Wolf Sledge

The Wolf Sledge is the signature hammer of the Wolf of Saturn Six. In addition to its high status chance, the sledge can be thrown by holding the melee button, similar to Glaives.
==Characteristics==
*This weapon deals primarily and damage.
*Holding the melee button throws the hammer in a similar manner to a , which travels up to 40 meters, bounces off one enemy to hit up to a second, and damages anyone in its return path. Meleeing while the hammer is in mid-flight commands it to return immediately.
**Primary and secondary weapons can be fired and reloaded normally with a thrown hammer, and retrieving the hammer does not interrupt these actions. Additional throws can also be "buffered" while the hammer is in mid-flight.
**Hitting an enemy with a thrown attack will cause it to seek one more target up to 20m behind the first before returning.
**Heavy Attacks while the hammer is in mid-flight produces a 5 meter explosion and forces the hammer to return.
***Explosion deals damage.
***Explosion does not need direct line of sight to deal damage and will penetrate walls.
***No Damage Falloff.
***Explosion inflicts self-stagger.
***Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
***Explosion is affected by Heavy Attack bonuses such as 2x bonus, damage, and the combo multiplier.
**Hits from a thrown Sledge contribute to Melee Combo count.
**Cannot use the Glaive-exclusive "Thrown Melee" mods such as despite being a thrown melee.
*Stance polarity matches .
==Notes==
*Holding the melee key for 200 will begin to charge a unique throw attack. The warframe will throw the Wolf Sledge, which will attempt to seek the nearest enemy as they enter the its line-of-sight. After hitting an enemy, the Wolf Sledge will attempt to seek another enemy, but only if it is possible for homing turn-rate to maneuver to the target. The Wolf Sledge can be detonated any time in its flight by pressing the heavy attack key.
**Charge level does not affect damage.
**Charge Time and short throwing animation is affected by Attack Speed mods. Charge time is .
***When using no stance, similarly to heavy attacks and Glaive throws, the charge time is affected by wind-up bonuses, not by attack speed bonuses, while the throwing animation remains affected by attack speed bonuses.
**Travels up to 40m, but can bounce off a target to one more enemy up to 20m behind the first.
***Projectile speed and distance is affected by , but not the homing turn-rate, sacrificing the homing capability.
**While traveling outward, the projectile produces a 5 meter explosion on each strike.
***Hitting terrain will produce an explosion but force the hammer to immediately return.
***Hammer does not explode on return hits.
**Hits contribute to the combo multiplier. Explosion hits do not.
**Can be manually recalled by pressing the melee key.
***Upon return, Wolf Sledge ignores terrain and strikes everything in its path.
***Projectile width is not affected by mods.
**If the melee key is held as the hammer returns to your hands, it will "" the attack and pre-count the 200ms hold-delay to immediately begin charging another throw.
***Cannot be buffered after certain combo animations or thrown mid-air.
**Can be detonated any time in flight by pressing the heavy attack key.
***Recall Explosion is a Heavy Attack and benefits from all heavy bonuses such as 's 2x bonus, 's damage, the combo multiplier and even . It will consume the combo counter and reset its timer.
***Heavy Explosion will enemies. It also applies a ridiculous force to send ragdolls flying.
***Recall explosion causes self-stagger.
***Activating heavy explosion causes the hammer to return if not already returning. Returning this way causes all return strikes to be heavy hits, benefiting from heavy bonuses just like the heavy explosion.
*Despite being throwable, it cannot equip Glaive-exclusive "Thrown" mods such as and .
*'s throws five hammers.
==Tips==
*Target bouncing is like assisted punch-through, it only bounces to a target behind the initial victim.
*Wolf Sledge's heavy explosion has the highest moddable status chance (~50%) of any melee attack, making status damage a viable build option unlike most dedicated heavy attacks.
*Wolf Sledge can seek enemies around long corners, silently exploding without exposing yourself.
*Wolf Sledge can be rapidly thrown at close range by recalling as fast as possible and holding the melee key a second time while it returns to buffer the next throw. Attack Speed mods help in this niche use.
*Ragdolled enemies will be pinned to ceilings and walls due to their momentum. They can be juggled thanks to the Wolf Sledge's homing.
==Media==
lucas-hug-grnwolfhammer.jpg
==Patch History==
es:Mazo del lobo
de:Wolfshammer
fr:Marteau du Loup
Category:Update 24
Category:Hammer
Category:Melee Weapons
Category:Grineer Weapons
uk:Вовча Довбня