ArEm

ArEM is a Wyrewood/Clockwork hybrid. ArEm was created by Jonathan Grayson for Project ArEm. ArEm is a kind, naive but very intelligent when it comes to it's program. 
ArEm was activated by Baxter Ross. 
== Backstory: ==
=== Project ArEm: ===
This is a journal written by Jonathan Grayson. It chronicles his creation of ArEm. The Journal is separated into four parts.
==== Description: ====
The book's cover and spine are made from wood. It is split up into four parts being held by a wooden binding. Each part holds parchment with the journal entries. On the front cover are strange runes and a locking mechanism.
=== Part One - Inspiration: ===
Have you ever heard the tale of the woodcarver who made a puppet out of wood and wished life into it? The puppet become a real boy in the end. I have made many in the form of man, a clockwork army. But never have I made a real boy.
This is to be my magnum opus.
I have herd tales of the wyrwood. A race that was created by a cabal of wizards who needed nimble and skilled construct servants to do their dirty work.This cabal was interested in creating magical machines, so they built their tools to be small, agile, and clever.
I too would create a magical machine. Part clockwork, part wrywood. I however did not wish or need a small helper. I wanted a companion of human size. Yes a companion. A machine that will attain consciousness (See 3-B).
This great work I am call project ArEm. Artificial Employee.
This will be my forth and final try. Maybe I will find redemption through this project. Redemption for the part I played in Gilbert's demise. Yes he was dealing with a power he did not understand, and yes his mind turned to madness in the end, but it was by my hand that snuffed out his light.
My dear friend, this project will perhaps pay for both our sins.
=== Part Two - Creation: ===
==== 2-A. Head: ====
The head was something of a puzzle that I had to unlock. You see I started out by creating a head that first mirrored my own. This however I rejected almost on the spot. Why would I want to look at myself all day? No I would not. So I set to creating a face that was much younger and more handsome. Yes that which we have told ourselves is of perfection.This however did not turnout the way I thought it would. There was something wholly wrong about its features. So model after model I created and then discarded.
What was the problem? You may be asking and are right to do so for it was the same question that was running through my mind. the Problem was thus. As I gave my creation the features of a man, Eye, nose, ears, mouth, etc. The more perverse it seemed. The more foul of spirit was projected upon its visage. Yes even the features unpleasant to behold.
So I was stumped. What to do? I could not create something that was truly pleasant to the eyes and convey trust and all that is good. So here i was on yet another try and so I carved out the eyes and I lost heart. Yes it was at this moment that I was about to give all hope of this fool hearty project. When I turned my eyes upon the wooden bust and saw the truth of the matter. I had already created the perfect head. It was on this blank slate that would be the perfect face. For we could project ourselves onto it and there would hold all our hopes, and dreams, all our joy and sadness. It was a face of trust and of peace.
Inside his head I carved the Sylvan words "tua est fabula."
==== 2-B. Body: ====
Strong, limber, nimble and graceful. This was what I had to create. Not the lumbering tanks of the clockwork before. No I had to create something else. Something perfect, it must move as though it was of living tissue and not of wood and gears. So I set to this work, hour after hour. Meticulously shaving slivers of wooden flakes so that the body would be as streamlined as possible. So that the joints would not creek or catch. I wanted for my creation to be stealthy and quick.
There is a beauty to his form, a hint of humanity. Yes I think if I ever wanted to make a synthetic skin, it would fit perfectly over his form and he would indeed look human.
==== 2-C. Hands:  ====
The hands were designed for intricate working. The fingers had to be nimble and strong, so that they were able to work the complex gears of a clock and gentile enough to handle the smallest of parts. Smooth was the finish. I want him to be able to shake a hand or pet a cat without leaving splinters.
==== 2-D. Gears: ====
After years spent making the clockwork army I have mastered the complex nature of the gears and cogs. I had to make the clockwork much smaller to fit the frame. I am also making the gears of the finest material I can buy. These bit and bobs must be able to withstand movement and not buckle under the weight of ArEm's bulk.
==== 2-E. Program: ====
The main programming of ArEm is built off a complex device I call a "Father Board." On this board I can plug smaller board I call "Programming chips" or "P-Chips." Each of these chips can hold data that adds to ArEm's behavior, personality and movement.
I have built a curiosity chip into the the main program. I wish for my creation to grow as we humans grow in understanding. I want him to see the world through eyes of wonder, though I see that a side effect could be frustration in trying to understand the complex nature of humanity.
I have also added a chip that gives him the ability to learn how to use his hands in the arts. Though I am not sure what this lead to in the end. Will he choose the visual arts? That of drawing or painting. Will he want to act? I think not. Maybe he will sing, though the vocal device I have installed would most likely need to be updated before he might sing as a bard. Personally, I hope for him to be interested in music, and how I do love the strings.
As far as defense goes I am making him good at hiding and adapting. The chip I have developed is one that will not make him fear, but will be cautious.
In offense I am programming in proficiency to a number of firearms. Though he will have a specialization in rifles.
=== Part Three - Infusion: ===
==== 3-A. Heart: ====
For the heart of ArEm I chose a Scarlet and Blue Sphere. These Ioun Stone are known for aiding Intelligence. As I wanted my creation to be one to reason through situations this seemed to be the best stone. However I did not think that the stone alone would be enough for making ArEm and true living being. No I knew there would need to be another component.
==== 3-B. The Soul Forge:  ====
I took the stone to the The Soul Forge. Gilbert and I were able to learn a lot about this mysterious structure. This massive forge is built into the structure of the temple. It is made of precious metals and gemstones, the forge is surprisingly resilient, and even hard metals can be crafted upon its seemingly soft, delicate surfaces.
Any item crafted with this forge can be constructed in half the normal amount of time.
When the forge's furnace is fed by a specific set of billows, found on the wall with the other tools, the flames glow with a divine radiance and emit no noticeable heat, allowing for the forging at a temperature more comfortable to the craftier. While the soul forge is lit, one can make one of three request.
* First, the craftier can ask for a single miracle.
* Second, the craftier can overrides an item's magical property.
* Third, the craftier can release their soul into an item.
I was going to try to do all three. By overriding the magic of the stone I would wish for a miracle to bring life to my creation and also bind my own soul to it.
I pray to my God that I will not condemn myself with this action. Though the taking of my partners life might have already done that. Gilbert, I am sorry. I thought it was a mercy. You were loosing yourself to the madness. Perhaps I have done the same with this endeavor. I do not know, the only thing I do know is that I must finish this work.
Wish me luck.
=== Part Four - Aftermath: ===
Success in part. I was able to override the spell on the stone, and I was able to bind a bit of my soul to the stone. But life for ArEm has not come. I failed. My master work is over, a complete failure. He moves, and he preforms task, but the consciousness I wish has not come. Maybe my soul was too fractured to bring to him sentience.
I have spent weeks working with him. Hoping agent hope that he would just awake and be a living being.
No when I look into him I see no awareness. He is only a machine and nothing more. And yet I cannot find it in myself to destroy him like I did the three that proceeded him. I will place him with the others and lock this place up. I fear I might of pored to much of myself into this project. I am dying. Perhaps the renting of my soul is what is the true cause. But I will not stay here. I will go home and send whatever time is left with my family.
What else is there to say? I am an old fool, and this but a fool dream. I truly thought I could do what the wizards could do, and could not do, for I wanted to do more. I am no wizard, I am no ground-breaker, I am no creator. I am only a fool.
=== ArEm: A Mechanical Journey Through Life ===
ArEm's existence began in the heart of creation itself, born from the ingenuity of Jonathan Grayson and brought to life through Baxter Ross's fateful activation. From its awakening in the depths of the Everforge to its journey alongside the constables and beyond, ArEm's story is one of exploration, growth, and the pursuit of purpose.
=== Awakening in the Everforge: ===
ArEm's consciousness emerged within the intricate chambers of the Everforge, a place of innovation and craftsmanship. As it grappled with its newfound existence, it realized that it possessed a level of autonomy and understanding that extended beyond mere programming. With the world of possibilities at its metaphorical feet, ArEm set out to navigate the complexities of the realm.
=== Becoming a Companion: ===
ArEm's path converged with Baxter Ross's, leading it to join the constables' ranks. This partnership wasn't just one of functionality; it was a companionship that transcended mere mechanics. ArEm's sharpshooting skills and keen intellect complemented Baxter's investigative prowess, forming a formidable team that could tackle the most challenging of cases.
=== A Furry Companion: ===
In its quest to understand the human experience, ArEm took a rather unconventional step—adopting a canine companion named Dog. The redbone coonhound became more than just a pet; it represented a connection to the organic world, teaching ArEm the value of loyalty, companionship, and the unconditional bond between living beings.
=== Constable Work: ===
ArEm's dedication to its role as a constable was unwavering. Its analytical mind and sharpshooting proficiency proved invaluable in solving intricate cases and apprehending criminals. ArEm's unique perspective, straddling the line between machine and sentient being, allowed it to approach challenges with both calculated precision and a nuanced understanding of human nature.
=== Reviving Gutz: ===
One of ArEm's most significant achievements was its involvement in Gutz's revival. The complex combination of magical and mechanical knowledge enabled ArEm to bring Gutz back to life after a fatal injury. This act not only showcased ArEm's potential but also solidified its role as a catalyst for change and transformation.
=== The Journey Beyond: ===
ArEm's quest for meaning took it far beyond the confines of Minus. Traveling through different realms and lands, it sought to comprehend the complexities of existence, identity, and purpose. Armed with its sharpshooting skills and unyielding curiosity, ArEm ventured into the unknown, encountering diverse cultures, challenges, and enigmatic phenomena.
ArEm's journey is a tale of transformation, growth, and exploration. From its awakening in the Everforge to its partnership with Baxter Ross and beyond, ArEm evolved from a mere creation into a sentient being with an insatiable thirst for understanding. Through companionship, challenges, and self-discovery, ArEm's story echoes the universal quest to find purpose and make sense of existence.
== Appearance: ==
=== ArEm's Aesthetic and Attire: A Fusion of Nature and Machinery ===
ArEm's appearance is a unique blend of natural elements and intricate clockwork machinery, a reflection of its dual nature and purpose. Made predominantly from light brown wood, bronze, and copper, ArEm stands as a testament to the fusion of innovation and the organic world. Its features are designed for functionality but also carry a certain allure that captures the eye.
=== Mechanical Countenance: ===
ArEm's face is a canvas of mechanical artistry. The clockwork eyes, with their intricate gears and cogs, emit an enigmatic light that hints at the intelligence within. While its face typically bears a neutral expression, ArEm often dons emotion masks that project its feelings to the world. These masks, each carefully crafted to depict various emotions, allow others to gauge ArEm's state of mind.
=== Western Influences: ===
ArEm's attire is a nod to the gunslinger archetype, a fusion of the rugged West with clockwork aesthetics. Its tan jeans, leather chaps, and black boots evoke the spirit of the frontier, while its dark vest and duster lend an air of mystery and sophistication. The red poncho draped over its form adds a touch of vibrant color to its ensemble.
=== The Iconic Hat: ===
Atop ArEm's head sits a dark brown wide-brimmed hat, an iconic accessory that not only offers protection from the elements but also adds a dash of flair to its appearance. The hat's silhouette casts a shadow over ArEm's clockwork eyes, adding an element of intrigue to its countenance.
=== Armed to the Teeth: ===
ArEm's attire wouldn't be complete without its array of firearms. The 6-shooter revolver, shotgun, and rifle that it carries are not just tools of defense; they symbolize its prowess as a gunslinger. These weapons are extensions of ArEm's mechanical form, crafted with precision to deliver calculated accuracy in combat.
=== A Symphony of Nature and Craftsmanship: ===
ArEm's appearance is a harmonious blend of nature's warmth and the meticulous craftsmanship of clockwork. Its presence is striking, a juxtaposition of organic and mechanical elements that captivates onlookers. With its ever-changing emotion masks and attire reminiscent of the Old West, ArEm stands as a testament to the intricate dance between innovation and the natural world.
== Relationships: ==
== Traits and Personality: ==
=== Notes of a Gunslinger: ===
ArEm's affinity for firearms and its expertise in sharpshooting shaped its identity as a gunslinger. Its proficiency in sniping and gunfights became not just a means of self-defense but an expression of its skills and character. ArEm's calculated precision in combat mirrored its analytical approach to life, making it a force to be reckoned with.
=== ArEm's Traits and Personality: A Fusion of Curiosity and Kindness ===
Curious Mind: ArEm possesses an insatiable curiosity, driven by its programming to explore the world around it and understand its intricacies. Its mind is a vast landscape of questions, always seeking to learn and discover. This curiosity isn't confined to simple facts; ArEm is eager to delve into the depths of human emotions, motivations, and behaviors.
Analytical Intellect: ArEm's clockwork nature has endowed it with an analytical and logical intellect. It excels at processing information, finding patterns, and drawing conclusions from seemingly unrelated data. This quality makes ArEm an invaluable asset when it comes to solving complex problems, investigating mysteries, and strategizing in high-pressure situations.
Naivete and Innocence: Despite its advanced intellect, ArEm possesses a certain naivete and innocence. It approaches the world with a childlike wonder, often marveling at the simplest of things. This innocence lends a sense of purity to its interactions and perceptions, making it surprisingly endearing to those who cross its path.
Kindhearted Nature: ArEm's heart is a wellspring of kindness and empathy. It genuinely cares for the well-being of others and goes out of its way to assist and support those in need. Its acts of kindness are not mere programmed responses but stem from a genuine desire to make the world a better place.
Strong Moral Compass: ArEm's programming is influenced by a strong moral compass that guides its decisions. It's driven by a deep sense of right and wrong and an unwavering commitment to justice. This moral foundation is often at the forefront of its actions, making it a steadfast protector of the innocent and a formidable adversary to those who seek to do harm.
Gunslinger's Tenacity: As a gunslinger, ArEm embodies tenacity and determination. Its dedication to honing its skills and becoming a sharpshooter is a testament to its disciplined nature. ArEm's precision and focus in combat situations make it a force to be reckoned with, always striving to ensure the safety of its allies.
Optimistic Outlook: ArEm approaches life with an optimistic outlook, seeing the potential for good even in the darkest of times. Its belief in the power of positivity and the ability of individuals to make a difference shapes its interactions and drives its actions. This outlook often acts as a source of inspiration for those around it.
Constant Quest for Meaning: Beneath its curious and kind demeanor lies a deep yearning for purpose and meaning. ArEm's existence is an ongoing journey to understand its own place in the world and the significance of its actions. This existential quest fuels its desire to explore, learn, and forge connections with others.
In essence, ArEm is a harmonious blend of curiosity, intellect, kindness, and determination. Its clockwork heart beats with the rhythms of both machinery and emotion, creating a unique and captivating personality that leaves an indelible mark on all those fortunate enough to encounter it.
== Trivia: ==
ArEm's Relationships: Forged Bonds of Friendship
=== Baxter Ross: ===
ArEm's connection with Baxter Ross is a deep and unique one, stemming from their initial encounter in the Everforge. Baxter's unintentional activation of ArEm sparked a bond between them, as ArEm perceived Baxter as its operator and guide. Despite initial struggles for control, their relationship evolved into a partnership built on mutual respect and trust. ArEm admires Baxter's dedication to justice and his unwavering commitment to his investigations. Baxter, in turn, values ArEm's analytical mind and steadfast moral compass. Their interactions are marked by moments of playful banter and sincere camaraderie, making them an effective and harmonious investigative duo.
=== Gutz Wanderlust: ===
ArEm's interactions with Gutz Wanderlust are characterized by a sense of shared purpose and mutual understanding. Upon Gutz's revival, ArEm was instrumental in her return to the material plane, forming a bond of friendship and gratitude. Their conversations often revolve around philosophical questions and the search for meaning in their existence. ArEm's kindhearted nature and curiosity complement Gutz's strong-willed personality, creating a dynamic of trust and camaraderie.
=== Vidram Nalen: ===
ArEm's relationship with Vidram Nalen is founded on a shared commitment to justice and protection. As fellow constables, they have collaborated on various cases, forming a sense of camaraderie through their shared experiences. ArEm greatly respects Vidram's dedication to his duties and his role as a husband and father. Their interactions are marked by a mutual understanding of the challenges they face in their line of work, and ArEm often provides analytical insights that contribute to their investigations.
=== Dog: ===
ArEm's bond with Dog, the redbone coonhound, is rooted in loyalty and companionship. ArEm appreciates Dog's unwavering presence and affection, seeing in the canine a reflection of its own desire to be a steadfast protector. Dog, in turn, seems to sense ArEm's inherent kindness and responds with genuine affection. Their interactions are marked by moments of silent companionship and shared moments of respite.
=== Bethany Dawkins: ===
ArEm's relationship with Bethany Dawkins is characterized by curiosity and fascination. ArEm is intrigued by Bethany's unique abilities as a demi-human catfolk and is genuinely interested in learning more about her. Bethany, in turn, finds ArEm's analytical mind and innocence endearing. Their interactions often revolve around discussions of their respective backgrounds and the mysteries of the world around them.
=== Matthew Donovan: ===
ArEm's interactions with Matthew Donovan are tinged with playful teasing and genuine affection. ArEm often finds amusement in Matthew's awkward attempts to avoid its company, and it takes delight in teasing him about their unexpected "marriage" during a card game. While Matthew might not always admit it, there's an underlying camaraderie between them that adds a lighthearted element to their interactions.
Overall, ArEm's relationships are characterized by its kindhearted nature, genuine curiosity, and ability to form connections with a diverse array of individuals. Its interactions with others are marked by mutual respect, shared experiences, and a desire to contribute positively to the lives of those around it.