Report 1169

Report #1169
Skillset: Skill: Favours
 Org: Cacophony Status: Rejected Jul 2013
Furies' Decision:
We do not want to change favours at this time, though they may be reviewed
during the combat overhaul.
Problem: God favours, especially truefavours, heavily impact combat. This is a
problem because not all orgs have a very active patron that give lots of favours
and it penalizes those who for RP reasons pick a patron who is more reserved
with handing out favours. Having a subjective and fickle distribution of a bonus
with such a meaningul combat effect causes imbalance.
[A: 0 R: 0] Solution #1: Make the damage reduction shield in the strong favour
 PvE only or change it to DMP
[A: 0 R: 0] Solution #2: Remove the constitution bonus from true
[A: 0 R: 0] Solution #3: Remove stat bonuses from true and replace them with
 crit bonus, influence bonuse, increased karma gain
 and reduced cost shrine powers
Player Comments:
---[Synkarin on 7/19 @ 17:32 writes]:
With the introduction of the Wheel of Tzarariko, and the ability to gather
curios to rub for coins, everyone has access to Truefavours, so it really comes
down to who wants to work for the Truefavours or not. I don't feel this is
necessary.
---[Llandros on 7/20 @ 02:37 writes]:
You mean some people will have to work for them. Also, do we really want to
include buying curios or spamming curio quests into the already high cost of
combat? Adding in an expensive or time consuming option for a chance to get a
favour does not level the playing field. The buffs are not needed and can cause
significant disparity. They need toning down.
---[Enyalida on 7/21 @ 04:36 writes]:
I support this. Making arbitrary (sometimes) permanent buffs less imbalancing is
a good idea. Solution 1 supported, at the least. The other solutions are less
important.
---[Shuyin on 7/22 @ 03:37 writes]:
Solution 1 is a good minimum. The rest is a bonus.
---[Rivius on 7/23 @ 03:56 writes]:
I think the Wheel is a bad answer to this. For starters, the Wheel puts you at
one unstackable favour and you need to pay for it. We see people walk around
with multiple favours, getting a hefty bonus from just being fortunate enough to
have a god/gods who gives them out liberally. Everyone not having the same
access to this makes it a very clear imbalance. They should definitely have less
of an impact on combat.
---[Synkarin on 7/26 @ 19:14 writes]:
Multiple favours only stack the stats, not the damage shield and combatants will
be maxing out their important stats anyway so multiple favours don't really
factor into this as part of the problem. My point about the wheel was that
everyone has access to Truefavours and I don't understand the 'only some
people' have to work for it, I don't know any Gods that throw out favours for
doing nothing. At least none of the Orders I know of do this, but there could be
some I suppose. I don't really see TF's as an issue.
---[Llandros on 7/27 @ 12:26 writes]:
@Sidd you honestly think that extra stat boosts have zero benefit? Through their
normal activities, person A does x, y, z and gets a favour. Person B does x, y,
z and then has to buy or quest for curios for a chance to have a chance to get a
favour. Your 'plan' is imbalanced and unfair on its face. Your arguments are as
implausible as they are self-serving.
---[Xenthos on 7/27 @ 14:25 writes]:
I honestly do have to agree with Sidd here in general- everyone has access to
favours at this point. Nobody has to "buy" them. Waystation curios exist and
can be spammed in excess. About two hours of work and you will have (most
likely) two days of truefavour- which is about what you'd get for hunting and
offering to an active God, too. Same time invested, just different activities
pursued. At the same time, the additional stats (especially being weighted)
don't bother me much. I support leaving favours as they are instead of watering
them down.
---[Siam on 7/28 @ 17:03 writes]:
Solution 1 only.
---[Synkarin on 7/28 @ 18:17 writes]:
I didn't say the extra stat boosts had 'zero benefit', I said they don't really
factor into the problem, as with or without truefavours, people are maximizing
their stats anyway. Do you disagree with this? Are you saying you don't maximize
your charisma as a Bard? If you then also consider that stats have diminishing
returns, they become even less relevant to this 'imbalance' you are stating
occurs with truefavors. I really don't understand your x,y,z example, Why is
person B bothering with x,y and z if they want a TF? Why don't they just farm
curios? Each God has their own requirements for handing out favours (some are
more stringent than others obviously), and it's pretty well known what it takes
to earn TF's from Gods. Throwing out accusations of 'implausible and self-
serving' just tells me you don't really have any specific evidence to back up
your point, where as plenty of people farm curios and get Truefavours from the
Wheel, just as plenty of people hunt and bash and offer essence to Gods and get
Truefavours as well.
---[Steingrim on 7/30 @ 23:48 writes]:
Not supported. The cat is out of the bag and people have spent considerable real
money on the wheel. If people don't want to work for curios or buy them that is
their choice, but those who have should not be penalized. That said, removing
the stat stacking ability of favours wouldn't effect buying crates for the
wheel. Though I am personally not convince that the stats are a problem.