Normalcy 100

Normalcy 100 is a 2022 open-world action-adventure survival game with sandbox, first-person shooter (Although third-person is also available), hack-and-slash and beat 'em up elements, developed and published by Trinity Softworks for PC, PS4, PS5, Xbox One, Xbox Series X / S, Nintendo Switch, Wii U, Google Stadia and the Amazon Fire TV. The game, set in Montréal, Canada, is based almost entirely around black comedy and absurdist humor and frequently parodies the video game industry, pop culture and modern day society. 
Its premise revolves around a high school student called Julie Sublette, who is forced to complete a giant myriad of tasks around the city in order to make enough money to buy the new "myPhone 1337S X Pro Slim XXL v2 Deluxe Edition 7.0" by Pear Inc, which costs 420,000 Canadian dollars. As she attempts to gather the money to purchase the phone, countless nonsensical situations randomly happen in the city, such as an alien invasion, a zombie apocalypse, terrorist attacks by the Local Organization of Moronic Dickwads, protests by the Entitled Parents Lobby, an insurgency by several cults and the city getting overrun by dinosaurs for no reason. 
The title was deliberately released on 1 April of 2022, following 7 years of development with CryEngine. According to Trinity, they were directly inspired by Grand Theft Auto V, Mafia, Red Dead, Postal 2 and "the unfathomably oversized flood of shitty early-access survival games" to make this. The game received Mature age ratings in most regions due to its dark humor, excessive gore and graphic violence, uncensored foul language and sex jokes. Despite its mature themes, the game still uses a 3D cartoony artstyle, comparable to Disney and DreamWorks movies, this artist's rigs, and this sculpted Blender character.
The developers described their seemingly random decision to the release the game for the Wii U as "several people are still making games for the 3DS, PS Vita, the Wii U and even the goddamn original Wii (Look it up), so why the fuck not?".
== Premise ==
=== Objectives ===
Normalcy 100, at its core, takes many elements from the sandbox, survival and shooting genre. The player plays as Julie Sublette, a 16-year old student at A Totally Not Nonexistent High School, whose goal is to assemble exactly 420,000 dollars to buy the myPhone. Because Julie is broke, she will need to take several tasks from all sorts of people, whom she adds on "Thiscord", a clear parody on Discord (Julie also has access to "Pinstagram" [A parody on Instagram and Pinterest] and "Birdseye" [A parody on Twitter] which each have their own purposes). These tasks are often either mundane (E. g. "Get milk from the store", "Pick up a pizza from Luigi's") to weird (E. g. Typing the Konami Code, or closing and re-opening the game 11 times in a row) to outright nonsensical (E. g. "Stare at pigeons for exactly 44 minutes and 16.7 seconds" [The player is suggested by a pop-up to Alt-Tab out of the game and do something else while idling] or "Become hackermann", which requires the player to close the game, locate otiosefile.cfg in the game files, open it in Visual Studio Code, go to line 695 and change the hex code #8600NO to #8600SI, save the file, and re-open the game). 
Each objective, when completed, rewards Julie with anywhere from 25 to 1500 dollars. Julie may often end up having to spend money to buy upgrades or weapons or unlock new areas or objectives, making the process towards completion even longer. Buying the myPhone is the game's overarching objective, but the player is not obliged to complete it, similarly to e. g. beating the Enderdragon in Minecraft. After buying the myPhone, the player may continue to explore Montréal and do whatever they want. Several DLC packs and user-created mods provide more objectives, missions and overall content; to ease the process of extending the game, Trinity added Steam Workshop support to the PC version and maintains several modding tools.
A huge deal of Julie's development and chores are usually affected by several choices that are made in the story. For example, she can choose to join the Mafia led by Johnny Marzetti and carry out several tasks for them. However, she can also opt to take chores that require her to sabotage and combat the Mafia, such as by kidnapping Johnny's daughter Vittoria Marzetti for ransom and by disrupting their arms sale. Depending on choices like these, Julie can end up as a crime syndicate member, a lone wolf or a bounty hunter. It is also possible to diverge the game's story through several choices in other parts of the story, unrelated to crime syndicates.
=== Survival Aspects ===
Normalcy 100 features several aspects typical to survival games. One such example is the Day-Night Cycle; several game features and objectives depend on this cycle. There is also a weather cycle and season system. All three systems can influence Julie; starting off, the game has a Stamina Bar that slowly diminishes by itself, and additionally also takes jabs whenever Julie sprints, jumps, rolls, swims, climbs, cycles or performs other actions. It may be replenished by napping or by drinking soda or energy drink. If the Stamina Bar completely reaches zero, Julie will fall asleep on the floor, and the game clock will advance by 11 hours after which she wakes up, usually changing day to night or vice-versa. 
The Season system influences the Temperature mechanic. Julie can die from both hypothermia (Cold) and hyperthermia (Heat), requiring her to dress appropriately. Furthermore, the season affects exercise; in the case of cold climate, it is advisable to frequently sprint, jump and perform acrobatics, as this will keep her warm. In hot climates, this instead worsens Julie's health, unless she is indoors and away from any potential windows.
The Hunger and Thirst bars require Julie to keep herself well-nutritioned and hydrated, with death by starvation or dehydration occuring on failure. Food and drinks can be obtained through various ways; for example, it can be purchased legally, but it can also be stolen / shoplifted. The latter will likely alert the police if repeated, and as such is far riskier. However, it might be inevitable if the player wishes to save money.
Furthermore, Julie is required to assume a healthy diet, represented by the "Nutrition" bar; eating too much unhealthy food (E. g. junkfood and sweets) and drinking too much energy drink or alcohol (The latter has its own bar) can lead to death by a heart attack. Unhealthy food does restore more health and thirst points, however. In order to not suffer heart failure, Julie must alternate from snacks to healthy food (Which heals less) now and then, this will lower the Nutrition bar. When it reaches an acceptible level, she can then eat junkfood again.
=== The Police ===
Of course, the player can't go on an endless amount of rampages without repurcussions. Offences like shoplifting, robberies, attacking / killing NPC's and others will trigger the police to go after Julie. Depending on how much damage she causes and how often, the game can send several types of units after her ranked in several "tiers". These "tiers" are comparable to stars in Grand Theft Auto:
*i sleep: Attained after a shoplifting, 1 - 3 murders, one robbery or repeated property damage. Up to 3 standard police units will pursue Julie.
*hol' up: Attained after multiple shopliftings, 3 - 5 murders, 1 brutal murder (E. g. with a chainsaw or grenade launcher), repeated robberies or serious property damage. 4 - 5 standard police units will pursue Julie.
*wait a second: Attained after countless shopliftings, 5 - 7 murders, 2 - 3 brutal murders, countless robberies or multiple instances of serious property damage. The police will be backed up by the gendarmerie.
*uh oh spaghettio: Attained after even more shopliftings, robberies or property damage, 8 - 10 murders or 4 - 5 brutal murders. The police and gendarmes will be accompanied by the special forces, like the "Canadian SWAT".
*real shit: Attained by 10 - 15 murders, 6 - 8 brutal murders or incredibly serious property damage (Considered as acts of terrorism by the police). The military will accompany all pre-existing troops.
*DEUS VULT: Attained by 15+ murders, 8+ brutal murders or repeated incredibly serious property damage. The police, gendarmerie, military and paramilitary will now be joined by actual, Medieval Crusaders, complete with armour and everything. The Crusaders consistently shout "DEUS VULT" or talk about how they will recover the Holy Land (Or just Jerusalem) from the Muslims while they attack Julie. The Crusaders start off with just melee weapons and bows, but will eventually start spawning with shotguns (Which is a reference to a popular GIF of a Crusader entering a room with a shotgun). Crusaders can also ride horses; furthermore, their armour deflects bullets and shields them from most explosives, melee weaponry and energy-based guns, making them very hard to defeat. However, the Crusaders can be distracted or even scared off by showing them pictures of Justinian I, the Turkish flag or any other Turkish symbols; doing so reminds the Crusaders of the Fourth Crusade, which indirectly led to the end of the Byzantine Empire, and demotivates and humiliates them.
The bar can only be dropped down by evading the law for long enough; attacking cops, gendarmes, military personnel or Crusaders will only rise the bar, and as such fighting back is usually counter-intuitive to Julie, unless there is no other option. The police will start off by attempting to tranquilize Julie with darts after which she will awaken in Juvie; attacking the police, or attaining "wait a second" or higher will lead them to instantly shoot Julie with their service weapons or kill her with tasers. The cops can also use batons. The special forces can spawn with riot shield and use water cannons and flashbangs; the military will use battle rifles and grenades.
=== Juvie ===
=== Morality Bar ===
Simply because Normalcy 100 supplies the player with far-going liberty does not mean the player can do everything they want without repurcussions.
Both God and Satan exist in this game (Excluding on the easier difficulties and in Sandbox Mode) and they require the player to find a balance between "doing good stuff" and "being a total dickhead". Both God and Satan can give the player missions for quite some cash, but they need to balance these out. If Julie commits too many murders and takes too much evil missions in a short amount of time, God will smite her down with heavenly lightning and kill her. If Julie does nothing bad and constantly takes heroic missions (Accordiing to the game: "stock anime protagonist mode", and according to Satan: "sissy mode"), Satan will set the surroundings on fire until Julie burns to death. Dying or regaining balance resets the Morality Bar. This prevents the player from a) doing nothing but mindlessly causing havoc and bloodshed and basically just slaughtering everyone, and b) never causing mindless havoc and bloodshed and just doing everything like a pacifist stock hero.
Furthermore, by doing enough tasks for God and Satan, it is possible to unlock perks. Whenever Julie prays to God in Church to get a mission, her health is restored / maxed-out and she enjoy His protection for the duration of your mission, amounting to extra armour. When she takes a mission from Satan by making a sacrifice, she moves faster and is stronger for the duration of the mission. Furthermore, doing enough tasks for them will allow Julie to unlock and use Aether and Nether Magic from respectively God and Satan; Aether allows her to use holy magic, levitate, control the weather and use heavenly light to blind and lightly burn enemies, whereas Nether allows her to use pure black magic, like teleportation, umbrakinesis, electrokinesis, pyrokinesis and intangibility. (See the section "Magic" for further details)
=== Health and Death ===
Julie's health is represented by a red bar; to the left is an image of her head and shoulders. The health bar is also accompanied by a numeric value. The bar starts with 100 HP, but this can be upgraded with sufficient EXP to an absolute maximum of 10,000 HP. This will eventually become necessary as the enemies from harder missions, and especially the bosses, will deal exponentially more damage. The hardest-hitting non-boss enemies in the entire game can deal up to several hundreds of damage value (And would hence kill Julie in one hit if she never upgraded her HP). HP does not regenerate by itself, but may be restored by eating food and consuming drinks. Several medicines may also be used for a health boost, but many have a side-effect if overused (E. g. poor stamina, hallucinations, slower movement speed). 
Unlike a majority of modern videogames, Normalcy 100 does not employ ragdoll physics upon death, instead playing one out of countless fixed death animations depending on how Julie (Or the NPC) died. Julie's corpse (And those of NPC's) will remain on the floor in the exact same position even after she respawns; the body can be right-clicked to loot it and retrieve Julie's items and accessoires, as well as certain pieces of clothing like shoes, jumpers and T-shirts. If Julie dies again, the previous corpse will be moved to a morgue. If the player had not yet retrieved their items after dying again, they will have to visit the morgue in question, locate the body and retrieve their inventory from there. (NPC corpses in public spaces will be removed after 1 day; those in private spaces only after their discovery)
The game uses a "smart damage" system in which HP is depleted in a conditional manner rather than a fixed one. For example, gunshots to the legs or arms will inflict low amounts of damage compared to gunshots to the hips and thighs. Gunshots to the stomach, chest and back deal even more damage, whereas a headshot causes instant death. Mostly the same applies to other sources of damage, such as knives. Julie's head is the most vulnerable part of her body, and as such, the player must avoid hits to the head at all cost. For example, a baseball bat swing to the head is also grounds for an instant death including at full health, completely regardless of how much HP Julie has. A swing from the same bat to the chest would not have been fatal.
Several other sources of damage will also cause unconditional instant death, including but not limited to:
*Drowning
*Electrocution
*Getting crushed
*A physics-based prop or item falling on or being launched into Julie's head
*Eating rotten or expired food
*Drinking too much alcohol (Julie will die if the dark green alcohol bar fills completely. It will slowly diminish over time provided Julie does not consume any more alcohol)
*Getting hit by a car
*All explosions with a strength of over 3 on the game's explosion scale
*Fall damage from heights greater than 10.5 meters (33.4 feet)
=== Combat ===
Combat in Normalcy 100 uses the Smart Damage system not only for Julie, but also for NPC's. Julie fights mainly through weapons, but she can kick if the player hits Q (QWERTY) / A (AZERTY) on the keyboard, allowing her to fight when unarmed as well (Julie can always kick, even if armed). Kicking can be done to attack enemies in combat or kill NPC's, but also for other purposes, such as kicking down doors as an alternative to opening them with your hands, destroying or launching props and breaking windows. The strength of Julie's kick varies depending on what shoes she wears; e. g. Average with sneakers, plimsolls and loafers, below average with boat shoes, sandals, ghillies, mocassins and slippers, above average with platform shoes, boots, pumps, saddle shoes and ballet flats, and very strong with high-heeled shoes and slingbacks. While it might appear straightforward to just go for the hardest-hitting footwear, this is not so "simple". For example, with high-heeled shoes or slingbacks on, Julie's movement speed severely decreases and acrobatics become harder. The temperature, season and climate, as well as the terrain, might also require the player to change Julie's footwear.
There are several types of weapons in Normalcy 100:
*Blunt weapons: E. g. hammers, clubs, morningstars, golf clubs, baseball bats, pipes
*Bladed weapons: E. g. knives, daggers, swords, poniards, snickersnees, axes
*Side arms: E. g. pistols, derringers, wheellocks, flintlocks, caplocks
*Power arms: E. g. shotguns, scatterguns, muskets, matchlocks, arguebuses, revolvers
*Automatic arms: E. g. machine guns, submachine guns, carbines, assault rifles, battle rifles, automatic rifles
*Heavy arms: E. g. miniguns, grenade launchers, rocket launchers, flamethrowers, crossbows, bazookas
*Explosives: E. g. bombs, dynamites, firecrackers, fireworks, grenades, Molotov cocktails
*Gadgets: All miscellaneous items that don't fit in other categories, like the Magic Spellbook, Tesla gun, laser pistol, Ein-Sten, freeze ray, etc
Power arms are defined as "one-shot, little amo" guns; they fire one, powerful shot at a time, and must be frequently reloaded. Ammo for heavy arms is very scarce, and they almost always slow the player down when they are equipped. Only side arms can be dual-wielded (And melee weapons after unlocking the skill to do so). All of these restrictions are lifted if Julie goes "Zenith"; this can only be done by completely filling the Manic Bar, which is accomplished by destroying props, killing NPC's / enemies and taking damage. Going "Zenith" massively increases Julie's strength, speed, armour and gives her overheal of up to 50,000 HP max. All bullets she fires create small explosions and her melee attacks deal darkness and poison damage. The Zenith Mode wears off after a maximum of 20 seconds, depending on how much it is upgraded. Contrary to initial assumption, Julie is not invincible while in Zenith, and she can still die from everything that can kill her normally.
=== Magic ===
=== The Inventory ===
=== NPC's===
Montréal is a really large city, with 4 million people calling it home. As such, the player will encounter countless, countless NPC's throughout the world, with varying motives, origins and personalities. Some will naturally be hostile to Julie, others will ignore or help her. Other times, this depends. For example, there is a street war between the Narcos de Santa María — a Hispanic drug syndicate — and the Comandos das Finanças — a Brazilian-Uruguyan gang that deals in stolen and / or fraudelent credit cards, debit cards, passports and other documents like driver's licenses and visas — and joining either will make all members of the other naturally hostile towards Julie upon sight. Joining neither will turn the members "neutral"; i. e. their behaviour depends on Julie's further actions.
Several hundred NPC's are pre-loaded by the game with vast looks, origins and attributes. The others are randomly generated and can vary in ethnicity, skin tone, appearance, origin, motives, personality and sexual orientation. NPC's don't just walk around aimlessly; they have actual lives and schedules. They also abide by many of the same rules as Julie, i. e:
*They can change their clothing, meaning they won't always look the same
*They also have a Stamina bar and require consistent doses of sleep in order to stay fresh; if they are prevented from getting rest (Almost always due to player action), they will fall asleep on the ground just like Julie would
*NPC's have all of the same Survival-related bars that Julie does, i. e. Hunger, Thirst, Nutrition, Alcohol and Temperature, and can die from those just like her if they don't eat / drink enough, have an unhealthy diet, or overheat / freeze. Once again, these deaths are unlikely to happen without player interference.
NPC's can vary in age from 7 to 80 years old, although only those between 12 and 60 years can die. Young children cannot be injured because that would just be sickening and going too far, and eldery cannot be injured because "killing defenceless elderly people who are often physically impaired? nah fam, that's just fucking lame." (Literal quote from the gamedev). When directly before either of those groups of NPC's, Julie will lower her weapon and cannot use it, and hitting the Kick button will not work either. Cars also cannot kill young children or elderly, and will always stop before them, unlike other NPC's where it is possible for the car to hit and kill them if they're driving too fast. Several other NPC's relevant to Julie's mission also can't be killed. Either that, or doing so brings up a "Mission failed" screen.
NPC's can be analyzed using Julie's smartphone, which will return the following info:
*Name
*Gender
*Age
*Country of Origin (For multi-ethnic states like Belgium, Spain, Russia or Ethiopia, the state may also be shown)
*Ethnicity
*Status (Healthy, Sick, Hungry, Starving, Thirsty, Freezing, Overheating, Tired, Sleepy, Sleeping, Dying, Dead)
*Allegiance (None, Law Enforcement, Mafia, Yakuza, Bratva, Triad, Narcos, CF, LOMA, Entitled Parents Lobby, etc)
When killed, NPC's will play one out of several preloaded death animations depending on how they died, after which their body (A static model) will remain on the floor. Corpses in public will be removed after 1 day; those in "private areas" (The game defines "private areas" as non-public buildings, the suburbs of the city, homes, and other areas of Montréal that are uncommonly visited) will not be removed unless they are discovered by ordinary civilians or the law enforcement. Dead NPC's can be looted in the same way Julie's corpse can, and the items and clothing the player doesn't plan to use can be sold on the Black Market for extra cash.
=== Relationships ===
=== Leveling Up ===
=== Skill Tree and EXP ===
=== Criminal Groups ===
==== The Mafia ====
==== The Yakuza ====
==== The Bratva ====
==== Triad ====
==== Narcos de Santa María ====
==== Os Comandos das Finanças (CF) ====
=== Using your Smartphone ===
=== Using Social Media ===
=== Events ===
=== Multiplayer ===
=== Modding ===
== Characters ==
== Achievements ==
=== Easy ("Pussy") ===
*Resetti Spaghetti — Open, close and reopen the game 15 times in a row.
*A Medal for Sissies — Install the Steam Achievement Manager and manually unlock this achievement like a loser.
*Pasta Boi — Uninstall and reinstall the game 6 times in a row.
=== Medium ("Average Joe / Jill") ===
*Garry Newman Would Be Proud — Play the game with 100 Workshop mods at once.
*Violent Fuck — Kill 100 NPC's.
=== Above Average ("Now THAT'S what I'm talking about") ===
*OH YEAH — Locate the one and only Johnny Bravo, then do the monkey with him.
*Dirty Cheater — Install a cheat engine and intentionally get yourself banned from multiplayer.
*Corpse Collector — Die 150 times.
=== Hard ("Epic Gamer") ===
*Nice. — Kick down 69,000 doors.
*The Business Magnate — Refund the game, then buy it again.
*The Business MEGAnate — Refund the game, then buy it again in exactly 45 seconds or less.
*ARRRRR — Pirate the game.
*Microhard — Amass $10,000.
=== Very Hard ("Pro Gamer") ===
*They Who Don't Have a Life — Play the game for 1,000 total hours.
*All Nighter — Play the game from 12 AM to 6 AM in your timezone.
*A Whole Day of Your Life Wasted — Play the game for a full 24 hours.
*Ghandi Without Nukes — Buy the myPhone without ever killing a single soul. (haha funny civ joke go brr)
*Le Cybertruck — Amass $100,000.
*Pear Worthy — Amass $420,000.
=== Expert ("George Clooney") ===
*Hackermann — NEEEEEEERD
*A Whole Day of Your Life Wasted++ — Play the game for EXACTLY 24 hours, 0 minutes and 0 seconds, then close it before another second passes.
*Snipermann — Kill only with headshots for an entire day. (Amount of kills must be at least 10)
*BRAZILIAN FOREST THING — Amass $1,000,000.
*Capitalism 100 — Amass $10,000,000.
*jesus fucking christ how are you still not satisfied — Amass $100,000,000.
*did you like, invent the cure to cancer or something? — Amass $1,000,000,000.
*or was it the cure to AIDS? 🤔 — Amass $10,000,000,000.
*how much more can you possibly earn?! — Amass $100,000,000,000.
*The Greatest of All Time — Amass $1,000,000,000,000.
:NOTE: After accumulating 1 trillion dollars, the player cannot earn any more money nor money-related achievements, essentially reaching the maximum limit.
== Options ==
=== Graphics ===
*Texture Quality — Low | Medium | High | Ultra
*Effect / Particle Quality — Low | Medium | High | Ultra
*Reflections — Off | Only mirrors | Only water | Both
*Ambient Occlusion — Off | On
*Bloom — Off | Low | Medium | High | Ultra
*Raytracing — Off | On (Default: Off)
*Global Illumination — Low | Medium | High | Ultra
*Dynamic Lighting — Off | On
*Lens Flare — Off | On
*Sun Intensity — [Slider]
*Brightness — [Slider]
*Anti-Aliasing — Off | SSAA | MSAA | MLAA
*Field of View — [Slider]
*Renderer — RTX | OpenGL | Direct3D | CUDA | Vulkan
*Caustics — Off | On
*Depth of Field — Off | On
*Motion Blur — Off | On
*Tyndall Effect — Off | On
*Rayleigh Scattering — Off | On
*Imbert-Fedorov Effect — Off | On
*Goos-Hänchen Effect — Off | On
*Helmholtz–Kohlrausch Effect — Off | On 
*Shadow Blistering — Off | On
*Lowitz Arcs — Off | On
=== Gameplay ===
*Perspective — First-Person | Third-Person (OTS) | Hybrid*
::*First-person for aiming, third-person for all the rest
*Dominant Hand — Right | Left (Default: Right)
*Automatic Firearm Reload — Off | On
*Automatic Item Pickup — Off | On
*Input — Keyboard | Gamepad / Controller
**Gamepad Type — DualShock | Xbox | Nintendo Switch Pro | Wii U Pro | Wii Classic | Stadia | Android Controller
=== Language ===
*Captions — Closed Captions | Subtitles for dialogue only | Off
*Language — English | Dutch | French | German | Spanish | Portuguese | Portuguese (Brazil) | Italian | Catalan | Swedish | Polish | Russian | Ukrainian | Turkish | Chinese (Simplified) | Chinese (Traditional) | Japanese | Korean | Tagalog | Malay | Vietnamese | Thai | Arabic | Afrikaans
=== Video ===
*Screen Resolution — 640 x 480 | 800 x 600 | 1024 x 768 | 1280 x 720 | 1280 x 800 | 1650 x 1080 | 1920 x 1080 | 1366 x 768 | 1440 x 900
*V-Sync — Off | On
*Display — Windowed | Full Screen
*Aspect Ratio — 16:9 | 21:9
=== Audio ===
*Audio Set — Stereo | Mono | Headset
*Volume
**BGM — [Slider]
**SFX — [Slider]
**Voices — [Slider]
== Super Duper Mega Spooky Scary Hard Mode Thing Whatever ==
tba
== Controls (PC) ==
=== QWERTY keyboard ===
*Movement
**Move Forward: W
**Move Backward: S
**Strafe Left: A
**Strafe Right: D
**Sneak: Left Ctrl
**Sprint: Left Shift
**Jump: Spacebar
*Combat
**Kick: Q
**more tba
*Misc
**Suicide: K
wip
=== AZERTY keyboard ===
== Development ==
Normalcy 100 was developed over the course of 7 years using Trinity's proprietary cross-platform game engine, Nucleus. Most of the game's core is written in D and AngelScript; Lua is used as a secondary language for scripting.
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