Raiders

“Raiders take whatever they want, whenever they want, and their favorite pastimes are torture and murder.”
Raiders, sometimes referred to as bandits, are any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to cross their path. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem. They typically prey upon lone travellers and small towns, leaving larger groups and more populous settlements alone, though in great enough numbers they can pose a major threat to the security of a region.
Raider groups can be found nearly everywhere in the wasteland. Most are short-lived and loosely-organized gangs barely scraping out a living, typically without any real driving purpose beyond basic survival or psychotic thrills. Some, however, such as the Waster-Varmints, last long enough to form tribal connections and a unique culture based on raiding.
== Regions ==
=== Outer Wastelands ===
The raiders of the Outer Wastelands are mostly hostile, lawless, drug-addled ruffians who roam the wastes of the outer Ark area. They have little in common with the raider clans of the city. They are encountered in smaller groups and are armed with a fairly wide range of weaponry. They can occasionally be found hunting with guard dogs as well. The raiders of the Capital Wasteland have no Outer leader, leaders being at the level of individual gangs. 
=== The Mountains ===
The mountains provide a surprising amount of cover, especially the rock-strewn washes that run east-west just south of the Ark. This is the perfect location for packs of anarchic hunters, grifters and psychotics to wait for an opportunity to steal, kidnap or kill. These loosely-knit raider gangs revel in chaos and anarchy. All these raiders have little driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible in the present.
Category:Organisations