J.A.X.

J.A.X. can only be obtained through the "Augmenter" Event.
* Being a constant source of that does not exhaust, J.A.X. finds use in many Ironclad self-harm related builds and Silent -related builds. However, the Defect does not have enough direct damage cards to make the HP loss worth it in most cases, though it does have some incredible synergy with the cards and .
== Interactions ==
* reduces all HP loss to 1, including from J.A.X..
* Runic Cube: Whenever you play J.A.X., draw 1 card.
* : Each time you use J.A.X., decreases cost by 1.
* : Useful for regenerating HP lost through J.A.X.
* , , : Significantly benefit from .
* : Is triggered every time J.A.X. is used, furthering the gain.
* : Each damage is increased by 2 for each J.A.X. used. Since are easily created in multiples, this adds up quickly.
== Trivia ==
* The card's name is a play on words referring to "getting jacked", as in getting buff.
==Update History==
*Weekly Patch 39: We Meet Again!
**JAX card buffed. No longer exhausts.
*Weekly Patch 21: Channel Lightning
**J.A.X. Dealer event's cost of J.A.X. updated 100 -> 77 Gold.
*Weekly Patch 8: Ooh Shiny!
**Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards.
**J.A.X.+. 2 -> 3 Strength gain.