Focus 2.0/Zenurik

:Not to be confused with the Zenurik Polarity.
The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.
*They are able to improve on the efficiency of their Warframe's heavy melee attacks.
*They are able to temporarily grant massively increased energy regeneration for Operators and Warframes with just a Void Dash enhancement.
*They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
*Being able to devastate a wide area with crowd control through granting new powers to Void Dash, Void Mode and especially Void Blast.
	Energy PulsePassiveEnergy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds.	25000 to unlock
40,000 / 54,142 / 80,000 / 113,485 / 153,137
 1 / 2 / 3 / 4 / 5 / 6
*Multiple Energy orb pickups stack the energy regeneration.
*Energy is not regenerated while using channeled abilities.	
*Multiple Energy orb pickups stack the energy regeneration.
*Energy is not regenerated while using channeled abilities. 	
*Multiple Energy orb pickups stack the energy regeneration.
*Energy is not regenerated while using channeled abilities.
	Inner MightPassiveIncrease Heavy Attack efficiency by 10% / 20% / 30% / 40% / 50% / 60%.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
	Void SiphonWay-Bound PassiveIncrease Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 9 / 11 / 11
*Only increases energy regen for the Operator and not for Amps.
*Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).	
*Only increases energy regen for the Operator and not for Amps.
*Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).	
*Only increases energy regen for the Operator and not for Amps.
*Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).
	Void FlowWay-Bound PassiveIncrease Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.	80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 4 / 7 / 10 / 13 / 16 / 16
*Only increases the Operator's energy capacity, not Amp's.	
*Only increases the Operator's energy capacity, not Amp's. 	
*Only increases the Operator's energy capacity, not Amp's.
	Energizing DashActiveVoid Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
*Energy is not regenerated while using channeled abilities.
*Warframes may receive and benefit from regeneration even if unmanned.
*Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
*On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)	
*Energy is not regenerated while using channeled abilities.
*Warframes may receive and benefit from regeneration even if unmanned.
*Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
*On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)	
*Energy is not regenerated while using channeled abilities.
*Warframes may receive and benefit from regeneration even if unmanned.
*Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
*On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)
	Lightning DashActiveManifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an Electricity status effect. Damage does not decrease with distance, but requires line-of-sight.
*Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
*Up to 3 lightning balls can be active at once.	
*Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an Electricity status effect. Damage does not decrease with distance, but requires line-of-sight.
*Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
*Up to 3 lightning balls can be active at once.	
*Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an Electricity status effect. Damage does not decrease with distance, but requires line-of-sight.
*Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
*Up to 3 lightning balls can be active at once.
	Temporal BlastActiveVoid Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
*Affects most bosses.	
*Affects most bosses. 	
*Affects most bosses.
	Voltaic BlastActiveVoid Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Enemies struck by the surge will receive an Electricity status proc, making this useful for briefly stunning nearby enemies.
*Synergizes well with Virtuos Fury as the Electricity status triggers the arcane's activation.	
*Enemies struck by the surge will receive an Electricity status proc, making this useful for briefly stunning nearby enemies.
*Synergizes well with Virtuos Fury as the Electricity status triggers the arcane's activation.	
*Enemies struck by the surge will receive an Electricity status proc, making this useful for briefly stunning nearby enemies.
*Synergizes well with Virtuos Fury as the Electricity status triggers the arcane's activation.
	Void StaticActiveVoid Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
*Will not trigger an Electricity proc.
*Does not require line of sight.
*Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
*Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.	
*Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
*Will not trigger an Electricity proc.
*Does not require line of sight.
*Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
*Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.	
*Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
*Will not trigger an Electricity proc.
*Does not require line of sight.
*Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
*Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.
	Void SingularityActiveVoid Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 2 / 2 energy/second.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*Has no effect on enemies such as Bosses.	
*Has no effect on enemies such as Bosses. 	
*Has no effect on enemies such as Bosses.
== Notes ==
*The Zenurik school tree requires 9,595,583 Zenurik focus points to fully unlock all nodes at max rank, making it the most costly focus school to unlock.
*Requires at least 100 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 3,457,274 focus points of any type.
*A fully levelled Zenurik Operator is capable of:
**Warframe Passive: Energy Pickups grants 50% additional energy for over 5 seconds, while also increasing heavy attack efficiency by 60%.
**Operator Passive: Increases the Operator's energy regeneration and capacity by 90%.
**Void Blast: Slows down enemies caught in the blast by 80% for 15 seconds, as well as stunning enemies within 10 meters with status proc.
**Void Dash: Creates a dome of energy-restoring field which grants a 30 second buff regenerating 5 energy units per second, as well as firing off a ball of lightning which zaps enemies within 16 meters for 800 damage continuously.
**Void Mode: Unleashes a 15 meters wide pulse that deals 500 damage per second, as well as pulling enemies within 20 meters towards the Operator, but consumes 8 energy per second while in Void Mode.
==Patch History==
es:Enfoque/Zenurik
Category:Focus
Category:Focus 2.0
Category:Mechanics
Category:Update 22