Sacred Link (Priest Spell)

To bring about a sacred link, a priest must hold in his or her hands the two objects to be linked and then cast the spell. The two items must be fashioned of the same material(s) and be roughly the same size. They cannot be living creatures, and ideally they should be nearly identical (matching swords, scrolls, statuettes, etc.). The sacred link spell causes an invisible magical bond to be created between the two items. After the spell is cast, both radiate a very faint dweomer, and what befalls to one item also mystically happens to the other simultaneously, even if the two are separated by myriad planes or any distance. For instance, if a scroll joined to a duplicate by a sacred link is sold to an enemy and the match for it is retained, several ] days after the sale the retained copy could be burned and the enemy's copji would also be consumed, regardless of its location or situation. The link lasts until one of the items is destroyed or until a dispel magic by a caster of at least 15th level is cast upon one of the items, negating the link.
By means of this spell, a weapon could be damaged or destroyed by affecting its twin—or conversely, an item could be improved by plating with gold, adorning with gems, or careful carving. This spell can be used to link identical magical items. Recharging or activating one linked item would then identically affect the other, but there is a 1% cumulative chance per use of the link (which is involuntary and not under anyone's control once the spell is cast) that one of the items shatters or explodes (discharging all of its functions or charges) and ends the link.
The material components for this spell are the two items, the caster's holy symbol, and a strand of fine wire, human hair, or spider web.
Notes: Granted by Tempus, war god of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells