Level 829

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Overview
Level 829, known as The All Above Cloud House, is part of the Cluster I as the the 830th level. It serves as a place for investigation due to its privileged altitude and climate.
Level 829 is a vast, expansive modern house in the middle of the sky with all white walls and a cream wood floor. The entire level is covered in clouds that can be seen through the windows around the level; these clouds seem to be much higher than their similar ones, "stratocumulus" in the Frontrooms, which have an average height of 2.500 ft.
The structure of Level 829 is often random and nonsensical, with strangely placed holes and windows. Moreover, the entire level does not contain any furniture or food. The level also presents a very low level of pressure, which means breathing in Level 829 is very difficult. 
The house has many exits towards the void of clouds; the whereabouts after jumping outside the house and falling into the void are perishing at Level 830 or just never be seen again. Exploration and measurements are difficult due to the hostile climate that occurs throughout the level. Hallways and rooms warp and shrink over certain periods of time. These non-Eucledian anomalies can be avoided if the wanderer heads towards a safe area, which, in resume, are rooms without any holes to the outside.
==Hallway Deformation==
The great views of the house make the level seem safe, but it's not at all. Hallway deformation is a common but predictable phenomenon that has claimed some lives. Thanks to all the studies made by enthusiasts and scientists, the next conditions have been determined:
===Level Nature:===
Deformations present as expansion, shrinking, or curving of a room or hallway, the phenomenon last for an indeterminate amount of time, varying between hours and days. All the trapped bodies after the event were never found.
Unfortunately, cataloging the exact times at which the deformations progress has proven elusive, but approximate times have been provided in their place.
Slow curving (1min - 2min):
When the anomaly begins, the walls, the floor, and the roof will begin to curve. This first notice can indicate what type of deformation is going to occur in that room (expansion or shrinking). Keep in mind that if it's an expansive anomaly, this may affect surrounding rooms.
Accelerated deformation (0.3sec - 0.7sec):
The deformation will accelerate rapidly to 90% of its total; its speed is greater than the human reaction, so noticing the deformation at this moment and thinking about what to do is in vain.
Repose state (undetermined):
The affected room will remain static during this state.
Inverse Deformation (1min - 2min):
The inverse process is carried out in an accelerated manner instantly; the walls, floor, and ceiling will quickly return to their original place or take the form of a new room. This newly generated area can be safe or unsafe.
===Safe Areas:===
To determine a safe area, it's necessary to observe if there are holes that lead directly to the outside of the room the wanderer is in. If they exist, then the area is not safe; otherwise, if there are no holes or they are covered with a window, then that room is totally safe.
Unsafe areas are not lethal, but they are prone to these deformations. Research and investigation groups avoid this type of room.
===Anomaly Cycle:===
Unsafe rooms after their deformation can become both safe and unsafe rooms. With that alone, scientists thought that all the rooms would be safe eventually. However, recent discoveries have determined that even safe zones can become unsafe. With this information, Level 829 would not have a definitive shape.
==Investigation Sources==
<tabber>
|-|Incident 05/17/20██=
After a day of research near the M.E.G. outpost, the initial group of 19 scientists was reduced to only 4 due to the anomaly. Until then, the deformations were unknown, so the investigations started there.
The discoveries were the following (from oldest to latest):
*Hallways can expand or shrink.
*Corollary of the deformed states (time approximation).
*Safe and unsafe rooms.
*Hallways and rooms curve before deforming.
*Unsafe rooms after deformation can take on different shapes and dimensions from the original.
|-|Anomaly Cycle=
M.E.G. Outpost White "1" and "2" were destroyed by deformations, even though during the last record they were in safe rooms. Upon returning to the places where they were initially, rooms similar to the ones in the report were found (05th and 11th September, 20██), with the difference that they had large holes leading to the outside.
With this information, it's now known that safe rooms can become unsafe. This process is slow; forming small holes in the walls or ceiling accelerates with time.
</tabber>
Colonies & Outposts
Due to the lack of entities and the existence of safe areas, Level 829 is used as a point of chemical investigation. When it's needed, the M.E.G. prepares a team to send resources and food to research scientists.
==Research and Investigation group==
This group is currently made up of chemists and physicists. They have the task of studying both the deformations and the composition of the clouds.
==Recruit group==
This team is in charge of searching for lost wanderers. It's the least numerous group, but they are still full of supplements, first aid-kits, and food.
==M.E.G Outpost White "3"==
This group is responsible for the survival of the other groups. They use the level's exits and entrances to periodically bring in resources and food. It's the most recommended point of stay for wanderers who reach this level.
Entrances and Exits
==Entrances==
*The Hub has a door that leads to this level, however a level key is needed.
*Climbing a high mountain in Level 427, so high that the clouds don't allow the ground to be seen, can lead the wanderer to this level.
*Noclipping near a window at Level 993 will take the wanderer to level 829.
*Noclipping through anything during the barrier push at Level 72 will lead the wanderer here.
==Exits==
*Clouds may cover some rooms; being engulfed by these will lead to Level 385.
*Noclipping into a dark green wall will lead the wanderer to Level 220.
*Noclipping during an anomaly will lead the wanderer to The Void.
*Climbing to the top of the house will only lead to the Level 727.
*Falling from the house may lead the wanderer to Level 830 instead of dying.
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Author: Extraluminus
Last Edited: // (MM/DD/YY)
Background Wikitext: Created by TheHazzelNut
Images are AI Generated
Audio: Explorer - APM Music [PRESENT TIMES Album]
Category:Levels
Category:Sky
Category:Cluster I
Category:Environmental Hazards
Category:Unconfirmed Levels