Healing

Healing is the act of increasing up to its maximum value (which is controlled by the stat itself).
There are various ways to heal, as well as increase the effects of healing. Some healing methods affect only the user, while others affect nearby players.
While not healing, can give additional temporary health to a player. This is usually done before a battle, but it can also be done during a battle. This functions as healing, as it not only increases max health but it also gives the extra health right away.
== Healing Amount ==
Healing amount is determined by of the player who uses healing ability and of the player who is healed. The amount is calcurated by \frac{Mending}{100} \times \frac{Vitality}{100}\times Baseamount.
If the player heals themselves, both of and of the player are multiplied.
Players have base amount of and .
== Natural Regeneration ==
The player's regenerates naturally over time, at a default interval of . The amount of regenerated is determined by their , using RegeneratedHealth = \left(\frac{MaxHealth}{100} + 1.5\right) \times \frac{HealthRegen}{100}. The player's base is .
Reaching will boost the player's by . Certain items also increase the player's .
== Enchantments ==
 - Heals for per level of your max each time you hit a mob.
 - Heals for ( + per level) of your max per 100 you deal per hit, up to 1,000  
 - Heals for  of your missing  per level whenever you kill an enemy (Up to 6%).
 - per level
 - per level when the player isn't in combat
 - per level on weekdays
== Healing items ==
The most straightforward healing items are Healing Wands, Power Orbs and consumable items, although some weapon abilities heal as well.
*Orbs - heal up to 5 nearby players (including owner) for 30s (60s for Overflux and Plasmaflux), requiring 50% of the owner's , and 40% of the owner's if with 10 Mana Disintegrators applied. Only the strongest orb in range applies.
*Wands - heals only the user. Wand heals do not stack. Effects are increased +50% by Revenant Armor or Reaper Armor's full set bonus.
*Potions - Can be drank to increase Health. Converting them into splash potions allows healing to be done much quicker as there is no eating animation. Healing effects can be increased by using a Pulpous Orange Juice base for the potions. This item can be bought in the Tavern from the Bartender.
* Zombie Sword (and upgrades) - heals the user for 120 + 5% of the user's max health, as well as players within 7 blocks for 40 health. This can be upgraded to the Ornate and Florid Zombie Sword buffing the health every use.
Icon	Item 	Type 	Effect
 	Radiant Power Orb 	Orb 	- Heals of max per second.
 	Mana Flux Power Orb 	Orb 	- Grants base mana regen. Heals of max per second. Grants .
 	Overflux Power Orb 	Orb 	- Grants base mana regen. Heals of max per second. Grants , and .
 	Plasmaflux Power Orb 	Orb 	- Grants base mana regen. Heals of max per second. Grants , and .
 	Wand of Healing 	Wand 	- Heal /s for 7s. Mana Cost: 60, Cooldown: 1s
 	Wand of Mending 	Wand 	- Heal /s for 7s. Mana Cost: 100, Cooldown: 1s
 	Wand of Restoration 	Wand 	- Heal /s for 7s. Mana Cost: 200, Cooldown: 1s
 	Wand of Atonement 	Wand 	- Heal /s for 7s. Mana Cost: 240, Cooldown: 1s
 	Gloomlock Grimoire 	Book 	RIGHT CLICK Costs 300 Overflow. Heal for but deal -8% damage for 40 seconds.
 	Healing Potions* 	Potion	Grants an instant boost. (min 20, max 500)
 	Stamina Potions* 	Potion	Grants an instant boost and boost. (healing: min 150, max 515)
 	Regeneration Potions*	Potion	Grants health regeneration (/s: min 5, max 50)
*These items are consumed upon use
== Weapons that Increase Healing ==
Icon	Weapon
Name 	Effect
 	Scorpion Foil 	- You have . Blocking clears and heals . Once all tickers are cleared, your next attack is empowered for . (Tickers refill after seconds)
 	Zombie Soldier Cutlass	- Heals you for when you hit an entity!
 	Zombie Sword 	- Heal yourself for + max and players within blocks for
 	Ornate Zombie Sword 	- Heal yourself for + max and players within blocks for
 	Florid Zombie Sword 	- Heal yourself for + max and players within blocks for
 	Reaper Falchion 	Heal per hit.
 	Axe of the Shredded 	Heal per hit.
 	Mosquito Bow 	
== Pets that Increase Healing ==
Icon	Pet 	Pet Type	Healing Abilities
 	Blue Whale Pet	Fishing 	- All Potions heal (Depends on pet rarity and level)
 	Giraffe Pet 	Foraging	- Regen Per Second (Depends on pet rarity and level)
 	Griffin Pet 	Combat 	- Grants and (only present in Griffin Pets and higher rarities)
 	Turtle Pet 	Combat 	- Gain and regen per second when near or in water. (Depends on pet level)
 	Zombie Pet 	Combat 	- Gain per Zombie kill (Depends on pet rarity and level)
 	Ghoul Pet 	Combat 	- 
 - Increases the health and range of the Zombie Sword by (All abilities depend on pet level)
 	Jellyfish Pet 	Alchemy 	- While in dungeons, reduces the mana cost of Power Orbs by 0.5%.
 - While in dungeons, for every 2,000 HP you heal teammates the cooldown of Wish is reduced by 0.01s, up to 30s.
 - While in Dungeons, increase the effectiveness of dungeon potions by (All abilites depend on pet level)
== Accessories that Increase Healing ==
Icon	Talisman Name 	Effect
 	Healing Talisman 	
 	Healing Ring 	
 	Survivor Cube 	
 	Devour Ring 	Heal 5 when killing a monster. Cooldown: 0.5s
 	Campfire Initiate Badge*	Increases healed while on fire (2-8/s)
 	Campfire Adept Badge* 	Increases healed while on fire (10-16/s)
 	Campfire Cultist Badge* 	Increases healed while on fire (18-26/s)
 	Campfire Scion Badge* 	Increases healed while on fire (28-42/s)
 	Campfire God Badge* 	Increases Natural Regeneration of (2-10/s). Increases hp healed while on fire (44-60/s)
*Only one of these accessories can be used at a time.
== Armor that Increases Healing ==
Icon	Item 	Type 	Effect
 	Ghast Head 	Helmet 	Restores of your maximum every second while worn.
 	Zombie's Heart 	Helmet 	Doubles the wearer's and .
 	Crystallized Heart	Helmet 	Doubles the wearer's and .
 	Revived Heart 	Helmet 	Doubles the wearer's and .
 	Reaper Mask 	Helmet 	Doubles all Healing effects from all sources.
 	Mender Helmet 	Helmet 	Grants while in Dungeons.
 	Mender Fedora 	Helmet 	Grants and while in Dungeons.
 	Mender Crown 	Helmet 	Grants and while in Dungeons.
 	Miner Armor 	Armor Set	- Regenerates of your max every second if you have been out of combat for the last seconds.
 	Armor of Growth 	Armor Set	- Heals you for after killing a monster, and also increases the bonus of a piece of the armor by (Max 100)
 	Mastiff Armor 	Armor Set	- +50 per 1% . Regain 2% of max when hit (1s cooldown). Receive damage from wolves. Your crit damage is 50% less effective.
 	Revenant Armor 	Armor Set	- Healing Wands heal . Gain +100 against Zombies.
 	Holy Dragon Armor 	Armor Set	per piece
 - Grants to you and all players within 10 blocks.
== Tips ==
* The Reaper Mask also doubles the wearer's Mending and thus, is a viable helmet for Healers in Dungeons, but also good for tanks.
* The Mender Helmet only doubles healing to others unlike the Zombie's Heart and its upgrades, which should be used as an alternative before unlocking the Mender Fedora.
== History ==
Category:Mechanics
fr:Soins