Logos action

Logos actions are abilities in Final Fantasy XIV. They are a form of duty action that can only be used within Eureka Pyros and Eureka Hydatos. Players can equip up to 2 logos actions, which can grant players a variety of capabilities not normally available to their discipline to the point of drastically changing their gameplay role—a tank with the appropriate actions may act as the party healer for example, or vice versa.
==Obtaining logos actions==
Mnemes	Success rate
1 	100%
2 	100%
3 	100%
4 	70%
5 	50%
6 	30%
Logos actions are created by combining mnemes in the logos manipulator. Mnemes are found within logograms, which can be acquired throughout Pyros and Hydatos by defeating enemies, completing FATEs, or finding treasure coffers. Players can combine up to three mnemes in manipulator to create an action, which will then be stored in the Logos Action Window. A created action can then be set as a duty action for use throughout the area. Most actions have limited uses, and once exhausted players must recreate them with new mnemes. Any actions set as a duty action will also be lost upon exiting Eureka.
Once players have progressed the storyline of Eureka Pyros enough, they will unlock a second array in the logos manipulator. Using this second array can allow players to create two logos actions at once. These actions will then be stored together as a pair for up to six stored actions. Players can then set a pair as duty actions, increasing their versatility within Eureka. However, trying to combine 4 or more mnemes has an increasing chance of failure.
Initially, up to three Logos Action sets can be stored in the window at a time, but the amount of available slots can be expanded to six in Hydatos by obtaining rare items known as aethertight flasks via Happi Bunni chests and handing them to the Expedition Alchemist. 
Logograms
Logogram	Sources 	Potential mnemes
 	Sprites of equal or higher levelBronze Happy Bunny Coffers 	
 	Level 41 Thunderstorm SpritesBronze Happy Bunny Coffers30+ chain bonus 	
 	Silver Happy Bunny Coffers 	
 	Gold Happy Bunny Coffers 	
 	Gold Happy Bunny Coffers 	
 	Heat-warped lockboxes 	
 	Level 43 Ember Sprite AdaptationsLevel 46 Thunderstorm Sprite AdaptationsAshkin Adaptations 	
 	Level 52 Snowstorm Sprite AdaptationsLevel 54 Thunderstorm Sprite AdaptationsLevel 55 Typhoon Sprite Adaptations	
 	Any enemies that spawn FATEs30+ chain bonus 	
Mneme combinations
Mneme 1	Mneme 2	Mneme 3	Result
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==Logos actions==
Ability	Availability 	Type 	Cast 	Recast 	Uses 	Range 	Area
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases magic damage dealt by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 40%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 3,000 and maximum HP by 50%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases defense by 1,800 and maximum HP by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases maximum MP by 50% and healing magic potency by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 20%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases evasion by 25% while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases damage dealt by 30% while reducing magic defense by 60%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action.
 	 	Ability 	Instant 	10s 	1 	— 	—
 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m 	Increases maximum HP by 10% and accuracy by 30%.Additional Effect: Grants a 70% chance of automatic revival upon KODuration: 180m
 	 	Spell 	2.5s 	2.5s 	— 	30y 	—
 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m 	Increases the physical defense of target by 1,000.Duration: 30m
 	 	Spell 	2.5s 	2.5s 	— 	30y 	—
 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m 	Increases the magic defense of target by 1,000.Duration: 30m
 	 	Spell 	5s 	5m 	30 	30y 	—
 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success. 	KOs target. The less the target's HP, the greater the chance of success.
 	 	Ability 	Instant 	2.5s 	99 	— 	—
 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills. 	Grants a stack of Boost, up to a maximum of 16.Boost Bonus: Increases potency of next weaponskill by 30% per stackDuration: 30sShares a recast timer with all weaponskills.
 	 	Spell 	2.5s 	2.5s 	99 	30y 	—
 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s 	Afflicts target with Paralysis.Duration: 60s
 	 	Spell 	2.5s 	2.5s 	99 	30y 	6y radius
 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s 	Afflicts target and all neaby sic enemies with Paralysis.Duration: 60s
 	 	Ability 	Instant 	90s 	20 	— 	—
 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s 	Greatly increases movement speed.Duration: 10s
 	 	Ability 	Instant 	90s 	50 	— 	—
 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s 	Increases evasion by 15%.Duration: 45s
 	 	Weaponskill 	Instant 	2.5s 	50 	25y 	—
 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s 	Delivers a ranged attack with a potency of 100.Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%Duration: 60s
 	 	Ability 	Instant 	300s 	3 	— 	20y radius
 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. 	Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self.
 	 	Spell 	2.5s 	2.5s 	— 	30y 	—
 	Removes one beneficial status from target. 	Removes one beneficial status from target. 	Removes one beneficial status from target. 	Removes one beneficial status from target. 	Removes one beneficial status from target. 	Removes one beneficial status from target. 	Removes one beneficial status from target.
 	 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s 	Delivers an attack with a potency of 100.Additional Effect: Reduces target's evasionDuration: 60s
 	(except s) 	Ability 	Instant 	15s 	50 	— 	—
 	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.	Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight.Cannot be executed while in combat.Effect ends upon use of any action other than Sprint, or upon reuse.
 	 	Ability 	Instant 	5s 	99 	25y 	—
 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound. 	Rush to a target's side.Unable to cast if bound.
 	 	Ability 	Instant 	5s 	99 	— 	—
 	Jump 10 yalms back from current position. Cannot be executed while bound. 	 	 	 	 	 	
 	 	Ability 	Instant 	30s 	50 	25y 	—
 	Stuns target.Duration: 8s 	 	 	 	 	 	
 	 	Ability 	Instant 	60s 	30 	— 	—
 	Converts a portion of damage dealt into HP.Duration: 45s 	 	 	 	 	 	
 	 	Ability 	Instant 	30s 	50 	— 	—
 	Instantly restores 50% of maximum HP and MP. 	 	 	 	 	 	
 	 	Ability 	Instant 	30s 	50 	3y 	—
 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s 	Delivers an attack with a potency of 300.Can only be executed immediately after evading an attack.Additional Effect: Slow +20%Duration: 30s
 	 	Ability 	Instant 	90s 	50 	— 	—
 	Shortens recast time for next ability used by 50%.Duration: 15s 	 	 	 	 	 	
 	 	Spell 	2s 	2.5s 	— 	30y 	—
 	Restores target's HP.Cure Potency: 9,000 	 	 	 	 	 	
 	 	Ability 	Instant 	5s 	50 	30y 	—
 	Restores target's HP.Cure Potency: 12,000 	 	 	 	 	 	
 	 	Spell 	2s 	2.5s 	99 	30y 	—
 	Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.Duration: 30s 	 	 	 	 	 	
 	 	Spell 	2s 	2.5s 	50 	30y 	15y radius
 	Restores HP of target and all party members nearby target.Cure Potency: 9,000 	 	 	 	 	 	
 	 	Spell 	Instant 	2.5s 	99 	30y 	—
 	Grants Regen to target.Cure Potency: 2,500Duration: 21s 	 	 	 	 	 	
 	 	Spell 	1s 	2.5s 	— 	30y 	—
 	Removes a single detrimental effect from target. 	 	 	 	 	 	
 	 	Ability 	Instant 	20s 	— 	25y 	—
 	Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation.Duration: 15s 	 	 	 	 	 	
 	 	Spell 	3s 	2.5s 	99 	30y 	—
 	Resurrects target to a weakened state. 	 	 	 	 	 	
 	 	Spell 	2.5s 	2.5s 	99 	30y 	—
 	Increases target's damage dealt by 10%.Duration: 300s 	 	 	 	 	 	
 	 	Ability 	Instant 	300s 	30 	— 	—
 	Reduces physical damage taken by 99%.Duration: 8s 	 	 	 	 	 	
 	 	Ability 	Instant 	300s 	30 	— 	—
 	Reduces magic damage taken by 99%.Duration: 8s 	 	 	 	 	 	
 	 	Spell 	Instant 	2.5s 	99 	30y 	—
 	Creates a magic-reflecting barrier around self or party member.Duration: 10s 	 	 	 	 	 	
 	 	Ability 	Instant 	45s 	30 	3y 	—
 	Delivers an attack with a potency of 1,000.Can only be executed when your HP is below 50%.Additional Effect: Restores an amount of own HP proportional to damage dealt 	 	 	 	 	 	
 	 	Spell 	3s 	2.5s 	99 	— 	20y radius
 	Increases the amount of magia aether regenerated over time by self and nearby party members.Duration: 30s 	 	 	 	 	 	
 	 	Spell 	2.5s 	2.5s 	99 	25y 	—
 	Deals unaspected damage with a potency of 200.Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25%Duration: 60s 	 	 	 	 	 	
 	 	Spell 	3s 	2.5s 	50 	25y 	12y radius
 	Deals unaspected damage with a potency of 150 to target and all enemies nearby it.Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25%Duration: 60s 	 	 	 	 	 	
 	 	Ability 	Instant 	90s 	10 	— 	—
 	Increases spell damage by 100% while increasing MP cost.Duration: 20s 	 	 	 	 	 	
 	 	Ability 	Instant 	90s 	10 	— 	—
 	Increases physical damage dealt while dealing damage to self over time.Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 1,200.Duration: 48s 	 	 	 	 	 	
 	 	Weaponskill 	Instant 	2.5s 	30 	25y 	—
 	Delivers a ranged attack with a potency of 80. Potency increases up to 1,000% the lower the target's HP.Generates significant enmity upon use. 	 	 	 	 	 	
 	 	Ability 	Instant 	3.5s 	99 	— 	15y radius
 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons. 	Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius.Only effective within dungeons.
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases magic damage dealt by 35% and magic defense by 1,000, while decreasing spell MP cost.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	 	 	 	 	 	
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases physical damage dealt by 40% and maximum HP by 15%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	 	 	 	 	 	
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases physical damage dealt by 25% and evasion by 25%.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	 	 	 	 	 	
 	 	Spell 	Instant 	10s 	3 	— 	—
 	Increases defense by 2,000.Grants one stack of HP Boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack.Cannot be used with other Wisdom abilities.Effect ends upon reuse or upon replacement of duty action. 	 	 	 	 	 	
 	 	Spell 	3s 	2.5s 	10 	30y 	—
 	Restores all of a KO'd target's HP.Cannot be executed if currently afflicted with Sacrifice.Additional Effect: Inflicts Sacrifice on selfDuration: 10s 	 	 	 	 	 	
==Gallery ==
Rejuvinate.png|Rejuvinate
Wisdom of the Martialist.png|Wisdom of the Martialist
Wisdom of the Aetherweaver.png|Wisdom of the Aetherweaver
Double Edge.png|Double Edge
Banish L.png|Banish
Smite logos action.png|Smite
Category:Logos actions in Final Fantasy XIV