Djupr Nordir

=== Country in Cadisith ===
Located as the northern most territory of Helleda, Djupr Nordir is a disputed land that is currently the asylum for the Nymph population that was driven out of Helleda. Helleda claims it as the Northern Territory, while the people of old Øderborg referred to it as Djupr Nordir. Many people commonly refer to it as The Ice Wastes while some of the Nymphs will refer to it as The Frozen North.
=Geography=
The North is a mostly inhospitable place. What greenery exists is almost exclusive to the border of Helleda, a large Alpine forest that consumes most of the southern half of the Northern Territory. There is little variation within the forest, but the farther north one would travel it does thin out, smatterings of refuge encampments along the nearly frozen rivers. For about six months out of the year the rivers are frozen completely.
Due to how far north Djupr Nordir is, the nights and days can have much higher variation. In the height of summer the night never comes, making it a safehaven from monsters, though the lack of night isn't the healthiest either. In the height of winter however, the nights are endless, spelling out danger for those who linger as the stars began to disappear.
== Capital: Brekka ==
The largest and only permanent encampment that exists within Djupr Nordir. Brekka was formed by a conglomerate of Nymph refugees after many of them were driven to the North during the wars in Helleda. Only about twenty miles from the disputed border of Helleda, Brekka is often the first location that many refugees will come upon. Surrounded by a wall made of a combination of whale ribs and trees that curve outward, there are only two entrance gates. While the walls are easily scalable inside, they are hard to climb on the outside. Most of the structures inside have historically been tents, though within the last ten years most of them have been converted to cabins or huts, making use of mud and wood logs. 
The current leader of Brekka is a young woman named Magna, a shifter with strong, stag antlers and a deep, sultry voice. She took control of Brekka in 1499 AV once word of King Lavrentis Benizelos's death reached the Frozen North.
=Demographics=
Most of those who live in the Frozen North are humanoids of some shape or form. While Bugbears and other furry races exist within the North, their villages and camps are usually farther than most humanoids can safely venture and are mostly the size of a few families. The Talpa usually stay on the Western most half of Djupr Nordir, frontiersmen from the Nerazdune Mountain Range.
==Population==
The population breakdown for Djupr Nordir is as follows:
65% Nymphs
15% Talpa
12% Monstrous Races
8% Humans or other varying races.
==Racial Makeup==
When it comes to a population heat map, the Talpa stay on the farthest West reaches of the Northern Territory, whereas the Monstrous Races stay farther North. Nymphs and Humans stay closest to the border of Helleda, though most of the Nymphs will try to reach the same general area of Brekka.
==Linguistics==
Dominant Languages spoken within the area include Common, Helle, and Dwarvish.
=History=
While the land itself has plenty of history that has been lost to time, the more recent history is easier to perceive.
==Nymph Wars==
INSERT HISTORY OF NYMPH AND MAGICAL OSTRACIZATION HERE 
In late 1475 AV - early 1476 AV, King Lavrentis Benizelos declared war on the Arcane Plague that had been perceived to have traveled from Oria. Anyone who was perceived to have contracted the plague was to either be put to death, forced into isolation, or shipped up to the Northern Territory. Any perceived magic user, shifter, or any other person who could be deemed a nymph was ostracized and cast out. Many Nymphs rebelled against this, leading to a series of skirmishes and battles that slowly progressed northward. While a minor war it greatly hurt Helleda, showing the Nymphs what they could do when they banded together and how strong their magic was together. 
==Prophecy==
In 1480 AV, the leader of the Brekka encampment received a letter from a mysterious party describing a leader who had already been born arriving to the camp and who would bring unity to Djupr Nordir and Helleda, allowing the Nymphs to return and live among the Helledans. In order to prove their prophecy true they predicted the time of death of King Lavrentis Benizelos in 1493 AV. "He will be murdered swiftly and without much fanfare by his own blood, though his death will remain a mystery to the Helledans for Queens and Kings to come."
The letter described a young woman with antlers who would become the leader. "With eyes of blue and green, antlers that grow and shed, growing larger every year. Her name means strength and her voice will be as deep and humbling as the mines of Nerazdune."
At first the prophecy didn't seem to match any known children or adults of the camp, however over time an individual began to catch the eyes of those around her. As she began her transition, taking on the name of Magna, her small horns shed and grew into magnificent antlers, just as her voice began to deepen as she grew. Even her eyes matched the prophecy. 
=Economy=
Far from an economic superpower, Djupr Nordir often imports what they can and only really has one major export--ice mining.
Ice mining is primarily done by the Nymphs in the region, groups from Brekka venturing to the Northern glaciers to remove large chunks of ice. It is a grueling, dangerous job, but fruitful in it's trade.
==Trade==
Ice mining is one of the few exports of the country, an overabundance of it making it a prime resource for other countries. While Helleda is not allied with Djupr Nordir as it considers it part of it's own territory, it does do trade in order to receive ice. It is the only country that trades with Djupr Nordir that can take true advantage of the land connection. 
All other trade is done via maritime ventures. Most ships used are triremes that travel up and down the eastern coast, while any ships that must travel farther from the coast are strictly from other countries, such as the Bourden Isles. Detsong mostly relies on the Bourden Isles's ships as "escort cruisers" for their ice, while the Bourden Isles does not officially source their ice from Djupr Nordir, as it would violate trade agreements with Helleda. 
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Category:Countries
Category:Cadisith