New Sonic the Hedgehog CD

New Sonic the Hedgehog CD (新しいソニックザヘッジホッグCD Atarashī sonikkuzahejjihoggu CD) 
is a platform game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega. It marked the first official appearance of both Amy Rose Metal Sonic and Metal Amy. It was released for the Switch
== Plot ==
The evil Dr. Robotnik steals Little Planet over Never Lake, where special stones known as the Time Stones are found. The Time Stones are powerful gems that are capable of controlling the passage of time. Robotnik had his eye on these stones all along, ever since the planet appeared on the last month of the year. Upon locating Little Planet, Dr. Robotnik and his robot cronies immediately chain Little Planet down on a mountain with the face of Robotnik carved into the mountain, then Robotnik and the Badniks set about converting the world into a giant fortress. Sonic arrives on the scene to stop Robotnik from taking all the Time Stones that will allow him to manipulate time and conquer the world.
Using his unrivaled speed, Sonic must travel through the past, present and future of each Round to ensure a good future and to find Dr. Robotnik's latest invention, Metal Sonic. At the end of the stage Palmtree Panic, Sonic meets Mystery Man he explain Sonic feel bad about Amy He bring her to him Mystery Man told they are Chosen Love He told Love Rules
No fight for each other
No to argue
No leave from each other
No away from each other
No making jealous
No bullying each other
No mad at each other
No hurt each other
and No blame each other
Sonic and Amy made promise no more hatred
Meanwhile Sonic teach Amy his skills and defeat Dr. Robotnik and his creations Metal Sonic and his girlfriend Metal Amy
At the end of the game, depending on whether all of the Time Stones have been collected or if a good future has been ensured in every single Zone, the game will end in either a good future or a bad future. In the good ending, Sonic and Amy land back on Sonic's world as Little Planet orbits away in freedom. In the bad ending, Sonic and Amy come home, but Robotnik escapes with a Time Stone. As he gloats of his victory, Amy throws a rock at him, apparently bringing him down. Sonic said Nice Shot! The credits are identical in both endings, but the after-credits scenes are different. In the good ending, Little Planet's mythical seeds will land on the ground and many of its flowers will come into existence and the game tells the player "You're Too Cool!"; in the bad ending, a time warp will ensue overhead, restoring the ruined mountain and its grip on the doomed Little Planet in an instant as the player is told to "try again and save Little Planet forever."
== Gameplay ==
While featuring the same gameplay elements as its predecessors in that the players controls Sonic and Amy as he ventures their way to defeat his nemesis Dr. Robotnik, the main innovation of this chapter in the Sonic series is the manner in which the players can travel to four different versions of each Zone, each in one of three different time periods of the same location: Present, Past, Good Future and Bad Future. This is accomplished by speed posts scattered around the level, bearing the labels "Past", and "Future". After running through one of these posts, the player has to run at top speed for a few seconds without stopping, to travel into the respective time period. Because these signs are relative, there are no "Past" signs in the Past, and no "Future" signs in the Future; that is, warping to the past in the future returns the players to the "present" time and vice versa. Each stage has three "Acts" (although they are called "Zones" in this game, see below), the third of which always takes place in the future.
The different time zones feature changes in the level music, graphics and layouts of platforms, enemies and obstacles. In addition, the robots within a level fall into a state of disrepair as time passes; in the present, some machines have become worn down while in the future all of them have. This affects the speed and attacking ability of the robots; some of them become completely ineffective, while others do not significantly change.The appearance of the future changes depending on the actions of the player in the past. Hidden within the past of every Zone, there is a robot transporter. If this machine is destroyed within a Zone or all seven Time Stones are already collected, all of Dr. Robotnik's robots will be destroyed in the past (as are some in the present). Should the player warp into the future, it is a "Good Future" in which there are no enemies and fewer hazards, and the landscape is a perfect balance of nature and technology. If the machine is not destroyed, the warp will lead the player into the "Bad Future" in which Dr. Robotnik's robots run rampant, there are more hazards (though due to wear on some of the enemies, not always as many as in the past) and heavy pollution has harmed the level (such as poisoned water or corroded structures).In addition to the robot generating machine, hidden within the past of each level is a machine, which projects a hologram of Metal Sonic and Metal Amy squashing one of that particular Zone's animals underfoot. Destroying this machine causes animals to appear in the past and present levels. However, the animals are always present in the Good Future, regardless of whether or not this machine was destroyed.After being destroyed, both the robot transporter and the Metal Sonic and Metal Amy will remain as such, even if the players loses a life within the Zone.The third Zone always takes place in the future and is mainly a short run up to the boss fight against Dr. Robotnik. Most boss battles are more elaborate than those in the other Sonic games and typically require fewer hits than the usual 6 or 8. These boss battles, however, require more effort to actually hit Robotnik; one battle takes place on a makeshift pinball table and requires the player to use flippers to get up to Robotnik. Two battles do not involve hitting Robotnik to damage him; one takes place on a giant treadmill where the objective is to wear out Robotnik's machine by running on it, and the other is a race against Metal Sonic and Metal Amy. The appearance of the third Zone depends on the player's actions in the other two; if the player has achieved a Good Future in the other two Zones (or all the Time Stones are collected), this Zone will be a Good Future as well. However, if only one or neither stage has been made into a Good Future, the third Zone will be a Bad Future. If all the third Zones have Good Futures, the player is able to see the good ending but if the player gets all of the Time Stones and all good futures, then a bonus ending is seen.
New Sonic the Hedgehog CD was the first New Sonic game to use a backup save, using the internal Sega CD memory or a backup RAM cartridge. The game saves after the end of each third Zone (after which, a new level begins) and is also the first game to feature the Time Attack mode where the player can replay completed in the fastest time possible.
Players guide Sonic and Amy who runs around levels at high speeds and collect Rings. Sonic and Amy can use Spin Dash (albeit it functions differently to that of Sonic the Hedgehog 2) and a new move was added to complement the spin dash: the Super Peel Out (aka Strike Dash or Figure 8). The Super Peel Out, performed in a manner much the reverse of the spin dash, by pressing up and any jump button causes Sonic to rev in position until the button is released, at which point he speeds off. The difference between the Spin Dash and the Super Peel Out is the Spin Dash damages enemies who get in its way, due to Sonic's and Amy's curled attacking pose; the Super Peel Out, whilst quicker to charge up than the spin dash, does no damage, instead leaving Sonic and Amy vulnerable to attack (however, this can be foiled by pressing down immediately after performing the Super Peel Out, sending Sonic and Amy into a roll that is just as fast as the Super Peel Out as well as making him invulnerable to enemy attack).
Also, while leaving the game idle for more than a few seconds makes Sonic and Amy tap his foot impatiently (as per usual); leaving the game idle for 3 minutes causes Sonic to say "I'm outer here!", Amy said "Me too" followed by him waving their finger and jumping off-screen, resulting in an automatic "Game Over".
=== Items ===
==== Objects ====
* Air Bubble
* Little Planet flowers (first appearance)
* Metal Sonic Projector (first appearance)
* Monitor
** 1-UP
** Invincible
** Power Sneakers
** Super Ring
** Shield
* Ring
* Robot transporter (first appearance)
* Super Ring (first appearance)
* Time Bonus (first appearance)
* Time Stone (first appearance)
* UFO (first appearance)
==== Gimmicks and obstacles ====
* Bumper
* Capsule
* Chopper Block (first appearance)
* Conveyor Belt
* Crusher
* Dash Panel
* Dash Zone (first appearance)
* Mini Dash Zone (first appearance)
* Electrical conduit (first appearance)
* Fan Block (first appearance)
* Flipper
* Flywheel
* Goal Plate
* High-speed warp tube
* Iron ball
* Rotating platform
* Lamppost
* Seesaw
* Size Beam (first appearance)
* Snowblower (first appearance)
* Sphere (first appearance)
* Spikes
* Spring
* Spring Pole (first appearance)
* Switch
* Time Warp sign (first appearance)
== Characters ==
=== Playable characters ===
Sonic the Hedgehog
Amy Rose (first appearance)
=== Non-playable characters ===
* Dr. Robotnik
* Metal Sonic (first appearance)
* Metal Amy (first appearance)
* Miles "Tails" Prower (cameo)
** Flicky
** Pecky
** Pocky
** Ricky
** Sheep (first appearance)
** Swallow (first appearance)
** Unnamed red fish (first appearance)
** Unnamed teal fish (first appearance)
** Unnamed white bird (first appearance)
** Unnamed yellow bird (first appearance)
=== Enemies ===
* Amenbo (first appearance)
* Bata-Pyon (first appearance)
* Bigbom (first appearance)
* Dango (first appearance)
* Ga (first appearance)
* Hotaru (first appearance)
* Kabasira (first appearance)
* Kanabun (first appearance)
* Kemusi (first appearance)	
* Kumo-Kumo (first appearance)
* Minomusi (first appearance)
* Noro-Noro (first appearance)
* Robot Ant (first appearance)
* Robot Bee (first appearance)
* Robot Beetle (first appearance)
* Robot Butterfly (first appearance)
* Robot Mantis (first appearance)
* Robot Mosquito (first appearance)	
* Sasori (first appearance)
* Scarab (first appearance)
* Semi (first appearance)
* Taga-Taga (first appearance)
* Tamabboh (first appearance)
* Tentou (first appearance)
* Tonbo (first appearance)
* Yago (first appearance)
=== Bosses ===
# EGG-HVC-001
# Collision Chaos boss
# Tidal Tempest boss
# Quartz Quadrant boss
# Wacky Workbench boss
# Metal Sonic and Metal Amy
# Metallic Madness boss
=== Stages ===
* Palmtree Panic: A tropical level with mountains and waterfalls in the background. The past features a more prehistoric looking Palmtree Panic. The bad future is completely mechanized with smog in the air and oil in the water. The good future is also mechanized, but bright, vivid, colorful, and clean, with potted plants and trees adorning the area as well.
* Collision Chaos: An unusual mechanized forest with an established casino. In the past, Collision Chaos shows a rather surreal, orange tinted forest. The bad future is dark and creepy with gray machines. The good future shows a bright pink and blue futuristic paradise.
* Tidal Tempest: An underwater area at the base of a volcano. In the past, it's an underground cavern, untouched by man or machine. The bad future shows a broken down, polluted, over-industrialized water plant. In the good future, Tidal Tempest is a fully operational turquoise aquarium harboring much plant life and fish. The water level appears to have risen over time: it's low in the past, higher in the present, and at its highest in either future.
* Quartz Quadrant: Quartz Quadrant is a busy place with conveyor belts and platforms. The appearance of this level changes drastically throughout each time Zone. It is a swamp in the past with hardly any technology, but a large quantity of quartz. It's an active mine and partially a swamp in the present. It is an overly mechanized mine with apparently no quartz in the bad future. It is an underground golden-colored city that is possibly made of quartz in the good future.
* Wacky Workbench: A factory level located in a canyon. The past features an early construction of the Workbench. In the bad future, the level is ruined and rusty, while the good future shows an advanced pink/purple plant similar to that of a fictional toy factory.
* Stardust Speedway: One of the fastest Rounds in Sonic history. Stardust Speedway is a highway adorned with musical instruments above an enormous city. In the past, the land is old, ancient, resembling a Roman city, and vines adorn the highway as there is little to no technology to speak of. It also has Gothic-styled buildings in the Zone's center. In the bad future, Stardust Speedway has become a corrupted, polluted dystopian city underneath a large electrical storm with a completed statue of Robotnik in the Zone's center. The good future looks like a giant futuristic amusement park, with bright pink and green colors dominating the landscape with a beautiful cathedral in the center of Zone 2.
* Metallic Madness: Robotnik's base of operations on the Little Planet. The past shows the base still in construction with cranes adorning the skyline, while in the bad future, Metallic Madness is a dark, sinister completely broken-down base ruined from neglect. The good future still shows a mechanized factory, but it has become more in tune with nature, as though Robotnik was never there.
==== Gallery ====
New Classic Sonic and New Classic Amy.png|Sonic and Amy
Classic Metal Amy.png|Metal Amy
Officialmetal.png|Metal Sonic
CD Eggman.png|Dr. Robotnik
Category:New Sonic
Category:New Sonic Games
Category:Fan Games