Legendary Lord defeat traits

Legendary Lord defeat traits are character traits gained by defeating a specific legendary lord in battle. These traits are gained by the victorious lord and can thus be gained by all types of lords, including regular ones.
Another type of legendary lord trait are the innate character traits that don't have to be earned through gameplay. For those types of traits, see Legendary Lord character traits.
 This page is current as of Total War: Warhammer III. For the legendary lord traits in Total War: Warhammer II (both spawn traits and defeat/victory traits), please see this old version of the page.
==List of Legendary Lord defeat traits==
These traits are gained from defeating specific Legendary Lords in battle.
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Trait 	Lord that must be defeated	Effect 	Description
Beastscourge 	Khazrak the One-Eye 	 	His single eye will not avail the Lord of Beasts a victory, nor all the fury in his twisted heart.
Crowreaver 	Malagor the Dark Omen 	
* Leadership: +10 when fighting against Beastmen Warherds
* Melee attack: +10 when fighting against Beastmen Warherds	The despoiler becomes the despoiled.
Skullslasher 	Morghur the Shadowgave 	Missile resistance: 15%	Faced with an opponent of the right calibre, even the Shadowgave can be bested.
Brass Bull, Glass Jaw	Taurox the Brass Bull 	
* Armour-piercing weapon damage: +20
* Charge bonus: +15%	As it turns out, you don't always need an immovable object to stop an unstoppable force.
======
Trait 	Lord that must be defeated	Requirement 	Effect 	Description
Kingslayer 	Louen Leoncoeur 	 	
* Charge bonus: +10
* Recruitment cost: -20% for cavalry units ( Lord's army)	This time, the king might well be dead. Oh well, long live the King.
Traitor 	Louen Leoncoeur 	When playing as a Bretonnian faction	
* Chivalry: -5
* Weapon strength: +20%
* Upkeep: +10% for all units ( Lord's army)	Craven is he who raises his sword against the Lady's chosen. Skilled, perhaps, but craven all the same.
Hammer and Anvil 	Alberic de Bordeleaux 	 	Melee attack: +15 when fighting at sea 	Outstanding personal courage and martial skill are not always enough. Today the hammer became the anvil.
End of an Errant 	Repanse de Lyonesse 	 	
* Growth: +5 (local province)
* Double experience gain for units when fighting against Bretonnia (all units in army)
* Research Rate: +5% (factionwide)	Bretonnia's blessed cleanser has herself been defeated by the ravening Undead hordes which dare infest the Badlands!
Witchfinder General	The Fay Enchantress 	 	Casualty replenishment rate: +10% (Lord's army)	At this rate the Lady of the Lake is going to have to find another representative...
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Trait 	Lord that must be defeated	Effect	Description
Astragone 	Astragoth Ironhand 	
* Effect duration: +10% for Lores of Hashut, Death, Fire and Metal spells
* Effect range: +10% for Lores of Hashut, Death, Fire and Metal spells
* Spell resistance: 15%	His killer has beaten Ironhand's curse to the punch - the flesh not already turned to stone is now as dead as dead can be. He won't be missed.
De-Towered	Drazhoath the Ashen 	
* Income from Settlement buildings: +10% (factionwide when on map)
* Missile resistance: 15%	Having been drawn from the relative safety of his tower in the Black Fortress, Drazhoath has been done in. Couldn't happen to a nicer fellow!
Laboured 	Zhatan the Black 	
* Magic item drop chance: +40%
*Range: +15% for artillery units (own army)	It's ironic that Zhatan the Cruel, surely one of the cruellest who's ever lived, has been cruelly killed. Oh well, if you will insist on living by the sword...
======
Trait 	Lord that must be defeated	Effect	Description
Slayer of the God-Slayer	The Daemon Prince 	
* Diplomatic relations: +20 with Kislev
* Attrition: -50% casualties suffered from all attritions (Lord's army)	All that faith and slavish devotion didn't stop the Daemon Prince from losing badly, on the day at least, to a general of vastly higher quality.
======
Trait 	Lord that must be defeated	Effect 	Description
Beastmaster of None	Rakarth 	
*Bonus vs. Large: +8
*Leadership: -5 for enemy monstrous units (enemy armies in local province)	The Beastlord is dead, long live the Beastlord!
Black Ark Down 	Lokhir Fellheart 	Immune to storm and reef attrition ( Lord's army)	"You'd better make sure you kill him, or this will not be the end of the matter - not even close."
Hagbutcher 	Morathi 	
*Hero action cost: -10% (all Heroes)
*Hero self-defence: +10% chance of wounding aggressors (Heroes in local province)	Her Dark Magic, Daemonic pacts, and evil ways have counted for naught in the face of superior arms.
Immortal Unbeloved 	Malekith 	
*Income from raiding: +10% ( Lord's army)
*Passive ability: "Frenzy"	The Dark King will fall, by blade, by arrow, or by sorcerous power and the darkest magic.
Malus in Underworld	Malus Darkblade 	Armour-piercing weapon damage: +30 	Do not shed a tear, for this darkest, most murderous of Druchii may now be with the Cytherai, deep within the Mirai, where he surely belongs!
The Day After 	Crone Hellebron 	
*Armour-piercing weapon damage: +20
*Melee attack: +5	The trouble with nights of debauchery always comes the day after - not so much 'hung over' as 'hanged'!
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Trait 	Legendary Lord 	Effect 	Description
Kinghammer 	Belegar Ironhammer 	
* Leadership: +4 during subterranean intercept battles
* Melee attack: +10 during subterranean intercept battles	The True King lies defeated but will return, spitting oaths and even grumpier than before!
Beardhammer 	Grombrindal - The White Dwarf	Attribute: Causes Terror when fighting against Dwarfs	This time, the tables have been turned against the last Dawi redoubt, but he'll be back to avenge himself - be certain of that!
Old GrumpSlayer 	Thorek Ironbrow 	
* Magic item drop chance: +15% (accompanying Lord)
* Armor-piercing weapon damage: +3 ( Lord's army)
TWW2:
* Magic item drop chance: +15% (accompanying Lord)
* Enemy Winds of Magic starting amount: -10 (Lord's Army)
* Armor-piercing weapon damage: +3 ( Lord's army)	Always had something to complain about, that one.
Grudgekiller 	Thorgrim Grudgebearer 	
* Construction cost: -10% for all buildings (Local province)
* Research rate: +10% (Factionwide)	What to use to pad my mattress? I know - finest Dwarfbeard!
Slayer King Slayer	Ungrim Ironfist 	
* Melee attack: +5
* Spell resistance: +5%
* Missile resistance: +5%
TWW2:
* Melee attack: +5
* Magic resistance: +5%
* Missile resistance: +5%	Although the Slayer King has been toppled, no doubt he'll be back, bearing the Axe of Dargo and a serious grudge!
Slayer-Engineer 	Malakai Makaisson 	
* Recruit rank: +3 for Artillery units.
* Missile strenght: +10% (Lord's army)	Malakai has finally achieved the glorious death he has always sought, in a fair fight and at the hands of a worthy adversary.
======
Trait 	Lord that must be defeated	Effect	Description
Very Cold, still Aloof	Miao Ying 	
* Attribute: Expert Charge Defence
* Melee defence: +3 (Lord's army)	This exceptional general has put the Storm Dragon, her armies and war-machines, to flight, inflicting a shameful defeat upon Cathay in the process.
Merciless to Ming 	Zhao Ming 	
* Magic item drop chance: +10%
* Armour: +5 (Lord's army)	Even the Warp-weapons and Wizards at his disposal weren't able to prevent the defeat of the Iron Dragon by a superior general.
One Dragon Down 	Yuan Bo 	
* Winds of Magic cost: -20% for all spells (Lord's army)	It seems a Dragon of Jade is easily shattered.
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Trait 	Lord that must be defeated 	Effect 	Description
Hidestriker 	Grimgor Ironhide 	
* Armour-piercing damage: +20
* Armour: +10	This hide is perhaps not as durable as it originally thought...
Sneakysmiter 	Skarsnik 	
* Ambush Success Chance: +20% ( Lord's army)
* Ambush Defence Chance: +20% ( Lord's army)	Sometimes, even the sneakiest among us come unstuck.
Great Green Killer	Wurrzag da Great Green Prophet	Physical resistance: 10%	When you take a swing at Da Prophet, you smite Gork (and Mork) as well!
Weightwatcher 	Grom the Paunch 	
* Diplomatic relations: +10 with High Elves
* Attribute: Causes Terror when fighting against Greenskins	The bigger they are...
Greenskinner 	Azhag the Slaughterer 	Spell resistance: 30%
TWW2:
 Magic resistance: 30%	Heavy is the head that wears the Crown of Sorcery, and probably dead as well!
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Trait 	Lord that must be defeated	Effect	Description
Ulthuan Undefended	Tyrion 	
* Melee attack: +2 ( Lord's army)
* Recruit rank: +1 for all units ( Lord's army)	Now that the Asur's greatest warrior has been laid low, what of the island kingdom he is sworn to protect?
Ruin Unrestrained 	Teclis 	Winds of Magicpower reserve change: +10% when increasing (Lord's army)
TWW2:
 Winds of Magic power reserve: +10 ( Lord's army)	With Teclis defeated, who will drive back the forces of Chaos from the world?
Shadow's Fall 	Alith Anar 	
* Hero action cost: -15% (local region)
* Hero action success chance: +10% (local region)	The reign of Anar is at an end; the Shadow King has stepped into the light for the final time.
Neverqueen 	Alarielle the Radiant 	
* Control +4 (local province)
* Chance of Winds of Magic increasing in strength when changing: +5% (local province)
* Growth: +10 (local province)
TWW2:
* Public order: +4 (local province)
* Winds of Magic power reserve: +5 ( Lord's army)
* Growth: +10 (local province)	The High Elves will have to find a new title for their beloved queen, as she certainly isn't around for-'ever'.
Mistpiercer 	Eltharion the Grim 	
* Missile resistance: 10%
* Attribute: Charge Defence vs Large	With the dour defender defeated, Ulthuan lies exposed.
Dragonslayer 	Imrik 	
* Bonus vs. Large: +8
* Fire resistance: 25%	Here, er, were Dragons.
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Trait 	Lord that must be defeated	Effect	Description
Bloodquencher	Skarbrand the Exiled 	
* Charge bonus: +5 (Lord's army)
*Weapon strength: +8% (Lord's army)	The permanent return of the Exiled One has been, if not prevented, then seriously hampered in its progress by a detailed defeat in battle.
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Trait 	Lord that must be defeated	Effect 	Description
Ice Lode Crusher 	Tzarina Katarin 	
*Enables frostbite attacks
* Attribute: Causes Terror when fighting against Kislev 	Though she is the equal of any of her male ancestors, that didn't stop Kislev's Ice Queen from suffering frustration at the hands of her opponent.
Faith-Breaker 	Kostaltyn 	
* Leadership: +6 when in own territory (Lord's army)
* Enables flaming attacks 	The Kislevite Patriarch's obsession with dogma and control proved to be his undoing in battle, where he was soundly subjugated by his opponent. Oh, the irony...
Red Dead 	Boris Ursus 	Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Lord's army)	Tzar Boris may well have come back from the dead to fight again, but it might have been more prudent to stay that way for all the good it's done to him.
Witch of the Woods	Mother Ostankya 	
* Targeting range: +10% for spells
* Winds of Magic power reserve change: +5% when increasing (Lord's army)
* Spell resistance: 5% (Lord's army)	The woods are less spooky now, but only slightly.
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Trait 	Lord that must be defeated	Effect 	Description
Saurussmiter 	Kroq-Gar 	
* Public order: +2 (local province)
* Melee defence: +10	Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.
Spawnkiller 	Lord Mazdamundi 	Leadership aura size: +25%	It would seem that the lizard king can't always do everything; winning, for instance.
Prophet of Doom 	Tehenhauin 	
* Casualties captured post-battle: +15% ( Lord's army)
* Untainted: +3 (Local province)	"Ha! For all his power, the Prophet couldn't forsee his own demise..."
Out of the Skies 	Tiktaq'to 	
* Campaign movement range: +10%
* Campaign line of sight: +10%	The skies are brighter - and safer - today now the bewinged purveyor of death from above has been taken down.
Wanderer No More 	Nakai the Wanderer 	
* Bonus vs. Large: +10
* Melee defense: +10	All journeys must eventually come to an end. This one has been cut short long before reaching its destination, however.
Movable Mountain 	Gor-Rok 	
* Leadership: +4 ( Lord's army)
* Attribute: Expert Charge Defense	Not all mountains are immovable - locate its weakness, its faultline, and turn the crack into a yawning chasm.
One who hunts the Unseen	Oxyotl 	
* Attribute: Vanguard Deployment	The secrets of the world's fate are now cast into oblivion along with the ancient hunter's soul.
===Neutral===
Trait 	Lord that must be defeated 	Effect 	Description
Legendslayer	Gotrek Gurnisson (and Felix too!)	Attribute: Unbreakable	It's going to take more than that to finish them off! But perhaps you made an entry in their chronicles?
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Trait 	Lord that must be defeated	Requirement 	Effect	Description
Troll Hunter 	Throgg 	 	
* Bonus vs. Large: +15
* Weapon strength: +3%	An oddity among his kind, Throgg is nothing if not tenacious - he won't stay down for long.
Blood Feuder 	Wulfrik the Wanderer 	 	
* Bonus vs. Infantry: +5
* Charge bonus: +10%
TWW2:
Charge bonus: +10%	So you've roundly marmalised the Eternal Challenger? He'll be back for a rematch, and soon - of that you can be certain.
Surtha Wrecked	Surtha Ek 	Army led by Settra the Imperishable	
* Unit capacity: +10 Skeleton Chariot
* Armour: +10 for Chariot units ( Lord's army)	And so a mighty Chaos warlord lies defeated, beyond the help of the Dark Gods he serves.
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Trait 	Lord that must be defeated	Effect	Description
Air Freshener 	Ku'gath Plaguefather 	
* Chance of a plague spreading: -80% ( Lord's army)
* Growth: +30 (local province)	For all his poxes and foul contagions, Nurgle's Foetid Brewmaster was overcome in battle by good, old-fashioned brute force.
Tamur-Can't 	Tamurkhan the Maggot Lord 	
* Hero capacity: +3 for all Heroes
* Global recruitment capacity: +1	Ultimately, all of the ambition, the amassed, slavering hordes, and the channelled power of Nurgle Himself, came to naught when faced with steel and sorcery.
Enumerator's End	Epidemius 	
* Research rate: +10%
* Attribute: Immune to Contact Effects	Why is Six afraid of Seven? Because Seven eight Nine.
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Trait 	Lord that must be defeated	Effect	Description
Cashing Out 	Greasus Goldtooth 	
* Income from trade: +10%
* Income from all buildings: +20% (local province)	Like all Tyrants, in the end Greasus Goldtooth proved to be nothing but a massive bag of hot air and empty threats.
Maw's the Pity	Skrag the Slaughterer 	
* Winds of Magic power reserve capacity: +8
* Miscast base chance: -10%	As it turned out, the Maw-that-Walks proved too slow for his adversary, who ended running circles around the great big lump of Ogreish lard.
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Trait 	Lord that must be defeated	Effect 	Description
Verminflail 	Queek Headtaker 	Bonus vs. Infantry: +10	See how he runs - all the way to the sewer from which he first skulked!
Plaguelash 	Lord Skrolk 	
* Plagues bolster your forces and nuture your settlements ( Lord's army)
* Immune to Swamp attrition ( Lord's army)
* Public order: -5 (local enemy province)	His dreadful staff, and the disease it spreads, cannot save Skrolk from the righteous scourge.
Craven by Name... 	Tretch Craventail 	
* Speed: +12%
* Leadership: +4 during subterranean intercept battles ( Lord's army)	Turning and running away, under the auspices of coming back with reinforcements, is just running away - and the mark of a coward to boot.
A 'Fitting' End? 	Ikit Claw 	
* Winds of Magic Power reserve change +10% when increasing ( Lord's army)
* Research rate: +10% (Factionwide)
TWW2:
* Winds of Magic Power Reserve: +10 ( Lord's army)
* Research rate: +10% (Factionwide)	Ikit Claw may have been defeated utterly, but he'll surely be back again soon, with a new, better, nastier, probably-motorised plan. Watch out!
Deathmaster by Nature	Deathmaster Snikch 	
* Hero action success chance: +4% (local region)
* Attribute: Stalk	It would appear that the Eshin's infamous Chief Assassin has been decisively defeated, the victim of his own malice.
Deep Cleaner 	Throt the Unclean 	Hit points: +10% 	The blemish of the Unclean one stains the world no more, his foul presence having been wiped from existence.
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Trait 	Lord that must be defeated	Effect	Description
Tyrion Owes Me	N'Kari 	
* Experience gain: +7% for Lords and Heroes
* Speed +6% ( Lord's army)	The most notorious of Slaanesh's Keepers of Secrets has once again tasted defeat, no doubt finding it a most unpleasant sensation!
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Trait 	Lord that must be defeated	Effect 	Description
Reikshammer 	Karl Franz 	Unit experience gain: +10% ( Lord's army)
TWW2:
 Attribute: Causes Terror when fighting against Empire	Even great men are flawed; failure is a part of mankind's tragic condition.
Grimsbane 	Volkmar the Grim 	
* Melee Defence: +3 for melee infantry units ( Lord's army)
* Melee Attack: +3 for melee infantry units ( Lord's army)	All the piety in the old world means nothing when faced with superior military muscle.
Metalstorm 	Balthasar Gelt 	Armour: +6 for all units ( Lord's army)	Behind the golden mask lies the face of ignominious defeat.
Hunted Down 	Markus Wulfhart 	
* Missile resistance: +10%
* Missile damage: +5% ( Lord's army)	This time, the hunter became the hunted, losing out to an opponent altogether more dogged, dangerous and downright lethal than himself.
A Rose by Any Other Name	Elspeth von Draken 	
* Explosive missile damage: +5% ( Lord's army)
* Missile explosion radius: +10% ( Lord's army)	Despite her powerful command of Shyish, the Graveyard Rose has finally earned the name, following her decisive defeat.
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Trait 	Lord that must be defeated	Requirement 	Effect 	Description
Settra the Perishable 	Settra the Imperishable 	 	
*Charge bonus: +15
*Public order: -3 (local enemy province) 	As it turns out, the Imperishable is just as perishable as the rest of us...
True Chariot Master 	Settra the Imperishable 	Army lead by Surtha Ek	Weapon strength: +100% for Chaos Chariots units ( Lord's army)	"That's not a chariot... *This* is a chariot!"
Not So Grand Hierophant	Grand Hierophant Khatep 	 	
* Winds of Magic power reserve change: +15% when increasing ( Lord's army)
*Immune to desert attrition ( Lord's army)
*Immune to sandstorm attrition ( Lord's army)
TWW2:
* Winds of Magic power reserve: +15 ( Lord's army)
*Immune to desert attrition ( Lord's army)
*Immune to sandstorm attrition ( Lord's army)	They say he can hold back death's cold embrace. I see little evidence of that this day!
Khalida Never-Living 	High Queen Khalida 	 	
* Diplomatic relations: +30 with Vampire Counts
*Recruit rank: +2 for missile units	The Warrior-Queen was defeated once before in life - fatally. Although she was saved by the blessing of the Asp-Goddess then, they cannot save her now.
Arkhan the Blackened 	Arkhan the Black 	 	
* Diplomatic relations: +20 with Tomb Kings
* Weapon strength: +25% when fighting against Vampire Counts	The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.
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Trait 	Lord that must be defeated	Effect	Description
Didn't See That Coming	Kairos Fateweaver 	
* Winds of Magic power reserve capacity: +5 (Lord's army)
* Spell resistance: 15% (Lord's army)	Despite knowing every spell uttered, the Mocking Watcher was laid low this day by a superior adversary - which must drive him even more insane!
Final Trick 	The Changeling 	
* Post battle chance of stealing a magic item: +10%
* Hero action success chance: +5% (local region)	Fortunately, playing dead isn't another one of his pranks... Er, hopefully.
======
Trait 	Lord that must be defeated	Effect	Description
One Down, X to Go 	Luthor Harkon 	
* Spell resistance: +15%
*Leadership: +10 when fighting at sea
TWW2:
* Magic resistance: +15%
*Leadership: +10 when fighting at sea	Although a deadly foe has been defeated, one has to wonder if all his personalities have been slain...
Dreadfleet Drowned 	Count Noctilus 	
*Leadership: +5 when fighting against Vampire Coast ( Lord's army)
*Leadership: +5 when fighting at sea ( Lord's army)	"Back down to the Galleon's Graveyard with you, Noctilus, it's all you're good for!"
Consigned to the Drink	Aranessa Saltspite 	
*Income from sacking settlements: +15%
*Passive ability: "Regeneration" when fighting at sea	Once again, the Norscans can raid and rob and plunder in peace. For now, at least.
Siren Extinguished 	Cylostra Direfin 	
* Winds of Magic power reserve change +15% when increasing ( Lord's army)
*Miscast base chance: -5%
TWW2: 
* Winds of Magic starting amount: +15 ( Lord's army)
*Miscast base chance: -5%
* Enemy Winds of Magic starting amount: -10 ( Lord's army)	"Right, earplugs out lads - she's gone down to Stromfels' Chest, where she belongs, the harpy!"
======
Trait 	Lord that must be defeated	Effect 	Description 	Notes
Moonslaker 	Mannfred von Carstein 	Attrition: -50% casualties suffered from Vampire Counts territory attrition ( Lord's army)	He who quenches his thirst on the blood of the living will find cold steel his just reward. 	
Ghorst or Ghost? 	Helman Ghorst 	Enables poison attacks 	Apparently death is merely an obstacle to be overcome; must be inconvenient, however. 	
Undeath Descendant	Vlad von Carstein 	Wound Recovery Time -4 	Down but probably not out, as you cannot really kill what doesn't truly live. 	
Cruelty Restrained	Isabella von Carstein 	Passive ability: "Regeneration" 	Stone-cold beauty is no guarantee of victory. 	Only obtainable in two ways: during the Vampiric Ascension endgame scenario where Sylvania must be defeated prior to the crisis triggering, or in a head-to-head multiplayer campaign with any of the players starting as Isabella.
Lichekiller 	Heinrich Kemmler 	Spell resistance: 10% ( Lord's army)
TWW2:
 Magic resistance: +10% ( Lord's army) 	Kemmler's quest for the darkest of knowledge will never be over, but has suffered something of a setback.	
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Trait 	Lord that must be defeated 	Effect	Description
Doomslayer 	Archaon the Everchosen 	
* Spell resistance: 10%
* Physical resistance: 5%
* Melee attack: +2 when fighting against Warriors of Chaos, Daemons of Chaos, Norsca and Beastmen ( Lord's army)
TWW2:
* Attribute: Immune to Psychology	The Everchosen may rise and rise again, but he will forever be consigned to oblivion!
Duty Over Beauty 	Azazel 	
* Leadership +4 ( Lord's army)
* Weapon strength: +3% for lords and embedded heroes ( Lord's army)	It seems that the Prince of Damnation had his wings clipped by this one's unmatched prowess!
Bel'of'the'Ball 	Be'lakor 	
* Winds of Magic power reserve capacity: +5 (Lord's army)
* Control: +2 (local province)
* Casualty replenishment rate: +5% (Lord's army)
* Weapon strength: +5% (Lord's army)	The First Damned is the last to know that his time is up once more. Cast off and cursed by the Ruinous Powers, until they can perhaps find a use for him in a few millennia.
Doctor Retired 	Festus the Leechlord 	
* Casualty replenishment rate +5% ( Lord's army)
* Vigour loss reduction: -15% ( Lord's army)	The Dark Apothecary may be in need of a doctor himself after tangling with this one!
Stormblight 	Kholek Suneater 	Bonus vs. Large: +20
TWW2:
Bonus vs. Large: +10	Roiling skies, raging winds, and lightning didn't help the Herald of the Tempest, laid low this day by honest steel.
Pride Assassin 	Prince Sigvald the Magnificent	
* Post battle chance of stealing a magic item: +10%
* Physical resistance: 10%
TWW2: 
* Post battle chance of stealing a magic item: +5%
* Income from all buildings: +10% (local province)	Pride comes before a fall. Always.
Queen Dethroned 	Valkia the Bloody 	
* Melee attack: +4
* Armour-piercing weapon damage: +20	It is no small feat to vanquish the Gorequeen, Shield-Maiden of Khorne; the very definition of a worthy adversary.
Conjoined Seperated	Vilitch the Curseling 	
* Winds of Magic power reserve change: +10% when increasing ( Lord's army)
* Melee defence: +5	Neither Thomin's strength nor Vilitch's sorcery could hope match this one's martial power.
======
Trait 	Lord that must be defeated	Effect 	Description
Destroyer of Dryads 	Drycha 	
* Immune to Athel Loren attrition ( Lord's army)
* Control: -5 (local enemy province)
TWW2: 
* Immune to Athel Loren and Awakened Forest attrition ( Lord's army)
* Public order: -5 (local enemy province)	The forest's most embittered wargrove could not overcome you - the Briarmaven of Woe is felled, her hate-filled spirit erased from the world.
Tree Surgeon 	Durthu 	Enables flaming attacks when fighting against Wood Elves	Even the mightiest tree in the forest can be felled - you just need a big enough axe!
Wildhunter 	Orion 	
* Leadership: +4 during forest battles
* Melee attack: +5 during forest battles	Everyone has a weakness, however well hidden; even immortals must face defeat sometimes.
Twilight Extinguished	Sisters of Twilight 	
* Casualty replenishment rate: +20% for Lords ( Lord's army)
* Missile strength: +10%	Few things are everlasting. Just as dawn signifies the end of night and dusk the end of day, Ariel's twin maidens are slain!
 
Category:Legendary Lords