2020 Spring Showcase/Presentations/Anakin Nakamura

Hello, ladies and gentlemen! This is my first ever presentation and the first time I'm taking part in a showcase. So this experience will be new to me, but then again its no different than introducing yourself in front of a classroom back in school.
So throughout the next three days of the 2020 Spring Showcase, I'll be talking about current on-going projects as well as projects under-development as well as some new reveals to new ones that'll come later down the line. We'll mostly be talking about what Morningwood Software has cooked up for RWBY: Heroes vs. Villains behind the scenes and a little about upcoming content. After that, we'll talk Arena of Valor: Heroes & Villains and what the plans are for the game. Might talk a little about the story and perhaps some gameplay and the "Gladiators" you control. Then we'll briefly cover other projects such as some of Goomba Games' projects, Eclipse Universe Online and reveals to three new projects.
== RWBY: Heroes vs. Villains ==
First off is RWBY: Heroes vs. Villains, the strategy mobile game developed by Morningwood Software, in cooperation with Rooster Teeth Games. Originally, this project was going to be a beat 'em up game, but the studio could not figure how to do so, so we moved the project to a turn-based strategy. Which has done us some wonders, as the studio has been hard at work on improving the game from its current state, which takes us to the first thing we're going to be talking about here.
As mentioned above, the studio has been working behind the scenes for the game, and I feel like this is the right time to talk about this now, as we'll consider this as an announcement. We've worked on a new system as to how characters are presented; meaning that we're changing the rarities and reworking it into the new system. With this new system, every Character in the game will be of either , , or Rarity. This'll depend on where that Character is unlocked from and how they are unlocked. This also means that they will have a set numbered of Abilities and Traits; Characters only have a single Basic Ability and Special Trait. Higher Rarity Characters will have more Abilities and Traits, and will determine how rare and powerful they are. For example, Ozpin will still be unlocked at once completing his Mythic Event, but because of his new reworked status, he has no Basic Ability. If entering a Battle and he takes a turn first, he'll still be able to use a Special Ability as they won't start with any cooldown, unless he is attacked by an enemy who inflicts cooldown increases (which is also a good counter to defeating an Ozpin-led team, just saying).
This new system also replaces the previous to Rarity with Stars, a new mechanic that'll display how much time and effort a player has spent on a single Character. This mechanic is what we've called "Veterancy"; each Star that a Character gains will increase their base stats and/or modify/increase the effectiveness of one of their Abilities or Traits, or perhaps both. This'll give players even more incentive to keep playing the game, as this will add even more usefulness and/or competitiveness to using Characters with Stars. The cost to increase a Character's Star will greatly increase with each Star obtained. For example, promoting a Character to 7 Stars requires 7.2 million Lien. While we realize that this may be too much, we felt that a Character's Veterancy would mean a lot to players. But if we're asked to, then maybe we'll lower the cost accordingly.
One of the more larger additions we've making to the game in our 2.0 "relaunch" update is the addition of a Campaign Mode. The way that the studio is currently working is that you won't be able to use your roster of Characters, but instead use Characters that each mission will provide. For example, the first mission will lend you a 1-Star Team RWBY fighting against 2-Star enemies. The idea is that as you progress throughout this campaign mode, you'll be given more powerful Characters. Which is also a good thing for players too, as this'll give them an idea of who they want to upgrade or which team they want to focus on that has a lot of synergy with each other. We know many players have made use of the Vol. 1-3 versions of Team RWBY, as they synergize pretty well together with Ruby's leader trait. As for story details, we've had a lot of thoughts whether or not we should do an original story or perhaps just follow the canon story; though the latter is partly followed in the various Heroes Journey Events currently in the game. So in conclusion, everything we've just spoken about will be included in our 2.0 update. There is some things we left out, but we'll let you discover those in the patch notes when we release them. Also just a side note, most of the changes we're making are in response to reviews and feedback we've received from critics and fans.
Last but not least, we have a bunch of new content coming to the game. The majority of which were developed with our 2.0 update in mind, so there won't be any delays. Some of the few questions we were asked is why did we leave some Characters out? Well, the reason is because we felt that we had a solid launch roster, which is why some characters were left out at launch. But we've been working on adding more characters; our very first Faction Update will include the Branwen Tribe which will feature Raven Branwen as their Leader. She'll be unlocked from a Showdown called "The Spring Maiden", which'll require a very specific team of Characters.
Anyways, that's all for today, folks. Thanks for attending this presentation. Hope to see you in the next one.
== Arena of Valor: Heroes & Villains ==
== Goomba Games ==
== Eclipse Universe Online ==
== Project Dead Zone ==
== Project Crimson ==
== Project Dungeons ==
Category:Fantendo 2020 Spring Showcase