Aspects

IntroAspects are the larger categories that define the characteristics and abilities of magic. Aspects are tied to the power of the divine. 
Magic is an extreme rarity in the modern world of Antioch. Magic is just borrowed power from the god who controls that aspect, each aspect is represented by a colored flame. It can have devastating and unreal abilities but it’s an incredibly finite resource.
When the gods interfere with the natural world, they lose a bit of their power. Older races had an affinity to specific magic schools, but the modern (mortal) age has very few of these ancient races alive today. Magic is split into a few categories (each category has its own disciplines but for now we will only introduce the major arcs): Chaos (Green), Dark (Violet), Light (White), Natura (red/pink/orange/brown depending on the god), Truth (white/gold), and War (blue).
Levels of MasteryControl of an aspect often comes with various degrees of ability, depending on the character in question. Below are some examples of titles that may correspond to levels of mastery.
Examples of Mastery
Aspect	Sensitive	Some Ability	Large Ability	Full Ability	Imbued
Chaos 	Eye 	Reaver 	Warlock 	Destroyer 	Element
Dark 	Seer 	Sudi'Heaton 	Sekurian 	Dark Lord 	Sekur'Overdine
Light 	Penvaren 	Soothsayer 	Light Bringer	Guardian 	Vediyan
Natura	Monk 	Shaman 	Wizard 	Melder 	Element
Truth 	Templar 	Priest 	Paladin 	Guardian 	Archon
War 	Warrior 	Warlord 	Kelm Knight 	Kelm Lord 	Sein'Overdine
Aspect Ability