Ryu (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Ryu () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #60
==Changes from Ultimate==
*Shin Shoryuken has an additional variant if he is at 100% of damage (25% in stamina match).
*Ryu has a mechanic taken from Street Fighter V called Denjin Renki, increasing shield damage and adds hitstun to all of his moves, as well as gaining the ability to charge his Hadoken and replaces Shinku Hadoken with Denjin Hadoken. It can be done by pressing both A and B at the same time, lasting for 8 seconds. After its done Ryu won't be able to use it again until he loses a stock.
==Moveset==
*Ryu will always face his opponent during a one-on-one match.
*A small flash will appear whenever Ryu does the input command version of one of his Special Moves instead of the standard B input.
*Sound effects from the Street Fighter II series are used when Ryu hits opponents, albeit heavily modified, instead of the typical knockback sounds. The intensity of the sound depends on the power of the move. Ryu also uses a unique sound effect for when he preforms a parry based on the parry sound effect from the Street Fighter III series. Ryu shares these traits with Ken, Chun-Li and Akuma.
*
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	Tapped: A jab, followed by a short straight-punch, followed by a hook. It is based on his standing light punch from Street Fighter II (albeit with its animation from Street Fighter III), close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III, respectively.
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut similar to his held up tilt, but with significantly different properties.	1.5%, 1.5%, 5%
Standard attack	 	Tapped: A jab, followed by a short straight-punch, followed by a hook. It is based on his standing light punch from Street Fighter II (albeit with its animation from Street Fighter III), close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III, respectively.
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut similar to his held up tilt, but with significantly different properties.	10% (held-far)
Standard attack	 	Tapped: A jab, followed by a short straight-punch, followed by a hook. It is based on his standing light punch from Street Fighter II (albeit with its animation from Street Fighter III), close standing medium punch from Street Fighter III, and standing hard punch from Street Fighter III, respectively.
Held (Far): A spinning hook kick. It is based on his standing heavy kick in Street Fighter II.Held (Close): An uppercut similar to his held up tilt, but with significantly different properties.	12% (held-close)
Forward tilt 	Collarbone Breaker (held)	Tapped (Far): The tsumasaki geri, a kick used in Okinawan Karate. Based on his standing medium kick in Street Fighter III
Tapped (Close): An inward hook. based off his Street Fighter II close medium punch. 
Held: The overhead of the same name that debuted in Super Street Fighter II Turbo. Ryu draws his fist back over his shoulder before thrusting it forward and down. Despite its appearance, it hits twice much like the original version and deals high shield damage.	6.8% (tapped- far), 6% (tapped- close), 3% (hit 1, held), 6% (hit 2, held)
Up tilt 	 	Tapped: The sok ngat, an uppercut-style elbow strike used in Muay Thai. Based on his close standing light punch in Street Fighter II.
Held: An uppercut. Based on his close standing heavy punch in Street Fighter III	2% (tapped), 12% (held)
Down tilt 	 	Tapped: A crouching, Hapkido-style shin kick. Based on his crouching light kick in Street Fighter II.
Held: A lunging, Hapkido-style shin kick. Based on his crouching medium kick in Street Fighter II.	1.6% (tapped); 7% (leg, held), 5.5% (foot, held)
Dash attack 	 	A flying kick. Based on his original jumping medium and heavy kicksin the Street Fighter Alpha/Zero games. 	12% (clean), 8% (late)
Forward smash 	Joudan Sokutogeri 	The side kick of the same name from Street Fighter III. Moves him slightly forward and has the highest range of all his standard attack 	(clean) (late)
Up smash 	 	Squats and then rises up to throw an uppercut. Based on his crouching heavy punch in Street Fighter II, albeit with its animation from Street Fighter III.	(clean) (late)
Down smash 	 	A legsweep. Based on his crouching heavy kick in Street Fighter II. 	
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	Tobigeri 	A downward angled knee strike. Based on his diagonal jumping light kick in Street Fighter II. 	8% (clean), 4.5% (late)
Forward aerial	 	A flying kick. Based on his diagonal jumping medium and heavy kicks in Street Fighter II. 	(clean sweetspot), (late sweetspot), (clean sourspot), (late sourspot)
Back aerial 	Senpukyaku 	An outside crescent kick. Based on his vertical jumping heavy kick from Street Fighter II. 	(leg) (foot)
Up aerial 	Sukui Tsuki 	A two-hitting uppercut. Based on his diagonal jumping medium punch in Super Street Fighter II Turbo. 	5% (hit 1), 6% (hit 2)
Down aerial 	Straight Punch	A downward angled cross. Based on his jumping medium and heavy punch in Street Fighter II, albeit at an emphasized downward angle.	(ground), (aerial sweetspot), (aerial sourspot)
=== Grab and throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out. It is based on his grab animation in Street Fighter III. 	-
Pummel 	 	A knee strike while holding the opponent in the collar-and-elbow position. Based on Ken's Tsukami Hizageri throw in the Street Fighter Alpha/Zero games. 	1.3%
Forward throw	 	The seoi nage (a Judo throw). Based on his punch throw in Street Fighter II. 	9%
Back throw 	Solmersault Throw	The tomoe nage (a Judo throw). Based on his kick throw in Street Fighter II 	13.2%
Up throw 	Heel Drop 	A stretch kick transitioned into an axe kick. Based on his close heavy kick in Street Fighter II. 	8% (throw), 15% (kick)
Down throw 	 	Pins the opponent to the ground and performs a knifehand strike. Based on the brick breaking bonus game in Street Fighter, though it also resembles Akuma'sShurettō (, "Vermilion Rending Blade") throw from Street Fighter IV	5% (hit), 4% (throw)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks behind himself and then in front of himself before getting up. The front hit is based on his crouching heavy kick in Street Fighter III.	7%
Floor attack (back) 	 	Kicks around himself before getting up. 	7%
Floor attack (trip) 	 	Kicks behind himself and then in front of himself before getting up. 	5%
Edge attack 	 	Performs a crouching shin kick while climbing up. 	7%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Hadoken 	Quickly cups his hands to his side and then thrusts them forward to launch a blue ki blast from his cupped hands that deals decent damage and low knockback, is capable of locking, and may cause tripping at low percents. Only one Hadoken can be active, as attempting to shoot another results in a puff of smoke emitting from his hands. Holding down the special button greatly increases the blast's speed and slightly increases damage output. Four versions of the move can be performed, two of which have directional inputs: a small blue Hadoken (special button only), a slighty stronger (1.25× damage) and larger inputted Hadoken (↓ ↘ → + attack/special), the red flaming Shakunetsu Hadoken that hits multiple times (← ↙ ↓ ↘ → + attack/special), and a chargable electric Hadoken that deals high hitstun and hits twice if Denjin Renki is activated. 	7%, 7.5%, 8% (Standard); 8.5%, 9.3%, 10% (Input); 1.1% (Shakunetsu Hadoken, hits 1-4), 7.3% (Shakunetsu Hadoken, hit 5), 11.7% (Shakunetsu Hadoken, total); 9.7%, 10.4%, 11.3% (Charge); 5.5%, 6.5%, 7.5% (Charge, held, hits 1 to 2)
Side special move 	Tatsumaki Senpukyaku 	A jumping, spinning crescent kick. Ryu moves in the given direction he is facing. Holding down the special button increases damage dealt, distance traveled, and the move's duration, also giving the attack additional knockback. Using an inputted Tatsumaki Senpukyaku (↓ ↙ ← + attack/special) sees Ryu announce the move by name and results in it dealing 1.16× damage, covering more distance 	11%, 12%, 13% (Standard, front grounded); 10%, 11.5%, 13% (Standard, back grounded); 10%, 11%, 12% (Standard, front aerial); 9%, 10.5%, 12% (Standard, back aerial) 13.2%, 14.4%, 15.6% (Input, front grounded); 12%, 13.8%, 15.6% (Input, back grounded); 12%, 13.2%, 14.4% (Input, front aerial); 10.8%, 12.6%, 14.4% (Input, back aerial)
Up special move 	Shoryuken 	Ryu's signature leaping uppercut, with him announcing the move's name while propelling his fist into the air at high speed. Holding the special button increases damage and height traveled. An inputted Shoryuken (→ ↓ ↘ + attack/special) deals even more knockback, deals 1.2× more damage, and a Denjin Renki version that electrify his fist, dealing twice, but does the same damage as the input version. 	13%, 14%, 15% (Standard, grounded); 12%, 13%, 14% (Standard, early air); 7% (Standard, late air); 15.6%, 16.8%, 18% (Input, grounded); 14.4%, 15.6%, 16.8% (Input, early air); 8.4% (Input, late air)
Down special move 	Focus Attack 	Assumes a focused stance while emitting a black ink-like aura, and then throws a short straight-punch. Crumples opponents where they stand with a lengthy stun animation if charged for more than half a second, which can allow for follow-ups. Ryu gains heavy armor that can withstand a single hit while it is charging, depending on the amount of charge (16.8%-33.6%). When fully charged, the attack becomes unblockable and will pierce through counterattacks. Ryu can also perform a technique called the Focus Attack Dash Cancel. This is performed by tapping left or right twice, which cancels Focus Attack and instead propels Ryu a set distance depending on where the control stick was tapped. However if the punch misses, Ryu will be unable to cancel the move. If the move hits an airborne opponent, they will instead by launched with heavy hitlag. 	12% (Level 1), 10% (Level 2), 17% (Level 3)
Final Smash 	Shin Shoryuken / Shinku Hadoken	A Final Smash that varies depending on range. At point-blank range, Ryu traps the opponent with the Shin Shoryuken, a three-hit combo that launches the opponent with an even stronger Shoryuken. If he is at 100% in Stock or Time Battles, or has 25% or less of his maximum HP in a Stamina Battle, it will be replaced with Metsu Shoryuken, a more powerful variant that that begins with his left uppercut, then performs on the right to the midsection, finally ending with a even higher Shoryuken. During the move, the music will briefly stop and the background stage will change to white. At any other range, Ryu performs the Shinku Hadoken, a much larger Hadoken that vacuums nearby opponents into it before dragging them a distance across the screen and exploding. When Denjin Renki is activated, it becomes Denjin Hadoken, which instantly put the opponent into a dizzy state upon hit, but loses its vaccum effect and the fireball is much smaller.	1% - 1.5% (multi-hits), 10% (explosion), 5% (hits 1-4), 20% (last hit)1% (initial hit), 10% (hits 1 and 2), 20% (last hit), 44% (last hit, Metsu Shoryuken)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Walks onto the stage from some mist in the background, then gets into a fighting stance. 	Walks onto the stage from some mist in the background, then gets into a fighting stance. 	Walks onto the stage from some mist in the background, then gets into a fighting stance.
Idle Poses 	Adjusts his gloves. Resembles his taunt from Marvel vs Capcom 3: Fate of Two Worlds. 	Adjusts his gloves. Resembles his taunt from Marvel vs Capcom 3: Fate of Two Worlds. 	
Idle Poses 	Wriggles the fingers on both hands, then crosses his arms and pumps them. 	Wriggles the fingers on both hands, then crosses his arms and pumps them. 	
Taunts 	Standard 	Pulls his headband's ends taut while stating "Come on!". This is one of his taunts from Street Fighter IV. 	
Taunts 	Side 	Holds his fist forward, and then says "Talk is cheap!". This is also one of his taunts from Street Fighter IV. 	
Taunts 	Down/Up 	Stomps on the ground and grunts, causing the screen to briefly shake. This is his taunt from the Street Fighter III series games, which resembles Akuma's iconic taunt. 	
Victory theme 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II. 	A remix of the victory theme from Street Fighter II.
Victory Standard 	Crosses his arms, then winds back and does a pose with his right fist facing the camera; his victory pose from Street Fighter IV, saying "Give it your all!", one of his victory quotes from Street Fighter III: 3rd Strike. 	Crosses his arms, then winds back and does a pose with his right fist facing the camera; his victory pose from Street Fighter IV, saying "Give it your all!", one of his victory quotes from Street Fighter III: 3rd Strike. 	Crosses his arms, then winds back and does a pose with his right fist facing the camera; his victory pose from Street Fighter IV, saying "Give it your all!", one of his victory quotes from Street Fighter III: 3rd Strike.
Victory Side 	Slings his bag over his shoulder while saying "The journey has just begun.". This is one of his victory quotes from Street Fighter Alpha 3. 	Slings his bag over his shoulder while saying "The journey has just begun.". This is one of his victory quotes from Street Fighter Alpha 3. 	Slings his bag over his shoulder while saying "The journey has just begun.". This is one of his victory quotes from Street Fighter Alpha 3.
Victory Up/Down 	Punches once before doing a victorious uppercut, referencing one of his more recurring win poses, while saying "Your range is one fist short." This is another one of his victory quotes from Street Fighter III: 3rd Strike.	Punches once before doing a victorious uppercut, referencing one of his more recurring win poses, while saying "Your range is one fist short." This is another one of his victory quotes from Street Fighter III: 3rd Strike.	Punches once before doing a victorious uppercut, referencing one of his more recurring win poses, while saying "Your range is one fist short." This is another one of his victory quotes from Street Fighter III: 3rd Strike.
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Street Fighter (series)
Category:Super Smash Bros. Ultimate: Definitive Edition