127747-my-dream-ws-cash-shop

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What I would gladly buy from a cash shop:
1. Race / Faction / Name Change (i know there is name change in site but must be available in shop too)2. Mounts / Pets (if only both acc wide)3. Access to more than 2 Professions4. XP, Rep, Renown, EG Boosters (mostly to help ppl lvling alts. WS needs alts badly)5. Weapon Effect Enchants (fire / light / ice etc)6. Armor Effect Enchants to specific items like Head & Shoulder7. Transmog Gear (everything must be dye able)8. Gathering Tools (mining / wood & add a tool for plants also)9. More Auctions @ AH & CE10. More Inventory & Bank Bag Slots11. Portrait Animations & Skins (would look cool in party frames)12. Dyes
13. Path Change
14. Housing Items, but only if there will be a bigger plan like Guild Housing, where ppl can see and visit my plot.	
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1- Yes
2- Yes, and also, just make an account wide system first. dont make like "cash shop only acct wide"
3- not sure if it's worth the development time? we already can level all professions and switch without losing profession xp. if this ever happens it would have to be pretty low priority
4- I've flat out never been a fan of this. cash shop isnt the way to improve life for alts. (*bias note- I know a lot of F2P games do this, I already dont like F2P games. trying it out because I love WS so)
5- I mean I hate flashy enchant effects, but no skin off my nose, Yes
6- see above (Yes)
7- I assume you just mean sell costumes? I lump this in the cosmetic category. Yes
8- As opposed to gathering tools in game? no thanks. just throw them in game somewhere
9- No idea what you mean here. Like, the ability to auction more things at once.... or something? need clarification
10- No. Nice QoL change, but do not put in the cash shop. (see earlier F2P bias, but my opinion stands. just put it in the game without a paywall)
11- wouldnt say it's top of my list. I'm not against it, but again, dont see it being a priority for development time
12- Yes
13- No real argument against.
14- Yes to housing items. No to cash shop guild housing. If you want improvements to the housing system, just put it in the game. If you're really gung ho on some restriction than you can make it signature service only.	
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			I like these suggestions. As for helping to level alts I think the XP boost is good to get to 50, but I'd rather see amps and abilities account bound once you fill them out. Even if the grind can be reduced to a month to get them filled out on an alt that's still a lot of time for a guild looking for someone to fill out a role.	
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.	
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I am sure you will be able to buy additional Character Slots, Bank Slots, Costume Slots and increase your Decor limit. Simple reason: When the game becomes F2P these will be reduced compared to people who bought a box. And I think the FAQ already mentioned, these can be bought afterwards.
 
Else: Cosmetics of all sorts (Costumes and Housing Items, Pets and Mounts) will definitly be put on there. As for Boosts (EXP, Renown, Gold etc.) they are already ingame, but I wouldn't be suprised if those will also be put in there, maybe with a stronger effect or longer duration (60 minutes instead of 15, 50% more EXP instead of 15%, etc). I also wouldn't be suprised if we could bu 17 or 18 slot bags or something like this. Currently, if I am not mistaken, there is only one 17 slot bag available for a hefty amount of Elder Gems. Not sure about craftabale bags or if bags can even drop in the raids. But I hope that's pretty much all. No gear with stats and no increase in number of Auctions etc, that should be exclusive to the subscribers.	
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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Lethality's idea actually sounds pretty cool.
Either pay the sub and get access to any content, including the cash-shop, or don't pay the sub and pay for it using micro-transactions.	
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			I don't want to pay for cash shop items with in game currency. And if you think your $15/mo will pay for every single item in the cash shop then you're vastly underestimating the price tags that CRB/NCSoft will be sticking on things.	
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I don't want to pay for cash shop items with in game currency. And if you think your $15/mo will pay for every single item in the cash shop then you're vastly underestimating the price tags that CRB/NCSoft will be sticking on things.
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I don't understand the highlighted part really at all. You'd *rather* pay with cash? And obviously it wouldn't affect you anyway if others were able to.
 
It's the best way to preserve the premium experience for signature members. It's also something not being done as far as I know, and a way for Carbine to really set their f2p plan apart.
 
And don't forget - you can buy currency with cash through CREDD, so it's a big win all the way around.
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What's not to understand. I literally said "I don't want to pay for cash shop items with in game currency." Take it at face value. Sentence complete, thought conveyed.
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Good news, you wouldn't have to! Just flip open your wallet!
 
But for the rest of us signature members, it's a great solution I think.
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Phandaal!! Wildstar's first whale!! Gratz buddy!!
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I don't want to pay for cash shop items with in game currency. And if you think your $15/mo will pay for every single item in the cash shop then you're vastly underestimating the price tags that CRB/NCSoft will be sticking on things.
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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My dream Cash Shop ... IS ALREADY OPEN SO I CAN BUY STUFF!!!!1111!!
 
<Insert Fry "Take My Money.JPG" meme here>	
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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Only if the stuff is trade-able, or purchasable by subs from a vendor, in-game.  People that sub that like the cosmetics, costuming, housing, and other stuff you mentioned shouldn't also have to pay for them on top of their subs.
 
I see Lethality beat me to it :D	
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My dream Cash Shop ... IS ALREADY OPEN SO I CAN BUY STUFF!!!!1111!!
 
<Insert Fry "Take My Money.JPG" meme here>
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Whenever i play a free to play game that has a sub option i can never wrap my head around the cash shop idea being pushed on ALREADY paying subscribers to the game. 
 
Putting the majority of mounts/ toys/costumes/ etc... the majority of non physical content ( raids, dungeons, etc ) in the cash shop behind a paywall... for ppl ALREADY giving you a sub just bothers me.
 
I either unsub to justify paying for the items in the cash shop or eventually quit because the only way i can get the things i want out of there  is to pay like 40$ a month or more.
 
that is not cool and it by no means encourages ppl to sub if they already have the basics and by no means encourages ppl who are already subbed to either stay subbed, or to buy things in the cash shop. 
 
If items in the cash shop were 60% cheaper then I'd bite. but that's about it. Mark my words, from F2P on you can kiss cool mounts good bye. There will probably be one or 2 here and there with each expansion or MAJOR content drop vs probably 4 or more in the cashshop every time u blink an eye.
 
Same with other such items. That's the primary reason i quit ( lock box mounts ) forget that crap.... as soon as wildstar brings in lock boxes ill be looking for a new home. It's always downhill when they get that taste of greed.
 
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one last thing to add since i know ppl are gonna jump all over the first thought. Some things do feel forced. Things that unsocket runes, Additional boosts t hat stack with sub, Gear enhancements, Special runes that have an incredably low drop rate.. you think they wont have lock box crap for that? you are crazy...
 
All in all you will be able to functionally play if you pay or not but the intent is to make you spend as much as possible and that is just what they will do, I dont care how you dress it up.... as they say a pig with lipstick and a dress... is still a pig.	
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I like the idea of Cash Shop stuff being trade-able.
 
That way I can buy stuff for my guildmates who hate Cash Shops. :lol:	
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If we throw our money fast enough it may reverse the polarity and travel forward through time to when the cash shop is open. It's a risky maneuver but damn it it's the only option we've got!!
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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Yeah, I'm hoping the stipend thing happens. That takes a bit of the sting out of it for people who are opposed to the company making money.
 
Heck, let me give my stipend to someone else! I don't mind spending money for what I want, but if I could give my "free money" to someone else, then I could spend my own real money on myself and someone else could have fun with the stipend.	
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Yeah, I'm hoping the stipend thing happens. That takes a bit of the sting out of it for people who are opposed to the company making money.
 
Heck, let me give my stipend to someone else! I don't mind spending money for what I want, but if I could give my "free money" to someone else, then I could spend my own real money on myself and someone else could have fun with the stipend.
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			My ideal cash shop has one key feature and that is affordability. I cannot emphasize how many games I've found, downloaded, started up, created a character, and exited because of prices in the cash shop. In my opinion, cash shops really have to work on the microtransaction territory like apps. Microtransactions work so well because the really good ones are very noninvasive and cheap, thus more people buy them and more people stack them up. If one item costs what an entire month of loyalty subscription would cost, it's like...what's the point? One could just farm currency and buy it from someone else willing to front the cost for in game currency (because I don't think they'll make any of the cosmetic items in the shop untradable). The box promotion technically had the kitty mount, kitty cruiser, and marauder costume at $5 when boxes hit $20 because the remaining subscription is $15 anyway. I think that's an okay price point for most cosmetics. But maybe, I'm just cheap, I do like to thrift shop a lot  :lol:	
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I will meet you halfway and say I think subscriptions should come with a currency stipend
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Yeah, I'm hoping the stipend thing happens. That takes a bit of the sting out of it for people who are opposed to the company making money.
 
Heck, let me give my stipend to someone else! I don't mind spending money for what I want, but if I could give my "free money" to someone else, then I could spend my own real money on myself and someone else could have fun with the stipend.
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Yeah, I'm hoping the stipend thing happens. That takes a bit of the sting out of it for people who are opposed to the company making money.
 
Heck, let me give my stipend to someone else! I don't mind spending money for what I want, but if I could give my "free money" to someone else, then I could spend my own real money on myself and someone else could have fun with the stipend.
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I disagree that it is 'simple' and more that it would be unprofitable. I don't want the game strong arming people into subscriptions like SWTOR (and I love that game). I would like to see them take the idea that anything you purchase in the shop can be sold on the AH though...extending the ideology that allows CREDD to exist.
 
I will meet you halfway and say I think subscriptions should come with a currency stipend, like many other F2P mmos do, but I don't think you should have access to everything for gold. I know it's hard to feel this way now, but people who want to/do spend money on their cash shop will be just as important as people paying subs now and later. You shouldn't make your non sub players feel like 2nd class citizens because they didn't spend money 'the right way'. It also discourages whales from existing, which are needed to help fund the game.
 
And let's be clear, whale isn't a negative term to me. If someone has money to spend and wants to, I fully support that desire and privilege. Everyone has a role and everyone is equally important. Subscriptions already receive perks which is the entire point of them. If you want access to the cash shop too, then stop paying a sub and just pay money on the shop. You earn loyalty either way.
 
Similarly, you can't say you have a right to PvP gear because you did some quests today. There are different avenues of rewards and different motivators for those rewards. It's no different. Uggh, I'm starting to rant too much on here but I just wanna talk about this game!
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[...]
 
 
Get in, Marty! I got this!
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HELLO, McFLY!!!!
 	
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You shouldn't make your non sub players feel like 2nd class citizens because they didn't spend money 'the right way'.
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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I think it only makes sense to make everything available to subscribers for in-game gold instead of as cash shop items. That way they can continue to play the way they enjoy... and Carbine can still profit from them buying CREDD if they absolutely need to get an item they don;t even have the gold for. And non-subscribers just use the cash shop with real money or the in-game currency, or however it will work - all of that will be visible to them.
 
But subscribers should definitely have access to all cash shop items through gold. I can't think of a loser if that was the case.
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			Other things / options that could be added are weapon skins and the option to unlock  (for the engineers) dye their robots or the option to dye some of the vehicles/ creature  mounts 	
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Just because you decide you'll spend $15 on the regular doesn't mean you should be able to 'freely' purchase something that costs a non subscriber $100.
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What I would gladly buy from a cash shop:
1. Race / Faction / Name Change (i know there is name change in site but must be available in shop too)
2. Mounts / Pets (if only both acc wide)
3. Access to more than 2 Professions
4. XP, Rep, Renown, EG Boosters (mostly to help ppl lvling alts. WS needs alts badly)
5. Weapon Effect Enchants (fire / light / ice etc)
6. Armor Effect Enchants to specific items like Head & Shoulder
7. Transmog Gear (everything must be dye able)
8. Gathering Tools (mining / wood & add a tool for plants also)
9. More Auctions @ AH & CE
10. More Inventory & Bank Bag Slots
11. Portrait Animations & Skins (would look cool in party frames)
12. Dyes
13. Path Change
14. Housing Items, but only if there will be a bigger plan like Guild Housing, where ppl can see and visit my plot.
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It makes no sense because you don't have a cash shop now, so it wouldn't be 'the same'. A model transition is actually a model transition and everyone is valued. You aren't valued more than others because you spend money the 'right' way. Just because you decide you'll spend $15 on the regular doesn't mean you should be able to 'freely' purchase something that costs a non subscriber $100. It's illogical, heavy handed, and would be Carbine shooting themselves in the foot.
 
So either your core ideology is you hate free games and you hate that you don't feel special, wanting to maintain a gated community because of a subscription fee, which is just invalid and I won't even address it.
-OR-
You simply want to retain the feeling that your in game play will earn you rewards. In which case, Carbine has conveniently provided a system (that doesn't exist in any other game afaik) where you can earn omnibits by playing which will in turn give you access to everything on the shop with your play time.
 
 
It's fairly straight forward and I've already stated it, but I'll repeat because it seems there are a lot of leftover "I hate F2P" people from beta...
 
Doing this communicates that you are spending your money 'wrong' if you don't subscribe. It also communicates to all players that unless you are subscribing, you just aren't good enough. What kind of smart practice is that for a business? Not only does it insult segments of your population, but it tells them to spend less money and never, ever give you more.
 
So you effectively put down your players while also telling them you want less of their money. That's a winning strategy said no business ever.
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The idea of spending $100 on an item in a video game makes me sick to my stomach. It's fine if other people want to do that, but I want it to be *no* part of my gaming experience. This is why having the item be available for in game plat rather than something tied to real world cash would be a great feature.
 
Yes, it's a model transition. And many of us don't like it, but we do really like the game. So here's a way to make the game so that those of us who don't like it can stomach it a lot easier.
 
 
 
No it doesn't. If the game accepts real life money for items, then how can they feel like doing it that way is wrong?
 
Do all the people who purchase/sold CREDD feel like they've been playing the game "wrong"?
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			Can we please stop using omnibits as a sign that the cash shop is not going to be exploitative? At least until we know the drop rate for omnibits...	
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2)The idea of someone thinking they deserve unlimited things that cost money for one low, low cost of $15 makes me sick to my stomach.
 
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As long as omnibits are available to be earned and spent by both free and signature members, I feel they will need to either make it a low drop rate or a high cost.
 
The big thing to realize with the business model change is that they need people to spend money somehow. The game needs money, all games do. So they have to encourage free players to use the cash shop.
 
If only signature players had access to cash shop via in game currency I wouldn't be nearly as worried.	
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Umm, that's how subscription games work. And they're going to be charging me a subscription.
 
Your move.
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@Lethality
 
I agree so much.
 
That's the beauty of a pay to play game. Plus wildstar offers credd so you can get everything for free and still actually support the game.
 
It's why I'll miss the strictly sub model dearly.
 
(Unless they do the cash shop the way it's been suggested in this thread)
 
@Kelimbror
(can't seem to quote on my phone >.<)
 
They offer a subscription that has to be worth it some how. What do you get for a sub? QoL tweaks isn't enough of a reason to sub for a lot of people.
 
Also no, we have rep to grind fun items we like in game. Or grind renown for costumes. Or grind omnibits for new stuff. It's all the same mmo grind that we expect out of our theme park mmo
			
				
	Edited June 10, 2015 by Chillia	
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So, be honest with me ... assuming the Cash Shop stuff is mostly services (name changes, etc.) and cosmetic hoohah, at which point does that make you feel "forced" to purchase something?
 
 
If you can't buy "power" or high-end gear, meaning it in no way impacts your progression and won't make anyone "better" at the game, what's the big deal?	
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I don't care about having a cash shop. At all. That's not what concerns me.
 
The concern is that the cash shop becomes a primary source of income. That changes everything.
 
If the cash shop was set up so that signature players could get stuff for free (or pay if you feel like skipping the grind) then it encourages people to sub ( /buy credd)
 
The more signature players we have the less we have to worry about the cash shop getting the bulk of development time. from a business standpoint I feel development time will focus on where they can make the most money. That's the only reason I care.	
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So, be honest with me ... assuming the Cash Shop stuff is mostly services (name changes, etc.) and cosmetic hoohah, at which point does that make you feel "forced" to purchase something?
 
 
If you can't buy "power" or high-end gear, meaning it in no way impacts your progression and won't make anyone "better" at the game, what's the big deal?
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Not sure what you are asking Tex, if it's in response to a gold-based "cash shop" for subscribers?
 
I'd expect account services to continue to cost cash for all players. But I'd want all in-game cash shop items to be available to subscribers for in-game gold, not any special currency.
 
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The only way we'll know we're doing better is when the Cash Shop starts charging for things that you normally get for free that were moved to the Cash Shop.
 
Once that's done, we can move on to more important issues, like how weapon scaling on Chua is bad.	
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So, it's just a matter of "principal" more than anything?
 
I just want to make sure I'm reading y'all's reasoning, to see if there is a "legitimate game-based reason" or if it's just the idea that some people (whales, if you will) have access to cosmetic stuff that those without big budgets don't.
 
The first reason, again to me personally, is a completely legitimate concern. No one wants to think that the player who outperformed you only did so by virtue of their wallet. That sucks and I think we're all on the same page there.
 
The second reason though, just smacks of either jealousy, entitlement or a serious lack of knowledge about how companies go about making money. Now, don't get me wrong, I fully understand that mentality, I really do ... but as a professional artist, I also understand that sometimes the regular fees paid by my clients sometimes don't come close to the actual monetary needs of the company.
 
Not trying to start any noise, just trying to see where people are coming from. I get we all have different ideas about what's constitutes appropriate level of money of the client/customer contract.
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Principal is a part of it, sure, but I think mainly for me is the untainted user experience. 
 
I don't want to have to now manage a new currency, or grind for a new currency only to be used in one select location. I don't want to have to manage a "stipend" even if its enough to buy every new thing in the store every month. 
 
I think that is just a horrid player experience. Why not let Signature members who are already earning gold and paying into the game each month just buy the items with gold. They can either grind it out or buy CREDD to get the gold they need.
 
My view is that the cash shop items were created to sell to free to play players as their form of monetization. If Signature is already monetized by $15 a month, then why not give them access to the same items not for free, but simply earn them in game via normal gold -- and erase all traces of a special currency for them.
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You go to buy a car and you have the cash to do so upfront. They say you can buy it outright, but every component will cost extra. So the base price of 10k goes up to 20k once you add power windows, cd player, etc. By contrast, if you simply pay a low monthly fee, they'll charge you no interest for the life of the vehicle and include everything for free
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So, be honest with me ... assuming the Cash Shop stuff is mostly services (name changes, etc.) and cosmetic hoohah, at which point does that make you feel "forced" to purchase something?
 
 
If you can't buy "power" or high-end gear, meaning it in no way impacts your progression and won't make anyone "better" at the game, what's the big deal?
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Sadly, I believe the reason they don't do that is because they want to push every player into spending some money in the cash shop for the nice things. Giving them out to normal player for any currency would defeat the purpose of going F2P.
Which is the reason why I find omnibits or whatever they are caleld fishy. They will either come in very low numbers for doing very specific bits of content ('If you complete these 20man raid 40 times you will be able to afford one hat! Or you could give us 5 dollars right now!'), or be very, very rare. Or both. I sincerely doubt they will be a viable way of getting things.
 
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So, it's just a matter of "principal" more than anything?
 
I just want to make sure I'm reading y'all's reasoning, to see if there is a "legitimate game-based reason" or if it's just the idea that some people (whales, if you will) have access to cosmetic stuff that those without big budgets don't. 
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The lion's share of my motivation for playing the game is "cosmetic hoohah". 
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I know. I was just pointing it out as it's one of the main reasons I severely dislike cash shops (and F2P games in general). xD
 
While I would love Lethality's suggestion to come true, I don't think I've ever seen something like it implemented, so I don't have much hope. The best I can hope for is that Carbine doesn't jack up prices and doesn't put up lots of decor. :/ Also, QoL improvements we've been needing for a while being locked behind a cash shop would kinda make me resentful.	
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@Naunet
 
Cosmetic stuff isn't a core part to my game, but I do like the grind. It's just something I find relaxing in mmos. Work on rep for a month, get shiny new toys!
 
I'm afraid of the cash shop grind being too crazy and forcing me to pay up or give up.	
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I don't have a dream cash shop.  I have a few nightmare ones.  Thankfully Western markets punish the P2W nightmare pretty harshly.  Unfortunately the gamble box one is still tolerated.
 
Just say NO to Gamble Boxes.
 
 
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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Well to start, my ideal cash shop would certainly have a stipend of cash shop currency (the NC Coins not the Omnibits) for subscribers. As nice as it would be not to have to manage other currencies,  I honestly don't see NC Soft allowing subscribers to buy cash shop items with Gold.
 
Things I want to see on the cash shop
1) Costume gear that is already in game - like the look of DS gear, but don't want to DS, buy the holo-wardrobe version on the cash shop 
2) Premium decor items - these would be decor items with additional functionality not just the building blocks and basic stuff (i.e. teleporters, lifty)
3) more 1-5 person Instance fabkits that give access to content with cool rewards (omnibits, decor, dyes)
4) Dyeable weapon skins and completely dyeable gear skins - because seriously I'm tired of having to match my color scheme to my weapons or that one color on a piece of gear that won't change D=<
5) Unlock for all AMP/Ability points (for all alts once you have one character who earned them normally)
6) Custom animations for class skills / dances / additional emotes 
7) Expandable housing plot and decor limits - seperate plot for useful fabkits and for awesome house (no more building around my garden/relic fabkit)
8) old boombox items (elite fabkits/luminous equivar)
9) Pets and pet customization items (please oh please let me give my pets a tophat)
10) custom underwear (credit to franbunny) - no more ugly chua-tighties
11) Non-armor costume gear (more like tsw clothing options clothes/dresses/suits etc, release the traditional clothes for each race too!) 
 
 
The one thing that will ruin this game for me - content releases (smaller than expansions) that are not provided to subscribers free of charge/unlocked with monthly stipend only	
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			I am 100% with you on the QoL opinion. That would frustrate me beyond belief.	
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Seems this thread has taken a wrong turn. Let's see if we can get it back on track, shall we?
 
All the items you listed are really good suggestions. However, #8 is a little strange. Why would they add gathering tools to a cash shop when they are purchasable in-game for very little IG money? The tool for plants would be useless, IMHO. But I can see where you are going with this. :)
 
I am sure most of these will be put in the cash shop.
 
My cash shop wishlist:
I would like to see more/varying/different costume skins. Like skirts, short sleeve shirts without tails (t-shirts), footwear that are not boots (sandles, sneakers, low ankle boots), and pants that go down to the ankles.
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The one thing that will ruin this game for me - content releases (smaller than expansions) that are not provided to subscribers free of charge/unlocked with monthly stipend only
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Most of what Kelimbror says is correct.  It's just how a cash shop model works.
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I mean really cash shop for me, doors are open for anything cosmetic. Literally anything.
 
I agree with what someone else said about no duplicate stuff though. I don't want to see "grind this rep for this super cool mount oooorrrrr cash shop :D" 
 
Cash shop items should be unique from in game items.
 
Also no QoL tweaks ever. There are QoL tweaks I want, yea, but just put them in the game, or signature members only.
 
Otherwise sky's the limit.
 
P.S. Can we have 50 character slots for box + sub? Please and thanks.	
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What I would gladly buy from a cash shop:
1. Bacon
2. Bacon
3. Bacon
4. Bacon
5. Bacon
6. Bacon
7. Bacon
8. Bacon
9. Bacon
10. Bacon
11. Bacon
12. Bacon
13. Bacon
14. Bacon
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I approve of this slightly modified list. =P
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1) Costume gear that is already in game - like the look of DS gear, but don't want to DS, buy the holo-wardrobe version on the cash shop 
 
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I approve of this slightly modified list. =P
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This, right here, is the ONLY thing that would turn me away completely. I'm a subscriber and my subscription should entitle me to every content feature the game has available.
 
That said, I can't recall an F2P game that charges subscribers for DLC content, full expansions aside (which everyone would pay for.)
 
And for WildStar, a full expansion would have to include a lot more stuff than the average Drop has. It would need new races/classes, expanded leveling zones and just craploads of new PVE/PVP content.
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Other things / options that could be added are weapon skins and the option to unlock  (for the engineers) dye their robots or the option to dye some of the vehicles/ creature  mounts 
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Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
----
			
 
 
Unfortunately arithmetic alone won't suffice in a buyer seller situation where economics and cash flow are just as important. 
 
Lets take a subscription. Subscriptions are great for predictive revenue and regular cash flow, both things which when there is a lot of, the business knows how much it can invest/spend on development without incurring additional liabilities. However, in order to entice people to subscribe, they have to create value from subscribing. Demand for subscriptions will be a function of 2 things. First, price. As we know from basic economics, changing price up or down will usually correspond with an increase or decrease in demand. However, in the MMO subscription case, I don't see Carbine adjusting price up and down to get more subscriptions. Rather, in order to increase the demand for subscriptions, thus increasing guaranteed cash flow and predictable revenue, it is more likely that utility from subscriptions will be increased or decreased based on the level of subscribers the game wants to see. 
 
Now lets take micro-transactions. Mirco transactions are great because they are just that. Micro. $1 here, $1 there, the price threshold can often fall below the average consumers radar. However, someone who is already paying a monthly fee, is more likely to more price sensitive to items on the cash shop. Because they are already paying they will expect to pay for less, and are less likely to buy items, especially large ticket ones. This of course assumes the rational average subscriber with average marginal utility for money. Someone with lots of money and someone with very little money are going to approach cash shops very differently, but the question will always be how much utility can I get out each dollar I put into the game. Given the value of subscriptions as predictable regular cash flow, I believe they should offer slightly more utility than other transactions.
 
To just say 15 + 15 = 30 I think passes over the point that not every subscriber is willing to pay the extra 15 for the mount. 
			
				
	Edited June 11, 2015 by BusterCasey	
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			Can't double dip on subscribers. There is already a revenue stream for them. The cash shop is the revenue stream for free players.	
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Mirco transactions are great because they are just that. Micro. $1 here, $1 there, the price threshold can often fall below the average consumers radar.
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I'm sorry but I don't have time to teach you arithmetic.
 
If you don't realize $15/mo + $15 on a pet > $15/mo, I don't know what to say to you.
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{| class="blockquote"
 :)
 
Now see, if I have to pay for the pet on top of my sub, I probably won't buy it(especially if they aren't account bound).  OTOH, if they are able to be traded to me in-game somehow, I'd likely buy it with in-game currency from someone that used cash for it so they can make in-game currency.  Game company is still making money off it, just not from me :D
 
Hope that makes sense  ^_^
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{| class="blockquote"
It basically boils down to: Yeah! Let's add a cash shop without actually adding a cash shop! That'll solve the financial problems that a cash shop is designed to solve! Wait...
 
 
 
 
Nice try, with those numbers and everything. Carbine can gain the goodwill of a few diehard anti-F2P types! That they didn't already have. Who failed to provide sufficient income to the company to keep them from going F2P.
 
Back on Planet Earth, $15/mo won't come close to covering everything in the cash shop. But we are in a logic-free zone, so:
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{| class="blockquote"
There are many types of players. 
 
Type 1: will pay sub and farm the in-game gold and buy from type 5
Type 2: will pay sub for the conveniences (TERA has the monthly atlas with insta-travel and boosts plus no AH fee as examples of convenience) but has no patience or desire to farm for gold... so purchases any mount/costume/pot/whatever that grabs their fancy. 
Type 3: will play for free and be okay spending a bit here and there only on things that struck their fancy (oh robot mount, must get!)
Type 4: will grind hard and almost take pleasure in never paying for anything. if they can farm sub, they will. anything like cash shop items like mounts, they will farm gold to purchase from type 5.  Dungeons and Dragons Online gives you cash shop currency for getting rep and such. I know people who farmed that on as many servers as they could to the cap in order to get points.  And know others who sold powerful items they farmed hard in order to get gold for cash shop items. Etc.
Type 5: these people probably pay sub for the convenience but want extra in game gold to shorten any activities they consider "grindy".  They buy cash shop items for themselves and to sell on AH for gold. These are people who would rather purchase AMP points than farm the reputation.
 
So just because you are in type 1, doesn't mean there aren't plenty of other people who fall in type 2 or 5 and will buy from cash shop regardless of sub.
 
I know a few games that make subs extremely enticing even though no costume/housing/pets/mounts are included.  I have never let my PSO2 sub lapse ever since I started playing it.
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{| class="blockquote"
Oh, I realize there are going to be plenty of people that don't share my idiosyncrasies(holy crap, I only missed that word by one letter :o ), and there might even be a time or two that I'll cave or become impatient and whip out my credit card, but in general I am more than happy to supply Plat to the type 5's :D   Heck I might even buy a cash shop item a couple of times to make Plat myself :P
 
OT, but what's PSO2?
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I don't have issues with mystery box events, paying for expansions, charity pets, or anything similar. But the cash shop is going to be large to make the game money.
 
It feels like being double dipped to be expected to pay for cash shop stuff on top of a sub. 
 
This would be solved by restricting omnibits to signature members only.
 
You can still have special buy in promotions that are totally outside of free and signature accounts. And you can still ask us to pay for expansions. (Not drops. Expacs, IE new levels new classes new races, multiple new zones dungeons adventures etc in one thing).
 
I'm not asking to only pay for my sub forever and nothing else, I'm asking not to be nickle and dimed on top of a sub fee. That's frustrating	
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{| class="blockquote"
Phantasy Star Online 2. A really fun game, actually, a mix between a scifi over-the-shoulder shooter and an MMO. I didn't even know it was available on US servers, but I've played it via translation from the Japanese client and it was definitely a good time.
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{| class="blockquote"
It's just a vocal minority of people who are vehemently against the game being F2P in the first place trying to have their cake and eat it too now that they can't stop the game from being F2P. They lost the first battle, but see this as a war the must win to keep their status. It's sorta like the same principle why people criticize free players saying they want everything for nothing, except now people want everything for one low, low price.
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{| class="blockquote"
It's like we're living in crazy land. That is *precisely* what a subscription is. You get everything for one low, fixed, predictable price.
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{| class="blockquote"
It's like we're living in crazy land. That is *precisely* what a subscription is. You get everything for one low, fixed, predictable price. It's on record from high ranking developers that a subscription model is absolutely better for the business because of this.
 
The subscription fee should give Signature members access to everything in game without spending additional real world money. Wether that's directly by spending gold at a vendor (not f2p currency), or buying it with gold from a f2p player who paid their cash for it. 
 
Seems to me you're the one that doesn't want subscribers to get it all while you'll have to spend more real world cash for it. 
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{| class="blockquote"
This would be solved by restricting omnibits to signature members only.
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I wish they would outright avoid "convenience" types of items. They never sat well with me despite how much I am willing to put into F2P titles. This ranges from items that are at top tier. Such as mounts with the fastest movement speed available. That skirts the line.
 
Other types of items I dislike are ones that gate content in any form. Tickets allowing for entry into dungeons, or say allowing for a higher chance to obtain better quality items when crafting. Those are pushing it too far in my experience. Often find myself leaving games that provide content in their respective cash shops of that nature.
 
Third type I dislike are boosters. Many games do it, yes. I can afford them without a doubt.. that isn't the point. The games often become geared around the idea of forcing you to use the boosters to progress at a reasonable rate. That is frustrating for my friends. If my friends aren't having a good time then I'm not either. They shouldn't NEED to spend anywhere near as much as I do - yet some games try to force that on them. Don't do this. Please.	
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{| class="blockquote"
I wish they would outright avoid "convenience" types of items. They never sat well with me despite how much I am willing to put into F2P titles. This ranges from items that are at top tier. Such as mounts with the fastest movement speed available. That skirts the line.
 
Other types of items I dislike are ones that gate content in any form. Tickets allowing for entry into dungeons, or say allowing for a higher chance to obtain better quality items when crafting. Those are pushing it too far in my experience. Often find myself leaving games that provide content in their respective cash shops of that nature.
 
Third type I dislike are boosters. Many games do it, yes. I can afford them without a doubt.. that isn't the point. The games often become geared around the idea of forcing you to use the boosters to progress at a reasonable rate. That is frustrating for my friends. If my friends aren't having a good time then I'm not either. They shouldn't NEED to spend anywhere near as much as I do - yet some games try to force that on them. Don't do this. Please.
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{| class="blockquote"
 
 
Or are we just assuming that people who don't care about the fluff should get everything for nothing and the ones who like the fluff should foot the bill for everything?
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{| class="blockquote"
Seems to me you're the one that doesn't want subscribers to get it all while you'll have to spend more real world cash for it. 
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{| class="blockquote"
 
 9. Transmat System Pass consumable (use to instantly teleport to any transmat terminal of your choice, much to the dismay of the taxi cab driver)
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{| class="blockquote"
 
 
To more direct points, your subscription which currently only covers the ability to log on their servers, will at that point also include the established perks laid out for their Signature Service. No more, no less. 
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{| class="blockquote"
The subscription currently includes access to the entire game; all content and every item in it via gameplay and gameplay alone.
And that is the sentiment Carbine needs to take forward. All items and content should continue to be available to Signature members via gameplay, without worrying about special currency or the cash shop.
Then a subset of items from that total should become the cash shop inventory for the f2p players. 
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{| class="blockquote"
The subscription currently includes access to the entire game; all content and every item in it via gameplay and gameplay alone.
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{| class="blockquote"
Until the game pissed me off by making non-Cash-Shop dyes last only one hour, of course.
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Since this is a Dream Thread, I want the store to be an in-game location, and these guys are the NPCs:
 
 
with the song playing in the background.
 
Come on, Carbine. Make it happen! Mack's a cool guy, he'd dig it.	
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{| class="blockquote"
And it still will continue to do so through the use of omnibits. Better get farming those, eh?
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{| class="blockquote"
Oh really? Last time I checked I didn't earn my collector's edition hoverboard, or special dye colors, or my GlitterKitty, Snarfelynx, pirate costume, and Kitty Captain title from gameplay alone. I'm pretty sure I spent real world cash money and got them.
 
It seems like even the facts don't support your misguided view of what the game 'should' do.
 
 PS- even if you bought them with plat, someone paid money for them...thus why many people ((myself included)) would like the cash shop items to be sold on the AH like SWTOR does
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I'm going to take this opportunity to remind everyone in this thread of Rule #1: 
 
 
 
{| class="blockquote"
1. We Won't Always Agree: You are welcome to disagree with anything you are exposed to on the WildStar forums. There will be a lot of things to disagree with, both amongst yourselves, and with the Carbine Development and Community teams. And, that’s okay! Just remember to keep your disagreements respectful, courteous, and polite.
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			How about merchandise? Like A voxine blanket, a voxine action figure, a voxine lithograph, a voxine everything. etc.	
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{| class="blockquote"
 
cosmetics in Cash Shop based MMOs end up as part of that Cash Shop and cannot be obtained in game by any other means.
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Every major AAA MMO that went from sub to FTP that I have played has always made most if not all of their items from the cash shop BoE so they could be sold on the auction house. SWTOR and TERA are prime examples of this. The players who are "sub" players with the most in game cash usually end up being the buyers of those types of items because it doesn't cost them any real cash for it.
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{| class="blockquote"
Which means you are screwed if a player isn't placing the thing on the AH. But I do agree that items from the Cash Shop should be BoE and sellable on the AH. Less headaches for Carbine to worry about how much each thing must cost in the in-game currency.
 
In other news, I have thought about it and I know what I want from Carbine's cash shop: every Mechari head from the old concept art! If they do that, I promise to not complain about the gambleboxes once they irredeemably sell them without allowing us to buy the actual rare rewards directly for an avereage price.
 
I'm such a sellout. But awesome Mechari faces!
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{| class="blockquote"
How about merchandise? Like A voxine blanket, a voxine action figure, a voxine lithograph, a voxine everything. etc.
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I want a splorg t-shirt that says 'Dyn-o-mite'
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			I want Low Grav for my housing plot when I have the Farside landscape up  :lol:	
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{| class="blockquote"
I want Low Grav for my housing plot when I have the Farside landscape up  :lol:
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{| class="blockquote"
So just out of curiosity, if there's no convenience items, no gated content, no boosts, and no cost for the client, who exactly is paying for the PvX game content?
 
Or are we just assuming that people who don't care about the fluff should get everything for nothing and the ones who like the fluff should foot the bill for everything?
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{| class="blockquote"
Right? Or to be able to swim when you've got "Underwater" chosen!
 
How cool to zone into plots like that and be given a space or SCUBA suit so you don't die in two minutes. :)
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{| class="blockquote"
Which means you are screwed if a player isn't placing the thing on the AH. But I do agree that items from the Cash Shop should be BoE and sellable on the AH. Less headaches for Carbine to worry about how much each thing must cost in the in-game currency.
 
In other news, I have thought about it and I know what I want from Carbine's cash shop: every Mechari head from the old concept art! If they do that, I promise to not complain about the gambleboxes once they irredeemably sell them without allowing us to buy the actual rare rewards directly for an avereage price.
 
I'm such a sellout. But awesome Mechari faces!
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{| class="blockquote"
I want Low Grav for my housing plot when I have the Farside landscape up  :lol:
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			Just make it like Marvel Hero's, and boom you'll see the money pour in without any P2W.	
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{| class="blockquote"
Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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{| class="blockquote"
It makes no sense because you don't have a cash shop now, so it wouldn't be 'the same'. A model transition is actually a model transition and everyone is valued. You aren't valued more than others because you spend money the 'right' way. Just because you decide you'll spend $15 on the regular doesn't mean you should be able to 'freely' purchase something that costs a non subscriber $100. It's illogical, heavy handed, and would be Carbine shooting themselves in the foot.
 
So either your core ideology is you hate free games and you hate that you don't feel special, wanting to maintain a gated community because of a subscription fee, which is just invalid and I won't even address it.
-OR-
You simply want to retain the feeling that your in game play will earn you rewards. In which case, Carbine has conveniently provided a system (that doesn't exist in any other game afaik) where you can earn omnibits by playing which will in turn give you access to everything on the shop with your play time.
 
 
It's fairly straight forward and I've already stated it, but I'll repeat because it seems there are a lot of leftover "I hate F2P" people from beta...
 
Doing this communicates that you are spending your money 'wrong' if you don't subscribe. It also communicates to all players that unless you are subscribing, you just aren't good enough. What kind of smart practice is that for a business? Not only does it insult segments of your population, but it tells them to spend less money and never, ever give you more.
 
So you effectively put down your players while also telling them you want less of their money. That's a winning strategy said no business ever.
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So subscription for $15/mo = however many hundreds of dollars it takes for a F2P player to buy every item in the cash shop and then buy them all each month as they add new items. Got it. At least your elitism is on full display, even if it doesn't make any sense, because in this case the F2P player would have more right to determine the future of the game than you by virtue of spending significantly more.
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I almost made a new thread for this, because I'm not sure this is the right one. But then I feared I'd just get re-directed by the mods, so here it is.
 
Devs, this game is worth $15 a month for me (or actually, $30 for me and my wife). I've been paying that, and I will continue paying that. It's a great game and I devote a lot of time and energy to it. However, it is not worth MORE than that to me. Or rather, if you decided to up the monthly price, I'd have to think about whether to continue. I certainly wouldn't pay $50 per month for it. I might consider $20.
 
So, if the cash shop is trying to bump me up from $15 per month to something else, and I feel like I have to pay more to enjoy the game like I have been, then yes, I will go. I make a pretty good paycheck, but I don't want to invest that much money in a video game. I'll put it elsewhere.
 
The trick is giving content that whales will want to spend $100 per month (or whatever) on without making people like me feel like I have to spend it in order to enjoy myself. On that score, I'm optimistic because the stuff I enjoy seems like it will be largely unaffected by the cash shop (dungeons and raids). However, if that's the case you could just take Lethality's suggestion and hide real life cash from me altogether. I would feel respected as a customer if you did that.As it is, I have no hope that you will actually do this, but I hope that the omnibits idea does signal a desire from you to give paying players the opportunity to experience the game we always have for our $15 per month. Please stay true to that.	
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{| class="blockquote"
I almost made a new thread for this, because I'm not sure this is the right one. But then I feared I'd just get re-directed by the mods, so here it is.
 
I certainly wouldn't pay $50 per month for it. I might consider $20.
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{| class="blockquote"
Mine is simple:
 
Opening the cash shop as a subscriber will convert all prices simply to in-game gold and hide all other pseudo-currencies. Subscribers could then continue to play the game as they always did.
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{| class="blockquote"
You are wrong. Paying $15 a month is effectively a down payment on the $100 item because it takes time to accumulate the plat required to purchase it... Effectively a long term goal of about 6 months.
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{| class="blockquote"
Well, isn't that a nice way to start a post? My response: you are wrong. You assume wildly inaccurate equivalencies of a cash shop in such a design and also disregard pretty much every point raised. Your subscription would not be a down payment on anything and would only provide you access to the servers and Signature perks. Everything else would be economically free for you.
 
To speak directly to your point. Omnibits are already a thing. So your entire proposal is irrelevant. The only difference is people paying subscription wanting to shut gates in the face of other players. Otherwise you would be perfectly happy with omnibits b/c your subscription will let you earn currency faster, thus increasing your potential for buying all manner of items already without shutting out free players or those with lots of disposable income.
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{| class="blockquote"
I really hope this game takes off when the transition comes to allow them to make physical merch. I need an army of RL plushies to stack up. Seriously Carbine's art team is one of the best I've ever seen. They have their aesthetic down to perfection and I don't see how anyone can't love it.
 
I want a splorg t-shirt that says 'Dyn-o-mite', a life size rowsdower pillow thing, and everything else you can imagine. Would I wear cologne inspired by main characters? Yes, yes I would. Who doesn't want to smell like Deadeye Brightland? Mix of arid desert clean, cigars, and attitude. Belle walker, for the ladies, smells like lavender, sweet pine, and leather...for when you want to feel girly while you wear steel toed crotch kickin boots.
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{| class="blockquote"
Yes it does, so long as they are able to actually accumulate the amount of plat required to buy all that stuff, just like f2p people have to actually have the required amount of money.
 
It in no way guarantees that every signature player would get everything available, it only guarantees the option to pay with plat.
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{| class="blockquote"
 
 
 
The F2P player can buy something from the store for $15. Then they're done, they've paid the same in a month as the person who spends $15 to gain perks to their gameplay experience. Do they now have the same right to access the rest of the cash shop? They should, because they've paid just as much. But no, the argument here is that by choosing to spend $15 on a monthly benefit package, the player will now gain access to EVERYTHING without a cash price, while someone who spends their $15 on a mount or housing items doesn't gain access to anything else.
 
In other words, $15/mo = hundreds of dollars, because that $15/mo was spent on a cash shop item called "signature membership" instead of something else. The argument sounds absurd, because it is. But it's an emotional issue for people who need to feel superior to others somehow so logic flies right out of the window.
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{| class="blockquote"
No they shouldn't, because that's not how memberships work... lets take a look at Amazon prime.
 
They offer a value if you agree to pay X amount ($99/year) they will give you free 2 day shipping on everything you buy, plus access to ridiculous amounts of content. If you don't join as a member, you can just pay shipping and buy movies and music as you go along.
 
Does the person who isn't a member start getting Prime benefits when they reach the $99 spent mark? No, they don't. 
 
That's the tradeoff for, dare I say it, loyalty. A better deal up front if you agree to come along for the ride. 
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{| class="blockquote"
Good thing this isn't like Amazon Prime, then. You're still paying cash for everything you buy on Amazon, regardless of your prime membership. Your $99 is simply a down payment on the shipping you may or may not buy to have the stuff you bought sent from Amazon each year.
 
Actually, thanks for reinforcing my point. $15/mo gives you convenience, just like $99/yr gives you convenience on Amazon, and you still have to pay if you want something from the store. Neato!
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{| class="blockquote"
You didn't answer my question: Does or does not the non-member begin receiving membership benefits once they've matched the "spend" of the member?
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{| class="blockquote"
You didn't answer my question: Does or does not the non-member begin receiving membership benefits once they've matched the "spend" of the member?
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My dream lists would be:
 
More hair options - specifically dreadlocks, curls, afros/flatops for humans and aurin of both sexes.
More skin tones - I'd like a few darker shades for humans, and some more vibrant shades for Aurin (I'd specifically like one to be as orange as their orange hair, and maybe a brown-orange as well).
More face options for most races. But specifically Draken and Mechari.
Dyes - every dye out there should also be in the shop.
Companion pets. Can never have too many of these.
Costume options - of different fashion tastes (variety, not any specific style, just more varied styles).
Character slots.
Bank expansion. Which I see as different from more bag space.
Decor of all sorts.
Decor based mini-dungeons.
Content zone unlocks for content that is no longer live (if such a thing as temp event zones / stories ever comes to the game). Basically something like the series 2 Guild Wars 2 Living Story - sold as chapters for those who missed when it was community live.
3D printing options for our characters and... maybe for our houses... :P And I get that this would be expensive for us to buy compared to other things, and I'm fine with that.
More costume slots.
 
What I DO NOT WANT:
 
XP boosts. The shop should NOT be a pay-to-win venue.
Consumable buffs. The shop should NOT be a pay-to-win venue.
Consumable crafting buffs. The shop should NOT be a pay-to-win venue.
Elite gear. The shop should NOT be a pay-to-win venue.
Reputation buffs. The shop should NOT be a pay-to-win venue.
Gathering tools. The shop should NOT be a pay-to-win venue.
Carried Inventory expansion. The shop should NOT be a pay-to-win venue.
Decor that includes portals. The shop should NOT be a pay-to-win venue.
Dungeons that can ONLY be unlocked by purchase.
Content zone unlocks for live content. The shop should NOT be a pay-to-win venue.
More LAS slots. The shop should NOT be a pay-to-win venue.	
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Will the shop accept paysafe cards? Will we be able to convert CREDD into shop currency?
 
 
Here are a few things I would personally like to see too (shop or otherwise):----------------------------------------------------------------------------------------------
 
- Services to race change, gender change, faction change or path change.
 
- New face options for everyone.
 
- A Larger skyplot.
 
- Various different and new houses or house decor sets.
 
- Complete elaborate cosmetic gear sets.
 
- New exciting color options for Hair, Fur, Horns, Eyes, Skin etc.
 
 :)	
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{| class="blockquote"
No, but I'm not sure why you're asking because the more important question is: does being a member of Amazon Prime give you the right to have everything there is on Amazon made available to you without spending any more cash than your membership fee?
 
And the answer is clearly "no", as phandaal pointed out.. 
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{| class="blockquote"
The F2P player can buy something from the store for $15. Then they're done
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{| class="blockquote"
with the exception of "being able to create a guild or circle" (which is a stupid ass thing to put behind a paywall)
----
			If the cash shop sells chua underwear removal, I'll buy it.	
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{| class="blockquote"
Why? Can't they do whatever it is the subscriber is doing to buy items in the cash shop?
 
 
I don't need or want to feel superior to anyone. I don't CARE how someone else plays the game or how much they spend or don't spend on it. What I *do* care about is when Carbine starts trying to get *me* to pay more than $15 per month.
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{| class="blockquote"
It's not if you were here when the gold sellers abused being able to create these things and invite you to them.
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{| class="blockquote"
I was here.  There was this convenient little feature called "only show invites from friends/guildies/circle members".  It was (and still is as far as I'm aware) awesome and completely invalidates your point.
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{| class="blockquote"
Uh ... no it doesn't. Saying it invalidates doesn't invalidate anything, except in your mind.
 
That feature is not a default, nor should it be. Ever.
 
So, uh ... did I just invalidate your point. Why, yes. Yes, I did.
 
/flex
/roar
/lol
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{| class="blockquote"
It's certainly not enabled by default, but it is part of the default UI.
 
Why would you ever keep it off? 
----
			
{| class="blockquote"
Jeff, you know I'm not talking about you.
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{| class="blockquote"
I dunno, maybe because I know a lot of people who aren't on my friends list, in my guild or part of a circle I belong to? Maybe because I've been part of this community for a long time and I like being able to get invites from people I might not know very well, to join a new circle or arena team?
 
Maybe because I don't think I should be forced to kowtow to spammers and botters whims, but instead ... I dunno ... play the game how *I* want to play it?
 
Invalidated again, yes?
 
Yes.
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{| class="blockquote"
I was here.  There was this convenient little feature called "only show invites from friends/guildies/circle members".  It was (and still is as far as I'm aware) awesome and completely invalidates your point.
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{| class="blockquote"
Actually, I didn't know that. So thanks for clarifying. Sometimes its easy (on both sides of a disagreement) to lump everyone in the opposing camp together. So I apologize for jumping to conclusions.
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That feature is awful and a pain. Inviting people to a guild or circle, and then having to wait for them to figure out how to disable it and then resend the invite . . . yuck. You may have found this acceptable, but I don't. It was a reasonable workaround, but the new solution is much better.
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No, since you should always have advanced warning of a genuine invite whether or not they are in your existing "authorized friend zones".
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Again, this is your OPINION, sir.
 
Your OPINION is that only people in your "friend zone" (funny using that phrase to mean something different than what it usually means) ... I disagree. Obviously others do, as well. You can make all the "this is the way it is" statements you want, but the very simple fact is, you do not (thankfully, mercifully) speak for everyone else.
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			Point is, we can debate the merits of one solution or the other. But one solution existing does not invalidate my opinion that the other one is better.	
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Hypocrite much?
 
 
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Snip
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You are going to be using that blocking feature whether you like it or not.
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