Rip (Wizard Spell)

This spell telekinetically moves part of an object in one direction while moving the rest of the object in a completely different direction. The resulting tug tears the object into two sepa­rate pieces, killing most creatures outright. Creatures or objects weighing more than 1,000 lbs. are not affected. As the movement is not es­pecially rapid, damage builds up slowly.
If cast on a creature, the first round the crea­ture takes 2 hit points damage; on the second, an additional 4; on the third, an additional 6; and so on. By the fourth round, the target has taken 20 hit point damage (2+4+6+8). The spell has a maximum duration of one turn.
If cast on an object, the object requires a suc­cessful item saving throw or be torn in half (see table).
As noted above, the movement is not espe­cially rapid, and bystanders are in no danger from flying debris. A dispel magic dissipates the ripping force but does not repair damage al­ready done. Once the rip is cast, further concen­tration by the caster is unnecessary.
The material component of this spell are two black gloves, without a speck of dust on them. These gloves cost 10 gp a pair and are con­sumed in the casting.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Material 	save	Material 	save
Bone/Ivory	12 	Pottery 	12
Cloth 	18 	Rock, crystal	5
Glass 	14 	Rope 	9
Leather 	15 	Wood, thick 	10
Metal 	7 	Wood, thin 	14
Paper 	20 	 	
Note: Oils and potions are not affected.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells