1.24 - The Enchantments Update

1.24, a.k.a Enchantments update is a major update released on May 25, 2028 for Minecraft: Java Edition. It is also released as 1.24 Bedrock Edition. There's only 20 snapshots and 3 Pre-releases because the Mojang staffs are so lazy... (They added some really good stuff, though...)
== Additions ==
=== Blocks: ===
- Energy Field: 
* A farmland-like block, but got a new effect called Energized which entities that have this effect would power a redstone power of 8 whenever they touch a redstone component. Can also deal damage each second (1 heart per hit)
* Crafting: 8 Smooth Stone with a redstone block in the center. 
- Enchanted Water:
* A new type of water, generates in the very rare Enchanted Island biome. Have a purple-colored water texture.
* Would give items (not enchanted and can be enchantable) a random enchantment and random level when thrown. (Some enchantments have more chances tthan others, such as efficiency or sharpness)
* Can only be used once, then the enchated water source and the 5x5 square near them (if there's any enchanted water source) will turn back to normal water source.
* Will alter the near 5x5 square water sources into enchanted water.
* When a splash / lingering potion been thrown into a water source, there's a 1,5% chance of the water source turning into enchanted water.
* Can't obtain Fortune or Slik Touch enchantments.
=== Items: ===
==== - Enchanting Books: ====
- Momentum (Level I)
* Affecting pickaxes, axes, shovels, and hoes.
* The more you mine, the more fast you will be.
- Fatality (Level I, II, III, IV, V)
* Affecting swords and axes.
* There's a chance of 10% (each level increases 5%, means the maximum is 30%) of instant kill a mob. Doesn't work with iron golems, ravagers, evokers, withers, endermans, and ender dragons.
* Doesn't increase the damage they dealt.
- Charms (Level I):
* Can only be found in certain structure.
* Compatible to each other.
* Charm of Energy: 20% chance of sending a lightning to the attacked mob (which it good for head farms). Found in ocean ruins, shipwrecks and treasure chests. Also randomly appear in thunderstorms.
*Charm of Health: 20% chance of healing 50% health. If you have full health, you got Absorption II in 4 minutes. Found in end city ships.
* Charm of Warrior: 20% chance of double the damage of your sword/axe. Not compatible with Fatality. Found in the illager outpost.
* Charm of Defence: 20% chance to have Resistance XIII when using a shield. Found in jungle temples loot chests.
* Charm of Wisdom: 20% chance of increasing enchantments level when applied to tool by an anvil. Found in the desert temple.
*Charm of The Water God: Have Water Breathing forever until you removes the helmet and/or it breaks. Better with Mending. Found in the Ocean Monuments.
*Charm Of The Speedrun Fire God: Increase the chances of blazes drop multiple blaze rods upon killing. Found in the nether fortress by "a mystery traveler".
==== - Others: ====
- 2-Blade Sword: 
* Deal 2 times the damage of an iron sword, but also doubles the cooldown.
* Crafted with 2 Iron swords in the bottom and the top center, and a gold ingot in the center.
- Chestplate with Elytra:
* Work like an elytra and a chestplate.
* Crafted with an elytra and a chestplate (UwU), Obviously....
Category:Fan Made Updates
Category:1.20-1.24