Kingdombound

Kingdombound is an upcoming action real-time strategy video game developed by Lazy Studios. 
The game was released on April 24th, 2020 on the Nintendo Switch, XBOX One, Playstation 4 and PC. The game is rated T by the ESRB for Violence, Blood and Gore and Mild Language. 
==Plot==
Kingdombound focuses on the ongoing fued between two kingdoms, the Red Kingdom of Arcandia, and the Blue Kingdom of Elytius. For generations the two families have absolutely hated eachother, and wished to obtain the other kingdom's most prized treasure to show how much better they are. The heirs to the thrones, King Maroon and Princess Maya, wish to continue the fight to obtain the treasure, doing so by hiring warriors, magic-users and assassins to help them steal the treasure. You, as one of the twelve classes, join this war, with the promise of fame and riches. 
In the game's adventure mode, the Purple Kingdom, Darkenwald, ruled by the evil Lich, threatens to destroy everyone. The two kingdoms temporarily work together with the help of the player to defeat him.
==Gameplay==
Kingdombound is a top-view real-time strategy game with various aspects of action games. The player takes control of one of 12 main playable classes, part of one of the two kingdoms mentioned above. The player completes various objectives, based on the mode.
===Basic Gameplay ===
The player can use Move their character with the left control stick, Face a direction with the right control stick, and Aim an opponent with the ZL button to attack them more precisely. The player can also Jump with the A button to go over small gaps or reach higher areas. 
The player can perform a basic Attack by pressing the ZR button, which changes in the player is aiming or not, along with three Abilities, which can be used by pressing the L, R, and X button. The attack and abilities that the player uses change depending on which class that they are playing as. With the B button, player can Grab objects like materials and bombs, Throw them, enter siege weapons to be launched, have troops follow them or stay in place, or revive recently dead allies.
===Buildings===
A large focus of Kingdombound is on Building. Buildings are objects that the player can place in certain modes to provide support in both offense and defense. To build an object, the player must gather materials. The game features three types of materials:
*Wood: Wood can be collected from Lumber Mills. When working, a Lumber Mill generates one piece of wood per second.
*Stone: Stone can be collected from Mines. When working, a Mine generates one stone every two seconds.
*Crystals: Crystals can appear in two ways. Either killing 10 players, or killing 25 troops. Upon achieving that, a crystal is spawned where that last player or troop is killed, giving you a chance to grab it.
Though the player can hold up to 10 materials, players gain a speed debuff when they attempt to hold more than 3 materials (if the player is playing as a Pirate this material limit raises to 6 materials). Crystals have the weight of 3 materials. Lumber Mills and Mines will run out of materials if used too much, and require time to recharge.
Once you have materials, you can bring them to your base's storage bin. Once you have materials in your storage bin, you can finally start building. Buildings (with the exception of Siege Weapons) can only be built and placed in your territory (usually around your base and any points you've captures), or free territory (certain areas between you and your opponent's area that both of you can place buildings in). You gain more territory the more of the objective you complte. After some time, the building you've just created will sit there and be in operation. Buildings have health which can be depleted from enemy damage. Once a building is destroyed, it can't be recovered. Certain buildings also lose health overtime, and will be destroyed after time passes.
====Siege Weapons====
Siege Weapons are buildings designed with damage in mind. They can help support you with taking objectives, holding off groups, or destroying your enemy's gates. They are the only buildings that can be placed in enemy territory.
Building 	Description 	Materials
Bomb 	Bombs provide tons of explosive power, causing powerful damage to anyone in its blast radius. They explode once thrown and after a certain amount of time passes. Can be used in conjunction with Cannons and Catapults. 	
*1x Wood
*5x Stone
Fire Bomb 	Fire Bombs aren’t as powerful as normal Bombs, but their explosions release fire that damages  anyone that touches it. They explode once thrown and after a certain amount of time passes. Can be used in conjunction with Cannons and Catapults. 	
*5x Wood
*1x Stone
Poison Bomb 	Poison Bombs aren't as powerful as normal Bombs, but their explosions release a noxious gas that blinds anyone that touches it. They explode once thrown and after a certain amount of time passes. Can be used in conjunction with Cannons and Catapults.	
*5x Wood
*3x Stone
Electric Bomb	Electric Bombs aren't as powerful as normal Bombs, but their explosions electrocute anyone near it, stunning them for a time. They explode once thrown and after a certain amount of time passes. Can be used in conjunction with Cannons and Catapults. 	
*3x Wood
*5x Stone
Cannon 	Cannons launch whatever is placed into them a far distance. Use them to fire bombs or even your fellow classes as a means of transportation, or as a means of attack. 	
*10x Wood
*15x Stone
Catapult 	Catapults lob whatever is placed into them up into the air. Though the distance you travel isn’t as far as the Cannon’s, the Catapult allows you to launch over enemy walls and barricades, making it a great way of launching a surprise attack. 	
*15x Wood
*10x Stone
====Defenses====
Defenses are buildings designed with defense in mind. They are helpful for defending or castle or preventing your enemies from approaching your territory.
Building 	Description 	Materials
Wooden Barricade	A barricade made of wood that serves as a wall against oncoming enemies. Direct contact with these barricades will cause some damage, and their cheap cost allows them to be built in large groups. However, fire can destroy them very easily. 	
*10x Wood
Stone Barricade 	A barricade made of stone that serves as a wall against oncoming enemies. Its larger health amount than the Wooden Barricade makes it more suitable for defense, though this barricade is more expensive than its wooden variant. 	
*10x Stone
Spike Trap 	Wooden spikes placed on the ground. Stepping it causes you to take damage, along with slowing you down. It loses health overtime and can be destroyed with fire. 	
*10x Wood
Trapdoor 	A trapdoor placed on the ground. Once placed, this trapdoor cannot be seen by enemies, at least until they get near, in which they activate. Though a trapdoor will temporarily stun anyone that activates them, you can place bombs and even yourself it to ambush your foes. Once it is used, it explode. 	
*5x Wood
*5x Stone
Lookout Tower 	A tower that can be climbed up to provide a vantage point and protection against grounded foes. Ranged classes and troops can use it to create a safe place to fire from, and it can allow ground troops to attack Harpies. 	
*10x Wood
*10x Stone
Ballista 	A large crossbow, the Ballista can cause rapid damage with a constant barrage of arrows. They are unable to automatically fire like troops, requiring that someone man it for it to cause damage. They also must be reloaded with wood, and have low health which makes them vulnerable to bombs. However, they have one of the most powerful damage of any thing in the game, making them a great way to deal with a massive push.	
*12x Wood
*12x Stone
====Troop Spawners====
Troop Spawners are buildings that spawn troops to support you in battle. Great for providing extra support in both offense and defense. After some time, the Spawner will explode.
Building 	Description 	Materials
Slime Cauldron	A building that creates weak but numerous Slimes to support you in battle.	
*1x Crystal
Orc Barracks 	A building that creates armored Orcs to support you in battle. 	
*2x Crystals
Golem Mine 	A building that creates sturdy Golems to support you in battle. 	
*4x Crystals
Harpy Nest 	A building that creates flying Harpies to support you in battle. 	
*3x Crystals
Centaur Stable	A building that creates speedy Centaurs to support you in battle. 	
*4x Crystals
Kitsune Den 	A building that creates sneaky Kitsunes to support you in battle. 	
*3x Crystals
Goblin Hut 	A building that creates bow-wielding Goblins to support you in battle. 	
*2x Crystals
Fairy Volcano 	A building that creates exploding Bomb Fairies to support you in battle. 	
*3x Crystals
Naga Pit 	A building that creates vicious Naga to support you in battle. 	
*4x Crystals
Mandrake Tree 	A building that creates healing Mandrakes to support you in battle. 	
*5x Crystals
Nekon Fort 	A building that creates cute Nekons to support you in battle. 	
*5x Crystals
Mermaid Pond 	A building that creates stunning Mermaids to support you in battle. 	
*4x Crystals
===Collectibles===
As the player plays the game, they can earn various collectibles.
*Gold: When players participate and finish in a match, they will earn Gold. Gold serves as the basic currency of this game, can be used to buy weapons in the Weapon Shoppe, or cosmetics in the Market. You earn more Gold the more you win in matches.
*Experience: When players participate and finish in a match, they will earn experience. Once a player earns enough Experience Points, they will Level Up. This serves as a basic progress indicator, unlocking various things like new weapons and things in the Meetup Area. You earn more Experience the more you win in matches.
*Ranking: When players participate and finish in a Ranked Match, their Ranking will be affected. Once a player earns a high enough ranking they will Rank Up. Similar to Experience, it serves as a progress indicator, it increases your chances of rarer items in the Market appearing. Your rank will go up if you win a Ranked Match, but go down if you lose. Your ranking determines what Rank you are in. Every player starts in Beginner's Rank. Raising you rank enough allows you to increase your rank. Rank up three times and you move onto a higher league, from Bronze, to Silver and finally to Gold.
*Guild Points: When players win a round in Co-op, they earn Guild Points. The higher your guild points, the better prizes you will get.
===Controls===
====Battle Controls====
*Left C-Stick: Move
*Right C-Stick: Face
*ZL: Aim
*ZR: Attack
*L: Ability 1
*R: Ability 2
*X: Ability 3 
*Y: Build Mode
*A: Jump
*B: Interact (Grab, Command Troops, Revive)
*Direction Buttons: Taunts/Voice Commands
====Building Controls====
*Left C-Stick: Select / Move
*Right C-Stick: Face
*ZL: Pick-up building
*ZR: Place building
*L: Increase distance of building
*R: Reduce distance of building
*X: Open Building List
*A: Select building
*B: Cancel building
*Y: Battle Mode
*Direction Buttons: Taunts/Voice Commands
====Command Controls====
*Left C-Stick: Select / Move
*Right C-Stick: Face
*ZL: Aim/Target
*ZR: Attack
*L: Send Troops
*R: Stop
*X: Return
*Y: Build Mode
*A: Jump
*B: Interact (Grab, Command Troops, Revive)
*Direction Buttons: Taunts/Voice Commands
​​Controls are shown as if the player is playing the game on the Nintendo Switch. The controls may change depending on game console, and the player can customize the controls in the settings. 
==Meetup Area==
The Meetup Area serves as an area where travelers can meet and join the war between the two kingdoms. It serves as the game's main hub and features various things for the player to do.
Bulletin Board 	The Bulletin Board is the player's destination for joining online matches. When selecting the Bulletin Board, the player is given the option to join a random server, or select servers with preferences like certain modes and/or maps.
Ranked Board 	
Unlocked upon reaching Level 15, the Ranked Board allows players to join ranked matches. They feature several difference from normal matches:
*Teams are limited to 6 players.
*Players are limited to two of the same class per team (1 player for Paladin, Monk, Druid, Priest, Bard and Warlock). This is to emphasize team balance and stop players from using too powerful tactics (like having a team of only Berzerkers).
*VS Lich is not an available game mode.
Battle Guild 	The Battle Guild allows the player to play matches offline, locally or wirelessly against CPUs and nearby players.
Guard Keep 	The Guard Keep, added in the Co-op Update, allows the player to play Co-op modes, working together with other players or friends to protect your castle from hordes of enemies. Completing matches will allow you to earn prizes.
Mysterious Portal	This mysterious portal transports the player to the Ancient Valley, and serves as access to the game's Adventure Mode.
Weapons Shoppe 	Unlocked upon reacing Level 3, the Weapons Shoppe allows the player to use the gold they collect to purchase new weapons. More weapons will unlock to the player the higher their level becomes.
The Market 	Unlocked upon reaching Level 5, the Market allows the player to use the gold they collect to purchase cosmetics. Cosmetics will cycle every day, though rarer cosmetics will appear the higher your level and rank is.
==Game Modes==
===Online Modes===
The game features 10 online game modes at launch that the player can play. In online, up to 24 players can be playing at once, 12 players on each team. There are a few exceptions however.
*In Ranked Matches, this is reduced to 12 players, 6 per team.
*VS Lich reduces the number of players to 13, with one player as the Lich facing off against everyone else.
2 more modes (Treasure Plunder and VS Lich) were later added as free DLC.
Castle Defense 	
One team must defend their castle and treasure from the other team. The defending team has two outposts that, if taken control of, will open the gate into the castle. If the treasure is captured, the attacking team wins. If times runs out, the defending team wins.
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Strategies (Offense)	Strategies (Defense)
*Be prepared for whatever the defending team is going to do. Make sure to use area-of-effect weapons against troops, and siege weapons against their defenses.
*If you have enough firepower, you can destroy the enemy's gate. This is a great option if you don't have enough time or the enemy is low on defenses.
*You can use catapults to launch yourself over enemy walls.	
*If the enemy takes control of your outposts, you can recapture them. It's recommended to do so since the door will open if all of the outposts are controled by the enemy.
*Make sure your castle is well fortified if the enemy breaks in. Use barricades, trapdoors, and plenty of troops to take care of the enemies.
===Co-Op Modes===
Accessed from the Guard Keep, the game features 2 co-op mode. Up to 6 players work together in a single match.
Monster War	
Work together to protect your castle from being destroyed by hordes of AI-controlled enemies. Survive for six waves and you and your group wins. Wave three and six will have you fight against a mini-boss enemy.
Ranked War 	Only available once you have enough Guild Points, Ranked War is a harder version of Monster War, with more dangerous and powerful enemies. Wave three and six will have you fight against multiple mini-bosses.
===Adventure Mode===
Adventure Mode serves as the game's main singleplayer mode, with the player adventuring through the Ancient Valley to defeat monsters and defeat the evil Lich. Accessed from the Mysterious Portal, the mode plays as a beat-em-up as you adventure through various levels, taking out enemies and completing objectives. The Adventure Mode somewhat takes the role of a tutorial as well, as it allows the player to learn of various mechanics.
==Characters==
===Classes===
Kingdombound features 12 main playable classes. Each class has different stats, weapons and skills to make them unique from eachother. Classes are put into one of three categories: Offense, Defense and Support. Each class has a male and female variant, with each class' color changing depending on which team they are on.
====Offense====
Offense classes are best suited towards taking down objectives, and causing as much damage as they can.
<tabber>Red =|-|Blue =</tabber>Warrior	
The latest in a line of famous heroes, the heroic and headstrong Warrior serves as the Kingdombound's balanced offensive fighter. Wielding a sword and shield, they possess a good balance of speed, damage and defense, and their skills allow them to take down most foes without having trouble in areas, making them great for beginners. However, while their broad range of abilities is useful, they aren't as specialized as other classes.
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Health 	Speed
200 	Medium
====Defense====
Defense classes are best suited towards protecting allies and defending central points.
<tabber>Red =|-|Blue =</tabber>Paladin	
Holy warriors who wish to protect the innocent, the Paladin is the best class for defending allies. With their heavy armor and sturdy shield, they can absorb tons of damage, provide support with buffs and protection, and deal tons of damage to nearby enemies. However, they are the slowest of the classes, and they have trouble dealing with ranged classes.
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Health 	Speed
400 	Slow
====Support====
Support classes are best suit toward supporting their allies with heals and buffs.
<tabber>Red =|-|Blue =</tabber>Priest	
A holy warrior who wishes to heal the sick and injured, the Priest (Priestess if female) are your team's best class for healing. Despite their lack of combat abilities, they have the ability to quickly and efficiently heal allies and provide constant support on the battlefield, making them integral to a team's strategy.
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Health 	Speed
150 	Medium
====Special====
These are classes that are only playable in certain modes.
Lich 	
The reanimated evil king of Darkenwald, the Lich was once a powerful king before being defeated by the two kingdoms. 300 years later, he's back, and he's threatning the kingdoms with total destruction! He appears as a playable character only in the VS Lich game mode. Wielding powerful soul magic, his incredible power requires an entire group of warriors to take him down..
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Health	Speed
1000-12000
(changes depending on number of enemies)	Slow
===Troops===
Troops are non-playable characters that can be summoned from Troop Spawners. When a troop is spawned, they will wait around their spawn building. From there, players can use the interact button to Command them. Commanding will cause any friendly troops in your sightlines to follow you. From there, you can either Send them forward to attack enemies or grab materials, Stop them to have them stay in a certain area and guard if in enemies come near, or Return them to have them return to you, as long as you are nearby. There are 10 troops available in the game, each with their own abilities. A team can only have 30 active troops at a time.
====Melee====
Melee Troops are troops that attack enemies at close range.
Slime	
Common gelationous creatures with a large appetite, Slimes are the cheapest of the troops to create. They have the lowest health and don't do much damage, though their good speed is quite helpful. Their largest strength is their production time, which is quite fast, allowing them to be produced in large amounts.
They are spawned from Slime Cauldrons, and can carry 1 material.
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Health	Speed
50 	Fast
====Range====
Range Troops are troops that attack enemies from a distance.
Goblin	
Small and mischevious cousins of Orcs, Goblins are the cheapest of the ranged troops. Like the Slime, they have low health and damage, great speed, and the ability to be created at high speeds.
They are spawned from Goblin Huts, and can carry 1 material.
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Health	Speed
75 	Fast
====Support====
Support Troops are troops that focus on supporting their allies rather than directly attacking enemies.
Mandrake	
Elusive plant-like creatures whose nectar has healing properties, Mandrakes are a very useful support troop. They can passively heal nearby allies, making them useful for offensive attacks. However, they have low defenses and can't defend themselves.
They are spawned from Mandrake Trees, and can carry 1 material.
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Health	Speed
100 	Medium
===Non-playable Characters===
Character	Description
King Maroon	King Maroon is the current ruler of the kingdom of Arcandia. He wants the best for Arcandian's people and, unlike his ancestors, believes the war between him and Princess Maya's kingdom is unecessary. However, wanting to fulfill his dad's dying wish, he, reluctantly, joins the war in an attempt to continue his family's legacy.
Princess Maya	Princess Maya (No not Queen Maya. NEVER call her a queen.) is the current ruler of the kingdom of Elytius. Behind her initially innocent and cute demeanor, is a ruthless tyrant who wishes to prove how much better she is than everyone else. She holds an extreme hatred toward Arcandia, and is willing to do anything if it means getting her enemy's treasure.
Frey 	Frey is a skilled blacksmith who runs the Weapons Shoppe in the Meetup Area. Trained by dwarves at a young age, she has a fascination for weapons, and enjoys trying to craft the most powerful weapons possible. She enjoys going on long tangents about the capabilities of the weapons she crafts, sometimes even talking about how easily they can break bones or chop off heads.
Milo & Ecto	Milo is a traveling Nekon merchant who appears in the Market, selling various hats and outfits for the player to buy. Despite his welcoming and relaxing appearence, he's secretly greedy and even somewhat spiteful, sometimes talking under his breath for leaving after not buying anything, or attempting to buy something that you don't have enough gold for. He also boasts about how valuable certain costumes are, eagerly hoping you'll pay thousands for them. He's always accompanied by his pet slime, Ecto, who serves as his mascot.
Guards	
Guards are servants of the two kingdoms, serving primarily as managers of the Meetup Area. Several can be found around the Meetup Area, running various services and generally making sure nothing bad happens.
==Maps==
Kingdombound features 28 maps on launch. Each map can only be played in certain modes, and are shown as either Control, Escort, Flag and Battle, depending on which mode they are played in. More maps are planned to be added in updates.
===War Maps===
War Maps are available in Castle Defense and Castle War. These maps are normally the largest maps in the game. Team's spawn areas and castles are on opposite sides of each other, with two to three outposts in between. 
Map 	Description
Barrier Cliffs 	?
Cursed Necropolis 	?
Frozen Peaks (War) 	?
Greenford (War) 	Greenford is a small meadow town located between the two kingdoms. The war variant is the largest of all three variants. The first part of the map consists of a small and tightly-spaced town, while the middle is much more open with large fields, and the end features the castle, which is a simple straight hallway into the treasure room. There are three outposts, one located in a small square in the town, and two on opposite sides in the field area.
Oriental Village 	?
Pirate's Landing (War)	Pirate's Landing takes place on a deserted island. The war variant is the largest of all three variants. The castles are on each side of the island (on this map they are pirate ships), with them being connected by the beaches on both sides of the island's perimeter. Players can also go through the jungle in the middle, which is where the two outposts can be found.
===Control Maps===
Control Maps are available in Castle Control and Outpost Control. They are similar to Control Maps, but are smaller and a bit more condensed. Team's spawn areas are on opposite sides of each other, with the Castle or Outposts located in the middle.
Map 	Description
Crestcoast 	?
Frozen Peaks (Control) 	?
Greenford (Control) 	?
Mirage Desert 	?
Pirate's Landing (Control)	?
Scholar's Archives 	?
===Escort Maps===
Escort Maps are available in Escort and Escort Race. They are normally the longest maps, consisting of one or two (in Escort Race) trails for the wagon(s) to follow. The defending team's spawn is always some distance between the attacking team's spawn, and as the wagon crosses a checkpoint, the spawns move further through the map.
Map 	Description
Dragon's Domain 	?
Forbidden Forest 	?
Tower of the Ancients	?
Underground Mines 	?
===Flag Maps===
Flag Maps are available in Capture the Flag, Siegeball and Treasure Plunder. They are similar to Control Maps, but are smaller and a bit more condensed. Team's spawn areas are on opposite sides of each other, and the flags (goals in Siegeball) are normally in some distance away from the spawn area.
Map 	Description
Ancient Citadel (Flag)	?
Castle Town 	?
Fae Forest 	?
Goblin Camp 	?
Greenford (Flag) 	?
Pirate's Landing (Flag)	?
===Battle Maps===
Battle Maps are available in Deathmatch, Battle Royale and Lich Battle. They are normally the smallest of the maps. Spawn areas are on opposite sides of eachother.
Map 	Description
Ancient Citadel (Battle)	The Abandoned Citadel takes place in a large and abandoned castle. The battle variant version of this map is smaller, featuring one large square in the middle, along with two squares beside it, connecting to the large square with a large hallway, alongside a smaller hallway beside it.
Berzerker Bowl 	The Berzerker Bowl takes place in an arena used by Berzerkers as a gladitorial arena. The arena is the simplest, consisting of a large circle. However, after one minute has passed, the edges of the circle will become lined with spikes, damaging players that touch them.
Grand Collosseum	The Grand Colloseum takes place in a massive Roman-style arena. The map consists of a large circle in the middle, alongside a small ring of hallways around it. The hallways have access to a stairway that leads to a second floor that surrounds the circle in the middle, allowing ranged classes to attack from above.
Lich's Lair 	?
The Galleon 	The Galleon takes place on a massive pirate ship. The arena consists of two floors, the deck on top and the inside. Players can knock enemies off the deck and into the water below to instantly kill them.
Weapon's Chamber	The Weapon's Chamber takes place in an underground dungeon. Split into various rooms, bottomless pits, spikes, and massive blades litter the stage, making characters with knockback very effective. 
==Weapons==
In the Weapons Shoppe, the player can purchase various weapons. These weapons will change up a classes's stats or change some of their abilities, allowing players to further locate a playstyle they enjoy the most.
==Cosmetics==
Cosmetics are unlockable items that players can equip onto their character to change their appearence. They can be purchased from Milo in the Market. Cosmetics are split between Common, Rare, Super Rare, Special and Event cosmetics, determining how likely you are to obtain them. The chances of rarer cosmetics appearing can be increased by increasing your ranking in Ranked Matches. Commons have the highest chance and Super Rares are the lowest chances. Special cosmetics are automatically obtained when completing certain actions. Event cosmetics are Rare cosmetics that only appear during certain time frames.
Cosmetics are split between Hats and Clothing. Certain hats and clothing, known as Sets, when worn together may give characters special effects or changes to their taunts.
==Update History==
Since the game's release, Kingdombound recieved various updates to correct glitches and bugs, and add new features and content. These updates would add free content for players to download.
Update 	Highlights	Release
Summer Update 	
*Added Treasure Plunder game mode.
*Added new maps.
*Added new weapons.
*Added new costumes.
*Bug fixes.	5 June 2020
Swords & Shields Update 	
*Added new weapons for the Warrior and Paladin.
*Bug fixes and weapon changes.	28 August 2020
Halloween Update 	
*Added VS Lich game mode.
*Added new maps.
*Added new weapons.
*Added new costumes.	2 October 2020
Holiday Update 	
*Added new maps.
*Added new weapons.
*Added new costumes.	4 December 2020
Might & Magic Update 	
*Added new weapons for the Wizard and Warlock.	?
Bows & Barbarians Update	
*Added new weapons for the Hunter and Berzerker.	?
Anniversary Update 	
*Added new costumes.	April 24th 2021
Healing Harmony Update 	
*Added new weapons for the Priest and Bard.	?
Co-op Update 	
*Added the Guard Keep to the Meetup Area.
*Added Centaur Stable and Kitsune Den as placable buildings.	?
Thieving Trouble Update 	
*Added new weapons for the Rogue and Pirate.	?
Mystic Madness Update 	
*Added new weapons for the Monk and Druid.	?
==Gallery==
==Trivia==
*This is the third original game series that CrakaboLazy4090 has created, after KillGames and the Constructinator series.
*Kingdombound is inspired by many games.
**The gameplay is similar to MOBAs like League of Legends, though is primarily inspired by Fat Princess.
**The various game modes, story, unique classes, and variety of weapons is inspired by Team Fortress 2.
**The Meetup Area is inspired by Splatoon and Splatoon 2.
*All of the characters in Kingdombound are free to use! As long as you keep them in character, I'd be glad to see these characters in any of the crossovers or umbrella games you want to have them in.
===Development===
*Kingdombound went through many, many revisions before becoming what it is now today. It was everything from a Paper Mario-styled RPG, to a tactical RPG, to a more traditional MOBA.
*When the game was thought up as an arena-style game, the creators experimented with a more 3D, FPS camera style. This felt weird in the creators eyes as it would weird having a game focusing almost entirely on melee combat feeling like an FPS.
*Among the various character designs, the Slime is the oldest and most consistently appearing of them.
*The amount of playable characters was experimented around, from 9 to even 36. 12 was decided as a good number since it would give the game a way to highlight each of the characters.
*Warriors, Berzerker, Paladins, Hunters, Rogues, Wizards and Priests appeared in the game's earliest incarnations. The Druid, Monk, Warlock, Pirate and Bard were added later on to add more gameplay variety.
*The game was originally going to have only 7 troops (Slime, Orc, Harpy, Goblin, Golem, Mandrake and Mermaid). The Bomb Fairy, Naga and Nekon (originally the Dragling) were added to create variety.
===Classes & Troops===
*Of the characters, the Berzerker, Dragon, Druid, Naga and Mandrake are the creator's favorite designs.
*The Warrior, Slime and Nekon are considered the game's mascots.
*Every class in the game is confirmed to be human, with the exception of the Hunter who is an elf.
*There were two classes that were scrapped or tweaked during development.
**Peasant: The Peasant was a support class. They would have been horrible in combat, but would be able to quickly gather materials to create buildings. Their abilities would later be given to the Pirate, who was originally just going to be a ranged offensive class.
**Mermaid: The Mermaid (Merman if male) was a spear-wielding defensive class. The class was scrapped very early in development, the spear was given to the Monk (who originally used your fists as weapons) and the Mermaid would later appear as a spawned troop.
**Vampire: The Vampire appeared in very early versions of the game. It was not really known how they would have played. They would later be replaced with the Warlock.
**Samurai: The Samurai was a katana-wielding offensive class. The class, alongside the Sorcerer and an undecided third class, were considered to appear as part of an update, however, because the developers didn't want to mess with the balance of the game, they were scrapped. Their playstyle wasn't developed at the time, so it isn't known how they would have played.Their weapon, the Katana, would later become an unlockable weapon from the Warrior.
**Sorcerer: The Sorcerer was an ice wielding defensive class. Similar to the Samurai, they were going to be added in an update, but the creators didn't want to mess with the game's balance. They would have been introduced with the Freeze status effect, slowing down enemies and preventing them from escaping. The Tome of Ice, one of the Wizard's unlockable weapons, would have been similar to how they would have played to an extent.
*Several classes had their abilities changed during development:
**The game originally never had the ability to aim, so abilities like Holy Shield and Fireball were originally abilities. Aiming was primarily added to bring diversity to each classes' moveset.
**The Warrior originally had the ability to Shield attacks, similar to the Paladin but much smaller. This was removed as it didn't really fit the Warrior's offensive playstyle, and to make room for a more diverse moveset.
**The Warrior also originally had Power Slash, a powerful close-ranged slash. It was removed to give Warrior a more diverse moveset.
**Firestorm was originally a large area of fire rather than a trail. It was changed due to how much damage it could do.
**The Rogue was originally given the ability to climb walls. This was scrapped due to being too powerful.
**The Rogue originally had the abilities Sabotage, allowing them to instantly destroy buildings, and Disguise, allowing them to disguise as an enemy player. These were changed primarily to make the Rogue more of an offensive fighter.
**The Mummies that could be summoned by the Warlock with the Rotting Scythe were originally going to be a Giant Skeleton. However, because they act differently from the normal Skeleton, they were changed to make them more distinct.
**The Druid originally had the ability Etherial Form, allowing him to become invincible for a short time but be unable to attack enemies. It was replaced with Tendril Trap to make Druid more of an effective fighter.
**The Druid was originally going to be a support class. However, when Etherial Form changed to Tendril Trap, their moveset became much more damage oriented, not fitting the support role. They were swapped with the Warlock, who was originally a defensive class.
*From fastest to slowest, the speed of the classes are: Rogue, Bard, Berzerker, Monk, Hunter, Warrior, Priest, Druid, Pirate, Wizard, Warlock, Paladin, Dragon
**This list also affects the time that class is carried by a Harpy, with the Rogue being the longest and the Dragon being the shortest.
*The Female Monk underwent a redesign during development. This was primarily done because the creators, overtime, didn't really like their old design.
*Early on, the Dragon was originally a more, traditional wyvern rather than the more humanoid dragon featured in the game. They would have been a support troop, attacking from above and being able to carry players and items across the map. While this could be done when the game was 3D, when the game was switched to top-down, it made them hard to balance and work. They were scrapped for some time, before becoming transformations for the Monk, prompting their change in design.
*The Bard was one of the hardest classes to create costumes for, since the male and female variants have such drastic changes in appearence.
*The Bard was almost scrapped from the game, however, according to the developers, "With all of these other standard RPG classes, it felt a bit weird not having any sort of bard in the game." Before he was finally kept, the Druid would have had a similar playstyle, buffing nearby allies.
*Several troops were considered to appear or changed during development. These include:
**Warg: Replaced with the Orc as the balanced melee troop. They'd later appear as an enemy in Adventure Mode.
**Orc: Originally served as the game's tanky melee troop, but was replaced with the Golem.
**Golem: Went through the most changes of all of the troops. Originally a ranged tank that launched crystals from its back, it's ability changed to being able to breath fire, before turning into a melee-based tank.
**Succubus: Was originally added as the fireball-launching troop. Was replaced with the Naga. They'd later appear as an enemy in Adventure Mode.
**Dragling: Originally served as the buffing troop. Was replaced with the Nekon.
*The creators added the Slime's "ears" to make them more recognizeable from other slimes in other video games.
*The Bomb Fairies were redesigned during the game's development to give them a cuter design. Their original design had a more bug-like design, with their skin being red/blue (depending on the team).
*The Nekons were inspired by the Felynes from the Monster Hunter series.
*According to the creators, the Ghost's wearing a fake cloak and head. Their actual body is the wisp.
===Other Characters===
*King Maroon and Princess Maya are named after different shades of red and blue respectively.
*Princess Maya apparently hates being called a queen because it makes her feel old.
*Though several races and creatures were considered, Milo was decided to be a Nekon since it would sort of fit the personality of an initially cute but sly and greedy salesman.
*The Lich is inspired by Merasmus from Team Fortress 2.
*The Lich was originally called the Necromancer. This was changed to the Lich because it was seen as a more powerful title.
===Modes===
*Some game modes were scrapped during development.
**Free-for-all versions of Battle Royale and Deathmatch was considered to appear in the game. They were scrapped since it went against the team-based gameplay.
**A scrapped game mode called Capture the Dragon was originally going to appear in the game. It was a free-for-all mode inspired by Juggernaut modes of other shooting games, with players being tasked with grabbing onto a dragon and using it to kill everyone else. If the dragon's health is reduced to zero, the player riding it was killed and someone else could grab onto it. It was removed because it went against the team-based gameplay. The creators ended up adding the Dragon as a playable character instead, and this mode would later inspired the VS Lich game mode.
*VS Lich was originally not going to feature the Lich, instead featuring a character known as the Juggernaut. The Juggernaut was scrapped early in development of this mode, as the developers loved the idea of making the Lich a playable character.
*VS Lich is primarily inspired by the Juggernaut game mode from the Call of Duty games, and VS Saxton Hale, a community-made game mode from Team Fortress 2.
*Treasure Plunder was originally going to be Present Plunder. This was changed to remove the Christmas theme and allow it to become available at all times.
*Treasure Plunder is inspired by Clam Blitz from Splatoon, and Robot Destruction (a scrapped mode) from Team Fortress 2.
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