The Forge

is unique mechanic for introduced in Total War: Warhammer II with the Resurgent Update. This mechanic allows the creation of items.
== How it works ==
At the beginning of a campaign, The Forge is locked and requires 200 Oathgold to be unlocked. The Forge can be accessed via clicking the hammer and anvil icon in the lower right, while on the campaign map.
The Forge window contains several tabs, for each kind of item. Requirements for crafting each item are listed on the right. Clicking on a required trade resource will zoom your camera to the spot on the map which has that resource and is closest to your empire.
*Items can be forged hailing from all major item classes except .
*Item rarity starts at all the way to . 
*For Runes, it starts at all the way to .
*Items are forged by combining oathgold resource with a number of trade resources.
*With the exception of the unique rarity items, all items can be forged multiple times .
*The rule of thumb being that the rarer the item the more resources it will require, both in quantity of Oathgold and resource diversity.
*Items can be recycled to recoup some oathgold depending on the item rarity (recycling unique items means they will be permanently removed from the current game).
Therefore, players wanting to fully utilize this game mechanic can pursue a number of strategies, from establishing trade agreements or embarking on aggressive expansionism, to produce more oathgold and have access to many of the 16 trade resources required.
== List of items ==
=== Weapon ===
Name	Rarity	Effects	Oathgold Cost	Resources	
 	 	
* Range: +20%
* Reload time reduction: +15%	200 	 	
 	 	
* Enables sundering attacks
* Armour-piercing weapon damage: +30	200 	 	
 	 	
* Speed: +10%
* Melee attack: +3
* Charge bonus: +15	200 	 	
 	 	
* Enables frostbite attacks
* Melee defence: +10
* Passive ability: "The Chilling Aura"	500 	 	
 	 	
* Weapon strength: +15%
* Bonus vs Large: +15
* Passive ability: "Dragon Slayer's Axe"	500 	 	
 	 	
* Weapon strength: +15%
* Bonus vs Infantry: +15
* Passive ability: "Ironwarden's Hammer"	500 	 	
 	 	
* Melee attack: +10 when fighting against Elves
* Enables magical attacks
* Weapon strength: +25% when fighting against Elves
* Melee attack: +5 when fighting against Elves (Lord's army)	1000 	 	
 	 	
* Melee attack: +6
* Attacks cause "Discouraged" effect, reducing leadership
* Weapon strength: +20%
* Ability: "Heroic Killing Blow"	1000 	 	
=== Armour ===
Name	Rarity	Effects	Oathgold Cost	Resources	
 	 	
* Speed: +5%
* Attribute: Snipe
* Attribute: Stalk
* Attribute: Strider	200 	 	
 	 	
* Missile resistance: 10%
* Attribute: Vanguard Deployment	200 	 	
 	 	
* Armour: +20
* Melee defence: +4	200 	 	
 	 	
* Melee defence: +10
* Passive ability: "Ironwarden's Shield"	500 	 	
 	 	
* Speed: +10%
* Physical resistance: 15%
* Attribute: Causes Terror	500 	 	
 	 	
* Armour: +20
* Passive ability: "Gatekeeper's Helm"	500 	 	
 	 	
* Armour: +10
* Melee defence: +15
* Missile resistance: 10%
* Passive ability: "Starmetal Plate"	1000 	 	
 	 	
* Armour: +35
* Ward save: 20%
* Unit mass: +20%
* Attribute: Expert Charge Defence	1000 	 	
=== Talisman ===
Name	Rarity	Effects	Oathgold Cost	Resources	
 	 	
* Armour-piercing weapon damage: +15
* Attribute: Vanguard Deployment	200 	 	
 	 	
* Bonus vs Infantry: +10
* Weapon strength: +10% when fighting against Skaven (Lord's army)	200 	 	
 	 	
* Ammunition: +10%
* Physical resistance: 10%	200 	 	
 	 	
* Fire resistance: 25%
* Passive ability: "Ironbeard's Ring"	500 	 	
 	 	
* Vigour loss reduction: -33% (own army)
* Passive ability: "Old Guard's Tankard"	500 	 	
 	 	
* Ward save: 10%
* Passive ability: "Dragon Slayer's Fang"	500 	 	
 	 	
* Melee attack: +10
* Weapon strength: +10%
* Passive ability: "Ring of Grimnir"	1000 	 	
 	 	
* Melee defence: +6
* Physical resistance: 15%
* Attribute: Immune to Psychology	1000 	 	
=== Enchanted Item ===
Name	Rarity	Effects	Oathgold Cost	Resources	
 	 	
* Armour: +15
* Passive ability: "Ironbeard's Bracers"	200 	 	
 	 	
* Missile strength: +20%
* Passive ability: "Prospector's Spyglass"	200 	 	
 	 	
* Melee attack: +5
* Bonus vs Large: +10	200 	 	
 	 	
* Armour: +20
* Passive ability: "Gatekeeper's Belt"
* Attribute: Unbreakable	500 	 	
 	 	
* Speed: +10%
* Charge bonus: +20
* Fire resistance: 20%	500 	 	
 	 	
* Passive ability: "Liquid Fortification"
* Attribute: Immune to Psychology	500 	 	
 	 	
* Melee attack: +15
* Ability: "Sceptre of Stone"	1000 	 	
 	 	
* Physical resistance: 15%
* Ability: "Horn of the Ancestors"	1000 	 	
=== Character Runes ===
Name	Rarity	Effects 	Oathgold Cost	Capacity
 	 	
* Melee attack: +5
* Passive ability: "Frenzy"	300 	3
 	 	
* Attribute: Causes Fear
* Attribute: Causes Terror
* Enemy leadership: -3 (enemy armies in region)	300 	3
 	 	Bonus vs Large: +15 	300 	3
 	 	Ward save: 10% 	300 	3
 	 	Missile resistance: 15% 	300 	3
 	 	Weapon strength: +20% 	300 	3
 	 	Armour-piercing weapon damage: +20 	300 	3
 	 	
* Enables "Dazed" contact effect (reduced Speed and Melee Defence)
* Charge bonus: +20	300 	3
 	 	
* Armour: +20
* Physical resistance: 5%	300 	3
 	 	Melee defence: +8 	300 	3
 	 	
* Enables flaming attacks
* Base weapon damage: +35	300 	3
 	 	
* Armour: +50
* Physical resistance: 10%	500 	1
 	 	
* Speed: +25%
* Attribute: Strider 	500 	1
 	 	Melee defence: +12 	500 	1
 	 	
* Weapon strength: +30%
* Armour-piercing weapon damage: +30	500 	1
 	 	
* Base weapon damage: -75
* Armour-piercing weapon damage: +75	500 	1
 	 	Passive ability: "Master Rune of Spite"	500 	1
 	 	Melee attack: +25 	500 	1
 	 	Ability: "Master Rune of Flight" 	500 	1
=== Banner Runes ===
Name	Rarity	Effects 	Oathgold Cost	Capacity
 	 	Increases armour-piercing missile damage and penetration (assigned non-Grudge Settler artillery unit) 	300 	3
 	 	Increases Bonus vs. Large and enables projectiles to home in on targets (assigned non-Grudge Settler artillery unit)	300 	3
 	 	Adds explosive damage that reduces enemy leadership (assigned non-Grudge Settler artillery unit) 	300 	3
 	 	
* Ability: "Rune of Courage" (assigned unit)
* Charge bonus: +15 (assigned non-character unit) 	300 	3
 	 	
* Vigour loss reduction: -25% (assigned non-character unit)
* Ability: "Ancestor Rune" (assigned non-character unit)	300 	3
 	 	
* Speed: +20% (assigned non-character unit)
* Attribute: Vanguard Deployment (assigned unit) 	300 	3
 	 	
* Bonus vs Large: +8 (assigned non-character unit)
* Ability: "Rune of Stoicism" (assigned unit)
* Attribute: Expert Charge Defence (assigned non-character unit)	300 	3
 	 	
* Ward save: 10% (assigned non-character unit)
* Ability: "Master Rune of Grungni" (assigned non-character unit) 	300 	1
 	 	
* Spell resistance: 30% (assigned unit)
* Physical resistance: 15% (assigned non-character unit) 	300 	3
 	 	
* Attacks cause "Discouraged" effect, reducing leadership (assigned non-character unit)
* Passive ability: "Master Rune of Groth One-Eye" (assigned unit)
* Attribute: Causes Terror (assigned non-character unit)
* Attribute: Causes Fear when fighting against Greenskins (assigned non-character unit)	300 	1
 	 	
* Spell resistance: 50% (assigned unit)
* Attribute: Perfect Vigour (assigned non-character unit) 	300 	1
 	 	
* Melee attack: +8 (assigned non-character unit)
* Passive ability: "Master Rune of Stromni Redbeard" (assigned non-character unit)	300 	1
 	 	
* Passive ability: "Rune of Dismay" (assigned non-character unit)
* Attribute: Causes Terror (assigned non-character unit)	15 	300
 	 	
* Leadership: +4 (assigned unit)
* Melee attack: +6 (assigned unit)
* Bonus vs Large: +8 (assigned non-character unit)	300 	3
 	 	
* Ability: "Master Rune of Immolation" (assigned non-Grudge Settler artillery unit)
* Missile strength: +20% (assigned non-Grudge Settler artillery unit)	500 	1
 	 	
* Missile resistance: 20% (assigned non-Grudge Settler artillery unit)
* Attribute: Snipe (assigned non-Grudge Settler artillery unit)
* Attribute: Stalk (assigned non-Grudge Settler artillery unit)	500 	1
=== Artefact Vault ===
The faction gains access to a special tab that has unique units and items. 
To retrieve Artefact parts, their locations must be occupied or controlled through military alliances. Once both parts of an Artefact have been collected it can be reforged to grant its benefits. Parts for the Beard Rings of Grimnir will only be rewarded upon completion of the Final Battle. 
Name 	Effects 	Artefacts	Artefact Location
Keepsake of Gazul's Favoured 	Summons a unique Ancestor Hero 	 	
Eye of the Vortex:
*The Golden Colossus
*The Blood Hall
Mortal Empires:
*Lamia
*Silver Pinnacle
Immortal Empires:
*Lamia
*Silver Pinnacle
Raton's Collar of Bestial Control	Yoked Carnosaur unit will be added to the Regiments of Renown pool	 	
Eye of the Vortex:
*Axlotl
*Subatuun
Mortal Empires:
*The Golden Tower
*Karag Orrud
Immortal Empires:
*The Golden Tower
*Karag Orrud
Morgrim's Gears of War 	
* Ammunition: +15% for Bolt Thrower, Grudge Thrower, and Quarrellers units
* Range: +15% for Bolt Thrower, Grudge Thrower, and Quarrellers units
* Missile strength: +15% for Bolt Thrower, Grudge Thrower, and Quarrellers units	 	
Eye of the Vortex:
*Cavern of the Mlexigaur
*Spektazuma
Mortal Empires:
*Mount Silverspear
*Karak Azgaraz
Immortal Empires:
*Mount Silverspear
*Karak Azgaraz
Smednir's Metallurgy Cipher 	
* Oathgold generated: 10 per turn (factionwide)
* Armour: +10 for Lords and embedded Heroes
* Tradable resources produced: +100% (factionwide)	 	
Eye of the Vortex:
*Fuming Serpent
*Chupayotl
Mortal Empires:
*Black Crag
*Mount Gunbad
Immortal Empires:
*Black Crag
*Mount Gunbad
Thungni's Tongs of the Runesmith 	
* Enables sundering attacks for Miners and Longbeards (Great Weapons) units
* Melee attack: +5 for Miners and Longbeards (Great Weapons) units
* Shared cooldown: -15% for all Rune Magic	 	
Eye of the Vortex:
*Chiquibol
*Mine of the Bearded Skulls
Mortal Empires:
*Misty Mountain
*Karak Azgal
Immortal Empires:
*Misty Mountain
*Karak Azgal
 	Army ability: "Ancestral Rune of Grimnir" 	 	
Eye of the Vortex:
*Quest: The Lost Vault
Mortal Empires:
*Kraka Drak
*Red Eye Mountain
Immortal Empires:
*Kraka Drak
*Red Eye Mountain
 	Army ability: "Ancestral Rune of Grungni" 	 	
Eye of the Vortex:
*Vulture Mountain
*The Awakening
Mortal Empires:
*Vulture Mountain
*Galbaraz
Immortal Empires:
*Vulture Mountain
*Galbaraz
 	Army ability: "Ancestral Rune of Valaya" 	 	
Eye of the Vortex:
*Skeggi
*The Sacred Pools
Mortal Empires:
*Karag Dromar
*Valaya's Sorrow
Immortal Empires:
*Karag Dromar
*Valaya's Sorrow
== Video Guides ==
*PartyElite on YouTube: Total War: Warhammer 2 - All Dwarf Forge Items & Details (Equipment & Armour Sets Explained)
*ItalianSpartacus on YouTube: Early Access NEW Dwarf Runic Forge Guide- Items & Sets Explained | Total War: Warhammer 2
== See also ==
* Forge of Daith
* Mortuary Cult
Category:Dwarfs
Category:Unique game mechanics