Abandoned Mine

The Abandoned Mine is the fourth area Alucard explores in Castlevania: Lords of Shadow - Mirror of Fate.
==Overview==
===Alucard's journey===
The precipitous drop landed Alucard in the tower's lowest level and more specifically the Abandoned Mine. After swimming his way up and out of the large pool, he'll climb up into the stalactite-filled catacombs. He'll be greeted momentarily by a cut-scene whose fallout earns him the Bat Projectile. From this early potion, he'll find an optional elevator, which will take him down into a loot-filled alcove, but the correct path is to the right and upward.
Further along, moving lifts under deluge of deadly steam will carry him down to a switch whose jerking activation will open a sliding gate; electric mermen will continue to drop in and attempt to thwart his effort. A glimpse of silhouette seen crawling in the foreground will foreshadow a future encounter, but Alucard for now can only swim about, dodging mermen tadpoles, and continue right.
Three challenges follow: Ledge-climbing/hopping while avoiding the flames spewed by bony dragon heads; a mine cart ride in which a limited Alucard must fend off harpies while steering his vehicle; and a skirmish with harpy leaders in a battlefield whose sides are blocked off by rising flames.
===Trevor's journey===
The area starts just like the Vertical Prison: Trevor must swim through a twisting maze of underwater corridors while cognizant of the bubble-spewing air vents that'll save his skin. The main obstacle, this time, are the steam-blowing vents that seem to populate every cave extremity.
When Trevor reaches land, he'll fend off more merman hunters before reaching an impasse--a lengthy lava pit he simply can't leap over. He'll instead have to find an alternate exit; that is, he'll climb up one level and ride a minecart (again under duress from flame-spewing turrets) over to some wooden structures above; he'll then loop around and repeatedly jerk a switch that opens a sliding gate, revealing not only a path forward but the former boss the Executioner, who you'll this time face while under assault from a pack of hunchbacks riding back and forth in a minecart seen in the background.
Beyond the gate lay a special crest, in which Trevor can insert his main weapon and upgrade it to the Improved Combat Cross, which he'll need to break the stone wall that blocks this alternate exit. Later, fallout from events in the Belfry land him in the area's previously uncharted top portion; he'll drop down into the Mine proper, avoiding steam- and flame-spewing devices. Too, he'll discover his chapter's first teleporter. He'll by now have the Speed Boots, using which he can leap over the previously mentioned lava pit.
Beyond it lay a door whose opening triggers a cut-scene where the Daemon Lord is freed from his prison by witches.
==Enemy Data==
==Item Data==
==Gallery==
===Concept art===
Daniel-jimenez-villalba-mine-door.jpg
Daniel-jimenez-villalba-mine-entrance.jpg
===Maps===
Map Abandoned Mine Alucard.jpg|Act II
Map Abandoned Mine Trevor.jpg|Act III
MoF Abandoned Mine Alucard.PNG|Act II in-game
MoF Abandoned Mine Trevor.PNG|Act III in-game
==References==
*Daniel Villalba's Artstation Portfolio
Category:Mines
Category:Mirror of Fate Locations