Rabbit Team

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|-|Rabbit Team Member=
|-|Rabbit Team Captain Myo LC=
|-|Rabbit Team Captain Myo LoR=
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==Summary==
The Rabbit Team is a team of mercenaries that The Manager of Lobotomy Corporation can hire to deal with containment breaches in the facility. Their arrival is heralded by the chosen department being locked down, any surviving employees panicking, and squads of these mercenaries teleporting in to kill everything in sight. 
==Powers and Stats==
Tier: 
Name: Varies
Origin: Lobotomy Corporation
Gender: Varies
Age: Varies
Classification: Mercenaries
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Enhanced Senses (Capable of detecting entities employees cannot, such as the Dimensional Refraction Variant), Non-Physical Interaction (Capable of harming non-corporeal and abstract entities such as the Dimensional Refraction Variant), Teleportation (Teleport in and out of the facility, as well as teleporting around whichever department they're summoned to), Portal Creation (Capable of sealing off an area by turning all of the exits into portals), Mind Manipulation, Madness Manipulation, Fear Manipulation and Perception Manipulation (Capable of dealing WHITE damage, meaning they can attack the mind. This can result in panicking and insanity), Corrosion Inducement and Resistance Negation (Capable of dealing BLACK damage, meaning they attack both the mind and body while ignoring resistances to either type of attack), Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Capable of dealing PALE damage, a damage type embodying death itself), Resistance to Mind Manipulation, Madness Manipulation, Fear Manipulation, Corrosion Inducement, Resistance Negation (Resistant to WHITE and BLACK damage. Able to combat CENSORED without succumbing to it's enhanced passive abilities), Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Can endure PALE damage, can take hits from the Old Lady's gun), Healing, Empowerment and Statistics Reduction (Unable to be affected by any of the Manager's bullets, which can heal, bestow shielding, or slow things down)
Attack Potency: City Block level (Individual Rabbits are considered to be Level IV, likely making them similar to WAW level employees. In groups they can easily take out WAW Abnormalities such as the Firebird)
Speed: Massively Hypersonic (The Rabbits can fight Star of the City Librarians, making them far above Proselytes capable of extreme speed bullet deflection)
Lifting Strength: Unknown
Striking Strength: City Block level
Durability: City Block level (Can take hits from high level Abnormalities and Employees)
Stamina: High (Trained mercenaries who won't stop their task until an entire department is wiped out or they are killed)
Range: Standard melee range with knives, hundreds of meters with assault rifles. Higher with teleportation.
Standard Equipment: 
*Combat Knives: Rabbit Team members carry knives capable of dealing RED, WHITE, BLACK, and PALE damage.
*Assault Rifles: Rabbit Team members carry assault rifles capable of dealing RED, WHITE, BLACK and PALE damage.
Intelligence: The Rabbits are elite mercenaries who have prior experience in dealing with combat against abnormal beings. However, their memories are often wiped after they finish, to assuage security concerns of higher-ups responsible for their hiring.
Standard Tactics: Rabbit Team squads will teleport into a department and seal off every exit with portals. From there, they will proceed to kill everything in sight, be it an Abnormality, Ordeal, Employee, or Clerk. Their purge cannot be called off, and they will not leave until everything else is dead or they are. If their mental fortitude runs out, they'll kill themselves.
Weaknesses: Possess resistances to beneficial effects.
Notable Attacks/Techniques:
*RED Damage: RED damage corresponds to all attacks that affect the physical world. This includes physical blows, fire, or even magic.
*WHITE Damage: Some of their attacks deal "White" damage, meaning that they will harm the person's mental health instead of their physical body. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them.
*BLACK Damage: Some of their attacks deal "Black" damage, meaning they will both damage the person physically and mentally at the same time. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them. This type of attack also ignores resistances to physical and mental damage, requiring specific resistance to BLACK damage.
*PALE Damage: They can use "Pale" damage, which is a kind of damage that embodies death itself. It ignores defenses and health, damaging any being by a set percentage.
Note: These statistics are for an individual Rabbit.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Lobotomy Corporation
Category:Gun Users
Category:Knife Users
Category:Mercenaries
Category:Weapon Masters
Category:Enhanced Senses Users
Category:Non-Physical Interaction Users
Category:Teleportation Users
Category:Portal Users
Category:Mind Users
Category:Madness Users
Category:Fear Users
Category:Perception Users
Category:Morality Users
Category:Death Users
Category:Resistance Negation Users
Category:Indie Game Characters