Rose De Infernas

Rose De Infernas is a secret playable character in Vampire Survivors. Her starting weapon is Fuwalafuwaloo.
==Unlocking==
After unlocking, Rose De Infernas can be purchased for , scaling with other purchases.
Alternatively, Rose De Infernas can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "rescuefromtheshadows".
==Passive bonuses==
Rose starts with +20% MoveSpeed, -90% Might, -80% Growth, and +100 Charm. She gains +10% Might every 12 levels until level 108, +10% Growth every 12 levels from level 36 to 84 and +15% Growth on levels 96 and 108.
Levels	Might	Growth
1-11 	-90% 	-80%
12-23 	-80% 	-80%
24-35 	-70% 	-80%
36-47 	-60% 	-70%
48-59 	-50% 	-60%
60-71 	-40% 	-50%
72-83 	-30% 	-40%
84-95 	-20% 	-30%
96-107	-10% 	-15%
108+ 	0% 	0%
==Tips==
*At first glance, Rose might not seem like a strong character, with her reduced initial stats, lack of endless scaling, and seemingly detrimental ability. However, she starts with the powerful Fuwalafuwaloo, which provides a lot of healing that should easily keep her alive against the hordes she attracts. Once Rose finally sheds her stunted Growth, she can skyrocket in level thanks to the massive amount of enemies, potentially allowing her to have very powerful weapons with Limit Break enabled.
**It is also a good idea to increase her Might and Growth by picking Spinach and Crown earlier.
*Rose has the unique ability to increase the number of incoming enemies without boosting the Curse stat. This means that while she will always face massive hordes, the enemies will not be any stronger or tougher than normal, allowing them to be wiped out with relative ease.
*Due to the amount of enemies Rose will constantly be facing, it is recommended to favor weapons that can cover the whole screen. Gatti Amari can be a interesting pick as Rose's Fuwalafuwaloo can outheal its self-damage. Picking the Arcana Boogaloo of Illusions (XVIII) early on will help massively boost Rose's area in the late game.
*Wicked Season (XIII) is a suitable first Arcana for Rose. In addition to the general benefits it provides, it can help Rose work around her early-game Growth limitations by exploiting the double Growth window. Double Curse is rarely a problem for Rose, even in the early game, as Fuwalafuwaloo should usually be sufficient to keep her alive.
*Sarabande of Healing (VI) is a solid pick for weaponizing the healing provided by Fuwalafuwaloo. Bloody Tear can be run at the same time for even more health regain.
*Slash (XVI) massively boosts the power of Fuwalafuwaloo very early on, but it is worth noting that many of other weapons it applies to may not be optimal picks for dealing with dense hordes.
*Sole Solution and Ashes of Muspell are two of the best weapons Rose can pick up, as they grow in power based on the number of enemies killed. Due to Rose's ability, she can rack up more kills than any other character.
*Easily the best way to cap out Rose's build is the Game Killer (0) arcana. This is because the dense hordes she creates drop absurd amounts of experience gems for Rose to weaponize. If Boogaloo of Illusions (XVIII) was picked early, each individual gem explosion can cover most of the screen, translating to an absurd damage output.
==Gallery==
Sprite-Rose.png
Animated-Rose.gif
==Trivia==
*Rose's last name may imply she is somehow connected to Avatar Infernas.