CC H Pastime

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==Favorite Pastime==
Everyone has a hobby, idle pursuit, or creative endeavor to relax or express themselves outside of work and responsibilities. These pastimes often teach lessons that can be applied in other tasks as well.
===Selection Methods===
There are four methods of picking a pastime:
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Comprehensive: Roll d12, then add the numbers from Social Class, Early Education, and Further Education. Add 3 if Overcame during Hardship or subtract 3 if Surrendered during Hardship.
*Random: Roll 2d20 and subtract 1.
===Effects===
To determine the Effects of your Pastime, take your Intellect and double it, then add your Willpower. Take this total and consult the table below to determine the Effect of your Pastime:
Pastime Effect	Pastime Effect
Total 	Effect
21 or lower 	+1 to Primary Skill
22-25 	+1 to Primary Skill, +1 to one Secondary Skill
26-30 	+1 to Primary Skill, +1 to two Secondary Skills
31-35 	+2 to Primary Skill, +1 to two Secondary Skills
36-39 	+2 to Primary Skill, +1 to all three Secondary Skills
40 or higher 	+2 to Primary Skill, +1 to all three Secondary Skills, and a Talent in Primary Skill
Pastimes	Pastimes 	Pastimes 	Pastimes
Result 	Pastime 	Primary Skill	Secondary Skills
1 	Substance Abuse 	Stealth 	Medicine, Rapport, and Intimidation
2 	Rabble-rousing 	Leadership 	Assault, Intimidation, and Resolve
3 	Trouble-making 	Intimidation 	Assault, Resilience, and Resolve
4 	Carousing 	Rapport 	Gymnastics, Resilience, and Intimidation
5 	Card Games 	Composure 	Dexterity, Investigation, and Rapport
6 	Fishing 	Survival 	Dexterity, Awareness, and Stealth
7 	Sewing/Needlepoint	Dexterity 	Investigation, Medicine, and Rapport
8 	Vermin Shooting 	Awareness 	Marksmanship, Reflexes, and Survival
9 	Carpentry 	Labor 	Dexterity, Investigation, and Resolve
10 	Gardening 	Survival 	Labor, Investigation, and Composure
11 	Blacksmithing 	Assault 	Labor, Resilience, and Resolve
12 	Cooking 	Dexterity 	Reflexes, Investigation, and Survival
13 	Hunting 	Stealth 	Marksmanship, Investigation, and Survival
14 	Soccer 	Gymnastics 	Reflexes, Assault, Athletics
15 	Boxing 	Assault 	Reflexes, Resilience, and Resolve
16 	Hiking 	Athletics 	Gymnastics, Survival, and Resolve
17 	Camping 	Survival 	Athletics, Awareness, and Composure
18 	Tinkering 	Engineering 	Dexterity, Investigation, and Scholarship
19 	Rock-climbing 	Athletics 	Gymnastics, Reflexes, and Resolve
20 	Singing 	Composure 	Awareness, Rapport, and Leadership
21 	Ice Hockey 	Resilience 	Reflexes, Assault, and Athletics
22 	Playing Music 	Dexterity 	Reflexes, Investigation, and Awareness
23 	Brewing 	Scholarship 	Engineering, Investigation, and Composure
24 	Dancing 	Gymnastics 	Reflexes, Athletics, and Rapport
25 	Teaching 	Leadership 	Medicine, Rapport, and Composure
26 	Beekeeping 	Resolve 	Dexterity, Stealth, and Survival
27 	Acting 	Composure 	Rapport, Stealth, and Intimidation
28 	Sailing/Rowing 	Athletics 	Labor, Resilience, and Resolve
29 	Reading 	Investigation	Scholarship, Stealth, and Composure
30 	Insect Collecting 	Reflexes 	Assault, Investigation, and Stealth
31 	Target-shooting 	Marksmanship 	Reflexes, Investigation, and Composure
32 	Acrobatics 	Gymnastics 	Reflexes, Athletics, and Stealth
33 	Charity 	Rapport 	Labor, Composure, and Resolve
34 	Debate 	Composure 	Investigation, Rapport, and Leadership
35 	Archery 	Dexterity 	Marksmanship, Investigation, and Awareness
36 	Art 	Dexterity 	Labor, Investigation, and Resolve
37 	Chess 	Leadership 	Investigation, Composure, and Resolve
38 	Dueling 	Resolve 	Marksmanship, Reflexes, and Assault
39 	Astronomy 	Investigation	Marksmanship, Scholarship, and Composure
==Next Step==
With your Pastime selected and your hobby's effects added to your stats, move on to determine your Current Age.