Support Skills

Support Skills , formerly categorized as Prayer are a skill type in the series, consisting of such as stat buffs and debuffs, and other similar modifiers.
Their dark counterparts are the Ailment Skills, which inflict abnormal and generally detrimental effects. In Megami Ibunroku Persona, Prayer is a subtype of Light Skills.
==General spell==
===Stat Modifiers===
In the Shin Megami Tensei main series (with the exception of Shin Megami Tensei V), Prayer spells usually target the whole party, unlike the Persona (with the exception of Megami Ibunroku Persona) series where they usually have both single-target and all-target versions, as displayed below. They use the classic Maha/Ma prefix to denote all-target version.
In the original version of Shin Megami Tensei, each -kaja effect can stack up to 8 times and 4 times for -nda effect. This was changed to 4 times for both -kaja and -nda effects in most subsequent installments. Few games, like Shin Megami Tensei IV and Digital Devil Saga 2, even cap the buff/debuff limit at 3 times. In Megami Ibunroku Persona, all -kaja and -nda spells can stack without a limit. In the other Persona games, -kaja and -nda spells cannot be stacked, and their effect ends after three turns.
If an opponent casts a -nda skill to debuff the party and a party member casts a -kaja skill to buff it, both skills cancel out each other. However, in the Q series, due to Etrian Odyssey stat change rules, both the -kaja and -nda effects will stack on the affected characters until the duration ends, requiring a Dekaja or Dekunda to undo the canceling effect.
The basic skills which affect one statistic by one level use two sets of roots to form the skill names systemically:
First root	First root
Taru- 	Physical power related.If Maka- type is not available, it affects magical power as well.
Maka- 	Magical power related including healing.
Raku- 	Physical defense related.If Sama- type is not available, it affects magical defense as well.
Sama- 	Magical defense related without affecting healing.
Suku- 	Agility (hit-rate/evasion/action order/escape chance) related.
De- 	Negation related.
Last root 	Last root
-kaja 	Boosting statistic.
-nda 	Lowering statistic.
Name 	Power 	Target
Tarukaja 	Increases physical* attack power by one level. 	One ally
Matarukaja 	Increases physical* attack power by one level. 	All allies
Makakaja 	Increases magic power by one level. 	One ally
Mamakakaja 	Increases magic power by one level. 	All allies
Rakukaja 	Increases physical* defense by one level. 	One ally
Marakukaja 	Increases physical* defense by one level. 	All allies
Samakaja 	Increases magical defense by one level. 	One ally
Masamakaja 	Increases magical defense by one level. 	All allies
Sukukaja 	Increases agility by one level. 	One ally
Masukukaja 	Increases agility by one level. 	All allies
Dekunda 	Removes all -nda effects. 	All allies
Tarunda 	Decreases physical* attack power by one level. 	One foe
Matarunda 	Decreases physical* attack power by one level. 	All foes
Makanda 	Decreases magic power by one level. 	One foe
Mamakanda 	Decreases magic power by one level. 	All foes
Rakunda 	Decreases physical* defense by one level. 	One foe
Marakunda 	Decreases physical* defense by one level. 	All foes
Sukunda 	Decreases agility by one level. 	One foe
Masukunda 	Decreases agility by one level. 	All foes
Dekaja 	Removes all -kaja effects. 	All foes
Debilitate 	Decreases every parameter by one level. 	One/all foes
Fog Breath 	Decreases agility by two levels. 	All foes
War Cry 	Decreases attack power and magic power by two levels. 	All foes
Luster Candy 	Increases every parameter by one level. 	All allies
Charge /Power Charge 	User's next physical attack power more than doubles. 	User
Mind Charge /Concentrate	User's next magic attack power more than doubles. 	User
Taunt 	Increases attack power by two levels, and decreases defense by two levels.	All foes
===Attack blocking===
Name 	Power 	Target
Tetraja 	Nullifies one Holy or Darkness (insta-kill) attack	All allies
TetrakarnPhys Repel 	Repels one physical attack. 	All allies
MakarakarnMagic Repel	Repels one magical attack. 	All allies
==Game Specific==
===Shin Megami Tensei NINE===
Skill 	Effect 	Target
Samanda 	Halves magical defense for 3 turns. 	One foe
Masamanda 	Decreases magical defense by one level for 3 turns. 	All foes
Power Breath 	Increases physical attack power + magical attack power for 5 turns	All allies
Dark Breath 	Increases physical defense + magical defense for 5 turns 	All allies
Heavenly Dance	Increases magical attack power + magical defense for 3 turns 	All allies
Brave Dance 	Increases physical attack power + physical defense for 3 turns 	All allies
===Shin Megami Tensei: Strange Journey===
Name 	Power 	Target
Silent Prayer	Nullifies all stat changes. 	All
Lost World 	Inflicts a random health/mana/stat change. 	All
Tables Turned	Reverses buffs and debuffs. 	All
Blood Ritual 	User's stats are buffed to maximum - HP decreases to 1. 	User
Offered Soul 	Inflicts Mute status, raises magic power for a few turns.	User
Acid Breath 	Decreases defense by two levels. 	All foes
===Shin Megami Tensei IV===
Name 	Power 	Target
Dark Energy 	Triples power of next Phys attack. 	User
Spiritual Focus	Triples power of next Magic attack.	User
Tetracoerce 	Cancels Tetrakarn 	All foes
Makaracoerce 	Cancels Makarakarn 	All foes
===Megami Ibunroku Persona===
Skill 	Effect
Water Wall 	Party absorbs 50% Ice spells, 3 turns
Fire Wall 	Party absorbs 50% Fire spells, 3 turns
Steel Wall 	Party reflects 25% physical skills, 2 turns
Crystal Wall	Party reflects 25% magic spells, 2 turns
===Persona 2: Innocent Sin===
Skill 	Effect
Balzacaia	Deal Fury ailment to one ally. *
===Persona 3===
Name 	Power 	Target
Rebellion 	Increases critical hit rate for three turns. 	Universal
Revolution	Greatly increases critical hit rate for three turns. 	Universal
Fire Break	Nullifies positive fire affinities for three turns. 	One foe
Ice Break 	Nullifies positive ice affinities for three turns. 	One foe
Elec Break	Nullifies positive electric affinities for three turns.	One foe
Wind Break	Nullifies positive wind affinities for three turns. 	One foe
===Persona 4===
Name 	Power 	Target
Rebellion 	Increases critical hit rate for three turns. 	One ally
Revolution 	Greatly increases critical hit rate for three turns. 	Universal
Heat Riser 	Increases every parameter by one level. 	One ally
Red Wall 	Grants Resist Fire effect 	One ally
White Wall 	Grants Resist Ice effect 	One ally
Blue Wall 	Grants Resist Elec effect 	One ally
Green Wall 	Grants Resist Wind effect 	One ally
Fire Break 	Nullifies positive fire affinities for three turns. 	One foe
Ice Break 	Nullifies positive ice affinities for three turns. 	One foe
Elec Break 	Nullifies positive electric affinities for three turns.	One foe
Wind Break 	Nullifies positive wind affinities for three turns. 	One foe
Tetra Break 	Negates Tetrakarn 	All foes
Makara Break	Negates Makarakarn 	All foes
===Persona 5===
Name 	Power 	Target
Rebellion 	Increases critical hit rate for three turns. 	One ally
Revolution 	Greatly increases critical hit rate for three turns. 	Universal
Heat Riser 	Increases Attack, Defense and Agility for 3 turns. 	One ally
Thermopylae 	Increases Attack, Defense and Agility for 3 turns. Only works when party is ambushed. 	All allies
Fire Wall 	Nullifies negative fire affinities for three turns. Cannot be negated by Fire Break. 	One ally
Ice Wall 	Nullifies negative ice affinities for three turns. Cannot be negated by Ice Break. 	One ally
Elec Wall 	Nullifies negative electric affinities for three turns. Cannot be negated by Elec Break.	One ally
Wind Wall 	Nullifies negative wind affinities for three turns. Cannot be negated by Wind Break. 	One ally
Psy Wall 	Nullifies negative psy affinities for three turns. Cannot be negated by Psy Break. 	One ally
Nuke Wall 	Nullifies negative nuclear affinities for three turns. Cannot be negated by Nuke Break. 	One ally
Fire Break 	Nullifies positive fire affinities for three turns. 	One foe
Ice Break 	Nullifies positive ice affinities for three turns. 	One foe
Elec Break 	Nullifies positive electric affinities for three turns. 	One foe
Wind Break 	Nullifies positive wind affinities for three turns. 	One foe
Psy Break 	Nullifies positive psy affinities for three turns. 	One foe
Nuke Break 	Nullifies positive nuclear affinities for three turns. 	One foe
Tetra Break 	Negates Tetrakarn 	All foes
Makara Break	Negates Makarakarn 	All foes
====Persona 5 Royal====
Name 	Power 	Target
Brave Step 	Increases party's critical hit rate for three turns. 	All allies
Hyakka Ryouran 	Increases party's Attack, Defense and Agility for three turns. 	All allies
Fighting Spirit 	Next physical attack deals x2.5 damage for party. 	All allies
High Energy 	Next magical attack deals x2.5 damage for party. 	All allies
Checkmate 	Decrease all foes' Attack, Defense and Agility for 3 turns. 	All foes
Life Wall 	Erect a shield on all allies to repel 1 (non-Almighty) attack. 	All allies
Vault Guardian 	Increases Defense for all allies for 3 turns. Automatic Tetrakarn/Makarakarn at the start of battle.	All allies
Gambler's Foresight	Increases Agility for all allies for 3 turns. Automatic Concentrate at the start of battle. 	All allies
Tyrant's Will 	Multiply one ally's next Physical or Gun attack damage by 2.5. 	One ally
President's Insight	Multiply one ally's next magical attack damage by 2.5. 	One ally
Bleeding Dry Brush 	Forms a barrier that can absorb one attack (except Almighty). Nullifies wearer's weaknesses. 	One ally
Wings of Wisdom 	Cures all non-special ailments for all allies. Automatic Sukukaja at the start of battle. 	All allies
Guiding Tendril 	Down all foes. Only usable during preemptive attack. Recover 8% HP and SP after victory. 	All foes
Concealment 	Lowers chance of being targeted. 	Self
Taunting Aura 	Raises own chances of being targeted by foes. 	Self
===Persona Q: Shadow of the Labyrinth===
Skill 	Effect
Death Chaser 	User may follow-up user's row's attacks, for 3 turns.
Death Counter 	Counter-attack whenever user's row is attacked, for 3 turns.
Stagnant Air 	Extend timers on Binds and ailments. (All enemies) [Does not stack]
Bestial Roar 	Raise physical attack and act first for 3 turns.
Dragon Cry 	Act first and greatly raise physical attack for 3 turns.
Shura Tensei 	Greatly lowers HP each turn but greatly raises attack while active.
Shura Revert 	Cancels Shura Tensei and restores HP.
Critical Eye 	Raise critical hit rate for 3 turns.
Mind's Eye 	Raise critical hit rate for 3 turns. (Party)
Pain-Eater 	Raise defense and chance to be targeted for 3 turns.
Safeguard 	Take attacks in place of an ally, with reduced damage. (1 ally)
Body Shield 	Take attacks in place of allies, with reduced damage. (1 row)
Life Wall 	Take attacks in place of allies, with reduced damage. (Party)
Fire Wall 	Raise Fire resistance for 3 turns. (Party)
Ice Wall 	Raise Ice resistance for 3 turns. (Party)
Elec Wall 	Raise Elec resistance for 3 turns. (Party)
Wind Wall 	Raise Wind resistance for 3 turns. (Party)
Light Wall 	Raises Light resistance for 3 turns. (Party)
Dark Wall 	Raises Darkness resistance for 3 turns. (Party)
Holy Blessing 	Nullifies all Binds and status ailments 1 time for 3 turns. (Party)
Lunar Blessing	Nullifies 1 attack per turn, for 3 turns. (Party)
Guiding Sword 	Raise attack for 3 turns. (1 row)
Guarding Staff	Raise defense for 3 turns. (1 row)
Renewal 	Remove stat penalties. (1 row) [Only usable in battle]
===Digital Devil Saga: Avatar Tuner===
Name 	Power 	Target
Charge 	Increases every parameter by one level. 	All allies
Eternal Zero 	Maximizes party's stat bonuses and maximizes foes' stat penalties.	Universal
Enervate 	Decreases attack power by two levels. 	All foes
Spell Gloom 	Decreases magic power by two levels. 	All foes
Void Fire 	Nullifies one Fire attack. 	All allies
Void Ice 	Nullifies one Ice attack. 	All allies
Void Wind 	Nullifies one Wind attack. 	All allies
Void Earth 	Nullifies one Earth attack. 	All allies
Void Electric	Nullifies one Electric attack. 	All allies
Void Phys 	Nullifies one physical attack. 	All allies
Void Expel 	Nullifies one Expel (Holy) attack. 	All allies
Void Death 	Nullifies one Death (Dark, including Petrifying) attack. 	All allies
Void Charm 	Nullifies one Charm attack. 	All allies
Void Panic 	Nullifies one Panic attack. 	All allies
Void Poison 	Nullifies one Poison attack. 	All allies
Void Mute 	Nullifies one Mute attack. 	All allies
Void Nerve 	Nullifies one Nerve attack. 	All allies
Void Ailment 	Nullifies all kinds of ailment attack (DDSAT2). 	All allies
Fire Repel 	Repels one Fire attack. 	All allies
Ice Repel 	Repels one Ice attack. 	All allies
Wind Repel 	Repels one Wind attack. 	All allies
Earth Repel 	Repels one Earth attack. 	All allies
Elec Repel 	Repels one Electric attack. 	All allies
Expel Repel 	Repels one Expel (Holy) attack. 	All allies
Death Repel 	Repels one Death (Dark, including Petrifying) attack. 	All allies
Fire Drain 	Drains one Fire attack. 	All allies
Ice Drain 	Drains one Ice attack. 	All allies
Wind Drain 	Drains one Wind attack. 	All allies
Earth Drain 	Drains one Earth attack. 	All allies
Elec Drain 	Drains one Electric attack. 	All allies
*Void, Repel, and Drain skills often appear as Passive/Auto skills.
==Gallery==
==Trivia==
*The statistic modifier skills introduced in this article except for Makakaja and Power Charge are absent from the Majin Tensei series and Devil Survivor series. In the Devil Survivor series, these are replaced by auto skills, which only last for the duration of the short skirmish.
Category:Spells and Skills by Type