Gear/Taser

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Taser
Manufacturer: Johnston
The BattleMech Taser uses a specially modified metal harpoon that sends a massive electrical pulse down a wire connected to the firing unit. This electrical pulse is designed to overload the target's electrical system and hopefully cause the target unit to shut down. This allows the Taser carrying unit to capture the target rather than destroying it.
Uses Taser Ammo.
VOLATILE!
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
4 	3 	1175000	All 	All
* -50% critical hit chance with this weapon
* Targets suffer penalty to movement, accuracy and heat management.
* Target movement reduced by 40% for 2 turns
* Target accuracy reduced by -2 for 2 turns
* EMP increases enemy heat generation by 50%.
* 10% Chance for Shutdown on Hit.
* 5% Stacking Chance for Shutdown on Hit, stacks 4 times.
* 20% Additional Chance for Shutdown on Hit vs Vehicles.
* This weapon has a recoil of 3
* Weapon has a 25% misfire chance - Mitigated by Gunnery
* Gauss Rifles are high damage, long-ranged weapons with low heat. Powers Down to prevent Explosion when out of Ammo.
* Cannot be fired at Flying Targets
* High-Energy Capacitors discharge violently for 10 damage, 5 heat and 5 stability on weapon destruction
=Weapon Stats=
Category: Ballistic
Type: Gauss
SubType: Gauss
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	Taser	3 	10 	5 	1 	1 	6 	3 	0 	0 	0.045 	0.5 	9 	0 	90 	180 	270 	330 	
=Used By Mechs=
Mechs	Mechs 	Mechs
AQS-3	CPH-B 	HOP-SSLC
MOR-3	PX-DWN 	RPT-2X
SHM-O	TBT-K7R	VND-3LD
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2