Gear/Gauss Rifle (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Gauss_Rifle_Pirate
Manufacturer: SCI
How pirates even got their hands on a Gauss Rifle is beyond me. They've modified the barrel and breech to only shoot ammunition that's been shaved down into spikes, or else it'll cause the end of the barrel to explode. It's a whole day's work just to make one ton of spiked ammunition. You're not going to make us do that, are you?
Uses Gauss Ammo.
VOLATILE!
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
11 	6 	300000	All 	All
* 2 Evasion pips ignored by this weapon.
* -1 accuracy with this weapon.
* Weapon damage varies between +/-30 
* This weapon has a recoil of 3
* +150% critical hit chance with this weapon
* Weapon has a 20% jam chance - Mitigated by Gunnery
* Gauss Rifles are high damage, long-ranged weapons with low heat. Powers Down to prevent Explosion when out of Ammo.
* This weapon has an Anti-Air Factor of 15%
* High-Energy Capacitors discharge violently for 35 damage, 17.5 heat and 8.8 stability per loaded ammunition on weapon destruction
=Weapon Stats=
Category: Ballistic
Type: Gauss
SubType: Gauss
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	GAUSS	70 	0 	30 	1 	1 	9 	3 	1 	2 	1.125 	0.5 	210 	0 	188 	366 	544 	722 	
=Used By Mechs=
Mechs 	Mechs	Mechs
CYA-L8R	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2