Plants vs. Zombies Project Paradox

Plants vs. Zombies: Project Paradox is a sequel to PopCap's Plants vs. Zombies 2. In this game, rifts have opened, allowing for Dr. Zomboss to once again try to take the world with his zombie army. Join Crazy Dave and Penny in this amazing adventure through all new world and plants. This game is geared toward veteran players of the series, with more advanced levels. It takes its visual appearance from the prequel.
This game and all subpages are not supported and have not been updated in several years.
== Plot ==
Plants vs. Zombies: Project Paradox is a game that takes place after Plants vs. Zombies 2's events. Dr. Zomboss has lost control over time travel and has been sent to the present once more. However, a rift has opened, allowing strange new worlds to be unlockable. Travel with Crazy Dave and Penny, and stop him before it's too late!
== People on the dev team (who can make changes at will) ==
== PvZ: Project Paradox/Update History ==
The history of updates for PvZ: Project Paradox is quite long and not necessary for this main page. So if you would like to view the update history visit this subpage.
== Profiles ==
PvZ: Project Paradox, with the introduction of Squads, also expands on Profiles. Profiles are required when the player opens the game, and they allow for customizations. So others can check out your profile when they battle you or want to check out your squad!
=== Avatar Customization ===
But to truly customize yourself, there is the Avatar Customization. These customizations allow you to choose a foreground image, then choose your background, then choose your frame. All foreground images are unlocked once they are unlocked or first seen in the adventure, and they feature many things from plants to zombies to rewards. The background color fills the background behind the foreground image, there are 30 colors that can be chosen, and they are all unlocked from the beginning. The frames wrap around the player's foreground image and background. In the beginning, only the basic/default frame is unlocked, but by completing tasks, many other frames can be unlocked, showing off your accomplishments.
I want my avatar to feature Peashooter!	I want my avatar to feature Sunflower!	I want my avatar to feature Wall-Nut!
The complete list of avatar customizations can be seen here.
== Game Features and Mechanics ==
=== Sun ===
Sun is the main currency used in the actual level in the Plants vs. Zombies series. It is used to plant the plants on your lawn. Sun falls from the sky periodically and is also created by plants, such as Sunflower. There are several types of sun including small, normal, big, and huge. Small sun gives you 25 sun, normal gives you 50, big gives you 75, and huge gives you 100.
=== Plant Food ===
Plant Food functions just like in Plants vs. Zombies 2. They are special abilities stored in a bar at the bottom of the screen, which can only fit a certain number. Plant food can be obtained by defeating certain zombies and purchasing them individually for coins. Plant food can be used on a non-instant use plant to boost the plant in some unique way.
=== Coins ===
Coins are the main form of currency used outside the levels, despite actually being used in the levels as well. Coins can purchase items from the shop, or buy certain items like plant food or Power-Up in a level, or even restore a lawnmower.
==Squads==
Squads are a feature where players can congregate and try to push themselves to their best potential while receiving and giving help from friends and competing with other Squads, to prove their skill. Squadmates can donate seed packets to each other and work together to do Conquests. Once you have completed the tutorial, you are allowed to join or create a Squad. However, you must have completed Shadow Valley to request seed packets. In a Squads, you are able to share replays from both your own Battle Log and the squad’s Conquest Log. Squads can have up to 100 members.
===Conquests===
Conquests is a feature that was added in the Divide and Conquer update. Starting a Conquest will include all participants in the squad. All squad members who are at least in Destiny Desert and not already a participant of another squad's Conquest are able to participate. However, the Clan must have at least 10 eligible participants to start a Conquest. Players are not required to participate in both Collection and Battle days. Conquests last for 2 days. The first day is Collection Day, and the second day is Battle Day. You can unlock grand rewards and exclusive plants through conquests. The plant and game modes in Conquests are decided by the season. Seasons run for 2-4 weeks.
==Upgrading System==
The Upgrade System is a feature in PvZ: Project Paradox, introduced in the Lunar Landing update. This system allows you to level up your plants, which increase their capabilities. Plants can be leveled up by collecting seed packets, which are obtained via Piñatas or requesting. Piñatas can be obtained by completing levels, up to 5 Piñatas from completing levels a day, or as part of the regular rewards from a world's milestones. You can turn off plant leveling in the settings, meaning that your plants will be level 1 and have no Epic Powers in combat.
== Store ==
The store serves as a general shop in PvZ: Project Paradox where coins, gems, and real currencies can be used to purchase different items, plants, upgrades, sprouts, and even coins. Currently, there are six different tabs under the store. There are also practical shops that can be reached through tapping on gems, coins on top of the screen but the options are much more limited in these quick shops. Discounts on the prices are frequently made and announced through full-screen advertisements.
== Zen Garden ==
Zen Garden is a virtual garden where the player keeps plants that he or she has collected (now rather than only collecting coins, you can boost plants). It was added to PvZ: Project Paradox alongside Shadow Valley. Upon completing Shadow Valley: Night 10, the player unlocks the Zen Garden. 
Plants have one stage of growth. Upon reaching this time, which for all plants takes 12 hours, the plant grows and provides a boost. The boosted plant can be used in the game for one world level, where it activates its effect as if Plant Food was given once planted. Once the boosted plant is used, the plant disappears in the garden. Marigolds can also be planted but produce five gold coins upon reaching its growth stage. They produce no boost (as they cannot be planted in the game) and thus disappear upon growing to full size. Occasionally, Bernie the Bee can be found in the garden. Guiding him to a plant will reduce the growth time of the plant by 25%. Bernie can be used once a day.
Plants can be planted on eight pots, but the player can spend 20 gems to buy an extra pot up to the maximum number of sixteen pots.
When killing a zombie, it may drop a sprout, which when planted, grows into one of the plants. Those plants can be then watered to grow them further. There are two types of plants:
===Marigold===
Marigold can only be found in the Zen Garden. After it grows to full size, it will drop five golden coins and disappear giving the player 250 coins in total. Marigold will be planted instead of a regular plant every fourth sprout.
===Other plants===
Every other plant will create a Plant Food boost. Players can then decide if they want to activate it. After activating it, the plant's pot will start glowing.
== Worlds ==
Worlds are the areas in the game where you unlock plants and other goodies. Completing a level gives you a bag of coins and completing a world gives you a trophy. You must complete each world in order; no skipping around worlds. However, you can replay any level you have beaten.
=== Suburbia ===
The basics of the game are learned in the first few levels, then the rest of it is basic plants and zombies that will be useful later in the game. View the complete list of plants in Suburbia here.
=== Shadow Valley ===
A nighttime world where gravestones spawn periodically and each gravestone will spawn a random basic zombie during the final wave. Sun does not fall from the sky and some levels have fog which blocks a portion of the screen. View the complete list of plants in Shadow Valley here.
=== Destiny Desert ===
A daytime world where sun falls faster than usual. This world has rifts which spawn zombies out of thin air and has no lawnmowers at all. Zombies can't be frozen here due to the immense heat, and they can't even be chilled. View the complete list of plants in Destiny Desert here.
=== Lunar Landing ===
A space-themed world where it is technically night. Sun doesn't fall, and sun-producing plants make sun 25% slower. All plants can breathe in space (somehow) and so can zombies. Plant and zombie projectiles move at 50% speed. Some zombies are classified as "machines" which means that they can't be affected by any debuffs, take 10% more damage from electric attacks, and can be stunned by E.M Peach. View the complete list of plants in Lunar Landing here.
=== The Simulation ===
A mini-world inside Lunar Landing which is a daytime world and all modifiers are normal. Glitch Zombies spawn in, but they don't eat your plants and vanish once they hit where your lawnmowers would normally be. After a while, Virus Gargantuars will begin to spawn, and they WILL crush your plants and make you lose when they inevitably hit your house. Plants can damage them both normally. When a Glitch Zombie is defeated, it drops 50 sun and a bug report which can later be turned in to B.U.D for rewards. View the complete list of plants unlockable in The Simulation here.
==Plants==
See PvZ: Project Paradox/Plants
==Zombies==
See PvZ: Project Paradox/Zombies
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