Enchantment

Enchantment is a card type that represents persistent magical effects, usually remaining in play indefinitely. 
==Description==
Most enchantments have continuous effects or triggered abilities, but some have abilities that can be activated by their controllers.
===Enchantments vs. colored artifacts===
Enchantments function very similarly to colored artifacts. The main distinction is flavor and what cards can destroy it. As a general rule, artifacts with activated abilities can have a cost that taps the artifact, while enchantments almost never do on the enchantment themselves, instead granting other permanents or the permanent they are attached to an ability that has a tapping cost. Colored Equipment (especially those that freely equip upon entry) and Auras also have overlap. 
The only three examples of pure enchantments that tap themselves are found on futureshifted cards (<c>Flowstone Embrace</c>, <c>Second Wind</c>, <c>Witch's Mist</c>). R&D has no further plans to put tapping onto enchantments, because it is one of the few differences still existing between artifacts and enchantments.
==Rules==
===Subtypes===
The subtype for enchantment is called enchantment type and is exclusive to enchantments.
==Obsolete Terminology==
Formerly, enchantments were one of two types: global or local. The type line of global enchantments reads "Enchantment", whereas that of local enchantments reads "Enchant [quality]", e.g. "Enchant Permanent", "Enchant Creature", "Enchant Wall", "Enchant Land", etc. There was also the enchantment-exclusive supertype World, which was retired after Visions.
With the release of Ninth Edition, the terms "global enchantment" and "local enchantment" were deprecated, and the type system was reformed so that both global and local enchantments have the card type Enchantment. To distinguish between them, local enchantments have the subtype Aura and a line of rules text which reads "Enchant [quality]", whereas global enchantments have neither of these. Since then, other enchantment-specific subtypes, called enchantment types, have been introduced, such as Curse and Saga.
==Enchantment creatures and artifacts==
The Theros block had an "enchantments matter" theme and introduced enchantment creatures and enchantment artifacts. This was repeated for Theros Beyond Death, Kamigawa: Neon Dynasty and Duskmourn: House of Horror
==Friendly to enchantments==
White and green are the two colors that most appreciate enchantments and reward the player for playing them. Black sometimes cares in sets with an enchantment theme or subtheme.
==Enchantment destruction==
White and green usually have one enchantment destruction card at common, although green's is usually also a spell that destroys artifacts. Starting with Commander 2019, black has become secondary in enchantment removal. At first, it remained unable to remove deal-with-the-devil enchantments it has cast on itself, but this retriction has since been removed.
==Enchantment tokens==
The first non-creature token was the enchantment token copy of <c>Imperial Mask</c> that can be given to your teammates. This appeared in Future Sight.
Due to the high volume of enchantment-creatures and enchantment synergies in the block, the Theros block introduced numerous enchantment-creature tokens, including an enchantment-artifact-creature token for <c>Hammer of Purphoros</c>. This was followed by a one-off Shrine enchantment-creature token in Kamigawa: Neon Dynasty/Commander decks then with multiple tokens in Duskmourn: House of Horror.
<c>Estrid, the Masked</c> was the first card to make an aura enchantment token. New aura tokens were printed after that, again as one-offs, in Kamigawa: Neon Dynasty/Commander decks, Doctor Who and Fallout.
Shard is the first enchantment type introduced as a Predefined token, they are only created by cards representing Niko Aris. Roles, introduced with Wilds of Eldraine, are an enchantment type exclusive to predefined aura tokens.
Enchantment tokens returned in the Mystery Booster set, where the test card <c>Celestine Cave Witch</c> lets you sacrifice insects to create curse enchantment tokens, and <c>Domesticated Mammoth</c> arrives on the battlefield with an aura token of <c>Pacifism</c> on it.
The following is a list of the only enchantment tokens without a subtype.
;Test cards
==References==