Plants vs. Zombies: Wrath Of Rogue

(shortened to Wrath Of Rogue; abbreviated as Plants vs. Zombies: WOR, PvZ: Wrath Of Rogue, PvZ: WOR, or simply WOR) is a tower-defense/first-person-shooter video game that is not a sequel or prequel to any of the canon games, but it's an amalgamation of the whole franchise (excluding the comics and 2021-present PvZ3).
In this game, the player has to travel to various areas throughout the PvZ universe to prevent "new" main antagonist O'zeightamurrahturrah (Rogue) from unleashing an apocalypse on the entire fabric of space and time.
The game utilizes 2D animation (in the PvZ1, PvZ2, PvZ:JttW, PvZ:Heroes, PvZ:GWE, PvZ:SE, PvZ:Online, PvZ:All-Stars, and Chinese PvZ2 art styles) and CGI animation (in the Garden Warfare series, Battle for Neighborville, PvZ:Adventures, and pre-2021 PvZ3 art styles) for its graphics. Almost every character in the game gets to have both animation styles.
== Plot==
In a separate timeline that is not connected to the official games' canon, the High Seas of Cityside City is where most plants, zombies, and humans live within a region of Nebraska. All three factions in this town actually get along with each other, in contrast to how they're usually antagonized in Suburbia, Zomburbia, and Neighborville. This is because of a law being passed to prevent all sorts of violence and fighting across the town and to ensure "world peace", since most government officials in the other three aforementioned cities have either died, became corrupt, or turned into zombies. However, the peacefulness of the High Seas of Cityside City was abruptly stopped by O'zeightamurrahturrah (Rogue), an ancient demonic overlord (disguised as a zombie) who has existed ever since he was summoned by a shaman back in Primitivia, which was a very long time ago. He spreads chaos, hostility, and hatred across the High Seas of Cityside City, which eventually makes it apocalyptic. Rogue is about as atrocious as a certain demonic nacho, of all people, and he is worse than Dr. Zomboss. Everything that he does unleashes sheer terror to the residents, and he shows no remorse for his actions. The surviving plants, zombies, and humans in the High Seas of Cityside City intentionally break the "world peace" law, so they could get back at O'zeightamurrahturrah for causing mass destruction to the town and hurting innocent people. This results in these survivors eventually fighting each other. Next, Rogue snaps his fingers to fuse the "main series timeline" and the "alternate timeline" into one, and then fuse that timeline into the High Seas of Cityside City, resulting in the "merged timeline" being created. Crazy Dave and Penny immediately become aware of this, while Dr. Zomboss thinks he was responsible for the damage to the timeline (he does not know who O'zeightamurrahturrah is). Since Pirate Seas and Lost City both contain maps as their respective notes, everyone in both worlds collaborate with each other to make a huge map describing most (but not all) places in the PvZ universe that the player would need to venture through. Various zombies and plants in the other two timelines set aside their differences and form a possibly-temporary alliance, due to Rogue's outbreak. He intends to unleash an apocalypse on the fabric of space and time itself, thus spelling doom for every living (and undead) being in existence. Now that the plants and zombies have teamed up for the very first time, it is up to them to get all of the timelines put back in their original places, prevent an existential crisis (in the literal sense) across the PvZ universe, and defeat O'zeightamurrahturrah... if that's even possible. It's time to stop the wrath of Rogue! 
==Gameplay==
 currently costs $10.99, and has several in-app purchases (but only for coins, gems, zombucks, upgrades, and the Imitater). Internet connection is required for the multiplayer game modes, but the rest of the game can be played offline. The Backyard Battleground is the main hub area for the player, which acts as the main menu. Adventure Mode is the tower-defense campaign that acts as the main adventure across the PvZ universe. Adventure Mode can be accessed by interacting with a globe that sends the player to the world selection screen. The lawn for each world has a certain amount of tiles on its grid, which is where the plants can be placed on to fend off any zombies that walk from the right side of the screen.
Plants and zombies are divided into different types. This includes Heroes, Obtainables, Spawnables, Potted Plants, Build-a-Bot Stations, NPCs, and Bosses. Some tower-defense levels have objectives that the player must complete in order to win. The Turbo Button returns, so you can speed up the gameplay, but it is disabled when a zombie is close to the house. Power Ups are replaced by the Plant/Zombie Hero's abilities, which have different effects on themselves, their allies, or their enemies. Some levels don't allow the player to be a Hero, while others have the player use a Hero or variant that they might not own yet. The Hero has a primary weapon and a health bar (with numbered digits describing how much HP they have).
The plants have Plant Food upgrades. These upgrades give them a special ability that lasts for a few seconds. If the player makes a mistake, they can dig up a plant on a tile. The player has lawnmowers as their last line of defense, although some levels do not let the player use them. The Backyard Battleground also has Ops Mode, the PvP Portal, the Sticker Shop, the Almanac, the Stickerbook, Crazy Dave's Twiddydinkies, Brain Vendor's Stand, the Stats Room, the Switch Teams option, the Customization Booth, the Zen Garden, and the Docks.
World Keys can be used to unlock more worlds, but the player is limited to unlocking three worlds at a time. The World Keys can be obtained after the Gargantuar battle in one level of each world. When unlocking a world, an NPC is inside the player's house that corresponds with the theme of the world. The NPC found at the beginning of the world, before playing any levels, will give the player tips regarding the gimmicks that will be encountered there. Some NPCs might have a side-quest that the player can complete for a reward.
The player can also go to the Zen Garden to get free boosts for your plants. Stinky the Snail can speed up the growing time for your plants, if he's given a chocolate bar. Plant Food boosts last for one level. Sprouts are used to grow plants. Using the shovel on a plant that is in a Flower Pot can remove its boost. In the Backyard Battleground, the player can invite up to three additional players to their yard. Heroes can have variants that differentiate from the base character.
==Game mechanics==
 has an abundance of game mechanics that serve their own purpose throughout the levels and other game modes.
===Backyard Battleground===
The Backyard Battleground is the hub area in , where the player can do multiple things throughout the map. The player will always spawn here, when opening the game. 
*Adventure Mode - The tower-defense campaign is represented on the map, as a globe representing the Earth. In this mode, the player has to use plants to defend their house from zombies. Worlds can be accessed here.
*PvP Portal - A large portal is present in both teams' bases. Settings can be applied, before entering a multiplayer match or a battle with AI-controlled enemies on the opposing team.
*Ops Mode - Ops Mode can be accessed via Crazy Dave's Flying RV or Dr. Zomboss' Blimp. The player(s) set up a garden or tombstone, so they can protect it from the opposite side. They can either play this mode by themselves, or with players that they have invited to join their session. On waves 3 and 8, there is an objective that must be completed. There will occasionally be special waves that send out certain types of enemies. On waves 5 and 10, the player(s) fight bosses that are randomly selected from Crazy Dave or Dr. Zomboss' slot machine. At the end of the final wave, all players must get to the landing zone.
*Stats Room - The Stats Room is located inside of the giant tree in the plant base and the building in the zombie base. The Stats Room can be entered to check the statistics and promotions of Heroes and variants that the player owns. The playable characters and their variants have bobblehead figurines on a Flower Pot or tombstone that represents the rank tiers on table-like platforms that the player uses to promote their characters. When a playable character is promoted, the rim of the Flower Pot or the border and "R.I.P." epitaph on the tombstone change to the color of the rank that they have been promoted to. Promoting a playable character to another rank does not require the player to spend another type of currency. The player can also receive upgrades for their characters, after promoting them. They will also receive 20,000 coins.
* Docks - The Docks are located towards the farthest part of the map that the player can go to. The gnome targets are present on a boat, when the player can practice their accuracy in a mini-game titled Bullseye Boat Blast, but the player can only use Captain Deadbeard when participating in the target practice (after talking to a zombie NPC named Sunken Duncan [who is a customized Scuba Soldier]). The player has a minute to get a high score, before the timer runs out. Yellow targets give double points, while blue targets freeze the time limit for two seconds. The Docks are considered the shooting range in the Backyard Battleground.
*Customization Booth - The player can enter a booth that allows them to customize their Heroes or variants, switch to the other team, and apply gestures and upgrades to their playable characters.
*Switch Teams - There is a poster on a fence in the plant base and on a metal barrier in the zombie base. The player can click on the poster to switch to the other team. The character that spawns, after switching teams, will be the one that the player last played as on that team.
*Zen Garden - The Zen Garden is located next to the giant tree in the plant base. The player can go to the Zen Garden to grow plants and get free Plant Food boosts. Stinky the Snail appears in the Zen Garden. Giving him a chocolate bar will make him accelerate the productivity of the Zen Garden plants. Using the Watering Can will give a plant a special animation, before the player has to wait for it to grow. The waiting time can be skipped by spending Zombucks. The player can use sprouts to place plants in the Flower Pots. There are twelve Flower Pots in the Zen Garden. Instant-use plants do not have Zen Garden animations, since they don't have Plant Food upgrades. If the player invites other players to their Backyard Battleground, the visitors can view the Zen Garden, but cannot interact with the plants in it. The player starts with four Flower Pots in the Zen Garden, but more of them can be bought with Zombucks.
===Adventure Mode===
The tower-defense campaign is one of the main focuses of the game, as the player progresses through the storyline to defeat O'zeightamurrahturrah... if that's even possible. 
*Lawn - The lawn has 45 tiles presented on a grid, with five lanes and nine columns. The player has to place their plants on the tiles of the lawn to defeat the horde of zombies. Some tiles cannot be planted on, depending on the world's gimmicks.
*Last Line of Defense - Lawnmowers are used to destroy a whole lane of enemy zombies, when one of them steps on it. Levels that take place during the massive attack of a world will not let the player use lawnmowers.
*Worlds - Worlds are the locations that the player must travel to. Unlocking a world requires the player to use a World Key. World Keys can be obtained, after completing the massive attack level(s). Worlds have difficulties that can go from one angered Newspaper Zombie head, all the way up to five heads. This determines how easy or hard the world could be. There are a certain amount of levels in each world. The player can enter the levels, as a plant or a zombie (but they can only use obtainable plants to defeat the attacking zombies, and not the other way around, even if the player is using a Zombie Hero).
*Turbo Button - The Turbo Button can speed up the progression of the level that is being played. It is immediately unlocked, after starting Ancient Egypt - Day 1. It can be enabled or disabled at any time throughout the level. If a zombie is close to the player's house, it will flash red, as the Turbo Button is automatically disabled. The Turbo Button can also be used to set up defenses earlier.
*Objectives - Also known as Goals, the player has to complete all objectives given to them, as seen on a card at the beginning of the level. The objectives can also be viewed, via the pause menu. The maximum amount of objectives that the player can get is three. If the player fails one or more of the goals, the death screen is different from the normal ones.
* Progress Bar - The progress bar keeps track of the player's level progression. A zombie head moves towards the left, which leaves a green trail behind that fills up the progress. Waves are signaled by the arrival of the world's respective Flag Zombie. The flags appear as checkpoints on the progress bar. The maximum number of flags per level is three.
===Shops===
The shops are found in the Backyard Battleground, where the player can purchase items or other resources that they need. 
*Crazy Dave's Twiddydinkies - The shop found in the plant base. The player can purchase premium plants, upgrades, the Imitater, sprouts, coins, gems, Puzzle Pieces, and bacon (of all things) from the car's trunk. If the player stays at the shop for too long, Crazy Dave will start quoting lines that were reused from PvZ1. If the player purchases bacon, Dave will have a reaction to it.
*Brain Vendor's Stand - The shop found in the zombie base. The player can buy the same items from the shop's plant counterpart, except for bacon being replaced with zombucks. If the player stays at the stand for too long, Brain Vendor will look at his serving plate that has brains on it, while he has a bored expression on his face for a few seconds, before he goes back to waiting for the player to buy something from him. Unlike Crazy Dave, Brain Vendor will not have any reactions when you buy something from him.
*Sticker Shop - The Sticker Shop is available in both bases. The player can use coins to buy Sticker Packs. The items that you can get from Sticker Packs include Potted Plants, Build-a-Bot Stations, Spawnables (weeds and zombies), weapon skins, character skins, customization items, upgrades (regular upgrades and weapon upgrades), Team Retry cards, stickers that unlock variants, Puzzle Pieces, Self-Revive cards, and gestures. There isn't a shopkeeper present, when the player enters the Sticker Shop. If the player stays at the Sticker Shop for too long, they will be kicked out of the game (since the player is technically not playing when buying Sticker Packs), although nothing bad happens to their progress in both campaigns when they're kicked out.
===Heroes===
Heroes are the playable characters that can be used in the tower-defense campaign and the FPS campaign. They have access to various abilities, and have variants that are unique compared to their normal version. 
*Hitpoints - Also known as Health, the Heroes have a certain amount of hitpoints. If they lose all of their HP, the player will either be vanquished (in the FPS campaign) or lose the level (in the tower-defense campaign). Health upgrades can be obtained to increase the Hero's total HP. Healing is a way to restore hitpoints. The heart icon that is used for the hitpoints goes through several degrades when the Hero takes damage. When the Hero is at 100% HP, the heart is undamaged. When the Hero is hurt, the heart gains a small light orange bandage, as it starts pulsating. When the Hero is at low health, the heart is encased in a cast, while it's pulsating much faster.
*Primary Weapon - The Heroes can fire their primary weapon at anything that's in their attack range. The weapon has a limited amount of ammo, before it reloads. Some Heroes or variants do not have ammo (and rely on close-range attacks), while others have infinite ammo that can overheat after using it for too long. Heroes that are assigned in the Sniper class (or a variant that is similar to that class) can zoom in farther than the other characters. In Adventure Mode, Primary Weapons can be used to quickly finish off a zombie that is about to enter the house, if there isn't a lawnmower in that lane.
*Abilities - In this game, abilities replace the Power Ups used in Plants vs. Zombies 2. Abilities have different effects on the heroes, the enemies, or the allies. The Hero has three abilities that they can use. Abilities can also be used as a last resort in Adventure Mode, if you're about to fail the level. Some heroes have abilities that change their position (such as Rocket Jump) that are disabled in the tower-defense campaign and are replaced with a different ability, since the player cannot move when playing a tower-defense level. The abilities are categorized as Offense, Defense, or Support (depending on what they're used for).
*Variants - Character variants can be obtained, by purchasing Sticker Packs or completing an NPC's side-quest. They function differently, in contrast to their regular counterpart. They can use elemental status effects (such as fire, freezing, and toxic) against foes, and may or may not have the same amount of hitpoints as their regular version. They also have a different set of upgrades that can be applied to them. Some variants have more than one function. Uncommon, rare and super-rare variants require five sticker pieces to unlock, while the common variants (as in the original ones that the player starts out with) are automatically obtained.
*Reviving - Heroes can be revived by other players to gain 50% of their maximum health. Power Flowers and their variants can revive players to 100% of their maximum health, instead. The player can also use a Self-Revive card to bring them back to life (only in Ops Mode). In the Backyard Battleground and other game modes, the player has a certain amount of time to wait to be revived, although they can either click the "Respawn Now" button to revive them to full health instantly, or the "Switch Character" to switch to another playable character. If the time to revive a player or AI-controlled teammate in Ops Mode runs out, the deceased character will spectate the rest of the wave until it is completed (afterwards, they will be revived at a distance from the garden or tombstone that they're protecting). Reviving does not work in the tower-defense campaign, as the Hero's death results in the player losing the level.
*Rank system - The rank system is used to differentiate newer players from older ones, and vice-versa. The symbol(s) on the player's rankplate changes every 100 ranks, requiring them to level up their playable characters to increase their rank. The symbols on the rankplate come in a large variety of colors and shapes, with some of the shapes resembling the jewels from Bejeweled, another game by PopCap. When new playable characters are added to the game, the rank cap increases. Leveling up the obtainable plants from the tower-defense campaign with XP and Puzzle Piece upgrades does not count towards the rank system, but the player will still get a certain amount of XP for leveling up or upgrading their plants.
*Classes - The Heroes belong in certain character classes that correspond with their role. Assault classes (Markspea) swarm the enemies (and are usually the easiest characters to play as), Soldier classes (Kernel Corn and Foot Soldier Zombie) will not back down from a fight and will prioritize the bosses before attacking other opponents, Medic classes (Power Flower) heal their allies, Sniper classes (Captain Deadbeard) fend off foes from afar and try to keep bases safe, and Melee classes (Super Brainz) rely on attacking at a close range.
===Plant Mechanics===
The obtainable plants in the tower-defense campaign of have several mechanics that are exclusive to them. 
*Sun - Sun can be produced by sun-producing plants, received from a tombstone that has a sun icon on it, getting stolen sun back from a Ra Zombie, or using Plant Food on sun-producing plants. The player starts with 50 sun in their bank. Unless conditions apply, sun falls from the sky in daytime levels, falls at a slightly decreased rate in levels that take place indoors, does not fall from the sky in nighttime levels, and falls at half the normal rate in evening levels. Sun is used to put plants on the lawn. The maximum amount of sun that the player can collect is 9999. Some plants might not cost sun, and can be planted for free (such as the Grave Buster).
*Seed packets - Seed packets describe the sun cost of a plant that is pictured on the packet itself. After a plant is placed on a tile, it has a recharge for a certain amount of time. Premium plants have a golden border and rainbow background on their seed packets, while the world-obtained plants reuse their seed packet designs from the plants unlocked at the Player's House.
*Shovel - The shovel is used to dig up plants that you don't want on the lawn anymore, or if you made a mistake. The amount of sun that a plant costs will be given back, if it's dug up, unless the plant does not cost any sun. Instant-use plants cannot be shoveled. Shoveling a plant also works in the Zen Garden to replace it with another one, at the cost of removing its Plant Food boost.
*Seed slot - Seed slots are the amount of plants that you can bring into a level. The player can get upgrades to add more seed slots to have more plants with them.
*Plant Food - Plant Food is dropped from zombies that glow green and generate green electricity from their bodies. It is immediately unlocked, after entering Ancient Egypt - Day 1. If the player feeds Plant Food to a selected plant, it will use a special ability that lasts for a few seconds (although it is permanent on some plants until they're destroyed, such as Cactus). If a boost is received from the Zen Garden, then the plant will use its Plant Food ability once every time it is first placed on the lawn.
===Collection Menus===
There are two collection menus that the player can view. Both of these books list information about characters that they've collected or encountered, along with all upgrades that they own. 
*Almanac - The Almanac lists all plants and zombies found in Adventure Mode (excluding bosses). They are listed in chronological order. The player can also purchase premium plants directly from the Almanac. The Almanac has three sections: Plants, Zombies, and Upgrades. The Almanac can be accessed in the Backyard Battleground, the world selection screen, or in the "Choose Your Seeds" screen at the beginning of a tower-defense level.
*Stickerbook - The Stickerbook lists all playable characters, spawnables, abilities, customization items, upgrades, and the promotions. If the player is missing something from the Stickerbook, question marks will surround what hasn't been acquired yet. The Stickerbook has a table of contents, and can be accessed in the Backyard Battleground. If the player is reading the Stickerbook for too long, they will be kicked out of the game, although their progress in both campaigns will not be reset.
===Customizations===
Customizations are collectable items that are used to change the appearance of a playable character. They can be obtained from Sticker Packs, and as rewards from completed side-quests. Most customization items do not have an effect on the gameplay, and are purely cosmetic. Certain customizations might have a conflict of having other item (usually an Accessory or Facial Hair item) being unable to apply onto the character, limiting some combinations. The types of customization items include the following. 
*Hats - Items that can be placed on the character's head, just like hats in real life.
*Accessories - Items that cover a certain part of the character's face, such as eyewear and earrings. Unlike the accessories in the Garden Warfare series, up to two accessories can be applied to the character's face. The playable character cannot have two of the same accessories on them, as each one must be different from each other to prevent a conflict from occurring.
*Facial Hair - Exclusive to Zombie Heroes. Facial Hair items mostly consists of beards and mustaches in various styles and colors.
*Organics - Exclusive to Plant Heroes. Depending on what the plant looks like, the organics could be designed to be placed on the hands, neck, or leaf-like feet of the plant's character model.
*Tattoos - Items that add a design to the character's face. Despite the name of this customization type, the tattoos are more comparable to face paint. 
**Cape Tattoos - Exclusive to Super Brainz and his variants. Cape Tattoos change the design of the cape that he wears.
*Weapon Skins - Exclusive to Zombie Heroes. Weapon Skins change the paint job of a zombie's weapon. This is not the case for Zombie Heroes that fight physically and do not use a handheld weapon, such as Super Brainz.
*Character Skins - Items that change the entire appearance of the character, with the variants' depiction of the outfit being slightly different. Character Skins are similar to the Costumes from Battle for Neighborville, which also redesign a playable character's model. However, unlike the Costumes, the character skins can give the Hero a beneficial perk that has an effect on the gameplay.
*Gestures - There are two slots in the customization menu for gestures, which allow the playable character to perform a taunt. Unlike other customizations, gestures do not change the Hero's appearance. Gestures can be used to taunt an opponent after vanquishing them, and interact with friends. One of the Hero's gestures is automatically played, when the player wins a level in the tower-defense campaign.
===Leveling system===
The leveling system works similar to the one in the Chinese version of Plants vs. Zombies 2, since Puzzle Pieces are used to upgrade plants. The player doesn't have to upgrade their plants with Puzzle Pieces, if they don't want to. 
*XP - XP is used to level up plants in the tower-defense campaign. The amount of XP that is given to the plants depends on how much they've been used in a level. For example, if the Wall-nut was given in a level, and the player doesn't use it, then it will not earn any XP. Playing Special Delivery or Locked and Loaded levels makes it easier for the player to level up specific plants, since they don't have to make decisions in selecting them in these types of levels. Playing Endless Zones is a great way to rack up XP. If an obtainable plant has enough XP to level up and the amount of XP exceeds the required number, then the remaining XP will be added to its bar (for example, Peashooter requires 200 XP to level up to Level 3 in Tier 1, but if he has 190 XP and it increases by 200, then the remaining 10 XP will be in his Level 4 bar).
*Puzzle Pieces - Puzzle Pieces can give upgrades to plants (as well as Premium plants that were tied to the tower-defense campaign). A certain number of Puzzle Pieces are required to upgrade the obtainable plants.
*Tiers - Tiers represent the number of upgrades that were given to the obtainable plants. There are 50 worlds in the game, and 5 tiers for each of the five "seasons" for ten of the worlds. Tiers also have a different color and finish: Grey and standard for Tier 1, Blue and metallic for Tier 2, Purple and glitter for Tier 3, Yellowish-green and diamond for Tier 4, and Gold and lightning for Tier 5. Additionally, tier upgrades may give new abilities to obtainable plants. Some plants can only be upgraded to a certain tier.
==Game information==
===Game Modes===
 has multiple game modes within both of its campaigns. 
*Adventure Mode - Travel to different worlds to stop Rogue from unleashing an apocalypse on the entire fabric of space and time.
*Mini-Games - Play up to eight mini-games to earn coins, gems, and zombucks.
*Ops Mode - Survive 10 waves of enemies, and get to the landing zone on time. The maps that can be chosen in Ops Mode and the rest of the game modes (excluding Gardens & Graveyards and Herbal Assault) include Suburban Flats, Sandy Sands, Zomboss Estate, and Port Scallywag. 
**Garden Ops - The player can grow a garden to protect it from the zombies.
**Graveyard Ops - The player can raise a tombstone to protect it from the plants.
**Solo Ops - This is similar to Garden Ops and Graveyard Ops, but you can only play by yourself, and no one can join your session.
*PvP Mode - Fight real-time players or AI opponents in the PvP Portal. 
**Gardens & Graveyards - The zombies are on the attacking side, and the plants are on the defending side. The maps that can be chosen in Gardens & Graveyards include Driftwood Shores, Main Street, and Great White North.
**Herbal Assault - The plants are on the attacking side, and the zombies are on the defending side. The maps that can be chosen in Herbal Assault include Downtown, Camp Lintforbrainz, and Plant Cemetery.
**Suburbination - Capture the opposing team's command points throughout the map, until one of the teams gets 100 points.
**Team Vanquish - Vanquish 50 opponents to win the match!
** Vanquish Confirmed! - Collect orbs from fallen teammates or vanquished foes to earn points, as a part of the scoreboard completion.
*Side-Quests - Complete quests that NPCs give you, so you can get a reward from them.
* Endless Zones - Hone your skills in endless challenges that increase the levels' difficulty in various worlds, as either a plant or a zombie.
===Achievements===
Achievements can be acquired by doing certain things in the game within both campaigns. Several achievements return from the other games.
===Currencies===
There are ten main currencies in . These include coins, gems, zombucks, sprouts, Puzzle Pieces, XP, and chocolate bars. Coins are used to purchase Sticker Packs, and other items from the other two shops. Gems are used to purchase plants exclusive to the stores, along with sprouts. Zombucks are used to skip the growing time for plants in the Zen Garden, as well as buying upgrades that don't require in-app purchases. Sprouts are used to grow plants in the Zen Garden to obtain Plant Food boosts. Puzzle Pieces are used to upgrade plants, including the premium ones that are tied to the Adventure Mode campaign. XP is used to level up obtainable plants and playable characters, prior to upgrading them with Puzzle Pieces or promoting them in the Stats Room. Chocolate bars are used to increase the productivity of the Zen Garden, after giving one of them to Stinky the Snail.
===Update History===
There aren't any updates for the game, right now.
==Locations==
There are various locations in that are represented on the map. The map can be accessed by clicking on its icon (in the world selection screen), or pressing the X button/space bar (depending on the game platform) in the Backyard Battleground to view it directly. Some locations on the map need to be unlocked by completing certain levels of the different worlds, or completing an NPC's side-quest. Almost all of these locations are a part of the PvZ universe.
===Worlds===
There are a total of 50 worlds in . They can be accessed by interacting with a globe in the Backyard Battleground that takes them to the world selection screen. However, only six worlds are currently available.
Icon	World 	Number of levels	Difficulty
 	Player's House 	10 	1
 	Ancient Egypt 	30 	2
 	Taco Park 	25 	2
 	Pirate Seas 	30 	3
 	Wild West 	25 	3
 	Cautious Construction Site	25 	3
==Plants==
===Returning===
* Peashooter
* Sunflower
* Wall-nut
* Potato Mine
* Cabbage-pult
* Snow Pea
* Bloomerang
* Iceberg Lettuce
* Grave Buster
* Bonk Choy
* Repeater
* Twin Sunflower
== Zombies ==
===Returning===
* Basic Zombie (and his variants; aka "Browncoat")
* Conehead Zombie (and his variants)
* Buckethead Zombie (and his variants)
* Flag Zombie (and his variants)
* Gargantuar (and his variants)
* Imp (and his variants)
* Ra Zombie
* Camel Zombies
* Explorer Zombie
* Pharaoh Zombie
* Tomb Raiser
== Trivia ==
*This is the first Plants vs. Zombies game, where the plants and zombies team up (albeit semi-willingly).
*All sun-producing plants start with their seed packets fully recharged.
*Every tenth world in the game takes place in a futuristic, space-themed, or otherworldly environment.
*Oddly, premium plants and sprouts are available for purchase at Brain Vendor's Stand.
**It's possible that the player could also purchase these plant-related items, when they're on the zombie side, so they don't have to always buy them from Crazy Dave's Twiddydinkies on the plants' side of the Backyard Battleground.
*The game's subtitle's initials (WOR) is pronounced as "war", which makes sense, due to the fighting theme of the Plants vs. Zombies franchise and the fact that O'zeightamurrahturrah has essentially started an apocalyptic war at the High Seas of Cityside City during the prologue.
*While the 2D and CGI art styles are game-accurate, the zombies appear to be more expressive and any plants with leaves on them (with Peashooter being an example) can use their leave-like "feet" as hands. This is likely done to make the game's animations more lively, and also very adorable (in large contrast to the dark and disturbing plot of the game itself).
*Outside of the plants' side of the Backyard Battleground within the half of the town that represents the aforementioned team, there is a wooden sign that says "Who can you trust?", which depicts a Garden Warfare-styled Chomper standing right behind a scared Browncoat. This could be a reference to the appearance of the icon of the Garden Warfare 2 achievement with the same name, or the possibly-temporary alliance between the plants and the zombies (and how they're unsure of trusting each other for once, since they're usually enemies).
*The cutscenes that are tied to the game's order of events are animated in CGI, and feature actual voice acting. The cutscenes can be skipped, by clicking the arrow button on the corner of the screen.
**If the arrow button is flipped in a downwards-vertical direction, it is designed to look like a corporal badge (referencing the Foot Soldier Zombie's role as a corporal).
*In-app purchases made in the game are shared between all profiles. Refunds are also available. However, the in-app purchases are not as plentiful as the ones in Plants vs. Zombies 2.
*Customizations that are applied to a Hero are removed during the Adventure Mode levels, but still appear when the player's character is exploring the selected world's CGI-animated map. Weapon skins and character skins still show up properly.
**This could be a glitch.
*A large book containing the game's credits can be found next to the building in the zombie base. The song titled "Zombie Time" can be heard, when the credits roll. The credits book is presumably the zombie counterpart of the Zen Garden, as they're both located next to the Stats Room in both sides' respective bases.
*The lawns in Adventure Mode are zoomed out a lot further, likely to give the player more room to control the Heroes or variants.
* is partially inspired by Plants vs. Zombies: Universe, another fanon game that combines elements of the entire PvZ franchise, including the Chinese games.
*The comics and the 2021-present version of PvZ3 are the only parts of the Plants vs. Zombies franchise that are not referenced in , with the exception of Mr. Stubbins, Dr. Zomboss' pet hedgehog from the comic series, being mentioned in one of his notes before the Gargantuar battle in Taco Park - Day 8.
*Mushrooms do not sleep during the day in this game.
*This is the first Plants vs. Zombies game, where Dr. Zomboss is not the main antagonist.
**Likewise, he does not appear in Plants vs. Zombies Adventures.
*Despite the fact that both the plants and zombies are playable, the player can only use plants in the tower-defense campaign (even if the player is a Zombie Hero).
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