Warcraft III/Patch 1.18

Patch 1.18 was a major patch that was released on March 1, 2005.
==Reign of Chaos==
===Fixes===
*Fixed a problem that caused Gargoyles to become stuck in Stone Form.
*Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
*Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
*Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
*Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
*Fixed a problem with Metamorphosis that allowed the timer to remain active after the Hero had died.
*Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom maps.
===World Editor Features===
====Trigger Editor====
*Added new unit states:
**Plagued
**Snared
**Stunned
**Poisoned
**Polymorphed
**Sleeping
**Resistant
**Ethereal
**Magic Immune
===World Editor Fixes===
*Fixed custom buff support for Inferno.
*Fixed multiple-level support for Shadowmeld.
*Fixed Rain of Chaos' order id.
==The Frozen Throne==
===Features===
*6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.
===Fixes===
*Fixed a problem that caused Gargoyles to become stuck in Stone Form.
*Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
*Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
*Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
*Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
*Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
*Fixed the visibility of the Flamestrike de-buff icon.
*Fixed a problem with Defend not absorbing Piercing splash damage.
*Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
*Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
*Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
*Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
*Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
*Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
*Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
*Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.
===Maps===
*(6)River of Souls - Changes to allow AMM play.
*(8)Crossroads - Fixed a grammatical error.
===Balance Changes===
====Undead====
*Banshee build time has been reduced to 28 seconds from 35 seconds.
====Neutral====
*Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
*Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
*Tornado mana cost has been reduced to 200 mana from 250 mana.
*Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
*Lava Spawns now require 15 attacks to replicate, up from 14.
*Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
*Summon Hawk mana cost increased to 50 mana from 35 mana.
*Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
*Healing Spray effect per wave increased to 40/55/70 from 35/50/65
====Items====
*Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.
===World Editor Features===
====Trigger Editor====
*Added new functions:
**Environment: Terrain Pathability
**Environment: Terrain Tile Type
**Environment: Terrain Tile Variance
**Floating Text: Permanent/Expires
**Floating Text: Suspend/Resume
**Floating Text: Change Position to Point
**Floating Text: Change Position to Unit
**Floating Text: Change Age
**Floating Text: Change Lifespan
**Floating Text: Change Fadepoint
**Floating Text: Change Text
**Game: Enable/Disable Selection (Functionality and/or UI)
**Game: Enable/Disable Pre-Selection (Functionality and/or UI)
**Game: Enable/Disable Drag-Selection (Functionality and/or UI)
**Trigger: Get Trigger Name
*Added new unit states:
**Plagued
**Snared
**Stunned
**Poisoned
**Polymorphed
**Sleeping
**Resistant
**Ethereal
**Magic Immune
*Lightning triggers now have their own category.
*Lightning triggers now use the Z coordinate of the specified Location.
*Custom Lightning triggers can now use an explicit Z coordinate.
===World Editor Fixes===
*Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
*Fixed multiple-level support for Shadowmeld.
*Fixed Rain of Chaos' order id.