Jordan Thomas

Jordan Thomas is a game developer who worked at Irrational Games during the creation of BioShock and later became Creative Director of 2K Marin, which created BioShock 2.
==Career==
Jordan Thomas briefly worked as a journalist before he was hired by the game publisher Psygnosis as a writer on several of their titles. After interning briefly at Surreal Software during production of Drakan: Order of the Flame,"Drakan: Order of the Flame" credits page at MobyGames.com Jordan got a job working on Harry Potter and the Philosopher's Stone at the KnowWonder studio of Amaze Entertainment."Harry Potter and The Philosopher’s Stone" credits page at MobyGames.com While there, he learned how to use the Unreal Engine, a valuable skill that netted him a job at Ion Storm during production of Thief: Deadly Shadows. During development of Thief: Deadly Shadows he soon earned the title of Lead Designer on the project. In addition to his Lead Designer position, he contributed a significant amount of work to construct the well-known level ‘The Cradle’."Journey into the Cradle" article by Kieron Gillen, originally published in PCGamer, March 2005.
Jordan Thomas was eventually hired by Irrational Games to work on development of BioShock. He joined the development team in January of 2007 and was the primary level designer of Fort Frolic."Bioshock 2’s Chief Creator Against A Tide Of Skeptics" article by Stephen Totilo at Kotaku.com He was also commissioned by Creative Director Ken Levine to do a "horror pass" on the entire game, adding or tweaking many elements to make BioShock scarier.BioShock with designer JP LeBreton Part 1 video playthrough hosted by Idle Thumbs After the release of BioShock in 2007, Thomas was tasked with leading a new development studio, 2K Marin, in Novato, California. As Creative Director of 2K Marin he was an important figure in creating BioShock 2."Meet the teams bringing BioShock to PS3 (plus new screens!)" article at PlayStation.blog
==Game Credits==
===BioShock series===
Year	Game 	Company 	Credited as/for
2007	BioShock 	2K Boston / 2K Australia	Design Team, PS3 system Design Support
2010	BioShock 2 	2K Marin 	Creative Director, Writer
2013	BioShock Infinite	Irrational Games 	Design Team, Senior Writer
===Other===
Year	Game 	Company 	Credited as/for
1999	Drakan: Order of the Flame 	Surreal Software, Inc.	Documentation, Tester
2001	Harry Potter and the Sorcerer's Stone	KnowWonder 	Design
2004	Thief: Deadly Shadows 	Ion Storm Inc. 	Lead Designer"Thief: Deadly Shadows" credits page at MobyGames.com
2015	The Magic Circle 	Question 	Writer
2018	The Blackout Club 	Question 	Director
==References==
Category:Game Developers