The Library

<choose>
<option></option>
<option></option>
</choose>
The Library, also known as Room 50, is a pre-generated boss location that will always appear at the halfway point of The Hotel. The room contains one major entity, which is the Figure, alongside a few miscellaneous entities.
==Overview==
The Library features multiple tall bookshelves arranged in rows, a small library desk area, a large table, and an elevated area where the exit is present, connected by 2 stairways. Multiple randomly-placed furniture barricades are scattered around, including one barring a randomly determined stairway to the elevated area. Two stairways leading to a balcony are present on the elevated area, but are both blocked. Meat piles are scattered around the corners of the room. The two entrances to this room are large, detailed double doors.
The room prior to the Library is a smaller, unique room. A desk inside contains an Alarm Clock, and the entrance to the Library proper is located on the right from when the room is entered. Once the door is opened, a cutscene will play in which the the Figure roars, walks out from behind a bookshelf, then stumbles towards the player due to the sound of the door opening. A moment later, the Guiding Light pushes a lamp to the left of the entrance to the ground, with the Figure detecting the sound of it shattering and running towards it. After this cutscene, the Figure will stomp on the lamp and begin patrolling the library. 
== Walkthrough==
NOTE! These walkthroughs are outdated as of The Content Update but are still usable with the Hotel - modifier.
To complete The Library, players must collect Library Books that randomly generate on the bottom three shelves of the various bookshelves. The books are blue with a unique moonlight symbol on their spine, and they emit a shimmering noise. After some time, the Guiding Light causes the books to glow, helping players locate them more easily. After interacting with a library book, the book will temporarily enter a player's inventory whilst displaying a number and a shape. The book will then be put away by a player and the combination from within the book will be recorded and displayed to the other players on the bottom left corner of the screen.
All players can interact with the Solution Paper, which is located on the library desk and contains instructions to open the exit door as well as the correct combination. It should also be noted that while only five books are included in the combination, the 8th and last book found is guaranteed to be the last digit to the code.
The combination is inputted on the combination lock barring Door 51. To enter the correct combination, players must locate a shape's corresponding number and enter it into the correct position. If another player unlocks the door, it is unlocked for all players, allowing everyone alive to escape. 
Shortly Door 51 is unlocked and opened, the Guiding Light will seal the door, and if a player is left behind, Void will teleport them to Door 51. 
===Floor 2 Update Changes===
The biggest change to the library in the The Mines update is the removal of safe spots. Before the update, there were many places the Figure would never go unless chasing someone, most notably and most used among them being the corner to the right of the exit door, right in front of the entrance door, and beside the barricaded staircase on the left. All of these locations have been removed, meaning the Figure may easily path find into said areas. 
To compensate for that, two changes were made. First, the Alarm Clock was added. The Alarm Clock is an item that is found on the library desk before entering the library, in Door 49, and on the table next to the sofa at the end of the Library's main walkway. The alarm clock can be wound up by left clicking and placed on the floor at the player's feet. It will tick down for about ten seconds and then go off, alerting the Figure and making it rush to that location. It is advised to use it as a distraction to get somewhere in the Library, but make sure you are not in the Figure's path to the clock when it goes off. When the figure finds the clock, it will angrily run around it, searching for players, before stomping on the clock and smashing it to pieces. It is not usable after that. You can also keep an alarm clock after the library, and use it in the Electrical Room or in a room containing the Figure in The Mines. The smashing animation is also used to smash the lamp that gets knocked over when the player enters the library.
The second change is the removal of the heartbeat minigame. This change applies to the Electrical Room as well. Instead of rushing to the closet and starting a minigame in which you have to line up hearts that get faster, the Figure instead just lingers outside your closet for a few seconds before walking away, making it much easier to hide from the Figure. However, Hide will attack the player if they remain in a closet, albeit it takes much longer to attack.
Other changes to the Library include the changing of which staircase is barricaded - one of the two will be blocked and it's random every time the library is generated which one. The bust in the center of the library titled 'Awesome Tony' was replaced with a couch and a table with the second alarm clock. Finally, The Figure's animations have been improved as it fully animated.
=== Notes===
*Players can open the door by guessing and the process of elimination, although this is only recommended if you are missing one digit (it could take up to ten tries) and any more than that would take exponentially more tries (up to one hundred tries at two).
*The Figure can catch players actively attempting to open the combination lock - and the Figure often goes right in front of it, so be careful.
*Jack has the chance to spawn in the Library, and if so, will transform it to a subtle red ambience, which also modifies the Figure.
===Super Hard Mode Modifications===
*There are 15 books scattered across the Library, and only 10 of them will resemble the exit code.
*Figure is recolored into a "noob".
*In SUPER HARD MODE, if a player uses the Holy Hand Grenade against the Figure in the Library, Hide will not spawn throughout the rest of the run, making hiding from entities far easier, particularly in The Greenhouse. This is due to the door not closing behind players after escaping the Library.
* The Code Paper in the Library will require players to hold the key to collect instead of just simply pressing the key.
*Due to a player having to collect 10-15 books in the Library, the Figure may run extremely fast, being harder to avoid the more books than a player has.
===Modifiers===
*If any Modifiers that make Eyes spawn in all rooms are enabled, players may get killed after the intro cutscene if any Eyes spawned behind Figure, due to the cutscene forcing players to look forward and therefore at the Eyes.
* If the "Again & Again & Again", "I'm Everywhere", "Stop Right There", or "Room For More" Modifiers are enabled, it's possible for Ambush, Screech, and A-90, respectively, to attack in the Library.
*If the "Make Haste" Modifier is enabled, the Library will be filled with Time Levers in various locations, each of which giving 30 seconds.
**When The Content Update first released, these levers would instead give one full minute each. This was nerfed because it would give players far too much time, removing all tension from the Modifier.
== Map==
==Bugs==
* There is the bug, likely occurring only on mobile, where if player gets closer to the large office desk container, they will start jumping on it in both The Library and Door 49.
* If a player takes vitamins before entering The Library, a bug can occur that the cutscene won't play and a player will stand in front of the opened doors unable to walk until the time of the cutscene will end, after which players will be teleported to The Library. However, this bug might happen because of bad internet connection instead of the vitamins.
*There is a bug that if a player crouches up to the entrance door and rapidly changes the direction they are facing, then they might glitch back into The Library Reception and get stuck.
*There is a bug where Rush skips a door. If this bug happened in any moment, players would start to hear the figure growling when reaching room 48, and when opening door 49, they will be automatically moved to the dark room 50, and the figure will get stuck at the front door.
*When the Hotel+ update was released, an error often occurred in which room 49 was a standard hotel room.
* Prior to the Hotel+ update, there was a high chance to encounter Glitch before the 49th room. The reason behind this is because the Library had a high chance to overlap on the other room, which was spawning Glitch to fix the problem. This bug has been fixed.
*There used to be a bug where, if door 50 is opened quickly after door 50, the cutscene wouldn't play and the Figure would be stuck T-posing, unable to harm players. This happened because the Library would open before it could fully load. This has been fixed
*Sometimes there is a bug where you can't revive in the library because the revive button will say "Wait until is safe". This happens when you die directly on the Figures path.
*By standing at door 51 after unlocking it, you can trap yourself in the Library due to the door closing. In this state, the Figure will run in place and have no hit box, nor will it glow or make sounds.
== Trivia == 
*Revives are permitted in this room - you will be teleported to the entrance door.
*Prior to the Hotel+ Update, Guiding Light did not appear near the books, the only hint that one was near was the shimmering sound.
*Most invisible barriers were removed from the Library in The Hunt: First Edition update. Now Figure can climb over the railing and over some other things.
** This was fixed in the Floor 2 update and now the invisible walls are added back.
*The Solution Paper can be easily grabbed from behind the table very easily since The Hunt: First Edition update.
* It is inferred that the Guiding Light initially knocked down the lamp that attracted the Figure in the beginning cutscene of the Library because when Figure stomps on the lamp we can see blue particles for a short amount of time, which is guiding light.
* Due to the fact that the Library is a halfway point, most or all of the gameplays will become harder from here. 
**Ambush and Halt have an increased chance of spawning after the Library.
*If Rush spawns and the door to Room 49 is open, it can open the door to Room 50 and start the cutscene early. 
**If the door to the Library is already open, Rush can make it into a Dark Room, although this will most likely kill players due to the cutscene.
*If Door 48 has a Dupe door, there's a chance Dupe will create a fake normal door of Door 50.
*According to Redibles, the puzzle is made specifically to give players useless books first. "the library puzzle is actually specifically made to give you mostly useless books first lol" – RediblesQW, Twitter
*The Hotel+ Update was supposed to introduce new items that made the puzzle slightly easier.Q: "The door 50 puzzle is so goddamn annoying" A: "luckily the next update will provide some useful tools for beating it a little bit easier" – RediblesQW, Twitter
*Prior to the Floor 2 update, players were able to hear Figure growling when they were at Room 49. This was because Figure used to spawn when door 49 was opened prior to the update.
**As of now, Room 49 has no growling sounds, and the sounds will start playing once Door 50 is opened.
*Prior to the Mines update, a statue at the middle walkway in front of the balcony (named awesome Tony) was present. Now it has been replaced by a couch and two dressers on either side (the one on the left looking upon it containing an alarm clock on the top).
*After the Hotel+ Update and prior to The Mines Update, when Door 51 was opened, the Figure used to run to it, attempting to reach any escaped players (an invisible wall prevents it from leaving The Library), before closing the door. Then, it gained the ability to perceive the location of every living player in The Library and pursued them at approximately 2x its normal walking speed (remaining players were also made faster), automatically killing any player inside of a closet and any player it had not killed within a certain timespan.
** If a player entered the Library after Door 51 closes, the Figure would jumpscare and instantly kill them, regardless of their location.
** Additionally, the Figure's walking speed used to increase by 0.75x for every library book collected, only becoming able to outrun a player after the third book collected.
* Prior to the Content Update, the Library used a less detailed, smaller design, with the same general layout but without the inaccessible balcony, only the staircase barricades being randomly determined (and prior to the Mines Update, that was guaranteed to be the left staircase), and the Library Books being visually indistinguishable from the others in the library.
== Gallery==
Locked 50.png|The entrance to the library but locked.
File:Whyisthedoor50lockedbro.png|Ditto, but in a Dark room.
PadlockintheLibrary.jpg|Padlock no-clipping through the door.
BloodyFigure.png|The Library and the Figure being modified by Jack.
Red Library.png|Ditto.
Library jack blood room.png|Ditto, but with the newer cutscene.
DarkLibraryDoor.jpg|The Library door but its dark (This happens after rush goes through the door before [heavily edited to brighten the room])
Door50yeahyeah.png|The Library in Retro Mode.
Whysomanydigits.png.png|A picture of the Solution Paper from the 2023 April Fools Event.
Door 50 Lock Puzzle with Xbox Controls.png|The Lock Puzzle on Xbox.
Figurebreaksthelamp.jpg|Figure breaks the lamp.
The lamp that distracted the Figure.png|The lamp that falls to the ground and which Figure breaks.
Static-assets-upload7681628613646772394.webp|The removed Library's Statue, named "awesome tony".
Candlebeforethe50.jpg|A candle before The Library.
Darklibraryentrance.jpg|Entrance to Library with broken lights.
GuidingLightLibraryentrance.png|Guiding Light illuminates the entrance door.
Roblox VR Screenshot 2023.02.04 - 15.47.02.100.png|A Dupe door with the number 50 on it. Note this can only spawn on Door 48.
Huh?.png|Hide Spawning in the Library, due to a bug.
Broken door in the entrance of the library..png|A glitched door in the Library entrance.
Library Doors.jpg|The entrance to The Library prior to the Hotel+ update.
Oldfigurelibraryanimation.gif|The Library entrance animation Pre-Hotel +
== References ==
Category:Locations
Category:Hotel
Category:Locations (The Hotel)
es:Habitación 50
ru:Библиотека
fr:Bibliothèque
Category:Boss Locations