Flaws

Flaws are permanent negative effects applied to the player character in exchange for an additional perk point. The number of Flaws one can have in one playthrough is limited to 3 on Normal difficulty, 4 on Hard, and 5 on Supernova. 
==Cause==
A prompt to accept or reject a Flaw will come up at any point in the game after performing certain actions repeatedly. These actions are summarized in the table below.
==Effect==
When a Flaw is accepted, it will immediately grant a perk point and begin applying the relevant negative effect to the Stranger. Some Flaws apply their negative effect all the time, while others only activate under certain circumstances. There is no negative consequence for rejecting a Flaw.
==Permanent vs. Temporary effects==
Some flaws like Corrosive Weakness are permanently active which means no matter how the damage was received (weapon shot, attack by a raptidon, stepping into a sulfur pit) the damage the Stranger takes will be multiplied. Temporarily active flaws on the other hand only become active when in vicinity of a trigger (Pithecophobia is triggered while near Primals) or under specific conditions (Impediphobia is triggered when the Stranger is over-encumbered). The spider icon will appear on the active effects bar when one is experiencing a phobic attack.
==Flaws==
Name 	Cause 	Effects 	Game description
 	Repeatedly taking fall damage 	Dexterity -1Perception -1Temperament -1 	After repeatedly falling from great heights, you no longer function well when the ground is far beaneath you.
Chrono-Lethargy	Taking damage while in TTD 	-25% Tactical Time Dilation Meter Max 	Repeatedly taking damage while in TTD has reduced the amount of time you can spend using the effect.
 	Buying too much expensive stuff 	Vendor prices +20% 	After having spent so many Bits, you're likely to offer more Bits when making a purchase.
 	Suffering too much corrosive damage 	Corrosive Damage Received +25% 	Suffering too many corrosive burns has made you weak against Corrosive damage.
 	Being attacked by Canids 	Phobic: Perception -1Perception -1Temperament -1 	Mauled too many times by Canids, you get the jitters every time one's attacking, making you less effective.
 	Repeatedly consuming drugs 	Dexterity -1Perception -1Temperament -1 	Taking as many drugs as you have has turned to an addiction.
 	Being attacked by insects 	Dexterity -1Perception -1Temperament -1 	After having been swarmed by insects too many times, you're no longer your best when being attacked by them.
 	Repeatedly blinded 	Melee Weapon Skills -10 	Repeated eye injuries have made it harder for you to notice things close to you.
 	Killing a high amount of human enemies 	Ranged Weapon Sway +100%Ranged Weapon Spread +50% 	Killing so many people has made you uneasy when fighting humans.
 	Being encumbered too many times. 	-1 Body Attributes when at or above 50% Carrying Capacity	Carrying too heavy a load too many times has weakened your back, making you lose that spring in your step when carrying a significant amount of weight.
 	Being attacked by Mantipillars and Mantisaurs 	Phobic: Dexterity -1Perception -1Temperament -1 	After too many encounters with Mantipillars and Mantisaurs, you're not quite yourself when any of the Manti-family of creatures are attacking your party.
 	Being encumbered too many times. 	Phobic: Dexterity -1Perception -1Temperament -1 	After being encumbered one too many times, you no longer function well while encumbered.
 	Repeatedly blinded 	Ranged Weapon Skills -10 	Too many blows to the eyes have made it harder to see things far away from you.
 	Eating a lot 	Dexterity -1Perception -1Temperament -1 	You can't seem to stop yourself from eating, even food that's bland or horribly flavored. Not eating often will cause withdrawals.
 	Repeatedly getting caught by guards in Restricted Areas	Personality Attributes -1 	Repeatedly getting caught by guards in Restricted Areas has made you jittery, doubly so when roaming around Restricted Areas or sneaking.
 	Repeatedly taking damage in the eyes 	+100% Ranged Weapon Spread 	Too much damage to your eyes has permanently lowered your accuracy.
 	Repeatedly getting hit or shot in the head 	Mind Attributes -1 	Having been hit in the head one too many times, your mental faculties have been permanently affected.
 	Suffering fall damage too many times 	Movement speed -30%Unable to dodge 	Your legs have been damaged too many times, and your movement speed has now been permanently lowered.
 	Repeatedly getting hit or shot in the arms 	Offense Skills -20% 	Your arms have taken way too much damage, and you're no longer as good with weapons as you used to be.
 	Suffering too much physical damage 	Physical Damage Received +25% 	Taking too much Physical Damage has made you soft and vulnerable to more Physical damage.
 	Repeated encounters with Primals 	Dexterity -1Perception -1Temperament -1 	After getting repeatedly beaten up by Primals, you no longer function when they attack you and your companions.
 	Getting burned too many times 	Plasma Damage Received +25% 	Getting burned too many times has made you susceptible to Plasma damage.
 	Repeated encounters with Raptidons 	Dexterity -1Perception -1Temperament -1 	Repeated encounters with Raptidons has lessened your effectiveness when they're attacking you or your Companions.
 	Repeated encounters with Automechanicals 	Dexterity -1Perception -1Temperament -1 	Automechanicals now give you the willies, and when they're attacking your party you're not as effective as you should be.
 	Suffering too much Shock damage 	Shock Damage Received +25% 	Having been shocked too many times, you have become sensitive to Shock damage.
 	Using Nicotine Consumables 	Dexterity -1Perception -1Temperament -1 	You don't know what they put in with the tobacco, but you can't go long between smokes without suffering withdrawal symptoms.
 	Repeated encounters with worm-like creatures. 	Dexterity -1Perception -1Temperament -1 	Constantly taking damage from Parasites and Infected Humans, you're no longer as effective around worm-like creatures.
==Related achievements-trophies==
Icon	Name 	Description 	Gamer Score	Trophy
 	Flawed Hero	Acquired 3 flaws.	15 	Bronze
==Notes==
* Being in the vicinity of SAM will trigger the effects of Robophobia, even though the flaw itself states that the effects are only in place during combat with robots.
* If the Stranger chooses not to accept a particular flaw it is possible (but not guaranteed) the choice will become available again later in the game.
* The Flaw prompt appears to only occur once per playing session on current location. This means, if you were on Monarch, for example, and was prompted with a flaw, regardless if you accept it or reject it you won't be getting any more flaw prompts until you change location. Flying away from a planet to, say, Groundbreaker, and spend some time there (sleeping) was confirmed as working method for resetting the flaw chance.
* Flaw prompt is based both on chance and on count: the more you trigger required condition the more chance for flaw to pop up, but it's not guaranteed.
* Nietzsche's Reward perk increases damage the Stranger can deal by 5% for every flaw they accepted to have.
* Mantiswarms on Monarch are a good source of Blindness if one wishes to gain any of the flaws caused by it.
Category:Game mechanics
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