Playing

is an action you can perform during your main phase or by card effects.
==How to Play==
Playing is an action you do in the following order.
#Choose a Digimon or Tamer card in your hand that you wish to play and place it in the Battle Area.
#*If its play cost would put the memory over 10 on the opponent's side you cannot choose that Digimon or Tamer.
# Effects that specify "when you would play" are triggered and activated at this time.
#*In Japanese it will be "when playing", some English cards used a literal translations instead of the Detailed Rulebook Standardisation.
#* These effects would have to be Interruptive Effects to trigger and activate at this time.
#If the Digimon has , you can perform .
# Pay the memory cost listed in its Play Cost.
#Any effects that would be triggered from the above 3 steps are triggered at the same time, including .
 is an example of a Digimon that can be played for a memory cost of 12. is an example of a Tamer that can be played for a memory cost of 4.
=== Important Notes ===
Digimon instances that were played cannot attack in the same turn unless they have .
Hatching is not considered playing a card. Digivolving is not considered playing a card. If you digivolve on top of a Digimon that was played this turn it cannot attack. In order to see digivolving's interactions with go to the page on .
Effects such as and do not allow you to attack on the turn a Digimon is played. As shown in their FAQs.
== Rulings ==
=== Other Rulings ===
==Sources==
*Official Q&A General Rules EN (21/05/21)
*Official General Rules Q&A JP (29/10/21)
#Card Rulings:ST2-15
#Carddass Email English 19/10/2021: BlackWarGreymon 0 Memory
Category:Gameplay