Destiny

Your Destiny is your determination and ability to change the course of history, and to survive long enough to do so!
==Uses==
===Luck===
You can always use Destiny non-proficiently (with 2 penalties) when making any reroll with your Hero Dice, essentially replacing the skill you used initially with your Destiny ranks. Destiny is still always modified by Charisma, not by the key ability for whichever skill you are rerolling. So a character rerolling an Acrobatics check with Luck uses his or her ranks in Destiny + his or her Charisma score - 5 (from having 2 penalties), not ranks in Destiny + Dexterity.
===Paradigm Shift===
Part of a character's Destiny includes how the character will change the world. In order to see if a Paradigm Shift is successful, after making a successful Destiny check, the character must then spend a mumber of Hero Dice based on how large of a change he or she wishes to effect:
PARADIGM SHIFTS 	PARADIGM SHIFTS
Size of Impact 	Hero Dice Cost
Neighborhood 	5 Dice
City 	10 Dice
State / Province / Small Country	15 Dice
Large Country 	20 Dice
World 	25 Dice
The GM determines the DC of the Destiny check itself is determined by the GM. A DC of 20 is appropriate for most Destiny checks for Paradigm Shifts, but a higher DC such as 25 or even 30 might be necessary for something truly momentous.
===Survive===
If any effect would cause your character permanent debility (such as those suggested in the Descriptor-Based Damage Mini-Module, including new Complications or even death), and you have failed a roll on whatever skill check would normally spare you this inglorious fate, you may make a Destiny check (DC 20). If you succeed, your character is rendered helpless, but suffers no permanent debility (the wound was not as bad as it seemed at first glance, or your character made a miraculous recovery from the poison).
==Try Again==
You cannot retry Destiny checks.
Category:Rulebook
Category:Characters
Category:Fortune
Category:Skills