Energy

Energy is described for Magic on page 236 of Basic Set: Characters, it is a cost for spells which can be spent from either FP or HP
GURPS Magic apparently at some point indicates:
:1 kilowatt-hour = 10 energy (360 kilowatt-seconds or 360 kilojoules = 1 FP).
According to Bruno at http://forums.sjgames.com/showpost.php?p=1451793&postcount=6
The technology college spells begin on page 175 with Machine Spells, the note is found at the start of Energy Spells on 178
The conversion between electrical energy and FP is useful to know for NPCs like Roger in Hellboy Sourcebook and Roleplaying Game who is powered in FP by an electrical battery and was previous Unhealing while lacking it.
==See also==
*Energy Reserve (extra FP)
*Vitality Reserve (extra HP)
spells:
*Recover Energy
*Lend Energy
*Steal Energy
*Power (spell)
Category:Advantages