John Seeger

==Summary==
John Seeger is a mercenary and a veteran of the first Gulf War. He and his team were hired to conduct a mission with an objective kept hidden from them, causing Seeger to seek justice against his employers.
==Powers and Stats==
Tier: , higher with weapons
Name: John Seeger, Alpha 9, Mouse, Detective Lieutenant Eric Morris
Origin: Mercenary for Justice
Gender: Male
Age: 50s
Classification: Human, Mercenary
Powers and Abilities: Peak Human Physical Characteristics (Seeger is the most decorated soldier in the first Gulf War), Master Martial Artist (Seeger is skilled enough to restrain a man even while sitting down), Weapons Master (Expert marksman, skilled with knives and explosives), Stealth Mastery (Described by Dresham as a "ghost")
Attack Potency: Street level (Described by Anthony Chapel as "the best at doing what he does", threatened to break every bone in Chapel's body, destroyed a portion of a bathroom during a fight), higher with weapons (Seeger killed three men with his Vektor R5, five men with his Custom Star Model B, three men with his AKMSU)
Speed: Below Average Human with Peak Human combat speed (Quickly disarmed a hitman of his pistol)
Lifting Strength: Athletic Human (Carried a man to safety, broke mirror by slamming a hitman against it, broke a faucet off on his head, pushed him into a door with enough force to take it off its hinges, threw him against a wall to knock off a urinal, and broke his neck, later broke two more men's neck)
Striking Strength: Street level (Killed a man with a pistol whip, kicked a hitman off his feet and injured him with his strikes)
Durability: Street level
Stamina: Athletic
Range: Standard Melee Range, higher with weapons
Standard Equipment: Custom Star Model B (with attachable suppressor), Vektor R5, AKMSU, unidentified shotgun, knife, explosives
Intelligence: Above Average (Seeger is the most decorated soldier in the first Gulf War. He possesses leadership skills, commanding his own team of mercenaries. He was observant enough to spot two assassins waiting for him. Chapel recruited him to break an arms dealer's son out of a maximum security prison. He successfully impersonated a Capetown police officer. He knew Chapel would not kill him because he is the only one "who could do the things that [he] always want gettin' done.")
Standard Tactics: None notable.
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Adults
Category:Gun Users
Category:Humans
Category:Live-Action Characters
Category:Male Characters
Category:Martial Artists
Category:Movie Characters
Category:Primary Protagonists
Category:Protagonists
Category:Soldiers
Category:Mercenaries
Category:Weapon Masters
Category:Weapon Users
Category:Mercenary for Justice