Fallout: New Vegas ammunition

Ammunition or ammo is the term used for expendable ordnance material used by the weapons of Fallout: New Vegas; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.
Currently, the Pip-Boy 3000 menu displays ammunition of any given type by the combined weight of all rounds of the same type and not the weight per round.
==Ammunition==
===Guns===
Name 	Weapons using this ammo	Weight (Hardcore mode only)	Type 	Value	Effects	Form ID
.22LR round 	
* Silenced .22 pistol
* Silenced .22 SMG	0.0076 	Standard 	1 	
* Damage x 1	
.22LR round 	
* Silenced .22 pistol
* Silenced .22 SMG	0.0076 	Hollow point 	2 	
* Damage x 1.75
* Target DT x 3	
.22LR round 	
* Silenced .22 pistol
* Silenced .22 SMG	0.0076 	Plinking 	0 	
* Damage x 0.85	
.30-30 round 	none 	- 	- 	- 	- 	-
.308 round 	
* Automatic rifle 
* Battle rifle (GRA) 
* Christine's CoS silencer rifle 
* Gobi Campaign scout rifle
* Hunting rifle
* Paciencia (GRA) 
* Sniper rifle
* This Machine	0.055 	Standard 	4 	
* Damage x 1	
.308 round 	
* Automatic rifle 
* Battle rifle (GRA) 
* Christine's CoS silencer rifle 
* Gobi Campaign scout rifle
* Hunting rifle
* Paciencia (GRA) 
* Sniper rifle
* This Machine	0.055 	JSP hand load 	5 	
* Damage x 1.3
* Condition x 1.5	
.308 round 	
* Automatic rifle 
* Battle rifle (GRA) 
* Christine's CoS silencer rifle 
* Gobi Campaign scout rifle
* Hunting rifle
* Paciencia (GRA) 
* Sniper rifle
* This Machine	0.055 	Hollow point 	9 	
* Damage x 1.75
* Target DT x 3	
.308 round 	
* Automatic rifle 
* Battle rifle (GRA) 
* Christine's CoS silencer rifle 
* Gobi Campaign scout rifle
* Hunting rifle
* Paciencia (GRA) 
* Sniper rifle
* This Machine	0.055 	Armor piercing 	9 	
* Damage x 0.95
* Target DT -15	
.357 Magnum round 	
* .357 Magnum revolver
* Cowboy repeater
* K9000 cyberdog gun 
* La Longue Carabine
* Lucky
* Police pistol	0.035 	Standard 	2 	
* Damage x 1	
.357 Magnum round 	
* .357 Magnum revolver
* Cowboy repeater
* K9000 cyberdog gun 
* La Longue Carabine
* Lucky
* Police pistol	0.035 	JFP hand load 	3 	
* Damage x 1.25
* Target DT -3
* Spread x 0.8	
.357 Magnum round 	
* .357 Magnum revolver
* Cowboy repeater
* K9000 cyberdog gun 
* La Longue Carabine
* Lucky
* Police pistol	0.035 	Hollow point 	3 	
* Damage x 1.75
* Target DT x 3	
.357 Magnum round 	
* .357 Magnum revolver
* Cowboy repeater
* K9000 cyberdog gun 
* La Longue Carabine
* Lucky
* Police pistol	0.035 	.38 special round 	1 	
* Damage x 0.75
* Condition x 0.75	
.44 Magnum round 	
* .44 Magnum revolver
* FIDO 
* Mysterious Magnum
* Trail carbine	0.043 	Standard 	3 	
* Damage x 1	
.44 Magnum round 	
* .44 Magnum revolver
* FIDO 
* Mysterious Magnum
* Trail carbine	0.043 	Hollow point 	7 	
* Damage x 1.75
* Target DT x 3	
.44 Magnum round 	
* .44 Magnum revolver
* FIDO 
* Mysterious Magnum
* Trail carbine	0.043 	SWC hand load 	4 	
* Damage x 1.2
* Target DT -6	
.44 Magnum round 	
* .44 Magnum revolver
* FIDO 
* Mysterious Magnum
* Trail carbine	0.043 	Special round 	2 	
* Damage x 0.75
* Condition x 0.75	
.45 Auto 	
* A Light Shining in Darkness 
* .45 Auto pistol 
* .45 Auto submachine gun	0.065 	Standard 	3 	
* Damage x 1	
.45 Auto 	
* A Light Shining in Darkness 
* .45 Auto pistol 
* .45 Auto submachine gun	0.065 	Hollow point 	5 	
* Damage x 1.75
* Target DT x 3	
.45 Auto 	
* A Light Shining in Darkness 
* .45 Auto pistol 
* .45 Auto submachine gun	0.065 	+P 	5 	
* Damage x 1.1
* Target DT -2
* Condition x 1.2	
.45 Auto 	
* A Light Shining in Darkness 
* .45 Auto pistol 
* .45 Auto submachine gun	0.065 	Super hand load 	8 	
* Damage x 1.3
* Target DT -4
* Condition x 2.5	
.45-70 Gov't 	
* Brush gun
* Hunting revolver
* Hunting revolver (GRA) 
* Medicine Stick (GRA) 
* Ranger Sequoia	0.065 	Standard 	4 	
* Damage x 1	
.45-70 Gov't 	
* Brush gun
* Hunting revolver
* Hunting revolver (GRA) 
* Medicine Stick (GRA) 
* Ranger Sequoia	0.065 	Hollow point 	8 	
* Damage x 1.75
* Target DT x 3	
.45-70 Gov't 	
* Brush gun
* Hunting revolver
* Hunting revolver (GRA) 
* Medicine Stick (GRA) 
* Ranger Sequoia	0.065 	SWC hand load 	5 	
* Damage x 1.2
* Target DT -6
* Condition x 3	
.50 MG 	
* Anti-materiel rifle
* Anti-materiel rifle (GRA)	0.25 	Standard 	6 	
* Damage x 1	
.50 MG 	
* Anti-materiel rifle
* Anti-materiel rifle (GRA)	0.25 	Explosive (GRA) 	40 	
* Damage x 1
* Boom	
.50 MG 	
* Anti-materiel rifle
* Anti-materiel rifle (GRA)	0.25 	Armor piercing 	14 	
* Damage x 0.95
* Target DT -15	
.50 MG 	
* Anti-materiel rifle
* Anti-materiel rifle (GRA)	0.25 	Incendiary 	18 	
* Damage x 1
*+2 damage for 5s	
.50 MG 	
* Anti-materiel rifle
* Anti-materiel rifle (GRA)	0.25 	Match hand load 	8 	
* Damage x 1.15
* Spread x 0.65	
5mm round 	
* Assault carbine
* Assault carbine (GRA) 
* CZ57 Avenger
* Minigun	0.017 	Standard 	1 	
* Damage x 1
* DT - 10	
5mm round 	
* Assault carbine
* Assault carbine (GRA) 
* CZ57 Avenger
* Minigun	0.017 	Armor piercing 	3 	
* Damage x 0.95
* DT - 25	
5mm round 	
* Assault carbine
* Assault carbine (GRA) 
* CZ57 Avenger
* Minigun	0.017 	Hollow point 	3 	
* Damage 1.75
* Target DT x 2	
5mm round 	
* Assault carbine
* Assault carbine (GRA) 
* CZ57 Avenger
* Minigun	0.017 	JSP (Hand Load) 	1 	
* Damage 1.3
* Target DT - 10
* Condition x 1.5	
5mm round 	
* Assault carbine
* Assault carbine (GRA) 
* CZ57 Avenger
* Minigun	0.017 	Surplus 	0 	
* Damage x 1.15
* Condition x 3
* DT - 10
* Spread x 1.2	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	Standard 	2 	
* Damage x 1	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	Armor piercing 	4 	
* Damage x 0.95
* Target DT -15	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	Surplus 	0 	
* Damage x 1.15
* Condition x 3	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	Hollow point 	4 	
* Damage x 1.75
* Target DT x 3	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	Match (Hand Load) 	2 	
* Damage x 1.15
* Spread x 0.65	
5.56mm round 	
* 5.56mm pistol (GRA) 
* All-American
* Bozar (GRA) 
* Light machine gun
* Marksman carbine
* Ratslayer
* Service rifle
* That Gun
* Varmint rifle	0.026 	.223 caliber round 	1 	
* Damage x 0.9
* Condition x 0.8	
9mm round 	
* 9mm pistol
* 9mm SMG
* Maria
* Vance's 9mm submachine gun	0.029 	Standard 	1 	
* Damage x 1	
9mm round 	
* 9mm pistol
* 9mm SMG
* Maria
* Vance's 9mm submachine gun	0.029 	+P 	3 	
* Damage x 1.1
* Condition x 1.2
* Target DT -2	
9mm round 	
* 9mm pistol
* 9mm SMG
* Maria
* Vance's 9mm submachine gun	0.029 	Hollow point 	3 	
* Damage x 1.75
* Target DT x 3	
9mm round 	
* 9mm pistol
* 9mm SMG
* Maria
* Vance's 9mm submachine gun	0.029 	JHP (Hand Load) 	1 	
* Damage x 1.65
* Target DT x 2	
10mm round 	
* 10mm pistol
* 10mm submachine gun
* Sleepytyme (GRA) 
* Shoulder mounted machine gun 
* Weathered 10mm pistol	0.033 	Standard 	2 	
* Damage x 1	
10mm round 	
* 10mm pistol
* 10mm submachine gun
* Sleepytyme (GRA) 
* Shoulder mounted machine gun 
* Weathered 10mm pistol	0.033 	JHP hand load 	3 	
* Damage x 1.65
* Target DT x 2	
10mm round 	
* 10mm pistol
* 10mm submachine gun
* Sleepytyme (GRA) 
* Shoulder mounted machine gun 
* Weathered 10mm pistol	0.033 	Hollow point 	5 	
* Damage x 1.75
* Target DT x 3	
12.7mm round 	
* 12.7mm pistol
* 12.7mm submachine gun
* 12.7mm submachine gun (GRA) 
* Li'l Devil (GRA) 
* Survivalist's rifle	0.064 	Standard 	3 	
* Damage x 1	
12.7mm round 	
* 12.7mm pistol
* 12.7mm submachine gun
* 12.7mm submachine gun (GRA) 
* Li'l Devil (GRA) 
* Survivalist's rifle	0.064 	(Junk) 	TBA 	
* Damage x 0.75
* Condition x 1.5	
12.7mm round 	
* 12.7mm pistol
* 12.7mm submachine gun
* 12.7mm submachine gun (GRA) 
* Li'l Devil (GRA) 
* Survivalist's rifle	0.064 	JHP (Hand Load) (GRA) 	3 	
* Damage x 1.65
* Target DT x 2	
12.7mm round 	
* 12.7mm pistol
* 12.7mm submachine gun
* 12.7mm submachine gun (GRA) 
* Li'l Devil (GRA) 
* Survivalist's rifle	0.064 	Hollow point 	7 	
* Damage x 1.75
* Target DT x 3	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Standard 	2 	
* Damage x 1.2	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	4/0 buck (GRA) 	2 	
* Projectiles 4	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	4/0 buck mag. (Hand Loader) (GRA)	3 	
* Damage x 1.3
* Target DT -2
* Projectiles 4
* Condition x 1.15	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Bean bag 	3 	
* Damage x 0.05
* Fatigue +250	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Coin shot 	40 	
* 10% chance Denarii in targets
* 15% chance Mangled Denarius in targets
* Damage x 1.3
* Target DT -2	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Dragon's Breath (GRA) 	4 	
* Damage x 0.9
* 8 fire damage for 5s	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Flechette (GRA) 	3 	
* Damage x 0.9
* Target DT -6
* Projectiles 5	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Magnum 	3 	
* Damage x 1.3
* Condition x 1.15
* Target DT -2	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Pulse slug (GRA) 	5 	
* Damage x 0.7
* Projectiles 1
* +50 damage against robots
* +25 damage against power armor	
12 gauge shotgun shell	
* Big Boomer
* Dinner Bell
* Hunting shotgun
* Riot shotgun
* Sawed-off shotgun	0.075 	Slug 	2 	
* Spread x 0.35
* Projectiles 1	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	Standard 	1 	
* Damage x 1.2	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	3/0 buck (GRA) 	1 	
* Projectiles x 4	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	3/0 buck mag. (Hand Loader) (GRA)	2 	
* Projectiles x 4
* Damage x 1.3
* Target DT -2
* Condition x 1.15	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	Slug 	1 	
* Spread x 0.35
* Projectiles x 1	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	Magnum 	2 	
* Damage x 1.3
* Target DT -2
* Condition x 1.15	
20 gauge shotgun shell	
* Caravan shotgun
* Lever-action shotgun
* Sturdy caravan shotgun 
* Single shotgun	0.065 	Pulse slug (GRA) 	4 	
* Damage x 0.7
* Spread x 0.35
* Projectiles x 1
* +50 damage against robots
* +25 damage against power armor	
===Explosives===
Name 	Weapons using this ammo	Weight	Type 	Value	Effects	Form ID
25mm grenade	
* Grenade machinegun
* 25mm grenade APW (GRA)	0.25 	Standard 	8 	
* Damage x 1	
25mm grenade	
* Grenade machinegun
* 25mm grenade APW (GRA)	0.25 	High explosive 	20 	
* Damage x 1.35
* Area of effect x 1.36	
25mm grenade	
* Grenade machinegun
* 25mm grenade APW (GRA)	0.25 	Plasma (GRA) 	8 	
* Damage x 1.3
* Area of effect x 0.86	
25mm grenade	
* Grenade machinegun
* 25mm grenade APW (GRA)	0.25 	Pulse (GRA) 	8 	
* Damage x 0.08
* +75 damage against robots
* +30 damage against power armor
* Area of effect x0.4	
25mm grenade	
* Grenade machinegun
* 25mm grenade APW (GRA)	0.25 	Timed (GRA) 	8 	
* 5 second fuse
* No detonation on contact	
40mm grenade	
* Great Bear grenade rifle 
* Grenade launcher
* Grenade rifle
* Mercenary's grenade rifle 
* Mercy
* Red Victory grenade rifle 
* Thump-Thump	0.5 	Standard 	12 	
* Damage x 1	
40mm grenade	
* Great Bear grenade rifle 
* Grenade launcher
* Grenade rifle
* Mercenary's grenade rifle 
* Mercy
* Red Victory grenade rifle 
* Thump-Thump	0.5 	Incendiary 	18 	
* Damage x 0.7
* Area of effect x 0.6
* 6 damage for 15s	
40mm grenade	
* Great Bear grenade rifle 
* Grenade launcher
* Grenade rifle
* Mercenary's grenade rifle 
* Mercy
* Red Victory grenade rifle 
* Thump-Thump	0.5 	Plasma (GRA) 	12 	
* Damage x 1.3
* Area of effect x 0.87	
40mm grenade	
* Great Bear grenade rifle 
* Grenade launcher
* Grenade rifle
* Mercenary's grenade rifle 
* Mercy
* Red Victory grenade rifle 
* Thump-Thump	0.5 	Pulse (GRA) 	12 	
* Damage x 0.08
* +150 damage against robots
* +60 damage against power armor
* Area of effect x0.5	
Missile 	
* Annabelle
* Missile launcher	1.5 	Standard 	50 	
* Damage x 1	
Missile 	
* Annabelle
* Missile launcher	1.5 	High explosive 	150 	
* Damage x 1.35	
Missile 	
* Annabelle
* Missile launcher	1.5 	High velocity 	150 	
* Flight speed x 3.23	
Missile 	
* Annabelle
* Missile launcher	1.5 	Hive (GRA) 	60 	
* Damage x 0.175
* Spread x 20
* Projectiles 9	
Mini nuke 	
* Esther (GRA) 
* Fat Man
* Fat Man (GRA)	3 	Standard 	250 	
* Damage x 1
* 10 Rads for 12s	
Mini nuke 	
* Esther (GRA) 
* Fat Man
* Fat Man (GRA)	3 	Big Kid (GRA) 	500 	
* Damage x 1.3
* Area of effect x 1.29
* 30 Rads for 20s	
Mini nuke 	
* Esther (GRA) 
* Fat Man
* Fat Man (GRA)	3 	Low yield (GRA)	125 	
* Damage x 0.67
* Area of effect x 0.88
* 6 Rads for 12s	
Mini nuke 	
* Esther (GRA) 
* Fat Man
* Fat Man (GRA)	3 	Timed (GRA) 	250 	
* Delayed detonation
* 10 Rads for 12s	
Mini nuke 	
* Esther (GRA) 
* Fat Man
* Fat Man (GRA)	3 	Tiny Tots (GRA)	100 	
* Damage x 0.2
* Projectiles 9
* Spread x 20
* 25 Rads for 12s	
Rocket 	
* Red Glare 	0.25 	Standard 	25 	
* Damage x 1	
Rocket 	
* Red Glare 	0.25 	High explosive 	150 	
* AoE radius x1.4	
Rocket 	
* Red Glare 	0.25 	Incendiary 	150 	
* Damage x 0.75
* 2 damage for 8s	
===Energy Weapons===
Name 	Weapons using this ammo	Weight 	Type 	Value	Effects	Form ID
Alien power cell 	
* Alien blaster 	0.02 	Standard 	10 	
* Damage x 1	
ARCHIMEDES II charge	
* Euclid's C-Finder 	0.0001 	Standard 	0 	
* Damage x 1	
Electron charge pack	
* Arc welder 
* Elijah's jury-rigged Tesla cannon 
* Gatling laser
* Laser RCW
* Sprtel-Wood 9700 (GRA) 
* Tesla cannon
* Tesla-Beaton prototype	0.025 	Standard 	1 	
* Damage x 1
* Target DT -2	
Electron charge pack	
* Arc welder 
* Elijah's jury-rigged Tesla cannon 
* Gatling laser
* Laser RCW
* Sprtel-Wood 9700 (GRA) 
* Tesla cannon
* Tesla-Beaton prototype	0.025 	Bulk 	0 	
* Damage x 0.85
* Condition x 0.85	
Electron charge pack	
* Arc welder 
* Elijah's jury-rigged Tesla cannon 
* Gatling laser
* Laser RCW
* Sprtel-Wood 9700 (GRA) 
* Tesla cannon
* Tesla-Beaton prototype	0.025 	Optimized (Vigilant Recycler) (GRA)	2 	
* Damage x 1.3
* Target DT -5
* Condition x 1.1
* Weight x 0.6	
Electron charge pack	
* Arc welder 
* Elijah's jury-rigged Tesla cannon 
* Gatling laser
* Laser RCW
* Sprtel-Wood 9700 (GRA) 
* Tesla cannon
* Tesla-Beaton prototype	0.025 	Over charge 	2 	
* Damage x 1.25
* Condition x 1.5
* Target DT -5	
Electron charge pack	
* Arc welder 
* Elijah's jury-rigged Tesla cannon 
* Gatling laser
* Laser RCW
* Sprtel-Wood 9700 (GRA) 
* Tesla cannon
* Tesla-Beaton prototype	0.025 	Max charge 	2 	
* Damage x 1.5
* Condition x 2.5
* Target DT -10	
Energy cell 	
* Compliance Regulator 
* Laser pistol
* Laser pistol (GRA) 
* Pew Pew
* Plasma Defender
* Plasma Defender (GRA) 
* Plasma pistol
* Plasma pistol (GRA) 
* Pulse gun
* Sonic emitter	0.078 	Standard 	2 	
* Damage x 1
* Target DT -2	
Energy cell 	
* Compliance Regulator 
* Laser pistol
* Laser pistol (GRA) 
* Pew Pew
* Plasma Defender
* Plasma Defender (GRA) 
* Plasma pistol
* Plasma pistol (GRA) 
* Pulse gun
* Sonic emitter	0.078 	Bulk 	0 	
* Damage x 0.85
* Condition x 0.85	
Energy cell 	
* Compliance Regulator 
* Laser pistol
* Laser pistol (GRA) 
* Pew Pew
* Plasma Defender
* Plasma Defender (GRA) 
* Plasma pistol
* Plasma pistol (GRA) 
* Pulse gun
* Sonic emitter	0.078 	Optimized (Vigilant Recycler) (GRA)	2 	
* Damage x 1.3
* Condition x 1.1
* Target DT -5	
Energy cell 	
* Compliance Regulator 
* Laser pistol
* Laser pistol (GRA) 
* Pew Pew
* Plasma Defender
* Plasma Defender (GRA) 
* Plasma pistol
* Plasma pistol (GRA) 
* Pulse gun
* Sonic emitter	0.078 	Over charge 	3 	
* Damage x 1.25
* Condition x 1.5
* Target DT -5	
Energy cell 	
* Compliance Regulator 
* Laser pistol
* Laser pistol (GRA) 
* Pew Pew
* Plasma Defender
* Plasma Defender (GRA) 
* Plasma pistol
* Plasma pistol (GRA) 
* Pulse gun
* Sonic emitter	0.078 	Max charge 	3 	
* Damage x 1.5
* Condition x 2.5
* Target DT -10	
Flamer fuel 	
* Cleansing Flame (GRA) 
* Flamer
* Flare gun 
* Heavy incinerator
* Incinerator	0.0200.025	Standard 	1 	
* Damage x 1	
Flamer fuel 	
* Cleansing Flame (GRA) 
* Flamer
* Flare gun 
* Heavy incinerator
* Incinerator	0.0200.025	Homemade 	0 	
* Condition x 3	
Flamer fuel 	
* Cleansing Flame (GRA) 
* Flamer
* Flare gun 
* Heavy incinerator
* Incinerator	0.0200.025	Optimized (Vigilant Recycler) (GRA)	1 	
* Damage x 1.3
* Target DT -5
* Condition x 1.1	
Microfusion cell 	
* AER 14 Prototype
* Elijah's advanced LAER 
* Gauss rifle
* Holorifle 
* LAER 
* Laser rifle
* Multiplas rifle
* Plasma caster
* Plasma rifle
* Q-35 matter modulator
* The Smitty Special (GRA) 
* Tri-beam laser rifle
* Tri-beam laser rifle (GRA) 
* YCS/186	0.1 	Standard 	3 	
* Damage x 1
* Target DT -2	
Microfusion cell 	
* AER 14 Prototype
* Elijah's advanced LAER 
* Gauss rifle
* Holorifle 
* LAER 
* Laser rifle
* Multiplas rifle
* Plasma caster
* Plasma rifle
* Q-35 matter modulator
* The Smitty Special (GRA) 
* Tri-beam laser rifle
* Tri-beam laser rifle (GRA) 
* YCS/186	0.1 	Bulk 	0 	
* Damage x 0.85
* Condition x 0.85	
Microfusion cell 	
* AER 14 Prototype
* Elijah's advanced LAER 
* Gauss rifle
* Holorifle 
* LAER 
* Laser rifle
* Multiplas rifle
* Plasma caster
* Plasma rifle
* Q-35 matter modulator
* The Smitty Special (GRA) 
* Tri-beam laser rifle
* Tri-beam laser rifle (GRA) 
* YCS/186	0.1 	Optimized (Vigilant Recycler) (GRA)	TBA 	
* Damage x 1.3
* Target DT -5
* Condition x 1.1
* Weight x 0.6	
Microfusion cell 	
* AER 14 Prototype
* Elijah's advanced LAER 
* Gauss rifle
* Holorifle 
* LAER 
* Laser rifle
* Multiplas rifle
* Plasma caster
* Plasma rifle
* Q-35 matter modulator
* The Smitty Special (GRA) 
* Tri-beam laser rifle
* Tri-beam laser rifle (GRA) 
* YCS/186	0.1 	Over charge 	5 	
* Damage x 1.25
* Condition x 1.5
* Target DT -5	
Microfusion cell 	
* AER 14 Prototype
* Elijah's advanced LAER 
* Gauss rifle
* Holorifle 
* LAER 
* Laser rifle
* Multiplas rifle
* Plasma caster
* Plasma rifle
* Q-35 matter modulator
* The Smitty Special (GRA) 
* Tri-beam laser rifle
* Tri-beam laser rifle (GRA) 
* YCS/186	0.1 	Max charge 	5 	
* Damage x 1.5
* Condition x 2.5
* Target DT -10	
Microfusion breeder 	
* Laser detonator 
* MF Hyperbreeder Alpha (GRA) 
* Recharger pistol
* Recharger rifle	0 	Standard 	0 	
* Damage x 1
* DT - 2	
===Other===
Name 	Weapons using this ammo	Weight	Type 	Value	Effects	Form ID
BBs 	
* Abilene Kid LE BB gun
* BB gun	0.002 	Standard 	1 	
* Damage x 1	
Camera film	
* Codac R9000 	0.01 	Standard 	1 	
* No Damage
* Quest Photograph	
Nails 	
* H&H Tools nail gun 	0.01 	Standard 	1 	
* Target DT -5	
Nails 	
* H&H Tools nail gun 	0.01 	Flechette	1 	
* Shotgun style firing	
:
===Ammo boxes===
Name 	Weight	Value	Box Qty 	Form ID
Ammo box, .223¹ 	5 	20 	20 rounds 	
Ammo box, .22LR plinking 	10 	25 	100 rounds	
Ammo box, .38 special² 	5 	50 	50 rounds 	
Ammo box, 5.56mm surplus 	5 	100 	250 rounds	
Ammo box, 5mm surplus 	5 	100 	250 rounds	
Ammo box, electron charge pack, bulk	5 	50 	100 rounds	
Ammo box, microfusion cell, bulk 	5 	100 	100 rounds	
Ammo box, small energy cell, bulk 	5 	100 	100 rounds	
:
:
:
==Notable vendors==
These are vendors carrying large amounts of certain ammunition types.
* .308 round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
* 5mm round: Vendortron at Gun Runners and Sgt. Contreras at Camp McCarran 
* 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
* 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam.
* 25mm grenade, .50 MG: Vendortron at Gun Runners, Alexander at 188 Trading Post, and Quartermaster Bardon at Hoover Dam.
* 40mm grenade: Cliff Briscoe at Novac, Vendortron at Gun Runners, Lacey at the Mojave Outpost, Boomer munitions manager at Nellis Air Force Base, and Quartermaster Bardon at Hoover Dam.
* Flamer fuel: Chet at Goodsprings and Johnson Nash at Primm.
* Great Khan armorer at the Great Khan armory has large quantities of all ammunition except missiles and flamer fuel.
* Rocket: Vendortron at Gun Runners.
==Loading==
To load different ammunition, go into the Pip-Boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-Boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.
==Behind the scenes==
Joshua Sawyer, Paul Fish and Mitch Ahlswede made the decision to expand on the bullet and shell casing models in Fallout: New Vegas, compared to Fallout 3s limited number of ammunition models. During development, they experienced a bug where the case would always render under the gun in V.A.T.S., which they fixed. Sawyer stated that the minor details relating to ammunition models made V.A.T.S. feel better to him personally.Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:55:53)Joshua Sawyer: "By the way, one of the things I'm really glad we implemented... so Fallout 3 essentially had one shell casing model. And I wanna say it either only had or only used one bullet model. And Paul Fish and Mitch Olswede and I came up with making all the other models for those. And there was also a bug where, um, rendering-wise, the case would always render under the gun. So in slow-mo, when the case would eject from the gun, it always looked wrong, so we fixed that. Like, little minor things, but making all the cases correct and all the bullets correct, um... I think made all the slow-mo VATS stuff just feel better to me personally."
==Bugs==
* Occasionally, when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch.
** To correct this, you need to switch over to another weapon that is hotkeyed.
** Alternatively, you can drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and then you can pick back up the first set of ammunition.
** Alternatively, you can unequip the weapon in the Pip-Boy, then change ammunition types.
* When adding large amounts of ammunition using the console command , the game may crash. This is especially evident when adding .50 MG incendiary rounds.
* When transferring ammunition to a companion in Hardcore mode and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, Boone might not like you giving 200 microfusion cells to him at once, try 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to "overload" him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this.
* While using .22LR plinking ammunition in Vault 3, the repercussion sounds of bullets won't stop until you have exited the Vault.
* While using special ammo, if the magazine capacity of the weapon you're using is greater than the number of default weapon rounds you have in your inventory, you won't be able to reload past that number after fast travels and savegame loads. This usually happens when breaking down default ammo to make special ammo. The bug will persist until the number of default weapon rounds in your inventory surpasses the magazine capacity.
==References==
 
de:Fallout: New Vegas Munition
es:Munición de Fallout: New Vegas
ko:폴아웃: 뉴 베가스 탄약
pt:Munições do Fallout: New Vegas
ru:Боеприпасы Fallout: New Vegas
sv:Fallout: New Vegas ammunition
uk:Боєприпаси Fallout: New Vegas
zh:《輻射：新維加斯》彈藥