131563-lets-talk-about-population-exiles-vs-dominions-page-3

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 :( I'm none of those. I AM NO ONE!
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			D: That was supposed to be between you and me, Tex! How could you!	
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Then you've gotta live with that (even if they choose to be a Chua!)
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And then there is the assorted oddball like me who made an Aurin, but role-plays her as a Lopp, since that's the closest I could get.
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Which is easy, because now you have targets.  B)
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			I know it's silly but one of the reasons I don't play Dominion is because I like the character hair style options on the Exile side. If they could add them to Dominion.. especially the pigtails that would get me more interested in playing. 	
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I know it's silly but one of the reasons I don't play Dominion is because I like the character hair style options on the Exile side. If they could add them to Dominion.. especially the pigtails that would get me more interested in playing. 
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I am hoping for cross-faction hairstyles at some point. Either that, or a hairstyle package on the Cash Shop that opens up a set of all-new hairstyles!
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Dominion here is not like Imperial side for swtor. you can't be a "good" dominion player.
 
removing aurin wouldn't change that.
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			I like Dominion the way it is. I don't think we need more cute races, and the idea of a "civil war" just to put Aurin on both factions seems silly to me.	
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I like Dominion the way it is. I don't think we need more cute races, and the idea of a "civil war" just to put Aurin on both factions seems silly to me.
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Clearly you are in minority.
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			Er... I don't think you're in the minority at all, unless the population under consideration is "forum-using Dominion advocates".	
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Er... I don't think you're in the minority at all, unless the population under consideration is "forum-using Dominion advocates".
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Er... I don't think you're in the minority at all, unless the population under consideration is "forum-using Dominion advocates".
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Sorry, Olivar, I didn't think my response was passive OR aggressive. Just a statement of opinion in response to what I viewed as a rather dubious claim.
 
I will continue to express my opinions even if you continue to disapprove of them.	
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Er... I don't think you're in the minority at all, unless the population under consideration is "forum-using Dominion advocates".
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			I'd change all my characters to dominion within a whimp if they offered free faction changes	
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No offense but.... it's pretty obvious why you feel that way.
 
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Species: Aurin
Body: Humanoid
Special traits: animal ears and tails, shorter than expected
Natural Habitat: Forest, centuries-old ones preferable 
...
Answers to this threat: Burn them alive with extreme prejudice, do not let them multiply 
 
"Hi! I'm a mechari and I approve of this message!" - Mecharinator 800.
 
"For every dead Aurin, we give you free beer!" - Random pub owner.
 
"Damn tree-hugging little weasels!!! They stole me work for one year at the farm! I say get'em forks and torches! Let's smoke 'em out of their forests!" - Angry farmer.
 
Join the mechari in their struggle against this galactic menace! Make your Empire proud! Sign Up TODAY at the military terminal!
 
This message was brought to you by the Dominion Peace Contributor foundation. Any injuries caused during missions are not covered by the foundation and the costs of treatment will be put entirely on the volunteers. We take no obligation on maintaining law&order of the low scum that will sign up for this program. Any goods/treasures/new technologies that are found at the enemies camps will become properties of the foundation.
 
 
On a serious note, I approve adding more cute stuff to the Dominion to make that side more appealing to the players. New race? Maybe in the future. At the moment the devs should concentrate on improving the existing things (endgame stuff and such) than create new races. If I had to give a prediction, I think the dominion will gain a lot of players after the launch but 50:50 ratio will be impossible.
			
				
	Edited September 23, 2015 by Trolec	
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			I'm just here to quickly state the obvious before I go play something. The best way to balance both factions is to give Dommies a pretty race to play, a race like Luminai, for example. Make them hot. Put them on Dominion. There, problem solved!	
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I'm just here to quickly state the obvious before I go play something. The best way to balance both factions is to give Dommies a pretty race to play, a race like Luminai, for example. Make them hot. Put them on Dominion. There, problem solved!
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Yeah ... that suggestion is about ... oh ... 15 pages too late.  :lol: ;)
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No, I'm not referring to just the Dominion population as I'm willing to bet a lot (if not most) dominion players hate Aurin. 
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Yeah ... that suggestion is about ... oh ... 15 pages too late.  :lol: ;)
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No.
 
And the reasons why this is not a good solution and the 15 pages in this thread about fluffy aurins, lore and breaking down faction walls are wrong, are the following:
1) Creating a new race or faction wall changes requires time and resources unavailable which are most likely very scarce at this time
2) Carbino has stated that fluffy Aurins are very close in numbers to humans (and others?)
3) Any fluffy races or lore changes, while it may make more new players join the Dominion, are not a long-term solution. Currently more new players join Exiles over Dominion, on average. If with these changes more new players join Dominion over Exiles on average. The factions would be balanced temporary, untill the Dominion starts to outnumber Exiles... Then what? Introduce a new fluffy race into Exiles to compensate for that? 
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I'm sorry if I've missed something but if one faction has a pretty race and the other faction has a pretty race. Where is the imbalance exactly?  Also Luminai aren't fluffy by any means, gorgeous, yes, but not fluffy :P
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			I started today, bought the game. Gonna do a Draken on Dominion!	
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I started today, bought the game. Gonna do a Draken on Dominion!
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Heck yeah! Enjoy yourself and if you need any advice, feel free to add Lana Kaine (my Dominion main) to your friends list!
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			After the F2P drop I'm gonna level up a character on the Dominion side. I have no clue what I will make though :|	
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Will do! Now I just have to decide on a class... What's the most needed class? Are tanks needed?
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After the F2P drop I'm gonna level up a character on the Dominion side. I have no clue what I will make though :|
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			Who cares if the factions are imbalanced? It seems like the sort of people who play Aurin are either heavy RPers or pretty princess dressup players, none of which really spend much time in PVP. So why does the imbalance matter?	
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Who cares if the factions are imbalanced? It seems like the sort of people who play Aurin are either heavy RPers or pretty princess dressup players, none of which really spend much time in PVP. So why does the imbalance matter?
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I like anime and I like Aurin. I'm also a huge sci-fi buff and Asimov fan and love Mechari. 
 
Stop hating on people for liking cute things. So much discrimination up in this thread oh lords. 
 
I like anime, that doesn't make me a perv. 
 
I was a perv before anime, just so you know! Hmmpff! 
*flips hair and exits*	
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			2 hours after buying from the official site and still no key, but they charged me the moment I made the purchase. Wtf? 	
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2 hours after buying from the official site and still no key, but they charged me the moment I made the purchase. Wtf? 
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RPing and dressup are both huge and vital aspects of Wildstar, unlike PvP which is only done by a handful that PvPs
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If you own the game you can play on the PTR without a beta key
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I'm sorry if I've missed something but if one faction has a pretty race and the other faction has a pretty race. Where is the imbalance exactly?  Also Luminai aren't fluffy by any means, gorgeous, yes, but not fluffy  :P
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That basically proves my point. Why does imbalance matter for either of those things? You dress up alone, and you can RP with both factions.
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 What about 10%? What about 50% and 10% extra reputation gain? I exaggerate because I want to illustrate the point that an incentive CAN be enough to tip the balance, it just needs to be carefully chosen and scale-able depending on how far the factions are out of balance.
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Nah, don't care. If I want to Aurin, I will Aurin no matter what :mellow: Why would I go for +50%exp to Draken if I don't want to Draken?
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Oh, I see. I thought beta had no effect on Real servers, didn't even know they didn't wipe your beta characters if you purchased...
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 Dragon Punch was saying he bought the game so he could play on the real servers, because we're not wiping those.
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What I see in this graph is both populations quickly growing to a point where you can happily do whatever you want on either faction and should stop worrying about the fact that the other faction has OMG EVEN MOAR PEOPLES.
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What about balanced world PVP on PVP servers? ...
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It'll be like back in the day, Aurin using zerg tactics to compensate for lack of skill. *shots fired*
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			I'm leveling a human on Exile side first, gonna do a Dominion race next. Would rather they not just stick a cute race over there.	
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			Just put a hard limit on Aurin, or give free drinks to people of other races. You know, like ladies nights.	
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I remember when I made my Granok-themed RP bar, 'The Drunken Boulder'. It was as Granok-y as I could possibly make it; guns, booze, and tacky sh*t on the walls like a TGIFridays on steroids. I couldn't wait to see a bunch of badass Granok and roguish humans populating the bar, with the occasional Mordesh and Aurin.
 
Turns out I was counting my eggs before they hatched. I had no interaction up to this point with the RP community, and I figured my place would attract players that enjoyed this sort of 'rough and tumble' setting.
 
This was not the case.
 
As soon as I announced this brand new bar was open, my place was flooded...but tiny pink creatures that kept asking for smoothies and hot cocoa. It took a whole month before a Granok visited the bar, and when it happened it was like a freakin' event for me.
 
It's now probably the most frequented RP location, the first of its' kind to be open every single day. The ratios really haven't changed, though. Still mostly aurin at any given time.
 
I don't really have any advice or solutions when it comes to race/faction imbalance, but I do know one thing; God bless all of you for trying to find the answer. Save me from the Fluffy Hordes! I'm drowning in fur and they won't stop having sex in the hot springs!
			
				
	Edited September 23, 2015 by Brutzkrieg	
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Who cares if the factions are imbalanced? It seems like the sort of people who play Aurin are either heavy RPers or pretty princess dressup players, none of which really spend much time in PVP. So why does the imbalance matter?
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There's one reason for roleplayers and 'dressup' players to play PvP: there are unique looks that can only be obtained with prestige.
Besides that, the imbalance also matters when one of the sides has queues much slower than the other on all avenues of content, not just PvP. If things are too slow on the Dominion, then the player might become fed up with the situation and go Exile because that's where he hears the queue times are better.	
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			4 hours later and no key :|	
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There's one reason for roleplayers and 'dressup' players to play PvP: there are unique looks that can only be obtained with prestige.
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There's one reason for roleplayers and 'dressup' players to play PvP: there are unique looks that can only be obtained with prestige.
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You are implying that heavy RPers and pretty princess dressup players don't PvP. This is most certainly not the case. My guild has a few pretty princess dressup players that love PvP.
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4 hours later and no key :|
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If you mean a Beta key, it's open beta now. You don't need a key.
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Retail. I bought a copy of the game from the official site. They charged me but I've been waiting for 5 hours now, no key in sight. 
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There's one reason for roleplayers and 'dressup' players to play PvP: there are unique looks that can only be obtained with prestige.
Besides that, the imbalance also matters when one of the sides has queues much slower than the other on all avenues of content, not just PvP. If things are too slow on the Dominion, then the player might become fed up with the situation and go Exile because that's where he hears the queue times are better.
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There's one reason for roleplayers and 'dressup' players to play PvP: there are unique looks that can only be obtained with prestige.
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			have they ever commented on making dungeon finder cross faction?	
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Part of it is really a lore problem. The factions are set up in such a way that the Dominion looks unattractive to a lot of players. The Exiles are portrayed more sympathetically, and appear more often in advertising.
 
You've got cowboys, boisterous bruisers, cat girls, and Cyberpunk undead space elves on one side. Then you've got emotionless robots, amoral mad scientists, proud warrior race lizards, and wealthy jerks on the other. The Dominion just doesn't come across as likable. It comes across as the antagonist faction, and I feel like Carbine has had a hard time reconciling that with the idea that both factions are supposed to be "neutral". Unfortunately, this also means that any suggestion that supports Cross-Factional interaction will require some... lore gymnastics, to say the least.
 
I would personally love if there was a move away from the arbitrary factional divisions, because I feel like the community really needs to be unified across factions if the game is going to succeed. WoW can get away with it because WoW is enormous, but Wildstar has a comparatively smaller pool of players to draw from. Dividing up groups of friends because some of them prefer Robots over Catgirls is kind of silly, isn't it?	
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			Add Luminai for Dominion add Osun or Falkrin (Better Osun) for Exile and yes they can make it work for Luminai to be a race. 	
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Part of it is really a lore problem. The factions are set up in such a way that the Dominion looks unattractive to a lot of players. The Exiles are portrayed more sympathetically, and appear more often in advertising.
 
You've got cowboys, boisterous bruisers, cat girls, and Cyberpunk undead space elves on one side. Then you've got emotionless robots, amoral mad scientists, proud warrior race lizards, and wealthy jerks on the other. The Dominion just doesn't come across as likable. It comes across as the antagonist faction, and I feel like Carbine has had a hard time reconciling that with the idea that both factions are supposed to be "neutral". Unfortunately, this also means that any suggestion that supports Cross-Factional interaction will require some... lore gymnastics, to say the least.
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Add Luminai for Dominion add Osun or Falkrin (Better Osun) for Exile and yes they can make it work for Luminai to be a race. 
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Luminai cannot be used as an actual race unless there's a huge shift in the Dominion society. Remember: according to the Vigilant Church, Luminai are basically walking demi-gods on virtue of having lots of Eldan genetics in them. Even if the game's plot ignores it completely, it would be a mess in roleplay: any player picking a Luminai would be instantly important and everyone would be forced to pretend they are because that's what the lore states. We'd need a big sociopolitcal shaking that takes them out of their pedestal before they are a viable race.
 
As for the other two races, their evil isn't too much of a problem since the writers COULD create a pocket of Falkrin or Osun rebels who are actually nice people for a change. The problems I have with them are thematic: Osun are too similar to the Granok, to be honest. Big gray guys that look like they are made of stone. Falkrin are different enough to the other races in anatomy and I think they could off-set that 'omg catgirl!' feeling some think has much say on the Exiles being popular (because they are bird people. That's cool, right?). But they are too similar to the Draken thematically: a warrior and violent race. They could work, though, if we get Osiric (or whatever the Primeval's name was) out of the picture. Or if the writers make a faction of Falkrin that don't worship him.
 
As for Exiles: let's give them FreeExilebots. They'll both a Mechari counterpart (they are robots but good!) and to whatever race ends up in the Dominion (they are more peaceful! Theoretically!). All they have to do for those is say that the Freebot Code spread so much that discrepancies started to show up until a pseudo-completely new Code showed up on Exile bots.
 
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But yeah, I completely agree with how Dominion is set up to be really unappealing to most players and that Carbine failed to make each side appear neutral (unless you really pay attention to story and stuff . . . but no one does that).
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Luminai cannot be used as an actual race unless there's a huge shift in the Dominion society. Remember: according to the Vigilant Church, Luminai are basically walking demi-gods on virtue of having lots of Eldan genetics in them. Even if the game's plot ignores it completely, it would be a mess in roleplay: any player picking a Luminai would be instantly important and everyone would be forced to pretend they are because that's what the lore states. We'd need a big sociopolitcal shaking that takes them out of their pedestal before they are a viable race.
 
As for the other two races, their evil isn't too much of a problem since the writers COULD create a pocket of Falkrin or Osun rebels who are actually nice people for a change. The problems I have with them are thematic: Osun are too similar to the Granok, to be honest. Big gray guys that look like they are made of stone. Falkrin are different enough to the other races in anatomy and I think they could off-set that 'omg catgirl!' feeling some think has much say on the Exiles being popular (because they are bird people. That's cool, right?). But they are too similar to the Draken thematically: a warrior and violent race. They could work, though, if we get Osiric (or whatever the Primeval's name was) out of the picture. Or if the writers make a faction of Falkrin that don't worship him.
 
As for Exiles: let's give them FreeExilebots. They'll both a Mechari counterpart (they are robots but good!) and to whatever race ends up in the Dominion (they are more peaceful! Theoretically!). All they have to do for those is say that the Freebot Code spread so much that discrepancies started to show up until a pseudo-completely new Code showed up on Exile bots.
 
 
But only if you don't pay TOO much attention. Otherwise, you find all the atrocities in the Dominion backstory that are bigger than all the other atrocities the Exiles commit in-game. :P
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Like honestly they can make it work and I feel like it would be interesting for the story. They are literally sitting on the "Blood Elf" race. And Freebots is a good idea.
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Personally, I'd prefer either a neutral race (Ekose, Freebots, Lopp), or a push toward cross faction races.
 
Cross faction versions of races would be cool! You could even set up cosmetic differences between the two (similar to Cassians and Humans... as annoying as that may be. Maybe unlock the other options in the cash shop or something). I came up with some examples. 
 
Dominion Mordesh have more natural skin tones and less obvious vitalus implants, as the result of Dominion medical technology. Presumably they were tempted over by the promise of a cure... or better treatment.
 
Exile Chua have more visible mutations as the result of DRED experiments. Cybernetic implants, extra eyes, etc. They tend to resent Mondo Zax for trampling over them, and the Dominion for allowing it. 
 
Dominon Granok appear more elegantly carved, like statuary. They have "hair" and other features similar to greek and roman statues. Some may have features similar to a centurion's helmet. They were a younger generation, born on Gnox after the war, that rejected their xenophobic leaders and embraced the "forbidden" technology left behind by the Dominion.
 
Exile Draken have paler, more gaunt features. They may have skull like facepaint, or appear to be covered in ash. These are the Night Side Draken that worshipped the Dark Gods, and have come to Nexus to learn the forbidden art of Necromancy once again.
 
Dominion Aurin have much neater, less wild features. Their hair is often very well groomed, and tends to involve more muted colors than normal Aurin. Their expressions are either angry or tired. Dominion Aurin are the survivors of Arboria, taken to interment camps by the Dominion and "re-educated". Many of them resent Queen Myala and the Exiles, and have a very twisted world view. "Pure" Aurin consider them to be "domesticated", or the "pets" of Highborn.
 
Exile Mechari seem glitchy and kludged together. Their parts are lower quality, and are often broken or assembled wrong. These are Mechari that were crafted in a Foundry that was taken over by Exile Forces. 	
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Personally, I'd prefer either a neutral race (Ekose, Freebots, Lopp), or a push toward cross faction races.
 
Cross faction versions of races would be cool! You could even set up cosmetic differences between the two (similar to Cassians and Humans... as annoying as that may be. Maybe unlock the other options in the cash shop or something). I came up with some examples. 
 
Dominion Mordesh have more natural skin tones and less obvious vitalus implants, as the result of Dominion medical technology. Presumably they were tempted over by the promise of a cure... or better treatment.
 
Exile Chua have more visible mutations as the result of DRED experiments. Cybernetic implants, extra eyes, etc. They tend to resent Mondo Zax for trampling over them, and the Dominion for allowing it. 
 
Dominon Granok appear more elegantly carved, like statuary. They have "hair" and other features similar to greek and roman statues. Some may have features similar to a centurion's helmet. They were a younger generation, born on Gnox after the war, that rejected their xenophobic leaders and embraced the "forbidden" technology left behind by the Dominion.
 
Exile Draken have paler, more gaunt features. They may have skull like facepaint, or appear to be covered in ash. These are the Night Side Draken that worshipped the Dark Gods, and have come to Nexus to learn the forbidden art of Necromancy once again.
 
Dominion Aurin have much neater, less wild features. Their hair is often very well groomed, and tends to involve more muted colors than normal Aurin. Their expressions are either angry or tired. Dominion Aurin are the survivors of Arboria, taken to interment camps by the Dominion and "re-educated". Many of them resent Queen Myala and the Exiles, and have a very twisted world view. "Pure" Aurin consider them to be "domesticated", or the "pets" of Highborn.
 
Exile Mechari seem glitchy and kludged together. Their parts are lower quality, and are often broken or assembled wrong. These are Mechari that were crafted in a Foundry that was taken over by Exile Forces. 
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			We can't do that. Remember that Factions Must Mean Something! That's why they are taking potshots at each other even while laying siege to a Strain army in the Defile.	
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Maybe we get destroyed by the strain for not unite forces and then the game closes and we will have learn a great lesson	¯\_(ツ)_/¯
			
				
	Edited September 24, 2015 by Mapacher	
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I'm just here to quickly state the obvious before I go play something. The best way to balance both factions is to give Dommies a pretty race to play, a race like Luminai, for example. Make them hot. Put them on Dominion. There, problem solved!
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Just give the Aurin their own server >.> Problem solved.
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			Just give the Aurin their own server >.> Problem solved.	
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			I dont think Carbine can fix this issue in the comming months. Personaly, I hope this thread will not convince F2P players to join The Exiles.	
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I dont think Carbine can fix this issue in the comming months. Personaly, I hope this thread will not convince F2P players to join The Exiles.
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This thread will vanish off the front page of the Forums within an hour of the F2P transition. To be replaced with gamer resumes by the score.
 
 :lol:
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"MY IMPRESSIONS OF WILDSTAR"
 
"PLAYED FOR 3 HOURS AND THIS IS WHAT I THINK"
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Dominion Aurin have much neater, less wild features. Their hair is often very well groomed, and tends to involve more muted colors than normal Aurin. Their expressions are either angry or tired. Dominion Aurin are the survivors of Arboria, taken to interment camps by the Dominion and "re-educated". Many of them resent Queen Myala and the Exiles, and have a very twisted world view. "Pure" Aurin consider them to be "domesticated", or the "pets" of Highborn. 
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This is the most interesting idea I've seen in a while thread. I'd play a brainwashed, Myrcalus worshipping Aurin.
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I would personally love if there was a move away from the arbitrary factional divisions, because I feel like the community really needs to be unified across factions if the game is going to succeed. WoW can get away with it because WoW is enormous, but Wildstar has a comparatively smaller pool of players to draw from. Dividing up groups of friends because some of them prefer Robots over Catgirls is kind of silly, isn't it?
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I personally think having two unique factions makes a more compelling game
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I feel the same, not to mention that implementing that solution would take a lot of time and resources and is therefore not realistic in my opinion.
 
 
 
Before this thread vanishes of the front page like TexArcana mentioned...
To summarize: the proposed solutions we as a community have gathered during the nearly 20 pages of this thread are the following:
  1) Increase Dominion attractiveness by introducing: new race/lore changes (seems to have the most support)
  2) (Partially) Break down faction walls
  3) Implement scale-able incentive in the form of a (XP) buff, for characters under level 50 on the faction with the least active population (least popular)
 
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Well, MY idea was to just make the Dominion more interesting from a thematic standpoint. Also, worth noting that those solutions were all proposed separately. I don't think anyone intended to implement all 3 (for posterity's sake).
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I am not one to post often, but I feel like this very issue of population imbalance has only ever been sorted out by allowing every faction to have access to every class. If I may use WoW for an example, Shaman and Paladin used to be Horde or Alliance specialties, respectively. Later down the line, they opened both Shaman and Paladin for either faction on multiple races. It was a small step for technical limitations and a wide, possibly lore-bending, step for faction balance. Furthermore, a strategy I have not seen used outside of Dark Age of Camelot is having three separate factions. You would be amazed at how well power and balance is distributed when you have two factions with red and blue philosophies and a third pops in with their purple logic to muddle the issues and start some trouble! 
 
I suppose it would be a stretch to ask for a third faction this late into the game, but my first point stands as a fairly solid starting point to attempting balance. Failing all of these points, I suppose Carbine could just add a female model to Chua in the form of Jessica Rabbit for added sexual dimorphism. It's an idea, at the very least.	
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			Both factions can be all classes, though. Not even in WoW can every race be every class, either (though I do feel we are a wee bit over-restricted here). While a third faction would bring in a Triad and make things more interesting, I don't think we will have the population for that to be viable for quite some time. We're still trying to catch up with just the two as it is, atm.
			
				
	Edited September 24, 2015 by Kavi	
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			I still think just having the ability to mail our own toons cross-faction would go a long, long way to convince established players to try the Dominion. I will be the first to admit that having to start over with basically nothing is pretty dang daunting.
			
				
	Edited September 24, 2015 by TexArcana	
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I still think just having the ability to mail our own toons cross-faction would go a long, long way to convince established players to try the Dominion. I will be the first to admit that having to start over with basically nothing is pretty dang daunting.
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Well... 50% make Chuas. So there's a 50% chance that you will make a Chua.
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I still think just having the ability to mail our own toons cross-faction would go a long, long way to convince established players to try the Dominion. I will be the first to admit that having to start over with basically nothing is pretty dang daunting.
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			I'm just saying that would tempt me to make an alt. I don't know if it would work for a lot of people. Your suggestion of any % of an Exp boost wouldn't sway me, personally at all, but it might do for other players.	
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			I already have two Dominion alts, but I don't play them much outside of RP because... well, 1) I'm not really as connected to the community Dominion-side as I am Exile-side, but primarily 2) they're so disconnected from my primary resources AND all of my friends. Cross-faction mail and (pleasepleaseplease) cross-faction Circles would go a long way in getting me to play my Dominion more often, for sure.	
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Account bank and account wide cosmetics would go a long way towards getting me to play both factions. 
 
This is the only mmo where I only have my main at cap. And it's not because leveling is a grind cause there were mmos that actually take a huge grind to level and I still had 5 alts at max level and geared. And always at least 2-3 total characters capable of running the toughest content. 
For how many months of sub I have paid carbine, I have surprisingly steered very far from touching my alts much other than for social reasons (to play with exile friends). 
 
Account bank and account bound cosmetics would shift that greatly.	
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I've said it before. Factions are good, faction walls are bad. Given all the voice chat services that are available these days, not to mention messaging services, Dev's can't prevent PvP recon with a faction wall. If folks want to do it, they will. What faction walls do do is make it more difficult for players to play alts. They make it more difficult to maintain social networks. They make playing both sides inconvenient. That is the exact opposite of what Carbine should be wanting. It was a bad call from way back in the original Closed Beta.
 
Factions on the other hand, I love. They're part and parcel of the story of the game. A neutral third might be great, but regardless, I don't think that factions are your problem. Theme is your problem with the Dominion. You made the Exiles plucky underdogs, you made the Dommies imperials and "bad guys." It takes a certain sort of player to choose Dommies, just like it used to take a certain sort of player to choose Horde (before the Belf invasion.) Folks want to be the heroes, and in the gamer counter culture and American culture in general, the imperials are the bad guys. See your primary inspiration, Firefly: Alliance, bad; Independents, Good. Carbine glommed onto that when they created Wildstar and like or not, there's psychic baggage with that design.
 
Given that inherent bias in the archetypes, I'm not sure that any carrots will be enough to encourage folks to go Dommie in greater numbers. The more connections folks make Exile side, the more they come to like their characters the less incentive there is for them to branch out and essentially replay the game from scratch. You can mitigate it with some "alt" bonuses and or some faction bonuses as folks have suggested. You can knock down the faction wall; make it so that your game systems don't isolate the players of your two factions. To make Dommies more appealing though, you need to change the perceived narrative. You have to make them into their own sort of heroes. They just don't read that way now.
			
				
	Edited September 24, 2015 by Scriptorium	
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{| class="blockquote"
Account bank and account wide cosmetics would go a long way towards getting me to play both factions.
 
This is the only mmo where I only have my main at cap. And it's not because leveling is a grind cause there were mmos that actually take a huge grind to level and I still had 5 alts at max level and geared. And always at least 2-3 total characters capable of running the toughest content.
For how many months of sub I have paid carbine, I have surprisingly steered very far from touching my alts much other than for social reasons (to play with exile friends).
 
Account bank and account bound cosmetics would shift that greatly.
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			I like faction divides, personally.	
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{| class="blockquote"
I like faction divides, personally.
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			I like playing on both. Options are neat, and I enjoy coming up with characters even if I rarely actually RP them.	
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{| class="blockquote"
Me too, but I'm one of those faction loyalty people. I like having my side.
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{| class="blockquote"
Cross-faction Mail? That'd be nice and helpful for a lot of people.
Account-wide bank space (useable by both factions)? That'd also be nice.
Even cross-faction queues and housing, sure. I guess, why not.
But when you propose cross-faction guilds, circles, etc...I'm gonna have to try and stop ya riiiight there lol. (That said, it'd be nice if we could at least /say chat to each other without having to fake report spam or using an addon. I mean, humans probably speak the same language as the Cassians, and over the centuries of this war, I assume even the "newer" to the group Aurin would have learned the "common" language.)
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{| class="blockquote"
I'm sure it's been fairly obvious from my previous posts but...yeah, me too. In some games it's not such a big deal to me but in others I get really attached to one and the other is forevermore "the enemy" lol. Not to say I don't want them both to have a fairly even amount of players (it's no fun if everyone's in the same boat, after all), but I'll always fight against completely breaking down the walls and merging them.
 
Cross-faction Mail? That'd be nice and helpful for a lot of people.
Account-wide bank space (useable by both factions)? That'd also be nice.
Even cross-faction queues and housing, sure. I guess, why not.
But when you propose cross-faction guilds, circles, etc...I'm gonna have to try and stop ya riiiight there lol. (That said, it'd be nice if we could at least /say chat to each other without having to fake report spam or using an addon. I mean, humans probably speak the same language as the Cassians, and over the centuries of this war, I assume even the "newer" to the group Aurin would have learned the "common" language.)
 
I'm not sure what else could be proposed in this thread that hasn't been already. Between the ideas of scaling % buffs to the "losing" side, new races, all races available, all races + all classes available, changing lore, adding new lore, etc...it seems to be going in circles and loopedy loops now. I really do hope that Tuesday heralds the start of a more even Faction balance...even though I'm not going back to my PvP server roots, I do miss seeing Dommies out and about.
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{| class="blockquote"
I've said it before. Factions are good, faction walls are bad. Given all the voice chat services that are available these days, not to mention messaging services, Dev's can't prevent PvP recon with a faction wall. If folks want to do it, they will. What faction walls do do is make it more difficult for players to play alts. They make it more difficult to maintain social networks. They make playing both sides inconvenient. That is the exact opposite of what Carbine should be wanting. It was a bad call from way back in the original Closed Beta.
 
Factions on the other hand, I love. They're part and parcel of the story of the game. A neutral third might be great, but regardless, I don't think that factions are your problem. Theme is your problem with the Dominion. You made the Exiles plucky underdogs, you made the Dommies imperials and "bad guys." It takes a certain sort of player to choose Dommies, just like it used to take a certain sort of player to choose Horde (before the Belf invasion.) Folks want to be the heroes, and in the gamer counter culture and American culture in general, the imperials are the bad guys. See your primary inspiration, Firefly: Alliance, bad; Independents, Good. Carbine glommed onto that when they created Wildstar and like or not, there's psychic baggage with that design.
 
Given that inherent bias in the archetypes, I'm not sure that any carrots will be enough to encourage folks to go Dommie in greater numbers. The more connections folks make Exile side, the more they come to like their characters the less incentive there is for them to branch out and essentially replay the game from scratch. You can mitigate it with some "alt" bonuses and or some faction bonuses as folks have suggested. You can knock down the faction wall; make it so that your game systems don't isolate the players of your two factions. To make Dommies more appealing though, you need to change the perceived narrative. You have to make them into their own sort of heroes. They just don't read that way now.
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{| class="blockquote"
This is highly possible!
 
The main heroic narrative for the Dominion is one that involves a Crisis of Faith. The empire has just recovered from a dark period. The events on Arboria have damaged the public perception of the Dominion and made the Exiles stronger than ever. Forces within and without the Dominion seek to destabilize it. The Emperor has, for mysterious reasons, been unable to show his face in public for 50 years. If you really think about it, the Dominion is not in a good place at the start of the game... it just presents the public image that it is. 
 
Nexus is meant to be the thing that saves the Dominion. The second coming. The promise of an Eldan Legacy. A chance for the Dominion to claim its destiny. A Holy Grail. A Rallying Cry.
 
...But... it isn't. I hate to spoil the world story for people who are just starting, but I will say that Nexus turns out to be nothing like anyone in the Dominion expected. There are revelations hidden on that planet that shake the very foundations of the Dominion's belief systems, and could rip the empire to shreds if left unchecked.  
 
Complicating things further, the game presents the Dominion as being very flawed. You see first hand how the old policies are failing in Ellevar and Deradune, and you're often forced to clean up after the messes of DRED. You're made uncomfortable. You're very rarely asked to directly be the bad guy, but the signs of the Dominion's twisted world view are all over the place. They should make you uncomfortable.
What the game currently doesn't have you do is do anything about that.
 
The Dominion's story should be a direct confrontation with the Eldan's mistakes. Seeing their flaws, observing how they're reflected in the empire, and finding ways to move beyond them.
It should be about the concept of Destiny, and what that actually means. It should be about digging your way out of decadence. 
It should examine what a massive governing body should be. 
The Hero of the Dominion shouldn't just be a propaganda figure, or a person who happens to kill a lot of Exiles... the Hero of the Dominion should be the person who saves the Dominion, from the Exiles, the horrors of Nexus, and itself. There's an ideal behind the Dominion, somewhere. Maybe even a genuinely admirable one. If we want to make the Dominion narratively viable, we should find it, bring it to the surface, and fight for it. 
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{| class="blockquote"
Me too, but I'm one of those faction loyalty people. I like having my side.
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{| class="blockquote"
My good doctor, you get story and narrative more than most. You've made me see the Dominion in a new light, and I'm loving it.
 
I think you're just the bee's knees.
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{| class="blockquote"
The Dominion's story should be a direct confrontation with the Eldan's mistakes. Seeing their flaws, observing how they're reflected in the empire, and finding ways to move beyond them.
It should be about the concept of Destiny, and what that actually means. It should be about digging your way out of decadence. 
It should examine what a massive governing body should be. 
The Hero of the Dominion shouldn't just be a propaganda figure, or a person who happens to kill a lot of Exiles... the Hero of the Dominion should be the person who saves the Dominion, from the Exiles, the horrors of Nexus, and itself. There's an ideal behind the Dominion, somewhere. Maybe even a genuinely admirable one. If we want to make the Dominion narratively viable, we should find it, bring it to the surface, and fight for it. 
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I find the Dominion's underlying narrative more appealing than the Exile one. But I'm more inclined to believe the issue is that the Dominion current narrative failed to marry the idea of moral complexity with the actual portrayal of the faction: sometimes the Dominion is shown for laughs as cartoonishly evil; some other times we are shown but mostly told that the Dominion is totally grey no really! The Arkship change seems to indicate they want to go for the later, but they clearly don't know how to add nuance to the Dominion: dropping dirt into a glass of water won't make the glass filled with mud next to it any more clear. 
 
The game doesn't actually even try to make you uncomfortable about any of the Dominion in-game evil deeds (except possibly the Pell poisoning). Sure, the elements for the player to feel uncomfortable are there but, since the game never explicts that you should maybe feel bad about it, some players wonder if the game is instead endorsing the evil actions themselves.
 
With that said, I agree that the narrative seems to be leading to a shaking on the Dominion's fundations, specially when you see the big-boss meeting before Omnicore-1. However, I have no trust on the writers, so I'm more inclined that they will ignore it completely and continue to make the Exiles more evil while claiming that makes the Dominion more nuanced somehow.
			
				
	Edited September 25, 2015 by Ildur	
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{| class="blockquote"
By remarkable coincidence, the Hero of the Dominion that you describe already exists in most respects.
 
His name is Serrick Brightland, and he was unwilling to stand by and watch while the Dominion corrupted itself in precisely the way you describe. He's one of the earliest Exiles. The only new information since those days is that the Vigilant Doctrine has been even more obviously revealed as a power grab based on a falsehood than it was on the day it was first announced.
 
The Hero of the Dominion that you're describing isn't a member of the Dominion at all, and has no reason to fight against Exiles.
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			 I could see the dominion getting caught up in a civil war of sort and one side asking  the exiles for assistance since the rebel side would now have a common enemy with the exiles.
			
				
	Edited September 25, 2015 by Rebel Angel	
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{| class="blockquote"
That's true, but there's a fundamental difference here. 
 
Serrick Brightland attempted to take action by rebelling against the Dominion. His first response (according to the wildstar timeline) was to launch an attack on Dominion Forces. When the Dominion's military force proved too much to handle, he eventually became a secessionist. Yes, his motivations are similar to my hypothetical hero of the Dominion, but his actions are what make him an Exile. And few Exiles are nearly as idealistic.
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{| class="blockquote"
You mean this timeline?
Brightland's first action was public criticism of caste-based abuses against the lowborn, for which he was falling out of favor with his superiors.
His next action was refusing to gun down those same Dominion citizens who were revolting against those abuses, for which he was declared a traitor and condemned to execution.
At that point, he resorted to violence against the Dominion rather than accept being killed for the crime of disobeying the very ruling class that you were just declaring the problem one or two posts back.
 
There's no point in having a discussion about Heroes of the Dominion who are willing to fight to save the Dominion from itself while you dismiss people who have already attempted to do exactly that as violent traitors.
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I'm pretty sure what Yasfan is saying is that if you want a hero to save the Dominion from itself, then the story should start by making the Dominion doubt itself with the question: "What if Brightland was right?"
 
No Exiles needed for that. Just the Dominion having a moment of introspection.	
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{| class="blockquote"
I'm pretty sure what Yasfan is saying is that if you want a hero to save the Dominion from itself, then the story should start by making the Dominion doubt itself with the question: "What if Brightland was right?"
 
No Exiles needed for that. Just the Dominion having a moment of introspection.
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 When dealing with political powers the concept of hero becomes limited to the perceptions of those that are perceiving them. Not everyone will view said individual as a hero. Others might see him as a villain or something else. Take for example the dominion emperor who hasn't been seen for a very long time and yet the public now identifies with his hologram. Under normal circumstances logically one would think something is very wrong here. But since the population has been conditioned to not question no one does.. except for one. One who might convince a few others of his suspicions.
 
So they get the ball running to uncover the truth about it only to find out that their suspicions are correct. Which puts him at a crossroad decision to either turn the cheek or take action. Taking blunt action could destabilized the dominion into chaotic state.. so the decision is made to over throw the dominion leadership through a more subtle approach. Say said individual is successful and is now in control of the dominion..while a few may see him as a hero the general population only sees him as a successor to the previous leader.. he chooses not to tell his people the truth because it could have a negative impact on his society so he continues the facade. Just now the message and the interests of the dominion have been changed.
 
 To us we would question whether or not he's a hero since some of his activities are in the grey. In his eyes he just saved the dominion from itself.. and to the people he's just another leader put on the pulpit.
			
				
	Edited September 25, 2015 by Rebel Angel	
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			I must be the only person who thinks the Dominion is fine as is and doesn't need to be made all sympathetic and anti-hero.	
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{| class="blockquote"
I must be the only person who thinks the Dominion is fine as is and doesn't need to be made all sympathetic and anti-hero.
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{| class="blockquote"
 
 
 
I would even go so far as to say no cross-faction queuing, just because it makes no sense. No exiles are going to help the dominion that destroyed their planets and ruined their lives. No dominion is going to be part of a group of traitorous heathens. The two sides are irreconcilable and ​should be irreconcilable. I could see some very limited scenarios where dominion and exiles would be forced to work together, but it needs to make sense and not violate lore. I understand that people want convenience, but c'mon, let's not violate the game world for the sake of convenience. 
 
Besides, I'm not playing with any of the Emporer's lapdogs.  :P
 
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{| class="blockquote"
 I don't see it that bad I mean, in the game you can see how the explorers and scientist usually work together, I have seen chuas and aurin work together to discover a simcore so why no to do dungeons or any other content? I understand your point but I think we could work it around
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			Played until level 6 tonight - Saw 3 other players as a Draken. Not bad for 4am PST on a Friday morning?	
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{| class="blockquote"
Cross-faction Mail? That'd be nice and helpful for a lot of people.
Account-wide bank space (useable by both factions)? That'd also be nice.
Even cross-faction queues and housing, sure. I guess, why not.
But when you propose cross-faction guilds, circles, etc...I'm gonna have to try and stop ya riiiight there lol.
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{| class="blockquote"
Played until level 6 tonight - Saw 3 other players as a Draken. Not bad for 4am PST on a Friday morning?
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{| class="blockquote"
Why?  If cross-faction groups are implemented who is that going to materially hurt?  What is the mechanical harm?  Yes I know the concept offends some people, to them I say "then don't join them".
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			Don't see why cross faction stuff shouldn't be a thing. Just have them appear as mercenaries while in a group with you or something.	
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I am confused if Dominions are really evil or just plain obnoxious 
 
The war between Exiles and Dominions feels like "Hey i don't like their attitude lets kill them all" -_-	
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{| class="blockquote"
I am confused if Dominions are really evil or just plain obnoxious 
 
The war between Exiles and Dominions feels like "Hey i don't like their attitude lets kill them all" -_-
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			I'd like to submit that today in the stream, I saw a LOT more people repping Dommies than Exiles. 	
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			I'm just a pragmatist and chose the Dominion as I thought it would be the least populated side, so I would help with the numbers, also thought PvP queues would be less (not sure?) and may have better PvP Players (about the same I think really?), though I haven't even PvP'ed much, I played the Exiles during the beta and decided to switch just before the end.  I just switched from Human to Cassian so not much of a change!  Decided to make a Chua about a month ago.	
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{| class="blockquote"
I'm just a pragmatist and chose the Dominion as I thought it would be the least populated side, so I would help with the numbers, also thought PvP queues would be less (not sure?) and may have better PvP Players (about the same I think really?), though I haven't even PvP'ed much, I played the Exiles during the beta and decided to switch just before the end.  I just switched from Human to Cassian so not much of a change!  Decided to make a Chua about a month ago.
----
			After I level my stalker to 50, I'll definitely join the Chua fun with a spellslinger. :D	
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Personaly for me one of the reasons why I prefer playing Exile is, because the only badass race (female Draken <3) can not roll the class that I want to play. I wish Carbine would atleast make it so all races can play all the classes, because if you like healing as a Draken, then your only choice would be Spellslinger, which is not my cup of tea.
 
Esper for Draken or give them the Shaman/Necromancer class?	
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{| class="blockquote"
Exiles: Rather than finding a place Dominion doesn't care about, let's just settle on that one planet that the Dominion considers sacred. Because spite!
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{| class="blockquote"
This is how I feel . . .  Sillyness ahead!
 
Dominion: We had a disagreement hundreds of years ago, but let's keep hunting them down because of spite!
 
Exiles: Rather than finding a place Dominion doesn't care about, let's just settle on that one planet that the Dominion considers sacred. Because spite!
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{| class="blockquote"
Exiles: Rather than finding a place Dominion doesn't care about, let's just settle on that one planet that the Dominion considers sacred. Because spite!
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From what I remember, Drusera "pulled" Dorian to Nexus and he was all like GUYSGUYSIFOUNDAPLACE and they booked it there. I believe the Arkship was on its last legs, too, and they desperately needed somewhere, anywhere, to put down and try to get...what was more or less all the Exiles to safety/land and the the Dommies realized what the Exiles were headed for and booked it after them, leading us into the Tutorial Arkship, where the Dommies are bombing the cupcake out of the ship, porting in, doing whatever they can to stop the main mass of the Exile population from landing on "their" planet.
Thats just...my probably much watered-down memory of it though.
 
Edit: Bits and pieces from Loremageddon/Timeline...https://www.wildstar-online.com/uk/stories/discovery-of-nexus.html#section-nav"Habitable planets are very rare in the galaxy. As would be expected, the planetary conditions necessary to support life are extremely uncommon, and therefore most planets are devoid of living organisms - sentient or otherwise." 
"After the events at Arboria, the Exile fleet lay in tatters. The majority of its ancient, ramshackle space-hulks were battered and crumbling. Provision stockpiles, always stretched thin, had dwindled to critical levels. Weathering another concerted attack would finish them. But not only was such conflict inevitable, it grew exponentially likelier with each passing jump.""Hour after tense hour slid by as sleep-deprived engineers toiled desperately to patch severe hull breaches and scrape the last dregs of fuel from the drums. Barely concealed despair haunted every corridor. Exile commanders anxiously awaited the return of scouts checking for enemy movements ahead. When half of them returned alive, it was considered cause for celebration.""And saw... her. At first, Dorian was certain he was hallucinating. An ethereal female apparition was floating above the deck, smiling enigmatically. She raised her arm and pointed out the nearest port. Dorian looked, and saw three brilliant lights twinkling where before there had been nothing. When he shifted his gaze back to the figure, she was gone. He returned his attention to the port, and watched in wonder as the three lights flared with supernova intensity, then dimmed out completely, leaving only throbbing afterimages seared into his brain.
Hell, he thought. Even a product of delirium was better than nothing.
Panting, Dorian punched in the coordinates.""Trillions of miles from home and marooned on a hostile alien world. Nevertheless, he'd made it. This was Nexus. He had much to do: repair the ship, catch up with the fleet, and ready the way for planetfall."
 
So, what I gather from the story is that the Exiles viewed Nexus as more or less just a Legend, except for Dorian and, to some extent, Belle. Dorian found his long-sought-after Treasure, and the Exiles found a home. At that point I don't think it mattered to them at all if it was sacred or uninhabited, etc. They needed someplace to go, now.
			
				
	Edited September 26, 2015 by Kavi	
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The Dominion inhabited Nexus first (Axis Pheydra has Omega level access from when she was there > 1000 years ago), but the Mechari who used to live there had their memory of it wiped. Drusera lead Dorian walker there while he was on a wild goose chase for it and he "re found" Nexus. There were other planets to settle, but the Exiles decided to go to nexus instead of deal with living on planets with the Cartels. They had to settle nexus because *plot*. 
 
As for what actually to do? Warhammer Online had some good methods of dealing with this problem if I recall, They added temporary bonuses to the under-played faction (exp gain / renown / money drops / etc) until populations became closer. It was never 100% perfect but there never was a major problem playing Chaos instead of Empire (at least that I can recall). 	
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{| class="blockquote"
There were other planets to settle
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{| class="blockquote"
There are hardly any habitable planets, so no... there weren't. Marauders are more space-faring.
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{| class="blockquote"
Err....actually the Exiles settled there in part, because it was either "Nexus" or "Die because the Arkship was on its last leg."
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{| class="blockquote"
The Dominion inhabited Nexus first (Axis Pheydra has Omega level access from when she was there > 1000 years ago), but the Mechari who used to live there had their memory of it wiped. Drusera lead Dorian walker there while he was on a wild goose chase for it and he "re found" Nexus. There were other planets to settle, but the Exiles decided to go to nexus instead of deal with living on planets with the Cartels. They had to settle nexus because *plot*. 
 
As for what actually to do? Warhammer Online had some good methods of dealing with this problem if I recall, They added temporary bonuses to the under-played faction (exp gain / renown / money drops / etc) until populations became closer. It was never 100% perfect but there never was a major problem playing Chaos instead of Empire (at least that I can recall). 
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{| class="blockquote"
They could have settled on Arboria. Sure, it was clearly inhabited by Aurin but Nexus was also clearly inhabited by other races. This is also not taking into consideration that other races (Ekose, Lopp, etc) have homeworlds as well. The neutral races clearly take no heat for helping Exiles so it wouldn't be much of a stretch for them to work out arrangements with them.
 
Personally, I feel like a truce should have been formed by letting the Exiles have Arboria.
 
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{| class="blockquote"
Don't forget this very important detail: the Aurin were a neutral race who didn't know about any conflict and who weren't a space-faring species. Yet the Dominion came over, confiscated their planet and sentenced them all to death (since they weren't doing anything to get the population off-world before the reaping). The only way this wouldn't happen to the homeworlds of the neutral races would be if they are a significant threat to the Dominion in the first place. Which makes the Dominion a bit of a bully, if you think about it.
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As for the original topic, I think this may be of interest to some of you: https://www.reddit.com/r/WildStar/comments/3mgvh5/straw_poll_f2p_launch_population_split_lets_get_a/
 
As of the time of this post, the straw poll split is 50-50.
			
				
	Edited September 26, 2015 by Ratstomper	
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If there's too many Exiles and not enough Dominion...
 
I guess that would mean we win, wouldn't it?!	
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{| class="blockquote"
I don't feel this part was really relevant to my previous post. I actually think both the Dominion and Exiles are kinda stupid. Unfortunately, the writers couldn't really think of a good way for this all to make sense.
 
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{| class="blockquote"
I was just pointing out that the Aurin were basically just a neutral race at the time. That didn't stop the Dominion from attacking them when they helped the Exiles. I presume the same would have happened to the Lopp or the Ekose homeworlds if the Exiles had stopped at their planets instead. But it's true that the lore is very inconsistent about what the Dominion is okay with.
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