Dedue Molinaro

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|-|Pre-Timeskip=
|-|Post-Timeskip=
|-|Demonic Beast=
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==Summary==
Dedue Molinaro is a playable character appearing in Fire Emblem: Three Houses. He was the first born son of a blacksmith from Duscur, a region northwest of the Faerghus capital Fhirdiad. His homeland was destroyed in 1176 during the Tragedy of Duscur, when the people of Duscur were blamed and persecuted for the assassination of King Lambert and other kingdom nobles. Dedue lost his whole family following the resulting pogroms against the Duscur people. After being saved by Dimitri, Dedue repaid Dimitri's kindness with a life debt, becoming his retainer even though many people of the Kingdom distrust and dislike him.
==Powers and Stats==
Tier: At least | At least | At least 
Key: Pre-Timeskip | Post-Timeskip | Demonic Beast
Name: Dedue Molinaro
Origin: Fire Emblem Three Houses
Gender: Male
Age: 18 (Pre-Timeskip) | 24 (Post-Timeskip)
Classification: Human, Student at the Garreg Mach Monastery, Member of the Blue Lions
Powers and Abilities: Superhuman Physical Characteristics, Magic, Weapon Mastery (Has a proficiency in Axes and Lances), Martial Arts (Has proficiency in brawling weapons), Fire Manipulation, Magma Manipulation, Life Manipulation, Statistics Amplification, Resistance Negation, Healing, Statistics Reduction, Empowerment, Non-Physical Interaction (Can harm phantom soldiers), Levitation (All magic users can levitate off the ground), Status Effect Inducement, Damage Boost, Transformation | Berserk Mode, Possibly Large Size (Type 0), Longevity (It is unknown of their lifespan, but one such beast had lived for a thousand years), Immortality (Type 4), Enhanced Senses (Demonic Beast sense the presences of people), Natural Weaponry, Resurrection (Has to be fell thrice in order to kill them), Empowerment (Via Defiant Strength and Defense. With each time he been felled, he grow more durable than before), Forcefield Creation and Damage Reduction (Via Barrier), Regeneration (Low-Mid. After each time he been felled, his wounds are healed and he recover his full health. Can repair his barrier if it's heavily damaged after using his Staggering Blow), Limited Power Nullification (Via Vital Defense), Statistics Amplification (Via Armored Blow), Damage Boost (Via Death Blow), Statistics Reduction (Via Arm Press), Regeneration (Low-Mid. Renewal passively heals Dedue, and healing is capable of mending stab wounds through the torso)
Attack Potency: At least Town level (15.64 Kilotons. Can take hits from Meteor and harm people of comparable durability) | At least Town level (15.64 Kilotons. Stronger than before) | At least Town level (15.64 Kilotons. Far stronger after becoming a Demonic Beast)
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c)
Lifting Strength: Class 25 (24.13 Metric Tons. Comparable to those that can push a giant boulder) | Class 25 (24.13 Metric Tons)
Striking Strength: At least Town level (15.64 Kilotons. Stronger than Meteor) | At least Town level (15.64 Kilotons. Stronger than before) | At least Town level (15.64 Kilotons)
Durability: At least Town level (15.64 Kilotons. Comparable to his Attack Power) | At least Town level (15.64 Kilotons. Comparable to his Attack Power) | At least Town level (15.64 Kilotons. Comparable to his Attack Power)
Stamina: High
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield)
Standard Equipment:
*Short Axe
*Steel Axe
*Leather Shield
*Brave Axe
*Lost Crest Stone (Large)
Intelligence: Above Average (He is a skilled fighter and cook. Saved Dimitri from his imprisonment, and eventual execution, though it is possible for him to die in the process)
Weaknesses: His magic has limited uses per battle | As a Demonic Beast, he is weak to Monster-effective weapons and attacks. This transformation turn him into a mindless creature of destruction, thus removing most of his strategic prowess. If his barrier is broken, the power that fueled the barrier will have nowhere else to go, and will likely cause confusion for him, making him unable to move for a short while. Without the power flowing around them, he will not be able to restore his barriers.
Notable Attacks/Techniques:
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|-|Weapons/Items=
Weapons: 
*Short Axe: It is a mid-level, steel-equivalent throwing axe, falling between the Hand Axe and Tomahawk in terms of power and weapon level, and like these two it is able to attack at both close and distant range.
*Steel Axe: It is a mid-level Axe made of steel.
*Brave Axe: It is one of the four core brave weapons of the Fire Emblem series, and it allows its wielder to strike twice as many times as they otherwise would.
*Lost Crest Stone (Large): The Lost Crest Stone (Large) is a Crest Stone weapon that debuted in Fire Emblem: Three Houses. It acts as a slightly stronger version of the Lost Crest Stone, and is used exclusively by Dedue when he transforms into a monster during the Crimson Flower route.
Items: 
*Leather Shield: A shield made out of Leather that boosts a user's defense.
|-|Abilities/Skills=
Pre-Timeskip Abilities/Skills:
*Staunch Shield: An ability which debuted in Fire Emblem: Three Houses. The personal ability of Dedue, it grants the user increased defense if they take no action other than waiting.
*Axe Prowess Lv 3: If user is wielding an Axe, +13 Hit, +7 Avoid, +7 Dodge.
*Armored Blow: It is a skill that gives a boost to its user's defense whenever its user initiates an attack.
*Defiant Def: If HP is below 25%, unit gains +8 defense.
Post-Timeskip Abilities/Skills:
*Axe Prowess Lv 5: If user is wielding an Axe, +20 Hit, +10 Avoid, +10 Dodge.
*Axefaire: Grants Atk +5 when using a Axe.
*Weight -5: Decreases the weight of the weapons the user is wielding.
*Armored Effect Null: An ability which protects its user from attacks that are effective against armored units when equipped.
*Pavise: Halves damage dealt by enemy attacks using swords, lances, axes, brawling, gambits, and Crest Stones.
Demonic Beast Abilities/Skills:
*Defiant Str: If HP is below 25%, unit gains +8 strength.
*Defiant Def: If HP is below 25%, unit gains +8 defense.
*Renewal: Unit recovers up to 20% of max HP at the start of each turn.
*Death Blow: It is a skill that gives a boost to its user's strength whenever its user initiates an attack.
*Armored Blow: It is a skill that gives a boost to its user's defense whenever its user initiates an attack.
*Barrier: A special force that surrounds monsters, granting them enhanced survivability, as well as various abilities while they are present.
*Vital Defense: Linked exclusively to monster barriers, it completely protects its user from any and all critical hits by negating their foe's ability to activate them in the first place.
Staggering Blow:
* Arm Press: Associated with the Giant Demonic Beast, it is a tremendously powerful, yet inaccurate, very wide-ranged attack that reduces any affected targets' speed by 5. It will also completely restore the Demonic Beast's barrier if it hasn't been completely destroyed.
|-|Combat Arts=
Axe Combat Arts
*Smash: Boosts to might, hit, as well as critical rate for one attack.
*Helm Splitter: Effective against armored enemies.
*Monster Breaker: An attack that's effective against monsters.
|-|Magic=
Here are some magic spells that Dedue can learn:
Reason Magic Type
*Fire: Basic Fire Magic. Shoots a fireball at the enemy.
*Bolganone: Advanced Fire Magic. Attacks the enemy with flames that spiral towards them from all sides.
*Ragnarok: The Strongest Fire Magic. Attacks the enemy with a huge fire explosion.
Faith Magic Type 
*Heal: Basic Light Magic. Heals an adjacent ally. 
*Recover: Intermediate Light Magic. Greatly heals an adjacent ally. 
*Nosferatu: Basic Light Attack Magic. Recovers HP equal to 50% of the damage dealt. 
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==Gallery==
B18-021HN_artwork.png
Dedue_SRank.png
==Notable Matchups==
Victories:
Losses:
Inconclusive: 
Category:Fire Emblem
Category:Magic Users
Category:Weapon Masters
Category:Axe Users
Category:Martial Artists
Category:Fire Users
Category:Statistics Amplification Users
Category:Resistance Negation Users
Category:Statistics Reduction Users
Category:Empowerment Users
Category:Status Effect Users
Category:Damage Boost Users
Category:Longevity Users
Category:Monsters
Category:Male Characters
Category:Game Characters
Category:Characters
Category:Healers
Category:Flight Users
Category:Non-Physical Interaction Users