Pokemon Sigma

Pokemon Sigma is a Pokemon game that is not marked to be part of any generation. It is a very long game which was made by Lostepisodemkay. This game is the very first game (that wasn't scrapped/ discontinued) made by Lostepisodemkay which involves multiple gym leaders and the freedom to travel to 3 regions (namely Aspen, Kanto, and Johto) where many legendary and mythical pokemon lurk.
This can be played in both the P.C. (planned to be made true) and the Nintendo Switch, with their very own input commands. The game starts at the Aspen Region and ends right after defeating Arceus in the Tower of Truth in the very heart of *insert region name here*.
==New Features==
This game has a lot of major changes. For example, the maximum level cap without a limit break is Level 200. Limit breaking is available after becoming champion, and so your pokemon will be Level 1^ (^ means limit broken). The maximum limit-broken level you can receive is Level 100^. No more limit breaks.
===Skills===
Skills are things that a trainer can have. It has its level cap, experience rate, ways of leveling up and their benefits.
Skill Name	Description 	Level Cap	How to Level Up
Trainer 	The most basic skill. Pokemon moves will have an additional power value (physical/ special) or gain additional values in another category (status). Apart from that, all pokemon owned by the trainer will have increased stats (by 3). The stats will be distributed randomly.	20 	By beating as many trainers as possible (EXP Currency)
Cooking 	
The trainer learns how to cook, creating food that's beneficial for your team. Make it using kitchens, usually found in pokemon centers.
Once you become Champion, you unlock Rotom-Heat, a new pokemon that will be added to your party and will allow you to cook without kitchens and to do it anywhere (almost anywhere).	25 	By cooking casually
Fishing 	The trainer masters fishing, where you catch pokemon in the water. Level this skill up and encounter stronger and rarer pokemon lurking around the waters you fish. 	25 	By fishing casually.
Exploring 	It allows you to find more items on the ground. 	20 	By unlocking different maps.
Adventurer	Name is similar to 'Exploration', but allows you to find secret areas in different places. 	25 	By unlocking different maps and encountering/ catching pokemon with stars.
===Pokemon with Stars===
If pokemon have stars shown in the HUD, it means that the certain pokemon is a rare species with different stats. Some are higher, some are lower (very rare), and some have completely different stats, along with slight changes in movesets. 
The maximum number of stars is three. The difference in every star count is that the more there are stars, the higher the variance of the moveset and stats will be. The first trainer with a one-star pokemon is Byold, the gym leader of Samarium, with his Level 55 Weavile which has its Attack and Speed well-boosted and given a bigger difference when compared to a normal one.
===Aspenese Championship Challenges===
These challenges include the Gym Challenge, the League Challenge, and the Grand Mastery Challenge. These challenges happen every year and are given a time limit. Registration and Qualification last for two months. The Gym Challenge lasts for about half a year. The League Challenge is a month and a week, and the Grand Mastery Challenge can last for a maximum of a month.
First, to be officially part of the challenge, you must face the Gym Trial, also known as the Qualification Process. In this gym trial, you fight a trainer called the "Trial Leader", who will set up a gym mission for the challengers. If they pass that and defeat him, he will give the Qualification Badge and write the letter of endorsement.
====Gym Challenge====
The Gym Challenge is the first challenge faced by challengers. They will be facing eight different leaders at eight different stadiums. Anyone who loses at least once to these gym leaders will have to re-qualify and continue from their progress. Otherwise, if the challenger has lost thrice, the challenger must restart the gym challenge after re-qualification. Qualification lasts for up to ten times.
====League Challenge====
The League Challenge is the challenge where most of the challengers fail to complete. Firstly, there is an elimination round between the League Challenge and the Gym Challenge that lasts for half a week. This is commonly known as Victory Road. The challenger is required to avoid the short travel path where the audiences shall enter. If they choose that route, they will be counted as eliminated and will be forced to re-qualify and restart the challenge the following year. Once they have completed Victory Road, they shall heal their pokemon and register for the League Challenge. The guard will check if you have all nine badges, especially the Qualification Badge, and will not allow your registration for the League Challenge if badges are incomplete.
If the trainer is successfully registered, he or she will undergo the test to see if the challenger is worthy to face the Champion. The challenger will fight the Elite Four, four chosen trainers whose skills are very incomparable. He or she is required to defeat all four of them straightforwardly, no Pokemon Centers or buying. They shall be required to defeat them all in a row. After that is the final elimination test, where all succeeding challengers will pit off against each other until there is one left.
Once that one person has succeeded in the elimination test, his or her pokemon will be healed before battling the champion, the third strongest trainer in Aspen, right before the Second Grand Master and the Grand Master. If you defeat the title of champion, your name will be marked on the hall of fame as someone who has completed the devastating league challenge and has received the title of champion.
====Grand Mastery Challenge====
This is an optional challenge that requires you to become the current champion. It involves you, the supposed champion, to battle against the Grand Master after defeating the 2nd Grand Master at the place where you have defeated the previous champion. Once after that, you will be taken to the largest stadium in Aspen, the Great Aspen Millenial Stadium, a stadium that has existed for over a thousand years to battle the Grand Master. If you finish this, you become the next Grand Master, and the new champion will be the strongest member of the Elite Four.
===Laws in the Aspen Region===
These laws depict a few more things about the Aspenese Challenge and some of the laws that might just impact at least a piece of the game's storyline.
====The Abdication of the Grand Master====
If ever, the Grand Master is abdicated for committing a serious crime against the Aspenese or for other reasons not related to losing the Grand Mastery Challenge, the rearrangement will not follow as prescribed in the descriptions of the challenge. The Second Grand Master shall become the next Grand Master, and the former champion shall take the place of the Second Grand Master. The current champion, whoever that may be, shall keep their position. Since the former champion may most likely be the third strongest, they must undergo a short training session to heighten their ranks.
If the former champion is deceased or not willing to take the job, the descriptions of the challenges will be followed, for there will be adjustments; the fourth elite shall become the new champion as the champion before that becomes the second Grand Master without further training. The replacement for the forth shall be the third, the third to the second, and the second to the first. The person who shall fill the position of the first gym leader will be a former qualifier who couldn't make it, which takes about a month to complete.
====Handling of Sigma====
In this game, Sigma is highly regarded as the main antagonist. Although they are simply just rebels, their secretive ulterior motives may cause a large threat to the entire region of Aspen.
Since not a single person knows of their true goal, and are regarded as mid-level threats by the league council, they will simply imprison the grunts if ever caught. They will be judged in court, and will also have a chance to be charged not guilty, for they are regarded as rebels who simply want to make an honest living. They have been hiding in holes and attacking other people and taking their pokemon as a threat to the Aspen League Council, they may also be charged guilty depending on the number of crimes. If the crime number is less threatening, they will be let go, unless if they commit more, for they shall return and be given not a single piece of mercy from anyone.
Soon, everyone will learn of their goals, and once that happens, since the regular grunts are very much unaware, anyone caught with the knowledge of their goal without sharing any information for no good reason shall automatically be imprisoned for two years or more or shall be exiled.
===Sigils===
These sigils are simply replacements for the HM system. It does not contain some of the currently known TMs (like Cut or Rock Smash) and does not require badges in order to be used. However, it does contain a few conditions, which can depend on your trainer skill levels, pokemon count, etc. It is used when it is given to a trainer, which transports part of a pokemon's digital data (like how the P.C. does things) into the trainer. Humans do have a limit on how much of pokemon data or powers they can store inside of them, so most of these sigils simply do normal tasks.
Sigil 	Description 	HM it replaces	Use Requirements 	How to obtain
Strength 	It empowers the user to move certain movable objects. (like boulders)	Strength 	None 	Finish the second gym, and someone outside the gym will give this sigil to you.
Transportation	Revisit a place you've been to before. 	Fly 	Requires 1 flying type and 1 psychic type. These pokemon can be either in your party or in your P.C. box.	Talk to an NPC right beside the gym in Northern Yttrium.
 	 	 	 	
===New Types===
====Sound====
When it attacks Water, Flying, Fairy, Psychic, Ice or Rock, the damage received by these types shall be super effective. However, when it attacks Electric, Dragon, Steel or Ghost-type moves, the damage dealt against these types won't do much. When it is attacked by Water, Flying, Fairy or Fire-type moves, the damage dealt by sound-types will not be strong and is simply weak. Being attacked by Electric, Dragon, Ghost or Ground-type moves, however, will be catastrophic and problematic when used against Sound-types, for they are very effective in dealing with them.
Some examples of sound-type pocket monsters are the Whismur line, the Jigglypuff line (without Igglybuff), Audino, the Swablu line, Chatot, Trumbeak and Toucannon, the Woobat line, the Noibat line, the Chingling line, Ninjask, Ludicolo, Melloetta, Delcatty, Spinda, the Litleo line, the Voltorb line, Plusle, Minun, the Kricketot line, the Yanma line, Bellossom, Maractus, the Jangmo-o line, Politoed, the Tynamo line, the Brionne line (without Popplio), the Mismagius line, Azelf, the Galarian Zigzagoon line, the Yamper Line, Toxtricity, Yveltal, and the Thwackey line (without Grookey). 
====Unown====
It is also represented as ???. It is a mythical type said to have been the combination of all the types. There's also another theory relative to that, as the first Arceus plate was said to have been the combination of all the plates, and have been separated into nineteen plates, possibly caused by certain phenomena with Arceus and either Palkia, Dialga or Giratina. Apart from that, it may have been scattered around the universe, which possibly created Unown. Some NPCs in the game even suggest that it had shaped the egg which had contained Arceus.
This type actually resists all the types and does quite effective damage an all types, including itself. This can be seen in Final Judgement, a move used by Primal Darkeus.
===New Moves===
Name 	Type 	Category 	Power	Accuracy	PP 	Description 	Scope 	Notes
Sonic Blast 	Sound 	Special 	110 	100 	5 	A blare. It can cause Recoil damage. 	All foes	
Silence 	Psychic 	Status 	-- 	90 	5 	Disables all of the target's sound-type moves. 	One Foe 	
Dragon Strike 	Dragon 	Physical 	90 	100 	15 	A simple strike. It can lower the target's Defense and Special Defense. 	One Foe 	
Sneakstrike 	Dark 	Physical 	85 	-- 	10 	A move that never misses, will always go first and has a high critical hit rate. If the target is asleep, the damage will be twice as strong. 	One Foe 	
Winter Pulse 	Ice 	Special 	95 	100 	10 	A powerful pulse. 60% Freeze Chance. Bypasses Reverberate. Strong against Normal Types. 	One Foe 	
Magnum Pulse 	Electric	Special 	95 	100 	10 	A powerful pulse. 60% Paralysis Chance. Bypasses Reverberate. Strong against Steel Types. 	One Foe 	
Drought Pulse 	Fire 	Special 	95 	100 	10 	A powerful pulse. 60% Burn Chance. Bypasses Reverberate. Strong against Ground-types.  	One Foe 	
Triwave Pulse 	Normal 	Special 	125 	100 	3 	A very powerful pulse. 75% chance to be Burned, Paralyzed, or Frozen (evenly distributed/ 15%). Bypasses Reverberate. Strong against Normal, Ground and Steel-types. Bypasses the target's type resistance as well. It requires the user to charge in the next turn.	One Foe 	
Final Judgement	Unown 	Applies to Physical and Special	200 	100 	2 	The most powerful move in the history of Pokemon. The signature move of Primal Darkeus. This move takes the place of Judgement when transforming. Bypasses all abilities and type matchups that weaken its power. Requires a charge in the previous and next turn. 	All Foes	
In the damaging formula, A = (Attack + Special Attack) / 2 + Power
D = (Defense + Special Defense) / 2 + Power
===New Abilities===
Name 	Description 	Notes
Reverberate 	Users cannot be hit by Pulse-type moves. 	
Fighting Spirit	Powers up Attack sharply when HP is 20% or lower. 	
Merciless 	Nullifies the enemy's positive stat changes for the first two turns. 	It can happen again randomly in battle (5% chance each turn).
Natural 	Nullifies Grass-type moves and turns it into a random buff for the user (it can heal HP or boosts stats at any stage). 	It does not work on the first turn and first hit.
Guard Up 	Moves in the first turn will always miss, defense/ special defense debuffs for the user will never work for the first three turns.	
Sleeper 	When the user is asleep, they will regain their HP and lose one debuff (if any). 	It can disadvantageously take an extra turn for sleeping.
Psychotic 	Gains a random buff whenever one of the enemies faints. 	This happens only when the user is the one who did the move that made the target faint.
Flower Power 	Allies' Grass and Fairy-type moves are boosted in battle. 	These moves are boosted by 1.25%.
Armor Breaker 	All barrier-like moves (e.g. Protect, Wide Guard, Reflect, Light Screen, etc.) will be nullified if hit by a physical move. 	
==Storyline==
For the storyline, see it here. (*Note: I will make the page soon.)
==Characters==
===Main Protagonists===
====You, the player====
You are Oliver/ Olivia (depending on your gender) who has decided to stop joining Sigma, a group that is meant to rebel against the Aspen League Council and create their way of living for the good of the Aspenese. At least, that's what they claim. Why would they steal from others when they are supposed to be people for others?
You learn about their true goal: to destroy Aspen, not to serve it. Not just Aspen, the entire world. The other grunts know nothing about it. Their level of loyalty towards Sigma is far beyond yours, so even if you try to talk about it, they won't believe you. You try to tell it to others outside of Sigma, so the leaders of Sigma decide to silence you. They claim that you and your friend Alasdair, who plans to get the hell out of Sigma as well for the same reasons, simply want to stop them and claim them as young spies sent by the Aspenese League Council. Both of you run away from the grunts chasing you, and disguise yourselves, then walk separate paths.
====Trial Leader: Grasp====
*Leader of the Lanthanum Testing Stadium
*Uses tanky pokemon
Pokemon:
Name 	Type/s	Held Item 	Level	Moveset 	Notes
Shuckle	Rock 	Rocky Helmet	20 	Harden, Rock Slide, Defense Curl, Tackle 	
Snorlax	Normal	King's Rock 	26 	Yawn, Thunderbolt, Toxic, Headbutt 	
Chansey	Normal	Eviolite 	32 	Softboiled, Stealth Rock, Toxic, Seismic Toss	Bold Nature
Rewards for defeat:
*King's Rock
*Qualification Badge
"These gym leaders are ruthless compared to myself. They are more powerful compared to myself. Never underestimate them if you want to win this." ~Grasp, after defeat.
====Gym Leader One: Larrcast====
Larrcast is the gym leader of Neodymium City, the city of Lanterns. He uses Steel-type pokemon for combat, which is quite useful in many cases.
Pokemon:
Name 	Type/s 	Held Item 	Level	Moveset 	Notes
Ferrothorn	Steel & Grass 	Leftovers 	27 	Thunder Wave, Stealth Rock, Leech Seed, Protect	
Skarmory 	Steel & Flying	Rocky Helmet	32 	Roost, Spikes, Whirlwind, Toxic 	
Steelix 	Steel & Ground	Steelixite 	36 	Earthquake, Stealth Rock, Curse, Sandstorm 	Shiny
Rewards for defeat:
*TM - Stealth Rock
*Heavymetal Badge
"Even though you have become victorious against me, Steel-types are very much useful. I must have been using it wrongly, but you, you have loads of potential, so use it wisely, wisely and fully." ~ Larrcast
====Gym Leader Two: Burrow====
Burrow is the Electric-type gym leader of Europium City, the city where the Aspen Power Plant is located. His forte is paralyzing, so you best watch out.
Pokemon:
Name 	Type/s 	Held Item 	Level	Moveset 	Notes
Raichu 	Electric 	Life Orb 	40 	Nasty Plot, Thunderbolt, Grass Knot, Focus Blast 	
Magnezone 	Electric/ Steel 	Leftovers 	47 	Thunderbolt, Substitute, Volt Switch, Magnet Rise	
Toxtricitiy (Lowkey)	Electric/ Poison	Shuca Berry	55 	Eerie Impulse, Thunderbolt, Toxic, Gunk Shot 	
Rewards for defeat:
*TM - Thunderbolt
*Europylon Badge
"You can love your enemies like opposite magnets." ~ Burrow
====Gym Leader Three: Byold====
Byold is Southern Yttrium's gym leader, who likes to use fast and physical pokemon. He keeps his pokemon in the sword in his Pokeball, as he was formerly recognized as one of the samurai in the pokemon war a decade before he registered as a gym leader in Southern Yttrium. His gym mission is worth mentioning because it's not a simple 'fight the trainers, no blockades' gym because it involves a complex maze without a gym trainer in sight. However, there is a gym trainer that appears after completing the gym mission, who seems to be Byold's son, Gyro. Once you're done with him, you go ahead and face Byold.
Pokemon:
Name 	Type/s 	Held Item 	Level	Moveset 	Notes
Haxorus 	Dragon 	Fighting Gem	57 	Earthquake, Swords Dance, Outrage, Superpower 	
Weavile 	Dark/ Ice 	Life Orb 	63 	Knock Off, Icicle Crash, Ice Shard, Poison Jab	
Salamence	Dragon/ Flying	Salamencite 	69 	Double Edge, Roost, Facade, Dragon Dance 	
Rewards for defeat:
*Yttsaw Badge
*Life Orb 
"You cannot win if you are very slow yet strong, for the enemy shall quickly do a finishing move, and you cannot win if you are very weak yet fast, for defending yourself shall be quite futile; if you are both, you're powerful enough to strike and finish first!" ~ Byold
====Gym Leader Four: Falkner====
Falkner used to be Gym Leader One in Johto before he wanted to be a gym leader here. He showed his passion for flying-types to Northern Yttrium as the Gym Leader more than two decades ago, and so Northern Yttrium was filled with birds and stuff. His Gym Mission includes an elevating platforms with switches. This gym is the biggest gym heightwise in the whole world.
Pokemon:
Name 	Type/s 	Held Item 	Level	Moveset 	Notes
Pidgeot 	Normal/ Flying	Sharp Beak 	70 	Hurricane, Roost, Agility, Air Slash 	
Noctowl 	Normal/ Flying	Sitrus Berry	73 	Hypnosis, Hurricane, Work Up, Roost 	
Corviknight	Steel/ Flying 	Leftovers 	78 	Roost, Defog, Body Press, Iron Defense	
Rewards for defeat:
*Yttenor Badge
*TM - Roost
====Gym Leader Five: Aura====
Aura is the gym leader of Scandium City who loves balance, a Libra favoring black and white pokemon. She will have a double battle with you after completing the gym mission which involves weight balance, similar to the Yah RIn Shrine in Legend of Zelda: Breath of the WIld, which includes the use of the Sigil of Strength.
Pokemon:
Name 	Type/s 	Held Item 	Level	Moveset 	Notes
Claydol	Rock/ Psychic	Colbur Berry	79 	Rapid Spin, Toxic, Psychic, Earth Power	Ability: Levitate
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Category:Pokémon Games