Donkey Kong (SSS)

:This article is strictly about how DK appears in Super Smash Stadium. For information about him in general, see his article on MarioWiki.
DK is a playable character on Super Smash Stadium. He debuted in the show's very first season, alongside Kongo Jungle.
==In his own universe==
The son(?) of Cranky Kong, DK generally does not engage in his father's mischief (the Mario vs. DK games being notable exceptions). Instead, he embarks on his own adventures, which are generally provoked by the Kremlings stealing his precious banana hoard. Exactly what makes this hoard so precious, and why the Kremlings want it so much (crocodiles don't eat bananas), are never fully explained. It's believed the bananas are the Nintendo equivalent of Scrooge McDuck's "#1 dime".
==Attributes==
In Super Smash Stadium, DK uses his actual voice from his own games instead of the grunts heard in the Smash Bros. games. He has used his Donkey Kong 64 voice clips since Season 28 (the season that that game was released), with Grant Kirkhope recording new clips every 10 years since.
"Powerful but slow" has been DK's mantra from the start, but much like in the Mario Kart games, he isn't quite as bad as most heavyweights. His attacks come out relatively quickly and his speed is average. His biggest weakness, however, is recovery, as his signature move, Spinning Kong, allows him to live from great lengths but gains him almost no height. If he's spiked, he's probably not coming back.
DK is unique in that he can carry heavy objects, like barrels, without losing any speed. Also, his forward throw involves carrying opponents as if they were barrels.
===Changes===
*Season 4: Was given his signature forward throw (previously, he threw like all other characters), weight increased, speed decreased.
*Season 15: Grab was nerfed, weight decreased, speed slightly increased, and now rendered helpless if Giant Punch is used in the air.
*Season 36: Almost all stats were buffed; however, Spinning Kong was made slower.
*Season 39: Got another speed increase, can now use Hand Slap in the air, increased grab range.
*Season 47: No longer helpless when using Giant Punch in the air, but his grab game was nerfed.
===Moveset===
Entrance: Breaks out of a DK Barrel. (Before Season 15, it was a plain barrel.)
Move Name	Description
Neutral Special:
Giant Punch	Winds up a huge punch. When fully wound up (after 10 winds), he can save it for later; press again to unleash. You can also shield to cancel charging early.
Kills at 65% when fully-charged, but can kill at 45% after 9 winds.
Side Special:
Headbutt	Buries opponents if they're on the ground, and Meteor Smashes them in the air.
Cannot kill grounded. Can kill at 0% in the air.
Up Special:
Spinning Kong	DK spins like a helicopter with his arms out, sending him the entire length of Final Destination horizontally but giving him almost no vertical gain.
If used on the ground, he gets an extra "wind-up" animation that can kill at 75%. Cannot kill otherwise.
Down Special:
Hand Slap	DK unleashes his signature Hand Slap. On the ground, he can spam this to become nearly impossible to hit; however, the move does little damage or knockback to opponents. Can Meteor Smash if used in the air.
Kills at 750% grounded.
Final Smash:
Konga Beat	Takes out his bongos and starts banging to the beat of DK Island Swing, producing soundwaves that inflict damage. Time your presses of the button to the meter above DK's head to unleash long-range, powerful shockwaves. He is invincible during this attack, and any stage scrolling will stop to prevent him from accidentally killing himself.
Before Season 39: There was no meter above DK's head, forcing players to use trial and error to figure out the timing.
Ashley Variant: Instead of an announcer saying "Ready, go!" Ashley herself says "Let's dance, bitches!"
===Taunts===
*Up Taunt: Beats his chest.
*Side Taunt: Shakes himself off as if he were wet.
*Down Taunt: Shrugs his shoulders and goes "huh?"
===Victory===
*Pose: His win pose from Donkey Kong 64, in which he bows a couple times and says "Yeah!"
*Theme: Team DK's victory theme.
*"No Contest"/Loss Theme: Team DK's loss theme.
==Costumes==
*Default: His regular color scheme.
*Black
*Red
*Purple
*Green
*White
*Yellow
*Pink