Talents for Ritual Path Magic

;Casumancer (5 points)
:DF Skills covered: Fast-Talk; Gambling; Hidden Lore (Faerie); Path of Chance; Sleight of Hand
:MH Skills covered: Fast-Talk; Gambling; Hidden Lore (Free Spirits); Path of Chance; Sleight of Hand
:Reaction Bonus: Faeries, gamblers, and con-men
;Demonologist (5 points)
:Hidden Lore (Demons); Law; Path of Crossroads; Path of Spirit; Thaumatology (Demonic); Theology
:Reaction Bonus: Demons, lawyers, and exorcists
;Elementalist (10 points)
:Chemistry; Innate Attack; Intimidation; Naturalist; Path of Energy; Path of Magic; Path of Matter; Physics; Scrounging; Swimming; Thaumatology (Elemental); Weather Sense; Weird Science
:Reaction Bonus: Scientists, outdoorsmen
;Mentalist (5 points)
:Acting; Detect Lies; Diplomacy; Path of Mind; Psychology
:Reaction Bonus: Actors, psychologists
;Necrologist (5 points)
:DF Skills covered: Exorcism; Hidden Lore (Undead); Occultism; Path of Undead; Poisons; Surgery; Thaumatology (Necromantic)
:MH Skills covered: Exorcism; Hidden Lore (Mummies); Hidden Lore (Restless Dead); Hidden Lore (Vampires); Occultism; Path of Undead; Surgery; Thaumatology (Necromantic)
:Reaction Bonus: The undead
;Smooth Talker (15 points)
:Add Path of Mind to Smooth Talker
;Thaumaturge (5 points)
:Archaeology; Hidden Lore (Sacred Places); Occultism; Path of Magic; Research; Thaumatology
:Reaction Bonus: New Agers, mystics, and other casters.
;White Mage (5 points)
:Animal Handling; Diagnosis; Esoteric Medicine; Path of Body; Physician; Veterinary
:Reaction Bonus: Doctors and patients
;Witch Doctor (10 points)
:Esoteric Medicine; Exorcism; Hidden Lore; Path of Body; Path of Spirit; Path of Undead; Physician; Public Speaking; Religious Ritual; Theology; Thaumatology (Shamanism)
:Reaction Bonus: Spirits
;World-Walker (5 points)
:DF Skills covered: Acrobatics; Running; Hiking; Navigation; Path of Crossroads; Riding
:MH Skills covered: Acrobatics; Driving; Hiking; Navigation; Path of Crossroads; Pilot
:Travelers, nomads, and wanderers
;Thaumatology Specialities
The Demonologist, Elementalist, Necrologist, and Witch Doctor talents have specialized Thaumatology skills. These specialized skills count as normal Thaumatology for Path skill limits for the following Paths, and at skill-2 for all other Path skills.
Each specialized Thaumatology skill is a M/H skill.
DF Templates should add the relevant Thaumatology skill and its covered Path skills to their primary skills.
;Demonic
:Path of Crossroads, Path of Energy, Path of Spirit
;Elemental
:Path of Energy, Path of Magic, Path of Matter
;Necromantic
:Path of Body, Path of Crossroads, Path of Undead
;Shamanism
:Path of Body, Path of Spirit, Path of Undead