Jailbreak

"Jailbreak" is the first mission in Saints Row 2.
==Overview==
After the Vacation's Over cutscene and Player Customization, the nurse removes the bandages from Playa's face. The guards leave to contact Troy, then a fellow inmate, Carlos, introduces himself. Carlos alludes to the fate of the 3rd Street Saints since the yacht explosion, and after offering his help to Playa, they decide to escape the prison island together.
They succeed in escaping the building, where once outside they proceed to the Hangman's Wharf docks and steal a boat. Once aboard the mainland and away from the police, Playa notices the Phillips Building in the skyline of Saint's Row; Carlos explains to them that after Alderman Richard Hughes was killed in the yacht explosion that sent Playa into a coma, Ultor "picked up the pieces" and now they're now a major influence in Stilwater. He further explains that without anyone to lead them, the 3rd Street Saints fell apart, leaving another three gangs to reclaim the city: The Brotherhood, The Ronin, and the Sons of Samedi. Carlos recommends that Playa keeps their head down and soak up as much information as they can, and then walks off after Playa thanks him for all the help.
===Story===
==Gameplay==
Unlike with Saints Row, this mission automatically starts upon starting a new game. It is not normally possible to exit this mission, only to restart it.
Much like the first two missions in Saints Row, "Canonized" and "Back to Basics", this mission introduces many gameplay mechanics.
For several seconds after starting this mission, there are no objectives.
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A tutorial popup explains unarmed Combat. The first objective is killing the doctor in the room, either using hand to hand combat or with an Improvised Weapon.
The doctor is not present in the German version of the game, so the Melee combat tutorial is shown when fighting the first guards.
While the doctor is a marked enemy, Playa is not required to kill him. While Carlos is initially set to not attack the doctor, the doctor is not prevented from attacking Carlos, which causes Carlos to retaliate, and kill the doctor.
After the doctor dies, Carlos presents Playa with the option of sneaking out via the roof or charging out of the entrance - the former option engages the tutorial, while the latter option skips it.
<tabber>
|-|Tutorial=
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Choosing the tutorial opens the rear door, leading to two Security Guards who drop Nightsticks once killed.
The two guards are marked enemies, but Carlos is capable of killing both of them.
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This portion of the tutorial contains prompts to Jump, Climb and Crouch, as well as information about the Minimap. After following Carlos through a tight corridor and upwards, they emerge on the rooftop.
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On the rooftop is a guard facing the opposite direction, who begins patrolling after a short delay. The guard may be male or female, and cannot be taken as a Human Shield.
The guard is marked enemy, but Carlos is capable of killing them.
When killed, the guard drops an NR4, but picking it up is not required. A Weapon Pickup tutorial is displayed upon picking it up. A Ranged Combat tutorial is displayed after equipping it.
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Firing the NR4 at any point sets off an alarm.
There are two other guards on the rooftop, who are not marked enemies, and can be killed unarmed without setting on the alarm. From here on, there are a series of waypoints leading off the roof, and several more guards to kill.
Standing in the searchlights triggers an "Avoid the search lights" prompt, although standing in the search light does not trigger an alarm.
At the second waypoint, 3 guards spawn from behind, and they can be killed unarmed without triggering the alarm. An Oppressor flies into position to the north east.
At the third waypoint, the alarm sounds, and a second Oppressor flies in.
At the fourth waypoint, a Fine Aim tutorial is displayed, and the first Oppressor positions itself beside the top of the fire escape, if it has not already been destroyed. Destroying the helicopter is not a mission objective.
;Checkpoint
At the bottom of the Fire Escape is a checkpoint as the objective changes to Get to the docks. The second Oppressor is nearby and swoops down to the ground to drop of a pair of guards carrying AR-40 Xtnds.
Carlos is automatically armed with an NR4 at this point, and the Sprint Tutorial is displayed.
|-|Skip Tutorial=
;Skip Tutorial
Skipping the tutorial opens the main doors. After opening the doors, the objective skips directly to Get to the docks.
Directly outside the Infirmary is a small group of guards who drop Nightsticks and NR4s. There are two exits to the room, one leads to a holding area and the exit, the other leads upstairs to the breakroom from the "Vacation's Over" cutscene, which also contains a small armory.
While passing through he holding area, instructions on Sprinting are shown, even if Playa is already Sprinting.
Outside, there are various guards wielding Tombstones and a hovering Oppressor. When heading towards the gate, a Five-O and Warrant arrive with more guards.
</tabber>
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Once safely outside of the building there are multiple routes to the docks, and no waypoints on the way there. The available options are walking, swimming or commandeering a vehicle. There are many guards and police carrying Stun Guns, Pepper Spray, NR4s, Tombstones, and AR-40 Xtnds.
In Co-op, both players must reach the trigger at the docks together, or the message "Stay together. This portion needs to be done cooperatively" is displayed.
If Carlos is too far away when Playa enters the trigger, the screen fades to black without Carlos saying his line, and the mission does not progress.
;Checkpoint
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:HUD: Prison boat health bar
Once aboard the Convict with Carlos, Playa has a mounted AR200 SAW with infinite ammunition. The police attack with AR-40 Xtnds. in Miamis and Oppressors. The Convict has 5000 hitpoints.
Once Carlos docks the boat at Sunnyvale Gardens in the Projects District, the mission ends. The destination is not marked on the Map, but is just after passing under the second bridge.
;Failure
The mission can be failed by getting Smoked, Carlos being killed or abandoned, or the boat being destroyed.
It is impossible to get Busted during this mission, or for Carlos to turn against Playa.
==Rewards==
==Newscast==
==Tips==
:Main article: Tips
*The fastest way to kill the doctor is to take him as a Human Shield and execute him.
* During the non-tutorial escape, go up the stairs and raid the prison armory, which includes 2 AR-40 Xtnds and 2 or 3 Satchel Charges that are normally only available later in the game.
**All SMGs, Rifles, Explosive and Thrown weapons are removed when completing the mission, saving and reloading, or glitching out of a replay.
** Entering the prison armory automatically gives Carlos an AR-40 Xtnd.
*Disable gameplay V-Sync for better framerate during the boat chase, as the explosions and water cause a great deal of lag.
*It is not necessary to fire a single shot during the boat chase, even on Hardcore difficulty.
*The fastest way to complete the mission is to Human Shield kill the doctor, skip the tutorial, run straight outside and out the gate, turn right towards the helipad, jump into the water, warp to shore, and head down the hill to the dock, then aim the camera at the boat deck to increase the framerate of the boat ride.
==Trivia==
*The mission author is Ryan Spencer.
===Pre-mission===
* Save files created before completing Jailbreak are named "No Missions Completed".
* The loading screen after starting a new game shows Playa diving from the yacht explosion from "Saints and Martyrs" in Saints Row.
* In the loading screens, the exploding yacht appears to be Skipper even though the yacht in the first Saints Row game is not.
* The "Vacation's Over" cutscene is a new game cutscene similar to "The Streets of Stilwater" in Saints Row, and this mission does not start until after Player Customization is completed.
===Mission===
* The mission takes place at 3am, and time progresses only after entering the Convict.
* The doctor is female in the cutscene, but is male during gameplay.
* The doctor is immediately hostile after seeing Playa.
* If the "Kill the guard and take their gun" objective of the tutorial escape is not completed, it is possible to explore the island without any police present, the alarms do not sound, and there is no Notoriety given.
** Before Notoriety is given, the Oppressor is parked on the helipad, and can be stolen and used to explore the rest of the prison, but attempting to reach the mainland fails the mission with the message "Carlos was abandoned", even if Carlos is in the Oppressor.
** If Playa and Carlos earn Notoriety while in the Oppressor, they are kicked out due to guards automatically spawning inside the Oppressor.
** 2 Miamis spawn at the docks, and the Convict is not present.
* When swimming to the mainland, or taking a Miami, no police boats spawn in the water, but the mission fails 325 meters from the center of the island with the message "Carlos was abandoned", even if Carlos is in the boat.
* The Convict in this mission cannot be harmed by friendly fire.
* Male Voice 3's line "Don't get cocky, we ain't outta here yet..." is very similar to two of 's lines from , namely "Great kid! Don't get cocky" and "Come on, buddy, we're not out of this yet!" which both occur shortly after the characters escape from the . Given the number of Star Wars references in the Saints Row series, it is unlikely that this is a coincidence.
* In the tutorial, all Five-Os used in roadblocks have their lights and sirens turned on. If tutorial is skipped, all Five-Os have them turned off.
* The radio inside Stilwater Penitentiary infirmary plays a garbled mash-up of several newscasts, which talk about events that have not happened yet.
*Cash and food picked up is kept after saving and reloading during this mission.
*There are cockroaches on the floor of the Infirmary.
*Despite just waking up from a coma, Playa has a Parachute.
*During the tutorial, it is possible to re-enter the prison via the front door. The Cafeteria is empty, there are no guards inside, and there are no weapons in the Armory.
*During the boat chase, a Police Oppressor often, but not always, crashes into the first bridge.
===Post-mission===
* When revisiting the prison anytime after this mission, there are many more doors that can be kicked open, including both infirmary doors. However, the prison armory weapons are not available.
* After the mission, Playa is at the same dock from the cutscene, but the Convict is no longer present.
* Although the Completion percentage reads 0% after completing the mission, Jailbreak does count 0.952% towards Completion, which can be tested by picking up a CD, which is worth 0.1%, and checking the Completion percentage.
* If the mission is completed via replay, all Homie slots disappear. Reloading the savefile resets them.
*Additional Homies can be brought into a Mission Replay.
===Glitches===
* It is possible to use any Mission Exit Glitch to leave the mission and freeroam. The easiest method is to kill Carlos and rapidly press the menu or map button until the mission name disappears.
** A mission marker is present in the infirmary after glitching out of the mission. This mission marker is also briefly visible when starting Jailbreak from a "No Missions Completed" saved game, or when restarting the mission.
** The Convict can be kept by exiting the mission at the start of the boat segment.
** When starting the mission from the mission marker after exiting, all clothing changes are reverted, the last vehicle used disappears, and Cash is reset to 0.
* The Warrant can be obtained during this mission by using a Mission Exit Glitch during a Mission Replay.
* During a Newspaper Clipboard Mission Replay, Playa wears the prison jumpsuit during the "The Great Escape" cutscene, but with customised shoes, gloves and headwear. After the cutscene, the clothes change back, but there are no weapons in the radial inventory.
* The "Revelation" phone tap recordings at the Police Headquarters are available from the start of the game, and they can be reached by using the pause glitch to exit the mission.
*Upon entering the armory, a Carlos speech trigger is enabled for the external catwalk, but the catwalk is inaccessible due to the door being locked.
==Transcript==
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===Gameplay===
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===Unused===
==Gallery==
==Videos==
 
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