Revenants

What more can we say? Revenants are essentially zombies — the reanimated corpses of humans, now made to serve the Master Race in their quest to dominate all life through the lights of twisted science.
==In game==
Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics	Revenants — Vital statistics
 	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.	
*Zombified human corpses, mostly impervious to conventional weapons and Black Smoke.
*High factor costs means that you will have to use these units wisely when out in the field, preferably in a defensive/support role.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	19.4s(294t) 	345 	16 	30 	2.6s(40t) 	32 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 90;: 70 	: 6;: 3 	1 	Auto Plant 	8 	16 	Anti-vehicle