Savitri (LL)

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==Savitri (intermediate god)==
Savitri is the god of the day long sun. He causes all things to move and work, the tides to ebb and flow. Like his complement Surya, he sees all that occurs under the sun's light. Unlike Surya, however, he is not always a gentle god; what he sees sometimes angers him and causes him to shine down with unmerciful intensity, or to hide his glorious face from the world. He has the power to bestow life upon any inanimate object (including a dead body), to drive away rot and decay, and to move any object at will. In his true form, Savitri is a man with golden eyes, hands, and tongue. He is seen every day riding his golden chariot across the sky.
Role-playing Notes: Savitri is generally a beneficent god, but he has a bad temper and is quick to punish transgressions with oppressive heat. Like Surya, he despises thieves, murderers, and others who conduct their business in the shelter of the night, and will never aid such a character—even if it means leaving more worthy individuals to their fates. When one of his worshipers dies, there is a percentile chance equal to the worshiper's karma points (or a flat 5% if you are not using the optional karma rules) that Savitri will restore the dead individual to life.
Statistics: AL ng; WAL ng; AoC life, light; SY full sun.
==Savitri's Avatar (fighter 16, priest 14)==
Savitri's avatar is a handsome youth with golden eyes, hands, and tongue. He can call upon the all, creation, elemental, and sun spheres for his spells.
: Str 20
: Int 16
: MV 16
: AC 0
: #AT 2	
: Dex 18
: Wis 16
: SZ 6'
: HD 16
: THAC0 5	
: Con 18
: Cha 18
: MR 20%
: HP 128
: Dmg 2d10 (sword) +8
Special Att/Def: Any weapon striking Savitri's avatar must save versus magical fire or be destroyed. Any armor contacted by Savitri's fire sword must save versus magical fire or fall off.
==Duties of the Priesthood==
Priests of Savitri must always keep a light shining in their homes. They must always help those who have been victimized by thieves, murderers, and other criminals.
Requirements: AB standard; AL ng; WP any; AR a; SP all, combat, creation, divination , elemental, healing, protection, sun; PW 1) continual light; 10) raise dead (before reincarnation checks are made); 15) fire breath (3d10 damage to range of 30'); TU turn.
==Sage Advice (Dragon Issue #203)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Indian pantheon in Legends & Lore:
* Savitri: Major: Time; Minor: Travelers, Wards.