Yumishi

category:japanese
==In game==
Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics	Yumishi — Vital statistics
 	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry	
Japanese unique mercenary stealth archer unit. Slower attack and movement speed, but very good range — perhaps the best range in the whole game.
*Strong versus fortifications, infantry
*Weak versus heavy cavalry
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
:  	4.9s(74t) 	75 	2 	10 	2.69s(40t) 	19 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
:: 100 	
:: 40 	1 	 	1 	1–11 	
*Deals added damage to heavy infantry.
*Cloaked when not moving.	
*Deals added damage to heavy infantry.
*Cloaked when not moving.	
*Deals added damage to heavy infantry.
*Cloaked when not moving.
 	 	 	 	 	 	 	 	
=== Overall strategy===
While they seem to be inferior in many ways to conventional Ronin Archers, do not be fast to dismiss Yumishi archers. They may not be as hard-hitting nor as fast to train and move around as Ronin Archers, but when it comes to combat, they have several advantages The first, clearly, is their ability to cloak themselves like the Emishi Kondei. This, coupled with their additional hitpoints and armour, as marginally higher as they may be compared to normal Ronin, can actually mean a lot as they are better at hit and run attacks, having higher survivability, thus making them ideal units for skirmishing and ambushing, if backed up by other units. 
Although they have good range, their LOS is terrible -- so using Spies against isolated pockets of these units is usually a good idea if you are playing against the Japanese civ, provided you are capable of spotting these units early on.
====See also====
*Yamato Kyubushi
*Uji Chieftain
*Chokuto Bushi
*Kondei
*Emushi
Category:Swords of the Prophets mercenaries
Category:Archers