Level 55.15

Going into my vents definitely isn't healthy. Maybe consider turning back? If you persists to do so, just bear in mind that there are many hazards in the vents, and I cannot even list them out. Let's just say... You might die. Hope that's enough information for you.
-- A memo left by The Gardener
Level 55.15: Outside In
Level 55.15 is a level existing between Level 55 and Level 56.
Description 
Level 55.15, also known as “Outside In”, is an expanse of a one-floor hotel with outdoor-styled furniture placed indoors of immense size. The entire level is sealed under a ceiling made from luminous rocky tiles with unknown light source origins. Having the surface textures replaced by the exterior material of a typical single-story household building, the walls of Level 55.15 come in diverse shapes, colors, and textures.
The time era for the style of the buildings on Level 55.15 ranges from the 60s to modern times, and the designs for the furniture belonging to a specific house would fit into their designs. However, regardless of the era or the fashion style of the furniture, they all seem to be in good shape, as if they were regularly cleaned and maintained.
The doors on Level 55.15 are numbered “Sector X, XXXX”, where “X” are all Arabic numbers. The number of sectors should not exceed 10, given that the number only has one digit. However, after the 10th section (from 0 to 9), the value representing the sector number becomes an unrecognizable marking in an unknown language that may or may not resemble a single-digit expression larger than 10. However, it is non-anomalous. Anomaly seems to take place in the “∞” sector, which will be mentioned in the later entries.
The interiors of the rooms appear much larger than what they would on the outside and are believed to carry compressed spaces. The insides do not resemble a common hotel room, but instead, numerous customized residences that are similar to the houses on Level 55, except more sophisticated and diverse in terms of details. There are abundant supplies within the houses in their supposed places, and water and electricity are sometimes provided through outlets and taps. However, the electric output seems to vary with the era of the house and its design styles. It is not safe to make use of electricity without an ammeter, voltmeter, and rheostat. Undersupply or oversupply of energy can result in irreversible damage to one’s electronic devices.
Sector ∞
Sector Infinity, also known as “The Folded Point” is an anomalous area within Level 55.15. Due to varied spawn locations when one enters the level, one may find themselves in an area with the sectors “Sector ∞-X”, with the “-X” part stating how many sectors is one away from The Folded Point.
In Sector ∞, instead of the repetitive manifestations of hotel rooms resembling houses, there would be a sudden cutoff to a large expanse of empty square area. The empty area seems to completely take the place of Sector ∞.
Sector ∞ has its floors and ceilings carrying down the properties of the walls of normal areas, resulting in its floor’s chaotic arrangement. One may see the wooden texture in one grid, but the cement texture in another. The texture would extend infinitely downwards. Some of the grids are entirely made from soft materials like cotton and sinks for a large distance when stepped on. This creates an immediate environmental hazard to the wanderers.
Moreover, numerous special supernatural events take place in Sector ∞. 
The first phenomenon is random noclipping objects at high speed falling from the ceiling, colliding through the group, and disappearing. Some of the objects that have been seen noclipping during the event resemble lost items of other wanderers. One claimed that they lost the item after witnessing it sinking right into the floor like it was on water. It is theorized that part of the items will appear as an instance of an object appearing in the event. However, it is infeasible to retrieve any of the items from the events as they seem to not collide with anything before vanishing. However, it is theorized that they may still be captured via strong magnetic pull. Such a hypothesis has not been yet testified.
Another phenomenon that would take place in Sector ∞ is dilated space. Exteriorly, an instance of Sector ∞ (It is not known whether there are multiple of it.) would appear as a small hallway separating sectors “∞-1” and “∞+2”. Once one falls under the area of Sector ∞, they will immediately find the rooms ahead to be extremely far, and they will enter the space pocket as aforementioned. The space also features a non-euclidean arrangement, and electromagnet inference will terminate most devices on the spot. A loud buzzing sound could be sensed by human ears, similar to tinnitus, and would not be unheard even after hours of leaving the area.
There are many undocumented phenomena in the area which result in numerous missing cases, which may be lethal; fundamentally, it is recommended to evade the sector at all costs.
Entities
There are no entities present on the level.
Colonies and Outposts
There are no colonies or outposts present on the level owing to its isolative effects.
Entrances and Exits
Entrances
*Finding a large hotel building on Level 55.14 and entering will lead one here.
Exits
*Taking the same door that led one here will send one to Level 55.14.
*One would be either sent to The Void, Level 99 or The Whole by noclipping in Sector Infinity.
*Finding a house exactly resembling the ones from Level 55 will send one there.
*Wandering into a pink corridor will seamlessly send one to Level 55.16.