Richter Belmont (Castlevania - Netflix)

==Summary==
Spoiler Warning: this profile contains spoilers for the newly-released Castlevania: Nocturne.
Latest heir to the Belmont lineage, Richter was born in America to Julia Belmont. In 1783, at the end of the American Revolutionary War, Julia sent her son off to France to live with their cousins some number of times removed; Tera Renard and her daughter Maria. However, the evening of his departure from Boston, he and his mother were confronted by her vampiric nemesis, Olrox, who sought revenge for his slain lover. In this encounter, Richter watches his mother die before his very eyes, with Olrox promising Richter that he will one day come to kill the young Belmont, as well. 9 years later, now living in France amidst it's own revolution, Richter looks out for the safety of his surrogate sister Maria as her rebellious sentiments draw the ire of the French aristocracy, many of whom are vampires.
==Powers and Stats==
Tier: At least , higher against supernatural beings with Whip | At least , likely higher, higher with Magic and against supernatural beings with Whip
Keys: Suppressed | Awakened
Name: Richter Belmont, Little Boy Belmont (by Olrox)
Origin: Castlevania (Animated Series)
Gender: Male
Age: 19
Classification: Human, Belmont, vampire hunter
Powers and Abilities:
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|-|Suppressed=
* Superhuman Physical Characteristics (as a Belmont, his physical abilities are considerably higher than those of ordinary people, and allow him to go toe-to-toe with superhuman beings such as vampires and Night Creatures)
* Weapon Mastery (is a master at fighting with a whip, short sword, and knives)
* Marksmanship (can accurately throw his sword many metersCastlevania: Nocturne Episode 1, as well as simultaneously throw 3 knives tens of meters in a tight groupingCastlevania: Nocturne Episode 2. Can then deftly pluck and retrieve them from distance with his whip, and even strike one in mid-air with enough precision and power to send it flying back into its target)
* Stealth Mastery (could evade the enhanced senses of a large group of vampires while sneaking into the Marquis of Machecoul's Chateau)
* Martial Arts (shown to be an effective hand-to-hand combat who can deftly defend himself and can strike effectively with punches, kicks, elbows, and knees)
* Limited Danmaku with throwing knives
* Holy Manipulation and Heat Generation (his whip is consecrated to deal greater harm to supernatural beings, and will burn the flesh of vampires), limited Power Nullification (his whip can dispel magic projectiles by striking them) and limited Size Manipulation (his whip can extend from a normal-sized bullwhip to dozens of feet in length)
|-|Awakened=
all previous abiities, plus:
* Magic
* Ice Manipulation
* Fire Manipulation
* Temperature Manipulation (his flames are hot enough to vaporize vampires and instantly melt steel, and he can passively generate heat strong enough to make water steam beneath his feet when he walks)
* Limited Air Manipulation (upon re-awakening his magical abilities, his surge of power caused a massive sustained gust of wind)
* Enhanced Senses (could sense Olrox while his eyes were closed and Olrox was some distance behind himCastlevania: Nocturne Episode 7)
* Limited Flight (by casting bursts of fire magic from his feet, he can briefly propel himself explosively into the airCastlevania: Nocturne Episode 8)
* Damage Boost (can boost his movement speed in short bursts with fire magic to increase his striking power, can channel ice magic through his whip to imcrease it's striking power, and fire magic to increase it's burning capabilities, to the point that it can burn vampires into charred husks just by wrapping around their ankle)
Resistance to:
* Fire Manipulation (unaffected by the heat of his flames, being unharmed by being at the epicenter of his fiery Grand Cross. Unharmed by superheating his own hands)
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Attack Potency: At least Wall level (can trade blows with vampires and Night Creatures), higher against supernatural beings with Whip (while his whip doesn't cause monsters to explode like Trevor's whip or the Morning Star, it has shown the ability to impart unnaturally high amounts of force upon monsters on its receiving end, being capable of blowing apart the skulls of vampires and Night CreaturesCastlevania: Nocturne Episode 3, and could knock back a crowd of vampires all at once with a single lash) | At least Wall level, likely higher (grew stronger after reawakening his magic. Could fight evenly with Drolta Tzuentes in her Demoness Form, who in her base form could casually match Annette), higher with Magic (His Grand Cross vaporized two vampires caught in its epicenter, and he could melt a steel war hammer and burn vampires to a crisp in massive bursts of flame with a casual hand gesture. Was able to eventually overwhelm Drolta in her Demoness form in a one-on-one fight) and against supernatural beings with Whip
Speed: Supersonic (can keep up with foes that can dodge his whip. Dodged a musket shotCastlevania: Nocturne Episode 6. Comparable to Annette, who could dodge a Night Creature's high-pressure waterjet cutterCastlevania: Nocturne Episode 4, with such waterjets moving at speeds on the order of Mach 3) | At least Supersonic (can effortlessly keep up with foes that previously overwhelmed him. Casually blocked a musket shot) 
Striking Strength: At least Wall level, higher against supernatural beings with Whip | At least Wall level, likely higher (was able to easily overwhelm foes in hand-to-hand combat that had been able to match and restrain him previously), higher with Magic (can boost his strikes by imbuing them with fire and ice magic. Could fight hand-to-hand evenly against Drolta Tzuentes, who hadn't been seriously pressured in combat by Richter or his peers previously, and likely would have killed her had Sehkmet arrived later) and against supernatural beings with Whip
Lifting Strength: Superhuman (can wrestle with vampires and Night Creatures) | Superhuman (stronger than before, can easily block strikes from foes that could overpower him previously)
Durability: At least Wall level (can withstand hits from vampires and Night Creatures with no lasting injury) | At least Wall level, likely higher (stronger than before, can trade blows with Drolta, who is considerably superior to ordinary vampires), higher with Ice Shields (can effortlessly block both unarmed and armed strikes from vampires under the direct command of Drolta and Erzsebet, implying they are likely more capable and powerful than ordinary vampires. Could easily block hits from Drolta in her Demoness form, and withstood a casual telekinetic thrashing from Sehkmet, though he was injured quite a bit)
Stamina: Peak Human (can keep up in battle with superhuman foes such as vampires, withstand injuries such as being hurled through church pews, and run for several miles without pause)
Range: Standard melee range with unarmed strikes, extended melee range with sword, tens of meters with whip, throwing knives, and magic
Standard Equipment: Belmont Whip, shortsword, throwing knives
Can Create/Summon: Ice constructs
Intelligence: Average, Gifted in combat (is capable of handily besting and even dominating opponents such as vampires possessing decades and even centuries of training and experience in combat. He's able to think on his feet mid-fight and use unorthodox strategies to outmaneuver similarly-skilled opponents, such as using his throwing knives as improvised punch daggers when just using his sword against a similarly-skilled swordsman was insufficient. After re-awakening his ability to use magic, he quickly mastered using it in combat, using it in versatile and creative ways such as heating his hands to smite foes and melt through weapons, coating his hands and arms in super-durable ice to act as shields and enhance his physical strikes, and even casting bursts of fire magic from his feet to propel himself skyward)
Standard Tactics: Richter most often tends to face his opponents directly in open combat. Against weaker opponents, he'll most often let them approach him. Against stronger foes, he's more proactive, and tends to rush them down to force openings in their defenses.
Weaknesses: Somewhat hot-headed, and a bit fixated on proving his martial superiority over vampires to compensate for his childhood trauma. Was intensely fearful of Olrox, his mother's killer, to the point that he abandoned his family and comrades to flee when confronted by him.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania (Animated Series)
Category:Belmonts
Category:Monster Hunters
Category:Vampire Hunters
Category:Protagonists
Category:Heroes
Category:Teenagers
Category:Adults
Category:Weapon Masters
Category:Marksmen
Category:Martial Artists
Category:Stealth Masters
Category:Sword Users
Category:Whip Users
Category:Knife Users
Category:Danmaku Users
Category:Holy Users
Category:Temperature Users
Category:Magic Users
Category:Ice Users
Category:Fire Users
Category:Enhanced Senses Users
Category:Flight Users
Category:Damage Boost Users