A-120

==Description==
A-120 is the ninth entity you will encounter throughout your journey within the A-Section, and within ROOMS: Low Detailed as a whole. More information about A-120 will be presented in the following sections below.
==Appearance==
A-120 appears to be a yellow scribble-like face with one eye and a wide V shaped mouth. Inside of the eye appears to be an fan type shape with a small neon dot in the center, which spins clockwise as if it were to be a fan at a fast pace. A-120's mouth also appears to have arrows on each end. Notably, A-120 has very smooth electric particles that rotate around said entity, which makes it seem as if it were electrified or had an electric charge. It also has static particles which extend out more, which further expands into the idea that A-120 is electrified. This appearance could be a reference to the Interminable Rooms entity of the same name.
==Behavior==
<tabber>
|-|New/Old=
When A-120 spawns, it will make it's presence by emitting a series of five beeps, followed by singular yellow bits coming up out of the floor. Once A-120 finishes all the beeps, it will rise out of the floor via portal, following this sequence, it will make a loud voice sound and light up the room with his yellow glow. After A-120 finishes this sequence, it will idle in the room for around 5-10 seconds before making another screeching noise. After A-120 screeches, it will spawn a random entity within the A-Section. A-120's eye will also extend out, making it seem like the eye has opened, along with it's light fading out into darkness. After a few seconds, A-120 will make a loud rumbly noise, along with it disappearing and emitting a series of particles that implies it's spawning an entity. After the rumbling finishes, A-120 will then explode, leaving behind a gory explosion noise, thus despawning.
|-|Oldest=
When A-120 spawns, it will make a really loud sound. After a few seconds, it will arrive to the current room from beyond the current room's door. Once A-120 has arrived in the current room, he will begin to check every locker within the room, similar to A-105. A-120 will then proceed to kill any player(s) it finds, either in close proximity or in a locker. Once A-120 
finishes checking all the lockers in the current room, it will rush to spawn at fast speeds through a portal at A-000. Once it reaches A-000, it will then go through the portal and despawn, along with the portal itself shortly after.
This mechanic is real, it can be found within this video: https://www.youtube.com/watch?v=Ci5klfF3b04
</tabber>
==Notes==
*A-120 can spawn the following entities (Note: this is not finished yet):
A-1
C-1
1-A
SN-1
A-25 (very rarely spawns C-25)
A-45(Rarely spawns C-45)
A-60
C-60 A-75A-105A-150
A-185(Rare)A-200A-225A-275A-300
== Strategies & Tips ==
* A-120is harmless itself, but it will always spawn an entity once it has despawned, so its important to pay attention to what entity it spawned before hiding, because A-120 wont tell you what entity it spawns.
** Glee can tell you what entity A-120 spawned, but it can only tell you if that entity is one of its friends.
* If your screen turns green, A-105has been spawned. Don't hide in the gray lockers once it spawns.
* If you hear either A-200 or CV-300 spawn, you should NOT hide under tables.
* A-185may be difficult to hear once it spawns because of A-120's loud despawn sound, so if A-120 spawns something, make sure to listen to its ambience as it may be A-185.
** Keep in mind that A-185checks blue lockers, so don't hide in them.
* A-60and A-75can easily close the distance quickly, so if you hear any of their sounds, hide immediately.
==Trivia== 
*A-120is the first entity to spawn other entities.
*A-120 is the second entity in the game in the A-Section that can't directly kill the player, utilizing other entities, the first being Happyman .
*A-120 used to check lockers in the old version of the game, coming out of a portal at the metal door of the lobby. This has been changed to him coming out of the floor.
*A-120 is mostly always in every A-Section entity's page, due to A-120 being able to spawn any A-Section entity. This excludes Happyman 's variants, however.
* A-120 can sometimes stay still and not spawn any entity at all, this is most likely a bug however. (This bug has most likely been fixed though.)
*A-120's spawn sound is actually GW-122 's voice, but pitched down and highly distorted.
*Previously, the chances of A-120 appearing were higher, but then an update lowered A-120's chances of spawning.
*Its behavior might be a reference to A-300 from Interminable Rooms.
*When A-120 summons an entity, that entity will immediately make their respective sound cue after A-120 has made a loud squeal.
*A-120 is the only entity to use a spritesheet instead of separate images.
*If A-120 had a C-Variant, he would have a checkmark for his eye. This was confirmed by Bugggs.
**This C-Variant would most likely spawn 2 entities instead of 1.
*A-120 can spawn entities before you even reached their door. Prime examples are A-275and A-300since they are usually spawned before their doors when A-120 spawns them.
*A-120 has never been seen spawning itself.
===Images===
File:New A-120 (First Screenshot).png|New A-120 in a room.
File:A 120.png|Ditto, but in a different room.
File:A-120ProperCloseupNew.png|Old A-120 as seen by a player.
File:A-120 rooms.jpg|Old A-120 seen next to Old A-185 .
File:The musician and the loud class kid.webp|Old A-120 next to Old A-250 in a room.
File:Png (33).png|Oldest A-120 close up.
File:Old A-120 Checking a locker and seen with a dead player.png|Oldest A-120 checking a locker with a player getting killed by him.
File:RobloxScreenShot20230526 181844052.png|Old/Older A-120 close up.
===Extra===
File:portal.png|New A-120's portal.
File:A-120Spawn.gif|New A-120's spawn animation.
File:entity.gif|New A-120's animation when spawning an entity.
File:DIE.gif|New A-120's despawn animation.
===Frames & Animations===
File:A-120 FRAME1.png|New Frame 1.
File:A-120 FRAME2.png|New Frame 2.
File:A-120 FRAME3.png|New Frame 3.
File:A-120 FRAME4.png|New Frame 4.
File:A-120 Recreated.gif|A somewhat accurate new A-120 idle animation.
File:A-120 Img.png|Ditto, but accurate image.
File:Face120-1.png|Old Frame 1.
File:Face120-2.png|Old Frame 2.
File:Face120-3.png|Old Frame 3.
File:Face120-4.png|Old Frame 4.
File:A-120.idle.gif|A somewhat accurate old A-120 idle animation.
File:Scribbly1.png|Oldest A-120's first frame.
File:Scribbly2.png|Oldest A-120's second frame.
File:Scribbly3.png|Oldest A-120's third frame.
File:Scribbly4.png|Oldest A-120's fourth frame.
===Templates===
File:A-120 stub.png|Current image of A-120' in the Stub template.
File:Old Stub-120.png|Old image of A-120 in the Stub template.
Category:Entity spawner
Category:Approximation Entities
Category:Scribbled entities
Category:Entities
Category:One-eyed Entities
Category:Yellow
Category:Loud Warning
Category:Smile
Category:Entities that don't spawn in the lobby