Rendezvous

Rendezvous is a signature ability for Chamber.
==Description==
Rendezvous is a Mobility ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing an anchor. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the anchor will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. Enemies can deal damage to the anchor and destroy it, though Chamber and his team will be alerted if the anchor is destroyed. The anchor is able to be recalled from a large distance away through terrain but will go on a short cooldown before it can be redeployed.
In order to teleport, Chamber must be anywhere within the anchor's vertical cylinder area-of-effect and also grounded on terrain. When Chamber is within proximity of his anchor such that he is able to use Rendezvous, Chamber's screen will receive a golden outline. For all other players, they will see Chamber's jacket turn golden instead. These effects will disappear if Rendezvous is on cooldown.
Upon activating the ability, Chamber will instantly teleport to from his position to the anchor, giving off an audio cue at both his previous and current location that can be heard by all players.
Rendezvous Equip.png|Equip
Rendezvous Cast.png|Cast
Rendezvous Placement.png|Placement
Rendezvous Activation.png|Activation
Rendezvous Recall.png|Recall
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.8 seconds 	Game files
Max cast distance	8.5 meters 	Game files
Unequip time 	0.6 seconds 	Game files
Anchor radius 	13 meters 	
Teleport duration	Total duration: 1.3 seconds0.1-second windup1.2-second arrival at anchor	Game files
Audio cue radius 	42.5 meters 	Game files
Recall time 	0.7 seconds 	Game files
==Update History==
de:Rendezvous
Category:Abilities
Category:Signature Abilities