Healing the Land

Category:QuestsCategory:San d'Oria Quests
{|border="0" width="70%" cellpadding="0" cellspacing="3"	  Start NPC: 	  Eperdur - Northern San d'Oria (M-7)
  Requirements: 	  San d'Oria Reputation 4  Level 10	
  Items Needed: 	  None 	
  Title: 	  Pilgrim to Holla 	
  Repeatable: 	  No 	
  Reward: 	  Teleport-Holla 	
 	 	
  Previous Quest:	  None 	
  Next Quest: 	  Sorcery of the North 	
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=== Walkthrough ===
*Upstairs in the Cathedral you will find Eperdur. He will tell you that there is word of a foul wind coming from Gusgen Mines that is blowing on the Crag of Dem in Konschtat Highlands. The seal that stops the dead from walking is weakening. Eperdur gives you key item: Seal of banishing.
*Travel to the Gusgen Mines. Go straight until you get to the first set of three levers. Pull the center one.
*Continue on straight ahead until you get to the second set of levers. Pull the left-most lever.
*Simply hug the left-hand wall until you come to a hole in the ground. Cast Invisible or use your Prism Powder BEFORE dropping down the hole - it contains bombs, which aggro sight and magic. Do not forget to cast Sneak or use a Silent Oil! The flies down the hole aggro sound.
*There is a much faster and more straightforward path to this area than previously mentioned. Simply head to the northwest corner of the second map via right or left levers, and head down that small passageway, no drops necessary. Hitting the center lever is considered extremely rude, as it traps miners in that area with no access to the upper levels, and no way out other than warp.
*The ??? is behind the shed to the southwest, located in (G-8). Deactivate Invis when nothing is looking your way, check the ???, and warp out.
**Everything in this dungeon detects by sound except for the bombs at the end, which detect by sight and magic.
*Return to Eperdur for your reward.
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===Game Description===
Client: Eperdur (Cathedral, Northern San d'Oria)
Summary:
:Spirits of the dead in the Gusgen Mines blow an evil wind upon the land. Take a seal of banishing to a shack in the deepest tunnel within.