Bardonia

== Bardonian Information ==
Bardonia is a nation that is primarily located on the continent of Caerus, with its capital city being that of Sancta. The various previous governments of Bardonia have earned the country its reputation as one of the most powerful nations in Old Rathnir. Multiple times the nation has seen itself play as a continental and global powerhouse. Now it resides on the continent of Caerus in Abexilas, focusing on architecture and markets as it adapts to its new land. 
== Government Body ==
=== The Eternal & Prophet ===
The Eternal | Unic0rnb0i - The Eternal is Unic0rnb0i Dandelion who oversees everything in the nation, no role can outrank this and as the role says, this role is eternal. 
The Prophet | Emperor.Cheese - The Prophet is one chosen to lead the Church of Dandelism. They are also the head of creating and enforcing law throughout the nation. 
=== The Tribunal ===
* The High Sentinel | ArcaneKid - The High Sentinel is in charge of Bardonia’s Military.
* The Director of Internal Affairs | l1ghtcrimson - The Director of Internal Affairs is in charge of all of Bardonia’s Events, Citizen Meetings, Elections, Celebrations, and Holidays.
* The Minister of Architecture | Zefs - The Minister of Architecture is in charge of all architecture based projects as well as making sure cities and buildings are keeping theme.
* Master of Coin | Karka_. - The Master of Coin is in charge of the nation’s funds, economy, and upkeep as well as collecting and storing National Tithes.
* Industrial Warden | Wastely - The Industrial Warden is in charge of all national farms and factories as well as controlling access to them. They are also incharge of Military Gear Production.
* The Conscription Keeper | atomictortoiss - The Conscription Keeper is in charge of recruiting new Bardonians, Getting them settled into Bardonia, and managing Bardonia’s public image in a positive light through propaganda.
* The Lorekeeper | barmy0 - The Lorekeeper is in charge of informing and educating Bardonians as well as actively documenting Bardonia’s history as it happens.
* The Grand Ambassador | The Grand Ambassador is responsible for assisting The Eternal with diplomatic affairs involving foreign nations.
The Tribunal are made of individuals who were voted into their positions by the citizens of the nation then approved by The Eternal or The Ascended in The Eternal’s extended absence. The members of The Tribunal should only receive their roles based on their efficiency in doing the jobs required by the positions. If they are found lacking in efficiency The Eternal or The Ascended can end their term in position, replacing them with the previous holder of the position or the next majority voted citizen.
== Bardonia Pre-Abexilas ==
Unicornboi Dandelion, a former Emperor and founder of Bardonia, was brought back to life after his death during the First Empire of Bardonia. During a ritual in the Rathnir state of Chance, his body and soul were brought back to the realm of the living, turning him into a lich. He would travel back to his nation of Bardonia, becoming the leader once more. However, soon news reached Uni and the nation of Bardonia of an asteroid heading towards Rathnir and Eldham that was sure to destroy all of the land. Uni with his newfound lich powers, and his existing Oblivite powers, then used the Oblivinomicon to open a portal through the oblivion realm, to reach Abexialles, and he led the Bardonians through it on airships so that could safely reach a new land of dandelions.
== Bardonia Early Abexilas ==
Bardonia during the early years of Abexilas was one of the first nations to be properly established on the world stage. The Bards moved quickly to secure land on Caerus, due to its plentiful fields of Dandelions and visions of prosperity by the Prophet of Dandelism. The Bards also began settlements that would later turn into large successful cities, one of them becoming the largest city on the continent of Caerus. The first and most successful settlement was that of Sancta; it had the first Bard markets and housing, holding most of the population. It would be covered in new land created for the purpose of hosting a mega structure for the city to showcase the Bards growing fascination of architecture and building. The next settlement that would gain a large population and be quite successful was Vesterheim. Vesterheim was successful due to its ease of access for food. Due to this main factor and its housing being larger than most settlements, it saw a population boom and long term financial gain. These settlements and many more would pop up, with Bardonians finding homes in mostly the south of Caerus. Neighboring growing communities and nations would be that of Boulderov, Tellia, and the eventual vassals of Bardonia Purshubaw and the Knights of Comona. 
== Bardonian Expansion Outside of Caerus ==
Some Bardonians did not settle on Caerus however. Led by the older Bardonian Kyborg10000, some Bards would go on to create settlements on the continent of Talasi. Though the settlements were not as large as those on Caerus, they saw decent growth and financial gain as the Bardonians began to trade with the other groups who settled or already lived in Talasi. This growing bond with the many populations would lead to an alliance being created between the Bardonians and many nations in Talasi known as the Talasi Accords. 
== Sancta Expansion ==
After the early period of Abexilas, Sancta continued to expand with the architectural leadership of the Bardonians and the new head architect Quinten Tarantino. It started with the creation of large circular platforms, being stacked and made smaller to create a large mega structure. Apartments followed the circle on the outside giving lots of housing towards new Bard citizens. Then finally a large dome was constructed with a dandelion design on the top part of the inside section. The dome also worked as a stage on the inside, with a throne for the Eternal Unicornboi. The build is now being completed with new housing and a market on the inside of it, continuing to be one of the largest build on Abexilas.
== Dandelism ==
Dandelism is the primary religion of Bardonia. It is currently led by the Dandelist Prophet Emperor.Cheese and was the second most popular religion in Rathnir and Eldham. The core tenets of Dandelism are simple: dandelions bring prosperity and mystical favor to the realm. Without dandelions, a land is wicked and will surely be ruined. Dandelions are holy and guide the dandelist, they show the best and worst paths that can be taken through the colors of dandelions, yellow being the best path, and the path of prosperity. 
== Battle of Vesterheim ==
Initially, the Bardonians and Tellians were strong allies, with their citizens forming close bonds with each other. However, after some disagreements between the two nations, Tellia would cancel their alliance with Bardonia. Not too long after, Tellia would merge with Verena and Halge to form Aethos. Tensions between Bardonian and Aethos would continue to rise, leading to Aethosi troops marching down to Vesterheim.
The Bardonians were quick to fortify the city and organize the military. A week later, Aethosi troops would arrive at the, now fortified, Instrusial heart of Bardonia. The conflict was fierce, resulting in heavy casualties on both sides. However, the Aethosis were forced to retreat from the city due to their low supplies. After this battle, a cold war would begin between the Bardonia and Aethos, with a series of proxy wars where they would supply and support opposing sides. 
It wasn’t long until this unstable union was to fall apart. A major member of the nation, Halge, would leave after many major leaders of Aethos disappeared or died. Aethos being run by weak leaders, the Bardonians were able to peacefully push past the mountains due to many areas in Aethos being completely empty. Squatters began to pop up in the former Tellian lands and the Aethosi government did nothing about it. The declining Aethos was forced to merge with The Akashiro Shogunate, however it wouldn’t do much to save their already declining population.
== Bardonia’s Myths and Legends ==
==== The Savior of Sancta ====
Early in Sancta’s construction, the city did not have walls around it, making it really easy to attack. It would not take long for a massive assault to happen upon the city, but not by another nation, but by giants. There were hundreds of giants rushing towards the city. Arcane, one of Bardonia’s greatest warriors, was the only one brave enough to face the giants. Before taking off into battle, the brave warrior would eat a whole sheep. The sheep would give Arcane immense power to beat back the giants. After killing all the giants, The Eternal would name him ‘the Savior of Sancta’.
Category:Bardonia
Category:Talasi
Category:Syltör