Running

:"Run" redirects here. For information on the CPU mode in Super Smash Flash 2, see Artificial intelligence.
Running is a form of ground movement in the series and Fraymakers. In the original Super Smash Flash, all characters automatically run when moving forward, as it is not possible to walk. In Super Smash Flash 2 and Fraymakers, running is faster than walking and begins with an initial dash forwards.
While running, characters are able to turn around by pressing the opposite direction, though this requires them to decelerate before accelerating back to their running speeds, which can take a long time. Stopping causes characters to skid, in which they decelerate until returning to their idle stance. Both turning and skidding can only be interrupted by jumping or crouching.
== Dashing ==
Dashing can be performed in Super Smash Flash 2 and Fraymakers as per configured by the player. With auto-dash turned on, the player dashes any time they move left or right on a platform. If auto-dash is turned off instead, the player can configure a separate input to be held to dash instead of walk, and when using an analog stick, they may quickly tap it left or right to dash. With d-tap dash turned on, the player can also dash by tapping left or right two times consecutively.
Most characters' initial dash animations move them faster than their running animations. This allows for a technique known as fox-trotting, which consists of moving by repeatedly using a character's initial dash animation instead of their full run, which can often be faster than running normally. There are also various ways to cancel the dash animation, such as by crouching, shielding, or dashing in the other direction, which is vital to grounded movement techniques such as dash-dancing and pivoting.
== Running data in Super Smash Flash ==
Character	Speed
 	22
 	21
 	20
 	20
 	19
 	19
 	19
 	19
 	18
 	18
 	18
 	18
 	18
 	18
 	18
 	18
 	18
 	18
 	18
 	17
 	17
 	17
 	17
 	17
 	17
 	16
 	15
 	15
 	15
 	14
== Running data in Super Smash Flash 2 ==
Character 	Dashing speed	Running speed	Turn accel.	 	 	
 	11.6235 	9.45 	0.9 	5 	6 	6
 	10.45 	9.5 	1 	6 	8 	5
 	15.301 	10.7 	2 	6 	5 	3
 	11.375 	8.75 	1 	7 	5 	8
 	15.4 	14 	0.9 	9 	7 	6
 	15.7 	10 	1 	6 	6 	7
 	10.14 	10 	1 	7 	5 	5
 	12.12 	10.1 	1.35 	6 	6 	7
 	15.344 	13.7 	1.35 	8 	4 	4
 	12.6 	9 	0.9 	11	7 	8
 	11.7 	11.7 	1 	5 	5 	2
 	9.6 	12 	0.8 	7 	6 	5
 	15.5 	10 	1 	6 	5 	7
 	8.47 	7.7 	1.1 	9 	6 	8
Kaiō-ken Goku	14.5 	14.5 	1 	3 	5 	3
 	11.6235 	9.45 	0.9 	6 	6 	4
 	13.44 	12 	1.35 	7 	7 	6
 	8.687 	8.5 	1 	8 	7 	6
 	13.5 	10 	1.2 	7 	5 	4
 	10.67 	11 	1.1 	7 	6 	4
 	15 	10 	1.75 	5 	5 	5
 	10.67 	9.7 	1 	5 	11	8
 	12.1 	11 	1.1 	5 	11	6
 	14.95 	11.5 	1.25 	10	4 	6
 	10.386 	9 	1 	9 	5 	5
 	16.245 	10.83 	1 	10	5 	8
 	11.44 	10.4 	1 	5 	6 	7
 	14.5 	10 	1.2 	8 	8 	5
 	10.212 	9.2 	1 	9 	5 	6
 	11.625 	9.3 	1.12 	5 	5 	6
 	10.44 	8.7 	0.85 	9 	6 	6
 	16.44 	13.7 	0.9 	7 	6 	4
 	16.348 	12.2 	0.9 	7 	6 	4
 	11.868 	9.2 	1.12 	5 	6 	7
 	12.48 	12 	1.4 	7 	8 	6
 	13.75 	11 	1.1 	7 	6 	5
 	10.6168 	9.2 	1 	5 	7 	4
 	0 	8 	1.1 	4 	4 	5
 	15.75 	12.6 	1 	7 	5 	5
 	9.35 	8.5 	1.1 	8 	8 	5
 	19.6781 	15.137 	1.4 	5 	8 	6
 	12.25 	9.8 	1.3 	8 	7 	6
 	13.6 	10 	1.5 	8 	8 	6
 	11.55 	10.5 	1 	5 	8 	11
 	7.4004 	8.81 	0.91 	6 	9 	6
 	11.55645 	9.15 	1 	7 	6 	6
 	8.439 	8.7 	1.1 	7 	4 	4
 	12.485 	11 	1 	7 	4 	2
Character 	Dashing speed	Running speed	Turn accel.	 	 	
Giga Bowser	18.75 	15 	1 	7	7	7
Wario-Man 	16.72 	15.2 	1.1 	7	9	6
== Running data in Fraymakers ==
Character	Dashing speed	Running accel.	Running speed	Turn speed	 	 	
 	10.5 	0.18 	7 	5.25 	19	18	19
 	8.1 	0.47 	6 	3 	17	22	14
 	8 	0.17 	6.5 	3.8 	18	22	14
 	8 	0.46 	6 	3 	19	22	18
(Calm) 	7 	0.5 	5.8 	3 	18	23	18
(Wrath) 	9 	0.18 	6.8 	5.5 	18	23	18
 	8 	0.49 	6 	4.5 	17	22	14
== Note ==
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers