New Super Smash Brothers (2017 video game)

New Super Smash Brothers is the fifth (sixth if you count both versions of Super Smash Bros. 4 as two separate games) instalment in the Super Smash Bros. Series. It was released by Power Paintbrush Productions in 2017 as a launch title for the Nintendo 4D Viewer.
==Gameplay==
Gameplay in New Super Smash Brothers is much like that of previous Super Smash Bros. games. The objective is to use attacks to increase the damage percentage of your opponents, before knocking them off the screen with a more powerful attack. There are two versions of a normal battle - Time Smash is a timed game where you earn points for getting KOs, while in Stock Smash, each player has a set number of lives, and will lose one upon being KO'd, being eliminated when they have no lives left.
==Characters==
Each character has a class to give you a basic idea on their abilities.
For more information on the specials of each character, see New Super Smash Brothers (2017 video game)/Specials.
===Default===
Name 	Image	Franchise 	Class 	Description
Mario 	 	Super Mario 	Balanced	Mario's balanced variety of abilities allows him to deal with enemies in a multitude of ways!
Luigi 	 	Super Mario 	Balanced	Luigi is similar in ways to his brother, Mario, but has some differing abilities that offer a more varied fighting style!
Peach 	 	Super Mario 	Flight 	Princess Peach uses her Peach Parasol for reliable recovery and can toss vegetables at distant foes!
Bowser 	 	Super Mario 	Power 	Don't underestimate the leader of the Koopas! His attacks land a lot of damage, but be careful as he also leaves big openings!
Rosalina 	 	Super Mario 	Flight 	Rosalina is joined by a Luma for her battles. The two are great at using battle-combo moves!
Yoshi 	 	Yoshi's Island 	Flight 	Yoshi doesn't have a proper recovery method, but his great mid-air jump makes up for that. He can also use a powerful Egg Roll!
Donkey Kong 	 	Donkey Kong Country 	Power 	Despite his large frame, DK can move quite quickly, and can land powerful hits with his Giant Punches and smash attacks!
Diddy Kong 	 	Donkey Kong Country 	Speed 	Donkey Kong's little buddy can recover from falls with a reliable Rocketbarrel Pack, and bombard enemies with peanuts from a distance!
Link 	 	The Legend of Zelda 	Balanced	The Hero of Twilight can block enemy projectiles with his Hylian Shield, and use his Clawshot to reach distant ledges!
Zelda 	 	The Legend of Zelda 	Flight 	The Princess of Hyrule's graceful movements can spellbind foes up close and from a moderate distance!
Sheik 	 	The Legend of Zelda 	Speed 	Sheik moves quickly in order to find a way around an enemy, before landing a powerful attack!
Toon Link 	 	The Legend of Zelda 	Speed 	This cartoonish hero deals with enemies using swift sword combos, and can grab them from afar using the Hookshot!
Kirby 	 	Kirby 	Speed 	As puffy and cute as he seems, Kirby can launch some powerful Melee combos on unsuspecting enemies!
King Dedede 	 	Kirby 	Power 	The self-proclaimed King of Dream Land can cause massive damage with a carefully timed mallet strike, but can also float to make recoveries easier!
Meta Knight 	 	Kirby 	Melee 	Meta Knight takes his foes out with speedy combos that can execute instantly!
Red 	 	Pokemon 	Special 	Red can freely switch between Squirtle, Bulbasaur and Charmander with a quick use of his Down Special!
Pikachu 	 	Pokemon 	Speed 	A widely loved Pokemon with powerful electric attacks and a potent Quick Attack for recoveries!
Charizard 	 	Pokemon 	Flight 	This Flame Pokemon can stay in the air for a long time thanks to its gliding abilities and avoid getting knocked back by using a well-timed Rock Smash!
Lucario 	 	Pokemon 	Balanced	Lucario's aura strengthens every time he takes damage, improving the effects of his Specials. A wounded Lucario is more dangerous than he looks!
Greninja 	 	Pokemon 	Speed 	Greninja is a quick-moving fighter with a fair share of water-based attacks. Try positioning your Hydro Pump so that it pushes foes away!
Pit 	 	Kid Icarus 	Flight 	With mid-air jumps and swift gliding motions, Pit can stay in the air for quite some time, making recoveries a breeze!
Palutena 	 	Kid Icarus 	Special 	The Goddess of Light can fully customise her Specials to equip herself with various methods of offence, recovery and support!
Fox 	 	Star Fox 	Speed 	This famous Arwing pilot can build up damage with his Blaster and reflect incoming projectiles!
Samus 	 	Metroid 	Range 	Samus Aran can use her chargeable Plasma Beam and Missiles to deal great damage from the furthest of distances!
Zero Suit Samus 	 	Metroid 	Speed 	Without her Varia Suit, Samus has poor defences but great mobility, allowing her to quickly get behind enemies for a powerful attack!
Lucas 	 	EarthBound 	Range 	This PSI-wielding youth can deal with enemies from a safe distance. He can also absorb projectiles into a magnetic field!
Inkling 	 	Splatoon 	Range 	Inklings specialise in using varied weapons to shoot down enemies from afar!
Marth 	 	Fire Emblem 	Melee 	The Hero-King's blade is focused mainly at the tip. A single mid-range blow can send unsuspecting foes flying!
Ike 	 	Fire Emblem 	Power 	Ike single-handedly wields a two-handed sword to deal massive damage to nearby enemies!
Robin 	 	Fire Emblem 	Balanced	Robin uses tomes to keep foes at a distance. Bear in mind, however, that each tome has limited use!
Captain Falcon 	 	F-Zero 	Melee 	Even without an F-Zero machine to pilot, Captain Falcon can still do well using his fiery physical strikes!
Ice Climbers 	 	Ice Climber 	Special 	Popo works in tandem with Nana to aid with his attacks and recovery. If one is lost, the other is hopeless!
Shulk 	 	Xenoblade Chronicles	Special 	Shulk can use Monado Arts and his teleporting Shadow Eye motion to alter the flow of battle, and has great melee range when attacking with the Monado Blade!
Villager 	 	Animal Crossing 	Balanced	This chipper chap can pick up all kinds of projectiles and use them against whoever shot them. They can also ride on Gyroids!
Olimar/Alph 	 	Pikmin 	Special 	Take control of up to three Pikmin and order them strategically! All five colours of Pikmin possess different attack types!
Wii Fit Trainer 	 	Wii Fit 	Balanced	With correctly used Deep Breathing, the Wii Fit Trainer can apply unusual healing and damage boosting effects. Watch your timing!
Sonic 	 	Sonic the Hedgehog 	Speed 	The Blue Blur can confound foes with super speed before landing a powerful Melee combo!
Tails 	 	Sonic the Hedgehog 	Flight 	Tails can use his twin tails to stay in the air for a bit after a double jump, allowing him to mix up his recovery!
Pac-Man 	 	Pac-Man 	Balanced	Pac can utilise various Bonus Fruit projectiles and distract enemies by placing a Fire Hydrant down!
Mega Man 	 	Mega Man 	Range 	Watch out for Mega Man's wide variety of ranged attacks! While amazing at a distance, he doesn't fare well in close combat.
Nate/Katie 	 	Yo-Kai Watch 	Speed 	This Yo-Kai specialist can call upon Whisper to land Melee combos from a safe distance!
Terra 	 	Final Fantasy 	Balanced	Part-Esper Terra can use the Rune Blade and her elemental magic to equal adept!
Mii Swordfighter	 	N/A 	Balanced	Transform your Mii into a master of the blade! With this sword in your hands, you can fight gracefully in every situation!
Mii Brawler 	 	N/A 	Melee 	Transform your Mii into a legend of hand-to-hand combat! Rush up to your enemy, then finish them off before they get to react!
Mii Gunner 	 	N/A 	Range 	Transform your Mii into a genius with projectiles! So long as your enemy remains distant, you have every opportunity to strike them down!
===Unlockable===
Name 	Image	Franchise 	Class 	Description 	Unlock Methods
Ness 	 	EarthBound 	Range 	Ness can utilise PSI abilities to defeat enemies from a long range and absorb incoming projectiles! 	Complete Classic Mode.
Play 10 VS Matches.
Complete Chapter 4 of Story Mode.
Falco 	 	Star Fox 	Flight 	Falco retains Fox's technology, but uses it in vastly different ways. Expect flying Reflectors and meteor smashing rushes! 	Complete Classic Mode as Fox on Intensity 2.0 or higher.
Play 20 VS Matches.
Complete Chapter 6 of Story Mode.
Jigglypuff 	 	Pokemon 	Flight 	Jigglypuff is an expert at recovering from falls, with five mid-air jumps and a wide variety of attacks which let her stay suspended in mid-air! 	Complete Classic Mode without using a Continue.
Play 30 VS Matches.
Complete Chapter 7 of Story Mode.
Wario 	 	WarioWare, Inc. 	Power 	Wario can deal with his enemies using a handful of strange fighting techniques. When he needs to move quickly, he can also bring out the Wario Bike! 	Complete 100-Man Smash.
Play 40 VS Matches.
Complete Chapter 8 of Story Mode.
Lucina 	 	Fire Emblem 	Melee 	Lucina's sword might be weaker than Marth's, but its larger focus allows for more balanced attacks! 	Complete Classic Mode on Intensity 5.5 or higher.
Play 50 VS Matches.
Complete Chapter 9 of Story Mode.
Pichu 	 	Pokemon 	Speed 	The pre-evolved form of Pichu can move and attack faster than the eye can see, but he hurts himself while using electric attacks. Be careful! 	Complete Classic Mode with two players.
Play 60 VS Matches.
Complete Chapter 10 of Story Mode.
Doctor Mario 	 	Super Mario 	Balanced	While under the guise of a doctor, Mario might be slower, but can deal more damage with his attacks! 	Collect 30 custom equipment pieces.
Play 70 VS Matches.
Complete Chapter 12 of Story Mode.
Dark Pit 	 	Kid Icarus 	Flight 	Pit's shadowy double uses different weapons from the real deal, while ensuring the same basic style! 	Complete Classic Mode in 12 minutes or less.
Play 80 VS Matches.
Complete Chapter 13 of Story Mode.
Toon Zelda 	 	The Legend of Zelda	Special 	Toon Zelda can change between two different guises in order to confuse enemies and alter her fighting style! 	Complete All-Star Mode on Hard or higher.
Play 90 VS Matches.
Complete Chapter 14 of Story Mode.
Bowser Jr 	 	Super Mario 	Balanced	Bowser Jr's Junior Clown Car serves both as a defence and to launch several unorthodox attacks! Don't you want to give the Clown Cart function a whirl?	Complete all five difficulties of Break the Targets.
Play 100 VS Matches.
Complete Chapter 15 of Story Mode.
Duck Hunt Duo 	 	Duck Hunt 	Range 	The unlikely combination of a duck and a dog, who take enemies out from surprisingly long distances! 	Get 1 KO in Cruel Smash.
Play 110 VS Matches.
Complete Chapter 16 of Story Mode.
Roy 	 	Fire Emblem 	Melee 	Roy's fighting style imbues the Binding Blade with fiery magic, causing more damage the closer the victim of his attack! 	Complete any difficulty of Break the Targets as twenty different characters.
Play 120 VS Matches.
Complete Chapter 17 of Story Mode.
R.O.B. 	 	N/A 	Range 	A specially built Robotic Operating Buddy with a fair share of long-range attack methods. Use his attacks less frequently to make them stronger! 	Collect 200 trophies.
Play 130 VS Matches.
Complete Chapter 18 of Story Mode.
Ganondorf 	 	The Legend of Zelda	Power 	Ganondorf's use of darkness makes for destructive physical blows. A lot of his attacks are quite slow, however, so watch your timing! 	Play as all default characters.
Play 140 VS Matches.
Complete Chapter 19 of Story Mode.
Mewtwo 	 	Pokemon 	Range 	Mewtwo reaches deep within its artificial genetics to confuse and immobilise enemies who dare to oppose it! 	Have the game on for more than 10 hours.
Play 150 VS Matches.
Complete Chapter 20 of Story Mode.
Mr. Game and Watch	 	Game and Watch 	Balanced	The lack of a third dimension hinders his defence, but even so, Mr. Game and Watch has lots of dependable attacks to choose from! 	Complete Classic Mode as ten different characters.
Play 160 VS Matches.
Complete Chapter 21 of Story Mode.
Corrin 	 	Fire Emblem 	Range 	Corrin possesses great range using Yato arts, and can strike fear into enemies by using draconic water magic! 	Complete Chapter 23 of Story Mode.
Play 170 VS Matches.
Elline 	120px	Kirby 	Speed 	Elline can collect Point Stars on her own or by damaging enemies. Collect 100 to temporarily strengthen her recovery! 	Complete Chapter 24 of Story Mode.
Play 180 VS Matches.
==Water==
A new addition to Smash Brothers, water is used in a couple of stages as well as in Adventure Mode. While underwater, characters can move freely, but cannot use Specials. Air is also applied in water - a number is displayed above the character's head, starting at 20 and going down all the time. Once the number reaches 0, it changes to an exclamation mark, and the character will continuously take damage until they acquire more air. To regenerate air, you can either collect an air bubble or return to the surface of the water.
==Assists==
===Regular===
Summoned using Assist Trophies.
Name 	Image	Franchise 	Function
Amy Rose 	 	Sonic the Hedgehog 	Stands around and attacks opponents with the Piko Piko Hammer if they get too close.
Arachnus 	 	Metroid 	Shoots shockwaves, launching either one focused shockwave or four to six unfocused shockwaves.
Azura 	 	Fire Emblem 	Stands around and sings for the summoner whenever they attack, reducing the starting and ending lag of their attacks. She can be attacked and eventually defeated, though when not singing she will counter attacks with her lance.
Bellum 	 	The Legend of Zelda 	Summons Phantoms across the stage - one plus another for every enemy of the summoner. The Phantoms roam around slowly and attack with their swords, though they can be destroyed after enough attacks.
Blaze 	 	Sonic the Hedgehog 	Runs about rapidly, shooting weak fireball projectiles and sometimes surrounding herself in a whirlwind of fire.
Bouldergeist 	 	Super Mario 	Hangs in the background and throws rocks at enemies. Eventually, he reveals two fists of stone and will perform a punching attack with one of them before leaving.
Callie and Marie	 	Splatoon 	One of the two will rush forwards and attempt to hit an opponent with a paintbrush. If successful, the two then take it in turns to attack them before eventually stopping.
Dry Bones 	 	Super Mario 	Stays put on a specific platform while throwing bones, with his last attack consisting of throwing three bones at once.
Fairy Leviathan 	 	Mega Man 	Shoots a variety of watery projectiles, and attacks with her harpoon if an opponent gets too close.
Fly Guy 	 	Super Mario 	Flies away, then has four more Fly Guys lay items out randomly across the stage.
Kachi 	 	Sin and Punishment 	Targets random enemies, setting a reticle at the positions where she targets. After ten targets are set, she creates an explosion at all of these reticles.
Krile 	 	Final Fantasy 	Changes into one of four job classes, then attacks. As a Black Mage, she casts a fiery spell in the area around her. As a White Mage, she sends a pillar of light sliding forwards. As a Blue Mage, she raises the summoner's defences for some time. As a Time Mage, she applies a shorter version of the effect of a Timer.
Krystal 	 	Star Fox 	Creates a target over the nearest opponent, charges up for one second and then shoots a stream of fireballs at them. If this succeeds, she follows this up with an explosion of rocks if her target is on the ground, or an explosion of ice if they are in the air.
Kumatora 	 	EarthBound 	Channels psychic energy, then launches it as four homing projectiles. This attack may be repeated up to three times.
Lissa 	 	Fire Emblem 	Heals the summoner for 20% of the damage they have taken.
Melia 	 	Xenoblade Chronicles	Summons an elemental which raises one of the Summoner's stats for roughly 20 seconds.
Mona 	 	WarioWare, Inc. 	Calls for the Monettes to cheer for the player, raising their defence. The more attacks they land while this assist is active, the better the cheering, and the better the boost. If they take too many hits while boosted, however, the cheering will end prematurely.
Nightmare 	 	Metroid 	Hangs around on one side of the stage, either shooting laser bolts forwards from its arms or causing all enemies to be treated as if they are in water for some time.
Squeakers 	 	Kirby 	Several appear on the stage - yellow Squeakers hop around, green Squeakers throw bombs and blue Squeakers throw time bombs.
Susie 	 	Kirby 	Conjures her Business Suit robot body, which she rides on. She can use any of three attacks - jumping into the air and diving at an enemy, having screwdriver heads rain down from above, and wildly spinning her robot body's arms while slowly moving around.
Tom Nook 	 	Animal Crossing 	Walks left and right, pausing to perform a spin attack with a fishing rod, shovel or butterfly net.
Twinrova 	 	The Legend of Zelda 	Floats in the background and launches a fire or ice projectile at the stage, causing area of effect damage for a few seconds.
Viridi 	 	Kid Icarus 	A beam of light appears over an enemy and, after several seconds, several tiny Reset Bombs drop down onto that target. Difficult to avoid, but has no knockback whatsoever.
===Pokemon===
Summoned using Poke Balls and Master Balls.
Name 	Image	Function
Magnemite 	 	Thunder Wave: After a brief charge-up, slows the movement of all opponents for a short while.
Horsea 	 	Bubble Beam: Goes up to a character, then shoots bubbles at them.
Golden 	 	Splash: Just flops around harmlessly doing nothing at all.
Mew 	 	Metronome: Leaves a collectible, such as a card, CD, custom part or trophy, behind.
Articuno 	 	Freeze-Dry: Turns nearby enemies into ice, preventing them from moving for some time. Once they recover from freezing, they will be slowed down. Any water in range will also be frozen over for a period of time.
(Exclusive to Master Balls)
Pineco 	 	Rapid Spin: Spins wildly, damaging anything that approaches.
Scizor 	 	Metal Claw: Slashes twice in a cross pattern. The slashes can reflect weak projectiles.
Blissey 	 	Heal Bell: The summoner cannot take damage from stage hazards for a set period of time.
Raikou 	 	Discharge: Charges up, then creates a field of electricity around it. If no enemies are caught by the field, it will slowly increase in size over time until it dissipates.
(Exclusive to Master Balls)
Beautifly 	 	Mega Drain: Launches four green energy bullets which cause damage and heal the summoner for an amount equal to 50% of the damage dealt.
Anorith 	 	Fury Cutter: Launches five rushing slash attacks, each stronger than the last.
Metang 	 	Bullet Punch: Shoots sonar waves at a slight diagonal angle, then uses a rushing punch attack on the first enemy to touch the sonar waves. It may repeat this attack in the air if successful.
Jirachi 	 	Doom Desire: Creates eye-shaped targets at the positions of random enemies, with an explosion of light appearing at each target shortly after it appears.
(Exclusive to Master Balls)
Shinx 	 	Thunder Fang: Charges up, then dashes, launching an electrified biting attack on the first thing to come in its way.
Cherrim 	 	Solar Beam: Starts in Overcast form and, after up to ten seconds, goes into Sunshine form without warning and attacks with a pillar of heat.
Froslass 	 	Ice Beam: Creates a line of blue light to point toward the target, then fires a stream of ice crystals.
Cresselia 	 	Lunar Dance: The summoner is constantly healed over time for some time.
(Exclusive to Master Balls)
Gigalith 	 	Bulldoze: Pounds the ground, damaging all opponents on the ground.
Klink 	 	Charge Beam: Launches an electric laser straight forward. The laser bounces off the environment and vanishes after five seconds, or after it goes off-screen.
Galvantula	 	Bug Buzz: Casually strolls about, firing forceful sound waves at anyone who gets too close. Its attack has poor damage, but great knockback.
Virizion 	 	Leaf Blade: Dashes around, attacking nearby enemies with its horn-blades.
(Exclusive to Master Balls)
Floette 	 	Petal Blizzard: Creates a towering twister of petals. The colour of the petals determines the elemental property of the attack, and is decided by Floette's randomised colour.
Clauncher 	 	Water Pulse: Goes into the background and launches balls of water from there.
Noibat 	 	Leech Life: Flies quickly across the screen, landing blow after blow on the given target.
Yveltal 	 	Sky Attack: Charges up, then escapes into the air, followed by performing a rush attack either vertically or horizontally across the stage.
(Exclusive to Master Balls)
Pikipek 	 	Fury Attack: Flaps about unpredictably, eventually settling on a target to repeatedly attack. If no one comes within its range for a while, it gets bored and leaves.
Wishiwashi	 	Hydro Pump: Calls several more Wishiwashi to form one giant creature, who then fires a blast of water which causes knockback, but no damage.
Comfey 	 	Floral Healing: Heals the summoner for a fixed amount three times.
Marshadow 	 	Spectral Thief: Hides in the shadow of the target, eventually bursting out and attacking. If the enemy has any sort of stat boost, the damage dealt increases.
(Exclusive to Master Balls)
===Espers===
Summoned using Magicite, which can only be found on the Narshe Snowfields stage.
Name 	Image	Function
Valigarmanda	 	Floats in the background and launches fire, ice and lightning projectiles directly towards opponents.
Bahamut 	 	Floats in the background and creates a column of laser energy which will slowly approach opponents before eventually fading away.
Quetzalli 	 	Floats in the background and creates gale-force winds, pushing opponents along with it until it dies out.
Fenrir 	 	Stands in the background and makes the summoner invisible to their opponents until the next time they are attacked.
==Stages==
Name 	Series 	Format
Battlefield 	N/A 	A moss-covered battlefield floating in the sky, with three platforms.
Final Destination	N/A 	A crystalline battlefield floating in space.
Peach's Castle 	Super Mario 	Located right in front of Peach's castle. There is a moving platform just beneath a stained glass window, two still platforms resembling hedges and a river which tunnels from one side of the arena to the other.
Gloomy Manor 	Super Mario 	Set on the balcony of a haunted mansion. There are five platforms at varying elevations held in place by flimsy pillars, along with a small, green ghost which floats about aimlessly, sometimes going inside the mansion to take or put away a weapon which it can use to attack unsuspecting players.
Temple of Time 	Legend of Zelda 	Set in a temple with a pedestal holding the three Spiritual Stones. In the centre of the arena is a Triforce Mark which will slowly lower the damage percentage of those standing on it.
Great Sea 	Legend of Zelda 	Situated on a boat heading towards unknown destinations. There is water beneath the arena and a platform on the Crow's Nest.
Cookie Country 	Kirby 	Set out in wide-open plains. At times, Whispy Woods will appear in the battlefield and attack with apples or wind gusts.
Water Land 	Kirby 	Set at a beach made entirely of yarn. There is a huge expanse of water in this stage, with a whale and a pirate ship as platforms on the surface.
Aether Paradise 	Pokemon 	Located in a natural environment on the roof of a laboratory. Clefable, Lilligant, Mismagius, Milotic and Bewear will casually travel across the screen at intervals, pushing away anyone who gets in their way.
Great Glacier 	Pokemon 	Set in an icy field with a palace in the far distance. Characters who stay still for too long will start taking damage periodically, and a Golurk and Salamence will destroy sections of the ice periodically, revealing the lake below it.
Music Madness 	Donkey Kong Country 	Set in a factory consisting of a large platform with a drum on either side and a floating platform that moves to the beat of the music. There are also giant mallets which slam down on the drums to the beat of the music.
Corneria 	Star Fox 	Takes place on the Great Fox as it flies through the sky. The ship's laser cannon will fire periodically, and Arwings will appear to deliver items.
Lylat System 	Star Fox 	Takes place on a giant Arwing as it cruises through space. The stage will tilt from time to time.
In the Clouds 	Yoshi's Island 	Set in the sky above Yoshi's Island, with three cloud platforms that move in a circular path. Baron von Zeppelins will float through the air, dropping bombs or healing items as they do.
Magicant 	EarthBound 	Takes place on a set of pink clouds. Scenes from EarthBound games will play out in tears that appear in the sky, and various objects will fall through the clouds.
Nowhere Islands 	EarthBound 	Takes place on a long, rocky platform which tours the Nowhere Islands. The platform will dock temporarily at various landmarks, which then become part of the stage for a while.
Narshe Snowfields	Final Fantasy 	Set up top a snowy cliff high above a town. The ice on the centre of the stage is slippery, thus effecting movement, and there is a small chance that a piece of Magicite will appear, summoning an Esper if attacked.
Pac-Village 	Pac-Man 	Set in a village to the east of Pac-Land. Fruit items fall from the trees, and Pac-Dots will occasionally show up across the stage, being collected on contact. Once every Pac-Dot is collected, the player who collected the most gains a temporary stat boost.
SR-388 	Metroid 	Set on the surface of a plantlife-covered planet. Going too high in the air will cause gradual damage. Larval, Alpha, Gamma and Zeta Metroids may appear, casually travelling while waiting for a character to come close enough for them to attack.
Chozodia 	Metroid 	Set in a rainy place, with the left half being a temple-like area and the right half being a secret base for the Space Pirates. These areas are separated by a tunnel-like bridge and each divided into three sections by ladders.
Inkopolis 	Splatoon 	Set in the centre of the city's plaza. Anonymous Inklings will shoot paint onto the stage, leaving slippery puddles that disappear after a while.
Arena Ferox 	Fire Emblem 	Set in a coliseum in which entire sets of platforms, some of which are breakable, will emerge from the ground at given intervals.
Neo Arcadia 	Mega Man 	Located in a bio-mechanical city. There are several strangely-shaped platforms positioned all across this stage.
Planet Wisp 	Sonic the Hedgehog 	Located on top of a mechanical structure in a grassy planet. Wisp capsules appear, granting temporary stat boosts to players who collect them.
Springdale 	Yo-Kai Watch 	Set downtown in the city of Springdale. Time periodically changes, switching between the modern, platform-free version and the platform-filled version from sixty years in the past. While playing as Nate/Katie, performing your Up Taunt will initiate a conversation that gives hints on defeating your opponent.
Lunar Sanctum 	Kid Icarus 	Set on the surface of a fortress greatly resembling the moon. All aspects of jumps are slowed down, and the floor is built up with several hills.
Flat Zone 3 	Game and Watch 	Alternates between a wide variety of themes, each featuring different obstacles and platform formats.
Mute City 	F-Zero 	Set on a race track with F-Zero machines serving as platforms. Contact with the track will cause damage and upwards knockback, so be careful.
Big Blue 	F-Zero 	Located on an F-Zero Grand Prix on a watery planet. The Falcon Flyer and F-Zero machines serve as platforms, whereas touching the track ensures certain doom.
Infinite Glacier 	Ice Climber 	Situated on an icy mountain. The stage starts with a slow ascent with several icy platforms, and eventually reaches the top of the mountain, where the auto-scrolling stops.
Gaur Plain 	Xenoblade Chronicles	Situated on the landforms above Viliera Hill. This stage will aesthetically be set either at night or during the day. The stage itself has several tiny platforms beneath two large platforms.
Wild World 	Animal Crossing 	Set in a grassy town inhabited by animals. Time changes in this stage, with the lighting changing based on the time.
Duck Hunt 	Duck Hunt 	Set in front of a large patch of long grass. Ducks will fly about, serving as moving targets for gunshots from the foreground. These gunshots are dangerous if approached.
Distant Planet 	Pikmin 	Set in a grassy area, with a slope on the left and a large platform on the right. A Bulborb serves as a hazard in the lower right portion of the stage, and rain will make the slope slippery.
Wii Fit Studio 	Wii Fit 	Set in a plain studio with a blue colour palette. Asides from the imagery shown in the background, this stage has nothing special to it.
WarioWare, Inc. 	WarioWare, Inc. 	Set in the top floor of an office building. Microgames will begin periodically, and everyone who completes them will get a reward.
==Items==
Name 	Image	Function
Smash Ball 	 	Destroy the Smash Ball with your A attacks to absorb it. Once it's absorbed, press B to launch an incredibly powerful Final Smash!
Food 	 	Reduces damage by up to 10%.
Maxim Tomato 	 	Reduces damage by 50%.
Heart Container 	 	Reduces damage by 100%.
Fairy Bottle 	 	If your damage is higher than 100%, reduces it to 0%. If your damage is lower than 100%, it can be thrown as a weak projectile.
Assist Trophy 	 	Calls for one of many friendly characters to help out.
Poké Ball 	 	When thrown, it calls for one of many friendly Pokémon to help out.
Master Ball 	 	Similar to a Poké Ball, but is capable of sending out powerful legendary Pokémon.
Party Ball 	 	When attacked, it floats up and opens, releasing three different items.
Sandbag 	 	Attacking the sandbag will cause it to drop items. The more you attack it, however, the more vulnerable it is to launching.
Crate 	 	Throw it to reveal the items inside. Some crates will explode, so be careful.
Barrel 	 	Similar to a Crate, but rolls away if not hit with enough force.
Capsule 	 	Throw it to reveal the item inside. Some capsules will explode, so be careful.
Daybreak Parts 	 	Once your team collects all three parts, press B for an all-powerful laser blast.
Dragoon Parts 	 	Once your team collects all three parts, aim with the Circle Pad and press B for an all-powerful rush attack.
Nintendo Scope 	 	Rapidly tap A to launch small bullets at high speed. Hold A to charge up a larger bullet.
Ray Gun 	 	Press A to launch a green laser bolt.
Steel Diver 	 	Press A to launch a blue energy projectile which starts slow, but quickly picks up speed.
Cracker Launcher 	 	Press A to shoot a burst of three missiles which explode on impact. Hold A to shoot a single, larger missile. Hold Up on the Circle Pad to angle the Cracker Launcher diagonally.
Gust Bellows 	 	Hold A to blow enemies away. If thrown away, it will blast wind in random directions.
Slosher 	 	Press A to toss out paint at close range. Weak, but good at pushing enemies away.
Back Shield 	 	Repels attacks that strike from behind for a set period of time.
Super Mushroom 	 	Increases attack power and defence for a short period of time.
Poison Mushroom 	 	Lowers attack power and defence for a short period of time.
Invincible Star 	 	Slightly raises speed and prevents you from taking damage for a short period of time.
Warp Star 	 	The user floats high into the air, then comes crashing down, damaging enemies near where they land.
Flamer 	 	When thrown, it floats some distance away from a random enemy, then attacks them with a fiery rush.
Bullet Bill 	 	After picking this up, press A to transform into a giant Bullet Bill and perform a rush attack in the chosen direction.
Fire Flower 	 	Hold down A to shoot fire at close-to-mid range. Enemies caught up in the attack will receive damage over time.
Ice Flower 	 	Hold down A to shoot snow at close-to-mid range. Enemies caught up in the attack will be slowed down.
Metal Box 	 	Boosts weight, increasing defence but lowering speed, for a short period of time.
Lightning 	 	Applies a shorter-lasting version of the Poison Mushroom's effect to all enemies.
Super Leaf 	 	While this item is in effect, hold X after using all of your jumps to float through the air.
Boomerang 	 	When thrown, it will fly out as a projectile, then try to return to whoever threw it.
Screw Attack 	 	Allows you to perform a spin attack while jumping for a set period of time.
Franklin Badge 	 	Allows you to reflect projectiles with a touch for a set period of time.
Speed Booster 	 	Raises movement speed and allows you to cause minor contact damage while running for a set period of time.
Killer Eye 	 	When thrown, it opens up into a turret which shoots energy orbs. Attacking the turret will turn it around.
Hothead 	 	Slides along the outside of a surface when thrown. Enlarges if it touches fire or electricity.
Bomchu 	 	Slides along the outside of a surface when thrown. Quickly picks up speed as it slides, and explodes on impact.
Smart Bomb 	 	Explodes into an expanding dome of heat after being thrown or after contact with fire.
X Bomb 	 	Launches flames in four directions after being thrown or after contact with fire.
Motion Sensor Bomb	 	Stays on the ground after being thrown, exploding if it touches anything.
Hocotate Bomb 	 	When thrown or attacked, it rockets into the air, waits for quite some time, then comes crashing down, exploding when it touches the ground.
Gooey Bomb 	 	Sticks to surfaces and enemies when thrown, exploding after a short period of time.
Deku Nut 	 	Releases a pulse of light when thrown or attacked, stunning nearby enemies.
POW Block 	 	Attack or throw the POW Block to damage all enemies on the ground and knock them into the air. This can be done three times.
Smoke Ball 	 	When thrown, it releases smoke to temporarily obscure an area.
Bob-Omb 	 	Walks around, exploding after a while. Will also explode if it touches fire, or if picked up and thrown.
Mr. Saturn 	 	Walks around, waiting to be picked up and thrown. Instantly breaks shields.
Pitfall 	 	When thrown, it creates an invisible hole in the ground where it lands. The first enemy who touches the hole will be buried.
Beam Sword 	 	Press A while holding the Beam Sword to slash with it. Its smash attacks have great reach.
Home-Run Bat 	 	Press A while holding the bat to swing it. Its smash attack is slow, but amazingly powerful.
Star Rod 	 	Press A while holding the rod to swing it. Its smash attack launches a star forwards.
Lip's Stick 	 	Press A while holding Lip's Stick to swing it. Enemies hit by this weapon receive damage over time.
Ore Club 	 	Press A while holding the club to swing it. Its smash attack creates a tornado which slowly travels forwards.
Fire Bar 	 	Press A while holding the Fire Bar to swing it. The range of the weapon decreases when used repetitively.
Hammer 	 	The character who picks this up goes on a relentless hammering frenzy. There is a chance the head of the hammer will fall off, however.
Golden Hammer 	 	A more extreme version of the Hammer. The head can't fall off, but the hammer may be squeaky, nullifying its effect.
Bunny Hood 	 	Temporarily raises movement speed and jump height.
Superspicy Curry 	 	Slightly raises movement speed and causes the player to constantly shoot fireballs for a short period of time.
Banana Peel 	 	Can be thrown and causes tripping if stepped on.
Green Shell 	 	Jump on this, attack it or throw it to send it sliding along the ground, damaging anything in its way.
Red Shell 	 	Similar to a Green Shell, but does a U-turn if it's about to fall off the platform it's on.
Blue Shell 	 	Floats above a random enemy, then dives down, releasing an explosion of blue fire on impact.
Freezie 	 	Slides slowly along the ground. Can be picked up and thrown, applying a strong slowdown effect on impact.
Unira 	 	When thrown, it extends its spikes and remains as a hazard.
Drill Arm 	 	Press A after picking this up to shoot the drill as a projectile. Once you've shot the drill, you can throw the base.
Rocket Belt 	 	Hold X in mid-air to float upwards. Has limited fuel, and will fly upwards as a projectile once it runs out of fuel.
Spring 	 	Jump on the Spring to gain some height. Can be picked up and thrown.
Bumper 	 	When thrown, it will stay in place, pushing away anything that touches it.
Football 	 	Attacking the football with enough force will cause it to catch fire and fly in the opposite direction.
Timer 	 	Temporarily slows down time for all enemies.
Special Flag 	 	Increases Stock by 1. Keep in mind that it takes a long time to activate its effect.
Team Heal 	 	Lowers an ally's damage percentage of thrown at them.
Collectibles 	 	Collect these to obtain new custom parts, songs, trophies and cards.
==Game Modes==
*Smash: A 4-player battle game mode. Smash as many foes off the screen as you can before the time runs out, or be the last one standing in a survival death match!
*Classic Mode: Fight your way through this board game! Use Coins to increase the Intensity! Completing Classic Mode will reward you with a trophy of the character you were using.
*All-Star Mode: Fight all of the characters in quick succession! There are five difficulties - Easy, Medium, Hard, Very Hard and Intense. Completing All-Star Mode on any difficulty rewards you with a trophy of the character you were using.
*Story Mode: Join the Smashers in a story-driven adventure! Collect Pages by playing other game modes to unlock chapters to play through in this game mode. For more information, see New Super Smash Brothers (2017 video game)/Story Mode.
*Card Mode: Challenge another player in this card game! Collect Card Packs in other game modes for use here. Alternatively, you can use Coins to construct cards effortlessly! For more information, see New Super Smash Brothers (2017 video game)/Card Mode.
==Special Thanks==
*EximusMax for the logo.
*Shadow Inferno for inspiring Card Mode.
*WesternSkies for the Speed Booster art.
*Plasmaster from Smashpedia for the movesets of Toon Zelda and Tetra.
Category:Super Smash Bros. (series)
Category:Power Paintbrush Productions
Category:Super Smash Bros. Games
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Nintendo Games
Category:HAL Laboratory
Category:Mirror Samurai Games