Lark (Galactic Battle)

Lark () is a newcomer in Super Smash Bros. Galactic Battle. He is one of two representatives of the Pilotwings Series, and in his home series, is an aspiring pilot in training.
Lark is one of many fighters to be available for selection when starting a new game.
==Description==
Lark is one of the six select-able pilots from Pilotwings 64 and a member of one of the smallest weight classes in the game.
Along with the other five characters, Lark travels to Holiday Island in order to partake in a series of tests to become a high-class pilot.
Not much else is known about Lark's personality, however.
==Attributes==
==Moveset==
 	Name 	Description
Neutral attack 	N/A 	Lark begins with one large poke from the right wing of his Birdman suit. A swipe from the left wing, and a forced slam from both wings, very similar to Palutena’s side smash. This move can be infinitely held, with Lark rapidly “poking” his opponents with the tip of the wings, ending the wing slam.
Forward Tilt 	N/A 	A VERY large swipe with the left wing of his Birdman suit. Although able to destroy weak projectiles, it doesn't give much knockback.
Up Tilt 	N/A 	Performs an upwards triple kick with the Jumble Hopper spring shoes in the style of Pit and Sonic’s U-Tilts. The final kick does a lot more knockback, but just enough so that Lark can follow up with a multitude of aerial attacks.
Down Tilt 	N/A 	Lark sweeps the floor with his right wing. No knockback or wind box, but can be used rapidly and repeatedly to trip opponents.
Dash Attack 	N/A 	Lark rushes in with a big headbutt to his opponents, courtesy of his helmet. Does decent knockback, and can cause opponents to trip if sweet-spotted.
Forward Smash 	N/A 	Lark performs a grounded dive, sliding into any opponents in his path. Similar to his dash attack, but doesn’t travel as far, and does more knockback. Can KO at high enough percentages.
Up Smash 	N/A 	With the help of his Jumble Hopper spring boots, Lark hops upwards with so much force, that his helmet sends opponents flying straight upwards, allowing him to follow up with many aerial attacks.
Down Smash 	N/A 	Lark rapidly spins along the ground, similar to Princess Peach, but attacking with his right foot and left wing. Does a lot of damage, but the knockback will leave a bit to be desired. The most damaging of all his Smash Attacks, but has the least knockback.
Neutral Aerial 	N/A 	Lark performs a seriously rapid spin in the air, similar to Falco, but more damaging, and the knockback is almost non-existent, meaning he could follow up with some more aerials.
Forward Aerial 	N/A 	Lark spreads the wings of his Birdman suit extending them forward, rapidly jabbing at his opponents.
Back Aerial 	N/A 	Basically performs a “winged” version of Fox’s F-Air, but instead, the wings are directly behind him, rather than directing them diagonally like Fox’s feet when he performs his F-Air.
Up Aerial 	N/A 	Lark rapidly flaps the wings of his Birdman suit above him, doing multiple hits in a similar manner to R.O.B.’s U-Air. Has a windbox that goes a distance.
Down Aerial 	N/A 	Lark sends himself downwards, head-first. Can meteor smash at any frame, but only if the opponent is hit by the top of his head. The opponent will NOT be meteor smashed if they are hit by the side of Lark’s head or any other part of his body.
Grab 	N/A 	Lark grabs with one hand.
Pummel 	N/A 	Lark head-bangs the opponent with his helmet.
Forward Throw 	N/A 	Lark performs a Judo Throw, sending opponents flying headfirst.
Back Throw 	N/A 	Lark tosses the opponent over his head and behind him, backhand-punching the opponent away.
Up Throw 	N/A 	Lark tosses the opponent upwards, headbutting to send them further upward.
Down Throw 	N/A 	Lark tosses his opponent downwards, jumping high into the air, and then landing, performing a big body slam onto them. His pose while diving onto the opponent supposed to reference the Skydiving mini-game from Pilotwings 64.
Neutral Special	Parachute 	A parachute pops out from Lark's backpack. It can damage nearby opponents, and slow down Lark's falling speed, but cannot be used to grant extra jumping ability.
Side Special 	Toy Plane 	Lark quickly whips out a remote, and from above him, a toy plane flies around. The toy plane can drop small pellets when the A button is pressed and can be canceled when the B button is pressed. As long as the toy plane is still in activation, Lark will be left wide open for attack and will have no way to defend himself.
Up Special 	Rocket Belt	Unlike the item, this Rocket Belt cannot be used “infinitely” and instead bursts upwards with blazing speed, having greater knockback at takeoff. It is similar to Palutena’s Rocket Jump but travels much higher vertically. Sadly, this move has little to no horizontal recovery. if Lark were to damage anyone on the way up, he would score multiple hits, similar to Little Mac’s Rising Star recovery move.
Down Special 	Boost Ring 	When used, Lark places a floating ring in front of him which can be passed through to give him an instant momentum boost to dash into opponents, sending them flying from the collision. However, opponents can also go through this ring as well, which can be used to their advantage, rushing into other opponents (including Lark). Lark will take more knockback if used against him.
Final Smash 	Light Plane	A cutscene plays where Lark appears in the Silver Lightplane. He then jumps in while flying it towards any opponents caught within the attack. If successful, Lark will KO any opponents with high damage, while giving knockback towards those with lower damage percentages. Lark only has a 15 second time limit to pull off the move.
==Other Animations==
Animation 	Description
On-Screen Appearance 	Lark uses a parachute to float safely down to the ground.
Taunt 1 	Lark makes a funny face in whatever direction he’s facing, sticking his tongue out at his opposition, making a silly sound as he does so.
Taunt 2 	Lark takes off his helmet and blows on it, wiping the top and then straps it right back on.
Taunt 3 	Lark attempts to rapidly flap the wings of his Birdman suit, actually lifting himself off of the ground for about 3 seconds, he then gets tired and falls back down onto the ground, huffing and puffing from exhaustion.
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	
Victory Pose 1 	Lark jumps up high into the air happily shouting “Yahoo!!!”
Victory Pose 2 	Lark plays with the remote-controlled toy plane, before it loses power, and crashes onto his head, causing him to wince and rub in slight annoyance.
Victory Pose 3 	Lark basically performs his entrance animation from the start of a match, but this time, the parachute covers his whole body, and he can’t get out from under it.
==Role in The Elemental Labyrinth==
Lark was among the many fighters present at the ceremony being congratulated by Master Hand and Crazy Hand. Lark was present during the clash between Hearth, Floe, Master Hand, and Crazy Hand. During the clash between the six deities, Lark attempted to launch himself in a cannon towards the beams in an attempt to take on Boreas head-on, this proved fruitless as he crashed into Kiwi, who was attempting to escape the attacks by trying to hang-glide out of the chaos. Both Lark and Kiwi were vaporized instantly and placed under the control of Boreas.
==Role in Classic Mode==
Lark will appear as an opponent in the 3DS, Wii U, Ultimate, and Galactic Battle styles of Classic Mode. He can also appear as a random ally in all of the other variations of Classic Mode.
===Tailspin! A Pilot's Journey!===
Lark's Ultimate style Classic Mode is named, Tailspin! A Pilot's Journey!, and features Mecha-Hawk as the final boss. Lark's opponents are all characters that fly planes, spaceships or birds. All stages are also in either space or flying stages. His penultimate battle is against Kiwi before the bonus round. With the exception of the bonus round, Kiwi will appear as an ally in all battles.
Round	Opponent(s) 	Stage
1 	Fox, Falco, and Krystal 	Corneria
2 	Decidyue 	Pilotwings X
3 	Tails, and Mario* 	Emerald Hill Zone
4 	Captain Falcon, Black Shadow, Lily Flyer, and Kate Alen	Mute City Serial Gaps
5 	Dark Samus, Wolf, and Leon 	Venom
6 	Kiwi 	Pilotwings X
N/A 	Bonus Round 	N/A
Final	Mecha-Hawk 	Final Destination
*Mario wears his Pilot Alternate during battle.
==Alternate Costumes==
Image	Color	Notes
 	White	Lark's design from Pilotwings 64.
 	Blue 	Based on Goose from Pilotwings 64.
 	Navy 	Based on Hawk from Pilotwings 64.
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
==Fighter Spirits==
Lark's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lark in The Galactic Battle allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
LarkRenderBySuperSegaSonicSS.png|Lark's Fighter Spirit
LarkCasualRenderBySuperSegaSonicSS.png|Lark (Casual)
LarkGyrocopterPilotwings64.png|Gyrocopter
==Trivia==
*
Category:Fighters
Category:Pilotwings 64 Characters
Category:Super Smash Bros. Galactic Battle
Category:Heroes
Category:Males