Final Smash (SSBRP)

A Final Smash (最後の切りふだ Saigo no Kiri Fuda, Final Trump Card) is a special attack in Super Smash Bros. Brawl and in Super Smash Bros. 4. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration (the periods vary from character to character), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background.
It should be noted that the camera during all Final Smashes (save for two of them) zooms in on the character performing one at the beginning juncture.
To perform a Final Smash, a player must first either destroy a Smash Ball or fall sufficiently far behind that they are given a "Pity Final Smash". Once either of these happen, the player's character will be engulfed in a multi-colored aura; pressing the special move button in this state will trigger the Final Smash. However, as with any other item, a character with the Smash Ball collected may randomly drop it whenever damaged, which will then cause the Smash Ball to fly out of the character and return to play.
Only one Smash Ball or Final Smash can be present on-screen at any given time.
==Types==
*Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
*Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're most effective on smaller stages.
*Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught.
*Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages due to the manner in which they stretch out.
*Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects.
==List of Final Smashes in Super Smash Bros. Ultimate RP==
These are the Final Smashes as of right now.
Character 	Final Smash 	Type
 	5 Crystal Rune 	Trapping
 	Metal Desi 	Transformation
 	Angelic Armor 	Transformation
 	Mario Finale 	Directional
 	Super Nicolas Finale 	Transformation/Directional
 	Mega Werehog 	Transformation
 	Mew Aqua Drops 	Stage-Wide
 	Ian.EXE 	Transformation
 	
*Super Sayian Amber
*Unknown.
*Unknown.
*Unknown.
*Unknown.	
*Transformation
*Unknown.
*Unknown.
*Unknown.
*Unknown.
 	Demonic Blade Limit 	Focused
Mew Dust/ Dustin White	Spirit Stone Drive 	Transformation
 	Super Tails 	Transformation
 	Tails Doll Curse 	Stage-Wide
 	Giant Acus 	Transformation
 	Dr. Exam 	Trapping
 	Poltergust 	Focused
 	Megaman Special 	Trapping
 	Furry Stampede 	Focused
 	Egg Emperor 	Transformation
 	Excorcist Slash 	Trapping
 	Elemental Fury: Lightning Storm 	Stage-Wide
 	Key to Destruction 	Stage-Wide
 	Shadow of the Sky 	Stage-Wide
 	Creeper Storm 	Stage-Wide
 	Secret Ninja Attack 	Trapping
 	Fire Blast 	Directional
 	Final Claw 	Directional
 	
*Super Saiyan 2
*Great Ape Transformation 	Transformation
 	Elemental Fury Level 4: Goddess Transformation	Transformation
 	Artemis Blossom 	Focused
 	Waxter Man 	Transformation
 	Chaos Fury 	Stage-Wide
 	Phoenix Finale 	Directional
 	Sunny Day 	Stage-Wide
 	Super Sonic 	Transformation
 	Elemental Fury: Inferno 	Stage-Wide
 	Dragonforme 	Transformation
 	Crucio 	Directional
 	Super Christian 	Transformation
 	Wolf Lexi 	Transformation
 	Paradise Lost 	Trapping
 	Elemental Fury: Light of the Sun 	Stage-Wide
 	Blue Arrow 	Directional
 	World 36-1 	Stage Wide
 	Magma Storm 	Directional
 	Goddess Light 	Trapping
 	Mega Werehog 	Transformation
 	Sneaky Werehog 	Trapping
 	Chaos Blast 	Directional
 	Windigo Unleashed 	Stage-Wide
 	Flame Rocket 	Stage-Wide
 	Secret Ninja Attack 	Trapping
 	Black Hole 	Trapping
 	Shadow Angel 	Transformation
 	Limit Break Aether 	Trapping
 	Dark Baxter Staff 	Directional
 	Dark Sigma 	Transformation
 	Super Artix 	Transformation
 	Dragon Princess 	Transformation
 	Twin Magic 	Trapping
 	Shadow Ghost 	Trapping
 	Cupcakes 	Trapping
 	Unknown. 	Unknown.
 	
*Mega MewFour Y
*Night Daze 	Transformation/Focused
 	Unknown. 	Unknown.
 	
*Oblivion Wing ()
* Unknown. ()
* Land's Wrath ()	
*Stage-Wide
*Unknown.
*Focused
 	Convexity Form 	Transformation
 	Unknown. 	Unknown.
 	Critical Hit 	Directional
 	
*Shadow Knight (South Park)
*Triforce Slash (Zelda)	
*Transformation
*Trapping
 	Nightmare Cemetary 	Trapping
 	Starship 	Stage-Wide
 	Thunder Wave 	Stage-Wide
 	Mario Item Posse 	Directional
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Golden Chainsaw 	Transformation
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Fire Cut 	Directional
 	Mega Kawaii 	Transformation
 	Unknown. 	Unknown.
 	Fairy Form 	Transformation
 	Elemental Fury: Earthquake Barrage 	Stage-Wide
 	Elemental Fury: Black Hole 	Stage-Wide
 	Unknown. 	Unknown.
 	Elemental Fury: Tornado 	Stage-Wide
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Seperation Attack 	Focused
 	Door to Hell 	Stage-Wide
 	Blade Barrage 	Focused
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Elemental Fury: Arctic Freeze 	Stage-Wide
 	Giga KC 	Transformation
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Mega Charizard Y 	Transformation
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Weapons of Fate 	Focused
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Batista Bomb 	Trapping
 	Super Fire Red Arrow 	Transformation
 	Element Barrage 	Focused
 	Diamond Storm 	Directional
 	Black Mana Barrage 	Focused/Stage-Wide
 	Unknown. 	Unknown.
 	Haley Megastrike 	Stage Wide
 	Giga Daniel 	Transformation
 	Oblivion Wing 	Directional
 	Dark StarFire 	Transformation
 	Super Normus 	Transformation
 	Sword Arrow 	Directional
 	N.E.S. Zapper Posse 	Trapping
 	Spirit Fireball 	Stage-Wide
 	Negative Fireball 	Stage-Wide
 	Hyper X 	Transformation
 	Unknown. 	Unknown.
 	The Rune of Shooting 	Directional
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Metal Delsa 	Transformation
 	Zero Knuckle 	Directional
 	Fire Tornado 	Trapping
 	Super Dog 	Transformation
 	Unknown. 	Unknown.
 	Giga KayCee 	Transformation
 	Five Night's at Freddy's 2 Gameplay 	Trapping
 	Unknown. 	Unknown.
 	Super Sonic 	Transformation
 	Electrical Star KO 	Trapping
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Trolling Posse 	Trapping
 	Unknown. 	Unknown.
 	Ultimate Wolf 	Transformation
 	Giant Wolf Form 	Transformation
 	Earth Punisher 	Trapping
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Fire Combination 	Stage-Wide
 	Lightning Strike 	Directional
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Bad Dream Crush 	Trapping
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Mega Explosion 	Focused
 	Unknown. 	Unknown.
 	Goggle Special 	Trapping
 	Flare Special 	Trapping
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Dark Chainsaw 	Transformation
 	Dark Barage 	Focused
 	Shadow Blast 	Directional
 	Triforce Dawnbreak Barrage 	Stage-Wide
 	Unknown. 	Unknown.
 	23 Rings 	Directional
 	Mysterious Hedgefox 	Trapping
 	Ultra Sword 	Trapping
 	Snowfall Torture 	Stage-Wide
 	Wood Hammer 	Trapping
 	Invinciable Magic Blast 	Directional
 	Magic Bubble 	Focused
 	Unknown. 	Unknown.
 	Flare Furea 	Transformation
 	Unknown. 	Unknown.
 	Art Blast 	Directional
 	Unknown. 	Unknown.
 	God's Stomp 	Stage-Wide
 	Unknown. 	Unknown.
 	Element Mode: Galaxia Break 	Stage-Wide
 	Element Mode: Earthquake 	Focused
 	Element Mode: Fire Blast 	Directional
 	Dark Volt Tackle 	Transformation
 	Hermes Staff 	Directional
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Hyenazilla 	Transformation
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Fiery Eagle 	Directional
 	Super Sayian Pepper 	Transformation
 	Unknown. 	Unknown.
 	Triforce Slash 	Trapping
 	Unknown. 	Unknown.
 	Unknown. 	Unknown.
 	Crystal Gen Finish 	Trapping
== Competitive Play ==
In tournaments, all items are turned to off and none, including Smash Balls. This means that Final Smashes do not appear in tournaments. While there has been some dispute in the past whether Smash Balls should be the only item turned on, due to resembling the "super move" concept of more traditional fighting games, the general consensus is that Final Smashes are heavily detrimental to competitive play. Just like with other items, the appearance and spawn location of a Smash Ball is random, which can lead to a player gaining a large advantage from just being in the right place at the right time. Most Final Smashes are also considered to have disproportionate power; simply using one competently will result in massive damage if not a clean KO of the opponent, accomplishing in seconds what could take several minutes for the opponent to match. The immense power of Final Smashes is also exacerbated by the frequent appearance of Smash Balls (which will spawn about every 30 to 45 seconds no matter what frequency the items are to appear), which heavily centralizes the match on "getting the Smash Ball" rather than outplaying the opponent. Finally, the loading time required before a Final Smash actually becomes available to a character is somewhat random and invisible to players, so one may end up using a neutral special for no apparent reason and possibly providing the opponent a free opportunity to counter.
Because items are turned to off and none, and tournament rules specify only 3 stock (or sometimes even less), Pity Final Smashes also do not appear in tournaments. One might argue that allowing Pity Final Smashes would allow a badly beaten player to stage a comeback, as they do not appear at random like Smash Balls do. However, this can only happen in a match of at least 6 stocks, which is considered to be way too high for tournaments (taking a very long amount of time to complete matches), and competitive players generally consider an element designed solely to aid a worse-performing player to be anti-competitive and thus detrimental to competitive play.
Smash Balls (and thus Final Smashes) are confirmed to maintain similar if not identical mechanics in Super Smash Bros. 4. As a result, it is unlikely that Final Smashes will be a factor in competitive play.
==Trivia==
*There's a lot of transformation Final Smashes.