Kal'Gruun

== Description ==
Kal'Gruun is a large dwarven mountainhold constructed under the Grossbaum mountain within the Confederation of Haystan.
While Kal'Gruun is a proper dwarven mountainhold and is ruled by a council of elder dwarves, it is notably more open and integrated into the wider imperial society than the typical mountainholds. Many buildings and indeed whole districts could fit in any other imperial settlement and a great many imperials live in the city, being seen as equal citizens to the dwarfs.
=== Irongate ===
The primary surface entry point to Kal'Gruun is located near the base of Grossbaum mountain near the Urichn River. A solid rock port lies just in front of the entrance, allowing travellers from Urichn to disembark from their boats. The port is equipped with a few small warehouses and cranes to help with the unloading of cargo.
The surface entry point is often guarded by dwarven sentries, ensuring the security of Kal'Gruun. Multiple tiered towers have been carved on either side of the Irongate. Providing cover and shelter to the dwarven sentries. They are also equipped with siege weapons. From automatic ballistas, catapults, flamethrowers and cannons. The Irongate itself is an enormous gate forged out of one giant slab of steel. Due to its sheer weight and difficulty to move, it stay open at all times, closing only when the city is in danger or under siege.
Behind the Irongate is a long tunnel with many small slits and openings in the wall, allowing the dwarven sentries to observe and fire into the tunnel if need be. Finally at then end of the tunnel lies the gatehouse. A small fortress equipped with flamethrowers and cannons loaded with grapeshot.
In the gatehouse, travellers are required to sign in with their name and reason to travel to Kal'Gruun. Unless the travellers obtained a permit from the lord protector of Kal'Gruun, its military leader, or have an invitation from one of the noble houses, the travellers are required to surrender their weapons at the gatehouse.$
Finally in the gatehouse the travellers can board one of four massive lifts, traveling on enormous steel chains. These regularly lower down to the massive cavern the city is built in. As the travellers descend, they'll be able to see the city from above. The many lights resembling the stars in the night sky.
=== Stoneheart ===
Located in the heart of Kal'Gruun, this district is home to the city's administrative and governmental buildings. The grand Stoneheart Citadel, built from sturdy granite and adorned with intricate dwarven carvings, serves as the seat of power for the Mountainhold. It houses the ruling council chambers, administrative offices, and the ancestral hall where the esteemed leaders are laid to rest. 
Dwarven nobles and officials reside in opulent stone mansions nearby, carved directly from the bedrock in the resurrected style of the Khawli Dwarfs, exuding an air of authority and pride. These distinguished dwarves, with ancestral ties to the city's founding, boast a long lineage and significant influence within the Mountainhold. The nobles of Kal'Gruun fiercly uphold tradition and serve as custodians of the city's heritage.
At the centre of the district lies Stoneheart Plaza, a large open space surrounded by important buildings. The plaza serves as a gathering point for the Kal'Gruor community during festivals, ceremonies, and important announcements. Tall stone statues of revered dwarven ancestors stand proudly in the plaza, commemorating the city's heritage and instilling a sense of reverence among the residents. The plaza also hosts occasional markets and fairs, where artisans and traders showcase their wares.
Some points of Interest:
* “Stoneheart Citadel” - Government Building
* "Stoneheart Council Hall" - Government Building
* "Kal'Gruun Hall of Records" - Library
=== Mystics Haven ===
Mystic's Haven is a district shrouded in an aura of mysticism and arcane knowledge. It is home to scholars, enchanters, and practitioners of magical arts. Dwarven wizards and sorcerers practice their craft within secluded towers and hidden chambers. The district boasts libraries containing ancient tomes and scrolls, where magical research and study are conducted. Mystic's Haven also hosts shops that sell rare spell components, magical artifacts, and enchanted items. The district is known for its mystic academies, where aspiring spellcasters come to hone their magical abilities under the guidance of experienced mentors.