110048-lvl-50-grind-and-wait-you-should-change-something-carbine

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So i hit 50 4 Days ago and i got a Picture of the 50 ish Gameplay but i dont like it that much .. wich means soon i gonna quit the Game after just 1 1/2 Month playtime so something is wrong
 
 
Once your at the Elder Cap wich takes me about 4 or 5 Hours you can join Dungeons or Adventures for Awful loot ..or a minimal chance for maybe something better
Then Grind Dailys each day after takes about 2 hours a day to max out some factions which give you some loot ....you might not even want by the time you could buy it
Or you can Raid ... kinda hard with the 5 ppls left on Server ....
Or you can try to grind for Amps ..after about 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 kills from some lvl 50 mobs you might get one or not ..
 
And thats Super Boring and doesnt make me want to play anymore so Cacacacacarbibibibineeee do something that makes me want to play... would you ...
 
Im not a Player that likes to Farm Gear in Raids to do better Raids to Farm gear from Raids to do better Raids to Farm gear from Raids to do better Raids ........continue at infinitum
 
Im a Player that likes to upgrade his Char thru other means then just Gear ...for Gear ..i like some Alternate Advancement since that means the Gear u farm in Raids is put to good use wouldn it ?
...sure we got Vip and Amps but ...thoose are very limited
+ you wont even try to farm for them. Cacacacacacarbininine you neeeeeed a better Carrot on a Stick ... or ppls wont stay ... (you might see that already wont you ?)
All the casual stuff is fun but there needs to be some sort of things to do for thoose that like to play more then 1 hour a day ...or you loooooooooose ppls ...
 
I mean is there a Law or some kind of Rule that prevents a good Carrot on a Stick model in a Game these days ? It kinda feels like there is ...or is there some rule do hinder ppls to advance in a Game
who would like to invest some more time ? it kinda feels like it ...do super casual players really leave a Game if other ppls can advance faster then they can ? is it forbidden to be stronger then ppls that cant play alot ...?
 
Well it would be nice if Game creators would once listen but oh well	
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Grind? Where? Game is about group/team progression. Adventures -> Dungeons -> 20 ppl Raids -> 40 ppl Raids. And mostly not about getting gear, but closing those dungeons/raids. If you don't see this, I'm really sad about you, since you are losing a lot, much a lot.
 
And those who haven't found a group to finish silver dungeons, to feel the taste of victory, you missed a lot also.	
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Ondark,
 
The loot might be terrible but it's still better than what you're wearing now. And if you plan on getting any of the good stuff you better be gearing up the best you can. The game is, after all "progressive," which means by definition that whatever you have now is always slightly more terrible that something you can get later, but you need to work your way up to it.
 
In terms of being bored, maybe just put it down for a month? Most of the people that I know are "bored" with the game were also attuned within the first 2 months of launch, meaning they've been playing it too much and doing little else. Once everyone else on your server has time to catch up you'll start having fun again.
 
You could always level an alt, too. That's always fun.	
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Grind? Where? Game is about group/team progression. Adventures -> Dungeons -> 20 ppl Raids -> 40 ppl Raids. And mostly not about getting gear, but closing those dungeons/raids. If you don't see this, I'm really sad about you, since you are losing a lot, much a lot.
 
And those who haven't found a group to finish silver dungeons, to feel the taste of victory, you missed a lot also.
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Ondark,
 
The loot might be terrible but it's still better than what you're wearing now. And if you plan on getting any of the good stuff you better be gearing up the best you can. The game is, after all "progressive," which means by definition that whatever you have now is always slightly more terrible that something you can get later, but you need to work your way up to it.
 
In terms of being bored, maybe just put it down for a month? Most of the people that I know are "bored" with the game were also attuned within the first 2 months of launch, meaning they've been playing it too much and doing little else. Once everyone else on your server has time to catch up you'll start having fun again.
 
You could always level an alt, too. That's always fun.
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			Woah, wait a minute. You're trying to tell me that this game, like every other game in the world has things you need to do a bunch of times when you hit level cap?My mind is blown. This is completely new to the MMO world. Why can't we just hit 50, then have the best items automatically granted to your character?Seriously, if those are your complaints, then you've pretty much stated why you shouldn't buy any other MMOs.	
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Woah, wait a minute. You're trying to tell me that this game, like every other game in the world has things you need to do a bunch of times when you hit level cap?
 
My mind is blown. This is completely new to the MMO world. Why can't we just hit 50, then have the best items automatically granted to your character?
 
Seriously, if those are your complaints, then you've pretty much stated why you shouldn't buy any other MMOs.
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Have you completed all the dungeons?
 
If you haven't, there's no reason to be bored.
 
Unless you don't like the dungeons. In which case, this game isn't for you.
 
Adventures are an interesting diversion and fun to get acclimated to 50, but the Dungeons are amazing.
 
Note: if advancing your character is your only driver in this game, the new rune system will give you lots to grind for (opening up rue slots) once it hits.	
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			I hear you on some of that. I feel the same way, their itemization was all wonked out. While the dungeons and adventures CAN provide some real nice gear, ultimately the only reason for running them was for the attunemnet, as crafted gear was super comparable, if not better (depending on slots).I really wish that they had something that made sense from the beginning. Most of my guild got decked out in Adventure epics, while i Was rerolling my Medic DPS to my Spellslinger DPS, which put me really far behind.It'l be better once they fix it, but by then, not many will need it, and it'l be too late.  Dat double edged blade. 	
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Have you completed all the dungeons?
 
If you haven't, there's no reason to be bored.
 
Unless you don't like the dungeons. In which case, this game isn't for you.
 
Adventures are an interesting diversion and fun to get acclimated to 50, but the Dungeons are amazing.
 
Note: if advancing your character is your only driver in this game, the new rune system will give you lots to grind for (opening up rue slots) once it hits.
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I love dungeons, but wildstar's dungeons are nothing special. Once you realize a few key aspects of the game, MOO, interupts, telegraphing, boss mechanics, it becomes increasingly easy to see that the content is just taking a different approach, but not at all by any means a hardcore challenge.
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It'l be better once they fix it, but by then, not many will need it, and it'l be too late.  Dat double edged blade.
 
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I didn't say they were "a hardcore challenge". To my knowledge, they weren't billed to be. It was only raids that the devs talked about being "hardcore".
 
I just said they were fun. And they are. I enjoy the dungeons in this game more than other games I've played (which granted are only WoW and SWTOR).
 
It's taking a different approach and it's one I like very much. :)
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I enjoy them, too. But a lot of people on here are telling folks to run vet dungeons as if it will change their perspective about the time gates this game creates. Wildstar is a great game, but not even the raids are as "hardcore" as promised. It's just another MMO and just another game, and one hopefully people will play for a while. But I think a lot of players feel like the game needs to be more inviting and accessible, and neither of those aspects conflict with a "hardcore" goal.
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Is it just me or is every single one of these threads somebody saying "I don't like dungeons or adventures or raiding or pvp or housing or customization or leveling alts or anything at all, CARBINE CATER TO ME NOW"? I mean honestly, this is a real question: What do you think the endgame of an MMO is supposed to be? What game did you play that didn't fall into some variation of "Grind through progressively more difficult content to upgrade your gear, enabling you to grind through the next, slightly more difficult level of content"?
 
So many people come on here and post about how there's "nothing to do at 50," and they always have to include a bulleted list of the several things to do at 50 that they just arbitrarily don't like. There's the elder gem incentive to log in every day (and if you didn't know, that can be used to buy decent gear if you've no interest in farming dungeons/raids). There's PvP battlegrounds and arenas that both yield solid rewards. There are adventures for a casual activity that can actually yield good (or even BiS pre-raid) loot, and dungeons for a more challenging and rewarding experience. And then there's raids for people who want to raid and are capable of doing so. I can't speak to whether any of those should tickle your fancy any more or less than WoW, that's up to your personal preference. But if you think going back to whatever game you played before this is going to solve the problem of you not liking to do anything if it doesn't make a bar go up, I really want to know what game you were playing.	
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Is it just me or is every single one of these threads somebody saying "I don't like dungeons or adventures or raiding or pvp or housing or customization or leveling alts or anything at all, CARBINE CATER TO ME NOW"? I mean honestly, this is a real question: What do you think the endgame of an MMO is supposed to be? What game did you play that didn't fall into some variation of "Grind through progressively more difficult content to upgrade your gear, enabling you to grind through the next, slightly more difficult level of content"?
 
So many people come on here and post about how there's "nothing to do at 50," and they always have to include a bulleted list of the several things to do at 50 that they just arbitrarily don't like. There's the elder gem incentive to log in every day (and if you didn't know, that can be used to buy decent gear if you've no interest in farming dungeons/raids). There's PvP battlegrounds and arenas that both yield solid rewards. There are adventures for a casual activity that can actually yield good (or even BiS pre-raid) loot, and dungeons for a more challenging and rewarding experience. And then there's raids for people who want to raid and are capable of doing so. I can't speak to whether any of those should tickle your fancy any more or less than WoW, that's up to your personal preference. But if you think going back to whatever game you played before this is going to solve the problem of you not liking to do anything if it doesn't make a bar go up, I really want to know what game you were playing.
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			Get a team and guild, problems you talk about go away.	
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If you're playing the game for loot, you aren't who carbine wants playing the game anyway.
 
 
The veteran dungeons are fun and a challenge. That is what you do at 50. If you just want to gather items, that is what keeps WoW relevant.	
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