Plant Physiology (Plants vs. Zombies)

==Summary==
Plants are living organisms that belong to the Plantae kingdom. In the Plants vs. Zombies series, they're used to attack, defend, and aid in various ways, with them continuously evolving by installments.
==Standard Plant Abilities==
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|-|Basic=
===Basic===
*Superhuman Physical Characteristics
*Small Size (Type 0)
*Enhanced Senses: Plants are able to sense Invisible Zombies.Plants vs. Zombies
*Non-Physical Interaction: Plants are able to attack zombies made of light.Plants vs. Zombies 2
*Acausality (Type 1): Unaffected by The Player and Crazy Dave's time traveling, which shattered all of time.
*Resistance to Temperature Manipulation (Partial): Plants can survive being fully encased in ice.
With Sun:
*Statistics Amplification: Sun is said to be able to make Plants more powerful.Plants vs. Zombies: Timepocalypse (Comic; Issue #6)
*Large Size (Type 0): Increase the size of Plants, making them comparable to Gargantuars.
With Plant Food:
*Plant Manipulation: Plant Food changes the characteristics of Plants.
*Temporary Aura and Light Manipulation: Plant Food causes an aura of light to envelop the Plant that uses it.
*Instant-Accelerated Development: Plants which require time to arm themselves, such as Potato Mine or Escape Root, instantly arm themselves and Plants which require time to grow or develop, such as Sun-Shroom or Dazey Chain, instantly do so.
*Temporary Invulnerability: While using Plant Food, Plants cannot be damaged, even by Gargantuars or Zombots.
*Statistics Amplification: Plant Food boosts the abilities of Plants which consume it, as well as their statistics.
*Empowerment: Plant Food empowers Plants, making them stronger, and in some cases giving them new abilities.
Weaknesses: Plants become weak without sunlight. Non-Aquatic Plants can't even be a feet into the water without the support of a Lily Pad. Most Plants are immobilized as they're rooted to the ground, exceptions include Squash, Weeds and more.
|-|Heroes=
===Heroes===
All previous basic abilities enhanced except Small Size, plus:All of the main playable Plants in PvZ Heroes/Garden Warfare/Battle for Neighborville are categorized as "Heroes" and have shared abilities across all characters. The Bosses are also categorized. 
*Regeneration (Mid-Low): Can regenerate from getting hit by explosions and bullet wounds.Plants vs. Zombies: Garden WarfarePlants vs. Zombies: Garden Warfare 2Plants vs. Zombies: Battle for Neighborville
*Resurrection: Plants can revive fallen allies.
*Further Enhanced Senses: Can "zoom in" to see far distances and to more easily land shots. Chompers can tell where enemies are while underground.
*Summoning: Can either summon Potted Plants, Weeds, and/or Playing Cards.Plants vs. Zombies Heroes
*Resistance to:
**Death Manipulation: Can survive getting hit by Deadly Zombies, who instantly destroy normal plants when hit.
**Temperature Manipulation (Full): Can't be frozen by the Freeze effect.
Weaknesses: Same as before however they aren't immobile anymore as they're un-rooted and can walk around.
|-|Bosses=
===Bosses===
All previous basic abilities greatly enhanced except Small Size, plus:
*Large Size (Type 0)
*Summoning: Can summon various Basic Plants, and Plant Heroes in their Super Waves.
*Resistance to: 
**Gravity Manipulation: Bosses are unaffected by Imp's Gravity Grenade.
**Status Effect Inducement: Bosses are unaffected by Engineer's Bullhorn Swarm.
Weaknesses: Same as before however they aren't immobile anymore as they're un-rooted and can walk around.
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==Alternate Types==
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|-|Sun=
Sun Producing Plants are Plants that generate Sun over time when planted; the more on the lawn, the more Sun will be generated. They're used to help grow Plants to aid The Player in battle, but also have other uses. Examples: Sunflower, Sun-shroom, and Heal Flower.
All previous standard abilities, plus:
*Energy Manipulation: Able to generate Sun.
*Light Manipulation: Sun is very bright.
*Status Effect Inducement: Sun is said to be able to make Plants more powerful.
*Size Manipulation: Sun can increase the size of Plants.
|-|Wall=
Wall Plants, also referred to as Defensive Plants, are Plants used to protect other Plants from being eaten by zombies or by being harmed by any other means; many of them take many bites to eat to serve this purpose better. Examples: Wall-nut, Tall-nut, and Endurian.
All previous standard abilities, plus:
*Immortality (Type 2; Low-Mid): Wall Plants can survive severe injuries, such as Pumpkin being a hollowed out shell of a Plant, and Peanut being able to survive with only half of his body.
*With The Player:
**Healing: Able to be repaired with Wall-nut First Aid.
|-|Ice=
Ice Plants are Plants that are able to use ice-based abilities, most notably to slow down or immobilize Zombies. Examples: Snow Pea, Ice-shroom, and Winter Melon.
All previous standard abilities, plus:
* Ice Manipulation: Uses Ice-based attacks, could even freeze the enemy.
* Status Effect Inducement and Speed Reduction: Slows down or can even freeze opponents.
|-|Aquatic=
Aquatic Plants are Plants that can/are required to be planted in a body of water. Examples: Lily Pad, Tangle Kelp, and Sea-shroom.
All previous standard abilities, plus:
* Non-Standard Breathing (Type 2): Can live indefinetly within a body of water.
Weaknesses: Cannot be planted on or survive on land (Exceptions: Lily Pad (Plants vs. Zombies 2), and Guacodile)
|-|Fire=
Fire Plants are Plants that use fire through various means, most notably to greatly harm Zombies. Examples: Torchwood, Snapdragon, and Fire Peashooter.
All previous standard abilities, plus:
* Fire Manipulation: Uses Fire-based attacks that can burn, or even turn Zombies into ash.
* Temperature Manipulation: Passively heats up the area around them.
* Resistance to Fire Manipulation: Are able to withstand the heat of being partially or fully on fire.
|-|Goop=
Gooey Plants are Plants that utilize a poisonous goop to harm opponents overtime and slow them down. Examples: Shadow-shroom, Night Cap, and Chomper (Garden Warfare Series).
All previous standard abilities, plus:
* Poison Manipulation: Poisons Zombies.
* Adhesive Manipulation: Projects a gooey substance.
* Status Effect Inducement and Speed Reduction: Slows down opponents.
|-|Toxic=
Toxic Plants are Plants that utilize a radiant effect to poison and slowly take away health from Zombies. Examples: Toxic Pea, Toxic Gloom-shroom, and Toxic Citron.
All previous standard abilities, plus:
* Radiation Manipulation and Likely Poison Manipulation: Their Toxic Mists have radiations that can deal damage overtime.
* Aura (Overwhelming): Has a poisonous aura that can kill enemies.
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==Notes==
==References==
==Also see==
*Zombie Physiology (Plants vs. Zombies)
Category:Verse-specific Powers and Abilities
Category:Plants vs. Zombies