Safe

Safes are item caches that can be found in the The Last of Us and The Last of Us Part II. They contain supplies abandoned by people during the initial outbreak or stashed during later conflicts. They require a combination to open, which can be found on certain Artifacts or in the environment.
== The Last of Us ==
=== Overview ===
Safes can hold ammo, crafting supplies, parts, and even Training Manuals. To open one, the player will need to find a certain artifact. The code will be written on the artifact, but the player does not need to enter the combination. If approached without the required artifact, the words NEED COMBINATION written in red will be shown in the bottom left of the screen.
=== Locations ===
*"The Outskirts": In the subway, in a bookstore.
**Note to Derek (3-43-78)
*"Bill's Town": Located near a truck.
**Note to Bob (5-17-21)
*"Pittsburgh": When you first enter the hotel, look behind the counter.
**Note to staff (22-10-56)
*"The Suburbs": At the house at the end of the street, on the second floor, in the bedroom.
**Matchbook (8-21-36)
== The Last of Us Part II ==
Unlike in the first game, players are required to physically enter a combination to open safes in Part II. Every safe has either a two or three-part combination, with each part consisting of two digits, in the form of XX-XX or XX-XX-XX. To find the combination, players must search the environment for artifacts or clues. Sometimes the code will be written on an artifact. Other times, the artifact will provide a hint which can be used to determine the combination from other elements of the environment. There are over three times as many safes in Part II as compared to Part I and there is also a trophy for opening all of them.
=== Locations ===
*"Jackson", The Patrol: Grocery store (07-20-13)
*"Seattle Day 1", Downtown: Courthouse (86-07-22)
*"Seattle Day 1", Downtown: Bank vault (60-23-06)
*"Seattle Day 1", Downtown: Checkpoint gate West 2 (04-51)
*"Seattle Day 1", Capitol Hill: Thrift store (55-01-33)
*"Seattle Day 2", Hillcrest: Auto repair shop (30-82-65)
*"Seattle Day 2", The Seraphites: Apartment bedroom (10-08-83)
*"Seattle Day 2", The Seraphites: Pharmacy backroom (38-55-23)
*"Seattle Day 3", The Flooded City: Warehouse caged-in area (70-12-64)
*"Seattle Day 1", On Foot: Building after boat shop (17-38-07)
*"Seattle Day 1", Hostile Territory: Bakery (68-96-89)
*"Seattle Day 1", The Coast: Boat (90-77-01)
*"Seattle Day 2", The Shortcut: Apartment bedroom (30-23-04)
*"Seattle Day 2", The Shortcut: Closet near the gym (12-18-79)
== Items ==
Below is a list of items that a safe may contain. Not all safes will have the same supplies. The Difficulty can also change the quantity of items in the safe, although only crafting supplies and ammunition for guns disappear completely. The player can find:
*Parts
*Training Manuals
*Ammunition
*Supplements
*Crafting Supplies
*Trading Cards (only in Part II)
== Trivia ==
*The lockboxes that appear in the Factions MP game mode Interrogation are identical in appearance to the safes in The Last of Us.
*Unlike in the first game, safes in the The Last of Us Part II are not all identical in appearance.
Category:Gameplay