Eliana, The Prideful

Eliana, The Prideful is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2. 
==Appearance==
A very beautiful woman, with bring green eyes like emeralds and long golden blonde hair. Her Default outfit is is white dress with a black skirt wearing white and golden robe over it. She carries her tome by rope around her waist and her staff is silver in blue with purple jewel at end of it. In her EX Mode she gains a purple Aura and six angel wing made of Aura in color of Red, Green, Blue, Gold, Light Blue and orange in color of six other sin from her fellow Children of Sin while a golden ring appear behind her hold the six crystal of sins, lastly her staff gains wings near end and her Tome glow a purple Aura obtaining over enough Aura.
==Story==
<tabber>
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
</tabber>
==Battle==
__NOTOC__
Eliana, The PridefulAura Stealer – More Aura taken stronger she'll become. 
----
Eliana is able gain Brave by just being near her opponent, her Brave attack instead fill up her EX meter. Once in EX Mode Eliana changes her move set with her HP Attack activating different forms letting her Brave Attack gain brave and leading to powerful Chain HP attacks. 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Aura's Embrace	Ground 	20 (10) 	200 	Ranged low 	None 	Magical 	Initial
Aura's Embrace	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.	Hold up her staff cast orb of Aura if hit comes back gaining EX force for amount Brave taken from the opponent.
Soulsteal 	Aerial 	20 (10) 	200 	Ranged low 	None 	Magical 	Initial
Soulsteal 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar. 	Open her Tome cast steam of Aura draining opponent Brave in to her EX bar.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Twilight Force	Ground 	30 (15) 	250 	Ranged High 	Absorb 	Magical 	Initial
Twilight Force	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.	Calls forth a field of light and darkness gaining more twice amount Brave then normal before dealing HP damage.
Holy 	Ground 	40 (20) 	300 	Ranged High 	Wall Rush 	Magical 	Level 25
Holy 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light. 	Cast a beam of light leading top blast of light.
Orb of Aura 	Aerial 	30 (15) 	250 	Ranged High 	Wall Rush 	Magical 	Initial
Orb of Aura 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage. 	Summons a Aura orb that drains brave from opponent then cast the orb deal the HP damage.
Oblivion 	Aerial 	40 (20) 	300 	Ranged High 	Absorb 	Magical 	Level 35
Oblivion 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness. 	Open of a void summoning demonic hands that rapidly attack opponent before engulfing them into Darkness.
===EX Brave Attack===
<tabber>Twilight Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Black Light 	Ground 	 	 	Ranged Mid 	Chase 	Magical 	Initial
Black Light 	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.	Cast a black ray of Darkness sapping away brave away as long they're in Black Light.
White Darkness	Aerial 	 	 	Ranged Mid 	Absorb 	Magical 	Initial
White Darkness	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast. 	Engulf opponent in white Darkness then dealing the blast.
|-|Earth Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Sandstorm (ground)	Ground 	 	 	Ranged Mid 	Blind 	Magical 	Initial
Sandstorm (ground)	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.
Sandstorm (midair)	Aerial 	 	 	Ranged Mid 	Blind 	Magical 	Initial
Sandstorm (midair)	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.	Summon a sandstorm around herself attack anyone near by.
|-|Water Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Aqua (ground)	Ground 	 	 	Ranged Mid 	Trap 	Magical 	Level 10
Aqua (ground)	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.
Aqua (midair)	Aerial 	 	 	Ranged Mid 	Trap 	Magical 	Level 10
Aqua (midair)	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.	Casting sphere of water imprison sapping brave as long they're in there.
|-|Ice Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Frost (ground)	Ground 	 	 	Ranged Mid 	Freeze 	Magical 	Level 15
Frost (ground)	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.
Frost (midair)	Aerial 	 	 	Ranged Mid 	Freeze 	Magical 	Level 15
Frost (midair)	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.	Fires a shard of ice that once hit will freeze then opponent in place.
|-|Wind Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Cyclone (ground)	Ground 	 	 	Ranged Mid 	Confuse 	Magical 	Level 20
Cyclone (ground)	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.
Cyclone (midair)	Aerial 	 	 	Ranged Mid 	Confuse 	Magical 	Level 20
Cyclone (midair)	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.	Summons a cyclone around her opponent trapping them in there.
|-|Lightning Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Voltage (ground)	Ground 	 	 	Ranged Mid 	Shock 	Magical 	Level 30
Voltage (ground)	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.
Voltage (midair)	Aerial 	 	 	Ranged Mid 	Shock 	Magical 	Level 30
Voltage (midair)	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.	Cast a stream of lightning paralyzing them afterwards.
|-|Fire Stance=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Ignite (ground)	Ground 	 	 	Ranged Mid 	Burn 	Magical 	Level 40
Ignite (ground)	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.
Ignite (midair)	Aerial 	 	 	Ranged Mid 	Burn 	Magical 	Level 40
Ignite (midair)	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.	Engulf opponent in flames casing them to Burn.
</tabber>
===EX HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Crystal of Gluttony (ground)	Ground 	100 (10) 	400 	None 	None 	None 	Initial
Crystal of Gluttony (ground)	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense.
Crystal of Lust (ground) 	Ground 	100 (10) 	400 	None 	None 	None 	Level 10
Crystal of Lust (ground) 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power.
Crystal of Sloth (ground) 	Ground 	100 (10) 	400 	None 	None 	None 	Level 15
Crystal of Sloth (ground) 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement.
Crystal of Envy (ground) 	Ground 	100 (10) 	400 	None 	None 	None 	Level 20
Crystal of Envy (ground) 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement.
Crystal of Greed (ground) 	Ground 	100 (10) 	400 	None 	None 	None 	Level 30
Crystal of Greed (ground) 	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.
Crystal of Wrath (ground) 	Ground 	100 (10) 	400 	None 	None 	None 	Level 40
Crystal of Wrath (ground) 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power.
Crystal of Gluttony (midair)	Aerial 	100 (10) 	400 	None 	None 	None 	Initial
Crystal of Gluttony (midair)	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense. 	Change into her Earth stance using earth base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher defense.
Crystal of Lust (midair) 	Aerial 	100 (10) 	400 	None 	None 	None 	Level 10
Crystal of Lust (midair) 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power. 	Change into her Water stance using water base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher attack power.
Crystal of Sloth (midair) 	Aerial 	100 (10) 	400 	None 	None 	None 	Level 15
Crystal of Sloth (midair) 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement. 	Change into her Ice stance using ice base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower speed and movement.
Crystal of Envy (midair) 	Aerial 	100 (10) 	400 	None 	None 	None 	Level 20
Crystal of Envy (midair) 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement. 	Change into her Wind stance using wind base Brave attacks and Chain HP Attacks. Aura will affect herself, causing her have higher speed and movement.
Crystal of Greed (midair) 	Aerial 	100 (10) 	400 	None 	None 	None 	Level 30
Crystal of Greed (midair) 	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.	Change into her Lightning stance using lightning base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower defense.
Crystal of Wrath (midair) 	Aerial 	100 (10) 	400 	None 	None 	None 	Level 40
Crystal of Wrath (midair) 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power. 	Change into her Fire stance using fire base Brave attacks and Chain HP Attacks. Aura will affect her opponent, causing them have lower attack power.
===EX Chain HP Attack===
<tabber>Twilight Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Black Holy Judgement	Black Light 	 	 	Ranged High 	Absorb, Wall Rush 	Magical 	Initial
Black Holy Judgement	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within. 	Once Black light is cast a pillar of light and Darkness is unleash below them and engulf them within.
White Dark Hole 	White Darkness 	 	 	Ranged High 	Absorb, Wall Rush 	Magical 	Initial
White Dark Hole 	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.	Once engulf by white Darkness a white dark hole is summon, swallowing them within then release them in black of white darkness.
|-|Earth Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Earthquake 	Sandstorm (ground) 	 	 	Ranged High 	Nome 	Magical 	Initial
Earthquake 	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.	The Sandstorm around her form three stones that slam on ground creating a earthquake in large area around her.
Arrows of Stone	Sandstorm (midair) 	 	 	Ranged High 	Wall Rush 	Magical 	Initial
Arrows of Stone	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent. 	Sandstorm form a collection of arrows that fire to her opponent.
|-|Water Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Tsunami 	Aqua (ground) 	 	 	Ranged High 	Wall Rush 	Magical 	Level 10
Tsunami 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand. 	Once trap Pride summon a tidal wave swiping them from where they stand.
Bullet Storm	Aqua (midair) 	 	 	Ranged High 	None 	Magical 	Level 10
Bullet Storm	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.	Once trap a rain storm appear around them dealing brave damage until sphere burst dealing the damage.
|-|Ice Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Frozen Tomb	Frost (ground) 	 	 	Ranged High 	Freese, Trap 	Magical 	Level 15
Frozen Tomb	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters 	Once shard is hit tomb of ice engulf them freezing them in place before tomb shatters
Ice Fall 	Frost (midair) 	 	 	Ranged High 	Freeze 	Magical 	Level 15
Ice Fall 	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.	Once shard is hit chain of snowflakes fallow through before an avalanche finish up crushing them.
|-|Wind Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Tornado 	Cyclone (ground) 	 	 	Ranged High 	Confuse 	Magical 	Level 20
Tornado 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage. 	Cyclone grow enlarge then summons three more around then before combining dealing the damage.
Hurricane	Cyclone (midair) 	 	 	Ranged High 	None 	Magical 	Level 20
Hurricane	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.	Cyclone frees them only to appear above them within a large area, then cast down blade of the wind.
|-|Lightning Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Electro Orb 	Voltage (ground) 	 	 	Ranged High 	Shock 	Magical 	Level 30
Electro Orb 	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.	After stream of lighting, a orb of lightning traps them surrounding them with bolts and shocking them until orb breaks.
Lightning Blade	Voltage (midair) 	 	 	Ranged High 	Shock 	Magical 	Level 30
Lightning Blade	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down. 	After stream of lightning, bolts form a blade as she rush to them cutting them down.
|-|Fire Stance=
Move 	Chain From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Ultima Flare 	Ignite (ground) 	 	 	Ranged High 	Burn 	Magical 	Level 40
Ultima Flare 	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.	Large blast of fire is cast once opponent is engulf in flames.
Flames of Hell	Ignite (midair) 	 	 	Ranged High 	Burn, Absorb 	Magical 	Level 40
Flames of Hell	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames 	A pillar of fire arise engulf opponent in the flames
</tabber>
==EX Mode==
Eliana's EX Mode is Pride of the Aura she gain abilities Regen, Crystal of Pride, Aura Glide and Elemental Aura, Crystal of Pride is her EX attack, letting her switch back in her default Stance. Aura Glide lets her glide while slowly gaining brave while gliding, and Elemental Aura will affect Aura she release in EX mode and effects matter what stance she is. While in her default or Twilight Stance Aura will sap away and steal twice the amount Brave while near her opponent.
Eliana's EX Burst is Aura of Our Sins, player need charge spin the analog stick for her meter will charge, no meters is charge on time Pride will cast a simple Ultima spells, if one, if either one to five crystal is charge, Crystal of Gluttony, Lust, Sloth, Envy, and Greed will be ones glowing in their Aura while Wrath's will break, and cast powerful form of elemental spells they'll hold. However once six meters is charge all six crystal will glow bright in their Aura and her own crystal sin and cast their powerful form of elemental spells they hold, then finish off with Pride own crystal appearing and casting ray of light shine down on them then opponent is shallow in the darkness as Pride steal their Aura placing it in her own crystal.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Lucifer's Desire	N/A 	LUK+1 	Battlegen
Lucifer's Dream 	N/A 	LUK+2 	Battlegen
Lucifer's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Twilight Forest
"Welcome to my garden, the center of my new beautiful world."
==Musical Themes==
*Main Theme: Sinful Puppets
*World Map Theme: Story of the Aura
*Normal Battle: 
*Boss Battle: True Goddess of Aura
*Final Boss Battle: 
===Rival Battle===
*Vs Cynthia: Bad Blood
*Vs Children of Sin:
*Vs Sloth: Sadistic Execution 
*Vs Mother:
*Vs 8: Dark Messengers
==Quotes==
===Encounter===
*Just another step in my plan.
*I wonder what stories your Aura will tell.
*Just another page for my book.
*Don't bored me now.
*Let your Aura heal my wounds.<BR>— If HP is low
*This not my time to fall yet.<BR>— If HP is low
*Such a powerful Aura.<BR>— If opponent is stronger
*You're Aura is worthy to be taken by me.<BR>— If opponent is stronger
*Such a pathetic Aura.<BR>— If opponent is weaker
*Your Aura is just a mere insect.<BR>— If opponent is weaker	
===Victory===
*Another Chapter is written 
*Don't worry, your sacrifice will bring back a great race. 
*Soon the Seer will arise once again.
*The aura feels good.
*Maybe I should focus more on you then my book.<BR>— If HP is low
*I misjudge you insect.<BR>— If HP is low
*Yes! This powerful Aura is mine to use!<BR>— If opponent is stronger
*Soon Mother will fall and I will rise!<BR>— If opponent is stronger
*I've read bad romances that were more interesting then you....<BR>— If opponent is weaker
*I think that fight almost put me to sleep.<BR>— If opponent is weaker	
===Defeat===
*No... how can it be...
*No it wont die again....
*Please... let me bring back Seers before my second death...
*The aura... it slipping away like my blood...
*The Aura is the sun, and I was burn by it power...<BR>— If opponent is stronger
*My own pride was my downfall...<BR>— If opponent is stronger
*Was I the insect...<BR>— If opponent is weaker
*Damn this frail crystal body...<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters
Category:Twilight Crystal characters