Update:Tormented Demons & More

The original post can be found here.
*Dragon spear's special has been improved, its still a work in progress. It requires 80 dungeoneering to wield (dspear p++)
*Morrigan's throwing axes have received a nerf (they had a 350% accuracy multiplication, now its 255%). Actually dark bow also received a nerf (because there was a dumb piece of code making all range specs overly accurate - this will help us weigh them properly now)
*Revenant familiars will now attack your opponent even if its a NPC
*Gnome scarf equips in the correct slot
*Tormented demons are now harder to kill. This is because tormented demons had become a ridiculous source of income (our whole economy started getting centered around tormented demon's rates). The only way to introduce new viable content is if its competes with tormented demon rates, which would blow up our economy. They are also less likely to drop farseer kiteshields now (surely unnoticeable, been on for a few days and no one has bitched - this is because santa hat drop rates have increased more than farseer drop rates have dropped, but farseers cost significantly more)