Minecraft update 1.18 the mixed update

Minecraft 1.18 was released in mid 2021, unlike former updates 1.18 has no focus and tries to improve and add onto Minecraft as a whole. It is also called the wildlife update due to the huge amount of animals added 
== Emotes ==
Emotes are a new feature added to Minecraft where you can interact with people better. You can wave, salute, bow, nod up and down, clap, point, shrug, facepalm, cheer, and hi five and hug other players around you
==Weapons and Armor==
*Boomerang: A weapon which can be found in chests or can be crafted using sticks. It can be thrown and it will return to you however, if you don`t catch it will damage you. It does 2.5 hearts of damage on one throw. Very low durability
*Enderite armor and tools: Enderite armor and tools are even better than netherite armor and tools. To make them enderite debris much be found but it is very rare then smelt it in a furnace to make enderite dust 9 enderite dust makes an enderite ingot then it can be made into armor and tools
*Spear: Spears are similar to tridents but they work better on land, spears can be tipped similar to tipped arrows. Does 5.5 damage if whacked and 6.5 damage if thrown. They can be found only in chests in jungles 
*Catapult: A weapon which can be crafted with iron, wood, and string. Catapults launch blocks, depending on the block heaviness damage can range from 0.5 hearts to 6 hearts
*Ice armor: does not give as much durability as other armors but allows players to swim under the ice without getting frozen
*Gilded armor: All forms of armor except ice armor can be gilded which will give you the respect of piglins without wearing gold armor, made with gold
*Life leacher: If hit by a life leacher health will gradually go away with half a heart going away each second. Made with vampire teeth
*Mallet: will be dropped by king piglin, if you smash the mallet on a stationary mob it will do 10 hearts of damage but is hit randomly it will make shockwaves to trip mobs. The mallet can break glass and can repair weapons in a separate slot in the anvil but it costs durability 
*Poison whip: can be crafted using stingray barbs if hit the enemy will be poisoned for 4 seconds 
==Enchants==
*Earthquake: for the mallet, will make the shockwaves longer
*Roundabout: for the boomerang and spear, the boomerang won`t have to be catched when thrown and the spear will come back to you
*Slingshot: An enchant for the catapult. Blocks will launch further
*Decapitation: An enchantment for swords, after a mob is killed they have a small chance of dropping their heads. Can only be found in chests 
*Lavaproof: An enchantment for all tools and armor, will protect them from lava and end acid 
*Blast aspect: for arrows and crossbows, rarely if hit with an arrow the enemy will explode
*The boomerang, life leacher, mallet, and the wands can be enchanted with power and unbreaking 
*Due to commonly being used with tipped arrows spears can only be enchanted with power and unbreaking 
==Ores==
*Copper: a little more common than iron
*Enderite: Enderite ore can't be found but enderite debris can be found rarely in the end 
*Topaz: Found underground and are as common as emeralds. They are the economic ore for deserts and jungles
*Ruby: Found underground and are as common as emeralds. They are the economic ore for taigas 
*Amethyst: Found underground and are as common as emeralds. They are the economic ore for plains 
*Ice crystal: Can't be crafted into tools but can be crafted into armor, found in cold areas
*Fossils: fossils can spawn underground , if mined fossils will give bones commonly, nautilus shells and various dinosaur fossils occasionally, the nuggets rarely, and diamond very rarely
==Blocks==
*Dyed lamps: includes every color, will light up the room
*Bamboo blocks: blocks, stairs, slabs, trapdoors, doors, and fences
*Candles: retextured sea lantern for land use, crafted using wax, and string
*Pots: A new decoration block, crafted by using clay in all colors, they can store loot
*Dunestone: A desert temple exclusive block, will come in stairs, slabs, pillar, and even ancient variety, they have a harder blast resistance
*Black Sand: Black sand are found in tide pools, can be made into black sandstone, stairs, and slabs
*Geyserstone: Geyserstone are found in the ghast geyser biome, they make up the geysers there
*Sulphur block: Made with 9 sulphur, makes up the Ghast Geyser biome 
*Spike block: Spike blocks are a Redstone powered item, if a player walks on the blocks spikes will come out and do damage, you can put potions in for a side effect
*Copper bars: a new block that functions similarly to iron bars 
*Quicksand: An block that pulls you into sand where husks will attack you
*Nuclear TNT: Nuclear TNT has a similar blast radius to a Charged creeper, made with gunpowder and sulphur 
*Cave painting: Rotates between seven different paintings naturally found in cave villages, sometimes in cave villages they tell a story 
*Stalagmites: Stalagmites are found in caves, water drips from the top of them 
*Iron grate: Iron grates are similar to a trash can as items can be thrown into it but you can walk over it, animals are scared of iron grates 
*Chisiled granite, diorite, andesite, and terracota 
*Willow trees: Willow trees are grey colored trees that replace oak trees in the swamp, can be crafted into wood planks 
*Redwood: redwood is a new tree and they spawn in redwood forest, they can be crafted into wood planks 
*Spring Oak: Found in spring forests can be crafted into wood planks 
*Fall Oak: Found in fall forests can be crafted into wood planks 
*Wisteria trees: Wisteria trees are found in flower forests, swamps, jungles, and other biomes, each have different sapling depending on the leaves 
*Copper, ruby, amethyst, topaz, ice crystal, and enderite can be made into blocks  
== Potions ==
* Potion of stability: Brewing a mantis shrimp leg into an awkward potion will create a potion of stability. It will prevent knock back half the time 
* Potion of sickness: Brewing a skeeter eye into an awkward potion will create a potion of sickness. It will stop players from jumping from 10 blocks or more, climb up ladders, or swim 
* Potion of enderfever: Brewing a endercrab claw into an awkward potion will create a potion of enderfever. It will cause poison and blindness 
* Potion of transparency: Brewing a lost soul into an awkward potion will create a potion of transparency. It will allow you to walk through walls 
* Potion of paralysis: Brewing a bull horn into an awkward potion will create a potion of paralysis, drinking it will give you a temporary paralysis stopping you from moving 
*Potion of lava sight: 
* Potion of Retreat: Brewing a chorus fruit into an awkward potion will create a potion of retreat. It will apply the warp replay status effect, it does nothing at first but at the end of it's run it will teleport you back to the spot you drank the potion 
==Items and foods ==
*Backpack: portable storage, will be seen on your back. Has only 9 slots and is craftable with leather
*Bat wing: drops from bats, can be used with phantom membrane, end crystals, and an elytra to create night wings
*Horse whistle: Horse whistles are used to bring tamed horses closer to you, they only work on tamed horses
*Slowness eye: Slowness eyes will slow down the enemy for a temporary period of time if they look into the eye
*Skeeter eye: Dropped from waterskeeters
*Fermented Skeeter eye: made with a brown mushroom and a skeeter eye, used to make potions of sickness 
*Whip vine: Whip vines are dropped from hermit golems, it can grab items from a 20 block distance e 
*Sulphur: Sulphur can be used to create nuclear TNT
*Nautilus shell fragments: Dropped from nautilus makes nautilus shells
*Darkness bone: Can be made into dark bone meal which can create wither plants and customize they elytra with a wing attack that does 10 hearts of damage
*Gruesome teeth: Gruesome teeth are used to repair night wings
*Wax: can be found in chests, used to make candles
*Night wings: an upgrade to the elytra, will allow the player to do a triple jump and then glide, made ith an elytra, phantom membranes, and bat wings 
*Goggles: Goggles are crafted with string and glass, they give you immunity whilst walking through sandstorms  
*Antlers: Dropped from elks, with mossy logs it can make an antler hat  
*Antler hat: Made with antlers and mossy logs, it gives you a small regeneration, speed, and a jump boost but only for a limited period of time in forests  
*Lantern on a stick: crafted with chain, lantern, and sticks. Allows the player to walk around seeing well without planting torches  
*Depth meter: A tool that reveals the depth without using f3, only found in naturally generated chests  
*Ropes: Ropes are a way to navigate downwards without placing on the side of a block and can be used for Redstone contraptions. Can't be crafted but can be found in chests  
*Debris detector: Debris detectors are made with netherite and Redstone. They help you detect ancient debris  
*Charm of the dead: will allow the player to control skeletons and zombies will sometimes be dropped by the necromancer
*Ruby scepter: Ruby scepters are made up of gold, ruby, and chain. They can increase the power
*Amethyst amulet: Amethyst amulets are made up of an amethyst gold and chain, they give you protection
*Topaz ring: Topaz rings are made up of one topaz ore and iron, they give you a haste boost when worn
*Charged firework: Charged fireworks are made with a firework and TNT, while flying around you can drop TNT
*Angelic wing: Dropped by griffins, can be made with night wings to create a customized night wings, they can knock enemies back with the gust of wind
*Chorus Fruit on a stick: Used to guide end striders 
*Bull horn: Bull horns are dropped from Catoblepas, used to make paralysis potions 
*Indedible locust: Can be cooked into cooked locusts 
*Cooked locust: Revives hunger boost between bread and beetroot soup but has fast saturation 
*Mangoes: Can be found in mangroves and jungles: Heals a bit more than pears and apples
*Pears: Can be found in mangroves and jungles, heals the same amount as hunger as apples
*Acorns: Acorns can drop from squirrels and trees, they can be fed to pigs
*Cherries: Can be found in fall forests, heals a bit more hunger than pears
*Shrimp legs: shrimp legs can be attached to fishing hooks giving rarer loot
*Cooked eggs: cookable in furnaces
*Endercrab claw: Dropped from endercrabs, can be made into enderfever potions 
*Crab Claws: Droped from crabs
*Cooked Crab Claw: Heals a solid amount of hunger
*Frog legs: drops from frogs
*Mantis shrimp: Mantis shrimp is a new item obtained by fishing but they have no purpose
*Cooked frog legs: heals a lot of health and hunger
*Stingray barb: Dropped from stingrays can be made into poison whips
*Eggshells: given after eating a cooked egg, can be used to make bone meal
*Rattles: Dropped by rattlesnakes, used to tame them
*Dogfish: Small sharklike medium fish that could be fished but can't be eaten
*Catfish: Common small fish can be fished in swamps, heals a decent amount of hunger
*Tuna: Large fish that can be fished commonly in deep ocean
*Cooked tuna: Fills up the hunger bar more than any other fish
*Swordfish: Large and rare fish that can be rarely fished 
*Cooked swordfish: Fills up the hunger bar the second most 
*Wooden, Iron, and Diamond Hooks: These hooks will improve the fishing experience, with wooden hooks you can only catch small and medium fish. iron hooks can give you items and larger fish, and diamond hooks can give you enchanted books
==Biomes ==
*Mountain forest: Forests in mountains. Will have a mix of oak, spruce, and birch trees. Will sometimes snow and rain and has pigs, sheep, chicken, and rabbits
*Tide pools: Tide pools are found near beaches and are made up of black sand and starfish, crabs may be found
*Mangroves: Mangroves are made up of jungle trees that go into the water and house fish and manatees
*Redwood forests: a forest with very huge trees made of redwood, would contain fox, rabbits, wolves, spiders, bees, deer, bear, and elk
*Abyss: at the very bottom of the ocean near bedrock, ridden with shipwrecks and underwater volcanoes. Includes anglerfish 
*Haunted bog biome: would spawn near swamps, waters would be gray green, only dead trees. Ridden with fog and hostile mobs during any other time during the day. They would also have villages filled with witches 
*Dunes: Desert and mesa dunes are hilly areas of a desert or mesa 
*Ponds: If a body of water is over 20 blocks then it is a pond, larger bodies of water aside from oceans are known as rivers  
*Spring forest: Spring forests are to represent the spring and it's made up of spring oak leaves and trees and has bees, bears, deer, sheep, pigs, chickens, and cows 
*Fall forest: Fall forests are to represent the fall, they are made up of dead bushes, pumpkins, and brown leaves on trees, has the same mods as the spring forest 
*Prairie: Prairies are a new flat biome with a new texture of grass where bison live  
*Ghast Geyser: Ghast Geysers are a Nether Biome that commonly spawn ghasts, made up of soulsand, sulphur block, and geyserstone  
*Boneyards: Boneyards are made up of black sand and fossils of bone blocks, skeletons and x rays spawn during any time of day  
*Crystal Cavern: Crystal caverns are very rare. They are made up of purple crystal pillars and have ores and glowing mushroom all around it. Watch out for many silverfish hiding in ores  
*Volcano plains: A huge stretch of volcano stone and lava, filled with lava leapers and magma cubes. Emeralds are more likely to found here. Watch out for volcano eruptions from volcanoes 
== Structures ==
*New desert temples: The new desert temples have 5 lairs, the first one is just decorations, the next three rotate between a couple obstacle rooms, the last one is a deathstalker fight with loot behind him 
*New jungle pyramids: Jungle pyramids are now shaped like pyramids, when you climb up the stairs and jump into the water at the bottom of the temple. Their are three levels each with a new puzzle  
*Floating islands: can be found high in the air after you beat the ender dragon, on the island you will only find a chest with treasures  
*Abandoned campsite: Found in taigas, will contain a campfire lanterns and logs, chests might be found  
*Haunted House: Haunted houses can be found in most biomes they are smaller than woodland mansions. They're are three floors each with different rooms, cursed ghosts spawn here
*Pirate ship: found in oceans, ocompanied by skeleton pirates. Filled with treasures and traps
*Mountain village: Found in mountains, includes a mineshaft, uses emeralds as economic ore
*Jungle villages: Found in the treetops in jungles, uses topaz as economic ore and ropes to get around the treetops, found with many ocelots 
*Cave villages: Cave villages are small and have logs and cave paintings, uses amethyst as economic ore 
*End towns: End towns are small villages with purpur blocks and other end blocks, Ancient builders live here with pet end striders
*Sea shrines: Sea shrines are found rarely in the deep ocean, at the middle of the prismarine structure there is a conduit. 
*Huge shipwrecks: Very huge and rare shipwrecks invaded with drowneds and filled with treasure, the biggest ones are found under ice 
== Weather ==
* Sandstorm: Sandstorms happen in deserts they will slow you down and do slight damage and giving you intense fog so you can't see ahead well
* Rainbow: Rainbows commonly happen after thunderstorms and rain sometimes mythical mobs will spawn more often
* Hailstorm: Hailstorms will happen in snow biomes sometimes and hail will do damage
==Plants and liquid==
*New cacti: all of these are found in deserts and mesas,  they accompany the cacti block
*Moss: Moss is found in cave walls, they can only be collected with shears
*Swamp plants: There are a couple plants that make the swamp look better 
*Savannah shrubs: found in savannas
*Tumbleweed: roll around in mesas if they hit you they will do damage if hit they will drop either a tumbleweed item, dead bush, and sticks commonly meanwhile gold and emerald rarely
*Scorched berry: Found in the nether and growing on various blocks. they hurt to touch and eating them. gives you 15 seconds of fire immunity 
*End acid: End acid is a new liquid found in the end dragon fight, and on end islands. The end goo damages you but heals the ender dragon during the fight 
==Passive Mobs==
*Scarecrow: scares locusts away from crops and provides a growth benefit to crops. Can be made using fences, pumpkin, and hay
*Ghost: Ghosts can be found in the haunted bogs and they just fly around and intimidate you, drops nothing
*Moore: Moore are like cows in caves but may have a random ore on their backs it can be diamonds 
*Spores: there are multiple different spores, they all have a different effect for instance,  some will follow you, some will poison you, some will put you to sleep, some will give you hunger among others. They spawn anywhere with large mushrooms, they drop mushrooms
*Nautilus: found in oceans but is rare. Will drop nautilus shell fragments
*Beaver: Found in rivers in dams made of wood, can be tamed with fish and will cut wood, drops leather and wood 
*Orangutan: Orangutans are found in jungles, they will help you find fruits and jungle temples if tamed, drops fruits and leather 
*Penguins: found in snowy beaches near water,  will belly slide and swim, breedable and tamable with fish, can be used find structures under the ice, will drop fish
*Giraffes: found in savannas, will flee if startled, can be tamed and bred with saplings to provide companionship.
*Monkey: Monkeys spawn in jungle treetops, they can tamed and bred with an apple for companionship. Drops apples 
*Ostrich: found in savannas and desert, will bury his head in sand, can be tamed with seeds and can be bred and ridden, will drop feathers
*Deer: Found in forest and plain biomes, can be tamed and bred for companionship, will drop leather
*Frog: found in swamps, will hop around swamps, will drop frog legs and slime balls. Can be tamed and bred
*Manatee: Manatees are found in the new mangrove biome but they are rare, they can't be tamed but can be bred, drops leather and fish
*Meerkat: Found in deserts and savannas, will run around and search and give you an item if tamed
*Squirrel: Found in forests, will run around and drop acorns, can be tamed for companionship
*Otter: pretty much does nothing expect swim in rivers and yes they can be bred and tamed, drops leather 
*Sloths: Very slow mobs found in jungle trees, they drop moss sometimes. Can be bred and tamed with moss
*Firefly: Fireflies float around swamps during the night. They can be caught by an empty glass bottle and can produce a light source. Drops nothing  
*Dragonfly: Dragonflies are swamp mobs that fly around super fast and land on plants during the day. If they are caught using an empty bottle on a plant they will have a special animation set whilst in the jar. Drops nothing  
*Locusts: Locusts are arthropods mobs that can be found in swarms in most biomes, they latch onto crops causing them to grow backwards, if put in a bottle they will have their own animations. Drops inedible locust  
*Ferret: Ferrets are found in praries, they live in burrows that you can go into for loot, drops leather and can be tamed and bred to protect you from locusts
*Crane: Cranes are found in swamps, if they are tamed they will help you fish by bringing items to you, drops feathers and fish 
*Medic Villager: During villager raids medic villagers will heal villagers, golems, and the player. To obtain one you must have a completed village with a golem and have defeated one raid. They trade potions, cake, and golden apples  
*Catfish: Small swamp fish that can be fished up, drops nothing  
*Dogfish: Small shark mobs that spawn in shallow waters and can be fished up, drops nothing  
*Tuna: Large fish mobs that spawn in deep oceans, drops nothing but can be fished up  
*Cave People: Cave people are ancient villagers that live in cave villages and dressed in ancient hunter gatherer clothes, they barter for mob drops and ores  
*Anchient builder: Anchient builders are found in the end, they are rumored to be Steves that didn't turn into endermen. They will swap out items in your chest for new helpful ones like saddles, elytra, chorus fruit, and more. They live in end city villages  
*End strider: End striders are found in chorus forest and with a chorus fruit on a stick they can lead you over end islands  
==Neutral mobs==
*Brown bear: found in forests, grasslands, and taigas, can be lured with honey and can be used as defense. Drops leather, fish, and berries, Will attack if startled or provoked 
*Elephants: found in deserts and savannas, breedable and tamable with hay, you can ride them with a saddle and store more in chests, will attack if startled or attacked. Will drop leather
*Lions: Found in Savannas, can be tamed as cubs and will protect you, will attack you if provoked, drops leather
*Swordfish: Found in deep oceans, will attack with very long range if provoked. Drops nothing but can be fished up
*Bison: Bison live in prairie biomes, if you get close to one of their babies they will attack with a charge. Drops leather and can be bred and tamed
*Raccoon: Raccoons are found in forest biomes, they will rummage and steal items if you leave chests open, They are most attracted to ores and foods and may drop an item when running. Can be bred and drops leather and may bite if provoked giving you poison 
*Kangaroos: Found in mesas and deserts, will start punching if provoked, can be bred and tamed for defense. Drops leather 
*Iguana: Iguanas spawn in jungles and beaches, they do two hearts of damage if provoked. If bred they will lay eggs similar to sea turtles, drops nothing 
*Crab: Found in tide pools and beaches will attack if provoked, drop crab claws. They will dance if music is played 
*Endercrab: Endercrabs are found in the end islands and in end cities. When provoked they will pinch giving you end fever. Drops shulker shells sometimes and endercrab claws 
*Goose: Gooses are found in grasslands and wetlands, they will steal everything from villagers and you, they will attack if provoked or when picking up and item, drops feathers
*Warthog: Warthogs are found in savannas, they will drop leather and will attack if provoked
*Stingray: found on the bottom of reefs, if provoked it will sting you and give you poison, not breedable. will drop stingray barb 
*Vulture: found In mesas and savannas, will attack if provoked. Drops feathers
*Elk: found in redwoods, will attack if provoked and does 5 damage. Drops steak, leather, and antlers
*Anglerfish: found in the abyss, will attack if provoked. Drops glowstone
*Mantis shrimp: Mantis shrimp can be found underwater, if you get too close they attack you and they do 6 damage per hit, they drop shrimp legs
*Catoblepas: Catoblepas are green gnu like mobs with a long neck and horns, they have 40 health and do 7 hearts of damage if provoked or if its at night. They attack with a paralysis side effect and flinging you with their head. Drops plants, rotten flesh, and bull horns
*Alligator: Neutral mobs that spawn in the Wetlands that attacks when provoked. Does 6 hearts of damage and will drop leather
*Griffin: Griffins spawn in mountain biomes rarely, with an enchanted golden apple it can be tamed and be ridden. If provoked they will attack and they have 80 health and do 10 hearts of damage. They drop an angelic wing
==Hostile mobs==
*Pirate skeletons: wields swords instead of arrows, found on ships. Same health as skeletons and will drop bones 
*Wraith: Wraiths spawn rarely during the night. They have 12 heath and do 3 damage per hits. While fighting them they will steal your items and you will have to kill the wraith to get them back. Instead of chasing you they just follow you 
*Necromancer: The necromancer spawns during villager raids, it can spawn skeletons and zombies to attack you. When killed it will commonly drop rotten flesh and bones and rarely drop a charm of the dead
*X rays: X rays are found in boneyards and caves, they are shaped similar to fossil block structures. They have 12 health and do 5 hearts of damage, they drop bones
*Cursed ghost: Cursed ghosts are designed similar to ghosts but scarier and are found in haunted houses, haunted bogs, and soulsand valleys. They have 6 health and do 2 hearts of damage. Drops paper and lost souls
*Mimic: Mimics are found underground and impersonate chests, they have 12 health and do 8 damage per hit, drops random loot
*Enchanter: The enchanter is found in woodland mansions, they have the ability to enchant other mobs giving them extra power, they have 12 hearts and they drop enchanted books
*Mummy: Mummies are found in desert temples, they act like zombies but they can make a sound that will give you slowness and they hit you with slowness, drops paper, rottten flesh, and sometimes a slowness eye
*Lava leaper: found in the nether, will attack you when you jump over blocks in the nether can only be killed with bows. Drops fire charge. They are shaped like small lava balls
*Scorpions: replaces spiders in deserts, they have very bad poison so watch out. Skeletons can ride them to form scorpion jockeys
*Terracotta golem: found in mesas, will disguise in the ground and pop up, will shoot boulders at you and can only be killed with a pickaxe, will drop ores and dead bushes. They are shaped similar to iron golems but are hunched over. Does 8 damage and has 50 health  
*Hermit golem: Hermit golems are found in swamps alone, they will attack on sight and shoot vines at you which do 8 damage and has 50 health. Drops vines, plants, bones, and whip vines  
*Nightcrawlers: Nightcrawlers are found deep underground and in desert temples in groups, they only have 7 hearts and do 10 damage. They drop rotten flesh and gruesome teeth. They are hunched over and are designed similarly to goblins  
*Trapstone: Trapstones are found in jungle temples, they will wait in one place and shoot poison spikes at you and can only be killed with a pickaxe, drops cobblestone  
*Waterskeeter: Waterskeeters are found in oceans and swamps, they have 12 hearts and do 4 damage per hit. They attack by slashing and they drop fish and a skeeter eye. They have a small body and 6 long legs  
*Rattlesnake: Rattlesnakes are found in deserts, they are hostile and will attack you with poison 2, drops leather and a rattle. They can be tamed with a rattle but it is still a risk  
== Bosses and minibosses ==
* King Piglin: King Piglin are found in the nether, they attack using their mallets with their piglin troop, they do 10 damage per hit and have 90 hearts of health, they drop various goods and a mallet. Whenever they see a nether portal they will destroy it 
* Stoneheads: Stoneheads are the minibosses in the jungle temple with 80 hearts and does 8 damage per hit, they will charge at you and punch you with their floating hand. They can only be killed with a pickaxe and they don't drop anything but behind them is some loot
* Deathstalker: the Deathstalker is a giant scorpions boss that are found in the desert temple, when in the desert temple they give you mining fatigue, they attack by using a new affect called deterioration that slowly damages you, they weak spot is the tail use they shield to block its tail whip attack and stun it, they crawl up they wall and jump down, they don't drop anything but it will open up a door behind the boss with tons of loot. They have 80 health and do a max of 10 damage per hit
* Blaze Knight: Blaze knights spawn in the Nether Fortress and put on an effect of mining fatigue when in the structure, they have 80 hearts and do 8 damage per hit, the easiest way to defeat is to reflect it's projectiles
*Phanterror: Phanterrors spawn when you have slept for 10 days, they swoop down with other phantoms and picks you up and will drop you, they have 60 hearts and do 6 damage per hit and only their tails can be hit. They drop darkness bone
* Ogre: Ogres are found on grasslands and have 100 health and do 10 damage per hit, they have unique abilities like jumping high, breaking blocks, and knock back resistance. The best way to fight them in the water, they drop bones, ores, gunpowder, rotten flesh, and carrots
*Yowie: Yowies are similar to ogre because they have there ability to jump high and resist knock back but they only have fifty health but have a snowball throwing ability, they drop similar loot to ogres but they can drop snowballs and sometimes the ice wand
==Smaller changes ==
*If a pumpkin is carved the face will be random
*if an iron barb is hung on a wall it can hang a flower pot
*Bats will sometimes drop bat wings
*When a pillager raid happens there is a theme
*Tamed dogs roll over like pandas
*Chains can be linked to minecarts and boats
*Using an eye of ender on a snow golem, scarecrow, or iron golem allows you to see from their point of view, to end the point of view just sneak
*If you open your inventory on a ladder you will stop moving 
*Endstone functions similarly to cobblestone 
*On the rematch with the ender dragon endermen will be hostile 
*If snow is on leaves they will turn white
*Lillypads negate fall damage
*Obsidian, blaze rod, and netherrack doesn't burn in lava
*/enchant has no limit
*Mobs will despawn when out of range unless turned off 
*Slimes will spawn more commonly in swamps 
*When golems loose health nearby blacksmith villagers will come and help
*Emeralds are the economic ore for mountains only 
*Leads can be attached to boats 
*Different types of slabs can be stacked
*Chests can be put in boats, chest boats can be found naturally in swamps
*Banners can be put on the back of boats 
*It takes half the time to break slabs compared to blocks 
*Endermen and striders get hurt when walking upon wet sponges 
*Dirt can be turned into path immediately  
*If brackets appear on the cross while building a block can be placed downward  
*If you sneak and use the scroll wheel whilst having different arrows in the inventory you can change the arrow 
*Improved mountain terrain 
*Pumpkins rotate between different carvings when carved  
*Magma blocks will spawn near lava in caves 
*Phantoms will fly across the sky during the night even if you slept but only will attack if you don't sleep 
*Elytras can be dyed 
*If a flowerpot is put with another flowerpot next to it it will form a double flowerpot  
*A new armor spot was added for charms  
*Bonemeals can be used on nether wart and cacti 
*Hostile mobs are hostile to villagers 
*Parrots and ocelots spawn more commonly in jungles  
*If a parrot is given a totem of undying it will turn into a phoenix, if you die the phoenix will revive you 
*Drowned with swords will guard pirate ships
*Foxes are tamable, they will help sniff out items and provide companionship
*Panda bears can also become pets just make sure you feed them bamboo
*Horses in the savanna will be zebras
Category:Fan Made Updates