Sonic's Mirror Realm

Sonic's Mirror Realm is a video game by Power Paintbrush Productions. It was released on the 3DS and Nintendo 4D Viewer in mid 2017, and on the Wii U and Nintendo Switch later in the same year.
==Story==
Some time after the events of Sonic Generations, Dr. Eggman came across a Magic Mirror, and walked through to discover a parallel dimension littered with Chaos Emeralds. In a top-secret mission, Sonic and Tails discovered this plot, and after telling Amy and Blaze about Eggman's plan, the four ran through the Mirror to stop Eggman once again.
==Characters==
===Protagonists===
Name 	Image	Description
Sonic 	 	A highly competitive hedgehog who specialises in running at super speed, thwarting evil plots and bashing robots with Homing Attacks.
Tails 	 	A two-tailed fox who enjoys inventing and has been friends with Sonic for longer than the two can count.
Amy Rose	 	A girl with only three things on her mind - Sonic, soft ice cream and highly competitive long-distance running races.
Blaze 	 	A cat who has recently come to the Mirror Realms. This event led to competitive racing with Sonic and his friends - something she could not regret.
Cream 	 	Having read an entire book on competitive freedom fighting, Cream and her pet Chao are here to make sure that the running races between Sonic and friends are as fair as can be.
Wisps 	 	Colourful aliens that talk in an insane language and are made of Hyper Go-On, which grants incredibly powerful abilities to the Sonic Team.
===Antagonists===
Name 	Image	Description
Dr. Eggman 	 	A mad scientist with a lust for Chaos Emeralds. This time, he's trying to conquer nine worlds behind his Mirror in order to claim their emeralds.
Metal Characters	 	Mechanical copies of Sonic, Tails, Amy and Blaze, who occaisionally challenge them in certain stages.
==Gameplay==
Sonic's Mirror Realm has similar gameplay to Sonic Colours in the 3DS and Wii U Versions, whilst the gameplay is similar to Sonic Lost World in the 4D Viewer and Nintendo Switch Versions. In some acts, the player must either beat their opponent (may be another playable character or, in some fixed circumstances, a Metal Character) to the Finish Line, similarly to Sonic Rivals.
===Controls===
====3DS====
*A: Jump
*A in Mid-Air: Double Jump/Homing Attack
*Circle Pad: Walk/Run
*B: Crouch
*B while running: Slide
*B in Mid-Air: Stomp
*L: Boost
*R: Colour Power
====Wii U====
*A: Jump
*A in Mid-Air: Double Jump/Homing Attack
*Control Stick: Walk/Run
*B: Crouch
*B while running: Slide
*B in Mid-Air: Stomp
*L/ZL: Boost
*R/ZR: Colour Power
====4DV====
*A: Jump
*A in Mid-Air: Double Jump/Homing Attack
*Circle Pad: Walk/Run
*B in Mid-Air: Stomp/Somersault
*L: Boost
*R: Colour Power
====Switch====
*A: Jump
*A in Mid-Air: Double Jump/Homing Attack
*Analogue Stick: Walk/Run
*B in Mid-Air: Stomp/Somersault
*L/ZL: Boost
*R/ZR: Colour Power
==Zones==
Each Zone has four Acts in the Handheld Versions and five Acts in the Home Console Versions, not counting boss fights. The acts themselves differ from version to version.
Name 	Image	Theme 	Wisps 	Boss
Rainbow Hill Zone 	 	Grassy plains, with a couple of stages in the sky. 	Cyan, Yellow, Pink, Orange, Red, Crimson 	Robo Woods
Haunted Home Zone 	 	Takes place in a haunted mansion and the surrounding grounds. 	Cyan, Blue, Green, Pink, Magenta, Purple 	Robo Ghost
Seaside Cave Zone 	 	Takes place underground, with a few watery stages. 	Cyan, Yellow, Grey, Orange, Black, Indigo 	Robo Crab
Flaming Fields Zone 	 	Takes place on and around a volcano. 	Cyan, Yellow, Orange, Red, Green, Blue, Crimson, Violet 	Robo Bird
Ancient Labyrinth Zone	 	Takes place in castle ruins and a jungle area. 	Cyan, Pink, Ivory, Yellow, Magenta, Purple, Red, Green, Crimson, Grey, Black	Rotatinator
Ocean Road Zone 	 	Mostly underwater and beach stages. 	Cyan, Indigo, Green, Pink, Yellow, Blue, Green, Ivory 	Mechashark
Frosted Castle Zone 	 	Takes place on a frozen castle and the surrounding skies. 	Cyan, Pink, Violet, Ivory, Purple, Red, Blue, Orange, Crimson 	Fridgate
Mysterious Temple Zone	 	Situated in an Aztec Temple. 	Cyan, Yellow, Blue, Orange, Indigo, Green, Pink, Red 	Amechnid
Space Base Zone 	 	Takes place in a space station and in varied celestial bodies.	Cyan, Purple, Indigo, Violet, Ivory, Grey, Crimson, Magenta, Black 	Nega-Wisp Factory
Chaos Terminal Zone 	 	A factory specifically made for harnessing Chaos Energy. 	Cyan, Yellow, Pink, Orange, Blue, Green, Red, Purple, Violet 	Dr. Eggman's Chaotic Generator
==Wisps==
Name 	Image	First Stage (3DS/4D Viewer) 	First Stage (Wii U/Switch) 	Function
White Wisp 	 	Rainbow Hill Zone, Act 1 	Rainbow Hill Zone, Act 1 	Fills the Rainbow Gauge. Hold down L for a speed boost! Note that the Rainbow Gauge depletes while boosting, however.
Cyan Wisp 	 	Rainbow Hill Zone, Act 3 	Ocean Road Zone, Act 1 	Enables Cyan Laser. Press R to fire off in the direction of your choice! You can bounce off Prisms when using Cyan Laser.
Yellow Wisp 	 	Seaside Cave Zone, Act 1 	Ancient Labyrinth Zone, Act 1	Enables Yellow Drill. Press R to travel through the earth and water at amazing speeds!
Blue Wisp 	 	Haunted Home Zone, Act 2 	Frosted Castle Zone, Act 5 	Enables Blue Cube. Press R to turn Blue Blocks into Blue Rings, and vice versa!
Orange Wisp 	 	Flaming Fields Zone, Act 2 	Seaside Cave Zone, Act 3 	Enables Orange Rocket. Press R to shoot straight into the air!
Green Wisp 	 	Haunted Home Zone, Act 4 	Flaming Fields Zone, Act 5 	Enables Green Hover. Press R to float in the air and travel freely!
Pink Wisp 	 	Ancient Labyrinth Zone, Act 2	Frosted Castle Zone, Act 1 	Enables Pink Spikes. Press R to cling to and move along flat surfaces! While in Spike Form, press and hold the L Button to perform a Spin Dash.
Purple Wisp 	 	Space Base Zone, Act 1 	N/A 	Enables Purple Frenzy. Press R to turn into a land shark who increases in size by consuming enemies and objects!
Red Wisp 	 	Flaming Fields Zone, Act 4 	Rainbow Hill Zone, Act 4 	Enables Red Burst. Press R to shroud yourself in a field of flames!
Violet Wisp 	 	N/A 	Space Base Zone, Act 1 	Enables Violet Void. Press R to begin floating around, sucking enemies into the void!
Indigo Wisp 	 	Mysterious Temple Zone, Act 1	N/A 	Enables Indigo Asteroid. Press R to begin floating around, drawing enemies into your orbit as you do!
Ivory Wisp 	 	Frosted Castle Zone, Act 4 	N/A 	Enables Ivory Lightning. Press R to gain electrical invincibility and an enhanced Homing Attack!
Grey Wisp 	 	Seaside Cave Zone, Act 3 	N/A 	Enables Grey Quake. Press R to slam into the ground, damaging and stunning enemies on solid ground!
Magenta Wisp	 	N/A 	Haunted Home Zone, Act 3 	Enables Magenta Rhythm. Press R to slide along staves and bounce off notes! Press A, B, X and Y when the indications appear for a speed boost.
Crimson Wisp	 	N/A 	Flaming Fields Zone, Act 1 	Enables Crimson Eagle. Press R to glide gracefully against harsh winds! Fly through energy rings for a speed boost.
Black Wisp 	 	N/A 	Space Base Zone, Act 3 	Enables Black Bomb. Press R to roll around, then explode, stunning enemies in the blast radius!
==Bosses==
Main Article: Sonic's Mirror Realm/Boss Battles
==Super State==
Seven Chaos Emeralds can be found in every stage in the game, not counting Boss Fights. Collecting all seven allows the player to enter Super State, granting them increased speed, invincibility and the ability to glide in mid-air by holding down the jump button. When racing a rival, your opponent may pick up Chaos Emeralds as well, but will drop an Emerald if you manage to Homing Attack them. Metal characters will never try and pick up Chaos Emeralds.
==Rival Race==
Exclusive to the Switch version, this online service allows you to race other players through preset stages or stages made by the community.
===Gameplay===
The gameplay is similar to that of the Sonic Simulator from Sonic Colours. The controls are shared with the main game. However, as well as a Rainbow Gauge, the player has a Ring Gauge, which goes up as you collect rings and is emptied if you get attacked. The more the Ring Gauge is filled, the faster you can move.
To perform a Homing Attack, press the Jump button in mid-air. To perform a Mid-Air Glide, hold down the Jump Button in mid-air. To perform a Stomp, press the crouch button in mid-air.
===Playable Characters===
Name 	Image	Class 	Bonuses
Sonic 	 	Speed/Hero	
*Homing Attack Ability
*Running Speed Bonus
Tails 	 	Fly/Hero 	
*Mid-Air Glide Ability
*Running Speed Bonus
Knuckles	 	Power/Hero	
*Stomp Ability
*Running Speed Bonus
Amy 	 	Speed/Rose	
*Homing Attack Ability
*Jump Height Bonus
Blaze 	 	Power/Rose	
*Stomp Ability
*Jump Height Bonus
Cream 	 	Fly/Rose 	
*Mid-Air Glide Ability
*Jump Height Bonus
Shadow 	 	Speed/Dark	
*Homing Attack Ability
*Gauge Capacity Bonus
Rouge 	 	Fly/Dark 	
*Mid-Air Glide Ability
*Gauge Capacity Bonus
Omega 	 	Power/Dark	
*Stomp Ability
*Gauge Capacity Bonus
===Stages===
Each stage has three different courses. The exact layout of these courses differs between versions.
Name 	Origin 	Wisps (3DS/4DV)	Wisps (Wii U/Switch)
Green Hill 	Sonic the Hedgehog (1991) 	Red, Pink 	Cyan, Red
Casino Night 	Sonic the Hedgehog 2 (1992) 	Cyan, Orange 	Green, Pink
Hydro City 	Sonic the Hedgehog 3 (1994) 	Yellow, Green 	Pink, Cyan
Emerald Coast 	Sonic Adventure (1998) 	Cyan, Yellow 	Red, Yellow
Radical Highway	Sonic Adventure 2 (2001) 	Orange, Green 	Cyan, Green
Water Palace 	Sonic Rush (2005) 	Cyan, Green 	Yellow, Orange
Crisis City 	Sonic the Hedgehog (2006) 	Orange, Pink 	Green, Yellow
Sand Oasis 	Sonic and the Secret Rings (2007)	Red, Cyan 	Orange, Red
Rooftop Run 	Sonic Unleashed (2008) 	Red, Pink 	Cyan, Orange
Tropical Resort	Sonic Colours (2010) 	Cyan, Pink 	Orange, Green
===Track Builder===
Allows you to create your own tracks. You can choose a theme for your track, draw out the terrain and add any enemies you want to include. Your tracks can be shared online and used in races.
==Sonic and the Infinite Landscape==
Exclusive to the 3DS version, this mode is an RPG where the player controls Sonic characters and must defeat enemies in battles whilst journeying various areas.
===Party Members===
The player can choose a Party Leader and two other characters for their party, and must then give each Party Member a Buddy.
====Party Leaders====
Name 	Image	Class 	Bonuses
Sonic 	 	Speed/Hero 	
*Team Guard Ability
*50% Melee attack bonus
Shadow	 	Speed/Mage 	
*Team Guard Ability
*50% Magic attack bonus
Amy 	 	Speed/Healer	
*Team Guard Ability
*50% healing bonus
====Other Team Members====
Name 	Image	Class 	Bonuses
Tails 	 	Fly/Mage 	
*Team Heal Ability
*50% magic attack bonus
Knuckles 	 	Power/Hero 	
*Multi Attack Ability
*50% Melee attack bonus
Cream 	 	Fly/Healer 	
*Team Heal Ability
*50% healing bonus
Blaze 	 	Power/Healer	
*Multi Attack Ability
*50% healing bonus
Rouge 	 	Fly/Mage 	
*Team Heal Ability
*50% magic attack bonus
Omega 	 	Power/Tank 	
*Multi Attack Ability
*20% defence bonus
Metal Sonic	 	Speed/Hero 	
*Team Guard Ability
*50% Melee attack bonus
Big 	 	Power/Tank 	
*Multi Attack Ability
*20% defence bonus
===Buddies===
If a Buddy's class matches the class of whoever summoned them, the effect is enhanced. Each Buddy can only be summoned once per battle!
Name 	Image	Class	Ability
Hero Chao 	 	Speed	Grants Protect Effect to all allies.
Neutral Chao 	 	Fly 	Grants Haste Effect to all allies.
Dark Chao 	 	Power	Grants Shell Effect to all allies.
Baby Cyan Wisp 	 	Speed	Deals lightning damage to all foes.
Baby Yellow Wisp	 	Power	Deals ice damage to all foes.
Baby Indigo Wisp	 	Fly 	Deals fire damage to all foes.
Yacker 	 	Speed	Restores a moderate amount of HP for all allies.
Shahra 	 	Fly 	Removes status ailments on all party members.
Caliburn 	 	Power	Deals non-elemental damage to all enemies.
Orbot 	 	Speed	Inflicts Silence on all enemies.
Cubot 	 	Power	Inflicts Confuse on all enemies.
Chip 	 	Fly 	Gives Regen to all party members.
===Magic===
====Black Magic====
Used by Mage Class characters. You can obtain new spells by levelling up. Each spell requires a certain amount of MP to be used.
Spell 	L1 MP	L2 MP	L3 MP	L1 Learned	L2 Learned	L3 Learned	Function
Red Emerald 	4 	20 	51 	1 	18 	28 	Fire damage to one or all foes
Light Blue Emerald	5 	21 	52 	3 	20 	31 	Ice damage to one or all foes
Yellow Emerald 	6 	22 	53 	6 	22 	33 	Lightning damage to one or all foes
Green Emerald 	5 	26 	N/A 	9 	26 	N/A 	L1: Inflicts Poison. L2: Poison damage to one or all foes and inflicts Poison.
Blue Ring 	5 	N/A 	N/A 	12 	N/A 	N/A 	Inflicts Sleep.
Magnet Trap 	5 	N/A 	N/A 	14 	N/A 	N/A 	Inflicts Paralyse.
Star Seal 	5 	N/A 	N/A 	16 	N/A 	N/A 	Inflicts Silence.
Time Break 	8 	26 	N/A 	24 	36 	N/A 	L1: Inflicts Slow. L2: Inflicts Slow on all enemies.
Master Emerald 	35 	N/A 	N/A 	38 	N/A 	N/A 	50% chance to instantly kill the target.
White Emerald 	40 	N/A 	N/A 	41 	N/A 	N/A 	Holy damage to one foe.
Blue Emerald 	45 	N/A 	N/A 	43 	N/A 	N/A 	Non-elemental damage to one foe.
Purple Emerald 	63 	N/A 	N/A 	46 	N/A 	N/A 	Non-elemental damage to all foes.
====White Magic====
Used by Healer Class Characters.
Spell 	L1 MP	L2 MP	L3 MP	L1 Learned	L2 Learned	L3 Learned	Function
Ring Magnet 	3 	9 	27 	1 	13 	28 	Restores HP of one or all party members.
Cyan Heal 	3 	N/A 	N/A 	3 	N/A 	N/A 	Removes Poison Status.
Yellow Heal 	3 	N/A 	N/A 	5 	N/A 	N/A 	Removes Sleep Status.
Pink Heal 	5 	N/A 	N/A 	7 	N/A 	N/A 	Removes Paralyse Status.
Orange Heal 	5 	N/A 	N/A 	9 	N/A 	N/A 	Removes Silence Status.
Invincible Aura	12 	N/A 	N/A 	11 	N/A 	N/A 	Gradually restores target's HP over time.
Bubble Shield 	12 	N/A 	N/A 	15 	N/A 	N/A 	Gives one party member Protect Status.
Star Shield 	12 	N/A 	N/A 	18 	N/A 	N/A 	Gives one party member Shell Status.
Animals 	8 	N/A 	N/A 	20 	N/A 	N/A 	Inflicts Confuse.
Wisp Boost 	12 	32 	N/A 	22 	33 	N/A 	L1: Gives one party member Haste Status. L2: Gives the entire party Haste Status.
1-Up Token 	30 	60 	N/A 	25 	36 	N/A 	L1: Revives a KO'd party member with low HP. L2: Revives a KO'd party member with full HP.
S Rank 	20 	N/A 	N/A 	31 	N/A 	N/A 	Removes all status ailments except KO.
Checkpoint 	50 	N/A 	N/A 	38 	N/A 	N/A 	Revives target with low HP the next time they get KO'd.
===Statuses===
Status 	Effect
Poison 	Deals damage at the end of every turn.
Paralyse	Victim's turns are skipped until cured, or until the effect goes away.
Sleep 	Victim's turns are skipped until cured, or if hit by a melee attack.
Silence 	Victim can't use magic.
Protect 	Increases defence.
Shell 	Increases magic defence.
Haste 	Increases attack.
Slow 	Lowers attack.
===Super Abilities===
These special abilities take three turns to charge up, and each character class has a different Super Ability.
Name 	Class	Function
Team Guard 	Speed	Gives the entire party Protect and Shell.
Team Heal 	Fly 	Restores entire party's HP and MP.
Multi Attack	Power	Lands four Melee attacks on random enemies.
==Tennis Minigame==
Exclusive to the 4D Viewer version, this mode is unlocked by collecting 10 Chaos Emeralds.
===Characters===
Name 	Image	Character Class	Superstar Move 	Availability
Sonic 	 	Speed 	The ball will bounce in a different direction twice during the shot. 	Default
Tails 	 	Spin 	The ball appears above the opponent and spirals downwards. 	Default
Amy 	 	All-Around 	The ball appears in front of the opponent, moves in a heart-shaped path and bounces forwards. 	Default
Blaze 	 	Control 	The ball moves normally, but is accompanied by a number of fireballs that stun the opponent on contact. 	Default
Shadow 	 	Speed 	The ball is invisible until your opponent hits it. 	Default
Silver 	 	Control 	The ball spirals through the air before dropping down in front of the opponent. 	Default
Metal Sonic 	 	Speed 	The ball moves forwards in a zigzag pattern of sorts. 	Default
Knuckles 	 	Power 	The ball bounces insanely high, before dropping down right in front of the opponent. 	Default
Cream 	 	Spin 	The ball will teleport whilst moving. 	Collect 50 Chaos Emeralds
Rouge 	 	All-Around 	The ball splits into three. Only one of these balls can be returned, and returning it destroys the other two balls. 	Collect 120 Chaos Emeralds
Omega 	 	Power 	The ball will stop moving for a few seconds after passing over the net, then bounce off in a different direction. 	Collect 200 Chaos Emeralds
Big 	 	Power 	The ball releases an explosion when it touches the opponent, stunning them. 	Collect 80 Chaos Emeralds
Yacker 	 	Control 	The ball appears in front of the opponent as eight balls that will, after a few seconds, merge and bounce forwards. 	Collect 240 Chaos Emeralds
Jet 	 	Speed 	The opponent will be teleported elsewhere when they return the ball. 	Collect 150 Chaos Emeralds
Chaos 	 	All-Around 	The opponent will be frozen and must rapidly rotate the Circle Pad, or rapidly press A, to break free when they return the ball.	Collect 280 Chaos Emeralds
Classic Sonic	 	Speed 	The ball moves at a ridiculously fast speed. 	Collect 30 Chaos Emeralds
===Courts===
Some music tracks and courts must be unlocked by collecting Chaos Emeralds.
Name 	Description 	Based on 	Music
Starlight Zone	Takes place in a city at nighttime. 	Sonic the Hedgehog 	
*Starlight Zone (Sonic the Hedgehog)
*Bonus Stage (Sonic 2)
Hydro City 	Takes place above a pool of water. 	Sonic 3 	
*Hydrocity Zone (Sonic 3)
*Aquarium Park 2 (Sonic Colours)
Arabian Nights	Takes place in the middle of a desert.	Sonic and the Secret Rings	
*Title Theme (Sonic and the Secret Rings)
*Lost Prologue (Sonic and the Secret Rings)
Planet Wisp 	Takes place in a grassy field. 	Sonic Colours 	
*Planet Wisp 1 (Sonic Colours)
*Planet Wisp Boss (Sonic Colours)
Frozen Factory	Takes place in a snowfield. 	Sonic Lost World 	
*Frozen Factory (Sonic Lost World)
*The Deadly Six: Orchestra Version (Sonic Lost World)
===Gameplay===
Swipe up and then down to serve. Swipe in any direction to swing the racquet. Move with the Circle Pad (you'll automatically move towards the ball if you don't move manually) and tap twice to use your Superstar Move, improving your next four shots. Collect Chaos Emerald Shards by returning the ball (you'll obtain up to three every time you return the ball) in order to fill the Superstar Gauge. You can initiate your Superstar Move once the gauge is completely full.
==Fishing Minigame==
Exclusive to the Wii U version, the Fishing Minigame is unlocked after collecting 10 Chaos Emeralds in levels.
===Characters===
*Sonic
*Tails
*Knuckles
*Amy
*Shadow
*Silver
*Rouge
*Blaze
Up to eight players can play at once via online gameplay.
===Controls===
Use the Circle Pad to move the end of your fishing rod. Collect rings to add weights, allowing you to fish deeper into the lake. Once you catch a fish, you'll earn points. If you collect enough points, a rare fish will appear for you. The "King of the Pond" also appears in the lake, and the first player to catch him automatically wins the game. If no one catches the "King of the Pond" after 90 seconds, whoever has the most points wins.
==Chao Garden==
The player can visit this area after completing Rainbow Hill Zone and Haunted Home Zone. Rings collected in stages can be used to buy merchandise here! Blue Rings do not count towards this value. Red Star Rings are equal to 100 normal rings.
===Chao===
Chao can be raised at the Chao Garden. Each Chao egg hatches into a baby Chao, who will become a Chrysalis after a set period of time. The baby Chao will then become a Neutral Chao, Hero Chao or Dark Chao based on how they were treated, and will gain a sub-type based on their stats as a child.
===Chaos Drives and Food===
Food can be fed to Chao to improve their Stamina, and Chaos Drives can be given to Chao to raise their other stats. Chaos Drives can be obtained by defeating enemies in levels. An extra Chaos Drive is also earned if you get an A Rank in the level, and three extra Chaos Drives are given if you complete a level with an S Rank.
====Types of Chaos Drive====
*Blue Drive: Improves Swimming.
*Yellow Drive: Improves Speed.
*Green Drive: Improves Flight.
*Red Drive: Improves Power.
===Chao Races===
Several courses are available for Chao to race in. Touch and hold the Chao on the Touch Screen (or hold down a certain button in the Switch Version) to increase the speed at which your Chao moves at the cost of Stamina. When the Stamina gauge empties, the Chao has to stop and rest to replenish the gauge.
===Chao Nursery===
Here, you can name your Chao, treat an unhealthy Chao, take your Chao to classes or buy items at the Black Market!
===Special Chao===
Bought at the Chao Black Market.
Chao 	Cost 	Notes
Blue Chao 	300 Rings	Blue Chao are more influenced by Blue Chaos Drives, but less influenced by Yellow Chaos Drives.
Yellow Chao	350 Rings	Yellow Chao are more influenced by Yellow Chaos Drives, but less influenced by Green Chaos Drives.
Green Chao 	400 Rings	Green Chao are more influenced by Green Chaos Drives, but less influenced by Red Chaos Drives.
Red Chao 	450 Rings	Red Chao are more influenced by Red Chaos Drives, but less influenced by Food.
Purple Chao	500 Rings	Purple Chao are more influenced by Food, but less influenced by Blue Chaos Drives.
==Trivia==
*Sonic's Mirror Realm was initially intended to be a Sonic Rivals game. However, this was changed early in development.
*All of the bosses excluding the Nega-Wisp Factory and the final boss share the same boss music.
*Some sources consider Space Base Zone the final world of the game, and as such treat Chaos Terminal Zone as a bonus world.
*The game's official strategy guide states that Cream's expertise as a referee "comes from helping out in sporting events", referencing the Mario & Sonic at the Olympic Games Series, where Cream is the referee in some of the sports.
===Chao Garden Related===
*You can have a maximum of 16 Chao in your garden. This was changed to a maximum of 20 Chao for the 4D Viewer and Switch Versions.
*A Chao's behaviour in the garden is partially based on their stats.
*Chao cannot walk until their Speed Stat reaches Level 5.
Category:Sonic (series)
Category:Nintendo 3DS Games
Category:Wii U Games
Category:2017
Category:Games
Category:Fan Games
Category:Platforming Games
Category:Action Games
Category:Adventure Games
Category:Action Adventure Games
Category:Nintendo Switch Games
Category:Mirror Samurai Games