Poison (Wizard Spell)

The poison spell must be delivered by a suc­cessful touch attack. The creature touched must immediately make a successful saving throw vs. poison. Failure means the creature is incapaci­tated and will die in one turn unless the deadly poison is magically slowed or neutralized (as by the 2nd- and 4th-level priest spells, slow poison and neutralize poison). A dispel magic and the various cure wound spells cannot counter the poison. Unlike the priest's neutralize poison spell, this spell is not reversible. The necro­mancer's poison spell is often used in combina­tion with the 2nd-level spectral hand spell.
Once the victim is poisoned, the caster can stop the action of the poison at will, or slow its effects to a maximum of 1 day per caster level before final incapacitation. If the poison is stopped by the caster, then the afflicted creature is free of it. Casting the poison spell is an evil act.
Notes: Restricted to necromancers, evil witches, and those trained by them; uncommon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells