Symptoms

Symptoms are variable effects that occur if the cumulative damage (HP or FP loss) inflicted by the enhanced innate attack they're attached to. Symptoms can be afflictions (such as irritant), attribute penalties, disadvantages, negated advantages, or even advantages! Victims do not get a HT roll to resist Symptoms.
An innate attack can have multiple Symptoms representing different effects occurring at different thresholds.
== Cost of Symptoms ==
Take the cost of an Affliction and use the table below.
HP threshold	Cost	Note
Full 	-- 	Not a symptom, this is just a regular affliction!
2/3 	x1 	
1/2 	x2 	
1/3 	x3 	
For instance, Blindness is a +50% as an Affliction, but adding it to an Innate Attack as a Symptom at 1/2 HP would make it +100%!
== Recovering from Symptoms ==
Unlike Afflictions, Symptoms only abate when the damage that caused them is healed. For instance, blindness caused by an Innate Attack causing Blindness at 1/2 HP would go away once the victim was above 1/2 HP.
== Mentions ==
GURPS Powers 144 mentions it under Poisons
GURPS Fantasy 53 applies it to Mind Control to give temporary advantages (ST) and disadvantages (unnatural features)
*Mental Control Points in Possessions Under ControlPyramid 3/83: Alternate GURPS IV pg 30 adapts this as Transformative
PK discusses No Wounding interaction at http://forums.sjgames.com/showthread.php?t=25838
==See Also==
*Addictive Bite
*Side Effect
*Surge
==Additional Information==
*Side Effect and Symptoms Explained
== References ==
* Basic Set, p.109
Category:Enhancements