THQ's Homefront 2/Sam Parrish

Document Status: Yellow [Work in progress]
==Background==
Sam Parrish was born and raised in Philadelphia, in a typically middle class household. Now in his early forties, Parrish was a town planner working at City Hall before the invasion, a job he found somewhat boring. He was very fat and although he's lost a lot of weight since he's still a hefty man. He's a bit geeky but likeable nonetheless, his openness means people warm to him naturally and he's quite easy going and self deprecating. Unlike others in his cell, Parrish is not a hardened fighter or “from the street”, and rarely uses profanities worse than “hell” or “damn”. He can be swayed by more dominant personalities, although once he's on his own he's likely to revert to doing what he wants.
In peacetime, Parrish was the amiable neighbor who tore down motors in his driveway and wrote computer programs to predict sports results, a guy you could have a beer with. His hobby was mechanical engineering and he had a workshop attached to his house full of tools and half built projects, he tended to start things but never finish them. He's also a keen programmer, integrating electronic controls systems into certain of his projects. He enjoys challenges of this nature.
Parrish was a keen reader of crime fiction and was always tinkering with inventions. After the invasion he joins the Resistance out of a sense of duty and wounded pride and secretly a desire for excitement. In some ways he's happier now than he ever was before. He's found a home providing engineering support, making useful gadgets and subverting KPA technology. He's prepared to fight and die but he's not immune to the fear of death.
He enjoys the company of people who provide energy and direction, he works happily with Mailman. He sympathises with Lisa's damaged personality but is also somewhat intimidated by her. He is uneasy around Wong. He likes Dr Burnett.
==Story Presence==
Story Arc: a few sentences on the evolution of the character
===Intro 1===
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*Not present
===Intro 2===
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*Not present
===Shipyard===
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*Not present
===Samaritan===
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*Not present
===Independence Hall===
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*Parrish is arguing with Lisa over how to rescue Walker without getting them all killed
*He was hit hard by Walker's loss as they are good friends, and it leaves a hole in the Resistance Leadership so he's eager to rescue him but isn't interested in suicide missions. He hopes to use his skills to help the mission go smoothly
*He has resolved to fight to the end even though hope is fading
*The news of the Agent's impending arrival is a huge boost
===Wetlands===
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*Walkers evac leaves a hole in the Resistance leadership which worries Parrish. He is eager to meet the Agent and find out what needs to be done to make the invasion possible
*He wants the war to end although he knows that rebuilding America will be a huge undertaking but he hopes to use his city planner skills to make things better than they were before
*He worries secretly how he will cope with a normal life after the extremes of emotion warfare creates are removed
===Fairmount===
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*TBD
===City Hall===
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*Parrish is key to this mission as his inventing has created the zipline launchers and his tech skills will allow the subversion of the propaganda
*He is proud to be the key man on the mission along with Mailman who he sees now as a leader of men
===Comms Dish===
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*TBD
===Atlantic City===
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*Involved in the final battle
===Invasion===
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*Involved in the final battle