Magician Zombie

Magician Zombie is a fan-made zombie for Plants vs Zombies 2. He walks forward to the 9th column and then stops. After that, he will begin to perform various actions that help the zombies.
Magician Zombies has 3 different abilities which he can use at random. The first one is taking his hat off and releasing a Zombie Bunny out of it that then proceeds towards your house like a normal zombie. Zombie Bunnies absorb 60 nds and have a speed of Speedy. The Magician Zombie can use this ability every 15 seconds. 
The second action occurs when a zombie gets near him. When this happens, he covers the zombie with a sheet, then pulls it away, turning said zombie invisible. When a zombie is invisible, it cannot be targeted or damaged by plants until the zombie begins eating a plant, where it becomes visible again. The Magician Zombie can use this ability every 10 seconds. 
Finally, he can turn the closest plant to him into a Zombie Chicken by pointing his wand at it. This ability has a cooldown of 35 seconds, and can only be used if there are no other zombies nearby.
== Origins ==
Magician Zombie is based on a magician, a person who performs tricks of illusion and sleight-of-hand in order to entertain and baffle people. His ability to release a Zombie Bunny is a reference to the trick in which the magician pulls a bunny out of their hat. The ability to make a zombie invisible references the trick in which a magician covers someone or something with a sheet, then pulls it away to reveal that nothing is there.
== Almanac entry ==
== Overview ==
Magician Zombie absorbs 1000 nds of damage. His appearance changes at 500 damage per shot, when his left arm falls off, before dying at 1000 damage.
== Strategies ==
One Magician Zombie is quite dangerous, and many of them can quickly destroy your defenses. The best way to deal with him, in general, is to use plants that can quickly kill zombies. This way, you can prevent him from doing severe damage and limit his use of abilities. 
The Zombie Bunny is a more dangerous version of Zombie Chicken or Ice Weasel that can quickly eat plants in poorly defended rows, so a defensive plant such as a Wall-nut is useful to block this attack. Otherwise, it shouldn't be much of a problem if you have an adequate defense, so just be wary if a Magician Zombie tries to use this before you have your defense set up.
The trick in which he makes a zombie invisible is even more dangerous, as it can allow zombies to get very close to your defenses and potentially make it all the way to your house. Like the previous action, a defensive plant is good for countering it as the invisible zombie will reappear and begin eating it, which can stall the zombie so that your defense can quickly take it out.
The trick in which he turns a plant into a Zombie Chicken is very dangerous if the Magician Zombie chooses to transform a plant that has no offensive plants behind it. In addition, the transformed plant cannot be turned back to normal, which can cause lots of damage if he happens to transform an expensive plant or one with no defense behind it. Fortunately, he can use only this every 35 seconds, so it shouldn't be too much of an issue if your defense is capable of taking him out quickly.
If there are too many Magician Zombies, use an instant kill so that they will not cause you trouble. A Spikeweed or Spikerock on the 9th column will deal constant damage to the Magician Zombie over time, so it is another good option if he is causing you trouble.
Category:Zombies that don't attack your house
Category:Zombies
Category:Supporting Zombies
Category:Plants vs. Zombies 2 zombies
Category:Zombies That Do Not Strike Your House
Category:Zombies that summon other Zombies
Category:Zombies that can summon other zombies
Category:Zombies with "Dense" toughness
Category:Immobile Zombies
Category:Mr slav's creations
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