Firework Sbarkler

Firework Sbarkler is a plant in , introduced in update 9.8.2. It is unlocked by completing the Firework Trials section in the which is a series of quests that can be done in any order, but all must be completed to obtain the reward. Progression of these quests are tripled during the 4th, 8th, 12th, 16th, 20th, 24th, and 28th day of every month.
==Method of Obtaining==
As stated before, Firework Sbarkler requires the player to complete all of the quests in the Fireworks Trial section, in no particular order. These quests also do not expire and are also available for new players. The quests are:
*Black Powdered: Ash 1000 Zombies.
*Peonies and Pistils: Deal 10000 damage with famnily plants.
*Crackling Rainflowers: Defeat 200 zombies with effects.
*Roman Candills: Have 25 or more family plants on the lawn.
*Cherry Bomber: Defeat 15 or more zombies with a single Instant-Use plant.
*Final Firework Finale: Complete all 5 other quests.
**Reward: Firework Sbarkler
==Overview==
Firework Sbarklers attack by launching fireballs at the 2 lowest health zombies on the lawn that also deal splash damage in a 1x1 area and apply a burn effect, with a 5 second cooldown between attacks. Firework Sbarklers can also be planted on top of each other to improve their attacks, in a similar fashion to . With 1 planted on itself, its splash radius increases to 1x3 and can target 1 more zombie on the board, now adding up to 3. With 2 planted on itself, which is also the maximum, the splash radius goes up to 3x3, and can target 1 more zombie, totalling up to 4. Its burn effect deals damage every 0.5s for 3s. The effect can be extended by 0.5 seconds if the zombie is hit from fire damage via other non-Firework Sbarkler sources, like a attack. The burn effect will go away when it's duration is up, or if the zombie gets chilled, frozen, or goes into water, like the ones in .
==Origins==
It is based on a firework sparkler, a type of hand-held firework that burns slowly while emitting bright, intense colored flames, sparks, and other effects.
Its name is a portmanteau of the words firework sparkler, and bark, referring to the tree part of its design.
==Almanac Entry==
==Upgrades==
=== Effect ===
When fed Plant Food, Firework Sbarkler will launch blue fireballs that deal 300 DPS, at targets that is triple the amount of its current maximum targets.
=== Effect===
When boosted by Pepper-mint, Firework Sbarkler wil get +60DPS, +5 maximum targets, and gains maximum splash damage (3x3), regardless of stack level, for the duration of the boost.
== Level Upgrades==
Level	Seed Packets	Coins 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades 	Upgrades	Upgrades
Level	Seed Packets	Coins 	Sun Cost	Recharge 	Toughness 	Damage 	Burn Damage	Burn Duration	Plant Food Damage	Targets 	Extra Targets Per Stack
1 	0 	1,000 	375 	Slow - 30 seconds	Typical - 300 	Moderate - 30	Light - 5 	3 seconds 	Huge - 300 	2 	1
2 	0 	2,500 	375 	Slow - 29 seconds	Typical - 350 	Moderate - 35	Light - 5 	3 seconds 	Huge - 400 	2 	1
3 	0 	5,000 	350 	Slow - 28 seconds	Typical - 400 	Moderate - 40	Light - 10 	3 seconds 	Massive - 500 	3 	2
4 	0 	10,000	350 	Slow - 27 seconds	Typical - 450 	Moderate - 45	Light - 10 	4 seconds 	Massive - 600 	3 	2
5 	0 	25,000	325 	Slow - 26 seconds	Typical - 500 	Moderate - 50	Light - 10 	4 seconds 	Massive - 700 	4 	2
6 	0 	50,000	325 	Slow - 25 seconds	Typical - 550 	Moderate - 55	Light - 15 	4 seconds 	Massive - 800 	4 	2
7 	0 	50,000	300 	Slow - 24 seconds	Typical - 600 	Moderate - 60	Light - 15 	4 seconds 	Massive - 900 	5 	3
8 	0 	50,000	300 	Slow - 23 seconds	Typical - 650 	Moderate - 65	Normal - 20	5 seconds 	Massive - 1000 	5 	3
9 	0 	50,000	275 	Slow - 22 seconds	Typical - 700 	Moderate - 70	Normal - 20	5 seconds 	Massive - 1100 	6 	3
10 	0 	50,000	250 	Slow - 21 seconds	Elevated - 750	Moderate - 75	Normal - 20	5 seconds 	Massive - 1200 	6 	3
==Strategy==
Treat this plant as a heavier that gets stronger the more you invest into it. Because of this, getting one as fast as possible is highly recommended. With this in mind, helps with this a lot, as its instant burst of 300+ sun will get you one as soon as you collect its sun. To sustain it, you should compliment it with stalling plants, which can both help Sbarkler take down zombies and your sun producers produce more sun. Any stalling plant, like and should work, but under no circumstances bring -family plants, as their chill effect will be nullified with Sbarkler's fire damage. Using can also help in easing its long recharge. To compliment the burn effect, use rapid-hitting fire plants like and to keep the fire burning, whilst also chipping down the zombies further.
You should also use this plant in levels that encourage area control, like ones with lots of small zombies, like s and s and ones that give you time to prepare, whether that be a Last Stand level, or one with lots of downtime between waves. This plant can also be effective in levels with lots of , whom are most prevalent in and its endless zone, as its area damage can also hurt frozen blocks as well as zombies near them, and its warming radius, akin to other -family plants, are effective in protecting your plants from chilling winds.
However, it may be contested by , as its smaller counterpart is cheaper and more spammable, which fits more levels due to the game's emphasis on quicker levels.
==Gallery==
File:firework sbarkler.png|HD Firework Sbarkler
File:firework sbarkler2.png|HD Firework Sbarkler (Stack 2)
File:firework sbarkler3.png|HD Firework Sbarkler (Stack 3)
File:firework sbarkler seed all.png|Firework Sbarkler's Seed Packet
File:firework sbarkler seed mint.png|Ditto, but with no sun tag
File:firework sbarkler seed sun.png|Ditto, but with no mint symbol
File:firework sbarkler seed.png|With nothing
File:firework sbarkler seed boost all.png|Ditto, but boosted
File:firework sbarkler seed boost sun.png|Ditto, but boosted (with a sun tag)
File:firework sbarkler seed boost mint.png|Ditto, but boosted {with a mint symbol)
File:firework sbarkler seed boost.png|Ditto, but boosted (with nothing)
File:firework sbarkler seed all imi.png|Imitated variant
File:firework sbarkler seed sun imi.png|Imitated variant (2)
File:firework sbarkler seed boost all imi.png|Imitated variant (3)
File:firework sbarkler seed boost sun imi.png|Imitated variant (4)
File:sbarkler projectile.png|Firework Sbarkler's projectile (Level 1-4)
File:sbarkler projectile pf.png|Firework Sbarkler's Plant Food projectile (Level 1-4)
File:sbarkler projectile2.png|Firework Sbarkler's projectile (Level 5-10)
File:sbarkler projectile2 pf.png|Firework Sbarkler's Plant Food projectile (Level 5-10)
==Trivia==
*This is Gei's first entry for any Summer Nights contest.
*The days that progression is boosted for the quests are all multiples of 4, as a reference to the fourth of July, where fireworks are highly used.
* It's flavor text is a reference to the joke: "Roadwork ahead. Yeah I sure hope it does."
*It's quests' names are based on different firework terms.
**Black Powdered is a reference to black powder, or gunpowder.
**Peonies and Pistils based on firework patterns.
**Crackling Rainflowers is a portmanteau of "crackling rain" and "rainflower"
**Roman Candills is a portmanteau of "roman candle" and "dill"
**Cherry Bomber is based on cherry bombs, which are round explosives that were repurposed from weapons to fireworks
Category:Pepper-mint Family plants
Category:Board-affecting plants
Category:Fire Plants
Category:Trees
Category:Stackable plants
Category:Offensive Plants
Category:Attacking plants
Category:Multi-projectile plants
Category:Uncleared page