John Doe (UnOrdinary)

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==Summary==
John Doe is a student of Wellston Highschool, and is one of the school's "cripples". He is bullied constantly due to his lack of powers, and as such has very few friends. Despite this, he is a carefree and kind guy, always trying to see the best in people, as described by Seraphina as inspiring. He does not let anything get him down.
However, after Seraphina's suspension, and the constant bullying led by Arlo, he is revealed to be originally the 'King' of New Bostin. Fed up from the constant bullying of his peers, he unleashes his powers and thus becomes the 'Shadow King' of Wellston Highschool after Arlo's defeat.
==Powers and Stats==
Tier: , with Aura Manipulation | , up to with Copied Abilities
Key: Base | With Copied Abilities
Name: John Doe, Joker, ʎɐpsǝn┴, The Shadow King, King of New Bostin, 
Origin: UnOrdinary
Gender: Male
Age: 17-18
Classification:  Human, Third-Year Student at Wellston High, Former King of Wellston High, Former New Bostin High Student, Former King of New Bostin High
Powers and Abilities:
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*Peak Human Physical Characteristics (Capable of breaking Tanner's Arm. Can damage characters with a 2 defense stat)
*Expert Hand to Hand Combatant
*Extrasensory Perception and Enhanced Senses (He is able to sense other people's auraUnOrdinary; Chapter 11)
*Power Mimicry, Statistics Amplification, and Aura (Allows him to copy powers he views by manipulating his auraUnOrdinary; Chapter 55)
*Statistics Amplification (Speed, Strength, and Durability)
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Attack Potency: Street level (Broke Tanner's arm while grappling him. He once gave Hower a nosebleed after elbowing him. He gave Krolik a nosebleed with a strike. Sent a Fake Joker flying with a punch), Varies with Aura Manipulation (Depending on which abilities he copies, his strength may vary) | Small Building level, up to Building level with Copied Abilities (John's copied abilities vary in power. Some keys are superior to Blyke who did this) 
Speed: Athletic Human (Can easily outrun mid-tiers), at most Hypersonic dodging speed and reactions (Managed to barely dodge Blyke's Laser Beam), Varies with Aura Manipulation (His abilities vary in power depending on who he's fighting and what ability he copies) | At least Subsonic, likely far higher, at most Hypersonic attack speed and reactions (John's speed varies depending on what ability he is using. Most keys are much faster than Waldo)
Lifting Strength: Unknown, Varies with Aura Manipulation (His abilities vary in power depending on who he's fighting and what ability he copies) | At least Class 5, likely far higher with Copied Abilities (Most keys are superior to Isen in lifting strength)
Striking Strength: Street level, Varies with Aura Manipulation (Broke Tanner's arm without using any abilities.UnOrdinary: Chapter 41 His abilities vary in power depending on who he's fighting and what ability he copies) | Small Building level, up to Building level with Copied Abilities (John's copied abilities vary in power)
Durability: Street level, Varies with Aura Manipulation (His abilities vary in power depending on who he's fighting and what ability he copies) | Small Building level, up to Building level with Copied Abilities (John's copied abilities vary in durability)
Stamina: Superhuman (He was able to fight and defeat Remi and Arlo despite having a broken arm. Effortlessly defeated his entire class in an all-out brawl and showed no visible signs of fatigue. Shrugged of a series of reflected attacks from Arlo's Barrier. Is fine after getting hit by a van while dampened. Has been shown to still be able still fight even when some of his organs are severely damage. Can shrug off deep cuts in his chest)
Range: Standard Melee Range, Tens of Meters with Aura Sensing, Varies with Copied Abilities | Standard Melee Range, Up to Tens of Meters with Whirlwind and Barrier | Standard Melee Range, up to Hundreds of Meters with Copied Abilities
Standard Equipment: None
Intelligence: Average academically (Often gets mediocre grades), but Gifted in fighting (He has been shown to grasp copied abilities instantly and use them to great mastery, even sometimes beyond the copied ability users capabilities, as shown with Ventus and Arlo)
Weaknesses: His copied abilities aren't kept if he deactivates his power. Additionally, John cannot copy powers he cannot see, such as precognitive powers.UnOrdinary; Chapter 144 Finally, John cannot copy more than four people's abilities at a given time, or he simply can't copy a large collection of High-Tier powers. He can't remove or manipulate the limitations of the abilities he copies)
Notable Attacks/Techniques:
UnOrdinary John windblade.jpg|Whirlwind
UnOrdinary John demon_claw.jpg|Demon Claw
Unordinary John's Barrier.png|Barrier
Unordinary John Healing.png|Healing
Unordinary John Phase Shift 2.png|Phase Shift
Regeneration UnOrdinary.png|Regeneration
Missiles.PNG|Missiles
Explosion John Doe.png|Explosion
UnOrdinary John Speed.png|Speed
John Energy Beam.png|Energy Beam
John Energy Rope.png|Energy Ropes
John Doe Lightning.PNG|Lightning
'''
*Aura Manipulation: John has the ability to sense the auras from activated abilities and adjust his own aura to mimic powers that he can visualize. This allows him to also combine the powers and techniques that he sees, as well as amplifying and using the ability in ways even the original user couldn't. However, he does not keep these abilities permanently, and can't copy abilities that don't have a visual element, such as precognition.UnOrdinary; Chapter 148 
**Arlo's Barrier: After viewing Arlo use his powers, John gained the ability to produce forcefields like him. These barriers can be directly placed on others and decreased in size to crush enemies, can be used to block attacks, and push enemies back. However, some damage transfers to the user of his forcefields are destroyed.
**Ventus' Whirlwind: Allows John to create and control strong gusts of air that can form sharp, blade-like attacks or small, localized tornadoes. This also grants John limited flight capabilities by creating gusts of wind underneath him.
**Meili's Demon Claw: Using this ability John can collect energy around their hands to create sharp, claw-like constructs. John's version of this ability was strong enough to casually cut through the original owner of it.
**Elaine's Healing: Through touching another person and activating this ability, a soft glow is generated, as the target's wounds heal at an accelerated rate. This can heal some major trauma such as large gashes and burns, however more severe damage can't be repaired. It also allows the user to detect wounds, although this is more difficult if the injury is small.
**Zeke's Phase Shift: Grants the ability for one to greatly amplify their speed for a short amount of time, making it appear as if they teleported to another location. Also gives the user the power to harden their skin and enhance their strength in certain areas, akin to the Stone Skin ability.
**Heinz's Catch Up: The user can increase their speed to rapidly dash from one location to another.UnOrdinary; Chapter 112
**Yuline's Clobber: The user can brutally strike their opponents.
**Tanner's Regeneration: Similar to Elaine's Healing, although only applicable to oneself. Allows the user to undo the effects of wounds even as severe as a broken bone within seconds, taking John from a state of being practically crippled to fighting condition. However, the ability needs to be consciously activated.UnOrdinary; Chapter 125
**Rouker's Missiles: Allows the user to fire torpedo-shaped missiles of energy out of his hands, making small explosions on impact. The trajectory of these missiles can be somewhat controlled/curved mid-air to accurately hit targets.
**Abel's Explosion: The user can create large explosions of energy and smoke by concentrating on a given area.
**Isen's Hunter: The user can see weak points on an opponent, and strike them to deal large amounts of damage. The user can also see through walls, smoke, etc. and track certain targets once they've laid eyes on them.
**Blyke's Energy Beam/Discharge: John is able to shoot out black energy beams. He can use these to not only attack foes, but utilize them for a boost in speed or a way to avoid incoming attacks.
**Cecile's Conjure: Vines:  Can project and manipulate tendrils of energy, which can be used as whips, piercing weapons, and as restraints.
**Remi's Lightning: Gives the user the ability to project, detect, and resist electricity. Also grants enhanced speed, and electrical shocks can knock out weaker opponents.
**Kalum's Phantom Push: When using Phantom Push, John can fire a projectile the same shape and size as his hand.UnOrdinary; Chapter 179
**Zirian's Crescent Slash: Allows user to project crescent-shaped waves. They are sharp enough to cut through flesh.UnOrdinary; Chapter 183
**Myles' Heal Link: Allows the user to emit threads that heal others.
**Skylar's Demon Blade: Gives the user a sharp blade on their arm.
**Kree's Armor Suit: Boosts the user's stats and surrounds them with a suit of armor.
*Combined Powers: As John accumulates more and more powers, he can combine them in various ways. 
**Wind Blades: Combined form of Whirlwind and Demon Claw. Allows John to create blades out of fast-moving air strong enough to injure Arlo. It is similar to Zirian's Crescent Slash.
**Whirlwind Claw: Another combination of Whirlwind and Demon Claw. John can increase the potency of his energy-claws by surrounding them with a funnel of wind while propelling himself.
**Explosive Missile: Combination of Missiles and Explosion, allowing John to shoot self-propelling projectiles that explode on contact.
**Missile Punch: Combination of Missiles and Hunter. John can punch with a missile generated in-hand that sends foes hit by it flying.
**Homing Shock Beams: Combination of Lightning, Energy Beam, and Hunter. John can rapid-fire beams of energy that are charged with electricity, which home in on targets that he selects.UnOrdinary; Chapter 156
**Electric Vine Barrier: Combination of Conjure: Vines, Lightning and Barrier. John can use electric vines to either bind and electrocute his opponents, fire daggers or swords of electricity at them, or reinforce his traditional barrier with electric vines.
Notes: John Doe's Second Key does not retain abilities he copies after he deactivates his power, thus he has different keys depending on which abilities are being used. John's Power Scaling can be seen here.
==Notable Matchups==
Victories:
Losses:
Shiki Tohno (Tsukihime) Shiki's Profile (Speed was equalized. Tsukihime Tohno Shiki and Fight with Rowden Royals John were used. John was given knowledge of Shiki's eyes and its abilities, but not its weaknesses. John was also given ten minutes of preparation time and both were bloodlusted) 
Winter Wolf (Dungeons and Dragons) Winter Wolf's Profile (Speed was equalized. John was in his Fight with Royals Key. Starting distance was 10 meters) 
Inconclusive:
==References==
Category:Characters
Category:UnOrdinary
Category:Air Users
Category:Bodily Weaponry Users
Category:Durability Negation Users
Category:Electricity Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Explosion Users
Category:Flight Users
Category:Forcefield Users
Category:Good Characters
Category:Healers
Category:Homing Attack Users
Category:Humans
Category:Male Characters
Category:Metal Users
Category:Power Mimicry Users
Category:Pressure Point Users
Category:Primary Protagonists
Category:Protagonists
Category:Reformed Characters
Category:Regeneration Users
Category:Statistics Amplification Users
Category:Teenagers
Category:Webcomic Characters
Category:Teleportation Users
Category:Ice Users
Category:Neutral Characters
Category:Water Users
Category:Antiheroes