Far Lands

The Far Landshttps://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1 were a terrain generation bug that appeared when the noise generators responsible for creating the shape of terrain stopped functioning properly. This resulted in a large, spongy wall of terrain appearing around 12,550,821 to 12,550,824 blocks from the origin of the Minecraft world. 
The Far Lands still retain a legacy as one of the franchise's most famous glitches, even being referenced in other official games such as Minecraft: Story Mode and Super Smash Bros. Ultimate.
* Bedrock Edition Far Lands 
* Java Edition Far Lands
== General information ==
=== What the Far Lands are not ===
=== Types of Far Lands ===
The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).
Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
A full list of noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.
Noise generator 	Breaks down at...(32-bit)	Version range 	Version range 	Notes
Noise generator 	Breaks down at...(32-bit)	First 	Last 	Notes
Low noise 	12,550,824 	inf-20100327 	presentNo longer overflows within vanilla bounds as of Beta 1.8 Pre-release	Jointly responsible for the Far Lands
High noise 	12,550,824 	inf-20100327 	presentNo longer overflows within vanilla bounds as of Beta 1.8 Pre-release	Jointly responsible for the Far Lands
Selector noise 	1,004,065,924 	inf-20100327 	present 	Responsible for the Farther Lands
Depth noise 	42,949,672 	 	present 	Causes the terrain to rise up several blocks."Stretching effects" are rare.Impossible to see unless made to start before low and high noise overflow.
Scale noise 	7,662,742,722 	 	Beta 1.7.3 	Superseded by biome-based terrain height in Beta 1.8.
Classic world noise	33,554,432 	probably the first version that generated terrain	inf-20100325 	Causes the famous "stone wall" of Infdev.
Island carver noise	933,688,542 	 	in-20100223 	Used to create Floating maps in Indev.Due to their limited world size,this breaks far beyond what can generate.
Soil depth 	34,359,738,368 	 	present 	Causes large regions of exposed stone in earlier versions,or gravel in later versions.
Sand beaches 	68,719,476,736 	 	Beta 1.7.3 	Determines whether beaches use sand or not.In the Nether, this controls soul sand.
Gravel beaches 	68,719,476,736 	 	Beta 1.7.3 	Determines whether beaches use gravel or not.Also exists in the Nether for gravel.
== Trivia ==
* One player known as KilloCrazyMan is known to have walked to the Far Lands in vanilla Minecraft, beginning the journey in September 2019 and reaching them nine months later in June 2020. Upon arrival, a USD$10,000 donation was awarded to him by Notch for his efforts.KilloCrazyMan's Far Lands stream archive on YouTube
* In , the Far Lands were first introduced with the infinite terrain generation in 0.9.0 alpha, and were removed in 1.17.30 (beta 1.17.20.20).
==References==
Category:Terrain features
de:Ferne Länder
el:Far Lands
es:Tierras lejanas
fr:Terres lointaines
it:Terre lontane
ja:ファーランド
ko:머나먼 땅
nl:Verre landen
pl:Odległe lądy
pt:Far Lands
ru:Далёкие земли
uk:Далекі землі
zh:边境之地