Scarecrow (Dungeons and Dragons)

==Summary==
A type of Golem, a Scarecrow is made via binding an evil soul to a regular scarecrow which gives it supernatural abilities like a gaze that can strike fear into people.
==Powers and Stats==
Tier: | | | 
Key: Regular | Guardian | Haunter | Shambler
Name: Scarecrow
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Medium Construct, evil monster
Powers and Abilities:
<tabber>
|-|Regular=Superhuman Physical Characteristics, Natural Weaponry (Possess deadly Monster Manual 5e Page 268), Enhanced Senses (Have ), Damage Reduction (They're immune to hits from ), Camouflage (While standing still it can't be tell apart from a ), Fear Manipulation and Paralysis Inducement (Via ), Limited Statistics Amplification (Once their master die they have a 10% to become Monstrous Manual Page 170), Resistance to Temperature Manipulation (The magic used to create them also protects them from the )
|-|Guardian=Same powers a regular Scarecrow plus Body Control (Can move the straws inside their body to reduce the effectiveness of a Monster Manual 3 4e Page 169), Mind Manipulation (Via ), Acrobatics (Shown )
|-|Haunter=Same powers a regular Scarecrow plus Damage Boost (Via ), Mind Manipulation (Via ), Shapeshifting (Can transform into a cloud of ), Stealth Mastery (Shown )
|-|Shambler=Superhuman Physical Characteristics, Enhanced Senses (Have Monster Manual 3 4e Page 168), Natural Weaponry (Use their in battle), Poison Manipulation (Their death creates a )
|-|General Resistances=As constructs they have Extreme Resistance to Poison Manipulation (Shown Monster Manual 3.5e Page 307), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point)
</tabber>
Attack Potency: Wall level (As a monster in 5e they scale to casters who can cast Burning Hands) | Wall level (Should be as strong as regular scarecrows) | Wall level | Wall level (They are noted to have great strength in spite of their thus they should be on par with regular scarecrows) 
Speed: Subsonic (Can hit low-level adventurers who are capable of dodging arrows from close range) | Subsonic | Subsonic | Subsonic (Should be comparable to a regular scarecrow)
Lifting Strength: Peak Human (Due to having a strength score of they can at max push 521.6312 kg) | Class 5 (Due to having a strength score of they can at max push 1.360777 ton) | Class 1 (Due to having a strength score of they can at max push 793.7866 kg) | Class 5 (Has the strength score as Guardian Scarecrow)
Striking Strength: Wall level | Wall level | Wall level | Wall level
Durability: Wall level | Wall level | Wall level | Below Average Human (Are noted to be as sturdy as ) 
Stamina: Infinite
Range: Standard Melee Range, Several Meters via Terrifying Gaze | Standard Melee Range, Several Meters via its gaze | Standard Melee Range, Several Meters via Terrifying Gaze | Standard Melee Range, Several Meters with its poisonous zone
Standard Equipment: None notable
Intelligence: Mostly Mindless (Scarecrows can only follow simple instructions), rarely average (After their master die there's a 10% chance they'll gain human level intelligence)
Weaknesses: Are weak to fire
Notable Attacks/Techniques:
<tabber>
|-|Regular=
*Claws: The Scarecrow will try slashing a foe with its claws
*Terrifying Gaze: The Scarecrow stares at a target and then it causes it intense fears that also paralysis it, with the range limit being 30 feet
|-|Guardian=
*Claws: Same as a regular Scarecrow's
*Luring Gaze: The Guardian gazes at a target which both causes them psychic damage and charms them to come closer to the Guardian
*Horrid Gaze: Acts like a regular Scarecrow's Terrifying Gaze
*Malleable Straw: When ever the Guardian is hit it shifts its straws so the damage of the hit will be reduced
|-|Haunter=
*Claws: Same as a regular Scarecrow's
*Terrifying Gaze: Same as a regular Scarecrow's
*Haunting Echos: Their mere presence 
*Fluttering Straws: The Haunter transforms into a cloud of rotting hay and moves up to 30 feet away
*Lurking Horror: If someone doesn't see the Haunter then their attacks deals extra damage to the target and make so when the Haunter forces them to move the effect will make them move even further then usual
|-|Shambler=
*Claws: Same as a regular Scarecrow's
*Toxic Straws: When the Shambler dies they release mold into the area which if inhaled will cause poison damage
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Game Characters
Category:Monsters
Category:Minions
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Damage Reduction Users
Category:Camouflage Users
Category:Fear Users
Category:Paralysis Users
Category:Statistics Amplification Users
Category:Body Control Users
Category:Mind Users
Category:Acrobats
Category:Damage Boost Users
Category:Shapeshifters
Category:Stealth Masters
Category:Poison Users
Category:Glass Cannons
Category:Scarecrows