Save game editing

Saved games can be edited on the PC to modify characters, stats, items, and other things by using the Toolset. This page explains how to do so.
== Making a backup copy ==
Always make a backup copy of the save you are going to be editing, in case of any issues or errors. 
* First, find your savegame in %userprofile%\My Documents\BioWare\Dragon Age\Characters\Character Name\Saves\Save Slot.
( Make a backup copy of the savegamename.das, usually by copy/pasting and renaming it to savegamename.das.bak
== Editing the Player Character ==
To edit stats of the main character:
Open the save game in the Toolset and look for SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST
The subheadings 0 through 5 correspond with the 6 attributes in game.
:100- Strength
:1 - Dexterity
:2 - Willpower
:3 - Magic
:4 - Cunning
:5 - Constitution
Change the SAVEGAME_STATPROPERTY_BASE to the number you desire. There is no known upper limit.
== Editing Party Members ==
=== Stats ===
Open the save game in the editor and look for SAVEGAME_PARTYLIST -> SAVEGAME_PARTYPOOLMEMBERS. Each branch corresponds to the party member listed in TEMPLATERESREF. The attributes for each party member can be found under SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST.
The subheadings 0 through 5 correspond with the 6 attributes in game.
:0 - Strength
:1 - Dexterity
:2 - Willpower
:3 - Magic
:4 - Cunning
:5 - Constitution
Change the SAVEGAME_STATPROPERTY_BASE to the number you desire. The upper limit is 100. You may set it to any amount you wish, but in-game-stats will still be 100(max)
=== Approvals ===
Party member approval scores may also be found by looking in SAVEGAME_PARTYLIST -> SAVEGAME_PARTY_APPROVAL_LIST. Each numeral represents a companion in your party and their scores may be edited by adjusting the value of a particular character's SAVEGAME_PARTY_APPROVAL_LEVEL.
== Properties List ==
You aren't limited to just the basic 6 attributes. You have access to the full range of attributes to include resistances. However, you shouldn't look on numbers under savegame_statlist (they could be different from the numbers referenced), but for the ID number of the "SAVEGAME_STATPROPERTY_INDEX" in the expanded code. (When you open the number, there are lines like SAVEGAME_STATPROPERTY_BASE, SAVEGAME_STATPROPERTY_MODIFIER, SAVEGAME_STATPROPERTY_INDEX). It's possible some of the figures below aren't present yet, since they only populate to the save once the statistic is introduced during gameplay. Refer to http://www.datoolset.net/wiki/Creature_Properties for full description of the IDs. 
The INDEX IDs are as follows:
1- Strength
2- Dexterity
3- Willpower
4- Magic
5- Cunning
6- Constitution
7- Health - Just edit Base amount
8- Mana/Stamina - Just edit Base amount
9- Attack
10- Defense
11- Armor
13- Spellpower
14- Health Regen
15- Level
16- Chance to Dodge
20- Movement speed
21- Melee Crit %
22- Threat/Hostility
23- Ranged Crit %
24- Aim Speed
28- Combat Health Regen
29- Mana Regen
30- Combat Mana Regen
31- Attack Speed (Lower = Faster)
32- Mental resistance
33- Physical resistance
34- Attribute Points
35- Skill Points
36- Talent / Spell Points
37- Background
38- Specialization points
39- + Melee Damage
41- Fatigue
42- Fire Resistance
43- Cold Resistance
44- Electricity Resistance
45- Nature Resistance
46- Spirit Resistance
47-50- Ignore these values (Unimplemented or Display only)
51- Healing Received %
52- Resist Magic %
53- Armor Penetration
54- Backstab/Melee Crit Damage
55-59- Elemental Damage modifier
To add more tactic slots open SAVEGAME_TACTICS_TABLE (This is found under the same lists as SAVEGAME_CREATURE_STATS) then open SAVEGAME_TACTICS_LIST below it is a list of that character's tactics. Right click one and select copy. Go back up to SAVEGAME_TACTICS_LIST, Right click it and select paste. A copy of the selected tactic should have appeared under the name NEWFIELD1. Don't worry the name will change to an appropriate number once you save and reload. Keep pasting on SAVEGAME_TACTICS_LIST until you have the desired number of tactics.
== Editing Money ==
* Navigate to SAVEGAME_PARTYLIST->SAVEGAME_MONEY;
* Edit the value (1 gold = 100 silvers = 1,000 coppers, so to add 1 gold add 1,000).
== Editing Weapons/Items ==
You can edit items in your backpack or equipped to your character. However, editing items equipped does not update your stats unless you remove and replace them.
*To edit items in your backpack, navigate to SAVEGAME_PARTYLIST->SAVEGAME_BACKPACK
*To edit items equipped to the player character, navigate to SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_EQUIPMENT_ITEMS
*To edit items equipped to your companions (including those you don't have access to) navigate to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS->(Companion of your choice)->SAVEGAME_EQUIPMENT_ITEMS
From here, you have a few things you can change. Remember to click the "Save" button to commit your change (this won't save it to the disk, for that use "Save As").
*TEMPLATERESREF - Defines the name, icon, and model of the weapon or item. Usually there is an obvious pattern to it.
*:For example, gen_im_trs_dal_hvy_cht_r0 is a general item, dalish, heavy chest. You can substitute the "cht" (chest) with "boo" (boot), "hlm" (helm), or "glv" (glove) and get a matching armor item.
*OBJECT_ID - This must be an ID that the game has assigned for this save. If you copy & paste an item from another save, you will have to replace the object ID on your pasted object with the ID from a sacrificial object, such as a trash item (remember to delete the sacrificed item). If you fail to do this, the game will show the item, but you won't be able to wear it, wield it, store it, or even sell it.
*ITEM_COST - 
*ITEM_STACKSIZE - How many of the item you have. This should be 1 for arms and armor, but for potions and trash you can make it any between 1 and 99. (It should be noted that this makes for a really easy way to make more gold. All you need is 1 Potent Lyrium Potion. (The TEMPLATERESREF is gen_im_qck_mana_401...) Set the ITEM_STACKSIZE to 99 and change the ITEM_BASECOST to 500000. Save as normal and sell your new stack to any merchant and each potion will sell for 12.5 Sovereigns for a total of 1237.5 Sovereigns.)
*TO EDIT WEAPON DAMAGE - The line above SAVEGAME_OBJECT_PLOT - The level of the item. The line is unlabeled, but it is an int32. All properties are leveled by this field, including restrictions. Set to a value between 1 and 50.
===Item Properties===
The biggest concern for items is their properties, which are found in ITEM_PROPERTIES, ITEM_PROPERTY_POWERS, ITEM_PROPERTY_EFFECTID and ITEM_PROPERTY_VFXID. Note that these 4 arrays are linked together, such that adding a value to one requires a matching value is added to the others.
*ITEM_PROPERTIES - Contains the ID of the property for this index. This can be a buff or a restriction.
*ITEM_PROPERTY_POWERS - Contains a floating point value that indicates how strong the property in this index is. This is usually 1.0 (or 1065353216 when treated as an integer)
*ITEM_PROPERTY_EFFECTID - Not sure, usually -1.
*ITEM_PROPERTY_VFXID - Not sure, usually -1.
So, in order to add the property "+x to all attributes", you must add to ITEM_PROPERTIES the value "1006", ITEM_PROPERTY_POWERS the value "1065353216", ITEM_PROPERTY_EFFECTID the value "-1" and ITEM_PROPERTY_VFXID the value "-1". Always make sure these 4 fields have the same number of items. 
If you want to remove the strength restriction, find the index in ITEM_PROPERTIES with the value "3200" and make note of the index, delete it from ITEM_PROPERTIES, ITEM_PROPERTY_POWERS, ITEM_PROPERTY_EFFECTID and ITEM_PROPERTY_VFXID. Make sure you delete the right one if powers and effect ID have odd values, as they are matched by index.
==Adding Crafting Recipes ==
Open the save game in the editor and look for SAVEGAME_PARTYLIST -> SAVEGAME_CRAFTING_RECIPE_LIST. Each node corresponds to the crafting recipe ID. You must add a node for each crafting recipe.
ID Name of Recipe
===Potions===
* 10000 Elfroot Potion 
* 10001 Elixir of Purity 
* 10003 Restoration Potion 
* 10004 Life Ward Potion 
* 10005 Rock Armor Potion 
* 10006 Mighty Offense Potion 
* 10007 Elixir of Heroism 
===Grenades===
* 20000 Combustion Grenade 
* 20001 Tar Bomb 
* 20002 Mythal's Favor 
* 20003 Fell Grenade 
===Poisons===
* 21000 Debilitating Poison 
* 21001 Crow Venom 
* 21002 Deathroot Toxin 
* 21003 Arcane Poison 
* 21004 Fell Poison 
===Armor Runes===
* 30000 Protection
* 30001 Fortune
* 30002 Frost Warding
* 30003 Fire Warding
* 30004 Lightning Warding
* 30005 Nature Warding
* 30006 Spirit Warding
* 30007 Defense
* 30008 Valiance
===Weapon Runes===
* 31000 Impact
* 31001 Frost
* 31002 Fire
* 31003 Lightning
* 31004 Nature
* 31005 Spirit
* 31006 Striking
* 31007 Devastation
== Dragon Age II Save Editing ==
Though the save files are very similar you will not be able to open them in the toolset. Instead you must use "pyGFF 0.4.9b Saved Game Editor" or higher (for now) to edit save games. Remember, this isn't an official tool and thus has a much greater chance of corrupting your save, so always backup a save file. Once you have opened your save file (which is located in nearly the same spot as the dragon age origins file except you go into the dragon age II folder) you'll find the hierarchy of the file to be pretty much the same as above for dragon age origins, the main difference is the stat index numbers now correspond to different stats as seen in this picture: 
Remember when you're done editing to use the "save-as" option and save over the file you're editing (after you have a made a backup of it to another directory). The "save" option doesn't seem to work properly.
=== List of Properties (DA2) ===
ID (use this)	Type 	Description 	Special Info
0 	 	invalid 	
1000 	passive 	Attribute - strength 	
1001 	passive 	Attribute - dexterity 	
1002 	passive 	Attribute - magic 	
1003 	passive 	Attribute - cunning 	
1004 	passive 	Attribute - willpower 	
1005 	passive 	Attribute - constitution 	
1006 	passive 	Attribute - all 	
1100 	passive 	Property - health 	
1101 	passive 	Property - mana 	
1102 	passive 	Property - attack 	
1103 	passive 	Property - defense 	
1104 	passive 	Property - stamina 	
1105 	passive 	Property - critical chance 	
1106 	passive 	Property - damage factor - critical 	
1107 	passive 	Property - armor(metal) 	
1108 	passive 	Property - armor(leather) 	
1109 	passive 	Property - armor(cloth) 	
1110 	passive 	Property - health regen 	
1111 	passive 	Property - mana regen 	
1113 	passive 	Property - damage factor - physical 	
1114 	passive 	Property - damage factor - fire 	
1115 	passive 	Property - damage factor - cold 	
1116 	passive 	Property - damage factor - electrical 	
1117 	passive 	Property - damage factor - nature 	
1118 	passive 	Property - damage factor - spirit 	
1119 	passive 	Property - healing done 	
1120 	passive 	Property - healing taken 	
1121 	passive 	Property - stamina regen 	
1122 	passive 	Property - bloodmage cost 	
1123 	passive 	Property - attack speed 	
1200 	Passive 	Resistance - Elemental - Fire 	
1201 	Passive 	Resistance - Elemental - Cold 	
1202 	Passive 	Resistance - Elemental - Electricity 	
1203 	Passive 	Resistance - Elemental - Nature 	
1204 	Passive 	Resistance - Elemental - Spirit 	
1205 	Passive 	Resistance - Damage 	
1210 	Passive 	Resistance - Magic 	
1211 	Passive 	Resistance - Force 	
2000 	On-Hit 	Damage - Physical 	
2001 	On-Hit 	Damage - Physical (AOE) 	
2002 	On-Hit 	Damage - Fire 	
2003 	On-Hit 	Damage - Fire (AOE) 	
2004 	On-Hit 	Damage - Cold 	
2005 	On-Hit 	Damage - Cold (AOE) 	
2006 	On-Hit 	Damage - Electricity 	
2007 	On-Hit 	Damage - Electricity (AOE) 	
2008 	On-Hit 	Damage - Nature 	
2009 	On-Hit 	Damage - Nature (AOE) 	
2010 	On-Hit 	Damage - Spirit 	
2011 	On-Hit 	Damage - Spirit (AOE) 	
2100 	On-Hit 	Chance to Knockback 	
2101 	On-Hit 	Chance to Stun 	
2102 	On-Hit 	Chance to Reduce Speed 	
2201 	On-Hit 	Chance to Charm 	
2202 	On-Hit 	Chance to inflict Walking Bomb 	
2204 	On-Hit 	Life Leach 	
2205 	On-Hit 	Energy Leach 	
2206 	On-Hit 	Dispel 	
2300 	On-Hit-[Internal] 	Poison - Debilitating Poison 	
2301 	On-Hit-[Internal] 	Poison - Crow Venom 	
2302 	On-Hit-[Internal] 	Poison - Deathroot Toxin 	
2303 	On-Hit-[Internal] 	Poison - Arcane Poison 	
2304 	On-Hit-[Internal] 	Poison - Fel-Poison 	
2400 	On-Hit 	Bonus Damage to Humans 	
2401 	On-Hit 	Bonus Damage to Qunari 	
2402 	On-Hit 	Bonus Damage to Demons/Undead 	
2450 	(On-Hit)-[Internal]	Bonus Damage to Darkspawn 	
3000 	Restriction 	Style - Two-Handed Weapon Style 	
3001 	Restriction 	Style - Dual Wield Style 	
3002 	Restriction 	Style - Staff 	
3003 	Restriction 	Style - Weapon and Shield Style 	
3004 	Restriction 	Style - Archery Style 	
3100 	Restriction 	Race - Human 	
3101 	Restriction 	Race - Dwarf 	
3102 	Restriction 	Race - Elf 	
3103 	Restriction 	Race - Qunari 	
3200 	Restriction 	Attribute - Strength [Primary] 	
3201 	Restriction 	Attribute - Dexterity [Primary] 	
3202 	Restriction 	Attribute - Magic [Primary] 	
3203 	Restriction 	Attribute - Cunning [Primary] 	
3204 	Restriction 	Attribute - Willpower [Primary] 	
3205 	Restriction 	Attribute - Constitution [Primary] 	
3210 	Restriction 	Attribute - Strength [Secondary] 	
3211 	Restriction 	Attribute - Dexterity [Secondary] 	
3212 	Restriction 	Attribute - Magic [Secondary] 	
3213 	Restriction 	Attribute - Cunning [Secondary] 	
3214 	Restriction 	Attribute - Willpower [Secondary] 	
3215 	Restriction 	Attribute - Constitution [Secondary] 	
3300 	Restriction 	Player 	
3400 	Restriction 	Follower - Anders 	
3401 	Restriction 	Follower - Aveline 	
3402 	Restriction 	Follower - Bethany 	
3403 	Restriction 	Follower - Carver 	
3404 	Restriction 	Follower - Fenris 	
3405 	Restriction 	Follower - Isabela 	
3406 	Restriction 	Follower - Merril 	
3407 	Restriction 	Follower - Varric 	
3408 	Restriction 	Follower - Sebastian 	
3409 	Restriction 	Follower - Tallis 	
3500 	Restriction 	Class - Warrior 	
3501 	Restriction 	Class - Rogue 	
3502 	Restriction 	Class - Mage 	
3510 	Restriction 	Class - Warrior or Rogue 	
3600 	Restriction 	Spec - Spirithealer 	
3601 	Restriction 	Spec - Bloodmage 	
3602 	Restriction 	Spec - Forcemage 	
3604 	Restriction 	Spec - Shadow 	
3605 	Restriction 	Spec - Duelist 	
3606 	Restriction 	Spec - Assassin 	
3608 	Restriction 	Spec - Templar 	
3609 	Restriction 	Spec - Reaver 	
3610 	Restriction 	Spec - Berserker 	
3700 	Restriction 	Level 	
3701 	Restriction 	Level [-2] 	
3702 	Restriction 	Level [-4] 	
3703 	Restriction 	Level [-6] 	
3704 	Restriction 	Level [-8] 	
3705 	Restriction 	Level [-10] 	
3800 	Restriction 	Status - Full Health 	
3801 	Restriction 	Status - Not Full Health 	
3802 	Restriction 	Status - Full Mana/Stamina 	
3803 	Restriction 	Status - Not Full Mana/Stamina 	
3804 	Restriction 	Status - Injured 	
3805 	Restriction 	Status - Not Injured 	
3806 	Restriction 	Status - Combat 	
3807 	Restriction 	Status - Not Combat 	
3850 	Restriction 	Status - Not Full Health OR Not Full Mana/Stamina 	
3851 	Restriction 	Status - Not Full Health OR Injured 	
5000 	Base Item 	Weapon - Warrior - One-Handed 	
5100 	Base Item 	Weapon - Warrior - Two-Handed 	
5200 	Base Item 	Weapon - Rogue - Dual Wield 	
5300 	Base Item 	Weapon - Rogue - Bow 	
5400 	Base Item 	Weapon - Mage - Staff 	
5500 	Base Item 	Armor - Heavy 	
5501 	Base Item 	Armor - Medium 	
5502 	Base Item 	Armor - Light 	
5600 	Base Item 	Accessory - Amulet 	
5610 	Base Item 	Accessory - Ring 	
5620 	Base Item 	Accessory - Belt 	
6001 	Heraldry 	Amell Family 	
6002 	Heraldry 	Antivan Crows 	
6004 	Heraldry 	Chantry 	
6005 	Heraldry 	Dalish Elves 	
6006 	Heraldry 	Dwarven Carta 	
6008 	Heraldry 	Ferelden 	
6009 	Heraldry 	Grey Wardens 	
6010 	Heraldry 	Harimann Family 	
6011 	Heraldry 	Kirkwall 	
6013 	Heraldry 	Merchants Guild 	
6014 	Heraldry 	Orlais 	
6015 	Heraldry 	Qunari 	
6016 	Heraldry 	Red Icon Mercenaries 	
6017 	Heraldry 	Resolutionists 	
6018 	Heraldry 	Starkhaven 	
6019 	Heraldry 	Templars 	
6020 	Heraldry 	Tevinter Slavers 	
6021 	Heraldry 	The Coterie 	
6022 	Heraldry 	The Winters 	
7000 	Treasure 	Rank 100 (Worthless Junk) 	
7001 	Treasure 	Rank 100 (Broken Weapons) 	
7002 	Treasure 	Rank 100 (Cheap Gems) 	
7003 	Treasure 	Rank 1000 (Statuettes) 	
7004 	Treasure 	Rank 100 (Health Potions) 	
7005 	Treasure 	Rank 100 (Standard Gems) 	
7006 	Treasure 	Rank 100 (Bag of Coins) 	
7007 	Treasure 	Rank 100 (Expensive Gems) 	
7008 	Treasure 	Rank 100 (Unique Items) 	
7009 	Treasure 	Rank 100 (Priceless Gems) 	
7999 	Treasure 	Worthless (forced 1cp) 	
9999999 	Rune 	Rune Slot 	Power is number of rune slots
99999999 	Special 	Armor - Immunity - Critical Hits 	
9999999 	Special 	Armor - Immunity - Flanking 	
9002 	Special 	Armor - Immunity - Stun 	
9003 	Special 	Armor - Immunity - Knockback 	
9100 	Special 	Weapon - Increase chance of Deathblow 	
9101 	Special 	Weapon - Increased Gore 	
9102 	Special 	Armor - Increase player XP 	
9103 	Special 	Weapon - Increase Threat 	
9104 	Special 	Armor - Decrease Threat 	
9105 	Special 	Weapon - Attacks Ignore Displacement 	
9106 	Special 	Armor - Trap Evasion 	
9107 	Special 	Armor - Improved Disarm 	
9108 	Special 	Armor - Improved Lockpicking 	
9109 	Special 	Armor - Spiked Shield 	
9110 	Special 	Armor - Escape 	
9111 	Special 	Armor - Lucky 	
9112 	Special 	Celestial 	
9113 	Special 	Weapon - Attacks Ignore Armor 	
9114 	Special 	Accessory - Increased Gold drop 	
9115 	Special 	Evolving 	
9200 	Special-[Internal] 	Rune of Devastation 	
9999 	Special-[Internal] 	Rune of Valiance 	
9999999 	Special-[Internal] 	Primeval Lyrium Rune 	
10000 	Damage Type 	Physical 	
10001 	Damage Type 	Fire 	
99999999999 	Damage Type 	Cold 	
10004 	Damage Type 	Electricity 	
999999 	Damage Type 	Nature 	
10006 	Damage Type 	Spirit 	
11100 	On-Hit-[Internal] 	Warrior - Offensive Stun 	
9999999 	On-Hit-[Internal] 	Warrior - Offensive Damage 	
11102 	On-Hit-[Internal] 	Mage - Elemental Weapons - Physical 	
11103 	On-Hit-[Internal] 	Mage - Elemental Weapons - Fire 	
11104 	On-Hit-[Internal] 	Mage - Elemental Weapons - Cold 	
11105 	On-Hit-[Internal] 	Mage - Elemental Weapons - Electricity 	
11106 	On-Hit-[Internal] 	Mage - Elemental Weapons - Nature 	
11107 	On-Hit-[Internal] 	Mage - Elemental Weapons - Spirit 	
12000 	Passive-[Internal] 	Upgrade - Anders 01 - Spirit Essence - Magic Resistance 	
12001 	Passive-[Internal] 	Upgrade - Anders 02 - Armor Struts - Armor 	
12002 	Passive-[Internal] 	Upgrade - Anders 03 - Underground Sigil --- Rune 	
12003 	Passive-[Internal] 	Upgrade - Anders 04 - Lyrium Weave - Attack 	
12010 	Passive-[Internal] 	Upgrade - Aveline 01 - Underpadding - Attack 	
12011 	Passive-[Internal] 	Upgrade - Aveline 02 - Flex-Chain --- Rune 	
12012 	Passive-[Internal] 	Upgrade - Aveline 03 - Impact Plating - Armor 	
12013 	Passive-[Internal] 	Upgrade - Aveline 04 - Deflecting Joints - Defense 	
12020 	Passive-[Internal] 	Upgrade - Bethany 01 - Protective Sigil --- Magic Resist 	
12030 	Passive-[Internal] 	Upgrade - Carver 01 - Girded Plating --- Armor 	
12040 	Passive-[Internal] 	Upgrade - Fenris 01 - Reinforced Straps --- Attack 	
12041 	Passive-[Internal] 	Upgrade - Fenris 02 - Enchanted Resin --- Rune 	
12042 	Passive-[Internal] 	Upgrade - Fenris 03 - Lyrium Scales --- Rune 	
12043 	Passive-[Internal] 	Upgrade - Fenris 04 - Tevinter Spirit Runes --- Rune 	
12050 	Passive-[Internal] 	Upgrade - Isabela 01 - Lambswool Insoles - Critical Strike Chance 	
12051 	Passive-[Internal] 	Upgrade - Isabela 02 - Rigid Boning --- Defense 	
12052 	Passive-[Internal] 	Upgrade - Isabela 03 - Boiled Leather Plates --- Rune 	
12053 	Passive-[Internal] 	Upgrade - Isabela 04 - Supportive Corselet --- Rune 	
12060 	Passive-[Internal] 	Upgrade - Merril 01 - Carved Ironwood Buttons- Health 	
12061 	Passive-[Internal] 	Upgrade - Merril 02 - Samite Lining --- Rune 	
12062 	Passive-[Internal] 	Upgrade - Merril 03 - Silver-threaded Dalish Embroidery - Health Regen	
12063 	Passive-[Internal] 	Upgrade - Merril 04 - Halla Horn Buckles --- Rune 	
12070 	Passive-[Internal] 	Upgrade - Varric 01 - Coat Lining --- Attack 	
12071 	Passive-[Internal] 	Upgrade - Varric 02 - Inscribed Leather Harness --- Rune 	
12072 	Passive-[Internal] 	Upgrade - Varric 03 - Silverite-reinforced Buckles --- Rune 	
12073 	Passive-[Internal] 	Upgrade - Varric 04 - Drakeskin Leg Straps --- Rune 	
12080 	Passive-[Internal] 	Upgrade - Sebastian 01 - Reinforced Bracers—Increased Attack 	
12081 	Passive-[Internal] 	Upgrade - Sebastian 02 - Mail Undertunic --- Crit Strike % 	
12082 	Passive-[Internal] 	Upgrade - Sebastian 03 - Enhanced Articulation --- Rune 	
12083 	Passive-[Internal] 	Upgrade - Sebastian 04 - Protection of the Faith --- Rune 	
100000 	Item Set 	Default 	
=== Fixing Merrill's Act 3 Bug ===
When Merrill's relationship is maxed out, a specific plot flag is set that the game checks upon entering Merrill's house in Act 3. This causes the end of A New Path to be shown early. This can be fixed by the following:
Note: This quest is supposedly fixed in Patch 1.02, but this will be left here for anyone who hasn't patched or runs into the issue after the patch anyway.
# Make sure you have GFF V4.0 save editor 0.5.5b+
# Upon reaching Act 3 but without entering Merrill's house
# Make a save (Name it Mod so you can make sure you know where you saved it)
# Back up the save, just in case
# Open GFF V4.0 save editor
# Navigate to your (My Documents)\BioWare\Dragon Age 2\Characters\(Your Character)\Saves\Slot_(Last one)
# Open the Mod.das file (or whatever you named it)
# In the "Search" box on the right, enter the GUID for this plot: 2B206E2501BF40A48ED9A4B6EF7533A4
#: Please copy & paste the above and ensure that you don't get any additional characters, such as space or newline. If you type it, remember that the search is case sensitive, meaning every letter needs to be capitalize as above. 
#: If you want to avoid the chance of getting the space or newline, you can copy only the part from B2...3A, leaving off the first and last numbers. This should still find only the GUID we're looking for.
# Click Search or press enter
# One result should appear, double click it
# On the line below SAVEGAME_PLOT_GUID there should be SAVEGAME_PLOT_FLAGS_1, select it.
# Copy the number
# Open Calculator, make sure it's in Scientific mode (windows xp & vista) or Programmer mode (windows 7)
# Paste the number into it
# Click the And button
# Paste in the following number: 4294963199
#: The above number is the inverse of 4096, the offending flag in this bug. By anding the original number with the inverse of the flag, we turn off the flag.
# Click the equal button
# Copy the resulting number
# Paste it into GFF4.0 where you got the original number.
# Click Save
# Still in GFF4.0, navigate to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS and find gen00fl_merrill.
# Make note of the number in OBJECT_ID
# Navigate toe SAVEGAME_PARTYLIST->SAVEGAME_PARTY_APPROVAL_LIST and find the SAVEGAME_PARTY_APPROVAL_ID that matches the OBJECT_ID for merrill.
#Set the corresponding SAVEGAME_PARTY_APPROVAL_LEVEL to 75 if you're friends or -75 if you're rivals
#:This prevents the flag from immediately being set again. You will have to be careful not to reach maximum before the end of A New Path, or do not return to Merrill's house until you have completed A New Path.
# Click Save
# Click File->Save As...
# Save over Mod.das
# Return to game
# You're done! You can now enter Merrill's home and see Varric chat with Merrill instead of Merrill sobbing about something that hasn't happened.
Category:Gameplay