Goro Majima

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==Summary==
Goro Majima (真島 吾朗, Majima Gorō). A lieutenant of the Shimano family, Shimano's right-hand man and head of the Majima Family, Majima is an acquaintance of Kazuma Kiryu with a twisted sense of loyalty. His temper and lack of mercy earned him the nickname "the Mad Dog of the Shimano Family". Because of his friendship with Kiryu, he believed himself to be the only one entitled to kill him, and nearly died attempting to protect that right multiple times in a row, but he always manages to come back stronger with a vengeance. He is also the sworn brother of Taiga Saejima and fights him with as much desire as he does Kiryu.
==Powers and Abilities==
Tier: 
Name: Goro Majima, The Mad Dog of Shimano, The One-Eyed Demon, The Patron Saint of Pain, Goromi-chan (His club hostess persona), Hannya-Man (His Hannya disguise), Goroma Jima (By Munan Chohept Onast disciples), Lord of the Night (Formerly, back in Sotenbori), Everyone's Idol Goro (His Idol persona), Officer Majima (His police persona)
Origin: Like a Dragon
Gender: Male
Age: 24 (As of Yakuza 0), 49/50 (As of Yakuza 5), 52 (As of Yakuza 6), 55 (as of Yakuza: Like a Dragon)
Classification: Human, Cabaret manager (Formerly), Cabaret Club Manager (Formerly), Yakuza, Right Hand man of the Shimano Family (Formerly), Lieutenant advisor to the Sixth Tojo Clan chairman (Daigo Dojima), Cabaret Grand Prix host (Formerly), Head of the Majima Family, President of Majima Construction
Powers and Abilities: 
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|-|Yakuza 0=Superhuman Physical Characteristics, Afterimage Creation (Can easily create afterimages in all his appearances with all of his fighting styles, especially with Mad Dog style's Shadow Trail ability), Master Martial Artist (Mad Dog of Shimano; a knife fighting style that makes use of quick knife slashes as a well as a mixture of punches and kicks. Also has other fighting styles like Thugger, Breaker and Slugger, and can match Kiryu in martial art skill with his aggresive fighting prowess), Pressure Point Strikes (Can deliver a brutal strike to the brainstem as a counter-attack), Weapon Mastery (Able to use a variety of weapons to great effect, most notably when using his knife and baseball bat), Aura Manipulation, Berserk Mode (with Mad Dog of Shimano style and as seen when he has fought with the Dojima Family), Statistics Amplification (Capable of increasing his speed, strength and durability with Heat), Enhanced Senses (Capable of fighting while having his eyesight hindered completely, can parry bullets from point blank range without his one eye and casually dodge them from behind by hearing the slightest click of the trigger. Can also see what weapons the enemy has with them with "Keen Eye"), Stealth Mastery (Was able to get to the location while having Makoto with him and searched by the Yakuza. Capable of constantly sneaking up on Kiryu even when the latter has his guard up. Is also an expert in disguises. Faked his own death to stay under the radar to stop Kurosawa's mad tyrannical grab for power), Talented Cabaret performer and singer, Power Mimicry (Mimicked his Breaker and Slugger style just by looking at few moves), Accelerated Development (Can create new techniques by spending money on himself in Yakuza 0), Healing (With Staminan and various other items, including a special Slugger ability that allows him to regain health so long as he has over two Heat bars full. Can also heal using his Heat), Acrobatics (With Breaker Style and Mad Dog of Shimano style. Can run down skyscrapers and take no damage from the fall and control his movements mid-air/jump from walls), Perception Manipulation (Just like Kiryu he can slow down his perception of time when he changes his battle style), Regeneration (Low, heals from deep stab wounds and bullets with minimal medical aid and doesn't have any scars on his body remaining. Doesn't have any scars from his one year torture), Limited Physics Manipulation (Capable of removing the repelling force coming from his bat when he hits objects he can't destroy while in Slugger Style), Rage Power (via Heat)
Extreme Resistance to Pain Manipulation (Survived in a chamber where he is tortured in the most painful way a human can ever dish out for a year straight and still wanted his boss to reinstate him as a yakuza), Resistance to Electricity Manipulation and Paralysis Inducement (Unaffected by stunguns while in Breaker Style), Extreme Heat (Can easily withstand hot boiling water being poured into his face without any scars, can also survive having hot bursting firecrackers being shoved into his mouth), Status Effect Inducement and Enhanced Resistance to Electricity Manipulation (Eventually becomes immune to tasers, bullet shots, stabs and other methods of knock-outs)
|-|Yakuza 1=All previous abilities, Shockwave Inducement (Capable of creating quakes just by releasing his power during his second fight with Kiryu in both the original PS2 release and in Kiwami) 
|-|Yakuza 2=All previous abilities, Air Manipulation (Capable of creating tornadoes with Dragon Twister)
|-|Yakuza 5=All previous abilities, Duplication (Can create clones of himself with his aura and with sheer speed, said clones also being able to create afterimages just by moving, and can do the same in Yakuza 7)
|-|Yakuza 7=All previous abilities, Electricity Manipulation (Could create a large lightning bolt in Yakuza 7, possibly made out of his own Heat. Can electrocute his enemy with Demonfire Dagger), possibly Summoning (Seemingly summoned tens of knives during the same scene), Fear Manipulation (His aura was overpowering enough to be felt by Tianyou Zhao, Ichiban Kasuga, and Yu Nanba, who was fearful and noted that something was "off" about him and Saejima)
|-|With Equipments=Life Manipulation (Capable of leaving just a slim of health whenever he is going to die while having a stone of enduring), Damage Reduction (Capable of reducing various types of damage by equipments), Damage Boost (Can increase his damage using various equipments), Regeneration (Low; With Hawker's Belly Warmer, he can recover health just by standing still), Supernatural Luck (With Lucky Binding, he can get supernatural luck on money and financial problems), Probability Manipulation (Can increase safety of his allies with Traveler's Amulet), Sound Manipulation (With Mew Shoes, he can create annoying sounds that can taunt the opponent), Light Manipulation and Status Effect Inducement (Has a katana that is always flashing with light, being able to stun the opponent upon contact), Durability Negation (With Master Bowl, he can easily knock down the opponent as long as they are just a normal being), Electricity Manipulation and Paralysis Inducement (Can paralyze and electrocute with Tasers), Air Manipulation (With fan, he can create winds powerful enough to knock down the opponent), Fire Manipulation (Can burn down opponents with Super Spicy Knife), Poison Manipulation (Can inflict poison to the opponent by Poison Spray), Sleep Manipulation (Can put the opponent to sleep by Drow-Z 55), Damage Transferal (Can damage the opponent who damaged him using Wild Shirt), Empathic Manipulation (With Rage Ring, he can enrage the opponent instantly), Mind Manipulation (With Tattered Scarf, the opponent will forcibly pity on him), Creation (Capable of multiplying money the more he walks with Ebisu Socks), Extrasensory Perception (With Trouble Finder, he can be warned of those looking for a fight against him)
*Resistance to the following: Status Effect Inducement (With Regal Chain Shirt, he can negate the effects of stunning), Fire Manipulation (With Fireproof Shirt, he can get resistance to fire), Electricity Manipulation (With Insulated Shirt, he can get resistance to electric shocks), Elemental Manipulation (With Celestial Garb, he can get resistance to elements), Alcohol (With Alertness Hood, he can break down Alcohol faster than normal human can), Death Manipulation (Can save himself from death by Sacrifice Stone) and Fear Manipulation (Can forcibly give himself peace of mind with Protective Amulet)
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Attack Potency: Building level (Has repeatedly gone toe-to-toe with Kazuma Kiryu and punched him into a floor so hard that the entire hotel they were in violently shook and the floor beneath them crumbled to dust due to the punch's shockwave, doing all of this while having barely recovered from a gunshot he had received hours prior, and Kiryu would later tank this explosion merely a few days later with no damage at all. Also repeatedly fought against Saejima, who can hit this hard while having previously suffered from prison abuse and malnourishment, in many battles. Easily defeated a 12-year-old Ryuji Goda. Once fought against Jo Amon in Yakuza 0. Has repeatedly traded blows with the Legendary Musketeers, a group of land sharks who can easily destroy construction equipment with their bare hands)
Speed: Subsonic movement speed (Can run and dodge bullets at the same time after the bullet has been fired, as seen in his fight with Kei Ibuchi. His Shadow Trail dodging maneuver via Mad Dog style easily allows him to cover great distances while leaving behind a trail of afterimages. Can run fast enough to not only leave behind afterimages and be too fast to even reliably keep up with, but can also create physical clones capable of combat. Kept up with Jo Amon, who can move fast enough to leave behind fire trails. Somewhat swifter than Kiryu and remains so until Kiryu regains his peak strength by the end of Kiwami and at the beginning of Yakuza 3) with Hypersonic combat speed and reactions (His attacks move fast enough to leave behind blurs, able to keep up with Kazuma in all of their fights. Much like Kiryu, he too, can easily dodge bullets after the bullet has been fired, and can even deflect them right after the muzzle flash, as seen in his fight with Lao Gui and with Kei Ibuchi. Quickly dodged Kashiwagi's strongest punch )
Lifting Strength: Class 5 (Wrestled with Kiryu multiple times and can do the same fishing feats as him in Yakuza 0. Can casually swing around a demi-cannon with just one hand and hold back its recoil, with demi-cannons weighing in at over 2500 kg on average. Can hold his own against Saejima, who can stop cars dead in their tracks with his bare hands)
Striking Strength: Building level (Shook an entire hotel and destroyed an entire floor during his second fight with Kazuma in the original Yakuza game with a single punch. On par with Saejima)
Durability: Building level (Can take hits from Saejima and Kiryu, and can withstand the force of his own punches)
Stamina: Superhuman (Survived having an eye ripped out and later being tortured by the Dojima family's most brutal and notorious torture chamber for a year straight without any food or treatment, refusing to give up on life or his focus on returning to the Tojo Clan no matter what. Also survived being stabbed and shot in the stomach and then falling into turbulent ocean waters, only to get back up mere hours later with only minimal bandaging and then completely wrecking Shangri-La in his fight with Kiryu. Also survived extended torture by Kurosawa's Omi lackeys and then fought Saejima at full power)
Range: Standard melee range normally, Extended melee range (With various weapons), Several hundreds of meters with shockwaves (Caused an entire hotel to shake with a single punch) and lightning, several meters with tornado.
Standard Equipment: A tanto (called the Demonfire Dagger), a baseball bat
Intelligence: Gifted. (Highly skilled fighter. Managed to duke it out with Lao Gui, Asia's best hitman, and against Jo Amon, who is repeatedly noted in the series to be a master of almost all known forms of martial arts and to be one of the best fighters on the entire planet, having trained with various masters around the world and having killed countless warriors and having absorbed all their skills. Also took on the Coliseum and all of its fighters hailing from different parts of the world and remained the champion for one year straight after the events of Kiwami right until Kiryu takes back the title in Kiwami 2, and then again during the 2-year-period during 2007-2009 in Yakuza 3). Is also the head of his own family and has a knack for making massive profits on the fly despite having little discipline in such work environments. Has also managed a construction business all on his own by literally searching about it on the internet and is an incredibly talented performer and singer, and once managed two cabaret clubs at once. Is very fluent in the use of weaponry, ranging from his signature demonfire dagger, to wielding a katana, a baseball bat, and so on. He is usually shown to be capable in social situations in his substories in Yakuza 0 and can usually escape them with his tricks.
Weaknesses: Easy to anger and becomes abusive if irritated, and though he is capable of maintaining a level-headed composure when necessary, the Mad Dog of Shimano combat style unleashes it in its full potential, causing him to become severely unhinged and erratically insane, which leaves him vulnerable to losing control of his own body to his own insanity and rage, though he overcomes this by the events of Yakuza Kiwami 2 (It might also be that he maintains this persona of insanity in order to honor Nishitani's memory). Selfless and loyal - will do anything to protect his friends, Kiryu, Makoto Makimura and oath-brother Saejima, even if it means throwing away his own life. A bit hesitant to kill people at times and relies completely on instinct when it comes to stress-inducing tasks like defusing bombs.
Notable Attacks/Techniques:
===Fighting Styles===
*Thug Style: Majima's canonical style throughout Yakuza 0. A basic yet powerful style relying on rough martial arts and street fighting. Majima's fighting ability is more refined in comparison to Kiryu's, using agile punches and kicks to take down enemies, and later in the game, string together very long combos with the "Combo Boost" set of abilities. This style has a wide variety of hidden tricks and underhanded abilities and represents Majima's elegant and professional yet brutal handling of foes as Sotenbori's Lord of the Night. It's a balanced style that bears blue Heat.
*Slugger Style: The second fighting style that Majima learns in the game: A Power style that focuses on brute strength and is marked by Majima's use of a bat. Slow but powerful, Majima emphasizes his skill with a variety of weapons in combination with his simple yet effective metal bat to create an entirely new form of martial arts said to be more dangerous than anything he could achieve with a sword. Many attacks can be charged for maximum damage and the ability to attack through enemies' guards. This style's Heat color is orange.
*Breaker Style: The third fighting style that Majima learns in the game: A capoeira-like style that combines martial arts and breakdancing. The Breaker style is best known for its ability to quickly stun enemies with a flurry of dance moves, landing hits a very rapid rate with many spinning techniques, as well as its emphasis on Majima's agility and unconventional means of fighting. This style's Heat color is light purple.
*Mad Dog of Shimano: A style whose move set is based off Majima's attacks as a boss throughout the series, the Mad Dog style is very elegant yet deadly. In combat, Majima relies on his signature "Demonfire Dagger", utilizing slick and acrobatic fighting techniques. The best of Majima's other styles, such as the weapon expertise of Slugger, the unconventional if not nonsensical movements of Breaker, and the underhandedness of Thug meld into what is Majima's one-and-only signature fighting style. This style's Heat color is dark purple.
Notes: Not to be confused with Goro (Mortal Kombat), Goro (Dark Cloud), Goro Akechi or Gorō Jōizumi
==Gallery==
File:MAJIMA TATTOO FULL.png|Majima's hannya tattoo
Majima dance.gif|Majima dancing to distract the civilians in Yakuza 0
VeneratedSnappyIbizanhound-size restricted.gif|Majima doing the Hustle, Yakuza 0
File:Yakuza PS2 Majima render.jpg|Majima as he appears in the original PS2 release of the first Yakuza game (2005)
ClumsyEvenLacewing-size restricted.gif|Zombie Majima doing the Hustle, Yakuza Kiwami
Goromi profile.png|Goromi
Majima Police.gif|Police Majima surprising Kiryu
Hannya man.jpg|Hannya-Man
File:Majima dancing.gif|Majima dancing behind Kiryu to irritate him
Goro Majima Yakuza 2.png|Majima as he appears in the original PS2 release of Yakuza 2 (2006)
Kiwami11 (1).png|Majima as he appears in Yakuza Kiwami 2
Y3R-Render-Majima.png|Majima as he appears in Yakuza 3
Gorō Majima (Yakuza 4).png|Majima as he appears in Yakuza 4 Remastered
PXZ2-Goro.png|Majima as he appears in Project X-Zone 2
Majima dead souls.png|Majima's appearance in Yakuza: Dead Souls
Majima Goro.jpg|Majima's appearance in Yakuza 5
Gorō Majima (Yakuza 6) 02.jpg|Majima as he appears in Yakuza 6
Gorō Majima (Like a Dragon) (Backgroundless).png|Majima as he appears in Yakuza: Like a Dragon
==Notable Matchups==
Victories:
Green Goblin (Raimi Spider Man Trilogy) (Green Goblin's Profile (Both were 20 metres apart, High 8-C missiles were restricted and speed was equal)
Losses:
Inconclusive:
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