135852-loot-systems-are-very-important

== Content ==
			
I wish MMOs had loot systems like Asherons Call. The streamlined loot in these modern MMOs feels like you have no options and creates many issues for replayability.
 
If I grind on random monsters for 5 hours, maybe I'll find a blue or purple item, but ultimately, what is it? Its just more assault rating or support rating...
 
This is what causes issues whether players/developers are aware of it or not. 
 
Raid 1 comes out... Players collect raid loot 1.... Players get bored... Demand raid loot 2...
Raid 2 comes out... Players collect raid loot 2.... Players get bored...
 
This is the cycle that ALL of these themepark MMOs have. Its counter productive because its gonna cost more money to make more raid content than it is to create an absolutely crazy epic loot system that makes players have the endless loot hunt. Also, the new expensive raid content causes issues as well. Such as, ALL old content is wasted assets because there is no need to go back and the same will happen to the new raids as well.
 
Ultimately, I think loot systems are the most important aspect of replayability to any RPG whether its an ARPG or MMORPG. Loot causes players to keep playing. (Its not the only reason but it is one of the most popular)	
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