Level 528

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General Description
Level 528, known as The Monochromatic Palace, resembles an infinite black and white striped maze with various decorations being found through the level, such as: chairs, tables and some pillars.
A room in Level 528. Emphasis on the abnormal height of the chairs.
Level 528 presents a high density of entities and a lack of resources. This complicated state of the level makes it an easy place to get lost, or even one to easily die. The structure and abnormal furniture make exploration difficult, which complicates tracking exits and further level experiments.
The level is generated in an odd way; the further and further away the wanderer gets from the starting point, the more and more unstable the level can get. These deformations are so extreme that there are even areas without floors or holes that lead to The Void. Because of this, furniture can disappear after a certain point.
The level has also been discovered to not be able to reproduce any colors outside of black and white. This anomaly includes the wanderer themselves, even entities found in Level 528.
=== 0-10 Miles Away From the Start ===
===The Vents:===
Only known photography of the Vents.
The Vents are large connections that join corridors and hallways after a long distance. They are noticeably larger than a common vent, so that even a standing person could pass calmly.
They are made of very sensitive glass, so more than two people could break them and be taken into The Void or Level 0.7. After breaking, vents usually regenerate after a short time, making their path safe again. Entities seem to be aware of the danger of these, so they avoid being here and will try to find another way to the room on the other side. Choosing this place as a safe zone is crucial for the wanderer's survival.
===The Distortion Room:===
The Distorion Room. Photographer confirmed dead. 
Some hallways of Level 528 can be deformed and corrupted to such a degree that the mere fact of being there can represent a fatal fate for a wanderer. If a deformed room with curve lines is found, it's extremely advisable to get out of there.
The size of these rooms is generally small; however, there are reports that they may increase their size. This type of room also seems to be avoided by the entities.
Experiments about the stay in a deformed room have been separated by time intervals:
 Level 528 Experiments
Intervals 	Effects
Immediate 	Dizziness and headache. Some wanderers have reported vomiting just by entering.
3 - 5 minutes 	Loss of sense of direction. If the exit isn't in sight, the wanderer will be lost.
8 - 10 minutes 	The wanderer will see walls where there are none. At this stage, the entire level will appear to be curved and deformed, there is no going back for this effect.
18 - 20 minutes	Pessimistic feeling, difficulty moving, and, in the worst cases, total paralysis of the entire body.
=== 10-25 Miles Away From the Start ===
The famous Level 528 ending.
===The End:===
The End resembles an empty hallway with black and white stripes. It's a unique room, and will not be found anywhere else on the level. There was once an outpost near the room due to it's privileged exit, unfortunately, after an expedition due to the absence of reports, not a single member of this group could be found.
It's a hallway of indeterminate length, without any decoration. The highlight of this room is that walking straight through it will lead the wanderer to Level -1.
=== 25 Miles and up ===
Level 528 rooms and corridors become almost impossible to explore, entities no longer appear, walls and roof of the level will start overlapping and clipping into each other. Although it's still explorable, it's not advisable to continue, as there is nothing notable ahead, and one may end up falling into the void.
=== The Points ===
Entities
The level is completely infested by entities. During the wanderer's exploration, the entities that can appear are:
*Skin-Stealers
*Deathmoths
*Wretches
*Hounds
*Smilers
Detecting an entity, at least from a safe distance, is very difficult due to their monochrome. All entities will have black-and-white tones, camouflaging themselves very well in the environment.
Entrances and Exits
=== Entrances ===
*Some bright flashes in Level 12 can take the wanderer here.
*Noclipping through the rails in Level 154.1 will lead the wanderer to Level 528.
*Noclipping through a pillar in Level 412 can take the wanderer to this level.
=== Exits ===
*If the vents break, the wanderer will fall into Level 0.7 or The Void.
*After a while walking in The End, the wanderer will end in Level -1.
*Noclipping in a vent will take the wanderer to Level 6.
*Although it can be explored even beyond this limit, some wanderers passing the barrier of the 25 miles will be taken to The Empty.
 ▶ Open Author & Licensing Information ▶ Close Author & Licensing Information 
Author: Extraluminus.
Last Edited: // (MM/DD/YY)
Original level and author: Level 1195.1 by Natserolf.
Imagery: Julio Le Parc OP Art
Distortion Room: Peter Kogler Artwork
Music: Goodbye Despair High School - Masafumi Takada
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Dangerous