Pilot Seat

The Pilot Seat is an ability block which can control Jet Turbines (and their variants) and various car parts. Pilot Seats share the same controls as the Car Seat, but have the added function of built-in turning, allowing fine control over a Jet Turbine's direction.
== Obtaining ==
One comes along with the Plane Blocks package from the Shop for 4000 Gold. The Sonic Jet Turbine package also comes with one seat for 500 ROBUX.
== Functionality ==
While in use, the operating player can use their movement keys to alter a boat's X and Z axis, relative to the block, moving faster with bigger boats and slower with smaller boats.
The can be bound to the Jet Turbines, Winter Jet Turbines, Sonic Jet Turbines, Huge Wheels, Wheels, Pistons, and the Servo, among various other car parts, allowing its operator to activate them at will.
Using the "F" key on PC or "LT" on Xbox activates all turbines connected to the seat by default. This can be useful if players do not have the Binding Tool.
== Bugs ==
* A player can 'control' another player by turning a Pilot Seat bound to that player's head.
* The has no limitations with what it can 'steer', and can move even the largest boats at uncanny speeds.
* The can sometimes continue turning even after its operator leaves the seat while 'steering', allowing the creation of certain automated designs.
* The is used in the "magnet glitch"
* Rarely, when the player tries to control their craft using the pilot seat, no movement or keybinds will work, requiring them to rejoin the game.
*Cloning the with the Trowel Tool causes it to lose its turning ability, demoting it to effectively a Car Seat.
== Trivia ==
*The Pilot Seat is a key to some gold-farming glitches.
*Pilot Seats disable on touch with Geysers, to ensure no glitches may occur.
*When utilizing the different types of turbines and thrusters, the player can control the y coordinates.
Category:Seats
Category:Ability Blocks