Monster Industries

Monster Industries is an upcoming strategy horror simulation game developed by Lazy Studios. The game is planned to be released at an unknown time for the PC. The game is rated M by the ESRB, due to violence, blood and gore, and mild language.
==Plot==
Monster Industries centers around you, the recently hired Overseer of the titular Monster Industries. The company was started many years ago by a being known as the "Higher Ups", with their primary purpose being to retrieve, house, and research various unusual creatures and individuals, known as "Specimens", gaining information on them to inform the public. After giving out your name, you are given a branch of the company in an unknown location, tasked with managing it and making sure nothing bad happens. With your faithful assistant, a monster-obsessed scientist, and a cynical police officer, it's up to you to build up your facility, turn a profit, and prevent your monsters from overrunning the city and endangering all of humanity.
I mean, what could go wrong?
==Gameplay==
Monster Industries mixes elements of a business simulation game, a real-time strategy game, and elements of horror games. The entire game is 2D, taking place in a birds-eye view, where players can freely move the camera and interact with things by clicking on them. 
The game is primarily split into days, where your goal is to research enough information from your specimens while making sure not to bankrupt and prevent your specimens from escaping. Every day you are given one of three, randomly chosen monsters that you won't know about until they appear in your facility, and it's your job to learn about how they act and how to successfully handle and research them.
Once the day ends the player can move on to the next day if their research bar has filled up. The day will be considered a failure if you don't make your research quota, run out of funds, lose a Story Quest, or have a specimen manage to escape the facility. This will force you to start the day all over again.
The game features two main modes: Casual Mode and Danger Mode. In Casual Mode, if you fail, you're able to retry from the start of that day. In Danger Mode, however, if you fail, you can't restart, and dying will result in your save file being lost.
===Guests===
As you construct your facility, people will come in and will want to see the various specimens on display. These will act as your main source of income by purchasing for entry and spending money on various things like viewing your specimens or buying things in the facility. Your guests have various factors which determine their needs. These include things like:
*Enjoyment: Of course coming to your facility, your guests will want to see specimens. Certain guests will prefer certain specimens over others, so having a good variety can keep your guests satisfied.
*Visibility: Your guests will want to see the various specimens you have housed, but keeping them behind a wall makes them unviewable. This will leave your guests unhappy. Make sure your guests have enough glass so they can view whatever is inside.
*Safety: Your guests will want to feel safe when visiting your facility. A lack of security options or seeing mistreated specimens may make guests feel unsafe and unhappy.
*Hunger: Your guests will become hungry while exploring your facility, so make sure to have buildings that sell food to satisfy their hunger.
*Thirst: Your guests will become thirsty while exploring your facility, so make sure to have buildings that sell food to satisfy their hunger.
*Cleanliness: Your guests don't like it when your facility is messy and full of trash (or dead bodies). Clean up the place to satisfy your guests' cleanliness.
As more guests come into your facility, your Reputation will go up, meaning more people will be coming to your facility and more money will go into your pockets.
If your guests see something dangerous like an escaping specimen, they'll go into a Panic State, where they will try and find a way to escape. They will either run towards the entrance or to a nearby Safety Bunker. If any guests are killed you will likely face a Lawsuit, which will take away some of your funds. It's best to keep your guests safe as much as possible, as it could threaten your business.
===Quests===
As you play, your representatives may give you Quests. These are special tasks that, if performed, grant various new things like money, a boost in your reputation, or new items and specimens that the player can research.
There are two types of quests, Normal Quests and Story Quests. Normal Quests are fairly easy and can be completed at any time. Story Quests only appear at certain points in the game, and must be completed within the day, otherwise, a Game Over will occur, though you won't have to focus on research. These are often more elaborate and will have you performing a variety of tasks. Story Quests will affect your reputation towards the company and your representatives, changing up how your run's story will go.
==Characters==
Overseer	The main playable character, the Overseer serves as your avatar and the character you will primarily be controlling. They are responsible for managing the facility, commanding workers, building, and keeping the facility safe for guests.
Emma 	A high-ranking member of Monster Industries, Emma Deirdre serves as your faithful assistant, giving advice and helping out with finances. She's a peppy and optimistic individual, with a lot of love for the company, though she can often overwork herself and is scared of some of the various monsters. She'll often scold you for letting people die.
Persi 	Persephone Belinda, often just nicknamed Persi, is a scientist and head of the facility's research team. She has been a fan of monster movies since she was a little kid, and is willing to get her hands dirty or run a few "tests" if it means truly learning about a specimen's behavior. She can come off as obsessed to others but she means well. Probably.
Markus	Markus Jabez is a police officer/detective who, while not hired by Monster Industries, helps out with security and keeping your guests safe. He seems to absolutely hate the creatures being held in the facility and is described as strict and uncaring towards others.
<tabber>Male=|-|Female=</tabber>
Workers	A group of random individuals, your Workers are hired by you to manage your facility and keep it safe. They act as your primary way of interacting with your facility. Each of them has differing personalities and looks (though the latter can be customized if you want). Always remember, your workers are disposable. What we do here is more important than whatever lives they have.
The Higher Ups	The Higher Ups is a mysterious person or group of people. They are the founder of Monster Industries who serves as you and Emma's boss. Their true appearance is never shown, and they come off as very mysterious, their true intentions with you and the company being unknown.
==Workers==
Workers are people hired by you to work in your facility and serve as your main tool for interacting with the various Specimens being housed. The player can order them to perform tasks like researching, moving specimens, or suppressing those that have become aggressive. Hiring a worker requires you to give them a small sum of money after every day. At first, you will only be able to hire three workers, but as the game goes on you can eventually hire up to fifteen workers. Though a worker is given a randomly chosen name and look, you are free to customize them however you please (just don't get too attached to them).
===Stats===
Each worker is assigned various stats, and a good Overseer will need to take these into account during certain situations. Often these stats will be randomly generated, but they can be increased through training or other means.
*Health: Health is the amount of damage a worker can take. If a worker's health goes down to zero, they will die. Health can be restored at First Aid and can be increased through training.
*Energy: Energy is the amount a worker can work. If a worker reaches low energy they will start becoming unhappy, lose concentration while working, and possibly collapse. Energy can be restored at a Break Lounge and can be increased through training.
*Happiness: Happiness is how much a worker enjoys working. A worker's happiness decreases if they are overworked or not getting paid. Low happiness can lead to a worker becoming stressed. It can be restored through a Break Lounge or increasing their pay.
*Damage: Damage determines how much damage they can deal to a specimen. You can increase it by giving workers weapons or training them.
*Defense: Defense determines how much damage they can take from specimen attacks. You can increase it by giving workers armor or training them.
*Speed: Speed determines how quickly a worker can move. You can increase it by training them.
*Intelligence: Intelligence determines how quickly a worker can research a specimen. You can increase it by giving workers research equipment by training them.
===Stress===
Stress is one of the game's most important factors. Stress can be increased if a worker becomes unhappy, sees a specimen escape, is exposed to the effects of certain specimens, or witnesses one of their coworkers being killed. If a worker becomes too stressed they'll eventually go Insane. An insane worker cannot be de-stressed unless they are taken to a Psychiatric Ward, and if left alone they will begin being a detriment to other workers. Things they can do include:
*Panic: The worker will begin panicking, crying, and screaming. In this state, they will be unable to work, and any nearby workers will begin building up stress
*Murder: The worker will begin showing aggression towards other workers and attack them. This could potentially lead to them killing your other workers, so you must suppress or kill them if you wish to keep your sane workers okay.
*Breaching: The worker will begin opening chamber doors and letting other specimens escape. This could be very dangerous depending on which monsters they let out. Prevent them from reaching doors that lead into containment chambers
*Suicide: If a worker stays insane for a long enough time, they will eventually commit suicide either by snapping their neck, using whatever currently equipped weapon they have, or letting out a monster and willingly submitting themselves to it. This will inevitably lead to the worker dying.
===Personality Traits===
Alongside stats, each worker is given two Personality Traits. These are given to them at random and can affect their behavior or how they are affected by certain specimens or situations. A full list can be seen below:
Personality Traits	Personality Traits
Aggressive 	They are known for getting angry quite easily. They deal increased damage, but if they go Insane they are guaranteed to try and murder others.
Bossy 	They enjoy being seen as superior to others. Nearby workers become more efficient, but those nearby will slowly grow unhappy with them.
Charming 	They are often seen as attractive by others for their looks. Because of this, they will be targeted by nearby agitated specimens, who will not attack other workers until they are dead.
Cheerful 	They are always shown to be happy and try to make others happy as well. They and nearby workers become unhappy at a slower rate.
Energetic 	They are always ready for anything and think they can overcome any challenge. They and nearby workers lose energy at a slower rate.
Friendly 	They enjoy being around other's company, always socializing. As long as others are nearby they will lose stress and gain an increase in happiness. They gain more stress than others if they witness a death.
Intelligent 	They are considered very smart among their peers. They often have low damage and defense, but they have high intelligence and can discover new items faster in the Laboratory.
Leader 	They easily gain the trust of others and are willing to do anything for the team. Nearby workers will become less stressed and work faster. However, if the leader is killed, nearby workers will become stressed and gain a temporary stat debuff.
Loner 	They don't like interacting with others and prefer being alone. As long as no one is nearby, they gain an increase in damage and intelligence. They lose this bonus if near others.
Meticulous 	They have great attention to detail and enjoy cleaning. While not that great at caring for specimens or researching, they're very good at cleaning both containment chambers and the facility.
Optimistic 	They try to stay positive even in dire situations and prevent others from falling into hopelessness. They and nearby workers become stressed at a slower rate.
Pacifist 	They don't enjoy using aggression against others. They deal less damage and get stressed if they are forced to attack something, but they take better care of specimens.
Protective 	They don't like it when they see others they care about being mistreated. When a nearby coworker is damaged or killed, this worker gains a temporary boost in damage and defense.
Shady 	They are seen as suspicious and are often up to no good. They take better care of specimens, but they make nearby workers unhappy. If they go Insane, they are guaranteed to let your specimens out.
Timid 	They are fearful of everything around them. They are immune to the tempting effects of nearby specimens, but they get stressed when near a monster with an aggression level of 3 or higher.
== Overseer Powers ==
Overseer Powers are special abilities that allow you to direct affect your workers and specimens. They are produced in your Overseer's Office but must be unlocked through the Laboratory. These are useful for helping subdue your specimens or supporting your workers with stat increases, healing, and other things.
Overseer Powers 	Overseer Powers
Healing Gas 	Create a green gas that heals nearby workers for some of their health. Just be careful, as other specimens can be affected by it, healing their wounds as well.
Calming Gas 	Create a blue gas that calms down nearby workers, reducing their stress.
Knockout Gas 	Knock out those pesky specimens with this gas that puts them to sleep! This leaves them vulnerable, and can potentially stop them from escaping. Just be careful not to knock out your employees. Certain specimens are not affected by the gas.
Energy Boost 	Who needs breaks? Invigorate your workers by giving them a boost in energy, allowing them to work for longer periods.
Adrenaline Boost 	Need a boost during work? Invigorate your workers by giving them of adrenaline, increasing their damage and speed for a short time.
Slowdown Dart 	Slow down a target for a short time. Great against a rampaging specimen or an insane employee.
Hypnosis Dart 	Does someone hate their job? Force them to like it! Make your workers feel even happier, so they’ll stop complaining to you! It definitely won't have any effects on their mental states!
Protection Barrier	Create an energy barrier to create a shield for your workers, or block off your specimens from areas. Just be careful, as large amounts of damage will destroy the shield.
Dismissal 	Is one of your workers possessed, insane, or doing something you just don't like? With this hidden explosive system implanted into every worker, you can quickly eliminate them and prevent them from working anymore! Be careful where you do it, as employees can build up stress if witnessing a death.
==Buildings==
TBA
==Specimens==
Monster Industries features 49 different specimens. Each specimen is or is based on a creature or character from mythology or horror. Alongside the guests, these Specimens are your main focus as Overseer, as it's your job to learn about them, research them and keep them contained. Each specimen is given one of five aggression levels, with Deilos being the safest, and Immortalis being the most dangerous.
The primary way to purchase a specimen is through the Specimen Market, though the player may also obtain them through certain quests. Specimens are held in your Specimen Holding Facility until they are to be put into a containment chamber. Just be careful not to hold them for too long. The Higher Ups want these specimens on display after all!
=== Stats ===
Like your workers, your specimens have different stats. Unlike your workers, they are not randomly generated, always being tied to whatever specimen they are.
*Health: Health is the amount of damage a specimen can take. Dealing enough damage to a specimen will cause it to be knocked out. If a specimen's health goes down to zero, it will die. A specimen's health slowly regains over time. 
*Happiness: Happiness is how much a specimen is satisfied. A specimen's happiness decreases if they are mistreated or abused. Low happiness can lead to a specimen escaping.
*Damage: Damage determines how much damage they can deal to a worker.
*Defense: Defense determines how much damage they can take from worker's attacks.
*Speed: Speed determines how quickly a specimen can move.
=== Specimen Types ===
Specimens are assigned one of four types. Though these don't affect the specimen in any way, certain visitors will enjoy different types of specimens compared to others. These types include:
* Undead: These are specimens that were once humans or other animals, but came back to life through some means.
* Supernatural: These are specimens that cannot be explained through normal science. Includes spirits and the possessed.
* Beastial: These are specimens that are more animal in nature, often being them or having both animal and human traits.
* Psychotic: These are specimens that are or possess human traits, but are driven to murder due to some kind of psychosis.
* Otherworldly: These are specimens that do not exist within the normal world. Includes extraterrestrials and those from other dimensions.
=== Specimen Care ===
You can do one of five things with your specimens:
*Researching: Researching your specimens allows you to collect data on them. Researching is required to complete the game. As you research a specimen more and more, you will get less data out of it, so it's good to try and research as many specimens as possible.
*Feeding: Feeding your specimens is required to keep them from going hungry. Certain specimens become hungry faster than others. If a specimen goes hungry they'll become unhappy.
*Cleaning: Cleaning a specimen's room allows you to improve their living conditions and keep them happy. Though some monsters would be happy to live in a disgusting room, your guests might not enjoy being distracted by the smell.
*Entertaining: Entertaining a specimen also allows you to keep them happy. Certain specimens enjoy different types of entertainment than others.
*Disciplining: Disciplining a specimen through an electrical shock to prevent it from attacking you. This will lower a specimen's happiness, but it increases safety when a specimen attempts to escape or attack a worker while researching.
Alongside those your specimens enjoy living in specific environments. There are 7 different types of environments.:
*Castle: This environment makes specimens feel as if they are in a classic European castle. Great for classic horror monsters.
*Cave: This environment makes specimens feel as if they are in a damp underground cavern. Great for those who like living in darkness.
*Cell: This environment makes specimens feel as if they are inside a high-tech facility. Great for robotic and alien specimens.
*Forest: This environment makes specimens feel as if they are in a dark forest. Great for more bestial specimens, or those who enjoy hiding out in the trees.
*Graveyard: This environment makes specimens feel as if they are in an authentic old graveyard. Great for undead specimens.
*Hell: This environment makes specimens feel as if they are in a volcanic hellscape. Great for demonic specimens.
*House: This environment makes specimens feel as if they are in your everyday American home. Great for humanoid specimens.
*Ruins: This environment makes specimens feel as if they are inside of an ancient cursed temple or pyramid. Great for mythical creatures.
Something you may want to save space in your facility. Thankfully, several specimens are Compatible with each other, and you can safely hold certain specimens together without them attempting to kill each other. Just be careful as if a breakout happens, both specimens are escaping.
=== Specimen List ===
==== Deilos ====
Specimens under the Deilos category are normally the easiest monsters to take care of. They have easy or low requirements, and aren't able to cause much damage if the player is competent. Still, players should know how they act in order to successfully care for them.
Harpy	Harpies are creatures from Greek mythology. They are a personification of storm winds, being a combination of a beautiful woman, with a vicious bird of prey. Using their vicious talons, they stole people's food before they could eat them, and carried evildoers to Tartarus to face punishment for their crimes.
Harpies on their own, are rather weak, due to their low health. Their main ability is Harvest. Occasionally the Harpy will grab a worker, carrying them into the air and violently slashing at them with their talons. However, attacking the Harpy will cause it to drop them.
*Type: Bestial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	Harpies are creatures from Greek mythology. They are a personification of storm winds, being a combination of a beautiful woman, with a vicious bird of prey. Using their vicious talons, they stole people's food before they could eat them, and carried evildoers to Tartarus to face punishment for their crimes.
Harpies on their own, are rather weak, due to their low health. Their main ability is Harvest. Occasionally the Harpy will grab a worker, carrying them into the air and violently slashing at them with their talons. However, attacking the Harpy will cause it to drop them.
Imp	Sometimes seen as attendants to the devil, Imps are considered low-class demons. They are often described as small in stature, resembling a stereotypical demon with red skin, wings, and horns. They are often described as wild and uncontrollable, and they often enjoy mischief and playing pranks on others. Though these may seem like harmless fun, those who are not careful could easily be taken advantage of, being led astray into something they don't know.
Imps don't pose much of a threat. Their small size leaves them unable to deal much damage, and can leave them vulnerable to most attacks. They often don't mean any direct harm to others, though will attempt to prank those who enter their containment chamber, leading to your workers being unhappy. When agitated, it will escape, but rather than attacking others, they will attempt to Sabotage, either by destroying vital security equipment, or letting out dangerous specimens.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Hell
*Compatibility: Demon, Succubus	Sometimes seen as attendants to the devil, Imps are considered low-class demons. They are often described as small in stature, resembling a stereotypical demon with red skin, wings, and horns. They are often described as wild and uncontrollable, and they often enjoy mischief and playing pranks on others. Though these may seem like harmless fun, those who are not careful could easily be taken advantage of, being led astray into something they don't know.
Imps don't pose much of a threat. Their small size leaves them unable to deal much damage, and can leave them vulnerable to most attacks. They often don't mean any direct harm to others, though will attempt to prank those who enter their containment chamber, leading to your workers being unhappy. When agitated, it will escape, but rather than attacking others, they will attempt to Sabotage, either by destroying vital security equipment, or letting out dangerous specimens.
Merman	The sea is home to a variety of unusual and bizarre wildlife. No one really knows what kind of dangerous things could be hiding deep in its depths. This includes the Merman. They're believed to be the direct link between humankind and fish, forced to live deep underwater avoiding human contact. Not much research had been done on these creatures, however, as any sort of attempt to contact and document these creatures in the wild, often led to researchers being mysteriously killed.
When in your facility, the Merman will require water as if they are out of water for too long they can dry up and potentially die. They are not dangerous as long as they are well taken care of. When agitated, they will escape, and attempt to Drown your workers by dragging them into a nearby pool of water, drowning them, and devouring their bodies. You can stop them by dealing damage, which will cause them to drop their target.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: N/A	The sea is home to a variety of unusual and bizarre wildlife. No one really knows what kind of dangerous things could be hiding deep in its depths. This includes the Merman. They're believed to be the direct link between humankind and fish, forced to live deep underwater avoiding human contact. Not much research had been done on these creatures, however, as any sort of attempt to contact and document these creatures in the wild, often led to researchers being mysteriously killed.
When in your facility, the Merman will require water as if they are out of water for too long they can dry up and potentially die. They are not dangerous as long as they are well taken care of. When agitated, they will escape, and attempt to Drown your workers by dragging them into a nearby pool of water, drowning them, and devouring their bodies. You can stop them by dealing damage, which will cause them to drop their target.
Microwave	The Microwave among the most unusual of the specimens Monster Industries has housed. It takes the appearance of a standard home microwave, supposedly possessed by some kind of vengeful spirit or demon. It was found in the house of a family, who had all mysteriously disappeared one day, without any trace. No one would expect that a microwave could murder someone.
The Microwave is a static specimen, meaning it doesn't really require any special treatment. It’s unable to move, though it is placed on top of a small table. It’s one of the few specimens that you can use to benefit your workers. When a worker interacts with a microwave, it will produce piping-hot Food which a worker can eat to restore health and gain a temporary energy boost. That is, of course, if it is satisfied. If a Microwave is agitated it will instead give out food containing a powerful toxin. This will cause whoever eats it to begin vomiting, and will eventually kill them if they are not taken to a First Aid.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	The Microwave among the most unusual of the specimens Monster Industries has housed. It takes the appearance of a standard home microwave, supposedly possessed by some kind of vengeful spirit or demon. It was found in the house of a family, who had all mysteriously disappeared one day, without any trace. No one would expect that a microwave could murder someone.
The Microwave is a static specimen, meaning it doesn't really require any special treatment. It’s unable to move, though it is placed on top of a small table. It’s one of the few specimens that you can use to benefit your workers. When a worker interacts with a microwave, it will produce piping-hot Food which a worker can eat to restore health and gain a temporary energy boost. That is, of course, if it is satisfied. If a Microwave is agitated it will instead give out food containing a powerful toxin. This will cause whoever eats it to begin vomiting, and will eventually kill them if they are not taken to a First Aid.
Skeleton	Similar to zombies, Skeletons are the result of the dead being brought back to life. They are common in various forms of fantasy and horror fiction, but they differ from zombies in that most of the time they are resurrected through more magical means, rather than natural means like a virus, alongside the fact that much of their body has been decomposed). They are often used as servants and differ in that they are considerably smarter than Zombies, able to at least wield simple weapons and fight with some form of strategy.
Like Zombies, Skeletons are pretty easy to take care of. They aren't as mindless as Zombies but are more willing to comply with your facility as long as you satisfy them. If they escape they aren't that much of a threat either. Their Shield grants them increased defense, which can be tricky as weaker weapons and some guns will not deal damage against them. They are vulnerable before and while they are attacking.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: Mummy	Similar to zombies, Skeletons are the result of the dead being brought back to life. They are common in various forms of fantasy and horror fiction, but they differ from zombies in that most of the time they are resurrected through more magical means, rather than natural means like a virus, alongside the fact that much of their body has been decomposed). They are often used as servants and differ in that they are considerably smarter than Zombies, able to at least wield simple weapons and fight with some form of strategy.
Like Zombies, Skeletons are pretty easy to take care of. They aren't as mindless as Zombies but are more willing to comply with your facility as long as you satisfy them. If they escape they aren't that much of a threat either. Their Shield grants them increased defense, which can be tricky as weaker weapons and some guns will not deal damage against them. They are vulnerable before and while they are attacking.
Zombie	The dead being brought back to life is a common story throughout mythology. They are known by many names, Draugrs, Revenants, Wights, but most commonly Zombies. The term originated from Haitian mythology, though by the modern age the methods of creating one has become unknown. Sources at the time have said they are created through magic, but recent accounts have said they originate from diseases, which rots the body and reduce it into a feral state. In this form, they only crave to feed on the flesh of the living.
The Zombie is among the easiest specimens that a starting Overseer can house. This is because of their general lack of intelligence, and as long as you aren't as dumb as them, you should be able to successfully satisfy them without trouble. If they escape, their slow speed makes them easy to suppress. If part of a larger breach however, they can prove challenge. This is because of their trait: Infection. When a Zombie damages a human, it places an "Infected" status on them, which will slowly drain their health. If they die, they will transform into a Zombie, and will begin attacking your workers.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Graveyard
*Compatibility: N/A	The dead being brought back to life is a common story throughout mythology. They are known by many names, Draugrs, Revenants, Wights, but most commonly Zombies. The term originated from Haitian mythology, though by the modern age the methods of creating one has become unknown. Sources at the time have said they are created through magic, but recent accounts have said they originate from diseases, which rots the body and reduce it into a feral state. In this form, they only crave to feed on the flesh of the living.
The Zombie is among the easiest specimens that a starting Overseer can house. This is because of their general lack of intelligence, and as long as you aren't as dumb as them, you should be able to successfully satisfy them without trouble. If they escape, their slow speed makes them easy to suppress. If part of a larger breach however, they can prove challenge. This is because of their trait: Infection. When a Zombie damages a human, it places an "Infected" status on them, which will slowly drain their health. If they die, they will transform into a Zombie, and will begin attacking your workers.
====Epimonos====
Specimens under the Epimonos category are harder to take care of than Deilos. They are more dangerous than Deilos monsters, have more requirements, and are able to kill others much easier than them as well.
Cannibal	The Cannibal is a violent mass murderer who was first found living in the middle of nowhere out in the Southern US. He comes from a long line of cannibal murderers, who enjoy capturing and killing unsuspecting travelers who venture near their home. He is seen wearing a mask with a unique smile design, a large, blood-covered apron, and wielding both a knife and a chainsaw.
The Cannibal is a rather simple specimen to deal with. He's surprisingly docile when treated well, and will now show aggression to people that enter his containment chamber. However, when angered, he becomes incredibly violent with his ability, Chainsaw Massacre. After a brief charge up, the Cannibal will rush forward with his chainsaw, and if he comes in contact with something, wildly slashes at it and deals considerable damage. He also has a Cannibalism trait, where, if he kills someone, he'll take their body and store it, occasionally cooking and eating it. Anyone who witnesses him in the act will be stressed out.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: N/A	The Cannibal is a violent mass murderer who was first found living in the middle of nowhere out in the Southern US. He comes from a long line of cannibal murderers, who enjoy capturing and killing unsuspecting travelers who venture near their home. He is seen wearing a mask with a unique smile design, a large, blood-covered apron, and wielding both a knife and a chainsaw.
The Cannibal is a rather simple specimen to deal with. He's surprisingly docile when treated well, and will now show aggression to people that enter his containment chamber. However, when angered, he becomes incredibly violent with his ability, Chainsaw Massacre. After a brief charge up, the Cannibal will rush forward with his chainsaw, and if he comes in contact with something, wildly slashes at it and deals considerable damage. He also has a Cannibalism trait, where, if he kills someone, he'll take their body and store it, occasionally cooking and eating it. Anyone who witnesses him in the act will be stressed out.
Catgirl	Similar to a werewolf, the Catgirl is a human female with traits similar to that of a cat. Cats, specifically those with black fur, have often been associated with bad luck, and many legends involve people turning into cats like the Werejaguar of Olmec mythology. Recently, catgirls have become a trope in Japanese media, like in anime and manga, which could possibly be the explanation for the Japanese schoolgirl outfit it is wearing.
The Catgirl, despite its bloody clothing and sharp claws, are safe as long as you care for them well. They seem to show a Cat-Like Bond, and will show affection towards workers who visit their chamber consistently. If she is used to seeing the same person, she will become angry when someone different appears, possibly attacking them if their bonded worker doesn't appear in a long time.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	Similar to a werewolf, the Catgirl is a human female with traits similar to that of a cat. Cats, specifically those with black fur, have often been associated with bad luck, and many legends involve people turning into cats like the Werejaguar of Olmec mythology. Recently, catgirls have become a trope in Japanese media, like in anime and manga, which could possibly be the explanation for the Japanese schoolgirl outfit it is wearing.
The Catgirl, despite its bloody clothing and sharp claws, are safe as long as you care for them well. They seem to show a Cat-Like Bond, and will show affection towards workers who visit their chamber consistently. If she is used to seeing the same person, she will become angry when someone different appears, possibly attacking them if their bonded worker doesn't appear in a long time.
Clown	Invented in the 19th century, Clowns originated in the circus to provide entertainment between tricks involving acrobats and animals. They're often known for their colorful attire and bright makeup. Ironically, over time clowns have become synonymous with horror, as many children had feared clowns and the media had transformed them into psychotic murderers.
Clowns are pretty standard specimens, not requiring much to take care of them compared to more dangerous specimens. Their ability is Coulrophobia, tapping into people's irrational fear of clowns. Anyone nearby will begin building up stress, and visitors will go into a panic state if they see it for too long. Magic-proof walls can negate these effects.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	Invented in the 19th century, Clowns originated in the circus to provide entertainment between tricks involving acrobats and animals. They're often known for their colorful attire and bright makeup. Ironically, over time clowns have become synonymous with horror, as many children had feared clowns and the media had transformed them into psychotic murderers.
Clowns are pretty standard specimens, not requiring much to take care of them compared to more dangerous specimens. Their ability is Coulrophobia, tapping into people's irrational fear of clowns. Anyone nearby will begin building up stress, and visitors will go into a panic state if they see it for too long. Magic-proof walls can negate these effects.
Cyclops	Originating from Greek and Roman mythology, Cyclopes are a type of giant. They are most known for having only one eye. They can be found in many stories, as both good in the case of the brothers who provide Zeus with his thunderbolt, and evil in the case of Polyphemus in Homer's Odyssey. 
Cyclopes are pretty standard. They are slow, but have a large amount of health and can take a bunch of damage. Their ability is Maneater. If a worker is in low health, the Cyclops will grab them and eat them, restoring their health.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	Originating from Greek and Roman mythology, Cyclopes are a type of giant. They are most known for having only one eye. They can be found in many stories, as both good in the case of the brothers who provide Zeus with his thunderbolt, and evil in the case of Polyphemus in Homer's Odyssey. 
Cyclopes are pretty standard. They are slow, but have a large amount of health and can take a bunch of damage. Their ability is Maneater. If a worker is in low health, the Cyclops will grab them and eat them, restoring their health.
Dragonbat	The Dragonbat is a vicious killing machine created by the US Army and was a new and powerful bioweapon. Using the DNA of an extinct species of giant vampire bat, combined with genes collected from the bones of a mysterious giant reptile, to create a creature that is part bat, part dragon. Several of these creatures were said to escape from a lab, where it was discovered that all of the scientists were slashed apart and had their blood drained.
The Dragonbat can become aggressive if they are not fed well. Their high speed can allow them to get to their targets quickly, and their ability, Sonic Screech allows them to open up enemies. Anyone nearby who hears the screech will become temporarily stunned, preventing them from doing anything and leaving them vulnerable. The screech, however, doesn't deal any damage.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	The Dragonbat is a vicious killing machine created by the US Army and was a new and powerful bioweapon. Using the DNA of an extinct species of giant vampire bat, combined with genes collected from the bones of a mysterious giant reptile, to create a creature that is part bat, part dragon. Several of these creatures were said to escape from a lab, where it was discovered that all of the scientists were slashed apart and had their blood drained.
The Dragonbat can become aggressive if they are not fed well. Their high speed can allow them to get to their targets quickly, and their ability, Sonic Screech allows them to open up enemies. Anyone nearby who hears the screech will become temporarily stunned, preventing them from doing anything and leaving them vulnerable. The screech, however, doesn't deal any damage.
Ghost	Known by many names, the spirits of the dead, commonly known as Ghosts, have appeared in history and folklore for centuries. They are believed to be souls unable to move on to the next world, trapped, able to see the world around them but unable to interact with it. Their appearance varies, but the ones being housed resemble a hooded figure that floats in the air, screaming eternally. They are often vengeful, and hold some kind of grudge.
On their own, Ghosts are easy to care for. However, their trait, Translucent, can make them troubling to work with when unprepared. The Ghost is capable of phasing through walls, escaping easily, and attacking others by tossing various objects scattered around nearby. However, if a wall is ghost-proofed, it will prevent it from escaping.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Graveyard
*Compatibility: Banshee	Known by many names, the spirits of the dead, commonly known as Ghosts, have appeared in history and folklore for centuries. They are believed to be souls unable to move on to the next world, trapped, able to see the world around them but unable to interact with it. Their appearance varies, but the ones being housed resemble a hooded figure that floats in the air, screaming eternally. They are often vengeful, and hold some kind of grudge.
On their own, Ghosts are easy to care for. However, their trait, Translucent, can make them troubling to work with when unprepared. The Ghost is capable of phasing through walls, escaping easily, and attacking others by tossing various objects scattered around nearby. However, if a wall is ghost-proofed, it will prevent it from escaping.
Mirror	The Mirror is a mysterious antique object that has been passed around from family to family for many years. It's said that anyone who gazes into it for too long will have their soul taken, trapped inside the mirror's glass for the rest of eternity. Owners of this mirror are said to hear weird crying and moaning from the mirror, possibly the spirits trapped within the mirror attempting to find a way out.
Mirrors are static specimens, meaning they don't really require any special treatment. Its ability is Through the Looking Glass. This specimen can actually be helpful for workers, as those who look into it will begin feeling happier and less stressed. However, every sixth time it is used, the trapped souls of the people in the mirror will grab the user, dragging them inside and instantly killing them.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Castle
*Compatibility: N/A	The Mirror is a mysterious antique object that has been passed around from family to family for many years. It's said that anyone who gazes into it for too long will have their soul taken, trapped inside the mirror's glass for the rest of eternity. Owners of this mirror are said to hear weird crying and moaning from the mirror, possibly the spirits trapped within the mirror attempting to find a way out.
Mirrors are static specimens, meaning they don't really require any special treatment. Its ability is Through the Looking Glass. This specimen can actually be helpful for workers, as those who look into it will begin feeling happier and less stressed. However, every sixth time it is used, the trapped souls of the people in the mirror will grab the user, dragging them inside and instantly killing them.
Mummy	Mummies are the dead bodies of former humans, through the use of chemicals, extreme cold, low humidity, or lack of oxygen. They can be found across the world, but the most famous mummies are found in Egypt. There, they are former pharaohs, with the mummification process being an important step to living well in the afterlife. Their bodies are embalmed, their vital organs (minus their heart) are removed, and they are wrapped in linen cloth. Rumors say disturbing a mummy will create a curse, leading to the individual getting bad luck, illness and death.
Mummies, behavior-wise, are similar to Zombies. They lack intelligence, are slow, and can't deal much damage. However, their ability, Mummy's Curse can lead to devastating effects. Anyone hit by a Mummy will be affected by the curse, causing a slow build up of stress overtime unless treated. If left untreated it could lead to the victim going insane, and inevitably dying.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: Skeleton	Mummies are the dead bodies of former humans, through the use of chemicals, extreme cold, low humidity, or lack of oxygen. They can be found across the world, but the most famous mummies are found in Egypt. There, they are former pharaohs, with the mummification process being an important step to living well in the afterlife. Their bodies are embalmed, their vital organs (minus their heart) are removed, and they are wrapped in linen cloth. Rumors say disturbing a mummy will create a curse, leading to the individual getting bad luck, illness and death.
Mummies, behavior-wise, are similar to Zombies. They lack intelligence, are slow, and can't deal much damage. However, their ability, Mummy's Curse can lead to devastating effects. Anyone hit by a Mummy will be affected by the curse, causing a slow build up of stress overtime unless treated. If left untreated it could lead to the victim going insane, and inevitably dying.
Shespider	Shespiders are a large and dangerous species of spiders that can be found in remote locations and caverns. Arachnophobia is a common sight among people today, and women turning into or acting like spiders have appeared in folklore for many centuries, such as Arachne in Greek mythology, and the Jorogumo in Japanese folklore. Shespiders take the appearance of a black spider, but with the face of a human female, though pale and with four eyes. Their front legs are equipped with claws for grabbing prey.
Shespiders are opportunistic predators. Though they will be content if fed well, they will not hesitate to attack your workers. Their ability is Web Trap. Shespiders can set up webs which, when a worker touches them, will cause them to be trapped. If not set free, the Shespider will wrap them up and drain their insides.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	Shespiders are a large and dangerous species of spiders that can be found in remote locations and caverns. Arachnophobia is a common sight among people today, and women turning into or acting like spiders have appeared in folklore for many centuries, such as Arachne in Greek mythology, and the Jorogumo in Japanese folklore. Shespiders take the appearance of a black spider, but with the face of a human female, though pale and with four eyes. Their front legs are equipped with claws for grabbing prey.
Shespiders are opportunistic predators. Though they will be content if fed well, they will not hesitate to attack your workers. Their ability is Web Trap. Shespiders can set up webs which, when a worker touches them, will cause them to be trapped. If not set free, the Shespider will wrap them up and drain their insides.
Werewolf	The Werewolf is a common sight in European folklore. Also known as lycanthrope, they are the result of a normal person who turns into a feral, wolf-like state at the sight of a full moon. This is usually the result of some kind of curse or disease, which is often transmitted through contact with another werewolf. They are often associated with witchcraft, and those seen as werewolves were often hunted down and executed for whatever crimes they could have committed.
The Werewolf, while not as easy to contain as Delios-category specimens, is still not that challenging to contain. They require good satisfaction and a more private containment chamber, as they can become angry if they see too many people. When agitated, they have the ability to Howl. This will make nearby specimens more prone to aggression and stresses out nearby workers.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: Wendigo	The Werewolf is a common sight in European folklore. Also known as lycanthrope, they are the result of a normal person who turns into a feral, wolf-like state at the sight of a full moon. This is usually the result of some kind of curse or disease, which is often transmitted through contact with another werewolf. They are often associated with witchcraft, and those seen as werewolves were often hunted down and executed for whatever crimes they could have committed.
The Werewolf, while not as easy to contain as Delios-category specimens, is still not that challenging to contain. They require good satisfaction and a more private containment chamber, as they can become angry if they see too many people. When agitated, they have the ability to Howl. This will make nearby specimens more prone to aggression and stresses out nearby workers.
Witch	Witches are described as humans, mostly females though there are male witches, with magical powers. Typically seen wearing a pointed black hat and cloak, stories of them can be found across the world. They are often seen as opposing religion, instead falling to the occult and pagan in order to gain power. Due to this, many fear Witches and have often gone on hunts to find, trial, and kill them, even if it means threatening innocent lives.
Witches are one of the game's earlier ranged specimens, and as such, aren't very difficult to contain. Their ability is Magic Blast, allowing them to summon and launch a ball of dark fiery energy at distant targets. However, their low health means getting them cornered allows you to take them out easily.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Castle
*Compatibility: N/A	Witches are described as humans, mostly females though there are male witches, with magical powers. Typically seen wearing a pointed black hat and cloak, stories of them can be found across the world. They are often seen as opposing religion, instead falling to the occult and pagan in order to gain power. Due to this, many fear Witches and have often gone on hunts to find, trial, and kill them, even if it means threatening innocent lives.
Witches are one of the game's earlier ranged specimens, and as such, aren't very difficult to contain. Their ability is Magic Blast, allowing them to summon and launch a ball of dark fiery energy at distant targets. However, their low health means getting them cornered allows you to take them out easily.
====Asynthis====
Specimens under the Asynthis category are rather dangerous if the player doesn't know how they act. Any monster with a special ability can bypass certain defenses. Players will want to research them quickly in order to learn about their powers.
Banshee	Banshees are female spirits originating from Irish and Celtic folklore. They are similar to ghosts, though they are typically female and vary in age. Traditionally they wear either cloaks or dresses, and their eyes are often hidden or red as a result of crying. Unlike Ghosts, they aren't inherently hostile. Their sounds, which often come in the form of weeping or screaming, warn of the death of a family member important to those who hear it.
Banshees are not able to attack your workers but could pose a threat when they are aggressive. Like the Ghost, they have a Translucent trait, meaning they will phase through walls unless ghost-proof. If they are mistreated, they will use their ability, Banshee's Wail. This will create an ear-piercing scream, that when anyone is nearby, will cause immediate panic and large amounts of stress. It will begin loudly crying before unleashing this attack, so you can lead your workers away if it is about to attack.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Graveyard
*Compatibility: Ghost	Banshees are female spirits originating from Irish and Celtic folklore. They are similar to ghosts, though they are typically female and vary in age. Traditionally they wear either cloaks or dresses, and their eyes are often hidden or red as a result of crying. Unlike Ghosts, they aren't inherently hostile. Their sounds, which often come in the form of weeping or screaming, warn of the death of a family member important to those who hear it.
Banshees are not able to attack your workers but could pose a threat when they are aggressive. Like the Ghost, they have a Translucent trait, meaning they will phase through walls unless ghost-proof. If they are mistreated, they will use their ability, Banshee's Wail. This will create an ear-piercing scream, that when anyone is nearby, will cause immediate panic and large amounts of stress. It will begin loudly crying before unleashing this attack, so you can lead your workers away if it is about to attack.
Doll	The Doll is an unusual specimen. It takes the appearance of a rag doll, resembling a little girl with brown hair, blue eyes, and a blue dress with white stripes. Its skin appears to be stitched, and many have sighted it to resemble the skin of a human. Some say the doll was used in a voodoo ritual, and its actually possessed by the soul of a deranged killer. Four pins are stabbed into its body, which it will often take out in order to wield as a stabbing weapon. 
Though many underestimate it, the Doll can be dangerous if you aren't careful. Its trait is Friends Forever. The Doll normally isn't able to move, sitting on the floor and acting like any ordinary doll. It seems to react to violence, as it will become active if it is near death, a specimen being subdued, or a specimen being disciplined. If any of these happen too much, it will become aggressive and attempt to escape. It is one of the fastest specimens in the game, and due to its small size, it can be hard to hit with ranged weapons.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	The Doll is an unusual specimen. It takes the appearance of a rag doll, resembling a little girl with brown hair, blue eyes, and a blue dress with white stripes. Its skin appears to be stitched, and many have sighted it to resemble the skin of a human. Some say the doll was used in a voodoo ritual, and its actually possessed by the soul of a deranged killer. Four pins are stabbed into its body, which it will often take out in order to wield as a stabbing weapon. 
Though many underestimate it, the Doll can be dangerous if you aren't careful. Its trait is Friends Forever. The Doll normally isn't able to move, sitting on the floor and acting like any ordinary doll. It seems to react to violence, as it will become active if it is near death, a specimen being subdued, or a specimen being disciplined. If any of these happen too much, it will become aggressive and attempt to escape. It is one of the fastest specimens in the game, and due to its small size, it can be hard to hit with ranged weapons.
Frankenstein	A creature named after Victor A. Frankenstein, the Frankenstein is a character common in horror. Created out of the bodies of the dead, and powered by electricity, despite his threatening appearance, he has the mentality of a small child and means no harm unless threatened. Stories say the creature attempted to live within human society, he is shunned and later murdered by those who saw him as nothing but a dangerous brute.
The Frankenstein is a rather gentle creature that will only attack when it is mistreated or threatened with violence. If it is attacked, however, it will use its ability, Blackout. It will use its electricity to disable all electronics around it, and darken its surrounding to make it harder for you to see. It will only use this upon first getting aggressive.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Graveyard
*Compatibility: N/A	A creature named after Victor A. Frankenstein, the Frankenstein is a character common in horror. Created out of the bodies of the dead, and powered by electricity, despite his threatening appearance, he has the mentality of a small child and means no harm unless threatened. Stories say the creature attempted to live within human society, he is shunned and later murdered by those who saw him as nothing but a dangerous brute.
The Frankenstein is a rather gentle creature that will only attack when it is mistreated or threatened with violence. If it is attacked, however, it will use its ability, Blackout. It will use its electricity to disable all electronics around it, and darken its surrounding to make it harder for you to see. It will only use this upon first getting aggressive.
Gargoyle	Gargoyles is a common sight on the sides of Gothic buildings, created as a way to convey water off of a roof or side of a building. They are typically constructed to resemble a demon or some kind of dragon, as based on the legend of the Gargouille, whose head was mounted on a church in order to ward off demons. Legends say some Gargoyle statues are actually living creatures, either possessed by demons or turning into stone during the daytime.
Gargoyles can be dangerous if not handled well. Their trait is Sight-Based Movement. While you are looking at them, they are incapable of moving, and your workers will be safe from attack. Take your eyes off of it however and it will suddenly move. When out of your sight it is incredibly fast, swiftly killing its victims with a neck snap. Keep watch of them, or use security cameras to prevent them from moving.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Castle
*Compatibility: N/A	Gargoyles is a common sight on the sides of Gothic buildings, created as a way to convey water off of a roof or side of a building. They are typically constructed to resemble a demon or some kind of dragon, as based on the legend of the Gargouille, whose head was mounted on a church in order to ward off demons. Legends say some Gargoyle statues are actually living creatures, either possessed by demons or turning into stone during the daytime.
Gargoyles can be dangerous if not handled well. Their trait is Sight-Based Movement. While you are looking at them, they are incapable of moving, and your workers will be safe from attack. Take your eyes off of it however and it will suddenly move. When out of your sight it is incredibly fast, swiftly killing its victims with a neck snap. Keep watch of them, or use security cameras to prevent them from moving.
Iron Maiden	The Iron Maiden's origins aren't completely known. It is said to have been found in some kind of Cell. The machine has a humanoid form, standing on a sturdy base, and its outside is constructed out of material similar to a mannequin. It is hollow on the inside, splitting open to allow a human to perfectly fit within itself. However, anyone who enters it is violently killed. The machine is equipped with spinning blades that act similar to a blender, shredding the trapped individual to pieces. These blades are hidden until someone steps in, and once it closes, there's no hope of them escaping.
The Iron Maiden is completely immobile, unable to cause any direct damage to others. Every day it mimics the appearance of one of your workers and will try and get their attention, singing a song to them that only they can hear. This is often called by those who witnessed it as Maiden's Curse. If the walls are not magic-proofed or your worker is immune to its effects, when the worker comes close they will become hypnotized by the machine. They will enter its containment chamber and step inside, meeting a grisly fate and instantly killing them.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cell
*Compatibility: N/A	The Iron Maiden's origins aren't completely known. It is said to have been found in some kind of Cell. The machine has a humanoid form, standing on a sturdy base, and its outside is constructed out of material similar to a mannequin. It is hollow on the inside, splitting open to allow a human to perfectly fit within itself. However, anyone who enters it is violently killed. The machine is equipped with spinning blades that act similar to a blender, shredding the trapped individual to pieces. These blades are hidden until someone steps in, and once it closes, there's no hope of them escaping.
The Iron Maiden is completely immobile, unable to cause any direct damage to others. Every day it mimics the appearance of one of your workers and will try and get their attention, singing a song to them that only they can hear. This is often called by those who witnessed it as Maiden's Curse. If the walls are not magic-proofed or your worker is immune to its effects, when the worker comes close they will become hypnotized by the machine. They will enter its containment chamber and step inside, meeting a grisly fate and instantly killing them.
Martian	Martians are a species of alien humanoids originating from the planet Mars. Long has their kind stayed hidden from humans until one rover managed to discover a colony of them. After the rover was dismantled, these Martians sought to learn everything about humans. And so, they've sent several of their kind off onto Earth, tasking them with collecting the brains of humans to obtain their knowledge. They appear as your standard green alien, with tentacled bodies, a large glass helmet, and a device designed to drill through human brains.
?
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cell
*Compatibility: N/A	Martians are a species of alien humanoids originating from the planet Mars. Long has their kind stayed hidden from humans until one rover managed to discover a colony of them. After the rover was dismantled, these Martians sought to learn everything about humans. And so, they've sent several of their kind off onto Earth, tasking them with collecting the brains of humans to obtain their knowledge. They appear as your standard green alien, with tentacled bodies, a large glass helmet, and a device designed to drill through human brains.
?
Mutant	Mutants are former humans that have been reduced into a bloodthirsty state. They are similar in appearance to Zombies but differ in that while Zombies are often the result of curses and viruses, Mutants are often the result of human experimentation and radiation exposure. They possess large claws, a tall, thin build, and an incredibly large mouth that rips across their face and into their chest area.
Mutants can be a dangerous specimen to deal with, due to their high speed and damage. Their special ability is Acid Spit. The Mutant can spit a glob of acid at distant enemies. If it hits them, not only will they take damage, but they will also be temporarily blinded unless they are wearing special gear, becoming unable to attack.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	Mutants are former humans that have been reduced into a bloodthirsty state. They are similar in appearance to Zombies but differ in that while Zombies are often the result of curses and viruses, Mutants are often the result of human experimentation and radiation exposure. They possess large claws, a tall, thin build, and an incredibly large mouth that rips across their face and into their chest area.
Mutants can be a dangerous specimen to deal with, due to their high speed and damage. Their special ability is Acid Spit. The Mutant can spit a glob of acid at distant enemies. If it hits them, not only will they take damage, but they will also be temporarily blinded unless they are wearing special gear, becoming unable to attack.
Plant	The Plant, nicknamed Andrea by her former owner, is a large carnivorous plant that was found in a destroyed flower shop. She resembles a venus flytrap, with a teeth-filled mouth and a large flower-like casing around its head, also lined with teeth. Large leaves and roots are jutting out of her flower pot. She has a taste for blood, utilizing its vines to ensnare its prey before swallowing them whole. She's also said to have a really good singing voice.
The Plant is static, unable to move, but can still be dangerous if it is mistreated. When angered, it is capable of creating Entangling Vines. These grow rapidly from the Plant's containment chamber, spreading across your facility. If the Plant grabs someone, she will take it to its chamber and eat them. The Plant's vines can be destroyed with enough damage, and take extra damage from fire.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: Scarecrow	The Plant, nicknamed Andrea by her former owner, is a large carnivorous plant that was found in a destroyed flower shop. She resembles a venus flytrap, with a teeth-filled mouth and a large flower-like casing around its head, also lined with teeth. Large leaves and roots are jutting out of her flower pot. She has a taste for blood, utilizing its vines to ensnare its prey before swallowing them whole. She's also said to have a really good singing voice.
The Plant is static, unable to move, but can still be dangerous if it is mistreated. When angered, it is capable of creating Entangling Vines. These grow rapidly from the Plant's containment chamber, spreading across your facility. If the Plant grabs someone, she will take it to its chamber and eat them. The Plant's vines can be destroyed with enough damage, and take extra damage from fire.
Red Rider	The Red Rider was first discovered living in a small house in the European wilderness. She was part of a hunting family, and she would often listen to stories from her grandmother of various beasts she and her ancestors have killed. Her life changed when a vicious beast attacked, killing her entire family. Stricken with grief, she sought vengeance against all of the creatures of the night. Her appearance is that of a fair-skinned woman, wearing a red hood, and bandages covering her face and arms (possibly from the attack that killed her family). She is always seen carrying a 9mm pistol and a pump-action shotgun.
The Red Rider will initially show no aggression towards humans. Though she will escape if angered, she will not actively target them. That is unless her trait, Bounty Hunter activates. When encountering another specimen, she will seek to hunt it down by killing it, often attempting to break into its chamber and fight it. If she is suppressed or contained before she can do so, she will become very unhappy, killing anyone who stands in the way of her target.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: N/A	The Red Rider was first discovered living in a small house in the European wilderness. She was part of a hunting family, and she would often listen to stories from her grandmother of various beasts she and her ancestors have killed. Her life changed when a vicious beast attacked, killing her entire family. Stricken with grief, she sought vengeance against all of the creatures of the night. Her appearance is that of a fair-skinned woman, wearing a red hood, and bandages covering her face and arms (possibly from the attack that killed her family). She is always seen carrying a 9mm pistol and a pump-action shotgun.
The Red Rider will initially show no aggression towards humans. Though she will escape if angered, she will not actively target them. That is unless her trait, Bounty Hunter activates. When encountering another specimen, she will seek to hunt it down by killing it, often attempting to break into its chamber and fight it. If she is suppressed or contained before she can do so, she will become very unhappy, killing anyone who stands in the way of her target.
Robot	The KillDestroyer Model 6.5, or simply the Robot, are mechanical creatures designed by an unknown company. They were created as a state-of-the-art security system, designed to replace regular security guards and be better than them in every way. However, as a result of a glitch, these robots went haywire and attacked innocent civilians. They are equipped with a sturdy metal body, treads for movement, grabbing claws, and a compartment equipped with deadly blades and crushers.
The Robot can be quite dangerous if your workers are cornered. When they escape, they attack with Grappling Hooks, firing them at distant targets and pulling them in. Your workers can help them escape, but if not, they will be brought to the Robot and be violently shredded to pieces. Thankfully they are slow, and fall over and take damage when forced to take Stairs.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cell
*Compatibility: Eliminator	The KillDestroyer Model 6.5, or simply the Robot, are mechanical creatures designed by an unknown company. They were created as a state-of-the-art security system, designed to replace regular security guards and be better than them in every way. However, as a result of a glitch, these robots went haywire and attacked innocent civilians. They are equipped with a sturdy metal body, treads for movement, grabbing claws, and a compartment equipped with deadly blades and crushers.
The Robot can be quite dangerous if your workers are cornered. When they escape, they attack with Grappling Hooks, firing them at distant targets and pulling them in. Your workers can help them escape, but if not, they will be brought to the Robot and be violently shredded to pieces. Thankfully they are slow, and fall over and take damage when forced to take Stairs.
Scarecrow	Scarecrows are decoys created in the shape of humans. They are often used by farmers, placed in fields to discourage birds from eating crops, and recently casted seeds. The ones in the facility are of traditional appearance, tied to a large stick, primarily composed of straw, and wearing a brown cat and a hat. They are dangerous and use their unassuming appearance to ambush their prey.
Scarecrows are typically seen standing like any ordinary scarecrow, unable to move. Despite this, they will become angry if not fed (though typically they will only start eating if you move your camera off of them). When angered, they move by hopping. Their ability is Scarecrow's Curse, which is inflicted on hit. This is a dangerous disease that, if a person is exposed to it for long periods of time, will eventually cause them to transform into a Scarecrow. This scarecrow is unable to do anything but creates an aura that stresses out nearby workers. The transformation is equivalent to someone dying.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: Plant	Scarecrows are decoys created in the shape of humans. They are often used by farmers, placed in fields to discourage birds from eating crops, and recently casted seeds. The ones in the facility are of traditional appearance, tied to a large stick, primarily composed of straw, and wearing a brown cat and a hat. They are dangerous and use their unassuming appearance to ambush their prey.
Scarecrows are typically seen standing like any ordinary scarecrow, unable to move. Despite this, they will become angry if not fed (though typically they will only start eating if you move your camera off of them). When angered, they move by hopping. Their ability is Scarecrow's Curse, which is inflicted on hit. This is a dangerous disease that, if a person is exposed to it for long periods of time, will eventually cause them to transform into a Scarecrow. This scarecrow is unable to do anything but creates an aura that stresses out nearby workers. The transformation is equivalent to someone dying.
Stalker	The Stalker is a mysterious masked murderer found living in some unknown suburban town in the United States. For much of their life, the Stalker was bullied by his classmates and family, constantly throwing verbal and physical abuse. Eventually, the Stalker snapped and sought revenge against those who wronged him. Donning a black hoodie and a smiling mask, they slowly followed their victims everywhere they go, until the right time to strike.
The Stalker is a hard specimen to deal with thanks to its ability, Sneak. When the Stalker escapes, it becomes unable to be seen by others, and it cannot be damaged. When it gets close to someone, the Stalker will appear behind them, grab them, and slit their throat. The Stalker can only be attacked if they are attacking someone, or if a security camera is looking at them.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	The Stalker is a mysterious masked murderer found living in some unknown suburban town in the United States. For much of their life, the Stalker was bullied by his classmates and family, constantly throwing verbal and physical abuse. Eventually, the Stalker snapped and sought revenge against those who wronged him. Donning a black hoodie and a smiling mask, they slowly followed their victims everywhere they go, until the right time to strike.
The Stalker is a hard specimen to deal with thanks to its ability, Sneak. When the Stalker escapes, it becomes unable to be seen by others, and it cannot be damaged. When it gets close to someone, the Stalker will appear behind them, grab them, and slit their throat. The Stalker can only be attacked if they are attacking someone, or if a security camera is looking at them.
Vampire	A classic monster in mythology and horror, the Vampire is a creature originating from European folklore, though similar creatures are found across the world. Unlike other undead creatures, Vampires are often sophisticated, dressed in fancy clothing, and have an air of class to them. They feed on the blood of other humans, in turn, transferring a disease that transforms those bitten into vampires.
The Vampire is not dangerous unless it is mistreated, and will not show sudden aggression. If mistreated though, it is capable of causing high damage thanks to its ability, Blood Drain. When a Vampire kills someone, he drains their blood and gains a temporary speed and damage boost, thus allowing him to cause more damage. This can make him dangerous if visitors are threatened.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Castle
*Compatibility: N/A	A classic monster in mythology and horror, the Vampire is a creature originating from European folklore, though similar creatures are found across the world. Unlike other undead creatures, Vampires are often sophisticated, dressed in fancy clothing, and have an air of class to them. They feed on the blood of other humans, in turn, transferring a disease that transforms those bitten into vampires.
The Vampire is not dangerous unless it is mistreated, and will not show sudden aggression. If mistreated though, it is capable of causing high damage thanks to its ability, Blood Drain. When a Vampire kills someone, he drains their blood and gains a temporary speed and damage boost, thus allowing him to cause more damage. This can make him dangerous if visitors are threatened.
==== Ferox====
Specimens under the Ferox category are very dangerous creatures. Boasting powerful strength and high health, they can easily lead to tons of damage and death if a player can't care for their requirements.
Blob 	The Blob is a mysterious alien lifeform that crashed onto Earth from a meteor. It is a formless creature similar to an amoeba, made out of a green, slime-like substance. It feeds on anything in its path, absorbing its prey into itself and slowly digesting them.
The Blob, at first, isn't very dangerous. However, its ability, Absorption can potentially turn it into something incredibly powerful. When it escapes, not only will it target your workers, but other nearby objects. The more it absorbs, the larger it becomes, increasing its health. If a worker is absorbed, your workers can potentially try to pull them out, though once it gets to a certain size, doing so is impossible. Damage and discipline will reduce its size, but the larger it is, the more people will want to see it.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	The Blob is a mysterious alien lifeform that crashed onto Earth from a meteor. It is a formless creature similar to an amoeba, made out of a green, slime-like substance. It feeds on anything in its path, absorbing its prey into itself and slowly digesting them.
The Blob, at first, isn't very dangerous. However, its ability, Absorption can potentially turn it into something incredibly powerful. When it escapes, not only will it target your workers, but other nearby objects. The more it absorbs, the larger it becomes, increasing its health. If a worker is absorbed, your workers can potentially try to pull them out, though once it gets to a certain size, doing so is impossible. Damage and discipline will reduce its size, but the larger it is, the more people will want to see it.
Dullahan 	Dullahans are evil beings from Irish folklore. Typically riding on a black horse, they take the appearance of a dark knight and a cape. Notably, they lack a head, with a small purple wisp in its place. They travel the countryside, searching for their lost head and decapitating anyone that stands in their way.
Dullahans are pretty dangerous if they manage to get out of their containment room for too long. After killing someone, they will use their axe to decapitate them, and turn them into a Phantom. Phantoms will follow the Dullahan around, and when a person comes near, they will charge into them and explode, dealing damage and temporarily stunning their target. This leaves them vulnerable to being killed by the Dullahan.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Graveyard
*Compatibility: N/A	Dullahans are evil beings from Irish folklore. Typically riding on a black horse, they take the appearance of a dark knight and a cape. Notably, they lack a head, with a small purple wisp in its place. They travel the countryside, searching for their lost head and decapitating anyone that stands in their way.
Dullahans are pretty dangerous if they manage to get out of their containment room for too long. After killing someone, they will use their axe to decapitate them, and turn them into a Phantom. Phantoms will follow the Dullahan around, and when a person comes near, they will charge into them and explode, dealing damage and temporarily stunning their target. This leaves them vulnerable to being killed by the Dullahan.
Executioner 	?
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	?
Golem 	?
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	?
Gorgon 	Gorgons are mythical creatures originating from Greek mythology. Though descriptions of them vary, their appearance has the common trait of venomous snakes for hair, and the ability to turn whoever looks into their eyes to stone. The most famous of the Gorgons were the sisters Euryale, Stheno, and Medusa.
Gorgons are particularly dangerous thanks to their ability, Petrification. They can charge up before unleashing a blast from their eyes, and anyone who is looking at the Gorgon when she does this will turn into a stone statue. The statue can potentially be cured if you upgrade your First Aid, but can be destroyed by the Gorgon if she gets close to them, killing them. The Gorgon is also equipped with a Bow, in which it will fire out arrows at anyone in its line of sight.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	Gorgons are mythical creatures originating from Greek mythology. Though descriptions of them vary, their appearance has the common trait of venomous snakes for hair, and the ability to turn whoever looks into their eyes to stone. The most famous of the Gorgons were the sisters Euryale, Stheno, and Medusa.
Gorgons are particularly dangerous thanks to their ability, Petrification. They can charge up before unleashing a blast from their eyes, and anyone who is looking at the Gorgon when she does this will turn into a stone statue. The statue can potentially be cured if you upgrade your First Aid, but can be destroyed by the Gorgon if she gets close to them, killing them. The Gorgon is also equipped with a Bow, in which it will fire out arrows at anyone in its line of sight.
Ice Queen 	The Ice Queen was once just an ordinary girl. She lived alone, as many of the other children had hated her. She would often run away from home into the forest, where she would explore and make friends with the animals living there. One day, during a cold winter, she ran away to her forest once more. She never came back. It's said she now wanders the land where she perished as a spirit. She takes the appearance of a young woman, her hair and clothing made out of ice. Behind her are two icy blades. She lures those wandering out in the snow, promising them warmth. It is unknown where they go when they follow her.
From what we've seen, she is not normally dangerous. She seems to understand humans and enjoys their company. Too much. From what we've seen she gets Attached to those who enter her containment room. This only seems to affect one person at a time. She naturally produces Frost which, slowly freezes whatever is near her. This can prove fatal to workers as if exposed to it too much, they'll eventually freeze up and die. Worse, if the attached person doesn't visit them for multiple days, or is ever killed by anything other than her, she'll go in a blind rage, escaping, and using her icy powers to freeze and kill anyone in her path until they find them or escape.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: N/A	The Ice Queen was once just an ordinary girl. She lived alone, as many of the other children had hated her. She would often run away from home into the forest, where she would explore and make friends with the animals living there. One day, during a cold winter, she ran away to her forest once more. She never came back. It's said she now wanders the land where she perished as a spirit. She takes the appearance of a young woman, her hair and clothing made out of ice. Behind her are two icy blades. She lures those wandering out in the snow, promising them warmth. It is unknown where they go when they follow her.
From what we've seen, she is not normally dangerous. She seems to understand humans and enjoys their company. Too much. From what we've seen she gets Attached to those who enter her containment room. This only seems to affect one person at a time. She naturally produces Frost which, slowly freezes whatever is near her. This can prove fatal to workers as if exposed to it too much, they'll eventually freeze up and die. Worse, if the attached person doesn't visit them for multiple days, or is ever killed by anything other than her, she'll go in a blind rage, escaping, and using her icy powers to freeze and kill anyone in her path until they find them or escape.
<tabber>Worker=	
Pixies are small creatures originating from British mythology. They are similar to Fairies, having a small, humanoid appearance with bug-like features. They are primarily white, with large, unblinking eyes and a fluffy white fur-like coating. Unlike their more kind-hearted cousins, Pixies are vicious predators. With a hive-like mentality, they primarily hunt down larger animals, or even humans, utilizing large claws that appear from their backs to rip them to pieces. They are always ruled by a Pixie Queen, which is incredibly large and more centipede-like in appearance. The Pixie Workers are devoted to their queen, and will often bring sacrifices for it to feed on.
At first, only a Pixie Queen will appear in the containment chamber. It requires a lot of food to be satisfied. If it is angered it will begin summoning Pixie Workers, which will attempt to break out and attack your workers. They're weak on their own, but in groups, they can be very dangerous. If too many surround a worker, they will be skinned and have their body parts stolen, which are brought to their queen.	
Pixies are small creatures originating from British mythology. They are similar to Fairies, having a small, humanoid appearance with bug-like features. They are primarily white, with large, unblinking eyes and a fluffy white fur-like coating. Unlike their more kind-hearted cousins, Pixies are vicious predators. With a hive-like mentality, they primarily hunt down larger animals, or even humans, utilizing large claws that appear from their backs to rip them to pieces. They are always ruled by a Pixie Queen, which is incredibly large and more centipede-like in appearance. The Pixie Workers are devoted to their queen, and will often bring sacrifices for it to feed on.
At first, only a Pixie Queen will appear in the containment chamber. It requires a lot of food to be satisfied. If it is angered it will begin summoning Pixie Workers, which will attempt to break out and attack your workers. They're weak on their own, but in groups, they can be very dangerous. If too many surround a worker, they will be skinned and have their body parts stolen, which are brought to their queen.	
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: N/A
Plague Doctor	?
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Castle
*Compatibility: N/A	?
Reaper 	The harbinger of the dead, the Reaper is synonymous with death itself in many European mythologies. It often appears as a spectral being with skeletal features, wearing a large cloak and always clutching a farming scythe. They are responsible for finally ending those who are about to time, and taking their souls to the afterlife, wherever that may be. 
Reapers are at first, not very dangerous. However, this is mitigated by their ability, Soultaker. The Reaper gets stronger the more people are killed, whether it be him when he escapes, or using other specimens. If it gains five or more souls, it will immediately become aggressive, and will most likely murder everything in a massive killing spree. Thankfully, this limit resets every day. Alongside that, like the Ghost, they have a Translucent trait, meaning they will phase through walls unless ghost-proof.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Hell
*Compatibility: N/A	The harbinger of the dead, the Reaper is synonymous with death itself in many European mythologies. It often appears as a spectral being with skeletal features, wearing a large cloak and always clutching a farming scythe. They are responsible for finally ending those who are about to time, and taking their souls to the afterlife, wherever that may be. 
Reapers are at first, not very dangerous. However, this is mitigated by their ability, Soultaker. The Reaper gets stronger the more people are killed, whether it be him when he escapes, or using other specimens. If it gains five or more souls, it will immediately become aggressive, and will most likely murder everything in a massive killing spree. Thankfully, this limit resets every day. Alongside that, like the Ghost, they have a Translucent trait, meaning they will phase through walls unless ghost-proof.
Succubus 	?
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Hell
*Compatibility: Demon, Imp	?
====Immortalis====
Specimens under the Immortalis category are easily the most dangerous creatures. They possess incredibly powerful abilities, and if a player isn't prepared to control them, can easily destroy everything in your facility.
<tabber>Larva=	
The Exokatastrofos, also known as simply the Alien, is a parasitic and predatory extraterrestrial species. Unlike Martians, Aliens are not sapiens and are instead primal predators that only seek to feed and preserve their species through any means necessary. They start as small-worm-like creatures, requiring a host to grow. Upon reaching a host, it takes its DNA, before bursting out in its true form.
At first, the Alien isn't dangerous at all. However, even though it is in Immortalis ranking, it isn't very popular. That is unless it uses its ability, Life Cycle. If it comes into contact with a worker, it will burrow inside them and go into its full form. This full form is incredibly powerful but is one of the most popular specimens you can offer. While attacking, the Alien will crawl on the ceiling, and attack your workers from above.	
The Exokatastrofos, also known as simply the Alien, is a parasitic and predatory extraterrestrial species. Unlike Martians, Aliens are not sapiens and are instead primal predators that only seek to feed and preserve their species through any means necessary. They start as small-worm-like creatures, requiring a host to grow. Upon reaching a host, it takes its DNA, before bursting out in its true form.
At first, the Alien isn't dangerous at all. However, even though it is in Immortalis ranking, it isn't very popular. That is unless it uses its ability, Life Cycle. If it comes into contact with a worker, it will burrow inside them and go into its full form. This full form is incredibly powerful but is one of the most popular specimens you can offer. While attacking, the Alien will crawl on the ceiling, and attack your workers from above.	
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A
Angel 	The Angel was once seen as a heavenly being, a servant of God, and a protector of humanity. They wished for humanity to live in harmony and happiness by any means possible. However, their twisted goals led to them becoming violent. They saw those that were unhappy and angry as evil, and as such, brought pain and misery to them. Now cast out from heaven as a deformed fallen angel, they seek nothing but to make everyone around them feel joy and make those that don't feel it pay with their lives.
The Angel is dangerous, especially to an unhappy crew. The Angel's trait is Eternal Euphoria. When a worker is unhappy, violent, or insane and passes by them, the Angel will hunt them down. If they make it to them, she'll use their blades to slice their mouth open, smiling at them and, as a result, kill them.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Hell
*Compatibility: N/A	The Angel was once seen as a heavenly being, a servant of God, and a protector of humanity. They wished for humanity to live in harmony and happiness by any means possible. However, their twisted goals led to them becoming violent. They saw those that were unhappy and angry as evil, and as such, brought pain and misery to them. Now cast out from heaven as a deformed fallen angel, they seek nothing but to make everyone around them feel joy and make those that don't feel it pay with their lives.
The Angel is dangerous, especially to an unhappy crew. The Angel's trait is Eternal Euphoria. When a worker is unhappy, violent, or insane and passes by them, the Angel will hunt them down. If they make it to them, she'll use their blades to slice their mouth open, smiling at them and, as a result, kill them.
Cthulhu 	Cthulhu is a being of cosmic origin, and is a central figure in Lovecraftian mythology. With a large humanoid shape, draconic wings, and a head resembling an octopus, he is a member of the Great Old Ones, hibernating beneath the Pacific Ocean. He is the source of constant subconscious anxiety for all mankind, and once he escapes his prison, he will bring upon misery and insanity to everyone.
Cthulhu will start every day in a dormant state, unable to do anything. However, while can't kill anything, his presence, known simply as The Call can prove dangerous for your workers. Anyone nearby will slowly build up stress, but once someone has gone insane, rather than murder, they will become infatuated with the god, becoming a Cultist. Thus, this worker will begin worshipping the dormant Cthulhu, and even attempt to bring it to other workers against their will to begin worshipping it. If Cthulhu reaches maximum happiness, it will awaken. Once awakened, Cthulhu is unstoppable. There is nothing you can do against it.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	Cthulhu is a being of cosmic origin, and is a central figure in Lovecraftian mythology. With a large humanoid shape, draconic wings, and a head resembling an octopus, he is a member of the Great Old Ones, hibernating beneath the Pacific Ocean. He is the source of constant subconscious anxiety for all mankind, and once he escapes his prison, he will bring upon misery and insanity to everyone.
Cthulhu will start every day in a dormant state, unable to do anything. However, while can't kill anything, his presence, known simply as The Call can prove dangerous for your workers. Anyone nearby will slowly build up stress, but once someone has gone insane, rather than murder, they will become infatuated with the god, becoming a Cultist. Thus, this worker will begin worshipping the dormant Cthulhu, and even attempt to bring it to other workers against their will to begin worshipping it. If Cthulhu reaches maximum happiness, it will awaken. Once awakened, Cthulhu is unstoppable. There is nothing you can do against it.
Demon 	Demon is a term often used to describe beings of evil in religion, occultism, literature, mythology, and folklore. The term originated from Greece, in which case it simply meant "spirit" and didn't have negative connotations. The most famous depiction of demons however originates from Christianity, being a man with horns and wings. They originate from Hell and carry out executions for Satan's desires.
The Demon at first is not very dangerous, as they are unable to actually start attacking others. They can however do it once their ability, Demonic Contract activates. When a worker is unhappy, stressed, or insane, the Demon will lure the worker into their chamber, and have them sign their soul away. The worker will then become Corrupted, with glowing red eyes, and allowing the demon to attack others. The Demon itself has the ability of Hellfire, allowing it to launch blasts of fire that, when used on a worker, inflicts constant damage over time and puts that worker in a panic state. The Demon can only be stopped if its host is killed.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Hell
*Compatibility: Imp, Succubus	Demon is a term often used to describe beings of evil in religion, occultism, literature, mythology, and folklore. The term originated from Greece, in which case it simply meant "spirit" and didn't have negative connotations. The most famous depiction of demons however originates from Christianity, being a man with horns and wings. They originate from Hell and carry out executions for Satan's desires.
The Demon at first is not very dangerous, as they are unable to actually start attacking others. They can however do it once their ability, Demonic Contract activates. When a worker is unhappy, stressed, or insane, the Demon will lure the worker into their chamber, and have them sign their soul away. The worker will then become Corrupted, with glowing red eyes, and allowing the demon to attack others. The Demon itself has the ability of Hellfire, allowing it to launch blasts of fire that, when used on a worker, inflicts constant damage over time and puts that worker in a panic state. The Demon can only be stopped if its host is killed.
Eliminator 	The Cyberstrike Series 1000 Eliminator, or simply Eliminator, is a type of humanoid cyborg originating from the distant future of 29XX. After a massive war, a mysterious force of unknown status began transforming innocent humans into deadly robots with only a wish to murder everything in their path. After discovering time travel, several were sent to our time in order to further expand their ranks and find more hosts for their program.
The Eliminator is one of the most dangerous ranged specimens in the game. It's equipped with two weapons, first, a Minigun which rips through unarmored workers and deals rapid damage. And second, a Missile Launcher which it can use to blow up whatever it wants as long as it is on the same floor as it. You'll want to take it out as quickly as possible, and thankfully they aren't that great at close range.
*Type: Psychotic
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cell
*Compatibility: Robot	The Cyberstrike Series 1000 Eliminator, or simply Eliminator, is a type of humanoid cyborg originating from the distant future of 29XX. After a massive war, a mysterious force of unknown status began transforming innocent humans into deadly robots with only a wish to murder everything in their path. After discovering time travel, several were sent to our time in order to further expand their ranks and find more hosts for their program.
The Eliminator is one of the most dangerous ranged specimens in the game. It's equipped with two weapons, first, a Minigun which rips through unarmored workers and deals rapid damage. And second, a Missile Launcher which it can use to blow up whatever it wants as long as it is on the same floor as it. You'll want to take it out as quickly as possible, and thankfully they aren't that great at close range.
Infiltrator 	The Infiltrator is an extremely dangerous alien creature first discovered in an Antarctic research base. It's true form has never been documented, but it's a parasitic lifeform capable of assimilating its hosts, taking over their bodies and imitating them. While attacking its victims however, it horribly mutates, opening up and attacking with its intestines which have been converted into sharp claws, before consuming the body and reverting back to a more humanoid form.
The Infiltrator is a dangerous specimen to take care off. Its ability is Mimicry. It can assume the appearance of a random worker in your facility, and unless instructed to or actively seeing it kill, your workers will not attack it. If they are agitated and get near a worker, they will kill them instantly, taking their form and leaving behind no corpse. In a large breach or if you aren't paying attention, it can be hard to keep track of them, so always keep your eye on them and take them out as quickly as possible.
*Type: Otherworldly
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Cave
*Compatibility: N/A	The Infiltrator is an extremely dangerous alien creature first discovered in an Antarctic research base. It's true form has never been documented, but it's a parasitic lifeform capable of assimilating its hosts, taking over their bodies and imitating them. While attacking its victims however, it horribly mutates, opening up and attacking with its intestines which have been converted into sharp claws, before consuming the body and reverting back to a more humanoid form.
The Infiltrator is a dangerous specimen to take care off. Its ability is Mimicry. It can assume the appearance of a random worker in your facility, and unless instructed to or actively seeing it kill, your workers will not attack it. If they are agitated and get near a worker, they will kill them instantly, taking their form and leaving behind no corpse. In a large breach or if you aren't paying attention, it can be hard to keep track of them, so always keep your eye on them and take them out as quickly as possible.
Kaiju 	Gigazilla, nicknamed simply as the Kaiju, is a massive reptilian monster first sighted off the coasts of Japan. An ancient creature revived through nuclear bomb testing, it is an incredibly powerful force that levels cities and leaves everything in its wake irradiated and unlivable. It is a terrifying reminder of the capabilities of nuclear power, and its potential of ending humanity.
The Kaiju is one of the game's largest specimens, meaning it requires a large containment chamber to be satisfied. When aggressive, it uses it ability Contamination, where it leaves behind a trail of radiation that damages workers. The Kaiju is also equipped with a ranged attack called Radiation Beam, a powerful attack that comes at the cost of leaving it vulnerable while it charges.
*Type: Beastial
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Ruins
*Compatibility: N/A	Gigazilla, nicknamed simply as the Kaiju, is a massive reptilian monster first sighted off the coasts of Japan. An ancient creature revived through nuclear bomb testing, it is an incredibly powerful force that levels cities and leaves everything in its wake irradiated and unlivable. It is a terrifying reminder of the capabilities of nuclear power, and its potential of ending humanity.
The Kaiju is one of the game's largest specimens, meaning it requires a large containment chamber to be satisfied. When aggressive, it uses it ability Contamination, where it leaves behind a trail of radiation that damages workers. The Kaiju is also equipped with a ranged attack called Radiation Beam, a powerful attack that comes at the cost of leaving it vulnerable while it charges.
Nightmare 	The Nightmare is a being of urban legend, spread through stories across many years. He takes the appearance of a tall, shadowy man, with a cloak, large tentacles, piercing eyes, and a mouth full of teeth. Said to appear in people's dreams, he brings upon despair and anxiety, messing with people's minds to the point of insanity. Those who see him in this dreams are said to never wake up.
The Nightmare is considerably dangerous, thanks to his ability, Insomnia. When he goes aggressive, he begins messing with the player directly, creating copies of himself, distorting the screen and even jumpscaring the player. This gives him an easy time to escape and attack workers. Only the real Nightmare is capable of killing workers, but contact with the copies will cause your workers to fall asleep, giving him a chance to attack.
*Type: Supernatural
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: House
*Compatibility: N/A	The Nightmare is a being of urban legend, spread through stories across many years. He takes the appearance of a tall, shadowy man, with a cloak, large tentacles, piercing eyes, and a mouth full of teeth. Said to appear in people's dreams, he brings upon despair and anxiety, messing with people's minds to the point of insanity. Those who see him in this dreams are said to never wake up.
The Nightmare is considerably dangerous, thanks to his ability, Insomnia. When he goes aggressive, he begins messing with the player directly, creating copies of himself, distorting the screen and even jumpscaring the player. This gives him an easy time to escape and attack workers. Only the real Nightmare is capable of killing workers, but contact with the copies will cause your workers to fall asleep, giving him a chance to attack.
Wendigo 	Wendigos are ancient creatures or spirits that originated in Algonquin mythology. Its true appearance varies, but its often seen as tall, thin as if it is starving itself, and possessing traits from a dear like antlers. They are often associated with the cold, famine and starvation. Legends say they were once originally humans, but transformed when they cannibalized others in an attempt to survive.
Wendigos, on their own, can be taken care off if you sustain them well. However, their ability, Wendigo's Curse can prove particularly dangerous. Wendigos create an aura that stresses out nearby workers unless nearby walls are magic-proofed. This curse can also be inflicted if they hit a worker, slowly building up stress. If they go insane, they will run towards the nearest worker, rip them apart and feast on their flesh, and in the process, transform into a Wendigo themselves. In this form they are incredibly dangerous and fast.
*Type: Undead
*Health: ?
*Damage: ?
*Defense: ?
*Speed: ?
*Environment: Forest
*Compatibility: Werewolf	Wendigos are ancient creatures or spirits that originated in Algonquin mythology. Its true appearance varies, but its often seen as tall, thin as if it is starving itself, and possessing traits from a dear like antlers. They are often associated with the cold, famine and starvation. Legends say they were once originally humans, but transformed when they cannibalized others in an attempt to survive.
Wendigos, on their own, can be taken care off if you sustain them well. However, their ability, Wendigo's Curse can prove particularly dangerous. Wendigos create an aura that stresses out nearby workers unless nearby walls are magic-proofed. This curse can also be inflicted if they hit a worker, slowly building up stress. If they go insane, they will run towards the nearest worker, rip them apart and feast on their flesh, and in the process, transform into a Wendigo themselves. In this form they are incredibly dangerous and fast.
==Trivia==
=== General===
*Monster Industries's largest inspirations are Lobotomy Corporation and Cabin in the Woods.
*The game is the fifth original game series developed by Lazy Studios, alongside the Constructinator series, KillGames, Kingdombound and Sugar Cannon.
*Due to similarities, many players were confused into believing the game was part of the Constructinator series. The developers explained that the series, despite their gameplay, Monster Industries is meant to be its own series.
===Characters===
*All of the representative's names have various negative meanings.
*Emma's last name, Dierdre means "sorrowful"
*Persephone is named after the Greek god of vegetation, who also serves as the wife of Hades, the god of the dead. The name also means "bringing death"
*Persi's last name, Belinda, can mean "beautiful snake".
*Markus' last name, Jabez, means "borne in pain"
*The Higher Up's appearence is based off of the "Eye of Providence", a symbol representing divine providence and the idea of God watching over humanity. The symbol is often associated with the Illuminati.
===Specimens===
*All of the names of the threat levels are translated from Greek. Deilos means "skittish", Epimonos means "tenacious", Asynthis means "unusual", Ferox means "aggressive" and Immortalis means "immortal".
*Though most of the game's specimens are inspired by mythology or classic horror tropes, several of the monsters are based off of various characters well-known in horror.
**The Alien is a reference to the Xenomorphs from Alien.
**The Cannibal is meant to parody Leatherface from the Texas Chainsaw Massacre franchise, as both are cannibals who wield a chainsaw.
**The Catgirl's design is mostly inspired by Yandere Simulator, and the fact that catgirls are common in Japanese media, primarily anime.
**The Clown is inspired by Pennywise from It.
**The Doll is inspired by Chucky from the Child's Play franchise and Annabelle from The Conjuring series.
**The Dragonbat is directly inspired by a monster that appeared in Cabin in the Woods of the same name. It was added primarily as a tribute to that game.
**The Executioner is based off of classic executioners, Pinhead from Hellraiser, and the SAW series.
**The Eliminator is inspired by the T-800s from Terminator.
**The Gargoyle's behavior is inspired by the Weeping Angels from Dr. Who alongside SCP-173.
**The Golem's design is partly inspired by the Paul Bunyan statue from It: Chapter 2.
**The Infiltrator is inspired by The Thing. It's name is meant to be a reference to Among Us.
**The Iron Maiden is inspired by We Can Change Anything from Lobotomy Corporation, and The Enigma of Amigara Fault, a story written by Junji Ito.
**The Kaiju is a reference to Godzilla.
**The Microwave is inspired by Pridyider, a Filipino horror film about a killer refrigerator which scarred the creator as a kid, but then realized as he grew up that the idea for a killer refrigerator was extremely dumb.
**The Nightmare is inspired by the Babadook and Freddy Kreuger. The large tentacles in his design are inspired by Slenderman.
**The Plant is based off of Audrey II from Little Shop of Horrors.
**The Pixie's design are inspired by moth girls, while the Queen Pixie is based off of a centipede. They were designed to be cute and unsettling at the same time.
**The Red Rider is inspired by B.B. Hood from Darkstalkers and the Little Red Riding Hooded Mercenary from Lobotomy Corporation.
**The Robot is inspired by the Killbots from Chopping Mall.
**The Skeletons are inspired by Ray Harryhausen films, primarily their appearence in Jason and the Argonauts and The Seventh Voyage of Sinbad.
**The Stalker draws elements from Micheal Myers, Ghostface, and Jeff the Killer.
===Scrapped Content===
*Several specimens were cut over the course of the game's development. These included:
**Deadosaur: The Deadosaur was an undead creature resembling a skinned T-rex. It was replaced with the Kaiju.
**Doctor: The Doctor was a bandaged-up psychotic doctor who enjoyed killing his patients. Was replaced with the Plague Doctor.
**Eww: A horrid abomination created out of the stitched bodies of multiple creatures, including people. It was scrapped as the creators are looking to replace it with something new.
**Hivemind: An early version of the Pixie, it was a large bloated green creature that took over the minds of workers.
**Schoolgirl: A psychotic yandere schoolgirl. Was scrapped early in development, and was later turned into the Catgirl.
**Soul Sword: A cursed blade possessed by the souls that it killed. Was scrapped as it was mostly created to fill in space.
**Kappa, Sandworm & Yuki-Onna: Three specimens that were winners of a contest during the original game's run. They were later scrapped as they didn't fit with the creator's vision. The Yuki-Onna would later find a replacement in the Ice Queen.
===Credits===
*Thanks to and for personality trait ideas.
Category:Games
Category:Fan Games
Category:Lazy Studios
Category:Simulation Games
Category:Strategy Games
Category:Real-time Strategy Games
Category:Horror Games
Category:PC Games
Category:Original Games
Category:Original Articles
Category:Monster Industries (series)