UNIT SPELLMISS

Fired when a spell misses
 "UNIT_SPELLMISS", arg1, arg2
==Arguments==
; arg1 : Unit Name - can be 'target' 'mouseover' 'player' or 'party1..4' possibly also 'raid1..40'
; arg2 : Action - can be 'RESISTED' 'DODGED' 'PARRIED' or 'BLOCKED'
Category:API events/Unformatted