Ultimate New Era

“After his reincarnation, the user of Crystallius Britunus lost his old Tube and spent his first few years powerless until another volatile experiment, involving a Verse Stone, granted him even greater power. Ultimate New Era is an unfathomable Tube with universal powers, and the realization of his past true desires, yet it sometimes still bears resemblance to his old self’s abilities.”
- Ingame description of the Ultimate New Era
Ultimate New Era is a Level SS Will Tube present in Tube Wars. It is obtained by using the Universal Rebirth Button as a Half-God while alone in any region of the main map, while at Grand Deity Rank or higher. The Universal Rebirth Button can be crafted using the Crystal Beauty Button, 1 Green Verse Stone, and 10 Ultradivine Essence. The Crystal Beauty Button is normally used to unlock Crystallius Britunus, Green Verse Stones are a very rare drop from MAX difficulty bosses and events, and Ultradivine Essence can only be obtained from events. You also have an extremely rare chance to obtain it by pulling in the Golden Arm Chair.
This Tube relies on two major advantages: Speed and stun. It is a high-speed, unstoppable powerhouse with lots of ways to evade or nullify attacks, prevent enemies from attacking or escaping, and stack attack upon attack until victory is secured. Its attacks are built to be hard to dodge and cause chaos wherever and whenever they’re used, trapping all enemies involved in bright explosive heck. If that’s the kind of stuff you like, this Tube’s got everything you need.
==Strengths & Weaknesses==
Strengths	Weaknesses
*Extremely high energy, stamina and speed
*Great maneuverability and evasive potential
*Lots of stuns, slowdowns and teleports, making it hard for enemies to escape
*Can inflict more damage and cause more chaos by absorbing energy
*Almost all projectiles, making this a great zoner
*Abundance of explosions, splash and chain damage	
*Most moves lock the user in place or otherwise leave them vulnerable to flanks or punishment
*Can be fragile when compared to other SS Rank Tubes
*Not much close range defense
*High skill floor
==Background Info==
Ultimate New Era is the Tube of IIRuvy Reborn, the reincarnation of IIRuvy due to the reset of the Alpha Timeline. While most things remained the same after the reset, some things changed. He grew up to be a much different person than his old self, and the event that led to said old self discovering his powers never happened; rather, a fate-changing event turned him into a universe-creating teen powerhouse whose power is stated to be undeserved for the absolute most part. Far exceeding the strength of his previous incarnation, this IIRuvy uses his incredible power for only his own desires, rather than managing the universe like the scribe supposed to have the power is supposed to, making him known as a ‘misfit’ amongst the multiverse’s other top lifeforms. In his first outburst, he was quite problematic, and even if he can be controlled, everyone is advised to be cautious around him, for he doesn’t care much about what others think or want.
IIRuvy Reborn was introduced in Tube Wars; specifically in the Reality 568970 scrolls that offer information about the characters originating from this reality. Here, it is stated that he was captured by a group of scientists who obtained access to their universe’s Verse Stone as a guinea pig for an experiment involving the stone, intending to test how the human body reacted to its limitless energy. What happened was beyond anything the multiverse could’ve prepared for; A melding gas released to further stimulate a reaction exploded the moment the stone made contact with him, riddling his body with ultradivine radiation. Just like that, he held within him the unbelievable power of the entire multiverse, and was able to escape his takers and seek out his own destiny. Thrilled and amazed by his newfound capabilities, he eventually figured out how to create entire universes with great ease, and began to experiment with it, leading the multiverse to overfill quickly. The Legendscribe and Manaka’s travel crew, having arrived there to deal with the threat of Cerebon, took notice of the problem and had to force him to stop and slow down, making him understand that someone of his kind of power should take responsibility for their actions instead of abusing it all the time. Since then, he’s mostly gotten it, although he is still a generally unnerving and annoying character.
The user naturally has a bright, green eye glow. The Tube around the wielder’s arm resembles a triple helix of narrow, bright Paris green light beams around their right arm, with tiny white runic writing written along them, and both their arms sparking with light blue electricity and lime green particle effects. The front end, at the wrist, opens up, carrying a green vortex within. When summoned, the user gains a 7-stud aura resembling a green-tinted universe around them, as well as a black & green portal behind their back, 3 rhombus-shaped crystals floating on each side of them, resembling wings, and a trail from their left eye. 
==Basic Attacks & Skills==
===Passive: Energy Absorption===
When not using any moves (Except melee and blocking), the user will take 80% less damage from any attacks of the following Attributes: Pure Energy, Electricity, Plasma, Light, Moonlight, Magic, Hot Magic, Cold Magic, Radiation, Water, Chemical, Oxygen, Hydrogen, Neon, Nebula, Stardust, Antimatter, and Matter. Taking damage from these attacks will add 1% to the user’s Energy Absorption meter (Visible below their stamina bar) per every 3 damage taken. When attacking, a certain total amount of absorbed energy (How much exactly depends on the move) is deducted from the bar to empower the move, making it more effective. If their meter is not at the maximum percentage a move can take, it will drain the entire bar and how much more powerful it gets depends on how much absorbed energy was used.
===LMB (Before Lv. 1275): Punch/Kick===
User cycles between 6 very quick, close range punches and kicks, each dealing 53 → 61 Energy Heat damage (61 → 69 on critical hits). Has a 35% chance of shocking the opponent, stunning them for 1 second.
===LMB (After Lv. 1275): Proton Hit===
User cycles between eight very quick, close range punches with their fists engulfed in the energy orbs they’re carrying, each dealing 64 → 78 Energy damage (72 → 86 on critical hits), then finishes by slamming the orbs together, creating a 10-stud radius explosion that deals 70 → 84 Energy damage (78 → 92 on critical hits) and knocks enemies away, stunning them for 2 seconds. This final attack can also be used by holding their click. Can consume a maximum of 2% absorbed energy per use, increasing damage dealt by 2 per 1% absorbed energy.
===RMB: Atomic Blast/Electric Frenzy/Altercation===
User cycles between the following moves upon click: 
*Throws an energy sphere from each hand (With a split second gap between shots), each detonating in a 15-stud radius explosion on impact or after traveling for 2 seconds and dealing 35 → 45 Energy damage (43 → 53 on critical hits) whilst slowing enemies down by 70% for 1 second (Does not stack). At Grade 2 (Level 1350), the spheres travel much faster and slow down targets by 80% and for 1.5 seconds, and at Grade 3 (Level 1500), the spheres grow bigger right before they are thrown, making their explosions 50% bigger and slowing down targets by 90% and for 2 seconds. Can consume a maximum of 2% absorbed energy per use, increasing damage dealt by 2 and slowdown effect by 5% per 1% absorbed energy.
*Locks in place and raises their hands up, sparking with green energy, then fires a total of 9 small proton projectiles that zip around within a 30-stud radius around them at insane speeds in various directions, dealing 4 → 6 Energy damage (12 → 14 on critical hits) 10 times per second to all enemies caught in this zone. After one second, the protons will come to a stop in a swarm above the user, then fly towards where they’re targeting at high speeds, exploding on impact and dealing 4 → 6 Energy Heat damage (12 → 14 on critical hits) per shot. Can consume a maximum of 5% absorbed energy per use, increasing damage dealt per hit by 0.25 per 1% absorbed energy.
*Puts their hands forward and fires a maximum of 10 proton projectiles in rapid succession (It takes roughly a second to fire them all), each causing a sparking, 16-stud diameter explosion on impact and dealing 8 → 10 Energy Heat damage (16 → 18 on critical hits). The amount of shots fired is increased to 15 at Grade 2 (Level 1400), then to 20 at Grade 3 (Level 1800). Can consume a maximum of 5% absorbed energy per use, increasing the damage dealt per shot by 0.4 per 1% absorbed energy.
===Q: Charged Barricade===
Trademark Technique. When blocking an attack, the attacker takes 20 → 34 Energy Heat thorns damage (Incapable of critical hits), which is also inflicted onto every enemy within 10 studs of the attacker.
===Q (Block Broken) (After Lv. 1275): Atom Overblow===
User’s two energy spheres explode in a 20-stud radius explosion, dealing 80 → 88 Energy damage (88 → 96 on critical hits) and pushing enemies back a slight bit with hitstun. Can consume a maximum of 10% absorbed energy per use, increasing the damage dealt by 1 per 1% absorbed energy. If the block-breaking attack is within an absorbable Attribute, the user will gain 10% absorbed energy instead of losing some.
===Double WASD (When locking onto a player if Dimensions From Dust is unlocked): Dream & Hello===
User disappears, leaving a brief dimensional rift behind, and reappears roughly 30 studs short distance away from the player they’re locked onto, reducing the world to a starry plane for both them and the player for a second as they reappear. For other players nearby, the user remains invisible until this plane disappears, re-emerging through another rift. If used within the 30-stud radius, the user will teleport farther away from the player instead, and won't place them in the starry plane either. After happening once, it cannot happen again for 15 seconds. Can also be used while flying.
===Double Spacebar: Flying===
User ascends off the ground and can fly around slightly faster than their ground sprinting speed when fly sprinting. Hold Ctrl to fly sprint, or double-press W, A, S or D to dash fly sprint. Hold the spacebar to rise higher, and Shift to descend downwards.
==Not a Mortal Anymore==
Not a Mortal Anymore is Ultimate New Era’s first Special. It allows the user to create, manipulate and absorb energies and atoms, zapping and then disintegrating everything the energy touches, as well as use telekinesis.
===1: Electron Detonation===
User locks in place, creates an electron orb in each hand (If below Lv. 1275) in a slight diagonal arm pose, then throws their arms in the opposite directions they’re pointed, throwing the orbs in those directions. The orbs will then curve and fire at quickly-increasing speeds in a spiraling motion at the user’s target, creating 60-stud diameter explosions on impact that each deal 42 → 50 Energy damage (50 → 58 on critical hits) and stun enemies for 1 second. At Grade 2 (Level 1500), each explosion will launch 4 lobbing mini-protons into the air in random directions, creating 20-stud diameter column explosions that deal 26 → 34 Energy damage (34 → 42 on critical hits). Can consume a maximum of 25% absorbed energy per use, increasing the damage dealt by each explosion by 1.5 and stun duration by 0.1 second per 1% absorbed energy. {Cast Time: 0.5 sec. | CD: 7 sec. | Energy Cost: 60} 
===2: Electromagnetic Decimation===
User creates a transparent, 10-stud diameter burst of energy where they click; when holding their click, they can drag the cast location around until it activates upon release, or after 1.5 seconds. If an enemy was hit by the burst, the user will lock in place, lift them high into the air in a transparent force field, then point at them, causing a total of 10 electron orbs to appear all around the victim and bombard them before they are dropped to the ground, dealing 10 → 15 Energy Heat damage (18 → 23 on critical hits) and disabling all their moves for 2 seconds afterward. The amount of orbs summoned is increased to 20 at Grade 2 (Level 1800). Can consume a maximum of 30% absorbed energy per use, increasing the damage dealt by each orb by 0.5 and silencing effect duration by 0.1 second per 1% absorbed energy. {Cast Time: 0.4 sec. | CD: 10 sec. | Energy Cost: 90} 
===3: Rampaging Ion Leap===
User performs a frontflip leap forward high into the air, stopping in midair before firing a total of 10 electricity bolts at random locations within a 35-stud radius (The bolts do not all fire simultaneously), each dealing 10 → 16 Energy Heat damage (18 → 24 on critical hits), stunning enemies for 2 seconds, and causing a large boulder fo erupt from the ground and levitate above it, dealing an additional 15 → 21 Solid damage (23 → 29 on critical hits) and knocking enemies into the air. While this happens, the user charges up energy using two energy spheres for a second, then fires a small, yet long-range and instant-travel energy beam at their target for 1.5 seconds before dropping down to the ground, dealing 55 → 65 Energy damage per ¼ of a second (63 → 73 on critical hits) and trapping enemies in the beam before launching them away with a 3-second knock stun. The beam also shoots an electricity bolt at each boulder, making them explode for 150 → 170 Solid damage each (158 → 178 on critical hits). If used while in the air, high enough off the ground, the user will not perform the frontflip leap, decreasing the cast time of the move. Can consume a maximum of 45% absorbed energy per use, adding an additional electricity bolt per every 5% absorbed energy. {Cast Time: 0.5 sec. | CD: 12 sec. | Energy Cost: 95} 
===Z: Energy Magnet===
Requires Level 1400 to use. User levitates a little bit upwards with their semi-bent arms held out to their sides, their back bent backwards, and their knee raises, surrounding themself in a force field of energy that begins drawing tiny particles towards itself. After a second, the user gains 10% absorbed energy. The move can be held to keep the move active for a maximum of 6 seconds, increasing the amount of absorbed energy gained by 5% per additional second charged. At Grade 2 (Level 1800), they can charge the move for a maximum of 10 seconds, gaining 7% more absorbed energy per additional second charged. Any attacks of absorbable Attributes that hit the user while using this move will deal no damage and add 2% absorbed energy per every 2 damage it would’ve dealt instead. {Cast Time: 1 sec. | CD: 10 sec. | Energy Cost: 35 (+5 per second charged)} 
===4: Protonic Energy===
Requires Level 1400 to use. User jumps up into the air, locks in place, and summons 10 proton balls that will revolve around them, firing beams of electricity at their target for 1.5 seconds, dealing 16 Energy Heat damage per ¼ of a second (24 on critical hits) to enemies touching the beams and slowing them down by 70% for 2 seconds (Does not stack). Once all proton balls have finished firing, the user will launch them towards where they’re targeting, each exploding on impact, dealing 32 Energy damage (40 on critical hits) and knocking enemies away into the air with a 2.5-second stun before the user drops back to the ground. Grade 2 (Level 2000), the number of proton balls is increased to 15. Can consume a maximum of 50% absorbed energy per use, increasing the damage dealt by each beam and proton ball by 2 and slowdown percentage by 6% per 10% absorbed energy. {Cast Time: 0.75 sec. | CD: 11 sec. | Energy Cost: 80} 
===5: Omega Atom Burst===
Requires Level 1800 and 1% absorbed energy to use. Locking in place and rising into the air, user begins radiating energy, then surrounds themself in a giant, 50-stud diameter energy sphere with 6 smaller ones orbiting in an atom-like fashion. Inside the sphere, they will proceed to charge wherever they’re targeting at breakneck speed, slowing down drastically when making contact with an enemy and dealing 5 Energy Heat damage to them per ⅕ of a second (Incapable of critical hits), as well as stunning them. 3 seconds after making contact with an enemy (Or if they go for 5 seconds without doing so), the sphere self-destructs in a 100-stud diameter explosion that deals 500 Energy damage (Incapable of critical hits) and sends all enemies caught within 50 studs of the user flying far away with a 10-second stun. The sphere additionally acts as a barrier and will protect the user from all damage and negative effects, and any enemies who are within 10 studs of a small orb will receive 10 Energy Heat damage per tick (18 on critical hits) and be stunned for 2 seconds (Does not stack). Will consume all absorbed energy upon use, increasing the size of the sphere by 1 stud per 5% absorbed energy. If consuming more than 50% absorbed energy, an additional two small orbs are created, then two more per every additional 10% consumed. {Cast Time: 1.5 sec. | CD: 120 sec. | Energy Cost: 250}
==Dimensions From Dust==
Dimensions From Dust is Ultimate New Era’s second Special. It allows the user to create worlds within others' dreams and rip open portals to them, trapping them inside their own dreams or entering them themself.
===6: Subconscious Ambush===
User crosses their arms while zooming into 1st Person; showing up on their screen is a reticle which targets whatever enemy the cursor hovers over. After 5 seconds (Or once the key is pressed again), if the target isn’t blocking by then, the user disappears via dimensional rift and jumps out of another rift that appears on the target’s head, freezing them in place before the user begins bombarding them 10 small, explosive orbs over one second, each dealing 9 → 11 Blood damage (17 → 19 on critical hits) and boosting the user very slightly into the air from recoil. At Grade 2 (Level 1400), the user throws 15 orbs in 1.5 seconds, and the range in which the move will work is increased. Can consume a maximum of 35% absorbed energy per use, adding one more orb per 5% absorbed energy. Players will know they’ve been targeted when their screen gains a translucent black sheet. {Cast Time: 0.5 sec. | CD: 7 sec. | Energy Cost: 45}
===X: Eternal Mist===
Must be locked onto an enemy to use. Targeted enemy experiences a heavy black fog effect for 6 seconds, restricting their vision to only a 12-stud radius around them. The radius in which the enemy can see is decreased to 8-studs, and the duration is increased to 10 seconds at Grade 2 (Level 1650). {CD: 35 sec. | Energy Cost: 75}
===C: Explosive Dream===
User creates a large, 60-stud diameter explosion where their cursor or lock target is, dealing no damage or effects and serving rather to startle enemies rather than attack them. The explosion resembles the ones created by Electron Detonation. {CD: 10 sec. | Energy Cost: 25}
===V: Worldscape===
Requires Level 1500 to use. User opens up an interface that appears on their screen, containing pictures of four different dream worlds. Clicking one makes the interface disappear and transports all players and non-boss entities within a 100-stud radius (As well as anyone they are locked onto) into the selected dream world for a varying amount of time, or until the move is used again. Each one is a flat void with a different backdrop and different effects on the entities inside. While the user always spawns in the center, all captured entities are put in random locations around them. If holding the key instead of clicking once, they will exclusively transport the entity they are locking onto and leave everyone else. They can cancel the skill when selecting by clicking the X button at the top right corner of the interface. Below are the dream worlds that can be chosen from. {Cast Time: 0.75 sec. | CD: 70 sec. | Energy Cost: 150}
*Empty Dream: A blank white void with no effect on anyone inside. Lasts for 60 seconds maximum.
*Deadly Dream: A burning hellscape with a menacing purple sky, which deals 10 Energy Heat damage per tick to enemies (Can deal 240 damage in total) and blocks all their healing. Lasts for 15 seconds maximum.
*Soothing Dream: A light green, misty plane with a rippling water ‘floor’, which heals the user and their allies for 5 per tick (Can heal 150 damage in total), increases all their healing by 25%, reduces the damage they take by 50%. Lasts for 15 seconds maximum.
*Hopeless Dream: A dark, gloomy world with constant torrential rain, which reduces enemies; vision to a 10-stud radius around them and disables their flight and all their Special attacks and skills. Lasts for 10 seconds maximum.
*Cosmic Dream (Unlocked at Level 2000): A starry plane resembling space, increasing the user and their allies’ damage and defense by 50% and reduces enemies’ damage and defense by 50%. Lasts for 20 seconds maximum.
==Enigmatic New World==
Enigmatic New World is Ultimate New Era’s third Special. It allows the user to create universes with their own customization until they have their own multiverse. It involves power over creation and atoms.
===B: Cosmic Root===
User grows a plant stem around their right arm and extends it at projectile-speed towards their target. When hitting an entity, the stem wraps around them and grows a flower, which blooms and shoves them into a rift in its center. This teleports the target to wherever the user’s mouse cursor is, stunning them for a second as the plant disappears if it’s an enemy. If hitting a solid surface, it will grow a similar, though larger flower where hit, which stays around for 20 seconds. Anyone who goes near it will be sucked into the rift in the flower’s center and teleported to the original casting location. Holding the key allows the user to charge the move for a maximum of 2 seconds, increasing the maximum range and how fast the stem travels. Can consume a maximum of 20% absorbed energy per use, causing affected enemies to take 10 Alternative damage per 1% absorbed energy. {CD: 10 sec. | Energy Cost: 60}
===7: Rage Strike===
User locks in place, levitates a bit into the air, creating a miniature universe in their hands, then shoots a starry, long-range, 5-stud diameter energy beam from the mini-universe that follows their cursor for 1.5 seconds, dealing 5 → 9 Alternative damage per ⅙ of a second (13 → 17 on critical hits) and stunning them for 1 second within the first half-second. When the beam fades and the user can move again, another, similar beam shoots up into the sky from the last place the beam touched, raining a total of 10 additional beams from the sky in random locations within a 35-stud radius after a split second delay, each creating a 20-stud explosion on impact and dealing 65 → 71 Alternative damage (73 → 79 on critical hits). At Grade 2 (Level 1275), the amount of beams called is increased to 15 within a 45-stud radius, and the user can move in any horizontal direction while firing the beam; at Grade 3 (Level 1650), the number of beams increases to 20 within a 50-stud radius, and the beam lasts for 2 seconds. Can consume a maximum of 35% absorbed energy per use, increasing the size of all the beams by 2 studs per 5% absorbed energy. {Cast Time: 0.75 sec. | CD: 10 sec. | Energy Cost: 80}
===8: Universal Aerial Shower===
User summons 5 small stars in each hand as they lift them up by their sides, then transforms into a tiny, bright particle, allowing them to fly in any direction pointed in at very high speed. After being in this state for 5 seconds, or when they press the key again while in the state, they will transform back to normal, hovering in the air with 10 miniature universes above them, which they then fire at their target before being able to move again. Each universe results in a 20-stud diameter explosion on impact, dealing 12 → 14 Alternative damage per shot (20 → 22 on critical hits) and launching enemies away into the air with a 2.5 second stun. The number of universes created increases to 14 at Grade 2 (Level 1350), then to 18 at Grade 3 (Level 1650); each Grade also increases how long the user can travel as a particle by 1 second, as well as the speed in which they can travel by 15%. The user is mostly invincible as a particle, but will be forced to turn back if caught in a Mega Skill. Can consume a maximum of 30% absorbed energy per use, increases the size and spread of the universes by 2 studs per 5% absorbed energy. {Cast Time: 0.6 sec. | CD: 9 sec. | Energy Cost: 65}
===N: Outer Space Sentry===
Requires Level 1400 to use. User channels energy into the sky, which comes back down where their cursor is and forms into a miniature universe (About 5 studs in diameter), which will float on the spot it formed in for a maximum of 20 seconds. If an enemy comes within 35 studs of it, it will teleport near them, shake unstably, and then home in on them, exploding on impact and dealing 25 Alternative damage (33 on critical hits) while also lobbing a bright particle into the air in a random direction around the explosion. Upon impact, this particle grows a large vine from the ground it landed upon, which will fire a constant beam of energy at any enemy that comes within 40 studs of it, dealing 3 Energy damage over time (11 on critical hits), until it disappears after 12 seconds. The user can hold their click for an additional half-second to spawn an additional universe, able to spawn up to 5 at a time. When the click is released or the maximum number of universes is reached, they will all appear in a somewhat spaced-out cluster where their cursor last was. While any universe is present, the user will gain 1% absorbed energy per 2 seconds, which increases by 1 per active universe. The maximum number of universes they can spawn is increased to 7 at Grade 2 (Level 1650), then to 10 at Grade 3 (Level 2000)— Additionally at Grade 3, the universes’ and vines’ detection radius are increased by 10 studs. All players can see the circle of transparent energy around the user’s cursor that indicates where the universes will spawn. Can consume a maximum of 8% absorbed energy per universe created, increasing the size of each universe by 2 studs and detection radius by 5 studs per 2% absorbed energy. {Cast Time: 0.2 sec. (Uncharged) | CD: 15 sec | Energy Cost (Per Universe Created): 50}
===9: The Greatest Power In The Omniverse!===
Requires Level 2000 to use. The user gains a 15-stud radius, flaring energy aura before firing a massive, 50-stud diameter energy beam that persists for a second and can travel a maximum distance of 150 studs, dealing 20 Energy damage 5 times (Incapable of critical hits) and pulling all enemies caught to the center of the beam. By the time the beam stops, all affected enemies are stunned. The user then jumps into the air and summons a huge universe-resembling spinning saw blade (Roughly 40 studs in width) which they hold above their head with both hands, then turn onto its edge and throw down the direction they fired the beam. The disk carries enemies it hits along with it, dealing 25 Alternative damage per ¼ second to them (Incapable of critical hits), cutting through anything else in its path, and traveling at high-speed for roughly the same distance covered by the beam, slowing down as it reaches the end of its course before eventually breaking into a 110-stud diameter explosion that sends the enemies (As well as any that are caught in the blast) flying far away into the air and dealing a final 250 Alternative damage (Incapable of critical hits). The entire attack can deal a total of 650 damage, and the user is completely invincible for the entire duration of the attack; any attacks that hit them will only contribute to their absorbed energy meter. The user drops and can move freely, as well as use other moves, right after throwing the saw. Will consume all absorbed energy upon use, increasing the size and range of the beam, the width of the saw, and the size of the explosion by 1 stud per 5% absorbed energy. When consuming more than 50% absorbed energy, any enemies within 30 studs of the saw will be electrocuted for 5 Energy Heat damage over time, and the range increases by 2 studs per additional 5% absorbed energy. {Cast Time: 1 sec. | CD: 125 sec. | Energy Cost: 350}
==Tips and Strategies==
*Once Level 1275 is reached, the user carries two bright green, beach ball-sized energy orbs under their armpits, which upgrade some of their attacks. When destroyed, the orbs are replaced after a second.
*Eternal Mist can be mistaken for one of Devouring Gluttony’s Mega Skills, causing victims to panic. Use this to your advantage.
*To maximize the potential of this Tube, try to soak up as much absorbed energy as you can before attacking when going up against Tubes with absorbable Attributes. If you can’t, try repeatedly using Energy Magnet until you have full absorbed energy before engaging an enemy.
*Use Outer Space Sentry how you want to; it can both collect absorbed energy for you and attack enemies, but you have to choose one.
*Enemies who are fast enough can outfly the universes of Outer Space Sentry; they will dissipate harmlessly if flying for 5 seconds. Because of that, when dealing with fast opponents, make sure you stun them before using this move offensively.
**With this in mind, these enemies can ruin your attempts to gather absorbed energy, so be careful.
*Users of Fool’s Face can make Explosive Dream’s explosion real, causing it to deal 42 → 50 Energy damage (50 → 58 on critical hits) and stun enemies for 1 second.
*The Greatest Power In The Omniverse! can be interrupted before it happens if the user is stunned or hit by a melee attack before firing the beam, so make sure you are at least at mid range before you use it.
*It is a good idea to swap between locking and unlocking, as many moves are better used while not locking.
*Beware of close-range fighters with high speed and good maneuverability. Controlling your opponent is everything with this Tube.
==Link to Original Doc.==
View Original Doc. to see color palette:
https://docs.google.com/document/d/1aA0QGMLMRYTdkeDif-DfUvYQ8p1dFXcG-JR-fANYe4U/edit?usp=sharing
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