Tesla Gates

Tesla Gates are structures that can be found throughout Containment I and Containment II, their purpose is to neutralize almost any threat instantly via electrocution. Tesla Gates are only active during the "Site Lockdown" or "SCP Breach" alarms, if a player comes close to an active Tesla Gate it will make an electrical humming noise before a large flash of electricity lights the gate up in a blue color, any entity walking through the Tesla Gate when this happens will either be instantly terminated or sustain heavy damage. To safely pass through a Tesla Gate the player must wait for the downtime between flashes.
If SCP-076-2 passes through an active Tesla Gate, SCP-076-2 will not be instantly killed, instead sustaining heavy damage, either instantly having its shield taken out, or being sent to the next shield phase.
SCP-106 will not activate Tesla Gates by proximity, but if a player lures SCP-106 through a Tesla Gate SCP-106 will go underground and reappear in a different location.