Kurids -- Rival's War

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Paranoid and xenophobic swamp dwellers that look like a cross between a piranha and an alligator.
==Racial Traits==
+2 Constitution, +2 Intelligence, -4 Charisma (-1): They are astoundingly tough and quite brilliant, but their appearance, self-centeredness, and hermit-like tendencies make them hard to be around. 
Reptilian (0): Monstrous humanoids with the reptilian and kurid subtypes. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Slow Speed (-1): Base speed of 20 ft. Their speed is never modified by armor or encumbrance. 
Darkvision (2): Can see in the dark up to 60 ft. 
Armor (3): +2 natural armor bonus. 
Damage Reduction (2): Gain DR 5/piercing. 
Iron Constitution (2): +4 racial bonus to Fortitude saves against poison and disease. 
Dual-Minded (1): +2 racial bonus to Will saves. 
Stability (1): +4 racial bonus to CMD against trip and bull rush attacks. 
Focused Study (4): Receive Skill Focus as a bonus feat at 1st, 8th, and 16th levels. 
Frenzy (2): Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Con and Str, but a -2 penalty to AC. 
Languages (0): Begin play speaking Kuriddi only. Kurid with high Intelligence scores can choose from four other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War