Galvanized Shot

Galvanized Shot is the Galvanized variant of , increasing status chance. Kills grant a buff that increases direct hit damage (not area-of-effect) for each status type affecting the target for 14 seconds and stacks up to 3 times.
==Stats==
Rank	Status Chance	Additional Damage Per Unique Proc On Kill	Max Damage Bonus Per Unique Proc	Cost
0 	+7.3% 	+3.6% 	+10.8% 	2
1 	+14.5% 	+7.3% 	+21.9% 	3
2 	+21.8% 	+10.9% 	+32.7% 	4
3 	+29.1% 	+14.5% 	+43.5% 	5
4 	+36.4% 	+18.2% 	+54.6% 	6
5 	+43.6% 	+21.8% 	+65.4% 	7
6 	+50.9% 	+25.5% 	+76.5% 	8
7 	+58.2% 	+29.1% 	+87.3% 	9
8 	+65.5% 	+32.7% 	+98.1% 	10
9 	+72.7% 	+36.4% 	+109.2% 	11
10 	+80% 	+40% 	+120% 	12
==Acquisition==
This mod can be bought from the Arbitrations vendor in the room in Relays for 20 .
==Notes==
*The damage increase is usually additive with other damage mods like , with exceptions where it is multiplicative. See Condition Overload (Mechanic) for more details.
*The damage increase is not applied on the hit that procs a new status effect, it is only applied on following hits.
**For example: Galvanized Shot has 2 stacks, weapon has 100 base damage and for a total of damage. First hit procs and deals 320 damage. Then on the following hit the +80% damage from the 2 stacks is applied for a total of damage.
**However, Multishot instances are treated as sequential hits, allowing a weapon with multishot to benefit from the damage increase even on the first trigger pull. For example: Galvanized Shot has 2 stacks, weapon has 100 base damage, , and a multishot of 3. The first multishot instance deals damage and procs . The second multishot instance will then apply the +80% damage from 2 stacks, for a total of damage. If the second instance procs , then the third instance will apply +160% damage (80% for 2 stacks, times 2 different status effects), for a total of damage. Thus, in one trigger pull the weapon will have dealt 1200 total damage, instead of the 960 that would have been dealt otherwise. 
*When the buff times out, one stack is lost and the buff duration resets.
*Only kills from a weapon equipped with this mod will give stacks, and only the weapon equipped with this mod will benefit from the buff. If equipped on both a normal weapon and an Exalted Weapon, it will affect both weapons.
*Kills from status procs (including from ) from a weapon equipped with this mod will give stacks.
*Bonus damage from status procs may originate from any source, including primary and secondary weapons, Warframe abilities, companions, other players, or the environment.
*, , , , , , , , , , , , , and procs all count for the damage bonus.
** from Melee Heavy Attacks also counts.
** and apply a unique invisible status called Microwave to enemies touched by its beam.
***Microwave procs have infinite duration.
**Although knockdown does not cause any icon on the enemy, it still counts as a status.
***Note that conditions or abilities that prevent knockdowns (e.g. ) will prevent it from increasing damage.
**Since and knockdown will cancel out each other, the maximum number of status effects that can be applied to an enemy is 16.
==Damage Multipliers==
Unique Status Effects 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16
Bonus Damage @ 1 Stack 	+40% 	+80% 	+120%	+160%	+200%	+240%	+280%	+320%	+360% 	+400% 	+440% 	+480% 	+520% 	+560% 	+600% 	+640%
Bonus Damage @ 2 Stacks	+80% 	+160%	+240%	+320%	+400%	+480%	+560%	+640%	+720% 	+800% 	+880% 	+960% 	+1,040%	+1,120%	+1,200%	+1,280%
Bonus Damage @ 3 Stacks	+120%	+240%	+360%	+480%	+600%	+720%	+840%	+960%	+1,080%	+1,200%	+1,320%	+1,440%	+1,560%	+1,680%	+1,800%	+1,920%
== Trivia ==
* This mod (along with and ) is sometimes referred to as "Gundition Overload" or "Gun CO" by the community. It is a play on , a mod for melee weapons with similar functionality.
==Patch History==
==See Also==
*, the primary rifle version of this mod.
*, the primary shotgun version of this mod.
Category:Galvanized Mods
es:Disparo Galvanizado
fr:Tir Galvanisé
ru:Гальванизированный Выстрел
uk:Гартований постріл