Binhgam

== Binhgam: The Mountainous Citadel ==
Perched among the towering peaks of the central continent, Bihngam is more than just a city—it's an age-old symbol of unyielding strength and knowledge. Each spire and turret of the city whispers tales from the Elder Days, a time when the very mountains trembled with ancient magic.
In the heart of this elevated realm stands the Fabled University of Bihngam, a beacon of learning whose magical prestige rivals even that of mighty Brittanica Ultima. Its walls have witnessed millennia of magical evolution, and its corridors echo with the footsteps of legendary mages who once walked its hallowed halls.
Yet, the city’s most closely guarded secret is not its renowned university but the colossal Monolithic Golem that slumbers beneath its foundations. This titanic sentinel, with hands so vast they could cradle entire cities, stands as the ultimate protector of Bihngam. It serves as a timeless testament to the unparalleled prowess of Bihngam's master Golemancers, who have melded magic and stone into an entity of awe-inspiring might.
Bihngam's reputation as the world's central cultural nexus isn't just due to its esteemed university. Its Golemancers are legendary, crafting wonders that are sought after in every corner of the world. The city's streets are animated with fledgling Golemancers, children barely able to hold a wand, yet molding rocks and sticks into miniature golems with an expertise that would make seasoned mages envious.
Though its influence is vast, Bihngam remains a recluse in the theater of world affairs. Protected by their mountains and their ancient protector, they remain observers, only intervening when the very balance of the world is at stake. For those lucky enough to find themselves within its mountainous embrace, Bihngam isn’t just a city—it's a dream carved in stone, an epitome of magic's boundless potential.
== Background Options ==
=== 1. Bihngam University Scholar ===
Your days were spent in the vast libraries and spell-testing fields of the Fabled University, where you absorbed a wealth of arcane knowledge.
* Skill Proficiencies: Arcana, History
* Tool Proficiencies: One type of artisan’s tools
* Languages: Two of your choice + Common
* Equipment: A robe of the university, a scroll case filled with notes from your studies (You gain proficiency in one Sub-Array stat of your choice), a student identification, and a pouch containing 200 Aelic.
Feature: Scholar's Access - You have unrestricted access to many parts of the Fabled University, including some private libraries, laboratories, and meeting rooms. This also grants you an occasional audience with esteemed professors and magical experts in the university. Furthermore, your status as a scholar means that in most academic or magical institutions across the world, you're treated with a degree of respect, often allowing you access to knowledge or resources that might otherwise be restricted.
Starter Spell: Ancestral Recall - You evoke the collective memories of past scholars, granting you clarity. For the duration, you have advantage on Intelligence (Arcana) checks, and you can recall obscure historical facts with flawless accuracy. This spell lasts for 1 action and 5% of your MP.
=== 2. Fledgling Golemancer ===
Even as a child, you had the rare talent of breathing life into the inanimate. Bihngam's streets were your playground, and golems your playmates.
* Skill Proficiencies: Arcana, Sleight of Hand
* Tool Proficiencies: Tinkerer's tools
* Languages: Bihngan + Common
* Equipment: Tinkerer's tools, a miniature golem pet (non-combatant), a piece of chalk, and a pouch containing 150 Aelic.
Feature: Golemancer's Network - Growing up crafting golems in the streets of Bihngam, you've formed a tight-knit community with other Golemancers. You can rely on this network for assistance in procuring rare materials, repairing damaged golems, or even obtaining local knowledge about places or events. Within Bihngam, your reputation might even grant you small favors, like a free stay at an inn or a meal at a tavern, if you entertain or assist the locals with your golem skills.
Starter Spell: Minor Golem Token - You touch a small non-magical object, imbuing it with life and transforming it into a minor golem. The golem follows your commands, can carry up to 20 pounds, and has a movement speed of 20 feet. It cannot attack, but it can perform simple tasks. This ability removes 11MP from your Maximum MP while active.
=== 3. Guardian of the Monolith ===
You were chosen to serve and protect the Monolithic Golem, understanding its mysteries and ensuring its continued slumber until Bihngam's hour of need.
* Skill Proficiencies: Perception, Religion
* Tool Proficiencies: Mason's tools
* Languages: Bihngan + Common
* Equipment: A ceremonial dagger, a piece of the Monolith (as a holy symbol), a set of common clothes, and a pouch containing 100 Aelic.
Feature: Monolith's Blessing - Your deep connection to the Monolithic Golem grants you an intrinsic sense of when Bihngam is in peril, even when you're miles away. Additionally, your status as a guardian ensures cooperation from Bihngam's residents. They might offer shelter, provide information, or come to your aid if you're defending the city's interests. Furthermore, your bond with the Monolithic Golem can sometimes soothe or communicate with other golems or stone constructs, making them less hostile or more receptive to you.
Starter Spell: Guardian of the Monolith: Drawing on the protective aura of the Monolithic Golem, you shield yourself from harm. For the duration, you have resistance to bludgeoning, piercing, and slashing damage. This ability uses 10% of your MP per turn.