Power Conjunctions (EAFW)

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The conditions for creating a power conjunction vary with the element required. Conditions are different as well for clerics, druids, and templars.
==Clerics==
A power conjunction occurs when a priest enters a realm where the element of his patron element is particularly plentiful, rich, or both.
An earth cleric is in conjunction whenever he is standing on rich and fertile soil; a well tended and irrigated field, or a meadow in the middle of a lush jungle.
Water clerics are in conjunction when they are in a substantial amount of water. A pool must be at least as big as a small pond; an oasis or a body of water such as Lake Pit or Lake Island qualify as power conjunctions for priests of water.
Air conjunctions occur when a priest stands in strong, near continuous winds. Many of the valleys of the Ringing Mountains, and almost all of the high peaks are subject to constant air currents. The fierce storms and the winds that whip across the Sea of Silt are also power conjunctions for air clerics.
Fire clerics are at home whenever there is a large fire. The fire must consume living beings or valuable materials in order to supply energy to the fire priest, and the flame needs to be fueled  by at least 500 pounds of burning material. Dead matter, matter with no emotion or life associated with it provides no energy to the fire elementals, and none to their champion. A mere torch or a blazing campfire would not create a conjunction for a fire cleric—a blazing cottage would.
Silt conjunctions occur anywhere upon the Sea of Silt or the Estuary of the Forked Tongue. Quicksand and other, smaller concentrations do not create power conjunctions.
Magma clerics are in conjunction whenever they are a near a large amount of lava or molten rock. Almost without exception, this will only occur around the base or within the caverns of a volcano.
Sun clerics are in conjunction on days when the sun is high in the sky and the humidity is low enough that the sun's rays of aren't significantly blocked or distorted. On Athas, this can occur fairly often. To determine the humidity, roll a dlO. On a 1, the priest is in conjunction for the entire day, as long as he remains outside!
Rain clerics are only in conjunction during a driving rain. This most often occurs on the Sea of Silt or within the Forest Ridge. A light drizzle doesn't provide the necessary energy for the conjunction—it must be a saturating downpour. To determine if it rains in an area of normal humidity (the Sea of Silt or the Forest Ridge), roll a d10. If a On a 1, the rain cleric has his storm. In most other areas of Athas, roll a d20.
When a priest is in conjunction, his effective level for purposes of spell casting is increased by 2.
Example: A 3rd-level silt cleric on the Estuary of the Forked Tongue casts a Just devil spell. Normally, the duration would be 6 rounds, 2 for every level of the cleric. Because he is in conjunction with silt, however, this priest is effectively a 5th-level spell caster (for spell effects only). The Just Jevil would then last for 10 rounds!
==Druids==
Druids are considered to be in conjunction whenever they are on their guarded lands, but they do not receive any special bonuses as do clerics or templars. The abilities conferred by druidic conjunction are already contained within the special abilities they have while on their lands. In effect, all of the powers given to druids while on their guarded lands are because of their continual conjunction.
==Templars==
Templars are in conjunction whenever they are within sight of their sorcerer-king. Both the king and the templar must be able to see each other—the link cannot be made through telepathy or scrying. Only genuine line of sight confers the advantages of conjunction upon the lackeys of the sorcerer-king.