DungeonRun Frozen Watcher

== What is the Frozen Watcher? ==
The Frozen Watcher is a powerful frost elemental found at the end of the Ice Palace Run, in the heart of the icy caves. The Frozen Watcher's haunting gaze and shrieks will chill the spine of any creature nearby. Can you bring warmth back to this barren, icy Palace?
== Finding Frozen Watcher ==
Frozen Watcher is located in the boss chamber of room 25 of the Ice Palace theme Dungeon Run, in a large, frozen chamber. The arena is devoid of cover and the floor is rough and uneven, with a mystical portal in the center hinting at the Watcher's true home. There are no other hazards in the arena besides the Watcher itself, and initially it poses no threat.
== Battling Frozen Watcher ==
The Watcher deals a lot of damage up close so keep it away from you whenever possible, but it has no ranged attacks besides a Burning Frost spell (Blindness, Slowness, burning). The Frozen Watcher can also gesture in your direction to cause Levitation II, resulting in loss of control and fall damage, not to mention allowing it to get close to you. As an Enderman it also has the ability to does ranged attacks. The Watcher can also deflect 25% of attacks, which results in the Watcher being able to get closer, so finding cover is your #1 priority.
== Notes From the Field ==
* The Watcher spawns in a neutral state like all Endermen - use this time to prepare yourself.
* TNT can injure the Watcher without it teleporting or turning hostile.
* The End Portal in the arena is inaccessible.
* The Watcher can break blocks placed by the player (ie Iron Bars) so use adjacent rooms with low-hanging features as cover.