Starting area

Starting areas are where new characters begin their life in World of Warcraft, based on their selection of race or hero class.
Shadowlands introduced a new starting zone available for characters that aren't allied races, death knights and demon hunters, Exile's Reach with a mini-dungeon.
Unlike other classes hero classes begin at a high level in their own special starting areas. Death knights starting off in The Ebon Hold in an instance version of the Eastern Plaguelands or for allied races and panderen at the Frozen Throne. Demon hunters begin in their own special starting experience.
Allied races need to be unlocked and start at level 10 in their own starting areas
Veteran players can start by choosing Exile's Reach or their old starting zone prior to Shadowlands. Players are more or less free to travel wherever they want from these starting location, but it is generally recommended that one complete the character- and race-specific quests in and around the character's starting locations. Worgen, goblins and pandaren start in instanced zones, and do not necessarily follow the same starting area layout patterns as the other races.
Starting areas 	Starting areas 	Starting areas 	Starting areas 	Starting areas
Race / Class 	Zone 	Area 	Settlement 	Second town
Alliance 	Alliance 	Alliance 	Alliance 	Alliance
 	Elwynn Forest 	Northshire Valley 	Northshire Abbey 	Goldshire
 	Dun Morogh 	Coldridge Valley 	Anvilmar 	Kharanos
 	Teldrassil 	Shadowglen 	Aldrassil 	Dolanaar
 	Dun Morogh 	Gnomeregan/Chill Breeze Valley 	New Tinkertown/Brewnall Village	Kharanos
 	Azuremyst Isle 	Ammen Vale 	Crash Site 	Azure Watch
 	Gilneas 	Gilneas City 	Military District 	Duskhaven
Class Trial/Character Boost 	Stormwind City 	 	 	
Neutral 	Neutral 	Neutral 	Neutral 	Neutral
 	The Wandering Isle 	Shang Xi Training Grounds 	Temple of Five Dawns 	Dai-Lo Farmstead
Dracthyr / Evoker 	Forbidden Reach 	 	 	
Horde 	Horde 	Horde 	Horde 	Horde
 	Durotar 	Valley of Trials 	The Den 	Razor Hill
 	Tirisfal Glades 	Deathknell 	Deathknell 	Brill
 	Mulgore 	Red Cloud Mesa 	Camp Narache 	Bloodhoof Village
 	Durotar 	Echo Isles 	Darkspear Training Grounds 	Sen'jin Village
 	Eversong Woods 	Sunstrider Isle 	The Sunspire 	Falconwing Square/Fairbreeze Village
 	Kezan/Lost Isles 	Bilgewater Port 	KTC Headquarters 	Shipwreck Shore/Town-In-A-Box
Class Trial/Character Boost 	Orgrimmar 	 	 	
All 	All 	All 	All 	All
(core races, excluding pandaren) 	Scarlet Enclave 	Acherus: The Ebon Hold 	Acherus: The Ebon Hold 	
(night and blood elves) 	Mardum, the Shattered Abyss	Illidari Foothold 	The Fel Hammer 	
(pandaren and allied races) 	Icecrown 	Frozen Throne 	 	
All core races (but not hero classes)	Exile's Reach 	Faction specific ship in the North Sea sailing to Exile's Reach	 	
Allied races 	Allied races 	Allied races 	Allied races 	Allied races
 	Telogrus Rift 	 	 	
 	The Vindicaar 	 	 	
 	Blackrock Mountain 	Blackrock Depths 	 	
 	Tiragarde Sound 	Boralus 	 	
 	Mechagon Island 	Mechagon City 	 	
 	Suramar 	Nighthold 	 	
 	Highmountain 	Thunder Totem 	 	
 	Orgrimmar 	Valley of Honor 	 	
 	Zuldazar 	Dazar'alor 	 	
 	Orgrimmar 	Valley of Honor 	 	
==Notes==
*Portals for the allied race starting areas can be found in front of the Stormwind Embassy or Orgrimmar Embassy, only visible to the specific allied race.
*All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses their Hearthstone, they are teleported back to the main settlement in the area. Once the player changes where their hearthstone is set, they cannot change it back to the starting area.
*All starting areas are protected by Elite guards 5 levels above the current level cap, though quest givers in starting areas are not flagged for PvP and may not be killed by enemy players, even on PvP servers. This is in order to prevent enemy players from killing beginning quest givers and preventing new characters from playing the game. New player characters may still be killed, however, but the extremely powerful guards make sure the enemies do not stay long.
*Starting areas often contain a substantial amount of lore, and involve numerous storylines during which characters may find their place in the world and among their people. Each class' early quests also tend to define a character's role and the nature of the class.
==Patch changes==
*
*
*
*
Category:Game terms
 
pl:Obszar startowy