Kinji Hakari

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==Summary==
 is a character in the Jujutsu Kaisen series. He is a third-year student at Tokyo Jujutsu High who is currently suspended for clashing with authority.
==Powers and Stats==
Tier: At least , likely higher. At least , likely higher with Jackpot 
Key: Perfect Preparation Arc/Culling Game Arc 
Name: Kinji Hakari
Origin: Jujutsu Kaisen
Gender: Male
Age: 17 
Classification: Human, Jujutsu Sorcerer, Gambler 
Powers and Abilities: 
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|-|Base Abilities=
*Cursed Energy Manipulation (Advanced Sorcerer - Gojo considered him to one of the only students who can stand beside him.Jujutsu Kaisen, Chapter 11)
*Skilled Hand-to-Hand Combatant & Acrobatics (Can fight Opponents like Kashimo and Overwhelm them in Hand to Hand combat.Jujutsu Kaisen, Chapter 186 He can perform Acrobatics. Shown hereJujutsu Kaisen, Chapter 182 & hereJujutsu Kaisen, Chapter 189)
*Binding Vow (Binding Vows are contracts created through cursed energy that an individual can make with one's self or another person. The act of abiding by the rules and restrictions agreed upon in these contracts can result in a greater power or the achievement of a goal, but breaking a binding vow has uncanny repercussions.Jujutsu Kaisen, Chapter 79 Kinji survived a Explosion thanks to a binding vow to sacrifice his left arm so the rest of him would be unharmed.Jujutsu Kaisen, Chapter 190)
*Supernatural Willpower (Despite having his half of torso being blown apart able to cast domain Jujutsu Kaisen, Chapter 188while not giving up in that condition.Jujutsu Kaisen, Chapter 189)
|-|Innate Technique=
*Limited Pain Manipulation (Hakari's cursed energy is apparently has a much rougher texture to it than others. He was told by Satoru Gojo that his cursed energy has an "edge", giving his blunt attacks a sharp cutting effect. Regardless of how much or how little force Hakari puts behind a blow, his opponent will be struck with a sharp pain regardless. Yuji compares it to being hit with a serrated batJujutsu Kaisen, Chapter 157 and Charles likened it to sandpaper.Jujutsu Kaisen, Chapter 182)
*Limited Telekinesis & Summoning (His innate technique is to summon doors and throw them at other peopleJujutsu Kaisen, Chapter 155Jujutsu Kaisen, Chapter 183)
*Domain Expansion (Type 1) & Vector Manipulation (Hakari Domain comes with Closed Barrier type.Jujutsu Kaisen, Chapter 237 He can change his domain Coordinates however he likeJujutsu Kaisen, Chapter 189 & unlike other domains Hakari domain is based on innate technique hence he can change barrier Conditions However he fits.Jujutsu Kaisen, Chapter 228)
**Limited Information Manipulation (Type 1), Law Manipulation & Data Manipulation (Idle Death Gamble is a pachinko-themed domain expansion that creates an environment resembling a train station that hosts a game of chance. Kinji's primary goal is to line up three of the same numbers to hit a jackpot with only a 1/239 chance of doing so. The user's goal is to hit the jackpot by lining up three of the same symbols decorated with the characters of Private Pure Love Train.Jujutsu Kaisen, Chapter 183 The jackpot bonus grants the user unlimited cursed energy and a fully automatic Reverse Cursed Technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, "Admiring You".Jujutsu Kaisen, Chapter 186 The user must participate in the flow of the game in order to hit the aforementioned jackpot, with only a one in two-hundred and thirty-nine chance of doing so.Jujutsu Kaisen, Chapter 189 All the rules of the game are transferred into the opponent's brain through the domain's sure-hit effect. This process is harmless, and as a trade-off, the construction and cursed technique infusion of this domain are extremely fast, activating in less than 0.2 seconds. This also makes Idle Death Gamble very effective in a clash of domains.Jujutsu Kaisen, Chapter 187)
**Causality Manipulation (Hakari can redo One consecutive effect sequence and make the damage done to him has never happenedJujutsu Kaisen, Chapter 187)
**Immortality (Type 3 via Jackpot. When Hakari Hits Jackpot he goes into Unkillable ModeJujutsu Kaisen, Chapter 186) 
**Instinctive Action, Purification (Type 3) & Regeneration (At least Mid with Jackpot. During Jackpot Hakari Body instinctively performs RegenerationJujutsu Kaisen, Chapter 186, Can heal brain damageJujutsu Kaisen, Chapter 188 & Removes Chemical Poison which enters his body.Jujutsu Kaisen, Chapter 189)
**Statistics Amplification (Hakari in his base form was blitzed and bodied by KashimoJujutsu Kaisen, Chapter 187, but after receiving his Unlimited CE boost from Jackpot, Hakari was fully keeping up with himJujutsu Kaisen, Chapter 186Jujutsu Kaisen, Chapter 188, with Kashimo even noting that he was growing faster overtimeJujutsu Kaisen, Chapter 188)
*Supernatural Luck (Kinji's domain is based on drawing a jackpot with only a 1/239 chance of doing soJujutsu Kaisen, Chapter 189, yet he claims to have never needed to spin more than thirty times. Hakari got lucky despite losing to Charles and still was able hit a JackpotJujutsu Kaisen, Chapter 183. Narratively stated Kinji has incredible LuckJujutsu Kaisen, Chapter 189)
*Resistance to Electricity Manipulation (Was unaffected by Kashimo lightning attacksJujutsu Kaisen, Chapter 186)
 
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Attack Potency: At least Multi-City Block level, likely higher (Hakari confronted Yuji Itadori, easily defeating him in a punching match). At least Small Town level, likely higher with Jackpot (During the Jackpot, Hakari increases all his physical abilities along with making his energy Unlimited. Yuta states Hakari is stronger than him when he's worked up. During his fight against Hajime, Hakari proved to be one of the most experienced and strongest sorcerers in the colony) 
Speed: At least Subsonic+ (He easily dodged the blows of Yuji. Was too fast for Charles's precognition which could perceive actions a second ahead, coveringJujutsu Kaisen, Chapter 182 several meters), At least Supersonic with Jackpot (Kept up with Kashimo for parts of their fight, delivering blows to one another. Kashimo noticedJujutsu Kaisen, Chapter 188 that he was getting faster inside the domain as well)
Lifting Strength: Class 5 (Should be Comparable to Yuji)
Striking Strength: At least Multi-City Block level, likely higher (Should scale to his AP). At least Small Town level, likely higher with Jackpot 
Durability: At least Multi-City Block level, likely higher (Should scale to his AP). At least Small Town level, likely higher with Jackpot (Tanked multiple attacks from Kashimo) 
Stamina: Peak Human in Base, Superhuman with Jackpot (During the Jackpot, Hakari increases all his physical abilities along with making his energy unlimited)
Range: Standard Melee Range physically, Tens of Meters with his Cursed Technique.
Standard Equipment: None notable 
Intelligence: Gifted (Hakari is an experienced sorcerer, with many strategies when he enters battle, having been able to read the movements of Charles, who could read the future. He proved to be a genius in combat when he fought Kashimo, creating plans to counter the ancient sorcerer's moves, using his skills to do so) 
Weaknesses: During the Jackpot state, Hakari can only use his unlimited energy for 4 minutes 11 seconds, losing the effect as soon as it ends. At other times, this count gets shorter, depending on his luck.. 
Notable Attacks and Techniques:
* Binding Vows are contracts created through cursed energy that an individual can make with one's self or another person. The act of abiding by the rules and restrictions agreed upon in these contracts can result in a greater power or the achievement of a goal, but breaking a binding vow has uncanny repercussions. He survived an Explosion thanks to a binding vow to sacrifice his left arm so the rest of him would be unharmed.
*Rough Cursed Energy: Hakari's cursed energy is apparently has a much rougher texture to it than others. He was told by Satoru Gojo that his cursed energy has an "edge", giving his blunt attacks a sharp cutting effect. Regardless of how much or how little force Hakari puts behind a blow, his opponent will be struck with a sharp pain regardless. Yuji compares it to being hit with a serrated bat and Charles likened it to sandpaper.
*Private Pure Love Train: A pachinko-themed technique that is primarily applied through domain expansion. The cursed technique imbued into the domain manifests Private Pure Love Train, a pachinko game inspired by the eponymously named romance manga series. However, Kinji can summon the visual effect indicators of the game such as the shutter doors outside of his domain.
**: A pachinko-themed domain expansion that creates an environment resembling a train station that hosts a game of chance. Kinji's primary goal is to line up three of the same numbers to hit a jackpot with only a 1/239 chance of doing so The user's goal is to hit the jackpot by lining up three of the same symbols decorated with the characters of Private Pure Love Train. The jackpot bonus grants the user unlimited cursed energy and a fully automatic Reverse Cursed Technique for four minutes and eleven seconds, the duration of the Private Pure Love Train theme song, "Admiring You". The user must participate in the flow of the game in order to hit the aforementioned jackpot, with only a one in two-hundred and thirty-nine chance of doing so. All the rules of the game are transferred into the opponent's brain through the domain's sure-hit effect. This process is harmless, and as a trade-off, the construction and cursed technique infusion of this domain are extremely fast, activating in less than 0.2 seconds. This also makes Idle Death Gamble very effective in a clash of domains.
**One Consecutive Effect Sequence: Hakari can redo one consecutive effect sequence. For Private Pure Love Train, the probability of hitting the jackpot is over 20% on the first activation so it's a visual effect with high chances. for that reason, the risk of drawing a dud is greater during normal times. So he usually doesn't use it unless he has increased probability.
**Unkillable Mode: Hitting the jackpot of Idle Death Gamble grants Kinji a bonus of unlimited cursed energy for four minutes and eleven seconds, the exact duration of the Private Pure Love Train theme song "Admiring You", which plays throughout the round. The limitless cursed energy causes Kinji's body to reflectively use reverse curse technique to automatically heal any injury, making him temporarily unkillable after hitting a jackpot.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Jujutsu Kaisen
Category:Anime Characters
Category:Manga Characters
Category:Teenagers
Category:Telekinesis Users
Category:Summoners
Category:Martial Artists
Category:Sorcerers
Category:Supernatural Luck Users
Category:Regeneration Users
Category:Statistics Amplification Users