The Cult

Followers of the Lord, commonly referred to as The Cult or, more erroneously, The "Satanists", was a small isolated coven created during Wojcraft 2.1. While its origins are surrounded in mystery, the first signs of activity in the region was sometime after the battle of Bloodstone Mountain. Located on the mountainous coast somewhere between Himassus and Ravinetown, the coven was isolated from the wider affairs of other nations for much of its early history.
Some period after its founding, the leader of the Followers of the Lord, Archdeacon Itsame, announced the coven's presence and the completion of The Tower, a large imposing structure that served as its center of worship. Almost immediately after, The Archdeacon preformed a ritual that allowed the Nether to seep into the surrounding landscape. Over weeks much of the land surrounding the tower saw drastic changes in the local environment, with rivers and rock being replaced with its hellish equivalents.
== Religious Beliefs == 
Due to its secrecy and isolation, much of the inner workings of the Followers of the Lord remains a mystery. While worship of a "Lord" proves self evident, little is known about the religious customs or doctrine. The coven viewed the Nether as some sort of holy land often using terms such as 'purity' and 'cleanliness' to describe it. The Lands of Woj on the other hand, were considered impure and needing to be purged. 
Due to its mystique much speculation has surrounded the Followers of the Lord and their final solution. Some theories suggest that the coven worshiped some all powerful dragon that would bring about a glorious golden age while others posit that the coven was merely a suicide pact held together by a cult of personality. 
== Later Events and Ragnarök ==
In the waning weeks of Wojcraft 2.1 the Followers of the Lord started to preform more rituals and open other Nether Gates around the landscape. While attempts were made by neighboring nations, such as Vandalia, to close these gates most were ignored as they did not severely impede the other nations daily lives. Some nations even continued to trade with the coven due to their seemingly endless supply of wealth. After the Archdeacon learned of the successful deactivation of a Gate near Vandalia, he summoned an eldritch daemon to guard any further incursions and condemned the nation for thinking they could stop what he seemingly believed was inevitable. In secrecy the Archdeacon Itsame began making pacts with some of the other nations who were growing concerned over Vandalian hegemony. The exiled prince of Al Djazirs, Dill was one of the first to agree to the pact with Himassusian leader Gondola following close behind.
One of the last Gates activated was also the only one in a populated area, the Old Tauville slums. The slums were completely consumed by the nether in a matter of hours and transformed into a corrupted outpost for the coven. Strangely however, most inhabitants noticed no discernable difference and some even welcomed the order brought by the coven with open arms, daemon sacrifices and all. This event however finally made the Northern Realms take action and the Gate was destroyed and the area reclaimed. Afterwards there was even efforts to gentrify the slums and rid the locality of drug dealers, this project had middling success. The lasting impression of the brief occupations was still felt and many inhabitants and travelers reported seeing daemons in the lower catacombs under the slums.
During the final hours of Wojcraft 2.1, an event only referred to as Ragnarök occurred. During it a mass influx of monstrous beings swarmed the nations of Woj with eldritch daemons princes wreaking havoc on the impromptu militias prepared by the Northern Realms. It was eventually discovered that the Archdeacon was responsible for the waves of monsters, but by that point most resistance to the Daemons were contained to the City of Vandalia. While Himassusian leader Gondola recanted on the pact made with the Followers of the Lord, Crown Prince Dill would be sighted among the daemon spawns fighting against the slowly dwindling resistance. With the looming threat of complete annihilation, the remaining men, in a bold move, managed to enter one of the Nether Gates and defeat the Daemon King. Afterward the remaining survivors opened a portal to a alternate world, hoping to find greener pastures. 
File:The Tower.png|The Tower which served as the center of worship for The Cult
File:Journeymap Wojcraft 2.1.jpg|The corruption at its height can clearly be seen from far above
File:Wojcraft 2.1 map.jpg|The location of the Tower and the surrounding nations.
File:Nether.png|The rugged terrain inside the Nether
Category:Wojcraft 2.1
Category:Nation