Level 106

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DESCRIPTION
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One of the only taken photos of Level 106,featuring "The Stairway" into "The Gallery."Photographer's fate remains UNKNOWN. 
Level 106, or nicknamed "The Darkness Above", has been assigned as The Backrooms' 107th level, and it is known as one of the newer levels to be documented in The Backrooms, with logs of its initial discovery taking place in June of 2021; though some theorists believe its very first discovery dates earlier than June of 2021, as the architecture the level is built in resembles greatly the structuring style from the 20th century. According to many, Level 106 resembles a dark and empty labyrinth with architecture similar to that of a standard basement, mostly composed of interconnected hallways, rooms, and pathways, all ominously lit up by several rudimentary light sources such as oil lanterns, candles, dim and sporadic lights, and so on. This leads to the level being constantly shrouded in perpetual darkness, hence the level's name, which also makes up for very low visibility throughout the entirety of Level 106.
The darkness in Level 106 is known to be the main property of the level, as it possesses the anomalous characteristic of inducing in most wanderers a strong mix of negative emotions, including paranoia, fear, disorientation, helplessness, vulnerability, and possible symptoms of dizziness or insanity, as the darkness prevents one from truly seeing what is occurring within the level, thus leading many to think an entity may approach them unexpectedly at any moment. This leads to many, upon exiting Level 106, to have developed a deep case of nyctophobia, as they'll never see the dark the same way they did ever again.
This effect appears to be exacerbated by multiple reports of hearing a multitude of sobs, cries for help, audible knocking in certain areas, whispers, and a deep, quiet, monotone voice repeating a specific set of phrases, all mixed with an eerie ambient. These phrases have no known meaning, however, appear to have an anomalous effect on wanderers, as many claim to have undergone a panic attack and a sense of urgency to exit the area as soon as possible as they listen closely to the sequence of sounds, similarly to Run For Your Life!, with the effect only worsening as they continued to listen.
In addition, the sounds have been observed to become more aggressive and hostile if this were to happen, along with the sounds of fast-paced footsteps following the wanderer, as they desperately try to sprint their way through the pitch-black labyrinth.
An image of "The Gallery." For undetermined reasons, the paintings cannot be photographed by any means. 
As of now, the overall description of Level 106 is quite vague, with all main information on Level 106 simply coming from retrieved journals, drones, and wanderers' experiences, as " Level 106 shouldn't be deliberately entered under most circumstances," stated by the M.E.G.. The reason for this claim likely mainly derives from how many wanderers who have reportedly entered Level 106 have then been considered missing, with Level 106 being the last place they have ever been seen in, resulting in low general incentive to explore the level. This is thought to be another property from the level itself, although, some suggest a possible, greater entity most likely roams Level 106, and is the one responsible for all disappearances in Level 106.
Another plausible cause for the excessive amount of disappearances held upon Level 106 is thought to be correlated with two certain areas found in Level 106, nominated as "The Gallery" & "The Stairway," later to then be blocked off in hopes of preventing any more disappearances associated with Level 106 by the M.E.G.. "The Stairway" is the name given to a specific room on Level 106, which is oddly inconsistent with the rest of the level on its own. The room depicts a wide, long hallway, notably different from the level's usually narrow and slightly claustrophobic passageways, illuminated by well-organized dim and flickering lights, having mildly cluttered areas, and a short, black, 15-stepped stairway being present at the end of the corridor.
Unlike the entirety of Level 106, beyond the stairway can be seen how a set of fully functional lights illuminate the area, in contrast to the level's usually dim and ominous nature, usually accompanied by a set of doors that change from instance to instance (see Entities) located at the upper end of the staircase. Furthermore, opening these doors will lead straight into the section known as "The Gallery," which judging by the name, is comprised of a series of long hallways and corridors all painted in a monochrome scheme, interestingly with fully functional lights placed throughout the ceiling, with the notable characteristic of multiple framed paintings of many kinds, depicting a wide variety of assortments and situations, typically consisting of the wanderer's most memorable experiences.
While one remains in this area, they have a constant admiration for these paintings and seem to be "satisfied and pleased," yet have the urge to continue down the hallway. As one does so, the sensation of "something being wrong" will start to creep in, and haunt the wanderer more and more as they progress, with the paintings featuring more grotesque and brutal situations, in addition to a noticeable odor compared to that of decomposed meat, but despite this, they'd still feel obligated to continue, nevertheless.
Upon reaching the very final corridor, one will be met face-to-face with a singular door made from a completely unknown material, and a very strong stench of flesh emanating from it. Despite all of the red flags, a wanderer would have a very strong temptation to open it, but at the same time doesn't want to. However, resisting the temptation would technically save their lives, as the door has been confirmed to lead directly into The Hive.
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ENTITIES
===The Door===
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As aforementioned, the door is a possible theoretical entity exclusive to Level 106 utilized as the only way to enter "The Gallery," with little to no information known regarding it. Upon first glance, it appears nearly identical to a standard door, and seems to manifest itself in a way to accustom to the wanderer's preferences, only so opening it is more tempting. In addition, many states have heard audible cries for help, knocking, sobbing, and calls for the wanderer's name while mimicking the voice of their loved one, in an attempt to attract the wanderer as close to it as possible. After one opens the door, however, it'll immediately slam from behind and shut itself locked, leaving wanderers trapped inside, followed by the sounds of crying and sobbing abruptly ending (nevertheless, the lock has always been shown to be of poor quality, and can be picked back open). Another notable property of the door is how, on some occasions, instead of acting as an entry to "The Gallery," will rather be a direct entry into a level designated under Class 5 or Class Deadzone, yet cannot be confirmed to occur with frequency. The best way to avoid the door's ability to manipulate one into entering it is to stay as far from it as possible, keep your distance from it, and most importantly, NOT open the door under any circumstances.
===Facelings===
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Facelings can sporadically be spotted aimlessly wandering around Level 106, normally trying to pose itself as a feared wanderer who has unknowingly stepped into Level 106, trying to hide its face to hide the fact that they are a Faceling. However, if an unknowing wanderer were to be spotted by one of them, they'd then laugh soundly and go into their "active phase," in which they'll initiate a hot pursuit throughout the entire level until they lose the wanderer. Facelings here are known to be quite hostile no matter what, and will attempt to brutally terminate the life of whoever they find for no exact reason whatsoever. If one were to be possessing weapons at that time, it is advised that they make use of them against the Faceling, as they have been observed to have quick reflexes and more violent tendencies, therefore may try to hijack one's weapon at force.
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ME?OH, SO NOW YOU ARE LOOKING FOR ME, RIGHT?JUST NOW?WELL, I SUPPOSE YOU HAVE SEARCHED ENOUGH.LET ME INTRODUCE MYSELF.I SHOULD NOT BE NAMED.HOWEVER, YOU CAN KNOW ME AS THE CREATOR OF THIS REALM, OR MANY REALMS, SHOULD I SAY, JUST LIKE [NON-EXISTENT].EVERYTHING, AND I MEAN EVERYTHING THAT IS ASSIGNED UNDER "CLASS DARKNESS" BY THOSE FOOLISH M.E.G. MEMBERS IS UNDER MY COMPLETE CONTROL,AND WELL, ALL YOU DO IS TRY TO FIND ME JUST TO SATISFY YOUR CURIOSITY, AND MAKE IT ALL WORTH IT, RIGHT?WELL, LITTLE DID YOU KNOW, YOU MADE A FATAL MISTAKE ON YOUR PART.THE MISTAKE OF LOOKING FOR ME.NOW, YOU ARE TO STAY WITH ME IN ETERNAL DARKNESS.ALL THEY DO IS ASSIGN YOU AS A MERE MISSING PERSON, BUT NO.YOU ARE NOT MISSING FROM MY POWER, THAT IS.BECAUSE YOU ARE MINE NOW. AND ARE NOW ONE OF MY DEAREST SLAVES.TO BE TRAPPED, IN A LEVEL YOU NEVER EVEN THOUGHT I WERE TO BE IN.WELL NOW YOU KNOW, BUT IT IS TOO LATE NOW.YOU WILL NEVER ESCAPE FROM MY GRIP.YOU WILL BE UNDER MY CONTROL FOREVER.AND SHALL THE DARKNESS COME ABOVE,AND DOWN UPON YOUR PERSON.
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COLONIES AND OUTPOSTS
Because of the environment of the level, no colonies and outposts can be established here.
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RECOVERED DISCOVERY LOG
The following log below consists primarily of what is considered to be one of the very first archived audio recordings that led to the first discovery of Level 106, sent to be investigated by one of M.E.G.'s many staff members, being the outstanding and experienced staff member Isaac Crafts. Isaac Crafts has been confirmed to currently be alive and well, while still cooperating and working with the M.E.G.. Although, Isaac Crafts himself has strictly stated against him being assigned to leading any documentation within Level 106, or any level designated under Class Darkness ever again, as due to the level's properties, he has developed a severe case of nyctophobia (irrational and uncontrollable fear of the dark), along with other mild symptoms that occassionally bother him while conducting research.
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==ARCHIVED LOG==
[Tapping Noise]
Hello? Testing, testing. Is this thing working? Alright, the green light is on, I suppose it is. This is Isaac Crafts here. I am currently inside The Darkness Above with this portable recorder. My friends told me about the myth of the special door inside The Darkness Above which no one got out of it since they entered. They claimed that there was something very horrible behind that door. However, some M.E.G testers said that if I get to describe what is inside, they will pay me well. I never believed in those myths anyway. 
[Noises of Issac putting the recorder into his pocket]
All set. Now it is time to open that freaky door…
[Sounds of door locks]
They never told me that this door was locked! Why would anyone lock the door if they could not even come out alive? Wow, I think I just discovered what I have gotten myself into… A self-locking door that will trap you inside. Guess I am not turning back anyways… Alright, time to use the hard way…
[Loud smashing sounds of metal and wood, presumable a sledgehammer]
Urgh! ALMOST! Yes! It is open! Ha! Door, you can’t beat me!
[Sounds of clicking to turn on the torch]
Now this place is so dark, I guess I should have expected this, heh. Let me take a look… 
[Sounds of footsteps, background noise of unknown source start to play]
Now this place is really fucking eerie. Okay, so the dudes told me to describe this place, might as well record it so that I do not miss a detail. So… Uh… What I see here is a very long corridor. The walls are made from concrete supported by wooden pillars, painted green and yellow. The hallway seems to be endless and is symmetrical at the two sides… Interesting… Honestly, this place looks like a weirdly designed gallery of some sort, cuz I can see some artworks of some sort in the distance.
[Loud snapping sound]
What the—— MY EYES! I’M BLIND! 
[Silent for a few seconds]
Oh, never mind, it’s the lights turning on by themselves. Silly me. This is nothing scary compared to the rest of the Backrooms… Now I guess I will just turn off the torch and make use of the lights then… 
[Sounds of footsteps for about 5 minutes]
Now those artworks look fine—— wait, why is it starting to smell funny in here… I think I smelled that before. I couldn’t remember, let’s just carry on. There are statues of all sorts. Some look like distorted humanoids, there are even statues of Smilers and Facelings. Wait… is that a statue of… Myself? Okay, I don’t know what to feel now… Just look at this baby.
[Silent for minutes]
Oops, almost lost track of time… I need to carry on… Is it just me or the funny smell is getting stronger and stronger… Wait… I think I know that smell… I smelled this smell before… No… NO! THIS IS BAD! THIS IS EXACTLY WHAT THE HIVE SMELLED LIKE; I NEED TO RUN! 
[Sounds of light turning off, heavy breaths and audible panting can be heard]
FUCK, FUCK, FUCK! They are right behind me! WAIT, WHY IS THIS CORRIDOR GETTING LONGER THAN BEFORE?
[20 minutes of heavy breaths and running sounds]
[Sound of lights turned on again, and running stops, audible panting can still be heard]
FUCK, M.E.G. THERE IS A FUCKING HIVE IN THERE WHY WOULD ANYONE BE INSANE ENOUGH TO SEND A HUMAN HERE? Okay, at least they are gone now… Wait… What, the door is right in front of me again? And the hole I broke in it, is gone… Seriously? Whatever, I am out of this hell.
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==ARCHIVED LOG ==
The corridor is proven to lead to The Hive, however, it is unknown what the entities Isaac mentioned in the log, as official explorations into "The Gallery" have never documented any sort of entity. Any entrance of the door is banned by the M.E.G. at all costs, to prevent others from unintentionally entering The Hive.
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ENTRANCES AND EXITS
===Entrances===
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*Wandering far enough into Level 0 can lead you to find a brown wooden door, emanating an ominous black smog. Entering through this door will lead here.
*Exploring a basement in Lonesome Supermarket can send you here unexpectedly.
===Exits===
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*Noclipping through a winter-themed object sends you to Level -67.
*Opening the door, instead of leading you into the hallway, has a chance of bringing you to a Class 5 or Class Deadzone level instead.
*Noclipping through a coffin labelled "107" leads to Level 107.
*Noclipping through a shiny ceramic tile leads one to Level Epsilon.
Category:Levels
Category:Unconfirmed Levels
Category:Dangerous
Category:Cluster I
Category:Class Darkness