Stratobloxxer

"Let's rock!"
==/// SUMMARY==
The is a Misc. class superweapon that utilizes Rhythm-like mechanics to deal damage or support allies, the performance of the guitar relies on the song's BPM (Beat Per Minute) and multiple other factors involving polyrhythmic rhythm. it's unlocked at Wave 13 and costs 25,000$ cash. Can play Atomic Bonsai from Homestuck during boss preparation.
This weapon is obtained by completing the TALE OF TESTAMENT challenge badge. 
==/// MECHANICS==
This weapon is extremely unique, unlike the others the user has to time its beats to the incoming notes. The difficulty and note frequency depend on the song currently playing as well as other factors.
The key binds for the guitar are [Q/W/O/P], [A/S/K/L], and [Z/X/,/.]. Pressing any of these keys will the guitar key binds to their respective combination.
The performance of the guitar is affected by multiple factors, these factors being WAVE, BPM, ACCURACY, COMBO, ROCK, TEMPO, and MULTIPLIER, these factors affect many aspects of the guitar in their specific areas.
The user will actively Lifesteal and Regenerate with every note pressed to keep them alive that scales off of the BPM and their performance.
Factors
Factor 	Description
WAVE 	Affects the overall performance of the weapon, during the match the guitar will positively scale every WAVE. 
*(Base: x0.2, Late-Game: x1)
BPM 	BPM refers to how many beats are in a song per minute, a faster song means more frequent notes, and BPM is the amount of damage you will deal that scales with other factors, if the song has 100 BPM, the guitar will deal 100 DMG.
In Defense mode, BPM does not increase respective to the users' performance.
COMBO 	While using this weapon, every note hit will add to the COMBO meter, missed notes will eliminate the COMBO meter, and higher COMBO will result in more damage and less damage spread. This factor is generally the one impacting overall offensive abilities such as Damage.
In Defense mode, COMBO will increase the Healing Rate instead.
ACCURACY 	ACCURACY is affected by how late/early or perfectly playing a note at the correct time, pressing a note too early or too late will affect the ACCURACY meter, Judgement Rantings range from MISS -> BAD - > OKAY - > GOOD - > GREAT - > PERFECT, to get a good ranking and ACCURACY the notes pressed must be close as possible. The higher the ACCURACY the more damage the guitar will deal.
In Defense mode, ACCURACY will improve the Healing Rate instead.
*97.5% ACCURACY will result in bypassing all shields.
*99% ACCURACY will result in bypassing all resistances.
COMBO and BPM will affect the timing windows.
*At lower BPM judgement windows will be shortened.
*At higher COMBO, perfect and great timings will be stricter, while good and okay timings will be increased.
TEMPO 	While pressing notes, the TEMPO bar will gradually increase respective to the Judgement Rating, The TEMPO bar is a passively draining multiplier that can be increased with better ratings that will affect the weapon's performance and increase the ROCK multiplier.
TEMPO multiplier gain scales off of the song's BPM, the higher the BPM, the harder it is to increase the TEMPO. Missed notes will drain TEMPO further.
In Defense mode, TEMPO will not affect the weapon's performance.
ROCK 	ROCK is a multiplier that enhances the song's BPM further depending on the TEMPO bar, each note pressed will increase ROCK as well as TEMPO, and the amount of ROCK gained is scaled off of TEMPO. Losing all ROCK will result in the user not being able to use the weapon after a certain amount of time.
In Defense mode, ROCK won't change the song's BPM nor decrease or increase.
MULTIPLIER	More notes pressed will increase the MULTIPLIER up to X4 which impacts the weapon's performance.
In Defense mode, the Healing factor will only take effect if the user has X4 MULTIPLIER.
=== // TEMPO CHANGE===
While playing the guitar, certain songs will have Tempo Change at certain points in the music, Tempo Change positions are generally around when the BPM massively shifts in a specific song major enough for the guitar's BPM to be inaccurate with the music, to compensate for this the guitar will either slow down or speed up in certain points to compensate.
Only a few specific songs have the ability to change their tempo mid-song, however, some songs even with major tempo changes might not have one.
Applicable 
For
Tempo 
Change
Music
Majima Battle Theme
Devils Never Cry
Beat Eat Nest
Shall Never Surrender
The War Still Rages Within
Your Knife Feels so Good
Casket of Star
Solar Sea
Bury the Light
Atomic Bonsai
Receive You The Hyperactive
Big Money
C18H27NO3
===// OFFENSE MODE===
Offense Mode is a mode that attacks and damages enemies on the battlefield, during this time notes pressed will shoot out certain elements or classes to the enemies, dealing damage towards them. 
*Red Note will shoot out Fire element and deal Melee class damage.
*Green Note will shoot out Poison element and deal Ranged class damage.
* Blue Note will shoot out Water element and deal Mage class damage.
*Yellow Note will shoot out Light element and deal Summoner class damage.
* During STAR POWER, all class damage will switch to Electric but keep the respective classes and turn into hitscan.
*STAR POWER is earned by hitting Star Notes without missing them in a row.
*STAR POWER cannot be earned if the MULTIPLIER factor is below X4.
*PERFECT STAR POWER will deal x4 damage instead of x2.
While using Offense mode, notes pressed will progressively increase the speed of incoming notes, making it harder to play but as a result, attacks become more frequent and deal more damage. Missed notes will slow it down instead.
After finishing STAR POWER, all enemies on the battlefield will be struck by lightning as a result.
The user will Lifesteal from attacking enemies. (affected by BPM, performance and max health)
===// DEFENSE MODE===
During Defense Mode instead of actively damaging enemies the guitar instead will start supporting teammates via buffs and healing. Heal rate is affected by the song's BPM however healing only comes into effect if the MULTIPLIER is X4 or above.
Unlike Offense Mode, Defense Mode will not speed up whilst pressing notes nor award more BPM.
Defense Mode does not have to rely on Star Notes for STAR POWER gain, each note pressed will award STAR POWER for a small amount.
After completing the STAR POWER session, the user will gift all players global buffs for each class respective to the weapon they are holding.
Buffs
Name 	Description 	Effect
ENCORE 	Increases Melee Statistics 	
* +25% Speed Boost
*+25% Attack Speed
*+50% Summoner Resistance
*+50% Mage Resistance
*+50% Ranged Resistance
*+25% Defense
*+50 Max HP
AEROSMITH 	Increases Ranged Statistics 	
*-12.5% Reload Time
*-12.5% Charge Time
* +12.5% Fire Rate
* +25% Splash Range
*+25% Projectile Velocity
*+25% Accuracy
*+25% Clip Size
*+25% Max Ammo
*+50% Summoner Resistance
*+50% Mage Resistance
*+50% Melee Resistance
*+1 Pierce
WORLD TOUR	Increases Summoner Statistics	
* +12.5% Fire Rate
*+25% Damage
*+25% Elemental Resistances
*+50% Mage Resistance
*+50% Melee Resistance
* +50% Ranged Resistance
*+25% Defense
*+50 Max HP
DECADES 	Increases Mage Statistics 	
*+12.5% Effect Duration
*+12.5% Effect Damage
*-25% Mana Cost
*+25% Elementals Damage
*+50% Summoner Resistance
*+50% Melee Resistance
* +50% Ranged Resistance
*+25% Mana Regeneration
*+50 Max Mana
VAN HALEN 	Increases majority of the stats
* Passive Mana + Health Regen
*Single-use death prevention
*Debuff Cleansing	
*+10% Damage
*+10% Accuracy
* -10% Reload Time
* +10% Attack Speed
*-10% Equip Time
* +10% Effect Damage
* +10% Effect Duration
*-10% Mana Cost
*+10% Speed Boost
*-10% Charge time
*+10% Fire Rate
*+50% Class resistance
*+1 Pierce
*+10% Mana Regen
*+10% Defense
*+1 Minion Slot
*+25 Max Mana
*+25 Max HP
===// STAR POWER===
Pressing [SPACE] with half a meter or higher of STAR POWER will unleash an effect on the guitar that increases its effectiveness. During STAR POWER, ROCK gain is heavily amplified.
During star power the users MULTIPLIER will be doubled.
Missing notes will deplete STAR POWER as a result, STAR POWER will passively drain, the passive drain rate of STAR POWER scales with the BPM of the song.
In Offense Mode, the users damage multiplier is heavily increased.
In Defense Mode, BPM and TEMPO will be doubled, increasing the users healing rate for its duration.
====/ PERFECT STAR POWER====
Pressing [SPACE] with a full meter of STAR POWER at the perfect time to the song's beat will activate PERFECT STAR POWER, Perfect Star Power is a further improved version of STAR POWER.
During PERFECT STAR POWER the users MULTIPLIER will be quadrupled.
Perfect Star Power lasts twice as long as STAR POWER, however hitting a judgment note below GREAT will result in instantly ending PERFECT STAR POWER and instead transform it to STAR POWER.
In Defense Mode, allies will be buffed with Van Halen.
=== // DIFFICULTY MODIFIERS ===
 allows the user to spice up the difficulty by enabling some of the modifiers that alter how notes appear and behave, which multiplies amount of score you gain. Having more modifiers enabled stacks exponentionally on each other. These modifiers are purely visual. 
* Fade In - Notes will fade in as they reach the Judgement Line, 1.05x score. (Incompatible with Fade Out)
* Fade Out - Notes will fade out as they reach the Judgement Line, 1.05x score. (Incompatible with Fade In)
* Hard Rock - Tighter hit window, Tempo is set to 2x, missing a note heavily depletes Rock, Rock drains faster, 1.1x score.
* Sudden Death - Missing erases your Rock, 1.05x score.
=== // DUEL ===
If there are two people with The equipped, they can initiate competition by one of them using the near each other. The UI with healthbar, Star Power meter and stats will appear on the screen. Player with the most amount of score will cover up most of the bar. The user can alternatively turn on the stratobloxxer TAS setting to duel without the need of another player.
===// DAMAGE MULTIPLIERS===
*Boss, MiniBoss: [x0.5]
==/// STRATEGY==
#It is recommended to have some sort of rhythm game experience to use this weapon, otherwise, you may struggle in mid to high-bpm songs.
#If you are struggling with Offense due to its high scroll speed, use Defense instead as it uses a slower scroll speed than Offense.
#You can use the STAR POWER any time when the bar is above 50% you may either fill up the bar to 100% to prolong the DPS/Healing Rate or use it instantly in case of a desperate situation.
#Due to the difficulty of maintaining PERFECT STAR POWER, it is easier to use it as soon as you reach 50% STAR POWER repeatedly.
#STAR POWER can be reserved and used for saving you from taking unavoidable lethal damage.
==/// GALLERY==
File:Stratogui.png|The GUI that appears for Stratobloxxer.
File:StratoStarPowergui.png|The GUI for Stratobloxxer during STAR POWER.
File:StratoPerfectStarPowergui.png|The GUI for Stratobloxxer during PERFECT STAR POWER.
Guitars
File:RemoteGuitar.png|adisguisedgu1tar (adisguisedk1d)
File:GG Guitar.png|Goofy Goober (HowsLifeJosh)
File:Nevan.png|Nevan (EpicMatt629)
File:AndroxianGuitar.png|NV-GTR-II (xKenis)
File:PNG Guitar.png|PNG Guitar (Dat1nubIy)
File:ShredAlert.png|Shred Alert (keny199999)
File:Sillyguitar.png|Silly Guitar (CuddlyBunny51)
File:Synyster.png|Synyster (ToxicZombie10674)
File:BlizzariaTune.png|Blizzaria Tune (SabdarShan)
File:CrimsonCrescendo.png|Crimson Crescendo (gauhover)
File:DecemberStrato.png|December (RukatuKDH)
File:Elysia.png|Elysia (Lactperidous)
File:Marlene.png|Marlene (MilkCar_ton)
File:Spectro Synthesis.png|Spectro Synthesis (kirbyzaz)
File:OneGuitar.png|OneGuitar (Vanterer)
Icons
File:RukaRedoIcon.png|RukatuKDH 
File:NuroxIcon.png|xKenis 
File:MilkIcon.png|MilkCar_ton
File:AdisguisedIcon.png|adisguisedk1d
File:MattIcon.png|EpicMatt629
File:KentoIcon.png|keny199999
File:DatIcon.png|dat1nubIy
File:GuestIcon.png|The_GuestInternet
File:KirbyIcon.png|kirbyzaz
File:Gauhovericon.png|gauhover
File:Lacticon.png|Lactperidous
File:SabIcon.png|SabdarShan
File:VantIcon.png|Vanterer
The format for the icons goes Neutral, Losing, Winning.
==/// TRIVIA== 
#Contributors and notable community members have their own Custom models and icon; some of the model have their own custom animations that are made by HowsLifeJosh, as well as unique color palettes for their STAR POWER and PERFECT STAR POWER. They also have their own custom icon on competition made by RukatuKDH. 
##The following are modeled by Radish (ToxicZombie10674): 
##*adisguisedgu1tar
##*Goofy Goober [Reference: The Spongebob Movie]
##*Nevan [Reference: Devil May Cry 3]
##*NV-GTR-II
##*Shred Alert [Reference: Team Fortress 2]
##*Stratobloxxer [Reference: ROBLOX Gear]
##**The most notable difference of the model when compared is the black neck with different coloured buttons on it.
##*Synyster [Reference: Synster Custom-S] 
##**This guitar has custom particle effects made by Radish (ToxicZombie10674).
##The following are modeled by Lact (Lactperidous): 
##*Blizzaria Tune
##*Crimson Crescendo 
##**This guitar has custom particle effects made by N00B_101.
##*December
##*Elysia [Reference: Honkai Impact 3rd] 
##**This guitar has custom particle effects made by N00B_101.
##*Marlene [Reference: Guilty Gear] 
##** The design is a combination of both Guilty Gear -Strive- and Guilty Gear XX versions of Marlene.
##The OneGuitar is modelled by Maintacular [Reference: OneShot]
##The Spectro Synthesis is modelled by kirbyzaz
##The following are not modeled by community members:
##*PNG Guitar [Reference: Guitar Hero: Warrior of Rock] 
##**Just as the name suggests, the PNG guitar is just an image of the guitar.
##*Silly Guitar [Reference: ROBLOX Gear]
#The name and model of is based on a Roblox Gear, Red Stratobloxxer combined with aspects of Guitar Hero.
##The names of the effects from 's Defense mode are references of Guitar Hero game releases, which are:
##*[Encore] Guitar Hero Encore: Rocks the 80s (2007)
##*[Decades] Guitar Hero On Tour: Decades (2008)
##*[Aerosmith] Guitar Hero: Aerosmith (2008)
##*[World Tour] Guitar Hero World Tour (2008)
##*[Van Halen] Guitar Hero: Van Halen (2009)
##The concept and creation of was as the result of Mutation's World Tour Guitar in terms of its mechanics.
#The health bar mechanic is inspired by the health bar from Friday Night Funkin'.
#In early development, it was going to be a melee scythe weapon but was scrapped due to working without a prior scythe animation or cool concept not mixing well.
File:Old stratobloxxer.png|Old Stratobloxxer model
File:Stratobloxxer scythe.png|Stratobloxxer Scythe mode
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Misc.
Category:Exclusive