Creature Habitats

This page is a compilation of where creatures might live in Sonaria. This page does not hold information vital to the game but is useful for players who seek to play the game true to how their creature might behave. Unless confirmed by an OCC, the information presented on this page is not official, and is purely speculation. 
 
Creature [Expand] for OC Icons.	Confirmed? 	Habitat	References
Adharcaiin 	 	
*Kelp forests
*Swamp
*Lakes	Although it is obvious tpihat the Adharcaiin would live in aquatic habitats because it drowns its prey, in Adharcaiin's creature description and behavior section, it gets more specific (overriding its plushie-like look). Another hint of where it lives is the kelp that hangs off of its body.
Aereis 	Confirmed (Snicker_DoodIes) 	
* Sky 
* Essentially anywhere	Aereis mostly show up where the most activity is, they don’t care wherever that place happens to be. Other than that, Aereis go wherever they live. Usually soaring sky either way. The reason for this was how the Aereis was created, being made not to pay kind to biomes. But the Aereis’s lack of cold resistance implies they might not live in tundra, or at least prefer not to live ipn tundra.
Aesho 	Confirmed (Xhosa_Onkai) 	
*Caves
*Bodies of water
*Underwater caves (?)	Due to the multiple fins on its body and the fact that it is loosely based upon an axolotl, it is fair to say it spends most of its time in the water. It is disclosed in its description that Aesho resides in caves like the Proteus. Glowing bulbs that sprout from Aesho's body can be assumed to light the way in caves and bodies of water.
Aholai 	Confirmed (Stood) 	
*Anywhere with adequate light and access to water, excluding cold environments and the desert.	Lives anywhere with adequate light and access to water, excluding cold environments and deserts. It’s too slim to endure the harsh cold of the tundra and the direct desert sun will harm them over an extended period of time. Similar to plants they can “burn” with too much light. Because of this, they tend to find green and vibrantly colored Aholai attractive, at the expense of those with a natural yellow coloration, although it's not inherently unhealthy for Aholai to be yellow.
Alkaksu 	 	
*Swamp/Bayous
*Shallow, freshwater environments	The Alkaksu sports a large tail and frills. Appendages like these show how adept this creature is in the field of swimming. These frills are said to help with navigating strong currents. In both the behavioral section and description, the habitat of this creature is described. This semi-aquatic creature is believed to hide within the underwater roots of tall, swamp trees.
Altulis 	 	
* Rocky mountains 
* Oasis	The Altuli are gentle, wise beasts with a taste for stargazing. Be wary, as their central star holds a frighteningly immense force. (In-game description)
Amolis 	Confirmed (Stood) 	
* Anywhere on ground	Since the Amolis infrequently communicate with others, a secluded area to occupy can be assumed. It is stated in its description that it originates from the core of shooting stars. These creatures may have small feelings of homesickness, as they often gaze into the blackness of night, where they once dwelt. This information can be used to make see that an Amolis would enjoy a space with no obscurement of the sky. It drowns and dies when too long underwater so it's excluded from living in deep oceans. Amos is hardy and can survive almost anywhere that's not too extreme, provided they have adequate shelter during the day when in a desert environment.
Ani 	Confirmed (Xan) 	
* Supernatural
* Prefers lush, fauna-dense environments	The Ani were originally not born, but instead created, by a character loosely referred to as "The Gilded One", whose name was later revealed to be Glenya. Their home is supernatural, with a golden sky, grass, and silvery trees with golden leaves. Xan claims the location was inspired by Drusera's Nursery from WildStar.
The original Ani were sent to other worlds to observe them and learn about the native flora and fauna. Glenya would adapt them to be best suited to survival on that world, theoretically giving them no environmental restrictions. In their port to Sonaria, this attribute was scrapped and they were turned into a complete, self-sustaining race with one appearance. They otherwise kept their original intentions, such as their altruism, inability to cause direct harm, and curiosity. Their new native environment is closely related to that of Spirits from the Ori franchise, as is their appearance.
Anutill 	 	
* Sky 
* Shiny Spots
* Near or around lakes	The Anutill are "grubby thieves" and like to horde shiny objects or gemstones. Despite their regal appearance, Anutill are natural tricksters. Collecting hoards of shiny objects and thriving off of smaller creatures, their speed puts them one step ahead. The Anutill are capable of wrapping themselves up with their wings when sleeping underwater.
Aolenus 	Confirmed (aelures) 	
*High Mountains	It has been confirmed by the developer Aelures that Aolenus inhabit high mountains. The Aolenus’s hunting method supports these bird-like predators living on high mountains, having to drop their prey. As they don’t have the best stamina pool, it couldn’t be they fly in one place and drop their prey repeatedly. As such, Aolenus live on high mountains, like Flier’s rock and tundra. But their lack of cold resistance implies they don’t inhabit the icy peaks of tundra.
Archalium 	 	
*Anywhere	Having three sets of wings, the Archalium is built for flying. They even utilize clouds in their own breath. Speaking for the Archalium’s cloud breath, using it Archalium could hypothetically live in the seas of Sonaria. Despite not being an all-terrain, or having the winter tag Archalium could live in the sea during the winter and famine seasons. As cloud breath heals the percentage of health you have left, meaning Archalium could basically live anywhere. Although it is most likely Archalium prefer to soar the sky, simply flying wherever they please.
Archinax 	 	
* Forests (prefers warmer forests)
* Temperate climates	Stated in its appearance section, the Archinax takes resemblance to the Therizinosaurus. Because the Therizinosaurus lived in the forests of Asia, we can assume that the Archinax may enjoy a wooded domain. Used for intimidating predators and for reaching high herbs, this creature might run its claw along trees to sharpen them.
Ardor Warden 	Confirmed (Stood) 	
* Swamp
*Plains and Flower cove (?)	Ardor Wardens are swamp dwellers, although they are quite close with the Verdant Warden. However, they don’t actively seek each other out to make acquaintances but in the event, they meet they naturally get along well. Ardor doesn't tend to stray from the swamp but Verdant will enjoy anywhere with lush vegetation hence where the scenario of them potentially meeting comes along.
Arrainoa 	Confirmed (Naut) 	
*Deep ocean trenches	Arrainoa is inspired by moray eels, and their description states they are an adaptable creatures. So not much restricts their this creature’s habitat, besides being an aquatic and a carnivore. But their description specifically states they specialize in traversing coral reef, and winding tunnels.
Arsonos 	Confirmed (JaxonBirb) 	
* Any climate but lives mainly in hotter areas such as volcanoes/desert	It is said that this creature's arch-nemesis is the Nyctoxon, which implies it must be capable of reaching tundra or at least overlapping with Nyctoxon's territory in colder areas, despite its lack of winter cold resistance. According to lore, they tend to go on rampages and kill whatever they can in their vicinity, which combined with their fire breath and tail, eventually forces the place where they dwell to be devoid of many vegetation and animal life. Its low HP regeneration and fiery design may also imply it seeks to avoid water.
Artikauk 	 	
* Tundra 
* Boreal
* Beaches	Artikauk are a bright, and colorful coastal creatures that love to flaunt their elegant wings. Despite living in rather arctic conditions, where a white pelt is more desirable, artikauks sport a bright red plumage, they're not afraid of getting hunted, whoever dares to bite them is in for a painful surprise.
Asilvestrela 	 	
* Any climate but lives mainly in hotter areas such as volcanoes/desert	A fierce yet graceful hunter, Asilvestrela wander the lands alone and often show off their flaming manes. Their flames only burn in combat, allowing them to provide mild warmth to smaller, parasite-picking creatures that groom them. (In-Game Description)
Astrothi 	 	
*Dark places
*Caves	Given the secret mission to unlock the Astrothi, it could be assumed they prefer darker and somewhat cold areas. But as Astrothi lack cold resistance, it could be assumed they live places such as colder, darker and possibly damp places such as caves. As the Astrothi’s concept art also says, “creature of the night,” and having 3/3 night vision, it could be assumed they are most active during the night.
Athulyth 	Confirmed (Stood) 	
*Has an unknown location, though could probably just live anywhere.	They are completely unphased by environments, but they are curious and intelligent creatures that seek to learn so they do wander- Athulyth travel a lot for their satisfaction but often will have a favorite biome. Some may be more bonded to an area than others since individuals have their personalities and values.
Aueko 	 	
* Flower Cove.
* Lush caves.	Nothing about its description nor canon behaviour really limits their environment, apart from stating Flower Cove.
Auraron 	Confirmed (aelures) 	
*Ocean / Ocean Floor 
*Sea shores (very rarely)	Present in this creature's description, it affirms it is a creature of the deep seas. Although it is semi-aquatic, it is seldomly seen on land. The closest it will commonly get to dry ground is when it spots prey on the shores, before dragging it down to the depths to devour, or, if you consider how semi-aquatic nests limit nesting to dry land, it rarely nest on secluded places on the coast.
Axothan 	Confirmed (linhmeomeo) 	
* Ocean and big freshwater sources.	Its game description implies it lives on the ocean, plus its game status as an aquatic creature guarantees it cannot live outside water on its own. Being an amphibian hybrid suggests it may have the tolerance to fresh and salty water in equal measure, and its big size suggests living in shallow waters is uncommon and possibly risky for this creature.
Banishii 	Confirmed (CatasticalCalamity)	
*Desert
*Salt flats
*Canyons.	Confirmed by CatasticalCalamity, the Banishii prefers to reside in places that are "dry and open to the suns heat."
Bazelii 	 	
* Crystal Caverns 
* Mountains	Bazelii are nocturnal predators that lives in rocky cliffs and caves. These species are highly intelligent, able to forge weapons and accesories. They are ruled by an ancient queen, who lives in an icey mountain range under the stars. This species tends to be more brute-like and stronger compared to their counterparts, but sacrifice speed for strength.
Beezu 	Confirmed (Xhosa_Onkai) 	
*Temperate and hot land climates.
*Caves (preferably large).	Its insect-like nature (inherited from its bee inspiration) suggests it doesn't like cold, and its lack of winter tag supports this. The other creature it was based on doesn't live on cold cliamtes either. As the Beezu is also inspired by bats, they may make their homes in the crevices of caves, where they can fit hives of their liking. Beezus are nocturnal, as the night draws near, they will search for the food necessary to bring back to their hive. Nothing else limits the habitat ares of the Beezu.
Belluvaraptor 	 	
* Forests
* Temperate climates	The Belluvaraptor’s description states they raptor-like creatures dwell in forests, although they are a fairly smart and adaptable creature so it could be assumed they could hypothetically live anywhere. With the minor exception of tundra, and seas. Other than that, Belluvaraptor can be found almost anywhere, but are most commonly found in forets.
Bengon 	Confirmed (Stood) 	
*Almost any waters
*Avoids excessively warm tropical water and freshwater	They can survive in almost any waters, avoiding excessively warm tropical water and freshwater. They’re slow-going but capable of swift speeds when needed.
Boreal Warden 	Confirmed (Stood) 	
*Tundra
*Boreal	Rivaling that even of the tallest pines of the Tundra, this creature is said to be worshipped as harsh winters take place. In the description of the Boreal Warden, it says "The Boreal warden, A very rare and mysterious creature that is hard to spot in Sonaria." This Warden's colors resemble that of the tundra region, giving this creature an advantage to blend in with the mountains which is why it's hard to spot. Its Winter Tag additionally helps with living on the coldest palces in Sonaria.
Borenhir 	 	
* Tundra 
* Boreal	Coat shows that it will blend in snowy, more colder enviorments. Borenhir also has the Frosty status resistance, making it block cold-weather debuffs, specially blizzard frostbite, which is perfect for harsh cold enviorments.
Boskurro 	Confirmed (Xhosa_Onkai) 	
*Inside trees	
Brequewk 	Confirmed (TyrantDinosaur889) 	
*Forests of all kinds	Its description states it's a very fast flier, which combined with its stamina, makes it quite a reasonable migratory bird. Its HP regeneration and high stamina and stamina regeneration suggest this creature can resist even on climates it should not be suitable for it for quite a while, except cold climates, where its low appetite stat makes staying out in the cold unadvisable. Brequewk shed their extra leafy extensions in favour for pointy stick-like extrusions; think dead leaves.
Buff Eulopii 	 	
* Humid environments
* Flower Cove
* Swamp	This amphibian directly evolved from the Eulopii and it's still somewhat poisonous, so it can be extrapolated this species can live pretty well on the same habitats as the Eulopii, albeit it may be possible other non-arid climated may suit it as well.
Buukon 	Confirmed (TyrantDinosaur889) 	
*Muddy areas such as swamps or on shorelines	Buukon's habitats are akin to hippos but spend more time on land. They also favor such areas due to smearing mud onto their already tough hide to act as a thin line of defense.
Cantapodi 	Confirmed (kazooduder) 	
*Desert
*Arid or Savannah-like climates in general	Cantapodi are found only in savanna-like climates, following migratory herds of various prey species as their primary food and water source. They enjoy plenty of sun, converting sunlight into energy by photosynthesizing through their large, cactus-like tails. Although rough and scaly during dry seasons, their skin becomes incredibly porous and absorbent whenever rain is present. This allows them to absorb enough water to last them months, which can be crucial during particularly dry summers.
Cavengauu 	 	
* Dense vegetation
* Flower Cove 
* Humidity heavy areas	Cavengauu are giant terrestrial creatures that inhabit the lush, warmer areas of Sonaria. These large multi-headed creatures are known for their large size and strength. Additionally, they possess a unique banana-like appearance and while they cannot swim, they are known to float. The primary habitat of these creatures would be humid terrestrial areas, specially the most humid and lush terrains in Sonaria. Cavengauu needs sunlight and (from their banana appearance) regular rainfall to grow; therefore, tropical areas are perfect for their adaptability. (Main Idea by: Iamcavengauu)
Celeritas 	Confirmed (Snicker_DoodIes) 	
*Deserts
*Canyons
*Plains (potentially)	Snicker_Doodles has confirmed that the Celeritas' long wingspan makes it difficult for the creature to fly or live anywhere aside from canyons and deserts. With this reason, it's potentially possible that Celeritas could live in plains, assuming it doesn't have a specific preference for temperate climates.
Cenicara 	 	
* Tundra 
* Boreal
* Forests
*Mountains	Cenicara only appear in the snowy months. They stick to dense forests and often watch creatures from afar.
Chamei 	 	
*Oceans
*Currents	Chamei, as the inspiration goes about from whales and by design, a manta ray; Chamei traverses the oceans about. Though not specific on which region, given how large sea creatures that are capable of adjusting its body temperature to adapt to areas of the ocean, mainly for migration purposes.
Chrysos 	Confirmed (cornpuff321) 	
* Caves
* Mountains 
* Places where gold is	Chrysos are a creature inspired by gold, and the spirt of gold. It should make sense for these creatures to live in caves, and places where gold is commonly found. This also implies Chrysos may encounter Sana’ata. But still, it’s description says nothing on the matter. "They're naturally drawn to areas containing high amounts of gold and that tends to be mountains." - cornpuff321
Cimidstik 	 	
* Forests; places with dense trees.
* Tropical climates.
* Lush areas near deserts.	Cimidstik tend to stay near branches to camouflage themselves from threats. Their sweet and woody smell attracts Cimmabu, who provide warmth and protection to these fragile creatures. Being based on stick bugs and seeing that Cimmabu appear close to them, their preferred habitats may likely not be cold and instead may be tropical and arid warm climates.
Cucuerpum 	 	
* Terrestrial cosmopolitan
** Among those areas, populated places	Cucuerpums are known for their devious and annoying behavior, enjoying bothering other creatures and making themselves a nuisance. They are capable of catapulting the pumpkins at the end of their tails at other creatures to antagonize them. Therefor, they would not like to live in isolation because they enjoy annoying other creatures.
Citrulantis 	Confirmed (TimidDeer) 	
*Forests
*Grassy Fields	Citrulantis is a photovore for which follows the herbivore migration routes. With the safety of the herd, it will find itself adjusted to their way of travel and protection and such with herds, follow water areas for feeding. Forests, swamps, many locations that hold water, it will follow. Given the coloration of the Citrulantis, it is possible that they live in forest regions to blend in with the location. Citrulantis would prefer forests for camouflage or grassy fields where they can frolic and spot predators, they avoid the cold and thrive in hot weather. (Written by Hytregos)
Colval 	 	
* Gregarious cosmopolitan	Colval are social creatures that live in large flocks. They are passive but moody creatures that will fight back if they feel they need to. It's very rare to see a Colval alone, they form close bonds to few individuals and will stick close to them.
Coniferon 	 	
* Tundra 
* Rarely forests	Coniferons absolutely love the company of other creatures, especially smaller ones. They interact with them very playfully and even guide them to unseen parts of the tundra.
Corvurax 	 	
* Anywhere	-These speckled crows easily adapt to a wide variety of conditions and live in large bustling groups.
Cottol 	 	
* Mountians
* Forests
*Hilly areas	Cottol are sheep-like creatures, and their description says nothing about where they live. And their, (redesign) was inspired by skeletons and a general pastel-goth theme. And off course sheep. The only part of what they where inspired by matters, the sheep part. As wild sheep live in mountainous regions, it makes sense for Cottol to do the same.
Crata Peretina 	Confirmed (JaxonBirb) 	
*Beaches
*Oasis
*Ocean	Due to being based on a sea slug and being semi-aquatic, it makes sense to assume that Crata Peretina spend a fairly long amount of time underwater.
Cryptoth 	 	
* Plains 
* Anywhere herbs are	Cryptoth are large, lumbering beats. Most likely living plains. Because of their large size, they creatures would most likely avoid places with lots of trees. Such as Flower cove and redwoods. Although being an herbivore, they could stay their to feed, but would most likely avoid it.
Cupuere 	 	
* Anywhere other Cupueres are
* Ocean and seas	Cupuere are aquatic creatures.
Cuxena 	 	
* Cosmopolitan.	Often associated with passing and times of sorrow, they appear near the end of a creature's life but bear no ill will. They endlessly roam the land, searching for something they lost long ago.
Dabaemura 	 	
* Deserts/Oasis	Dabaemura is considered an extremely dangerous pest of Sonaria's deserts. They often carve out large underground systems in canyons for their swarms.
Dalghara 	 	
* Sky, clean places without mud.	Dalghara are massive, graceful celestial rays that travel in large pods across the skies of Sonaria. They are naturally passive, yet aggressive if provoked. They despise mud and general filth.
Dantenos 	 	
* Land and sky cosmopolitan, but can tolerate volcanoes and living in them	Nothing about their description and abilities limit them beyond not living underwater and being capable of resisting lava.
Demetyra 	 	
* Places with high biodiversity 
* Lusher areas
* Fields	These playful creatures are most commonly seeing during spring (and summer), since it’s when they come out of their winter hibernation. Herds of them can be seen trotting through open fields. Their trail always leaves lush vegetation behind, as Demetryas play a key role in pollenating all sorts of ground dwelling plants.
Denjzi 	Confirmed (Torviin) 	
*Shallow and Deep Oceans
*Coastal zones	As the description states, it dwells within the waters of the ocean, only breaching the surface in search of food or take a breath of air. Most of the time, it traverses in open waters or the deep ocean water as a primary territory.
Dieamarjla 	 	
*Desert
*Hot climates	These reptiles are based of lizards and kangaroos. Their in game description also states, ‘The thick keratin armor plates ridden across their body protect them from extreme conditions such as intense heat within the desert.’ This means Dieamarjla live in the desert. Although their description also implies they might exclusively live in the desert.
Diesura 	Confirmed (aelures) 	
* Plains
* Desert	Diesura are a creature inspired by deer, bunnies, and kangaroos. All of these animals can and will live in plains, along with kangaroos living in desserts and semi-arid places. So it would make sense for Diesura to do the same.
Diokrine 	Confirmed (Stood) 	
* Forest
*Desert/Arid enviorments	Diokrine, a fast and evasive beast. They use their leafy appearance to camouflage into foliage dense, places like forests would be an ideal habitat for the Diokrine. They known to always be on the hunt, as many smaller tier 1-2s live in the forest biome, it could be easily suit their life style. Although if a Diokrine did hypothetically need to scavenge, many tier 3-5s live in the forest as well. It has also been revealed by the developer Stood that the Diokrine inhabit forests.
Doragonix 	 	
* Oasis
*Desert	As a desert dwelling photocarnivore, it often moves about during the night in search of food and a new location to potentially bask during the daytime. Oasis is one of the many locations that serves as a basking location during the daytime and with the concentrated dry heat of the oasis, it allows Doragonix to absorb more sunlight and UV to motivate more movement. (Written by Hytregos)
Dowatt 	 	
* Places without water	These creatures, for obvious reasons, are extremely vulnerable to water, and stay away from it at all costs. During rainless electric thunderstorms, an unusual number of Dowatt go outside and glide up in groups to catch electricity from the ambience with their antennas. However, if directly struck by a lightning, their circuits overload, often leading to death.
Dragonixsauria 	 	
* Plains
*Sea Shores
*Swamp
*Marsh	The ancestor of both Lmakosauruodon and Moemoea, these extinction survivors are herb grazers who are capable of feeding off many forms of vegetation. They are noted for their salt tolerance as they graze upon the seashores to feed off sea kelp, seaweed, or algae as part of their diet. With such capabilities, they would most likely also wound up in wetlands and locations with aquatic vegetation for feeding and flourishing. (Written by Hytregos)
Dunklaestus 	 	
* Rivers
* Underwater caves	Dunklaestus is a loner who spends it's time in bodies of water that are easily accessible to land. It's hunting style relies on bursting out of the water, grabbing prey and dragging into the water to be eaten there. They nest their young on shore banks where both parents will take care of them, Dunklaestus split up after their young is born.
Dyaelatura 	 	
* Dark places 
* Solitary locations	A close relative to the Mekmek, Dyaelatura is a lightly built raptor-like creature with a carnivorous diet. They take on a terrestrial lifestyle and are swift with the ability to leap great distances. Dyaelatura is a solitary hunter and spends a majority of its time alone until it pairs with another to remain with as long as they live. They are very picky with partners and can take many years to find one.
Eigion Warden 	 	
* The deepest parts of the ocean 
* Underwater caves (?)	Eigion Wardens can hibernate in the deepest parts of the ocean for years without any food. Eigion Wardens are usually solitary as adults, but juveniles form pods for protection, as most Eigion Wardens do not make it to adulthood. Those who form close social bonds might end up never leaving these pods.
Eiroca 	 	
* Deep waters to engage its speed and agility	Eiroca swims in very deep waters, and uses its bioluminescent scales to safely navigate in the dark. This creature uses its excellent hearing to catch its prey, and travels at speed to hunt down anything that enters its territory.
Emphines 	Confirmed (aelures) 	
* Arctic	An arctic wolf for which hunts in packs, Emphines is a prime example of pack hunting in the arctic regions. To maintain its body temperature and prevent overheating, they wander in cooler locations and avoid warmer locations.
Empiterium 	 	
* Anywhere	
Empiterium is a strong creature with ancient power that walks Sonaria with is gallant sword and queen. It's known for its bravery and will protect creatures that return respect towards it. Empiterium doesn't have a specific habitat, he'll live wherever his queen goes.
Equenix 	Confirmed (Xhosa_Onkai) 	
* Rivers
* Oceans
* Mainly found in deep lakes/rivers 
* Swamps (as far as land areas)	These gentle giants will sometimes help ferry creatures across rivers. This implies Equenix usually live in rivers, along with any other body water. Although, their description does not specify if Equenix always live in water. Equenix most likely do just live in rivers, as Boskurro are canonically a species of Equenix, adapting to live in forest biomes rather than rivers.
Erridea 	 	
* Cosmopolitan, on any land areas	Erridea's decription and canon behaviour do not limit its habitat beyond what its mobility type does; any land area goes - albeit the lack of Volcanic is likely to mean it cannot live inside lava.
Eskarlor 	 	
* Lush Elevated Areas (Swamp Hill, Central Rockfaces, Some of jungle's higher areas)
* Mesa
* Peaks, maybe tundra	Its creature description states that "Eskarlor are regal pack carnivores who live in higher climates". It does not fully clarify if it means higher-latitude climates (which tend to be colder), climates typical of an elevated region; or higher temperature climates; but the lack of Frosty suggests it is either the latter, or the former but focused on a limit around milder colder climates - so possibly no tundra nor permanent snowy areas, and if they do, not when getting close to the cold seasons or under adverse cold-related weather.
Etheralotus 	 	
* Cold places including Tundra and peaks 
* Sky	These elusive omnivores seamlessly fly through the air, a freezing trail of sparkling dust following in pursuit.
Eulopii 	 	
*Flower Cove
*Swamp
*Forests	Due to its heavy floral theme and small size, it's possible that the Eulopii would live in areas like the flower cove and potentially the swamp due to the areas of cover those places provide. According to a game thumbnail depicting a Eulopii, it's also possible they live in forested areas.
Euvias 	Confirmed (aelures) 	
* Arctic
*Swamp (potentially)	Aelures has confirmed that the Euvias lives in the arctic, which is supported by its cold resistance and its ice breath. It is mentioned a few times that Euvias are a Euloppi's nightmare, suggesting the two creatures habitats overlap, but it isn't known if Euvias bully only Eulopii specifically.
Exotide 	 	
* Deep oceans and Coral reefs 
* Sky drop-points
* Large hunting grounds, preferably near water	The Exotide species is mainly made up of females who are dominant in both hierarchy and hunting. 
The Exotide species has evolved solely for the purpose of that to be in the environment of the air and sea, being quite the aggressive type whenever it comes to protecting their kin and territory and fighting furiously when they do.
Exterreri 	Confirmed (East/BlueFlame950) 	
* Swamps
* Areas where plants are common, (plains, Flower cove, and redwoods)	The Exterreri’s description states that they prefer humid climates, and they will create small flatlands to raise their families on. Along with the cover art when Exterreri and Miik was released showing a Miik on a Exterreri’s nose, and a swampy looking background. This implies Exterreri live in the swamp biome, it also implies their habitat at least partially overlaps with the Miik’s.
Fabraashe 	 	
* Wherever shiny objects are located 
* Caverns
* Caves	Fabraashes like to collect shiny objects such as particular ores, shiny eggs, jewels and gold. These delicate lion-like creatures put their findings into their coat and mane. With lion-like looks comes lion-like behavior, these creatures would seem to nest on shiny piles of treasure and large, deep caves for their cubs. (Written by Iamcavengauu)
Faecalu 	Confirmed (Stood) 	
* Swamp
* Flower cove	Faecalu are an herbivore inspired by orchid mantis, a mantis that inhabits humid rainforests. It makes sense for these creatures to inhabit humid places, such as the swamp and Flower cove biomes. Of course their description says nothing about the Faecalu’s habitat.
Felikxtrox 	 	
* Places with varieties of mud piles 
* Wide-open areas (Plains)	Felikxtrox sharp thorns and crazy bright pattern make them seem aggressive and dangerous, when in reality they are the nicest creature there is. They are lovable and playable and love to roll in muds all day. They are also very overprotective towards babies and small critters who are lost or hurt. -(According to their in-game description)
Fellisio 	 	
* Caves 
* Large, flat rocks
* Scrubland.
* All kinds of water masses, from the big ocean to murky swamp waters.	A mysterious flier of the dark caverns and night skies, and an alluring swimmer of the deep dark blue. Fellisio is a fearsome predator of the land, sky, and seas. Its inspirations and mollusc origions may indicate they prefer not-too-dry areas nor areas where the sun or temperature may dry their skin.
Fernifly 	Confirmed (Naut) 	
* Places where plants are common, (Flower cove, redwoods, and swamp)
*Tropical rainforests	Fernifly are inspired by maple pods seeds, and where a bit of a joke concept. Along with their plant-like appearance implies these funky little plant lizards can camouflage in places where plants are common. Hence why it should make sense for Fernifly to live in places where plants are common. They also climbs trees for altitude in order to glide.
Ferrah 	Confirmed (Naut) 	
*Open plains areas, mostly arid.	Ferrah are a creature inspired by the idea of a hyena/cheetah hybrid. Both desert dwellers. Hence why it would make sense for Feerahs to also live in the desert (keep in mind they chase-hunt at night only hence their dark colors).
Fleuralis 	Confirmed (torviin) 	
*Dry places
*Plains
*Dunes	Fleuralis are creatures that enjoy areas with higher temperatures and low humidity, preferring their hides to be dry and clean. Both regions are also great places for a quick dust bath, as they quite dislike any form of water. Plains and Dunes are preferred for both climate and food.
Flixlit 	Confirmed (Organic_Clown) 	
* Oceans/Shores	Flixlit act similarly to fully aquatic seabirds, they like to roost on tall cliffs and small outcroppings on rocks like puffins. Flixlit(s) can stay underwater for days at a time and glide around all levels of the sea- leaving glittery trails through sparkling reef sunshine, or creating glowing golden lights in the deepest, darkest chasms. They don’t worry much about predators, which usually pick slower and less metallic prey. Their bodies can withstand both the extreme pressure of the deep sea and the low oxygen of high altitudes, calling back to their possible celestial origin. A large water source is a must because flixlits prey both on small tidal fish and shoals of shrimplike creatures in the Sonarian sea. They will pick at algae and aquatic plants, or pick berries on the rare occasion they find bushes.
Fluren 	 	
* Plains
* Flower cove
* Tropical rainforests	Fluren is a very timid creature, they spend most of their time hiding in foliage and trees. They are very good climbers, and will use it to escape predators. (In-game Description)
Frigiboa 	 	
* Cosmopolitan, but specially on the following areas:
** Aquatic areas.
** Tundra.
** Humid areas suscept to rain and flooding.	Frigiboa are resilient insects with roach-like heat and radiation resilence that can be born from the thousands of dormant eggs that lay present in Sonaria's tundra. In the winter, they shed pieces of their cone like hides, fueling plant growth throughout the seasons in the harsh cold. Their eggs hatch when exposed to water from the rain or floods, and they can thrive underwater.
Frigilinx 	 	
* Snowy areas, such as permanently snowy biomes like tundra or high mountains with snow; or other biomes when there's a cold-enough season to have snow in them.	Frigilinx are timid, peaceful creature who reside in cold snow holes and prefer to remain hidden. Its powerful claws play a crucial role in both digging and combat.
Fyluf 	Confirmed (JaxonBirb) 	
* Forests
* Plains
* Redwoods	Fyluf are a herbivores inspired by doves/pidgeons. Their description does not specify where they live. But not must restricts their habitat, being a glider and a pretty fast one. Along with herbs spawning all along the map. The only thing really restricting their habitat is the Fyluf’s lack of cold resistance, other than that it could be said Fyluf live wherever herbs are.
Fyranili 	 	
* Land cosmopolitan, but likely areas with enough vegetation.	Fyranili does not have any biome-limiting description or behaviour, albeit their default colors and leafy camouflage suggests they may prefer areas with enough vegetation.
Galeostra 	 	
* Shores
* Large Oceans	Galeostra are calm beasts, venturing around Sonaria's oceans. Very rarely are they seen and most often during an aurora or while a meteor shower is happening. Despite being big they have fragile skin and rely on a potent poison to protect themselves; Even just touching them can cause severe irritation.
Galtekron 	Confirmed (Stood) 	
* None, though they prefer tame weather	"Galtekron don’t really pay mind to biomes at all, they drift wherever the wind takes them really. They could endure harsh cold temperatures if they wanted to but they find little reason to deal with the harsher environment and the potential blizzards, being naturally passive creatures they tend to avoid labored flying. They’ll find any suitable cliffside as night comes close. They often stick in massive flocks as they stumble across each-other and just tag along. TDLR: Galtekron are almost always traveling, but they prefer tame weather." - Stood
Garra Warden 	 	
* Anywhere except tundra
*	The vegetarian reaper itself, Garra Warden. Garra's habitat as an herbivore must consist of being capable of traveling to any location that has herbs. But due to its seemingly undead and lethal nature with addition to its signature virus breath and blood-based warden rage, it is most likely immune to many diseases and carries many minor or deadly diseases. However, this is also flawed against Garra as it may make it more susceptible to cold temperatures. Within the scenery for which Garra Warden was portrayed, created by Wolfragon, it depicts a dry location with a blood moon. Beneath the moon lies a heated river or lake that depicts blood steaming in the background. In mythology, this is a message of an incoming plague or disaster. In the midst of it all, where Garra Warden is displayed, it is looking at the screen in what appears to be displaying of being capable of quadrupedal position with puddles of blood being spilled either from another creature that was wounded (the same creature that Garra maybe looking at) or through Garra itself. Hence the ability Virus breath and through the body on how it has a lot of exposed flesh and exposed bones, it has a high resistance or outright immunity to most diseases. With that, Garra would mostly be spotted in locations that would also be considered a barren wasteland by many due to what is may have in terms of getting sick through traversing and all. Even if Garra were to get ill, it's pathogen based exhertion ability allows it to spit it out if it wanted to. With such capabilites and how Garra is known as the Halloween Warden, it is likely that Garra would inhabit locations that are warm to hot temperature with whatever humidity persists, even if it were dry air. (Written by Hytregos)
Geogoff 	 	
* Damp cave areas 
* Muddy Areas
* Volcano Island (for the warm soil)	Geogoff are primarily terraforming creatures and use their quills to navigate, as they are blind. They make homes in warm soil or find damp caves to hide out in. Their bodies rely on warmth as there is no fur to cover their bodies.
Ghalgeya 	Confirmed (Stood) 	
* Swamps	Ghalgeya's patterns are similar to that of a swamps, and their description also sates that they are "built for speeding underneath dense forest brush." This would point to it inhabitating swamps (Confirmed by Stood).
Ghartokus 	 	
* Tundra 
* Swamps
* Boreal
* Forests	Ghartokus is an apex predator that primarily roams deep forest thicket to hunt for prey.
Ghibli 	Confirmed (Snicker_DoodIes) 	
*Sky
*Deserts 
*Canyons	Despite the mentioned habitats, a Ghibli's habitat mostly depends on the population of their environment as they mostly follow the dreams and nightmares of creatures around the map. The barren landscape of the desert just feels the most like home.
Gloracus 	Confirmed (Reptilez_Bugs) 	
* Anywhere herbs are	Ah yes the cattle/horses of Sonaria. These crearures roam around finding herbs to eat either alone or in its pack. These creatures are quite fast as their body type is very similar to a Horse’s, making it easy for the Gloracus to find herbs across Sonaria. (Made by NATEGHOUL)
Gnolrok 	Confirmed (Stood) 	
* Unknown	Gnolrok are a creature inspired by the element of earth, and Lindwyrms. They are have a very slow walk and run speed, implying they rarely travel. Their large size also implies they avoid places where they might get stuck. But being an herbivore they could live anywhere herbs are. Although their lack cold resistance means they wouldn’t live in tundra or any colder areas.
Gobli 	 	
* Rarely oasis 
* Lakes	These squishy little goobers waddle around endlessly, looking for playmates. Its eyes are full of childish innocence, Goblis are extremely oblivious to any dangers that might be lurking. Usually these amphibians can befriend such predators... but on the rare occasion their charms fail... there can be dire consequences.
Gorgonichus 	 	
* Desert
* Redwoods
* Plains
* Mountains 
* Swamp (potentially)	Gorgonichus favor wooded biomes, but also can be found venturing in open grassy areas. They also migrate to the rockier regions of the desert annually to nest.
Gramoss 	 	
* Redwoods	Gramoss are a creature simply inspiration by the words, ‘guardian of the forest.’ If that wasn’t enough Gramoss have what looks like moss growing on their back and top of head. Being the second slowest creature in the game implies they don’t travel and only stay in the forest.
Gryvila 	Confirmed (Naut) 	
*Tropical beaches
* Rivers
* Ponds
* Lakes
* Oceans
* (prefers warm water and soft sand)	These creatures are inspired by manta rays, and jellyfish. Their description states that they live in tropical-reefs. Of course in game their are no tropical-reefs, so if trying to realism play as the Gryvila the best you can get is living in oceans. Specifically the ocean in between volcano, swamp, and redwoods.
Gyroudus 	Confirmed (Stood) 	
* Redwoods
* Swamp
*Anywhere a large amount of herbivores can be found	Gyroudus, (often called Gyros) are a large and aggressive carnivore. Their description states they follow packs of herbivores, and they travel a lot. They are inspired by Giganotosaurus, dinosaur that lived in modern day Argentina during the late Cretaceous period. Argentina during Cretaceous was warmer than it is today, and rainfall was common. As such it makes sense for the Gyroudus to mostly live in swamp/redwoods.
Haechionx 	 	
* Redwoods
* Flower Cove
* Volcano (Based on Burn Attack and Defensive Burn )	Haechionx is a solitary creature only gathering with its own kind to raise offspring. Their gelatinous tail stores food as a jelly to help it survive harsh environments that lack a healthy supply of food. Their jelly is very tart and fruity and is packed with nutrients. Haechionx mainly hunt in areas like the redwoods, flower cove, and the outside of the volcano at early morning.
Halaqual 	Confirmed (Stood) 	
* Thrive in both warm and cold environments, though they typically avoid deserts.	Halaqual are a creature inspired by a theme of the element of air, they based on Amphiptere. Their description doesn’t say anything about where the Halaqual lives. Nothing really restricts their habitat, having a pretty big stamina pool and health regeneration. Along with having the fastest flight speed in the game, being an a omnivore, and the winter tag mean these creatures could basically live anywhere. But them having the winter tag implies these noodles live in the tundra or colder areas in general.
Haxaline 	 	
* Coral Reefs 
* Deep Oceans	
Haxaline is a bulky creature with a large hard shell that gives it amazing protection. Their behaviors are most similar to sea turtles, munching on things like crustaceans, seagrass and algae. These creatures travel in small pods and despite most of their behavior being like sea turtles, they stay and care for their young.
Hebitoa 	 	
* Floating Islands, preferably unoccupied 
* Solitary Caves	Hebitoa are endlessly sad beasts, always found sulking in the shadows or screaming at the sky.
Heisoteri 	Confirmed (aelures) 	
* Unknown, though possibly might reside at the Volcano or the hottest parts of oasis.	In Heiso's lore, it canonically does not have a physical body, it's just a floating illusion of smoke.
Hellion Warden 	 	
* Redwoods
*Caves
*Dark locations
*Forests	Hellion Warden, the mischievous but shy guardian figure of Sonaria. These creatures are illusive and mysterious. Their omnivore diet allows them to feed on much vegetation and many more. However, it may hunt time to time, mostly scouring smaller prey by catching them with their back tail and eating them. As a nightstalker, it is bound to have a feel of light sensitivity, making this creature a dark or nighttime dwellers rather than flourishing in the open ranges. (Written by Hytregos)
Hemokai 	 	
*Arid environments
*Deserts (harsh day/night temperature variations)	Hemokai is known for being venomous and capable of spraying venom. Back when it was classified as a creature from Daimona, it was strongly implied it was a survivor from a massive extinction similar to the Permian-Triassic exctinction, which left planet Earth mostly dead and barren. Additionally, most reptile creatures capable of spraying venom live on hot and generally arid places, such as multiple species of spitting Cobra. Plus a species known for consuming rotten meat regularly and not suffering from it tend to dwell on places where food is scarce.
Hikorshi 	Confirmed (Kyrobii) 	
*Swamps
*Dense Forests
*Caves	The Hikorshi do like to rest in caves, however it’s best recommended to not go too far into a cave unless you want to deal with a pack of Hikorshi. Hikorshi like to only hunt at night, since their main tactic to hunt is to use their bioluminescence to lure prey, so you usually won’t see them hunting during the day unless the pack is starving.
Hisolidium 	 	
* Desert
* Places with high levels of sunlight	It is hinted via their diet that these creatures are best adapted to arid environments, plus they bask in sunlight during day to prepare for hunts during the night.
Hushike 	 	
*Deep woods
*Caves
*Habitats above situated with cold water	Its description states that the Hushike prefers dim places near where cold water is settled. The deep woods would give plenty of shade, as would the caves. The Hushike, much like the Aesho, favors caves and has glowing lures which amy help lead the way or attract smaller prey.
Hyboria 	 	
* Anywhere, nothing limits Hyboria's adaptability
* Oasis	Hyboria are gentle giants, made of stone and flowers. Hyborias are suspected to have originated from the same place as Gramoss, their purpose is unknown but many have noticed they appear when the land starts to die. Hyboria can be found everywhere, even in the desert around oases.
Hygos 	Confirmed (Stood) 	
* Humid environments 
* Flower cove	Its description states that the Hygos is a large predatory creature with stalks the dense Flower Cove rainforest regularly. It is also noted that they would also move on to forest-based locations with a similar climate for ambush opportunity and to better their hunting capabilities and results. The creature, is based of dead leaves and flytraps, shares the colors of both variables, leaving the Hygos living in these two locations the forest and flower cove, a suitable location for perfect prey to catch. Hygos tend to have their own territories and often fight over them.
Ibetchi 	 	
* Caves
* Forests
* Redwoods
* Flower cove
* Plains
*	The manipulator kitsune, Ibetchi is an elusive and shy omnivore. It mostly would graze upon the lands for berries and small vegetables, rarely ever getting fruits. But due to its foxlike nature and the inspiration being that in Japanese, kitsune means fox; this creature would go about and hunt occasional prey when desired to do so. Though the latter is they are known to strike deals with creatures when given the chance. They are shunned or praised upon, saying that they bring fortune or despair for wherever they go. Despite having waterproof fur that allows them to remain wet free, they are not great swimmers and would avoid wetlands such as the swamps and marshes where there are whole bodies of water that would require creatures of such size to swim across. (Written by Hytregos)
Ikoran 	Confirmed (Stood) 	
* Plains
*Desert	The Ikoran's leonine appearance would suggest it lives in the savanna. The two closest places would be the plains and the desert. The plains have many bushes and mountain-like structures that the Ikoran could live in. The desert is very desolate in the middle, proving good hunting grounds. The Loopy Mountain would be a good place for Ikoran to sleep as would the Salt Flats.
Imeaorn 	 	
*Forest 
*Swamps 
*Dark areas 
*Plains to a degree	The dark stalker of the forests themselves, the Imeaorn is an omnivore for which took the inspiration of creepy forest vibes and the wisps from Brave. It is built as a creature meant to give chase to many potential prey as well as put up a fight if it needed to. It is also noted that they will build snow piles for their young so they can gain confidence in fighting. (Written by Hytregos)
Irdegarde 	Confirmed (TyrantDinosaur889) 	
*Dense and shady vegetation such as rainforests, flower cove, and basically anywhere with easy-to-find cover.	Irdegarde are hard to come by and when found will often attack, safe to say they do not like being spooked.
Iztajuatl 	 	
* Extreme heat areas such as volcano	This hot tempered creature is a testament to strength and resilience, along its body lie the weapons once used in an attempt to eradicate it from this world. Solitary in nature, the Iztajuatl appears particularly fond of scorching hot territories. Iztajuatl MUST live near volcanic areas, especially babies and male Iztajuatls. If found too far from volcanoes, or in cold areas, the lava within them starts to harden and they turn into complete rock, ultimately "killing" them.
Jabblebashhe 	 	
* Unknown, but possibly mild and cold areas due to being on risk of dying under too hot temperatures (so at least, not arid areas like Desert during the day) and because freezing temperatures may harden their skin and allow them to become bigger.	A dessert straight from the depths of the underworld, Jabblebashhe constantly craves flesh and bone. Jabblebashhe's skin can start to nearly harden under freezing temperatures, slowing the speed at which flesh drips off of its body. Because of this, although extremely unlikely, Jabblebashhe could gain considerable weight by consuming creatures in these conditions, and lose its usual skinny appearance. As it runs the risk of becoming too hot for its own good, Jabblebashhe is able to let out a stream of flames. This can lower its rising temperature and avoid certain death.
Jeff 	 	
* Anywhere with vital resourses.
*	Jeff is self-explanatory. It's a homo-sapiens-derived species; they build, they adapt, they develop. They are also known for taming creatures such as Ikoran.
Jetebene 	 	
* Sea Shores
* Central Rockfaces	Once an ancient shark species, they formed a symbiotic bond with alien nanobots. Over thousands of years of evolution, they fused together to make what is known as Jetebenes. This genderless species roams the land in search of mysterious energy sources, calling them from hundreds of thousands of miles away.
Jotunhel 	 	
* Tundra
* Taiga
* Boreal
* Sea Shores
* Oceans
*	Jotunhel, the mammalian all-terrain giant for which thrives in many cultivating areas that can support its diet and temperature preference. As a winter-based creature, inspired by the giants of Norse mythology with the name depriving from Jötunheimr, it is bound to live in environments of fitting variations such as the cold tundra and any other variable that is suited to the Norse inspiration. But the other main inspiration for these giants were also kingfisher bird and more notably, Leopard Seals. With such, these creatures would also fly off into the seashores and oceans and hunt a variety of fish to supplement their diets. (Written by Hytregos)
Karakro 	 	
* Wide-open areas (ex. Plains)
* Farmlands	When the cold breeze runs across the meadow and yellow leaves litter the ground, the rather clumsy Karakro can be commonly seen towering above the tall grass. Gathering in large swarms, their constant squawking makes them incredibly annoying to anything around them and makes most creatures avoid them. They come to these grasslands to cut the grass using the sickle-like claws on their wings, which they dry out in the sun, then make into nests that resemble haybales.
Kavouradis 	 	
* Occasionally Oasis 
* Volcano	Kavouradis are ancient sea dwelling creatures that live in volcanic vents. Their massive size and power make them a threat to anything that might come across them.
Kehmador 	Confirmed (Stood) 	
*Plains	They dwell in herds and enjoy plains biomes. Their toxic nature usually leaves destruction in their path but Sonarias tough ecosystems don’t have much problem recovering as long as their populations don’t go out of check. Overpopulation of Kehmadors does occur rarely and in bad cases can cause mass death and famine as they spread to different environments out of desperation for food, making the situation even worse.
Kemoti 	Confirmed (Kyrobii) 	
* Dense forests
*High places	Because they emit so much smoke, they’re practically flares for predators to hunt. They usually are nesting in trees or hard to reach areas because they can’t defend themselves well. The only defense mechanism they truly have is the fact they’re poisonous as babies, as the babies are practically just a bunch of chemicals wrapped into a fluffy, smoking ball. It’s like eating a firework.
Kendyll 	 	
* Swamps
* Marshlands
* Ponds / Lakes
* Rivers
* Near full aquatic composition
* Anywhere with herbivores
*	The common destructor of the waters, the Kendyll is one of many water dwelling behemoths. It is not uncommon to be drinking from a random source of water and suddenly, one of these crocs bursts out of the water to grab a meal. They are inspired by crocodiles with the round snout of an alligator, making it more of a freshwater creature than anything. They rule their lands with an iron claw and dense tooth. They are opportunistic carnivores, going after anything their hungry eyes sets upon, even if it means going against creatures that far exceed their capability for a meal. They can travel on land but only for brief periods hence their body cannot last long on land and must rest continuously due to buildup of gastric acid. This acid is toxic and the only way to remove it is rest. Because of such conditions, they prefer to live in the water and stalk about in the water, only leaving the water when requirements are needed or for nesting reasons. With their powerful jaws, most creatures cannot stand a single bite of this creature AND with the strength of sigmatox being displayed specifically on the Kendyll, it is most likely that Kendyll has the strongest bite force in lore. (Written by Hytregos)
Keruku 	 	
* Anywhere
*	The mysterious and nigh illusive Aztec inspired thunder bird, the Keruku itself. This creature is known to have a diet based of mostly fruits and vegetables. They have occasionally been noted on eating meat but mostly small prey like Pero, Kemoti, Miik, and so on. Anything other than small prey, they seem to prefer to scavenge or eat from leftovers. On occasion, they are seen at flier's peak, high mountains, or even tundra peaks but mostly for nesting purposes. (Written by Hytregos)
Khetheral 	Confirmed (JaxonBirb) 	
* Forests	Khetheral has a color appearance and has many sharp spikes, blending into pretty areas in a forest. As it is an aggressive creature, it would probably have a wide hunting range. They could be mistaken at first for a colorful flower if you don't look closely.
Khiku 	Confirmed (Stood) 	
*Mainly plains
* Rarely found in deserts and forests	Khiku majorly dwell in plains biomes but can be sparsely found in desert and forest. They live in large groups and almost always stick together.
Kiiwin 	Confirmed (East/BlueFlame950) 	
*Flower Coves	Though their habitat would primarily be Flower Cove, anywhere that's tropical would be an appropriate habitat for the Kiiwin. This is because they would have various big plants and/or trees for them to hang around in, which also helps them blend in with the wilderness.
Kiridian 	Confirmed (Stood) 	
* Anywhere	They can live just about anywhere, capable of both retaining and releasing heat with ease. They can be found in small herds or even be solitary.
Knalriki 	Confirmed (Xergaia) 	
*Open Desert
*Savannahs	Really, anywhere hot and dry is a habitat for the Knalriki, though the above are primary examples. Since corpses are assumed to rot/decay quicker in warmer weather, Knalrikis would have an easier time scavenging for food this way.
Kohikii 	Confirmed (Se9oya) 	
*Deep seas	Kohikii live in the deep seas due to being based off of goblin sharks and bobbit worms.
Koini 	 	
* Caves, preferably large 
* Sea Shores
* Rarely Oasis	Curious and peaceful creatures, the majority of their time is spent on land, but their true home is in the ocean. Koinis aren't as good as they seem. Their daily routine is stealing shiny things from other creatures to decorate their dens. Koini enjoy showing off their dens to other members of their species and tend to get jealous if someone has a better den then theirs.
Koipise 	 	
* Oceans
*	The siren of the oceans, the Koipise is one of many successful predators that lives in the oceans of Sonaria. These creatures are speeders, relying on their speed for nearly everything, even getaways. They use their horn to impale creatures and score a meal for them. In fights, they use their sharp teeth and horn as well as agile and quick reflexes to gain the upper hand in battle. Their inspiration(s) is the Hippocampus, an ancient Greek mythological creature often referenced as a sea horse, koi fish hence the name koipsie, and the dolphine Porpoise, a coastal seashore dolphin that lives in the northern hemisphere. (Written by Hytregos)
Konomushi 	 	
* Dunes
* Temperate forests. Possibly Flower Cove if it is not too tropical.	According to their in-game description, Konomushi are ultra-efficient hunters spread across the temperate forest and the dunes of Sonaria.
Korathos 	 	
* Terrestrial nocturnal cosmopolitan.
** Probably limited to open-enough areas for them to travel.
** Probably limited to areas with a natural dark coloration to enhance their camouflage.	This massive creature(s) would seem to live in open (due to their size) places to sulk and attack. According to the in game description, "Korathos are massive, ruthless hunters of the night that utilize their dark coloration to remain undetected." thus, they are nocturnal and would prefer blending in dark places for better hunting grounds.
Koryser 	Confirmed (Prince_Manticore) 	
*Deserts	Can easily adapt to any biome that is not too cold
Kretsnik 	 	
* 
* Deep Caves	Found in dark caves and burrows, the Kretsnik are extremely sluggish creatures who spend most of their time lazing around. These blind, mole-like burrowers hypnotize and entrance their pungent smell, so much that being too close to the Kretsnik for too long can lead to hallucinations. To ward off predators, these carnivores constantly secrete a thick liquid that sticks to almost anything.
Kriffin 	Confirmed (cornpuff321) 	
*Caves	Specifically larger caves that they can glide from place to place to. It preys on rodents/bugs/plants found in caves and they have better protection there than compared to flying out in the open.
Kriprik 	 	
* Nearly everywhere, though seems to prefer traveling at night and dusk.	The Kriprik is an opportunist omnivore. They are described as having several nearly-human characteristics, including intelligence. Due to them having pristine night vision and with their coloration, it is most likely that these creatures would mostly thrive in the dark hence their eyes.
Kyiki 	Confirmed (Stood) 	
* Almost anywhere without high humidity and severe temperatures.	Found almost anywhere where there is adequate vegetation, often near a water-source, excluding swamps, deserts, and tundras.
Laharpes 	Confirmed (JaxonBirb) 	
*Plains	The hunter with a song, Laharpes is one of many unique and unusual predators lurking about in Sonaria. As young hatchlings, they often practice their harp-based sounds, which come out as someone smacking a harp. But as they grow older, their harp playing capabilities grow and so does the skill of this effective hunter. By living in the plains and open areas where it could mostly be quiet, it would allow this hunter to play its harp to attract potential prey and score a kill. However, this is a double-edged sword hence it could attract something too powerful such as a Lmakosauruodon or such. (Written by Hytregos)
Laibonich 	Confirmed (East/BlueFlame950) 	
*Anywhere that large predators may reside.	Laibonich, the lady bug of Sonaria. These small bug-like creatures are very small and can be found almost anywhere. Their omnivorous diet helps them scavenge for food, both herbs and the occasional serving of meat. They lack the winter tag, but if they Laibonich really wanted to live in the tundra, so be it. But as Laibonich are often “adopted” by carnivores, it could be assumed they often live in places where predators are common. But as that description is quite unclear, they could possibly live anywhere they wanted. Although it has been confirmed by the developer East that Laibonich don’t really have a preferred habit. Simply living wherever they want.
Lenarabu 	 	
* Deserts
* Other arid ample regions, hot and cold.	The Lenarabu is a pack omnivore, which, according to their description, lives in arid open areas like deserts.
Lerachu 	 	
* Anywhere, preferably places with high vegetation	Nothing about the Lerachu description nor behaviour really limits their terrestrial habitat.
Leurimess 	 	
* Unknown	No specific biome, but Leurimess' primary color palette suggests that is might fit in better in light colored biomes.
Levoneh 	 	
* Redwoods
* Forests
* Swamps
* Jungles.
* Other areas with a dense big tree population.	These pack hunter creatures like to sleep on trees. Due to that, their usual habitat probably includes areas with enough big trees to support a flock of them.
Lissiceous 	Confirmed (Snicker_DoodIes) 	
*Swamps 
*Redwoods
*Lakes
*Rivers	The Lissiceous are a surprisingly strong, and very adaptable predator. They behave similarly to jaguars. As such they can be found in swamps, redwoods, lakes, rivers and really anybody of water (with the vague exemption of salt water). Although Lissiceous can be found basically anywhere, they have the ability to climb trees, and being a semi-aquatic means they can even be found in deep trenches. As such they have a fairly dark color palette, and patterns resembling a night sky. They are a nocturnal predator and have very sensitive eyes, hence why they can be found in deep trenches. With them having very sensitive eyes, they might stray away from places with lots of light.
Lmakosauruodon 	Confirmed (LammieLord) 	
*Tall trees in an open area
*Lakes	The tree's external heart, the Lmakosauruodon is one of many giants that roam Sonaria. As such, they are normally seen in groups protecting each other and living as a host for many passerby fliers and such looking for a home. Their long necks allow them to reach forward and feed of many forms of vegetation that go about. Sometimes these creatures are seen as trees themselves, until they move of course. Their tree on their back is an external heart that requires oxygen to flow through, making lakes a suitable option for these giants as both a needed water source and a oxygen source for their trees. Due to their size, they have very few predators, but some are known to hunt them down time to time such as Magnarothus, Gyroudus, and so on. As for their feeding habits, they often use their heads as a move away for smaller creatures, so they don't accidently eat them while looking for food. The oldest known Lmakosauruodon has lived for over a thousand years. (Written by Hytregos)
Lorolael 	 	
* Sea Shores
* Areas with extreme humidity	Lorolael are gentle giants, roaming warm tropical environments. They live in large, tight knit groups and spend most of their time resting to mimic local flora. Lorolael will sleep with their heads upright for safety. For further protection, they sleep in large groups in more tropical environments.
Lucensia 	 	
* Sunny and warm climates (Flower Cove, Jungle outskirts, Volcano Island, Desert, lower areas of the Mesa and other hot arid areas).	
Lucensia are usually peaceful creatures, but will not hesitate to start a fight if a pack member is attacked. They enjoy warmer climates and will often be seen basking in the sun, creating shade with their massive wings.
Lure 	 	
* Ocean
* Trench
* Caves
* Swamps
* Sea shores
*	The deep dark stalker of the night. These creatures thrive in dark environments as their home. As such they would live in dark variables such as caves or anything with a lot of shade like swamps. However, they are also inspired by deep sea fish like anglers, given them a deep sea noting that they would thrive in dark areas of the oceans such as the trenches for where they use their bioluminescence to attract prey and score a meal. (Written by Hytregos)
Lus-Adarch 	Confirmed (Naut) 	
*Tropical Rainforests	Since this creature is a photocarnivore, they search for the areas with the most light and creatures. They are commonly found in the Flower Cove because thats where their best food source is and because their Fungal-wood armor blends in with the brightly-coloured flora.
Luxsces 	 	
* Anywhere
*	The anonymous Luxsces is of star bound origin given its cosmic theme. Like Amolis and many others, it is capable of adapting to many of the environments that are grounded. Due to them appearing and reappearing in an instant, their locations could be anywhere from the sun snare drum of the dunes to the endless fable winter of the tundra to just being in the plains and so on. They also spend a lot of time camouflaging in dense foliage. (Written by Hytregos)
Magnarothus 	 	
* Anywhere herbivores can commonly be found.	These blind solitary hunters usually go for large meals. As their description goes, they would go after large creatures such as lmakosaurodon and Moemoea and so on. With many of its prey being herd animals, it is bound to follow them to wherever they are heading for a meal, and implies the Magnarothus live in places where these creatures are common. As far as that goes they might inhabit places near lakes, forests, or any open areas with tall trees. (Written by Hytregos)
Magnacetus 	 	
* Anywhere with plenty of prey 
* Large Lakes	The Magnacetus primarily lives in close knit family groups, and work together to hunt prey larger than it as a team.
Maiueve 	 	
* Flower Cove
* Plains
* Forests	The pure beauty of flourishment, Maiueve is the definition of beauty defined. These creatures are peaceful and clean herbivores, only drinking from clean water and ensuring they are fashioned to their fullest. As a herbivore, they would often go about and feed on many forms of vegetation such as berries, melons, gourds, and so on. This creature's inspiration were both deer and the Greek Goddess of love Aphrodite and it is because of Aphrodite that this creature's signature appearance has flowers on them. As for evading predators, they release a spore that pacifies them, causing them to feel guilty on attacking them as they make a potential getaway in the meantime. (Written by Hytregos)
Megalodystrix 	 	
* Open forests 
* Both tropical and dry habitats
* Near streams	The Megalodystrix is a bird of prey. They are strong, independent creatures and the spots along their body are to ward off other creatures as to say "Do not mess with me." Despite being rather heavy, they are able to fly for short distances and are able to dive towards their prey. (In-Game Description)
Mekmek 	Confirmed (Stood) 	
*Redwoods
*Forests with dense trees	The troublesome glider with a passion for climbing, the Mekmek is a Microraptor like creature that lives in canopies high in the trees. These small creatures are more than just small critters that have a taste for bringing trouble, they are known for having a taste for flesh of many opportunities to come. As carnivores of small size, they would go for insects or small creatures such as Kiiwiin and such. They also glide amongst tree to tree as a way to maneuver effectively through forests, though they are also seen on the ground every now and then. They use such methods for both hunting, traveling, and evading predators and with dense forests as a living space, they can easily outmaneuver and escape predatory fate. (Written by Hytregos)
Miik 	Confirmed (Stood) 	
*Near freshwater, often being in swamps.	These small amphibious herbivores that are inspired by salamanders are more than just a small squish toy that is the size of a truck. These critters are social creatures that love to socialize with themselves and other creatures. Due to their ampibious nature, they must live in a area where they can maintain a moist body and keep themselves from drying out. Also, there is a picture with a Miik on top of an Exterreri who also live in humid environments. (Written by Hytregos)
Militrua 	 	
*Ocean floor
*Shallow bays
* Extremely humid (and possibly dark) habitats	This creature is based on an isopod and its dry-land relatives, and it's suggested it has the same habitat, including living on humid places to allow the Militrua to breathe the air's oxygen without needing to swim back into water.
Minawii 	 	
* Deep ocean.
* Coral reefs.
* Very humid places and coasts.	Its description states that it is a shy, timid, elusive (and often silent) creature which lives on deep oceans and near coral reefs. Places like Desert, and to a lesser degree, Mountains should be the last place to wander for this creature, albeit it's obviously capable or surviving for quite long periods on humid land areas, as the mushrooms on its back suggest and the ability to survive on shallow coral reefs may indicate (since real-life coral reefs may resurface due to tidal waves or sand covering certain places).
Mobuushiy 	 	
* Flowercove 
* Tundra
* Boreal	When snowflakes start falling from the sky, this little creature appears in groups. Mobuushiy have silly behaviors like sneaking around other creatures. They love to hunt and eat small insects. (In-game description)
Moemoea 	 	
*Forest	The graceful descendant of the Dragonixsauria, Moemoea is a herd traveling herbivore that travels within the forests or any biome that contains a vast number of trees. This way of life is either for elusive behavior to hide from predators, forest contain the vegetation that is part of a Moemoea diet, or both at once. (Written by Hytregos)
Molangai 	Confirmed (PoIarissYT) 	
* Mountainous areas, primarily with a large food supply for a herd.
*Tundra	They’ve adapted long wooly coats to help protect them from the cold air, as well as white/grey fur to help them blend in with their environment.
Moluna 	 	
* Mountains 
* Tundra
* Plains (winter)	Moluna are joyful creatures that live on the misty tops of mountains. One may catch a glimpse of them sauntering in the dark, using their alluring wings to put on great shows of light. (In-game description)
Momola 	Confirmed (JaxonBirb) 	
* Forests
* Redwoods	The beautiful wings of caution, Momola is a peaceful flier that goes about its life soaring the air and grazing for vegetation. As a herbivore with flying capabilities, they would go about and feed on any form of vegetation. However, upon birth they lack their wings, making them highly vulnerable to predation as a young age with few of the actually reaching the age to grow wings. They are inspired by both Monarch butterflies and surprisingly turtles hence the outer shell part and beak. Once they grow their wings, they can go about and gracefully fly in the air with little worries of land predation. However, they are often seen traveling in flocks and are passive, almost no malice whatsoever. Their means of defense when being attacked is either flying away quickly or if that is not enough, they secret a powerful toxin that they either get from their biological evolution or what they eat. (Written by Hytregos)
Moonelle 	Confirmed (Xhosa_Onkai) 	
*Photic ocean zone.
*Shallow, clean-to-see water masses.
*Coasts (never on hot coasts during summers).
*Very humid places, not too dark (during summer they retreat to water).	These creatures are photosythethic, restricing their life to places with good-enough light. Aphotic zones of the ocean (those where light never reaches out) are ruled out because they would die of starvation. Additionally, this creature is based on certain species of jellyfish, and indeed its canon behaviour and lore suggests they dry very easily and retreat to water during heat waves and summers to avoid dying of dehydration.
Morcanix 	 	
* Any kind of dark woods (primarily redwoods and nearby forested biomes).
* Areas with consistent amounts of fog, either game-wise or real-life-biome-type-wise (f.ex. recode tundra and swampy hill)	According to its in-game description, it comes from dark forests and foggy places.
Mordelium 	 	
* Tropical areas	It is stated it's a tropical bird, and its inspirations have tropical areas as their native natural habitats.
Morinus 	 	
* Plains
* Redwoods
* Tundra
* Taiga
*	As a yak or bison inspired creature with an immense amount of fluff covering the body, such a creature would reside in colder areas as a preferable habitat. With such fluff and body physique, them being in hot or humid environments will stress them out heavily. (Written by Hytregos)
Muravil 	 	
* Caves, preferably large and dark 
* Caverns	Muravil can be found at low altitudes and in cave systems, they hibernate deep within caves to absorb the minerals from the cave to harden its body.
Murlk 	Confirmed (Stood) 	
* Swamp	The mucus covered healer of the swamps, Murlk is a peaceful creature that lives in the murky wetlands of the dense swamps. As a swamp dwelling herbivore, they are mostly feeding off vegetation that grows in the swamp such as algae. Their inspiration was both Salamanders and an extinct ancestor of salamanders the Diplocaulus. When engaged with a predator, they would often run away into the safety of groups or swim in the water as a quick getaway. If such doesn't work, they would cover themselves in mud as a hiding point for this creature. For defense it also secrets a poison that is used to deter predators that may attempt to feed off them. (Written by Hytregos)
Nachtskinhren 	 	
* Tundra
* Boreal
* Mountains	A large horned figure, shrouded by a thick mist of ice and snow. This creature dwells in the darkness of snowy winter nights, constantly lurking around the nesting grounds of other creatures, patiently waiting for the right moment to strike.
Nakamaska 	 	
* Any terrestrial habitat with enough prey and space	Nakamaska are nocturnal creatures that prefer living in solitude rather than traveling in packs. They are rarely seen in groups; the only time this occurs is when they are caring for their young. Nakamaska's behaviour is also based on owls and vultures, so it may be extrapolated they live in any of their habitats. Apart from that, nothing limits their habitat.
Nimoona 	 	
* Oceans
* Coral Reefs
* Kelp forests
*	These bright, fish-like herbivores can be found in coral reefs. They are a bright and flashy species, helping with camouflage in the bright shallows of coral reefs. Despite their flashy appearance, they can often be found in places such as kelp forests. Being purely an aquatic, they can only be found in the oceans of Sonaria. They are fairly common and are your average reef dweller. As they are very small, large groups of Nimoona will take a very small amount of space. (Written by Hytregos)
Nindyr 	Confirmed (Stood) 	
*Anywhere, though prefer warm enviorments.	Anywhere with proper vegetation to graze on. They do naturally migrate around but stick to warmer environments.
Nolumoth 	 	
* Fliers peak
* Mountains
* Warm & Green/lush Areas
* Plains
* Mountains
* In Trees	
Nolumoths are large blind fliers with humble attitudes and simple motives. Nolumoths live in warm areas in general, especially green areas, mountainous areas, or open plains. They make their nests in trees and caves and like to cling to trees to escape enemies or to hide.
Norskogg 	 	
* Plains (winter)
* Fliers peak
* Mountains
* Redwoods
* Tundra
* Taiga
* Boreal
*	The northern star ferret itself, the Norskogg. These peaceful creatures are known for being a sign of Christmas to come. They travel about in cold regions, guarding what seems to be the Christmas spirit, bring jolly and happiness to wherever they go. They are herbivores, venturing to location to location in search of vegetation to feed on. Because of their flight capabilities, they could feed on a large variety of vegetation that seemingly be out of reach for most creatures. (Written by Hytregos)
Novus Warden 	 	
* Anywhere
*Oceans (Seen in oceans mostly during Summer)
* Occasionally seen at Tundra or Flower Cove	Novus Warden are rare, and large beasts that prefer to stay underwater. Their appearance starts the mark of the life, and are incredibly hard to spot. As staying underwater takes up less of their magic, they prefer to stay in Sonaria’s oceans. But their cloud breath implies they also enjoy flying above Sonaria, possibly like the Archalium. But much of this creatures habitat is unknown.
Nuciffracoccu 	 	
* Flower Cove
* Lakes 
* Beaches	Nuciffracoccu are gentle and peaceful creature that like to spend their day sunbathing near beaches and lakes. They're social creatures that adore every precious minutes of their day hanging out with other small critters, according to their in-game description.
Nyctoxon 	Confirmed (JaxonBirb) 	
*Tundra
*Redwoods	The crowed King of Winter itself, the Nyctoxon is the ruler of the frozen lands of Sonaria. When days darken and temperature drops, this creature unleashes its full potential. This creature is a predator, often feeding what it could feed off. As a tundra dweller, it may also feed off creatures such as Puffwump, Emphines, Morinus, Yohsog, and so on. As the King of Winter, this creature has elemental capabilities that correlate with ice, allowing it to conjure blizzards if it do so desired. However, as king it has many enemies, such as its rival the Arsonos. Between the two it is an unstoppable force against an immovable object. In its preferred habitat, it is near unstoppable as it can release its ice bound powers and claim victory over the quarrel. However due to its crown as the King of Winter, warm areas such as the desert or volcano can easily stress it out and cause it to overheat, resulting in a death through heatstroke. (Written by Hytregos)
Nymphasuchus 	 	
* Plains
* Swamp
* Flower cove
* Forests
* Redwoods
*	The swimming moss with a mouth bound of teeth, the Nymphasuchus are ambush predators that await in the murky waters of any location, waiting for an opportunity to come forward for them. With their bone crushing jaws and their bodies that allow them to near flawlessly blend in with the environment, they can score perfect prey. (Written by Hytregos)
Nytoltalus 	Confirmed (TyrantDinosaur889) 	
* Seaside cliffs
* Areas close to the water	The demonic appearing seabird of Sonaria, the Nytoltalus is one of many atoned to ocean-based lifestyles. They roost about on cliffsides near water sources as a means of nesting or finding a home. They mostly eat fish, so by living near a water source they can dive off and go for a swim to score fish as a meal. Due to their interest in objects that are shiny, they will mostly go for fish or creatures that may glimmer not only for a meal, but to collect their glimmering parts. Once these parts begin to rot and decay, they will move on; such behavior is a whereabout on where a Nytoltalus previously was. They will also go about to bully other creatures near the seacoasts, often raiding their homes for their food. Nytoltalus also enjoy spending time gliding over the ocean during stormy weather.
Nyxasolyx 	 	
* Sky 
* Floating islands	Nyxasolyx's are very mysterious yet gentle creatures, their large frills help them maneuver in the sky and they like to rake through berry bushes with their large claws to get their food. By how many rings they have along their floaties and how big the rings are helps determine how old a Nyxasolyx is.
Olatua 	 	
* Beaches 
* Oceans	These creatures are very fond of water, so they prefer to spend most of their time on the shore or in shallow water; Although sometimes they go deeper for more delicious food.
Opralegion 	Confirmed (LammieLord) 	
* Dwelling in skies/amongst clouds
*Oceans or extremely large bodies of water.	The Opralegion was said to be "the majesty of the sky" in the description, but also described to be a good flier. As a result, it would like to live/dwell in the skies or the sea.
Ovufu 	Confirmed (PoIarissYT) 	
* Forested areas
* Plains
* Essentially anywhere with a temperate climate, plenty of trees and resources.	Ovufu prefer to live in forested areas as the shrubs and trees surrounding them are great for camouflage and shelter from bad weather and possible predators.
Owa'Stryrus 	 	
* Deep caves
* Ancient Places 
* Warden's statues	Owa’Stryrus are mysterious creature, not many have seen what they look like. Some say they appear once every year going around consolidating knowledge of Sonaria, cleaning Warden’s statues, and restoring the lost languages.
Oxidaizen 	 	
* Lakes 
* Rivers	
Oxidaizens are steam based giants who roam open and dry environments in search of water. When they find a water source, they are very territorial against others of their own species, and will often engage in combat. Male Oxidaizen are even more territorial, featuring neck spines which they use to challenge other males with. They use their necks to try to push their opponent to the ground, and whoever is left standing is the victor.
Pacedegon 	 	
* Central Rockfaces (migratory path, Recode)
* Hot Springs (migratory path, Legacy)
* Mesa (migratory path, Recode)
* Oasis (during migration)
* Tundra and snowy valleys	Pacedegon tend to reside in snowy, tundra-like biomes, though they prefer to mostly live in snow-covered valleys. Pacedegon do this migration back and forth between different seasons. The cycle from the oasis and back to the tundra is called "The Oasis Hitchhike Trail". These creatures, despite anywhere they are, have snow particles traveling around them (Even in the desert!)
Parahexilian 	Confirmed (torviin) 	
*Tundra
*Redwoods
*Fliers peak	Parahexilian are creatures not made of flesh and blood, but a form of energy that's more comparable to the sun. Though they can control their internal temperature, it's important that they have a way to vent excess heat or cool off so that it doesn't break down the finer features of their intricate carapaces, which are often made of fibers, leather, or even reeds versus some of the harder metals of the outside like their face, crown, and tail. As such, they vastly prefer a cooler climate. 
Side note: Parahexilian highly dislike areas with high temperatures, such as the volcano and desert.
Parux 	 	
* Wherever Khiku lives
* Solitary locations
* Warmer areas of Sonaria
* Rarely in the mountains	Parux are very picky eaters, usually targeting Khiku, but scavenging if necessary. Parux are solitary creatures, but can form lifelong bonds with other Parux, like a friendship that never dies. They roam the warmer areas of Sonaria but are able to tolerate cold nights and can very, very rarely be found in the mountains.
Pernirex 	 	
*Deserts
*Plains	The Pernirex's bursts of speeds and blindness make a bad combination when stuck in a crowded biome like a forest.
Pero 	 	
* Anywhere
* Possibly Flight Points	As the most common flyer within Sonaria, it is highly believed that they could reside anywhere. Their color styles and variants also allow them to adapt to many environments such as basic Pero could live in colder environments while second pallet variants could live in warmer environments. Then there are the hybrids, consisting of both variants that could potentially live anywhere. (Written by Hytregos)
Phugu 	Confirmed (Stood) 	
*Along freshwater
*Swamps
*Rarely along coastlines
*Places with lots of foliage	The platypus of Sonaria, the Phugu. They are an adaptable semi-aquatic omnivore. Although the plant/flowers found across their body implies Phugu often live in places with lots of foliage. Phugu can be found along freshwater, swamps, and as mentioned before, places with lots of foliage. But Phugu can occasionally be found along coastlines.
Phyremia 	 	
* Anywhere (As they are able to survive in hot and cold climates)
*	The gliding scavenger of warmth, Phyremia is a opportunistic scavenger that goes about its day by gliding or following its feeding routes that it has made. As omnivore scavengers, they would go about and feed on much vegetation that would satisfy them. Due to their high body temperature, it is not uncommon for them to end up burning their meals, making the vegetation crunchy and mildly hard. As for meat, they would go after small prey but that is a highly rare condition hence, they prefer to be scavengers. Like the vegetation, the meal will roast in their bodies as they eat them. They can withstand cold temperatures due to their high body heat and can adjust it to increase if it ever felt threatened. Even in cold water where they can even tolerate hypothermia educing environments, they can increase the temperature of the water if they submerge long enough. (Written by Hytregos)
Pierry 	 	
* Lush areas 
* Flower Cove	The tasty snack of the islands, this creature has have multiple green ferns floating near the hands, symbolizing that they should be better to blend in in more lush areas. But with their pinkish cherry-sludge, it would seem for them to be in a place with high humidity, flower cove would be the perfect place for this creature because of all the vividly brightly colored flowers there. (Written by IamCavengauu)
Pliarys 	 	
* Redwoods 
* Plains	Pliarys are large, giraffe-like creatures that prefer to live in herds,they occasionally graze from trees, however they will occasionally drink nectar from large flowers or eat termites when the opportunity arises. Pliarys often roam large, open plains as adults, and stay in more forested areas when young.
Polymonstrum 	 	
* Sea shores
* Oceans
* Beaches
*	The praying mantis of the oceans, the Polymonstrum is a ferocious predator with a build for speed in water. Their method of hunting is through ambushing their prey with hard to track arm speed that deals tremendous damage. However, like many amphibious creatures, this creature isn't well built for long periods on dry land and must maintain a moist and wet body. Even if given the option to chase prey on land, it's legs cannot carry it far nor give long distance hence it is meant for water-based variables. (Written by Hytregos)
Prabiki 	Confirmed (JaxonBirb) 	
* Forest
* Redwoods	The tree climbing simian, the Prabiki is one of many commonly found creatures that live in the forests of Sonaria. These creatures are herbivores (originally meant to be an omnivore), grazing the forest floor and trees for a meal. They often remain high in the trees to avoid predators but are no stranger to randomly being seen on the ground. They are great parents, teaching their young the dos and don'ts in life such as provoking the attention of a predator such as Mekmek and so on. (Written by Hytregos)
Pterolythux 	 	
* Sky 	Pterolythux is a large dinosaur-like creature that has a set of wings on its front feet and back legs. These pairs of wings help it soar through the sky with its flattened sails to maneuver itself through the air.
Puffwump 	Confirmed (kazooduder) 	
*Taiga
*Rarely tundras	The natural habitat of the Puffwump are taigas, but these stubbornly versatile creatures can be found living in almost any temperate climate, with a few populations found living in tundras. The only places they are not found are arid, equatorial, Mediterranean or mountainous regions. This is due to the thick coat of fluffy down that insulates them from the cold, as well as other various adaptions that have allowed them to survive harsh winters.
Qurugosk 	 	
* Redwoods
* Taiga
* Forests
* Swamps
*	Qurugosk, the illusional ambush hunter for a taste for the flesh of many. Its inspiration is the Will-o-wisp with the physical appearance of a Wendigo, these creatures are bound to live in subduing areas for which are preference for this hunter. By maintaining an transparent inducing wing covering, it allows itself to maintain invisible by normal means, waiting for an unsuspecting prey. Even so, as it prefers to hunt at night, detection from this predator and its illusive maneuverability allows it to gain the upper hand on its hunts. (Written by Hytregos)
Ralokai 	Confirmed (Falverie) 	
*Inhabit moist areas, such as rainforests and swamps	Falverie based Raloki off of frogs, who generally live in those areas. They wouldn't do so well in hot places for a long time.
Reviiaton 	 	
* Deep oceans
* Coral reefs
* Sea coasts
* Open ocean
*	The ocean dwelling speedster, The Reviiaton is an opportunistic predator that is built for speed. They are omnivores, feeding of any potential meat or seaweed that may come to their interests. They are inspired by killer whales and leviathan-based creatures from Monster Hunter. As for its vegetative diet, they will feed off seaweed and any form of sea kelp that may come their way, often meeting up with Nimoona. When it comes to meat, these creatures (even if they are right by vegetation) will feed off many opportunities that may present itself, even if it is that one Nimoona that they were eating together with seaweed in both mouths. As fast hunters, they would go about and ambush their prey when the time comes. Due to their bioluminescent bulbs, they can even attract prey to their location to score a meal. Despite their predatory nature, there are many creatures that would see them as a possible meal such as Jotunhel, Auraron, and so on. This speed comes into play as they can burst with quick momentium and make a getaway. (Written by Hytregos)
Rorolo 	 	
* Plains
* Humid/Tropical/Subtropical/Temperate places.
* Any place where fireflies live	The light that leads the way, the Rorolo is an herbivore that acts as a host for fireflies and acts as a beacon for creatures that are lost. These creatures are mostly active during the night, gathering fireflies as it roams about by luring them into their shell with a sweet nectar that attracts them. As an herbivore, it feeds off mostly ground based vegetation for this creature. They prefer vegetation that allows them to produce the nectar that is needed for their firefly lure. (Written by Hytregos)
Rukig 	Confirmed (Stood) 	
*None (prefers places with tiny pieces of food, not too cold)	Rukig was literally a plush toy which recently came to life, due to that it doesn't really have a native habitat. That doesn't mean it cannot survive decently on secluded places where its toy components won't erode easily, so cold climates are ruled out. However recently it has been seen that Rukigs can actually tolerate living underwater, ableit very uncomfortably due to the fact their HP damage is used entirely to compeltely nullify drowning damage, so while underwater is not compeltely ruled out, it's not precisely a good habitat for the Rukig.
Saikarie 	Confirmed (WhirlCookie) 	
* Redwoods
* Caves
* Dark places
* Tundra	A nocturnal pack hunter, this creature prefers to hide during the daytime and appear during the night. As the daytime shines, Saikarie is known to hide away in the shadows and dark areas. When nighttime comes however, the pack stirs and hunts down the many creatures that dare tread onto their field of hunting territory.
Salrahn 	Confirmed (JaxonBirb) 	
* Forest
* Redwoods	Salrahn, the decomposed wyvern of the night. They are a highly aggressive predator, at least during the night. They are calm and composed during the day, but are complete monsters during the night. Only stoping once them, and their family are feed. As such, Salrahn can be found wherever a sufficient amount of smaller creatures can be found. As many smaller tier 1-3s live in forests, Salrahn may also be found there. Although it is not clear is these predators live anywhere other than redwoods. It would be most likely Salrahn avoid particularly humid/rain prone places, as they have the low flight speed of 22. As rain would make it even for the Salrahn to fly, making it even harder to chase prey long distances, Salrahn would most likely avoid places like swamp, flower cove, and hot springs.
Sana'ata 	 	
* Caves
*Possibly anywhere with large stones or with Gramoss.	A carnivore based creature that is inspired by pickaxes with a Turkman translation of the name literally being Minecraft. Sana'ata spends most of its life in caves and rarley ever leaves if is ever needed to do so, mostly for food or searching for a new home. As a carnivore, it’s possible the only time Sana’ata leave caves is to find food.
Sar'Hingaro 	 	
* Unknown, though prefers to live anywhere that isn't cold.	Back in the Sar’Hingaro old lore, they where classified as a creature from Daimona. Heavily believed to have came to Sonaria by going through a one way wormhole. But after TamBrush’s retirement form Sonar studios, and Daimona no longer being considered canon, they are no longer a creature from Daimona. Sar’Hingaro are now considered a creature from another planet. Closest to these creatures living right now would be on mountain ranges or hot locations like oasis and dunes. Other sources would lead this creature to the volcano or plains in search of food or other potential reason.
Sarchias 	 	
* Dark locations
* Caves
* Swamps
* Marshlands
* Forests
* Redwoods
*	The sharp but bright Lyndwyrm of the dark, the Sarchias is a based carnivore that lives in dark areas. Their main habitat consists of locations where they could hide or dark murky areas such as swamps or marshes. They are ambush predators with a body built for both speed and distance, waiting for an opportunity. They can turn their bioluminescence on and off to attract prey (though not a gameplay feature yet) and score a meal. With their sharp teeth and claws, they can even commit to a hit and run tactic and let the bleed take care of the rest. (Written by Hytregos)
Saukuryn 	 	
* Flower Cove
* Anywhere with plenty herbs and sunlight
* Plains	It is said in its description that it needs to eat mass amounts of herbs to keep its flowers healthy, and not only, that, they may require places with sunlight and many plants, as those places are good for plants to grow. Its connection with plants (E.g is unlocking second palette by nesting 2 players during cherry blossom season where there are flowers) and they resemble cherry blossom flowers.
Seradae 	 	
* Near Oceans and Sea and River Shores and Estuaries
* Flower cove
* Tropical Areas	Seradae are large, terrestrial creatures with a docile nature. They enjoy basking in the sun, exploring tropical areas, and eating lots of shellfish and fish.
Sha'Rei 	 	
* Places with high concentrations of vegetation
* Tropical Areas
* Underwater, specially ocean, benthic zone.
* Coasts	Sha'Rei are omnivorous arthropods adapted to underwater life, with the fins on their back legs, they can easily paddle through the water, scavenging for any vegetation or plankton in the shallows or across the ocean floor. Unique to many other ocean lifeforms, they have the ability to change the color of their hides, if they don't already blend in already with the tropic-type environments they tend to dwell in.
Shararook 	 	
* Terrestrial nocturnal cosmopolitan.
** Probably limited to areas with a natural dark coloration to enhance their camouflage.	Shararooks preferably locate their colonies in underground city systems. They live in colonies with social hierarchies. These colonies are always in hidden, dark places.
Shiyaro 	 	
* Plains
* Flower cove
* Tropical rainforests	The leaf that never fell from the tree, the Shiyaro is a photovore with the ability to glide and the appearance of leaves. They are often ignored hence their appearance and they are highly widespread in locations where they live. As photovores, they drink a lot and absorb a lot of sunlight to motivate movement. By living in a humid environment where they can intake high amount of UV light, they can be seen floating in the air in groups. However, they lack gliding capabilities upon birth but are left to fend for themselves hence even as babies, they are often ignored. Despite this, many creatures may see them as a food opportunity and take the moment to eat some that end up in a predator's position. Most however, float away hence their gliding allows them to get away from predation. (Written by Hytregos)
Shro 	 	
* Flower Cove
* Plains
* Forests
*Redwoods
* Swamps
* Caves 
*Volcano (volcano variant) 
*Tundra (Tundra variant) 
*Taiga (Tundra variant)
*	The walking mushroom with a playful attitude, the Shro is a unique creature with the primary coat consisting of mushrooms. Their diet consists of much vegetation that may or may not include the toxins needed to produce their poison. Shro are shy and elusive creatures, never really showing themselves around in the open, only when looking for food or traveling. They often hide from predators, even if it means hiding in plain sight and hopefully a predator doesn't find them. If it is caught, they would either run away, blind them with toxic fumes that come out of their bodies or emit a scream that can be heard kilometers away. By living in highly dense fauna areas and locations covered in mushrooms and fungi, it allows the Shro to blend in a lot easier than other locations. (Written by Hytregos)
Sigmatox 	 	
* Anywhere
*	The manipulative trickster itself, Sigmatox. This creature is not one to be messed with. With its preferred diet of being a carnivore and its capability of adapting to many variations with its four arms, it is bound to travel to many locations that may or may not have food or what it wants. It is said that with the mega arms on the back of this creature, it can easily pry open the mouth of a Kendyll with ease and with full strength, topple over a skyscraper if it had reason to. Also, it has been noted to encounter many creatures of different biomes such as Minawii and Eulopii, grabbing them curiously and wondering why they are screaming. (Written by Hytregos)
Sleirnok 	Confirmed (Stood) 	
* Cold environments; tundra.
* They do occasionally spread into forests during cold winters	The frozen sabertooth with an ice breath, the Sleirnok is an intimidating looking herbivore that is well equipped to defend itself from enemies or predators. With its winter resistant body, they thrive well in cold areas within Sonaria. However, they are seen at other locations during the winter seasons hence it is at a reasonable temperature for their body to tolerate. As for their diet, they are herbivores but have been known to scrape off maple from tree trunks as a means of feeding. For defense they will unleash an ice-cold breath or their sharp fangs. If one is seen on a warm environment, it is good as dead hence they are not built for warmer environments and the heat will easily stress them and cause overheating. (Written by Hytregos)
Sochuri 	Confirmed (Stood) 	
* Anywhere, which probably includes volcanos.	Primarily, Sochuri is up to interpretation, though Stood says "probably say desert and forest would be most likely habitats for them."
"The fire bat itself, it is at most, a nocturnal creature that thrives in the skies during the nightfall. They are omnivores so their diet is depending on what they are craving but are known to preferably go after meat as it is a main source of their diet. They will occasionally go for fruits and vegetables as a meal option. When not active, they will hang on the walls of caves or main stump of trees." (Quoted parts are written by Hytregos)
Somnia Elus 	 	
* Tundra
* Mountains 
* Floating islands	Somnia Eluses are enigmatical fliers, filled with magical light and clad in armor dark as night, prefering to live as high as possible in mountains or floating islands. These noble creatures combine elements of dragons and wyverns who seek secrets beyond dreams.
Squitico 	 	
* Coral Reefs 
* Oceans	Squitico is a small mythical creature, living in the sea and hiding between corals. Unfortunately, the Squitico population is dwindling because of growing Mijusuima populations.
Starknol 	 	
* Jungle (Possibly) 
* Lakes	Starknol often travel in herds of 3-4 and are quite docile. Their bodies produce steam with rejuvenating properties. Their long tails can allow them to swim in the water but despite this they’re primarily land creatures.
Sturbi 	 	
* Anywhere	Sturbi are small, snake like creatures formed from fallen stars. Throughout their life, they seek souls from fallen creatures and guide them to the stars. Some say if you see a Sturbi you either will have good luck or soon perish. Sturbi's life source is based off the orb in their head which is the fallen star that the Sturbi formed from. Baby Sturbi are extremely vulnerable and will spend most of their time digging underground and hiding in bushes and tall grass.
Syroudon 	Confirmed (Stood) 	
*Open oceans and seas that are not too cold or too warm.	Also capable of handling deeper water than most average aquatic creatures but nothing too extreme.
Tarakotu 	Confirmed (Stood) 	
* Swamps
* Flowercove
* Plains
* Anywhere with vegetation
* Coexist with Ardor or Verdant Warden(s)	The feline tiger figure of Sonaria, these creatures are preferably found in locations that have large variety of vegetation lying around. It is likely for a hunting opportunity to come as it feeds off its preferred prey of choice. It is noted that these creatures co-exist with Ardor and Verdant Warden(s), making them also apparent in locations for where the two are notably found such as the swamp or flower cove. (Written by Hytregos)
Taurolystris 	Confirmed (JaxonBirb) 	
* Plains	
Teinook 	Confirmed (Stood) 	
* Tundra
* Redwoods
* Boreal	The tusk bound feline of the frozen mountains, traverse these areas as its own territory. Hence the inspiration of the Smilodon with the tusks of Mastodons. Smilodons are saber tooth tigers that lived in the ice age era, where temperatures were lower than normal. These creatures would hunt many creatures that enter their territory such as Puffwump, Emphines, Morinus, and so on. Its tusks act as a means of offensive lancing, defensive maneuverability, and for carrying. (Written by Hytregos)
Therimorse 	 	
* Areas with consistent amounts of fog, either game-wise or real-life-biome-type-wise (f.ex. recode tundra and swampy hill) 
* Deep waters	Born from darkness and mortality, Therimorse do not experience aging. They are merely ghostly apparitions mimicking life.
Therokis 	Confirmed (Stood) 	
*Mostly found in desert but occasionally found in drier plains.	
Therolachus 	 	
* Plains
* Forests
* Swamps
* Lakes
* Rivers	Therolachus is akin to moose and hippopotamus in behavior. They live in groups of up to 10-12 members, generally lead by a dominant bull. They are efficient on both land and water and can even be considered bullies, however, they are generally easy to avoid as they don't travel far from their territory unless their water source has dried up.
Thykallos 	 	
* Sea Shores
* Humid biomes (f.ex. Jungle, Flower Cove).
* Cold biomes that follow the first two principles.	Thykallos are known to help groom each other and themselves after a long beach chase, helping each other to clean sand and dirt out of their eyes, antennae and noses. Sometimes they take a dip in the water to cool off or just to vibe. They cannot survive well in dry areas. The Thykallos has the Frosty passive, so they should be able to adapt better to colder environments and avoid the issue of blizzards near the coast.
Tohukos 	Confirmed (Stood) 	
*Forests
*Rocky regions	As said by their description (tohu has a lot of info on their page). Their groups vary in size, being as small as 2-3 and upwards of around 50, the largest known group of them is found in the salt flats of the dunes.
Torcherouk 	 	
* Volcano 
* Desert	Torcherouk are medium sized herbivores with a fiery attitude. They spend their days patrolling their territory and dueling each other, and only the strongest Torcherouk live long enough to grow a fiery set of horns. [According to In-game description]
Tornir 	 	
* Terrestrial cosmopolitan	Once a peaceful herbivorous species, Tornir are now mindless carnivores overcome by a parasitic fungus that slowly turns them into trees as they age. When a Tornir dies, its corpse slowly becomes an entire tree, hollow and with no leaves. Forests of these haunting trees have been seen, leading some to speculate that Tornir seek this location if they know they are dying. [According to In-game description]
Traiboros 	Confirmed (aelures) 	
* Swamp
* Redwoods	Traiboros is confirmed to like to fish and hide in dark areas.
Trikylo 	Confirmed (Stood) 	
*Migrate through prairies in large herds.	The water buffalo of sonaria. Trikylo's migrate in packs to food. It maybe be said that Every spring there is a huge trikylo migration to the plains. It is said that this migration is to find places to nest their eggs and take care of their young and once. Just because they are herbivores does not mean they are dangerous as these things have a horn that's not exactly shark btu can be used for blunt force but its main weapon is its club at the end of its tail which is known for braking creature legs extremely easy. Within packs these creatures these creatures are more of a force to reckon with thus making them be able to thrive. (Made by NATEGHOUL)
Trutholbyeva 	 	
* Nocturnal. Dark biomes, areas with not too much flashes.	Trutholbyeva's are canon to be nocturnal docile herbivore but don't be fooled by it being a herbivore as they tend to be very dangerous/trigger happy during night. Since in their headcanon it is mentioned that Trutholbyevas affected by dazzling flash get permanently blind, they probably do not stand areas with harsh sunlight and full of reflections, such as tundra, snowy areas of the mountains or navigating above a big water mass if it makes the sun reflect directly to the Trutholbyeva, during day, obviously.
Tsugae 	 	
* Savannah-like areas (f.ex Mesa and the southern area of Central Rockfaces).
* Wherever herds of Kehmador go.	Tsugae are plague infested creatures that thrive in the destruction left behind by traveling herds of Kehmador. These hardy scavengers play an important part in repairing sonarias ecosystems. They are also based on hyenas, so we can extrapolate some parts of their habitat preference are similar.
Tundrik 	 	
* Tundra 
* High Mountains
* Boreal
*	The Tundrik, the playful and jolly omnivorous flyer that lives in cold environments. As the peak(s) flier of Sonaria, these creatures spend most of their time in the cold regions for which they are comfortable with. Their icy armor and ice beards are developed overtime as they stay in the high altitude with cold weather. It is also mentioned that they like to build piles of snow and play in them. (Written by Hytregos)
Turgeon 	 	
* Swamp
* Marshes	The amphibious behemoth of the swamps and marshlands. A omnivorous predator that prefers the humid regions to maintain a moist body to keep it upfront and comfortable. The inspiration(s) for this creature are Poison dart frogs, salamanders, and prehistoric amphibians. As such insperation, driving with an amphibious nature, it is without much to say that this creature would live in these environments. Not only that, but their description also states that by living in these environments, they can blend in and prepare for an ambush hunt, waiting for unsuspecting prey. (Written by Hytregos)
Uleoum 	 	
* Coral Reefs 
* Oceans
* Sky	Uleoum are peaceful creatures that spend much of their time in the air and the sea.
Undoli 	 	
* Unknown
*	In canon, they have no real age and simply just exist just for murder and more murder. With every kill, they can potentially disguise themselves as said species that they killed. (Written by Hytregos)
Ura 	Confirmed (Naut) 	
* Anywhere, but rarely touch the ground.	Uras are depicted as deities of the sea, and carriers of storms. Along with being able to fly by manipulating the winds around them, making them immune to rainfall. It is very clear that Ura live in places where rain is very common, along with sea shores and oceans. It have also been stated by NauticaEllura that Ura do not exclusively live on Sonaria. Hence why they are a rare sight across Sonaria. Ura are also very nomadic.
Urzuk 	 	
* Cosmopolitan terrestrial, but focused on places with important Lore significance (places with non-natural objects such as sculptures and ruined places)	A fragment of ancient times, the uncanny Urzuk are the divine yet mischievous golem guardians of sacred lands, tombs and hidden treasures.
Valkurse 	Confirmed (Stood) 	
* Most environments, though have difficulty managing temperature in desert.
* Can be found in tundras if area is not too barren or extremely cold.	They are capable of surviving in most environments, having most difficultly managing their temperature in the desert though it is not rare for them to be found there. They can be found in tundras provided its not too barren of an area or extremely cold.
Valkyrie 	 	
* Anywhere	The Asgard watcher of Sonaria, Valkyrie is a omnivore hunter scavenger and full vegetation eater. As such, they would go for fish or bugs in their distinctive environments, or scavenge off remains or eat leftovers from other carcasses. As for vegetation, they would eat nearly any. According to their aspect and its concept sheet name "Asgard Sea Dragon", it may be possible to find them a bit more often near coasts and cold areas.
Varskela 	 	
* Caves
* Glaciers
* Mountains
* Tundra
* Redwoods	The territorial ice spike of the frozen caves, the Varskela. As a cave dweller, it lives in well, a cave. But as the description goes and how it likes to let its children gnaw on unopened geodes, they live in the caves. This is supported by how they stay in a location for where water drips down onto their bodies and freeze instantly, allowing them to build an armor that is made of ice. Areas like tundra or mountains would be beneficial for them since mountains tend to have a great number of caves and colder temperatures, while tundra's extreme cold fits with the glacial caves referenced on its description. By living in caves however and due to its hyper-aggressive nature, it may attack Sana'ata, Chrysos, and so on for whoever enters their caves. (Written by Hytregos)
Vaumora 	Confirmed (Naut) 	
* High altitude mountainous areas
* Redwoods	It has been confirmed by the developer NauticaEllura that the Vounora inhabit high altitudes and redwoods. Along with Vaumora being inspired by the Harpy eagle, and inhabitant of places such as Brazil, Panama, and Central America. Whilst not redwoods or mountains, it still could be used as a piece of evidence for Vaumora liveing in redwoods and high altitudes.
Veldys 	 	
* Unknown, likely caves	Many believe Veldys are messengers of the gods, while others believe that they where born from the cores of shooting stars. They are mostly seen during meteor showers. Veldys are elusive creatures, preferring darker places. Nothing really restricts their habitat. They lack the winter tag, but other than that Veldys whould most likely inhabit caves.
Veludorah 	Confirmed (TyrantDinosaur889) 	
* Prefer dry, temperate climates 
* Also prefer high elevations	Veludorah are a creature made of old brass parts, and the bodies of unfortunate creatures. They do not seem to be fully living, having smoke coming out of their body. This means Veludorah would most likely avoid humid places, and of course oceans. Veludorahs like higher elevations because of the fresh air and being able to flex their natural climbing talent. Veludorah also lack the winter tag, as such living in the tundra is out of the picture. Other than that Veludorah could basically live anywhere else.
Venatrox 	Confirmed (Xhosa_Onkai) 	
* Deserts and other arid places.	As most creatures with such concentrated venom glands with an acidic breath, Venatrox most likely fits in the arid-climate dwellers category. Such creatures with concentrated venom with acidic properties prefer dry locations and locations that are cold can render them vulnerable.
Verdant Warden 	Confirmed (Stood) 	
*Large areas of grassy land/ Plains
*Environments that have lots of plants and or flowers/ Flower Cove	As the embodiment of spring itself, Verdant Warden (also known as the Farhaus), inhabits variables for which the cherry blossoms approach to mark the beginning of spring and the end of winter. By inhabiting these locations, these creatures represent their respective season and protect small creatures that inhabit the locations.
Verklixin 	Confirmed (cornpuff321) 	
*Beaches
*The deep ocean
*Ocean currents	A semi-aquatic sea creature that mostly feeds on oceanic vegetation on the shores or deep sea algae. The only time they ever venture on the shorelines is for the same reason but with added purpose. They are air breathers and live on the ocean coasts, so on land they likely compete for nesting locations and primary feeding territory. "Verklixin prefers water due to being heavy with short legs, it's difficult to travel on land for them so they only do so when basking or nesting." - cornpuff321
Verza 	 	
* Desert 
* Rarely plains	The Verza's main Sonarian biome would be a desert.
Vetemortem 	 	
* Desert
*Possibly Mediterranean climate and river shores in arid environments.	Vetemortem's Sand breath ability, as well it's main inspiration being Egyptian god Anubis, may hint for its natural habitat being sandy deserts. Additionally, one of it's official renders shows this creature in a middle of a sandstorm.
Vin'rou/Kaluaka 	 	
* Sea cliffs	As an all-terrain carnivore with a defensive breath to deter predators, it is most likely that Vin'rou inhabits the coastal regions of Sonaria, specifically on the cliffsides for where the ocean conveys its waves on the cliffside.
Viracniar 	 	
* Dense forests 
* Deserts	These 8 legged creatures have mandibles on their face for fighting and grooming, they can be found in dense forests and cool deserts.
Viridex 	 	
* Forests
* Flower Cove	The Viridex likes these biomes because they can blend in with vibrant surroundings.
Voletexius 	 	
* Anywhere	An odd but kind creature with an ominous appearance. It's said that they're only seen at night, traveling among the stars and leaving a trail of antimatter behind. (In-game description)
Volnoirve 	Confirmed (TyrantDinosaur889) 	
*Dry grassy areas
*Dense vegetation
*Anywhere flat and wide	Volnoirve’s territories are burnt and used to display their fiery power. They dislike rough and uneven terrain because they’re very clumsy (and quick to explode due to minor mishaps).
Wewuix 	 	
* Anywhere not solitary	This strange yet lovable creature is known for its ability to dance in order to find their mates! Its soft and plush-like look allows them to be appreciated by other species...a little too much, yet getting squished and hugged by a Kendyll isn't a concern at all. They are great parents and live in big families with around 4 to 10 chicks! -In-game description
Wystora 	Confirmed (cornpuff321) 	
* Forests 
* Plains with tall grass	Wystora enjoy open fields with berries to feed from. Specifically, areas with taller grass so they can lose any predators if they were attacked. Wystora were meant to be faster creatures so outrunning predators and then losing them in any forest lines nearby!
Whispthera 	 	
* Terrestrial cosmopolitan	Whispthera does not have any canon behaviour nor lore description that restricts its canon habitat beyond what its mobility type suggests: any non-flooded area goes.
Wixpectr'o 	 	
* Terrestrial nocturnal cosmopolitan.
** Probably limited to areas with a natural dark coloration to enhance their habitation camouflage.	Wixpectr'o are shy and mysterious creatures that prefer to lurk in the shadows. Very few have seen this creature without its signature white cloak.
Xenolif 	 	
* Unknown	Xenoliif are odd looking creatures unrecognized by most of sonarian life, referred mostly by their invasive nature of their species. They are somewhat pesky, stealing prey and killing wildlife pivotal to other creatures environments. They flourish in small colonies, communicating long-distance to each other both to hunt and to warn others. (In-game Description)
Xeternos 	 	
* Land and sky cosmopolitan	Nothing about their description and abilities limit them to live almost anywhere
Yama'tu 	 	
* Forests
* Tropical areas
* Flower cove
* Locations of high humidity
* Areas with higher light radiation	This territorial photocarnivore does not have many canon description and behaviour facts that limit its habitat; but its photocarnivore nature may make it more prone to seek locations with greater sunlight before nighttime, such as tropical climates, both humid and arid, and some mountainous areas. The ability to pick carcasses bigger than their own size suggests it evolved for a reason, possibly to take the food from competition or take the few resources available. They are inspired by Solanum Pyracanthum plants, a plant native to western India and Madagascar.
Yeba'idi 	 	
* Plains	The nocturnal herb grazing giant, the Yeba'idi is the gentle giant of the night. They are known for being passive, rather than aggressive with the size just a means of intimidation. Their nocturnal lifestyle is supported with their high night vision and the many eyes, likely being sensitive to light. Their method of avoiding predators is to ensure their towering stature works but if it doesn't they speed walk away rather than confront them. This is also supported as a prey species, they may not encounter many predators at night. Due to its big size and herbivorous nature, it may not like areas devoided of flora, such as desert, albeit it may live in any steppe with enough food for themselves.
Yenyasha 	Confirmed (LammieLord) 	
* Tranquil and humid areas (specially if they can cause fog)
* Rainy and foggy regions	Description and canon behavior describe so. Also lore indicates they tend to die from sadness if there's not enough rain. As such behavior indicates, it prefers to live in an environment where there is a lot of rain or by possible means, co-exist with Kyiki for continuous rain.
Yggdragstyx 	 	
* Forests
* Swamps
* Redwoods
* Tundra to lesser degree
* Taiga
* Plains	The lumbering behemoth of the LSS event, the quadruped omnivore deer figure for which took the inspiration from the world tree Yggdrasil itself. As it traverses Sonaria for food such as plants or meat, it carries a flourishing aura around it that gives off a peaceful sensation, giving a vibrant that allows creatures (tier 1 and 2) to hitch rides on Yggdrastyx. They are graceful with every step and rarely bursts in movement. As inspired by the world tree Yggdrasil itself, it is bound to live in areas for which are related to Norse mythological origins such as mildly cold areas. Despite that, it cannot last long during the cold regions hence the lack of a winter tag and the other inspiration was a Styracosaurus from The Good Dinosaur and a warm climate thriving ice age deer known as the Irish elk or Megaloceros Giganteus. (Written by Hytregos)
Yiepir 	Confirmed (raveioli17) 	
*Coasts 
*Anywhere with access to ocean 
*Swamps
*Plains
*Oasis
*Flower Cove	Yiepir is similar to a seagull, living on coasts and anywhere with access to the ocean. Yiepiers occasionally come inland to harass the masses and get food.
Yohsog 	Confirmed (Stood) 	
* Tundra
* Boreal
* Taiga
* Mountains	The yeti of sloth, Yohsog itself. These massive beasts reside in the mountain ranges of Sonaria. Their large fluffy body with a robust build to maintain the body temperature. It is also noted that these creatures with their omnivore diet, mostly eat plants but will occasionally go for other frost dwelling creatures such as emphines or Puffwump or more likely, scavenge for meat to supplement their diet. Having these yeti figures in hot areas will burn them from the inside out. (Written by Hytregos)
Zeoarex 	 	
* Floating islands	As their behaviour states, Zeoarex like to live on floating islands, as those are where they are most comfortable in an unfamiliar time period.
Zethines 	 	
* Forests
* Plains
* Redwoods
*	The defensive and offensive ground sloth with a temper, the Zethines is one to be behold upon. They are inspired by Paleolithic ground sloths such as Megalonyxs. As ground sloths, they are slow creatures, only moving fast when needed to in terms of a getaway or to defend itself. These creatures have poor night vision, giving a sense that they are mostly daytime dwellers. As an omnivore-based sloth, it would mostly go for berries, leaves, and many more. Those claws are not just for show, they can carve through the main bark of a tree. As for meat, they will mostly scavenge or go out of their way to hunt down some creatures. (Written by Hytregos)
Zhelijin 	 	
* Coral reefs 
* Sea shores	Don't be fooled by this creature's softness, its elasticity actually makes quite a snare for unfortunate, smaller creatures. To protect its soft body from getting chomped by larger creatures, Zhelijin is able to produce a stinging sensation to deter their attackers. It is said that small creatures who die peacefully and are still respected by their loved ones after death get to reincarnate as a Zhelijin and roam the land, sea, and skies as a free soul.
Zieti 	 	
* Sky (At night)
* Caves, preferably large and deep	Zieti only appear at night to light up the sky with their blinding glow. They flicker like fireflies, imitate explosions, and disappear at dawn. Zieti are extremely hot to touch and can be found deep inside caves and ravines during the day.
Zohdok 	Confirmed (Stood) 	
*Anywhere with large amounts of water	
Zolbatros 	 	
* Terrestrial cosmopolitan	
Zolbatros are scorpion-like, stone golems that crackle with electricity and radiate and eerie glow. They shock prey with their large pincers and stinger, using deadly, rocky spikes to take down even the sturdiest of foes. Their golem nature suggests they do not have that many problems with climates, except perhaps rapid radical changes in temperature, but since those are just speculations and they are based on scorpions, known to resist extremely hot temperatures, regions like desert would be habitable, and due to their particular elemental nature, they may resist cold climates as well.
Zoocuu 	Confirmed (Stood) 	
*Mainly non-arctic/cold temperatures	There's not much restricting this creature's habitat, apart from its lack of cold resistance, and its ability to glide. The glide may suggest it may have evolved (at least, from when it was a plushie) on rocky or forested places where climbing and gliding down may have been beneficial, but that doesn't really confirm much about the current status of this creature. Can survive in freezing temperatures, but they just have very little reason nor desire to go there.
Zwevealisk 	 	
* Mountains
* Sea cliffs
* Flyers cove
* Oceans	Zwevealisk are a versatile and adaptable creature species built for the skies and sea. They prefer to live atop ocean cliffsides and mountains where they are able to glide effortlessly among thermal currents from the sea.