Impa (Galactic Battle)

Impa (衝撃, Impa) is a newcomer in Super Smash Bros. Galactic Battle.
In various Zelda games, Impa is a member of the Shiekah tribe who is entrusted to be the bodygaurd and nanny of Princess Zelda. Impa's main design is based on Hyrule Warriors, although both her Skyward Sword, and Ocarina of Time variations are selectable alternates, while her other incarnations are present as Spirits.
==How to Unlock==
*Complete Board the Platforms on Normal Difficulty or higher with Zelda.
*Perform 20 combos with Zelda in Training Mode
*Get her to join your party in The Galactic Battle.
With the exception of the final task, completing one of the above will lead to Impa challenging the player to a battle on Hyrule Castle 64. Defeating her will unlock her for regular gameplay.
==Moveset==
 	Name 	Description
Neutral attack 	N/A 	Impa swipes through the air with her right hand twice, then follows up with a flurry of kicks, ending the attack with a roundhouse kick.
Forward Tilt 	N/A 	Impa jabs the opponent forwards with the tips of her fingers.
Up Tilt 	N/A 	Impa swipes the air with two fingers on each hand.
Down Tilt 	N/A 	Impa kicks forwards with her left leg.
Dash Attack 	N/A 	Impa strikes the air in an "X" fashion with both of her arms.
Forward Smash 	N/A 	Impa does a flurry of 6 kicks with her right foot.
Up Smash 	N/A 	Impa performs a large overhead strike with her blade.
Down Smash 	N/A 	Impa slams her blade down in front of her.
Neutral Aerial 	N/A 	Impa spins around in a circle while performing two kicks with each of her legs.
Forward Aerial 	N/A 	Impa performs a forward corkscrew spin attack.
Back Aerial 	N/A 	Impa performs a backward corkscrew spin attack.
Up Aerial 	N/A 	Impa kicks straight upward with her right leg.
Down Aerial 	N/A 	Impa kicks straight downward with her left leg, similar to Sheik's variation of the move.
Grab 	N/A 	Reaches out.
Pummel 	N/A 	A knee strike.
Forward Throw 	N/A 	The tie shan kao (a technique used in Bajiquan).
Back Throw 	N/A 	Throws opponent behind herself and performs a mid-level side kick.
Up Throw 	N/A 	A handstand kick.
Down Throw 	N/A 	A collar drag takedown followed by a somersault axe kick.
Neutral Special	Sheikah Force 	Impa forms a ball of energy with the palm of her hand and shoots it forward. If the projectile hits the opponent, they will be frozen in place while the Sheikah Eye flashes over the opponent while the sound of cracking glass occurs. If an opponent isn't hit, the projectile will disappear. The move must wait five seconds before being used again.
Side Special 	Sheikah Barrier	Impa puts her palms together and leaps a short distance. Impa then forms a magic barrier. The barrier is the same height as Impa but isn't as wide. Once activated, Impa will remain still, with the shield for 1.5 seconds, being able to take up to 20% damage before it can break, leaving Impa dizzy. The move can block attacks, and has its own health meter, but must wait 8 seconds to be able to use once more.
Up Special 	Rising Force 	Impa jumps up with her sword from Hyrule Warriors, reaching the same height as Link's Up Special. Impa then performs a few front flips slices in the air before crashing back down onto the stage with it. Similar to Ike's Up Special, but has more range due to the massive size.
Down Special 	Water Dance 	Impa brings out the Giant's Blade, takes a stance, and slashes forward quickly. If she makes contact with the opponent, they will be briefly stuck in place, being stunned by the move. Impa can then press forward to cancel the attack, or press B once more to perform a Water Dance. If B is pressed, Impa will snap her fingers, causing the Gaint's Blade to disappear in a burst of water. Impa then turns from the stunned opponent and places her fist into her hand. Afterward, a rush of water rises from below the opponents, pushing them upwards and dealing damage. Impa can be attacked during the move, leading to it being able to be canceled, or leaving her open for attack if she's able to use the move.
Final Smash 	Sages of Time 	Impa focuses her energy and raises her hands while engulfing herself in a purple magical cloud. A cinematic then play where the sages from Ocarina of Time each raise their hands in order: Raura, Saria, Darunia, Ruto, Nabooru, Ocarina of Time Zelda, and finally Impa. After they all hold up their hands together, a large beam of light cuts through the stage, attacking everyone. The move is capable of a gravitational effect, pulling in opponents similar to Palutena's Final Smash.
==Other Animations==
Animation 	Description
On-Screen Appearance 	Impa emerges from a puff of smoke offstage.
Taunt 1 	Impa puts her right hand to her mouth, and whistles the first few notes of “Zelda’s Lulaby.”
Taunt 2 	Impa crosses her arms and nods forward.
Taunt 3 	Impa gets into a meditative sitting pose, similar to Skyward Sword, while her hair swings back and forth like a pendulum.
Star KO 	
Screen KO 	
Character Selection Screen	
Crowd Chant 	
Victory Pose 1 	Impa kicks the Giant’s Blade high upward and crosses her arms, as it lands perfectly in its sheath next to her.
Victory Pose 2 	Impa emerges from the Gates of Time from Skyward Sword, and bows.
Victory Pose 3 	Impa performs a series of acrobatic backflips, lands perfectly, and smirks at the screen.
==Role in The Galactic Battle==
==Role in Classic Mode==
Impa will appear as both an opponent and an ally in all variations of Classic Mode.
===Royal Bodyguard===
Impa's Ultimate style Classic Mode is named, Royal Bodyguard, and features Ganon as the final boss with Zelda as an ally. Impa's opponents are all villains that have kidnapped other characters before. Zelda appears as an ally in every fight, including the battle against Ganon.
Round	Opponent(s) 	Stage
1 	Bowser and Bowser Jr.	Bowser's Castle
2 	King Boo 	Luigi's Mansion
3 	King K. Rool 	Gangplank Galleon
4 	Koopalings 	Mushroom Kingdom
5 	Heihachi 	???
6 	Ganondorf 	Gerudo Valley
N/A 	Bonus Round 	N/A
Final	Ganon 	?
==Alternate Costumes==
Image	Color	Notes
 	 	
 	 	
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Impa's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Impa in The Galactic Battle allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Galactic Battle.
File:Impa_-_HW.png||Impa's Fighter Spirit
File:HW_Impa_Era_of_the_Hero_of_Time_Outfit_Render.png|Impa (Ocarina of Time)
File:SS_Impa_Artwork.png|Impa (Skyward Sword)
Impa_Oox.png|Impa (Oracle of Seasons/Ages)
==Trivia==
Category:Fighters
Category:Super Smash Bros. Galactic Battle
Category:Females
Category:The Legend of Zelda Characters
Category:Subpages