Bedouin tribes/Tech Tree

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===Available military units===
* Xebec [1 & 2] Weaker than the carrack, but has lower cost, better speed and higher rate of fire.
*Heavy Spearmen [1-3] => Naval Infantry
* Swordsmen, Archers, Spearmen
* Yeniçeri Corps [2-3]
* Levy Archers [1 & 2]
* Camels [1] A unique conscript cavalry unit. Available from the start from your Drill Square.
* Bedouin raiders [2 & 5] Powerful ranged cavalry. Only available from a Mansabdar.
====Auxiliaries====
* [1] Tuareg archer — Ranged camel unit armed with snaplock guns. Quicker and cheaper than camel archers, but somewhat poor in stats.
* [1] Ghazis
* [2] Circassian cavalry — Light unit, known for its ability to resist attrition.
* [3] Saharan jihadis.
* [3] Black Guards
* [4] Turcos — A powerful but expensive unit, Algerian Turcos are light cavalry that pack a punch.
* [5] Chasseurs d'Afrique — A skirmisher unit.
* [5] Tankette.
===Unique buildings===
*Jami' - performs taxation and religion research, and is the main stopping point for your auxiliary units.
*Palace Complex
Category:Rise of the Moderns factions
Category:Spoiler