Paradise Found (Civ5)

Paradise Found is the scenario added with the Polynesia DLC in Civilization V.
== Scenario Description ==
Aloha, great Polynesian king! You currently rule over one of the great islands of your people. Though life on your lush, tropical paradise is an idyllic one, you thirst for even more greatness across the waves. Your people have invented wayfinding, a sophisticated navigation system that relies on your knowledge of the stars, the birds, and the currents of the mighty Pacific Ocean. Your bold navigators are ready to strike out hundreds of miles across the open ocean in their double-hulled canoes, questing for new islands to colonize. Can you successfully traverse the deadly waves and find a foothold beyond your original coastal home? Can you expand your island's culture and dominate the mighty Pacific?
== Victory Conditions ==
First one to adopt all Social Policies to become the dominant culture in Polynesia wins.
== Special Rules ==
There are all new tech and social policy trees appropriate to the scenario's Pacific Ocean setting. Each of the four major civilizations starts with a unique trait and can gain the usual Polynesian unique bonuses (Moai improvement and Maori Warrior unit) through research. Grow your empire as large as you want; the cost of social policies does NOT increase based on number of cities in the empire.
== Civilizations ==
* Hiva (uses Polynesia's colors)
** Leader: Hotu Matua (a re-used Kamehameha)
** Unique Ability: Hotu Matua's Colonists - Receive free when you discover .
** Capital: Nuku Hiva
* Tonga (uses Austria's colors)
** Leader: 'Aho'eitu (a re-used Montezuma)
** Unique Ability: Tiu Tonga Empire - degrades at two-thirds the usual rate and recovers 50% faster than normal.
** Capital: Nuku'alofa
* Samoa (uses inverted Portugal's colors)
** Leader: Malietoa Savea (a re-used Gandhi)
** Unique Ability: Heart of Polynesia - from number of s reduced by 25%.
** Capital: Apia
* Tahiti (scenario-specific civilization)
** Leader: Pomare I (a re-used Hiawatha)
** Unique Ability: Tupaia's Navigation - All land and naval military s (including s) have +1 .
** Capital: Papeete
== Technology Tree ==
=== Ancient Era ===
* Agriculture (costs 17 )
* Aquaculture (costs 69 ) (scenario-specific technology)
* Archery (costs 69 )
* Calendar (costs 91 )
* Masonry (costs 69 )
* Mining (costs 52 )
* Pottery (costs 30 )
* Sailing (costs 47 )
* Trapping (costs 69 )
* Wayfinding (costs 87 ) (scenario-specific technology)
=== Classical Era ===
* Astronomy (costs 174 )
* Ceremonial Dance (costs 174 ) (scenario-specific technology)
* Construction (costs 174 )
* Economics (costs 174 )
* Ornamental Carving (costs 174 ) (scenario-specific technology)
* Tattoo (costs 130 ) (scenario-specific technology)
=== Medieval Era ===
* Navigation (costs 304 , build Trireme, embarked units can defend themselves)
* Scientific Theory (costs 8710 , no benefits, research to finish Medieval tree, awarded to each civ as they gain contact with Captain Cook's expedition)
* Theology (costs 261 , can build Temple, Library, Courthouse)
=== Renaissance Era ===
* Chemistry (costs 435 , build Cannon, Mine yield improves by 1, Quarry yield increased by 1)
* Compass (costs 435 , build Caravel)
* Gunpowder (costs 261 , build Musketman, Trading Post yield increased by 1)
* Optics (costs 696 , build Frigate)
* Rifling (costs 696 , build Rifleman)
== City-States ==
== Related achievements ==
Category:Scenarios (Civ5)