Jed Masterson

Jed Masterson is a traveling merchant who works for the Happy Trails Caravan Company in 2281.
==Background==
Masterson was a caravaneer who headed a Happy Trails caravan run into Zion Canyon, looking to delay Happy Trail's demise by trading with the Mormons in New Canaan, who had always been reliable for trade.The Courier: "Do you know anything about their religion?"Jed Masterson: "I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about. But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too."(Jed Masterson's dialogue)The Courier: "You don't know what happened to their mission?"Jed Masterson: "Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die."(Jed Masterson's dialogue) This caravan run was important for the fate of Happy Trail's continued existence, so Masterson was understandably cautious when it came to anything that could slow the caravan down.The Courier: ""Jed Masterson: "[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there. Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down."(Jed Masterson's dialogue)The Courier: ""Jed Masterson: "[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- . You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am."(Jed Masterson's dialogue)
He had never been to Zion before and needed someone with a Pip-Boy 3000 in order to map out the area and its natural hazards.The Courier: "I understand this caravan is headed to Zion. What can you tell me about the area?"Jed Masterson: "Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts. All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in. That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail."(Jed Masterson's dialogue) He used to have another prospector with a Pip-Boy on prior caravan runs, but he left without a reason shortly before the expedition into Zion; Jed presumed that something must have spooked him.Jed Masterson: "Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy."(Jed Masterson's dialogue) To this end, he was looking for any wastelander with a Pip-Boy to replace that prospector; he offered 25 caps per day and a bonus upon reaching Zion and New Canaan.The Courier: "Tell me more about the job."Jed Masterson: "The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return. You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan. Oh, one more thing - don't mention the name Joshua Graham to anyone. ."(Jed Masterson's dialogue) The Courier was able to fill this role, but was unable to protect Masterson and the other caravaneers from their untimely deaths when the caravan was ambushed by White Legs when they arrived in Zion.
==Relationships==
Jed will react to the deaths of his traveling companions.Jed Masterson: " "Ricky: ""Stella: ""Jed Masterson: ""Stella: " "Jed Masterson: " "(Jed Masterson's, Stella's, and Ricky's dialogue) When the Courier threatens Ricky and makes him leave, Jed seems glad to hear the news.
==Interactions with the player character==
===Interactions overview===
===Quests===
* Happy Trails Expedition
* Arrival at Zion
===Effects of player's actions===
* He recognizes the Courier if Alice McLafferty's quests for the Crimson Caravan Company have been completed.
* He will also recognize the Courier if they kill Alice.
===Other interactions===
* With a Survival check of 50, one can convince Masterson that they can carry more, raising the weight limit from 75 to 100. The weight limit increase may also be achieved through the Strong Back and/or Pack Rat perks or by convincing Ricky to "carry some of your equipment for you" although this does not mean you have to give your stuff to him.
* Jed leads the expedition to Zion for the Happy Trails Caravan Company. Upon reaching Zion Canyon, he and the other caravaneers are killed by a group of White Legs who ambush the group. Nothing can prevent his death since it is scripted.
==Inventory==
==Notes==
* When speaking with Jed to head towards Zion Canyon, the dialogue option to leave the Mojave may slightly change. Before asking him on information regarding the possibilities and current situation of Zion, the option is "Okay, let's do it! Zion here we come!" If that option is selected, he will ask the Courier if they are sure to dive in without having any prior knowledge. With sufficient information, this changes into "I'm ready to go to Zion."
* Jed cannot be attacked or receive damage from the Courier in any way while waiting in the northern passage. If he is shot, struck, or any method of injury is attempted, he will not recoil from it or acknowledge it.
==Notable quotes==
==Appearances==
Jed Masterson appears only in the Fallout: New Vegas add-on Honest Hearts.
==Bugs==
 His corpse may never disappear. 
==References==
Category:Honest Hearts human characters
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