Protection From Evil (wizard)

Protection From Evil creates a magical barrier around the target to help safeguard it against evil sources of harm.
This spell provides bonuses identical to its priest counterpart but has a shorter duration.
==Description==
==Gameplay==
The caster applies this spell to a single creature, including self if desired, and the range of the spell is only 1 foot (touch).
When the spell is applied, the recipient will show a brief 3D graphic effect and fade from color rendered on their sprite, and a then for the duration of spell the creature will be affected by a continuous color glow pulse effect - a text will display reading "Protection From Evil".
A player character with this spell active will show an icon (No. 142) titled "Protection From Evil" on their portrait.
The spell can be applied as a buff to party summoned/gated demons as well - which might be desired if the party has summoned multiple fiends (so they won't target and attack each other).
This spell applies a Protection From Evil effect to one creature, providing summoned demon-protection and Saving Throw/THAC0 bonuses/penalties as described in the linked article about said effect. Noteworthy, however, is the fact that this also gives the buffed creature bonuses to Saving Throws not mentioned in the spell description.
==Locations ==
===The Black Pits===
*Dinguer the Mad 
===Baldur's Gate=== 
*High Hedge Estate
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Mae'Var's Guildhall { if it is your stronghold }
*City of Caverns
*Reirra's Shop
===Throne of Bhaal=== 
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Protection from Evil has several differences from the game's version. First, is a reversible spell and could as well be cast as Protection From Good. If the caster melee attacks across the spell barrier the protection is cancelled. Extra planar creatures cannot make bodily contact across the spell's barrier.
== Bugs==
* In the original Baldur's Gate, this spell does not check the alignment of enemy creatures, granting its effects versus any and all attacks and spells. This was fixed in Shadows of Amn and the Enhanced Editions.
* The saving throw bonus is removed since Shadows of Amn, but here still mentioned in the description.
==See also==
*Protection From Evil (priest), 1st level priest spell – identical but longer duration
*Protection From Evil, 10' Radius, 4th level priest spell - area of effect and duration variant
*Protection From Good (and Protection From Good, 10' Radius), non-player spell introduced in the Baldur's Gate II: Enhanced Edition.
==Visuals==
===Videos===
SPWI113 Protection From Evil
==Mod content==
Spell Revisions mod has changed this arcane spell, changing its effects and duration. It no longer has any extra power over gated Demons. See below for description:
Protection from Evil
Level: 1
School: Abjuration
Range: Touch
Duration: 5 turns
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: first, all attacks made by evil or evilly enchanted creatures against the protected creature receive a -2 penalty to their attack roll, and second, any saving throws caused by such attacks are made by the protected creature with a +2 bonus.
==External links==
* 
*Advanced D&D 2nd Edition Wiki - Protection from Evil (Wizard Spell)
Category:Random treasure