Viper Squadron

== /// SUMMARY ==
Viper Squadron is a group of enemies consisting of 1 Boss and 6 Minibosses encountered on Wave 34. This fight is a major change in combat, taking place in the skies and forcing players to adapt to this change.
== /// ENCOUNTER ==
When there is 1 enemy left in True Military, a short dialog will pop up to alert players that a Boss Fight is approaching, and they will need to engage in Aerial Combat. During Aerial Combat, the Statue will be shielded, taking reduced damage and passively repair itself. Additionally, the current combat theme will change to Red Sun when the boss fight starts.
=== // FIGHTER JET ===
The player will spawn as a Fighter Jet to fight against Viper Squadron. 
Players who joined the battlefield late can join the fight as long as Viper's health is higher than 50%. If this occurs they will be prompted to join the fight or stay on the battlefield. 
===// ALLY SQUADRON - BRICKBATTLERS===
=== / BEHAVIOR ===
Brickbattlers will join the player in Aerial Combat to assist the defenders in the Viper Squadron fight. The amount of Brickbattlers is based on the number of players you have on your team and how many enemies will be present. Brickbattlers reinforcements will be called as the phase progresses.
The Squadron Jet has a health of 5,000 and a shield durability of 2,000. During Legacy, the Brickbattlers can regenerate their shield just like how a player can.
The Squadron Jets flies around the map, locking onto the enemies. Every 15-30 seconds, the Brickbattlers will try to lock onto a new enemy. Additionally, the Brickbattlers also have a 5% chance to switch who their targeting upon getting hit. 
Squadron Jets will not spawn when SLA (Server Level Average) is 100 and above, and there are 4 or more players at the beginning and throughout the fight.
=== / MOVESETS ===
BRICKBATTLER ASSISTANCE PROTOCOL	BRICKBATTLER ASSISTANCE PROTOCOL
ABILITY: 	EXPLANATION:
MAIN TURRET 	Brickbattler will shoot its main turret dealing 100 damage with a rate of 0.05 seconds.
THERMAL ROCKETS 	Brickbattler will fire thermal rockets that'll track down to the locked enemy, dealing 200 damage (splash range of 40), firing around 0.33-1 second. These rockets will be put on a 2.5-5 second cooldown after use.
IMPERIAL RAILGUN (LEGACY) 	Brickbattler will fire a 40-diameter large railgun that'll linger for 30 seconds, dealing 150 damage that bypasses any Shield and Resistance with a hit interval of 0.07 seconds. This move has a cooldown of 30 seconds.
AILERON ROLL 	Brickbattler has a 20% chance of rolling to the right or to the left that'll grant them 50% Damage Resistance for 4 seconds.
==/// VIPER - SQUADRON COMMANDER==
==// SUMMARY==
She is a very powerful boss and has access to a multitude of weapons and equipment to quickly dispatch players. By default, it has 125,000 HP and yields 75,000 Cash defeated.
==// BEHAVIOR==
Viper flies around the map and randomly lock on to enemy Fighter Jets. Every 20 - 30 seconds, Viper will swap targets until every enemy jet is eliminated, to which she then starts to target the Statue. When attacked, she will try to perform a aileron roll to avoid damage or swiftly turn to delay rockets from damaging her jet. Additionally, Viper has a 2% chance to swap targets when taking damage.
When Viper spawns in, her squadron of VF-19 Fighter Jets, which are all controlled by an pilot with their own codename (Sauron, Hadalus, Hellbound, Ichorus etc.) will spawn alongside her and independently lock on to the players and attack them 
Upon reaching certain percentages of remaining health, Viper will receive new attacks. Upon reaching 25% remaining health, all of Viper's attacks except her Brimstone Turrets and Brimstone Chaingun bypasses shields.
==// MOVESET==
ABILITY: 	EXPLANATION:
HEAT MISSILES 	Viper can fire out thermal rockets that seek and home towards random Fighter Jets, dealing 100 damage. They can have up to 4 rounds of rockets before needing to reload, which takes 10 seconds.
BRIMSTONE TURRET 	Viper shoots its Brimstone Turrets, dealing 100 damage. This turret holds 25 rounds before needing to reload, which takes 7.5 seconds.
BRIMSTONE CHAINGUN	Viper shoots using its Brimstone Chaingun, dealing 50 damage. These turrets hold 100 rounds before needing to reload, which takes 5 seconds.
E.M.P. BOMBS 	Viper launches a random amount of Massive Blue Orbs around the map. After a few seconds, the Orbs will activate and turn Orange, dealing a continuous 10 damage to those inside. However, this attack has a x10 damage multiplier against AERIALS. This move is only usable when Viper is below 75% remaining Health by Default; 80% remaining Health on Legacy and Casual.
HIVEBREAK MISSILES	Viper fires a barrage of 20 rockets. The rockets can seek and home towards random Fighter Jets, dealing 150 damage. After using this move, it will go on a 30 second cooldown. This move is only usable when Viper is below 50% remaining Health; immediately available on Legacy.
IMPERIAL RAILGUN 	Viper activates its Railgun mounted below the cockpit, firing a Railgun shot that deals continuous damage to anything caught in front of it. This Death Ray although only dealing 10 damage, has a x7.5 damage multiplier against AERIALS. Additionally, this move can fire up to 10 Railgun shots continuously before going on a short cooldown. This move is only usable when Viper is below 25% remaining Health by Default; 40% remaining Health on Legacy and disabled on Casual.
==/// VF-19 FIGHTER JETS==
VF-19s (Renamed to a random codename) are minibosses that spawn alongside Viper. These Fighter Jets are not as powerful when compared to Viper, but make up for it in numbers. By default, it has 30,000 HP and yields 20,000 Cash defeated.
==// BEHAVIOR==
VF-19s fly around the map and randomly lock on to enemy Fighter Jets. Every 10 - 15 seconds, they will swap targets until every enemy jet is eliminated, to which they start to target the Statue. These jets are mostly similar to player controlled jets with the exception of lacking the ability to accelerate and lacking a defensive shield. Additionally, VF-19s have a 5% chance to swap targets when taking damage. 
 
 
 
When a VF-19 is destroyed, a dialogue will play, activating the Anti-Air Turrets on the True Military's outpost.
NAME & VISUAL 	STATISTIC	DIALOGUE
ANTI AIR TURRET	
*7,500 HP
*5 Damage
*[x] Fire rate
*5 Amount	Big Boss: ATTENTION ALL UNITS, THIS IS BIG BOSS, SEVERAL ENEMY AIRCRAFT HAVE BEEN DETECTED ON THE RADAR, GET TO THE ANTI AIR GUNS AND TAKE DOWN.
==// MOVESET==
ABILITY: 	EXPLANATION:
HEAVY TURRET 	VF-19s fire their heavy turret at targeted players, dealing 15 damage (x5 more damage towards the Statue) every 0.1 seconds. These turrets have infinite ammo and do not need to reload similar to player controlled Fighter Jets.
ROCKET LAUNCHER	VF-19s fires out thermal rockets that seek towards locked on players, dealing 100 damage (x2.5 more damage towards the Statue). These rockets have 20 rounds before reloading which takes 5-10 seconds.
AILERON ROLL 	VF-19s will roll to the right/left, instead of giving invincibility frames (Iframes), it'll instead give the VF-19s a faster turn speed.
==/// STRATEGY==
#Viper and her squadron will randomly target players or Brickbattlers, actively damaging Viper or her squadron has a %chance to target another player or Brickbattler in the battlefield, additionally, using Roll of any kind will provide invincibility frames (iframes), however Viper's Imperial Railgun cannot be iframed and will damage you as a result.
#Be as aggressive as possible, damage is extremely important as there is no other way of attacking Viper other than with jets, keeping it slow or taking time will usually be the reason why you will lose.
#Viper can't attack players or Brickbattlers if they are behind her, taking advantage of this will certainly decrease damage taken.
#Imperial Railgun has potential to take away a chunk of Viper's health. Try to intentionally bait Viper into flying a straight line towards your railgun.
#ENEMY JETS CAN RAM YOU AND INSTANTLY LEAVE YOU WITH ABOUT 25% HEALTH REMAINING (FROM FULL HEALTH). BE AGGRESSIVE, BUT BE EXTREMELY CAREFUL ABOUT RAM DAMAGE.
==/// TRIVIA== 
#The codenames of the Viper Squadron members are the following: Viper (Commander), Sauron, Hadalus, Hellbound, Ichorus, Inferno, Solteri
#Before the Viper Squadron was added, its predecessor was Ace Champion.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Main Bosses
Category:Mini Bosses
Category:Enemies
Category:Tier N/A
Category:ARMORED
Category:AERIAL
Category:HEAVY
Category:BOSS
Category:Late-Game
Category:MINIBOSS