House

You are allowed one house per account rather than per character.
Houses have one or more chests, providing free storage of 100 slots per chest. Some houses also have a profession workbench.
A character can teleport to his or her house by using a Home Potion.
Houses for sale can be found via the Real Estate Agency.
==Locations==
* Astrub City
* The City of Bonta
* The City of Brakmar
* The Town of Amakna, Castle and countryside
* Sufokia
* Neutral Pandala
* Breeder Village (Koalak's Mountain)
* The Coastal Village (Otomai's Island)
* The Breeder Village (Otomai's Island)
* Frigost Island
See House/Locations for an incomplete list of houses.
==Details==
* When leaving your character(s) at your house, you regain 2 energy points per minute.
* Every chest located in the house (the number varies) provides 100 slots of storage space for your drops or equipments that is free to use. It helps free up some space in your bank account and makes accessing the bank cheaper, or eliminates the need to use the bank completely. If you wish to lock/unlock or change the code for a safe, the owner of the house must click on the safe and choose unlock.
* If you wish, you can share the combination to your house with a group of friends, and use it as communal storage. This has tremendous benefit for crafting, as you can all dip in to the same pool of resources. You must be very careful with who you give the combination to as it would be easy for one of your group to empty all the chests in the house.
* Some houses have a profession bench that allows you to train your profession at your own house. This is handy because you don't have to travel far to collect more resources.
* You will have somewhere to meet up with other players.
* You can go into merchant mode inside your house, and either have up to 6 "private" merchants (per floor) just for people who know the code to your house, or leave the front door unlocked and let everyone in to come shop in your house. The owner may kick out any merchant (or online char) out of the house at any time by clicking on them and selecting the kick out option.
* You can leave stuff on the floor that doesn't fit in the safe, or just leave it there for quick pick-up by another char, but there seems to be a time limit of how long things will stay on the floor. Possibly 2 or 3 days, then things seem to disappear forever if not picked up before the time limit. Be careful, all items left on the floor during a reboot will be removed.
* You may use a Home Potion to teleport to your house. Home potions are crafted by Alchemists, and are also used to create Guild House Potions. Like similar potions, Home potions do not function on certain maps, such as when inside a dungeon.
* To sell a House, simply go to the door then select sell and enter a price. The price cannot be lower than the House's original price. Then you just need to wait for a buyer to come and purchase it.
* When you sell a house, the contents of the chests are transferred to your bank account.
* Houses go into "Abandoned" state if the account owner does not log into the server for six months. The contents of the chests are automatically moved to the player's bank and the player receives back kamas equivalent to the houses default price. After a set interval such houses can be put back up for sale by Ankama, though there is no set routine to this.
==Guild House==
A member of a Guild can turn his/her house into a Guild House. 
In order for the House to be turned into a Guild House, the Guild needs to be at least two months old and be at least Level 10.
Previously, the Guild logo would be displayed when scrolling over the door, but currently only the guild's name is shown. As well, guild rights can be associated with the house (allowing a guild member to rest or to teleport using Guild House Potion).
Category:Game information
Category:Location