Kahz

Kahz the Warlord is a hero in Kingdom Rush: Frontiers. He costs $4.99 on mobile and is not available on Flash. He starts at level 5. He is unlocked at Emberspike Depths on the Steam version.
==Skills==
 BULL RUSH (2/2/2 hero points) (cooldown: 11 seconds):
: Kahz rushes toward an enemy, stunning all enemies in his path for 2/3/4 seconds and dealing 10-20 / 15-35 / 20-50 damage.
:* The cooldown for this ability has been tested on Android/Steam, not iOS and iPad
 BLOOD AXE (1/1/1 hero points) (passive):
: Every attack has a 10%* chance of doing double/triple/quadruple True Damage.
: *: Incorrectly described to be 20%.
 DAEDALUS' MAZE (2/2/2 hero points) (cooldown: 16 seconds):
: Kahz teleports the enemy closest to the exit to him, stunning it for 2/4/6 seconds.
:* The cooldown for this ability has been tested on Android/Steam, not iOS and iPad
 ROAR OF FURY (3/3/3 hero points) (cooldown: 30 seconds):
: Kahz roars, causing every tower to deal 25%/50%/75% more damage for 4 seconds.
 DOOM SPIN (2/2/2 hero points) (cooldown: 16 seconds):
: Performs a whirlwind edge maneuver, dealing 16-48 / 32-96 / 48-144 damage.
:* The cooldown for this ability has been tested on Android/Steam, not iOS and iPad
===Order of importance===
If all of Kahz's abilities are available to use, he uses them in this order:
# Bull Rush
# Blood Axe (If Kahz's next regular hit is going to be Blood Axe, then he uses his regular melee before any of his other abilities, except Bull Rush)
# Daedalus' Maze
# Doom Spin
# Roar of Fury
==Stats==
Kahz has about 7% health regeneration, taking 14 seconds to fully heal.
Level	Health	Damage (1.0s)	Armor 	Heal Rate	Respawn
5 	425 	23-43 	Low (25.5%) 	30 	20s
6 	450 	25-47 	Low (28%) 	32 	20s
7 	475 	27-51 	Low (31.5%) 	34 	20s
8 	500 	29-55 	Medium (34.5%)	36 	20s
9 	525 	32-59 	Medium (37.5%)	38 	20s
10 	550 	34-62 	Medium (40%) 	39 	20s
==Tips and Tricks==
* Kahz is an aggressive melee physical hero that specializes in disrupting foes in a lane and singling out tough enemies for a tower ambush. As such, micromanaging Kahz and understanding how his abilities work in tandem is essential, since players are rewarded with well timed stuns and formation chaos within the invader's ranks with good use of Kahz.
* One must take note that Kahz is not a reliable blocker due to the nature of his abilities, therefore, adapting an aggressive hit-and-run approach is the optimal way to utilize Kahz to great effect.
* Bull Rush is Kahz's main disruption skill and should be prioritized to increase the stun duration and damage.
** In general, Bull Rush can be exploited once players are familiar with its range, by placing Kahz as far away from an enemy as possible whilst still keeping it in Bull Rush's range, so that he can continually stun that single foe, making larger, high-priority targets easier to kill. Bull Rush can be utilized in several ways. 
** First, to charge out from a chokepoint to a group of troublesome enemies to strike them with Doom Spin and Blood Axe. This is the simplest way of using Bull Rush without much thought, but be aware that this is not the optimal way of using Bull Rush. However, one thing to note is using it in this manner can allow you to traverse through impassible terrain at a high speed with the exception of the Sea. 
** Second and most optimally, to time Bull Rush and head out towards the enemy, constantly moving Kahz and not allowing him to stop until the right opportune time where the first enemies of the wave are either at your desired chokepoints and/or at the mercy of towers. This will cause Kahz to charge towards the front-most enemy, while stunning the most enemies in a line. 
** Do take note of the minimum and maximum distance when doing so, however, so Kahz wouldn't misfire his Bull Rush towards the wave entrance instead. Therefore it is recommended to establish a frontal chokepoint to avoid such mistakes.
*Blood Axe is a chance based skill based on Kahz's auto attacks that allows Kahz to deal heavy True Damage against an enemy. While Blood Axe does not have good odds of procing, it can be seen as extra bonus damage when it does proc.
**It is recommended that Kahz perform auto attacks on stunned foes to avoid getting hurt in the process, as Kahz has a difficult time in getting out of battle due to Bull Rush and Daedalus' Maze. 
*Daedalus' Maze is a unique 'pull' skill that Kahz use to pull the one foe closest to the exit directly to his position while stunning it for 6 seconds. With micromanagement, this skill can be used to great effect in two ways.
**First, to pull the closest tough and tanky enemy to the exit directly onto the beginning of the path, stalling their advance and allowing your towers and chokepoints to better deal with the rest of the enemies.
**Second and more optimally, to pull a tough enemy closest to the exit right into an ambush of towers, especially towers with instant-kill mechanics like Assassins and DWAARPs.
**Do note in order to optimally perform the two aforementioned methods, one must exert good map awareness as well as micromanaging Kahz to time Daedalus's Maze against the targeted victim.
**Kahz cannot pull and stun flying foes, minibosses, and bosses in this way.
*Roar of Fury can help raise Kahz's level more effectively. It can also be used to raise every tower damage (with the exception of Barracks) for a short brief period to take out foes quicker.
*Doom Spin can be used generously as Kahz would be unable to stay in the same spot blocking a desired enemy. This is a skill that aids in distributing damage across an area around Kahz, but could be further micromanaged into connecting with a desired enemy group so long as Bull Rush and Daedalus' Maze are on cooldown.
**Doom Spin has a small range, therefore micromanaging Kahz into casting Doom Spin on multiple foes is a nice bonus, but not needed as Kahz will typically Bull Rush towards another enemy or cast Daedalus' Maze, hindering the ability to micromanage Doom Spin except when both aforementioned abilities are on cooldown.
* Kahz can fight ranged enemies relatively well because he can use Bull Rush to get into melee range with them and use Doom Spin to finish them off.
* It is not recommended to put Kahz too far back in your defenses when he is healing, because he might summon an enemy further down the path and it could possibly get through the exit. Rather, position Kahz at the frontmost or towards the entrance of an enemy path so he will be able to disrupt the paths further with little risks of leaks.
* It seems that in the Steam version, Kahz tend to use Bull Rush on enemies that are the furthest away from him, making it much easier to stun crowds than on other versions.
==Quotes==
* "Where's the beef?"
* "Fus ro dah!"
* "Death smiles at us all!"
* "Steel and strength!!"
* (When killed) " ... Moooooo!! " 
==Trivia==
*In Greek mythology, the minotaur was a humanoid beast with a bull's head. It was imprisoned in a labyrinth under King Minos of Crete's palace. Seven people were annually sent into the labyrinth to feed it. The minotaur was finally slain by the hero Theseus.
*His Blood Axe and Roar of Fury skills paired with the bull imagery are also a reference to Khorne, the Chaos Gods of blood and rage in the Warhammer universe.
* "Where's the beef?"
** A catchphrase spawned when an American fast food restaurant ran a memetic ad featuring a hamburger with a cartoonish oversized bun and a similarly undersized patty. Also a pun about Kahz's species.
* "Fus ro dah!"
** The most famous thu'um in The Elder Scrolls V: Skyrim. Using it launches enemies.
*"Death smiles at us all!"
** A quote within a quote from the 2000 film Gladiator. The full quote is made by the main character Maximus, but within it he refers to the quote as made by a separate character, Marcus Aurelius. The full quote is "I knew a man once who said, "Death smiles at us all. All a man can do is smile back."
* Daedalus' Maze
** A reference to the aforementioned myth of the Labyrinth. Daedalus was the name of the architect of said Labyrinth.
* "Moooooo!!"
** Since Kahz is a cow, he makes this sound.
==Bugs and Glitches==
* When Kahz summons an enemy to him when he is near a shoreline, the enemy will get stunned but will be stuck standing on the water, unable to engage in combat.
* Enemies can be pulled by Daedalus' Maze onto areas without an actual path and will simply move straight to the exit.
* In the Rising Tides levels, notably The Sunken Citadel, Kahz may use his bull rush towards an enemy that is still in the middle of a water path (Happened twice in about the same point, may not be a coincidence); if it happens, Kahz will be stuck and unable to do anything except buff towers for the rest of the level. He may also land occasional regular attacks if enemies pass in the perfect spot, making this hero unrecommended in the Sunken Citadel.
* When playing Emberspike Depths, Kahz can teleport enemies to locations where they will walk off the map. Most notably is when Kahz is placed as close as possible to the altar, where enemies will walk straight up instead of down, towards the exit. The enemy cannot be stopped and most towers have only a few brief seconds to kill the enemy before it is out of reach. 
==Gallery==
HeroSkill_Kahz_5.PNG|Bull Rush
HeroSkill_Kahz_3.PNG|Blood Axe
HeroSkill_Kahz_4.PNG|Daedalus' Maze
HeroSkill_Kahz_2.PNG|Roar of Fury
HeroSkill_Kahz_1.PNG|Doom Spin
Kahz in action.gif|Kahz in action
Category:Kingdom Rush: Frontiers
Category:Heroes
Category:Premium Heroes
Category:Melee Heroes