Resist Injury (Wizard Spell)

This spell protects the caster from injury, so that all attacks cause only half damage against him (rounded up). For instance, if a warrior inflicts 13 points of damage with an attack against a wizard who has an active resist injury spell, the attack is re­duced to 7 points of damage. Attacks that allow a saving throw for half damage, such as a fire-ball spell or dragon breath, inflict half damage if the saving throw fails, or one-quarter damage if it succeeds.
This spell does not help the caster against at­tacks that charm, drain life levels, or totally de­stroy (such as death or disintegration spells).
The material component for this spell is an amethyst or jade pendent, which must be worn for the duration of the spell.
Notes: Rare spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells