Osamu Kashiwagi

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==Summary==
Osamu Kashiwagi (柏木 修, Kashiwagi Osamu) is a recurring supporting character in the Yakuza series.
He is the captain and later second patriarch of the Kazama Family, the captain of the Tojo Clan, as well as the interim chairman of the Tojo Clan in Daigo Dojima's absence. He is also the founder of the Honest Living Association and the proprietor of Survive Bar.
==Powers and Stats==
Tier: 
Name: Osamu Kashiwagi, 柏木 修, referred to as "Bartender" in Yakuza: Like a Dragon
Origin: Like a Dragon
Gender: Male
Age: Unknown, possibly between his 60s-70s in Yakuza 7 (Somewhat comparable to Shintaro Kazama in terms of age)
Classification: Human, former Yakuza, clan captain of the Kazama family and eventually its patriarch, former Captain of the Tojo Clan (During Yayoi Dojima's tenure as Acting Chairman), interim chairman of the Tojo Clan (In Daigo Dojima's absence), bar manager of Survive Bar
Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist (Highly skilled in karate, more specifically, Oi-Zuki), Aura Manipulation,, Rage Power and Statistics Amplification (with Heat), Pressure Point strikes (With Oi-Zuki fighting style)
Attack Potency: Building level (Easily sent Kazuma Kiryu flying with a single punch, and did the same to Akira Nishikiyama. Has been noted in RGGO to be able to send people flying ten feet as a result of his Oi-Zuki karate style. Fought against Goro Majima and even after being defeated was commended by the latter for his strength, although Majima had recently been beaten up by some low-life goons and was likely not fighting at full strength himself)
Speed: Subsonic with Hypersonic combat speed and reactions (Can easily keep up with the likes of Kiryu, Nishiki and Majima, and the latter barely managed to dodge his punch)
Lifting Strength: Class 5 (Can easily wrestle with Majima)
Striking Strength: Building level
Durability: Building level (Took multiple full-powered hits from Majima. Also survived being gunned down by a Gatling gun, and though he went into a coma as a result, he eventually recovers)
Stamina: Unknown
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Above Average, highly-competent and capable leader, who managed to calm down the Tojo Clan from dividing itself and creating civil wars amongst clans. Managed the Honest Life Association to help former yakuza obtain an honest living. After reawakening from his coma, he moved to Yokohama and established Survive Bar, where he became proficient in bartending, cooking and crafting several items including Chinese medicine.
Weaknesses: Standard human weaknesses. Had to permanently retire from active combat due to the injuries he received in Yakuza 3, now serving as a craftsman for Ichiban Kasuga and his party.
Notable Attacks/Techniques:
=== Karate ===
The only time that Kashiwagi ever shows his combat prowess is during the fight with Majima in Yakuza 0. He has knowledge of the Oi-Zuki (though his sheer strength has augmented the technique to send a grown man flying back at least 10 feet). This knowledge implies he has training in either Karate, Jujitsu, or both. He has at least one combo, rush attack, counterattack, etc., all of which do their fair share of damage. When one bar of Kashiwagi's health remains, a QTE will trigger. Pressing the correct button within a (very) brief period will result in dodging his punch. Success will result in Majima barely avoiding the attack while gaining Heat, along with Kashiwagi praising the dodge. Failure will result in losing a chunk of health to the Oi-Zuki.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Like a Dragon
Category:Aura Users
Category:Leaders
Category:Captains
Category:Good Characters
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Game Bosses
Category:Statistics Amplification Users
Category:Rage Users
Category:Pressure Point Users