Another Super Mario Bros. U

It's new, it's super, it's Another Super Mario Bros. U. That Wii U game is the next installment of the New Super Mario Bros. series. Unlike other installments of the series, it will have 8 worlds and 2 special ones, but it features the return of many things, such as the Hammer Suit. So far, it is the second NSMB title to not feature Bowser Jr. as an villain at all, though it features some familiar villains, such as the Koopalings, Kamek and the Koopa King Bowser himself.
The sequel of the game, Another Super Mario Bros. U: Episode II, was released on 20th November 2015, also for Wii U, and on 2nd December 2016 both games were bundled as The Another Super Mario Bros. U Collection. In 2020, however, the game was released to Nintendo Switch as Another Super Mario Bros. U Deluxe.
==Differences from NSMBU==
*The game has better graphics than the predecessor, as well as co-op multiplayer which debuted in Super Mario 3D World, a year earlier.
*Green Stars replace the Star Coins from this game, and you can also collect Shiny Crowns, 1 in each level, in order to get all of them and unlock the 2 special worlds.
*Boom Boom doesn't have spikes on his shell, a reference to the Super Mario 3D World-like theme.
**Also, this is the first NSMB title after New Super Mario Bros. U where Boom Boom's appearance does not feature spikes on his shell.
*The Koopalings are now fought in this order:
**Roy Koopa
**Wendy O. Koopa
**Lemmy Koopa
**Iggy Koopa
**Larry Koopa
**Ludwig von Koopa
**Morton Koopa Jr.
*RemoCon Clowns return, with introducing Peach's personalized one, with her crown emblem.
==Backstory==
===General===
Our adventure begins in the Mushroom Kingdom. Mario, Luigi and Princess Peach are walking in the castle grounds, suddenly Bowser and Bowser Jr. appear in their airship. Bowser this time doesn't plan about kidnapping Peach, instead he revives some of his old minions to stop the Mario brothers. Bowser then commands Bowser Jr. in order to possess Peach's castle and rule it along with his father. Bowser Jr. agrees that this plan will succeed, and then Bowser grabs the Mario Bros. and Peach with his giant mechanical fist from before. The Mecha Hand then launches the three quite away, towards the Mushroom Reroute. So our heroes begin a new adventure to return back to Peach's Castle, which has been possessed as Bowser Jr.'s Amusement Park.
==Gameplay==
Playing the game is just like any ordinary sidescrolling Mario game. It contains elements from the New Super Mario Bros. series and also reuses elements from Super Mario Bros. 3 and Super Mario World. Instead of the game having three Star Coins it now has three Green Stars and a Shiny Crown in a level. Also Boost Mode is in the game so a fourth player can join in and use the Wii U GamePad to put colored blocks out to help the players. The game has the usual 8 main worlds plus 2 special worlds that can be unlocked with all Shiny Crowns collected, and features 5 secret worlds which can be unlocked by finding the secret exits in certain levels.
The Hammer Suit appears as well as power-ups from New Super Mario Bros. Wii or New Super Mario Bros. U, like the Ice Flower, the Mega Mushroom and the Propeller Mushroom. The game introduces 4 new power-ups: the Poison Flower, the Cyclonic Flower, the Pigeon Wing and the Invincibility Wing. The Super Bell, the Boomerang Flower and the Lucky Bell also appear, since being released after Super Mario 3D World. Yoshies can be ridden and Baby Yoshies can be carried. Baby Yoshies have the same abilites they had in New Super Mario Bros. U.
There is also a Hard Mode which allows players to play the levels with the time limit decreased by 100 seconds, and if the player gets hit they lose a life instantly. A few other differences is that Beep Blocks become Beat Blocks, and some enemies and objects move faster.
For the first time in the series, the camera angle can change dynamically in some levels where Rocket Pipes, Opal Pipes and Clear Pipes are found, showing more areas and perspectives of the scenery.
===Worlds===
There are a total of 15 Worlds, 8 main worlds, 5 secret worlds, and 2 special worlds. The World Map is a huge overworld with all the worlds connected, similar to Super Mario World and New Super Mario Bros. U. There are some returning worlds such as a grass world and a forest world. The game also features new worlds such as a haunted world and a sewer world.
There are 5 secret worlds and can only be unlocked if the player finds a secret exit in one of the levels from a main world, the secret worlds each contain 5 levels. The difficulty is higher in the secret worlds and they do not feature airships. They usually take the player to the next world or the a world further ahead in the game. The worlds use letters A through E instead of numbers.
No.	Name 	Theme(s) 	Description	Enemy Course
1 	Mushroom Reroute 	Plain 	 	
A 	Goldleaf Woods 	Autumn 	 	
2 	Sandquick Desert 	Desert/Ruins 	 	
B 	Minimega Island 	Giant 	 	
3 	Whimsical Waters 	Beach/Water 	 	
4 	Poisoned Jungle 	Jungle/Factory	 	
C 	Spooky Boneyard 	Haunted 	 	
5 	Frosted Inferno 	Freezeflame 	 	
D 	Subcon Plains 	Night 	 	
6 	Furios Floss Sky 	Sky 	 	
E 	Subterrain Sewers 	Sewer 	 	
7 	Truffle Fjords 	Mountain 	 	
8 	Bowser Jr.'s Amusement Park	Volcano/City 	 	
9 	Star World 	Space 	 	
10 	Special Kingdom 	
Random/Rainbow	 	
==Characters==
===Main (Heroes)===
Image	Name 	Description 	Special Ability
 	Mario 	Mario has saved Princess Peach a lot of times and has agreed to beat Bowser and get her. Mario's stats are in the middle: normal jumping height, good traction and normal speed while running and swimming. 	Star Spin
 	Luigi 	The second banana. Mario's younger brother. Luigi is on the journey to turn Bowser Jr.'s Amusement Park back to Peach's Castle. His jumps are much higher than his brother's, in cost of worse traction. 	Super Somerslaut
 	Princess Peach	Peach has been not kidnapped in NSMB series so far. But now she agrees to unpossess her castle. Peach is just like Mario, but has worse running speed and better swimming speed. 	Floating Jump
 	Captain Toad 	The Toad Brigade's captain is back helping Mario, Luigi and Peach save Peach's Castle and unpossess it. He can run the fastest out of Mario, Luigi, Peach, and himself, but he has worse jumps. He can only be used in Captain Toad's Adventures levels.	Headlamp
===Main (Antagonists)===
Image	Name 	Description
 	Bowser 	Bowser, the King of the Koopas himself. He has revived Reznors and Boom Booms to stop the brothers and the princess. However, no one of his Koopa Troop are able to stop the three from advancing past the Mushroom Kingdom. He is also the final boss - in his improved Koopa Clown Car.
 	Bowser Jr.	Bowser's son is here, too, but not as a boss. Instead, he creates an amusement park in place of Peach's Castle.
 	Koopalings	The super Koopa seven, now in a brand new order. They are airship bosses, each crowning around one of seven main worlds.
===Other===
*Princess Daisy
*Toads
*Toadsworth
*Yoshi
*Birdo
*Bob-omb Buddy
*Para-Beetle
===Yoshi Colors===
Yoshi's back yet again! Not only he could stick his tongue out, but he also can throw eggs again! Press the [B] Button on your Wii Remote to throw an Egg! Not only that, Yoshi colors come at random, each color has a special ability, and no downsides. There are 8 different Yoshi colors in this game:
Image	Special Ability
 	None
 	Throws eggs more powerful than others, defeating harsh foes (not bosses) with one egg. Also, it can beat strong foes with just one stomp!
 	Can do higher Flutter Jumps and has higher jumps.
 	Has longer tongue and runs faster.
 	Needs just three instead of five berries for an Item-containing egg. Also, it holds 8 projectile eggs instead of six.
 	Allows Mario to being hit two times by a foe without falling.
 	Allows Mario to lighten up secret places behind walls.
 	Has every ability that all the other Yoshis have, along with its ground-pounds giving coins, similar to the Lucky Bell's ability.
The Gold Yoshi is the rarest race of Yoshi in this game. Not only that, but they also have all the abilities of the others! The Green one is the most common. That's because he doesn't have any ability, and neither a downside. Black and White Yoshis are a bit more common than Gold Yoshis. All the other Yoshis are as common, being between the Green one's rarity and the rarity of the Black and White ones.
==Bosses==
===Fortresses / Ghost Houses===
Image	Name 	Level 	Description
 	Reznor 	Mushroom Reroute-Fortress 	Reznors are gray Dino Rhinos that are on rotating platforms. There will be 2 wheels, and a quartet Reznor, 2 on each wheel, and they will spit fireballs. The player has to hit the Rectangular ? Blocks they are standing in from under to defeat each one. After a while, a small part of the bridge will break making the battle harder.
 	Reznor 	
Secret Worlds' Fortresses 	The giant Dino Rhino enemies return now as secret worlds' fortress bosses. The boss arena has three wheels, with four Reznors on each, having a total of twelve Reznors. Reznors will be on these wheels, spitting out fire. Mario must go under the blocks of the Reznors, and hit them, defeating them one by one. After defeating eight Reznors, the remaing ones will slam the ground, which will send the wooden bridge small parts to the molten lava below.
 	Boom Boom #1 	Sandquick Desert-Fortress 	Boom Boom is the boss of the second fortress. Boom Boom will spend the hits running around. After one hit, he'll fall down for a few seconds. Before the second hit, he'll spin around like a mad tornado around the room. After another hit, he'll spin around the room like a Koopaling. The last hit will take the fortress flunkie down.
 	Pom Pom #1 	Whimsical Waters-Fortress 	Pom Pom is the boss of the third fortress. In the battle she will throw shurikens at the player. The player has to stomp on her head 3 times to defeat her. When stomped on she will go in her shell and go up in the air crashing down onto the ground similar to the attack of Thwomps.
 	Big Fishbone 	Whimsical Waters-Ghost House 	Big Fishbone will be the first and only ghost house boss. He'll swim around with some other normal Fishbones, but in the second it'll see the player(s), he'll get angry and swim toward him. To beat this boss, the player(s) will have to bait the Big Fishbone into ramming into some spikes, that will be scattered on walls.
 	Petey Piranha	Poisoned Jungle-Fortress 	This overgrown weed has taken the fourth world. Petey Piranha will start by firing goop balls, which will rain down on Mario. Petey will also fly around, and not stopping to take a breather. Mario must get a Watermelon Bomb, and throw it at Petey. Petey will fall down, leaving a harmful shockwave. Mario must ground-pound on his belly, because he will be eaten if he jumps in his mouth, he will have to do this 3 times.
 	Pom Pom #2 	Frosted Inferno-Fortress 	Pom Pom's second battle is an icy room with two gaps on it and lava. She will throw bombs at the player, which become fireballs after being hit on the wall. The fireballs will go down to the lava causing Magmaws come out from the gaps. She will also charge into the player. Jump on her 3 times to defeat her, when she gets hurt she will fly up into her shell and slam down onto the ground, causing 2 fireballs to come out as she slams the first time, until she gets out of her shell.
 	King Bob-omb 	Furios Floss Sky-Fortress 	King Bob-omb rules the wind factory in the sixth world. Before the battle starts, King Bob-omb will set up a time limit of 4 minutes. If Mario doesn't beat him in that limit, he will explode, killing Mario. King Bob-omb will be walking around, sluggishly, chucking Bob-ombs. There will be two cannons on each side firing bombs. Mario must control one of these cannons, and fire it at the king. Repeat this three more times to defeat him.
 	Monty Tank 	Truffle Fjords-Fortress 	Monty Tank is the tower boss of the seventh world. Similar to the battle from New Super Mario Bros. A Monty Mole will be piloting a militaristic tank, firing Bullet Bills from the cannons of it. Mario can't hit Monty Tank directly as the pilot is wearing a spiked helmet. Mario must use a Bob-omb that the pilot is throwing, at throw it back at the pilot. The tank will begin to spin around, firing Bullet Bills in every direction. Each hit will have the tank grow by a layer. After two hits, the tank will begin to shoot Bull's-Eye Bills, & the Bob-ombs explode more quicker.
 	Boom Boom #2 	Bowser Jr.'s Park-Fortress 	In the 2nd battle with Boom Boom, he will spin around really fast and jump around trying to stomp on the player. He must be defeated by having him stomp on the Cement Blocks causing them to break above the lava. He will then fall into his Clown Car floating above the lava. The second phase uses him fire giant fireballs at the player. The player has to jump on the propeller 3 times or go to the end of the course, where the fortress will explode.
 	Kamek 	2nd fortresses of last 3 worlds	The 2nd fortress boss in the last 3 worlds of the game. Kamek will be flying around on his broom, shooting out a row of fireballs, over a giant block maze. Kamek will drop the fireballs, down onto Mario. If the fireballs, touch the blocks, they will turn into enemies (Goombas, Koopa Troopas, Monty Moles, Thwomps etc.). Mario must hit Kamek 3 times, when he's on Mario's level. After Kamek has been hit, he will call for a row of fireballs to protect him. The fireballs will try to home in on Mario in this battle.
===Airships / Castles===
Image	Name 	Level 	Description
 	Roy Koopa 	Mushroom Reroute-Airship 	
Roy Koopa is the first Koopaling to be fought, just like to NSMB2, and the boss of the first world. The arena will look like boxing ring, and Roy will have boxing gloves with small Bullet Bill Blasters on them. Roy Koopa will launch Bullet Bills from his blasters, punch with his gloves, and jump around making shockwaves. In order to beat Roy, Mario must ground-pound, to make shockwaves to hit Roy. If Mario hits Roy on the head on the traditional way, it'll take six hits, instead of three. Mario must have Roy on his back, to hit him three times.
 	Wendy O. Koopa 	Sandquick Desert-Airship 	
Wendy O. Koopa is the second Koopaling to be fought, unlike the previous game, and the boss of the second world. She'll mainly jump around in an erratic way, but also use her wand to shoot out rings in a different way this time around: they'll home toward the player(s), and won't damage it, but they'll act like traps. If Wendy is hit, she'll shell spin into a blue pipe, which has her traverse over the two areas, over the arena. 3 hits on her head are enough to defeat her.
 	Lemmy Koopa 	Whimsical Waters-Airship 	
Lemmy Koopa is the third Koopaling to be fought, and the boss of the third world. Lemmy's battle take place in a room with 6 moving Warp Pipes. He will hop into the pipes and, from that place, launch either a starred bomb or a golden fireball. The starred bomb will explode in the air, the golden fireball will home into Mario. He has to be stomped on 3 times, when stomped, he, as well as a red and auburn Lemmy, come out from pipes, and all of them will launch a starred bomb. The real one will launch 2 ones, while the clones will launch only one.
 	Iggy Koopa 	Poisoned Jungle-Airship 	
Iggy Koopa is the fourth Koopaling to be fought, and the boss of the fourth world. Iggy will be tough, unlike other battles with him: there are 3 platforms, and he will jump around and fire 3 fireballs from his magic wand, most of the time they are 2 green fireballs and a red fireball. The red fireballs will go into the lava causing Charvaarghs to come out and try to hurt the player(s). The green fireballs will just go in a straight path. The player has to stomp on his head 3 times, and his shell spin includes him continuously leaping, not spinning.
 	Larry Koopa 	Frosted Inferno-Airship 	
Larry Koopa is the fifth Koopaling to be fought, and the boss of the fifth world. Larry Koopa's battle takes place in an frozen lake, with Icicles on the ceilings. Larry will continuously leap, spit out fireballs and can also throw out Koopa Shells. The player will have to stomp on him 3 times to defeat him. His shell-spin is the slowest, out of all the Koopalings. After two hits, 2 Ice Piranha Plants will rise out from the 2 moving Warp Pipes at the side of the arena, and Larry, instead of throwing Koopa Shells, will get to the ground, and roll towards the player.
 	Ludwig von Koopa	Furios Floss Sky-Airship 	
Ludwig von Koopa is the sixth Koopaling to be fought, unlike other games, and the boss of the sixth world. Unlike most Koopalings, the level is on a stone-block ground. Ludwig will launch 3 blue fireballs from his magic wand at a time. Besides his occasional Flutter-jumps & Ground Pounds, Ludwig will hover above the battle arena, launching some blue fireballs towards the player. For stomping on his head, the player has wait into an attack, similar to SMB3: a Ground Pound. This is the only occasion to hit him, and like other Koopalings, thrice. Instead of his shell-spin, Ludwig's shell will hover in the air, and try to slam Mario.
 	Morton Koopa Jr.	Truffle Fjords-Airship 	
Morton Koopa Jr. is the final Koopaling to be fought, and the boss of the seventh world. His battle will be pretty tough: there will be 5 hanging stone platforms, which will go up and down, and he will first jump on them. Morton will be running around the platforms with hammer. He will occassionally firing his mallet at falling Spike Balls, which will go very fast. He will also dig, and will reappear above one of the platforms. The player has to hit him 3 times to defeat him. After being hit, Morton will curl into his shell. His shell-spin is the fastest out of all the Koopalings. After two hits, Morton will smash his hammer into the ground, without jumping, causing a chain of rock spikes to go flying at the player.
 	Bowser #1 	Bowser Jr.'s Park-Castle 	
Bowser takes the first battle in a normal castle. The battle is very similar to most battles in Mario history: Bowser is on a long bridge & Mario needs to take him out with the ax. Bowser will be doing his fire-breathing & chucking sledge hammers. After Mario gets the ax, the entire bridge will be destroyed, causing Bowser & Mario to fall down a long shaft. Bowser will curl up in his shell, and try to attack Mario. Mario needs to repeat this four times to defeat Bowser, the last bridge is set above lava.
 	Koopalings 	Bowser Jr.'s Park-Airship 	
The Koopalings are again fought in their airship, landed on the Amusement Park. The Koopalings will be in their Koopa Clown Car, and will be fought in the same order as in SMB3. Each Koopaling has to make the propeller being hit 2 times, or the player can also stomp on their heads.
 	Bowser #2 	Bowser Jr.'s Park-Bowser's Castle	
The first phase of the final battle, it is similar to the castle battle. Bowser will breath fire from his mouth, and use his Thwomp Hammer to immobilize Mario (if he will touch the ground during that attack). Bowser will also summon Bullet Bills (or Bull's-Eye Bills after nine wand hits). Mario must throw the wand he was given at Bowser twelve times to send him down. After each wand hit, the phase will get harder. Amps will be summoned & lightning strikes will be attacking Mario. After twelve throws, Bowser will go to his Clown Car, beginning the second phase.
 	Bowser #2 	Bowser Jr.'s Park-Bowser's Castle	
Bowser goes into his Clown Car. The new Clown Car is finally complete, and Mario must go into his RemoCon Clown in order to battle him. Bowser will use his metallic hands to slam into the ground, leaving out tall fiery waves. Also, Bowser will ignite the platform with his Clown Car's fire breath. The final attack is throwing fireballs, Bob-ombs and Mecha-Koopas. For beating him, the player must throw 8 Mecha-Koopas on him.
After five hits, the hands will become larger. Peach will be inside the cage the Clown Car is holding. Bowser will continue to atttack Mario by torching out fire and sending down fiery meteors, towards Mario. Bowser will also open the Clown Car's mouth to fire MASSIVE cannon balls. Mario must throw Mecha-Koopas which Bowser is throwing. After eight hits, the Clown Car will drop Peach's cage, and will fly towards Mario, who abadons his RemoCon Clown, ausing him to go through a course, with collapsing platforms & falling towers. Mario must hit a button, to safely let Peach free & Bowser will be ejected from the Clown Car, ending his plan for good.