Klein Moretti

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|-|Klein Moretti=
|-|The Fool=
|-|Gehrman Sparrow=
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==Summary==
Klein Moretti originally knows as Zhou Mingrui before waking up in a new world after transmigrating. He is a Beyonder of the Fool Pathway and is the main protagonist of the novel Lord of the Mysteries. He leads the Tarot Club as the powerful and mysterious entity known only to its members as The Fool.
==Powers and Stats==
Tier: , with Custom Revolver | | | | , with Sea God Scepter | . with Magic | , with Air Cannon, with Silver Knight Marionette | At least likely higher, with Magic | At least likely higher, At least with Magic | Likely physically with transformation, with Magic 
Key: Seer | Clown | Magician | Faceless | Marionettist | Bizarro Sorcerer | Scholar of Yore | Miracle Invoker | Attendant of Mysteries | Fool | Lord of Mysteries
Name: Zhou Mingrui | Klein Moretti, The Fool, Mister World, Sherlock Moriarty, Hero Bandit Dark Emperor, Gehrman Sparrow, Crazy Adventurer, Sinbad Volentier, John Yode, Dwayne Dantès, Pirate Admiral Nemesis, Clown Angel, Merlin Hermes, Miracle Magician, Mr.Fool, Lord of the Mystery
Origin: Lord of the Mysteries
Gender: Male
Age: 25
Classification: Human, Beyonder, Nighthawk, Fortune-Teller, Inspector, Detective, Adventurer, Bounty Hunter, Merchant, Founder of the Loen Charity Bursary Foundation, Leader of Numinous Episcopate faction in Backlund, Wandering Magician, God of the Church of the Fool, God, Old God, Outer God, Lord of the Mystery
Powers and Abilities:
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|-|Seer=Enhanced Senses (As a Seer his vision and hearing are enhanced; Can sense danger with his Spiritual Perception), Extrasensory Perception (With Cognition/Spirit Vision can see spirits and the aura of living beings to discern their health and emotions; As a Seer, he has a premonition that detects danger), Immortality (Type 4 as the Sefirah Castle will revive him after some time), Non-Physical Interaction (With Demon Hunting Bullets), Clairvoyance (Via Divination Techniques can see if his actions will be a failure/success, bad or good things happening, see if there is danger, etc. As a Seer, he's a master of divination methods, including astrology, cartomancy, spiritual pendulums, spiritual numbers, and scrying), Sleep Manipulation (Via Slumber Charm), Dream Manipulation (Via Dream Charm), Barrier Creation (Can create a formless barrier around a location to isolate it from the outside world to block the sound from escaping. It also acts as an alert that detects sneak attacks of corpses and spirits. It also repels insects), Dimensional Storage (Can store Mystic/Spiritual items within the Sefirah Castle), Dimensional Travel (His soul can go to the Sefirah Castle that exist in another space), Unconventional Invulnerability (Once his soul enters the Sefirah Castle, his physical body is protected by it), Resistance to: Sleep Manipulation (With Cognition can resist to such effects), Body Control and Body Puppetry (By using the Incantation of Luck to enter in the Sefirah Castle), limited Empathic Manipulation (Can resist thanks to his use of Sefirah Castle that made him experience the mad ravings and terrifying screams of those that shall not be heard), limited Mind Manipulation and limited Madness Manipulation (Can resist thanks to his use of Sefirah Castle that made him experience the mad ravings and terrifying screams of those that shall not be heard; Beyonders gain limited resistance to such effects thanks to ingested Sequences Potions which expose them to beings that shouldn't be seen or heard. As the Sequence increase so does their resistance but also the exposure), limited Soul Manipulation (A Beyonder has a stronger soul than a human, resisting to purification of the soul 5 times longer) 
|-|Clown=All previous abilities but stronger, Acrobatics (Thanks to ingesting the Clown potion), Extrasensory Perception (With All-Black Eye can see mystical threads from everything including non-corporal, invisible or beings that hide in another world/space), Precognition (As a Clown, he now has Prediction that let him intuitively predict the next course of action of a person even if he doesn't see the attacker), Throwing and Marksmanship Weapon Mastery (Can use even a piece of paper to be comparable with a dagger. Thanks to the Clown's Potion he has reached the level of a sharpshooter), Astral Projection (Can disconnect his soul from his body for a period of time. In this state his soul is invisible to ordinary persons), Flight (As a Soul), Incorporeality (As a Soul), Soul Manipulation (As a Soul, he can directly attack a target soul), Empathic Manipulation (With Requiem Charm can induce serene and gentle aura around the target to eliminate anxiety and the worry of the soul), As a Clown (He can suppress a Spectator Beyonder who can discover people's true thoughts from their expressions, their manners, their oral habits, and their subconscious actions), Information Manipulation (Within Sefirah Castle can send information from a person to another), Madness Manipulation and Corruption (All types via Language of Foulness Charm which will corrupt all aspects of a Beyonder thanks to the voice of the True Creator which will descend upon the physical world), Resistance to: Dream Manipulation (Can remain lucid within his or other character dreams and tore out of them to awaken), Soul Manipulation (His Soul is special granting him increased resistance to mental manipulation), Precognition (With Language of Foulness from All-Black Eye, any divination will not work on him), Poison Manipulation and Disease Manipulation (Poisons and diseases barely work on low and mid level Sequance Beyonders if they aren't imbued with spirituality and as they get closer to Divinity, their resistance increases too)
|-|Magician=All previous abilities but stronger, Underwater Breathing (Via Underwater Breathing Spell), As a Magician (Can replace himself with paper figurines to avoid damage), Fire Manipulation (Via Flame Controlling), Air Manipulation (Via Air Bullet), Paper Manipulation (Via Drawing Paper as Weapons), Illusion Creation (Via Illusion Creation Spell), Poison Manipulation (Via Biological Poison Bottle Sealed Artifact), Damage Transferal (As long as he doesn't instantly die, he can transfer his damage to another part of his body), Teleportation (Via Flaming Jump can phase between sparks and flames), Holy Manipulation (Via Sun Brooch and it's spells), Water Manipulation (Via Sun Brooch - Holy Water Creation), Statistics Amplification (Via Sun Brooch - Holy Oath can increase his Strength, Agility, Flame, and Holy potency; With Sun Brooch - Cleave of Purification can boost his bullets power), Empathic Manipulation (Via Sun Brooch - Sun Halo can boost the courage), Purification (Via Sun Brooch - Holy Water Creation, Sun Halo and Cleave of Purification), Possession (Can possess unconscious targets), Transformation (Via Black Emperor Transformation), Summoning (Can recall his Soul back to the Sefirah Castle and useless it intercepted by powers at the level of Deities or special effects of Sealed Artifacts at Grade 0 or Grade 1, nothing could interrupt this process), Empowerment (Within the Sefirah Castle, all his powers are boosted thanks; Via Black Emperor Card can boost all his powers as it let him have more control over the Sefirah Castle), Resistance to: Fear Manipulation (Via Sun Brooch - Horror Immunity), Cold Manipulation (Via Sun Brooch - Holy Water Creation and it's passive effect), limited Law Manipulation (In the Black Emperor Transformation)
|-|Faceless=All previous abilities but stronger, Shapeshifting (Can change his appearance and can accurately recall the exterior appearance and temperament of every person he knows and can grasp their unique scent), Extrasensory Perception (Even when he's asleep, his Spiritual Intuition is active), Law Manipulation (Via Ninth Law Charm he can change the Laws which can prohibit anything; via Distortion), Power Mimicry (Via Creeping Hunger), Weather Manipulation (Via Sea God Scepter, he can create tsunamis, create hurricanes, produce torrential rain, and bring forth lightning), Animal Manipulation (Can control any sea animal with Sea God Scepter), Statistics Amplification (Via Sea God Scepter; via Creeping Hunger - Priest of Light), Flight (Via Sea God Scepter), Social Influencing (Through Creeping Hunger - Psychiatrist), Empathic Manipulation (Through Creeping Hunger - Psychiatrist), Dream Manipulation (Via Creeping Hunger - Nightmare), Mind Manipulation (Via Creeping Hunger - Interrogator and Psychiatrist), Weapon Mastery (Via Creeping Hunger - Interrogator), Damage Boost (Via Creeping Hunger - Zombie), Necromancy (Via Creeping Hunger - Zombie), Freezing (Via Creeping Hunger - Zombie), Purification (Via Creeping Hunger - Purification), Resistance to: Supernatural Luck (As his connection with the Sefirah Castle improved, to a certain extent bad luck won't affect him but at the same time he is also resistant to those that want to grant him good luck), Fate Manipulation (As his connection with the Sefirah Castle improved, it now helps him destroy any influence that can/will change his fate to a certain extent)
|-|Marionettist=All previous abilities but stronger, Extrasensory Perception (Can see countless illusory black lines know as Spirit Body Threads which are connected to every being even if the said being is invisible or in another dimension), Body Puppetry (Can control the Spirit Body Threads to manipulate Soul Body, Astral Projection, Body of Heart and Mind, and Ether Body), Precognition (Via Creeping Hunger - Danger Premonition - which let the user sense danger even from days afar), Barrier Creation (Can create barriers that isolate the sound), Flight (Via Creeping Hunger - Wind Blessed), Healing (Via Creeping Hunger - Doctor), Teleportation (Via Traveler's Door), Dimensional Travel (Via Traveler's Door), Fire Manipulation (Via Sword of Lava), Water Manipulation (Via Creeping Hunger - Wind Blessed; via Word of the Sea - Water Spheres), Air Manipulation (Via Word of the Sea - Wind Blades), Lightning Manipulation (Via Word of the Sea - Lightning), Explosion Manipulation (Via Sulful Fireball), limited Paralysis Inducement (Via Language of Foulness can turn targets numb or even halt them), Poison Manipulation (Via Sulful Fireball), Empathic Manipulation (Via Creeping Hunger - Corrosion), Disease Manipulation (Via Creeping Hunger - Demoness of Affliction), Corrosion Inducement Word of the Sea - Corrosive Rainwater), Weather Manipulation (Via Tyrant Card), Power Nullification and Bad Luck Inducement (Via Misfortune Charm), Power Mimicry (Via Creeping Hunger - Record), Fate Manipulation (Via Fate Siphon Charm), Information Analysis (Via Weakness), Durability Negation (Via Lethal), Danmaku (Via Slaughter), Summoning (Via Puppets - see Marionettist technique section), Resistance to: Empathic Manipulation (Can hide his emotional strings to make ineffective powers that can influence/control his emotions)
|-|Bizarro Sorcerer=All previous abilities but stronger, Extrasensory Perception (Can view the world from even more angles and dimensions), Regeneration (Low-High, can regenerate from a Worm of Spirit), Immortality (Type 1, 6 and 8 - as long as one of his marionettes is alive, he will never die), limited Abstract Existence (Type 1 as Demigods embodies the Concept of Madness, Strength, Change, Bizarreness, and Wisdom. As Demigods aren't yet full Mythical Creatures they only represent half of them), Shapeshifting (Can transform into animals that aren't too disparate in size while in a Spirit Body can ignore this point), Damage Transferal (Can transfer wounds from himself or others into paper figures), Body Puppetry (Can now obtain control of Spirit Body Threads in just three seconds and turn a target in marionettes within fifteen seconds. Can switch himself with them), Power Bestowal (His marionettes can obtain his powers), Avatar Creation (Can over 50 of his Worms of Spirit to take over other beings and create avatars for him), Purification (Can cure those whose Spirit Body has been corrupted), Intangibility (Can turn himself transparent and incorporeal), Absorption (Via Deprivation Bullet, he can steal the last three powers the target has used), Possession (Via Parasite Bullet, he can parasite a target and control it), Transformation (Can transform in his Mythical Form - A vortex of Worms of Spirit with Tentacles), Madness Manipulation, Corruption and Mind Manipulation (As a Mythical Creature he will passively induce such effects on those seeing, hearing him), Time Manipulation (Via Yesterday Once More that let one to retrieve his past self from the Historical Void), Resistance to: Status Effect Inducement (As he becomes a Demigod any status effects against him is reduced by more than 90%), Information Analysis (As a Bizzaro Sorcerer, he has a passive concealment power that hides the information about him from being seen by others), Soul Manipulation (His soul had a qualitative change as he becomes a Demigod), Madness Manipulation, Corruption and Mind Manipulation (As a Demigod he is more resistant to such effects and in Mythical Form this is enhanced further)
|-|Scholar of Yore=All previous abilities but stronger, Immortality (Type 9 as he has a dozen of Worms of Spirit in the Sefirah Castle which exist above the Space of Gray Fog which is an infinite distance from the material Universe and even the Astral World where past, present and future coexist can't reach it), limited Abstract Existence (The Concept of Strangeness and Supernaturalness also are added to his being), Body Puppetry (It takes 2 seconds for initial control and 10 seconds for full control), Avatar Creation (Can summon 600 avatars of himself from the Historical Void), Creation (Can create Sequence 2 Angels from paper figures for 15 minutes once inside of Sefirah Castle), Cold Manipulation (Can create a fog that will lower the temperature), Time Manipulation (Can borrow power from his past self ten times a day for 5 minutes; Can barrow energy from his past self with no limit; Can summon images from the Historical Void be them objects or other beings as long as he's familiar with them; Can go in the Historical Void himself to dodge protect himself, learn knowledge from timeline or even fight from/through it), limited Time Travel (Can travel from the present time to the past and from past to present existing there just as a shadow that is not able to affect the past), Power Mimicry (Via Staff of Stars), Teleportation (Via Staff of Stars), Power Absorption (Via Theft of Marauder Pathway that was copied with Staff of Stars), Purification (Via Unshadowed Crucifix from History Void that can heal corruption), Sealing (Via Groselle’s Travels), Barrier Creation (Via Groselle’s Travels), Empowerment (The more knowledge he acquires, the stronger he gets), Resistance to: Clairvoyance (Via Paper Figure - disrupt divination, prophecy powers, tracking, and observation)
|-|Miracle Invoker=
|-|Attendant of Mysteries=
|-|The Fool=All previous abilities but stronger, Abstract Existence (He reached Godhood and anything about him is a Conceptualized form of his Pathway and Authorities like: Time, Fate, Change, Concealment, Fooling, and more), Mind Manipulation (Via Fooling), Conceptual Manipulation (Type 1 via Fooling), Self-Destruction (Can use the Sefirah Castle to destabilize the Universe destroying it), Resistance to: Time Stop (Can "Fool" time to stop affecting him even in a time stop)
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Attack Potency: Human level (Is a fit normal human), Street level with Custom Revolver (Two shoots were strong enough to destroy half of Madam Sharon's head) | Wall level (Can throw a piece of paper with enough power to be comparable with a dagger and pierce itself in a wall) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | Wall level, Building level (With Sea God Scepter as he can bring forth lightning) | Wall level (Should be stronger than before), Building level (Can summon Lightning Bolts from Sefirah Castle) | Wall level (Should be stronger than before), Small Building level with Air Cannon (His attacks are compared with a coastal defensive cannon), Multi-City Block level with Silver Knight Marionette (A Silver Knight can split a small hill) | At least Wall level likely higher (Should be stronger than before), City level with Magic (Can create a meteorite strike, volcano eruption, or earthquake to decimate a town with a population of 5000 people) | At least Wall level likely higher, At least City level with Magic (Should be stronger than before) | Likely Town level physically with transformation (Via Sheer Size, it's implied that every Sequence 0 can turn into a mountain sized giant), Large Star level with Magic (Can create a supernova)
Speed: Average Human, Transonic with Custom Revolver (320m/s) | Average Human, Transonic with Combat Speed, Subsonic as a Soul (His speed is faster than a car on a highway which is 120kmph [33.33m/s]), Transonic with Custom Revolver (320m/s) | Average Human, Massively Hypersonic+ with Combat Speed (As he can react to Kalvetua's Lightning Storm attacks), Subsonic as a Soul (His speed is faster than a car on a highway which is 120kmph [33.33m/s]) | Average Human, Massively Hypersonic+ with Combat Speed (As he can react to Kalvetua's Lightning Storm attacks), Subsonic as a Soul (His speed is faster than a car on a highway which is 120kmph [33.33m/s]) | Average Human, Massively Hypersonic+ with Combat Speed (As he can react to Kalvetua's Lightning Storm attacks), Subsonic as a Soul (His speed is faster than a car on a highway which is 120kmph [33.33m/s]) | At least Athletic Human travel speed (As he should be faster than any ordinary human thanks to being almost a Demigod), Massively Hypersonic+ with Combat Speed (As he can compete with Demigods who can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means) | At least Athletic Human, possible Superhuman (Is faster than any human, no matter their prowess as he's no longer just a Beyonder, but a Half-God, a Mythical Creature in human shape), Massively Hypersonic+ with Combat Speed (Demigods can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means) | At least Athletic Human, possible Superhuman (Is faster than any human, no matter their prowess as he's no longer just a Beyonder, but an Angel, a full Mythical Creature in human shape), Massively Hypersonic+ with Combat Speed (Demigods can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means) | At least Athletic Human, possible Superhuman (Is faster than any human, no matter their prowess as he's no longer just a Beyonder, but an Archangel, a full Mythical Creature in human shape), Massively Hypersonic+ with Combat Speed (Demigods can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means) | At least Athletic Human, possible Superhuman (Is faster than any human, no matter their prowess as he's no longer just a Beyonder, but a God, a Half-Great Old One), Massively Hypersonic+ with Combat Speed (Demigods can fight, dodge and react to lighting bolts from the sky and with Beyonders who attack with such means) 
Lifting Strength: Average Human | Athletic Human (As a Clown he's beyond any ordinary person) | Athletic Human | Unknown (As from this stage he should be stronger by a large margin but it never stated by how much or does he have calculable feats) | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown
Striking Strength: Human level (Is a fit normal human) | Wall level (As a Clown he's beyond any ordinary person. His fists are fast enough to break the air and break bones. Can throw a piece of paper with enough power to be comparable with a dagger and pierce itself in a wall) | Wall level (Should be stronger than before) | Wall level | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | At least Wall level likely higher (As each increase in sequence has also increased his physical prowess) | At least Wall level likely higher (Should be stronger than before) | Unknown physically (As it was stated that each God has their own difference in attack potency and defense and The Fool is an extreme deity with high fire power but low defensive capacity and not being able to block his own attacks)
Durability: Human level (Is a fit normal human) | Wall level (As a Clown he's beyond any ordinary person. His fists are fast enough to break the air and break bones. Can throw a piece of paper with enough power to be comparable with a dagger and pierce itself in a wall) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | Wall level (Should be stronger than before) | At least Wall level likely higher (As each increase in sequence has also increased his physical prowess) | At least Wall level likely higher (Should be stronger than before) | Unknown physically (As it was stated that each God has their own difference in attack potency and defense and The Fool is an extreme deity with high fire power but low defensive capacity and not being able to block his own attacks)
Stamina: Normal | High (As a Clown he's beyond any ordinary person) | High (As he went up in Sequence, all his statistics increased and Magician being a qualitative change) | Higher than before | Higher than before | Higher than before | Higher than before | Higher than before | Higher than before | Higher than before
Range: Standard Melee Range, Tens of Meters with firearm | Standard Melee Range, Tens of Meters with firearm/tarot cards | At least 30 meters with Flaming Jump, Air Bullet and Flame Control. Unknown from Sefirah Castle as he can reach different spaces/dimensions | Same as before | At least several Tens of Meters with some spells while higher with others. One hundred meters plus with Marionettes. Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions | At least several Tens of Meters with some spells while higher with others. One hundred meters plus with Marionettes. Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions | 500 meters for control of Marionettes, 5 kilometers for Swapping, Flame Jump and possible some other spells. Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions | Should be higher than before. Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions | Should be higher than before by a large margine. Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions | Interstellar (As he can graft the concept of stars from the deep of space), likely higher (As other Gods have shown a higher range with their actions). Likely Interdimensional from Sefirah Castle as he can reach different spaces/dimensions
Standard Equipment:
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|-|Seer=Custom Revolver, 10 Demon Hunting Bullets (Special bullets made to be used versus Spirits), Slumber Charm (A self-created charm that can induce those in its range of effect in an asleep state), Quelaag's Oil (A potion that helps him to ignore the stench of rotting corpses, as well to refresh and clear his mind)
|-|Clown=Requiem Charm, Tarot Cards (Used as flying daggers), Flaring Sun Charm, Language of Foulness Charm, All-Black Eye
|-|Magician=Master Key (It can open any lock which doesn't contain mystical powers, as well as a small number of locks that are augmented with Beyonder effects. And in a place without any locks or doors, it can open a passageway that doesn’t belong to reality. The person carrying it will occasionally get lost), Sun Brooch (A relatively weak Grade 2 Sealed Artifact. See A/T section), Biological Poison Bottle (A Sealed Artifact that can instantly kill a Beyonder if used all at once or can affect more by dispersing it through the air decreasing its potency but the effects will increase the more the target stay within its range)
|-|Faceless=Creeping Hunger (A powerful Sealing Artifact that has the power to copy the abilities of those whose souls it had eaten), Sea God Scepter (A Sealed Artifact of Grade 1), Ninth Law Charm (A charm that has the power to change Laws and create prohibitions)
|-|Scholar of Yore=Staff of Stars (See A/T section), Silver Knight Marionette
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Intelligence: Genius. Expert in all Divination methods/techniques. He knows multiple languages and ancient ones. Is a professional sketch artist, magician, clown, businessman, pirate-hunter, and more. Has all knowledge from 4 Epochs thanks to him going through the Historical Void and learning all it could.
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Seer=
*Spirit Dowsing: A divination technique that relies on the user Astral Projection's connection with the Spirit World and Space to communicate with the Spirits through the aid of materials such as crystals, gems, special metals. It can divine good and bad things. Counterclockwise means "no" while clockwise means "yes". It can also be interpreted as success or failure.
*Mediumship: Through ritualistic magic can communicate directly with the Spirits of the dead.
*Slumber Charm: A self-created charm that can induce those in its range of effect in an asleep state. It works even on non-living things. It's activated through the use of Evernight in ancient Hermes.
*Dream Charm: A self-created charm that lets the user enter the dream of others. It's activated through the use of Crimson in ancient Hermes.
*Requiem Charm: Can induce serene and gentle aura around the target to eliminate anxiety and the worry of the soul
*Flaring Sun Charm: A charm that will produce a powerful beam of light that will descend from the sky with a powerful heat enough to vaporize targets.
|-|Clown=
Language of Foulness Charm: A charm that will corrupt all aspects of a Beyonder thanks to the voice of the True Creator which will descend upon the physical world. It will also induce madness.
|-|Magician=
*Damage Transfer: As long as he didn’t die instantly, as long as his hands could still move, he could transfer the vital wounds to unimportant areas like his arms, turning fatal wounds into minor injuries.
*Flaming Jump: Within a range of 30m, he can phase between a fire spark that he had left behind and the original flame. Similar to teleportation.
*Air Bullet: Can produce air projectiles with power and speed comparable to that of the bullets fired from a custom revolver by snapping his fingers of mimicking sounds.
*Paper Figurine Substitutes: Can swap places with a paper figurine, helping him to dodge critical attacks.
*Flame Controlling: Can manipulate flames within a range of 30 meters.
*Illusion Creation: Can influence the surrounding environment to create illusions with colors, sounds, and smells close to reality, allowing him to pass off the fake as truth.
*Underwater Breathing: Can create an invisible pipe which would allow him to breathe freely.
*Bone Softening: A spell-like ability that lets him break free from handcuffs, ropes, and chests.
*Drawing Paper as Weapons: It can allow him to not only turn paper in sharp objects but also temporarily turn into weapons such as bats, bricks, etc.
*Sun Brooch: A relatively weak Grade 2 Sealed Artifact. With it acting as the center, it will fill a ten-meter radius with pure and warm energy. Normal people will not be able to sense it, but undead spirits and monsters will suffer constant damage, and they will quickly ‘evaporate’ like a pool of water under a blazing fireball. Even wraiths and shadows will suffer the same fate, albeit lasting a little longer. In such an environment, the strength of powerful undead creatures will be significantly weakened. It will be very difficult for the wearer to be possessed or corrupted by evil spirits or monsters. Allows use of spells such as Holy Light Summoning, Holy Water Creation, Fire of Light, Cleave of Purification, Horror Immunity, Holy Oath, and Sun Halo. The downside is that, as long as you carry it, you will never be able to feel cool. You will always be experiencing a terrible heat
**Holy Light Summoning - It will summon a holy beam of light that descends from the sky to purify the undead and inflict certain damage on other targets.
**Holy Water Creation - A continuous supply of spirituality for five seconds, together with the use of the word “Sun” in ancient Hermes, would create a small amount of Sun Holy Water, which would exorcise evil spirits, drive away the cold, and purify wraiths.
**Fire of Light - Fire of Light was a sacred, concentrated flame that suddenly appeared out of thin air via a mere thought.
**Cleave of Purification - Cleave of Purification was an effective attack against wraiths, and it could also be used to augment bullets.
**Horror Immunity - Horror Immunity allowed the wearer to no longer feel fear.
**Holy Oath - Holy Oath was used to temporarily strengthen one’s strength, agility, fire damage, and holy damage via chanting the corresponding ancient Hermes term.
**Sun Halo - Sun Halo targeted comrades who were within twenty meters of him. It could effectively boost their courage and purify the evil energies within their bodies.
*Angel's Blessing: Can create paper angels empowered by the Sefirah Castle and the Dark Emperor Card to protect those under the figurine from mind influences, madness, corruptions, parasites, and can purify targets.
*Black Emperor Transformation: Can transform his Soul by absorbing mystical items within it and by letting his Soul envelope the Dark Emperor Card letting him interact with the physical matter. It will form an imposing armor around his body and his overall powers/statistics are enhanced.
**In this state, he posses anti-divination and anti-prophecy characteristics.
**He gains the ability to attack the soul and freeze the target on contact.
**Specter's Shirek - It produced sound waves that were inaudible to humans but capable of damaging the souls of all living beings in the area.
**Can resist the manipulations of Laws done by the Baron of Corruption Sequence which creates Order/Laws.
|-|Faceless=
*Creeping Hunger: Is a powerful Sealed Artifact with the power to copy Beyonder abilities through the souls it has stored within. Creeping Hunger has two modes, Grazing, and Devouring. The former targets the soul and Beyonder characteristic, while the latter targets the flesh and blood.
**Psychiatrist: He could make a target fall into a frenzied state, place a certain amount of psychological cues; and could simulate a dragon’s might, intimidating individuals and groups, and creating chaos.
**Interrogator: It allows the wearer of the glove to be proficient in the use of all kinds of weapons, become a demolition expert, possesses the ability to focus his mind, and have the ability to pierce a target’s Spirit Body.
**Nightmare: There was only one power, which was to drag someone into a dream without being detected. However, it was unlike a Beyonder of the corresponding Sequence. It was accomplished by Creeping Hunger, so the wearer could still move their bodies after entering a Nightmare state.
**Priest of Light: It allowed him to produce a halo-like effect, purifying all undead and foul creatures within a certain range. At the same time, he also had the singing ability of a Bard which could strengthen his companions, as well as summon the Light of Holiness which was weaker than Flaring Sun.
**Zombie: It allows Klein to unleash a critical attack. The second is mastery over ice which lets him freeze the surrounding ground, lower the temperature of the air, and effectively affect the movement of my enemy. If there’s any physical contact, then he can even freeze the enemy’s body or stiffen his flesh and blood. The third is the manipulation of zombies.
**Distort: By twisting the words, actions, and intentions of their target, they can produce "order", restraining their target's abilities and preventing them from achieving their goals. It can also weaken the attacks, create walls in space, distort wounds. This ability is usage and distortion of laws.
*Sea God Scepter: It's a Sealed Artifact of Grade 1 and has the form of a scepter and gives a variety of abilities but also has three negative effects: First, it made the wielder irritable, making them prone to anger and turning rash as a result. Second, it periodically froze all thoughts of biological creatures in a certain range before draining their blood, including the wielder’s while the range is from 600 meters to 1 kilometer and the period was 20 minutes to 35 minutes. Third, it would gather and display the prayers of worshipers, both audio and visual. This very easily caused a non-demigod wielder, who had a lacking spirit, to break down and lose control. Kleins negates all these effects by using it from the Sefirah Castle.
**It can create tsunamis, create hurricanes, produce torrential rain, and bring forth lightning. It could allow a person to fly in the sky and roam the seabed with almost no restrictions.
**It was nearly indestructible and could be used to smash an enemy’s head in.
**It allowed the wielder to never get lost without the existence of any other powerful factors.
**It would provide an unimaginable level of balance, drive many sea creatures to do one’s bidding, respond to prayers from believers, and also allow the wielder to obtain the same kind of strength as a sea monster.
**Even on Earth, he could resist an aircraft carrier formation!
|-|Marionettist=
As a Beyonder of the Marionettist Sequence, he can see and manipulate the countless black threads names Spirit Body Threads that comes from every being.
**Once initial control of the target has been achieved, they will immediately be slow to think. Their actions will be impeded and their bodies stiffened. Then, bit by bit, they will develop into a puppet, a nimblewright. If the controlling process isn’t disrupted by an external force, the target will become my nimblewright after five minutes. In a sense, the nimblewright is truly dead and the process is completely irreversible.
**Language of Foulness: He acquired the part of Slow which will make all targets instantly turn numb and even come to a halt in a seven to eight-meter radius but it can only be maintained for two seconds.
**Sword of Lava: It can create a flaming sword with extremely high offensive power. One strike could directly cleave through a thick stone column, leaving the sliced off end to appear to be melted off.
**Sulful Fireball: Not only could it create an explosion of considerable might, but it could also poison people and objects which had been stained by the flames. If matched with a Devil form’s powers, ten to twenty fireballs could be launched at the same instance.
*Death Kneel - A Mystic revolver that has three powers but at the same time, the negative effect is that the user after using it will receive a random weakness for six hours. There was once a time when the last user became extremely afraid of cats. There was one when he had just hunted a famous pirate, but he ended up going limp in the legs in front of a newborn kitten. He knelt before it, wailing and crying for it to spare him.
**Weakness: By directly injecting his spirituality and pulling the trigger, it will allow the user to discover the target's weakness from a mysticism angle. In other words, it would be the aspects where defenses are weaker, and it will provide the user with the corresponding accuracy; thus, resulting in extraordinarily terrifying damage.
**Lethal: By cocking the hammer before shooting it will make that wherever a target is hit, it will be equivalent to an attack on their weak spot. If the strike will hit the true weak spot, it will be capable to deal a lethal blow to an enemy without an overly strong defense.
**Slaughtering: On the foundation of a Weakness attack, providing more than twice the spirituality on top of that will imbue ordinary bullets with grapeshot effects. Simultaneously, when aimed at a group of enemies, it will result in area-of-effect damage. To increase the damage, it will need to meet the conditions for Lethal attack, as well as provide more than thrice the spirituality.
Puppets:
* Senor
* Ludwell
* Enzo (LotM)
* As he became a Marionettist Sequence Beyonder, his Creeping Hunger got a boost that increased the previous abilities and gained new ones.
**Corrosion: It can turn the hearts of people within ten meters dark and greedy, making them make irrational choices.
**Sulfur Fireball: This ability replaced Danger Premonition from the Devil's Pathway.
**Record: It can record and store powers that the user sees but only those at Demigod-level.
**'Demoness of Affliction: It gives the user a rather powerful sense of charm. In addition, one’s appearance would receive an adjustment to a certain degree. It also lets him use ailments that covers 50 meters. Creatures within the range will be slowly infected, and the effects slowly will become severe. In the beginning, it might be oversensitive skin, a cold, or a fever. But twenty to thirty seconds later, it might very well turn into serious illnesses like pneumonia. After two or three minutes, one can suddenly suffer cardiac arrest or a brain aneurysm.
**Wind Blessed: it gives him short distance Flight, Dive, and Water Control.
**Doctor: Can distinguishing the time, give treatment to serious ailments, and stitch souls.
**Traveler's Door: Also be called Door of Teleportation, Teleportation, or Traveling. It let him transverse through the Spirit World while sensing the external world.
*Mifortune Charm: A silver-gray charm that was of the misfortune domain made from the blood of Snake of Mercury Will Auceptin. It will make the target powers to become ineffective and unlucky.
*Fate Siphon Charm: (Created from a Worm of Time, it will siphon off the target's fate for a short period of time, exchanging the corresponding fate with the user. It will basically switch one fate with that of the target.
*Word of the Sea: A special artifact in the form of a cane. It let the user to not be afraid of deep-sea pressure, extract oxygen from the water, and give flight. It comes with 3 side effects: Every 6 hours the cane will sing and has a chance to make the user's mind go adrift or have it's one's mind and soul shocked and other times make them irascible. The second is that it enjoys making the user to trip, take a beating, or pulling him downstairs. The third side effect is that it increases the chance for the wielder to be struck by lightning.
**Lighting: Can release lightning at a target.
**Wind Blades: Waving and striking with it will create wind blades.
**Water Spheres: It can create water spheres for offensive means.
**Corrosive Rainwater: It will summon corrosive rainwater in the surrounding.
*Tyrant Card:
**It let the user summon a city spread storm that will act his senses. Every dark cloud, every drop of water will become his eyes.
**It also lets the wielder to control the Weather to summon bolts of lightning.
|-|Bizzaro Sorcerer=
*Yesterday Once More: Once used, you can find your past self through the Historical Void and borrow power from 'Him/Her'.
*Feast of Betrayal: A fairy tail magic that originates from The Hermit Cattleya. It will temporarily awaken the targeted items and imbue them with intelligence allowing them to carry out betrayals.
*Staff of Stars: A powerful sealed artifact in the form of a black cane with embedded gems. Its
similar to sequence 2 Planeswalker instant teleportation and reproduction of Beyonder ability or character.
**Teleportation: As long as the place it's real and truly exists, the staff will allow the holder to cross all obstacles and distances, directly descending to their desired destination.
**Power Mimicry: If the holder imagines some Beyonder powers or person, the staff will reproduce the corresponding powers and person. If it's a person, they can launch a single attack. In order to achieve this effect, the prerequisite is to have sufficient knowledge of the abilities and characters of the target.
**The Staff of Stars can also be used to attack directly with it and the target struck by it will randomly mutate or encounter various strange effects related to space.
*Groselle's Travels: A powerful unknown Sealed Artifact made by the Dragon of Imagination Ankewelt. Klein summons is from the Historical Void.
**The book will trap anyone who had contact with it for a long time or dropped their blood onto it. Groselle's Travels had a minor world inside it, complete with its spirit world counterpart.
**It's indestructible and thus Klein uses it as a shield often.
*Mythical Creature Form: Every demigod, including saints and angels, have their own mythical state. This is a nonhuman form which is a potpourri of complex knowledge, godhood characteristics, and secret symbols. Ordinary people will suffer tremendous damage from a simple glance, to the point of losing their minds. And as the demigod grows in strength, the damage only grows more potent and irresistible. Therefore, creatures at this level have to constantly control themselves to not expose this form, or just from their very existence alone, it can bring about a catastrophe to their surroundings. His mythical creature form is that of a swirl of spirit worms/maggots with tentacles.
|-|Miracle Invoker=
*Wishes: Can fulfill someone's wish and even that of himself. The more wishes for others he grants, the more and bigger for himself can be granted.
**As a Miracle Invoker, he can grant his own wish only once at each one-two hours.
*Grafting: The ability allows him to mix concepts like for example the concept of the beginning and the end of a path into a common node, making it impossible for anyone who walked that path to leave.
**Grafted: Beginning and Ending, Life and Death, Illusory and Real, Him and Another Thing, There and Here, Star and Here/There, Present Self and Past Self, Removing and Adding, Ownership, Change, Memories,
*As a Miracle Invoker in the Sephiral Castle, he can use the power of a "Trojan Horse of Destiny" and "Planeswalker" Beyonder.
|-|Attendant of Mysteries=
*Regenerate: If the materials that made up an item once had a Spirit Body, then the Attendant of Mysteries could use the powers of "Regenerate" to summon the corresponding Spirit Body Threads, making the item become his marionette. Then, he could establish a deep connection with the item and also naturally transform it into a marionette.
**To put it simply, an Attendant of Mysteries couldn’t allow something that didn’t have Spirit Body Threads to produce Spirit Body Threads, but he could allow some items to regenerate their Spirit Body Threads that had long disappeared. The former represented metallic items, gold coins, gold pounds, and so on. The latter mainly consisted of beef, fish, and other food. Once humans ate food that were marionettes, they would also transform into marionettes, as though they had encountered intense corruption.
*Reassembly: Also know as "Tampering" can reassemble many physical objects or abstract concepts into something different, resulting in an unbelievable effect. It was like changing the definition, logic, orientation, or rules. It represents the Authority of Change.
*Realm of Mysteries This was an ability used to create an embryonic form of a divine kingdom. It could bring about a certain concealment effect. It represents the Authority of Concealment.
**Divine Kingdom can distort time and space so that it will be separated from reality. In this concealed space, all connections to the outside world will be cut off, that information and entities cannot come inside or be leaked outside.
|-|Fool=
*Fooling: It contains the authorities over History, Time, Fate, Change, and Concealment, it also included the mind domain of Blind Idiot.
**The simplest implementation is to use it to greatly lower people's IQ forcefully so that they aren't able to have proper thoughts.
**Combined with "grafting", the surroundings can be fooled to follow the "grafted" concepts. Klein "grafted" the concepts of massive, extremely high gravity, temperature, and heat, and nuclear fusion together to turn the environment into a "star".
**He can fool the abstract concept of time, making moments last longer than they should and get rid of any restrictions put by others' time control abilities.
**He can fool the abstract concept of history and turn his current body into a historical projection and make a historical projection his real body. Klein used this to escape from a cage without a "door" that Amon created.
|-|Door Pathway=
*Fog: He can create fog.
*Wind: Can create a light wind.
*Flash: Can create light around herself.
*Freezing: A spell that freezes the target.
*Tumble: Makes the ground beneath the target slippery.
*Electric Shock: A spell that shocks the target.
*Record: After seeing a Beyonder ability, he has a probability of successfully recording it and storing it for later use. He can not only record powers but even the "states" of various existences.
*Traveler's Door (or Door of Teleportation): He can travel through the spirit world, which enables him to travel large distances extremely quickly as if it were teleportation. The longer the distance, the longer it will take, while shorter distances can be performed nearly continuously. The maximum distance allowable is dependent on the user's sequence and strength. In addition, he can send others through the gate as well.
*Invisible Hand: It grants him telekinesis.
*Secret Keeping: Can make things happen in secret, allowing him to evade divination, prophecy, and detection by Beyonder means.
*Space Concealment: Can divide a place into two and hide a part, making it only accessible through a specific "door".
*Exile: The Secrets Sorcerer can summon distinct numerous, dense, and overlapping illusory doors that almost wraps them. Once enemies are under control, they can exile them into the corresponding chaotic dimension of space-time, with different illusory doors depicting different scenes where danger and opportunity coexist. This ability can only last for a short duration, after which the exiled will return to reality.
*Blink: He can teleport quickly in succession to leave behind after-images that briefly don't disappear. Each of these after-images can use a different Beyonder ability and simultaneously barrage the enemy with their attacks.
*Locating: One of the Door Pathway authorities, allows him to precisely locate the position of anything that he wants.
|-|Error Pathway=
*Thought Usurpation: He can steal the memories and thoughts of others, so it will seem as if they have mysteriously forgotten some key piece of information. The target may not even realize it has been stolen unless he thinks about it.
**In battle, he can steal the attacking intentions of their opponents, leaving them bewildered and confused.
*Parasite ability
**Concealed Mode: Can hide in the body of a host and see and hear everything the host sees and hears. Moreover, they can also recover from injury and steal the host's lifespan during this time, but they cannot fully control the host nor interfere with the host's thoughts directly.
**Controlling Mode: The parasite merges fully with the host's spirit body, enabling full control over the body and understanding all the host's thoughts and intentions. The host can also influence the Parasite through body structure and hormones. If the host is a normal animal, the Parasite risks being affected: losing speech and forgetting their identity as a human. In these cases, they must keep talking to humans to prevent losing control. The Parasite will always steal something when emerging from their parasitic form.
*Stealing ability
**Can steal things like locations, distances, abilities (such as flying or walking), etc.
**Can accurately steal Beyonder abilities. They can choose one ability out of three, and the stolen ability will remain for 2 hours. One attempt was limited to one power. If the opponent is of lower sequence and their abilities are known to the Parasite, they can accurately steal the ability they want.
**Is are able to steal almost anything, even an abstract concept like time from their target's lifespan, increasing their own lifespan while instantly making their target dead from exhausting their natural lifespan. In addition, they can temporarily steal time, anchors, and authorities. The upgraded version of the previous ones.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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