Divine Magic (Final Fantasy XI)

Divine Magic is a type of White Magic used that either deals direct damage or has another specific function. All are of the Light element.
==Users==
Job 	Skill Ranking	Level 1 Cap	Level 37 Cap	Level 75 Cap
White Mage 	A- 	6 	114 	269
Paladin 	B+ 	5 	109 	256
Scholar 	D (B+)* 	4(5)* 	101(109)* 	210(256)*
Red Mage 	E 	4 	94 	200
Rune Fencer	B 	5 	144 	398
*Scholar's Divine Magic skill increases to B+ rating under Light Arts.
==List of spells==
Name	MP 	Duration 	Cast time (sec.) 	Recast time (sec.) 	Element 	Jobs 	
 	15 	Instant 	2.0 	15.0 	Light 	WHM 5 - PLD 7 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	57 	Instant 	3.7 	30.0 	Light 	WHM 30 - PLD 34 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	96 	Instant 	5.5 	45.0 	Light 	WHM 65 	
 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy. 	Deals Light damage to an enemy.
 	41 	Instant 	2.75 	15.0 	Light 	WHM 15 	
 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect.
 	120 	Instant 	4.5 	30.0 	Light 	WHM 40 	
 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect. 	Deals Light damage to enemies within area of effect.
 	100 	Instant 	0.75 	60.0 	Light 	WHM50 - PLD55 	
 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy. 	Deals Light elemental damage to an enemy.
 	120 	Instant 	1.25 	60.0 	Light 	WHM 95 - PLD 99 	
 	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.	Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
 	25 	Instant 	0.5 	45.0 	Light 	WHM 45 - PLD37 - RUN 45 	
 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy. 	Temporarily blinds an enemy, greatly lowers its accuracy.
 	26 	1.30 	4.5 	30.0 	Light 	WHM 48 	
 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep. 	Puts an enemy to sleep.
 	24 	3.0 	30.0 	3:00 	Light 	PLD 85 	
 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks. 	Adds light damage to your attacks.
==Trivia==
*While Red Mages have Divine Magic skill, they learn no Divine Magic spells naturally. This is a remnant from when Dia, Dia II and Diaga was considered Divine Magic, rather than Enfeebling Magic. Scholars also have Divine Magic skill, while learning no such spells naturally
Category:Divine Magic in Final Fantasy XI
Category:Magic in Final Fantasy XI