Super Smash Bros. Obliteration/Rosalina & Luma

Rosalina & Luma is a Default/Starter Character in Super Smash Bros. Obliteration. An intergalactic woman residing in the galaxies high above the Mushroom Kingdom, Rosalina has an entire backstory on how she met a young Luma in a rusted spaceship as the pair set off to find the Luma's Mother, the pair then built a new home after Rosalina started missing her mother called the Comet Observatory. With Cosmic, Supernatural attacks, Rosalina is ready to Power Launch into this new unfamiliar competition and dazzle fans and foes alike, in a true fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	 	( 2% = first, 2% = second, 4% = final), (If held, 1% = each hit, 3% = final).	Rosalina swings her wand around damaging the enemy in front of her. Luma punches and kicks the area in front of it. It can also spin if the Jab command is held longer,== (Rosalina's damage = 2% first, 3% second = 3% final. If held = 2% each hit = 3% final),(Luma's damage:
Forward Tilt 	Cosmic Dress 	(6% - Rosalina legs, 5% = body, 4% = Luma). 	 Spins around and strikes with cosmic energy from her dress. Luma does a sweep kick in front of it, turning to the side the kick was performed.
Up Tilt 	Halo Power 	(8% = Rosalina, 8% = Luma clean, 4% = mid, 3% = late). 	A halo appears above her. Can only hurt people directly above her. Has a really good knockback with KO probability at around 120%. Luma performs a dragon punch upwards which can launch enemies at low percentages if sweetspotted (the sweetspot being at the very beginning of the attack). 
Down Tilt 	Solar Kick/Headbutt	(4,5% = Rosalina, 3.5% = Luma, 8% = Total).</span> 	It comes out on frame 5 and is a which make it a quick and useful attack for spacing and edge-guarding. Rosalina's attack can also be used to "pinball" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot.
Forward Smash	 	(12% = Rosalina, 7% = Luma arm, 5% = body). 	Has decent overall range, possesses transcendent priority, and has the highest knockback growth out of their entire moveset. It KOs around 110% when used by Rosalina, at 95% when used by Luma, and at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up lag.
Up Smash 	 	(12% = Rosalina, 6% Luma clean, 5% = late). 	Comes out on frame 8, which makes it fast for a smash attack. It is also disjointed due to having a hitbox on Rosalina's back, and renders her head intangible throughout its duration. Aside from KOing, it can be used as an anti-air attack or to punish rolls due to Rosalina's disjointed hitbox. Luma deals very high knockback growth, though its attack does not KO until 130% due to its low damage output. It also comes out 2 frames after Rosalina's.
Down Smash 	 	7% = Rosalina hit 1, 9% hit 2, 4% = Luma hit 1, 5% = hit 2). 	It hits on both sides and is a semi-spike, similarly to Zelda's down smash. When combined, it deals inescapable damage at low percents, which also makes it ideal for punishing rolls and for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	Heel Flip 	(Rosalina's damage = (6%: first 2/3 of the attack, 10% = on the last third), (Luma's damage = 4% first, 3% second).	Rosalina performs a frontflip which hits everything at her heels' range, getting good knockback at the last 1/3 of the animation. Luma strikes forward and then backwards following Rosalina. 
Forward	 	(1% = Rosalina = loop, 4% = last, 5% = Luma). 	Rosalina slowly backflips leaving a cosmic trail at the end of her dress that multi-hits the opponent, with a powerful knockback at the later hits. Luma tackles in front of it sending the enemies in a vertical trajectory,
Back 	Galactic Kick 	(11% = Rosalina, 4% = Luma, 15% = total). 	Rosalina kicks backwards creating a galaxy at ther feet for a decent knockback. Luma kicks in the same fashion as Rosalina, but its kick has slightly more range and damages enemies during the whole kicking animation, not just at the end. Very useful in short-hop fast falling thanks to the low landing lag, 
Up 	Zero Halo 	(10% = Rosalina clean, 4% = mid, 2% = late, 4% = Luma). 	A halo appears above Rosalina which sends enemies upwards. Luma kicks into the air sending the enemies in pretty much the same trajectory as the halo.
Down 	Shooting Comet	( 8% = Rosalina clean, 7% = mid, 6% = mid-late, 2% = late, Luma = 5%). 	Possibly Luma's most viable KOing option, courtesy of its very high knockback growth and its ability to hit the opponent, even if they are slightly next to Luma instead of directly below it. Though difficult to land, Rosalina can meteor smash opponents when it is sweetspotted, whereas it semi-spikes them when sourspotted. It can also hit through platforms.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Kicks Forward/Back around herself while getting up,
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, Just with Less Power.
 	 	(7%) 	Kicks Forward/Back close to the ground.
Ledge Attack 	 	(8%) 	Performs a dropkick while climbing up,
Dash Attack 	Blade Wand	(3% = Rosalina first, 4% = second, 3% = luma, 10% = Total).	Swoops downward and uppercuts with her wand. Luma dashes forward in a semi-circle motion, knocking enemies upwards,
==Grabs/Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(2%) 	Rosalina hits the enemy with her magic wand which leaves sparkles whenever it touches the enemy.
Forward	 	(7% = Hit 1, 2% = Throw, 9% = Total) 	Hurls the enemy forward in a 50° angle, which launches them slightly higher than far Damage.
Back 	 	(3% = throw, 8% = spin, 11% = total). 	Rosalina gracefully spins the enemy around her and then hurls them backwards for good damage and knockback. This is Rosalina's
strongest throw overall in terms of both knockback and damage, being able to KO opponents at high percentages.
Up 	Zero Gravity	(5% = Hit 1, 2% = Throw, 7% =Total). 	Rosalina throws the opponent upwards by raising her hands in a graceful motion. The weakest of her throws, but can be followed up by an Up Tilt or Up Smash.
Down 	Surface Toss	(2% = throw, 7% = bounce, 9% = total).	Bounces the opponent by slamming them on the floor for a good vertical distance, Has low knockback scaling, allowing her to follow up with most of her Air Attacks (specially Forward Aerial) and some Tilts, depending on the opponent.
== Taunts ==
Up Taunt: She and Luma spin around while levitating in the air.
Side Taunt: Waves her wand up and down while Luma does the same, then Luma does a flip.
Down Taunt: Twirls her wand as Luma whirls around upwards.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Luma Shot 	(23% = Close, 17% = Mid, 12% = Far). 	Rosalina Launches Luma Ahead Of Her To Attack Opponents Either Up Close or Afar, Anyone in its path will take
Heavy Damage/Strong Knockback.
Side Special 	Star Bits 	(First Bit = 7%, Second Bit = 10% Total = 17%).	Rosalina sends Luma to fire two Star Bits in rapid succession, which fly a moderate distance, (If Luma is currently KO'ed, the move will do nothing, with Rosalina simply waving her wand with no effect), 
Up Special 	Launch Star 	(9%) 	Rosalina Conjures a Launch Star to Get Airborne and shoot upwards, The Angle Can Be Controlled with The C-Stick.
Down Special 	Gravitational Pull	N/A 	 Rosalina Via Her Star Cursor Pulls In All Items and Ground Objects in sight.
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Power Star	(18% = Per Star Hit)	Rosalina Pulls Out A Power Star Which Shoots Mini Stars In All Directions, Causing Massive Damage to Opponents, (This Is considered to Be one of The Strongest Non KO Final Smashes In The Game).
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Category:Mario (series)
Category:Mario Characters
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Category:Super Smash Bros. Characters