Siege Wars

== Introduction ==
Let me remind you, this feature is still in Beta.
Siege wars is a special battlefield for which at this time only your guild leader can sign you up for.
At this time this feature is bugged and can reset around midnight CET.
Only around 100 guilds can currently be signed up for siege wars,
because more will overload the servers and will result in a guaranteed freeze and crash.
It's great fun to play siege wars (while it works),
and working together with your guild to take towers, defend your castle and work the siege engines.
It will require some team effort to pull of in larger battles,
and some form of voice over IP is recommended.
The rewards are titles with nice bonuses and some with skills,
that put earlier titles with stats to shame.
== A Guide to Siege Wars (FAQ) ==
General Questions
What do I need to participate in a Siege War?
*To take part in a Siege War you need a level 5 Guild with a Guild Castle.
When does the battle begin?
*The registration period is between 22.00-18.00 CET, the preparation period between 18.00-20.00 CET, and the battle itself between 20.00-22.00 CET.
(actually CET and GMT are not interchangeable,
it's currently GMT\UTC+2)
How do I register my guild for a Siege War?
*The guild leader should open the guild menu (default: G) and click on ‘Battles’. They should then choose ‘Siege War’ and finally click on ‘Register’.
(Be careful current bugs reset the registrations around CET midnight
How can I see if my guild is going to take part in a Siege War?
*After the guild leader has registered the guild for a Siege War it will be displayed in a list with all the other registered guilds at the bottom.
Can I cancel the registration?
*Registration can be canceled at any time during the registration process.
Can you re-register on the same day??
*Yes as long as there are slots available.
However, as soon as the preparation period begins, withdrawal is no longer possible.
What is the preparation period?
*During this period members of each guild can enter the battle using the Siege War Menu.
What happens if there are small and large guilds in the list?
*All guilds receive a score. Guilds with the same score will face each other in battle.
How do these scores progress?
*The winning guild takes 10% of the defeated guild’s score.
(Only the guilds who entered the first few days of the beta started with a score of 1000 and can gain points)
Can I leave a battle once it has begun?
*In the Siege War Menu there is a button which players can use to leave the battle.
What happens when all of a guild’s players leave the battle before it’s over?
*The battle continues whether there are players left in the battle or not.
If I die in battle do I receive a penalty for dying (‘debt’) and/or a loss of armor durability?
*No. However, you do receive a debuff with a negative effect which lasts for ten minutes. If you die again during this time the debuff will increase. A player can be burdened by a maximum of four such debuffs at the same time. In addition, whoever enters the battlefield already injured will also receive a debuff.
If resurrected by another player or soul bound you will receive full debt (not reduced instance debt)Neouni
===The War itself===
What happens to our constructed secondary buildings?
*All buildings which have been constructed will appear with secondary functions for the battle.
*Depending on the building type, you can construct siege engines, magical defense towers, obtain special magic spells, or increase your movement speed using Crystals which you acquire during the battle. These are just a few examples. There are many other different ways of tactically using your Crystals.
How do you acquire Crystals?
*The guild receives 10 Crystals every 10 seconds as long as the Guild Honor Crystal is protected. Also, you can gain crystals from the crystal towers across the battlefield.
*In addition, guilds can gather 5000 Crystals from a captured Tower.
*Each player also receives Merits by actively participating in the battle (e.g. by defeating an opponent, collecting crystals from towers, ect.).
What can you do with Crystals?
*Similarly to the section ‘What happens to our constructed secondary buildings?’: You can construct siege engines, defense facilities, or acquire powerful spells.
What can you do with Merits?
*These are shown in the middle of the display.
*The first player to obtain 1000 merits and show them to their Guild Honor Crystal becomes a ‘herald’ and then receives special guild wide buffs, like increased movement 40%, critical chance, invincible for 15 seconds.
How do you win the battle?
*Each side begins with a Guild Honor Crystal in their guild castle and 3 small Towers guarded by NPCs, as well as 5000 points.
*Capturing one of these Towers gives you 1000 points, and capturing a guild’s Honor Crystal is rewarded with 2000 points.
*If one guild captures the other guild’s Honor Crystal, the latter has 5 minutes to recapture it, after which the siege will have been lost.
*However, if all of the battlefield’s Crystals fall into the hands of one guild, the opposing guild will immediately lose.
Where can I see how many Crystals and Points we have?
*By entering the battle every player will see a compact overview graphic which can be enlarged by clicking on the middle Crystal (this is either red or blue, depending on the team).
*The following details are shown for each side:
**Duration of the battle 
**Guild name 
**Number of participants 
**Number of Crystals 
**Crystal Score 
**Personal Merit Score 
What sorts of rewards are there?
*You will receive a variety of rewards according to your performance, as well as your guild’s performance in particular battles, such as armors and packages. These can contain , secondary blue armor, or even experience and talent orbs, amongst others.
If you lose, but are still rank 1-10 Attacker, Defender or crystal farmer you get Durable Supply
If you win by towers and timing out, you get 
*You earn for you performance in the siege war, which can be traded in for items or titles at the Guild Housekeeper.
(If the Siege Battlefield server has problems and you are not in the game while the battle ends, or pressed exit, you won't get rewards)
*A large number of different titles await you which can improve attributes or give you special abilities etc..
== Buildings in Siege war ==
=== Academy ===
increase crystal gain speed and amount
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Extraction Technology	Crystals +1 while extracting	50 	50
Refinement Technology	Extraction time -1sec 	50 	50
Max level is building level, all levels costs the same
Default is 11 seconds to extract 1 crystal and 1-3 merits
These buffs are for personal use only
=== Library ===
can be used to descrease research costs of crystal and merit
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Performance Studies 	Research cost -5 Merits 	50 	50
Crystal Saving Studies	Research cost -5 Crystals	50 	50
Max level is building level, all levels costs the same
But research is affected by itself, so gets cheaper
These buffs are for personal use only
=== Stable ===
distributes mount speed buffs and can research siege engine speed
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Regular Mount speed buffs for gold 	X 	X 	X
Armor Technology 	Vehicle\Siege Engine speed +5%first level starts out with 10%	50 	50
Regular passiv speed buff(in guild castle and siege war zone)	5% per building level 	X 	X
Max level is building level, all levels costs the same
These buffs are for personal use only
Note, Armor Technology effects the builder of rams only. Rams receive buffs on construction not on driving.
=== Drill Ground ===
can be used to increase merit gain
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Will of Honor 	+1 merits per kill 	50 	50
Battle Tactics Knowledge	+2 merits per crystal extraction	50 	50
Max level is building level, all levels costs the same
These buffs are for personal use only
=== Processing Factory ===
can be used to upgrade Honor buildings
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Defense Engineering	Damage to Buildingsfrom players and tower -5%	50 	50
This buff is for personal use only
 	 	Price 	Price
Building 	Summary 	Crystals	Merits
Summon: Magic Flame Tower 	Shoots a magic flame causing 500 damage to up to 5 targets within a range of 350. One attack every 3 seconds. 	200 	20
Summon: Electric Tower 	Shoots an electric current causing 300 damage to the nearest target within a range of 450. One attack every 2 seconds. 	200 	20
Summon: Crystal Extraction Gem	Creates 10 crystals every 10 seconds (Max Stock 5) 	0 	100
Summon: Heart of Honor 	Honor emanates out to a range of 50, increasing your party member's physical attack, magical attack, physical defense, and magical defense by 10%	100 	0
Summon: Holy Light Tree 	Emanates a warm holy light restoring 5% hp every five seconds to all party members within a range of 50. 	150 	0
Summon: Visual Illusion 	Causes all party members within a range of 50 to become invisible. If visual illusion is attacked, the effect is temporarily disabled. 	200 	0
Max level is building level, all levels costs the same
Only effects Buildings build after upgrade
=== Arsenal ===
can be used to buy and upgrade seige engines
 	 	Price 	Price
Name 	Effect 	Crystals 	Merits
Armor Technology 	Damage to Siege Enginesfrom players and tower -5% 	50 	50
Construction Technology 	Allows other seige engines to be build 	200 	200
 	 	 	
Catapult Turret 	Can be used on corners of wallsaves 50 merits from normal	150 	0
Ballista Turret 	used to replace bridge ballista 	100 	0
Battering Ram 	good VS buildings2 players 	100 	20
After 1 construction technology	After 1 construction technology 	After 1 construction technology	After 1 construction technology
Repeating Ballista Vehicle 	good vs players 	300 	100
Iron Assault Vehicle 	better battering ram5 players 	300 	100
Catapult (moving) 	good vs buildings2 players 	300 	100
After 2 construction technology	After 2 construction technology 	After 2 construction technology	After 2 construction technology
Anti-Catapult Vehicle 	Great VS players5 players 	600 	150
Fearless Lion Ram 	Great VS buildings8 players 	600 	150
Dual Catapult Vehicle 	Universal damage4 players 	600 	150
Max level is building level, all levels costs the same
Only effects Siege Engines after upgrade
Construction Technology is for the whole guild
Note, Armor Technology effects the builder of rams only. Rams receive buffs on construction not on driving.
=== Farm ===
can be used to buy battle supplies
Only healing items the same level as building level are sold
 	 	 	 	Price 	Price
Name 	Instant 	Every 2 sec. for 30 sec. 	Cool-down 	Crystals	Merits
Honor Ration (Lv1) 	400 HP 	50 HP 	25 	 	
Honor Ration (Lv2) 	440 HP 	55 HP 	25 	 	
Honor Ration (Lv3) 	480 HP 	60 HP 	25 	2 	0
Honor Ration (Lv4) 	520 HP 	65 HP 	25 	 	
Honor Ration (Lv5) 	560 HP 	70 HP 	20 	 	
Honor Ration (Lv6) 	600 HP 	75 HP 	20 	 	
Honor Ration (Lv7) 	640 HP 	80 HP 	20 	 	
Honor Ration (Lv8) 	680 HP 	85 HP 	20 	 	
Honor Ration (Lv9) 	720 HP 	90 HP 	15 	 	
Honor Ration (Lv10) 	760 HP 	100 HP 	15 	 	
 	 	 	 	 	
Magic Vegetable Juiced (Lv1) 	400 MP 	50 MP 	25 	 	
Magic Vegetable Juiced (Lv2) 	440 MP 	55 MP 	25 	 	
Magic Vegetable Juiced (Lv3) 	480 MP 	60 MP 	25 	2 	0
Magic Vegetable Juiced (Lv4) 	520 MP 	65 MP 	25 	 	
Magic Vegetable Juiced (Lv5) 	560 MP 	70 MP 	20 	 	
Magic Vegetable Juiced (Lv6) 	600 MP 	75 MP 	20 	 	
Magic Vegetable Juiced (Lv7) 	640 MP 	80 MP 	20 	 	
Magic Vegetable Juiced (Lv8) 	680 MP 	85 MP 	20 	 	
Magic Vegetable Juiced (Lv9) 	720 MP 	90 MP 	15 	 	
Magic Vegetable Juiced (Lv10)	760 MP 	100 MP 	15 	 	
 	 	 	 	 	
10x Assault Time 	Increase movement for team-members in 60 range by 25% for 300sec 	Increase movement for team-members in 60 range by 25% for 300sec 	Increase movement for team-members in 60 range by 25% for 300sec 	0 	24
10x Battle Time 	Increase Attack and Casting speed for team-members in 60 range by 30% for 300sec	Increase Attack and Casting speed for team-members in 60 range by 30% for 300sec	Increase Attack and Casting speed for team-members in 60 range by 30% for 300sec	0 	24
=== Throne ===
can be used to buy special battle tools
=== Forge ===
can be used to increase physical damage and reduce physical damage received
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Refine Steel 	Physical Attack +5% 	500 	500
Upgraded Defenses	Reduce Damage from Players -5%	500 	500
Max level is building level, all levels costs the same
These buffs are for the whole guild
=== Field ===
can be used to increase healing done and reduce NPC damage received
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Miracle Flower 	Healing power +5% 	500 	500
Grass of Corrosion	Increases power of attacks on buildings, vehicles, and guards.	500 	500
Max level is building level, all levels costs the same
These buffs are for the whole guild
=== Lumberyard ===
can be used to increase magical damage and reduce magical damage received
 	 	Price 	Price
Name 	Effect 	Crystals	Merits
Magic Infusement	Increase magical attack +5% 	500 	500
???? 	Reduce Magical Damage from ??? -5%	500 	500
Max level is building level, all levels costs the same
These buffs are for the whole guild
==Special Siege functions==
===Crystal Towers===
These towers can be captured for winning the battle.
And you can farm it for crystals,
but what a lot of people miss it that it has a shop in the banner.
Name 	Effect 	Price
Sea washed stone 	A strange machine that regularly casts curses.It inflicts all enemies within range with Silence. 	30 merits
Face of treachery 	A strange machine that regularly casts curses.It inflicts all enemies within range with Slow andcauses them difficulties in advancing. 	30 merits
Eye of true knowledge 	A strange machine that regularly casts a curseto detect Invisibility. Enemies whose Invisibility is disabled will be temporarily Stunned and unable to move. 	30 merits
Bursting beetle 	Attaches horrifying Bursting Beetles to thetarget's body. If the bugs are not removed within10 seconds, they'll explode inflicting unpredictabledamage within a range of 60!	40 merits
Insect repellent flower	Emits a pungent aroma that can be used toget rid of Bursting Beetles. 	100 crystals
Stone bag 	regular projectiles 	150 gold
Assassin's blade bag 	regular level 49 projectiles 	9,200 gold
Wooden arrow quiver 	regular arrows 	100 gold
Gunpowder arrow quiver 	regular level 49 arrows 	8,000 gold
Poison bottle 	 	70 gold
Poison powder 	 	100 gold
== Siege Engines ==
=== Vehicles ===
Name 	Attack Damage	Siege Power	Attack Speed	Attack Distance	Seats
Repeating Ballista Vehicle	4 	2 	4 	3 	2
Anti-Catapult Vehicle 	4 	2 	4 	4 	5
Battering Ram 	1 	4 	3 	1 	2
Iron Assault Vehicle 	2 	4 	2 	1 	5
Fearless Lion Ram 	3 	5 	2 	1 	8
Catapult 	3 	4 	3 	4 	2
Dual Catapult Vehicle 	4 	5 	2 	4 	4
=== Turrets ===
Name 	Attack Damage	Siege Power	Attack Speed	Attack Distance
Ballista Turret	4 	2 	4 	4
Catapult Turret	3 	4 	2 	5
=== Terms explained ===
* Attack Damage: Damage VS units
* Siege Power : Damage VS gates, buildings and siege engines
* Attack speed : Frequency of shots in a given time
* Attack Distance : The maximum range at which the unit can shoot
* Seats : Each seat taken increases the damage by 5% for the vehicle
==Herald==
The first one of a guild that gathers 1000 merits and shows it to their Guild Honor Crystal will become a Herald.
Upon receiving Herald status the guild gains 1000 crystals, you keep the 1000 merits
The Herald buff gives:
* +10,000 HP
* +25% Defense, both magic and physical
* +25% Attack, both magic and physical
* +100% size
Heralds gain several skills:
:Cool-down: 8 Minutes
This skill channels the power of the Tempest through you, going straight forward and damaging all enemies caught by its deadly blast. VERY useful for killing enemies attacking a gate and gates itself.
:Cool-down: 6 Minutes
This skill buffs your entire guild with a boost of speed, for a limited time (10 seconds). 
:Cool-down: 6 Minutes
This skill allows you to buff your ENTIRE GUILD with a super-buff that causes their MAX HP to be restored Every Second for 5 seconds.
:Cool-down: 3 minutes
This skill makes every guild member evade the next attack within 15 seconds. During this time, however, the Herald cannot use ANY abilities.
:Cool-down: 5 Minutes
This skill raises Critical hits by a large percentage.
:Cool-down: 15 minutes
This skill calls forth a giant Guild honor Guard to fight by your side! This Guild Honor Guard has the same stats as a Guild Guard Captain, but Doubled. Yup, this dude is epic. The only bad part about this skill is that it has a MASSIVE recharge time, and also it MUST be used next to a tower, with the exception of the Honor Crystal Tower.
With this guy, I alone can walk up to an enemy tower (as long as no other PCs are guarding it and there are not many traps) and use this skill, then, while the Honor Guard is drawing the guards away and fighting them, I capture the tower! Then, when the tower is captured, the enemy has FOUR guards to fight instead of three!
== Titles ==
:for a list of all PvP Titles availble from Seige Wars participation, see the table posted by Sarkas in this thread.
=== Vanguard ===
* 2nd Lieutenant (Vanguard)
+25 All Attributes
36 to buy
* Lieutenant (Vanguard)
+28 All Attributes
39 to buy, and need to have 2nd Lieutenant (Vanguard)
* Captain (Vanguard)
+32 All Attributes
42 to buy, and need to have the previous title
* Major (Vanguard)
+36 All Attributes
45 to buy, and need to have the previous title
* Lieutenant-Colonel (Vanguard)
+40 All Attributes
49 to buy, and need to have the previous title
* Colonel (Vanguard)
+45 All Attributes
Additional Skill: Exquisite Armor
53 to buy, and need to have the previous title
=== Battle Division ===
* Lieutenant (Battle Division)
+56 Strength
39 to buy, and need to have 2nd Lieutenant (Vanguard)
* Captain (Battle Division)
+64 Strength
42 to buy, and need to have the previous title
=== Guerrilla Division ===
* Captain (Guerrilla Division)
+64 Dexterity
42 to buy, and need to have Lieutenant (Vanguard)
=== Defense Division ===
* Captain (Defense Division)
+64 Stamina
42 to buy, and need to have a Lieutenant title
=== Commando Division ===
* Major (Commando Division)
+72 Strength
+45 Dexterity
45 to buy, and need to have a Captain title
* Lieutenant-Colonel (Commando Division)
+80 Strength
+50 Dexterity
49 to buy, and need to have the previous title
* Colonel (Commando Division)
+90 Strength
+55 Dexterity
53 to buy, and need to have the previous title
=== Tactical Division ===
* Colonel (Tactical Division)
+90 Dexterity
+55 Strength
53 to buy, and need to have Lieutenant-Colonel (?) (Commando Division)
=== Curse Division ===
* Lieutenant (Curse Division)
+56 Intelligence
39 to buy, and need to have 2nd Lieutenant (Vanguard)
* Captain (Curse Division)
+64 Intelligence
42 to buy, and need to have Lieutenant (Curse Division)
=== Magic Division ===
* Major (Magic Division)
+72 Intelligence
+45 Wisdom
45 to buy, and need to have a Captain title
* Lieutenant-Colonel (Magic Division)
+80 Intelligence
+50 Wisdom
49 to buy, and need to have the previous title
* Colonel (Magic Division)
+90 Intelligence
+55 Wisdom
53 to buy, and need to have the previous title
=== Medical Dvision ===
* Captain (Medical Division)
+64 Wisdom
42 to buy, and need to have Lieutenant (Curse Division)
* Major (Medical Division)
+72 Wisdom
+45 Intelligence
45 to buy, and need to have the previous title
* Lieutenant-Colonel (Medical Division)
+80 Wisdom
+50 Intelligence
49 to buy, and need to have the previous title
* Colonel (Medical Division)
+90 Wisdom
+55 Intelligence
53 to buy, and need to have the previous title
=== Strike Division ===
* Colonel (Strike Division)
+90 Stamina
+55 Wisdom
53 to buy, and need to have the previous title
Note when gaining any Colonel title you can start the quest, which unlocks titles for Major and above.
===Major===
====First Major====
* First Major (Commando Division)
 - Increase movement speed by 20% for 10 seconds
* First Major (Magic Division)
 - Increase movement speed by 20% for 10 seconds
===General===