Astral Maneuvers (GAP)

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Movement on the Astral Plane is the epitome of fluidity. Even the clumsiest berk can look graceful if he's got half a brain. Think it and go. A traveler can perform complex actions while moving, since moving takes no physical coordination or exertion — just a tiny bit of concentration. Flying, either through magical means or wings, however, does not aid in astral movement in any way.
Maneuvers such as rapid pivots, high-speed swoops, loops, and sudden changes of direction are possible, but they always require a successful Intelligence ability check. Stopping suddenly always requires such a check, although if the mover takes a full round to slow down before finally stopping, no check is required. If the mover fails his check, he automatically slows before stopping.
One thing that makes astral maneuvers easier is that there is no momentum on this plane. A traveler moves exactly as he wants he doesn't have to know anything about physics to move about. Likewise, no centripetal force exists to throw a body's balance off as he's looping head over heels to strike at his foes in battle. Instead, thinking creatures provide their own locomotion, and nonthinking objects move when propelled by a force acting upon them (such as a body throwing a ball). What this really means is that only mental force of will can make anything move on the Astral. Once given this initial impetus, however, a nonthinking object will continue to move until it strikes something.
So then, how far a body can throw an object and have a chance to hit a target depends upon his Intelligence rather than Strength. Refer to the "Mindwar: Astral Combat" chapter for guidelines on how to determine missile weapon ranges. As a rule of thumb, though, a body can throw, shoot, or push an object twice as far on the Astral as on an earthly plane, but when needed, Intelligence should be consulted rather than the Strength score.
What makes astral maneuvers (and movement altogether) more difficult is the short range of sight. A basher can only see 200 yards ahead of himself, but he can travel almost that far in a single round (if he's really intelligent). This means that if he's not careful and paying strict attention, he could accidentally collide with something because he was unable to stop after it came into his view.