Soul of the Wanderer

* Slot Feet, Voice; Descriptors Mantle (Zannichos)
* Class Daevic, Guru, Huay, Kheshig, Radiant
, Vizier
* Saving Throw None
"And also, sole of the Wanderer! Hah!"
This veil appears as a pair of ornate, garishly-colored yet stylish boots, giving you a lightness and enthusiastic spring in your step. You get a +1 bonus to Knowledge (Geography) and Survival skill checks. Any creatures traveling with you can walk for an additional hour each day without needing to make a forced march. They need not be traveling with you the entire time, only during the time at which they would normally be making a forced march. This does not stack with other effects that allow creatures to walk longer without needing to make a forced march.
If soul of the Wanderer is shaped into your Voice chakra, you get a +1 bonus to Diplomacy and Perform (Oratory) skill checks, and you can use one of clarion call, liberating command, or marching chant once per day as a spell-like ability. These effects are in addition to this veil's standard effects.
Essence: For each point of essence invested in soul of the Wanderer, the bonuses it grants to skill checks increase by 1. For every odd point of essence invested in soul of the Wanderer beyond the first, creatures traveling with you can walk an additional hour each day without needing to make a forced march. If soul of the Wanderer is shaped into your Voice chakra, you may bind essence to it instead of investing. Every even point of essence bound grants you an additional daily use of its spell-like abilities.
Chakra Bind (Feet) [Da 2, Gu 5, Hu 4, Kh 2/5, Vi 4]: With soul of the Wanderer bound to your Feet chakra, you ignore all mundane difficult terrain. For every point of essence invested into it, you also ignore 5 ft. of any reduction to your base speed caused by a hostile effect.
Chakra Bind (Voice) [Fi 9]: When you bind soul of the Wanderer to your Voice chakra, you gain the effects of the Feet chakra bind; and the ability to use bardic performance as the Bard class feature, with access to the countersong, distraction, fascinate, and inspire competence performances. For the numerical effects of these performances, including daily rounds of performance, your effective Bard level is equal to (your veilweaver level - 4; [minimum 1]). If you already have the ability to use bardic performance, you instead increase your effective Bard level for that ability by an amount equal to the number of essence points bound to soul of the Wanderer.
Kingdom Effect: The cost to hire NPC adventurers to deal with events in your kingdom is decreased by (1 + 1 per 5 veilweaver levels you possess) BP. In addition, once per year you may treat any event phase as though you had rolled the Festive Invitation event. You must make this decision before rolling for an event.
Category:Veils
Category:Feet Veils
Category:Voice Veils
Category:Mantle Veils
Category:Daevic Veils
Category:Guru Veils
Category:Huay Veils
Category:Kheshig Veils
Category:Radiant Veils
Category:Vizier Veils