Super Smash Bros. Wonders/Mario

Mario is a worldwide phenomenon for being a video game celebrity. His balanced game and easy-to-learn moves is great for newcomers. For his Final Smash, he shoots 2 gigantic flaming fireballds that takes you to the blast zone. Hey, did you check out his alts from Super Mario Maker and Super Mario Odyssey.
==Changes from Ultimate==
Mario has changed from Super Smash Bros. Ultimate. Some big changes is that Mario will no longer use the Cape for his side special. Cappy will come to assist him in side special. Mario has more expressive changes like he'll smile when performing a neutral special and an up tilt.
==Special Moves==
Neutral Special:
Mario's neutral special is his classic fireball which bounces across the floor. It will soon disappear after 1.5 seconds. Due to it being a projectile, it can be reflected or pocketed. It differs from Luigi's since it has less damage than his and less end lag.
Side Special:
Mario's side special is Cappy from Super Mario Odyssey. When he throws him, Cappy can turn opponents the other way just like his Cape in previous games. If Mario holds the special button when Cappy's out, Cappy will stay in place and he can act as a trap or provide Mario one extra jump. Mario cannot taunt while Cappy is out.
Up Special:
Mario's up special is the Super Jump Punch. Mario will perform a rising uppercut where it damages opponents multiple times until the final hit where it launches opponents into the air. If Mario connects with an opponent, then Super Mario 64-styled coins will shoot out of the opponent. Sometimes the coins will be changed into the New Donk City currency and Cappy will appear when performing the move. After the move is done, Mario will fall into a helpless state and can not perform any action whatsoever.
Down Special:
Mario's down special is the FLUDD from the GameCube game, Super Mario Sunshine. Mario must first charge it up in order to use it and he can store indefinitely. Once charged up, Mario can spray a huge dose of water. The water will not damage the foe, but push the foe back. Mario can angle the FLUDD upwards and downwards.
Final Smash:
Mario's Final Smash is the Mario Finale. He rears his arms back before thrusting them forward to generate and launch two gigantic fireballs, which trap and repeatedly damage any opponents in their path. Opponents must be at high damage for the final smash to KO.
==Misc.==
Entrance:
Jumps out of a Warp Pipe, saying his catchphrase Let's-a Go.
Special Skills:
*Wall Jump: Yes, 5 times before decreasing height
*Crawl: No
*Wall Cling: No
Taunts:
*Up Taunt: Turns his back to the camera and gives a thumbs up.
*Side Taunt: Spins Cappy and catches him while saying Yahoo.
*Down Taunt: Grows giant and reverts back to normal, referencing the Super Mushroom effect.
Victory Poses:
*The victory theme is the Stage Clear theme from Super Mario Bros.
#Makes fire explode from his palm and strikes a pose.
#Winds up for a punch and steps forward while punching in front of the screen.
#Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros.
Category:Mario (series)
Category:Mario Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
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