Machinegun Turret

== Basic Information ==
The machine gun turret (turret or ret for short) is the primary source of base defence available at Stage 1 for the human team. 
Turrets will fire on aliens within their line of sight doing respectable DPS, however they come with a series of weaknesses; A single turret can only fire on one target at a time. Turrets are unable to shoot directly below them, through structures, or through fellow humans. They also have a slower turning speed which makes them vulnerable to fast moving aliens. Additionally they can only be placed on the ground and cannot be placed on top of other structures. 
== Techniques ==
=== Turret placement strategy ===
Turrets are best placed near other turrets, this allows the turrets to protect and cover each other while dealing maximum damage to invading or flanking aliens. Turrets should also be placed around the vital structures such as the telenodes and reactor
Despite the turret limitations there are a number of formations that can be used to maximise their damage output and effectiveness, V shaped or semi circle shaped formations mean turrets will not block each others line of sight. Additionally hanging or ledge rets should be avoided at all costs, this stops aliens from hiding underneath to the turret to destroy them.
Spamming rets thoughtlessly will be disastrous for your team, they will simply get in the way and have heavily reduced effectiveness. Consideration should be taken of the turrets available line of sight, how many structures it covers, and if the turret is well protected by other turrets. It is also a good idea to leave a small gap in your turret line so humans can easily get in and out of the base without jumping, ensuring the gap is not large enough for aliens to get through. 
=== Turret counter strategy ===
During the early game, you can circle around turrets with a dretch or "surf" on top of them with larger aliens, this involves keeping the turrets in a state of constant turning with minimal firing. However, when humans get additional rets up, this method becomes quite difficult. 
Pouncing over a formation of rets with a goon and looking down as you do it means you can get a hit in while taking minimal damage. 
Due to turrets needing to be in close proximity of each other and vital structures, targeting them is a viable strategy to deal explosion and splash damage to the rest of the human base.
== Game mode and QVM Variation differences ==
==== Tremulous 1.2 GPP ====
* turning speed increased 8 -> 12
* repeat increased 100 -> 150
* sense range increased 300 -> 400
* damage increased 4 -> 8
* defense computer boosting removed
* basilisk grabbing removed
* spinup delay of 750 (delay between acquiring/reacquiring a target and firing)