Ice Wizzrobe

are recurring in .
==Characteristics==
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 appear inside in . They will vanish and appear in a random location and attack with a ball of ice before vanishing again. 
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 appear as an ice variant to the standard green and in . Like the others, they will teleport to random locations throughout the area in which they appear, shooting their ice attack before vanishing again. The European version's figurine description of the Ice Wizzrobe references the Fire Rod, which only exists in a dummied out form in The Minish Cap (and doesn't behave as intended if hacked in).
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 appear alongside their variants in . Like previous incarnations, they will randomly appear around the area and attack with a ball of ice before vanishing again.
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 appear alongside dark in . They are common in the , but also appear in the . The ice beams they cast can freeze the on contact. They float at varying heights; those that float high above the ground can be reached by forming a . They require at least two strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the .
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 can be found near ruins around the Gerudo Highlands and regions in . They attack by using their to summon blasts of cold air or by summoning frozen monsters such as and . They also create blizzards to decrease the area's temperature, making it too cold for without cold-resistant or . , like their variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking one in the head with an will stun it and give time to attack. Hitting it with a fire-based attack, such as with a or a , will immediately evaporate it. When defeated, drop their .
==Other Appearances==
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 appear as enemies in where they move to the beat of the music. Here, they act as medium- to long-range combatants for , , , and , teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the 's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
There is another, stronger version of the that only appears in the boss fight if the boss is in its more powerful form. They also appear in 's boss fight.
=== Hyrule Warriors: Age of Calamity ===
Ice Wizzrobes appear in almost every single map. They are Wizzrobes that use their Ice Rods to freeze enemies. Some attacks are making a laser of Ice, or making a rain of Ice fall, which freezes any characters that hit the Ice falling. Ice Wizzrobes are particularly weak to Fire Rods or other Fire weapons, and their Weak Point Gauge will appear after being attacked by Fire weapons. They will drop their Ice Rod if a player has not already gotten it, and will drop three pieces of Ice energy that can be used to replenish the Ice Rod's Ice.
==Nomenclature==
==Gallery==
File:CoH Ice Wizzrobe Sprite 2.png|An from 
==See Also==
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