Report 1775

Report #1775
Skillset: Loralaria Skill: ClearCapriccio
 Org: Hallifax Status: Rejected Jul 2017
Furies' Decision:
No.
Problem: ClearCapriccio is a high stanza song that costs 10 power and ends the
song, giving all allies in the room alacrity, which heals them for 20% of their
max health five times, once every 16 seconds. The costs and relative slow tic
rate of alacrity means that this is a skill that is never used. This report also
aims to change the skill into a passive song, giving Loralaria a total of 3
passive and 3 active high stanza effects (currently it has 2 passive and 4
active).
[A: 2 R: 7] Solution #1: Change ClearCapriccio to a passive song that reduces
 all mana and ego drains against the bard by 20%. Half
 of the reduced drain will be taken as health damage
 instead. With a diamond gem attached, there will be a
 25% chance that no health damage will be taken.
[A: 8 R: 5] Solution #2: Change ClearCapriccio to a passive song that reduces
 all mana and ego drains against the bard by 10%. With
 a diamond gem attached, this song will have a 25%
 chance of affecting hearing allies as well.
Player Comments:
---[Falaeron on 7/10 @ 22:33 sets as pending]
---[Veyils on 7/11 @ 18:17 writes]:
Is there a reason why you want to redesign a health based heal with a power cost
into a flat passive buff to mana drain resistance? Is there a reason why you
want just resistance to mana drains? Not saying i'm opposed just yet but your
essentially asking for a passive buff to bards tankyness in combat which is a
bit confusing to me. I thought we were trying to shift away from buffing bards
tankyness outright? Can you expand on your reasoning for this request a bit more
please so I can understand the reasoning behind the request?
---[Falaeron on 7/11 @ 21:45 writes]:
CC currently sucks. The Aeonics version of Alacrity is okay in certain
scenarios, but it only costs 1 power. When you look at how damage is generally
spread, it is focused on one target in a short span of time. This means that
CC's all-ally Alacrity is wasted both in terms of how many people it affects and
how much it affects them in this short burst. If CC was viable, it would be used
defensively. This merely changes the defensive focus from health to mana/ego.
The 20% in sol 1 comes with a risk of actually just taking a lot of health
damage. The 10% in sol 2 is very minor when most standard mana/ego reduction
abilities are 25%, 33%, 50% or even 75%. The gemmed version of sol 2 would also
allow this to become a supportive ability. Also, Loralaria is the only bard spec
with less than 3 passive high stanza songs. Some of them even have 4 to pick
from. This report tries to close this discrepancy.
---[Falaeron on 7/11 @ 22:07 writes]:
Also, in comparison, we're talking about a 10% defensive boost vs a 50%
offensive boost that something like NightshadeBlues in Shadowbeat gives.
---[Wobou on 7/15 @ 05:40 writes]:
Both of these seem okay. I like the support option in sol 2.
---[Veyils on 7/17 @ 16:40 writes]:
What you are asking for is akin to a reverse Fusion but better as your asking
for a reduction in vital drain not just a shift. Not a big fan of just a flat
resistance to vitals pressure as bards really really do not need to be made
tankier but if you want to go down the route of shifting vitals pressure you
could make it like a reverse Paradigmatics Fusion or the Kephera+ defense. In
that all of the reduced damage in shifted to another vital. Eg you take 1k mana
drain as a hit and 20% or 10% of this is shifted to health for example. It'd
make it situationally very useful and would make you a fair bit more tanky to a
few class based kill routes.
---[Falaeron on 7/17 @ 21:48 writes]:
Group combat is the only combat of any real importance and in group combat the
threat of dying to health damage is still significantly higher than dying to
mana drains. If you seriously believe that a 10% or even 20% reduction in mana
taken is a gamechanger then maybe we should look at NSB's 50% boost to mana
taken by enemies.
---[Veyils on 7/18 @ 18:35 writes]:
Your asking for a straight resistance to vital pressure. A reduction in vital
pressure anywhere lets you heal more in other areas. Making it more akin to
fusion as a straight transfer instead of a reduction would still make you
tankier as it'd allow you to spread the vital damage across the board and let
you focus more on specific areas. Also like fusion you'd be able to drop it and
raise it as needed based on your current vitals. A straight transfer would make
it a good skill that would increase your tankyness. Which is something I still
don't really think bards need anyway but it'd be an ok solution if we are going
down the route of making bards tankier.
---[Falaeron on 7/18 @ 21:32 writes]:
You are ignoring my argument completely - how is a 10%/20% reduction to vital
pressure a concern when you are very happy using something that gives a 50%
increase to vital pressure? Also as I said, health is a much more important
vital than mana/ego.
---[Danquik on 7/22 @ 00:00 writes]:
I agree with Veyils in that 10/20% reduction of a vital allows for less focus on
curing it, allowing you to sip health more. Combined with mugwump you would be
virtually immune to Mana/Ego kills. I am not sure how that is hard to grasp, all
attempts to divert attention to NSB aside.
---[Danquik on 7/22 @ 00:03 writes]:
Further, all vitals are important in groups or else toads would never be
happening in groups, eternal sleeps would never be happening, Absolves would
never be happening. In fact, despite your trying to dismiss the other two vitals
as less important, I have rarely died to damage in groups. I have died to
mana/ego kills alot though, barring deathsong kills