Personnel when playing as an Overlord

==Assign jobs==
#Secret Service [Life Guard]- Protects overlord from assassins, "special" commands (see "Internal Special Ops")
#Spy [Intelligence Advisor]- Espionage against other planets (See Planet screen to control, 6th button.)
#HR Officer [Personnel Advisor] - (Occasionally) recruit new officers, "convert" prisoners, improve loyalty of officers (see "HR Ops" to control last two)
#Scientist [Science Advisor] - Increases tech/research points every month (turn) as long as you haven't used all upgrades. Only important stat is Int. If Int is below or equal to 40 they generate (Int * 0.625) points at fixed cost of 5000. At 40 Int this means 25 points. Starting at 41 Int they generate fixed 24 points while costs decrease with more Int. However the effect of Int is regressive, costs at 50 Int are 4000 (so -1000), at 60 3333(so minus another -667), at 75 2666, at 100 2000. One exception with Int 100 is, that it generates 25 tech points (as does Int 40).
#Domestic Rep [Economic Advisor] - Improve planet loyalty, increase planet population (See Planet screen to control, 7th button.)
#Defense Rep [Defense Advisor] - Recruit defense troops on planet (See Planet screen, 8th button.)
#Supply Officer - Recruit new ships in fleets (only when fleets are at planets/fortresses)
#Concubine (Mistress) - See Sex#As overlord.
===Jobs & Attributes===
Depending on the task certain attributes are advantageous and characters should be picked accordingly.
Job 	Task 	Attribute 	Description
Life Guard 	Help overlord to survived from assassination.	Strength point 	Overlord is always the target of the assassination. The higher attack points lifeguard has, the more chance overlord be survived.
 	Asks someone to leave faction. 	Diplomacy points	As an overlord, you can convince a faction member leave faction by your target faction per month. However, it depends on how many speaking points your lifeguard has.
Intelligence Advisor	All? 	? 	Hard to test for attribute depency.
Personnel Advisor 	Improve loyalty 	Int + Char 	Effect: ((Int + Char) / 10)
 	Recruit prisoneer? 	? 	
Science Advisor 	Research (passive) 	Int 	For max research int >= 39, high Int char probably not worth it, unless cash is an issue. (see above for details)
Economic Advisor 	Improve Mood 	none 	fixed +5/month
 	Increases Population 	? 	
Defense Advisor 	Recruit Troops 	Int + Char 	Effect: ((Int + Char) * 4)
Supply Officer 	Recruit Ships 	Int + Char 	Effect: ((Int + Char) * 4)
Concubine 	Have sex with Overlord 	- 	Random(?) chance to get pregnant
 	Recruit prisoner (hire) 	- 	Only depends on prisoner
 	Recruit prisoner (event) 	- 	Random chance to happen
==Internal Special Ops==
*set target to assassinate
*set faction to weaken
*influence war mood
*protecting the emporer is done passively, no specific person can be selected for protection
*STR attribute is probably good for assassination and protection
==HR Ops==
*choose up to three targets to improve loyalty, they must have 90 loyality or below
*improvement rate is ((advisor int + advisor char) / 10) per month (turn) and costs 500
*choose one prisioneer to fasttrack recruitment
Category:Interface