List of Artefacts

==General==
*Gems, crystals, iouns
*Banners
*Relics
*Runes, runestones
*Jewelry, trinkets, tokens, amulets
*Charm, fascination, glamour
*Talismans
*Toys
*Book, tome, grimoire
==Specific==
*Speed Shoes, Winged Shoes, Seven-League Boots
*Ring of Healing
*Ring of Regeneration
*Ring of Invisibility
*Surcoat of Warding
*Surcoat of Invisibility
*Surcoat of Regeneration
*Enchanted chain
*Sword of Ghost Wakening: Prevents the ghosts of those slain by the weapon from sleeping
*Calevulch
**'hard cleft': Caledhvulch, Caledhulch, Calevulc; Caladbolg, Calabulk, Caliburn
**Ornate Corvish "Iron Age" sword (axialis, classica)
**Power
***Shines with blinding light when drawn
***Pair of chimeras on the proto-crossguard that animate and sometimes bend in a spirit realm manner which breathe fire, causing great dread and terrifying the mind
***Durant
**Scabbard enchantment
***Cuts won't bleed while wearing or holding it (can be knocked away, can be broken/destroyed, still vulnerable to blunt trauma (cf. armor against cuts vs. thrusts))
**'Take me up' and 'Cast me away' engraved on opposite sides of hilt in elvish-like [ogham] script
*Carnwennan
**'little white hilt'
**wielder can shroud themself in shadow
*Rhogominiad ≈ 'many-striking spear'
*Bridwen 'fair face': shield
*Caladcolg
**'hard blade'
**Rainbow swing trail, that rainbow arc continues out and can easily slice through the packed dirt of a hill (great for groups)
**Very long blade for its time (antiqua / axialis)
**[Fergus mac Roich] ?> [Fergus mac Leti]
*Talisman of Firewarding: Withholds flames for an average person's height in front of it≈ 5 ft. Causes flames to subside but does not put out fire. Directed fire is warded all the same.
*Talisman of Waterwarding: Indelugeable
*Possessed Pouch: Bag inhabitated by a spirit, may use the squeezable nature of the bag to release air and speak to material people, contents impede this
*Finding and Returning Staff: A walking stick that maintains and enhances your sense of direction and path memory
*Never-Knotting Rope: Doesn't get tangled, only ties when you "ask" it to with your will, will untie itself. Relatively easy to enhance the enchantment with the rope remembering knots you've tied with it, which it will tie itself upon "asking".
==Sources==
https://en.wikipedia.org/wiki/Magic_item_(Dungeons_%26_Dragons)
http://thefantasy.news/2015/02/15/tolkiens-magical-inventory/
http://tolkiengateway.net/wiki/Objects
http://merp2.free.fr/
== Notes ==
Category:Artefacts
Category:Magical Objects
Category:Lists
Category:Magic
Category:Equipment