King K. Rool (Life & Death)

King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Life or Death.
King K. Rool is the archenemy of the Kong Family, often serving as the main antagonist of many of the Donkey Kong games, where he's gone from simple plots such as stealing Donkey Kong's famous banana hoard to plots of kidnapping, and even trying to destroy DK Island with a contraption of his own invention known as the Blast-O-Matic. Often, these plots usually fail due to his own shortcomings and being defeated by the Kongs.
King K. Rool is voiced by Toshihide Tsuchiya, his previous voice actor from both Donkey Kong: Barrel Blast, and Mario Super Sluggers, Tsuchiya also voices both Ganondorf and Funky Kong in Life or Death as well.
==How to Unlock==
*???
*???
*Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to King K. Rool challenging the player on Northern Kremisphere. Defeating him unlocks him for regular gameplay.
==Moveset==
*K. Rool has a large and tall hurtbox while standing, walking, and jumping. However, he dashes on all four limbs, akin to real-life alligators and crocodiles, which makes his hurtbox significantly shorter.
*Certain belly-based moves in King K. Rool's moveset (forward tilt, dash attack, up smash, down smash, neutral aerial, up aerial, down aerial, and side taunt) activate health-based super armor around his belly, known as Belly Super Armor. Each of the listed moves have this out for varying frames. However, taking damage with these moves cracks it, with K. Rool getting dazed upon it breaking completely after sustaining too much damage. The armor has 18.01 HP, but since the incoming damage is split 50/50 between K. Rool and his belly, it is practically 36.02 HP. It regenerates at 0.08 HP every 16 frames (about 0.3 HP per second). Attacks that hit K. Rool's belly super armor make a loud, distinct clanging sound as an audio cue, with a fixed 16 frames of hitlag. It is also possible to estimate the damage it has taken, with small cracks appearing at 11.5 HP (where 23% would break it) and large cracks appearing at 5.02 HP (where 10.04% would break it).
 	Name 	Description
Neutral Attack 	N/A 	A three-hit combo consisting of a palm thrust, a claw swipe, and a front kick. The first hit can be repeated by holding the attack button, and can also jab reset on big body characters specifically, allowing for some interesting situations. The second hit resembles King K. Rool's standard attack from Donkey Kong Barrel Blast.
Forward Tilt 	N/A 	Rears back and performs a forceful clap, similar to his arch-nemesis Donkey Kong's forward smash. Gains Belly Super Armor when he rears back to clap.
Up Tilt 	N/A 	An uppercut.
Down Tilt 	N/A 	A delayed sumo-esque stomp. K. Rool's foot buries grounded opponents, though it cannot do damage to an already-buried enemy. Much stronger on aerial opponents
Dash Attack 	N/A 	A body avalanche, similar to an attack he used in Donkey Kong Land.
Forward Smash 	N/A 	Dons a boxing glove, referencing his "King Krusha K. Rool" persona from Donkey Kong 64, and throws a straight punch.
Up Smash 	N/A 	An upward battering ram followed by a comical plank.
Down Smash 	N/A 	A jumping splash, which causes a quake.
Neutral Aerial 	N/A 	A splash, similar to an attack he used in Donkey Kong Land.
Forward Aerial 	N/A 	A dropkick, similar to Bowser's back aerial.
Back Aerial 	N/A 	Turns around and throws a delayed overhand punch behind himself, similar to Mario's forward aerial.
Up Aerial 	N/A 	An upward battering ram. Causes K. Rool to float slightly, giving it more reach.
Down Aerial 	N/A 	Does a quick flip before performing a double foot stomp in a Superman pose.
Grab 	N/A 	Reaches out quickly with great range. If K. Rool misses, his left eye comically bulges in frustration.
Pummel 	N/A 	Headbutts the opponent.
Forward Throw 	N/A 	Lifts the opponent over his head before slamming them into the ground, sending the opponent flying forwards.
Back Throw 	N/A 	Pins the opponent to the ground and drags them backward before flinging them behind himself.
Up Throw 	N/A 	Heaves the opponent over his head, leaps high into the air, and then descends to perform an Argentine backbreaker rack drop.
Down Throw 	N/A 	A powerbomb.
Neutral Special	Blunderbuss 	Pulls out a blunderbuss and fires a Kannonball forward, while donning the pirate hat worn by his alter-ego "Kaptain K. Rool" in Donkey Kong Country 2: Diddy's Kong Quest. Only one Kannonball can be in play at one time, with another being usable after around 2.5 seconds. After a Kannonball is fired, the special button can be held to use the blunderbuss's vacuum function, sucking in nearby enemies or the Kannonball itself (though the move will eventually cancel after several seconds), similarly to Inhale. K. Rool can drop through soft platforms while vacuuming with his blunderbuss, and he also can move left and right as well while airborne.
Side Special 	Crownerang 	Takes off his crown and flings it forward in a style based on his boss battle in Donkey Kong Country. Functions similarly to Boomerang. Deals less damage when returning. Unlike Boomerang, it cannot be smash thrown. The crown will attempt to return to K. Rool while flying, though it will slowly lose altitude. Only one crown can be thrown at once. If K. Rool fails to catch it, the crown will drop as an item for anyone else to use, and will reappear on his head after 12 seconds or if K. Rool touches it again (does not count if the crown hits him as a thrown item, or if the crown is from another K. Rool).
Up Special 	Propellerpack	Equips the Propellerpack worn by his alter-ego "Baron K. Roolenstein" in Donkey Kong Country 3: Dixie Kong's Double Trouble, and flies upward. Upon reaching peak height for a moment, K. Rool will slowly drift down while flapping his arms as a direct reference to his damaged state during his boss battle in Donkey Kong Country 3: Dixie Kong's Double Trouble. Pressing down will render K. Rool helpless, make him fall faster, and lower his landing lag. The propellers above K. Rool deal multiple weak hits.
Down Special 	Gut Check 	Puffs out his stomach and retaliates against attacks. It works like a counterattack and can also reflect projectiles. However, the counter hitbox is centered on K.Rool's stomach, making the rest of his body vulnerable (most notably his face), much like the Melee and Brawl versions of Toad.
Final Smash 	Blast-O-Matic	K. Rool stomps, stunning any nearby opponents, and lunges forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which K. Rool sits on his throne on Crocodile Isle before firing a massive laser from his Blast-o-Matic cannon. The laser then fires through Donkey Kong Island, destroying the island and dealing massive damage on the victims.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Drops from the sky with his arms crossed before chuckling. His pose is based on how he appears in Donkey Konga, while him falling from the sky is a reference to Donkey Kong Country.	
Taunt 1 	Viciously bites forward four times. 	
Taunt 2 	Slaps his belly once in amusement. Amusingly, this taunt also uses K. Rool's Belly Super Armor during the frames before he slaps his belly. 	
Taunt 3 	Does a sumo-esque stomp. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Krem - ling Krew! 	
Victory Pose 1 	Shifts his eyes left and right before ending with a triumphant pose. 	
Victory Pose 2 	Flips his cape around before ending in a pose similar to his official artwork. 	
Victory Pose 3 	Belly flops on screen and rebounds with a backflip, before landing on his feet and slapping his belly with his tongue sticking out. 	
==Role in Classic Mode==
Like all other fighters, King K. Rool appears in Classic Mode. King K. Rool's Mini-Boss is unknown. 
===King K. Rool Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Green 	Based on his appearance from Donkey Kong Country. 	Default
 	02 	Orange	Resembles Re-Koil from Donkey Kong Country 3: Dixie Kong's Double Trouble and Kerozene from the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest.	Default
 	03 	Blue 	Resembles Krusha from Donkey Kong Country and Donkey Kong 64. 	Default
 	04 	Yellow	Resembles Kutlass from Donkey Kong Country 2 and Kopter as he appears in Donkey Kong Barrel Blast. 	Default
 	05 	Pink 	Resembles Skidda in Donkey Kong Country 3; Klump as he appears in Donkey Kong 64; and Kritters from the Game Boy Advance version of Donkey Kong Country. 	Default
 	06 	Black 	Resembles Black Kritters from Donkey Kong Country. 	Default
 	07 	Brown 	Resembles Klump as he appears in Donkey Kong Barrel Blast. Also partially resembles an inversion of his normal colors. 	Default
 	08 	White 	Resembles the primary color motifs of the Snowmads, the primary antagonists of Donkey Kong Country: Tropical Freeze, and their leader, Lord Fredrik. 	Default
 	09 	Red 	"Kaptain K. Rool" from Donkey Kong Country 2: Diddy's Kong Quest. 	Unlockable
 	10 	White 	"Baron Von Kroolstein" from Donkey Kong Country 3: Dixie Kong's Double Trouble. 	Unlockable
 	11 	Blue 	"King Kurusha K. Rool" from Donkey Kong 64. 	Unlockable
 	12 	White 	King K. Rool as he appeared in Mario Super Sluggers. 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
King K. Rool's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking King K. Rool in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:King K. Rool.png
File:KINGKROOL.png
File:Kaptain K Rool.png
File:BaronKRoolenstein.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death