111110-please-fix-relic-excavations

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I have 6 characters, 2 are miners, 2 are survivalists, and 2 are relic hunters. Each has a plug in their house, with most at T2, and one at T4 and one at T1. Of all these plugs, ONLY Relic excavations display this behavior, and it's really really annoying.
 
T1 relic excavations can spawn T3 nodes. This means that one of the 4 nodes we get per cycle is completely locked down until the plug needs repair if that relic hunter is not currently a T3 relic hunter in skill.
T2 relic excavations can spawn T4 nodes, which leads to the same thing.
 
The expectation, based on the other plugs that I have experience with, is that a T1 plug can spawn T1 and T2 nodes, with a T2 spawning T2 and T3 nodes. Having these higher level nodes popping up on lower level plugs is leaving my alts that aren't that high in skill stuck with blocked nodes for up to a week (on one alt, her very first node of a T2 excavation was a T4!).
 
I know you tweaked with the survivalist plug as they had no plugs that had T3 trees in them, can you please consider adjusting the relic excavations to match the way the other plugs work?	
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This really belongs on the Housing (and/or) Bug forums:
 
https://forums.wildstar-online.com/forums/index.php?/topic/107914-relic-plots-why-so-random/?hl=relic	
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