Dauphin

The Capital of Inverden and the center hub of it's development, Dauphin is an extra-ordinary location in more recent years on account of it's development and study of the arcane, it's schools have become advanced think tanks and the societal level development here has grown by leaps and bands.
==History==
The central seat of power in the kingdom, Dauphin has seen it's fair share of tumultuous moments, from disasters that have destroyed entire districts, to horrors that have forced more thought to be placed into it's construction. There are many "new" districts that have been rebuilt from the ashes of the old. Many scars that have been mended over top of in favor of progress. 
Perhaps in this way it mimics the mindset of the people of Inverden. That no matter the struggle that comes their way, there is nothing that stops them from taking another step forward and doing it better the next time. As such, plentiful development has turned this city in a stronghold from the inside out, and would make any attempted siege an utter nightmare. 
But more than attempted siege, so too does lie hundreds of years of baked-in interactions. From the mundane crime lord to the mischevious saint, there are many types and souls who call this city their home in the recent years, the population having expanded somewhat rapidly. 
==Settlements Laws==
The laws of the Kingdom of inverden are in full effect here. Magic is often used for mundane every-day events, however any guards who detect the slightest hint of enchantment magic can be described as both "brutal" and "efficient" in their response. Similarly too, goes for the restrictions of technology. 
as with every large city, there is a moderate amount of crime and corruption that occurs, but there's forever a light paranoia that it is allowed purposefully in control of other means which keeps deals dealt in the city to be minimal. 
==Buildings==
The Kings hall - This, at the heart of Dauphin stands atop a defensive plateau. With a clear view over most of it's city, the mage towers have a clear line of sight into the far distance. Meant to be held unto death, the area this occupies could be considered close to a district unto itself with the various facilities and purposes it serves, although none are so well protected as the king himself.
The Nethysian District - Named so for the pursuit of knowledge and study of magic, this district has a partial restriction to prevent those who are incapable of protecting themselves from the potential risk of arcane accidents that are prone to occur within these areas from entering. Additionally, it serves to prevent the departure of the knowledge that is accrued within this area. The Nethysian academy lies within this district and serves as a fundamental place of rising the next generation of wizards and magus's in the kingdom. 
The Abadarian Street - more than just a simple street, this market appears to have the pavement done entirely in gold, although any strikes reveal that this blessed rock is not so wasteful as to be made of gold, but the stones here are thought to be a portent of good fortune, and it is rumored that the stones shine more brightly during the day next to merchants of good status, although whether that has any veracity is unknown. 
==Notable NPCs==
King Alphonse Laffleur - The King of Inverden, a respected figure by his people, but not well known to most, he has done well to bring them through a more prosperous point in their affluence. 
Category:Locations