Falltowns

A falltown is a phenomenon where a local ecosystem is created where a gigantic animate dies, and other creatures come to feast on it for years. Falltowns differ from boomtowns, who develop following the discovery of a precious ressource. Typically, falltowns appear where sentient races strip down the carcass of ultrafauna for scales, leather, meat, organs, bones, claws, horns or any other useful part of the animal.
Fall towns typically last between 10 to 50 years until the gigantic animate that caused its creation is completely processed, unless the town manages to upkeep its population through its own economic development. Ant empires are prime examples of these events. Competition for these falls are a permanent source of conflict over the resources of the corpse, especially in resource poor environments.
== Development ==
Falltowns develop in four stages
Mobile scavengers: skin and surface meat
Enrichment opportunities: strip the meat down to the bone
Lipid stage: decompose the bones rich in lipids
Reef stage: use the remaining minerals from the bones
Category:Geography
Category:Settlements