Gas-Powered Air Guns

"Silent killer and engineering masterpiece. Built out of a need for a weapon where bullet shortages were a problem, the Tikhar became indispensable for Spartan Rangers." — Tikhar description, Metro official website
Gas-powered air guns are a type of projectile weapon that uses compressed air to fire a projectile. They are a niche technology that never quite reached popularity on Homeline, but are used in other timelines in specific circumstances. In some worlds, they are made powerful through sheer Rule of Cool.
==Traits ==
Eddie Carr: The most powerful neurotoxin in the world. It works faster than the nerve conduction velocity, which means the animal's down before it actually feels the - P! - prick of the dart.
Dr. Ian Malcolm: Is there an antidote?
Eddie Carr: What, like if you shot yourself in the foot? Don't do that, you would be dead before you even knew you had an accident.— Jurassic Park: The Lost World
===Perks===
*Usually quiet
*Doesn't require traditional propellant
*Magazine is usually fairly large
* Ammunition is typically solid, and easy to manufacture
=== Quirks===
*Ammunition and propellant are usually loaded in seperately
*Reloading is somewhat slow and complex
*Usually low damage
*Not a lot of exotic bullet types like AP or APHEX. Tracer ammunition is completely impractical.
*Quiet report doesn't scare off animals and monsters as easily
==Paint Guns==
Britta Perry : Oh my God, you've been hit!Jeff Winger : What? Oh no![checks red stain] Jeff Winger : Wait, wait... it's blood.[laughs] Jeff Winger : I thought it was paint but I'm just bleeding. Talk about luck!-- Community (2010), season 1, episode 23, "Modern Warfare"
Common weapons for a sporting game of paintball. Not particularly dangerous, but can seriously hurt someone if misused. Always wear a visored mask!
*Paint Pistol and Paint Carbine
*See the SplatMaster pistol (in Modern Examples, below)
===Perks===
In a setting with strict gun control, the best way of stopping vampires at range may be holy water-laden paintballs.
==Needlers==
Needlers are small-caliber air guns that fire long, needle-like bullets — or poisoned darts.Ultra-Tech, p.140 All needlers (except the Partisan) can be made non-metallic at 1.5 times normal cost, allowing them to bypass metal detectors—a useful trait for spies and assassins. TL9+.
*Needle Rifle
*Needler — A pistol version
* Wrist Needler — A low-profile wrist needler
*Partisan Needler (TL10) — A strange variation that uses solar power and a tiny robofac to mill metal ingots into darts. You could theoretically use other materials, like silver.
===Perks===
Needle rifles in particular can be used to tranquilize large animals at a distance. This can be useful for capturing and relocating animals without harming them, such as bears wandering into cities—or dinosaurs running amok.
== Tanglers==
A wide-bore, low-velocity launcher for "tangler" shells that effectively "web" and and ensnare targets. Along with electrolasers/tasers of the era, tanglers are one of the better methods of restraining a character without injuring them. TL9+.
*Tangler and Tangler Pistol
==The Ice Gun (TL10)==
An exotic TL10 design that fires ice needles. It has lousy penetration, but it leaves no trace. The water it uses for ice can also be poisoned. This sort of low-profile air gun is popular with corporate bad guys and shady government villains.
==Modern Examples==
"You'll shoot your eye out!" — A Christmas StoryReal-world examples from High Tech!High-Tech, p.88
* Dan-Inject JM Standard, 11mm — Used for animal control
*FN 303, .68 FN — Usually shoots batons
*Daisy Number 111 Red Ryder, .175 BB — Desired by children from 1940 to 1954
*NSG SplatMaster, .68 Paintball — Dedicated paint pistol
*Steyr-Girandoni M.1780, 11.75mm — A strange device from around 1779 (TL5). Ahead of its time. Decent damage, but takes about 30 minutes of pumping to refill. Fragilee and high Malf rate.
== Stats ==
TL	Weapon 	Damage 	Acc 	Range 	Weight 	RoF	Shots 	ST	Bulk	Rcl	Cost 	LC	Notes
8 	Colt M4A1, 5.56x45mm 	4d+2 pi	4 	750/2,900	7.3/1 	15 	30Not including "One in the Chamber"	9†	-4 	2 	$950/$34	2 	A regular rifle for comparison.
8 	Dan-Inject JM Standard, 11mm 	1d pi-; 
follow-up drug effect	5 (3+2) 	45/150 	6.6/0.02	1 	1(3i) 	8†	-5 	2 	$1,950 	4 	Sold with a 4x variable scope, giving +2 Acc. Air charge lastsAir charge lasts 40 shots.
8 	NSG Splatmaster, .68 Paintball	1d-3(0.2) cr
follow-up paint splat	1 	2/30 	2.1/0.07	1 	10+1(5) 	8 	 	 	 	 	
2 	$140 	4 	Air charge lasts for 30 shots.	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
== Notes ==
==References==
Category:Weapons