Zoom 2022-03-08 21:00

As the party starts acting in what can only be described as 'an extremely suspicious manner', Nawar gets up and thanks us for our hospitality. He also says, rather cryptically, "You're not on the list".
This seems to be a cue for the party to attack him - which they duly do. The three stooges turn transparent into some kind of ectoplasmic beings and start 'flowing' towards Nawar. Wun, who is currently with them, thinks this looks extremely 'undeady', so he tries to turn them - and succeeds in turning two of them. 
Meanwhile, blows are being exchanged with Nawar - and he starts taking damage, though he succeeds in paralysing Umar in terror with a poisoned open handed attack. It becomes apparent that he can only be hit with magic weapons, and has some degree of magic resistance - though we do get some Magic Missiles and a Fairie Fire to stick on him. The unturned ecto-stooge 'flows' into Nawar. and he launches himself at Wun - paralysing and damaging him.  The party scrabble to protect Wun - and succeed in preventing Nawar from continuing his attack on Wun. At this point, Nawar does something, and one of the turned ecto-stooges disintegrates, and Nawar looks much healthier.
However, we continue fighting Nawar - and with Umar back in the fight thanks to a Slow Poison - Nawar is clearly losing, and looks rather 'pissed off'. So he literally pisses off via a Dim Door. The party are unable to see where he has gone to, so start doing a bit of healing/neut-poisoning, when 7 Magic Missiles slam into Garaf's opportunely cast Shield. They appear to come from a small sphere hovering in the air about 20' in front of Garaf. Twoo, who has Detect Magic up, can see a 4" radius glowing magic sphere. It seems to be some kind of Wizard eye/gateway through which spells can be projected. So Garaf fires a lighting bolt 'through it', and Twoo fires an arrow at - and through - the sphere. Twoo gets a lightning bolt back in exchange. He fires a second arrow and gets back a volley of magic missiles in return - leaving him on the ground on -8 hit points. Brokev and other party members scrabble to cure and protect him.
Attempts are made to hide the party, first with a 'darkness' spell cast around the sphere - which is countered by a 'light' spell - and then by an Obscurement spell cast by Q.
Meanwhile, other party members are laying into the remaining ecto-stooge. It is easy enough to hit, but only takes damage from the magical bonus of the weapon and nothing more. Suddenly, a seemingly unhinged Caradoc runs to Umar demanding that he 'open the box' - which Umar does. Caradoc retrieves a goblet, and runs towards the ecto-stooge: The goblet gets hot in his hands (burning him like a Heat Metal spell), but it sets the exto-stooge on fire (2D6 damage/round) - and this fire combined with the weapon damage destroy the exto-stooge - at which point the 'magic sphere' goes out.
As the party's blood is up (or in Twoo's case, all over his clothes and on the ground), we decide that we ought to chase Nawar down rather than let him slink away - so Twoo gets cured up in 1 round, patted on the back, and told to fly up to see if he can spot Nawar. Twoo might be asking if he can carry Dougal up with him to act as a hobbit-shield....