Temple Guard

==Summary==
The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths.
==Powers and Stats==
Tier: | 
Key: Temple Guard | Revered Guardian
Name: Temple Guard, Revered Guardian
Origin: Warhammer Fantasy
Gender: Genderless
Age: Varies
Classification: Dinosaur, Lizardmen, Warrior
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of Chaos,Realm of Sorcery, A Grim World of Perilous Adventure: page 16 providing them with the same properties above and resides Low 1-A range away at minimum. In fact until a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh), Longevity (Saurus can live for thousands of years, though have a life expectancy of a few centuries due to fierce conflict with other enemies), Martial Arts (Saurus are incredibly hard to beat in hand-to-hand combat, and are able to utilize their natural weaponry such as their tails, claws, and teeth effectively), Non-Physical Interaction (Can harm and kill daemons, and therefore are Aethyric in nature), Natural Weaponry, Damage Reduction (), Instinctive Reaction (, lacking the knowledge to properly explain technique but instinctively knowing how to react. They can also pull off ambushes and perfect military tactics with no real communication with their fellow soldiers.), Fear Manipulation (with Scarecrow Banner and Wailing Banner), Reactive Evolution/Reactive Power Level/Accelerated Development (The longer Saurus live, the tougher and more ferocious they become, their scales becoming thicker and their killer instincts honed. They are immediately born with the knowledge of how to fight.), Supernatural Willpower (Saurus Warriors can continue fierce combat, even when badly wounded), High Pain Tolerance (Can sustain heavy wounds and continue fighting fiercely), Statistics Amplification (With the Jaguar Standard, increases their speed), Limited Resistance to Empathic Manipulation and Fear Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout), Resistance to Empathic Manipulation and Fear Manipulation when near a Slann Mage, Limited Resistance to Aethyr Manipulation (With Lichebone Pennant, the Temple Guard gains some resistance to magic), | All previous abilities plus Statistics Reduction (With Warrior Bane, any character that they hit has their attack lowered), Mind Manipulation/Status Effect Inducement (With Tormentor Sword, induces Stupidity into its opponents and causes their intelligence to lower and their mental performance to suffer), Fear Manipulation (With Scarecrow Banner, Wailing Banner, Shrieking Blade, any wielder of this weapon will strike fear into their opponents), Rage Power/Berserk Mode (With Berserker Sword), Limited Power Nullification (With Spellthieving Sword, when a wizard is wounded by an attack they lose one of their spells at random)
Attack Potency: Multi-City Block level (Should be comparable to Stormfiends like Grinderfists who scale to this feat) | Multi-City Block level (Revered Guardians are the strongest among the Temple Guard)
Speed: Subsonic (Should be able to dodge arrowfire)
Lifting Strength: Class 50 (Should be comparable to vampires who can push boulders of this size)
Striking Strength: Multi-City Block level | Multi-City Block level 
Durability: Multi-City Block level | Multi-City Block level 
Stamina: Superhuman (Can fight for prolonged periods of time, even when badly gored and mauled)
Range: Standard Melee Range with jaws and claws, Extended Melee Range with weapons and tail
Standard Equipment: 
*Halberd
*Light armor
*Shield
* (Exclusive to Revered Guardian)
*
*
Intelligence: At least Above Average, Genius in combat (Contrary to what others may think, Saurus Warriors are neither dim-witted nor simple, their minds are narrowly focused on battle alone. Saurus Warriors are spawned with knowledge on how to fight, and instinctively know combat)
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Longevity Users
Category:Empathic Manipulation Users
Category:Fear Users
Category:Non-Physical Interaction Users
Category:Bodily Weaponry Users
Category:Damage Reduction Users
Category:Instinctive Action Users
Category:Reactive Power Level Users
Category:Reactive Evolution Users
Category:Accelerated Development Users
Category:Statistics Amplification Users
Category:Mind Users
Category:Status Effect Users
Category:Rage Users
Category:Berserkers
Category:Power Nullification Users
Category:Warhammer Fantasy
Category:Characters
Category:Fantasy Characters