Alan Nanes

Alan Nanes is a developer who worked at Bethesda Game Studios as a quest designer and writer on Fallout 3, Fallout 4 and Fallout 76. He also contributed to the development of Fallout: The Board Game.
==Career==
===Work on the Fallout series===
Nanes was a quest designer and writer on Fallout 3. He mainly contributed to the game's side quests; he was one of the writers on Oasis (including the writing of Harold, a character from previous Fallout games)Meet the Devs of Skyrim Q&A:Alan Nanes: "Some of the most notable characters is a really tough question. Harold in Fallout was a big one for me. I also really liked enjoyed writing the characters involved in "The Family" as well." and Those!,Writing the Worlds of Bethesda (reference starts at 31:50):Alan Nanes: "I did a bunch of the miscellaneous, sort of one-off quests, I believe. Like, I think I helped with the Oasis one..."Emil Pagliarulo: "Yeah!"Alan Nanes: "Didn't I do that? Yeah. Right."Emil Pagliarulo: "Yeah, and the giant ants! The fire ants."Alan Nanes: "Yeah. Oh, Grayditch! The fire- I did that, too. Yeah. So, I did a lot of the, like, those one-off... that's kind of when you're cutting your teeth as a designer, they kind of start you with those little one-offs, and then you get moved up the ladder. [laughter] You get to do factions, or whatever. So, but anyway, those are kind of fun though. 'Cause they're like little teeny individualized stories. And I kind of enjoy that actually, just quick open, quick close, have a little fun activity. Those are really fun." as well as Reilly's Rangers, The Nuka-Cola Challenge,Meet the Devs of Skyrim Q&A:Alan Nanes: "Fallout 3: "Reilly's Rangers", "Stealing Independence", "Oasis" and yes, I am responsible for the Nuka-Cola Quantum hunting" and Stealing Independence (including the characters of Sydney and Button Gwinnett).Meet the Devs of Skyrim Q&A:Alan Nanes: "For example, in "Stealing Independence", Emil told me that he wanted the player to retrieve the Declaration of Independence. That's pretty much it. Then, as writers, we go into our cubes and develop a plot that would make that element come out and provide appropriate gameplay. So, I decided to set it in the National Archives, developed the rival relic hunter "Sydney", the whole "Button" character, etc. Once the storyline is developed, it goes back to the lead for approval. Every quests goes through lots of iterations before it ends up in the shipped game. For our quests, we do all the dialogue, the scripting and the character development. The level design is done by one of our kick-butt level designers." Nanes also worked on the implementation of Vault-Tec bobbleheads,Meet the Devs of Skyrim Q&A:Alan Nanes: "There's a running gag here that I am the one who pushes the collection quests (nirnroot, bobbleheads, quantums), so send all hate mail my way" writing for characters in the Family, and the unmarked quest Grady's Package.Meet the Devs of Skyrim Q&A:Alan Nanes: "I frequently add "easter eggs" to the game... but they usually don't stand out so much as to ruin the setting. Those are fun. Some good examples are the Ring of the Oceanborn in the Shivering Isles or the Naughty Nightware mini-quest in Fallout 3." For the Broken Steel add-on, he served as a lead designer.Archived screenshot of Nanes' LinkedIn resume
Nanes continued his role as a writer on Fallout 4, for which he wrote the companions CaitAlan Nanes on Twitter: "@thecheekyscot Was awesome working with you on Cait :) People really digging her! Thanks for putting up with all that dialogue! #Fallout4" and Robert MacCready,Alan Nanes on Twitter: "@matthewmercer Appreciate everything you brought to #Fallout4 with MacCready. He was a blast to write, and you sold it! Thanks again!" as well as content relating to the Brotherhood of Steel. Nanes took on the role of lead quest designer for the Nuka-World add-on.Fallout 4 – Vacationing in Nuka-World
Nanes was credited as a quest designer and writer on Fallout 76, for which he provided additional writing.
Nanes has also had a few uncredited voice cameos; in Fallout 3, he provided one of the voices on the cut reconstructed audio log from Operation: Anchorage. In Fallout 4, he voiced the holotape characters Mitch Dunleavy and Technician Janowski, as well as Barnes, a character in MacCready's quest line.
===Other work===
Nanes has worked at Bethesda Game Studios since 2001, where he has also contributed significantly to the development of The Elder Scrolls series. He started in quality assurance before entering design, and is currently a senior quest designer at Bethesda.
==Employment history==
==Credits==
===Fallout series===
===Other work===
==External links==
* Fallout 3: Broken Steel DLC Q&A (GameSpot - April 21, 2009)
* Writing the Worlds of Bethesda (Fallout For Hope - May 14, 2023)
==References==
Category:Bethesda Game Studios employees
Category:Fallout 3 designers and writers
Category:Fallout 4 designers and writers
Category:Fallout 4 voice actors
Category:Fallout 76 designers and writers
Category:Fallout: The Board Game designers and writers
Category:Fallout: The Board Game quality assurance
es:Alan Nanes