Armor and Shields (DMG)

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In this section, you will find descriptions of some very special kinds of armor and shields. Before adding these to your campaign, however, be sure you are fully familiar with the armor gradation system:
For each +1 bonus to armor, regardless of the type of armor, the wearer's Armor Class moves downward (toward AC 2 . . . to 1 . . . to 0, -1, -2, and so on). A normal shield improves the armor class by one. A magical shield improves Armor Class like magical armor—toward -1, -2, etc. Note, however, that Armor Class can never be improved beyond -10.
Thus, chain mail +1 is like ordinary chain mail (AC 5), but one category better (AC 4). A shield +1 is equal to Armor Class 8—two places better than no armor (+1 for bearing a shield, +1 for the magical bonus of the shield).
When adding magical armor to the game, be aware of sizing problems: 65% of all armor (except elven chain mail) is man-sized, and 20% is elf-sized, 10% is dwarf-sized, and but 5% gnome- or halfling-sized. (Elven chain mail sizing is determined by the table found below.)
Special armor and shields are described below:
==List of Armor and Shields==
* Armor of Blending
* Armor of Command
* Armor of Missile Attraction
* Armor of Rage
* Elven Chain Mail
* Plate Mail of Etherealness
* Plate Mail of Fear
* Plate Mail of Vulnerability
* Shield, large, +1, +4 versus Missiles
* Shield -1, Missile Attractor
Category:DMG Item List