Wand of Wonder IV (Magic Wand)

Roll 	Effect
01-10	A chromatic orb affects the target.
11-18	The wielder is affected as if he had imbibed a philter of stammering & stuttering.
19-25	The wand creates a flaming sphere which affects the target.
26-30	A ray of enfeeblement affects the target.
31-33	The wand causes one of the following: 
*01-25: A pillow
*26-75: A small table
*76-00: An anvil
The pillow causes no damage: the table causes 1d6 points of damage (as a club); and the anvil causes 3d10 points of damage, and the target must make a Constitution check at -4 or be knocked unconscious for 2d6 turns.
34-36	The wand summons:
*01-25: An ugly painting
*26-50: Bellows
*51-00: A storm giant's boot
37-46	The wand affects the target as per a ring of the ram (3 charges expended at once).
47-49	The wand fires 1d4+2 cream puffs at the target, doing no damage.
50-53	The target is imbued with improved invisibility.
54-58	Fascinate affects the target, who focuses on the wielder.
59-62	The wand causes the target's nose to grow 10 times its normal size for 1d4+2 rounds.
63-65	The target is affected as if a potion of gaseous form was imbibed.
66-69	The wielder levitates uncontrollably, always heading upward until the spell duration is reached (at which point the wielder falls).
70-79	Evard's black tentacles takes effect around the target.
80-84	The wielder is affected by a stoneskin spell.
85-87	The wand summons a leprechaun (AC 8: MV 15: HD 1-1:HP 1d4+1: #AT nil: SA/SD spells, theft, 80% magic resistance, AL N). The DM should play the leprechaun to the hilt, it will try to gain control of the wand that summoned it and cause complete chaos for as long as possible.
88-90	A randomly chosen item on the target's person sprouts wings and attacks another enemy target for 1d2+1 rounds as a 6+4 - HD creature. Only small hand held objects are so affected, and the DM should decide what the item is and what its combat statistics are (see the animate object spell).
91-97	The wand fizzles for 1d4+1 rounds, then causes a hypnotic pattern to appear, affecting all within range who gaze upon it.
98-00	A cone of cold affects the target area at double normal damage.
Category:Magic Items
Category:Magic Wands
Category:Encyclopedia Magica Magic Items