Raz

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==Summary==
Razputin Aquato, Raz for short, is the Primary Protagonist of Psychonauts. He is a young boy who was raised in a circus at a young age, Raz has shown potential in using psychic power, but his father constantly pushed him into acrobatics in an attempt to distract his son from his powers. This made Raz believe that his father hated him for his psychic powers (because the rest of his family was actually killed by psychics). One night after a performance, Raz gets an invitation to the Whispering Rock Psychic Summer Camp. A Summer Camp/Government Facility that trains psychics like himself. His father despised the idea of going to such a camp so Razputin decides to sneak out of the circus (by riding the world's smallest pony), and becoming an unofficial camper there (but was not allowed to participate in camp activities). Now, Raz only has a single day to become a Psychonaut, stop an evil plot to place the brains of psychic children into remote-controlled death tanks, and possibly get a girl. He has to do all that before his dad picks him up tomorrow.
In Psychonauts 2, Razputin Aquato, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was kidnapped, and what's worse, there's a mole hiding in headquarters. Raz must use his powers to stop the mole before they execute their secret plan—to bring the murderous psychic villain, Maligula, back from the dead!
==Powers and Stats==
Tier: At least , far higher in Giant form
Name: Razputin Aquato, Raz for short
Origin: Psychonauts
Gender: Male
Age: 10
Classification: Acrobat, Junior Psychonaut 
Powers and Abilities:
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Superhuman Physical Characteristics, Immortality (Type 2: He was fine and could use some of his abilities when his brain got removed from his body), Telekinesis, Invisibility, Levitation, Can create a giant hand made of Psychic Energy as well as making it Stronger with Strike-onaut Pin, Rage Power and Energy Projection via PSI Blast, Damage Boost (Can increase power of his PSI Blast, by charging it), Can Stun opponents by PSI Blast with Stun Gun Pin (as well as Stunning by Telekinesis), Fire Manipulation/Explosion Manipulation/Heat Manipulation via Pyrokinesis, Forcefield Creation and Attack Reflection via Shield, Can confuse people, Telepathy (Could read Lili's mind on several occasions and talked with Ford Cruller at far distances, as well as with other Psychonauts), limited Automatic Translation (Can talk with animals), limited Magnetism Manipulation (via his Mental Magnet), likely limited Precognition (Able to see how to use items in future, though it's unknown is that limited to paintings or it can be used with other items), limited Technology Manipulation (Can manipulate a TV), Clairvoyance and Possession via Clairvoyance, Skilled hand-to-hand combatant (Defeated Luchadores, who are professional wrestlers), Accelerated Development (Training; Abilities, Raz was able to learn and master a large amount of psychic powers during a single day, while it usually requires years to master the abilities and become a professional psychonaut), Enhanced Senses (Was able to sense the smell of a creature while others couldn't notice it, also can detect people by smell, could hear Dr. Loboto and Dogen from a far distance), Extrasensory Perception (Can sense thoughts in real world), Energy Absorption (Can absorb Positive Mental Health, to restore his health), Immersion and Astral Projection with Psycho Portal or likely without it (It is Implied that characters in Psychonauts can enter mind without Psycho-Portal, Raz should be able to astral his projection inside mind without Psycho-Portal too), Self-Resurrection, Self-Healing and limited Immortality (type 8) with Dream Fluffs, Self-Healing with PSI Pops and Food For Thought Pin, Summoning and limited Teleportation with Bacon, Acrobatics (As an circus performer and being the member of the Aquato family which are all circus performers, is a very skilled acrobat, can perform many acrobatics moves), Regeneration (At least Low, possibly higher, able to recover his health in bare seconds, though it's unknown if he can regenerate higher than normal wounds), limited Water Manipulation and Water Walking (At the end of the game, lost the fear of water making so called "the hand of galochio" saving him from getting drowned), Time Manipulation via Time Bubble, Paper Manipulation and Life Manipulation via Mental Projection (limited Electricity Manipulation/Density Manipulation instead of Paper Manipulation with Pixel Pal Pin, Self-Destruction with Wastepaper, Speed Amplification with PSI Clone pin), Lost cooldown to his abilities, Resistance to Mind Manipulation (Resisted Oleander's mind manipulation abilities, who brainwashed and programmed fish to steal children's brains, as well as implanted separate personality inside of mind of Boyd Cooper, resisted Psilarium effects which could affect even agent Sasha Nein who could resist confusion being used on himself), Illusion Creation (Resisted Psilarium effects which twists minds and creates illusions)
|-|Mental World=
All previous abilities except for Psycho portal abilities (Because he can't enter someone's mind while he's in the mental world), Self-Sustenance (Types 1, 2 and 3), Incorporeality (As an astral), Non-Physical Interaction (Can interact with censors, Mental Figures and other inhabitants of Mental World where everything, including Raz and mind host is astral on its own), Immortality (Type 9: As long as Raz's original body is alive, his Astral form wouldn't be killed, instead it would be just kicked out of a mind back to his original body in the real world, where he can enter the mental world again), Healing, limited Mind Manipulation, Sleep Manipulation, Empathic Manipulation, Memory Manipulation, Morality Manipulation, Madness Manipulation (Type 2) (When Raz enters someone's mind, he can cure different mind illnesses, such as latent dysphoria, schizophrenia, Bipolar Disorder, alcoholism and even Multiple Selves (type 1), if a person has bipolar disorder he can change the emotions of that person, can collect Emotional Baggage by which he resolves emotional issues, can get Memory Vaults, which are able to display memories of the person, changed the morals of Oleander from evil to good at the end of the game, when Raz would enter someone's mind, that someone would enter in trance, along with Raz. By using Mental Connection, he can directly change person's thoughts about certain concepts, if used too much, it can even break person's mind. Can overpower mental protection of person), Can grapple to thoughts via Mental Connection, Dimensional Travel with Smelling Salts, Large Size (type 0) and Creation in Giant form (Can create Giant form at which he's inside of Giant creation of energy)
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Attack Potency: At least City Block level (Took out a tank that was powered by a psychic brain. The same psychic brain tank One-Shot other Psychonauts agents who tanked this explosion), higher with Glass Canon Pin, far higher in Giant form (His Giant form is far superior to Two-Headed Dad Monster, who can easily beat Raz in base)
Speed: At least Peak human, higher when using levitation with Relativistic reactions and combat speed (Comparable to other Psychonauts who are capable of dodging their own psychic beams, was able to dodge lasers from a point blank range)
Lifting Strength: At least Athletic human (Could lift weights with his feet), at least Class 1 when using Telekinesis (managed to enough casually lift a bear and also could lift a giant bull.), far higher in Giant form
Striking Strength: At least City Block level, far higher in Giant form
Durability: At least City Block level (Could survive hits from a psychic brain powered tank), lower with Glass Canon Pin, far higher in Giant form.
Stamina: High (Trained to become a psychonaut for an entire day without seemingly getting tired), Limitless when inside Mental World (As he's an astral and doesn't needs rest)
Range: Extended Melee range with Psychic punch, Hundreds of meters when using various psychic powers, up to Kilometers with Clairvoyance (Raz's clairvoyance was able to reach the rhombus of ruin (which is down into sea/ocean) while doing it in the plane which was also up in the sky)
Standard Equipment: 
*Psycho Portal: A small door that can be thrown onto people's heads, allowing Raz to enter their mind.
*Bacon: Regular Bacon by which Raz can summon Ford Cruller and talk with him, can also teleport to Cruller if needed.
*Smelling Salts: It is a small golden container which, when cracked open, emits a smell so horrid it sends Razputin's astral projection straight back into the real world.
*Dream Fluffs: Candies which can automatically revive Raz and fully restore his health, though Raz can only hold up to three of them.
*PSI Pops: an item that when consumed restores mental energy. Raz can hold up to 8 of them.
*Pins: Items that Raz obtained at the Otto-matic shop. Some of them are for customization, though there's plenty of Pins useful in combat: 
**Pixel Pal: Digitizes your Archetype for a retro makeover!
**PSI Clone: Pin this and watch your Archetype move like the wind!
**Wastepaper: Your Archetype explodes into confetti upon death, damaging nearby enemies!
**Food For Thought: Each Mental Connection node has a chance to restore a little Mental Energy!
**Strike-onaut: Channels more psychic energy into your punches to deal more damage!
**Glass Cannon: Deal more damage! But also take more damage!
**Stun Gun: Sets your PSI Blast to stun if you'd rather not do damage!
**Time Warp: Speeds up objects and enemies rather than slowing them!
**Bubble Wrap: Inflates your Time Bubble to slow a much bigger area!
**Big Time: Squeezes some more time out of your Time Bubbles!
**A full list of Pins can be found here.
Intelligence: Genius (He learned all the Psychic abilities which usually take years to master in a single day, can quickly adapt to different mental worlds with different courses, also able to find different ways to defeat different opponents, found and broke into the Whispering Rock Psychic summer camp, which is highly classified remote government training facility, saved Psychonauts agents in Rhombus of Ruin, with clairvoyance, even though he was tied to chair. Managed to reunite the Psychic 6, by saving each member from different mental problem.)
Weaknesses: Can be naive sometimes, because of which, sometimes can be tricked by experienced manipulators. There's a limit for his Psycho Portal, as it can't be used on people under 18 years old (though it is likely for Raz to be able enter minds without Psycho-Portal, without age limit of Psycho-Portal), and it wouldn't work on person with strong resistance to mind manipulation. If Raz would enter someone's mind, he can be kicked out of the Mental World when he will run out of his 11 astral layers, or in other words, be killed over 11 times (though that does not kill Raz in the real world, and he may enter a mind again).
Notable Attacks/Techniques:
*Psychic Strike: Raz's basic attack. Raz creates a large psychic hand he can use to strike enemies.
*Double Jump: When Raz jumps in the air, he can double jump by creating a psychic bubble of mental energy
*Clairvoyance: Raz can see through the minds and eyes of others allowing him to see things he normally wouldn't see. He can also use it over long distances to make actions from the perspective of the person he used clairvoyance on. As well as posses person by using it.
*Confusion: Raz creates a mental grenade that befuddles enemies, potentially making them attack each other.
*Invisibility: Raz can turn invisible for a short period of time.
*Levitation: Raz creates a psychic bubble and rides on top of it. He can also use it for gliding.
*PSI Blast: Raz channels his aggression into a blast of psychic energy, which can also chase other enemies after attacking one, as well as being stronger after being charged.
*Pyrokinesis: Raz focuses his power so that objects or creatures suddenly by increasing heat burst into flames. It can also create explosions, especially on Doubts
*Shield: Raz crouches down and projects a mental barrier that protects Raz and can reflect attacks
*Telekinesis: Raz can move objects with his mind, and can move them fast enough to be a projectile.
*Giant Form: Can create Giant form at which he's inside of Giant creation of energy
*Time Bubble: The psychic ability to slow down time of certain objects, as well as accelerate it, with Time Warp Pin
*Mental Projection: Sometimes called archetype, psychic power to create a 2D archetype of one's self. This archetype can fight enemies, as well as become faster with PSI Clone Pin or made out of Pixels instead of Paper with Pixel Pal Pin, can also self-explode with using Wastepaper pin.
*Mental Connection: Psychic power to connect disparate ideas and allows the user to pull themselves towards floating platforms and enemies. It appears as a grappling hook-like beam. It can cause unintentional (or intentional) negative psychological effects if two harmful thoughts are connected together. While changing someone's thoughts it is possible for Mental World to change from its first appearance, because of person's changed thoughts about certain ideas (though Raz, can't exactly predict nor control how Mental World would change after use of Mental Connection.).
Note: When using Raz in the versus threads some rules should be followed to left confusion about the verse. If he would use Psycho-portal, the battle may continue inside of Mental World but without acknowledge of how location inside someone's mind would look exactly, and only knowing the fact, that it's possible to live inside that world and that inside of Mental World, censors as well as other harmful entities can also participate in the battle
Note 2: It is likely for Raz to enter mind without Psycho-Portal, so to not left confusion, needed to specify in versus threads to restrict Raz from entering mind without or with Psycho-Portal.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Gunvolt (Azure Striker Gunvolt) Gunvolt's profile (Gunvolt 1 GV was used, Prevasion was restricted, Raz was allowed to enter Mental World without Psycho-Portal)
Category:Characters
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Category:Psychics
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Category:Multiple Selves Users
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