The Wilderness

Where do monsters come from?
Most Adepts believe the Darkness is always, somehow, responsible for their creation. But the truth is more complex than that, many monsters are morally neutral (since many of them are, essentially, just animals) and even a few of them actively serve the Light.
The Order of Abominations knows the truth, that there is a sort of dimensional penumbra beneath our own, another realm where all the races of monsters live (possibly even originated from, by and large). This place, familiar to the Abominations but not well known outside their Order, is called the Wilderness. An apt name for a landscape inhabited by all the races of monsters that have ever lived. 
== Surviving the Wilderness: ==
The Wilderness is a vast land of forests, deserts, oceans and jungles. Every ecosystem here is suffused with monsters, from Werewolves to bestial Vampyres, mythological creatures, even Dragons. Here, the monsters build their own ecology as predator and prey live and thrive with a distinctly supernatural nature.
Every animal here is a monster, and possesses some inherent supernatural capability. 
== Escaping the Wilderness: ==
Entering the Wilderness and leaving it is no problem for the Abominations. In many respect this is their homeland, so they can come and go as they please. Unfortunately for other Adepts, once you enter the Wilderness, the essence of the realm 'attaches' itself to you in the form of a penumbral aura. When you leave the Wilderness, the aura automatically begins attempting to reconnect with the Wilderness and open a gateway between the two locations. 
People who manage to survive long enough to escape the Wilderness are often horrified to repeatedly find a gateway opening up wherever they remain for any great length of time. For the aura to work, the escapee must remain in the relatively same place for days at a time, often sleeping there and going nowhere else. If the person stays there long enough, the gateway will build up strength until it activates, often with little warning. 
There are several known methods to getting rid of an aura from the Wilderness. Exorcists and Watchmen often have abilities designed to remove such curses, and some Adepts have reported that certain attempts to disrupt the power flow of the activated gateway have resulted in the opening to the Wilderness shutting down violently and the aura dissipating.