Native Item (Wizard Spell)

When magical items are taken from their plane of creation, they often lose some of their potency. Those particularly affected are items with "pluses," such as magical weapons, armor, and rings or cloaks of protection. This spell temporarily and artificially restores the level of enchantment to one item so that it functions as if it were on its home plane. In effect, the spell grants an item its original "plus" for the duration.
If a single person has in his possession more than one item with this spell cast upon it, there is a lO°/o chance (cumulative per item) that a backlash of planar energy, both from the plane inhabited and the plane(s) of origin, inflicts 6d6 points of damage on the person who holds the items. Additionally, there is a 20% chance that each item will be drawn back to its plane of origin (check for each item separately). This check is made each time a body adds another item with this spell cast on it to his possessions.
To cast native item, the wizard rubs the magical item with the material component of the spell: a bit of soil or water (or the closest equivalent) from the item's plane of origin.
Category:Wizard Spells
Category:Spells from The Planewalker's Handbook
Category:Spells