Caporegime

You are a high ranking member of the Mafia, organizing its inner affairs.
==Rolecard==
===Caporegime===
*Welcome, [Player Name], you are a Caporegime.
*Your alignment is Mafia Head.
=====Abilities:=====
*Each night, you may choose to retrain a member of the Mafia or yourself into a different Mafia role of your choice.
**You cannot retrain into unique roles, and you will roleblock whoever you retrain.
**You may perform the factional kill when retraining someone else.
**After successfully retraining someone else, you will have to wait a night until you can retrain again.
=====Mafia Abilities=====
*Factional Communication: You may talk to the other members of the Mafia at all times.
*Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.
=====Win Condition:=====
*You win when everyone who opposes the Mafia has died.
==Alternative Names==
*Capo (Abbreviation)
==Role Interaction==
*There can only be one Mafia Head role per game, making this role unique.
*When using the factional kill on a protected or night immune target, the Mafia member learns that the attack failed, but not what caused it to fail.
*The factional kill can always be redirected by a Witch or Coven Leader.
*The Caporegime ignores Transporters for the purpose of retraining a member of the Mafia.
*The Caporegime's retraining is immune to being redirected by a Witch or Coven Leader.
*The Caporegime cannot use the factional kill during a night they are retraining themselves.
*The Caporegime does not get stopped by a Marshal while trying to change a team members role, the roleblock the Caporegime puts on the teammate cannot be removed.
==Strategy==
*Write something smart here.
==Links==
*Other Head type Mafia roles
*All Mafia Roles
*All roles
*A detailed list of win conditions
==Thumbnail==