Invigorating

__NOTOC__
----
----
==Introduction - Invigorating==
 Invigorating is located in class 6, preceding Artificial, yet lying after . In addition, this difficulty is classified as a "TAS impossible" difficulty, having a rating of 32.4 on the alternate difficulty chart.
Although it is located in the first quarter of the alternate difficulty chart, it is still uncompletable by humans normally. In fact, it is even impossible to complete using Tool Assisted Speedruns, due to its placement in the difficulty chart. As a result, it is fruitless to attempt to complete a difficulty at this level, or any difficulty above Invigorating.
An average tower in this difficulty would feature a variety of mechanics, various glitches, difficult purist sections, and confusing puzzles. Obstacles in Invigorating are often long and punishing, taking an incredible amount of precision, timing, and luck to recreate.
As a result, one attempting this difficulty would be recommended to use tools such as blessed coils, vertical mobility, and god mode to complete if he or she wanted to actually complete the difficulty, due to the excessive uses of instakills and the incredibly arduous obstacles.
The origin of the name " Invigorating" comes from the word invigorating, which means making one feel strong, healthy, and full of energy. This may have to do with the fact that this difficulty requires a ton of strength and energy to require.
It is also incredibly punishing. Many obstacles will have immense amounts of instakills, which will most certainly respawn one attempting a tower in this difficulty. There will also be many parts where it is easy to lose progress; in fact, it is likely that if one fails on any section of the difficulty, he or she would be compelled to restart the totality of the tower or obby.
As previously mentioned, this difficulty has a rating of 32.4, as it is in between Galactic and Apocalyptic. Additionally, Invigorating would have a tier rating of ~37, and alternatively, it would have a Kol Metris rating of around |~450|.
==Icon Representation - Invigorating==
Difficulty’s Icons	Difficulty’s Icons 	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons	Difficulty’s Icons
Icon 	Description 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Current 	Current 	Current 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	The icon is incredibly simple. It merely consists of a black to purple gradient, similar to that of Noxious.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Catches - Invigorating==
*If a player stops moving for any longer than 1 second, they will take 20 damage. You also can’t regenerate health. If the player runs out of health, they will get sent back Aleph-Null, and if it happens 5 times, they will start getting sent back to Why.
*Everything is moving incredibly quickly, and if you miss the obstacles, you will be sent back to Noxious
*No items work when trying to beat this legitimately, they only work in practice mode. This includes TAS! 
*No shift lock.
*You have 15 walkspeed and 49 jumppower.
<tabber>
|-|
Basic=
==Obstacles - Basic==
Obstacles (credit to Malignant)
Spectrum/Obstacles 	Baseline 	Low 	Mid 	High 	Peak
Wraparounds 	15.5 studs 	15.53 studs 	15.56 studs 	15.59 studs 	15.62 studs
Unclimbable Long Jump	15.67 studs 	15.7 studs 	15.73 studs 	15.76 studs 	15.79 studs
Climbable Long Jump 	15.76 studs 	15.79 studs 	15.82 studs 	15.85 studs 	15.88 studs
Stick Out Wraparounds	5.4 studs 	5.405 studs 	5.41 studs 	5.415 studs 	5.42 studs
Cyllinder Wraparounds	13.13 studs 	13.16 studs 	13.19 studs 	13.22 studs 	13.25 studs
Raised Wraparounds 	14.8 studs raised by 1 stud	14.83 studs raised by 1 stud	14.86 studs raised by 1 stud	14.89 studs raised by 1 stud	14.92 studs raised by 1 stud
|-|
Custom=
==Obstacles - Custom==
Disclaimer: Most of these obstacles are speedrun related due to the name being ‘Invigorating’.
===Low:=== 
*12.4 stud instakill jump (you will need to tab glitch for this jump)
*Beat CoV 3 times in a row, while it is buffed to Malicious.
*Get to Malicious in OoIDC in 45 minutes without noclip or TAS
*5 stud, unclimbable stickout 4 times in a row
*Build an accurate Malware citadel (playtesting it is not required)
===Mid:=== 
*5 stud stickout to 2 stud lodge that is 3 studs away
*31.2 stud jump with 32 SP or 100 JP (you can’t choose both or you have to do a 62 stud jump)
*Beat The Impossible Obby without any deaths and in under 35 minutes (1 minute per stage)
*Reach Final on The Ultimate Obby without any deaths and in under 30 minutes (45 seconds per stage)
*Beat ToAST in under 2 minutes and 15 seconds
===High:===
* Beat Doors Hotel+ in under 11 minutes
*14 stud wraparound 9 times in a row
*Beat CoWS in under 20 minutes
*Do a 450 stud ladder flick in 10 seconds
*4.9 stud wallhop stickout
</tabber>
==Towers - Invigorating==
===In this difficulty===
*Tower of The Road to Denial (Fictional)
*The Trial: Unrebirthed (and lengthened) (Fictional)
*500 Second Trial (Obby Creator)
===With this difficulty===
*N/A
==Trivia - Invigorating==
*This difficulty is a collab between UnauthorizedPerson and Sanjay2133.
* Invigorating's name is similar to that of Vigorous, and is a predecessor of it, in terms of difficulty.
*This difficulty was going to be a Class 2 difficulty, but that class was locked without exception.
==Continuing from this point - Invigorating==
It is quite unlikely and downright impossible one could somehow complete a difficulty at this magnitude, but if he or she in fact did, it would be advised to continue onto Artificial, the next difficulty.
Category:Humanly Impossible
Category:Difficulties
Category:Class 6
Category:Collab Page
Category:Difficulties made by Sanjay2133
Category:Unfinished Pages
Category:Gradient Difficulties
Category:Large Pages
Category:Physically Possible
Category:TAS Possible