Riot Shield

==Description==
 Weapon Description 
"The Riot Shield, a Defensive Melee Weapon."
 Comparison 
It resembles that of the Riot Shield And Billy Club Set, just without the Club.
__TOC__
==Weapon Overview==
===Charge===
Start charging at a fast pace from where you are facing, upon crashing into an enemy they will proceed to get launched and be down for quite some time, however if you miss your shot and crash into a wall instead you will take some damage and get ragdolled.
 Universal Passive: [PARRY] 
All Melee Weapons gain this passive, with some exceptions... 
You can parry Melee Weapons, and also Ranged Weapons if you equip the Headband. 
Parrying Ranged Weapons will deflect the projectile back to the attacker, and depending on the weapon, will either kill outright or will wound them severely for you to land the killing blow. 
(Do note, some enemies are an exception.) 
Parrying Melee Weapons will stun the attacker for a brief moment, allowing you to deal a couple good blows or kill them right away.
 Passive: [KNOCK DOWN] 
All attacks with this Weapon will trigger this. 
Landing any hit against an enemy will knock them down to the ground, being unable do any action whilst in that state.
This allows you to guarantee a kill on any enemy that isn't immune to being ragdolled, and you can reset the ragdoll timer by hitting them again with the same Weapon or a Weapon that can do the same, though ragdoll time varies on the weapon.
==Tips==
* Be wary that certain enemies have shield piercing so use it cautiously.
* Use this weapon against brutes in worlds, as it will deal higher damage to them and they won't be able to attack you in any way.
* Also use this weapon against gunners, the bullets will easily get deflected from the shield and the gunner will die.
* Using the Fire Armor + Fire Helmet with the Riot Shield will make the Charge cooldown a lot shorter and a optional Super Stomp Boots for the no ragdoll which is especially helpful when missing a Charge.
** Also paring the Illumina with this loadout makes you also have a 150 damage tick Lunge which can be used when the Charge is on cooldown (use Illumina ability then switch to the Riot Shield then use the Charge and repeat).
* The Charge has a big hitbox so sometimes you can hit enemies from behind you and push them infront of you
* The Charge deals some knockback which can be used to combo or even throw enemies into hazards like the bombs in the Park and spinning death brick in the Sword Fights On The Heights map.
* When in Wave Defense Mode you can use the Charge as a speed boost to get closer or farther away from enemies if using a heavy loadout that makes you slow like the Explosive Bandolier + Hand Cannon loadout.
* Try to not use the Charge at longer ranges this can lead the enemy to have enough time to move out the way and cause you to run into something waisting your ability and possibly getting you killed.
* Using the Riot Helmet + Heavy Vest in Wave Defense Mode will make the Riot Shield much better by decreasing the cooldown, increasing the length, and finally the damage of the Charge. It also makes you extremely tanky, being capable of surviving a destructive giant self-explode attack as long as you have full health.
* Be Weary of Railgunners in Extreme Mode on Wave Defense Mode, as they can Pierce though the Riot Shield.
* The ability lasts 2 seconds in total.
==Trivia==
No trivia here, sorry
==Gallery==
File:Riot Shield Icon.png|Icon
Category:Melee
Category:Weaponry
Category:Boss Drop