Charm

Charm
Use: Macro
skill.
Sample
specializations: Seduction, “making friends”, establishing trust, gaining
respect Charm represents
the ability to change the attitudes of acquaintances and onlookers. Characters
with a high charm value can turn enemies into friends and friends into devoted
followers. Characters generate a charm
total against the willpower or Mind value of
the target character. Successful use of charm
improves the attitude of the
target character toward the charming character. Failures with charm though
can make things worse! Charm can
require a significant amount of time; at least five minutes spent communicating
with the target if not longer. The more time spent on a charm, the more
effective it might be and the longer the effects may last. The complete rules
for the use of charm can
be found in Chapter Four.