Level 992

Level 992 is the 993th level in the Backrooms
 
 Description Level 992 is a monochrome landscape similarly related to the Monochromatic Abyss but does not include any of the effects the identical level inherits. Wanderers reported having a feeling that everything is withering and crumbling like if the level is an old crumbling memory of what used to be the past making most wanderers feel like they are depressed. Also, the level splits any groups of wanderers into solos which increases the rate of paranoia. The objects and artifacts in the level has a grayish tint, the only object that has color is only you. Strangely, interacting with any of the objects in the level that has a grayish tint can make you lose a lot of insanity and will give out suicidal thoughts. Wanderers who interact with any of the items in Level 992 reported feeling that the level is a distorted and burning memory of their own. Exiting with an tinted object from Level 992 will neutralize it's effect and appearance making it safe to use Wanderers also reported hearing faint voices of their loved ones. This sound is also combined with a sinister aura that lurks throughout the level. Wanderers will also go insane due to the noise reduced that some parts of the level makes. Wanderers will not experience the wretch process when going insane enough to become an entity. Instead, the wanderer would freeze and disintegrate into dust and go missing or turn into one of The Fallen Ones. Level 992 is non euclidean level and includes 3 sections. Sections are listed below. Areas
<tabber>
|-| Paused Time=
You'll start at the bedroom of an monochrome house that is probably from the 70's. The house consists of five rooms which are 2 bedrooms, 1 bathroom, and 2 empty rooms. Wanderers noticed that they are in the second floor thanks to their surroundings. The stairs to the bottom floor are bombarded with nailed planks making it hard to enter. All the rooms in the second floor are mostly empty or mostly filled with different junk. The bedrooms has a bed, closet, and a few photos that represent a family with their eyes censored. Bathrooms are filled with an inky black liquid that is supposedly Liquid Pain.
The area is entirely safe with no entities lurking around. Screams and voices could be heard but those are all hallucinations that will appear when examining artifacts from the level. Also, the mental effects that are in Level 992 are a bit nullified in this section.
It's common finding wanderers here thanks to the small size of the house which approximately 1,960 square feet. Wanderers do not split up here meaning that colonies and outposts were created in the rooms of the house that where mostly empty. Almond water and other food appear to refill in some areas of this part of the level.
In rare occasions, weapons were found inside the bathrooms. Breaking the planks guarding the bottom floor will greet you to the first and final floor. The first floor is a set of escherian staircases.a series of staircases crisscross in a labyrinth-like interior warping and twisting unstably. Many resources were found here but most of them are hazardous to drink due to their effect. Bases and outposts were not made on how unstable this section is. Finding a door in this floor will lead you to the next portion of the level.
|-| The Starting Time=
The Starting Time is the 2nd portion of the level. This portion of the level is made mostly out of grass and weeds. Once entering the portion, any group your with will be split up into solo. This goes on for the rest of the level. This is also the first portion where you have to deal with entities. They seemingly appear the more time spent on the area.
The area is quite cold going around 40°F or 4°C unlike the cozy temperatures in the "Paused Time" section. The size of the field is around 10 kilometers going from every direction. The border of the level is guarded by a very thick, decaying forest. Venturing through that forest will lead you to Level 45. Trees that are from the Frontrooms were sometimes found inside the level too. The level slowly get dangerous as time goes by. Every hour, the number of anomalies and entities increases.
|-| The Ending Hours=
The Third and Last area of the Level shows itself as a long thought to be infinite country road. The length of this road is around 1,985 kilometers, going past this point will lead to absolute death. The section completely blocks any noise made. Paranoia becomes extreme to the point where the wanderers becomes one of the Fallen Ones in a matter of seconds. Voices will start to whisper WAKE UP, gradually getting louder and louder every minute.
The area has been barely explored due to the intense psychological effects the level gives.
</tabber> Entities The entities in this level are Smilers, Deathmoths, Hounds or any kind of entities tat are commonly found found in the Backrooms. They are only seen at the 'The Starting Hour" section of the level. Benches The Bench is an entity only found in the Ending Hours. The entity is an moldy and broken bench. These entities can move by teleporting to a different location, they do this every 10 minutes making them hard to find. Some benches has an brass or metal sign that urges the wanderer to WAKE UP. Making eye contact with this sign for a few seconds can cause a tremendous panic attack, so hard that it can kill them. Benches also have an effect once you sit on them, regular benches can turn you into one of the "Fallen Ones". The ones attached with an sign will work as an exit to reality? 
The Fallen Ones The Fallen Ones is another entity exclusive to Level 992. They can be found anywhere throughout the level. They are not hostile but they can provide an harsh mental effect to whoever looks at it. They can vary in different shapes and sizes but they are mostly humanoid. The entity can not talk or interact in any way to humans, they stay still almost like an shadow. The entity can produce an parasite that can take over a wanderer's body. The wanderer who get infected by it will undergo a painful process similar to Sanguine Festivus. M.E.G named the parasite "Obumbratio Plaustrum" Literally the plague of shadows in Latin
Colonies & Outposts 
The M.E.G documented only one colony in Level 992:
Cult of the Phantoms
*Found in the Starting Time section
*Around 9 members worshipping some sort of god or being.
*Ravages any M.E.G. bases and outposts.
*Given immortality from the anomalous effects of the level. They also cannot transform into Fallen Ones.
*Trying to exit the level to ravage other M.E.G bases.
*Sacrifices anything wanderers they spot to their god.
Entrances & Exits 
Entrances
*No-clipping through a house in the Monochromatic Abyss can lead you here
*Opening a grey, vintage door in Level 1, Level 12 or Level 39 can be an alternative way to enter this level
*No-clipping through the skybox of Level 727 will bring you to Starting Time part of the level.
Exits
*Going inside a crawlspace inside the Time Paused section can bring you to Level 5, Level 26.1, Level 27 or Level 28
*No-clipping through the grass in the Starting Time area will lead you to Level 10.8. This can be only accessible at the 5 hour mark though.
*Sitting on a bench attached with a sign telling you to "WAKE UP" will lead you to home?
*Managing to get past the borders of the level will lead you somewhere forbidden
Author Information >
Writing and Wikitext made by: Fragmented.
Images by: Timmy and Cookie.
The guy who came up with the idea to make this level: Timmy
Category:Levels