Contact Group

Cost: Variable
Contact Group is a social, mundane advantage that represents network of Contacts placed throughout a particular organization or social stratum. 
"To determine the point cost of a Contact Group, select its effective skill,
frequency of appearance, and reliability level just as you would for a simple Contact, then multiply the resulting cost by 5." (Basic Set 44)
Referenced in GURPS Dungeon Fantasy 9: Summoners™, p. 18, which adds the specialization Contact Group (Local Spirits).
==Kromm Quotes==
Sean Punch has commented on Contact Group in the following posts to the SJG GURPS Forums:
* On replacing Contact Group with Rank in GURPS Action 
* On high effective skill levels, and whether Contact Group or Allies is suitable for a character 
* On a Contact Group actually being an individual , 
* On its geographic coverage 
==See Also==
* Contacts
* List of Advantages
Category:Social Traits
Category:Mundane Traits
Category:Advantages