Enchantments

File:Witherald this gfx sucks i'm KILLIGN YOU🐟.png
Enchantments are powerful upgrades for your Weapons & Equipment. 
== Acquirement Methods ==
Enchantments have a set chance to be applied to a weapon during the following scenarios.
* Chiefly, any gear you find in chests or dropped by enemies have a small chance to be enchanted. (Except rings, neck and face slot gear, which cannot be enchanted).
*Talking to Laplace and trading three enchanted items for a new random enchant on your equipped weapon. Note that all Enchants added within the Layer 2 update and forwards are not rollable, such as Stormbreaker. 
*Laplace lets you turn in 5 Knowledge for a random Enchant Grease. 
* Talking to Calamus and completing his quest can give you 1 enchant Item.
*Talking to Klaris Llfiend, Mother of Lights allows you to turn in 5 Kyrsan Medallions for a random Enchant Grease or Enchant Stone.
*Using an Enchant Stone or Enchant Grease to apply an enchantment to a weapon or piece of equipment respectively.
**The Deepshore Fossil is a great way to get a desired Enchantment Stone.
**Certain activities can provide heaps of enchant stones and more rarely greases, these include but not limited to:
***Certain bosses
***The Diluvian Mechanism 
***Saramaed Hollow 
***War Mode 
You cannot 'stack' enchantments. If you obtain a helmet with Multiplicity while having boots with Multiplicity equipped, you can't equip the Multiplicity helmet.
==Mechanics==
Enchanted weapons/equipment have special mechanics compared to their regular counterparts.
Enchanted items cannot be dropped on death.
*Equipping an enchanted item for the first time will Soulbound it to you. Soulbounded items cannot be dropped. However, they can still be unequipped, stored in your bank or sold to an antiquarian.
*Enchanted items can be passed down at the Hippocampal Pool at a cost of 40 Echoes per item.
*Items cannot be "un-enchanted", however, another Enchant Stone or Grease can be used on it to replace the enchantment.
==Variants==
There are two variants that enchantments come in:
*Blessing - They have an effect with little to no downsides.
*Curse - They have an effect along with a downside with the severity depending on the upside.
For a showcase of all enchants in action, view this video.
==List of Enchantments==
<tabber>
|-|Weapons=
|-|Equipment=
{| class="article-table sortable"
!Name
! class="unsortable" |Description
!Visual Effect
|-
| Adhesive
On proc, pull the attacker toward you.
33% chance to proc
Equipment is covered in a purple haze.
|-
| Allure
On proc, apply Charm on the enemy for 10s (5s against the Talent "Disbelief"). All charm related Talent that the user have are applied except for Lasting Charisma.
Nearly guaranteed chance to proc (90%)
DOESNT WORK ON MOBS, ONLY HUMANOIDS NPCS
Equipment releases some hearts, similar to the Charm effect.
|-
| Bounce
Chance of 20% to push the attacker away, making it harder to chain attacks.
Equipment is covered in black particle effects.
|-
| Displacement
On proc, grant a speed boost and hyperarmor.
30% chance to proc.
IN PVE DISPLACEMENT PROCS BUT GRANTS NO HYPER OR SPEED BOOST
Equipment is covered in a white, horizontally-stretched particle effect.
|-
| Drowned
Drowned equipment grant, on top of their innate stats and Talents: 
10 Health
10 Ether
5% Monster Damage
5% Monster Armor
These stats do not consume stat rolls for equipment.
Equipment is covered in a faint particle effect that appears to be dark and ashy.
|-
| Entanglement
On proc, greatly slows the user and reduce damage taken by the attack and the next 5 attacks by 10%.
DOESNT WORK ON MOBS, ONLY HUMANOIDS
Equipment is covered in small particles that cycle between green, cyan and yellow.
|-
| Ferocity
On proc, gain the following depending on your tempo (from 0% to 100% tempo):
 8-40% speed boost for 5 seconds
 0-15% damage reduction for the hit that procced Ferocity.
25% chance to proc
 
DOESNT WORK ON MOBS, ONLY HUMANOIDS
Red blood droplets surrounding the equipment.
|-
| Multiplicity
On proc, recover health, hunger, thirst, blood, or gain damage reduction. Has a cooldown of 5 seconds. (proof https://www.youtube.com/watch?v=tjP4vsDejH0&ab_channel=Nogo)
Chance to proc 25%
DOESNT WORK ON MOBS, ONLY HUMANOIDS
Equipment is covered in white electricity.
|-
| Stench
On proc, release a cloud of blockable gas that deals damage to nearby enemies who stand in it. Gradually drains 3% of the total HP of all enemies who stand in the cloud.
20% Chance to proc
Equipment is covered in a green mist.
|-
| Viscosity
Incoming damage is instead applied over 2.5 seconds. User takes 1/10 of the initial incoming damage every 0.25s 10 times.
No longer apply any protection from getting knocked below 10% (needs more testing) as of at least Nov 18th 24.
(Used to make it the user couldn't be knocked or executed unless they were hit while at 1% HP.)
Pairs well with run it back as it nullifies all currently incoming damage.
Disabled if using Curse of the No Life King and/or Immortal Helm.
Equipment is covered in red-pink mist. (No demo yet)
|-
|-|Removed=
{| class="article-table sortable"
!Name
! class="unsortable" |Description
!Visual Effect
|-
| Auto-Repair
An enchantment that Arch_Mage forgot to remove in the initial week of Deepwoken's release, and has since become unobtainable. Arch has confirmed there was no data associated with this. As such, we don't know the true function of this enchant.
*It is speculated that it passively repaired your equipment's durability over time, though.
Equipment is covered in a white, vertically-stretched particle effect.
|-
| Enchanted Legendary Weapons
January 2, 2022
All enchanted legendary weapons (e.g Crypt, HB) were removed from lootpools, any equipped lost their enchants and any left un-equipped were voided.
N/A
|-
| Light's Final Toll Enchants
February 13, 2023
Enchanted Light's Final Tolls were removed.
N/A
|-
| Fondant Splitter Enchants
December 24, 2024
Enchanted Fondant Splitters were removed.
N/A
|-
| Face, Ears, Back accessories Enchants
February 18, 2022
Enchanted face, ears, back accessories were removed from the loot pool.
N/A
|-
 Curse of the Umbral Knight
January 4, 2022 
On proc: Summon the Umbral Knight to slash your enemy from behind, dealing additional damage.
There was no true "curse" to this enchant.
Dark clone with red fog surrounding it spawned in a barely visible red circle.
-
|-
 (OLD) Sear
August 2, 2022 
On hit: Would steal thirst, essentially a worse version of Gluttony
Yellow fog.
-
|-
 Curse of Zariffs Absorption
 Confirmed to temporarily steal the enchant of the enemy on hit, allowing the user to use the enchant of their enemy. Unknown curse effect.
Unobtainable
Confirmed by Yayafino
Static flaming purple.
-
|-
 (OLD) Blazing 
March 29, 2024 
Upon landing any attack from your weapon, light the opponent on fire with a 2 second cooldown. This can be used to trigger Flamecharm Talents.
Lava Serpent will create an explosion instead of creating a fire.
 Twisted Puppets will summon a puppet instead of creating a fire. 
Weapon is charred brown and covered in orange flames. The enchantment and resulting flames will be blue if you have Azure Flames. It will also turn the flames into black with Twisted Puppets.
-
</tabber>
==Changelogs== 
*January 2, 2022 - Hero Blade of Flame, Frost, Lightning, Shadow & Wind can no longer be enchanted.
*February 18, 2022 - You can't have more than one of a specific enchant equipped at a time. - Limited to have 3 enchanted equipment.
* March 27, 2022 - Enchant rates have been buffed by 3x. - Enchanted equipment is soulbound when you equip it. - Enchants could no longer drop on death.
*April 11, 2022 - Enchant rates have been buffed by an unknown amount.
*June 27, 2022 - Enchanted equipment could be now smelted at Jarvis.
*September 12, 2022 - In celebration of Deepwoken obtaining the Best New Game award in the Roblox Innovation Awards, enchant rate have been increased by 2x temporarily (made permanent on October 3, 2022)
*September 13, 2022 - Enchanted weapons and equipment are now at least 1 star by default. Armors and weapons obtained before this date will remain starless if not equipped or re-equipped.
*September 19, 2022 - Weapons can be enchanted with a random enchant by giving 3 equipment enchants to Laplace.
*December 23, 2022 - Weapons can be enchanted with an enchant stone from Layer 2.
*December 24, 2022 - Armor pieces can now be given a random Enchant from Klaris, by trading in 5 Medallions from layer 2.
*January 16, 2023 - These enemies and humanoid monsters had a chance to spawn wielding enchanted weaponry.
*February 13, 2023 - Light's Final Toll can no longer be enchanted.
*August 25, 2023 - These enemies and humanoid monsters can now spawn with enchants again.
*September 29, 2023 - Astral is made publicly available.
*November 3, 2023 - Hallowtide Enchant: Harrowing is made publicly available.
* November 10, 2023 - Harrowing is made available from the Hallowtide '23 Medal for 10 Knowledge.
*April 5, 2024 - Railblades are no longer considered Legendary Weapons, thus they can be enchanted.
*August 23, 2024 - Equipment enchantment can now be obtained via Enchant Grease Relic through Laplace or Klaris.
==Gallery==
File:Drowned Grease.png|thumb|157x157px|Drowned Grease
==Tips/Trivia==
*A few enchants are based on other series and shows. 
**Elastic is a reference to Hisoka's Bungee Gum from Hunter x Hunter, hence why it was called Bungee Gum previously.
**Nemesis' visuals and sound effects are based off the cursed status from Spiral Knights.
**Bounce, Viscosity, Deferred and Stench are most likely a reference to glyphs and enchantments from Shattered Pixel Dungeon.
**Stormbreaker is based mechanically on Thor from God of War and it's namesake is the mythical axe Stormbreaker wielded by Thor from Avengers: Infinity War.
**The sound effect for the Displacement proc is taken from The Legend of Zelda: Breath of the Wild's Remote Bomb explosion.
**Curse of The No Life King is a reference to the No Life King from Fantasy of Grimgar and Ash. It might also be a reference to Hellsing, where Alucard's alias is "No-Life King". 
***Curse of the No Life King has the most individual changes of any thing in Deepwoken, and is made fun of within the community as being the most nerfed thing in the game.
*Enchanted equipment used to not be able to be smelted by Jarvis. When attempted, he would respond with: "Huh? What're you doing bringing something like that to me, go take that wicked thing somewhere else."
*Umbral Knight lost its curse in a shadow update on 26-27 December 2021 
**Before that, it used to be: "On proc will summon the Umbral Knight behind your target and will copy your M1s." It was mostly untested, but common belief (said by Infernasu) is that if you didn't grip at least one person per day, you would be absorbed into the weapon, this was not true though and has been confirmed by Yayafino to be a big lie. 
**When asked if he would consider adding it back, developer Arch_Mage dismissed the idea as it would cause too much lag, and still holds that sentiment to this day.
* Having a shield or parrying dagger equipped along with an enchant will transfer the visual effect of said enchant to the shield/dagger. Do note that it is purely cosmetic and does not affect the side weapon's capabilities. 
**Equipping an enchanted item as a sidearm will have its enchantment be overridden by your main weapon, including the lack of an enchantment itself.
*Providence of Storms, an enchant widely believed to be a removed enchant that combined Providence's Thorns and Obfuscation, was proven to be fake by Developer yayafino on January 1, 2023 on DaboSenpai's stream.
*Ferocity has negative acceleration on its particles meaning they will follow your movement at 5x speed or higher.
*Nemesis causes enemies to react to its critical even without a hitbox.
*Obfuscation is incredibly useful when fighting block-heavy mobs like Immortal Guardians or Enforcers.
*Umbral Knight used to hit yourself when procced on an enemy with hyperarmor, this no longer occurs. 
**It was initially believed to be an intentional feature, but not even Arch_Mage was aware it happened and eventually it was removed.
* Astral previously required having met a Wishmaker to obtain the enchant.
*Most, if not all curses emit sound when equipped, with some being louder than others
*Curse of the Unbidden has weird PvE interactions. Humanoid mob attacks can be countered, while non-humanoid ones can't be. More testing will be done (As of 12/2/24) - Proof : https://youtu.be/MTHxAKa5cD0 
*In Verse 1, it was possible to obtain a fourth enchant on the neck, face, or ring slot.
*Despite being a medium weapon with fist m1's Purple Cloud counts as a gun for procing enchants (chilling is tested others not)
*Blazing can NOT be used to ignite campfires that are unlit by m1's.
*The thunder strike caused by using Storm during the rain trains your Thundercall by a seemingly noticeable portion.
==References==
Category:Mechanics
Category:Weapons