123307-permanent-crafting-disadvantage-because-of-discoveries

== Content ==
			
Today I learned that everyone's crafting discoveries are randomly generated somewhere inside of the discovery location.
 
The most widely used raid boost, Regenerative Draining Gel, has it's discovery size spanning over 2 different quadrants (bottom left and right).
 
I had the luck of the location being generated in the bottom left quadrant.
 
 
Because of this I need to use earth/fire additives to hit the target. However, for some reason the earth and fire additives have been limited greatly in their strength. The additive Fraxinus Fortis that I am hovering over is the strongest additive for getting to the target.
 
As you could probably guess, this has left me with a very low success rate of 60% (46 success of 76 attempts). I am also using the Empowered Earth talent.
 
 
There is no way to 'redo' the discovery and have it land somewhere else, I am permanently stuck with this location on my character.
 
The easiest way to fix this would be to simply have all additives for each quadrant.
 
Until then I'm forced to rely on another guild member to make these boosts for me, who has his discovery in the bottom right and a 90% success rate.
 	
----
			Have you made sure to get your Tier 5 talent?	
----
			
{| class="blockquote"
Have you made sure to get your Tier 5 talent?
----
			
As a comparison, here's what the bottom right target looks like
 	
----
			what about using Catalyst books to boost additive range and effectiveness?	
----
			
{| class="blockquote"
what about using Catalyst books to boost additive range and effectiveness?
----
			
{| class="blockquote"
what about using Catalyst books to boost additive range and effectiveness?
----
			
I'm not missing the point at all. I'm a Technologist myself, and believe me, I despise the coordinate crafting mess we, Architects and Cooking get saddled with, while the other trades are straight forward "add mats+set circuits+push Create = new lewt" (Yes, I know RNGesus messes with them too, with the initial locked circuit, but it's nothing like this)
 
I only suggested catalysts because OP made no mention of using them. Figured if they're being used for raid boosts, others could help subsidize the cost.	
----
			This is indeed complete BS. I can't make the draining gels as well. The last time I tried, i had about a 20% craft rate for them with the level 5 talent. Stuff like this really makes me wonder what carbine is thinking. More RNG to go with your RNG. My target mark is way on the outside around where yours is at.	
----
			while were on the subject of more RNG BULLSHIT FROM CARBINE im throwing cooking into the same conversation with the same problems as well as the discovery recipes not even *cupcake*ing being useful	
----
			
can we just all agree that Carbine is responsible for one of the worst crafting systems in an MMO?
 
world first unanimous forum agreement :D
 
the crafting, along with the AH/CX and their respective UI's should be taken out, shot and replaced with completely reworked systems that have less RNG (crafting),  more functionality (AH/CX) and better QOL. should not have to use an addon to be able to queue up and craft multiple items, should not have to "rediscover" the additives needed for a craft every single time and should not have to use an addon to get around this. should not get a list of items that have 0 quantity listed on the CX. should not be so painful to try and search the AH.. etc etc
 
yes, I have been saying the same things since Beta, yes, I probably sound like a broken record. someone at Carbine is probably facepalming right now. don't care :P	
----
			
I've also run into this problem with a few of the items in the Architect and Technologist trees, and I find two strategies to be very helpful.
 
1. As TUA has noted, catalysts take something that is effectively impossible as make it very straightforward. Is it a pain in the butt? Sure. Does it have to be done every single time? Yep. Does it work? Like a charm. The cost of catalysts can be profoundly reduced by using buy orders.
 
2. The noise in the system is clearly intentional, and it has a clear purpose: to make sure that the crafting process cannot be readily automated to create massive oversupplies of every consumable item in the game that can be crafted. I find that many of the times I would clearly fail to make something if I simply punched in the same additives every time like an automated add-on, I can instead easily succeed by noting that my first two steps drifted off path and step 3 needs to include a different additive to compensate. Is it a pain in the butt? Sure. Does it have to be done every single time? Yep. Does it work? Yeah, for most things--although in fairness, I have a few items that cannot be reached with a high success rate this way and really need catalysts. Fortunately, catalysts do exist.
 
There's a reason why these two trees are much harder to work with than the ones for Tailor/Outfitter/Armorer/Weaponsmith. By comparison to those much less difficult crafting trees, these are much bigger moneymakers that require more attention. Effort/reward is in effect, just like it should be.	
----
			
I've levelled up the crafting skills of multiple alts, and I must say I personally find the golf-like minigame of architect and technologist much more interesting and fun than the "how much dare I overcharge?" one of outfitter, armorer, etc.
 
I was frustrated at first, when I thought it was a puzzle where you had to uncover the secret always-successful combination of ingredients, but once I understood that it was a matter of watch-and-adapt, where you started with long-reach but imprecise ingredients, see where you end up, and *then* select the best precise but short-reach ingredient, everything fell into place. Also, noticing that many recipes had a group of precise, straight ingredients, where you can try to line up your first imprecise ingredients in order to finish off with an easy straight finisher was a really nice discovery. ;)
 
My last real foray into MMO crafting was old vanilla WoW, and compared to that snoozefest, this is much more interesting! :D
 
I *do* admit that I have not levelled cooking, but that is because everyone says gathering the necessary ingredients is a royal pain...	
----
			to level cooking you pretty much HAVE to be a survivalist, but to be honest there is no real reason to level cooking..... the most benefit you get out of it is lowering the cost of making raid food by 1 resource each and increasing the output by 1. even though there are multiple talents that make it seem like it would increase the output alot more.... they dont...... and the food you wanna make is the base food you dont really wanna throw any additives in. Also the datascape recipes.... completely *cupcake*in useless.	
----
			
{| class="blockquote"
1. As TUA has noted, catalysts take something that is effectively impossible as make it very straightforward. Is it a pain in the butt? Sure. Does it have to be done every single time? Yep. Does it work? Like a charm. The cost of catalysts can be profoundly reduced by using buy orders.
----
			
{| class="blockquote"
What about expert research formulas that youncan't use catalysts for? This completely bars those recipes from us.
----
			
{| class="blockquote"
Well, it beats dying. ;)
 
Turns out there's no buy orders on it at all at the moment.
----