Mechs/HCT-3F Base FlashPoint

==Description==
Hatchetman 3Fs are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee Hatchet, any target is in danger when close to the Hatchetman. The Hatchetmans lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.01
Mech Affinity
* Fighter (20): +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
==Mech Bay==
* QUIRK: Melee Actuators
* Special: Fixed - Hatchet 4T
Fixed Gear 	Affinity
Hatchet 4T 	Barbarian (120): +10% Physical Weapon Damage and Stability dealt
Melee Actuators	Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/70S=35 	A=30/45S=16 	A=60/70S=35
Arms/Head	HardPoints	[ 1E ] 	[ ] 	[ 1E ]
Arms/Head	Fixed 	 	 	
Arms/Head	Dynamic 	
* 1x Hand [1]
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]	
* 1x Cockpit [1] 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Medium Laser [1]
Torso 	Health 	FA=80/110 RA=20/55S=55	FA=100/140 RA=30/70S=55	FA=80/110 RA=20/55S=55
Torso 	HardPoints	[ 1S ] 	[ 1S ] 	[ 1B ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 3x Heat Sink [1] 	
* 2x Ammo AC10 [1]
* 1x Armor [1]
* 1x Engine [2]
* 1x Cooling [1]
* 1x Structure [1]
* 1x Engine Core 180 [1]
* 1x Engine HS [1]
* 1x Gyro [3]	
* 3x Heat Sink [1]
* 1x AC10 [3]
Legs 	Health 	A=60/110S=55 	 	A=60/110S=55
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (S) [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (S) [1]