133588-initial-review-im-not-your-cupcake

== Content ==
			
Quick review of the game from someone who didn't know Wildstar even existed before the f2p annoucement went out. This quick review is based on my several hours of play on a PvP server.
 
Graphics / Visuals / Art:
 
Art style in general is cartoonish and unique. Reminiscent of US superhero cartoon shows. Environments are unique and decently designed, although the attention to detail is definitely lacking compared WoW, GW2 or FFXIV. Still, the world is sufficiently absorbing that the simplified environments don't really drag you out of the mood when playing. Character animations, at first glance, seemed terrible, but you quickly get used to the super rapid movement that makes sprinting animations look that way. On my 980 with graphics at maximum settings, everything seemed to be at or above 30 fps. Thankfully, different gear appears to have unique models. I feel the Wolverine aesthetic on my Stalker is awful, but not so terrible as, say my Charr Thief in GW2.
 
Sounds / Voice Acting / Music:
 
There appears to be a lot of voice acting during the levelling experience, and thankfully, the voice acting quality is far better than GW2's absolutely horrendous voice acting. Not quite as good as WoW's best, and not as plentiful as in SWTOR, but it maintains a happy middle ground between those two games in terms of quality and quantity. The soundtrack is terribly generic, some sort of western-blues-guitar themed thing for the Exile side of things that is absolutely forgettable, but not god-awful. Will simply never hold a candle to WoW, but honestly, not a big deal. Dialogue, unfortunately, tries much too hard to be cool, and ends up being cringe-worthy a lot of the time.
 
Combat:
 
The extremely casual action-oriented gameplay with a small number of abilities makes the game seem very much like a console game. Combat is very easy to get a hang of, and consists of GW2-style dodging, colored boxes to not stand inside, and hotkeys. There is only something like 10 abilities you unlock as you level, and instead of a talent system, there is an action-rpg style static stat upgrades for existing abilities. Honestly, the system seems pretty shallow, and I don't really see anyone staying with the game in the long-haul. Just like any other console game, it may be good, but you'll eventually get tired of it.
 
 	
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			did you notice the amp points at the top of your skill window?  there is kind of a talent like system.  there are three trees of skills with 10 abilities each assault, support, and utility.  it make you have to think what tools to bring to a fight with the las.  not a bunch of bars to fit all of your moves.  so it makes things interesting.	
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There is only something like 10 abilities you unlock as you level, and instead of a talent system, there is an action-rpg style static stat upgrades for existing abilities. Honestly, the system seems pretty shallow, and I don't really see anyone staying with the game in the long-haul. Just like any other console game, it may be good, but you'll eventually get tired of it.
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			i um... no..	
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			You can't fix stupid. And the original post is just stupid. 	
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			When I read your title all I can think is "I'll be your Huckleberry."	
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You gotta play some more stuff besides GW2 (which is shallow that more shallow can't be) and WoW (which is known even on neptune) to be able to actually post quality review.
 
All you wrote here is bunch of rubbish and even I, who know about wildstar only from youtube and couple of hours of gameplay before this downtime, know that there is much more to this game than meets the eye.
Lets just say that PUG into lv20ish instance will take you aprox. 2h to complete it, which is actually amazing and I can't wait to try that.
 
I'm sick and tired of "here you go, take everything from a silver platter" type of mmos. 
			
				
	Edited September 29, 2015 by Tomerant	
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			I think you jumped the gun on some of the stuff in your post without really looking into things.  its ok we forgive you.	
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Quick review of the game from someone who didn't know Wildstar even existed before the f2p annoucement went out. This quick review is based on my several hours of play on a PvP server.
 
Graphics / Visuals / Art:
 
What settings are you playing on? Low? Have you zoomed in and looked at your surroundings?
Sounds / Voice Acting / Music:
 
Have you not played past level 12?
 
Combat:
 
Again, have you played past level 12? There's a reason I've been sticking to WildStar for the past year, and it's not cause of a shallow combat system. Try end game and come back to this. :)
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			Can I technically count this as #1 even though I see no resume? I'm going to start the count here. #1.	
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{| class="blockquote"
Quick review of the game from someone who didn't know Wildstar even existed before the f2p annoucement went out. This quick review is based on my several hours of play on a PvP server.
 
Graphics / Visuals / Art:
 
Art style in general is cartoonish and unique. Reminiscent of US superhero cartoon shows. Environments are unique and decently designed, although the attention to detail is definitely lacking compared WoW, GW2 or FFXIV. Still, the world is sufficiently absorbing that the simplified environments don't really drag you out of the mood when playing. Character animations, at first glance, seemed terrible, but you quickly get used to the super rapid movement that makes sprinting animations look that way. On my 980 with graphics at maximum settings, everything seemed to be at or above 30 fps. Thankfully, different gear appears to have unique models. I feel the Wolverine aesthetic on my Stalker is awful, but not so terrible as, say my Charr Thief in GW2.
 
Sounds / Voice Acting / Music:
 
There appears to be a lot of voice acting during the levelling experience, and thankfully, the voice acting quality is far better than GW2's absolutely horrendous voice acting. Not quite as good as WoW's best, and not as plentiful as in SWTOR, but it maintains a happy middle ground between those two games in terms of quality and quantity. The soundtrack is terribly generic, some sort of western-blues-guitar themed thing for the Exile side of things that is absolutely forgettable, but not god-awful. Will simply never hold a candle to WoW, but honestly, not a big deal. Dialogue, unfortunately, tries much too hard to be cool, and ends up being cringe-worthy a lot of the time.
 
Combat:
 
The extremely casual action-oriented gameplay with a small number of abilities makes the game seem very much like a console game. Combat is very easy to get a hang of, and consists of GW2-style dodging, colored boxes to not stand inside, and hotkeys. There is only something like 10 abilities you unlock as you level, and instead of a talent system, there is an action-rpg style static stat upgrades for existing abilities. Honestly, the system seems pretty shallow, and I don't really see anyone staying with the game in the long-haul. Just like any other console game, it may be good, but you'll eventually get tired of it.
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			I think we scared him off guys. LOL	
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{| class="blockquote"
Quick review of the game from someone who didn't know Wildstar even existed before the f2p annoucement went out. This quick review is based on my several hours of play on a PvP server.
 
Graphics / Visuals / Art:
 
What settings are you playing on? Low? Have you zoomed in and looked at your surroundings?
Sounds / Voice Acting / Music:
 
Have you not played past level 12?
 
Combat:
 
Again, have you played past level 12? There's a reason I've been sticking to WildStar for the past year, and it's not cause of a shallow combat system. Try end game and come back to this. :)
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As others have stated, youv'e overlooked a LOT about the game.
1) 3 trees of 10(?) abiliies each: Assault, Support, Utility.  You can choose 8 abilities to have loaded.
2) Skill tiers to improve SOME of the abilities you have loaded.  I doubt you'll be able to have all 8 fully charged at max level, but someone at 50 would be better able to answer that.
3) The Amp System to further modify your abilities, and give you other benefits (While above 70% health, you gain an Empower, increasing damage by 8%)
 
I can't comment on the Exile leveling area, Exile quests, nor Exile NPCs, but I've been loving the Dominion quests (Especially the various comments from Mondo Zax).  And you probably didn't notice, but there's all kinds of little conversations between NPCs all over the place.  Crimson Isle has one between two Chua that found some bones.  One insists they're ancient, the other isn't so sure.   There's another in Leviathen Bay between a Chua and a Cassian about a missing tool.    They serve absolutely no purpose, but they're one of the little things that bring the world to life.
I'll admit I've seen similar in WoW, but that's usually 3 or 4 lines, done within 30 seconds.	
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The extremely casual action-oriented gameplay with a small number of abilities makes the game seem very much like a console game. Combat is very easy to get a hang of, and consists of GW2-style dodging, colored boxes to not stand inside, and hotkeys. 
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{| class="blockquote"
The extremely casual action-oriented gameplay with a small number of abilities makes the game seem very much like a console game. Combat is very easy to get a hang of, and consists of GW2-style dodging, colored boxes to not stand inside, and hotkeys.
 
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{| class="blockquote"
Quick review of the game from someone who didn't know Wildstar even existed before the f2p annoucement went out. This quick review is based on my several hours of play on a PvP server.
 
Graphics / Visuals / Art:
 
Art style in general is cartoonish and unique. Reminiscent of US superhero cartoon shows. Environments are unique and decently designed, although the attention to detail is definitely lacking compared WoW, GW2 or FFXIV. Still, the world is sufficiently absorbing that the simplified environments don't really drag you out of the mood when playing. Character animations, at first glance, seemed terrible, but you quickly get used to the super rapid movement that makes sprinting animations look that way. On my 980 with graphics at maximum settings, everything seemed to be at or above 30 fps. Thankfully, different gear appears to have unique models. I feel the Wolverine aesthetic on my Stalker is awful, but not so terrible as, say my Charr Thief in GW2.
 
Sounds / Voice Acting / Music:
 
There appears to be a lot of voice acting during the levelling experience, and thankfully, the voice acting quality is far better than GW2's absolutely horrendous voice acting. Not quite as good as WoW's best, and not as plentiful as in SWTOR, but it maintains a happy middle ground between those two games in terms of quality and quantity. The soundtrack is terribly generic, some sort of western-blues-guitar themed thing for the Exile side of things that is absolutely forgettable, but not god-awful. Will simply never hold a candle to WoW, but honestly, not a big deal. Dialogue, unfortunately, tries much too hard to be cool, and ends up being cringe-worthy a lot of the time.
 
Combat:
 
The extremely casual action-oriented gameplay with a small number of abilities makes the game seem very much like a console game. Combat is very easy to get a hang of, and consists of GW2-style dodging, colored boxes to not stand inside, and hotkeys. There is only something like 10 abilities you unlock as you level, and instead of a talent system, there is an action-rpg style static stat upgrades for existing abilities. Honestly, the system seems pretty shallow, and I don't really see anyone staying with the game in the long-haul. Just like any other console game, it may be good, but you'll eventually get tired of it.
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This sounds like something someone who spreads Purge would say.
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Can I technically count this as #1 even though I see no resume? I'm going to start the count here. #1.
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It counts, but not as #1. By this point today it's #100 or so.
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			It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.	
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			nooooo DocotorButts you told!	
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......The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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Trust the people who have raided in the game already, there are a lot more to boss fights than moving out of a telegraph really easily.
 
Here, just read: https://drive.google.com/file/d/0B9YDH35DP2olRmdXMzd5cVh5UVk/view	
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			Low level troll defeated.	
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shhhhhhhhh no one tell them what it's like at the end. Just let it happen.
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It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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Just wanted to throw this bit in in regard to the GW2 comparison.
Wildstar doesn't have invulnerability frames during a dodge like GW2. You either dodge it or you get smacked.
 
but yeah......mechanic wise, wait till you get more involved. Open world isn't as pressing as instanced content...	
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{| class="blockquote"
It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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{| class="blockquote"
It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?	
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			This reminds me of every video game review on crappy sites, they play for a few hours and think its representative of the game. you cant even do that with single player games well, what makes you think you can do it in an MMO which is ment to burn a lot of time 	
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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What's wrong with rallying/bolster in PvP arenas? That's just plain smart design. No excuses of "Muh stats! I wasn't the same level!" Just jump in and throw down.
 
Don't they have a similar feature in GW2?
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He doesn't know about amps, thinks there's 10 abilities in the game, and thinks dungeons and raids in Wildstar are less demanding than the ones in WoW because of an open world elite mob. He has no idea what he is talking about.
 
He's also probably not even out of the starting area yet.
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I'm looking forward to when they hit housing. I predict comparisons with WoW's garrisons and how WoW does it all for you "how dare WildStar make you build things, I don't see many people sticking with that" etc and so forth.
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			OP, I read the first four words of your review and I can safely say I disagree with your entire post.	
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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			Also, you know you can change what points you put into what abilities (and what abilities you chose) at any time for free, right?	
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Personally I don't really see how anyone could prefer garrisons over the housing that WS has as there's so much to do in it, whereas garrisons are just slightly more unique hubs.
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He said he has the settings on maximum. What is your question in regards to what he says? The graphics have always been cartoony and simple with a lack of detail or good style. That doesn't magically change at higher settings. It's the style this game went with.
 
 
 
 
But combat is shallow lol. Having AMPs and the Tier system doesn't change the fact that it's a move outta the massive AoEs game and here's a few interrupts. Compared to some other action combat systems, there's just not as much to the actual in combat gameplay.
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Got some more questing in last night -- couldn't play much, as the lag was basically making the game unplayable. I know it was a server issue because the zone chat was filled with lag complaints. Very busy, lots of people out questing. Just before I left, level 50 Dominion were out ganking.
 
I'm not sure about the Explorer path. It honestly just seems like a minigame. Do you get some sort of reward for doing them?	
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{| class="blockquote"
It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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 Wildstar is not a bad MMO I would give it a solid 6.5 out of 10. The problem is there are better F2P experiences out there, and this god awful travesty of a " F2P launch" may well have put the final nail in the coffin for Wildstar.
 
 At least as far as being a serious MMO, I am sure it will drag on for a few more years until they pull the plug.	
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			Let's take a look at a max lvl world boss in WoW like Kazzak. "Nuke, Nuke, Nuke some more, and free loot for everyone"	
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Got some more questing in last night -- couldn't play much, as the lag was basically making the game unplayable. I know it was a server issue because the zone chat was filled with lag complaints. Very busy, lots of people out questing. Just before I left, level 50 Dominion were out ganking.
 
I'm not sure about the Explorer path. It honestly just seems like a minigame. Do you get some sort of reward for doing them?
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Umm no it isnt. Once again, did you ever even leave the starting area? Have you done any mid-late game dungeons or raids? If so you would not even think about making a comment so ignorant. It's absolutely laughable.
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{| class="blockquote"
It's good to know that there are 30 abilities, and not just 10 -- I counted the slots in my ability screen, and I saw 10 and thought that was pathetic. The combat system remains very action console game type; in one world boss / elite in the 2nd starting zone, the mechanics amounted to a weird maze shape telegraph, obviously meant to allow me to stand in a safe zone. If that's what constitutes mechanics than I still don't see much longevity based on the combat. What am I talking about, going on about "mechanics"? Let's take the Archimonde fight in Hellfire Citadel for example: Multiple abilities that act different ways that must be kited, tanked, or moved away from other players.  Adds with different abilities. Debuffs. Twisting Nether mechanics. Failing to manage the various mechincs correctly can lead to a wipe. Sometimes it's as easy as "don't stand in the danger circle", but for the most part, it's not. If Wildstar boss mechanics amount to dodging out of AOE circles, I don't see many people caring about that for too long.
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If you titled this as a summary of gameplay between levels 1-10 I maybe able to get behind you on it. Instead you summarized the starter levels as the basis for the entire game which anyone that has played it can tell you, the game doesn't begin to open up till later. 
 
The amount of LAS switching you do even in basic dungeons at end game is so often that there are addons to make them happen quickly and to save commonly used sets. The AMPs provide a very customizable toolkit based on what you are doing at the time and make you choose which routes to take. You can't simply take a cookie cutter build and expect it to be what you stick with all the time. Things don't work that way here. 
 
Combat, while generic as you say, is still pretty in depth. It's very easy to pick up the basics however the basics are far from good. Understanding how the abilities interact with each other and maximizing the outcome is usually pretty difficult. It's very easy to tell skilled players vs average players. 
 
Voice is pretty good imo. It's not the quality of WoWs cutscenes and I don't expect it to be. Blizzard invest hundreds of millions into their expansions. It's also not SWTOR and thank god for that. SWTOR has too much voice. I don't need everything in the game voiced for me. I can read. 
 
Art style was one thing I didn't like because I don't really like the cartoonish stuff but I can deal with it. 
 
If you want to do a 'review' of a game, get to end game before doing it. Most MMOs don't even begin to open up until then.
 
Edit - For the record, as someone who has hardcore raided in almost every MMO, Wildstar raids are some of the best. Looking forward to next tier to see what Timetravel can come up with!
			
				
	Edited September 30, 2015 by Enitzu	
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Leiloni
 
google system daemons, the first boss in datascape, and watch a video.  this may give you a better idea of how these raid bosses are.  dodging telegraphs and interrupts are what they teach you in the first dungeon, proto games academy.  that is a 100 level course in the game.  the higher level vet content is no joke and is way more complex than telegraphs and interrupts.  please do some research before you start basing your opinions on the leveling content.  I am sure you are bright, think about applying what you said to another mmo while leveling.  to assume the mechanics exhibited while leveling apply to the end game difficult content is a little ignorant at best.
 
this games raids and dungeons are some of the best in the business.  hopefully you stick around to find it out for yourself.	
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{| class="blockquote"
So I tried my first BG just before being booted due to "maintenance".
 
1. I noticed my level was raised to 14. It appears Wildstar has decided to take the equalization approach to PvP, which is very unfortunate. But, maybe it was set up that way when the game was basically dead so that people didn't have to spend hours waiting for a match.
 
2. PvP is a complete cluster. It's simply mosh-pit of of AOE spam. I thought I was going to be a rogue, stealthing in for a gank. Good luck with that with players spinning around spewing AOEs like hyperventilating tops.
 
3. I rolled a Stalker on a PvP server because I wanted to get in on some world ganking. At what level is that unlocked?
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I watched a video of a Gloomclaw fight. Mechanics appeared to be:
 
1. Interrupting.
2. Burning down add spawns.
3. Someone "pushing" (the field?).
 
This was a guild video so I assumed there were players with the task of interrupting and knew when to do it.
 
Adds spawned in packs from a portal away from Doomclaw. Doomclaw would buff one, but it didn't seem to make a difference. DPS just spammed AOEs and stuns on them until they died. Sometimes an egg would appear with an expanding telegraph that was quickly killed.
 
Gloomclaw periodically spammed a box-shaped AOE and one or two other easily avoided telegraphs, and otherwise just got burnt down and interrupted.
 
Is this one of the "beginner" teach-you-how-to-play raids?
			
				
	Edited September 30, 2015 by GUTB	
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Leiloni
 
google system daemons, the first boss in datascape, and watch a video.  this may give you a better idea of how these raid bosses are.  dodging telegraphs and interrupts are what they teach you in the first dungeon, proto games academy.  that is a 100 level course in the game.  the higher level vet content is no joke and is way more complex than telegraphs and interrupts.  please do some research before you start basing your opinions on the leveling content.  I am sure you are bright, think about applying what you said to another mmo while leveling.  to assume the mechanics exhibited while leveling apply to the end game difficult content is a little ignorant at best.
 
this games raids and dungeons are some of the best in the business.  hopefully you stick around to find it out for yourself.
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I watched a video of a Gloomclaw fight. Mechanics appeared to be:
 
1. Interrupting.
2. Burning down add spawns.
3. Someone "pushing" (the field?).
 
This was a guild video so I assumed there were players with the task of interrupting and knew when to do it.
 
Adds spawned in packs from a portal away from Doomclaw. Doomclaw would buff one, but it didn't seem to make a difference. DPS just spammed AOEs and stuns on them until they died. Sometimes an egg would appear with an expanding telegraph that was quickly killed.
 
Gloomclaw periodically spammed a box-shaped AOE and one or two other easily avoided telegraphs, and otherwise just got burnt down and interrupted.
 
Is this one of the "beginner" teach-you-how-to-play raids?
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{| class="blockquote"
I watched a video of a Gloomclaw fight. Mechanics appeared to be:
 
1. Interrupting.
2. Burning down add spawns.
3. Someone "pushing" (the field?).
 
This was a guild video so I assumed there were players with the task of interrupting and knew when to do it.
 
Adds spawned in packs from a portal away from Doomclaw. Doomclaw would buff one, but it didn't seem to make a difference. DPS just spammed AOEs and stuns on them until they died. Sometimes an egg would appear with an expanding telegraph that was quickly killed.
 
Gloomclaw periodically spammed a box-shaped AOE and one or two other easily avoided telegraphs, and otherwise just got burnt down and interrupted.
 
Is this one of the "beginner" teach-you-how-to-play raids?
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			Sorry, how am I troll? Was I not seeing something?	
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I like how you said "spammed AoE's" like it's an awful thing, when just about very attack IS an AoE(or at least is made to hit more than one target) :P  And what's wrong with using stuns?  Don't you know the value of CC?(and as a person who seems to prefer to play Rogue classes, how can you have such disdain for CC?)
 
And watching a video is not the same as actually doing the encounter yourself.
			
				
	Edited September 30, 2015 by beattlebilly	
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Sorry, how am I troll? Was I not seeing something?
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			Man, I just watched a TF2 sniper highlights video. IDK man, it looks pretty easy to click heads. I mean, you only have to click ONE button! IDK what's so hard about it! :^)
			
				
	Edited September 30, 2015 by cakesphere	
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			So basically everything mentioned is second only to the 'best' / most popular MMO ever created that has been around for 10+ years to polish itself. Seems legit.	
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Yes but you haven't explained how it's more than what I said lol. What, dodge more complex telegraphs, coordinate for more interrupts, and uh, run around a bit? Not terribly complicated. Sure crazy telegraphs can be more difficult to dodge, but it's still a more simple style of combat compared to others.
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The extremely casual action-oriented gameplay
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Leveling is much faster now, it was improved a lot with drop5.
It's still mostly kill/collect quests though, but they feel a lot less grindy than they were in the beginning.
 
Leveling through instances only is also a viable method now, since there is a shiphand/adventure/dungeon every 5 levels.
			
				
	Edited October 1, 2015 by Buflak	
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			Kind of holding out until I can find out some real impressions/comparisons between the original and the f2p.Like one thing I'm massively interested to find out (and still reading, so perhaps it's in the forums here somewhere), is... is there any chance they've beefed out questing/storyline any and alleviated some of the old grind?  Like how in the original there used to be a lot of "go do kill/collect 100 of these, then come back and click me" (paraphrased), or "do the same task over and over up to 50 times, and when you're done with that come back for another do-this-50-times follow-up quest" (again paraphrased)?
			
				
	Edited October 1, 2015 by ZombieTechnix	
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			Thanks for the feedback Burflak, good to know.  :D Also, as for the OP, for those kind of getting a bit bent on it... perhaps they used the wrong wording, even though they did title it "INITIAL review"... perhaps it's better to think of it as a "quick first impression", hrm?  :P	
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Kind of holding out until I can find out some real impressions/comparisons between the original and the f2p.
 
Like one things I'm massively interested to find out (and still reading, so perhaps it's in the forums here somewhere), is... is there any chance they've beefed out questing/storyline any and alleviated some of the old grind?  Like how in the original there used to be a lot of "go do kill/collect 100 of these, then come back and click me" (paraphrased), or "do the same task over and over up to 50 times, and when you're done with that come back for another do-this-50-times follow-up quest" (again paraphrased)?
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REMEMBER: He's only played this for a couple hours. He's only seen a very very small fraction of the game.
 
I can understand his complaints, but he hasn't seen the big picture yet. 
 
Telegraphs get huge and complex. 
The theme is supposed to be cringe-worthy and crass. That's what makes it fun.
Exiles are supposed to be space-hillbillies. 
The voice acting is actually quite good and plentiful. 
Combat uses Limited Action Set and the AMP system to better let you specialize your dps or tank. 
 
In short, the poster is a chump with no true right to review the game. Try it for yourself or read a review from someone who has played more than a week and experienced a lot more content.	
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Gloomclaw is pretty basic. Kill adds, interrupt him during certain casts, have the dps to kill off adds by a certain time in order to put dmg on the boss. Sounds simple as shit. Yet it's one of the tougher fights and one that guilds spent weeks on. 
 
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The attitude in this forum is ridiculous.
You people should start taking those "first impressions" feedbacks a bit more seriously.
 
Instead of making fun of the person that took their time to write out their first impressions of the game, how about actually taking the time to calmly explain how things are different than what they imagined? Show why you like the game. It's like you guys don't want to have new players.
 
When someone makes a "first impressions" post, they aren't pretending to know the game 100%. Much to the contrary, they are explicitly saying that those are the initial impressions caused by the game, which may or may not actually end up holding water.
			
				
	Edited October 1, 2015 by Yellye	
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A "First Impression" would be ok, but the title did say "review". The word that makes it break for me and I don't really agree with some things mentioned and how it's compared to other games, but I'm not looking past that it's his perspective, his view. That's important to remember as well.
 
I do agree with many that more hours and end game content would need to be included to review the game as a whole package, as that's what it's compared to (GW2, WoW, etc). But as a "first impression" and not a "review", sure. It's completely fine.	
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This was my point earlier when I said combat was simple. Sure you get some really complicated telegraphs to dodge but it's still just dodging. Combat itself is interrupts, dodging, aiming (sort of), and really that's it. Sure they can add different things to fight mechanics to make it difficult, but it's still pretty basic at the end of the day, although still that's fight mechanics and not the combat that becomes complicated. Basic/simple are different from difficulty level. Saying combat is simple isn't saying it doesn't have it's own challenges. But there's still not as much to it as other action combat systems and for other reasons as well it's not as good as other combat.
 
In my opinion anyway. But people are taking offense to the fact that combat is basic as if it doesn't require skill. Sure skill in dodging lots of stuff on the ground maybe - it's like a dance instead of different strategies and skills required in other action combat systems with things like timing iframes and blocks and other skills, learning animations of bosses to know attacks that don't always happen in the same time frame or order, learning various counter attacks, combos, learning how to maximize dps and adapt/change things on the fly while also being forced to interrupt your rotation constantly to dodge since most games don't let you attack and move, learning good positioning in situations where both you and the boss are constantly changing spots, for max dps and to avoid damage, and in some games different positions relative to the boss increase your damage, etc.. Just some examples without considering fight mechanics since it's a discussion about combat itself. But back to Wildstar, the coordinating of interrupts and lots of players is something you find in every game.
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It's actually hysterical to read this garbage you keep spouting. Everything you just said applies to WS. But you wouldn't know that, because you have barely played it in yet somehow think you know what you are talking about. Absolutely hysterical. 
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			I disagree with almost all points but the "The extremely casual action-oriented gameplay" made me laugh.  :lol:	
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I haven't barely played it. I was in the perma beta and played my way to 50 pre launch (like back in February of last year) and came back earlier this summer for a bit before deciding I didn't want to stay. I'm not going to get into a detailed discussion on combat though since it seems you don't quite understand lol.
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