Mechs/CGR-9ZJ

==Description==
A very unusual total refit of the Charger, it's origins uncertain but likely some blackshop in the periphery as it is only used by pirates and other unsavory groups.
Drop Cost Multiplier: 1.14
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Barrel Fist 	Facefull of Fist: +1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=130/130S=65 	A=45/45S=16 	A=130/130S=65
Arms/Head	HardPoints	[ 1E 1S ] 	[ 1E ] 	
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Laser 	
Medium Laser 	
Sword 6T (2)
Torso 	Health 	FA=120/170 RA=50/85S=85	FA=170/250 RA=75/125S=85	FA=120/170 RA=50/85S=85
Torso 	HardPoints	[ 5E ] 	[ 1E ] 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Jump Jet (H)
2x Medium Laser
2x Small Laser
ER PPC	
Engine XL
Engine HS +6
Engine Core 400
Heat Sink Kit (D)
Jump Jet (H)
Endo-Steel (1)
Medium Laser	
Cooling Pod X2
Heat Sink Double
2x Jump Jet (H)
TSM
Medium Laser
Legs 	Health 	A=165/170S=85 	 	A=165/170S=85
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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