Artelurr

Artelurr is an upcoming monster to Pillar Chase 2. It is an original monster owned by PhoenixFinch and designed by TheGreaterSis, originally designed for a now canned horror game that Phoenix was working on before moving the character to Pillar Chase.
==Appearance==
File:ArtelurrRenderALT.png|Artelurr’s Full Render.
File:ArtelurrClearRender.png|Artelurr’s Alternate Render.
Artelurr is a large, fully-white deer-like creature with a build similar to a centaur. It has areas on it's main body where red flesh is exposed, as well as massive blackened hooves. It's upper body has a large indent in the middle to house a human skull, and a large, blackened ribcage. Below this ribcage is a neck pouch with red flesh inside, used to store corpses. It also visibly has massive blackened antlers on each side of it's upper body. 
==Gameplay ==
Artelurr is speculated to be a slow monster, but can lure people in, obstruct peoples screens, and take control over their bodies.
Keybind	Name 	Ability	Description 	Effect
Passive	Frostbite 	TBA 	As a player's HP lowers, their screen will start to be covered with frost causing vision to blur, their stamina regain will be much slower and a wind blowing SFX will play. These effects become more extreme the lower their HP is. There's more information about this ability but it's unknown for now. 	TBA
M1 	TBA 	TBA 	TBA 	TBA
1 	Frozen Lure 	TBA 	Opens its neck pouch letting out a frozen corpse, the corpse will launch forward and grab one person within its reach. Once grabbed they are dragged back to Artelurr and trapped in its neck pouch. There's more information about this ability but it's unknown for now. 	TBA
2 	Ghastly Breath	TBA 	Artellur opens its neck pouch and lets out a long heavy breath releasing a large snowy cloud. This cloud lasts for a long amount of time, if players walk into it, they will have their vision obstructed (from the snow cloud) and a loud wind howling sfx plays. There's more information about this ability but it's unknown for now.	TBA
==Trivia==
*At first, PhoenixFinch didn't plan on moving Artelurr to Pillar Chase 2, since he saw it as being more animal than monster and didn't think the way it was designed to work in its planned game would translate well into Pillar Chase. Over time, however, Phoenix changed his mind after he found a way to make it work without changing too much.
**It was also nicknamed "Snow Owl" while Phoenix was working on its game, as it didn't have an official name until he decided to move the monster to Pillar Chase.
*The idea for both Artelurr and the game it was meant to feature in came to mind while Phoenix was listening to "Cycles Encore", which is what inspired his envision of it. The original idea for the monster was much more human-like, better resembling The Thing design-wise.
*Artelurr is confirmed to be genderless, and is referred to with it/its pronouns.
* It is estimated that if Artelurr were measured with real-life measuring units, it would stand at about 15 to 17 feet on average.
*Artelurr's head can be seen on a mantle over the fireplace in the updated lobby.
*When Artellur releases, it will be taller than Ao Oni, the current tallest monster in the game, and also taller than Inkfell standing upright.
==Gallery==
File:Artellur.png.png|Artelurr's initial concept sketch
File:ArtellurTeaser.jpg|A teaser for Artelurr, posted by @PhoenixFinch_ on X/Twitter
File:Wood art.png|Artelurr's head, displayed in a wood carving above the fireplace in the new Lobby
File:Halloween Artelurr.png|Ditto, but on Halloween.
File:WeirdLookingDeer.webp|Artelurr's full model
Category:Monsters
Category:Upcoming Content
Category:Original Monsters
Category:Character From Lobby