Auril - Chillbringer (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Survival (arctic)
Recommended Proficiencies	Weather Sense
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==Overview==
Auril, the Frostmaiden, is the goddess of winter and cold. Her devoted sect of priests, the chillbringers, engage in activities ranging from guiding parties through frozen arctic wastes to summoning winter storms for the glory of Auril.
Whatever their task, most "right-thinking" folk consider the chillbringers to be rather frightening individuals.
==Description==
Chillbringers wear long white robes with blue trim. They wear a belt and wrist bracers made of real ice, which miraculously do not melt until the dawn of Greengrass. During the Feast of the Moon, which marks the arrival of winter, new manacles and belts are created. The belt and bracers are made from ice harvested from the Great Glacier, and carved by the highest-ranked clergy of Auril.
Chillbringers do not wear armor. During winter, they use enchanted daggers made of ice as their primary weapons. Otherwise, the priests use a hand axe, another one of the symbols of their faith.
==Role-Playing==
Chillbringers are like snow itself. Snow can either be a hindrance to growing crops and traveling, or it can be a pleasant thing for romping in. Chillbringers can either call down snow and ice on the unwilling, or serve as expert guides through the cold, giving invaluable advice on how to survive.
Most chillbringers are reclusive. When they do associate with others, it is usually with fellow worshipers of Auril, especially crusaders and clergy.
Like ice itself, most chillbringers are cold and emotionless, an aloof priesthood that only gets involved when there are storms to be called up, or money to be made by lending their services as guides.
==Special Abilities==
The ice wrist manacles are magical, and bestow AC 7 protection as well as the abilities of a ring of warmth. The ice daggers are enchanted, and function as daggers +1. Furthermore, if a natural 20 is rolled, the ice dagger does an additional 5 points of cold damage.
Once a week per level, a chillbringer can summon a snowstorm, provided the temperature is already below 30 degrees. This storm will last for 1d12 hours, dumping 1d4 inches of snow per experience level. Winds will be at gale force, and the temperature will drop below 20 degrees Fahrenheit or lower. No animal can fly, no missile weapon can be used, movement rates are reduced by half, and all combat is penalized at -4 to attack rolls within the 5-mile radius of the storm. Only priests of Auril are immune to the combat penalty from the snowstorm.
==Special Disadvantages==
Chillbringers cannot turn undead. Furthermore, since their faith is one situated in the North, no one born south of Neverwinter can be a chillbringer. Even worse, chillbringers lose all of their spells and powers if they ever venture into those forbidden areas to the south of Neverwinter. Even their magical ice items will melt and vanish before the appointed date, if taken into those lands.
Chillbringers are forbidden from using any clerical spells or magical items that create fire or heat.