Ghostrealm Heroes

Ghostrealm Heroes is a crossover fighting game inspired by the Super Smash Bros. series developed and published by Ghostrealm Studios as a "celebration" of 's time on Fantendo.
==Intro Movie==
The game opens with a computer screen labeled "Ghostrealm Heroes". A sigh is heard as the person looking at the screen clicks on it, before the camera zooms into the computer, following the wires and cables.
The camera then focuses on a view of Ghostrealm Stadium, where Kaiden, Taikari, L.K., and Volta stand before each other. Grinning, they leap into battle as the game's logo is shown. The next shot shows Elina firing off spheres of flame at Timid Guy, who's slashing through them with his sword. The following shot depicts Felton and Trent running alongside each other, before flying into the air alongside Yikkal, who's in his ship.
The next shot shows Kaiden and Taikari defeating L.K. and Volta, before turning towards each other. Exchanging grins, they leap at each other, with the camera focusing on five silhouettes of the unlockable characters: the Soul Grazer, Trumbone, Mario, Link, and the Yoshi King. If they're unlocked, they'll actually appear instead of just a silhouette. After this scene, the game's title screen is shown.
==Gameplay==
Ghostrealm Heroes plays similarly to the Super Smash Bros. series of fighting games made by Nintendo, more specifically Melee and Smash 4, in that traditional health bars are absent in favor of attacking foes to raise a damage percentage. As this percentage rises, players are more easily knocked off the stage. To score a KO, the player needs to rack up enough damage to be able to knock the opponent off the stage. Characters have a wide array of moves, ranging from ground attacks, to aerials, to special moves, to Super Moves, special moves akin to the "Final Smashes" of Super Smash Bros., which are activated by filling up a bar above their damage meter. Each character also has a Passive Ability which grants them a small bonus of sorts.
Unlike Super Smash Bros. however, the game has no such thing as a "fall state", meaning that recovery is essentially a nonfactor, not to mention that every character gets two midair jumps. This places a greater emphasis on aerial combat, and makes fights last much longer as the aim is to KO the opponent before they can regain control of their character, rather than leaving them at the mercy of being unable to get back to the stage.. Another unique mechanic is that when attacked, the damage meter takes time to go up. If you land an attack on the opponent during this time, it won't go up as high, allowing you to essentially regain health by attacking your opponent after they've hit you.
Grabbing remains a vital technique, but unlike in Smash, you can actually angle your grab above or below you, allowing you to grab opponents who are in the air. Airdodge physics are also similar to that of Melee, allowing for wavedashing and wavelanding. Wavedashing in particular is much easier to perform than in Melee.
==Game Modes==
===Group===
Group modes are intended to be played with two or more people.
Showdown 	The main mode for fighting, supporting up to eight players. Choose between Time or Stock, maybe set up teams, and when you're ready, duke it out!
Tournament 	Hold a tournament with AI or regular players. Various options are available such as winners/losers' brackets, round robin gameplay, and varying sizes.
Special Match	Enjoy some crazy modifiers to make matches more interesting, such as adjusting movement speed, giving everyone infinite midair jumps, or even making everyone invisible!
Rules 	Adjust match rules. The following can be adjusted:
*Rule: Choose between Time, which has you fighting to score the most points within a time limit, or Stock, which gives you a set amount of lives.
*Handicap: Maybe some players are just too good, or maybe you wanna up the stakes. In that case, a Handicap might be a good idea!
*Damage Ratio: Adjust by how much you're knocked back by attacks!
*Stage Choice: Decide how you're picking stages. Choose them every time, leave it up to random selection, take turns with others, play in a set order, or let the loser pick!
*Super Moves: Turn Super Moves on or off.
*Assist Orbs: Turn Assist Orbs on or off.
*Stock & Time: Maybe you want a time limit for Stock matches.
*Pause Function: Enable or disable pausing mid-match.
*Score Display: Enable or disable the ability to see your score mid-match.
*SD Penalty Set the penalty for self-destructing: one point, two points, or no points.
*Damage Gauge: Enable or disable the ability to see how much damage characters have taken.
*Random Stage Switch: Filter the stages that will be picked when you choose stages randomly.
Name Entry 	Enter names and adjust controls.
===Solo===
Solo modes are intended to be played by one player, though some support two.
Adventure 	The main singleplayer mode has you fighting random opponents in the roster, with platforming levels in between to mix things up. You also have a limited number of lives going in, so be careful!
All-Star 	Fight every character in the roster with no breaks! They're fought in the order of their debut.
Scenarios 	Scenarios are matches that have special gimmicks or objectives, and in some cases force you to play as a particular character.
Horde Mode 	In Horde Mode, you'll have to face off against weaker wireframe variants of the roster. Choose between several variants:
*10-Man: Defeat 10 enemies as fast as you can!
*100-Man: Defeat 100 enemies, but they'll get tougher as time progresses!
*3-Minute: Survive for three minutes!
*15-Minute: Survive for fifteen minutes!
*Rival: Defeat more enemies than your rival until you die!
*Endless: How long can you survive?
*Cruel: How long can you survive against tougher opponents?
Target Test 	Break all the targets as quickly as possible! Each character has their own unique map, and you can race another player as well!
Line Jump 	Traverse a character-specific stage and try to get as high up as possible as the screen descends! Just like Target Test, you can race a friend.
Boss Battles	Show your skills against a gauntlet of bosses!
Training 	Practice your skills with the help of the optional debug menu! Plus, take some Lessons here to learn a few special techniques!
===Online===
Online modes can be played with players via the internet.
Casual Match	Play a match with all stages enabled and a more casual ruleset that allows for any stage!
Ranked Match	Go into more serious matches with a more restrictive ruleset. Ranked Matches operate on a season system, with rankings that rise with every win, and fall with every loss. At the end of the season, you'll receive rewards based on how well you did.
Tournament 	Take part in online tournaments!
Spectate 	Spectate and bet on matches!
Leaderboards	See how you compare to other players around the world!
===Vault===
The Vault contains all collectables within the game.
Replays	Watch your replays!
Movies 	Take a look at character reveal trailers and other videos!
Sound 	Change stage music and listen to the game sounds!
Records	Look at all of your statistics!
==Characters==
Ghostrealm Heroes has 13 playable characters from the company's various projects. All of them have their own advantages and disadvantages, so be sure to try them all out!
Each character also has access to a wide array of Skins, which change their appearance and in some cases their voices. Skins also have a little bit of flavor lore associated with them, and tend to describe "what if" scenarios that are just for fun.
===Default Characters===
Default characters are available from the start.
===Unlockable Characters===
Unlockable characters must be unlocked by fulfilling specific criteria or simply playing matches.
===Unlock Criteria===
Soul Grazer	Clear 100-Man difficulty in Horde Mode, or play 100 matches.
Trumbone 	Complete Adventure Mode without losing a single stock or play 200 matches.
Mario 	Complete Scenario 15: The Plumber Turns on Us or play 300 matches.
Link 	Defeat Boss Battles in Hard Mode or play 400 matches.
Yoshi King 	Complete every other character's Target Test or play 500 matches.
==Stages==
Various stages are available, each representing the various projects of Ghostrealm Studios. Stages are also available in Stadium and Ω Forms, which change the layouts to resemble Ghostrealm Stadium or the Void of Conflict respectively, while also retaining the music and aesthetics of the original stage. A hazard toggle is also available.
In regards to unlocking stages, only Ghostrealm Stadium and the Void of Conflict are available initially. Other stages are unlocked by simply playing matches, and will unlock in a random order.
Ghostrealm Stadium 	Void of Conflict	Xastil City 	Jalgor
Origin: Ghostrealm Heroes
This open-air stage takes place within a massive stadium, and has a basic three-platform layout above one larger platform, which floats above an abyss itself.	Origin: Ghostrealm Heroes
This particularly strange stage is a singular platform above a void, which will float through space and all sorts of locales. Don't get too used to the scenery though!	Origin: Champions of Ascerth
The city of Xastil has withstood many threats. As you fight on the buildings of varying sizes, use the heights to your advantage!	Origin: Hour of Reckoning: Part 2
This hellhole is reknown for the almost lava-like green liquid that flows along the ground. As you hit it, you'll go flying into the air, so watch out!
Shiverglow Tundra 	The Relendar 	KageCo. Tower 	Decayed Pyramid
Origin: Birds of a Feather
Shiverglow Tundra, a land of beautiful auroras and strange fauna, features a moving platform above icy terrain, which you can slip on! Make sure not to fall off and make yourself vulnerable!	Origin: Zalvar Online
The capital ship of the Vanguard of Spirits will zoom between planets, with space junk offering new platforms to take advantage of on top of the main ship!	Origin: Vyrus
KageCo.'s corporate headquarters in Vancouver features electricity-channeling spires that can create electrical "bumpers" around themselves, knocking around and damaging anyone who hits them!	Origin: Super Mario Excursion
This pyramid was once home to hordes of Pokeys, and a few remain behind. Climb on top of them as platforms, or destroy them from below!
Vigilants Command Ship	Forgotten Palace	Jungle Fields Zone	Mute City
Origin: Vigilants
The Vigilants' flagship is like a warzone. Fighters will fly above it, but you can use them as platforms!	Origin: The Legend of Zelda: Pierced Skies
This ancient Hylian palace has walls that will crumble when exposed to enough damage. Don't worry, they'll fix themselves eventually.	Origin: Sonic Isolation
The jungles of this island in the Lost Archipelago are home to some of Dr. Eggman's strongest robots. Hit them hard enough, and they'll fight alongside you!	Origin: F-Zero
Mute City's streets are full of street racers. They'll probably kill you on contact, so make sure to use the skyscrapers above!
Spatior 	Eterna Forest 	The Depths 	Hero's Labyrinth
Origin: Paper Mario: Double-Sided
Spatior switches between three phases: the city itself, Ukiki Alley, and the Underworld. Each area has its own layout and hazards.	Origin: Pokémon Diamond and Pearl 2
Eterna Forest's trees offer multiple elevations to fight from.	Origin: Metroid: Aversion
The caverns of the Depths are huge and full of all sorts of rooms and areas to fight in!	Origin: The Legend of Zelda: War of the Triforce
This temple located in the Lost Woods is more or less a basic stage, but watch out for the rising and falling platforms!
==Assist Characters==
Assist Characters can be summoned via Assist Orbs, and will help out the character who summoned them for a few seconds before despawning, though some can actually be knocked out! Unlike the roster of the game, all of these characters are fan favorites of , coming from a wide array of franchises. Some of them are even made by other users on the wiki!
Bowser 	Sonic 	Chen Stormstout	Engineer
Origin: Super Mario Bros.
Bowser will leap through the air, trying to grab an opponent. As soon as he lands the grab, he'll slam them into the ground to deal impressive damage.	Origin: Sonic the Hedgehog
Sonic will do his usual finger wag as the fighter who summoned him gets a speed boost for a short period of time.	Origin: Warcraft III: The Frozen Throne
Chen will roll around in his barrel on the ground, damaging and knocking around anyone who hits him.	Origin: Team Fortress 2
The Engineer will immediately set up a sentry gun that will fire on any opposing fighters.
Torterra 	Falco 	Cranky Kong 	Mipha
Origin: Pokémon Diamond & Pearl
Torterra will use Wood Hammer above itself, hitting enemies caught in an arc.	Origin: Star Fox
Falco, when summoned, immediately hops into his Arwing and begins to fly towards opponents in an unpredictable manner.	Origin: Donkey Kong Country
Uniquely, Cranky Kong doesn't actually do anything helpful. Rather, he'll sit in his rocking chair as he rants about the fight at hand and reminiscing about the "old days".	Origin: The Legend of Zelda: Breath of the Wild
Mipha will immediately use her ability, Mipha's Grace, on the summoner, granting them a temporary shield against attacks.
Empress Xzal	Agantuk	Quetz 	Black Sun
Origin: K.O.: The Show!
Empress Xzal will create a black hole of sorts that will pull enemy fighters towards it and damage them if they're in the very center.	Origin: Morning Sun: Eyes of a Child
Agantuk will unleash three waves of energy every three seconds. Each wave will act as a powerful meteor smash to airborne foes.	Origin: Quetz's Adventure
Quetz will fly around the battlefield, attempting to attack opponents in the air with her wings. If an opponent is attacked from above, they take more damage.	Origin: Plum: Dead World
Black Sun will throw a series of floating mines into the air before disappearing. From there, if any opponents hit one, they'll take heavy damage and knockback.
Slanito 	Zephyr 	Umbra 	Fenrir of the Flame
Origin: Super Mario Team-Mania
Slanito will toss Poison Mushrooms into the air periodically for seven seconds. Enemies hit by the mushrooms will be shrunk down for a short period of time.	Origin: TBA
Zephyr will shoot a volley of massive balls of electricity into the air, which will rain down a few seconds later.	Origin: Shadowcalypse: Master of the Eclipse
Umbra will cause the screen to go pitch black, with only certain things like projectiles being visible during this period of time.	Origin: Just Like Old Friends
Fenrir will float in the air for a brief period of time, creating a ring of fire that will spin around him and damage anyone caught in its path.
==Bosses==
Bosses are fought exclusively within the Boss Battles mode, and occasionally in Adventure Mode. They follow the same rule of choice as Assist Characters.
King Boo 	Origin: Luigi's Mansion
King Boo is relatively large, and capable of summoning Boo allies to assist himself. Out of all the bosses, he's the most "balanced". His crown can be knocked off for a short period of time, and thus his head will be vulnerable to damage. In fact, his head takes double damage!
Ganon 	Origin: The Legend of Zelda
Ganon is the bulkiest of all the bosses, preferring the use of hard-hitting melee attacks to dish out damage. His slowness can be exploited to dish out damage.
Hyness 	Origin: Kirby Star Allies
Hyness is probably the most projectile-oriented boss, attacking quickly with all sorts of projectiles. It'll be tough to land hits on him, but you can take advantage of his floatiness.
Sha of Pride	Origin: World of Warcraft: Mists of Pandaria
The Sha of Pride is more or less a stationary boss. However, during the fight you have a Pride meter that goes up whenever you're hit by the boss alongside the damage you take. Certain attacks that the Sha of Pride uses are more dangerous the more Pride you have. Pride can be cleansed by defeating the Manifestations of Pride that the Sha of Pride periodically summons.
Heavy King 	Origin: Sonic Mania
The Heavy King relies on various projectiles to attack you. However, what you should watch out for is when he pulls out the Phantom Ruby. Should he not be attacked in time, the battlefield will change to one of the game's stages, requiring you to deal with hazards alongside the Heavy King.
==Music==
Ghostrealm Heroes is different from other fighting games in that any song can be played on any stage, and you can even upload your own music. Custom music is disabled in online matches however. In addition to each stage's normal music, there are several songs that aren't related to any stages at all, simply due to them being songs that likes:
*Obstacle Course (Spring/Summer)
*Come On!
*Egg Planet
*Super Mario 3D Land Theme/Beach Theme
*Battle! Friend
*Lineland Road
*Main Theme (The Legend of Zelda: Breath of the Wild)
*Theme from Area 6/Missile Slipstream
*Menu (Melee): Ver. 2
*Final Destination
*Never Let Up!
*Angel Island Zone
*Enter the Galaxy
*The Marvelous Duo
*Staff Roll (Super Mario Odyssey)
*Honeylune Ridge: Escape
*King Bowser
*Dialga/Palkia Battle at Spear Pillar!
*Fist Bump
*Reach for the Stars
*Live & Learn
*City Escape
*Corneria
*Buoy Base Galaxy
*Gerudo Valley
*Green Hill Zone Act 2
*Hi Spec Robo Go
*Flying Battery Zone Act 1
*Launch Trailer Theme (Sonic Mania)
*Honeylune Ridge: Caves
*Inkoming
*Stickerbrush Symphony
*Ballad of the Goddess
*Champion of Destruction
*Scorch 'N' Torch
*Battle! Team Galactic Boss
*Battle Tower
*Title Screen (Pokémon Omega Ruby and Alpha Sapphire)
*Battle! Brendan/May
*Battle! Trainer
*Main Theme (Super Smash Bros. Ultimate)
==Trivia==
*Ghostrealm Heroes as a whole is meant to celebrate 's accomplishments on Fantendo.
*Many of the Skins characters have are references to other franchises. In particular:
**Kaiden's "Hero of Hyrule" Skin is meant to resemble Link, the character he was inspired by.
***By extension, Elina's "Hylian Princess" skin plays into this, and is also meant to acknowledge the two of them being a couple.
**Taikari's "Coronite Warrior" Skin is an obvious nod to Fera.
*Cranky Kong's function is reminiscent of that of Mr. Resetti from Super Smash Bros. Brawl.
Category:Ghostrealm Games
Category:GhostDrive Games
Category:Fighting Games
Category:Crossovers