Warrior/Elemental Contracts

This page describes Warrior's Elemental Contracts in Dragon Marked For Death.
If you are looking for other details about Warrior, please see the following subpages:
*Warrior Overview
*Warrior/Attacks & Abilities
*Warrior/Basic Tech
*Warrior/Advanced Tech
*Warrior/Recommended Builds
__TOC__
==Differences Between Contracts per AbilityNeka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing==
Please manually expand the charts that you want to view.
 Dragon Guard Contract Differences
Element	Initial DP Cost	DP Consumption per Second	Max. Duration at Full DP	Radius
 	1 segment 	1.6 segments 	5.60 sec. 	2 - Normal
 	2 segments 	1.6 segments 	5.00 sec. 	2 - Normal
 	1.5 segments 	1.6 segments 	5.30 sec. 	0 - Smallest
 	2 segments 	2.1 segments 	3.75 sec. 	1 - Small
 	1 segment 	2.7 segments 	3.30 sec. 	3 - Large
 Berserk and Dragon's Rage Contract Differences
Element	Damage Bonus	Max. Duration at Full DP	DP Generation Bonus	Dragon's Rage Boost Time
 	+80% 	83.3 sec. 	0% (Axe) 	6.5 sec.
 	+80% 	83.3 sec. 	50% (Greatsword) 	6.5 sec.
 	+40% 	166.6 sec. 	0% (Axe) 	4.0 sec.
 	+40% 	166.6 sec. 	50% (Greatsword) 	4.0 sec.
 	+50% 	55.5 sec. 	50% (Axe) 	4.0 sec.
 	+50% 	55.5 sec. 	100% (Greatsword) 	4.0 sec.
 	+50% 	33.2 sec. 	100% (Axe) 	5.0 sec.
 	+50% 	33.2 sec. 	150% (Greatsword) 	5.0 sec.
 	+100% 	12.4 sec. 	0% (Axe) 	15.0 sec.
 	+100% 	12.4 sec. 	5% (Greatsword) 	15.0 sec.
War Cry Contract Differences
Element	Initial DP Cost	Physical Multiplier	Holy Multiplier
 	2 segments 	4.20 (Axe) 	2.40 (Axe)
 	2 segments 	1.53 (Greatsword) 	2.28 (Greatsword)
 	1.5 segments 	4.56 (Axe) 	3.28 (Axe)
 	1.5 segments 	1.60 (Greatsword) 	2.88 (Greatsword)
 	2 segments 	5.40 (Axe) 	2.16 (Axe)
 	2 segments 	1.80 (Greatsword) 	2.04 (Greatsword)
 	1.5 segments 	4.44 (Axe) 	1.92 (Axe)
 	1.5 segments 	1.57 (Greatsword) 	2.04 (Greatsword)
 	2.5 segments 	2.91 (Axe) 	6.96 (Axe)
 	2.5 segments 	1.265 (Greatsword) 	6.60 (Greatsword)
Dragon Tackle Contract Differences
Element	Initial DP Cost	Motion Value Formula	Startup Time
 	1 segment 	* 25.5 	0.50 sec.
 	1 segment 	* 24 	0.30 sec.
 	0.5 segment 	* 15.6 	0.35 sec.
 	0 segments 	* 6.3 	0.15 sec.
 	0 segments 	* 5.7 	0.25 sec.
Dragon Smash Contract Differences
Element	Initial DP Cost	Axehead (Base) Motion Value Formula	Laser (AoE) Motion Value Formula	Laser (AoE) Hits 	Max. Hits Damage Formula	Startup Time
 	2 segments 	* 85 	* 0.5 	7 hits 	* 88.5 	1.58 sec.
 	1.5 segments 	* 6.06 	* 7.5 	7 hits 	* 58.56 	1 sec.
 	1 segment 	* 31.98 	* 0.15 	4 lasers * 5 hits	* 34.98 	1 sec.
 	2.5 segments 	* 90 	* 3.5 	12 hits 	* 132 	1.58 sec.
 	0 segments 	* 19 	* 0.1 	[Depends] 	* 19 	1.38 sec.
==Contract Summaries==
Warrior's playstyle changes significantly based on the selected Contract. The different Contracts affect the behavior of Dragon Guard, Berserk, War Cry, Dragon's Rage, Dragon Tackle, and Dragon Smash. Because these Dragon Skills affect Warrior's non-Dragon Skill attacks so closely, please carefully choose the Contract to suit your build.
=== Contract===
"Actions are slower, high power."
 Contract is Warrior's default Contract. It has the most emphasis placed on guarding, and it is a versatile Contract that can work well with both Physical attacks and Dragon Skills. However, Dragon Skill activation is a little slow.
*Dragon Guard is DP-efficient and has the longest-lasting total duration.
*While in Berserk, Ice Warrior does not recover DP even when attacking (unless when using Greatswords, which grant 50% recovery). However, since Berserk lasts long, it won't be a problem if you can manage it well.
*Dragon Smash is a diagonal upward laser attack.
**The axehead's hitbox deals more damage than the AoE's hitbox.
**It's best to use this attack when close to the enemy.
=== Contract===
"Actions are faster, low power."
 Contract is Warrior's second available Contract, added in Version 2.0.0. Emphasis is placed on speed, and it is an agile Contract that is more Dragon Skill-oriented compared to the Contract. Dragon Skill activation is also fast compared to Contract.
*It has the longest Berserk duration.
*Dragon Tackle can be easily activated to stun Bosses.
*Dragon Smash has the same appearance as Contract's Dragon Smash as a diagonal upward laser attack.
**However, the AoE laser's hitbox deals more damage than the axehead's hitbox.
**It's best to use this attack when far from the enemy and if the enemy is positioned diagonally above you.
=== Contract===
"Tackle is strengthened and can be charged."
 Contract is Warrior's third available Contract, added in Version 2.1.0. It is a more DP-efficient Contract than others and has a specialized Dragon Tackle that can be charged up.
*By holding down the Dragon Tackle command, the DP gauge begins ticking down, and the DP consumption, Dragon Skill power, and Dragon Tackle range increase level by level. You can release the Dragon Tackle at any time you want, or you can make it charge up until the maximum level (indicated by a sharp sound effect and a glowing orange aura around Warrior).
**You can also perform a very far-reaching "Warrior Superjump" by using the maximum Dragon Tackle level.
*The radius of Dragon Guard is the smallest of all Contracts.
*The damage boost of War Cry is also the highest of all Contracts.
*Dragon Smash sends out 4 pillars of fire flying in a horizontal line.
**It has a wide range, but the total power is low.
**It is mainly used for Common Enemy crowd control.
 Contract Dragon Tackle Values
Charge Level	DP Consumption per Level	Motion Value Formula	Charge Time
None 	0.5 segments 	* 15.60 	‒
Halfway 	1.0 segments 	* 35.09 	+0.5 seconds
Maximum 	2.5 segments 	* 110.50 	+1.5 seconds
=== Contract===
"Specialized in the Dragon Smash and DP generation."
 Contract is Warrior's fourth available Contract, added in Version 2.2.0. It has a high emphasis on Dragon Skill-focused builds, able to quickly generate DP to unleash a powerful Dragon Smash.
*Activating Berserk or Dragon Guard costs 2 DP segments, so you cannot activate either of these abilities immediately after a Quest starts.
*Attacking while Berserk recovers DP.
*Dragon Guard duration is short, but by having a high amount of , you can still heal by a lot in a short time.
*Dragon Tackle activates the fastest and consumes no DP, making it very easy to use for stunning Bosses, but it has a very short range and deals only a small amount of damage.
**You can launch multiple Dragon Tackles at once without worrying about DP cost.
*Firing Dragon Smash creates a giant tornado in front of Warrior.
**Both the axehead hitbox and the AoE tornado hitbox carry a high amount of damage with huge range that deals multiple hits.
**The attack consumes a lot of DP and its startup time is slow, taking about the same amount of time as Contract's Dragon Smash.
=== Contract===
"Specialized Berserk and Dragon's Rage."
 Contract is Warrior's fifth available Contract, added in Version 2.3.0. It is highly specialized in Physical attacks and tends to be a Contract for experimental builds that rely on Dragon Guard due to its focus on maintaining Dragon's Rage.
*Dragon's Rage can last for 15 seconds and its boost damage is +100%, the highest of all Contracts.
**By tapping the Dragon Guard button instead of pressing and holding it, you can reach the maximum criteria for Dragon's Rage more efficiently without consuming too much DP.
*Unlike Dragon's Rage, however, Berserk has a short duration and consumes 1 DP segment to activate.
*While Berserk or under the effect of Dragon's Rage, there is no DP recovery except for the natural 2 segments of DP recovery and the DP gained from killing enemies. However, you can recover a lot of DP by hitting enemies with Poison Warrior’s Dragon Smash.
*Dragon Tackle consumes no DP, thus it can be performed multiple times in a row without worrying about DP cost.
**It is easy to time the Dragon Tackle for stunning Bosses, and when using a Greatsword, the Tackle automatically continues into a Rising Slash.
*Dragon Smash transforms Warrior's Weapon into a tall axe that releases poisonous bubbles in front of him. Dragon Smash costs no DP to activate, and upon a successful hit, Warrior recovers a high amount of DP depending on the Weapon used:
**Axes give 1.5-3 segments of DP and all allies gain 1.5 segments of DP.
**Greatswords give 4.5-5 segments of DP and all allies gain 2 segments of DP.
**Each enemy the Dragon Smash hits multiplies your DP gain. For example, if you hit 2 enemies at the same time with 1 Dragon Smash using a Greatsword, you’ll gain about 10 segments of DP total (in addition to the DP gained from killing the enemies).
**Due to the lack of DP cost and the high DP gain, Poison Warrior’s Dragon Smash is extremely effective in regaining DP, evening out the near-0 DP Recovery while Berserk or Dragon’s Rage is active.
**Damage-wise, however, Poison Warrior’s Dragon Smash is slow and has poor damage and range, so it is not recommended to use a -oriented build for this Contract.
==References==
Category:Warrior