Theatrhythm Final Fantasy items

The following is a list of items in Theatrhythm Final Fantasy. Items act as a type of ability, acting automatically during a stage when certain conditions are fulfilled. The party can only equip one item per stage and the item is consumed if used.
==Healing Items==
Item	Effect
 	Used when HP gauge drops below 20%. Restores 30% HP gauge.
 	Used when HP gauge drops below 15%. Restores 50% HP gauge.
 	Used when HP gauge drops below 10%. Restores 70% HP gauge.
 	Used when HP gauge drops below 10%. Restores all HP.
 	Used when HP gauge hits zero. Restores 30% HP gauge.
 	Used when HP gauge hits zero. Restores all HP.
==Augment Items==
Item	Effect
 	Used at the beginning of the Music Stage. Reduces damage to party by 15% for entire stage.
 	Used at the beginning of the Music Stage. Reduces damage to party by 30% for entire stage.
 	Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%.
 	Used at the beginning of the Music Stage. Increases chances of receiving rare items.
 	Used at the beginning of the Music Stage. Increases party members' max HP by 15%.
 	Used during BMS and activated at the beginning of the Music Stage. Increases party members' Strength by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Magic by 15%.
 	Used at the beginning of the Music Stage. Increases party members' Agility by 15%.
 	Used at the beginning of the Music Stage. Increases EXP received by party.
 	Used at the beginning of the Music Stage. Receive only CollectaCards upon clearing a Music Stage. Easier to get new cards.
==BMS Items==
These items are only used during Battle Music Sequences.
Item	Effect
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Ramuh if your summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Shiva if your summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Ifrit if your summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Odin if your summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that you summon Bahamut if your summoning is successful.
 	Used during BMS and activated during the Feature Zone. Ensures that summoning will be successful despite any misses.
 	Used during BMS and activated when a monster's HP dips below half, causing some damage. (Very low strength)
 	Used during BMS and activated when a monster's HP dips below half, causing some damage. (Low strength)
 	Used during BMS and activated when a monster's HP dips below 1/3, causing some damage. (Medium strength)
 	Used during BMS and activated when a monster's HP dips below half, causing some damage. (Full strength)
 	When monster's HP falls below 75%, deals very high damage.
 	Used during BMS and activated before using Steal ability, guaranteeing that you successfully steal an item.
==FMS Items==
These items are only used during Field Music Sequences.
Item	Effect
 	If player successfully calls a Chocobo, guarantees black Chocobo will appear.
 	Used during FMS and activated during the Feature Zone. Guarantees a great Chocobo if you succeed in calling one.
 	If player successfully calls a Chocobo, guarantees white Chocobo will appear.
 	Used during FMS and activated during the Feature Zone. Guarantees you will be successful in calling a chocobo.
==EMS Items==
These items are only used during Event Music Sequences.
Item	Effect
 	Used during EMS and activated during the Feature Zone. Guarantees that you will see the Extended version.
==Ability Items==
These items are used at the end of the stage and teach the current party leader the associated ability.
Item	Effect
 	Used when you clear a Music Stage. Causes the party leader to acquire the Curaga ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv1) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv2) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv3) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv1) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv2) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv3) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Recall ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv1) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv2) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv3) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the EXP Hound ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Treasure Hunter (Lv1) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Spare Change ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Flare ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Steal ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Sight (Lv1) ability.
 	Used when you clear a Music Stage. Causes the party leader to acquire the Dash to ability.
Category:Items in Theatrhythm Final Fantasy
Category:Item lists