Mechs/CJR-4

==Description==
This Conjurer variant uses an XL Engine to achieve the same speed as the original, but saves weight for added components. A short-range powerhouse, the designers included four Heavy Medium Lasers that max out the fourteen double heat sinks. Despite that, they also included a Medium Pulse Laser and two Streak SRM-6s to aid to hunting battle armor. For work against conventional infantry, it includes two Light Machine Guns. A Targeting Computer improves the accuracy of the lasers.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/80S=40 	A=45/45S=16 	A=70/80S=40
Arms/Head	HardPoints	[ 3E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x M. Heavy Laser (C)
Medium Pulse Laser (C)	
FCS Adv TC (C) 	
2x M. Heavy Laser (C)
Torso 	Health 	FA=95/120 RA=25/60S=60	FA=115/160 RA=36/80S=60	FA=95/120 RA=25/60S=60
Torso 	HardPoints	[ 1B 2M ] 	[ 1S ] 	[ 2B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Streak SRM (CLAN)
2x Jump Jet (S)
2x Streak SRM-6 (C)	
Ferro-Fibrous (C) (2)
Engine XL (C)
Engine HS +2
Engine Core 300
Heat Sink Kit (C)
2x Jump Jet (S)
Endo-Steel (C) (2)	
Ammo LMG
2x Jump Jet (S)
BC Clustering
BC Multi-Trac
2x MG Light (C)
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink Double (C) 	 	
Heat Sink Double (C)
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