Selecting

==Summary==
Selecting an object may be necessary to perform an action on it, such as Moving it, Removing it, activating it, or obtaining information about it.
==Methods==
Tapping an object will select it, but if the object has other actions associated with tapping, then the "Long" Tap should be used.
Objects will become unselected if:
*The objected is "selected" again
*Another object is selected
*The object is moved
==Indications==
Selected items will have a "border" appear. If the object is grounded, the border will be around the tile or tiles the object occupies. If the object is airborne, the border will circle the object's shadow. If the border of a selected object is white, the object can be merged. If the border is black, (or other dark color), the object cannot be merged.
If the Object Information Bar is visible, the inside will no longer say "Nothing Selected" and instead will have interesting information regarding the selected object. Also, if the object has an action associated with it, an Action Button will appear above the Object Information Bar.
Dragons that are selected will have their name appear above their head, in addition to having the shadow ring. Selected dragons will "freeze" and no longer act. 
==Trivia==
*Harvestable objects that are selected cannot be harvested by dragons. Dragons may still attempt to harvest, but will fail. Each time they try, the harvest progress bar will flicker above their head. This method can be used during events to prevent dragons from harvesting from one object.
*Loot orbs will have no information about what is inside it.
Category:Game Mechanics