Super Mario Maker Builder Recut

Super Mario Maker Builder Recut is a GIGANTIC Super Mario Maker fan-game made by MrYokaiAndWatch902. This game expands on Super Mario Maker 2 and draws inspiration from a few other fan-games like Super Mario Maker Chi and Super Mario Maker GO, with all credit going to the people who made the fan-games; aiming to be much more big and much more builder-designed; adding a ton of new features from Tilt Lifts to Koopalings. The title screen is a mix between Super Mario 3D World, Super Mario Odyssey, and Super Mario Maker, along with Super Mario World 2.
Also, please don't ask about Leaky Louie.
==Pre-title Screen Animations==
Day 	Event
Monday 	A bottle falls on the Green Sprixie Princess and traps her in it.
Tuesday 	The Yellow Sprixie Princess gets hit by a baseball thrown by a pixel Mario.
Wednesday 	It's set to nighttime as strong winds blow the Blue Sprixie Princess away.
Thursday 	Builder Mario comes in and smacks the Orange Sprixie Princess away with a hammer. Don't ask...
Friday 	
A wave of water brings the Purple Sprixie Princess away.
Saturday 	Mr. Eraser erases the Light Blue Sprixie Princess.
Sunday 	The title "Super Mario Maker" falls on the Red Sprixie Princess, playing the Super Mario Maker intro before correcting itself. "Sprixie Sunday!" with text alongside the logo saying "Let's get making!" appear.
Happy New Year 	The Sprixie Princesses get all clumped together and are launched with a Reset Rocket, which soon resets saying "Happy New Year!" appears with the Sprixie Princesses appearing on it.
Valentines 	Bowser kidnaps Peach but Mario fireballs Bowser off and Peach and Mario walk together. "Happy Valentines!" appears.
May 31st 	Mr. Eraser gets trampled by a bunch of enemies while school supplies fly.
Back to School 	Mr. Eraser erases all the random enemies on the title screen to reveal "Super Mario Maker Builder Recut".
Happy Holidays 	The Sprixies get bottled up and used for ornaments but a Bob-Omb explodes as "Happy holidays!" appears, with snow falling.
4th of July 	Builder Mario gets tied up to a Reset Rocket as it launches him upwards, and explodes into fireworks.
Halloween 	A Greenie snickers and sends in a Slamemr to mess with Cappy. However, the Slammer drops the Stro-bomb, which doesn't go off at first but then explodes, as everyone gets stunned as "Trick or Treat!" appears.
Easter 	Yoshi eats the poor builder Shy Guy and poops him out as an egg, with the egg hatching to reveal "Super Mario Maker Builder Recut" with "Happy easter!" appearing. Also, "Where's the Shy Guy?" appears alongside the logo
SonicDay (November 6) 	Mario hammers Sonic, but Sonic dodges and tries to hit Mario with a Homing Attack. Soon a fight breaks out, until a bunch of enemies trample the unfortunate characters as "THE FIRST OLYMPICS!" appears instead of the normal title.
Kirby & Wario Day (August & November 1st) 	A mini-Kirby sucks up Builder Wario while a mini-Wario shoulder barges Builder Kirby. Soon they fight but end up exploding, with the title falling on them as they fall off as the game over theme plays for them.
Super Maker 1 (September 11) 	Same as the Sunday pre-title screen animation in Super Mario Maker except it's in Super Mario World and there's added Sprixies.
Super Maker 2 (June 28) 	Same as the pre-title screen animation for Super Mario Maker 2.
3D Anniversary (November 22) 	Bowser appears messing with the title but then gets clawed away by Cat Mario as he falls into a bottle as Cat Mario enters a Clear PIpe. "3D ANNIVERSARY" is added alongside the title.
Odyssey Anniversary (October 27) 	Cappy gets grabbed by Mario and is effectively thrown onto a Jizo. Unfortunately, the title falls on Mario and the Jizo cracks as Mario plays his death animation before a spotlight shines and "ODYSSEY ANNIVERSARY" is added.
First Super Mario Bros. Anniversary (October 18)	Bullet Bills hit Builder Mario as he effectively flies off the screen. The title has "FIRST SUPER MARIO BROS. GAME ANNIVERSARY!"
Mario Day (July 31) 	Donkey Kong appears as he shoots his Coconut Gun in spurts at Builder Mario. Mario gets tired and whacks him with a Super Hammer as everyone (even Donkey Kong) appears on the Super Mario Maker Builder Recut screen as "HAPPY BIRTHDAY MARIO!" appears. Also, sometimes, the Disrespectoids might pop up.
===Title Screen===
Added to the title screen is a little easter egg; if the player taps the letters in such an order that it spells out "LOUIE", Leaky Louie appears as a Reset Rocket falls and enables "Louie Mode" which replaces the player with Leaky Louie and gives enemies Leaky Louie masks. The only way to change it back is to die, reach the goal, or spell "MARIO" out to drop another reset rocket.
Letter Tap	Effect
S 	
The Sprixie Princesses appear with instruments (from the Super Mario 3D World album) as they play a... Super Mario 3D World verseion of the tile screen.
Louie Effect: The Disrespectoids scream out "KRAFT!!!".
U 	
Turns the whole screen upside down and makes everything woozy. Flips backside up after a while, though.
Louie Effect: CapriSun is added to the woozy effect.
P 	
Spins like an axe and bounces around, destroying everything it hits before flying off screen and reappearing. Leaves stars behind.
Louie Effect: Star trail is replaced with CapriSun trail.
E 	
A Koopa Troopa appears and plays a "Bah" in the music which enemies dance to.
Louie Effect: The Koopa Troopa is replaced with Chuck the Clucker who plays the vocal.
R 	
Legs extend as it shoots out a Baby Yoshi Egg or a Yoshi Egg. It's completely random on what you get!
Louie Effect: Instead shoots out CapriSun which does nothing really. What...
M 	
Turns upside down to make it "Super Wario Maker Builder Recut" and Wario taunts you before realizing he can't deploy a Mystery Mushroom on you and grumbles.
Louie Effect: In a style not too similar to the introduction to a Disrespectoid, the words "Super Mario" can be heard.
A 	
Thunder occurs as the title screen briefly changes to "Super Luigi Maker Builder Recut" with the player being briefly replaced with a Luigi version of themselves.
Louie Effect: Now it's "Super Louie Maker Builder Recut"!
R 	
Changes the theme/style into something different.
Louie Effect: Louie says "Heh, you think you can solve it?".
I 	
An eye replaces the "I" and watches Mario briefly before blinking and becoming an I again.
Louie Effect: Replaced with Chuck the Clucker's head as he immaturely farts and says he's laid a big one.
O 	
Five Sprixies peek out of it.
Louie Effect: Five Disrespectoids peek out of it instead. (Handlebar Harry, Bobblehead Fred, Boing Boing Betty, Slow Moe, BobbySue Joiner)
M 	
Causes the following events to occur:
*Luigi activates a Crater Maker as it flings a Rabbid off-screen as he dabs.
*Donkey Kong shoots his coconut gun in spurts.
*Luigi is playing a DJ turntable set before getting mad.
Louie Effect: Replaces the events with skits performed by the Disrespectoids, such as Balloona Luna dodging spike balls.
A 	Elongates as it shoots out about ten stars for Mario to pick up and destroy enemies with.
K 	
Zooms up close to the K as a man says "CAAAAAAAAAAAAAAKE!".
Louie Effect: The man says "CAPRISUUUUUUUUUUN!" instead.
E 	
A Greenie throws Cappy onto the E in a similar manner as Dr. Panda throwing his learning hat on the A of Panda in the old Dr. Panda intro. Tap it again to make it fall off.
Louie Effect: Whoopee Cushner appears and makes a whoopee cushion noise.
R 	
The R removes all the e's in the title screen making "Supr Mario Makr Buildr Rcut" before the e's get added back.
Louie Effect: It's in reverse, the E destroys all the r's.
B 	Drops two enemies down as Bowser's laughing sound could be heard.
U 	A cat claw comes out of nowhere, and shakes the U multiple times before turning it into a Moon (Sun in night time) and disappearing. The U later regenerates when no Moon or Angry Sun is on screen.
I 	A Conkdor appears behind it and slams it into the ground, squashing it and getting its head stuck for a bit of a while before getting it back together.
L 	Kicks a Buzzy Beetle Shell from nowhere which makes it go flying. On rare occasions, a Spiny Shell.
D 	Magikoopa flies in and says "Kee hee hee!" before flying off with a Yoshi egg and coming back by shooting magic balls which produce a various sound effect once they hit.
E 	Falls off and forms the words "Plessie" which soon become Plessie as he waves to Mario and afterwards jump off the screen.
R 	The witch flies in before the R conks from underneath as she flies off the screen and turns the visuals to... black and white. Tapping it returns it back to normal.
R 	Does a little tap dance which adds another beat until it is tapped again. Stays red as the beat is being played.
E 	Stretchs out to be long as it makes Mario become Weird Mario. Does nothing after that.
C 	Waluigi laughs, before stopping and saying that everyone's cheating as the C drops a baseball for you to use. You can hear him crying.
U 	The U gets Thwomp'd. This actually hurts the player and nearly anything. Rarely a big Thwomp.
T 	A Greenie flies out t-posing before throwing a pineapple at Mario. THIS HURTS MARIO, BY THE WAY!
==Styles==
The game has "Extra Styles" removed, however, that doesn't stop it from having unique elements. Bolded means new game styles.
*Super Mario Bros.
*Super Mario Bros. 2
*Super Mario Bros. 3
*Super Mario Land
*Super Mario Land 2
*Super Mario World
*Super Mario World 2: Yoshi's Island
*Super Mario Galaxy
*New Super Mario Bros. Wii
*New Super Mario Bros. U
*Super Mario 3D World
*Super Mario Odyssey
==Themes==
Along with the original themes, a few new themes were added, including:
*Beach
*Mountain
*Lava
*Tower
*Bonus
*House
*Sweet
*Industrial
*Techno
*Athletic
*Space
*Handmade
*Circus
*Sakura
*Battlefield
*Ancient
*Savanna
*Spooky
*Wasteland
*Autumn
*Gigantic
*Cogworks
*Crystal
*Cliff
*Organic
==Creation Tools==
*Partrick/Soundfrog/Linka
**Partrick: Place parts down
**Soundfrog: Add sound effects to your course, or change music
**Linka: Use link logic to chain stuff up for crazy chain reactions
*Mopper & Bucky: "Stain" the course with liquids (water, lava, poison, blue lava, quicksand, freezing water)
*Crystal Card: Add special effects to your course
*Mr. Eraser: Erase stuff (now has filters)
*Filmer: Enables/disables auto-scroll
*Timer: Sets the time for the course, up to 1000
*Checklist Cow: Allows you to set Clear Conditions
*Coursebot: Allows you to save and load your courses
*Undodog & Redocat: Allows you to undo things and redo things
*Reset Rocket: Erases the whole course you have
*Palettemeister: Allows you to paint terrain pieces
*Aesethic Eyes: Gives your course aesethics!
==Course Elements==
NOTE: Credit to Mario Editor and a few other Mario Makers out there!
===Terrain===
*Returning
**Ground
**Steep Slope
**Gentle Slope
**Pipe: Can set its speed and color it, so no need to recolor it to determine the speed.
**Clear Pipe: Can now contain things in it and even form junctions that player can go through. Fireballs now harm enemies inside of it.
**Spike Trap
**Spike Block
**Mushroom Platform
**Semisolid Platform
**Bridge
**Brick Block: Can now adjust how much coins pop out from the brick when hit.
**Crystal Block: Now must be headbutted or ground pounded two times to achieve contents. Or break.
**Hard Block: Now acts as a seperate block.
**Rock Block: Now can contain things when hit by something hefty enough to break it.
**? Block
**Hidden Block
**Donut Block: Can now be set to either fall immediately when stepped on or be semi-solid.
**Note Block
**Music Block: Can now set instruments when jumped on rather than produce a certain noise when something lands on it.
**Cloud Block
**Ice Block
*New
**Jump Block: Acts like a Note Block but it doesn't produce noise.
**Light Block: A block which produces light, basically.
**Mega Blocks: Enlarged blocks which aren't really different from other blocks but bounce big Green Shells off.
**Gateway: A gate which filters items and enemies through it; it can be set to make players stand on it but not enemies and such.
===Items===
*Returning
**Coin: Can now place in enemies.
**5-Coin: While technically new, it can be adjusted for its value to be from 5 to 50, but only in fives.
**Pink Coin: Can now place in question blocks and in enemies.
**Super Mushroom
**Big Mushroom: Can now switch the classic color which is more powerful and gives enemies a Mario theme.
**Super Leaf: In Super Mario 3D World and such, turns Mario into Tanooki Mario instead.
**Cape Feather
**Propeller Mushroom
**Super Bell
**Super Hammer
**Fire Flower
**Superball Flower: Doesn't play music anymore, but it still gives you Super Mario Land sound effects.
**Super Star
**1-Up Mushroom
**Rotten Mushroom: Is now an alternative to the Poison Mushroom.
**Kuribo Shoe: Has three new variants (see below)
**Stilleto Shoe
*New
**Canon
***Power-up/Coin: A power-up which turns into a coin if the player has already achieved/past such form. Or such. Example: A Fire Flower/Coin will only spawn if Mario is in Super form or another form. For the Super Stars, it only appears if Mario has Super Star invincibility.
***Poison Mushroom: A dangerous mushroom which follows Mario, but it's weaker than a Rotten Mushroom.
***Baby Yoshi Egg: An egg which hatches into a small Baby Yoshi with special powers... hmm, what will it be?
****Balloon: Spin jumping allows you to inflate this baby up to 7 times before it deflates.
****Bubble: Replaces your spin jump with a bubble attack which turns enemies into RANDOM stuff! Absolutely random!
****Glowing: Emits light and shaking this baby makes it emit a ton of light which stuns. Pretty, eh? Has certain wild effects!
***3-UP Moon
***Blue Shell: Wearing this fancy shell increases swimming ability and gives you a little shell attack!
***Hammer Suit
***Penguin Suit
**Fanon
***Kuribo Shoe's New Variants
****Babaru: Stomping enemies causes fireballs to fly out of them.
****Dossun: Stomping enemies causes sand clouds to fly out.
****Jugemu: Allows infinite flight!
***Elemental Power-Ups
===Enemies===
*Returning
**Normal Enemies
**Bosses
*New
**Normal Enemies
**Bosses
***Koopa Troop
****Lemmy Koopa: Rolls on his Wonder Ball and throws either normal balls or explosive bombs at Mario. He also can try and ram Mario with his Wonder Ball. Whenever he gets hit, he does a shell attack on a bigger Wonder Ball of his which makes dodging him more difficult but definitely possible. On the second phase he spits out fire sometimes.
****Larry Koopa: Simply jumps around and casts magic towards the player. His shell attack isn't too difficult though the player must be aware of the high speed and the fact that some obstacles can affect him (for example, sand geysers can propel him high up).
****Iggy Koopa: Jumps around and casts magic towards the player, with some of them being red magic (in worlds with lava) that can summon Magmaarghs. When attacked, he bounces around in his shell as well as home on Mario. In a Clown Car, he uses a Chain Chomp to attack you which also pulls him, and when stomped on, he spins in his shell as he frantically attacks Mario with a Chain Chomp.
****Ludwig Koopa: Basically the same as the fight in New Super Mario Bros U. However he creates clones of himself which bounce around frantically and jump back up when they fall instead of just spinning around in his shell.
===Gizmos===
*Returning
**Burner: Can now be set to rotate.
**Bill Blaster
**Bull's-Eye Blaster
**Banzai Bill
**Cat Banzai Bill
**Cannon
**Red Cannon
**Icicle
**Twister
**Key
**Warp Door
**P Warp Door
**Key Door: Now you can set the amount of keys required to unlock this, but no more than 16.
**Warp Box
**Key Box
**P-Switch
**POW Block: Can now be set to float.
**Red POW Block: Can now be set to float.
**Trampoline
**Vine
**Arrow Sign
**Checkpoint Flag
**Lift
**Cloud Lift: Is now a seperate entity from the Lift which goes farther than a normal lift and is faster than one two.
**Flimsy Lift
**Lava Lift: Can now be set to fall apart after some time and can have their speed set, getting more bluer the higher their speed is.
**Seesaw
**Grinder
**Bumper
**Swinging Claw
**Skewer
**ON/OFF Switch: Can be linked to other things to enable/disable them (EXAMPLE: Linking a Goomba to an ON/OFF Switch only makes them animated when it's ON, or OFF)
**Dotted-Line Block
**Snake Block: Can now have its speed set and determine if they go backwards after they reach their destination.
**Fire Bar
**One-Way Wall
**Conveyor Belt: Can now have its speed set and direction set and can be changed to enable/disable if ON or OFF is on.
**Track: Can now have arcing two-way Paths.
**Crate
**! Block
**Blinking Block
**Track Block
**Tree
**Mushroom Trampoline
**Stone
*New
**! Switch: Causes various effects to happen when stomped on; for example, Huckit Crabs spawning. Link it with stuff and it won't hurt!
**Spike Bar: A spikier variant of the Fire Bar. You can jump on it (with some protective gear) but you can't munch on it!
**Re-Modifier: Modifies enemies that pass through it; can give them wings and such.
==SFX/Music==
===Feelings===
===Stingers===
===Reactions===
===Animations===
===Music===
==Special Effects==
Up to 5 special effects can be added at once.
*Returning
**Erratic: Makes a few enemies and items act differently. Yoshi Eggs now roll away from you and the Yoshi always start running away when dismounted or hatched.
**Upside-Down: Flips the screen upside-down.
**Darkness: Turns the lights off; darkness can be adjusted to either make enemies glow or not at all. Can adjust the player's light radius and if an ON/OFF Switch dims or brightens to light.
**Underwater Enemies: Enemies behave as if underwater.
**Air Swimmer: Player behaves as if underwater.
**Strong Winds: Pushes the player back the direction the wind is blowing. Can set how long the wind is and delays.
**Ice Physics: Makes all surfaces slippery.
**Zero Gravity: Everything has lower gravity. No longer makes Goombas and Wigglers behave as if underwater.
*New
**Item Storage: Gives you an item storage you can store power-ups in.
**Powered: Enemies are tougher than before. (Example: Hammer Bros throw three hammers at once)
**Two-Hits, Out: Being hit by an enemy powers you down to Small Mario regardless of the form (unless you're Mini Mario).
**Music Beats: Everything dances to the music (well, when they hear a "Bah", except for some things). Blinking Blocks become Beat Blocks.
**Preachy Power-Ups: Power-ups completely try and get away from Mario.
Category:Fan Games
Category:Made by MrYokaiAndWatch902
Category:Super Mario Maker Games
Category:Super Mario Maker (series)
Category:Mario (series)
Category:Mario Games