Lion

(Not to be confused with the zoo animal)
Lions are rare enemies in the game. There are only two, with one standing nearby the middle of the curved path in Lonesome Park, as well as another one guarding an area with a Rosemary hidden in Gongoro Peak. 
Lions deal 1 damage, but they stand in place without turning and only see players in a very small visual range, making them easy to avoid. The only benefit to approaching them is to obtain the Common Brimstone and Rosemary. When they see a player, they will lunge forward to attack. They can be stunned by barking, which is very possible given their stationary nature. This strategy is recommended to obtain the Rosemary, since the player can squeeze past the stunned Lion on one side to enter or leave its area. Another option is hitting it with a rock found nearby, which causes it to move and no longer block the area, but this induces complex, dangerous behavior. 
Hitting Lions with a rock makes them much more aggressive. They become able to see the player in a wide range from any direction, and they will turn towards them to pursue them at moderate speed–this is the only way Lions can enter the Dangerous state. Then, they begin a barrage of fast attacks. These attacks can become very dangerous if the Lion pins the player against a wall, such as the back of the hidden area containing the Rosemary, as the player may struggle to squeeze past the Lion and escape its attacks. If players escape its attacks but still stay within its visual range, the Lion will enter Safe status, but only for a few seconds, before again pursuing the player in a Dangerous state to attack. If the player moves beyond its visual range, it will immediately start returning to its initial position. While walking back, it manages states and attacks similarly to a stationary Lion, directly transitioning from Safe to Angry if a player enters the attack range it has when stationary. However, if the Lion attacks this way while walking back, it ceases walking back and behaving like a stationary Lion, again entering the Dangerous state as if the player just threw a rock at it. Throwing a rock at a Lion walking back will also cause this behavior change. When a Lion walking back finds its original location and turns to its default angle, it will fully behave like a stationary Lion unless a player throws a rock at it again. 
The Lion in Lonesome Park has a very small, front-facing visual range. Players can directly touch it from behind without being attacked. It also occasionally sleeps. However, a Common Brimstone may spawn near it. Players may want to stun this Lion beforehand to catch this insect, or take care to avoid its range before and while catching the insect. The Lion in Gongoro Peak has a longer visual range to notice players behind it. However, since Lions immediately attack when they detect a player instead of approaching them with the Dangerous state–unless they are hit by a rock–it will attack before the player is within range. Therefore, unless the player continues moving towards the Lion or starts extremely close to it, the attack will miss. This Lion also does not sleep. 
Occasionally, when the Lion in Gongoro Peak is hit by a rock but then regains Safe status, it will struggle to find a path back to its original location guarding the Rosemary area, causing it to repeatedly walk into the rock walls surrounding the area. 
Lions are based on male African lions. 
Category:Enemies