Scientist

*Hit Die d6
*Starting Wealth 180 gp, plus an outfit worth 10 gp or less.
===Class Skills===
The Scientist's class skills are Appraise, Craft (Any), Disable Device, Fly, Heal, Knowledge (All), Linguistics, Perception, Profession, Use Device.
*Skill Ranks per Level 2 + Int modifier.
Table 1: The Scientist
Level	BAB 	Fort Save	Ref Save	Will Save	Special 	Charges per Day	Scrap Pool	Function Level Available
1st 	+0 	+0 	+0 	+2 	Scientific Method 	 	 	
2nd 	+1 	+0 	+0 	+3 	Scientific Method 	 	 	
3rd 	+1 	+1 	+1 	+3 	 	 	 	
4th 	+2 	+1 	+1 	+4 	Scientific Method 	 	 	
5th 	+2 	+1 	+1 	+4 	 	 	 	
6th 	+3 	+2 	+2 	+5 	Scientific Method 	 	 	
7th 	+3 	+2 	+2 	+5 	 	 	 	
8th 	+4 	+2 	+2 	+6 	Scientific Method 	 	 	
9th 	+4 	+3 	+3 	+6 	 	 	 	
10th 	+5 	+3 	+3 	+7 	Scientific Method 	 	 	
11th 	+5 	+3 	+3 	+7 	 	 	 	
12th 	+6/+1 	+4 	+4 	+8 	Scientific Method 	 	 	
13th 	+6/+1 	+4 	+4 	+8 	 	 	 	
14th 	+7/+2 	+4 	+4 	+9 	Scientific Method 	 	 	
15th 	+7/+2 	+5 	+5 	+9 	 	 	 	
16th 	+8/+3 	+5 	+5 	+10 	Scientific Method 	 	 	
17th 	+8/+3 	+5 	+5 	+10 	 	 	 	
18th 	+9/+4 	+6 	+6 	+11 	Scientific Method 	 	 	
19th 	+9/+4 	+6 	+6 	+11 	 	 	 	
20th 	+10/+5	+6 	+6 	+12 	Magnum Opus, Scientific Method	 	 	
===Class Features===
Scientists are proficient with all one and two-handed firearms, all invented weapons, combat bonesaws, combat syringes, and war wrenches. They are not proficient with any type of armor or shield.
==Scientists in the World==
===Notable Scientists===
*See Notable Scientists
Category:Classes
Category:Engineering Classes