Armor Skills

Armor Skills are what define the type of armor a class can wear. In addition, wearing a full set of armor of the type intended for your class will grant a 5% increase of your primary attribute.
Armor specialization bonuses were added as passive skills in in an effort to discourage players from 'downgrading' and to encourage them to wear armor of the highest armor class possible. These passives were removed in , with the bonuses merged into each class's Armor Skills trait.
==List==
Class 	Armor type	Passive
Death knight	Plate 	Armor Skills (death knight)
Demon hunter	Leather 	Armor Skills (demon hunter)
Druid 	Leather 	Armor Skills (druid)
Evoker 	Mail 	Armor Skills (evoker)
Hunter 	Mail 	Armor Skills (hunter)
Mage 	Cloth 	Armor Skills (mage)
Monk 	Leather 	Armor Skills (monk)
Paladin 	Plate 	Armor Skills (paladin)
Priest 	Cloth 	Armor Skills (priest)
Rogue 	Leather 	Armor Skills (rogue)
Shaman 	Mail 	Armor Skills (shaman)
Warlock 	Cloth 	Armor Skills (warlock)
Warrior 	Plate 	Armor Skills (warrior)
===Original armor specializations===
Class 	Passive
Death knight	Plate Specialization (death knight)
Druid 	Leather Specialization (druid)
Hunter 	Mail Specialization (hunter)
Mage 	Wizardry (mage ability)
Monk 	Leather Specialization (monk)
Paladin 	Plate Specialization (paladin)
Priest 	Mysticism
Rogue 	Leather Specialization (rogue)
Shaman 	Mail Specialization (shaman)
Warlock 	Nethermancy
Warrior 	Plate Specialization (warrior)
Category:Formulas and game mechanics
Category:Passive abilities