Village (Civ2)

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Villages are a potential feature in Civilization II, represented by a brown thatched hut. They are randomly distributed during generation in a or through the auxiliary . Villages represent minor tribes that can provide rewards (or create threats) for the contacting civilization.
== Possible outcomes ==
A land unit that enters a tile with a village will trigger one of several possible reactions:
* The tribe joins the discovering civilization as a new that may begin with additional population and/or prebuilt s.
* The tribe provides a free civilization advance.Once any civilization has discovered , villages will no longer provide advances.
* Metal deposits are found, instantly providing 50, 100, or 200 gold to the treasury.
* A "band of friendly mercenaries" joins the civilization as a free unit.Type of unit is determined by the current barbarian tech threshold.The unit's home city is determined by the city closest to the village at the moment of exploration; if the closest city is owned by a different civilization, the unit is assigned no home city, and thus incurs no support cost.
* The village spawns a unit in every adjacent unoccupied land tile.
* A "group of wandering nomads" joins the civilization as a free unit with no assigned home city.
* The village is deserted and no reward is gained.
=== Nullifying interactions ===
A village tile may be "explored" in a way that removes it from the map without providing a reward:
* A barbarian or In the original Civilization II up to MGE, s forfeit village rewards. In Test of Time, helicopters can be flagged to explore villages normally like land units by setting the 32nd parameter in @COSMIC to '1'. enters the tile;
* A is assigned to work a tile containing a village.
== Scenarios and modding ==
Villages can instantly be erased from the map through the cheat menu by the "Wipe all goody boxes" command under "Scenario parameters". Likewise, they can be replaced by "Restore all goody boxes", including villages already explored.
In Civilization II: Test of Time, villages can be prevented from generating on specific map layers by assigning the relevant digit '0' in the 31st @COSMIC parameter.
== Footnotes ==
== See also ==
* Village in other games
Category:Game concepts (Civ2)