Kirby: Nature's Hero

Kirby: Nature's Hero is a Kirby Platformer released by Power Paintbrush Productions as a launch title for the Nintendo 4D Viewer. It is the second Kirby game released by Power Paintbrush Productions, after Kirby and the Distorted Realm.
==Story==
The story starts with an ordinary day on Planet Popstar, only for a giant spaceship from the planet Millenim to suddenly appear and steal all of the natural resources from the planet. Kirby notices this phenomenon and starts trying to escape, but to no avail. A Warp Star then appears, and Kirby jumps on board. He then notices his friend Keeby getting caught up in the force of the suction and rescues him. By then, the spaceship has finished its job, leaving Popstar as a plain, dried out wasteland. Kirby then has the Warp Star fly after the ship, with Keeby still tagging along, as it heads towards Millenim.
After making his way past several dangers, Kirby comes face-to-face with Arcadava, the prince of the Skeleton Kingdom who, by currently unknown means, has lost his mind and become bent on taking over the world. Kirby manages to defeat Arcadava, but can't bring himself to finish him off, thus giving the mindless prince a chance to escape.
Kirby then encounters the Rose Empire, a rebellion trying to defeat the Skeleton Kingdom. Kirby ends up battling Scarlet, one of the leaders of the empire who had locked her sister, Canary, in a giant Timbertech prison called the Access Orb. Kirby manages to rescue Canary, who immediately forgives Scarlet. The two then return to taking care of their empire in peace while Kirby heads to the volcano in which the skeletons live.
Deep within this volcano, Kirby discovers that Arcadava had created a perfect copy of King Dedede, the ruler of Kirby's hometown, who then attacks him. When this plan fails, Arcadava tries to finish Kirby off himself but collapses before he can manage. It is here that Arcadava's adoptive father, Emacian, appears, revealing that he had possessed Arcadava to do his dirty work. Kirby, enraged by this, immediately attacks Emacian and almost defeats him. In one final breath, however, Emacian makes the volcano explode. Thankfully, however, a Gyro Star comes to rescue Kirby. He then comes face to face with Emacian, who had used the all-powerful Tyrian Lava that rests within the volcano to become the Skeleton Eye, a planet-sized creature with the power to destroy everything in sight.
Kirby then chases Skeleton Eye into the outermost depths of space and weakens him enough for Arcadava, who has returned to his senses, to distract him and allow Kirby to escape to Planet Popstar. Upon arriving at Popstar, Kirby is greeted by King Dedede, just as Arcadava, who had taken over from Emacian as the ruler of the Skeleton Kingdom, returns the planet's natural resources. He then waves goodbye to Kirby just as he departs to help other planets.
==Characters==
Name 	Image	Description
Kirby 	 	A pink puffball who can copy the powers of other creatures. While normally a sleepy individual, Kirby is always quick to act when Pop Star is under threat.
Keeby 	 	A yellow puffball who happens to be Kirby's best friend. He doesn't like adventuring as much as Kirby, but still tags along on the trip to Millenim.
King Dedede 	 	The self-proclaimed King of Kirby's hometown, whose armies had mysteriously gone missing during the invasion. What will become of him?
Meta Knight 	 	This mysterious Swordfighter is much alike Kirby. He appears unwilling to help deal with the invasion, but in reality hides shocking secrets...
Skeleton Kingdom	 	A kingdom of skeletal creatures who lives in Millenim. Ever since their prince, Arcadava, lost his mind, they seem to have become insanely bent on planetary domination.
Rose Empire 	 	A group of floral creatures who are part of the revolution trying to stop the Skeleton Kingdom's evil plans. They are governed by two sisters who seem to despise one another.
==Gameplay==
Kirby: Nature's Hero plays out almost identically to Kirby's Adventure Wii, while bringing back some of the features from Kirby: Planet Robobot, such as the 3D Warp Star and circular paths. Kirby can use the Circle Pad to move, press A to jump (and hold or repeatedly press A to float), press R to guard and press B to inhale enemies in order to copy their abilities. The main story can be played either alone or with a friend, with the second player controlling Keeby.
New in Nature's Hero is the Magic Gauge - Kirby can collect Soul Water to fill up the Magic Gauge, and use the Magic Gauge to perform powerful attacks which cannot be performed otherwise. These include the Super Inhale ability and several attacks that become available with Copy Abilities.
==Copy Abilities==
For more information, see Kirby: Nature's Hero/Copy Abilities.
===Returning===
Name 	Image	Description
Sword 	 	Kirby can use his sword to cut ropes and fire beams when at full health. The sword has all kinds of attacks at its disposal, including a magic spinning slash. Sword Kirby's guard creates a field of energy which can protect the other player if they're in the field.
Beam 	 	Kirby can use this electrical ability to start circuits. By charging up, Kirby can launch a magical Time Beam projectile, which slows enemies that it hits.
Cutter 	 	Kirby can throw cutter boomerangs, charge them with magical energy and guide their movement with this ability. Cutter Kirby also has a variety of Melee attacks to unload on enemies. This copy ability can be used to cut rope and grass.
Spark 	 	Kirby can create a field of electricity to defend himself. By rotating the Circle Pad, he can gather plasma to strengthen his shield or to charge a projectile attack. He can also blast his electricity up or down.
Bell 	 	Kirby can attack with his bells to release sound waves which deal minor area damage. He can use these bells efficiently in water, and hide in a bell to counter incoming attacks.
Fire 	 	Kirby can use his fiery breath to deal with enemies at mid range, and draw it towards him to build up a damaging inferno. He can also perform a rush attack which leaves fiery hazards in its path.
Ice 	 	Kirby can sprinkle snow over enemies to freeze them in place, then kick them away to send them sliding into other enemies. He can also use this ability to freeze water and cool lava.
Stone 	 	Kirby can morph into a stone form, which is slower and hardly able to float but much more resistant to damage. Press and hold B to enter a larger and more durable form.
Beetle 	 	Kirby can slash away at enemies with his horn and charge up magical energy to launch a fiery Horn Beam. At close range, he can grab foes to perform one of many follow-ups.
Doctor 	 	Kirby can throw pills, spray medicine and charge up to create a "Healing Area" with this ability. The healing area will heal all those inside it at a very slow pace, and can be charged to increase the area it effects.
Wing 	 	Kirby can glide gracefully along gusts of wind and charge up to create a magical tornado. He can also shoot feathers and toss enemies into the air.
Cupid 	 	Kirby can stay aloft in the air and snipe enemies with magical arrows. He can also enchant his bow with destructive Magic energy.
Light 	 	Kirby can control bright light to attack enemies and light candles. By lighting candles, an otherwise pitch black room will be illuminated for roughly ten seconds.
ESP 	 	Kirby can unleash his telepathic powers to attack from afar, dodge incoming attacks and teleport through the air.
Leaf 	 	Kirby can toss out leaves to take out aerial enemies, become invincible amongst a small pile of leaves and launch a powerful whirlwind attack.
Needle 	 	Kirby can spike enemies at close range, blast projectiles, roll at high speed and even cling to walls with this ability.
Whip 	 	Kirby can grab items and Point Stars using the whip, and charge it up to grab enemies. He can also channel its magical energy to create a tornado.
Spear 	 	Kirby can use his spear as a close-range weapon, as a projectile and as a magical method of aerial transport.
Hammer 	 	Kirby isn't quite as mobile in this form, but has some devastating physical strikes to unload on enemies. He can also enchant his weapon with fire and throw it as last resort. Not only that, but the force of the hammer can pound stakes and break metal.
Fighter 	 	Kirby is unmatched at hand-to-hand combat in this form, and also possesses spiritual energy that he can use to launch projectiles and empower his strikes with various elements.
Crash 	 	Kirby gets one chance to rain death upon everything in sight. There are several ways this attack can turn out, but no matter how you use it, you'll lose the ability.
Parasol 	 	Kirby gains the benefit of slower falling speed, water powers and a mobile shield while he holds this parasol.
Bomb 	 	Kirby can toss bombs to bombard enemies, bowl them, and angle his attacks to good extent. He also possesses the ability to set a bomb on a certain object.
Ninja 	 	Kirby has great reflexes in this form, allowing him to move slightly faster, cling to walls and attack Rapidfire when he gets the chance.
Wheel 	 	Kirby can perform an ultra-fast dash to get past enemies, leaving only dust in his path. He can also hold onto magical energy to increase his already destructive speed.
Water 	 	Kirby can surf across lava and water with this power, attack enemies with water and cool down fires with this Copy Ability. He can even harness magic to create a rainbow above him.
Hi-Jump 	 	Kirby can rush straight up and down, naturally jump higher and build up force for a destructive magical jump.
Microphone	 	Kirby can use his microphone to launch destructive shockwaves all across the screen. Be careful, however, as you only get three uses of it.
Tornado 	 	Kirby can spin with insurmountable force to fly about, confounding enemies before taking them out with a magical whirlwind blow. He can also launch wind projectiles up and down.
Archer 	 	Kirby can bombard enemies with long-ranged arrows using this ability. With his wide variety of projectiles, including special magic arrows, he can hit any enemy, so long as they aren't behind cover.
Mirror 	 	Kirby can reflect projectiles in various ways with this ability, and focus his magic to create a clone which fights alongside him.
UFO 	 	Kirby can take to the skies in a UFO form for long periods of time, gaining a defensive electric orb and several chargeable attacks while in said form.
Smash 	 	Kirby can launch all manner of familiar close-range attacks with this ability. He also gains the ability to completely avoid damage for a split second when he guards.
Sleep 	 	Kirby is unable to move in this form. As he sleeps, however, he can sacrifice Magic to restore his health. It is possible to wake him up prematurely by mashing the Circle Pad.
===New===
Name 	Image	Abilities
Rainbow	 	Kirby can fire projectiles which appear in one of seven colours. The energy of this attack is able to create a bridge when it strikes a Light Pillar.
Farmer 	 	Kirby can attack using a watering can, fertiliser, bug spray and other objects using this ability. He can also use a flute to travel freely through the air. Most of Farmer Kirby's attacks can help plants grow, allowing them to form platforms, stairs and bridges.
Wizard 	 	Kirby can cast magic spells on his enemies, using a mixture of powerful arcane spells and long-ranged elemental spells. Not only that, but while he has this ability, his Magic Gauge slowly fills up over time.
Flower 	 	Kirby can conjure blossoms to attack unsuspecting enemies, and can even use magic to convince an enemy to fight for him. This ability is best used for dealing damage from afar.
===Super===
Name 	Image	Abilities
Ultra Sword 	 	Kirby can use an enormous sword to break away at especially hard substances, wipe out several enemies at once and launch unstoppable magical shockwaves. The sword can even change form with every slash.
Flare Beam 	 	Kirby can manipulate electricity to work Timbertech, turn on lights and deal widespread damage across water and metal.
Monster Flame	 	Kirby can call forth fiery dragons to burn everything in sight, including otherwise indestructible objects.
Snow Bowl 	 	Kirby can generate a barrier of snow, protecting him from damage while absorbing matter to become even bigger.
Grand Hammer 	 	Kirby can slam his hammer down on the ground, enlarge it and create a fiery explosion with great magical force.
==Gyro Star==
Every area has sections in which Kirby has to use the Gyro Star. True to its name, the player uses the Gyroscope to move around (but can change movement control to the Circle Pad by pressing a button on the Touch Screen while piloting the Gyro Star), and uses R to shoot star projectiles. Repeatedly press R for rapid singular shots, and hold it down to charge up a cluster of shots. L is used to perform a defensive spinning attack. Hold down A to use a scanner, which absorbs debris to charge rainbow energy. Once enough rainbow energy is obtained, press B to fire powerful laser projectiles.
==Areas==
Each area has six stages (save for Endless Eruption which has four, and Starry Space which only has two), the last being a considerably shorter stage which ends in a boss fight. There are 150 Flowers scattered throughout the game for you to collect, with rewards available as you collect more and more Flowers.
For more information on the stages themselves, see Kirby: Nature's Hero/Level Design. For more information on the boss battles in this game, see Kirby: Nature's Hero/Bosses and Minibosses.
Name 	Setting 	Flowers	New Abilities 	Super Abilities 	Minibosses 	Bosses
Planted Plains 	Takes place in a wide-open grassy plain. 	 	Sword, Beam, Cutter, Rainbow, Spark, Bell, Fire, Ice, Stone, Beetle, Doctor, Wing, Cupid, Light, ESP	Ultra Sword 	Sphere Doomer, Blocky, Kibble Blade, Telepathos 	Silver Woods Jr, Silver Woods
Autumn Avenue 	Takes place in a wasted forest and the ruins of a palace. 	 	Leaf, Needle, Whip, Spear, Hammer, Fighter, Crash, Farmer 	Flare Beam 	Fire Sphere Doomer, King Doo, Bonkers, Spark Galboros 	Lololo, Lololo and Lalala, Crystal Crafters
Lost Lagoon 	Takes place at a seafront and deep in a coral reef. 	 	Parasol, Water, Bomb, Hi-Jump, Ninja, Wheel, Microphone, Wizard 	Monster Flame 	Water Sphere Doomer, Grand Wheelie, Spark Galboros, Blocky 	Timber Kracko Jr, Timber Kracko
Ethereal Events 	Takes place in a snowy hillside, masked by auroras. 	 	Tornado, Archer, Flower, Mirror, Paint 	Snow Bowl 	Ice Sphere Doomer, King Doo, Telepathos, Grand Wheelie 	Frozen Rattler, Arcadava
Timely Temple 	Takes place in a temple floating high in the sky. 	 	UFO, Smash 	Grand Hammer 	Spark Sphere Doomer, Blocky, Telepathos, Kibble Blade, Bonkers, Grand Wheelie, King Doo	Haunted Doomer, Access Orb
Timber Town 	Takes place in a small town plagued by anti-gravity, which thrives on Timbertech.	 	None 	Monster Flame, Flare Beam	Beam Sphere Doomer, Bonkers, Grand Wheelie, King Doo, Kibble Blade 	Timber General, HRTG
Endless Eruption	Takes place in a volcano, imbued with dark magic. 	 	None 	Snow Bowl, Grand Hammer 	Tornado Sphere Doomer, Kibble Blade, Spark Galboros, Bonkers 	Duplicator, Copper Cogs, King Dededecoy, Emacian
Starry Space 	Takes place in the depths of outer space. 	 	None 	Ultra Sword 	Twin Sphere Doomers 	Skeleton Eye
==Practice Rooms==
Accessed from the overworld, the practice rooms allow you to play through many different challenges based around certain Copy Abilities and gimmicks. Each requires you to collect a certain number of Flowers to be unlocked. The intention for practice rooms is for the player to learn how to make the most out of these abilities and gimmicks.
There are four medals you can obtain in praftice rooms - Bronze, Silver, Gold and Platinum. Each practice room has five separate challenges - Beginner, Intermediate, Advanced, Expert and Super Expert.
*Sword Challenge: 7 Flowers
*Gyro Challenge: 15 Flowers
*Ultra Sword Challenge: 20 Flowers
*Wing Challenge: 25 Flowers
*Spark Challenge: 30 Flowers
*Hi-Jump Challenge: 35 Flowers
*Flare Beam Challenge: 40 Flowers
*Parasol Challenge: 50 Flowers
*Monster Flame Challenge: 60 Flowers
*Water Challenge: 70 Flowers
*Snow Bowl Challenge: 80 Flowers
*Wheel Challenge: 90 Flowers
*Grand Hammer Challenge: 100 Flowers
*UFO Challenge: 120 Flowers
*All Areas Challenge: 150 Flowers
==Decor==
Decor can be found scattered across stages as collectible objects, being the equivalent to Triple Deluxe's key chains and Planet Robobot's stickers. Once collected, Decor can be used to customise the game's menus. While most decor is completely original, there are a lot of decor types inspired by other Kirby games, such as a Silver Susie Statue or a Taranza Topiary,
In order to customise menus with Decor, the player must go to the Decor Select Table on the main menu. All of the decor you have collected will be listed and may be selected to be added to the menu. You can have five pieces of Decor at any one time, with one in the centre, one on either side of the centre and one on each far side.
==Minigames==
*Kirby's Dream Builder: In this minigame, the player must edit intentionally impossible stages to make them possible.
*Kirby's Speed Duel: In this minigame, the player must execute quick-time events in order to land hits on their opponent.
*The Arena: The player is allowed only one Copy Ability and limited healing items and must defeat every boss in the game.
*Extra Story: A considerably harder replay of the main game, taking on a different story from before.
Category:Kirby (series)
Category:Kirby Games
Category:Fan Games
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