Midnight's Irreverence

Midnight's Irreverence is a kama and a small, dense weight attached at the hilt by a chain called a kusarigama, or chain sickle. The kusarigama is made of Abyssal Iron and imbued with the essence of the Nekomata demigod, Kageko. The chain connecting the kama and weight is made of the steel-like thread of a true arachne which can grow in length as needed. The weapon was forged by the Nekomata using its innate illusory and shapeshifting powers, converting its two tails into this weapon.
Dormant State.
* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* You can throw either the weight or kama with a range of (20/60) dealing 1d6 piercing or bludgeoning damage. The chain extends to allow you to throw it as far as you need, and retracts to its normal size after the attack.
* Entrap. You can throw the weight and attempt to grapple a creature with 30 ft. of you, making a contested grapple check using either strength or dexterity. a creature that fails this is grappled and tethered to you. While a creature is tethered it cannot move further than the max distance you grappled them from, but they can attempt to move closer or break free. 
Awakened State.
* The bonus to attack and damage rolls increases to a +2.
* The thrown range increases to (25/65).
* Ensnare. Your Entrap ability evolves into Ensnare. While grappled the target can no longer move, but can still attempt to break free from the grapple. While tethered they can be dragged with an action and contested strength checks.
* Wreathe. You can cover the kama and weight in a cerulean blue flame called Soul Flame. While this weapon is Wreathed it deals an extra 1d6 fire damage.
Exalted State.
* The bonus to attack and damage rolls increases to a +3.
* The thrown range increases to (30/70).
* Immobilize. Your Ensnare ability evolves into Immobilize. When you grapple to a creature and they fail their contested check, they are completely immobilized and cannot freely move or break free by themselves. As a bonus action you can pull the target closer to you 5 ft. for point of strength.
* Necrosis. While this weapon is Wreathed  you can either spin the kama around yourself dealing its normal damage within 5 ft. around yourself, and an additional 1d6 necrotic damage to each creature within 10 ft. of you. You can also make a ranged attack with the weight up to 90 ft. away dealing 1d6 necrotic damage in a straight line and 1d6 bludgeoning damage to the target.
Category:Divine Artifacts
Category:Weapons
Category:Magic Weapons
Category:One-Handed Weapons
Category:Kusarigamas
Category:Demigod Artifacts