Guide to chemistry

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
= Chemicals =
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you:
* Plasma
* Uranium
The NanoMed Plus is your main source of generic toxin when hacked.
==Active Pure Chemicals==
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.
*Chlorine: Causes minor physical damage to various body parts.
*Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
*Fluorine: Causes minor toxin damage.
*Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
*Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
*Radium: Causes irradation.
*Sugar: Gives nutrition.
*Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
*Plasma: Causes major toxin damage.
*Uranium: Causes slight irradiation.
*Toxin: Causes moderate toxin damage.
== Components ==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name 	Formula 	Description
Ash ▮ 	1 part Oiltemperature 480 K 	Basic ingredient in a couple of recipes.
Ash (Alternate Recipe) ▮	Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.	Basic ingredient in a couple of recipes.
Carpet ▮ 	1 part Space Drugs1 part Blood 	Creates a dirty carpet on the floor.
Oil ▮ 	1 part Welding Fuel1 part Carbon1 part Hydrogen 	Burns in a small smoky fire, mostly used to get Ash.
Oil (Alternate Recipe) ▮	Scoop up oil from destroyed cyborgs or robots off the ground with a beaker. 	Burns in a small smoky fire, mostly used to get Ash.
Phenol ▮ 	1 part Water1 part Chlorine1 part Oil 	Used for certain medical recipes.
Acetone ▮ 	1 part Oil1 part Welding Fuel1 part Oxygen 	Common ingredient in other recipes.
Diethylamine 	1 part Ammonia1 part Ethanol 	A very potent fertilizer, and the base component of some medicines.
Saltpetre▮ 	1 part Potassium1 part Nitrogen3 parts Oxygen 	Ingredient for Bath Salts and Black Powder.
Lye▮ 	1 part Sodium1 part Hydrogen1 part Oxygen 	Useful in the manufacturing of wax items like soap and candles.
== Medicines ==
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
===Core Healing Medicines===
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name 	Recipe 	Treatment for 	Description 	Metabolism Rate 	Overdose Threshold	Addiction Threshold
Silver Sulfadiazine▮ 	1 part Ammonia1 part Silver1 part Sulfur1 part Oxygen1 part Chlorine 	Burn 	On touch, quickly heals burn damage. Basic anti-burn healing drug.On ingestion, deals minor toxin damage. 	0.4 units per tick	N/A 	N/A
Styptic Powder▮ 	1 part Aluminium1 part Hydrogen1 part Oxygen1 part Sulfuric Acid 	Brute 	On touch, quickly heals brute damage. Basic anti-brute healing drug.On ingestion, deals minor toxin damage. 	0.4 units per tick	N/A 	N/A
Saline-Glucose Solution▮	1 part Sodium Chloride1 part Water1 part Sugar 	Brute, burn 	Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip. 	0.5 units per tick	N/A 	N/A
Synthflesh▮ 	1 part Blood1 part Carbon1 part Styptic Powder 	Brute, burn 	Has a 100% chance of instantly healing brute and burn damage. Touch based only 	0.4 units per tick	N/A 	N/A
Charcoal▮ 	1 part Ash1 part Sodium Chloride temperature 380 K 	Toxin 	Slowly heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals. 	0.5 units per tick	N/A 	N/A
Salbutamol▮ 	1 part Salicyclic Acid1 part Lithium1 part Aluminium1 part Bromine1 part Ammonia	Suffocation 	Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! 	.25 units per tick	N/A 	N/A
Bicaridine▮ 	1 part Carbon 1 part Oxygen1 part Sugar 	Brute 	Heals brute damage. 	0.4 per tick 	30u 	N/A
Kelotane▮ 	1 part Carbon 1 part Silicon 	Burn 	Heals burn damage at a rate of 2 units per tick.. 	0.4 per tick 	30u 	N/A
Antitoxin▮ 	1 part Nitrogen1 part Silicon1 part Potassium 	Toxin 	Heals 2 toxin damage and removes 1u of other chemicals per tick. 	0.4 per tick 	30u 	N/A
Tricordrazine▮ 	1 part Kelotane1 part Bicaridine1 part Antitoxin 	Brute/Burn/Toxin	Heals 1 of each damage type per tick. 	0.4 per tick 	30u 	N/A
Cryoxadone▮ 	1 part Stable Plasma1 part Acetone1 part Unstable Mutagen 	All types 	Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments.	0.4 units per tick	N/A 	N/A
Mannitol▮ 	1 part Hydrogen1 part Water1 part Sugar 	Brain 	Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means. 	0.4 units per tick	N/A 	N/A
===Superior Healing Medicines=== 
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name 	Recipe 	Treatment for 	Description 	Metabolism Rate 	Overdose Threshold	Addiction Threshold
Salicyclic Acid▮ 	1 part Sodium1 part Phenol1 part Carbon1 part Oxygen1 part Sulfuric Acid 	Brute 	If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage. 	0.5 per tick 	25 units 	N/A
Oxandrolone▮ 	3 parts Carbon1 part Phenol1 part Hydrogen1 part Oxygen 	Burn 	If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage. 	0.5 per tick 	25 units 	N/A
Omnizine▮ 	Grown from Ambrosia Deus 	Brute, burn, toxin and suffocation	Heals .5 of each damage type per tick, no side effects or restrictions. Found in Ambrosia Deus.If overdosed it will deal 1.5 damage of each damage type per tick. 	0.25 units per tick	30 	N/A
Pentetic Acid▮ 	1 part Welding Fuel1 part Chlorine1 part Ammonia1 part Formaldehyde1 part Sodium1 part Cyanide	Radiation, toxin 	Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. 	0.5 units per tick 	N/A 	N/A
Perfluorodecalin▮	1 part Hydrogen1 part Fluorine1 part Oil temperature 370 K 	Suffocation 	Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. 	0.25 units per tick	N/A 	N/A
Atropine▮ 	1 part Ethanol1 part Acetone1 part Diethylamine1 part Phenol1 part Sulphuric Acid 	Brute, burn and suffocation 	If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.If overdosed it will deal toxin damage.	0.25 units per tick	35 	N/A
Calomel▮ 	1 part Mercury1 part Chlorine temperature 374 K 	Purge 	Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. 	0.5 units per tick 	N/A 	N/A
Mutadone▮ 	1 part Unstable Mutagen1 part Acetone1 part Bromine 	Genetic 	Heals your genetic mutations. 	0.4 units per tick 	N/A 	N/A
===Unique Healing Medicines=== 
These healing drugs preform a unique function that is not commonly used or seen in game.
Name 	Recipe 	Treatment for 	Description 	Metabolism Rate 	Overdose Threshold	Addiction Threshold
Potassium Iodide▮	1 part Potassium1 part Iodine 	Radiation 	Reduces low radiation damage very effectively. 	2 units per tick 	N/A 	N/A
Ephedrine▮ 	1 part Diethylamine1 part Sugar1 part Oil1 part Hydrogen 	Stun 	Reduces stun times, increases run speed, and stabilizes crit.If overdosed it will deal toxin and oxyloss damage. 	0.5 units per tick 	45 	30
Diphenhydramine▮ 	1 part Oil1 part Carbon1 part Bromine1 part Diethylamine1 part Ethanol 	Histamine Overdose 	Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 	0.5 units per tick 	N/A 	N/A
Morphine▮ 	None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus 	Movement Speed 	Will allow you to walk faster. Will eventually knock you out if you take too much.If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage. 	0.5 units per tick 	30 	25
Oculine▮ 	1 part Charcoal1 part Carbon1 part Hydrogen 	Eye 	Quickly heals eye damage and reverts blindness. 	0.25 units per tick	N/A 	N/A
Inacusiate▮ 	1 part Charcoal1 part Carbon1 part Water 	Ear 	Instantly removes all ear damage. 	0.4 units per tick 	N/A 	N/A
Epinephrine▮ 	1 part Phenol1 part Acetone1 part Diethylamine1 part Oxygen1 part Chlorine1 part Hydrogen 	Stun + Brute, burn, suffocation and toxin	20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.If overdosed will deal toxin and stamina damage, and cause suffocation.	0.25 units per tick	30 	N/A
Antihol▮ 	1 part Ethanol1 part Charcoal1 part Copper 	Alcohol 	Helps remove Alcohol from someone's body, as well as eliminating its side effects. 	0.4 units per tick 	N/A 	N/A
Stimulants▮ 	None 	Stun 	Increases run speed and eliminates stuns, can heal minor damage.If overdosed it will deal toxin damage and stun. 	0.5 units per tick 	60 	N/A
Insulin▮ 	None 	Sugar Dependency 	Increases sugar depletion. 	0.5 units per tick 	N/A 	N/A
Strange Reagent▮ 	1 part Omnizine1 part Holy Water1 part Unstable Mutagen 	Death 	A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.If used on a living person it will deal Brute and Burn damage. 	0.4 units per tick 	N/A 	N/A
Life▮ 	1 part Strange Reagent1 part Synthflesh1 part Bloodtemperature 375K 	Life 	Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. 	N/A 	N/A 	N/A
Synaptizine▮ 	1 part Sugar1 part Lithium1 part Water 	Hallucination Decrease 	Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. 	0.4 units per tick 	N/A 	N/A
Rezadone▮ 	1 part Carpotoxin1 part Cryptobiolin1 part Copper 	Cellular Damage Healing 	Instantly heals all cellular damage. Can melt your face and be poisonous if left in the body for a long time. Very good for speedcloning. 	0.4 units per tick 	N/A 	N/A
Spaceacillin▮ 	1 part Epinephrine1 part Cryptobiolin 	Infections 	An all-purpose antiviral agent. Prevents you from spreading any virus in your body. 	0.5 units per tick 	N/A 	N/A
Miner's Salve▮ 	1 part Iron1 Part Oil1 Part Water OR grind a twinkie, a sheet of metal and a sheet of plasma	Improvised Patch Healing Chem 	Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. 	0.4 units per tick 	N/A 	N/A
Haloperidol▮ 	1 part Chlorine1 part Flourine1 part Aluminum1 part Potassium Iodine1 part Oil 	Anti-Drug and Light Sedative 	Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage. 	0.4 units per tick 	N/A 	N/A
Leporazine ▮ 	1 part Copper1 part Silicon5 units Plasma (catalyst) 	Body temperature 	This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA. 	0.4 units per tick 	N/A 	N/A
===Noncraftable Medicines===
These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.
Name 	Treatment for	Description 	Metabolism Rate	Overdose Threshold	Addiction Threshold
Dexalin▮	Suffocation 	Heals oxygen damage (slower than Salbutamol).	0.4 per tick 	30u 	N/A
== Narcotics ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name 	Recipe 	Description 	Overdose Threshold	Addiction Threshold
Nicotine▮ 	None! Automatically starts in cigarettes. 	Slightly reduces stun times.If overdosed it will deal toxin and oxygen damage. 	35 	30
Krokodil▮ 	1 part Diphenhydramine1 part Space Cleaner1 part Potassium1 part Morphine1 part Phosphorus1 part Welding Fueltemperature 390 K	Provides messages of calmness and protection.If overdosed it will deal significant Brain and Toxin damage.If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. 	20 	15
Crank▮ 	1 part Diphenhydramine1 part Ammonia1 part Lithium1 part Sulfuric Acid1 part Welding Fueltemperature 390 K 	Reduces stun times by about 200%.If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. 	20 	10
Methamphetamine▮	1 part Ephedrine1 part Iodine1 part Phosphorus1 part Hydrogentemperature 374 k 	Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.	20 	10
Bath Salts▮ 	1 part Food Poisoning1 part Saltpetre1 part Nutriment1 part Cleaner1 part Enzyme 1 part Tea1 part Mercurytemperature 374k 	Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.If overdosed the subject will lose even more motor control, drool and drop items in their hand.If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. 	20 	10
Aranesp▮ 	1 part Epinephrine1 part Atropine1 part Morphine 	The subject will think they are "amped", however the drug typically cause the subject to suffocate to death. 	N/A 	N/A
Space Drugs 	1 part Lithium1 part Mercury1 part Sugar 	An illegal compound which induces a number of effects such as loss of balance and visual artefacts. 	N/A 	N/A
==Pyrotechnics==
The manipulation of fire and matter.
Name 	Recipe 	Description
Stabilizing Agent 	1 part Iron1 part Oxygen1 part Hydrogen 	When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned!
Foam Surfactant 	2 parts Carbon2 parts Fluorine1 part Sulphuric Acid 	Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
Smoke 	1 part Phosphorous1 part Potassium1 part Sugar 	This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.
Flash Powder 	1 part Aluminium1 part Potassium1 part Sulphur 	Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Phlogiston 	1 part Phosphorus1 part Sulphuric Acid1 part Stable Plasma 	Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
Napalm 	1 part Oil1 part Welding Fuel1 part Ethanol 	A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 	1 part Oxygen1 part Cola1 part Phosphorus 	Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
Pyrosium▮ 	1 part Stable Plasma1 part Radium1 part Phosphorus 	Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane▮ 	1 part Water1 part Stable Plasma1 part Nitrogen 	Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride▮	1 part Chlorine3 parts Fluorine 	When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium▮ 	1 part Mercury1 part Oxygen1 part Nitrogen1 part Carbon 	When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Liquid Dark Matter▮ 	1 part Stable Plasma1 part Radium1 part Carbon 	When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
Black Powder▮ 	1 part Saltpetre1 part Charcoal1 part Sulfur 	Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 	1 part Glycerol1 part Fluorosulfuric Acid1 part Sulphuric Acid	A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Explosion 	1 part Potassium1 part Water 	This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name 	Formula 	Description
Ammonia 	3 parts Hydrogen1 part Nitrogen 	An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Barber's Aid 	1 part Carpet1 part Radium1 part Space Drugs 	Changes your hair style, useful if you are bald!
Concentrated Barber's Aid	1 part Barber's Aid1 part Unstable Mutagen 	Grows your hair very long!
Chloral Hydrate 	3 parts Chlorine1 part Ethanol1 part Water 	A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
Colorful Reagent 	1 part Stable Plasma1 part Radium1 part Space Drugs1 part Cyroxadone1 part Triple Citrus	Use this to color EVERYTHING! Keep away from the clown and assistants!
Condensed Capsaicin 	1 part Capsaicin Oil5 parts Ethanol 	A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Corgium 	1 part Nutriment1 part Colorful Reagent1 part Strange Reagent1 part Blood 	Creates your own Corgi!
Cryptobiolin 	1 part Oxygen1 part Potassium1 part Sugar 	Causes confusion and dizziness. This is essential to make Spaceacillin.
Drying Agent 	2 parts Stable Plasma1 part Ethanol1 part Sodium 	Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.
EMP 	1 part Iron1 part Uranium 	This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Foaming Agent 	1 part Lithium1 part Hydrogen 	Used in Metal Foam production. Creates 1 unit instead of 2.
Fluorosulfuric Acid 	1 part Fluorine1 part Hydrogen1 part Potassium1 part Sulphuric Acidtemperature 380 K 	A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 	3 parts Corn Oil1 part Sulphuric Acid 	Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Hair Dye 	1 part Colorful Reagent1 part Radium1 part Space Drugs 	Changes your hair color when you apply or spray it!
Impedrezene 	1 part Mercury1 part Oxygen1 part Sugar 	A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
Lexorin 	1 part Hydrogen1 part Nitrogen1 part Plasma 	Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
Metal Foam 	3 parts Iron/Aluminium1 part Foaming Agent1 part Fluorosulfuric Acid 	Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin 	1 part Charcoal1 part Hydrogen1 part Silicon 	A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin 	2 part Uranium1 part Water1 part Carbon 	Makes the subject unable to speak for some time.
Pest Killer 	1 part Toxin4 parts Ethanol 	Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone 	1 part Toxin4 parts Water 	A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification 	20 parts Plasma5 parts Iron5 parts Frost Oil 	Solidifies a large amount of plasma into a bar.
Soap 	10 parts Lye10 parts Liquid GibsTemperature 374K 	Creates a bar of soap, slightly faster cleaning than what you get on the station.
Sodium Chloride 	1 part Sodium1 part Chlorine1 part Water 	Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 	1 part Ammonia1 part Water 	This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Spray Tan 	1 part Orange Juice1 part Oil OR 1 Part Corn Oil 	Darkens the skin when sprayed or applied. Do not swallow!
Space Lube 	1 part Oxygen1 part Silicon1 part Water 	Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 	1 part Anti-Toxin1 part Chlorine1 part Ethanol 	Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite 	1 part Aluminium1 part Iron1 part Oxygen 	A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen 	1 part Chlorine1 part Phosphorus1 part Radium 	Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food 	1 part Water1 part Milk 	A chemical which allows viruses and bacteria to quickly grow.
Weed Killer 	1 part Toxin4 parts Ammonia 	Kills weeds, causes minor toxin damage to humans.
Mutagenic Agar 	1 part Unstable Mutagen1 part Virus food 	Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
Sucrose Agar 	1 part Mutagenic agar1 part Sugar 	Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
Virus Plasma 	1 part Virus food1 part Plasma 	Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
Weakened Virus Plasma 	1 part Virus plasma1 part Synaptizine 	Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
Virus Rations 	1 part Virus food1 part Synaptizine 	Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only.
== Toxins ==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
Name 	Recipe 	Damage dealt 	Description
Food Poisoning▮ 	From eating poorly made food 	Toxin 	Will deal a minor amount of Toxin damage
Initropidril▮ 	Traitor Uplink 	Cardiac Arrest 	33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
Polonium▮ 	Traitor Uplink 	Radiation 	Cause significant Radiation damage over time.
Pancuronium▮ 	Traitor Uplink 	Paralysis and Suffocation 	Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath.
Sodium Thiopental▮	Traitor Uplink 	Knockout and Stamina 	Knocks you out after 30 seconds, and destroys your stamina.
Sulfonal▮ 	1 part Acetone1 part Diethylamine1 part Sulfur 	Knockout and Toxin 	+1 toxin damage every 3 seconds, knocks you out after 66 seconds.
Amantin▮ 	Traitor Uplink 	Delayed Toxin Damage 	On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
Lipolicide▮ 	1 part Mercury1 part Diethylamine1 part Ephedrine 	Weight Loss 	+1 toxin damage unless you have nutriment in you.
Coiine▮ 	Traitor Uplink 	Toxin and breath loss 	+2 toxin damage and +5 seconds of loss of breath.
Curare▮ 	Traitor Uplink 	Knockout, Oxygen, and Toxin 	Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.
Histamine▮ 	Traitor Uplink 	Brute, toxin, oxyloss and eyesight	Causes a moderatre amount of Brute damage over time, will also impair eyesightIf overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
Formaldehyde▮ 	1 part Ethanol1 part Oxygen1 part Silvertemperature 420 K 	Toxin 	Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.
Venom▮ 	Traitor Uplink 	Brute, toxin 	Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.
Neurotoxin▮ 	1 part Space Drugstemperature 674 K 	Toxin, brain 	Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
Cyanide▮ 	1 part Oil1 part Ammonia1 part Oxygentemperature 380 K 	Toxin, oxyloss 	Deals random amounts of toxin damage while slowly suffocating its target. Often extremely lethal.
Zombie Powder▮ 	5 parts Morphine5 parts CarpoToxin5 parts Copper 	Fake death, stun 	Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).
Itching Powder▮ 	1 part Fuel1 part Ammonia1 part Charcoal 	Brute, annoyance 	Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
Mint Toxin▮ 	Grind the mint in the kitchen 	Conditional death 	Instantly gibs fat people when ingested.
Heparin▮ 	1 part Formaldehyde1 Part Sodium1 Part Chlorine1 Part Lithium	Brute, Bleeding 	Causes bleeding constantly while in the system of the victim.
Teslium▮ 	1 Part Plasma1 Part Silver1 Part BlackpowderTemperature 400K 	Random Shocks 	Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them.
== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Category:Guides