Striking as Air

== AEG Meta ==
The Striking as Air kata Legend of the Five Rings; Fourth Edition, p. 259 relied upon speed and maneuverability above all else. The kata allowed phenomenally quick movement at the cost of both accuracy and power. Way of the Samurai, p. 11
== FFG Meta ==
The Striking as Air was a Rank 1 general kata which taught to withdraw after striking, because a blade should be readied for the next strike as part of the follow-through. After striking, the bushi matched their motions to their foe's, moving as their enemy did to eliminate the best angles of attack. Legend of the Five Rings - Roleplaying, p. 177
== Legend of the Five Rings Roleplaying game fifth edition ==
Not every stroke a warrior throws in battle is intended to kill-even if they all lead to that end goal. A skilled fighter can tell when an attack will not land and subtly shift it into a different sort of attack, meant to probe the enemy's defenses or draw their guard out of position. By carefully placing attack after attack, a master of the blade can eventually whittle down their opponent's options until none remain but death. 
Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Air) check, you may spend Opportunity in the following way: 
Air 1 or more: Reserve one of your rolled dice, plus one additional die per 2 Opportunity spent this way. These dice become dropped dice. When making a check with the same skill before the end of your next turn, you may roll one fewer Ring die per reserved Ring Die and one fewer Skill die per reserved Skill die. then add the reserved dice to your roll. These dice count as rolled dice, but are added set to the results they had when they were reserved.
Category:Air Kata
Category:General Kata (TCG)