118584-future-of-wildstar-and-the-options-it-holds-suggestions-from-the-community

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I would like to start off with saying wildstar is a great game. I enjoy playing it and if offers a fresh free to my MMO experience and will continue to play for the foreseeable future. Coming from a gaming background and testing more games than i can count.
 
Now with that out of the way i would like to offer some suggestions that i hope would find its way to a Dev round table.
 
With the MMO market being overloaded with free to play or pay to win games, I do not mind that Wildstar is a sub based game. Having been in the MMO community since the days of Ultima and "No Rules" servers, to the most recent carebear servers and the various models of free to play. While many of these models have done well in their various incarnations we are starting to see a return to former in game ideas and mechanics that had been removed when companies had seen the power of the Warcraft model. Even Warcraft has started to bring some of those older ideas back. (I know many game out there, still run some of these in game mechanics) 
 
A game is only as strong as its community. I believe that Wildstar has that community. the Dev's listen and community gives constructive feedback. It is a glorious thing.
 
 
First off I know that some of these topics may have been discussed before, so sorry for the repeat. So I would like to list what I hope to see in the future of Wildstar based on games i have played/tested and worked on.
 
Global chat:
-While circles are awesome, i feel that it leads to less communication and diminishes people talking.
 
Social classes or trade skills;
-if you ever played Star Was Galaxies, there was always cities full of stylist changing hair and other cosmetic make overs, dancers and medics giving buffs and various other interactions that caused a community to grow. Not everyone wanted to kill everything all the time, and it gave the truly casual gamer another outlet of play and they could offer you options from character creation and new ones they unlocked based on level. Maybe a Mechari just wants to do hair.
 
Player cities: 
-Now i heard on the Twitch Wildstar segment they were talking about visiting other planets. I think that would be a great place to start play cities. Again i will look to SWG for this with there planets you could visit and build cities on. Adding this in would also allow you to grow a community base, almost everyone loves to build there own little place to show off things.
 
-Having mayors and other elected officials, along with Vendbots that will sell your goods cheaper than you could get them in the CE or AH. This gives players incentive to visit player cities. the Upgrades you could unlock,  or even a separate crafting system based around players class. (medic make med stations, architects makes flight path stations, something along those line) maybe even landing your warplot someplace near.
 
-There is a downfall, DO NOT phase/zone in to this area, it makes that entire set up feel cheaper. You should be able to walk around and find a player city, that makes exploring exciting, PVP more enriching. Nothing like strolling in your town and watch it being over run by your opposing faction. You can build alliances with other guilds and so on.
 
Housing: 
-Allow players to place items they craft (swords, guns, health stims, gadets, ect) or even junk items in their homes. sometimes you would like to show off thing you can make to other players, players can request orders and you can make you home also have a store feel to it. 
 
Guilds:
-Mostly the banking system. At the moment there are many guilds, some small (mine) and some large.  I think the first guild bank slot should be free, i have been playing with a small group of people and while we don't always group or have the option to run together, it is more difficult to unlock that 1st box.
 
-Maybe implement a guild alliance system. This one is tricky. I have seen it work and then i have seen shadowbane moments, when one guild rules the entire server.
 
Character:
-I think that all races should be available to both sides. I am sure there is an exile Chua out there or an Aurin that wants to burn the forest down some place. But really, i think factions are great, but when looking at a story based game, that all chua's are evil (or good depending on how you look at it) is a dated concept for some games. I think it should always be choose your race and pick you faction.
 
While i do site Star Wars Galaxies (yes i know SOE shut the servers down, but the community kept it alive pre-combat/we want to be like warcraft patch SWG EMU) there are many other games that did well in the above mentioned. I feel that SWG had a great balance of causal and hardcore based gamer's by adding the social classes to it.
 
While i will add more to this as time goes on, I hope other members will add things they hope to see to build the game and community. 	
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