Guildhome System

The Guildhome System is a system of sociological organization within a multiracial society wherein each race is segregated into distinct districts and represented to the government as a whole by leaders elected, chosen, or appointed in the traditional fashion of that race. The Guildhomes themselves are also communal buildings with forums and sleeping quarters for members of that race. Any member of a given race within a town is subject to the laws, rules, and regulations of their Guildhome, and expected to pay tribute or taxes towards the continued function of that Guildhome. The Guildhome System is most common in The Northern Continent, with a prime example in Baldur (City), Baldur. It is an offically recognised aspect of Baldur Republican Government.
=== Benifits ===
The Guildhome System allows each race to function according to it's traditional social organization without forcing any one race to represent or serve another. The Dwarves continue to organize themselves through Clans, the Humans through Kings, the Orcs through Chiefs, the Halflings through Mothers, the Elves through Elders, and the Goblinoids through Aunties. The guild leaders then represent the interests of their people to a higher governing body of some sort in order to provide fair and equal government without the values of one race presiding.
=== Problems ===
The Guildhome System ignores social injustice within the Guildhomes. There is no system by which the members of a Guildhome can overrule their own leaders, no matter how corrupt those leaders may be, and there is no way that the other guild leaders can reject a speaker no matter how counterproductive he may be to the function of the society as a whole. The Guildhome system leaves several of the races disenfranchised due to the antidemocratic nature of their traditional organization, and that traditional organization becomes the law and cannot change organically like it normally would on the macropolitical scale.