Enemies

This is a list of enemies that can be encountered in 20 Minutes Till Dawn.
== How enemies are spawned ==
Enemies will spawn in "sessions". Each "session" is determined by the following information:
* Enemy: The enemy spawned in the session.
* Start: The time frame when the session starts.
* End: The time frame when the session ends.
* HP: Hit points of the enemy spawned in the session.
* Max: Max number of enemies from the session that can exist at once in the game. Is not affected by the modifier of Darkness 1+.
* SpawnCD: Number of seconds the game waits before trying to spawn more enemies from the session (up to the Max). Affected by Darkness 1+
* Num p/spawn: Number of enemies from the session that are spawned at once, after every SpawnCD seconds, until they reach their Max number
For each currently active "spawn session", the game checks every SpawnCD seconds to see if the number of alive enemies is greater than or equal to Max. If not, the game spawns Num p/spawn enemies (multiplied by the darkness modifier if applicable, rounded down to an integer).
The page for each map contains details of how enemies are spawned throughout the run on that map:
<dpl>
category = Maps
</dpl>
== Enemy types ==
=== Small Enemies ===
These enemies drop 1 XP when killed.
<dpl>
category = Small Enemies
namespace = 
uses = Template:Enemy
include = {Enemy}:%PAGE%:health:appear_in
table = class="article-table" style="width:100%;", Name,Image,Health,Spawn in
tablerow = , %%, \n%%
</dpl>
=== Elite Enemies ===
Elite enemies drop a chest when killed, which contains a Character-specific upgrade and 36 XP.
<dpl>
category = Elite Enemies
namespace = 
uses = Template:Enemy
include = {Enemy}:%PAGE%:health:appear_in
table = class="article-table" style="width:100%;", Name,Image,Health,Spawn in
tablerow = , %%, \n%%
</dpl>
=== Bosses ===
When bosses spawn, a rectangular electric barrier traps the player for 1 minute while slowly becoming smaller. Bosses drop a Tome when killed.
<dpl>
category = Bosses
namespace = 
uses = Template:Enemy
include = {Enemy}:%PAGE%:health:appear_in
table = class="article-table" style="width:100%;", Name,Image,Health,Spawn in
tablerow = , %%, \n%%
</dpl>
Category:
__FORCETOC__
ru:Враги