Ward of Peace

Level: 5
Duration: 5 rounds (normal) or concentration up to 5 rounds (reverse)
Saving Throw: None 
Normal: You ward your target from harm with a golden halo, preventing enemies from attacking her.
Opponents cannot strike or otherwise directly attack the warded creature, even with a targeted spell. Because of the distinctive golden halo around the target, enemies are aware of the prohibition and do not lose actions for attempting to strike. This utterance does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the protection but can use other spells and abilities that are not hostile toward another creature. This allows a warded cleric to heal wounds, for example, or to cast a bless spell, summon creatures, and so on. 
Reverse: With a harsh sequence of words, you force a creature from another plane back to its home.
You banish the target into an extradimensional pocket—a featureless gray void with no visible entrance or exit. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape from this place, although a plane shift spell allows it to exit to whatever plane is designated in that spell. At the end of the duration, if the subject has not left the pocket dimension, it reappears where it had been when the utterance was spoken. If this location is filled with a solid object, the subject appears in the nearest open space.