Ultra Smash Bros. Burst

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Ultra Smash Bros. Burst (also referred as Ultra Burst) is a platform fighter game developed by Stardust Citadel and published by Nintendo. It is the seventh installment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate. The game is the first made without the major involvement of series creator, Masahiro Sakurai, who takes on a supervisionary role for this game while a new director stands up.
Ultra Burst is described as a soft reboot of the series, seeking to revamp the gameplay of the game. The game is stated be the first of game of the Silver Age, where Ultimate was the last game of the Golden Age. The Silver Age of Smash seeks to bring in new innovations by experimenting with different gameplay mechanics and concepts in a more experimental take on the series, while keeping it true to the series core as a whole. 
==Development==
Development of Ultra Smash Bros. Burst began in early 2019, with the acquisition of Stardust Citadel by Nintendo. The team were working on a Smash-esque engine and it caught the attention of the Nintendo higher-ups. As Sakurai declared that he wouldn't continue directing the Smash series after Ultimate, the team at Stardust Citadel, as well a development team from Nintendo composed of younger developers, started working together on refining the Smash engine. Although not directly involved in the game's development, Sakurai served as a supervisor for the game, providing notes and feedback to the ideas provided by the new team.
The game remained in secrecy until a Nintendo Direct in 2021, three years after the initial development, when Nintendo teased a new Smash Bros. installment under the codename Neo Smash. The reveal was a surprise, as Nintendo implied Neo Smash would also be released on the Nintendo Switch, making it for the first Smash installment to be released on a system already having a Smash game. In further interviews, Nintendo representatives stated the new Smash game would provide a different feel and experience from Super Smash Bros. Ultimate, one being made for the fans while the other seeks to provide the "next evolution" of the Smash series, with a brand new vision for the series and changes in how things should work.
At some point Thorn Industries took over development of the game.
==Gameplay==
Ultra Burst has the basic gameplay of the previous titles. The game is a platform fighter, where players take control of characters from different series, attacking opponents and increasing their damage percentage. The higher the damage percentage of a player, the higher they will fly off when they are hit again. The objective of the game is to knock opponents out of the stage they are in. Each character has the same inputs, but each character has a different function for their inputs.
Differences between Ultra Burst and the previous Smash games is a bigger focus on offensive combat.
*Shields are now replaced by Parries, where if the player presses the parry button in the timeframe before the opponent's move connect, the player will take 50% less damage and no knockback from the attack and be fully able to counter the opponent's attack instantly. Getting the Parry earlier or later than what it is expected will make the player take 25% less damage and still recieve the full knockback, as well as being unable to follow up with an attack.
*Abilities like crawling and wall jump are now universal.
*The effects of Rage start earlier than when they did in Smash 4. To counterbalance, the boost of rage is slightly reduced.
*Moves with big startup and ending lags have their lags reduced.
*Heavyweight characters have been made faster and slightly floatier, making them more viable.
*Landing lag has been decreased.
*Players can now sacrifice one of their stocks to utilize Ultra Burst, a gameplay mechanic that works similar to Rage but with a bigger attack multiplier and temporary. Ultra Burst can be stacked with Rage as well. Ultra Burst can be toggled off, as well as Rage if the player wishes too.
===Game Modes===
CLASSIC 	Classic is a returning game mode from previous Super Smash Bros. games and the Ultra Burst version is similar to the latest incarnation of the mode in Ultimate. In Classic, each fighter has a set of six fights with other members of the roster, with a minigame in between and a boss fight at the end. At the end of the set, the fighter will fight an appropriate boss. Some are unique to a certain character, some are shared.
At higher difficulties, the player fights against the Master and Crazy Hand Duo after the boss fight. At the highest, the player fights against a new, currently unnamed new boss fight. The higher the difficulty, the better rewards if completed.
VERSUS 	The classic Versus mode returns as expected in Ultra Burst. Play matches against other players or against computer controlled opponents, in four different gameplay styles: 
*Stock, where each player has a limited amount of stocks and they lose them once they fall of the stage. The last player remaining wins.
*Time, where each player has an infinite amount of stocks but the battle has a time limt. The player who knocks the opponents more times than the rest wins.
*Coin, where each player drops a random amount of coins when they are attacked. The player with more coins when the time is up wins.
*Stamina, where each player has a set amount of health and the player that reaches 0 HP, they are knocked out. The last player remaining wins.
TROPHYSCRAMBLE	Trophy Scramble is a new game mode included in Ultra Burst. This mode takes place a big maze, where the participants are spawned in different locations of the map. Each player chooses one character and they must progress through out the maze with a singular stock. Players can acquire Trophies of the other fighters in the roster, giving them an extra stock. If they lose a stock with their current character and have a Trophy of another character, their next stock will make the player take control of the character in that Trophy.
Although inspired by the Smash Run, Trophy Scramble does not have the same objective as Smash Run. For one, the mode has no time limit. The objective of Trophy Scramble is to acquire the four pieces of the Smash Trophy, a golden trophy of the Smash logo. To acquire the pieces, the player must explore the maze and find doors that leads to different places in the maze, sometimes one of these doors can lead to a Boss Battle. Should the player win the battle, they will be fully recovered and acquire one of their pieces. The amount of Smash Trophies depends on the amount of players, there will be at least one trophy for one player, making sure everyone has a fair chance of acquiring the trophy.
====Classic Mode====
These are the following Classic Mode Titles and Final Bosses of each character in Ultra Smash Bros. Burst.
	Let's A Go! 	Final Boss: TBA
	Luigi's Spooky Scares 	Final Boss: Dracula
	Royal Rumble 	Final Boss: TBA
	Bowser's Bodacious Battles	Final Boss: Dr. Eggman
	Heroic Heros 	Final Boss: Mario
	Baby Rescure 	Final Boss: Baby Bowser
	Gourmet Race 	Final Boss: Guzzlord
	Electric Quest 	Final Boss: Mewtwo
	Battle Network 	Final Boss: Computer Virus
==Characters==
===Roster===
Click on the character's name to be sent to that character's description.
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
Post-Release Characters	Post-Release Characters	Post-Release Characters	Post-Release Characters	Post-Release Characters
 	 	 	 	???
===Descriptions===
===Alternate costumes===
===Bosses===
Like with Super Smash Bros. Ultimate, there are certain bosses the player encounters at the end or during some of the game modes. These are the following bosses, with the description relating to their Classic Mode appearance:
	Computer Virus
	Fought by: (not pictured: Roll)
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The Computer Virus is a multi-phased boss fight where the player fights against a set of three increasingly more difficult enemies. Initially, the player will fight against a wizard, then a knight and then a dragon. The combatants take turn fighting one another, with one being unable to hurt the other while it is their turn. Unlike in Kirby Super Star, the Computer Virus actually moves out of its box for attacks. The wizard is the weakest and slowest of the trio, the knight is the strongest while the dragon is the fastest.
	Guzzlord
	Fought by: 
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TBA.
	Dr. Eggman
	Fought by: 
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TBA.
	Dracula
	Fought by: 
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TBA.
	Baby 
Bowser
	Fought By: 
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TBA.
	Mewtwo
	Fought By: 
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TBA.
	Mario
	Fought By: 
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TBA.
==Stages==
An uncertain amount of stages are included in Ultra Burst. However there will be at least 125.
	Final Destination	Final Destination
	Home Stage: N/A
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Final Destination is composed a single, solid platform in the middle. There are no stage hazards. Blast zones have been shriken from Super Smash Bros. 4 to make battles faster in this stage.	
	Battlefield 	Battlefield
	Home Stage: N/A
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Battlefield remains the same in size, but now it has a look inspired by the Subspace Emissary story mode from Super Smash Bros. Brawl. Like always, there is no stage hazards in this stage.	
	Beginnings 	Beginnings
	Home Stage: N/A
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A stage based off the opening of Super Smash Bros. The players fight on a table with toys, based on the architeture of Super Smash Bros. stages, mostly based off on Peach's Castle 64. The stage has no hazards.	
	Cascade Kingdom 	Cascade Kingdom
	Home Stage: 
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One of the many kingdoms out of Super Mario Odyssey. On this stage, the players fight on the dinosaur skeleton part of the stage, with the waterfall going strong underneath. Getting in the waterfall will make the water push the opponent down. Getting stuck in there is a guaranteed lost stock.	
	Electrodrome 	Electrodrome
	Home Stage: 
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A stage based off a famous racetrack from Mario Kart 8. The stage alternates gravity as a nod to Mario Kart 8's anti-gravity mechanic, with the gravity changing after every 2 minutes. A globe stays in the middle and it has its own gravity, allowing players to walk through its entirety.	
	Gloomy Manor 	Gloomy Manor
	Home Stage: 
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TBA	
	Glitz Pit 	Glitz Pit
	Home Stage: 
----
TBA	
	Star Hill 	Star Hill
	Home Stage: 
----
TBA	
	Crafted World 	Crafted World
	Home Stage: 
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Crafted World is a dual layered stage like Jungle Hijinx. The player can go on through the other part of the stage by being captured by Shy Guys and sent to a background box. Opponents can only return to the front part of the stage by being knocked out in the windows of the background box. The box can be damaged and eventually, it will crumble. It will reappear shortly after, alongside the Shy Guys.	
	Final Battle 	Final Battle
	Home Stage: 
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The Final Battle is a battle inspired by Yoshi's battle against the gigantic Baby Bowser in Yoshi's Island. The stage initally starts as a flat stage, but as the Baby Bowser appears on the background, he will begin to throw rocks on to the stage, breaking away parts of the stage at random intervals.	
	Planet Wisp 	Planet Wisp
	Home Stage: 
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TBA	
==Items==
===Assist Trophies===
	Piranha Plant
	Piranha Plant starts initially sleeping, once an opponent gets close to it though, it will wake up and bite them. Once awaken, the Piranha Plant will spit fireballs and spiked balls at random intervals. It will hit opponents close with a poison spit. Before it disappears, it waves to the players.
	Burning Leo
	Burning Leo walks around the stage using its move set from Kirby Star Allies. It can be defeated however if you hit it it'll run instead of walk while also using stronger moves.
	Lyn
	Lyn utilizes her many weapons from her Fire Emblem appearances. Can be defeated but it won't be easy.
===Pokéball Pokémon===
	Munchlax
	Munchlax does munchlax things until disappearing. Has a chance to evolve and do damage that way,
==Credits==
*Bowsette render by Elite9.
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