Plants vs. Zombies: The Almighty Taco

Plants vs. Zombies: The Almighty Taco is a PC installment for the PvZ tower defense franchise, and is about collecting tacos, the main currency, to recreate the Almighty Taco.
this page is an absolute mess. if anybody has an idea on how the Spudow! i'm supposed to format it, leave a comment, or literally just change it and describe what u did.
==Plot==
(this game takes place in the same universe as PvZ 1)
It's the year 2400, and Zomboss has created a zombie army with control over many planets. The only way you even have a chance of stopping them is by reclaiming the worlds, one by one, and collecting tacos along the way. 
The game isn't plot oriented, and the dialogue is mostly just tutorials and stuff. You can largely ignore the plot unless you look at the Intergalactic Almanac's entries.
==Game icons==
to be done
== Tacos: ==
There's two types of "tacos" you can collect.
First are the currency tacos, which can be used to unlock new plants, upgrade plants, evolve them, buy costumes or buy extra seed slots.
Second are the world tacos, which are simply items/trophies you get by beating worlds. When you get all of them, you "beat" the game, as you recreate the Almighty Taco.
==Gameplay==
The game is fast paced, with a 50-sun meta, similarly to PvZ 2. PvZ: TAC also has very strong zombies.
Tacos are the main currency of the game, however you only earn small amounts of them at a time. You earn 2 by beating a world's miniboss level (3 if it's a late-game world) and 4 by beating a world's boss (7 if it's a late-game world). You can also earn tacos by completing quests, which periodically appear in the Travel Log, and beating sub-areas, which are harder parts of worlds only unlocked after beating later worlds.
Each plant has a "quality". Plants with higher qualities cost more seeds to upgrade and more seeds and tacos to evolve. 
Seeds are obtainable from the zen garden, as plants periodically drop seeds as long as they are in the zen garden. Plants planted in the zen garden stay there until removed. 
==Game information==
===Game modes===
==== Campaign: ====
The majority of the gameplay takes here, this is the gamemode where all the worlds are
==== Inzanity: ====
Unlocked after beating the main campaign or summoning The Almighty Taco, this is like a extra-hard, b-side of the normal campaign. No new plants exist, but some new mechanics and zombies do. Allows you to earn more tacos after beating the campaign. 
===Tacolutions:===
Tacolutions are "new" plants that can be obtained with the seeds of an existing plants and some tacos. Tacolutions are sort of like variants of existing plants, and are usually more expensive in terms of sun but are also more powerful. You keep the old plant as well when you evolve it. Tacolved plants share seeds with their unevolved counterparts. When referring to both the unevolved and evolved version of a plant, they are called "plant lines" (e.g. Peashooter Line)
==Normal Worlds==
Icon 	Area 	Number of levels	Difficulty 	Overview
To Be Added 	City World 	20 	Easy 	The first world, with a lot of new plants and some tutorials.
To Be Added 	Night World 	20 	Medium 	A strange world where it's always dark, with no sunfall and a lot of mushrooms.
You get the drill.	Tropical World	20 	Medium 	A world with a lot of beaches, where zombies come from the water that's in the right side of the screen. Use lily pads to place in water.
... 	Tundra World 	20 	Medium 	A cold world where plants will slowly freeze due to cold winds, unless you thaw them or break the ice. The zombies are all immune to freezing.
 	Party World 	20 	Challenging	A world of music and parties, where the songs in the background can change how certain zombies act.
 	Cavern World 	20 	Challenging	A world full of chasms and caves. Fights take place underground, where there's no sun. Rocks block the way, allthough some drop sun when destroyed.
 	Swamp World 	20 	Challenging	A dark world where the whole map is covered in water.
 	Zombie Outpost	30 	Hard 	The world transitioning from normal/early-game worlds to late-game worlds. Has 30 levels and two minibosses like a late-game world.
==Late-Game Worlds==
Late game worlds are worlds that grant more tacos, have 30 levels instead of 40, have gargantuars with special abilities/stats, have two miniboss levels instead of one and on average have less unlockable plants.
Icon	Area 	Number of levels	Difficulty 	Overview
 	Meteor World 	30 	Hard 	Not a planet, but a very large asteroid. As it's atmosphere is very weak, solar radiation prevents plants from being placed without the power of bubble-flowers.
 	Cloud World 	30 	Hard 	A world with a lot of flying enemies, and parts of the map where nothing can be placed (works similarly to pirate seas from PvZ 2)
 	Fortress World 	30 	Hard 	A medieval world with incredibly tough and powerful zombies. Use the lane of a free coconut cannon on a minecart to your advantage.
 	Z-tech Lab 	40 	Very Hard 	A futuristic lab with powerful robot zombies. There are more levels than any other world, and a lot of them are minigame levels.
 	Dinosaur World 	30 	Very Hard 	A world full of strong dinosaurs and primal plants. Perfume shrooms can be used to get dinosaurs on your side.
 	Temple of Sol 	10 	Medium 	A mini-world, with the value of all sun being increased and extra-large waves of zombies. Has no miniboss. More of a place to try out plants than anything.
 	Toxic Wasteland	30 	Challenging	A dark world with no sun falling from the sky, and mutant zombies. Special flasks make zombies faster and stronger when they touch them.
 	Zomboss' base 	32 	Extreme 	The final world. There's three final bosses, hence the two extra levels. Upgraded versions of zombies from all other worlds are here. The third final boss is impossible to defeat without the almighty taco.
==Plants==
main page: PvZ: Almighty Taco Plant List
== Zombies ==
main page: TBD
==Gallery==
TBD
==Trivia==
The concept of tacolutions is heavily inspired by the tacobilities in PvZ 3 and the fanmade PvZ: Kingdom of Taco, allthough tacolutions are functionally very different.