Dispel Magic (wizard)

Dispel Magic may remove magical effects from spells, potions and some magical items from everyone in its area of effect, although with a probability of success based on various factors.
==Description==
== Gameplay ==
The caster designates a point on the area map to which the spell's projectile will be directed to, using the targeting cursor.
When the spell casting is complete a sparkling green projectile travels to the designated point and then instantly applies the Dispel Magic effect to all creatures in the area of effect, which is about a 15-feet radius (30' diameter).
All creatures in the area are exposed to the spell, and any dispellable effects present on each creature will be checked to determine if they are in fact dispelled, according to game's formula.
Whether or not any effects are actually dispelled is not said or presented to the player by viewing the combat log, as any creature in the area would produce a text string that reads "Dispel effects" - sometimes it is visually obvious if the spell worked, for example, observing an active Fireshield (Blue) just disappearing.
==Notes==
* This spell groups the effects received from each caster together and treats each group independently. It checks the difference in level between the dispeller and the caster of each group to determine the chance to dispel each group. The chances of dispelling the effects created by a high-level caster are lower than the chances of dispelling the effects created by a low-level caster even if they are all present in the same character.
* Potions and scrolls all use a default caster level of 10 (6 in BG1), so their effects can easily be dispelled by high-level opponents. Some other item abilities use higher caster levels.
* Inquisitors cast Dispel at a casting speed of 1 and at a caster level double their class level. This is capped at class level 20, though. After level 20 they keep dispelling as level 40 casters. Single class bards and clerics may naturally achieve the same number. Wild mages randomly access Wild Surge table#99, which means they can potentially dispel up to level 62.
* The only way to block this spell is to pre-cast Spell Immunity - Abjuration.
* Carsomyr applies a level 30 Dispel Magic on its target on any successful hit, as does the Staff of the Magi.
* Arrows of Dispelling ignore spell level immunities and always work, irrespective of level difference. However, they are magical, but not enchanted weapons and thus cannot hit creatures naturally immune to +2 weapons, or those temporarily protected from magical weapons.
* Although this spell is a level 3 Wizard (arcane) spell, the inner workings and coding of the spell are different than most. All the implemented internal effect codes that make the spell work and attempt to do what it says it should do, have an assigned power level of 0. This feature comes into play and allows the spell to ignore certain protections against magic, such as a Lich's immunity to level 1 through 5 spells, or a Raksasha's immunity to level 1 through 7 spells. 
* This is also how a Dispel Magic can ignore a Minor Globe of Invulnerability or a Globe of Invulnerability, which normally block spells between levels 1 through 3 or 1 through 4, respectively. Additionally, these same two spells, as well as other Spell Protections, have a similar feature added to each of their internal effect codes, which is flagged to "Not dispel/Bypass resistance". So, either way, a dispelling effect can't touch a spell or innate spell classified as a Spell protections type.
* As the spell's description states, spell protections (e.g. Spell Shield, Spell Turning, Spell Deflection or Spell Trap) are completely unaffected by Dispel Magic. These are spells that protect against other spells directly, unlike combat protections (e.g. Stoneskin, Mirror Image, Protection From Acid (spell), Chaotic Commands), which protect against damage and particular effects, whether they're a result of spells, weapon attacks, a monster's ability etc.
* In addition to the ability to have a chance to remove any dispellable effect currently present on an enemy creature, the spell also will cure Deafness and Feeblemindedness regardless of the source and spell power level of the deafness or feeblemindedness. This occurs because the spell uses internal "Cure" effect codes.
* In cases where a Dispel Magic spell is cast from a dual or multi-class mage, the current mage experience level is used to determine the spell casting level. For example, a 4th level Mage dualed to a 7th level Fighter will cast this spell at level 4, not 7. The reason for this, is that the Dispel Magic spell is classified as a "Wizard" spell. When cast from a spell scroll, it will use the default scroll level (6 in BG1, 10 in BG2).
== Where to obtain its scroll ==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Dispel Magic has many other possible uses compared to the BG game's version. For instance, the spell can affect undrunk potions in the general area of the spell, and it can also affect magical wands, rings, scrolls if directed specifically at the item and potentially making them nonoperational for a short time.
A Dispel Magic directed only on the caster always succeeds in this version.
==Gallery==
Dispel Magic Screencap.png|Spell in action.
Dispel Magic by Garrick.png|Garrick casts this spell on a party member who was Dire Charmed by a Sirine and Commanded unconscious.
==Mod content==
The Spell Revisions mod removes the Wizard spell Dispel Magic from the game, including scrolls, and the arcane caster only gets access to the unmodified game's spell Remove Magic, however, the mod retitles Remove Magic to the D&D 2nd Edition name Dispel Magic - see Spell Revision's 3rd Level arcane spell - Dispel Magic
Likewise, the divine Priest spell Dispel Magic (priest) is changed in function to a Remove Magic spell, but it is still called Dispel Magic per the 2nd Edition D&D ruleset, see
Spell Revisions 3rd level divine spell - Dispel Magic.
Also, Spell Revisions implements the Dispel Magic Fix: This component fixes the chance to dispel magic to match the spell's description (so there is at least a marginal chance of dispelling effects of a higher-level mage) and corrects conceptual problems caused by the automatic dispelling of all magically created items. If installed, there will always be at least a 1% chance that dispel magic will work, regardless of the opposing caster level.
Spell Revisions provides an arcane 5th level Wizard spell which is an AoE buff called Dispelling Screen - now the party (and enemies) can defend against dispel magic effects - see the link for details.
==External links==
* 
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*Advanced D&D 2nd Edition Wiki - Dispel Magic (Wizard Spell)
Category:Random treasure
Category:Bypass Magic resistance
Category:Illusionary creature destroyers