Environment

The environment in Creatures of Sonaria is majorly characterized by Seasons, Weather, and Natural Disasters.
== Seasons ==
There are currently eight (seven in legacy mode) "seasons" in-game: Summer, Autumn (Legacy) / Fall (Recode), Winter, Spring, Famine, Cherry Blossom (Legacy) / Sakura (Recode), Drought, and Mythic (recode-only).
* On Legacy, each season lasts 12 minutes and go in order Spring > Summer > Autumn > Winter; with Cherry Blossom, Drought and Famine replacing Spring, Summer and Winter sometimes, respectively. Servers start always on one season, but they are not synced, meaning each server could have a different season.
* On Recode, each season lasts 15 minutes and follows a set order; Mythic > Spring > Summer > Drought > Fall > Famine > Sakura > Winter, repeating. All servers running the game all share the same season simultaneously.
=== Mythic ===
Mythic is a recode-only season, and the starting season when all servers are initialized but there's no one synced yet. During mythic season, the air takes on a purple/light blue hue and many objects take a similar tint, noticeable from tree leaves, bushes, and even the stone and sands in the mesa and desert.
Side Effects:
* Rare Warden's Nebula weather condition can appear.
* Food spawn multiplier remains 1.0x
* Applies Mythic Boost:
** Causes creatures to age 10% faster than normal.
seasonMythic.png
=== Spring ===
In spring, the plants transition to a light green/green hue.
On legacy, spring is the starting season for all initialized servers. 
Side Effects:
* Spring alters the amount of food:
** On Legacy, the amount per newly-spawned plant is 150% of its original.
** On Recode, the multiplier is 125%.
* On Legacy, herbivores and photovores grow twice faster.
seasonSpring.png|Spring in Recode
Spring.png|Spring in Legacy
COS Spring Icon.png|Spring Icon (Legacy)
=== Summer ===
When summer begins, plants transition to a dark green/green hue. There are currently no creature buffs or debuffs for summer.
On Legacy, a volcanic eruption is guaranteed to occur after eight summers. It is not yet known if that's the case with Recode as well.
Side Effects:
* Summer alters the amount of food:
** On Legacy, makes the amount of food per newly-spawned plant 135% of its original.
** On Recode, the multiplier is 1.15x.
seasonSummer.png|Summer in Recode
RobloxScreenShot20210115 212855393 (2).png|Summer in Legacy
COS Summer icon.png|Summer Icon (Legacy)
=== Autumn ===
Autumn's is legacy's version of Fall. At the beginning of Autumn, plants transition to a yellow or orange/red hue; wind and air drafts are more common, beneficial for fliers to boost while flying. There are currently no creature debuffs for autumn.
Side Effects:
* Autumn makes the amount of food per per newly-spawned plant 85% of its original.
* If you nest a player at night as a flier during this season or Winter, you will unlock the Astrothi in Gachas.
RobloxScreenShot20210115 223256749 (2).png
COS Autumn Icon.png|Autumn Icon
=== Fall ===
Fall is Recode's equivalent of Autumn, but with so-slightly differences. At the beginning of Fall, plants transition to a yellow or orange/red hue.
Side Effects:
* Plants transition to a yellow or orange/red hue.
* 
* Fall makes the amount of food per newly-spawned plant 85% of its original.
* There are currently no creature debuffs for fall.
seasonFall.png
=== Winter ===
In winter, the grass and plants transition to a white hue. Glaciers and ice appear in water as a solid surface. The edges of a player's screen turn into white clusters of spots to simulate the effect of cold weather.
Side Effects:
* Food amount gets modified by:
** Legacy: only bushes and by 0.70x
** Recode: All kinds of food, by 0.80x.
* During the winter season in legacy, ice bridges around the world will connect landmasses, allowing grounded creatures to take shortcuts.
* On Recode, frostbite effect is applied, AND there's a chance that sometimes Snow effects and Freeze status may apply to creatures, regardless of having Frosty status or not, albeit it's possible Frosty negates its effects.
** Frostbite effect from this season deals the following:
*** Hunger depletion 10% faster.
*** -25% stamina regeneration.
*** 8% longer bite cooldown. This one varies the more frostbite there is.
* On Legacy, the longer a player stays outside of shelter during winter, the more debuffs they will experience over time. Winter debuff status effects will not go away until a player gets to shelter and can only recover from winter debuffs by remaining in shelter until they are completely gone. A Winter creature cannot get the current cold effect debuff, but it has been known that somehow Winter creatures as well as fully sheltered creatures might get (probably due to a bug) the simpler, older debuff that preceded the current one, which was just decreasing walk speed.
* On Legacy, if a player enters water during the season, the player receives "hypothermia" damage while swimming in water unless they are an aquatic, semi-aquatic, all-terrain or Winter creature. Do not confuse with Hypothermic debuff, since hypothermia damage only lasts as long as you remain underwater and deals damage much faster.
* On Legacy only, if you nest a player at night as a flier during this season or Autumn, you will unlock the Astrothi in Gachas.
Winter Side Effects (Legacy)
Name 	Range 	Effects	Image	
Cold 	[0-10] 	
* Decreases walk and run speed by 10%.
* Stomach drains 10% faster.	 	
Frostbite 	(10, 20] 	
* Decreases walk and run speed by 15%.
* Stomach drains 25% faster.
* Decreases stamina regeneration by 20%.	 	
Hypothermia	20 and above	
* Decreases walk and run speed by 20%.
* Stomach drains 30% faster.
* Decreases stamina regeneration by 50%.
* Deals 0.25% of your max health in damage every second.	 	
seasonWinter.png|Winter in Recode
ice1.png|Ice in Central Rockfaces
ice2.png|Glaciers in the ocean
RobloxScreenShot20210115 212216125 (2).png|Winter in Legacy
COS Winter icon.png|Winter Icon (Legacy)
COS Winter Ice Bridge.png|Ice Bridge (Legacy)
=== Cherry Blossom ===
Cherry Blossom is legacy's equivalent of Sakura, and has a 10% chance of replacing Spring. As such, it is a rare-occurring season. During this season, plants and terrain adjust to a light pink hue. 
Side Effects:
* Saukuryn's Secondary Color Palette can only be obtained during Sakura season.
* There are currently no creature buffs or debuffs for Cherry Blossom.
* Bush food amount gets modified by 1.15x.
* Sweet Explorer Tokens will spawn.
Screenshot 2021-01-16 233952.png
COS Cherry Blossom icon.png|Cherry Blossom Icon
=== Sakura ===
During Sakura season, plants and terrain adjust to a light pink hue. This season is known as Cherry Blossom in Legacy mode. Unlike legacy, it's far more common.
Side Effects:
* Saukuryn's Secondary Color Palette can only be obtained during Sakura season.
* There are currently no creature buffs or debuffs for Sakura season.
* Food amount gets modified by 1.15x.
* Sweet Explorer Tokens may spawn.
seasonSakura.png
=== Famine ===
During a famine, plants begin to deteriorate, food resources deplete, and carcasses rot quicker. 
In Legacy, foliage takes on a brown hue, and in Recode, they become dark teal.
On Legacy, famine has a 10% chance of replacing Winter. Famine is deemed to be a rare occurrence among the other seasons. Like winter, if a player enters water during famine, the player receives hypothermia damage while swimming in water unless they are an aquatic, semi-aquatic, all-terrain or Winter creature, and inflicts the cold, freezing and hypothermic conditions while not sheltered, albeit both on a lesser degree (less damage and speed, respectively).
Side Effects:
* Famine alters the amount of food:
** On Legacy, makes the amount of food per newly-spawned plant 50% of its original.
** On Recode, the multiplier is 0.8x.
* Winter debuffs, albeit at a lower rate (cold is gained slower) on legacy, or reduced level/practically non-existent in Recode.
* Monster Exploration Tokens will spawn.
seasonFamine.png|Famine in Recode
Famine.png|Famine (Legacy)
COS Famine icon.png|Famine Icon (Legacy)
=== Drought ===
During drought in Legacy, the plants transition to a red/purplish grey hue. In Recode, plants become a pale green. The effects of this season in Legacy, and possibly Recode, are:
Side Effects:
* Causes thirst to drain 10% faster.
* Adds 2 stages toward the Volcano disaster event.
* Photocarnivores gain a boosted growth rate of 8% (growing from Child to Adult).
* Monster Exploration Tokens will spawn.
In both legacy and recode, it seems the amount of food is kept at nominal levels (x1.0)
seasonDrought.png|Drought in Recode
COS Drought Icon.png|Drought Icon (Legacy)
COS Drought Icon Recode.png|Drought Icon (Recode)
== Weather ==
Basic and more specific weather occur at different times, and may have side effects. All weather types last approximately 5 minutes.
=== Blizzard ===
Blizzards are a specific cold weather that only happens during Winter and Famine. 
Side Effects:
* Blizzards causes hypothermia status effect, inflicting a stamina debuff of -98% and health depletion in different measures (sometimes being up to 194%!). Laying down nullifies the health decline, but stamina will not recover until the blizzard ends.
weatherBlizzard.png
=== Blossoming ===
Blossoming is legacy's version of flowering, and only occurs during the Cherry Blossom season, when there are random bursts of pinkish or whitish leaves near trees and other pinkish plants.
Side Effects:
* None.
COS Blossoming Icon.png|Blossoming Icon
COS Blossoming Blossoms.png|Blossoms in-game
=== Clear Skies ===
Basic, common weather with no effects at all and may occur during any season.
* This weather can be activated with a 10% chance by using the Weather Change ability when the weather is either Rain or Snow.
Side Effects:
* None.
weatherClearskies.png
Clear Sky.png|Clear skies (Legacy)
COS Clear Skies icon.png|Clear Skies Icon (Legacy)
=== Cloudy ===
Basic, common weather with no effects at all and may occur during any season in Recode. There are extra clouds in the sky.
Side Effects:
* None.
Cloudy Icon.png|Cloudy Icon
weatherCloudy.png
=== Flowering ===
Flowering is recode's version of blossoming and occurs during the Sakura, Spring, Summer, and Winter seasons, when random bursts of pinkish or whitish leaves near trees and other pinkish plants happen. When this weather begins, the screen will gain a green tint for a few seconds. Pink petals occasionally fall from trees.
Side Effects:
* Applies 100% Egg gestation Speed.
COS Flowering Icon.png|Flowering Icon
petalflowering.png|Petals falling
FloweringRecode.png
=== Fog ===
The basic fog weather may occur randomly during any season.
Side Effects:
* Decreases general visibility.
* Disables sniffing.
weatherFog.png|Fog in Recode; sniffing is disabled
Fog with bush.png|Fog with bush (Legacy)
Fog with tree.png|Fog with tree (Legacy)
Fog Speech.png|Fog icon (Legacy)
=== Rain ===
Rain can occur in every season except winter. It causes the environment to look rainy.
* Some tokens can change the weather to rainy:
** On Legacy, it's only the Storm Bringer Token.
** On Recode, it's the Random Weather Token.
* This weather can also be changed by special abilities:
** On Legacy, a creature with the Weather Change has a 10% chance of causing rain when the weather is Clear Skies, and removing it if it was rainy. It also requires the season to be Summer, Cherry Blossom, or Spring.
** On Recode, a creature with Change Weather has an undetermined chance of modifying the weather.
Side Effects:
* It becomes hard to fly, which means flight speed is reduced; however, flying is still possible.
** On Recode, this is due to the Rain Ailment applied by the weather, which deals a certain % of status debuffs:
*** Takeoff multiplier +15%
*** Also +50% to water sources.
* Air drafts are removed (Legacy).
RainIconRecode.webp|Rain Status Effect Icon (Recode)
weatherRain.png|Rain in Recode
COS Rain.png|Rain (Legacy)
Rain at night.png|Rain at Night (Legacy)
COS Raining Icon.png|Raining Icon (Legacy)
COS Rain Speech.png|Rain prompt (Legacy)
=== Snow ===
Snow only begins during winter or famine. It cannot start in seasons other than winter or famine; however, when transitioning from winter or famine to another season, it can appear to snow during other seasons such as Summer as seen in this post.
* This weather can be activated manually:
** Either by a token:
*** On Legacy, using the Storm Bringer Token.
*** On Recode, it's the Random Weather Token.
** Or by an ability: 
** On Legacy, this weather can be activated with a 10% chance by using the Weather Change ability when the weather is Clear Skies during Famine or Winter seasons.
** On Recode, a creature with Change Weather has an undetermined chance of modifying the weather to snowy during the appropriate seasons.
Side Effects:
* It becomes hard to fly, which means flight speed is reduced; however, flying is still possible.
** On Recode, this is due to the Snow Ailment applied by the weather, which causes a takeoff multiplier debuff of 10%. Non-fliers gain this ailment but have no effects.
*** +10% takeoff multiplier
* Air drafts are removed (Legacy).
weatherSnow.png
takeoff multiplier.png|The snow debuff on a Flier
COS Snow.png|Snow in legacy
COS Snowing icon.png|Snowing Icon in legacy
=== Sunny ===
Basic, common weather with no effects at all and may occur during any season in Recode during day, except now it looks like having some extra sunlight.
Side Effects:
* None.
Sunny Icon.png|Sunny Icon
=== Sunshower ===
Sunshower is a recode-only variant of Rain, which combines the effects of rain with powerful sunlight.
Side Effects: identical to Rain at the moment
* It becomes hard to fly, which means flight speed is reduced (however, flying is still possible), due to the Rain Ailment applied by the weather, which deals a certain % of status debuffs:
** Takeoff multiplier +15%
** Also +50% to water sources.
SunshowerIcon.png|Sunshower Icon
=== Thunderstorm ===
Thunderstorms are a recode-only phenomena which may occur randomly during any season. When a Thunderstorm is invoked, with a lot of rain pouring down, it will almost always invoke a flood of some magnitude too (meaning Floods and rising sea levels are even more common than with each weather separated). Additionally, some lightning can be seen across the map and falling to certain areas.
* This weather can also be activated manually:
** Either by the Thunderstorm Summon Token.
** A creature with Change Weather might have an undetermined chance of modifying the weather to a thunderstorm.
Side Effects:
* Thunderstorm Status Effect
** +25% takeoff multiplier
** +100% water levels (regenerates fresh water and makes non-fresh water rise)
*** Almost certainty of Floods
WeatherThunderstorm.PNG|A thunderstorm causing flooding and lightning strikes
=== Warden's Nebula ===
Warden's nebula is a recode-exclusive weather. It can seemingly appear during all seasons, but has an increased chance during Mythic season. The sky turns dark throughout the day, and various stars, galaxies, and a large purple nebula can be seen in the sky. A purple/pinkish light is also cast over everything standing under the sky.
Side Effects:
* Inflicts Warden's Nebula Status
** Creatures age 25% faster
Warden'sNebulaWinter.png|The purple hue cast by a Warden's Nebula.
nebula1.png
nebula2.png
Warden's Nebula Skies (1).png
Warden's Nebula Skies (2).png
Warden's Nebula Eye (High Graphics).png|The eye of the nebula, seen in high graphics.
Warden's Nebula Eye (Low Graphics).png||The eye of the nebula, seen in low graphics.
COS Warden's Nebula Icon.png|Warden's Nebula Icon
=== Wind Storm ===
Wind Storms occur randomly during any season with a chance of spawning a tornado. Grass blows around during a Windstorm, but other plants remain stationary.
When a Windstorm is invoked, it will almost always invoke Fog weather too (meaning Tornados are even more common than with each weather separated) unless Fog was already present, and usually Fog disappears far before Windstorm.
Side Effects:
* Tornados can spawn.
* RECODE: Windstorm Status Effect: +25% stamina regeneration, +15% fly speed, +15% walk speed, +15% sprint speed, +5% glide regeneration.
* RECODE: Violent Winds Status (for a shorter period than Windstorm status effect): +25% stamina and glide regeneration.
** If a tornado has spawned, sniffing is blocked.
Aave.png|Windstorm (RECODE)
weatherWindstormFlier.png|Windstorm buffs for a Flier (RECODE)
Wind Storm Icon.png|Wind Storm Icon (LEGACY)
Wind Storm Speech.png|Wind Storm Speech (LEGACY)
== Natural Disasters ==
Natural disasters occur after a set time, or at random. They serve as fun (albeit possibly deadly) mini-games and may yield rewards during or after the event, depending on the disaster. More than one natural disaster can happen at a time, which means they can stack to make up a thrilling experience.
Apart from the ones listed below, there is one confirmed (as of now) disasters: drought (meaning that water will evaporate).
=== Blood Moon ===
A Blood Moon is a recode-only disaster which can only happen at night, where the most dangerous foes are not the environment itself, but fellow creatures frenzied by its effects.
Before a Blood Moon occurs, all players will hear a low, ominous chime indicating its impending arrival. The rise of the Blood Moon is accompanied by a global message and low, droning music which plays for the duration of the night. Once active, all creatures will be given a significant buff to their combat capabilities, including 50% damage, 50% stamina regeneration, and 50% bite speed buffs.
The event is accompanied by several visual effects, most notably a red tint across the entire map and neon red eyes on the creatures which have them (which will be most, if not all), making them easier to spot. While the Blood Moon and its associated buffs do not usually last the entire night, the music and eye effects will persist until morning.
Although they occur naturally, Blood Moons can be forcefully triggered using Blood Moon Summon Tokens.
DisasterPoll.png|Natural disaster poll held over Discord, with results
weatherBloodMoon.png|The Blood Moon in-game
bloodMoon.png|The Blood Moon over Volcano Island
bloodmoon.png|Various creatures under the Blood Moon's influence
BMSTPurchase.png|Blood Moon Summon Token as seen in the store menu
BloodMoonLabel.png|The Blood Moon appears as the current weather when active
Flower Cove Blood Moon.png|The Blood Moon rising over the Flower Cove. 
=== Flood ===
Floods are a natural disaster consisting on the temporary, gradual but extreme rise of sea levels across Sonaria, and are usually the result of thunderstorms. The conjunction of specific day/night factors (which offer a relatively milder sea-level oscillation) as well as the thunderstorm itself may increase their severity to the point that very few places will remain dry.
Floods are map-wide and can prove lethal to creatures who are unfamiliar on unprepared for this event. While they may vary in severity, most floods will typically cover the map's entire "ground level" and force terrestrials to move to elevated locations. Floods will often swallow high-altitude areas as well, such as the swamp hill or tundra.
Flooding allows for fully aquatic creatures to easily traverse areas of the map that they would otherwise find hard to reach, provided the water is deep enough to swim in. Only seawater is affected by floods; drinkable water will never move and is even accessible under the seawater level once it is submerged. While floods cannot be triggered by a player directly, a Thunderstorm Summon Token can be used to induce flooding.
FloodedBloodMoon.png|Sonaria under the effects of a Flood immediately after a Blood Moon.
SwampHillFlood.png|A Polymonstrum swimming through the completely submerged swamp hill.
Flooded Pride Rocks.png|Pride Rocks being flooded at an unusually high water level. 
ThunderstormTimelapse|Timelapse of a flood, sped up 2.5x.
=== Tornado ===
==== Legacy Tornado ====
The tornado was a feature disabled in late Legacy game, several months before recode became the new core game.
This natural disaster randomly appeared somewhere in the map and travels very slowly as a large, flipped cone shape with wind effects surrounding it.
The tornado has a targeting pattern that begins with a list of every spawned player in the game. It begins by going through all of the players in this list, and eliminates players that are under total shelter (have the green house icon), and also eliminates players who have recently been grabbed by the tornado or are currently inside of the tornado. Finally, it selects a random player out of the list of remaining players, and moves towards them. Because of this, when in a crowded server, usually players in far, underpopulated places tend to be safe. This selection process executes once every 20 to 35 seconds. If the tornado catches its current target player, the target is immediately re-evaluated.
* If a player gets too close (within 100 studs), the tornado will cause their creature to float and catch them inside of the vortex. Some text will appear and tell the player to click on rock debris to escape. By clicking on at least 7 of the rocks that appear, the player may escape the tornado and will slowly drop down. If not, the player's creature will lose about 50% of their health and will be dropped down from the tornado.
** If a creature dies within the tornado, a piece of meat will be thrown where the player was supposed to land after inflicting damage by the tornado.
* There is a house icon next to the hunger meter that displays how sheltered they are from the outside. An orange icon means they are not sheltered very well, and a green icon means they are under complete shelter.
**If a player is under partial decent shelter (yellow house icon) the tornado won't directly chase them, but it may pick them up chasing someone else.
** If a player is under total shelter (with their creature model completely covered), the tornado will not only not chase them, but it will not pick them up.
Tornadowarning.png|Tornado Warning
98b4aa6ed082f685b0f2b08a6e80c87d.png
Ewmouse.PNG|Player stuck in tornado
Tornado Message.png|Tornado Message
Rocks.PNG|Design of the rocks to click in order to escape the tornado
You unsuccessfully escaped the tornado.png|Message for when you Unsuccessfully Escape a Tornado
You successfully escaped the tornado?.png|Message for when you Successfully Escape a Tornado
==== Recode Tornado ====
On Recode, several tornadoes can spawn at a time.
* Tornadoes may vary in size, from normal to GOLIATH.
* Being close to a tornado can drag creatures into it. When that happens, the movement is far more dynamic than in legacy; it will not only be dragged by the tornado, but will rotate around it.
** Depending on tier and tornado size, a creature may be able to resist getting dragged by a tornado. Creatures too big for an specific tornado can just fly through such tornado without anything happening to them.
* When a creature is trapped by a tornado, a minigame related with clicking enough times fast enough will begin.
** If the creature fails to fill the click bar, the victim will be flung away, suffering 12.5 Injury and 15 Shredded Wings debuff status effects, which will reduce the creature's speed to almost 0 and will prevent it from flying/gliding and darting/jumping.
** If the player had managed to fill the click bar, the creature will be flung at moderate speeds away from the tornado, but with far less severity of status effects, being 4.37 Injury and 5.25 Shredded Wings. Successfully escaping lets the creature heal from these debuffs faster.
cataclysmicTornado.png|Cataclysmic Tornadoes
GotCatchedByTornado.png|An Alkaksu caught in tornado.
goliath class.gif|A Goliath class tornado emitting lightning
tornado size.PNG|The size of a tornado compared to a Banishii and Volcano Island
tornado middle.PNG|Flying through while being unaffected
tornado demo.gif|Successful escape and failed escape attempt
tornadoBottom.png|The bottom of a tornado, seen when a targeted player is sheltered or invulnerable
TornadoBottomSmoke.png|Smoke of tornado
=== Volcanic Eruption ===
==== Legacy Volcanic Eruption ====
Each summer, the volcano will slowly fill with lava until the arrival of the eighth summer, upon which it will erupt. When it erupts, the player screen's color will shift to a red tint, and ash will darken the sky. Music that is only played during Volcanic Eruption begins, which can be found here. Igneous rock will begin falling from the sky and target random players. Upon impact with a player, they will deal 25% of a player's total HP as damage. These rocks have a 5% chance of dropping a Shoom after landing, but other rocks have a chance of destroying them. Sometimes two disasters could happen at once, like a volcanic eruption and a tornado.
* After that, a second wave will take place. Meteors will fall and spawn twice as fast.
* There is a 3% chance of the rare scale dropping during a meteor strike (10-15 meteors per strike). Upon collecting the scale, players can unlock access to the Arsonos in applicable gachas (such as the Bleeder, and Carnivore Gachas).
** Note: Players only need to collect the rare scale 1 time to permanently unlock Arsonos in gachas. Players can roll for Arsonos multiple times, similar to other normal creatures.
* An overwhelming number of players collect the scale from a taller looking Shoom and do not see the scale itself. It's recommended to collect as many Shooms as possible to be sure, since it may be a challenge to tell the difference if a player has not already seen the tall Shoom.
Side Effects:
* Inflicts clogged lungs effect during eruptions, which is visually displayed as gray, cracked lungs and describes the effects as filling a creature's lungs with ash. This is a debuff and will slow a creature's health/stamina regeneration and speed by 25%.
Volcanic Eruption Effect.png|Image of the Volcanic Eruption's Effect on Players
Volcaaaanoooo.PNG| OLD full Volcano
Placeholder.png|Inside of Volcano when a new summer hasn't began since the eruption 
Placeholder.png|Volcano after 1 summer has occurred
BF63975C-7D0A-44E1-8A3D-045A45BC1E18.jpeg|Volcano after 2 summers/1 drought have occurred
Placeholder.png|Volcano after 3 summers have occurred
Placeholder.png|Volcano after 4 summers have occurred 
Placeholder.png|Volcano after 5 summers have occurred 
Placeholder.png|Volcano after 6 summers have occurred
Placeholder.png|Volcano after 7 summers have occurred
Placeholder.png|Volcano after 8 summers have happened since eruption (eruption will begin in a moment)
Inside Volcano.png|Inside of the OLD Volcano when 1 summer has happened since eruption (When Full, it will erupt the following summer.)
Inside the volcano when 2 summers have happened since the erruption .png|Inside of the OLD Volcano when 2 summers have happened since last eruption
Inside the volcano when 3 summers have happened since the erruption .png|Inside of the OLD Volcano when 3 summers have happened since eruption
Inside the volcano when 4 summers have happened since the erruption .png|Inside of the OLD Volcano when 4 summers have happened since last eruption
Inside the volcano when 5 summers have happened since the erruption .png|Inside of the OLD Volcano when 5 summers have happened since eruption
Inside the volcano when 6 summers have happened since the erruption .png|Inside of the OLD Volcano when 6 summers have happened since eruption
Inside the volcano when 7 summers have happened since the erruption .png|Inside of the OLD volcano when 7 summers have happened since eruption
Inside the volcano when 8 summers have hapened since the erruption( erruption in a few seconds) .png|Inside the OLD Volcano when 8 summers have happened since eruption (eruption will begin in a moment)
Inside the volcano if you stay on top durring erruption .png|Inside of the OLD volcano if you stay on top during the eruption
RobloxScreenShot20210726 171123999.png|The OLD volcano during an eruption from far
==== Recode Volcanic Eruption ====
On Recode, and due to the use of specific tokens (Volcanic Eruption Summon Token) as well as maybe some modified cycles, this disaster can happen during any season. Additionally, volcanic eruptions are more active and shorter, capable of hurting even flying creatures, and the meteors are no longer client-sided only. On the other hand, the hits are slightly more randomized and deal noticeably less damage (around 5%). During the season, some shoom-like tokens will spawn at places where meteors fell and can be collected for 2 Shooms each, and will disappear a little while after the disaster ends.
Additionally, while the rising lava levels on Volcano Island can work as an indicator of how much close Sonaria is from an eruption, the aforementioned tokens make this unreliable. When a volcano is full and about to erupt naturally, an ominous horn sounds as a warning and is heard by all creatures.
Side Effects:
* Inflicts ashy lungs effect during eruptions, which will slow a creature's stamina regeneration by 25%.
Eruption.png|Volcanic eruption.
VolcanoRecodeTopEruption.png|The volcano's top during eruption.
Volcano2LevelsBeforeEruption.png|The volcano before the auditory warning
VolcanoWarning|The volcano's warning sound (LOUD)
MeteorTargettingPlayer.gif|Meteors targetting a Yenyasha and its vicinity
volcanoAfterEruption.png|The near-empty volcano after an eruption
== Trivia ==
* Originally, all seasons were randomized, back when Legacy was the only gameplay available; some having a higher chance of occurring than others as a result, with the same season potentially occurring one or more times in a row, resulting in a long-lasting single season.
** Spring had a 20% chance of happening. 
** Summer had a 30% chance of happening and a high probability of being chosen for the following season once again.
** Autumn had a 15% chance of happening.
** Winter had a 15% chance of happening.
** Famine had a 5% chance of happening.
** Cherry Blossom had a 10% chance of happening, but during Valentines Event 2021 it was far more common.
Category:Gameplay
Category:Legacy Gameplay