Report 739

Report #739
Skillset: Kata Skill: Performance
 Org: Nekotai Status: Completed Jan 2012
Furies' Decision:
Roark is investigating the logistics of implementing such a far-ranging change.
Problem: The kata performance chain (( KATA PERFORM <target> <form #1> [<form
#2>] [<form #3>] ... )) was a central mechanic of the "easy button", auto-raze
monk era. Through a series of necessary nerfs, this mechanic has become less
prominent. It is currently used to pull off grapple+ender maneuvers, which is
very helpful for races without balance bonus or non-acro builds. I'd like to see
an update to performance mechanic to address the needs of the contemporary monk.
Without advanced knowledge of coding or purchasing an expensive system, it is
cumbersome to alias/keybind for a monk's 100 forms. Five forms alone are needed
for bashing. Based on my experiences with guild novices, this as a barrier of
entry for those who are new to Lusternia and/or IRE games. The Kata performance
mechanic should be updated to add basic momentum tracking as a means of
simplifying form management.
[A: 0 R: 0] Solution #1: In addition to the current performance syntax, add
 simple momentum tracking (( KATA PERFORM MOMENTUM
 <target> <1mo form> [<2mo form>] [<3mo form>} ... ))
[A: 0 R: 0] Solution #2: Solution 1, and also remove speed bonus from the old
 kata performance chain.
Player Comments:
---[Wobou on 1/9 @ 06:01 writes]:
I'm for either solution. Forms in general cause major headaches when training
newbies and explaining that they'll need to stack commands or write complex(ish)
aliases to use them intelligently is even worse.
---[Janalon on 1/10 @ 11:27 writes]:
Yeah, I want basic momentum tracking for monks to achieve what FirstAid was able
to accomplish: providing in-game support to be able to do something very day-to-
day, but very complex. I don't believe this syntax would impact high level PVE
or PVP... it's just for newbies (though I assume everyone would take advantage
of streamlined syntax).
---[Shuyin on 1/11 @ 20:16 writes]:
Either solution works
---[Janalon on 1/13 @ 12:00 writes]:
Just wanted to add that the KATA PERFORMANCE momentum tracker should be smart
enough to adjust momentum change on switching target (that is accounting for the
-2mo penalty). I thought this was implied, but realized it was not directly
stated.
---[Iytha on 1/20 @ 00:44 writes]:
While I don't know enough about monks to say whether the proposed solution
specifically would be helpful, I am all for reports that try to make things
easier on newbies. Support for solution 1.
---[Neos on 1/28 @ 03:00 writes]:
If it can be done, go for it.
---[Ushaara on 1/28 @ 15:38 writes]:
Support for solution #1 certainly. Solution #2 seems like it could make
balancing grapple/writhe mechanics easier too, so also supported.