Origin of Origins

== Magic Based ==
=== Lightborne ===
They're said to be hailed from the blinding light that resides in the sky. Initially created not long after the Calamity due to the magic imbalance, they later on created a kingdom of light, which soared somewhere in the sky. However, this kingdom was lost through time, its beginning and its end left forever unknown.
=== Living Armor ===
Similar to the Phantom, "Living Armor" are souls that held strong to their need to stay alongside the living. However, the magic intrusion into the Overworld caused these souls to react to magic, forcing them to cling to armor to remain stable. 
=== Phantom ===
Another form of a ghost one might say, this species lost the abilities of their past self when they thrived among the living. Upon death, their will seemingly allowed them to stray off from the path to Limbo, and retying their tether from their soul to the mortal plane.
=== Skelling ===
Rather than taking the form of a ghost, the soul of these walking heaps of bones have aligned themselves in this world once more, re-tethering to the mortal plane. However not all Skellings turn out this way... due to the Undeath Plague still lingering centuries later, some may be affected, and turned into a skeleton.
=== Soul Condor ===
The Soul Conder is rather similar in origins to the Skelling. However, the factor of the Undeath Plague, does not apply.
=== Soul Forged ===
The first ever soul forged was an experiment, built during the ancient times of the Piglin Invasions. One, nerdy ol' Piglin decided hey, if soul sand is essentially the same substance as soul soil, and it traps souls, wouldn't I be able to do that with soul soil? And that was how the first Soul Forged was born. By killing another, and trapping their soul with soul soil and putting it in a golem-like body, the first Soul Forged, looked around confused with it's new body. Later down the lines, more Soul Forged were made, and sometimes even born randomly from the unstable magic in the Nether. All soul forged like most undead beings, have a core that traps their soul, although unlike the others this prison is physical.
=== Starborne ===
It is not unlikely that these fellows will fall from the sky, as an interplanetary traveler. After all, the Starborne wasn't originally from the Overworld, they're from the stars themselves, mixed with the touch of magic. One might say Starbornes were once Lightbornes, although for being in space for so long, their body adapts, and becomes what they are now. Time flows, seeing a Starborne here and there in a community has become the norm.
== Mutation Based ==
=== Arachnid ===
A nasty creature, the need to kill still run through these folks when walking through the night, although rather passive during the day. Some come in leg sets of 8 like the spider, or two, similar to most people. Like most, this variant of the Human was created during the Calamity.
=== Avian ===
Originally, Avians hailed from the almighty... chicken, after the Calamity of course. Although they may sound weak in a first glace, never underestimate their speed, or jump. Some Avians however, also derive from the Elytrian, although of course being a lesser version of it. The Elytrian and Avian are very close in blood.
=== Blazeborn ===
A natural fire born, inhabitant of the world we might as well call hell itself, the Nether. Unlike their predecessors they do not fly, or fire balls of flame at their enemies, rather they use the heat itself as their strength. Kingdoms of Blazeborn in the Nether are not uncommon, their ancestries usually derive from the blazes that guarded the Nether fortresses. But of course, the Calamity hits everywhere, right?
=== Bumblebee ===
A peaceful Human variant, that learned to fly for a short period of time with the unmistakably laws-of-aviation breaking wings. Of course you may have caught on, the Bumblebee caught onto the Calamity trend, and took it and turned it into a story into it's own. It is not uncommon for Bumblebees to live in hives, colonies, or with friends in general. Buzz away! 
=== Canine ===
The fierce, and somewhat adorable wolf has become a wolf man! Or, as most know it, the Canine. These pack hunting folk love to kill in the forests, where they derive, and live in, most of them anyway. Another one of the Calamity victims.
=== Cloud Monkey ===
Legend has it, the cloud monkey always existed in the clouds even before the Calamity! But you don't believe that do you? This variant made its appearance shortly after the Calamity, so who knows if the legends are true. Maybe you'll find out!
=== Druid ===
A plant-loving origin that becomes one with the plants around it if gone unwatched. This origin surprisingly, isn't from the Calamity! Rather, it came sometime after the Great Collapse. Its ancestry leads all the back to the Floran and Fae, which started to become the norm after the year 650. 
=== Elytrian ===
There isn't just one version of the Elytrian, there's multiple, that slowly evolved as time passed! These origins usually evolved the fastest, whether it's down-grading to an Avian, or coming back from the Avian. Even better, some Elytrians were born and mutated not only just the Overworld, but the currently sealed End. The End variants, are usually dragon types, of course being lesser of the one and only Ender Dragon, which is long gone now. The Overworld variant isn't to much different, although they have feathers unlike their scaly and leathery friends.
=== Enderian ===
The tall, and lanky, and super friendly (do not look at the eyes, I repeat, not the eyes-)! All Enderians derive from the End one way or another, whether you're born in a warped forest, or the overworld, your blood ancestry is the End. The endermen once guarded, and maintained the Ender Dragon, and inhabited the End Cities along with the shulkers. Not only that, but the Enderians first invented the first enchanting table magic, to wield magic on our tools! You ought to thank the ones that had the audacity to play with that stuff.
=== Fae ===
Similar to a certain Fae, these magic manipulating folk are not native to the Overworld. A land known to be the Faewild, was caught up in-between a war between gods, few faes being randomly transported by the unstable magic in the air, and thrown into another dimension, the Overworld. Although they may be far from home thousands of years later, they thrive with what little they have that still represents their ancestry. 
=== Feline ===
A cross between a cat and a Human, Felines were born in the fusion stages not long after the Calamity happened. These cat-humans are more accustomed to living life with Villagers, rather than their close cousins, the Vulpines. 
=== Floran ===
Walking, living animals weren't the only one to be forever changed by magic, that's right, plants were too! Being touched by the magic, it allowed them to walk the earth, of course still having the ability of photosynthesis. Sometimes, Florans come out to be the descendants of Faes... or maybe the Faes themselves after death! 
=== Gremlin ===
Like Villagers, Gremlins are a sub-species to Humans. Other than the Villager, Gremlins are the closest origin to a Human. Over the years, these creatures adapted to the cave life that was brought to them, slowly evolving to what they are now.
=== Human ===
The very base of origins themselves, most if not all origins have some form of humanoid DNA, giving them their humanoid shape. Many consider the Villager to be among Humans to be one in the same... however Villagers are a subspecies to the Human, like a Dwarf to a Human in the storybooks.
=== Merling ===
Merlings aren't necessarily just mutated fish. Merlings are more Humans that have been affected by magic, especially the fishermen, way back when the Calamity hit.
=== Lepus ===
Hopping... and hopping... until you start chasing after them from the audacity of kicking dirt in your face. These speedy not-so-pets come from the Great Collpase.
=== Llama ===
Although their viscous spit isn't so nice to have on you, these people have legs strong enough to carry you everywhere you want to go! Surprisingly, the Llama origin didn't come during the Calamity, it was the Great Collapse that gave them a chance at quirkiness.
=== Panda ===
Do a barrel roll- just don't get hit, otherwise you might be at the hospital for a few days. Like their predecessors, they come from the bamboo jungle. Eating the tall stocks of green, the Panda origin originated during the Great Collapse.
=== Penglin ===
An odd penguin at first glance, maybe even a Merling that adapted to land. The Calamity did these folk some wonders, if you look hard enough, you might find an ice palace!
=== Piglin ===
A fierce, pig that are born to know how to wield their weapons. Some legends recall that Piglins were created from a pig entering the Nether, and suddenly being able to stand! This legend holds some merit, but it wasn't a pig, it was a man turning into a pig, from magic of course. However, there were already Piglins in the Nether that inhabited the bastions! Calamity is never too busy, eh?
=== Redstone Bug ===
A weird bug? A short man that found a happy food? Maybe a drug addict? Nope, just the bug. The Great Collapse brought this funny little creature, and as a matter of fact, Redstone Bugs are closely related to Silverfolk!
=== Scroom ===
A mushroom... to a person. If you ever see a mushroom man walking about, don't shake their hand. Don't say I didn't warn you. The Calamity made these people very feisty when you press their buttons. Like Bumblebees, Scrooms are usually found in colonies, groups, tribes, and etc..
=== Silverfolk ===
The legends of the origins of the Silverfolk tells that there was once an origin called the "Inchling," but long gone due to the origin witch hunts, and escaping to the underground. Because of this they grew in size, from eating so much stone. But I will warn you... don't... call them short. Calamity wasn't too nice about the Inchling, they weren't too nice about Silverfolk either.
=== Shulk ===
A walking tank many might say. The Shulk ancestry leads back to the End, where the shulkers inhabited the End cities along with enderman. Of course, the Calamity ruining all of that, these hard-chested folk continue to break stone with only their fist, and make themselves known without even trying.
=== Sculken ===
The almighty, cave-dwelling champions, near-cousin of the warden. Like the other side of the family, you don't want to mess with these guys, unless you really think you can handle the screams of terror. There is no confirmation where even the wardens came from, for now it will be left unknown. Some wardens and Sculken, are formed from the disgusting, dark patches of sculk that lie underground, and eat the dead. Although blind, their hearing does them quite well, try not to talk behind their back, or at least near them. The Great Collapse is what brought these mighty fiends.
=== Stridling ===
Lava walkers? These hard-as-netherite legged people still inhabit the burning liquid in hell itself, while having an interesting relationship with Scrooms, and eating the nether variant, the warped mushroom. Need a ride? Ask away! Don't offer them meat though, it's a little offensive... The Calamity didn't change much.
=== Vulpine ===
The mightier version of the Feline, and cousin at that, learned their way through the giant taigas by learning the good ol' jumping technique. The Calamity sure did make these variants of the human pretty interesting! And like the hyperactive, speedy folk they are, tempt them with berries and they go, well, wild.
=== Woolian ===
Wooly? Not really a wooly mammoth, but they sure do provide that warmth that somehow manages to heal your cuts... When the Calamity hit, who knows how the magic allowed sheep of all people to heal.