Death Reward System

= Introduction =
The Death Reward System was added on November 12th, 2021, during the Halloween Event of 2021, as a way for players to earn rewards upon death based on survival stats, such as food and water consumed, duration of survival, etc. The greater the survival stat score, the greater the rewards (which can include Tokens).
As legacy and recode modes both exist and are still playable, it is imperative to keep both variants of the system.
= Legacy =
On legacy mode, killing other creatures does not influence the score AT ALL. It is not meant to do so.
A bug in the game made the "Time Alive" not work for some players and makes it display 0m 0s.
The survival stat-based scores and rewards are as follows:
Score	Rewards
D 	None
C 	5 Shooms
B 	Appearance Change Token 10 Shooms
A 	Appearance Change TokenPartial Growth Token 20 Shooms
S 	Revive Tokenx2 Appearance Change TokenPartial Growth Token 50 Shooms
Here are a few ways to increase your chances of getting better scores:
* Speedy, fast-growing, low-tier omnivore male glider/flier/all terrain creatures are the best to quickly gain max death reward score:
** As an omnivore, you can eat every food source.
** Eat rotten meat to lower your water levels, and then drink. If full, use a food storage to empty your stomach. Try to get past 300-400 water drank and food eaten.
** When you feel like it, glide Sonaria for very long distances to rapidly cover that point. Lower tiers tend to be faster so in that regard being a lower tier will generally help you reach travel constraints faster.
** Being such a low tier means the time constraint is lower than any other high tiers. Still, we recommend at least 20-30 minutes of being alive (or at least reaching adulthood) to maximize results, albeit it doesn't affect score as much.
== Gallery ==
SAni.png|left|S Score and Rewards (Spanish)
AScore.png|A Score and Rewards
BScore.png|B Score and Rewards
File:C-score.png|C Score and Rewards
DScore.png|D Score and Rewards
Category:Gameplay
= Recode =
The system was extensively reworked upon the release of the recode, players can now see what their exact score is rather than just a letter grade, and new rewards and ways to earn points were added.
Missions completed and biomes visited also count towards this system. To clarify, while General and Combat stats are saved, at 27th September not all of them count for the system, with the exception of growth stages, biomes travelled, time played, missions completed, distance travelled and PvP kills.
Stats that affect death score and the points they award:
Stat 	Points awarded
Time Survived 	1 per 3 minutes 30 seconds
Growth Stages 	7.5
Missions Completed 	4
Biomes Visited 	3
Kills (Tier 1/Tiny) 	1
Kills (Tier 2/Small) 	2
Kills (Tier 3/Medium) 	3
Kills (Tier 4/Large) 	5
Kills (Tier 5/Enormous)	8
The survival stat-based scores and rewards are as follows:
Score 	Rewards
50 Points 	Random Trial Creature Token
100 Points 	Appearance Change Token
150 Points 	Partial Growth Token
250 Points 	25 Shooms
350 Points 	Max Growth Token
500 Points 	50 Shooms
750 Points 	Revive Token
1,200 Points	Death Gacha Token
== Death Rewards Calculator ==
The Death Points Calculator is a calculator made by User:PawnDive, to instantly calculate Death Reward points, which is available on the wiki as a directly-embedded tool. This calculator provides input spaces for all ways to accumulate points, allowing users to see point contributions from individual parts and the total amount.
== Tips ==
Here are a few ways to increase your chances of getting better scores:
* When a Survival Boost symbol appears to the left of your screen (a skull and bones symbol with a green up arrow), hunger and thirst depletion get reduced by 20%, which helps with travelling distances without needing to replenish your reserves (nowadays the movement points for the death rewards are disabled so while that aspect will not count anymore, at least it still allows for faster travel between biomes).
** However, its 20% lower hunger/thirst depletion may be detrimental for some missions regarding eating food and drinking water fast enough if eating and drinking are not done in a certain way.
* Since there's a mission consisting of a creature needing to bite 5 other creatures, naturally those creatures with more aggressive tendencies will perform that task a bit faster... but not as fast as a creature just performing blitzkrieg attacks to get the bites needed; or using breaths, which work for the same task.
* More related advice can be found at the missions page, Combat page and Main World (Sonaria).
==Gallery==
Attempt1AtGettingDeathGachaToken.png|Example of Death Rewards in Recode
MaxRewardsGettingDeathGachaToken.png|Obtaining max score, 1st November 2023
Category:Gameplay
Category:Legacy Gameplay