121805-morning-coffee-020415-drop-4-day-two

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Good morning Coffee goers!
 
So drop 4 finally came, and its awesome. I spent most of the night playing my new engineer Vexx, and the new low level shiphand was fun and gave great rewards. The new level 10 dungeon was also great. Its incredibly informative on how the dungeons work and the importance of dodging telegraphs, interrupts and MoO. Looking forward to morw engineer play when i get on next. 
 
So what do you love so far about drop 4? Your favorite stuff or what you gonna tackle next or first if you havent yet.	
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			Unfortunately, I was unable to log in last night due, to trying to finish up some school work and other errands before my surgery tomorrow. However, tonight I do plan on logging in and playing for a few hours and due to the recovery time from the surgery I should be able to log several hours. I hope everyone is enjoying Drop 4 and having loads of fun. 	
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I'm working away from home. Haven't even downloaded it yet :(
 
I will be staying away from the housing. That's not to say I don't like it. It's infact my favorite part of WS. I just made a promise to myself that when I came back to the game last November I would wait until I was lvl 50 to get into it. Last time I played I spent far too much time in housing before 50.  	
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Been rediscovering the shiphands and was amazed at the quantity of rewards on top of the fun doing them. I have 4 lvl 50 characters, and for 3 of them I wasn't too motivated to play them recently but just with the veteran shiphands I now feel overwhelmed, in a positive way of course.
 
Also very happy that the thin dye lining jaggies don't show anymore when zooming out of the character, plus finding here and there many little quality of life things.
 
Yesterday evening was, I confess, a little too binge playing, so I tried to slow it down, and will slow down a bit. Also have yet to jump in the new dungeon but waiting til we do a guild group with voice-chat. Not so much for the organization, and more so for the hilarity that ensues on wipes when being trapped by new mechanics and so on...	
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			I have been warned that housing is awesome but that it can suck you in.	
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I have been warned that housing is awesome but that it can suck you in.
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Ive barely got into housing yet. Ill probably Focus more on it once my engineer gets 50 and both Vexx and Cycotik have a good set of gear rolling.
 
Im really looking forward to getting some dungeon runs aith the guild so i can get some healing experiance on Cycotik before i start pugging.	
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I have been warned that housing is awesome but that it can suck you in.
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			I think I will "attempt" to put blinders on and just level in order to hit 50 and hold on to my shinys lol. 	
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After finally nabbing the appropriate ground for my main's housing plot, fixing up my engineer's appearance, and even buying her a hatch housing plug, I also poked at vet shiphands! :D Because who could resist? Lovelovelove. Went in with my husband and a friend and had a blast. Didn't get the things I was hoping for, but we did experience the new shiphand! Hilarious. xD Love the 60s sci-fi feel.
 
Alas, now I must head to work. Wish I could just go back to bed...	
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Good Morning Everyone :)
 
I spent wayyy too much looking at all the new housing stuff last night. Did my crafting daily for the eldan thingy, but didn't get to my other dailies. I did buy the hatch house for Yalanna. It is huge!!! They did a good job with replacing the construction site with a grassy area too. I kept running around her lot thinking about what I was going to do. I have a good idea on how I want it to look, but need plat first.
 
As for Spousal's house, well I kept saying I wasn't going to redo it. But now I am. With all the new windows, deck floors and railings, replacing what I have already made (railings) I can free up some decor spaces. Yup I can add more stuff!! But again, need to wait till I have more plat. Won't take long to get it back up.
 
I didn't have a chance to check out the new vet shiphands or the new dungeon. Hoping I can do that this weekend with the guild.
 
Of course, we need breakfast to go with the coffee. Pancakes for everyone :)
 
Hope you all have a wonderful day.	
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I think I will "attempt" to put blinders on and just level in order to hit 50 and hold on to my shinys lol. 
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[...] the appropriate ground [...]
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			Thanks Cirinde, I will let you know. The truth is I really can't wait till I get my house. I feel myself being drawn an quartered because there is so much I want to do. 	
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I'll have to add a few more things to my housing... namely to make room for the Dominion Transport ship.
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Even for a Wilderrun storm, this one was a beast.  A hiccup out of the Focus of water sent a blast of cold air into the jet stream that was carried at high speed until it slammed directly into the warm moist bubble over the tropical Wilderrun. Rocio felt the change immediately, both in the Weave and in his body.  The air seemed suddenly to massively shift. The wind turned to one direction. The temperature dropped and the sky darkened. Soon, intense lightning showered down into the valley ruins where Rocio lived with his family. Fortunately, the Torine who built and then abandoned the place built great terraces, basins and cisterns to catch the tropical flash storms. Rocio's two mates and his two kits huddled together in the middle of the Piglet model home they shared. 
 
In the dark storm, the Exanite walls that shielded them was visible through the trees, thus confusing a Dominion pilot.  Exanite's nature also screws with sensors and sensitive equipment.  Losing all sense of direction, the Dominion transport ship slammed into the ground, killing the pilot instantly. At the storm's end, Rocio's first instinct was to destroy the ship, afraid it could lead the Dominion to them. But then he realized that the Exanite walls would allow no signal in or out.  The pilot would have simply disappeared. 
 
The Wildseeds quickly found and destroyed all the tracking and navigation in the ship and replaced it with Exile pieces.	
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Update to my OP: I did do Scorchwing, Elyona (spelling), and the tree event last night.
 
I got some fancy shiny new boots from SW and wanted to rune them. Came across the no runes on the CX and was told that they were all soulbound now, so can't trade them. I was muttering to myself when my husband came into the computer room. He asked me what the issue was, so I told him about the runes.
 
Me: "Now I can't wear my shiny new boots until they fix the damn runes!"
Him: *laughing* lean over and kisses me on the forehead. "Only you would get upset about not being able to wear your shiny new boots. I love you!" Still laughing, he walks away.
Me: *still grumbling* "Love you, too."
 
But I couldn't help it, he made me laugh about it.
 
Silly little things like that make the game worth it :)	
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So I didn't get on until VERY late last night (as many of you know).  I had band practice that ran until 11, so I didn't even start downloading the game until like half-past.  Luckily, I think I worked The Cure into the set!  When I finally got on, I got straight into... housing.  I finally enclosed the flydeck, so I think that's good to go.  Then I realized I don't have a natural way in.  Sometimes, being in architecture in real life really makes it hard to do housing in a game like Wildstar; you're constantly trying to find artistically and logically viable ways to go in.  I don't want to run stairs up either side because it's a centralized element and I don't want to load the circulation on one side, and it would be too expensive in terms of my decor limit to load one side or the other.  That, and the flydeck is actually the control point of the ship; it should be one of the least accessible areas when the shutters are down.  That leaves me one option, straight up the middle.  I went to sleep before I figured out whether I should load a centralized stair, split it, and run it up the back, or have the stair literally arrive in the back.  This all takes place above the stage in the expanding bar area, so I have to figure out how this works with the catwalk from the gun deck.
 
Anyway...
 
Hopefully I'll be on tonight!  Almost ready to make this a half day at work just to get some housework done.  At the very least, I want to be on tonight.  See you all online, hopefully!	
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Mmm coffee.
 
I am going to cap out GoG rep if it kills me.  And it did three times last night.  Even out of any telegraphs Scorchwing's wing buffet was slamming us pretty hard (and I think I caught a cleave once).  Regardless, I'm up to 27k and change rep.  *adds another hashmark to the cell wall*  Hopefully get a chance for another run tonight but my Wednesday night schedule might not jive with SW's spawn rate.  Maybe twist some arms to down the 5+ guy walking around the cankertube swamp (he's worth 315 rep).
 
Ran two Vet. Shiphands last night with some folk from WSRP.  Fragment Zero is awesome!  I really need to look up a good stalker AoE build and rotation/priority list.
 
Tonight: Food shopping, dinner prep, shuttle kid to late class, pick up kid from late class.  I'll have about 90 minutes between the two trips to do stuff and then another 60-90 minutes after I get home before bed.  Priority will be on Scorch/Ely/Tree but might do another VSH or dailies.	
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Mmm coffee.
 
I am going to cap out GoG rep if it kills me.  And it did three times last night.  Even out of any telegraphs Scorchwing's wing buffet was slamming us pretty hard (and I think I caught a cleave once).  Regardless, I'm up to 27k and change rep.  *adds another hashmark to the cell wall*  Hopefully get a chance for another run tonight but my Wednesday night schedule might not jive with SW's spawn rate.  Maybe twist some arms to down the 5+ guy walking around the cankertube swamp (he's worth 315 rep).
 
Ran two Vet. Shiphands last night with some folk from WSRP.  Fragment Zero is awesome!  I really need to look up a good stalker AoE build and rotation/priority list.
 
Tonight: Food shopping, dinner prep, shuttle kid to late class, pick up kid from late class.  I'll have about 90 minutes between the two trips to do stuff and then another 60-90 minutes after I get home before bed.  Priority will be on Scorch/Ely/Tree but might do another VSH or dailies.
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[...] Fragment Zero is awesome!  I really need to look up a good stalker AoE build and rotation/priority list. [...]
 
 
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I have been warned that housing is awesome but that it can suck you in.
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Had a giant plan of what I was going to build, but the c.r.e.d.d was broken, so I had no money to renovate. 
 
 
So instead, I snagged a hotsprings for cheap.  Got to say it is pretty, but I was envisioning something that was deeper than ankle height. Guess they decided wandering chua might drown in it or something. 
 
I hope things are fixed today. 	
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When my Aurin sit in the hotsprings, they are up to their necks!
Housing can indeed suck you in, both money wise, AND time wise. I don't know how many days, nights I have spent doing something, even something minute and it taking hours. "Ok, I'm going to bed early tonight! Riiiiiiight after I tweak this wall.... aaaaannnd its 3 am again..."	
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When my Aurin sit in the hotsprings, they are up to their necks!
Housing can indeed suck you in, both money wise, AND time wise. I don't know how many days, nights I have spent doing something, even something minute and it taking hours. "Ok, I'm going to bed early tonight! Riiiiiiight after I tweak this wall.... aaaaannnd its 3 am again..."
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I'll have to add a few more things to my housing... namely to make room for the Dominion Transport ship.
***************
 
Even for a Wilderrun storm, this one was a beast.  A hiccup out of the Focus of water sent a blast of cold air into the jet stream that was carried at high speed until it slammed directly into the warm moist bubble over the tropical Wilderrun. Rocio felt the change immediately, both in the Weave and in his body.  The air seemed suddenly to massively shift. The wind turned to one direction. The temperature dropped and the sky darkened. Soon, intense lightning showered down into the valley ruins where Rocio lived with his family. Fortunately, the Torine who built and then abandoned the place built great terraces, basins and cisterns to catch the tropical flash storms. Rocio's two mates and his two kits huddled together in the middle of the Piglet model home they shared. 
 
In the dark storm, the Exanite walls that shielded them was visible through the trees, thus confusing a Dominion pilot.  Exanite's nature also screws with sensors and sensitive equipment.  Losing all sense of direction, the Dominion transport ship slammed into the ground, killing the pilot instantly. At the storm's end, Rocio's first instinct was to destroy the ship, afraid it could lead the Dominion to them. But then he realized that the Exanite walls would allow no signal in or out.  The pilot would have simply disappeared. 
 
The Wildseeds quickly found and destroyed all the tracking and navigation in the ship and replaced it with Exile pieces.
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With drop 4, I've been running everywhere trying to do everything but housing keeps pulling me in. I'm working on a super secret project to revive guild rp (and server). I'm excited.
Real life? think I'm getting ill, all my joints are killing me.	
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You know, I've heard a lot of people go for the "Exanite disrupts electromagnetic signals" route lately. Where did that come from? So far as I know there's no basis for it in the lore at all. 
 
Is this like how people in the RP community have just kindof decided Espers are more like Jean Grey than the Green Lantern?
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As I sit here sketching things out, I have come to the realization that my construction would be ever so much more fun if I could Neighbor all of my characters on the account, rather than just the ones on that faction of the account.
 
I realize that the devs are not in favor of us hanging around cross faction.....Which we do anyway at the beach party.
 
As an added bonus, giving all of your characters the ability to log off at your most upgraded house might encourage alts on the opposing faction.	
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Dumb question: If I log out at your house, where am I when I log back in? My house?
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As I sit here sketching things out, I have come to the realization that my construction would be ever so much more fun if I could Neighbor all of my characters on the account, rather than just the ones on that faction of the account.
 
I realize that the devs are not in favor of us hanging around cross faction.....Which we do anyway at the beach party.
 
As an added bonus, giving all of your characters the ability to log off at your most upgraded house might encourage alts on the opposing faction.
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You know, I've heard a lot of people go for the "Exanite disrupts electromagnetic signals" route lately. Where did that come from? So far as I know there's no basis for it in the lore at all. 
 
Is this like how people in the RP community have just kindof decided Espers are more like Jean Grey than the Green Lantern?
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Nope it's in the Galactic Archives.
 
"Long-range scans detect a staggeringly huge concentration of the mineral exanite on the continent of Isigrol, reinforcing the hypothesis that the Eldan were able to both manipulate this remarkable material, and even create it from nothing. Yet the specific arrangement of the exanite on that poorly explored continent appears to show a huge, hollow shape, the contents of which cannot be identified due to the exanite's scanner-diffusing properties."
 
-- Exaniteologist Anthractus, Royal Collegium
 
The Esper confusion is a result of the ambiguity and hair-splitting in the lore itself.  For example, Espers are not supposed to lift things with their mind, yet float with ease during certain animations.  Also, the issue of skill names involving the words "telekinetic" and "pyrokinetic" suggests the opposite of the official lore.  It's not them "making stuff up" it's them deciding that the game's official lore does not reflect the reality of the game.  I'm afraid that unless this disconnect is reconnected, you'll always have this.
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To be fair, telekinetic and telepathic are different.  Telekinetic is the concept of making things move with your brain, but I'm not sure the lore has ever called them "telepathic", which is the word used to denote they can read minds (the Jean Gray v Green Lantern issue).
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Telepathy is different than Telekinesis.  And no they're not supposed to be telepathic. Yet they're suppose to some how and I quote "Use their enemies' worst fears against them" without reading their minds to know what those worst fears are.
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When I first started RPing and writing Rocio I was confused every which way. To date, he rarely uses his psionic (I refuse to say psychic even if the game sometimes uses the two words interchageably) abilities outside his blue swords and  the occasional fear or healing spell.  
 
I've leaned instead toward magic.  When I found out that Espers manipulate Primal Air in their abilities, I just 'hand-waved' the whole thing and called it magic.	
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Btw Seeger that bird you and Rocio reanimated has since gotten slightly bigger...
 
 
 	
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Telepathy is different than Telekinesis.  And no they're not supposed to be telepathic. Yet they're suppose to some how and I quote "Use their enemies' worst fears against them" without reading their minds to know what those worst fears are.
 
EDIT: And yes, you can mumble around it and say that the worst fears are self generated by the target and not the Esper. Or that the effect of the Esper's mind powers project on the target and therefore become the worst fear regardless.  But yes, hairsplitting.  A Loremageddon for classes is needed for no one's going to really understand.
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Btw Seeger that bird you and Rocio reanimated has since gotten slightly bigger...
 
 
 
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I think the esper needs to know the fears, and then can project phantasms of it. If espers can read minds, then it does not bode well for the necessity of the Blackhoods. Why bother to torture people if you can just read them? The game is certainly dark enough to accommodate that kind of cruelty for the sake of revenge rather than information.
 
I would like to believe that sort of blatant monstrousness isn't the case though. 
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They use the term Psycho-Kinetic. Definition:	psychokinetic a/k/a psy·cho·ki·ne·sis (sī′kō-kə-nē′sĭs, -kī-)
n. pl. psy·cho·ki·ne·ses (-sēz) Abbr. PKThe production or control of motion, especially in inanimate and remote objects, purportedly by the exercise of psychic powers.
 
So using this definition, Espers can move objects with their minds using their psychic powers. Not with mind reading and clairvoyance powers.	
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One of your main builders is called Psychic Frenzy...  I'm not talking about Psychokinesis. I'm talking about Psychic powers. They're not supposed to have them, yet their abilities suggest that they do.
 
And we're not even scratching the surface. Several of their abilities point to some sort of necromantic aspect to their abilities.  Haunt, and Reap, Geist, Phantasmal Armor... all those things have to do with dead spirits. Thanks to Runes, they have the ability to become Haunted where the tooltip say that "Spirits descend upon you..."
 
People think I just make this stuff up.  I don't.
 
I know what the "lore" (and by lore we mean what we've been able to glean from tweets, interviews and some devspeaks) says, however, I'm looking about the game and seeing something different. :)
 
RP is very much open to interpretation. I try not to impose my head canon to yours.  As it is, Rocio is empathetic, meaning he can get the gist of what you're feeling. He can not read your mind as in specific words.  But he knows when you're there... he knows when you're scared of him...
 
EDIT: In case you didn't catch the connection between talking with Spirits and Psychic mindreading abilities: Gypsies and other people who tote around tarot cards and Crystal balls were known to speak with spirits of the dead. 
 
So please please be more charitable toward RPers. We're not stupid or reading into things too much or wishing our desires onto the characters. :)	
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One of your main builders is called Psychic Frenzy...  I'm not talking about Psychokinesis. I'm talking about Psychic powers. They're not supposed to have them, yet their abilities suggest that they do.
 
And we're not even scratching the surface. Several of their abilities point to some sort of necromantic aspect to their abilities.  Haunt, and Reap, Geist, Phantasmal Armor... all those things have to do with dead spirits. Thanks to Runes, they have the ability to become Haunted where the tooltip say that "Spirits descend upon you..."
 
People think I just make this stuff up.  I don't.
 
I know what the "lore" (and by lore we mean what we've been able to glean from tweets, interviews and some devspeaks) says, however, I'm looking about the game and seeing something different. :)
 
RP is very much open to interpretation. I try not to impose my head canon to yours.  As it is, Rocio is empathetic, meaning he can get the gist of what you're feeling. He can not read your mind as in specific words.  But he knows when you're there... he knows when you're scared of him...
 
EDIT: In case you didn't catch the connection between talking with Spirits and Psychic mindreading abilities: Gypsies and other people who tote around tarot cards and Crystal balls were known to speak with spirits of the dead. 
 
So please please be more charitable toward RPers. We're not stupid or reading into things too much or wishing our desires onto the characters. :)
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Putting it like, Espers are a mess with all of their different personalities. No wonder we are confused :)
 
FYI: I have never, ever disrespected an RPer, nor will I ever. I respect the hell out of them.  And I never said anyone was stupid!
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I know I kinda added that because Rocio's necromancy has been a sore point between  me and a couple other people not you. ^^;;;
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I'm one of those people. I will never under any circumstances try and stop you from having your fun, I just don't want to interact with that story. Much in the same way as when I meet "Matria" in game, I excuse myself and go elsewhere. No one wants to hear from me how non-canon what they think is fun is. Live and let live ect. 
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This is a really old post of mine but maybe it's still relevent for espers. Just some ideas.
 
I would love to work on this class given the chance. There is much potential that they could do, they just need to focus on empowering classes to fit the spirit behind the class then tweaking it afterwards for balance. 
 
Espers are illusionists and telekinetics. They use their spirit and mind in a projected manner to manipulate energy or matter around them. 
 
First, consider improving on the resource system. Right now due to the system of finishers and combo points espers are the most heavily punished class when deflected. Because of AMP costs, it doesn't do an esper well financially to spec into refund or true sight when they will more than likely want other amps for raiding, especially after they hit the strike-through caps. An alternative could be an mental fury system when chaining combos together generates power to use for stronger attacks. You would gain bonus fervor for using different attacks in a row. "Finishers" or deadly channels could consume the stored potency for a more satisfying experience. 
 
If you keep the Psi Points system, allow espers to store a few extra points to allow for human error. 
 
Second, esper innates and abilities seem well, unfit for the task lets say. In order to properly use their amps espers have to have high crit, maintain their health above 70% and keep their foes at bay using powerful ccs. Espers have no system to force a crit, assault cannot make use of heals well without support power and we don't have a slow... Our innate doesn't synergize well with a movement style game and psychic frenzy doesn't apply a buff that lets you move if you strike a target during spectral form or something like that. 
 
Make haunt apply a "vulnerable" making the next attack a crit, have all esper pets take less damage from pve telegraphs and heal the esper for 100% the damage they deal or give the esper some kind of soul drain, have telekinetic strike disorient targets or give espers some sort of slow. Espers should be able to effectively control their opponents if they're forced to be stationary to do damage from ranged. Spectral form can make the esper incorporeal meaning all attacks miss the esper but blow them away forcing them back. This way in pvp you might not be able to kill the esper but you can at least push them away for later. Or cause the esper to randomly teleport each time they're hit to a new nearby location. Idk about that one but it might be helpful with telegraphs. Probably the best thing is to either make espers invulnerable again, or have them "solidify" after being hit a number of times making them vulnerable again.
 
Lastly, consider the potential an esper would have. They may not be shaman but they would be able to use their telekinetic power to manipulate elements and slam their foes with them. They should, as a class flair, be able to float (obviously you could turn this off) with their dodge looking like the fade out animation just having the esper floating.  This would also allow them to be unique in that they could cross water without swimming. Maybe at 30% health the esper loses the ability to focus on floating and drops to the ground. Also would be nice for slowfall reasons. Espers would be able to fear their opponents, exhaust them mentally, crush their minds and overwhelm them with sensations of pain or pleasure. Mind control and charms would not be impossible. Temporary invisibility, decoys, fades and misdirections would be an espers best friends. 	
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One of your main builders is called Psychic Frenzy...  I'm not talking about Psychokinesis. I'm talking about Psychic powers. They're not supposed to have them, yet their abilities suggest that they do.
 
And we're not even scratching the surface. Several of their abilities point to some sort of necromantic aspect to their abilities.  Haunt, and Reap, Geist, Phantasmal Armor... all those things have to do with dead spirits. Thanks to Runes, they have the ability to become Haunted where the tooltip say that "Spirits descend upon you..."
 
People think I just make this stuff up.  I don't.
 
I know what the "lore" (and by lore we mean what we've been able to glean from tweets, interviews and some devspeaks) says, however, I'm looking about the game and seeing something different. :)
 
RP is very much open to interpretation. I try not to impose my head canon to yours.  As it is, Rocio is empathetic, meaning he can get the gist of what you're feeling. He can not read your mind as in specific words.  But he knows when you're there... he knows when you're scared of him...
 
EDIT: In case you didn't catch the connection between talking with Spirits and Psychic mindreading abilities: Gypsies and other people who tote around tarot cards and Crystal balls were known to speak with spirits of the dead. 
 
So please please be more charitable toward RPers. We're not stupid or reading into things too much or wishing our desires onto the characters. :)
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But it's not like players actually know that, they're not really telepathic because they can't meta. 
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This.  I understand what the Devs were trying to do when they dressed Espers up as Ducks and then hung a "Not a Duck" sign on them.  It didn't fool anyone though. It was a very poor retcon.
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Well, no, psychic just means "with the mind".  I don't think there's anything in the game indicating that Espers can actually read minds.  
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Well, thanks for letting me know...? o.O
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			Necromancy in Rocio's story was always private RP. I don't recall inviting your character, but I'll keep your opinion in mind for future reference.	
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Oh dear, sorry if I caused any trouble bringing this up :3. 
 
Thanks for mentioning that about exanite Rocio, I actually played it of in character and ran with it as I don't mind it, I was more interested in where people were ascribing exanite those powers from, lore or just making stuff up for whatever rp reason. Be warned though, exanite stealth technology is a thing now :D.
 
As for the espers, again I tend to just roll with it since a large portion of the rp playerbase seems to interpret it as such. While I myself liken Espers more to Green Lantern, I do know that aurin matrias were able to communicate through the weave in a magical form of "telepathy" (as well as make weave portals), so there is a magical basis for it at least assuming the aurin in question had a strong enough connection to the weave. Generally I tend to play it off as more empathetic whenever possible, as the act of mind reading is kindof shitty for meaningful rp imo. So far all the people I've dealt with in this area have been aurin so I just act as though they're powerful aurin, or have my character treat them as outliers/oddities with unusual mental abilities.
 
On another possibly dangerous note, I am curious how people treat the use of exanite in RP. I and Dom rpers I am usually around treat exanite as relatively rare or hard to get our hands on, since, you know, most of its in space iraq and I would assume exanite mining/refining/selling to the general populace isn't commonplace yet. Anyone else feel differently about that? I know that some RPers treat exanite (and the Strain.... unfortunately imo) as not that big a deal, and I was wondering if I could get some insight into those perspectives. 	
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Oh dear, sorry if I caused any trouble bringing this up :3. 
 
Thanks for mentioning that about exanite Rocio, I actually played it of in character and ran with it as I don't mind it, I was more interested in where people were ascribing exanite those powers from, lore or just making stuff up for whatever rp reason. Be warned though, exanite stealth technology is a thing now :D.
 
As for the espers, again I tend to just roll with it since a large portion of the rp playerbase seems to interpret it as such. While I myself liken Espers more to Green Lantern, I do know that aurin matrias were able to communicate through the weave in a magical form of "telepathy" (as well as make weave portals), so there is a magical basis for it at least assuming the aurin in question had a strong enough connection to the weave. Generally I tend to play it off as more empathetic whenever possible, as the act of mind reading is kindof shitty for meaningful rp imo. So far all the people I've dealt with in this area have been aurin so I just act as though they're powerful aurin, or have my character treat them as outliers/oddities with unusual mental abilities.
 
On another possibly dangerous note, I am curious how people treat the use of exanite in RP. I and Dom rpers I am usually around treat exanite as relatively rare or hard to get our hands on, since, you know, most of its in space iraq and I would assume exanite mining/refining/selling to the general populace isn't commonplace yet. Anyone else feel differently about that? I know that some RPers treat exanite (and the Strain.... unfortunately imo) as not that big a deal, and I was wondering if I could get some insight into those perspectives. 
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