API Frame SetBackdrop

Sets the backdrop texture of a frame.
Frame:SetBackdrop(nil or { -- defaults
	bgFile = "bgFile",
	edgeFile = "edgeFile",
	tile = false,
	tileEdge = false,
	tileSize = 0,
	edgeSize = 32,
	insets = { left = 0, right = 0, top = 0, bottom = 0 }
})
== Arguments ==
;bgFile : string - Texture path to use for the background
;edgeFile : string - Texture path to use for the edges
;tile : boolean - True if the background texture should tile, false if it should stretch
;tileSize : number - If tile is true, size of each tiled copy of the bgFile
;tileEdge : boolean
;edgeSize : number - Size of the edgeFile (i.e. border thickness and corner size)
;insets - left, right, top, bottom : number - How far from the edges the background will be drawn (e.g. use higher values for thicker edges)
== Details ==
* Passing nil as the only argument removes the backdrop.
== Example ==
Sets a backdrop with UI-Tooltip-Background and UI-Tooltip-Border (FrameXML example).
local f = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
f:SetPoint("CENTER")
f:SetSize(128, 128)
f:SetBackdrop({
	bgFile = "Interface/Tooltips/UI-Tooltip-Background",
	edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
	edgeSize = 16,
	insets = { left = 4, right = 4, top = 4, bottom = 4 },
})
f:SetBackdropColor(0, 0, 1, .5)
== Patch changes ==
* 
* 
== See also ==
* ()
* ()
* TooltipBackdropTemplate
* TooltipBorderBackdropTemplate
== References ==