Report 601

Report #601
Skillset: Transmology Skill: Crush
 Org: Illuminati Status: Rejected Apr 2011
Furies' Decision:
Gauntlets already increase the damage of Crush currently. The base damage even
without gauntlets is higher than cosmicfire. Don't see a reason to adjust.
Problem: The Illuminati specialized bashing ability, Fleshform Crush, does
approximately the same amount of damage as cosmicfire. The sole differences are
that Crush is physical sourced and that it has a higher standard deviation of
damage. Resultingly, the Illuminati have weak hunting, even for a guardian
guild, and have no real reason to use transmology for hunting.
Solution #1: Allow Gauntlets to increase the damage of Fleshform Crush
 (currently, they only effect other players)
Solution #2: Change Fleshform Bite to effect denizens and work on head balance
 instead of normal balance. (note: fleshform bite is a health
 stealing attack)
Solution #3: Change Fleshform Peck to effect denizens and do more damage than
 it does now (note: fleshform peck does less damage than bite with
 no health stealing effect, but is already on head balance)
Player Comments:
---[Viynain on 4/15 @ 23:49 writes]:
I have no problems with making it so that Gauntlets impact damage dealt to
denizens as it currently only does for damage dealt against players.
---[Iytha on 4/19 @ 21:30 writes]:
I would note that solution 1 is not a suggestion to just "make gauntlets do the
same thing to denizens as they do to players." Currently, gauntleted crushes
against players do about 150 to 200 more damage than non-gauntleted crushes (for
a total pretty much in line with cosmicfire), and about 60 bleeding. The idea
behind solution 1 is to make gauntleted crushes do as much damage as a wand
blast, symbol strike, moonburst or nightkiss rather than beating out our newbie
attack by barely more than a hair. Letting gauntlets effect players would be a
step towards a solution, but it is not a complete solution all by itself. Sorry
for any confusion there!