Osamu Kaname

Osamu Kaname is a bonus character in Dissidia Calamitas Infinita, originating from Umbran Epidemic. Kaname is an unenergetic and apathetic teacher who slowly becomes somewhat of a mentor figure to the students. Seemingly a victim of the Umbran virus, he has access to gravity-based powers. However the strain of these new abilities and his corruption by the virus cause him to develop a split personality, locking him into a losing struggle for his sanity.
==Appearance==
Kaname has black hair and brown eyes, and wears a pair of dark blue glasses. His default outfit is a formal business suit with a grey blazer, white shirt and a dark blue tie.
His alternate attire, Clearing Eyes, instead gives him brown hair and black eyes. He wears black glasses, a lab coat over a red striped shirt, dark jeans and dark brown shoes.
==Battle==
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Osamu KanameMagnetic Instructor – Uses cursed powers to manipulate the opponent's position.
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As an Magnetic Instructor, Kaname uses magnetism for a variety of effects, which grow stronger while in Ex Mode.
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Paper Cut 	Ground 	30 (15) 	150 	Ranged Mid 	 	Physical 	Initial
Paper Cut 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a sword straight forward, travelling at high speed before returning to its owner while spinning.
Detention 	Ground 	30 (15) 	150 	Melee Low 	Wall Rush 	Physical 	Initial
Detention 	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two swords, ending with a blast from his shotgun. Can combo without hitting.
Lost & Found	Ground/Aerial 	30 (15) 	150 	N/A 	Magic Block 	N/A 	Level 4
Lost & Found	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent. 	[Block] Kaname creates a magnetic barrier in front of himself, sending any projectiles it touches back at the opponent.
Discipline 	Aerial 	30 (15) 	150 	Melee Low 	Wall Rush 	Physical 	Initial
Discipline 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground. 	Kaname swings two swords downwards. Knocks the opponent to the ground.
Bookmark 	Aerial 	30 (15) 	150 	Ranged Low 	Chase 	Physical 	Initial
Bookmark 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash. 	[Rise] An upwards sword slash.
===Ex Mode Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dead Cutter 	Ground 	30 (15) 	150 	 	 	Physical 	Initial
Dead Cutter 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning. 	[Long] Kaname throws a steel beam forward, travelling at high speed before returning to its owner while spinning.
Banishment 	Ground 	30 (15) 	150 	Melee Mid 	Wall Rush 	Physical 	Initial
Banishment 	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.	[Close] Kaname performs a combo of attacks with two steel beams, ending with a blast of dark energy. Can combo without hitting.
Force Barrier 	Ground/Aerial 	30 (15) 	150 	N/A 	BlockMagic Block 	N/A 	Level 4
Force Barrier 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack. 	[Block] Kaname creates a magnetic barrier in front of himself, pushing the opponent backwards each time it blocks an attack.
Dark Forge 	Aerial 	30 (15) 	150 	Melee Low 	Wall Rush 	Physical 	Initial
Dark Forge 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor. 	Kaname swings a steel beam downwards. Wall Rushes against the floor.
Breath of Death	Aerial 	30 (15) 	150 	Ranged Low 	Wall RushChase 	Physical 	Initial
Breath of Death	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy. 	[Rise] Kaname rises upwards surrounded in dark energy.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Brutal Grading 	Ground 	40 (20) 	250 	Melee High 	Wall Rush 	Physical 	Initial
Brutal Grading 	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.	[Close] Kaname's katanas spin around him in a spiral. While the opponent is in the move's stunlock, Kaname pulls out his shotgun and fires it at point-blank range.
Draw of the Abyss	Ground 	40 (20) 	250 	N/A 	Absorb 	N/A 	Initial
Draw of the Abyss	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration. 	[Omni] Kaname uses his magnetism to pull the opponent and any EX Force on the stage towards him. Can be held to increase the duration.
Expel 	Aerial 	40 (20) 	250 	Ranged High 	Wall Rush 	Physical 	Level 28
Expel 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname. 	[Mid] Kaname fires his shotgun slightly below him. Has a heavy spread and has a higher chance of doing critical damage the closer the enemy is to Kaname.
===Ex Mode HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Grand Deceive	Ground 	40 (20) 	250 	Melee High 	Wall Rush 	Physical 	Initial
Grand Deceive	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range. 	[Close] Kaname summons a storm of masks that spin around him in a spiral. While the opponent is in the move's stunlock, Kaname fires a blast of darkness at point-blank range.
 	Ground 	40 (20) 	250 	Special 	Absorb 	Magical 	Level 12
 	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.	[Close] Kaname's creates a large orb of purple energy that sucks the opponent in. If they are trapped within it, debris starts to get sucked in and crush the opponent, turning it into a large metal boulder. Kaname then kicks it away, and it rolls forward until it falls off the stage or crashes into a wall.
 	Ground 	40 (20) 	250 	Special 	N/A 	Physical 	Level 12
 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact. 	[Omni] Kaname stands stationary for a few moments, before several steel beams fall at the opponent's location, impaling them on contact.
 	Aerial 	40 (20) 	250 	Ranged High 	Wall Rush 	Magical 	Level 28
 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low. 	[Long] Kaname fires three blasts of darkness at the opponent's location, aimed from high to low.
 	Aerial 	40 (20) 	250 	Special 	Wall Rush 	Magical 	Level 28
 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask. 	[Omni] If the opponent is cursed with Deceiver's Mask, Kaname uses his gravity powers to fling the opponent against a wall, no matter where they are on the stage. Tilting the directional stick will let him choose between knocking the opponent backwards, upwards or downwards. Removes Deceiver's Mask.
==EX Mode==
Kaname's EX Mode is Shrouded Demon. Kaname grows two decayed wings, his suit becomes damaged, and his glasses are replaced with a dark metallic mask. He gains the abilities "Regen" and "Blood of the Hotaru-akki", which changes his moveset.
Kaname gains a new HP Attack while in EX Mode called Deceiver's Mask, performed with R + . The attack takes 3 seconds to charge as darkness forms around the opponent and four masks float around them, which converge upon the move activating. It places a Deceiver's Mask on the opponent, locking away their HP Attacks until it fades away several seconds later.
Kaname's EX Burst is Breaking Point. Kaname smashes the opponent several times with steel beams before using his gravity powers to rip the Ex Burst screen background apart into shards of glass which he then takes control of and impales into the opponent from all sides, before eventually crushing the remains until nothing is left but an unrecognisable heap of mass.
==Equipment==
Kaname can equip the following: Swords, Katana, Thrown, Guns, Parrying, Bangles, Hats, Hairpins, Clothes, Light Armor, and Robes.
===Exclusive Weapons===
Name	Level	Description
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Teacher's Desire	N/A 	LUK+1 	Battlegen
Teacher's Dream 	N/A 	LUK+2 	Battlegen
Teacher's Hope 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme:
*World Map Theme:
*Normal Battle:
*Boss Battle: Dead and Seek
*Final Boss Battle:
==Quotes==
===Encounter===
*"Class is in session."
*"Pay attention."
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Victory===
*
*
*
*
*<BR>— If HP is low
*<BR>— If HP is low
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Defeat===
*
*
*
*
*<BR>— If opponent is stronger
*<BR>— If opponent is stronger
*<BR>— If opponent is weaker
*<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
Category:Characters
Category:Umbran Epidemic characters