Belief

Belief is used as basic "currency" in the Shendao system.
A seemingly unlimited amount can be "stored" on a Shendao character at any time.
Can be converted to Qi following the Shendao Qi Recovery mechanics, making them excellent Qi "batteries" for a Formation. It can also be turned into cultivation experience, used to build buildings in the Divine Realm, or cast Miracles.
Can be gathered at an Agency like Inspiration for Xiandao. Note: a well built agency can generate a million Belief per day.
Can also be gathered from smaller events like travelling around the world (about several thousand belief and 40 or so followers per interaction)
And from helping fix disaster events in agencies by the "Calm Down" option, instead of aid or aggrevate.
Can build a statue at a fully upgraded agency to automatically collect Belief to the Shendao character. Each shendao character can be connected with up to 3 of these.
== Passive Belief Gains ==
There's 3 sources of passive Belief gainsXiaWorld.GodPractice.FaithAutoAdd():
* each Agency attached to the Shendao adds its Faith per day, for a maximum of 160,000 Faith per day, 320,000 with the Pagoda of Enigma Agency Wonder.
* The Divine Residents population of the Divine Realm adds 1/10th of its number as Faith per day.
* Each Core Follower adds 6000 * ExtentOfBelief^2 * CultivationLevel per day, where:
** ExtentOfBelief goes from 0 at 0% to 1 at 100%
** CultivationLevel is the Cultivation Level of the Shendao Cultivator
These 3 sources are summed then multiplied by the following factors.
* Mental State, equal to \frac{MentalState - 1}{100}, rounded down, with a minimum of 0 and a maximum of 6XiaWorld.GodPractice.GetMindStateEffect().
* Divinity, equal to 4 * (1 - \frac{Divinity}{100})XiaWorld.GodPractice.GetGodPowerEffect().
* Sacred Relic, equal to 1 + \frac{SacredRelicTier}{4}, with a max at 4.75 for a Tier 15 Sacred RelicXiaWorld.GodPractice.GetGodFabaoEffect().
* Belief Gains Bonus, equal to 1 + BeliefGainsBonus, set by:
** (if built), up to +1,
** , +1.26 at T12.
* DistressGameDefine.MoodComplexity2PracticeEffect{}[0]:
Distress	Distress	Factor
>= 	< 	Factor
200 	 	0.1
100 	200 	0.5
50 	100 	1
10 	50 	2
0 	10 	3
== References ==
Category:Shendao Cultivation