Eidolon (Dimensions II)/Morrow

The following are signets that can only be used by Morrow in Final Fantasy Dimensions II. The lists are organized by their in-game order in the game's Signetpedia archive. 
==Fire-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Fire I 	30 	None 	Quest: Meteorite Revisited
 	 	2 	Fire II 	50 	None 	Quest: Meteorite Revisited
 	 	2 	Fire III 	120 	None 	Quest: Meteorite Revisited
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	Fire Blast I 	30 	None 	?
 	 	2 	Fire Blast II 	50 	None 	?
 	 	2 	Fire Blast III 	120 	None 	?
 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns.
 	 	1 	 	 	 	
 	 	1 	Break Attack I 	30 	None 	?
 	 	1 	Break Attack II 	50 	None 	?
 	 	1 	Break Attack III 	120 	None 	?
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	Fire Breath I 	30 	None 	?
 	 	2 	Fire Breath II 	50 	None 	?
 	 	2 	Fire Breath III 	120 	None 	?
 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	Seductive Gaze: Deals fire-elemental damage and inflicts blind for three turns to all enemies.
 	 	3 	 	 	 	
 	 	3 	Firaga Breath I 	50 	Fire ATK +16% 	Quest: Phantom Ship Agent
 	 	3 	Firaga Breath II 	100 	Fire ATK +16% 	Quest: Phantom Ship Agent
 	 	3 	Firaga Breath III 	150 	Fire ATK +16% 	Quest: Phantom Ship Agent
 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers.
 	 	2 	 	 	 	
 	 	2 	Ruin Rush I 	100 	MP Cost -24% 	Episode: Family and Morrow
 	 	2 	Ruin Rush II 	150 	MP Cost -24% 	Episode: Family and Morrow
 	 	2 	Ruin Rush III 	200 	MP Cost -24% 	Episode: Family and Morrow
 	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.	: Deals fire-elemental damage to all enemies and decrease their attack and magic for three turns. Deals more damage to giant-type enemies.
 	 	2 	 	 	 	
 	 	2 	Firaga Blast I 	100 	Fire ATK +16% 	?
 	 	2 	Firaga Blast II 	150 	Fire ATK +16% 	?
 	 	2 	Firaga Blast III 	200 	Fire ATK +16% 	?
 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	: Deals fire-elemental damage to all enemies and decrease their attack for three turns.
==Water-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	White Draw I 	100 	None 	Babil Tower Exchange: 5,000 points
 	 	2 	White Draw II 	150 	None 	Babil Tower Exchange: 5,000 points
 	 	2 	White Draw III 	200 	None 	Babil Tower Exchange: 5,000 points
 	: Restores a maximum of 1/2 HP to the entire party. 	: Restores a maximum of 1/2 HP to the entire party. 	: Restores a maximum of 1/2 HP to the entire party. 	: Restores a maximum of 1/2 HP to the entire party. 	: Restores a maximum of 1/2 HP to the entire party. 	: Restores a maximum of 1/2 HP to the entire party.
 	 	2 	 	 	 	
 	 	2 	Blizzard Blow I 	30 	None 	?
 	 	2 	Blizzard Blow II 	50 	None 	?
 	 	2 	Blizzard Blow III 	120 	None 	?
 	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.	Binding Gaze: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.
 	 	2 	 	 	 	
 	 	2 	Blizzaga Blow I 	100 	Water ATK +16% 	?
 	 	2 	Blizzaga Blow II 	150 	Water ATK +16% 	?
 	 	2 	Blizzaga Blow III 	200 	Water ATK +16% 	?
 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their magic for three turns.
 	 	2 	 	 	 	
 	 	2 	Soul Reversal I 	100 	Water ATK +16% 	Babil Tower
 	 	2 	Soul Reversal II 	150 	Water ATK +16% 	Babil Tower
 	 	2 	Soul Reversal III 	200 	Water ATK +16% 	Babil Tower
 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	El Nino I 	150 	Water ATK +18% 	Quest: The Supreme Primal
 	 	2 	El Nino II 	200 	Water ATK +18% 	Quest: The Supreme Primal
 	 	2 	El Nino III 	250 	Water ATK +18% 	Quest: The Supreme Primal
 	: Decreases attack, magic, and speed of all enemies for three turns. 	: Decreases attack, magic, and speed of all enemies for three turns. 	: Decreases attack, magic, and speed of all enemies for three turns. 	: Decreases attack, magic, and speed of all enemies for three turns. 	: Decreases attack, magic, and speed of all enemies for three turns. 	: Decreases attack, magic, and speed of all enemies for three turns.
==Wind-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Thunder Breath I 	30 	None 	?
 	 	2 	Thunder Breath II 	50 	None 	?
 	 	2 	Thunder Breath III 	120 	None 	?
 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns. 	: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns.
 	 	1 	 	 	 	
 	 	1 	Aero I 	30 	None 	?
 	 	1 	Aero II 	50 	None 	?
 	 	1 	Aero III 	120 	None 	?
 	: Deals wind-elemental damage to all enemies and restores HP to allies. 	: Deals wind-elemental damage to all enemies and restores HP to allies. 	: Deals wind-elemental damage to all enemies and restores HP to allies. 	: Deals wind-elemental damage to all enemies and restores HP to allies. 	: Deals wind-elemental damage to all enemies and restores HP to allies. 	: Deals wind-elemental damage to all enemies and restores HP to allies.
 	 	2 	 	 	 	
 	 	2 	Rapid Shot I 	50 	Critical +14 	Babil Tower
 	 	2 	Rapid Shot II 	100 	Critical +14 	Babil Tower
 	 	2 	Rapid Shot III 	150 	Critical +14 	Babil Tower
 	: Deals wind-elemental damage to all enemies. 	: Deals wind-elemental damage to all enemies. 	: Deals wind-elemental damage to all enemies. 	: Deals wind-elemental damage to all enemies. 	: Deals wind-elemental damage to all enemies. 	: Deals wind-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	Thundaga Breath I 	50 	Wind ATK +16% 	Quest: Wedge Flees
 	 	2 	Thundaga Breath II 	100 	Wind ATK +16% 	Quest: Wedge Flees
 	 	2 	Thundaga Breath III 	150 	Wind ATK +16% 	Quest: Wedge Flees
 	: Deals wind-elemental damage and lowers the physical attack power to all enemies.	: Deals wind-elemental damage and lowers the physical attack power to all enemies.	: Deals wind-elemental damage and lowers the physical attack power to all enemies.	: Deals wind-elemental damage and lowers the physical attack power to all enemies.	: Deals wind-elemental damage and lowers the physical attack power to all enemies.	: Deals wind-elemental damage and lowers the physical attack power to all enemies.
 	 	2 	 	 	 	
 	 	2 	Aerora I 	30 	None 	Quest: Restricted Area
 	 	2 	Aerora II 	50 	None 	Quest: Restricted Area
 	 	2 	Aerora III 	120 	None 	Quest: Restricted Area
 	: Inflict instant death on all enemies. 	: Inflict instant death on all enemies. 	: Inflict instant death on all enemies. 	: Inflict instant death on all enemies. 	: Inflict instant death on all enemies. 	: Inflict instant death on all enemies.
 	 	2 	 	 	 	
 	 	2 	Aero Rush I 	50 	Wind ATK +16% 	Quest: Treasure of Hagakure
 	 	2 	Aero Rush II 	100 	Wind ATK +16% 	Quest: Treasure of Hagakure
 	 	2 	Aero Rush III 	150 	Wind ATK +16% 	Quest: Treasure of Hagakure
 	: Deals wind-elemental damage to all enemies. May inflict instant death. 	: Deals wind-elemental damage to all enemies. May inflict instant death. 	: Deals wind-elemental damage to all enemies. May inflict instant death. 	: Deals wind-elemental damage to all enemies. May inflict instant death. 	: Deals wind-elemental damage to all enemies. May inflict instant death. 	: Deals wind-elemental damage to all enemies. May inflict instant death.
 	 	2 	 	 	 	
 	 	2 	Quickspeed I 	150 	Evade +13 	Moogle Shop: 5,000 Gil
 	 	2 	Quickspeed II 	200 	Evade +13 	Moogle Shop: 5,000 Gil
 	 	2 	Quickspeed III 	250 	Evade +13 	Moogle Shop: 5,000 Gil
 	: Restores a maximum of 1/2 max HP to all allies. 	: Restores a maximum of 1/2 max HP to all allies. 	: Restores a maximum of 1/2 max HP to all allies. 	: Restores a maximum of 1/2 max HP to all allies. 	: Restores a maximum of 1/2 max HP to all allies. 	: Restores a maximum of 1/2 max HP to all allies.
==Earth-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	1 	 	 	 	
 	 	1 	Smash I 	50 	None 	?
 	 	1 	Smash II 	100 	None 	?
 	 	1 	Smash III 	150 	None 	?
 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Kill I 	100 	Negate instant death 	Quest: The Chaos of Earth
 	 	3 	Kill II 	150 	Negate instant death 	Quest: The Chaos of Earth
 	 	3 	Kill III 	200 	Negate instant death 	Quest: The Chaos of Earth
 	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.	: Deals earth-elemental damage to all enemies and inflicts earth-elemental continuous damage.
 	 	3 	 	 	 	
 	 	3 	Earth Flare I 	150 	Earth ATK +18% 	Babil Tower: Defeat Lich
 	 	3 	Earth Flare II 	200 	Earth ATK +18% 	Babil Tower: Defeat Lich
 	 	3 	Earth Flare III 	250 	Earth ATK +18% 	Babil Tower: Defeat Lich
 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies.
 	 	1 	 	 	 	
 	 	1 	Strike I 	30 	None 	Default
 	 	1 	Strike II 	50 	None 	Default
 	 	1 	Strike III 	120 	None 	Default
 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies.
==Light-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	3 	 	 	 	
 	 	3 	Invincibility I 	50 	None 	Quest: Kraken of Water
 	 	3 	Invincibility II 	100 	None 	Quest: Kraken of Water
 	 	3 	Invincibility III 	150 	None 	Quest: Kraken of Water
 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Gold Breath I 	50 	Light ATK +20% 	Babil Tower: Defeat Gold Dragon
 	 	3 	Gold Breath II 	100 	Light ATK +20% 	Babil Tower: Defeat Gold Dragon
 	 	3 	Gold Breath III 	150 	Light ATK +20% 	Babil Tower: Defeat Gold Dragon
 	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.	: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.
==Dark-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Ruin I 	30 	None 	Default
 	 	2 	Ruin II 	50 	None 	Default
 	 	2 	Ruin III 	120 	None 	Default
 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn.
 	 	2 	 	 	 	
 	 	2 	Silence Strike I 	50 	None 	Episode: A Day on the Road
 	 	2 	Silence Strike II 	100 	None 	Episode: A Day on the Road
 	 	2 	Silence Strike III 	150 	None 	Episode: A Day on the Road
 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns. 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns. 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns. 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns. 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns. 	: Deals dark-elemental damage to all enemies. Lowers the speed, magic, and attack for three turns.
 	 	2 	 	 	 	
 	 	2 	Stop I 	50 	Negate action prevention 	Quest: Memories
 	 	2 	Stop II 	100 	Negate action prevention 	Quest: Memories
 	 	2 	Stop III 	150 	Negate action prevention 	Quest: Memories
 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies.
 	 	1 	 	 	 	
 	 	1 	Festal Cant I 	30 	None 	Quest: Materials for New Magic 1
 	 	1 	Festal Cant II 	50 	None 	Quest: Materials for New Magic 1
 	 	1 	Festal Cant III 	120 	None 	Quest: Materials for New Magic 1
 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies. 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies. 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies. 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies. 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies. 	: Restores the HP of all allies. Raises the attack and magic power for one turn to all allies.
 	 	3 	 	 	 	
 	 	3 	Phantom Rush I 	50 	Negate poison 	Quest: Ruling over Disorder
 	 	3 	Phantom Rush II 	100 	Negate poison 	Quest: Ruling over Disorder
 	 	3 	Phantom Rush III 	150 	Negate poison 	Quest: Ruling over Disorder
 	: Deals dark-elemental damage to all enemies. 	: Deals dark-elemental damage to all enemies. 	: Deals dark-elemental damage to all enemies. 	: Deals dark-elemental damage to all enemies. 	: Deals dark-elemental damage to all enemies. 	: Deals dark-elemental damage to all enemies.
 	 	1 	 	 	 	
 	 	1 	Ruinga I 	50 	Damage dealt +12% 	Quest: Fourth Kairos
 	 	1 	Ruinga II 	100 	Damage dealt +12% 	Quest: Fourth Kairos
 	 	1 	Ruinga III 	150 	Damage dealt +12% 	Quest: Fourth Kairos
 	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.	: Decreases the attack, speed, and magic of all enemies for three turns. Heals attack down, speed down, and magic down from all allies.
 	 	2 	 	 	 	
 	 	2 	Ruinra I 	50 	None 	Quest: Modern Ninja
 	 	2 	Ruinra II 	100 	None 	Quest: Modern Ninja
 	 	2 	Ruinra III 	150 	None 	Quest: Modern Ninja
 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn. 	: Deals dark-elemental damage to all enemies. Inflicts stop for a single turn.
 	 	2 	 	 	 	
 	 	2 	Rapid Ruin I 	50 	Damage dealt +10% 	Episode: Oversized Mootie
 	 	2 	Rapid Ruin II 	100 	Damage dealt +10% 	Episode: Oversized Mootie
 	 	2 	Rapid Ruin III 	150 	Damage dealt +10% 	Episode: Oversized Mootie
 	: Deals dark-elemental damage randomly three times. 	: Deals dark-elemental damage randomly three times. 	: Deals dark-elemental damage randomly three times. 	: Deals dark-elemental damage randomly three times. 	: Deals dark-elemental damage randomly three times. 	: Deals dark-elemental damage randomly three times.
 	 	2 	 	 	 	
 	 	2 	Wormhole I 	100 	Restore 12% MP every turn 	Quest: Morrow's Spacetime
 	 	2 	Wormhole II 	150 	Restore 12% MP every turn 	Quest: Morrow's Spacetime
 	 	2 	Wormhole III 	200 	Restore 12% MP every turn 	Quest: Morrow's Spacetime
 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies. 	: Deals damage equal to 1/2 of current HP to all enemies.
 	 	3 	 	 	 	
 	 	3 	Multi-Magic I 	150 	Negate silence 	Babil Tower Exchange: 20,000 points
 	 	3 	Multi-Magic II 	200 	Negate silence 	Babil Tower Exchange: 20,000 points
 	 	3 	Multi-Magic III 	250 	Negate silence 	Babil Tower Exchange: 20,000 points
 	: Deals dark-elemental damage to all enemies. May inflict instant death. 	: Deals dark-elemental damage to all enemies. May inflict instant death. 	: Deals dark-elemental damage to all enemies. May inflict instant death. 	: Deals dark-elemental damage to all enemies. May inflict instant death. 	: Deals dark-elemental damage to all enemies. May inflict instant death. 	: Deals dark-elemental damage to all enemies. May inflict instant death.
 	 	3 	 	 	 	
 	 	3 	Evil Eye I 	50 	Time from last to next action -28% 	Episode: Mootie's Past and Future
 	 	3 	Evil Eye II 	100 	Time from last to next action -28% 	Episode: Mootie's Past and Future
 	 	3 	Evil Eye III 	150 	Time from last to next action -28% 	Episode: Mootie's Past and Future
 	: Deals dark-elemental damage randomly ten times. 	: Deals dark-elemental damage randomly ten times. 	: Deals dark-elemental damage randomly ten times. 	: Deals dark-elemental damage randomly ten times. 	: Deals dark-elemental damage randomly ten times. 	: Deals dark-elemental damage randomly ten times.
==Non-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	3 	 	 	 	
 	 	3 	Flare Blow I 	150 	Negate ATK decreases. 	Babil Tower Exchange: 10,000 points
 	 	3 	Flare Blow II 	200 	Negate ATK decreases. 	Babil Tower Exchange: 10,000 points
 	 	3 	Flare Blow III 	250 	Negate ATK decreases. 	Babil Tower Exchange: 10,000 points
 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Flare Breath I 	150 	Time to activate ability -25% 	Episode: Tale of a Giant
 	 	3 	Flare Breath II 	200 	Time to activate ability -25% 	Episode: Tale of a Giant
 	 	3 	Flare Breath III 	250 	Time to activate ability -25% 	Episode: Tale of a Giant
 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	Pico Flare I 	50 	Rate to survive at 1 HP: 20% 	Episode: Endless Adventures
 	 	2 	Pico Flare II 	100 	Rate to survive at 1 HP: 20% 	Episode: Endless Adventures
 	 	2 	Pico Flare III 	150 	Rate to survive at 1 HP: 20% 	Episode: Endless Adventures
 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn. 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn. 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn. 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn. 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn. 	: Lower the attack, magic, and speed stats for three turns to all enemies and inflict delay for a single turn.
 	 	3 	 	 	 	
 	 	3 	Reckoning I 	150 	Physical damage dealt with sword/shortsword equipped +16% 	Babil Tower: Defeat Chaos Bahamut
 	 	3 	Reckoning II 	200 	Physical damage dealt with sword/shortsword equipped +16% 	Babil Tower: Defeat Chaos Bahamut
 	 	3 	Reckoning III 	250 	Physical damage dealt with sword/shortsword equipped +16% 	Babil Tower: Defeat Chaos Bahamut
 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies. 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies. 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies. 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies. 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies. 	: Nullifies buffs boosts, magic reflection, and delays the next turn of all enemies.
 	 	3 	 	 	 	
 	 	3 	Temporal Void I 	150 	Physical attack counter rate: 36% 	Quest: Supreme Primal and Fayth
 	 	3 	Temporal Void II 	200 	Physical attack counter rate: 36% 	Quest: Supreme Primal and Fayth
 	 	3 	Temporal Void III 	250 	Physical attack counter rate: 36% 	Quest: Supreme Primal and Fayth
 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Daily Prayer I 	150 	Summon gauge when damaged +40 	Quest: Supreme Primal and Fayth
 	 	3 	Daily Prayer II 	200 	Summon gauge when damaged +40 	Quest: Supreme Primal and Fayth
 	 	3 	Daily Prayer III 	250 	Summon gauge when damaged +40 	Quest: Supreme Primal and Fayth
 	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.	: Nullifies debuffs to attack, magic, and speed; Cures poison, darkness, silence, stun, and continuous damage effects.
 	 	3 	 	 	 	
 	 	3 	Chrono Blade I 	150 	Physical damage dealt with sword/shortsword equipped +20% 	Quest: Supreme Primal and Fayth
 	 	3 	Chrono Blade II 	200 	Physical damage dealt with sword/shortsword equipped +20% 	Quest: Supreme Primal and Fayth
 	 	3 	Chrono Blade III 	250 	Physical damage dealt with sword/shortsword equipped +20% 	Quest: Supreme Primal and Fayth
 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Tera Flare I 	150 	Negate instant death 	Babil Tower: Defeat Proto-Babil
 	 	3 	Tera Flare II 	200 	Negate instant death 	Babil Tower: Defeat Proto-Babil
 	 	3 	Tera Flare III 	250 	Negate instant death 	Babil Tower: Defeat Proto-Babil
 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies. 	: Deals non-elemental damage to all enemies.
Category:Summon magic
Category:Eidolons in Final Fantasy Dimensions II