Trapwire

Trapwire is a basic ability for Cypher.
==Description==
Trapwire is primarily an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trapwire. This will turn blue if it is placed on a viable position to be cast in and will turn red for unviable positions. A viable position must have two pieces of terrain opposite each other (this can be wall-to-wall or floor-to-roof). The distance between these locations cannot exceed a maximum distance and Cypher must be within a certain distance of the target location to cast the ability. Upon casting, the wire will travel to the location and briefly deploy, creating a trap that spans the distance between two attachment points, then turns invisible. Deployed wires can be picked up to regain the charge with no cooldown.
Once deployed, the wire remains indefinitely. Enemies who approach it can detect its presence just before they get close enough to trigger it. It will appear red and the enemy will hear it humming. Enemies can deal damage to either of the attachment points and destroy them to deactivate the wire, though Cypher and his team will be alerted if the wire is destroyed.
If the wire is triggered instead by enemies or some utility getting into closer proximity, it reveals itself and starts to wind up, instantly slowing and tethering the victim and permanently revealing them with a real-time silhouette for the duration. The enemy team can destroy the wire to end these effects.
If neither of the wire's attachment points are destroyed when it completes its windup, it will afflict a concussing effect onto its target and deal a small amount of damage to them. If the wire's attachment points still remain shortly after this, the wire will then re-arm itself.
If Cypher is killed or suppressed, any placed wires will deactivate and reveal the positions of their attachment points.
Trapwire Equip.png|Equip
Trapwire Cast.png|Cast
Trapwire Activation.png|Activation
Trapwire Triggered.png|Triggered
Trapwire Recall.png|Recall
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.8 seconds 	Game files
Max deploy distance 	20 meters 	Game files
Max wire length 	15 meters 	
Unequip time 	0.7 seconds 	Game files
Deploy time 	1.5 seconds 	Game files
Detection distance 	3 meters 	Game files
Recall duration 	0.5 seconds 	Game files
Triggered Slow duration 	1.25 seconds	
Windup time 	1.5 seconds 	
Max distance tethered victim can travel	4.3 meters 	Game files
Damage 	5 	In-game
Activated Concuss duration 	3 seconds 	*
Re-arm time 	2 seconds 	
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
==Update History==
de:Fallendraht
Category:Abilities
Category:Basic Abilities