Days of Old Reagentry

Reagentry requires the use of Reagents, which are physical (ordinarily herbal) components which can be combined together to create spell effects. The following section contains a list of reagents that a magician can use in spellcasting. Each item has a different meaning when used in a spell, and the amount of the item which is used up is equivalent to spell points. Thus, in order to be fair, the Reagentist must keep careful track of his spell reagents.
Each item has the attributes which are described below.
Name: The name of the reagent.
Influence: The area of influence over which the item holds sway. This can be a Major or Minor Sphere of magic or a School of Magic. Thus, in order to cast spells, one must combine all the items from both Sphere and School.
Town Difficulty: The difficulty to find the ingredient at shops. The mage must make a Luck roll which can be modified by Research in order to find the ingredient. He must beat or exceed the rank shown in order to find it. The GM should only ever allow this roll to be made once per visit to a town.
Wild Difficulty: The difficulty to find the ingredient in the wild. The mage must make a Luck roll which can be modified by any of his herbal-based skills in order to find the ingredient. He must beat or exceed the rank shown in order to find it. He must also make sure he is searching in the right locale. The GM should only allow this roll to be made once per day. If a listing says “None” under difficulty, the reagent may be found without a roll.
Locale: The type of environment in which the ingredient can be found.
Cost Per Batch: How much it would cost to buy or sell a full batch of the ingredient.
Yield Per Batch: How many pinches of the ingredient can be found in a single full batch.
Note that a batch is usually the amount that can be fully harvested from one plant.This is normally also the amount in which the ingredient is sold.
Reagent 	Influence 	Town Difficulty	Wild Difficulty	Locale 	Cost Per Batch	Yield Per Batch
Liferoot 	Life, Health, Regeneration 	F 	G 	Grassland 	100 	10
Bannergrass 	Hope, Truth 	G 	F 	Grassland 	250 	15
Harkin's Root 	Fortitude 	F 	G 	Grassland 	120 	15
Purple Raincap 	Intuition 	F 	G 	Forest 	200 	5
Cactus Fruit 	Water 	E 	G 	Desert 	950 	5
Freezeflower 	Cold or Ice 	G 	E 	Arctic 	675 	3
Pond Reed 	Sound 	G 	P 	Fresh Water	80 	5
Rose Petals 	Love 	F 	P 	Grassland 	100 	3
Crystal 	Magic 	F 	P 	Desert/Cave	400 	1
Sage 	Wisdom 	P 	F 	Desert 	70 	10
Runroot 	Dexterity, Agility,Reflexes 	F 	P 	Grassland 	140 	20
Glass 	Reflection 	P 	E 	Desert/Cave	15 	30
Sunroot 	Light, Day, Warmth 	F 	G 	Desert 	135 	5
Carrot 	Sight 	F 	P 	Grassland 	5 	3
Fern 	Illusion 	F 	P 	Grassland 	25 	3
Spiritreed 	Faith 	E 	E 	Forest 	700 	5
Bonedust 	Animals 	G 	F 	Animal 	45 	10
Dust 	Hunger 	N/A 	N/A 	Anywhere 	N/A 	50
Rabbitweed 	Fertility 	F 	P 	Grassland 	50 	20
Violet 	Empathy, Compassion 	P 	F 	Forest 	45 	5
Tulip 	Air, Wind, Weather 	P 	G 	Forest 	45 	5
Lavender 	Scent, Sleep 	P 	F 	Grassland 	45 	5
Yellow Sand 	Lightning, Thunder,Electricity 	E 	P 	Desert 	750 	10
Walnut 	Intellect 	P 	P 	Woods 	5 	1
Bindweed 	Friendship 	G 	F 	Desert 	350 	15
Any plant or wood 	Plants, wood 	N/A 	N/A 	Anywhere 	N/A 	20
Kudzu 	Growth 	G 	E 	Grassland 	800 	15
Kingscrest 	Medicine 	F 	E 	Forest 	850 	5
Thirst Thistle 	Thirst 	F 	G 	Fresh Water	45 	5
Hemlock 	Poison 	F 	F 	Forest 	200 	10
Eucalyptus 	Focus 	G 	F 	Forest 	60 	10
Iron Filings 	Metal, Magnetism 	P 	None 	Cave 	200 	30
Sand 	Earth 	P 	None 	Desert 	10 	50
Whitestone 	Protection 	F 	G 	Anywhere 	20 	1
Red Sand 	Bravery, Courage 	G 	E 	Desert 	1200 	30
Dandelion 	Strength 	P 	None 	Grassland 	1 	1
Sand Dollar 	Wealth, Luck, Fortune 	G 	F 	Beach 	450 	1
Mindweed 	The Future 	E 	E 	Forest 	5000 	5
Lilac 	Speed 	P 	G 	Grassland 	40 	1
Dead Mindweed 	The Past 	E 	E 	Forest 	12,000 	5
Thornroot 	Memory 	G 	P 	Forest 	500 	5
Dead Thornroot 	Entropy 	E 	P 	Forest 	500 	25
Gravedust 	Darkness, Night,Death, Shadow,Disease, Fear, Sorrow,Vanity, Evil	G 	None 	Graveyard 	50 	25
Flameweed 	Fire 	G 	G 	Desert 	200 	10
Hero’s Thorn 	Combat 	G 	E 	Forest 	350 	5
Dramweed 	Skill 	G 	E 	Grassland 	400 	5
Doram Root 	Passion 	E 	G 	Mountain 	900 	5
Black Sand 	Hatred 	E 	E 	Mountain 	1200 	30
Hammerweed 	Justice 	E 	P 	Mountain 	1500 	10
Elvantar’s Star 	Willpower, Psyche 	E 	E 	Forest 	20,000 	5
Wildweed 	Insanity 	E 	E 	Cave 	3000 	15
Stinkweed 	Detection 	G 	P 	Forest 	30 	5
Visionroot 	Concealment 	E 	F 	Grassland 	400 	15
Eras’ Torch Root 	Creation 	G 	E 	Grassland 	700 	15
Mandrake Root 	Destruction 	G 	E 	Swamp 	1400 	20
River Foam 	Expansion 	F 	None 	Fresh Water	2 	20
Sea Salt 	Contraction 	P 	None 	Ocean 	1 	35
Charcoal 	Projection 	P 	None 	Forest 	1 	20
Garlic 	Repulsion 	P 	G 	Grassland 	1 	10
Stencilroot 	Shaping 	G 	G 	Mountain 	15 	5
Dormu Leaf 	Alteration 	E 	F 	Forest 	400 	5
Errianna’s Ear Leaf 	Enhancement 	E 	E 	Forest 	3000 	10
Mindelwood 	Detraction 	G 	P 	Mountain 	200 	15
Arrum Grass 	Collection 	G 	P 	Grassland 	250 	5
Redroot 	Dispersion 	G 	P 	Grassland 	200 	5
Holy Flower 	Transmutation 	E 	E 	Mountain 	6000 	10
Gantharr’s Gift Root	Imbuement 	E 	E 	Mountain 	4500 	10
Tennen’s Leaf 	Imposition 	G 	P 	Forest 	60 	5
Houndsear Leaf 	Deposition 	G 	P 	Forest 	120 	5
Dragon’s Blood Petal	Summonation,Unsealing, Evocation 	E 	E 	Mountain 	8000 	5
Phoenix Tail Leaf 	Banishment, Sealing,Invocation 	E 	E 	Mountain 	7500 	5
Heraldroot 	Reversal 	F 	G 	Grassland 	200 	5
Torm Root 	Advancement 	F 	G 	Mountain 	500 	10
Thornleaf 	Infliction 	P 	G 	Forest 	400 	5
Whitestone 	Protection 	F 	F 	Anywhere 	20 	1
Hemlock 	Weakening 	F 	F 	Forest 	200 	10
Grondun Root 	Strengthening 	G 	E 	Mountain 	2000 	10
Mageweed 	Analyzation 	E 	E 	Mountain 	8000 	15
Brown Cap 	Confusion 	G 	E 	Forest 	300 	5
Whitecap 	Resistance 	G 	E 	Forest 	300 	5
Stoneweed 	Permittance 	G 	E 	Forest 	300 	15
Deadly Nightshade 	Cursing 	F 	G 	Forest 	550 	5
Silverleaf 	Blessing 	P 	E 	Forest 	400 	10
Category:Magic
Category:Days of Old