Enthusiast (Character Kit)

Enthusiast
Class:         Mystic
Ability Requirements: Charisma 14
Prime Requisite:           Wisdom
Hit Die:  d8
Attack as:     Tradesman
Save as:     Mystic
Advance as: Mystic
Exc. Strength? no
Spell Ability? As mystic
Exc. Constitution? No
Starting Cash: 2d6
Proficiencies
Weapon Slots: 2
Additional Slot  5
Nonproficiency
Penalty 4
Nonweapon Slots: 5
Additional Slot:     3 Available Categories: General,
Professional Religion
Bonus Proficiency: Recommended
Proficiencies: Singing, Savoir-faire, a trade
Description: Enthusiasts are preachers first and foremost, powerful and persuasive speakers who are also capable of working miracles of healing as a result of their faith. They are often important opponents of the Red Death, fighting the forces of evil through their healing powers. Enthusiasts have a special interest in battling minions of the Red Death that feed on the life-force of their human victims, such as vampires and other level- draining undead, midnight cats, kizoku, sympathetic, and the like.
Roleplaying: Enthusiasts are strongly committed to their faith. They may be missionaries, traveling revivalists, or local preachers, but in any case their lives are dedicated to their religion. They rarely miss an opportunity to talk to others about it, and often use their healing powers to impress others with the power of faith, hoping to win converts by that means.
Note that, unlike exorcists, enthusiasts are as susceptible as other spell casters to the powers of the Red Death.
Special Benefits: The enthusiast begins with minor access to the All and Healing spheres. When addressing a group of humans who are not predominantly scientists or other persons steeped in the worldview of modern science (see special hindrances, below), the enthusiast can attempt to influence the mood of the crowd. This is handled exactly as a bard’s Influence Reactions ability.
Special Hindrances: The enthusiast can never gain major access to the All sphere. Scientists and other persons steeped in a “modernist” worldview (including spiritualists and meta physcians) look down on the enthusiast’s fervent religious faith; in dealing with such characters, the enthusiast receives a -2 reaction penalty. Science is always try- ing to prove that the “miracles” (spell ability) of the enthusiast are in fact parlor tricks or elaborate hoaxes.
Category:Character Kit
Category:Character Kit Dragon Magazine