Faye/Movelist

==Overview==
*Never camp-shooting; this makes you incredibly open to get cornered. Instead, fire randomly, dodge, then fire randomly/punish.
*Fastest dodge(not Just Evade); takes about 1F startup.
*In contrast, Faye has the longest taunt animation. So make sure you fire something to keep the opponent busy while you cheese the taunt.
 
==Personal==
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Fanservice.	Ground 	 	N/A 	Opponent 	N/A 	 	
Fanservice.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.	Faye taunts the opponent with a flirt. Halves the damage output opponents for the next 20 seconds or until Faye is hit.
<tabber>
PreShade=
;BRV Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Eminence Weave 	Ground 	Varies 	Melee Low 	Varies 	Physical 	 	
Eminence Weave 	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.	Faye's basic bow combo. Different timing of button inputs have her performing different variations. Holding down at any point of the hits will have her automatically entering her shooting stance.
*, 
:Weave A:[Close]Faye performs a knee jab followed by a upwards kick. Finisher initiates Chase.
*, —, , 
:Weave B:[Close]Faye performs a knee jab, a back-turning bow thrust, then finishing with a overhead bow slam. Finisher knocks the opponent down directly in front of Faye and causes Wall Rush.
*, —, —, 
:Weave C:[Close~Mid]Faye performs a knee jab, a back-turning bow thrust, then finishing by flinging her bow forward in a fixed range in a rapid spinning motion.
Aim StanceBRV 	Ground 	↑+ 	Varies 	N/A 	Magical 	 	
Aim StanceBRV 	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Aim StanceHP simply by inputting the command.
*
Oracle Sign: Weave:[Long]Faye shoots out a quick traveling arrow. 3 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+ ←
 Seal Sign: Frost Column:[Long]Faye shoots out a fast traveling arrow that bursts into a frost pillar on contact. Ranged Mid; Inflicts Freeze
*+→
Illusion Sign: Luminous Ricochet:[Omni]Faye shoots an arrow into. On contact with the corner of the stage, the projectile bounces off and tracks the opponent. Projectile during initial firing will bypass everything. Ranged High.
Bloomfire 	Ground 	↓+/(hold) 	Ranged Mid 	Wall Rush 	Magical 	 	
Bloomfire 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands. 	[Mid]Faye fire a short-ranged burst shot with her bow, via her hands.
Aerial Weave 	Aerial 	, , 	Melee Low 	Wall Rush/Chase 	Physical 	 	
Aerial Weave 	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.	[Close]Faye performs a jab, a kick, then a wide swing with her bow. All hits can be jump-cancelled. Holding down at any point of the hits will have her automatically entering her shooting stance.
Air Aim StanceBRV	Aerial 	↑+ 	Varies 	N/A 	Magical 	 	
Air Aim StanceBRV	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input. At any point of her Stance, she can fire HP attacks from her Air Aim StanceHP simply by inputting the command.
*
Oracle Sign: Gust:[Long]Faye shoots out a quick traveling arrow. 2 additional shots can be fired by repeating input. Ranged Mid. Inflicts Chase
*+←
Spirit Sign: Divine Wind:[Long]Faye shoots out a fast energy beam that covers both front-and-behind of her. Ranged Mid; Inflicts Wall Rush
*+→
Spirit Sign: Divine Wind:[Rise/Dive]Faye shoots out a fast energy beam that covers both above-and-below of her. Ranged Mid; Inflicts Wall Rush
;HP Attacks
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Oracle Sign: Vivid Cradle	Ground 	 	Melee High 	Wall Rush 	Magical 	 	
Oracle Sign: Vivid Cradle	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.	[Close-Mid]Faye performs a spinning axe kick with her heels clutched to her bow, before gathering enough momentum to fire a short but powerful blast of energy. If the opponent is hit by the bow's motion when it's in blue-ish color, he/she will be inflicted with Freeze. On Ex, performing Stitch Fragment will buff both parts of attacks.
Aim StanceHP 	Ground 	↑+ 	Varies 	N/A 	Magical 	 	
Aim StanceHP 	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Seal Sign: Cocytus Spine:[Long]Faye fires a fast traveling ice-spear with slight tracking. Ranged High; Inflicts Freeze
*+↑
Stitch Binding Prototype:[Long]Faye shoots out a wave of blacklines traveling in repeated parabolic arcs. Ranged High; locks the opponent's ability to enter Ex for 5 minutes and disables the opponent's Ex Mode buffs/special actions for 2 minutes if he/she is in Ex.
*+↓
Collapsing Stitch:[Mid]Faye shoots a puddle of black lines stays on the stage for 3 minutes. Unblockable; locks the opponent's BRV counter for 2 minutes and immobilizes him/her for 6 seconds.
Snow Stitch 	Aerial 	 	Melee High 	Wall Rush 	Physical 	 	
Snow Stitch 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away. 	[Close/Dive]Faye grabs the opponent then divebombs with her makeshift spear stabbed into him/her, accompanied with a series of stomps before back flipping away.
Air Aim StanceHP 	Aerial 	↑+ 	Varies 	N/A 	Magical 	 	
Air Aim StanceHP 	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.	Faye pulls the bowstring with her leg and assumes an aiming stance. Holding down with specific commands will allow Faye to augment her shots. If not locked-on to anything, Faye can aim manually with the directional stick. Faye can fire any projectile that is not included in the list simply by executing the designated input.
*
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots that explodes upon impact. Ranged High; Inflicts Wall Rush and Burn
*+↑/↓
Night Sign: Moon Rabbit:[Long]Faye fires a a spread of fire shots skywards. After a short delay, the fired shots all rains down and explodes upon impact. Ranged High; Inflicts Wall Rush and Burn.
</tabber>
==Ex Mode==
Fayes's Ex Mode is Departure, where she gains a new ribbon that fashions her hair differently and a silver gauntlet. Apart from the standard Regen, she gains the Mind's Eye ability, which increase her damage output and her projectile's traveling range and speed. In addition, her projectiles gains Piercing ability, in which her fired projectiles gains an invisible force that slightly drags the opponent with it at a specific radius (takes effect even if projectile is blocked/evaded). 
Faye's Just Evade is also replaced with Crown Vision, which allows her to perform up to 5 Just Evade slides in a row, each slide increases 10% of her current BRV. It also allows her to retain any specific Oracle/Seal Bullet input memory pre-cancelling into Just Evades (input can be refreshed by holding down while Faye is performing any slide).
Faye also acquires a new ability, Stitch Fragment, triggered by pressing R + . In doing so causes her eyes to flicker and augments her next fired projectile, which removes and disables all possible buffs of the opponent for 5 minutes and cuts all of their base stats by 1/4 for 2 minutes on hit. Last for exactly that shot only and costs 40% of her Ex Gauge per use. The opponent's Ex Mode activation cannot override this skill, and the only way to end the effect prematurely is to land a hit-confirm on Faye.
Faye's Ex Burst is Completed Stitch Binding. In her Ex Burst, Faye stuns the opponent with a deadly kick followed with a bow swing. She then plants her bow on the ground and uses her leg to pull the bowstring. The player must then input the pretzel command during her aim: ↙→↘↓↙←↘ + , where Faye fires perfected version of Stitch Binding, causing a barrage of black lines rapidly shooting at the opponent until the screen causes a blackout. A perfect input will lock the opponent's BRV and EX for 5 minutes for until Faye is hit.
Category: Characters