New Hutt Page

"See fah luto eetheen, ee yaba ma dukey massa. Eeth wong 
che coh pa na-geen, nah meeto toe bunky dunko. Lo choda!"
Translates: Ok, fifteen percent. But if you fail me again, 
I'll put a price on your head so big you won't be able to go 
near a civilized system.
::: -- Jabba to Han''
==The Founding of an Empire==
The Great Hutt Nation is nearly as ancient as the Republic, 
and its foundings long forgotten. Some Hutts claim 
that they have existed far longer than the Republic, and had 
helped found the Republic in some ways. Of course, any truth 
to this is easily ignored. What is known, though, is that 
the Hutts have existed long enough to have evolved into the 
giant, slug-like beings they've become because of their power 
they hold in the galaxy.
What is known of how the Hutts came to power is related in 
whispered stories, passed on through the old families of 
slaves that serve the Hutts on their homeworld of Nal Hutta. 
That through deception and treachery, the Hutts gained power 
and influence over the other sentients of their homeworld by 
turning them against each other. They spread outwards 
throughout the Galaxy... taking control of new races by 
'offering protection', or through the same cunning that 
awarded them power and wealth over long ages. The 
Gammorreans, in particular, worship the Hutts as God-beings.
Today, the Hutts control 90% of all criminal activity within 
the Galaxy. They've built a powerful Nation, dependent on 
the money and influence that the Hutts provide, enforced by 
the strength of the Bounty Hunters Guild, and held in the 
iron grip of a heartless race.
See Recent Hutt History for more information regarding what
has transpired on Dark Horizons.
==Administrative Structure==
The Government of the Hutts, if it could be called so, is 
dependent upon a system ruled by the Six most powerful Clans, 
which sits upon the Hutt Council, and the numerous smaller 
Clans that secretly vie for power and a seat on the Council. 
However, every Hutt is the ultimate ruler within his own 
domain, working to gain power and influence over his 
Clansmen.
===The Clans of the Hutts===
The Six Clans that sit on Council are the most powerful in 
the Hutt Nation. The Head of each Clan lives in a Palace 
within the Capitol City of Nal Hutta. The Clans each 
controls a vast portion of Nal Hutta's resources, and each 
Clan also controls one or more of the Planets or Systems 
within the Hutt Nation.
The many other Clans serve below them, seeking to amass 
enough power and strength to be recognized on the Council. It 
is ultimately futile, for once a lesser clan becomes powerful 
enough to be taken notice of, it is usually absorbed 
forcefully by one of the larger clans. This is both an Honor 
to the lesser Clan, and a curse, as the head of the clan is 
typically assassinated and the elder members moved off world 
to sit as overseers of minor colonies or resourceless 
planets, much as Jabba was exiled to Tatooine in the movies.
The Six Clans are named Trinivii, Tuluu, Cuugunga, Guggx'la, 
Fguncli, and Zagganugi. Membership to these clans is granted 
by the Clan Boss.
====Within the Clan====
The Clans are comprised of various Hutt Lords, those Hutts 
not killed at birth or soon after, and have lived long enough 
to amass size and power. All of the resources of the Clan 
are considered to be owned by the Clans Boss, but each Hutt 
gains more influence dependent on what he controls. A hutts 
power within the Clan is primarily dictated by his age, and 
secondly by girth. The fatter and lazier, or long-lived, a 
Hutt becomes is considered to be a direct result of his 
cunning and aptitude for amassing wealth and power.
If a Hutt can gather enough followers and influence in the 
galaxy, and feed himself to enormous sizes, he has right to 
denounce those Hutts of less mass than himself and take some 
of their prestige. In such a way is the Boss of the Clan 
decided, and so to is the Supreme Boss of the Council of 
Clans decided.
===Bosses===
The Bosses are those who control the clans, and thus control
the Nation. They are the rulers of planets and systems, the
overlords of crime and assassinations. They demand tithes
from their underlings, and can move great forces with their
money and power. They are the ones who know what is going on
in the Galaxy, the owners of Information that no one else has.
They also control some of the most dangerous men in the known
systems.
===The Supreme Boss===
The Supreme Boss is the Voice of the Hutt Nation. His 
extreme size and power have earned him the right to dictate 
decrees to the rest of the Hutt Clans. He alone has the 
right to sentence another Hutt to death, and he alone can 
send the entire of the Hutt Nation to war. Of course, no 
Hutt is ever foolish enough to do either of these things, as 
he can be killed by a poison truffle frog as easily as any.
The Supreme Boss is more of a figure head for the Clans, as 
the epitome of what Hutts see themsevles as and wish to be. 
His council is valued after and the benefits of his good 
favor desired by all.
He does not control the resources of the Hutts outside of his 
own clan, but is given power that no other Hutt may obtain, 
including control over Nar Shaddaa, which is considered to be 
owned by all Hutts.
==Economy==
The Great Hutt Nation has an economy based almost entirely on 
activities which would be either questionably moral or 
outright despicable, and often illegal, in any other part of 
the Galaxy. These sources of income can be roughly divided 
into: slavery, arms dealing, the spice trade, and sundry.
===Slavery===
The Great Hutt Nation enslaves species from all over the 
Galaxy: the less they enjoy slavery, the more expensive the 
slave, with Wookiees and Whiphids 
being particularly sought after as males, and 
Twi'leks and Humans being particularly 
sought after as females. More common slaves include the 
Gamorreans, who have been cowed and wrangled by 
the Hutt Nation.
The Hutt Nation acquires these slaves in any number of ways: 
either from the children of vanquished foes, raids on other 
worlds, dark business dealings, extortion, or the wide-spread 
enslavement of a species (as in the case of 
Gamorreans and orphans of Ord Mantell).
The Hutt Nation then sells its slaves to anyone who will buy 
them: from humanitarian organizations that set the slaves 
free, to gangsters and politicians.
===Arms Dealing===
The Hutt Nation's second most despicable economic boon is its 
arms dealing. Tenloss Corp. operates on the Outer Rim, 
and is known for making shoddy, dirty-cheap weapons that can 
turn any gangster into a petty warlord.
In addition to personal arms and armor, mercenary guilds 
operate on all major Hutt worlds, putting together despicable 
groups of thugs and contract killers who would slit 
their mothers' throats for a credit.
Finally, for those seeking the biggest guns available for a 
reasonable price, there is the Nubian Collective, a 
Shipyard that has operated under the governance of the 
Hutts for more than a millenia. Like most of the Hutt weapon 
enterprises, the rule is cheap rather than potent, and 
there are numerous cutting edge shipyards and weapons dealers
outside of the Great Hutt Nation, but still in the Outer Rim. 
Still, the Great Hutt Nation has developed a few newer, more 
capable models, including the [[Supernova 
Battlecruiser|Supernova]].
===The Spice Trade===
Almost always under the control of one Hutt or another, 
Kessel is notorious for it's spice mines. Here, and here 
alone in the Galaxy the rare and strange narcotic known as 
spice is mined from the fifth planet in the Kessel System. 
Although it is referred to as a "prison," it could just as 
easily be considered a slave camp. The Galaxy's most unwated 
are sent to Kessel as punishment or to simply end their life 
in a manner more miserable than death, to spend it mining 
spice, to have their bodies slowly degrade from handling the 
material raw.
After the spice is mined, it is transfered to a refinery in 
orbit of Kessel, where it is processed into the pure form of 
the drug. From there, the pure "spice tabs" are transfered 
to the secure "Warden's Colony" on the seventh planet of the 
Kessel System. Here, the Warden of Kessel sells the spice to 
select buyers.
Once the spice is sold in its pure form, it is further cut 
and processed into a number of final consumptive forms, 
everything from the popular "death sticks" which are smoked, 
to the "sassy slurry" which is injected, to the short-lived 
product "Slurm," which was drunk.
Once processed in that state, the narcotic is shipped around 
the Galaxy and sold to addicts (commonly known as 
"spice-heads") and those who are curious.
===Sundry===
In addition to the backbone of the Hutt Economy, listed in 
some detail above, the Hutts make money through a number of 
business ventures. Gambling, and various forms of extortion 
and blackmail make up a fair three percent of the Hutt 
Nation's annual reported income. The Hutt's investment in 
the misery of others takes somewhat more legitimate forms as 
well: death races, gladiatorial games, poaching, 
assassination, and terrorism are but a few of the economic 
endeavors that, while substantially less profitable than 
those listed above, are still considered respectable pastimes 
by the Hutts. The lower ranking Hutts engage in these 
activities for livelihood, the higher ranking... for fun.
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Category:Hutts