Missions

== Rules ==
=== Critical Success ===
On the roll of a Natural "20" during a Difficulty check, the mission can be considered a Critical success.
The natural "20" will allow success on missions that normally would not be successful (ie: Example a Mission that has its difficult level increased beyond 20.)
Only a Natural "20" will result in Critical Success. Any other success even if the total is over 20 by addition of bonuses is still just a normal success.
=== Critical Fail ===
On the roll of a Natural "1" during a Difficulty check, the mission can be considered a Critical Fail.
The natural "1" will cause failure on missions that normally would not be a fail.
Only a Natural "1" will result in Critical Fail. Any other failure even if the penalties results in a total lower than 1 is still just a normal fail.
== Administration Missions ==
=== Boost Construction ===
Base Difficulty: Pending
Description: The Character is assigned to Boost Construction on a Starship, Station or Facility.
Success: Total of money and resources allocated towards the construction gain a 50% boost (example: 10 units of ore count a 15 units)
Critical Success: Total of money and resources allocated towards the construction gain a 100% boost (example: 10 units of ore count a 20 units)
Fail: No Effect
Critical Fail: Severe construction delays, Total of money and resources allocated towards the construction suffer a 50% penalty (example: 10 units of ore count a 5 units). 10% chance to trigger Construction Accident Event.
=== Boost Healing ===
Base Difficulty: Pending
Description: The Character is assigned to Hospital to assist in medical procedures conducted there.
Success: Pending
Critical Success: Pending
Fail: No Effect
Critical Fail: Pending
=== Boost Production ===
Base Difficulty: Pending
Description: The Character is assigned to Boost Production at a specific resource producing facility.
Success: Production facility produces x2 normal production levels for one (1) Turn.
Critical Success: Production facility produces x4 normal production levels for one (1) Turn.
Fail: No Effect
Critical Fail: Production facility produces no resources for one (1) turn. 10% chance to trigger Mining Accident Event.
=== Boost Research ===
Base Difficulty: Pending
Description: The Character is assigned to Research Facility to assist in research project taking place at the facility.
Success: Research Facility increases research by x percent for one (1) Turn.
Critical Success: Research Facility increases research by x percent for one (1) Turn.
Fail: No Effect
Critical Fail: Research Facility looses data and decreases research by x percent for one (1) Turn. 10% chance to trigger Incident: Lab Explosion.
=== Boost Tax Collection ===
Base Difficulty: Pending
Description: The Character is assigned to Boost Tax Collection.
Success: Government Income is increased by 10% without taxation penalties.
Critical Success: Government Income is increased by 25% without taxation penalties.
Fail: No Effect
Critical Fail: Government Income is decreased by 10% and suffer taxation penalties as if tax levels were one (1) level higher.
== Combat (Ground) Missions ==
=== Ambush ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to conduct an Ambush of another unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Directing Fire Support ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Direct Fire Support, increasing the accuracy of artillery and bombings.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Guerrilla warfare ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to conduct Guerrilla Warfare, typically behind enemy lines.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Police Action ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to conduct Police Action on a planet.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Raid ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to launch a raid against a specific facility with the object of damaging or destroying it. This is typically behind enemy lines.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Reconnaissance ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Reconnaissance, able to determine unit locations and types on the battle field.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Target Acquisition ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to locate a specific target on the battle field, such as a type of unit, specific unit or a hero character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Combat (Space) Missions ==
=== Reconnaissance ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Reconnaissance, able to determine unit locations and types within a system/grid.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Covert Missions==
=== Assassination ===
Base Difficulty: Pending
Description: The Character/Unit attempts the assassination of another Hero Character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Counter-Espionage ===
Base Difficulty: Pending
Description: The Character/Unit conducts Counter-Espionage operations.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Counter-Insurgency ===
Base Difficulty: Pending
Description: The Character/Unit conducts Counter-Insurgency operations.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Counter-Surveillance ===
Base Difficulty: Pending
Description: The Character/Unit conducts Counter-Surveillance operations.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Counter-Terrorism ===
Base Difficulty: Pending
Description: The Character/Unit conducts Counter-Terrorism operations.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Escort ===
Base Difficulty: Pending
Description: The Character/Unit assigned as the escort/protection/guarding of another Hero Character, the escorting character/unit will intercept any mission against the protected hero character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Exfiltration ===
Base Difficulty: Pending
Description: The Character/Unit is assigned leave foreign territory without detection. Can also be assigned to assist another unit/character with Exfiltration.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Foreign Internal Defense (FID) ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to bolster the security, counter-Espionage, Counter-insurgency, counter-terrorism and law enforcement of a foreign government with or without their knowledge.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Infiltration ===
Base Difficulty: Pending
Description: The Character/Unit attempts to infiltrate another governments territory without detection.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
===Insurgency===
Base Difficulty: Pending
Description: The Character/Unit is assigned to the creating an Insurgency on a planet. They will recruit from local sources to create and train local rebels whom will engage with the local government forces.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Interrogation ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to the interrogation of prisoners (unit or character) to gain information.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Law Enforcement ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Law Enforcement, decreasing Crime/Corruption
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Prison Break ===
Base Difficulty: Pending
Description: The Character/Unit is assigned rescue a number of units/civilains held in captivity.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Provocateur ===
Base Difficulty: Pending
Description: The character/unit is assigned to provoke a unit, character or even government to act in a specific manner
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Rescue ===
Base Difficulty: Pending
Description: The Character/Unit is assigned rescue a Hero Character that has been Captured or Kidnapped.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Sabotage Construction ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Sabotage Construction of a unit/facility under construction, delaying its construction or even destroying it.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Sabotage Production ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Sabotage Production of a resource, reducing or halting the production of the resource.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Sabotage Research ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to Sabotage Research presently under study, halting or destroying the research.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Security ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to perform security at a particular facility or capital ship or station to prevent missions against the target.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Steal Research ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to steal research from a research facility.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Steal Technology ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to steal an example of a particular type of technology.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Subversion ===
Base Difficulty: Pending
Description: Subversion Mission is a mission to subvert the population of a planet against that planets governing government. This has the effect of decreasing the popularity of said government on the planet.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Surveillance ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to perform Surveillance on another Hero Character or Unit, tracking their activities and movements. Can also be used to perform Surveillance on a specific facility
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Diplomacy Missions ==
=== Alliance Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Alliance Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Armistice Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Armistice Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Arms Control Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Arms Control Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Declaration of War ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Declaration of War with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Friendship Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Friendship Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Military Aid Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Military Aid Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Mutual Defense Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign an Mutual Defense Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Neutrality Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Neutrality Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Non-Aggression Pact ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Non-Aggression Pact with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Peace Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Peace Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Propaganda ===
Base Difficulty: Pending
Description: The Character can launch a Propaganda campaign against a target planet, organization or government, foreign or domestic in order to increase his governments influence on the target or decrease the influence of another government/organization on the target. (see Influence rules).
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Technology Ban Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Technology Ban Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Trade Agreement ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Trade Agreement Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Weapon Ban Treaty ===
Base Difficulty: Pending
Description: The Character/Unit is assigned to sign a Weapon Ban Treaty with an NPC Government.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Fringe Missions ==
Note: Most Fringe Missions are conducted by NPC Criminal Characters, but PC characters are able to do so as well.
=== Arms Trafficking ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Arson ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Blackmail ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Bribery ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Defamation ===
Base Difficulty: Pending
Description: The Character can perform a Defamation against another Hero Character, Government or Organization with another Government or Organization, giving them a bad reputation with the government/organization. (example: Hutt Cartel Character launched Defamation campaign against Luke Skywalker with the Corporate Sector Authority, causing Skywalker to have a bad reputation with the CSA.)
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Embezzlement ===
Base Difficulty: Pending
Description: The Character can perform Embezzlement against a government, Corporation or organization and as a result steal money from them during taxation time, the funds are then added to the characters governments/organizations funds.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Establish Black Market ===
Base Difficulty: Pending
Description: The Character attempts to establish a Black Market on a particular planet/moon/location. Increases Corruption at the location if successful in addition creating a Black Market.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Gambling ===
Base Difficulty: Pending
Description: The Character attempts to establish an illegal gambling ring on a particular planet/moon/location. Increases Corruption at the location if successful in addition to Gambling Ring.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Heist ===
Base Difficulty: Pending
Description: The Character can perform Heist against one of the governments, corporations or organization and attempt to steal a number of resources, the resources are then added to the characters governments/organizations funds.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Hire Assassin ===
Base Difficulty: Various
Description: The character attempts to hire assassin(s) from one of the many assassins and assassin organization.
Success: 
Critical Success: 
Fail: 
Critical Fail: 
=== Hire Mercenaries ===
Base Difficulty: Various
Description: The character attempts to hire mercenaries from one of the many mercenary groups.
Success: 
Critical Success: 
Fail: 
Critical Fail: 
=== Kidnapping ===
Base Difficulty: Pending
Description: The Character/Unit attempts to kidnap/capture another Character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Post a Bounty ===
Base Difficulty: Various
Description: The character puts a bounty on another character with the Bounty Hunter Guild. The difficult is based on the target, the conditions (captured, dead or alive or dead) and the sum offered. The more money offered the more likely the Bounty Hunter Guild will accept.
Success: The Bounty Hunter Guild accepts and posts the Bounty. They Begin dispatching bounty hunters.
Critical Success: The Bounty Hunter Guild accepts and posts the Bounty, an elite bounty hunter takes interests and accepts the contract.
Fail: The Bounty Hunter Guild rejects the contract.
Critical Fail: The Bounty Hunter Guild takes insult to the offer and either (50/50% chance) refuses all future contracts for 1D10 turns, or places a Bounty on the Character - only removing it if the character pays double what he offered.
=== Prostitution ===
Base Difficulty: Pending
Description: The Character attempts to establish a Prostitution Ring/Brothel on a planet
Success: Successfully establishes a Prostitution ring on the target world. Target world corruption level increases.
Critical Success: Successfully establishes a Prostitution ring on the target world. Target world corruption level increases. Character gains a skims 1D10% of planet income every budget turn.
Fail: No Effect, fails to establish Prostitution ring on the target world. No corruption increase. No Income
Critical Fail: Pending
=== Robbery ===
Base Difficulty: Pending
Description: The Character can perform Robbery against one of the banks and as a result steal money, the funds are then added to the characters governments/organizations funds.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Seduction ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Slave Trafficking ===
Base Difficulty: Pending
Description: The Character attempts to establish a Slave Trafficking on a planet. Success increases corruption on the planet, as well as provide a number of slave manpower to the traffickers and decrease manpower from those available on the planet.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Smuggling ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Visit Black Market ===
Base Difficulty: Pending
Description: The Character finds a Black Market to visit, allowing them to purchase items and/or just know its location.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Psychic Missions ==
=== Danger Sense ===
Base Difficulty: Pending
Description: The Character/Unit can attempt to sense potential danger, providing bonus to initiative in combat and warning of possible hostile actions/missions against the character/unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Inception ===
Base Difficulty: Pending
Description: The Character/Unit can attempt implant a thought or idea into the mind of an NPC character/unit and having them perform that thought/idea as an action/mission. Unlike Mind Control, this doesnt count as full control nor will it influence them to attack allies/friends.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Mind Control ===
Base Difficulty: Pending
Description: The Character/Unit can use their mind to control the Mind(s) of another character or unit for one turn.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Mind Meld ===
Base Difficulty: Pending
Description: The Character/Unit can attempt meld minds, similar to mind probe, but the knowledge is exchanged both ways.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Mind Probe ===
Base Difficulty: Pending
Description: The Character/Unit can read the mind of Character and gain all their knowledge/experience.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Mind Shield ===
Base Difficulty: Pending
Description: The Character/Unit can attempt protect their mind(s) or that of another from psychic attacks or mental manipulation.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Psychometry ===
Base Difficulty: Pending
Description: The Character/Unit can attempt use their mind to investigate a situation for the truth.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Pyrokinesis ===
Base Difficulty: Pending
Description: The Character/Unit can attempt use their mind to inflict fire damage on another character or unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Surface Scan ===
Base Difficulty: Pending
Description: The Character/Unit can read surface thoughts of Character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Telekinesis ===
Base Difficulty: Pending
Description: The Character/Unit can attempt use their mind to inflict damage on another character or unit by smashing object into them. They can also simply move objects.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Telepathy ===
Base Difficulty: Pending
Description: The Character/Unit can communicate directly with another character/unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Force Missions ==
=== Affect Mind ===
Base Difficulty: Pending
Description: The Character/Unit
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Battle Meditation ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to increase the morale of Space or Ground units in combat.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Battle Precognition ===
Base Difficulty: Pending
Description: The Character/Unit can attempt to use the force to sense potential danger, providing bonus to initiative in combat and warning of possible hostile actions/missions against the character/unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Breathe Control ===
Base Difficulty: Pending
Description: The Character/Unit can attempt to use the force protect themselves from breathing dangerous gases from attacks or hostile environments for one turn.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Cleanse Mind ===
Base Difficulty: Pending
Description: The Character/Unit can attempt to use the force remove any mind-affecting force or psychic abilities from themselves or another character/unit.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Enhanced Coordination ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to increase the Coordination of Space or Ground units in combat. This provides a bonus to actions.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Confusion ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to decrease the coordination of opposing Space or Ground units in combat.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Fear ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to decrease the morale of opposing Space or Ground units in combat.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Grip ===
Base Difficulty: Pending
Description: The Character/Unit can attempt use the Force to hold or immobilize another character or unit (Ground), preventing them from moving or performing an action for that turn.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Healing ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to heal an organic unit or hero character.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Insanity ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to inflict insanity into the mind of another character or unit. The Character/Unit will attack anyone and everyone nearby it for 1D4 turns. Note: Dark Side Power.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Lightning ===
Base Difficulty: Pending
Description: The Character/Unit uses the Force to inflict damage against another character or unit (ground) directly by targeting them with force created lightning. Note: Dark Side Power.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Mind Control ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to control the Mind(s) of another character or unit for one turn. Note: Dark Side Power.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Persuasion ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to improve their ability of persuasion, giving them or another unit/character a bonus to diplomatic or administrative missions. It can also give a bonus to other missions that required persuasion.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Projection ===
Base Difficulty: Pending
Description: The Character/Unit can project a false image of a character or unit, making others think its real. (example: Darth Vader Force Projects an Image of the Deathstar, causing the rebel alliance to think the Deathstar has arrived). The Difficulty is increased based on the distance project, number of minds it is effecting and size of the image)
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Speed ===
Base Difficulty: Pending
Description: The Character/Unit can use the force accelerate their movement rate, moving several times faster.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Stealth ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to improve their stealth abilities, giving a bonus to certain covert or fringe missions.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Storm ===
Base Difficulty: Pending
Description: The Character/Unit can use the force to create a massive force storm, able to strike at opposing ground or space units with force lightning. Note: Dark Side Power
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Force Telekinesis ===
Base Difficulty: Pending
Description: The Character/Unit can attempt use the Force to inflict damage on another character or unit by smashing object into them. They can also simply move objects.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Sith Alchemy ===
Base Difficulty: Pending
Description: Pending. Note: Dark Side Power.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Telekinetic Kill ===
Base Difficulty: Pending
Description: The Character/Unit uses the Force to inflict damage against another character or unit (ground) directly and potentially kill them at a distance. Also known as Force Choke\Crush. Note: Dark Side Power.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
== Joint Missions ==
Joint Missions are missions that require skills in two or more areas of expertise to attempt to perform.
== Special Missions ==
=== False Flag Operation ===
Base Difficulty: Pending (Covert)
Description: False Flag operations are designed to deceive in such a way that the operation in question appears as though they are being carrier out by another government or organization than the one that actually carried out the operation. False Flag Operation can be part of a Mission or Combat Operation. The False Flag operation increases mission difficulty.
Mission Example: Tal Shiar (Romulan Star Empire) performs a False Flag Operation of a Sabotage Mission against the Federation, Causing damage to a Federation Facility - but also leaving evidence it was the Klingon Empire responsible.)
Combat Operation Example: Tal Shiar (Romulan Star Empire) performs a False Flag Operation against the Klingon Empire, attacking a Klingon Outpost with captured Cardassian Cruisers - giving the impression it is the Cardassian Union whom attacked the Klingon Outpost.
Pending...
Special Requirement: For Combat operations, the government well need ships, weapons or vehicles of the government they are attempting to frame.
Even if the mission fails and the team captured, all initial information will indicate the False Flag information.
Success:
Critical Success:
Fail: No Effect
Critical Fail:
=== Recover From Injury ===
Base Difficulty: pending
Description: The Character has suffered an injury and takes time to recover from the injury.
Success: The Character will recover 0.5 health. 
Critical Success: The Character completely recovers. No injury remains.
Fail: No Chance of fail unless Critical Fail.
Critical Fail: The Character turns for the worst. Character health turns to Critical Injury, if already Critical Injury, Character Dies.
Note: Advantages/Disadvantages like Rapid Healing and Slow Healing can impact this mission.
-temp for reference-
==Fields of Expertise==
===Administration===
===Combat (Ground)===
===Combat (Space)===
===Covert===
===Diplomacy===
===Fringe===
===Psychic*===
===Force**===
=== ===
Base Difficulty: Pending
Description:
Success:
Critical Success:
Fail: No Effect
Critical Fail:
Category:Rules