Thrower (Fighter Archetype)

It takes more than just a strong arm to use throwing weapons, such as the javelin or the throwing axe. It takes precise aim and delicate control. Some fighters excel at this and know how to make a throw really count. A thrower has the following class features.
Eye for Distance (Ex) At 3rd level, the thrower reduces range penalties he suffers with thrown weapons by 1.  At 7th level, the penalty a thrower suffers when throwing weapons not designed to be thrown, is reduced from -4 to -2. 
This ability replaces armor training 1.
Supple Wrist (Ex) At 7th level, the thrower is able throw weapons further and more accurately. Weapons thrown by the thrower have their ranges increased by 10 feet. At 11th level, the range increases once more by 10 feet. 
This ability replaces armor training 2.
Strong Arm (Ex) Starting at 11th level, the thrower adds his full Strength modifier to attack and 1 ½ times his Strength modifier to damage with thrown weapons. If the weapon is thrown with both hands he adds double his Strength modifier. 
This ability replaces armor training 3.
Trick Throw (Ex) At 15th level, the thrower may make some combat maneuvers against opponents within the first range increment of the thrown weapon. He may attempt any of the following maneuvers: Bull Rush, Dirty Trick, Disarm, Sunder, or Trip. 
This ability replaces armor training 4.
Return to Sender (Ex) At 19th level, the thrower may catch a thrown weapon and return the attack as an immediate action. The weapon does not need to be aimed that him but the original target must at least be adjacent. The thrower must have at one hand free to do this. 
This ability replaces armor mastery
Category:3rd Party