CC Pastime

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==Favorite Pastime==
Everyone has a hobby, idle pursuit, or creative endeavor to relax or express themselves outside of work and responsibilities. These pastimes often teach lessons that can be applied in other tasks as well.
===Selection Methods===
There are four methods of picking a pastime:
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Comprehensive: Roll d12, then add the numbers from Social Class, Early Education, and Further Education. Add 3 if Overcame during Hardship or subtract 3 if Surrendered during Hardship.
*Random: Roll 2d20 and subtract 1.
===Effects===
To determine the Effects of your Pastime, take your Intellect and double it, then add your Willpower. Take this total and consult the table below to determine the Effect of your Pastime:
Pastime Effect	Pastime Effect
Total 	Effect
20 or lower 	
20-23 	
24-27 	
28-31 	+1 to all four Skills
32-35 	+1 to all four Skills. 1 Talent in one of the Skills
36-39 	+2 to one Skill, +1 to the other three Skills. 1 Talent in one of the Skills
40 or higher 	+2 to two Skills, +1 to the other two Skills. 1 Talent in one of the Skills
These effects can be applied to whichever of the four listed Skills per Pastime in whatever order that you desire.
Pastimes	Pastimes 	Pastimes
Result 	Pastime 	Relevant Skills
1 	Substance Abuse 	Medicine, Awareness, Stealth, and Aggression
2 	Rabble-rousing 	Resilience, Assault, Leadership, and Aggression
3 	Trouble-making 	Resilience, Assault, Dexterity, and Stealth
4 	Carousing 	Resilience, Agility, Rapport, and Aggression
5 	Card Games 	Dexterity, Investigation, Rapport, and Discipline
6 	Fishing 	Handicraft, Awareness, Bombardment, and Survival
7 	Sewing/Needlepoint	Dexterity, Handicraft, Medicine, and Discipline
8 	Vermin Shooting 	Marksmanship, Handicraft, Awareness, and Survival
9 	Carpentry 	Labor, Dexterity, Handicraft, and Investigation
10 	Gardening 	Labor, Handicraft, Discipline, and Survival
11 	Blacksmithing 	Resilience, Assault, Labor, and Discipline
12 	Cooking 	Dexterity, Handicraft, Investigation, and Survival
13 	Hunting 	Labor, Marksmanship, Investigation, and Stealth
14 	Football 	Athletics, Agility, Awareness, and Bombardment
15 	Boxing 	Resilience, Athletics, Assault, and Agility
16 	Hiking 	Athletics, Agility, Investigation, and Survival
17 	Camping 	Athletics, Awareness, Rapport, and Survival
18 	Tinkering 	Handicraft, Scholarship, Engineering, and Investigation
19 	Rock-climbing 	Athletics, Agility, Dexterity, and Investigation
20 	Singing 	Awareness, Rapport, Discipline, and Leadership
21 	Ice Hockey 	Resilience, Athletics, Assault, and Awareness
22 	Playing Music 	Dexterity, Investigation, Rapport, and Discipline
23 	Brewing 	Handicraft, Scholarship, Engineering, and Investigation
24 	Dancing 	Athletics, Agility, Awareness, and Rapport
25 	Teaching 	Scholarship, Rapport, Discipline, and Leadership
26 	Beekeeping 	Handicraft, Investigation, Stealth, and Discipline
27 	Acting 	Labor, Stealth, Rapport, and Aggression
28 	Sailing/Rowing 	Resilience, Labor, Agility, and Awareness
29 	Reading 	Scholarship, Investigation, Stealth, and Discipline
30 	Insect Collecting 	Assault, Agility, Awareness, and Stealth
31 	Target-shooting 	Assault, Marksmanship, Agility, and Discipline
32 	Gymnastics 	Athletics, Agility, Stealth, and Discipline
33 	Charity 	Labor, Investigation, Rapport, and Leadership
34 	Debate 	Investigation, Discipline, Leadership, and Aggression
35 	Archery 	Marksmanship, Dexterity, Handicraft, and Bombardment
36 	Art 	Dexterity, Handicraft, Investigation, and Awareness
37 	Chess 	Scholarship, Investigation, Discipline, and Leadership
38 	Dueling 	Assault, Agility, Awareness, and Discipline
39 	Astronomy 	Marksmanship, Scholarship, Investigation, and Discipline
==Next Step==
With your Pastime selected and your hobby's effects added to your stats, move on to Most Important Relationship.