Attainment

Attainment represents the sum total of one’s experience, knowledge and depth of understanding of a skill or system. It is an extremely relevant attribute in the realm of magic, as your understanding of a school directly translates into your understanding of reality (and vice-versa), opening up new ways of manipulating the world trough magic or technique. Higher Attainment levels grant you new magical Effects, decrease the Numen cost of spells of that School and allows you use inductive reasoning to utilize the effects and strengths of other Schools or Ability Trees.
Each level of attainment unlocks new Effects or Perks. There are a total of four levels of Attainment: Ordinary, Master, Grandmaster and Scion.
=== Ordinary	===
Ordinary Attainment represents the depth of understanding expected of a	common practitioner of a skill, giving you some initial Effects and allowing you to combine up to two of them when creating a custom spell. You also gain a +2 proficiency bonus to the skill, including your Spell-casting modifier and Spell Save DC.	Getting	an Ordinary attainment in a school of magic costs	5 Kavana.
=== Master	===
Master Attainment represents the proficiency of an experienced	practitioner, who use their skill in such a refined manner that it could be equated to art. This is the first step towards enlightenment and the understanding of a system. A Master can combine up to three Effects of their	school when creating a new spell, and the Numen cost of all effects of your school are ¼, rounded up, cheaper for you. You also gain a +4 proficiency bonus to the skill, including your Spell-casting modifier and Spell Save DC. Getting	Master attainment in a school of magic costs 10 Kavana.
=== Grandmaster	===
Grandmaster attainment is rare, being unreachable without some degree of talent. At this level, the understanding of one’s school is so profound that they can apply	it to other sectors of the word, allowing them to induce the	workings of other systems trough their own and achieve effects that would only be realized trough said systems. 
With an attainment of	Grandmaster, you can use the effects of other schools and skills that are unlocked at one level of Attainment lower than your own –	at twice their usual cost. Additionally, you can use four effects when creating a custom spell and the Numen cost of all effects of your school are half as expensive for you. You also gain a +6 proficiency bonus to the skill, including to your Spell-casting modifier and Spell Save DC. Getting Grandmaster	attainment in a school of magic costs 20 Kavana.
=== Scion	===
Scion attainment represents complete understanding of your	school,	to have a level of knowledge, inspiration and instinctive precognition only comparable to a deity. With Scion attainment, all effects only cost half as much Numen, and you can use up to six effects together when creating a new spell. You also gain a +8 proficiency bonus to the skill, including your Spell-casting modifier and Spell Save DC. Getting Scion attainment in a school of magic costs 40 Kavana.