Soul of Eternity

Category:MutantTheBladeOfFargo's Pages
File:Soul_of_Eternity.webp|Soul of Eternity.
The Soul of Eternity is a Accessory. It is by far the strongest accessory.
 Soul of the Universe:
*All attacks inflict Flames of the Universe
*Grants immunity to Lovestruck and Fake Hearts, graze attacks to gain up to x1.25 increased final damage. damage bonus decreases over time and is fully lost on hit, holder's attacks periodically summon life-draining hearts
*Grants immunity to Abominable Fang and Abominable Presence, increased damage gained per Sparkling Adoration graze and halves heart cooldown, Spectral Abominationn periodically manifests to support holder's hits. holder can charge energy when graze is maxed, holder can endure any attack and survive with 1% of max life, endurance recovers when holder reach full life again
*Increases knockback and melee attacks inflict fire damage, 12% increased melee weapon damage and speed, allows auto swing for weapons, increases the size of weapons, gives the holder master yoyo skills
*Increases view range for guns, 10% increased gun damage
*Throwing weapons create slow fireballs as they travel, throwing weapon strikes create infernados where they hit, +10% max run speed and acceleration, grants immunity to Flipped
*Using a throwing weapon summons a copy of the that weapon that falls from the sky, throwing weapon strikes cause a circular fan of seeking ultra-cosmilite knives to be thrown
*Bullets create nanoblades as they travel, strikes summon nanobeams and sparks on enemy hits, strikes have +15 armor penetration, deal 5% more damage, and heal for 2% of max life, 15% increased throwing weapon damage and 15% increased throwing weapon velocity
*+10% throwing weapon velocity, 6% increased throwing weapon damage., vastly reduces enemy aggression. Grants the ability to evade attacks in a blast of darksun light, which inflicts extreme damage in a wide area. This evade can be activated regardless of dodge cooldowns, Attacks that deal less than 5% of holder's max life in damage will not be evaded
*While using musical instruments, holder can deal 'symphonic damage' to enemies. 30% increased symphonic damage, 20% increased symphonic playing speed, holder's wind instrument attacks now attempt to quickly home in on enemies, if the attack already homes onto enemies, it does so far more quickly, Strikes caused by brass instrument attacks release a spread of energy
*Holder can put entities to allies, allies will be friendly. 30% increased holder and allies' damage, healing spells will heal an additional 1% of target's max life, points holder towards the ally with the least health, healing an ally will increase holder's movement speed and increase their life regeneration and defense, upon get healed by any healing source, all allies will recover 3% of their max life, nearby allies take 10% reduced damage, nearby allies that die drop a wisp of spirit energy
Soul of Dimensions:
*Increases Sparkling Adoration graze radius, graze attacks to temporarily charge energy. increases life regeneration when damaged at the cost of some energy, holder can release energy as life-draining hearts, wield a demon axe of love and justice when fully charged
*Increases HP by 300%
*+30% damage reduction
*Increases life regeneration by 8
*Grants immunity to knockback and several debuffs
*Enemies are more likely to target holder
*Allows Supersonic running and infinite flight
*Increases fishing skill substantially, All fishing rods will have 10 extra lures
*Increased block and wall placement speed by 50%
*Near infinite block placement and mining reach, Mining speed tripled
*Holder emit light, see nearby treasures, see nearby entities, and see nearby traps
*Auto paint and allows solid blocks to be toggled on and off
*Grants the ability to enable Builder Mode
*Has a chance to create illusions and dodge an attack, may confuse nearby enemies after being struck, causes stars to fall and increases length of invincibility after taking damage, taking hit increases movement speed and life regeneration, summons spores over time that will damage enemies
*Puts a shell around the owner that reduces damage by 25%, provides light while underwater and infinite breath, increases underwater mobility, summons a flying carpet when cannot flight
*Extra mobility on ice, 8% increased movement speed, provides the ability to walk on liquids, grants immunity to fire blocks and immunity to lava, reduces damage from touching lava, fishing line will never break, decreases chance of bait consumption, increases fishing power by 10, allows fishing in lava, automatically paints or coats placed objects, automatically places actuators on placed objects, allows holder to return home at will, displays fishing power/weather/moon phase/elevation/time/nearest valuable environment item/movement speed/total kills of the last enemy attacked/rare creatures nearby/total number of nearby enemies, allows the holder to reverse gravity
 Soul of Terraria:
*Summons fireballs, shadow orbs, icicles, leaf crystals, several minions, hallowed sword and shield, beetles, and several pets
*Allows guardinig attacks, guarded attacks deal no damage and does not inflict debuff
*Allows spawn a sentry and portal, call an ancient storm, toggle stealth, and direct holder's empowered guardian
*Allows encases in gold, Freeze Key freezes time for 5 seconds, minions spew scythes
*Solar shield allows holder to dash, Dash into any walls, to teleport through them
*Attacks spawn lightning, a storm cloud, flower petals, spectre orbs, a Dungeon Guardian, snowballs, spears, or buff boosters
*Attacks cause increased life regeneration, shadow dodge, solar flare shots, meteor showers, and reduced enemy immunity frames
*Attacks steals 20% of target's life
*Getting hit rigger a blood geyser, and reflects damage
*Attacks split or shatter and spawn stars, weapon size increased, attracts items from further away
*Nearby enemies are ignited by hellish flames, Holder leave behind a trail of fire, jump to create a spore explosion
*Grants Ultra life regeneration boost, immunity to fire and fall damage, and doubled herb collection
*Grants 50% chance for Mega Bees, 15% chance for minions dealing 3x damage, 20% chance for bonus loot
*Critters have increased defense and their souls will aid holder, Holder may summon temporary minions
*All grappling hooks are more effective and fire homing shots, Greatly enhances all sentries
*Holder's attacks inflict Midas, Enemies explode into needles
*Grants immunity to Mutant Fang and Mutant Presence. 50% increased graze bonus damage cap, upgrades Sparkling Adoration hearts to love rays, increases damage gained per graze. increases Spectral Abominationn respawn rate and damage
*Holder can unleash a wave of phantasmal spheres and destroy most hostile attacks
*Holder violently explode to damage nearby enemies when hurt and revive with 90% of max life when killed
*Flowers grow on the grass holder walk on, allows the ability to climb walls and dash and gives a chance to dodge attacks, increases coin pickup range and shops prices lowered by 20% & hitting enemies will sometimes drop extra coins, turns the holder into a werewolf at night & turns the holder into a merfolk when entering water, minor increase to damage, life regeneration, defense, mining speed, and minion knockback, greatly increases life regeneration when not moving
 Soul of the Master:
*Increases flight time by 200%, armor penetration by 50, and movement speed by 20%
*Increases max life by 100%, damage by 50%, and damage reduction by 10%
*Increases life regeneration drastically
*Grants gravity control, fastfall, and immunity to knockback and almost all debuffs, and more
*Hodlder's attacks create additional attacks, hearts, and inflict a cocktail of debuffs
*Allows holder to perform a short invincible dash
*Certain enemies will drop potions when defeated
*Holder respawn twice as fast, have improved night vision, and erupt into various attacks when injured
*Attacks may squeak and deal no damage to holder
*Summons the aid of all entities to holder's side
*Holder can toggle offensive mode, which has the following effects:
**30% increased damage 
**Increases armor penetration by 20
*Phantasmal Spheres shoot deathrays at nearby enemies
*Abominationn's Visage fights alongside holder
*Holder's attacks inflict God Eater
*Holder erupt into a massive deathray when revived
*20% increased weapon use speed
 Soul of Yggdrasil:
*Holder's healing spells increase the life recovery and life recovery rate of the healed target
*Minion attacks have a 25% chance to heal holder on hit
*Melee weapon strikes release a splash of foam, slowing nearby enemies
*An icy aura surrounds holder, freezing enemies that stay too long within it
*Holder's magic spell will freeze enemies for two seconds
*Holder occasionally birth a tentacle of abyssal energy that attacks nearby enemies, holder can have up to six tentacles and their damage saps 1 life from the hit enemy
*Healing spells will heal an additional 5% of target's max life
*Symphonic strikes will generate up to 15 shadow wisps, holder can unleash every stored shadow wisp
*A biotech probe will assist holder in healing holder's allies
*Holder can cycle through four states:
**Red - Holder and nearby allies are granted +20% damage
**Green - Holder and nearby allies are granted +10% movement speed and +15% flight time
**Purple - Holder and nearby allies are granted +50 defense and +5% damage reductio
**Blue - Holder and nearby allies are granted +20 armor penetration, +3% max life
*Holder will summon a chorus of music playing ghosts, the ghosts rapidly damage nearby enemies with brass, wind, string, and percussion instruments with symphonic damage
*Throwing weapon has a 20% chance to unleash a piercing lightning strike
*Moving around generates up to 5 static rings, with each one generating life shielding, when fully charged, a bubble of energy will protect holder from one attack, when the bubble blocks an attack, an electrical discharge is released at nearby enemies
*Holder's bows, guns, and launchers fire off additional projectiles periodically
*Damage done increased by 10%
*The energies of Terraria will seek to protect holder when you're in combat
*Symphonic strikes ring a bell over holder's head, slowing all nearby enemies briefly
*Strikes will unleash ivory flares from the cosmos, ivory flares deal 0.1% of the hit target's maximum life as damage
*Holder can summon a large aura, allies touched by the aura gain increased damage, damage reduction, defense, and life regeneration, enemies touched by the aura suffer from holy glare and take 15% more damage from all sources
*Killing enemies or continually damaging enemies generates soul wisps, after generating 5 wisps, they are instantly consumed to heal holder for 10% of max life
*Melee damage increased while near full speed
*Attacks have a chance to unleash an explosion of dragon flames
*While hurt, damaged enemies have a 10% chance to drop flesh, collected flesh restores life and grants bonus damage
*Holder can envelop within an impervious bubble, converting all damage taken into healing, throwing weapon has a 20% chance to unleash aquatic homing daggers
*Holder's damage has a 10% chance to completely duplicate itself and deal 15% more damage, holder's damage has a 5% chance to completely eradicate the hit target
*Holder's magic spell will heavily burn and damage all adjacent enemies, all minion damage leaves a lingering burn that deals significant damage over time
*Holder can bend the very fabric of reality, enemies will be heavily slowed and take 15% more damage from all sources, allies will receive greatly increased movement and attack speed turning incoming non-lethal damage into healing, holder can place within the Dream, while in the Dream, healed allies will become briefly invulnerable and be cured of all debuffs
*Summons several pets, Attracts all nearby air bubbles found
*The wearer can run incomprehensibly fast, while running, holder will periodically generate bees
*Holder can place within a fragile cocoon, within the cocoon, holderr have greatly increased life regeneration, attack speed and damage are briefly increased by 30%
*Releases a friendly angler fish to lighten up the dark
*Damage done against slowed targets is increased by 15%, damage done against slowed targets has a chance to heal holder slightly
*Holder's symphonic damage will briefly singe hit enemies, Symphonic strikes cause an eruption of molten music notes
*While in combat, granite energy will slowly seep out and damage nearby enemies
*Twice the damage holder take is stored into holder's next damaging attack
*Allows the holder to nightwither flame dash into enemies, releasing an explosion of energy on hit, holder can drastically increase fall speed and release energy upon landing, increases jump height
*Magnetizes all loose items
*Holder can place in an impenetrable shell
*Damage taken reduced by 5%, holder steadily generate a 20 life shield
*Once every second, holder's next strike causes a burst of damaging energy
*After healing a nearby ally, a life spirit is released from holder, this spirit seeks out holder's ally with the lowest life and heals them for 2% of their max life
*8% increased movement speed and run acceleration, running builds up momentum and increases movement speed, crashing into an enemy releases all stored momentum, catapulting the enemy
*Holder's damage will have a 10% chance to cause an eruption of blood, this blood can be picked up by allies to heal themselves for 15% of the damage holder dealt, healing amount cannot exceed 85% of their max life
*Allows wearer to do a triple hop super jump, increases fall resistance
*8% increased movement speed, damaging slag drops from below holder's foots
 Soul of the Tyrant:
*Attack enemies to charge energy, reduces damage taken at the cost of some energy. holder can release energy as homing shots, brandish a blade of infernal magic when fully charged
*Melee strikes deal 25% increased damage and various melee weapons release damaging mushrooms
*Melee attacks cause chaos flames to erupt on enemy hits
*Melee strikes heal holder. After performing 15 melee strikes holder enter a blood frenzy for 5 seconds, gaining +25% melee damage, and halving contact damage
*Holder have a 50% chance to fire a homing chaos flare when using weapons.
*When suffering from the debuff, enemies take 10% more damage.
*Allows holder to blind yourself for 5 seconds. While blind, holder have +60% damage.
*Weapons have a chance to fire bloodsplosion orbs.
*Weapons fire god-killing shrapnel rounds every 2 seconds.
*Attacks summon damaging and healing flare orbs on hit.
*Every 5th Strike fires a leaf storm. Attacks have a 50% chance to heal holder when they hit an enemy.
*Weapons sometimes fire ghostly bolts and flame explosions.
*Attacks cause a massive explosion on enemy hits.
*+10% minion damage, +30% minion damage while submerged in water.
*Minion hits grant random buffs. Buffs either grant +8 defence and +4% damage reduction, +3 life regeneration, or +10% minion damage. While benefitting from increased minion damage, hits cause a hallowed star to fall from the sky that deals summon damage.
*While standing still, +110% minion knockback.
*+50% minion damage, increased minion knockback. Summons a life aura that damages enemies around the holder; its damage is affected by minion damage.
*+7 life regeneration on minion hits.
*+650% minion damage.
*+5% damage, Attacks release crystal shards as they travel.
*Weapons inflict poison and spawn clouds on enemy hits.
*2x Defense and +5% movement speed.
*+12% damage, attacks give lifesteal. Weapons may create explosions on hit
*+10% damage. Weapons release homing souls and unleash a volley of chaos flames around the holder.
*+9% damage. Attacks may spawn Empyrean Stars, damaging and healing Orbs, Fire Sparks, Blasts, or Bubbles on enemy hits.
*Every 25 weapon strike will grant 3 seconds of invulnerability. +10% damage while suffering from a debuff.
*Allows holder to perform a mid-range teleport that renders holder momentarily invulnerable.
*Grants an extra jump and increased jump height. Additionally grants the ability to dash; dashing into an attack will cause holder to dodge it.
*Holder can glide to negate fall damage.
*+5% movement speed. Grants an extra sulphurous bubble jump that inflicts venom.
*+30% flight time and horizontal flight speed.
*Striking the ground with fastfall creates an astral explosion.
*Grants the ability to swim, extra mobility on ice, and allows the holder to fall faster in liquids.
*Allows holder to dash an immense distance in one of eight directions. Holder are completely invincible and immune to most debuffs while dashing, and enemies holder dash through take large damage.
*+12% jump speed. Allows the player to dash, leaving behind homing scythes.
*+5% increased max run speed and acceleration, +15% increased movement speed.
*A super-magic carpet activates when holder run out of extra jumps or flight time, allowing for brief horizontal movement. Max run speed, max acceleration, movement speed, and jump speed increased by 10%. Liquid physics are ignored.
*Increases life regen as life decreases. Holder are resurrected when holder take fatal damage at 30% HP, encased in a protective.
*All attacks have a small chance to steal life and increase life regeneration on hit.
*Grants +10% max life.
*Boosts max life by 50% and increases the effectiveness of healing sources by 25%.
*Resurrect with 150 HP upon taking fatal damage; this effect can only occur once every 45 seconds.
*Holder have a separate revive effect that activates upon taking fatal damage, this effect can only occur once every 10 seconds.
*If the holder is reduced to 1 life, it will not die from any further attacks for 32 seconds.
*Taking hit causes several homing feathers to fall and release 3 sparks.
*When using any weapon holder have a 10% chance to throw a returning seashell.
*Getting hit causes holder to emit a burst of crystal shards.
*Attacks inflict Marked for Death and Crush Depth.
*Releases thorn vines and may grant the Reaver Rage buff on hit, which boosts damage by 30%, movement speed by 5%, and defense by 5.
*Holder have a 20% chance to emit a blazing explosion on hit.
*All attacks inflict the Smite. When damaged, release plagued bees that inflict the Smite and rain plague cinders from above yourself. All attacks release homing plague seekers when they hit an enemy.
*When standing still, provides a damage aura that deals large amounts of damage and sets enemies with the fire.
*+28% damage. When holder hit an enemy, 3 hallowed, fallen, and astral stars will rain down and deal damage.
*+12% damage. Holder create a miniature sun that drags in and damages enemies when holder are hit.
*Holder can unleash the lost souls to destroy holder's enemies and trigger a brimflame frenzy that significantly increases holder's damage.
*+10% damage, +30 armor penetration.
*+20% damage. Enemies have 2.5x their contact damage reflected back at them when they touch holder. Holder passively summon nebula stars around yourself that damage enemies.
*+30% damage. When hit, shade and flaming meteors rain down and all nearby enemies are inflicted with a variety of debuffs. Holder leave behind exploding dragon dust as holder move.
*+40% damage. When hit, freeze nearby enemies for a short time and release damaging mushroom spores. Enemies take damage when they touch holder.
*All attacks inflict Mutant Nibble, shadow beams and demon scythes rain from the sky upon being hit. Holder can enrage both holder and enemies, causing holder to take 1% more damage and enemies to take 1250% more damage.
*+50 defense when low life.
*Provides an aura of light around the player that slows enemies down.
*Most Eternal Abyss enemies become friendly and grants the ability to breathe underwater. Being underwater slowly boosts holder's defense.
*Holder have a 33% chance to reflect attacks back at enemies, healing holder for one-fifth of the attack’s damage. Holder also have a 10% chance to absorb attacks when hit, healing holder for one-half of that attack’s damage.
*Provides a moderate amount of light. Increases max life by 25% while in the Eternal Abyss and provides immunity to the Crush Depth debuff.
*+10 defense, +3 life regeneration, enemies are more likely to target the holder. Reduces life loss from damage over time debuffs by 60%.
*The holder regenerates life as if they were standing still even while moving.
*Immunity to the Purged debuff, boosts life regeneration. Boosts life regeneration further and provides +15 defense when suffering from a damage over time debuff.
*Grants up to +3 life regen, +5% damage reduction, and +10 defense.
*+1 life regeneration, with +3 bonus life regen during the day. Grants +15 defense at night. Grants both of these bonuses during an eclipse.
*+10 defense, increased item pickup range, and enemies may drop healing hearts on death. When hit, there is a 25% chance to gain the Tarra Life buff, massively boosting life regen temporarily. Holder can reduce enemy contact damage by 50%.
*Halves enemy contact damage. When holder take contact damage, this effect is disabled for 2 seconds. Grants immunity to Whispering Death.
*15% reduced contact damage from enemies, +48 defense, halved defense damage. Grants a Nanomachines meter, charging up over time and stopping for 1 second when holder take damage. When full, holder can heal 36% of max life over two seconds, taking 99% less damage while doing so.
*Any attack that deals high damage to the holder grants increased immunity and releases a swarm of high-damage god-killer darts.
*15% increased damage reduction during eclipse.
*+30 defense. All projectiles spawn healing leaf orbs on enemy hits.
*75% of all incoming damage is converted into healing. Standing still boosts life regeneration incomprehensibly.
*All projectiles spawn healing orbs when they hit enemies. They heal for 5% of the damage they dealt. +20 defense, and +2% damage reduction.
*After 1 second of not moving holder deal 50% more damage and take 15% less damage. This buff lasts until holder move or attack once.
*Summons 2 sword spirits to orbit the player, dealing damage to enemies on contact. Also summons a Valkyrie minion.
*Summons 2 shellfish and a sea urchin to aid holder in combat.
*Summons a Daedalus Crystal to protect holder.
*Summons a coin to orbit holder and steal money from enemies. It ignores immunity frames.
*Nearby treasure sparkles. Increased item grab range and block placement range, mining blocks underwater will restore holder's breath. Summons a Reaver Orb to light up the surrounding area and reduce enemy aggression. Provides a small amount of light in the Eternal Abyss.
*Summons a Hydrothermic Vent to protect holder.
*Provides a moderate amount of light in the Eternal Abyss. +15% mining speed.
*Summons Polterghast mines to circle holder. Enemies have a chance to cause prismatic stars to fall when struck.
*Summons a Young Duke to protect holder.
*Greatly extends underwater breathing and greatly reduces breath loss in the Eternal Abyss. Provides light underwater, a moderate amount of light in the Eternal Abyss, and reduces creatures’ abilities to detect holder in the Eternal Abyss.
*Provides immunity to the sulphurous waters, reduces the damage caused by the Eternal Abyss when out of breath, removes the bleed effect from all layers, and reduces the defense reduction the Eternal Abyss causes.
*While in water, transforms the player into an armored diver with increased max movement speed and acceleration. The suit’s armored plates provide +15% increased damage reduction.
*Summons six tentacles around the player that automatically attack nearby enemies and have lifesteal. Holder can activate Abyssal Madness, significantly buffing tentacle aggression, range, and damage.
*When hit, grants the Panic! buff, increasing movement speed by 50% for four seconds.
*Summons an Ancient Leaf Prism to protect holder.
*Buff duration is extended by 150%.
*Summons a Sand, Cloud, and Brimstone Elemental to protect holder. Summons Anahita to protect holder. Summons a Rare Sand Elemental to heal holder.
*Summons a friendly Red Devil and empowered Profaned Guardians to protect holder.
*Provides buffs at different times. During the day, provides +15% minion damage and knockback, +25% movement speed, +10% flight time, and +15 defense. During the night, provides +15 defense, +5% damage reduction, +5 life regeneration, and +15% movement speed.
 Soul of Two Realms:
*15% increased gun damage, bullets frostburn enemies, Empowers weapons
*Hitting enemies has a chance to summon a bismuth hammer for extra damage
*Holder can activate 'Dreadfire Aura', 'Dreadfire Aura' will increase damage greatly for a short time
*Damaging enemies will occasionally call upon a meteor to fall from the sky
*Dealing damage charges up an energy forcefield around holder that damages enemies and decays over time, can be instantly discharged at will, which will cause a shockwave to damage all nearby enemies, damage and range & debuff duration increased by forcefield strength
*Standing still for 5 seconds charges a shield that increases damage reduction by 25%
*Attacking enemies may sometimes release buff wisps which can be picked up for different stacking buffs
*Holder can make holder in a 'Sniper State', Holder's damage is upped in this state however holder are frozen in place and have reduced defense, State can toggled at will.
*Summons a stellar guardian behind holder that attacks enemies.
*Hitting enemies has a chance to summon an energy blade behind holder, Holder can launch the blades at nearby enemies
*Taking damage has a chance to freeze all enemies nearby
*Attacking enemies has a chance to weaken all enemies nearby
*Provide immunity to God Eater
*Taking fatal damage will revive holder with 1/3rd of holder's max health, Holder will have one minute of increased strength after revive
*Holder can deploy one of 4 spells, Holder can cycle between the spells
*Dealing damage with weapons has a chance to release flaming embers
*Strikes have a chance to apply 'Lapis Shield', Lapis Shield can stack 3 times and increases defense
*Turns the holder into a humanoid Decree
*Getting struck has a 33% chance to erupt flames from holder's body
*Hitting enemies has a chance to unleash one of Novaniel's devastating attacks
*Holder can attack enemies with 'Critical Strike', which deals 2x damage
*Allows holder to toggle Eridanus' blessing
**When Eridanus' blessing is not active:
***+20% increased damage
***+10% attack speed
**When Eridanus' blessing active:
***Eridanus' blessing empowers weapons and attacks
***Eridanus fights alongside holder
***+80% increased damage
***+30% increased attack speed
 Additional Effects:
*Holder gain +5% max life, +5% damage and +5 defense
**The above stacks up to 47950 times until holder get hit
*250% increased damage
*Allows holder to toggle effects and change stats
*Attacks deal 10x damage
*All attacks have double knockback
*50% increased HP, +50% damage reduction, +15 life regeneration
*Grants immunity to knockback and most debuffs
*Holder reflect all attacks
*Can butcher the Fiction
*Transform into any/everything
*Learn the other's infomation
*Attacks ignoring immunity frames
*Observe "Everything"
*Omni-Science/Presence/Potence
*Devour. Immunity disable effect disable (Even Mutant Presence from Mutant, Also bypasses immunity disable effect disable disable... and so on)
*Beyond the Eternity. Not even a Masochist
*Convertion. Reveal/Hide Power, Remove, Create, Destroy, Erase, Make, Time Stop, Control, Teleport, Warp, Anti-Debuff, Telekinesis, Reprogramming, Debugging, Resetting, Respawning, Revive, Encase in a true invincible shell
*Permanently inflicts Presence of the Eternity to all other entities and things (Presence of the Eternity: Removes Defense, Damage Reduction, Life Regeneration, all of entities Power and Everything Disabled; Chaos State Effect and Immunity Frames removed; Max Life set to 1, All of entities immunites Disabled, Nonsense Disabled, Impossible and Possible Disabled, All Debuffs Effect, X-Disable Disable Disable... and so on Is Ignored and Nullified and Removed, Soul of Eternity's holder is Invincible, Immortal, Invulnerable. Supersonic Speed, Time Stop and Warp disabled, All Other Presence disabled, Beyond disabled, Transcend disabled) 
*Attacks inflict Fang of the Eternity (Instantly removes target from any/every virtual website/software and "Everything")
== Crafting==
==Recipe==
Result 	Ingredients 	Crafting Station
Soul of Eternity	Soul of Dimensions Soul of the Universe Soul of Terraria Soul of the Master Soul of Yggdrasil Soul of Two Realms Soul of the Tyrant Eternal Energy (30)	Crucible of the Eternity
==Notes==
Soul of Eternity grants immunity to almost all Debuffs.
Category:Accessories