Report 1451

Special Report #1451
Skillset: Knighthood Skill: Carve
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: CARVE is a pureblade ability that increases bleeding and gut wounds on
a target that is impaled by the user. Unfortunately, it currently requires both
arm balances in order to be performed, which under most conditions makes it
impossible, as writhing impales is generally faster than warrior arm balance.
This problem mirrors the issue in report 1446. Of note, CARVE appears to utilize
'X' balance rather than arm balance when performed.
[A: 0 R: 0] Solution #1: Have CARVE require and consume 'X' balance only,
 allowing it to function while off arm balance.
[A: 0 R: 0] Solution #2: Turn CARVE into a REND equivalent, having it work
 while off balance and immediately ending the impale.
[A: 0 R: 0] Solution #3: Have CARVE scale its bleeding upwards drastically
 with increasing wounds, making a significant jump
 from heavy to critical. Have writhing impales scale
 upward in time taken with increasing wounding, also
 making a jump from heavy to critical, so at least one
 carve is guaranteed at critical wounds.
Player Comments:
---[Wobou on 2/26 @ 05:54 writes]:
Both solutions are fine but my preference would be sol. 2 since some strategic
choices can be made with that.
---[Rivius on 2/29 @ 20:39 writes]:
As a note, after discussion with envoys and Ieptix, solution 3 has been added.
Solution 1 might be the cleanest option to make carve useful at all wound
levels, but it may not be feasible in the code.
---[Raeri on 3/2 @ 05:27 writes]:
Solution 3