Adaptive Difficulty

The power to make difficulty become adaptive/dynamic. Variation of Difficulty Manipulation.
==Also Called==
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*Dynamic game difficulty balancing
*Dynamic Difficulty
*Limitless Difficulty
==Capabilities==
User can increase the difficulty of anything/everything making it adaptive/dynamic, allowing them to make things such as battles, challenges, chores, obstacles, etc. become increasingly even more difficult than it was before. More the opponent/target does them or the better they become at doing them, more the difficulty. The difficulty will increase substantially until they decide to give up and quit.
Because of the adaptive nature of this power, things will most likely change each time they are attempted.
==Applications==
*Adaptive Power Level
*Challenge Creation
*Choicifery
*Destiny Assignment
*Equality
*Event Randomization
*Obstacle Manipulation
*Omnicounter
*Power Balance
*Probability Manipulation
**Luck
*Rank Promotion
*Reactive Attribute Enhancement
*Rule Bending
*Surprise Inducement
*Variable Manipulation
==Associations==
*Difficulty Manipulation
*Game Manipulation
*Logic Manipulation
*Path to Victory
*Quest Manipulation
*Strategy Manipulation
*Trial Manipulation
==Limitations==
*Users of Freedom and Rule Transcendence are immune.
*Useless against Absolute Invincibility and Superior Adaptation.
*Weak against users of Victory Inducement.
==Known Users==
*Rogue Players (The 7th Saga)
*GON (Battle Hunter)
*Master Faceball (Faceball 2000)
*Eris (Konosuba)
*Most Enemies (Saga Frontier)
==Known Locations==
*Level 187 (The Backrooms)
==Known Objects==
*Hajime's Game Artifact (From Commonplace to Worlds Strongest)
*Avatar Game (Stargate SG-1)
Category:Powers
Category:Conceptual Powers
Category:Adaptations
Category:Support Powers
Category:Game-based Powers