BLU Team (Team Fortress)

==Summary==
BLU Team are a group of mercenaries hired by Blutarch Mann, owner of Builders League United (BLU), to fight on his behalf an endless war against the RED Team, on the land ownership of the Badlands.
Originally began in 1850s, the team has went through multiple rosters, most notable ones being the 1930s Team (Featured in Team Fortress Classic) and the 1960s Team (Featured in Team Fortress 2), and was finally dissolved in 1971 after the deaths of both Blutarch and Redmond Mann at the hands of Gray Mann.
==Members==
===1930s Team===
Gal - TF2 30s Spy.png|The Scout|link=Scout (Team Fortress Classic)
Gal - TF2 30s Soldier.png|The Soldier|link=Soldier (Team Fortress Classic)
Gal- TF2 30s Pyro.png|The Pyro|link=Pyro (Team Fortress Classic)
Gal - TF2 30s Scout.png|The Demoman|link=Demoman (Team Fortress Classic)
Gal - TF2 30s Heavy.png|The Heavy|link=Heavy Weapons Guy (Team Fortress Classic)
Gal - TF2 30s Engineer.png|The Engineer|link=Engineer (Team Fortress Classic)
Gal - TF2 30s Medic.png|link=Medic (Team Fortress Classic)|The Medic
Gal - TF2 30s Sniper.png|link=Sniper (Team Fortress Classic)|The Sniper
Gal - TF2 30s idk.png|link=Spy (Team Fortress Classic)|The Spy
===1960s Team===
Icon scout blue.jpg|The Scout|link=Scout
Icon soldier blue.jpg|The Soldier|link=Soldier
Icon pyro blue.jpg|The Pyro|link=Pyro
Icon demoman blue.jpg|The Demoman|link=Demoman (Team Fortress 2)
Icon heavy blue.jpg|The Heavy|link=Heavy
Icon engineer blue.jpg|The Engineer|link=Engineer
Icon medic blue.jpg|link=Medic (Team Fortress 2)|The Medic
Icon sniper blue.jpg|link=Sniper|The Sniper
Icon spy blue.jpg|link=Spy|The Spy
==Powers and Stats==
Tier: At least | , higher with Sentries, via Optional Equipment, higher with Power Ups. with Team Resources
Key: 1930s Team | 1960s Team
Name: The BLU Team
Origin: Team Fortress
Classification: Mercenary squad
Age: 121 years
Membership: 9 members | 9 members
Leader: Heavy Weapons Guy | None notable
Team Resources/Abilities:
<tabber>
|-|1930s Team=Healing (Up to Low-Mid) via the Resupply Cabinets
* Base of Operations: Multiple bases across various locations
|-|1960s Team=Healing (Up to Low-Mid) via the Resupply Cabinets, Payload Carts grant them Healing (Up to Low-Mid) and Nuclear Explosions (Payloads house nuclear explosions, with the Hoodoo payload being a dirty bomb i.e. releasing more radioactive wastesOriginal Map Description), Snowplough Train and Lil' Chew Chew. Likely Resurrection through unexplained means, (, even after being killed across multiple Meet the Team videos)Meet the PyroMeet the SniperMeet the ScoutMeet the SoldierMeet the Demoman
* Base of Operations: Multiple bases across various locations
</tabber>
Attack Potency: At least Small Building level (An elite team of mercenaries, they spent six months hunting down the Administrator’s best, with the TF2 crew considered the rejects and laughing stock of the mercenary world, only losing due to the mercenaries no longer having souls. Their weapons are still capable of harming the post-Gravel War mercenaries) | Small Building level (Comparable to the Scout, who can survive this explosion. Possesses weaponry like Soldier's Black Box, which is stated to be capable of reducing people to piles of Ash), Building level via Optional Equipment ( utilize various energy weaponry capable of vaporize robots), higher with Power Ups. Small Building level+ with team resources (Payload explosions are this powerful)
Speed: Athletic Human with Subsonic to Subsonic+ reaction speed (Comparable to the 1960s team) | Athletic Human movement (They are athletically fit mercenaries) with Subsonic to Subsonic+ reaction speed (Comparable to the Pyro, who can utilize compression blasts from their weaponry to deflect projectiles, such as arrows and rockets), Subsonic to Supersonic attack speed with Standard Equipment
Lifting Strength: Unknown | Unknown to Class 5 (Heavy , and could briefly tug of war with a held back Saxton Hale who was past his prime)
Striking Strength: At least Small Building level | Small Building level, higher with Power Ups.
Durability: At least Small Building level | Small Building level, higher with Power Ups.
Stamina: Average (The Medic doesn't possess any feats in this regard) to Superhuman (The Sniper is able to remain completely alert and focused in his profession despite having severe sleeping problems)
Range: Hundreds of Meters (The Sniper possesses scoped weaponry) | Hundreds of Meters (The Sniper possesses scoped weaponry)
Teamwork:
<tabber>
|-|1930s Team=While the 1930s team is quite close to each other and more professional, in-field they're far less collaborative, with each member preferring to be left to their devices and .TF Comics #5: "Old Wounds"TF Comics #6: "The Naked and the Dead" Aside from the Medic and the Engineer, most members aren't particularly equipped to help one another directly. Regardless, 
|-|1960s Team=On the other hand, the 1960s team are exceptionally dysfunctional, yet they're notably far more likely to assist one another, with almost every member having equipment directly benefitting their teammates (Only exceptions being the Spy), and they can organize rushdowns and ambushes. Nonetheless, they're still somewhat vulnerable to getting picked off one-by-one by their opponents.
</tabber>
Intelligence: Above Average (Each one of them is an extremely capable mercenary in their own right) to Extraordinary Genius (The Engineer is extremely capable in regards to technology, designing most of his machinery by himself before the 1930s, create advanced prosthetic and is a skilled surgeon) | Below Average (Both the Soldier and Demoman are exceptionally fanatical and insane, admittedly with latter being that way due to constant intoxication. Nonetheless, they're all exceptionally skilled mercenaries recognized as the nine most dangerous men alive) to Extraordinary Genius (The Engineer has eleven hard science PhDs, and both him and the Medic have created impossible technologies all by themselves)
Weaknesses: None notable | The BLU Team is extremely mistrusting of one another, and easily resorted to violence amidst themselves at thought of a spy being among them.Meet the Spy
Feats:
<tabber>
|-|1930s Team=
* (With the exception of the Medic dying of unknown causes), despite the multitudes of dangerous missions they went through together.TF Comics #3: "A Cold Day in Hell"
* Were able to easily capture a fractured RED TeamTF Comics #4: "Blood in the Water"
|-|1960s Team=
* Were able to overpower the RED team, who were missing their Medic and Heavy at the timeMeet the Medic
* Killed Santa ClausA Smissmas Story
</tabber>
Notable Team Attacks/Techniques:
<tabber>
|-|1930s Team=
Medic Pocketing TFC.jpg|Pocketing
* Pocketing: The Medic is able to focus their efforts on a single mercenary to maintain their health on a certain level, essentially making them a damage sponge. This is a technique commonly encouraged and referenced in-verse
|-|1960s Team=
* Pocketing: The Medic is able to focus their efforts on a single mercenary to maintain their health on a certain level, essentially making them a damage sponge. This is a technique commonly encouraged and referenced in-verse
** Ubercharge: When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric Team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed critical hits; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).
* Extinguishing: Mercenaries are able to each other in various ways, primarily through the Pyro's air blasts or the Medic's medigun, although the Sniper and Scout can assist as well using their Jarate and Mad Milk, respectively
</tabber>
==References==
==Notable Matchups==
Victories:
Captain America (Marvel Cinematic Universe) Captain America's Profile (Speed was equalised, 1960's BLU Team was used, the Battle took place at starting at opposite ends, and they all had Standard Equipment)
Losses:
Inconclusive:
Category:Teams
Category:Team Fortress 2
Category:Team Fortress Classic
Category:Assassins
Category:Explosion Users
Category:Gun Users
Category:Healers
Category:Mercenaries
Category:Neutral Characters
Category:Primary Protagonists
Category:Protagonists
Category:Radiation Users
Category:Resurrection Users