Pack tactics

Pack tactics is an ability word that gives an advantage if you attack with creatures with a total power 6 or greater. It lives in the middle ground - 6 power across attackers - between Ferocious - 4 power on one creature - and Formidable - 8 power across all creatures. It was introduced in Adventures in the Forgotten Realms.
When was reprinted in Foundations Jumpstart, the keyword was removed, suggesting that it is limited to the Forgotten Realms setting.
==Examples==
==Rulings==
* A creature's pack tactics ability won't trigger if that creature doesn't attack, even if you attack with other creatures with total power 6 or greater.
* Once a pack tactics ability triggers, it doesn't matter what happens to the attacking creatures. The ability will resolve even if some or all of those creatures leave the battlefield in response, or if their total power falls below 6.
* A pack tactics ability considers the total power of the creatures at the moment you attack with them. If there are any static abilities increasing a creature's power as long as it's attacking, those bonuses will count. However, if a creature has a triggered ability that increases its power that triggers whenever it attacks, that bonus will not count.
==References==