Pass

The Pass is a key item in EarthBound Beginnings. It is required for Ninten's party to enter into Duncan's Factory. It can be obtained on the way there from the ground where it is automatically picked up. The player must then use it in front of the Stray Dog that is guarding it for them to enter.
Upon the dog's further inspection of the pass, he finds it to be expired, initiating a fighting sequence. Once the Stray Dog is defeated, the Pass is used up, and Ninten (as well as Lloyd if he brings him) can freely enter.
== Trivia ==
* Many players who don’t recruit Lloyd and instead head straight to the factory will likely have a full inventory after Magicant, forcing them to remove an item or head back. This may have been the original purpose of the Pass as it serves little point in being added in to the game.
* If Ninten and/or Lloyd have a full inventory, the message will say "Ninten found a Pass that someone had left behind. Can’t carry anything else.". Ninten can then skip obtaining the Pass and walk straight to Duncan's Factory, although it will be inaccessible unless the Pass is used. It will always be available in the same place to be put into the player’s inventory upon reaching it.
** There are actually 2 tiles that activate the message, both being horizontally adjacent to one another. If a full inventory happens, Ninten can simply walk left or right of the tile to reactivate the message again, prompting a strange interaction.
* It is unknown why Sweet's Little Factory doesn’t need a pass nor why a talking dog is guarding a dysfunctional facility.
* In the companion guide, it is called "Pass" in all versions of the game.
** Its description reads, "You need this to get into Duncan's Factory north of Thanksgiving. It's actually expired but, hey, I'm sure you can pull this one off and wheedle your way inside.".
Category:EarthBound Beginnings
Category:EarthBound Beginnings Items
Category:Key Items
Category:Items