Adrenaline Rush

In a stressful situation, your GM will tell you that you have entered a state of Adrenaline Rush. Your character can continue to fight even after his damage level has increased to the point where he may be unconscious or even dead. Also, any feats of Strength he may attempt and any damage he may cause are increased by one rank of success. When he is no longer in the dangerous situation which initiated the effect, the effect wears off, and at that time he instantly suffers all effects of his injuries. Note that the physical results of the damage done to the character will still occur, such as limbs being broken or cut off, and as a result the limbs will be unusable, but the character will be able to shrug off the pain and continue on. A good GM should try to regulate the use of this characteristic to once either per day of game time or per play session.
15 points
Category:Advantages