BountyHunter (CaptainKirk28)

The vigilante drifts off to sleep after another long day. His slumber is peaceful and dreamless. Suddenly, he is jerked awake. A shadow fumbles around, and a blade flashes in the moonlight. He screams, waking up his family, seconds before the blade is plunged into his heart, killing him quickly. His son runs in, trying to save his father, but the only movement is the same shadow slipping out of the window. The young boy carries his father's body out to the meeting place of Salem, where the coroner can determine his role.
It is now 15 years later, and the son must now take on his own role. he chooses to be a vigilante like his father for his first time. On the third day, an enraged sheriff calls a member of the mafia. The town lynches the man in mob hysteria, and the coroner announces him a medium. From the outside, the son is traumatized at the savagery of the so-called good people. "I cannot work for the town," he thinks to himself as he returns to his house. "I must earn my living in some other way."
The next day, the same sheriff, or consigliere, as he is beginning to think, is accusing another man. The son slips him a note. Your target can be killed. I promise he will die. The price is one gold coin. The sheriff sends another back. Thank you. No one listens to me after I lynched the medium. You are a kind man. 1 gold coin is carefully folded inside.
As the sun sets, the son reviews the address of his target. He fashions a crude set of armor, and grabs his father's blunderbuss which killed so many evil men. But he doesn't care whether or not his target is evil. A Serial Killer attacks him, but cannot get through the armor. He sneaks up behind, and strangles his target, and heads back home, flipping his coin. Two more kills, he thinks, and I can make my father proud.
== Stats ==
Role Name: Bounty Hunter
Alignment: Neutral (Killing)
Abilities: Offer kills to clients, kill their preferred target
Attributes: Attack ignores night immunity. Client will not know identity of Bounty Hunter. Client can use normal ability along with choosing kill. Immune while killing
Goal: Get 3 kills, earning 3 coins. If you die after receiving a 3rd coin, you still win, unless you are lynched.
Notes:
* You have a day ability, offering a player a free kill.
* Your client has the option of turning your offer down.
* Your client gets to pick the target in addition to using their normal night ability.
* If your offer is refused, you cannot send another offer that day.
* Day 3 is the first day you can send an offer, and you cannot kill two nights in a row. This is to prevent randomly picking clients.
* If you reach your required 3 kills, you can keep on shooting.
* If your client selects an alert Veteran or the target of a Werewolf, you will die as if you are a SerialKiller.
* If your client does not select a target, a random one will be chosen.
* You are immune ONLY when killing for a client.
* You can see which target your client is selecting in real time, and talk with them. This might be a good way to communicate, as well.
== Abilities ==
Sun Icon: Select a client, during the day, to help. Only applicable after Night 2. Once per day only
Night Ability: None. Kill the night after a client, unless client is a killer.
== Strategy ==
* Try to wait until someone accuses another person. You are more likely to get an acceptance if the person is desperate
* Make sure your client is not a killer, including Vigilante.
* Accompany your offer with a whisper, trying to get an idea what you are getting yourself into. You might save yourself from wasting a request on an Executioner who needs to lynch his target.
* If the person your target accuses might be Veteran, do not make the ofer.
* Since BountyHunter wins with everyone, do not be afraid to reveal yourself.
* If you end up killing someone important, stay under the radar. You do not want to attract attention, and the mafia might kill you if they know that you killed one of them.
* If you have to select a random person because you are running out of time, try to pick someone active. If they are AFK, you lose your request for the day.
* Try to side with either the mafia or the town. If you do this, that team's members will vote with you, or at least not against you. If you side with a neutral killer, however, both teams combined might be able to vote you up.
== Achievements ==
Paid off: Kill for a member of the Mafia
Earning a Living: Kill 4 people in one game
Fight Fire with Fire: Kill an Arsonist
Not Biased: In one game, kill one person from each team.
No Newbie: Win 25 games as BountyHunter
Sniper: Win 10 games as BountyHunter
In the Crosshairs: Win 5 games as BountyHunter
Made it through: Win your first game as BountyHunter
(Note: I had trouble coming up with names for these achievements. Please feel free to make suggestions in the comments below.)
Category:Neutral
Category:Neutral Killing