Vehicles/LRM CARRIERPrimitive

==Description==
Tonnage: 55
Not designed for traditional combat, the Carrier is a force multiplier. Designed to support allies from range, the Carrier can hang back behind friendly lines where it's lack of armor isn't a concern.
Tracked: High traction, agile turning.
ICE: Air breathing Combustion Engine. This unit can not deploy in thin atmosphere.
Movement: 3/5 Hex: 90/150 Meters.
Armor: Armor Primitive
Structure: Structure
Values A S 
Front 130 30
Left 110 30
Right 110 30
Rear 110 30
Total 460 120
==Vehicle HP==
 	Left 	Center 	Right
Front 	 	A=130/130S=30 	
Sides/Turret 	A=110/110S=30 	A=/S= 	A=110/110S=30
Rear 	 	A=110/110S=30 	
TOTAL: A=460/460 S=120	TOTAL: A=460/460 S=120	TOTAL: A=460/460 S=120	TOTAL: A=460/460 S=120
==Loadout==
Fixed	Dynamic
 	
* 3x Ammo LRM
* 2x Ammo LRM (INC)
* 1x Ammo LRM SAM
* 1x Engine I.C.
* 1x Structure
* 1x Armor Primitive
* 1x Engine Core 180
* 1x Tracked Propulsion
* 1x Tracked Propulsion
* 1x NarrowLow Profile
* 1x Coolant
* 1x Crew Compartment
* 1x FCS Standard
* 1x Sensors Basic
* 3x LRM15
==Factions==
* Axumite Providence
* Chainelane Isles
* New Delphi Compact
* JarnFolk