Unit Attack

Category:Units
ATK is one of the fundamental stats of a unit that determines is the base of the Unit Damage formula. Supplementary it is used by the game engine to calculate the strength and impact of various skills, most notably of Healing effects.
It should not be confused with Hero Attack which is calculated independently in most situations. Also, War Machines have an independent calculation for their attributes.
Every unit has an innate base attack speed that can further be improved or debilitated.
Note: Whenever a unit's skill description specifies a percentage amount of damage without any explicit base, that percentage is based on and scales with the unit's ATK.
=ATK vs. Unit Damage=
ATK is represented by a flat value that directly get translated into damage (or heal). This makes it the absolute base of the damage formula unlike all other modifiers that are ultimately percentages.
In contrast, Unit Damage is a percentage modifier that gets applied to the ATK value.
While increasing both is essential to improve a unit's damage it is difficult to tell in a vacuum whether one is better than the other (especially since comparing percentages to flat values is like comparing apples with pears).
=Self Effects=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Weapons==
=Bestow Effects=
==Unit Skills==
==Awakening Skills==
==Hero Abilities==
==Spells==
==Artifacts==
==Adjutant==
==Weapons==
=Decrease Effects=
==Unit Skills==
==Awakening Skills==
==Weapons==
==Spells==
==Artifacts==