Exploit

==Resource exploiting buildings:==
    - Lumberyard: Croft or Forest tile        Employs: Lumberjack        Upgrades: Sawmill,        Provides: +1 Industrialism    - Forage: Croft or Forest tile        Type: Mushrooms, Herbs, Berries, Fruit, Seeds        Provides: +1 Hunter-Gatherer    - Mine: Mine or Quarry tile        Types: Gold, Iron            Unlocks: Smithy        Employs: Miner        Upgrades: Refinery        Provides: +1 Industrialism    - Fishery: Shoal tile        Employs: Fisherman        Provides: +1 Hunter-Gatherer    - Huntsman's Lodge: Croft or Forest tile        Employs: Huntsman        Provides: +1 Hunter-Gatherer    - Plantation: Any arable tile        Types: Cotton, Flax, Rape, Wheat, Hemp, Rice, Maize, Barley, Rye        Employs: Farmer        Upgrades: Mill [Wheat], Processing Plant, Threshers [Flax]        Provides: +1 Cultivation    - Stable: Any paddock        Types: Horse, Pony, Wardog, Wolf, Bear, Lion, Boar, Griffon, Dragon        Employs: Breaker        Upgrades: Corral, Ranch        Provides: +1 Pastoralism    - Livestock Farm: Any paddock        Types: Cow, Pig, Sheep, Chicken, Goat, Duck, Goose, Peacock, Swan, Fish, Rabbit        Employs: Drover        Upgrades: Abbatoir,        Provides: +1 Pastoralism    - Animal Pen: Any tile        Types: Pig, Chicken, Duck, Goose, Peacock, Swan, Fish, Rabbit        Employs: Farmer        Provides: +1 Cultivation