102388-too-many-servers

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			Why so many servers there should be like 3 na 1 eu why cant a server get 100% full before people can join a 2nd - low pop servers are boring/bad economy/boring/make you stop playing the game/boring/not fun/boring/pvp sucks/boring/no world pvp/boring/cant find groups/boring why cant we just have 1 server?? do we not have the tech for one server? I don't understand low pop servers are boring.	
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I don't understand low pop servers are boring.
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Why so many servers there should be like 3 na 1 eu why cant a server get 100% full before people can join a 2nd - low pop servers are boring/bad economy/boring/make you stop playing the game/boring/not fun/boring/pvp sucks/boring/no world pvp/boring/cant find groups/boring why cant we just have 1 server?? do we not have the tech for one server? I don't understand low pop servers are boring.
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			Were you not hear at launch? lol nevermind u weren't here I just looked at your profile lol. Let me tell you a short history then.Lots and lots of flame post for more severs or we will leave? lol People have short memories when they get what they want. People were told opening more severs was a bad idea but they didn't want to listen. They wanted instant zero que times, then they wanted full severs but then people cried about others taking the items for quest and they had to wait. People don't know what they want 2/3 of the time and when they get it they still cry. Its a wonder why any one develops anything anymore.	
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I think OP means a system like GW (not GW2, the real one) where they only had one or 2 servers that where instanced and separated in to channels of a sort.
IMO it does seem like the more sophisticated idea, but I don't host MMORPG servers so keep your grain of salt handy.	
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I think OP means a system like GW (not GW2, the real one) where they only had one or 2 servers that where instanced and separated in to channels of a sort.
IMO it does seem like the more sophisticated idea, but I don't host MMORPG servers so keep your grain of salt handy.
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Something that every game should have is the split  PVE and PVP system from GW1. That was perfect.
Also they should all use the Mega Sever tech from ESO.
 
Those two things would cut about 85% of the crying in forums.
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Yep, but Carbine went for a Traditional WoW style server list which is prone to a lopsided player distribution. Then again the old style facilitate paid move systems better, not saying that's Carbines intention but it might be a reason why a company would opt for it. 
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			I have to agree, server merges are always considered "bad press" but that doesn't really matter to the anyone ACTUALLY PLAYING THE GAME. you need to put people in these worlds or they will leave when it feels empty. It's very simple.	
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People still asking for mega servers so I shall repeat myself....
 
It would lose players.
 
If it was made into a PvP server, you would lose PvE players that hate PvP.
 
If it was made into a PvE server, you would lose players that want open world PvP.
 
Either way, a mega server would be a terrible idea for a game like this. You couldn't keep both sides happy.	
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@gomly
 
Then make 2?  	
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People still asking for mega servers so I shall repeat myself....
 
It would lose players.
 
If it was made into a PvP server, you would lose PvE players that hate PvP.
 
If it was made into a PvE server, you would lose players that want open world PvP.
 
Either way, a mega server would be a terrible idea for a game like this. You couldn't keep both sides happy.
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@gomly
 
Then make 2?  
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2 would work.
 
1 wouldn't.
 
That's the only point I was trying to make.
 
ESO works because factions are separated. There is no open world PvP or indeed any PvP outside of Cyrodiil. A single mega server wouldn't work in a game that's already set up 2 kinds of server (not including RP because they are either RP-PvE or RP-PvP so either way they are PvE or PvP).
 
But one large PvP and one large PvE server would work and solve some of the problem. Phasing would still be an issue but it is over at ESO too. Grouping can be awkward depending on what phase of a quest someone is in but the population issue would be solved.
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Just make all the servers connected so its gives the illusion that everyone is on the same servers.
 
All PvE Realms
All PvP Realms
All RP Realms
 
Like WoW did recently with their realms. Atleast this way all players keeps their names, friends etc.	
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Just make all the servers connected so its gives the illusion that everyone is on the same servers.
 
All PvE Realms
All PvP Realms
All RP Realms
 
Like WoW did recently with their realms. Atleast this way all players keeps their names, friends etc.
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			they need to do it like dcuo where you can go pvp or pve through a teleportation system	
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they need to do it like dcuo where you can go pvp or pve through a teleportation system
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they need to do it like dcuo where you can go pvp or pve through a teleportation system
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You don't read these forums or pay attention to WS Ops Twitter.
 
Server populations are fine.
 
What's wrong can't find people to gank? :P	
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I think GW2 did something like that recently and felt alot more crowded. But then you know what will happen. You will see the "people are taking my quest item" threads rofl!
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