125424-feedback-known-issues-game-update-05-may-2015-page-2

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Yes we all know at this point that CS has no idea why Star Comm isn't working. I literally just walked up to the Grove tree event yesterday and got credit for the event without touching a single mob. So... yeah. It's a problem with Star Comm itself.
 
Oh and today we killed Star Comm. As of this post the event timer is no longer counting down. It disappeared instead of starting... Too many people there, we downed the boss before it even spawned.	
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			Getting flagged for PvP when doing nothing to assist a flagged player.  I've noticed it happening during Scorchwing zergfest, Star Comm Event, and attacking Group + mobs.  I've been very careful as a Medic, I don't use my Empowering Probes when around a flagged player, and I don't use any healing ability at all.  Only thing I can think that may be causing this is Critical Priority.	
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Here is more feedback!
 
You need to do something about events being overpopulated to point of ridiculousness. the game lags out so badly due to the mass quantities of people spamming abilities that its not even fun and your praying to god your computer doesnt break at the same time you hope you get credit for the event so you dont have to go through all that bullshit again.
 
 
*cupcake* Poor Planning............
 
My suggestion is to remove all the world event contracts until you figure out how to fix this.
 
Someone in a lfg channel suggested randoming the T3 pve contracts for the popuation. You wouldnt want to do this for the PVP ones though because you need everyone on that contract to even think about considering to do a warplot.	
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Getting flagged for PvP when doing nothing to assist a flagged player.  I've noticed it happening during Scorchwing zergfest, Star Comm Event, and attacking Group + mobs.  I've been very careful as a Medic, I don't use my Empowering Probes when around a flagged player, and I don't use any healing ability at all.  Only thing I can think that may be causing this is Critical Priority.
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IF ANY Carbine staff is reading this at all. Can you at least tell us if the red flashing is part of one of your addons and specifically which one?
I don't care if it disables other visible ui elements I just need this off, because i cant do anything with a hold out mechanic and its extremely frustrating for me to basically start an event or holdout FLASH! and then being forced to walk away from my computer or leave the holdout. It really does effect me that much that i literally feel forced out of content where this is present.
 
I've tried looking for it myself, but I can't find anything other than possibly disabling the solder path addon. I'd appreciate any help on this.
 
The more i try to play, the more it aggravates me ESPECIALLY AS A SOLDIER that i realize i cant do certain activities and i stumble into this crap because of how frequent it is.	
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I tried to kill Scorchwing for the contract today. I waited 30 minutes for him to spawn, and I was prepared for a laggy 1 FPS fight like last week SW was up for a contract. But before the fight even started, I got disconnected due to server lag. I immediately got disconnected again whenever I tried to log back in during the next half hour, and attempting to log into my alt created interested bugs like chat and social failing due to lack of bandwidth. Eventually I figured out that resetting my computer would let me play my alt, but my main was lost to the black hole of Scorchwind Lag until he was killed and all the raids left. Not a fun experience.
 
I understand that instancing the Scorchwing fight would take time and effort, but at the very least can you include a timer and/or aggregor-style announcement so people aren't waiting around for a half hour, letting population and lag build up to epic levels? Thanks.	
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Yeah remove red flash, terrible design that didn't improve anything. And as Typrop said some people physically can't tolerate the flashing. It really is bad, like some kind of specialized seizure machine.
 
And actually use the instancing tech that you claim to have! When more people start playing this game again it's going to be insane, we'll be fondly remembering the 1 FPS we got back in the day.
 
(Oh and please don't disable t3 contracts... I need the rep and my gear is shit, gotta get those purples.)	
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i didnt say disable all t3 contracts just disable the world event ones like SW and starcomm till there is a fix in place, and actually if you look at it its only the world events with long restart timers because Tree event doesn't have this problem.
 
so another possible solution would be to reduce the timers on the events.	
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i didnt say disable all t3 contracts just disable the world event ones like SW and starcomm till there is a fix in place, and actually if you look at it its only the world events with long restart timers because Tree event doesn't have this problem.
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This game seriously needs channeling.
 
With the population as small as it is now, but an expected influx of new players when the game goes F2P, there needs to be channeling. Adding new Servers is not the right idea.	
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			I'm pretty sure the game already has channels, Fran. It's not something we can manually switch between a la TERA, but I definitely remember them talking about implementing channels a while back.	
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I'm pretty sure the game already has channels, Fran. It's not something we can manually switch between a la TERA, but I definitely remember them talking about implementing channels a while back.
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It's not a channel its using overflow instancing.
Guild Wars 2 uses the same system.
 
I Wish wester mmo devs would cut the crap and swallow their pride and just go with a superior system.
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I thought WS already had this? If not they need to get on it asap because with more people this 1 FPS we have now will seem like the good days.
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So I guess this is the best answer we'll get about the red flashing for anyone else still waiting on this....
http://tmblr.co/ZsTcxr1l6OQ4m
 
Frankly I can't do it anymore and will just wait until this is fixed and play something else...
(not like people didn't mention it since day 1...)
 
If it were just soldier holdouts I would be fine, I'd avoid em like the plague, but even just playing my alt and it happening on quests. Some of which i HAVE to do to progress through a chain I give up...	
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So I guess this is the best answer we'll get about the red flashing for anyone else still waiting on this....
http://tmblr.co/ZsTcxr1l6OQ4m
 
Frankly I can't do it anymore and will just wait until this is fixed and play something else...
(not like people didn't mention it since day 1...)
 
If it were just soldier holdouts I would be fine, I'd avoid em like the plague, but even just playing my alt and it happening on quests. Some of which i HAVE to do to progress through a chain I give up...
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			The taxi location to XAS forward camp from Thayd, is bugged, it keeps taking you the windspire even though you click XAS forward camp. If you take the taxi from windspire it takes you to the XAS camp, but if you take it from thayd it always goes to windspire if you click XAS foward camp.	
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Engineer PDU placement is completely broken after the patch and a huge liability for tanks. Fix it!
https://forums.wildstar-online.com/forums/index.php?/topic/125804-volatility-levels-cancel-ground-targeting-skills-fix-it-pls/	
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HOUSING ERRORS
So I made the poor judgement call and decided to redo my main's house without first testing the rumours I'd heard that housing was b0rked.  Here's some issues I've encountered:
 
Attempting to manipulate objects by coordinates does not work for any movement except X axis -- Y position continually distorted and unable to correct with any form of numerical imput into the Y position (it will always scale off).  Z coordinates similarly non-functional.  When entering a simple X-axis only change, Y will distort.
Copy and pasting distorted in the same manner as described above.  Position will be close but off on Y and/or Z coordinates.
Objects not appearing immediatly when attempting to "test fit" from the crate.  Other times, objects will teleport across the housing area when "placed".
Attempts to drag and drop in "not advanced" mode of housing results in game hanging, objects getting stuck and other unappealing in-game slow down.
Advanced mode works fine.
 
I prefer to work with coordinates and angles.  I got very good (and very fast) at manipulating objects this way.  This is hardly ideal.  Housing is one of the best features of Wildstar.  Fix fast, please!	
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Crafting vouchers as a contract reward is a horrible idea. look at the things you can buy with them. look at the prices of how many vouchers it takes to buy the rewards.... 30,000 vouchers for 1 eldan runic module is a bit ridiculous.
 
You can get more vouchers from doing 1 set of grimvault daily tradeskill quests than you get from the tradeskill voucher reward bag.	
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The airshrooms for Hidden Heights is bugged. The shrooms are no longer attached to the trees but hover in space. Support tells me this is an intended effect. REALLY? I have leveled four alts past this quest and it was never like that before. Now you have to hit all of them to get to the NPC. 
 
https://lh3.googleusercontent.com/mFujTJojFFdwdt7n-0HYn3hvCt78XUmhvZVFgZAxlefO=s207-p-no
 	
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Is anyone else getting errors with costuming on some characters??
 
Previously to the patch, I was wearing a certain pair of boots as my gear and using them in my costume. A short time after the patch, I replaced the boots with another model but I still wanted that model for my character's costume. Thus, I went into the holo-wardrobe and poked around until I found these:
 
Same model as what I had previously had equipped. Notice there's no X saying I can't use them or whatever, and it's certainly not faction-locked. So I dye them and then go to save the changes and I get...
 
Every dang time. @.@ This error has only popped up on this character, no one else.	
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Quick QoL Suggestions:
 
1:  Make the Holo-Wardrobe and Collectibles windows Character Sheet tabs.
 
2:  Add default Mount and Pet slots for each Costume Slot.
 
3:  Make the Challenge UI (and any other UI element that defaults to the center of the screen) a moveable element.
 
4:  Option to move camera POV/Focal Point.  Too much wasted space behind my toon and it's hard to look upwards.
 
5:  Update House door and Bank Plot to work like every other interactable object - everything else just requires me to be close and hit the "F" key.
 
Thanks.	
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