148000-system-daemons-resetting

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Hi chaps,
 
Sys Daemons resetting when they get pulled 20m from the teleportters.....
 
Anyone else having this bug?
 
 	
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			Really hope that's not happening. Going to throw off our raid night.
			
				
	Edited December 9, 2015 by Coldin	
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Hi chaps,
 
Sys Daemons resetting when they get pulled 20m from the teleportters.....
 
Anyone else having this bug?
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You can try submitting a /bug report next time this happens (from within the game) then updating your bug reports later with your attached dxdiag and msinfo32 exported information.
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			Sigh. Yeah.  Did SD. Went well for a little while, and then after the 1st pillar phase, they just randomly reset. Then subsequent attempts were making it reset much more often. We had to call the raid, which really hurts when we're trying to make progression through DS and losing a whole day for it.	
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Yeah, SD is just resetting....... ....... ....... 
 
=(	
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Checking the bellow change would be my first point of call Carbines.
 
We've made improvements to the way Raid and Dungeon bosses will position themselves relative to their target. You should see an improvement in responsiveness in the way bosses reposition themselves when reacting to changes in player position.	
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			Yup happened to us as well, we were killing the third pillar set on the 2nd phase, and it just resetted on us :c	
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Yeah we kind of struggle with that too, i submited a ticket (same goes for Limbo  even if it's a good bug)
 
So what you have to do is to quickly get SD out of the stair they are on, and NEVER EVER BRING THEM to the stairs near the teleporter or any stair. The tank (or the guy who has the agro) should not be on stair too. They kind of messed up with height I guess to prevent the Visceralus thing. So it gives some pretty funny things after, Bees on limbo that go through the temple, even some add, making the boss easy as hell (but no lagg anymore, good job on that)
 
So Basically, get out of the stairs and everything should be fine for you 	
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SD reset for us the first time, but second time it was just fine.
 
It seemed to be an aggro issue, so if the tank that is picking up the disconnect is right there when the daemon is DCing it should be fine.	
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			Happened multiple times at the Convergence in GA too, until we gave up.	
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Happened multiple times at the Convergence in GA too, until we gave up.
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Not sure what guild you're in, but I know Whoo Goes had this happen on Entity at the Convergence tonight too.
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Checking the bellow change would be my first point of call Carbines.
 
We've made improvements to the way Raid and Dungeon bosses will position themselves relative to their target. You should see an improvement in responsiveness in the way bosses reposition themselves when reacting to changes in player position. 
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Hi chaps,
 
Sys Daemons resetting when they get pulled 20m from the teleportters.....
 
Anyone else having this bug?
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As I mentioned in another thread, we did it last night (several pulls- we're still not pros yet :) ) and had no resets. But I'd done it with a friend's guild he night before and saw three or four.
 
Not only do you have to keep them off the stairs, but also make sure none of your dps somehow gets aggro coming from the teleporters (like during a disconnect).	
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did sd last night without it resetting.  but we heard about keeping them away from the stairs and had no issue.  although we did have an issue with the last mini in earth wing.  you cannot use the strat to get him stuck on the rocks anymore.  as soon as he climbed up the rock a little and stopped, he reset and his circle mechanic would wipe a lot of us out where we couldnt int the major move.  we had to kill him normally by kiting him down the path.  but not too painful.  cleared 2 full wings and earth wing in 3 hours.  didnt want to do 2 logic wings in a week so didnt even bother with gloom.
 
it seemed like they buffed the class rune drops.  we got enough for 5 people last night, we could have been extremely lucky.  this was also doing most of the challenges on the boss fights.
			
				
	Edited December 16, 2015 by Foul Wind	
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Last night we reverted this patch note:
We've made improvements to the way Raid and Dungeon bosses will position themselves relative to their target. You should see an improvement in responsiveness in the way bosses reposition themselves when reacting to changes in player position.
It appeared to be causing encounters to sometimes reset mid-combat. Now that the change has be reverted, please let us know if you still see any of the resets and such. Apologies for the issues.	
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			Ok - the pathing was nice, but the reset seems to be a high differential issue.  If you fight them on flat land, no issue at all.	
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Ok - the pathing was nice, but the reset seems to be a high differential issue.  If you fight them on flat land, no issue at all.
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