Sword of the Wild Coast (Magic Sword)

This cursed two-handed sword was enchanted by a bitter wizard to expose the “true inner personalities that all warriors possess.” This weapon causes its owner to save vs. spell or become neutral evil and a lover of battle. Modifiers to the saving throw depend on the victim's class:
Paladin 	+6
Ranger 	+3
Fighter or thief	-3
If the saving throw fails, the wielder will always be looking for a fight and always fighting to the death. If he or she sees a fight or a drawn weapon, the urge to enter battle becomes over powering. Even the threat of combat causes the character to make a Wisdom check or immediately attack. The character can be released only by a remove curse spell. If a character dies while under the curse, the victim's psyche travels to the Outer Plane of Acheron, never to return.
Any character can attempt to wield this weapon, but one who is not neutral evil does not receive its +3 magical bonus. Also, a good aligned character takes 1d4 points of electrical damage per use.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons