Light to All/Epilogue

The epilogue of Main Scenario 013: Light to All, titled Conclusion of the Cycle, is a retelling of Shade Impulse in the Story Mode of Dissidia 012 Final Fantasy. The player must form a party of five of the ten Warriors of Cosmos, and may change the party any time on the world map. The remaining warriors will randomly appear as Assists while in gateways.
Unlike Shade Impulse, this is a single long chapter instead of four parts as in Dissidia Final Fantasy, and the cutscenes where the Warriors of Cosmos confront their counterparts will play regardless of party composition. Of these, only Sephiroth, Cloud of Darkness, and Ultimecia can be skipped; the remaining seven are all in red gateways along the path to Chaos's throne.
==Story==
This chapter opens with the heroes gathering together, each holding his or her own respective crystals, ready to end the war between Chaos and Cosmos. But upon joining together, Chaos appears. He incinerates Cosmos, and disappears triumphant. The heroes, with Cosmos gone, begin to fade away. Exdeath and Kefka appear to despair the heroes in their final moments.
But the crystals kept the warriors of light alive, and they set out with a new resolve: to defeat Chaos. Making their way into the Land of Discord, they encounter Exdeath at The Rift. After learning the truth of the Crystals from him, that they are fragments of Cosmos's power and that collecting them doomed the goddess, the warriors strike him down and continue on their journey.
As they proceed to Chaos's lair, the warriors find and defeat Sephiroth, Kefka, the Cloud of Darkness, Kuja, Ultimecia, Jecht, Golbez, and the "pompous ass in gold", the Emperor. Nearing their destination, they are faced with Garland once more. Again, they fight and defeat him, but as he begins to fade away, Garland reveals to them Chaos's true motivations: the destruction of everything, including himself, for without Cosmos there's no other equal to him in this world.
With only limited time remaining until they too fade away, the warriors finally face Chaos upon his throne at the Edge of Discord and defeat him, bringing an end to the conflict at last. As everything begins to return to how it was meant to be, the warriors find themselves on a hillside near Cornelia in World A. The other Warriors of Cosmos fade back to their own respective worlds, and the Warrior of Light begins to stride toward the city, with his crystal in hand.
==Map Treasure==
==Moogle Shop==
==Gateways==
===To a Foreign World===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 23
*Rules: Enabled
*Skills: Enabled
There is no chain skill to chain the other two enemies with the Party Battle Piece, but once it is defeated the tile at E2 appears and several combinations of chain skills and positioning allows access to them. Here and throughout the rest of the story, in each Gateway the player's Assist is chosen at random from the party members not in their current party.
===Recurring Tragedy (Repeatable)===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
A Straight Chain at B7 can chain the three enemies here, activating the Magic Critical Rate up emblem.
===Gateway of Lost Innocence (Repeatable)===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
A Multichain at C3 will chain the enemies here. The blue emblem is a Magical Critical Rate Up effect, so using characters with strong magic attacks is a good idea - Terra is the obvious choice.
===Gateway of Artificial Life===
*KP Chance: BRV Break within 60 seconds
*Bonus Line: Lv. 28
*Rules: Enabled
*Skills: Enabled
A Straight Chain can chain the enemies here, allowing use of the Initial Stage BRV Boost emblem. Alternatively, a Round Chain or Cross Chain at D5 works without the emblem.
===The Gateway of Wails (Repeatable)===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
The player has numerous ways to chain three enemies here. A Multichain at D3, E3 or G2, or a Straight Chain at C3 or C4. The Straight Chain at C4 enables the Initial BRV Boost emblem, making fulfilling the KP Chance requirement easier.
===Inherited Memories===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 30
*Rules: Enabled
*Skills: Enabled
A Cross Chain at C1 will chain all three pieces with the Magic Critical Rate Up emblem. A Multichain at B4 will also chain them, but without the emblem.
===Gateway of Sullen Eyes (Repeatable)===
*KP Chance: Win within 90 seconds
*Rules: Enabled
*Skills: Enabled
A Cross Chain at E3 will chain the five enemies here.
===Confinement and Flight===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 33
*Rules: Enabled
*Skills: Enabled
A Multichain at A4 will chain the enemies present here.
===Gateway of Infernos===
*KP Chance: BRV Break within 60 seconds
*Bonus Line: Lv. 36
*Rules: Enabled
*Skills: Enabled
A Multichain at D4 is needed to chain the five enemies here.
===Pervasive Sorrow===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 40
*Rules: Enabled
*Skills: Enabled
A Cross Chain at E2 will chain the enemies here, also triggering the Physical Critical Rate Up. Using someone who uses strong physical attacks is a good idea to abuse the emblem's bonuses. Cloud, Tidus, Squall, and Warrior of Light are promising choices for this gateway.
===Solitary Salvation===
*KP Chance: Win within 90 seconds
*Bonus Line: Lv. 42
*Rules: Enabled
*Skills: Enabled
The eight enemies here can be chained with a Cross Chain at D4, triggering the Initial Stage BRV Boost emblem. If the player lacks a Cross Chain, one can be found in the treasure chests at their starting position.
===Edge of Discord (Floor 1)===
*KP Chance: Win battle
*Bonus Line: Lv. 45
*Rules: Disabled
*Skills: Disabled
In this gateway Skills and Rules are disabled, so the player should not concern themselves with KP. The path to the bottom of the gateway and Chaos is entirely unobstructed, the enemies only need be fought if the player wishes to access the Phoenix Downs or Potions along the way.
===Edge of Discord (Floor 2)===
Unless the player needs to use the Phoenix Down, this floor can be bypassed to access the Stigmas of Chaos and move to the final floor. The Potion can be ignored, as there is another on the next floor with no enemies guarding it.
===Edge of Discord (Floor 3)===
Here the player merely needs to decide which of the three emblems will be most beneficial for the fight with Chaos - the Initial BRV Boost emblem at D3, the Initial BRV 0 emblem at E4, or the Stage BRV Boost emblem at F3. Alternatively the player can move to E2 and not use any emblem. See this article for details on fighting Chaos.
==Trivia==
*Because Exdeath is the first Warrior of Chaos encountered in this retelling, the cutscene with Terra's confrontation with Kefka makes slightly less sense this time, as Exdeath already told the warriors about the truth of the crystals.
*Exdeath, The Emperor and Garland are the only characters against whom all the heroes have a unique line of dialogue when entering battle, against the other seven villains the heroes aside from that villain's rival use one of their generic introduction quotes.
*Also in Shade Impulse, if the player confronted one of the other seven villains when their character was that villain's rival, a cutscene would play before and after the fight. In Light to All, all of these cutscenes are viewed regardless of which character(s) are fighting in the party.
*Ultimecia's manikin, Transient Witch is the only manikin of a Chaos warrior that does not appear as an Expert Battle Piece.
Category:Storylines in Dissidia 012 Final Fantasy