Dougal

Male Hobbit (Hamish's twin brother)
*Level 6 Warrior Monk (51,312 xp) Need 98K for lvl 6.
*Level 6 Magic User (51,312 xp) Need 60K for lvl 7.
Religion: Barosa (Lawful Neutral)
Dougal lost his left hand in Willston, and regained it around day 395 in Northlake. (Oh, is that where I left it?)
===Combat Stats===
Hit Points: 	31 10% damage reduction. 	Base THACO: 18 (Cleric table), 15 open hand (Fighter table)
Armour Class 	1 (Base 6, +3 Ring, -2AC from Bracers ) 	Missile dodge roll 11 (-3 ring,-3 dex = 5)-3/-2/-1 with Shield spell
Main Weapon 	 	
Open Hand 	2-8 3/2 attacks/rnd1-4 2 attacks/rnd Flurry 	
Base movement: 	20" 	Surprised: 24% +2 Initiative Can fall 30' within 4' of wall.
Base Saving Throws:	Para/Poison/Death 12 Rod/Wand/Staff 11 	Petr/Poly/Missile 11 Breath 15   Spell 10
Saving throw mods 	No damage on save. 70% ESP resistance Immune to Disease and Slow.	+3 Ring of Prot. Poison +3 (Con/4) Mental +2 (Wis 16) Dex +3
===Stats===
Stat	Current	Effects 	Base Stat	Familiar Changes	Items/Status mods
Str 	16 	Weight Allowance +350 	15 	0 	Ring+1
Con 	12 	 	11 	0 	Ring+1
Dex 	17 	+3def/+2attack ("Dexterity gives them no armor class adjustment")	15 	0 	
Int 	13 	Learn Spell: 55% Max Spells/lvl: 9 (-1) Max spell level: 6 	12 	0 	Ring+1
Wis 	16 	15 	0 	Ring+1 	
Cha 	11 	 	10 	0 	Ring+1
(*) Below minimum stats for class - must be increased in preference to any other stats
===Monkish Thieving abilities - limited to Level 2===
Ability 	Chance	Base	Race Mod	Dex Mod	Other Mods
Pick Pockets 	N/A 	 	 	 	
Open Locks 	39% 	29% 	 	 	
Find/Remove Traps 	30% 	25% 	 	 	
Move Silently 	31% 	21% 	 	 	
Hide In Shadows 	30% 	15% 	 	 	
Hear Noise 	20% 	10% 	 	 	
Climb walls - can fall up to 30' if within 4' of a wall.	71% 	86% 	 	 	
 	 	 	 	 	
===Familiar===
Axolotl - Resilience
Level 	Character Adjustments 	Familiar HP	Ability
Summoning	-1 All stats. -2HP, -1 max spell.	 	
Level 1 	+3HP +1 Dex 	4HP 	none
Level 2 	+1.5HP +1 Wis 	+2 	Regen 1/turn while manifested
Level 3 	+1.5HP +1 Con 	+2 	Enlarge/Reduce 2/day manifested. Range 1/2"/lvl. Living: 20%/lvl, 10 cubic feet/lvl. Non-living: 10%/lvl 5 cubic feet/lvl
Level 4 	+1.5HP +1 Str 	+1 	Mirror Image (max images) on both Mage and Familiar 1/day. Duration 2rnd/lvl
Level 5 	+1.5HP +1 Int 	+1 	Manifested: Regen 1pt/5 rounds (not lost limbs	or from unconscious)
Level 6 	+1.5HP +1 Char 	+2 	Latent: Regen 1pt/turn (not lost limbs, but			from unconsciousness)
Total 	 	12hp 	
===Hit Point History===
Levelhh	Monk Hps	Mage Hps	(Monk Hps+Mage Hps)/2	Familiar Adjustment	Level Total
1 	8 	4 	-> 6 	7 	
2 	4 	4 	-> 4 	+1.5 	5.5
3 	3 	3 	-> 3 	+1.5 	4.5
4 	3 	2 	-> 2.5 	+1.5 	4
5 	4 	3 	-> 3.5 	+1.5 	5
6 	3 	3 	-> 6 	+1.5 	4.5
Total 	 	 	 	 	30.5
===Weapon Proficiencies===
Two Handed Staff & One Handed Staff: Specialisation: +0.5 Att/Rnd, +1/+1
Also carries a Meat Cleaver - not profficient as a weapon, but if trained in butchery.
===Skills===
Speak Common,
Speak Ariel,
Read/Write Common,
Drawing,
Brewing,
Slaughtering
===Spellbook===
Level 1: 5/day 	Write, Charm Person, Magic Missile, Unseen Servant, Shield, Sleep, Jump, Feather Fall
Level 2: 2/day 	Stinking Cloud, Web, Mirror Image, Knock, Levitate, Strength, Esp, Wizard Lock
Level 3: 2/day 	Blink, Slow, Lightning Bolt, Fly, Waterbreathing, Leomunds Hut, Dispel Magic, Phantasmal Force3
"Forgotten" spells	Friends
Failed spells 	Det Invis (63), Fireball(82), Shocking Grasp (74), Comp Lang (96), Invisibility (57), Haste (94), Clairvoyance (59), Enhanced Dispell Magic (42 at half int)
===Personal Items===
*+3 Ring of protection, +1 on all stats, 1pt/hr degeneration
*+3/+3 Staff D12 damage
*Runic staff of Paralysis (9/25). On hit, target must save vs paralysis. 
*Bracers Of Resilience (Needs attunement)
**Cannot be		worn with any armour
**-10% damage		taken – from any source (round up on the damage saved)
**+2 AC
*+1/+1 'Superior' staff
*Normal staff (spare - on mule!)
*Light Crossbow and quiver/quarrels
*'Carry case' for axolotl (modified scroll case)
*Drawing/writing equipment + paper
*Spell-book with waterproof wrapping
*Healing salve (D4)
==Day 35-41 – The fourth week in Northlake==
With Joshua off shopping, Dougal finds himself pretty much tied to the market stall for most of the week. On his odd times off, he explores options for a protective case for his familiar.
Unfortunately, with planting season in full swing, most people passing the stall are now too pre-occupied with getting out early, or too tired when they return to consider reviewing the stall. The one exception is one evening where a young man, desperately looking for something different as a present for his Mothers’ birthday buys a couple of small brooches.
==Day 28-34 – The third week in Northlake==
Spends a quiet week, helping on the market stall, assisting as a runner in the College but other than that primarily spending quiet time at the Barosan shrine in Northlake.
==Day 21-27 – The second week in Northlake==
Dougal commissions a more up to date map, and discusses the parties current map with Sparrowsight. The party communicates their willingness to sponsor 5 students to undertake research, and this is gladly welcomed. Sparrowsight advises on which students have interest areas that align with the parties research goals. Payment is weekly in advance, so that runners where needed can be secured, and on the basis that the party will help out as possible, 2 runners are also commissioned.
==Day 14-20 – The first week in Northlake==
Dougal and Hamish make their way to the Barosan shrine in the city, a small affair to be found in the Eastern Quarter. The visit turns out to be extremely frustrating, from what you can gather whilst you are welcome at the shrine and will receive shelter there, to gain access to see any of the Enlightened you need to have been on the pilgrimage to the Golden Pagoda. The issue is that no-one will tell you where it is, claiming that your own insight should lead you there.
More successful is a visit to a mapmaker, who explains to you a little about the map you are using and can if required provide on commission are more up to date map – this will cost 1 Gold
==Background==
A citizen of Sabarath, you and your brother had spent the last of your savings to join a caravan heading for Stormhaven, looking to secure a place at the Royal College of Magic. The local college calling itself Magicology had a very good reputation, but maintained a level of snobbery are regards the purity of magical study. The current President of the college believes that only dedicated magic users will be able to achieve the standards required. From what you had heard, Stormhaven had a number of colleges that specialised in those who combined an understanding of the arcane arts with other fields of specialization.
But your planned enrollment never happened, your group was about 2 days out of Stormhaven when it was caught up in the flood of refugees fleeing the city. Since then you have been living a nightmare of fleeing East trying to avoid Elven raiders who seem to kill indiscriminately.
At last, tired and hungry you arrive in a small village, Braerk, that apart from the large number of refugees still seems untouched by the invasion.
You start with:
1 Weapon of choice
Spellbook:
 Spells: Write, Charm Person, Magic Missile, Friends, Unseen Servant