Item Attribute

This page was last updated during patch v0.7.1694p1. The current patch is .
==Description==
s are the attributes items (equipment/calldowns) can possess and which define them. Most of those effect the player character if the according item is used/equipped.
==Known Attributes (In-game naming)==
*Health
*Health Regen
*Health Treshold
*Wall Health
*Run Speed
*Jump Height
*Energy
*Jet Energy Recharge
*Airsprint
*Damage
*Splash Damage
*Damage per Round
*Pulse Damage = DoT
*Damage Multiplier = absorb bomb %
*Damage Reduction = shield wall %
*Damage Absorbtion = personal shield
*Damage Bonus = turret mode % dread field % = +% damage dealt by player
*Bonus Damage = expl rounds = + fixed dmg per round by player
*Damage Boost = imminent threat % gravity field grenade % sin scrambler % sin beacon % = +% damage taken by enemy
*Accuracy Bonus
*Healing = healing done instant or per tick
*Debuff Amount = emergency response %
*Buff Duration = powerfield
*Debuff Duration
*Duration
*HoT Duration
*DoT Duration
*Lingering Effect Duration = (Cloud duration, firepatch duration, etc.)
*Recharge
*Clip Size
*Reload
*Max Ammo
*Weapon Splash Radius
*Weapon Spread
*Strength = overcharge (damage dealt), powerfield(RoF)
*Lifesteal
*Shield Strength
*Knockback
*Effect Radius sometimes AOE
*Charge Speed
*Deployable Health
*Deployable Duration
*Deployable Health Treshhold
*Charge-up Duration
*Rate of Fire
*Rate of Fire Bonus
*Max Allowed
*Max Targets
*Movement Reduction
*Snare Duration
*Item Heal
*Shield Recharge
*Speed Bonus = charge! (fixed m/s)
*Speed Boost = teleport beacon %
*Energy Drain
*Energy Injection
*Impact Delay
*Weapon Chargeup = overcharge %
*Revive Bonus
*Range