Mourner's Armor (Magic Armor)

This suit of lamellar armor is often edged with yellow, gold, red, or other bright colors, but the plates are always black. Individual suits vary from +2 to +4 in enchantment, but all provide complete protection from normal missiles. This armor is the product of the great ghul sha'ir, and its protection is a very mixed blessing. When the wearer suffers 50% or more damage in battle, he or she no longer feels pain. (At this point, the DM should stop telling the armor wearer how much damage the character takes.) All wounds feel trivial.
At 75% or more damage, the wearer is filled with a feeling of invincibility and continues fighting no matter what the odds. The PC is now an NPC for the duration of the battle. If he or she survives, the curse is still relentless-magical healing is useless on the victim, and only time can heal his wounds. If the PC is slain, he or she does not notice and continues fighting, though any companions may hear his or her bones shattering or see terrible wounds inflicted on the wearer. The victim “lives” for as many days as the character has levels, as his or her trapped life force is consumed by the armor. Neither priest nor wizard spells can be regained, though sha'irs can still request spells. At the end of this time, the PC is irrevocably dead.
Only a wish spell or the will of the great ghul Sha'ir can undo the curse of mourner's armor once it has been activated in battle, although some powerful sha'irs are also said to be able to unlock it from the victim's body. A few great heroes are said to have willingly donned mourner's armor before a critical battle, adding to their army's strength with the certain knowledge of their own doom.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Armors