Loading Screen Tips

During loading screens, tips will appear below the loading symbol.
== List of Tips ==
=== Game Mechanics ===
Don’t forget to check the options menu and adjust the settings to your preferences.
You can slide your grip on weapons with long handles, or ropes, by holding trigger.
Remove quivers by pressing down the trigger button and then the grip button to grab it.
When grabbing a climbable surface or object, you can jump. This is helpful for mounting ledges.
You can sprint by moving your hands as if you were running.
Holding the jump button down will make you jump higher than if you tap it.
In Sandbox Mode, you can fight enemies of your choice in a variety of combat arenas or dungeon rooms, as well as start with all weapons, armor and sorcery
Some items can be imbued with the hand you hold it in, such as some shields and the throwing knife. Your bow hand can be used to imbue arrows as well.
You can grab the mouth of a an enemy to muffle their noises, preventing them from alerting their friends.
=== Combat ===
Enemies are easier to knock over if they are staggered from attacks, unaware of you, or are doing an attack. Hitting enemies in the head or legs is especially effective.
Higher tier weapons fair better against stronger armors, as well as retain imbued magic for longer.
Piercing a sword entirely through an enemy’s body will cause much more damage than shallow stabs.
Enemies with plate armor are more difficult to knock over, even with spells.
Taking a blow to your arms or legs will be vastly less damaging than if you take damage to your head or torso. With no other choice, you may want to consider how you will take damage.
Projectiles can be a big problem as you fight tougher enemies. Certain abilities, using shields, and staying vigilant will save your life.
Dismembering enemies requires a skillful cut along the joints of limbs, or their neck. Steady striking speed and good edge alignment will help, as well as the right weapon.
The longer your weapon is, the smoother you should swing with it. Attempting to swing fast with a big weapon will have poor results.
Axes have strong penetrative power against soft armors like leather and chain.
Daggers can be somewhat weak, but with stabs, daggers can penetrate soft armor very easily, as well as target weak points easily. They also deal more damage when thrown!
Maces are weak against soft armors like leather and chain mail, but are quite effective against flesh and plate armor.
=== Sorcery ===
Holding an imbued staff boosts the charge speed and effectiveness of that spell in your other hand.
Repelling Burst can be used to propel yourself into the air... but watch your health! (Only appears if the player has the Remote Detonation and Boost Jump skills.)
You can stay in Hyperfocus for a significantly longer duration while inside Dilation Bubble. Use this to set up thrown weapon traps for your helpless foes! (Only appears if the player has the Hyper Focus and Gravity Bubble skills.)
Your strength is massively increased while in Hyperfocus. Climbing, throwing, punching and blunt weapons are all extremely effective. (Only appears if the player has the Hyper Focus skill.)
Boost Jump has diminishing returns for each boost you do before touching the ground. Make sure you can make that jump! (Only appears if the player has the Boost Jump skill.)
Molten Arc can be used on arrows and thrown weapons to follow up your ranged attack with a spray of sparks. (Only appears if the player has the Fireball spell.)
Telespin a weapon imbued with Molten Arc to create a portable shower of igniting embers! (Only appears if the player has the Fireball and Slow Time spells.)
Combining Boost Jump, Weightless Boost and Precision Focus allows you to fire arrows from above with impunity. (Only appears if the player has the Hyper Focus and Boost Jump skills.)
Struggling against shields? Heavy Firepower, Weapon Theft and Static Disarm allow you to disarm your enemies - or stab straight through them with a Fire-imbued weapon! (Only appears if the player has the Fireball and Lightning Spray spells.)
Combining the strength increase from Second Wind with Martial Protege allows you to tear off enemy limbs with ease! (Only appears if the player has the Martial Protege skill.)
Thunderbolt benefits from Charge Sapping! Sapping Lightning increases the range of the bolt, while Gravity and Fire inflict their respective statuses on the hit enemy and everyone around them! Condition: Lightning T3
The strength increase while in Hyperfocus makes Force Punch and Rocket Punch much more effective! Condition: Mind T2 and Body T2:
Combine Conflagration, Ignition Burst and Fan the Flames to spread fire to all your foes - then use Detonation Swarm to obliterate them with homing fireballs! Condition: Fire T2
Impact Pulse is much more effective when used on heavy blunt weapons, like two-handed maces. Condition: Gravity T1
Flykick, Dive Strike and Boost Jump are all great ways to speed your way through a dungeon! Condition: Body or Gravity T2
Riptide works on any foe who is knocked over, be it from your Gravity push or from any other source. Condition: Gravity T2
Slamming the crystal tip of a Fire-imbued staff fires a directed burst of homing fireballs, or slam the base of the staff for a radial burst! Condition: Fire T1
Electromagnetism works on arrows you shoot and weapons you throw, either with your hands or from Telethrow! Condition: Lightning T1
Effects from Charge Sapping are carried between enemies and metal items while Chain Lightning is active! Condition: Lightning T2
Skills that affect thrown weapons (e.g. Electromagnetism, Boomerang, Ranged Expertise, Dilation Bubble) also can be triggered via Gravity Push! Condition: Gravity T1
Combine Mighty Kick and Flykick to launch enemies far, far away! Condition: Body T3
The recoil from igniting Inferno Staff can be used to propel yourself! Condition: Fire T3
Fireballs and Thunderbolts from enemy mages can be blocked or deflected if timed correctly.
Focused Reflexes only triggers on projectiles in your field of view. Make sure you are aware of your surroundings! Condition: Mind T2
Gravity-imbued weapons are lighter and easier to wield. Keep this in mind when using large or heavy weapons! Condition: Gravity T1
Tesla Wires can be triggered by hitting an enemy Lightning weapon with your own! Condition: Lightning T3
Picking up enemies with Marionette is far easier if you stagger them first! Condition: Mind T3
=== Equipment ===
Enemies don’t carry many arrows, but quivers that you buy will contain a lot more. Higher tiered quivers carry even more arrows.
Each piece of protective armor that is equipped will have a negative impact on your focus recovery, spell casting speed, and sprinting speed, but will provide physical protection.
Wearing most clothing (or no clothing at all) grants neither benefit, nor penalty. However, Sorcerer clothing increases spell casting speed, but also incurs a focus regain penalty. Consider your combat style carefully when choosing armor!
=== Lore ===
The Outlaws are a semi-organized group hunted by the Eraden Kingdom for their relentless searching and partaking of crystals; their one goal that sustains their organization.
The Wildfolk are a tribe invading Eraden territory. They have ancient beliefs related to the Dalgarian ruins found throughout Eraden, causing them to clash with local powers.
The Eraden Kingdom rules over the land of Eraden. They seek to contain and control the unrelenting spread of sorcery within their kingdom though any means necessary.
The Eye are a mysterious and elusive faction that has wholly embraced the practice of sorcery and wish to restore sorcery to the glory of ancient times.
The Dalgarians were an ancient civilization, well versed in Sorcery, that have left behind vast and mysterious ruins. These ruins have recently become of great interest to factions all around Eraden.