Starvation (CTP2)

is a game concept in Call to Power II.
==Gameplay==
The more people there are in a , the more the city must produce to feed them. For each turn a city fails to produce enough food, the city starves. Each city can endure a state of starvation for up to three turns. After three turns, the decreases by one.
Fortunately, there are three that increase a city's food storage capacity and, therefore, increase a city's starvation "protection." The increases a city's starvation protection to five turns; the increases it to ten turns. Build a improvement will insure that a city will never starve.
Category:Game concepts (CTP2)