1.24 Village & Pillage II

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= Changes =
== Mobs ==
=== Changes to Villagers ===
*They can open wooden fence gates
*They can open wooden trapdoors
*Villagers go rang the bell when a raid is happening (for both versions)
**They will no longer provide the glow effect
=== Changes to Iron Golem ===
*Iron Golem no longer attacks Snow Golem when they get hit
*Two Iron Golems spawn in a large village
*Iron Golems won't wander away from the village border
*Iron Golems alarm nearby Iron Golems
*They can no longer hit through blocks, doors, and glass panes
=== Changes to Illagers ===
*Illagers can open doors (wooden types)
*Illagers are able to break down iron doors
*Illagers use Goat Horns every time they make the raid horn sound
*They have a chance to drop the Goat Horn
=== Changes to Zombies ===
*Zombies can now be able to drag the player
**Has 50% chance happening in Hard and Hardcore mode
**Has 25% chance happening in Normal mode
**They can break down trap doors made out of wood
== Changes to Village ==
*Fixed the glitch generation to Savannah farms
*Villages are able to generate cobblestone walls around the village judging from the size
*The larger the village (counted by structures in a village) the more likely they are gonna generate cobblestone walls
**Small Villages contain 6 houses with beds and 4 types of job buildings (Also includes the farm and excluding pens) or less
**Medium Villages contain 7-12 houses with beds and 5-8 types of job buildings (Also includes the farm and excluding pens)
**Large Villages contain 13+ houses with beds and 9+ types of job buildings (Also includes the farm and excluding pens)
**Two Iron Golems will spawn for a large village
*Villages can generate in Badlands, Snowy Peak, Meadows, Lush Caves, Forest
**Badland Villages structures mostly generates with Terracotta, Cut Terracotta, Terracotta Stairs, Smooth Terracotta, Smooth Terracotta Stairs
**Meadow and Forest Villages structures generate the same as Plains Villages
**Snowy Peak Villages generates the same as Tundra Villages
**Lush Cave Villages generates near a entrance which is not farther than 50 blocks and must be exposed with the surface gate
***Structures are same as Plains Village but the path instead of Path Block they are cobblestone
***Lush Cave Villages rarely generates with 1% in a 1000 x 1000 block
== Changes to Structures ==
*Pillager Outpost now have three sizes
**Small/Normal Pillager Outpost is the standard version, will always have 2 tents that has carpet laying out like beds, and can generate 3-5 of the following cage (with or without the Iron Golem), tents (with crafting table or pumpkins)
**Medium Pillager Outpost has one Pillager Outpost but is one floor taller than the standard, will always have 3-5 tents that has carpet laying out like beds, and can generate 2 of the following cage (with or without the Iron Golem), tents (with crafting table or pumpkins)
**Large Pillager Outpost is the slandered version but it is from 1-2 floors taller along containing the most loot having 3 chests, will always have 6-8 tents that has carpet laying out like beds, and can generate 4-8 of the following cage (with or without the Iron Golem), tents (with crafting table or pumpkins) 
*Woodland Mansion now have doors
**Woodland Mansions also have four towers at each corner and has Pillagers in them with 2 per tower
== Changes to items ==
*Emerald
**Emerald can be used to trade with Meadow and Forest Villages
== Changes to Blocks ==
*Iron Door
**Iron Door can be opened by using hand
= Additions =
== Mobs ==
*Illusioner
**Is a Illager type of mob
**Used the same texture as the removed version
***Every 1/250 in normal or 1/100 in hard mode a Illusioner spawns in Woodland Mansion
**Can spawn in Patrol
***Every 1/500 in normal or 1/250 in hard mode a Illusioner spawns in Patrols and Raids
== Structures ==
*Village Cobblestone Walls
**Village Cobblestone Walls are always 3 blocks wide and the maximum width being 5 and are 8 blocks tall
***Each four sides of the walls will have 2 double doors with paths leading to them and are centered to the walls
*Illager Fort
*Illager Camp
**A version of the Pillager Outpost but without the tower and has 1-4 logs, 2-6 tents with beds, 1-3 tents with pumpkins, and 1 tent with crafting table.
== Jobs ==
*Village Exchanger
**A Villager that exchanges coins, and gems from other biome currency for a certain price
***Price varies depending on how common the ore generates in the biome if common it will be very cheap if not it'll be very expensive
== Blocks ==
*Redstone Iron Door
**Crafted using a dust of redstone dust and iron door
**Can be open by using redstone signals
*Lock Chest
*Cut Terracotta, Terracotta Stairs, Smooth Terracotta, Smooth Terracotta Stairs, Terracotta Slab, Terracotta Wall
*Lush Cave Village Gate
**Made out of mossy cobblestone, oak logs, cobblestone, and always has one or two Azalea Tree
*Ruby Block
**Crafted using 9 Ruby
*Topaz Block
**Crafted using 9 Topaz
*Amber Block
**Crafted using 9 Amber
*Iron Fence
**Crafted using 4 iron ingots on both sides like a wooden fence and then two chains in the middle
*Iron Fence Gate 4 chains and 2 iron ingots arranged like a wooden fence gate
== Items ==
*Ruby Ore
*Deepslate Ruby Ore
*Ruby
**Rubies are used to trade with Taiga Villages and is more valuable than Gold Coin
*Topaz Ore
*Deepslate Topaz Ore
*Topaz
**Topaz are used to trade with Savannah Villages and is more valuable than Gold Coin
*Amber Ore
Deepslate Amber Ore
*Amber
**Amber are used to trade with Desert and Badlands Villages and is more valuable than Gold Coin
*Sapphire Ore
*Deepslate Sapphire Ore and is more valuable than Gold Coin
*Sapphire
**Sapphire are used to trade with Tundra and Snowy Peak Villages
*Copper Coin
**Copper Coin are used to trade with all Villages but is the lowest value
*Gold Coin
**Gold Coin are used to trade with all Villages is the highest value compare to other Coins
*Iron Coin
**Iron Coin are used to trade with all Villages is the second highest and second lowest value compare to other Coins
== Effects ==
*Glowing
== Events ==
*Zombie Apocalypses
**Rarely rarely at night
**Chances are
***Easy Mode 5%
***Normal Mode 15%
***Hard and Hardcore Mode 30%
== Achivements ==
*The Underground Village
**Discover the Lush Cave Village
*Survivor
**Survive through Hard Mode once of a Zombie Apocalypses
Category:FoxyBioGamerYT
Category:Fan Made Updates