House Rules

This page lists the house rules used by the group.
==Healing==
* All healing that costs 1 action now costs 1 bonus action. This is to give healers a chance to enjoy combat more.
* When healing you can opt to take the average roll rounded down (rather than rolling). This is to make healing more consistent, but lowers the risk and the reward.
* When your HP drops to 0, you take 1 point of exhaustion. This forces the players to play smarter, and counteracts the healing buff.
* Drinking a potion now takes a bonus action (not an action).
* When you are resurrected, roll a d20 to see if it succeeds. The DC is 10, but increases by 1 for each time you are successfully resurrected.
==Spells==
* If you cast a bonus action spell, you can now cast another spell as your action (as long as it is 3rd level or lower). This is to give spellcasters more combat time and faster-paced combat with multiple spells a turn.
==RP==
* If you add flare when describing your attack, you gain +1 to the attack and damage totals.
* When travelling or during downtime in a city, significant roleplaying (>60 seconds, at the discretion of the DM) might be rewarded with inspiration. Only once per location to prevent grinding.)
==Inspiration Usage==
* When making a roll, if the roll is under 20 (including proficiency), you can spend your Inspiration in order to add up to 10 to the roll, to a maximum of 20.
Category:Content