Nelo/Movelist

==Overview==
*Cannot Ex-Act cancel to reset combos; he'll just perform Distortion Flare. Only way to see his Ex-Act animation is when you're entirely neutral/taunting. Use his personal Dash-cancel instead.
*All of Nelo's flashier attacks (BRV and HP) are very open-ended, it can be used to start/extend/end combos if applied aggressively and with confidence.
*Between Ruger and Sanna, has the most reliable way (if costly) to deal over 9,999 HP damage in a single blow (can go up to 29,997 HP damage). You sacrifice Ex Mode extended combo-options for overkill damage.
*Any BRV attack>Fully charged Scarlet Spot is inescapable. 
*Taunt often, Nelo with a full meter opens up his already wide-range of options considerably.
;Drive access:
*D-Pad UP - Red Drive
*D-Pad LEFT - Flechette Drive
*D-Pad RIGHT - Asura Drive (default)
*D-Pad DOWN - Sentinel Drive
==Personal==
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Nelo strum as he pleases.	Ground 	 	N/A 	Self 	N/A 	 	
Nelo strum as he pleases.	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect. 	Nelo rocks out with his sword-guitar, complete with music. Ex meter will slowly increase while doing so. The animation last indefinitely until Nelo performs any other action and Nelo's Ex meter will slowly increase while doing so. If performed during Ex Mode, Nelo begins siphoning the stage BRV and adds it to his own BRV counter, as well as accelerating the Regen effect.
 	Ground 	 	N/A 	Self 	N/A 	 	
 	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.	Nelo runs his hand through his hair and flips it aside. Restores 60% of Nelo's Ex Meter and grants him the ability to tank 3 individual Attacks during Ex Mode. Nelo also gains the ability to Dash-Cancel up to 3 segmented HP attacks per taunt (effect carries over in Ex Mode). If done on Ex Mode, Regen rate accelerates for 50 seconds. Unlockable by defeating IN-Nelo in Nelo Must Die with Nelo. Selecting this on the character screen replaces the first taunt.
<tabber>
Asura Drive=
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Sinistral 	Ground 	Varies 	Melee Mid 	Varies 	Physical 	 	
Sinistral 	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.	Nelo's basic sword combo. Different timing of button inputs have him performing different variations. All slashes can be cancelled into another action.
*, , 
:Sinistral A:[Close~Mid]Nelo performs a quick 2-hit slash before ending with a wide horizontal slash. Finisher inflicts Wall Rush.
*, , —, , 
:Sinistral B:[Close~Mid]Nelo performs 4 consecutive slashes followed up with a barrage of slashes, ending with a violent sweep. Finisher sends the opponent knocked down in front of him.
*, —, (rapid)
:Sinistral C:[Close]Nelo performs a quick rend, then follow up by repeatedly hammering the downed opponent with sword before scraping them away. Each hit during the 2nd segmented attack deals additional Wall Rush damage.
Ambidextral 	Ground 	<During Ex>Any Sinistral, (hold), 	Melee High 	BurnWall Rush 	Magical/Physical 	 	
Ambidextral 	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.	[Close-Long]Nelo's Ex-exclusive finisher, after any sequence from Sinistral, Nelo sweeps upwards then smashes his sword down, unleashing a huge blaze of fire. The system starts registers the second input of Sinistral to allow transition into Ambidextral (ex: , , (hold), works, but , (hold), will not). Instantly maxes out the Burn counter if the opponent is not Burned/has less than 4 stacks, but causes instant BRV Break if the opponent is already Burned instead.
Crimson Butterfly	Ground 	↑+/(hold) 	Melee Mid 	Varies 	Physical 	 	
Crimson Butterfly	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.	[Close-Mid]Nelo steps forward with a flurry of fiery kicks that ends with kicking the opponent airborne. Can branch into air-combos. 
:During Ex Mode, if Nelo locks on to an opponent, he auto teleports in front of the opponent on the starting kick. Furthermore, inputting at the maximum amount of kicks during normal input will result in Nelo followup with two consecutive rising kicks that stuns and suspends the opponent's air momentum within all of his attack range.
*If 360° + is inputted anytime while Nelo is kicking, he instantly end his combo with a violent stomp that releases a red shock wave emanating forth. 
*If ↓ + is inputted anytime while Nelo's is kicking, he instantly halts his motion into a simple kneestrike that covers a very short range. Puts the opponent in a staggered+counter hit state if hits.
Ingle Arc 	Ground 	↓+/(hold) 	Melee Mid 	BurnChase 	Physical 	 	
Ingle Arc 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away. 	[Close]Nelo performs a back turning slash the scoops the opponent airborne. Holding down input will cause Nelo to auto teleport on towards the launched enemy. On Ex Mode, Nelo will create a replicating slash that locks onto the opponent up to 10 character width away.
Hound Trip 	Ground 	↓,↑+ 	Melee Mid 	Varies 	Physical 	 	
Hound Trip 	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.	[Close]Nelo flings his sword towards the opponent. On hit, the opponent is placed in a Counter Hit state and Nelo auto teleports in front of him/her while retrieving his sword. If blocked, the sword rebounds 90 degrees upwards, and Nelo auto teleports on top of him/her while retrieving his sword, putting him in an air-to-ground position. 
If the sword did not hit the target (with or without traveling max range), performing Nelo's Dash Cancel will cause him to teleport towards the sword's current location and retrieving it, while performing any sword-related action will result the sword vanishing into a plume of flame then back to Nelo.
During Ex Mode, the sword transforms into a firewheel that tracks 3282.80635 square degrees at infinite range until it is called back.
Crosette 	Aerial 	, 	Melee Mid 	Wall Rush 	Physical 	 	
Crosette 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action. 	[Close]Nelo performs a quick 2-hit cross slash. Both slash can be cancelled into any other action.
Fell Tower 	Aerial 	↑+ 	Melee High 	Wall Rush 	Physical 	 	
Fell Tower 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor. 	[Dive]Nelo dives down with an overhead slash. Ignores armor.
Terminal Horizon 	Aerial 	↓,↑+ 	Ranged Mid 	Burn 	Magical/Physical 	 	
Terminal Horizon 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode. 	[Long]Nelo enter a draw stance, then performing a swift slash that creates a burst of red line slicing horizontally in both directions. On hit/block, Nelo will auto teleport towards the opponent. Infinite range during Ex Mode.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Burial Flame 	Ground 	 	Melee High 	BurnWall Rush 	Magical 	 	
Burial Flame 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0. 	Nelo grabs the opponent and creates a torrent to flames devouring the opponent. After the fire fades out, the opponent is left in a staggered state before slowly entering knocked down animation. The entire sequence cannot be Ex-Act out of, and ignores any kind of support/innate/personal skill. No startup animation if Nelo links it from any kind of attack. In Ex Mode, if the opponent is burned, Burial Flame will invariably turn their BRV/EX/Assist 0.
Kalpa Fire 	Ground 	↑+ 	Melee High 	BurnWall Rush 	Magical/Physical 	 	
Kalpa Fire 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards. 	[Close~Mid]Nelo stabs down with his sword, creating a surge of magma blasting outwards.
Beast Uppercut	Ground 	↓+ 	Melee High 	BurnWall Rush 	Physical 	 	
Beast Uppercut	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence. 	[Close]Nelo delivers a devastating punch to the gut that deals tremendous BRV damage, then follow up with a vicious uppercut accompanied by flames bursting forth.
*In Ex Mode, tapping during the gut punch's hit confirm will allow Nelo to followup with another. Up to 5 gut punches (including the first) can be performed, and the 2nd,3rd,4th, and 5th punch depletes the opponent's Ex meter by 10% each. Nelo cannot perform a Distortion Flare on any 2nd-5th punch, but he can do so during the uppercut sequence.
Firestorm 	Ground 	↓,↑+ 	Unblockable 	Burn 	Magical 	 	
Firestorm 	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).	[Mid-Long]Nelo creates numerous pillars of fire around himself. Opponent rapidly loses BRV as long as they are exposed to the flames. For each flame pillar the opponent is hit, he/she is inflicted with Burn. In Ex Mode, the firestorm gains infinite range, and exposing the opponent to a total of 4 flame pillars automatically max-out the burn counter. Inflicts HP damage the moment the flame pillars reaches its traveling limit or Nelo is hit.If 360° + (hold) is inputted during the fire pillars formation, Nelo will execute Crimson Banquet, in which the flames converges into a swilling red pit on the ground. The pit stays for 20 seconds and disappears if Nelo is hit. The pit ignites if the opponent is over them, causing them to lose BRV. Releasing causes the pit to erupt searing magmas dealing HP damage (removes pit on release).
Flash Snare 	Aerial 	 	Melee High 	BurnWall Rush 	Physical 	 	
Flash Snare 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion. 	[Close]Nelo grabs the opponent and creates a gigantic explosion.
Kalpa Flare 	Aerial 	↑+ 	Melee High 	BurnWall Rush 	Magical/Physical 	 	
Kalpa Flare 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair. 	[Close]Kalpa Fire executed in midair.
|-|
Flechette Drive=
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Normal Shot 	Ground/Aerial 	(air ok) 	Ranged Mid 	Burn 	Magical 	 	
Normal Shot 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake. 	[Long]Nelo fires a fire stake.
Impaler 	Ground 	(rapid) 	Ranged Mid 	Wall RushBurn 	Magical 	 	
Impaler 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely. 	[Mid~Long]Nelo channels his inner Vlad and fires a barrage of fire stakes. He can fire this indefinitely.
Dextral: Axis 	Ground/Aerial 	↑+(air ok) 	Ranged Mid 	Burn 	Magical 	 	
Dextral: Axis 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes. 	[Close~Mid]Nelo shields himself with a cross of flaming stakes.
Dextral: Chandelier	Ground/Aerial 	↓+(air ok) 	Ranged Mid 	Wall RushBurn 	Magical 	 	
Dextral: Chandelier	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.	[Omni]Nelo arranges a series of fire stakes to hover on top of the opponent, which then stabs down after 5 seconds.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Scarlet Spot 	Ground/Aerial 	(air ok) 	Ranged High 	Burn 	Magical 	 	
Scarlet Spot 	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.	[Long]Nelo conjures a fire ball and chucks it at the opponent. Can be delayed/charged by holding down , allowing Nelo to perform any other action.Charges fully at the 8th second after initiation, and Nelo will still execute this attack as long as the input is held, even if he switch Drives.
Crimson Calibur	Ground 	↓+ 	Ranged High 	BurnWall Rush 	Physical 	 	
Crimson Calibur	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.	[Long]Nelo blows the opponent away with a huge shockwave from his sword. The created shockwave will auto aim even on airborne opponents.
*In Ex Mode, tapping after the initial slash allow Nelo to followup with another Crimson Calibur. Up to 9 Crimson Caliburs (including the first) can be performed, and any hit that is not the finisher will only deal heavy BRV damage. Finisher deals the total accumulated HP damage. Performing any Distortion Flare on any followup instantly deals HP damage equivalent to Nelo's current BRV, but instantly resets his counter back to his base BRV instead of starting from ~0.
|-|
Sentinel Drive=
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Guard 	Ground/Aerial 	(air ok) 	Block Low 	N/A 	N/A 	 	
Guard 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex. 	Blocks incoming attacks and minimize damage inflicted, slowly building Nelo's Ex.
Just Guard	Ground/Aerial 	<1/10th of a second before the enemy attack> (air ok) 	Omni Block 	N/A 	N/A 	 	
Just Guard	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.	Blocks incoming attacks and neutralize damage inflicted, greatly building Nelo's Ex.
Myopia 	Ground 	↓+(hold) 	Block High 	N/A 	N/A 	 	
Myopia 	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.	Creates a red shield that blocks all incoming attacks. Slowy drains Nelo's Ex Meter.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Backdraft 	Ground/Aerial 	(air ok) 	Counter Mid 	Burn 	N/A 	 	
Backdraft 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage. 	Counters incoming attacks with an explosive stored power. Doesn't reset BRV on whiff or block. Damage calculation: Own BRV + enemy BRV = Total HP damage.
Just Backdraft	Ground/Aerial 	<1/10th of a second before the enemy attack> (air ok) 	Omni Counter 	Burn 	N/A 	 	
Just Backdraft	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.	Counters incoming attacks as a violent, damaging swath of flames against those unfortunate enough to provoke Nelo. Doesn't reset BRV on whiff or block. Infinite range. Damage calculation: [Own BRV + enemy BRV] x 1.5 = Total HP damage.
|-|
Red Drive=
;Note(s): 
*Sign-type attacks comes from the red lines that was pre-set during Rhythm of Red. 
*A total of 19 red lines can be created before the new ones replaces the old. No limit on Ex Mode. 
*First hit of Rhythm of Red A/B does not reset other weapon's input memory. 
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Rhythm of Red A	Ground 	, , 	Unblockable 	N/A 	Magical 	 	
Rhythm of Red A	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total. 	[Close~Mid]A three hit staff strike that imbues the air with lines forbidden red. Creates 3 (6 during Ex Mode) red lines in total.
Rhythm of Red B	Ground 	, —, 	Unblockable 	N/A 	Magical 	 	
Rhythm of Red B	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.	[Close~Mid]A rapid motion of staff strikes that imbues the air with lines forbidden red. Creates 5 (10 during Ex Mode) lines in total.
Rhythm of Red C	Ground/Aerial 	(hold)—, L1+↑+(release)(air OK) 	Unblockable 	N/A 	N/A 	 	
Rhythm of Red C	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom. 	Resets all red lines and spawns them around the enemy with oppressiveness of impending doom.
Rhythm of Red D	Ground/Aerial 	(hold)—, L1+↓+(release)(air OK) 	Unblockable 	N/A 	N/A 	 	
Rhythm of Red D	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo. 	Resets all red lines and spawns them around Nelo.
Empty Tone 	Aerial 	 	Unblockable 	N/A 	Magical 	 	
Empty Tone 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total. 	An aerial staff strike that imbues the air with lines forbidden red. Creates 2 (4 during Ex Mode) red lines in total.
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Cage of Fangs 	Ground 	 	Unblockable 	N/A 	Magical 	 	
Cage of Fangs 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines. 	Reforms the red lines into a criss-crossing collection of razor blades which converge upon the opponent. Min requirement: 2 red lines.
Infinite Jail 	Ground 	(rapid) 	Unblockable 	Wall Rush 	Magical 	 	
Infinite Jail 	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.	After locking down the enemy, encloses the enemy with a rapid barrage of red lines that implodes into a vanishing crimson. Will transfer red lines from distances if red lines ensnaring the enemy is insufficient. Total requirement: 17 red lines.
Rumble Wall 	Ground 	↑+ 	Unblockable 	Chase/Wall Rush 	Magical 	 	
Rumble Wall 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines. 	[Long]Reforms the red lines into a gigantic fist that rattles everything in its path. Min requirement: 4 red lines.
Infinity Scale	Ground 	Rumble Wall →, 	Unblockable 	Wall Rush 	Magical 	 	
Infinity Scale	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines. 	[Long]After a fearsome punch, further the impact with a followup one-two. Total requirement: 8 red lines.
Final Knell 	Ground 	↓+ 	Unblockable 	Wall Rush 	Magical 	 	
Final Knell 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend. 	[Omni]Destroys all enemy effect and disables them for 15 seconds. Min requirement: 17 red lines. Cannot extend.
Red Cliff 	Aerial 	 	Unblockable 	Wall Rush 	Magical 	 	
Red Cliff 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines. 	[Omni]Drowns the enemy with a rain of fiery arrows that seemingly paint the sky red. Min requirement: 10 red lines.
Kagustuchi 	Aerial 	↑+ 	Unblockable 	Wall RushBurn 	Magical 	 	
Kagustuchi 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines. 	[Omni]Gather the red lines and reforms them into a gigantic flaming orb, which then bursts into a great surge of flames scorching the skies in eight directions. Min requirement: 17 red lines.
;Execution Drive
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Vivid Vermillion	Ground/Aerial 	(During Calamity Trigger)<↓,↑>+(air OK) 	Ranged High 	Instant DeathIgnore support/personal skill 	N/A 	 	
Vivid Vermillion	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.	[Omni]Unleashes the power of forbidden memory and damage all enemies with a flash of pure red. In other words, stuff happens, and you die. Works on bosses and force bypass all of their phases. Exits Ex mode on execution.
</tabber>
==Ex Mode==
Nelo's Ex Mode is Calamity Trigger, where he is engulfed with a dark red aura, distorting his appearance into that of a demon. Apart from the standard Regen, he gains the Enkindle ability, which increases his damage output, range, and overall speed. Next, he gains the Elemental Decay ability, which stacks up his Dextral/Salvo's defense cut effect as long as he is in Ex-Mode. Nelo's mid priority attacks are automatically bumped to Melee/Ranged High as the opponent is in about 4 character width radius of him. 
Nelo's Ex Mode activation also has a unique property, Distortion Flare, triggered by activating Ex Mode with R + , then repeat input again on specific hit-frames of his attacks. On execution, Nelo's attack animation will shift between his normal and Ex state. Depending on the timing of execution, Nelo's damage output on the said attack will be multiplied from between 1.5 to 3(Just Distort). Multiplier will take effect even if Nelo's BRV counter is 9999 on performing a HP attack, though the damage can only be seen on the opponent's depleted health counter. Every single hit from Nelo's movelist can be distorted. Regardless of the attack performed successfully or not, Distortion will inevitably revert Nelo back to neutral state with 70% Ex gauge.
During Ex Mode, rapid air-to-air jump cancel>instant action links also slows both Nelo's and the opponent air momentum to a crawl, greatly increasing his air time. 
Nelo's Ex Burst is Echoes of Strife. In his Ex Burst Nelo bursts into a large mass of flames and goes on a rampage. The player must then steer Nelo towards the opponent to rack up the damage. Each successful hit leaves a trail of blazing flame that eats away the opponent. A perfected Ex Burst results in an area completely filled with flames, which burns away into a whiteout. A failed Ex Burst result in a vortex of flames imprisoning the opponent, where Nelo then outstretches his hands in a ripping motion, tearing the opponent within the flames apart instead. 
If the opponent is KO'd by Nelo's perfected Ex Burst, the screen turns grayscale and fades into a field of ashes with static interference, as Nelo then runs his hand across his hair, his dark aura disperse into ashes with the motion. 
Category: Characters