Dominion of Dreams

Dominion of Dreams is the seventh challenge on the Dreamspace Challenges board. It consists of defeating a trio of Simulacrum of Kathool, Archdryad Malydrys and Argus Skywatcher at the same time.
== Rules ==
=== Simulacrum of Kathool ===
# Kathool heals from direct damage while the attacker's HP is above 50%.
#* Pets will always heal Kathool.
# Kathool's rotation includes a crippling -All debuff that should be avoided.
# Kathool automatically increases all of your cooldowns every 5 turns.
# Kathool purges its own effects and heals based on the number of effects removed.
# Kathool deals enormous amounts of damage when its HP is below 20%.
=== Archdryad Malydrys ===
# While Argus Skywatcher is alive, Archdryad Malydrys heals from normal damage dealt to Skywatcher.
# Archdryad Malydrys applies effects on itself that increase its power.
# Archdryad Malydrys heals 5% of its maximum HP every 6 turns.
# When Skywatcher or Kathool is defeated, Archdryad Malydrys becomes enraged:
#* Attacks no longer follow a cycle
#* Applies a secondary set of effects that are twice as powerful as the original, that can stack with the original effects.
#* Heals 10% of its maximum HP instead of 5%
=== Argus Skywatcher ===
# While Archdryad Malydrys is alive, Argus Skywatcher heals from normal damage dealt to Malydrys.
# When Malydrys or Kathool is defeated, Argus Skywatcher becomes enraged:
#* Damage is increased +500%.
#* Heals 2.5% of its maximum HP every 2 turns.
#* Automatically inflicts -200 Crit debuff as long as it is alive.
#* Inflicts -200 MPM debuff with its attack every 2 turns.
== Turn Order ==
Simulacrum of Kathool -> Argus Skywatcher -> Archdryad Malydrys
== Equipment ==
Combined, they deal damage of many different elements, All resistance is the most effective way to resist damage. After Archdryad Malydrys is defeated, swapping to items with high Light AND Darkness resistance is viable.
== Strategy ==
* Generally accepted attack order is Archdryad > Skywatcher > Kathool.
* Although Argus Skywatcher can nullify your MPM, equipment with high BPD is still a viable way to defend yourself.
* As Kathool has no Immobility resistance, it can be stunned as it reaches 20% HP, in order to safely burn it down before it can start nuking.
== Classes ==
* DeathKnight (with full Relics) effectively hard counters this fight after Dryad is defeated.
** It has extremely high Light/Darkness resistance, greatly reducing the threat an enraged Argus poses.
** It can freely manipulate its own HP to deal with Kathool's mechanics.
** It also has access to Deathproof to get free turns in, as none of the monsters have access to DoTs (which also has the added benefit of setting your HP to below half to damage Kathool).
Category:Boss