Luck (spell)

The Luck spell improves some aspects of the recipients' general fortunes - and is luckier than usual, for a short span of time.
==Description==
== Gameplay ==
The caster applies this spell to one creature, or self if desired.
When the spell cast is finished a sparkling gold projectile travels to the targeted creature and applies the spell's effects.
The spell applies a general +1 Luck (status effect), as well as:
*+1 bonus to all Saving throw values
*+5% bonus to all Thieving Abilities values
The affected creature will briefly have a lighting effect and color fade animation render upon their sprite, as well as text display reading "Luck".
A player character has an icon (No. 32) titled "Good Luck" in their portrait for the spell's duration.
A sound effect audibles when the spell is cast and another when it expires.
This spell can't be "stacked" with a second luck spell.
The benefits of having a positive "good luck" status effect are detailed on the status effect page, if interested. The spell's description can be confusing as to what the luck benefit is, so suggest reading further for a better explanation - basically this spell will not reduce or "nerf" any damage caused/applied by a creature with a positive luck score and will instead raise the "floor" of the damage caused and lower the "ceiling" of damage incurred by the recipient of good luck.
== Notes ==
*The short duration of this spell mostly limits its use to a particular planned action by the recipient - receive a short boost to certain abilities or perhaps a vital spell cast to improve the lower limit of the spell's damage, or maximize the dice rolls for a crucial healing spell etc.
*Conversely, if the character is expecting to be damaged by incoming spells, then having positive luck for several rounds generally lowers the potential damage incurred.
*Although the buff is quite conservative, this spell provides a method to temporarily improve a character's Detect Illusion score and Set Trap skills, of which there are few ways to do that in the game.
*Although of limited use, this spell can allow a Rabbit Familiar to disable a few more traps than it normally could. And, technically, said familiar would also acquire a tiny 5% chance to dispel illusions (and only for 3 rounds).
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*High Hedge Estate
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Mae'Var's Guildhall { If it is your stronghold }
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Triva==
The Advanced Dungeons and Dragons 2nd Edition ruleset has no 2nd level Wizard spell titled Luck, and nothing equivalent to the Bioware developed spell.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its duration significantly. See below for description:
Luck
Level: 2
School: Enchantment
Range: Medium
Duration: 5 turns
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The recipient of this spell is lucky in everything that he does for the next hour. The affected character receives a 5% or +1 bonus to all of his actions. This includes saving throws, to hit chances, damage rolls, thieving skills, etc. Multiple castings of this spell are not cumulative.
==Appendix==
===External links===
* 
* 
Category:Random treasure