Lifted

is a Status Effect caused by certain melee attacks that knocks enemies airborne and briefly suspends them in mid-air in a ragdolled state. Lifted enemies can be "juggled" with repeated procs, and certain equipment and abilities provide bonuses to Lifted enemies. Lifted procs last 1 second at base, increasing by 1 second for every Melee Combo tier, up to 12 seconds at 12x combo.
==Mechanics==
*Any attack that procs Lifted while an enemy is in a Lifted state will prematurely end the state and ragdolls the enemy.
**Any non-melee attack on an enemy in a Lifted state will also prematurely end it.
==Sources of Lifted==
*Most Melee Heavy Attacks.
*All Heavy Slam Attacks.
===Abilities===
===Miscellaneous===
Mausolon.png|link=Mausolon|Alt-Fire
TelosBoltace.png|link=Telos Boltace|Second hit of Stormpath
CrescentChargeMod.png|link=Crescent Charge|
ExodiaEpidemic.png|link=Exodia Epidemic|
==Effects That Benefit From Lifted Procs==
SaxumCarapaceMod.png|link=Saxum Carapace|
SaxumSpittleMod.png|link=Saxum Spittle|
SaxumThoraxMod.png|link=Saxum Thorax|
EnduringAfflictionMod.png|link=Enduring Affliction|
EnduringStrikeMod.png|link=Enduring Strike|
Cedo.png|link=Cedo| (counts towards Primary Fire's damage bonus)
Mausolon.png|link=Mausolon| (counts towards Primary Fire's damage bonus)
ExodiaValor.png|link=Exodia Valor|
ConditionOverloadMod.png|link=Condition Overload| (counts towards damage bonus)
GalvanizedAptitudeMod.png|link=Galvanized Aptitude| (counts towards damage bonus)
GalvanizedSavvyMod.png|link=Galvanized Savvy| (counts towards damage bonus)
GalvanizedShotMod.png|link=Galvanized Shot| (counts towards damage bonus)
RazorGyre130xWhite.png|link=Razor Gyre|
==Patch History==
Category:Update 26
Category:Status
Category:Melee 2.0