Gor'bash of the Noir

Gor'bash of the Noir is the second boss of the Doomasta Stronghold raid, as part of the Courtyard of Battle wing. He is accessible after defeating the engineers that spawn following the Dreadwalker's defeat.
==Background==
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==Abilities==
Gor'bash has two phases, the first phase Gor'bash's hammer becomes sentient, and in the second phase, Gor'bash uses the cauldrons on either side. He berserks after eight to ten minutes.
===Phase I: A Hammer of Greatness===
Gor'bash uses his hammer as a separate entity. The phase ends once the hammer is defeated.
*Flame Efflux: Launches a jet volley of flames, dealing 186,521 - 230,998 damage per 0.5 seconds to enemies hit for 3 seconds.
*Shackle: Locks a target in place, dealing 45,000 - 55,000 damage per second for 10 seconds. Shackled opponents attract the attention of the Gorbasher.
*Inferno Tempest: Waves of immense heat and flames pour out, dealing 130,000 - 143,000 damage to all enemies each 2 seconds for 6 seconds, and adding one stack of Flametouched to the Gorbasher.
*Discharge: Gor'bash sends out lightning bolts, dealing 178,212 - 189,221 damage to the tank, and three random targets, decreasing their movement speed by 1%. This stacks up to ten times.
====Gorbasher====
The hammer of Gor'bash.
*Slam: Deals 85,000 damage to the current target. Deals more damage if they have less than 25% health remaining. Deals 50% more damage to Shackled targets.
*Seismic Slam: Deals 110,000 damage to the target and enemies within 10 yards of the strike.
*Flametouched: The hammer carries intense heat. Increases damage dealt by 2%. This stacks endlessly.
===Phase II: Cauldrons of Intensity===
Gor'bash, now with an intense hatred of his enemies, distills the cauldrons, turning his armor into superheated arnaments.
*Superheated Arnaments: Melee attacks on Gor'bash while Superheated deal damage equal to 10% of the damage done. Lasts 10 seconds or until Inundated.
**Cowardice: Not attacking Gor'bash for five seconds increases his damage dealt by 200% for 20 seconds.
**Inundated: Armor cooling down for 5 seconds. Increases damage taken by 10%.
*Fierce Elemental: A powerful liquid elemental that scalds opponents.
**Scald: Deals 100,000 - 113,403 damage to the target, increasing damage taken by 10%. This stacks.
**Torrential Destabilization: On death, detonates, dealing damage equal to 15% of the enemies' health to all enemies within 20 yards, and removes Superheated Arnaments, applying Inundated.
*Infernal Smash: Smashes the target, dealing 167,509 - 189,321 damage and afflicting Scald.
*Cauldron Conflagration: Living, chaotic flames that launch fireballs.
**Hellfire Tornado: Launches volleys of flames to nearby targets, dealing 564,321 - 578,122 damage over 8 seconds to nearby enemies.
**Infernal Residue: Deals 20,000 damage per second and stacks to enemies. Gor'bash retains Superheated Arnaments while on this.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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Category:Doomasta Stronghold bosses