Satyr

Satyr is a green and red creature type used for cards that depict carefree woodland beings, represented as part human, part goat, which are noted as lovers of pipe-playing, wine, and lovers. They are ready for every physical pleasure.
==History==
For most of Magic's history, the only cards to bear the type were <c>Willow Satyr</c> from Legends and <c>Lumbering Satyr</c> from Mercadian Masques. However, the Theros block introduced satyrs as a tribe. Some bleed into red, in contrast with the previous mono-green satyrs.
Wilds of Eldraine introduced satyrs on Eldraine.
==Storyline==
===Theros===
On Theros, satyrs are hedonists that worship the god Purphoros, associated with creativity, artistry, and passion, and that occasionally honor Nylea, goddess of the forest and the hunt.Wizards RPG Team (2020), D&D Mythic Odysseys of Theros, Wizards of the Coast Theros satyrs are depicted as playful, benevolent joyful beings by the populace, but in reality, they are mischievous, malevolent hedonists that engage in violent revelries and enslave humans lured into their hedonistic cults. Unlike the satyrs from Greek mythology, they are both male and female.
===Eldraine===
Satyrs also occur in Eldraine, where they are known as fauns and appear in . Prior to New Phyrexia's Invasion of Eldraine, fauns were reclusive creatures living in tight family units deep in the forests of the Wilds.James Wyatt et al. (2023). "D&D Monstrous Compendium: Vol. 4: Eldraine Creatures". Wizards of the Coast. Choosing to leave their homes to join the plane's defense, they now live in the cliffs of the Tanglespan, a series of bridges and beanstalks crossing a chasm opened during the invasion. They map out the crisscrossing pathways spanning the chasm, fight off the trolls who lurk beneath the bridges and hunt along the crossings, and guide travelers across the chasm in exchange for a modest toll.
==Notable Satyrs==
==Gallery==
File:ReturnedConcept3.jpg|Returned Satyr concept by Peter Mohrbacher.
==Tokens==
==References==