Robo-Azuma

Robo-Azuma is one of the 30 characters in Ultra Fight Da! Kyanta 2.
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== Description ==
Is it Robo-Azuma or Azuma-Robo? This mechanical entity, crafted by Michelle, emulates Azuma's visage and adheres to directives at all costs. During the late hours, it lurks within dim alleyways, ensnaring unsuspecting individuals for transport to Michelle's hideaway, where they become subjects of experimentation. In moments of peril, it retaliates using its lethal drill as a weapon. In dire situations, it possesses the capability to self-destruct, safeguarding its internal data from exposure. Stripped of its synthetic skin, it enters combat mode, unleashing its full might and array of armaments.
== Strategy ==
Robo-Azuma has seen improvements, emerging as a solid character choice. His button arsenal includes 5A, 5B, and 2A with respectable hitboxes, while 2B stands out for its extensive reach and small hurtbox. Ja offers an approach tool, and JB serves as an instant overhead leading to combos. A unique feature is Robo-Azuma's ability to crouch walk (3) while executing actions like 5A. Among his EX moves, 5EX presents a multi-hitting drill with fair utility for Okie setups. 2EX becomes an overhead that launches for combo potential, especially off JB. Robo-Azuma's Ultra 1, while requiring precision, offers a high damage output and meter gain, particularly if the flash bonus is achieved. His improvements lie in consistent hitboxes and solid tools, enhancing his overall viability in the Koihime Enbu RyoRaiRai roster.
Category:Characters