Djangkong

Djangkong were a type of memedi native to Kara-Tur.
==Description==
Djangkong were incorporeal and resembled a human skeleton with transparent bones and black teeth.
==Personality==
If a human who led a life of good was buried in an isolated area, djangkong were known to temporarily inhabit the area, to keep the deceased spirit company until it traveled to the spirit world.
==Combat==
Like all common memedi, djangkong were harmless and avoided all combat.
==Abilities==
If a human saw a djangkong, they were struck with an effect similar to that of a fear spell. The area within a djankong's crypt was permanently protected from evil.
==Society==
Djangkong were solitary creatures. They were lured to crypts by humans to act as guardians. There were several preparations one had to take to attract a djangkong to a crypt. Small carvings of native animals had to be placed as a trail that led to the crypt. The corners of the crypt had to contain a small tse' stone that defined the area of the crypt.
==Habitat==
Djangkong were native to Kara-Tur and most often encountered on the island of Bawa and other islands within the Island Kingdoms. They preferred to dwell within isolated crypts that were surrounded by tall trees.
==Ecology==
Djangkong who occupied a family's crypt had to be given annual offerings of a broom, a bundle of incense sticks, a hoe, meat, vegetables, and a sack containing coins of gold and silver. Djangkong kept their crypt and surrounding area clean and weeded by using the broom and hoe.
==Appendix==
===References===
===Connections===
Category:Memedi
Category:Spirits