Game of Dragons (HTTYD + WOF AU) - History and Lore

The universes history includes the canon places and characters from the Wings of Fire Series and from HTTYD along with the concept of Animus Magic but the history of how Animus Magic came to be in this universe is my own creation (fanon). In this world, the three moons Imperial (the largest of the three moons), Oracle and Perception all exist and approximately once every month, all three moons will be full at once, resulting in a brightest night.
== History and Lore (Semi-Canon/Fanon) ==
==== Events ====
Humans discovered the Barbaric Archipelago and swarmed the whole area. They had several warring empires, and large, sprawling cities - such Jaguar Empire and Diamond Empire.
Due to territorial disputes, the human empires began seeking out new weapons to gain an advantage over each other; Cottonmouth came up with the idea to steal and hatch dragon eggs, attempting to tame the dragonets for use as weapons. This plan was adopted by neighboring empires, leading to the theft of dragon eggs across the continent.
Back then Bewilderbeasts laid many more eggs than just one in their lives and back then they're powers were unknown but what everyone loves was their large size and great power, making them very valuable to be used as a weapon. However, the third Empire headed by Queen Athena and King Snowstorm (Athi and Blizzards Ancestors), the Emerald Empire which was located far south near where the Mud Kingdom is in the present, disgusted by this quickly intervened.
They constantly fought the two Empires to protect the Primeval Dragons (Freezing RainWings, Boreal SkyWings, Shooting Star NightWings, GemWing, Ancient MudWings, Seaside SandWings, Deep SeaWings) and their future offspring taking them to their Empire for safety and sanctuary. Deeply in depth to the Emerald Empire humans for aiding to save them and their eggs, a strange magical force was created by this. A type of power that allowed a limitless amount of possibilities including moving objects and other dragons while enchanting inanimate objects, plans, animals, and dragons to do whatever they please. This Magic was dubbed Animus Magic.
Using this new force along with their friendship and love, they fought four battles against the two deadly Empires. On the third fight, one solider discovered the Breath of Evil plant - a dark red, prickled stem with bright green veins, while the leaves are also bright green, with dark red veins. Each leaf the size of a dragon talon and has jagged, tough edges, with clusters of tiny white flowers between the leaves. In the middle of the flower is a small dark red — almost black — seed. Using an Animus Enchantment, he learned about the plants desired to spread as far as it could, with a primal instinct to grow. It was able to control insects, but required the addition of a human and dragon consciousness to control anything smarter than itself. It wanted to survive more than anything in the world, and would not give up on that.
Horrified about the plant, he warned all of the Emerald Empire about the plant and what would happen if Cottonmouth got a hold of that. To protect everyone, they enchanted themselves to not fall for the Breath of Evil plants effects once it burns and smokes before the dragons burned much of the Breath of Evil and only savaged a small amount of it which was enchanted to grow at a snails pace - only two inches every 5 years. 
On the last battle, the Jaguar and Diamond Empires, including Cottonmouth were defeated for good and imprisoned forever
During that time they created the Dragonstone Island, Lost Continent (named Pantala) and the Distant Kingdoms (Pyrrhia) as a symbol of their unity. Thousands of years passed as humans and dragons began to learn how to coexist with each other, developing strong friendships and trust between one another and Animus Magic became a permanent power in the Archipelago for generations to come. With that, the Primeval Dragon Tribes decided to explore more of their world and left Dragonstone Island and settled on other island where they have been for thousands of years
==== Events ====
Cicada ruled over the HiveWings 100 years before Queen Jewel was born. When she was born to Queen Cochineal, Cicada immediately saw the deadly threat Wasp and her sisters would bring to all of Pantala using the Book of Clearsight and she confronted them with the other Queens of the past: Anaconda, Scorpion, Lanternfish aka Lantern, Quickstar, Diamond, Anhinga, Carmine, Zelkova and Monarch (former queen) and they were swiftly locked up.
==== Events ====
The previous Queens all retired from their thrones and their descendants take over the Kingdom with the Freezing RainWings freezing Ananconda cause of her brutal ruling over the RainWings and allowed Jacaranda to take the throne until she retires 200 years later.
==== Events ====
Penguin creates the Gift of Diplomacy: three bracelets that allow the wearer to get over the Great Ice Cliff despite their tribe and keep warm in the Ice Kingdom, as well as a heated dome near the border with the Kingdom of Sand.
----
==== Events ====
Vigilance ascends to the NightWing throne.
==== Events ====
Prince Albatross begins with the creation of the Summer Palace.
==== Events ====
Princess Manta marries Reef on the sunset beach of the Island Palace.
==== Events ====
Prudence, Starclaws, and Discretion go on a diplomatic mission to the Ice Kingdom, taking Foeslayer with them so she can have dragonets with Prince Arctic and bring animus genes into the NightWing tribe. Arctic and Foeslayer fall in love, and during their escape from the Ice Kingdom, Arctic permanently damages Snowflake's wing by using his magic to direct Foeslayer's fire at her. A war between the IceWings and NightWings erupts, creating hatred for each other that still exists in the present day.
Hatchings:
* SeaWings: Fathom, Queen Pearl, Indigo, Coraline, Reef
==== Events ====
The brightest night occurs. Darkstalker hatches, receiving the powers of the three moons, but chooses not to help his sister Whiteout out of her egg. Darkstalker's IceWing-NightWing hybrid sister Glacialshade is born. Whiteout hatches a night later.
==== Events ====
During the Talons of Power ceremony, Fathom, Coraline, and Reef discover they are animus dragons. Taken into training by Albatross, Fathom helps with the construction of the Summer Palace and creates Blob for his friend Indigo.
==== Events ====
Queen Diamond sends an offer to Arctic: he may return to the IceWing tribe, and the war between them and the NightWings will be over, on the condition that he kills his two dragonets. He refuses (for now).
----
==== Events ====
Albatross murders most of the members of the royal SeaWing family in a massacre, including Queen Lagoon, as well as one of the two SkyWings that had come to negotiate with Queen Lagoon about SeaWing villages on the coast of SkyWing territory. Fathom, Coraline, and Reef are forced to kill Albatross, their father, with an enchanted sword and fishing spear to save Indigo, who fights Albatross and nearly dies. As a result, the villages are abandoned, and tributes are paid to the SkyWings for the next five years. Queen Pearl ascends to the SeaWing throne.
After staying away for two years because of her overwhelming visions, Clearsight starts attending the NightWing school, where she meets Darkstalker, her soulmate. They find Current who had fled the SeaWing massacre, and he is allowed to stay in Queen Vigilance's palace. Darkstalker then shows Clearsight his talisman, a scroll that contains his animus power so he won't lose his soul, and reveals his magic to his parents when Arctic accidentally finds out. They immediately tell Queen Vigilance who then informs the rest of the tribe.
Deaths
* SeaWings: Prince Albatross, Prince Eel, King Humpback, Queen Lagoon, Princess Manta, Prince Reef, Prince Scallop, Princess Splash
* SkyWings: Princess Sunset
==== Events ====
After a year of solitude and hostile treatment, Fathom, Coraline, and Reef are sent to the Night Kingdom to stop Darkstalker from using his animus magic, along with Indigo, Lionfish, and Wharf. Darkstalker enchants his scales to be invincible and creates the soul reader to keep Fathom from worrying about his magic.
Clearsight becomes Vigilance's head seer after she foresees an IceWing attack while secretly releasing pet "scavengers" (humans) with Listener. On her hatching day, she is given a carved NightWing by Fathom, as well as one of Darkstalker's three dreamvisitors. He gives another to Fathom and keeps the third one for himself.
Foeslayer takes off her enchanted earring after an argument with Arctic, however Cicada intervene and enchants Diamond to become far less vengeful thanks to a secret meeting with Clearsight cause she sent a secret letter to her having heard about her seer abilities. On Vigilance's orders, Darkstalker enchants an invisible shield around the Night Kingdom that kills all IceWings, and later traps Indigo in a wooden carving, making Fathom believe she left him.
On Vigilance's festival to celebrate 40 years of her being on the throne, Clearsight introduces Whiteout to Thoughtful. Darkstalker is nearly assassinated by Quickdeath but protected by his enchanted scales. Using his magic, he finds out that Vigilance was the one to send the assassin and plots to kill her in return. Glacialshade using her enchanted scroll that displays all of the Animus Spells casted, reveals all of the manipulative spells Darkstalker casted on Clearsight and on Indigo. Fathom releases Indigo from the carving she was trapped in and Clearsight takes off the earrings foreseeing Darkstalker killing Vigilance.
However, Arctic takes Whiteout to the Ice Kingdom, and Darkstalker enchants him to follow him back to the Night Kingdom, where he then forces his father to disembowel himself. Coraline uses her magic on Darkstalker to transform him into Peacemaker, a NightWing-RainWing hybrid, to save the tribes while Glacialshade takes 
Darkstalker's Talismen so it can be used for good. Queen Vigilance, after her own animus tried to kill her, orders the deaths of Fathom, Coraline, and Reef. Clearsight helps them escape. Reef enchanted himself, Caroline, Fathom, Indigo, Glacialshade and Clearsight with Longevity so they never lose each other as friends.
Clearsight flies to the Lost Continent, where she falls in love with a BeetleWing named Sunstreak and starts writing down her visions in a book to protect the Pantalan tribes, resulting in her being worshiped in the present day.
Meanwhile, Fathom releases Indigo from the carving she was trapped in and moves to an island near the rainforest with her. Clearsight decides to fly to Pantala, where she falls in love with a BeetleWing named Sunstreak and starts writing down her visions in a book to protect the Pantalan tribes, eventually resulting in her being worshiped even in the present day.
Caroline, Reef, and Glacialshade return to the Sea Kingdom four days after escaping the Night Kingdom. Queen Pearl, having heard of the events in the NightWing Kingdom, is fearful and suspicious of their presence. Queen Pearl, overwhelmed by fear and mistrust, orders the deaths of Caroline, Reef, and Glacialshade in the throne room. Caroline's seashell protects them and Glacialshade uses her enchanted delicate silver bracelet, which grants the wearer temporary invisibility, to help them evade detection and escape from the SeaWing guards.
Caroline, Reef, and Glacialshade, realizing they cannot return to the Sea Kingdom, self-exile to the Rainforest Kingdom. In the Rainforest Kingdom, they find a new home and safety, away from the distrust and fear that haunted them in the Sea Kingdom. 
Caroline, Reef, and Glacialshade start anew, finding sanctuary and solace in the Rainforest Kingdom. They adapt to their new environment, forming bonds with the RainWings and living a peaceful life. Their legacy as animus dragons continues, but they take great care to use their powers responsibly, learning from the past to prevent repeating the mistakes of their ancestors.
===== Events in Paldea =====
Corresponding with the Dragonstone Kingdom
* The Paldean Empire began to rule Paldea.
* The emperor ushered in the Great Age of Exploration by sending expeditions into the Great Crater of Paldea to find the treasure rumored to lie inside Area Zero
=== Events ===
Queen Athi, a human, and King Blizzard, a Bewilderbeast, are born, destined to take the throne.
=== Events ===
IceWing-NightWing War continues with intermittent skirmishes and battles. The hatred between the tribes deepens, but no significant advancements are made by either side. Influenced by Glacialshades' visions, tentative peace negotiations begin between the IceWings and NightWings. Queen Diamond, her hatred for NightWings still hard and clear is secretly enchanted by Caroline to comply. Signed by Queen Diamond and Queen Vigilance, officially ending the IceWing-NightWing war.
Queen Pearl dies of old age and her daughter ascends the throne. Queen Glaucus.
Hatchings:
* SeaWings: New generation of SeaWings born in the Rainforest Kingdom under the guidance of Fathom, Caroline, Reef, and Glacialshade.
* RainWings: Integration of SeaWing animus dragons into the RainWing tribe, fostering new alliances and relationships.
Deaths:
* SeaWings: Natural deaths of older generations, including some who survived the massacre such as Queen Pearl.
=== Events ===
Skirmishes between smaller tribes as territorial disputes arise. New alliances form between the RainWings and SeaWings fostering trade and cooperation.
Hatchings:
* RainWings: Continued birth of hybrid dragons, including some with extraordinary abilities.
=== Events ===
Queen Vigilance dies, and a new ruler ascends to the NightWing throne, focusing on internal development rather than external conflict.
Hatchings:
* NightWings: Birth of new NightWing seers and animus dragons.
=== Events ===
Establishment of new trade routes between tribes, leading to economic growth and prosperity. 
Flourishing of art, science, and culture across all tribes. Exchange of knowledge and cultural practices enriches dragon society. Emergence of charismatic leaders who promote unity and cooperation among tribes. Expansion into unexplored territories, leading to new discoveries and resources. Formation of inter-tribal councils to mediate disputes and foster cooperation.
Hatchings:
* IceWings: Birth of new IceWing warriors and scholars.
* NightWings: Birth of powerful seers and animus dragons.
=== Events ===
Queen Athi and King Blizzard are trained and prepared for their future roles.
=== Events ===
Queen Athi and King Blizzard ascend to the throne, marking a new era of leadership and prosperity.
Hatchings:
* IceWings: Birth of new IceWing warriors and scholars.
Deaths:
Older Generations: Passing of elder dragons, making way for new leadership.
==== Events ====
The Seven Pyrrhia and Three Pantala Tribes evolved and came into existence as the Barbaric Archipelago came another thriving Kingdom made up of many Vikings and different other evolved dragon breeds - thriving at the abundance of food, harmony and peace between them and humanity; Western Dragons, Eastern Dragons and many of the current Archipelago Dragon species as well. It was all ruled by Queen and Athi and King Blizzard the Bewilderbeast.
Athi took the reigns for the safety and salvation of humanity while King Blizzard was responsible for my fellow dragons as the original alpha. Connected to Dragonstone Island was Lost Continent and the Distant Kingdoms. Both islands have housed dragons that once roamed the earth at least over 1000 years ago and they still remain to this day but without the Vikings' knowledge. Back then, the Vikings cared not for pride, reputation, and honor. 
The dragons and people they shared the world with are their main concern. Throughout our time, humans and dragons alike are still capable of learning and using Dragon Magic including the most powerful and ancient form of magic known throughout our kingdom - Animus Magic.
With magic, love, and friendship at hand, Athi and Blizzard created powerful artifacts known simply as Dragon Gifts for the benefit of the kingdom. The most powerful of them were known as the Six Spirits of Harmony, being as follows: Order, Life, Luck, Knowledge, Prosperity, Peace...... All of those elements have beneficial powers that enabled their assistance to rule the kingdom and keep the ongoing peace between everybody intact and this was meant to be continued even after they crossed over into the Bardo.
As time passed, however, we started to grow concerned; amongst many people, there will always be unsavory types that would trespass upon our grounds and use our beloved subjects and magic for warfare and their own gain. To protect everyone we loved, we decided to create a powerful magical object called the Dragon Heart Scepter that contained our Dragon Magic and with it, seven crystals known as the Seven Animus Gems containing our Animus Magic. The gems can be inserted into the engravings of each dragon class found in the scepter, granting its owner their very magic.
===== Paldea Events=====
* 1,000 years prior: The Paldean Empire fell into decline due to the expense of supporting countless failed Area Zero expeditions.
* 805 years prior: Naranja Academy/Uva Academy was founded in Mesagoza.
* 800 years prior: The Paldean Empire unified with its neighboring countries, establishing the modern Paldea region. This included Queen Athi, shockingly although she never told the King where she came from to keep her Kingdom hidden. The Treasures of Ruin were created and sealed away after a great battle.
==== Events ====
And that very thing occurred when the Nameless God, a burly-looking man wearing a dragon-skin cloak standing together created the Spirits of Disharmony, the most accursed beings to ever roam the kingdom and lay waste to it. Being the counterparts of our Six Spirits, they represent everything that goes against each of the values and morals the six represent and preach: Death, Chaos, War, Desolation, Misfortune, Ignorance, the worse traits a creature can exhibit. 
They were created and led by a madman known only as the Nameless God; together, they combed our kingdom and attempted to destroy the Barbaric Archipelago, killing all who resisted their attempts for power and keeping those that survived to enslave them for their own purposes and against their free will. They were relentless in their assault and his lies as they stole everyone's magic which left Athi, Blizzard and their subjects as the last of the Animus Mages in the world. It had gotten so bad that we were forced to take drastic and immediate action to ensure that they never do us harm again.
They fought valiantly along with whatever allies we've gathered in this magnificent battle but at a terrible price; while Athi and Blizzard did manage to destroy the Nameless God and his Spirits of Disharmony for good, they were at the cusp of death and our time in this world is over. The Six Spirits were distraught over losing us but knowing not to let our sacrifice be in vain, Rajhu infused their spirits in the scepter's jewel in our final moments and, in agreement with their other spirits, he removed the Animus Gems and gave them to Nuraiah, allowing her to seal them and the Scepter away so nobody will ever use them for evil.
Before they left with our subjects, after the previous rulers deaths, Rajhu used a spell to move Dragonstone Island away from the Barbaric Archipelago's borders and kept everyone from harm's way, making a new island in its place which the Berkians and their dragons would eventually call 'Berk'. Another spell was in put in place so their subjects can live for more than 1,000 years as dragons can in some cultural legends and this included the Primeval Dragon Tribes.
Ever since the Six Spirits left with the subjects, they've been watching over Dragonstone and a small part of our kingdom, always in the shadows and letting themselves pass on into legend while they went into hiding. Always waiting for our successors to come into the wing and take over where the two of us left off, which would be Sarah, Shadow - her Night Fury and Winter - her Light Fury.
==== Events ====
The Red Death ascends the throne in the Archipelago and begins that Dragon Wars on Berk.
===== Paldea Events=====
* 200 years prior:
The Area Zero Expedition claimed to have become the first exploration team to reach the bottom of Area Zero. Team member Heath, a famed author and natural historian, published his account of the expedition as the Scarlet Book/Violet Book. The book's contents proved to be so fantastical that Heath and the rest of the Area Zero Expedition were accused of lying and widely discredited.
The Area Zero Expedition planted Herba Mystica, a plant they discovered in Area Zero, in five sites around Paldea in an attempt to cultivate it. They abandoned the project when local Pokémon consumed the Herba Mystica and grew into fearsome Titans.
* 140 years prior: Terastallized Pokémon were discovered for the first time in Area Zero.
* 87 years prior: A research facility was constructed in Area Zero.
* 10 years prior: Professor SadaS/Professor TuroV discovered that the energy emitted by the crystals in Area Zero causes the Terastal phenomenon. The Professor proceeded to invent the Tera Orb technology, sharing it with the Pokémon League and the Academy.
* One and a half years prior:
Nemona passed the Paldea League's Champion Assessment and became the youngest person in Paldean history to achieve Champion Rank.
Team Star confronted their bullies at Naranja Academy & Uva Academy in a clash that caused a scandal for the school. Team Star's leader, Cassiopeia, secretly came forward and accepted full blame for the incident. Recognizing the bullying problem as a failure of his administration, Director Harrington gave Cassiopeia a lenient punishment and then resigned along with all other teaching staff at the time. Cassiopeia temporarily returned to their homeland to continue their studies. The other members of Team Star, unaware of why their boss ceased communicating with them, stopped attending classes and maintained the organization while they waited for their boss's return.
Clavell and his assistant Jacq left their jobs as researchers to work for Uva Academy. Clavell became the academy's director, and Jacq became a biology teacher.
Tyme retired as the Rock-type Gym Leader of Montenevera to work as a mathematics teacher at Naranja Academy/Uva Academy. Ghost-type specialist 
Ryme succeeded her sister as Montenevera's Gym Leader.
=== Events ===
Thorn, Snowfall, Glory, Ruby, Coral, and Moorhen are born. Thorn becomes a key figure in the SandWing royal family, known for her bravery and leadership qualities. Snowfall, Glory, Ruby, Coral, and Moorhen are also born into their respective tribes, each destined for their own paths.
=== Events ===
Oasis, the SandWing queen, is killed by Blister in her quest for the SandWing throne. The Spirits of Harmony (Sol, Rajhu, Jhyali, Nuraiah, Ashia, and Zhjiben) intervene to prevent a prolonged and devastating war foreseen by NightWing seers. Blister and Burn are banished by the Spirits of Harmony to prevent the escalation of conflict. Thorn adopts Blaze and Smolder, nurturing them as part of her family in the SandWing palace.
=== Events ===
NightWings remain in the NightWing Kingdom, not leaving as in the original timeline.
Kestrel, a former soldier under Queen Scarlet, has two dragonets: one with too much fire and one with too little. Attempting to escape Scarlet's wrath, Kestrel is tracked down by Scarlet herself. Scarlet orders Kestrel to kill one of her dragonets, but before Kestrel can act, Rajhu, the Spirit of Life, intervenes. Rajhu takes Kestrel and her dragonets away, much to Scarlet's fury. Kestrel has another dragonet whom is 7 years old named Cyrus. Kestrel joins the Talons of Peace, seeking refuge.
Hatchings:
NightWings: Reader
Over the next five years, Scarlet makes Cyrus a champion in her brutal gladiator arena, using him as a symbol of her power and ruthlessness.
Rajhu, appalled by Scarlet's brutality, eventually intervenes again and banishes Scarlet from the SkyWing throne.
Ruby, chosen by Rajhu, ascends as the new Queen of the SkyWings, bringing stability and peace to the SkyWing kingdom.
==== Events ====
Professor Sada & Professor Turo, along with an AI-operated android made in their likeness, created a fully functioning time machine with the intention of bringing Pokémon from the past & future to Area Zero with the intent of creating a special ecosystem there. However, an incident occurred when two of the retrieved Pokémon, a pair of Koraidon & Miraidon, got into a territorial struggle that resulted in the Professor's death. This led the robot duplicate to realize that, should the now dubbed Paradox Pokémon escape into the outside world, they would pose a threat to everything around them and began searching for potential candidates from Naranja Academy & Uva Academy, including the Professor's estranged son Arven, to take part in a hasty mission to shut down the time machine before more dangerous Paradox Pokémon come through.
==== Events ====
The Events of How to Train Your Dragon and Pokemon Take Place followed by the events of the Riders/Defenders of Berk, Dragons: The Nine Realms, and Gift of the Night Fury
==== Events ====
The Events of Dragons: Race to the Edge Take Place
==== Events ====
How To Train Your Dragon 2 Events take place ending with Toothless and Stryka joining Sarah, Winter, Shadow and the children in becoming dragon royalty/Alphas of Dragonkind.
==== Events ====
The Events of How To Train Your Dragon the Hidden World take place ending in the restoration of the Dragonstone Kingdom once and for all and the defeat of the Warlords and Grimmel the Grisly permanently.
Trials of Sarah Timeline Year - 2507
Sarah and Race are 22 and 23 by this time.
=== Events ===
HTTYD Homecoming Events
Trials of Sarah Timeline Year - 2516
After 9 years, Hiccup, Astrid, Fishlegs, Tuffnut, Ruffnut and Snotlout are all adults (30-31) and their dragons are the same age as them. Sarah and Race are both 32 and 33. The Dragonstone Kingdom has been thriving for the past decade much to the Spirits of Harmony, Marena, Sarah and Race's utter joy seeing all of their hard work finally paying off.
More Intertribal schools has opened up around the Archipelago with the School of Dragons still being the most popular of them all.
Hiccup and Astrid having their own children; a daughter, Zephyr first and then two years later they have and a son, Nuffink being 5 and 3 respectively. Met to attend the Jade Mountain Academy on Pyrrhia very soon.
Toothless and the Dragon of Berks first offspring are now 10 years old while Sarah's Dragons' offspring are now 11 year old by this time. Sarah and Race have their own children; twins named Madison and Morgan whom are both 5 years old and already with their own dragonet friends.
Nuffink loves being with all of the Dragons of Dragonstone but Zephyr is still weary around them all especially when she finds the Old Book of Dragons and becomes confused when she reads the Book of the Kingdom. So Astrid and Hiccup decide to bring back the Snoggletog Pageant starting the events of HTTYD: Homecoming.
==Spirits of Harmony (Fanon)==
<tabber>
|-|The Spirit of Order, Ashia the Griffon=
A female Griffon similar to Gallus but having white feathers on its head and neck, a golden brown body, bright yellow talons, paws, front claws, and a black tuff at the end of its tail.
|-|The Spirit of Peace, Nuraiah the ShiShi=
A female ShiShi followed suit, having azure blue eyes and looking identical to Shauku and Furaha yet her paws were a pure, snowy shade of white.
|-|The Spirit of Life, Rajhu the Jui Wei Wu=
A male Jui Wei Wu came into view which stood at about Shauku and Furaha's massive size and also had piercing, silver eyes and golden tips on his nine tails
|-|The Spirit of Prosperity and the noblest Element, Zjhiben the Hippogriff=
A male Hippogriff came into being with gold eyes and was beige all over safe for its white talons and wing feathers and having a leaf-like crest on his head.
|-|The Spirit of Luck, Jhayli the Qilin=
An adult female Qilin who liked like a deer but with her back covered with golden bronze scales and lime-green eyes that are a similar shade to the grass on a bright sunny day.
|-|The Spirit of Knowledge and the wisest of the Elements, Sol the Sun Dragon=
A large male quadrupedal dragon labeled as a Sun Dragon took his place, being double the size of Drogon and Zephyr (460 feet in length with 420 foot long wingspan) but with plum purple eyes and wing membranes, amber scales, rose-tinted red wings, and a light underside. He also sported red fur tuffs on his elbows and tail, dark brown claws, and horns that resembled rays of sunlight in addition to a snowy white mane above his neck.
</tabber>
==Animus Magic System Rules==
By imposing these rules and limitations on Animus magic, the system becomes more balanced and prevents it from being used recklessly or with impunity. It encourages casters to wield their magic responsibly and with respect for the consequences of their actions.
*No Resurrection: Animus magic cannot bring the dead back to life under any circumstances. Attempting to resurrect a deceased individual results in catastrophic consequences, such as creating abominations or unleashing dangerous necromantic energies. This is a fundamental rule of Animus magic that cannot be circumvented or broken.
*Limits of Imagination: While Animus magic allows for great creativity and versatility, it is still bound by the laws of physics and reality. The caster's imagination may be expansive, but they cannot create or alter anything that defies the natural order or contradicts the established laws of the world.
*Mind Manipulation Ethics: Mind-altering spells and manipulation of consciousness are strictly regulated and frowned upon within the magic community. While it is technically possible to influence or control the minds of others using Animus magic, it is considered unethical and taboo due to the potential for abuse and harm.
*Magical Exhaustion: Casting powerful Animus spells drains the caster's magical energy, leading to exhaustion and potential physical or mental strain. Overexertion can result in severe consequences, such as magical backlash, loss of control, or even permanent damage to the caster's psyche.
*Binding and Limitation Charms: To prevent misuse or abuse of Animus magic, certain enchantments and charms exist that can bind or limit the effects of Animus spells. These safeguards are often employed by magical authorities or communities to maintain order and prevent catastrophic consequences.
*Consent Requirement: Animus magic cannot be used to directly manipulate or control the minds or bodies of sentient beings without their explicit consent. Attempting to do so against someone's will leads to the magic backfiring on the caster, potentially causing harm to both the caster and the target.
*Balance of Nature: Animus magic must adhere to the principles of balance and harmony in nature. Attempting to use magic to disrupt or manipulate natural ecosystems, such as altering weather patterns or tampering with the life cycles of plants and animals, results in severe repercussions, including ecological disasters and the loss of magical abilities.
*Forbidden Knowledge: There exist certain forbidden or taboo areas of Animus magic that are strictly prohibited from exploration. Delving into these forbidden practices, such as attempting to achieve immortality or tapping into dark, forbidden magics, leads to dire consequences, including madness, corruption, or even physical transformation into monstrous forms.
*Karmic Repercussions: Every use of Animus magic leaves behind a trace of the caster's essence, which accumulates over time and influences the caster's fate. Positive and benevolent actions result in positive karmic energy, which enhances the caster's abilities and fortunes. Conversely, malevolent or selfish actions generate negative karmic energy, leading to misfortune, illness, or eventual loss of magical abilities.
*Temporal Limitation: Animus magic cannot be used to directly alter or manipulate the flow of time. Attempts to do so lead to unpredictable temporal anomalies, such as time loops, paradoxes, or ruptures in the fabric of reality, with potentially catastrophic consequences for the caster and the world around them.
*Magic Concealment: Animus magic cannot be used to directly reveal or expose magical secrets or hidden knowledge. Attempts to use magic to uncover forbidden or protected information result in magical interference, obfuscation, or even the suppression of the caster's own magical abilities as punishment for violating the sanctity of magical knowledge.
*Oathbinding: When making promises or agreements using Animus magic, the caster's words are bound by powerful magical oaths. Breaking these oaths results in severe magical backlash and loss of credibility within the magical community. Oathbreaking can also lead to the loss of magical abilities or even the severing of the caster's connection to Animus magic altogether.
==Setting for the Universe (Canon)==
*Barbaric Archipelago
*Dragonstone Island (aka New Berk)
*Pantala
*Prryhia
== Medical Plants of Pyrrhia==
====Pyrrhia====
<tabber>
|-|Sky Kingdom=
Cloudvine (Nimbus Vitis):
* Appearance: Cloudvine is a delicate vine with slender stems and small, fluffy white flowers that resemble clouds drifting in the sky. It climbs and trails along cliffs and rocky outcrops in the Sky Kingdom, thriving in the cool, moist air.
Properties: The flowers and leaves of Cloudvine contain compounds that have sedative and calming effects on the nervous system, making them useful for treating anxiety, insomnia, and restlessness. Additionally, Cloudvine extracts are believed to have mild pain-relieving properties, making them suitable for alleviating headaches and tension.
Aeris Aloe (Aeris Aloea):
* Appearance: Aeris Aloe is a unique species of aloe plant adapted to the high altitudes and thin air of the Sky Kingdom. It has elongated, lance-shaped leaves that are pale blue-green in color, with serrated edges and a gel-like interior.
* Properties: The gel within the leaves of Aeris Aloe is rich in vitamins, minerals, and amino acids, making it highly nourishing and moisturizing for the skin. Aeris Aloe extracts are often used topically to soothe sunburns, hydrate dry skin, and promote wound healing, especially in the harsh environmental conditions of the Sky Kingdom.
Sylphwort (Aurae Herba):
* Appearance: Sylphwort is a delicate herb with feathery leaves and small, bell-shaped flowers that range in color from pale lavender to sky blue. It grows in clusters along mountain slopes and rocky cliffs in the Sky Kingdom, where it sways gently in the breeze.
* Properties: Sylphwort contains compounds that have expectorant and bronchodilator properties, making it useful for treating respiratory conditions such as asthma, bronchitis, and congestion. A tea brewed from the leaves of Sylphwort can help clear mucus from the lungs, relieve coughing, and promote easier breathing in the thin air of the Sky Kingdom.
|-|Rainforest Kingdom=
Vineheart (Liana Cordia):
* Appearance: Vineheart is a woody vine with heart-shaped leaves and clusters of small, bell-shaped flowers that range in color from pale pink to deep purple. It climbs high into the canopy of the Rainforest Kingdom, using the trees as support to reach sunlight.
* Properties: The bark and leaves of Vineheart contain compounds that have antispasmodic and muscle-relaxant properties, making them useful for treating muscle cramps, spasms, and menstrual pain. Additionally, Vineheart extracts have been traditionally used to alleviate anxiety and promote relaxation.
Canopy Orchid (Canopia Orchidea):
* Appearance: Canopy Orchid is an epiphytic orchid species with long, slender stems and vibrant, fragrant flowers that bloom in a variety of colors, including shades of pink, purple, and white. It thrives in the dappled sunlight of the Rainforest Kingdom's canopy, attaching itself to tree branches and trunks.
* Properties: The petals and stems of Canopy Orchid contain compounds with anti-inflammatory and analgesic properties, making them valuable for treating skin irritations, burns, and insect bites. Additionally, Canopy Orchid extracts are believed to have mood-enhancing effects, helping to alleviate stress and improve overall well-being.
Rainleaf (Pluvia Folia):
* Appearance: Rainleaf is a large, broad-leafed plant with thick, waxy foliage that collects and channels rainwater down to its roots. Its leaves are dark green and glossy, with veins that form intricate patterns reminiscent of raindrops.
* Properties: The leaves of Rainleaf contain a high concentration of antioxidants and polyphenols, which contribute to its immune-boosting and anti-inflammatory properties. Rainleaf extracts are commonly used in traditional medicine to treat respiratory ailments, such as coughs, colds, and bronchitis, as well as to support overall respiratory health.
|-|Mud Kingdom=
Bog Lily (Lutum Lilium):
* Appearance: Bog Lily is a water-loving plant with long, lance-shaped leaves and delicate white flowers that bloom atop tall, slender stalks. It thrives in the marshy wetlands of the Mud Kingdom, often found along the banks of rivers and in the shade of cypress trees.
* Properties: The rhizomes of Bog Lily contain compounds with astringent and antiseptic properties, making them ideal for treating minor cuts, scrapes, and insect bites. Additionally, the leaves of Bog Lily can be brewed into a tea that acts as a mild diuretic, promoting kidney health and flushing toxins from the body.
Miremint (Paludum Mentha):
* Appearance: Miremint is a fragrant herb with serrated leaves and clusters of small, lavender-colored flowers. It grows abundantly in the damp, marshy soils of the Mud Kingdom, spreading via underground rhizomes to form dense patches of vegetation.
* Properties: Miremint contains menthol, which gives it a refreshing aroma and cooling sensation when ingested or applied topically. As a medicinal plant, Miremint is prized for its ability to relieve indigestion, soothe upset stomachs, and alleviate nausea. It can also be used as a natural insect repellent when crushed and rubbed onto the skin.
Bogbean (Palustris Fabaceae):
* Appearance: Bogbean is a perennial herb with trifoliate leaves and clusters of small, white flowers that bloom in late spring. It thrives in the shallow waters and muddy shores of the Mud Kingdom's wetlands, often forming dense mats of vegetation along the edges of ponds and streams.
* Properties: The leaves and roots of Bogbean contain compounds that act as mild laxatives and diuretics, making them effective in promoting healthy digestion and eliminating excess fluid from the body. Additionally, Bogbean has anti-inflammatory properties that can help reduce swelling and relieve joint pain associated with conditions like arthritis.
|-|Ice Kingdom=
Frostbloom (Glaciflora Crystalis):
* Appearance: Frostbloom is a small, delicate flower with translucent petals that shimmer like ice crystals. It thrives in the harsh, frozen tundras of the Ice Kingdom, often peeking through the snow.
* Properties: The petals of Frostbloom contain compounds with powerful anti-inflammatory and analgesic properties. When brewed into a tea or applied topically, Frostbloom can soothe sore muscles, reduce swelling, and alleviate the discomfort of frostbite.
Snowberry (Frigus Bacca):
* Appearance: Snowberry is a hardy shrub adorned with clusters of round, white berries that resemble miniature snowballs. Its glossy leaves are dark green and leathery, providing contrast against the snowy landscape.
* Properties: Despite its sweet appearance, Snowberry packs a punch in terms of medicinal benefits. The berries are rich in vitamin C and antioxidants, making them effective in boosting the immune system and fighting off colds and infections. Additionally, Snowberry leaves can be crushed and applied as a poultice to relieve itching and inflammation caused by frostnip.
Glacial Root (Frostia Radix):
* Appearance: Glacial Root is a sturdy plant with thick, icy-blue roots that delve deep into the permafrost of the Ice Kingdom. Its leaves are narrow and silver-green, with a waxy texture that helps to conserve moisture.
* Properties: The roots of Glacial Root contain compounds that act as natural antifreeze agents, allowing the plant to survive in extreme cold. When harvested and prepared, Glacial Root can be brewed into a tea or tincture that helps regulate body temperature and improve circulation, making it invaluable for treating hypothermia and frost-related injuries.
|-|Kingdom of Sand=
Desert Sage (Aridus Salvia):
* Appearance: Desert Sage is a small, drought-resistant shrub with silver-green leaves and clusters of tiny, lavender-colored flowers. Its woody stems are often twisted and gnarled, reflecting its ability to survive in the harsh desert environment.
* Properties: Desert Sage possesses potent antimicrobial properties, making it ideal for treating wounds and preventing infections in the arid conditions of the Kingdom of Sand. The leaves can be crushed and applied directly to cuts and abrasions, or brewed into a tea to promote internal healing and soothe digestive issues.
Sandstone Aloe (Aloea Arenosa):
* Appearance: Sandstone Aloe is a succulent plant with thick, fleshy leaves that store water to survive prolonged periods of drought. Its leaves are serrated along the edges and have a gray-green hue, blending seamlessly with the sandy terrain.
* Properties: The gel-like sap found within the leaves of Sandstone Aloe is rich in vitamins, minerals, and amino acids, making it highly nourishing for the skin. When applied topically, Sandstone Aloe can soothe sunburns, moisturize dry skin, and accelerate the healing process for minor burns and irritations.
Mirage Blossom (Illusio Flora):
* Appearance: Mirage Blossom is a rare desert flower with ethereal, iridescent petals that seem to shimmer and shift in the desert heat. Its slender stems are adorned with clusters of these mesmerizing blooms, which bloom only briefly during the cool desert nights.
* Properties: Mirage Blossom contains compounds that have both sedative and analgesic effects, making it invaluable for treating insomnia, anxiety, and pain in the Kingdom of Sand. A tea brewed from the petals can promote relaxation and alleviate tension, while also providing relief from headaches and muscle soreness.
|-|Kingdom of the Sea=
Wavebloom (Undulata Flora):
* Appearance: Wavebloom is a unique aquatic plant with long, ribbon-like leaves that undulate in the currents of the ocean. Its slender stems are anchored to the seabed, while its vibrant flowers bloom on the water's surface, resembling miniature waves breaking against the shore. The flowers come in various shades of blue, green, and purple, with delicate petals that glisten in the sunlight.
* Properties: Wavebloom possesses medicinal properties that are particularly beneficial for sea-dwelling creatures. Its extracts are rich in antioxidants and vitamins, promoting overall health and vitality. Additionally, Wavebloom is known for its calming effects, helping to reduce stress and anxiety in marine life. Extracts from the leaves and stems can be brewed into a soothing tea or applied topically to alleviate skin irritations and promote wound healing.
Corallum Lotus (Corallia Nelumbo):
* Appearance: Corallum Lotus is a striking underwater plant with large, round leaves that resemble the petals of a lotus flower. Its stems are encased in calcium carbonate, forming intricate patterns reminiscent of coral reefs. The flowers of Corallum Lotus bloom in shades of pink, orange, and white, attracting a variety of marine life with their vibrant colors and sweet scent.
* Properties: Corallum Lotus possesses unique properties that make it highly sought after in the Kingdom of the Sea. Its leaves and flowers contain compounds that aid in calcium absorption, promoting strong bones and shells in marine creatures. Additionally, Corallum Lotus is known for its ability to purify water, filtering out toxins and pollutants to create a cleaner, healthier aquatic environment. Extracts from the leaves and stems can be brewed into a detoxifying tea or used as a natural water treatment in aquaculture.
Seastrand Fern (Pelagia Filix):
* Appearance: Seastrand Fern is a graceful underwater fern with delicate fronds that sway gently in the ocean currents. Its slender stems are adorned with clusters of small, bead-like spores that shimmer like pearls. Seastrand Fern grows in dense colonies along rocky seabeds and coral reefs, providing shelter and food for a variety of marine species.
* Properties: Seastrand Fern possesses medicinal properties that are particularly beneficial for promoting healing and regeneration in marine life. Its fronds contain compounds that stimulate cell growth and repair, making it useful for treating injuries and wounds in aquatic creatures. Additionally, Seastrand Fern is known for its anti-inflammatory and antiseptic properties, helping to reduce swelling and prevent infections in marine animals. Extracts from the fronds can be applied topically or ingested to promote overall health and well-being in the Kingdom of the Sea.
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==Medical Plants of Pantala==
Savanna Sagebrush (Equisetum Praetorium):
*Appearance: Savanna Sagebrush is a slender, green plant with segmented stems resembling miniature bamboo. Its leaves are small and needle-like, arranged in whorls around the stems.
*Properties: This plant is renowned for its antiseptic and anti-inflammatory properties. Its extracts are used topically to cleanse wounds and soothe skin irritations. Additionally, when brewed into a tea, Savanna Sagebrush can alleviate digestive issues and act as a mild diuretic.
Sunburst Blossom (Helianthus Radiantus):
* Appearance: Sunburst Blossom is a vibrant yellow flower with a large central disc surrounded by numerous ray-like petals. It typically grows in clusters atop long, slender stems.
*Properties: Rich in antioxidants and vitamins, Sunburst Blossom is prized for its ability to boost the immune system and promote overall well-being. Its petals can be crushed into a poultice to accelerate wound healing and reduce inflammation. Additionally, a decoction made from the flower heads is often consumed to alleviate fevers and respiratory ailments.
Sinkhole Lily (Nymphaea Abyssus):
Appearance: Sinkhole Lily is a striking aquatic plant with large, round leaves that float upon the surface of stagnant water. Its flowers are delicate and translucent, with petals that range in color from pale blue to deep violet.
Properties: Despite its serene appearance, Sinkhole Lily possesses potent analgesic properties. Its rhizomes contain compounds that act as natural pain relievers when applied topically or ingested as a tincture. Sinkhole Lily is particularly effective in easing muscle spasms and alleviating the discomfort associated with injuries or chronic conditions.
Whispering Grass (Caelum Gramina):
*Appearance: Whispering Grass is a low-growing grass species with slender blades that shimmer in the sunlight. Its delicate seed heads resemble tiny feathers and sway gently in the breeze.
* Properties: This unassuming grass harbors a secret: its roots contain alkaloids that have sedative and anxiolytic effects. When brewed into a tea or infused into a salve, Whispering Grass can help induce relaxation, relieve anxiety, and promote restful sleep. Additionally, its leaves can be chewed to alleviate mild headaches and tension.
==The Eight Queens (Canon)==
The Eight Queens rule the Distant Kingdoms and Lost Continent together with the Six Spirits of Harmony, keeping the peace and upholding the Circle of Life, all being old friends of Queen Athi and King Blizzard and now they aid Sarah Tomoe and her family in restoring the Dragonstone Kingdom. Their appearances are a bit different than those of the book.
Credit:
* Glory's by Skyla the Skywing
* Ruby and Snowfall's by Shadowrix
* Sequoia and Jewel's by SpaceshipEarth
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|-|Queen Glory=
 The RainWings ruler
Her scales shimmer with a vibrant array of colors, primarily shades of green, blue, and purple. She often changes colors to reflect her mood, with her favorite pattern being a mix of emerald green and deep indigo with star-like white specks. Bright, intelligent green eyes that seem to sparkle with curiosity. Slender and graceful, with a sleek and agile body built for stealth and speed.
|-|Queen Ruby=
Leader of the SkyWings
Bright, fiery red with deeper crimson and orange accents, giving the impression of a dragon made of flame. Intense, golden eyes that burn with determination. Strong and athletic, with a muscular frame that commands respect. Ruby has a pair of long, swept-back horns and a crown-like crest of red scales on her head. Her wings are broad and powerful, with fiery patterns along the edges.
|-|Queen Thorn=
The SandWings' mistress
Pale gold with darker sandy brown patterns along her spine and limbs, resembling shifting desert sands. Sharp, amber eyes that seem to see through deception. Lean and muscular, with a strong, wiry frame that speaks of her warrior past. Thorn has a distinctive scar across her snout and another along her right forelimb. Her tail barb is slightly larger and more menacing than average.
|-|Queen Moorhen=
The MudWings' mistress
Dark, muddy brown with lighter brown and tan patterns that blend seamlessly into her swampy environment. Warm, golden-brown eyes that show a fierce protectiveness. Stocky and robust, with a powerful, grounded presence. Moorhen has a series of tough, knobby scales along her spine and a broad, flat tail that helps her navigate through water and mud.
Moorhen's Four Siblings (MudWings):
Sienna (Female)
Rich, reddish-brown with lighter tan highlights around her eyes and wings. Bright, amber eyes filled with curiosity.Slightly leaner than Moorhen, with a graceful but strong build. Sienna has a series of lighter, speckled patterns along her sides and wings.
Umber (Male)
Umber has rough, almost bark-like scales along his back and limbs matching his deep, dark brown scales with subtle greenish undertones that give him a mossy appearance. Dark, forest-green eyes that are calm and steady. Broad and muscular, with a powerful, imposing frame.
Russet (Male)
Warm, reddish-brown with darker maroon patches along his wings and tail. Bright, golden eyes that spark with mischief. Strong and agile, with a sleek, athletic build. 
Russet has a series of small, sharp spines along his back and a vibrant, fiery frill around his neck.
Ochre (Female)
Light, sandy brown with darker brown stripes along her body and wings. Soft, hazel eyes that are gentle and kind. Slightly smaller and more delicate, with a graceful, nimble frame. 
Ochre has a series of scalloped patterns on her wings.
|-|Queen Coral=
 The SeaWings' Queen
Rich turquoise with lighter blue and green highlights that shimmer like the ocean's surface. Deep sea-green eyes that reflect the depths of the ocean. Tall and elegant, with a strong, regal presence. Coral has bioluminescent scales that glow softly in beautiful, intricate patterns. Her wings are large and webbed, designed for powerful swimming
|-|Queen Snowfall=
 The eldest of the IceWings
Pure white with subtle silver highlights that catch the light, making her look almost luminescent. Pale blue eyes that can appear both gentle and stern. Slightly smaller and more delicate than Glacier, with a regal but approachable demeanor. Snowfall has long, delicate horns and a series of small, sharp spines along her back. Her wings are large and decorated with intricate, frost-like patterns.
|-|Queen Sequoia=
The queen of the LeafWings
Deep forest green with vibrant leaf-like patterns in various shades of green and brown. Her scales have a natural, almost bark-like texture. Bright emerald green eyes that sparkle with wisdom and strength. Tall and slender, with a graceful and agile frame. Sequoia has leafy frills along her neck and tail, resembling the foliage of the trees she is named after. Her wings are broad and resemble large, intricately veined leaves, perfect for silent flight through dense forests.
|-|Lady Jewel=
Queen of the HiveWings and SilkWings
Shimmering gold with black and amber accents, giving her a jewel-like appearance. Her scales are sleek and smooth, reflecting light in dazzling patterns. Sharp, amber eyes that glitter with intelligence and a hint of cunning. Elegant and poised, with a lithe, agile frame that exudes regality and precision.
Lady Jewel has intricate, jewel-like patterns on her wings and body, with delicate, vein-like lines running through them. Her wings are large and transparent with a golden tint, resembling stained glass.
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==More Lore Information==
Link: Game of Dragons (HTTYD + WOF AU)
Category:Alternate Universes
Category:Inspired by Fiction
Category:Content (AngelLion1234)