Super Smash Bros. Destiny (erictom333)

Super Smash Bros. Destiny is the eighth title in the Super Smash Bros. series, released in 2030 for the Nintendo Switch 2 (erictom333). It is the direct sequel to Super Smash Bros. Combat (erictom333) and basically a complete revamp of that game.
Super Smash Bros. Destiny was announced in the 2021 Spring Showcase alongside Fantendo Smash Bros. Destiny (erictom333), to TBA reception.
Super Smash Bros. Destiny is a platform fighter where up to 8 players battle as various characters from Nintendo and third-party series. Unlike conventional fighting games, the aim is not to deplete the opponent's health, but to knock them off the stage.
you can watch cutscenes and make ytps
*Knockback: Almost all attacks knock fighters back.
*Kinetic Damage: Launched fighters can deal damage and knockback to other fighters they hit. Some moves, such as Waluigi's Midair Swim, also incur kinetic damage.
*Realistic Physics: When launched, fighters obey realistic physics: they are subject to gravity and air resistance. Air resistance varies by fighter.
*Resitution: Launched fighters bounce off of platforms and walls. How much they bounce is determined by their speed, damage, and fighter.
*Ragdoll Physics: When fighters are in a helpless state, ragdoll physics takes over and applies until the fighters get back up. Fighters in a ragdoll state have significantly decreased air resistance.
Some fighters have their own unique mechanics. These are listed under their moveset.
*Rage: Fighters deal slightly more knockback at higher damage. Some fighters have more noticeable rage, while others have none.
*Instant KO: Any fighter that takes 1000% damage is immediately KOed. Good luck getting that to happen!
Super Smash Bros. Destiny has a roster of over 70 characters, including
*Kirdy: BOMB FOR dS
*Luigi: incorporate Polertgust
*Ness: PSI Telepoert for US
 	Mario (Mario Mario) is the main protagonist of the Mario series.
<tabber>Moveset=Gimmick: Footstool: If Mario lands on an opponent, they take 2% damage and flinch; Mario can then bounce off of them. Some fighters (Bowser, Meta Knight, King K. Rool) cannot be footstooled and will damage Mario if he tries.Neutral Special: Fireball: nsdSide Special: Cappy Throw: Mario throws Cappy forward a medium distance. If the B button is not held, it returns to Mario. If the B button is held, it spins in place; Mario can jump off of it.Up Special: Super Jump Punch: usdDown Special: Cape Feather: Mario swings his cape, slightly damaging fighters and reflecting projectiles. If in midair, Mario performs a downwards corkscrew akin to the Spin Jump in Super Mario World; Mario can also bounce off of fighters during this attack.Final Smash: Giga Bell: Mario transforms into Giga Cat Mario and goes into the background, where he performs a claw swipe that deals enormous damage and knockback. 	<tabber>Moveset=Gimmick: Footstool: If Mario lands on an opponent, they take 2% damage and flinch; Mario can then bounce off of them. Some fighters (Bowser, Meta Knight, King K. Rool) cannot be footstooled and will damage Mario if he tries.Neutral Special: Fireball: nsdSide Special: Cappy Throw: Mario throws Cappy forward a medium distance. If the B button is not held, it returns to Mario. If the B button is held, it spins in place; Mario can jump off of it.Up Special: Super Jump Punch: usdDown Special: Cape Feather: Mario swings his cape, slightly damaging fighters and reflecting projectiles. If in midair, Mario performs a downwards corkscrew akin to the Spin Jump in Super Mario World; Mario can also bounce off of fighters during this attack.Final Smash: Giga Bell: Mario transforms into Giga Cat Mario and goes into the background, where he performs a claw swipe that deals enormous damage and knockback.
 	Luigi (Luigi Mario) is traditionally Mario's sidekick, appearing as player 2 in most 2D and some 3D Mario games. However, he has starred in some games of his own, most notably the Luigi's Mansion series.
<tabber>Moveset=Neutral Special: Fireball: nsdSide Special: Green Missile: ssdUp Special: Super Jump Punch: usdDown Special: Luigi Cyclone: dsdFinal Smash: fs: fsd 	<tabber>Moveset=Neutral Special: Fireball: nsdSide Special: Green Missile: ssdUp Special: Super Jump Punch: usdDown Special: Luigi Cyclone: dsdFinal Smash: fs: fsd
 	Princess Peach (Princess Peach Toadstool) is the princess of the Mushroom Kingdom. She is frequently kidnapped by Bowser.
<tabber>Moveset=Neutral Special: : nsdSide Special: Peach Bomber: Peach lunges her body forward to deliver a powerful bash with her rear.Up Special: Peach Parasol: Peach jumps upward and then opens her parasol, jabbing those above her in the process. Can then be used as a glide.Down Special: Vegetable: Peach plucks and throws a vegetable from Super Mario Bros. 2.Final Smash: Psych Bomb: fsd 	<tabber>Moveset=Neutral Special: : nsdSide Special: Peach Bomber: Peach lunges her body forward to deliver a powerful bash with her rear.Up Special: Peach Parasol: Peach jumps upward and then opens her parasol, jabbing those above her in the process. Can then be used as a glide.Down Special: Vegetable: Peach plucks and throws a vegetable from Super Mario Bros. 2.Final Smash: Psych Bomb: fsd
 	Princess Daisy is the princess of Sarasaland in Super Mario Land. Since then, she has never appeared in another mainline title, but has become a recurring member in spinoffs.
In Super Smash Bros. Destiny, Daisy has been completely redone. She is faster (both in speed and moves) than Peach, and her attacks have been divorced entirely from Peach's.
<tabber>Moveset=Daisy's standard attacks would involve kicks, ribbon twirls, throwing her crown, andPeach's existing attacks involving golf clubs and tennis rackets.
Neutral Special: Snifit: Daisy pulls out a Snifit and uses it to counter attack, with the Snifit firing a projectile from its snout if an attack is countered.Side Special: Tennis Serve: ssdUp Special: us: usd Down Special: Super Ball: Daisy fires Final Smash: fs: fsd
Dice Block: Daisy hits a Dice Block from the Mario Party series, giving a random number from 1 to 6. The outcome depends on the number:
*1: Backfires on Daisy.
*2:
*3: Daisy uses a 1-Up Heart from Super Mario Land to heal herself.
*4: Daisy shoots snow, freezing opponents.
*5: Daisy throws a Bob-Omb a short distance.
*6: Daisy unleashes a Chain Chomp. 	<tabber>Moveset=Daisy's standard attacks would involve kicks, ribbon twirls, throwing her crown, andPeach's existing attacks involving golf clubs and tennis rackets.
Neutral Special: Snifit: Daisy pulls out a Snifit and uses it to counter attack, with the Snifit firing a projectile from its snout if an attack is countered.Side Special: Tennis Serve: ssdUp Special: us: usd Down Special: Super Ball: Daisy fires Final Smash: fs: fsd
Dice Block: Daisy hits a Dice Block from the Mario Party series, giving a random number from 1 to 6. The outcome depends on the number:
*1: Backfires on Daisy.
*2:
*3: Daisy uses a 1-Up Heart from Super Mario Land to heal herself.
*4: Daisy shoots snow, freezing opponents.
*5: Daisy throws a Bob-Omb a short distance.
*6: Daisy unleashes a Chain Chomp.
 	Bowser (King Bowser Koopa) is the main antagonist of most Super Mario games, frequently kidnapping Princess Peach.
<tabber>Moveset=Neutral Special: Fire Breath: Bowser breathes fire from his mouth. Loses strength and range the more it is used, but slowly regains strength when not used. Can be angled.Side Special: Flying Slam: Bowser grabs an opponent and then jumps with them into the air and backflips before suplexing them onto the ground.Up Special: Whirliing Fortress: Bowser retreats into his shell and spins around rapidly. If Bowser is in midair, he is propeled upwards.Down Special: Bowser Bomb: Bowser ground pounds, meteor smashing fighters below him.Final Smash: Fury Bowser Blast: Bowser transforms into Fury Bowser and teleports into the background. A crosshair appears, allowing Bowser to aim the attack. Once activated or after a short window of time, Fury Bowser emits a large, screen-filling blast of fire. 	<tabber>Moveset=Neutral Special: Fire Breath: Bowser breathes fire from his mouth. Loses strength and range the more it is used, but slowly regains strength when not used. Can be angled.Side Special: Flying Slam: Bowser grabs an opponent and then jumps with them into the air and backflips before suplexing them onto the ground.Up Special: Whirliing Fortress: Bowser retreats into his shell and spins around rapidly. If Bowser is in midair, he is propeled upwards.Down Special: Bowser Bomb: Bowser ground pounds, meteor smashing fighters below him.Final Smash: Fury Bowser Blast: Bowser transforms into Fury Bowser and teleports into the background. A crosshair appears, allowing Bowser to aim the attack. Once activated or after a short window of time, Fury Bowser emits a large, screen-filling blast of fire.
<tabber>Bowser Jr.= 	
Bowser Jr. is Bowser's son and a secondary antagonist in the Super Mario series.
The Koopalings, individually Larry Koopa, Morton Koopa, Wendy O. Koopa, Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig von Koopa, here appearing as seven of Bowser Jr.'s twelve alternate costumes, are seven minions of Bowser who serve as minor bosses in the Super Mario series.
Boom Boom is a miniboss appearing in many 2D Mario games, debuting in Super Mario Bros. 3. Pom Pom is a miniboss in Super Mario 3D World that shares some similarities to Boom Boom.
In Super Smash Bros. Destiny, Bowser Jr. has been completely overhauled. He no longer rides his Koopa Clown Car, and many of his moves that rely on it have been swapped out. 	
<tabber>Moveset=Neutral Special: Shell Toss: Bowser Jr. throws a Green Shell.Side Special: Hammer Throw: Bowser Jr. throws a hammer in an arc, similarly to Simon's axe. The arc varies based on the direction inputted.Up Special: Whirling Fortress: Bowser Jr. spins around rapidly. He can move during the attack. If Bowser Jr. is in midair, he is propeled upwards.Down Special (Ground): Mechakoopa: Bowser Jr. deplouys a Mechakoopa. It explodes if attacked or after a while.(Air): Thwomp: Bowser Jr. drops down on top of a Thwomp, dealing large damage and meteor spiking.Final Smash: Shadow Mario Paint: fsd 	<tabber>Moveset=Neutral Special: Shell Toss: Bowser Jr. throws a Green Shell.Side Special: Hammer Throw: Bowser Jr. throws a hammer in an arc, similarly to Simon's axe. The arc varies based on the direction inputted.Up Special: Whirling Fortress: Bowser Jr. spins around rapidly. He can move during the attack. If Bowser Jr. is in midair, he is propeled upwards.Down Special (Ground): Mechakoopa: Bowser Jr. deplouys a Mechakoopa. It explodes if attacked or after a while.(Air): Thwomp: Bowser Jr. drops down on top of a Thwomp, dealing large damage and meteor spiking.Final Smash: Shadow Mario Paint: fsd
 	Rosalina is a character debuting in Super Mario Galaxy. She is the mother and protector of the Lumas.
<tabber>Moveset=Neutral Special: Luma Shot: Rosalina launches Luma forward with her wand. Can be charged; if fully charged, Luma is invincible whilt travelling. Luma stops after either hitting something or reaching the end of its path. By using the neutral special again, Luma will return to Rosalina; otherwise, Luma will move relative to Rosalina's position and the direction she faces.Side Special: Star Bits: Luma shoots three Star Bits forward over a 20° angle.Up Special: Launch Star: Rosalina uses a multicolored Launch Star to propel herself and Luma into the air. Can be angled.Down Special: Gravitational Pull: Rosalina waves her wand around herself and the Star Cursor makes any nearby items or projectiles gravitate towards her. Any items that are pulled in, including those from special moves (such as Vegetable, Metal Blade, Gyro and Remote Bomb), will be automatically equipped, used, or consumed.Final Smash: Grand Star: Rosalina summons a Grand Star that continuously emits smaller stars before the Grand Star itself explodes. The smaller stars launch opponents towards the Grand Star, which hits opponents multiple times. 	<tabber>Moveset=Neutral Special: Luma Shot: Rosalina launches Luma forward with her wand. Can be charged; if fully charged, Luma is invincible whilt travelling. Luma stops after either hitting something or reaching the end of its path. By using the neutral special again, Luma will return to Rosalina; otherwise, Luma will move relative to Rosalina's position and the direction she faces.Side Special: Star Bits: Luma shoots three Star Bits forward over a 20° angle.Up Special: Launch Star: Rosalina uses a multicolored Launch Star to propel herself and Luma into the air. Can be angled.Down Special: Gravitational Pull: Rosalina waves her wand around herself and the Star Cursor makes any nearby items or projectiles gravitate towards her. Any items that are pulled in, including those from special moves (such as Vegetable, Metal Blade, Gyro and Remote Bomb), will be automatically equipped, used, or consumed.Final Smash: Grand Star: Rosalina summons a Grand Star that continuously emits smaller stars before the Grand Star itself explodes. The smaller stars launch opponents towards the Grand Star, which hits opponents multiple times.
 	Toad is a character appearing throughout the Mario series, being one member of the eponymous race. Traditionally, Toad(s) form Princess Peach's royal guard and appear in her castle; in some later games (but as early as Super Mario Bros. 2), Toad is a playable character, along Mario, Luigi, and another character. However, Toad stars as the main protagonist in his own game, Captain Toad: Treasure Tracker, where he must find treasure and rescue his friend Toadette.
<tabber>Moveset=Neutral Special: ns: nsdSide Special: Minecart: Toad enters and Up Special: Propellor Block: Toad grabs onto a Propellor Box and spins into the air, then drifts down slowly. Any fighters caught in the blades will take damage.Down Special: Vegetable: Toad plucks and throws a vegetable, similarly to Peach although resembling those form Captain Toad: Treasure Tracker.Final Smash: fs: fsd 	<tabber>Moveset=Neutral Special: ns: nsdSide Special: Minecart: Toad enters and Up Special: Propellor Block: Toad grabs onto a Propellor Box and spins into the air, then drifts down slowly. Any fighters caught in the blades will take damage.Down Special: Vegetable: Toad plucks and throws a vegetable, similarly to Peach although resembling those form Captain Toad: Treasure Tracker.Final Smash: fs: fsd
 	Waluigi is a character who exclusively appears in Mario spinoff games. Expecting a more detailed description? Too bad. Waluigi time.
<tabber>Moveset=Neutral Special: Item Box: Waluigi pulls out an Item Box. He will receive of the following items:
*Green Shell (40%)
*Red Shell (30%)
*Banana Peel (15%)
*Bob-Omb (10%)
*Blue Shell (5%)
Side Special: Waluigi Kart: Waluigi gets into the Waluigi Kart from Mario Kart: Double Dash, similarly to Wario's Bike. It deals heavy damage to any fighters it runs into, but if it hits a wall, Waluigi takes heavy damage.Up Special: Midair Swim: Waluigi swims up or in an angle through the air. Works as an excellent recovery but deals little damage to any fighter Waluigi hits.Down Special: Bob-Omb Serve: Waluigi hits a Bob-Omb with his tennis racket. It explodes on contact with another fighter or a platform.Final Smash: Cheating Time: Waluigi breaks the fourth wall and switches around the digits in everyone's damage percentages. 	<tabber>Moveset=Neutral Special: Item Box: Waluigi pulls out an Item Box. He will receive of the following items:
*Green Shell (40%)
*Red Shell (30%)
*Banana Peel (15%)
*Bob-Omb (10%)
*Blue Shell (5%)
Side Special: Waluigi Kart: Waluigi gets into the Waluigi Kart from Mario Kart: Double Dash, similarly to Wario's Bike. It deals heavy damage to any fighters it runs into, but if it hits a wall, Waluigi takes heavy damage.Up Special: Midair Swim: Waluigi swims up or in an angle through the air. Works as an excellent recovery but deals little damage to any fighter Waluigi hits.Down Special: Bob-Omb Serve: Waluigi hits a Bob-Omb with his tennis racket. It explodes on contact with another fighter or a platform.Final Smash: Cheating Time: Waluigi breaks the fourth wall and switches around the digits in everyone's damage percentages.
 	Donkey Kong desc
<tabber>Moveset=Neutral Special: Barrel Throw: Donkey Kong throws a barrel. Slow moving and easy to dodge, but deals large damage and knockback.Side Special: Headbutt: Donkey Kong performs a headbutt that can bury or meteor smash opponents.Up Special: Spinning Kong: Donkey Kong spins around with a whirlwind of punches. If he is in the air, he is propelled upwards. Donkey Kong can move whilst performing this attack.Down Special: Hand Slap: Donkey Kong slaps the ground, causing shockwaves.Final Smash: fs: fsd 	<tabber>Moveset=Neutral Special: Barrel Throw: Donkey Kong throws a barrel. Slow moving and easy to dodge, but deals large damage and knockback.Side Special: Headbutt: Donkey Kong performs a headbutt that can bury or meteor smash opponents.Up Special: Spinning Kong: Donkey Kong spins around with a whirlwind of punches. If he is in the air, he is propelled upwards. Donkey Kong can move whilst performing this attack.Down Special: Hand Slap: Donkey Kong slaps the ground, causing shockwaves.Final Smash: fs: fsd
 	Diddy Kong desc
<tabber>Moveset=Neutral Special: Peanut Popgun: Diddy Kong shoots a peanut from his popgun. Can be charged, but if Diddy Kong overcharges, it explodes, dealing large damage and leaving him vulnerable.Side Special: Moonkey Flip: Diddy Kong performs a back-flipping forward leap that has him cling onto an opponent; once he has clung onto them, he will continuously scratch them.. If the special button is pressed during the move, he performs a flying kick instead.Up Special: Rocketbarrel Boost: Diddy Kong charges up his Rocketbarrel Pack. A very effective recovery, but if Diddy Kong hits something or is attacked, he will lose his rocketbarrels and fall helplessly.Down Special: Banana Peel: Diddy Kong pulls out a Banana Peel and places ot throws it. Any fighters who step on it will trip and take damage, including Diddy Kong.Final Smash: Hyper Rocketbarrel: Diddy Kong activates his Rocketbarrel Pack and flies up, then dashes across the screen in multiple directions, doing damage to anyone he touches. After a while, he locks on to whoever has taken the most damage and unleash one final dash attack that launches them. His Rocketbarrel Pack explodes before he lands, damaging nearby opponents. 	<tabber>Moveset=Neutral Special: Peanut Popgun: Diddy Kong shoots a peanut from his popgun. Can be charged, but if Diddy Kong overcharges, it explodes, dealing large damage and leaving him vulnerable.Side Special: Moonkey Flip: Diddy Kong performs a back-flipping forward leap that has him cling onto an opponent; once he has clung onto them, he will continuously scratch them.. If the special button is pressed during the move, he performs a flying kick instead.Up Special: Rocketbarrel Boost: Diddy Kong charges up his Rocketbarrel Pack. A very effective recovery, but if Diddy Kong hits something or is attacked, he will lose his rocketbarrels and fall helplessly.Down Special: Banana Peel: Diddy Kong pulls out a Banana Peel and places ot throws it. Any fighters who step on it will trip and take damage, including Diddy Kong.Final Smash: Hyper Rocketbarrel: Diddy Kong activates his Rocketbarrel Pack and flies up, then dashes across the screen in multiple directions, doing damage to anyone he touches. After a while, he locks on to whoever has taken the most damage and unleash one final dash attack that launches them. His Rocketbarrel Pack explodes before he lands, damaging nearby opponents.
 	King K. Rool desc
<tabber>Moveset=Gimmick: Belly Armor: King K. Rool has armor on his belly protecting him frmo the front. It has its own health bar, and is destroyed if it takers too much damage; if destroyed, it takes 12 seconds to regenerate.Neutral Special: Blunderbuss: King K. Rool fires a slow-moving Kannonball from his blunderbuss. Only one Kannonball can be out at once. While the Kannonball is out, K. Rool can use the blunderbuss as a vacuum, which can suck in fighters and projectiles and spit them back out.Side Special: Crownerang: King K. Rool throws his crown as a projectile, which returns back to him. If it does not return, it can be picked up and thrown.Up Special: Propellerpack: King K. Rool equips his Propellorpack and flies upwards. Any enemies caught in the blades take damage.Down Special: Gut Check: King K. Rool puffs out his belly armor, completely negating most projectiles and some attacks.Final Smash: Blast-O-Matic: K. Rool stomps, stunning any nearby opponents, and lunges forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which K. Rool sits on his throne on Crocodile Isle before firing a massive laser from his Blast-o-Matic cannon, firing through Donkey Kong Island, destroying it and dealing large damage to those caught.	<tabber>Moveset=Gimmick: Belly Armor: King K. Rool has armor on his belly protecting him frmo the front. It has its own health bar, and is destroyed if it takers too much damage; if destroyed, it takes 12 seconds to regenerate.Neutral Special: Blunderbuss: King K. Rool fires a slow-moving Kannonball from his blunderbuss. Only one Kannonball can be out at once. While the Kannonball is out, K. Rool can use the blunderbuss as a vacuum, which can suck in fighters and projectiles and spit them back out.Side Special: Crownerang: King K. Rool throws his crown as a projectile, which returns back to him. If it does not return, it can be picked up and thrown.Up Special: Propellerpack: King K. Rool equips his Propellorpack and flies upwards. Any enemies caught in the blades take damage.Down Special: Gut Check: King K. Rool puffs out his belly armor, completely negating most projectiles and some attacks.Final Smash: Blast-O-Matic: K. Rool stomps, stunning any nearby opponents, and lunges forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which K. Rool sits on his throne on Crocodile Isle before firing a massive laser from his Blast-o-Matic cannon, firing through Donkey Kong Island, destroying it and dealing large damage to those caught.
 	Link is the main protagonist of the The Legend of Zelda series. His appearances and titles vary from game to game; this incarnation of Link is a unification of Ultimateʹs Link, Young Link, and Toon Link.
<tabber>Moveset=Neutral Special: Bow and Arrow: Link fires an arrow from his Hero's Bow. Can be charged; at full charge, the arrow flies almost straight. If the arrow lands on the ground, it can be picked up and thrown for a brief while.Side Special: Boomerang: Link throws a Boomerang, which flies forward and then returns to him, doing damage both ways.Up Special: Spin Attack: Link spins around with his sword. If used in the air, Link is propelled upwards, dealing damage to fighters.Down Special: Remote Bomb: Link creates and places (throws if the special button is held) a Remote Bomb. It can be detonated by using the special again.Final Smash: fs: fsd 	<tabber>Moveset=Neutral Special: Bow and Arrow: Link fires an arrow from his Hero's Bow. Can be charged; at full charge, the arrow flies almost straight. If the arrow lands on the ground, it can be picked up and thrown for a brief while.Side Special: Boomerang: Link throws a Boomerang, which flies forward and then returns to him, doing damage both ways.Up Special: Spin Attack: Link spins around with his sword. If used in the air, Link is propelled upwards, dealing damage to fighters.Down Special: Remote Bomb: Link creates and places (throws if the special button is held) a Remote Bomb. It can be detonated by using the special again.Final Smash: fs: fsd
 	Zelda is
<tabber>Moveset=Neutral Special: Bow of Light: Zelda fires an arrow from the Bow of Light. Functionally equivalent to Link's Bow and Arrow, but the arrows disappear when hit and cannot be picked up and thrown.Side Special: Din's Fire: Zelda fires a magical fireball that explodes when the button is releasedUp Special: Farore's Wind: Zelda teleports in one of eight directions, dealing damage upon disappearing and reappearing.Down Special: Nayru's Love: Zelda creates a crystalline barrier around herself that deals damage and reflects projectiles.Final Smash: Awakened Power: Zelda uses the Triforce of Wisdom to create a portal which sucks in, damages and launches other fighters. If a fighter is at 100% or more, they are sealed away and instantly KOed. 	<tabber>Moveset=Neutral Special: Bow of Light: Zelda fires an arrow from the Bow of Light. Functionally equivalent to Link's Bow and Arrow, but the arrows disappear when hit and cannot be picked up and thrown.Side Special: Din's Fire: Zelda fires a magical fireball that explodes when the button is releasedUp Special: Farore's Wind: Zelda teleports in one of eight directions, dealing damage upon disappearing and reappearing.Down Special: Nayru's Love: Zelda creates a crystalline barrier around herself that deals damage and reflects projectiles.Final Smash: Awakened Power: Zelda uses the Triforce of Wisdom to create a portal which sucks in, damages and launches other fighters. If a fighter is at 100% or more, they are sealed away and instantly KOed.
 	Sheik is (spoiler alert) Zelda disguised as a Sheikah in The Legend of Zelda: Ocarina of Time.
I am still debating whether I should include Sheik or Impa in this game (I'm not having both).
<tabber>Moveset=Neutral Special: Needle Storm: Sheik throws up to 6 needles.Side Special: Burst Grenade: Sheik throws a grenade attacked to a tripwire. On detonation, it creates a small vortex that pulls opponents towards it, then explodes. If Sheik is attacked before the grenade explodes, it becomes an inert item.Up Special: Vanish: Sheik vanishes in a small explosion and reappears somewhere else in the direction of the attack. Down Special: Bouncing Fish: Sheik leaps forward (downward if in midair) with a long arced kick.Final Smash: fs: fsd 	<tabber>Moveset=Neutral Special: Needle Storm: Sheik throws up to 6 needles.Side Special: Burst Grenade: Sheik throws a grenade attacked to a tripwire. On detonation, it creates a small vortex that pulls opponents towards it, then explodes. If Sheik is attacked before the grenade explodes, it becomes an inert item.Up Special: Vanish: Sheik vanishes in a small explosion and reappears somewhere else in the direction of the attack. Down Special: Bouncing Fish: Sheik leaps forward (downward if in midair) with a long arced kick.Final Smash: fs: fsd
 	Ganondorf is the main antagonist of the The Legend of Zelda series.
<tabber>Moveset=Neutral Special: Warlock Punch: Ganondorf charges up a powerful dark magic-infused punch.Side Special: Flame Choke: Ganondorf lunges forward to grab a fighter and throw them directly down.Up Special: Dark Dive: Ganondorf leaps upward and grabs fighters, electrocuting and launching them. Down Special: Dead Man's Volley: Ganondorf swings his cape, slightly damaging fighters and reflecting projectiles, similarly to Mario's Cape. If in midair, Ganondorf performs a downwards corkscrew.Final Smash: Demon King Ganon: Ganondorf uses the Triforce of Power to transform into Ganon, 	<tabber>Moveset=Neutral Special: Warlock Punch: Ganondorf charges up a powerful dark magic-infused punch.Side Special: Flame Choke: Ganondorf lunges forward to grab a fighter and throw them directly down.Up Special: Dark Dive: Ganondorf leaps upward and grabs fighters, electrocuting and launching them. Down Special: Dead Man's Volley: Ganondorf swings his cape, slightly damaging fighters and reflecting projectiles, similarly to Mario's Cape. If in midair, Ganondorf performs a downwards corkscrew.Final Smash: Demon King Ganon: Ganondorf uses the Triforce of Power to transform into Ganon,
 	Marth
<tabber>Moveset=Gimmick: Tipper: Marth's sword deals the most damage at the tip.Neutral Special: Shield Breaker: Marth performs a short stab. Can be charged.Side Special: Dancing Blade: Marth performs a series of slashes.Up Special: Dolphin Slash: Marth performs a high-speed jumping uppercut slash that covers a large vertical distance but little horizontal distance.Down Special: Counter: Marth counters an attack.Final Smash: Critical Hit: fsd 	<tabber>Moveset=Gimmick: Tipper: Marth's sword deals the most damage at the tip.Neutral Special: Shield Breaker: Marth performs a short stab. Can be charged.Side Special: Dancing Blade: Marth performs a series of slashes.Up Special: Dolphin Slash: Marth performs a high-speed jumping uppercut slash that covers a large vertical distance but little horizontal distance.Down Special: Counter: Marth counters an attack.Final Smash: Critical Hit: fsd
 	Roy
<tabber>Moveset=Neutral Special: ns: nsdSide Special: ss: ssdUp Special: us: usd Down Special: ds: dsdFinal Smash: fs: fsd 	<tabber>Moveset=Neutral Special: ns: nsdSide Special: ss: ssdUp Special: us: usd Down Special: ds: dsdFinal Smash: fs: fsd
 	Lyn
<tabber>Moveset=Neutral Special: Reinfleche: Lyn fires an arrow from her bow Reinfleche. Cannot be chargedSide Special: Mani Katti Slash: Lyn takes a defensive stance with her Mani Katti blade as a shadow appears at the ground. Holding B will cause the shadow to move forward swiftly over a long distance of ground; releasing will cause Lyn to quickly vanish and deliver a strong diagonal sword slash with her blade.Up Special: Sol Katti Strike: Lyn gets into a leaping stance and as she lifts off the ground slightly, she vanishes, reappearing quickly a moderate distance above herself. Once she reappears, she performs a front flip spinning attack before rocketing downward towards the ground at a downward diagonal angle. Down Special: Illusion Counter: Lyn takes out both of her katanas and holds them upside down in front of her in a cross shape in a counter pose. If an opponent makes contact with Lyn, she quickly vanishes, and the player has a moment to input one of 8 different directional inputs by moving the analog stick. While the direction is being chosen, 4 illusions of Lyn in a defensive position can be seen circling the opponent(s) being countered. After picking a direction, Lyn delivers a two katana counter slash.Final Smash: Critical Hit: fsd 	<tabber>Moveset=Neutral Special: Reinfleche: Lyn fires an arrow from her bow Reinfleche. Cannot be chargedSide Special: Mani Katti Slash: Lyn takes a defensive stance with her Mani Katti blade as a shadow appears at the ground. Holding B will cause the shadow to move forward swiftly over a long distance of ground; releasing will cause Lyn to quickly vanish and deliver a strong diagonal sword slash with her blade.Up Special: Sol Katti Strike: Lyn gets into a leaping stance and as she lifts off the ground slightly, she vanishes, reappearing quickly a moderate distance above herself. Once she reappears, she performs a front flip spinning attack before rocketing downward towards the ground at a downward diagonal angle. Down Special: Illusion Counter: Lyn takes out both of her katanas and holds them upside down in front of her in a cross shape in a counter pose. If an opponent makes contact with Lyn, she quickly vanishes, and the player has a moment to input one of 8 different directional inputs by moving the analog stick. While the direction is being chosen, 4 illusions of Lyn in a defensive position can be seen circling the opponent(s) being countered. After picking a direction, Lyn delivers a two katana counter slash.Final Smash: Critical Hit: fsd
 	f
<tabber>Moveset=Neutral Special: ns: nsdSide Special: ss: ssdUp Special: us: usd Down Special: ds: dsdFinal Smash: fs: fsd 	<tabber>Moveset=Neutral Special: ns: nsdSide Special: ss: ssdUp Special: us: usd Down Special: ds: dsdFinal Smash: fs: fsd
<tabber>Brawler= 	
Miis are customizable avatars debuting on the Wii and appearing on every Nintendo console since. In the Super Smash Bros. series, they are fighters with entirely customizable appearances and movesets. In pervious Smash games, there were three types of Mii Fighters - Brawlers, Swordfighters, and Gunners; in Destiny they have been unified. 	
<tabber>Moveset=Mii fighters have 3 sets of neutral moves: Brawler, Swordfighter, and Gunner, corresponding to previous Smash games' types of Mii Fighters.Neutral Special:
#Shot Put
#Super Mii Punch
#Exploding Side Kick
#Gale Strike
#Shuriken of Light
#Blurring Blade
#Charge Blast
#Lazer Blaze
#Grenade Launch
#Fireball: Similar to Mario's and Luigi's.
#Flamethrower: Similar to Bowser's Fire Breath.
#Bow and Arrow: Similar to Link's.
Side Special:
#Onslaught
#Burning Dropkick
#Suplex
#Airborne Assault
#Gale Stab
#Boomerang: Similar to Link's.
#Flame Pillar
#Stealth Burst
#'Gunner Missile: Similar to Samus's Missile.
#(Peach Bomber)
#Hammer Throw: Similar to Bowser Jr.'s.
#(Flame Choke)
Up Special:
#Soaring Axe Kick
#Helicopter Kick
#Thrust Uppercut
#Stone Scabbard
#Skyward Slash Dash
#Hero's Spin
#Lunar Launch
#Cannon Jump Kick
#Arm Rocket
#Teleport: Similar to Zelda's Farore's Wind.
Down Special:
#Head-On Assault
#Feint Jump
#Counter Throw
#Blade Counter
#Reversal Slash
#Power Thrust
#Reflector
#Bomb Drop
#Absorbing Vortex
#Remote Bomb: Similar to Link's.
Final Smash:
#Omega Blitz
#Final Edge
#Full Blast
#Mega Mii Punch 	<tabber>Moveset=Mii fighters have 3 sets of neutral moves: Brawler, Swordfighter, and Gunner, corresponding to previous Smash games' types of Mii Fighters.Neutral Special:
#Shot Put
#Super Mii Punch
#Exploding Side Kick
#Gale Strike
#Shuriken of Light
#Blurring Blade
#Charge Blast
#Lazer Blaze
#Grenade Launch
#Fireball: Similar to Mario's and Luigi's.
#Flamethrower: Similar to Bowser's Fire Breath.
#Bow and Arrow: Similar to Link's.
Side Special:
#Onslaught
#Burning Dropkick
#Suplex
#Airborne Assault
#Gale Stab
#Boomerang: Similar to Link's.
#Flame Pillar
#Stealth Burst
#'Gunner Missile: Similar to Samus's Missile.
#(Peach Bomber)
#Hammer Throw: Similar to Bowser Jr.'s.
#(Flame Choke)
Up Special:
#Soaring Axe Kick
#Helicopter Kick
#Thrust Uppercut
#Stone Scabbard
#Skyward Slash Dash
#Hero's Spin
#Lunar Launch
#Cannon Jump Kick
#Arm Rocket
#Teleport: Similar to Zelda's Farore's Wind.
Down Special:
#Head-On Assault
#Feint Jump
#Counter Throw
#Blade Counter
#Reversal Slash
#Power Thrust
#Reflector
#Bomb Drop
#Absorbing Vortex
#Remote Bomb: Similar to Link's.
Final Smash:
#Omega Blitz
#Final Edge
#Full Blast
#Mega Mii Punch
*Kirby: bomfor DS
*Luigi: incorpotrate Poltergust
*N
Super Smash Bros. Destiny has ? bosses, fought in Arcade mode and during some spirit battles. They are also fought in Boss Smash.
Super Smash Bros. Destiny has ? different items, any of which could fall from the sky at any time if they are turned on.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Fighting Games