Super Smash Bros. Ultimate (TheHumanSonikku Edition)

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Super Smash Bros. Ultimate, commonly shorthanded to SSBU, (スーパースマッシュブラザーズアルティメット, Great Fray Smash Brothers ∞) is the 5th (6th if you count Super Smash Bros For Wii U) installment in the Super Smash Brothers series. Released for the Nintendo Switch, this game was developed with the goal of being the most expansive Smash Bros. game in years. Sora Ltd. and Namco Bandai both are credited as developers for the game, and for the first time, Sega is now in collaboration for the development of this project. For the first time, Sakurai has stepped down from Lead Designer of the game, and in his place was Gregory McLeod, known for his fan game, Super Smash Flash and it's sequel. Like Super Smash Bros. Brawl and Melee, this game is rated T by the ESRB. (being the 3rd game in the series to do so)
Due to this game celebrating Nintendo's 130th anniversary, the game focuses more on the history of Nintendo as a whole and it's effect on gaming, reviving past and "forgotten" characters from Nintendo's past, and introducing Nintendo's first 4th party character, Shonen Jump's Goku. The game also attempts to mix the competitive side and the causal side of smash for the first time in the series.
The musical score of this game is a collective mix of various composers across the world. Over 85+ composers came to make the soundtrack for the game, making the number hit over 900+ tracks, having the most music tracks of any Smash game to date.
== Characters ==
So far, this game boasts the biggest character roster of the series to date. A total of 170 characters appear in the game. All 58 fighters from Super Smash Bros. 4 return, along with the "cut" characters from both Melee and Brawl. This includes Young Link, Pichu, Squirtle, Ivysaur, Snake, Wolf, and the Ice Climbers, leaving the Pokemon Trainer as the only character to not reappear. (Due to his Pokemon being solo characters.
Character transformations make a return, but only for a select few characters. Characters that had broken away from the transformation rule, like Zelda and Sheik, remain separate, as well as Squirtle and Ivysaur being their own characters. Some characters appear as alternate costumes, like Alph, or the Koopalings, however, they aren't considered as unique characters in game, sharing the same stats as their base character.
Most of the newcomers are additions to series represented in past Smash Bros games. The others are highly requested characters from various games, and some extra third parties such as Sega's Arle from the Puyo Puyo series, or Konami's Frogger from his eponymous series. Various Indie characters also make an appearance, such as Shovel Knight.
This game is also the first to feature a fourth party character. Shonen Jump's Goku from the Dragon Ball Series makes an appearance in this game. This sparks the first ever character in the Smash Bros series that hasn't originated from a video game franchise or a Nintendo related accessory (Like R.O.B.) More characters are scheduled to appear as downloadable content.
A common trend with the characters in this game is the redesigns for them. Some characters have very drastic redesigns to accomidate their appearance in this game.
===Starting Veterans===
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===Starting Newcomers===
(In order of confirmation)
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===Locked Veterans===
(Note: Metal Mario is considered as a veteran)
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===Downloadable Characters (DLC)===
These are characters confirmed to be released for DLC.
			
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=== Smash Ballot DLC ===
The first round of DLC characters chosen from the smash ballot. These characters were requested by fans.
			
			
			
==Smash Bros Fighter Ballot II==
After the game's release, the smash development team announced they are withholding another smash bros fighter ballot to celebrate the release of the game. Like the ballot before, this allows the fans to be able to send what fighters they want to be in the game.
The fighter ballot can be found here.
https://goo.gl/forms/EW38X8zaYsCa8riG3
== Tier List ==
Main Article: Super Smash Bros. Ultimate Tier Lists
Due to the game having a more competitive background, a bigger player-base, the sheer size of the characters in game, the tier list was decided to be chosen by the community. More info about this will be stated later.
==Stages==
A total of 80+ stages appear in SSBU, with some returning from Smash 64, Melee, Brawl and 4. 
Unlike the other games, the past stages are remade, having newer hazards, or stage layouts. Rather than being called "Familar Stages", each past stage is catagorized and sorted into their own tabs.
Omega Stages make a return, as long with the Beta and Alpha stages. Beta stages turn off the hazards on the stage, keeping the stage's orginal layout. (If the stage is a moving stage, the stage will stay still at the beginning.) And Alpha stages turn the game into a more competive version of the stage, sometimes changing the layout entirely.
===Returning Stages===
====Smash 64====
		
====Melee====
		
		
====Brawl====
		
		
		
====Smash for 3DS/Wii U====
		
		
		
		
===New Stages===
		
		
		
		
		
		
		
		
		
		
		
		
		
Battlefield
Final Destination	
Meta Cavern II	
Musselforge Fitness
====Unlockable Stages====
Pencilvania	
Outer Wall	
Duck Hunt
Mario Bros.	
New Poke Floats	
Scuttle Town
Wooly World	
Plains	
Norfair Remix
The World	
Balloon Fight	
The Net
World Of Goo	
Venus Lighthouse	
Namco Museum
Hanenbow	
Endless Ocean	
Boxboy's Planet
Midgar	
Corneria Z	
Mario Galaxy
The Great Cave Offensive	
Planet Namek	
Kalos Leauge
Sega Carnival	
Blossom City	
Gerudo Valley
Bramble Blast	
Nintendo Land	
Pac-Maze
Forest Maze	
Ramen Bowl	
Graveyard
Wily Castle	
Wii Fit Studio	
Paper Mario Redux
Umbra Clock Tower	
Find Mii	
NES Remix
Unlike in Smash 4, all stages are playble in 8 and 12 player Smash.
==Gameplay Changes==
Like Smash 4, SSBU hosts a slew of changes to the gameplay of the Smash Bros series.
-In general, gameplay is more faster than Smash 4, but still slower than Melee.
-Movement is more “free”. Characters can dash dance easier, and move around more smoothly. Characters also fast fall and move quicker than Smash 4 but not as fast as Melee. Characters hold onto momentum after they dash or move into a jump.
-Omega stages are removed, and a switch for Stage Hazards is introduced. Now stage hazards can be turned on or off.
-Character sizes are re-tweaked. Characters are now have more similar ranges, some are still different depending on the character.
-A new size category was created, Ultra Heavy. This is for the character, Ridley, due to him being very large compared to the rest of the cast.
-As stated before, characters that had their mid match transformations taken away in Smash 4 are still taken away and are treated as separate characters. Mid Match Transformations are still possible by a select few characters like the Triforce Links. Some characters, like Giana and Lycanroc have a new Stance Change mechanic.
-The edge system has been revamped entirely. Edge Hogging is back, and invulnerability while grabbing the edge for the first time is back. If the character grabs the ledge again, without touching the floor, they won’t be invincible anymore and can be ledge trumped. The time your character is invincible on the ledge depends on the current damage, and this time gets shorter as damage increases. Slow and Fast attacks based on damage is back, with slow attacks being used when the character has 100% or higher.
-Characters now have a "tired" animation when their damage is high. They still blink red and emit steam.
-The amount of invincibility after throwing a grabbed character has been reduced, allowing chain grabbing to be possible, however, the window is much smaller, making chain grabbing harder compared to Brawl and Melee. However, throws are now subjective to the Stale Move Negation, and chain grabbing causes throws to get weaker in damage each time a chain grab is caused.
-Hitstun is more pronounced. Players can’t act out of a hit 50 frames into the tumbling animation. Characters also play their "hurt" sound effects when an attack collides.
-Meteor Smashes now have a more pronounced sound when hit. Characters now emit a phrase when a Deadly Blow occurs.
-True Combos and comboing in general are more focused. Players can now Jab Lock up to 5 times rather than 3, and the hitstun changes allow the player to combo their opponent more easier.
-Air Dodging is now more punishable.
-Directional Dashing has be reintroduced, being renamed as Air Dashing. By pressing the Dashing button, your character will dash in a direction your are pushing the control stick. (Similar to Melee) This allows wavedashing to be possible once again. This can only be used once however, and you can't use it again until you touch the ground, which is symbolized via an icon on your player HUD. Air Dashing doesn't render the player Helpless, and the player can act out of a dash. Air Dashing still cancels momentum however.
-DI or Directional Influence, is much more influential than Smash 4. Vectoring also makes a return.
-Smash 4's Rage mechanic has been out right removed.
-Sidestepping and dodging are more punishable.
-Star Kos and Screen KOs don’t occur when there’s 1 minute or less left in a match, or if a player has 1 stock left.
-Swimming has be altered. When characters hit water, they will rise up to the surface, however, by pressing the down button, they will be fall down in the water, allowing them to move underwater. Their physics will be more floaty and slow, and they can drown, similar to the Sonic series. They can get air by touching a air bubble. If they drown, they drown similarly to how Smash 4 and Brawl does it. Some water can’t be swam in, but your physics will change.
-Special Attacks can be performed out of a shield.
-Footstools can be teched.
-The timer is back to the top center of the screen. Sometimes it’s at the top left in some gameplay modes.
-Invulnerability during throws (like Mario's Back Throw) is now gone, meaning characters can be attacked out of a throw (There are some exceptions) Some throws can damage other players as well. (Such as Mario’s backthrow)
-A new mechanic, Meteor Crashing, is introduced. If a character is launched into another character with enough force, that character will also take damage and knockback. Damage and knockback depend on how fast your character is going before he/she collides with another. Sometimes, if two characters are launched into each other at the same time, the knockback will either be cancelled, or both characters will bounce off of each other.
-Custom Moves has made a comeback.There are still 3 specials to choose from, and you can change your character’s attributes with badges.
-New Mode: Custom Build Mode - Here you can create your own custom builds of characters. With the badges and custom moves you collected, you can save your custom characters in a bundle, as long with any custom stages (Which made a return) and put them online to send them to others.
-Buffering In general is reduced. Crouch cancelling and power shielding are also back.
-Grab Aerials don’t leave the character in a helpless state anymore. Grab Aerials can also attach to a wall and the player can use this as a swing, or a high jump, similar to Wall Clinging in Melee. If a character with a tether recovery grabs an edge while another character is already grabbing it, they can still grab it. If they get on the edge, they perform a ledge trump no matter what. Edge grabbing after a tether doesn't give the character invincibility anymore, and they can be edge trumped no matter if it was their first time grabbing the ledge.
-If a player is in hitstun and is hit again while being launched, the new attack will replace the knockback the player had prior to the second hit. If a player is it by two attacks at once, he will take half of the damage the attacks would do, and will be launched in the medium direction. For example, if a player is hit by two Falcon Punches from both ends, they will be sent straight up.
-When dash grabbing a foe, the player will keep his/her momentum prior to the grab. This most noticeable with Luigi.
-If a character is getting back on a stage via a slow get up, ledge attack, or ledge roll, another player will always be able to grab the ledge. Also, if a character with a tether grab, grabs the ledge while another character is on it, BOTH characters will grab the ledge.
-Gliding is reintroduced only for a select few characters. Gliding now has a timer and leave the character helpless after using it. Glide Attacks also have a lot of landing and ending lag, however, it won't leave the character helpless.
-Taunt cancelling returns. Some taunts can be held down.
-CPU have greater AI. Instead of a 1-9 scale, there is now a 0-12 scale for CPU difficulty.
-Multi Attack battering attacks are back. Characters now have more unique attacks with items like the Beam Sword once again.
-Veterans re-tweaked to be more accurate to source material and balanced. Big characters are heavier and are more balanced. Some veterans have huge moveset changes, and the moveset they did have are given to another character, like Black Shadow having Ganondorf's "clone" moveset.
-Every character now has a total of 12 palette swaps. Some palette swaps change the character’s costumes, gender, and sometimes the character (As seen with Olimar and Alph)
-Characters that are similar, like Young/Triforce/Toon Link will have a special indicator if another similar character is in a match with them. For example, if a player is controlling Toon Link and the other is playing Young Link, a special indicator will show detailing that character more.
-If multiples of certain characters are on screen, (For example, 3 Inklings in one battle) things such as projectiles, and certain markers will reflect the player color of that character. For example, if player 1 is controlling Inkling, and player 2 also is in control of Inkling, player 1's ink will be red, and player 2's will be blue.
-Similarly to classic mode, players are now ranked on their performance from X, S, A+, A, A-, B+, B, C+, C, D, E, or F. Score bonuses are also given if the player does certain actions in a match. The ranking effects the chances of having prizes gained during the results screen.
==Modes==
There are many game modes in SSBU compared to it's predecessors. While many return from previous Smash Bros. games, many make a reappearance.
===Smash===
*Battle! - The normal VS. mode of the game. There are many options and more customizable rules than the other games. Up to 6 players can play this mode compared to 4.
*Special Smash - Battle with special rules with up to 8 players. You can change it so everyone needs health compared to damage percentage, give everyone the ability to cancel every move into itself, or play a match where you get KO'd in one hit!
*Massive Smash - Play with up to 12 players in one match!
*Tourney - Play a tournament mode. You can customize the rules.
*Smash Arena - Play full minigames with others. These include Smash Tour II, Smash Crusade, and Sandbag Soccer.
===Solo===
*Classic Mode - Play a more updated classic mode. Classic mode this time plays like it did in Brawl, having the player fight through a series of battles and minigames and defeat Master Hand and Crazy Hand at the end. Difficulty is changed via a slider, like Smash Bros 4, and lives can be changed. Up to 4 players can work together to beat the mode, and the battles can range from 12 player battles, 1 on 1's, or battles with special rules. The higher the difficulty, the more coins you spend and the more goodies you get. When you get a game over, you do not lose your prizes unless you quit, where you will lose randomly selected items. If you lose your lives, the difficulty will lower. The difficulty will also change depending on how good you are. Unless the CPU are in a team, they will fight each other, not just the player. If the player hasn't unlocked a character, they will not show up in Classic mode. The reward wheel from Smash 4 also makes a reappearance, where it can gave the player a certain number of a certain award.
Battle Number	Description 	Difficulty Needed 	Characters
1 	Battle against up to 4 of the original 12 characters. (Including Sonic) 	Any (Difficulty changes amount of opponents) 	Mario, Luigi, Donkey Kong, Link, Samus, Kirby, Pikachu, Yoshi, Ness, Jigglypuff, Captain Falcon, Sonic
2 	Battle against up to 6 of the Melee veterans. (Including Lucas, Sonic, Snake, and Balloon Fighter) 	Any (Difficulty changes the amount of opponents) 	The characters from Battle 1, including the characters that appear in Melee along with Lucas, Snake, and Balloon Fighter. 
3 	Battle against up to 8 of the Brawl veterans. (Including Villager, Pacman, Geno, and Dixie Kong) 	Any (Difficulty changes the amount of opponents) 	The characters from Battles 1 and 2, along with the Brawl newcomers and Villager, Pacman, Geno, and Dixie Kong.
4 	Battle any character 	Any 	Any of the cast.
5 	Play a game of break the targets. 	Any 	- - -
6 	Battle in a completely random battle against any character or team. 	Any 	Any
7 	Battle against a team of Pokemon characters. If the difficulty is below 4, the player will fight Master Hand instead. 	Difficulties 4 and up. Amount of opponents depends on difficulty. 	Any Pokemon Character
8 	Battle against any third party character. 	Difficulties 4 and up. 	Any 3rd party character
9 	Battle against Mario, Luigi, Peach, Captain Toad, and/or Daisy. 	Difficulties 4 and up. Amount of opponents depends on difficulty. 	Mario, Luigi, Peach, Captain Toad, or Daisy
10 	Battle against a Metal character. 	Difficulties 4 and up. 	Any
11 	Play "Board The Targets". The level depends on your difficulty. 	Difficulties 4 and up.  	- - -
12 	Battle against a team of 4 random newcomers. They can have any random buff such as being Metal, Giant, having the Curry buff, or having the "Speedy" buff. If your difficulty is below 8, you fight Master Hand and Crazy Hand.	Difficulties 8 and up. The occurance of opponents having a buff depends on difficulty.	Any newcomer.
13 	Play a Multi Man Smash. Amount of enemies depends on difficulty. 	Difficulties 8 and up. 	The Multi Man Smash Team
14 	Battle Against a random assortment of characters. The opponents will always add up so the battle is a 12 player smash. 	Difficulties 8 and up. 	Any
15 	Play a trophy minigame. This can be Trophy Rush, Trophy Dash, or Snag the Trophies. 	Difficulties 8 and up. 	Any
16 	A final battle against Master and Crazy Hand, when defeated, the player will battle the Master Core, which has the same behaviors as it's Smash 4 counterpart. 	Difficulties 8 and up. Master Fortess appears at 10. 	Any 1 random character if the difficulty is set to 10.
Completeion of Classic mode will give the player a character trophy.
*All-Star Mode - Battle against all of the characters you have in order of series appearance. Like Smash 4, this mode is unlocked at the start of a new save file. Any locked character will not show up until the player unlocks them, once all characters are unlocked, this mode becomes Full-Star Mode. Unlike the other All-Star modes, the player has 5 lives and healing items respawn in the Resting Area due to the amount of characters in the game. Beating at least half of the cast gives you the Final Smash trophy, and a partner can help you.
*Smash Onslaught - Battle Against every character in the game in order. This mode is only unlocked when all characters are unlocked. You have 3 lives, and respawning healing items that respawn every 5 battles. Sometimes the order of the characters will flip. Sometimes you start from the newer characters to the old, and sometimes from the old to the new. Beating this gives you the Character, Final Smash, Smash, and Alt. trophies for the character you completed it with, and up to 3 players can assist you.
*Training - Train with a character with much more options. Now you can progress frame by frame, see hitboxes for each move, and record the testing dummy so it will perform the same actions as long as you like.
*Events - Battle through over 250 misson based matches that connect with each other. Beating an event will cause it to branch out, unlocking the other events that it connects to. Beating an event with a specific condition (such as beating it under a certain time, or having a certain character unlocked.) You can get items and unlock one of the 10 golden events, which are the hardest events in the game. Each event has a different difficulty, Novice, Easy, Medium, Hard, Advanced, and Intense. All missons can be played with 2 players, slightly modifying said mission for the other character.
*Smash Stadium - Play a barrage of minigames. These include Break The Targets!, Target Blast, Board The Platforms, Crystal Smash, Multi Man Smash, Race to the Finish!, and Boss Battles.
*Order Mode - Coming from Smash 4, you can play the Master Orders, and Crazy Orders modes. Along with this comes the Tower Of Smash mode, where you play through a barrage of 100 battles!
*Adventure Mode - Play through a series of stages based off of the universes represetned in the series This plays more like Melee's adventure mode, rather than Brawl's story mode. The end of the game has the player battle the Subspace Army and Tabuu returns once again.
===Online===
*With Anyone - Battle with anyone online.
**For Fun - Battle with up to 5 other players in a match with items on a voted stage.
**For Glory - Similar to Smash 4's.
**For Pride - A new mode. Here, play in 1 on 1, or 2 on 2 matches against another player(s). Your wins and loses are recorded and you will be put on a global leaderboard. There's even a global tier list that puts characters in order depending on how many times the world has won, and lost, with that character.
*With Friends - Play matches with your friends.
*Online Smash Run - Play Smash Run with 3 other players online.
*Conquest - Participate is special events with the world, this can be as little as going something in a match, to being on a team.
*Tourneys - Host, or participate, in an online tounrnament.
*Settings - Customize your taunt messages, icons, and Smasher Card.
===Vault===
*Trophies - See and play with the trophies you've collected.
**Gallery - See your trophies, and read descriptions about items in the game and various characters.
**Hoard - Play with your trophies and move them around to take pictures with them.
**Trophy Games - Play games to collect even more trophies! There are 4 minigames
***Trophy Pinball
***Trophy Rush
***Snag The Trophies!
***Trophy Dash
**Shop - Buy Trophies to add to your collection. This time, there are now clerks that can give you sales or special deals on trophies.
*Album - Look at your screenshots, and replays here. You can also view special movies.
*Jukebox - Play the music in the game, and listen to various sound effects. The My Music option also is here.
*Builder - Create your own stages, Mii fighters, customize your characters, and create your own builds here.
*Amiibo - Manage your Amiibo here.
*Artbook - Look through the art in Nintendo's history. This includes, concept art, design documents, special notes, and boxarts.
*Chronicle - Look through the games that has been released in Nintendo's past, as you unlock certain characters, music or trophies, more games related to those things will be added to the Chronicle. You can also play Masterpieces, which are special demos of classic games these characters originated from. There is no time limit, but you can only quick save one game at a time. You can buy the game via the nintendo eshop here as well.
===Data===
*Records - Look through your character records, and even the global character records. You can even create your own tier list.
*Stats - Look through your stats. Such as how long you played, or how many attacks you've done.
*Milestones - Look through your milestones.
==Items and Assists==
===Returning items===
Name 	Notes 	Universe
Apple 	Unlike other games, this item can spawn in stages other than Green Greens. This can either heal you, or act like a throwing item. 	Kirby
Assist Trophy	When picked up, the player will summon a random character to assist them in battle. 	Super Smash Bros.
Back Shield 	When picked up, this item will defend the area behind you. 	Kid Icarus
Banana Peel 	When thrown, it will trip any opponent that touches it. To differate it from Diddy Kong's, these bananas take their design from Mario Kart. 	Mario
Barrel 	When thrown, this item rolls across the stage before breaking. Players can jump on this barrel and balance on it in this game. 	Donkey Kong
Barrel Cannon	When thrown or when an opponent is knocked into it, this item will spin around, and stop randomly, shooting the player in the direction it stopped.	Donkey Kong
Beam Sword 	An item that gets longer as you attack with it. 	Super Smash Bros.
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
==Development==
SSBU started development in late 2016, shortly after the reveal trailer for the Nintendo Switch . At this time, Sakurai had stepped down, and his succesor, Greg Mcleod, stepped up to the lead plate. At this moment, the game was in it's planning stages, not offically starting until the end of Kirby 2018's development. Mcleod stated at this time, that he is planning to use the Switch's full power, and wanted all characters from every Smash Bros. game in the newest installment. Soon, Sega and Namco Bandai joined the team, and everything kickstarted from this point on.
Sakurai and Mcleod stated that the hardest character to make was Ashley Robbins, due to her not having a game to base her moveset on.
==Reception==
==Trivia==
*SSBU is the biggest budgeted Nintendo game to date.
**Which also means it's the biggest budgeted Smash Bros. game to date.
*Smash Bros Ultimate adds the most universes to the Smash Bros. series to date.
*Credits to the logo go to  AsylusGoji91 on deviantart. Permission was given for me to use
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