Level 1

==Description==
Level 1 is a gray concrete structure consisting of two sections; the Mainland Area and the Warehouse. In both of these sections, one can find Crates that they can open before the Blackout.
==Sections==
===The Mainland Area===
The Mainland Area is where players spawn at by default, consisting of a two-story parking lot, with a car ramp in the first floor connecting to the second floor, however, no cars has been found within both of the stories on the Mainland Area. Both of these stories have pillars, with a light source on both sides of the pillar and a random letter from the order of A to F ingrained onto a pillar, with the letter serving seemingly no purpose whatsoever. In this section, entities and Crates are more common within the level than on the Warehouse.
===The Warehouse===
The Warehouse consists of a series of hallways and rooms entirely made out of gray concrete, accessible through both stories of the Mainland Area. The Warehouse shelves reminiscent of a warehouse scattered around the area, hence the name. One can find Lockers throughout the Warehouse, which they can use to hide from entities. Areas of the Warehouse contain most of Level 1's Points of Interest, for example; Tom's Diner.
==Points of Interest==
=== M.E.G. Base Alpha ===
Found within the Warehouse, M.E.G. Base Alpha consists of a series of blue sleeping bags, bluish green military beds, a couch where the M.E.G. Base Alpha leader sits on, a series of non-disappearing Crates, and a non-functional Crate with a TV on top, oftentimes advertising Tom's Diner.
===Level 136===
Level 136, unlike other levels, is a Point of Interest within Level 1, found within the second story of the Mainland Area. It takes the form of a walk-in closet, though if a player walks in the closet, the player will be blinded by a black screen, with the player character collapsing to the floor and being paralyzed. Eventually, said player will die and get the Trapped Ending.
===The Backroom Colonists===
The Backroom Colonists are a base within the Warehouse consisting of yellow bed bags and bunk beds scattered around the entire base. The front wall has a Backrooms Infinity logo and flag next to a text saying "Backroom Colonists".
===Tom's Diner===
Tom's Diner is a restaurant located on the Warehouse, consisting of sets of tables arranged within the establishment in a linear way, stopping near a wide desk. A stack of non-disappearing Crates are found behind the desk, along with a pillar and a man wearing chef attire named "Tom". A neon yellow text labeled as "Tom's Diner" can be seen behind a wall, hence the name. Tom will sell players Burgers and Cooked Hiveminds, though he will sell one Premium Burger when a player has Roblox Premium. A green carpet is seen having the same width as the entranceway used to enter the diner and runs up to the length of the table.
===Speed Noclippers===
The Speed Noclippers, stylized as Speed Noclipperz! is a base in the second story of the Warehouse, located onto the same hallway as Tom's Diner and has a stack of non-disappearing Crates, a series of Lockers for hiding, a blue couch and multiple blue sleeping bags scattered around the floor. A text on the wall saying the stylized name can be seen, as well as the Speed Noclippers logo.
===B.N.T.G. Traders Keep===
The B.N.T.G. Traders Keep consists of a series of shop stores, all of which, contain B.N.T.G. members. The B.N.T.G. Traders Keep has lanterns that are not affected by the Blackout, and is useful for trading items between B.N.T.G. members for objects.
===Trader's Vault===
The Trader's Vault is a metal hallway lit by yellow lights, with garage doors on either side. These garage doors lead to small, claustrophobic rooms which contain non-disappearing Crates. This Point of Interest is useful for looting Crates to get objects.
==Events and Phenomena==
=== The Blackout (Event)===
The Blackout is an event that occurs every minute, in which all of the lights, with the exception of the player's Flashlight and the B.N.T.G. Traders Keep's lanterns, shut off. During the Blackout, Crates that naturally spawn will disappear, and entities are able to spawn and attack players during the Blackout. It is advised for players to turn on their flashlight and find a vacant Locker. Level 1 will eventually return to normal after another minute, thus subsiding the Blackout for another cycle.
==Entities==
Clumps, Aidens, Dullers, Deathmoths, Facelings, Growlers, Hounds, Smilers, Wretches, Sleeper Spiders, Puffballs, Skin Stealers, the Sanguine Festivus, Lurkers, Sixarms, Bone Thieves, Dunks, Plague Goblins, and Skin Givers are found on Level 1 during the Blackout.
==The Hub Pathway==
If a player finds a white 3-way intersection, then the player will have to follow these steps in order to enter the Hub.
#Go to the left area of the intersection to go to another 3-way intersection.
# This time, the player have to go to the right area of the intersection to go to another 3-way intersection.
# Repeat Step 1. The player will go to another 3-way intersection.
#This time, repeat Step 2 to end up in a room, with two doors. The door on the left is labeled "A", while the door on the right is labeled "B".
# Go to door "B". The player will end up in an exact replica of the room.
# This time, go to door "A". This will send the player to the Hub.
==Entrances and Exits ==
===Entrances===
* A door in the Hub.
*A dark wall on Level 0.
*Melting an ice crystal, then entering an exit door beyond said ice crystal in Level 0.3.
*A white window in Level 188.
*Entering a door in Level 54 has a chance to lead here.
=== Exits===
The Warehouse
*A picture of the moon leads to Level 24.
*Noclipping through the ceiling through an orange ladder leads one to Level 338.
*Enacting the Hub Pathway without any errors will send one to the Hub.
**However, enacting the Hub Pathway and making even a single error will send one to Level 952 instead.
*A wooden door with a red text saying "Red Rooms" will send one to Level Critical.
The Mainland Area
*A hallway resembling that of Level 2's hallway will lead one to Level 2.
*A dark hallway will bring one to Level 1.1.
*A window with a black figure leads to Level 1.5.
*A stairway leads to Level 922....
*A model of Hello Kitty can lead one to Level 974.
*A vent lead to Level 800.
==Strats==
*It is advised that one trades their items with the B.N.T.G. for sanity-replenishing items such as Almond Water or white Backshrooms for later use. This is to replenish Sanity.
**Looting Crates in Level 1 in hopes of finding these items is also advisable, however; if one is in Level 1 during the Blackout, then it is advised that one loots Crates that has not disappeared.
*During the Blackout, it is advised that one retreats from the Mainland Area into the Warehouse, where they have to find a Locker to hide at.
==Trivia==
*Obtaining items in Level 1 used to be through picking them up on the floor, like most other levels, though it has been changed so that obtaining items can be through opening Crates.
*Level 1 is one of the few levels where one can obtain Warpberries from, i.e. if one has the badge required get them. Warpberries are also obtainable on Level 11, Level 13 and Level 10.
==Easter Eggs and References==
There are no easter eggs within Level 1.
Category:Partially Safe Levels
Category:Levels