PvP (Final Fantasy XIV)

Player versus Player (PvP) is a game mode in Final Fantasy XIV that sees players battle against one another. All PvP modes can be unlocked once the player reaches level 30 on a disciple of war or magic.
==Overview==
While there are various different PvP modes, all share the same core rules. In PvP level and equipment do not matter as all characters are normalized to the same attributes, depending on their job, to ensure a fair matchup. Characters are limited to a new set of actions and traits that can only be used in PvP areas, regardless of level. When entering a PvP area, all hotbars are replaced with PvP-specific ones, PvP actions are enabled, and PvE combat actions are disabled. Only non-limited jobs may participate in PvP, and PvP areas that allow players to change discipline will only allow them to switch to other non-limited jobs. The damage formula is not used in PvP; damage dealt is simply equal to the potency of the attack, combined with any relevant modifiers.
===Player attributes in PvP areas===
Job	HP 	Frontline 	Frontline 	Rival Wings
Job	HP 	Damage Dealt	Damage Taken	Damage Taken
 	60,000	+10% 	-30% 	-20%
 	63,000	+10% 	-30% 	-20%
 	60,000	+10% 	-30% 	-20%
 	61,500	+10% 	-30% 	-20%
 	60,000	+10% 	-30% 	-20%
 	58,500	+10% 	-25% 	-15%
 	57,000	+10% 	-25% 	-15%
 	58,500	+10% 	-30% 	-20%
 	58,500	+10% 	-30% 	-20%
 	51,000	 	 	
 	52,000	 	 	
 	54,000	 	 	
 	48,000	 	 	
 	49,500	 	 	
 	51,000	 	-20% 	-10%
 	51,000	 	 	
 	49,500	 	 	
 	49,500	 	 	
 	48,000	 	 	
===Battle system===
Select battle mechanics change while in PvP areas. Spell casting can no longer be interrupted by taking damage. Auto-attacks, blocking, parrying, critical hits, and direct hits are disabled. Players inflicted with Stun, Heavy, Bind, Silence, Sleep, or Knockback will gain resistance to that effect for 10 seconds when the effect wears off. In areas where mounts are allowed, flight cannot be used and taking damage will snare them with the Limp status effect, drastically lowering their movement speed.
Each job has its own Limit Break, and gauges are personal. The limit break gauge is filled through combating enemies and completing other objectives, dependent on the PvP duty.
Certain general actions are unavailable in in select PvP areas:
Action 	Wolves' Den Pier	Dueling	Crystalline Conflict	Frontline	Rival Wings
Sprint 	Yes 	No 	No 	No 	No
Teleport	Yes 	No 	No 	No 	No
Return 	Yes 	No 	No 	Yes 	Yes
Mounts 	Yes 	No 	No 	Yes 	Yes
==Wolves' Den Pier==
Wolves' Den Pier serves as the main PvP hub for players. Here players can redeem their winnings earned in PvP duties for a variety of rewards, check their current standings in the Feast, and hone their skills against striking dummies or other players in the Dueling Circle. Players in Wolves' Den Pier with a PvP-eligible job will have their abilities replaced with their PvP equivalents, allowing players to customize their action bars safely before entering into a PvP duty.
===Dueling===
Dueling allows players to engage in 1 on 1 combat with each other with no outside interference. Players can only duel within the Dueling Circle found at Wolves' Den Pier. All normal PvP restrictions apply. Certain beneficial effects will be cancelled at the start of a duel. Duels have no time limit, and will end only when one of the combatants is incapacitated. However, should a player or their pet step outside of the Dueling Circle, their opponent will be declared the winner.
==PvP duties==
===The Wolves' Den===
The Wolves' Den is an arena where two teams of four, the Fangs and the Claws, do battle with one another. Wolves' Den duties are deathmatches with the main focus being incapacitating the opponent.
The original Wolves' Den, later known as the Fold, was a last team standing mode, where players could not respawn and the objective was simply defeating the opposing team. If neither team was completely defeated before time expired, the match would in a draw. It was the only Wolves' Den mode until the introduction of the Feast in patch 3.2, which saw it renamed to the Fold as both modes fell under the Wolves' Den banner. The Fold was later removed with the release of Stormblood.
After the removal of the Fold, the only Wolves' Den mode was the Feast, wherein players must accumulate medals dropped by their opponents, with the first team to reach the requisite amount, or the team holding the most medals when time expires, emerging victorious.
The Feast, and as a result the Wolves' Den as a whole, was removed in patch 6.1, when it was replaced with Crystalline Conflict.
Banner	Name	Details 	Map 	Release
 	 	Unranked, max 2 player queue. 	Crystal Tower Training Grounds	4.1
 	 	Ranked, solo queue. 	Crystal Tower Training Grounds	3.2
 	 	Ranked, registered PvP team queue. 	Crystal Tower Training Grounds	4.2
 	 	Unranked, two 4-player parties and up to 8 spectators queue. 	The Feasting Grounds 	3.4
 	 	Unranked, two 4-player parties and up to 8 spectators queue. 	Lichenweed 	3.55a
 	 	Unranked, two 4-player parties and up to 8 spectators queue. 	Crystal Tower Training Grounds	4.2
 	 	Unranked, two registered PvP teams and up to 8 spectators queue.	Crystal Tower Training Grounds	4.3
===Frontline===
Three teams of adventurers, each representing one of the three Grand Companies, will contest for control over the specified area. Teams consist of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle.
The objective of Frontlines is to accumulate a resource over time by controlling key points and completing objectives. The specifics vary between maps, with some points maps having stationary control points and other maps having points that move about the map. In all Frontlines, incapacitating opposing players will also grant resources while draining them from their team.
Only one Frontline map is playable per day, the selection rotates through all presently available maps. The Borderland Ruins was made unavailable in patch 6.4.
Banner	Name	Objective 	Release
 	 	Increase tactical rating by controlling key points and slaying monsters. 	2.3
 	 	Accumulate research data by occupying Allagan tomeliths, which activate and deactivate throughout the match. 	3.05
 	 	Accumulate research data by occupying Allagan tomeliths and shattering icebound tomeliths. 	3.3
 	 	Increase tactical rating by claiming ovoos, which activate and deactivate throughout the match and cannot be contested once claimed.	5.15
===Rival Wings===
Two teams of 24, the Falcons and the Ravens, lay siege to each others' bases with the assistance of mammets and Illuminati mechs. Rival Wings gameplay is based on multiplayer online battle arenas (MOBAs); the NPC mammets will automatically march down two lanes in the battlefield, engaging opposing mammets and players. Each lane contains a tower for both teams that enhances all allies in its vicinity, and must be destroyed to reach the core in their main base. Teams must destroy the opposing core to claim victory.
Throughout the match players can use ceruleum to deploy powerful mechs to aid their cause: the combat-oriented Cruise Chaser, the siege-oriented Oppressor, and the all-powerful Brute Justice. Players collect ceruleum by destroying enemy mammets, mechs, and towers, claiming it from defeated enemy players, collecting it from spawn points around the map, and by completing map-specific bonus objectives.
Astralagos was made unavailable with the launch of Hidden Gorge. Hidden Gorge was made unavailable with the PvP rework in patch 6.1 and relaunched in patch 6.2.
Banner	Name	Bonus objective 	Release
 	 	Claim the power generator in the center of the map to generate ceruleum over time for the entire team. 	4.15
 	 	Claim the ceruleum engines that periodically arrive in the center of the map for a variety of effects and recruit powerful goblin mercenaries.	4.55
===Crystalline Conflict===
Introduced in patch 6.1, Crystalline Conflict consists of two teams of 5 players (Astra and Umbra) competing to sieze control of a crystal which starts at the middle of the arena. When the crystal is under the control of a team, it will move towards a goal point, resulting in victory when it arrives. To take control of the crystal, only members from a specific team should stand within the crystal's hitbox, otherwise the crystal will rmeain locked in place. If the crystal remains unclaimed anywhere other than the origin, it will then slowly move back to the origin after a certain amount of time has passsed. Toward either goal point is a checkpoint that needs to be cleared by the advancing team, and once a checkpoint has been cleared, it does not need to be recleared. If no team has reached the goal point after 5 minutes, the match enters overtime with extra rules; The team with the furthest advancement to the goal point needs to seize total control of the crystal to win, while the the second team instead needs to push the crystal beyond the advancement of the former. Different maps for the mode introduce specific mechanics that help or hinder teams in reaching the goal points. This mode replaced the Feast as the primary ranking mode of the game.
===Removed PvP duties===
The following duties were removed for a variety of reasons, be it unpopularity or changes to overall PvP structure.
Banner	Name	Category 	Objective 	Release	Removed
 	 	Wolves' Den	Last team standing. Synced to level 30. 	2.1 	3.2
 	 	Wolves' Den	Last team standing. Synced to level 40. 	2.1 	3.2
 	 	Wolves' Den	Last team standing. Synced to level 50. 	2.1 	3.2
 	 	Wolves' Den	Last team standing. Synced to level 50, party queue. 	2.1 	3.2
 	 	Wolves' Den	Last team standing. Synced to level 50, item level 80. 	2.3 	4.0
 	 	Wolves' Den	Last team standing. Synced to level 50, item level 80, party queue. 	2.3 	4.0
 	 	Frontline 	Increase tactical rating by defeating enemy combatants. 	2.5 	4.0
 	 	Wolves' Den	Collect medals from opposing team. Unranked, 8 on 8. 	3.2 	4.2
 	 	Wolves' Den	Collect medals from opposing team. Ranked, 4 on 4 party queue. 	3.2 	4.0
 	 	Wolves' Den	Collect medals from opposing team. Unranked match on the Feasting Grounds, two 8-player parties and up to 8 spectators.	3.4 	4.2
 	 	Wolves' Den	Collect medals from opposing team. Unranked match in Lichenweed, two 8-player parties and up to 8 spectators. 	3.55a 	4.2
==Notes==
Category:PvP duties in Final Fantasy XIV