Eldritch Inkwell

Eldritch Inkwell is an inkwell made of Wyrmstone filled with a viscous black liquid, the tears of The Betrayer Goddess and a ancient dragon ivory needle. The inkwell and needle are neatly stored in a Soarwood box with red velvety fabric. When you attune to this inkwell, the ink and needle become a tattoo on your inner forearms as eldritch tendrils.
Dormant State.
* Your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and your unarmed strikes deal 1d6 bludgeoning damage.
Awakened State.
The tattoo expands and covers your whole forearm as seemingly moving tendrils of ink.
* The bonus to unarmed damage increases to 1d8.
* Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with an unarmed strike can reach a target up to 10 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
* Shade Snare. You gain the ability to cast the spell Arms of Hadar at 2nd level. Once this ability is used it cannot be used again until the next dawn.
Exalted State.
The tattoo expands to cover up to half of your biceps, shifting and writing tendrils and eldritch claws of shade dripping off at times leaving small splotches of shadows. Your hands are covered by the shade and turn to claws made of shadows.
* The bonus to unarmed damage increases to 2d6.
* Your unarmed attack reach increases to 10 ft.
* Eldritch Grasp. Your Eldritch Maul ability evolves into Eldritch Grasp. The duration increase to 10 minutes, the reach increases to 15 ft. and the extra damage increases to 1d8 force damage. You can use this ability three times before needing to recharge it daily at dawn.
* Profane Deliverance. You gain the ability to cast the spell Holy Weapon.
Category:Divine Artifacts
Category:Magic Items
Category:Tattoo
Category:Shade Items