Takuya Aizu

Takuya Aizu (會津 卓也 Aizu Takuya) is the CEO/president of Inti Creates, and thus the series producer of all Inti Creates games, including the Azure Striker Gunvolt series. He also hosts the "Loose Talking, the Targets are AiTsu!'" (ゆるゆるトーク ターゲットは あい津だ！) livestreams with vice president Yoshihisa Tsuda. Prior to forming Inti Creates alongside other founding members in 1996, Aizu worked at Capcom for three years.
Aizu is in charge of the company's management. The actual leader in game development is Tsuda, who leaves everything to Aizu other than making games.(Feb 15 2018) GNN News - Interview with Inti Creates CEO "Takuya Aizu" World's First Reveal of "Gal*Gun 2" to be released in Chinese
When talks of the employees who were familiar with each other leaving Capcom to form their own company began, Aizu was the one who set up an account to fund the creation of one and asked for deposits from those interested. During the first inaugural meeting the subject of who'd be CEO came up, someone suggested Aizu, and he didn't like it, but the suggester assured him "for the time being." Aizu has been the CEO "for the time being" ever since. There is no one else to do it, and in fact, nobody likes the idea of the job. Looking at it from the side, to Tsuda it seems to be a difficult job and makes him think it's better making games after all.(May 28 2016) 4Gamer.net interview with Aizu and Tsuda for Inti Creates' 20th anniversary. If someone comes along who wants to be CEO, Aizu will say "please."(Mar 14 2014) Denfamico interview with Aizu about his and the company's history, part 2, "Is the president of Inti Creates considered to be a disadvantageous role?" section Since Aizu is 51 years old as of March 2024, be believes the time is coming for him to consider his eventual replacement as CEO and how the company may change.Denfamico interview with Aizu, part 2, "Inti's fighting style - 'Not like a company'" section
Aizu is known for pushing for titles to be of standalone nature and easy for newcomers to get into. During development of Mega Man ZX Advent, he ordered that it couldn't be a numbered sequel and had to have new protagonists for accessibility.Protodude's Rockman Corner - The Making of Rockman ZX, part 5 (Original untranslated interview)
==Trivia==
*Aizu has stated that his favourite character is Viper,https://twitter.com/Jamvolts/status/1146720255701426178?s=20Skybane's Gunvault interview with Aizu at GDC 2016 while his favorite character ability is Carrera's.
*When asked what Septima power he'd like to have, Aizu replied X-ray vision and mentioned several reasons: It being cool to see what other people can't, detecting hidden dangers like bombs or valuable resources like oil in the ground, and seeing through clothes.
*When picking one work as his masterpiece, he chose his work as a programmer on Mega Man Zero 3.Tweet about Zero 3
*In 1991, Aizu worked on the programming and sound design of an erotic Street Fighter parody doujin game named Street Yakyuuken (STREET野球拳), in which the player competes against Chun-li as Ryu in rock paper scissors to undress her.Street Yakyuuken (STREET野球拳) (longplay) for the NEC PC-88 This was when Aizu was still in high school and had nothing to fear. At the time he never imagined that he'd work for Capcom.Tweet by Aizu about Street Yakyuuken
*In line with Inti being known as Intei (淫帝, "Lewd/Horny Emperor") among some Japanese fans, as its CEO Aizu also has the fan nickname Intei-O (淫帝王, "Horny Emperor King").
==External Links==
*Twitter: @t_aizu
==References==
==Navigation==
Category:Real world
Category:Game designers