Ubrin Regiments

==Ubris II==
The sprawling hiveworld of Urbis II is full of the sort of scum a Necromundian would turn their nose up at. The world is a violent police-state that has slaughtered all but the strongest gangs. The remaining criminals are the worst of the worst; grim, brutal, hyper-violent, cult-like organizations with massive memberships. The only thing that has kept these mega-gangs from overrunning the planet is the Fortress Monastery of the Star Marshals chapter of the Adeptus Astartes located on the northern pole.
Despite the disgusting conditions and omnipresent gang violence Ubris II is quite wealthy. While 99% of the population is starving the gang leaders are able to live in extreme decadence. Ubris II is a hub for Imperial blackmarket trade and many Rogue Traders make a point of stopping off to score items they can’t find elsewhere.
The tithe owed by Urbis II is high though and the Imperial Guard isn’t the most discerning organization and as such the Ubrin regiments are exported across the Imperium to do the Emperor’s dirty work.
===Mutations and Augmentations===
The population of Ubris II is not of particularly good genetic stock and mutations are common. Because of this and due to the high injury rate of gang members augmentations are commonplace. These are funded by the gang lords who use their influence and money to outfit their gangers with the best weapons and augmentations.
==Regiments==
===Recruitment===
Drawn from the lowest levels of Ubris II the conscripts are picked-up in random sweeps and pressed into service. This means members of the half dozen major gangs are all tossed into a unit together. Surprisingly this tactic has the opposite effect of what you might expect: the gang loyalty of new recruits dissolves rather quickly and they are welcomed into a “new gang”. The regiment acts as a surrogate family to its members.
===Ranks & Organization===
While, theoretically, traditional Imperial Guard ranks are used within the regiments from Ubris an individual’s position within the “gang” means more. Their ranks are as follows:
* Young Bugs: A new member without a battle under their belt. A young bug generally needs to prove their worth in battle, in bed, or in a scrap before they can shake the stigma of being a young bug. Most young bugs aren’t issued real equipment- just what they have on them or what they can scrounge up. Any gear issued to them is taken by their set and given to more senior members. In combat they are pushed to the front lines to do most of the dying. Young bugs are essentially conscripts/whiteshields.
* Soldier: Once someone has proven their worth they become a “soldier” for their set. They are given equipment on par with most guardsmen. They do most of the fighting and use young bugs as cannon fodder. Soldiers will sometimes “adopt” young bugs and teach them how to survive. Soldiers generally hold the ranks of guardsman/trooper, corporal, or sergeants and a few are even lieutenants.
* Set: A group that lives together for the most part. This is generally a dozen squads or so. This is roughly equivalent to a platoon but isn’t a perfect parallel as they can be much larger or smaller. This is the largest division of a regiment that Ubrin units use and they are pretty disorganized.
* Eggs: An "egg” is the name for someone who can’t fight or would die if they did. This includes the crippled, the young, and the extremely old. There are at least a few in every set. They are auxiliary members who don’t generally fight (or if they do, it’s in a limited capacity) and instead take on other roles like message courier, communications, supply management, and snitching on other members. Every set has a few eggs but they take care of them as family. Eggs are under the protection of a given boss.
* Bugs: A “bug” is short for “bugbear”, aka “something you don’t wanna mess with”. Bugs are big, strong, and dumb. They are normally the muscle of a boss and exist outside the hierarchy. In theory they are on par with a soldier but they are given special treatment for their loyalty and stupidity.
* Boss: A given set is run by a boss and are very independent. Bosses aren’t elected- they force their way into power by taking control of aspects of the regiment’s command. Killings between regiment members is a rare occurrence so bosses normally just bully and beat those they want to usurp. Bosses are typically some sort of regimental officer. Most are somewhere between a lieutenant and a captain but others have higher ranks.
* Gang Lord: Regiment is led by a “gang lord” who is simply the most powerful gang boss. Their people gets all the best equipment and they dole out the rest to the other gang lords. They typically get a bump in their actual military rank to reflect this, often a captain to a colonel, but it’s actually fairly rare that they are the commanding officer of their regiment. They often throw someone else under the proverbial Leman Russ so that any flack comes down on whoever is stuck officially running the regiment on paper.
* Walker: A walker is an independent ganger who isn’t strongly affiliated with any one set. They may have been kicked out, left, or just be a lone wolf. Walkers sometimes attract a few hangers on but never act in more than a squad sized unit. Walkers are respected individuals that no one messes with for one reason or another; they might be particularly cruel, particularly smart, or particularly skilled.
==Famous Regiments==
===The 7th Regiment- The Gallow Birds===
The 7th Ubrin Regiment is nicknamed “The Gallow Birds” in Low Gothic or “The Cruciarius” in High Gothic (Literally “The Crucified People” or “The Gallows-Bird”). They have a habit of crucifying and hanging defeated enemies and they take grim reminders of their conquests. The Gallow Birds excel in urban environments and have a very low level of genetic purity required to serve. As such there are occasionally abhumans mixed in with them and they're tossed into particularly grim situations.Despite this The Gallow Birds have defeated the odds and turned out to be a fine regiment. They are quite decorated and are called in when someone needs a good urban warfare campaign handled by professionals. While they are primarily an infantry regiment they are augmented by a fleet of converted civilian vehicles that their gear-heads love to tinker with. These include bikes, ground cars, trucks, and even “Big Willy”- a converted cargo hauler with a demolisher cannon in its trailer that fires broadsides at unexpecting targets.
They have something of a “party hard because tomorrow you die” attitude and outside of combat they are a nightmare to control. They throw wild parties, do a staggering amount of drugs, and binge on every vice they can. A number of priests and confessors have left the regiment in fits of furious rage after trying to tame them but at the end of the day the Imperium seems to tolerate their little pre-battle rituals because they get results.
===The 17th Regiment- Pond Scum Boys===
The 17th is a regiment on detached duty in the Koronus Expanse . Most of the Pond Scum Boys are old veterans and were originally drawn from the hydroponics level of the Ubris II hiveworld. They “accidentally” acquired some of the weapons and rations meant for an Inquisitor’s retinue during a campaign and have been banished to the planet of Greystone ever since. They are generally assigned to monitor cargo shipments and support Warden efforts in the area. Undesirables from other regiments often get mixed in with the Pond Scum Boys.
===The 23rd Regiment- The Wingdings===
Most of the Ubrin regiments are infantry regiments as they hail from an overpopulated hiveworld. The 23rd is a double size tank regiment designed to support the many other regiments with firepower when manpower isn’t enough. They have a corps of basilisks and anti-armor tanks along with attached transports and air support elements. The 23rd is one of the few Ubrin regiments not to draw exclusively from Ubrin II. While some come from other planets in the Imperium (often skilled technical advisors) a sizable chunk of the regiment’s makeup comes from the small ice world of Ubris IV. They are little more than a survey colony but the inhabitants are well-educated by Ubrin standards and all have some degree of familiarity with machine spirits due to their omnipresence on their bases.
===The 42nd Mechanized Infantry Regiment- The Thunder Rollers===
Calling the Thunder Rollers a "Mechanized Infantry Regiment" is like referring to a thief's guild as a "higher education institute". They are a regiment of fast vehicles: typically things like tauros, chimeras, and taurox... followed by things like groundcars, hover cars, trucks, bikes, and fuel haulers. They are famous for their "thunder runs" where they make quick, high aggression, high firepower, incursions into enemy urban environments as a form of "recon by force" to shock the enemy and cause chaos. All their vehicles are augmented by homemade heavy weapon mounts, extra armor slapped on by a grunt with a blowtorch, spare parts, and held together with nothing but faith in the Emperor.
===The 52nd Regiment- The Dapper Mob===
 The 52nd Regiment is where the professional killers go to work. The “Dapper Mob” is an elite infantry regiment that employs assassins, hitmen, snipers, and thieves. They are not afraid to get their hands dirty and after the regiment gets through training them they are on par with any veteran unit. The 52nd performs special operations but is also sometimes employed as a main battle force. Many gang lords from Ubris II send their best people to the 52nd to get training as hitmen. Unlike other regiments from Ubris II the squads are deeply segregated along gang lines and a nominal regimental leader (usually from off world) does little more than push paper and keep the peace between the squads.
===The 78th Regiment- The Skin-Bags===
The 78th is an elite infantry company that makes heavy use of extensively cybernetically modified individuals. These soldiers are not noted for the discipline (quite the opposite in fact) but the terror they instill in their enemies and the massive amounts of damage they can take before they finally go down. They have a core of "Chrome Guys" who are so extensively modified that they have been mistaken for necrons.
===The 85th Regiment- Dale’s Double Dipped===
The 85th is a light infantry regiment currently assigned to the Kingdom of Keb in the Koronus Expanse. The regiment is named after it’s still-living gang lord Dale “Bumberscuff” Maxium and a famous drama/comedy he starred in called “Double Dipped”. Dale was a popular celebrity who featured prominently in local entertainment. He parlayed his successful acting career into an even more successful military one and now holds the rank of Lieutenant Colonel. His forces are occasionally assigned to Keb itself but mostly run security and baracaid details on the surrounding worlds. Every now and then they do security sweeps on some of the Battle Moons if people get a bit too rowdy. Their mascots are a squat who dresses like Dale and an ogryn who dresses like his wife.
===The 101st Regiment- The Emperor's Rejects===
The 101st is a sapper regiment that employed a large number of scout sentinels. They are sometimes backed up by a few ramshackle Leman Russ Agitators. The regiment is not technically a penal legion but people convicted of thievery (particularly against VIPs) are given the option to join the 101st or be executed. Occasionally conmen and thieves will "audition" for a role in the regiment by committing some high-profile job and then turning themselves in. These individuals, known as "Slicks" are given officer position (or at least senior enlisted postings) off the bat. The 101st, also called the "One-On-Ones", are experts in demolition, piercing enemy defenses, destroying captured goods, and raiding operations. Because they are used to scavenge/raid enemy supplies so often the regiment is noted to be flush with all sorts of things; money, food, antiques, and even (if you believe the rumors) heretical artifacts or xenos tech...
===The 115th Penal Regiment- The Sober Ghouls===
Among the regiments of the Imperial Guard there are few who have a reputation for unchecked brutality, inhumanity, and depravity as The Sober Ghouls. They are selected from Ubrin II’s worst prisons, carted off from the deepest levels of the psych wards, and set loose on innocent people when fear needs to be instilled in them. The number of war crimes committed by the 15th penal regiment is unmatched across all of the Imperium and rivals many chaos warbands. After each campaign any survivors are exterminated and the ranks of The Sober Ghouls are replenished when the Imperium next wants to let their starving hounds off the leash. The 15th is a penal legion used almost exclusively to terrorize Imperial citizens and they are sent to rebelling or disobedient worlds of hives to break their spirits. 14 penal regiments before them have all carried the name “The Sober Ghouls” and all eventually committed crimes so unforgivable and blasphemous that they were obliterated and struck from Imperial records. Rumors about that the Eversor Temple was involved either in their creation, training, or eventually absorbed a few members for their own uses...
==Notable Campaigns==
The Battle of Three Suns: The Ubrin 17th and 85th regiments were deployed after thone agents found that a Rogue Trader fleet had been co-opted by Tau influences. The fleet was driven to ground on a planet in a trinary system by the Imperial navy but they could not break the siege. With the aid of their tau allies the rogue trader’s sizable fleet was quickly turned into a nightmarish fortress. The Wardens deployed their 3rd company in support of the regiments on the ground where they operated behind enemy lines, taking out key enemy assets. While many other local Imperial assets were called in to do battle, the 17th and 8th Ubrin Regiments had the bloody task of clearing the twisting passages of the wrecked ships. Eventually the traitors broke and tried to run in a small craft that was quickly captured by the Imperial Navy.
The 1st Scraxian War: When the Scrax were covertly hired by the Eldar of Craftworld Nova’Cor to take over the Imperial world of Apate IV. They were aided by Tau allies from Kau'ui Ko'vash Hunter Cadre and the human mercenaries of By’tho Se’ieg’n. Imperial forces comprised of the Megamarines and Golems space marine chapters, Ubrin Regiments, 9th Neo-Jerionite Regiment, and duelists from Spada Sacra under the command of Inquisitor Grace Parmenion struggled to retake the planet. After many months of conflict the Imperium was driven from the planet with both sides suffering heavy casualties.
==Notable Citizens==
*Psyker-Priest Thurge: Igor Malin Thurge was born to a high ranking family on Ubris II.
*Marines of the Star Marshals: The marines of the Star Marshals often hail from Ubris II. These include Senior Arbitrator Eliot Gardner and Investigator-General Jim Broderick.
* Psyker Bob: The notorious psyker spent his early days in the criminal underworld of Ubris II.
* Dale “Bumberscuff” Maxium: A famous actor and later soldier who rose to the rank of Lieutenant Colonel. He commands the 85th Ubrin Regiment, called "Dale’s Double Dipped" in honor of a famous movie called "Double Dipped" that he was in.
* Brother Grinn: A judgy zealot of the Adeptus Ministorum in the retinue of Inquisitor Grace Parmenion who seeks to keep her on the straight and narrow.
Ubrin7th.jpg|Little Bugs from the 7th
UbrinCommando.jpg|An Ubrin Urban Commando from the 52nd
UbrinRaid.jpg|An Ubrin Raid Team
UbrinScouts.jpg|Ubrin Scouts
UbrinTrooper.jpg|Ubrin Trooper
UbrinWanderer.jpg|A Walker
Category:Ubris II