Fallout: The Roleplaying Game weapons

==Legend==
Legend
- Damage: This information comes from sourcebook and is displayed as {damage}d6.
- Damage effects: Are extra effects triggered on the rolling of a 5 or 6. This can mean extra damage for weapons with vicious or ignoring armor for weapons with piercing.
- Damage type: The type of damage being dealt by a weapon. The type of damage can only be blocked by a targets specific damage resistance of the same type.
- Rate of fire: The maximum number of additional shots that can be made per firerate.
- Range: Weapons can optimally only fired from certain distances. The range listed is their optimal distance of use, and anything above or below incurs a difficulty penalty to hit.
- Qualities: The special attributes of a weapon that be beneficial or detrimental. Qualities sometimes dictate how a weapon is operated such as with the Two-Handed quality that requires both arms to operate at all times, but means the weapon can be dropped with only one crippled arm.
- Ammunition used: The type of ammunition the weapon uses.
- Weapon weight: Weight value of the weapon that applies to encumbrance.
- Weapon value in caps: Base value of the weapon in caps.
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.
- Rarity: Largely determines the chance to roll on GM loot tables.
==Small Guns==
 	 	 	 	 	 	 	 	 	 	 	
.44 Pistol 	6d6 	Vicious 	Physical	1	Close 	Close Quarters 	.44 Magnum 	4 	99 	24.78	2
10mm pistol 	4d6 	- 	Physical	2	Close 	Close QuartersReliable 	10mm 	4 	50 	12.5 	1
Flare gun 	3d6 	- 	Physical	0	Medium	Reliable 	Flares 	2 	50 	25 	1
Assault Rifle 	5d6 	Burst 	Physical	2	Medium	Two-Handed 	5.56mm 	13	144	11.07	2
Combat rifle 	5d6 	- 	Physical	2	Medium	Two-Handed 	.45 	11	117	10.63	2
Gauss rifle 	10d6	Piercing 1 	Physical	1	Long 	Two-Handed 	2mm EC 	16	228	14.25	4
Hunting rifle 	6d6 	Piercing 1 	Physical	0	Medium	Two-Handed 	.308 	10	55 	5.5 	2
Submachine gun 	3d6 	Burst 	Physical	3	Close 	InaccurateTwo-Handed 	.45 	12	109	9.08 	1
Combat shotgun 	5d6 	Spread 	Physical	2	Close 	InaccurateTwo-Handed 	Shotgun shells	11	87 	43.5 	2
Double-barrel shotgun	5d6 	SpreadVicious	Physical	0	Close 	InaccurateTwo-Handed 	Shotgun shells	9 	39 	4.33 	1
Pipe Bolt-Action 	5d6 	Piercing 1 	Physical	0	Close 	Unreliable 	.308 	3 	30 	10 	0
Pipe gun 	3d6 	- 	Physical	2	Close 	Close QuartersUnreliable 	.38 	2 	30 	15 	0
Pipe revolver 	4d6 	- 	Physical	1	Close 	Close QuartersUnreliable 	.45 	4 	25 	6.25 	0
Railway rifle 	10d6	Breaking 	Physical	0	Medium	DebilitatingTwo-HandedUnreliable	Railway spikes	14	290	20.71	4
Syringer 	3d6 	Breaking 	Physical	0	Medium	DebilitatingTwo-HandedUnreliable	Syringer ammo 	6 	132	22 	2
==Energy weapons==
 	 	 	 	 	 	 	 	 	 	 	
Institute laser	3d6	Burst 	Energy 	3	Close 	Close QuartersInaccurate	Fusion cell 	4 	50 	12.5 	2
Laser musket 	5d6	Piercing 1 	Energy 	0	Medium	Two-handed 	Fusion cell 	13	57 	4.38 	1
Laser gun 	4d6	Piercing 1 	Energy 	2	Close 	Close Quarters 	Fusion cell 	4 	69 	17.25	2
Plasma gun 	6d6	- 	Physical/Energy	1	Close 	Close Quarters 	Plasma cartridge	4 	123	30.75	3
Gamma gun 	3d6	Piercing 1Stun	Radiation 	1	Medium	BlastInaccurate 	Gamma rounds 	3 	156	52 	5
==Big guns==
 	 	 	 	 	 	 	 	 	 	 	
Fatman 	21d6	BreakingRadioactiveVicious	Physical	0	Medium	BlastInaccurateTwo-Handed 	Mini Nuke 	31	512	16.51	4
Flamer 	3d6 	BurstPersistentSpread 	Energy 	4	Close 	DebilitatingInaccurateTwo-Handed	Flamer fuel 	16	137	8.56 	3
Gatling laser 	3d6 	BurstPiercing 1 	Energy 	6	Medium	GatlingInaccurateTwo-Handed 	Fusion cells	19	804	42.31	3
Heavy incinerator	5d6 	BurstPersistentSpread 	Energy 	3	Medium	DebilitatingTwo-Handed 	Flamer fuel 	20	350	17.5 	4
Junk jet 	6d6 	- 	Physical	1	Medium	Two-Handed 	Anything 	30	285	9.5 	3
Minigun 	3d6 	BurstSpread 	Physical	5	Medium	GatlingInaccurateTwo-Handed 	5mm 	27	382	14.14	2
Missile launcher 	11d6	- 	Physical	0	Long 	BlastTwo Handed 	Missiles 	21	314	14.95	4
==Unarmed and Melee weapons==
 	 	 	 	 	 	 	 	 	
Unarmed strike 	Unarmed	2d6	- 	Physical	- 	- 	- 	- 	-
Handy rock 	Unarmed	2d6	Vicious 	Physical	Thrown (close) 	1 	- 	- 	-
Gun Bash (1H) 	Melee 	2d6	Stun 	Physical	Same as gun 	Same as gun 	Same as gun 	Same as gun 	Same as gun
Gun Bash (2H) 	Melee 	3d6	Stun 	Physical	Same as two-handed gun	Same as two-handed gun	Same as two-handed gun	Same as two-handed gun	Same as two-handed gun
Sword 	Melee 	4d6	Piercing 1	Physical	Parry 	3 	50 	16.67 	2
Combat knife 	Melee 	3d6	Piercing 1	Physical	- 	1 	25 	25 	1
Machete 	Melee 	3d6	Piercing 1	Physical	- 	2 	25 	12.5 	1
Ripper 	Melee 	4d6	Vicious 	Physical	- 	6 	50 	8.33 	2
Shishkebab 	Melee 	5d6	Piercing 1	Energy 	Parry 	3 	200 	66.67 	3
Switchblade 	Melee 	2d6	Piercing 1	Physical	Concealed 	1 	20 	20 	0
Baseball bat 	Melee 	4d6	- 	Physical	Two-handed 	3 	25 	8.33 	1
Aluminum Baseball bat	Melee 	5d6	- 	Physical	Two-handed 	2 	32 	16 	2
Board 	Melee 	4d6	- 	Physical	Two-handed 	3 	20 	6.67 	0
Lead pipe 	Melee 	3d6	- 	Physical	- 	3 	15 	5 	0
Pipe wrench 	Melee 	3d6	- 	Physical	- 	2 	30 	15 	1
Pool cue 	Melee 	3d6	- 	Physical	Two-handed 	1 	10 	10 	0
Rolling pin 	Melee 	3d6	- 	Physical	- 	1 	10 	10 	0
Baton 	Melee 	3d6	- 	Physical	- 	2 	15 	7.5 	1
Sledgehammer 	Melee 	5d6	- 	Physical	- 	12 	40 	3.33 	2
Super sledge 	Melee 	6d6	Breaking 	Physical	Two-handed 	20 	180 	9 	3
Tire iron 	Melee 	3d6	- 	Physical	- 	2 	25 	12.5 	1
Walking cane 	Melee 	3d6	- 	Physical	- 	2 	10 	5 	0
Boxing glove 	Unarmed	3d6	Stun 	Physical	- 	1 	10 	10 	1
Deathclaw gauntlet 	Unarmed	5d6	Piercing 1	Physical	- 	10 	75 	7.5 	3
Knuckles 	Unarmed	3d6	- 	Physical	Concealed 	<1 	10 	10 	1
Power fist 	Unarmed	4d6	Stun 	Physical	 	4 	100 	25 	2
==Explosives and throwing weapons==
 	 	 	 	 	 	 	 	 	
Throwing knives 	Throwing 	3d6	Piercing 1 	Physical	ConcealedSuppressedThrown (Close)	<1	10 	10 	1
Tomahawk 	Throwing 	4d6	Piercing 1 	Physical	SuppressedThrown (Close) 	<1	15 	15 	2
Javelin 	Throwing 	4d6	Piercing 1 	Physical	SuppressedThrown (Medium) 	4 	10 	2.5	1
Baseball grenade	Explosives	5d6	- 	Physical	BlastThrown (Medium) 	1 	40 	40 	1
Frag grenade 	Explosives	5d6	- 	Physical	BlastThrown (Medium) 	<1	50 	50 	2
Molotov cocktail	Explosives	4d6	Persistent 	Physical	BlastThrown (Medium) 	1 	20 	20 	1
Nuka grenade 	Explosives	9d6	BreakerRadioactiveVicious	Energy 	BlastThrown (Medium) 	1 	100	100	4
Nuka grenade 	Explosives	9d6	BreakerRadioactiveVicious	Energy 	BlastThrown (Medium) 	1 	100	100	4
Nuka grenade 	Explosives	9d6	- 	Energy 	BlastThrown (Medium) 	<1	135	135	3
Pulse grenade 	Explosives	6d6	Stun 	Energy 	BlastThrown (Medium) 	<1	100	100	3
Bottlecap mine 	Explosives	6d6	- 	Physical	BlastMine 	1 	75 	75 	2
Frag mine 	Explosives	6d6	- 	Physical	BlastMine 	1 	50 	50 	2
Nuke mine 	Explosives	9d6	BreakerRadioactiveVicious	Energy 	BlastMine 	1 	100	100	4
Plasma mine 	Explosives	9d6	- 	Energy 	BlastMine 	<1	135	135	3
Pulse mine 	Explosives	6d6	Stun 	Energy 	BlastMine 	<1	100	100	3
Category:Fallout: The Roleplaying Game weapons