Rogue

The Rogue is a class that citizens of Habitica can choose when they reach level 10.
Rogues earn more gold and find drops more often than other classes. They also earn more frequent and rewarding critical hits. Their skills can generate gold and experience from tasks, provide their party with a buff to gold and drop earning rate, and allow the Rogue to dodge damage that originated from missed Dailies. They are valuable allies to have in collection quests.
==Benefits==
*As a beginner in Habitica, players will have a lot of items to buy as they progress through the levels. Earning more gold will help them to obtain the best equipment for their adventure relatively quickly. Having more gold also makes it easier to buy health potions, which are useful for players who struggle with unfinished Dailies and negative Habits.
*Rogues have a skill that grants gold and experience and scales with task value. As a task value has no cap, Rogues are able to level and gather gold extremely quickly, limited only by their mana points!
*Rogues are able to buff their party members' Perception, helping them find more items and gain more gold.
*Rogues will be able to relax a little on missed Dailies, as they can use the Stealth skill to dodge damage at the end of the day. This is also useful during a boss quest to prevent the boss from inflicting damage to your party members because of your own missed Dailies. (However, players that need to use this consistently may wish to reconsider their Dailies list!)
*The Rogue's higher drop rate can speed up completion of collection quests, where players need to find a certain amount of items.
*Increased drop rates also make it easier for the player to achieve the Beast Master achievement, as well as making it easier to turn pets into mounts.
In short, the Rogue is a good class for those who are not interested in becoming a Healer, but still want to be able to survive relatively well while gaining lots of items and GP when a task is completed. This is ideal for people who want to unlock the best possible gear as soon as possible. This also benefits people who have custom Rewards and people attempting to earn the Beast Master achievement.
==Skills==
thumb|Rogue skills and their descriptions, as shown on Habitica's iOS app. Skills that are colored in can be used immediately. Skills in grey require more Mana Points before casting.
<tabber>Pickpocket=
Pickpocket 	Pickpocket
Icon 	
MP Cost 	10 MP
Unlock Level 	11
Target 	Task
Description 	You rob a nearby task and gain gold! (Based on: PER)
Maximize Effects	To increase the effects, maximize your PER and cast on your bluest tasks.
Critical Hit? 	Does not occur.
Notes 	Cast on a task to gain gold. Does not affect the task in any way.
Calculation 	Bonus = (Task Value + 1) + (PER * 0.5)
(If Task Value < 0, then 0 will be used instead of Task Value)
Gold = 25 * Bonus / (Bonus + 75)
Examples 	For a Green task with value = 4, and PER = 25, Bonus = 18, so Gold = 5
For a Green task with value = 4, and PER = 125, Bonus = 67.5 so Gold = 12
Changes 	Weaker at very high stats
Uses diminishing returns
Essentially capped at 25 due to the diminishing returns function approaching 25 as bonus approaches infinity
|-|Backstab=
Backstab 	Backstab
Icon 	
MP Cost 	15 MP
Unlock Level 	12
Target 	Task
Description 	You betray a foolish task and gain gold and XP! (Based on: STR)
Maximize Effects	To increase the effects, maximize your STR and cast on your bluest tasks.
Critical Hit? 	There is a 30% base chance of getting a critical hit. This will increase the XP and gold earned. To increase the chance that a critical hit occurs and to increase the bonus XP and gold from a critical hit, increase your STR.
Notes 	Cast on a task to gain gold and Experience. Does not affect the task in any way.
Calculation 	
Critical Hit Chance = 30% * (1 + (STR / 100))
Bonus = (Task Value + 1) + (STR * 0.5)
(If Task Value < 0, then 0 will be used instead of Task Value)
XP = 75 * Bonus / (Bonus + 50)
Gold = 18 * Bonus / (Bonus + 75)
Examples 	For a Green task with value = 4 and STR = 25, Bonus = 18, so Gold = 3 and XP = 19 
For a Green task with value = 4 and STR = 125, Bonus = 68, so Gold = 9 and XP = 43
Changes 	Does not change the task value
Weaker
Uses diminishing returns
Capped at 75 XP and 18 gold
|-|Tools of the Trade=
Tools of the Trade	Tools of the Trade
Icon 	
MP Cost 	25 MP
Unlock Level 	13
Target 	Party
Description 	Your tricky talents buff your whole Party's Perception! (Based on: Unbuffed PER)
Maximize Effects 	To increase the effects, maximize your PER with stat points or gear (buffs to PER will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the PER of every player in the party.
Calculation 	PER increase = Unbuffed PER * 100 / (Unbuffed PER + 50)
Examples 	For unbuffed PER = 25, you and your party will get a PER increase of 33
For unbuffed PER = 125, you and your party will get a PER increase of 71
Changes 	Much stronger (because PER has a relatively weak effect on drops and GP earnings)
Uses diminishing returns
Capped at 100
Uses unbuffed stat to determine the strength of the skill
|-|Stealth=
Stealth 	Stealth
Icon 	
MP Cost 	45 MP
Unlock Level 	14
Target 	Player
Description 	With each cast, a few of your undone Dailies won't cause damage tonight. Their streaks and colors won't change. (Based on: PER) (Cast multiple times to affect more Dailies.)
Maximize Effects	To increase the effects, maximize your PER.
Critical Hit? 	Does not occur.
Notes 	Provides a buff that causes a certain number of uncompleted Dailies to be ignored by the next Cron (daily reset): their streaks will not reset, their value/color will not change, and they will not cause damage to the player or to their party members during a boss quest. The number of Dailies that have been hidden by Stealth can be seen using the Data Display Tool.
Calculation 	Number of dodged Dailies = ⌈ 0.64 * (Total Number of Dailies [both due and not due]) * PER / (PER + 55) ⌉
Examples 	For PER = 25 and 5 total Dailies, you will be able to dodge 1 uncompleted Daily 
For PER = 125 and 10 total Dailies, you will be able to dodge 5 uncompleted Dailies
Changes 	Weaker (a single cast will hide at most 64% of your due Dailies)
No longer wasted on Grey Dailies
Uses diminishing returns
Bug fix: when Stealth hides a due Daily, the Daily's checklist items are now unticked by Cron (daily reset)
</tabber>
==Equipment==
Rogues wield a weapon in each hand. While they can use shields and two handed weapons from the other classes or from non-class sources such as Quests or the Enchanted Armoire, only Rogue equipment will give a class bonus. The weapon that is used in the shield-hand slot is purchased separately.
 Gathering all the Rogue Basic Gear gives players the Ultimate Gear - Rogue achievement. It costs 1340 gold to buy the whole set of basic Rogue gear.
The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.
<tabber>Weapons=
|-|Body Armor=
|-|Headgear=
</tabber>
==Grand Gala Equipment==
This table shows the special Rogue gear from all Grand Galas. These equipment sets are available for purchase in the Seasonal Shop, which opens during each Grand Gala. At that time, newly released equipment sets can be purchased with gold, and equipment sets from previous Grand Galas can be purchased with gems.
nl:Dief
de:Schurke
da:Slyngel
fr:Voleur
pt-br:Ladino
tr:Düzenbaz
pl:Łotrzyk
ru:Разбойник
ja:盗賊
zh:盗贼
Category:Class System
Category:Equipment
Category:Skills
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