Report 1065

Report #1065
Skillset: Skill: Various
 Org: Shadowdancers Status: Completed Mar 2013
Furies' Decision:
Yes for rad, targetted beckon, willowisp, chaindrain, transmology sing.
Problem: Currently, targeted summon skills such as rad, targeted beckon,
ninjakari chain yank, and wisp can be repeated endlessly without delay in order
to catch someone immediately as they enter an adjacent room. This gives a very
large advantage to a stationary group over a group that is forced to move, such
as one attempting to break a meld, as the stationary group can essentially spam
a single alias endlessly. It is difficult to counter this because the mobile
person is having to chase their movement with shield. It is compounded even
further by special exits and things such as rubble, making it virtually
impossible to prevent.
[A: 0 R: 0] Solution #1: All targeted summon style skills will cause the
 caster to lose equilibrium or balance respectively
 for 2 seconds should their target not be in an
 adjacent room.
Player Comments:
---[Ushaara on 2/14 @ 18:56 writes]:
I think this would be a good change. Supported.
---[Tandrin on 2/14 @ 21:52 writes]:
Supported
---[Thoros on 2/15 @ 14:31 writes]:
Supported
---[Eventru on 2/15 @ 17:57 writes]:
Just to note, you need to list all of them. We usually don't take 'etc' or 'all
of xyz type abilities' - list them or bust!
---[Celina on 2/16 @ 02:25 writes]:
Fiiine. NEEDY. I'll track them all down.
---[Shuyin on 2/16 @ 05:40 writes]:
Yeah this is needed
---[Llandros on 2/17 @ 02:05 writes]:
Suported
---[Enyalida on 2/17 @ 19:17 writes]:
Supported. The list I have is Wicca Wisp, Runes Rad, Ninjakari Chaindrag, Beckon
(Celestialism and Nihilism), Transmology Sing (throat transformation), and
Athletics Barge (?). It's probably best that skills like Stealth Rush and
Hunting Ambush be included into this report, as they have the same issues,
though they aren't summons. Skills like that include Stealth Rush, Hunting
Ambush, the aforementioned Barge, Cavalier PinCharge, Tahtetso Polevault, Rune
Sling, Acrobatics Jumpkick, Hunting/Stealth Stalk, Shofangi Bullcharge,
Athletics Charge.
---[Celina on 2/17 @ 19:31 writes]:
Uh, no. This is strictly to address summon skills, not every skill in the game
that uses an adjacent target, as those skills aren't generally an issue.
---[Celina on 2/17 @ 19:32 writes]:
Wisp, rad, targeted beckon, willowisp, ninjakari chain drag, sing, and barge. If
i'm missing any, let me know.
---[Janalon on 2/18 @ 12:49 writes]:
I support Celina's interpretation of the solution.
---[Ushaara on 2/19 @ 14:47 writes]:
Barge cannot bring a target into the room you start from, so I'd say it does not
act as a summon skill. Hallifax's only alternative option to what you have
listed is convoke, but given it's 3p+gems, requires the target be resonated
(more power cost) and acts like a general summon (but faster if timewarped), I'd
be inclined to say it doesn't really fit with the listed abilities.
---[Celina on 3/3 @ 23:35 writes]:
It slightly different but I think it needs to be included. Hallifax has rad, as
a note.
---[Dynami on 3/4 @ 19:38 writes]:
Supported!
---[Tacita on 3/4 @ 20:39 writes]:
Supported.
---[Morbo on 3/8 @ 16:01 writes]:
I think it would be better to add a power cost to these abilities, as the point
of power is to stop spamming abilities. However, supported if htis is not an
option
---[Tulemrah on 3/11 @ 22:24 writes]:
Supported. I don't think barge fits with the others thematically, since it
doesn't bring you into the 'caster's' room , but I can see why people might want
it included.
---[Ushaara on 3/13 @ 11:23 writes]:
I wasn't sure if Celina was talking about barge or convoke in reply to my
comment, but if it was barge, I maintain it belongs with the list of things
Enyalida mentioned that Celina excluded.
---[Laysus on 3/15 @ 21:07 writes]:
Support Celina's solution.
---[Celina on 3/18 @ 02:04 writes]:
@Ushaara: Barge has nothing in common with the skills Enyalida listed. None of
those move people. Barge moves people. There's no reason to not include in the
skills that move people. This is an all or nothing report, exceptions only
complicate things.
---[Ushaara on 3/20 @ 13:48 writes]:
Barge moves people yes, but I brought it up because your problem statement
highlights this as a problem for summoning into a stationary group, which barge
does not do. I'm all for removing the possibility of leaning on your macro until
it works, so if barge is to be included, you should be including Cavalier
SteedCharge and Athletics Charge too which were in the list you excluded.
---[Xenthos on 3/22 @ 22:08 writes]:
Making them consume use when they fail (for -any- reason, including the target
not being there) would be greatly ideal.
---[Tacita on 3/23 @ 16:02 writes]:
Sidd would like it mentioned that it's possible for a lone warrior to move to
the other side of a group and barge someone into the stationary group - that
it's risky but still technically possible.
---[Rivius on 3/27 @ 22:53 writes]:
I support this report. I don't think barge nor charge should count since, as
Ushaara said, they don't count as summon skills and they can be quite a bit
risky. Not to mention, it's difficult to explain the balance loss on that one,
since it's physically impossible to begin a barge with a nonexistent target. But
even if it did get considered to change, I don't think too many warriors would
mind either because of the nature of how it's used.