Soz

__NOTOC__
===Basic Information===
 Race: Human
 Class: Cleric (crusader)
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: LN
 Languages: Common
 Deity: Sapo
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 15 +2 (7 pts)
DEX: 13 +1 (3 pts)
CON: 13 +1 (3 pts)
INT: 10 +0 (0 pts)
WIS: 17 +3 (7 pts)(+2 racial)
CHA: 10 +0 (0 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (MAX-2) HP: 10 = [1d8 + CON (1) + FC (1)] (Cleric 1)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 17 = [10 + DEX (1) + Armor (6) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 16 = [10 + Armor (6) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +5 = [DEX (1) + Misc (4) Improved initiative]
 BAB: +0 = [Class 1 (0) + Class 2 (0)]
 CMB: +2 = [BAB (0) + STR (2) + Misc (0)]
 CMD: 13 = [10 + BAB (0) + STR (2) + DEX (1) + Misc (0)]
 Fortitude: +3 = [Cleric (2) + CON (1) + Misc (0)]
 Reflex: +1 = [Cleric (0) + DEX (1) + Misc (0)]
 Will: +5 = [Cleric (2) + WIS (3) + Misc (0)]
 Speed: 30 base, 20' wearing armor
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 30
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Greatsword: Attack: +2 = [BAB (0) + STR (2) + Misc (0) + Magic (0)]
 Damage: 2d6+3, Crit: 19-20/x2, Special:
 Throwing Axe: Attack: +2 = [BAB (0) + STR (2) + Misc (0) + Magic (0)]
 (melee) Damage: 1d6+2, Crit: 20/x2, Special: 
 Throwing Axe: Attack: +1 = [BAB (0) + DEX (1) + Misc (0) + Magic (0)]
 (thrown) Damage: 1d6+2, Crit: 20/x2, Special: 
 Unarmed Strike: Attack: +2 = [BAB (0) + STR (2) + Misc (0) + Magic (0)]
 Damage: 1d3+2, Crit: 20/x2, Special:
===Racial Features===
Ability Adjustments: +2 (Wisdom)
 Size: Medium
 Speed: 30'
 Favored Class: Cleric (Favored option taken)
 Name: +1 HP
 Name: Description/Mechanics
===Class Features===
Class 1
Armor/Weapons: Medium/
 Feature Name: Martial Proficiency Greatsword
 Feature Name: Favored Weapon Throwing Axe (diety)
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Armor Proficiency Light (Gained From Class): Skilled at wearing light armor
Armor Proficiency Medium (Gained From Class): Skilled at wearing medium armor
Simple Weapon Proficiency all (Gained From Class): Trained in all basic weapons
Martial Proficiency Greatsword (Gained From Class): Able to use martial weapon without -4
Shield Proficiency (Gained From Class): Trained in use of shields 
Improved Initiative (Gained From level): +4 Initiative
Channel Smite (Gained From level): You can channel (negative) energy through your weapon. Channel damage is added, will save halves damage.
===Traits===
Sworn Enemy Undead (Type): +1 to hit on AOOs against undead
Zealous Striker(Type): +1 Damage against foes of other faiths
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics -4 0 0 0 -0 +0
Appraise 0 0 0 0 +0
Bluff 0 0 0 0 +0
Climb -3 0 0 0 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 0 +0
Escape Artist -4 0 0 0 -0 +0
Fly -4 0 0 0 -0 +0
Handle Animal 0 0 0 +0
Heal +7 1 0 0 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) +4 1 0 0 +0
Linguistics 0 0 0 +0
Perception +3 0 0 0 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride -4 0 0 0 -0 +0
Sense Motive +7 1 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 0 0 0 +0
Stealth -4 0 0 0 -0 +0
Survival +3 0 0 0 +0
Swim -3 0 0 0 -0 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1
* Guidance * Burning Hands (Fire Domain)
* Light * Cure Light Wounds 
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Four Mirror Armor 45 gp 45 lb
Shield 0 gp 0 lb
Weapon (Melee) 50 gp 8 lb
2 throwing axes 8x2 gp 1x2 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 2 gp 2 lb
 Bedroll 1 sp 5 lb
 Belt Pouch 1 gp .5 lb
 Flint and Steel 1 gp 0 lb
 Holy Symbol Wooden 1 gp 0 lb
 Money 31.4 gp .7 lb
 Trail Rations x5 2.5 gp 1 lb
 ======== ======
 Totals: 150.00 gp 66.2 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 31 earned on first adventure: +0 gp
 SP: 4 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: 118.6 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 31.4 gp
===Details===
 Size:Medium
 Gender:Male
 Age:24
 Height:6'1"
 Weight:175
Hair Color:brown
 Eye Color:green
Skin Color:tan
Appearance:well groomed with minor scars on face
 Demeanor:calm and assertive
===Background===
After witnessing his parents book store be burned to the ground by extortionist thieves, Soz dedicated himself to the protection of knowledge and sought the patronage of Sapo. At a young age he traveled to the Green Circle to seek out spiritual and martial training with Fëanor Telrúny. His natural talents have made him a promising young crusader for the protection of knowledge and knowledge seekers.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character