API ScriptRegion GetLeft

Returns the offset in pixels from the screen to the region.
 left = ScriptRegion:GetLeft()
 right = ScriptRegion:GetRight()
 bottom = ScriptRegion:GetBottom()
 top = ScriptRegion:GetTop()
 x, y = ScriptRegion:GetCenter()
==Returns==
Returns nil if the region has no points.
:;left: - Left side of the screen to the left edge of the region.
:;right: - Left side of the screen to the right edge of the region.
:;bottom: - Bottom side of the screen to the bottom edge of the region.
:;top: - Bottom side of the screen to the top edge of the region. 
:;x, y: - Left and bottom side of the screen to the center of the region. x = (left+right)/2, y = (bottom+top)/2
==Details==
The returned values can have floating point rounding errors.
/dump PlayerFrame:GetRight() -- 213.00001525879
/dump Round(PlayerFrame:GetRight()) -- 213
==Example==
Video example  
local f = CreateFrame("Frame", nil, nil, "BackdropTemplate")
f:SetSize(150, 150)
f:SetPoint("CENTER")
f:SetBackdrop(BACKDROP_TUTORIAL_16_16)
f:SetMovable(true)
f:SetScript("OnMouseDown", function(self, button)
	self:StartMoving()
end)
f:SetScript("OnMouseUp", function(self, button)
	self:StopMovingOrSizing()
	self.UpdateFontstrings()
end)
local edges = {
	{func = "GetBottom", point = {"BOTTOM", 0, 10}},
	{func = "GetTop", point = {"TOP", 0, -10}},
	{func = "GetLeft", point = {"LEFT", 10, 0}},
	{func = "GetRight", point = {"RIGHT", -10, 0}},
}
local t = {}
for _, v in pairs(edges) do
	t[v.func] = f:CreateFontString(nil, nil, "GameFontNormal")
	t[v.func]:SetPoint(unpack(v.point))
end
function f.UpdateFontstrings()
	for _, v in pairs(edges) do
		local ret = Round(f[v.func](f))
		t[v.func]:SetText(ret)
	end
end
f.UpdateFontstrings()
File:API_ScriptRegion_GetBottom_01.mp4
==Patch changes==
==See also==
* 
* ,