Signals

Signals are icons shown on the HUD that can guide the player to the source which is usually important story locations. Signals can be enabled and disabled using the PDA's Beacon Manager. Their colors can also be customized, with the choice of color limited to blue, green, orange, red, and yellow.
The Lifepod 5 signal is received as soon as the game starts. The vehicle signals appear at the location of any built vehicle. The Signals that point towards Destroyed Lifepods are obtained from the radio, while others can be retrieved from data terminals on the Aurora and within Alien Bases. Signals that lead to Degasi Seabases can be downloaded from certain abandoned PDAs.
==Player Signals==
===Deployable===
	Signal Name 	Location 	Information
	Beacon 	The position of a Beacon. 	Displays the location of a Beacon placed by the player. The name can be customized by interacting with the beacon.
	Camera Drone	The position of a Camera Drone.	Displays the location of a Camera Drone
===Vehicles===
	Signal Name	Location 	Information
	Cyclops 	The position of the player's Cyclops submarine. 	Displays the location of a Cyclops. The name of the ping can be customized by changing the submarine's name.
	Prawn Suit 	The position of the player's Prawn Suit. 	Displays the location of a Prawn Suit. The name of the ping can be customized by changing the Prawn Suit's name at a Vehicle Upgrade Console.
	Neptune 1 	The position of the player's Neptune Escape Rocket.	Displays the location of a Neptune Escape Rocket. The ping's name can be customized by changing the rocket's name in the interface on the Launch Platform, provided the rocket is fully constructed.
	Seamoth 	The position of the player's Seamoth. 	Displays the location of a Seamoth. The name of the ping can be customized by changing the Seamoth's name at a Vehicle Upgrade Console.
===Other===
	Signal Name 	Location 	Information
	Lifepod 	Lifepod 5. 	Displays the location of Lifepod 5, the lifepod the player starts in.
	Scanner Room	The position of a Scanner Room.	Displays the location of a Scanner Room. The ping is only visible while controlling a Camera Drone, and therefore the color cannot be changed via the beacon manager in the PDA, so the icon uses the default blue color.
==Story-based Signals==
===Abandoned Lifepods===
	Signal Name 	Co-ordinates (some of these are approximate)	Information
	Lifepod 2 (Blood Kelp Zone) 	-489 -500 1328 	CTO Yu sunk 500m before abandoning the pod.
	Lifepod 3 (Safe Shallows) 	-21 -18 410 	Crew reported their seaglide damaged.
	Lifepod 4 (Crash Zone) 	705 -4 161 	Radiation suit recommended before attempting rescue/salvage.
	Lifepod 6 (Grassy Plateaus) 	362 -109 305 	Crew requested assistance surviving radiation.
	Lifepod 7 (Crag Field) 	-64 -179 -1048 	Aurora crewmember requested assistance.
	Lifepod 12 (Bulb Zone) 	1117 -268 568 	Sunk beyond 250m.
	Lifepod 13 (Mushroom Forest) 	-919 -177 508 	Carrying high priority passenger's remains.
	Lifepod 17 (Grassy Plateaus) 	-510 -91 -45 	Crash landed near the seamoth bay, hull giving way.
	Lifepod 19 (Deep Sparse Reef)	-808 -298 -873 	Second Officer Keen's last broadcast location.
===Dry Land===
	Signal Name 	Co-ordinates	Location
	Aurora Rendezvous Point (Dry Land)	-706 2 -1098	Floating Island
	Sunbeam Landing Site 	291 3 1098 	Mountain Island (Time-limited)
===Degasi===
	Signal Name 	Co-ordinates 	Location
	Proposed Degasi Habitat (250m)	90 -264 -371 	Jellyshroom Cave (Note: This one can duplicate, as two PDAs provide this signal)
	Proposed Degasi Habitat (500m)	-647 -508 -948	Deep Grand Reef
==Gallery==
Signal.png|The old Signal icon found in the inventory
Signal Ping.png|The current generic Signal icon
==Trivia==
*All other Signal icons in the game are defaulted to a white shade. This, however, is not the case for the Scanner Room signal icon, which is a shade of blue and cannot be changed.
*Signals, when first implemented, had no icon on the hud. They instead were pulsing white points.
*Signals were originally held in the inventory as items and simply had a placeholder model of a bright white "X" while in the game world. The location indicator was only visible if the Signal item corresponding to it was equipped in one of the two "tech" slots on the Paperdoll UI,
fr:Signaux
Category:Aurora
Category:Story