THQ's Homefront 2/Ground Control

Document Status: Yellow [Overview document detailing mechanics of mode in HF1. Requires an examination in more detail of how we proceed in HF2 in terms of both structure and dressing]
==What is it?==
*32 Player capture and hold team game mode
*Map divided into 3 zones (KPA, Neutral, US)
**Neutral zone is always active zone at start of match
**Team spawn (player/vehicle) points are positioned at opposite ends of the zone
*Within each zone is 3 capture points (Alpha, Bravo, Charlie)
**Holding capture points earns team score
**Capture points only available in the active zone
**Capture points should ideally be placed in or around a key structure in the area
**Capture points should be spaced evenly from each other AND equidistant from team spawners
*First team to hit the score limit wins the round
**Best of 3 rounds (1st & 3rd round played in Neutral zone)
**Active zone moves forwards/backwards depending on round winner
**E.g. KPA wins Round 1, Round 2 played within US zone
*Large scale maps (approx 550m x 250m)
**Player movement is NOT restricted to the active zone
**Maps must be open enough to support vehicles but with enough cover to support core infantry combat
**Helicopters mean that map boundaries need to be handled gracefully