Super Smash Bros. Obliteration/Ninten

Ninten is the Main Protagonist/Mascot of the game Earthbound beginnings in the Mother series  of games, and a Downloadable/Free DLC Chaacter in Super Smash Bros. Obliteration. This silent hero is similar to Ness due to the fact that he i a strong Energy Channeler of PSI Energy and is mostly silent. Ninten is the older brother of Minnie and Mimmie, and lives with his family in a small town called Podunk. Much like Ness and Lucas Ninten loves the sport of baseball and carries a baseball bat along as one of his weapons. Ninten and his friends start their adventure after a dark shadow covers a small country town and whisk away a young couple named George and Maria who are abducted in the process. After many twists and turns Ninten and his friends come face to face with an alien entity named Glegue, whom George and Maria raised, and who wants to wipe out all life on earth. Ninten eventually defeats Glegue and restores peace to the land. Back from the world of the NES Classics, Ninten has finally arrived in his long awaited Smash Debut, and is ready to defeat multiple opponents while using PSI Energy to levitate to the top of the Mountain of Smashers. Equipped with a moveset based sround, Kicks, Hand Smashes, Baseball Bat Attacks, Psi Energy Attacks, and a signature PSI Beam Omega Final Smash, Ninten is ready to smother any opponent who dares to cross him in PSI Energy, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(2% = Punches 1-2, 5% = Kick, 5% = Psi Smash, 12% = Total/ All Hits Connect).	Two Punches are followed by a Roundhouse kick and then a PSI
hand smash, this attack has decent knockback against middleweight 
and heavyweight opponents and can be followed up by a Dash or
ground attack, thanks to Ninten's Speed.
Forward Tilt 	 	(10%) 	Aims a forward Roundhouse Kick at an opponent, has
Good Power and Low Ending Lag.
Up Tilt 	PSI Sparks	(3% = Hits 1-3, 9% Total).   	Unleashes a series of PSI energy sparks in
an upward direction at and opponent, hits 3 times.
Down Tilt 	 	(11%) 	Performs a Backward sweeping kick in a downward direction,
can be followed up with a Dash Attack, thanks to Ninten's Speed.
Forward Smash	 	(9% = Hit 1 Clean, 6% = Hit 1 Late, 11% = Hit 2 Clean, 7% = Hit 2 Late). 	Ninten charges up and then unleashes his Hank Bat  in a forward swinging direction
halfway around himself, this attack deals more damage is the hit is clean rather 
than late.
Up Smash 	 	
(13% = Fully Charged, 8% = Half Charged, 4% = Uncharged). 	Unleashes a Psi Energy Uppercut after charging and fires it upward at
opponents, the attack's damage is based on the charge put into the move.
Down Smash 	Shock Palm	(21%) 	Unleashes a Psi Shockwave by smacking his palm on the ground, the Shockwave
extends up to 20 feet and has a 1/3 chance of paralyzing any opponent hit 
for up to 10 seconds following impact.
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	 	(12% = Sweetspot, 7% = Sourspot). 	Punches forward with his Psi Energy hands, this attack has Meteor Smash potential
if the move is Sweetspotted.
Forward	 	(11%) 	Swings the Hank Bat around himself in a Forward Direction while airborne, hits twice
and deals good knockback against middleweight and heavyweight opponents
upon impact.
Back 	 	(14%) 	Kicks with both feet behind himself while airborne, this attack has the
highest ending lag of all of Ninten's Aerial Attacks.
Up 	 	(9%) 	Kicks both feet upward in a halfmoon arc while in the air, this has the
weakest power but lowest ending Lag out of Ninten's Aerial Attacks.
Down 	PSI Comet	(5% = Hit 1, 12% = Hit 2, 17% Total).	Pushes the Opponent downward twice while airborne and then slams them to the ground,
second hit always results in a Meteor Smash This is Ninten's Strongest Aerial Attack.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Swings the Hank Bat in both Forward/Back Directions while getting up
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Swings the Hank Bat in Forward/Back Directions close to the ground,
Ledge Attack 	 	(8%) 	Performs A Lunging Kick, While Climbing Up.
Dash Attack 	PSI Dropkick	(10% = clean, 8% = late)	Runs forward, then leaps and performs a PSi dropkick, this attack
has good knockback against lightweight opponents.
==Grabs and Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(2.1%) 	Headbutts the opponent, a relitively Fast Pummel.
Forward	 	(5% = Shock, 3% = Throw, 8% = Total). 	Pushes the opponent forward and then shocks them, has a 1/10 chance of
paralyzing the foe upon impact.
Back 	 	(8% = Hit 1, 4% = Throw, 12% = Total). 	Throws the opponent behind himself and then smacks them with Hank's Bat,
has good knockback against middleweight and heavyweight opponents, and can 
be followed up by a Ground or Dash Attack thanks to Ninten's Speed.
Up 	 	(4% = Hit 1, 3% = Throw, 7% = Total). 	Throws the opponent upward and performs a halfmoon arcing kick, has
the least damage and least knockback out of all of Ninten's Throws.
Down 	PSI Press	(6% = Hits 1-2, 4% = Throw, 16% = Total).	Similar to his Down Aerial, Ninten pushes the opponent to the ground and
then Press-Shocks them with both his hands which are infused with PSI Energy, 
does the Most damage and has the highest ending lag out of all of Ninten's Throws.
==Taunts==
Up = Balances the Hank Bat on one Hand for upwards of 5 seconds.
Side = Ninten smiles and looks at the camera and says "I Got This".
Down = Releases PSi Energy from his fingers at the ground.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	PK Beam 	(Close: 29% = Clean, 18% = Late),
(Mid: 17% = Clean, 10% = Late),
(Far: 11% = Clean, 5% = Late).	Ninten Charges and then unleashes a narrow beam forward at opponents, this moves damage and knockback
are determined by if the hit was clean or late and the amount of charge placed into the move at the 
time that it is released.
Side Special 	PK Stun 	(10%) 	Ninten whips a green blast of PSi and swings it forward, any opponents hit will automatically be stunned for
upwards of 12 seconds, the move always deals 10% damage per hit and can extend to upwards of 10 feet in length.
Up special 	PK Slip 	(N/A) 	Channels his PSi Powers to mysteriously teleport in a certain direction,Unlike Ness or Lucas's up specials this move does
not require a projectile to guide the characterfor vertical support, slightly tilting the control stick can help manipulate 
the direction that Ninten will travel in, the move deals no damage what so ever.
Down Special 	PSI Shield	(8% = Max, 2.5% = Healed from Reflected Projectile).	Thrusts his arm forward to emit a blue glowing orb of PSI energy aroundhis outstretched hand. Any energy-based projectiles
it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	PSI Beam Omega	(55% = Close, 35% = Mid, 20% = Far).	Ninten puts away his bat, holds his arms out, and slowly look down as a yellow light circles around him. When the light turns into a small circle in front of him, he will look back up and it will follow his opponent (if there's more than 1, then it will split into 2 or 3 balls of light) and it will cause a big burst of light to circle around the opponent. It will be somewhat easy to dodge, but being near it still causes some damage. Getting directly hit by it, however, will cause a huge amount of damage and knockback, damage is determined by how near or far an opponent is to the move.
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