Report 1260

Report #1260
Skillset: Astrology Skill: Meteor
 Org: Illuminati Status: Completed May 2015
Furies' Decision:
We will investigate Meteor's damage and make sure it is reaching appropriate
values.
Problem: Meteor sucks due to the new overhaul re-scaling, please improve back to
status quo at least.
[A: 0 R: 0] Solution #1: Re-scale meteor's damage back to status quo in order
 to account for the new resistances post-overhaul
[A: 0 R: 0] Solution #2: Change the effect of spheres on meteor damage to be
 %-hp based. EX: add 15-20% of victim's max hp per
 sphere when meteor is cast
[A: 0 R: 0] Solution #3: Solution 1 or 2, plus make full spheres instakill the
 victim too.
Player Comments:
---[Lerad on 5/10 @ 13:45 writes]:
Ensuring it is at status quo first, and then justifying buffs by increasing
damage (or even changing the mechanics of how it works) in the new overhaul
context with proper arguments for it, is probably the best way to go. Support
solution 1.
---[Ushaara on 5/10 @ 16:09 writes]:
Agree with Lerad, Solution #1.
---[Vivet on 5/11 @ 02:39 writes]:
The new re-scaling seems kind of buggy still at the moment. I think it might be
difficult to make solid suggestions for increases without a lot of context, and
2 might end up being a nerf on targets that aren't warriors/drunk dwarves. I
could get behind full spheres = IK regardless, though.
---[Celina on 5/27 @ 14:58 writes]:
Solution 1. Though I support solution 3 just on its own merits. Meteor is balls
against tanky people.