Zombie (The Walking Dead TV Universe)

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==Summary==
Zombies, mostly referred to in-universe as walkers, roamers, lurkers, biters, and infected, are an antagonistic force that serve as the primary catalyst for the events within The Walking Dead universe. They serve as universal antagonists. The majority of known humanity has been wiped out by zombies, which have come to outnumber humans 5,000 to 1.
As a species, Kirkman's zombies do not evolve and are permanently doomed to just deteriorate until there's nothing left but the skeleton. Individual zombie strength depends on the physical makeup of the individual and on how long they have been reanimated.
Zombies prefer to eat living flesh: animals and people. Zombies do not digest food. When their bodies are "full," the undigested meat will be forced out through the anus. As zombies are dead, their bodies will continue to rot even if they are well-fed.
==Powers and Stats==
Tier: to | | 
Key: Normal | Spike-Armor | Variants
Name: Walkers, Roamers, Crawlers, Lurkers, Biters, Infected, Zombies
Origin: The Walking Dead (TV Universe)
Age: Varies
Gender: Varies
Classification: Zombie
Powers and Abilities: 
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|-|Regular Zombies=Superhuman Physical Characteristics, Disease Manipulation (Through bites, lacerations, scratches, and possibly being exposed to walker blood), Enhanced Senses (Walkers can identify other members of their species through their smell), Immortality (Type 2 and 7), Resistance to Pain and Fear
|-|Spike-Armor=All previous abilities, plus: Bodily Weaponry (Metal spikes protruding from its body)
|-|Variants=All previous abilities plus Fusionism/Multiple Selves (Type 3; The Walker King is a variant of multiple walkers stuck together, forming a super organism), Acidic Blood (Burners are variants with acidic blood. Victims that are bitten, touched, or come into contact with their blood are burned significantly. They are relatively common variants encountered exclusively in France)
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Attack Potency: Street level to Wall level (Individual zombie strengths depend on the physical makeup of the individual and for how long they have been reanimated. Generally, a walker is capable of tearing off limbs, killing dogsThe Walking Dead, Season 2 Episode 1 and highly trained humans with ease.Fear the Walking Dead, Season 1 Episode 6 They can ,The Walking Dead, Season 8 Episode 5The Walking Dead, Season 2 Episode 13 which would require this much force. Can bust through glass. Can tear people apart and here. Remarkable zombie was capable of easily disemboweling a 1587.33 lbs cow in a 1 vs 1 encounter.The Walking Dead, Season 2 Episode 11 At least dozens of them can overpower then kill a fully grown tiger,The Walking Dead, Season 8 Episode 4 and smaller groups can kill horses.The Walking Dead, Season 1 Episode 1 Hundreds of them took down a watchtower.The Walking Dead, Season 6 Episode 7 A zombie busted through a doorThe Walking Dead, Season 11 Episode 16) | Wall level (Comparable to regular zombies) | Wall level (Some Variants are stronger and deadlier than regular walkers)
Speed: Below Average Human (They can be outrun by just walking, and they can be dodged by just stepping aside. However, in earlier seasons they were a lot faster, though this can be justified by zombies decomposing over time) | Below Average Human | At least Athletic Human 
Lifting Strength: Class 1 (Ordinary Walkers can break human necks with little to no effort. Can overpower tigers, cows, horses, (Shown here, here, and here) And characters who can crush skulls) | Class 1 | At least Class 1
Striking Strength: Street level to Wall level (Able to bite through throats with ease and tear off limbs with some effort) (Can pierce through door with their fingers) | Wall level | Wall level
Durability: Street level to Wall level (Zombies can resist bites from dogs,Fear the Walking Dead, Season 2 Episode 8 a german shepherd's bite should be around 238 psi, and can surviveThe Walking Dead, Season 7 Episode 5 speeding cars,Fear the Walking Dead, Season 1 Episode 1 crashing into them with little damage, with those feats yielding around this much energy). Immortality makes them hard to kill | Wall level. Immortality makes them hard to kill. | Wall level. Immortality makes them hard to kill.
Stamina: Superhuman
Range: Standard Melee Range
Standard Equipment: Teeth
Intelligence: At most Animalistic (Their brains are barely functional so they only possess basic motor functions and senses with little to no capacity for intelligence, such as holding onto things and attacking with them or climbing over things. However, some of them do seem to possess a basic horde mentality. Yet, Morgan's wife was capable of remembering their house and even looking through the peephole and turning the door knob) 
Weaknesses: They lack basic problem-solving skills and are very slow. As they appear to trust their senses of smell and hearing above others, they can be easily tricked into believing that other creatures are members of their species. If their brain is damaged, they will die.
==Notable Matchups==
Victories:
Losses:
Necroa Virus (Plague Inc.) Necroa Virus' Profile (Spike-Armor Walker and Necroa Zombie were used. Speed was Equalized)
Zombie (Dead Rising) Zombie's Profile (9-B keys were used, both were bloodlusted and speed was equalized. The battle took place in the Mall of America, bottom floor)
Inconclusive:
==References==
Category:Characters
Category:The Walking Dead (TV Universe)
Category:Absorption Users
Category:Antagonists
Category:Disease Users
Category:Enhanced Senses Users
Category:Horror Characters
Category:Humans
Category:Immortals
Category:Live-Action Characters
Category:Monsters
Category:Primary Antagonists
Category:TV Characters
Category:Undead
Category:Zombies
Category:Cannibals
Category:Acid Users
Category:Blood Users
Category:Multiple Selves Users
Category:Fusionism Users