Triannual Unten Meeting Returns

Triannual Unten Meeting Returns is an upcoming Party Game for the Nintendo Switch, it is a spiritual successor to the cancelled short story known as Triannual Unten Meeting although unlike the original takes place in the Boundless Fantendoverse. The game's premise is similar to the original story with the various Untens of numerous universes gathering to have a party in celebration of another three years of not dying. Unlike the original, the Boundless Fantendoverse's Unten is already familiar with the event and has attended it in previous years.
==Plot Synopsis==
At some point shortly after the events of Starlight Cruise the Boundless Unten received his invitation for the Triannual Unten Meeting, unlike previous years the +1 part of the invitation had been removed, deciding to attend Unten accepted as a portal opened up. Heading through Unten found himself once again in the Sinirhu Halls where various Untens had already gathered. Mingling with other Untens, Boundless found a crowd of his universal counterparts gathered around a podium where a figure draped in a long flowing robe stood, the figure held up a large die and proclaimed the start of the Sinirhu Games, as much of the crowd cheered Unten was approached by one of his universal counterparts, a black and white Beorn who appeared more eager than most to begin the games, introducing himself as Domino he asked Unten if he was familiar with Sinirhu Games, to which Unten noted that he didn't remember such an event being held last time he came to a meeting. Domino admits that its a new addition although has been cropping up among several universes as of late as a means of easing tensions.
Domino encourages Unten to tryout his luck at the games and see if he can't win some prizes to bring back home with him. Deciding that he didn't have much to lose aside form some time Unten decided to give the event a shot.
==Gameplay==
Triannual Unten Meeting Returns (TUMR) is a party game in a similar vein to Mario Party and alike, the player can pick from a wide variety of characters with the goal of collecting Belusian Crystals through whatever means necessary. Games can range from as few as 12 Turns to as many as 60 Turns, when taking a turn the player rolls their die or dice (depending on how many they have) and moves that amount of spaces, before rolling a character can play a card from their hand, each character accumulates cards over the course of the game starting out with a few basic cards while being able to buy and collect other cards throughout the course of the game. Cards can have a wide variety of effects including both affecting the player's turn, their opponent's turns and the board as a whole.
Each board's layout is different although typically follow a round-circle arrangement with alternate paths to break up the players. Each tile on the board can have one of several effects and include collecting or losing a number of Midas Coins, incurring various types of minigames, board specific mechanics including shops and special characters as well as general mechanics like the General Store, Bank and Domino's Tile.
Belusian Crystals will typically appear in threes across the board although some boards only have two while others have four, depending on the size of the board. Belusian Crystals replace the tile they appear on and can be won by completing their minigame. Not all Belusian Crystals spawn on the board itself however as some require special events to be triggered to be obtained while others can end up in the shops to be sold, one can easily find the crystals by scanning the board. In addition to the main crystals periodically in games a Golden Belusian Crystal can appear which is worth the equivalent of two Belusian Crystals although this can be disabled in the options menu.
Characters each have their own special die rolls, the player will typically unless particular effects are incurred be able to roll two dice, one is always a regular D6 while the other can be another D6 or a special die based on that character, some characters have a variant of the D6 while others have entirely separate special dies, this is immediately evident with the Boundless Unten who uses a D12. The player can also choose to have the special die disabled restricting all characters to the standard D6 as well as the bonus Die that can be obtained from Cards and board tiles.
==Characters==
Character 	Description
Unten 	In the relatively peaceful Boundless Fantendoverse, what does an Unten do? That is the question that seems to plague Unten the most, although not without aspirations Unten is a bit of a drifter in his home universe, often seeking to find ways to find a place that's comfortable for him and more permanent than a short vacation like the Unten Meeting. Still though, it's a good distraction for him to not have to think about his life back home for a few days.
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Special Die: Zeonian D12 (1/1/2/2/2/3/3/4/6/8/10/12)
Untina 	Although often described as the protector of her universe, Untina is a bit of a self-destructive individual, the destruction of her Zeon seems to have left her in a way attempting to amend for what she considers a failure on her own part. As such she is often overly sacrificial sometimes to a point of absurdity although few call her foul on her actions as she seems to mean well in spite of it.
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Special Die: Sentinel D4 (Bomb/4/6/8)
Mynis 	it seems that a great deal of inferiority has left this ragged Beorn in a confused place, though often attempting to look cool his perhaps greatest claim to fame is a surprisingly humble creation of a new fruit, though he'll never admit it. His training over the years seems to have paid off however and although accepting that there are heroes greater than himself he has managed to find comfort in being considered a small-scale hero.
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Special Die: Blump Fruit D-Ball (Blue Blump/Red Blump/Gold Blump)
Wurm 	Considered a bit of a weak spirit, his youth left him heavily damaged as he was subjugated by others often to the point of exhaustion, supposedly conflicts in his home universe have freed him from those that pressured him. Although Wurm lacks a -kinesis like most he substitutes it with a powerful Taser Gauntlet. In recent months some have noticed a slight blue tinge to his fur that wasn't present prior.
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Special Die: Lop-Sided D5 (-2/1/5/8/11)
Roarin' U 	In a universe where music determines one's strength, the Punk Rock Beorn from Zeon is known far and wide for his mad skills with the four stringed Bass Guitar. Roarin' U is a rather confident version of Unten who's prowess on the stage seems to have given him a charismatic edge over his others, although he can be a bit boisterous he is still very friendly and well-meaning.
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Special Die: Flaming D6 (2/3/3/Flamin'5/7/7)
Tarqua 	Hailing from the aether realm of Zeon where the heavenly skies are protected by this young Beorn and her bag of tricks. Tarqua is a bit of a flighty character, often with a hundred ideas but never enough time to properly implement them, she often stumbles over her own feet as a result. Despite this she has a great deal of support back home.
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Special Die: Divinity D3 (Purify/7/7)
Unita 	A happy-go-lucky Catonean-Beorn who's home lies in the strange Dualverse, his mixed blood means his descension ability is less powerful than most although his combat capabilities far exceed a typical Beorn thanks to his Catonean traits. He is easily distracted by shiny objects however and can often be found mesmerized by his own metallic arm.
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Special Die: Golden D12 (0/0/0/0/1/1/7/7/7/7/12/12)
Unten (Storybookverse)	Originally created from a book written by an Unten who disappeared to time, despite his youthful appearance this Unten is quite wise and caring, due to lacking much in the way of physical strength or innate magic he instead readily relies on his vast knowledge of literature, a bit of a scholar by nature he often can be found wrapped up in piles of books well beyond the comprehension of most Beorns.
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Special Die: Toon D-Ball (Jack-In-A-Box/5/9)
Unitallius 	Gifted with an extremely strong innate form of nature magic, Unitallius is a bit of a weird'o even by Unten standards, in his home universe he's known to live in a swamp where he studies intensely into the properties of plants and fungi, often crafting strange concoctions that keep most away. He always keeps his most reliable ingredients on hand, or, err... just on him.
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Special Die: Boggy D8 (0/0/Fungi-4/Fungi-4/5/5/Vine-9/Vine-9)
Beeten 	In a universe where all the dominant species are hives of a few families how does one distinguish themselves, well for Beeten the answer seems unclear, although just a mere drone she is quite capable at her job of collecting pollen and sugar for her hive. Some reckon she just turns up to these triannual meetings for the free source of sugar.
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Special Die: Hive-a-form D20 (Sugar Core/Sugar Core/Sugar-Free/2/2/2/2/3/3/3/4/6/6/6/6/8/9/9/9/10)
Tenten the Clown 	Jester of his home universe, Tenten is a performing artist who's illusionary skills protected his Zeon from certain destruction by the imperial Doomuli Dynasty, he normally serves his days performing for the people of his universe although on the side he's known to be quite the strategist making use of underground rebel groups to sow dissonance and chaos into the dynasty's territory.
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Special Die: Entropic D0 (?)
Elen 	Elen is one of the more powerful variants of Unten to exist, a master of many forms of magic, her powers seem to have stemmed from her youth where she trained in a much harsher Zeon. Strangely her universe seems to lack many of the typical technological attributes of most other universes appearing more akin to the concept of Medieval Fantasy. Although her life back home can be arduous she is never the less very cheery and optimistic, often confident in her ability to protect herself and others.
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Special Die: Elemental D4 (Tornado/Typhoon-2/Volcanic-6/Terra-8)
Telkinn 	A bit of a snob, Telkinn has a degree of divinity about him as a result of meditation in his home universe. He seems to serve a balancing role like many Beorns in his homelands where their duality as lesser gods and ability to use descension makes them arbiters. Telkinn seems to take his role very seriously as a result and is rarely seen smiling although this hasn't stopped other Untens from trying to get him to in the past.
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Special Die: Crystal D6 (1or8/2or7/3or6)
Serten 	Although hardly the first Robotic Unten, Serten is actually a mainstay of of the Sinirhu Hall where he diligently serves to maintain the hall. His unusual circuitry has baffled many a scientifically minded Unten and some chalk it up to a complex form of magic, the degree of his intelligence is unknown and so most Unten's are surprised when he actually responds to their questions.
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Special Die: Servitude D5 (Event/Event/Event/11/12)
Axoloten 	The amphibious giant salamander, Axoloten is considered a literal party animal, his extremely limited intelligence and steeled Liver make him a frequent sight at the meeting's bar. Supposedly his version of Zeon has an unusually presence of Ethanol in the atmosphere requiring him to drink to balance himself, although many doubt this as in spite of this seeming adaptation Axoloten still gets drunk frequently.
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Special Die: Booze Fly D4 (-4/Fight/11/11)
Chloroten 	One who's home lies in the dense and vast jungles of Zeon, Chloroten is one of many of a species known as Cholrophyte, it was initially extremely difficult to identify which one was the Unten of the population due to the large families. Generally quite quiet and well-mannered, Chloroten has a very polite demeanour which some less couth Untens mistake for snobbishness. Conversations with Chloroten have unveiled an envy they have of those Untens as their upbringing encourages silence and listening.
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Special Die: Photosynthetic D9 Crystal (Chlorophyll/4/4/4/4/5/6/6/7)
Switchen-V 	A rather energetic Beorn, the bizarre universe Switchen-V hails from seems to pride strength in video games over all else, their deities being developers who the people began to worship in a fervent manner. Switchen-V mistakenly thought the Sinirhu Games were going to be video games, although he still seems eager to play under some misguided belief that the reward is video games from other universes.
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Special Die: Gamesphere D-Ball (Coin Party/3/10)
The Relative Blue Bear	An amalgam creature, the universe of The Relative Blue Bear is described as a nightmare-scape where few would dare enter in fear of losing their minds to its chaotic nature. In spite of this The Relative Blue Bear is actually quite friendly, his tenacity for sewing has made him a master of the craft and his malleable, clay-like body allows him to store his equipment quite literally on-hand.
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Special Die: Quilted D7 (Spiker/Spiker-2/6/6/6/6/6)
Redgeten 	Supposedly there exists an unfathomably corrupted universe known as the Tau-Dualverse where this cocky bastard calls home. Overly self-confident in his abilities his somewhat above average skills in combat are completely off-set by his abrasive personality. Generally those he "helps" only reward him so he'll leave them alone. Some believe however that he has a soft spot for karaoke.
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Special Die: Hellion D3 (Explosion!/1/13)
Phanten 	In the unnecessarily complex Reverseverse where several things are the opposite of the main universe, Phanten, the most inconsequential villain of her universe is a comedian who ensnares people in her charismatic personality and deftly entertains others. She seems to not really understand most other universes and believes that most other Untens are in fact alive, the state of being after death in her home universe where those loyal to the noble demons of the universe are sent to a paradise existence of torture in hell and the foul do-gooders who attempt to appease the untrustworthy angels rot in the lap of luxury in heaven.
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Special Die: Inverted 6D (-1/-2/-3/-4/-5/-6)
Neoten 	A bit of a party animal, Neoten's universe seems to be one where conflict is resolved almost solely through economic conflicts, as such the Beorn draped in neon is known as both a DJ, Gambler and Bouncer for the club he works at called the Zeonian Blues. Reportedly his luck is actually terrible and he is forced to work the latter job to pay off his debts although apparently the debt should be even higher but his smooth words managed to lull the owner into easing the debt. He also apparently owes numerous other Untens unpaid dues.
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Special Die: Fool's Gold D5 (Fool/Fool/Fool/Fool/Gold)
Doomten 	In ancient times the Demonic Wars of the third era spoke of one who's power and vitriol, so destructive, so untempered that even the great demons of the Midnight Planes of Hellion fell to his wayside. Few have seen this slayer of demons faces, and fewer still have lived to recant the tale, he is a scourge among the demons who's vengeance and hatred of them knows no bounds, some even speak of his spirit being shackled to his mortal form as punishment and to serve the gods for all eternity.
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Special Die: Double-Barrel D6 (Rocket Jump/2/4/6/8/10)
Frosten 	Technically not a Beorn but rather a golem made from ice, Frostten is a rather gifted ice skater and performer in his home universe. A degree more charismatic than the average Unten he can at times be a bit overly sappy particularly when giving out of nowhere speeches to encourage others right before an event.
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Special Die: Icy D8 (Slide/Slide/4/5/5/6/6/7)
Scareten 	Although little is known about this Unten, reports of his universe mention a great emphasis on wealth in all forms, it appears that this particular Unten when he was living amassed little wealth and as a result ended up having his soul bought by a farmer who now uses him as a scarecrow. In spite of this new life of servitude, Scareten seems quite content, often professing the appreciation he gets from the farmer as his nigh invulnerable body allows him to go full on against the various animals that threaten the crops from small crows to the ferocious 20ft wingspan Pteramatra.
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Special Die: Haybale D-Cylinder (3/5/7)
Paruntensis 	A rather unusual creature, supposedly the universe that Paruntensis comes from is actually linked to many others and is typically referred to as the Nightmare Realm, in spite of this Paruntensis is actually a mostly harmless individual, he can gaze at people sleeping and send them into paralysis for a short while but his powers seem to mainly be used by a medical clinic in one of the universes connected to his own where Anesthesia is a highly explosive compound. Reportedly he also messes with people's dreams and is generally a bit of a trickster although his success when his targets are awake leaves a lot to be desired.
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Special Die: Sleeper D7 (Sleep/Sleep/Paralysis/6/7/8/10)
Diosino 	The noble and powerful warrior of the chaotic Ultravioletverse, Diosino is one of the more combat orientated Untens to exist. He is known to be a bit of a klutz when it comes to conversations as he has a knack for being oblivious to numerous social cues. In spite of this however his combat prowess is impeccable. Reportedly he has attempted to try and set up protective fields between his universe and others in an attempt to stop the more malevolent entities that have domain in the Ultravioletverse from entering more peaceful universes.
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Special Die: Hardlight D9 (Red-3/Red-3/Red-3/Blue-4/Green-5/Green-5/Yellow-6/Yellow-6/Yellow-6)
Domino 	A keen-eyed games master, Domino is a tricky individual, although he's known to be an Unten of some kind no one is sure which universe he hails from, some believe he may be a drifter who wanders Universes. Although friendly he can be ruthless when playing games against and often when more serious situations present themselves it has been known that Domino manages to turn them into games to give himself an edge.
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Special Die: Master D6 (2/3/4/5/6/Scramble)
Tenner O'Field 	This country boy from the Heartlandverse is just a simple farmer like most from his home dimension. Politely spoken he seems to lack any notable combat abilities and more so specializes in magic that allows his crops to grow, specializing in the Zeonian Carrot a remarkably sturdy vegetable. Often amazed by the technological wonders of other universes he is one of the more curious Untens.
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Special Die: Seedling D4 (0/0/x2/x3)
Ulysses Nero Tammeran, Emperor of Neozeon	Probably one of the most successful Untens known to currently existed, Ulysses as he's known by most, is a powerful protective warrior of Neozeon, a giant artificial planet in his home universe where the Beorns of his universe exist. He is an exceptionally skilled swordsman and master of some surprisingly destructive magic, he generally embodies a great many virtues that help to make him a good leader although can be quite competitive as evidenced by him needlessly competing in this very competition in spite of his home's already vast wealth of resources.
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Special Die: Royal D10 (Club/2/3/3/Crown-5/Crown-5/6/6/7/8)
Wrangten 	Professional cow-wrangler by trade, Wrangten (sometimes nicknamed Wranga-Banga) is a Beorn who lives in the time-locked Yeehawverse on Earth. Although he likes to think of himself as the sheriff of his farm he does not in fact hold this title, although he is still respected around the town for his skill at horseriding and using a whip with lightning precision that he can go toe-to-toe in a gun fight with it, that being said he also carries around his trusty six-shooter just in case. Although not backed up by evidence, Wrangten also according to himself has the world record time for bull-riding among the Untens.
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Special Die: Six-Shooter D6 (Bang/Bang/4/6/8/9)
Abyren 	It's quite rare to see the aquatic Untens participate in the various land sports, normally Amphlubten would be one to participate however he couldn't come due to a DUI, however Abyren seems to have taken his place. The Unten of The Deep a completely submerged universe, Abyren is actually quite friendly despite his appearance, a Real-Estate Dancer by profession he sells property to would be buyers through various forms of dance, as is the nature of his universe. Those who've visited The Deep from other universes also make note of how similar some of the creatures of the universe are to their universe's depictions of ancient ones and similar aquatic demons, leading some to suspect that there might be universal fissures in The Deep.
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Special Die: Dealmaker D4 (Trade/2/6/10)
==Boards==
Triannual Unten Meeting Returns features a total of nine boards, the boards are described as playscapes and excluding the initial Sinirhu Hall Board are in fact pocket universes that the event rented out for such an occasion. Boards come in two types; Regular & Omega, the latter functioning similar to the Omega Stages from Super Smash Bros. and offers a smaller more condensed board for quicker games. Boards can also be played in the Forwards and Reverse directions based on selections made during the board options.
Board 	No. of Tiles	Recurring Special Tiles 	Description
Sinirhu Hall Board	116 	General Store, Weapons Dealer, Doomuli Armour, Bank, "Bank", Domino, Sufend'n	The most simple of all the boards and the only one without a predominant board mechanic, the Sinirhu Hall Board takes place in the Sinirhu Hall itself and as such has an Antiquity style to its design with many marble structures and monuments to various Untens. The Board has a primary loop going around the rim of the board while snaking arms link into the middle where one can cross from one side of the board to another, the arms also link to each other forming a partial inner circle.
Stoplight City 	122 	General Store, Artifact Merchant, Doomuli Armour, Bank, Domino, Sufend'n 	Stoplight City is a board that takes place in a large city with various skyscrapers, it is the first multi-level board, allowing players to jump from one level to another either from falling from a higher level to a lower one or using Trampoline Tiles to get from a lower level to a higher one. Several of the skyscrapers can be entered to reach the higher levels. The main mechanic of this board are the various traffic lights located throughout, passing over Event Tiles will cause the Traffic Lights to advance one colour, when they turn green a rush of vehicles will pass through the top, middle or bottom of the board, any characters caught by the traffic rush will be run off the road back to an earlier point in the board and lose coins as a result. In addition a plane can be found flying around on the upper levels, intercepting it can allow a player to hitch a ride on the plane travelling to other elevated areas.
Bull Run 	106 	General Store, Weapons Dealer, Bank, "Bank", Arcade, Domino, Sufend'n 	This board appears to take place in a Spanish-style town where the Running of the Bulls event is being held. The town's layout has several bridges that cross over the main pathway through the board allowing players who access the upper levels to reach the main path quite easily. The main mechanic of the boards is the bulls themselves, there are several Event Tiles located across the board where players can attempt to ride a bull in a minigame, depending on how long the player is able to last in the minigame will dictate the bull run, players caught in the bull run can lose their coins however an Event Tile located towards the North end of the board can be activated allowing said player to jump atop the bull run and gather coins lost by other players as well as items.
Forest of Mystery 	114 	General Store, Artifact Merchant, Bank, "Bank", Domino, Sufend'n 	The Forest of Mystery is a rather complex board, entrances into the forest's deep are scattered across the map and bring the player to random locations, the map has several routes leading through the forest and some paths link up to one another. The locations where the forest's deep will eject the player will change twice in the game although when it dictated by the number of turns. In addition to this a fog can periodically roll in, indicated by its appearance near the left side of the board, the leftmost paths became bathed in this fog for several turns reversing the direction of travel making it possible to use said paths to backtrack to earlier parts of the board.
==Mini-Games==
Mini-Games serve as the core of the gameplay for players alongside the strategy of navigating the board tiles, minigames always occur at the end of a turn once all players have completed their rolls, these are known as Max Player Mini-Games and involve all players. In addition there are minigame that can occur during a player's turn which can be either Challenge Mini-Games or Duel Mini-Games depending on whether the mini-game is one-player or against other players. Winning a Mini-Game will reward players with Midas Coins, the amount varies based on the Mini-Game type.
More TBA
==Cards==
TBA
==Special Board Tiles==
On each Board, the tiles are comprised of several possible types, these correspond to different events that can occur, it should be noted however that not every tile on a board is an event and so blank tiles also appear which have no initial effect although can be given one through the board's mechanics (if that board has such a mechanic) or through the use of cards.
More TBA
==Trivia==
*Triannual Unten Meeting Returns is the first Party Game developed by TRI
*The game is technically the first appearance of several characters who previously were intended to appear in the original Triannual Unten Meeting
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