Nathri (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
RACIAL ABILITIES:
* Nathri live about 65 years on average and speak their own language plus one other planar tongue.
* Natbri player characters gain 1 bonus ethereal proficiency of their choice in addition to the normal proficiency slots appropriate to their class and level.
* Nathri fighters gain a + 1 bonus to attack rolls when using all weapons, but they suffer a -2 penalty on all saving throws vs. paralyzation, poison, and death magic.
* In addition, nathri thieves gain a +5% bonus to all thieving abilities, but they suffer a -1 penalty on all saving throws vs. paralyzation, poison, and death magic.
* All nathri can attack without a weapon, using a barb on the backs of their right hands.
** These barbs inflict 1d4 points of damage and force targets to make saving throws vs. poison.
** Failure indicates that the target becomes dizzy and disoriented from the nathri's venom, suffering a -1 penalty to all attack rolls, proficiency checks, and saving throws for 1d6 rounds.
** Subsequent failed saves extend the poison's duration, but not its severity.
* Nathri can peer onto the Border Ethereal when on another plane.
** However, nathri PCs who spend more than half their time off the Ethereal permanently lose this ability at 5th level.
* Solo Nathri have a +1 to saving throws vs. charm and similar spells. Nathri who are in a party or working in a group do not have this bonus.