Super Smash Bros. Crest of Scarlet

==Introduction==
Super Smash Bros. Crest of Scarlet is the 7th installment of the highly acclaimed and very popular party fighting game franchise Super Smash Bros. formerly developed by HAL Laboratories and later going on to be developed by Sora LTD. a subsidiary of Nintendo founded by the creator of the franchise Masahiro Sakurai, however with this installment he has since stepped down from working on the series and has since started developing other projects. After he left, the development of later Super Smash Bros game would be handed off to a lone girl by the name of Scarlet Hellraiser who then took over the franchise and was given free rein over the franchise from here on out.
The development of this game started right after the release of Super Smash Bros. Ultimate in early December of 2018, the team behind Crest of Scarlet wanted this to be a different type of smash game instead of it catering to the general fans of the Super Smash Bros Series, it would instead focus on it be an author appeal project with a lot of weird newcomers and features that would leave some puzzled on how the creators would even get such ideas as those.
Upon that announcement many fans were left with worries that the game would be ruined by such a sharp change in development, many wondered if the creator even cared about the fan-base as a whole but it ended up being proved that she did care about the fans it was just the matter of the fact that she wanted to have her take on the franchise and to see how others would react to these changes.
December 25th, 2025 is when Crest of Scarlet released worldwide and it was met with mostly mixed to positive reviews with most reviewers and consumers enjoying the game plenty but did say that it was a bit of a drastic change for the series given that in the past the fan-base did have some amount of influence on the games overall outcome while this time it was all the authors ideas and wants instead, many appreciated the game regardless of these changes and some even said they liked the huge change in development saying that it keeps the franchise fresh and unique while also still staying familiar.
Earlier, at E3 2023 it was revealed that Super Smash Bros. Crest of Scarlet was going multiplatform, being released for the Nintendo Switch, Xbox One, Playstation 4, and Steam which surprised and shocked a lot of people but this change was welcomed with "mostly" open arms while some said the game should only be on Nintendo consoles to stay faithful to its predecessors.
==Gameplay==
Super Smash Bros.Oxide controls just like Smash Bros games of years past but the overall game speed is comparable to Super Smash Bros Ultimate with some minor tweaks and adjustments to make the game feel better and less stiff in some areas.
The controls for Smash Bros have always been the same throughout each game, but they have included new ways to use these controls to perform new actions and even attacks and this game is no different, this game introduces a lot of new moves and abilities to the core game to make it much more varied and unique compared to past games to make it stand out more.
However, before we get to the new techniques we need to cover the basics of moving, attacking, dodging, shielding, and grabbing so let's get started.
===Controls===
In-Game Controls - the basic controls when it comes to playing a standard smash match
*A Button - Used to perform normal attacks
*B - Button - Used to perform special attacks and to activate a Final Smash
*Right Stick - Used to move your selected character around
*Left Stick - Used to throw out uncharged smash attacks and or aerials if in the air
*X/Y Buttons - Used to perform jumps with your selected character
*R/L Buttons - Used to shield/dodge and sidestep
*ZL/ZR Buttons - Used to grab/tether recover with your selected character
*Start Button - Used to pause the game
Menu Controls - the controls that dictate what you do on the menu(s)
*A Button - Confirms a selection
*B Button - Deconfirms a selection/goes back a menu
*Right Stick - Selecting an option on the menu
*Left Stick - Tilting the menu screen (just for fun)
===New and Returning Gameplay Features===
Wavedashing: To curb the appetite of Super Smash Bros. Melee fans, wavedashing is back and works how it did back in Melee, where you use directional air-dodging while close to the ground to make your character "slide" across it to cover more distance much quicker.
Final Smash Meter: The Final Smash Meter, originally from Super Smash Bros. Ultimate, allows players to gain Final Smashes without the need of the Smash Ball item. You can fill the meter up by either dealing damage or letting yourself get damaged. However, when the meter is filled to the top, and you activate the Final Smash, it's much weaker and deals less damage and knockback than the Smash Ball version. Along with this, the FS meter has a 30 second time limit before it depletes completely, and you end up losing your finisher, so find a good time to use it as soon as you can!
Circular Air-Dodging: New to this game is Circular Air-Dodging;while in the air, press the ZL or ZR triggers, and then rotate the Control Stick in a full circle quickly to do a circular air dodge. This will help avoid attacks with a wide range, and will help heavy characters. Because this type of dodge is momentum based, you can spam it, but only with the right timing and coordination to send characters flying upwards to help with recovery.
Zig-Zag Air-Dodging: Also new to this game is Zig-Zag Air-Dodging;by pressing the ZL or ZR button while in mid-air, and quickly flicking the Control Stick in any direction and then another, you will be able to zig-zag out of the way of hard-to-dodge attacks or space out opponents if they get too close.
Footstool Damage: New to Super Smash Bros:Crest of Scarlet, when players perform Footstools, they will deal a small amount of chip damage to the opponent. At high enough percentages, however, they will be spiked as well!
Multiple Final Smashes at Once:For the first time in Super Smash Bros. history, up to 16 Final Smashes can happen at once! in the event that 2 Final Smashes activates at the same time, they can potentially perform a Final Smash Over-Ride to cancel the other opponent's Final Smash with their own, by pressing the A and B buttons at the same time.
Sliding: By dashing while holding down on the Control Stick, fighters can perform slides to dodge attacks, as well as Final Smashes. They can also act out of it with no ending lag whatsoever, enabling them to perform easy combos!
Windbox Spot Dodge: By pressing the ZL and ZR triggers at the same time, while rotating the Control Stick, the player can generate a small windbox to blow opponents away while on the ground.
Sweep Kick Roll: Double-tap the Control Stick while Dodge-Rolling to do a sweep kick that can trip opponents. The heavier/taller the opponent is, the greater the damage!
Item Snatch: If you perform a Smash Attack on someone with either an equipped or held item, you can snatch it away from them, just like with the Dragoon/Daybreak Parts, but with any item.
Neutral Throw: If an opponent is grabbed, and the player only uses Pummels, after the pummel time is up they will perform a Neutral Throw. It deals less damage than a normal throw, but it still tosses opponents away.
Pivot Grab and Pivot Throw: A Pivot Grab is a farther-reaching grab that can be performed when a player grabs an opponent while they're turning/skidding during a dash. Meanwhile, a Pivot Throw is done by performing a Pivot Grab, then immediately throwing the opponent. It's hard to pull off, but it does more damage than a normal throw.
Rocket Footstool: When performing a Footstool, press and hold up on the Control Stick to gain more height than a normal Footstool Jump. It's hard to time, but will pay off with a better recovery if you can do it.
Aerial Grab and Aerial Throw: You now have the option of grabbing and throwing in the air by pressing the L or R triggers in the air, with an opponent next to you. You will both pause in the air for a short time before slowly descending;like the ground version, you can pummel your foes, or perform a Back, Down, Up, Forward or Neutral Throw. Each throw is unique from it's ground variant as well!
Ledge Break: If a fighter is hanging on to a ledge, opponents can walk on their hands/stubs/gear/etcetera to make them drop off the ledge. You can also attack people holding on to a ledge much sooner than you could in previous SSB games.
Shield Throw: While holding up your shield, quickly flick the Control Stick in any direction to throw your shield at an opponent, turning it into a burst of energy that can hurt them. The bigger your character is, and the less the shield has shrunk, the more damage the throw will do. Be warned, however;this will take a chunk out of your shield's durability to do this attack, and it can be countered if you're not careful, though it cannot be reflected.
Final Smash Disrupt: You can disrupt a opponent's Final Smash without using a Final Smash Over-Ride by attacking them the moment they're about to activate their Final Smash. If you do that, their Final Smash will be gone, with the FS Meter fully emptied. However, Final Smash Disrupting is only when you have the Final Smash Meter enabled.
Final Smash Retry: If your fighter has a Final Smash that requires an opponent to be hit first before fully activating, but you fail to connect it with anybody before the "start Final Smash" animation is finished, press the B button with the right timing to re-gain your Final Smash, so you can try again. You can do this technique as many times as you fail to connect the Final Smash, but it's very hard to pull off in the first place, you need to figure out the right timing for each character, and while it does work with just the Smash Ball, it's a lot harder to pull off.
Shield Break Cancel: Just as your shield breaks, press Up+B at the right time to instantly get your shield back and avoid suffering from the normal effects of a Shield Break! This is useful for attacks with shield-killer properties;however, when you do pull this off, your shield will lose the ability to restore at all until you get KO'ed.
Storing Items: While you're holding an item, you can Spot-Dodge to save that item for later, but it only works with items that can be held, not equippable items. However, stored items are lost, as with all items, by being KO'ed.
Stylish Moves and Stylish Meter: By playing a normal Smash match, and performing combos or successfully pulling off hard-to-do techniques, a little Stylish Meter will fill up overtime. You can stack it up to 10 charges, with each one giving you more power-ups. The 10th charge will activate all of them at once by pressing the B button when the meter is full. (This option is turned off by default)
*Charge 1: Speed: raises the player's speed.
*Charge 2: Power: raises the damage of attacks.
*Charge 3: Jump: raises the jump height of fighters.
*Charge 4: Knockback: raises the knockback power of fighters.
*Charge 5: Super Armor: gives fighters full Super Armor.
*Charge 6: Shield: raises the durability of shields, and gives Shield Throws more power.
*Charge 7: Instant Perfect Shield: makes every fighter automatically perform Perfect Shielding.
*Charge 8: No End Lag: all endlag for any move is removed.
*Charge 9: Electric Shields: gives fighters electric shields that damage opponents when they touch it.
*Charge 10: Gradual Healing: gives fighters gradual healing, while activating all previous powers.
==Modes==
Modes are the meat of most fighting games, either these are your normal battling affairs, fun, challenging or very different gameplay changes that aren't your run of the mill battling, these range from a fun adventure mode where you go through various levels, platform, battle enemies and bosses, to a full-fledged story mode with mini-games and side quests but there are many, many more that are even more strange than the last, and finally you can customize some of the game modes rules to have a much better gaming experience and help new players feel more accustom to everything.
Smash - The standard fighting mode for this game, pick a rule set, then a stage, then the fighter of your choice. You can also set the amount of CPU or Human Players that can participate in the match, it can range from 2-16 all at once for some truly chaotic matches.
Special Smash - This mode is just like the standard smash mode however you can add certain effects to the fighters or stages to make absolute train wrecks of fights and unlike previous smash games, you can turn on all the effects if you want
*Metal - turns all players metal making them heavier and slower
*Curry - gives all players super spicy curry to breath fire
*Flower - gives all players the flower drain status
*Bunny Hood - gives all players bunny hoods for increased speed and jump height
*Franklin Badge - gives all players franklin badges to reflect projectiles
*Screw Attack - gives all players the screw attack making their jumps cause damage
*Invisible - turns all players invisible
*Gold - turns all players gold boosting all their stats
*Super Mushroom - makes all players huge
*Poison Mushroom - makes all players small
*Impact Run - causes fighters to deal damage while running
*Electrified - gives all opponents a small electric field
*Poison Attack - adds a poison effect to all the player's attacks
*Windy - makes the stage have a constant gust of wind
Squad Strike - This game mode is similar to regular smash but your stock icons are now replaced with character, when you're KO'ed you then switch to the next character you selected while also sadly losing the one you just had
Tournament - This game mode is set in a arena with a bracket system to where up to 128 players can duke it out in gradually more challenging and difficult rounds, filled with super charged stage hazards, items that give off more potent effects or if you're playing with CPU's their levels can go past 9 so things will get absolutely batty real fast, but you can of course turn these options and gimmicks off in the options menu.
Smashket Ball - This game mode is set in a arena where players must knock around a giant basketball in order to score goals to win, items and random stage hazards are plenty in this mode and as always you can have the option to turn them off.
Classic Mode - Classic mode has players pick a character as they go through a unique path for each one ending off with a boss at the end of the 6 stages with a mini-game plopped down in the midde and just before the boss, you can also chose the difficulties in case you want more of a challenge.
All Star Mode - All Star mode has players pick a fighter as they battle there way through the whole roster, the order is set by when a character first debuted oldest to newest/newest to oldest, you can pick and chose either along with of course picking difficulties for added challenge, along with this in between each round you will have a rest area with limited healing items so you can get your health back in a dire situation but is risky if the next round ends up going south.
Stadium - This mode consists of a bunch of smaller mini-games that all have their own unique feel and gameplay from each other.
*Break the Targets - players are put in a fighter specific arena were they must break 20 targets under a time limit
*Homerun Contest - players are given a home run bat along with a 15 second timer to rack up as much damage on sandbag and then send him flying as far as you can
*Multi-Man Smash - players are set on a battlefield form stage were they duke it out with a infinite gauntlet of fighters that has you aim for KOing the most and lasting the longest
*Trophy Tussle - players are set in a unique stage where they must hit collectible trophies in a basket and seeing how many they can get, if you miss 3 times, its game over
*Boss Rush - players are thrown into a gauntlet of bosses from all across the game as you must defeat each opponent one by one with a resting are in between just like in all-star mode
Online - The online mode in Oxide has recieved a major face lift from prior entires in the smash series, making it quick and simple for players to partake in online matches and the various other online sub-modes.
*For Fun - This mode is for players who just want a casual smash bros experiance with items and stage hazards galore
*For Glory - This mode is for players who want competive matches, battlefield/omega forms only, no items, and no final smashes, it all skill
*Red vs Blu - This mode has been pulled from the loins of Team Fortress 2, 2 teams of 12 one red and one blue with be put on one of many super sized stages as they duke it out in various game types, such as, death match, king of the hill, payload, and enemy rush with each one being given a unique feel and gameplay style
*100 Player Free For All - This mode has 100 players being plopped down into a gargantuan smash run styled stage filled with hazards, items, enemies and bosses with the main goal being the only one to make it out alive, there will be treasure troves and rest spots where you can uncover goodies and if you are KO'ed while holding these treasures you will still keep them no matter what
Vault - Vault is where you can view and gander at all of your stats with fighters in terms of how much you've played as them, you can view everything you have collected in the game with spirits, trophies and such and do other fun stuff.
*Trophy and Spirit Gallery - This is a place where you can go and view your collection of spirits and trophies you have collected over your many hours of play, with each one having info about them, their home series or just cool flavor text that could be an interesting read.
*Challenges - Unlike in previous smash games, challenges and event matches have been rolled into one side mode, complete one of many unique and different challenges to earn a reward, replaying these events on harder difficulties will reward players with better stuff and a platinum medal that they can sell for a boat load of smash coins.
*Shop - This is a place where you can go and spend all of those smash coins to buy spirits/trophies, parts for custom characters, music tracks for the "My Music" section, and you can even buy new characters from this shop, meaning that you dont have to fight them in order to unlock them
*Stage Builder - This mode gives players the ability to craft the stages of their dreams, using a variety of materials, gizmos, gadgets, hazards, enemies and much, much more with each part having its own properties and special neuances giving players options that can rival LittleBigPlanet in some aspects
*Custom Fighters - Here, you can customize many different characters with use of a blank template that consists of Mii Fighters, Pokemon Trainers, Inklings, Claypeople, ARMS Fighters, and so much more, each fighter can be fully customized in terms of looks, abilities, stats and such give players more freedom than before, hell you can even make your own templates using Oxides built in object editor to create the character of your dreams.
*My Music - This is where you can spend time listening to the games extensive soundtrack and listen to sound effects as well, each track is sorted by franchise or how many are present per series, enjoy this massive and varied selection of tunes from all across your favorite game series.
==Characters==
Super Mario	Super Mario	Super Mario	Super Mario	Super Mario 	Super Mario	Super Mario	Super Mario
  	  	  	  	  	  	 	
Mario 	Pikachu 	Donkey Kong	Geolyte 	Pyra & Mythra	Inkling 	 	
  	  	  	  	  	  	 	
Klaymen 	Yanmega 	Wayne 	Luigi 	??? 	??? 	 	
Mario 	Mario the main protagonist of the Super Mario series and hero of the mushroom kingdom, he's been on countless quests and adventures throughout many strange lands and far off worlds, to the deep darkness of space to the inside of his brothers dreams even to neighboring kingdoms and all across the entire planet, he's gone everywhere and has done everything as the all-star hero of the mushroom world.
{| class="mw-collapsible mw-collapsed" style=";border-color: #ffffff;width:100%;color:#ffffff; background:#820e39;text-align:center;"	
{| class="mw-collapsible mw-collapsed" style=";border-color: #ffffff;width:100%;color:#ffffff; background:#820e39;text-align:center;"
Moveset 	
<tabber>	
==Stages==
TBA
==Items==
TBA
==Assist Characters==
TBA
==Customizeable Features==
TBA
==Miscellanious and Extra Stuff==
TBA
==Trivia==
*This Game has gone through 7 about to be 8 reboots :)
*Rage and Insanity Fueled Rant about the Love Hate Relationship they have about this page: "this originally started out as a expansion for smash ultimate, then it became its original smash game...that was all one year ago and now we are fixing to hit the 8th reboot and i swear to god i am determined to finish this page even if it kills me, breaks me into pieces hehehehahhahahahahahahha, this page will not win against me I AM SMARTER THAN IT, IT CANT BEAT ME AND I WONT EVER LET IT, i dont care if im here for the rest of my life just writing bs for this page i am going to get it done before i lose what few braincells i have left in my tiny tiny pea brain aaaaaaaa make it stooooooooooooooooooop quit haunting me already, no no no no no no NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
*The creator of Smash Bros Crest of Scarlet is currently in a mixed relationship with their project so mixed in fact they dont know weather or not they hate it or love it.
*The 8th reboot will go up once the final roster has been decided.
==Credits==
*Super Smash Bros. Something, Super Smash Bros. Charged, Super Smash Bros. Dokkan, and Super Smash Bros. Unbounded for the much-needed inspiration, please go check these pages out if you haven't yet
* for the code of the moveset tables
* for the code of the roster table
Category:Nintendo Switch Games
Category:Xbox One Games
Category:Steam Games
Category:PlayStation 4 Games
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Fighting Games
Category:Crossover Fighting Games
Category:Crossover Games
Category:Scarlet's Junk