Zelda (Smash V)

Zelda (ゼルダ, Zelda) returns as a playable character in Super Smash Bros. V. Zelda was revealed along with many others during the Smash Bros. Direct on March 6, 2019.
Zelda is confirmed to have no alternate costume. 
Zelda is once again voiced by Jun Mizusawa. There were talks of having Saori Seto, Zelda’s Hyrule Warriors va, record Zelda’s voice clips but Sakurai decided it would be best to keep the smash bros. voice actors.
==Changes from Smash 4==
Aesthetics
*Zelda’s appearance is now her appearance in Hyrule Warriors.
*Zelda now carries her Gleaming Rapier from Hyrule Warriors.
*Zelda now executes most magic attacks with a Baton-like item.
*Zelda has a new crouch pose.
*Like every other veteran, Zelda now appears much more vibrant and her appearance is more based off her appearance in her games with a small realistic touch.
Attributes
*Zelda is a bit faster.
*Zelda is a lot less floaty.
Ground Attacks
*New dash attack
*Neutral attack changed to a much more effective baton attack or flurry of attacks.
Aerial Attacks
*New forward aerial, back aerial remains the same in every way
*Down aerial is stronger and the meteor effect is heavier.
Grabs and Throws
*No changes
Special Moves
*New Default Neutral Special: Orbs of Enhancement
*New Default Side Special: Gleaming Rapier
Special Moves
 	Name 	Damage 	Description
Neutral Special	Orbs of Enhancement	2% 	Zelda gets in a ready stance as various orb-like matter appear around her. During this time her speed, jump height, and attack frame time is reduced for a short period of time. However, when the effect time expires, there’s a very bad cooldown in which all the boosted attributes are heavily decreased before returning back to normal as she’s able to use the move again.
Alternate 1 	Naryu’s Love 	2% (loop front), 1% (loop back), 5% (last front), 4% (last back) 	Creates a crystal that slashes enemies and reflects projectiles.
Alternate 2 	Naryu’s Rejection 	1% (loop), 5% (last) 	Weaker overall but reverses opponents and pushes them away.
Side Special 	Gleaming Rapier 	11% 	Works just like Din’s Flare but Zelda sends a sword forward that does a set amount of damage and has no exploding effect. The sword also breaks shields on contact and has a much shorter range than Din’s Flare.
Alternate 1 	Din’s Fire 	3-7% (Sourspot), 7-14% (Sweetspot) 	A controllable projectile that explodes on release.
Alternate 2 	Din’s Flare 	9% (Sourspot), 18% (Sweetspot) 	Faster and deals the same damage regardless of how long it is held, but can barely be adjusted vertically.
Up Special 	Farore’s Wind 	6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far)	Teleports in a given direction, dealing damage at both ends. When combined with a jump, can increase range greatly.
Alternate 1 	Farore’s Squall 	 	Has slightly more range (Much more range when combined with a jump), but takes longer to teleport, deals no damage, and simply pushing opponents away with a large windbox. If Zelda reappears at the opponents position, they will be knocked into the air with set knockback, but no damage.
Alternate 2 	Farore’s Windfall 	4% (hit 1), 7% (hit 2) 	Can only teleport straight up, but meteors opponents on reappearance. No benefits when combined with a jump.
Down Special 	Phantom Slash 	6% (uncharged), 8% (charged), 3% (fully charged hit 1), 5% (fully charged hit 2) 	A chargeable attack that propels a Phantom forwards that slashes enemies and blocks attacks. Charging longer increases distance covered and the attack is altered slightly. At max charge, becomes a two-hit attack. However, since the phantom is considered a projectile, it can be reflected.
Alternate 1 	Phantom Breaker 	5% (uncharged), 7% (charged), 2% (fully charged hit 1), 4% (fully charged hit 2) 	Travels a set distance and deals more shield damage. The set distance is approx. the distance of Phantom Slash at its 2nd charge, meaning a minimally charged Phantom travels farther and maximum charged Phantom travels less distance when compared to Phantom Slash.
Alternate 2 	Phantom Strike 	8% (uncharged), 10% (charged), 5% (fully charged hit 1), 7% (fully charged hit 2) 	Travels a set distance right in front of Zelda and deals more damage. This move charges notably faster than Phantom Slash.
Final Smash 	Light Arrow 	1% (hit 1), 39% (throw) 	Fires an arrow of light sideways that deals significant damage. Knocks opponents at a 45 degree angle. Deals less damage for each consecutive enemy hit.
==Animations and Misc.==
===Taunts===
SIDE - Puts her hands together and creates a small flame. This was also one of her victory poses in Melee.
UP - Holds up one arm, magic coming from her hand.
DOWN - Waves
===Character Selection Screen Animation===
Zelda holds her Rapier up.
===On Screen Appearance===
Teleports in with magic in her hands.
===Victory Animations===
*Turns her head to the left, making an elegant stance.
*Prays with her eyes closed, then turns her head upwards and open her eyes.
*Conjures bright red magical energy.
===Crowd Cheer===
“Zel - da!”
===Victory Fanfare===
A remix directly from Smash 4 based on the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System.
===Fighting Stance===
Retains her fighting stance from SSB4.
===Idle Poses===
*Flips her hair back
*Holds her arm and briefly looks away
*Makes a thinking gesture
===Walk===
Retains her walking animation from SSB4.
===Dash===
Runs forward in slightly less feminine manner.
==Trophies==
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
To be added.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:The Legend of Zelda (series)
Category:Subpages
Category:Females
Category:Playable Characters
Category:Characters
Category:The Legend of Zelda Characters
Category:Super Smash Bros. Characters