Races (Oblivion)

Race is a classification used to categorize beings with similar phenotypical traits. Some races are more similar than others, while some are vastly different. Each race falls into three different subcategories: beastfolk, human, and mer. Of all the races in , there are ten playable races open to the Hero of Kvatch, the game's protagonist. Most characters fall into one of these races. Dremora are abundant in Oblivion, although almost entirely hostile. Several extinct races are mentioned in Oblivion's lore.
==Comparisons with other games==
There have been 10 playable races in every Elder Scrolls game except and , where Imperials and Orcs were not a playable race. Because Oblivion is partially set in the realms of Oblivion, more Dremora are encountered than in previous titles, where they are merely summoned by Conjuration magic. Oblivion is also the first title to depict female Dremora. Unlike and like , beastfolk may wear boots and helmets.
==Impact on character creation==
Upon selecting a race, certain bonuses and impediments are immediately counted toward the Hero's attributes and skills. For example, Mer, or elves, excel at magic while Nords, Redguards, and Orsimer excel at combat-oriented abilities. Each race is better suited for a different class, although Oblivion allows for enough customization to make any race work with any class, depending on player preference. In the Imperial City Sewers, Baurus offers his opinion of the player's class depending on their race and the skills used during the tutorial. Each race has one or more resistances and unique powers as well. All members of all races have a +5 disposition bonus to members of their own race.
==Playable races==
Tamriel is the home of all the ten main races, each occupying a different portion of the continent. The races are:
Race 	Native land
Argonian 	Black Marsh
Khajiit 	Elsweyr
Redguard 	Hammerfell
Nord 	Skyrim
Breton 	High Rock
Imperial 	Cyrodiil
Orsimer (Orc) 	Orsinium
Bosmer (Wood Elf)	Valenwood
Altmer (High Elf)	Summerset Isles
Dunmer (Dark Elf)	Morrowind
==Racial attribute modifiers==
Race 	Gender	Height	Weight	Strength	Intelligence	Willpower	Agility	Speed	Endurance	Personality	Luck
Altmer 	M 	1.1 	1.0 	30 	50 	40 	40 	30 	40 	40 	50
Altmer 	F 	1.1 	1.0 	30 	50 	40 	40 	40 	30 	40 	50
Argonian	M 	1.03 	1.05 	40 	40 	30 	50 	50 	30 	30 	50
Argonian	F 	1.0 	1.0 	40 	50 	40 	40 	40 	30 	30 	50
Bosmer 	M 	0.9 	0.95 	30 	40 	30 	50 	50 	40 	30 	50
Bosmer 	F 	1.0 	0.9 	30 	40 	30 	50 	50 	30 	40 	50
Breton 	M 	1.0 	1.0 	40 	50 	50 	30 	30 	30 	40 	50
Breton 	F 	0.95 	0.9 	30 	50 	50 	30 	40 	30 	40 	50
Dunmer 	M 	1.0 	0.95 	40 	40 	30 	40 	50 	40 	30 	50
Dunmer 	F 	1.0 	0.9 	40 	40 	30 	40 	50 	30 	40 	50
Imperial	M 	1.0 	1.0 	40 	40 	30 	30 	40 	40 	50 	50
Imperial	F 	1.0 	1.0 	40 	40 	40 	30 	30 	40 	50 	50
Khajiit 	M 	1.0 	1.0 	40 	40 	30 	50 	40 	30 	40 	50
Khajiit 	F 	0.95 	0.95 	30 	40 	30 	50 	40 	40 	40 	50
Nord 	M 	1.06 	1.1 	50 	30 	30 	40 	40 	50 	30 	50
Nord 	F 	1.06 	1.06 	50 	30 	40 	40 	40 	40 	30 	50
Orsimer 	M 	1.06 	1.1 	45 	30 	50 	35 	30 	50 	30 	50
Orsimer 	F 	1.06 	1.0 	45 	40 	45 	35 	30 	50 	25 	50
Redguard	M 	1.03 	1.03 	50 	30 	30 	40 	40 	50 	30 	50
Redguard	F 	1.0 	1.0 	40 	30 	30 	40 	40 	50 	40 	50
==Racial skill bonuses==
Skills 	Altmer	Argonian	Bosmer	Breton	Dunmer	Imperial	Khajiit	Nord	Orsimer	Redguard
Acrobatics 	 	 	+5 	 	 	 	+10 	 	 	
Alchemy 	+5 	+5 	+10 	+5 	 	 	 	 	 	
Alteration 	+10 	 	+5 	+5 	 	 	 	 	 	
Armorer 	 	 	 	 	 	 	 	+5 	+10 	
Athletics 	 	+10 	 	 	+5 	 	+5 	 	 	+10
Blade 	 	+5 	 	 	+10 	+5 	+5 	+10 	 	+10
Block 	 	 	 	 	 	 	 	+5 	+10 	
Blunt 	 	 	 	 	+5 	+5 	 	+10 	+10 	+10
Conjuration 	+5 	 	 	+10 	 	 	 	 	 	
Destruction 	+10 	 	 	 	+10 	 	 	 	 	
Hand-to-Hand	 	+5 	 	 	 	+5 	+10 	 	+5 	
Heavy Armor 	 	 	 	 	 	+10 	 	+10 	+10 	+5
Illusion 	+5 	+5 	 	+5 	 	 	 	 	 	
Light Armor 	 	 	+5 	 	+5 	 	+5 	 	 	+5
Marksman 	 	 	+10 	 	+5 	 	 	 	 	
Mercantile 	 	 	 	 	 	+10 	 	 	 	+5
Mysticism 	+10 	+5 	 	+10 	+5 	 	 	 	 	
Restoration 	 	 	 	+10 	 	 	 	+5 	 	
Security 	 	+10 	 	 	 	 	+5 	 	 	
Sneak 	 	 	+10 	 	 	 	+5 	 	 	
Speechcraft 	 	 	 	 	 	+10 	 	 	 	
==Racial powers==
Race 	First Power 	Second Power
Altmer 	Fortify Magicka 100	
Argonian	Water Breathing 	
Bosmer 	Beast Tongue 	
Breton 	Fortify Magicka 50 	Dragonskin
Dunmer 	Ancestor Guardian 	
Imperial	Star of the West 	Voice of the Emperor
Khajiit 	Eye of Night 	Eye of Fear
Nord 	Nordic Frost 	Woad
Orsimer 	Berserk 	
Redguard	Adrenaline Rush 	
==Racial resistances and weaknesses==
For conciseness, weaknesses are listed as a negative number, e.g., a -25 under Fire represents 25 points of Weakness to Fire. Imperials and Khajiit have no special resistances or weaknesses.
Race 	Disease	Fire	Frost	Magic	Poison	Shock
Altmer 	75 	-25 	-25 	 	 	-25
Argonian	75 	 	 	 	100 	
Bosmer 	75 	 	 	 	 	
Breton 	 	 	 	50 	 	
Dunmer 	 	75 	 	 	 	
Nord 	 	 	50 	 	 	
Orsimer 	 	 	 	50 	 	
Redguard	75 	 	 	 	75 	
==Recognizing races==
The race of most characters in Cyrodiil can be recognized by physical appearance. However, some characters, especially those of Breton or Imperial ancestry, are more difficult to distinguish. A character's race can be identified using console commands: Enter the console by pressing tilde (~), click on the target character, and type: GetIsRace {RaceID}
using one of the following RaceIDs.
Race 	RaceID
Altmer 	
Argonian	
Bosmer 	
Breton 	
Dunmer 	
Imperial	
Khajiit 	
Nord 	
Orsimer 	
Redguard	
==See also==
*Attributes (Oblivion)
*Character Creation (Oblivion)
*Classes (Oblivion)
*Skills (Oblivion)
*Spells (Oblivion)
es:Razas (Oblivion)
fr:Races (Oblivion)
ru:Расы (Oblivion)