Goblins

==Goblins==
===Racial Traits===
The following are the base racial traits of Goblins.
====Standard Racial Traits====
*Ability Scores Goblins are tighly packed balls of energy and muscle. They are also impatient, indolent, and not prone to amicable social interactions. They get a +4 bonus to Dexterity, a +2 bonus to Strength, but take a -2 penalty to Wisdom and Charisma.  
*Type Goblins are Humanoids with the Fiendish and Goblinoid subtypes.
*Size Goblins are Small creatures. They gain a +1 size bonus to their AC and to attack rolls, a +4 size bonus to Stealth skill checks; and they take a -1 size penalty to CMB and CMD.
*Base Speed Goblins have a base speed of 30 ft.
*Cultures The majority of goblins on the Prime come from tribes on the fringes of other societies where they can subsist by raids and theft, but they are intelligent enough to find their places amongst any culture that will have them. In Orcish and Netheran cultures, they typically take the roles of slaves and low-class workers.
*Lifespan Goblins have a short lifespan.
====Feat and Skill Racial Traits====
*Sneakthief (Ex) Goblins possess a knack for slipping through crowds, shadows, and purses. They get a +4 racial bonus to Stealth skill checks, and a +2 racial bonus to Sleight of Hand skill checks.
====Offense Racial Traits====
*Opportune Combatant (Ex) Goblins have innate underhandedness to them, naturally seeking out weak points in combat and dealing cruel blows whenever they can. Goblins have a natural Sneak Attack, as the Rogue ability, except it only deals 1d4 damage and does not advance with the Goblin's character level. This damage stacks with all other sources of Sneak Attack.
====Senses Racial Traits====
*Darkvision (Ex) Goblins can see perfectly in the dark up to 60 ft.
*Low Light Vision (Ex) Goblins can see twice as far as Humans in conditions of dim light.
Category:Races
Category:Fiendish Races
Category:Humanoid Creatures
Category:Fiend Creatures
Category:Goblin Creatures