API C AuctionHouse.GetAuctionItemSubClasses

Needs summary.
 subClasses = C_AuctionHouse.GetAuctionItemSubClasses(classID)
==Arguments==
:;classID: - Item classID
==Returns==
:;subClasses:
==Example==
Prints all subclass IDs for the Consumables category.
local classID = LE_ITEM_CLASS_CONSUMABLE
for _, subClassID in pairs(C_AuctionHouse.GetAuctionItemSubClasses(classID)) do
	print(subClassID, (GetItemSubClassInfo(classID, subClassID)))
end
 0, Explosives and Devices
 1, Potion
 2, Elixir
 3, Flask
 5, Food & Drink
 7, Bandage
 9, Vantus Runes
 8, Other
==Values==
Enum 	classID	subClasses
LE_ITEM_CLASS_CONSUMABLE 	0 	{0, 1, 2, 3, 5, 7, 9, 8}
LE_ITEM_CLASS_CONTAINER 	1 	{0, 2, 3, 4, 5, 6, 7, 8, 9, 10}
LE_ITEM_CLASS_WEAPON 	2 	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 13, 14, 15, 16, 18, 19, 20}
LE_ITEM_CLASS_GEM 	3 	{11, 0, 1, 2, 3, 5, 6, 7, 8, 9, 10}
LE_ITEM_CLASS_ARMOR 	4 	{0, 1, 2, 3, 4, 5, 6}
LE_ITEM_CLASS_REAGENT 	5 	{0, 1}
LE_ITEM_CLASS_PROJECTILE 	6 	{}
LE_ITEM_CLASS_TRADEGOODS 	7 	{5, 6, 7, 8, 9, 12, 16, 4, 1, 10, 11}
LE_ITEM_CLASS_ITEM_ENHANCEMENT	8 	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14}
LE_ITEM_CLASS_RECIPE 	9 	{0, 1, 2, 3, 4, 6, 8, 10, 11, 5, 7, 9}
(Money) 	10 	{0}
LE_ITEM_CLASS_QUIVER 	11 	{}
LE_ITEM_CLASS_QUESTITEM 	12 	{0}
LE_ITEM_CLASS_KEY 	13 	{0, 1}
(Permanent) 	14 	{0}
LE_ITEM_CLASS_MISCELLANEOUS 	15 	{0, 1, 2, 3, 5, 6, 4}
LE_ITEM_CLASS_GLYPH 	16 	{1, 2, 3, 4, 5, 7, 8, 9, 11, 6, 10, 12}
LE_ITEM_CLASS_BATTLEPET 	17 	{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
LE_ITEM_CLASS_WOW_TOKEN 	18 	{0}
==Patch changes==
==See also==
* ()
* ()