Hunters

== Description ==
Any human that seeks any supernatural being for sport or research is considered a hunter. Usually this is further defined by an unusually well-educated knowledge on the behavior and physiology of their target, often based on firsthand experience as there is no known definitive manuscript documenting the true nature of such creatures and beings, or at least one that is not easily accessed by the general populous. Many hunters may have more than one area of expertise however and may be well-versed in the many ways to dispatch everything from ghosts to vampires. Most hunters share allegiance with The Silver Circle, a worldwide network of hunters and occult black-market traders. Even those who start out freelance must at some point register with this organization or otherwise risk termination by them. They guard their monopoly jealously, only grudgingly yielding to certain outfits such as the US military’s Helsing Company, and even then their reasons for doing so remain dubious to many speculators.
Hunters are most effective in groups with the usual number being about four to five. Lone Hunters often do not last long, especially since many cryptozoological beings and creatures have a tendency to work in groups themselves. Positions in a Hunter group include technicians, specialists in charge of handling technology and maintaining weaponry. A leader or forerunner, a caseworker or mouthpiece, someone who habitually communicates with their lead operatives or contacts and arranges hunts, transportation, etc., researchers or behavioral specialists, and rarely a psychic or clairvoyant that can aid in communicating with spirits, ghosts, or even locating their prey depending on their expertise. Psychics, though rare, are valued as an important resource to Hunters. All members in a team should be well trained in deadly combat and nurture a keen familiarity with the tools and weapons of their trade.
Weaponry used is tailored to whichever creature they may be hunting. For werewolves it is often devices that play on their weaknesses; silver-capped bullets, smoke bombs laced with cayenne pepper and mistletoe, powerful tranquilizers with silver needles or nitrate in their mixtures, stereo equipment that emits a high frequency pitch that can disorient any marauding lycanthrope, etc. Intelligence, funding, and technology is most easily acquired through allegiance with The Silver Circle.
Hunters will also often work in conjunction with Skinners.
Category:Bestiary
Category:Enemy Lexicon
Category:Humans