142674-request-cross-path

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So, i noticed in the shop there's a tool that can harvest anything, convenient right? How about something that let's anyone unlock explorer/scientists locks?
 
Scientists seem a bit rude and ignore you >.> (i want that datacube).
			
				
	Edited October 12, 2015 by xRaymanx	
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Hmmm, that's a problem of the path system: a lot of people like to do several things. I like to get every little piece of lore and explore everything, but I can only choose one of the two :(
 
Sometimes I'm able to get someone of the other path to help, but most of the time I'm just sitting there hoping to catch a player going where I want to go. There are places where I'm going around hitting my head on walls until I check on the web and realize it's a path "for the other path" and get the sads :(	
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			Exactly, i'm doing the other paths to get the their path costumes mostly, but i can't ignore the lore :c. People are reluctant to help, heck, some of them pick Scientist path and then wonder why they have to even gather datacubes at all. I saw some not being able to figure out puzzles...starting area...i screamed internally.
			
				
	Edited October 12, 2015 by xRaymanx	
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			The only thing that bugs me of the explorer is the lack of group utility, other than that its pretty awsome
			
				
	Edited October 12, 2015 by jvjd	
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So, i noticed in the shop there's a tool that can harvest anything, convenient right? How about something that let's anyone unlock explorer/scientists locks?
 
Scientists seem a bit rude and ignore you >.> (i want that datacube).
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It's "Lets make everything with one character week" or what?
Next thread will be a request to make one toon be all Classes and you just swap between them.	
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{| class="blockquote"
It's "Lets make everything with one character week" or what?
Next thread will be a request to make one toon be all Classes and you just swap between them.
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I don't even know it explorer work this way, BUT, instead of making any character able to open a non-yourpath zone, just make a character with that Path open it to you.
 
Only explorer can do Jumping Puzzles and shit, but should've a way of anyone non-explorer do it if you have an explorer on your party and he opens the zone for you.
 
Like, you want the Cube? Sure, party with a Scientist and he will open the door or whatever it is for you.You want to do that Jumping Puzzle for whatever reason? Sure, party with an Explorer and he will open the JP route for you.	
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It's not about wanting to do everything, it's about the feeling that the path system hasn't served well part of its intent: to give players that like to delve in some aspects of the game more of what they like. Compared to other games, the system has limited players on what they like to do.
 
The main culprits are scientist and explorer paths. They overlap themselves a lot, and there are aspects that feel natural for both of them.
 
I don't know. Barred sub-zones are not cool. Shortcuts? Okey, that's nice. Some shortcuts for one path and some for the other.
 
The scientist opens the door using a computer. The explorer finds a hole in the ventilation system. The soldier blows everything up. The settler... well... they build a monument to the other paths that they will never see finished themselves? 9_9	
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The settler... well... they build a monument to the other paths that they will never see finished themselves? 9_9
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