Pyramid 4/3: Sci-Fi/Tech 1

Pyramid 4/3: Sci-Fi/Tech 1 (Feb 2021) presents 12 articles and features designed for futuristic gamers. It includes a quick-and-dirty GURPS guide to adding scientific knowledge to your campaign, ready-to-use planets and locations, a new temporal-based power for GURPS Psionics, a guide to using GURPS Action as the basis for a GURPS Reign of Steel campaign, and more.
*Putting Science in Your Fiction (Sean Punch): rules for increasing scientific knowledge in GURPS
*The Divine Pacific Republic of Datastan (Matt Riggsby): ready-to-use cyberpunk locale
*More Options for Metatronic Generators (Christopher R. Rice): expansion of new rules option for a Pyramid issue
* Space Zombies! (J. Edward Tremlett): a new type of "zombies" for spacefaring campaigns
*Lord Kelvin's Icebox (Matt Wehmeier): an alternate Earth post-apocalyptic
*Mind Over Time (Aleksei Isachenko): new time-related options for GURPS Psionics
*Ghost Planets (J. Edward Tremlett): ready-to-use locales for spacefaring campaigns
* Reign of Action (Roger Burton West): how to use GURPS Action with Classic: Reign of Steel
*The Toughest Race in the Solar System (Carolyn Ivy Stein and Steve Stein): framework for how to do "space race"
* The Murrinres Portals (Jason Brick): a campaign framework/device to allow travel between worlds
*Play Stupid Games, Win Stupid Prizes (Sean Punch): expansion of article from Pyramid #3/2 crazy games/sports in sci-fi settings
*Random Thought Table: Gone but not Forgotten (Steven Marsh, Pyramid Editor)
Category:Pyramid Vol 4