Avenger

Avenger is one of the three class kits available to the druid class in Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. Through intense training and rituals, these druids are able to take on three unique forms exclusive to their kit.
In addition to their normal druid spells, six wizard spells also appear in their spell book, classified as a Cleric spell type: 
* Chromatic Orb
* Web
* Lightning Bolt
* Improved Invisibility
* Chaos
* Chain Lightning (Avenger). 
The Avenger can cast these while wearing armor and also potentially gain more spell slots by higher Wisdom attributes. Unlike the wizard 
Additionally, the Avenger gains more shapeshifting options than an ordinary druid.
These rituals have drained the druid physically, which results in having Strength and Constitution reduced by 2 points when the player creates a new character, and they can only wear leather armor.
==Ability Scores==
Character ability	Min. requirement.	Max. number.
Strength 	3 	16
Dexterity 	3 	18
Constitution 	3 	16
Wisdom 	12* 	18
Intelligence 	3 	18
Charisma 	15* 	18
*Prime Requisites for Dual-Classing: Humans require a minimum of 15 in Wisdom and Charisma and 17 in Strength to dual-class into a fighter. Since human Avengers start with a maximum of 16 Strength, they will need to improve their Strength by 1 point permanently before being eligible to dual-class.
Note: For the information of this table the human race was used, because they have no character bonunes/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Ability Scores for more information.
==Special Abilities==
===Shapeshifting===
At level 7, the druid gains the ability to shapeshift into a black bear, brown bear, and wolf once each per day. The Avenger also gains the ability to transform into a sword spider, baby wyvern, or fire salamander. See Shapeshift for more details.
At level 19, gets an additional use of Shapeshift.
===Poison Immunity===
At level 15, druids become immune to poison.
===Elemental Resistance===
At level 18, druids gain a 10% resistance to fire, cold, electricity, and acid. This is increased to 20% at level 21 and 30% at level 24. 
==Priest spells==
For the complete list of spells, see Spells (Baldur's Gate II). For the complete list of spell that can be used by clerics, druids and rangers, see Priest spells (Baldur's Gate II). Here are all spells that can be used by druids.
Level 1 	Level 2 	Level 3 	Level 4 	Level 5 	Level 6 	Level 7
Armor of Faith 	Barkskin 	Call Lightning 	Animal Summoning I 	Animal Summoning II 	Animal Summoning III 	Confusion
Bless 	Charm Person or Mammal	Cure Disease 	Call Woodland Beings 	Cause Critical Wounds	Conjure Animals 	Conjure Earth Elemental
Cure Light Wounds	Find Traps 	Cure Medium Wounds 	Cause Serious Wounds 	Chaotic Commands 	Conjure Fire Elemental	Creeping Doom
Detect Evil 	Flame Blade 	Dispel Magic 	Cloak of Fear 	Cure Critical Wounds 	Dolorous Decay 	Earthquake
Doom 	Goodberry 	Hold Animal 	Cure Serious Wounds 	Insect Plague 	Fire Seeds 	Fire Storm
Entangle 	Know Alignment 	Invisibility Purge 	Death Ward 	Iron Skins 	Harm 	Nature's Beauty
Shillelagh 	Resist Fire/Cold 	Miscast Magic 	Defensive Harmony 	Magic Resistance 	Heal 	Shield of the Archons
 	Slow Poison 	Protection From Fire	Farsight 	Mass Cure 	Physical Mirror 	Regeneration
 	 	Rigid Thinking 	Negative Plane Protection	Pixie Dust 	Wondrous Recall 	
 	 	Strength of One 	Neutralize Poison 	True Seeing 	 	
 	 	Summon Insects 	Poison 	 	 	
 	 	 	Protection From Lightning	 	 	7
7 	8 	11 	12 	10 	9 	Total all spells: 64
==High-level class abilities==
Druids receive quest level priest spells which are added to the level 7 spellbook. The spells can only be selected once. To druids, these abilities become available when they reach lvl 15.
* Aura of Flaming Death
* Elemental Summoning
* Elemental Transformation (Fire)
* Elemental Transformation (Earth)
* Energy Blades
* Globe of Blades
* Greater Elemental Summoning, requires elemental summoning to be picked first.
* Implosion
* Mass Raise Dead
* Storm of Vengeance
* Summon Deva, only one can be picked, picking summon fallen deva makes summon deva unavailable.
* Summon Fallen Deva
==Spell progression==
Spell lvl/
Druid lvl	1	2	3	4	5	6+	7++	Total # of spellslots
1 	1	-	-	-	-	- 	- 	1
2 	2	-	-	-	-	- 	- 	2
3 	2	1	-	-	-	- 	- 	3
4 	3	2	-	-	-	- 	- 	5
5 	3	3	1	-	-	- 	- 	7
6 	3	3	2	-	-	- 	- 	8
7 	3	3	2	1	-	- 	- 	9
8 	3	3	3	2	-	- 	- 	11
9 	4	4	3	2	1	- 	- 	14
10	4	4	3	3	2	- 	- 	16
11	5	4	4	3	2	1 	- 	19
12	6	5	5	3	2	2 	- 	23
13	6	6	6	4	2	2 	- 	26
14	6	6	6	5	3	2 	1 	29
15	6	6	6	6	6	6 	6 	42
16	7	7	7	6	6	6 	6 	45
17	7	7	7	7	6	6 	6 	46
18	8	8	8	8	6	6 	6 	50
19	9	9	8	8	6	6 	6 	52
20	9	9	9	8	7	6 	6 	54
21	9	9	9	9	8	6 	6 	56
22	9	9	9	9	8	6 	6 	56
23	9	9	9	9	9	7 	6 	58
24	9	9	9	9	9	7 	6 	58
25	9	9	9	9	9	7 	7 	59
26	9	9	9	9	9	7 	7 	59
27	9	9	9	9	9	7 	7 	59
28	9	9	9	9	9	7 	7 	59
29	9	9	9	9	9	7 	7 	59
30	9	9	9	9	9	7 	7 	59
31	9	9	9	9	9	7 	7 	59
Notes:
Priests gain additional spell slots for their wisdom.
+Usable by priest whose wisdom is 17 or higher.
++Usable by priest whose wisdom is 18 or higher.
Note that the wisdom requirement is gone Baldur's Gate II: Throne of Bhaal, any priest whose wisdom is lower than 16 may learn lvl 6 and 7 spells, including quest level priest spells
==Table for experience, hitpoints and weapon proficiency==
Level	Required experience	Hit Dice (d8)	Weapon proficiency
1 	0 	1 	2
2 	2,000 	2 	
3 	4,000 	3 	
4 	7,500 	4 	1
5 	12,500 	5 	
6 	20,000 	6 	
7 	35,000 	7 	
8 	60,000 	8 	1
9 	90,000 	9 	
10 	125,000 	9 + 2 	
11 	200,000 	9 + 4 	
12 	300,000 	9 + 6 	1
13 	750,000 	9 + 8 	
14 	1,500,000 	9 + 10 	
15 	3,000,000 	9 + 12 	
16 	3,150,000 	9 + 14 	1
17 	3,330,000 	9 + 16 	
18 	3,450,000 	9 + 18 	
19 	3,600,000 	9 + 20 	
20 	3,750,000 	9 + 22 	1
21 	3,900,000 	9 + 24 	
22 	4,150,000 	9 + 26 	
23 	4,400,000 	9 + 28 	
24 	4,700,000 	9 + 30 	1
25 	5,000,000 	9 + 32 	
26 	5,500,000 	9 + 34 	
27 	6,000,000 	9 + 36 	
28 	6,500,000 	9 + 38 	1
29 	7,000,000 	9 + 40 	
30 	7,500,000 	9 + 42 	
31 	8,000,000 	9 + 44 	
32 	 	9 + 46 	Total: 9
== Mod content ==
With the Tweaks Anthology mod, a neutral evil Avenger can wear the Human Flesh.
 
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