Mordion Gaol

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Connecting Areas | Usage
A secret fortress where anyone who violates the rules of the world of Vana'diel is imprisoned. 
== Connecting Areas ==
None
== Usage ==
Mordion Gaol is an area used by GM staff as a "jail" of sorts, to "hold" or "imprison" characters of players who have demonstratively violated the PlayOnline Terms of Service or Rules of Conduct—thus becoming a possible danger to other players.
GMs also use this room as a place to talk to players who have problems or who report violations. For players in this zone, all out-going messages are disabled, including /tell, /linkshell, and /party.
Only a GM may move a character into this area (usually accompanied by an animation-less teleport). There is no other way into or out of this area except through the commands of a GM. Likewise, no teleportation of any sort available to the player—be it magic or items or equipment with teleportation enchantments—may be used to leave the area. Only a GM may remove a character moved here.
When a character has arrived in Mordion Gaol, the GM will explain the violation committed and mete further punishment if necessary. Severe or repeated violations will result in suspension; when a player is suspended, their character will remain held in this area for a period of Earth time that the GM staff determines appropriate. Multiple instances of misconduct leading to suspension here will result in the player's complete removal from the current World, or even Final Fantasy XI itself.
To the player, the area appears as a single large, square room, with an arch on the north wall leading into a shallow alcove. The zone itself, however, consists of 32 of these cells spread out so that they are just out of shouting distance. Its level elements are identical to the main sections of Horutoto Ruins.
The area obviously does not have an associated region ingame, nor is it subject to Conquest.
"Gaol" is a British variant of "Jail" and is pronounced the same as jail.
Category:Areas