120076-so-so-so-many-good-things-about-wildstarcompliment-sandwhich

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Combat...engaging. Art style...niche but unforgettable. Double jump..Check. First game to bring REAL action-y skill shots to an mmo...check.
 
Sooooo many checks...
 
Why do I feel however, that the game itself is floundering...
 
Real talk. How many people play wildstar? 
 
 	
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You're not going to get a reasonable answer, be warned. Carbine isn't sharing numbers (most game devs don't share numbers unless they're high enough to be used as a promotional tool). Players will give mixed opinions, with most probably agreeing that this is the least-played triple-A MMO out right now. But that doesn't really mean much in the big picture.
 
I think the population went from pretty poor to decent over the last three months. At this moment I really can't say, Dominion Entity doesn't seem too hot during prime time, certainly less than post-Megaserver or post-Drop 3. But I've heard that Exiles are doing well and that there are a bunch of new players from recent sales.
 
So yea, that's my completely untrustworthy opinion. Your best bet is to go and form your own.	
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You're not going to get a reasonable answer, be warned. Carbine isn't sharing numbers (most game devs don't share numbers unless they're high enough to be used as a promotional tool). Players will give mixed opinions, with most probably agreeing that this is the least-played triple-A MMO out right now. But that doesn't really mean much in the big picture.
 
I think the population went from pretty poor to decent over the last three months. At this moment I really can't say, Dominion Entity doesn't seem too hot during prime time, certainly less than post-Megaserver or post-Drop 3. But I've heard that Exiles are doing well and that there are a bunch of new players from recent sales.
 
So yea, that's my completely untrustworthy opinion. Your best bet is to go and form your own.
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			We're in the "I'm going to play WoD for 3 months and come back to check WS after" phase on top of the holiday/finals playtime phase. Once hype dies down and drop 4 is released I'm sure the casual pop-in types will pop in and find lots to do and lots has changed so and I expect more promotions/advertising to show up around this time as well to bring in a lot of new players.They might need realm swaps to equalize (as long as it's one direction and not to a clearly higher population) but I think Dominion has its own appeal that new players overlook which may be why the population favors Exile. I know if I could make my whole guild go somehow I'd play a SS draken as my main.	
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Pretty much this, and I'd stress that Dominion Entity point.  At this point, I'll roughly and subjectively guesstimate a 3-1 population swing in favor of the Exiles on Entity.  Your experience with population may be grossly different between the two, for what it's worth.  There are posts on the forums for how to make that change, but unless we get faction swaps the way we have realm swaps, this might be the unappetizing norm until we do.
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Combat...engaging. Art style...niche but unforgettable. Double jump..Check. First game to bring REAL action-y skill shots to an mmo...check.
 
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There is a lot of factors really that can give the perception of "ghost zones/games"
 
Time of day
Server
Faction
The zone you're in
What you use to gauge this and whaty  your standard of "ghost" is.
 
The concurrent population isn't what I'd say is Booming(for lack of a better word), but it's just enough where social options of utilizing guilds, circles, and custom channels can help bring people together enough for enjoyment of the game. In addition to the WoD you had the Archeage population dent earlier as well.
 
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I'm going to nitpick and say that TERA did the action-y skills before Carbine, and it had no unavoidable auto-attacks from most mobs (unlike Wildstar, where every mob and boss will always hit you with their auto-attacks unless the RNG makes you deflect it). 
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Compliment Sandwich
Compliment
Improvement
Compliment
 
 
Compliment Turducken
Compliment
Compliment
Compliment	
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			I took a break from the game as I was just burnt out on mmo's for awhile. When I came back this week, I found the game easy to get into. I started an exile toon on entity and there were a good many people doing the same thing. That was a weekend at prime time though. I have only been able to get on in small clips since then. I did notice more people in thayd hanging out than there was before I took my break(pre megaservers). I dabbled in WoD for a bit and I can't really complain about it, but I am finding more of a draw to the new toon I started here. Especially with the housing transport thing I got from a boom box. Get some of that xp bonus before lvl 14. 	
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Unless you count BAM "tramples"(the adjustment of the BAMs positioning) which were kinda silly and not the same thing, but was sometimes jsut as annoying as a lancer hehe. Also I believe Champions Online might have been a tad earlier in that regard in attempting, followed up by vindictus(though more lobby based)...but eh....thats a different discussion in and of itself hehe
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We're in the "I'm going to play WoD for 3 months and come back to check WS after" phase on top of the holiday/finals playtime phase. Once hype dies down and drop 4 is released I'm sure the casual pop-in types will pop in and find lots to do and lots has changed so and I expect more promotions/advertising to show up around this time as well to bring in a lot of new players.
 
They might need realm swaps to equalize (as long as it's one direction and not to a clearly higher population) but I think Dominion has its own appeal that new players overlook which may be why the population favors Exile. I know if I could make my whole guild go somehow I'd play a SS draken as my main.
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Combat...engaging. Art style...niche but unforgettable. Double jump..Check. First game to bring REAL action-y skill shots to an mmo...check.
 
Sooooo many checks...
 
Why do I feel however, that the game itself is floundering...
 
Real talk. How many people play wildstar? 
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The game is floundering, I supppose it's probably more NCSoft's fault for pushing the game out before it was ready than Carbine's, but a lot of bad development decisions haven't helped.
 
Some of us are just floating around until the game is worthy of modern mmo standards. It's really frustrating for us customers to see a game like this with a great artstyle, lore, music and most of all combat that is more interesting than any other mmo go down the pan; especially when all of the things that they need to make this game truly brilliant are already present in other mmos. I know drop 4 will be the best thing that has happened to this game so far but Carbine really need to step it up; it'll be almost one year on by the time that drop 5 releases and, I'll bet, the game will still be missing stuff that people have become accustomed to in their mmo. (Raid finder, Balanced/fair PvP systems, world PvP incentives, minipets, fishing etc...)
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			Just how amazing and successful this game would have been had carbine released the game with drop 4 next month and not last june	
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Combat...engaging. Art style...niche but unforgettable. Double jump..Check. First game to bring REAL action-y skill shots to an mmo...check.
 
Sooooo many checks...
 
Why do I feel however, that the game itself is floundering...
 
Real talk. How many people play wildstar? 
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Kiddies are all playing World of Warcraft because it's in and popular and makes them cool. They'll be back after they get through the 10 hours of content Blizzard pushed out for 60$ and a renewed subscription fee.
 
As for how many play Wildstar, there are no actual numbers anywhere, but I see plenty of people around at peak times and a good number at others. There are certainly enough people to do the game's content and there are enough Guilds around to find one and Raid/PvP/Dungeon together.
 
The community is small but good, as opposed to huge but toxic like some other games. Actual population numbers are fairly irrelevant if the community is bad.	
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It's floundering because the game was made by ex vanilla wow devs who unironically thought that decade old mmo features like 40 man raiding and pointless attunement chains were good ideas in the year 2014. A lot of great feedback was brought forth about those things during beta, but I guess the devs weren't listening too much then.
 
Now they are finally realizing their mistakes and starting to make the game more casual friendly but I have a hunch that it will be too little, too late. I hope I'm wrong.	
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where did that 1 year come from ? :D If this is true  , no one will be playing really . probably more like 5-6 months for drop 5 ? Im not quite sure cos i've been playing wildstar for 3 days but t would get bored fast if they release new content once a year. Only a sandbox mmo can pull this off because usually the ingame systems in those games are verry complex and time consuming   :D
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It's floundering because the game was made by ex vanilla wow devs who unironically thought that decade old mmo features like 40 man raiding and pointless attunement chains were good ideas in the year 2014. A lot of great feedback was brought forth about those things during beta, but I guess the devs weren't listening too much then.
 
Now they are finally realizing their mistakes and starting to make the game more casual friendly but I have a hunch that it will be too little, too late. I hope I'm wrong.
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I'm going to nitpick and say that TERA did the action-y skills before Carbine, and it had no unavoidable auto-attacks from most mobs (unlike Wildstar, where every mob and boss will always hit you with their auto-attacks unless the RNG makes you deflect it). 
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Kinda doubt that since NCSoft is in Wildstar for the long haul. Unless the population gets so low it's just bleeding money like crazy, WS isn't going anywhere. And considering they're still pushing out regular patches and bugfixes, it's still making profit.
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			COH was years old and looked very dated whereas Wildstar hasn't even been out for over a year. I do hope you're not suggesting that NCsoft would kill off one of their premier mmo's this early just because it's not currently performing to their expectations.	
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COH was years old and looked very dated whereas Wildstar hasn't even been out for over a year. I do hope you're not suggesting that NCsoft would kill off one of their premier mmo's this early just because it's not currently performing to their expectations.
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