Searneryll (Dungeon)

WARNING: THIS PAGE CONTAINS MASSIVE SPOILERS FOR THE PLOT OF UNNAMED DUNGEON CRAWLER. SPOILER-FREE PAGES FOR EACH UNLOCK WILL BE MADE EVENTUALLY.
Searneryll is a massive, open “Dungeon” containing an open room with several paths to explore, although none of them lead to anything worth noting. It’s the 11th Dungeon in the game and features The Prototype as its final boss. Walking past The Prototype’s remains will lead to the entrance to a third alt path that eventually leads to The Steel Towers.
== Unlocks ==
* Defibrillator - Unlocked by defeating The Prototype as Anor. In multiplayer runs, it allows the player to heal two dead players for free. In single-player runs, a ghost will revive the player with less health but will grant 2x more Charge, using both of the defibrillator’s charges at once.
* Ceaseless Abyss - Unlocked by defeating The Prototype as Coatyl. It absorbs all Special Hearts in the room, converting them into Mana and Adrenaline. Every 3-4 hearts absorbed increases Intelligence by 1.
* Fresh Pint - Unlocked by defeating The Prototype as Jackrabbit. It slows the player down with each use but slightly increases their damage, maxing out at 7 uses. Each use increases Luck, while each win reduces Luck. While drunk, critical strike chance is no longer affected by Luck. Attempting to use the Fresh Pint an 8th time causes the player to throw up, consuming a large amount of Adrenaline and reducing Luck, Vigor, and Strength by 2 for the current floor.
* Anarchy - Unlocked by defeating The Prototype as Al-0. When picked up, it sets crit chance to 0% and converts 2 heart containers into 3 points towards two of the following: Luck, Dexterity, Vigor, Precision, and Intelligence. Each enemy killed increases crit chance by 2%, while bosses and mini-bosses increase crit chance by 6%; although crit chance resets every Dungeon. Upon picking up an item or weapon, there’s a chance for said item to glitch into something better or worse; if the item is better, a random stat is decreased. If the item is worse, a random stat is increased.
* Raven Card - Unlocked by defeating The Prototype as Casper. When used, it steals 2 heart containers + 1 Special Heart and offers 3 items; one from the current room’s item pool, one from a random shopkeeper’s inventory, and one from the Blessing Room item pool. Picking any of these items up will increase Vigor and Intelligence by 1, although the Raven Card is consumed in the process. 
* Boot Drive - Unlocked by defeating The Prototype as Rune. At the start of a floor, it grants 1.5 Mana Hearts and fully refills Mana, while also providing some Charge. However, it reduces Intelligence by 2 per Dungeon.
* Rat King - Unlocked by defeating The Prototype as Ratilla. It increases Vigor by 3 and spawns 2 rats per half heart lost. All rat-type enemies and certain monsters found in The Remains become passive, with friendly rats gaining the ability to merge into larger “prince rats” that deal extra damage and can lunge through enemies. Collecting 4 Prince Rats forms a Rat King, which increases the damage and movement speed of both friendly rats and the player after it dies.
* Amethyst Choker - Unlocked by defeating The Prototype as Beetrix. Every 4 hits of damage rolls a quick Vigor check; if the output succeeds a random number from 11-16, then it grants 70-200 Adrenaline, depending on the character. This check can only be performed thrice per floor.
* Fuel Tank - Unlocked by defeating The Prototype as Desmodus. Once used, it increases Vigor by 1.5x, grants slippery movement, and leaves a trail of black oil that can be lit on fire. Dodge-rolling on said oil performs a long-ranged slide that slightly lowers Adrenaline.
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Category:Dungeons
Category:Unnamed Dungeon Crawler