119651-suggestionlevel-scalling-is-it-necessary

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Introduction: Im a Guild Wars 2 player and I just play Wildstar for a week, loving it so far. Im playing at Warhound server btw.
 
For people who don’t know about level scaling, this feature adjust your character level according to the current max lvl allowed on certain place (EX: your lv 50 character get downscalled to 10 when entering lv 10 zone). When I experience this feature on Guild Wars 2, I felt that this feature totally change the way MMORPG system in almost every aspect, especially leveling part.
 
I know Wildstar already have this feature, but only limited in certain place like dungeon. While there is a feature called mentoring which also act as pseudo-downscalling, I think this feature has a potential and need to expand more to a larger scale. Level scalling in my opinion has more pros than cons, and I think it is the change needed for Wildstar for couple reason, such as.
 
-A new choice for leveling progress: Don’t like the new zone while still want to spend more time on your current zone? No problem!!
 
-Higher lvl player get “heroic” feeling instead of “overpowered” when entering low player zone: Keeping your skill lvl, amp, and your heroic gear stat & effect give you more edges than any lowbies when entering low level zone. But be aware that their high end gear doesn’t make the local inhabitant incapable of dealing serious damage.
 
-Low or Previous zone will still have value to revisit: visiting low level  zone are not limited for mentoring or doing “vacation because you got nothing else to do” activity, but you are actually able to do something there, while still getting equally rewarded for that….HOW AWESOME THAT CAN BE!!! Plus it also preventing some map from being completely run by NPC.
 
-(Open PVP) No more instant decapitation: There are a time when you are having a good time leveling your character, suddenly you encountered a wild high geared hostile character. At this point, the only thing you can do…is die, or trying to give all your best on him/her…then die. The benefit of downscaling in this situation is that no more space bullying because both character level gap is not that many. It’s true that they got more advantage than you, but that doesn’t mean you can’t fight back.
 
-Somehow balance the economy: Need a low level stuff, only to find it being sold for stupid amount of price on auction? How about you travel there and get it for yourself (not even need to roll another low level character).
Of course, every good side has its own bad side. Some people already got traumatic experience from previous MMORPG where high geared people dominate the low level mob, thus delaying other people who want to finish the quest. Well there are solution for this stuff, which is non-group sharing (idk if this feature already implemented on WIldstar because there barely any people on my current zone).
Btw, I still can’t find any solution for loot sharing. Does anyone have an idea for this??
 
Back to topic, There some suggestion for level scalling feature to make it even more balanced.
-Less experience scaling base on level difference between your character and zone
-Repeatable Quest
-Scaling reward (mostly focused on money reward)
 
That’s all I have for now, feel free to give a feedback (not just random bashing) and sorry about my English.	
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I liked this GW2 behaviour, too. It realy makes low level zones more interesting, as in games, where high leveler feel totaly bored in the lower zones, for me and you, but not for everyone.
I don´t think, that this is a real solution for the problem, that content becomes boring by time. Someone stated in another forum, that the GW2 style makes the whole game uninteresting, because you don´t have any challenge for getting higher leveled. Its simply always the same experience, when you go into a lower level zone and get scaled down (or into a higher zone and get scaled up, as in sPvP).
 
In the end, I agree, that leveling is that oldschool type of MMO desgin, we know. (And many simply don´t want anything else).
 
And it should be replaced by a system, where the skills and qualities of a charater should increase by time, experience, and so on, not by level and zone. Then all areas in a game can provide interesting content for every player. But this requires a more intelligent game engine, thats harder to create.
But mind, they even can´t create more or less bug free engine in old school way.	
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