Sentinel

The Sentinel Squadron are the stationary defenders and police force of the Freedom's Flight.
== Overview ==
The Sentinels make up half of the Freedom's Flight military force. Their role is to defend Flight resources, protect the Aerie and Flock against enemies, and bring criminals within the Flight before the Primary.
They answer to the Sentinel Commander.
Like all Flight, these horses lead an extremely regimented existence, with daily training and guard shifts. They make up the patrols that protect the Aerie, the airspace around it and the passage leading up to it. They might be gone for days on a patrol, but rarely venture far from the Aerie. Sentinels are expected to be especially disciplined and level-headed, but also alert and perceptive. When there is conflict in the Aerie or Flight resources are in danger of enemy attack, calm and diplomacy are highly valued to deescalate a situation. For this reason Sentinels might be deployed together with Strikers to partake in diplomatic missions. Those with a strong sense of justice or personal control climb the ranks quickly in the Sentinel Squadron.
Most new recruits or inexperienced soldiers are placed among the Sentinel Squadron. The highly-disciplined officers within the Sentinels teach the basics of combat with patience and repetition. The Sentinels are trained to work in pairs, and to utilize more defensive strategies than the Strikers. Fresh Sentinels usually patrol in the Aerie, shadowed by a more experienced partner. As a Sentinel grows in experience and skill, they might be sent to patrol the passage up to the Aerie - a journey which will see them gone for days at a time.
Unlike the pegasus-only Strikers, the Sentinels accept all species of equine (except of course hippocampi). Their pegasus members will sometimes be called upon to aid the Strikers in particularly demanding attacks, but generally their place is as the first and last line of defense between the Flight and its enemies.
== Rank Levels ==
* 25 AP | Not everything can be smooth in the Flock. Receive a tier 1 talent (first talent only) early to help unruffle feathers.
* 50 AP | Things are tough in the wilds. Sentinels are given a free Shield and Helmet.
* 75 AP | Protecting the Flock and keeping them safe is your priority. Add 15 SP to Strength  
* 100 AP | Greatly respected, it seem the Primary wishes to offer you a Vagabond level 2 familiar (except rare) if you have a free Familiar Slot. Perhaps the extra muscle will keep everyone safe.
Category:Ranks
Category:Vagabonds