Coils

<tabber>|-|Regen Coil=
==/// SUMMARY==
The Regen Coil is an utility item that is unlocked in Wave 6, it costs $2,500 to purchase and will not take up any inventory slots upon purchase similarly to Ninja Blink and Grapple Lash.
Regen Coil passively restores health at an interval. Purchasing this item will cause it to appear around the user's limbs as a visual indication.
==/// MECHANICS==
This item will not take up an inventory slot.
The Regen Coil's health-restoring capabilities is scaled with gameplay progression; progressing through the game will increase Regen Coil's statistics and thus improve its efficiency at keeping the user alive. This scaling system occurs regardless of whether the item is bought or not, and is affected solely by the current wave.
The table below describes the Regen Coil's base and late-game statistics.
GAME STAGE	HP REGEN 	HP RESTORE
EARLY-GAME	2.00 SECONDS	
LATE-GAME 	1.00 SECONDS	
==/// STRATEGY==
#Regen Coil is very useful for players that are struggling especially with survival. Melee users in particular will greatly benefit from the extra health regen as they generally will take more damage.
#The relatively cheap price makes Regen Coil a very worthwhile option for extending one's lifespan. The additional survivability may well make the difference between life and death; don't hesitate to spend money.
#With the gameplay progression system, and not taking up any inventory slots, Regen Coil has effectively no downsides and outright remains helpful throughout the entire game. As such, it is advised to keep this item unless another desired item locks it.
==/// TRIVIA==
#Regen Coil, along with the other coils, are all visibly translucent.
#The Regen Coil references the Roblox gear Regen Coil, which while equipped provides healing to the user.
#All of the coil's icon originate from Nurox's scrapped project from 2019, created before Defend the Statue Remastered. The game can be played here.
|-|Arcane Coil= 
== /// SUMMARY ==
The Arcane Coil is an utility item that is unlocked in Wave 6; it costs $2,500 to purchase and will not take up any inventory slots once bought. This item functions similarly to Regen Coil, but instead focuses on regenerating mana.
Arcane Coil will passively restore an amount of mana to the user over specific intervals. Additionally, when the coil is purchased, it will be visible on the user's avatar.
== /// MECHANICS ==
This item will not take up an inventory slot.
Much like Regen Coil, Arcane Coil has a wave-progression system where it increases in effectiveness and power throughout the entire game, even if the user first purchases the item in late-game. All statistics of Arcane Coil improve in respect to game progression.
While the user has a mage weapon equipped, the amount of mana restored will be decreased by 33%. Dualitist Ronin is excluded from this.
The table below describes the Arcane Coil's base and late-game statistics.
GAME STAGE	MANA REGEN 	MANA RESTORE
EARLY-GAME	2.00 SECONDS	
LATE-GAME 	1.00 SECONDS	
== /// STRATEGY ==
# Arcane Coil is great for mage users, effectively providing more mana for the user with few downsides. This is especially helpful for those who have difficulty managing their mana.
# This item especially pairs well with Singularity, Dualitist Ronin and Bloodlust, as they have high mana consumption. Singularity benefits significantly due to its nature of gradually draining mana, unlike other mage weapons.
# Keep in mind that the Arcane Coil will restore less mana while a mage weapon is held. Unequip any mage weapons while waiting for mana to recharge.
|-|Speed Coil=
== /// SUMMARY ==
The Speed Coil is a mobility-focused active utility item that won't take up inventory slots upon being bought. It is unlocked at Wave 6 and costs $2,500.
While in use, Speed Coil will let the user sprint, allowing for quicker movements and easier navigation of the Battlefield.
== /// MECHANICS ==
This item will not take up an inventory slot.
Holding [SHIFT] will allow the user to sprint with enhanced speed. Doing so will initially cost 10% stamina. Sprinting will then gradually drain stamina until the user either runs out of it or stops sprinting. After some time of inactivity, stamina will passively regenerate.
Additionally, while sprinting, the user will be forced to unequip their currently held item. Simultaneously, the user will be granted Damage Resistance that is equal to 25% of the unequipped weapon's Damage Resistance. Once [SHIFT] is released, the Damage Resistance will disappear, and the user's previously held item will be automatically reequipped.
Speed Coil's sprinting speed, stamina drain, and stamina regen are all affected by game progression. As with the other coils, all of these statistics improve the further the game has progressed.
The table below describes the Speed Coil's base and late-game statistics.
GAME STAGE	STAMINA REGEN	STAMINA DRAIN	SPEED MULTIPLIER
EARLY-GAME	20.00 SECONDS	5.00 SECONDS 	x2.50
LATE-GAME 	10.00 SECONDS	10.00 SECONDS	x3.00
The Speed Coil's stamina regen statistics are reduced by -25.00% during boss fights.
== /// STRATEGY ==
# Most melee weapons already provide a speed boost and high-mobility movesets. If the Speed Coil's mobility isn't enough, swapping to for example Linked Sword may be preferable. Conversely, the Speed Coil's sprint can be reserved as a last-resort mobility option.
# Avoid pressing [SHIFT] several times in rapid succession when sprinting, to avoid wasting stamina.
# Make a habit of first swapping to a weapon that provides Damage Resistance before sprinting, for maximum survivability.
# Note that buying Speed Coil can lead to issues due to keybinds conflicting. Shoving will not be possible, for example. 
== /// TRIVIA ==
# Unlike other coils being placed on the arms, the Speed Coil is placed on the legs instead.
# The Speed Coil is a reference to the Roblox gear Speed Coil which when held, increases the player’s walkspeed.
# This item is the only one without a shop description.
|-|Andromeda Coil=
== /// SUMMARY ==
The Andromeda Coil is a passive-utility item that is unlocked in Wave 15. It costs $5,000 to purchase and will not take up inventory slots upon purchase, similarly to the other coils.
Andromeda Coil will combine the abilities of Arcane Coil, Speed Coil, and Regen Coil, providing overall superior stats. However, Andromeda Coil also inherits their respective penalties, in addition to locking several items.
== /// MECHANICS ==
This item will not take up an inventory slot.
Andromeda Coil combines the mechanics of Arcane Coil, Speed Coil and Regen Coil, providing the user with additional passive mana and health regeneration along with the ability to sprint. Just like them, Andromeda Coil's stats scale with wave progression.
Generally, Andromeda Coil features improved base statistics than the other coils, but equivalent or worse lategame statistics.
The tables below describe the base- and late-game statistics for Andromeda Coil's sprinting, health regen, and mana regen.
=== / SPEED COIL COUNTERPART ===
GAME STAGE	SPEED MULTI	STAMINA DRAIN	STAMINA REGEN
EARLY-GAME	X2.00 	7.50 SECONDS 	40.00 SECONDS
LATE-GAME 	X3.67 	15.00 SECONDS	20.00 SECONDS
The Damage Resistance provided while sprinting inherits 50% of the unequipped weapon's Damage Resistance. During boss fights, stamina-related stats are reduced by -50%.
=== / REGEN COIL COUNTERPART ===
GAME STAGE	REGEN SPEED 	HP RESTORE
EARLY GAME	1.50 SECONDS	
LATE GAME 	3.00 SECONDS	
=== / ARCANE COIL COUNTERPART ===
GAME STAGE	REGEN SPEED 	MANA RESTORE
EARLY-GAME	2.00 SECONDS	+7.50 MANA
LATE-GAME 	4.00 SECONDS	+15.00 MANA
Equipping mage-class weapon will hurt mana restoration by 60%.
== /// TRIVIA ==
# N/A
# N/A
</tabber>
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Misc.