Mechs/TR-XJ

==Description==
Produced by the Free Worlds League splinter nation, the Marik-Stewart Commonwealth 3081, the XJ variant differed from the original XB mostly in secondary weapons and targeting equipment. Its Targeting Computer was removed and the Light PPCs were replaced by a pair of Snub-Nose PPCs. In addition, the 'Mech's armor coverage and Double Heat Sink quantity were increased.
Drop Cost Multiplier: 1.17
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=195/200S=100 	A=45/45S=16 	A=195/200S=100
Arms/Head	HardPoints	 	 	
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	
Jump Jet-I (A) 	 	
Jump Jet-I (A)
Torso 	Health 	FA=150/200 RA=50/100S=100	FA=250/300 RA=51/150S=100	FA=150/200 RA=50/100S=100
Torso 	HardPoints	[ 3E 1M ] 	[ 1S ] 	[ 1B 2M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
Ammo Gauss (Half)
2x Snub-Nose PPC	
Light Ferro
Cooling Pod X2
Engine HS +1
Engine Core 285
Gyro XL
Heat Sink Kit (D)	
2x Ammo Gauss (DBL)
C.A.S.E. (1)
Gauss Rifle
Legs 	Health 	A=195/200S=100 	 	A=195/200S=100
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (A) 	 	
Jump Jet-I (A)
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