Fallout 2 traits

==General information==
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
==List of traits==
Trait 	Benefit 	Penalty
Bloody Mess 	More violent death animations 	None
Bruiser 	+2 Strength 	-2 Action Points
Chem Reliant 	Faster recovery from chem addictions 	Twice the chance to become addicted
Chem Resistant 	Half the chance to get addicted 	Chems last half as long
Fast Metabolism	+2 Healing Rate 	Poison Resistance and Radiation Resistance start at 0%
Fast Shot 	All Throwing and firearm attacks cost 1 less AP	Cannot make aimed shots
Finesse 	+10% Critical Chance 	-30% total damage
Gifted 	+1 to all SPECIAL stats 	-10% to all skills, 5 less skill points per level
Good Natured 	+15% to First Aid, Doctor, Speech, and Barter 	-10% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
Heavy Handed 	+4 Melee Damage 	-30% modifier to the critical hit tables
Jinxed 	More critical failures for everyone around you 	More critical failures for you, too
Kamikaze 	+5 Sequence 	No natural Armor Class
One Hander 	+20% chance to hit with one-handed weapons 	-40% chance to hit with two-handed weapons
Sex Appeal 	Opposite sex characters react more favorably 	Same sex characters are annoyed
Skilled 	+5 skill points per level 	+1 Perk Rate
Small Frame 	+1 Agility 	Carry Weight = 25 + (15 x your Strength)
 
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