Gear/Mace 12T (1)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Default_HandHeld_Melee_Mace_12tons
Manufacturer: Coventry
While initially little more than bulked out hatchets that traded a cutting edge for crushing ability when they first appeared in the Solaris Games, has the weapon evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or sword has made them rarely seen in general military 'Mech designs.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	1400000	Arms 	All
* Maces have heavy but inaccurate Hits.
* Hand Held Physical Weapon. Requires Hands. Uses HandHeld Slot. Improves Melee Abilities. Requires 12 Tons Carry Capacity.
* Enables Physical Weapon Melee Attacks. 0.7 Base Physical and 0.7 Stab Damage per Attacker Ton.
* Physical Weapon Attacks roll on the Standard Table.
* Physical Weapon Attacks always destabilizes Target on hit and Attacker on Miss.
* Weapon has -1 Accuracy when used for Physical Weapon Attack.
* Weapon deals 120 Damage when used for Physical Weapon Attack.
* Weapon deals 120 Stability Damage when used for Physical Weapon Attack.
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: No
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2