Potions

Potions are one-time-use items that can only be used in combat with the exception of Fruit Juice, Entropic Brew, and Blood Potion, which can be used in most scenarios. The player can typically hold up to 3 of them, or 2 on ascension levels 11 and higher. increases the number of potions you can hold by 2, which mean you can hold up to 5 potions with it, or 4 on ascension levels 11 and higher.
Using a potion does not require and does not count as playing a card.
When a potion is offered to you, the rarity chances are:
* 65% for a Common potion.
* 25% for an Uncommon potion.
* 10% for a Rare potion.
==Obtaining Potions==
 
* Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%. 
** With , a potion will always drop after combat.
* Potions can be bought at the Merchant's Shop.
* If you reached the boss of the first Act, Neow may offer you 3 potions.
* Some Events offer potions.
** Lab offers you 3 random potions.
** The Woman in Blue allows you to buy 1 random potion for 20 gold, 2 for 30 gold, and 3 for 40 gold.
** Knowing Skull grants you a random potion at the cost of 10% of your HP, with 6 at minimum.
* Using the card creates 1 random potion (other than Fruit Juice).
* Obtaining offers you 5 random potions.
* Obtaining offers you 1 random potion.
* fills all your empty potion slots, including its slot, with random potions (cannot generate Fruit Juice while in combat).
 
* Obtaining prohibits you from obtaining any more potions, including potions obtained from . However, you are still able to use potions you already have on you.
==Other Interactions==
* We Meet Again! offers you a choice to give Ranwid 1 random potion you have in exchange for a Relic.
* heals 5 HP whenever you use a potion.
* doubles the effectiveness of potions except:
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==List of Potions==
Icon 	Name 	Rarity 	Effect
 	Ambrosia 	Rare (Watcher only) 	Enter .
 	Ancient Potion 	Uncommon 	Gain 1 () .
 	Attack Potion 	Common 	Add () 1 of 3 random Attack cards to your hand, it costs () 0 this turn.
 	Blessing of the Forge	Common 	Upgrade all cards in your hand for the rest of combat.
 	Block Potion 	Common 	Gain 12 () .
 	Blood Potion 	Common (Ironclad only) 	Heal for 20% () of your Max HP.
 	Bottled Miracle 	Common (Watcher only) 	Add 2 () to your hand.
 	Colorless Potion 	Common 	Choose 1 of 3 random Colorless cards to add () to your hand, it costs () 0 this turn.
 	Cultist Potion 	Rare 	Gain 1 () .
 	Cunning Potion 	Uncommon (Silent only) 	Add 3 () to your hand.
 	Dexterity Potion 	Common 	Gain 2 () .
https://vignette.wikia.nocookie.net/slay-the-spire/images/8/85/DistilledChaos_Potion.png/revision/latest?cb=20200219002047&format=original	Distilled Chaos 	Uncommon 	Play the top 3 () cards of your draw pile.
https://vignette.wikia.nocookie.net/slay-the-spire/images/a/a6/Duplication_Potion.png/revision/latest?cb=20200219002657&format=original 	Duplication Potion 	Uncommon 	This turn, your next card is () played twice.
 	Elixir 	Uncommon (Ironclad only)	any number of cards in your hand.
 	Energy Potion 	Common 	Gain 2 () .
https://vignette.wikia.nocookie.net/slay-the-spire/images/8/8a/EntropicBrew_Potion.png/revision/latest?cb=20200219003109&format=original 	Entropic Brew 	Rare 	Fill all your empty potion slots with random potions.
 	Essence of Darkness 	Rare (Defect only) 	1 () Orbs for each orb slot.
 	Essence of Steel 	Uncommon 	Gain 4 () .
 	Explosive Potion 	Common 	Deal 10 () Damage to all enemies.
 	Fairy in a Bottle 	Rare 	When you would die, heal to 30% () of your Max HP instead and discard this potion.
 	Fear Potion 	Common 	Apply 3 () .
 	Fire Potion 	Common 	Deal 20 () Damage to target enemy.
 	Flex Potion 	Common 	Gain 5 () . At the end of your turn, lose 5 () .
 	Focus Potion 	Common (Defect only) 	Gain 2 () .
 	Fruit Juice 	Rare 	Gain 5 () Max HP.
 	Gambler's Brew 	Uncommon 	Discard any number of cards, then draw that many.
 	Ghost In A Jar 	Rare (Silent only) 	Gain 1 () .
 	Heart of Iron 	Rare (Ironclad only) 	Gain 6 () .
 	Liquid Bronze 	Uncommon 	Gain 3 () .
 	Liquid Memories 	Uncommon 	Choose a card () in your discard pile and return it () to your hand. It costs () 0 this turn.
 	Poison Potion 	Common (Silent only) 	Apply 6 () to target enemy.
 	Potion of Capacity 	Uncommon (Defect only) 	Gain 2 () Orb slots.
 	Power Potion 	Common 	Add () 1 of 3 random Power cards to your hand, it costs () 0 this turn.
 	Regen Potion 	Uncommon 	Gain 5 () .
 	Skill Potion 	Common 	Add () 1 of 3 random Skill cards to your hand, it costs () 0 this turn.
 	Smoke Bomb 	Rare 	Escape from a non-boss combat. Receive no rewards.
 	Snecko Oil 	Rare 	Draw 5 () cards. Randomize the costs of all cards in your hand for the rest of the combat.
 	Speed Potion 	Common 	Gain 5 () . At the end of your turn, lose 5 () .
 	Stance Potion 	Uncommon (Watcher only) 	Enter or .
 	Strength Potion 	Common 	Gain 2 () .
 	Swift Potion 	Common 	Draw 3 () cards.
 	Weak Potion 	Common 	Apply 3 () .
==Update History==
*Patch V2.0: The Watcher
**Ironclad only, Uncommon Potion: 
**Ironclad only, Rare Potion: 
**Silent only, Uncommon Potion: 
**Defect only, Uncommon Potion: 
**Defect only, Rare Potion: 
**Watcher only, Common Potion: 
**Watcher only, Uncommon Potion: 
**Watcher only, Rare Potion: 
**Common Potion: 
**Common Potion: 
**Uncommon Potion: 
**Uncommon Potion: 
**Uncommon Potion: 
**Rare Potion: 
**Common potion droprate decreased from 70% -> 65%.
**Rare potion droprate increased from 5% -> 10%.
** reworked.
** healing buffed from 10% -> 20%.
** rarity changed from Uncommon -> Common.
** healing buffed from 10% -> 30% HP.
** rarity changed from Uncommon -> Common.
** rarity changed from Uncommon -> Rare.
** is now Silent only.
**Cards/powers/potions that generate now just describe them with a + in their name.
**Several potions now have updated potion bottle assets.
**Some potions are rainbow colored now. It's groovy.
***Affected potions are , , and .
**Uncommon potions now have small circle particle effects.
**Rare potions now have gold sparkly visual effects.
**Wording updated for several relics, cards, potions, and powers to improve clarity.
** can now be used outside of combat.
**Fixed filling potions slots with .
**Fixed Mayhem, Havoc, , and Omniscience sometimes not playing cards if original target is dead.
*Patch V1.1: The Dealer
**While the potion popup is open, the potion's tip is now displayed.
** buffed to heal 10% -> 25%.
**Potion menu is way bigger now (easier to click on for mouse/touchscreen).
**Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
**Fixing some grammar and typos in Potion popup text.
**Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
**Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
**Knowing Skull event can no longer give you a potion if you have the relic.
*Weekly Patch 54: Loop
**Fixed issue where wouldn't heal the player if used immediately after combat.
**Fixed issue where did not give players potions if used post-combat.
**Fixed issue where potion seeds weren't persistent on save/load.
**Fixed issue where relic wouldn't trigger outside of combat.
*Weekly Patch 52: Release Date Price Increase
**Fixed issue that allowed player to throw in some rooms to no effect.
*Weekly Patch 51: Recursion
**Muzzle blight was applying twice to and .
**Throwing a at the Final Act boss no longer crashes the game.
*Weekly Patch 44: Chrysalis
**All sources of random temporary card generation in combat (like ) can no longer generate cards that provide healing.
*** is now categorized as a healing card.
**New tip added to indicate that healing cards cannot be generated randomly during combat.
*Weekly Patch 42: Reboot
**Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
*Weekly Patch 41: Chill
**Fixed and Colosseum bug that caused the player to go invisible.
*Weekly Patch 40: Forethought
**Removed two outdated tips about potions.
*Weekly Patch 39: We Meet Again!
**Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
*Weekly Patch 38: Bane
**We Meet Again! event no longer allows the player to drink or discard the potion.
**You can now drink in more locations. ( REVOLUTION)
*Weekly Patch 37: Darkness
**Neow's Potion option now opens a reward screen with three potions.
*Weekly Patch 36: Power Through
**Fixed bug where We Meet Again! potion removal didn't apply for the left most slot.
*Weekly Patch 35: Aggregate
**, , and now allow you to choose 1 of 3 cards (buff).
**Updated 's use text from Drink -> Throw.
**Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
** now disables the end turn button so that enemies cannot attack you as you flee.
** no longer trigger Come at Me achievement.
*Weekly Patch 34: Malaise
** potion buffed. Draw 2 -> 3 cards.
**Fixed Save and Quit exploit.
**Using a no longer gives the Champion score bonus.
*Weekly Patch 33: Terror
** will no longer crash if used with no cards in hand.
*Weekly Patch 32: Face Trader
**Fixed and not triggering with Muzzle blight.
*Weekly Patch 29: TURBO
**Fixed issue where wouldn't heal you if max HP was less than 10.
** now work when fighting monsters in ? rooms.
**Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
*Weekly Patch 28: The Ritual
**Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
*Weekly Patch 27: Hello World
**This week adds the long anticipated third character into the game!
**New Uncommon Potion: (Defect Only)
*Weekly Patch 26: Controller Support Testing
** now works properly with as intended.
*Weekly Patch 25: Building Blocks
** gets an overhaul. It now acts like , but .
** can now be used outside of combat.
** will no longer spawn from .
** can no longer spawn Fruit Juice.
** now spawns potions similarly to now (considers rarity).
** now always gives you potions equal to your potion slot count.
** can no longer be incorrectly used outside of combat. (Can still be discarded)
** wording fix for high ascension levels.
** gets an updated color/shape.
** shape updated to match .
*Weekly Patch 24: Potions?!
**16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
**New Daily Mod: Brewmaster
**Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
**Potions can now be character specific.
**Potions now have rarity: Common, Uncommon, and Rare.
**New Common Potion: .
**New Common Potion: .
**New Common Potion: .
**New Common Potion: .
**New Common Potion: .
**New Common Potion: .
**New Rare Potion: .
**New Rare Potion: .
**New Rare Potion: .
**New Rare Potion: .
**New Rare Potion: .
**New Uncommon Potion: (Ironclad Only.)
**New Uncommon Potion: .
**New Uncommon Potion: .
**New Uncommon Potion: (Silent Only.)
**New Uncommon Potion: .
**Lowered Potion positions by 2px from top.
**Updated coloring and image for many potions.
**You can now discard potions during combat.
**All potions that were in the game before this patch are Common.
***Except and , which are now Uncommon.
*Weekly Patch 16: Back to Work
**Relics and Potions in the shop now correctly set their prices when restocked with .
*Weekly Patch 13: Thinking Ahead
** now prevents you from acquiring new potions rather than preventing usage (similar to ).
**Fixed bug where Nemesis could take more than 1 damage from , Potions, and relics like .
*Weekly Patch 11: A Library of Features
**If you attempt to get a deprecated potion, you now get a .
*Weekly Patch 10: Quality of Life
**Adding new .
**Removed Elixir Potion from the game.
*Weekly Patch 6: We're Back!
**Elixir potion buff: Now also affects .
*Weekly Patch 5: Happy Holidays!
**New Potion, Elixir.
**Potions now save using their ID rather than their NAME (wasn't loading in other languages).
**You can no longer open the potions dropdown if you're holding a card.
*Weekly Patch 4: Full speed ahead!
**Added a period at the end of 's description.
*Weekly Patch 2: Slimes!
** description updated for clarity/consistency.
** description updated for clarity/consistency.
Category:Game Mechanics
Category:Buffs