Illumina

==/// SUMMARY==
The Illumina is a highly mobile melee weapon that deals light-element damage to enemies, featuring numerous offensive abilities. It can be somewhat Stamina-costly if used inefficiently.
Illumina unlocks at Wave 6 and costs 2,500$. When bought, this weapon will lock out the Darkheart.
==/// MECHANICS==
This weapon does not passively heal from direct kills.
===// RAPID SLASH===
Performing an Evade Counter, Parry Counter or a Charged Lunge Attack will teleport the user towards their cursor, dealing damage to enemies within its path and enemies at that location depending on which move was used. This is referred to as a Rapid Slash. Since all of those moves bypass shields, all Rapid Slashes also do so. Getting kills with them heals the user by 10% of their Max HP and unleashes a homing Light Orb that deals mage-class damage based on 50% of the Rapid Slash's dealt damage, for each killed enemy. Light Orbs damage a single enemy once and disappear afterwards. 
Rapid Slashes initiated through counters will be stopped at the first enemy in the way, being incapable of traveling through targets.
===// LUNGE ATTACK===
Every third swing will be a Lunge Attack, bypassing enemy shields. Illumina receives significantly more momentum from a Lunge Attack.
=== // CHARGE ATTACK ===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Illumina receives noticeably less momentum from a full Charge Attack.
Illumina's fully-charged Charge Attacks also bypass shields, and full Charged Lunge Attacks turn into Rapid Slashes.
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Illumina's grounded evades give the user far more momentum. Ilumina has stricter Perfect Dodge timings.
Successful Timed Evades restore 20% of the user's health and grant the "Lumination Affinity" buff for 10 seconds, improving Stamina-related stats.
Evade Counters bypass enemy shields and turn into Rapid Slashes.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of block durability. Illumina has less block durability and stricter Perfect Block timings.
Successful Parries restore 40% of the user's health and grant the "Lumination Affinity" buff for 10 seconds. Direct attacks during Burst Parry heal the user by 5% of the damage dealt and cause an explosion of light, damaging nearby enemies based on 50% of the initial attack's damage dealt. 
Parry Counters bypass enemy shields and turn into Rapid Slashes.
===// EFFECT STATS===
====Lumination Affinity====
"Reduced Stamina Cost and increased Max Stamina, Stamina Regen"
-20% Stamina Cost
+20% Stamina Regen 
+25% Max Stamina
===// MULTIPLIERS===
Charge Attack: [x2.5] | Lunge Attack: [x1.2]Evade Counter: [x6] | Parry Counter: [x3]
Critical hits deal x1.25 damage. Attacks deal x1.1 more damage during Burst Parry.
This weapon doesn't have any specific multipliers against any enemy classifications.
==/// STRATEGY==
#N/A
==/// TRIVIA==
#The Illumina originates from Sword Fights on the Heights as the gear, Illumina.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee