Weapons

Types of Weapons
== Weapon Materials ==
Material 	Mass	Edge	Durability
Cloudium 	1 	4 	5
Featherwood	1 	3 	2
Wood 	2 	3 	2
Chitin 	2 	5 	3
Dire Chitin	2 	7 	4
Bone 	3 	4 	2
Obsidian 	3 	4 	2
Mithril 	3 	9 	9
Glass 	3 	6 	1
Heartwood 	3 	4 	4
Shell 	4 	3 	5
Stone 	4 	3 	6
Titanium 	4 	9 	10
Dire Bone 	4 	5 	8
Aretium 	5 	8 	4
Amartium 	5 	7 	6
Iron 	6 	6 	6
Steel 	6 	9 	9
Adamantine 	6 	12 	12
Copper 	7 	5 	4
Bronze 	7 	5 	5
Meteor 	7 	4 	7
Silver 	8 	6 	8
Dragon Bone	8 	4 	10
Gold 	9 	8 	4
Platinum 	10 	5 	10
Plutonium 	11 	5 	11
Slade 	12 	1 	12
Neutronium 	12 	6 	12
== Melee ==
=== Ancient Weapon Types ===
Weapon Type 	Base Damage	Damage Type 	Speed	Range
Carving Knife 	1d12 	Slash 	6 	Single Target
Dagger 	1d12 	Slash, Thrust 	6 	Single Target
Dual Daggers 	1d12 x 2 	Slash, Thrust 	6 	Single Target
Short Sword 	2d6 	Slash, Thrust 	8 	1 Hex
Long Sword 	2d8 	Slash, Thrust 	8 	2 Hex Crescent
Twin Blades 	2d6 x 2 	Slash 	8 	2 Hex Crescent
Hook Swords 	2d6 x 2 	Slash 	8 	1 Hex
Curved Sword 	2d8 	Slash 	8 	3 Hex Crescent
Rapier 	2d6 	Thrust 	8 	1 Hex
Great Sword 	2d12 	Slash, Bash, Thrust	12 	6 Hex Crescent
Grand Sword 	3d12 	Slash, Bash, Thrust	18 	8 Hex Crescent
Staff 	2d8 	Bash 	8 	3 Hex Crescent
Hunting Spear 	2d6 	Thrust 	8 	Single Target
Javelin 	2d6 	Thrust 	8 	1 Hex
Great Spear 	3d6 	Thrust 	10 	2 Hex Line
Grand Spear 	4d6 	Thrust, Bash 	12 	3 Hex Line
Halberd 	2d8 	Slash, Thrust 	10 	3 Hex Far Crescent
Lucerne 	2d8 	Bash, Thrust 	10 	1 Far Hex
Scythe 	1d12 	Slash 	10 	4 Hex Crescent
Great Scythe 	2d12 	Slash 	12 	11 Hex Crescent
Hatchet 	1d12 	Slash 	6 	1 Hex
Battle Axe 	2d8 	Slash 	9 	3 Hex Crescent
Dual Axes 	2d8 x 2 	Slash 	9 	3 Hex Crescent
War Axe 	4d6 	Slash 	12 	6 Hex Crescent
Grand Axe 	4d12 	Slash, Bash 	18 	8 Hex Crescent
Logging Axe 	2d8 	Slash, Bash 	8 	2 Hex Crescent
Meat Cleaver 	2d6 	Slash, Bash 	6 	1 Hex
Work Hammer 	2d6 	Bash 	6 	Single Target
Battle Hammer 	3d6 	Bash 	9 	2 Hex Crescent
War Hammer 	6d6 	Bash 	18 	6 Hex Crescent
Baton 	2d6 	Bash 	6 	Single Target
Club 	2d8 	Bash 	8 	1 Hex
Spike Club 	3d6 	Bash, Thrust 	9 	1 Hex
Great Club 	4d6 	Bash 	12 	3 Hex Crescent or 2 Hex Line
Spike Great Club 	5d6 	Bash, Thrust 	15 	3 Hex Crescent or 2 Hex Line
Grand Club 	6d6 	Bash 	18 	6 Hex Crescent
Lash 	2d6 	Bash 	6 	1 Hex
Whip 	2d8 	Bash 	8 	1 Far Hex
Spike Whip 	2d8 	Bash, Thrust 	9 	1 Far Hex
War Chain 	2d12 	Bash 	12 	3 Hex Crescent or 2 Hex Line
Gauntlets 	3d6 x 2 	Bash 	6 	Single Target
Dire Gauntlets 	3d12 x 2 	Bash 	12 	1 Hex
Claws 	3d6 x 2 	Slash 	6 	Single Target
Dire Claws 	3d12 x 2 	Slash 	12 	2 Hex Crescent
Punch Daggers 	3d6 x 2 	Thrust 	6 	Single Target
Dire Punch Daggers	3d12 x 2 	Thrust 	12 	1 Hex
=== Advanced Weapon Types ===
Weapon Type 	Base Damage	Damage Type 	Speed	Range
Vibeblade 	12d12 	True 	 	1 Hex
Monoblade 	Infinite 	True 	 	Single Target
Chainblade 	6d12 	Slash 	 	3 Hex Crescent
Beamsword 	6d12 	Plasma 	 	3 Hex Crescent
Shock Gauntlet	6d12 x 2 	Electric, Bash	 	1 Hex
Stun Baton 	6d6 	Electric, Bash	 	Single Target
Boom Baton 	6d6 + 6d6 	Air + Bash 	 	Single Target
== Throwing ==
=== Ancient Throwing Weapons ===
Type 	Base Damage	Damage Type 	
Base Range	Throw Speed	Projectile Speed
Bullet 	1d8 	Bash 	12 Hex	 	
Rock 	1d12 	Bash 	10 Hex	 	
Boulder 	3d12 	Bash 	6 Hex 	 	
Needle 	1d8 	Thrust 	12 Hex	 	
Dart 	1d12 	Thrust 	12 Hex	 	
Hunting Spear	2d6 	Thrust 	10 Hex	 	
Javelin 	2d6 	Thrust 	8 Hex 	 	
Harpoon 	2d8 	Thrust 	8 Hex 	 	
Hatchet 	1d12 	Slash 	10 Hex	 	
Knife 	1d12 	Thrust 	10 Hex	 	
Star 	1d12 	Slash 	12 Hex	 	
Boomerang 	1d12 	Bash 	12 Hex	 	
Bola 	1d8 	Bash 	12 Hex	 	
Net 	1d4 	Bash 	6 Hex 	 	
Flask 	1d6 	Special, Bash	10 Hex	 	
See Also: Flasks
=== Advanced Throwing Weapons ===
Type 	Base Damage	Damage Type 	Base Range	Throw Speed	Projectile Speed
Round Grenade	Special 	Special, Bash 	12 Hex 	 	
Bulk Grenade 	Special 	Special, Bash 	8 Hex 	 	
Long Grenade 	Special 	Special, Bash 	8 Hex 	 	
Shock Net 	Special 	Electric, Bash	6 Hex 	 	
Shock Bola 	Special 	Electric, Bash	12 Hex 	 	
See Also: Grenades
== Ranged ==
=== Ancient Ranged Weapons ===
Weapon Type 	Base Damage	Damage Type	Base Range	Fire Speed	Projectile Speed
Shortbow 	1d12 	Thrust 	12 Hex 	 	
Longbow 	2d6 	Thrust 	18 Hex 	 	
Greatbow 	2d12 	Thrust 	16 Hex 	 	
Grandbow 	4d6 	Thrust 	16 Hex 	 	
Light Crossbow	1d12 	Thrust 	16 Hex 	 	
Heavy Crossbow	2d12 	Thrust 	16 Hex 	 	
Hand Ballista 	4d12 	Thrust 	18 Hex 	 	
Slingshot 	1d6 	Bash 	12 Hex 	 	
War Sling 	1d12 	Bash 	14 Hex 	 	
Great Sling 	2d12 	Bash 	14 Hex 	 	
Blowgun 	1d8 	Thrust 	12 Hex 	 	
=== Ancient Advanced Ranged Weapons ===
Weapon Type 	Base Damage	Damage Type	Base Range 	Ammo Capacity	Reload Speed	Fire Speed	Projectile Speed
Repeater Crossbow 	1d12 	Thrust 	16 Hex 	 	 	 	
Dual Shot Crossbow 	1d12 x 2 	Thrust 	16 Hex 	 	 	 	
Fire Lance 	6d6 	Fire 	8 Hex (Max)	 	 	 	
Black Powder Rocket Launcher	4d12 	Bash 	12 Hex 	 	 	 	
Firecracker Rocket Launcher 	1d12 x 6 	Bash 	10 Hex 	 	 	 	
=== Early Advanced Ranged Weapons ===
Availibility began during the Expansion Era
Weapon Type 	Base Damage	Damage Type 	Range 	Ammo Capacity	Reload Speed	Fire Speed	Projectile Speed
Multishot Crossbow 	1d12 x 6 	Thrust 	16 Hex	6 	 	 	
Flintlock Musket 	4d12 	Bash, Thrust	18 Hex	1 	 	 	
Flintlock Pistol 	2d12 	Bash, Thrust	12 Hex	1 	 	 	
Grapeshooter Pistol	3d12 	Bash, Thrust	8 Hex 	1 	 	 	
Blunderbluss 	4d12 	Bash, Thrust	8 Hex 	1 	 	 	
Hand Cannon 	6d12 	Bash 	16 Hex	1 	 	 	
Hand Mortar 	6d12 	Bash 	16 Hex	1 	 	 	
=== Classic Advanced Ranged Weapons ===
Availibility Began in the Classic Era
Weapon Type 	Base Damage	Damage Type	Base Range 	Ammo Capacity	Reload Speed	Fire Speed	Projectile Speed
Caplock Rifle 	4d12 	Thrust 	24 Hex 	1 	 	 	
Repeater Rifle 	4d12 	Thrust 	24 Hex 	3 	 	 	
Clockwork Rifle 	4d12 	Thrust 	24 Hex 	1 	24, Auto 	 	
Shotgun 	6d12 	Thrust 	8 Hex 	1 	 	 	
Coach Gun 	4d12 x 2 	Thrust 	12 Hex 	2 	 	 	
Caplock Pistol 	2d12 	Thrust 	18 Hex 	1 	 	 	
Revolver 	3d12 	Thrust 	12 Hex 	6 	 	 	
Revolving Revolver	3d12 	Thrust 	12 Hex 	36 	 	 	
Gatling Gun 	2d12 x 6 	Thrust 	12 Hex 	72 	 	 	
Flamethrower 	6d12 	Fire 	12 Hex (Max 36)	6 	 	 	
Bola Launcher 	1d12 	Bash 	12 Hex 	3 	 	 	
Dartgun 	1d12 	Thrust 	18 Hex 	4 	 	 	
=== Modern Advanced Ranged Weapons ===
Availibility Began in the Victorious Era
Weapon Type 	Base Damage	Damage Type	Range	Ammo Capacity	Reload Speed	Fire Speed	Projectile Speed
Assault Rifle 	 	Thrust 	 	 	 	 	
Marksman Rifle 	 	Thrust 	 	 	 	 	
Sniper Rifle 	 	Thrust 	 	 	 	 	
Assault Shotgun 	 	Thrust 	 	 	 	 	
Riot Shotgun 	 	Thrust 	 	 	 	 	
Light Pistol 	 	Thrust 	 	 	 	 	
Heavy Pistol 	 	Thrust 	 	 	 	 	
Dual Pistol 	 	Thrust 	 	 	 	 	
Submachine Gun 	 	Thrust 	 	 	 	 	
Machine Gun 	 	Thrust 	 	 	 	 	
Arcthrower 	 	Lightning 	 	 	 	 	
Tazer 	 	Lightning 	 	 	 	 	
Grenade Launcher	 	Special 	 	 	 	 	
=== Hyper Advanced Ranged Weapons ===
Availibility began in the Cyber Era
Weapon Type 	Base Damage	Damage Type	Range	Ammo Capacity	Reload Speed	Fire Speed	Projectile Speed
Plasma Rifle 	 	Plasma 	 	 	 	 	
Magrifle 	 	Thrust 	 	 	 	 	
Lazer 	 	Light 	 	 	 	 	
Heat Ray 	 	Fire 	 	 	 	 	
Freeze Ray 	 	Frost 	 	 	 	 	
Stasis Beam 	 	Time 	 	 	 	 	
Repulsor 	 	Bash 	 	 	 	 	
Plasma Thrower 	 	Plasma 	 	 	 	 	
Mass Blaster 	 	Bash 	 	 	 	 	
Golf Bomb Club 	Special 	Special 	 	 	 	 	
Ranged Manipulor 	 	Gravity 	 	 	 	 	
Particle Accelerator	 	True 	 	 	 	 	
Antimatter Rifle 	Infinite 	True 	 	 	 	 	
Firearms
Clockwork Rifle - A Clockwork rifle is an early self reloading musket. The gears and cogs in it would allow it to reload itself one minute after firing. While the average trained soldier could reload a musket in a mere twenty seconds, doing so required focus and would not allow them to perform any other actions while a clockwork rifle allows the user to move about freely as it readies itself for its next round. Minutemen would carry three clockwork rifles with them and fire them in turn, giving them the same effective rate of fire as a typical rifleman, but allowing them to have a far greater degree of mobility to position themselves into better cover between volleys or move up on enemy flanks.
Dart
Plasma
Mag
Grav
Beam
-Heat Ray, Freeze Ray, Lightning gun
Surge Rifle - A Weapon created by the Surge that can use its internal power cells to blast out a high-intensity ray of lightning. After its internal power cells have been depleted, the surge rifle has the capability of absorbing and compressing ambient heat energy into plasma, which it can fire out in a stream. The lightning disperses heat rapidly into the environment while the plasma will create a concentrated area of heat at its target that will slowly disperse into the environment over time. 
Golf Bomb - Golf Bombs are uniquely fashioned grenades that have seen a fair amount of niche usage despite their many frivolous design features. As its name suggests, the golf bomb itself closely resembles a golf ball. The grenade pin is a drill shaped like a tee that will partially burrow itself into the ground when placed. Once the bomb has been planted into the ground, it can be propelled and activated by striking it with a mythril club, which is necessary to cause the unique reverberations to trigger the detonation process. 
Base Bombs - Base bombs are variants of the golf bomb that lack the tee pin. They are typically tossed into the air before being struck and propelled by a mythril bat. 
Endothermic Grenade - Causes an endothermic chemical reaction which rapidly removes heat from a localized area, effectively flash-freezing nearby targets. Smaller "cherry-bomb" sized grenades are sometime used for their ability to freeze individual limbs in order to incapacitate targets. 
Thermite Grenade - Creates an area of intense flames that burn anything in the area 
Emp Grenade - Causes a blast of electromagnetic force that disrupts machinery in the affected area. 
== Shields ==
Buckler
Small
-Gong Shield
Large
Tower
Future
Riot Shield
Grav Shield