Barbarian - Lythari (Character Kit)

Class Information 	Class Information
Class Requirements 	Fighter (no multiclassing)
Racial Requirements 	Elf (lythari)
Ability Requirements 	Constitution 13, Dexterity 13, Strength 13
Prime Requisite 	Constitution, Dexterity, Strength
Aligments 	Any (most CG; some NG, N, CN)
Social Rank 	Lower class
Hit Die Type 	d10
Attack as 	Warrior
Save as 	Warrior
Advance as 	Fighter
Spell Ability? 	No
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	None (see below)
Proficiencies 	Proficiencies
Weapon Slots 	4
Initial Weapons 	See below
Additional WP Slot 	3
Additional Weapons 	Any
Nonproficiency Penalty 	-2
Nonweapon Slots 	3
Additional NWP Slot 	3
Available Categories 	General, Warrior
Bonus Proficiencies 	Endurance, hunting, survival (forest), tracking (see below)
Recommended Proficiencies	Animal lore, blind-fighting, bowyer/fletcher, camouflage (CRH), carpentry, direction sense, healing, herbalism, jumping, leatherworking, local history, rope use, running, seamstress/tailor, set snares, swimming, tightrope walking, weaponsmithing, weaponsmithing (crude, CRH), weather sense, weaving
Secondary Skills 	Bowyer/fletcher, hunter, leather worker, tailor/weaver, trapper/furrier, weaponsmith, woodworker/carpenter
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==Overview==
The lythari are elves who possess a rare form of lycanthropy allowing them to change into wolves. However, unlike most werewolves, lythari are good natured and reclusive. Once in a while, a lythari still living on Faerûn has the urge to wander afar, usually in search of others of its kind. Despite its shyness, it may travel with elf adventurers for a time, though it avoids other races.
Most lythari inhabit primeval forests on Evermeet, however, very few lythari exist and they live unnoticed by civilized folk. Some can yet be found in Faerûn, such as in the Forest of Tethir and old forests in the North, where they hunt deer, rabbits, wild boar, and other game.
==Description==
A lythari looks like a very tall and beautiful elf, standing about 6 feet high with very pale skin, long silver hair, and blue or green eyes. Both sexes wear furs, hides, thin leather, and other natural garb, with bone jewelry, feathers, leaves, and similar items for ornamentation; except for their size and coloration, they could be wild elves. In wolf form, a lythari has light gray or silver fur, stands 30 inches high at the shoulder, and weighs its normal weight (see below). In elf form, a lythari wears no armor whatsoever. All lythari are nocturnal and hunt only at night.
==Roleplaying==
Lythari are very shy, reclusive beings. They are also restless and nomadic, wandering endlessly through their forests, enjoying their lives as hunters.
Lythari characters are generated exactly as normal elves, as per the Player's Handbook, with only minor changes. Lythari characters use the height and weight data for humans, though their limbs and digits are long (PHB, Table lo—the aging data for elves is used on Table 11). Lythari can only become fighters. In either elf or wolf form, a lythari has AC 6 and MV 18 (the elf form seems to run incredibly fast). The elf form uses weapons to fight; the wolf form uses its bite for 2d4 points of damage. Both forms have 60-foot infravision, 90% sleep and charm resistance, and improved chances to surprise foes but no abilities to detect secret or concealed doors. An additional penalty of -2 is applied to a foe's surprise roll if the lythari is attacking at night, and the foe has no light source or infravision available.
While a lythari can transmit his condition to any other elf in the same way any normal lycanthrope can transmit lycanthropy to other humans, no other demihuman or human is affected in the slightest. Transmission is performed only if the recipient requests it; a lythari in wolf form never bites other elves or half-elves if they can help it. A half-elf must save vs. poison each time he is bitten or else take 1d4 points of extra damage for 1d4 rounds as the lythari influence is cast out of his system.
Brief notes on lythari society (a primitive anarchistic communism) are found in Elves of Evermeet.
==Special Advantages==
As a sort of werecreature, a lythari can be struck in combat only by silver or enchanted weapons, or by monsters with 4+1 or more Hit Dice. A lythari character has no reaction to wolfsbane or other normal plants used against ordinary lycanthropes but takes extra damage from weapons enchanted to harm lycanthropes.
In wolf form, a lythari has enhanced senses of smell and hearing. He can follow a scent on a trail as if he had the tracking proficiency with a +6 bonus. He also has a +6 bonus to avoid being surprised by anything that has a scent or can make noise. He also gains a bonus equal to his level to saving throws made against illusion/phantasm spells, detecting any illusion for what it truly is. Once he smells a subject, he remembers that subject's scent for life; he can identify any number of individuals of any race or species by their body odor. The DM may allow the wolf character to learn details on what a subject has eaten, who he has touched, etc., to also be detectable with a tracking check at +4 on the roll. Most lythari proficiencies not requiring the use of hands can be used in wolf form, too.
==Special Disadvantages==
A lythari is a carnivore and never eats plant matter of any sort except for herbal medicines. If forced to live without fresh meat, a lythari loses 1-4 hit points per day; the moment the lythari falls below one-half his usual hit point total, he must make a system shock roll or pass into a coma, from which he dies in 3d8 hours unless given ground meat and water to swallow, or unless given a heal spell. Resuming a full-meat diet allows recovery at a rate of 3d4 hit points per day. Cure wounds spells do not allow for recovery of hit points lost in this way. A lythari can eat cooked meat but hates the taste.
A lythari must take on his wolf form during the three days of the full moon every month. The DM should plot out these times in the campaign so the lythari follows Selûne's cycle. The lythari has no choice in this matter but no objection to it.
As a barbarian, a lythari starts out with no Faerûnian money. He may choose up to 10 items other than weapons to take with him on his travels. These items include sacks, dried meat, a waterskin, tools (for skinning, digging, or sewing), fishing gear, rope, etc. These items can be made of steel, wood, bone, leather, stone, or other materials; many are gained from trading with other elves.
The lythari also gains possession of four weapons that his people normally make and use; these are also his initial weapons of proficiency. The lythari must select initial weapons only from the following: hand axe, bow (any but crossbow), club, dagger, dart, javelin, knife, sling, spear, sword (any). These weapons are very similar to those used by wild elves in form and make. The lythari can learn to use new weapons later as the situation allows.
Discovery that the lythari "elf" takes on wolf form produces immediate, dangerous reactions from most non-elf NPCs, who hate and fear werewolves. A +6 modifier is applied to NPC reaction rolls, and immediate flight or attack is possible.
Lythari never sport any armor, and they don't use shields. Wearing any sort of armor when attempting to change into wolf form can injure the lythari during the transformation. If this situation happens anyway, take the base Armor Class of the armor worn (excluding all bonuses for magical armor and other devices) and subtract this from 10; the result is the damage in hit points taken from crushing and constriction. Double this damage if the armor is magical, as magical armor (ironically) affects a lythari just as a silver or enchanted weapon can; more injuries result. Then, the DM must roll 1d20; if the result is equal to or less than the damage taken, the lythari is entangled by or trapped in the armor. Thus, a suit of plate mail armor +3 (base AC 3) causes 7 points of damage; if a 7 or less is rolled on 1d20, the lythari is also stuck.
When changing into wolf form, the wise lythari first removes his clothing, carefully placing it and all other possessions in a secure place. Returning to this spot is easy for the lythari in wolf form, thanks to his olfactory sense, but it does make the lythari's possessions vulnerable to theft.