117328-carbine-wow-had-a-working-who-system-in-2004

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It's inexcusable that in 2014,  10 years since WoWs release, that your /who system is this bad.
 
In 2004, you could do the following in WoW
 
/who and bring a list of 50 random people.
 
/who stormwind and get a list of who's in stormwind
 
/who tauren and get a list of taurens
 
/who 50 tauren and get a list of level 50 Taurens
 
/who rogue and get a list of rogues
 
/who 50 rogue and get a list of level 50 rogues
 
/who 50 human rogue stormwind and get a list of level 50 human rogues that are currently in stormwind with the ability to right click /send message anyone's name.
 
In Wildstar, you got
 
/who and you get a list of random people
 
That is all.
 
We need to be doing everything and anything to get people into Wildstar.. any WoW veteran who comes over will try to do /who. having such a terrible system in place instantly makes them think "Hmm ya, wows better". 
 
Like any woman will tell you, its all the little things that matter	
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			Most of the chatserver subsystems just weren't a priority in comparison to other things. I know some people rely on who, but in general it is something that just isn't used as much these days. Maybe if you write a more detailed report of what does and doesn't work and put it in the UI section, instead of a complainy one here, it will get addressed at some point.	
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			I'm not going back to WoW, but I would like to see a  more functional /who system. *bump*	
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I'm not going back to WoW, but I would like to see a  more functional /who system. *bump*
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Evade... WOW didn't have battlegrounds, arenas, raids, dyes, costumes, housing, etc, when it launched in 2004.
 
And the list of things that WildStar already has and WoW didn't have even after a few years is long...	
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			It's just a matter of /when. 	
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Evade... WOW didn't have battlegrounds, arenas, raids, dyes, costumes, housing, etc, when it launched in 2004.
 
And the list of things that WildStar already has and WoW didn't have even after a few years is long...
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Right.. but WoW did have a functioning /who system
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			Lets push drop 3 into drop 4 and make drop 3 just a /who system.  ;)	
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Right but it didn't have battlegrounds, arenas, raids, dyes, costumes, housing, etc...
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			WoW had a working /who because it was a great way to spot people for dungeons and the likes since WoW did not have a dungeon finder at that time. WildStar came right out of the gate with it so /who probably was not a priority. Looking for people for dungeons? Use the dungeon finder even though the queue times are atrocious. Looking for people to quest with? Use zone chat.	
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Right... but again, it had a /who system. Unless your suggesting a /who system is more complicated then housing or raids as you say
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I can just see their next advertisement.Wildstar, now featuring a better /who command.
 
Oh, the numbers that will flock in...	
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			Who the hell cares what WOW did or didn't have at launch, the fact of the matter is, /who is horribly broken and needs to be fixed. Like, yesterday. How it ever made it to live in this incarnation is surprising.	
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It's inexcusable that in 2014,  10 years since WoWs release, that your /who system is this bad.
 
In 2004, you could do the following in WoW
 
/who and bring a list of 50 random people.
 
/who stormwind and get a list of who's in stormwind
 
/who tauren and get a list of taurens
 
/who 50 tauren and get a list of level 50 Taurens
 
/who rogue and get a list of rogues
 
/who 50 rogue and get a list of level 50 rogues
 
/who 50 human rogue stormwind and get a list of level 50 human rogues that are currently in stormwind with the ability to right click /send message anyone's name.
 
In Wildstar, you got
 
/who and you get a list of random people
 
That is all.
 
We need to be doing everything and anything to get people into Wildstar.. any WoW veteran who comes over will try to do /who. having such a terrible system in place instantly makes them think "Hmm ya, wows better". 
 
Like any woman will tell you, its all the little things that matter
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I agree with you OP, such a basic feature when there are so many other superfluous things in the game.
 
It's the small things that make the biggest impact (and difference).	
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I agree with you OP, such a basic feature when there are so many other superfluous things in the game.
 
It's the small things that make the biggest impact (and difference).
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Who the hell cares what WOW did or didn't have at launch, the fact of the matter is, /who is horribly broken and needs to be fixed. Like, yesterday. How it ever made it to live in this incarnation is surprising.
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I seldom use /who unless I'm stalking someone, so I don't see the importance of this.
 
I'd rather have other things improved in-game, such as the guild interface over /who	
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Halloween event over a major drop.
/who feature not being superfluous.
You've got an odd set of priorities.
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			Do people use /who ? I know it's broken in the game but do people really need it? You have zone chat, you can always get an add on like "The Zone" if you really wanna stalk someone. Idk. Put this in drop 8 o/	
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			Don't really care all that much about this. There's other serious issues to fix. 	
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It's inexcusable that in 2014,  10 years since WoWs release, that your /who system is this bad.
 
In 2004, you could do the following in WoW
 
/who and bring a list of 50 random people.
 
/who stormwind and get a list of who's in stormwind
 
/who tauren and get a list of taurens
 
/who 50 tauren and get a list of level 50 Taurens
 
/who rogue and get a list of rogues
 
/who 50 rogue and get a list of level 50 rogues
 
/who 50 human rogue stormwind and get a list of level 50 human rogues that are currently in stormwind with the ability to right click /send message anyone's name.
 
In Wildstar, you got
 
/who and you get a list of random people
 
That is all.
 
We need to be doing everything and anything to get people into Wildstar.. any WoW veteran who comes over will try to do /who. having such a terrible system in place instantly makes them think "Hmm ya, wows better". 
 
Like any woman will tell you, its all the little things that matter
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			Total non-issue.	
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I would be more behind this thread if the complaint was all encompassing of the chat system as a whole. (And didn't include the incredibly tiring argument of "WOW HAD THIS SO-") By more encompassing I mean: the /who functionality, the current whisper system being clunky and somewhat ass backwards, chat settings not sticking, the inability to click names in chat for more options, etc etc.
 
Therefore, my two cents to this thread is that the /who functionality should definitely be included in an over-all chat system rework. Though I certainly wouldn't push this change to suddenly be included in to drop 3.	
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If you haven't figured it out yet, the Wildstar default UI is not only lacking a lot of basic functionality, it's a resource hog and is best turned off.
 
What's that say about your game when the players have to release new UIs and functionality just so they can get good FPS?
 
/who is just one of many things this game is lacking.. but hey, they're fixing aurin ears and level 12 quest bugs, so that's nice.	
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Evade... WOW didn't have battlegrounds, arenas, raids, dyes, costumes, housing, etc, when it launched in 2004.
 
And the list of things that WildStar already has and WoW didn't have even after a few years is long...
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			The only thing I really want /who to do is when I /who a player name, it tells me their level race class and guild affiliation... mostly the guild thing.	
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/who was always broken deliberately so that players could never report how many people were actually online around them at that point in time.
 
 
It won't be fixed until population levels are super peachy.	
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			I'm a little disappointed, Evade.  If you were going to whip out the old "it's about time you caught up," you could've dragged EverQuest out your arse.  They had a working /who back in 1999.  You could've brought the turn of the century into the argument, but NNNEEEAAAAUX, you had to phone it in!  It's like you're not even bothered!	
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			Do you honestly search for something to cry about every day, Evade?	
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			There is so much lacking in Wildstar's UI that this is just one of many issues.  I know they aren't trying to recreate WoW on Nexus, but it's like they didnt even try sometimes.  Or don't want to take good ideas from other games, because, well they are good ideas.	
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			Given Bitwise's departure, it is unlikely much will change regarding the who command in the short term. 	
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/Who are you? /Who, /who, /who, /who?
 
I	
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Given Bitwise's departure, it is unlikely much will change regarding the who command in the short term.
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Yes, but I suspect if more than one of those 60 layoffs was the UI team, with the UI in its current state,  /who is low priority. 
 
On the other hand, it's not hard to envision the code for a working /who.  I might not know the exact details, but if player data is based on anything like a relational database a la SQL, a working /who shouldn't take more than 8 working hours to get, uh, working.  But what do I know, I only have 20 years experience as a relational database developer :)
 
TL; DR: YMMV?	
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of all the things you want to complain about the game not having, its the /who system ???
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He does anything else other than complaining? :P
 
Anyway, the /who system isn't exactly game breaking.
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			Look at all these white knights with the "who cares" and "gtfo" commentary. OP's assertion stands that the /who system in this game is a joke. Should it be a priority over other pressing issues? Not in my opinion, no. But still pretty bad for any AAA MMO release, just like their stat itemization at release (to be fixed in drop 4..... maybe).	
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If you haven't figured it out yet, the Wildstar default UI is not only lacking a lot of basic functionality, it's a resource hog and is best turned off.
 
What's that say about your game when the players have to release new UIs and functionality just so they can get good FPS?
 
/who is just one of many things this game is lacking.. but hey, they're fixing aurin ears and level 12 quest bugs, so that's nice.
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			Ugh OP we don't need /who can't you see carbine is merely protecting you from mass reporting andd your client would go unstable at the huge amount of people in this game.	
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Look at all these white knights with the "who cares" and "gtfo" commentary. OP's assertion stands that the /who system in this game is a joke. Should it be a priority over other pressing issues? Not in my opinion, no. But still pretty bad for any AAA MMO release, just like their stat itemization at release (to be fixed in drop 4..... maybe).
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WoW had a working /who because it was a great way to spot people for dungeons and the likes since WoW did not have a dungeon finder at that time. WildStar came right out of the gate with it so /who probably was not a priority. Looking for people for dungeons? Use the dungeon finder even though the queue times are atrocious. Looking for people to quest with? Use zone chat.
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			Actually, EQ1 had a /who system just as good as WoW...so farther back than even your timestamp lol	
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			Why worry?  Soon enough the subs will dwindle to the point where one /who command will show you everyone online.	
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Why worry?  Soon enough the subs will dwindle to the point where one /who command will show you everyone online.
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Look at all these white knights with the "who cares" and "gtfo" commentary. OP's assertion stands that the /who system in this game is a joke. Should it be a priority over other pressing issues? Not in my opinion, no. But still pretty bad for any AAA MMO release, just like their stat itemization at release (to be fixed in drop 4..... maybe).
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why are you paying for the game if you want to doomsay so much?
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the whole chat system in this game is.... lacking 
 
and the lack of proper /who functionality is really frustrating
 
there are certain things I expect to find in any MMO and a proper working robust /who and chat is one of them, sadly it is yet another area Carbine screwed up.	
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I'm not.  I cancelled my sub some time ago.  I gave them money since launch and wasn't happy with the product I received for my money, However, I like to see if things have changed one way or another.  I just check back to keep up with the health of the game.
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not paying customers can't post on the forums.
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Cheap CREDD for plat ftw.
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With buying CREDD for plat, you actually supporting the game with more money than someone who just simply subscribes.
 
On topic: Some other games doesn't have to set priorities, they have the function beside others and it works better. So why does WS not have it? This "it's not the priority" argument is getting old. It's funny, I didn't want to buy WoD at all, but the more I play WS, the more I find little things I miss from WoW, and now they are adding up to the point that I'm thinking about buying the expansion and playing it again. For everything OTHER THAN combat. If WoW had the same combat WS has, I might not even be thinking about playing WoW, I would probably already play it. For every QoL thing WS has, good ol' WoW has two others. Not content, QoL. WS feels like a Mad Max car or something. It runs allright, but it feels like it's held together by duct tape and rags.
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With buying CREDD for plat, you actually supporting the game with more money than someone who just simply subscribes.
 
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WoW in 2004? Try EverQuest, in the 90's. lol
 
I really don't understand how WildStar shipped without such a standard and important feature.	
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Wrong the person who bought the CREDD did that. To be honest I think a lot of the CREDD floating around the market is still CREDD from very close to when CREDD first came available in game.
 
 
But yeah any MMO needs to have the basic chat functionality... otherwise how can you make new friends in an MMO, /who being able to invite/ignore/friend more easily from chat window are all good things.
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Wrong the person who bought the CREDD did that. To be honest I think a lot of the CREDD floating around the market is still CREDD from very close to when CREDD first came available in game.
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not paying customers can't post on the forums.
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