Yuan-ti Mage

A Yuan-ti Mage is a Yuan-ti that's capable of casting spells. Their higher Intelligence also allows them to verbally communicate with other creatures, thereby giving some of them a neutral alignment when first encountered. Dialogue is brief and they instantly revert to enemies when finished speaking.
The most common variety of Yuan-ti mage encountered is the 12th level version. The (ohnyuanm.cre) is only encountered during the events of Neera's Destroying the Order of Eight Staves side quest.
Once a party member has been observed, and hostilities have begun the 12th level creature will self-buff with a spell contingency trigger (that cannot be disrupted) consisting of Stoneskin, Minor Spell Turning and Mirror Image.
A spell Sequencer can be deployed later containing Haste, Improved Invisibility and Strength. 
The creature can also apply another Stoneskin further into a battle under certain conditions, such as the first one being removed/spent. All of the spells listed in the info box are available for use and the mage is also able to cast Death Spell even though it is not in the creature's memorized spell book. All of these spell casts can be disrupted. 
==Locations==
===de'Arnise Keep (KPSHAM01.cre)===
*On the second floor of the Keep
===The Black Pits II (ohnyuanm.cre)=== 
*Neera - The Black Pits: Arena - Destroying the Order of Eight Staves: teleport into arena w/ Vicross, fighting all ready in progress (x1); 2 more Yuan-ti mages enter w/ 1 Yuan-ti & 2 Yuan-ti elite
===Proximity Traps (ICYUAN03.cre)===
*If Gorion's Ward's XP:
:— is between 400000-999999: one Yuan-ti mage, a Salamander and an Ice Salamander spawn
:— if it is 2000000 or greater: three Yuan-ti mages, a Greater Yuan-ti and two Yuan-ti will spawn in the following places:
::*Planar Prison
::*Athkatla Sewers
:::*Mekrath's Laboratory
::*Spellhold
:::*Bodhi's Hunt Level 1
===Random Spawn (ICYUAN03.cre)===
*Random spawn points will spawn a Yuan-ti mage and five Yuan-ti in the following places:
**Lower Reaches (two locations)
**Spellhold
***Bodhi's Hunt Level 1
***Bodhi's Hunt Level 2
***Bodhi's Hunt Level 3
**North Forest
**Forest of Tethir
**Watcher's Keep
***Level 4 (two locations)
==Gallery==
==Mod content==
===Mods:===
The Sword Coast Stratagems mod makes some revisions to two of the three versions of the Yuan-to mages in the game. It does not do anything to the ohnyuanm creature, as that mage has no spell casting script at all. It basically isn't used as a mage.
The only difference between the two modified versions of Yuan-ti mage with SCS installed is that the de'Arnise keep version (which has dialogue) is assigned an Invoker specialist mage kit. Otherwise, they employ identical "Smarter Mage" AI script. This means that the mages have an advanced threat assessment and opponent vulnerability capability, for better spell selection in combat and tactical behavior. 
The mage has a mostly different selection of spells as well. See the Screenshot in the gallery above to see what self buffs are deployed at the outset of hostilities. Note that image is with SCS and Spell Revisions combination installed. With SCS alone, it won't be very different, with Spell Immunity Divination instead of SR's "Dispel Shield".
These Yuan-ti's also have a prepared Minor Sequencer loaded with Mirror Image and Blur. Of particular note, these mages will cast a Disintegrate spell, if able, at vulnerable party members in range. This can of course be deadly for an inexperienced party. Other offensive and disabling spell options are cast as well. 
SCS revises Yuan-ti mages with increased intelligence and dexterity commensurate with their race and class. Their adjusted Armor Class is typically -3.
===SCS Spawn content:===
The mod has added several new creature files for Yuan-ti mages - these are:
====Placed by SPWNMON.BCS====
*DW#ICYUAN1 - Enchanter, Level 12
*DW#ICYUAN2 - Invoker, Level 12
====Placed by TORGAL2.BCS====
*DW#KPYI1 - Necromancer, Level 14
*DW#KPYI2 - Necromancer, Level 14
*DW#KPYU1 - Necromancer, Level 12
*DW#KPYU2 - Necromancer, Level 12
The placement of these spawned mages is determined by the game difficulty setting. The higher the setting, the more mages are added, and they may be the level 14 variety with TorGal. As expected, all of these mages behave as described above with the Smarter Mage AI. Each creature has its own Kit specific AI. So, there will different spells cast and different sequencers and spell triggers.
===Gallery:===
====Portraits====
KPSHAM01.jpg|thumb|Yuan-ti Mage (kpsham01.cre)
Portraits from Portraits Portraits Everywhere
====Screenshots====
BG2EE SCS Keep Yuan-ti Mage.png|thumb|BG2EE Yuan-ti Mage with SCS goes hostile and initiates spell triggers. It is invisible and under PfMW and other buffs.
Yunab-ti SCS Prebuffs.jpg|thumb|Yuan-ti Mages with TorGal in the de'Arnise Keep with SCS and SR mods initiating pre-cast buffs at start of encounter.
SH1YUANTI.png|Party rounds a corner and is confronted by Yuan-ti and Yuan-ti Mage in Spellhold Bodhi's Hunt Level 1. SCS mod shown.
SH3Detonate Disintegrate.png|Yuant-ti mage in Spellhold Bodhi's Hunt Level 3 casts Disintegrate at party member.
SH3Yuan-tiMageBuff1.png|Another view of Yuan-ti mage with battery of instantly applied protective buffs in Spellhold.
Category:Enemies in Shadows of Amn
Category:Enemies in Shadows of Amn (Enhanced Edition)