Total War: Warhammer III followers

This page only lists the followers introduced in Total War: Warhammer III. Please note Total War: Warhammer followers and Total War: Warhammer II followers are also available on Total War: Warhammer III.
==Kislev ==
Name	Rarity 	Effects 	Restrictions 	In-game description
 	Common 	Campaign line of sight: +15% 	Ranked-up in enemy territory 	The agents of the Tzarina cannot be everywhere at once.
 	Common 	Construction time: -15% for all buildings (local province)	Ranked-up in own territory 	This man deals with the day to day running of his employer's stanitsa, ensuring everything - and everyone - works properly.
 	Common 	Control: +1 (local province) 	Ranked-up in a province with low control 	The hated face of Lordly imposition.
 	Common 	Income from post-batle loot: +5% 	The Lost God only, Kislev Expedition only 	This old Ungol mother has accompanied the expedition despite her advanced age. She is an expert forager, always finding healing herbs no matter the terrain.
 	Common 	Winds of Magic power reserve: +8 	Won a battle 	Instinct, luck, and no magical training whatsoever. What could go wrong
 	Common 	Campaign movement range: +7% 	Ranked-up in territory belonging to Kislev 	Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
 	Common 	Upkeep: -8% for Tzar Guard units (Lord's army) 	Won a battle with a Tzar Guard unit 	One day, they hope, it may be their honour to wield the blade, rather than simply fetch it.
 	Common 	Recruit rank: +1 for infantry units  (Lord's army) 	Won a battle against a human army 	Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
 	Common 	Recruit rank: +2 for cavalry units (Lord's army) 	Won a battle with 4 or more cavalry units 	The nomadic peoples of the north-eastern steppes are expert horsemen and masters of fighting in the saddle.
 	Common 	Leadership: +5 	The Lost God only, Kislev Expedition only 	A junior member of the Great Orthodoxy, not welcomed by the Ungols, he insisted on coming by Kostaltyn's order to look after the spiritual wellbeing of the troops.
 	Rare 	Devotion gained from fighting Chaos: +5% (faction-wide) 	Won a battle against a Chaos army 	The Crow, the Hound, the Serpent, and the Vulture were jealous of King Taal, and had tried to use the Great Gates to take what was His... They failed."
 	Common 	
*Seduce Units budget: -15% (enemy Slaanesh armies in local region)
*Corruption: -2 (local province)	Ranked-up in a province with high corruption 	The Orthodoxy shall be obeyed in all matters, especially when the alternative is summary execution.
 	Common 	Enemy Hero action success chance: -10% 	Ranked-up above rank 20 	For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
 	Common 	Income from trade: +6 (factionwide) 	Ranked-up whilst gaining a large income via trade 	Although illegal, most folks don't think much of cutting a few corners in the name of good business.
 	Uncommon	Growth: +5 (local province) 	Ranked-up in a province with low growth 	Those who scrape a living tending livestock on the steppes know the warning signs of an invading force, and can give fair warning to the authorities.
 	Common 	Campaign line of sight: +7% 	Ranked-up above rank 20 	Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
 	Common 	Magic item drop chance: +8% 	Ranked-up after winning 6 or more offensive battles	Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
 	Common 	Recruit rank: +2 for infantry units (Lord's army) 	Won a battle with 8 or more infantry units 	"Let me tell you a tale of the last time the Dark Gods invaded the Motherland. That was a fight to behold!"
 	Common 	Control: +1 (local province) 	Ranked-up in a province with low control 	"This'll put hairs on... well, everywhere you can grow hairs, and several places you can't, most probably!"
==Grand Cathay ==
Category:Followers
Name 	Rarity 	Effects 	Restrictions 	In-game description
 	Common 	Enemy hero action success chance: -8% 	Won a defensive battle 	"Listen closely, little brother, for here is wisdom plain."
 	Uncommon	Growth: +5 (local province) 	Ranked-up in a province with low growth 	In many ways, the holder of true power is the one who has the keys to the kingdom literally within their hands.
 	Common 	Seduce units budget: -15% (enemy Slaanesh armies in local region)
Corruption: -2 (local province)	Ranked up in a province with high corruption	This disciplined brother is devoted to his order's ways of meditation and chant, so that harmony may be felt throughout the Dragon Empire.
 	Uncommon	Campaign movement range: +7% 	Won a battle 	There are calming words that can turn unbridled rage to placid compliance. This one knows them all.
 	Common 	Recruitment rank: +3 for Jade Warriors and Jade Warriors (Halberds) units (local province)	Won a battle against a Jade Warrior unit 	The likeness of the Guardian Lion, perfectly graven from the most desirable of materials, and imbued with its rage and power.
 	Common 	Recruitment cost: -20% for Ogre mercenary units (Lord's army) 	Won a battle against an Ogre camp 	"No problem, boss. Just point me at 'em and give da word... 'Kill!' is a good one, now I fink of it."
 	Common 	Upkeep: -10% for Terracota Sentinel units (Lord's army) 	Won a battle with a Terracotta Sentinel unit	This one has been trained the incantations needed to unlock the secrets of the Terracotta Sentinels, that they may always be primed and ready to strike.
 	Uncommon	Attrition: -10% casualties suffered from all attrition (Lord's army) 	Won a battle in an area of attrition 	This one's fingers move as delicately as worms who make the silk with which they work.
 	Common 	Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units (local units) 	Won a battle with a Jade Warrior unit 	More than a skill, sword mastery is an art that must be practiced to perfection if the foe is to be rended.
Tax Collector	 	Income from all buildings: +10% (all regions) 	Win a battle whilst having negative income 	Unpopular they may be, but the Dragon Emperor's greatness and nature is paid for through the fruits of citizens' labour.
 	Common 	Control: +1 (local province) 	Ranked-up in a province with low control 	"Come, sit a while and partake of this ceremony."
 	Unique 	
* Sale value of cargo: +25% (local province)
* Income from trade: +20% (factionwide) 	Caravan reward 	The greedy burgomeisters of Marienburg are keen to establish a trade relationship.
 	Common 	Experience gain: +7% 	Won 6 or more battles 	The deadly water-snakes are bred for their size, speed and poisonous venom that can fell a Giant in an instant.
== ==
== Nurgle ==
Name	Rarity 	Effects 	Restrictions 	In-game description
 	Common 	Hero action success chance: +10% 	Carried out a successful Hero action against a character	This skilled pharmacist mixes potions and preparations to ensure the Plague Lord's disgusting agenda is fulfilled.
 	Common 	Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)	Won a battle with a Plaguebearer unit 	Although a pariah to the healthy, this one is blessed with the most putrid lesions and membranes imaginable, marking him out as a leader among his kind.
 	Common 	Campaign line of sight: +15% 	Ranked-up in enemy territory 	It might look like a common toad, but if you listen carefully, you may hear the words of the Fly Lord himself, uttering whispers of corrupt decay.
 	Common 	Income from all buildings: +10% (local region) 	Won a battle whilst having negative income 	Medicines are for the birds, they only make you worse. The physic must line his purse first and foremost, remember. That's what it's all about really...
 	Uncommon	Diplomatic relations: +15 with Nurglish factions 	Reinforced a battle with Nurgle 	What it once was, who can say? Now, however, this festering pile of pus and rot has been gifted many boons by the Lord of Pestilence.
 	Uncommon	Campaign movement range: +7% 	Won a battle 	Nurgle's rotten, mildew-covered hulks must be steered to new shores, that his glorious gifts delivered lands and populations.
 	Uncommon	Attrition: -10% casualties suffered for all attrition (own army) 	Won a battle in an area of attrition 	This one is skilled in the art of making and administering preparations to envenom, debase and deform, according to the Urfather's myriad wonts.
==Slaanesh ==
Name	Rarity 	Effects 	Restrictions 	In-game description
 	Common 	Post battle chance of stealing a magic item: +12%	Won a defensive battle 	Who ensures that the great and the good fall to depravity and lust? Who else but the Lord of Excess...
 	Common 	Control: +1 (local province) 	Ranked-up in a province with low control 	A most beautiful and desirable lady of distinction, whose clients are among society's noblest men and women.
 	Common 	Seduce Units cost: -5% 	Won a battle against a Daemon army 	"Come on, sir, 'tis only wafer thin..."
 	Uncommon	Growth: +5 (local province) 	Ranked-up in a province with low growth 	"Another slice of swan, my friend? Do please indulge, for it really is the finest bird, and roasted beyond perfection!"
 	Uncommon	Campaign movement range: +7% 	Won a battle 	"The adagio will tear your heart out."
 	Common 	Upkeep: -15% for Marauder of Slaanesh units 	Won a battle with a Marauder unit 	Their brushstrokes are so delicate they can make a mortal weep tears of ecstatic joy.
 	Common 	Campaign line of sight: +15% 	Ranked-up in enemy territory 	"Let no pleasure go untasted..."
 	Uncommon	Diplomatic relations: +15 with Slaaneshi factions	Reinforced a battle with Slaanesh 	"A third breast, adorned with a dozen nipples? Well, I am sure we can find a use for them in time..."
 	Common 	Slaanesh corruption: +2 (local province) 	Ranked-up in a province with low Slaanesh corruption	Indulgence and desire are the only things that matter in this world. Without pleasure, why live at all?
==Tzeentch ==
====
==Ogre Kingdoms ==
Name 	Rarity	Effects 	Restrictions 	In-game description
 	 	 	Ranked-up in a province with high corruption	This one tells swaggering tales of great bravado, some of them true, all of them exaggerated, in order to inspire the tribe.
Cave Painter 	Common	Character experience gain: +8% 	Won a battle in a mountain climate 	In lieu of a proper written language or indeed any level of basic literacy, the Tyrant's achievements are immortalised in pictures on the walls of caves.
 	Common	Recruit rank: +4 for Gnoblars units (Lord's army)	Won a battle with a Gnoblar unit 	Gnoblars are stupid, but this one has shown the faintest spark of intelligence, so has been promoted above his peers.
Gnoblar Leader	 	 	 	
 	Common	Character experience gain: +5% 	Won 6 or more battles 	The tribe huddle around a crudely-dug pit to watch two of their best gut-barge, face-crack and fist-splinter it out until one of them either submits or dies.
 	Common	Campaign movement range: +7% 	Won a battle 	Anyone stupid enough to attempt to cow, or even converse, with these savage relatives deserves their extra share of the loot or grub.
==Chaos Dwarfs ==
Name 	Rarity	Effects 	Restriction 	In-game description
Arms Merchant 	Common	Income from trade tariffs: +10% (factionwide) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	One thing is certain in this terrible, terrible world; weapons of all shapes and sizes will always be needed.
Bull Centaur Guardian	Common	
*Recruitment cost: -10% for Bull Centaur units (Lord's army)
*Unit experience gain: +10% for Bull Centaurs (own army)	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The guardian passes on his extensive combat experience to the less experienced Bull Centaurs.
Castellan Drillmaster	Common	Unit experience gain: +10% for Chaos Dwarf Warriors units (own army) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	This captain of the Infernal Guard is especially cruel, being obsessed with drilling his recruits until they are exhausted, and sometimes even death for those not up to the job.
Convoy Enforcer 	Common	Casualties captured post battle: +10% 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	Someone to make sure captives stay in line and cannot escape to freedom.
Dark Prophet 	Common	Research rate: +10% 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The secrets of the God of Fire, Greed, and Tyranny are revealed only to his most faithful servants, who, in turn, interprets them for mass consumption.
Devoted of Hashut 	Common	
*
Chaos Undivided corruption: +1 (local province)
*Character's aura leadership effect: +5	
* Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The most devoted acolyte of the Father of Darkness know best how to spread his work, and his will, to those under his thrall.
Eternal Servitude 	Unique	
*Campaign movement range: +10%
*Campaign line of sight: +15% 	Convoy reward (Wizard Caliph's Palace) 	This servant will never perish and will always do as commanded.
Hobgoblin Scout 	Common	
*Campaign line of sight: +15%
*Ambush defense chance: +10% (Lord's army) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	Believe it or not, Greenskins have a use besides yelling and throwing dung around.
Infernal Engineer 	Common	Recruitment cost: -10% for Artillery and War Machine units (Lord's army) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	There are always improvement that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are adjusted and tweaked to perfection.
Infernal Guard 	Common	
*Seduce Units budget: -15% (enemy Slaanesh armies in local region)
*Enemy Hero success chance: -15%	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour ...and the deafening roar of their voices when giving order.
Infernal Musician 	Common	Leadership: +5 (Lord's army) 	
* Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	This one ensures the Infernal Legion marches to a set rhythm and cadence on its way to massacre.
K'daai Hellsmith 	Common	
*Recruitment cost: -10% for K'daai units (Lord's army)
*Unit experience gain: +10% for K'daai (own army)	
* Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The Chaos Dwarfs' "dark tongue" requires special handling if the Daemon trapped inside its armoured carapace is to be bound there, and to their controlling Daemonsmith's will.
Khanate Assasin 	Common	Hero action success chance: +10% 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	The Eastern Steppe tribes produce Hobgoblins of rather better quality than the usual dung-flinging, shouty rabble, some of whom can even be trusted with clandestine operations.
Khanate Raider 	Common	Immune to Desert attrition (all units in army) 	
* Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	This experience scout is immune to the privations of the deep desert, and can pass on his expertise to others of his ilk.
Khanate Scout 	Common	Ambush success chance: +10% (Hero's army) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	Knowing exactly where to strike, under which conditions, and when, is essential if you wish to launches successful ambushes in the desert.
Navigator 	Common	Immune to High Seas, Reef, and Storm attrition (all units in army) 	
* Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	When the Dawi-Zharr take to the waves, this one ensures that the fleet remains on course and reaches its destination.
Obedient Mutant 	Unique	Construction time: -1 for all buildings (minimum of 1 turn) (local province)	Convoy reward (The Silvered Tower of Sorcerers)	This be-tentacled... thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder grafts?
Orc Shaman 	Unique	
*Winds of Magic power reserve: +1 per turn
*Cooldown: -15% to all spells 	Convoy reward (Grung Zint) 	" We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering? "
Powerful Berserker 	Unique	
*Income from raiding: +20% (Lord's army)
*Income from sacking settlements: 15%	Convoy reward (Troll Fjord) 	Sometimes, extra protection is needed on the perilous journey back to the Plains of Zharrduk.
Sorcerer Priest 	Common	Winds of Magic power reserve change: +10% when increasing 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	This adept provides the necessary sigils and incantations to keep the Winds of Magic flowing and in the Daemonsmith's favour.
Train Operator 	Common	Campaign movement range: +5% 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	It's a dirty job, with terrible conditions and worse pay, but someone has to do it.
Veteran Overseer 	Common	Control: +2 (local province) 	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	Labourers may well cease their labours if left unwatched, and knowing how hard you can beat a Greenskin without killing it outright is clearly really important!
Warsmith 	Common	
*Recruitment cost: -10% for Infernal Guard units (Lord's army)
*Unit experience gain: +10% for Infernal Guard units (own army)	
*Can be obtained via the Preceptor seat in Tower of Zharr.
* ??	Having someone on staff who knows the science behind everything, can craft useful things, and has a talent for organised productions, is essential, because war is an industry.
==Unique Followers==
Name	Rarity	Effects	Restrictions 	In-game description
 	Unique	
*Unit experience gain per turn: +100 (Lord's army)
*Experience gain: +200%
* Campaign movement range: +20%
*Campaign line of sight: +25%	Left the Circle of Indolency	Direct from Slaanesh's personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.
 	Unique	
*Growth: +250 (local province)
*Control: +25 (all provinces)
*Control: -50 (local enemy province)	Left the Circle of Vainglory	The ultimate servant - versed in six thousand techniques of desire - is ready to provide pleasure or agony upon you or your foe.
==See also==
*Total War: Warhammer followers
*Total War: Warhammer II followers
Category:Total War: Warhammer III followers