Air College

The Air College is one of the five "perfect solid" colleges and is represented by the octahedron (d8).
==Spells==
Spell 	M	Prerequisites 	PC	Enchantment Cost 	Item 	Note 	Book; page
Air Jet 	N	Shape Air 	3 	900 	S, W 	[3] 	Magic p. 24
Air Vision 	N	Shape Air 	3 	200 	any 	[3] 	Magic p. 24
Air Vortex 	Y	Magery 2, Body of Air, and Windstorm 	5 	1,200 	S 	[3, 4] 	Magic p. 26
Atmosphere Dome 	N	Purify Air and Weather Dome 	9 	NA 	NA 	NA 	Magic p. 169
Ball of Lightning 	Y	Apportation and Lightning 	8 	600 	J, S, W 	[3, 4] 	Magic p. 197
Body of Air 	N	Shape Air 	3 	800 	S, W, J 	[2] 	Magic p. 24
Body of Lightning† 	Y	Magery 2 and Lightning 	7 	3,000 	J, S, W 	[2] 	Magic p. 198
Body of Wind 	Y	Magery 3, Body of Air-16+, Windstorm-16+ and 1 spell from each of 5 different colleges besides Air 	10	1,700 	J, S, W 	[2] 	Magic p. 27
Breathe Air 	Y	Create Water and Destroy Air 	6 	150 	S, W, J, C 	[2] 	Magic p. 26
Breathe Water 	N	Create Air and Destroy Water 	4 	400 	A, J 	[2] 	Basic Set p. 250; Magic p. 189
Chain Lightning† 	Y	Magery 4, Ball of Lightning, and Resist Lightning 	 	NA 	NA 	NA 	Magic: Artillery Spells p. 29
Cloud (A) 	N	None 	0 	25 	NA 	NA 	Magic: The Least of Spells p. 17
Cloud of Doom† 	Y	Magery 4 and at least 10 Air spells, including Devitalize Air and Stench 	10	NA 	NA 	NA 	Magic: Artillery Spells p. 9
Clouds 	N	2 Water spells and 2 Air spells 	4 	300 	S, W, J 	lasts for 10 min 	Magic p. 194
Concussion 	N	Shape Air and Thunderclap 	5 	NA 	NA 	NA 	Magic p. 26
Cool 	N	Cold and 4 Air spells 	9 	NA 	NA 	NA 	Magic p. 195
Control Air Elemental 	Y	Summon Air Elemental 	9 	1,000 	S, W, J 	Grants +2 	Magic p. 28
Create Air 	N	Purify Air 	1 	200 	J, S 	[3] 	Basic Set p. 243; Magic p. 23
Create Air Elemental 	Y	Magery 2 and Control Air Elemental 	10	NA 	NA 	NA 	Magic p. 22
Destroy Air 	N	Purify Air 	2 	NA 	NA 	NA 	Magic p. 43
Devitalize Air 	N	Destroy Air 	3 	300 	J, S, W 	[3] 	Magic p. 25
Diver's Blessing (A) 	N	None 	0 	25 	NA 	NA 	Magic: The Least of Spells p. 6
Earth to Air 	N	Create Air and Shape Earth 	4 	750 	J, S 	[3, 5 ($1,000)] 	Basic Set p. 243; Magic p. 25
Electric Armor 	Y	Magery, Lightning and Resist Lightning 	 	1,000/700 (cape) or 1,000 (armor)	J, S/Cape, A 	[3, 4, 5 ($300 platinum and opals)]/[2] 	Classic: Grimoire p 27
Electric Missiles 	 	Electric Weapon 	 	1,000 	MW 	[1, 3, 5 ($400 platinum and opal)] 	Classic: Grimoire p 27
Electric Weapon 	Y	Magery 2, Lightning 	 	750 	Wep 	[1, 3, 5 ($400 platinum and opal)] 	Classic: Grimoire p 28
Embolism† 	Y	Magery 3, Body of Air, and Essential Air 	7 	 	 	 	Magic: Death Spells p. 9
Essential Air 	Y	6 Air Spells 	6 	800 	J, S, W 	[3, 4] 	Magic p. 26
Explosive Lightning 	Y	Lightning 	7 	NA 	NA 	NA 	Magic p. 196
Falling Sky† 	Y	Magery 4 and at least eight Air spells, including Concussion and Destroy Air 	8 	NA 	NA 	NA 	Magic: Artillery Spells p. 9
Improved Concussion†; 	Y	Magery 4 and at least seven Sound spells including Concussion and Great Voice 	7 	NA 	NA 	NA 	Magic: Artillery Spells p. 25
Improved Explosive Lightning†	Y	Magery 4 and at least 10 Air spells or 10 Weather spells, including Explosive Lightning 	10	NA 	NA 	NA 	Magic: Artillery Spells p. 29
Jolt (A) 	N	None 	0 	25 	NA 	NA 	Magic: The Least of Spells p. 17
Lightning 	Y	Magery 1 and 6 other Air spells 	6 	800 	S, W 	[3, 4, 5 ($1,200 platinum)] 	Basic Set p. 244; Magic p. 196
Lightning Armor 	N	6 Lightning spells including Resist Lightning 	12	a: 1,000; b: 700 cape, 1000 armor	S, J 	a: [3, 4, 5 ($300 platinum + opal)] 	Magic p. 198
Lightning Missiles 	Y	Lightning Weapon 	8 	NA 	NA 	NA 	Magic p. 198
Lightning Stare† 	Y	Lightning, Resist Lightning. 	8 	1,000 	J 	[3, 4, 5 ($500 platinum + $500 opal)] 	Magic p. 198
Lightning Weapon 	Y	Magery 2 and Lightning 	7 	750 	Wep 	[5 ($300 platinum + Opal)] 	Magic p. 198
Lightning Whip 	Y	Lightning 	6 	350 	J, G, whip 	[3, 4] 	Magic p. 196
Mighty Breath (A) 	N	None 	0 	25 	NA 	NA 	Magic: The Least of Spells p. 6
Mass Resist Lightning 	Y	IQ 13+, Secret Spell (Mass Resist Lightning), and Resist Lightning 	NG	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13
No-Smell 	N	Purify Air 	1 	150 	J 	[2, 5 ($300)] 	Basic Set p. 243; Magic p. 24
Odor 	N	No-Smell 	2 	40 	J 	[1] 	Magic p. 24
Phlogiston Arc 	Y	Magery 4, Essential Air, and Lightning Whip 	7 	 	 	 	Pyramid 3/25: Epic Magic p. 15
Phlogiston Detonation 	Y	Magery 4, Essential Air, and Explosive Lightning 	9 	 	 	 	Pyramid 3/25: Epic Magic p. 15
Phlogiston Discharge 	Y	Magery 4, Essential Air, and Lightning 	8 	 	 	 	Pyramid 3/25: Epic Magic p. 15
Phlogiston Sphere 	Y	Magery 4, Essential Air, and Ball of Lightning 	8 	 	 	 	Pyramid 3/25: Epic Magic p. 16
Phlogiston Stare 	Y	Magery 4, Essential Air, and Lightning Stare 	9 	 	 	 	Pyramid 3/25: Epic Magic p. 16
Phlogiston Touch 	Y	Magery 4, Essential Air, and Shocking Touch 	8 	 	 	 	Pyramid 3/25: Epic Magic p. 16
Predict Weather 	N	4 Air spells 	4 	NA 	NA 	NA 	Basic Set p. 243; Magic p. 193
Purify Air 	N	None 	0 	50/200 per hex# 	J, S, W/Mesh 	[3]/[1] 	Basic Set p. 243; Magic p. 23; Classic: Technomanser p 17
Purify Signal 	N	Purify Air, TL 6+ 	1 	100 	Communicator, modem	+3 to skill 	Classic: Technomanser p 17
Rain 	N	Clouds 	5 	600 	S, W 	[3, 4,A Rain wand or staff must be kept in water; it loses its enchantment if left dry for over an hour]	Magic p. 195; Fantasy p. 168
Resist Lightning 	N	6 Air Spells 	6 	1,000/1,500 	any/J, S, W 	[2]/[3] [5]($1,000 in platinum) 	Magic p. 196
Safe Boarding 	Y	Secret Spell (Safe Boarding) and 8 Second-Level spells 	NG	 	 	 	Pyramid 3/64: Pirates and Swashbucklers p. 14
Sandstorm 	Y	Windstorm and Create Earth 	8 	1,000 	J, S, W 	[3, 4] 	Magic p. 27
Seek Air 	N	None 	0 	60 	F 	[3] 	Magic p. 23
Seek Emitter/TL 	N	TL 6+ 	0 	200 	W, map# 	[3] 	Classic: Technomancer p. 17
Shape Air 	N	Create Air 	2 	200 	J, S, W 	[3] 	Basic Set p. 243; Magic p. 24
Shocking Touch 	Y	Lightning 	7 	1,500 	G, S, W 	[3T] 	Magic p. 196
Snow 	N	Clouds and Frost 	2 	450 	S 	[3, 4]# 	Magic p. 193
Spark Cloud 	Y	Shape Air and Lightning 	7 	150 	J, S, W 	[3, 4, 5 ($1,000)] 	Magic p. 196
Spark Storm 	Y	Windstorm and Lightning 	7 	300 	J, S, W 	[3, 4, 5 ($1,000)] 	Magic p. 196
Static Charge 	N	Purify Air + 1 other Air spell 	2 	NA 	NA 	NA 	Classic: Technomancer p 17
Steal Breath† 	Y	Magery 3 and any 7 Air spells, including Devitalize Air 	7 	 	 	 	Magic: Death Spells p. 9
Stench 	N	Purify Air 	1 	60 	J, S 	[3] 	Basic Set p. 244; Magic p. 23
Stinkguard (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 6
Storm 	N	Rain and Hail 	10	1,000 	S 	[3, 4] 	Magic p. 195
Storm Shelter (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 17
Stroke of Lightning 	Y	Any three of Ball of Lightning, Flaming Armor, Rain of Acid, Breathe Fire, Flaming Missiles, Rain of Fire, Breathe Steam, Flaming Weapon Rive, Burning Touch, Lightning Armor, Shocking Touch, Continual Sunlight, Lightning Missiles, Spark Cloud, Explosive Fireball, Lightning Stare, Spark Storm, Explosive Lightning, Lightning Weapon, Spit Acid, Fire Cloud, Lightning Whip, Wall of Lightning and Secret Spell (Stroke of Lightning)	NG	 	 	 	Magic Styles: Dungeon Magic p. 19
Summon Air Elemental 	Y	Magery 1 and either 8 Air spells or 4 Air spells and another Summon Elemental spell 	8 	800 	S, W, J 	[3] 	Magic p. 27
Twisting Terror† 	Y	Magery 4 and at least 10 Air spells, including Windstorm 	10	NA 	NA 	NA 	Magic: Artillery Spells p. 10
Walk on Air 	N	Shape Air 	3 	500 	A, J, S, W 	[2, 5 ($1,000)] 	Basic Set p. 243; Magic p. 25
Wall of Lightning 	Y	Lightning 	7 	500 	J, S, W/area 	[3, 4]/[1] 	Magic p. 197
Wall of Wind 	N	Shape Air 	3 	400 	J, S, W 	[3, 4] 	Magic p. 25
Warm 	N	Heat and 4 Air spells 	8 	150 	S 	[3, 4] 	Magic p. 195
Wind 	N	Windstorm 	4 	300 	J, S, W 	[3] 	Magic p. 193
Windstorm 	N	Shape Air 	3 	NA 	NA 	NA 	Magic p. 25
==Special Notes==
Category:Colleges
Category:Magic Items