Adult Quartz Dragon

Regarded as the most reclusive and unpleasant of the dragons, white dragons are distrustful by nature, and prefer to act alone in icy tundras, mountain tops, and other places where regular life is hard to come by.
Adult Quartz Dragon	Adult Quartz Dragon	Adult Quartz Dragon	Adult Quartz Dragon	Adult Quartz Dragon	Adult Quartz Dragon
Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon 	Huge Dragon
Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.	Armor Class: 19 (Natural Armor) 
Hit Points: 232 (20d12 + 113)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
27 (+8) 	10 (+0) 	25 (+7) 	16 (+3) 	21 (+5) 	13 (+1)
Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6	Saving Throws: DEX +6, CON +13, WIS +7, CHA +11 
Skills: Perception +13, Stealth +6 
Damage Immunities: Cold 
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23 
Languages: Common, Draconic 
Challenge 17 (18,000 XP) 
Proficiency Bonus: +6
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th	Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead by conjuring an orb of draconic ice around him. While inside the ice the dragon is restrained but takes no damage, the dragon can then use one of its claw attacks on its turn to break the ice and free himself.
Caster Level: 5th
Actions
Multiattack. The dragon makes three attacks with its claw, or two attacks with its bite.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) cold damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) cold damage on a failed save, or half as much damage on a successful one.
Reaction
Ice Pillar. When the dragon is damaged by an attack, it can summon a 5x10ft pillar of ice between him and the attacker, forcing the attack to miss and hit the pillar of ice. If a creature is in the same space as the pillar of ice it appears, the creature is pulled back 5ft.
Villain Actions
The dragon can take 3 villain actions, he can take each action once during an encounter after an enemy creature’s turn. He can take these actions in any order but can only use one per round.
Action 1: Draconic Blizzard. The dragon summons a storm of ice and snow around him. Until the dragon is incapacitated an area of 60ft radius around the dragon is considered difficult terrain.
Additionally, creatures that start their turn within 60ft of the dragon must succeed on a DC 18 Constitution saving throw or be restrained by ice, the creature can repeat the save at the start of his turn, ending the effect on a success.
If the creature fails the save while it is already restrained, the creature becomes petrified instead.
Creatures in full cover automatically pass the save, with three-quarters they have advantage, and with half cover they gain a +5 bonus to the save.
Allied creatures standing within 5ft of each other can benefit from being half covered, but one of the allies must be the blocking creature and will receive no benefits from cover.
Action 2: Frostbite. The dragon beats its wings unleashing a wave of cold, and ice. Each creature within 30ft of the dragon must succeed on a DC 21 Dexterity saving throw or take 8 cold damage and lose their action next turn.
Action 3: HOW DARE YOU LIVE IN MY PRESENCE! Creatures that start their turn within 60ft of the dragon take 2d10 cold damage, the dragon heals for the cold damage dealt this way.
Category:Monster
Category:Dragon