Bag of Wind (Magic Bag)

A magical bag of wind is a normal, large sack, but very careful examination of its drawstring reveals that the cord is woven of special fibers and, if checked for magic, it radiates faintly. When a bag of wind is drawn shut, a bow tied, and a magical word is spoken, the bag fills with air-appearing then like a normal sack filled with some kind of goods, clothing, or light supplies, since it appears lumpy and weighs only about 14 pounds. The possessor of the item may at any time loose the bow knot and release the wind that is contained in the bag. The command word necessary to release the wind or winds contained by one of these bags is usually written upon the container magically. Of course, the possessor may know the word in a case where an NPC initially owned the item.
Each bag of wind can be used a maximum of four times before its magical powers are lost. Naturally, any such bag found might have been previously used, so the number of magical winds released can vary from one to four. The Bag of Aeolus is entirely drained if all four winds are released at once. If any one of the separate winds have been previously released, the whirlwind function of the sack does not work. The effect of the wind depends upon the type of bag of wind.
Anytime a magic bag is found you may assume there is a 1 in 4 chance that it is a bag of wind rather than the type shown on the miscellaneous magic table. If a 1 is rolled, it is a bag of wind. Roll 1d6 and use the table below:
Roll 	Result''
01 	Bag of Boreas
02 	Bag of Euros
03 	Bag of Noius
04 	Bag of Zephynrus
05 	Bag of Aeolus
06-10	Roll again using d4 instead of d10.
The Bag of Aeolus: This sack contains one gust of each of the four separate winds (Boreas, Euros, Notus, Zephynrus) described below. These can be loosed one at a time, on command, and the bag retied after each such release. If the possessor wishes, however, he or she can release all four winds at once. The release equals the whirlwind effect of an air elemental, the whirlwind lasting four rounds; the four winds increase the strength of any one air elemental in range to a full 8 hit points per Hit Die, despite the number of Hit Dice of the elemental. The range of the released winds is 60'. Direction is determined by the mouth of the bag at the time of opening.
The Bag of Boreas: When this sack is loosed and the command word spoken, a blast of freezing wind shoots forth. Creatures within 30' take 2d6 hit points of frost damage, those within 30 to 60' take 1d6 points of damage. Small flames and fires of nonmagical nature along the 20' wide course of the wind gust are extinguished.
The Bag of Euros: The release of this puff of air effects an area 30' broad by 30' deep. All creatures within this area are affected by a languor that causes them to deduct one pip from their initiative dice. They will also be 10% less likely to react unfavorably and attack unless they are already angry, hostile, or engaging in combat. Fires are only fanned by the release.
The Bag of Notus: By opening this sack, the owner releases a gust of hot dry air that causes 2d4 points of damage to all within 30' and 1d4 points of damage to those from 30' to 60' distant and within its 20' broad path. Water dwelling creatures take double damage from dehydration. All fires and flames are affected as for Boreas.
The Bag of Zephynrus: A gentle breeze issues from this sack when it is untied, and all those within its 30' broad by 44' deep area of effect are so refreshed that they gain 1d4 previously lost hit points. In addition, all creatures within the area add one pip to their initiative rolls for the next four turns. Flame and fire are just fanned by the zephyr's release.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Bags