Sabnock Sabro

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==Summary==
Sabnock Sabro is a demon under the Misfit Class. He is known to be quite strong and passionate, and one of the few who actively pursue the title of Demon King, as it's the coolest thing a demon can achieve.
==Powers and Stats==
Tier: | , higher with Evil Cycle
Key: First Year | Second Year
Name: Sabnock Sabro
Origin: Mairimashita! Iruma-kun
Gender: Male
Age: Likely 14 (Is the same year at school as Iruma)
Classification: Demon, Daleth Rank
Powers and Abilities: Superhuman Physical Characteristics, Demon Physiology, Magic, Weapon Creation, Weapon Control and Weapon Mastery (The bloodline magic of the Sabnocks lets them create weaponsMairimashita! Iruma-kun Volume 1; Chapter 7 out of any material they bite, they can also control said weaponsMairimashita! Iruma-kun Volume 10; Chapter 82 and are masters at using them), Electricity Manipulation (Can create lightning when using his Weapon Creation and it's considered one of his specialtiesMairimashita! Iruma-kun Volume 25; Chapter 220 in his stat sheet), Water Manipulation (His familiar Kelbie is a being that manipulate waterMairimashita! Iruma-kun Volume 3; Chapter 22), Danmaku (Can create a great number of weaponsMairimashita! Iruma-kun Volume 29; Chapter 256 and is stated that he is practically an endless arsenalMairimashita! Iruma-kun Volume 28; Chapter 247), Minor Stealth Mastery and Perception Manipulation (Those with magical disguise glassesMairimashita! Iruma-kun Volume 2; Chapter 12 can become difficult to be noticedMairimashita! Iruma-kun Volume 2; Chapter 12 ExtraMairimashita! Iruma-kun Volume 2; Chapter 16 Extra even if one is famousMairimashita! Iruma-kun Volume 11; Chapter 92), Accelerated Development (Every single one of the Misfit students is a demon of outstanding talent that has far surpassed the expectationsMairimashita! Iruma-kun Volume 12; Chapter 101 of famous demons and have accomplished the abnormal feat of reach Daleth RankMairimashita! Iruma-kun Volume 11; Chapter 95 in their first year) | Same as before to a greater extent plus; Transformation (With the technique taught by Balam, he can force hisMairimashita! Iruma-kun Volume 13; Chapter 115 Evil CycleMairimashita! Iruma-kun Volume 29; Chapter 257, which greatly increases his power), Pain Manipulation (The weapons created with all the heart and soul of a Sabnock are black weapons that cause immense pain, enough to kill from shock their victims with a small scratch. However, Sabro is never shown to use black weapons until he becomes able to access his Evil Cycle in his second year), Accelerated Development and Greater Transmutation (Battle; The first class of Opera to the Misfits was so intense that they needed to learn Non-Verbal MagicMairimashita! Iruma-kun Volume 32; Chapter 279 to pass it, which is outstanding considering how difficult and rare it's to possess it due to how much time is needed to master a spell to that point), Unconventional Resistance to Pain Manipulation (When in his Evil Cycle the pain he feels becomes pleasure Evil Cycle, which greatly increase his power)
Attack Potency: Town level (Able to the Carmine Dragon. Along with Asmodeus Alice, is considered one of the strongest in the Misfit Class and can fight against teachers of Babyls in their weakened state) | Town level (Stronger than before), higher with Evil Cycle (With his Evil Cycle he can somewhat fight a casual Atori)
Speed: Subsonic+ (Comparable to Valac Clara. Is one of the students with the highest stats among the Misfits) | Subsonic+ (Faster than before), higher with Evil Cycle (His Evil Cycle makes him faster, to the point of being able to fight a casual Atori who previously overwhelmed him with his speed)
Lifting Strength: Class M (As an Aleph Rank could fight and push the Carmine Dragon), possibly Class G (Is the student with the highest strength stat among the Misfits, surpassing the stats of the other students and being very close to Asmodeus Alice magic stat, which is likely higher than Agares Picero magical stats based in the class reaction) | Class M (Superior to before), possibly Class G, higher with Evil Cycle (His Evil Cycle makes him stronger)
Striking Strength: Town level | Town level, higher via Evil Cycle
Durability: Town level (Endured a direct hit from the Carmine Dragon charged breath, although he was injured. Have the highest constitution stat among the Misfits) | Town level (Superior to before. Could endure attacks from Babyls teachers in their weakened state), higher via Evil Cycle
Stamina: Superhuman (Was completely normal after being pierced by several weaponsMairimashita! Iruma-kun Volume 1; Chapter 5. Endured theMairimashita! Iruma-kun Volume 10; Chapter 83 Carmine Dragon breath. The training of Balam Shichiro that he underwent was so intense that he wasn't even allowed to go home to rest until he could land a hit onMairimashita! Iruma-kun Volume 11; Chapter 98 Balam, who counterattacked each time, and by sheer stubbornness he continuedMairimashita! Iruma-kun Volume 12; Chapter 98 the trainig until he overcame it, which as result only made the trainig far more intense. As a tag team Asmodeus and him didn't sleepMairimashita! Iruma-kun Volume 13; Chapter 113 through the Harvest Festival to fight against boss class monsters, until he finally collapsed of exhaustion on the fourth and final dayMairimashita! Iruma-kun Volume 16; Chapter 135 of the Harvest Festival with a total of 45,500 points) | Superhuman (In his wicked phase his pain tolerance becomes immensely higher as he feels pleasure from pain)
Range: At least Dozen of Meters, likely higher
Standard Equipment: Three elements of metal (Copper, silver and gold) encased as a necklace | Same as before plus special pills that let him enter his Evil Cycle
*Optional Equipment: Magical Disguise Glassess
Intelligence: Gifted (Despite what one could think based on his everyday behavior, he is actually one of the smartest studentsMairimashita! Iruma-kun Volume 8; Chapter 64 in the Misfit Class, being put in the same category as Amodeus and Allocer Schneider, something further proof by his intelligence stat which is just slightly below them. Is a great actorMairimashita! Iruma-kun Volume 5; Chapter 36. It's part of the Battler (club) that reads and analyzes all the ancient documents related to the demon king. Due to his training with Balam, his combat prowess isn't below the Dorodoro brothers who spend all their time in the battlefieldMairimashita! Iruma-kun Volume 12; Chapter 102 and who were trained by the general FurfurMairimashita! Iruma-kun Volume 13; Chapter 114, who is one of the Three Heroes of the Underworld Great Valley War. Is good at playing the pianoMairimashita! Iruma-kun Volume 18; Chapter 155 and at dancing, which he states is because a demon king needs a good ear and perfect coordinationMairimashita! Iruma-kun Volume 18; Chapter 157. Between his Bloodline Magic and combat prowess, he's practically an endless arsenal)
Weaknesses: Can make rash and immature decisions as a result of his beliefs regarding coolness. He has, however, gotten better in this regard with time. His Evil Cycle causes his sense of reason to drop and burns through his mana quickly, but he can be snapped out of it by hearing a specific word or phrase.
Notable Attacks/Techniques:
Sabnock Weapon Creation (Anime).gif|Weapon Creation (Anime)
Sabnock Weapon Creation.png|Weapon Creation (Manga)
Kelbie.gif|Ohma
Create Many Lances (Anime).gif|Create Many Lances (Anime)
Sabnock Create Many Lances.png|Weapon Creation — Many Lances (Manga)
Razor Flame & Create Axe (Anime).gif|Create Axe (Anime)
Sabnock Create Axe.png|Weapon Creation — Axe (Manga)
Sabnock wicked phase manga panel.png|Sabnock Evil Cycle
*Weapon Creation: The Sabnock's family bloodline magic lets them create weapons from any material they bite. The weapons created can be of varying sizes, going from normal-sized weapons to ones quite large. The weapons created can be telekinetically manipulated. It's also possible to create several weapons at the same time to use as an attack. 
*Ohma: Sabnock familiar, a Kelbie. A powerful familiar specialized in the manipulation of water. It has the appearance of a horned blue horse with some parts of fish-like fins on its back that can act like demon wings.
*Forced Evil Cycle: By training with Balam, he learned a way to enter his Evil Cycle at will to greatly increase his abilities and draw out his maximum power. However, this increase in power comes at the cost of his mana being greatly consumed and losing his rationality as he enters an Evil Cycle stronger than normal, which is very close to a Demon's Return to Origin. In his Evil Cycle, Sabro can take full advantage of his Bloodline Magic and wield black weapons that inflict great pain on the enemy and that becomes a pleasure when the pain is transmitted back to Sabro. Due to how dangerous this ability is, it should only be used along with a partner who knows the safeword that can awaken him. In his case this partner is Asmodeus.
*The Demon Sabnock: For generations, the Sabnocks' have been in charge of forging weapons for the Demon King Army. The weapons they create are the strongest and most lethal in the entire netherworld. And there is a special trait that only Sabnocks' weapons possess: pain. Any weapon that a Sabnocks forge with all their heart and soul turns black and amplifies the pain it inflicts exponentially. Even the smallest scratch will make its victims writhe in agony. The pain they suffer is so intense that they can go into shock and die from it. And then, that hellish pain is transmitted back to Sabnock and turns into pleasure.
*La Fire: A spell that create fire.
*Cherusil (Transform): A basic transfiguration spell that lets the caster change the color and shape of the target. It can be used for miscellaneous things as changing someone's clothes, or in a more combat-related sense like the creation of defenses.
*Acceleration: A spell that increases the user's speed and agility.
*Libera: A spell that allows the caster to throw a strong projectile. If a large amount of mana is used, it can even unleash a monster-shaped magical attack that flies far away.
*Fractal: A gravity manipulation spell that regulates weight. If used well allow to fly and immobilize targets, so it's a spell that if mastered comes in handy.
*Quan Quan: A spell that lets a plant grow the way the caster has imaged.
*Gran (Protection): A basic spell which creates a defensive barrier. If one knows how to use it correctly it can defend against any type of magic.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Mairimashita! Iruma-kun
Category:Manga Characters
Category:Demons
Category:Flight Users
Category:Illusionists
Category:Magic Users
Category:Male Characters
Category:Perception Users
Category:Plant Users
Category:Statistics Amplification Users
Category:Students
Category:Summoners
Category:Teenagers
Category:Transformation Users
Category:Transmutation Users
Category:Weapon Control Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Weapon Users
Category:Stealth Masters
Category:Danmaku Users
Category:Accelerated Development Users
Category:Pain Users
Category:Water Users
Category:Electricity Users