Gear/Ammo SRM INF (CLAN) (10 shots)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Protomech_SRM_Inferno_Clan_10shot
Manufacturer: Generic
Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid-twentieth century. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. This gel is designed to increase a 'Mech's heat levels to the point where the DI computer shuts down the 'Mech's Fusion Engine. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.1 	1 	10800	All 	All
* This not half-ton sized ammo box can only be used on ProtoMechs
* +4 heat damage dealt
* -70% damage dealt with this Ammo
* Always ignites terrain.
* 2 burn strength.
* 1 burn duration.
* Target generates 1 heat for 2 turns.
* SRM Inferno (C) Ammo - 10 Shots
* Missile has 2 HP.
* Volatile Ammo rolls Twice to explode
* 186 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 5.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
10 	186 	5 	5.5 	1.25
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2