Plants vs. Zombies: Plan Z (SCP's version)/Plants

=== Recharges ===
* Fast: 7.5 seconds
* Quick: 10 seconds
* Passable: 15 seconds
* Slow: 30 seconds
* Lethargic: 45 seconds
* Very slow: 60 seconds
Name 	Image	Description 	Unlocked 	Hot Sauce Ability 	Sun Cost	Recharge
Peashooter 	 	Peashooters are quite cheap. They shoot peas at the zombie horde. 	Before Level 1-1	Shoots 30 peas at once. 	100 	Fast (charged at beginning)
Sunflower 	 	Sunflowers are critical for a good defense. Plant at least three per level! 	After Level 1-1 	Creates 100 sun at once, and all nearby Sunflowers produces sun twice as fast for 30 seconds. 	50 	Fast (charged at beginning)
Wall-nut 	 	Wall-nuts are hardy plants that hold back the zombie horde. 	After Level 1-2 	Gains an iron helmet, giving it 24 additional health and the ability to occasionally shove back zombies. 	50 	Slow
Potato Mine 	 	Potato Mines spudow zombies sky-high, but need time to charge first. 	After Level 1-3 	Charges immediately. 	25 	Slow
Cherry Bomb 	 	Cherry Bombs explodonate like crazy immediately after planting. 	After Level 1-5 	N/A 	150 	Lethargic
Snow Pea 	 	Snow Peas are cool dudes who give zombies the cold shoulder and let them chill. 	After Level 1-6 	Shoots 19 peas at once, then shoots a large icicle that pierces 3 zombies. 	175 	Quick
Repeater 	 	Repeaters shoot two peas at once. Repeaters shoot two peas at once. 	After Level 1-7 	Shoots 58 peas at once, then shoots two larger peas with 2x3 splash. 	200 	Passable
Yarrow 	 	Yarrows slowly shoot arrows that pierce one zombie and do double damage. 	After Level 1-8 	After 4 seconds, shoots a long arrow with infinite pierce. If it is disturbed at all during this process, the process is interrupted 	250 	Passable
Chomper 	 	Chompers eat zombies in a single bite, but zombies are tough to chew. 	After Level 1-10	Instantly swallows and uses its tongue to grab the nearest swallowable zombie. 	150 	Quick
Indian Shot 	 	Indian Shots give zombies two barrels of pollen-based justice, but then need to reload. 	After Level 1-11	Fires two large pollen balls which explode into pollen. 	175 	Passable
Dwarf Pea 	 	Dwarf Peas are so small and so light they can be planted on other plants. 	After Level 1-12	A Dwarf Pea grows on two viable adjacent plants or empty tiles. 	75 	Passable
Summer Squash 	 	Zombies that bite Summer Squash are lit on fire, but Summer Squash is fairly shrimpy. 	After Level 1-13	Summer Squash is fully healed and a Summer Squash grows in front of it. 	50 	Slow
Puff-shroom 	 	Puff-shrooms are nocturnal and short-ranged, but at least they're free. 	After Level 1-15	Puff-shroom fires 30 spores at once with extended range. 	0 	Fast (charged at beginning)
Sun-shroom 	 	Sun-shrooms create little sun at first, then normal sun when they mature. 	After Level 2-1 	Sun-shroom produces either 60 or 100 sun depending on maturity and all nearby Sun-shrooms produce sun and mature twice as fast for 30 seconds.	25 	Fast (charged at beginning)
Sulfur-shroom 	 	Sulfur-shrooms hock sulfuric acid that does double damage and corrodes metal, but burn into the ground after a minute.	After Level 2-2 	The life timer of all nearby Sulfur-shrooms restarts and it shoots a deadly stream of sulfuric acid. 	25 	Passable
Fume-shroom 	 	Fume-shrooms spray spores that pierce infinite zombies. 	After Level 2-3 	Fume-shroom creates a 1x1 fume cloud that slowly moves down the lane, doing less and less damage. 	75 	Fast
Shield-shroom 	 	Shield-shrooms hold the zombies at bay, but for half as long as a Wall-nut. 	After Level 2-5 	Shield-shroom gains a hard hat worth 12 bites of damage and gains the ability to shove zombies back. 	0 	Passable
Shock-shroom 	 	Shock-shrooms can be clicked to discharge static electricity, and the more there are the more powerful it is. 	After Level 2-6 	Shock-shroom charges for 3 seconds, then releases a lane-wide lightning bolt. If any linked Shock-shroom is hurt, the process stops. 	75 	Passable
Scaredy-shroom	 	Scaredy-shrooms shoot long-ranged spores, but hide when zombies are near. 	After Level 2-7 	Scaredy-shroom shoots a large spore that fractures into several smaller spores. 	25 	Fast
Ink Cap 	 	Ink Caps spurt ink when threatened, but then disappear. 	After Level 2-8 	Ink Cap gains an additional ink blast. 	25 	Fast
Sap-shroom 	 	Sap-shrooms cover zombies in delectable sap, slowing them down. 	After Level 2-10	Sap-shroom fires a larger glob of sap. 	50 	Quick
Ice-shroom 	 	Ice-shrooms freeze every zombie on screen. 	After Level 2-11	N/A 	75 	Lethargic
Hypno-shroom 	 	Hypno-shrooms hypnotize the zombie that eats them. 	After Level 2-12	Hypno-shroom hypnotizes the nearest zombie and remains uneaten. 	125 	Very slow
Doom-shroom 	 	Doom-shrooms destroy almost the entire screen in one fell explosion. 	After Level 2-13	N/A 	125 	Very slow
Lily Pad 	 	Lily Pads carry a single plant on water. 	After Level 2-15	N/A 	25 	Fast (charged from beginning)
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