Unit/Stats

There are very many unit stats in EoC that add a lot of depth and complexity to the game.
You will find an introduction to the them here, while you can read more about the stats in their specific pages.
You can also read more about how Damage is calculated in its page.
=Categories=
==Basic Stats==
All units have six basic stats:
* Unit Attack (ATK): Represents the base of all unit damage calculations. There are also various skills that scale with it.
* Hit Points (HP): Represents the life of each unit. It can be reduced via damage, and increased by healing and related effects:
** Life Drain: Amount of HP regenerated from each attack.
** Healing: Increases the effect of HP regeneration skills (for healing units).
** Healing Received: Boosts the healing recieved (by any unit).
** HP Regeneration: The amount of hit points regeneretade every 3s.
* Unit Defense (DEF): Represents the base of reducing unit damage inflicted to the unit. A higher value leads to less overall damage taken by the unit.
** Damage Reflection: Damage dealt to attacker after being hit.
* Attack Speed: Represents how many many attacks each figure in a unit can perform per second. A higher attack speed naturally leads to a overall greater damage (or healing in the case of units like Genie or Mermaid).
* Movement Speed: Represents how fast the unit moves in battle.
* Range: Represents how far a unit must be from its target (particularly relevant for Caster and Ranged units).
==Damage Multipliers==
* Unit Damage (% DMG): Multiplier for the attacker, amplifies inflicted damage.
* Unit Damage Reduction: Multiplier for the defender, diminishes received damage.
==Critical Hits==
* Critical Hit Value (Crit): Determines how often the attacker can land a critical hit.
* Critical Damage (Crit DMG): Determines how much critical hits amplify damage.
* Tenacity: Stat of the defender, opposes attacker Crit and as a result decreases the chance of a critical hit being landed on it.
==Attack Accuracy==
* Dodge: Stat of the defender, determines how often they can dodge an attack. A dodged attack simply deals no damage and inflicts no effects.
* Accuracy: Stat of the attacker, decreases the chance by opposing the target's dodge.
==Defensive==
* Block: Decreases damage taken by 70%.
* Pierce: Decreases the chance that the target triggers a block.
==Magic Stats==
* Magic Resistance: Multiplier for the unit, diminishes received magic damage (inflicted by spells).
* Fire/Water/Air/Earth ATK: Increases specific magic element's damage ignoring target's DEF.
* Fire/Water/Air/Earth DEF: Decreases specific magic element's damage taken.
=Stats Modifications=
==Emblems==
* Holy Emblem ATK: 
* Holy Emblem DEF:
==Roster==
Roster will increase Unit ATK and HP for units based on:
* Rarity,
* Factions,
* Class.
==Other Stat Incrementers==
* Battle Scars: Collecting Trophies and sets will increase units' stats.
* Artifacts: Upgrading artifact sets and pieces will greatly boos your unit stats.
* Heroes: ATK and DEF of all units in Formation used will be incremented by the Hero stats.
==Bonuses==
Note that there are very many effects in the game that can raise a unit's stats either:
* For a limited period of time (see Privilege)
* In a specific context (see Campaign, Endless Inferno)
* Permanently as a result of Unit Skills, Global Hero Abilities and Unit Potential
* Temporarily as a result of specific effects in battle