API C Map.GetMapPosFromWorldPos

Translates a world map position to a map position.
 uiMapID, mapPosition = C_Map.GetMapPosFromWorldPos(continentID, worldPosition [, overrideUiMapID])
==Arguments==
:;continentID: - InstanceID of the continent
:;worldPosition:
:;overrideUiMapID: - If you don't set this to the map that you want a relative position in, it defaults to the mapID for the player's continent, essentially normalizing world coordinates (i.e. 478.1,598.2) into continent map coordinates (i.e. 0.44,0.61)
==Returns==
:;uiMapID: : UiMapID
:;mapPosition:
==Patch changes==