Dragon Lord (Character Kit)

Dragon lord
“No dragon can resist the fascination of riddling talk, and of wasting time trying to understand it.”
(— J.R.R. Tolkien The Hobbit)
A little like Saint Francis, a little like Ged from Ursula LeGuin’s A Wizard of Earthsea, these magic using tricksters are the pied pipers of the dragon slaying world. In fact, though they master dragons, they are more like beastmasters than monster killers; they tame dragons rather than slay them. They are often masters of riddling or rhetoric, able to match a dragon’s ability to twist words and hypnotize listeners.
Successful dragon lords often use a dragon they have already tamed to subdue other dragons.
Role: To learn all they can of the art of taming dragons and to find the tools to do it with.
Secondary Skills: None.
Weapon Proficiencies: Normal. No particular weapon is common to the kit.
Nonweapon Proficiencies:
* Bonus: Dragon tongue, animal training (dragons).
* Recommended: Dragon lore, riding, airborne, animal handling, language, ancient (Auld Wyrmish), language, modern (Dragontongue).
Equipment: Staff, prod, or bridle, extra large cinch strap.
Distinctive Appearance: Dragon lords never wear any part of a dragon (claws, hide, and so on), but they often decorate some of their equipment (such as staves or maces) with a draconic theme.
Special Benefits: Dragon lords are smooth talkers, usually with a high Charisma and a golden voice. If they can engage a dragon in conversation for more than a single round, they gain a reaction check with a bonus equal to their level. If the check is “Cautious” or better, the dragon is “Indifferent” instead, attacking only to defend itself. If the check is “Indifferent” or better, the drag- on is “Friendly” instead; in some cases, a young dragon may even do a small favor for the dragon lord. Some DMs may prefer to role-play this interaction instead, but keep in mind that dragon lords know how to appeal to a listening dragon. (Give the player a break if he is having trouble getting into the role.) 
When fighting to subdue a dragon, dragon lords can use spells to subdue, something not normally possible with offensive magics. They do this by careful, intimidating placement of damaging spells; this form of magical intimidation is not possible for mages who don’t dedicate themselves to it.
If the path magic system is used in the campaign (see “Paths of Power,” issue #216), dragon lords automatically have access to the Path of the Dragon. If not, their spell selection is typically from the Enchantment/Charm and Illusion/ Phantasm schools. Most dragon lords learn dragon mastery when they reach an appropriate level (see sidebar).
Special Hindrances: Despite their skill at taming dragons, a dragon lord can never have more than one tame dragon, unless he has tamed a mated pair (dragons are much too territorial ever to share close proximity with a competitor or a member of another draconic sub race). Attempting to keep two dragons soon results in a death match, often with plenty of collateral damage. Such dragons deliberately kept from fighting each other soon waste away, frustrated and enraged by the lack of opportunity to destroy a hated rival.
Dragon lords cannot and do not take treasure from the hoards of those dragons they tame. If they do so, they immediately lose any control they might have established over that beast. 
Wealth Options: Like beastmasters, dragon lords are generally poor. They begin with 1d4 (x10) gp.
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