Mechs/WHK-V

==Description==
The V configuration carries four medium pulse lasers and an ER PPC as the main damage dealers, while four Jump Jets allow more maneuverability. For close quarters combat a flamer and three Streak SRM-6s are also available.
Drop Cost Multiplier: 1.16
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Improved Targeting - Long	Advanced Long Range Targeting: +1 Long Range Accuracy (Quirk)
145 	Structure (2) 	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=140/140S=70 	A=45/45S=16 	A=140/140S=70
Arms/Head	HardPoints	[ 5O ] 	[ 1O ] 	[ 4O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Flamer (C)
4x Medium Pulse Laser (C)	
FCS Adv TC (C) 	
Ammo Streak SRM (CLAN)
ER PPC (C)
2x Streak SRM-6 (C)
Torso 	Health 	FA=130/180 RA=50/90S=90	FA=210/270 RA=50/135S=90	FA=130/180 RA=50/90S=90
Torso 	HardPoints	[ 4O ] 	[ 2O ] 	[ 3O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 340
OmniMech Gyro
Structure (2)	
Specialist Slot
Torso 	Dynamic 	
4x Heat Sink Double (C)
2x Jump Jet (H)	
Ferro-Fibrous (C) (2)
Engine HS +3
Heat Sink Kit (C)
Streak SRM-6 (C)	
Ammo Streak SRM (CLAN)
Heat Sink Double (C)
2x Jump Jet (H)
BC Energy
BC Heat
BC Range
Legs 	Health 	A=175/180S=90 	 	A=175/180S=90
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink Double (C) 	 	
Heat Sink Double (C)
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