Nomadic Settlement

The Nomadic Settlement (ノルドの遊牧集落) is the Nord people's mobile settlement usually situated between the North and South sections of the Nord Highlands. It is the home village of Gaius Worzel and his family.
== Map ==
Nomadic Settlement
== Background ==
The people of Nord are nomads, living in a highly mobile and easily disassembled settlement, as implied by their homes being called "yurts" (ゲル, ger). The settlement can be quickly moved depending on the seasons or when circumstances call for it. Having long historical ties to the empire, the nomads living there have established good relations with the Imperial Army units stationed at Zender Gate. 
The people of Nord are known to be expert horse-breeders. As such, they primarily use horses to travel across the highlands. However, they also possess a recently obtained orbal truck to carry belongings to and from the Zender Gate. They get their main source of income from making woollen clothes and arts and crafts provided by their sheep. They live through hunting and stock breeding while being known for their history of spiritual faith with the winds and the goddess. They worship the wind and Aidios, and most of their education is provided by travelling priests such as Father Barkhorn. 
According to Erebonian history, Erebonian Prince and later Emperor, Dreichels Reise Arnor exiled himself there in his youth until the War of the Lions started. As Dreichels decided to take up a stand, so did the nomads providing him their support until he ended the war and became Emperor. 
As the Nord Highlands are located between the Erebonian Empire and their historical rivals, the Republic of Calvard, the people of Nord are wary of war between the two nations affecting their homeland.
== ==
=== Background ===
Class VII's Group A arrive at the village at the end of the first day of their field study in the Nord Highlands. There they meet Gaius' family and the rest of the settlement, who give them food and lodgings for the duration of the study. Lacan Worzel, Gaius' father, gives them their tasks on the morning of the second day.
In the evening, they return to see the settlement's truck has broken down. They are sent to Lake Lacrima to ask for the hermit's help, who turns out to be Alisa's grandfather, Gwyn Reinford. As thanks, he is invited to the night's feast, during which they talk about the Reinford Group and Alisa's family.
The next morning, Group A wakes up to the news that the Watchtower and the Republican base have been attacked, and race to Zender Gate to speak with Lt. Gen. Zechs Vander while the nomads prepare to move the settlement in case of war. With Millium Orion's help, Group A's investigation leads to the arrest of the culprits in the Ancient Quarry, and Lechter Arundel's intervention avoids the outbreak of war.
=== Quests ===
*Journey to a Foreign Land: Rean and Group A of Class VII arrive at the settlement for their third field study.
*Delivery to the Watchtower: Kilte wants to deliver a gift to the Watchtower soldiers, and they respond in turn.
*A Special Lesson: Old Lady Jedah wants Group A to give a lesson to the settlement children.
*Connecting Hearts: Sharl asks Group A to find out Thoma's preferences.
=== Shops ===
=== Elder's Home ===
==== Quartz Synthesis ====
==== Weapon Upgrades ====
==== Kilte's Store ====
== ==
=== Background ===
During the October War, the Watchtower was taken by the Noble Alliance early on, turning the south area of the highlands into a war zone. The settlement was deemed to be at risk and was moved north. Rean and his group arrive at the settlement after hearing the news at Zender Gate, but they find the place deserted as they are ambushed by Nidhoggr jaegers hired by the Alliance. Gaius arrives in time to fight them to a standstill, with the jaegers eventually being called off, revealing that only the Imperial Army communications are disabled. Gaius then takes Rean and the rest to Lake Lacrima, where the settlement has been relocated.
After the Watchtower is cleared of Alliance presence, peace returns to the highlands, with the nomads eventually returning to their former settlement before the end of the war.
=== Enemies ===
*Jaeger - Gun: Story
*Jaeger - Sword: Story
*Galion Cougar: Story
=== Quests ===
*The Nord Highlands: Rean and his group search the settlement looking for Gaius.
*Foaling Around: The lost foal ends up at the former settlement.
== ==
The village is not physically seen, but Gaius mentions that escalating tensions between Calvard and Erebonia resulted in multiple gunships engaging in the Nord highlands.
== ==
On the search for the missing Olivert Reise Arnor and Scherazard Harvey, Rean and his companions once again visit the Highlands and the Nomadic Settlement. The settlement is threatened when it appears autonomous Calvardian tanks are operating and Rean and his party race to find the answer. An autonomous Railway Cannon is eventually discovered, and it fires upon the settlement, endangering its inhabitants. Grasping some unknown power, Rean summons his new Panzer Soldat, Tyrfing and destroys the ordinance just in time, crashing to the ground in the process and saving the village. 
Later, the party regroups in the elder's tent and discuss the location of the Sonorous Seashell. 
== Locations ==
* Worzel Home
* Lodging Yurt
* Elder's Home
* Trading Post
* Doctor's Home
== Gallery ==
<tabber>
|-|Cold Steel=
Nord highlands - nomadic settlement 3 (sen1).jpg|Introduction
Nord highlands - nomadic settlement 2 (sen1).jpg
Nord highlands - nomadic settlement 1 (sen1).jpg
Nord Early Design 1 - Concept Art (Sen).jpg|Concept Art
Nomadic Settlement Concept Art (Sen).png|Concept Art
|-|Reverie=
Nord Highlands - Nomadic Settlement (Reverie).jpg
</tabber>
== Trivia ==
* Yurts (Ger in Mongolian) are portable tents used by nomads of the Asian steppes and mountains.
Category:Erebonia Locations