Landhome

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It captures the flavor of things that require a certain environment. The mechanic is still used occasionally, but it is now written out in the card text.
==Description==
Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type. 
It is now printed as two abilities:
#"<This creature> can't attack unless defending player controls a <land type>."
#"When you control no <land type>, sacrifice <this creature>."
Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards. Although only Islandhome was the only variant printed (and on only five cards at that), other cards have abilities that are functionally identical.
Islandhome left a mechanical legacy in large blue creatures that have difficulty attacking, but now with restrictions that are much easier to satisfy rather than being entirely contingent on the opponent's mana base. Some examples are <c>Godhunter Octopus</c> (opponent controls enchantments, in an enchantment block), <c>Deep-Sea Terror</c> (functional threshold), and <c>Glacial Crasher</c> (any mountain, making it either anti-red or multicolored blue-red).
==Rules==
==Examples==
Using current oracle text.
== Card list ==
The following is a list of cards with landhome. Partial in the landhome column means that the creature is missing one of the clauses. In many cases, this is the sacrifice clause.
Set	Name 	Type 	Cost	P/T	Landhome 	Further abilities 	
 	<c>Sea Serpent</c> 	Serpent 	 	5/5	Island 	- 	
 	<c>Pirate Ship</c> 	Human Pirate (Ship) 	 	4/3	Island 	: Pirate Ship deals 1 damage to any target. 	
 	<c>Merchant Ship</c> 	Human (Ship) 	 	0/2	Island 	Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. 	
 	<c>Island Fish Jasconius</c> 	Fish (Island-Fish) 	 	6/8	Island 	It doesn't untap during your untap step. </br>At the beginning of your upkeep, you may pay ; if you do, untap it. 	
 	<c>Dandân</c> 	Fish (Dandân) 	 	4/1	Island 	- 	
 	<c>Giant Shark</c> 	Shark 	 	4/4	Island 	Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn. 	
 	<c>Marjhan</c> 	Serpent 	 	8/8	Island 	It doesn't untap during your untap step.</br>, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep.</br>: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.	
 	<c>Vodalian Knights</c> 	Merfolk Knight 	 	2/2	Island 	First strike</br> : it gains flying until end of turn. 	
 	<c>Seasinger</c> 	Merfolk 	 	0/1	Island (partial) 	: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.</br>You may choose not to untap Seasinger during your untap step. 	
 	<c>Skeleton Ship</c> 	Legendary Skeleton (Legend) 	 	0/3	Island (partial) 	: Put a -1/-1 counter on target creature. 	
 	<c>Gorilla Pack</c> 	Ape (Gorilla-Pack) 	 	3/3	Forest 	- 	
 	<c>Kukemssa Serpent</c> 	Serpent 	 	4/3	Island 	, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn. 	
 	<c>Manta Ray</c> 	Fish 	 	3/3	Island 	It can't be blocked except by blue creatures. 	
 	<c>Ronom Serpent</c> 	Serpent 	 	5/6	Snow land 	- 	
 	<c>Slipstream Serpent</c> 	Serpent 	 	6/6	Island 	Morph 	
 	<c>Bog Serpent</c> 	Serpent 	 	5/5	Swamp 	- 	
 	<c>Barbarian Outcast</c> 	Barbarian Beast 	 	2/2	Swamp (Partial) 	 	
 	<c>Armored Galleon</c> 	Human Pirate 	 	5/4	Island (Partial) 	- 	
 	<c>Deep-Sea Serpent</c> 	Serpent 	 	5/5	Island (Partial) 	- 	
 	<c>Dreamwinder</c> 	Serpent 	 	4/3	Island (Partial) 	, Sacrifice an Island: Target land becomes an Island until end of turn. 	
 	<c>Ethereal Whiskergill</c> 	Elemental 	 	4/3	Island (Partial) 	Flying 	
 	<c>Floodchaser</c> 	Elemental 	 	0/0	Island (Partial) 	Floodchaser enters the battlefield with six +1/+1 counters on it.</br> , Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 	
 	<c>Hammerhead Shark</c> 	Shark 	 	2/3	Island (Partial) 	- 	
 	<c>Red Cliffs Armada</c> 	Human Soldier 	 	5/4	Island (Partial) 	- 	
 	<c>Sealock Monster</c> 	Octopus 	 	5/5	Island (Partial) 	: Monstrosity 3.</br> When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 	
 	<c>Sea Monster</c> 	Serpent 	 	6/6	Island (Partial) 	- 	
 	<c>Serendib Djinn</c> 	Djinn 	 	5/6	Land (Partial) 	Flying.</br> At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. 	
 	<c>Serpent of the Endless Sea</c>	Serpent 	 	*/*	Island (Partial) 	Serpent of the Endless Sea’s power and toughness are each equal to the number of Islands you control. 	
 	<c>Slipstream Eel</c> 	Fish Beast 	 	6/6	Island (Partial) 	Cycling 	
 	<c>Steam Frigate</c> 	Human Pirate 	 	3/3	Island (Partial) 	- 	
 	<c>Veiled Serpent</c> 	Enchantment - Serpent 	 	4/4	Island (Partial) 	When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature.</br> Cycling 	
 	<c>Vodalian Serpent</c> 	Serpent 	 	2/2	Island (Partial) 	Kicker </br> If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. 	
 	<c>Wu Warship</c> 	Human Soldier 	 	3/3	Island (Partial) 	- 	
 	<c>Zhou Yu, Chief Commander</c> 	Legendary Human Soldier (Legend)	 	8/8	Island (Partial) 	- 	
 	<c>Goblin Rock Sled</c> 	Goblin 	 	3/1	Mountain (Partial)	Trample</br>Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn. 	
==References==