Gear/Ammo SRM AX (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_Acid_Half
Manufacturer: Generic
This warhead replaces the normal explosive charge of the standard short-range missile with a small tank of a gelled Acid, weakening a Targets resistance. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	27000	All 	All
* Target takes 1% more damage for 2 turns - does stack.
* -1 accuracy with this weapon.
* +50% damage dealt to armor
* -50% damage dealt to structure
* Missile has 3 HP.
* SRM Ammo - 50 Shots
* 81 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 2.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
50 	81 	5 	2.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABS-P 	AGS-P aka 'ARRRR'GUS	APL-3F
ASNII-OD	BLO-0D 	COU-P
GTL-S7 	HSN-7S 	MBT-OE
OSE-1A 	PT-OD 	RNC-X1
RPT-2L 	TLS-0 	TLS-0D
TNS-8S 	TR-A-8 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2