Thought Shards

Thought Shards are important factors in YaoGuai Raising. You can see the Thought Shards of an Animal by going into its "Awakening Intelligence and Thinking" menu then clicking on the "Thought and Thinking" button. 
== Using Thought Shards ==
=== Thought ===
When an Awakened Animal has gathered 3 of the same Thought Shards, they can be formed into a Thought using the "Thinking" action, clearing the rest of the non-memorized thought shards. This also reduces by one the memorization duration of all previously accumulated thoughts and saved memories. 
It is also possible to start a thinking session at any time without selecting thought shards, which will reset the randomly generated thought shard counter. It is mostly useful when the maximum of 40 thoughts per thinking session has been reached without 3 desirable thought shards. 
=== Intelligence Shard ===
One Thought from each of the Rationality (Red), Realization (Green) and Perception (Blue) types can then be formed into Intelligence Shards, which may modify the Five Attributes and other Properties of the YaoGuai after being transformed from an Awakened Animal. Thoughts can be put into multiple Intelligence Shards, but the additional Thoughts have no effect.
Once the Intelligence Shard is formed, it is permanently tied to the Awakened Animal and may not be removed in any way, not even with Rebirth. The number of Intelligence Shards that an Animal is Awakened with determines the time it has to its Shapeshifting Tribulation. 
=== Memories ===
It is possible to "memorize" up to 10 Thought shards. Those thought shards won't be erased by a "Thinking" action, but still will disappear if unused after a while, indicated by the number next to them.
== Obtaining Thought Shards ==
=== Thought shards generation ===
Thought Shards are mostly obtained by random, up to a maximum of 40 generated per thinking session. If the preferences of the Awakened Animal are met, Thought Shards will be generated at an increased rateXiaWorld.HumanoidEvolutionMgr.GetThinkInterval().
==== Generation rate====
The rate to obtain thought shards is 120 * (1.6 - 0.4 * PreferenceRate) in seconds, where PreferenceRate varies between 0 and 3 depending on how much preferences are met. A fully comfortable animal will thus generate a thought every 48s of gameplay, or about 2 hours in-game. As a result, a comfortable animal left on their own will fill up their thoughts in 3.2 game days. 
====Generation Type====
Thoughts randomly generated have 25% chance to be Perception (Blue), and 37.5% for Rationality (Red) and Realization (Green)XiaWorld.HumanoidEvolutionMgr.CreateThink()Settings/HumanoidEvolution/Rule/Rule.xml. Once the type has been chosen, the game selects a thought shard among the available, some of them weighted to be slightly rarerThe game sets up tags to assign weights, and race banlists for tags, but ends up barely using the first mechanism and never using the second.. Additionally, Snakes and Rabbits have slightly customized weightsSettings/HumanoidEvolution/Race/RaceEvoInfo.xml. This can be summed up this way:
* Rationality (Red) 
** Skygazing, Hearing Earthquake, Hearing Thunder, Smelling rain, Smelling Rotten, Hearing loudness, Climbing, Watching Boulders have 3/194 or 1.55% chance to occur each, 
** The rest have 5/194 or 2.58% chance to occur each. 
* Realization (Green) 
** Stars, Treasures, Sun, Moon, Falling Stars, Gems, Sculptures, and Qi of Genesis have 3/164 or 1.83% chance to occur each, 
** The rest have 5/164 or 3.05% chance to occur each.
* Perception (Blue) 
** Low-value and normal value emotions like "A bit ticked off" and "Angry", and "Restlessness" have 5/76 or 6.57% chance to occur each
** High-value emotions like "Furious" and "Regretful" and "Tranquil" have 3/76 or 3.95% chance to occur each.
For snakes Rationality (Red) thoughts:
* Recalling, Sneezing, Dreaming, Having fun, Daydreaming, Sweating, Defecating, Smelling sweet, Hunting, Sleeping, Facing East, South, West and North have 8/217 or 3.69% chance to occur each,
* Watching dressing, Watching fly,Watching sit, Watching play, Watching Light, SightSeeing, Facing Down have 2/217 or 0.92% chance to occur each,
* Skygazing, Hearing Earthquake, Hearing Thunder, Smelling rain, Smelling Rotten, Hearing loudness, Climbing, Watching Boulders have 3/217 or 1.38% chance to occur each, 
* The ones not mentioned have 5/217 or 2.30% chance to occur each.
For Rabbits, Perception (Blue) thoughts:
* "A bit afraid", "Afraid" and "Terrified" are 9.20%, 
* Low-value and normal value emotions like "A bit ticked off" and "Angry", and "Restlessness" are 5.75%,
* High-value emotions like "Furious" and "Regretful" and "Tranquil" are 3.45%.
===Observation===
Thought Shards may also be obtained by Observing. Only one Thought Shard per Thought may be gained from Observing, the remaining two must be gained normally. The Source column shows what can be observed to gain a Thought Shard of that type.
* Observing a Building or Plant obtains the Thought and has no additional effect.
*Observing an Item obtains the Thought and results in the item being consumed.
*Some Thought Shards require a Miracle to be cast on the Awakened Animal.
** contains most of the Miracles related to observation
** contains the 'Qi of Genesis' Miracle
*Some Thought Shards cannot be gained from Observing, and are labelled as N/A.
==Rationality (Red Thought Shards)==
Fragment_SceneSettings\HumanoidEvolution\ThinkFragment\Fragment_Scene.xml
Lvl.	ThoughtDefName 	Source 	Pros 	Cons
3 	SkygazingSeeTheSky 	 	+1 Potential Bonus (AddV) 	-3 Magic Crafting Skill Level
3 	Hearing EarthquakeHearEarthQuake 	 	+100% Cultivation Speed Bonus (AddV) 	-50% Overall Work Efficiency (AddV)-3 Qi Sense Skill Level
3 	Hearing ThunderHearFarThunder 	 	+100% Learning Speed (AddV)+15 Attainment (AddV) 	-3 Magic Skill Level
3 	Smelling RainSmellRain 	 	+100% Comprehension Intelligence Multiplier (AddV) 	-3 Battle Skill Level
3 	Smelling RottenSmellDecay 	 	+0.1 Stamina Acquisition Rate (AddV) 	-15 Cooking Skill Level
3 	Hearing LoudnessHearLoud 	 	+1 Offensive Secret Body Count 	-50% Comprehension Intelligence Multiplier (AddV)
3 	ClimbingClimbHigh 	 	+1 Effective Secret Body Count (AddV) 	-50% Cultivation Speed Bonus (AddV)
3 	Watching BouldersSeeStone 	 	+1 Defensive Secret Body Count (AddV) 	-5 Magic Skill Level
2 	RecallingMemory 	 	+200% Qi Absorption Speed Bonus (Qi Recovery) (AddV) 	-15 Lifespan (AddV)
1 	Watching dressingSeeDisciples 	 	+0.2 INT (AddV)+20% Cultivation Speed Bonus (AddV) 	-40% Adventure Fly Speed (AddV)
2 	Watching FlySeeSwords 	 	+100% Adventure Fly Speed (AddP) No effectImplemented as an AddP but WorldMapFlySpeedAddP has 0 base value+50% Move Speed (AddP)	
2 	Watching SitSeeTrain 	 	+50% Learning Speed (AddV) 	-0.3 Qi Absorption Efficiency (Qi Absorption) (AddV)
1 	Watching PlaySeePlay 	 	+0.1 PER (AddV)+0.1 INT (AddV)+5 Base Mental State (AddV) 	
1 	Watching LightSeeAround 	 	+0.1 PER (AddV)+0.1 LUK (AddV)+1 Perception Radius (AddV)-2 Attainment (AddV) 	
2 	SightSeeingSeeScene 	and HillDLCDLC 	+100% Adventure Exploration Speed (AddV)+20 True Qi Recovery Rate Base Value (AddV)+30% Mood Multiplier (AddP) 	
2 	Hearing MusicHearAround 	 	+50% Qi Absorption Speed Bonus (Qi Recovery) (AddV) 	
1 	Hearing windHearWind 	(both) 	+0.2 PER (AddV)+40 Max Qi (AddV) 	
1 	Watching eatingHearChat 	 	+0.2 CHA (AddV)+100 Max Hunger (AddV) 	-20% Cultivation Speed Bonus (AddV)
1 	Smelling MedicHearHeartBeat 	 	+0.1 CON (AddV)+0.1 CHA (AddV)+12% Remold Speed (AddV)+15 Lifespan (AddV) 	
2 	Watching WorkHearTrain 	 	+10 Base Mental State (AddV)+50% Overall Work Efficiency (AddV) 	
2 	Watching trainHearStep 	 	+0.1 CHA (AddV)+0.1 LUK+20% Move Speed (AddP)+20% Learning Speed (AddV) 	
1 	Hearing insectsHearWormBeep 	 	+10 Base Mental State (AddV) 	-10% Learning Speed (AddV)
2 	Smelling IncenseSmellAround 	 	+0.2 INT (AddV)+200 Max True Qi (AddV) 	-50% Cultivation Speed Bonus (AddV)
1 	Smelling SoilSmellDirt 	 	+0.2 CON (AddV)+100 Max True Qi (AddV)+20% Cultivation Speed Bonus (AddV) 	
1 	Smelling FurSmellSelf 	 	+0.2 PER (AddV)+20% Comprehension Intelligence Multiplier (AddV) 	
2 	Smelling FoodSmellMeal 	 	+0.2 LUK (AddV)+75 Max Hunger Bonus (AddV)+0.05 Stamina Acquisition Rate (AddV) 	
2 	Smelling BurnSmellFire 	 	+60% Comprehension Intelligence Multiplier (AddV) 	-20% Stamina Acquisition Rate (AddP)
2 	RingingLickSelf 	 	+0.2 CHA (AddV)+0.5 Potential Bonus (AddV) 	-20% Dodge In Battle (AddV)
1 	SneezingSneeze 	 	+0.2 CON (AddV) Lowest Temperature Tolerance (AddV) 	
2 	DreamingDream 	 	+0.2 LUK (AddV)-15 Attainment (AddV) 	-20% Overall Work Efficiency (AddP)
1 	Having FunPlaySelf 	 	+0.2 INT (AddV)-0.1 Mood Mutiplier (AddV) 	+30% Level of Stable Mental State (AddV) (can be a downside)
1 	DaydreamingDayDream 	 	+0.2 INT (AddV)+40 Max Qi (AddV) 	
1 	SweatingSweat 	 	+0.2 CON (AddV) Highest Temperature Tolerance (AddV) 	
1 	DefecatingPoo 	 	+10 True Qi Recovery Rate Base Value (AddV)+20.00% Learning Speed (AddV) 	
1 	Smelling SweetWander 	(both small and big)DLC	+0.2 CHA (AddV)+25% Remold Speed (AddV)-10% Level of Stable Mental State (AddV) (can be an upside) 	
1 	HuntingBetouch 	(both) 	+0.2 CHA (AddV)+100% Move Speed (AddP) 	
1 	SleepingSleep 	 	+0.2 CON (AddV)-20% Energy Consumption Bonus (AddV) 	-0.2 Move Speed (AddV)
2 	Facing EastThe Beast of the East is the Azure Dragon (Qinglong) of Wood Element representing Spring.SeeEast 	 	+30% Wood Law Matching Bonus (AddV) 	-0.5 LUK (AddV)
2 	Facing SouthThe Beast of the South is the Vermilion Bird (Zhuque) of Fire Element representing Summer.SeeSouth 	 	+30% Fire Law Matching Bonus (AddV) 	-0.5 PER (AddV)
2 	Facing WestThe Beast of the West is the White Tiger (Baihu) of Metal Element representing Autumn.SeeWest 	 	+30% Metal Law Matching Bonus (AddV) 	-0.5 CON (AddV)
2 	Facing NorthThe Beast of the North is the Black Tortoise (Xuanwu) of Water Element representing Winter.SeeNorth 	 	+30% Water Law Matching Bonus (AddV) 	-0.5 INT (AddV)
2 	Facing DownThe Beast of the Center is the Yellow Dragon (Qilin) of Earth Element representing Mid-summer.SeeDirt	 	+30% Earth Law Matching Bonus (AddV) 	-0.5 CHA (AddV)
==Realization (Green Thought Shards)==
Fragment_TargetSettings\HumanoidEvolution\ThinkFragment\Fragment_Target.xml
Lvl.	ThoughtDefName 	Source 	Pros 	Cons
3 	StarsStar 	 	+5 Overcap Formation Skill Level 	-0.30% Stamina Acquisition Rate (AddP)
3 	TreasuresCloud 	Artifact 	+35% Dodge in Battle (AddV)+5 Overcap Protect Skill Level+5 Overcap Magic Crafting Skill Level 	-40.00% Accuracy in Battle (AddV)
3 	SunSun 	 	+30% Level of Stable Mental State (AddP) (can be a downside)+5 Overcap Spell Skill Level 	Lowest Temperature Tolerance (AddV)
3 	MoonMoon 	 	+5 Overcap Qi Sense Skill Level+5 Overcap Artisanry Skill Level 	-20.00% Learning Speed (AddP) Highest Temperature Tolerance (AddV)
3 	Falling Stars 	 	+5 Overcap Artifact Mastery Skill Level 	-30 Lifespan (AddV)
3 	GemsJade 	 	+5% Global Secret Body Power (AddV)+5 Overcap Artifact Mastery Skill Level 	
3 	SculpturesSculpture	and other Pet statues 	+5.00% Global Secret Body Endurance (AddV) 	
2 	SpringSpring 	 	+3 Overcap Protect Skill Level 	-40% Earth Law Matching Bonus (AddV)
2 	SummerSummer 	 	+3 Overcap Spell Skill Level 	-50% Metal Law Matching Bonus (AddV)
2 	AutumnAutumn 	 	+3 Overcap Artifact Mastery Skill Level 	-40% Wood Law Matching Bonus (AddV)
2 	WinterWinter 	 	+3 Overcap Formation Skill Level 	-40% Fire Law Matching Bonus (AddV)
2 	GroundEarth 	 	+3 Overcap Magic Crafting Skill Level 	-40% Water Law Matching Bonus (AddV)
2 	RainRain 	 	+50% Spell Power Bonus (AddV) 	Highest Temperature Tolerance (AddV)
2 	SnowSnow 	 	+3 Overcap Qi Sense Skill Level+3 Overcap Artisanry Skill Level 	Highest Temperature Tolerance (AddV)
1 	LakeLake 	 	+0.2 PER (AddV)+5.0% Global Secret Body Suppression (AddV)+8 Artisanry Skill Level 	
1 	WindWind 	(both) 	+10 sec Furious Berserk Duration (AddV) 	-10 Farming Skill Level
2 	ThunderThunder 	 	+25% Furious Berserk Effect Multiplier (AddV) 	-10 Magic Skill Level
2 	TreesTree 	Tree 	+3 Overcap Formation Skill Level+12 Farming Skill Level 	-10 Mining Skill Level
1 	FlowersFlower 	Any Elemental Flower except Springhope, , Triandrus	+10 Artisanry Skill Level+2 Overcap Qi Sense Skill Level 	
1 	MenHuman 	(one without a soul) 	+0.2 LUK (AddV)+12% Furious Berserk Effect Multiplier (AddV)+10 Social Skill Level 	-0.3 Stealth (AddP)
1 	MyselfSelf 	 	+0.1 All Stats except LUK (AddV)+6 sec Furious Berserk Duration (AddV) 	
1 	FoodFood 	 	+0.2 CON (AddV)+10 Cooking Skill Level+1 Overcap Medicine Skill Level 	
1 	FenceBarrier 	(both) 	+0.2 INT (AddV)+3.00% Global Secret Body Accuracy (AddV) 	-10 Social Skill Level
1 	WeedWeed 	(plant) 	+0.2 Per (AddV)+3 Overcap Medicine Skill Level+1 Overcap Magic Crafting Skill Level 	-8 Cooking Skill Level
1 	WallWall 	 	+0.2 CON (AddV)+6% Artifact Knockback Distance Reduction (AddP)+2 Overcap Protect Skill Level+5 Construction Skill Level+5 Farming Skill Level 	
1 	ClothingCoat 	Shirt 	+0.2 LUK (AddV)+6 Overcap Crafting Skill Level 	-8 Mining Skill Level
1 	PantsPants 	Pants 	+0.2 LUK (AddV)+6 Overcap Crafting Skill Level 	-8 Farming Skill Level
2 	CompanionsFellows 	(Uncooked) 	+0.1 CON (AddV)+0.1 LUK (AddV)+3 Overcap Medicine Skill Level 	-8 Artisanry Skill Level
1 	OreMines 	 	+0.2 CON (AddV)+3% Global Body Defense Rate (AddV) 	
1 	WeaponsWeapon 	Weapon 	+5% Global Secret Body Suppression (AddV) 	-4 Battle Skill Level
3 	Qi of GenesisNature	Miracle from 	+2 Overcap Formation Skill Level+2 Overcap Protect Skill Level+2 Overcap Spell Skill Level+3 Overcap Qi Sense Skill Level+2 Overcap Artifact Mastery Skill Level	+15 Attainment (sometimes an upside)
1 	FogFog 	 	+5% Global Secret Body Def Rate (AddV) 	-50% Spell Power Bonus (AddP)-5 Mining Skill Level Highest Temperature Tolerance
1 	DoorsHouse 	 	+0.2 CHA (AddV)+5% Global Secret Body Accuracy (AddV)+6 Construction Skill Level 	-3 Crafting Skill Level (see Bugs section)
1 	FieldFarm 	DLC 	+0.2 CON (AddV)+12 Farming Skill Level 	-10 Mining Skill Level
1 	NeedlesSharp 	 	+3% Global Secret Body Penetration (AddV) 	-5 Farming Skill Level-5 Mining Skill Level
1 	RingRing 	 	+3% Global Secret Body Suppression (AddV)+5 Crafting Skill Level 	
==Perception (Blue Thought Shards)==
Fragment_EmotionSettings\HumanoidEvolution\ThinkFragment\Fragment_Emotion.xml
Lvl.	ThoughtDefName 	Source	Pros 	Cons
1 	A bit afraidSlightlyFear 	 	+0.5 CON (AddV) 	-10% Water Damage Reduction (AddV)
2 	AfraidFear 	 	+1 CON (AddV) 	-25% Water Damage Reduction (AddV)
3 	TerrifiedGreatlyFear 	() 	+1.5 CON (AddV) 	-50% Water Damage Reduction (AddV)
1 	A bit happySlightlyHappy 	 	+0.5 LUK (AddV) 	-10% Fire Damage Reduction (AddV)
2 	DelightedHappy 	 	+1 LUK (AddV) 	-25% Fire Damage Reduction (AddV)
3 	EcstaticGreatlyHappy 	() 	+1.5 LUK (AddV) 	-50% Fire Damage Reduction (AddV)
1 	A bit ticked offSlightlyAnger	 	+0.5 INT (AddV) 	-10% Wood Damage Reduction (AddV)
2 	AngryAnger 	 	+1 INT (AddV) 	-25% Wood Damage Reduction (AddV)
3 	FuriousGreatlyAnger 	() 	+1.5 INT (AddV) 	-50% Wood Damage Reduction (AddV)
1 	A bit anxiousSlightlyWorry 	 	+0.5 CHA (AddV) 	-10% Metal Damage Reduction (AddV)
2 	AnxiousWorry 	 	+1 CHA (AddV) 	-25% Metal Damage Reduction (AddV)
3 	DistraughtGreatlyWorry 	() 	+1.5 CHA (AddV) 	-50% Metal Damage Reduction (AddV)
1 	A vague yearningSlightlyMiss 	 	+0.5 PER (AddV) 	-10% Earth Damage Reduction (AddV)
2 	YearningMiss 	 	+1 PER (AddV) 	-25% Earth Damage Reduction (AddV)
3 	DesireGreatlyMiss 	() 	+1.5 PER (AddV) 	-50% Earth Damage Reduction (AddV)
3 	TranquilPeace 	 	+10% Fire Damage Reduction (AddV)+10% Wood Damage Reduction (AddV)+10% Metal Damage Reduction (AddV)+10% Water Damage Reduction (AddV)+10% Earth Damage Reduction (AddV)	-0.1 PER (AddV)-0.1 CON (AddV)-0.1 CHA (AddV)-0.1 INT (AddV)-0.1 LUK (AddV)
2 	RestlessnessEruption 	 	+0.3 PER (AddV)+0.3 CON (AddV)+0.3 CHA (AddV)+0.3 INT (AddV) 	-20% Fire Damage Reduction (AddV)-20% Wood Damage Reduction (AddV)-20% Metal Damage Reduction (AddV)-20% Water Damage Reduction (AddV)-20% Earth Damage Reduction (AddV)
3 	RegretfulRegret 	 	+1 PER (AddV)+1 CON (AddV)+1 CHA (AddV)+1 INT (AddV) 	-2 LUK (AddV)
==Known bugs==
The Doors realization thought shard lowers the crafting level by 3. If it is not counterbalanced by the other thought improving crafting level, Ring, it will result in-game in a displayed lowered cap due to an oversight in the way max level is calculatedXiaWorld.NpcSkillData.GetSkillMaxLevel(). However this doesn't actually lower the crafting cap and the skill can still be leveled up to 20 as normal as shown in the example.
However in case the yaoguai is promoted with a Xiandao or Shendao law, their cap will be effectively lower as the game uses that same faulty max level calculation to determine if you can spend Inspiration to level a skill. It is technically possible to get a starting skill level of 20, bypassing that check, but that would require extremely high levels of Magic Crafting and Magic and is not realistic.
==References==
Category:YaoGuai Intelligence System
Category:Game Mechanics