Bandit's Lair

:"Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot.
Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning plan!"
Bandit's Lair is the eighteenth level in Kingdom Rush, unlocked by beating Hushwood. On the Flash version, it requires the Premium Content. It's the first level in the Kingdom Rush series with two exits for enemies.
==Campaign==
===Set-Up===
* Gold 800
* Strategic Point ×15
===Wave Composition===
KRstage17-1.jpg
Wave	Enemies(North) 	Enemies(East > North) 	Enemies(East > South) 	Enemies(Southeast) 	Enemies(East > West) 	Income
1 	 	Bandit x12 	Brigand x10 	 	 	246
2 	 	Bandit x12 	Brigand x10Marauder x1 	Wulf x14 	 	356
3 	Giant Spiders x33 	 	 	Wulf x24Worg x7 	 	402
4 	 	Gargoyle x13 	 	Gargoyle x20 	 	396
5 	Giant Spiders x18Spider Matriarch x4	 	Brigand x13Marauder x3 	 	 	503
6 	Giant Spiders x6Spider Matriarch x7 	Bandit x13 	Brigand x12Marauder x3 	Wulf x14Worg x4 	 	698
7 	 	 	Bandit x10Brigand x22Marauder x6Raider x3 	 	 	800
8 	 	Bandit x50 	Marauder x8Raider x5 	 	 	970
9 	Gargoyle x25 	Bandit x30 	Bandit x30 	Gargoyle x25 	 	1080
10 	 	Bandit x20Marauder x6Pillager x3 	 	Wulf x65Worg x24 	 	1313
11 	 	Marauder x10Pillager x2 	Marauder x12Raider x7 	 	 	1430
12 	Spider Matriarch x30 	Pillager x3 	Marauder x5Raider x12 	Worg x30 	 	2060
13 	Gargoyle x25 	Brigand x10Marauder x7Raider x1Pillager x1	Brigand x10Marauder x5Raider x5Pillager x1	Gargoyle x25 	 	1880
14 	 	Brigand x20Marauder x5Raider x3Pillager x2	Brigand x20Marauder x7Raider x3Pillager x2	Worg x36Raider x3 	 	2362
15 	Spider Matriarch x34 	Brigand x18Marauder x8 	Brigand x20Raider x4 	Worg x32Brigand x18Raider x4	The KingpinMarauder x8	2944
The Kingpin follows a straight path, directly from the entrance to exit without changing direction, by knocking down the barricades on the grassy area, allowing the 8 marauders to accompany him.
Strategy
===General===
===Upgrades and Hero===
===Towers===
== Heroic Challenge ==
===Set-Up===
* Gold 1500
* Strategic Point ×15
===Wave Composition===
KRstage17-2.jpg
Wave	Enemies(North) 	Enemies(East > North) 	Enemies(East > South) 	Enemies(Southeast)	Enemies(East > West)	Income
1 	Bandit x40Brigand x5 	 	Bandit x40Brigand x5 	 	 	790
2 	 	Brigand x16Marauder x6 	Brigand x16Marauder x6 	 	 	960
3 	Bandit x40 	Raider x1Brigand x32 	 	Wulf x55Worg x28 	 	1461
4 	Marauder x13Brigand x20	 	Raider x3Marauder x12Brigand x22 	 	 	1780
5 	 	Raider x8Brigand x40Marauder x1Bandit x20	Pillager x3Brigand x40Marauder x1Bandit x20	 	 	2300
6 	Marauder x20 	Raider x5Marauder x14Pillager x2 	Raider x5Marauder x14Pillager x2 	Worg x60 	Bandit x50 	3940
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 1800
* Strategic Point ×15
**Restriction: Heroes are allowed.
**Restriction: Upgrades fully allowed.
**Restriction: only.
===Wave Composition===
KRstage17-3.jpg
Wave	Enemies(North)	Enemies(East > North)	Enemies(East > South) 	Enemies(Southeast) 	Enemies(East > West)	Income
1 	Bandit x280 	Bandit x280 	Marauder x21Brigand x80Pillager x4	Marauder x21Brigand x80Pillager x4	 	9360
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Related Achievements==
 I AM THE LAW Do not let The Kingpin escape.
==Notes==
* Since the Kingpin takes a direct route through the level, the area of grass he crosses is considered a path, despite it not appearing as such. It is possible to place soldier units onto the area, where they are untouchable by enemies without ranged attacks. 
Category:Kingdom Rush
Category:Levels
Category:Elite Levels