146471-10-man-raid-plzzzz

== Content ==
			Carbine plzz, 10 man raid, and ilvl for vet dun requiriments!!!! who want it too put your hands up \o/.	
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			I feel from the start they should've had 10 and 20 man raids.  if they put them in now they'd have to be stand alone 'side raids' really.	
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			They've already said No to 10man but that they were interested i n Flex	
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			10 mans aren't raids, they're just bigger dungeons and just bring disadvantages.	
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			they dropped the idea of 40 man and that was good, but technically wildstar raids need people to be done,  because all the mechanics involved in all boses, just imagine phagetech council or  kuralak, even ohmna as a 10 man, they will have to simplify most of the mechanics or tighter te times so it will be super easy or super hard. they have found the sweet spot of encounter designs in 20 man for raids, so let keep it that way, maybe ask for a easily pugable short raid for people on vet dungeon gear, that would be better to incentivize raiding	
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			Why is this necessary?  I don't understand?	
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Why is this necessary?  I don't understand?
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Too many generals, not enough soldiers.
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The game is based heavily on raiding, but getting into a guild that actually raids and isn't in permanent recruitment mode is difficult.
 
The population, at least on Entity 1, is a whole lot of people wanting to raid that can't because the high end guilds aren't recruiting (or aren't doing entry level content), and the "new" guilds are all fighting to get enough people to start.
 
Too many generals, not enough soldiers.
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I... don't... get... it.
 
So you're saying if all those free agents actually signed up to one of the many fresh guilds there wouldn't be a problem?
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I've got to go with Bitter on this one. IMO there's ample willing noobies posting in lfg and zone chat, but there's an extreme shortage of "generals" who are willing to organize and deal with running a raid.
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 guild that actually raids and isn't in permanent recruitment mode is difficult.
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They've already said No to 10man but that they were interested i n Flex
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Flex would be a great idea. 
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What is flex? (never got into WoW)
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What is flex? (never got into WoW)
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It scales the raid depending on the size of your raid team. It's pretty good, but like almost everything else it has flaws. Doing Archimonde with a team of 10 players as opposed to 30 is a lot more difficult. 
I don't know how well it would work if integrated into Wildstar raiding - and Carbine would definitely have to put money into developing this feature I assume. 
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no to 10man raiding. 20 is already limiting the creativity for the devs for future content. for example system daemons in DS was a 3 room encounter at the start and got adjusted to 2 rooms in DS20. 
 
flex raiding could maybe work if only 1-2 players are missing/too much. but encounters should be designed for 20 people and only slightly adjust in difficulty so the default setup of it stays the same.
 
also, did people already forget what killed a good chunk of wildstar's playerbase? changing the raidsize so guilds had to adjust their rooster and if they didnt find alternatives people could not raid... and if they cant raid they stop playing.	
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			Flex would be ok, so long as the flex range is small enough that taking the minimum number does not require a radical change in the fight as opposed to taking the maximum number. Tune the fight around 20 and get your healing/tanking/mechanics requirements at that point, then make it so bringing more or less people merely makes small changes to things like hp and IA. 10-30 would probably be too big of a range, but 15-25 or 17-23 might be more reasonable. Tank requirements and heal requirements should generally remain about the same, except maybe needing an additional raid heal at max due to just having more members taking damage. 	
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They would, but with enough time on the PTR, I think they would get the balance right.  I mean they already scaled 40-mans to 20, taking it further than that would be roughly the same process. 
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The game is based heavily on raiding, but getting into a guild that actually raids and isn't in permanent recruitment mode is difficult.
 
The population, at least on Entity 1, is a whole lot of people wanting to raid that can't because the high end guilds aren't recruiting (or aren't doing entry level content), and the "new" guilds are all fighting to get enough people to start.
 
Too many generals, not enough soldiers.
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So people blame the game because they cant organize a group? If thats the case it wont change with 10 man raids.
 
Almost every high end guild is recruiting at the moment. Fresh 50s or not people are recruiting them to see if they are good enough to be in the raid team. if you aren't then you will be dropped but thats on you not being good enough. These guilds dont expect you to live through everything, All of them will teach you the fight and then watch how you preform. 
 
If you cant get into one of these guilds ( which isn't very hard at all ) then you might want to look at how you are trying to approach them instead of crying about it on the forums 
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			Ah, ChemBoy, don't leave out TCO :). We have a full progression team clearing GA and working on SD, but are always looking for good players and would love to start an alt/second GA team.	
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			Goddamnit Chet, I apologize!	
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