Fallout 76 legendary enemies

Legendary enemies are enemies which possess special abilities and drop legendary items upon death .
==Overview==
Occasionally, certain foes with powerful buffs will appear. These legendary enemies will be identifiable by a star (★) and the nameplate prefix  "Legendary". They have 60% more health than their base variant (until patch 1.0.85.0 they'd regenerate all health when reaching 50% instead).
When killed, legendary enemies will drop a randomly generated legendary item with as many stars as the enemy had. When legendary enemies spawn, there is a brief window before they gain their stars. 
This process is initiated when the enemy becomes veiled with a temporary green fog. If the enemy is killed before the stars appear on its nameplate, then it will not yield any legendary items.
# Stars	Legendary drop
★ 	★ (100%)
★ ★ 	★ ★ (100%)
★ ★ ★ 	★ ★ ★ (100%)
==Characteristics==
Legendary enemies have enhanced stats based upon their rank (represented by the number of stars).
Rank 	Damage	HP 	Min level
★ 	110% 	200%	0
★ ★ 	115% 	240%	20
★ ★ ★ 	120% 	320%	30
★ ★ ★ ★ 	125% 	400%	40
★ ★ ★ ★ ★	130% 	480%	50
; Legendary abilities
Depending on what type of enemy they are, legendary enemies possess bonus abilities:
Rage Heal - When their HP is reduced to 40% or below, the actor will regen 99,999 HP (or until they reach their max HP).
* All enemies
Epic Accuracy - The actor will fire with perfect accuracy.0043F3EF - The cone-of-fire is set to 0.
* Super mutants
* Humans
* Robots
Epic Damage - All of the actor's outgoing damage is doubled.
* CreaturesEverything that is not players, humans, or robots.
* Animals
Epic Explode - 10 seconds after dying, the actor will explode for 500 physical damageInner radius: 300Outer radius: 1024Medium stagger and creates a weak radiation hazard.Tapered effectivenessMax damage: 10 radsMax damage radius: within 8.00Min damage radius: at 24.00Duration: 30 secondsDamage interval: hits every 0.30 seconds
* Robots (except sentry bots)It would otherwise explode twice.
Epic Poison - Applies a damage-over-time spell which deals 4-10 poison damage per second over 10 seconds. This does not damage actors which are immune to poison and is resisted with Poison Resistance.
* Bugs
* Radscorpions
* Mirelurks
* Mirelurk kings
* Mirelurk queens
* Mole rats
* Fog crawlers
Enemy level	Damage 	
1-10 	4 per second 	10 seconds
11-15 	5 per second 	10 seconds
16-20 	6 per second 	10 seconds
21-30 	7 per second 	10 seconds
31-40 	8 per second 	10 seconds
41-50 	9 per second 	10 seconds
51+ 	10 per second	10 seconds
Epic Radioactive - All outgoing radiation exposure damage is multiplied by 10 and gains immunity to all radiation damage.
* Glowing enemies
* Deathclaws
* Feral ghouls
* Bee swarm 
==Restrictions==
There are certain restrictions on how, when and which enemies may spawn in as Legendary enemies:
Legendary enemy allowed	Legendary enemy allowed	Legendary enemy allowed
Always 	Always 	Always
Cultist high elder 	Festive/Spooky scorched	Scorchbeast queen★★★ only
Sheepsquatch★ onlyProject Paradise boss:
* Habitat A - ★★★ Legendary Alpha Sheepsquatch
* Habitat B - ★★★ Legendary Alpha Grafton Monster
* Habitat C - ★★★ Legendary Alpha Fog Crawler	Treasure hunter 	Wendigo colossus
Randomly 	Randomly 	Randomly
Angler 	Ant 	Assaultron
Attack dog 	Bloatfly 	Blood Eagle
Bloodbug 	Cave cricket 	Cultist
Deathclaw 	Feral ghoul 	Floater
Fog crawler 	Ghoul 	Glowing one
Gulper 	Hermit crab 	Mr. Gutsy
Mirelurk 	Mirelurk hunter 	Mirelurk king
Mirelurk queen 	Mole rat 	Mongrel
Mutant hound 	Protectron 	Radrat
Radscorpion 	Raider 	Robobrain
Scorchbeast 	Sentry bot 	Stingwing
Super mutant 	Super mutant behemoth 	Wolf
Yao guai 	 	
Legendary enemy disallowed 	Legendary enemy disallowed 	Legendary enemy disallowed
Event or quest only 	Event or quest only 	Event or quest only
Flatwoods monsterCampfire Tales	Grafton Monster 	Honey beast
LiberatorHorde Event 	Mega slothFasnacht Day 	Mole minerUranium Fever and Horde Event
MothmanThe Mothman Equinox 	ScorchedHorde Event and Bots on Parade	SnallygasterRadiation Rumble
WendigoOne Violent Night boss 	 	
Never 	Never 	Never
Alien 	ASAM turret 	Beaver
Bee swarm 	Brahmin 	Brotherhood
Cannibals 	Cargobot 	Cat
Chicken 	Communist 	Eyebot
Firefly 	Fox 	Free Radicals
Frog 	Hellcat 	Mirelurk spawn
Ms. Nanny 	Mr. Handy 	Opossum
Owlet 	Rabbit 	Radroach
Radstag 	Radtoad 	Rust Eagle
Scavenger 	Settler 	Squirrel
Tick 	Turret 	Vertibot
===Exceptions===
; Cannot spawn as legendary enemies
* Enemies level 9 and lower.
* Enemies during Daily Ops.
* Watoga/the Whitespring/Whitespring bunker - All robot enemies cannot spawn legendary.
* Site Alpha/Bravo/Charlie - while the robots that are initially patrolling the nuclear missile silos may spawn as legendary enemies, those which spawn from the robot pods cannot.
* Random encounter - feral ghoul/Scorched nuke code officers cannot spawn as legendary enemies.
; The Forest region is excluded from random legendary spawns in exteriors. Only quest/event and interior spawns are allowed:
* Fasnacht Day - ★★★ mega sloth boss
* Free Range - ★★★ Sheepsquatch boss
* Hordes - ★★★ alphas (excluding "Wolf Horde: The Forest")
* Leader of the Pack - ★ wolf pack leaders (x3)
* Project Paradise - ★★★ Fog crawler/Grafton monster/Sheepsquatch
* Special seasonal enemies such as Treasure Hunters
* Enemies within interiors, such as the Arktos Pharma biome lab or Charleston Capitol Building
; Most humans cannot spawn as Legendary enemies
* Named characters cannot spawn as legendary enemies (Knight Shin, Maul, Rose...) 
* Brotherhood, Cannibals, Communists, Hellcats, Free Radicals, Rust Eagles, scavengers and settlers cannot spawn as legendary enemies.
* Raiders can randomly spawn as legendary enemies as long as they are not the ones which always spawn at the Crater (includes the raider thief and raider hunter)
==Notes==
* If an armor, power armor or weapon is only obtainable after learning its respective plan, then Legendary enemies cannot drop that item, regardless of whether the plan is learned or not.
* Any Legendary enemy has a 25% chance to drop a Legendary T-45 power armor or Raider power armor part. 
==Bugs==
* While some enemies may only be spawn as legendary during specific events, a number of enemy types are unable to become legendary at all. The following enemies have a 0% chance to randomly spawn as a legendary outside of a specific quest:Note: "critters", such as radstags and squirrels, and immobile turrets are omitted from this list. Passive and pushover enemies are rightfully excluded from the system.
:
Bugged to never be legendary	Bugged to never be legendary	Bugged to never be legendary
*Alien
* Flatwoods monster (quests only)
* Grafton Monster (quests only)
* Honey beast
* Liberator (quests only)
* Mega sloth (quests only)
* Mole miner (quests only)
* Mothman (quests only)
* Radtoad
* Scorched (quests only)
* Snallygaster (quests only)
* Tick
* Wendigo (quests only)	 	
* Legendary enemies are occasionally marked with their green cloud before the star is added to their nameplate. Legendary enemies killed before the stars are added to their nameplate will never yield a legendary item.
* Rarely, the sound effect associated with Rage Heal may be heard by the player with only non-legendary enemies being damaged nearby.
==External links==
For a full list of characters and enemies which cannot become Legendary enemies, check the references tab for these keywords:
* EpicCreatureDisallowed (Nukacrypt, external link)
* ChanceLegendary (0%) (Nukacrypt, external link)
==References==
Legendary enemies
Legendary enemies