The Commonwealth of Pyrrhia AU

=The Commonwealth of Pyrrhia:=
This AU was made by Isis The Masked Dragon and is still a large work in progress
This AU is completely fanon and semi modern, but nothing too crazy. None of the events that took place during the main WoF books have occurred. Since the LeafWings and BeetleWings were never exiled from Pyrrhia nobody officially knows of the existence of Pentala. 
==Map Of the Commonwealth==
Map Of Pyrrhia after The Great War 
==Map Color Key:==
Brown: MudWing Territory 
Light Brown: SandWing Territory 
Red: SkyWings
Dark Blue: SeaWing Territory
Dark Green: RainWing Territory 
Grey: NightWing Territory 
Pale Blue: IceWing Territory
Light Green: LeafWing Territory
Light Blue: BeetleWing Territory
Gold The City
=Tribes:=
<tabber>
MudWings=
== Appearance ==
MudWings have thick, armored scales. They are usually earthy colors, such as browns, ambers, and oranges. They are most known for their flat snouts, brute strength, and size. They may have gold or amber underscales, usually more visible in sunlight. Their nostrils are located on the top of the snouts, allowing them to lay submerged in mud for long periods of time. They have thick, curved horns and broad, flat heads. Their eyes have been described as brown, gold, and amber, sometimes with brownish-yellow rings around the pupils. Their bodies are muscular and robust. They are typically larger and stronger than dragons of other tribes. MudWings may also have odd markings such as dappled scales.
== Abilities ==
MudWings can hold their breath for up to an hour. When they are warm enough, they can breathe fire. Thanks to their muscular bodies, MudWings are quite strong. They are capable of camouflaging into mud and dirt and may rest while partially submerged. MudWings can use mud to ease pain and help treat wounds.
MudWings that hatch from blood-red eggs are immune to fire. This power fully activates after exposure to mud. Though fire will still hurt them, any injuries caused by fire will rapidly heal. If a burn is too deep or large, however, it will not heal all the way. This ability will not heal deep flesh wounds or internal wounds and is mostly limited to a dragon's scales. Fireproof MudWings may be able to survive in lava for short periods.
There has never been a known animus dragon in the MudWing tribe.
== Queen ==
The MudWings have no Queen. Their representative to the City and in The Commonwealth Congress is Ponds (N-B)
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SandWings=
== Appearance ==
SandWings have pale yellow, pale gold, light sandy-colored, white-gold, light yellow-brown, or off-white scales that blend in with the desert sand. All SandWings have obsidian-black eyes, a spike on the top of their nose and below their ear, and a black forked tongue. They have short, curved horns and a sail or ridge going from the top of their snout to about three fourths down their tails, which have a scorpion-like stinger at the end. This tail barb is usually black but may be paler on some dragons.
SandWings may have different patterns on their scales and wings, including black diamond patterns, brown speckled markings, and triangle patterns on a dragon's wings. SandWing eggs are pale white or yellow.
== Abilities ==
SandWings have scales that radiate warmth and are capable of breathing fire. They can camouflage with sand, sustain themselves on very little food and water, and have good hearing and smell.
SandWings have venomous barbed tails, similar to scorpion tails. Their venom can kill a full-grown dragon. SandWings do not develop their tail-barb venom until they're older, and as young dragonets, they have a smaller barb that has not fully developed. The cure for SandWing venom is brightsting cactus.
Animus magic
The SandWing tribe has animus magic, though little is known about their animus dragons or spells they have cast. 
== Queen ==
The SandWings have no Queen. Their representative to the City and The Commonwealth Congress is Cairo(M)
|-|
SkyWings=
== Appearance ==
SkyWings have red, crimson, orange, or yellow scales. SkyWings typically have yellow, orange, or amber eyes. SkyWing scales are "jewel-hard." They also have the largest wings of any tribe, and long, curved horns on their heads. Most SkyWing snouts are thin and long, with a nose-spike, and an extra horn on their jaw. SkyWing eggs are pale red, orange, or red-gold.
Most known SkyWings have stereotypically been portrayed as short-tempered, militaristic, grumpy, mean, and fond of violence.
== Abilities ==
SkyWings are the fastest fliers of any dragon tribe due to their large wings and have the best endurance.[4][page # needed] They are capable of breathing hotter fire than most tribes and are considered powerful fighters. They can see farther and have better cold resistance than most tribes, excluding IceWings.
SkyWings, like other fire-breathing tribes, can hold their fire until it's at maximum temperature.
A SkyWing dragonet in a twin egg may develop a condition known as firescales. This is when a dragon has "too much fire," causing their scales to be incredibly hot to the touch, and burn almost instantly. Firescales are much hotter than the average dragon's fire. This may occur when one twin "sucks the fire" out of the other, leaving the non-firescales twin fireless and much sicklier. 
Firescales dragons are immune to frostbreath and are often difficult to injure due to weapons melting or burning before or on contact. Frostbreath causes temporary numbness to firescales dragons when they are hit.
Animus magic
SkyWings had animus magic years before The Great War, but not after.
== Queen ==
The SkyWings have no Queen. Their representative to the City and The Commonwealth Congress is Amber (F)
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SeaWings=
== Appearance ==
SeaWings are considered short in height and have long, compact bodies with short legs. They have curved horns, a slender, curved snout, and two barbels on the underside of their jaw. Their tongues can be forked or non-forked. They have webbed spines along the backs of their necks to the tips of their tails, as well as on their chests. SeaWings have webbed talons with hooked claws, as well as long, powerful tails. They have gills on the sides of their necks that allow them to breathe underwater.
SeaWings commonly have scale colors in the ranges of blues and greens, including indigo, green-gray, blue-gray, and blue-green. Rarely, dragons may have pink or yellow-green scales/webbing membranes. In the sunlight, their scales may look like glossy emeralds and sapphires. SeaWings usually have eyes that are some shade of blue or green.
SeaWings have glowing stripes along their faces, bodies, and wings. They may be born with unique glow patterns as well as the traditional patterns, such as long, spiraling stripes under their eyes.
SeaWing eggs are green or blue, have striped or swirl-like patterns, and are kept underwater in warm hatcheries
== Abilities ==
SeaWings have gills, exceptional night vision, and powerful tails. They are able to breathe and see underwater and use their tails, wings, and webbed talons to swim. Their claws are curved like fishhooks, and their tails can be used to batter opponents or create huge waves. SeaWings often ride currents to travel the ocean faster.
The bioluminescent stripes on a SeaWing's body are used to converse underwater, as well as to attract partners. They can control when the stripes on their bodies glow, and can light up each one individually. Different combinations of stripes indicate different words in Aquatic.
SeaWings can be driven mad if dehydrated from water. Dehydrated SeaWings appear insane and have barely any consciousness to what they do in the period.
Animus magic
Animus magic was present in the SeaWing royal bloodline before The Great War. There are no rules on how much magic a SeaWing can use, and animus dragons are often controlled closely by the queen of the tribe.
== Queen ==
The SeaWings have no Queen. Their representative to the City and The Commonwealth Congress is Devilray (M)
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RainWings=
== Appearance ==
RainWings are long and graceful, with ruffs behind their ears, curved horns, and prehensile tails that are used primarily for climbing trees and hanging in the rainforest they inhabit, like birds of paradise. When afraid, insulted, or angry, RainWings flare their ruffs as a sign of aggression or hostility.
RainWings have small, round scales that can change color. Most RainWings prefer vivid, bright colors. They can control the colors of the scales, though they often have a hard time stopping strong emotions from showing through. Most RainWings have a 'default' color scheme that they set their scales to when they aren't showing emotions. RainWings' eyes can change color, and they may not be able to camouflage when they are afraid or in pain. RainWings are able to blend into their surroundings at will otherwise.
RainWings are able to uncannily mimic the appearance of other tribes with their scales. RainWing dragonets develop their color-shifting scales while they are still in their eggs, which are a smooth white
== Abilities ==
RainWings have a long, prehensile tail great for swinging through the rainforest, long fangs, and color-changing scales. Some RainWings are able to mimic bird calls.
They are capable of absorbing sunlight, which gives them energy and causes their scales to become brighter. They have a dedicated time to sleep in the sun, known as "suntime" when the sun is at its highest, and RainWings who cannot sleep in the sun may have duller or unchangeable scales. Sunlight is also vital to the development of other RainWing abilities, such as venom, and to their good mood.
RainWing scales change color by bending light. When at ease, RainWing scales may reflect their emotions. They can also manipulate their scales to be any color they wish. Strong emotions may break through a chosen scale color. RainWings can also use their scales for camouflage, reflecting their surroundings and making them effectively invisible to most dragons. Other RainWings may be able to spot a disguised dragon; this is a skill they develop young, during games of hide-and-seek. RainWings can change the color of their eyes and are able to manipulate a fine level of detail onto their scales. RainWings who are born blind always show their emotions on their scales, and cannot manually change them. When relaxed, their scales will automatically camouflage to their surroundings.
RainWings have long front fangs and a jaw that can unhinge to shoot corrosive venom. This venom only affects organic material, such as animals and plants, and inorganic materials such as rock and metal are immune. It can be deadly if it reaches a dragon's bloodstream or eyes. If a dragon survives a venom attack, it will leave warped, scarred scales or skin. RainWing venom is neutralized by contact with the venom of a blood relative. Dragonet venom is weaker than adult venom. RainWing venom is black and will dry into glossy droplets (reminiscent of obsidian) after some time exposed to air.
RainWings cannot see as far or as well as IceWings or SkyWings, but they can see more clearly in the dark, for at night they have no light.
== Queen ==
The RainWings have no Queen. Their representative to the City and The Commonwealth Congress is Pineapple (F)
|-|
IceWings=
== Appearance ==
IceWing scales can range from silvery-gray and white colors to pale shades of blue, purple, and pink, intended to blend into their icy surroundings. Their coloring has been described as "silver like the moons," "pale blue like ice," "as pale as the moons," or "moon-white scales," and "scales the color of sky reflected in the snow on the distant mountain peaks." IceWings have dark blue or stormy gray eyes, forked blue tongues, and dark blue blood.
The head of an IceWing is shaped like a diamond and is very narrow, with a ruff of extra horns behind their heads and spikes along their backs. They are lean dragons with thin, whip-like tails with icicle-shaped spines, ending in a very sharp tip. They have serrated claws for walking on ice. Some IceWings have dark freckles or markings on their faces and wings, although this is not too common.
== Abilities ==
IceWings can withstand subzero temperatures and very bright light. They have serrated claws for gripping slippery ice, which was described as "ten times sharper than normal claws" and "like getting clawed four times with each claw instead of once" when used offensively. They are also known for having sharper eyesight than the other Pyrrhian dragon tribes. Their scales emit an icy-cold chill, which can freeze tiny drops of water on their bodies. They can also exhale a freezing weapon called frostbreath, also known as "freezing death breath" by the dragonets of destiny.
Frostbreath appears as a cloud of sparkling smoke and can cause limbs to fall clean off. The only known direct cure is the gift of healing, a set of narwhal horns enchanted by Queen Diamond to heal accidental frostbreath injuries. In other cases, fire or related heat-emitting liquids are used to melt the ice.
It forms ice crystals where it makes contact with dirt, and can be used to extinguish fires. An IceWing can be prevented from using their frostbreath for a short time by raising their body temperature either via a warm environment or manually heating them up (hot metal, fire, etc.), similar to MudWings, but reversed.
A fire-breathing dragon could survive having frostbreath shot down their throat for a short time, but the only known way to survive after sustaining internal frostbreath injuries is by staying immersed in lava.
Dragons hatched with firescales cannot be hurt by frostbreath, though an impacted area may be numb for some period of time.
IceWings have sharp, glittering, and bright minds that are hard to read. Groups of IceWings will "reflect" off of one another and become even more difficult to read.
IceWings have trouble scenting things properly in more crowded environments like forests or towns. This may be due to how they are hatched in tundras, where many of the common scents are covered by the scent of snow and the small variety of animals that lived there.
Animus magic
IceWings were once known for having more animus dragons than any other tribe, as well as having magic the longest. These dragons were carefully bred into the royal family and monitored extremely cautiously, with strict rules for the use of their powers to keep their soul from turning evil. After The Great War They had no more Animus magic.
== Queen ==
The IceWings have no Queen. Their representative to the City and The Commonwealth Congress is Fortitude (M)
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NightWings=
== Appearance ==
NightWings have been described to have forked, pitch-black tongues, as well as dark scales which are usually black or in shades of dark green, blue, or purple. They also have silver, white, grey, purple, dark green, or blue underbellies, and dapples of silver scales running along their necks. Their wings have silver scales scattered across them like the stars of a night sky, forming different patterns. These patterns are genetic. NightWings have been described with black, dark blue, dark brown, purple, or dark green eyes. They have beak-like snouts as shown in the graphic novels. They have straight horns.
NightWings can melt into shadows and blend into the night sky due to their colors and wing patterns. Mind readers have silver teardrop scales by the corners of their eyes.
== Abilities ==
NightWings can blend into the night sky and shadows. They can also breathe fire, and most modern NightWings have mouths stuffed with dirty bacteria which can poison animals with a single bite. 
NightWings hatched under one full moon have the power of mind-reading or prophecy, and those hatched under two have both. Dragonets hatched under three full moons will have both of these powers, made stronger by the third moon. NightWings once thought that the third full moon gave animus powers, though this was later disconfirmed. The power of the gifts var. After The Great War These powers were lost. NightWing eggs touched by moonlight will turn an eerie polished silver color, while untouched eggs remain an ebony black.
Mind-reading NightWings can observe the thoughts of those around them. They cannot 'rummage around' in another dragon's head, but hear thoughts as the dragon thinks them, often only picking up on jumbled words, pictures, and emotions. Mind readers can project their thoughts to one another to have mental conversations, and powerful mind readers may be able to block the visions of prophets. Dragons with this power hatched under a blood moon can project their thoughts to any dragon, not just other mind readers.
Prophetic NightWings can see flashes and visions of the future. On occasion, they will have a true prophecy, which will manifest as words rather than a vision in the dragon's head. Prophets hatched beneath a blood moon can see terrible events and natural disasters with particular clarity
The NightWings have never had animus magic.
== Queen ==
The NightWings have no Queen. Their representative to the City and The Commonwealth Congress is Godzilla (M)
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LeafWings=
== Appearance ==
LeafWings can be various shades of green and brown, even to the point of being nearly black in color. They can also sometimes have golden or pink-ish streaks over their bodies and wings. They also have webbed spines along their neck and back, similar to a SeaWing. The webbing along their back splits into individual pieces near the base of the tail, which are shaped like leaves. Their snout is slightly curved, similar to a SkyWing's, with a raised ridge on the tip of their snout.
LeafWings have a flat, plated tail, ending in a leaf-shaped oval at the tip. Their wings are leaf-like, playing directly into their name-sake and slightly transparent, with veins in the webbing. The edges of their wings are rounded, giving it a very leaf-like look. Their horns appear to be skinny and flat-ended, and the scales above their eyes go over the top of their horns, giving it a partially plated look.
Their scales are uneven, vaguely resembling chloroplasts and plant cells. They have a plated underbelly and a slender body shape. Their legs seem to be slightly short and thin. Their eyes can be green or brown.
== Abilities ==
LeafWings can absorb energy from sunlight, and are accomplished gardeners. They may possess leafspeak, which allows dragons to understand plants. Leafspeakers may convince plants to grow at an accelerated rate, or in a certain way, thought they cannot produce them from nothing. As leafspeak is genetic, selective breeding may be employed to achieve stronger leafspeak abilities; two leafspeakers may produce a dragonet with stronger leafspeak than either of them. The LeafWings still retain this ability after The Great War.
Most LeafWings appear to have exceptional knowledge over plants and insects, using bugs and plants as weapons against other dragons.[ Some LeafWings can also swim.
== Queen ==
The LeafWings have no Queen. Their representative to the City and The Commonwealth Congress is Nightshade (F)
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BeetleWing=
== Appearance ==
BeetleWings were described to have four wings like butterflies, beetles, or dragonflies. BeetleWings have bright colors, similar to SilkWings. BeetleWings grow up without wings for a few years, then get them later, very similar to SilkWings.
== Abilities ==
Some BeetleWings have insect-like powers. They have antennae and an ability to shoot venom from their fangs like RainWings. They have flamesilk. The BeetleWings still have these powers after The Great War.
== Queen ==
The BeetleWings have no Queen. Their representative to the City and The Commonwealth Congress is Evo (M)
</tabber>
==Tribal Representatives:==
These dragons are officials elected by their tribe to represent them in The Commonwealth Congress. These Representatives work together on legislation and laws that benefit their tribes, and the Commonwealth as a whole. While the Representatives are loyal to their respective tribes, they must and are loyal to the Commonwealth first. (Representative Pages are still WIPs)
MudWing: Representative Ponds (N-B)
SandWings: Representative Cairo (M)
SkyWings: Representative Amber (F)
SeaWings: Representative Devilray (M)
RainWings: Representative Pineapple (F)
IceWings: Representative Fortitude (M)
NightWings: Representative Godzilla (M)
LeafWings: Representative Nightshade (F)
BeetleWings: Representative Evo (M) 
=Kingdoms:=
While all the tribes are united and led by The Commonwealth Congress, each of the tribes still posses territories that they call their own. A tribe's territories is comprised of any lands they possessed before The Great War and any lands that they took during that conflict. The tribes' lands are overseen by governors who answer to the Representatives. 
==MudWing Kingdom:==
The MudWings are best known for their heavy industry, most notably logging and fracking. With their territory being rich in natural materials and minerals the MudWings lease off large chunks of land to SkyWing mining companies for large sums of money as they lack the ability and desire for mining. None of the MudWing's core values or sibling relationships were changed by The Great War in fact many scholars think that it strengthened them.
==SandWing Kingdom:==
Since the desert is incapable of supporting many plants, there is little agriculture in the SandWing Kingdom. The same goes for heavy industry. The SandWings have the weakest economy of all the tribes and it's only export is textiles, but they don't make much money off of them due to the RainWings charging so much for shipping. For the most part the Sand Kingdom remains as it was before The Great War. Lawless and not industrialized. Very few SandWing citizens are educated and many turn to crime as a way to survive. 
==SkyWing Kingdom:==
Like the MudWings, SkyWings are best known for heavy industry such as mining and oil refining. The mountains that make up most of SkyWing territory are full of useful rocks and minerals such as iron and granite. The SkyWing economy is built upon exporting these minerals and metals, as well as their combat sports. Dragons from all over the Commonwealth visit the arena known as The Great Bowl for monthly prize fights. This brings a huge influx of money and tourists to the SkyWing Kingdom. 
==SeaWing Kingdom:==
On paper the SeaWing Kingdom is the smallest of all the tribes, but since most of the tribe lives beneath the water this is just fine. The SeaWings had the least rebuilding to do after The Great War for aforementioned reasons. SeaWing lands aren't suited for heavy industry, and any crops that are farmed are circulated within the tribe. Their largest export and contribution to the Commonwealth economy is fish and other sea related products. 
==RainWing Kingdom:==
The RainWings are most most widely known for their domination of trade within The Commonwealth. RainWings have always had access to exotic plants, animals and fruits and after The Great War they took advantage of these recourses by selling them at high prices to the other tribes. As the years passed the RainWing trading companies, most notably The East Pyrrhia Company and Exotic trade Inc. grew the largest and most powerful to the point where almost any product (Save IceWing Jewelry) was provided by the RainWings. RainWing territory cannot support heavy industry or traditional agriculture. 
==IceWing Kingdom:==
While they don't control the largest area of land, the IceWings are certainly the most widespread of all the tribes. Their kingdom includes the northern lands and many islands as far south as RainWing territory. After The Great War and the formation of the Commonwealth, IceWings for the most part gave up their ways of isolation and their kingdom has now become a hub for travel and tourism. The main part of IceWing territory is not suited for agriculture or heavy industry. The IceWings man export and source of money is fine jewelry and tourism. 
==NightWing Kingdom:== 
The NightWings have the highest level of education and the highest graduation rate of any tribe. In NightWing society education is valued and your schooling is a big factor in later life. The NightWings have light industry and a bit of agriculture. Every year thousands of dragons from all through the Commonwealth go to the NightWing Kingdom to study at one of the four prestigious collages. 
==LeafWing Kingdom:== 
Largely agrarian, the LeafWings don't have any heavy industry. Rather their economy is dependent on their harvests and how much money that can get from selling them. The LeafWings are one of the poorer tribes, but not nearly as bad as the SandWings. At least their dragonets are educated. Also unlike the SandWings, LeafWings receive aid from The City and the other tribes. 
==BeetleWing Kingdom:==
The BeetleWings don't really have the means to farm or the resources for heavy industry. They rely mainly on light industry and the money they get from trade and their preforming groups. The BeetleWings have the third highest level of education within The Commonwealth and it shows as many of their citizens travel to places like The City and NightWing territories and put on plays and concerts. 
=The City:=
The City is the seat of power within the Commonwealth. It's the largest single city ever built, and the most advanced. Within the gigantic walls of The City all choices are made. All laws are created by the Representatives and voted on. Within The City are shops and houses, theaters and schools. Dragons of every age and of every tribe reside within it's walls. The Representatives offices and senate hall lay in the center of The City, as they are the most important. 
=Historic Events:=
==The Great War:==
The largest conflict in the history of the tribes. Historians often argue over what the true start of The Great War was. Some say that it was because of a dispute between the RainWings and the MudWings, or because of the large amount of SandWings caught in NightWing territory. The majority however point to the SkyWing landgrab. The SkyWings had succeeded in capturing a large chunk of LeafWing territory. (They still own this land to this day) This outraged the LeafWings and they attacked the SkyWings in retaliation. The IceWings who were allied with the SkyWings at the time declared war on the LeafWings. Outnumbered the LeafWings enlisted the help of the MudWings, but they were already embroiled in a conflict with the RainWings. So now the LeafWings were fighting on two fronts. One against the IceWings and SkyWings, and one against the RainWings because they were helping out the MudWings in return for troops and supplies. The NightWings went to war with the SandWings because they wouldn’t respect borders. Since the SandWing army was weak they asked their neighbors the IceWings and SkyWings for help. They agreed and the sides became IceWings, SkyWings and SandWings against the NightWings, LeafWings and MudWings. The RainWings sided with the SkyWings because they were enemies of the MudWings. Up until this point the BeetleWings weren’t even involved in the war whatsoever, and for the entirety of the war they remained neutral. They did however allow the battles between the MudWings and RainWings to happen on BeetleWing lands, in exchange for lots of gold. So, the sides were now the SkyWings, IceWings, SandWings and RainWings all fighting the LeafWings, NightWings and MudWings. The war dragged on for decades. After 45 years of fighting nobody even remembered why they were fighting in the first place. All anyone knew was that they hated one side or the other. It was utter chaos. It was a bloody, bloody conflict. So many lives were lost, all the result of many little arguments exploding in to a gigantic war. 
==Formation Of The Commonwealth:==
The Great War had been going on for four decades when out of the fighting and chaos a NightWing named Darkthought got command of the NightWing army and he pulled his tribe out of the fighting. At this point in the conflict the NightWings were and integral group and to have them leave really hurt their allies. Following the Darkthought's lead the MudWing and IceWing leaders also pulled out of the conflict. Soon the other tribes would stop fighting and everyone would sit in isolation for a bit. Yet again Darkthought and the NightWings led the way by extending an olive branch of peace to the SandWings, trying to repair the damage the war caused. The other tribes followed suit, trying to make peace with each other. It was during this time that all the tribe and military leaders got together and founded The City, a place of common ground. Of equality and one without hate and grudges. It was from the city that The Commonwealth was born. The tribes saw The Commonwealth as a way to keep the peace, and work together to a brighter future. 
==Era of Reconstruction:==
During the years after The Great War and the creation of The City and The Commonwealth the tribes began rebuilding their new territories and The City, building their new future. It was during this time that The Commonwealth Congress was established and the first Representatives were elected. The Era of Reconstruction was a time of hope and prosperity that still continues today into the current age.
==The Current Age:==
Category:Alternate Universes
Category:Content (Isis The Masked Dragon)
Category:Work in Progress
Category:Inspired by Fiction