Horrid Skull

"AAAAAAAAAAAAAAAAAAA" -- Horrid SkullHorrid Skulls are psionically-active undead that can emit a "psychic scream", damaging living things within a range of 16 yards, regardless of most walls and terrain.
== Introduction ==
The Horrid Skull shrieks with an awful, piercing sound, like steel eagle being sharpened on a grindstone. Every second in its presence feels damning--you have a clear understanding that if you cannot find and destroy it soon, you will die.
== Notes ==
Horrid Skulls are typically nonsentient – they can’t communicate or negotiate. A weaker, time-faded skull might do damage less often, perhaps every 10 seconds, and be a fairer challenge for starting PCs. 
On the other hand, rumors persist of intelligent lich-skulls with DX 10+; IQ, Will, and Per 12+; dozens, even hundreds of levels of Energy Reserve; Magery 3+; and many spells that enable it to levitate, turn invisible, etc. 
In all cases, it’s truly evil!
== Ecology ==
Horrid Skulls are often guarded by other undead--usually zombiesDFRPG: Monsters 1, p.37 who seem to serve it as master, or lost souls who were slain by its will.Possibly Flaming Skulls Speculatively, Horrid Skulls may be some kind of lich-born artifact, or even were failed attempts at lichdom themselves. Unlike flaming skulls, Horrid Skulls can't usually move, and are fairly vulnerable. 
== Tactics ==
Horrid Skulls are small (SM-5, same as a regular head) and can't move without being moved, so they tend to be vulnerable unless carried, such as cradled in the arms of their most trusted zombie.
=== Skull Salvage and Salvation ===
While it may be best to destroy this undead menace, a clever GM may have a quest to acquire and move the skull instead of simply bashing it. Perhaps the skull keeps returning to the tomb it's buried in, as part of a curse, and some temple or wizard college must determine what, precisely, can set its soul free. In this case, perhaps a "lead-lined hat box" or silvered reliquary can calm its nerves until it's brought to a safer place.Fanon
== References ==
* DFRPG: Monsters 1, p.37