Random Adventures 2!/Collection

The fighters/heroes are now in a separate page. Otherwise, the main page would be too long!
==Limits==
*Current # of fighters available for one wave: 4 + backup
*Current # of fighters available for one user: 3
*Current # of elements available for one user: 2
*Current # of moves available per fighter/mode: 4
<tabber>
|-|Mr. Yokai=
===Mr. Yokai===
Name 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset 	Sub-Moveset
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Punch : Do [AT]  damage. Has a 1% chance to instantly kill the opponent. 	Punch : Do [AT]  damage. Has a 1% chance to instantly kill the opponent.
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Arm Smash : Do [AT×1.2]  damage. Has to skip a turn though. 	Arm Smash : Do [AT×1.2]  damage. Has to skip a turn though.
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Reaction Command : Does something with another teammate. What he does really depends. 	
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Reaction Command : Does something with another teammate. What he does really depends. 	Throw : Grab a fighter of choice (in ) or the nearest fighter (in ) and throws it at another enemy. Both fighters take damage for [CHP/2].
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Reaction Command : Does something with another teammate. What he does really depends. 	Pop : Destroy any balloon enemy. Damage all other fighters (in ) or anything within a radius of 3 (in ).
Spahk 	100px	You know Spahk, he knows you. He'll whammy you. 	 	108 [+4] 	112 [+4] 	26 	[5/30]	Reaction Command : Does something with another teammate. What he does really depends. 	???
Bubb Scubba	100px	A nudibranch. Great at setting sail. Cool! Literally. 	 	20 [+2 on odd levels]	42 [+2 on even levels]	12 	[0/15]	Lum Bubble : Do [AT]  damage. 50% chance to poison for 2 turns. 	Lum Bubble : Do [AT]  damage. 50% chance to poison for 2 turns.
Bubb Scubba	100px	A nudibranch. Great at setting sail. Cool! Literally. 	 	20 [+2 on odd levels]	42 [+2 on even levels]	12 	[0/15]	Ooze Your Best Boy? : Can only move to a max of two tiles, but leaves an ooze trail behind. Any enemies in the ooze trail lose 10% HP each turn. 	Ooze Your Best Boy? : Can only move to a max of two tiles, but leaves an ooze trail behind. Any enemies in the ooze trail lose 10% HP each turn.
Bubb Scubba	100px	A nudibranch. Great at setting sail. Cool! Literally. 	 	20 [+2 on odd levels]	42 [+2 on even levels]	12 	[0/15]	Counterattack : Counters an attack. See below for what happens. Fails if if it doesn't get attacked during the enemy's turn. 	Slime Secrete : Secretes slime. This poisons the attacker for 2 turns.
Bubb Scubba	100px	A nudibranch. Great at setting sail. Cool! Literally. 	 	20 [+2 on odd levels]	42 [+2 on even levels]	12 	[0/15]	Counterattack : Counters an attack. See below for what happens. Fails if if it doesn't get attacked during the enemy's turn. 	Big Splash : Fakes a hit, before diving, pushing all enemies around it and damaging them for [AT/2].
Bubbly G. 	100px	Bubbly Guma. RA2! days.And yet still,happiness comes in bubblegum.	 	25 [+3] 	20 [+3] 	1 	[0/5] 	Gum Gumk : Do [AT] damage. The enemy can't move for 2 turns in . 	Gum Gumk : Do [AT] damage. The enemy can't move for 2 turns in .
Bubbly G. 	100px	Bubbly Guma. RA2! days.And yet still,happiness comes in bubblegum.	 	25 [+3] 	20 [+3] 	1 	[0/5] 	Befriend : If an enemy is at below 25% HP, you can befriend it to restore it back to 50% of its HP and have you join your team for the rest of the wave. Befriended enemies have half the HP and AT they'd normally have.	Befriend : If an enemy is at below 25% HP, you can befriend it to restore it back to 50% of its HP and have you join your team for the rest of the wave. Befriended enemies have half the HP and AT they'd normally have.
Bubbly G. 	100px	Bubbly Guma. RA2! days.And yet still,happiness comes in bubblegum.	 	25 [+3] 	20 [+3] 	1 	[0/5] 	Heart Happy : Refill an ally's HP by 50%. Can only be used once a wave/round. 	Heart Happy : Refill an ally's HP by 50%. Can only be used once a wave/round.
Bubbly G. 	100px	Bubbly Guma. RA2! days.And yet still,happiness comes in bubblegum.	 	25 [+3] 	20 [+3] 	1 	[0/5] 	Encourage : An ally gains 25% more AT for their next turn. 	Encourage : An ally gains 25% more AT for their next turn.
|-|Butter=
===Butter===
Name 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset
Agent Polygon	 	An agent with a past of karma. Facing a criminal? Give him a call.	 	28 [+4]	27 [+3]	6 	[5/10]	Pistol : Do [AT] damage. The target has a 30% chance to bleed for 2 turns. Can only be used five times and then you have to miss a turn.
|-|Rectangl'r=
===Rectangl'r===
Name 	Mode 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset
Phoenix (NCR)	Block 	 	A Chroniablock who looks awfully similar to someone else... 	 	132 [+4]	170 [+5]	33 	[15/35]	Fireball : Do [AT] damage. The target has a 20% chance to burn for 2 turns.
Phoenix (NCR)	Block 	 	A Chroniablock who looks awfully similar to someone else... 	 	132 [+4]	170 [+5]	33 	[15/35]	Inferno : Do [AT] damage to one enemy and [AT/2] damage to all other enemies (in ) or [AT×2] damage to one enemy and [AT] damage to all other enemies within a radius of 4 (in ).
Phoenix (NCR)	Block 	 	A Chroniablock who looks awfully similar to someone else... 	 	132 [+4]	170 [+5]	33 	[15/35]	Heart of Fire : Heal all allies for 25.
Phoenix (NCR)	Block 	 	A Chroniablock who looks awfully similar to someone else... 	 	132 [+4]	170 [+5]	33 	[15/35]	Transformation : CHARGE [2]: Change into Platonic mode for 4 turns.
Phoenix (NCR)	Platonic 	 	This bird's on fire! I guess that makes up his name. 	 	132 [+4]	170 [+5]	33 	[15/35]	Heat Wave : Do [AT] damage to all enemies. The main target has a 20% chance to burn for 2 turns.
Phoenix (NCR)	Platonic 	 	This bird's on fire! I guess that makes up his name. 	 	132 [+4]	170 [+5]	33 	[15/35]	Firestorm : Do [AT×2] damage to three random enemies.
Phoenix (NCR)	Platonic 	 	This bird's on fire! I guess that makes up his name. 	 	132 [+4]	170 [+5]	33 	[15/35]	Volcanic Ash : Poison all enemies for 4 turns.
Phoenix (NCR)	Platonic 	 	This bird's on fire! I guess that makes up his name. 	 	132 [+4]	170 [+5]	33 	[15/35]	Scorching Beam : CHARGE [3]: Do [AT×4] damage to a single enemy. While charging, this takes 25% less damage, but cannot return to Block mode. Can break through shields.
Phoenix (NCR)	Possessed	 	When Quatro absorbs himself into Phoenix's Numberling, good/bad things happen... 	 	132 [+4]	170 [+5]	33 	[15/35]	Wildfireball : Do [AT] damage. The target burns for 2 turns.
Phoenix (NCR)	Possessed	 	When Quatro absorbs himself into Phoenix's Numberling, good/bad things happen... 	 	132 [+4]	170 [+5]	33 	[15/35]	Shield of Flames : For 3 turns, this takes 50% less damage. Any fighter who attacks this receive 10 damage per attack.
Phoenix (NCR)	Possessed	 	When Quatro absorbs himself into Phoenix's Numberling, good/bad things happen... 	 	132 [+4]	170 [+5]	33 	[15/35]	Cleanse Your Souls : Heal all allies for 75.
Phoenix (NCR)	Possessed	 	When Quatro absorbs himself into Phoenix's Numberling, good/bad things happen... 	 	132 [+4]	170 [+5]	33 	[15/35]	Ring of Fire : CHARGE [2]: Do [AT] damage to all fighters in the battlefield.
G.I.F.A.R.A. 	 	 	It used to be one of the G.I.F.s you had to deal with back in the previous game. The Pump Master K inside can't do anything anymore, but...	 	54 [+3] 	63 [+3] 	16 	[10/20]	Tongue Stretch : Do [AT] damage to an enemy. In , this has a range of 5 units.
G.I.F.A.R.A. 	 	 	It used to be one of the G.I.F.s you had to deal with back in the previous game. The Pump Master K inside can't do anything anymore, but...	 	54 [+3] 	63 [+3] 	16 	[10/20]	Bounce : Do [AT] damage to an enemy and [AT/3] damage to all other enemies (in ), [AT/2] damage to all enemies within a radius of 3 (in ).
G.I.F.A.R.A. 	 	 	It used to be one of the G.I.F.s you had to deal with back in the previous game. The Pump Master K inside can't do anything anymore, but...	 	54 [+3] 	63 [+3] 	16 	[10/20]	Reinflate : Heal this for 15.
G.I.F.A.R.A. 	 	 	It used to be one of the G.I.F.s you had to deal with back in the previous game. The Pump Master K inside can't do anything anymore, but...	 	54 [+3] 	63 [+3] 	16 	[10/20]	Croak : Stun an enemy. This loses 5 HP.
Hopbot 	 	 	A spherical robot that looks like a bunny. 	 	90 [+5] 	42 [+2] 	17 	[20/20]	Roll : Do [AT] damage to an enemy.
Hopbot 	 	 	A spherical robot that looks like a bunny. 	 	90 [+5] 	42 [+2] 	17 	[20/20]	Throw : Grab an ally of choice (in ) or the nearest fighter (in ) and throws it at another enemy. Both fighters take damage for [CHP/2].
Hopbot 	 	 	A spherical robot that looks like a bunny. 	 	90 [+5] 	42 [+2] 	17 	[20/20]	Electric Shield : For 2 turns, any fighter that attacks this takes [DR] damage, and ignore Scrap Trap.
Hopbot 	 	 	A spherical robot that looks like a bunny. 	 	90 [+5] 	42 [+2] 	17 	[20/20]	Scrap Trap : Cannot be destroyed in one hit if HP is full.
|-|UltraTurgeon=
===UltraTurgeon===
Name 	Mode	Image 	Description	Elements	AT 	HP	Level	XP 	Moveset
Singu	 	88% Organic, 12% NULL. Don’t touch the NULL. 	 	17 [+2] 	34 [+4]	1 	[0/5]	Splitter : Do [AT×2] damage. This receives [HP/4] damage. 	Splitter : Do [AT×2] damage. This receives [HP/4] damage.
Singu	 	88% Organic, 12% NULL. Don’t touch the NULL. 	 	17 [+2] 	34 [+4]	1 	[0/5]	Slap : Do [AT] damage. 	Slap : Do [AT] damage.
Singu	 	88% Organic, 12% NULL. Don’t touch the NULL. 	 	17 [+2] 	34 [+4]	1 	[0/5]	Bit Blast : Do [AT×1.5] damage. Can only be used if Splitter is used the turn before. 	Bit Blast : Do [AT×1.5] damage. Can only be used if Splitter is used the turn before.
Singu	 	88% Organic, 12% NULL. Don’t touch the NULL. 	 	17 [+2] 	34 [+4]	1 	[0/5]	Glitch : If defeated, half a random enemy's HP. 	Glitch : If defeated, half a random enemy's HP.
Tata 	 	Armed with aplenty weapons, and arms, Tata... does stuff. Note: Unfinished.	 	32 [+3] 	32 [+3]	3 	[0/5]	The Rang : Do [AT/3] damage to all enemies. 	The Rang : Do [AT/3] damage to all enemies.
Tata 	 	Armed with aplenty weapons, and arms, Tata... does stuff. Note: Unfinished.	 	32 [+3] 	32 [+3]	3 	[0/5]	The Blade : Do [AT] damage. 	The Blade : Do [AT] damage.
Tata 	 	Armed with aplenty weapons, and arms, Tata... does stuff. Note: Unfinished.	 	32 [+3] 	32 [+3]	3 	[0/5]	Sharpen : Increase AT by 33% for the rest of the battle. 	Sharpen : Increase AT by 33% for the rest of the battle.
Tata 	 	Armed with aplenty weapons, and arms, Tata... does stuff. Note: Unfinished.	 	32 [+3] 	32 [+3]	3 	[0/5]	Spike Ball : Do [AT/2] damage to all enemies (in ), or all enemies in eight cardinal directions (in ).	Spike Ball : Do [AT/2] damage to all enemies (in ), or all enemies in eight cardinal directions (in ).
|-|Keepers=
Name 	Mode 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset
Icebird 	Block 	 	Phoenix's negative counterpart. Literally coldhearted.	 	104 [+4]	135 [+5]	26 	[25/30]	Ice Cube : Do [AT] damage. The target has a 30% chance to freeze for 1 turn.
Icebird 	Block 	 	Phoenix's negative counterpart. Literally coldhearted.	 	104 [+4]	135 [+5]	26 	[25/30]	Cold Weather : All enemies do 30% less damage for 2 turns.
Icebird 	Block 	 	Phoenix's negative counterpart. Literally coldhearted.	 	104 [+4]	135 [+5]	26 	[25/30]	Transformation : CHARGE [2]: Change into Platonic mode for 4 turns.
Icebird 	Platonic	 	Froshhhhhh! 	 	104 [+4]	135 [+5]	26 	[25/30]	Frozen Imprisonment : Do [AT] damage to all enemies. The main target has a 40% chance to be stunned for 1 turn.
Icebird 	Platonic	 	Froshhhhhh! 	 	104 [+4]	135 [+5]	26 	[25/30]	Icicle Hail : Do [AT×2] damage to three random enemies.
Icebird 	Platonic	 	Froshhhhhh! 	 	104 [+4]	135 [+5]	26 	[25/30]	Freezing Beam : CHARGE [3]: Do [AT×4] damage to a single enemy. While charging, this takes 25% less damage, but cannot return to Block mode. Can break through shields.
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Sprocket Slap: Do [AT] damage. Heal this for [DD].
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Laser Blasts: Do [AT/6] damage to six random fighters.
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Missile Barrage: Do [AT/#E] damage to all enemies.
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Steam Power: Do [AT×2] damage to a enemy or [AT×2] damage to an enemy.
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Rusty Gear: Do [AT] damage to two random enemies.
Vi 6ixbot	 	 	Six really is a robot. 	 	90 [+6] 	90 [+6] 	15 	[10/15]	Protective Sphere: An ally is shielded for 2 turns.
|-|Recruited=
Name 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset
Glue Gunner	 	Yes, he's that same Glue Gunner that temporarily became that gigantic parade balloon.	 	50 [+5]	150 [+10]	15 	[0/15]	Glue Shot: Do [AT] damage to an enemy. It does 50% less damage for 3 turns.
Glue Gunner	 	Yes, he's that same Glue Gunner that temporarily became that gigantic parade balloon.	 	50 [+5]	150 [+10]	15 	[0/15]	Glue Splatter: All enemies do 30% less damage for 2 turns.
|-|NRGizers=
When the goin' goes tough, pull out one the NRGizer! It's extremely durable and can withstand TONS of body blows, with each NRGizer having like 2500 HP. T-Trust us here.Also, they're a bit on a different rank than the others, so they have EXACTLY four unique attacks; no more, no less. Also, each one of them have Everything Strike, which is used to finish off bosses that simply are downed and aren't killed.Lastly, on waves and rounds they are used, it doesn't matter if all the fighters were knocked out or not. If this thing gets killed in any manner on its waves/rounds, it's an instant game over.
Name 	Image	Description 	Elements	AT 	HP 	Level	XP 	Moveset
IB-001 Plain	100px	Someone implied that squirrels are weak, so this was just made to spite them. Since there's no neutral types though...	 	200 [+20]	2500 [+100]	1 	[20/50]	Rocket Fist : Do [AT×2] damage to a single enemy.
IB-001 Plain	100px	Someone implied that squirrels are weak, so this was just made to spite them. Since there's no neutral types though...	 	200 [+20]	2500 [+100]	1 	[20/50]	Tail Sweep : Do [AT] damage. In , any damage that was unused is passed onto another enemy. In , this hits everything in a 5×5 radius.
IB-001 Plain	100px	Someone implied that squirrels are weak, so this was just made to spite them. Since there's no neutral types though...	 	200 [+20]	2500 [+100]	1 	[20/50]	Tail Buzzer : Do [AT] damage to ten random targets.
IB-001 Plain	100px	Someone implied that squirrels are weak, so this was just made to spite them. Since there's no neutral types though...	 	200 [+20]	2500 [+100]	1 	[20/50]	Block : Upon using it, during the enemy's turn, you can block out up to 500 damage.
|-|Permanently Retired=
Name 	Image	Description 	Elements	Moveset
Metall	 	A Metall who joined a bit too early. (Un)naturally, this gone well. Enhances way later.	 	Tri-Shot : Do [AT] damage to three enemies. In battles, this shoots three projectiles in a row for [AT×1.2] damage.
Metall	 	A Metall who joined a bit too early. (Un)naturally, this gone well. Enhances way later.	 	Metall Protection : Ignores extra damage from enemies.
Metall	 	A Metall who joined a bit too early. (Un)naturally, this gone well. Enhances way later.	 	Taunt : All enemies target this for 1 turn.
</tabber>
Category:RA2!