Shades (Greatswords)

are a missile infantry unit introduced in Total War: Warhammer II.
== Recruitment ==
* Unlocked with: House of Exiles or House of Exiles (Black Ark)
==Description==
The ancestors of the Shades once ruled Clar Karond but were betrayed and exiled by their peers. Now the outcast clans have become utterly at home in the wilderness of the Blackspine Mountains, moving as silently as ghosts through petrified forests and razor-sharp rocks. Their lives are vicious, even by the harsh standards of Dark Elves. Every day is a battle for survival with the dread beasts of the mountains; every night a gauntlet of drum-driven king-sacrifice and death duelling. The Shades' hardiness makes them valued additions to any raiding fleet, and many Dreadlords expend much wealth in enticing them to their cause. When the army attacks, the Shades infiltrate the enemy battleline. From this position, they can harass the foe with volleys of dark-fletched bolts, or strike out and slay war machine crews with glinting blades.
==Attributes==
* Missile Infantry
==Strategy==
Unfortunately, these shades require 2 turns to recruit whereas the other two variants of shades only require 1 turn to recruit. These ones will slightly outperform the dual weapon variant in melee, but overall campaign logistics may require more frequent use of dual weapon shades when recruiting on the move. Nonetheless, in terms of maximizing killing power in a 20-unit stack, these are the best that the Dark Elves have to offer. 
On campaign, aggressively seek the "Shadowdart" name of power (martial) on the lord you wish to command an army of shades, which gives them a shocking +35% range.
Category:Total War: Warhammer II units
Category:Dark Elves units
Category:Dark Elves missile infantry units