146876-let-us-queue-for-all-the-things

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There are seriously long queue times for lower level Adventures, Expeditions, Dungeons, and sub-50 PvP brackets.  I mainly pvp, and I'm having to wait at least 30 minutes a pop for 30-49 halls/daggerpass/walatiki (the new patch seems to have removed bots from Walatiki, for now).
 
I suggest allowing players to queue for ALL PvE & PvP instances at the same time, rather than just one specific subset of each.  If that's not possible, then why not separate it into PvE and PvP?  Make it possible to queue for all Adventures, Expeditions, and Dungeons simultaneously or to queue for all BGs, Arenas, etc simultaneously.  It seems like such a simple fix to alleviate the long queue times.  
 
If this topic has been brought up before, this post merely highlights the demand for it.
 
tl;dr ONE QUEUE TO RULE THEM ALL
			
				
	Edited November 12, 2015 by Umpsazz	
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			I support this idea 100%.	
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Scaling for all levels to queue together would be really great.
So it was that many bots before patch? Because I do indeed feel a huge increase in queue times after patch	
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Supported.
 
Honestly, this is one of those boneheaded things that makes me facepalm.  It should be a no-brainer.  Multiple queues just means people queuing for more types of content.	
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			Support this all the way don't know why you cant queue for multiple things while waiting.	
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			They've said there's a technical challenge to overcome for this, but I think they want to change it eventually. It's a shame, because I assume adventures would get run more if this were in place.	
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			PvE and PvP ques should still remaing split, if not PvE ques are going to suffer, it's much more easy to form a PvP party, no need for roles, than a PvE one.
			
				
	Edited November 12, 2015 by Zelaz	
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Mentoring/scaling should also be used to cycle vet players through lower level content making queues even faster. A daily and/or contract could exist with additional rewards for players that queue to mentor content.
 
The system is there. I don't know why Carbine doesn't do this to make lower level queues faster/smoother.
 
With proper incentives, veteran players would do this. It is something that could really help Wildstar's retention rates (lots of lowbies seeing and completing dungeon/adventure/expedition content).	
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Mentoring/scaling should also be used to cycle vet players through lower level content making queues even faster. A daily and/or contract could exist with additional rewards for players that queue to mentor content.
 
The system is there. I don't know why Carbine doesn't do this to make lower level queues faster/smoother.
 
With proper incentives, veteran players would do this. It is something that could really help Wildstar's retention rates (lots of lowbies seeing and completing dungeon/adventure/expedition content).
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A couple problems. Mentoring/scaling leaves the player with reduced stats, but leaves abilities, ability points, and amps giving a noticeable power gap between scaled down players and players of that level. While not as big a deal in PvE content, PvP would be dominated by lvl 50s scaling down and lording over the others with their strengthened abilities.
 
Second, I fear giving vets a reason to return to normal difficulty instances wouldn't help as much as looks. Assuming there is a lot more active 50s playing than those leveling (I feel this is a safe assumption, otherwise we wouldn't be having this discussion right?), the dungeons and adventures would just be groups full of nothing but scaled down 50s defeating the purpose entirely and wasting people's time.
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			This has been brought up (by myself a while back as well as others) and the devs stated it was on the list of things to do. I think we just need to make more of a ruckus about it so we can get it done sooner rather than later :O	
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SWTOR just did this for their PvE content. It revitalized the Heroic quests on all the low level planets. It indeed wouldn't work for PvP, but it could be a cool thing for PvE content and especially dailies. There is no reason normal leveling zones couldn't have dailies for leveling and scaled max level players that they could complete together for credit. Some people have vociferously opposed mandatory zone scaling; so just make the scaling optional (but the dailies only completable if you're in the proper level range, scaled or otherwise).
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			Totally agree with this idea / The thing is (in pvp): We currently only join random BGs for the daily quest (which is a shame because I am lvl 50 and I have never tried any Arena or warplot just because no one is tagging that) / so we just ignore the rest (Arenas and Warplots) / BUT, if Carbine could kindly give us the possibility to queue for all pvp content -> that would give us more probabilities to randomly play in Arena or Warplot -> which would be much more fun for sure !
			
				
	Edited November 13, 2015 by Ponta Mugurama	
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PvE and PvP ques should still remaing split, if not PvE ques are going to suffer, it's much more easy to form a PvP party, no need for roles, than a PvE one.
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SWTOR just did this for their PvE content. It revitalized the Heroic quests on all the low level planets. It indeed wouldn't work for PvP, but it could be a cool thing for PvE content and especially dailies. There is no reason normal leveling zones couldn't have dailies for leveling and scaled max level players that they could complete together for credit. Some people have vociferously opposed mandatory zone scaling; so just make the scaling optional (but the dailies only completable if you're in the proper level range, scaled or otherwise).
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Second, I fear giving vets a reason to return to normal difficulty instances wouldn't help as much as looks. Assuming there is a lot more active 50s playing than those leveling (I feel this is a safe assumption, otherwise we wouldn't be having this discussion right?), the dungeons and adventures would just be groups full of nothing but scaled down 50s defeating the purpose entirely and wasting people's time.
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Both Rift and FFXIV provide incentive to return to lower level content, in the form of end game currency rewards (daily random low level dungeons, daily random trials, etc - rewarding gil + some currency). It works extremely well in FFXIV; before that feature was implemented, it was almost impossible to get a group for a low level dungeon. Afterward, queues have been extremely reasonable on all levels.
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SWTOR just did this for their PvE content. It revitalized the Heroic quests on all the low level planets. It indeed wouldn't work for PvP, but it could be a cool thing for PvE content and especially dailies. There is no reason normal leveling zones couldn't have dailies for leveling and scaled max level players that they could complete together for credit. Some people have vociferously opposed mandatory zone scaling; so just make the scaling optional (but the dailies only completable if you're in the proper level range, scaled or otherwise).
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{| class="blockquote"
Both Rift and FFXIV provide incentive to return to lower level content, in the form of end game currency rewards (daily random low level dungeons, daily random trials, etc - rewarding gil + some currency). It works extremely well in FFXIV; before that feature was implemented, it was almost impossible to get a group for a low level dungeon. Afterward, queues have been extremely reasonable on all levels.
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I'd love to join multiple queues at once, so +1 to this! I'd also like:
 
1. The ability to queue for an expedition and specify wait for 0,1,2,3 or 4 other players. I'd usually select 1 or 2.
 
2. The ability to queue for something on a different character! I know this won't be technically easy, but I'd love to queue for, say a Veteran dungeon or adventure, and then continue levelling an alt. Or vice versa, queue for a Normal Stormtalon or similar on an alt, and then grind out some dailies on my main :-)	
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The notion that queues for PVE content would suffer is completely unfounded. Other games have these features and with good reason. Even if what you were saying was true it wouldn't matter because people would be satisfied that they would be getting into an instance they chose to queue for rather than waiting a long time to get into either, which is exactly what is happening currently.
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They've said there's a technical challenge to overcome for this, but I think they want to change it eventually. It's a shame, because I assume adventures would get run more if this were in place.
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			Please make this happen... If you can queue for everything at once in WoW you should be able to do it in WildStar.	
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			I support this, Its annoying how you have to juggle what you que on.	
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Perhaps read the news updates instead of holo-crypt rezzing dead threads hmmm?
 
per Pappy on the PTR now:
 
"Multi-Queuing: This long-awaited feature will allow you to queue up for multiple instances, either solo or as a group. We’re excited to get this feature out there, but we’re going to need your help testing it and getting it ready to go. More info on that (and a special reward if you do) below. "
 
 
http://www.wildstar-online.com/en/news/2016-06-28-heroes-evolved-update-on-ptr/
			
				
	Edited July 8, 2016 by TheUnnamedAurin	
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