Siege Tower (Civ6)

The Siege Tower is a support unit in Civilization VI. Its purpose is to breach city defenses.
=== Vanilla and Rise and Fall ===
* Attributes:
** When adjacent to a , attacking melee units ignore and immediately assault the city.
** Ineffective against Urban Defenses.
=== Gathering Storm ===
* Attributes:
** When adjacent to a , attacking melee and anti-cavalry units (except Nihang and Vampires) ignore and immediately assault the city.
** Only effective against Ancient Walls and Medieval Walls.
** Unlocked with Machinery.
== Strategy ==
The Siege Tower is the second ancient siege-support unit, along with the Battering Ram. It affects melee units (and also anti-cavalry units in Gathering Storm).
The Siege Tower is the opposite of the Battering Ram in the sense that units will do major damage to the city and minor damage to the wall, whereas the Battering Ram allows major damage to the wall. In the first case, melee units are able to climb over the wall, ignoring it completely, while in the second case they use the Battering Ram to ignore the wall's natural strength which protects it from conventional weapons.
The Siege Tower becomes obsolete (cannot be produced anymore) after researching Civil Engineering; also, it becomes completely useless when the target civilization develops Urban Defenses.
Since the June 2019 Update the Siege Tower has been useless against anything more advanced than Medieval Walls. This practically forces attackers to use Catapults and their upgrades once the Renaissance Era hits, since they become the only thing effective against wall-defended cities in the middle game. This state of affairs will persist all the way to the Modern Era when airplanes and balloons provide additional ways of attacking cities from outside their defensive perimeters.
Note that these two support units do not increase damage at all, but they remove penalties.
== Civilopedia entry ==
== See also ==
* Siege Tower in other games