Ray of Enfeeblement

When a wizard casts Ray of Enfeeblement at a target creature, he weakens it, decimating their physical prowess with a Strength modifier status effect.
==Description==
==Gameplay==
The caster applies this spell by selecting a single creature using the targeting cursor.
When the spell casting is finished a sparkling projectile speeds to the creature and is exposed it to the spell's effects.
A Saving throw is allowed versus Spells to resist it.
Failing the saving throw will set the targeted creature's strength to 5, as well as a brief lighting effect and color fade animation on the victim.
A text will be displayed reading "Enfeebled".
A player character affected by the spell has an icon (No. 113) titled "Enfeebled" on their portrait for spell's duration.
This spell can be removed with a Dispel Magic effect.
A low-level spell protection such as Minor Globe of Invulnerability or Minor Spell Deflection can block this spell, as well as Magic resistance.
A Spell Immunity: Enchantment will also negate this spell.
==Notes==
Creatures that have a lower than 5 strength ability score will actually gain strength, although this is improbable during game play.
Having a strength attribute of 5 means the victim will have a 2 point THAC0 penalty with melee attacks.
Additionally, a 5-strength value also imposes a -1 damage modifier penalty to strength-based attacks.
Unlike a player-controlled party member, a game AI controlled creature whose strength is set to 5 will only suffer penalties associated with strength influenced attacks (melee, thrown weapons/sling bullet-fire) including a penalty to THAC0 and damage. 
The game-controlled creature under the Enfeeblement spell will not suffer loss of movement due to exceeding the encumbrance values associated with a 5 strength. For example, a creature with only 5 strength ability will still be able to wear plate mail and wield a two-handed sword - where a player character would not.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
====Sold by====
*High Hedge Estate
*Sorcerous Sundries
===Baldur's Gate II: Shadows of Amn===
====Found in====
*Spellhold Bodhi's Hunt Level 2
====Sold by====
*Adventurer Mart
*City Gates Merchant
*Kich, Trademeet 
*Brynnlaw Store
*Therndle Daglefodd
*Ust Natha Bazaar
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
==Trivia==
The Advanced Dungeons and Dragons Wizard spell Ray of Enfeeblement differentiates between if the target is a human/demi-human size, and others that are larger. It seems that this spell wouldn't be allowed to reduce a storm giant's strength to 5 for instance - so it instead will reduce attack rolls and lowers damage slightly for those sorts of creatures. This isn't the case with the BG game's version, where this spell could potentially make a dragon's strength be set to 5.
==Gallery==
OG Ray of Enfeeblement 1.png|Gorion's Ward casts a Ray of Enfeeblement at a Slaver Guard, who fails their saving throw and is "enfeebled".
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, saving throw and school. See below for description:
Ray of Enfeeblement
Level: 2
School: Necromancy
Range: Long
Duration: 1 turn
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: Spell negates
By means of a Ray of Enfeeblement, a wizard weakens an opponent, reducing its strength and thereby the attacks that rely upon it. The victim suffers a -3 penalty to attack and damage rolls and has its movement speed reduced by 50% unless they make a successful saving throw vs. spell at a -2 penalty.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Ray of Enfeeblement (Wizard Spell)