Door

Doors are one of the major structures of the Baldi's Basics series, allowing access to different locations, like classrooms and faculty rooms. The doors also play a crucial role for Baldi to find the player's location just by the sound of a door opening. The player can open the doors by left-clicking or touching the button while facing them.
When a door is opened, it will automatically close itself after 3 seconds. However, the door can stay opened if the player interacts with it constantly.
During the flood event, every door in the Super Schoolhouse will stay open, giving the player a chance to enter any room without being heard by Baldi (unless he sees the player).
A special door type, called a swinging door, has a few different designs that function as obstacles. They do not open even during the flood event.
== Types ==
There are seven different types of standard doors: class door, faculty door, supplies door, Baldi door, placeholder door, mystery door and auto door. The WD-NoSquee item can be used on these doors to make them silent, preventing them from being heard by Baldi. The Principal's Keys can be used on doors locked by Chalkles, Mrs. Pomp or any door locked during detention. The texture of the door depends on the room it leads to.
=== Common doors ===
Only two types of common doors are found, and mostly connect to common rooms such as classrooms and faculty rooms.
==== Class doors ====
Class doors, or blue doors, are very common and usually connect to classrooms where the player can find notebooks. All characters can open blue doors. Blue doors also connect to the Principal's office. All class doors have the number 99, the number found and heard several times.
==== Faculty doors ====
Faculty doors appear to be wooden with the words "" written on them. They lead to faculty rooms where the player can find more useful items such as an Energy Flavored Zesty Bar or a Portal Poster. 
If the player enters, exits, or stays inside a faculty room while in Principal of the Thing's sight, they will get scolded by him for entering a faculty room, unless the Faculty Nametag item is in action. However, simply opening the faculty door while the Principal is there does not count as a school rule violation.
=== Unique doors ===
Unique doors are only found connected to special or hidden rooms.
==== Supplies door ====
A supplies door, or closet door, is the door exclusively used on Gotta Sweep's closet. Unlike the common doors, the door knob is attached to the left, so it opens towards the right side.
==== Mystery door ====
The mystery door is a green door printed with multi-colored 3D question marks. It will appear as a part of the mystery room random event.
==== Baldi door ====
The Baldi door, or green door, is exclusive for Baldi's Office in Baldi's Basics Classic, Birthday Bash, and Classic Remastered. The door has text that reads: "".
When opened in Baldi's Basics Classic and Birthday Bash, the opened section of the door for Baldi's Office is not transparent, and instead, distorted. Therefore, it looks like a stretched out image of the brick wall. This happens because the checkbox was not enabled with Alpha is Transparency in Unity. The player can still pass through the door because the door collider would be still on.
In Classic Remastered, the door looks normal when it is opened.
==== Placeholder door ====
A placeholder door is a blue door with red "" text written vertically. This door is used for the debug room. Like the supplies door, the placeholder door opens on the right side.
==== Principal door ====
The Principal door is the door used for the Principal's office. It is a yellow door with the word "" on it. As with the supplies and placeholder doors, the Principal door opens on the right side.
==== Dr. Reflex clinic door ====
The Dr. Reflex clinic door or clinic door is a blue door used for Dr. Reflex's clinic, exclusive to Baldi's Basics Plus, but instead of having 99, it has a red letter "" on it. The H stands for "Hospital".
==== Auto door ====
The auto door is a special door used for Johnny's Store. It is a pair of metal doors with a sensor above them. One of the metal doors has a sign on it with red text that indicates whether the store is open or not. When Johnny's store is open, it says "" and when the store is closed, it says "".
== Trivia ==
=== General ===
* All doors are not models but just 2D textures with collision; there are two textures for each door (open and closed), with the exclusion of swinging doors, which also have the locked texture, and the dark open, closed, locked, the coin door texture, and the right and wrong way textures, which totals 6 textures compared to 2 for standard doors.
* The faculty doors are created by using a pre-existing pattern in GIMP."The window and faculty door textures were created using a preexisting pattern in GIMP." - Baldi's Basics in Education and Learning by mystman12 for Meta Game Jam | itch.io
* The doors have the same image size as the Sonic's Schoolhouse door images.
* Prior to the Kickstarter Exclusive Demo, each door's back texture is the same as its front's.
* The supplies door and the Baldi door do not have dithering unlike all other door types.
* Not all the doors have handles the same way round, some have it on the left, and some have it on the right.
=== Baldi's Basics Plus ===
* Sometimes, the door has different textures on each side. This is intended to represent the type of room that is on the other side."Since doors can now lead to multiple types of rooms, I've made it so that the label represents the type of room that is on the other side." - Baldi's Basics Plus Steam Community Hub
** The similar thing can happen in Classic Remastered. However, only faculty rooms and Gotta Sweep's closet will have the classroom door on the back of it, where it connects to a hallway.
* Prior to V0.1.3, the door did not make a sound when NPCs such as Baldi open it.
* Prior to V0.2, the door to Gotta Sweep's closet was a placeholder door.
* Prior to V0.3.3, the door to the Gotta Sweep's closet in the Grapple Challenge was a placeholder door.
* Prior to V0.4, the door to the Principal's office was same as the classrooms.
=== Baldi's Basics Classic ===
* There are 24 doors altogether in the classic Schoolhouse.
** However, if the door to Baldi's Office is counted, there will be 25 in total.
* Prior to V1.4, if the player was standing in a standard doorway and was caught by Playtime, the player would escape the minigame as soon as the door closed, and Playtime would wander off as if the player had jumped all five times. This was due to how collision worked.
* If NPCs open a door and the player clicks on the door, it will still make the door opening sound while opened, and alert Baldi as if they are opened a regular door.
=== Baldi's Basics Birthday Bash ===
* There are 8 doors in the glitched school.
=== Baldi's Basics Classic Remastered ===
* There are 4 doors in Baldi's Basement, which are all faculty doors.
* There are 2 doors in mystman12's Office, one is a classroom door, and the other is a supplies door.
=== Baldi's Basics Full Game Early Demo ===
* There are 14 doors in the Super Schoolhouse.
== Glitches ==
* Prior to V0.4 of Baldi's Basics Plus and Kickstarter Exclusive Demo before V0.4 Pre-release, the door sounds would play twice, resulting in them being louder than normal. On rare occasions, the sounds could be heard individually."I just fixed what might be the oldest bug still in Baldi's Basics Plus, the one that causes door opening/closing sounds to play twice. It was introduced all the way back in December 2018, just a few months after development began. I don't know why I waited this long to fix it!" - mystman12. August 15, 2023. Twitter"The bug was caused by sheer stupidity, as the call to play the sound was in a for loop that updated the texture on each side of the door instead of being outside. That's where I put it initially for some reason and that's where it was until now!" - mystman12. August 15, 2023. Twitter
** This glitch still occurs in Classic Remastered and other demos.
== Audio ==
=== Baldi's Basics Plus/Baldi's Basics Classic Remastered ===
Sound 	Caption 	Description
File:Doors_StandardOpen.wav 	*Door opens*	The sound when opening the door.
File:Doors_StandardShut.wav 	*SLAM!* 	The sound when the door closes.
File:Doors_StandardLock.wav 	*Click!* 	The sound when the door locks.
File:Doors_StandardUnlock.wav	*Unclick!* 	The sound when the door unlocks.
File:Doors_StandardLocked.wav	*Rattling* 	The sound when the door is locked and the player tries to open it.
=== Baldi's Basics Classic/Birthday Bash ===
Sound 	Description
File:door_open.wav 	The sound when opening the door.
File:door_close.wav	The sound when the door closes.
== Gallery ==
=== Baldi's Basics Plus/Classic Remastered ===
ClassStandard Open.png|The class door opened.
FacultyStandard Open.png|The faculty door opened.
Supplies Open.png|The supplies door opened.
MysteryDoorOpen.png|The mystery door opened.
DoorTexture Open.png|The placeholder door opened.
Principal Open.png|The Principal door opened.
DoctorDoor Open.png|Dr. Reflex's Clinic door opened.
File:AutoDoor Open.png|Auto door opened.
File:AutoDoor Locked Closed.png|The Auto Door when Johnny's Store is closed.
=== Baldi's Basics Classic/Birthday Bash ===
FacultyDoor 0.png|The faculty door.
FacultyDoor 80.png|Ditto, but opened.
Door 0.png|The class door.
Door 80.png|Ditto, but opened.
BaldiDoor.png|The Baldi door.
BaldiDoorOpen.png|Ditto, but opened. It should be noted that this texture is warped in-game due to the material not being transparent.
=== Baldi's Basics Classic Remastered ===
BaldisOffice Open.png|Opened texture for the door leading to Baldi's Office.
StyleShut.png|A closed door used for the style selection.
StyleClassic.png|The "Classic Style" button.
StyleParty.png|The "Party Style" button.
StyleDemo.png|The "Demo Style" button.
=== Others ===
DoorMask.png|The mask texture for the door.
Wood3.png|The wood texture for the faculty door from GIMP.
File:New Johnny's Store teaser 2.png|A teaser for Johnny's Store in Endless Mode, featuring a closed Auto-Door.
== References ==
== Navigation ==
ru:Двери
Category:Structures
Category:Doors