Orcish Transporter

Category:BestiaryCategory:OrcsCategory:Notorious Monsters
Job: Monk
Family: Orc
Weak to:	
thumb|Orcish Transporter
Zone 	Level	Drops	Steal	Spawns	Notes
East Ronfaure (S) 	 	
* 	
* 	1 	A*, L, S, H, Sc
Batallia Downs (S) 	 	
* 	
* 	1 	A*, L, S, H, Sc
Jugner Forest (S) 	 	
* 	
* 	1 	A*, L, S, H, Sc
The Eldieme Necropolis (S)	 	
* 	
* 	1 	A*, L, S, H, Sc
Vunkerl Inlet (S) 	 	
* 	
* 	1 	A*, L, S, H, Sc
 	 	 	 	 	
===Notes:===
:*Spawns only when the Orcish Hosts control the area. It will travel to the fortifications, escorted by two Orcish Guards. Once they reach the fortifications, they will warp out.
:*Upon aggro, instead of fighting, they will run away with Flee-like speed.
::*When this happens it can be bound. The guards will run away and the Orcish Transporter will stand in place and not aggro. 
::*While it is bound, a person can walk behind it and attack for a few moments until it dies. 
:*It is not a regular Campaign Battle mob, so it will respond to any player it encounters.
:* Can be very easily killed by any job by attacking from behind with Sneak active, while making sure you are not seen. 
::*Whether the hit connects or misses, the Transporter will instantly fall to the ground. 
::*The Guards will not aggro if successful, and will teleport out.
::*This method will not work with ranged attacks, but will work with pets. 
:*Killing it spawns a ??? where you can get the Beastman Confederate Crate to finish the operation.
::*The crate used in the Campaign Operations - Search and Seizure I (Windurst), Search and Seizure I (San d'Oria), and Search and Seizure I (Bastok). The crate can be claimed regardless of your nation, as long as you have one of those campaign ops active.
:*Replenishes supplies when it reach the fortifications.