Modules

This is a list of modules in Eden Star:
Module 	Type 	Description
Kinetic Force 	Primary module 	Stun enemies briefly with a quick blast to the face. This module consumes Energy, which can be recharged by harvesting foliage in the world. Kinetic Force Upgrade: Kinetic Laser - This upgrade allows the module to produce a concentrated sustained blast of Kinetic energy, creating a powerful offensive beam at the cost of higher energy consumption per second. The Kinetic Force Module can be devastating in both combat and mining scenarios.
Gauss Cannon 	Primary module 	This module consumes Gauss Ammo. It is designed as a close-range anti-infantry weapon, capable of slicing directly through most solid armor carapace. Equipping the Gauss Cannon as a Primary Module allows you to activate it without switching weapons from the RMD. This weapon complements the Energy Harness Secondary module, enabling you to use it alongside the Gauss Cannon to deal with enemies effectively.
Energy Harness	Secondary module	This powerful harvesting tool allows you to absorb energy and gather or pick up items in the world. It also includes a pre-activated upgrade called Smash, which lets you pick up creatures and fling them into the environment to cause damage. To activate Smash, hold Right Mouse Button over an enemy to hold it, and move the mouse in any direction to fling the creature. You can chain smashes together if the enemy hits something, dealing additional damage. While holding an enemy, you can circle strafe-around it to better aim at hives with a horizontal Smash.
Regeneration 	Tertiary module 	This module augments the MATA Tool, which was originally used to repair weathered or damaged structures during mining operations. If your base has suffered damage from local wildlife, consider using the Regeneration Module to repair your damaged structures back to 100% health. To repair structures, you must have all the materials listed in the Repair Cost dialogue (appears when the reticle is over damaged structures). The lower the structure's health, the more materials it will cost to repair. As a Tertiary Module, it is activated by the 'E' key by default. Interrupting the operation will cancel the repair process. Regeneration with AoE Repair Upgrade: