Media

Media become interac­tive and hyperactive, the multiplicitous components of an im­mersive zone which "does not begin with writing; it is directly related rather to the weaving of elaborate figured silks." — Sadie Plant 97See: Work; Network; Publishing; Editing
�yarn is neither metaphorical nor literal, but quite simply mate­rial, a gathermg of threads which twist and turn through the2. story of computing, technolo_gy, the sciences and arts. In and ,eut of the punchea holes of automated looms, up and doW!!� gh the ages of sp inning and weavin&, back and forththrough the fabrication of fabrics, shuttles and looms, cotton� d silk, canvas and paper, brushes and pens, typewriters, car:.� iages, td ephone wires , Ttthetic fibers, electrical fllam.ent§ ..�con strands, fiber-optic cables, pixeled screens, telecom lines,the World Wide Web, the Net, and matrig;s to come .
* «TekWars»
* Podcasts
* Media
* «The Lion King»
* «Unleashing the Numogram»
* Education