Player GetMissionInfo

;Usage
{name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}} = Player.GetMissionInfo(missionId)
;Return Values
Value 	Type 	Description
description 	string 	
progress 	number 	
name 	string 	
obj_text 	string 	
status 	string 	
web_icon 	string 	
isAchievement	boolean	
objectives 	table 	
;Examples:
<nowiki>
local missionIds = Player.GetMissionIds();
for _, m in pairs(missionIds) do
 Player.GetMissionInfo(m);
end
--[[
{
"description" = "Salvage a Crashed Thumper",
"progress" = 0,
"name" = "DAILY: Waste Not, Want Not",
"obj_text" = "Crashed Thumpers repaired 0/1",
"status" = "engaged",
"web_icon" = "https://ingame-v01-ue1.firefallthegame.com/assets/achievements/256/accord.png",
"isAchievement" = false,
"objectives" = {
 1 = {"completed" = false,
 "name" = "Defend 1 Broken Thumpers",
 "objective_index" = 0,
 "active" = true,
 "description" = "Crashed Thumpers repaired 0/1"
 }
}
}
--]]
</nowiki>
;Notice
returns nil if id not in Player.GetMissionIDs()
Category:Addon_API