Tactics/Presets

This is a list of the preset tactics that can be used for party members in Dragon Age: Origins.
== Healer ==
A basic healing build, usable by: Mages
Default tactics 	Default tactics
Condition 	Action
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
Any 	Activate Cleansing Aura
Attacked by magic 	Activate Spell Shield
Attacked by ranged attack 	Use Heroic Aura
Ally attacked by ranged attack	Use Heroic Aura
Any 	Activate Rock Armor
Mana or stamina >= 75% 	Use Glyph of Repulsion
Surrounded 	Use Mind Blast
Any 	Activate Spell Wisp
Ally hp < 50% 	Use Lifeward
Self hp < 90% 	Use Regeneration
Ally hp < 90% 	Use Regeneration
Self hp < 90% 	Activate Death Magic
Mana or stamina < 50% 	Activate Death Syphon
Target at short range 	Use Mind Blast
Self hp < 90% 	Use Drain Life
Mana or stamina < 50% 	Use Rejuvenate
Nearest visible 	Use Arcane Bolt
== Combat Mage ==
Basic combat mage tactics, not visible to the player, used by: Mages
Default tactics 	Default tactics
Condition 	Action
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
Attacked by magic 	Activate Spell Shield
Attacked by ranged attack 	Use Heroic Aura
Ally attacked by ranged attack	Use Heroic Aura
Mana greater than 75% 	Activate Arcane Shield
Mana greater than 75% 	Activate Rock Armor
Mana greater than 75% 	Use Glyph of Repulsion
Surrounded 	Use Mind Blast
Mana greater than 75% 	Activate Spell Wisp
Mana greater than 75% 	Activate Death Magic
Target at short range 	Use Mind Blast
Self hp < 90% 	Use Drain Life
Nearest visible enemy 	Use Arcane Bolt
== Damager ==
A nuking build, usable by: Mages
Default tactics 	Default tactics
Condition 	Action
Nearest visible enemy 	Use Chain Lightning
Surrounded by three or more 	Use Chain Lightning
Enemy clustered in a group of three or more	Use Blood Wound
Any 	Activate Rock Armor
Surrounded 	Use Mind Blast
Target elite or higher 	Use Crushing Prison
Any 	Activate Spell Wisp
Self hp < 90% 	Activate Death Magic
Self hp < 90% 	Use Drain Life
Self mana < 50% 	Activate Death Syphon
Target normal or higher 	Use Crushing Prison
Nearest visible 	Use Stonefist
Nearest visible 	Use Lightning
Nearest visible 	Use Winter's Grasp
Enemy clustered in a group of three or more	Use Fireball
Target at short range 	Use Cone of Cold
Target at short range 	Use Flame Blast
Target at short range 	Use Shock
Nearest visible 	Use Arcane Bolt
Being attacked by magic 	Activate Spell Shield
Self being attacked by ranged attack 	Use Heroic Aura
Ally being attacked by ranged attack 	Use Heroic Aura
Self mana >= 75% 	Use Glyph of Repulsion
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
== Supporter==
A buffer, usable by: Mages
Default tactics 	Default tactics
Condition 	Action
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
Self attacked by magic 	Activate Spell Shield
Self attacked by magic 	Use Antimagic Ward
Ally attacked by magic 	Use Antimagic Ward
Self attacked by ranged attack 	Use Heroic Aura
Ally attacked by ranged attack 	Use Heroic Aura
Any 	Activate Rock Armor
Self any 	Use Heroic Defense
Ally any 	Use Heroic Defense
Mana greater than 75% 	Use Glyph of Repulsion
Surrounded 	Use Mind Blast
Ally hp < 90% 	Use Regeneration
Ally being attacked by melee or ranged	Use Glyph of Warding
Any 	Activate Spell Wisp
Self hp < 90% 	Activate Death Magic
Self mana < 50% 	Activate Death Syphon
Self mana >= 50% 	Activate Flaming Weapons
Self mana >= 50% 	Activate Frost Weapons
Self mana >= 50% 	Activate Telekinetic Weapons
Self hp < 90% 	Use Drain Life
Ally target using melee or ranged 	Use Heroic Offense
Nearest visible enemy 	Use Arcane Bolt
== Controller ==
A controller build, usable by: Mages
Default tactics 	Default tactics
Condition 	Action
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
Enemy clustered 	Use Waking Nightmare
Enemy clustered 	Use Mass Paralysis
3+ enemy clustered 	Use Sleep
Enemy target elite+ 	Use Blood Control
Enemy target elite+ 	Use Crushing Prison
Enemy target elite+ 	Use Petrify
Enemy clustered 	Use Glyph of Paralysis
Self attacked by magic 	Activate Spell Shield
Self attacked by ranged attack	Use Heroic Aura
Ally attacked by ranged attack	Use Heroic Aura
Any 	Activate Rock Armor
Self mana >= 75% 	Use Glyph of Repulsion
Self surrounded 	Use Mind Blast
Enemy target elite+ 	Use Horror
Enemy target elite+ 	Use Paralyze
Any 	Activate Spell Wisp
Self hp < 90% 	Activate Death Magic
Self mana < 50% 	Activate Death Syphon
Self hp < 90% 	Use Drain Life
Enemy target normal+ 	Use Blood Control
Enemy target normal+ 	Use Crushing Prison
Enemy target normal+ 	Use Petrify
Enemy target normal+ 	Use Glyph of Paralysis
Enemy target normal+ 	Use Horror
Enemy target normal+ 	Use Paralyze
Nearest visible enemy 	Use Arcane Bolt
== Debilitator ==
An anti-buff build, usable by: Mages
Default tactics 	Default tactics
Condition 	Action
Self hp < 50% 	Use heal
Ally hp < 25% 	Use heal
Surrounded 	Activate Miasma
Self clustered with a group of 3+ 	Use Affliction Hex
Self attacked by magic 	Activate Spell Shield
Self attacked by ranged attack 	Use Heroic Aura
Ally attacked by ranged attack 	Use Heroic Aura
Any 	Activate Rock Armor
Self mana >= 75% 	Use Glyph of Repulsion
Self surrounded 	Use Mind Blast
Enemy target using melee attack 	Use Misdirection Hex
Enemy target elite+ 	Use Death Hex
Any 	Activate Spell Wisp
Self hp < 90% 	Activate Death Magic
Self mana < 50% 	Activate Death Syphon
Enemy buffed 	Use Dispel Magic
Enemy hp < 90% 	Use Curse of Mortality
Nearest visible enemy 	Use Vulnerability Hex
Enemy target using melee or ranged	Use Weakness
Enemy target using magic 	Use Mana Drain
Self hp < 90% 	Use Drain Life
Enemy target using melee or ranged	Use Daze
Nearest visible enemy 	Use Arcane Bolt
== Defender ==
A tanking build, usable by: Warriors
condition 	action
any 	Threaten
any 	Shield Wall
any 	Indomitable
surrounded 	Taunt
ranged attack 	Shield Cover
any 	Rally
surrounded 	War Cry
enemy hp >= 75%	Pommel Strike
enemy hp >= 75%	Overpower
enemy hp >= 75%	Shield Bash
enemy hp >= 75%	Frightening Appearance
self hp < 50% 	Devour
surrounded 	Two Handed Sweep (requires workaround)
mage 	Holy Smite
melee target 	Sunder Armor
nearest visible	Assault
nearest visible	Shield Pummel
nearest visible	Critical Strike
target armoured	Sunder Armor
nearest visible	Mighty Blow
== Archer ==
A ranged build usable by any.
Default tactics 	Default tactics
Condition 	Action
Self hp >= 50% 	Deactivate Feign Death
Not surrounded 	Deactivate Captivating Song
Self hp < 10% 	Activate Feign Death
Surrounded by at least 3 enemies	Activate Captivate
Attacked by melee 	Use Dirty Fighting
Attacked by melee 	Use Distraction
Any 	Activate Song of Valor
Any 	Activate Rally
Any 	Activate Rapid Shot
Target elite or higher 	Use Mark of Death
Nearest visible mage 	Use Holy Smite
Surrounded 	Use Warcry
Target armored 	Use Shattering Shot
Any 	Use Arrow of Slaying
Any 	Use Critical Shot
Target using melee 	Use Pinning Shot
== Scrapper ==
A damaging melee build, usable by: Rogues and Warriors
Default tactics 	Default tactics
Condition 	Action
Own hp >= 50% 	Deactivate Feign Death
Not surrounded 	Deactivate Aura of Pain
Own hp < 10% 	Activate Feign Death
Any 	Activate Song of Courage
Any 	Activate Powerful Swings
Any 	Activate Dueling
Surrounded 	Activate Aura of Pain
Own hp < 90% 	Activate Blood Frenzy
Any 	Activate Berserk
Any 	Activate Rally
Surrounded 	Use War Cry
Nearest visible mage 	Use Holy Smite
Target elite or higher 	Use Mark of Death
Attacked in melee 	Use Distraction
Surrounded 	Use Two Handed Sweep (requires workaround)
Nearest visible enemy 	Use Critical Strike
Nearest visible enemy 	Use Mighty Blow
Target is armored 	Use Sunder Armor
Target is using melee attack 	Use Sunder Arms
Nearest visible enemy 	Use Assault
Enemy hp >= 75% 	Use Overpower
Enemy hp >= 75% 	Use Pommel Strike
Surrounded 	Use Whirlwind
Any 	Use Flurry
Surrounded by three or more enemies	Use Dual Weapon Sweep
Target using melee or ranged 	Use Punisher
Any 	Use Pinpoint Strike
Target using melee or ranged 	Use Cripple
Any 	Use Riposte
Attacked by melee attack 	Use Dirty Fighting
Target armored 	Use Deadly Strike
Any 	Use Upset Balance
Any 	Use Below the Belt
Enemy hp >= 75% 	
Use Frightening Appearance
== Special cases ==
Dog and Shale have specially-generated tactics lists.
=== Dog ===
Default tactics 	Default tactics
Condition 	Action
Surrounded 	Use Howl
Enemy hp >= 50% 	Use Growl
Enemy hp >= 50% 	Use Overwhelm
Enemy hp >= 50% 	Use Charge
Enemy nearest visible	Use Shred
=== Shale ===
Shale doesn't possess as wide a variety of tactics as other companions, instead relying on her limited special modal abilities. She can be set up as Defender (in her Stoneheart mode), Scrapper (Pulverising Blows mode), or Archer (Rock Mastery mode). To make use of her support mode (Stone Aura mode), you need to use a custom tactics set.
Category:Dragon Age: Origins gameplay
Category:Game mechanics