Rift (Priest Spell)

With this spell, the priest brings the Negative Material Plane closer to the Prime Material Plane, creating a rift between the two, centered upon him­self. The priest first spends the lengthy prepara­tion time studying undisturbed for at least four hours per day, reading scrolls and books about the planes. Upon casting, all undead in the area of effect gain nine times their original hit points as temporary additional hit points for the duration of the spell. For example, a zombie with 5 hit points gains an additional 45 hit points for three days. In combat, the temporary hit points are lost first, and then the actual hit points, until the undead creature is slain. When the spell ends any remaining bonus hit points disappear, but the undead are otherwise unaffected.
The area of the rift moves with the caster, pos­sibly placing some undead out of the sphere or encompassing others. Bonus points are gained immediately upon entering the sphere, but only once per creature per casting. An undead creature leaving the area does not lose the bonus. The caster has no control over which undead creatures receive the benefit of the bonus hit points; all are so affected.
The material component is an obsidian goblet containing the ground bones of a dead necromancer.
Notes: Granted to elementals, common.
Category:Psionic Enchancements
Category:Priest Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Priest's Spell Compendium
Category:Spells