Mist of Rapture (Magical Liquid)

The art of making this rose-colored gas is lost in antiquity. Usually found in fragile glass globes or small metal vials, the mist wafts out when released to form a spherical cloud. The diameter of the cloud varies from 15 to 45' depending upon the amount of gas. The vapors are heavy, and remain in this volume for 1d4 days in dead air; they will drift very slowly with any air currents (typically 5' per round). The vapors are damp and cling to clothing and skin. Any human breathing the mist writhes in pleasure for 1d6 rounds (1d3 rounds if saving throw vs. breath weapon is made), oblivious to all surroundings. Affected persons blissfully ignore danger, and even physical attack does not rouse them. The mist closes minds to all other stimuli, and thus rapture confers a temporary immunity to magical attacks involving force of will (such as charm, magic jar, suggestion, etc.). Unless restrained, those affected drop everything they carry and sink to the floor, twisting and shuddering. Anyone in telepathic contact (or even psionic combat) with a person breathing the mist also becomes affected for the same duration. However, non-humans are immune to the vapors. During the round after rapture has ended, movement is slow (half speed) and clumsy (no Dexterity bonuses apply); such characters never win initiative over more alert creatures, and are easily (8 or less, 1d10) surprised.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Elixirs