Cliath Gifts

These are gifts that any Garou can learn in exchange for a starting level Breed/Tribe/Auspice based gift or learn later on in the campaign for 3 xp.
Climb Like An Ape
Garou with this gift can climb stairs or scale the side of a building with the same ease as walking down a sidewalk. They are still in danger of falling damage, but the climb does not tax their strength or stamina. System: Player spends a point of rage. For the rest of the scene, the Garou can move at Dex + 5 meters per turn. It does not decrease the difficulty of any athletics roll related to the scene but allows for supernatural speed and ease after it succeeds.
Heightened Senses
The werewolf with this gift tunes in to the world around him, increasing his senses vastly. When in Homid or Glabro form, her senses become as sharp as those of a wolf, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf form, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with sensory overload. Wolf-spirits teach this Gift.
Sense Wyrm
The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using this Gift are likely to say, "This place stinks of the Wyrm" (with a few more colorful adjectives). This power requires active concentration . Any spirit of Gaia can teach this Gift. System: The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Worm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher.
Spirit Speech
This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift. System: Once learned, this Gift allows the Garou to understand the communication of spirits intuitively. Particularly alien spirits may be difficult -- or, in the case of many Bane, outright painful -- to understand.