Awakening

Awakening is a mechanic that allows you to enter an even more powerful powered-up state after using Boost that provides additional buffs to the player, in addition to Boost's benefits.
== Mechanics ==
To initiate Awakening, the player must already be in the Boost state. If the user has 1 diamond on the Spirit Grid, the user can enter Awakening at the cost of 1 diamond on the Grid and by holding V. If the user presses the EX Attack button and V, they will use an Awakening Attack, which is an invincible attack that, when finished, enters the user into the Awakening State. When using Awakening, the player immediately becomes invincible until the transformation is complete. Awakening completely refills the user's EX Gauge and removes the meter cost for all Amp Attacks, as well as the Spirit Diamond costs for Rhythm Shifts, in addition to granting the user super armor, and immunity from certain enemies' effects and elements. When using Awakening, the player also has access to an Awakening Trait as well as Awakened Hyper Attacks. In addition, their Defense, Speed, and Attack increase sharply.
Some Awakenings may even change the player's appearance.
=== Awakening Trait ===
Awakening Traits are additional buffs and changes to the player's stats and abilities when entering the Awakening State. Such traits, however, can be both positive and negative. Some positive traits may increase the duration of the Awakening or further increase the player's damage. Some negative traits may decrease the duration of Awakening or reduce the player's damage but offer something positive in return.
=== Awakened Hyper Attack ===
Awakening Hyper Attacks are extremely powerful variations of Hyper Attacks that do even more damage than their regular counterpart and usually cover a wider area. Like regular Hyper Attacks, they make the user completely invincible throughout the duration of the attack. Awakened Hyper Attacks have 1 drawback, however: using them immediately ends the Awakening State, returning the user back to normal. Therefore, it is recommended to use an Awakened Hyper Attack in a desperate situation where the player is close to being KO'd, using it as a team, using it to end combos, or using it when your Awakening Timer is about to run out.
== Trivia ==
* The Boost and Awakening mechanics are inspired by certain mechanics from the Naruto: Ultimate Ninja Storm games.
* The Awakening Attack mechanic is inspired by the Soul Attack mechanic from Soul Calibur VI.
** Spirit initially wanted to include install supers (These are mechanics in fighting games where your character enters a superpowered state, coined from Sol Badguy's "Dragon Install" attack from Guilty Gear) in Bro Warriors, but decided that they would be completely useless as he was planning to add mechanics in the future that would allow the player to enter a superpowered state, so he therefore decided to create an entire mechanic that is an install super in itself.
Category:Universal Mechanics