The Yard

The Yard serves a number of purposes, which include:
* Scrapping/dismantling any item for their set value.
* Mastercrafting (MC) and Godcrafting (GC) weapons and armour.
* Dyeing clothing and armour.
* Renaming weapons and armour.
== Scrapping/Dismantling ==
Scrapping an item will remove it from the game, but gives you a fixed amount of cash as compensation. Alternatively, the item can be dismantled for Crafting Materials, with usefulness depending on their type and proficiency requirement/repair level. Items disposed these ways can be recovered for their full scrapping/dismantling value through the Recover interface, provided that you act within 30 minutes of their demise.
You can read more details on Item Scrapping here.
== Mastercrafting/Godcrafting ==
Weapons, Armours and Backpacks can be enhanced to give the player equipping them a boost in their stats. Item with these enhancements are called Mastercrafted (MC), or Godcrafted (GC) if the enhancements are maxed out.
Notes
* All stat enhancements will be directly added to your stats as long as the item is equipped. This applies even if the MC'd weapon is out of ammunition, or the MC'd armour is broken.
* The Scrap Price of the item doubles as soon as it is Mastercrafted, no matter what the boost values are.
* It is possible to GC an item (8/8/8 for weapons, 24/24 for armors, +3 slots for backpacks) from performing a regular MC, with the chances for weapon and armor being 1/512 and 1/576. Looted MC'd weapons can also have a lucky GC, at an even lower chance.
** Backpacks instead have a 80% chance for +1 slots, 19% for +2 slots, and only 1% for +3 slots.
* MCing an item at The Yard always gives it at least 1 point of each stats, unlike looted MC'd weapons which may have 1 or 2 stats missing.
* All MC enhancements are random, and previous enhancements will be lost if you attempt to MC it again.
* It is not possible to MC an already Godcrafted item.
===Prices===
* Items have difference MC costs depending on their type, proficiency/repair level, and rarity. Check their respective wiki entires for detailed price.
* $10,000,000 for a Godcrafted weapon - 8/8/8
* $20,000,000 for a Godcrafted armour - 24/24
* $5,000,000 for a Godcrafted backpack - +3 Slots
=== Possible Weapons Enhancements ===
All Weapons can boost up to 3 Stats in the following order:
* Accuracy
* Reloading
* Critical Hit
The boost value goes from 0 (in which case the boost will not be displayed as it is non-existent) to a maximum of 8. Below are some examples of weapons in various Mastercrafted states:
Example	Description
 	This is the basic weapon without any Stats bonus, it is not considered "Mastercrafted".
 	A Mastercrafted (MC) weapon with only 1 Stats bonus at a random value.
 	A Mastercrafted (MC) weapon with only 2 Stats bonus at a random value.
 	A Mastercrafted (MC) weapon with all 3 Stats bonuses at random values.
 	A Hellcrafted (HC) weapon with 6/6/6 stat bonuses. Hellcrafted weapons have dark red names and borders in inventory.
 	An Angelcrafted (AC) weapon with 7/7/7 stat bonuses. Angelcrafted weapons have white names and borders in inventory.
 	A Near Godcrafted (NGC) weapon that is 1 stat point short of Godcrafted status.
 	A Godcrafted (GC) weapon with all 3 Stats bonuses at their maximum values of 8/8/8. Godcrafted weapons have golden names and borders in inventory.
=== Possible Armour Enhancements ===
All Armours can boost up to 2 Stats in the following order:
* Agility
* Endurance
The boost value goes from 0 (in which case the boost will not be displayed as it is non-existent) to a maximum of 24. Below are some examples of armours in various Mastercrafted states:
Example	Description
 	This is the basic armour without any Stats bonus, it is not considered "Mastercrafted".
 	A Mastercrafted armour with only 1 Stats bonus at a random value.
 	A Mastercrafted armour with all 2 Stats bonuses at random values.
 	A Near Godcrafted (NGC) armour that is 1 stat point short of Godcrafted status.
 	A Godcrafted (GC) armour with all 2 Stats bonuses at their maximum values of 24/24. Godcrafted armours have golden names and borders in inventory.
== Dyeing ==
The Yard contains 2 services which allow you to recolor your Armour or Clothing to your liking: Apprentice Dye and Master Dye. Apprentice Dye costs a small amount of cash and selects a random color, while Master Dye costs much more but lets you choose whichever color you want.
* There is no limit to how many times you dye an Armour or Clothing.
* When using Apprentice Dye, be warned that you could get the same color again.
* All Clothings have unique Apprentice Dye costs; check their respective wiki entries for for detailed numbers. For Armours, their Apprentice Dye costs are equal to their MC costs.
* It takes $1,000,000 to Master Dye a piece of Clothing or Armour.
== Renaming Weapons and Armour ==
Players may rename their weapons, armours and backpacks at The Yard for a fee of $20,000,000. The renames must be greater than 3 characters, and smaller than 24. Additionally, renames can be removed for a small fee of $1,000,000 (hover the renamed item over the Rename service to see this option).
There are no particular restriction to item renames; profanities are allowed, though we advise you to be sensible in choosing your renames anyway. Typically, renames are used for the strongest pieces of equipment that one owns, but a few renames may also have some sort of sentimental or comedic value.
Category:Locations