Report 1033

Report #1033
Skillset: Tracking Skill: New-Reveal
 Org: Ebonguard Status: Completed May 2013
Furies' Decision:
Solution 1.
Problem: When dealing with concealable traps, it is possible to re-conceal a
trap laid by another individual, but the trap must have already been tripped.
There is no way to actually force-trip it except for walking in that direction
when the trap owner is present, however. Trying to disarm it will sometimes
trigger the trap, sometimes it will remove the trap, and sometimes it just does
nothing at all except consume your balance as your fingers 'slip'. Having a
more consistent way to deal with traps would be nice.
[A: 0 R: 0] Solution #1: Add a new option to TRAPS - Reveal (or possibly
 "trip"). This option will trigger the trap, causing
 its effects to hit you. It will then be in 'fired'
 status. This removes the RNG component while still
 ensuring the trap's effect fires.
[A: 0 R: 0] Solution #2: Add a new option to TRAPS - Reveal / Trip. This will
 always set the trap to 'fired,' but has a % chance
 for the effect to hit you (similar to Disarm). This
 one makes more RP sense (if you can find and see the
 trap you should be able to trip it with a chance of
 avoiding the effects).
Player Comments:
---[Vadi on 5/9 @ 00:12 writes]:
I think solution 2 makes most sense and makes traps more pleasant to deal with
for the trapper. I support solution 2.
---[Vivet on 5/11 @ 14:39 writes]:
Either sounds good.
---[Shuyin on 5/16 @ 01:00 writes]:
Sure
---[Tulemrah on 5/28 @ 04:58 writes]:
Both solutions supported.