Diepio Changelog

#REDIRECT Changelog
Changelog
June 2nd 2016
-New game mode: Domination
* Two team compete for control of the Dominators, powerful guns that will destroy any enemy nearby
* Increased XP gain to offset shorter game length
* This is the first game mode with a win condition, so it's not completely polished yet
-Two new classes that branch off Tri-Angle: Fighter and Booster
June 5th 2016
-Kill notifications
June 7th 2016
-We've tweaked how penetration works:
* Bullet penetration is (and has always been) bullet health
* Before: Bullets would always deal their entire damage, even if they had little health left
* After: Bullets now deal a proportional amount of damage if they're about to die while dealing that damage
* This has some deep changes in how bullet penetration plays out in a few scenarios, ~~so let us know what you think~~
* It should make bullets behave more fairly when two players have different penetration values
* This change actually affects anything to do with damage on touch, be it tank or drones(doritos).
It also means that body damage also decreases damage taken
* Thus we have also adjusted some other values in the game to offset this change
-New Hybrid class which branches off Destroyer
-New Manager class which branches from Overseer
-Nerfed stalker fade-out time (Manager has the same)