Archers (Light Armour)

are a missile infantry unit introduced in Total War: Warhammer II.
== Recruitment ==
* Unlocked with: Militia Camp
== Description ==
When a High Elf begins his martial training, he first learns the arts of swordsmanship and archery. Only when he has mastered both blade and bow is he inducted into the white-garbed ranks of an archer regiment. For the High Elves, white is the colour of purity and integrity and of death, and their robes symbolise their determination to fight to the end, no matter what horrors await them on the battlefield. Once trained, an archer serves in his regiment for a decade or more, forsaking all previous allegiances. There, he will learn how to send volleys of arrows high into the air, so that they scythe into the enemy ranks from above, and when to hold fire against a charging foe, so that every shot cripples or kills. Most of all, he learns to focus his pride into a courage that will allow him to stand his ground. Ulthuan is forever beset by grave perils, and even the finest weapons are worth naught without valorous hands to wield them.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Martial Prowess
== Strategy ==
There is no difference between armoured and unarmoured archers except some additional armour (40 vs 15) and a slight increase to melee defense (18 vs 14). Light armour Archers may be worth recruiting when some additional protection against enemy missile fire or harassment units is desired, but the difference is relatively minimal, about proportional to the slight difference in cost.
== Trivia ==
*No High Elf archer unit has armour values above 40. Despite being lightly armoured, this unit has the same amount of armour as the Everqueen's Court Guards (Sisters of Avelorn).