Lichenn (Rot)

== Overview of Lichenn (Rot) ==
Lichenn, like other types of rot, is created via unfortunate events. Lichenn (Pronounced Litch-en) is created when Ebbeonic beings die. Their blood infects the ground and creates bloodsoil. Lichenn is can never grows any leaves.
== Data Table ==
Grade + Cost	Medicine 	Booster 	Toxin 	Prescription
Grade 1 	Heals for 1d5, but Removes 1d2 Armor Value for 1 turn (2 Plants) 	Damages for 1d5, but Gains 1 Armor Value for 1 turn (3 Plants) 	-1 from Armor Value for 1 turn (4 Plants) 	Your ability choice + another plant part (3
Plants + 3 Other)
Grade 2 	Heals for 1d7, but Removes 1d2 Armor Value for 1 turn (3 Plants) 	Damages for 1d7, but Gains 1d2 Armor Value (4 Plants) for 1 turn 	-1 from Armor Value for 1d2 turns (5 Plants)	Your ability choice + another plant part (4
Plants + 4 Other)
Grade 3 	Heals for 1d10 * 2, but Removes 1d3 Armor Value for 1d2 turns (4 Plants) 	Damages for 1d10 * 2, but Gains 1d2 + 1 Armor Value for 1d2 turns (5 Plants) 	-1 from Armor Value for 1d3 turns (6 Plants)	Your ability choice + another plant part (5
Plants + 5 Other)
Grade 4 	Heals for 1d12 * 2, but Removes 1d4 Armor Value for 2 turns (5 Plants) 	Damages for 1d12 * 2, but Gains 1d3 + 1 Armor Value for 2 turns (6 Plants) 	-2 from Armor Value for 1d3 turns (7 Plants)	Your ability choice + another plant part (6
Plants + 6 Other)
Grade 5 	Heals for (1d10 + 1d4) * 2, but Removes 1d4 Armor Value for 2 turns (6 Plants)	Damages for (1d10 + 1d4), but Gains 1d4 + 1 Armor Value for 2 turns (7 Plants)	-2 from Armor Value for 1d4 turns (8 Plants)	Your ability choice + another plant part (7 Plants + 7 Other)
Grade 6 	Heals for 2d10 * 2, but Removes 1d4 Armor Value for 3 turns (7 Plants) 	Damages for 2d10 * 2, but Gains 1d4 + 1 Armor Value for 3 turns (8 Plants) 	-2 from Armor Value for 1d5 turns (9 Plants)	Your ability choice + another plant part (8 Plants + 8 Other)