Water Witch (Priest Spell)

The priest must first find two wooden or metal rods no more than 2 feet long and inch thick. One is held in each hand, level with the body, as the priest begins to walk. When water is detected, the rods are attracted to each other; they form an “X” over the spot. The sticks are only magical for the duration of the spell, and the caster is guaranteed to find any quantity of water of at least 2d6 gal­lons no more than 1 foot below ground/level. The water will be muddy, so each thirsty creature has to drink twice the amount normally needed. Dis­turbing the caster breaks the spell; the caster can abandon it at any time, as well.
Notes: Uncommon for priests of the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells