Equipment Slots

Back to Equipment
==Slots==
First of all, note that even though a certain combination might make sense, such as wearing both glasses and a hat or multiple rings on the same hand, the arbitrary rules of magic dictate that you may only have one item in each slot give you bonuses at any one time, and if you are wearing more than one, it takes some time to switch between them. Also note that this is for non-weapon items.
For example, say that you are wearing a three rings, one of frost resist 10, one of fire resist 10, and one of shock resist 10. You currently have fire and frost active, when suddenly you are attacked by a blue dragon. Clearly, you should use the ring of shock resist, and so, at the beginning of your turn, before you do anything else, you must either a) take a full round action to switch one for the other, or b) make a Concentration check with a DC of 15. Success means you may take normal actions and at the beginning of your next turn, the ring will be active. Succeeding with a check of 35+ makes it switch at the end of that turn, and succeeding with a check of 60+ switches it immediately, though you can still only switch once per round.
Weapon 1 (Main Hand) - The weapon you decide to use in your dominant hand. 
Weapon 2/Shield (Off Hand) - The item you have in your not-quite-so-good-as-the-other-unless-you're-ambidextrous hand, whether it be another weapon, shield, or the other part of the two-handed weapon you can't quite use in one hand. 
Armor (Main) - The main part of your armor, covers torso, shoulders, upper arms, and thighs, and some armors also cover knees, elbows, and part of the forearm. 
Armor (Helmet*) - Items that go on your head. This includes helmets, hats, goggles, glasses, headbands, circlets, tiaras, crowns, and masks. 
Armor (Gauntlets/Gloves) - Items that cover the hands, and sometimes the wrist. 
Armor (Bracers) - Items that cover the forearm and wrist. However, this slot is also used by bracelets, which hang on the wrist and don't cover much of anything, usually. 
Armor (Boots) - Items for the feet, also known as boots or shoes 
Amulet - Items that hang around the neck. Includes amulets, necklaces, pendants, lockets, chokers, collars, and scarves. 
Belt/Shoulder Belt -  Items that go on the waist (basically just belts), but also harnesses and shoulder belts 
Ring 1 - A ring to go on your main hand. 
Ring 2 - A second ring, just for your off hand. 
Robe/Tabard -  Items that fit over the majority of your body over other equipment, ususally a robe, but also tabards. 
Cloak/Cape - A cloak, cape, shawl, or mantle that goes on top of everything else, including robes.