Tigris & Euphrates/Temples

Here is some information about temples in Tigris & Euphrates:
Temples hold significant importance in various aspects of the game. Leaders must always be adjacent to temples, and all treasures begin the game placed on temples. Consequently, specific situations involving temples may arise, with the most common ones outlined below:
*During a revolt, a single temple can be utilized by multiple leaders.
*If a player uses a catastrophe tile to block a space containing a temple that is adjacent to a leader, and that leader is no longer adjacent to any temple, that leader is removed from the game board.
*When a temple is flipped facedown or replaced with the wonder tile (as described in the "Wonder Variant" on page 15), any leaders adjacent to that temple and no longer adjacent to any other temples are removed from the game board.
*When a player loses a war against a priest, they cannot remove temples from the game board if those temples either contain a treasure or are adjacent to leaders of any other color (king, trader, or farmer). The victor does not earn victory points for tiles remaining on the game board due to these exceptions.
*If a temple contains a treasure token (as explained in "Treasure Distribution" on page 12) and the active player wishes to use that tile to construct a monument or wonder, they temporarily remove the treasure token. Subsequently, they either place it back on the tile after flipping it facedown (for monuments) or position it on the cross-shaped wonder tile (for wonders). This treasure token remains in play, and other players can collect it according to the standard rules.
Category:Tigris & Euphrates