Battery Weapon

Battery Weapons (or Rechargeable Weapons) are those that have their magazine automatically replenish over time after an initial delay when the weapon stops firing, without any need to manually reload. These weapons cannot pick up ammo packs nor have reserve ammo. The battery regenerates a set amount of ammo based on the weapon, thus Magazine Capacity affects the amount of time to fully replenish ammo. Reload Speed bonuses only affect the recharge delay, while the recharge rate cannot be changed. Players can interrupt the full recharge process by firing the partially recharged weapon.
All Archguns in Archwing or held by Necramechs have auto-recharging functions. However, when called down by an Archgun Deployer for atmospheric combat, they instead have standard reload and reserve ammo.
==Differences With Reloadable Weapons==
*Reload Speed bonuses only affect the recharge delay on battery weapons. It will not increase the rate at which a weapon regain ammo.
*Not affected by Ammo Maximum bonuses since they have no reserve ammo.
*0 Ammo Pickup stat.
*Reload key does not do anything.
*Ammo can still recharge during Maneuvers (e.g. rolling, Bullet Jump).
*Ammo can still recharge while holstered.
*Ammo can still recharge after being Knockdown.
*Ammo recharge is not affected by slow down effects like procs.
==List of Battery Weapons==
See :Category:Battery Weapons
==Upgrades That Can Convert Weapons Into Battery Weapons==
* for Kitguns
==Patch History==
Category:Weapons