Stats

Stats refers to a major component of the roleplaying-game (RPG) aspect of Survivor RP. Each contestant in a season has a set of individualized stats, as determined by the player. The hosts then use these stats to determine their performance in challenges and other aspects of roleplay; the player themselves may interact with their stats for certain field skills and other RP interactions.
A contestant's stats are divided up into three categories: primary statistics, skills, and field skills. In the current system, there are five primary statistics with three skills each. Field skills are separate from the primary statistics. The primary statistics are Strength, Stamina, Agility, Dexterity, and Intelligence. Each season, a stat calculator is provided to distribute one's points evenly.
==Stat sheet==
The stat sheet is a unique art asset used in each season to display every contestants' stats. The stat sheet is utilized by both the host and players; for example, players must use their stat sheet to reference their stats and determine what placement in a tribal challenge would be best for them during the pre-merge phase. The hosts of a season are free to make their own unique art asset and template individualized for their setting, though an all-purpose stat sheet template (.psd file) is provided in the Survivor RP Hub for hosts to use.
The stat sheets are generally the first thing to be posted in a contestant's confessional channel in the season server, and are pinned for easy access. They are also reuploaded to this wiki as one method of viewing after a season's conclusion.
==History==
The stat system for Survivor RP has seen many changes throughout the series' history.
* For the first three seasons, (The Everglades, Romania, and Moon Islands), the stat system was largely rooted in GURPS. It had Strength, Stamina, Dexterity, Intelligence, and Size as primary statistics. Instead of sorting skills by primary statistic, they were classified by Easy, Average, and Hard skills.
** Easy skills: Climbing, Jumping, Sprinting, Striking, Throwing
** Average skills: Aim, Engineering, Hiking, Swimming
** Hard skills: Balance, Navigation, Puzzle Solving, Teamwork
** Field skills: Animal Handling, Area Knowledge, First Aid, Survival, Traps
* The fourth season, Nahanni, saw the first major changes to the stat system. It tied primary statistics and skills together for the first time, with skill rolls now taking both the stat and skill levels into account. This system was kept in place through to Greece.
** Strength skills: Melee, Throwing, Climbing
** Stamina skills: Perseverance, Sprinting, Traversing
** Dexterity skills: Leap, Accuracy, Acrobatics
** Intelligence skills: Focus, Perception, Logic
** Field skills changed to: Tracking, Foraging, Survival, Constitution, First Aid
* The seventh season, Wild West, renamed the Melee skill to Force. No changes were made for the subsequent season, Italy.
* The ninth season, Japan, utilized the one-time, season-specific Engineering and Sorcery skills, which were separate from both stat skills and field skills as their own category. This tied into the Science vs. Magic cast theme, as well as the season's shelter perk mechanics. Japan was also the first season to not use a Size stat, owing to it rarely coming into play.
* The tenth season, Black Forest, reintroduced the Size stat, and no further changes were made through to Sri Lanka.
* The thirteenth season, Siberia, renamed the Perseverance skill to Endurance. The Foraging field skill was temporarily replaced with Scavenging to fit with season-specific mechanics.
* The fourteenth season, Peru, saw another major change to the stat system. The primary statistic Dexterity was split into Dexterity and Agility. Additionally, the Traversing skill was replaced with Aquatics, and the First Aid field skill was temporarily removed. This system was kept in place through to Turkey.
** Dexterity skills: Reflex, Accuracy, Handiwork
** Agility skills: Leap, Balance, Acrobatics
* The nineteenth season, Camelot, renamed the Throwing skill to Ranged. The First Aid field skill returned under the name Medical; this name change flip-flopped back and forth in several subsequent seasons. This system was kept in place through to Hawaii.
* The twenty-second season, Roanoke, again removed the Size stat. This change was kept in place for the subsequent season, Gorgona.
* The twenty-fourth season, Tanzania, replaced the Climbing skill with Lifting. Additionally, the Size stat was reintroduced one last time.
* The twenty-fifth season, Mesoamerica, permanently removed the Size stat, making Tanzania its final appearance. This was the last and most recent major change to the stat system, and no changes were made through to Canary Islands.
* The thirty-fifth season, Shibuya, temporarily replaced the Aquatics skill with Willpower to fit the season's inner-city setting. In accordance with the season's one-off, season-specific mechanics, the Tracking, Foraging, and Survival fields skills were temporarily replaced with Warding, Investigating, and Exorcising.
==In other ORGs==
In Big Brother RP, stats are generally the same as the current Survivor system. However, field skills are not present. The same was also the case for The Mole and Oblivion Casino. Blood on the Clocktower does not use the stat system.
==Trivia==
* Though there is no benefit to going under 5 in a stat, it has been allowed before for the sake of character. The first player to go under 5 in a stat was Akko Kagari, who had 2 Intelligence.
* Intelligence is the only stat to have no skills changed since stats were first tied to skills in Nahanni, having always been tied to Focus, Perception, and Logic.
Category:Survivor RP