Mechs/HCT-3X Base FlashPoint

==Description==
The Hatchetman -3X further indexes on the stock design's close combat role, adding more armor and replacing its AC10 for an array of SRMs, Lasers, and Anti-Personnel weapons. This is the ultimate melee brawler.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.01
Mech Affinity
* Fighter (20): +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
==Mech Bay==
* QUIRK: Melee Actuators
* Special: Fixed - Hatchet 4T
Fixed Gear 	Affinity
Hatchet 4T 	Barbarian (120): +10% Physical Weapon Damage and Stability dealt
Melee Actuators	Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/70S=35 	A=45/45S=16 	A=70/70S=35
Arms/Head	HardPoints	[ 1E ] 	[ ] 	[ 1E ]
Arms/Head	Fixed 	 	 	
Arms/Head	Dynamic 	
* 1x Hand [1]
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]	
* 1x Cockpit [1] 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]
Torso 	Health 	FA=90/110 RA=40/55S=55	FA=125/140 RA=50/70S=55	FA=90/110 RA=40/55S=55
Torso 	HardPoints	[ 2B 2M ] 	[ 1S ] 	[ 2B ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 1x Ammo SRM AX [1]
* 2x Heat Sink [1]
* 2x MG [1]
* 2x SRM6 [2]	
* 1x Armor [1]
* 1x Engine [2]
* 1x Cooling [1]
* 1x Structure [1]
* 1x Engine Core 180 [1]
* 1x Engine HS [1]
* 1x Gyro [3]
* 2x Heat Sink [1]	
* 2x Ammo MG (AP) [1]
* 2x Heat Sink [1]
* 2x MG [1]
Legs 	Health 	A=110/110S=55 	 	A=110/110S=55
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (S) [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (S) [1]