Moves

Moves are Dalmer technology that allow them to execute actions with the help of outfits.
== Overview ==
Moves are programs that make the outfit execute an action based on archived examples stored on an internal database. When wearing a connected outfit, the user can execute certain actions automatically, called moves. These can range from basic movements such as jumping, sliding, running, to more complex actions such as restraining a target, to painting to operating surgery.
=== Move database ===
The Dalmer have an ongoing project to map, program and archive a vast array of moves and actions on the aether web.
=== Difference with automatic actions ===
Also called follow ups, automatic actions are moves that take place when the user has an opportunity to follow up an action with another. They are usually (the user can turn this off) preceded by a prompt on the HUD.
=== Physiological effects of moves ===
As a result, the Dalmer have considerable muscle and body memory due to a bleeding effect from wearing outfits, making them formidable even when naked. However, overdependence on these moves also means they are lost when confronted with obstacles that require adapting their moves to the situation.
== Mechanics ==
These actions use action points in order to function. A user can see what moves it can use, new moves can be unlocked, and these can be trained to greater degrees. Sometimes, a user's move will be added to the database for others to use.
The outfit will guide the action in order to perfect the user's form when executing an action. Moves can be unlocked with clearances. These actions can later be triggered automatically or when necessary.
== Movesets ==
Main article: Movesets
Movesets are a selection of moves and similar actions that are preprogrammed and integrated into outfits.
== List of moves ==
=== Quickspin ===
Group attack technique, usually used with bladed weapons.
=== Blade dodge takedown ===
Allows the user to strike down an enemy attacker wielding a bladed weapon. Works by executing a series of dodges then batting away the blade before striking at the head, striking at the armed limb then exiting the fight with a knee kick.
=== Multi grounded target takedown ===
By flipping in the air and releasing projectiles aimed at the temples, the combatant can down several opponents on the ground. This tactic only works if sufficient kinetic energy is stored.
=== Horse hang ===
Strangulation technique where the target is hanged by the fighter from the other side. Relatively silent, the tactic is useful for when the target is on the other side of a medium height obstacle.
=== Move ===
=== Crouch/stealth ===
=== Slide ===
=== Strike ===
=== Counter ===
=== Projectile counter ===
=== Attack of opportunity ===
Technology that enables units to automatically fire on hostile targets that pass through their line of sight, making cover and strategy in approaching a target important. 
=== Evade ===
=== Redirect ===
=== Quickstrikes ===
=== Aerial attack ===
=== Blade dodging ===
=== Divebomb ===
=== Drop Attack ===
=== Knockout ===
=== Sweep Kick ===
Heavy kick that momentarily causes enemies to fall backwards.
=== Charge Knee Stun ===
Heavy blow which knocks down enemies.
=== Stun Strike Follow Up ===
After the Charge Knee Stun to knock down the enemy.
=== Spinning Heel Kick ===
Heavy blow which knocks down enemies.
=== Jumping Power Roundhouse Kick ===
Heavy blow which knocks down enemies.
=== Double Jump Kick Sprint ===
A one-two jumping attack which knocks down enemies.
=== Tackle Strike Sprint ===
Grapple action to tackle an enemy.
=== Leg Breaker ===
Grapple with an enemy, then a light hit, followed by a heavy blow to break the enemy's leg. This stuns the target and positions it so his back is facing the user.
=== Stun Grapple Follow Up ===
Grapple when facing the front arc of a stunned enemy to inflict quick strikes.
=== Arm Breaker ===
Grappling an enemy, then two light hits, followed by a heavy blow to break the enemy's arm. This move knocks down an enemy momentarily.
=== Everything Just Got Better ===
The effects of food, drink last longer.
=== Unstoppable ===
Can do a Pin Attack by tackling an enemy.
=== SPF counter ===
When timed correctly, this technique slows down time for the user to save its striking arm, meaning it can counter an enemy attack with twice the strength, and doubles the kinetic energy from the attack.
== Takedowns ==
Takedowns are automated moves that can neutralize an enemy. Like the kinetic suit moveset, these actions are prompted by the HUD.
=== Ground takedown ===
=== Corner takedown ===
=== Vantage takedown ===
=== Double takedown ===
=== Grate takedown ===
=== Vent takedown ===
=== Ledge takedown ===
The predator either stabs the target before throwing it off, or attaches it to a rope to the ledge before leaving the target to either die or pass out from blood rush to the head. The latter is usually non lethal beyond leg damage. Both are useful for psychological warfare.
=== Inverted ledge takedown ===
=== Silent Takedown ===
=== Grapnel takedown ===
=== Shockwave takedown ===
=== Glide ===
== Cape moves ==
=== Glide kick ===
Cape move designed to strike a target.
=== Cape stun ===
A cape move where the cape is used as a weapon to stun a target
=== Cape grounding ===
Category:Moves
Category:Dalmer Technology
Category:Outfits
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Category:List Articles