Glossary

This page contains an alphabetized glossary of abbreviations, acronyms, and terminology used in the Brigandine series.
;Ability : An effect that is always active on a unit (i.e., a passive ability) in Brigandine: The Legend of Runersia.
;AGI : An abbreviation for Agility, a stat that indicates how effectively a unit can hit with and avoid being hit by physical attacks. Every 3 points of AGI increase a unit's DEF by 1 point in Brigandine: The Legend of Forsena. In Brigandine: The Legend of Runersia, if two or more Rune Knights in a battle are at the same level, the one with the highest AGI gets to act first.
;AoE : An acronym for area of effect, a term used to describe spells and special attacks that target more than one hex at a time (and the hexes they target).
;ATK : An abbreviation for Attack, a stat that indicates the strength of a unit's physical attacks.
;Base : A castle in Brigandine: The Legend of Runersia.
;Battlefield : A castle and the surrounding area, where battles take place.
;Black Knight : An Avenger in Brigandine: Grand Edition, or a Dark Knight in Brigandine: The Legend of Runersia.
;Breath : A skill that targets two or more hexes in a straight line.
;Buff : A temporary effect that improves a unit's ability to fight, or to apply such an effect to a unit.
;Capital : The castle that generates the most mana for a country.
;Castle : A strategic location that generates mana and allows Rune Knights to summon or store monsters.
;Command Range : A Rune Knight stat that indicates how many hexes away the knight's monsters must be to fight at full strength in Brigandine: The Legend of Runersia.
;Commander : The Rune Knight who leads a platoon.
;Counterattack : An attack made by a defender in response to a normal attack or certain skills if the attacker is within range of their normal attack, or to make such an attack. Often called a "counter" for short.
;Country : One of the six factions that is fighting to unite Forsena or Runersia.
;CP : An acronym for Combat Power, the sum of a Rune Knight's and their monsters' stats, classes, skills, magic, and equipment. Determines the order in which attacks resolve and the priority given to simultaneous attacks in Brigandine: The Legend of Runersia.
;Critical hit: A physical attack that does 25% more damage than usual and has a 100% chance of hitting, sometimes performed in lieu of a normal attack. Often called a "critical" or "crit" for short.
;Debuff : A temporary effect that impairs a unit's ability to fight, or to apply such an effect to a unit.
;DEF : An abbreviation for Defense, a stat that indicates a unit's resistance to physical attacks.
;Dual class : To change a Rune Knight's class every 5 levels, thereby allowing the knight to achieve expertise in one third-tier class and take a second one.
;Eliminate : To remove a country from the game by capturing its last castle.
;Equipment : Weapons, armors and accessories.
;Exp. : Experience, which indicates how close a unit is to gaining a level.
;Expert : Refers to a Rune Knight who has gained 5 levels in a particular class and will retain its skills and magical abilities after changing classes.
;Flank : To position two or more units on hexes adjacent to and on opposite sides of an enemy unit.
;Force Retreat : A condition under which a castle becomes surrounded by enemy castles and the Rune Knights defending it are forced to flee in Brigandine: The Legend of Forsena and Brigandine: Grand Edition. Monsters under the command of the fleeing knights are very likely to be left behind.
;Forsena : The continent on which Brigandine: The Legend of Forsena and Brigandine: Grand Edition take place.
;GE : An acronym for Grand Edition.
;Growth : A stat that indicates how much a Rune Knight's Magic Pool increases when they gain a level in Brigandine: The Legend of Runersia.
;Growth Rate : A stat that indicates how quickly a unit gains levels in Brigandine: The Legend of Runersia.
;Hex : An abbreviation for hexagon, a single space on the battlefield.
;HP : An acronym for Hit Points or Health Points.
;INT : An abbreviation for Intelligence, a stat that indicates how effectively a unit can use and resist magic.
;Item : A Potion, Upgrade Item, or piece of Equipment, usually obtained from a quest.
;Knight : A Rune Knight, or a Cavalier in Brigandine: Grand Edition and Brigandine: The Legend of Runersia.
;Lv : An abbreviation for Level, a rough measurement of a unit's overall strength. Rune Knights' levels determine the priority given to attacks launched on enemy castles and the order in which the knights (and their monsters) get to act in a turn.
;Mad Monarch : Dryst's starting class in Brigandine: Grand Edition.
;Mad Monarch Z : Dryst's upgraded class in Brigandine: Grand Edition.
;Magic : Spells that units can cast by expending MP.
;Magic Cost : The amount of Magic Pool Rune Knights must have to add a monster to their troops in Brigandine: The Legend of Runersia.
;Magic Pool : A Rune Knight stat that indicates the total power of the monsters the knight can control in Brigandine: The Legend of Runersia.
;Mana : A resource produced by castles each month or season, used to summon monsters.
;Month : A period of game time during which Rune Knight and monster classes can be changed, monsters can be summoned and assigned to different Rune Knights, knights can be sent on quests or moved to different castles, items can be used, and attacks can be launched on enemy castles in Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
;MOV : An abbreviation for Movement, a stat that indicates how far a unit can move in one turn. The first number represents the unit's mobility on flat terrain while the second number represents the unit's mobility on its preferred terrain.
;MP : An acronym for Magic Points.
;Nation : Another name for a country.
;Orb : Another name for an element, or a type of weapon in Brigandine: The Legend of Runersia.
;Platoon : A Rune Knight and the monsters under their command.
;Project knight : A Rune Knight who starts at a low level, but can be built up in a variety of different ways.
;Promote : To upgrade a unit to a more advanced class.
;Quest knight : A Rune Knight who can only be recruited through a quest.
;Questing : The process of sending a Rune Knight on a quest.
;Ruler : A Rune Knight who leads one of the countries in Forsena or Runersia.
;RuneArea : An abbreviation for Rune Area, a Rune Knight stat that indicates how many hexes away the knight's monsters must be to fight at full strength in Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
;RuneCost : An abbreviation for Rune Cost, the amount of Rune Power Rune Knights must have to add a monster to their troops in Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
;RunePow : An abbreviation for Rune Power, a Rune Knight stat that indicates the total power of the monsters the knight can control in Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
;Runersia : The continent on which Brigandine: The Legend of Runersia takes place.
;Season : A period of game time during which Rune Knight and monster classes can be changed, monsters can be summoned and assigned to different Rune Knights, knights can be sent on quests or moved to different castles, items can be used, and attacks can be launched on enemy castles in Brigandine: The Legend of Runersia.
;Shadow : A Ninja in Brigandine: Grand Edition.
;Shadow Master : A Ninja Master in Brigandine: Grand Edition.
;Skill : An effect that is always active on a unit (i.e., a passive ability) in Brigandine: The Legend of Forsena and Brigandine: Grand Edition, or an activated ability of a unit that can be used instead of making a normal attack, sometimes costs MP, and may not be usable after moving in Brigandine: The Legend of Runersia.
;Special attack : A damaging skill, such as a breath, ranged, or AoE attack.
;Squad : Another name for a platoon.
;Status ailment : An abnormal status condition that impairs a unit's ability to fight. Often called an "ailment" for short.
;Status condition : Another name for a status ailment.
;Status disorder : Another name for a status ailment.
;STR : An abbreviation for Strength, a stat that directly affects ATK. Every point of STR increases a unit's ATK by 2 points in Brigandine: The Legend of Forsena and 1.5 points in Brigandine: Grand Edition and Brigandine: The Legend of Runersia.
;Sword Master : A Shogun in Brigandine: Grand Edition and Brigandine: The Legend of Runersia.
;Swordsman : A Samurai in Brigandine: Grand Edition and Brigandine: The Legend of Runersia.
;Team : A platoon or group of platoons whose units work together to attack or defend a castle.
;Terrain : The features of a battlefield.
;TLoF : An acronym for The Legend of Forsena.
;TLoR : An acronym for The Legend of Runersia.
;Troop : Another name for a platoon.
;Turn : A period of combat during which all of the Rune Knights and monsters on the battlefield have the opportunity to act.
;Unit : A single Rune Knight or monster.
;Upkeep : The amount of mana that must be spent on a monster as upkeep each month in Brigandine: The Legend of Forsena and Brigandine: Grand Edition.
;Upkeep Mana : The amount of mana that must be spent on a monster as upkeep each season in Brigandine: The Legend of Runersia.
;Wipe out : Another term for "eliminate."
;Wounded : Refers to a Rune Knight who was reduced to 0 HP in battle or got a bad quest result, and will either be unable to fight or will fight at reduced strength if sent to battle without being given a chance to rest.
;ZoC : An acronym for zone of control, a mechanic in Brigandine: Grand Edition that gives attackers a 30% bonus to their hit rate when flanking a defender.
;Zombie : A monster targeted by Necro Rebirth.
Category:Game concepts