103717-update-notes-sabotage-1012-page-2

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An amazing amount of changes and fixes, and yet people still flame the forum in anger and complaints. Mind blowing. If you can do a better job, do it.
 
Thank you for fixing the PVP stats, that was my number 1 concern.	
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			Well Carabine what do u want to Focus PVP or PVE, say it now so we can take a desicion and maybe leave the game, I was expecting great thing for this game but if u can't separate PVP from PVE this game will die quick.	
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please for the love of god fix the achievements that don't pop for you or the ones you can't complete, i.e. the lightning jars one in whitevale.  "Lightning in a Jar" given during the calmwater ritual quest.  the dang jars don't even show up... there's a lot more quests/achievements like this please get on those fixes instead of things like
 
"Added a sound for when the login queue finishes."
"Added a loading spinner to the C.R.E.D.D. Exchange in case of lag during requests to the server."
 
ALSO PLEASE EITHER CONFIRM OR DENY/ INSERT INTO GAME the proper patterns in dungeons and adventures, ive been farming Riot in the Void for days and weeks now and i can not get the outffiter patterns for prisonbreak leather gear to drop... WHAT'S UP WITH THAT? idk if increase in drop rate is needed or what but please atleast give us proper drop rates for those type of things and i will guarantee continued subs from atleast probably 1000 players lol.
 
thanks in advance,
Megatron :p	
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No mention of AMD again.
Stalkers DPS is still super low in adventures and dungeons and PvP.
And my first login since the patch that fixed the naked characters and my character is naked again. Good fix.	
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No mention of AMD again.
Stalkers DPS is still super low in adventures and dungeons and PvP.
And my first login since the patch that fixed the naked characters and my character is naked again. Good fix.
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Stalker DPS is great. Just did vet skullcano and managed to out-DPS our best warrior regularly on one or two-target pulls. Your issues with stalker DPS might lie between your chair and keyboard.
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2100 Assault power and get out DPS'd by most classes with 1600 assault power, and know how to use my class thanks.
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			So basically, this patch ruined warriors and made the servers unstable.	
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An amazing amount of changes and fixes, and yet people still flame the forum in anger and complaints. Mind blowing. If you can do a better job, do it.
 
Thank you for fixing the PVP stats, that was my number 1 concern.
 
 
 
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			Thanks for the nice update.. but please fix the annoying disconnects.. they sometimes screw with a story progress and we have to restart again and again ;/ gets quite annoying.. and in PvP as well.. 	
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An amazing amount of changes and fixes, and yet people still flame the forum in anger and complaints. Mind blowing. If you can do a better job, do it.
 
Thank you for fixing the PVP stats, that was my number 1 concern.
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Thanks for the nice update.. but please fix the annoying disconnects.. they sometimes screw with a story progress and we have to restart again and again ;/ gets quite annoying.. and in PvP as well..
 
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Cougar talked a bit about this on our recent stream, so I will try and paraphrase;
 
We're aware of these DC's and they have applied a "test" fix to one of the EU Realms to see if it works. If it does, they will roll this out to the other realms and it should solve the problem the next time that realm crashes.
 
It's a delicate process but the team are trying to sort it out.
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			The game server keeps crashing.. for a ton of people.. we cant even finish a battleground... i have been kicked 5 times and given deserter each time. Fix this ASAP!	
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The game server keeps crashing.. for a ton of people.. we cant even finish a battleground... i have been kicked 5 times and given deserter each time. Fix this ASAP!
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			so are pvp healers supposed to ditch the support power runes for the pvp power runes? I don't get it at all..............	
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I wish Carbine could communicate if there are hotfixes inbound.. stuff that needs to be fixed like an hour ago include the constant DCs, spellslinger Wild Barrage hitting everything (behind walls, or behind the player).. and for some reason I get 100% hp when I go out of combat in arena (playing esper - no one else seems to have this "problem"). I mean, it's all good for me, but I'm sure someone is going to report me thinking I'm exploiting and then I'll get banned because Carbine messed something up.
 
Fix now Carbine!	
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Just did a dungeon now, can confirm that trigger finger nerf to utility is *cupcake*ing us over in dungeons.
 
Thankyou carbine, for nerfing PVE because of PVP.	
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Thankyou carbine, for nerfing PVE because of PVP.
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You ruined PvP on my healer by nerfing heals with a 90% decrease yet BUFFED damage across the board.
 
In one patch, you just made healing in PvP obsolete.
 
And on top of that, you widened the PvP gear gaps by 10x instead of narrowing it.
 
Excuse me for swearing, but this is BS.
 
-1000000 Carbine for Sabotage (aptly named dudes, aptly named!)	
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-you announced that clipping issues have been fixed on armors, well my armor is still fu cked up when scrolling out! Heres a screen of my Spellslinger:
this seriously is annoying. (btw my grafics are 1920x1080 and texture quality is on max so its not that.)
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			Shame the live patch turned out a mess, but i'm sure it will get cleaned up in the next few days. I have to ask though, why isn't the PTR / staging more like the production environment? Normally you wouldn't expect a well tested update to cause this much havoc.	
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The spellslinger changes are pretty minimal. You'd think Carbine removed TF altogether and nerfed and 90% of the class mechanics for how big the response is.
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Addressing a few PvE and PvP Concerns:
1.  To the very few complaining about Stalker Impale hitting two targets... Really?  In PvE, it'll make us slightly more useful on trash.  In PvP, people are already so packed together, it'll be nice to be able to contribute meaningful damage as we blindly stab at point-blank-range from behind the cluster of people in front of us and HOPEFULLY hit the one we want.
 
2.  I just had a friend roll Spellslinger for Heals in PvP and DPS in PvE.  Did she know she'd be getting nerfed very soon?  Yes.  I am happy about this.  She'll ding 50 and not be coddled by overly inflated/unbalanced numbers that most 50 Spellslingers that are now QQing are.  Is it sad that a REALLY OVERPOWERED amp called Trigger Fingers has been nerfed?  Not really, it shouldn't have been going for stupidly expensive prices to begin with as we all should have known it was due for a nerf.
 
3.  To all Warriors:  I am sorry.  I've a friend whom mains Warrior and while he's bummed/bothered by the changes (and I trust his judgement as he does game balancing and is a Data Analyst for another big-name gaming company.. as he literally number crunches and min/maxes as an occupation), he knows that balancing does take time.  When I began in pre-launch without being tainted by playing in the closed or open betas, Stalkers were the worst tank and ~okay~ DPS.  Warriors were #2 and Engineers were stupidly overpowered.  At that time, Warriors could do everything a Stalker could do, with shorter cooldowns, wearing heavier armor.  Knowing this, I still played a Stalker as they reminded me of Druids of WoW or Sith Assassins from Star Wars: ToR.  I knew I'd likely enjoy the class based upon its mechanics.
 
"WHY U APOLOGIZ TEW WORRIRS?"  (first, I'll need a cold shower for forcing myself to type that terrible atrocity)  ...Now, we all know class-balancing in PvE is hard.  Class-balancing in PvP is generally impossible.  This is coming from a Feral Druid for PvP in WoW.  Please, tell me about how PvP is unfair in Wildstar.  Those of us that have climbed the ladder as Feral in PvP arenas are truly the .00001%     I also happened to not be one of them.  Why?  Because the rest of the classes were stupidly broken in comparison.  That being said, all of this feedback and QQing from the posters that respectfully share their opinion lead me to believe it might have been an over-correction by the Devs.  
 
Now, I've said I don't play a Warrior, so this is PURELY subjective and should not be taken with any weight nor experience.  I have not heard from my friend about his personal thoughts on Warrior changes; I likely will later today when WE ARE BOTH OFF OF WORK.  Because, as many know, -->  THIS IS A GAME.  We are paying to play something.  Does that mean we should have a say in how its played or what is deemed stronger in ability than something else?  No.  Not at all.  Do not be confused by the Consumerism way of thinking that YOU as a CONSUMER are entitled to anything.  You're paying to play a game.  You're not paying for the opportunity to give insights to class balance, game mechanics, etc.
 
Please keep that in mind.  It's been maybe 12 hours since this patch has dropped; stuff WILL be changed still, and to those crying out for x and y changes... guess what?  Different teams work on different things.  Devs are working on game design.   Zones/Items/Weapons/Abilities are probably a different department, usually Builders.  Bugs and being fixed?  You guessed it.. different department - that's Q/A.  This is also why different things get pushed to Live at different times.  It's a collective of many groups working together for the best result possible.   ...JUST LIKE A RAID GROUP!  So expect some failed attempts, some pitiful wipes, and a few "FORGET THIS, I'M DONE!" types of roll outs, fixes, and changes.  In the end, it'll get sorted out and you'll get your just rewards.  =)	
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The Gunslinger AMP arguably got a boost, which is really nice.
 
I've not read anyone complain about the change to Trigger Fingers. It has been received well.
 
[PvE Context] The nerf to Quick Draw is an inconvenience, but not a big damage issue. Tanks will have to only pull one trash pack (there are cases where pulling more was really convenient) in dungeons. The same goes for Rampage. Plus, it was *fun* to pull more packs where you could, so from an enjoyment and qol stand point, I think they inadvertently created some (unintended?) side effects. Leveling content will also be a bit less convenient. Basically, its annoying.
 
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Stalkers before patch stab me for 10k+. Now they do 15k+.
 
Conversely my heals (full pvp gear + runed Offense) has been literally cut by 90% effectiveness in BGs. 5+ 2.5 sec casts are now required to fill a players health bar, a stalker or SS can take that away in one button press...
 
ok.	
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2.  I just had a friend roll Spellslinger for Heals in PvP and DPS in PvE.  Did she know she'd be getting nerfed very soon?  Yes.  I am happy about this.  She'll ding 50 and not be coddled by overly inflated/unbalanced numbers that most 50 Spellslingers that are now QQing are.  Is it sad that a REALLY OVERPOWERED amp called Trigger Fingers has been nerfed?  Not really, it shouldn't have been going for stupidly expensive prices to begin with as we all should have known it was due for a nerf.
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			Applying the deserter debuff after dc caused by your bugs. Good one.	
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Stalkers before patch stab me for 10k+. Now they do 15k+.k 
 
Conversely my heals (full pvp gear + runed Offense) has been literally cut by 90% effectiveness in BGs. 5+ 2.5 sec casts are now required to fill a players health bar, a stalker or SS can take that away in one button press...
 
ok.
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			What's with nano-field taking twice as many of the 0.250 GCDs to cast now? Before this patch only the first press initiated a GCD. Now, both first and second presses cause a 0.250 GCD, making the skill far more unwieldy and significantly impacting threat generation. Is this a bug or intentional?	
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so....what was bolstering strike doing before?
 
ALSO, umm is this a compilation of notes from others patches that were delivered earlier? Because I notice a number of these updates were given in prior patches like the plasma wall change and the rampage AP and damage change. I ask because shouldn't some of these updates be left out unless they were not actually applied previously as noted?	
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It's not really even a bug. The pixellation issues are common in nearly every 3D game with color customization. Dawn of war has it, XCOM has it, Saint's Row, etc. It has to do with the edges between the colorization regions and how they scale down with distance. The textures in this game are pretty fancy, so they suffer a little more than most. Some eggregious examples should probably be looked at down the line (Grimvault vendor heavy armor...bleh), but the base problem probably cannot be fixed.
 
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You need to rethink the size of the PvP brackets below 50.  The problem is that 30-49 is a huge range, especially with the power bump at level 45.  The same issue occurs in the 15-29 range, due to the power bump at 25.
 
6-14 - makes sense
15-24 - would be a good second tier
25-34 - would be a good third tier
35-44 - would be a good fourth tier
45-49 - might be too small, not sure how fast people dash to 50 once they hit 45+
50 - should remain its own tier	
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so are pvp healers supposed to ditch the support power runes for the pvp power runes? I don't get it at all..............
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My main and only high level character is a warrior.  Why are there so many negative nancies about the changes?  Seriously, what kind of crap warrior tank was using Rampage in their LAS (that Support Power boost to it is OP/ end sarcasm)?  The changes are fine and if they unbalance warriors too much then they will be retooled.  I love how all these *special* people instantly start screaming about how the nerfs are too much before even trying them.  Because I am sure Carbine just haphazardly throws these changes out without extensive testing on their end and has the entire population of the western seaboard at their fingertips to completely balance the game in the two minutes time that is determined as an acceptable timeframe by these same special people.
 
P.S.  Sorry my sarcasm didn't end when I noted.	
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This is coming from a Feral Druid for PvP in WoW.  Please, tell me about how PvP is unfair in Wildstar.  Those of us that have climbed the ladder as Feral in PvP arenas are truly the .00001%
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Shame the live patch turned out a mess, but i'm sure it will get cleaned up in the next few days.
 
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LMAO!!! Oh god that is the best one I have ever seen.
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			We have rolled out another hotfix to address another disconnect/crash issue. The servers will be picking it up the next time the server cycles up after a crash. We also are aiming for another update at 12:30 AM PDT to address a few more issues we should have a fix for at that time.	
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			After two months of detailed guides, written in our subforum, illustrating the changes that would need to be made in order to make Medic DPS competitive, the devs who were "listening" nerfed the one skill that was holding up Medic DPS in the first place.  I feel decieved.  One of you posted in our forum about the changes that would be made.  In your post, you included only the buffs (the actuator gain for automize and the AOE increase for Quantum Cascade).  Were you afraid that 30% DPS nerf to one of our best skills would make us mad?  Well, I can say I am. 	
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			thank you for all the attention, updates, and bug fixes you are doing for this game. it's a gem	
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https://forums.wildstar-online.com/forums/index.php?/topic/103828-vitality-burst-and-sustain-cooldowns-broke-with-patch-please-fix-asap/
 
And SS officially can't heal. Needs a hotfix!	
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*cupcake* you Carbine. Seriously. *cupcake* you. All I wanted to do was PvE on my spell slinger and you've nerfed my entire class FOR NO *cupcake*ING PvE REASON. What THE ACTUAL *cupcake*. *cupcake* you. Seriously. I hate every last developer/designer you have on staff. What possible reason could you have to nerf my PvE? Why? Tell me why. Cause if there isn't a PvE reason, you're all assholes. You can't just make changes that effect every player and not take it from every perspective. Seriously. I hate every one of you. I'm starting to regret buying the game and now I have to seriously consider if I'm gonna be staying, since you guys are completely nuts with your *cupcake*ing patches.
 
OH AND GOOD *cupcake*ING JOB ON THAT WARRIOR PVE UPDATE. SERIOUSLY. NO ONE NEEDED THAT TO DO ONE OF THEIR BASE ROLES.
 
*cupcake* you Carbine.
 
</rant>	
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Updated Residence Settings dialogs to be marked escape-able.
 
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*cupcake*you Carbine. Seriously. *cupcake*you. All I wanted to do was PvE on my spell slinger and you've nerfed my entire class FOR NO *cupcake*ING PvE REASON. What THE ACTUAL *cupcake*. *cupcake*you. Seriously. I hate every last developer/designer you have on staff. What possible reason could you have to nerf my PvE? Why? Tell me why. Cause if there isn't a PvE reason, you're all assholes. You can't just make changes that effect every player and not take it from every perspective. Seriously. I hate every one of you. I'm starting to regret buying the game and now I have to seriously consider if I'm gonna be staying, since you guys are completely nuts with your *cupcake*ing patches.
 
OH AND GOOD *cupcake*ING JOB ON THAT WARRIOR PVE UPDATE. SERIOUSLY. NO ONE NEEDED THAT TO DO ONE OF THEIR BASE ROLES.
 
*cupcake*you Carbine.
 
</rant>
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I am not a white knight for Carbine; if you look through my previous posting on a variety of threads, I am far more critical and disappointed than praising of Carbine.
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Well, since they made this change to try to balance PvP, they could make a change and put EXCLUSIVE status against players(PVP) AND against monsters(PVE) (mobs) (npc) separately. Example.: 
Quick Draw 
-Description PvP: Tier 8: This is the ability SS spam / filler spell. When other abilities are on cd, this is what you Should be using, always remember the casting dps to always be "something". With the Tier 4 bonus you get a nice boost in mobility Which can really help with general re-positioning or Avoiding harmful telegraphs. The Tier 8 bonus really Enhances your overall dps increase increasing by your Assault Power by 5% for 6 seconds, Which is a substancial boost in the overall power of all your damage spells. This ability has a 1 second cast time and no cd. - 3 Foe. 
-Description PvE: Tier 8: This is the ability SS spam / filler spell. When other abilities are on cd, this is what you Should be using, always remember the casting dps to always be "something". With the Tier 4 bonus you get a nice boost in mobility Which can really help with general re-positioning or Avoiding harmful telegraphs. The Tier 8 bonus really Enhances your overall dps increase increasing by your Assault Power by 10% for 6 seconds, Which is a substancial boost in the overall power of all your damage spells. This ability has a 1 second cast time and no cd. - 5 + foe.
 
It's a great idea, since I hate PvP and PvE is somewhat ruined with Nerfs. I think that would be good to both parties. Think about it, please.	
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As you should be, since this patch made pvp even worse then it was before.
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Congrats, you *cupcake*ed PvP and made it impossible to understand.
 
 
How's about you fix some of the god dam bugs instead of pissing about with shite that isn't a priority, like maybe telegraphs that come through walls, you know, important stuff. 
 
 
So, 6 PvP peices at lvl 43, all blue level 42 - 43
 
With them on I'm at  92.57 - 59.75 - 16.57
 
With them off I'm at  88.00 - 55.75 - 12.00
 
I just don;t get how effective the 3 - 5 % differences are.	
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			The game now looks more like a finish product instead of the beta grade stuff at the June release date.	
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Characters
General
Fixed a number of clipping issues caused by armors and body types.
Fixed an issue in character creation that caused incorrect options to appear.
Breathing animations added to Draken, Granok, and Mechari while riding the taxi.
Stopped exhibitionist characters from parading around in their underwear on the character select screen.
Perhaps somebody should inform my THREE naked characters on Stormtalon Character Select screen that this was fixed today. Apparently they did not get the memo! 
 
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			All these people moaning about their classes being nerfed: now you know what it feels like to be a stalker. We are pretty much useless in BGs, hopefully this fantastic Impale buff will make us better.	
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			There is a very simple answer if Carbine really don't have an idea on how to deal with PvP the issues, just remove all PvP enchanced gear, that's it, we'll all go with PvE gear.	
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The game now looks more like a finish product instead of the beta grade stuff at the June release date.
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			Okay, seriously devs - you guys just raised the bar on getting fixes and content out the door, I don't have the attention span to read through the entire list. This is an absolutely gigantic drop. I would hate to be the other MMO companies and have to compete with you. Keep it up - definitely worth the sub imho. Good job.	
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The amount of obvious dev posts pretending to be fans of every patch is just pathetic.
 
This patch broke more than it fixed and didn't even fix things it set out to do. Still appearing nude in character select screen, pvp stats retarded as ever, no matchmaking fix, vo is still mute etc	
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The amount of obvious dev posts pretending to be fans of every patch is just pathetic.
 
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The amount of obvious dev posts pretending to be fans of every patch is just pathetic.
 
This patch broke more than it fixed and didn't even fix things it set out to do. Still appearing nude in character select screen, pvp stats retarded as ever, no matchmaking fix, vo is still mute etc
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If you mean me, no dice - just a fan and appreciate the magnitude of the drop. If my company could do this much in a month, my job would be easy. I do really appreciate being able to mobile on my Esper.  ;)
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			Hmm. Buff impale, but lets not increase the melee range at all... OR stop displaying damage to enemies while in stealth. Much rather had the melee range increased by .5 a meter and be able to disengage when I stealth rather then be able to hit two people with impale.	
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			WOW!. way to kill Spellslingers after all the hard work we put into and getting a stupid amps that now is just next to useless garbage. i guess this is a game where a dps is just a clown and tanks are the dps. wonder what the point of having light armor that does not have good survivability skill for a low hp that can be killed in 1 combo by a warrior or other class that are not build to tank but can tank and still do a huge damage... well RIP SS because SS are so OP even tho they are not. and now I feel bad for all of us who spent time to get that stupid trigger finger.	
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So if a company drops alot, its immediatly better?
You obviously haven't logged in yet, or tried any pvp yesterday. You might be to busy with your own work..
But please stop giving them compliments making them think they did a good job. It's very much needed that they know that this wasn't the way to go for alot of changes, or just to many of the bugs that made it live.
 
We are not here to flame, we are here to hope.. (just so you know)
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Sorry you don't like the changes.
 
re: dropping a lot making you better as a company - that's a silly spin of what I said (reminds me of MSNBC tbh) so have fun with that, I guess...
 
Hope the game gets better for you.
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did you not realize for the past month or so that drop 2 was a PVP patch NOT a PVE patch?
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			damit and I was just having fun leveling my ss too.. figures	
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All group-difficulty creatures in Blighthaven are now set for soft-kill, accommodating for multiple groups/ungrouped players and removingbottlenecking.
 
Elyona still isnt dropping shit.
 	
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Screwed up the pvp damage, the pvp flagging/unflagging healing bug still exists, server crashes left and right, etc..
 
I think this patch was called "Sabotage" for good reason.	
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			The latest Nexus Report actually talks about the SS and other items people are complaining about. More importantly it's question and answer time was pretty insightful on what the Devs are doing and the timeline. People need to quit complaining. The Devs are working on it.	
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All group-difficulty creatures in Blighthaven are now set for soft-kill, accommodating for multiple groups/ungrouped players and removingbottlenecking. 
Elyona still isnt dropping shit.
 
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			Disappointed in the probe nerf, but hey.... perhaps it's time I actually start putting a healing spender on my bar anyways. Thanks for working hard to keep the new content coming guys. There are some of us out here with patience.	
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Well, only got a chance to play with the new Medic DPS for about an hour.  LOVE.  IT.  Remove that "There is now a 2 second cooldown on the Actuator grantedfrom T8." and return the AP/Damage per level and we'll be sitting pretty.
 
Now I get to move and line up attacks, instead of standing there and casting.  Makes MY combat more involved and I love it.  Also noticed kill speed is better, so DPS has gone up with these changes.  Now to train my fingers that Dual Shock can be cast WITH other abilities.	
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			Allready got some purple on Elyona, several of us in my groupe eventually, not on the boss itself but in the BOX the daily quest rewards...	
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The 3 target change is driving me crazy. I was farming KV for the mount flair and theres about 8 packs of 4+ mobs in there. It feels very unsatisfiying to be forced to use a 3 target attack vs 4 people. That and the uneven damage makes timing of assassinate resets a pain. This also makes multipulling in the few times its useful a pain.
 
Adventures also drive me a bit crazy. The content is easy so its just clearing it as fast as possible for loot. With the large pulls the reduced targets for quickdraw is quite noticeable. If quick draw is 40% of our dps then on aoe we just lost 16% of our dps.
 
I can go wild barrage and rapid fire but then what do I do as filler when they are on cooldown. SS really needs a 5 target filler attack back. I can understand they want to force us to switch LAS builds for single target and aoe but it makes absolutely no sence for our only no cooldown filler attack to be our low target move. We have no multitarget filler atm. I can see them nerfing charge shot or true shot to 3 targets to force us to use ignite or rapid fire for aoe. It would fit their goals of forcing diffrent builds.
 
Quick draw was just padding the BG damage meter with fluff damage that healers just healed through. All it was doing was preventing healers for racking up too much overhealing. The nerf does nothing to achieive the goal of forcing SS to change LAS bars for single target to aoe as there is no viable aoe option to replace Quick draw.
 
Also that rapid fire bug was found early in the PTR testing how did it get through you guys said you had it fixed.	
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*All group-difficulty creatures in Blighthaven are now set for soft-kill, accommodating for multiple groups/ungrouped players and removingbottlenecking.*
 
Is that working now or not? o.o
 
Apparently it doesn't on our server >-<	
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So if I do alot of stuff in a small time period Im doing a good work even when the quality of my work is beyond bad?
 
pd: Remember this is sabotage patch (that what Carabine is doing to their own game)
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no wonder this morning before reading patch notes i kept dying pulling mobs groups that i usually kill really quick, so not just affected SS pvp but pve too, soon im going to have to single kill mobs
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This right here is why a lot of PvEers are pissed off. The idea that you can JUST balance PVP and have it affect nothing else.
 
Unless every ability has a PvP and PvE mechanic to it, making it act radically different between the two, you will ALWAYS affect both when you change something.
 
This patch may not have been ABOUT PvE, but it certainly AFFECTED PvE.
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Just like how PVE Changes affect PVP 
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Yes! Exactly!
 
They are joined at the hip!
 
You can't change any skill without repercussions happening to either PvP or PvE!
 
You can't just balance skills for PvP and expect it to be good! You have to make sure the change is good for BOTH before changing it, which is not what was done here.
 
This patch was purely from the perspective of PvP and now a bunch of PvEers are hurting because of it.
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			2 months in still no fix on Trigger Fingers drop, then you nerf us slingers into the ground? Really carbine? *Cupcake* it I'm done gonna go play archeage and Eq landmark until EQ next comes out.	
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			  I know its not a big problem but can someone fix that aurin open mouth?	
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  I know its not a big problem but can someone fix that aurin open mouth?
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Or even acknowledge that the issue exists. Also, the messed up human body types.
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			For a game that wants to be everything for everyone and sells itself on play the way you want I do not see how they don't have the common sense to do what guild wars 1 did and simply change some skills ability in and out pve/pvp. Seriously nerfing a skill that works as intended in one to fix the other and thus breaking the other does not fit you goals for the game and will only lose you players. If a skill seriously needs a major fix pvp/pvp but will break or obsolete it in the other your should implement both a pvp and a pve of that skill and not alienate the portion of you player base that never pve/pvp.	
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Updated decor in the preview window to stop rotating when the mouse button is released from the rotation buttons.Why? that was an useful feature <_<	
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I usually never whine about changes. But warrior nerf again? This was so uncalled for. They are NOT op in pve and this change is only targeted at pve... My SS, engi and stalker buddies do the same damage if not more ...
 
Sigh	
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{| class="blockquote"
Hmm. Buff impale, but lets not increase the melee range at all... OR stop displaying damage to enemies while in stealth. Much rather had the melee range increased by .5 a meter and be able to disengage when I stealth rather then be able to hit two people with impale.
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			At least they had the appropriately named patch for this one.	
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The game was rushed out the door too quickly. Dungeons and battlegrounds booting players for no reason. Subsequently giving pvp deserter debuffs is pretty game breaking. Don't even get me started on everything else that's still broken like the matchmaking. 
 
Honestly, i feel like I'm owed a C.R.E.D.D. for all the wasted time. As with any other product that's broken we should be able to get a refund.  I also feel that big patches like this should come with free amp power resets.
 
 
Good job on the patch though. I saw a lot of improvements to the game. 	
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			Ok Carbine gg yesterday we got patch to fix server crashes after patch server crashes still (no so often like before), seriously wtf ?	
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The Leveling Up Voice Over does not prioritize over other VOs.  I made my Esper, hit L3, nothing.  Axix Pheydra's voice still played over the leveling up voice.
 
Yah, maybe cosmetic, PLEASE fix?  Leveling up VO is one of the great things, to me, about the game and I missed out on SO many as I leveled my L47 main toon.  Too many "Double Kill" and NPC voice overs.
 
Yes, bugged, twice.  And put into the Bug forum and Gen Discuss forum.	
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			edit:nvm tree worked on 3rd attempt when grouped	
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			Please stop focusing on pushing out these new content drops that you clearly rushed out and start polishing the game instead, cause right now as it is you are doing more harm then good.	
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			Great update for a lot of things ! Good game as well, but I don't know why, I find the game boring ... maybe the atmosphere that in the end is not as fun as expected.	
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{| class="blockquote"
 
Please stop focusing on pushing out these new content drops that you clearly rushed out and start polishing the game instead, cause right now as it is you are doing more harm then good.
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			So whats the deal with Architect Research recipe Osun Foundry FABkit, on top of that you release a new variant to it, the Customization FABkit with this patch on a broken craft, what the hell?	
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RE: Absorbtion changes -
Shatter Impairment's tooltip shows a roughly 50% increase to the absorb.
However, it is not actually getting that bonus to the skill:
e: this was done in housing, not pvp - and those are two separate casts (followed by numerous others) to double check that it wasn't working right.	
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			I combed the change log, but I didn't see it, though I experienced it.  Why did you add sounds to the reward selection panel for challenges?  I find it the most annoying sound you could have possibly added.  I don't want to do challenges or loot the rewards anymore, unless I first mute the game (then I forget to unmute, and end up dead-- vague annoyance).  It hits in that absurd register that's almost nails down a chalkboard for me.  Does anyone else feel this way about that sound effect?  Is it just me?  Are my ears that weird?  It's awful.  I would beg to make it go away, but I know other people may feel differently.  Maybe an option to turn off that specific sound?  That's a lot to ask.  But I find myself yelling at my spouse across the house not to do challenges, or to at least mute it when he does. :(	
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Well, Goodnight Sweet Prince. I'm out.
 
Really cool game, but I'm tired of logging in over the past 3 weeks and not being able to progress my character meaningfully after countless hours of running Vet Dungeons for attunement. There's a chance I'll come back if there are some changes. I don't know though. Biggest problems:
 
The loot changes that happened to gold adventure runs
PvP changes that nefred PvE. Some of the abilities down to 3 from 5 targets is really irritating, and just slows the game. And why make tanking (Stalker) and healing (Medic) harder? Are people really just cruising through your Vet Dungeons?
Limbo period in attunement where your guild might not be large enough to run Silver Vet runs together and so you PUG into the unknown, and kind of beat your head into a wall. (low server count kind of falls into this). Mind you, on my server, there is only one guild that has gotten to 20 man content, and only through two of those bosses
RNG nonsense with runes. I can almost tolerate the other aspects of RNG, but this is just too much.
Low Eldar Gem gating. Geez, at least let people feel that they've accomplished something with their time, if nothing else. 140 Eldar Gems per week is too low.
Basically, I feel like I log in for hours, and accomplish nothing. Forget that crap. Great game. Wish you the best. Wish the others who remain the best. 	
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Well, actually I´m more than happy I already left this *cupcake*ing game more than 3 weeks ago. I was waiting for the Medic to get some love from day 1, but Carbine, those bunch of stupid assholes just gave us further nerfes, to a class almost useless already.
 
Still there is one thing I would like to thank you for Carbine: I left WoW more than a year ago, and neverr looked back or missed anything during this period. Playing your piece of shit eventually opened my eyes to the thruth how great WoW is as a game. So now I´m back in WoW, and I really enjoy a great game with balanced classes that is actually fun to play. Thanks for that.
 
And please keep ruining your own game, thats what you can do best.	
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			They broke a LOT of things and classes this last drop/patch. But from what I've seen first hand, medics didn't get a nerf, but a buff. They have to change their usual rotations but our medics are doing more damage than before. They don't care for the new rotation, but a win is a win.	
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			Speaking of sabotage do you think you could nerf warriors just a little bit more? I don't think you've shat on them enough yet.	
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			Yeah keep nerfing warriors. I am not going to subscribe this shit anymore. Back to WoW I go this game is bullshit anyway.	
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			So now pvp defense is useless , GJ NOT.	
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			For what it's worth, I'm LOVING playing my Esper now - being able to move out of the way of telegraphs has changed the game for me.	
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			Thank you for great patch! Keep up the good work, cant wait for Medic IGC fix	
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			I have to say, after PVPing my butt off since the patch, I'm disappointed and worried about PVP.  It's nothing but a burst fest now and the TTK seems to be nearly zero.  Healers and TTK may have been too much before, but only slightly.  This was way overdone.  I'm not going to put immature threats in my post as some do, but I will say, I have not been enjoying myself in PVP at all and it was my main draw to the game.  We need class balance and PVP mechanics fixed, ASAP!	
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