Mario Kart Wii/Beta elements/Bones and animations

== Unused ==
Image/Animation	Character 	Description
 	Koopa
Dry Bones	The Koopa and Dry Bones have two unused bones (wing_l1 and wing_r1) in their model files. Although the bones are not used in this game, they were used in Mario Kart: Double Dash!! as Paratroopa's flapping wings as both Koopa and Paratroopa shared the same model in that game. These were probably just leftovers from when Nintendo ported the model from Mario Kari: Double Dash!! to Mario Kart Wii. The bones are not referenced to any of the animations for Koopa Troopa or Dry Bones, meaning hacking the texture over the bones would make it unable to move.
 	Baby Daisy	Baby Daisy (and Baby Peach) share the same bone structures as both Baby Mario and Baby Luigi, which is sometimes normal as it saves time for the developers while creating the game. However, the cap bone for Baby Daisy (and Baby Peach) is due to it not being weighted to move their crowns around when doing tricks and such, as compared to the case with Baby Mario and Baby Luigi. Instead, the crown is part of the face bone (despite the crown itself being modeled) in such a way that would make it possible to move. If one were to weight it correctly in a 3D model editor, it's revealed the crown has a unique animation for losing and will jiggle the crown as Baby Daisy (Baby Peach) cries.
 	Lakitu 	An unused battle mode item (jugem_battle.brres) meant for Lakitu, which can be found inside /Race/Common.szs files. The animation seems to be a copy of the backwards animation in VS race, but with an X on the sign instead of a U-Turn. The animation's name is jg_st which probably means stop (For example, the name of the going back animation is jg_no). It's possible that it was supposed to appear at the end of the battle when all the karts would stop and wave the sign, similar to how Lakitu waves a flag after the player finishes a VS race.
== Leftovers and Test Bones/Animations ==
Image/Animation	Character 	Description
 	Luigi 	Located within /Race/Kart/mdf-kart-lg.szs (which is Luigi's Standard Kart M) are four unused animations for Luigi. The top two show Luigi putting his foot on the gas and brake pedals (which no animations exist of this in the final game) and the bottom two are him punching to the left and right. These are possibly leftovers from Mario Kart: Double Dash!!.
N/A 	Funky Kong	Funky Kong has a bone (tie_1) that was leftover from Donkey Kong's boneset, due to the developers using him as a base for Funky Kong. While the bone is animated (since both Donkey Kong and Funky Kong use the same animations), it is not rigged into any part of the model itself.
N/A 	Peach
Daisy
Rosalina	Peach, Daisy, and Rosalina have a bone (skirt_1) that used for their dress model when playing with karts. This bone is also present on their biker outfit variant, which goes unused.
N/A 	Peach
Daisy	Both Peach and Daisy have four bones in their boneset (d_hair_1, d_hair_2, p_hair_1 and p_hair_2). As the filenames suggests, they relate to both the hair models along with first letter to their respective character name (d_hair is Daisy and p_hair is Peach)
== Early Character Animations ==
Although most of them have very minor differences with their final counterparts, some of them are changed significantly.
=== Luigi ===
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename 	Action 	Notes
 	 	Bike 	bad.chr0 	Losing a match 	The early version has Luigi's head down in disappointment compared to it's final counterpart
 	 	Bike 	gut.chr0 	Hitting an opponent with an item 	Though the leg animation seems to be the same, the arm was switched from left to right along with adding Luigi's head to turn in the final design compared to it's earlier counterpart.
 	 	Bike 	jump.chr0 	Going through a cannon 	Luigi's eyes are not closed in his early animation.
 	 	Bike 	throw_f.chr0	Throwing an item forward 	The early animation has him almost grabbing with it's final counterpart being more like he's punching.
 	 	Kart 	1st.chr0 	Winning a match in 1st place 	When Luigi's arms are down, the barely noticeable difference is his mouth.
 	 	Kart 	good.chr0 	Winning a match in 2nd to 5th place	Luigi's mouth in the early design had slight more detail compared to it's final counterpart.
 	 	Kart 	throw.chr0 	Throwing an item forward 	Luigi's sitting position has an odd difference in height.
=== Peach and Daisy ===
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename 	Action 	Notes
 	 	Bike 	sjump_sc.chr0	Down Trick	It's possible this trick animation was changed because of it being somewhat unpleasant to the kids.
=== Donkey Kong, Funky Kong, and Waluigi ===
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename 	Action	Notes
 	 	Bike 	wait.chr0	Idle 	All the characters originally stood up in the earlier version of the game instead of sitting down in the final game.
=== Rosalina ===
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename	Action 	Notes
 	 	Bike 	bad.chr0	Losing a match	Rosalina originally had her hand covering her mouth, unlike the final design.
=== Dry Bowser ===
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename 	Action 	Notes
 	 	Bike 	1st.chr0 	Winning a match in 1st place 	The final design adds Dry Bowser's head moving around.
 	 	 	 	 	
 	 	Bike 	good.chr0 	Winning a match in 2nd to 5th place	The final design has more movement (along with adding animations to his head and hands) compared to it's earlier counterpart.
 	 	Bike 	sjump_mb.chr0	Right Trick 	The earlier animation for Dry Bowser was built from Bowser's animations and was then later changed in the final game.
 	 	Bike 	sjump_sa.chr0	Up Trick 	The earlier animation for Dry Bowser was built from Bowser's animations and was then later changed in the final game.
 	 	Bike 	sjump_sb.chr0	Left Trick 	Dry Bowser seems to be pushing a bit more in his earlier design compared to it's final counterpart.
 	 	Bike 	wait.chr0 	Idle 	Not only Dry Bowser is standing in the early version, his body (and right arm) have more animation in the final design when comparing the two.
 	 	Bike 	wait2.chr0 	Driving 	There is more animation detail in the final design compared to it's earlier counterpart.
=== Birdo ===
Some of these animations have no differences aside of the mouth adding animations to the final game.
Animation (Early/Unused)	Animation (Final)	Vehicle	Filename 	Action 	Notes
 	 	Bike 	1st.chr0 	Winning a match in 1st place 	It's possible this animation was changed as no character in the game ever jumps out of his/her vehicle.
 	 	Bike 	good.chr0 	Winning a match in 2nd to 5th place 	The animation on the right hand was changed.
 	 	Bike 	sjump_ma.chr0	Up Trick (Jump Boost Pad - Halfpipe) 	The animation that goes unused for Peach and Daisy is used for Birdo (in some way).
 	 	Bike 	sjump_mb.chr0	Right Trick 	Birdo's right hand is always on the handlebars with this trick.
 	 	Bike 	sjump_mc.chr0	Down trick (Jump Boost Pad - Halfpipe)	This early animation (as seen below) was possibly changed to the Up Trick as they are almost identical comparing the two
 	 	Bike 	sjump_sa.chr0	Up Trick 	This early animation is similar to the one used for the Up Trick (Jump Boost Pad - Halfpipe)
 	 	Bike 	sjump_sc.chr0	Down Trick 	The legs became more of an importance to the character compared to the earlier counterpart.
Category:Beta elements
Category:Mario Kart Wii