Version History/2014

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==Version 6==
===Version 6.407 - 11th December 2014 "Winter is here!"===
Bundle up, Clashers! The Winter Update is finally here
Introducing the Layout Editor
* Save multiple layouts for both your home Village and your War Base!
* Switch between layouts easily at any time
* Make copies of existing layouts or build new layouts from scratch
* Edit inactive layouts at any time - you can even take a break and finish later!
New goodies
* Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
* Level 7 Giants are stomping into Town Hall 10
* Compare your clan to others in clan local leaderboards!
Other improvements
* Under attack? You can now watch a live replay while waiting to load your Village!
* Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
* Resume boost button now shows how much time is remaining for the boost
* Improved level display for troops/heroes/spells
* Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)
Economy balancing
* Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
* The first Dark Elixir Drill is now available at Town Hall 7
* The second Dark Elixir Drill is now available at Town Hall 8
* Dark Elixir Drill maximum capacity has been increased on all levels
Combat balancing
* Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
* Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
* Army camps have heavily decreased hitpoints - no more stubborn campfires!
* Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
* Hitpoint values have been adjusted slightly for many other buildings
* Lava Pup HP has been slightly decreased
[Taken from the Update 11/12 - Winter is here! item on the Supercell announcements forum.]
===Version 6.322 - 22nd October 2014 "Halloween"===
A spooky update has descended upon Clash! What tricks and treats lie in store?
New permanent trap: The Skeleton Trap!
*Ambush and distract your enemies with a small group of Skeleton troops! They might be short-lived, but will certainly get some attention.
*Skeleton Traps can be set to target either ground troops or air troops. Find the right mix of trap modes for your village!
*Skeleton Traps become available at Town Hall 8 and can be upgraded to deploy more skeletons at once.
Limited-time treats lasting through Halloween weekend
*1-gem Spell Factory boost special is back!
*Harvest some bonus Elixir from special Halloween Headstone obstacles
Clan profile and search improvements
*Specify your Clan’s war frequency in your Clan profile, anything from always to never
*Specify your Clan’s location, or declare it as International
*Search other Clans by war frequency, location, member count and minimum clan points, even without specifying a search name
*Know what Clan you’re searching for
*Search via hashtag to get the exact result you need.
*Clan descriptions can now be much longer!
Increased League bonus and more War loot
*League bonuses increased on all League levels!
*More War loot! Increased rewards from victory, defeat and draw
Boost improvements
*Boost all buildings of the same type with one button
*Barracks, Spell Factory and Hero boosts will now be automatically paused during maintenance and can be resumed later for free
*Slightly reduced boost cost for Elixir Pump level 11, Gold Mine level 11 and Dark Elixir Drill levels 5 & 6
Other Interface Improvements
*New Mortar at Town Hall 8
*Player profile now shows the highest unlocked level of a player’s troops, heroes and spells!
*The Hero icons will now show Hero ability status also in replays
*Army camp contents are now visible to visitors in the Army Camp info screen
*Time to remove obstacles is now lower
*Increased War loot storage capacity on all Clan Castle levels
[Taken from the Update 22/10 - Halloween update item on the Supercell announcements forum.]
===Version 6.253.4 - 16th September 2014 "Lava Hound"===
At last, update day is here!!! Read all that's new below:
Brand New Dark Elixir Unit: Lava Hound!
* This faithful flying unit cannot resist chasing after fireworks, and will go straight after the nearest Air Defense
* The Lava Hound's massive hitpoints makes all the incoming damage seem like mere playtime
* Though the unit deals very low damage, it will erupt upon death into many tiny Lava Pups that attack any nearby buildings
* Available at Dark Elixir barracks level 6, Town Hall level 9
New Upgrades
* Barbarian & Archer level 7
* Archer Tower level 13
* Dark Elixir Barracks level 6
Wall Upgrading Improvements
* Walls level 6+ can now be upgraded with Elixir instead of Gold - your choice!
* Select a row of walls to upgrade all pieces with one button press (so long as the cost is not over the maximum possible storage amount)
Replay Improvements
* Pause button added to replays (except live replays in Clan Wars)
* Replays and live replays now show the attacker's available troops so you can see exactly what does and doesn't get deployed, and when
* Live replay screen now shows the time remaining in battle so you can watch the timer tick down just like the attacker
Balancing
* Hero regeneration time has been greatly reduced on all levels
* Valkyrie training time has been greatly reduced
* Healers have been trained to avoid distraction: now they will always try to stick with and protect the same group of friendly troops
* Defending Clan Castle troops now use all 4 Castle doors when coming out (overall speed of deploying is still the same as before)
Other Improvements
* Troops can be dismissed from Army Camps and Clan Castle
* Removed spell production cancellation penalty
* Spells are now produced in the same order as they are selected
Looking forward to finding out what you guys think!
[Taken from the Lava Hound update item on the Supercell announcements forum.]
===Version 6.186.1 - 3rd July 2014 "Hero Changes"===
Finally! An update packed with battle improvements, balancing and content is here! Prepare for the comeback of melee-attacking masters, and intense hero-on-hero battles inside of enemy villages!
Bored Builders? Lazy Laboratory?
* P.E.K.K.A level 5 is here to prove its battle prowess: http://supr.cl/PEKKAlvl5
* Jump Spell level 3 is here to empower future Jump experts.
* Hidden Tesla level 8 will shock your enemies.
* Bomb level 6 packs a bit more punch into those pint-sized explosives.
Epic Battle Rebalancing - Show Your Skills and Triumph!
* Heroes version 2.0 are here with readjusted strengths, smarter defending, and stronger abilities! Read below for more info.
* The Jump Spell has been overhauled and is now amazingly effective! Read below for more info.
* Valkyries are now moving like no troop ever has before. Read below for more info.
* Inferno Tower multi-mode is now slower at burning through big hordes of attacking troops.
* Troops now work together to break through walls, targeting similar wall pieces instead of lots of different ones.
* Hog Riders now take increased damage from Giant Bombs.
* Training cost of P.E.K.K.A has been reduced.
* Hidden Tesla build times have been reduced.
Interface Improvements
* Can't stand the suspense of ongoing Clan War attacks? Tap them to watch a live replay of the battle as it happens!
* Re-arm your traps and reload all of your defenses easily by tapping your Town Hall.
* Clan mail messages can now be twice as long.
* You can now copy your current village layout to your Clan War base with one button.
* Interrupted War Base edits in progress are now properly recovered.
* The settings menu has been redesigned with dedicated News and More sections, separate from your Inbox.
Heroes: The New Battle Specialists
The time has come for a smarter, more strategic brand of heroes. Rather than being foolish, hulking brutes, the King and Queen are now much smarter on defense, have distinct strengths and weaknesses, and their abilities are more important than ever.
Check Chief Pat's official interview with Jonas from the development team: http://supr.cl/herochanges
* The heroes have gotten sick and tired of being lured out and squashed in the edges of the map. Now, they only attack targets in a limited territory around their platform and will retreat if they get drawn away too far.
* Both heroes now get a damage increase and recover health when activating an ability. Use the damage boost to get an edge over defending heroes, or the healing to save them from the clutches of defeat!
* Hero abilities now improve much more significantly with each new ability level and summon more supporting troops than before. The best way to make your hero stronger when attacking is to increase their ability level!
* Hitpoints and damage for the Queen and hitpoints for the King have been slightly increased at lower levels. However, hero hitpoints and damage have been decreased at higher levels in order to balance heroes on defense and allow for stronger abilities.
* The effect of Rage Spells on Heroes has been reduced to put more emphasis on the skillful use of hero abilities. For the Queen and later levels of the King, bonus damage from hero abilities will far exceed bonus damage from Rage Spells. As before, Rage Spell bonus damage and hero ability bonus damage will not stack (the greater of the two takes precedent).
* Heroes now specialize in a certain role:
Barbarian King: The Tank Specialist
* His damage has been reduced, but he now can heal himself greatly when using his Iron Fist ability.
* The Barbarian horde summoned by Iron Fist has doubled in size to cause even more mayhem!
* Use Iron Fist at the right time to help the King take more damage than he ever could before!
Archer Queen: The Damage Specialist
* Her hitpoints have been reduced in later levels, but the Queen now gains a tremendous damage boost while her Royal Cloak ability is active.
* The duration of Royal Cloak has been greatly increased in lower levels to help make sure the Queen has enough time to land her most powerful of shots.
* Use Royal Cloak at the right time to help the Queen hit important targets harder than she ever could before!
Jump Spell: Control the Battle Flow
The Jump Spell used to only affect troops it landed on, often leading to disappointing results. Now, the Jump Spell influences all troops in the battle. Masters of the Jump Spell will be able to direct their melee troops like never before!
* All troops you deploy can take advantage a Jump Spell, even if the troops are not directly hit by the spell.
* Casting a Jump Spell will now cause troops to redirect themselves immediately if it opens up a more advantageous route close by.
* The Jump Spell area has been slightly reduced to allow for more precise control of the spell.
Video: http://supr.cl/NewJumpSpell
Valkyrie: The Wild Whirlwind
The Valkyrie rarely used to put her area-damage to any good use. Now, that has changed in a big way, and you might be shocked by her effectiveness in battle.
* Valkyries now charge around and position between pairs of buildings to find the best spots to attack.
See her in action: http://supr.cl/ValkyrieSneakPeek
[Taken from the Hero Changes update item on the Supercell announcements forum.]
===Version 6.108.2 - 16th May 2014 "SAVED WAR BASE" ===
War Base layout and War Base Edit Mode!
*Been wanting to keep a separate layout for your War Base? Now you can!
*Your War Base layout now has a life of its own and will persist from war to war without the need to touch your regular village.
*War Base Edit Mode is available on the Clan War map during preparation day only. Layouts are still locked during battle day.
*Upgrades in your village are still automatically applied to your War Base, but remember to place any new buildings into your War Base layout!
*Even if you're upgrading your Inferno Tower or X-Bow in your village, you can toggle between different modes in your War Base.
Clan Wars stats improvements!
*All new War Stats tab shows lots of new cool war statistics. Find it under the blue star button after battle day begins.
*Most heroic victory and most heroic defense replays for each team are featured in the War Stats!
*Improved Clan war info pages under the blue star button are now outfitted with war related stats instead of general clan stats.
See information about total war attacks, defenses and war stars won per member in these Clan war info pages.
Clan Wars feature improvements!
* Dismiss donated troops from your War Base Clan Castle if they don't meet your standards!
* See in the clan chat when a leader or co-leader starts or cancels a Clan War matchmaking.
* Each base on the war map is now numbered to help you find bases easier.
* The ! notification icon on the war button will appear only once per war during preparation (instead of every session).
Interface improvements
* Russian language is now supported in game settings!
* Fixed a display bug in spell factory capacity when scouting in war.
* A notification will appear in clan chat if Clan War matchmaking fails to find an opponent.
* Village edit mode available at Town Hall 3 (previously was 4).
* "Request/Full" texts are visible on the clan castle even while under upgrade.
* Improved the start war screen button layout and behavior.
[Taken from the SAVED WAR BASE update item on the Supercell announcements forum.]
===Version 6.56.1 - 9th April 2014 "CLAN WARS"===
Clan wars! The biggest update in Clash history is here!
* Fight clan versus clan in strategic showdowns full of bonus loot!
* Fill your clan's War Log with the details of each epic fight!
* Participate in Clan Wars at no risk to your resources, shield or trophies.
* Battle for two new achievements: War Hero and Spoils of War!
Clan castle renovation
* Rally huge clan support with Clan Castle level 6!
* Clan Castles now protect war loot payouts and are lootable in battle!
* Higher level Clan Castles hold more loot. Collect it whenever you like!
* Surprise! Only clan members can see what troops are hiding in the Clan Castle.
Gem overgrowth is BACK
* The Gem Box is back so keep an eye out for these mysterious boxes packed with gems!
* All Gem Boxes will now give more gems than the original ones. We’re sorry for the long wait!
Interface and Player Support improvements
* If you’re not in a League, your attacks won / defenses won statistics will not be shown.
* Confirmation button added to Global chat reporting. Report responsibly, Chief!
* New Help Center is now available! The first version is in English and you can find it under Settings -> Help and Support -> More Help.
Balance tweaks
* Decreased the cost of the Clan Castle level 5 upgrade
* Slightly increased HP of level 8 Laboratory
Many more bug fixes, tweaks and performance improvements
[Taken from the v6.56.1 update item on the Supercell announcements forum.]
== Version 5 ==
===Version 5.172 - 29th January 2014 "Hero Abilities!"===
All hail new Hero abilities!
*Both Heroes have acquired special abilities that can be activated once per battle, after they have been deployed.
*Iron Fist: The Barbarian King and nearby Barbarians become enraged for a short time, moving faster and dealing more damage (does not stack with the Rage Spell).
*Royal Cloak: The Archer Queen hides from and becomes invisible to all enemy defenses for a short time.
*Both Hero abilities will instantly call in a group of Barbarians or Archers to reinforce their King or Queen.
*Hero abilities unlock for free at Hero level 5 and improve in strength every additional 5 Hero levels!
Flyers, freezers and brand new boosts
*Level 6 Minions are here to wreak havoc on enemy bases!
*Level 5 Freeze Spell leaves defenses on ice for longer than ever before.
*Get your Heroes back into battle faster by boosting their recovery 4x while sleeping.
*Boost cost and duration of Barracks and Spell Factory now reduced from 4 hours/20 gems to 2 hours/10 gems.
:;Why?
::Many of you told us that the 4 hour Barracks/Spell Factory Boost was too long and you felt obliged to keep raiding for the entire duration or risk losing out. We didn't like you having to make this choice, so, voilà!
Clan Co-leaders take charge
*Clan Co-leaders can now be appointed by the Clan Leader or other Clan Co-leaders.
*Clan Co-leaders have all the privileges of Clan Leaders, except for the ability to demote or kick other Co-leaders.
*Clan Elders are now less powerful to prevent abuse, no longer able to promote or demote and only able to kick normal members.
:;Why?
::We wanted to give you more options for running your Clans. We also wanted to prevent Clans from falling into disrepair when the Leader goes AWOL. Ultimately, though, we want Clans to be run your way - so we aren't limiting how many Co-leaders there can be, it is entirely up to you. With great power comes great responsibility.
Gem overgrowth
*New plant growth is being found with more gems inside than ever before!
:;Why?
::Because we care
*Mysterious boxes packed with gems are being reported all throughout the realm. Keep an eye out for them!
:;Why?
::See above ^ ^
Interface improvements
*Chat is now available even when away from your village, such as when visiting and watching replays
*Army Camps, the Spell Factory and Clan Castle now display used capacity next to their name when they are selected.
*Friends List has been moved to the Leaderboard menu, on the last tab, replacing the Search Clans tab (Search Clans is still available from the Clan Castle menu).
*Rage Spell info now correctly indicates damage percentage increase (e.g. 30% instead of 130%).
:;Why?
::We're sticklers for accuracy and this has been incorrect for too long! PLEASE NOTE, this change does not make the Rage Spell any more or less powerful, it is purely a wording alteration.
*Obstacles can now be cleared in edit mode. (Yay!)
Balance tweaks
*Decreased the upgrade cost and time of Freeze Spell levels 3 and 4.
:;Why?
::With the addition of Freeze Spell level 5, we wanted to rebalance levels 3 and 4 to smooth out the upgrade curve.
*Decreased Rage Spell level 5 damage bonus from 80% to 70%.
:;Why?
::We want all max level Spells to be viable options and currently the level 5 Rage Spell is used in almost every single battle by high trophy players - therefore is wasn't optional. By tweaking it to make it less of a mandatory choice, we're hoping to see more diversity in the Spells you bring to battle!
*Increased Hog Rider training cost by about 30% on all levels.
:;Why?
::It has been too easy to repeatedly build a full Hog Rider army and devastate TH9 and TH10 villages that don't yet have Inferno Towers. We didn't want to make them any less powerful, but rather make it a more considered army choice.
*Increased Valkyrie hitpoints by about 20% on all levels.
:;Why?
::The Valkyrie hasn't been seeing much action on the battlefield - she needed beefing up!!
*Increased P.E.K.K.A hitpoints from 3400 to 3500 on level 3 and from 3800 to 4000 on level 4.
:;Why?
::Considering how much it costs to upgrade the P.E.K.K.A to level 3 and 4, we felt like a few more hitpoints were required to help balance and justify the upgrade.
Many more bug fixes, tweaks and performance improvements
[Taken from the v5.172 update item on the Supercell announcements forum.]
Category:Version History