Ultima (Ivalice)

<tabber>
|-|The Angel of Blood=
|-|The Scion Masterpiece=
|-|Ultima Demons=
</tabber>
==Summary==
Ultima, also known by titles such as The Angel of Blood, The High Seraph or the Arch Seraph, is the leader of the Lucavi, associated with the Virgo Auracite, and the final boss of Final Fantasy Tactics, having minor appearances in other titles of the Ivalice Alliance, either as a Summon or as a boss.
Originally considered as their masterpiece creation by the Occuria, Ultima held the role of guiding souls to heaven and aid them resurrect, however she rebelled agaisnt the Occuria alongside the other Lucavi, but was defeated and eventually condemned to wander through the Mist of Ivallice. Many years later, Ultima would find a host in Saint Ajora, who would use her powers to perform miracles within the Ydoran Empire, increasing the influence of his followers and religion until he was executed by the Ydoran. Despite Ajora being a spy sent by an enemy faction and beliefs that he was nothing more than a fraud the corrupt church used to increase their own influence, his powers were real thanks to Ultima, with such display being an immediate catastrophe that struck Mullonde, the place of Ajora's execution. With her host now gone, Ultima's soul was once again trapped between the worlds, at the same place where Ajora was killed.
As time passed Ultima's followers began orchestrating her resurrection. Knowing that as the Angel of Blood, Ultima needed large amounts of bloodshed alongside a suitable host in order to return to the mortal world, Hashmal, the Lucavi of Leo, orchestrated a vicious civil war that came to be known as the war of the Lions. During those events Hashmal found Alma Beoulve, who the Virgo Auracite recognized as a suitable host for Ultima. With the proper host found and the war in motion, everything seemed ready for Ultima to return, and with that for the Lucavi to freely come and go without needing vessels anymore. However, as the ritual came to a close, the actions of Ramza Beoulve had prevented the war to taken the casualties needed to shed enough blood. In the end, Hashmal gave his own life for Ultima and the ritual was successful, Ultima was reborn, but in front of her stood the young hero, carrying the blood of her vanquisher in times past, who had torn apart the plans of her followers, leading to their final battle.
==Powers and Stats==
Tier: | , higher as the Arch Seraph | Varies up to 
Key: Incomplete Manifestation | Fully Resurrected | Ultima Demons
Name: Ultima
Origin: Final Fantasy
Gender: Female
Age: Unknown (At least several thousands of years old)
Classification: Scion/Totema/Esper, Leader of the Lucavi, The Angel of Blood, The High Seraph, The Arch Seraph
Powers and Abilities: 
<tabber>
|-|Auracite & Lucavi=
Auracite:
*Reality Warping (Cúchulainn stated that the Auracites are have the power to warpFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 the very weave of nature, and it's heavily implied that Saint Ajora's miracles were actually real and were possible thanks to Ultima's power or the Virgo Auracite), Blessing, Corruption (Type 2) and Possession (By using their corresponding Auracite, the Lucavi can prey and bring forthFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 the desperation and temptationsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 inside and person's heart, to then form a pact with them. If they accept, they will surrender their body and soul to the Lucavi, becoming their host. This new host will be granted far superior powerFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 than they originally had, but their hearts will be heavily influenced by the fiendish nature of the LucaviFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3, if they manage to keep their personality at all. Eventually, when the Lucavi sees fit, they will simply take over completelyFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 the host), Transformation (When in possession of a host, the Lucavi can completely take them overFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3, if they hadn't already done so, and use their Auracite to transform their host body to fully enter the mortal worldFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 from their own realm, the netherworld. Normally, Espers and Scions, like the Lucavi, can only manifest a small echo of their powerFinal Fantasy Tactics A2: Grimoire of the Rift (2008) when summoned through Summon Magick or via Glyphs, but when using a host this way, the Lucavi can come forth with their full power), Healing and Resurrection (The Lucavi possess the power to heal other living beings, normally done to their hosts, even if they are on the brink of deathFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4. On ocassion, they have revived unrelated individualsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 who have fallen in battle, however, it's a mystery why the Auracite chose to do this, as it's a mystery why creatures of such evil nature would save someone without gaining something)
General Lucavi Abilities:
*Immortality (Type 1) (The Lucavi have been alive since the ancient times since their creation by the OccuriaFinal Fantasy XII: The Zodiac Age (2017). Sage Knowledge and it's mentioned their knowledge inside the AuracitesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 is several millenia old. It's commented that one of the gifts they can grant is eternal lifeFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3), Teleportation (Hosts of the Lucavi have displayed the ability to teleport awayFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 if they need. This power seems to be granted by the Lucavi itself, as they also haveFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 this capability), Telepathy (The Lucavi have the ability to mentally speakFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 to others from afarFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4), Unholy Manipulation (The nature of the Auracite, the Lucavi and their powers, are constantly described as demonic, wicked and evil. The Lucavi use their Magick and abilities either by controlling evil powersFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, Magick defined as evilFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version or employing dark forcesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description directly, as seen with their demonic servantsFinal Fantasy Tactics: The War of the Lions (2007). Ability Description), Ivalician Magick (The Lucavi also possess Magick following the same mechanics, however, the powerFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) the Lucavi hold far surpassesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description human comprehensionFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, being describedFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version as being absoluteFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Mind Manipulation, Soul Manipulation and Empathic Manipulation (All the Lucavi possess the Dread ability, which inflicts ailments and harm by shattering a person's heartFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, that is their mind, soul and what makes them a person and individual. In particular, many abilities within Dread (which include abilities such as Nightmare, Fowlheart and Befuddle) focus on inflicting overwhelming terrorFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007). Ultima despite not using the Dread abilities herself, her abilities should have effect on similar level upscaling to the Lucavi that serve her and her threat to Ramza against his very soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4), Summoning (The Lucavi can call forth undead warriorsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, the ArchaeodaemonsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 and Ultima DemonsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 to assist them in battle)
|-|Innate & Passive=
Innate Abilities:
*Superhuman Physical Characteristics, Flight (Ultima can naturally fly), Teleportation: (Unlike most Lucavi, Ultima can freely teleportFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 through the battlefield during combat), Weapon Mastery (Ultima's weapon of choice are the swords she holds on her legs. She can easily keep up with the veteran and skilled trained warriors in Ramza's army, even those specializing in the use of swords and knives), Martial Arts (Ultima innately has the Brawler ability, which Final Fantasy Tactics: The War of the Lions (2007). Ability Description of unarmed combat), Resurrection (Not combat applicable) (Ultima's original roleFinal Fantasy XII: The Zodiac Age (2017). Clan Primer was to guide souls to heaven and assist in their reincarnation, however, the exact process of this is unknown), Dimensional Travel (The entire porpuse of the plan of the Lucavi to resurrect Ultima was because her coming would allow them to go as they please between worldsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 and manifest into the mortal world without needing vessels), Nonduality (Type 2) (Ultima is an absolute being, described as an existence who is unruled by the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), above the concepts of good and evil, right and wrong. Furthermore, the Arch Seraph controlsFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) both creation and destruction, chaos and order, with her Divine Magicks being a power outright stated to trascend existence and nothingness.Final Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version Additionally, Ultima and Zodiark are the only Scions who do not have a Light counterpart like the rest, while also not being Scions of Darkness either, essentially being outside the Light and Dark duality encapsulating the rest), Acausality (Type 4) (Ultima is freed from the truth controlling all thingsFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007). As the masterpiece among the Scions created by the OccuriaFinal Fantasy XII: The Zodiac Age (2017). Clan Primer, Ultima is a superior being to Zalera, the Death Seraph, who outright trascends the logics of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Nonexistent Physiology (Nature Type 2, Aspects 1 and 3) (Ultima's existence, including her soul and lingering will, trascends existence and non-existenceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, with her power being beyond nothingness itself and capable of returning everything to the voidFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Beyond-Dimensional Existence (Type 1) (Ultima is a being who trascends the principles ruling creation, which are shown to include the Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description, and to a greater extent, Hashmal, controlFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Immortality (Type 5) (Ultima is a being beyond the duality of creation and destructionFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Transformation (Ultima can assume her Arch Seraph form), Non-Physical Interaction (Spirit, Energy, Nonexistence and Nonduality) (Ultima's capabilities and overall abilities scale to her Magick. Magick is capable of interacting with non-corporeal beingsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 such as ghosts and undead spiritsFinal Fantasy Tactics: The War of the Lions (2007). Tutorial, the latter being madeFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of negative energy. Some spells even able to directly Final Fantasy Tactics: The War of the Lions (2007). Skill Description of a living being. By the end of the story, sufficiently strong Magick can harm and kill Ultima, the Angel of Blood, a being who has been released from the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), being above dualities such as right and wrong, good and evil, creation and destruction, order and chaosFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), and existence and nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version. Her very last move in her fight against Ramza was a suicidal spell that destroyed herFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, but ultimately failed to kill the young Beoulve), Regeneration Negation (Low-Godly) (Her physical and non-magickal abilities display similar properties to his Magick, which can lay to restFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 ghostly entities and fully destroyFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 undead creatures. Spectral enemiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 like is the case of GhoulsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, are capable of reviving from pieces of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, and the ghosts of fallen warriors normally simply come back due to being unableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 to rest in peace), Immortality Negation (Types 2, 3, 4, 5, 7 and 8) (Ultima's overall abilities scale to her Magick, which can kill monstersFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 who are defeated, but otherwise survive grievous injuries such as being reduced to piecesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 of their bodiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 , as well as being capableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 of destroying undead enemiesFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) who simply revive and restore themselves from fragments of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 or corpse, or are controlled and brought backFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 by the Lucavi, such was the case of Zalbaag, who was killed by Adrammelech and brought back as an undead puppet by Hashmal, but was completely gone after being defeated by Ramza. Magick can also kill Ultima, who is above the dualityFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of creation and destructionFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007))
Battle Effects:
*Life Manipulation and Energy Manipulation (Ultima's presence causes the HP and MP Sap effects, slowly draining enemies of their life force and magickal power. Ultima can also inflict Sap with her regular attacks), Magnetism Manipulation (Ultima can cause the Magnetize Battle Condition, weigthing down enemies carrying metallic equipment and reducing their speed to a third), Power Nullification via Law Manipulation (Ultima can cause the No Attacks, No Technicks, No Magick and No Item Battle Conditions, preventing the use of those commands altogether), Empowerment (When Ultima reaches a critical condition her attack, magickal power and defense drastically increase), Damage Transferal (Ultima reflects back at the attacker 5% of the damage she has sustained from their attacks), Minor Resistance Negation (Ultima bypasses the target's vitality and endurance when inflicting ailments with her abilities), Minor Causality Manipulation (Ultima's attack ignore the enemy's evasion and will always land)
|-|Magicks=
General:
*Ivalician Magick (Ultima's Arcane Magicks and Divine Magicks follow the mechanics that regular Magick does, however, they are described as releasing absolute powerFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, with the latter openly stating to trascend existence and nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Power Nullification and Subjective Reality Negation (Ultima's abilities are magickal in nature and completely ignore the target's Faith and its capability to weaken or even nullify spells and MagickFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 with belief alone), Reflection and Space-Time Manipulation Negation (Ultima's abilities bypass the Reflect spell which creates a Magick reflecting zoneFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by inverting space-time). Additionally, Ultima's abilities require no charge time or preparation, nor they consume her magickal power.
Offensive:
*Energy Projection (The Ultima spell is stated to strike with absolute energy, and Ultima's own variants are far more powerful variants), Holy Manipulation and Power Modification (Ultima's Holyja is a more poweful variant of the Holy spell. Additionally, Holyja inflicts the Reverse status, which causes the target to be healed by moves that would normally deal damage, but take damage from healing skills. She also has Redemption, an incredibly powerful holy attack)
Distruption:
*Chaos Manipulation and Existence Erasure (Ultima's Chaos ability is a crawling chaotic forceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version that envelops the enemy, granting her access to Grand Cross, a spell that interweaves the shape of the earth into nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, futher causing ailments), Petrification, Sense Manipulation, Madness Manipulation (Type 2), Transmutation, Time Manipulation (Slowdown), Time Stop and Power Nullification (Grand Cross inflicts Stone, Blind, Silence, Confuse, Berserk, Toad, Slow and Stop. Silence prevents the use of magical and spiritual abilities, as well as any ability that requires the use of sound, voice or words. The Toad ailment prevents the use of any special ability, regardless of their nature), Void Manipulation (Divine Providence brings everything it reaches to complete nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Energy Manipulation (Disempower reduces to 0 the magical reserves of all enemies), Power Nullification (Dispelja neutralizes all augments and boosts on enemies), Time Travel (Reset) (Return warps time to cancel the actions of all enemies. Gameplay wise it reduces CT to 0)
Support:
*Damage Reduction via Forcefield Creation (Ultima can cast Greater Barrier to grant herself Protect and Shell, halving physical and magical damage, as well as the Reduce Damage augment, which further decreases damage by 30%), Attack Reflection via Space-Time Manipulation (Via Reflectga, a more powerful variant of the Reflect spell, which creates a Magick reflecting fieldFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by inverting space-time), Purification (Type 3) (Via Blindna, a spell which removes the Blind status, one the very few weaknesses Ultima has), Instinctive Action, Absorption and Empathic Manipulation (When Ultima takes damage, Absorb MP restores Ultima's spiritual power by the same amount her enemy spent on the spell he had used to hurt her, while Faith Boost increases Faith anytime the user takes damage)
Healing:
*Healing: (Ultima has access to Curaja and Renew, the latter a spell which fully restores health. She can combine these Magicks with the abovementioned Reverse status to heavily hurt or even immediately kill the enemy, respectively)
|-|Resistances=
Resistance to:
*Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Earth Manipulation and Air Manipulation (Ultima is naturally immune to the physical elements of the world), Holy Manipulation (Absorption) (Ultima can absorb Holy attacks as life force), Gravity Manipulation (Ultima is unaffected by the Gravity spells), Petrification, Time Manipulation, Time Stop, Sleep Manipulation, Poison Manipulation, Transmutation, Sense Manipulation (Voice) (Ultima resists Stone, Slow, Stop, Sleep, Poison, Frog, Chicken and Silence), Death Manipulation and Fate Manipulation (Resists KO and Doom, the latter which sentences the target to a certain death. Also, should be unaffected by the Final Fantasy Tactics: The War of the Lions (2007). Job Description , the Final Fantasy Tactics: The War of the Lions (2007). Skill Description, which affects the star of fate of the enemy and change the outcome of battle. Is also unaffected by the Assassin's Suffocate, which instantly kills the target by ceasing their breathing), Absorption (Ultima is immune to Syphon, which absorbs MP from the target to the caster), Power Modification (Resists Reverse, which makes the target be healed by damaging attacks and hurt by healing abilities), Organic Manipulation (Resists Oil, which covers the target in the substance and makes them vulnerable to fire), Disease Manipulation (Resists Disease, which makes the target be unable to recover through healing techniques), Perception Manipulation (Resists Lure, which forces the target to focus on a specific enemy), Empathic Manipulation (Resists Charm, which enthralls the target to fight for the enemy. Should resists the effects of overwhelming terror from the Dread abilityFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version that all Lucavi use), Life Manipulation (Ultima resists Sap, a condition that slowly drains the life of the target, and other life altering moves such as the Fang items and Sight Unseeing. Unaffected by the Plague Horror's Doom ability which destroys the remaining life expectancyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version of the enemy to hasten the time of their death, reflected in-game by inflicting Doom), Necromancy, Blood Manipulation, Body Puppetry and Sense Manipulation (Resists Undead and Vampire, the latter which is inflicted by Ark Knights Final Fantasy Tactics: The War of the Lions (2007). Ability Description of the enemy. Should be unaffected by HashmalFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 and Zalera's abilityFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 to turn others into undead. Those turned into undead by Hashmal are deprived of their senses, being unable to see or feel, just barely able to hear, and are also completely subject to Hashmal's control), Mind Manipulation and Madness Manipulation (Type 2) (Resists Confusion and Berserk, both which Final Fantasy Tactics: The War of the Lions (2007). Skill Description by Final Fantasy Tactics: The War of the Lions (2007). Skill Description. Should be resistant to the Dread ability that all Lucavi use, which affect the heartFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, that is mind and soul, as well as Zalera's powersFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), which delude the mind to induce eternal slumber), Power Nullification (Resists Silence, which prevents the use of magickal abilities or any ability that requires the use of sound or voice; Disable, which prevents all actions altogether; and Immobilize, which prevents movement. The Toad and Chicken status also prevent any actions aside movement and basic attacks), Morality Manipulation and Social Influencing (Ultima cannot be recruited via Entice, her very existence is above good and evilFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007). Resists the abilities of Orators, which cause effects and Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description rather than Magick), Resistance Negation (Ultima is unaffected by the Achilles condition, which forces a weakness on the enemy, which makes her resistances stay as they are), BFR (Cannot be warped away by Warp. Should resists Adrammelech's ability to teleport away enemiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, and Belias' attacksFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) which drag the target's soul to the abyss), Information Analysis (Ultima's parameters cannot be read through Libra), Absorption (Energy) (Cannot have her magickal power drained via the abilities of the enemy), Soul Manipulation (Ultima is unaffected by the Death spell, Final Fantasy Tactics: The War of the Lions (2007). Skill Description to be taken by spirits. Additionally, Ultima cannot be simply killed by the Valhalla Fell Sword, Final Fantasy Tactics: The War of the Lions (2007). Tutorial of those it strikes. Should be resistant to the abilities of the other Lucavi, such as Dread, which affects the soulFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version and Belias' attacks, which harm the enemy's soulFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) and drag it to the abyss), Absolute Zero (Completely resists Shiva's coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014), which reaches these temperatures, as well as entities stronger than Shiva, such as Cyclops, Zalera and Adrammelech, the former two who, respectively, are described as having trascended the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) and using Magicks of power beyond human comprehensionFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which would include common Summoners who can only grasp an echo of the power of EspersFinal Fantasy Tactics A2: Grimoire of the Rift (2008)), Matter Manipulation (Quantum), Radiation Manipulation and Explosion Manipulation (Merely damaged by the Ultima Demon's NanoflareFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, a spell that excites the state of the elementWikipedia: Excited State - (Retrieved 2024) to make it collapse, attacking with the resulting energy), Pressure Points (Immune to the Doom Fist technique, which causes a Final Fantasy Tactics: The War of the Lions (2007). Skill Description, as well as the Beak ability of the Cockatrice, which induces petrification by striking vital pointsFinal Fantasy Tactics: The War of the Lions (2007). Skill Description), Space-Time Manipulation and Law Manipulation (Completely Final Fantasy Tactics: The War of the Lions (2007). Job Description Final Fantasy Tactics: The War of the Lions (2007). Ability Description, which manipulate space-time and the laws of reality to cast its effects. Superior to Hashmal, whose Planar Magicks control the laws of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), as well as Final Fantasy Tactics: The War of the Lions (2007). Ability Description to call forth disasters on his enemies. Additionally, Ultima is immune to the Final Fantasy Tactics: The War of the Lions (2007). Job Description abilities, which warp the laws of nature to be cast), Minor Probability Manipulation (Is overall unaffected by most abilities of GeomancersFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), who draw the power of the terrain and cause effects through good and bad fortune), Chi Manipulation and Sealing (Unaffected by the Assassin's PetrifyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, which turns the target into stone by sealing the flow of natural energy in the enemy's body), Sealing and Shadow Manipulation (Resists the Assassin's ShadowbindFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, which paralyzes the opponent by pining their shadow to the ground), Biological Manipulation (Unaffected by the Malboro's Bad Breath, which causes ailments with deadly bacteriaFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, as well as their Malboro Spore, which turns other living beings into Malboros with a bacteriaFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Resists the Templar's Sleep, which works by interrupting vital functionsFinal Fantasy Tactics: The War of the Lions (2007). Skill Description, along with their Break spell, which causes petrification by changing body compositionFinal Fantasy Tactics: The War of the Lions (2007). Skill Description), Ectoplasm Manipulation (Unaffected by the abilities of the Ghost-type enemies, with which they employ the nefarious substance they are made ofFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version), Corrosion Inducement (Merely takes some damage from the Byblos Bio spells, which, as described by Cúchulainn's Befoul command that gives access to them, Final Fantasy Tactics: The War of the Lions (2007). Ability Description), Reality Warping (The powers of the Auracite and the Lucavi, which Cúchulainn describes as capable of warping the weave of the world itselfFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 , does not work on the Lucavi), Conceptual Manipulation (Type 2) (Ultima resist Mystic MagicFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)Final Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which controls Yin and Yang, the principle that governs all things, to be cast), Unholy Manipulation (Should withstand most abilities from the Lucavi, constantly described as demonic, wicked and evil. The Lucavi use their Magick and abilities either by controlling evil powersFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, Magick defined as evilFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version or employing dark forcesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description directly, as seen with their demonic servantsFinal Fantasy Tactics: The War of the Lions (2007). Ability Description. Can also endure the abilities of Ghosts, which are made of a nefarious spiritual energyFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Chaos Manipulation, Void Manipulation and Existence Erasure (Far more powerful than the Ultima Demons who serve her. Merely damaged by their Unholy Darkness spell, which engulfs the enemy in a void of darknessFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Should resist Adrammelech's strikes, which reduce everything they reach to nothingFinal Fantasy XII: The Zodiac Age (2017). Clan Primer. Ultima can also resist her own Grand CrossFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version and Divine Providence abilitiesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which reduce everything they reach to nothingness, both also rooted in her Chaos ability, a crawling chaotic forceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version that engulfs her enemies), Madness Manipulation (Type 3) (Should be Final Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), which is foul enough to drive others insane), Corruption (Type 1 and 2) (Unaffected by the Malboro Spores, a bacteria that mutate the target into a MalboroFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Cannot be turned into an undead puppet by the other LucaviFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, as she far surpasses their power, which, by extension, means she cannot be tempted by their AuracitesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4), Weather Manipulation (Ultima is unaffected by weather conditions and terrain)
|-|Ultima Demons=
Innate:
*Superhuman Physical Characteristics, Shapeshifting (Ultima Demons can take the form of human beings. The more evident examples of this are Celia and LettieFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, the bodyguards of Marquis Elmdore, who passed as human assassins. It's impliedFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 several of the Templar Knights of the Church of Glabados are Ultima Demons as well), Teleportation (Ultima Demons can teleportFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4), Natural Weaponry (Conventional) (Ultima Demon's main physical attack is striking their enemies with their claws), Martial Arts (Naturally have the Brawler Support Ability, Final Fantasy Tactics: The War of the Lions (2007). Ability Description damage and being able to keep up with proper martial artists like Monks and trained warriors like Knights), Instinctive Action (Ultima Demons naturally have the Counter Reaction Command, striking back upon receiving physical attacks), Non-Physical Interaction (Spirit, Energy, Nonexistence and Nonduality) (Ultima Demons should scale to their Magick. Magick is capable of interacting with non-corporeal beingsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 such as ghosts and undead spiritsFinal Fantasy Tactics: The War of the Lions (2007). Tutorial, the latter being madeFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of negative energy. Some spells even able to directly Final Fantasy Tactics: The War of the Lions (2007). Skill Description of a living being. By the end of the story, sufficiently strong Magick can harm and kill Ultima, the Angel of Blood, a being who has been released from the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), being above dualities such as right and wrong, good and evil, creation and destruction, order and chaosFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), and existence and nothingnessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version), Regeneration Negation (Low-Godly) (Ultima Demons and thier overall abilities should scale to their Magick, which can lay to restFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 ghostly entities and fully destroyFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 undead creatures. Spectral enemiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 like is the case of GhoulsFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, are capable of reviving from pieces of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, and the ghosts of fallen warriors normally simply come back due to being unableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 to rest in peace), Immortality Negation (Types 2, 3, 4, 5, 7 and 8) (Ultima Demons' overall abilities should scale to their Magick, which can kill monstersFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 who are defeated, but otherwise survive grievous injuries such as being reduced to piecesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 3 of their bodiesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 , as well as being capableFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 of destroying undead enemiesFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) who simply revive and restore themselves from fragments of their soulFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 or corpse, or are controlled and brought backFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 by the Lucavi, such was the case of Zalbaag, who was killed by Adrammelech and brought back as an undead puppet by Hashmal, but was completely gone after being defeated by Ramza. Magick can also kill Ultima, who is above the dualityFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) of creation and destructionFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007))
Magick and Abilities:
*Ivalician Magick and Unholy Manipulation (The Demon Magicks are Magicks following the same mechanics as the one normally available to people, but they are also demonic powers derived from the world of darknessFinal Fantasy Tactics: The War of the Lions (2007). Ability Description), Air Manipulation (Via Twister), Matter Manipulation (Quantum), Radiation Manipulation and Explosion Manipulation (The Ultima Demon's NanoflareFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, is a spell that excites the state of the elementWikipedia: Excited State - (Retrieved 2024) to make it collapse, attacking with the resulting energy), Darkness Manipulation and Void Manipulation (Unholy Darkness strikes enemies with the total darkness of an empty voidFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version), Energy Manipulation (Via Ultima, a spell named after the High Seraph, described as a stream of absolute energy), Space-Time Manipulation (Almagest manifests a distortion in space-timeFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version created the stars moving in the sky), Power Nullification and Subjective Reality Negation (Nanoflare, Twister and Almagest are magickal attacks that completely ignore the target's Faith and its capability weaken or even nullify spells and MagickFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4 with belief alone), Reflection and Space-Time Manipulation Negation (Demon Magicks can bypass the Reflect spell, which creates a Magick reflecting zoneFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by inverting space-time)
Resistance to:
*Holy Manipulation (Despite their demonic nature, Ultima Demons are naturally immune to Holy attacks), Morality Manipulation (Ultima Demons cannot be recruited via Entice), BFR (Should resists Belias' attacksFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) which drag the target's soul to the abyss), Soul Manipulation (Ultima Demons should be somewhat resistant to the abilities of the other Lucavi, such as Dread, which affects the soulFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version and Belias' attacks, which harm the enemy's soulFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) and drag it to the abyss), Absolute Zero (Ultima Demons simply take damage from Shiva's coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014), which reaches these temperatures, as well as entities stronger than Shiva, such as Cyclops, Zalera and Adrammelech, the former two who, respectively, are described as having trascended the principles of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007) and using Magicks of power beyond human comprehensionFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which would include common Summoners who can only grasp an echo of the power of EspersFinal Fantasy Tactics A2: Grimoire of the Rift (2008)), Matter Manipulation (Quantum), Radiation Manipulation and Explosion Manipulation (Are capable of enduring their own NanoflareFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, a spell that excites the state of the elementWikipedia: Excited State - (Retrieved 2024) to make it collapse, attacking with the resulting energy), Space-Time Manipulation and Law Manipulation (Can endure their own Almagest attack, which creates a distortion in space-timeFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version by moving stars in the sky. Can withstand to Hashmal's powers whose Planar Magicks control the laws of the worldFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), as well as Final Fantasy Tactics: The War of the Lions (2007). Ability Description to call forth disasters on his enemies), Biological Manipulation (Unaffected by the Malboro Spore, which turns other living beings into Malboros with a bacteriaFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version), Corrosion Inducement (Merely takes some damage from the Byblos Bio spells, which, as described by Cúchulainn's Befoul command that gives access to them, Final Fantasy Tactics: The War of the Lions (2007). Ability Description), Reality Warping (The powers of the Auracite and the Lucavi, which Cúchulainn describes as capable of warping the weave of the world itselfFinal Fantasy Tactics: The War of the Lions (2007). Chapter 2 , does not work on the Lucavi or seemingly their servants), Unholy Manipulation (Should be somewhat resistant to abilities of the Lucavi, constantly described as demonic, wicked and evil. The Lucavi use their Magick and abilities either by controlling evil powersFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version, Magick defined as evilFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version or employing dark forcesFinal Fantasy Tactics: The War of the Lions (2007). Ability Description directly, as seen with their demonic servantsFinal Fantasy Tactics: The War of the Lions (2007). Ability Description. Can also endure the abilities of Ghosts, which are made of a nefarious spiritual energyFinal Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007)), Chaos Manipulation, Void Manipulation and Existence Erasure (Can endure their own Unholy Darkness spell, which engulfs the enemy in a void of darknessFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Should resist Adrammelech's strikes, which reduce everything they reach to nothingFinal Fantasy XII: The Zodiac Age (2017). Clan Primer. And, despite being vastly inferior, Ultima Demons should be somewhat resistant to Ultima's abilities, including her Grand CrossFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version and Divine ProvidenceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version, which reduce everything they reach to nothingness, both also rooted in her Chaos ability, a crawling chaotic forceFinal Fantasy Tactics: The War of the Lions (2007). Ability Description - Japanese Version that engulfs her enemies), Madness Manipulation (Type 3) (Should be Final Fantasy Tactics: The War of the Lions - Job Description - Japanese Version (2007), which is foul enough to drive others insane), Corruption (Type 1 and 2) (Unaffected by the Malboro Spores, a bacteria that mutate the target into a MalboroFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version. Due to their already demonic nature, Ultima Demons cannot be turned into an undead puppet by the other LucaviFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4, as well as cannot be tempted by their AuracitesFinal Fantasy Tactics: The War of the Lions (2007). Chapter 4)
</tabber>
Attack Potency: Multiverse level+ (Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the BeastFinal Fantasy XII: The Zodiac Age (2017). Sage Knowledge, trapped between worlds and being only able to manifest an echo of her true powerFinal Fantasy Tactics A2: Grimoire of the Rift (2008) when summoned through her Glyph. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, who was not far behind Neo-Exdeath at the time) | Multiverse level+ (With the ritual for Ultima to fully enter into the world complete, she could manifest her true power, far beyond than the echo she could display when she was trapped to her Glyph), higher as the Arch Seraph (Ultima's most powerful form, which she takes upon being cornered in battle after refusing to accept defeat) | Varies up to Multiverse level+ (The power of Ultima Demons isn't quite consistent and seems to increase the more powerful the Lucavi who calls them forth is. At their strongest, when summoned by Ultima herself after she has been fully resurrected, they can competently assist her in battle)
Speed: Massively FTL+ (Even at her weakest, Ultima should be no weaker than Ultima Demons, who can rapidly moveFinal Fantasy Tactics (1998) Chapter 4 the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with their Almagest ability. Kept up in battle with Vaan and his allies, who defeated Gilgamesh, who by the events of Final Fantasy V was fast enough to react to spells such as Meteor, and kept growing stronger during his travels through the Rift) | Massively FTL+ (Far more powerful than before. Fought against Ramza Beoulve's forces, among whom was Cloud Strife), higher as the Arch Seraph | Varies up to Massively FTL+ (At their strongest, Ultima Demons can keep up with and assist Ultima in battle. Can rapidly moveFinal Fantasy Tactics (1998) Chapter 4 the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with Almagest)
Lifting Strength: Multi-Stellar (Even at an echo of her strength, she should be stronger than the Ultima Demons who serve her, who at their weakest are still capable of moving the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with their Almagest attackFinal Fantasy Tactics (1998) Chapter 4), likely Immeasurable (Fought Vaan and his team, who defeated Gilgamesh, who compares to Neo-Exdeath, a being who had merged with and become one withFinal Fantasy V: Pixel Remaster - (2021) the Void itself) | At least Multi-Stellar, likely Immeasurable (Far more powerful than the mere fragment of strength he could display before), higher as the Arch Seraph | Varies from Multi-Stellar to likely Immeasurable (Even their weakest incarnations are shown to be capable of using Almagest and the stronger ones should compare to Ultima)
Striking Strength: Multiverse level+ | Multiverse level+, higher as the Arch Seraph | Multiverse level+
Durability: Multiverse level+ (Could endure the combined attacks of Vaan's team, who could defeat Gilgamesh) | Multiverse level+ (Far stronger than before by virtue of being able to manifest more than a small part of her power), higher as the Arch Seraph | Multiverse level+ (Can somewhat endure Ramza and his armies' attacks)
Stamina: Superhuman likely Infinite (Humans are constantly referred as feeble and limited compared to the Lucavi, despite their own displays of endurance, such as Ramza managing to fight and win while poisoned by the same toxin that disabled an entire army faction. Ultima in particular never runs out of magickal power and can use limitlessly her abilities) | Superhuman (A constant statement made in the story is how feeble and limited humans are compared to demons. Ultima Demons are shown to be the highest class of them beyond the Lucavi themselves)
Range: Interestellar (Scaling from Ultima Demons) | Multiversal+ (Ultima's full power would allow herself and the Lucavi to freely traverse and reach the different realms as they please) | Interestellar (Can reach and move the stars in the sky with their powers)
Standard Equipment: Glyph, her Throne | Dual Short Swords (dropped when turned into the Arch Seraph), the Virgo Auracite
Intelligence: Likely Genius (Though due to her limited appearances it's hard to tell, Ultima still has impressive feats that show an impressive intellect. She could wage war against the Occuria for thousand years, and despite being defeated, the Occuria were a god-like race who were capable of pulling the strings to control the history through Ivalice for many years. Furthermore, within the Auracites is contained the wisdom of the Lucavi, which is millenia of knowledge that completely surpassess human knowledge and can easily overwhelm the human host when they first come across it, as seen when Wiegraf first became Belias. Additionally, Ultima had the undying loyalty of Hashmall, a Lucavi who had been manipulating events through Ivalice for years and manipulated events, powers and factions from behind the scenes, kickstarting the bloody civil war that came to be known as the War of the Lions) | Above Average (Despite their brutish appearance, Ultima Demons are shown to be quite intelligent. Initially surprising, they can speak and lead their own groups of monsters, and if they desire to they can easily blend within human society and learn human techniques, combat arts and sciences, even those restricted beyond common Jobs. Examples of such being Celia and Lettie becoming professional assassins serving Marquis Elmdore from Limberry, and several Knights Templar serving the church having important roles being Ultima Demons themselves)
Weaknesses: One of Ultima's few legitimate weaknesses is the Dark element, the only one she is not flat out immune to and actually takes additional damage from. She also is vulnerable to Blind, however this is mitigated as she can simply heal herself from it with Blindna. This latter weakness is gone in her Arch Seraph form. Ultima cannot use all her Battle Conditions at once, only one, however, she can cycle through them during battle. | Ultima Demons have limited amount of magickal power and are far more vulnerable to ailments than their master, Ultima.
Notable Attacks/Techniques: The following are the abilities Ultima has and has shown in her appearances in Final Fantasy Tactics and Final Fantasy XII, as well as the skills used by the Ultima Demons serving her:
<tabber>
|-|Magick and Technicks=
Magicks and Technicks</big>
Ability 	Command 	Type 	Description 	Effect
Ultima 	Arcane Magicks 	Offensive 	Magick that inflicts damage with pure energy. 	Deals heavy non-elemental damage over a large area. Her variant is far more powerful than the one available to everyone else.
Divine Ultima/Eschaton	Divine Magicks 	Offensive 	Magick that inflicts damage with absolute energy. 	Ultima's most potent attack, where she either calls forth or flies to space to discharge a massive blast of energy.
Grand Cross 	Chaos 	Distruption 	Inflict various status effects with the interwoven form of earth in nothingness.	Inflicts Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Slow, Sleep.
Disempower 	Divine Providence	Distruption 	Magick that neutralizes magick power, reducing MP to zero. 	Completely drains the targets MP.
Dispelja 	Divine Providence	Distruption 	Magick that neutralizes magick power, nullifying all status effects. 	Removes Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect.
Return 	Divine Providence	Distruption 	Magick that warps time, returning the target's CT to zero. 	Turns back time returning to the moment before the action.
Holyja 	White Magicks 	Offensive/Distruption	None 	Inflicts heavy Holy damage and Reverse, causing healing to deal damage and vice-versa.
Curaja 	White Magicks 	Healing 	None 	Restores a very large amount of health.
Renew 	White Magicks 	Healing 	None 	Fully restores health.
Blindna 	White Magicks 	Healing 	None 	Cures Blind.
Reflectga 	Time Magicks 	Defensive 	None 	Grants Reflect, a Magick reflecting field that inverts space-time.
Redemption 	Technick 	Offensive 	None 	Ultima calls down a ray of light on an enemy to deal heavy Holy damage.
Greater Barrier 	Technick 	Defensive 	None 	Grants Protect and Shell, halving physical and magical damage, as well as the Reduce Damage augment for a further 30% reduction.
Absorb MP 	Reaction 	Recovery 	Recover MP equal to the amount used by the opponent. 	Triggered when struck by Magick.
Faith Boost 	Reaction 	Augment 	Increase Faith. 	Triggered when struck by Magick.
Swiftness 	Support 	Augment 	Shorten charge time. 	Reduces the concentration moment needed for Magicks.
Brawler 	Support 	Augment 	Deliver more powerful unarmed attacks, even if not a monk. 	Increases damage of unarmed attacks by x1.5.
Levitate 	Movement 	Augment 	Move while floating a height of 1h above the ground. 	Ultima can outright fly.
Master Teleportation 	Movement 	Augment 	Warp instantly to destination tiles. 	Ultima actively uses it during combat.
|-|Augments & Battle Conditions=
Augments & Battle Conditions</big>
Ability 	Classification 	Type 	Effect
Safety 	Augment 	Defensive 	Protects from Instant Death, Fractional damage (Gravity spells and items that deal damage in percentages), HP-modifying attacks (e.g. Sight Unseeing, Renew on undead enemies), as well as Syphon (MP absorption), Charm, and Achilles (which forces a weakness on the target).
No Knockback 	Augment 	Defensive 	Ultima doesn't stagger nor is knocked back by attacks.
Ignore Vitality 	Augment 	Offensive 	Target's vitality is ignored when casting status spells.
Ignore Weather & Landscape	Augment 	Defensive 	Unaffected by environmental conditions.
Ignore Reflect 	Augment 	Offensive 	Magic bypasses Reflect.
Ignore Evade 	Augment 	Offensive 	Target's evasion is ignored when attacking.
Low HP-ATK+ 	Augment 	Enhancement	Increases Attack by 40% when in Critical HP.
Low HP-DEF+ 	Augment 	Enhancement	Increases Defense by 30% when in Critical HP.
Low HP-MAG+ 	Augment 	Enhancement	Magick attacks +20%, healing Magicks +50%, accuracy of status ailments +200% in Critical HP.
Reflect Damage 	Augment 	Offensive 	Attacker receives 5% of damage inflicted.
0 MP 	Augment 	Enhancement	Magicks used do not consume MP.
Magick CT0 	Augment 	Enhancement	Magicks have no Charge Time.
Attack CT0 	Augment 	Enhancement	Attacks have no Charge Time.
HP Sap 	Battle Condition	Distruption	Health of enemies is slowly but constantly drained.
MP Sap 	Battle Condition	Distruption	Energy and magical power of enemies is slowly but constantly drained.
No Attacks 	Battle Condition	Distruption	Enemies cannot use physical attacks.
No Magicks 	Battle Condition	Distruption	Enemies cannot use magic nor spells.
No Technicks 	Battle Condition	Distruption	Enemies cannot use special techniques.
No Items 	Battle Condition	Distruption	Enemies cannot use items or devices.
Magnetize 	Battle Condition	Distruption	Metallic equipment weights down enemies and their actions takes as much as three times to be performed.
|-|Ultima Demons=
Demon Magicks</big>
Ability 	Command 	Type 	Description 	Effect
Nanoflare 	Demon Magicks	Offensive	Cleave the very building blocks of matter apart, attacking with the resulting energy burst. 	Deals heavy non-elemental damage.
Unholy Darkness	Demon Magicks	Offensive	Magick that inflicts damage by enveloping the target in a pitch-black void. 	Deals heavy Dark damage to a single enemy.
Ultima 	Demon Magicks	Offensive	Magick that inflicts damages with pure energy. 	Deals medium non-elemental to an area. Quick to cast.
Twister 	Demon Magicks	Offensive	Call forth a tornado to damage the surrounding area. 	Surprisingly, it's not a Wind attribute spell.
Almagest 	Demon Magicks	Offensive	Inflict damage by bringing about a space-time warp set in place by stars twinkling in the firmament.	Deals damage equal to HP already lost by the caster. Which is as trippy as the animation itself.
Counter 	Reaction 	Offensive	Counterattack with a physical strike. 	Triggered by physical attacks.
Swiftness 	Support 	Augment 	Shorten charge time. 	Reduces the concentration moment needed for Magicks.
Brawler 	Support 	Augment 	Deliver more powerful unarmed attacks, even if not a monk. 	Increases damage of unarmed attacks by x1.5.
</tabber>
==Gallery==
Espers in Final Fantasy XII.jpg|thumb|180px|Artwork of the Espers in the International Version of Final Fantasy XII
Ultima Artwork by Akihiko Yoshida FFT.jpg|thumb|180px|Official Design of Ultima by Akihiko Yoshida
Ultima in Pictologica FF.png|thumb|180px|The High and Arch Seraph in Pictologica Final Fantasy
Ultima1.png|thumb|180px|Ultima's High Seraph form sprite in Final Fantasy Brave Exvius
Ultima2.png|thumb|180px|Ultima's Arch Seraph form sprite in Final Fantasy Brave Exvius
Ultima Sprite FFXII.png|thumb|180px|Ultima's Sprite in Final Fantasy XII
Ultima_Glyph_Art FFXII.jpg|thumb|180px|Ultima's Glyph in Final Fantasy XII
Virgo Auracite FFT.jpg|thumb|180px|The Virgo Auracite
==Notes==
*Despite that gameplay wise Faith does affect Ultima's abilities, this was deemed as an outlier due to the lore of her being a superior being that is free from the principles ruling the world and being the strongest of the Lucavi (after Zodiark), who hold power beyond human comprehension.
*The reason why Ultima's abilities aren't separated by keys like her parameters are is that despite her skillset being much more impressive in Final Fantasy XII, in Final Fantasy Tactics' she's actually using her full power so it would make sense for her to keep her abilities there (meta-wise is because XII was released after Tactics and Ultima received new abilities to fit the different gameplay and her new status as a superboss).
*Though Ultima should, theoretically, be able to summon Archaeodaemons and undead spirits like her weaker fellow Lucavi can, she only called forth four Ultima Demons to fight by her side, reason why the former two weren't included in the profile. Additionally, it's unknown if Ultima Demons that disguised as humans and learned human combat arts, like the assassins Celia and Lettie or Knight Templar Loffrey, did so on their own volition or was an idea of their masters Zalera or Hashmal, so it's unkown if the Ultima Demons called by Ultima would have learned combat arts aside their own demonic magicks as well, reason why such abilities are also omitted from the profile.
==Others==
Notable Victories:
Notable Losses:
Inconclusive Matches:
==References==
Category:Characters
Category:Game Characters
Category:Final Fantasy
Category:Final Fantasy Tactics
Category:Final Fantasy Tactics Advance
Category:Final Fantasy XII
Category:Characters from Ivalice
Category:Demons
Category:Angels
Category:Magic Users
Category:Healers
Category:Forcefield Users
Category:Time Users
Category:Energy Users
Category:Primary Antagonists
Category:Antagonists
Category:Evil Characters
Category:Female Characters
Category:Status Effect Users
Category:Power Nullification Users
Category:Petrification Users
Category:BFR Users
Category:Possession Users
Category:Time Travelers
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Nondual Characters
Category:Existence Erasure Users
Category:Void Users
Category:Chaos Users
Category:Resurrection Users
Category:Soul Users
Category:Fear Users
Category:Empathic Manipulation Users
Category:Mind Users
Category:Summoners
Category:Holy Users
Category:Law Users
Category:Reality Warpers
Category:Teleportation Users
Category:Reincarnation Users
Category:Immortality Negation Users
Category:Immortals
Category:Self-Sustenance Users
Category:Geniuses
Category:Energy Projection Users
Category:Telepaths
Category:Blessing Users
Category:Transformation Users
Category:Transmutation Users
Category:Acausal Characters
Category:Beyond-Dimensional Beings
Category:Life Users
Category:Magnetism Users
Category:Causality Users
Category:Matter Users
Category:Quantum Users
Category:Unholy Users
Category:Light Users
Category:Damage Reduction Users
Category:Weapon Masters
Category:Statistics Amplification Users