Inquisitor

Agents of faith whom strike heretics and enemies of the faith from the shadow, the Inquisitor uses great weapons and stealth to swiftly execute enemies and retreat back into the shadows.
===Class Overview===
Inquisitor
 	
Class Role 	Melee DPS
Primary Attribute 	Strength
Secondary Attribute 	Grit
Tertiary Attribute 	Expertise
HP Per Vitality 	25%
Armor Per Agility 	4
Base Critical Chance 	15%
Critical Chance Scaling Attribute & Rate	n/a
Base Critical Damage 	100%
Critical Damage Scaling Attribute & Rate	n/a
===Class Passive Abilities===
====Two-Handed Specialization====
Two handed weapons receive an extra 1.5% damage per point invested into Strength. Additionally, the player also gains up to 6 stacks of Furious Strikes each time an enemy is struck with a two handed weapon. The player receives +2 strength and +6% attack speed per stack.
====Heavy Armor Restriction====
Restricts the class from wearing heavy armor.
====Spellcaster====
Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.
====Stealth====
Allows the Rogue to crouch to enter stealth. The player will become undetectable by all non player-owned NPCs. When attacking from stealth, the player receives a +50% damage bonus on the stealth attack, this will be labelled as a Sneak Attack. Stealth will not work on NPCs that have already detected the player.
====Swiftness====
Grants the class an increase to their base movement speed depending on the type of armor worn. 8% in light Armor, 4% in Medium, and 0% in Heavy.
====Tactics====
Gives the ability to learn combat skills and abilities such as taunt.
===Class Active Abilities===
====Smite====
Smite is a special melee attack that deals 250% extra damage to NPC (85% extra damage to players) as pure damage. Undead and Vampires take 450% extra damage. Smite bonus damage % is based on the total damage done by equipped weapon (weapon + damage modifier).
===Class Build Overview===
Strength and