The Tale of Alex (Chapter 1)

=The Intrusion=
==Chapter 1: "An Accidental Panic"==
In the busy mall, with shoppers and bright lights, there was a young teenager, about sixteen years old, exploring the maze of stores. They had a backpack on one shoulder and were simply curious, wandering from shop to shop, sometimes stopping to look at things. They weren't really into shopping that day; they just liked the mall's atmosphere. As they walked around, they noticed a store called Hot Topic. Its dark and cool style intrigued them. They decided to go in and see what they had, like band stuff and quirky accessories. Inside, they checked out band T-shirts and interesting things on the shelves. They lost track of time while exploring. What they didn't know was that something strange was happening outside. The mall, which used to be normal, started changing. The lights got weird, and the noise of shoppers turned into an eerie quiet. The teen was so into Hot Topic that they didn't see the strange things happening around them. As they were looking at some cool glow-in-the-dark toys, something odd occurred. Everything started blurring, and the mall outside disappeared. They felt panic as they realized they weren't in Hot Topic anymore, and the mall was gone. They stood in a dim, empty hallway with flickering lights. It felt damp and smelled musty. It was like they were in a whole different place. They tried to go back to Hot Topic or the mall, but it didn't work. They had somehow ended up in Level 0 of the backrooms. As they experienced this sudden shift, they tripped and fell, adding to the confusion.
In the weird, dim backrooms, a teen's footsteps made echoing sounds, and they felt uneasy. The lights overhead flickered now and then, giving an eerie, inconsistent glow to the damp, falling-apart walls. They walked deeper into the twisting hallways, and it was super quiet, except for occasional drips and creaks. The place smelled like mold, a constant reminder of how old and worn out it was. With each step, fear crept up inside them. It felt like the walls themselves were moving to get them. The backrooms messed with their mind, making them unsure of where they were going. Time felt weird there. Sometimes, what felt like hours was just a few minutes. The more they walked, the more tired they got, making it even harder to know where they were. Then, they turned a corner and saw a never-ending hallway ahead. They got frustrated and scared and thought about going back, but the backrooms made them lose their way, like an unending maze. All of a sudden, in the total quiet, a weird, low growl came from the darkness. The teen stopped, heart racing because it was a horrifying sound, like something from another world. They tried to see where it was coming from, but the dark kept moving, and they couldn't tell. The growl came again, closer this time, shaking the walls. Panic hit them as they realized they weren't alone. They thought about all the terrible things that could be in the dark with them. Was it the backrooms playing tricks, or had they attracted something bad? The growling got worse with every moment, and it felt like something bad was all around them. They were super scared. In the distance, a creepy light started coming from around the corner. It showed a shadow of something in the dark. The growling turned into a terrifying roar, making them shiver. They had no choice but to face whatever was ahead. As they stepped closer, they saw a terrible truth. A horrifying, nightmarish creature was right there, with glowing, mean eyes. It looked like nothing they'd ever seen, with twisted limbs and creepy features. Their heart raced because they were stuck in a horrifying place, facing something that made no sense at all. And that's where their fight to stay safe started.
The teen's hearts raced as they fled from a horrifying monster in the confusing backrooms. Every step they took echoed in the strange hallways, pushing them deeper into the maze. They panicked, trying to find a way out or somewhere to hide, but the backrooms kept changing, making it hard to escape. They ran for what felt like a long time, their breath heavy, and their legs tired. It was like the backrooms were playing tricks on them, leading them in circles. The monster chasing them got scarier and closer with each moment. Just when they thought they were done for, they stumbled into a completely different room. It was nothing like the dark and decaying hallways. This room was super bright and clean. They were shocked and blinked to adjust to the sudden brightness. The growling monster didn't follow them into this room, which was a relief. But the room was strange, except for one thing—a plain door. It looked normal in this clean place, like a bit of order in the chaos. Without thinking, they opened the door. The room was small and comfy, quite different from the cold backroom hallways. It had warm colors and felt welcoming. In the middle, there was a cozy chair and a wooden table with papers. What was even more interesting was the people there. They were like the teen, lost wanderers, sitting in the chair, reading the papers carefully. It seemed like they thought the papers held answers to the backrooms' mysteries. The teen got curious and went closer to the table. The papers had things about noclipping, different levels, strange creatures, and People of Interest. It was like they found a group of people trying to figure everything out. One of the wanderers, an old man with some gray hair, smiled at the teen. He said, "Hello, traveler. You must be as lost as the rest of us." The teen nodded, not sure how to explain they're strange journey. The old man pointed at the papers and said, "You can sit and read these. They might help you understand this place and find a way out." With a mix of hope and worry, the teen sat down and started reading the papers. They felt like they had a purpose now. While exploring a pile of strange papers on a wooden table, the teen stumbled upon a captivating document with intricate drawings, which turned out to be the thing that chased them earlier. It revealed a malevolent creature called the Hound, a terrifying entity in the backrooms. The Hound was a relentless predator lurking in these strange corridors, with a twisted and horrifying appearance, always hungry for those trapped here. The document explained that the Hound could chase someone indefinitely, creating the never-ending pursuit they had experienced. They felt fear and gratitude for their newfound safety. The kind elder in the room reassured them, saying that knowledge was their best weapon against the Hound, and they gathered to share discoveries and find ways to outsmart it. As they continued reading, they discovered hints about the Hound's weaknesses. The group discussed strategies and theories to escape the Hound, turning the room into a haven for those seeking survival. They felt a sense of belonging among fellow survivors.
In a cozy room where they discussed and shared knowledge, a seasoned wanderer, a middle-aged woman with a weathered look, noticed the teen. The teen looked both curious and worried, showing they didn't quite understand what was going on. The woman leaned in and calmly said, "You seem new here. We're the Major Explorer Group, M.E.G. We share info and tips on how to navigate the backrooms safely." The teen felt relieved to get guidance from more experienced wanderers. It was nice to know they weren't alone in trying to figure out this nightmare dimension. The woman took out a paper from her bag, filled with diagrams and strange symbols. "This is a guide for intentional 'noclip,' which can be helpful here. It lets you control the backrooms in a way." The teen was curious and hopeful as they took the document. They carefully read it and felt empowered. Noclip was their way to move around the backrooms on their terms, evade things like the Hound, and maybe find a way out. The M.E.G. members gave more advice, saying that learning noclip took practice and focus. They shared their experiences and tips, stressing the need to stay calm. They now felt part of a group, a community of wanderers with a common goal of escaping the backrooms. With the document and knowledge from their new friends, the teen was better prepared to face the challenges ahead. Their journey wasn't over, but they were no longer helpless against this strange reality. With noclip and support from the M.E.G., they were ready to tackle whatever dangers came their way. With help from the Major Explorer Group, the teen left a friendly room, feeling thankful. Others wished them well, saying they could return anytime. They gained the power to noclip, feeling more confident. They practiced noclipping, getting better at it. The dark atmosphere seemed less horrifying. But suddenly, they met another Hound. Panic hit them, but they remembered noclip instructions. They focused, noclipping through a wall, escaping the Hound. They realized they must stay alert. With noclip skills and M.E.G.'s support, they aimed for the wall.
They managed to noclip, one thing, their arm was stuck in the wall. Desperately, he tried to pull it out, but the thing was getting closer. Last second, he managed to get it out. As the teen ventured deeper into the backrooms, something peculiar unfolded before them. The dimly lit corridor they were treading suddenly grew even darker, and the environment seemed to transform. The once glaring, artificial lighting that defined the backrooms began to give way to a shadowy twilight, and the walls that had confined them to labyrinthine passages began to shift, revealing an entirely different vista. It was as though they had crossed a threshold, transitioning from the surreal interior of the backrooms into a completely new and unfamiliar setting. A wave of bewilderment and astonishment washed over the teen as they tried to make sense of their surroundings. Before them lay a massive, abandoned warehouse, its cavernous space illuminated by the sporadic and eerie flickering of overhead lights. It was a stark departure from the disorienting backrooms they had traversed thus far, and yet, there was an uncanny sense of familiarity that clung to this place, as if it had been plucked from the recesses of their memories. Gradually, it dawned upon them—the level they had unwittingly entered was none other than Level 1. Recollections of tales they'd heard within the Major Explorer Group came rushing back. Level 1, often referred to as the "Habitable Zone," was the initial stage of the backrooms, acting as a bridge between the internal, glitched world and the external reality. For those who found themselves in Level 1, it symbolized a significant step forward, a glimmer of hope, and a sign of progress toward escaping the enigmatic dimension that was the backrooms. With a newfound sense of purpose, the teen proceeded cautiously through the dimly lit expanse of the warehouse, adding to the eerie atmosphere with each step. They were aware that they needed to uncover an exit from Level 1, for their journey through the backrooms was far from over.
==Survival Notes: ENTRY 1 "The Hound"==
All right, from now on I'll document the entities I come across. Starting with the hound. Hopefully, this helps me remember their attributes:
Hounds in the Backrooms are humanoid entities with canine attributes, featuring unkempt black hair, sharp teeth, long bony limbs, and clawed hands. They walk on all fours, becoming hostile upon sighting humans but can be momentarily intimidated when stared at. Hearing their growling signals danger, and throwing objects may scare them away. Hounds can transmit the Hound Virus through their bites, causing various symptoms, such as a rash, migraines, and muscle spasms, eventually leading to a painful transformation into a Hound. There's no known cure for this virus, but discussions suggest exploring a Rabies vaccine as a potential solution. They were discovered in Level 0 of the Backrooms, and taming attempts have been made in Level 92 but not by humans.
==Chapter 2: "Concrete Dilemma"==
As the teen moved further into Level 1, they entered a massive, dimly lit concrete warehouse. The enormous walls stretched upwards, occasionally illuminated by flickering overhead lights that painted eerie shadows on the ground. It was a place that seemed forgotten and deserted, and their steps echoed in the vast space, making them feel completely alone. This transition from the twisting, confusing corridors of the backrooms to this wide, open concrete expanse felt strange and unsettling. But their determination to move forward didn't waver. In this otherwise empty warehouse, something peculiar caught their attention: a cluster of large cardboard boxes haphazardly stacked against one wall. It was a striking contrast in this desolate setting, and their curiosity got the best of them. Approaching cautiously, they noticed that each box was sealed with worn-out tape and showed signs of years of use. With a mix of curiosity and caution, they decided to open the first box, revealing a mysterious assortment of items. Inside, old, tattered books with cryptic symbols and faded pages lay alongside strange, unidentifiable artifacts. It felt as if these boxes held remnants of journeys taken by other wanderers through the backrooms. But the most intriguing find was inside a smaller, plain container. As they opened it, they were met with an unusual sight—a transparent bottle filled with clear liquid. The label on the bottle read "Almond Water" in faded letters. The teen hesitated, uncertain about the significance of this peculiar drink found in the depths of the backrooms. There was an air of mystery about it as if it held secrets of its own. They decided to take a closer look. The liquid inside was crystal clear, emitting a faint, sweet aroma reminiscent of almonds. It seemed harmless, but their intuition urged caution. They couldn't help but wonder if this beverage held hidden meaning or was merely a distraction on their journey. With a sense of restraint, they placed the bottle of Almond Water aside for now, opting to explore more of the warehouse. The questions surrounding this strange discovery filled their thoughts.
As the teen continued their exploration of the dimly lit concrete warehouse, they soon came upon a narrow hallway that seemed to stretch on endlessly. At the far end of this seemingly infinite corridor, they spotted a pair of imposing double doors. The doors were shrouded in a thick layer of dust and bore the unmistakable signs of neglect, adding an air of mystery to their existence. A sense of eager anticipation washed over them as they made their way closer to these double doors. It was a stark and intriguing contrast to the vast emptiness of the warehouse they had just left behind. The doors stood like enigmatic sentinels, their presence a silent invitation to venture into the unknown. However, as they reached the doors, a sudden flash of memory surged into their mind. It was a recollection of a passage from the documents they had read earlier in the small, manila room. This particular passage was a cautionary tale, emphasizing the perilous nature of double-door scenarios within the backrooms. The story in the document recounted a fellow wanderer's near-fatal encounter with these double doors. It described how the wanderer had impulsively flung both doors wide open without proper precautions. The result had been the release of a deadly, poisonous fungus that had nearly claimed their life. Fortuitously, the wanderer had been wearing a protective mask at the time, which had shielded them from inhaling the toxic spores. These memories weighed on the teen's mind, and they hesitated for a moment, their hand resting on one of the double doors. They vividly remembered the document's stern emphasis on exercising caution and prudence within the treacherous realm of the backrooms. Ignoring the temptation to recklessly swing both doors open simultaneously, they decided to approach the situation with the utmost care. They knew that adhering to the advice within the document was vital. So, they took a deep breath and donned a mask, just as the document had wisely advised. With the mask securely in place, they cautiously pushed one of the double doors open just a crack, ensuring that they exposed themselves to no potential danger. As the door creaked open, they were met with a sudden rush of cold air. The narrow space beyond was unsettling, shrouded in darkness and dampness. It was overgrown with an eerie and luminescent moss that clung to the walls, casting an otherworldly glow. The air was heavy with the musty scent of decay. Upon peering inside, they discovered that the corridor was indeed infested with the same perilous fungus described in the document. It clung menacingly to the walls and floor, relentlessly releasing its toxic spores into the air. In that critical moment, the wisdom of their decision became evident. Had they carelessly thrown both doors open, they would have been exposed to a potentially lethal hazard. With caution and an immense sense of relief, they carefully closed the door and retreated from the hazardous corridor. Their heart raced, and a cold sweat covered their brow as the magnitude of the peril they had narrowly averted washed over them. The cautionary tale from the document had proven to be an invaluable lesson.
The teen's journey through the backrooms kept going, step by step, further into the confusing and twisted corridors of this strange and glitched dimension. The memory of their encounter with that poisonous fungus and the warning from the document they had found weighed heavily on their mind, reminding them that danger was always lurking nearby. As they kept moving forward, the overhead lights in the corridor began to flicker ominously. The dim, unstable illumination created eerie shadows that seemed to dance along the walls, making everything feel unsettling. The teen's heart raced as they realized that, once again, they were surrounded by the unpredictable and surreal nature of the backrooms. And then, just when they least expected it, the lights went out completely, plunging the corridor into pitch-black darkness. Panic gripped them as they fumbled in the darkness, desperately searching for a flashlight or any source of light to pierce the inky blackness. But, it seemed the backrooms had other plans for them. In the thick and oppressive darkness, they could hear an eerie, spine-chilling sound — an unsettling and grotesque burst of laughter. It was a sound they had heard of before, one that signified danger in the backrooms. It was the laughter of the Smiler. The Smiler was a malevolent entity, a horrifying presence known to thrive in the darkest corners of the backrooms. It got its name from its eerie and never-ending grin, with its face twisted into a grotesque and unsettling smile. As the laughter grew closer, the teen knew they had to act fast. In a desperate move, they began running blindly through the pitch-black corridor, the haunting laughter of the Smiler echoing behind them. Fear raced through their veins as they searched for a way to escape from this terrifying encounter. In their frantic escape, they stumbled upon a faint, warm light shining in the distance, offering refuge from the darkness and the looming threat of the Smiler. Summoning all their strength, they sprinted toward the light, the Smiler's eerie laughter growing fainter in the background. As they got closer, they discovered that the light was coming from a small, well-lit alcove. Their heart pounded, and they took refuge in this well-lit area, feeling a wave of relief wash over them. Remembering from their readings that Smilers couldn't bear well-lit spaces, they clutched a flashlight they had found in their frantic escape. The beam of light pierced through the darkness, revealing the colorful artwork on the alcove's walls and the comforting warmth of the light that kept the Smiler at bay. As they caught their breath, they couldn't help but reflect on the terrifying encounter. The backrooms were a place filled with unrelenting danger and surprises. The Smiler served as a stark reminder that surviving in this glitched dimension required not only knowledge but also quick thinking and courage. With the Smiler temporarily held back, the teen knew they couldn't linger in the alcove for too long. The backrooms were filled with mysteries, dangers, and challenges, and their journey was far from over. Equipped with their flashlight and an unwavering determination, they were ready to continue their exploration.
As the teen cautiously ventured further into the well-lit alcove, they noticed the presence of other people. These individuals weren't wandering like most in the backrooms; instead, they stood at strategic spots, alert. It was clear they were part of a group with a purpose. Approaching one of them, the teen asked about their presence and their role in the backrooms. This person wore a distinctive badge saying "Base Flicker" and explained they were part of an organization known as the "Base Flickers of the Backrooms Colonists." The Base Flickers were a group of dedicated backrooms wanderers who had come together with a mission: to protect those who found themselves trapped in this glitched dimension. With their knowledge and experience, the Base Flickers were skilled at fending off the malevolent entities that roamed the backrooms. Learning about the Base Flickers brought the teen a sense of relief. Knowing there were people committed to safeguarding others from the backrooms' dangers was comforting. The Base Flickers had created a network of well-lit, secure areas within the backrooms, like the alcove where the teen had found refuge. They shared their findings with fellow wanderers, enhancing everyone's chances of survival and escape. The teen realized they had stumbled upon a community of like-minded individuals who were committed not only to their survival but also to the welfare of others. Grateful for the protection and guidance offered by the Base Flickers, the teen decided to spend time among them, sharing experiences and knowledge. This was a chance to be part of a collective effort to navigate the challenges and mysteries of the backrooms. Standing among these guardians of the backrooms, the teen felt a renewed sense of hope. With the support of the Base Flickers and their shared commitment to safeguarding those who ventured into this surreal dimension, they knew they were not alone in their quest for escape.
The teen had spent quite a few days with the Base Flickers, absorbing the wisdom of their shared experiences and growing closer to their tight-knit community. Perhaps staying a bit longer with this group was a good idea. "I've been pondering," they began, "maybe I should stay here with the Base Flickers a little longer. Your knowledge and support have been a lifeline, and I'm eager to contribute in any way I can." The senior Base Flicker thoughtfully nodded, carefully considering the request. "It's a decision not to be taken lightly," they replied. "But we've seen many wanderers like yourself find safety and solace within our ranks. Days turned into nights, and the teen became an indispensable part of the Base Flickers. They gained the skills to navigate the backrooms more efficiently, honed their noclip abilities, and freely shared their insights and discoveries with the group. But the security and tranquility within the Base Flickers' sanctuary were disrupted one fateful day. A sequence of alarms pierced the stillness, jolting everyone into a heightened state of vigilance. The Base Flickers rushed to their designated posts, their faces etched with fear, scanning the darkened corridors beyond. The teen quickly joined their fellow Base Flickers, their heart racing with anxiety. Something had gone wrong, and a looming sense of impending danger hung in the air. Peering into the encroaching shadows, they discerned the ominous silhouettes of menacing entities steadily advancing toward their well-illuminated refuge. Panic and disarray took hold as the Base Flickers rallied to protect their sanctuary. The lights blazed, creating a brilliant bulwark that momentarily held back the advancing entities. But these malevolent creatures were unrelenting, pushing forward with grotesque determination. Amidst the bedlam, the teen observed fellow Base Flickers rushing to aid one another, guiding those unable to defend themselves to safety. The sense of unity and resolve that had characterized their time together was now their most potent weapon in the face of this unexpected assault. As the encroaching entities drew nearer, the teen recognized that they had to stand and fight to preserve the sanctuary they had come to rely upon. With newfound courage and determination, they joined their fellow Base Flickers in a fierce battle.
The Base Flickers were in the midst of a fierce battle against encroaching entities, and their once well-lit sanctuary had descended into chaos. The teen, standing shoulder to shoulder with their fellow guardians, was resolute in their defense of the sanctuary they had come to rely on. Beyond the sanctuary's boundaries, the dimly lit corridors seemed to throb with malevolent intent as grotesque entities advanced. With each passing moment, the gravity of the situation became increasingly apparent. The senior members of the Base Flickers, who had once been the teen's guides and mentors, now found themselves overwhelmed by fear. Their training, though valuable, proved ill-suited for the unexpected and formidable assault they now faced. It was evident that the attackers were not your everyday backroom entities; they were something far more menacing. Drawing upon the knowledge they had gleaned from documents and their own experiences, the teen recalled the names and traits of various entities they had encountered: Facelings, Hounds, Skin-Stealers, and Smilers. Each entity possessed distinct abilities and posed a unique threat. The teen, their determination unwavering, took the lead in this dire situation, uniting their fellow Base Flickers. Armed with knowledge of the entities' vulnerabilities, they devised a strategic plan to counter each type. Together, they wielded both their lights and their intellect as potent weapons against the invading forces. The battle that ensued was relentless and intense. Facelings recoiled from the harsh light, Hounds were lured into cunning traps, Skin-Stealers were exposed and repelled, and the eerie laughter of the Smilers was silenced by the brilliance of their sanctuary's lights. In the face of these achievements, only one adversary remained the Scratcher. The Scratcher, known for its agility and cunning, posed the most formidable challenge yet. The teen recognized that defeating this elusive entity required a unique approach. They hatched a plan to confound and entrap the Scratcher using mirrors strategically placed around their well-lit sanctuary. With their flashlight and the mirrors, the teen created a bewildering labyrinth of reflections that bewildered and ensnared the elusive entity. The Scratcher, unable to distinguish reality from illusion, thrashed and struggled in confusion. With a final burst of effort, the teen crafted a makeshift cage of mirrors to seal the Scratcher within, rendering it powerless and conquered. A hush descended upon the sanctuary, the battle now won, and the encroaching entities vanquished. The fellow Base Flickers regarded the teen with awe and gratitude, their fear supplanted by admiration for the newcomer's quick thinking and unwavering courage. Acknowledging their remarkable leadership and resourcefulness during the dire circumstances, the senior members of the Base Flickers bestowed upon the teen the title of rookie guard, a position of honor and responsibility within their ranks. This promotion was a testament to the teen's ability to adapt and protect others when faced with adversity. As they stood among their fellow guardians, the teen couldn't help but reflect on the remarkable journey they had undertaken in the bewildering backrooms. From a bewildered wanderer to a dedicated guardian of their sanctuary, they had come a long way. The backrooms remained a realm of enigma and peril, but with the Base Flickers by their side, they felt better equipped to confront the entities that lay ahead. Even though it seemed like the teen wasn't scared, he was trying to hide the fact he was shivering in fear.
The promotion to rookie guard had been a big surprise, and the teen was really happy about it. They felt proud and thankful among the Base Flickers. The battle they fought against the approaching creatures made them feel like a part of the group, but they also felt the weight of their new duties. As they looked around at the other guards, they knew that they'd found a reason to be in the backrooms. However, they had to make a tough choice. It meant leaving their safe place and going back into the crazy backrooms. The leader of the Base Flickers, who saw how brave they were during the fight, came to talk to the teen. "We need you. Your skills and your leadership can help us," the leader said. "You've already made a big difference here, and we think you can help us keep this place safe for the wanderers who come here." The teen thought about it a lot. They had made friends with the Base Flickers, and they felt like they belonged. But they also knew they had a duty to help others who might need them. With a sad heart, the teen answered, "I'm grateful for your offer and for trusting me. But there are others out there who need help, other colonies, and wanderers who are still lost in this weird place. I want to protect them too." The leader understood and looked both proud and sad. "You're doing a great thing by helping others," they said. "If you ever want to come back, we'll welcome you." The teen said their goodbyes to the Base Flickers. They still felt strong and determined to keep helping people. They knew that the backrooms were a tricky and surprising place, but they had learned so much from the Base Flickers. With their flashlight ready, they were prepared to face anything. They promised themselves that they'd protect other colonies and wanderers they met along the way. So, they stepped back into the dark hallways, leaving their safe place with the Base Flickers.
Armed with their trusty flashlight and the knife gifted by the general of the Base Flickers, the teen set forth into the enigmatic backrooms once more, leaving behind the safety of the sanctuary known as the Broken Shield. They carried a heavy sense of duty and a promise to protect others, which weighed on their mind as they resumed their journey through the puzzling labyrinth. Their path led them back to Level 1, a concrete warehouse adorned with towering walls and forsaken vehicles. Memories of previous encounters and experiences at this level flooded their thoughts, but the teen knew they had to push forward. As they explored, the flashlight pierced the dim surroundings, revealing eerie shadows lurking in the warehouse's corners. It was a stark contrast to the refuge they had departed, a stark reminder of the ever-changing nature of the backrooms. As they delved deeper into Level 1, they stumbled upon a peculiar sight—an open and slightly rusted elevator standing apart from the uniform concrete walls. Such sightings were rare in the backrooms, where elevators often led to unpredictable destinations or were sealed shut. Approaching it with caution, the teen felt a mix of anticipation and trepidation. This elevator might offer them an opportunity to progress further into the backrooms, unveiling new mysteries and potentially a path toward escape. They gathered their resolve and stepped inside, the elevator creaking shut behind them. Upon entering, they noticed two buttons, one labeled "P" and the other "E." Without much thought, they pressed "P," and the elevator descended into the unknown. The moments were filled with contemplation until the doors opened, revealing a new corridor with an unfamiliar scent and atmosphere. They had arrived in Level 2, a realm shrouded in its mysteries and dangers. The teen knew they had embarked on a new chapter in their journey, one promising fresh revelations and unforeseen challenges. With their flashlight and knife at the ready, they steeled themselves for the path ahead, undeterred in their determination.
==Survival Notes: ENTRY 2 "Smilers"==
So Base Flickers gave me a notebook, to well.. take notes. From now on I'll just take out the Hound entry and tape it to the notebook. And I'll get rid of the notepad later in [[ Level 0|that weird area with yellow walls]].
The Smiler from the Backrooms is an entity found in the dark and damp levels of The Backrooms. These sinister creatures are characterized by their beady eyes and unnerving, enormous grins that reflect light. Smilers are generally passive, but they can easily be provoked by sudden flashes of light or visible light sources. When agitated, they give chase, and multiple Smilers nearby will join in the pursuit. Wanderers who encounter Smilers must act swiftly to escape, often resorting to tactics such as extinguishing or dropping their light source as a distraction. When riled, Smilers prioritize destroying the light source over harming the wanderer, though if the light is too close, the wanderer may fall victim to their vicious attacks, resulting in deep gashes and severe blood loss. Injuries caused by Smilers are typically facial, with victims often having their mouths sliced to resemble a disturbing smile akin to a Glasgow Smile. Additionally, Smilers sometimes leave cryptic messages nearby, urging wanderers to smile more, using a dark substance that seems to be a bodily secretion to write these words. Their manner of speech is a disconcerting amalgamation of garbled, echoing human voices, resembling that of a 30-year-old male. Although no coherent sentences can be discerned, fragments of words are occasionally audible, suggesting that Smilers may mimic sounds of their previous victims, akin to parrots imitating other animals.
==Chapter 3: "The Infested Halls"==
As the teen entered the open and slightly damaged elevator, leaving behind the previous Level 1 of the mysterious backrooms, they found themselves in a completely new and unfamiliar place—the enigmatic Level 2. This transition happened abruptly, and the atmosphere in Level 2 felt markedly different from what they had experienced before. The very first thing that stood out to them was the intense heat. Level 2 was incredibly hot, with temperatures soaring to a scorching 90 degrees Fahrenheit (32 degrees Celsius). The air was heavy and felt suffocating, and as they explored further into this new level, they were hit by a wave of overwhelming heat. They started to sweat, and it dripped down from their forehead. Their clothes clung to their body, soaked in perspiration. The flashlight they held began to feel heavier with each step they took. The combination of the sweltering heat and the weight of their equipment made it challenging to make progress. The teens realized that they were now facing a completely different kind of challenge in Level 2, one that threatened to exhaust them both physically and mentally. The oppressive heat made it hard to concentrate, and the hallways on this level seemed never-ending, stretching out in all directions. Despite the discomfort and the overwhelming conditions, the teen pushed forward. Their determination to uncover the mysteries of the backrooms and their commitment to safeguarding others compelled them to continue. They understood that each level in this glitched dimension came with its unique set of challenges, and the scorching environment of Level 2 was just one more hurdle to overcome. 
As the teen moved onward through the sweltering heat of Level 2, the relentless warmth pressed down upon them, sapping their strength and resolve. Their flashlight flickered intermittently in the stifling air, and the erratic shadows it cast seemed to dance and taunt in the oppressive heat. Despite the weight of the scorching atmosphere with every step, their determination remained unwavering. They were fully aware that the backrooms concealed mysteries that needed to be uncovered, and they were prepared to endure the discomfort to unveil the truth. Suddenly, a low growl pierced through the scorching corridors, sending a shiver of dread down the teen's spine. The sound was hauntingly familiar—the ominous growl of the Hound, one of the malevolent entities that roamed the backrooms. With their flashlight, they swiftly turned toward the source of the noise and saw it—a grotesque and twisted form, its eyes glowing with malevolence, its maw contorted into a nightmarish grin. The Hound had once again located them and hungered for their presence. With adrenaline coursing through their veins, the teens knew they had to act quickly. They clutched the knife given to them by the general of the Base Flickers, ready to face the Hound head-on and defend themselves and those they had vowed to protect. The Hound lunged forward with unnatural speed, its limbs reaching out in a terrifying display of aggression. But the teen was well-prepared. With a deft and practiced motion, they opened the knife and thrust it toward the advancing entity. The blade of the knife pierced the Hound's grotesque form, prompting a deafening shriek of agony. The Hound recoiled, its eyes blazing with fury, yet it remained wounded and disoriented. Seizing the opportunity, the teen swung their flashlight around, directing a blinding beam of light onto the Hound. The creature writhed and howled in agony, unable to withstand the intense illumination. In a desperate bid to escape, the Hound phased through the wall, vanishing from sight. The teen was left panting and trembling, the adrenaline still surging through their veins. The encounter with the Hound in the sweltering heat of Level 2 had been harrowing, but the teen had emerged victorious.
The teen journeyed deeper into the searing hallways of Level 2, and there, an unexpected and dangerous obstacle appeared before them – a broken pipe that gushed scalding steam into the air. The pipe was in disarray, making a furious hissing sound and creating an impassable barrier right in their path. The steam billowed out from the fractured pipe, intensifying the already unbearable heat in the atmosphere. The temperature seemed to climb with each passing moment, and the air became heavy and stifling. Desperate to continue their journey, the teen scanned their surroundings for any potential way around this hazardous obstruction. Their flashlight's beam revealed a network of vents and narrow openings along the walls, suggesting a possible route to the other side of the ruptured pipe. Fueled by determination, they decided to climb into the vents, holding their flashlight in one hand and their knife in the other. The journey through the confined and sweltering space was fraught with discomfort, with the metal walls radiating scorching heat. It felt like an eternity, but they eventually emerged on the opposite side of the damaged pipe, a sense of relief washing over them. However, this respite was short-lived as they soon encountered a new peril. As they exited the vents, they found themselves in a corridor tangled with pipes and steam vents crisscrossing their path. In their haste to move forward, they inadvertently brushed against one of the scalding pipes. Instantly, searing pain shot through their hand as they pulled back from the scorching metal. Their skin was blistering, and the pain only grew more intense with each passing second. It was a severe burn, rendering their hand useless. Clutching their injured hand, the teen faced a difficult decision. They had to choose between holding their indispensable flashlight for navigation and defense against entities like the Smilers or wielding their knife that required both hands but would leave them without proper illumination. With a heavy heart, they came to the painful realization that losing their flashlight in this dark and perilous place was not an option. Reluctantly, they carefully stowed their knife in their pocket, knowing that they had to rely solely on their flashlight and their wits to navigate the challenges ahead. It was a tough sacrifice, but it was the only way to continue their journey and uncover the secrets hidden within this enigmatic dimension. As they moved forward while nursing their painful burn, the teen couldn't help but reflect on the countless challenges they had faced and the sacrifices made during their escape quest. The backrooms remained a harsh and unpredictable place, yet their determination to persevere remained unwavering, one step at a time, all in pursuit of the ultimate goal – finding a way out.
The teen, their flashlight gripped tightly, had to put away their knife due to the painful burn it caused. They continued their journey through the oppressively hot corridors of Level 2. The burn on their skin reminded them of the sacrifices made to navigate the backrooms, a constant reminder of their trials. As they ventured deeper into the level, the surroundings became more and more surreal. Soon, they encountered something that left them both curious and anxious—a vast pool of tar. Its inky black surface stretched out like an endless abyss before them. Pinned to the wall nearby was a note from M.E.G., its message clear but tinged with ominous undertones: "To proceed, you must cross the tar pit. Walk on the wooden planks provided, but be quick, for they're deteriorating." Looking down at the tar pit, the teen saw a series of wooden planks haphazardly placed on the surface. The planks formed a zigzagging path with elevations and depressions, leading further into the labyrinth of the backrooms. The sight of the deteriorating planks filled them with a sense of urgency. The tar pit appeared to be a perilous obstacle. They understood that they needed to navigate it swiftly, as the wooden walkway threatened to give way beneath their weight. Summoning their courage, they cautiously stepped onto the first plank, sensing it shifts slightly beneath them. The tar below felt like an unfathomable chasm, and the thought of falling into it filled them with dread. As they carefully proceeded along the winding path, they couldn't ignore the precarious nature of the tar pit. The planks were decaying and splintered, with some sections barely wide enough to support their footsteps. The route led them through sudden elevations and drops, creating a disorienting and dizzying experience. Each step felt like a balancing act, with the planks creaking and groaning, ready to crumble at any moment. The sweltering heat of Level 2 only intensified the challenge, making each step more exhausting than the last. The teen's heart raced as they moved forward, their flashlight's narrow beam of light revealing the path ahead. The tar pit appeared unending, and crossing it felt like a test of their resolve and agility. As they navigated the ups and downs of the deteriorating planks, they couldn't help but wonder about what awaited them on the other side of this pit of sludge.
With every step on the old, decaying planks, the teen felt more and more uneasy. The hot, sticky tar underneath seemed like an endless, dark pit, and the rickety wooden path they walked on was getting weaker and older. They were in a hurry, knowing they had to cross before the wooden boards broke. As they moved forward, the boards started to break and fall behind them, sinking into the bubbling, hot tar. The sound of wood breaking was loud, and the teen's heart raced. They had to go faster. Every step was more dangerous than the last, and they were doing their best. Their flashlight, although damaged from the heat, was still giving some light, which was important. They couldn't afford to drop it in the tar pit. But while they ran, what they feared happened. The boards beneath them started to break one by one, sinking into the tar with a loud, wet sound. They tried to stay balanced and keep moving as the path disappeared. In the rush, their knife, which was safe in their pocket, slipped out and fell into the hot tar, where it vanished. This was a painful loss, given the challenging nature of the backrooms. With the path breaking behind them and their knife went into the tar, the teen had no choice but to keep going, holding tightly to their flashlight. The damaged glass of the flashlight gave out an uneven and broken light, but it was all they had in the dark. The path kept twisting and turning, going up and down, which escaped even harder. The heat in Level 2 got stronger, making every step more tiring than the one before. The other end of the tar pit seemed very far away, and the teen's muscles were hurting from the effort. They knew they had to reach the end before the last boards broke, or they would be taken by the tar below. While they were running to stay ahead of the collapsing path, they couldn't stop thinking about what might be waiting for them on the other side. The backrooms were always surprising and hard to predict, and this challenge was just one part of their tough journey to get out.
The teen found themselves teetering on the last of the old, creaky planks, right at the edge of a treacherous tar pit. They leaped to the other side, heart pounding with fear and relief as they landed on solid ground, their flashlight still casting its fractured beam of light. They had just narrowly escaped being sucked down into the boiling tar below, but there was little time for celebration. In the blink of an eye, a new, looming danger appeared on the horizon. Taking a quick look around, they spotted a horde of eerie figures closing in on them. It was hard to tell if these entities were alerted by the teen's earlier actions or if they just recognized them as a potential threat, but they were definitely on the move. These grotesque beings were converging on the teen from all directions, and it was clear they meant business. With a sense of panic rising, the teen had no choice but to sprint off in random directions, desperately trying to shake off their relentless pursuers in the winding labyrinth of Level 2. The oppressive heat and the throbbing pain from their injured hand only added to the difficulty of their escape. Each dimly lit corridor was a new gamble, a new roll of the dice. As they ran, they realized that they were in a deadly game of cat and mouse with these relentless entities. The backrooms, with their ever-changing layout and unexpected twists and turns, offered a chance to get away, but also the danger of walking right into a trap. It was like navigating a maze where every choice was a gamble. They had to trust their instincts, all while hoping their choices would lead to safety instead of a dead end. The pursuit of the entities pushed them to their limits, their breaths coming in harsh, ragged gasps as they sprinted through the sweltering heat. The flashlight, even though cracked and fragile, continued to guide their way. Still, they knew it could give out at any moment, the glass was splintered and vulnerable, and all the running and bumps in the road threatened to snuff out the fragile beam of light. With every twist and turn, they couldn't help but wonder whether they'd manage to stay ahead of their relentless pursuers, or if the unrelenting horde would eventually close in on them. In the ever-dangerous and unpredictable world of the backrooms, the stakes were high, and the odds seemed stacked against them.
Desperate to escape the relentless entities chasing them, the teen spotted a nearby opening—a network of vents that might be their way out. They didn't waste any time and dashed towards the vents. Their flashlight shone in a strange, erratic pattern as they rushed. When they reached the vents, they noticed the metal grating was a bit rusty, and they had to be super quiet so as not to make any noise that might give away their location. Slowly, they managed to lower themselves into the vent, their injured hand throbbing with pain as they gripped their flashlight. The vent was dimly lit, with only the fractured flashlight beam guiding their way. The air felt stuffy and stifling, but it seemed like a better option than facing the chasing entities. Inside the narrow vents, they had to be extremely cautious and move without making a sound. Until... THUMP! SCRATCH! THUMP! SCRATCH! they noticed that they weren't alone there. They knew that any little noise might attract the attention of whatever was in there, and they couldn't consider themselves safe until they had put a good distance between them and the creature. The vents twisted and turned, creating a confusing network of passages. The teen's heart raced as they listened keenly for any sign of the chasing entities or the unknown entity. Suddenly, they heard a faint scraping noise from behind—a clear signal that the entity was nearby, getting closer. Panic surged within them, but they had no choice but to keep moving.
In the narrow, dimly lit vents, the teen moved carefully, their flashlight's fractured beam cutting through the darkness. Every noise they made felt like a potential alarm, and the heavy air weighed them down. As they navigated the twisting passages, the eerie scraping of the Crawler grew louder behind them, like a sinister warning of impending danger. The entity was getting closer, causing the teen's heart to race with fear. The vent system was a confusing maze, making it hard to guess where the entity might show up. The teen's injured hand throbbed painfully, but they couldn't utter a sound. Suddenly, from the shadows ahead, a grotesque limb emerged a twisted appendage that belonged to the lurking Crawler. Its long, bony fingers scraped against the metal walls, creating a chilling sound that sent shivers down the teen's spine. The moment they realized they were trapped in the same section of the vent as the Crawler, panic set in. There was no turning back, and escape was their only choice. With the Crawler closing in, they hurried forward, their flashlight trembling as they went. The creature's presence was overwhelming, and they could hear its eerie, whispering breath reverberating through the vent. The chase through the vents was a nightmarish ordeal. The teens' hearts raced, their breathing labored, and sweat poured down their brow. They had to keep moving, navigating the maze of passages and hoping for a way out. But the Crawler was relentless. It pursued them with a malevolent determination, its grotesque form moving with unnatural grace through the confined space. It reached out with its bony, claw-like fingers, scraping against the metal and drawing agonizingly close. In a moment of sheer terror, the teen felt a searing pain shoot through their leg as the Crawler's fingers grazed them. The entity had managed to land a scratch, leaving a trail of blood in its wake. Despite the pain, they pressed on, fueled by adrenaline and desperation. The vent system seemed never-ending, a nightmarish maze with no escape in sight. Finally, they spotted a glimmer of light up ahead—a vent opening that led to an adjacent corridor. With their strength waning and their injured leg throbbing, they lunged for the opening, pulling themselves through just as the Crawler's fingers brushed against their heels. They tumbled out of the vent and onto the hard, unforgiving floor of the corridor, gasping for breath. The Crawler, unable to pursue them any further, emitted an eerie, frustrated hiss from the depths of the vent.
==Survival Notes: ENTRY 3 "Crawlers"==
I can't believe I survived that... I'm in Base Omega of M.E.G. so I'm safe currently, so I can write.
The Crawler in the backrooms is a horrifying, twisted creature. It has a bony, skinny body with long, creepy arms and claw-like fingers. It moves quickly and smoothly through the dark vents. Its head is a nightmare with hollow eyes and a wide, toothy grin. It makes whispering sounds that sound like children for some reason. People who see it are terrified, and it's a big mystery why it's there. This was a short documentation, as I never saw it in the Manila Room. Maybe it's a new discovery?
==Chapter 4: "The Test"==
After narrowly escaping the Crawler and a horde of eerie entities in Level 2, the teenager found themselves on the floor of a dimly lit hallway, nursing their injured leg. The haunting memory of the chase still lingered, but they understood they couldn't stay put. With their flashlight casting a feeble beam of light, they gathered their strength, got up, and surveyed their surroundings. To their immense relief, they spotted a fire exit a glimmer of hope that promised escape from Level 2. Summoning their last reserves of energy, they hobbled, their injured leg causing a noticeable limp, towards the fire exit. Upon reaching it, they pushed open the door, leaving the torment of Level 2 behind. However, their sense of relief was short-lived as they entered Level 3, known as "The Electrical Station." This new level presented a stark and unsettling landscape, characterized by an expansive, maze-like network of narrow brick hallways. Random assortments of electrical machinery were scattered throughout, creating an atmosphere of disarray and confusion. The layout of Level 3 was perplexing, with hallways twisting and turning illogically, making navigation a daunting challenge. One constant amidst this bewildering landscape was the presence of snaking pipes that lined the walls and ceilings, adding to the level's eerie ambiance. Each step they took intensified their unease. It became evident that Level 3 was an entirely different beast, where all the challenges from previous levels had been but a warm-up. Their flashlight's fractured beam offered limited visibility.
The young person with a hurt leg moved ahead through Level 3's strange and confusing hallways, their flashlight showing them the way by cutting through the darkness. The Electrical Station they were in didn't offer any breaks from the tough experiences they'd already faced in the levels before. If anything, it felt like a challenging continuation of the tough times they'd gone through so far. As they went deeper into Level 3, the hallways continued to be confusing. They twisted and turned in strange ways, sometimes leading to dead ends or just taking them back where they started. The pipes on the walls and ceilings added to the confusion, making it feel even more disorienting. The machines in the corridors were just as puzzling. They were weird devices with blinking lights and humming parts that created strange background noises. It was like a strange mechanical symphony that echoed through the hallways. The young person couldn't help but wonder about the purpose of all these machines. Were they left here a long time ago, or were they part of a plan in the backrooms that was impossible to understand? These questions filled their mind, but they didn't have answers. Their leg hurt, reminding them of the price they paid to get away from Level 2. Even though it was uncomfortable, they kept going, determined to uncover the secrets of Level 3 and, eventually, find a way to escape the backrooms. While they went through the winding hallways, they couldn't help but think about the journey they'd been on.
As the teen continued their journey through the strange Level 3 corridors, they began to feel weaker, and their injured leg hurt even more. They had lost a lot of blood, making their vision blurry as they stumbled forward, determined to keep moving towards their goal of escaping the backrooms. But the struggle became too much for them, and eventually, they couldn't go on any longer. With one last, determined effort, they stumbled and fell to the hard, cold floor of Level 3. The light from their flashlight was flickering and getting dimmer, creating eerie shadows in the dim corridor. They lost consciousness and fell into a deep, dreamless sleep. When they finally woke up, they were in a place that was completely different from the backrooms they had come to know. They were lying on a bed in a relatively bright and clean room, with their injured leg wrapped in bandages, and their injuries had been taken care of. Although they still felt some pain, it wasn't as bad thanks to the medication they had been given. They felt an immense sense of relief. This room was a part of M.E.G. Base Gamma III, a colony controlled by a group called the Major Explorer Group. The base was like a haven within the backrooms, and it operated independently, providing a place of refuge for those who found it. There were many different people from various divisions of the Major Explorer Group in the colony. They were all working together to uncover the mysteries of the backrooms. Most of the information about Level 3 had come from the hard work of those in Gamma Base III. The people in the colony were friendly and were willing to share what they knew. They offered the teen a place to stay temporarily, giving them a break from the constant challenges of the backrooms. As the teen looked around, they couldn't help but feel grateful and amazed. 
A helpful wanderer from the Major Explorer Group (M.E.G.), who had seen many tough things in the backrooms, came over to the teen. They had a kind smile and asked, "So, you're one of the Backrooms Colonists, right? What's your name, buddy?" The teen, feeling like they belonged in this safe place in the backrooms, quickly replied, "I'm Alex," and you could hear how thankful they were in their voice. The helpful wanderer noted their name and said, "Well, Alex, you've been through a lot. You're lucky you made it to Gamma Base III. We'll take good care of you here." Over the next few days, Alex got some much-needed rest and got better within the base. The M.E.G. folks gave them good food, clean water, and a comfy place to sleep. Thanks to the skilled medic and the advanced medical stuff they had in the base, Alex's hurt leg kept getting better. In a week or two, Alex started to feel like part of the group in Gamma Base III. They shared stories and experiences with other wanderers, learning more about the weird stuff in the backrooms, like the strange creatures and horrifying things. The base was full of activity, with wanderers from different groups working together, sharing things, and helping each other out. Alex was amazed by how much their fellow wanderers cared about figuring out the backrooms and finding a way back home. They couldn't help but look back on their journey so far and how it all began when they accidentally ended up in the backrooms while shopping at a mall. The hard times and horrifying moments had made them better at handling tough situations. As they continued to get better and prepare for the next part of their journey, Alex was thankful for the rest and safety the base had given them. They were ready to take this chance to heal, learn, and grow.
In the weeks that followed, Alex fully immersed themselves in life at M.E.G. Base Gamma III. The community of fellow explorers welcomed them with open arms, sharing their vast knowledge of the backrooms, which they had gathered over years of research and observation. Conversations in the mess hall and common areas often revolved around their latest discoveries, theories, and experiences within this place. One evening, Alex found themselves engrossed in a discussion with a group of explorers from different base divisions. They gathered around a dimly lit table, eagerly sharing their stories and insights about the backrooms. One wanderer, Sarah, a seasoned veteran, animatedly described the peculiar entities she had encountered in Level 3, particularly within the Electrical Station. She explained that this level was a genuine living nightmare, with machinery and pipes that seemed interconnected, yet their purpose remained shrouded in mystery. Some speculated they were part of the backrooms' infrastructure, while others believed they might serve as a form of communication between the levels. Another wanderer, Mike, chimed in with his observations. He had spent months mapping Level 3 and noted that its layout wasn't entirely chaotic. He discovered patterns and recurring configurations, hinting at a hidden order amidst the chaos. Alex listened closely, absorbing the valuable knowledge and insights shared by their companions. Throughout their stay at Gamma Base III, Alex had the opportunity to contribute to the collective knowledge of the base. They shared their own experiences from the lower levels, recounting encounters with eerie entities like the Smilers, Scratchers, and the Hounds. Over time, Alex realized that their stay at Gamma Base III had not only allowed them to heal physically but also expanded their understanding of the backrooms. They had forged connections within a community of like-minded explorers, ready to venture deeper into the enigmatic dimension. With their newfound knowledge and an unwavering desire for freedom, Alex was prepared to face the challenges that lay ahead. The backrooms had tested their resilience and resourcefulness at every turn, and their journey was far from over. They were poised to confront whatever obstacles arose, with the unwavering support and shared wisdom of their newfound allies in Gamma Base III.
As Alex spent more time at M.E.G. Base Gamma III, they became friends with fellow wanderers living there. One of their closest pals was Mike, who became not only a friend but also a guide. Mike knew a lot about the backrooms, and he often shared what he knew with Alex. One evening, in a small, dim room filled with maps and papers, Mike handed Alex a map he'd been working on for months. This map showed all the twisty corridors in Level 3, marking important spots and things to watch out for. It was a big help for Alex, who found navigating this level super tough. Mike also had another surprise. He brought out a backpack filled with supplies. In it, there was food, water, and something pretty special bottles of Almond Water. Mike said this water had healing powers and could be a lifesaver in the backrooms. Alex felt super grateful and took the backpack, understanding that every bit of help counted in this dangerous place. Now, with the map and supplies in tow, Alex was all set to go deeper into the backrooms. But they knew that Level 3 was just the beginning, and more challenges were waiting in the levels ahead. Saying goodbye to their friends at Gamma Base III, Alex reluctantly left the base. Although the journey wasn't over, they were ready to face it with their new knowledge and the support of their friends.
With an axe in hand and the map guiding their path, Alex continued their journey through the ever-changing corridors of Level 3. This level was a bewildering place, filled with strange machinery and snaking pipes that lined the walls. The atmosphere in the Electrical Station was surreal and bewildering, to say the least. Flickering lights cast eerie, shifting shadows, and the constant hum of machinery hung heavily in the air. It felt like a place where things didn't quite make sense, blurring the lines between what's real and what's not. Mike's map was an incredibly helpful tool, but it came with its own set of challenges. The level's layout kept changing, making it hard to figure out where they were. They ended up retracing their steps multiple times, searching for a specific spot marked on the map, a set of metal bars. Their quest to find these metal bars had its share of obstacles. Along the way, they encountered peculiar entities known as Skin-Stealers, creatures with twisted and unsettling appearances. These beings were drawn to any sounds of movement and made hissing and clicking noises as they approached. Remembering the advice of fellow wanderers, Alex remained as still as a statue, hoping the Skin-Stealers would lose interest and slink away into the shadows. Hours turned into days, and the unending challenges of Level 3 began to wear down Alex's determination. The layout seemed to conspire against them, and they found themselves pausing, catching their breath, and scrutinizing the map once more. But then, almost miraculously, a faint glimmer in the distance caught their attention. It was a reflection of light coming from a set of metal bars that they had been searching for. Partially concealed by the machinery, this discovery filled them with a mix of anticipation and curiosity. As they made their way toward the metal bars, Alex remained cautious, clutching the axe, unsure of what lay on the other side. The backrooms were a place of constant surprises and dangers, and they were ready for whatever awaited them. The bars seemed solid and unbreakable, but that didn't deter their determination. Alex swung at them for hours until exhaustion took over, and they had to step back, realizing it would take an eternity to break them. Despite this setback, their determination to find Level 4 remained unshaken.
As Alex delved further into Level 3, they kept a close eye on the map, hoping to find the way out. After a while, they stumbled into a drastically different part of Level 3, which was nothing like the dimly lit corridors they'd been traversing. Here, the surroundings were shrouded in almost total darkness. The only light came from flickering sources, casting sporadic and eerie glimmers in the distance. The oppressive blackness seemed to seep into every nook, making it challenging to make out what lay ahead. Alex's trusty flashlight, though somewhat comforting, struggled to pierce through the vast expanse of shadowy corridors. Carefully inching forward, they couldn't help but sense a haunting presence lurking in the darkness, a multitude of Smilers. These peculiar and unsettling entities hid in the shadows, their unnerving grins fleetingly visible when the flickering lights provided brief illumination. The Smilers were known for their sinister and puzzling nature, and they had gathered in numbers in this particular part of Level 3. The very thought of their presence sent shivers down Alex's spine. These Smilers moved with an eerie grace, their footsteps nearly silent as they patrolled the dimly lit halls. The few flickering lights served as distant guides, like faint beacons of hope in an otherwise inky void. Alex realized they had to tread carefully, both to avoid the lurking Smilers and to navigate the regions shrouded in impenetrable darkness. The path ahead was fraught with peril, and with every step they took, uncertainty seemed to weigh upon them. Their relentless pursuit of freedom had led them into this hazardous territory, where the lines between reality and a living nightmare blurred. With a firm grip on the axe in one hand and the sporadic light from their flickering flashlight, Alex forged onward, maneuvering skillfully to evade the Smilers and taking refuge in rooms when necessary.
Navigating the dark corridors of Level 3 was horrifying for Alex. They used their dim flashlight to find their way, stepping carefully. Now and then, far-off flickering lights gave them hope and showed the path through the confusing maze. Following the map made Alex both excited and scared because the backrooms were full of secrets, and this dark part of Level 3 was no different. It felt lonely, and the Smilers were always close, making the tension even worse. Suddenly, the flashlight made a sharp BZZ, and it stopped working, leaving Alex in total darkness. They tried hard to make it work again, but it didn't. In the backrooms, strange things could happen at any time, and this was one of those times. With no light, they felt like the walls were closing in, and the flickering lights were far away. Alex had two choices: go back to the last light or keep going in the dark, using their other senses. Both choices were risky, and they weren't sure what to do. They could sense the Smilers in the dark, even if they couldn't see them. The backrooms always tested them, but Alex was determined to face this challenge. They took a deep breath and decided to keep going, one careful step at a time.
As Alex moved through the dark and horrifying passages, they began to feel more and more worried. With no light, their other senses became super strong. They could hear faraway sounds, like the Smilers hissing and clicking, and the noise of machines, plus some strange things shuffling around. After what felt like a super long time, they saw a tiny bit of light far away. It was like a small hope shining in the distance. They got closer and found out they had finally left the horrifying dark part of Level 3. In front of them was an elevator, but not a regular one. This elevator had again, 2 buttons, but one was broken in it. It made Alex very curious. Even though the map Mike gave them didn't mention an elevator. They thought about opening the door but decided to stick to their plan of getting out of the backrooms. Just after the elevator, they found another elevator. Soon, Alex remembered it said earlier on the documents that an elevator could take them to Level 4, which Alex knew should take them to Level 4. They had a hard time choosing if they should enter. Their curiosity won, and they chose to enter Level 4. As they entered the elevator, they felt excited. They remembered reading that Level 4 was safer, so they were filled with hope.
==Survival Notes: ENTRY 4 "Almond Water"==
So, I got a backpack full of Almond Water and I think at this point I should make a survival note about it.
Almond Water in the Backrooms is a sweet, sticky liquid found in various levels. It's crucial for drinking and has a tasty almond-vanilla flavor. You can discover it in different types of bottles like clear water bottles, metal ones, glass wine bottles, and cartons, usually without labels. People trade it, use it to fend off creatures, and even as currency on some levels. It can help cure certain ailments too.
==Chapter 5: "The Story Begins"==
As the door opened, Alex felt excited. They had decided to explore Level 4, also known as the "Abandoned Office." Mike's map had made them curious about what this level was like. When the door finally opened, they found themselves in a place unlike any they had seen in the backrooms before. Level 4 looked just like a modern office building. It had wide, empty spaces, and it felt like a place where people used to work. But there was something odd about it. The big, open areas were missing the usual office furniture and things you'd expect to find. Instead, there were dark marks on the floor that showed where furniture might have been, but now it was all gone. It was a strange and weird place, with a feeling like a ghost of a past office life still in the air. People who explored the backrooms often called Level 4 a "rest stop." It was known as a pretty safe place, without the usual dangers or problems you find on other levels. Many travelers and explorers came here to take a break and get ready for their journeys through the backrooms. Because it was safe, people started living here, making little communities at this level. They liked how it looked like an office, something familiar in the weird world of the backrooms. Alex stood in the empty Level 4 and thought about why this level was popular as a place to rest. It was nice not to worry about dangers for a while. But they knew they had to keep moving. Their main goal was to find a way out of the backrooms completely. The backrooms had tested their strength many times, and they weren't going to stop now.
As Alex ventured through the unfamiliar expanse of Level 4, they soon came to realize that the map thoughtfully provided by Mike, so valuable in the intricate corridors of Level 3, had lost its purpose here. This was an entirely different realm, with its layout and peculiarities, rendering the map obsolete. With a reluctant sigh, they tucked the map away, relying on their instincts and innate sense of direction to navigate this uncharted territory. The offices of Level 4 stretched out before them, appearing just as the backroom lore described—a serene "rest stop" amidst the chaotic level. Yet, Alex trod cautiously, ever aware that tranquility in the backrooms could be an illusion. As they proceeded down a dimly lit corridor, something wholly unexpected crossed their path: a Hound. The sight was startling and disorienting, for Alex had been led to believe that Level 4 was a safe, entity-free zone within the backrooms. Without a moment's hesitation, they raised the trusty axe, a relic from Level 3, and decisively struck down the menacing Hound, silencing its threat. It was becoming increasingly evident that the rules of this level shifted from one level to the next, making nothing a certainty. The experience reinforced the need for constant vigilance and adaptability. With the image of the vanquished Hound fresh in their memory, Alex continued their journey through the desolate corridors of Level 4. The backrooms had once again tested their expectations, and they remained determined to confront any challenges or enigmas that lay ahead in their relentless quest for freedom. The raindrops outside the window were soft and comforting, and this was something nice about Level 4. It made the place feel a bit more friendly, where many things weren't. It's like a cozy blanket on a cold day, bringing a smile even in a strange place. When he finally calmed down from the hound and lever 3 he heard the rain, he felt a little happier. It was like a hug from the world outside. Most of the time, the backrooms could be confusing, but the rain made everything a bit clearer. He liked it.
While Alex ventured through the seemingly calm Level 4, they made a startling discovery—a colony of wanderers. This was a rare find within the backrooms, and it was evident that these wanderers had chosen Level 4 as their sanctuary. Alex approached with caution, hoping to find fellow explorers who could share experiences and knowledge. However, their anticipation turned to unease as they neared the colony. The once peaceful refuge had descended into chaos. Sinister entities swarmed the area, outnumbering the colonists who had sought safety there. The grotesque creatures had overrun the colony, turning it into a scene of havoc. With unwavering determination, Alex wielded their trusty axe, swiftly dispatching the menacing entities and protecting the outnumbered colonists. Amidst the turmoil, something chilling caught Alex's attention—the walls of the colony were splattered with red like crimson paint had been recklessly applied. This macabre sight sent shivers down their spine. The true horror awaited at the colony's center, where an unspeakable scene of brutality unfolded. Mutilated bodies, belonging to both humans and entities, lay strewn across the floor, a grim tableau of violence and despair. It served as a stark reminder of the unforgiving and relentless nature of the backrooms. This grim discovery left Alex with a profound sense of unease and sorrow. What was anticipated as a community of fellow explorers had turned into a gruesome reminder of the dangers lurking in the labyrinthine levels? Nevertheless, as they moved away from the horrifying scene, their determination remained resolute.
The scary find in the overrun colony made Alex think deeply. They were walking through the empty halls of Level 4, and the doubts in their mind were like dark clouds. They weren't sure anymore about their goal to escape the backrooms. While wandering through the quiet hallways, Alex couldn't help but wonder if they were making the right choice. The backrooms were a dangerous place, but they also seemed to be a home for some people who had nowhere else to go. Alex felt a heavy responsibility and wondered if they should stay and protect those who had found shelter in the different levels. At first, all they wanted was to escape, but now, they felt a strong pull to keep these people safe. The backrooms were full of risks, and making it safer for the people who lived there was not guaranteed. Alex had conflicting feelings. They knew they would have to make a decision, but not right now. The backrooms held many secrets, and they needed to explore more to understand it better before making a choice. For the time being, they focused on staying alive and exploring. The questions about their purpose in the backrooms continued to trouble them. Their quest for freedom and the desire to protect others created a big conflict inside them, and this conflict would influence their journey in the upcoming levels.
As Alex journeyed through Level 4, they stumbled upon a unique colony unlike any they had encountered before—the Backrooms Analytical Squadron, often abbreviated as B.A.S. This exclusive group had taken up residence in Level 4, dedicating themselves to the exploration of the mysterious office-like structure within the backrooms. The B.A.S. was a diverse community, consisting of skilled scientists, medical professionals, reporters, and architects, each bringing their unique expertise to the group's collective pursuit of knowledge. Over time, they had earned a reputation for making several significant discoveries within these enigmatic levels. Upon entering the B.A.S. colony, Alex was greeted with a mixture of curiosity and caution. The members of this unique organization had maintained positive relations with explorers in Level 3, and they were known for their willingness to trade and share knowledge, despite their somewhat reserved demeanor. Alex spent several days within the B.A.S. colony, absorbing the wisdom of the experienced members and sharing their insights about the backrooms. The colony buzzed with activity as its members prepared for an impending entity horde attack, which posed a significant threat to their haven. This attack had been provoked by entities infiltrating the colony from Level 3 through an open door, catching the B.A.S. off guard. However, they remained determined to defend their territory, and the sense of camaraderie and shared purpose among the members was palpable. Caught amid this unfolding conflict, Alex offered their assistance in whatever way they could. Drawing from their combat experience from previous levels, they helped fortify the colony's defenses. It was during this time that Alex felt a strong sense of belonging within this tight-knit community. As they prepared for the impending entity horde attack, Alex couldn't help but reflect on their earlier doubts about their purpose in the backrooms. While the desire to escape remained a burning ambition, the opportunity to protect and make a difference in the lives of others had an undeniable allure. The backrooms had once again presented them with a challenging choice, one that would test their resolve and significantly influence the course of their journey. For the moment, they stood alongside the members of the B.A.S., ready to confront the imminent threat and safeguard this exceptional colony.
Alex was spreading the news until, CLINK! The lights went out, then suddenly Backrooms Analytical Squadron (B.A.S.) colony faced sudden chaos as a horde of strange entities swarmed in. Among them, Alex, a newcomer to the Backrooms, stood side by side with B.A.S. members, becoming the last defense against these menacing beings. The initial clash was pure mayhem and violence. Hounds, Smilers, and Facelings, all with their eerie and creepy appearances, flooded the colony's hallways, determined to overrun it. In the dim light, the twisted shapes and eerie features of these creatures became visible. Alex, armed with their axe, fought skillfully, repelling any entity that came too close. Each swing was a dance for survival as they defended themselves and their newfound friends. B.A.S. members, equipped with makeshift weapons, stood their ground with unwavering determination. The once-quiet corridors were now filled with the sounds of battle - the yelling, blood, and guts splattering, the eerie sounds of the Smilers, and the menacing growls of the Hounds. The air was thick with the scent of fear and sweat as the battle raged on. The colony's defenses were put to the test. Makeshift barricades had been quickly constructed to slow down the advancing entities. Behind these barriers, B.A.S. members valiantly fought, showing unity and determination as their strongest weapons. The flickering lights, which had once offered some visibility, now created eerie and unpredictable shadows, adding to the surreal and chaotic scene. This battle marked a pivotal moment in Alex's journey through the backrooms. While they had encountered danger and uncertainty at every level, this battle was an entirely different challenge. It showcased their resilience, adaptability, and unwavering determination. As the battle raged on, the outcome remained uncertain. The B.A.S. colony, once a haven in Level 4, had transformed into a battlefield, and the entities displayed no signs of giving up. It was a stark reminder of the relentless quest for survival and understanding in the enigmatic backrooms. Alex was resolute, committed to standing with their newfound allies until the very end.
The battle in the B.A.S. colony was like an ongoing, incredibly tough challenge. Imagine it as a test of both physical endurance and mental strength. Alex, who was new to the Backrooms Colonists, fought alongside the members of the Backrooms Analytical Squadron. They were like a team trying to protect everyone from the unending swarm of mysterious creatures. These creatures just kept pouring in through a door that led from Level 3. The colony's defenses were like the walls that keep you safe, but they were slowly breaking under the constant attacks. Alex's axe, which is like a tool used for cutting things, became a vital part of their survival. They used it with careful and accurate strikes, taking down the weird creatures one by one. The sounds of the axe hitting these creatures echoed through the halls. Other members of the squadron also fought with whatever weapons they could find, trying their best to survive. It was tough because the colony, which used to be a place for research and friends, was now like a battlefield. The battle kept going on and on, and the defenders were getting tired. But they didn't give up. They kept going, finding strength in their unity and the fact that they were all working together. The B.A.S. colony had become like a symbol of resistance in the backrooms, and they were determined to keep fighting. For Alex, this battle was like a big test of their courage and determination. They originally came to the backrooms looking for a way out, but now they were in a fight to protect the colony that had welcomed them. One of the scientists suddenly said, "Use the prototype grenade quickly!" He proceeded to throw the grenade toward Alex. Alex was baffled but used it anyway, suddenly there was a barrier, disintegrating the entities coming through. The outcome of the battle was uncertain, and the creatures just wouldn't stop coming. But Alex was determined to stand with their new friends until the very end.
For a brief moment, it looked like the B.A.S. colony might win against the relentless entities with the help of the prototype grenade's magical shield. The defenders were still amazed at the device's power, and they sighed in relief as the corridor fell silent. But after a while, the colony started feeling uneasy. The prototype grenade, despite its early success, started making a strange noise. The glowing shield that had protected them started to flicker as if it was struggling to stay strong. Panic spread among the B.A.S. members as they knew something was wrong. Their happiness turned into fear as the prototype grenade broke down, making that strange noise even louder. There was a huge explosion, and it destroyed the colony. The explosion went through the corridors, breaking walls and putting out any lights left. The once lively colony, filled with scientists, researchers, and wanderers, was gone in an instant. Alex, who was at the front of the battle, got thrown to the ground by the explosion's power. Their ears rang, and they tried to understand the terrible thing that had just happened. The B.A.S. members who had fought so hard to protect their place were now scattered and hurt in the mess. The colony that hadn't trusted Alex at first was now a graveyard, and it was sad to see the broken dreams and hopes. Alex felt sad and shocked when they saw the damage. The thing that had saved them had also made the colony fall apart. In the mess, the people who were still alive started looking at how bad the damage was. They had won the battle, but they lost a lot of things. The B.A.S. colony used to be a place for learning and coming together, but now it was destroyed. The people who were still alive were sad about their friends who died and they thought about their future, which wasn't very clear. They knew they had to keep going, even though they didn't know what was ahead. They wanted to find answers and get out of the backrooms, but it wasn't going to be easy. Although the entities were either exploded into multiple pieces or scared away, there was still a lot left, and he lost a bunch of people, and it felt like his fault. He had given up... right?
Amidst the wreckage of the B.A.S. colony, as grief and despair threatened to engulf the survivors, a glimmer of hope appeared. Alex, still reeling from the tragic explosion, suddenly remembered the backpack they had been given earlier, which contained a supply of Almond Water—the strange and enigmatic drink they had encountered at a previous level. With trembling hands, Alex retrieved the bottle of Almond Water from the backpack and quickly uncapped it. The scent of almonds and a hint of sweetness wafted from the bottle, offering a small comfort amid the devastation that surrounded them. As Alex took a deep, cautious sip, the effects of the Almond Water began to manifest. The cool liquid flowed through their veins, bringing a renewed sense of clarity and energy. It was as if a burst of vitality surged through their weary body, dispelling the lingering shock and grief. The Almond Water, with its mysterious properties, seemed to offer more than just physical rejuvenation. It calmed their racing thoughts and sharpened their focus, allowing them to push aside the despair that had threatened to overwhelm them. It was at this moment, as the Almond Water coursed through their system, that Alex felt a transformation take place within them. A surge of determination and resolve washed over them, pushing aside the grief and sorrow. It was as if a primal force had been awakened, a relentless drive to persevere against all odds. With newfound clarity and purpose, Alex's hand clenched tightly around their axe. The weapon, which had served them so well in the battle against the entities, now felt like an extension of their will—a symbol of their unwavering commitment to continue the journey, to confront the ever-present dangers of the backrooms, and to seek a way out of this nightmarish dimension. The survivors, too, began to sense the change in Alex's demeanor. The atmosphere in the ruined colony shifted from despair to determination as they watched their comrade's transformation. It was a flicker of hope amid darkness, a reminder that even in the face of tragedy, the relentless pursuit of survival and understanding within the backrooms could endure. With their axe in hand and a renewed sense of purpose, Alex stood amidst the wreckage of the B.A.S. colony, shivering and tumbling a bunch. He had killed most of the entities and scared some of them off.
The intense and uncontrolled outburst led by Alex, the rookie from the Backrooms Colonist group, had caused immense destruction to nearly all the entities lurking within the Level 4 colony. Those who had survived, their spirits rekindled by this surprising turn of events, stood in awe as their comrade's unstoppable fury appeared to change the course of the battle. Amid the debris and the smoldering remnants of the conflict, a scientist from the B.A.S. colony stepped forward, their face filled with seriousness and concern. One of the scientists, no more than 60 years old said "The Backrooms usually close doors behind them," the scientist began, speaking with a great sense of importance. "But there is a 1 in 700,000 chance of them staying open. This is a phenomenon that happened over two million years ago, and we know of it." The scientist's revelation lingered in the air, and the survivors gathered around, their full attention fixed on the speaker. It became evident that the destiny of the B.A.S. colony and its remaining residents rested on Alex's shoulders. "You must return to Level 3," the scientist continued, "and locate the door that remains open. Our sanctuary relies on you." Alex, who had demonstrated their unwavering determination and remarkable combat abilities, now faced a formidable challenge. They had battled their way through the backrooms, endured unimaginable trials, and even witnessed the tragic downfall of a once-thriving colony. However, this new mission carried a unique and heavy burden—the survival of an entire colony depended on it. The survivors, many of whom had witnessed the devastation brought about by the entity onslaught, looked at Alex with a mix of hope and concern. They recognized the gravity of the scientist's words and the dire consequences that would follow if the open door to Level 3 was not located and secured. With their trusty axe still in hand and a renewed sense of purpose, Alex nodded in acknowledgment. The unrelenting pursuit of survival and knowledge within the backrooms had led them to this pivotal moment. The journey was far from over, and the challenges awaiting them were sure to test their determination like never before. The open door leading to Level 3 represented a lifeline, a beacon of hope in the unforgiving depths of the backrooms. It was an opportunity to ensure the safety and continued existence of the remaining B.A.S. members and to pay tribute to the memories of those who had been lost. As they prepared to embark on this vital mission, Alex knew that the path ahead would be filled with peril and uncertainty. Nevertheless, with their determination unwavering, they steeled themselves for the journey back to Level 3, fully ready to face whatever challenges the backrooms had in store.
==Survival Notes: ENTRY 5 "Entities"==
Well, I haven't talked about entities in general, so I'll explain it.
Entities in the Backrooms are creatures you might run into. They have numbers, names, and habitats. "Number" is just their identification number. "Name" is what people call them. "Habitat" tells you how often they show up. Simple, right?
=To be continued...=
Category:Tales
Category:The Tale of Alex Canon