Cyneverse/Power System

This page will explain the fundamentals and elements which are used in the series to boost, empower and be used as weapons by characters. This power system has a hierarchy and origin as well as branch-outs. Do note that despite listing bestowed abilities of items and their energies it can be assumed that they are capable of more things than listed, either because their was a better function, an ability the other doesn't know the name of that could apply and many more reasons. They also are prone to update as more story elements are added, expanding what said powers could be capable of.
== Rebirth Matter ==
Rebirth Matter was the first ever source of any notable power, it exists only when "Rebirth, The Source" is existent. As a result, the only entity that can actually use it is Rebirth. It is possible to create Rebirth Matter, You would have to merge Negative Source Matter, Positive Source Matter and Quantum Essence. Note that only beings on the level of Void and Miracle (The two unmerged halves of Rebirth) are capable of doing such a thing.
=== Negative Source Matter ===
The source of all negative energies, it is constantly being given off by "Void, The Primordial of Negativity and Nothingness"
==== Mask of Svarntau ====
This artifact an is ancient one, the mask is said to have been born from the cataclysm of negativity (Offspringed from Void) and throughout time has diminished in power in additions to the many seals created and placed upon it. The Mask of Svartnau (Pronounced : Sworn-oo) originally had no form but was rather a perfect accumulation of Unholy, Demonic and Destruction Energies. With these three energies being merged within equal potencies it created what would be called the "Lich-Force". Later, Aetoum would claim this force, and seal its power within a mask and send it across the true universes to cause destruction via whoever wielded it. As it was used by mortals who had no experience with the power, the power in the mask would become more dormant with every use as no one had the experience, intellect nor skillset necessary to use its power to its full extent. Eventually this mask would land in Neo's True Universe and would have its power heavily restrained via Seals made by the "Eldraions" (El-Dray-On). This also has different levels of mastery. Naturally you do not gain the Lich-Force just by having the Mask, you and the mask perfectly sync in order to awaken such a force and become the "Svarntau Vessel". Some may take decades other may gain it the moment they receive the mask.
# = Necromancer
# = Arch-Necromancer
# = Demonic Seer
# = Lich God
# = All-Lich
Known Users :
* Dr. Bagon
* Cyne (Svarntau)
* Sonic.Exe
Bestowed Abilities : (Sorted by the most common to least common)
* Necrology
* Reanimation
* Enhanced Condition
* Self Sustenance
* Necromancy
* Divided Mind
* Unaging
* Undead Force Manipulation
* Absolute Decay Manipulation (Rot)
* Enhanced Regeneration
* Death Sense
* Life Sense
* Corruption Combat
* Corruption Manipulation (Corrupt)
* Telepathy
* Curse Inducement
* Curse Manipulation
* Dark Arts
* Nethereal Combat (Via the User's Tyrannical Spirit)
* Unholy Energy Projectiles
* Unholy Territory
* Demonic Force Manipulation
* Immortality
* Personal Pocket Afterlife
* Afterlife Lordship (Pocket Realm)
* Death Force Manipulation
* Destructive Force Manipulation
* Nigh-Absolute Immortality
* Meta Death Force Manipulation (Only Bagon Achieved this)
* Apocalyptic Force Manipulation (Only Sonic.Exe Achieved thisThis is only in reference of the version that became "Sonic.Os")
* Etc...
Lich-Force
The Lich Force works much like the Sol, Chaos and Phantom Force in the sense that it becomes an origin point for such energy to generate and also bestowing reality warping abilities based on concepts. In this case, the Lich-Force is unique since it acts as the origin point for Demonic Energy, Unholy Energy and Destruction Essence. Due to it's connection to the Primordial "Void" it can also attract Nether, Dark Gaia and Mare Energies albeit not generate them itself infinitely.
==== Mare Energy ====
Mare Energy is a non-divine version of "Negative Source Matter", having been watered down, it is now usable via mortals. Though they would require aid from the "Mare Amethyst" to use it.
===== Dark Gaia =====
Not to be confused with the entity, Dark Gaia is a energy that focuses on the "Negative" parts of Mare Energy. As its derived from a heavily watered down version of "Negative Source Matter" and even more so is a heavily watered down version of "Mare Energy", it is naturally weaker than the two
===== Nether =====
The Negative matter of the spiritual planes. Deeply tied to Evil spirits.
===== Empyrea =====
The combination of Nether and Aether, The pure matter of Spiritual Planes and Limbo. Deeply tied to all souls.
==== Destruction Essence ====
An energy focusing specifically on the nothingness aspect from "Negative Source Matter" though its not as potent, it is still a abyssal energy that cannot be normally achieved and is capable of easily erasing things from existence.
===== Unholy Energy =====
An energy normally used in curses and is deeply tied to death.
===== Demonic Energy =====
An energy that's empowered by Sins, Evil and Negativity
=== Positive Source Matter ===
The source of all Positive energies, it is constantly being given off by "Miracle, The Primordial of Positivity and Existence"
====== Chains of Prismaline ======
The Chains of Prismaline is a chain that can extend an infinite length, it was made by the Outer God "Ren" and was enchanted by "Miracle". The chain serves as a opposing counter part to the "Mask of Svarntau" and bestows whoever claims it with the "Grail-Force". This chain's power can only be wielded by those who are pure of heart and is stronger when used by those with a need for power than those with a want for it. The more Willpower, Hope, Resolve, Virtue and Faith a user has the stronger it will be, as well as being passively influenced by the universe around it. As the universe has grown older more negativity has seeped in however, making this chain grow weaker by the century. They store themselves within a personal pocket dimensions they make within their users soul and can be drawn from an part of the soul. This means it can also be taken from any part of the body or from thin air if your soul can extend outside of it. This also has different levels of mastery. Naturally you do not gain the Grail-Force just by having the Chain, you and the Chain perfectly sync in order to awaken such a force and become the "Prisma Vessel". Some may take decades other may gain it the moment they receive the Chain.
# = Animancer 
# = Arch-Animancer
# = Angelic Seer
# = Saint God
# = All-Saint
Known Users :
* Raid Shmyrna (Cyne's Grandson)
Bestowed Abilities : (Sorted by the most common to least common)
* Survival Mastery
* Conservation Mastery
* Enhanced Condition
* Self Sustenance
* Animancy
* Symbiosis
* Unaging
* Resurrection
* Spiritual Force Manipulation
* Absolute Restoration (Refine)
* Enhanced Regeneration
* Death Sense
* Life Sense
* Purifying Combat
* Purification Manipulation (Purify)
* Telepathy
* Blessing Inducement
* Blessing Manipulation
* White Arts
* Aethereal Combat (Via the User's Heroic Spirit)
* Holy Energy Projectiles
* Divine Territory
* Angelic Force Manipulation
* Immortality
* Personal Pocket Afterlife
* Beforelife Lordship (He can effect the principles of those bound to or yet to have life. This includes reincarnation, rebirth and much more. Only within his Pocket Afterlife)
* Life Force Manipulation
* Creative Force Manipulation
* Nigh-Absolute Immortality
* Meta-Life Force Manipulation (???)
* Primordial Force Manipulation (???)
* Etc...
Grail-Force
The Grail Force works much like the Sol, Chaos and Phantom Force in the sense that it becomes an origin point for such energy to generate and also bestowing reality warping abilities based on concepts. In this case, the Grail-Force is unique since it acts as the origin point for Angelic Energy, Holy Energy and Creation Essence. Due to it's connection to the Primordial "Miracle" it can also attract Aether, Light Gaia and Kaleid Energies albeit not generate them itself infinitely.
==== Kaleid Energy ====
Kaleid Energy is a non-divine version of "Positive Source Matter", having been watered down, it is now usable via mortals. Though they would require aid from the "Kaleid Quartz" to use it.
===== Light Gaia =====
Not to be confused with the entity, Light Gaia is a energy that focuses on the "Positive" parts of Kaleid Energy. As its derived from a heavily watered down version of "Positive Source Matter" and even more so is a heavily watered down version of "Kaleid Energy", it is naturally weaker than the two
===== Aether =====
The Positive matter of the spiritual planes. Deeply tied to Heroic spirits.
===== Empyrea =====
The combination of Aether and Nether, The pure matter of Spiritual Planes and Limbo. Deeply tied to all souls.
==== Creation Essence ====
An energy focusing specifically on the Existence aspect from "Positive Source Matter" though its not as potent, it is still a divine energy that cannot be normally achieved and is capable of easily bringing things into existence.
===== Quartz Kaleidoscope =====
The Quartz Kaleidoscope is a heavenly relic that allowed whoever held it to peer into multiple realities, as well as having more hidden abilities like being able to alter them, enter them and even be used to empower the user with Holy Energy. The Quartz Kaleidoscope was also made by Seven Archangels, it's not as powerful as the Master Emerald or Phantom Ruby nor all Seven Chaos Emeralds, but it having its own unique energy from the three keep it within that same tier. It can't be used by unholy or demonic entities as it will burn them with its divine enchantment. It can observe any dimension where light is present, Dimensions with less light appear foggy within the Kaleidoscope as the ones with more light appear much clearer. Other than that, it has no limits to what dimensions it can see.
===== Holy Energy =====
An energy normally used for blessings and is deeply tied to life.
===== Angelic Energy =====
An energy that's empowered by Virtues, Order and Positivity.
=== Quantum Essence ===
Quantum Essence is like the glue which holds things together, creates law, creates chaos, creates function and much more. While is is considered the weakest of "Source Matters" it also has the most uses. Entities with a higher understanding of the cosmos can control and manipulate the Quantum Essence around them, using it to filter other energies and make them more pure. Entities with a perfect level of control can create Quantum Essence, between this giving them a true understanding of the energy through mastery of it's components, this allows for them to use Quantum Essence in anyway they wish or can imagine.
==== Unity Pearl ====
This pearl is entirely composed of Quantum Essence and is what was ultimately studied by Neo and other Outer God's alike to create the unique offshooted energies from Quantum Essence. It is said when Rebirth split that was one had become two, this would be in reference to Void and Miracle. However there was a third, while it may not be a sentient entity like the other two it is still a part of the original Reborn. The Unity Pearl possess power that transcends the Outer God's also making it the only Primordial Object in existence and while it may be Primordial it's a relic, meaning it can be utilized by anyone with knowledge of how to wield it's immense power. The Unity Pearl's main gimmick is that it can merge anything into one singular thing. It's said that if a powerful enough being willed it or wanted it, they could use it to unify all Trueverses and possibly much more. Naturally two being using it to fuse will gain incomprehensible power, gaining not only control over Quantum Essence (Levels vary on the fusee's) but a boost in strength surpassing all other Unification techniques (Such as Chaos Unification's Shadic). Sonic and Shadow used this to become Sonow at some point, while they didn't truly understand how to use it's true power they indeed massively stronger than even Shadics strongest form in just base alone. It should be noted when this merges things the pearl will be present or visible within the target, this is also a requirement for the formation of Rebirth.
==== Power of the Stars ====
This energy is directly derived from "Quantum Essence" much like all other energies that fall under it. This being the most unique of it's derived energies and the most important. This energy is vastly superior than all of the other energies derived from "Quantum Essence" (Aside from the divine one's) and is also the closest to resembling "Quantum Essence's" original form. The Power of the Stars is a form of energy that separates and sustains the existence of parallel dimensions in the multiverse, allowing them to co-exist. When bringing together this energy with Sol Energy, Chaos Energy, Phantom Energy, Hyper Go-On, Temporal Essence and Spacial Essence with a perfect level of control between all, it is possible to create Quantum Essence. The Power of the Stars goes beyond just dimensional coexistence however when used for power, it is a perfect combination of Negative, Positive and Neutral Dimensional Energies. One who understands these three energies and the Power of the Stars themselves can achieve their true power and undergo a similar process to all other forces to gain the "Occult Force".
Known Objects :
Jeweled Scepter
==== Hyper Go-On Energy ====
Hyper Go-On Energy is considered the easiest to use and most malleable energy in the cosmos. Though its not as common as some of its other counterparts, it can easily be used by anyone and even some weaker mortals can use their powers. Hyper Go-On Energy can also have its full potential utilized through machinery unlike most other energies. Hyper Go-On Energy was created by "Neo, Outer God of Energy" as such the species known as "Wisps" only exist within his "True Universe" also known as "The Active Universe", this is attributed to the constant flux of energy and holding the most types of energies within it. After a war with "Prime, Outer God of Elements" and "Neo, Outer God of Energy", the wisps evolved and gained special kinetic abilities that they can bestow upon other beings and technologies
==== Divine Chaos Energy ====
Chaos Energy purified by Quantum Essence or infinitely condensed. The highest you could attain with this is "Physical Plane Lordship"
===== Chaos Energy =====
The most common form of energy in the universe, its safe to say Chaos Energy is everywhere. However Chaos Energy is difficult for most to use, they may not know how to use it, understand its functionality or may just not be able to use it outright. Chaos Energy's biggest attribute is its control over Atoms, Renewability and Powers it grants to suit its users. Enriched by the Heart, The Physical Body. The highest you could attain with this is "Physical Plane Manipulation"
Bestowed Abilities : (Sorted by the most common to least common)
* Supercharging
* Chaos Energy Blasts
* Chaos Aura
* Energy Generation
* Chaos Adaptation
* Time Stop
* Planetary Restoration
* Teleportation
* Time Travel
* Dimensional Travel
* Flight
* Quintessence Force (Super Forms)
* Chaos Energy Manipulation
* Limited Invulnerability
* Personal Existence Manipulation
* Limited Ring Manipulation
* Elemental Transmutation (Ultra Forms)
* Ring Creation
* Atomic Manipulation
* Ultimate Force Shield
* Flight Manipulation
* Absolute Ring Manipulation
* Dimension Manipulation
* Aether Manipulation (Hyper Forms)
* Nether Manipulation (Hyper Forms)
* Instant Change
* Instant Strike
* Instant Effect
* Instant Death Immunity
* Force Manipulation
* Chaos Manipulation
* Existence Inducement
* Existence Grounding
* Existence Recovery
====== Chaos ForceThe concept comes from the Archie Comics, however in the Cyneverse it has it's own twist. Instead of being the universes all encompassing energy (Due to how the Power System is set up.) it instead acts as a separate evolution. Force's in general within the Cyneverse are treated as the pinnacle anyone could achieve within usage or mastery over Energy, the user becoming an origin point of said energy and being able to operate in a manner that is independent to all others in the cosmos. Possessing a force does not automatically make you perfect at using it however, think of it this way: having no force is like being on a island with no survival skill and having a force is like being on a island with full survival skills, a camping book and equipment ready to go for an emergency like this. Everything comes easier to those with a force, however, much like in the example, they both have to survive and escape the island still, which would be like build your usage of said energy. ======
This is what it is called when Chaos Energy has a natural link or has its existence tied to a specific being. Having this will passively draw in Chaos Energy to the user and allow them use over Chaos Control without needing to first garner any Chaos Energy, it also has been shown to give users unique aging effects, heightened stamina reserves, and a special trait attuned to the user. At later rates, this will passively grow with the user as its a direct link and will later let them use it to obtain more abilities and control over Chaos Energy itself, a great example being Knuckles becoming a pure Chaos Energy entity upon his transformation to "Chaos Knuckles". In short, (This also applies to every force) the user is becoming closer to becoming an embodiment.
Known Users :
* Knuckles
* Shadow
* Sonic
* Tails
* Gaiden
* Enerjak
* Chaos
* Mammoth Mogul
* The Seven Servers
Known Objects :
* Chaos Emeralds
* Super Emeralds
* Master Emeralds
* Caliburn/Excalibur
* Sword of Acorns
====== Chaos Emeralds ======
Chaos Emeralds are pure and raw Chaos Energy, it can be considered the true form of Chaos Energy, condensed to its most pure form. The Chaos Emeralds also possess their own will, it is not strong enough to effect the users of its power, but it is able to interact with them. The Chaos Emeralds arent as effective on technology as it is on sentient lifeforms. Note that Chaos Emeralds Can be destroyed, they will slowly recoalesces in a Special Zone.
====== Super Emeralds ======
Super Emeralds are Chaos Emeralds empowered by the "Master Emerald". Super Emeralds are naturally stronger than Chaos Emeralds, in fact, one Super Emerald contains more Chaos Energy than all seven Chaos Emeralds combined. Super Emeralds also possess a very faint amount of Divine Chaos Energy, not enough to use though.
====== Master Emerald ======
The Master Emerald is one of the most potent forms Chaos Energy has ever taken, infact, it possess small amounts of Divine Chaos Energy that rapidly grows within it and is released upon any interaction with the Master Emerald. Even though the Master Emerald has small amounts of Divine Chaos Energy that rapidly grows within it, it cant be used by anyone who lacks the necessary understanding and control of Chaos Energy, and even when not used, if the Chaos Energy in general is being used this ends up dispersing the accumulating Divine Chaos Energy. If the Master Emeralds energy is not properly regulated (Via a guardian like Knuckles), its Chaos Energy would be consumed and turned into pure Divine Chaos Energy. The problem with the Master Emerald becoming a complete version of its Divine counterpart is the instability it would cause in the space around it and if left unchecked could even cause Special Zones to infiltrate slowly, this would end up making a hypothetical "Divine Master Emerald". Note that the Master Emerald being the greatest source of Chaos Energy outside of the Special Zones (The entire Special Zones themselves each being comparable to the Master Emerald and the Hub Special Zone more so) acts as a magnet and anchor towards nearby Chaos Energy and has a stronger pull on more condensed forms of it.
====== Power Rings ======
Power Rings are made up of a special metal made up of pure Chaos Energy, using these can grant quick temporary power boosts. Collecting enough of these can even allow users to access transformations. Power Rings only naturally exist within "Special Zones", they can be brought out of "Special Zones" but it is very unlikely. Power Rings have also been manufactured by Nate Morgan and Julian Kintober (Deceased), Currently Nate Morgan is the only one capable of creating these Power Rings himself. Warp Rings were also derived from the Power Rings and are able to be manufactured with a good understanding of Chaos Energy and tech. Note that Super Rings also exist and are also direct gateways into special zones as well as an Chaos Energy source many times more abundant than a Power Ring, these Super Rings however only spawn from the Hub Special Zone. Red Star Rings also exist and are mutations of normal Power Rings rarely found in nature, when manufactured they are created using energy from Chaos Emeralds. Gaining enough of these can result in a transformation, usually a "Imperfect Turbo Form" or in some cases a "Turbo Form". 
===== Temporal Essence =====
Temporal Essence is what time is constructed from. The Time Stones are also constructed from this.
Oblivion Form Bestowed Abilities :
* Ultimate Level Time Manipulation
* Time Embodiment
* Dimensional Manipulation
* Paradoxical Existence
* Temporal Lordship
Time Stone's Bestowed Abilities :
* One Stone (Basic Level Time Manipulation)
* 3+ Stones (Advanced Level Time Manipulation)
* All Stones (Expert Level Time Manipulation)
====== Chronos Obsidian ======
The Chronos Obsidian is made of pure Temporal Essence and is the culmination of all seven Time Stones perfectly merged. The Chronos Obsidian is not widely known and is considered a secret relic because of this but is the direct opposite to the Paradox Prism.
Bestowed Abilities :
* Master Level Time Manipulation
* Khronos Form or Chronos Force User (Ultimate Level Time Manipulation)
* Khronos Source Form (Khronos Form + Chronos Force + Oblivion Form) (Temporal Source)
==== Noble Phantasmal Energy ====
Phantom Energy purified by Quantum Essence or infinitely condensed. The highest you could attain with this is "Psionic Lordship"
===== Phantom Energy =====
An opposite to Chaos Energy, the reaction of the two produce extremely unstable results. Phantom Energy is one of the least common forms of energy but is considered better than Chaos Energy. Possessing this allows reality manipulation, however, Phantom Energy has its own will, even if one were to obtain this energy, its likely most wont be able to use it to its truest extent. Enriched by the mind, the Psionic Body. Naturally, the peak one could attain with this is "Absolute Psionics"
====== Phantom Force ======
This is what it is called when Phantom Energy has a natural link or has its existence tied to a specific being. Having this will passively alter reality over the user depending on the true desire of the user, it is also shown capable of drastically increasing the learning curve and growth rate of its user as well the Phantom Force itself having its own sentience. The sentience the Phantom Force possesses is capable of manipulating, resisting, nullifying and altering foreign energies it deems harmful, a perfect example is when Cyne faces off against Cross, the resulting snipe that had an 100% chance of hitting changed trajectory slightly and instead scratched Cyne's cheek when it would've originally hit the eye. Note that the phantom forces defensive sentience does not make its user invincible, it can be bypassed, overpowered and abused, it also has a major dependency on the users energy and is also only capable of nullifying attacks that are Vastly weaker than the users current energy stores. At later rates, this will passively grow with the user as its a direct link and will later let them use it to obtain more abilities and control over Phantom Energy itself. Dr. Bagon was able to deduce via studying Cyne that this power indeed existed, he was even able to deduce with the help of Robotnik that the Phantom Force has a sort of range in which it can effect reality, he describes it as a coating or field in the shape of the users body, it expands the more Phantom Energy drawn into it as the field itself is made of Phantom Energy. Within this field, the user can alter reality however they like, obtaining complete control over any non-mystical object, forces or energies within it. This field was shown in practice in his fight against Cross in which whenever an energy bullet entered the field its trajectory would be passively averted. Later the Phantom Force's defensive field would be discovered to be Ruby Mist, a special form of it passively produced and manipulated to its users advantage, even being stated "To be like a thin line between his fantasy and our reality". Those who possess the "Phantom Force" are naturally qualified to be a "Phantasmal Candidate" in which they're potential and relationship are similar to that of a "Master Emerald Guardian", whether obtained naturally (Birth) or artificially (Obtained from a natural user, like Metal Cyne). The Phantom Force also can leave permanent effects on reality, this is unique and special due to people like Infinite not being able to have that effect, any remnant of his power disappearing shortly after or upon fatigue. Note : It is extremely difficult for a Phantom Force user to effect their own physical body, this is for a multitude of reasons, mentally, physically, spiritually, auditorial and of course, their level of power and control.
Known Users :
* Cyne the Hedgehog
* Metal Cyne (Due to DNA of Cyne)
* Sir Mordred
* Unstable Cyne
* Cryne (Fusion)
* Phantos
* Cyne's Phantom Entities
Known Objects :
* Phantom Ruby
====== Phantom Force for Dummies ======
Sentience/Independency
The Phantom Forces, sentience (Phantos in Cyne's case) allowed the Phantoms forces passive activation at all times (Can be turned off manually) as well as guidance and help in it's users usage. The Sentience can only affect things from the outside reality coming into the Phantom Force, the degree of how much it can affect the object depends on the Concentration, Strength and Size of the Phantom Force. Objects that classify as "Outside" depend on the users mental definitions, in Cyne's case and most cases, it means anything harmful or unwanted to the user. The user can also manually add things to a mental index to add to this "Outside" condition if they want to be more detailed. It should be noted that the more the Phantom Force must account for, the less effective it will be at accounting.
Manual Use
The Manual use can essentially do or be anything depending on the Phantom Forces Concentration, Strength and Size. They can change molecules, change forces, destroy and create laws of quantum and physics, set condition to their Phantom Force and turn it off. They can also use it to attack the surrounding reality around them and create things that will permanently exist outside the Phantom Force (Must follow the same Laws of quantum and physics).
What is a "Phantom Force?"
The short version is a personal Reality that grows with it's user, seperate from the reality around them, thus making them a "God" in a way. The Phantom Force would be considered an evolution derived from Phantom Energy that is possessed by chosen entities. It also emits it's own Phantom Energy, making it visible to some. Range determines how expansive the Phantom Force is, Concentration determines the extent of how something can be manipulated(Also has more of an impact of Non-Physical Things), Strength Determines the extent of what can be manipulated (Also has more of an impact of Physical Things). The Phantom Force could technically reach a level of "Existential Distinction" at the highest level, "Omni-Lock" at the middle most level and "0th-Dimension Physiology" at the lowest level, and can show similar results or aspects of such levels. It should be noted that this and everything the Phantom Force does is possible because of it's Reality and Dimensional Overlap.This is due to the "Phantom Force" operating as it's own overlapping reality. A good example was shown in the "Dimensional Merge" where a portal to Non-Existence was opened and Cyne was completely unaffected due to the Phantom Force. Due to this, Phantom Force users are also able to interact with lower or higher dimensional planes at an even level depending on the granted overlap, this also automatically creates a reality of equivalent dimensional planes when there is nothing in existence.
Characters with Phantom Force and there stats?
Stat GradingThe same stat grading (Albeit altered to fit the specific type) can be used on other forces, the Letter Grade advancements applying the same Dimensionality. - 
* F - Infinitesimal | Range : 0 - 10CM | Concentration : 0 - 1 | Strength : 0 - 5 | Grants an overlap of 0D
* E - Poor | Range : 11CM - 5M | Concentration : 1.1 - 50 | Strength : 5.1 - 250 | Grants an overlap of 1D
* D - Amatuer | Range : 6M - 25M | Concentration : 51 - 250 | Strength : 251 - 1,250 | Grants an overlap of 2D
* C - Fine | Range : 26M - 250M | Concentration : 251 - 2,500 | Strength : 1251 - 12,500 | Grants an overlap of 3D
* B - Powerful | Range : 251M - 2KM | Concentration : 2,501 - 20,000 | Strength : 12,501 - 100,000 | Grants an overlap of 4D
* A - Advanced | Range : 2KM - 70KM | Concentration : 20,001 - 700,000 | Strength : 100,001 - 3,500,000 | Grants an overlap of 5D
* S - Elite | Range : 70KM - 565KM | Concentration : 700,001 - 5,650,000 | Strength : 3,500,001 - 28,250,000 | Grants an overlap of 6D
* SS - Exalted | Range : 565KM - 35MM | Concentration : 5,650,001 - 350,000,000 | Strength : 28,250,001 - 1,750,000,000 | Grants an overlap of 7D
* SSS - Monstrous | Range : 35MM - 10GM | Concentration : 350,000,001 - 100,000,000,000 | Strength : 1,750,000,001 - 500,000,000,000 | Grants an overlap of 8D
* X - Godly | Range : 10GM - ꝏ | Concentration : 100,000,000,001 - ꝏ | Strength : 500,000,000,001 - ꝏ | Grants an overlap of 9D+
Cyne
* Chapter 1 | F | Range : 0CM | Concentration : 0 | Strength : 0 
* Sos Arc | F | Range : 1CM | Concentration : 0 | Strength : 0.1
* (Start) Metal Cyne Arc | F | Range : 3CM | Concentration : 0.1 | Strength : 0.4
* Omen Mini-Arc | F | Range : 12CM | Concentration : 0.7 | Strength : 2.3
Metal Cyne 
*(Start) Metal Cyne Arc | F | Range : 3CM | Concentration : 0.1 | Strength : 0.4
*Phantom ShardThe Mechanics of Metal Cyne allow the boost of a shard to go from 2x to 10x. This is because it takes full advantage of such power without restriction. | F | Range : 30CM | Concentration : 1 | Strength : 4
Cyne (Non-Canon)
* Base Bust | F | Range : 1CM | Concentration : 0.1 | Strength : 0.2
* Phantom Ruby | F | Range : 10CM | Concentration : 1 | Strength : 2
* Home Field | E | Range : 20CM | Concentration : 2.3 | Strength : 7.8
* Phantom Ruby | E | Range : 2M | Concentration : 23 | Strength : 78
* Phantom's Rift | E | Range : 3M | Concentration : 10 | Strength : 40
* Sol Conflict | E | Range : 6M | Concentration : 30 | Strength : 100
* Dimensional Merge | E | Range : 8M | Concentration : 45 | Strength : 165
* Phantom Ruby | C | Range : 80M | Concentration : 450 | Strength : 1,650
* True Dimensional | A | Range : ꝏ | Concentration : 500,000 | Strength : 1,250,000
* The Odyssey | D | Range : 22M | Concentration : 90 | Strength : 600
* Dream V1 | F | Range : 0 Range | Concentration : 0 | Strength : 0
* Phantos Control | B | Range : 1.1Km | Concentration : 4,500 | Strength : 30,000
* Dream V2 (Perfectly intertwined Phantom Force + Dream Power) | C | Range : 66M | Concentration : 270 | Strength : 1,800
* Luminance | B | Range : 300M | Concentration : 2,750 | Strength : 15,000
The stat grade is based off majority of the actual statistics. If the rest do not meet the same standard as one, then they will not be the rank of the highest. Only the most common stat range between the three stat types is counted towards a grade.
======Phantom Ruby======
The Phantom Ruby is the rawest and purest form of "Phantom Energy", The Phantom Ruby has its own sentience to an extent. Having a will of its own, it picks and chooses who can access its real power. Phantom Ruby Prototypes created by Dr. Robotnik also exist, but are far inferior to the original. Much like the Master Emerald, it possesses a small amount of it's own godly energy. This energy is there at a constant, never needing to be regulated, but can only be accessed by higher dimensional beings (As low as upper Mid Tier Gods) or more precisely those who possess the "Phantom Force". It should be noted that the "Phantom Ruby" is what the "Ancients" used to create "Cyberspace", how they obtained it is unknown but what is known is that it didn't exist on their homeworld like the Chaos Emeralds and it didn't exist on Mobius like the Master Emerald, likely meaning it was found somewhere in the travel between moving homeworlds. Later this would evolve to the "Sovereign Corundum" due to to Phantom King Cyne, also creating offshoots with an aspect of the originals power. The Spectral Sapphire allows one to achieve similar results of the Phantom Ruby by using fantastical concepts, those with a strong imagination will use this the best. The Wraith Padparadscha allows one to achieve similar results of the Phantom Ruby, ones with a strong grounding and understanding of reality will use this the best. The Apparition Emery uses the power of belief, hope and determination to achieve similar results of the Phantom Ruby, those with drive and ambition will use this the best. The Revenant Ruby use the power of disbelief, despair and pusillanimous to achieve similar results of the Phantom Ruby, those with hate and failure will use this the best. Lastly, the Spirit Spinel is essentially just the Phantom Ruby but it's a bit more powerful, the downside is that every use of it's power has a condition dependant on the users desires and character.
Things the Phantom Ruby gives access to :
*Reality Manipulation
*Virtual Reality Materialization
*Pocket Dimension Creation
*Limited Spatial Manipulation
*Cloning
*Chaos Resistance
*Energy Resistance
*Non-Temporal Resistance
*Non-Spatial Resistance
*Enhanced Speed
*Enhanced Strength
*Enhanced Processing Speed
*Enhanced Perception
*Enhanced Wisdom
=====Spatial Essence=====
Spatial Essence is what space is constructed from. The Warp Topaz are also constructed from this as well as the Ultragem.
======Paradox Prism======
The Paradox Prism is a construct of Spatial Essence that can contain unstable amounts of energy if left unchecked. It's power can destroy entire dimensions and recreate them into seperate versions of themselves, the Paradox Prism often being a toll used by powerful being to create a private universe. The Prism wields power that rivals the Chaos Emeralds but has been shown to be countered by it's opposite, the "Time Stones". Though, if one were to have both the Paradox Prism and Time Stones...
====Grand Sol Energy====
Sol Energy purified by Quantum Essence or infinitely condensed. The highest you could attain with this is "Soul Lordship"
=====Sol Energy=====
Sol Energy is the sister energy to Chaos Energy. While it is harder to find than Chaos Energy, it is just as powerful as Chaos Energy if not slightly stronger from the added pyrokinesis it bestows. Sol Energy is especially abundant in random spots in the universe. Enriched by Soul, the Spiritual Body. The highest you could attain with this is "Absolute Soul Manipulation"
======Sol Emeralds======
Same thing as the Chaos Emeralds, however, they are slightly weaker in terms of versatility. Sol Emeralds beat out the Chaos Emeralds in the aspect of combat. This is because of its special kinetic ability that it bestows, which is the Sol Boost. Sol Boost can effect non-physical things depending on the element the soul aligns with. It can be used as a fuel and can even work as a defense due to being able to effect non-physical things, in a fight between the same person, between using the Sol Emeralds and Chaos Emeralds, The Sol Emerald one would win. In a battle between equally experienced users of both, the Chaos Emeralds will always win. Do note, while in this verse Sol Emeralds are naturally stronger, Chaos Emeralds are superior within there potential and versatility. A few examples of the Sol Emeralds unique transformation line would be Blaze, becoming "Burning Blaze" which can burn non-physical objects, another being "Drowning Cyne" allowing for him to drown out or wash away non-physical things, in the Svarntau Cyne timeline, Cross becomes "Tempest Cross" gaining control over the wind element and so on.
=====Flame of Judgement (Sol Energy)=====
A flame strengthened by the resolve, determination and will of ones soul. Having this grants a power boost as the flame grows and gives access to special abilities. This variant of the once deadly cursed can be obtained in a multitude of ways, the first being to have a deep connection and understand with Sol Energy, allowing for you to create this after obtaining a part of the "Sol Force". The second way is to manage to override the "Flame of Judgement (Magic)", this can be done with a keen understanding of Sol Energy and by having that Sol Energy imbued into the flame. While the second option may grant similar buffs to the first, it should be noted that its abilities are weakened and come with all of the downsides the "Flame of Judgement (Magic)" Possesses. There is also a third way to obtain this Flame of Judgement, "Asura's" the opposite of Djinns can also bestow this version due to their closer connection to cosmic energies than magic.
====True Magic====
True Magic is magic that does not abide by natural laws, this essentially means you can do almost anything. Using quantum physics and theoretical concepts, however the user is still limited by their own stamina and imagination when using it.
=====Mysticism=====
Mysticism is rooted in divinity and is purely created from the person using it, it can replicate the same things as Magic if you get creative, but Magic can go as advanced as the user needs it to be. Meanwhile, Mysticism only grants its user certain powers that can be used and modified. Mysticism effectively gives the user domain over a certain subset of existence or conceptualization and is an offspring of "True Magic". A Character named "Zenith", who is a user of Mysticism gave this example : "A magician could make a flame, a mystic could create a hotter blue flame. While the Magician does not yet know how to make his flame as hot as the Mystic, the Magician could make the flame come to life, he could turn it to water, he can even mix in other elements. While the mystic, in this example, can only make good flames, maybe one that can burn water or melt time. Magic has more variety, but Mysticism is overall more potent, only being surpassed by "True Magic", Though technically it is surpassed by "Sacred Magic" and "True Magic". Mysticism is one of the three main sources of Natural Kinetic Ability, being the main source for Divine/Abyssal Beings. The other main source being Supernatural, meant for non-magical mortal beings.
=====World Rings=====
World Rings are made of pure (Sacred) magic, this magic is effected by the emotions of the user. A unique trait they possess is being able to grant divine power to a being, however, this power is only limited to the 1001 Nights Dimension and will not work outside without its laws being present. If used outside of 1001 Nights Dimension they will not grant divine power (The ability to change the narrative of the entire dimension and world) but will still grant great power and magic. Each World Ring can also grant Sacred Magic (The culmination of Mysticism and Magic) based around elements.
Bestowed Abilities :
Rage Ring (Red) - Conceptual Fire Magic Manipulation
Sadness Ring (Purple) - Conceptual Darkness Magic Manipulation
Hatred Ring (Green) - Conceptual Wind Magic Manipulation
Joy Ring (Yellow) - Conceptual Lightning Magic Manipulation
Pleasure Ring (Aqua) - Conceptual Water Magic Manipulation
Hope Ring (Blue) - Conceptual Earth Magic Manipulation
Desire Ring (White) - Conceptual Light Magic Manipulation
*Emotional Form/Legendary Form
*Soul Manipulation (Incomplete Ritual)
*Immortality (Incomplete Ritual)
*Dimensional Manipulation (Incomplete Ritual)
*Magic Resistance (Incomplete Ritual)
*Magica Infinitum (Incomplete Ritual)
*Conceptual Defense (Incomplete Ritual)
=====Magic =====
Magic is created by using natural laws to create or form specific actions. Being's born with kinetic abilities have an affinity towards magic, kinetic abilities themselves are Magic unless obtained via Hyper Go-On Energy or other means. Magic is one of the three main sources of Natural Kinetic Ability, being the main source for Magical Beings. The other main source being Supernatural, meant for non-magical mortal beings.
======Flame of Judgement (Magic) ======
A flame that binds itself to the soul of its host, used a curse a effectively kill its hostage over a period of time. The flame would start out bright and slowly begin to smolder and wither, the flame works as a sort of time limit, counting down towards the victims death with each time it shrinks. This magic has been taught to the Djinns, the stronger ones being capable of casting and suppressing it.
======The Reverie======
Not enough info. In the Cyneverse is something made of magic that can effect Spatial Essence with dreams.The Canon power system applies here, the Non-Canon is only home to things unseen within the main story.
===Sonic and the Phantom Knight===
====Sacred Power====
This is the Divine version of the Soul Gauge. The Soul Gauge's energy is being condensed into a singular infinite point, creating a new energy. User's of Sacred Power can use the "Sacred Surge" the Sacred Powers counterpart to "Soul Surge".
=====Soul Gauge=====
The Soul Gauge is the foundation of the power system with "Sonic and the Phantom Knight". The Soul Gauge is a part of a persons soul, it is noted to only exist within people born within specific realities where "Ether" exists. The Soul Gauge draws power from the energy around it, it uses and filters this energy and stores it within the soul, allowing for the person to empower themselves. It should be noted that multiple items, artifact, and concepts can power the Soul Gauge. A special number of people are born with the "Spectral Aura", this is described as someone having a soul so great that it cannot be contained by its vessel. The "Spectral Aura" gives its user a much greater Soul Gauge as well as being easier to fill, those with this type of soul can passively gain power from and to their Soul Gauge as their soul attaches and leaves traces to the reality around it, making them closer to the "Origin".Although the "Soul Gauge" is put in Non-Canon because of it's lack of relevance in the Canon. It is something that exists within the Canon story, first introduced in the "1000 Nights Arc" when Cyne meets Shahra and uses her ring. This is the only time the Soul Gauge appears and is lost after Cyne relinquishes the ring. Users of the Soul Gauge can also use "Soul Surge" which exerts the power of their Soul Gauge for an overall boost to abilities, allowing them to do things that surpass previous limits. It should be noted beings not born with this can still obtain it via unknown means. Cyne obtained it from Shahra's Ring. It should be noted that every being with a soul has a Soul Gauge, not being "Born" with one just means you have no means of accessing it. Soul Gauge Energy itself can become "Magic, Hyper-Go-On, Sol Energy and Chaos Energy" in rarer cases "Phantom Energy, Spatial Essence, Temporal Essence, Gaia Energy (Light/Dark) and even Holy and Unholy Energies" Though these are so rare that they are perceived as myth for scholars aware of this energy conversion.
The Soul Gauge by default appears in the shape of an Orb, but will change to shape the users affinity. The color also changes depending on the type of chakra they best attune to, also effecting their path of growth.
Levels:When it comes to Soul Imbuement with others White and Black cannot mix. As for the rest, each can only mix with the one above or below it. So Red mixes with Pink and Orange and Blue mixes with Green and Purple and so on. The same type of chakra/color also can mix, this also goes for whether they are black or white since the same type of chakra allows for bypassal of that limit. Interestingly, Rainbow Chakra has no such limits and can perfectly sync with every type of Chakra, though only those born with Spectral Aura possess it.
# White - Pure Hearted | Mixes with the Chakra
# Black - Black Hearted | Mixes with the Chakra
# Red - Root Chakra | Physical
# Orange - Sacral Chakra | Rapture
# Yellow - Solar Plexus Chakra | Self-Esteem
# Green - Heart Chakra | Love
# Blue - Throat Chakra | Articulation
# Purple - Third Eye Chakra | Imagination
# Pink - Crown Chakra | Perception
# Rainbow - Spectral Chakra | N/A
====== Soul Imbuement ======
Soul Imbuement allows a person to draw out all of their power and hidden power, manifesting it over themselves, objects or their magic. Only people with a Soul Gauge and an understanding of Ether on the level of a mage can do. Soul Imbuement not only draws out a persons pure power and potential, but also allows for spiritual damage and mystical properties, in some cases much more. As explained by Merlin there are steps and stages to unlocking this.
# "First, you must perfect the Soul Surge. It must be refined to the point of being use at will" | Stage 1 | Train your Soul Gauge to produce mass amounts of Soul Gauge Energy on it's own, effectively giving an endless amount of energy. | Stage 2 | Train your Soul Surge, keep using it until it feels natural. Eventually your body will become accustomed to it, make sure your Soul Gauge also can keep up with being used constantly. Eventually you will gain the ability to be in an infinite state of Soul Surge.
# "Second, You must understand Ether, the Soul Gauge's functionality and lastly the unique power that attunes to your soul. By understanding the fundamentals which build and create your power you can further control and mold it." | Stage 1 | Learn the most basic usage of Ether, use it to view your own Soul Gauge. | Stage 2 | Observe your Soul Gauge during your usage of Soul Surge, figure out a way to control the output | Stage 3 | After mastering output control, learn to intake outputted Soul Gauge Energy. This will make sure no energy exerted is wasted while also using the proper amount at all times, effectively also creating a layer of Soul Gauge Energy over your body. | Stage 4 | Find what the affinity of your Soul Gauge is, what attunes to you spiritually. Manifest it through the Soul Gauge and you will have used Soul Imbuement on yourself. (This could manifest physical armor onto you, a mystic aura and more from your Soul Gauge Energy.)
# "Lastly, you must learn to manipulate the Soul Gauge itself." | Stage 1 | Further master your understanding and usage of Ether | Stage 2 | Learn how to inject and Use Ether with the Soul Gauge and use it to control the Soul Gauge directly. | Stage 3 | Use Ether to tether your Soul Gauge to an object, person, etc. This will allow for your Soul Imbuement to be put on and connected to things other than yourself and can also draw out the true power of things like enchantments or curses. With this, you have officially became a Soul Imbuer.
Soul Imbuement has another form called "Soul Sync" in which you and another being with a Soul Gauge use Soul Imbuement on one another. The more similarities, the higher Soul Sync boost garnered. This can be from the Heart, Chakras and Element/Affinity.The first similarity (Aka the bare requirement for Soul Sync) is to have the same Heart (Pure or Black Hearted). The second could be either Affinity or Chakra (Most likely Chakra). The third similarity is having the same Heart, Affinity and Chakra. Mages only receive half the boost as normal however due to their magic.
Boosts:
* Soul Surge: 2x Boost
* Soul Imbuement: 10x Boost
* Soul Sync: 20x Boost (1 Similarity), 30x Boost (2 Similarities), 40x Boost (3 Similarities)
====Ether====
Ether is an enhanced form of energy that exists within this universe, while in other universes Magic is more vague and supernatural, Ether is a natural thing within this universe and allow for those using a Soul Gauge to create and use magic. This is not only better than normal magic and much more powerful, but is also more convenient since anyone who can use a Soul Gauge can access it as opposed to the main timelines version of magic being an anomaly and supernatural, requiring the user to use "Mana" which is not a natural energy and often times is only obtainable if born with it. Note : This is not to be confused with the Ethereal Realms composition of Empyrea, Ether is essentially the physical worlds version of Empyrea. It is not nearly as pure nor powerful. This is also why it can interact with the Soul Gauge and can cause species to be born with it.
==Non-Canon (Alternate)==
This is for Energies, Powers and Abilities introduced only in Non-Canon (Alternate) Timelines
=== Dimensional Trilogy ===
==== Team Dragoon's Multiverse ====
=====Power Energy=====
Power Energy isn't actually native to the Cyneverse, being stolen by Drs Robotnik and Bagon from a different dimension. When living beings are exposed to it, artificially created or not, they will develop superpowers if they didn't have some already. Through this property, it is capable of influencing other energies in the event the superpower relates to one of them. A select few beings are also capable of combining it with their emotions to form it into powerful energy attacks. 
=====Ether Adaptor=====
Ether Adaptors come from the same dimension as Power Energy, being special gifts for Team Dragoon. They are medal sized pins that "adapt" energies around them so the wearer can use them. In the Cyneverse, it can adapt Chaos Energy, Sol Energy, Phantom Energy and other energies up to and including True Magic. Stronger energies, up to Creation Essence will be absorbed, but can only be used if the wearer could do so naturally. The Source Matters would simply overload the Ether Adaptor if present in any real quantity.
===== Dimensional Energy =====
Dimensional Energies from the Dimensional Hub of Team Dragoon's Multiverse have some key differences to the typical version. First off, the Dimensional Hub is comprised entirely of Neutral Dimensional Energy, though that can be altered by those who understand the energy. Second off, the energy has the potential to form into, or be formed into, living beings, who embody and can utilize the energy for all manner of purposes, including offensive, defensive, healing, utility, elemental, and even being able to half create, half summon material using it. As well, this special variant of Dimensional Energy will slowly convert most other energies into more of itself, making it, in a way, self sustaining. Exceptions are stronger energies, which rarely end up in the Dimensional Hub anyways. The Power of the Stars is the most common example, and both energies largely ignore each other.
==== Strya ====
Stryan power is fueled by three omnipresent energy sources, Magic, Memes (because for some ungodly reason, internet memes make characters stronger than gods with the power of COMEDY), and a stupid amount of body modifications. To quote Hell Spike, "Magic is a thing that shouldn't be and shouldn't have been meddled with, yet by some chance that singular one person who awakened a seemingly god-like ability, magic was discovered. Some are good at using magic, some aren't, and some shouldn't have ever been allowed to set eyes on it." Magic is the most versatile source of power, being the literal foundations for the Finalverse/existence iteself and is the underlying basis of most other power sources as well as being able to do basically anything possible from cooling a glass of milk to changing the concept of "fate". Magic is in its purest form, energy, really powerful energy that allow people to level the Finalverse and very fabric of existence many times over, but energy none the less, and can be found within every single thing and person. Memes grow exponentially in strength, wielded by beings like Can Can't and Meme God generated by a plane called the "Memeverse", an incorporeal plane of existence scattered across the Finalverse holding countless manifested jokes/gags, meme templates, and the conceptualized power of "humour" and "jokes". Memes also are loosely connectected to Toon Force, the energy that gives characters within cartoon/animated series the power to pull continents, defy physics, and bend reality and some Joke Characters use both memes and Toon Force in tandem. Stryan bodily modifications are used by the ones who can't wield Memes (which is most of the entire character cast) and haven't bothered to train in magic and/or the people who have transcended mortality and surpassed divine laws (e.g. Deus the Legendary, IT (Player), X, etc.) via top of the line TOA scientific and genetic modifying technology, the essence of exponential power flowing through their existence, or literally being so ridiculously strong your body and soul forgot how to get damaged. 
=== Gurren Lagann DimensionThe descriptions are taken from the Gurren Lagann Wiki. ===
==== Spiral Power ====
Spiral Power is the power of evolution, generated by beings capable of doing so, like humans and other DNA-based animals, whose spiral double helix molecular structure allows them to get stronger through the generations. Spiral Power is what connects spiral beings to the universe and is produced by the energy generated by gametogenesis in living creatures to keep evolution moving forward. The Undead, because they do not reproduce naturally, cannot evolve, thus are unable to produce Spiral Power. The amount of Spiral Power produced by an individual may vary and is based not only on its own limitations, but also its immediate will to survive and persevere. Unlike the actual series humanoid shape and form are not the pinnacle for Spiral Power usage. Instead, it depends on the persons nativity and whether said place gave more drive for the genes to evolve. In short, the more dangerous place one is conceived, the more powerful their grasp over Spiral Power will be. There are also Relics made of Spiral Power similar to the Chaos Emeralds.
Spiral Power has both infinite potential and applications - it has been known to regenerate and grow new parts on machines to a universal and multiversal scale, and even create tunnels through space-time. One of its most prevalent applications in Gurren Lagann is in weaponry: Spiral-enhanced ammunition provides phenomenal stopping power. Furthermore, when a being's Spiral Power is truly awakened, they are capable of utilizing this power, outside of weaponry, remaining just as capable as they were with weapons. Another application is the power to resurrect the dead,
==== Anti-Spiral Power ====
Spiral Power is specifically stated to defy conservation of energy, which in addition to explaining the creation of mass that is practically constant during battles, also carries danger if Spiral Power is overused.
A certain race evolved enough to prosper across the stars through the use of their Spiral Power. However, discovering that the limitless evolution and power could one day lead to the destruction of the entire universe, an event they termed the "Spiral Nemesis", they abandoned the use of Spiral Power and sealed their bodies on their home planet, ceasing to evolve, and calling themselves the Anti-Spirals.
As the name implies, they also acted to repress other civilizations that used Spiral Power, fearing that they could also become a threat to the universe if left unchecked. Since Spiral Power comes from the will of its users, the Anti-Spirals tend to employ tactics specifically designed to induce fear, despair and hopelessness in their enemies. Anti-Spirals also tend to spare their enemies if they surrender but leave behind automated "defense" systems that will activate and attack a Spiral civilization if it grows too strong.
Unlike in Gurren Lagann, Antispiral is not the collective consciousness of the Anti-Spirals. It is instead the opposite. The Antispiral instead has turned others into Anti-Spirals and gains power from their opposing nature to a Spiral. 
==References==
Category:Lore
Category:Universes
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Category:Sub-pages