Limited

:this is for just 1 damage type. For all BUT one damage type see bane, for just one hit location see Partial, for hex orientation see directional
Limited was introduced in basic set as a Limitation on any advantage that protects against damage (not just Damage Resistance that makes it effective ONLY against ONE kind of certain damage types.
It was INITIALLY introduced in the DR section though, on page 46 (Limited Defences) and page 47 (Limited). Some confusion can result with Partial listed immediately after, which is about hit locations, not damage types.
A converse idea in GURPS Horror is Bane which inverts the idea: something protects against everything EXCEPT one kind of certain damage.
==Attack Rarity Classes==
* Very Common: -20%
* Common: -40%
* Occasional: -60%
* Rare: -80%
==Powers==
GURPS Powers lend this to
*Modular Abilities on page 64
*Regeneration on page 70
*Stretching on page 78
P145 "Shaped Charges, -60%"
==Protection and Warning Spells==
Limited, Nonmagical threats plus Jet/Missile spells, ‑15% is used twice:
*pg 6 appends to Damage Resistance
*pg 7 appends to a Crushing Attack version of Innate Attack with a Wall enhancement
==quotes==
===Kromm===
2007 http://forums.sjgames.com/showthread.php?p=376027 supported it for a variety of other traits including...
Advantages:
*High Pain Threshold
*Injury Tolerance:
**Independent Body Parts
**No Blood
**Unliving
*No Fatigue
Disadvantages:
*Electrical
*Maintenance
*No Extra Effort
*Reprogrammable
*Social Stigma
*Susceptible
*Unhealing
*Unnatural Features
This is likely a semantic error though, because Kromm using "Limited, Arm" likely intends that to be "Partial, Arm".
===Christopher R. Rice===
2016 http://forums.sjgames.com/showpost.php?p=2031004&postcount=3
approaches afflictions which reduce self control numbers in general as Modular Abilities
Category:Limitations