Federal Manufacturing Corporation

The Federal Manufacturing Corporation (FMC) was a loosely organized military contractor that specialized in constructing and exporting armored ground vehicles. Considered at one point to be the most advanced military organization, FMC largely saw prominence between mid 2017 to early 2019. 
As of mid-2021 FMC has mostly disbanded, although a handful of it's individual members are still active.
== History==
The seeds for the Federal Manufacturing Corporation had been planted as early as 2016 after multiple incursions by IZK and TPR onto GGG. Upset by the hubris of Izakian forces and multiple server crashes, a group of disgruntled GGG engineers would coalesce together in their distaste for the invaders and organize under the acronym FMC. Soon after due to policy changes with GGG staff, the members of FMC were forced to leave GGG altogether in an exodus that saw the faction moving to Paradigm Shift (then known as Dildo Buildo), FMC's membership swelled upon playing on Paradigm Shift, with the majority of combat and vehicle development taking place on that server. 
It wasn't until IZK declared war on NRR, then FMC's ally, that the Executive Board decided to take its first offensive action. This would ultimately culminate in a long lasting and brutal conflict against IZK with FMC remaining largely dominant over unrelenting IZK forces for nearly a year. 
FMC conducted direct combat operations only briefly with other groups due to extensive infighting and an inability to coordinate amongst leadership, eventually FMC could be seen shifting away from large organized battles, instead focused primarily on further developing vehicles with which to kill itself as well as often fighting opponents in small skirmishes as mercenaries. 
Although bits of FMC equipment are still used and can be found on what's left of Gmod's battlefields, FMC only survives in vestiges today.
==Organization==
At its core, FMC was loosely confederated and managed, being made from dozens of different designers with up to 30 independent members at its peak, the most notable of which being Almo (Horatius), Rebel Taxi, Lufteh, Aki, Midnite D. Lite and TwistedTail.
In combat, FMC operatives were frequently outnumbered and outgunned by opponents due to their smaller pool of combat operatives to pull from, yet in most circumstances, were rarely outclassed in battle. This was largely due to the intellectual diversity of FMC's loose nature, providing them a massive technological advantage with a combined arsenal and semi-standardized equipment. Personnel frequently fielded their own vehicles for prototype testing on the battlefield. 
A rare feature on FMC tanks was the inclusion of an FCS suite allowing tanks to easily engage aircraft and act as NLOS artillery by providing a quick firing solution for the operator on his HUD without the E2 slewing the gun on target itself. This feature often afforded FMC complete air superiority over its opponents in addition to nullifying some of the mobility advantages of targets like mechs. 
Some FMC equipment operated with multiple personnel, most prominently being helicopter gunners, aerial TV guided missile operators and artillery gunners. With a constant shortage of personnel however, deployment of such weapons was often rare and circumstantial. 
Semi-modern vehicles were often frequently exported to client factions with the ET-60 Degasi being among the most commonly exported by them.
== Equipment==
The equipment FMC fielded in battle was often inconsistent and sometimes didn't see service more than once, the equipment that did last, would often see lots of modification throughout their service lives. The most frequently deployed vehicle classes by FMC were 10t and 20t class attack helos, light attack planes, 45t class MBTs and 30t class MBTs, and rarely 60t and 80t class MBTs. FMC was one of the first factions to employ dual-axis type gun mounts, alongside NRR sometime in mid 2017. 
FMC advised its operatives to not use any modern equipment on unfamiliar servers so as to prevent foreign entities from stealing dupes; something that led to common complaints from operatives but was later grimly reaffirmed by spies to not be unwarranted, as FMC tanks in fact had been stolen at some point during the IZK Conflict by an unknown actor. 
Unfortunately as a consequence of them complaining to Steve, IZK saw their dupes wiped following later confirmation by spies planted within IZK. 
Handhelds were frequently used by FMC and often exported to other factions to allow for infantry to properly engage tanks on servers without the ACF Sweps addon. Because of this, infantry training was emphasized on FMC client states and allies as often large gaps in technology forced FMC operators to frequently be the sole operators of vehicles while allied infantry would harass and engage the enemy, preventing flanking action or fortifying of structures. 
== Operation ==
 
FMC operated under the idea that assimilation was the best policy, with massive spy rings being established in every group FMC made contact with, so as to not violently subjugate opponents but rather to uplift them from within, and to help improve their builds and help mitigate mingy behavior. 
To also help achieve this end, the group would hand out the E2s it had on hand in addition to older models of vehicles to any factions or players deemed worthy. FMC prized itself on operating vehicles that had a very low server footprint and most FMC vehicles used only a couple dozen constraints at most. This type of building was considered invaluable for any type of organized armored combat within Garry's Mod as its rather easy to make a server suffer. 
Groups FMC gave it's assistance to include NRR, ISA, OHAPIC, TPR, ABMC, NG, UMU, and IZK after the conflict. 
Category:Factions