Your Last Grab

Lonesome Supermarket is an anomalous level of The Backrooms, posing as a threat to even the most experienced wanderers due to its sheer hostility and dangerous environment.
==Description==
Lonesome Supermarket is an indoor space resembling a supermarket right before closing down. Shelves can be seen without products, stores can be seen closing down, and most spaces in the supermarket are devoid of furniture and equipment you would normally see in a Frontrooms supermarket. Strangely enough, some of the air conditioning and lighting in the supermarket function normally, only flickering or stopping on some occasions.
Throughout the Lonesome Supermarket, you can find sections, like bakeries, delis, fresh produce, etc. The food, snacks, and drinks found here are usually spoiled, so obtaining food serves as a challenge in this level. Besides consumable products, there are a lot of other products that aren't consumable, such as clothes, books, soap, and other typical Frontrooms items remodeled into Backrooms items. TVs can also be seen in this level playing ads about Backrooms products, like Almond Water and Liquid Pain. On some occurrences, products in the Lonesome Supermarket can duplicate, which although usually appear to be in a worse condition than the original item, they might come in handy. How this happens is unexplained.
The dangers in this level emerge when one wanders long enough into the Lonesome Supermarket, ranging from falling roofs, walls falling to the ground unexpectedly, and metal doors jamming when a wanderer least expects it. When a roof falls over, it leads wanderers to a part of the level, The Empty that looks similar to The Void. It is highly unstable and should not be explored on any circumstances. It is recommended to stay as far as you can from a broken part of the roof as it can warp its surroundings such as altering time, your vision, or worst of all, falling into the The Void.
==Sections==
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|-|Warehouse=
The first section in the Lonesome Supermarket is the Warehouse. The walls are colored light brown with boxes scattered around containing stocks of canned food, packaged veggies, and home appliances. However, most of the boxes in this section are usually empty, most likely eaten by the entities that live in this section of the level, unlike the main area.
There are several rooms in this level, most leading to a broken part of the Lonesome Supermarket that aren't generated, like The Void. Due to this, it's strictly unadvised to explore any doors as most of them contain entities or broken areas of the level. It's unknown what entities live here, but wanderers who've been in this level report seeing Hounds and Skin-Stealers most often.
|-|Break Room=
This is a much safer part of the Lonesome Supermarket, however, it's the smallest part of the level. There are many break rooms scattered around both of the Supermarket and the Warehouse. Like Frontrooms supermarkets, it consists of things one would expect a normal break room would have; some chairs to sit, a table, etc. Inside, there are also several vending machines, containing all sorts of snacks and drinks. Usually, entities try to get away from these break rooms due to the scent of almond water near the air conditioning. However, not all break rooms have these scents, so be cautious when going into one of these break rooms.
</tabber>
==Colonies and Outposts==
Due to the shortage of resources in this level, hostile entities and the dangerous environment, trying to establish an outpost is unfeasible and should not be attempted as it will result in you getting sucked into The Void or other wanderers dying.
==Recovered Journal==
Recently, a journal was found in the warehouse area of this level. This journal contains four entries. The owner of the journal is unknown. But it is presumed that that he or she is dead. The journal was found by a M.E.G. explorer who was documenting the level.
<tabber>
|-|Entry 1=
Day 2
I'm currently in this extremely weird supermarket. I've been exploring for a couple of days and let me tell you, this place is no fun at all. There's barely any food around, pretty much nearly anything I find is spoiled and the place just feels deserted. Something really weird is that some items on the shelves just duplicate out of nowhere. The copies are usually quite useless, though. I hope I can find some way out of this place.
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The first entry of a wanderer's journal. The name of the wanderer is unknown, as there is no signature on this entry or any of the next entries. It confirms that most of the products are spoiled and describes the effect of duplication which occasionally occurs to some items.
|-|Entry 2=
Day 3
Yesterday, I was exploring the supermarket when I found this door. I opened it and came across a break room! It was full of the nice scent of Almond Water, and it had vending machines! It seems like things are gonna get better. Also, I'm not going in the supermarket area again if I can help it. That place just keeps breaking down which is the reason my left arm is injured at the moment. I'll try to rest here for a day before I try to find the exit. I just hope this whole place doesn't break down...
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The second entry. It describes the environmental hazards of the supermarket and confirms the existence of the break rooms.
|-|Entry 3=
Day 5
This new place I've just come across is awful. It's a warehouse kind of area and it is infested with entities that look like they're covered in skin and hound-like creatures. Most boxes which are supposed to contain products are completely empty. I also nearly fell in The Void when I opened a door, it was a very close one. I'm going to keep exploring this location though, I'm confident I'll find the exit in here.
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The third entry which describes the warehouse and its dangers. It also confirms the existence of doors which lead to dangerous locations.
|-|Entry 4=
Day 6
I'm currently hiding behind a stack of boxes. This place is a nightmare and, once again, there are entities everywhere... I feel very hungry, I haven't eaten a thing for a day at this poi-
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The last entry. It is scribbled in very untidy handwriting and is unfinished. It is presumed the wanderer was snatched by some entity before the entry could be finished. The wanderer is presumed dead.
</tabber>
==Entrances and Exits==
===Entrances=== 
*There are several reports of wanderers ending up on this level from The End by opening a random double door, whether this is true or false is uncertain due to how random The End can be.
*Other entrances are still undocumented and it's unlikely if they are true. If you've found an entrance to this level, be sure to let other wanderers know.
===Exits=== 
*As stated before, going into the roofs or falling into a broken part of the Lonesome Supermarket will lead you to The Void. Do not attempt under any circumstances unless you want to be trapped forever in The Void.
*The recommended way to exit this level is by finding a door leading to Level 0. To distinguish these doors from the normal supermarket doors, these doors are usually covered in yellow paint and seem damaged.
*Level 0.01 can be entered if one decides to open a double door colored in green paint. These doors always appear damaged, as the ones that aren't usually lead back to the Lonesome Supermarket. Due to the sanity reducing properties this level has, one shouldn't attempt this exit.
*The Warehouse contains basements that when entered will lead one to Level 106. This exit should be avoided as it is considered one of the most dangerous levels.
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Category:Anomalous Levels
Category:Levels
Category:Environmental Hazards
Category:Dangerous
Category:Dangerous