Grading Systems

== MGD1 Grade System ==
Mungyodance used a conventional letter grade system, set up as follows:
SS: All Perfect steps and Good holds.
S: All Perfect and Excellent steps, Good holds.
AA: 84% DP.
A: 73% DP.
B: 62% DP.
C: 51% DP.
D: 0% DP.
E: The game still keeps track of life, even though you can't fail. If your life hits zero, you get this grade.
== MGD2 Paw System ==
The Paw System is the system used in Mungyodance 2 to grade players on their performances of songs. The following grades are given as a result of the overall percent attained from hitting a number of steps:
8 Paws: 100%, full combo, no ModBombs hit. A perfect score.
7 Paws: 90%, can be full combo (see next section). A great score.
6 Paws: 80%. A good score.
5 Paws: 60%. A fair score.
4 Paws: 40%. A mediocre score.
3 Paws: 33%. A poor score.
2 Paws: 30%. A pretty poor score. This is the highest score obtainable if AutoPlay (or any other assist mods) is enabled at any time during the game.
1 Paw: <30%. The worst score.
===Odd Ratings===
Though one can achieve 100%, that does not mean the player has obtained an 8-Paws score. There are two awkward 7-Paws outcomes in MGD 2 that test the player's patience and accuracy, which may cause frustration.
100% 7-Paws: The player has hit all steps and has held down all the holds to the end. However, hitting a ModBomb causes this phenomenon. Since not all songs have ModBombs, not all songs can end with a 100% 7-Paws.
Full-Combo 7-Paws: The player has hit all steps, but did not achieve 100%. This is because the player has not held down all holds to the end. Any song that lacks holds cannot end in an FC 7-Paws.