Automaton

de:AutomatCategory:Pets
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=Overview=
:In the hands of a Puppetmaster an automation proves to be a powerful weapon and ally. Customizable to any situation an automaton can be a fearsome fighter battling alongside its master or dealing devastating ranged damage from afar. After a quick change the automaton brings its enemies to their knees with powerful enfeebling and elemental magic while healing its master's wounds, as well as its own. Another change and it becomes a powerful healer, curing and removing status effects from the Puppetmaster's entire party.
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%"	Table of Contents:
Heads and Frames, Attachments, Spell List, Combat Skill Ratings 
Automaton Names, See Also
=Heads and Frames=
An automaton is made up of two interchangeable parts, the head which controls the behavior of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type. Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped. There are a total of four frames and six heads that can be acquired. See Puppetmaster: Upgrading Your Automaton to find out how to get them all.
==Harlequin Head/Frame==
The Harlequin automaton is the first available to the Puppetmaster. This automaton will engage the target in melee while casting enfeebling and healing magic. The frame fights bare handed, dealing blunt damage to the enemy.
==Sharpshot Head/Frame==
The Sharpshot automaton is available after reaching level 10. This automaton specializes in ranged damage and will only melee when in range. The head will cast magic similar to the Harlequin head, but the Sharpshot body has no MP, being designed to deal physical damage only.
==Stormwaker Head/Frame==
The Stormwaker automaton is available after reaching level 10. This automaton excels at casting all types of magic and will only melee when in range. The Stormwaker frame also fights bare handed and has the same weapon skills as the Harlequin frame.		
==Valoredge Head/Frame==
The Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use Shield Bash against its foes.
==Soulsoother Head==
The Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling, enhancing and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure, Protect, Shell, Haste and remove status effects from the entire party!
==Spiritreaver Head==
The Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast Absorb-INT, Absorb-Attri, Dread Spikes, Drain, and Aspir.
=Attachments=
Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to Tateeya in Aht Urhgan Whitegate (I-7) where she will add it to your automaton's inventory. Once traded attachments cannot be removed from the automaton's inventory but it will never be consumed or otherwise lost. Although attachments do stack to 12 for crafting purposes an automaton can only have one of each type and once traded it is available to use on all head/frame combinations.
Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equipped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few. Your Frame and Head determine not only your Automaton's HP/MP, skill caps, and stats, but also its available elemental capacity.
While most attachments are used to enhance an automaton's stats (such as Accuracy, Attack, Magic Defense etc.) others will give them job traits like Double Attack or Conserve MP and some will give them job abilities like Provoke or spell-like abilities like Stoneskin without using MP but requiring Maneuvers. Others are unique to automatons and help them perform better. See :Category:Automaton Attachments for a complete list.
All attachments are either enhanced or activated by the use of corresponding Maneuvers. The more maneuvers of one element active the more powerful the corresponding attachments will be. For instance with both Tension Spring and Tension Spring II equipped the automaton will receive a total of 15% attack (5% fromTension Spring and 10% from Tension Spring II) with no Fire Maneuvers active. With 3 Fire Maneuvers active the automatons attack will go up by 45%.
==Abilities==
{|border="1" width="80%" cellspacing="0" cellpadding="2"	Ability 	 Attachment	 Maneuver
Blaze Spikes 	 Reactive Shield	 	
Meditate* 	 Heat Capacitor 	 	
Provoke 	 Strobe 	  	
Barrage 	 Barrage Turbine	  	
Blink 	 Replicator 	  	
Stoneskin 	 Shock Absorber 	  	
Erase 	 Eraser 	  	
Flash 	 Flashbulb 	  	
Convert** 	 Mana Converter 	  	
MP Restoration	 Economizer 	  	
Shield Bash† 	 None 	  None 	
==Elemental Capacities==
 	Harlequin Head	Valoredge Head	Sharpshot Head	Stormwaker Head	Soulsoother Head	Spiritreaver Head
Harlequin Frame 	5 5 5 3
5 5 5 3	6 5 5 5
3 6 3 3	6 6 5 5
3 3 5 3	3 5 3 3
6 5 6 5	3 5 3 6
6 5 6 3	3 5 3 3
6 5 6 6
Valoredge Frame 	6 5 5 3
4 6 5 2	7 5 5 5
2 7 3 2	7 6 5 5
2 4 5 2	4 5 3 3
5 6 6 4	4 5 3 6
5 6 6 2	4 5 3 3
5 6 6 5
Sharpshot Frame 	5 6 6 3
4 5 5 2	6 6 6 5
2 6 3 2	6 7 6 5
2 3 5 2	3 6 4 3
5 5 6 4	3 6 4 6
5 5 6 2	3 6 4 3
5 5 6 5
Stormwaker Frame	4 4 5 3
6 5 5 4	5 4 5 5
4 6 3 4	5 5 5 5
4 3 5 4	2 4 3 3
7 5 6 6	2 4 3 6
7 5 6 4	2 4 3 3
7 5 6 7
=Spell List=
*Different head/frame combinations are able to use spells at different job levels but learn them at the same skill level.
*Automatons will only be able to cast magic when using the Harlequin Frame or Stormwaker Frame. 
*The Soulsoother Head will cast its healing and enhancing magic on party members.
*Automatons learn spells automatically, you do not have to buy scrolls.
*See Automaton Magic Skill for a more detailed listing.
Harlequin Head/Sharpshot Head = H, 
Stormwaker Head = Sw, 
Valoredge Head = V, 
Soulsoother Head = Ss, 
Spiritreaver Head = Sr
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Skill Level 	 Spell 	 Head
01	 Dia 	 H/Sw/Ss/Sr	
12	 Cure 	 H/Sw/Ss/Sr	
15	 Stone 	 Sw/Sr 	
18	 Poison 	 H/Sw/Ss/Sr	
21	 Paralyze 	 H/Sw/Ss/Sr	
24	 Protect 	 Sw/Ss 	
27	 Blind 	 H/Sw/Ss/Sr	
27	 Poisona 	 Ss 	
30	 Water 	 Sw/Sr 	
33	 Bio 	 H/Sw/Ss/Sr	
36	 Paralyna 	 Ss 	
42	 Slow 	 H/Sw/Ss/Sr	
45	 Aero 	 Sw/Sr 	
45	 Blindna 	 Ss 	
45	 Cure II 	 H/Sw/Ss/Sr	
45	 Drain 	 Sr 	
54	 Shell 	 Sw/Ss 	
57	 Silence 	 H/Sw/Ss/Sr	
60	 Fire 	 Sw/Sr 	
60	 Silena 	 Ss 	
66	 Regen 	 Ss 	
75	 Blizzard 	 Sw/Sr 	
81	 Cure III 	 H/Sw/Ss/Sr	
78	 Aspir 	 Sr 	
84	 Protect II	 Sw/Ss 	
90	 Cursna 	 Ss 	
90	 Thunder 	 Sw/Sr 	
=Combat Skill Ratings=
*When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
*A frame with a 0 skill level (or H skill level) when combined with a head that has a skill modifier will give the automaton a G or F skill level. Such as equipping the Soulsoother Head to the Valoredge Frame will give it a F skill in magic, but despite having the skill the automaton will still be unable to cast magic.
==Harlequin Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"	 Skill	Frame Skill	Head Mod	Total Skill Ranking	Cap at Level 1	Cap at Level 49	Cap at Level 99
 Melee 	B- 	0 	B- 	5 	144 	388 	
 Magic 	B- 	0 	B- 	5 	144 	388 	
 Ranged	B- 	0 	B- 	5 	144 	388 	
==Sharpshot Automaton==
{| border="1" cellpadding="2" cellspacing="0" width="95%"	 Skill	Frame Skill	Head Mod	Total Skill Ranking	Cap at Level 1	Cap at Level 49	Cap at Level 99
 Melee 	C+ 	0 	C+ 	5 	139 	378 	
 Magic 	0 	0 	0 	0 	0 	0 	
 Ranged	B+ 	+1 	A- 	6 	150 	417 	
==Soulsoother Head/Spiritreaver Head==
*The Soulsoother and Spiritreaver Head have a skill rank modifier of +2 magic skill, which when equipped with the Stormwaker Frame increases its skill cap to A+. Similarly when equipped to the Harlequin Frame the magic cap is raised from B- to B+.
 
=Automaton Names=
When you first name your Automaton, you're only given the first list of names to choose from. After you finish the quest, switch your job to Puppetmaster and speak to Abda-Lurabda in the automaton shop. For 9800 gil he will allow you to change the name and give you access to the other lists.
List 1	List 2	List 3	List 4	List 5	List 6
*Luron
*Drille
*Tournefoux
*Chafouin
*Plaisantin
*Loustic
*Histrion
*Bobeche
*Bougrion
*Rouleteau
*Allouette
*Serenade
*Ficelette
*Tocadie
*Caprice
*Foucade
*Capillotte
*Quenotte
*Pacotille
*Comedie
*Kagekiyo
*Toraoh
*Genta
*Kintoki
*Koumei
*Pamama
*Lobo
*Tsukushi
*Oniwaka
*Kenbishi
*Hannya
*Mashira	
*Nadeshiko
*E100
*Koume
*X-32
*Poppo
*Asuka
*Sakura
*Tao
*Mao
*Gadget
*Marion
*Widget
*Quirk
*Sprocket
*Cogette
*Lecter
*Coppelia
*Sparky
*Clank
*Calcobrena
*Crackle
*Ricochet
*Josette
*Fritz
*Skippy
*Pino
*Mandarin
*Jackstraw
*Guignol
*Moppet
*Nutcracker
*Erwin	
*Otto
*Gustav
*Muffin
*Xaver
*Toni
*Ina
*Gerda
*Petra
*Verena
*Rosi
*Schatzi
*Warashi
*Klingel
*Clochette
*Campanello
*Kaiserin
*Principessa
*Butler
*Graf
*Caro
*Cara
*Mademoiselle
*Herzog
*Tramp
*V-1000
*Hikozaemon
*Nine
*Acht
*Quattro
*Zero
*Dreizehn
*Seize	
*Fukusuke
*Mataemon
*Kansuke
*Polichinelle
*Tobisuke
*Sasuke
*Shijimi
*Chobi
*Aurelie
*Magalie
*Aurore
*Caroline
*Andrea
*Machinette
*Clarine
*Armelle
*Reinette
*Dorlote
*Turlupin
*Klaxon
*Bambino
*Potiron
*Fustige
*Amidon
*Machin
*Bidulon
*Tandem
*Prestidige
*Purute-Porute
*Bito-Rabito
*Cocoa
*Totomo	
*Centurion
*A7V
*Scipio
*Sentinel
*Pioneer
*Seneschal
*Ginjin
*Amagatsu
*Dolly
*Fantoccini
*Joe
*Kikizaru
*Whippet
*Punchinello
*Charlie
*Midge
*Petrouchka
*Schneider
*Ushabti
*Noel
*Yajirobe
*Hina
*Nora
*Shoki
*Kobina
*Kokeshi
*Mame
*Bishop
*Marvin
*Dora
*Data
*Robin	
*Robby
*Porlo-Moperlo
*Paroko-Puronko
*Pipima
*Gagaja
*Mobil
*Donzel
*Archer
*Shooter
*Stephen
*Mk.IV
*Conjurer
*Footman
*Tokotoko
*Sancho
*Sarumaro
*Picket
*Mushroom
=See Also=
*Puppetmaster: Upgrading Your Automaton
*Automaton Attachments
*Puppetmaster: EZ Automaton Guide
*Puppetmaster Skill-ups
*Automaton Name Meanings
Category:Automatons