Sensor (RFTools)

The Sensor is a Redstone logic machine added by RFTools. 
The Sensor is a versatile monitoring device, similar to the vanilla Observer block. The Sensor will search in a straight line in front of the block. When the specified conditions are met, the Sensor will output a redstone signal.
==Recipe==
==Sensor Interface==
The interface consists of three selectors that define the Sense Mode, the Sense Area and Sense Quantity, a field to define the number to sense, and an item slot to specify an item to search for.
===Sense Mode===
The Sensor can:
* Count the number of players
* Count the number of hostile mobs
* Count the number of passive mobs
* Detect the presence of a certain type of block
* Detect the presence of a specified type of fluid
* Detect the growth level of a plant
* Count the number of entities
===Sense Area===
The Sensor can search 1, 3 or 5 blocks in front of it.
===Sense Quantity===
Where the sense area is greater than 1 block, the Sensor can be set to trigger when any or all of the blocks/entities in the sense area match the specified type.
===Number===
When sensing Players, Hostiles, Passives, Entities or Growth, the Number field is unlocked and the player can specify the number of entities or growth percentage to match.
==Further information==
For further information on using RFTools to process Redstone logic, see the guide RFTools Redstone Logic.
Category:RFToolsCategory:Redstone wiring