Elizabeth Should Have Destroyed The Luteces

* See also INFINITE-BS_REDO
* See also BioShock_SOLO_Game_Redos
* See also Bioshock Illogic
* see also Lutece
* See also Going-To-Paris
Elizabeth Goes After Booker/Comstock ( BookerStock ?? ) ... HE was NOT the Root Cause.
--- --- --- --- ---
Probable Outcome : For That Ending of Infinite BS :
Baby Anna in her crib at the end ( as the 'better ending' ) ??? Do you actually see or hear her ??? --- What was the infant mortality rate in 1893/1912 (or whenever) ? An immoral gambling drunkard thug father ( who sold her once already ) - Yeah, that's a good prospect for a child's life. Get ready Elizabeth for true horrors in that child's life - WHICH YOU HAVE NOW CAUSED.
Elizabeth really should have gone after the Luteces as being the Root Cause of all this misery ( shove those scissors thru Rosalind's eye before the discovery moment of 'Particalisiousness' took place ). If such could be any answer at all to all this.
Unfortunately ( per the game's all-round illogic ), Picking and Choosing from infinite universes is a bit problematic. As is : her assuming you can change/stop the Quantum Flow of Infinite Universes ( Which manifests in Burial at Sea with 'still yet another Comstock and Elizabeth existing' happening ) .
--- --- ---
Luteces :
THEY, after all, were the MEDDLERS, who through their Actions started and FED all the Columbia Evil.
Rosalind Lutece and her Machine. ( Perhaps even her writings which might have precipitated someone else to build that machine. )
THE Root Cause :
So Elizabeth should REALLY go back in Time and hit Rosalind Lutece on the head with a Wrench long before she ever contacted Robert LuteceSickening crunch of bone and then the repeated frenzied whacks upon the skull - Now THAT would be an "Execution Move" worthy of the name. .
Instead, Elizabeth picks on poor Booker, and wipes out all the fully-possible GOOD Comstocks from Existence (( Remember : "Infinite" - It is right there in the title ). 
Then there would no longer be the tormented REVENGE-driven Elizabeth existing anymore either.
 "SO SIMPLE AND LOGICAL AND CONSISTENT AND GOOD CLOSURE ..." - Shakespeare's Four Rules to Good Story
--- --- ---
Killing Luteces As The Real Solution ? :
That would be Logical Idea for Elizabeth to get to the REAL source of the evil, no ?
Yes, probably not a solution, as there are INFINITE Luteces also ( Oops, that's only when the story can stick to a consistent/logical system for the game's story/plot ). 
OK, lets assume Consistent application of this Quantum Idea : The value of "Infinity" is so large that even if there was some Luteces in ONLY One in a Billion-Billion-Billion( Billllllion as Carl Sagan used to say ). SO there would STILL be an Infinite number of Luteces remaining to come and Meddle ( or be Saints saving their Worlds, or be drooling Morons, or Clowns, or having as their Hobby undoing everything other Luteces do ... All and every possibility 'under the sun' is possible with this Infinite thing ).
Idea I came up with to add fun to this Infinite Worlds thing : With the "Tears" Universe Crossovers the writers allow ( in this 'system' the game story claims to run under, with Infinite everything ), you EVENTUALLY WILL HAVE whatever you do in any universe be meddled-with/interfered-with/invaded-by some version of yourself ( and anyone/everyone else, and their uncle ) since there ARE infinite other Perps who can use "Tears" to come bother YOUR world/universe/dimension, and mess up anything you seek to do. One Really dedicated Meddler can interact with many many Universes. Quantum God powers are not even required to do this.
That is not counting on the Probability approaching ONE ( under that same 'infinite' system ) that some of the (now) infinite "Tears" will open up to something really nasty ( or many very nasty things ) which will destroy your world/character/plot anyway. TimeTraveling just multiplies (infinitely) further the odds of that interference happening. 
I think that most Sci-Fi authors, decades ago, gave up employing infinite parallel worlds ( and even Time Travel ) in their stories recognizing the obvious problems.
--- --- ---
--- --- ---
--- --- --- --- ---
.
.