Half-Celestial

===CR +2===
Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.
====Prerequisites:====
Any good alignment
====Stats:====
A half-celestial gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
====Type:====
The creature's type changes to  outsider (native)
====Speed:====
A half-celestial has wings. Unless the base creature has a better fly speed, the half-celestial can fly at twice the creature's base land speed (good maneuverability).
====Darkvision:====
A half celestial gains darkvision +60 ft.
====Natural Armor:  ====
A half celestial’s natural armor improves by +1
====Celestial Immunities:====
immunity to disease and +4 racial bonus on saves vs. poison
====Celestial Resistances:====
Half-celestials gain acid, cold, and electricity resist 10
====Damage Resistance:====
A half-celestial gains DR 5/magic
====Spell Resistance:====
A half-celestial gains SR equal to 11 + level
====Smite Evil:====
Once per day, as a swift action, the half-celestial can smite evil as a paladin of the same level. The smite persists until target is dead or the half-celestial rests.
====Spell-Like Abilities:====
A half-celestial with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its level. Unless otherwise noted, an ability is usable once per day. 
Level	Abilities
1-2 	Protection from evil 3/day, bless
3-4 	Aid, Detect Evil
5-6 	Cure Serious Wounds, Neutralize Poison
7-8 	Holy Smite, Remove Disease
9-10 	Dispel Evil
11-12	Holy Word
13-14	Holy Aura 3/day,  Hallow
15-16	Mass Charm, Monster
17-18	Summon Monster IX(celestial only)
19-20	Resurrection
Category:World
Category:Custom
Category:RP
Category:Template