John Smith (I Am Number Four)

Number Four, also known as John Smith, is the main protagonist of the novel and film, I am Number Four. He is one of the ten Loric children who escapes from Lorien when the Mogadorians invade, and is one of the six remaining Garde.
In the film, he was portrayed by Alex Pettyfer, who also portrayed as Alex Rider from the TV series and film of the same name.
== Appearance ==
Number Four, or John Smith, is a sixteen-year-old boy described as fit and attractive with dark blond hair. He has four circular scars on his right ankle, symbolizing the three dead Lorien children and the pendant all the Lorien children wear, signifying the charm that protects them. He is the strongest of the Lorien sent to Earth and has a chimæra named Bernie Kosar.
== Story ==
In I am Number Four, Four falls in love with high school junior Sarah Hart. He also has a friend named Samuel Goode who travels with him to search for his father whom he believes to be a prisoner of the Mogadorians. His Cêpan is Henri, who dies at the end of the first book.
In The Power of Six, Four develops feelings for number Six, although these subside in the third book when his feelings for Sarah take over. At the end of the book, Four and Nine go north in an attempt to find Six. It is revealed in The Rise of Nine that he may be the Garde who inherits Pittacus Lore's powers. In The Fall of Five, Four locates Five. After Five takes all the other Garde to Florida, Four dreams of a future where the Mogadorians rule Earth with Ten (as Setrákus Ra's successor) and Five. As Four awakes, the Mogadorians attack and capture Ten. After the fight, Four meets the Adamus, the rouge Mongadorian haunted by One and the son of the General.
In The Revenge of Seven, Four leads Adamus, Samuel, Malcolm, and the Chimera to attack Ashwood Estates, the Mongardorian base on Earth. Four fights the General and is saved from death when Adamus kills his father. Four, Samuel, and Nine go to New York City to intercept a rogue senator. Four uses his healing power to save the senator and to get him to expose the Mogadorian leader, Setrákus Ra. Four and Nine arrive at Setrákus Ra's presentation and reveal that he is a Lorien. However, Four prevents federal agents from hurting Setrákus Ra after learning that doing so will harm Ten. Four does not rescue Ten but is spared by Setrákus Ra in return. Later, Four and Samuel try to make their way out of New York City. Piken almost kills Four, but Samuel saves him with his newly developed telekinesis Legacy.
== Film ==
Extraordinary teen John Smith is a fugitive on the run from ruthless and powerful otherworldly enemies sent to destroy him. Changing his identity, moving from town to town with his guardian Henri, John is always the new kid with no ties to his past. In the small Ohio town he now calls home, John encounters unexpected, life-changing events—his first love, powerful new abilities, and a connection to the others who share his incredible destiny. 
== Powers and Abilities ==
=== Powers ===
Legacies: As a Loric Garde from the planet Lorien John has Superhuman Powers known as Legacies.
* Enhancement: Like all Garde, he was born with enhanced physical attributes and skill such as strength, speed, reflexes, dexterity, durability and heightened senses.
* Lumen: A rare Legacy which gives John the ability to produce light and fire and gives him immunity against heat. He begins to develop this Legacy is Paradise when his palms begins to light up and burn at school. With Henri’s help and use of an Oblong Crystal from his Loric Chest, the immunity to heat is spread all over his body. John's Lumen allows his model of Lorien to show what Lorien looked like before the Mogadorian Invasion. This Legacy allows John to touch the lava inside the Mogs' West Virginia base without pain. During his fight with Nine, John is accidentally set on fire by sparks jumping off of an electrical box into which Nine had smashed him. When the fire spreads over his body, he realizes its use as a kind of armor. In a dream, John sees himself lighting himself on fire with this Legacy, which he employs later at the Dulce Base. Soon, he learns to use his Lumen to directly create fire from his hand. He uses this facet of Lumen frequently in battle, especially to make fireballs. When Ella falls into a coma, John uses this Legacy to try to wake her up.
* Telekinesis: Like every Garde John possess a power of Telekinesis. It is the power of mental force to physically move objects. The stronger/larger the object being moved, the more force and willpower that is required to move said object. When John's telekinesis does not develop with his Lumen like it should, Henri begins to worry and sets up intense training sessions to try and help it along. However, during a panic about having his photo taken, his telekinesis is triggered involuntarily and breaks Sarah's camera.
* Anima: (or Animal Telepathy) John develops Anima, telepathic communication with animals, at an unknown time but it is thought to be his first Legacy. In Paradise, his first proper use of this Legacy allows him communicate with Bernie Kosar. Later, he is able to convince a Piken to turn against its masters and give him a fighting chance when he is surrounded by Mogadorians. He frequently uses this Legacy to communicate with all the Chimærae. On a date with Sarah at the Chicago zoo, Four convinces all the animals there to do tricks for them.
* Ximic: This is very rare Legacy that allows John to mimic and master any legacy that he has witnessed. He demonstrates this ability as early as the Battle of Dulce when he copies Marina's healing powers, although he does not realize and simply believes it as a new Legacy of his own. After the Meeting in the Elder's Chamber John realises what he can do and demonstrates other Legacies such as Petras from Human-Garde Daniela, Novis from Number Six, Glacen (in addition to Recupero) from Marina, Dreynen and Telepathy from Ella, and Avex from Number Five. The limits of this Legacy are unknown, although it is said that there are around 70 Legacies that are known.
* Precognition: He has shown some precognitive abilities in his dreams, particularly his vision of Six by a lake with two other girls (foreshadowing her mission to Spain to find Number Seven) and a calling to go to Dulce, New Mexico, where most of the Garde unite in their first fight against Setrákus Ra.
=== Abilities ===
* Master Combatant:
* Master Marksman:
* Intelect:
* Expert Acrobat:
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