Slashing Hit Location Chart (POSM)

__TOC__
==Slashing==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Leg struck, minor bleeding, victim knocked down
5 	Knee struck, knockdown, minor bleeding, 1/2 move
6 	Leg injured, 1/2 move, minor bleeding
7 	Leg injured, knockdown, 1/2 move, minor bleeding; if victim has no armor,
 	stunned 1d4 rounds, 1/2 move, major bleeding
8 	Knee injured, stunned 1d4 rounds, minor bleeding, 1/4 move, –2 attacks
9 	Leg injured, minor bleeding, 1/4 move, –2 to attacks; if victim has no armor,
 	leg broken, major bleeding, no move, –4 to all attacks
10 	Hip broken, stunned 1d6 rounds, no move or attack, major bleeding
11 	Leg severed at knee, stunned 2d6 rounds, major bleeding, no move or attack
12 	Leg severed at thigh, stunned 2d6 rounds, no move or attack, severe bleeding
13+ 	As above with additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Abdomen grazed, minor bleeding
5 	Abdomen struck, victim stunned 1 round, 1/2 move, minor bleeding
6 	Abdomen struck, armor damaged, stunned 1d3 rounds, 1/2 move, minor
 	bleeding; if victim wears no armor, abdomen injured, stunned 1d6 rounds,
 	1/2 move, –2 penalty to all attacks, minor bleeding
7 	Abdomen injured, 1/2 move, –2 to all attacks, major bleeding
8 	Abdomen injured, major bleeding, 1/4 move, –4 to all attacks
9 	Abdomen injured, armor destroyed, 1/4 move, –4 to all attacks; if victim has
 	no armor, unconscious 1d6 hours, major bleeding
10 	Abdomen injured, no move or attack, major internal bleeding
11 	Abdominal wall destroyed, stunned 2d6 rounds, no move or attack, severe
 	bleeding
12 	Abdomen destroyed, victim killed
13+ 	As above with additional torso or leg hit (50% of either)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Torso grazed, minor bleeding
5 	Torso struck, stunned 1 round, 1/2 move, minor bleeding
6 	Shield damaged, torso struck, 1/2 move, minor bleeding
7 	Armor damaged, torso injured, 1/2 move, –2 to all attacks; if victim wears no
 	armor, stunned 1d6 rounds, major bleeding, 1/2 move, –2 penalty to all
 	attacks
8 	Torso injured, major bleeding, stunned 1d6 rounds, 1/4 move, –2 attacks
9 	Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
10 	Ribs broken, major bleeding, stunned 1d6 rounds, no move or attack
11 	Torso destroyed, severe bleeding, unconscious 2d6 days, no move or attack
12 	Torso destroyed, victim killed
13+ 	As above with additional abdomen (40%), arm (20% each), or head (20%)
 	hit
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon or shield dropped
5 	Arm struck, minor bleeding, shield damage or weapon dropped
6 	Hand injured, minor bleeding, –2 to attacks or no shield use
7 	Armor damaged, arm injured, minor bleeding, –2 to all attacks; if victim has
 	no armor, arm broken, stunned 1d6 rounds, major bleeding, –2 to all attacks
8 	Hand severed, stunned 1d6 rounds, major bleeding
9 	Arm broken, and useless, stunned 1d6 rounds, major bleeding, 1/2 move, –2
 	to all other attacks
10 	Shoulder injured, stunned 1d6 rounds, no attacks, major bleeding
11 	Arm severed at elbow, stunned 2d6 rounds, no attacks, major bleeding
12 	Arm severed at shoulder, no move or attacks, severe bleeding
13+ 	As above with additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Head grazed, minor bleeding, victim stunned 1d6 rounds
5 	Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if
 	victim has no helm, head injured, stunned 1d6 rounds, 1/2 move, –2 penalty
 	to all attack rolls
6 	Eye destroyed, stunned 2d6 rounds, –2 to all attacks
7 	Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to all attacks,
 	minor bleeding
8 	Skull broken, helm damaged, major bleeding, unconscious 1d6 hours
9 	Face injured, victim blinded, major bleeding, no move or attack
10 	Skull broken, unconscious 1d6 days, major bleeding, 1/4 move, –4 penalty to
 	all attacks
11 	Throat destroyed, severe bleeding
12 	Skull destroyed, immediate death
13+ 	As above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to
 	tail attacks, minor bleeding
7–8 	Tail injured, lose any tail attacks; minor bleeding, normal animals must roll
 	saving throw vs. death magic or retreat in pain
9–10 	Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement,
 	minor bleeding
11 	Tail destroyed, stunned 1d3 rounds, major bleeding, lose any tail attacks, no
 	move or attack if creature uses tail for movement
12 	Tail severed, stunned 1d6 rounds, 1/2 move, –2 penalty on all attacks, major
 	bleeding; no move or attack if creature uses tail for movement
13+ 	As 12 above with doubled damage dice