Small Gods

In a Small Gods campaign Faerie powerful, but highly localized in their abilities; they
are inward-looking, parochial, and unwilling – or unable – to leave their assigned homelands. 
In this setting the local mana (for Faerie) will likely be heavily Aspected or function more akin to Sanctity. It should be noted that within the boundary of their lands Faerie will be extremely powerful and so great care must be taken less the campaign turn into a series of negotiations with local faeries.
One solution is that Faerie lands are highly localized with relations with the local humans stretching back centuries. This is practical until about late TL3-4 when regular long distance travel becomes viable. By mid TL4, the Faerie need a long distance communication network and have what amounts to kingdoms.
==References==
*GURPS Faerie pg 98
Category:Campaign Seeds