Disease

Disease in GURPS is primarily caused by microorganisms causing metabolic issues in the subject. How a disease is detected, understood, avoided, and cured varies wildly depending on TL and genre. In any most settings however, a Current Affairs roll can tell an adventurer if there's a malady in an area.
== By Genre ==
* Action?
* Horror
* Dungeon Fantasy
== Technical Details ==
=== Definition ===
* Vector: How the disease spreads. Can be blood, contact, digestive, or respiratory agents
* Resistance Roll: HT to HT-6
* Delay: Incubation period
* Damage: generally Toxic Damage 1
* Cycles: number of times a HT roll must be made
* Symptoms: some diseases are asymptomatic
* Contagion: how contagious is the disease
=== Other components ===
* Diagnosis & Treatment
* Immunity and Susceptibility
=== Infection ===
* Infection is with regards to infection of wounds not of communicable disease. The HT+3 adjustment would not apply to any viral or fungal infections.
== Resistant Classification ==
*B81 Resistant classification is Occasional
**Common is Sickness, also including Syndromes
***Very Common is Metabolic Hazards, including poison
*B158 Susceptible classification is Very Common
==Also==
*Poison
*Sample Diseases
== References ==
* Basic Set, p.442-444
Category:Rules