Crash Bandicoot: Double-Trouble Duology

Crash Bandicoot: Double-Trouble Duology aims to do for Crash Bandicoot: The Wrath of Cortex and Crash Bandicoot: Twinsanity what Crash Bandicoot: N. Sane Trilogy did for the first three Crash Bandicoot games, providing modernized remakes that iron out rough patches of the original releases and add in additional content. The highlight of the collection is an expanded remake of Crash Bandicoot: Twinsanity that restores much of the content cut from the game's original release due to time constraints.
=Improvements & Alterations=
==Crash Bandicoot - The Wrath of Cortex==
===Characters===
*Much like the N. Sane Trilogy, Crash and Coco can now both be controlled in any level and play identically. As a result, Coco's levels are no longer exclusive to her. The two characters can be swapped out in the VR Hub.
===Difficulty===
*The Dynamic Difficulty Adjustment has been modified to more closely resemble that of the N. Sane Trilogy. The following aid is given to the player if they struggle with a segment of a certain level:
**The player is granted an Aku Aku mask upon respawning at a checkpoint (7+ deaths).
**Some ? Crates are replaced with Checkpoint and Aku Aku Crates (12+ deaths).
**The player is granted a Golden Aku Aku mask upon respawning at a checkpoint (14+ deaths).
**In chase levels, the pursuing entity will slow down (7+ deaths).
**In boss levels, boss movements and rates of attack will be slowed down (7+ deaths).
**Additionally, each level counts the deaths that occurred at the last checkpoint reached and grants you the corresponding aid, even if you exit a level to play another or save the game and then turn it off.
===Controls===
*Crash and Coco's speeds while swinging on grates is now identical to their speeds while doing so in the Crash Bandicoot: Warped remake in the N. Sane Trilogy. As a result, the times for Relics on certain levels has been tightened.
*The Tip Toe move's speed has been increased to be only slightly slower than Crash's normal running speed.
*When in the Atlasphere, it's now possible for Crash and Coco to break and perform a small hop. Due to this expanded moveset, most Atlasphere levels contain minor alterations / additions to their level layouts.
*The controls for the flying vehicles in Tornado Alley, That Sinking Feeling. Crashteroids and Atmospheric Pressure have been standardized.
*The submarine appearing in Seashell Shenanigans, H2 Oh No and Coral Canyon has had several tweaks.
**Its hitbox is now significantly smaller.
**It has a new Spin Drift move which allows it to cover horizontal distance quickly. The Spin Drift also counts as a spinning attack, meaning that the Submarine can defeat enemies using it, rather than receiving collision damage.
*The Mechs appearing in Crashes to Ashes, Droid Void and Crate Balls of Fire have had some alterations: 
**The yellow Mech appearing in Droid Void and Crate Balls of Fire has a new Flamethrower attack that allows it to clear enemies, crates, and obstacles with ease. In addition, the Flamethrower can illuminate the area surrounding the attack. The level layouts of Droid Void and Crate Balls of Fire have been somewhat altered to incorporate this new move.
**The yellow Mech no longer fires Wumpa Fruit, but rather fiery blasts. Like the Flamethrower, these projectiles illuminate the area immediately surrounding them.
**The red Mech appearing in Crashes to Ashes now sprays water using the same button for the Yellow Mech's Flamethrower attack. However, unlike the flamethrower, you can still only spray water during certain segments of the boss fight.
===Enemies===
*Tiny Tiger, Dingodile, N. Gin, and N. Tropy no longer appear in the levels Eskimo Roll, Medieval Madness and Solar Bowler, being replaced by generic enemies.
*When reentering boss fights, Crunch is replaced by one of Dr. Cortex's associates, who puts up a harder fight than Crunch did. Crash will receive an additional Gem upon emerging triumphant in these harder rematches.
**Tiny Tiger rematches Crash at Rumble in the Roks.
**N. Tropy rematches Crash at Drain Damage.
**Dingodile rematches Crash at Crashes to Ashes.
**N. Gin rematches Crash at Atmospheric Pressure.
===Miscellaneous Changes===
*When the plummeting mine obstacles in Seashell Shenanigans, H2 Oh No and Coral Canyon are triggered, the area of the upper boundary of the screen where they'll fall through will briefly flash red.
*The level Eskimo Roll has been renamed Snowy Roller.
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