Guildpact

Guildpact is the thirty-seventh Magic expansion and was released February 5, 2006, as the second set in the Ravnica block. The prerelease was on January 21, 2006.
==Set details==
Guildpact contains 165 black-bordered cards (55 rare, 55 uncommon, and 55 commons). Its expansion symbol is a wrought-iron design with three “branches” meant to evoke the three-guild nature of the set as well as the urban theme. Guildpact expanded on the Ravnica block themes of multicolor and hybrid, adding three new guilds to the environment: the Orzhov Syndicate (white/black), the Izzet League (blue/red) and the Gruul Clans (red/green). The set also included the first creatures with exactly four colors, the Nephilim.
===Marketing===
Guildpact was sold in 15-card boosters, three preconstructed theme decks and a fat pack. The decks and the fat pack contained a Pro Tour Players Card. The booster packs featured artwork from <c>Djinn Illuminatus</c>, <c>Rumbling Slum</c>, and <c>Graven Dominator</c>. The prerelease card was a foil alternate art <c>Djinn Illuminatus</c>. The release card was <c>Gruul Guildmage</c>. The set was accompanied by the novel of the same name by Cory Herndon. Additional art for several tokens was created for Magic Online.
===Storyline===
The Guildpact has kept Ravnica stable for thousands of years. But with ten guilds vying to become the dominant force on the planet, there's always a chance that things will break down. Guildpact continues the story of this massive city, and introduces players to three more guilds. The Gruul ravages the streets. Teysa leads the Orzhov Syndicate to "cleanse" them. And Agrus Kos doesn't give a damn.
====Storyline sources====
Title 	Author 	Publishing date	Setting (plane)	Featuring
Guildpact	Cory J. Herndon	January 2006 	Ravnica 	Kaluzax, Uncle, Teysa Karlov, Melisk, Crix, Zomaj Hauc, Aun Yom, Vor Golozar, Pivlic, Agrus Kos, Trijiro, Aradoz, Nebun, the Obzedat, Feather, Grugg Brothers, Niv-Mizzet
====Savor the Flavor====
Title 	Author 	Release Date 	Setting (plane)	Featuring
Wake Up Call 	Matt Cavotta	February 22, 2006	Ravnica 	Bougrat, Obzedat, Chorus of the Conclave, Niv-Mizzet, Razia, Rakdos, the Nephilim
Precious Gold	Matt Cavotta	March 29, 2006 	Ravnica 	Emilya, Obzedat, Yore-Tiller Nephilim
===Misprints===
*<c>Hypervolt Grasp</c> was printed with a Gruul symbol as a watermark, despite being an Izzet card.
*A small number of the foil <c>Thunderheads</c> were printed with the letters 'y' and 'w' missing from their italics text (flavor and reminder text).
==Mechanics and themes==
Guildpact continued the guild model and introduced the next three two-color guilds, each with their own keyword. The introduced guilds are as follows:
Guild 	Colors 	Guild symbol 	Legendary guild members 	Keyword or ability word 	
Gruul Clans 	 	 	<c>Borborygmos</c>, <c>Ulasht the Hate Seed</c> 	Bloodthirst 	
Gruul Clans 	Bloodthirst works by putting +1/+1 counters on a permanent as it enters the battlefield equal to the Bloodthirst, if an opponent has been dealt damage that turn. 	Bloodthirst works by putting +1/+1 counters on a permanent as it enters the battlefield equal to the Bloodthirst, if an opponent has been dealt damage that turn. 	Bloodthirst works by putting +1/+1 counters on a permanent as it enters the battlefield equal to the Bloodthirst, if an opponent has been dealt damage that turn. 	Bloodthirst works by putting +1/+1 counters on a permanent as it enters the battlefield equal to the Bloodthirst, if an opponent has been dealt damage that turn. 	Bloodthirst works by putting +1/+1 counters on a permanent as it enters the battlefield equal to the Bloodthirst, if an opponent has been dealt damage that turn.
Orzhov Syndicate	 	 	<c>Ghost Council of Orzhova</c>, <c>Teysa, Orzhov Scion</c> 	Haunt 	
Orzhov Syndicate	Haunt returns a card from a graveyard "haunting" another permanent. When that permanent is put into a graveyard, a triggered ability of the haunting card is put on the stack.	Haunt returns a card from a graveyard "haunting" another permanent. When that permanent is put into a graveyard, a triggered ability of the haunting card is put on the stack.	Haunt returns a card from a graveyard "haunting" another permanent. When that permanent is put into a graveyard, a triggered ability of the haunting card is put on the stack.	Haunt returns a card from a graveyard "haunting" another permanent. When that permanent is put into a graveyard, a triggered ability of the haunting card is put on the stack.	Haunt returns a card from a graveyard "haunting" another permanent. When that permanent is put into a graveyard, a triggered ability of the haunting card is put on the stack.
Izzet League 	 	 	<c>Niv-Mizzet, the Firemind</c>, <c>Tibor and Lumia</c> 	Replicate 	
Izzet League 	Replicate works by putting copies of a given instant or sorcery onto the stack for each time you pay the Replicate cost. 	Replicate works by putting copies of a given instant or sorcery onto the stack for each time you pay the Replicate cost. 	Replicate works by putting copies of a given instant or sorcery onto the stack for each time you pay the Replicate cost. 	Replicate works by putting copies of a given instant or sorcery onto the stack for each time you pay the Replicate cost. 	Replicate works by putting copies of a given instant or sorcery onto the stack for each time you pay the Replicate cost.
To note: the Guilds are presented in the official order, but they were originally displayed in a different order by Wizard: Izzet League, Gruul Clans, Orzhov Syndicate.
==Creature types==
The following creature types are introduced in this expansion: Nephilim, Weird.
The following creature types are used in this expansion but also appear in previous sets: Advisor, Angel, Archer, Assassin, Avatar, Bat, Beast, Berserker, Centaur, Cleric, Cyclops, Djinn, Dragon, Drake, Druid, Dryad, Elemental, Elephant, Elf, Faerie, Giant, Griffin, Gargoyle, Goblin, Horror, Hydra, Illusion, Imp, Insect, Knight, Leviathan, Ogre, Phoenix, Ooze, Rogue, Sand, Shaman, Skeleton, Soldier, Spirit, Thrull, Vampire, Viashino, Vedalken, Warrior, Wizard, Wurm.
==Cycles==
Guildpact has four cycles:
Cycle name	 	 	 	 	
Leylines 	 	 	 	 	
Leylines 	Each of these rare enchantments costs plus 2 mana of the appropriate color. Each can start the game in play at the beginning if it is in a player's opening hand. 	Each of these rare enchantments costs plus 2 mana of the appropriate color. Each can start the game in play at the beginning if it is in a player's opening hand. 	Each of these rare enchantments costs plus 2 mana of the appropriate color. Each can start the game in play at the beginning if it is in a player's opening hand. 	Each of these rare enchantments costs plus 2 mana of the appropriate color. Each can start the game in play at the beginning if it is in a player's opening hand. 	Each of these rare enchantments costs plus 2 mana of the appropriate color. Each can start the game in play at the beginning if it is in a player's opening hand.
Magemarks 	 	 	 	 	
Magemarks 	Each of these common auras, costing plus one mana of the appropriate color, has "Enchant creature" and "Creatures you control that are enchanted get +1/+1." All but <c>Guardian's Magemark</c> grant an additional boon to other enchanted creatures: For instance, <c>Fencer's Magemark</c> grants first strike to all other enchanted creatures under the control of the same player as the enchanted creature.	Each of these common auras, costing plus one mana of the appropriate color, has "Enchant creature" and "Creatures you control that are enchanted get +1/+1." All but <c>Guardian's Magemark</c> grant an additional boon to other enchanted creatures: For instance, <c>Fencer's Magemark</c> grants first strike to all other enchanted creatures under the control of the same player as the enchanted creature.	Each of these common auras, costing plus one mana of the appropriate color, has "Enchant creature" and "Creatures you control that are enchanted get +1/+1." All but <c>Guardian's Magemark</c> grant an additional boon to other enchanted creatures: For instance, <c>Fencer's Magemark</c> grants first strike to all other enchanted creatures under the control of the same player as the enchanted creature.	Each of these common auras, costing plus one mana of the appropriate color, has "Enchant creature" and "Creatures you control that are enchanted get +1/+1." All but <c>Guardian's Magemark</c> grant an additional boon to other enchanted creatures: For instance, <c>Fencer's Magemark</c> grants first strike to all other enchanted creatures under the control of the same player as the enchanted creature.	Each of these common auras, costing plus one mana of the appropriate color, has "Enchant creature" and "Creatures you control that are enchanted get +1/+1." All but <c>Guardian's Magemark</c> grant an additional boon to other enchanted creatures: For instance, <c>Fencer's Magemark</c> grants first strike to all other enchanted creatures under the control of the same player as the enchanted creature.
Rusalkas 	 	 	 	 	
Rusalkas 	Each of these 1/1 uncommon spirit creatures, costing one colored mana, has an activated ability with the cost of one mana of her color and the sacrifice of a creature. A rusalka is a female ghost from Slavic mythology, often associated with water. 	Each of these 1/1 uncommon spirit creatures, costing one colored mana, has an activated ability with the cost of one mana of her color and the sacrifice of a creature. A rusalka is a female ghost from Slavic mythology, often associated with water. 	Each of these 1/1 uncommon spirit creatures, costing one colored mana, has an activated ability with the cost of one mana of her color and the sacrifice of a creature. A rusalka is a female ghost from Slavic mythology, often associated with water. 	Each of these 1/1 uncommon spirit creatures, costing one colored mana, has an activated ability with the cost of one mana of her color and the sacrifice of a creature. A rusalka is a female ghost from Slavic mythology, often associated with water. 	Each of these 1/1 uncommon spirit creatures, costing one colored mana, has an activated ability with the cost of one mana of her color and the sacrifice of a creature. A rusalka is a female ghost from Slavic mythology, often associated with water.
Cycle name	 	 	 	 	
Nephilim 	 	 	 	 	
Nephilim 	Each of these rare creatures costs 4 mana of separate colors. For example, Ink-Treader Nephilim costs , excluding black. Each Nephilim has a powerful and unique ability. 	Each of these rare creatures costs 4 mana of separate colors. For example, Ink-Treader Nephilim costs , excluding black. Each Nephilim has a powerful and unique ability. 	Each of these rare creatures costs 4 mana of separate colors. For example, Ink-Treader Nephilim costs , excluding black. Each Nephilim has a powerful and unique ability. 	Each of these rare creatures costs 4 mana of separate colors. For example, Ink-Treader Nephilim costs , excluding black. Each Nephilim has a powerful and unique ability. 	Each of these rare creatures costs 4 mana of separate colors. For example, Ink-Treader Nephilim costs , excluding black. Each Nephilim has a powerful and unique ability.
==Reprinted cards==
The following cards have been reprinted from previous sets:
*<c>Cremate</c> was last seen in Invasion and was an uncommon, now common.
*<c>Savage Twister</c> was last seen in Mirage and fits with the savage nature of the Gruul Guild.
==Notable cards==
*<c>Angel of Despair</c> - Utility card in Legacy and Vintage Ichorid decks.
*<c>Burning-Tree Shaman</c> - Used in some legacy zoo variants.
*<c>Leyline of the Void</c> - Anti-graveyard card in Legacy and Vintage sideboards.
*<c>Tin Street Hooligan</c> - Legacy anti-artifact sideboards
== Preconstructed decks ==
In Guildpact, as there are three guilds, there are only three decks, rather than the standard four theme decks; the three decks are oriented around the guilds introduced in Guildpact. The preconstructed theme decks are:
==References==
==External links==
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