Berserker Brew Proficiency

The ability to possess great skill in the creation and use of berserker brews. Variation of Esoteric Drug Proficiency.
==Also Called==
*Berserker Drug Proficiency
==Capabilities==
Users of this ability are skilled at creating berserker brews. The rage-inducing drug, typically would cause them to enter a state of temporary madness which causes a loss of fear, an increase in physical strength and resilient to harm by ignore pain,
==Applications==
*Anger Inducement
*Berserker Inducement
*Fear Immunity: Temporary
*Pain Suppression
*Strength Augmentation: Temporary
== Associations ==
*Adrenal Activation
*Rage Form - If the brew is magical in nature.
*Viking
==Limitations==
*Can cause addiction and/or unwanted side-effects, especially to those who are not used to the drugs.
*While seen magical in nature, the drugs are not, strictly-speaking, magical in nature but they can be.
*The brews do not prevent an individual taking physical harm, they simply ignore the pain - sufficiently grave wounds would thus still cripple and/or kill them.
==Known Users==
*Bane (DC Comics)
*Atlanteans (Marvel Comics); formerly
*Berserkers (Norse Folklore)
== Gallery ==
Batman 2016 Issue.png|With the aid of the neo-steroid Venom, Bane (DC Comics) is able to enhance his physical abilities, including his strength and healing process, to berserk levels.
Category:Powers
Category:Chemical-Based Powers
Category:Enhancements
Category:Attribute Enhancement
Category:Object-based Powers
Category:Power Sustainment
Category:Science Powers
Category:Medical Powers
Category:Esoteric Powers