Azula (Nickelodeon All-Star Brawl)

==Summary==
Azula is the ruthless and devious princess of the Fire Nation who specializes in firebending techniques to gain the edge over her opponents. Due to her nature, her own mother believed her to be a monster, something that would prove true in the years to come. She is tasked with capturing the Avatar. At some point, however, this would be amplified to an even greater degree when Vlad Plasmius's mind-control device took effect on her and the rest of the Nickelodeon universe. Due to the efforts of a group of fighters attempting to stop his evil plan, she was snapped out of her aggressive state and joined them to get revenge on the perpetrator.
==Powers and Stats==
Tier: | At least , higher with Slime Boost
Key: Pre-Campaign | Post-Campaign
Name: Princess Azula
Origin: Nickelodeon All-Star Brawl
Gender: Female
Age: Unknown, presumably 14 as in canon
Classification: Human, Firebender, Princess of the Fire Nation
Powers and Abilities:
<tabber>
|-|Base=
 
*Superhuman Physical Characteristics
*Martial Arts (She has mastered elegant martial arts techniquesNickelodeon All-Star Brawl 2: Official Azula Spotlight)
*Social Influencing (She made her own mother believe she was a monster from a young ageNickelodeon All-Star Brawl 2: Gameplay. Due to her actions, she made a cabbage salesman stammer in fear at her presenceNickelodeon All-Star Brawl 2: Campaign Mode)
*Acrobatics (All fighters can perform flips and double jumps in midairNickelodeon All-Star Brawl 2: Campaign Mode)
*Non-Physical Interaction (She is able to harm the Flying DutchmanNickelodeon All-Star Brawl 2: Campaign Mode)
*Forcefield Creation (All NASB characters are able to create shieldsNickelodeon All-Star Brawl 2: Gameplay)
*Fire Manipulation (She is able to use firebending in combat, using it to both augment her strikes and as projectilesNickelodeon All-Star Brawl 2: Official Azula Spotlight)
*Limited Flight (She is able to use her firebending as fire thrusters in order to make her achieve a sort of flight for a limited timeNickelodeon All-Star Brawl 2: Official Azula Spotlight)
*Electricity Manipulation (She can channel bolts of lightning with her firebendingNickelodeon All-Star Brawl 2: Official Azula Spotlight)
*Self-Sustenance (Type 1; She is able to breathe in spaceNickelodeon All-Star Brawl 2: Gameplay)
*Attack Reflection (All Nickelodeon All-Star Brawl 2 fighters are able to reflect projectilesNickelodeon All-Star Brawl 2: Gameplay)
*Resistances to:
**Precognition (Despite Clockwork being a master of time and seeing that she will lose in the futureNickelodeon All-Star Brawl 2: Campaign Mode, she is still able to beat himNickelodeon All-Star Brawl 2: Campaign Mode)
|-|With Slime=
 
*Slime Manipulation (Characters can build up their Slime Meter via damaging opponentsNickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer. Slime can be utilized in the form of Slime Burst, which releases a wave of slime near opponents to break out of their attacksNickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer. Slime can be used to air dash and increase air mobilityNickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer)
*Limited Paralysis Inducement (Slime Canceling near an opponent will result in them momentarily freezing and leaving them open to attackNickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer)
*Power Modification (Slime can be used to enhance already existing attacks and make them stronger or cover more rangeNickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer)
*Power Nullification (A boost of slime could nullify Clockwork's time powersNickelodeon All-Star Brawl 2: Campaign Mode)
*Resistances to
**Ectoplasm Manipulation (Slime acts as a shield against ghostly energy according to Nora WakemanNickelodeon All-Star Brawl 2: Campaign Mode)
|-|With a Time Medallion=
*Time Manipulation and Immortality (Type 4 and 8; Should she fall in battle, the Time Medallion will allow Clockwork to automatically rewind time so that she may be revived as many times as is necessaryNickelodeon All-Star Brawl 2: Campaign Mode)
*Acausality (Type 1; The Time Medallion renders her immune to temporal changes such that she can remember everything that happens after a time rewindNickelodeon All-Star Brawl 2: Campaign Mode)
*Portal Creation (Time Medallions can create portals to other locationsNickelodeon All-Star Brawl 2: Campaign Mode and can open up autonomously to give their user a boost of slimeNickelodeon All-Star Brawl 2: Campaign Mode)
|-|Brawl Perks and Power-Ups=
*Power Bestowal (Brawler Perks bestow passive bonuses onto a fighterNickelodeon All-Star Brawl 2: Campaign Mode and Power-Ups improve a fighter's moves in a number of waysNickelodeon All-Star Brawl 2: Campaign Mode)
*Statistics Amplification (The Hydrodynamic Design perk increases movement speed by up to 30%Nickelodeon All-Star Brawl 2: Campaign Mode. The Vortex' Martial Arts perk increases charge attack charge speed to 30%.Nickelodeon All-Star Brawl 2: Campaign Mode The Spread The Chaos perk increases the duration of buffs and debuffs for 25% longer than usualNickelodeon All-Star Brawl 2: Campaign Mode. The Gloomy Poetry power-up increases the duration of debuffsNickelodeon All-Star Brawl 2: Campaign Mode. The Dino Power power-up has a chance of granting a random buff with a charge attackNickelodeon All-Star Brawl 2: Campaign Mode. The Airbending power-up increases the range of air dodgesNickelodeon All-Star Brawl 2: Campaign Mode)
*Resurrection (The Ignorance Is Bliss perk offers an extra stock and can be upgraded five times for four moreNickelodeon All-Star Brawl 2: Campaign Mode. The GIR's Taco item grants an additional stockNickelodeon All-Star Brawl 2: Campaign Mode)
*Enhanced Acrobatics (The Ninjitsu Skills perk can give the user 3 extra jumpsNickelodeon All-Star Brawl 2: Campaign Mode. The Jimmy's Jet Pack power-up grants an extra air dodgeNickelodeon All-Star Brawl 2: Campaign Mode)
*Healing (The Lasagna Dinner perk allows the user to heal 25% of their healthNickelodeon All-Star Brawl 2: Campaign Mode. The Dinosaur Durability perk allows the user to heal 10% of their health upon afflicting a debuffNickelodeon All-Star Brawl 2: Campaign Mode. The Anger Management perk allows the user to heal after KO-ing an enemy. The Irken PAK power-up causes the user to heal after executing a fully charged attackNickelodeon All-Star Brawl 2: Campaign Mode. Cabbage Cookies can replenish health right awayNickelodeon All-Star Brawl 2: Campaign Mode)
*Probability Manipulation (The Investigative JournalismNickelodeon All-Star Brawl 2: Campaign Mode and Fortune-TellingNickelodeon All-Star Brawl 2: Campaign Mode perks ensure that found power-ups have more than a 60% or 5% chance of being Epic or Legendary respectively)
*Ectoplasm Manipulation (The Ectoplasmic Energy perk uses ectoplasmic energy to increase the charge of the Slime MeterNickelodeon All-Star Brawl 2: Campaign Mode)
*Enhanced Forcefield Creation and Absorption (With the Irken Shield Generator perk, which enables a protection shield that absorbs up 10% of all damageNickelodeon All-Star Brawl 2: Campaign Mode)
*Additional Summoning (The Hypercubic Space perk allows the user to spawn a random item upon KO-ing an opponentNickelodeon All-Star Brawl 2: Campaign Mode)
*Damage Boost (The Devious Intent perk can increase damage when inflicting a debuffNickelodeon All-Star Brawl 2: Campaign Mode. The Firebending, Vexus' Beam, Kah-Rah-Tay Gear, Shinobi Mastery, Beaver Fever and Avatar State power-ups all increase damageNickelodeon All-Star Brawl 2: Campaign Mode)
*Explosion Manipulation (The Rocket Science perk fires an explosive projectile every six secondsNickelodeon All-Star Brawl 2: Campaign Mode. The XJ8 Weapon System power-up launches explosive projectiles every twelve seconds. The Cluster Bombing Run power-up can drop a bomb after an air-dodge. The Monster Brawl power-up causes enemies to explode after they are thrownNickelodeon All-Star Brawl 2: Campaign Mode. The Explosive Shuriken power-up causes projectiles to explode on contactNickelodeon All-Star Brawl 2: Campaign Mode)
* Limited Invulnerability (The Plan Z perk gives the user access to Super Slimes, which can make the user invincible for six secondsNickelodeon All-Star Brawl 2: Campaign Mode. The GIR's Suck Monkey power-up allows the user to start matches Super SlimedNickelodeon All-Star Brawl 2: Campaign Mode)
*Ice Manipulation (The Waterbending power-up has a chance of afflicting FreezeNickelodeon All-Star Brawl 2: Campaign Mode)
*Homing Attack (The XJ2 Hiccups power-up fires seeking projectiles every ten secondsNickelodeon All-Star Brawl 2: Campaign Mode. The Irken Missile Launcher power-up causes all projectiles to follow their enemiesNickelodeon All-Star Brawl 2: Campaign Mode)
*Statistics Reduction (The Squidward's Sonata power-up grants a chance to inflict a random debuff on an opponentNickelodeon All-Star Brawl 2: Campaign Mode. The Song of Sartana, Vexus' Beam, and Shinobi Mastery power-ups can inflict a random debuff on an enemy at the start of a matchNickelodeon All-Star Brawl 2: Campaign Mode. The Garbage Day power-up can afflict a debuff on an enemy with an attackNickelodeon All-Star Brawl 2: Campaign Mode)
*Fire Manipulation (The Firebending power-up has a chance of inflicting the Burn status effectNickelodeon All-Star Brawl 2: Campaign Mode)
*Size Manipulation (The Really Really Big Man's Bigness power-up grants the Super Size status, becoming larger and strongerNickelodeon All-Star Brawl 2: Campaign Mode)
*Paralysis Inducement (The Grandpa Lou's Wrestling power-up allows the user to inflict the Stun status effectNickelodeon All-Star Brawl 2: Campaign Mode)
*Poison Manipulation (The Stinky Fantasy power-up allows the user to inflict the Poison statusNickelodeon All-Star Brawl 2: Campaign Mode)
*Chi Manipulation (The Chi-Enhancing Tea enhances the power of one's chi and causes their buffs to last longerNickelodeon All-Star Brawl 2: Campaign Mode)
*Intangibility (The Ghostly Phasing power-up grants intangibility while air-attackingNickelodeon All-Star Brawl 2: Campaign Mode)
|-|Optional Equipment=
*Technology Manipulation, Energy Manipulation and Power Nullification (With Nora Wakeman's energy dampenerNickelodeon All-Star Brawl 2: Campaign Mode, which can be used to disable Vlad Plasimus's doomsday machineNickelodeon All-Star Brawl 2: Campaign Mode)
*Healing (Can heal with a pizzaNickelodeon All-Star Brawl 2: Gameplay, cabbageNickelodeon All-Star Brawl 2: Gameplay, or donutNickelodeon All-Star Brawl 2: Gameplay)
*Explosion Manipulation (With the Power Piñata of Punishment, which causes the opponent to explode repeatedly on contactNickelodeon All-Star Brawl 2: Gameplay)
*Energy Projection (With Valerie's Gun, which releases shots of energyNickelodeon All-Star Brawl 2: Gameplay)
*Adhesive Manipulation and Paralysis Inducement (With the Cheese Ray, which uses cheese to stick to the opponent and paralyze themNickelodeon All-Star Brawl 2: Gameplay)
*Statistics Amplification (With the Bronze Boots of Truth, which increase the speed of the wearerNickelodeon All-Star Brawl 2: Gameplay)
*Size Manipulation (With the Shrink Ray which makes the fighter who used it a giantNickelodeon All-Star Brawl 2: Gameplay)
*Energy Manipulation (With the Slime Container which gives the user a bar of Slime MeterNickelodeon All-Star Brawl 2: Gameplay)
*Status Effect Inducement (With the Orb of Confusion, which forces whoever is near it's waves to become confusedNickelodeon All-Star Brawl 2: Gameplay)
</tabber>Attack Potency: Large Planet level (She is able to harm other combatants who are able to survive the force of Ren and Zim's Super Attacks, which both blow up the Earth. She is able to fight The Shredder, who is noted to be a destroyer of worldsNickelodeon All-Star Brawl) | At least Large Planet level (Over the course of the campaign, she became considerably stronger, able to beat the likes of the real Vlad PlasimusNickelodeon All-Star Brawl 2: Campaign Mode, who was able to one-shot SpongeBob at the beginning of the story, and required training in order to challenge proper. She is able to beat Clockwork, who is a greater threat than Plasimus), higher with Slime Boost (A boost of slime is enough to give her the power to one-shot a fully healed Clockwork)
Speed: Subsonic (She can keep up with the likes of El Tigre, who can move at blurred speeds), higher with Brawler Perks (The Hydrodynamic Design perk can increase movement speed by up to 30%) | Subsonic, higher with Brawler Perks
Lifting Strength: Class 25 (She can grab and restrain Patrick, who can lift his house) | Class 25
Striking Strength: Large Planet level | At least Large Planet level
Durability: Large Planet level (She is able to survive Ren and Zim's planet-destroying Super Attacks) | At least Large Planet level (She is able to survive attacks from Vlad Plasimus, who one-shot SpongeBob at the beginning of the story, and Clockwork, who is superior to him)
Stamina: Superhuman (She was able to embark on a journey which required her to fight in numerous consecutive battles one after another, sometimes battling entire hordes of enemies, and have this journey rewound a number of times in the campaign)
Range: Standard Melee Range, Tens of Meters with Projectiles | Standard Melee Range, Tens of Meters with Projectiles, Interdimensional with Time Medallion
Standard Equipment: None Notable | Time Medallion
Optional Equipment: Brawler Perks, Power-Ups, Stage Items, Energy Dampener
Intelligence: Gifted (It is not uncommon for her to command a legion of Fire Nation soldiers, implying some military experience. Along her journey, she received training from Master Splinter, who is noted to be a master in the ways of shinobi, and is capable of fighting his students Raphael and Donatello, whom he has trained in ninjitsu, as well as their nemesis, the Shredder, who stated in their fight that they were even worthy of honor. She proved to be a match for Clockwork, who is the master of time and observes all possibilities)
Weaknesses: Leaving her shield on for too long will cause it to shrink and her to become dizzy. She can only hold up to 6 perks at a time.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Nickelodeon All-Star Brawl
Category:Villains
Category:Fighting Game Characters
Category:Game Characters
Category:Princesses
Category:Royal Characters
Category:Martial Artists
Category:Social Influencers
Category:Sociopaths
Category:Acrobats
Category:Non-Physical Interaction Users
Category:Fire Users
Category:Forcefield Users
Category:Flight Users
Category:Electricity Users
Category:Self-Sustenance Users
Category:Attack Reflection Users
Category:Energy Users
Category:Paralysis Users
Category:Power Modification Users
Category:Power Nullification Users
Category:Time Users
Category:Immortals
Category:Acausal Characters
Category:Portal Users
Category:Power Bestowal Users
Category:Statistics Amplification Users
Category:Resurrection Users
Category:Healers
Category:Probability Users
Category:Ectoplasm Users
Category:Absorption Users
Category:Summoners
Category:Damage Boost Users
Category:Explosion Users
Category:Invulnerability Users
Category:Ice Users
Category:Homing Attack Users
Category:Statistics Reduction Users
Category:Size Users
Category:Poison Users
Category:Chi Users
Category:Intangibility Users
Category:Technology Users
Category:Energy Projection Users
Category:Adhesivity Users
Category:Status Effect Users
Category:Characters