Sacrier/Agility

==Introduction==
===Characteristics===
Characteristic	1 for 2 	1 for 1	2 for 1	3 for 1	4 for 1	5 for 1	note
Vitality 	0 - ∞	- 	- 	- 	- 	- 	
==Class spells==
The class spells available to members of the Sacrier class are:
Sacrier class spells
Icon	Name 	Level	Element	Short description
 	Attraction 	0 	 	This spell allows the caster to force enemies to approach him when they are too far away.
 	Assault 	9 	Air 	Assault allows the caster to hit an enemy from a distance with Air-type damage.
 	Nimble Punishment	13 	 	This spell allows the caster to increase his agility each time he is attacked.
 	Transposition 	54 	 	The caster exchanges his position on the map with an ally's one.
 	Sacrifice 	31 	 	This spell allows to undergo damages on an ally's behalf.
 	Evasion 	3 	 	This spell allows the caster to make a dodge roll each time he/she is attacked.
 	Cooperation 	48 	 	This spell allows the caster to exchange his place with an enemy on the map.
 	Punishment 	60 	Neutral	The punishment inflicts Neutral-type damages to an enemy. The injuries depend on the life of the caster.
 	Moon Hammer 	0 	Air 	Moon Hammer is an elementary spell. Obtained by defeating Moon.
 	Dagger Skill 	0 	 	Global drop, can be bought, and your main cast at 101+
==Standard build==
Building an Agility Sacrier has become fairy common for the Sacrier in the game. Due to dodge lock, High Critical Hit rate, low cost AP Attacks(daggers), and even sometimes Long range spell/CC(Close Combat). 
===Build Summary===
Class: Sacrier 	Build: Agility
Damage build based on Air based spells and weapons	Damage build based on Air based spells and weapons
Main stats: Agility, Vitality 	Main stats: Agility, Vitality
Main spells: 	Main spells:
Lv. 101 Base Stats
STR: (scroll)
VIT: 1 - ∞
WIS: (scroll)
CHA: (scroll)
AGI: (scroll)
INT: (scroll)	Lv. 101 Spells
Assault 
Attraction 
Nimble Punishment 
Vital Punishment 
Punishment 
Dagger Skill 
Transposition 
Cooperation 
And choose between one of the following: 
Moon Hammer 
Swap 
Sacrifice
* 1-11 Assault This is your main attack at a lower level. Max ASAP (level 11)
* 11-21 Nimble Punishment This is your main buff. Max ASAP (level 21)
* 21-31 Attraction You'll use this to pull enemies or allies closer to you. If used right, this can be very useful. Level 4 is sufficient, but I used level 5. If you decide that level 4 is enough, save your points
* 31-41 Swap On level one, swap can be used a max of one time. I leveled it to two, and eventually to three. It can be very helpful at times. Level as you see fit, but i recommend at least level two.
* 41-51 At level 42, you get Vital Punishment. This is extremely good to max. In player versus monster, you will gain the same amount of HP as the damage taken. In player versus player, you will gain half of the damage in HP. 
* 51-61 Punishment When you have higher or lower HP, this spell does almost no damage. However, the closer you are to 50% HP, the more damage will be dealt.
* 61-71 Dagger Skill you can also go Bow skill with Hidsad Bow but at future levels (101+) you will need to forget these points and go back to Dagger skill. Though there are some good bows for Agi+Bow Sacs.
* 81-91 Sacrifice or Transposition
* 91-101 Moon Hammer, though if you can't get it you may want to save spell points for lvl 6 Weapon Skill.
* 101+ Raise Assault, Nimble and Dagger Skill to lvl 6 asap. Attraction only if you have spare points/diamonds. Moon Hammer is a must, as well as getting Cawwot and Leek Pie for buffing. Transposition and Cooperation just need 4 cooldown at lvl 5, so damn nice for team combos.
===Equipment===
* lvl 1-30 = Young Adventurer Set
* 30-40 = Toady set with and at lv 40 mad tofu cloak
* lvl 40-50 = Eachure Hat, Mad Tofu Cloak, White Scaraleaf Set if you can't afford something better. Wind kwak parts will fill in for the open spots you got left (boots, ring, amulet and maybe sword?)
* ~~ I think I disagree, I've made my own custom set, and it's pretty good. 300-ish Agi, without Air bwak and level 50.The only downside to my set is that it costs 700kk for the one I have, or close to that, anyway. Set includes: Toady, 70 Agi. Eurfolles Daggers, 1MP. Ring Dikuloos, 43 Agi. Croboots, 30 Agi, +11% dmg. Coco Blop Belt, 31 Agi. Mad Tofu Cloak, 98 Agi, 1MP. Kam Assutra Amulet, +1 AP. Wind Kwakring, 19 Agi, +10% damage. Overall, this is +21% damage, 291 agi (371 with maxed Air Bwak), 5MP, 7AP, and around 800 hp. ^^ PvP demon. 
* lvl 50-64 = Dagg'Onies, Coco Amublop, White Scararing, Soff Ring, Croboots, Chafeerce Belt ALL MAXED IN CRITICAL HIT, In this way, you will reach 1/2 crit on daggers.
* lvl 64-90 = Aerdala Set, if can't afford full set: Aerdala Belt, Aerdala Amulet/Kam Assutra Amulet, Hypnotic Deceitful Daggers, Turkoboots, Turkocape, Turkohat, Turkoring (Better if maged), Aerdala Wedding Ring or White Scararing or if you are using Agi Bwak then Wind Kwakring. If using Hypnotic dagger you might need Earth Kwakring and Wabbit-tooth Amulet.Royal Coco Blop Set is the better choice for lvl 80+, because it gives a lot of agi, crit, vit, and wisd, and it doesn't fill hat or cape. (if using turko and xelor ammy royal gobball sword is nice) (wyot just adding in that I use full turko with Aerdala Amulet and Aerdala Wedding Ring and Aerdala Daggers with The Xerbo 8 ap and about 200 agility without buffing also if you get shield more agility but once lvl 70 I will go royal gobball sword)
* If you have around 3 mil to spare, an awesome setup is Rags(Maxed crits), Aerdala Amulet, Aerdala Belt, Aerdala Wedding Ring, Aerdala Hat, Aerdala Geta (maxed crits), 80% air maged Blessdags (maxed crits), Solo's Ring (maxed crits), and an agility bow meow or Ebony dragoturkey. If you can't get everything perfect in crits (its hard to do) just wear a Chafeerce Belt. You Won't notice a huge difference in killing power.
*Of course, dagger skill is a must for this, and with this setup, you will be hitting up to 150 dmg per crit hit without a punishment. With the help of a friend using a gob sword and a feca with Truce/Immunity, you can boost your killing power up to nearly 300 dmg per hit. You'll be hitting harder than some 100+ chars at lvl 64!
* lvl 90-108 = Lutination Daggers, Chafeerce Belt (maged), Farle's Wedding Ring, Autumn Leaf, parts of Aerdala Set or Turko Set if can't afford Aerdala. Try to reach as much crits and HP as possible.
* lvl 108-12x = Black Rat Set (1/2 ch, may need a Gelano) or White Rat Set (Less wisdom, more strength, sword as weapon, 1 AP more). Or you might want try to get: Eachure Hat (aka Dantgoule), Mad Tofu Cloak, keep Autumn Leaf, Dragon Pig Necklace, Black Rat Belt, Aerdala Geta/Harry Boots, Gelano (maged with +crit), Dragon Pig Ring, Black Rat Daggers.
* lvl 13x = Solomonk, White Rat Cape, Dreggon Amulet, White Rat Belt/Black Rat Belt, Sandal Titude, Gelano+crit, Dragon Pig Ring, Ramougre's Setter
* lvl 143 = Solomonk, Moowolf Cloak, Dreggon Amulet, White Rat Belt ,Moowolf Boots ,Gelano +crit, Dragon Pig Ring, Dagger Sives ( you will have to scroll a bit of str for this to work nd you will need like 40-50 agi from bufs to get 1/2 ch but it really worths it hitting 150s minimum without any buff )
* lvl 148 = Solomonk, Cape Tenfuture, Amoolet,Parkinn Pan's Pikokowal Belt , Gelano +crit , Harry Boots, Dragon Pig Ring ( this set is really expensive so you might prefer to continue with the previous one)
===About pets===
If you are going pure agi, Agi Bwak may be the best option. You might prefer a mount that gives both vitality and agility, as Sacriers rely a lot on their vitality.
As for mounts, you may want to look at the Ebony and Ginger Dragoturkey or the Emerald and Ginger Dragoturkey.
==Experimental/Historical/Obsolete/Other builds==
* Sacrier/Agility/1
* Sacrier/Agility/2 
* Sacrier/Agility/3