Judge Attack Preparation Guide

This is the sister guide to the Attack Preparation Guide, and is meant for Judges. Here you'll find step by step instructions on how to carry out a successful Event. So, here goes:
==Before you Begin==
Before starting to get involved with judging a scene, judges must ensure that in no way, shape or form, that their character(s) will be involved with the scene at all. Doing so could potentially result in a conflict of interest. You will also want to ensure that you have enough time to commit to the +event before starting. For the average +event, expect to spend at least two hours coordinating the event, another two hours sorting out temps before the event begins and ensuring you have enough people, and however long the +event takes to run. It is strongly suggested that you involve at least one other judge when you get involved, in case you cannot be around for the event or parts of it's preparation.
==The Plan==
When you are approached by the attacker and defender, the first thing you need to assess how many ships/armies are being brought and how many +Temps they will need. As a Judge, you will be required to make judgements if players cannot agree on a certain point. What you do not need to do is moderate every modicum portion of the Event that is taking place. Instead, you must simply be aware of what each party is doing. Also assess what their goals are, and make a brief outline of what will be occuring.
==The Coordinating==
As stated above, let the players schedule the Events. Make sure to check that they are not scheduling it over top another +event. Remind both players to organize their Fleets before the event is due to begin. This has taken upwards of a couple of hours in the past, so be prepared. This is the most important part of planning an event that can make or break the +event so pay close attention to coordinating things between both sides.
==Final Prep==
* Acquire a list of people who wish to temp from the attacker and defender. Ensure that you have a list of what each will require at least two hours prior to a scene, if not sooner. 
* One hour before the +Event is due to begin, ask on <Public> or ask a Wizard to @Wall for you, stating what you need for temps. Make a list and assign +temps as required. (See: +help +temps)
* You will need to observe the scene and make judgments on things that players cannot agree on. 
* In the scene, you are there to help, and occasionally direct, but not to control. Encourage player cooperation.
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The Player's Attack Preparation Guide is this guide's twin. Refer to it for more information.
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This page was approved by T on June 12, 2008.
Category:Guides