Skyra : Magic

==Magic==
Magic comes from the Endless Expanse, a large pool of energy around the world. However as the easier energy to access (the stuff closer to the world) is used up the darker the energy becomes as it takes time to restore its power. Accessing magic is like a muscle. The more a caster uses it the further out of the world they can reach and the more energy they can use for their spells. This effect prevents all beings being able to cast magic as only the strongest can truly access the magic. Paladins, clerics and warlocks use the connection of a being more powerful than themselves to access the magic from a secondary source.
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== Types of Magic ==
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|-|None= 
|-|Runemancy=
== Runemancy ==
Runemancy is the use of runes and writing to call upon magic from the expanse (In a similar way to Arcanamancy, however its through written words and phrases). In order to be able to use runemancy you must understand arcane runes. Runemancy based spells are used for wards, traps and delayed magic.
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|-|Arcanamancy=
== Arcanamancy ==
Arcanamancy is the use of spoken words and phrases to direct magic drawn from the expanse to cast spells. To use Arcanamancy you must either have a innate connection to the expanse, someone granting you a connection to the expanse, or you need to have forged your own connection to the expanse.
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|-|Siphomancy=
== Siphomancy ==
Siphomancy is the siphoning of magic from items or things that have innate magic. These could be things like phoenix feathers or even blood.
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|-|Etheramancy=
== Etheramancy ==
Etheramancy is the conjuring of the leftover essences of creation and destruction magic through abstract ideas and powerful feelings of things like belief or doubt. This is the rarest type of magic. 
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</tabber>
== Subtypes of Magic ==
Each subtype is based off of one or more of the main types of magic, however each subtype focuses on a specific use case of magic.
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<tabber>
|-|None= 
|-|Wild Magic=
== Wild Magic ==
Wild magic is not a term used by the higher beings of the world but was instead a term created by the inhabitants of Skyra to explain the unpredictability of the innate magic of Skyra and its unpredictability. However there are actually two parts to wild magic, creation and destruction magic, that make up this type of magic. These two types of magic, creation and destruction magic, are unknown to the inhabitants of Skyra except for a few notable exceptions. Wild Magic is a form of Siphomancy, however users of wild magic can also often use Arcanamancy as well.
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|-|Divine Energy/Magic=
== Divine Energy/Magic ==
Divine Magic is created externally through the belief. This is what paladins and clerics use. One person on their own can only have so much belief and that belief generates external Divine Magic around them.
Gods have a lot of divine magic due to others worshipping and believing in them. For them Divine Magic is stored internally as Divine Energy within their divine spark. If their divine spark is destroyed, divine magic will burst out in an explosion.
Divine Magic is a subtype of Etheramancy.
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|-|Abyssal Energy/Magic=
== Abyssal Energy/Magic ==
Abyssal Magic is created externally through doubt and it works in a similar way to divine magic. This is what several warlocks and eldritch beings use. Abyssal Energy is gathered in beings like liches, dark entities and powerful aberrations which are called Eidolons. Like Divine magic Abyssal Magic is a subtype of Etheramancy.
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|-|Ancient Magic=
== Ancient Magic ==
Ancient magic is a form of runemancy with an aspect of Siphomancy as it needs to draw energy from somewhere. Ancient magic is so old both the meaning of the runes and how to cast it is no longer known. All that is known is that Ancient Magic is dangerous but powerful. Messing around with it can lead to devastating consequences. Ancient magic is incredibly precise in its nature, this means if something required for the spell to function is no longer in place in a ruin or something that magic may no longer work or could have unintended consequences.
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|-|Blood Magic=
== Blood Magic ==
Blood magic is a specialization of Siphomancy that gets its power through blood. Blood magic is used to manipulate and change blood to the casters suiting's however most blood magic also injures the caster if it has no other source of blood.
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|-|Voodoo-mancy=
== Voodoo-mancy==
Voodoo-mancy is the use of connection based Siphomancy that also uses Arcanamancy as a power source for some of its abilities. Voodoo-mancers create voodoo dolls of creatures and use Arcanamancy to bind a connection between the creature and doll. This allows them to siphon the targets energy or manipulate the target. Voodoo-mancy is rarely used, however one exception are shamans who use Voodoo-mancy as a way to protect against spirits.
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== History of Magic ==
The history of magic is long and complicated, mainly due to the complex topics involved and the fact its history originates from the old Astrinan but here is some of its history, but known and unknown by mortals.<tabber>
|-|None= 
|-|The Creation of Magic=
== The Creation of Magic ==
Skyras first magic system was created after everyone entered Skyra when the original Astrinan was entirely destroyed by The Merchant. Everyone quickly realized, including the overdeities, that nobody could cast spells. It took Chronos a while after this discovery to figure out how to restore spellcasting and since Mystra left to the new Astrinan it took even longer to get it sorted. Ancient magic was one of the attempts of Chronos to restore magic to the world and one of the few remaining remnants of Chronos's early attempts.
Eventually the magic was sorted out and for a while Chronos had to manage the new weave until the mortal Tal'ielle ascended to take on the portfolio of magic. Tal'ielles job is to manage Skyras weave and prevent mortals from abusing its power.
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|-|The Anti-Magic Wars=
== The Anti-Magic Wars of Central Skyra ==
After the fracturing magic became a lot harder to access, most after all were not aware of the fight that occurred with the higher ups that fractured the expanse. Magic became that much harder to access, and with the larger amounts of spellcasters at the time all using this limited power, conflict was inevitable. Since magic is easier to access in the upper sky and the lower dark this conflict was centered around the center of the realm. Clerics, paladins and warlocks were unaffected by this event due to the fact their connection to the endless expanses magic is through another being. However wizards, artificers, sorcerers, bards, rangers, druids, blood hunters and basically anyone with a direct connection to magic now all struggled to harness magic as they once had due to their now being not enough magic for the all of them to use. And thus begun the Anti Magic wars where spellcasters fought to gain control of the limited magic available. This war led to many spellcasters dying and magic becoming less of a common place. It also led to the Anti Magic faction Apotropaic becoming a player in the world as a whole.
The anti magic wars also had many other notable effects, during the wars the night was near eternal due to the large usage of the expanse, and it caused the collapse in the use of ancient magic as there was no longer enough energy to power the older artifacts easily as they once had. It also cause a shortage of food which eventually caused the war to fizzle out for a time, as none had the resources to keep going.
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== The Spellcasting Process ==
The process of casting spells in Skyra is quite different compared to Astrinan and it can be slightly different based on the type of magic being cast. So Arcanamancy based spells will have a different process compared to Siphomancy spells. Lets start with the basics.
=== The Process of casting Arcanamancy spells ===
Formula (Somatic / Materialistic / Verbal) + Energy (From the Expanse or otherwise) => 
Wellspring of Creation (Provides the matter component when feed the formula and energy) =
The casting of the Spell given by the formula. As we can see here this formula is quite complicated. Spellcasting is not easy after all and mortals are not even aware of half the formula, considering they are unaware of the Wellsprings existence, only knowing myths about it.
Most Arcanamancers physically draw their own energy from the expanse to cast spells. This is exceptionally tiring and eventually you would run out the energy to draw enough energy for the more powerful spells. Why? More powerful spells require more energy to cast, and energy is needed to turn the matter from the Wellspring into actual elements and into more than just compounded energy. After all compound energy does nothing on its own. Since mortals cannot create, the Wellspring does this for them, so its an integral part to the weave. Luckily a creatures ability to draw magic out gets stronger as they practice, this is why its important to practice.
But a spellcaster also needs to know how to focus their energy to get a specific result. Luckily regular spellcasting has several protections on it to prevent the dangerous consequences ancient magic has. But it does mean you need to know how to get a specific effect. So spellcasters use words, materials and hand gestures to help themselves focus their magic correctly. Casting magic without these components is unlikely to work at best, or end up with unintended spells cast at worst.