Pit (Wizard Spell)

This spell conjures a circular pit 20 feet across and 20 feet deep within the caster's range. The pit forms only in earth, sand, clay, loam, mud, or similar soft soil; the spell fails if used upon natural or dressed stone. If the caster creates the pit under an opponent, or directly in front of a fast-moving opponent, the intended victim is allowed a saving throw vs. spell; suc­cess means the opponent avoids the pit. Station­ary or slow-moving characters who fall in suffer 2d6 damage; running or charging characters suffer 3d6 damage if they fall in.
The pit sides are steep, but not unclimbable. Given 2d4 rounds, any character can scramble free, although characters with special climbing abilities can escape in a single round.
The spell lasts until six creatures have fallen in or until it is dispelled. As the spell ends, those in the pit are returned to ground level.
The material component is a claw-bone from a mole.
Notes: Uncommon for Earth mages and witches; otherwise, rare. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells