Carrier Current (Wizard Spell)

Rarity: Common
When this spell is cast, all affected creatures feel a current flow around them, moving them faster. They all move at 150% (round fractions up) of the MV rate of the fastest swimmer among them. All those in a carrier current must remain within a 30-foot radius, the fastest in the lead with all others swimming in her wake.
If this speed is more than twice an affected person's normal speed, such characters suffer a -6 Dexterity penalty against dodging any obstacles while under the effects of a carrier current. If the lead swimmer stops moving, the carrier current ends prematurely, but any other person under its effects can cancel its effects merely by swimming outside the area of effect. The maximum number of characters affected is equal to the caster's level.
Thus, four surface dwellers (MV 6), two shalarin (MV 12), and a mermaid (MV 18) would now all move at a movement rate of 27 (18 x 1.5-27), though only the mermaid has any real maneuverability and does not suffer the -6 Dexterity penalty.
Category:Wizard Spells
Category:Spells from Sea of Fallen Stars
Category:Spells