Level 750

𝓗𝓪𝓿𝓮 𝓪 𝓰𝓸𝓸𝓭 𝓽𝓲𝓶𝓮... 
==𝓓𝓮𝓼𝓬𝓻𝓲𝓹𝓽𝓲𝓸𝓷==
At level 750, also referred to as "Ambience," is the 751st backrooms level and is a profound liminal space, embodying remnants of a bygone era. The grandness of the past is encapsulated in the weathered ballrooms, where broken chandeliers and worn-out dance floors linger, frozen in time. As one embarks upon the ethereal ascent of the Infinite Stairs, whispers and shadows disorient and challenge perception, creating an atmosphere of the unknown. Diverging from this ghostly ambiance, the Gallery unveils a delicate illusion of beauty amidst deterioration, through faded paintings and decaying sculptures. Within the Dining Hall, which teems with tables and chairs of yesteryears, the scent of vanished delicacies and the spirits of the departed souls no longer remain.
===𝓣𝓱𝓮 𝓑𝓪𝓵𝓵𝓻𝓸𝓸𝓶𝓼===
The Ballrooms of the level 750 tell a story of a time long gone, when they were filled with laughter and luxury. As you push open the creaky double doors, you enter a scene that seems to have been frozen in time, with only the faint moonlight filtering through stained glass windows to shed any light. The grandeur and opulence of the past can still be sensed, even though the once magnificent chandeliers now hang broken, their crystal shards reflecting memories of the past.
The tattered curtains sway gently in a phantom breeze, drawing your attention to the worn-out dance floor. Its surface still bears the imprints of countless swirling footsteps, evidence of the joy and celebration that once filled this space. You can't help but wonder about the people who graced this floor with their elegant moves and the stories they carried with them.
The walls, now stripped of their former glory, hold remnants of peeling wallpaper, revealing layers upon layers of forgotten tales. Each strip of wallpaper peeled away brings you closer to uncovering the stories of those who once reveled in these ballrooms, leaving behind a hint of the joy and sorrow that permeated the air.As you stand in this eerie and abandoned space, a quiet melody seems to float through the air, a mere echo of the music that once accompanied the dancers. It is as if the spirits of the past are still present, their energy lingering in the atmosphere, reminding you of the forgotten joy that once filled these halls.
There are two ways to exit this section. You could enter a grand and giant golden door, which leads you to the ballroom. The second is to head to a standout Red door, which will lead you to the gallery.
===𝓣𝓱𝓮 𝓓𝓲𝓷𝓲𝓷𝓰 𝓗𝓪𝓵𝓵===
Stepping into the Dining Hall on level 750, you find yourself in a space that exists in a state of suspended reality. The hall is adorned with Victorian tables and chairs, their polished surfaces catching the dim light that filters through the dusty windows. The room is filled with a sense of emptiness, as if it awaits the arrival of guests who will never come. The tables are meticulously set with delicate porcelain plates, tarnished silverware, and crystal goblets. The chairs, upholstered in faded velvet, are pulled forward as if awaiting the arrival of diners. But no sound of laughter or clinking of glasses fills the air, only a heavy silence that hangs like a veil over the room.
As you explore further, you notice the peculiar features that make this Dining Hall feel liminal. Shadows flicker and dance across the walls, even though no light source can be found. The air feels thick and heavy, as if time itself is trapped within these walls. The wallpaper, peeling at the edges, reveals glimpses of intricate patterns that tell stories of a forgotten era. The ornate chandeliers, with their once gleaming crystals, now hang precariously from the ceiling, casting distorted reflections on the tables below. It is as if they are caught between two worlds, suspended in both grandeur and decay.
As you venture deeper into the Dining Hall on level 750, the sense of decay becomes more pronounced. The elegant tables and chairs become scarce, with large patches of emptiness in between. The once-polished surfaces are now marred with layers of dust and cobwebs, and the delicate porcelain plates are chipped and cracked. Tarnished silverware lies scattered haphazardly across the remaining tables, forgotten and abandoned. The atmosphere grows progressively darker and more eerie as you continue your exploration. The silence becomes suffocating, broken only by the occasional creaking of the floorboards and the distant echo of unknown whispers. Shadows seem to dart across the walls, their movements unsettling and disjointed. The air feels stagnant, thick with the remnants of time.
As you walk further, even the remaining furniture begins to deteriorate. The faded velvet upholstery on the chairs is torn and frayed, exposing the worn-out padding underneath. The crystal goblets that once adorned the tables are now missing or shattered, their fragmented pieces scattered on the dusty floor. The chandeliers above continue to hang precariously, their crystals dull and lifeless, almost mirroring the increasing decay of the space. The space seems to stretch on endlessly, with no sign of an exit or an end. The countless miles you traverse only serve to enhance the haunting ambiance and the overwhelming aura of abandonment. With each step forward, you feel as if you are delving deeper into a world long forgotten, surrounded by decay, and disconnected from the rest of the level.
===𝓣𝓱𝓮 𝓘𝓷𝓯𝓲𝓷𝓲𝓽𝓮 𝓢𝓽𝓪𝓲𝓻𝓬𝓪𝓼𝓮===
The Infinite Stairs, within level 750, unleash an aura of liminality that transcends time and space. As you step onto the worn wooden steps, a sense of disorientation immediately takes hold. The staircase seems to stretch infinitely in all directions. The atmosphere is shrouded in an ethereal haze, making it difficult to discern whether you are ascending or descending. Shadows flicker and dance along the walls, their movements mirroring your own uncertainty. Soft whispers echo in the air, tantalizing fragments of forgotten conversations and lost memories. The whispers seem to come from all directions, their source impossible to pinpoint, adding to the disorienting nature of this staircase.
As you climb higher, the stairs seem to shift and change before your eyes. What was once a solid step may transform into a winding spiral, leading you down an unexpected path. The boundaries between up and down blur, and thoughts of direction become irrelevant, replaced by a sense of endless traversal. There is no visible end or beginning, only an infinite maze of possibility.Time behaves strangely within the Infinite Stairs. Minutes stretch into hours, and hours into moments. It becomes impossible to keep track of the passage of time, as if the concept itself has been suspended. The architecture of the staircase itself appears to morph, with elements of different eras converging in surreal harmony. The whispers grow louder and more distinct, their fragmented words and phrases reverberating through the vast expanse of the stairs.
To exit this section, just simply walk 10 miles, and you will arrive in the Dining Hall.
===𝓣𝓱𝓮 𝓖𝓪𝓵𝓵𝓮𝓻𝔂===
Within level 750, The Gallery is a delicate illusion of beauty surrounded by decay. As you enter, faded paintings and decaying sculptures come to life, telling forgotten stories. The walls are adorned with cracked artworks, hinting at the passage of time. Whispers fill the air, as figures within the paintings seem to follow your every move. Moving deeper, the whispers become frenzied murmurs, narrating forgotten tales. But as the intensity grows, the paintings scream, distorting into grotesque figures. Panic sets in as blood seeps from the paintings, trapping you in this liminal space.
The Gallery on level 750 is an archive of beauty and horror, where art becomes a haunting experience. Faded paintings and decaying sculptures, Whispers and shifting figures create an eerie atmosphere. Deeper into the gallery, the whispers turn into frenzied murmurs. But as the intensity rises, the paintings scream and distort, becoming grotesque. Blood seeps from the paintings, trapping you in this liminal space.In short, level 750's Gallery, faded paintings and decaying sculptures create a haunting atmosphere. Whispers and shifting figures bring the artworks to life. Deeper within, the murmurs grow louder, the intensity escalates, and the paintings scream and distort, becoming grotesque.
==There are no entities here... They are gone. The People, the entities, they left. Continue on...==
==𝓒𝓸𝓵𝓸𝓷𝓲𝓮𝓼 𝓪𝓷𝓭 𝓞𝓾𝓽𝓹𝓸𝓼𝓽𝓼==
===𝓜.𝓔.𝓖 𝓑𝓪𝓼𝓮 𝓐𝓵𝓲𝓬𝓮===
On June 14th of 2005, M.E.G. established M.E.G Base Alice, named after one of the Researchers in the early 2000s investigating this level. This base currently houses 39 people. Six Researchers, twenty Soldiers, nine Maintenace workers, and four regular wanderers. They are supplied by M.E.G officials every 2-3 weeks, including food, water, medicine, etc. Currently, they are trying to investigate a rumored fifth section of level 750. Although progress is slow, as only some evidence has been found. However, it is confirmed that the entrance is in the Gallery section of level 750.
===𝓣𝓱𝓮 𝓖𝓾𝓮𝓼𝓽𝓼===
"The Guests" are a renegade group living on level 750 of the backrooms. Comprising seven individuals, they have formed their own community within the confines of this liminal space. These individuals hate the M.E.G and have taken it upon themselves to survive in this haunting realm.
Armed with various weapons, "The Guests" have chosen a life of defiance against both M.E.G and the treacherous nature of level 750 itself. They engage in covert operations, regularly stealing supplies from M.E.G in order to sustain themselves. This includes food, water, medicine, and other necessary resources.
==𝓣𝓱𝓮 𝓛𝓸𝓼𝓽 𝓞𝓷𝓮𝓼==
The Lost ones are a relatively small group, consisting of only eight members. Unlike other groups or bases, they have not been seen eating food or drinking anything. They can be interacted with, but they will never react, they will just stare. Their behavior is strange as well, just wandering around, primarily in the Ballrooms and dining halls. They also just stare at random walls, and never move for hours at a time.
However, once a year they are known to meet up. They never say anything to each other, but they all look at each other, as if they wanting something... But other than that, not much is known about them. One of the members however has been identified as former M.E.G agent Poppy. However, when confronted, one of her former colleagues said the following.
"...It wasn't her. The eyes say it all, It's not her. But, I know it was her. It's... hard to explain. She was... always quiet. However on occasion she would be happy and cheer us up on our more dangerous missions, particularly in Level -250. But after we entered this level, we thought it was safe... But the group gathered, Poppy was missing. We waited and seachered for days, but no results. ...I;m getting ahead of myself. One thing is clear... That ain't her, But I know she is in there." 
==𝓔𝓷𝓽𝓻𝓪𝓷𝓬𝓮𝓼 𝓪𝓷𝓭 𝓔𝔁𝓲𝓽𝓼==
===𝓔𝓷𝓽𝓻𝓪𝓷𝓬𝓮𝓼===
There are three known ways to enter this level.
If you find a 1900s looking doll with a crack in it's face in Level 87
If you find a red door in Level 699, it will lead you here.
On Level -532, if you find a crack in the ground, hop into it, and you will end up here.
===𝓔𝔁𝓲𝓽𝓼===
There are two known exits.
If you travel long enough in the Dining Hall, you will end up on either Level 6, or Level 120.
If you find a white door in the Gallery, you will end up on Level -250.
<<‏‏‎ ‎Level 749‏‏‎ ‎| Level 750 |‏‏‎ ‎Level 751‏‏‎ ‎>>
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Category:Cluster I
Category:Levels
Category:Unconfirmed Levels