Super Smash Bros. Elementals/Classic Mode

The following lists the several Classic Mode routes in Super Smash Bros. Elementals. Like Ultimate, every character has their own predetermined set of opponents, most of which revolve around a certain theme, and each character's path is also given a name. Midway through the mode, the player will attempt one of three extra modes. Additionally, cutscenes play before and after rounds, giving each route some narrative. At the end of the mode, the player will battle a boss determined by the character selected.
==Types of battles==
===Regular Stage===
The six normal stages of each route are regular Smash 1v1, 2v2 and Free-For-All battles where all enemy fighters must be defeated to proceed. Some variations include Giant Battles, where at least one opponent is giant, and Horde Battles, where at least eight enemies are fought three at a time. When playing with two players, the 1v1 battles are replaced with 2v1v1 battles against two copies of the same opponent.
===Break the Targets===
===Board the Platforms===
===Race to the Finish===
This style is one of three choices for the fourth stage of each route, and returns for the first time (name-wise) since Melee. The format, however, is identical to the Classic Mode of Ultimate. The player must outrun a void of darkness that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increase the player's score, some behind breakable blocks and bomb blocks that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to Trophy Rush. At the end of the stage, a cannon blasts the player into a portal that ends Race to the Finish.
===Rival Battles===
All fighters now face a predetermined fight against another character from the roster, where the player fights them just before their route's boss and defeat them in order to move on. In each route, their opponent would be fought on their home stage and have a song each affiliated with them, and also have a special cutscene play before the battle. In the instance where their rival is not available (i.e. DLC fighters), their cutscene with that character would not play and the player would instead battle a random character.
===Boss===
Most fighters face a predetermined boss fight at the end of their route, where the player must deplete the boss's HP in order to defeat them. The most common boss is Master Hand on Final Destination, with Crazy Hand joining if the fight is entered at intensity 7.0 or above, similarly to previous games.
Several characters replace Master Hand and Crazy Hand with either ???, and certain others may feature Crazy Hand with Master Hand regardless of intensity, feature Master Hand only with no possibility of an appearance from Crazy Hand, reverse Crazy Hand and Master Hand's roles, or be on an Ω form of another stage. Additionally, there are a few instances where another fighter is part of the final round:
Boss	Fighter Routes	Fighter Routes	Total
 	 	 	
==Classic Mode Battles==
?????? 	?????? 	?????? 	??????
Round 1 	Opponents???	Opponents???	
Round 2 	Opponents???	Opponents???	
Round 3 	Opponents???	Opponents???	
Bonus Game	Bonus Game 	Bonus Game 	Bonus Game
Round 4 	Opponents???	Opponents???	
Round 5 	Opponents???	Opponents???	
Round 6 	Opponents???	Opponents???	
Boss 	Opponents???	Opponents???	
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Category:Super Smash Bros. Elementals
Category:Classic Modes