GODZILLA: Ceaseless Combat/M.O.G.U.E.R.A.

M.O.G.U.E.R.A., not to be confused with the unplayable Moguera enemies, is a playable character in GODZILLA: Ceaseless Combat. It is based on the Heisei incarnation of the mecha from Godzilla vs. SpaceGodzilla(1994), albeit considerably shrunken down compared to its size in that film.
==BACKSTORY==
M.O.G.U.E.R.A.: the name stands for Mobile Operation Godzilla Universal Expert Robot Aero-type. With the decent success of Mechagodzilla 2, the Global Defense Force tried to replicate a mecha like it, but this time with actual maneuverability while still keeping up tremendous firepower. It may have worked—a bit too well. In creating a versatile, agile robot they had to sacrifice quite a bit of durability normally offered by the NT-1 alloy. The resulting mecha, with its powerful arsenal, was hastily deployed to stop the invading SpaceGodzilla; it succeeded by working together with Godzilla, but was almost completely obliterated. Thankfully it was repaired, but unfortunately this battle proved it to be too frail for front-line attacks. M.O.G.U.E.R.A. is still used to this day, but mostly for long-ranged support while another unit does most of the heavy lifting.
==GAMEPLAY==
As evidenced by the backstory, M.O.G.U.E.R.A. is very frail. One of the lowest physical durability values in the game combined with only four Health Cells means that the mech cannot stay in a fight for long. However, with incredible weapons and speed, you don't need to. M.O.G.U.E.R.A. can drive in circles around foes and confuse them, and also has the unique ability to automatically lock onto foes after hitting them enough times, meaning you can still move around and aim at the same time. M.O.G.U.E.R.A. also cannot recharge Energy manually, though to compensate it automatically recharges faster than normal if standing still.
==STATS==
Stat 						Value					
Strength 						 					2
Durability						 					3
Power 						 					10
Resistance						 					6
Agility 						 					9
==ELEMENT MATCHUP==
Damaged normally by:										
Weak vs.: 										
Resists: 										
Immune to: 										
==MOVESET==
*M.O.G.U.E.R.A. can't grab.
*M.O.G.U.E.R.A. can jump in midair and fly.
*M.O.G.U.E.R.A. can't charge Energy manually, though it recharges at an increased rate when standing still.
*Several attacks will automatically lock onto foes when used after M.O.G.U.E.R.A. hits said target enough times. This auto-locking mechanism resets when M.O.G.U.E.R.A. attacks another opponent. These attacks will be bolded.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Jab 	 	Melee 	-- 	M.O.G.U.E.R.A. swings with a cone hand. Keep pressing the button to continue the attack, gradually speeding up the strikes but also slowing movement to a halt.
High Up 	Gatling Gun 	 	Weapon	10% per second	From a hidden turret in its chest M.O.G.U.E.R.A. fires a stream of bullets forwards. The turret keeps firing as long as the button is held.
High Down 	MECM 	 	Weapon	20% 	Raising its hands upwards slightly, M.O.G.U.E.R.A. emits a series of strong short-ranged radio waves that stun foes, whether monster or military, and forces them to turn around.
High Left/Right 	Top Hat 	 	Melee 	-- 	M.O.G.U.E.R.A. rapidly rotates its upper body with its arms extended. If used while moving, M.O.G.U.E.R.A. retains its forward momentum during the attack.
Low Attack 	Crusher Drill 	 	Melee 	-- 	For as long as the button is held, M.O.G.U.E.R.A. bends over and drills with its nose. Quite effective at destroying stationary structures.
Low Up 	EMP Bomb 	 	Weapon	50% 	M.O.G.U.E.R.A. fires a bomb downwards that explodes on contact. Does quite a bit of damage and disables the targets's use of the Primary Weapons and Continuous Breath Weapon for a few seconds.
Low Down 	Spark Shower 	 	Weapon	25% 	M.O.G.U.E.R.A. unleashes a shotgun-like blast of sparks from its chest.
Low Left/Right 	Auto Lasers 	 	Weapon	20% 	M.O.G.U.E.R.A. fires its Automatic Tracking Laser Cannons forwards. Unlike other attacks that can lock onto targets, this will automatically focus on the nearest enemy, resetting targets if they are not the same as whichever foe was originally locked onto.
Strong 	Sepracombo 	-- 	-- 	-- 	Glowing blue, M.O.G.U.E.R.A. separates into Land Moguera and Star Falcon. Star Falcon flies above Land Moguera at all times. The two function just like normal and can still can use their normal attacks, although given that they're two separate vehicles and not one the hitboxes, hurtboxes, animations, etc. will all be different. Use this again to recombine into M.O.G.U.E.R.A.
Strong Up 	Low Swoop 	 	Weapon	15% 	M.O.G.U.E.R.A./Star Falcon swoops downwards and forwards while firing a series of lasers.
Strong Down 	Under Burrow 	 	Melee 	-- 	M.O.G.U.E.R.A./Land Moguera burrows underground. After a few seconds, it will resurface and damage everything in its path. It can be controlled while underground.
Strong Left/Right 	Laser Barrage 	 	Weapon	15% 	M.O.G.U.E.R.A./Star Falcon and Land Moguera fire a series of lasers forwards and to the sides.
Primary Weapon 1 	Spiral Grenade Missiles	 	Weapon	20% 	The mecha fires two missiles forwards from its hands. The missiles spiral as they fly; upon hitting something they will stick in and rotate, drilling themselves in a bit more, before exploding.
Primary Weapon 2 	Plasma Maser Cannon 	 	Weapon	50% 	M.O.G.U.E.R.A. unleashes the powerful Maser Cannon in its chest. However, there is a bit of a delay afterwards during which M.O.G.U.E.R.A. can't move or attack; during this delay the armor is comprised and M.O.G.U.E.R.A. takes increased damage from all Melee attacks.
Continuous Breath Weapon	Plasma Laser Cannons 	 	Weapon	50% 	From its eyes M.O.G.U.E.R.A. fires two rapid energy laser streams.
While grabbed, Throw 	Spin Top Swatter 	 	Melee 	-- 	M.O.G.U.E.R.A. can't grab, so it instead has a dedicated anti-grab attack. While in the foe's grasp, M.O.G.U.E.R.A. spins its upper and lower body separately, whacking them a few times and forcing them to let go.
Special Technique 	Power Down 	-- 	-- 	-- 	M.O.G.U.E.R.A. powers down to recharge. Energy is restored at an increased pace and its Health also heals. M.O.G.U.E.R.A. cannot attack or move while powered down; to end this state, either wait until the Energy bar is fully restored or input the button combination again. If used while moving M.O.G.U.E.R.A. rolls forwards a distance before eventually slowing to a halt.
Rage Attack 	All Weapon 	 	Weapon	-- 	M.O.G.U.E.R.A. joins its two halves together if they aren't joined already, then quickly fires its lasers and masers in conjunction all at the enemy. M.O.G.U.E.R.A. can move during the attack and will always be locked onto the first foe it hits, and the attack has considerable range, meaning you can continue your routine of running circles around foes without risk of whiffing the attack.
Rage Attack 	All Weapon 	 	Weapon	-- 	M.O.G.U.E.R.A. joins its two halves together if they aren't joined already, then quickly fires its lasers and masers in conjunction all at the enemy. M.O.G.U.E.R.A. can move during the attack and will always be locked onto the first foe it hits, and the attack has considerable range, meaning you can continue your routine of running circles around foes without risk of whiffing the attack.
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters