Super Mario Battle (Hoola)

Super Mario Battle is a fighting game created by Hoola-Z Productions. It is set to release for the Nintendo Switch and Golden System Z in 2025. The gameplay is highly based off of Super Smash Bros.. Everything, though, is from the Mario franchise. This game features several new gimmicks and replacements for a slightly more simple experience, but still sophisticated enough to be enjoyable the more the player advances in skill.
== Gameplay ==
As mentioned above, the gameplay is very similar to the Smash Bros. series. This is the walkthrough of a regular battle in the Smash series.
When you start, you choose the stage or your fighter (whichever one is set first), and then choose the other. Once you click start, a screen pops up showing the fighters and stage(s). It will then go to the battle scene, showing the entrance of multiple fighters. The announcer counts down: 3, 2, 1, go! You can start moving and attacking once he says go. 
Use simple punching attacks, which for most fighters, just punches forward. Ground attacks are more useful attack and they can be used up or down, the hitbox and power depend on the fighter. Also use smash attacks, which are more powerful than the two former, but they need to be charged, and can be charged more. The fighter using the smash attack also needs to recover a bit. Smash attacks have a wide range of recovery time and hitbox size, depending on the fighter. There are also special attacks, that have a lot of variety. Each fighter has four special moves, neutral special, side special, up special, and down special. Several fighters shoot projectiles with special moves. Finally, when you receive a smash ball or it is charged up in the smash meter, use the final smash. The final smash is an extremely powerful attack. Some final smashes are far ranged, some require an opponent next to them when they use it, and some are even totally different from both those options! 
If you are playing time, your goal is to get the most points before the timer ends. If you KO someone, you get a point, if you are KO'ed, you will lose a point. Or if you self-destruct, you will lose two points. If two or more players are tied at end, it activates sudden death. It redoes the battle with only the fighters tying in 1st place, both have a handicap of 300%, while the screen is also shrinking in. The last one standing wins. If you are playing stock, then you have a set amount of lives, and your goal is to be the last one standing. Once the winner is determined, it goes to a scene with the winner performing their victory pose with the loses clapping. After this, you can then view everyone's stats throughout the battle. 
The following are the main differences in this game:
The graphics are more similar to Ultimate, more cartoonish. The fighters from Smash have new artwork fitting the Mario series (Donkey Kong, Yoshi, and Wario series fighters are here too).
Battle cards can be set on from the settings for a battle. Every minute, or two minutes, the time can be set, cards will appear for every player on their icon. This may boost or decrease. The players in the winning half get weakened, while the players in the bottom half (or majority of odd numbers) get boosted. See Battle Cards for details.
There are now types of characters, with both different strengths and weaknesses, they are listed below in characters.
The main battle mode is now stamina. In this mode, you have a set amount of health and it lowers down until none is left, stock can still be player with this. Time and stand-a-lone stock are still available in regular battle though.
There are three types of specials added along with the Neutral, Side, Up, and Down Specials. Unique Specials have special attributes and can be totally unique with different properties. Micro Specials are powerful specials that represent a slightly less powerful final smash from Super Smash Bros. Micro Specials vary widely and can be obtained through a smash bar when it is fully charged through being hit. Super Specials are obtained by gaining the Super Star, similar to the Smash Ball in the Super Smash Bros. series. Super Specials allow the character who obtained it to activate a cutscene by hitting opponents with a certain attack. Super Specials resemble the final smashes that resemble final smashes with cutscenes in Super Smash Bros.
There are no longer alternate costumes for characters, other than Bowser Jr., who can change into the Koopalings. Certain characters can be customized to certain colors. 2 players can still play as the same character, but the names will differ rather than just the name of the character. For example, when two players are playing as Mario, the names would read: "Mario 1" and "Mario 2".
Mushroom Kingdom Run is the Classic Mode version in this game. The Mushroom Kingdom Run is very similar, but slightly different than Classic Mode. This is explained below in Mushroom Kingdom Run.
== Modes ==
Battle
With battle, you can play just a normal battle with customizable choices with CPUs or nearby players. There are many several ways to play, such as simply playing a normal battle. You can also play a Customizable Smash were you can set certain criteria, other than the few criteria to be chosen in a regular battle. Smashdown, renamed Breakdown, is returning from the Super Smash Bros. Series, in this mode you play a series of battles, but every time a fighter is played, they are not playable anymore. The player with the most wins at the end (when every fighter has ended) wins.
Storymode 
The Flurries have attacked the Mushroom Kingdom, and it is up to Mario and everyone in the Mushroom Kingdom to defend it from ultimate destruction from these invaders. Continue through the Storymode, recruiting countless fighters to help you on your quest to defeat the Flurries. Even posing a threat to Bowser, he is willing to join you to help ward off these Flurries. You can view more in the Storymode section.
Challenges
The challenges section allow you to play in a battle with certain criteria, like the characters in most challenges are pre-chosen. By completing these challenges, you can unlock certain rewards, such as Paper-Cuts. View the details in the Challenges section.
Paper-Cuts
Paper-Cuts are what happened when the Flurries left the Mushroom Kingdom, releasing a big bang. Every character was flattened and turned into Paper, leaving everyone trapped in simply paper, unable to escape. After completing the main Storymode, you can access the modes, including a second Storymode called Cut into Paper, where you can unlock Paper-Cuts. There is also the Paper-Cut book, which is similar to the Spirit Board in Super Smash Bros. Ultimate. In the Paper-Cut book, you can flip through the book and see Paper-Cuts you want to fight individually.
To release Paper-Cuts you must fight a battle with a character called a puppet fighter, which is simply a normal character who has been captured to fight in these Paper-Cuts. 
Once you have unlocked a Paper-Cut, you can create a Paper-Cut team, which give you different abilities. There are Primary Paper-Cuts that lead your spirit team, they have a Power that increases your power. There are three types of Primary Paper-Cuts, Attack, Jump, and Special. When using attack, it works best against special, when using special, it works best against jump, and when using jump, it works best against attack.
Support Paper-Cuts slightly boost your power and give you specific abilities. They take up slots, they take up 1, 2, or 3. Primary Paper-Cuts have 1, 2, or 3 slots to place Support Paper-Cuts.
More details can be viewed in the Paper-Cut section.
Other
There are several other ways to play in the Other section. This includes Minigames, which are similar to challenges, except they have settings that can only be played in this mode, such as playing as Flurries or playing in cars. You can view all Minigames in the Minigames section.
Also, in the Other section, you can toggle characters' level for battle. You can purchase DLC characters, and you can go to the shop that allows you to buy extra stages and shops for free play mode. You can also purchase other guns and other weapons for characters.
Online Mode
In the online mode, you can play online with other people, with default rules chosen. There are also online tournaments and events that can be played, view the events in the Events section.
== Storymode ==
Chaos breaks in the Mushroom Kingdom as the Flurries invade from another dimension. None know where they come from, but all know their skill in battle. They have conquered many kingdoms, destroying them to the ground. All hope seems lost when they enter a kingdom, even the kingdoms with the greatest warriors. Mario will need to prove himself to be the greatest of all to be able to ward off these creatures. But he can't do it alone, he needs help from many of those he has met on the journey.
Mario progresses through many places, similar to how he does on his normal quests, in levels. He must battle many Flurries and other enemies that he may not be so familiar with, but he must get through to the base that the Flurries immediately set up in the Mushroom Kingdom. 
Mario is not the only person playable on this adventure, though. Along the way, Mario meets many of his past friends and foes who are desperate to rid of these Flurries, even to the point of joining him on the quest. Once another character is unlocked, you can play as them instead of Mario. Please note that even though the Paper-Cuts are a new feature, they are not used in this Storymode.
After completing the Storymode, players can play through it again to earn prizes such as music and Paper Cuts.
=== Worlds ===
As Mario progresses through the Mushroom Kingdom to defeat the Flurries, he passes through countless worlds. Each world has a different layout and a different theme. The complete list of worlds follow.
Mushroom Plains
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This world is set on the great plains of the Mushroom Kingdom. There is not much here, but it is the center of the Mushroom Kingdom. This is where Peach's Castle, the start of the Storymode, is located. When progressing through here, Mario meets many of his friends who he has met throughout his previous adventures in the Mushroom Kingdom.
This area has not been invaded by the Flurries too much yet, but they are still enough to be a hassle in this kingdom. When playing through this world, the player will receive a tutorial that gives them the fighting basics for the rest of the Storymode. At the end of this world, the player will encounter their first boss, the Giant Flurry.
Caves of the Underground
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This world is set underground. Mario has needed to come down here to get past a great wall that blocks the Mushroom Plains off from the Abandoned Desert. There are many tunnels and twists in this set of caves underground. Many mining toads can be seen down here, but many creatures are also hiding down here from the Flurries, who attacked their homes. Some places here are quite peaceful, but Flurries still lurk down here, so watch out.
There are many directions to take here, and there are an extra amount of levels. Mario must reach the end of the world to fight (TBA) and escape through his castle to the surface - into the small desert of the Mushroom Kingdom.
Abandoned Desert
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After escaping the Caves of the Underground, Mario continues to Abandoned Desert. But this desert is anything but abandoned. The Flurries have set up a base here, so this desert is full of them. They may not be very protected, but Flurries can be disastrous when they attack in hoards. Mario needs the help of several of his quest-accompaniers to get past this area.
Once he passes the fortress, he will pass onto the beach of Swirling Sea. He needs to get past several hoards of Flurries, though, before he can even reach the Fortress. Prepare for some fights in this world.
Swirling Sea
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Mario passes the fortress and reaches the beach of the Swirling Sea. He must pass this sea to get to Velvet Isles. There is one problem though - there is no way of crossing. But almost as soon as he arrives, a ship approaches. A figure appears driving the ship and he realizes that Captain Syrup is directing this ship. Captain Syrup is looking for the help to defeat the Flurries across the sea.
Mario continues through the levels in this world through Captain Syrup's ship. Many of the levels take place on the ship against attacking Flurries. But be careful of the swirling hole though in the middle of the sea.
Velvet Isles
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This set of isles is Mario's next destination before he reaches the Deep Dark Jungle. This set of isles has always been a popular place for vacations, but it has turned into a refugee ground for many to escape the Flurries.
Mario travels across these several isles, big and small, to reach the beach. But there are Flurries on several isles before reaching the jungle. Many different sub-species of Flurries lurk under the many trees under the largest Leóla Isle.
Once Mario reaches the final isle, commonly referred to as the Golden Isle, he finds a great horde of Flurries following a great creature. Many of the Flurries bounce on top of this creature, but as it approaches, it is easily recognizable as Burt the Bashful. Mario must defeat Burt the Bashful, who is accompanied by numerous Flurries, before he can arrive at the mainland.
Deep Dark Jungle
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Mario reaches the mainland to enter the Deep Dark Jungle. Rumor has it that in at the other side of the jungle is a great haunted mansion. Mario must progress through the jungle to make it to Bowser's Castle, which is said to be right near the mansion. The plants get thick near the middle of the forest though.
When Mario reaches the center of the jungle, he discovers that the Kong Clan resides here. After briefly catching up with Donkey Kong, the kongs tell Mario about how the Flurries have been highly bothering them, and have been taking some of their bananas. They all wanted to join him, despite Donkey Kong disproving of Cranky Kong's presence on this adventure. King K. Rool also appeared with Kritters to tell about how he has already been greatly bothered by the Flurries.
Haunted Mansion
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After passing the jungle, Mario reaches the spoken-of Haunted Mansion. This is a giant building, but despite it's majestic structure, it is overgrown and luminescence can be seen on the inside. 
Mario enters the mansion and immediately sees boos and peepas floating about. But they are all accompanied by Flurries. When Mario enters, the doors slam shut, and there is no escape. Mario decides his only way of escape is to reach the top. Mario is challenged by Flurries and puzzles through the mansion, but he eventually reaches the top.
From there, he faces King Boo and Queen Peepa in the uppermost loft.
Bowser's Castle
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Mario exits through the roof of the Haunted Mansion and goes to Bowser's Castle. But before he gets to Bowser's Castle, the Broodals' airship approaches him and challenge him to a fight. Bowser quickly approaches along with Bowser Jr., and Bowser shouts at the Broodals, "Wait! We need his help to defeat those annoying Flurries, as much as I hate to admit it."
Bowser leads Mario and the others through the castle toward the rainbow bridge to High-Cloud Park. But along the way they encounter multiple sets of Flurries for multiple battles. Eventually, though, they reach the rainbow bridge.
High-Cloud Park
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Mario scales the rainbow bridge and reaches High-Cloud Park. Another popular vacation destination, this park is on top of the clouds. But now it is partly abandoned from the attack of the Flurries, some were still trying to fight back against them though.
Mario has to join the fight in this world to get to the mysterious power star that Luigi notices at the other end of the park when they first entered the world. Mario continuously goes through attacks against the Flurries, and he finally reaches the end, but he is abruptly interrupted by Motley Bossblob.
Comet Observatory
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Mario hops onto the power star, and it starts to fly off into the sky. Mario becomes nervous, but he is flown to a place that he recognizes. He hops off the star when he is over the land. "Mario, Mario, thank you for coming," a voice said. "These purple creatures have been attacking out starship." Mario then approaches the voice and sees Rosalina, indeed, he is on the Comet Observatory.
Rosalina tasks Mario with defeating the Flurries, but not before joining him first. Mario travels around the Comet Observatory defeating Flurries and other enemies and bosses from Super Mario Galaxy 1 and 2.
After defeating the Flurries, Rosalina says that they need to go to Subcon, but the Comet Observatory can't go there, because of needed fixes caused by the Flurries. Just then, Starship Mario approaches with Lubba captaining, this expands the other half of the world that will lead him to Subcon on a totally different starship.
World of Dreams
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Mario reaches Subcon, casually called the World of Dreams. This place is exactly how he remembered it in Super Mario Bros. 2. He passes through the world and finds Wart, his old nemesis back in this world.
He later finds Starlow and Prince Dreambert who are vacationing here, Dreambert saying, "The name appealed to me." Starlow explains to him that he heard a rumor that the Flurries have set up their base directly past New Donk City and Splitz's Castle. They lead Mario through the World of Dreams, battling against many Flurries. Eventually they reach the entrance to New Donk City, a teleportation to a building in the middle of the city.
New Donk City
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Mario comes through the incredible teleportation building, putting him in an alleyway in New Donk City. Pauline is standing in the same place she was in Super Mario Odyssey to begin with. After Mario approaches her after facing a couple of sets of Flurries, she explains to him that New Donk City has been facing attacks against the Flurries, and as mayor, it was her job to deal with it.
She asks Mario for his help, and she joins him on his journey to defeat the Flurries. She said they must reach the other side of the city to get to Splitz's Castle, the final destination before they reach Flurry Base.
Pauline battles with Mario through the Metro Kingdom, and they meet a few other iconic characters along the way. But before they exit New Donk City, the Mechawiggler stampedes in...
Splitz's Castle
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Mario approaches Splitz's Castle and finds the Flower Sky-Train at the base of the cliff of the castle. At the top, Mario finds Discardil desperately fighting hoards of Flurries. Discardil shouts, "What are you doing here!?" Peach appears and says, "We're here to help." After they defeat this great hoard of Flurries, Discardil takes them into the castle, saying that Splitz wants to see them.
Discardil leads them into the castle, they go together to Splitz. Splitz says to Mario and his friends, "I haven't wanted your help, but I must admit I need you help with the Flurries." Splitz, Tuneette, and Discardil join them all, and they set off together to Flurry Base.
But before they reach there, they must face terrible hoards of Flurries. Because this castle is the Flurries' gate to the Mushroom Kingdom, is swarms with them. This is the only world without a boss.
Flurry Base
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The final world, as the name implies, is the home of the Flurries in the Mushroom Kingdom. If Mario can destroy this base, then he will frighten them off to return to their own dimension. With all his friends, Mario will face hoards and hoards of Flurries, and eventually they face General Flurry, the leader of the Mushroom Kingdom Flurries.
Before he can even reach the base, he will have to overcome the great moat of poison. White fish swim in these waters, these fish can definitely hurt you. There is a bridge across these waters, but it is guarded by many Flurries.
Mario comes face to face with General Flurry, but prevails in a bitter struggle with the general and many high ranking assistant Flurries. Mario sends all the Flurries to their home dimension, saving the Mushroom Kingdom from the reckless Flurries.
=== Bosses ===
Bosses are major enemies that are fought at the end of each world and at some other times as well. Bosses are fought at the end of each world in the main Storymode to continue to the next world. Some of the bosses are Flurries, but some can be recognized as old returning bosses that have new twists! Bosses get harder as the game continues, and all the bosses can be viewed (in order of being fought) below.
Giant Flurry
This Flurry mutated into a giant form. This Flurry's attacks are much more powerful than most Flurries, and this Flurry leads several other Flurries, who follow his moves, in his boss fight. This is Giant Flurry's debut appearance, and he is simply a boss, but he is the first boss, leaving an iconic mark.
Attacks
*Giant Flurry breathes a giant cloud of poison forward. This attack does good damage to anyone in this cloud, similar to Piranha Plant's side special. This cloud lasts for a couple seconds before disappearing.
*Giant Flurry calls a couple Flurries to fight for him as he slightly heals. This is an unpleasant move when fighting him, as this move recovers him a slight amount of damage, but he uses it constantly. This attack does leave him vulnerable if he is reached though.
*Giant Flurry swings smaller clouds the size of regular Flurries around him as he proceeds to move to the opposite side of the battlefield. These clouds to a surprisingly large amount of damage and knockback for being clouds, but they don't have a large hitbox and can easily be avoided.
*Giant Flurry gains to fists to the side of him that are made up of clouds. He then punches these at his opponent, covering a large hitbox, and dealing good damage, but not much knockback. He rarely uses this move, though. This attack is based off of Bouldergeist gaining his fists in his boss fight.
Flurry Lieutenant
This Flurry leads a great horde of Flurries. He doesn't do any attacks himself, but he calls Flurries to perform collaborative attacks. Be careful, he will keep calling more and more Flurries until he is defeated. This is his debut appearance. In his boss fight, he follows a common pattern of calling in more Flurries, who can attack for him.
Attacks
As stated above, he doesn't attack Mario directly, but he calls in other Flurries to fight and perform collaborative attacks. Mario must make a chase to defeat this new boss.
*Mainly, he just calls in a set of four Flurries at one time. He calls these Flurries in front of him from the side he is closer too. They also knock Mario out of the way is he is hit by them.
*Flurry Lieutenant orders the Flurries to create a tower, piling on top of each other. They then all shoot a giant cloud of poison. This has mostly a vertical hitbox, and it doesn't go that far. This attack has a poison effect, but it soon disperses.
*Flurry Lieutenant orders the called Flurries to create a wall and roof around Mario, not allowing him to escape. Flurries hop around in the background as they then quickly move to the foreground to attack Mario in this small rectangle. Mario must use great agility as these Flurries hope from the foreground, and then back to the background.
*Flurry Lieutenant orders the called Flurries to make a triangular structure as they float around. If they physically hit Mario, they will knock him away and do damage to him. Mario must work to simply avoid this tower of Flurries. 
*Flurry Lieutenant orders a free-for-all from his Flurries as he flees away from Mario. Indeed, this is Mario's best opportunity to attack the lieutenant, but catching him is the hard issue.
Gooper Blooper
Gooper Blooper is an oversized Blooper with incredibly massive tentacles. He first appeared in Super Mario Sunshine as a boss and appeared in several Mario spinoffs as a boss following. He is quite an iconic character who attacks mainly with his tentacles and ink.
Attacks
Gooper Blooper resides on a huge stage as he sits in the middle. He can be hit from all over (other than his tentacles) but he takes less damage from each attack than normal.
*Gooper Blooper swipes one of his giant tentacles to the side along the ground. Since he is in the middle, he can only swipe one of his tentacles on one side. So, he usually just swipes it in on the side Mario is on. As there is a large hitbox but it is easy to avoid, it does good damage and knockback.
*Gooper Blooper shoots a giant batch of ink out from under him. This covers the screen slightly more than the Blooper item in the Mario Kart series covers the screen. This attack does no damage but it cannot be avoided and it lasts a bit on the screen.
*Gooper Blooper lifts a tentacle high up above Mario that can barely be jumped over. Gooper Blooper then slams down the tentacle on Mario. This has a narrow time slot where it can avoided. This attack does good damage and knockback, but he doesn't use this attack often.
*Gooper Blooper hops into the background and is invulnerable from attack during this time. He then shoots an ink ball at Mario which homes in on him, but can be avoided. Only if he is hit, the screen will be covered for a short time in ink. Then he repeatedly pokes tentacles at Mario from the back, this lasts a few seconds before he hops back to the battlefield. The tentacles in this attack don't do much damage each, but damage can rack up quickly if Mario is hit repeatedly.
Burt the Bashful
Burt the Bashful is one of the most iconic bosses in the Yoshi series. Burt the Bashful is a giant Burt who obnoxiously bounces around hurting Yoshi. Burt the Bashful has appeared as the first boss in most Yoshi games. Burt has been slightly shrunken in this game.
Attacks
*Burt the Bashful hops up high into the air and slams back down to the ground. During this attack he is invincible. He also buries Mario if he lands on him, doing great damage, but very little knockback, even in the air.
*Burt the Ball in a shrunken form appears above Burt the Bashful's head. He then launches Burt the Ball away toward Mario. Mostly, if it hits him, Mario is just launched far back taking very little damage.
*Burt the Bashful has two minions that are smaller versions of him hop around. These don't do any damage if they hit Mario, but they knock him around. They are mostly just a nuisance.
*A whistle appears in Burt the Bashful's mouth. He whistles and a pile of yarn balls is dropped onto his head from the top of the screen. He then launches all the yarn balls forward, toward Mario, and tosses the basket away. Each individual yarn ball does little damage, but collectively they can do a lot of damage.
Bugaboom
Bugaboom is a giant green mandibug who has the ability to fly. He flies around a giant tree as a boss in Super Mario Galaxy, and the sequel, Super Mario Galaxy 2. He shoots bombs out of his rear as he flips around trying to hide the weak spot on his back.
Attacks
Bugaboom is always flying around the stage. He can do damage to Mario simply by hitting him physically, but he is a small boss and doesn't have a large physical hitbox. Unlike other bosses, rather than just hitting him, Mario must attack his weak spot on his back, and Bugaboom has three phases.
*Phase 1:Unlike in his home games, Bugaboom is flying from stage 1 rather than just stomping around. So in this stage, Bugaboom simply flies around the stage rapidly, only doing physical damage, and he doesn't have any unique attacks.
*Phase 2:In this stage, Bugaboom starts shooting bombs out of his rear. These bombs are not bob-ombs, these bombs sit still on the ground for a second before exploding. He releases a bomb every 3 to 5 seconds.
*Phase 3:In his final stage, Bugaboom turns red and gains a great amount of speed as he flies. HIs physical attacks do much more damage, and he releases bombs more often. Additionally, he is flipping around while he is flying, making it hard to time attacks on his back.
King Boo
King Boo, along with being a playable fighter, is the main boss of the Luigi's Mansion series. He has appeared in several Mario spinoffs as well. King Boo is the great leader of the Boos who "paired-up" with Queen Peepa.
Attacks
King Boo, while being a regular character, is a boss who has health, like normal. His attacks that he uses are 3 of his specials and 2 other attacks. King Boo is also enlarged for his boss battle, so he has a bigger hitbox and he is more powerful.
*King Boo will disappear for a couple seconds. He will not be able to move while using this move, but he can't be interrupted. He is invulnerable to all attacks during this time, but after using this attack his stats are weakened.
*King Boo licks forward in a large area. If his tongue hits Mario, he will be stunned before being knocked away. This attack does good damage, but King Boo never combos with a second move after the first stun.
*King Boo starts spinning rapidly. Even though he is a ghost, he generates great amounts of wind that push Mario away and off the stage. Mario must do everything he can to avoid this attack, as it can spell disaster. King Boo will also deal damage to Mario if he touches him.
*King Boo hides his face in his hands. When Mario tries to attack him though, King Boo counters with amazing speed and power. This attack is very powerful, but to avoid it, Mario just needs to refrain from attacking for a couple seconds.
*King Boo flies to the background as he gains the Dark Gem. He then shoots several balls of dark matter at Mario. Obviously, King Boo is invulnerable when using this attack. Each ball of dark matter homes in on Mario, and they each do good damage.
Queen Peepa
Queen Peepa is one of Splitz's most loyal minions who became King Boo's girlfriend at first sight. She defends him with all her heart, fighting Mario and his friends once they defeat him. She is a peepa as opposed to a boo and she is immune to light as long as it is not multi-colored.
Attacks
Queen Peepa is another playable fighter who is a boss in this game. She is also enlarged and has health.
*Queen Peepa twirls around and laughs maniacally. She then begins twirling again, rapidly moving around the stage. She knocks back Mario if she hits him. Although, she lets out giant waves of wind, pushing anyone back that is hit by this wind.
*A gem slowly grows above her head. It glows a neon pink as it slowly spins. She then hurls the giant gem at Mario, it performs good damage and it has a large hitbox, because of the gem's size. The gem slightly homes in on Mario if he is far enough away, but normally she just aims it at him.
*Queen Peepa calls several lines of Peepas. They quickly appear in different patterns and fly toward her Mario. She flees backward, as this attack lessens her power and leaves her vulnerable to attack. Mario needs to avoid the Peepas, who do physical damage, and reach Queen Peepa to attack her. About 5 lanes of Peepas appear, all in different patterns.
*Queen Peepa lets out a giant scream. This will most likely push Mario out to the edges of the screen. Mario must be quite far away not to be affected (or receive the slight damage of) this move.
Shadow Bowser
Shadow Bowser is a recreation of Bowser by the Flurries. How he was created is still unknown, but the Flurries now harness him to their control. This Bowser has moves similar to Bowser, but instead of fiery effect, some of his attacks have more of a poison effect.
Attacks
Motley Bossblob
Motley Bossblob is a jester who first appeared in Super Mario 3D World. But to all's surprise, he quickly turned into a giant metal creature. After a bit though, all of his metal turned into gelatinous blobs. Mario in that game quickly defeated him, as Motley was a mid-boss.
Attacks
*Motley Bossblob will turn into his giant form and begin stomping around the stage. After a few seconds, he will return to his normal form. If he stomps Mario, he buries him into the ground doing good damage. When releasing to his normal form, he releases his little gelatinous blobs everywhere.
*Motley Bossblob, in his jester form, shoots a couple magical projectiles at Mario. The projectiles home in on him, and they both do good damage and knockback if they hit him.
*Motley Bossblob turns into his giant metal form and hops to the background. He then tosses a gelatinous blob one-by-one forward to Mario. He throws about 15 total, while Motley is invincible, leaving Mario only to avoid these blobs. But the blobs do very little damage.
Dino Piranha
Dino Piranha is the iconic first boss of Super Mario Galaxy and Super Mario Galaxy 2. He is a giant bipedal Piranha Plant, similar to Petey Piranha. He hatches fresh out of his egg to quickly be knocked out by Mario. Dino Piranha also has a fiery version. He uses his tail and fire to attack in this game.
Attacks
The stage takes place around a large circle that flips around 180 degrees. Be careful in tracking yourself when you go upside down. Dino Piranha will be chasing you most of the time. Like Bugaboom, Dino Piranha also is fought in phases, but Dino Piranha has four phases, rather than Bugaboom's three.
*Phase 1:In this phase, Dino Piranha in his egg. Mario must attack his tail with a smash attack to hit it up against the egg and break it. Mario can make it up above Dino Piranha with the help of his up special. Also, Dino Piranha is not chasing Mario in this stage, so he can take his time.
*Phase 2:After Mario smashes this piranha's egg, the Dino Piranha takes notice of Mario. He follows after Mario, and now Dino Piranha does damage to Mario by simply touching him. It is still not to much of a challenge to attack his tail again though.
*Phase 3:In his third phase, Dino Piranha starts rampaging at Mario. Dino Piranha does slightly more damage as he homes in with more power on Mario. Mario can still manage to smash attack him though, moving on to his final phase.
*Phase 4:In his final phase, Dino Piranha ignites, turning into Fiery Dino Piranha. Fiery Dino Piranha is completely on fire, doing much more damage if he touches Mario than his previous phases. Mario can only smash Dino Piranha for the last time in the brief intervals that Dino Piranha loses his fire effect.
Mouser
Mouser is a humanoid mouse with glasses who Mario fought in Subcon in Super Mario Bros. 2. Mouser is not a major boss at all, but he has been iconic, making appearances in the show and other places. In this game, he uses bombs and other fiendish weapons from Super Mario Bros. 2 to fight.
Attacks
*Mouser's main attack consist of him tossing bombs at Mario. Unlike in his game, the bombs cannot be hurled back at himself. Mouser is not affected by the bombs, which have a large range and do a lot of damage. He will be tossing out these bombs rapidly, and the bombs increase in power as his health decreases.
*Mouser hurls himself at Mario. This attack does a lot of damage to Mario, but if Mario can somehow dodge Mouser's full-body hurl, he gets a chance to get a hit at recovering Mouser.
*Mouser starts repeatedly leaping high into the air and ground pounding. Mouser is invincible during this move, but he doesn't use it often. This attack also does good damage to Mario, but it also buries him.
Mechawiggler
Mechawiggler is a boss the Broodals set up in the Metro Kingdom to stop Mario from ruining Bowser and Peach's wedding Super Mario Odyssey. The Mechawiggler resembles a wiggler, but as his name implies, he is a robot, and he is quite oversized for a wiggler. He climbs all around the buildings spawning black holes and climbing all over the map to attack.
Attacks
To be defeated, all eight of mechawiggler's plasmatic balls on his back must be destroyed. They all have good health, making this quite a tough boss to overcome.
*Mechawiggler is in an electric phase where he in invincible to physical attack, and he can do damage to Mario simply by knocking into him. Mechawiggler will also travel around portals to other parts of the stage in this attack, making it unpredictable sometimes.
*Mechawiggler creates a giant ball of plasma from his rear plasmatic ball and hurls it at Mario. This ball does incredible initial damage, and it also has a poison effect. This ball, although it has a large range, does not home in on Mario.
General Flurry
General Flurry is the final boss of the game who leads the Flurries in the Mushroom Kingdom. As he is a final boss, he is indefinitely the hardest boss. He has two phases. In the first, he is fought one-on-one, and in the second, he calls hordes of Flurries to help him defeat Mario.
Attacks
== Characters ==
Now for the roster, the base roster is quite large with a total of 84 characters. Each has different movement, different attacks, etc. There are 12 starting characters, and 72 unlockable characters, as well as downloadable characters.
* characters have balanced statistics.
* characters perform extra damage from their attacks. 
* characters have great move speed.
* characters have great grabs and throws.
* characters have great defensive power.
* characters are good at avoiding attacks and have unique attacks.
Fighters are also divided into 4 other parts. These parts are Heroes, Allies, Villains, and Enemies. While nothing differs them, it simply divides characters into more categories. Heroes represent the main one-of-a-kind heroes of in the Mario series, while allies are those who aided Mario and the other heroes in the quests, usually including a species. Villains are one-of-a-kind characters who are villains, notably Bowser, and enemies are the common enemies and Bowser's other minions who play less of a leading role.
=== Starting ===
These characters can be accessed and played in normal battles and the storymode from the beginning. There are 12 starting fighters.
Mario
<tabber>
Bio =
#3
Mario is the mighty hero of the Mushroom Kingdom who has traveled on countless adventures to rescue Princess Peach from Bowser's clutches. Mario is a former plumber who seems to be Italian. He has befriended many allies through various games, including Princess Daisy, the Toads, Mayor Pauline, Princess Rosalina, Yoshi, and many others. Mario has also been easily identified by his red cap and attire, but he does have a younger brother named Luigi, who commonly accompanies him on his quests.
In this game, Mario is a character. All of his attacks do mediocre damage, and he sets the standard for the average. But don't underestimate him though, he can still have good strategies for more advances skills, including wall jumping. Many of his specials take him through different power-ups he has had through his numerous adventures.
Luigi
<tabber>
Bio =
#4
Luigi is Mario's uncourageous younger brother. Luigi dons similar attire to his brother, but he wears green instead of red. Luigi highly respects and looks up to his older brother. Luigi has also joined Mario on several of his adventures, but he never led his own adventure for a while. He once won a mansion in a lottery he didn't enter, and it turned out that the mansion he received was haunted by ghosts named Boos under their leader, King Boo. Luigi also had his own year, the Year of Luigi, taking place during 2013.
In this game, Luigi is a character. Luigi tends to have far-ranged attacks, including long ranged attacks. But, most of Luigi's attacks do below-average damage. Luigi, as you would think from his type, is one of the most defensive fighters in the game, with his shield lasting longer than most other fighters. Luigi has some attacks for close-ranged combat though.
Peach
<tabber>
Bio =
#5
Princess Peach, previously known as Princess Toadstool, is the ruler of the Mushroom Kingdom. Like most royalty, she lives in a castle. But she is constantly being captured by Bowser to become a damsel-in-distress. Peach is always rescued by Mario, who is sometimes accompanied by help. Peach's sassy cousin, Daisy, is also the princess of Sarasaland. Princess Peach is commonly affiliated with hearts as well. She also had to save Mario once when he was captured by Bowser.
In this game, Peach is a character. Peach has very powerful grabs and throws, as she has the addition of a toad guard to her grabs and throws. She also has powerful knockback with a couple of her moves, despite her light weight and in her inability to deal much damage to opponents. This allows her to be slightly defensive also, but she has no long range attacks. She also has vibes and Perry from Super Princess Peach.
Toad
<tabber>
Bio =
#6
The Toads are the main subject of the Mushroom Kingdom and Princess Peach, although he no longer serves as her steward. Many of them try to be loyal and tough, but they always lack in courage. One exception though, Captain Toad is the brave leader of the Toad Brigade who has gone on a couple adventures. Toadette is the female of a Toad, but she is usually portrayed as a unique character. Toads have been playable a few port Mario games, including Super Mario Bros. 2 and Super Mario 3D World.
In this game, Toad is a character. Toad is a very quick character, but he is still light, making him easy to launch. His power is slightly greater than most other characters his weight though. Toad has various moves from games he has appeared in, including the dash and ground pound. Despite his lack of courage, he is a terrible defensive character and his shield breaks very easily.
Bowser
<tabber>
Bio =
#7
Bowser is the great king of the koopas. He leads his might army of koopas for one main purpose - to capture and keep Princess Peach. He always manages to capture the princess, but keeping her is the hard part. Mario always defeats Bowser and his koopa minions to rescue Princess Peach. Bowser has taken drastic measures to secure the princess, but he always fails. He even captured Mario before capturing Peach once, to get him out of the way, but he learned that she wasn't as weak as he thought she was. 
In this game, Bowser is a character. Bowser is one of the heaviest fighters in the game, alongside Donkey Kong and Funky Kong. Bowser has several long range attacks, and even a grab special. He is very hard to launch and his attacks do great damage and knockback. But his defense his awful, he even takes extra damage from ice attacks. His aerial moves also aren't very powerful. Most of his special attacks are taken from Super Smash Bros. Ultimate and Super Smash Bros. Emerald.
Koopa Troopa
<tabber>
Bio =
#8
Koopa Troopas are one of the most iconic enemies in the Mario series. He is one of the original enemies in Bowser's koopa troop. Koopa Troopas are bipedal turtle-like creatures who vary between green and red shells. They are the one of the enemies that has appeared in every 2D Mario platformer. Mario fans have a trick for deciphering the Koopa Troopas patterns, green-shelled ones walk off ledges, and red-shelled ones turn around once they reach a ledge. In more recent games, Koopa Troopas lose their shell when hit.
In this game, Koopa Troopa is a character. Koopa Troopa is one of the fastest characters, as when he moves, he curls into his shell, which drastically increases his speed. Koopa Troopa mostly uses physical attacks with his shell, allowing for quicker attacks. Most of his attacks are more powerful than knockback that these attacks have. He also climbs into his shell to jump, so he doesn't jump very high. As he is always in his shell, his defense is increased while he is in it.
Shy Guy
<tabber>
Bio =
#18
Shy Guys are a very popular enemy from the Mario series that has also appeared in the Yoshi and Captain Toad series. Shy Guys are a small enemy that wears red clothes and a big white mask with a mouth and a couple eyeholes. Despite their names, Shy Guys actually approach Mario (or Yoshi or Captain Toad) and dive at him to attack. Shy Guys come in multiple colors and have many sub-species, including the Shy Guy Bandit.
In this game, Shy Guy is a character. Shy Guy is defensive and has good shielding and good recovery, but his attacks are mostly close-ranged and physical and his attacks don't do much damage. He is also quiet speedy, especially when he is dashing. He dashes quite unusually fast. Shy Guy has a great counter as well, which causes great knockback. Also, if he creates a perfect shield, he also strikes a quick (not very powerful) blow in front of him.
Daisy
<tabber>
Bio =
#24
Princess Daisy is Princess Peach's sassy cousin. Daisy is the princess of Sarasaland who was once captured by an alien named Tatanga. Daisy was soon rescued by Mario, who took a break from rescuing Peach, and returned to her castle. Daisy more recently has been featured as a tomboy. Daisy is great at sports and has appeared in almost every Mario spinoff for a while now.
In this game, Daisy is a character. To match her tomboyish personality, her offense is better than her defense. Daisy has very balanced attacks, some being more powerful than others, but her defense isn't great for a balanced character. Some of Daisy's attacks have some sports relation, so sometimes she may simply hit a golf or tennis ball, but sometimes she throw a basketball forward. Otherwise, Daisy is a semi-echo of Peach, as she has some similar special attacks.
Yoshi
<tabber>
Bio =
#26
Yoshi is Mario's most faithful companion. Yoshi allows Mario and his friends to ride on his back while Yoshi does all the work of jumping, crushing enemies, and eating enemies. Yoshi soon gained his own series where he defeats Baby Bowser with Kamek as he journeys alongside fun allies, including Poochy. He meets many unique enemies throughout his series. Yoshi also eats fruit to create power-ups and for other uses.
In this game, Yoshi is a character. If at all, he would be slightly more speedy than anything else. His offense isn't great, but his defense is much better, and his mobility is the best of the three. But these differences are so minor, he is placed in the balanced category. Yoshi has a mediocre hitbox but his up special doesn't really give him much altitude. Instead, his second jump in the air is a flutter jump which gives him plenty of extra height.
Wario
<tabber> 
Bio = 
 
 
#30 
 
Wario is Mario's enemy who serves as his nemesis. Most of his appearances in the Mario series feature him as an anti-hero. Wario is partners with Waluigi. But he had more success than Waluigi, as Wario gained the Wario Land and WarioWare series, featuring a microgame making company. He is quite greedy, and in his debut appearance he sought to take over Mario's castle. Through his microgame company, he introduced several iconic characters such as Mona, Jimmy T., Kat & Ana, Dr. Crygor, 9-Volt, Dribble & Spitz, and Orbulon. 
 
In this game, Wario is a character. Many of his attacks do intense damage to opponents, but he is very big and heavy. So, while he is hard to launch, he is also slower and falls quicker in the air. Wario uses several attacks from his own Wario series, not using any attacks from his appearances in the Mario series. Most of Wario's attacks also have a large hitbox. Unlike in the Super Smash Bros. series, he dons his normal outfit that actually appeared in the Mario series.
Donkey Kong
<tabber> 
Bio = 
 
 
#31 
 
Donkey Kong, not to be confused with the original Donkey Kong, in the game of the same name, is the main protagonist of the Donkey Kong series, a spinoff of the Mario series. Donkey Kong is the physical leader of the Kong clan, being the largest and strongest ape of the tribe. Through his series, he has defeated maniacal beasts consisting of King K. Rool, the leader of the Kremlings, and Lord Fredrik. Donkey Kong has met several other kongs like his nephew, Diddy Kong, and others such as Dixie Kong, Tiny Kong, Kiddy Kong, Cranky Kong, and more! Donkey Kong has also appeared in several other Mario series spinoffs.
 
In this game, Donkey Kong is a character. He is the heaviest fighter in the game, not to be confused with the most powerful fighter. Donkey Kong takes significantly less knockback than other fighters, and most of his attack have a great hitbox. While he is large, his attacks only do slightly above average damage. Donkey Kong's defense is also very weak, and his shield will break quickly.
Waluigi
<tabber> 
Bio = 
 
 
#44 
 
Waluigi is a popular character in the Mario franchise who only appears in Mario spinoffs, being portrayed as Wario's partner and Luigi's purple rival. Waluigi is quite an athletic and competitive person having incredible limbs from his long legs. Many fans desire Waluigi to appear in the main Mario series, and even the Super Smash Bros. series as a playable fighter, but alas, this has not happened yet.
 
In this game, Waluigi is a character. Waluigi is also partly tricky, but his defense is so perfect due to his agility that he is categorized as a defensive fighter. As said before, Waluigi is agile, but he still has good attack power, but he doesn't do much knockback through most of his attacks. When playing as him, players are reminded of his role of assist trophy in the Super Smash Bros series.
=== Unlockable ===
These characters must be unlocked. There are various unlocking criteria, like playing a designated amount of battles, finding them in the story mode, etc.
Cranky Kong
<tabber> 
Bio = 
 
 
#1 
 
Cranky Kong is one of the central characters in the Kong clan and the original Donkey Kong, who first appeared in the classic game Donkey Kong. Cranky Kong is Donkey Kong's father. But living all these years, Cranky Kong is now a senior who requires a cane and speaks in an older style. His wife is deceased, so he has taken adventures with the Kong clan against the numerous villains they have faced. Cranky Kong is sometimes seen in a chair as a feeble old Kong, but other times, he is just as nimble and speedy as the other Kongs.
 
In this game, Cranky Kong is a character. Cranky Kong is a heavy fighter and thus hard to launch, but most of his attacks aren't very powerful. Cranky Kong has an incredible grab, and his shielding is also above average. Several of Cranky Kong's attacks are long ranged, allowing for good defense. Cranky Kong is basically the closest fighter you can get to being balanced, without actually being balanced. In this game, he is agile, rather than frail as he is sometimes portrayed.
Pauline
<tabber> 
Bio = 
 
 
#2 
 
Pauline is Mario's ex-girlfriend who Donkey Kong took in the original game of the same name. In that game, she was known simply as the "Lady". After making a long absence, she reappeared in Super Mario Odyssey, being the mayor of New Donk City. She, as the mayor, asked Mario for a few favors in New Donk City. She later burst out during the festival in her singing voice and in a stunning dress. Pauline sang a couple of songs including Jump Up, Super Star! and Break Free (Lead the Way). 
 
In this game, Pauline is a character, following her type in Mario Tennis Aces. Pauline takes her attacks from both of her major appearances, in Donkey Kong and Super Mario Odyssey. Pauline is very speedy, and her defense and shielding is slightly above average, but most of her attacks aren't very powerful. Pauline also has a slightly floaty jump, despite being in an almost skin-tight dress. Her moveset is also based off of her moveset in Super Smash Bros. Emerald.
Koopa Paratroopa
<tabber>
Bio =
#9
Koopa Paratroopas are Koopa Troopas with wings, giving them the ability to fly. Koopa Paratroopas, similar to their wingless counterparts, aren't a very offensive enemy in the main series, usually flying in a straight line or pattern. Koopa Paratroopas also have green and red shells, but the color of the shell does not affect the actions of Koopa Paratroopas. After being hit once in the New Super Mario Bros. series, they lose their wings and ability to fly, turning into normal Koopa Troopas.
In this game, Koopa Paratroopa is a character. Koopa Paratroopa is slightly above average in speed and defense, but his attacks aren't very powerful. He is determined as tricky because he has the ability to fly, so he is always hovering, giving him a slight altitude boost over other characters who are standing next to him. Koopa Paratroopa has attack slightly similar to Koopa Troopa, but he uses aerial specials rather than ground specials.
Hammer Bro
<tabber>
Bio =
#10
Hammer Bros are a special, head-type, of Koopa Troopas. Hammer Bros usually hop around throwing hammers at Mario. In 2D platformers, Hammer Bros hop up and down multiple levels of platforms. Hammer Bros are very common enemies, appearing in almost every Mario game, and even being playable in some of them. Hammer Bros set off of a popular chain of other "Bros", including Sledge Bro, Fire Bro, Boomerang Bro, and Ice Bro.
In this game, Hammer Bro is a character. Hammer Bro is rather heavy, but since most of his attacks are long ranged and not very powerful, he has good defense and shielding. As said above, several of his attacks don't do much damage or knockback. He sometimes uses physical attacks, similar to Koopa Troopa, but he is much slower than him.
Piranha Plant
<tabber>
Bio =
#11
Piranha Plant is a basic enemy who debuted in the first Super Mario Bros. game. Other than being a recurring enemy in the Mario series, no one expected more of this stationary plant in a pot. There are several sub-species of Piranha Plants, and they vary greatly. But one day, Nintendo decided to put this plant into the Super Smash Bros. series, having legs below his pot. After Fire Piranha Plant became a playable character in Mario Tennis Aces, it was clear that Piranha Plant will become a recurring playable character. Just for clarification, Piranha Plant is a "she".
In this game, Piranha Plant is a character. Same as in the Super Smash Bros. series, Piranha Plant walks with legs under his pot. Piranha Plant if mediocrely powerful, but his grab is extra powerful because he bites with his mouth. Piranha Plant is not very fast though, even though he was quick in Super Smash Bros. Ultimate. Piranha Plant has mostly the same moveset with a couple editions.
Lakitu
<tabber>
Bio =
#12
Lakitu is a common enemy throughout the Mario series. Basically, he sits on a cloud throwing Spinies. Mario and his friends can defeat him and claim his cloud to gain a helpful boost for themselves, but Lakitu is always forgotten as a minor enemy. Lakitu's species is very popular in the Mario kart series, appearing as a common referee and a playable racer in the latter games. This Lakitu is on a cloud though.
In this game, Lakitu is a character. Lakitu hovers above the ground in his cloud, but he functions the same as any other fighter with only two jumps available. Since he does hover above the ground, he is immune to low projectiles when he is just standing normally. Lakitu is a light fighter who has great mobility, easily determinable from his cloud and small stature.
Blooper
<tabber>
Bio =
#13
Blooper is a popular Mario series enemy who has appeared in almost every Mario game, as well as many spin-offs. Blooper is a squid who follows Mario around in underwater levels. Blooper, such as in his appearance in Super Mario Maker, floats in the air, even above the water. Blooper, in Mario's spin-offs, has been portrayed very differently, whether hovering, dragging and walking around the ground, or generating water below him to float upon. Blooper has also become a popular item in the Mario Kart series that covers opponents' screens with ink.
In this game, Blooper is a character. Blooper is quite agile and has great mobility, but he hovers slightly above the ground all the time. Blooper has some interesting special attacks, and he has good defense. Most of his attacks are meant to cover a large hitbox, so he isn't very powerful overall. Blooper's attacks that use ink will slightly cover hit opponents in black ink, slowing them down and making them take more damage from attacks.
Goomba Trio
<tabber>
Bio =
#14
While Goomba, one of the most iconic enemies in the Mario series, couldn't make it into thie game alone, he is accompanied by two other Goomba sub-species, the Galoomba and Goombrat. Each of these Goombas have different details to them, and they have similar differences in this game. These three Goombas are one of the two trios in the base roster.
In this game, Goomba Trio is a character. The Goomba Trio only has one Goomba attacking and smashing at a time, while the other two follow behind in the background and do nothing. By using their unique special, players can switch between these three Goombas, and they all share health, so be careful. Goomba is the most powerful of the three, but he is the lightest and easiest to launch. Galoomba is the most defensive of the three, and he is the heaviest and hardest to launch. Goombrat is a unique Goomba that cannot deliberately walk off the edge.
Dry Bones
<tabber>
Bio =
#22
Dry Bones is a Koopa Troopa brought back from the grave. Dry Bones is a common enemy in the Super Mario series, but he is near-invincible and can almost never be totally defeated. Dry Bones could be stomped by Mario to fall to the ground and lie for a few seconds before they recover. Dry Bones originally threw bones at Mario, but they have evolved out of that idea. Dry Bones has also become a popular character in the Mario spin-offs, such as Mario Kart and the Mario sports series.
In this game, Dry Bones is a character. Dry Bones harnesses his shell not unlike Koopa Troopa. Dry Bones has great defense and his grabbing and throwing is quite impressive. But on the other hand, Dry Bones is not very powerful nor does he ever perform much knockback. Dry Bones has an unusually low jump, so just overall be careful with this unique fighter.
Boom Boom
<tabber>
Bio =
#23
Boom Boom is the classic mid-boss of the New Super Mario Bros. series. Boom Boom is a large Koopa with grand fists. He is a very simple boss in most games, usually just running around in a repeating pattern. Boom Boom later gained a female counterpart who is named Pom Pom. He makes many common appearances in the Super Mario Bros. series, and is becoming a common playable character throughout the series.
In this game, Boom Boom is a character. Boom Boom isn't as heavy as some of the other powerful fighters, but he still is just as powerful. He has longer recoveries than a lot of other fighters though, and so he is suggested for more experienced players who can use his long recovery time to their advantage. Boom Boom has a slow walk, but he has a quite a fast run.
=== DLC ===
Over time, many DLC characters are added to this game. Each DLC character also has their own home stage, and once received, they act exactly like any other character. Once they are received, they can be played in the Storymode once 15 characters have been unlocked there. They can be played in Cut into Paper once 25 characters have been unlocked there.
==== Free DLC ====
These DLC's are added to the game for free. They appear one month at a time. They can be unlocked by playing an online battle after they have been released, or they are given to you at the end of the month they were released. This system is based on the system for the same purpose used in Mario Tennis Aces.
==== Paid DLC ====
These DLC fighters are released in purchasable DLC packs. Once the DLC pack is purchased, they are released to players who have purchased them, but only one character from that DLC pack is released per month. Every month, the character is automatically unlocked, rather than having to play an online battle.
== Paper-Cuts ==
Paper-Cuts are cards created from characters around the Mushroom Kingdom after the Flash occurred. Paper-Cuts function identical to spirits in Super Smash Bros. Ultimate with puppet fighters and all. Paper-Cuts can be unlocked in multiple ways listed in the following.
*By obtaining the designated Paper-Cuts throughout the Cut into Paper journey.
*By finding them in the Paper-Cuts Deck.
*By trading them with other users.
View the full list of Paper-Cuts here. Paper-Cuts, unlike spirits in Super Smash Bros. Ultimate, cannot be equipped in battles outside of the Cut into Paper Storymode. Outside of the Storymode, they are used for online trading and collective purposes only.
=== Cut into Paper ===
After the Flash occurs in the Mushroom Kingdom, all the inhabitants are transformed into paper, specifically Paper-Cuts. Join Mario, the only survivor of this tragedy, in freeing all the characters from their two-dimensional prisons before the invaders that follow the Flash arrive. View the full Storymode here. 
=== Paper-Cut Deck ===
In the Paper-Cut Deck, five cards are dealt out every hour that can be fought to be unlocked. The deal is completely random. If you spend more than three attempts, all being losses, to get the Paper-Cut, then you will lose the Paper-Cut. After all five Paper-Cuts have been defeated or lost, then players must wait until the hour has ended before five more Paper-Cuts are re-dealt.
=== Trading Function ===
Paper-Cuts can be traded through online with other users from around the world. Paper-Cuts must be a mutual agreement, and sometimes players need to have a certain amount of previous Paper-Cuts before he/she can receive a certain Paper-Cuts through a trade.
== Stages ==
Stages are the place in which you battle in this game. The stages have many different layouts, and some have specials additions, including springs and ? blocks. Some stages transform around to different settings on a moving platform, so the layout will be changing constantly. Each character has their own stage, entitled their home stage. Their home stage is where you will fight them when facing them in a challenge battle, where you unlock them. All stages are starting and can be played in regular battles from the beginning. Each stage has a default music track, but any music track can be set before the battle. The list of stages follows.
*Small stages are stages that are smaller than medium in size.
*Medium stages are stages that have average size.
*Large stages are stages that are larger than medium in size.
*Moving stages are stages that move around a designated area, sometimes changing the layout of the stage.
*Transforming stages are stages that totally transform into a different area, which usually changes the layout of the stage.
25m
	Debut: Donkey Kong - 1981
Size: Large
Home of Cranky Kong
Default Theme: 25m Theme	Donkey Kong is the iconic first stage of the classic game Donkey Kong. Most believe that Mario was rescuing Peach from Donkey Kong's clutches, but that is completely wrong. The hero of this story was Jumpman who was rescuing Pauline from Cranky Kong's, Donkey Kong's father, clutches. This stage is a known stage appearing in a few of Nintendo's other series, including the Super Smash Bros. series.
This stage has a series of platforms like as seen in the picture. Barrels are not being thrown by Donkey Kong (now known as Cranky Kong) as rapidly as in the original game, rather, he throws them every 5 to 10 seconds, and they do great knockback, so be careful. Occasionally, fire will appear on a given platform and slowly move around, knocking away any characters they hit. While the platforms are jumping distance apart, there are still ladders to get from level to level of the platforms. Donkey Kong also does great damage to anyone that touches him, but he stays stationary.
1-1
	Debut: Super Mario Bros. - 1985
Size: Small (Moving)
Home of Mario
Default Theme: Ground Theme - Super Mario Bros.	1-1 is the iconic first level of the original game Super Mario Bros. This level has become very popular and has been made into several remakes, including the Mushroomy Kingdom stage in the Super Smash Bros. series. This was a very simple stage in the first game consisting of blocks, common enemies, and pipes.
This stage, similar to Mushroomy Kingdom in the Super Smash Bros. series, moves through the level. The stage is exactly like the original in Super Mario Bros., except the enemies have disappeared and pipes cannot be entered. Upon reaching the flagpole, the stage restarts at the beginning of the level.
Mushroom Kingdom
	Debut: Super Mario Bros. - 1985
Size: Medium
Home of Toad
Default Theme: Main Theme - New Super Mario Bros.	No one can have a game with Mario without having the iconic Mushroom Kingdom in the game. The Mushroom Kingdom is ruled by Peach, who rules over the Toads. But the Mushroom Kingdom has other creatures such as Yoshis, Piranha Plants, and more. The Mushroom Kingdom is always a peaceful kingdom, other than when Bowser occasionally personally attack it.
This stage slightly resembles the Mushroom Kingdom stage in the Super Smash Bros. series in the sense that both are divided into two sides. This stage is slightly bigger though. On the left side are a couple pipes jetting off of the ground, making several obstructions. There are a couple moving platforms over the giant death gap in the middle of the two sides. On the second side is the iconic stairs, flagpole, and fortress (which itself is in the background) from the original Super Mario Bros. Both sides offer a walk-off KO.
Grass Grass Plains*
	Debut: Super Mario Bros. - 1985
Size: Large
Home of Hammer Bro
Default Theme: Ground Theme - New Super Mario Bros.	Grass Grass Plains, while never called by name, is the broad plateau of grasslands outside of Peach's Castle in the Mushroom Kingdom. In each New Super Mario Bros. game, Grass Grass Plains is represented differently, sometimes even being called something different (ex. Acorn Plains in New Super Mario Bros. U). Grass Grass Plains is always the first world, usually having a level in every category but ghost house and airship.
This large stage features a walk-off KO on both sides. The stage is flat on the left, but on the right it features a ledge and ground that is slightly above the ground on the left. On the right, there are three floors of block platforms, similar to the platforms Hammer Bros jump between. On the left, there is a long stationary platform that can be jumped through, but it cannot be traveled through when going down.
Bowser's Castle
	Debut: Super Mario Bros. - 1985
Size: Medium-Large
Home of Bowser
Default Theme: Final Battle - Super Mario Galaxy	Bowser's Castle is the scariest place in the Mushroom Kingdom. The castle seems to move, as it appears in different places throughout the various series and spinoffs. Bowser's Castle burns with fire, lava, and various enemies. Bowser's Castle is one of the three iconic tracks of Mario Kart games as well, having a version in almost every single Mario Kart game.
This stage resembles the entrance into the Bowser's Castle in the track by the same name in Mario Kart 7. There are three platforms, with lava on the bottom of the stage. The two larger ones are on the bottom and they are almost right next to each other. Fairly high above the two platforms on the bottom is a slightly smaller platform.
Sarasaland
	Debut: Super Mario Land - 1989
Size: Variable (Transforming)
Home of Daisy
Default Theme: Pyrapt Kingdom Theme	Sarasaland is a neighboring kingdom to the Mushroom Kingdom ruled by Peach's cousin, Princess Daisy. Sarasaland, in its debut appearance, is divided up into four kingdoms, the Birabuto, Muda, Easton, and Chai Kingdoms. Sarasaland hasn't made any other appearances other than a couple other cameos. Some stages in Mario spinoffs might also take place in Sarasaland as well.
This stage transforms through the four different kingdoms, staying on each stage for about 45 - 60 seconds. The first kingdom, the Birabuto Kingdom, is flat with a walk-off KO, but one half is higher than the other half of the ground, creating a ledge. The Muda Kingdom precariously takes place in the sky with several floating platforms that are detached from each other. The Easton Kingdom takes place on a long platform, although it is not a walk-off KO, with several Moai-resembling statues acting as an obstacle. The final kingdom, the Chai Kingdom, takes place on a temple structure, that has pyramid sides and then is flat on the top.
Donut Plains
	Debut: Super Mario World - 1990
Size: Small
Home of Goomba Trio
Default Theme: Donut Plains Theme	Donut Plains is the second world in Super Mario World, having eleven levels. Being the second world, Donut Plains wasn't very tough. This world later became a track in the Mario Kart series. In Super Mario Kart, it had not one, not two, but a whopping three tracks that all had a similar theme but a different layout.
This is a very small stage that is mainly just a single platform. The only specialty about this stage is that there are visuals of Super Mario World in the background, such as the map, the classic Mario and Yoshi, and some miscellaneous enemies from the game. Otherwise, this is a just a completely basic stage.
Koopa Beach
	Debut: Super Mario Kart - 1992
Size: Medium-Large
Home of Koopa Troopa
Default Theme: Koopa Beach Theme - Super Mario Kart	Koopa Beach is a peaceful beach that has several Koopa Troopas and other enemies. It has appeared as a track in several Mario Karts, and it has had different level versions in multiple 3D Mario platformers. Sometimes portrayed as sunset in the evening, this stage can have an incredibly beautiful background. The water in this stage is usually seen as endless. 
This stage first of all has a detailed addition, it changes the background from morning to noon to evening to night depending on what time it is on the player's Golden System Z. The stage takes place on a sand island in the water. The sand island is flat with curved sides, and on both sides it an equal amount of water, and availability for "swim-off" KO, but it is possibly to drown in these waters too, so be careful.
Yoshi's Island
	Debut: Yoshi's Island - 1995
Size: Small
Home of Shy Guy
Default Theme: Athletic Theme - Super Mario World 2: Yoshi's Island	Yoshi's Island is the home of the first Yoshi game, which also partly was a sequel to Super Mario World. Yoshi's Island is <U>not</U> the home of Yoshi, rather, it is the home of Shy Guy, as they are a popular enemy in the Yoshi series, and they were the main enemy in this game. Yoshi's Island first appeared in the prequel, Super Mario World, but it became the main focus of the sequel.
Yoshi's Island takes place on a long, but still small, floating platform with mountains in the background. The stage is flat along the platform, but there is a layer of palm trees above the ground which make another ground that acts as a platform that can be passed through, but still stood on. This stage is very small, and it is not a suggested stage for 8 player battles.
Peach's Castle
	Debut: Super Mario 64 - 1996
Size: Medium/Large
Home of Peach
Default Theme: Slide	Peach's Castle sits in the middle of the Mushroom Kingdom and, as the name implies, is where Princess Peach resides and rules her kingdom. Her castle has appeared in a couple Mario platformers, allowing Mario to climb all over the castle, around the moat and on the roof. Her castle is quite small on the inside though.
This stage takes place directly outside her castle in this castle's debut appearance. It is a flat stage, and has walk-off KO, but there is a the bridge in the middle leading over the water. So there is an indentation and railing in the stage that can cause hinderance. But this stage is otherwise quite simple without any incoming hazards.
Bob-omb Battlefield
	Debut: Super Mario 64 - 1996
Size: Large
Home of Piranha Plant
Default Theme: Main Theme - Super Mario 64	Bob-omb Battlefield is the iconic first world of the first 3D Mario game: Super Mario 64. Bob-omb Battlefield is a broad open area swarming with enemies, having a large hill in a corner. Despite the name, there are not many bob-ombs in this area. This area also first introduces the dog-like creature Chain Chomp, but he doesn't play much of a role in this area.
This stage takes place on and near the large hill in the middle. Only the bottom of the hill is seen on the left side, allowing for a walk-off KO. The right side is completely flat, but there is a ledge. There are no hazards in this stage, as there are no enemies in this destination of the level in the game.
DK Jungle
	Debut: Super Mario Kart - 1996
Size: Medium
Home of Donkey Kong
Default Theme: Mountain Theme - Mario Kart: Double Dash!!!	DK Jungle (short for Donkey Kong Jungle) is the home of the Kong clan named after their leader, Donkey Kong. DK Jungle has appeared in several different Mario spinoffs and in the Donkey Kong series, but it is almost portrayed differently, implying that it is quite expansive. It is difficult to describe DK Jungle as a whole because of all the differences throughout its many different depictions.
The DK Jungle stage in this game takes on a part of the racetrack in Mario Kart 7/8/8 Deluxe. This stage takes place on the three platforms that lead to the entrance to the temple. These platforms are standalone structures that are slightly far apart. They are completely covered in gold, and each platform is a small size, but it is overall a medium-sized stage.
Luigi's Mansion
	Debut: Luigi's Mansion - 2001
Size: Medium
Home of Luigi
Default Theme: Main Theme - Luigi's Mansion	Luigi's Mansion is a mansion Luigi won in a lottery he didn't enter. When he went to explore his new mansion, Luigi discovered that this mansion was haunted by countless ghosts led by King Boo. This mansion is surrounded by a paranormal-looking lawn, with glowing grass. Luigi used his Poultergeist to defeat King Boo in the top floor of this mansion.
This stage takes place on the lawn outside of the mansion. It is a completely flat stage that has a walk-off KO. Occasionally, ghosts will pop out from the ground, grabbing nearby characters and performing various attacks on them. Other than the ghosts, this stage is completely flat and hazardless.
WarioWare
	Debut: WarioWare, Inc.: Mega Microgame$! - 2003
Size: Small (Transforming)
Home of Wario
Default Theme: Ashley's Song (JP)	WarioWare (sometimes called WarioWare Inc.) is the home of the WarioWare series. In this unique series, the player tries himself at several minigames each one featuring a different character. While the WarioWare building is not seen that much throughout the series, it became a stage in the Super Smash Bros. series, creating a look for the place.
This stage is exactly like the same stage (which is entitled WarioWare Inc.) in Super Smash Bros. Ultimate. There is a platform (that doesn't go from edge to edge) with two floating platforms on each side, one above the other. But soon the screen will change and tell all the players to attempt to perform one of 11 actions. Anyone who completes the action after a few seconds will become metal or giant after the stage returns back to the normal hub.
Sea Sea Land*
	Debut: New Super Mario Bros. - 2006
Size: Medium
Home of Blooper
Default Theme: Overworld Theme - New Super Mario Bros.	Sea Sea Land is another place never called by name in the New Super Mario Bros. series that has never been referred to by name. Sea Sea Land is a small set of islands, where in the water, Bloopers remain in hordes. Many secret levels have taken place below Sea Sea, such as Acorn Plains-Blooper in New Super Mario Bros. U. Sea Sea Land also lays the home of giant urchins that sit on the water.
Sea Sea Land is a stage with two islands on each respective side. Players can only perform walk-off KOs when passing through the water. In the middle are two lifts that carry fighters across the troubled waters in the middle. In those "troubled waters" are two giant urchins that do great damage to anyone who touches them. Be careful, sometimes a geyser of water can shoot up the giant urchins to where players on the lifts will be hit. Bloopers also sometimes leap out of the water, doing slight damage and knockback to whoever they hit.
Cog Tower
	Debut: New Super Mario Bros. Wii - 2009
Size: Medium
Home of Dry Bones
Default Theme: Castle Theme - New Super Mario Bros. U	Cog Tower is a special stage in the New Super Mario Bros. series that usually has a version in the mid-castle of World 1. These levels are made up for crushing platforms that require players to make well-timed jumps that test their skills quite early in the game. These levels usually feature Dry Bones and their first appearance in that game.
Cog Tower is quite an interesting stage in this game. On the right side is a flat platform with a block. While in the middle is a large cog that can crush players, doing great damage to them if they're not careful. On the right side is an empty area with one isolated platform. This design is displayed similarly in the image above.
Mushroom Heights
	Debut: New Super Mario Bros. U - 2012
Size: Medium
Home of Koopa Paratroopa
Default Theme: Acorn Plains Overworld Theme	Mushroom Heights is a level in New Super Mario Bros. U, acting as level 1-4 (Acorn Plains-4). This is the only athletic stage in Acorn Plains, as well as the first in the game. This stage mostly features moving mushroom platforms and piranha plants ,large and small. Balloon Baby Yoshis are introduced right before this level, intending for them to be used in this level; Goombrats are also introduced in this level.
This stage takes place on four mushroom platforms. In the middle there are two large pink platforms, one above the other, that stay stationary. The higher mushroom is smaller. On the two sides are two smaller teal platforms that bop up and down. Occasionally, a large piranha plant will spawn on one of the platforms, biting for a few seconds before disappearing. The piranha plant can do damage and knockback.
Bullet Bill Brigade
	Debut: Super Mario 3D World - 2013
Size: Small (Moving)
Home of Boom Boom
Default Theme: Bowser's Bullet Bill Brigade Theme	Bullet Bill Brigade is a level from Super Mario 3D World, specifically the final level of world 2. This level featured an autoscroll format, as well as featuring several tanks to impose as obstacles and Bullet Bills and Blocksteppers. This level featured Boom Boom as the final boss.
This stage takes players through the entire level from Super Mario 3D World with the enemies imposing as damaging obstacles. Cannon boxes are not available, unlike in the original level. Blocksteppers can pose as an annoying threat when they spread in pandemonium. Once this stage reaches the end of the level - the pipe leading to the boss fight against Boom Boom - the background goes black before quickly returning to the beginning of the stage and repeating the progess.
Cloudtop Cruise
	Debut: Mario Kart 8 Deluxe - 2014
Size: Large
Home of Lakitu
Default Theme: Cloudtop Cruise Theme	Cloudtop Cruise is a popular race track in Mario Kart 8 and Mario Kart 8 Deluxe that features players driving high through the air on clouds and airships. There are vines strangely all over the place, maybe as a reference to the Jack and the Beanstalk folk tale. Cloudtop Cruise is the first race in the Special Cup in both appearances.
Cloudtop Cruise is a large stage with drivers (toads, yoshis, shy guys, and koopa troopas) driving around and posing as a threat to fighters, launching them up in the air if they are hit. This stage takes place with fighters on a the vine platform right after the start. While there is no walk-off KO, this platform is very large, allowing for plenty of space for players to escape the hazardous drivers.
New Donk City
	Debut: Super Mario Odyssey - 2017
Size: Medium (Moving)
Home of Pauline
Default Theme: Jump Up, Super Star!	New Donk City, part of the Metro Kingdom, is one of the iconic destinations of Super Mario Odyssey. New Donk City is a large modern city, which is led by Pauline as the mayor. The main building of New Donk City Hall was originally invaded by the Mechawiggler, placed by the Broodals, at night when it was raining. New Donk City has many different places to it, including a park.
This stage always takes place during the day. The whole stage takes place on a platform, similar to the New Donk City Hall stage in Super Smash Bros. Ultimate. But unlike New Donk City Hall, this platform takes the fighters all around New Donk City. The stage starts at the park, and continues through the streets and allies to New Donk City Hall. The platform then continues to the isolated building, then back to the park. The whole stage takes place on the platform.
Marina Stadium
	Debut: Mario Tennis Aces - 2018
Size: Small
Home of Waluigi
Default Theme: Marina Stadium Theme	Marina Stadium is the first starter stage in the Nintendo Switch Mario Tennis series platformer, Mario Tennis Aces. Marina Stadium is the basic stadium that switches between day and night. This stadium is completely normal in the stage, and was originally the only playable tennis court available in online tournaments.
Marina Stadium switches between day and night (with a short time appearing as evening). But the change in time does not affect the gameplay. The stage is flat with a walk-off KO, but occasionally Mario and Luigi in their tennis outfits will rally a tennis ball back and forth for a short amount of time. The tennis ball stops when it hits an opponents, doing mediocre damage to the hit player.
Crafted World
	Debut: Yoshi's Crafted World - 2019
Size: Medium-Large
Home of Yoshi
Default Theme: Yoshi's Crafted World - Boss Battle Theme	Crafted World is the destination of the newly released Yoshi's Crafted World. This game was meant to have a more childish texture with mostly everything based off of crafts from elementary school. This place is sprawling with enemies after Kamek stole the Sundream Stone. Yoshi, after undergoing many adventures and defeating many bosses, reached Kamek and defeated him, returning the Sundream Stone to its rightful home.
This is another stage with a walk off KO, but one of the sides of the stage is slightly slanted up. Occasionally, crafted enemies and bosses will arrive posing as a hazard to the fighters. High above the ground is a small floating cloud platform that sways back and forth as if a slight wind blows through.
A new unlockable function entitled Stage Split allows the stage to be divided right down the middle, one half dedicated to one stage, the other half dedicated to another stage. Everything that happens to the stage will occur to only that stage’s half, but all fighters can move seamlessly between the two halves of the stage. These combinations can allow for some crazy circumstances.
=== DLC Stages ===
DLC stages are stages that are released with DLC characters, whether free or paid. They are released to be played immediately alongside the DLC character. The stage released alongside that character is that character's home stage. The full list of DLC stages is below.
=== Exclusive Stages ===
Exclusive stages are stages that cannot be played in regular battles and are only played in certain parts of the Storymode or events.
== Items ==
Turn the tide in battles with items. Items are an optionable feature that add objects that can be used for many different things. Items widely vary in use, type, range and more. Items can be turned on, and then the items that would like to appear in battle can be turned on and off. For example, Super Star can be turned on, and Bob-omb can be turned off. Once an item is collected from an item box, enemy box (distinguishable from the upside-down question mark), or battle card, it will continue into the collector's one item slot where they can then use the item at any time. Only one item can be held at a time. The item will take up the slot as long as the ability is still being used. Although not distinctly marked as an item, the Minor Special will take up the item slot as well.
=== Normal Items ===
Item 	Description
Mushroom 	The Mushroom is the most iconic item in the Mario series. It gives Mario the ability to transform into Super Mario, which usually just makes him bigger. In this game, similar to the Super Smash Bros. series, the mushroom makes the retriever giant, boosting their stats. The effect lasts for about ten seconds, then they return to normal size.
Super Star 	The Super Star is another very iconic item in the Mario series. This rare item turns Mario invincible into Super Star Mario. In this game, the Super Star floats around the screen similar to the Smash Ball in the Super Smash Bros. series. The Super Star must take a specific amount of damage, and whoever breaks it receives their Super Special. The Super Star takes up the item slot until the Super Special is used.
Poison Mushroom 	The Poison Mushroom is a classic Mario item that damages Mario rather than assisting him. In this game, the Poison Mushroom moves quickly and is slightly larger than a Mushroom, but otherwise, it acts exactly like a Mushroom. The Poison Mushroom shrinks the user for 10 seconds. This item is a hassle, as it just blocks up the item slot.
Bob-omb 	The Bob-omb is a mix between an item and an enemy, being portrayed as both in its various appearances. The Bob-omb is a bomb that will walk around a bit before exploding. In this game, the Bob-omb sits on the ground, then it starts walking around a bit, then it explodes itself. The Bob-omb can be picked up into the item slot and thrown when it is at its first stage as well.
Fire Flower 	The Fire Flower has given Mario the ability to shoot fireballs since the original game Super Mario Bros. The Fire Flower is the most common type of flower, as well as the most well known. In this game, the Fire Flower gives the user the ability to shoot fireballs instead of their neutral special as long as they hold it in their item slot. Please note that these fireballs are more powerful than Mario's, so this item is almost always a useful attack replacement. The Fire Flower can shoot twenty fireballs before disappearing.
Ice Flower 	The Ice Flower is the polar opposite of the Fire Flower and a popular item in the New Super Mario Bros. series. This item gives Mario the ability to shoot iceballs, which freeze opponents rather than (usually) killing them. In this game, the Ice Flower acts almost identical to the Fire Flower, except this flower allows the user to shoot iceballs instead of fireballs. Iceballs are a bit slower than fireballs, but they have a chance of freezing hit opponents.
Tanooki Leaf 	The Tanooki Leaf is a popular item introduced in Super Mario 3D Land. This unique item gave Mario the ability to hover and swing his tail around him. After appearing in the Super Smash Bros. series, this item could not possibly be absent in this game. So, in this game, the Tanooki Leaf gives the user Tanooki ears and a tail, allowing them to hover and swing their tail around instead of their neutral special as long as the Tanooki Leaf is in their item slot.
Propeller Mushroom	The Propeller Mushroom is an unique item introduced in New Super Mario Bros. Wii. This item gave Mario a boost in altitude when desired, but then he floated slowly and vulnerably down to the ground. In this game, the Propeller Mushroom does the exact same thing and can be used once in the air, even if the up special or side special has been used. The Propeller Mushroom gives the user a propeller hat, and this will do slight damage to opponents above the user when they are flying upward granted that this item is still in their item slot.
Super Acorn 	The Super Acorn is a giant acorn which acts as an item. Introduced in New Super Mario Bros. U, it gave the user the ability to slowly glide down, stick to walls, and even gain a slight boost in altitude. In this game, the Super Acorn gives the player the acorn suit and it gives them the three abilities as stated above as long as they have the Super Acorn in their item slot.
Metal Mushroom 	The Metal Mushroom is a rare item that doesn't appear much in the Super Mario series, but it played a dominant role in Super Mario 64. The Metal Mushroom simply turns Mario to metal (who later became a distinct Metal Mario). In this game, when a player grabs the Metal Mushroom, they are turned to metal. When turned to metal, a player's received knockback is highly lessened, but the user falls quickly.
Gold Flower 	The Gold Flower is a similar item to the Metal Mushroom, although this item is even rarer, only appearing in a couple games. The Gold Flower turned Mario, not surprisingly, into gold (see Gold Mario). Being gold, Mario could toss gold fireballs, which have a unique property. Despite Luigi turning into Silver Luigi in another game, everyone turns to gold in this game. When turned to gold, the user has their knockback highly increased, and their received knockback slightly reduced for a short time.
Mega Mushroom 	The Mega Mushroom is an original Mario item that appeared early in the series. The Mega Mushroom is an abnormally large orange and red mushroom that turns Mario giant when he touches it. In this game, the Mega Mushroom still makes the user giant, even more giant than the normal Mushroom, heavily increasing all of their overall statistics for a short time.
Mini Mushroom 	The Mini Mushroom is another New Super Mario Bros. series item that turns Mario tiny when he hits this abnormally small blue mushroom. Later in the series, being tiny allowed Mario to walk up vertical walls. In this game, this is a punishment item that turns the user tiny. While being tiny reduces the user's receive hitbox, it overall reduces their statistics for a short time.
Cannon Box 	The Cannon Box is an accessory-type item that was first introduced in Super Mario 3D World. The Cannon Box could be grabbed by Mario to appear as a head accessory that is constantly shooting cannonballs in a short range at a steady pace. The Cannon Box functions exactly the same in this game, appearing on the user's head, and making them shoot cannonballs (which do mediocre damage) in a small range as long as this item is held in their item slot.
Double Cherry 	The Double Cherry is an abnormally large cherry that functions as an item in Super Mario 3D World. With this item, Mario could create a clone of himself that followed exactly what he did. He could create a new clone with each Double Cherry he found. In this game, the player who first touches the Double Cherry receives a clone of himself who follows every move of the main fighter, including doing damage to opponents by hitting them. After the clone receives 30%, the clone disappears. Double Cherries can make battles quite hectic when used in hordes battles. But because the Double Cherry takes up an item slot, only one clone is allowed per fighter.
Launch Star 	The Launch Star is the main means of transportation for Mario in Super Mario Galaxy and Super Mario Galaxy 2. The Launch Star shoots Mario far away from where he started, usually to a galaxy or a planet. In this game, the Launch Star can be held and thrown when pleased. Once thrown, the Launch Star will float a slight bit of the ground and spin around slowly. Anyone hit into the launch star will be launched far away the Launch Star is facing. This item is exactly the same as it appeared in Super Smash Bros. Ultimate.
Heart 	This item is, as distinguishable from the name, a large heart. This item has appeared in several games and served as a replacement for the normal Mushroom. In this game though, the Mushroom and Heart have totally different uses. The Heart slightly heals the user when they play this item. The heart usually restores not 5% health, but 5% of the current damage they have.
P Switch 	The P Switch is an item in the main Mario series that turns coins into blocks and vice versa, or it can generate blue coins, or sometimes even both. The P Switch was a commonly used item in the hit game Super Mario Maker, where this item was used for tricky situations in levels. In this game, the P Switch generates blue coins all around the map, and these coins boost the players that grab them's attack power a bit for a short time. The P Switch isn't specifically helpful for the user of the P Switch, but they can still use this item to their advantage.
1-Up Mushroom 	Truly no Mario game would be complete without the iconic 1-Up Mushroom. The 1-Up Mushroom has present in more Mario games than almost any item, third only to the Mushroom and Super Star. The 1-Up Mushroom is a distinguishable green mushroom that acts exactly like the normal mushroom, but it gives Mario an extra life instead of just getting bigger or an extra health. In this game, 1-Up Mushrooms heal 50% of your damage, reducing your damage to 0% if the receiver's damage is below 50%. The 1-Up Mushroom can be held as long as desired before being used to heal.
Banana Peel 	The Banana Peel is a popular item in the Donkey Kong Country and Mario Kart series. This item functions similar to how it functions in the Mario Kart series and Super Smash Bros. series. This item is placed on the ground and trips over fighters who step on it, wasting previous time. This item can be picked up and thrown times, and it will disappear after thirty seconds, or after it has been tripped over four times.
Green Shell 	The Green Shell is what certain Koopa Troopas reside in. But in the Mario Kart series, these shells took on a whole different role where racers where hurling around these shells to try and hurt one another. Green shells are available in this game for the same purpose, and they are very powerful, dealing great damage and knockback. In addition to being able to be picked up and hurled, they can be kicked, and they bounce off of walls.
Red Shell 	Red Shells are rarer versions of Green Shells that come from red Koopa Troopas. These shells are just a powerful as their common counterparts, but they specifically can be thrown in the air and on the ground to home in on opponents, even in the air! These shells cannot bounce off walls though, they explode upon impact.
Blue Shell 	Blue Shells are very special types of shells from the Mario Kart series. In that series, they fly straight to the racer in first place and bomb them. In this game, similar to in the Super Smash Bros. series, this shell flies to the leading fighter and hovers over them, following them everywhere, for eight seconds. After these eight seconds, it bombs them doing good damage and knockback.
Lightning 	Lightning is a special item in the Mario Kart series that shrinks all the opponents of the user. In this game, Lightning has a similar function, although this item is not limited to trailing players. The lightning will slowly float down to the ground from the sky. The first fighter to touch this will electrocute all opposing fighters, shrinking them in size and decreasing their attack power. After five seconds, everyone will return to normal.
Boomerang Flower 	Boomerang Flowers are a rare item in the Super Mario series, although it has made a couple of appearances in the Mario Kart series. The flower allows the user to throw boomerangs forward, which can prove helpful in different situations. In this game, the Boomerang Flower allows you to toss a boomerang thrice. The boomerang doesn't perform much damage upon impact, but it has twice the opportunity to hit opponents.
=== Enemy Allies ===
Enemy Allies are a special type of item that summons an enemy appearing an a previous Mario game to assist the player (or team) who summoned it. There are a bountiful amount of enemies that can be summoned, and they each help in different ways. They are distinguishable from normal items by the upside-down question mark, and each one also takes up an item slot. The full list of the summonable enemy allies are below.
=== Battle Cards ===
Battle Cards are a unique item that can be turned on or off as a whole. Battle Cards will be added every minute or two (the exact time can be set), and one is handed out to each character in the battle. The Battle Cards grant different abilities, with the more advantageous Battle Cards being given to the characters who are in last, or closer to last.
The Battle Cards do not take up an item slot, as they are dealt out automatically, they appear next to the character's icon on the right rather than the item slot, which is displayed on the left. So their boosts (or weakenings) can be seen the whole time until the next set of Battle Cards is handed out. Once a new set of Battle Cards has been dealt out, the ability of the previous Battle Cards will end. Battle Cards are not handed out from the beginning, if they are set on, they are handed out after the first minute, then in intervals from there. Below is the full list of Battle Cards that can be handed out.
=== Item Distribution by Approximate Place ===
Items are randomized depending on what place the player who grabbed the item's place is in. Below is the full list of the item distributions by the (approximate) place of fighters during battle.
== Mushroom Kingdom Run ==
Mushroom Kingdom Run is this game's version of Super Smash Bros.'s Classic Mode. This version is different in various ways though. For one, there is no theme, opponents are chosen randomly to fight, and there are now 7 rounds and a boss, who has actually been pre-chosen for each fighter. A fighter only has a certain amount of time to defeat the opponents. Below is the list of characters, and the bosses that apply to them in Mushroom Kingdom Run.
Once a fighter has completed Mushroom Kingdom Run, the route they played is saved for Mushroom Kingdom Dash, an alternate version of this mode. Only a fighter completes Mushroom Kingdom Run, they can play Mushroom Kingdom Dash with the same route as they completed Mushroom Kingdom Run. But in Mushroom Kingdom Dash, the opponents are harder and there is less time.
== Challenges ==
Challenges are fun ways to play and earn rewards such as coins for the shop and weaker Paper-Cuts. In these challenges, you play a normal battle with set conditions, such as certain characters, certain items, certain transformations, etc. All challenges can be played from the beginning, and the harder the challenge, the greater the reward. Each challenges also has an easy, medium, and hard level, which is self-explanatory. Below is the complete list of challenges.
Defend the Princess!
Bowser has once again attacked the Mushroom Kingdom, but now Mario has warning of the attack. Defend Peach from Bowser, without letting Peach be KO'ed.
	Defeat Bowser, but don't let him defeat you or Peach!Allies:Minions:None!Stage:	
Bowser smashes Mario away and he waves goodbye sarcastically. Mario and Peach then proceed to perform a small Irish jig together.
== Shop ==
The shop is the destination where you can purchase items such as boosters, new music tracks, and even Paper-Cuts for coins. Coins can be obtained by playing battles, completing a Mushroom Kingdom Run, completing challenges, and more. There are five slots in the shop for items that can be bought, and three more that can be purchased for a premium amount of coins. Once an item has been bought, it takes 6-8 hours for the slot to regenerate some item.
== Customizations ==
Replacing alternate colors from the Super Smash Bros. series, customizations are unlockable features that can be added to playable characters. Customizations can be set through the customizations section on the menu. Customizations can be unlocked by purchasing them in the shop, completing Mushroom Kingdom Run or challenges, or reaching a certain threshold in an online event. When set, customizations are always used for that character they are set on, the only way to change this is to return to the menu. All customizations are of a totally different character. For example, Bowser Jr.'s customizations feature the Koopalings throughout his different customizations.
There are two types of customizations: customizations for appearance purposes, and customizations for appearance purposes and attack differences. Customizations for appearance purposes only differ in appearance, and nothing else changes about that character. Customizations for appearance purposes and attack differences not only differ in appearance, but these customizations actually change the character's attack.
Not all characters have customizations; some characters have one customization, while others have several. Following is the complete list of customizations.
== Online Events ==
Online events are special periods where players can play against each other online for rewards, such as Paper Cuts, Customizations, and sometimes even new fighters and stages. Online events are usually a weekend long, and the rules will remain the same throughout the whole tournament. By winning, players will fill up their meter which remains only for that tournament (and resets by the next tournament). At the end of the tournament, depending on which threshold they reached in their own meter, players will earn a reward.
=== Kingdom Bash ===
== Announcements ==
Announcements to reveal content is returning from the Super Smash Bros. Series. Super Mario Battle (Hoola) consists of several announcements, but not all content is being revealed through these announcements. In fact, 20 characters were left a mystery until the publication of the game, as it was deemed "impractical" to stuff all the character announcements in just a few announcement trailers. View the full list of announcements here.
== Amiibo ==
Amiibos are also compatible with Super Mario Battle (Hoola). By tapping an Amiibo (one that is compatible with this game) to the Golden System Z port, an ability is unlocked. Each compatible Amiibo offers a different ability. The full list of compatible Amiibos and their ability is below.
== DLC Packages ==
Shortly after the release of the game, an announcement revealed that Super Mario Battle (Hoola) was to have paid DLC consisting of five packages of multiple characters, stages, music tracks, and Paper-Cuts. A DLC package, once purchased, will give the purchasers a character, stage, music tracks, and some Paper-Cuts every month until each character in that DLC pack has been released.
== Music ==
Music is not as centrally-themed in Super Mario Battle (Hoola) as in the Super Smash Bros. Series. While there is still an abundance of music tracks and they can still all be listened to in the Music section, they cannot be set into playlists. All music tracks can be set for every stage by rarity as desired, but different stages have different default music tracks that are set. Certain music tracks must be unlocked. The full list of music tracks can be viewed here.
== Gallery ==
Super Mario Battle Logo Hoola.png|The current logo for the game
== Trivia ==
*This game was originally going to be based off of the gameplay in Mario + Rabbids: Kingdom Battle.
*While the Storymode is the main story in this game, Cut into Paper is much longer content-wise.
*King Boo and Queen Peepa are the only characters who are technically counted as bosses in the Storymode.
*The title for Mushroom Kingdom Run is a reference to the mobile game Super Mario Run.
*Despite not appearing in the level in New Super Mario Bros. U, Koopa Paratroopa's home stage is Mushroom Heights.
*Fire Bro, Boomerang Bro, and Ice Bro were characters until they were removed and placed as customizations of Hammer Bro.
*Character notes:
**Dry Bowser, Star Bunny, and Peachette are transformations in the main series of Bowser, Luma, and Toadette respectively, but they are unique characters in this game.
**Topman and Spoing are not echo fighters, despite the similarities in their movesets.
*The worlds of Comet Observatory, New Donk City, and Splitz Castle are references to the places of the Comet Observatory, New Donk City, and Splitz's Castle in their respective games.
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