FAF-14 Spear

"An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies."
The FAF-14 Spear is one of the stratagems available to the player at Level 20.
Unique amongst the support weaponry available to Helldivers, the FAF-14 is a missile launcher that fires self-guided anti-tank missiles. It is also capable of locking onto aircraft, structures, and large biological targets that are in similar size to tanks.
==Stratagem Code==
Players must enter the following sequence, using the default Ctrl+WASD keys or the controller D-Pad in order to call down this single-use Stratagem during a mission:
==Stats==
*Call-in Time: 3 Seconds
*Uses: Unlimited
*Cooldown Time: 480 Seconds (8 Minutes)
FAF-14 Spear Valid Targets
 		
Structures	
* Bot Fabricators
* Cannon Turrets
* Command Bunkers	
*Bug Holes
*Spore Spewers
*Shrieker Nests
Units 	
*Dropships
*Scout Striders
*Hulks
*Tanks
*Gunships
*Factory Striders	
*Brood Commanders
*Decloaked Stalkers
*Chargers
*Bile Titans
*Shriekers
==Gameplay Tips==
*Unlike other support weapons, the Spear <B><I>cannot</I></B> fire without a target lock. It can target any enemy unit that appears as a large dot on the radar. The full list of available targets can be found above.
**The Spear has a maximum targeting range of 300m.
**The Spear's targeting requires that the target be fully visible in the reticle to lock on. If the target's profile is obscured by solid objects like rocks or walls, the lock will fail.
*The Spear only has a 3 spare missiles in the backpack, giving it a total of 4 missiles in total per stratagem drop if the launcher itself is counted. This is much less than the GR-8 Recoilless Rifle, so ammo conservation and target prioritization is a must.
**An ammo pickup only restores 1 missile, while a supply pack restores all 3.
*The Spear shoots its missile in an upward angle, which causes the missile to travel upwards, then strike the top of it's target. While this does penetrate the weaker top armor of some units, this also means its not usable at close range, as it will actually leap over targets if they're too close.
**The missile has a high degree of homing accuracy. As long as the target does not get inside the minimum effective range or duck behind solid cover, the missile is highly guaranteed to hit, regardless of distance.
*The Spear does not have a minimum locking distance, though it is advised to keep a distance of at least 30m from the target. Missiles fired at close range targets have a risk to overshoot and miss.
**This is less of an issue against tall targets, like Bile Titans and Factory Striders, as their height ensures the missile will score a hit, regardless of distance in most circumstances.
*To score a headshot against chargers and bile titans, the target must be facing you, and you must align the reticle to it's head, then aim it slightly above them to ensure that upon the missile's decent, it will be very likely to hit the head. In the case of chargers, the target ideally should be atleast 50m away and not charging towards you.
**While very risky, a surefire way to score a headshot against titans and chargers without relying on crosshair alignment, trajectory prediction, and minimum distance, is to get a lock-on at point-blank range, and fire the missile right into their face at the last second. It is not recommended to try this without protection from explosives or less than 75% HP.
*Use against Automaton dropships is not advisable. Automaton dropships are destroyed with direct hits to any of it's four engines, but the Spear's targeting will always target the dropship's hull, which will not destroy it.
*The Spear cannot lock onto the Automaton Stratagem Jammer. <B><I>HOWEVER,</I></B> certain Stratagem Jammer base configurations place a bot fabricator directly next to the jammer itself. If that fabricator is destroyed, the resulting explosion will destroy the jammer.
==Bugs==
*As of update 1.000.400, the Spear's ability to lock onto targets have been fixed, and the failure rate compared to previous patches is almost non-existent.
*The Spear may still fail to lock onto structures, despite them being in full view of the targeting reticle. This is usually fixed by getting a better angle on the target.
Category:Stratagems (Helldivers 2)
Category:Weapons (Helldivers 2)