Crafting

Crafting is a Skill for Outer Disciple, which governs the Speed as well as the Quality of Forging, Handcrafting, and Sewing Equipment. After Promotion to a Xiandao or Shendao Cultivator, the Crafting skill is partially transferred to the Artifact Crafting skill. After promotion to a Physical Cultivator, Crafting Skill Level determines the initial skill level of Comprehension. 
==Leveling==
The Crafting skill can be levelled up by an Outer Disciple performing one of the three Crafting Tasks: Forging, Handcrafting, and Sewing.
==Uses== 
*Improves performance while performing one of the three Crafting Tasks: Forging, Handcrafting, and Sewing.
==Crafting Speed==
The time taken to craft an item depends on the amount of work and the speed at which work is completed. 
The amount of work is the product of the:
*Item's base craft time (WorkToMake)
*Material speed multiplier (WorktoMakeRate)
The speed at which work is completed is the product of XiaWorld.ToilMakeItem.OnStepToil:
*A constant, 4
*the "Basic Work Efficiency" Difficulty SettingXiaWorld.Npc.GetWorkEfficiency(), equal to:
**Ordinary (Immortal Setting): 1
**Agile (Default setting): 1.5
**Very Quick: 2
*One of the following, depending on the specific crafting action, which also (if any) scale with Emotion Efficiency and Overall Work Efficiency:
**Medicine Craft Speed (DrugProductSpeed)
**Forging Speed (SmithingSpeed)
**Handicraft Speed (HandworkSpeed)
**Sewing Speed (TailoringSpeed)
**Stoneworking Speed (StoneWorkSpeed)
**None for Rituals (so no scaling either)
*The Feng Shui of the crafting buildingXiaWorld.GameDefine.BuildingFengshui2Efficiency: 
**0.75 at Very Ominous
**0.85 at Ominous
**0.95 at Slightly Ominous
**1.05 at Slightly Auspicious
**1.15 at Auspicious
**1.25 at Very Auspicious
Each second, the final work speed is deducted from the total work required, until the crafting is complete.
===Example===
A requires 50 base work. Making it out of has a material multiplier of 1.4, for a product of 70 work required.
Crafting the item at a Very Auspicious with an "Agile" difficulty setting and Handicraft Speed of 700% will take a total of (70/(4*1.25*1.5*7))=1.33 seconds.
==Skill Level Effects==
Crafting Skill Level affects the following Properties for Outer DisciplesSettings\Property\WorkProperty.xml:
*Forging Injury Chance (SmithingInjuredChance) - Lookup Table:
Skill Level	Effect
0 	15%
1 	10%
2 	9%
3 	8%
4 	5%
5-7 	3%
8-9 	2%
10+ 	1%
*Medicine Craft Speed (DrugProductSpeed) - Lookup Table:
Skill Level	Effect
0 	15%
1 	18%
2 	21%
3 	24%
4 	27%
5 	30%
6 	31.5%
7 	33%
8 	34.5%
9 	36%
10 	37.5%
11 	39%
12 	40.5%
13 	42%
14 	43.5%
15 	45%
16+ 	60%
*Forging Speed (SmithingSpeed) - Lookup Table:
Skill Level	Effect
0 	50%
1 	60%
2 	70%
3 	80%
4 	90%
5 	100%
6 	105%
7 	110%
8 	115%
9 	120%
10 	125%
11 	130%
12 	135%
13 	140%
14 	145%
15 	150%
16+ 	200%
*Handicraft Speed (HandworkSpeed) - Lookup Table:
Skill Level	Effect
0 	50%
1 	60%
2 	70%
3 	80%
4 	90%
5 	100%
6 	105%
7 	110%
8 	115%
9 	120%
10 	125%
11 	130%
12 	135%
13 	140%
14 	145%
15 	150%
16+ 	200%
*Sewing Speed (TailoringSpeed) - Lookup Table:
Skill Level	Effect
0 	50%
1 	60%
2 	70%
3 	80%
4 	90%
5 	100%
6 	105%
7 	110%
8 	115%
9 	120%
10 	125%
11 	130%
12 	135%
13 	140%
14 	145%
15 	150%
16+ 	200%
*Product Quality Estimate (ManufactureExpectQuality) - 1% Initial Value increase per Skill Level
*Minimum Craft Quality (ManufactureRealQualityPercentMin) - 5% Initial Value increase per Skill Level
*Maximum Craft Quality (ManufactureRealQualityPercentMax) - 7.5% Initial Value increase per Skill Level
Category:Crafting
Category:Skills
Category:Outer Disciple Skills
Category:Game Mechanics
==References==