Oinker Wizard

Oinker Wizards are pig-like enemies that appear in . They are a variant of the more common . They shoot different projectiles at that can stun him for a second, and try to keep their distance at same time, making it complicated to attack more than one at a time.
==Areas==
 are only found one the and . They are first encountered in , and after that also in the in the . They accompany the regular behind a closed gate of their camp, which can only be opened with the .
==Characteristics and Variations==
===Oinker Wizard===
Regular only appear on the , together with a pair of . They guard the stolen of . They shoot fireballs at which are relatively hard to dodge, but can be blocked completely by the . When they are defeated, they may drop a .
===Senior Oinker Wizard===
The Senior only appear in the first area of the camp in . A pair of them joins the fight in the last phase together with some . They shoot purple energy balls which do more damage and push further away than the regular fireballs of their cousins in .
===Yang Illusion Master Oinker Wizard===
The Yang Illusion Master appears only in the final fight with the Oinker Chief. They are summoned normally in the battle when at least one is still present, otherwise the would be called instead. They shoot energy balls that can set on fire for a small amount of time, and they are generally faster than normal . When they are defeated they may drop a valuable .
===Yin Illusion Master Oinker Wizard===
Like its counterpart, the Yin Illusion Master only appears in the final battle against the Oinker Chief. The only difference between the two wizards is that this one shoots blue energy balls that can freeze for a short time, making him more vulnerable to the attacks of the other . This can also drop the Magical Hat.