Scarecrow

are recurring objects and characters in .
==Location and Uses==
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Two are featured in , by the names of and . claims he has a great memory and loves music, and will learn any original, 8-note song that the child plays for him on the . When returns and meet him as an adult, however, can't remember the tune and needs to remind him. As thanks for playing the song again, has his friend appear and help whenever he plays the newly-dubbed "". lives near on the shores of , and he enjoys music as well. He helps to reach otherwise inaccessible locations by appearing and acting as a target for 's .
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Pierre is much the same as his counterpart. He loves music and will learn a song played for him on the Ocarina of Time. However, this song must be re-taught to him if the "Song of Time" is played. If Link talks to him, he will offer to dance. If Link accepts, time will pass until the next dawn or night. This will not work on the night of the Final Day as Pierre leaves the town. After dancing, he will ask Link if he wants to learn a way to speed up or slow down time. He says that playing a "mysterious song" (the "Song of Time") will allow Link to manipulate the flow of time: playing it backwards will slow down time, and playing each note twice in a row will make time move forward.
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In , there is a near , with which he can practice attacking using the in the beginning of the game. A can be found near as well.
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In , there is a Scarecrow near Link's House, with which he can practice attacking with his Sword. Link can destroy the Scarecrow with the Fire Rod.
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In , four Scarecrows appear in an empty field in Hateno Village.
==Other Appearances==
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In , are used as optional that can shoot at with his . They appear at least once in every stage, sometimes appearing multiple times. In most Target-Shooting stages, a will appear in the first area of the stage. In the next area, the will only appear again if has shot the first s' head.
If shoots the s' body, he will be awarded one point. If he shoots the s' body again, he will be awarded two points. This pattern continues until shoots the for the eighth time, where continuous hits afterward only award with eight points each. If ever shoots the head of the , he will be awarded points based on how many hits were taken by the s' body, with 1,000 points being awarded if shot the Scarecrow eight times or more beforehand. If ever shoots the with a , the s' head will be destroyed granting him points based on how many hits the body of the has already taken, plus an additional 2 points. Once the head of the is shot and destroyed, Link can freely shoot the body of the Scarecrow for an unlimited amount of shots, with each shot giving one point. If shoots the with a after destroying its head, he will be given 3 points.
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In a talking Scarecrow resides in Lon Lon Meadow. It will reward Tingle if he gets rid of the moles that annoy the Scarecrow.
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A Scarecrow called simply Kakashi ("Scarecrow") appears in , serving as Tingle's partner.
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The seventeenth puzzle in the Picross series and the nineteenth puzzle in the Mega Picross series depict a .
==Nomenclature==