146245-carbine-its-time-for-some-healing-dummies

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So with the recent nerf to weapon fusions, which affected many builds either lightly or heavily (myself included in the latter), and with PTR healing changes for both Medic and Spellslinger due to come out next patch, It's time to take a small look into the state of healing in Wildstar.Currently, though arguably, Healers in wildstar are undergoing the largest bulk of changes since F2P relaunch. From the massive change in focus costs, to the implementation of new healing based fusions and runes, to changing around or adding in entire new amps. Theory crafting in Healing has gotten just that little bit more interesting, and that's a good thing.However with any large change in MMO's, there is always some type of costs.Be it:
    Changing Runes in gear.
    Hunting Fusions in dungeons.
    Changing your play style.
    Adapting for Tier rune sets.
    Updating new gear.
And I'm not here to say that there is anything wrong with those costs, or even pick apart any problems with those systems. HOWEVER I am here to say that there should be a level at which healers can Prepare for these costs.As todays patch has shown us with specific focus on the Overflow and Guardian Angel runes, healing efficiently/cost can change at a moments notice. While this IS a large setback, and there's a discussion to be had about quickly changing a very core aspect/play style of the game without much notice, there is something that can be done about this issue so in the future, when things change it doesn't always feel like just another Cost ontop of everything else. Bring Us the Dummies.Without going into the theory crafting side of things, Healing Dummies allow for two major changes to be implemented directly into the game.
    Prepares the player for any unannounced buffs/nerfs.	
    Allows the player to see what they want/need from their own style of healing.
Both of these things highly alleviate cost to the player, as being able to further the understanding of your class in the game allows for people to prepare them for any changes that may occur without warning. Allowing players to test out their max HPS, and get a better understanding of their more situational skills. All in all, it would be better for the game.TL;DR Healing Dummies = Good Plz add. 
			
				
	Edited November 4, 2015 by Irikol	
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Hell, I'd settle for just letting us have some option/setting to see the overheal numbers. Way back when, if you were at full HP you could still see the total overheal number, and it was great for getting some basic comparisons. I still remember how flabbergasted I was when that was changed, and before I gave up on actual testing I'd resorted to jumping off my house just to see how much my heals hit for.
 
That's pretty atrocious, healers should be able to see the actual effect of a spell without needing to jump through any hoops. 	
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			PUG a few vet dungeons, you'll be healing dummies for hours.	
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PUG a few vet dungeons, you'll be healing dummies for hours.
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I was laughed at for suggesting this ages ago =(
 
Its much easier to sit and figure out a build on a dummy than it is (medic speaking) panning your camera around on 4 different twinkle toes at ~20 meter range from you who are also also ~20 meters apart from each other.  DPS get to enjoy it why not let us?!	
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			I would like to see some sort of Tanking dummy too, so we can check how effective deflect, mitigation etc is outside of the raid environment ... its not like you can just go and change a few runes willy nilly in the middle of your raid	
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I was laughed at for suggesting this ages ago =(
 
Its much easier to sit and figure out a build on a dummy than it is (medic speaking) panning your camera around on 4 different twinkle toes at ~20 meter range from you who are also also ~20 meters apart from each other.  DPS get to enjoy it why not let us?!
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DS first trashmob.
have fun.
 
i would not mind if either dummy gets implemented to test things.
Or since its a Sci-Fi mmo you could be able to simulate bosses you have killed in your housing plot so a healer could heal a tank a tank could try different specs.
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			Would definitely like a healing dummy - or at the very least for overheal numbers to show up. Kind of weird that they would want to keep us from testing numbers.	
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