Ward (spell)

Ward was an uncommon enchantment spell of the southern magic tradition.
==Effects==
The spell created a 10-foot-wide (3 meters) cube-shaped magical barrier around the caster. Any creature who entered the warded area was struck with a strong compulsion to leave the area and not return. A creature with magical protection was unaffected, and the warding had no effect on any undead.
 
==Components==
In addition to verbal and somatic components, this spell required a material component, the feathers from a vulture.
==Appendix==
===Notes===
===References===
Category:Enchantment spells
Category:Wizard spells