Fantendo Smash Bros. Remix (Ragtag Refusal)/Boldier

Boldier/Falinks	Boldier/Falinks
 	
Franchise 	Pokémon
Homestage 	Rustboro Gym
Credit To 	
Boldier, who came a BIT too early. However, congratulations, a solution was found: just excuse its appearance as promotional material! This pre-evo of Falinks doesn't have much info at the time, but luckily who cares? We still have its evolution.
Falinks! The Formation Pokémon that's really one brass and five troops, constantly changing their formation as they fight. The brass is, if you haven't noticed already, slightly bigger and more intimidating than the troops. We would go into more detail, but Falinks doesn't have much details aside from that; oh, it can learn No Retreat.
== Playstyle ==
Initially, it's a middleweight fighter that's balanced, but as it levels up, it gets slightly more powerful in stats until it becomes the heavier Falinks. Boldier's Smash Attacks uniquely are it moving from its spot due to the lack of limbs. Due to both Boldier and Falinks lacking limbs, it can't grab opponents or ledges.
Its gimmick is EXP, which accumulates as it deals damage. It can level up to four times, at which at Level 5 it becomes a Falinks. Each time it levels up, its stats go slightly up. Note that it cannot level down unless it self-destructs, in which it will instead lose one level of EXP.
== Moveset ==
Neutral Technique: Smart Strike 	Neutral Technique: Smart Strike
Smart Strike 	Strike forward with your body or your horn. Bypasses counters and shields.
Smart Bomb 	Goes upwards before suddenly descending. Can trip opponents near you, but it doesn't do as much damage.
Homing Strike 	The strike can home onto opponents slightly, but it does less damage overall.
Side Technique: Headbutt/First Impression	Side Technique: Headbutt/First Impression
Headbutt 	A simple headbutt forward that massively powers up if used as the first move on a stock.
Second Impression 	You can perform First Impression twice, but you can't perform Headbutt.
Zen Headbutt 	No First Impression, but it does cause a small psychic explosion if it manages to land a hit. Doesn't travel as far.
Up Technique: Poison Jab 	Up Technique: Poison Jab
Poison Jab 	Ascend and poison foes you hit with this move. Use your horn if you're a Falinks for more damage.
Poison Uprise 	Hit opponents rapidly as you ascend up further. The drawback? You have to charge up for one second without the descent slowing down, and no horizontal recovery.
Jab 	A basic jab. Doesn't poison, but does go higher. Still using your horn?
Down Technique: Rock Smash 	Down Technique: Rock Smash
Rock Smash 	The brass throws a rock and smashes it apart, releasing fragments and gaining super armor briefly. Falling rocks are dangerous, y'know? (Can only be used by Falinks)
Rock Throw 	Throw a rock high up into the air. There is no smashing, it's coming down too fast for you to smash it- breaks upon impact with the ground.
Megahorn 	A slow but powerful horn that sends your opponent high up. Like Falcon Punch, but as an uppercut.
Block Technique: Counter 	Block Technique: Counter
Counter 	Very strict timing, but it reflects 1.5x damage. Punishing if correctly used.
Throwback Counter 	The timing is more strict, but you can now hit opponents from far away.
Rapid Counter 	No damage amplifier, but you can be hit as much times as you want as you're in this stance.
Super Moves 	Super Moves
Dynamax Form 	Boldier becomes nearly as big as Giga Bowser; bigger, for a clarification. Its attacks are heavily upgraded in this form. Lasts for twelve seconds.
All-Out Pummeling 	As Boldier, this is just a headbutt that if it strikes, will put it into a cutscene where it proceeds to rapidly ram hand-shaped energy at it into it before finishing off with one large slap. As a Falinks, this is a multitude of strikes that even if they don't hit, send out a gigantic energy palm. The range of this attack rapidly increases since really it's striking with Z-Power.
Gigantamax Form 	Boldier instantly evolves into Falinks as it Gigantamaxes into a giant-looking figure that's really composed of many troopers. In this form, Falinks moves really slowly, but any contact with it will cause damage. Pressing the Jump Button will cause it to jump up and launch around many troopers, pressing the Attack Button causes it to slam down its fist and then punch, with more troopers, and the Technique Button causes it to "throw" many troopers. If its slam attack doesn't connect with the terrain, a lot of troopers drop down. The troopers themselves run around, and if they bump into someone they turn around. Really good crowd control. Lasts for ten seconds.
=== Master Gear Effects ===
Master Technique 	Master Technique
No Retreat 	Grants a 1.5x increase to all stats, but you have to inflict damage with this, minimum being 30%. Otherwise, you damage yourself for the amount of damage you deal . Lasts for five seconds. Cooldown of ten seconds.
Technique Reduxes	Technique Reduxes
Smart Strike 	Does more damage if it bypasses a counter or a shield. Perfect shielding also won't save the fighter.
Smart Bomb 	Causes an explosion upon landing rather than tripping opponents.
Homing Strike 	Homing accuracy increased.
Headbutt 	Headbutt does more damage, while First Impression also burns the target.
Second Impression	You can now perform a significantly weaker Headbutt if you've used up all your First Impressions.
Zen Headbutt 	The explosion is bigger than usual.
Poison Jab 	Recovers more height than usual. Has a sweet-spot that does more damage and applies a longer-lasting poison if landed.
Poison Uprise 	Slightly slows down descent, otherwise unchanged.
Jab 	Jab does more shield damage and can instantly break shields as a Falinks.
Rock Smash 	The upwards trip is as dangerous as the downwards trip now. Also, the debris is harder than usual.
Rock Throw 	Leaves spikes that linger around that do 2% damage if stepped on upon landing.
Megahorn 	Slightly faster execution.
Counter 	Reflects 1.75x damage rather than 1.5x.
Throwback Counter	Timing is less strict and you can now hit opponents from further away.
Rapid Counter 	As a Falinks, the amplifier is buffed to 1.1x.
==Trivia==
*Since Hoenn Hero was not out at the time Fantendo Smash Bros. Remix was out, this character is supposed to be a promotional character. All credits go to for this idea thus.
*Falinks is the only fighter in Fantendo Smash Bros. Remix to be based off of a canon character.
*Centrojan doesn't appear because Mr. Yokai had no idea how it was supposed to work.
*Boldier not knowing how to use Rock Smash is a joke related to "Kicking It from Here to Tomorrow!" of the anime. The episode consists of Scorbunny trying to learn Ember, despite learning that as early as Level 6 and having no difficulties using Ember.
*Throwback & Rapid Counter is based off of Gomamon's Bubble Barrier in Digimon All-Star Rumble, which in itself is a counter move that fires a water shot upon being hit.
Category:Fantendo Smash Bros. Remix (Ragtag Refusal)
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