No Man's Sky (reference)

So I can keep track of the changes. 
==Log==
Date: 07/09/17
* Making sure all the bugs and instances of "possibly a bug" are listed under “Bugs” (*)
* Ensuring all topics are as grouped together as possible
* Maybe work on the wording for the earliest noted suggestions? Like make it more than a single sentence
* Eventually make the formatting consistent
* A section for "This is another mechanic I've had to Google"
==General Feedback ==
Positives and negatives and an introduction to suggestions
Maps
* CARDINAL DIRECTIONS in the mini map! Brilliant! [Maybe add question marks to the mini map, as well?]
* [I would /kill for a top-down view of a planet. It will have a shortcut in the d-pad(?) menu and can be stored in a new top level tab in the "Options" menu (but link to/be linked from its Discovery page) or as a section on the Discovery page. The legend will only have the structures found (if the player has found a trading post, and an observatory on Planet Y and a manufacturing facility on Planet X, the legend on Planet Y will list trading posts and observatories, while Planet Y will only show manufacturing facilities). Selecting a structure from the legend will set it as a waypoint on the HUD.]
* [When system maps become a thing, viewing a system in the Discovery tab will present its map with all its icons and custom markers and the planets can link to that planet's Discovery page, and it can be edited. There can also be a link to the Galaxy Map!] 
Elements
* I'm very much enjoying the 'primary element' and 'secondary element' tweak. That Thanium9 can be found with plutonium (the two elements most crucial to to playing (life support and getting off the ground))? Absolutely brilliant!
* I have mixed feelings about changing some of the elements (Antrium, Spadonium, maybe others) to common names. I'm sure the reasoning behind the change makes perfect sense in the big picture, though. 
	
The scanner!
* The updated version is /awesome. 
* I love how sensitive it is and how quickly it seems to scan (and once while I was exploring on foot I almost managed to scan a starship in flight!) 
* I really like that it ambiently gives info on a planet (common elements, weather? sentinels?, flora/fauna?) when the scanner is ... in view? 
The Discovery page!
* The new layout is /fantastic
* I really appreciate that a planet's info is now available on this page 
* [I would like to see a flora’s elements in that screen, too, please.] 
* [Some indicator of how many of a planet's total flora remain to be scanned; I believe there was something like this before the Atlas Rises update]
* [What about having the 'system details' from the Galaxy map available when viewing a system?]
* [Maybe be able to maximize or reorganize its sections as well as those in "Log"? Or! Separate tabs for each thing: 'Planet details/Overview', 'Flora/Fauna', 'Waypoints', etc. The selected tab will remain selected as the player changes planets/systems.]
* In fact, instead of a separate "Map" top level tab, perhaps 'Map View' could be a tab on the Discovery page or as a new section within! It will have a shortcut in the d-pad menu. The legend will only have the structures found (if the player has found a trading post, and an observatory on Planet Y and a manufacturing facility on Planet X, the legend on Planet Y will list trading posts and observatories, while Planet Y will only show manufacturing facilities). Selecting a structure from the legend will set it as a waypoint on the HUD.]
* [On the Discovery page, viewing a system will present the 'system details' from the Galaxy map; When system maps become a thing, the map can be seen on this page along with all its icons and custom markers; the planets can link to that planet's Discovery page and it can be edited. There can also be a link to the Galaxy Map!] 
PoIs
* I also appreciate that the distinction between 'waypoint' and 'random save point' is more obvious, even if they’re lumped in together in the Discovery page (or so I assume based on that one planet where I’ve found 49 waypoints). [Could question marks stick around for longer, though, and change a such a icon to something else (invert the colours, perhaps?) once they’ve been encountered, too? Possibly a bug, tho.] 
Inventory
* The new inventory system is fantastic! Not yet sure how to unlock more slots but I'll figure it out. But a separate technology screen for exosuit and starship apps? Awesome!!!!!
Sentients
* I really like how I don't have to go to a creature-controlled system to give presents anymore!!!! I'm less thrilled by how there's only have one gift option at a time now, but I appreciate the new menu items by which they've been replaced. I am so, so glad that translated words are highlighted again, too. [Translated Korvax words would do well with more contrast/a bolder highlight, however. I’ve also found that even if I have, say, a Gek Relic in my exosuit inventory, the option to give the Gek with whom I’m speaking that Relic doesn’t appear even after interacting with them three times (possibly a bug, tho).] 
Galaxy Map
* The new galaxy map is super cool. I find it very difficult to navigate, however, and determining which system connects with which icon is very frustrating. For instance, there'll be a marker for a secondary mission (secure depot, eg) just floating in the space above and to the left of my location and when I get the cursor on it, the 'warp' button says I can't warp to it so I assume it's in the same system as me but the mission is telling me otherwise, and some ridiculous time later of fighting with the controls I finally have it highlighted /again and /now I can warp to that system. [Would it be possible to have a 'mission view' that shows all of one’s available missions at once? What about beacons?] 
Secondary Missions
* I love having secondary missions, I love that I can complete, like, six at once by doing one thing (killing sentinels, for instance, counts towards each mission requesting I kill sentinels), and I'm so so glad multiple missions can be handed in at once!!! [I would like to be able to sign up for multiple missions at once without the PoV resetting. For handing in missions, what about a receipt? (Please see "Missions" below in "Suggestions")]
* [Maybe be able to maximize or reorganize its sections as well as those in "Discovery"?]
*Torch
* I originally turned up my nose at the torch—so many lame implementations in other games had me thinking it would just offer a wimpy pool of light that wasn't much better than the dark but I have since been proven wrong! I'm super glad it's available in caves now! [Is it possible to have the torch available outside of caves regardless of sun position? Or even make its availability consistent (possibly a bug, tho). I would also love some kind of high-contrast filter that flattens shadows and makes minerals stand out (‘mineral view’, maybe?)—depending on the light, the resource, and the planet’s ground colour, I sometimes find it very difficult to see what remains of a resource even with the torch.] 
Planetary Base
* Words cannot capture how much I love having my teleporter connect to more than two space stations, and that the systems are annotated with their reason for being on the list? Absolutely fantastic! Wonderful, great idea, beautiful, excellent, all those superlatives. 
Holoterminus
The holoterminus is a super cool structure. It’s so alien and science fiction/future-y, I would not be surprised to see it on an alien/future world (besides the surprised of finding myself on such a world). However, I found making my way up to the top of it was a royal pain. Were the gold ‘Beam me up, Scotty!' discs supposed to levitate the player? I wound up just having to jetpack up and fell off a few times because of camera issues. 
Space Station
* I find it very cool that space stations come in so many different shapes, and the interior is both /exactly what I would expect an outerspace hub to look like (the hangar) and the casual and familiar break room-like feel to the trading and mission rooms was a delightful surprise.
* While the layout is exactly how a space station should appear in a movie, for the purposes of a game I find the design aggrevating. Can the two sides of the space station please please please be closer together? Maybe there's a new corridor that's super short (and breaking physics) that connects the two? Or even a walkway between the two extant walkways. Maybe just tuck everything at the back/on one side of the hangar so stairs don't even have to be a thing? And the player’s ship automatically lands in the spot closest to the gathering places.
* Maaaybe could space stations (and anomalies) spin to meet the player as the player makes their approach? I've gotten killed a couple times bumping around such structures trying to get in which is admittedly a bit embarrassing
==Suggestions *********************************** ==
===Options Menu===
Icons
* A page in the guide section for icons that fills in as the player discovers them. I don't mind learning what an icon means as I play, but there was this one with a blue ring around a black dot that I eventually just had to Google. According to the source I found, I wasn't the only one and the conversation grumbled that the game really needed some sort of icon guide. 
Lore
* [I'm taking screenshots of all the monoliths, ruins, and plaques (and it just occurred to me I should've also been doing the same with abandoned buildings) but since I’m also taking several pictures as I explore, the stories get lost rather quickly. I would love to have some in-game to collect them—maybe a ‘lore’ page? Information about the species could be stored there, too!]
 
Sentinels
* a 'log-as-you-play' list of sentinel rules with some way to distinguish level of killing intent (ie 'existing' only applies on aggressive(?) worlds, 'shooting fauna' on standard(?) worlds).
Maps
* Add questions marks to the HUD's mini map? 
* A top-down minimap of the planet? Fills in as the player explores? With a zillion toggle-able icons like HZD!
* * [I would /kill for a top-down view of a planet. The player can access it with a shortcut in the d-pad(?) menu, and it fills in as they explore. It can be stored in a new top level tab in the "Options" menu (but link to/be linked from its Discovery page) or as a section on the Discovery page. Each kind of icon in the legend will all be toggle-able (like Horizon Zero Dawn!), but for structures, only those found by the player will be listed (for example, if the player has found a trading post, and an observatory on Planet Y and a manufacturing facility on Planet X, the legend on Planet Y will list trading posts and observatories, while Planet Y will only show manufacturing facilities). Selecting a structure from the legend will set it as a waypoint on the HUD.]
* [When system maps become a thing, viewing a system in the Discovery tab will present its map with all its icons and custom markers and the planets can link to that planet's Discovery page, and it can be edited. There can also be a link to the Galaxy Map!] 
Planets
* A way to annotate planets, maybe on the Discovery page or the Galaxy Map. For instance, I made really good progress on one planet but it didn't have a base, and I only vaguely recall its name. 
===Exploration/Structure===
Space Station
* Can the two sides of the space station please please please be closer together? Maybe there's a new corridor that's super short (and breaking physics) that connects the two? Or even a walkway between the two extant walkways. Maybe just tuck everything at the back/on one side of the hangar so stairs don't even have to be a thing? And the player’s ship automatically lands in the spot closest to the gathering places.
* Maaaybe could space stations (and anomalies) spin to meet the player as the player makes their approach? I’ve gotten killed a couple times bumping around such structures trying to get in which is admittedly a bit embarrassing
Trading Posts
* I would be forever grateful for some kind of access from the ground to a trading post (ramp, staircase, elevator, whathaveyou). 
**Artemis
* in the Artemis quest, she asks for beacons but actually wants the player to build signal boosters. I recommend removing any language in that quest suggesting “beacons”.
* Apollo wants the player to go to a V-controlled system; there's no wording to suggest that it's a specific system unless the player warps to the wrong one. 
Technology
* Would it be possible to make it more obvious which shield technology (toxic protection, etc) are better? 
* Being able to sort them by type and by strength in the crafting menu would be awesome, too. 
* If the player could pick a technology to build before selecting a grid square, then the squares surrounding can denote what kind of stacking multiplier it gives, like a Fauna Scanner (Tau? +2?) would look more inviting adjacent to a Fauna Scanner (+1?) than next to a mining beam modifier. This could be denoted by technology’s colours growing more vibrant/saturated the better the effect of its stack becomes. 
* This is another mechanic I've had to google
Torch
* Is it possible to have the torch available regardless of sun position? Or make its availability consistent? (Possibly a bug, tho.) 
* I would also love some kind of high-contrast filter that flattens shadows and makes minerals stand out (‘mineral view’, maybe?)—depending on the light, the resource, and the planet’s ground colour, I sometimes find it very difficult to see what remains of a resource even with the torch.]
Galaxy Map
[Galaxy Map
* Icons for missions (etc?) just seem to float in space and can be misleading about their location—there's no warp path or system boundary that suggests the player will find it in a different system 
* Would it be possible to have a 'mission view' that shows all of one’s available missions at once? What about beacons placed on a planet? Maybe an ‘icon view’ with a zillion toggles? (This request also comes up under “Missions”.)
* A tutorial for how to navigate the map would be a godsend. Or something to make it less frustrating. ]
* Galaxy: When a system's details(?) lists a "Deliver the Goods" mission, could the mission be distinguished by the item needed? Its name could be “Deliver the X” (where X is the item needed as suggested in "Missions"), or instead of the box icon, it could the item's icon (more straightforward for elements, though), or the "to the secure depot"(?) could list the specifics. 
===UI===
Cursor
[Could the cursor snap to a grid, please? I find it very tedious to have to scroll from one side of the screen to the other when, in other games, one can accomplish the same thing with a single key press. Perhaps the D-pad could snap the cursor while its movement with the control stick remains the same.]
Sentients
* In conversations with the Korvax, translated words need more contrast or a bolder highlight. 
* I've also found that even if I have, say, a Gek Relic in my exosuit inventory, the option to give the Gek with whom I'm speaking that Relic doesn't appear even after interacting with them three times (possibly a bug tho).
PoIs
[Point of Interest Question Marks
* Could they be added to the HUD’s minimap? 
* If I walk too far from a question mark, it tends to disappear. I don’t know if this is to save HUD space or if it’s a bug, but I would really like if the stayed in view so long as the player stayed on the planet. Or maybe this could be an option! 
* Possibly a bug: I find question marks tend to disappear when I take off in my ship even if I get myself reoriented in the same direction I was facing on foot
* Possibly a bug: Change the save point question marks to something else (invert the colours, perhaps?) once they've been encountered. I think some of them used to get a new icon, like with shelters, observatories, etc. 
* Waypoints: [A way to toggle off custom waypoints, please! I keep scanning buildings by accident which creates a custom waypoint I don’t want that clutters up my HUD.]
]
Elements: I would like to see a flora’s elements in the discovery screen, please.
Audio Interface
Would it be at all possible to toggle on or off select audio warnings? I wound up landing on an extreme monsoon planet with very hostile sentinels; the audio interface would announce every minute or so, 
* a storm was imminent
* my shielding was active (I can’t recall which shield)
* hostiles were detected, 
* the sentinel defence system was active, 
* my shielding was down to 75%, 
* the defence system was deactivated
* the storm was clearing
* my shielding was stabilizing
The experience was awful but since I was in dire need of plutonium, I was stuck there for about ten minutes, and I wound up with a terrible headache and rather (but temporary) unfavourable opinion. 
**Missions
* Could the number of buttons needed to sign up for a secondary mission be reduced? Without the cursor snapping to a grid as well as holding down 'X' twice, accepting a secondary mission takes longer than reading its details. What if they (the mission details) were presented as a popup similar to how an item's details appear in the Galactic Trade system(?)?
* How difficult would it be to implement some sort of shopping list? When the player signs up for a "Deliver an Item" secondary mission, the sought-after-item is automatically added to a list (regardless of whether it's an element or a market commodity) that can be accessed from the "Missions" menu or while in the Galactic Trade system(?). 
* On the "Log" page, like the "Discovery" page, would it be possible to maximize or reorganize the sections? I’m not very interested in the story details (I’ve read that already when I accepted the mission) and since those details don’t include the specifics of the mission (such as how many sentinels I need to kill), it isn’t as useful to me as knowing what mission I have in progress. 
* Could a secondary mission's specifics (kill 5 sentinels, collect 250 plutonium, etc) be made available when viewing it in the "Log" tab? Currently, the player must not have a "kill pirates" mission in-progress and have toggled the mission as "active", then exit the menu, and wait for the tooltip(?) in the bottom left to cycle to that mission. Could it be viewed on the galaxy map, as well, where its mission is listed in a system's details(?)? (Please see "Galaxy Map")
* I would really like to be able to sort secondary missions by type (kill sentinels, planetary base quests, etc) and by location. 
* On the subject of "Deliver the Goods" secondary missions in the “Mission” tab, could they be distinguished by the item needed? For instance, they could be renamed "Deliver the X" (where 'X' is the item sought.) Their prose name(?) could be the first line in their details blurb. (Please see also "Galaxy Map")
* I find it very difficult to determine a mission’s location when I'm not in that same star system, regardless as to whether it’s my active mission or not. Its icon on the Galaxy Map is very misleading as to where it is, and getting the cursor on it and being able to set it as a warp destination is a very frustrating process. Since it's more a critique of the Galaxy Map, I have included the details under the "Galaxy Map" section. 
* On the heels of that, if there was a filter in the galaxy map that displayed the locations for all of one's in-progress missions that would be cool. 
* Can multiple secondary missions be selected or handed in without the PoV resetting? All the rewards can be given at once like a receipt: 
Mission Name	Reward
Mission Name 
Objective	+ Guild A standing
+ Item (x1)
Mission Name
Objective	+ Gek standing 
+ 65,000 units 
+ Good (x1)
Mission Name
Objective	+ Guild B standing
+ Item (x2)
Total----- 	+ Guild A standing 
+ Guild B standing 
+ Gek standing 
+ 65,000 
+ Item (x3) 
+ Good (x1)
==**Bugs==
- GRAVES DISAPPEARING IN SPACE. PLEASE FIX THIS!!!!
Bug report: a beacon-like object spawned in the same clearing as a drop pod; presumably this is why it's several meters in the air and uninteractable. It was represented with a black-on-white star icon that when I hovered over it, said it was the drop point for a secondary mission. (Get planet & system name) 
I had two missions to gather an element (250 plutonium and 250 heridium); I gather enough plutonium, found the secure depot, and dropped it off, but when I went to the space station the icon for the depot remained (I could see it on the planet out the station’s window) but it was bedtime and I logged off. When I logged back on, both the plutonium and the heridium missions asked me to find the secure depot, but even though I was still in the system (and hadn't left!), the icons were gone and I haven't been able to find a secure depot trading post for either the plutonium or heridium missions. 
* Waypoints: [A way to toggle off custom waypoints, please! I keep scanning buildings by accident which creates a custom waypoint I don’t want that clutters up my HUD.]
]
===“Possibly a Bug”===
from “Feedback” and “Suggestions” 
PoIs
* If I walk too far from a question mark, it tends to disappear. I don’t know if this is to save HUD space or if it’s a bug, but I would really like if the stayed in view so long as the player stayed on the planet. Or maybe this could be an option! 
* I find question marks tend to disappear when I take off in my ship even if I get myself reoriented in the same direction I was facing on foot
* Change the save point question marks to something else (invert the colours, perhaps?) once they've been encountered. I think some of them used to get a new icon, like with shelters, observatories, etc. 
Sentients
* Since the Atlas Rises introduction, I've found that even if I have, say, a Gek Relic in my exosuit inventory, the option to give the Gek with whom I’m speaking that Relic doesn’t appear even after interacting with them three times. 
Torch
* Is it possible to have the torch available regardless of sun position? Or even make its availability consistent (tho this may be a bug).
==Double Check==
* Planet and System for the beacon-like item, the "Deliver the Goods" quests, and abandoned building bug
* The proper name for 'trading system', "Log", "Missions", the heading for a system's details on the galaxy map, the group name for the new "Atlas Rises" items (which I currently have listed as "commodity"), "to the secure depot", and the name of the V-species, popup in the bottom left--"Tooltip"?
Category:No Man's Sky (reference)