Recover Trail (Priest Spell)

A caster who has lost a quarry's trail while using the tracking proficiency can use this spell to proceed. The spell only works in terrain containing some type of vegetation (such as trees, grass, or seaweed). The quarry must have left some potential trail on which the spell can act (the spell cannot track a creature that has teleported or plane shifted, for example).
If successful, within an hour after casting the spell, the vegetation in a particular area will begin to flutter, as if being blown by a gentle breeze. If the wind is already blowing, the vegetation moves up and down, or moves in another unusual way to attract the caster's attention. When examining this area, the caster will notice a footprint, broken twig, or other sign previously overlooked, indicating to correct trail. The spell has a success chance of 60% + 2% per level of the caster.
This spell will immediately negate a pass without trace spell if cast directly for that purpose, otherwise it will still function normally to allow tracking along the disguised trail.
Any spellcaster with access to both the plant sphere and the tracking proficiency can use this spell.
Notes: Restricted to spellcasters with the Track­ing proficiency and access to the Plant sphere.
Category:Priest Spells
Category:Spells from Ranger's Handbook
Category:Spells