Breathing Styles & Martial Arts D20

Breathing Styles & Martial Arts are key components to enhancing melee combat experience with the SSE D20 system. On this page are several different perk techniques with stats and perks that are required to be able to utilize their bonuses. Requirements are necessary for them to be taught and a limit of how many perks can be used as a time are set depending on the user's stats. Fae command casting alterations are also found on this list. Certain perks require training or tutelage through plot sessions.
If two of three: STR, MVT, or NTR are in the negatives... the user will be incapable of using any martial arts perks. As long as two are neutral and/or positive, they can use martial arts perk(s).
=== Muscle Memory Limits: ===
* STR/MVT/NTR-1 to -5 — No Martial Arts perks (if 2/3 of these stats are in the negatives)
* STR/MVT/NTR+0 — 1 Martial Arts perk
* STR/MVT/NTR+4 — 2 Stat-based Martial Arts perks
* STR/MVT/NTR+5 — 3 Stat-based Martial Arts perks
* Martial Master — 1 Additional Martial Arts perk
* Paragon of Breath — 1 Additional Martial Arts perk
== Martial Arts Techniques ==
Eldritch that aren't Freaks can't use martial arts techniques. 
Martial Arts techniques
Name 	Requirement 	Tutelage 	School 	Perk & Bonus 	Cooldown/Usage Limit
Common Martial Arts 	Common Martial Arts 	Common Martial Arts 	Common Martial Arts 	Common Martial Arts 	Common Martial Arts
Wastelander's Foil 	None 	Starting 	Physical Combat 	Improve an attack roll for punching or kicking once by +1 	Once per day
Kickboxing 	None 	IRP Trainer 	Physical Combat 	If the user does a punching attack, they can follow it up with an additional kicking attack. 	Infinite
Texan Downward 	Blunt Gladiator Perk 	IRP Trainer 	Physical Combat 	Utilizing blunt two-handed weapons, the user increases their damage output with downward swings by +1 but has a decrease in attack roll by -2. 	Infinite
Union Dog 	Government Militia Member	Starting
IRP Trainer 	Ranged Combat 	Utilizing rifles, the user will gain an advantage in grapple takedowns the turn after shooting a target with a bonus +1 to their attack roll. If this perk fails, the user must enter stealth to be able to re-use again.	Requires stealth
Name 	Requirement 	Tutelage 	School 	Perk & Bonus 	Cooldown/Usage Limit
Advanced Martial Arts	Advanced Martial Arts 	Advanced Martial Arts	Advanced Martial Arts	Advanced Martial Arts 	Advanced Martial Arts
Monster's Bane 	Eldritch Warrior+ Perk 	Experience 	Physical Combat 	Counter rolls as well as grappling rolls against attacking eldritch increased by +10. 	Infinite
Ranger's Dolly 	Gunslinger+ Perk 	Experience 	Ranged/Physical 	When the user utilizes the gunslinger perk, they can also follow it up with an an additional attack using a knife or smack with a small gun but the second attack has a decrease attack roll of -5. 	
Kyokushin Karate 	Defense Master Perk 	IRP Trainer 	Physical Combat 	When utilizing its fighting forms, the user can increase their blocking while upright by +6 for counter rolls against physical attacks. 	Can only be used with STR bonus turns.
 	Martial Master+ Perk 	 	 	 	
 	Acrobat's Circus Perk 	 	 	 	
Category:Dice System
Category:1E - First Edition