Cards

Cards are the primary gameplay mechanic in . They are used to attack, defend, destroy, or kill other cards or the player. Cards usually have one of six attributes: Strength, Willpower, Agility, Intelligence, Endurance, and Neutral. However, some cards have more than one attribute, such as Tyr which has Strength and Willpower, and are considered Dual Attribute.
==Description==
===Decks===
Decks can have up to three attributes. Triple attribute cards are compulsory in a deck with three attributes, though this does not apply to decks with two attributes. Multi-attribute cards are stronger and usually cost more. Decks are made up of fifty to seventy-five cards, and can be made up of four card types.
*Action – Used to make actions, which are instantly consumed upon being played.
*Creature – Used to attack, defend, and kill other creature cards and/or the opponent.
*Item – Used to increase the power or health of creatures, as well as provide various keywords.
*Support – Used to apply broader effects to creatures or players that are not bound to a specific card, which can be ongoing or only used upon activation, and cannot be destroyed by regular means.
===Rarity===
Cards have different rarity, which reflects the chance of getting a card in a pack. For example, players are more likely to receive a common card such as Fiery Imp faster than a legendary card such as Blood Magic Lord. There are four rarities in the game:
*Common
*Rare
*Epic
*Legendary
Legendary cards have a special border around them. Those with an orange gem at the top are unique cards and limited to one per deck.
Cards also have a Magicka Cost. The player receives +1 Magicka every turn, starting with 1 Magicka. Some cards can increase your Magickaa when in play. The Black Marsh Smugglers deck relies on this. The stronger the card, the more Magicka it costs. Some cards can increase your Magicka upon summon or as long as it is in play.
===Acquisition and upgrades===
Soul Gems are used to create cards, as an alternative to receiving cards through Card Packs. Each card belongs to a certain type of set: Core, Fall of the Dark Brotherhood, Heroes of Skyrim, Houses of Morrowind, Isle of Madness, Alliance War, Moons of Elsweyr or Promotional. The stronger the card, the more Soul Gems are needed. However, cards such as Tyr are obtained through playing story expansions. 
===Keywords===
Keywords grant creature cards certain effects. Keywords are used commonly and most cards have keywords. Some cards can give Keywords such as Royal Sage and Mundus Stone. The 7 Keywords are Drain, Regenerate, Ward, Guard, Charge, Breakthrough, and Lethal.
==Cards==
The following is a list of every card in the game by an attribute or a class, the combination of two and three attributes.
===Strength===
"Strength overpowers its enemies with brute force. Its creatures often have higher power than health, and many can attack on the turn they're played. Strength has many powerful items for your creatures, and damage from Strength attacks can sometimes spill over to your opponent."
===Intelligence===
"Intelligence relies on trickery and magic to defeat its foes. Its creatures can deflect damage and give you advantages even when they die. Intelligence inflicts damage outside of battle, prevents enemies from attacking, and extracts added benefits from spells."
===Willpower===
"Willpower runs over its foes with strength of numbers. It can quickly field a swarm of smaller creatures, then build their power and health into a greater threat. Willpower can protect you not only with its many guards, but with powerful spells to obliterate your opponent's forces."
===Agility===
"Agility outmaneuvers its foes with nimbleness and speed. It can move creatures between lanes and into cover, prey upon wounded enemies, and make extra attacks. Agility also uses curses and poison to kill creatures with a single hit, and some of its creatures benefit from direct attacks on your opponent."
===Endurance===
"Endurance overwhelms the enemy with sheer size and staying power. Its creatures often have high health, and it has many ways to heal them. Creatures with Endurance can also drain life from others, or add to your maximum magicka."
===Neutral===
"Cards without attributes are Neutral, and they can be played in any deck."
===Archer===
"The Archer controls aggressive hordes with the guile of the forests."
===Assassin===
"The Assassin has mastered elemental magicka and deadly poisons."
===Battlemage===
"The Battlemage vanquishes foes with both great magics and strength of arms."
===Crusader===
"The Crusader crushes enemies with powerful minions and destructive magicka."
===Mage===
"The Mage has mastery over the elements and arcane destruction."
===Monk===
"The Monk balances strength of mind with swiftness of foot."
===Scout===
"The Scout summons lethal assassins and great beasts to battle."
===Sorcerer===
"The Sorcerer holds sway over the elements and mighty beasts."
===Spellsword===
"The Spellsword leads great armies while wielding destructive magicka."
===Warrior===
"The Warrior humbles enemies with aggressive fighters and hearty beasts."
===Houses of Morrowind===
"The followers of Dagoth Ur employ massive physical power to crush their opponents."
*House Dagoth
"The Hlaalu create plots to achieve their goals and consolidate their power."
*House Hlaalu
"The Redoran soldiers are inspired by their leaders to win victory in battle."
*House Redoran
"The Telvanni are master wizards who succeed with the betrayal of others."
*House Telvanni
"The Tribunal are three living gods who gain strength from the exaltations of their worshippers."
*Tribunal Temple
===Alliance War===
"Aldmeri Dominion, who empower their abilities through relentless attacks."
*Aldmeri Dominion
"Daggerfall Covenant, capable of mobilizing heavily armed recruits at a moment's notice."
*Daggerfall Covenant
"The Ebonheart Pact"
*The Ebonheart Pact
"The Guildsworn"
*The Guildsworn
"The Empire of Cyrodiil"
*The Empire of Cyrodiil
==Appearances==
*
de:Karten (Legends)
es:Cartas
pl:Karta
id:Kartu
*
Category:Legends
Category:Legends: Gameplay