Parshamba

==Appearance==
Parshamba is a Piscine Wyvern with weird warts on its back. The monster doesn't have functioning legs, instead it possesses four fins, two pectoral ones and a pair of pelvic fins a little further back than where its relatives' legs are. The fins are multicolored, red at the root and slowly shifting over orange and yellow to white at the tip. Unlike other Piscine Wyverns, Parshamba doesn't have a back fin, its back is pale orange. The sides have a thick red line while the underside is white but it has a black-brown line going from head to tail right beneath its spine. Parshamba's orange tail enjuvenates to the end with a transparent white, narrow fin on top and an also transparent with a slight orange tinge thicker fin beneath that grows slightly closer to the tail root while extending over the tail tip. The Piscine Wyvern has a pyramid-shaped, pale red-orange head with rounded edges and tip of nose which is pink, the mouth is armed with pointy teeth. A quite weird characteristic is the eeriely bright green coloration of its relatively big eyes.
==Habitat and Ecology==
Parshamba lives in shallow oceans with usually sandy ground and corals around. With its pale orange coloration it doesn't stand out too much within these conditions, so it rarely is found in other areas. The Piscine Wyvern's hunting method is the reason for that, as it ambushes prey from beneath with its agility. It mostly feeds on smaller monsters, often Piscine Wyvern, Fishes and Leviathans, only rarely monsters of its size or bigger get attacked. Known habitats are the Frantic Bay and the Submerged Boneyard.
While hunting the monster often jumps out of the water with the force of its tail fin. As the water it lives in is quite shallow this happens quite often. While it can ambush prey with a high speed, Parshamba isn't capable of keeping that speed for very long, making the monster dependent to the conditions of its habitat. When not hunting it usually just slowly moves through the area searching for a safe place to sleep like a small cave or space in between or beneath corals. If it finds nothing it just buries itself into the sand. Parshamba gets very nervous when other monsters or hunters swim beneath it, so it usually stays close to the ground if possible.
In case it gets attacked, the Piscine Wyvern displays its red color on the side to scare them off. Stronger monsters can overpower Parshamba and some even put it on their menu from time to time, so if the scare tactic doesn't work, it will escape. If it can't do that as well, The Piscine Wyvern will try to lock its jaw into the opponent to stimulate a gland in its mouth which releases a fluid that inflicts confusion to the aggressor. While the opponent is in a confused state the monster uses this opportunity to flee. Especially Tukolpyk targets it for the still functioning tube feet in the shell on its back for its own usage. while the Mollusk usually just breaks off the shell and leaves the Piscin Wyvern alone, in some cases Tukolpyk also kills and devours it. That's the reason why Parshambas with damaged back may appear, but as long as it isn't injured too much, the monster can live on without any problems.
The Piscine Wyvern is known as a nuisance for many tribes living at areas where it lives. Many tribes that build boats complain about Parshamba attacking boats. While this occurs rarely, as an individual of a monster usually immediately learns that boats don't taste good, and often times only smaller boats are affected, the frustration of the members of the tribe that are asked about the monster is easily perceivable. A different case present the tribe of Lutrini, who don't like the Piscine Wyvern because it hunts their prey. They report of several instances in which a Parshamba snatches the prey a group of these Lynians chose to hunt.
Hardly ever found with conspecifics, Parshamba is more of a loner, but it isn't very territorial. As long as it gets enough food and the monster wouldn't fight off rivals. Several members of this species may be found at the same place yet they ignore each other most of the time. In mating season that changes as they search out each other. Battles between the males are just displays of their sides, the one with the brightest red wins, as that is usually a sign of health. When a male and a female find each other they search a place to lay the eggs and to fertilize them then, after that both partners leave each other. Parshambas have a preference to search places close to Reef Koyuxerus as this increases the chance of their offspring surviving.
The female lays millions of eggs beneath a big coral or in a small cave, when these eggs hatch they reveal the weird familial affiliation. As the spots the eggs are is usually too dark to distinguish shapes, researchers have only recently found out that Kuku is the larva of Parshamba and Kukume the subadult form. When Kukus left the cave where their eggs were, they were assumed to feed on the eggs, but recent observations on Kukume, the more developed form of Kuku, revealed that they are indeed the same species as Parshamba. The Piscine Wyvern grows its whole life.
===Interactions with other Monsters===
Prey:
Any smaller monsters that swim above Parshamba get attacked, usually Fishes, Leviathans and other Piscine Wyverns, but also Lopylkis and other monsters that usually stay closer to the ground, are prey to it, if they swim too high up in the water.
Predators:
Bigger monsters may hunt the Piscine Wyvern if possible. The most prominent predator of Parshamba is Tukolpyk, yet the Mollusk rarely feeds on it but usually only takes away the shell on the back.
Symbiosis and other harmonious relationships:
Females lay eggs close to Reef Koyuxerus, knowing they're safer there.
===Turf Wars===
Tukolpyk
Both monsters face each other and try to impress the opponent. Then Parshamba speeds up to Tukolpyk and tries to bite into its body. The Mollusk catches it, holding the jaws with its tentacles and slips on the back of the Piscine Wyvern. After pulling on the back shell of Parshamba for a bit it damages it. In despair the victim thrashes around with its tail hitting Tukolpyk and breaking free to then flee immediately after that. (high damage to Parshamba, low damage to Tukolpyk)
==Abilities==
Parshamba is mostly a physical fighter that doesn't use elements and hardly any ailments. The strong tail and bite as well as its body weight are its main means of attack. The monster is quite agile but is only able to use its speed for a short time. If the Piscine Wyvern has the chance it prefers to attack from beneath a target. A monster or hunter that swims beneath it makes it nervous in turn.
Besides its raw strength, it is able to inflict confusion and suppression but only rarely uses them. The confusion effect gets inflicted by a certain agent in its saliva that gets added by a gland in its mouth. This gland needs to be stimulated though, so it can only inflict it when the Piscine Wyvern chews on its target. Such an attack gets normally used against a hunter when the monster is exhausted.
In Rage Mode Parshamba's tail will change to a purple coloration. Excessively shaking it, the monster is able to release a slimy substance which inflicts the suppression status effect when it comes into contact with a hunter. A single attack with its tail diffuses the slime. As its quite exhaustive to produce this substance, the monster rarely does so. Parshamba doesn't attack on sight, but it will defend itself if it gets provoked.
==Attacks==
#Tail strike: Parshamba swings its tail either right or left by bending its body hitting a target in front.
#Upwards tail strike: Similar to the previous attack but it swings its tail from beneath forward.
#Tail swing: When an opponent is at its back, the Piscine Wyvern swings its tail from side to side to hit them.
#Summersault tail strike: The monster swims with some speed towards a target, descends to then perform a summersault to strike a the target from beneath.
#Tail smash: When it jumps out of the water it may rotate in air to smash its tail into the surface trying to hit an enemy with it.
#360° rotation: Parshamba swims forward and rotates its body 360° while spreading its fins. Tail hits may be affected by the tail shake effect.
#Tail shake: Only in Rage Mode, it starts excessively shaking its tail which covers it in a slimy purple substance. The next tail attack previously listed will additionally inflict suppression. After that, the effect diffuses.
#Fin slap: The monster straightens itself upwards and slapping each of its fins forward.
#Body slam: While above a target the Piscine Wyvern may use its momentum and slams its body onto an opponent.
#Body check: With its body perpendicular to the target, it throws its body into it.
#Double body check: Like previous attack but not aligned to an opponent. It slams its body first to the right and then to the left.
#Double bite: Parshamba swims forward while bending its neck to first bite to its left and then to its right.
#Tearing bite: The monster comes closer to a target, opens its jaws to then bite down hard and shaking its head side to side.
#Charge attack: Similar to other underwater monsters, Parshamba fixes on an opponent further away and charges right into them. The charge starts fast but loses speed at midrange. It can adjust the course slightly, but not too much. Can be used to cover a distance.
#Charge from below: When the Piscine Wyvern is below the opponent, it may use its tail to make a fast charge, often catapulting it out of the water. Can be chained with the tail smash.
#Charge combo: The first part is like the charge attack, but instead of attacking the target directly, Parshamba dives down shortly before to perform the charge from below followed by the tail smash.
#Pin attack: Mainly used when its exhausted, the monster taunts then floats upwards to then dive charge down for a short distance. When coming into contact with an opponent it wraps its fins around them an bites into them. After a few seconds, if the victim doesn't free itself or gets freed by others, the produced fluid will inflict the confusion status.
==Notes==
*The weakness is nature, then wind.
*In Rage Mode Parshamba huffs visibly and the tail turns purple in coloration.
*When exhausted the Piscine Wyvern's tail droops while idle and the red coloration on its sides gets less vibrant.
**It will search for prey in this state, if it doesn't find anything or the hunt gets intercepted, it looks for carrion to feed on.
*The back, tail, head and fins can be damaged.
**Damaging the tail inhibits the production of the suppression-inflicting substance, leaving some attempts of using it as failure. If that happens, Parshamba will look back at its tail for a bit before resuming to attack normally.
==Materials==
Parshamba Hide, Parshamba Scale, Parshamba Shell (when back damaged), Parshamba Fin (when damaged), Parshamba Tail (when damaged), Parshamba Head (only when head damaged), Parshamba Fluid, Parshamba Slime
==Trivia==
*The name is derived from páratlan (Hungarian) = odd -> Par, kushambira (Shona) = swim -> sham and Риба (riba, Mazedonian) = fish -> ba.
*While still loosely based on sea cucumbers like its juvenile forms, the design of tail and head are based on chimaeras, Harriotta raleighana and Chimaera monstrosa respectively to be exact.