126641-my-final-thoughts-on-wildstar

== Content ==
			Hi guys so I have been playing wildstar for almost 5 month. I decided to unsub today and I would like to let the devs know what I think about the game. The game itself started off great and had an amazing hype to it.  Once I finally got to play it I truly did love the game and the story line. Leveling in wildstar was extremely fun and the story was well made. Once I hit 50 on my main I spent most of my time finishing the attument quest and doing duengons wasn't to big on the pvp. After I started raiding and I did enjoy it a lot, I started an alt and got him to 50, I did re enjoy the lvling and the going threw the whole WS world of nexus. What I didn't particularly like was having to redo the attument quest. Adventure and Dungeons are fine  its just the World Bosses that takes for ever and there is never enough people who want or need to do them and even if there is I just feel like doing then is a huuuge waste of time since they don't give anything more than just the attument. I know its possible to get a key from GA I still think attument should be account bind. Anyways on my alt I started to do a ton of bg and had a great time didn't focus much on pve. Well my point is I did love the game but after doing the same raid a million time and same dungeons and bg I got kind of bored also having to do dailies every day is extremely boring and getting the amp points again once you hit 50 on an alt is extremely painful. I think WS should think about making attument and amp points account bind. My advice would be to focus on adding more end game I know in every drop either a raid or a dungeon or adventure was add but some how I personally feel like that wasnt enough. Also pvp is to limited to only bg or arena and even finding an arena team is a pain in the ass. So that is what I would focus on, also the contracts was a cool idea but it became to grindy for my taste. Any who best of luck and to any new player or not sure players, I would still greatly recommend this game its a tooon of fun. And who knows I might be back in the future.	
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I'm going to paraphrase so, correct me if I'm wrong. You have a few key issues
 
Attunement too frustrating for alts (particularly not enough people for the world boss step)
Not enough end game variation (still on same raid tier you've been playing)
Grinding for Amps on a second 50 is time consuming (you expressed interest in an account bound amp point system)
 
This is more if other people want to comment. The only part I wanted to touch on was world bosses. I do world bosses and world events pretty much everytime I see them advertised in zone/global. Personally my concern is if you remove that attunement step people are less likely to do them. The contract system helps a lot, and maybe just expanding it to include all world bosses/events in the rotation would be enough to make sure people continue doing them regularly, but that would be my concern. As long as they find a way to make world bosses relevant outside of attunement, I'd be fine removing that step.
 
The only other thing I can say is it mostly just sounds like you play mostly for pve, and have grown tired of doing the same raid you've been doing. And that's more or less burn out. I'd say just take a break playing other games and then come back after a month or so and see if you enjoy the game again.
 
Good luck!	
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			I fully agree with the attunement and amp/ability grind for alts. Hopefully we'll see some improvement on this front in the future.	
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Sorry to see you go but I have to agree with you on your statements. At launch Rift and wow both had more dungeons. I know some ppl would count adventures too but honestly i hate adventures. If they never added another id be fine with that. Adventures take too long and all ppl do is pick one path to go anyways. Most of the adventures are SUPER RNG, and that's not a good way to entice your new or inexperienced players to keep going.
 
Attunement is awful. plane and simple... I have 2 alts sitting in the 40s i refuse to play because of attunement. Also amp/ability points... Won't grind those again, ever. nope nope nope.
 
Mounts/dye/toys etc are not account bound. This bothers me a lot. The technology is there we have account bound hoverboards and other crud but for whatever reason my super rare mounts and highest speed mounts are for one toon only which further detracts from my desire to level my alts.
 
Achievement points. Please... please make these account bound. it's minor but it bugs me. when your main has 10k + and ur alt has.. 10 :(
 
Population is still low but it is slightly bigger than it was say 5 months ago. I hope the game continues to progress upwards.
 
Lastly of things i personally would like to see changed is the silence.. If you notice ever since that drama about the Free to play thing came up. the devs have been pretty quite in the general forums. Only one post was in that thread about F2P and it was off topic. No one has locked it, shamed it, disagreed with it, or even agreed with it.
 
This scares me because if they are not shutting it down and letting it persist, its because they probably cant without getting themselves in an even worse situation. " if you cant say something nice, don't say anything at all " or rather in this case " if you cant say its not true, don't say anything at all "
 
I am neutral on the idea of Free to play but i do have my fears.
 
All the things mentioned above id like i just hope they are not waiting for free to play to then charge people for things that come standard in every other game in the market...	
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I agree with you with Attunement / AMP/Ability Points.
 
I love PvP. Most of my game time is from BGS/Arenas etc, I enjoy PvE from time to time though. Im also an alt-aholic, meaning that I'm working on getting  all 6 classes to 50 (missing 2), and I don't really have a 'main'.
 
With that being said, I want to at some points do Raids (I haven't attuned any of my characters). It is a pain knowing that if I ever want to Raid with multiple characters, I have to Attune all of them individually, or spend a lot of plat on an item. Also getting all the Amp-Ability points is incredibly tedious (thanks god you can get them with pvp only though, even if takes some time).
 
If Wildstar wants to grow, besides the obvious changes on the business model, stuff like this needs to be changed. Attunement definitely needs to be account bound, and amps-AP either account bound, or a bit easier to get. At the end of the day, if the content is good enough (dungeons/adventures/raids/pvp) there really isn't a reason to make an extra grind to get to enjoy said content.
 
Anyways, I think I'm a bit used to the GW2 system. While GW2 is more casual friendly, they do many things right, specially convenience between alts. Shared PvP level, Dyes, Bank, currencies etc. Carbine definitely needs to do some changes regarding that aspect.	
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I fully agree with the attunement and amp/ability grind for alts. Hopefully we'll see some improvement on this front in the future.
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This, just this. The main reason noone wants to reroll for raids, which is a big problem in a relatively low population game, since if you lose key positions in the raid, it's a nightmare for existing players to take them over.
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Sorry to see you go, but these are the same things we've been saying since April/May 2014. It's 150% better now, and with each major content Patch it improves even more. 
 
To be honest, there was no hype like the closed beta time period and population is slowly getting better. 
 
Carbine has announced that more will become account-wide eventually. Whether that's just achievements or will spread all the way to AMP/Ability points, who can really say at this time. What is very clear right now is that the devs ARE listening and things ARE improving. 5 months is nothing compared to us that had to live from Drop 2 to Drop 3. 	
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			"I don't have the time or patience for MMO's and that's the games' faults." Pretty much what I get here is, you're in the wrong genre, bud.	
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Do you really have to have a raid reroll to a completely new character? Why not just have one of those people who are DPS go Tank/healer if you are missing the unit? Or work on recruiting?
 
As far as Ability and amp points go, I am on the fence. Now that you can pvp for unlimited amp/ability points, I think that they just need to remove the restriction on EG or let you buy amp and ability points for glory. Making then account wide is too easy. Maybe increase the rate at which you gain rep by 2x if you have a character at beloved (so my warrior and esper being max CB and NW gives me 400% rep, making the grind not so bad and very doable).
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"I don't have the time or patience for MMO's and that's the games' faults." Pretty much what I get here is, you're in the wrong genre, bud.
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"I don't have the time or patience for MMO's and that's the games' faults." Pretty much what I get here is, you're in the wrong genre, bud.
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I'm a casual player, and I'm thinking about leaving. I made two level 50 characters, but I found all the endgame PvE content really overwhelming- I spent 2 hours trying to kill one of the world bosses for attunement, and I don't want to do that again. I probably wouldn't have time for raiding anyway. Whenever I queue for vet dungeons, the group votes to disband after a few minutes. I never bothered to join a guild, but maybe I should have.
 
I like the PvP content because it's just short instances that don't require memorization, but I feel like this game doesn't really focus much on PvP. It's just a side-activity. Playing the same four battlegrounds over and over has gotten stale for me. I'm not sure if it's worth paying for a sub just to play four PvP battlegrounds. I don't like how PvE gives better rewards than PvP.
 
Just some personal thoughts...	
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{| class="blockquote"
I'm a casual player, and I'm thinking about leaving. I made two level 50 characters, but I found all the endgame PvE content really overwhelming- I spent 2 hours trying to kill one of the world bosses for attunement, and I don't want to do that again. I probably wouldn't have time for raiding anyway. Whenever I queue for vet dungeons, the group votes to disband after a few minutes. I never bothered to join a guild, but maybe I should have.
 
I like the PvP content because it's just short instances that don't require memorization, but I feel like this game doesn't really focus much on PvP. It's just a side-activity. Playing the same four battlegrounds over and over has gotten stale for me. I'm not sure if it's worth paying for a sub just to play four PvP battlegrounds. I don't like how PvE gives better rewards than PvP.
 
Just some personal thoughts...
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{| class="blockquote"
I'm a casual player, and I'm thinking about leaving. I made two level 50 characters, but I found all the endgame PvE content really overwhelming- I spent 2 hours trying to kill one of the world bosses for attunement, and I don't want to do that again. I probably wouldn't have time for raiding anyway. Whenever I queue for vet dungeons, the group votes to disband after a few minutes. I never bothered to join a guild, but maybe I should have.
 
I like the PvP content because it's just short instances that don't require memorization, but I feel like this game doesn't really focus much on PvP. It's just a side-activity. Playing the same four battlegrounds over and over has gotten stale for me. I'm not sure if it's worth paying for a sub just to play four PvP battlegrounds. I don't like how PvE gives better rewards than PvP.
 
Just some personal thoughts...
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{| class="blockquote"
I'm a casual player, and I'm thinking about leaving. I made two level 50 characters, but I found all the endgame PvE content really overwhelming- I spent 2 hours trying to kill one of the world bosses for attunement, and I don't want to do that again. I probably wouldn't have time for raiding anyway. Whenever I queue for vet dungeons, the group votes to disband after a few minutes. I never bothered to join a guild, but maybe I should have.
 
I like the PvP content because it's just short instances that don't require memorization, but I feel like this game doesn't really focus much on PvP. It's just a side-activity. Playing the same four battlegrounds over and over has gotten stale for me. I'm not sure if it's worth paying for a sub just to play four PvP battlegrounds. I don't like how PvE gives better rewards than PvP.
 
Just some personal thoughts...
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{| class="blockquote"
I'm a casual player, and I'm thinking about leaving. I made two level 50 characters, but I found all the endgame PvE content really overwhelming- I spent 2 hours trying to kill one of the world bosses for attunement, and I don't want to do that again. I probably wouldn't have time for raiding anyway. Whenever I queue for vet dungeons, the group votes to disband after a few minutes. I never bothered to join a guild, but maybe I should have.
 
I like the PvP content because it's just short instances that don't require memorization, but I feel like this game doesn't really focus much on PvP. It's just a side-activity. Playing the same four battlegrounds over and over has gotten stale for me. I'm not sure if it's worth paying for a sub just to play four PvP battlegrounds. I don't like how PvE gives better rewards than PvP.
 
Just some personal thoughts...
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Thanks for leaving your feedback!
 
I know people will disagree or get angry but this kind of sharing is what helps the DEV's improve the game. I hope there is a survey or something when you unsub as well so the feedback can go straight to the right people.
 
I agree Alting in this game is tough, I bought a key on my last character and still have 5 amp points left to get after 3-4 months. I'm not super interested in spending endless hours grinding pvp so I did enough just to get the cheap ones. After that it's really just Elder gems and that takes awhile.
 
Yes you can get some from dailies in 5 zones to max rep and yes that will now be easier with contracts but it's still tedious.
 
I spent this last weekend playing Diablo season 3, outside of raiding I didn't see the point in leveling my alts. once you hit 50 there is just to much work to do. Gear at 50 for raiding is enough of a check we don't need the endless hassle of attunement and grinding maps/ability points. 
 
I hope it changes and we get you back in the game soon.
 
Carbine doing something for those people with ALTITIS NOW!	
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			Get the feeling someone is living the pug life, having a guild that can beat ohmna helps a lot, then if you do well they'll even give you a key for free so your alt can skip that 3-4 hours of dungeons. Leveling an alt comes with the challenges I'd expect, doing things over again is a thing because content shouldn't be a one time event.Also, the key may let you skip content but it's not so simple to get that everyone will do it, you'll need money to buy it if you don't wanna do attunement and making money comes faster with contracts which push you back into the open world which also makes the game more active. Who would have guessed, they want people out there doing things in the game.	
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{| class="blockquote"
Thanks for leaving your feedback!
 
I know people will disagree or get angry but this kind of sharing is what helps the DEV's improve the game. I hope there is a survey or something when you unsub as well so the feedback can go straight to the right people.
 
I agree Alting in this game is tough, I bought a key on my last character and still have 5 amp points left to get after 3-4 months. I'm not super interested in spending endless hours grinding pvp so I did enough just to get the cheap ones. After that it's really just Elder gems and that takes awhile.
 
Yes you can get some from dailies in 5 zones to max rep and yes that will now be easier with contracts but it's still tedious.
 
I spent this last weekend playing Diablo season 3, outside of raiding I didn't see the point in leveling my alts. once you hit 50 there is just to much work to do. Gear at 50 for raiding is enough of a check we don't need the endless hassle of attunement and grinding maps/ability points. 
 
I hope it changes and we get you back in the game soon.
 
Carbine doing something for those people with ALTITIS NOW!
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