Power Word, Banishment (Wizard Spell)

By means of this spell, the caster can banish one extra-planar creature, forcing it to return to its home plane. The effect is instantaneous. The subject cannot return without a special summoning, or some means of egress from its home to the plane from which it was banished. Fur­ther, the banishment lasts for a year and a day; not even a full wish allows re-entry before this time has elapsed. This spell closely resembles the 7th-level spell banishment, but is more pow­erful and more dangerous. The caster need merely look at the extra-planar creature and speak the name of its home plane. The effect happens immediately.
The creature's magic resistance is halved. If a caster fails to overcome the creature's magic re­sistance, the spell merely fails.
If the caster has correctly named the home plane of the creature, and if creature currently has 70 hit points or fewer, it is banished. If not, the caster is in great trouble.
If the caster has named the wrong plane or if the creature is too powerful to be affected, the caster must immediately make a saving throw vs. death magic at a -4 penalty. Failure means he is banished to that plane himself. (However, he is not stranded for any set length of time, and may return to his home plane as soon as he can contrive to do so). A caster who succeeds is dazed and shaken by his brush with disaster, and can take no actions other than defense for the next two rounds.
Even if the spell is entirely successful, the force of the magic is such that the wizard cannot concentrate enough to cast another spell until at least 1 full round has passed.
This spell cannot be cast on oneself. The caster must be able to see the creature on which it is cast.
Notes: Rare spell from the Forgotten Realms setting, uncommon for conjurers and dimensionists; virtually unknown elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells