Peasant Economy

Peasant Economy is a mechanic in campaign for Bretonnia and it's subfactions Bordeleaux and Carcassonne.
For each settlement you control, your armies can sustain an additional 2 peasant units (Your faction's capital can sustain 8). When peasants are recruited into the army they cannot continue working on their farms, as such farming income will decline and your economy will suffer if you recruit over your limit of peasants.
Players must balance recruiting cheaper peasant units with more expensive knight units.
* Over limit: Income from Fields, Farm and Landed Estate buildings -10% (faction wide)
* Under limit: Income from Fields, Farm and Landed Estate buildings +10% (faction wide)
As of the Doomsayers Update for Total War: Warhammer II, the effects were tweaked
* Under Limit: 
** Upkeep for Peasant Mobs -100% (all armies)
** -10% Upkeep for all non-Knight units (all armies)
==List of peasant units==
* Peasant Mob 
* Men-at-Arms
* Men-at-Arms (Shields)
* Men-at-Arms (Polearm)
* Spearmen-at-Arms
* Spearmen-at-Arms (Shields)
* Battle Pilgrims
* Foot Squires
* Peasant Bowmen
* Peasant Bowmen (Fire Arrows)
* Peasant Bowmen (Pox Arrows)
* Mounted Yeomen
* Mounted Yeomen Archers
*Field Trebuchets
*Blessed Field Trebuchets
==Strategy==
* To offset this, players can invest in industry buildings such as the Weaving House, Clothier and Tailors which produce income, however they drastically lower income from Farms.
* Players can also use lords with vow skills to reduce upkeep of knight units, and recruit more knights.
* Players can also build the Windmill and Waterwheel to increase income from farms in the local region.
The Peasant Economy of Bretonnia is similar to the Harmony system of Grand Cathay.
Category:Bretonnia
Category:Unique game mechanics