136793-sell-me-on-either-architect-technologist-or-armorer

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I have been waiting on my cooldown to change back to Armorer for awhile but since it was uber expensive to switch I had to get some money. The point being now that I got alot of dough and see that Architect can sell nicely. I was wondering if I should switch at all.  I want the great armor without having to grind against dungeons for loot from  Armorer, but it will eventually only compete with raid gear. I am an engineer tank though I am nervous cause I tired a veteran dungeon and couldn't hold aggro cause of bad armor...
 
Techologist is basicly alchemist from other mmos. Make short-term, in Wildstar's case REALLY short term, buffs and healing items. Which in other mmos I find droll and boring cause I don't feel more powerfull after drinking a potion. Is that any different in Wildstar?
 
As for Architect it is pure money. No endgame uber bonuses or anything that keeps on giving. Just cash feedback off the gathering FABkits and housing junkies in need of random bits & bobs. 
 
So try and tell me why I should pick one of these three. I jsut can't figure it out cause I don't know enough about them.	
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Note: My POV is mostly based on pre-f2p knowledge.
 
Armorer: requires a steady playerbase hitting the lvl of the crafted items. Most items are easily replaced by drops at endgame. Crafting mats for high end items require the crafter to be a raider and actually get the crafting mats for him/herself.
Architect: Great for self and friend/guild use. It would be a great trade for sure, if most items couldn't also be looted from mob kills around the world. Will only be of interest to housing fans.
Technologist: from 1-49 it's handy, and for sure one of the best self-serving crafts IMO. At 50 the stat increase pots are demanded by most raiding guilds. Sells extremely well and in large quantities before raids, mostly to PUG raid members that don't have access to a guild with dedicated crafters.
			
				
	Edited October 4, 2015 by Ahkronn	
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Note: My POV is mostly based on pre-f2p knowledge.
 
Armorer: requires a steady playerbase hitting the lvl of the crafted items. Most items are easily replaced by drops at endgame. Crafting mats for high end items require the crafter to be a raider and actually get the crafting mats for him/herself.
Architect: Great for self and friend/guild use. It would be a great trade for sure, if most items couldn't also be looted from mob kills around the world. Will only be of interest to housing fans.
Technologist: from 1-49 it's handy, and for sure one of the best self-serving crafts IMO. At 50 the stat increase pots are demanded by most raiding guilds. Sells extremely well and in large quantities before raids, mostly to PUG raid members that don't have access to a guild with dedicated crafters.
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			Anyone else care to share their thoughts?	
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			plz help ;n;	
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			Architect is good choice if one is interested of housing and the boring stuff like tier 2 gathering plots can make pretty profit for a relatively low level char. It's mostly useless but the most fun tradeskill.
			
				
	Edited October 5, 2015 by belymt	
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			Anyone for more info on Technologist?	
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