Changelog/2020/September 17

Hello,
Today we are releasing the Floor 5 of The Catacombs, as long as many general changes!Good luck beating Livid, he's a real trickster!
General Changes:
*Leaving a dungeon without killing the boss will now reduce the score by 30%
*The enchant has been fixed, it will now properly reduce the defense of enemy monsters
*Golden and Diamond Boss heads are not useless anymore. They grant some stats and if you wear them on the right floor, the stats are doubled!
*Dungeons stats are now added to the API
*Fixed a bug with the Mender helmets applying the heal buff to everyone
*The enchant was buffed from 1 to 2 extra strength per stack
*Removed the damage cap on the 
*Buffed Pigman Sword from granting 200 to 300
*Added upgrades level 3 to 5 for a few Wither Essence Shop perks
*Fix essence drops from dropping the incorrect amounts
*Fix being able to spend on the same dungeon chest twice if you have a dungeon key
*Added 4 new rooms and 3 room fixes
*Fixed Zombie Pet not buffing Zombie Knight/soldier armor, despite those being undeads
*Can use Thorn Boots (Spirit Boots) outside of dungeons now
*Floors 2, 3 and 4 are now approximately 5% easier
== Bedrock Chest ==
Starting Floor 5, obtaining an S+ rank will unlock a 6th chest, that can contain extremely strong items.
== Loot changes ==
We are experimenting with new loot systems:
Killing mobs in the Dungeons will now drop their loot client side.
Whenever a mob drops loot, we now randomly distribute the item among eligible players.
The killer, and all players within 20 blocks of the monster are all eligible for the roll.
Nearby players have a weight of 1, and the killer has a weight of 5 to be selected.
Thanks for reading! 
Floor 6 and 7 are also right around the corner, we are going to give each floor release some breathing room before releasing them though!
Category:Changelog