Great Person (CivRev)

A Great Person is a special kind of non-combat unit in Civilization Revolution. Great People can significantly upgrade your cities' production of Culture, Gold, or Science; increase their rate of population growth; reduce the cost of constructing buildings; or upgrade military units.
Great People will be born in your cities as culture grows throughout them. It is also possible to acquire Great People by reaching milestones of Gold reserves, discovering technologies first, capturing them with a city, or by kidnapping them with a Spy.
== Using Great People ==
The actual avatar of the Great Person is essentially a unit with a movement of 2 spaces per turn. It can be moved like all other units, but as a civilian unit, it cannot attack or defend itself. Each Great Person can either be used to provide an immediate one-time bonus (which consumes the Great Person) or settled in a city to provide a permanent bonus, which is dependent on its type. The permanent bonuses they can provide are as follows:
* Artist/Thinker: Increase culture production of a city by 50% or convert a nearby city to your civilization.
* Builder: Finish construction of a current building project or reduce future building costs by 50%.
* Explorer/Industrialist: Increase gold production in a city by 50% or add a lump sum to your treasury instead (usually between 100 and 500 gold, depending on how late in the game they are utilized).
* Humanitarian: Increase the population growth of a city by 50% or add 1 population to each city you own.
* Leader: Automatically upgrade all of your military units in play to veteran or upgrade all future units produced in that city to veteran; if a Barracks is already in place, they will acquire an additional upgrade beyond veteran.
* Scientist: Finish research of a current technology or add 50% science production to a city.
While the permanent bonuses provided by settling Great People are highly beneficial, using them for their immediate one-time bonuses makes it impossible for another civilization to acquire them (either by kidnapping them with Spies or conquering the city in which they have settled). You can have multiple Great People living in any one city; however, only one type of Great Person can live in a single city.
Other civilizations may offer peace for a set number of turns in exchange for a Great Person. If this request is met, you lose that particular Great Person, but may still settle another Great Person of the same type in your city.
== List of Great People in Civilization Revolution ==
Here are all of the Great People in Civilization Revolution:
Name 	Type 	Prerequisite Technology
Aesop 	Artist/Thinker 	Writing
Agamemnon 	Leader 	Iron Working
Roald Amundsen 	Explorer/Industrialist	Combustion
Archimedes 	Scientist 	Engineering
Aristotle 	Artist/Thinker 	University
Sargon 	Explorer/Industrialist	Bronze Working
Charles Babbage 	Artist/Thinker 	Networking
J.S. Bach 	Artist/Thinker 	Religion
Thomas Becket 	Humanitarian 	Feudalism
Alexander Graham Bell	Scientist 	Corporation
Cheops 	Builder 	Masonry
Christopher Columbus 	Explorer/Industrialist	Banking
Confucius 	Scientist 	Literacy
Marie Curie 	Scientist 	Metallurgy
Leonardo da Vinci 	Builder 	Invention
David 	Leader 	Monarchy
Vasco de Gama 	Explorer/Industrialist	Navigation
Fyodor Dostoevsky 	Artist/Thinker 	Industrialization
Frederick Douglass 	Humanitarian 	Railroad
Thomas Edison 	Scientist 	Electricity
Albert Einstein 	Scientist 	Atomic Theory
Enrico Fermi 	Scientist 	Nuclear Power
Henry Ford 	Explorer/Industrialist	Automobile
Gilgamesh 	Builder 	Horseback Riding
Johannes Gutenberg 	Humanitarian 	Printing Press
W.R. Hearst 	Explorer/Industrialist	Mass Media
Homer 	Artist/Thinker 	Alphabet
Imhotep 	Builder 	Ceremonial Burial
Otto Lilienthal 	Scientist 	Flight
Guglielmo Marconi 	Scientist 	Electronics
Karl Marx 	Artist/Thinker 	Communism
Nebuchadnezzar 	Builder 	Construction
Florence Nightingale 	Humanitarian 	Gunpowder
Plato 	Artist/Thinker 	Pottery
Marco Polo 	Explorer/Industrialist	Currency
Pythagoras 	Scientist 	Mathematics
Albert Schweitzer 	Humanitarian 	Globalization
Solomon 	Scientist 	Code of Laws
Sophocles 	Artist/Thinker 	Democracy
George Stephenson 	Builder 	Steel
Leopold Stokowski 	Artist/Thinker 	Superconductor
Tippu Sultan 	Explorer/Industrialist	Space Flight
Lao Tzu 	Humanitarian 	Irrigation
James Watt 	Builder 	Steam Power
Eli Whitney 	Humanitarian 	Mass Production
Wilbur Wright 	Explorer/Industrialist	Advanced Flight
== Notes ==
* If a civilization has gotten one of each individual no more can be obtained, even if a Spy successfully kidnaps one. The game tells you you have kidnapped a named Great Person, but that person disappears. (The enemy civilization loses the benefit of that person, though.)
* If you are playing the game on the PlayStation 3 or Xbox, you can see your cultural progress by pressing and holding the R2 button or the right trigger respectively. The purple bar at the bottom indicates how much culture you have accumulated so far. The area of the bar that is not purple indicates how close you are to achieving a cultural milestone and thus receiving a Great Person. The grey area of the bar indicates how much culture you will have accumulated by the next turn.
== See also ==
* Great People in other games
Category:Game concepts (CivRev)
Category:Great People (CivRev)
Category:Non-combat units (CivRev)