Super Buddy

The is a Legendary Launcher found in the game.
== Unlocking ==
In order to unlock this weapon, the player must first find its Blueprint and then use the Design Table to develop it. Once done, it can be forged or found during a run.
* Developing this weapon requires its Blueprint and 5000 Gems.
== Usage ==
Upon usage, it will despawn and launch itself into the air. It explodes after several seconds, makes the screen flash white briefly, and spawns several green poison pools for 5 seconds, which deal 2 damage and can damage the player.
== Tips ==
=== Strategies ===
This weapon can be saved for extremely difficult rooms in later floors or for a head start against bosses, as it does just enough damage to kill every common enemy and take a decent chunk off anything that survives it. The poison can also stall for additional time and remove weaker threats out right.
=== Recommended Buffs ===
* - Increases poison pool damage by 1 and negates their damage to the player.
* - Since it doesn't help with active fighting.
=== Recommended Conditions ===
* - Since this weapon is single-use the fire rate nerf has no effect, while the weapon itself can effectively act as a better One Punch.
== Forging Materials ==
Version 	2.2.0 	3.2.0 	3.2.2
Batteries	8 	12 	6
Ironstone	8 	0 	0
Parts 	8 	12 	6
Fragment 	2 Orange2 Red	2 Orange2 Red	2 Orange2 Red
Gems 	0 	600 	200
== Trivia ==
* This weapon was added in Update 2.2.0.
* When first added, clones from Assassin's Doppelgänger skill and Staff of Illusion could use this weapon, effectively allowing it to be reused multiple times. This was patched in Update 2.2.2.
* Before Update 2.3.0, using this weapon did not require any energy.
* When the nuke is launched and is about to drop, a military alarm can be heard for a second.
* Its spawned Poison Pools will glow intermittently, like those of the Alchemist's Toxic Corps skin.
* The poison pool spawns are likely a reference to the radiation left by nuclear missiles.
* The weapon sprite is shifted to the left of the actual hit box so that when carried as an active weapon, this will always be on the player's back.
** This can be seen when it spawns in Turret Rooms, and Mysterious Traders, such that it is placed off the pedestal. When it spawns from the Wishing Well, part of it will appear under the well in such a way that players can't see the head of the bomb. It shares this trait with the Box.
* When the player uses Knight's Dual Wield skill with this weapon, it will still create another duplicate of the bomb, but it will only launch one bomb instead of two.
* Unlike other blueprints, aside from the Gashapon Machine, Chests, Wishing Wells and Turret Rooms, 's blueprint can also be dropped by any boss. The chance is rather low, however.
* In the game files, the sprite of this weapon is named "mech_21.png", indicating that this weapon has properties similar to an Armor Mount. This has been confirmed by ChillyRoom.
* If is used with Knight's Superior Fire skill, the weapon in the next slot will be dropped, with its attachment still intact. This is one of the few cases where a dropped weapon would retain its attachment.
* The Cellar Quote is a reference to Starcraft II, which Terran can launch Nuclear missiles. "Incoming nuclear fusion strike detected" is actually translation from Chinese "侦测到在途的聚变打击". The original English is "Nuclear launch detected".
== Gallery ==
July 11, 2019
A4A2530B-4364-43E6-B712-28F04B3AAAD4.png|Well at least alchemist is immune to poison
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ru:Супердруг
Category:Weapons
Category:Developed Weapons
Category:Red Rarity Weapons
Category:Launchers