M.O.D.O.K. (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
M.O.D.O.K. is a primary antagonist from the Marvel vs. Capcom series. He was once a human named George Tarleton, but after being subjected to an inhumane series of experiments, he was turned into a Mental Organism Designed Only For Killing, deforming his body and mind with an overwhelming urge to kill and supreme intellect. All those involved in his experiment were murdered by his hand. Now, as the leader of A.I.M., he seeks to destroy Marvel's heroes and wreak havoc across the world.
During the events of Galactus's invasion, he joined the efforts to destroy the World Eater.
Afterwards, after the Convergence, he aided Jedah in creating a Symbiote army, but was thwarted by the efforts of Mike Haggar, Chris Redfield, Spider-Man, and Frank West.
==Powers and Stats==
Tier: , higher with X-Factor
Name: George Tarleton (Formerly), Mental Organism Designed Only For Killing (Abbreviated to M.O.D.O.K)
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Mental Organism Designed Only For Killing, Supervillain, Leader of A.I.M., Would-Be Conqueror, Terrorist
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Weapon Mastery (He is able to use various murderous weapons designed into his hover-chair), Information Analysis (M.O.D.O.K. possesses superhuman computing ability. With his Analysis Cubes, he is able to gain a higher level of understanding of his opponent once they are hit), Psionic Manipulation and Energy Projection (He possesses psionic power that he projects in the form of energy bolts and long beams that he can use as a whip. He can also fire energy beams from his chair's weaponry), Flight (With his hover-chair ), Fire Manipulation (He can use the exhaust fumes from his hover-chair as a weapon), Explosion Manipulation (With his Balloon Bombs and Jamming Bombs), Homing Attack (Balloon Bombs and Jamming Bombs can follow his opponents from across the screen), Acid Manipulation (M.O.D.O.K. can spew out a puddle of acid onto the stage from his hover-chair), Status Effect Inducement (Jamming Bombs can scramble the controls of their victims), Electricity Manipulation (He can use wires from his chair to electrocute his opponents), Energy Manipulation (His chair creates a cone of colored energy when he rams into his opponents), Forcefield Creation (He can create two barriers of varying sizes), Afterimage Creation (He leaves behind afterimages during his Hyper Battering Ram attack), Self-Sustenance (Type 1; Can fight in space undeterredUltimate Marvel vs. Capcom 3), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 Manual Blocking attacks in this state also prevents chip damage), Resistance to Cosmic Radiation (Capable of fighting in space unharmed)
|-|Optional Equipment=
Power Bestowal and Enhanced Statistics Amplification (M.O.D.O.K. was able to empower his minions with the Mind StoneMarvel vs. Capcom: Infinite), enhanced Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effect), Mind Manipulation (The Mind Stone allowed Thanos to warp the minds of his opponents such that they behave as if their "controls" were reversed.Marvel Super Heroes)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Could aid in the battle against Galactus and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two Worlds), higher with X-Factor
Speed: FTL (Kept up with Galactus), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with weaponry and psionic power
Standard Equipment: His Hover-Chair and it's various weapons
*Energy Cannon
*Container of Acid
*Balloon Bombs
*Jamming Bombs
*Electric Wires
*Barrier
*Big Barrier
*Optional Equipment:
**The Mind Stone
**The Heroes & Heralds Cards
Intelligence: Extraordinary Genius (His mind possesses superhuman computing power. He considers experiments like Nemesis to be failures. He currently manages and leads the entire company of A.I.M. and was once part of the Intelligencia alliance alongside Doctor Doom)
Weaknesses: M.O.D.O.K. is extremely arrogant and his urges to kill can sometimes get in the way of logic. He can only equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Force Beam: M.O.D.O.K. swings his energy cannon and fires out a large beam.
*Anti-Air Force Beam: M.O.D.O.K. aims his energy cannon diagonally at the air and fires.
*Barrier: M.O.D.O.K. creates a small barrier in front of himself that negates physical attacks and projectiles.
*Big Barrier: M.O.D.O.K. creates another, much larger barrier with the same properties at it's smaller variation.
|-|Throws=
*Ground Throw: M.O.D.O.K. psionically grabs the opponent with a large beam, swings them around and launches them to the floor.
*Aerial Throw: M.O.D.O.K. unleashes a large beam in the air, catching the opponent and swinging them to the floor.
|-|Special Attacks=
*Analysis Cube: M.O.D.O.K. can unleash an Analysis Cube anywhere on the stage. Once the opponent comes in contact with it, it analyzes and harms them and he gains a higher level of understanding of the opponent.
*Psionic Blast: M.O.D.O.K. fires a psionic laser at the opponent.
*High Psionic Blast: An upgraded variation of the prior psionic laser that causes an opponent to stagger.
*Balloon Bomb: M.O.D.O.K. launches a bomb from his cannon. One variation of this attack allows it to track and follow the desired opponent.
*Jamming Bomb: M.O.D.O.K. launches a Jamming Bomb from his cannon that will track and follow the opponent with the unique effect of scrambling the movements of those hit with it.
*Battering Ram: M.O.D.O.K. rams into the opponent with an energy cone covering his head.
*Flight: M.O.D.O.K. uses his hover-chair to achieve flight.
|-|Hyper Combos=
*Hyper Psionic Blaster: M.O.D.O.K. unleashes a heavy and powerful psionic blast, damaging all opponents in his way.
*Hyper Battering Ram: A more powerful variation of his Battering Ram attack, involving him ramming into the opponent and knocking them back.
*Killer Illumination: M.O.D.O.K. grabs the opponent with electrical wires and proceeds to heavily electrocute them.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
Category:Absorption Users
Category:Acid Users
Category:Afterimage Users
Category:Antagonists
Category:Artificial Characters
Category:Artificial Intelligence
Category:Attack Reflection Users
Category:Bomb Users
Category:Card Users
Category:Damage Boost Users
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Energy Weapon Users
Category:Evil Characters
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Bosses
Category:Game Characters
Category:Geniuses
Category:Gun Users
Category:Healers
Category:Homing Attack Users
Category:Humans
Category:Information Analysis Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Leaders
Category:Male Characters
Category:Mind Users
Category:Mutants
Category:Mutants (Marvel)
Category:Playable Characters
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Antagonists
Category:Power Bestowal Users
Category:Resurrection Users
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Supervillains
Category:Telekinesis Users
Category:Video Game Characters
Category:Villains
Category:Weapon Masters
Category:Weapon Users
Category:Wire Users