Pacifism

"You will never fully understand the violence it took to be this gentle." -- Optimus Prime, probablyCost: Variable
Pacifism is a mundane mental disadvantage where you are opposed to violence.Basic Set, p.148 Most heroic characters have some level of this.
* Reluctant Killer: -5
* Cannot Harm Innocents: -10
* Cannot Kill: -15
* Self-Defense Only: -15
* Total Nonviolence: -30
== Explained ==
Reluctant Killer: You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Cannot Kill (see below). You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.
=== Consequences ===
A character who violates their pacifism is morose and useless for about 3d days. During this time, they must make a Will roll to offer any sort of violence toward anyone, for any reason. Tis a dark time indeed.
==Quirk Levels==
Power-Ups 6: Quirks p.18 gives two names:
* Docile (IQ 5 and below)
* Disciplined (IQ 6 and above)
It also gives examples of Quick level:
*Only toward a specific group or expressed in a narrow way
== References ==
Category:Disadvantages
Category:Mundane Traits
Category:Mental Traits
category:Quirks