Exotide/Legacy

== Description ==
=== Behavior ===
* Despite their rough and mean look, the are quite social animals and enjoy the company of their own species, even showing self-sacrificing behaviors when it comes to their loved ones.
* have a similar intelligence level to real life dolphins and other high intelligence species, being able to experience fun and play with things like that of a dog playing with a chew toy or picking up specific things and dropping them onto creatures for fun.
* The species is mainly made up of females who are dominant in both hierarchy and hunting.
== Appearance ==
The is a tetrapodal-like creature with heavy fish-based elements, specifically from the flying fish in terms of ray-fish fin structures (with a homocercal, forked caudal fin; one well-developed pair of pectoral fins which work as wings; a smaller but developed pair of ventral fins; and two pairs of dorsal fins, with the first covering the "neck"), and the swordfish, in terms of a long, pointed bill. Additionally it presents two pairs of axolotl-gill-like lobes stemming from the sides of the head, which seem to compliment the seven pairs of gills on its neck used for breathing; a second dorsal fin stemming from the same point as the ventral fins, being divided into three peduncules similar to the gill lobes mentioned previously; and a front pelvic fin partially mirroring the first dorsal fin. Unlike real-life swordfish, their bill is not flat, but slightly curved upwards, and seems to develop into some sort of helmet with additional, smaller and curved blades.
 has no gender dimorphism.
== Abilities ==
== Gameplay ==
=== Pros ===
 is a fast, carnivorous glider semi-aquatic capable of eating on-the-run. That means it can easily find food and escape from predators under normal circumstances (with its small and flat profile helping in both evading attacks and hiding, and being capable of living in a sparsely-populated area such as the sea) and can eat even while running or in the air, avoiding risking getting stuck while eating. There's a trick that lets creatures ignore turn speed limitations by rotating on the height-axis so gliders and semi-aquatics like the can partially compensate for its bad turn speed while in water or gliding.
While having average-low stamina and stamina regeneration, Streamlined gives a decent boost to these, as well as speed, underwater (albeit some of this boost is lost due to the stamina drain most semi-aquatics have), reducing the number of time to rest between water chases, allowing a decent performance and not needing as much water and food underwater for longer. Due to how this ability works, a with Streamlined active also has the number of glides it can do from the water boosted, since until you touch the ground or stop gliding, the boosted stamina amount will remain.
Its HP and weight are quite good for its tier, making it somewhat tanky compared even with some fliers of higher tiers, and its slight bleed defense helps into resisting bleeders as well. But what really makes it dangerous is its high base damage which it's even respectable against the heaviest of targets combined with bleed (particularly effective against low-total-HP, high-HP-regen creatures such as several creatures of its tier and below), and its breath allowing it to blur the enemy's vision and to sap their HP (if exhausted stamina-wise) in order to help it flee to safety and have some minimal form of coverage against ranged abilities.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
=== Cons ===
 has a bad appetite stat, meaning that it frequently needs to feed and drink to avoid starving and dehydrating. Compared with most carnivores, the lack of ambush presents a slight disadvantage which may prove problematic sometimes. Its horrible turn speed makes it difficult to maneuver without being forced to glide or turning up, which may make fast-turns predictable and let several creatures avoid getting bitten at vulnerable spots or hit the in vulnerable spots. Outside water and ignoring the glide exception mentioned above, the tires quite fast and needs quite a while to recover. Rapid changes between land and water won't trigger Streamlined, either.
The 's gliding and running/fast swimming abilities can be nullified by Bone Break or slowed down by Ligament Tear and some ranged abilities like slowing breaths or escape area, or a lucky grab or defensive paralyze can momentarily leave it stuck and surprise it just enough to deal a killing blow. It does not have any other defensive abilities other than its flight speed, bleed and breath. Its breath, being a defensive breath, although good, is not meant to deal that much damage to the enemy when not sapping; and its blur effect can be easily countered by sniffing.
While has decent HP for its tier, it's still quite low so some heavy-hitter creatures can still kill it in a couple of shots. Its HP regeneration, while average, is a bit on the lower side for its tier, meaning compared with them it takes longer to recover to full health. Additionally it also grows slower than the average fellow tiermate, so their young are left vulnerable for longer as well, with its debuffed appetite not helping.
== Carry-able Creatures ==
== Trivia ==
* Concept by dew_theangeldragon in the Creatures of Sonaria Discord.
** Inspired by flying fish and swordfish.
** 's name is a portmanteau of the words "exoskeleton" and "tide".Stated by dew_theangeldragon in the CoS Discord here.
** Lore-wise, their ancestors used to be sea-floor dwellers that would feast upon algae and kelp but due to large amounts of sea predators hunting them into lower number they had ended up striving to evolve onto land, sooner or later evolving into 's current state.
* Animations by BlckBrryJam and Rook.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
* Exotide can bounce on the water when gliding into it, its only capable of doing this in the recode, its unknown if other semi-aquatic gliders can bounce on water.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Exotide_Concept.png|Exotide concept art
ExotideGlimmerUpdate.png|Default Glimmer Exotide day/night
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
ExotideRigged.png|Exotide's rigged model
ExotideDev1|Clip provided by East (EastByEastz), CoS Discord, 3/24/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
exotidejuvi.png|Juvenile Exotide
Exotide Juvenile Back View.png|Juvenile Exotide (back view)
exotideteen.png|Teen Exotide
Exotide Teen Back View.png|Teen Exotide (back view)
Exotide Adult.png|Adult Exotide
Exotide Adult Back View.png|Adult Exotide (back view)
Custom glimmer Exotide.webp|Old custom Glimmer Exotide
Game's Default Glimmer Exotide.png|Old default Glimmer Exotide
Rain's Default Glimmer Exotide (Night).png|Old default Glimmer Exotide (night)
|-|
Other =
Exotide Water Breath.png|Exotide's Water Breath ability
</tabber>
== Notes ==
Category:Rotation Store/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls