Ranger (CivBE)

==Game info==
*Basic ranged unit. Requires Physics technology.
Rangers, as their name implies, are cheap and reliable ranged units. Armed with long-range high precision guns, these guys can shoot safely from afar at enemies without being retaliated at. However, they are fragile by themselves, so they should be backed up with Soldiers or other durable units. Rangers are useful support gunner units throughout the majority of the early and mid game that ensure that your line of defense is not breached. As their sponsor's Affinity increases, their play style adapts and can become long range bombardiers or rapid-fire skirmishers.
== Unit Upgrades ==
==== Tier 1 & Tier 2 (Non Affinity) ====
Early on, Rangers and Gunners take on the appearance of Old Earth military snipers and support gunners. This is probably due to the strong cultural ties to Old Earth. They are frail, but learn to become more durable, either with regenerative abilities or with deflective armor against other ranged attacks.
Subject 	Tier 1 (Ranger)	Tier 2 (Gunner)
Tech Prerequisites 	Physics 	Physics
Affinity Prerequisites	No requirement 	2 of any Affinity
Resource Cost 	No requirement 	No requirement
Production Cost 	60  	110 
Combat Strength 	3 
 8 	6 
 14
Movement 	2 	2
Range 	2 	2
Perk Choice A 	 	
Perk Choice B 	 	
==== Tier 3 (Primary Affinity) ====
As sponsors slowly develop their own culture and affinity, they begin to adapt their units towards their affinity. Rangers are no exception - at Tier 3, they take the appearance of their Affinity and share characteristics of it within their combat perks. While still frail, some adaptations such as the Strikers are able to regenerate on kills, and Guardians receive bonus Strength when standing still. Tier 3 Rangers wield what seem to resemble mortars that fire varying bolts of energy based on the Affinity.
Subject 	Tier 3 (Striker)	Tier 3 (Guardian)	Tier 3 (Overseer)
Tech Prerequisites 	Physics 	Physics 	Physics
Affinity Prerequisites	7 	7 	7
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	190  	190  	190 
Combat Strength 	12 
 26 	12 
 26 	12 
 26
Movement 	2 	2 	2
Range 	2 	2 	2
Perk Choice A 	 	 	
Perk Choice B 	 	 	
==== Tier 4 (Final & Hybrid Affinities) ====
In Tier 4, players may continue following a single Affinity that receive powerful perks or could invest in hybrid units that are typically more versatile and available earlier. Tier 4 Rangers hold what seem to resemble futuristic rocket launchers that fire high-velocity bolts of energy.
===== Primary affinity units (Tier 4) =====
Primary affinity units tend to have more powerful perks that improve their functionality - for example, the Warden can have up to 3 range. The Shredder can also move after attacking as well as having a high Ranged Strength. The Executor is unique in that it is the only Primary affinity unit that has a lower ranged strength, but can attack twice in a turn and can move after attacking. While Primary affinity rangers have powerful perks, they suffer from a high Affinity cost and thus usually only appear later in the game.
Subject 	Tier 4 (Shredder) 	Tier 4 (Warden) 	Tier 4 (Executor)
Tech Prerequisites 	Physics 	Physics 	Physics
Affinity Prerequisites 	12 	12 	12
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	270  	270  	270 
Combat Strength 	20 
 52 	20 
 52 	20 
 26
Movement 	2 	2 	2
Range 	2 	2 	2
Perk Choice A 	Can move after attacking 	Attack over terrain obstacles	
Perk Choice B 	All terrain costs 1 Movement	 	
Passives 	 	 	
Blitza, Can move after attacking	 	 	
a: Blitz means the unit can attack twice in a turn - each attack costing 1. This is a term borrowed from Civilization V.
===== Hybrid affinity units (Tier 4) =====
Hybrid units are blends of Affinities, so they do not specialize in a certain culture. Thus, their perks are not spectacular like Primary affinity Rangers, although they certainly are still useful. Unlike Primary affinity units, there is only one non-Blitz unit, which is the Kodiak which in a sense sets it unique. The other two are more mobile and have Blitz, allowing them to take aggressive roles against walls of units. Another bonus of Hybrid units are that their Affinity requirements are substantially less than Primary affinity rangers, so they appear on the battlefield much earlier and can surprise an unwary sponsor.
Subject 	Tier 4 (Kodiak) 	Tier 4 (Virtuoso) 	Tier 4 (Fury)
Tech Prerequisites 	Physics 	Physics 	Physics
Affinity Prerequisites 	7 , 7 	7 , 7 	7 , 7
Resource Cost 	No requirement 	No requirement 	No requirement
Production Cost 	270  	270  	270 
Combat Strength 	20 
 52 	20 
 26 	20 
 26
Movement 	2 	2 	2
Range 	2 	2 	2
Perk Choice A 	All terrain costs 1 Movement 	Attack over terrain obstacles	
Perk Choice B 	Attack over terrain obstacles 	All terrain costs 1 	
Special Abilities 	 	 	
Blitza, Can move after attacking	Blitza, Can move after attacking	 	
a: Blitz means the unit can attack twice in a turn - each attack costing 1. This is a term borrowed from Civilization V.
==Game fiction==
The Ranger Corps are Soldiers specialized in taking out targets at greater distances. During the initial missions on alien planets, long distance bombardment of targets was sorely needed, but rarely available. Artillery support (or any military support at all) was unavailable; and what's more, the physical conditions on these planets turned out to be very different from the conditions soldiers were used with on Earth. With factors like different atmosphere density, gravity constants, and a myriad other little differences, classical ballistics had to be reevaluated and accommodated to all these new circumstances. And so, soldiers were forced to improvise and designate some of their numbers to develop long-range weapons which would work. These volunteers had to be not only weapons specialists, they had to be half engineers and physicists, in order to figure out the correct adjustments needed, and the best ways to implement them in a new environment.
As a result of all these challenges, a score of new ranged weapons were developed, such as DEW (directed-energy weapons), ranging from lasers to coilguns, Magnetic weapons such as Ion and Plasma cannons, and even sonic weapons and mortars. Rangers themselves, because of their extensive knowledge of physics, geometry and other sciences, coupled with their vigorous training, became known as 'Geek Jocks'.
==Gallery==
Striker2 (CivBE).jpg|Striker: Harmony Level 3
Shredder2 (CivBE).jpg|Shredder: Harmony Level 4
Warden3 (CivBE).jpg|Warden: Purity Level 3
Guardian1 (CivBE).jpg|Guardian: Purity Level 4
Supinf4 1 (CivBE).jpg|Overseer: Supremacy Level 3
Executive1 (CivBE).jpg|Executor: Supremacy Level 4
Category:Rising Tide