Sage (Stranger of Paradise)

The Sage is an Expert Job in Stranger of Paradise Final Fantasy Origin, available after unlocking the corresponding nodes in the Black Mage and White Mage Job Trees. In addition, it is available to Sophia after clearing the "Ebon Memories: The Tragic Cynic" side mission.
Sage is versatile caster job that acts as both an offensive and supportive job. Similar to the Red Mage, this job combines all of the Black and White Magic spells onto one wheel, making it the ultimate caster job that is greater than the sum of its parts. While Sage is an excellent caster job, this comes at the expense of little to no physical prowess, leaving the Sage powerless should they run out of MP in prolonged encounters. To alleviate this, the Sage's passive include increased magical damage, a decrease in MP cost for action abilities, and HP and MP recovery when using potions.
==Gameplay==
===Job Action===
The Sage's job action is "Magic Sigil" , which is similar to the Mage's wheel, but now housing both schools of Magic through [Dash Button]. It has the unique trait of using "emblems" for each spell that is casted consecutively by their respective school of magic (i.e 1 White spell = 1 White emblem, 1 Black spell = 1 Black emblem). These emblems will decrease the charge time for the respective spells, however, switching schools mid-casting will cause the player to lose an emblem. Should the Sage gather 3 of each emblem, the Ultima spell will become available for casting. 
====White Magic Sigils====
Spell	MP required	Description 	Image
 	100 	Launches three orbs of light at an enemy. Can be charged to Diara and Diaja for more hits and status accumulation. 	
 	200 	Recovers 40% of party's max HP. Can be charged to Cura for 50% and Curaga for 60%. 	
 	100 	Recovers 3% of a target's max HP over time. Can be charged to Regenga for a party-wide Regen effect. 	
 	100 	Increases the target's physical defense by 30%. Can be charged to Protectga for a party-wide Protect effect. 	
 	100 	Increases the target's magic defense by 30%. Can be charged to Shellga for a party-wide Shell effect. 	
 	100 	Increases the target's movement speed and attack speed by 25%. Can be charged to Hastega for a party-wide Haste effect.	
====Black Magic Sigils====
Spell	MP required	Description 	Image
 	100 	Launches an explosive fireball. Can be charged to Fira and Firaga for more hits and status accumulation. 	
 	100 	Conjures a pillar of ice from the ground. Can be charged to Blizzara and Blizzaga for a larger AoE and status accumulation. 	
 	100 	Reigns down a powerful bolt of lightning. Can be charged to Thundara and Thundaga for a larger AoE and status accumulation. 	
 	100 	Throws foes upward with a powerful spout of water. Can be charged to Watera and Waterga for a larger AoE and status accumulation. 	
 	100 	Ruptures and destroys surrounding terrain. Can be charged to Quakera and Quaga for a larger AoE and status accumulation. 	
 	100 	Summons whirlwinds that suck in foes and batter them repeatedly. Can be charged to Aerora and Aeroga for a longer sustained whirlwind and status accumulation.	
Upon obtaining the job's mastery ability, the Sage will learn the ultimate magic, Ultima. This spell is available on both wheels but requires 3 White Emblems and 3 Black Emblems to cast.
Spell	MP required	Description 	Image
 	0 	Unleashes an omnipotent sphere of destructive magic over a large area for massive non-elemental damage. Requires a full charge of the spell wheel to cast.	
===Stats===
The Sage receives the largest stat bonus in Intellect and Spirit, providing greater magic damage dealt, less magic damage taken, and greater MP recovery through normal attacks.
Stat 	Rating	Lvl 1	Lvl 30	Lvl 55	Lvl 80	Lvl 99	Lvl 120	Lvl 135	Lvl 150+
HP 	E 	1270 	1691 	1821 	1920 	2002 	2091 	2203 	2287
Strength 	E 	17 	26 	26 	26 	26 	26 	26 	26
Agility 	C 	19 	30 	30 	30 	30 	30 	30 	30
Stamina 	E 	17 	26 	26 	26 	26 	26 	26 	26
Intellect	S 	23 	36 	36 	36 	36 	36 	36 	36
Spirit 	S 	23 	36 	36 	36 	36 	36 	36 	36
Luck 	C 	19 	30 	30 	30 	30 	30 	30 	30
===Job Tree===
These abilities can be bought by using Job Points which are accumulated by earning EXP and leveling up the Job:
Ability 	Icon	Type 	Job Points	MP Cost	Required Ability to Unlock 	Description
 	 	Job Action 	— 	100~200	— 	[Stat Bonus: Intellect/Spirit]Press [Dash Button] to toggle between black and white magic, then cast a chosen spell. Earn a black emblem when landing a successful black magic spell, and a white emblem for landing a white magic spell. The more emblems you have the quicker you will cast spells.*Switching between black magic and white magic will cause you to lose 1 emblem of the magic type you are switching to.Black spells consist of Fire, Blizzard, Thunder, Water, Quake, and Aero.White spells consist of Dia, Cure, Regen, Protect, Shell, and Haste.[Any Link]Can be set to any link ability slot.
Potion Recovery Amount +11.9%	 	Passive 	2 	— 	Magic Sigil 	Increases amount recovered by potions.
Action Ability MP Cost -2.6% 	 	Passive 	4 	— 	Potion Recovery Amount +11.9%	Decreases action ability MP cost.
 	 	Command 	6 	200 	Action Ability MP Cost -2.6% 	Temporarily teleport instead of evading.
Sage Affinity +10% 	 	Passive 	1 	— 	Magic Sigil 	Increases sage job affinity.
Sage Affinity +15% 	 	Passive 	2 	— 	Sage Affinity +10% 	Increases sage job affinity.
Solid Strike 	 	Combo Ability Effects	3 	— 	Sage Affinity +10% 	[Weapon Type: Mace][Rear Attack Link]Enhances abilities set to [Back] + [Attack] (Weapon Skill) > [Ability]Increases magic damage dealt
Magic Damage +1.7% 	 	Passive 	5 	— 	Solid Strike 	Increases magic damage dealt.
Resolute Mace 	 	Combo Ability Effects	3 	— 	Sage Affinity +10% 	[Weapon Type: Mace][Charged Attack Link]Enhances abilities set to [Hold Attack Button]>[Ability].Restores MP based on magic damage dealt.
Potion Recovery Amount +16.9%	 	Passive 	5 	— 	Resolute Mace 	Increases amount recovered by potions.
 	 	Passive 	7 	0 	Potion Recovery Amount +16.9%	Unlocks the black magic spell, Ultima. Consumes 3 white emblems and 3 black emblems when activated.
Magic Damage +1.9% 	 	Passive 	7 	— 	Potion Recovery Amount +16.9%	Increases magic damage dealt.
Action Ability MP Cost -3.5% 	 	Passive 	9 	— 	Magic Damage +1.9% 	Decreases action ability MP cost.
Sage Affinity +25% 	 	Passive 	7 	— 	Potion Recovery Amount +16.9%	Increases sage job affinity.
Action Ability MP Cost -3.5% 	 	Passive 	9 	— 	Sage Affinity +25% 	Decreases action ability MP cost.
Magic Damage +3.1% 	 	Passive 	12 	— 	Action Ability MP Cost -3.5% 	Increases magic damage dealt.
New Class: 	 	Class Unlock 	— 	— 	All Sage Tree abilities 	Unlocks the Evocation Class for Sage, Arch Wizard. Only available in the Trials of the Dragon King DLC
New Class: 	 	Class Unlock 	— 	— 	All Sage Tree abilities 	Unlocks the Ultima Class for Sage, Demon Lord. Only available in the Trials of the Dragon King DLC
===Class Trees===
Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Intellect" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:
======Arch Wizard======
The Arch Wizard gains the white spell, Raise.
Spell	MP required	Description 	Image
 	300 	Revives any fallen party members and recovers 30% of their max HP. Can be charged to Arise to revive them to full HP.	
Ability 	Icon	Type 	Rat Tails	Required Ability to Unlock 	Description
 	 	Job Action 	— 	All Sage tree abilities 	Magic Sigil+[Class Change Effect: Evocation]Unlock the spell, Raise.[Any Link]Can be set to any link ability slot.
Spirit +4 	 	Passive 	2 	Soul of Minwu 	Increases spirit.
Elemental Vulnerability Resistance +40.0%	 	Passive 	4 	Spirit +4 	Increases magic vulnerability resistances.
Agility +6 	 	Passive 	6 	Elemental Vulnerability Resistance +40.0%	Increases agility.
Sage Master Points +3 	 	Passive 	11 	Agility +6 	Increases sage master points acquired.
HP +184 	 	Passive 	8 	Elemental Vulnerability Resistance +40.0%	Increases HP by 184.
Luck +6 	 	Passive 	10 	HP +184 	Increases luck.
Staff of Elation 	 	Combo Ability Effects	16 	Luck +6 	[Weapon Type: Staff][Rear Attack Link]Enhances abilities set to [Back] + [Attack] (Weapon Skill) > [Ability].Increases magic damage dealt.
Intellect +4 	 	Passive 	2 	Soul of Minwu 	Increases intellect.
Break +160 	 	Passive 	6 	Intellect +4 	Increases break by 160.
Status Ailment Resistance +18.0% 	 	Passive 	8 	Break +160 	Increases resistance to status ailments.
Intellect +9 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases intellect.
Elemental Expert 	 	Combo Ability Effects	16 	Intellect +9 	[Weapon Type: Mace][Forward Attack Link]Enhances abilities set to [Forward] + [Attack] (Weapon Skill) > [Ability].Refills break gauge based on magic damage dealt.
Spirit +9 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases spirit.
Sage Master Points +3 	 	Passive 	15 	Spirit +9 	Increases sage master points acquired.
Arcane Attenuation 	 	Combo Ability Effects	16 	Spirit +9 	[Weapon Type: Staff][Charged Attack Link]Enhances abilities set to [Hold Attack]>[Ability].Restores MP based on magic damage dealt.
======Demon Lord======
The Demon Lord gains the black spell, Meteor.
Spell	MP required	Description 	Image
 	200(Max MP)	Manipulates space and calls down a barrage of meteors for heavy non-elemental damage. Requires a full charge of the casting gauge to cast.	
Ability 	Icon	Type 	Rat Tails	Required Ability to Unlock 	Description
 	 	Job Action 	— 	All Sage tree abilities 	Magic Sigil+[Class Change Effect: Ultima]Unlock the spell, Meteor.[Any Link]Can be set to any link ability slot.
Spirit +4 	 	Passive 	2 	Soul of Xande 	Increases spirit.
Elemental Vulnerability Resistance +40.0%	 	Passive 	4 	Spirit +4 	Increases magic vulnerability resistances.
Agility +6 	 	Passive 	6 	Elemental Vulnerability Resistance +40.0%	Increases agility.
Sage Master Points +3 	 	Passive 	11 	Agility +6 	Increases sage master points acquired.
HP +184 	 	Passive 	8 	Elemental Vulnerability Resistance +40.0%	Increases HP by 184.
Luck +6 	 	Passive 	10 	HP +184 	Increases luck.
Staff of Elation 	 	Combo Ability Effects	16 	Luck +6 	[Weapon Type: Staff][Rear Attack Link]Enhances abilities set to [Back] + [Attack] (Weapon Skill) > [Ability].Increases magic damage dealt.
Intellect +4 	 	Passive 	2 	Soul of Xande 	Increases intellect.
Break +160 	 	Passive 	6 	Intellect +4 	Increases break by 160.
Status Ailment Resistance +18.0% 	 	Passive 	8 	Break +160 	Increases resistance to status ailments.
Intellect +9 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases intellect.
Elemental Expert 	 	Combo Ability Effects	16 	Intellect +9 	[Weapon Type: Mace][Forward Attack Link]Enhances abilities set to [Forward] + [Attack] (Weapon Skill) > [Ability].Refills break gauge based on magic damage dealt.
Spirit +9 	 	Passive 	10 	Status Ailment Resistance +18.0% 	Increases spirit.
Sage Master Points +3 	 	Passive 	15 	Spirit +9 	Increases sage master points acquired.
Arcane Attenuation 	 	Combo Ability Effects	16 	Spirit +9 	[Weapon Type: Staff][Charged Attack Link]Enhances abilities set to [Hold Attack]>[Ability].Restores MP based on magic damage dealt.
===Job Affinity Bonuses===
Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the Sage Job Affinity are:
Name 	Job Affinity percentage	Description
Sage's Wisdom I 	20% 	Increases the corresponding stat(s).Intellect+2
Sage's Wisdom II 	30% 	Increases the corresponding stat(s).Intellect+2Spirit+2
Soul Shield Bonus I 	50% 	Increases MP restored with a successful soul shield by 20.3%
Sage's Wisdom III 	80% 	Increases the corresponding stat(s).Intellect+2Spirit+3
Soul Shield Bonus II	120% 	Increases MP restored with a successful soul shield by 33.8%
Sage's Wisdom IV 	160% 	Increases the corresponding stat(s).Intellect+4Spirit+4
 	250% 	Nullifies all magic damage while guarding.
 	400% 	Potions now also restore MP and refill break gauge.
 	600% 	Lightbringer can be used while afflicted with any status ailment, and using it will cure all status ailments and debuffs while recovering HP.Also enhances the effects of Sage's Wisdom.
Sage's Essence 	800% 	Enhances the effects of Sage's Wisdom, and also boosts stats based on your affinity.
==Gallery==
SOP Magic Sigil.gif|Magic Sigil
SOP Teleport.gif|Teleport
SOP Ultima.gif|Ultima
==Etymology==
Category:Jobs in Stranger of Paradise Final Fantasy Origin