Roktoru

Roktoru is the fifth challenge on The Conduit board. It appears alongside Ricterild in Crystal and Stone.
== Attacks ==
All of Roktoru's attacks deal Stone damage.
# Roktoru charges at its target.
#* Gains 1 stack of Charge.
#* Applies 'Full-charge Hide' for 99 turns.
#** +20X All.
#** -20X Health.
#** -20X Energy.
#** X is equal to Roktoru's Charge.
#* Attacks for 2 hits of (100 + 20X)% Stone Melee damage ((200 + 40X)% total).
#** X is equal to Roktoru's Charge.
#* Inflicts 'Full-charge Impact' for 1 turn, a stun.
# Roktoru summons stone shards to strike its target.
#* Attacks for 8 hits of (100 + 5X)% Stone Melee damage ((800 + 40X)% total).
#** X is equal to Roktoru's Charge.
# Roktoru stomps and summons earthen spikes from the ground.
#* Attacks for 1 hit of (100 + 50X)% Stone Melee damage.
#** X is equal to Roktoru's Charge.
#* Inflicts 'Crystal Shards' for 5 turns, a 66% Stone DoT.
# Roktoru stomps and summons earthen spikes from the ground.
#* Attacks for 1 hit of (100 + 50X)% Stone Melee damage.
#** X is equal to Roktoru's Charge.
== Rotation ==
* With 3 horns, Roktoru's rotation is 1 -> 2 -> repeat.
* With 2 / 1 horns, Roktoru's rotation is 3 -> 2 -> 4 -> 2 -> repeat.
* Every 10 attacks, Roktoru resets to 3 horns and restarts its rotation.
** A unique animation is played, where Roktoru encases itself in a wall of crystal before using Attack 1.
== Mechanics ==
* Roktoru has a Charge counter that starts at 0 and caps at 20.
* Roktoru's horns will overcharge if it receives a hit of Energy damage from the player. Roktoru can only be overcharged once between its attacks (meaning that if Roktoru is stunned, it cannot be overcharged again until it recovers and attacks).
** One of Roktoru's horns is charged by your attack.
** Roktoru's horn overcharges and shatters!
* After being overcharged 6 times, Roktoru's last horn will shatter.
** Roktoru's last horn shatters, and Roktoru is vulnerable.
** Resets Charge to 0.
** Applies 'Overcharged' for 2 turns, a stun.
*** Upon expiration, Roktoru regrows all 3 horns and restarts its rotation.
**** Roktoru recovers!
** Applies 'Overcharged Hide' for 3 turns inclusive.
*** -50 All.
*** +50 Health.
*** +50 Energy.
* Every 10 attacks, Roktoru will regenerate all 3 horns, regardless of its status.
** Because overcharging requires at least 6 turns of attacking with Energy damage, Roktoru cannot be overcharged if more than 4 turns have passed since its last regeneration (or the start of battle).
== Stats ==
== Resistances ==
* Water: -25
* Energy: 100
* Shrink: 200
* Immobility: 300
Category:Boss
Category:Monster