107221-this-game-is-not-new-player-friendly-at-all

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			I bought the game 1 month after launch, was playing ESO but that sucked.. But now i come to realize, that ESO maybe was not so bad after all. PvE I rly enjoyed this, till.. Yes dungeons.. Scrubs suck and always suck, so new players are stuck with them. Yes there are ways around this, and eventually you will probably get silver PvP This is what i love most, till 50... I have full 50 blue, and i can say im quite skilled, i know my class, i know the BGS/2s whatever.. I did 2x rated BG this morning, won and got 13 eachAnd then i lost 2x and lost 26 each And this goes ON and ON and if never reached freaking even 1250 !! I did 10 premades, i did solo queue, but everytime i almost hit 1250, i lose agian and im stuck under freaking 1200.. Sure i get it, its endgame.. BUT WHY IS IT NO FUN AT ALL !?!?!?!!?P.s I know it gets fixed, BUT IT SHOULD NOT HAVE BEEN THIS WAY WITH SOME COMMON SENSE	
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And then i lost 2x and lost 26 each And this goes ON and ON and if never reached freaking even 1250 !! 
 
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			Well for dungeons most of the good players who farm loot left since they turn gold loot into pure RNG although the devs did say they will take a look at it. Those left are mostly just scrubs in group finder.	
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Writing in caps is a sure way to look stupid.
 
Write a decent post that doesn't come off like you're under 14 years old, and maybe it might be worth a mod's time.	
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Well for dungeons most of the good players who farm loot left since they turn gold loot into pure RNG although the devs did say they will take a look at it. Those left are mostly just scrubs in group finder.
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I will drop an obligatory mention about the game being terrible at explaining a number of mechanics. New players can spend a long time without knowing what a Moment of Opportunity is, or that they can use Dash to break out of knockdowns, for example. They might spend even more time trying to figure out the MMO roles if they are new to the genre. 
 
But everyone played WoW like the devs, right?	
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I will drop an obligatory mention about the game being terrible at explaining a number of mechanics. New players can spend a long time without knowing what a Moment of Opportunity is, or that they can use Dash to break out of knockdowns, for example. They might spend even more time trying to figure out the MMO roles if they are new to the genre. 
 
But everyone played WoW like the devs, right?
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I was a new player once and I liked having to figure things out for myself. But for a game that is really unfriendly to new players, try TSW (which I also love).
 
Edit: reread the post with my reading comprehension glasses on and got what the OP was actually saying. Yes, OP. I agree that there are definitely issues with endgame.	
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I was a new player once and I liked having to figure things out for myself. But for a game that is really unfriendly to new players, try TSW (which I also love).
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			I find myself actually wanting to get blasted by a mob's special, just so that I could interrupt it and get a MoO.  You actually start to look for bad just so that you could down a mob faster.  I dunno.  That just feels weird to me for some reason.	
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			 Personally i think the dungeons on regular are a bit overtuned for leveling characters.. gw2 had this issue and a good chunk of players left before hitting 80 as a result of it.. I support having hard content but lvl20 raiding style format for players learning the ropes is a bad way to kick it off a game for new players. Nothing closes a pocket book faster than frustration and nerd rage... lol	
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I was a new player once and I liked having to figure things out for myself. But for a game that is really unfriendly to new players, try TSW (which I also love).
 
Edit: reread the post with my reading comprehension glasses on and got what the OP was actually saying. Yes, OP. I agree that there are definitely issues with endgame.
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The game wasn't primarily marketed at new players.
 
Why would an MMO that described itself as "hardcore" at almost any opportunity be aimed at a new player?	
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TSW still has the best questing in any MMO ever.
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I feel like if anything needs to be explained it is the Moment of Opportunity mechanic. I've honestly lost cout of how many people I've had to explain this to and I know why they don't know or understand it, but having some actual tutorial event that stressed it would be great...
 
I posted this a long time ago, but we could even use M.A.C. for this lesson...	
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I feel like if anything needs to be explained it is the Moment of Opportunity mechanic. I've honestly lost cout of how many people I've had to explain this to and I know why they don't know or understand it, but having some actual tutorial event that stressed it would be great...
 
I posted this a long time ago, but we could even use M.A.C. for this lesson...
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Bake it into one of the Drusera instances, maybe?
 
"This enemy is unlike anything you've ever faced, and it's only growing stronger, so he's a trick for you to use."
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This game was never advertised as new-player friendly ( and honestly, how many new player there is? people whose wildstar is their first MMO?)
 
Carbine made this game for experienced player who desire a challenge ( and.. timesinks...), I like the fact that they stick with it.
 
Regular dongeon may be hard.. but they are fair. There's a Learning curve in wildstar ( unlike, let's say, Wow, where everything is faceroll easy till you reach heroic mode.. and maybe 1-2 normal mode).  You get bombarded with red telegraph from lvl 1... at lvl 20 you learn about interrupt + staying the in green if you want heal... I guess MoO could use a little tutorial, but it's not exactly a huge secret either ( stun mob = his health goes purple = you do more damage).	
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Just wait op, since you started late to this game you are way way behind everyone else when it comes to many things like extra amp/ability points; this seperates the gaps even further.
 
53 weeks to get max those, so you start now....gooooood luck catching up!	
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			And that's why players should be forced (as in, strapped in a Chua chair with pinchers keeping their eyes open as soon as they exit their cryo-pod) to watch the "Dev Speaks" series as it explains most of the mechanics.	
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And that's why players should be forced (as in, strapped in a Chua chair with pinchers keeping their eyes open as soon as they exit their cryo-pod) to watch the "Dev Speaks" series as it explains most of the mechanics.
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Well for dungeons most of the good players who farm loot left since they turn gold loot into pure RNG although the devs did say they will take a look at it. Those left are mostly just scrubs in group finder.
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Ok I haven't read every reply, but seriously...
 
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PvP This is what i love most, till 50... I have full 50 blue, and i can say im quite skilled, i know my class, i know the BGS/2s whatever..  
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No most good players have active guilds and do not run with randoms.
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			I would say it's not friendly to Solo players, which a lot of new players will be and that is gonna hurt the game in the long run. There really does need to be puggable content for new players to learn and to meet other people without the urge to tear their hair out.	
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I would say it's not friendly to Solo players, which a lot of new players will be and that is gonna hurt the game in the long run. There really does need to be puggable content for new players to learn and to meet other people without the urge to tear their hair out.
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@Op ...
 
O ... K ...
 
So how is what you wrote even remotely related to your title?
 
What you presented has nothing to do with the average challenges that most new players to an MMORPG will encounter in a given play session since the majority of "true newbies" are prolly not even AT the end game. :P
 
This should have been titled:
 
"This game is not friendly to MY OWN PLAYSTYLE at all".
 
Cupcakes for the Cupcake God! :P	
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New player friendly... im gana roll around on the floor laughing while contemplating a reply to the idea that new players should be spoon fed info..... ok i may have containted my humorus outrage long enough to write a somewhat non trolling reply....
 
Na cannot do it... you'd better go get mummy to hold your hands in fear that you get something wrong yourself and learn from it. I stated gaming before the internet was filled with FAQ's and walkthroughts, new player rage... trying that on for size... whispers of doom's cheats, idkkid from memory, people trying the same lvls, again and again and again and again til you'd figure it out... Wolf3d, I spend days running along walls trying to find those secret rooms or just being totally lost. You little kids have it way too easy... new players or hardcore gamers all started out somewhere... from nothing, remember that next time you whine about noobs, trolls and Hardcore players...
 
As to bugs... again your asking way too much from these dev's... you ask for HC games... years worth of endgame content... balanced boxed ship goodness, then you must also realize how bloody hard it is to do... and like us, they make mistakes.	
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Well for dungeons most of the good players who farm loot left since they turn gold loot into pure RNG although the devs did say they will take a look at it. Those left are mostly just scrubs in group finder.
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No most good players have active guilds and do not run with randoms.
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The game wasn't primarily marketed at new players.
 
Why would an MMO that described itself as "hardcore" at almost any opportunity be aimed at a new player?
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I bought the game 1 month after launch, was playing ESO but that sucked.. 
 
But now i come to realize, that ESO maybe was not so bad after all. 
 
 
PvE I rly enjoyed this, till.. Yes dungeons.. Scrubs suck and always suck, so new players are stuck with them. Yes there are ways around this, and eventually you will probably get silver 
 
PvP This is what i love most, till 50... I have full 50 blue, and i can say im quite skilled, i know my class, i know the BGS/2s whatever.. 
I did 2x rated BG this morning, won and got 13 each
And then i lost 2x and lost 26 each And this goes ON and ON and if never reached freaking even 1250 !! 
I did 10 premades, i did solo queue, but everytime i almost hit 1250, i lose agian and im stuck under freaking 1200.. 
 
Sure i get it, its endgame.. BUT WHY IS IT NO FUN AT ALL !?!?!?!!?
 
P.s I know it gets fixed, BUT IT SHOULD NOT HAVE BEEN THIS WAY WITH SOME COMMON SENSE
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So the typical skillset of some players (Commonly found in EVERY MMO) is not up to par, and YOU and your team had some bad luck and lost when you were so close. How the *cupcake*does that get blamed on Wildstar for not being new player friendly?
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lol you fool there is no skillset involved given the magnitude of power creep with 1800 geared people being pitted against lower ranks.
 
Hell, even 1800 vs. 1800 has seen broken burst and people are just playing double dps instead of dps/healer. SS/Warrior/Engineer.
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I bought the game 1 month after launch, was playing ESO but that sucked.. 
 
But now i come to realize, that ESO maybe was not so bad after all. 
 
 
PvE I rly enjoyed this, till.. Yes dungeons.. Scrubs suck and always suck, so new players are stuck with them. Yes there are ways around this, and eventually you will probably get silver 
 
PvP This is what i love most, till 50... I have full 50 blue, and i can say im quite skilled, i know my class, i know the BGS/2s whatever.. 
I did 2x rated BG this morning, won and got 13 each
And then i lost 2x and lost 26 each And this goes ON and ON and if never reached freaking even 1250 !! 
I did 10 premades, i did solo queue, but everytime i almost hit 1250, i lose agian and im stuck under freaking 1200.. 
 
Sure i get it, its endgame.. BUT WHY IS IT NO FUN AT ALL !?!?!?!!?
 
P.s I know it gets fixed, BUT IT SHOULD NOT HAVE BEEN THIS WAY WITH SOME COMMON SENSE
 
 
most cash grab games are not new player friendly fyi
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Let me break this down for you, genius.
 
 
Ranked BG/Arena are not systems a new player will face upon starting Wildstar, in fact his only complaint here during 1-50 is that there are scrubs in dungeons, hence my comment on skill set. You see the trick to reading what people say, is understanding the context. Try that before you call someone a fool.
 
 
The skills not being up to par is then followed up by a comma and then the word "AND" to separate the second point which mentions his losses at 50 which have nothing to do with "New Players."
 
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Do you even understand what new means? The one week or less it may take to hit 50 does not make you old. There is such a thing as new to pvp progression, or bg/arena. A player in 50 blues losing streaks and complaining in the forums about it still qualifies as new. Get your MMO timelines straight.
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Do you even understand what new means? The one week or less it may take to hit 50 does not make you old. There is such a thing as new to pvp progression, or bg/arena. A player in 50 blues losing streaks and complaining in the forums about it still qualifies as new. Get your MMO timelines straight.
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