John Kramer

==Summary==
John Kramer is a former civil engineer and cancer patient who after helplessly watching his wife be assaulted by a drug addict, which resulted in the death of his unborn son, decided to try and kill himself by crashing a car. However, he ended up surviving it, which caused him to gain an appreciation of life. He then dedicated himself to putting bad and dishonored people in his homemade machine traps to have them mutilate themselves or die to appreciate their lives better, under his serial killer nickname, Jigsaw.
==Powers and Stats==
Tier: physically, with Hidden Blade | | At least 
Key: Pre-Saw II (Prime) | Post-Saw II | With Preparation
Name: John Kramer, Jigsaw (His criminal nickname)
Origin: Saw
Gender: Male
Age: 52
Classification: Human, Serial Killer, Genius Engineer, Cancer Patient
Powers and Abilities:
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|-|Prime=
*Peak Human Durability
*Genius Intelligence
*Social Influencing (Leadership - John exhibits strong leadership qualities as Jigsaw, as he orchestrates complex scenarios to teach his victims the value of life and the consequences of their actions. His followers and apprentices see him as a visionary leader who pushes them to confront their flaws and ultimately change for the better, Deception - John Kramer employs intricate deception as a central component of his twisted games. By luring his victims into elaborate traps under false pretenses, he forces them to face their deepest fears and darkest secrets. Through his manipulation and cunning tactics, he exposes the true nature of his victims and challenges their perceptions of right and wrong, blurring the lines between morality and survival, Coercion - In addition to his deceptive methods, he also utilizes coercion as a powerful tool in his twisted moral experiments. By placing his victims in life-threatening situations and giving them ultimatums, he effectively coerces them into making difficult choices that test their values and principles. Through psychological manipulation and physical threats, Kramer forces his victims to confront their inner demons and make decisions with life-altering consequences, highlighting the extent of his control and influence over their fates. He also does this when confronting Mark Hoffman, as a way to turn him to his side, blackmailing him by revealing his true nature to the public, - Instigating Fear - He as well instigates fear in his victims by placing them in terrifying and life-threatening situations where they must make difficult choices to survive. Through his elaborate traps and games, he creates a sense of imminent danger and forces his victims to confront their deepest fears. By utilizing psychological manipulation and the threat of physical harm, he pushes his victims to their limits, compelling them to take drastic actions in the face of fear and uncertainty)
*Preparation
*Weapon Mastery (Is skilled with his Hidden Blade)
*Stealth Mastery (Often uses the element of surprise when abducting victims for his games)
*High Pain Tolerance
*Limited Sleep Manipulation (Via syringes)
|-|With Preparation=
*Explosion Manipulation (Via Explosive Bracelets, Explosive Cube, The Bomb Belt, Bomb Chair, Nail Bombs, and Billy the Puppet)
*Acid Manipulation (Via Acid Room, Chain Hangers, Angel Trap, Acid Barrel Trap, and Acid Vat)
*Poison Manipulation (In either the form of an injection/liquid or a gas)
*Electricity Manipulation (Via Electric Bathtub, The Pool, Electrified Staircase, Floor Puzzle, The Cage Fight, and Shackles)
*Fire Manipulation (Via Burning Rack, The Crematorium, Brazen Bull, The Furnace, and Flammable Jelly Trap)
*Heat Manipulation and Minor Steam Manipulation (Via Steam Maze and The Steam Maze)
*Paralysis Inducement and Pain Manipulation (Via Opiate; Shown when used on Donnie Greco)
*Minor Water Manipulation (Via Water Cube and Water Tank)
*Minor Ice Manipulation (Via Freezer Room)
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Attack Potency: Athlete level physically (Overpowered Mark Hoffman when he caught him by surpriseSaw V (2008), who fought against Agent Strahm, and can effortlessly broke someone's neck), Street level with Hidden Blade | Below Average Human level (Due to cancer, his muscles and bones degraded badly, and he couldn’t exert himself without assistanceSaw III (2006)) | At least Wall level (Traps can crush the human body, shattering and demolishing things like the human skull and spine. Explosives should be around this level). Some traps ignore conventional durability.
Speed: Athletic Human, likely Peak Human (Quickly attacked Mark Hoffman before he could draw his gun. Avoided gunfire from Detective Sing. Rushed and attacked Lawrence Gordon before he could properly defend himself) | Below Average Human level (Stationary and requires a wheelchair) | Supersonic attack speed (Many traps include various firearms of this speed)
Lifting Strength: Athletic Human, likely Peak Human (Shown to physically capable of overpowering grown adult by himself. Overpowered Mark Hoffman, and held him down to sedate him) | Below Average Human | Superhuman (Traps can easily rip off human limbs)
Striking Strength: Athlete level physically, Street level with Hidden Blade | Below Average Human level
Durability: Street level (Withstood an extensive beat down from Officer Eric Matthews.Saw II (2005) Survived being shot with a shotgun, though from a distance.Saw (2004) Survived driving his car off a cliff and crashing it, where he was impaled through the torso by a metal rod) | Below Average Human level (He had terminal cancer, so his muscles and bones were degrading badly) | At least Wall level for traps (Many of his traps are this size or composed of materials that would be this level)
Stamina: Athletic (Got up and walked away after being shot with a shotgun. Withstood getting impaled through the torso with a metal rod) | Below Average (Close to death, needs a wheelchair, and can barely exert himself)
Range: Standard Melee Range physically, higher with Hidden Blade | Varies
Standard Equipment: Hidden sleeve blade, Pig mask, Syringes, occasionally Billy the Puppet | List of John Kramer's Traps
Intelligence: Genius (John Kramer exhibits an extraordinary level of intelligence and ingenuity, which spans multiple disciplines, including engineering, human psychology, and medical science. Due to his gifted skill in engineering, he is adept at designing and constructing highly sophisticated traps, each with intricate rules and escape methods that challenge the physical and psychological limits of his victims. Despite his criminal activities, Kramer successfully evaded law enforcement for years, demonstrating his ability to navigate and manipulate complex situations to his advantage. His exceptional problem-solving skills enable his amazing strategic planning and foresight, allowing him to orchestrate elaborate schemes that obscure his true intentions, leading investigators through a labyrinth of misdirection. His exceptional manipulative skills enable him to recruit and indoctrinate others into his twisted philosophy, convincing them to carry out his vision even after his death. His extensive knowledge of human psychology and ability to anticipate the human mind allows him to precisely manipulate emotions, predict actions, and exploit vulnerabilities. His experience and skill of technical expertise, strategic acumen, and psychological manipulation firmly establish his intellect in remarkable execution)
Weaknesses: Standard Human Weaknesses. | Most of, if not all, of his traps have a way to survive them. However, the traps tend to leave the victim in a very wounded state (missing limbs, blood, organs, etc).
Note: This profile includes traps from the games: Saw: The Video Game and Saw II: Flesh and Blood.
==Notable Matchups==
Victories:
Mr. Glass (Unbreakable) Mr. Glass's Profile (10-C versions were used. Both were given one week of preparation)
Losses:
Yugi Muto (Yu-Gi-Oh!) Yugi Muto's Profile (John was in his prime. The shadow game was Jenga)
Light Yagami (Death Note) Light's Profile (John was in his prime. Both were given one week of preparation)
Walter White (Breaking Bad) Walter White's Profile (Both were in their prime; Preparation time: Both characters had 7 days of preparation time)
==References==
Inconclusive:
Category:Characters
Category:Saw (franchise)
Category:Acid Users
Category:Adults
Category:Antagonists
Category:Blade Users
Category:Comic Book Characters
Category:Electricity Users
Category:Explosion Users
Category:Fire Users
Category:Game Characters
Category:Geniuses
Category:Horror Characters
Category:Humans
Category:Ice Users
Category:Kidnappers
Category:Knife Users
Category:Live-Action Characters
Category:Male Characters
Category:Movie Characters
Category:Murderers
Category:Pain Users
Category:Paralysis Users
Category:Poison Users
Category:Preparation Users
Category:Primary Antagonists
Category:Serial Killers
Category:Sleep Users
Category:Social Influencers
Category:Stealth Masters
Category:Steam Users
Category:Stone Walls
Category:Temperature Users
Category:Tragic Characters
Category:Trap Users
Category:Villains
Category:Water Users
Category:Weapon Masters
Category:Wheelchaired Characters