E-102 Gamma

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==Summary==
E-102 Gamma is a robot created by Dr. Eggman, the 2nd creation of the E-100 series robots.
Originally made to destroy Sonic, Gamma spent his early existence sparring and competing against his "brothers" to become a member of the Egg Carrier's crew. After watching his companions being exiled for their failure Gamma was horrified and sent on a mission to acquire a Flicky from the imprisoned Amy Rose. When she refused to give him the bird and pointed out a contradiction in his programming Birdie made him realized he was powered by a Flicky. He then freed Amy but was called upon to dispatch of Sonic when he entered the Egg Carrier. Their ensuing battle was interrupted and stopped by Amy. As the Egg Carrier began to fall Gamma evacuated and realized at the Mystic Ruins his true purpose and that Dr. Eggman was the enemy. He began a crusade to destroy the other E-100 series robots to free the birds within them and succeeded until his final battle with E-101 Beta where Gamma was heavily damaged by his last attack. Instead of activating his auto-repair system he remembered a family of birds and self-destructed to free the Flicky powering him. The Flicky was able to reunite with its family.Sonic Adventure (Gamma's Story)
==Powers and Stats==
Tier: 
Name: E-102 Gamma/E-102 γ
Origin: Sonic the Hedgehog (Sonic Adventure)
Gender: Technically none, referred to with male pronouns
Age: Unknown
Classification: E-100 series robot, Badnik
Powers and Abilities: 
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|-|Base=Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, and 3), Toon Force and Elasticity (Can survive and recover from being flattened), Flight, Healing, Homing Attacks, Can Self-Destruct, Lock-on system, Forcefield Creation (Of fire and electricity varieties), Statistics Amplification (Can enhance his movement speed with Speed Shoes), Invulnerability (With the Invincibility Monitor), Magnetism Manipulation (Via Magnetic Shield), Vehicular Mastery (Can pilot the many vehicles of Sonic Shuffle), Weapon Mastery (Skilled with his own arm canon but also lassos and pistols), Resistance to Extreme Cold, Extreme Heat and Cosmic Radiation, Damage Transferal (Up to Low 1-C (6-D) AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings have repeatedly shown the capacity to protect Base characters from villains far stronger than them, ranging from the likes of Void to amped Titans such as SupremeSonic Frontiers: Another Story (vs The End)), Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality.)
|-|Optional Equipment=With Forcejewels: BFR, Barrier Creation (Can create barriers for a limited amount of time that others can't pass), Teleportation (Can teleport others to himself, teleport himself to others, swap places with an opponent, or teleport himself or others to a random location), Body Puppetry (Can force an opponent to move or use their items) 
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Attack Potency: Large Star level (Fought Adventure Sonic in combat and was one of Dr. Eggman's best robots at the time of Sonic Adventure)
Speed: Relativistic travel speed (Has outsped and avoided E-101 Beta's exploding laser beams, the Bomb Gun Attack) with FTL Reactions and Combat Speed (Superior to Classic Sonic, as he can react to and combat Adventure Sonic)
Lifting Strength: Class M (Should be comparable to his brother E-100 Zero, who can grab and lift Adventure Amy up while only using one hand with ease) 
Striking Strength: Large Star level (Destroyed the rest of the E-series robots and can harm Adventure Sonic) 
Durability: Large Star level (Took several hits from his E-series robot brothers during his hunt to free the animals powering them). Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme)
Stamina: Superhuman (As Gamma is a robot, he does not get tired out easily) 
Range: Standard Melee Range. Hundreds of Meters with projectiles
Standard Equipment: An arm cannon which can transform into a machine gun or missile launcher, a laser blaster on his head and his Jet Booster upgrade
* Optional Equipment: Rings, Item Boxes
Intelligence: Mindless initially, but later gained sentience after Amy Rose's speech about rebelling against his Eggman programming and was the first E-Series robot to do so.
Weaknesses: None notable
==Gallery==
IMG 4815.png|Concept Art
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Sega Sonic
Category:Antiheroes
Category:BFR Users
Category:Body Puppetry Users
Category:Bomb Users
Category:EggRobo Tech
Category:Elasticity Users
Category:Electricity Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Game Characters
Category:Guitar Users
Category:Gun Users
Category:Healers
Category:Heroes
Category:Homing Attack Users
Category:Inorganic Beings
Category:Invulnerability Users
Category:Lasso Users
Category:Machines
Category:Male Characters
Category:Marksmen
Category:Magnetism Users
Category:Parasol Users
Category:Playable Characters
Category:Reformed Characters
Category:Ring Users
Category:Robots
Category:Self-Destruction Users
Category:Self-Sustenance Users
Category:Sonic Adventure
Category:Statistics Amplification Users
Category:Teleportation Users
Category:Toon Force Users
Category:Traitors
Category:Vehicle Users
Category:Vehicular Masters
Category:Video Game Characters
Category:Weapon Users