Archdruid Cauldron (Magic Cauldron)

Traditionally in the possession of the Archdruid, this cauldron has all of the powers of all of the following cauldrons: cauldron of ambrosia, cauldron of blindness, cauldron of creatures, cauldron of entrancement, cauldron of foretelling, cauldron of fresh water, cauldron of healing, cauldron of restoring freshness, and cauldron of warming. Each power may be used once per week. Druids lower than 10th level have a 50% chance of not achieving the power desired. (Roll 1d10 for the effect. On a roll of 10 the cauldron cracks and is useless.)
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cauldrons