Ch 5 (GAP)

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==Mind Over Matter: Proficiencies==
* Proficiencies
** Astral Combat
** Astral Navigation
** Astral Running
** Astral Tracking
** Project Thoughts
** Read Spellshadow
** Sense Emotion
:Table from Sage Advice (Dragon Magazine # 254)
 Proficiency Summary
Proficiency 	Group* 	Cost (Slots/CPs)	Relevant Ability 	Ability Modifier/Initial Rating
Astral Combat 	Warrior, General 	2/5 	Intelligence/Reason	0/8
Astral Navigation	Warrior, Wizard, Priest	2/4 	Intelligence/Reason	-2/6
Astral Running 	General 	1/2 	Intelligence/Reason	-/-
Astral Tracking 	Warrior 	2/4 	Wisdom/Intuition 	0/8
Project Thoughts 	General 	2/4 	Intelligence/Reason	-2/6
Read Spellshadow 	Wizard 	1/3 	Intelligence/Reason	-2/6
Sense Emotion 	General 	1/3 	Wisdom/Intuition 	-1/7
Note that Astral combat requires a roll only if the character tries to maneuver for advantage. Most of the time, the skill simply negates the normal penalties for Astral combat (-2 to missile attacks). Likewise, Astral running boosts the character's movement rate in the Astral Plane to six times his Intelligence score (maximum of 96).