Classic Chronicles (PvZH)

Classic Chronicles is a set in for Plants vs. Zombies Heroes. It's setting revolve's around the many plants and zombies of previous games brought back.
== Update description ==
The game is going back in time to grab themselves the old and make them new! Remember the old plants and zombies? Well, say hello to see them again!
* New heroes! The classy classes of GW2, Kernel Corn and Captain Deadbeard, are now heroes!
* Many new cards! New cards could even mean the old, like Hypno-Shroom, and Pole Vaulter Zombie!
* Bug fixes!
* 3 New traits! These are Burn, Regenerate and Collide!
* Many features to see!
Time to handle the new old cards!
== Changes on and new traits ==
=== Changes: ===
* Health-Strength is now called Bloodlust.
* All traits and effects that don't have an icon now has their own one.
** Amphibious (Water Droplet)
** Evolution (White Figure)
** Fusion (Brown X Symbol)
** Gravestone (Little Gravestone)
** Hunt (Angry Red Eye)
** Splash Damage (Lightning Bolt)
** Team-Up (Double Circle)
** Bounce (Spring)
** Conjure (Question Mark)
** Heal (Green Crosshair)
** Shield (Orange Robotic Heart)
=== New Traits/Effects: ===
* Burn (Fire) - Exclusive to Kabloom and Brainy cards. Target affected takes X damage every Y turns. X and Y are specified values.
* Regenerate (Golden Heart) - Exclusive to Solar and Beastly cards. Target affected heals by X every turn. X can be any value.
* Collide (Red Crack) - Exclusive to Mega-Grow and Crazy cards. Cards with this trait will also destroy the Environment here if they destroy the plant/zombie here.
=== Heroes: ===
==== Plants: ====
* Kernel Corn
** Corn Hero with and as his classes.
*** Can be unlocked through any pack.
==== Zombies: ====
* Captain Deadbeard
** Pirate Hero with and as his classes.
*** Can be unlocked through any pack.
== Cards ==
=== Changes: ===
* Guardian
** Pecanolith's ability is now "Plants and Zombies have Bloodlust.".
** Health-Nut's ability is now removed, but was replaced with Bloodlust.
** Primal Potato Mine now costs 4, but has Team-Up and it's ability is "When destroyed: Deal 2 damage to zombies here and next door.".
** Pumpkin Shell now has 0/6 and his ability is now "Fusion: A plant here gets +6.".
** Marine Bean's ability is now "When played: This gets +2/+2 for each other Plant and Zombie on the Water.".
** Tricarrotops now costs 3 but now it's ability is "Dino-Roar: This plant's strength becomes that cards cost.".
* Kabloom
** Pair of Pears' ability is now "When played: Make a Pear Pal.".
** Pineclone has a new added ability which is "When you play a plant with 2 or less: Transform that plant into a Pineclone.".
** Fireweed's ability is now "When played: Make Hot Lava in a Ground Lane.".
** Strawberrian's "Berry Evolution" ability is now "Conjure 2 Berries", but cost 4.
** Imitater is no longer at the Mime tribe.
** Veloci-Radish, Veloci-Radish Hatchling & Veloci-Radish Packmate's "Dino-Roar" abilities are now "All plants get +1.". Veloci-Radish Hatchling is also now smaller and costs 2.
* Mega-Grow
** Vegetation Mutation now costs 3.
** Muscle Sprout's ability is now "When you play a plant: This and that plant gets +1/+1.".
** Umbrella Leaf now has Untrickable, but is changed to Colossal - Super-Rare.
** Grape Power now costs 1 and is Colossal - Uncommon, but no longer Conjures a Grape Responsibility.
** Gatling Pea now has an ability which is "Start of Turn: This does a Bonus Attack.", but costs 6.
** Apotatosaurus' ability is now "Dino-Roar: Move this plant. When this moves to a lane with a zombie: Move that Zombie.
* Smarty
** Brainana now has a second ability which is "The Zombie Hero can only play 1 trick each turn.".
** Jolly Holly now has 3.
** Lieutenant Carrotron now has 2.
** Tricorn's health is now 4.
** Rotobaga now costs 1.
** Shrinking Ultra Violet's ability is now "A zombie and zombies next door get -3. Then destroy any of those zombies with 2 or less.", but costs 5.
** Bird of Paradise now has another ability which is "Animal Evolution: You Conjure a Signature Superpower instead.
* Solar
** Whack-a-Zombie is now Premium - Super-Rare.
** 2nd Best Taco of All Time is now Premium - Rare.
** Chomper's ability is now "Start of Turn: Destroy a zombie here with 3 or less.".
** Solar Winds now costs 3.
** Briar Rose's ability is now "When a zombie hurts a plant, deal the same damage to that zombie. If it is a Flower, destroy it.", but costs 7.
** Toadstool's first ability is now "Start of Turn: Destroy a zombie here with 3 or less."
** Primal Sunflower's ability now destroys a random zombie as well, but costs 2.
** Sunflower Seed is now called "Floral Seed", costs 1 and makes a random Flower when destroyed, but has 1/1.
** Aloesaurus now has Regeneration 2.
* Beastly
** Nurse Gargantuar's ability is now "When a Gargantuar does damage: Heal your hero for that much.".
**Primordial Cheese Shover now has 4.
** Killer Whale now costs 1, but it's ability no longer gives the played zombie +2/+2.
** Ancient Vimpire now has 4, but costs 5.
** Gargantuar-Throwing-Gargantuar now has an second ability which is "Gargantuar Evolution: Conjure a Gargantuar.".
* Brainy
** Cell Phone Zombie now costs 1.
** Teleport will also make a random zombie in the lane it used, but costs 2.
** Interdimensional Zombie's ability is now "When you play your first card each turn: This transforms in to a random Legendary with that cost. It keeps this ability.", but costs 3.
** Gargantuar Mime is now a Professional Gargantuar Zombie and his ability is now "When a zombie does a Bonus Attack: This does a Bonus Attack. Professional Evolution: This gains a random trait.", but costs 7.
* Crazy
** Disco-Naut's ability now only affects zombies with 2 or less.
** Valkyrie now has a second ability which is "When a zombie is destroyed: Deal 2 damage here.".
** Quasar Wizard now Conjures a Signature Superpower when he uses his ability.
** Sugary Treat now costs 1.
** Gizzard Lizard now costs 5.
** Zombie's Best Friend now makes a random zombie that costs 2 or less.
** Tankylosaurus now has Collide.
** Jungle Drummer's ability is now "When played, Start of Turn, Start of Tricks, End of Turn, When destroyed: All zombies get +1. Dancing Evolution: They get +2 instead.", but costs 5 and only has 2/3.".
* Hearty
** Zombie King's ability makes it so that the Knights of the Living Dead can't be hurt on the turn they get played.
** Zombie Middle Manager now has 3.
** Angry Colosseum is now called "Furious Colosseum" and it's ability now makes the played zombie have Frenzy and Armored 1, but costs 4.*
** Jurassic Fossilhead now only gains +2/+2.
** Turquoise Skull Zombie now has 3/3.
** Stompadon now has Untrickable, has 3, and it's ability is now "Dino-Roar: All zombies in your hand cost 1 less.", but costs 5.
** Glamorous Gladiator is now called "Grandiator", has 4/3, and his abilities are now "When played: All plants lose half their and . Sports Evolution: Plants with lower than their are destroyed.", but costs 7.
* Sneaky
** Line Dancing Zombie is now Premium - Rare.
** Zombot Stomp is now Premium - Super-Rare, but will Bounce all plants.
** Mixed-Up Gravedigger's ability also activates his ability when he is destroyed.
** Imp-Throwing-Imp now makes a random Imp in a random lane when hurt, but costs 3.
** Blowgun Imp no longer has Strikethrough, but his ability now gives him Strikethrough instead of bouncing a plant.
** Frozen Viking now costs 5.
** Zombot Aerostatic Gondola now has a second ability which is "Pirate Evolution: Zombies made by this get +1/+1.", but costs 7.
** Raptor Rider is now called "Raptorino" and it's "Dino-Roar" ability now bounces a random plant, but costs 4.
=== New Cards: ===
Plants 	
Plants 	
Plants 	
Plants 	
Plants 	
Plants 	
Plants
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Name 	Image 	Tribe 	Traits and Abilities 	 	 	
Flower Pot 	 	Root Plant 	Fusion: A plant here is immune to Zombie Environments. 	3 	0 	1
Aspearagus 	 	Leafy Plant 	
Bullseye
This randomly attacks the lane it is in, or the lanes next door. 	3 	2 	3
Agent Pea 	 	Pea Plant 	
Bullseye
When this does damage: This attacks a random lane. 	4 	3 	3
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Grimrose 	 	Flower Plant 	When destroyed: Destroy a zombie here. If there are plants next door, destroy those zombies on those lanes, 	3 	0 	2
Endurian 	 	Fruit Plant 	
Team-Up
When hurt: A zombie here gets -2. 	4 	1 	5
Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Escape Root 	 	Root Plant 	When played: Switch places with another plant. When destroyed: Shuffle a random one of the following plants. (Potato Mine, Primal Potato Mine, Cherry Bomb or Grapeshot)	5 	0 	3
Spikerock Canyon 	 	Root Environment 	Before combat here: 
Deal 3 damage to a zombie here. This environment can't be destroyed by Zombie Environments. 	5 	 	
Tall-Nut 	 	Nut Plant 	Zombie traits cannot be used here. 	6 	0 	9
Classic - Legendary	
Classic - Legendary	
Classic - Legendary	
Classic - Legendary 	
Classic - Legendary	
Classic - Legendary	
Classic - Legendary
Wall-Nut Brain 	 	Nut Plant 	When played, Start of turn, Before combat here, End of turn, When destroyed: All plants get +1. 	5 	3 	3
Hurricane Hazelnut 	 	Tree Nut Plant 	
Bullseye, Amphibious, Team-Up.
Zombies can't hurt plants if their strength is less than the plant's strength.
When played: This can't be hurt this turn. 	7 	3 	4
Kabloom 	
Kabloom 	
Kabloom 	
Kabloom 	
Kabloom 	
Kabloom 	
Kabloom
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Scaredy-Shroom 	 	Mushroom Plant 	
Anti-Hero 1
This get -1 while a zombie is here or next door. 	2 	3 	1
A.K.E.E 	 	Fruit Plant 	When this does damage:
 This deals 1 damage in a random lane. 	3 	2 	4
Pyrose Queen 	 	Flower Plant 	Fusion: A plant here will give a zombie Burn 2 for 2 turns when they hurt them. 	3 	0 	1
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Magnet-Shroom 	 	Mushroom Plant 	Start of Turn: A random zombie loses the Armored trait. 	3 	0 	2
Shadow-Shroom 	 	Mushroom Plant 	When destroyed: A zombie here gets Burn 2 for 2 turns. If there are plants next door, this will also Burn 2 the zombies next door for 2 turns. 	4 	0 	1
Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Shamrock 	 	Leafy Plant 	
Anti-Hero 2, Splash Damage 3.
This gets -1 while a zombie is here or next door. 	5 	3 	4
Bamboo Shoot 	 	Leafy Root Plant 	End of Turn: Deal 6 damage to a random Zombie or the Zombie Hero. 	6 	0 	4
Coconut Cannon 	 	Leafy Fruit Plant 	
Splash Damage 1
When this does damage: It's  becomes 1 and gets Splash Damage 1
Every two turns: This card's becomes 6 and gains Splash Damage 6. 	6 	1 	5
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Pepper-Pult 	 	Fruit Plant 	
Splash Damage 4
When this hurts a zombie: Those zombies get Burn 3 for 2 turns. 	6 	4 	5
Grapeshot 	 	Berry Trick 	Deal 4 damage here and next door. Shuffle 4 Grapeblasts to your deck. 	8 	 	
Token 	Token 	Token 	Token 	Token 	Token 	Token
Grapeblasts 	 	Berry Trick 	Deal 3 damage to a zombie. 	2 	 	
Mega-Grow 	
Mega-Grow 	
Mega-Grow 	
Mega-Grow 	
Mega-Grow 	
Mega-Grow 	
Mega-Grow
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Beet 	 	Root Plant 	When this hurts a zombie: This gets +1/+1. 	3 	1 	2
Homing Thistle 	 	Cactus Flower Plant 	This attacks a random lane instead of here. 	3 	4 	3
Tile Turnip 	 	Root Plant 	Fusion: Start of Turn: A plant here will do a Bonus Attack. 	5 	0 	1
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Coffee Bean 	 	Bean Trick 	A plant gets +1/+1. If it is a Mushroom, it gets +2/+2 instead and will do a Bonus Attack. 	3 	 	
Nightshade 	 	Flower Plant 	Collide
When this does damage: This gets -2.  If there are plants next door, this plant's ability will reduce by 1 for each 2 plants next door. 	5 	6 	3
Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Electric Peashooter 	 	Pea Plant 	
Double Strike
When this does damage: This gets +1/+1. 	4 	3 	3
Bowling Bulbs 	 	Root Plant 	After combat here: This randomly does 1, 2, or 3 damage here. 	5 	0 	5
Rock Pea 	 	Pea Plant 	When this hurts a zombie: This gets +1/+1, and that zombie gets -1/-1. 	5 	4 	4
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Gold Magnet 	 	Leafy Tree Plant 	
Zombies deal half damage.
When played: Destroy all Armored zombies.
Start of Turn: For each Armored zombie, all plants get +1 for those amount of zombies. 	5 	2 	4
Kiwibeast 	 	Fruit Animal Plant 	
Collide
When this gets hurt: This gains +2/+2.
When destroyed: Plants next door will do a Bonus Attack. 	6 	3 	3
Smarty 	
Smarty 	
Smarty 	
Smarty 	
Smarty 	
Smarty 	
Smarty
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Hot Potato 	 	Root Plant 	Fusion: A plant here can't be frozen. 	2 	 	1
Beeshooter 	 	Pea Animal Plant 	When this hurts a zombie: That zombie loses -1/-1. 	3 	1 	1
Chard Guard 	 	Leafy Root Plant 	When hurt: Bounce a zombie here. 	4 	0 	4
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Chili Bean 	 	Bean Plant 	When destroyed:
Freeze all zombies here and next door. 	4 	0 	2
Dusk Lobber 	 	Cactus Plant 	
Amphibious
If there are plants next door, this will attack those lanes. 	4 	2 	3
Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Starfruit 	 	Fruit Plant 	This attack all 5 lanes. 	4 	1 	1
Blover 	 	Leafy Trick 	Bounce all Zombies 	5 	 	
Ice-Shroom 	 	Mushroom-Trick 	Freeze all Zombies. 	7 	 	
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Thyme Warp 	 	Leafy Trick 	The game resets back to Turn 1. All plants and zombies are destroyed. All superpowers and cards (except Thyme Warps) are restored. 	6 	 	
Ice Queen Pea 	 	Pea Plant 	
Splash Damage 2, Amphibious.
When this hurts a zombie: Freeze that zombie for 2 turns.
When played on the Water: Make an Icy Lane here. 	6 	2 	4
Token 	Token 	Token 	Token 	Token 	Token 	Token
Icy Lane 	 	Environment 	When a zombie is played here:
Freeze that Zombie 	3 	 	
Solar 	
Solar 	
Solar 	
Solar 	
Solar 	
Solar 	
Solar
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Popcorn 	 	Corn Plant 	When destroyed: Zombies here and next door gain -1/-1. 	2 	0 	1
Marigold 	 	Flower Plant 	
Regeneration 1
Start of Turn: Conjure a Coin. 	3 	0 	2
Gold Leaf 	 	Leafy Plant 	Fusion: You get +1 while a plant is here. 	4 	0 	1
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Hypno-Shroom 	 	Mushroom Plant 	When destroyed: Destroy a zombie here, then Conjure a card with the same rarity. 	3 	0 	1
Moonflower 	 	Flower Plant 	
Regeneration 1
Start of turn: You get +1 this turn. If there are plants next door, you get 1 extra for each 2 plants next door. 	5 	0 	2
Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Jalapeno 	 	Fruit Trick 	Destroy all zombies with 2 or less. 	3 	 	
Sun Bean 	 	Bean Plant 	When destroyed: A zombie here will give you +1 everytime that zombie gets hurt. 	5 	 	
Infi-Nut 	 	Nut Plant 	
Regeneration 1
If this gets hurt: Heal this by 1. 	5 	0 	4
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Alien Flower 	 	Flower Plant 	
Strikethrough, Regeneration 2
Start of turn: You get +1, and the Zombie Hero gets +1 this turn.  	6 	3 	5
Caulipower 	 	Leafy Plant 	
Start of turn: Destroy a zombie here, then Conjure a card with the same rarity.
When destroyed: Shuffle 2 Hypno-Shrooms to your deck. 	8 	0 	5
Token 	Token 	Token 	Token 	Token 	Token 	Token
Bronze Coin 	 	Trick 	You get +1 next turn. 	1 	 	
Silver Coin 	 	Trick 	You get +2 next turn. 	2 	 	
Gold Coin 	 	Trick 	You get +3 next turn. 	3 	 	
Zombies 	Zombies 	Zombies 	Zombies 	Zombies 	Zombies 	Zombies
Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Name 	Image 	Tribe 	Traits and Abilities 	 	 	
Lost Doctor 	 	Pet Zombie 	
Regeneration 1
When played: A zombie gains Regeneration 1. 	2 	1 	3
Little Weasel 	 	Pet Zombie 	Fusion: A zombie here will be returned to your hand when it is destroyed. 	3 	1 	2
Barrel Zombie 	 	Mustache Barrel Zombie 	When destroyed: Make an Embarassed Creep here. 	4 	3 	2
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Evil Potions 	 	Gourmet Trick 	Shuffle a random Potion to your deck. 	3 	 	
MC Zom-B 	 	Dancing Zombie 	
Frenzy
If there are zombies next door, this also attacks on those lanes. 	5 	2 	3
Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Marine Biologist 	 	Science Pet Zombie 	Start of turn: All Pets get +1/+1. End of turn: Conjure a Pet. 	4 	3 	4
Wizard Zombie 	 	History Mustache Zombie 	Start of Turn: Transform a random plant into a Leaf Sheep. 	5 	3 	4
Quadrinamite 	 	History Trick 	Destroy 2 random plants and zombies. 	5 	 	
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Giga-Gargantuar 	 	Monster Gargantuar Zombie 	
Frenzy, Regeneration 3
When this hurts a plant: Destroy it.
When this destroys a plant: This gains +2/+2. 	8 	6 	6
Zombot War Wagon 	 	History Science Zombie 	
Gravestone
When revealed: Destroy 2 random plants.
Start of Turn: Destroy the weakest plant.
End of Turn: Destroy the strongest plant. 	8 	6 	7
Token 	Token 	Token 	Token 	Token 	Token 	Token
Leaf Sheep 	 	Leafy Animal Plant 	 	0 	0 	1
Growth Elixir 	 	Gourmet Trick 	The weakest zombie gains +3/+3. 	4 	 	
Embarassed Creep 	 	Professional Zombie 	
Frenzy 	4 	4 	4
Bronze Doom 	 	History Gargantuar Zombie 	
Frenzy
The plant hero can't play plants with 4or more. 	8 	5 	6
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Pole Vaulting Zombie 	 	Sports Zombie 	When a plant is made here: This does a Bonus Attack. 	2 	1 	2
Jetpack Zombie 	 	Science Zombie 	When this hurts a plant: That plant gets Burn 2 for 2 turns. 	3 	2 	2
Uplink Bot 	 	Science Zombie  	
When played: This gains a random trait.
Fusion: A zombie played here gets this trait. 	3 	2 	2
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Arcade Zombie 	 	Professional Zombie 	Start of turn: Conjure a random non-Science Uncommon zombie. It gains the Science Tribe. If there are zombies next door, you get to Conjure an extra one.	4 	3 	3
Centurion 	 	History Professional Zombie	
Bullseye
When this hurts the Plant Hero: Plants next door get Burn 2 for 2 turns. 	4 	3 	3
Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Rocket Scientist 	 	Science Zombie 	When this does damage: All Plants here and next door get Burn 1 for 4 turns. When destroyed: Gain a Rocket Science. 	4 	3 	4
CRUNCH Mode 	 	Professional Science Trick 	A zombie gains 3 random traits. 	5 	 	
Breakdancer 	 	Dancing Zombie 	When played: Zombies next door do a Bonus Attack.
When this does damage: Draw a card.
Start of Turn: This does a Bonus Attack. 	6 	3 	4
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Zombot Dark Dragon 	 	Science Pet Zombie 	
Gravestone
When revealed: All plants here and next door get Burn 2 for 3 turns.
When this does damage: All plants here and next door get Burn 2 for 3 turns.	8 	6 	7
The Legendary Sensei 	 	History Mustache Zombie 	When played: Transform all zombies into random Legendaries. 	9 	5 	6
Token 	Token 	Token 	Token 	Token 	Token 	Token
 	 	 	 	 	 	
Trait Formula 	 	Gourmet Trick 	The weakest zombie gains 2 random traits. 	4 	 	
Bronze Wits 	 	History Gargantuar Zombie 	
Bullseye
All your cards cost half their cost. 	8 	5 	6
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Seagull Zombie 	 	Pirate Pet Zombie 	
When destroyed: Deal 2 damage to the zombie hero. 	2 	1 	1
Forgeman 	 	History Professional Zombie	Collide 	3 	3 	3
Swordsmaster 	 	Professional Zombie 	Attacks here and next door. 	4 	4 	3
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Boombox Zombie 	 	Dancing Zombie 	Every two turns: All plant's  here becomes 0. If there are zombies next door, those plants will get affected as well. 	3 	2 	3
Zombie Bull 	 	Science Pet Zombie 	
Collide
When destroyed: Make a random 1-cost Imp here. 	5 	4 	3
Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Chicken Wrangler 	 	Pet Zombie 	
When played: Make a Zombie Chicken.
When destroyed: Gain a Chickening. 	4 	2 	3
Catapult Zombie 	 	Science Sports Zombie 	
Overshoot 3
When this does damage: This attacks a random lane. 	5 	3 	4
Rugby Star 	 	Sports Zombie 	
Collide
Attacks here and next door.
When played: This gets +2/+2 this turn. 	7 	4 	5
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Zombot Vicious Vulture 	 	Science Pet Zombie 	
Collide
When played, Start of Turn, Before combat here, End of Turn: All zombies get 1.
When destroyed:  All zombies get 1. 	7 	7 	7
Zombot Multi-Stage Masher	 	Dancing Science Zombie 	
Gravestone
When revealed: Make a random Dancing Zombie in another lane.
When hurt: Make a random Dancing Zombie in a random lane. 	8 	5 	5
Token 	Token 	Token 	Token 	Token 	Token 	Token
Makey-Makey Mixture 	 	Gourmet Trick 	Make a copy of the weakest zombie in a random lane. 	4 	 	
Bronze Rage 	 	History Gargantuar Zombie 	
Collide
This zombie can only be destroyed by Tricks. 	8 	5 	6
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
Poncho Fiesco 	 	History Party Trick 	A zombie gains Armored 1. Conjure a Party card. 	3 	 	
Outhouse Zombie 	 	Professional Zombie 	
Armored 1
When destroyed: Make a 1/1 zombie with no abilities here. 	4 	4 	3
Shield Mech 	 	Science Zombie 	When played: This and a random zombie can't be hurt this turn. 	4 	4 	5
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Paleontologist 	 	History Professional Zombie	Start of Turn: Conjure a random History card. 	3 	2 	4
Glitter Zombie 	 	Dancing Zombie 	When played: This can't be hurt this turn. If there are zombies next door, they get affected as well. 	5 	3 	3
Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Rally Up 	 	Professional Trick 	For the rest of the game: All your cards cost 1 less. 	4 	 	
Digger Zombie 	 	Professional Zombie 	
Gravestone
Plants here lose half their strength.
When revealed: This can't be hurt this turn. 	4 	2 	4
Ladder Zombie 	 	Professional Zombie 	
Armored 1
This and zombies next door can't be hurt by plants if their strength is lower than this zombie's strength. 	5 	4 	6
Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary 	Classic - Legendary
Zombot Tomorrow-Tron 	 	
Science Professional Zombie	
Gravestone, Untrickable
When revealed: Zombies here and next door gain Untrickable.
Only 1 Plant Trick can be played. 	7 	5 	7
Bronze Calling 	 	History Gargantuar Trick 	Shuffle either a Bronze Doom, Bronze Wits, Bronze Rage, Bronze Prey or a Bronze Haul into your deck. 	 	 	
Token 	Token 	Token 	Token 	Token 	Token 	Token
Costless Brew 	 	Gourmet Trick 	A random card in your hand costs 0. 	4 	 	
Crucible 	 	History Gargantuar Zombie 	
Untrickable
All plant tricks cost 3 more. 	 	5 	6
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky
Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon 	Classic - Uncommon
AC Perry 	 	Professional Zombie 	When this hurts a plant:
Freeze that plant. 	2 	1 	2
Balloon Zombie 	 	Party Zombie 	When destroyed: Gain a Balloon Bomb. 	2 	2 	3
Jurassic Bully 	 	History Zombie 	This can't be affected by Plant and Zombie Tricks. 	4 	4 	4
Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare 	Classic - Rare
Punk Zombie 	 	Dancing Zombie 	When this hurts a plant: Bounce that plant. If there are zombies next door, they also get this effect. 	3 	2 	4
Ice Block Zombie 	 	History Zombie 	When hurt: 
Freeze a random plant. 	4 	3 	5
Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare 	Classic - Super-Rare 	Classic - Super-Rare	Classic - Super-Rare	Classic - Super-Rare
Imp Cannon 	 	Pirate Barrel Zombie 	
When this does damage: Make a random 1-cost Imp in a random lane.
When destroyed: Make a random 1-cost Imp in all other lanes. 	4 	2 	6
Explorer Zombie 	 	History Professional Zombie	Gravestone, 
Deadly,Anti-Hero 2 	4 	2 	5
Ice Age Hunter 	 	History Mustache Zombie 	
When a plant is played or When this hurts a plant: Freeze that plant. 	5 	3 	4
Classic - Legendary 	
Classic - Legendary	
Classic - Legendary 	
Classic - Legendary 	
Classic - Legendary	
Classic - Legendary	
Classic - Legendary
Zomboni 	 	Professional Sports Zombie 	
Deadly
All zombies can't be frozen.
When played or When destroyed: Freeze all plants. The plant here is frozen for two turns. 	7 	5 	7
Zombot Sphinx-Inator 	 	History Science Zombie 	
Gravestone
When revealed: Make a random Gravestone in all other lanes.
Gravestone zombies' effects activate twice. 	8 	7 	7
Token 	Token 	Token 	Token 	Token 	Token 	Token
Hiding Stimulant 	 	Gourmet Trick 	A random zombie will hide in a Gravestone at the end this turn. 	4 	 	
Bronze Haul 	 	History Gargantuar Trick 	
Anti-Hero 3
Start of turn: This moves to a random empty lane. 	8 	5 	6
Category:Plants vs. Zombies Heroes
Category:Uncleared page