Invisible Stalker (spell)

When a wizard casts Invisible Stalker, he summons a powerful monster that obeys and serves them.
==Description==
==Gameplay== 
The caster selects a target point location on a visible portion of the area map from which the summoned stalker will be summoned/spawned. use the targeting cursor to "click"/select the point.
After the stalker is spawned on the area map, the player may issue commands and control the creature's actions.
A summoned stalker may not transition with the party to different area locations (map to map) - the creature remains on the map it was summoned to.
In the Enhanced Editions, summoned creatures are subject to and calculate into the total on-map summoning creature limit.
If the stalker is not given any commands by the player, it will act according to its basic default AI script.
When the spell's duration expires, the creature disappears from the map.
Summoned stalkers are immediately destroyed by a Death Spell or if within the area of effect of a Death Fog cloud.
The following creature is obtained with the conjuring:
===Summoned Invisible Stalker summary===
Name	AbilityScores	AbilityScores	CombatStats 	CombatStats 	Special
Invisible
Stalker	STR 	18/10 	HD 	8 	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
Invisible
Stalker	DEX 	17 	HP 	64 	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
Invisible
Stalker	CON 	15 	THAC0 	Base 11 (plus -1 from STR) 	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
Invisible
Stalker	INT 	11 	AC 	Base -3 (plus -3 from DEX) 	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
Invisible
Stalker	WIS 	14 	APR 	1 	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
Invisible
Stalker	CHA 	13 	Damage: 2d8 crushing +3 from STR (counts as +2)	Damage: 2d8 crushing +3 from STR (counts as +2)	
Saving throws: D10 / W12 / P11 / B12 / S13
Resistances:100% poison damage, 30% Fire/Cold/Electricity/Acid and 80% Missile
Immunities:Stun, Paralyze, Hold, Petrification, Poison, Charm Creature, Panic, morale failure, Confusion, Sleep, Fatigue modifier, Berserk, Level drain, Slay, Nature's Beauty, Lightning Bolt (only the Mage version) and Lightning Bolt of Paralyzation
Special:
Begins in a state of invisibility (so it gets a -4 bonus to THAC0 on its first attack, unless the effect was dispelled beforehand), after any invisibility breaking action the creature is cosmetically invisible from an animation stand point, but in terms of combat mechanics it isn't actually invisible at all, and can be attacked without any THAC0 penalty, and single-target spells may be targeted at it.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn===
====Sold by====
*Therndle Daglefodd
====Found in====
*Prebek's Home
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
==Gallery==
OG Invisible Stalker 1.png|A massive Otyugh spots Gorion's Ward, and an Invisible Stalker spell is cast in the nick of time.
OG Invisible Stalker 2.png|The ward quaffs a Potion of Invisibility, and lets the stalker battle the otyugh.
OG Invisible Stalker 3.png|The sound of the fight has alerted some hobgoblins who also attack the stalker.
OG Invisible Stalker 4.png|The stalker is immune to the Hold spells cast at it, but its invisibility is gone and won't prevent it from being targeted by the spells. Eventually it finished off the otyugh. One drawback of the stalker is the single attack per round.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, duration and description. See below:
Invisible Stalker
Level: 6
School: Conjuration
Range: Long
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell summons an invisible stalker from the Elemental Plane of Air. This 8 hit dice monster obeys and serves the spellcaster in performing whatever tasks are set before it, even if this means being sent to certain death. The creature remains under the caster’s control for 8 hours or until it is killed - at which point it will return to its native plane, only slightly annoyed at having to serve a mortal.
Invisible Stalker (8 Hit Dice):
STR 18, DEX 19, CON 14, INT 11, WIS 14, CHA 11; AL Neutral
HP 64, AC -2, THAC0 7, Saving Throws 10/12/11/12/13
2 Attacks Per Round, 2d6+4 Crushing Damage (Fist +2)
Combat Abilities:
Sneak Attack: can backstab opponents with a x2 multiplier
Special Qualities:
Hide in Shadows: 120%
Natural Invisibility: constantly invisible as if affected by an Improved Invisibility spell
Immune to charm, confusion, hold, poison, sleep, & stun effects
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%
==External links==
*
*Advanced D&D 2nd Edition Wiki - Invisible Stalker (Wizard Spell)
Category:Random treasure