Mantra Modifiers

FOREWORD: An up-to-date spreadsheet for Mantras and their compatible Mantra Modifiers can be found [here]
The Outdated one can be found [here], just incase.
__TOC__
Mantra Modifiers are items that can be used to expand the potential of the player's Mantras. Each modifier has an effect that it can positively/negatively attribute to the player's Mantra. These can easily be found by killing most enemies, and can also be found in Erisia Chests. In order to add Mantra Modifiers, a Mantra Table is required.
There are currently three types of mantra modifiers; Regular, Deep Gems, and Sparks. Regular and Spark modifiers are used at a Mantra Table and are consumables. The player receives the mantra modifiers back upon using an Amnesic Driftwood. Deep Gems can be equipped at a Campfire in its insignia slot. Recalling a mantra with a Deep Gem will return the Deep Gem to your inventory.
Heavily modified mantras will require Note offerings to be made. To see their prices and scaling, review Mantra Table.
Glass Stones and Magnifying Stones seem to have vastly different effects on mantras, ex: Glass Stone / Magnifying Stone
Keep in mind, not all mantra modifiers are obvious and may not work correctly or as expected even if a Mantra is compatible.
==Modifiers==
<tabber>
|-|Regular=
===Regular Modifiers ===
Most regular modifiers come in a basic version (ex. Cloudstones) and an upgraded version (ex. Stratus stones). Exceptions to this are the Amnesic Driftwood and Vibrant Gem. Basic modifiers increase a mantra stat by (+2) and decrease a different stat by (-1) except for Vibrant Gems. Upgraded modifiers will increase a mantra stat by (+3) and will not decrease a different stat.
A maximum of 18 mods total can be added to a mantra. Each mods can also only be added 3 (4 if using Neural Overload) times. Adding mods increase the ether cost of mantras by 10 and 20 Ether for T1 and T2 mods. The Talent Neuroplasticity reduce this increased cost by 20%, down to 8 and 16 Ether.
After modifying a mantra and finishing its creation, uncompatible mods on the table will turn black when the mantra is granted, voiding any of their effect.
Applying Amnesic Driftwood on a mantra will remove all previous upgrades including sparks. Upgrading an already upgraded Mantra will stack onto the previous upgrades.
Note: On the 08/02/2022, T2 modifiers (Stratus Stone, Perfect Lens, Eternal Logstones, Rush Shards) were given downsides, similar to their T1 counterparts. These numbers would be appreciated.
Modifier 	Effect 	Notes 	Drops
Cloudstone 	
*+2 Size
*-1 Speed 
*+10 Ether Cost	
*Increases mantra/hitbox size.
*Projectiles lose distance.
*Compatible with the "Ice Lasers" mantra for a unique effect. 	
*Bandits
*Bandit Leaders
*Carbuncles
*Brainsuckers
*Mudskippers
Stratus Stone 	
*+3 Size 
*+20 Ether Cost 	Increases mantra/hitbox size. 	
*All Megalodaunt Variants
*Rock Golem
*Threshers
Crystal Lens 	
*+2 Range
*-1 Size 
*+10 Ether Cost	
*Increases range of projectiles, and the targeting range of auto-aim moves.
*If the mantra is not a projectile, the hitbox/aim assist area size is reduced instead. 	
*Bandits
*Bandit Leaders
*Carbuncles
*Brainsuckers
Perfect Lens 	
*+3 Range 
*+20 Ether Cost 	Increases range of Projectiles and targeting range of auto-aim moves. 	
*All Megalodaunt Variants
*Rock Golem
*Threshers
Aeon Logstone 	
*+2 Duration
*-1 Range 
*+10 Ether Cost	
*Increases duration of ritual casts, elemental effects, and passive effects.
*Add 1 key to Ritual Casts.
**Doesn't increase the duration of Adrenaline Surge. 	
*Bandits
*Bandit Leaders
*Carbuncles
*Brainsuckers
Eternal Logstone 	
*+3 Duration 
*+20 Ether Cost 	
*Increases duration of ritual casts, elemental effects, and passive effects.
*Add 2 keys to Ritual Casts 	
*All Megalodaunt Variants
*Rock Golem
*Threshers
Drift Shard 	
*-1 Duration 
*+2 Speed
*+10 Ether Cost	
*Projectiles go further
*Repeating mantras (ex; Lightning Assault) perform their loops/repeated actions quicker. 	
*Bandits
*Bandit Leaders
*Carbuncles
*Brainsuckers
Rush Shard 	
*+3 Speed
*+20 Ether Cost 	
*Projectiles go further
*Repeating mantras (ex; Rapid Punches(no longer works)) perform their loops/repeated actions quicker. 	
*All Megalodaunt Variants
*Rock Golem
*Threshers
Amnesic Driftwood	Removes all Modifiers on a Mantra.	Removes every single modifier previously added to the mantra, including Sparks. Used to revert a mantra to its clean, original state, in case you want to start over or accidentally added too many modifiers which pushed the ether cost past max ether. This also gives back the modifiers you used on the mantra this does not count for sparks.	
*Bandits
*Bandit Leaders
*Carbuncles
*Brainsuckers
*All Mudskipper Variants
*Immortal Guardians
Glass Stone 	
*+2 AoE
*-1 Duration 
*+10 Ether Cost	
*Compatible with the "Glacial Arc" mantra for a unique effect.
**Effect: Makes the impact of Glacial Arc summon ice spikes around it the way a round spark modified Ice Eruption does, only smaller. 	
*Crafted with a Cloudstone and Crystal lens
Magnifying Stone 	Same as Glass Stone, just better
*+3 AoE
*-1 Duration
*+20 Ether Cost 
"Images perceived through the stone seem to give off an expanding aura." -flavor text	
*Works well with mantras like "Ice Beam". 	
*Crafted with a Stratus Stone and Perfect Lens
Vibrant Gem 	
*+2 Intensity 
*+20 Ether Cost 	
Elemental intensity affects the ability of mantras to interact/break terrain. 
*For example, higher intensity for flamecharm allows burning larger patches of grass or melting bigger ice sheets. 	
*All Megalodaunt Variants
*Rock Golem
*Threshers
*Duke Erisia
===Specific Effects of Modifiers===
==== Cloudstone ====
* Causes the projectiles from the "Ice Lasers" mantra to shoot multiple bullets consecutively.
*Causes "Shadow Seekers" to summon more projectiles
==== Glass Stone====
* Adds a massive AoE explosion of ice spikes for "Glacial Arc."
|-|Deep Gems=
===Deep Gems===
Deep Gems are rare Gems that can be applied to mantras to improve them at no additional cost.
Deep Gems can be obtained from:
* Primadon (roughly 10% drop chance)
* In any chest from Layer 1 (very low drop chance, betters odds from corrupted monsters)
* Ship events that spawn Depths chests
* Hell Mode completion chest (guaranteed)
* Chaser (very likely)
* Scion of Ethiron (guaranteed)
* Randomly bought for 15 Joy at The Floating Keep (limited to the Hallowtide seasonal event)
* Ferryman (Rare/uncommon chance)
* Fishing (Incredibly rare, highly dependent on the location fished)
* Etris: Siege Chests (Very Common)
* Both kinds of chests from the Deep Crucible (Rare)
* Trial of the Gourdskipper (Uncommon, limited to the Hallowtide seasonal event)
* Depths Collapse Event in the Depths (Common)
* Maestro Evengarde Rest (Common)
* The Diluvian Mechanism (Common)
* Saramaed Hollow (Common)
* War Mode (common)
You can equip a Deep Gem by going to a campfire, holding out the Gem and finding the mantra you'd like to equip the gem on. After, click on the black box in the Campfire Menu, below the "Created by [NAME]" dialogue.
To remove a Deep Gem from your mantra, you need to Recall the mantra. This will return it to your inventory.
There are six type of Deep Gems, including:
Image	Name 	Effect
 	Blessed Gem 	On hit, reduces the cooldown of the mantra it's on by half. This gem has a cooldown of 5 seconds.
 	Bloodless Gem	Damage reduced by 20%. Heal user for 60% of damage dealt. Cap of 15 HP per second. This gem has a cooldown of 1 second.
 	Blue Gem 	Reduces Mantra ether cost by half, including Ritual Casted mantras.
This is the only gem that provides a tangible effect to mantras that do not hit enemies.
 	Insignia Gem 	The next Mantra you cast within a short timeframe will have a 50% windup reduction. This effect has a 5 second cooldown.
 	Wayward Gem 	Puts a mark on the opponent alerting them that they have been tagged by a Wayward Mantra, before teleporting you to them after a second has passed.
 	Wind Gem 	Hitting an enemy with the mantra will increase your speed for 8 seconds, equivalent to the speed buff given after sliding down a slope.
Category:Items
Category:Gems
|-|Sparks=
=== Sparks===
Sparks are modifiers that are only able to be used on specific mantras.
If the modifier cannot be applied to the specific Mantra you use it on, a message appears reading Incompatible Ingredients, and you will lose the spark and other modifiers involved.
Image 	Modifier 	Applicable Mantras	Effect
 	Blast Spark 	
*Fire Gun
*Frost Grab
*Frozen Servants
*Ice Forge
*Electro Carve
*Lightning Clones
*Lightning Stream
*Wind Gun
*Shadow Gun
*Rising Shadow
*Shade Devour
*Shadow Assault
*Needle Barrage
*Firing line
*Shoulder Bash
*Disguise	Applies "Explosion" to compatible Mantra.
"The surface is slick and oily. You feel like putting it near a flame would be a bad idea."
 	Magnet Spark 	
*Flame Sentinel
*Ice Forge
*Jolt Grab
*Lightning Blade
*Fleeting Sparks
*Electro Carve
*Iron Tether
*Permafrost Prison
*Tranquil Circle
*Illusory Realm	Applies "Magnet Shot" to compatible Mantra.
"The items in your pack are drawn to it."
 	Multiplying Spark	
*Blood Orb
*Scarlet Cyclone
*Ice Cubes
*Lightning Clones
*Fleeting Sparks
*Grand Javelin
*Spark Swap
*Wind Forge
*Wind Gun
*Shade Bringer
*Shade Devour
*Eclipse Kick
*Iron Tether
*Scarlet Cyclone	Applies "Triple Shot" to compatible Mantra.
"You swear you see double - or triple - when you hold it."
245x245px	Reversal Spark 	
*Fire Blade
*Burning Servants
*Flame Leap
*Frozen Servants
*Lightning Stream
*Lightning Impact
*Air Force
*Chain Pull
*Disguise	Applies "Reversal" to compatible Mantra.
"You feel homesick when you hold it."
 	Round Spark 	
*Fire Gun
*Ice Eruption
*Ice Carve
*Skyshatter Kick	Applies "Round Shot" to compatible Mantra.
"A tingling sensation that spreads out forms on your skin when you hold it."
 	Spring Spark 	
*Flame Repulsion
*Flame Ballista
*Ice Carve
*Ice Laser
*Crystal Knee
*Crystal Impale
*Shade Bringer
*Metal Kick
*Dash	Applies "Spring" to compatible Mantra.
"The sensation of being lifted off your feet is conjured when you hold it."
 	Tornado Spark 	
*Fire Forge
*Storm Blades
*Dark Blade
*Disguise	Applies "Spin" to compatible Mantra.
"You feel dizzy when you hold it."
 	Mirage Stone 	Unknown. 	"You feel unnaturally calm when grasping this stone"
Possible sanity recover if you hit the attack.(?)
Tested with multiple Mantras, either the sanity recover is very slightly or it does something else.
*Gigamed drop. (Devs only)
 	Falseflame Stone 	Unknown. 	"The azure stone glows vibrantly, but emits no warmth."
*Gigamed drop. (Devs only)
 	Haunting Stone 	Unknown. 	"You feel unsettled when grasping this stone" 
Could give insanity on to the target if attack hits. 
Looks identical to falseflame.
*Gigamed drop. (Devs only)
</tabber>
==Specific effects of Sparks==
<tabber>
|-|Blast Spark=
Mantra	Original	Modified	Effect
Fire Gun
(☆☆☆)	 	 	
*This modifier causes the projectiles from the "Fire Gun" mantra to occasionally explode on hit.
Frost Grab
(★★☆)	 	 	
*This modifier causes the "Frost Grab" mantra leaves a trail of ice over the distance traveled and transforms the ice chains into ice pillars.
Frozen Servants
(☆☆☆)	 	 	
*This modifier changes the circular formation of Frozen Servants, instead making you summon one gigantic Frozen servant that fires out a cone of frost.
Ice Forge
(★☆☆)	 	 	
*This modifier causes the projectiles in the "Ice Forge" mantra to explode on impact.
Electro Carve
(★☆☆)	 	 	
*This modifier causes "Electro Carve" mantra to emit an AoE blast around the user.
Lightning Clones
(★☆☆)	 	 	
*This modifier causes the clones in the "Lightning Clones" mantra to explode on death.
Lightning Stream
(★☆☆)	 	 	
*This modifier causes the "Lightning Stream" mantra to shock it's opponent instead of pulling them.
**Similar to that of the Songseeker Thundercaller's Lightning Stream.
Wind Gun
(★★☆)	 	 	
*This modifier turns the "Wind Gun" mantra into a shotgun, firing a round of short-ranged wind bullets.
**Will not override the effects of a Multiplying Spark.
Shadow Gun
(☆☆☆)	 	 	
*This modifier causes the "Shadow Gun" mantra to hit multiple times but triples the ether cost.
Rising Shadow
(★☆☆)	 	 	
*This modifier causes Rising Shadow to apply a status effect that massively increase mantra ether cost and returns a portion of ether consumed to the user if enemies manage to cast a mantra.
Shade Devour
(★☆☆)	 	 	
*This modifier cause the "Shade Devour" mantra to perform a bigger shockwave.
**Can be paired with a Multiplying Spark to make 3 big shockwaves.
Shadow Assault
(★★☆)	 	 	
*This modifier causes "Shadow Assault" mantra to perform a rapid barrage of blows against the target after initial hit.
**THIS CAN ONLY BE ACTIVATED WHEN THE USER IS BELOW 40% HP.
Needle Barrage
(☆☆☆)	 	 	
*This modifier causes the Needle Barrage mantra to fire more needles, but removing the initial jump. This version of the mantra also keeps your momentum.
Firing Line
(★★☆)	 	 	
*This modifier replaces the 5 rifles conjured behind the user, instead summoning two cannons that fire 1 cannonball each at the cursor.
Shoulder Bash
(☆☆☆)	 	 	
*This modifier causes the "Shoulder Bash" to push your opponent further after hitting them.
|-|Magnet Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Flame Sentinel
(★★☆)	 	 	
*This modifier causes the turret of the "Flame Sentinel" mantra to follow you.
Ice Forge
(★☆☆)	 	 	
*This modifier causes the projectiles of the "Ice Forge" mantra to home onto nearby targets. Furthermore, the user teleports to the target before throwing out 3 more projectiles on hit.
Jolt Grab
(☆☆☆)	 	 	
*This modifier changes "Jolt Grab" mantra so that: it no longer lunges, replace the hitbox with an AoE around the user with a blindspot behind, reduce the wind up, teleport to the target.
**Similar to that of the Authority Footsoldier's Jolt Grab.
Lightning Blade
(☆☆☆)	 	 	
*This modifier causes the "Lightning Blade" mantra perform an additional third short-ranged teleporting slash.
**Can be stacked this with the "Stormcaller Slash" Talent, which causes the user's Lightning Blade hit a total of 4 times.
Fleeting Sparks
(★☆☆)	 	 	
*This modifier causes "Fleeting Sparks" mantra to home in on the enemy more aggressively and not shoot out lasers.
Electro Carve
(★☆☆)	 	 	
*This modifier causes "Electro Carve" mantra to be thrown as a projectile if hit by the projectile the target will make 3 sound queues before discharging electric waves that deal AoE damage.
Iron Tether
(★★☆)	 	 	
*This modifier causes "Iron Tether" to slowly home in on the nearest target.
Permafrost Prison
(★★☆)	 	 	
*This modifier causes the "Permafrost Prison" mantra to follow the character's movement.
Tranquil Circle
(☆☆☆)	 	 	
*This modifier causes the zone from the "Tranquil Circle" mantra to follow the character's movement.
Illusory Realm
(☆☆☆)	 	 	
*This modifier causes the user of "Illusory Realm" mantra to become the center of the realm.
|-|Multiplying Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Blood Orb
(☆☆☆)	 	 	
*This modifier causes the "Blood Orb" mantra to shoot three orbs instead of one
Scarlet Cyclone
(☆☆☆)	 	 	
*This modifier causes the "Scarlet Cyclone" mantra to shoot three cyclones instead of one
Ice Cubes
(★★★)	 	 	
*This modifier causes the "Ice Cubes" mantra to shoot out each cube individually having to use the mantra each time, from left to right
Lightning Clones
(★☆☆)	 	 	
*This modifier causes the "Lightning Clones" mantra to conjure an additional clone, making it 2 clones conjured for everytime the mantra is casted.
Fleeting Sparks
(★☆☆)	 	 	
*This modifier causes the "Fleeting Sparks" mantra to shoot out 6 sparks instead of 3.
Grand Javelin
(★★☆)	 	 	
*This modifier causes the projectile from the "Grand Javelin" mantra to split into 3 smaller projectiles that fire off into different directions.
Spark Swap
(★★★)	 	 	
*This modifier causes the "Spark Swap" mantra to have a reduced cooldown and heavily reduced range, while also making the use snap their fingers audibly more than without the spark.
Wind Forge
(★☆☆)	 	 	
*This modifier causes the projectiles of the "Wind Forge" mantra to fire individually.
Wind Gun
(★★☆)	 	 	
*This modifier turns the "Wind Gun" mantra into a shotgun, firing a round of 4 mid-range bullets instead of 1 long-range bullet.
**Will not override the effects of a Blast Spark.
Shade Bringer
(★★★)	 	 	
*This modifier adds 2 more cuts onto the "Shade Bringer" mantra.
**Can be paired with a Spring Spark.
Shade Devour
(★☆☆)	 	 	
*This modifier causes the "Shade Devour" mantra to perform 3 shockwaves instead of 1.
**Can be paired with a Blast Spark to make 3 big shockwaves.
Eclipse Kick
(★★★)	 	 	
*This modifier makes Eclipse Kick perform a kick that dazes, even on block or dodge.
**If this lands, Eclipse Kick can be casted again to perform the regular attack.
Iron Tether
(☆☆☆)	 	 	
*This modifier causes the "Iron Tether" mantra to shoot out 3 tethers instead of 1.
|-|Reversal Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Scarlet Cyclone
(☆☆☆)	 	 	
*This modifier causes the "Scarlet Cyclone" mantra to shoot a tornado that comes back.
Fire Blade
(☆☆☆)	 	 	
*This modifier disables Starkindred's effect on the Fire Blade mantra.
Burning Servants
(☆☆☆)	 	 	
*This modifier causes the servants from the "Burning Servants" mantra to face outwards instead of inwards. This modifiers also grants your burning servants to deal ragdoll to enemies.
Flame Leap
(★★☆)	 	 	
*This modifier reverses the "Flame Leap" mantra causing the caster to slam the ground, throwing those around them into the air.
**Beware, this has a very buggy hitbox.
*Normal variant of the mantra is done if used in water.
Frozen Servants
(☆☆☆)	 	 	
*This modifier causes the servants from the "Frozen Servants" mantra to face outwards instead of inwards.
Lightning Stream
(★☆☆)	 	 	
*This causes the "Lightning Stream" mantra to pull to closest enemy towards you.
Lightning Impact
(★★☆)	 	 	
*This makes you move forward a little when using the mantra.
Air Force
(☆☆☆)	 	 	
*This modifier reverses the "Air Force" mantra to pull targets in, instead of blasting them away.
Chain Pull
(★☆☆)	 	 	
*This modifier causes the chain of "Chain Pull" to push enemies away.
|-|Round Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Fire Gun
(☆☆☆)	 	 	
*This modifier causes the projectiles from the "Fire Gun" mantra to split into two.
Ice Eruption
(★☆☆)	 	 	
* This modifier causes the "Ice Eruption" mantra to summon a wall around the user.
** Do note that this modifier causes the mantra to do NO DAMAGE AT ALL.
Ice Carve
(★★☆)	 	 	
*This modifier causes the user of a "Ice Carve" mantra to rush forward rapidly while spinning the projectile of the Ice Carve around them.
**Hitbox is similar to Warden's Blades.
Skyshatter Kick
(☆☆☆)	 	 	
*This modifier causes the user to kick into the ground. If landed, both the user and the player was hit fly into the air similarly to an uppercut.
|-|Spring Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Flame Repulsion
(☆☆☆)	 	 	
*This modifier causes the "Flame Repulsion" mantra to shoot out a projectile exploding into a repulsion of flame dealing knockback.
Flame Ballista
(★★★)	 	 	
*This modifier causes the user of a "Flame Ballista" mantra to leap in the air while descending slowly as they are charging the projectile.
Ice Carve
(★★☆)	 	 	
*This modifier causes the user to throw the projectile of the "Ice Carve" mantra forward before recalling it back.
**Slows the user down.
Ice Lasers
(★★☆)	 	 	
*This modifier causes the projectile from the "Ice Lasers" mantra to stop in place for a brief second after being shot before going forward.
Crystal Knee
(★★☆)	 	 	
*This modifier causes the "Crystal Knee" mantra to perform a spin kick after the initial backflip kick that sends the opponent flying.
Crystal Impale
(★★☆)	 	 	
*This modifiers causes the "Crystal impale" mantra to make the user spin more and put more crystals on the opponent.
Shade Bringer
(★★★)	 	 	
*This modifier causes the "Shade Bringer" mantra perform a jump before slamming the blade down.
**Can be paired with a Multiplying Spark.
Metal Kick
(★☆☆)	 	 	
*This modifier replaces the original with a faster drop-kick variant that doesn't apply knockdown.
Dash
(☆☆☆)	 	 	
*This modifier shortens the "Dash" mantra's travel distance but increases it's uses from 1 to 2.
|-|Tornado Spark=
== Specific Effects of Sparks==
Mantra	Original	Modified	Effect
Fire Forge
(★☆☆)	 	 	
*This modifier causes you to spin in a tornado of fire, making you shoot fire daggers in quick succession.
Storm Blades
(★☆☆)	 	 	
*This modifier causes the "Storm Blades" mantra to summon a ring of lightning around the user that stuns and damages anyone touching it.
**Adding some Logstones might increase it's duration.
Dark Blade
(☆☆☆)	 	 	
*This modifier adds a spin at the end of the "Dark Blade" Mantra.
|-|Paired Sparks=
== Specific Effects of Sparks==
Mantra	Original	Modified	Combination	Effect
Scarlet Cyclone
(☆☆☆)	 	 	
*Multiplying Spark
*Reversal Spark	
*This combination of modifiers causes the "Scarlet Cyclone" mantra to fire three cyclones that come back to the caster.
Fire Gun
(☆☆☆)	 	 	
*Blast Spark
*Round Spark	
*This combination of modifiers causes the "Fire Gun" mantra to fire multiple shoots in random directions that explode on impact with a person.
Fleeting Sparks
(★☆☆)	 	 	
*Multiplying Spark
*Magnet Spark	
*This combination of modifiers causes the "Fleeting Sparks" mantra to fire 6 sparks that home in aggresively on the target until the hit them, also removes the lasers being shot out.
Lightning Clones
(★☆☆)	 	 	
*Multiplying Spark
*Blast Spark	
*This combination of modifiers causes the "Lightning Clones" mantra to spawn 2 lightning clones that explode into lightning when they hit an enemy (this can deal damage to the user too).
Wind Gun
(★★☆)	 	 	
*Multiplying Spark
*Blast Spark	
*This combination of modifiers causes the "Wind Gun" mantra to fire 3 rounds of short wind bullets.
Shade Bringer
(★★★)	 	 	
*Multiplying Spark
*Spring Spark	
*This combination of modifiers causes the "Shade Bringer" mantra to jump forward into an explosive blast and then do 2 slashes.
Shade Devour
(★☆☆)	 	 	
*Blast Spark
*Multiplying Spark	
*This combination of modifiers causes the "Shade Devour" mantra to perform 3 shockwaves that are much bigger than normal.
|-|With Talent=
== Specific Effects of Sparks==
Mantra	Original	Modified	Combination	Effect
Lightning Clones
(★☆☆)	 	 	
*Static Flash Clone (Talent)
*Blast Spark	
*This combination of Talent and modifier causes the clone in the "Lightning Clones" mantra conjure a Lightning Strike when it disappears.
</tabber>
==Tips/Trivia==
*Mantras that aren't written/listed are likely incompatible.
*Clicking a mantra modifier (not Deep Gems) will produce small white dots that travel in the direction of the nearest mantra table.
*A good place to farm for low-level mantra modifiers, especially Sparks, is Duke Erisia's Manor. A gargantuan amount of Mindless Servants and Brainsuckers spawn there when entering the manor.
*Having incompatible mantra modifiers or not having enough notes to successfully modify formerly voided the mantra modifiers. This is no longer the case, and they are refunded on any failure.
*There is an NPC called the Den Master that sells mantra modifiers including Cloudstones, Amnesic Driftwood, Drift Shards, and Crystal Lenses for 10 notes each. He's located in a secret cave near Etris near sea level.
*A good way to obtain any spark you want guaranteed is going to Ata at Meteor Isle. She sells any spark for each.
*Glass/Magnifying Stones are the only known mantra modifiers that are crafted from other mantra modifiers.
*The 5 blue disks above of where you place your Modifiers & Mantra indicates how much of a Value you add into your Mantra. For each 5 Value of any kind, 1 disk lights up.
**The blue discs on the top formerly illuminated per each requirement of Knowledge, a stat from closed testing that no longer exists. This requirement was replaced with Notes on January 13, 2022, persisting even after Knowledge's new reimplementation.
*The Falseflame, Haunting Stone and Mirage Stones are unreleased material (as confirmed by Arch_Mage) and not meant to be in the game yet, and as such do not do anything.
*Revenge requires Drift/Rush Shards to reach further instead of Lenses.
*Low-level mantra modifying (for example, 2 Cloudstones and a Blast Spark) does not cost notes. It only starts costing notes past a certain threshold.
*Logstones can modify the duration of elemental effects that are innately applied by certain mantras (i.e. Wind Gun).
*The Blast Spark variant of Shadow Assault is very likely a reference to Sunakiniti's Blessed's Rampage from Rogue Lineage, and by extension, Akuma's Shun Goku Satsu from Street Fighter.
File:Vibrantgemmantrabench.png|Vibrant Gem pointing to a mantra bench.
Category:Attunement
Category:Mantras
__INDEX__
__NEWSECTIONLINK__
Category:Items