Mutation List

A comprehensive list of the specifics of all of the mutations available for the player to take.
== Racial Mutations ==
These mutations drastically change the way your character interacts with the world. They are all mutually exclusive with one another, except for Abomination, which has Hideous Freak as a prerequisite.
Mutation 	Effects	Location
Chud 	
Become a twisted, disturbing sewer-dwelling creature. You find moving around more difficult outdoors or in the light, but access to special housing, shortcuts through the sewers, and the ability to summon loyal minions to help you kill stuff make up for it. Additionally, Chuds gain bonuses while fighting in their natural element - darkness.
Stat Modifiers
[ senses +2 ]
[ endurance +1 ]
Skill Modifiers
[ climb +2 ]
[ fuck +1 ]
Armor Modifiers
[ beating +1 ]
[ slashing +1 - 2 ]
[ stabbing +1 ]
[ acid +2 ]
Resist Modifiers
[ vampirism +100 ]
[ radiation sickness +40 ]
[ suffocation +20 ]
[ nanite healing +20 ]
[ toxic exposure +20 ]
Associated Status Effect Modifiers
 * Chud Darkness
[ cool +1 ]
[ fists +1 ]
Incompatible with: Zombie, Vampire, Hideous Freak, Abomination, and Bright Eyes.	Sewers
Vampire 	
You're permanently a blood-drinking creature of the night.
Stat Modifiers
[ brawn +2 ]
[ cool +2 ]
[ endurance +2 ]
[ sense +2 ]
 [ brains -4 ]
Associated Status Effect Modifiers
 * Blood Buff
[ brawn +2 ]
[ cool +2 ]
[ endurance +2 ]
[ sense +2 ]
 * Sunlight Weakness
[ brawn -8 ]
[ cool -8 ]
[ endurance -8 ]
[ senses -8 ]
 - Drink blood from players and npcs to receive Blood Buff. You need to drink three times to receive the full duration and you also need to grab your victim before feeding unless they have added you to their suck allows
Incompatible with: Hyperimmune, Hideous Freak, Solar Sponge, Plant Whisperer, Abomination, Zombie, Chud, Diplicardia, and Billygoat.	Canyon's Depths
Zombie 	
Become a shambling, slow, undead brain-sucker. Zombies love you as one of their own. Mmmmhrhmmhmmmbraaaanes...
Stat Modifiers
[ endurance +2 ]
 [ brawn -2 ]
 [ brains -6 ]
Skill Modifiers
 [ dodge -3 ]
 [ sneak -5 ]
Soak Modifiers
[ beating +3-6 ]
[ bullets +5-10 ]
[ electric +2-5 ]
[ +100 suffocation ]
[ +50 to 100 healing ]
Resist Modifiers
[ bends +100 ]
[ blood nitrogen +100 ]
[ disease +100 ]
[ healing factor +100 ]
[ stage I zombie rot +100 ]
[ suffocation +100 ]
[ toxic exposure +100 ]
[ vampirism +100 ]
[ bleeding +90 ]
[ addiction +75 ]
[ burning +25 ]
[ stunned +15 ]
[ cold -25 ]
Other Modifiers
[ +10 health ]
Associated Status Effect Modifiers
 * Zombie Nutrition
[ brawn +7 ]
[ reflexes +2 ]
 - Eat brains to receive Zombie Nutrition.
Incompatible with: Bleeder, Hideous Freak, Abomination, Hyperimmune, Silicone Skin, Vampire, Chud, Swollen Brain, Empath and Diplicardia.	Bradbury Basement
Hideous Freak	
You're a horribly deformed homicidal outcast who kills for relaxation. Everyone hates and fears you.
You risk contracting mental illness upon recloning, but you also have an innate resistance to stress, and the reduction of it.
Stat Modifiers
[ senses +4 ]
[ endurance +1 ]
 [ cool -3 ]
Skill Modifiers
[ focus +3 ]
[ sneak +3 ]
 [ persuade -2 ]
Resist Modifiers
[ vampirism +100 ]
 - Gives the fear debuff to your enemies and the frenzy buff to you.
Incompatible with: Vampire, Zombie, Chud, Empath and Adonis.	Necropolis Gate
Abomination 	
You're a Hideous Freak who's all grown up. Into a truly hideous abomination. Your mother must be very proud...if you ever had one. Of course, wearing clothes or armour might be tricky with such a mishappen body, not to mention getting people to touch you. 
Skill Modifiers
[ endurance +2 ]
[ brawn +1 ]
 [ brains -2 ]
 [ cool -2 ]
Skill Modifiers
 [ firearms -2 ]
 [ focus -4 ]
 [ persuade -6 ]
Armor Modifiers
[ beating +4 to 10 ]
[ slashing +6 to 9 ]
[ stabbing +4 to 10 ]
[ bullets +8 to 10 ]
[ acid +1 to 3 ]
 - Eat a corpse for healing and to gain armor modifiers based on the type of corpse you devour.
Requires: Hideous Freak, Fuck Machine and either Ripper or Tentacles.
Incompatible with: Vampire, Empath, Zombie, Chud, Adonis, Nimble Fingers.	Sealab
==Skin Mutations==
Skin mutations increase the amount of specific types of damage your character can soak. Each skin mutation is categorized as either a level one, or a level two, which are generally upgrades over corresponding level one skin mutations. The level one skin mutations simply give you bonuses to certain soaks, while the level two skin mutations bolster the soak bonuses from their prerequisite level one versions, and grant a variety of new effects, such as new abilities and other stat changes. 
You are allowed four total skin mutations, but only one of those can be a level two.
=== Level One ===
Mutation 	Effects	Location
High Density	
An increased density of tissue and bones that makes it more resistant to impact damage.
Armor Modifiers
[ beat resistance +3 - 5 ]
[ bullet resistance +1 - 4 ]	Maas Neotek
Rubberskin 	
A rubbery mutation of the epidermis and subcutaneous tissues, it is suspected to provide some additional resistance to electrical and chemical damage to those who carry it.
Armor Modifiers
[ electric resistance +3 - 6 ]
[ acid resistance +1 - 3 ]	Maas Neotek
Snakeskin 	
A cellular restructuring of your skin leaves it resistant to slashing damage.
Armor Modifiers
[ slash resistance +2 - 4 ]
[ stab resistance +1 - 3 ]	Mall
Yeti Skin 	
Grow hair and an underlayer of body fat, to keep you warm.
Armor Modifiers
[ cold resistance +8 - 10 ]
Resist Modifiers
[ chill resistance +100 ]	Mountain Pass
Firewalker 	
A cellular restructuring leaves your body resistant to fire, acid, and radiation damage.
Armor Modifiers
[ burn resistance +3 - 7 ]
[ iradiation resistance +1 - 4 ]	Sharpton Interior
=== Level Two ===
Mutation 	Effects	Location
Lithodermis 	
Your skin becomes more dense and stony, helping you resist broken limbs, knockouts, beatings, falling, and brain damage. However your added weight impairs climbing and swimming, and lets you carry less weight in gear. Your bare fists will also cause more damage.
Skill Modifiers
 [ climb -3 ]
 [ swim -3 ]
Armor Modifiers
[ beat resistance +1 - 2 ]
[ bullet resistance +2 - 2 ]
Resist Modifiers
[ broken limbs +90 ]
[ knockout +80 ]
[ brain damage +75 ]
Requires: High Density.
Incompatible with: Other level two skin mutations.	Canyon's Depths
Silicone Skin	
Your skin becomes rigid with silica deposits, reflecting lasers acid and explosions, and keeping your body intact and unbutcherable. Unfortunately, trauma kits don't work as well on your brittle skin.
Armor Modifiers
[ acid Resistance +2 - 4 ]
[ laser Resistance +2 - 6 ]
[ explode Resistance +2 - 6 ]
Resist Modifiers
 [ bandages +40 ]
Requires: Rubberskin.
Incompatible with: Other level two skin mutations and Zombie.	Glass Mesa
Eelskin 	
Slippery eel-like skin helps you swim, resists stabbing, slashing, and electric, makes you much harder to grab and hold, and lets you attack at normal speed underwater. However, you get thirsty about 50% faster (but piss about 50% less, so hey).
Skill Modifiers
[ swim +4 ]
Armor Modifiers
[ slash resistance +1 - 2 ]
[ stab resistance +2 - 2 ]
[ electric resistance +2 - 2 ]
Resist Modifiers
[ suffocation +100 ]
Requires: Snakeskin.
Incompatible with: Other level two skin mutations and Camelfat.	Watery Fissure
Toadskin 	
Horrible growths and warts cover your flesh, allowing you to produce a psychedelic drug. You'll also be less susceptible to acid, elec, stabbing, beat, and slashing. You swim better, hold your breath longer, but you will be incredibly ugly.
Skill Modifiers
[ swim +3 ]
 [ persuade -3 ]
Armor Modifiers
[ beat resistance +1 - 1 ]
[ slash resistance +1 - 1 ]
[ stab resistance +1 - 1 ]
[ electric resistance +2 - 2 ]
[ acid resistance +2 - 2 ]
Resist Modifiers
[ suffocation resistance +50 ]
 - Puke beneficial green bile all over yourself or your friends.
Requires: Snakeskin.
Incompatible with: Other level two skin mutations and Adonis.	Forgotten Swamp
Yeti Fur 	
Grow shaggy white fur and thicker more powerful muscles, making you almost immune to cold, deflecting some beating damage, but making you susceptible to fire. Yetis love you as their own! In the cold, your cold fury will make you even stronger.
Stat Modifiers
[ brawn +1 ]
Armor Modifiers
[ cold resistance +5 - 5 ]
[ beat resistance +1 - 2 ]
Associated Status Effect Modifiers
 * Cold Fury
[ brains +2 ]
[ brawn +2 ]
Requires: Yeti Skin.
Incompatible with: Other level two skin mutations.	Weezer Dam
Solar Sponge 	
Your heat-resistant hide deflects burning and radiation damage, and absorbs heat for healing, but is more sensitive to cold. You draw power from the sun, and your brawn and brains increase when you're exposed to it.
Your love of fire becomes psychological as well as physical. Having this along with the carrie mutation will reduce the chance of contracting a mental illness when using carrie to burn someone.
Armor Modifiers
[ fire resistance +1 - 3 ]
[ laser resistance +2 - 3 ]
[ irradiation resistance +2 - 2 ]
Associated Status Effect Modifiers
 * Solar Power
[ brains +2 ]
[ brawn +2 ]
Requires: Firewalker.
Incompatible with: Other level two skin mutations, Vampire, Chiller and Cryomander.	Wasteland
== Focus Mutations ==
These mutations all grant new abilities which utilize the focus skill. A few of them also give bonuses to focus, bolstering the usefulness of all the other abilities that use focus. There are more mutations which grant focus abilities, but they are categorized under movement mutations instead.
Mutation 	Effects	Location
Writhing Smoke	
Spew a thick cloud of smoke at your enemies to aid your escape.
Skill Modifiers
[ focus +2 ]
 - Spew forth a writhing cloud of smoke to enable your escape from combat. 
Incompatible with: Technopath and Cryomander.	Abandoned Highway
Screech 	
Psi ability to broadcast a powerfully stunning mental screech, disrupting people, animals and even machines.
Skill Modifiers
[ focus +2 ]
 - Emit a shocking psi screech, causing pain and disorientation for everything in the room for a short time.
Incompatible with: Cryomander and Balefire.	Chemical Plant
Salamander 	
Webby sticky hands, great for climbing and swimming (but problematic when crafting). Gives the ability to 'mend', healing broken bones and damage.
Skill Modifiers
[ climb +4 ]
[ swim +4 ]
 [ craft -1 ]
 - Attempt to mend your broken limbs.
Incompatible with: Technopath and Balefire.	Shoreline
Fuck Machine 	
A thickening of the genitals gives you awesome powers of fuckin'! If you're a woman, you also have a more developed uterus! It increases your fertility rate by twenty percent.
Stat Modifiers
[ cool +1 ]
Skill Modifiers
[ fuck +4 ]
 - Orgasm.
 - Get rid of your penis if you have one.
 - Grow a penis if you don't have one.
 - Become aroused.	Maas Neotek
Chiller 	
Your entire body is chilled to the core. You can freeze things into solid blocks of ice, and make other people feel very cold as well. Also, for some reason, your stomach acid is mostly antifreeze.
Your permanent chill will leave you feeling colder than most people, but they will consider you slightly cooler for it. However, your new disposition towards cold temperatures makes you feel stressed in the heat.
Having yeti fur will make it even easier to chill other people.
 - Freeze an object or opponent
Incompatible with: Conduit, Carrie, Solar Sponge, Technopath and Balefire.	Fort Griam
Conduit 	
Develop the ability to produce electricity in your body, and channel it into other things using focus. All at the cheap price of hunger!
Benefits from the Eelskin mutation, which will increase your shock damage, make you more effective when charging objects, and lower the hunger gained from defibrillating.
Shocking someone (including yourself) who possesses the silicone skin mutation will cause them to build up a healing internal charge instead of being injured. This effect is cumulative with eelskin's potentiating effect.
 - Shock a body to defibrillate, or an object to charge it. Use this without arguments while in combat to zap someone.
Incompatible with: Carrie, Chiller, Cryomander and Balefire.	Scrapwoods
Carrie 	
Get revenge on your enemies, with FIRE (especially when you are covered in blood). You can also use your pyrokinetic powers to light cigarettes and roast raw meat. 
You're also able to cauterize your wounds by heating up blades, and even superheat a weapon to make it BURN your enemies!
 - Set your opponent on FIRE.
 - Roast any raw meat to take care of those nasty germs!
 - Superheat a blade to stop bleeding.
Incompatible with: Conduit, Chiller, Technopath and Cryomander.	Open Prarie
Cryomander 	
Icy blood runs through your veins and frost forms on your heart, letting your body dedicate more energy to your already potent regenerative ability. Your unarmed attacks gain 1-3 cold damage, your chill demeanor keeps you calm, your low internal temperature preserves flesh and inhibits bleeding, and your stress gain for using your freezing abilities is lowered further. Additionally, you gain the passive ability of being revivable for twice as long thanks to your frozen organs. Finally, your freeze command will also sap the hunger and thirst of your enemies as their bodies desperately burn more and more fuel in an attempt to stay warm.
Stat Modifiers
[ cool +1 ]
Requires:Chiller and Salamander.
Incompatible with: Writhing Smoke, Screech, Technopath, Balefire, Carrie, Solar Sponge and Conduit.	Takotech Ruins
Technopath 	
You feel the familiar buzz and hum of your electrical power grow louder, stronger, your body's cells actively channeling their bioelectric power without conscious effort. Your unarmed strikes gain 1-3 electric damage, your brain's synapses fire more efficiently (+1 brains), your sonic screeches hum and crackle with static (applying psychic scrambling to everyone hit) and your ability to defib consumes even less nutrition. On top of this, your defibbing has a chance to pick someone up with less ticks of revival sickness, based on your medic/focus skill. Additionally, your 'charge' attack gains the ability to, rarely on a very good roll, temporarily lower the benefits given from opponents' implants for a tick.
Stat Modifiers
[ brains +1 ]
 - Attempt to drain the charges from enemies' wielded weapons or your own powered items, healing yourself for a small portion if successful.
Requires:Conduit and Screech.
Incompatible with: Writhing Smoke, Salamander, Cryomander, Balefire, Carrie and Chiller.	LB3
Balefire 	
The inferno surges within your mind, pressing against its confines and roaring, seeking to break free and consume your enemies. Your unarmed attacks gain 1-3 burn damage, your skin blisters and hardens (+1 end), and your writhing smoke becomes a cloud of scorching cinders which gives it the chance to stun through gas masks and similar equipment. Furthermore, your ignition ability has the chance to dose a target with fear, and if you possess the solar sponge mutation you have a chance of lighting the room on fire, potentially igniting others engaged in combat with you.
Stat Modifiers
[ endurance +1 ]
Requires:Carrie and Writhing Smoke.
Incompatible with: Screech, Salamander, Cryomander, Technopath, Conduit and Chiller.	Screaming Chasm
== Movement Mutations ==
Mutations that allow you to move. Much like skin mutations they are split into level one and level two. Unlike skin mutations, however, all of the mutations in this list are mutually exclusive with one another except for upgrading level one to their corresponding level two. It should be noted that Clairvoyance does not currently have a level two mutation.
=== Level One ===
Mutation 	Effects	Location 	Upgrade
Phaser 	
Psi ability to phase-teleport to a memorized location.
Skill Modifiers
[ focus +1 ]
 - Remember your location for phasing back to later.
 - Phase back to your memorized location.
Incompatible with: Leapfrog, Clairvoyance, Rift and Flight.	Wasteland 	Blink
Leapfrog 	
Powerful leg sinews and hollow bones let you leap up cliffs and over gaps. You're left more fragile, losing brawn and becoming more susceptible to beatings.
Skill Modifiers
[ dodge +1 ]
Resist Modifiers
[ broken leg resistance +80% ]
 [ broken arm resistance -30% ]
 [ broken nose resistance -30% ]
 [ broken hand resistance -30% ]
 [ broken jaw resistance -30% ]
 - Gives the ability to: Leap up or down a cliff/building.
Incompatible with: Phaser, Clairvoyance, Blink, Rift and Pathfinder.	Forgotten Swamp 	Flight
Clairvoyance	
You gain the power to see using not your eyes, but your mind. Shimmers of residual psychic energy become visible to you, as well as the presence of malevolent spirits. Since you no longer need eyes to see, you will be able to see in the dark, but too much psychic energy will cloud your senses.
Skill Modifiers
[ focus +3 ]
 - Project your consciousness out of your body. Causes you to faint, becoming helpless.
 - Return your consciousness to your body. No delay whatsoever. Can be done from any location.
 - Scan the room for clairvoyant projections. See Psi Shimmers for more details.
 - Try to damage other clairvoyants who are projecting to your location.
Incompatible with: Phaser, Leapfrog, Blink, Flight, Bright Eyes and Pathfinder.	The Cave of All Souls	Rift
=== Level Two ===
Mutation 	Effects	Location
Blink 	
The next evolutionary phase... Ability to blink wherever you choose besides blinkblocked areas. This also includes indoor areas.
 - Vanish and reappear at a random spot in the world.
 - Vanish and reappear at any area you choose. Must not be blinkblocked or indoors.
Requires: Phaser.
Incompatible with: Leapfrog, Flight, Pathfinder, Clairvoyance and Rift.	Heart of the Necropolis
Flight 	
Combining your enhanced legs and bones with a focused psychic boost, you can actually leap into the air and take flight.
 - Increase your altitude.
 - Decrease your altitude.
 - Stop flying and fall to the ground.
 - Launch yourself into the sky.
 - Land on something.
 - Dock with another flying object.
Requires: Leapfrog.
Incompatible with: Phaser, Blink, Clairvoyance, Rift and Pathfinder.	Mount Fisty
Rift 	
You gain the ability to open rifts to the astral plane, allowing you to travel instantaneously through obstacles (except doors) to a destination. Like a clairvoyant, your greater presence in the astral plane will create large disturbances of psychic energy, which is harmful to your well-being and can be detected by other psychics.
Because you can tap into another world, you will gain a small increase in your mental capabilities. You are also able to force other rifters who are rifting in the same room as you into the real world, potentially stunning and damaging them. Be wary, as other rifters will be able to see if you are rifting or not!
Also, because you are essentially one of the astral dimension, you will take damage from EMP, like a spirit would.
Skill Modifiers
[ focus +1 ]
Armor Modifiers
 [ EMP resistance -100 ]
 - Open a rift.
 - Leave a rift.
 - Scans the room for rift beings.
 - Attempts to de-rift somebody in the same room by performing an iconic wrestling move. Usage: spear <name> or spear.
It is highly advised you invest in Focus to use this skill effectively, the further the distance, the more Focus is required.
Requires: Clairvoyance.
Incompatible with: Phaser, Blink, Leapfrog, Flight, Bright Eyes and Pathfinder.	Coventry Island
Pathfinder	
A different flavor of blinking or rifting, you now get to tear open stable black holes with your mind to allow people and things through.
Requires: Phaser.
Incompatible with: Blink, Clairvoyance, Leapfrog, Rift, and Flight.	Shipwreck Cove
== General Mutations ==
These mutations include all other mutations that aren't categorized as either racial, skin, focus, or movement. As such they have a large variety of effects.
Mutation 	Effects	Location
Billygoat 	
Gives you the ability to eat anything.
Stat Modifiers
[ endurance +1 ]
Skill Modifiers
[ climb +1 ]
 - Eat anything.
You can quickly consume containers with this and get all the contents inside of it (munch a soda can and it'll be the same as chugging it). Interestingly, this works best for those with the Zombie mutation since they can munch brains at an alarmingly fast rate in order to buff themselves. In general however, this mutation is just used to eat the gear of the people you just killed, in front of them.
Incompatible with: Vampire.	Crater Rim
Bleeder 	
You gain the power to inflict bleeding wounds on yourself, but you will feel naked whenever you are not covered in at least a little blood. Additionally, bleeding wounds will cause you to enter a frenzy.
 - Your character attempts to inflict a bleeding wound on him/her/itself.
Entering a frenzy will grant you up to +4 Brawn and +4 Senses raising your combat abilities greatly and on command. It also will heal you in the same tic that you would take bleeding damage. Frenzy effects reduce your chance of being feinted.
Incompatible with: Ultraclot and Zombie.	Princeton General
Bloodhound 	
Nasal cavities swell and grow thicker networks of nerve endings, enhancing tracking and overall sensory awareness.
Stat Modifiers
[ senses +2 ]
Skill Modifiers
[ track +4 ]	Mountain Pass
Brute Strength 	
Thickened muscle tissue which boosts brawn, but hurts endurance a bit.
Stat Modifiers
[ brawn +3 ]
 [ endurance -1 ]
Skill Modifiers
[ wrestle +1 ]
Incompatible with: Swollen Brain and Empath.	Sewers
Camelfat 	
Fat tissue reorganizes into a powerful water-storage medium. You'll get thirsty much more slowly. Drugs (both good and bad) will also take longer to work their way through your system.
Incompatible with: Eelskin and Iron Liver.	Sea of Dunes
Empath 	
Develop the power to psionically sense and absorb the emotions and feelings of others. On the upside, it will help your psionic and medical abilities; on the downside, the torment of others may harm you.
Stat Modifiers
[ senses +2 ]
[ brains +1 ]
Skill Modifiers
[ focus +3 ]
[ medic +2 ]
[ persuade +2 ]
 - Destresses the selected player in the same tile.
 - Transfers the stress, horny and any mentals of the selected player to you.
Incompatible with: Hideous Freak, Abomination, Zombie and Brute Strength.	Berkeley Psychic Institute
Enigma 	
You are a complete mystery to others. Other people can't accurately determine how strong you are, or what ailments you suffer from. Even better, your mysterious aura is so thick that it makes you pretty cool!
Stat Modifiers
[ cool +2 ]
Incompatible with: Adonis.	Heaven's Bar
Fatass Thug 	
Man, that southern cooking really made you a fat fuck! The kids next door can't hurt you with their bats as well, but good luck chasing them after they key your car.
Stat Modifiers
[  brawn  +1  ]
 [  reflexes -2  ]
Skill Modifiers
[  fuck  +5  ]
[  swim  +2  ]
 [  climb  -1  ]
 [  dodge  -2  ]
Armor Modifiers
[  beating -0 - 3  ]	Crackhouse
Fibrocartilage 	
Your internal connective tissue becomes tougher, giving you five more health. However its peculiar chemical composition makes you nearly immune to rejuvex.
Resist Modifiers
 [ anti-aging +40 ]
Other Modifiers
[ health +5 ]	Shoggoth Lair
Hooligan 	
Something's...not right with your head. You have trouble focusing, and you're prone to bouts of brain damage. On the plus side, this makes it difficult to stun or distract you, and somewhat harder to knock you out. You can also slam your hard head directly into people for a powerful headbutt. Oh, and as a bonus, if you can Blink, you can headbutt someone for an extra surprise...
Skill Modifiers
[ wrestle +1 ]
 [ focus -3 ]
Resist Modifiers
[ stunned +35% ]
[ knockout +30% ]
 - Let's you headbutt enemies or yourself.	Nukem Academy - 2nd Floor
Hyperimmune 	
The reaction time of your immune system increases tenfold, destroying viruses and bacteria before they have the chance to act out their intended purpose. However, any invader (helpful or harmful) is targeted, greatly reducing the effectiveness of nanites and making them almost useless.
Stat Modifiers
[ endurance +2 ]
Resist Modifiers
[ disease +100% ]
[ radiation resistance +50% ]
 [ nanite resistance +60% ]
 [ anti-aging +50% ]
Incompatible with: Vampire and Zombie.	Subway Tunnels
Iron Liver 	
A reorganized liver filters out blood toxins such as poisons and drugs; unfortunately it also cuts the effectiveness of nanites. On the plus side, it turns excess alcohol into energy the body can use for healing itself and recovering from revival.
Alcohol heals you 1-7 hp per heartbeat based off how drunk you are. Healing lasts for the duration of the drunk status effect.
Resist Modifiers
[ spider venom +70% ]
[ curare +60% ]
[ apitoxin +35% ]
 [ PCP +75% ]
 [ alchohol +50% ]
 [ speed +40% ]
 [ THC +40% ]
 [ nanite healing +25% ]
Incompatible with: Camelfat.	Chemical Plant
Junkrat 	
Your keen eyes are able to spot hidden details invisible to others, and you are able to find something in a room like no other. However, your obssesive-compulsive ways are considered nerdy to most people.
Stat Modifiers
[ senses +1 ]
 [ cool -1 ]
Skill Modifiers
[ scavenge +2 ]
[ craft +1 ]
 - Allows you to sniff for hidden exits.
 - Allows you to sniff for specific items in a room. Even if they are in containers.
Requires: Bloodhound.	Toxic Dump
Mule 	
Pouches in your skin let you carry 30% more weight.	Sharpton Interior-Basement
Nimble Fingers 	
Your fingers become extremely agile. On the other hand, you become a bit of a limp-wristed nerd and your bones become more brittle.
Stat Modifiers
[ reflexes +2 ]
 [ endurance -1 ]
Skill Modifiers
[ craft +1 ]
[ locksmith +1 ]
 - Lets the user massage other players in order to reduce their stress levels.
Incompatible with: Ripper and Tentacles.	Echo Pool in Sub-Sewers
Plant Whisperer	
You gain the ability to freely communicate with plants. Too bad plants are jerks. Your unique cellular structure makes you more sensitive to weather. A clear sky in the daytime can cure you of revival sickness and relieve stress, but harsher weathers can cause you to contract plant-specific diseases. You also become infertile.
Skill Modifiers
[ persuade +1 ]
Resist Modifiers
[ pregnancy +100% ]
 - Attempt to fertilize the plant to make it bear a harvest if it is empty.
Incompatible with: Vampire and Lucky.	Crater Forest
Ripper 	
Powerful claws sprout from your forearms. Too bad they get in the way...
Skill Modifiers
[ climb +2 ]
[ fists +1 ]
 [ pilot -1 ]
 [ medic -2 ]
 [ repair -2 ]
 [ craft -3 ]
 [ locksmith -4 ]
 - Try to catch a fish with nothing more than your claws.
Incompatible with: Nimble Fingers and Tentacles.	Underground River
Stench 	
Allows you to release an incredible stench, stopping aggro from most enemies. However, stinking a lot means that you will have trouble convincing people, tracking, or getting laid.
Skill Modifiers
 [ persuade -5 ]
 [ fuck -3 ]
 [ track -2 ]
Associated Status Effect Modifiers
 * musk
[ endurance +2 ]
 [ cool -2 ]
 [ senses -2 ]
 [ fuck -4 ]
 - Start musking.
 - Stop musking - it will take some time for you to get rid of the stench, however.	Sewers, in the noxious tunnels
Swollen Brain 	
Enlarged corpus callosum, which makes you brainier and more sense-aware. Too bad it looks so un-cool.
Stat Modifiers
[ brains +3 ]
[ senses +1 ]
 [ cool -1 ]
Incompatible with: Brute Strength and Zombie.	Sewers
Tentacles 	
Your arms mutate into acidic tentacles. You no longer have any bones to break, but you might have trouble wearing gloves.
Skill Modifiers
[ wrestle +5 ]
Resist Modifiers
[ broken arm +100 ]
[ broken hand +100 ]
Incompatible with: Ripper and Nimble Fingers.	Hellbore
Twitchy Nerves 	
Mutates nerve fibers that provide enhanced reflexes, but make it a little harder to concentrate.
Stat Modifiers
[ reflexes +2 ]
 [ senses -1 ]
Skill Modifiers
 [ focus -2 ]	Vault 4
Xray Vision 	
See through all kinds of shit. Your xray vision will help your medic, locksmith, and scavenge skills, but you will need slightly more light to see in dark areas.
Skill Modifiers
[ locksmith +1 ]
[ medic +1 ]
[ scavenge +1 ]
 - Peer into someone's inventory. Be wary, as looking into someone's deep pockets may cause brain damage or bad, bad mental diseases.
Incompatible with: Bright Eyes.	Abandoned Complex
Ultraclot 	
Blood platelets evolve to clot far faster, increasing endurance and reducing bleeding from wounds.
Stat Modifiers
[ endurance +2 ]
Resist Modifiers
[ bleed resistance +100% ]
Incompatible with: Bleeder.	Subway Tunnels
==Quirky Mutations==
Mutation 	Effects 	Location
Adonis 	
You may not like it, but this is what peak performance looks like.'
Incompatible with: Hideous Freak, Enigma, Toadskin and Abomination.	Corpclave
Asshole 	
Just fuck my build up
Stat Modifiers
 [ endurance -15 ]
 [ brawn -15 ]
 [ brains -15 ]
 [ cool -15 ]
 [ reflexes -15 ]
 [ senses -15 ]	Cheers
Bright Eyes 	
Thot detected.
Incompatible with: Chud, Xray Vision, Clairvoyance and Rift.	North Beach
Charisma 	
Everyone pays attention to what you say.
Skill Modifiers
[ persuade +3 ]	Casino
Diplicardia 	
Twice as much love to give. More accurately, a second heart.
Resist Modifiers
[ heart attack +20 ]
Incompatible with: Zombie and Vampire.	Screamer Base
Lotus Skin 	
Like water off a duck's back. 	Kakuri Monastery
Lucky 	
You're extraordinarily lucky!
Incompatible with: Plant Whisperer	Casino
Third Nipple	You have the power of the third nipple!	Birchwood Heights
==Radiation Mutations==
These mutations can only be gained from reaching a certain amount of rads - you need around eight rads to gain a radiation mutation, and you can have more than one. These mutations are temporary; when you die you'll lose them. If you have high endurance you may shrug off getting the mutation. If you're specifically trying to get one of these mutations, the easiest way is to sit in a room with a few spent fuel rods until sufficiently irradiated. Failing that, you can wander around in an irradiated area such as the wasteland or the glass mesa, but both of these are more dangerous.
Mutation 	Effects	Message when Acquired 	Visible Effects
Chameleon 	
Stat Modifiers
 [ reflexes -1 ]
Skill Modifiers
[ sneak +3 ]	Your skin feels briefly like it's on fire, and large black patches appear all over it. You look at your hand, and realize you can see the floor reflected on it. 	<name> is hard to get a fix on. They shift in and out of sight, seemingly at random.
Downs Syndrome 	
Stat Modifiers
[ brawn +1 ]
 [ brains -3 ]	Duhhhurrr. The world abruptly seems much simpler 	<name>'s head is a funny shape, and <their> eyes are a little too far apart.
Elephantitis 	
Stat Modifiers
 [ reflexes -2 ]
 [ cool -1 ]
Skill Modifiers
[ fuck +1 ]	Your body shivers with pain, and your flesh starts to swell, straining your skin. Ugh. 	<name>'s flesh is blobby and swollen. Ick.
Psychotic Trauma (Red Eyes) 	
Stat Modifiers
[ brawn +2 ]
[ reflexes +2 ]
[ senses +1 ]
 [ cool -4 ]	Something in your brain snaps. Your vision tinges with red, and your face feels very itchy. 	<names>'s eyes no longer have any discernible features-- they are just solid red.
Second Head 	
Stat Modifiers
[ brains +1 ]
 [ cool -1 ]	You feel a terrible pain in your shoulder-- feels like something is being rearranged. Then there's a lot of pressure on your skin, and with a pop, something appears.	<name> has a second head on <their> shoulder. It is shrunken and underdeveloped, but its eyes occasionally focus on you.
Slippery (strange-looking) Skin	
Stat Modifiers
[ reflexes +1 ]
 [ endurance -1 ]	Your skin suddenly feels like it's giving way, melting, but not. You move your arm and realize it makes you sort of 'flow'... very strange. 	<name>'s skin looks strange. It is slightly translucent, and appears to bead, like water, before breaking up again.
Third Arm 	
Let's you triple-wield, but you can't wear clothes on your abdomen and occasionally drop what you're holding, will also destroy any armour that covers your torso when you initially mutate it. Your third arm will occasionally punch you or somebody in the same room as you, causing them to attack you.	<name> clutches <their> shoulder in agony as it twists and shudders, sprouting a bizarre protrusion that slowly forms itself into something resembling an arm. 	<name> has a disgusting mutated third arm growing from <their> shoulder.
Third Breast 	
Stat Modifiers
 [ cool -1 ]
Skill Modifiers
[ fuck +2 ]
Only females can get this mutation.	<name> thrusts her chest out and squeels in pain as a third breast forces itself out of her chest between her first and second. 	<name> has a third breast.
Third Eye 	
Stat Modifiers
[ senses +2 ]	With a blinding flash of pain, the skin of your forehead splits, and then... you can see. Like never before. 	<name> has a third eye in the center of <their> forehead. It flicks about lazily.
Third Testicle 	
Stat Modifiers
 [ cool -1 ]
Skill Modifiers
[ fuck +2 ]
Only males can get this mutation.	<name> suddenly falls to his knees and grabs his groin, squeeling in pain. His eyes widen as his finds something extra. 	<name> walks with his groin thrust out slightly.
Webbed Hands 	
Skill Modifiers
[ swim +4 ]
 [ climb	-3 ]
 [ craft -3 ]
 [ fist -1 ]	<name> spends a few seconds looking at <their> hand confusedly, spreading <their> fingers and ogling a new flap of skin between each pair. 	<name>'s hands look a bit strange.
==Defunct Mutations ==
These mutations have been removed from the game.
Mutation	Effects	Location
Hulk 	
Become a grossly-disproportionate hunk of meat. People won't like you when you're angry.
 - Start hulking out!
 - Become slightly less meaty.
 * Hulk Out
[ brawn +3 ]
[ wrestle +2 ]
 [ brains -2 ]	Bradbury Basement
Brainiac	
Your head becomes freakishly huge! This is a good thing though because now it can hold even more brains!
 - Start solving problems and get brainy!
 - Stop being brainy and solving problems.
 * Brainstorm
[ brains +3 ]
[ craft +2 ]
 [ brawn -2 ]	Subway Tunnels
Category:List
Category:Mutation