Mariner (TotL)

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This class of character is part fighter, part sailor, and even part thief. Call them pirates, privateers, or buccaneers, they use their skills for everything from stealing from other ships to defending those who are preyed upon by pirates. The skills are the same; only the motivations are different. Some mariners are unremarkable in their goals. They seek
only to make a living and Sail the seas unmolested. Others make that living by piracy against innocent ships as well as raiding coastal communities.
Mariners 	Minimum stat
Strength 	12
Dexterity	11
Mariners may be of any alignment except lawful good.
Weapon Proficiencies: Required: Cutlass, Belaying Pin, or Gaff Hook.
Nonweapon Proficiencies: Bonus Proficiencies: Rope Use, Seamanship, Tumbling. Recommended: Direction Sense, Fishing, Swimming, Weather Sense, Appraising, Gaming, Tightrope Walking, Navigation.
Equipment: Mariners do not wear metal armor: it tangles in the rigging and drowns those who fall overboard
Special Benefits: Mariners gain the thieving abilities Climb Walls, Detect Noise, Hide in Shadows, and Move Silently. In addition to the base totals and race and Dexterity bonuses, the 1st-level mariner has 30 points to distribute to the four skills, with no more than 10 points awarded to one skill. Ever level of advancement gives the Mariner an additional 10 points, with not more than five points to be used on any one skill
Special Hindrance: There are no specific hindrances, though successful pirate characters gain a reputation that brings competing pirates, bounty hunters, and other unsavory individuals after them.