Shal'ille

Level 	Icon 	Name 	Mana 	Vigor 	Reagents 	Teacher 	Location
Level 1	Level 1	Level 1 	Level 1 	Level 1 	Level 1 	Level 1 	Level 1
1 	 	Breath of Life 	? 	? 	Herb x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	The great power of Shal'ille takes part of the caster's life force and gives it to another person. Requires herbs to cast. 	The great power of Shal'ille takes part of the caster's life force and gives it to another person. Requires herbs to cast. 	The great power of Shal'ille takes part of the caster's life force and gives it to another person. Requires herbs to cast. 	The great power of Shal'ille takes part of the caster's life force and gives it to another person. Requires herbs to cast. 	The great power of Shal'ille takes part of the caster's life force and gives it to another person. Requires herbs to cast.
1 	 	Detect Evil 	? 	? 	Fairy Wing x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Allows you to see the vile defilers of her name. Reveals all evil people and monsters that are more foul than you are pure. Requires a fairy wing to cast. 	Allows you to see the vile defilers of her name. Reveals all evil people and monsters that are more foul than you are pure. Requires a fairy wing to cast. 	Allows you to see the vile defilers of her name. Reveals all evil people and monsters that are more foul than you are pure. Requires a fairy wing to cast. 	Allows you to see the vile defilers of her name. Reveals all evil people and monsters that are more foul than you are pure. Requires a fairy wing to cast. 	Allows you to see the vile defilers of her name. Reveals all evil people and monsters that are more foul than you are pure. Requires a fairy wing to cast.
1 	 	Holy Symbol 	? 	? 	Elderberry x3 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	This spell involves weaving your hands in a holy tracery which frightens nearby unholy beings. Requires elderberries to be crushed onto the skin of your hands to ritually cleanse them. 	This spell involves weaving your hands in a holy tracery which frightens nearby unholy beings. Requires elderberries to be crushed onto the skin of your hands to ritually cleanse them. 	This spell involves weaving your hands in a holy tracery which frightens nearby unholy beings. Requires elderberries to be crushed onto the skin of your hands to ritually cleanse them. 	This spell involves weaving your hands in a holy tracery which frightens nearby unholy beings. Requires elderberries to be crushed onto the skin of your hands to ritually cleanse them. 	This spell involves weaving your hands in a holy tracery which frightens nearby unholy beings. Requires elderberries to be crushed onto the skin of your hands to ritually cleanse them.
1 	 	Minor Heal 	? 	? 	Herb x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	The compassionate power of Shal'ille heals the wounds of the caster or another person. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	The compassionate power of Shal'ille heals the wounds of the caster or another person. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	The compassionate power of Shal'ille heals the wounds of the caster or another person. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	The compassionate power of Shal'ille heals the wounds of the caster or another person. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	The compassionate power of Shal'ille heals the wounds of the caster or another person. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast.
1 	 	Seance 	? 	? 	Herb x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Shal'ille's magic reveals the location of the last person to slay an innocent. Requires herbs to cast. 	Shal'ille's magic reveals the location of the last person to slay an innocent. Requires herbs to cast. 	Shal'ille's magic reveals the location of the last person to slay an innocent. Requires herbs to cast. 	Shal'ille's magic reveals the location of the last person to slay an innocent. Requires herbs to cast. 	Shal'ille's magic reveals the location of the last person to slay an innocent. Requires herbs to cast.
Level 2	Level 2	Level 2 	Level 2 	Level 2 	Level 2 	Level 2 	Level 2
2 	 	Cure Poison 	? 	? 	Elderberry x1Herb x2 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Pure, healing energy fights the effects of poison in the target. Requires herbs and elderberries to cast. 	Pure, healing energy fights the effects of poison in the target. Requires herbs and elderberries to cast. 	Pure, healing energy fights the effects of poison in the target. Requires herbs and elderberries to cast. 	Pure, healing energy fights the effects of poison in the target. Requires herbs and elderberries to cast. 	Pure, healing energy fights the effects of poison in the target. Requires herbs and elderberries to cast.
2 	 	Holy Touch 	? 	? 	Emerald x3 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Pure energy from Shal'ille sears your target. More effective on evil and undead targets. Requires emeralds. 	Pure energy from Shal'ille sears your target. More effective on evil and undead targets. Requires emeralds. 	Pure energy from Shal'ille sears your target. More effective on evil and undead targets. Requires emeralds. 	Pure energy from Shal'ille sears your target. More effective on evil and undead targets. Requires emeralds. 	Pure energy from Shal'ille sears your target. More effective on evil and undead targets. Requires emeralds.
2 	 	Holy Weapon 	? 	? 	Fairy Wing x3Orc Tooth x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Dedicates your weapon to Shal'ille, enhancing its effectiveness against the unholy. Requires fairy wings and orc teeth to cast. 	Dedicates your weapon to Shal'ille, enhancing its effectiveness against the unholy. Requires fairy wings and orc teeth to cast. 	Dedicates your weapon to Shal'ille, enhancing its effectiveness against the unholy. Requires fairy wings and orc teeth to cast. 	Dedicates your weapon to Shal'ille, enhancing its effectiveness against the unholy. Requires fairy wings and orc teeth to cast. 	Dedicates your weapon to Shal'ille, enhancing its effectiveness against the unholy. Requires fairy wings and orc teeth to cast.
2 	 	Remove Curse 	? 	? 	Emerald x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Breaks the magical bond binding you to a cursed item. Requires emeralds to cast. 	Breaks the magical bond binding you to a cursed item. Requires emeralds to cast. 	Breaks the magical bond binding you to a cursed item. Requires emeralds to cast. 	Breaks the magical bond binding you to a cursed item. Requires emeralds to cast. 	Breaks the magical bond binding you to a cursed item. Requires emeralds to cast.
2 	 	Resist Poison 	? 	? 	Entroot Berries x1Herb x2 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Coats your body in a magical goo which absorbs damage from acid attacks for several minutes. Requires herbs and entroot berries. 	Coats your body in a magical goo which absorbs damage from acid attacks for several minutes. Requires herbs and entroot berries. 	Coats your body in a magical goo which absorbs damage from acid attacks for several minutes. Requires herbs and entroot berries. 	Coats your body in a magical goo which absorbs damage from acid attacks for several minutes. Requires herbs and entroot berries. 	Coats your body in a magical goo which absorbs damage from acid attacks for several minutes. Requires herbs and entroot berries.
Level 3	Level 3	Level 3 	Level 3 	Level 3 	Level 3 	Level 3 	Level 3
3 	 	Cure Disease 	? 	? 	Elderberry x2Herb x3 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Pure, healing energy purges disease from the target. Requires herbs and elderberries to cast. 	Pure, healing energy purges disease from the target. Requires herbs and elderberries to cast. 	Pure, healing energy purges disease from the target. Requires herbs and elderberries to cast. 	Pure, healing energy purges disease from the target. Requires herbs and elderberries to cast. 	Pure, healing energy purges disease from the target. Requires herbs and elderberries to cast.
3 	 	Holy Resolve 	? 	? 	Fairy Wing x1Vial of Solagh x1 	Bone Priestess 	Lair of the Bone Priestess
 	 	 	Shal'ille is summoned to fortify the soul against unholy damage. Requires solagh and fairy wings to cast. 	Shal'ille is summoned to fortify the soul against unholy damage. Requires solagh and fairy wings to cast. 	Shal'ille is summoned to fortify the soul against unholy damage. Requires solagh and fairy wings to cast. 	Shal'ille is summoned to fortify the soul against unholy damage. Requires solagh and fairy wings to cast. 	Shal'ille is summoned to fortify the soul against unholy damage. Requires solagh and fairy wings to cast.
3 	 	Hospice 	? 	? 	Herb x3 	Frisconar 	Frisconar's Mysticals
 	 	 	Rejuvenates the target of the spell with Shal'ille's healing energy. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	Rejuvenates the target of the spell with Shal'ille's healing energy. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	Rejuvenates the target of the spell with Shal'ille's healing energy. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	Rejuvenates the target of the spell with Shal'ille's healing energy. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast. 	Rejuvenates the target of the spell with Shal'ille's healing energy. Shal'ille gives a small reward toward the karma of the mage who heals another good soul. Requires herbs to cast.
3 	 	Identify 	? 	? 	Orc Tooth x1 	Jonas D'Accor 	Pietro's Wicked Brews in West Jasper
 	 	 	Reveals any special properties of an item to the caster. Requires orc teeth to cast. 	Reveals any special properties of an item to the caster. Requires orc teeth to cast. 	Reveals any special properties of an item to the caster. Requires orc teeth to cast. 	Reveals any special properties of an item to the caster. Requires orc teeth to cast. 	Reveals any special properties of an item to the caster. Requires orc teeth to cast.
3 	 	Rescue 	? 	? 	Emerald x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Calls upon Shal'ille to transport you back to safety. Ability determines how fast you are rescued. Requires emerald to cast. 	Calls upon Shal'ille to transport you back to safety. Ability determines how fast you are rescued. Requires emerald to cast. 	Calls upon Shal'ille to transport you back to safety. Ability determines how fast you are rescued. Requires emerald to cast. 	Calls upon Shal'ille to transport you back to safety. Ability determines how fast you are rescued. Requires emerald to cast. 	Calls upon Shal'ille to transport you back to safety. Ability determines how fast you are rescued. Requires emerald to cast.
3 	 	Spiritual Hammer	? 	? 	Emerald x2Orc Tooth x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Materializes a spiritual hammer. Requires emeralds and orc teeth to cast.Note: You must also have level 3 Kraanan spells unlocked in order to cast Spiritual Hammer. 	Materializes a spiritual hammer. Requires emeralds and orc teeth to cast.Note: You must also have level 3 Kraanan spells unlocked in order to cast Spiritual Hammer. 	Materializes a spiritual hammer. Requires emeralds and orc teeth to cast.Note: You must also have level 3 Kraanan spells unlocked in order to cast Spiritual Hammer. 	Materializes a spiritual hammer. Requires emeralds and orc teeth to cast.Note: You must also have level 3 Kraanan spells unlocked in order to cast Spiritual Hammer. 	Materializes a spiritual hammer. Requires emeralds and orc teeth to cast.Note: You must also have level 3 Kraanan spells unlocked in order to cast Spiritual Hammer.
Level 4	Level 4	Level 4 	Level 4 	Level 4 	Level 4 	Level 4 	Level 4
4 	 	Dazzle 	? 	? 	Emerald x1Purple Mushroom x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Dazzles the target with the blinding light of Shal'ille's goodness. Requires emeralds and purple mushrooms. Casting this spell can cause you to be labeled an outlaw. 	Dazzles the target with the blinding light of Shal'ille's goodness. Requires emeralds and purple mushrooms. Casting this spell can cause you to be labeled an outlaw. 	Dazzles the target with the blinding light of Shal'ille's goodness. Requires emeralds and purple mushrooms. Casting this spell can cause you to be labeled an outlaw. 	Dazzles the target with the blinding light of Shal'ille's goodness. Requires emeralds and purple mushrooms. Casting this spell can cause you to be labeled an outlaw. 	Dazzles the target with the blinding light of Shal'ille's goodness. Requires emeralds and purple mushrooms. Casting this spell can cause you to be labeled an outlaw.
4 	 	Forces of Light 	? 	? 	Elderberry x2Emerald x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Summons Shal'ille to infuse her power into all good players in the room, making their attacks more accurate and her spells more potent. Requires elderberries and emeralds to cast. 	Summons Shal'ille to infuse her power into all good players in the room, making their attacks more accurate and her spells more potent. Requires elderberries and emeralds to cast. 	Summons Shal'ille to infuse her power into all good players in the room, making their attacks more accurate and her spells more potent. Requires elderberries and emeralds to cast. 	Summons Shal'ille to infuse her power into all good players in the room, making their attacks more accurate and her spells more potent. Requires elderberries and emeralds to cast. 	Summons Shal'ille to infuse her power into all good players in the room, making their attacks more accurate and her spells more potent. Requires elderberries and emeralds to cast.
4 	 	Mark of Dishonor	? 	? 	Emerald x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Through Shal'ille's intervention, the evil target suffers a loss of vigor. Requires emerald to cast. Casting this spell can cause you to be labeled an outlaw. 	Through Shal'ille's intervention, the evil target suffers a loss of vigor. Requires emerald to cast. Casting this spell can cause you to be labeled an outlaw. 	Through Shal'ille's intervention, the evil target suffers a loss of vigor. Requires emerald to cast. Casting this spell can cause you to be labeled an outlaw. 	Through Shal'ille's intervention, the evil target suffers a loss of vigor. Requires emerald to cast. Casting this spell can cause you to be labeled an outlaw. 	Through Shal'ille's intervention, the evil target suffers a loss of vigor. Requires emerald to cast. Casting this spell can cause you to be labeled an outlaw.
4 	 	Purify 	? 	? 	Elderberry x2Emerald x2 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Removes harmful personal enchantments on the target. Requires emeralds and elderberries to cast. 	Removes harmful personal enchantments on the target. Requires emeralds and elderberries to cast. 	Removes harmful personal enchantments on the target. Requires emeralds and elderberries to cast. 	Removes harmful personal enchantments on the target. Requires emeralds and elderberries to cast. 	Removes harmful personal enchantments on the target. Requires emeralds and elderberries to cast.
4 	 	Qorbane 	? 	? 	Fairy Wing x1Yrxl Sap x1 	Bone Priestess 	Lair of the Bone Priestess
 	 	 	Permeates an area with the holy essence of Shal'ille, harming any who attempt to call on the evil energy of Qor. Requires yrxl sap and fairy wings to cast. 	Permeates an area with the holy essence of Shal'ille, harming any who attempt to call on the evil energy of Qor. Requires yrxl sap and fairy wings to cast. 	Permeates an area with the holy essence of Shal'ille, harming any who attempt to call on the evil energy of Qor. Requires yrxl sap and fairy wings to cast. 	Permeates an area with the holy essence of Shal'ille, harming any who attempt to call on the evil energy of Qor. Requires yrxl sap and fairy wings to cast. 	Permeates an area with the holy essence of Shal'ille, harming any who attempt to call on the evil energy of Qor. Requires yrxl sap and fairy wings to cast.
4 	 	Truce 	? 	? 	Emerald x1Yrxl Sap x1 	Ran'er Hoth 	Marion
 	 	 	The spirit of Shal'ille descends upon the area and calms the minds of all present, preventing combat for several minutes. Requires emerald and yrxl sap to cast. 	The spirit of Shal'ille descends upon the area and calms the minds of all present, preventing combat for several minutes. Requires emerald and yrxl sap to cast. 	The spirit of Shal'ille descends upon the area and calms the minds of all present, preventing combat for several minutes. Requires emerald and yrxl sap to cast. 	The spirit of Shal'ille descends upon the area and calms the minds of all present, preventing combat for several minutes. Requires emerald and yrxl sap to cast. 	The spirit of Shal'ille descends upon the area and calms the minds of all present, preventing combat for several minutes. Requires emerald and yrxl sap to cast.
Level 5	Level 5	Level 5 	Level 5 	Level 5 	Level 5 	Level 5 	Level 5
5 	 	Final Rites 	? 	? 	Elderberry x2Emerald x2 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	This is the lengthy formal ceremony performed at funerals to help the recently departed soul pass smoothly on to the Underworld. It may also be used to force nearby undead back in their graves where they belong. Requires emeralds and dried elderberries, which during the ceremony are crushed together into a symbolic handful of dust and scattered into the air. Casting this spell can cause you to be labeled an outlaw.	This is the lengthy formal ceremony performed at funerals to help the recently departed soul pass smoothly on to the Underworld. It may also be used to force nearby undead back in their graves where they belong. Requires emeralds and dried elderberries, which during the ceremony are crushed together into a symbolic handful of dust and scattered into the air. Casting this spell can cause you to be labeled an outlaw.	This is the lengthy formal ceremony performed at funerals to help the recently departed soul pass smoothly on to the Underworld. It may also be used to force nearby undead back in their graves where they belong. Requires emeralds and dried elderberries, which during the ceremony are crushed together into a symbolic handful of dust and scattered into the air. Casting this spell can cause you to be labeled an outlaw.	This is the lengthy formal ceremony performed at funerals to help the recently departed soul pass smoothly on to the Underworld. It may also be used to force nearby undead back in their graves where they belong. Requires emeralds and dried elderberries, which during the ceremony are crushed together into a symbolic handful of dust and scattered into the air. Casting this spell can cause you to be labeled an outlaw.	This is the lengthy formal ceremony performed at funerals to help the recently departed soul pass smoothly on to the Underworld. It may also be used to force nearby undead back in their graves where they belong. Requires emeralds and dried elderberries, which during the ceremony are crushed together into a symbolic handful of dust and scattered into the air. Casting this spell can cause you to be labeled an outlaw.
5 	 	Major Heal 	? 	? 	Herb x5 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	The compassionate power of Shal'ille heals severe wounds in the caster or another player. Casting this powerful magic on evil souls will reduce your own karmic standing. Requires herbs to cast. 	The compassionate power of Shal'ille heals severe wounds in the caster or another player. Casting this powerful magic on evil souls will reduce your own karmic standing. Requires herbs to cast. 	The compassionate power of Shal'ille heals severe wounds in the caster or another player. Casting this powerful magic on evil souls will reduce your own karmic standing. Requires herbs to cast. 	The compassionate power of Shal'ille heals severe wounds in the caster or another player. Casting this powerful magic on evil souls will reduce your own karmic standing. Requires herbs to cast. 	The compassionate power of Shal'ille heals severe wounds in the caster or another player. Casting this powerful magic on evil souls will reduce your own karmic standing. Requires herbs to cast.
5 	 	Purge 	? 	? 	Emerald x5Purple Mushroom x2 	Esseldi 	Druid Hills
 	 	 	Strips helpful personal enchantments off of the target. Requires emeralds and purple mushrooms to cast. Casting this spell can cause you to be labeled an outlaw. 	Strips helpful personal enchantments off of the target. Requires emeralds and purple mushrooms to cast. Casting this spell can cause you to be labeled an outlaw. 	Strips helpful personal enchantments off of the target. Requires emeralds and purple mushrooms to cast. Casting this spell can cause you to be labeled an outlaw. 	Strips helpful personal enchantments off of the target. Requires emeralds and purple mushrooms to cast. Casting this spell can cause you to be labeled an outlaw. 	Strips helpful personal enchantments off of the target. Requires emeralds and purple mushrooms to cast. Casting this spell can cause you to be labeled an outlaw.
5 	 	Reveal 	? 	? 	Orc Tooth x3 	Jonas D'Accor 	Pietro's Wicked Brews in West Jasper
 	 	 	Strips away all hidden properties of an item, allowing anyone to see its special abilities. Requires a number of perfect orc teeth to cast. 	Strips away all hidden properties of an item, allowing anyone to see its special abilities. Requires a number of perfect orc teeth to cast. 	Strips away all hidden properties of an item, allowing anyone to see its special abilities. Requires a number of perfect orc teeth to cast. 	Strips away all hidden properties of an item, allowing anyone to see its special abilities. Requires a number of perfect orc teeth to cast. 	Strips away all hidden properties of an item, allowing anyone to see its special abilities. Requires a number of perfect orc teeth to cast.
5 	 	Umbrella 	? 	? 	Emerald x2 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Creates a dome of magical energy that protects all players near the caster for several minutes. The spell dissipates if caster breaks concentration by running or combat. Requires emerald to cast.This spell is currently disabled. 	Creates a dome of magical energy that protects all players near the caster for several minutes. The spell dissipates if caster breaks concentration by running or combat. Requires emerald to cast.This spell is currently disabled. 	Creates a dome of magical energy that protects all players near the caster for several minutes. The spell dissipates if caster breaks concentration by running or combat. Requires emerald to cast.This spell is currently disabled. 	Creates a dome of magical energy that protects all players near the caster for several minutes. The spell dissipates if caster breaks concentration by running or combat. Requires emerald to cast.This spell is currently disabled. 	Creates a dome of magical energy that protects all players near the caster for several minutes. The spell dissipates if caster breaks concentration by running or combat. Requires emerald to cast.This spell is currently disabled.
Level 6	Level 6	Level 6 	Level 6 	Level 6 	Level 6 	Level 6 	Level 6
6 	 	Bond 	? 	? 	Diamond x50Heartstone x1Polished Seraphym x50 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Infuses an item with a soft white light. However, the bond requires terrific amounts of energy to form. A Heartstone and dozens of polished serphym and diamonds must be crushed to amplify the caster's mystical energy, which must then be focused through a prism. The item to be bonded must be targetted. Once the casting is complete the item will follow its owner to hell itself. 	Infuses an item with a soft white light. However, the bond requires terrific amounts of energy to form. A Heartstone and dozens of polished serphym and diamonds must be crushed to amplify the caster's mystical energy, which must then be focused through a prism. The item to be bonded must be targetted. Once the casting is complete the item will follow its owner to hell itself. 	Infuses an item with a soft white light. However, the bond requires terrific amounts of energy to form. A Heartstone and dozens of polished serphym and diamonds must be crushed to amplify the caster's mystical energy, which must then be focused through a prism. The item to be bonded must be targetted. Once the casting is complete the item will follow its owner to hell itself. 	Infuses an item with a soft white light. However, the bond requires terrific amounts of energy to form. A Heartstone and dozens of polished serphym and diamonds must be crushed to amplify the caster's mystical energy, which must then be focused through a prism. The item to be bonded must be targetted. Once the casting is complete the item will follow its owner to hell itself. 	Infuses an item with a soft white light. However, the bond requires terrific amounts of energy to form. A Heartstone and dozens of polished serphym and diamonds must be crushed to amplify the caster's mystical energy, which must then be focused through a prism. The item to be bonded must be targetted. Once the casting is complete the item will follow its owner to hell itself.
6 	 	Portal of Life 	? 	? 	Emerald x2Polished Seraphym x1 	Priestess Xiana 	The Temple of Shal'ille
 	 	 	Creates a portal for your fallen comrades to enter and return from the underworld back to their physical body. If formed in time the portal can lessen the shock of death. Requires emeralds and polished seraphym to cast. 	Creates a portal for your fallen comrades to enter and return from the underworld back to their physical body. If formed in time the portal can lessen the shock of death. Requires emeralds and polished seraphym to cast. 	Creates a portal for your fallen comrades to enter and return from the underworld back to their physical body. If formed in time the portal can lessen the shock of death. Requires emeralds and polished seraphym to cast. 	Creates a portal for your fallen comrades to enter and return from the underworld back to their physical body. If formed in time the portal can lessen the shock of death. Requires emeralds and polished seraphym to cast. 	Creates a portal for your fallen comrades to enter and return from the underworld back to their physical body. If formed in time the portal can lessen the shock of death. Requires emeralds and polished seraphym to cast.