138218-new-store-items

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Interesting.	
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Why not? They have a store now so they might as well add more things to it for players to purchase.
 
As long as it doesn't interfere with the production of content I'd say it will pay off fine.	
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Guess I'm missing the complaint.
 
Why wouldn't they add new things to the store? Were you expecting it to only have the stuff it launched with, forever?
 
I believe most games with stores update them weekly or bi-weekly...	
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			It's to be expected.I'm not too big of a fan of the random mount reskins being on there but I can't truly complain with the game being F2P now.(I need that baby Trask.)	
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So Exiles get Warpig through cosmic or log in rewards but Dominion players have to buy Equivar? Nice.	 	
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			Yeah, I guess I'm not seeing the issue either.  The game is f2p now and cosmetic items, from what I've heard, require minimal effort to introduce to the game and pay off immensely for the company.  If it is pretty much the only way for them to fund the company, it seems like it would be the logical way to go for them.	
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I've already spent 16£, my friends spent over 20£ and judging from me wanting the new pet I'm likely to spend more (I would buy more dyes too, if I could actually dye myself. But noooo, I have to be the only one in the world with bugged dyeing T_T). So yes, their store is working as intended and it's good that they'e adding stuff.
 
EDIT: I have unbugged! Hooray for dyes!
			
				
	Edited October 6, 2015 by mirta000	
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			I'm honestly not too sure about those storebought mounts. 10$ for a single use mount? Dunno about that. The costume pieces at least can be made accountbound by adding them to your holowardrobe. But yeah, i think I'm gonna pass on those mounts.	
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I'm honestly not too sure about those storebought mounts. 10$ for a single use mount? Dunno about that. The costume pieces at least can be made accountbound by adding them to your holowardrobe. But yeah, i think I'm gonna pass on those mounts.
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			I'm hopeful that more stuff will be converted to account bound down the road, and it just fell on the 'not enough time to do it for F2P launch' pile.	
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Agreed.  What they should do is Omnibits=Single Character. Ncoin=Account bound.  Now way am I paying cash for a character I may or not be using later.
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			I'm a costume person. I love costumes. I do not like the ones in the shop so far with the exception of the mirrored one LOL. I would rather the discoveries costumes be in the shop, and the shop costumes be the discoveries right now.	
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Why should omnibits be character bound when they're an equivalent currency to ncoin for shop use?  I sure as heck wouldn't want to have to have to deal with my characters having a useful currency that I can't trade between them so I can pool it to use it if I so desire.
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I'm a costume person. I love costumes. I do not like the ones in the shop so far with the exception of the mirrored one LOL. I would rather the discoveries costumes be in the shop, and the shop costumes be the discoveries right now.
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I think he means that mounts bought with omnibits should character bound as they are now, while mounts bought with NCoin should be accountbound.
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I like being able to play the game to get the items I like tyvm >:T
(yes yes I know omnibits, but this is getting me out in the world and playing in zones I rarely visit anymore, dammit!)
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I think he means that mounts bought with omnibits should character bound as they are now, while mounts bought with NCoin should be accountbound.
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			They could also add more NCoin exclusive items. So then not everything can be purchased with omnibits but many things can.	
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Problem #1 is that the business model won't last. 
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			I'm just predicting what I've seen in many other games.  Planetside 2 removed daily certs; MWO cut F2P C-bill earnings by an order of magnitude, GW2 cut Black Lion key drops to nearly nothing.  It's a pattern I've seen many times.  Here at W*, I'd rather see the Ncoin given it's own appeal, rather then have Omnibits nerfed.	
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One thought, as someone who's come back (I played in Beta, nothing afterward) since Wildstar went F2P:Carbine, your cash shop is significantly lacking. For comparison, I'll bring in Rift's conversion to cash shop. One of the things they did was open up a lot of previous raid gear as costume pieces; additionally, they created a LOT of costume items that were only available via the cash shop. This gave people the option to really REALLY make their character unique. I think, in your cash shop, there are about seven different costumes, and at least two of them (mirror and chrome armor sets) are very similar in design, but only really different in their coloration. One of the things that I've found completely lacking are "smexah!" costumes. What I have seen players do is everything from leaving pants off their costumes, to running around with all armor pieces locked out, so it appears their character's running around naked. Ok, that's all fine and well, but when you have sets that are put together, that are also super-appealing to those of us who love our characters dressed skimpily? Well, you've missed a market here! And for the record, I'm female, so let's not start with misogynistic comments, please! What I'm trying to say is you *might* just wish to up the selection, in order to produce things players are oh-so-willing to spend irl monies on. Another thing you're really missing the boat on? Dyes! So far, the dye selections I've seen in game are lackluster at best. Where are any black/true black dyes? Any white/true white dyes? Why are these not available? If they are, why haven't I seen them on higher-level players? Why are the dyes I'm seeing so "eh" in appearance and selection? Again, going back to Rift -- these dyes are in super-high demand (check out their prices on auction houses), and there's a very good reason for that -- players like them! I guess my point here is that you guys seem to be missing the boat. Rift made these things available, either through their cash shop or through player creation, and their economy is such that they are able to keep pumping out content expansions without the box price, though they have those as well, and they're able to keep their game fresh and viable. What they're doing works, and part of why it works is because of the immense amount of objects available.
 
Why am I saying all this? Because if you keep shooting yourselves in the foot (F2P launch and queues, anyone? lack of really desirable stuff in cash shop, anyone?) you're going to create a scenario where your game doesn't survive. I'm still at the point of trying to determine whether or not WS is "my type" of game -- I'm traditionally more fantasy-minded -- or not. And if I don't have happy pretty shinies, and if I don't have easy access to the game, that's going to be more reasons why it's not "my" type of game. WS has much to commend it, but not enough to initially hook me, or make me say "Shut up and take my money!" Because of what you do offer, I'd love to see you survive, even if you never really become "my" type of game. Having many options as an MMO player is a good thing, not a bad thing.	
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So Exiles get Warpig through cosmic or log in rewards but Dominion players have to buy Equivar? Nice.  
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You're running off the assumption that Carbine gives a shit about Dominion.
 
 
 
 
 
 
 
They don't.
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One thought, as someone who's come back (I played in Beta, nothing afterward) since Wildstar went F2P:
 
Carbine, your cash shop is significantly lacking. For comparison, I'll bring in Rift's conversion to cash shop. 
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