PalmMan: Cyber Dawn

PalmMan: Cyber Dawn is a 3D Platformer game serving as an alternate continuity reboot of the PalmMan series, developed by Z-Lunar and released for the Z-Lunar ZCLIPSE in 2022.
The game stars mining robot TRIAD-003, also known as PalmMan, an optimistic and cheerful robot that works in Sector 4.5 of a remote mining asteroid named the Cyber Moon. He spends most of his time with his two best friends, DragonMan and MineMan, making the best of life despite their lowly positions, and sneaking out secret treasures from the mines. As time passes, PalmMan and DragonMan become closer and start to grow feelings for each other, while MineMan becomes more and more distant from the two. PalmMan comes back from work one day to find both of his friends missing, and their home completely ransacked. Now, PalmMan must journey to rescue his friends, venture into the depths of the Cyber Moon, and uncover his secret past as a war machine.
==Gameplay==
Similar to games such as Super Mario Sunshine, A Hat in Time and Banjo-Kazooie, Cyber Dawn is a 3D Collectathon Platformer that focuses on platforming challenges and searching for collectables. PalmMan's home, Sector 4.5, serves as a hub-world like area in which PalmMan can teleport to each area. Each world is split up into a certain number of stages, which all take place in the same general zone and set PalmMan on a linear objective to collect the stage's Cyberite Core. Additionally, each area has a number of Lunarite Chunks, which are shared across all stages, but are not required to progress.
PalmMan controls like your average 3D platforming character, being able to run, jump, dive, walljump and grab onto ledges. Additionally, he has an arm cannon which fires weak Plant-Energy projectiles, which usually fires directly in front of him but can be aimed manually with the left trigger. PalmMan gains various upgrades and abilities that enhance his moveset and give him new skills. PalmMan has five units of Frond Battery, which get depleted when attacked, and he will die after losing all of his battery, resetting to the last checkpoint and losing 100 Credit.
A second player can join in at any point, taking the role of PalmMan's adopted sister FernWoman. While the default option is sharing a screen, teleporting the players if they stray too far from each other, a split-screen mode can be enabled that allows the players to go as far as they like. Since they're made from the same parts, FernWoman plays identically to PalmMan and shares all of his currently unlocked abilities and upgrades. If any of the two die, they will respawn after a few seconds as long as the other player is still alive, still losing 100 Credit. If both of the two die in the same timespan, the game will reset to the last checkpoint as usual.
===Collectables===
Cyberite 	A rare mineral found in abundance on the Cyber Moon, so popular that the colony was named in its honour. It's a unique type of crystal that conducts elemental power well, allowing it to be used for a manner of applications. Its raw, long-lasting energy also makes it a popular and green energy source, originally being used to power Sector 4.5 before the town was raided. Now, the concentrated Cores are recklessly scattered across the Moon at the end of each stage, collected by PalmMan to rebuild Sector 4.5 and power the QuikWarp stations on his path to rescuing DragonMan.
Lunarite 	A peculiar alloy said to have been created by the Moon Goddess, although that's probably just a myth. It's used in construction for its durable properties and can be found in many nooks and crannies, basking in an orange glow. Unlike the Cyberite, Lunarite chunks can be found anywhere and are much more numerous, serving as more exploration-focused collectibles. While PalmMan doesn't need them for his quest, special stages and rewards can be found for those who seek the Lunarites...
Blueprint	A tablet-like device containing digital schematics of a new upgrade. Similarly to Lunarite, they can be found hidden in places, or gained in story-related events. While useless on its own, it can be taken to MoonMan, who (enough Credit provided) is happy to help perform the upgrade for PalmMan. The original author is unknown, but the upgrades seem specifically tailored for PalmMan's model...
Credit 	Originally an all-digital currency, it was made all-physical after several economic crashes. It's used as the main payment for workers, since it holds basically no value outside of the colony. Unsurprisingly, it can be found littered across the moon carelessly, and can be collected by PalmMan to purchase new upgrades and items. Dying will cause PalmMan to lose 100 Credit, thanks to a capitalist healthcare system.
===Skills & Upgrades===
Palm-Blaster 	A photosynthesis-powered blaster, for use in emergency situations only. PalmMan considers this an emergency.Unlocked by default.
Vine-Blade 	A short-ranged thorn extended from PalmMan's blaster, which can be used as a melee weapon to defeat enemies and cut bushes.Blueprint found in Equinox Grotto.
Charge Shot 	Overclocks PalmMan's blaster, allowing him to charge his projectiles. Ignore the smoke coming from the end.Blueprint found in Equinox Grotto.
Lightweight Feet	Replaces PalmMan's metal soles with aerodynamic SpringTek, allowing him to jump higher than before.Blueprint found in Sector 5
AquaSeal 	A nanotech coating that makes PalmMan waterproof, allowing him to swim safely and pass through waterfalls.Blueprint found in Sector 5.
Conker Bombs 	A plant-based, biodegradable explosive that PalmMan can fire as a secondary weapon, blowing up enemies and destroying obstructing rocks.Blueprint found in Sector 5.
Utility Torch 	Allows PalmMan to shine a solar light in darkened areas, although the torch has a limited battery that must be recharged.Blueprint found in Lumos Mine.
Omni-Freeze 	A special anti-freeze formula approved for workers in subzero temperatures, allowing PalmMan to enter freezing areas.Blueprint found in Lumos Mine.
==Main Characters==
PalmMan	
 	Designated TRIAD-003, PalmMan is fuelled by elemental Plant energy, giving him the ability to grow plants at an accelerated rate. His duty is to reforest abandoned mining zones and to provide oxygen in underground tunnels by growing moss. PalmMan always tries to keep a happy-go-lucky attitude in his work, but can become easily stressed out under pressure. He's childish in some regards, but cares deeply about his friends, especially DragonMan, whom he holds an extremely obvious crush on. He greatly enjoys his job and growing trees, even if most other workers don't appreciate his role, and feels most relaxed when around plantlife, especially in his personal garden. His favourite hobby is collecting colourful crystals that are rejected by his superiors, stashing them away in a secret chest.
DragonMan	
 	Designated TRIAD-002, DragonMan is fuelled by elemental Wind energy, allowing him to glide through the air effortlessly despite the weight of his metal chassis. His duty is to stay in the air and watch over the workers, reporting any misbehaviour and swooping in to save the miners from danger if needed. He doesn't do too well at this, however, since he's too easy-going and often lets offences slide. He often finds himself daydreaming while in the air, his gaze often lingering on PalmMan for longer than needed. DragonMan has a confident, slightly cocky attitude, and often speaks in a deadpan tone. He likes to challenge and improve himself, often timing how fast he can fly from one end of the Sector to another, but he ends up being way too harsh on himself when he makes mistakes as a result.
MineMan	
 	Designated TRIAD-001, MineMan is fuelled by elemental Fire energy, powering his arsenal of powerful bombs. His duty is in demolition, blowing up rocks and cave walls to clear the way for miners. He often gets carried away and underestimates the effectivity of his bombs, always ending up destroying more than necessary and accidentally breaking a lot of expensive equipment. He would've been scrapped a long time ago for this, if PalmMan and DragonMan didn't clean up after his messes. While he seems stubborn and aloof, he does care about his friends and would risk his life to protect them. He has an extremely short temper, like a bomb, but the only people he'll remain calm for are his two best friends. In recent times, he's been growing distant, seemingly tired of third wheeling for the other two, and has become cold and more aggressive than ever before. What is he hiding? Behind the scenes, he's been plotting a rebellion in Sector 4.5, aiming to topple the overseers, but will his friends go along with this plan?
FernWoman	
 	Designated TRIAD-004, FernWoman is built similarly to PalmMan, the two being made to work in tandem with each other. While they're technically not related, being robots and all, they see each other as siblings. She's a sweet girl, always there to support others, but is somewhat snarky and loves to tease PalmMan about his crush on DragonMan. Her Plant energy manifests as a more autumn-like style, so her handiwork can be told apart by the golden brown leaves. She sees her plants as an art form and each crater as a canvas, and chides Palm for being so careless with his growing. She's also something of a poet, her usual subjects being leaves, the weather, artsy stuff like that. While she'll normally stay behind in 4.5 to help MoonMan, she can accompany PalmMan on his journey in the game's Co-Op mode.
MoonMan	
 	MoonMan is the put-upon "mayor" of 4.5, respected enough by the community to be given the unofficial title. Once a worker himself, his mining days are behind him due to his old age. To avoid being scrapped, he found new work as a merchant of sorts to provide goods and services to the town, becoming somewhat of a popular figure. Curiously enough, his body has something of a magnetic quality, allowing him to keep his battery-pack orbs orbiting him safely. He's something of a worrywart, always fretting about the safety of the workers, but he has a generous soul, often discounting his prices more than he should. After MineMan steals the town's Cyberite, he acts as PalmMan's main ally and mission control, giving him advice on where to go next and selling him upgrades in exchange for Blueprints.
===MineMan's Minions===
GrillMan	
 	GrillMan is a chef robot from Sector 5, his main job being to cook and prepare fish for export. Being stuck in a fish factory all day, he was overworked, treated poorly, and taken for granted, making him bitter and easily swayed by MineMan's cause. His goal is somewhat more grounded, however; he just dreams of settling down, taking a break, and grilling recreationally. He's risen up to become one of MineMan's most trusted agents, but finds him too insufferable to consider him a friend.
SlimeWoman	
 	SlimeWoman is a robot from he Gellodome, designed by Event Horizon to care for the habitat's Slimoos. She raises Slimoos from birth to adulthood, preparing them for their trip back to the Slimoon - at least, that's what they told her. After MineMan paid the Gellodome a visit, he told her what really happens to the Slimoos that leave the dome: they are blended up to create Event Horizon's soda. While she disagrees with his violent methods, she can't bear to see the Slimoos harmed, so she joined MineMan's rebellion to fight for their freedom. She's not great with other robots, having only been around Slimoos all her life, so she keeps to herself and stays with her blue Slimoo companion, Navy.
===Spoiler Characters===
The Darkness	
 	A shadowy spider-like entity kept in containment in the Cyber Moon. It seems to be collaborating with MineMan, offering its assistance to his rebellion in return for a new body. Its goal is completely unclear, and its loyalty to MineMan is suspicious at best. While it seems sentient, it can only vocalise in clicks and squeaks. It was originally thought to be telepathic, but closer inspection shows that it biologically transmits radio signals that robots automatically pick up on. What is a being like this doing on a mining colony...?
==Worlds==
Including Sector 4.5, the Cyber Moon has 14 areas to explore. Each can be accessed and travelled to by using a corresponding Quik-Warp station in Sector 4.5.
 	 	
 	A quiet worker's town surrounded by mining operations, one of the smaller and more overlooked Sectors on the moon. It was originally used as a garbage dump, before being established and refurbished as a replacement for the defunct Sector 4. The sector mostly focuses on basic ores which are often taken for granted by the other Sectors, leaving the area quite isolated socially. As a result, the workers have a lot more freedom in what they do with their time, with the often-absent overseers only caring that they fulfil their quota.Sector 4.5 acts as the hub world for the game, spawning PalmMan outside his house every time the game is started. The town itself, after the Prologue, is a free roaming area in which PalmMan may do as he likes, talking to NPCs, playing minigames, or just exploring. While there are no stages, and therefore no Cyberite Cores, there are still other collectables such as Lunarite Chunks hidden across the town and the surrounding areas. 	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;" 	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;" 	
Prologue 	DragonMan and MineMan are missing!What kind of commotion is happening in the town square? 	BOSS: MineMan
Waking up and getting ready for another day of work, PalmMan goes to meet DragonMan and MineMan only to find them missing. Running from his house to the town square in a tutorial-like path, he looks around for the two before hearing DragonMan cry for help, looking up to the rooftop where he sees DragonMan being tied up by a shadowy figure.PalmMan quickly climbs up to the building and chases the kidnapper across the rooftops in a chase sequence, soon catching up to the two, but the mysterious kidnapper calls for a drone which takes the tied-up DragonMan away as the assailant tosses away his cloak to reveal himself as MineMan.He reveals his intentions to take control over the mining colony and rule together, doing what they like instead of working day-to-day in their meaningless mining job, starting a violent rebellion. He says he only tied-up DragonMan because he went against this idea, but reckons he'll change his mind after a while, so he wants to keep him around for a bit. He asks PalmMan to come with him, but he refuses to hurt anyone, so MineMan sighs and decides he'll probably have to tie up PalmMan as well, starting a fight.After being defeated, MineMan begs PalmMan to reconsider before hopping on a drone with DragonMan in tow, telling PalmMan he must join his side, or die in the chaos of his rebellion. DragonMan reaches out to him one last time before disappearing into the sky, as PalmMan falls to the ground, heartbroken. His sadness is cut short when he hears more chaos from the town square, and rushes back to see his sister FernWoman and the local merchant MoonMan looking at the broken Cyberite Reservoir, used to power the town's electricity. MoonMan is relieved he came, as most of their other friends ran off to join MineMan's rebellion, pilfering the town's resources before they left.He fears MineMan has taken the Cyberite for nefarious purposes, powering all sorts of devious machinery, and begs PalmMan to help retrieve the Cyberite Cores to restore the town's power. PalmMan agrees to help the town, determined to rescue DragonMan and find the rest of their friends, and prepares for a long adventure ahead. MoonMan suggests first visiting the nearby Equinox Grotto, where he saw MineMan's drone fly in the direction of.	Waking up and getting ready for another day of work, PalmMan goes to meet DragonMan and MineMan only to find them missing. Running from his house to the town square in a tutorial-like path, he looks around for the two before hearing DragonMan cry for help, looking up to the rooftop where he sees DragonMan being tied up by a shadowy figure.PalmMan quickly climbs up to the building and chases the kidnapper across the rooftops in a chase sequence, soon catching up to the two, but the mysterious kidnapper calls for a drone which takes the tied-up DragonMan away as the assailant tosses away his cloak to reveal himself as MineMan.He reveals his intentions to take control over the mining colony and rule together, doing what they like instead of working day-to-day in their meaningless mining job, starting a violent rebellion. He says he only tied-up DragonMan because he went against this idea, but reckons he'll change his mind after a while, so he wants to keep him around for a bit. He asks PalmMan to come with him, but he refuses to hurt anyone, so MineMan sighs and decides he'll probably have to tie up PalmMan as well, starting a fight.After being defeated, MineMan begs PalmMan to reconsider before hopping on a drone with DragonMan in tow, telling PalmMan he must join his side, or die in the chaos of his rebellion. DragonMan reaches out to him one last time before disappearing into the sky, as PalmMan falls to the ground, heartbroken. His sadness is cut short when he hears more chaos from the town square, and rushes back to see his sister FernWoman and the local merchant MoonMan looking at the broken Cyberite Reservoir, used to power the town's electricity. MoonMan is relieved he came, as most of their other friends ran off to join MineMan's rebellion, pilfering the town's resources before they left.He fears MineMan has taken the Cyberite for nefarious purposes, powering all sorts of devious machinery, and begs PalmMan to help retrieve the Cyberite Cores to restore the town's power. PalmMan agrees to help the town, determined to rescue DragonMan and find the rest of their friends, and prepares for a long adventure ahead. MoonMan suggests first visiting the nearby Equinox Grotto, where he saw MineMan's drone fly in the direction of.	Waking up and getting ready for another day of work, PalmMan goes to meet DragonMan and MineMan only to find them missing. Running from his house to the town square in a tutorial-like path, he looks around for the two before hearing DragonMan cry for help, looking up to the rooftop where he sees DragonMan being tied up by a shadowy figure.PalmMan quickly climbs up to the building and chases the kidnapper across the rooftops in a chase sequence, soon catching up to the two, but the mysterious kidnapper calls for a drone which takes the tied-up DragonMan away as the assailant tosses away his cloak to reveal himself as MineMan.He reveals his intentions to take control over the mining colony and rule together, doing what they like instead of working day-to-day in their meaningless mining job, starting a violent rebellion. He says he only tied-up DragonMan because he went against this idea, but reckons he'll change his mind after a while, so he wants to keep him around for a bit. He asks PalmMan to come with him, but he refuses to hurt anyone, so MineMan sighs and decides he'll probably have to tie up PalmMan as well, starting a fight.After being defeated, MineMan begs PalmMan to reconsider before hopping on a drone with DragonMan in tow, telling PalmMan he must join his side, or die in the chaos of his rebellion. DragonMan reaches out to him one last time before disappearing into the sky, as PalmMan falls to the ground, heartbroken. His sadness is cut short when he hears more chaos from the town square, and rushes back to see his sister FernWoman and the local merchant MoonMan looking at the broken Cyberite Reservoir, used to power the town's electricity. MoonMan is relieved he came, as most of their other friends ran off to join MineMan's rebellion, pilfering the town's resources before they left.He fears MineMan has taken the Cyberite for nefarious purposes, powering all sorts of devious machinery, and begs PalmMan to help retrieve the Cyberite Cores to restore the town's power. PalmMan agrees to help the town, determined to rescue DragonMan and find the rest of their friends, and prepares for a long adventure ahead. MoonMan suggests first visiting the nearby Equinox Grotto, where he saw MineMan's drone fly in the direction of.
 	
 	Accessible with 0 Cyberite Cores.A peaceful forest near Sector 4.5, nearly devoid of the outpost's technology. Once an outpost of its own, it was left abandoned for many years after the area was stripped of all its ores, and nature took its course on the fertile land. The overseers are planning to tear the forest down and build a cargo storage bay in its place, to the dismay of many who treat the area like a national park of sorts. The woodland is most famous for giving a great view of the distant planet, where many robots have looked up at the stars and dreamed of visiting one day, just to see if there really was more to the world.Equinox Grotto is the first main area of the game, and serves as more of an introductory world, posing little in terms of threat and focusing more on exploration than obstacles.
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"
The First Cyberite 	PalmMan finds his first Cyberite lost along the forest's path.
Cyberite in the Grotto's Nest 	A Cyberite has been spotted at the top of that big tree!
Lost Mossfers 	Reunite the 5 lost Mossfers to get their secret treasure, a Cyberite core.
Hidden Cyberite Haven 	Find the secret Cyberite in the bush-filled grove.
Cyberite on the Verdant Hill 	Climb the wild hill to find the next Cyberite Core.
Radar Debris 	Destroy the pesky radar towers disturbing the woodland creatures' rest.
Cyberite across the Silicon River 	Ride a raft across the treacherous river to find another Cyberite Core.
Rebel Ambush 	Protect the Mossfers from MineMan's soldiers!
Cyberite up the Forgotten Tower 	Explore the abandoned outpost to find the Cyberite.
Cyberite Fragments across the Grotto	Find 12 Fragments to put together the Cyberite.
 	
 	Accessible with 12 Cyberite Cores.A thriving industrial Sector found both on and along the coast of the Cyber Moon's ocean. Instead of mining, the sector focuses on pumping oil from the oceans, where it is plentiful. The factories are also known for their fishing industry, taking advantage of the unique ocean life found on the moon and packaging them up for export. It's one of the most thriving Sectors around, but is a major contributor to smog and pollution from its operations. The workers here are especially overworked, prime targets to be converted to MineMan's cause.Sector 5 is a particularly large area, sporting both land and sea, although PalmMan can't safely touch the water without the AquaSeal upgrade. A lot of the area's platforming is done on the roofs of factories, having some more challenging parkour than previous areas. Owing to its size, it is an area with twice the amount of Cyberite to be found, the second half of the area being unlocked after defeating GrillMan.
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"
Welcome to Sector 5 	PalmMan makes his way to Sector 5, finding the first Cyberite at the top of a fish factory.
Tropical Towers 	Find a way onto those water towers to grab the Cyberite.
Oily Outpost 	The next Cyberite is by an oil-pump, so find a way over the water.
Cyberite buried on the Beach 	There must be a Cyberite hidden somewhere in this sand...
Gone Fishing 	Catch a big one to earn that Cyberite.
Cyberite Conveyers 	A Cyberite has ended up on the production line of the Kipibells Factory floor.
The Broken Fountains 	Dislodge the debris from the fountains to earn another Cyberite.
Catch the Cyberite Thief 	A no-good scoundrel is running away with the Cyberite!
Buoy Story 	Brave the dangers of the ocean to find a lost Buoy.
Cyberite Fragments across the Factories	Find 12 Fragments to put together the Cyberite.
 	
 	Accessible with 24 Cyberite Cores.An old mineshaft built over a deep natural chasm. The plants and crystals that cover the caves glow radiantly, giving the mine its moniker. It's speculated that this area was a primal birthplace of many of the species found on the Cyber Moon, thanks to its moist conditions and nutrient rich atmosphere. While beautiful, the chasm is also a place where many robots have met their fate, thanks to the unsafe working conditions and somewhat aggressive subterranean creatures.Lumos Mine focuses on vertical platforming, owing to its canyon layout, and is somewhat light on robot enemies due to its remote nature. Boulders and rocks can be found that require Conker Bombs to destroy, but part of the area is still completable without.
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"
Goodglow Cavern 	PalmMan ventures down into the mines to find a lost Cyberite...
Cyberite across the Precarious Beams 	Be careful on those hanging steel beams...
Puzzling Prisms 	There must be a way to get those crystals to match colour... yes, of course that's important.
Luminous Mossfers 	Reunite the cave-dwelling Mossfers.
Terror Tunnels 	Some sort of creature is keeping Cyberite in the tunnels, but don't let it catch you...
Lost Little Robot 	Help a lost worker make it out of the mine safely.
Crystal Haven 	Venture into a secret crystal-covered cavern.
Mushbug Nest 	Fight off the wild Mushbugs to "borrow" their Cyberite.
Structural Support 	Help prevent the cavern from collapsing with well-placed support beams.
Cyberite Fragments across the Glowing Mine	Find 12 Fragments to put together the Cyberite.
 	
 	Accessible with 36 Cyberite Cores.A dormant research facility in the mountains, one of the first sites built upon the discovery of the Cyber Moon. Only robots built to withstand deathly cold can survive in the climate. While the area still sees a lot of use in high-altitude mining, the facilities themselves are barren, its occupants having packed up and left long ago. Most of the studies on the moon's resources were carried out here, and a lot of interesting things have been left behind by the scientists...While technically accessible without the Omni-Freeze upgrade, PalmMan will suffer from the cold and take continuous damage while outside, preventing the player from making any real progress before PalmMan dies.
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"
The Forbidden Mountain 	PalmMan makes his trek up Dioxide Peaks... if he can survive the cold.
Cyberite on the Snowy Vista 	The Cyberite is lost in the frosted forest.
Arctic Angling 	PalmMan tries his hand at ice fishing.
Laboratory A 	Find a way into the research facility.
Laser-Locked Vault 	Dodge the lasers to unvault the Cyberite.
Skiing Spectacle 	Beat VelocityMan in a friendly race down the mountaintop.
Laboratory B 	Avoid the perilous machinery of the laboratory's second wing.
Darkened Facility 	Blackouts are frequent here... you can't shake the feeling of being watched...
Cyberite on Monolith Peak 	Is this the highest point of the Cyber Moon? You can see so much from up here...
Cyberite Fragments across the Mountains	Find 12 Fragments to put together the Cyberite.
 	
 	Accessible with 48 Cyberite Cores.TBATBA
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"	
{|cellpadding=3 cellspacing=3 width=100% border=0 style="text-align: center; color:black; margin: 0 auto; border-radius: 8px;"
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
TBA 	TBA
Cyberite Fragments across the Gellodome	Find 12 Fragments to put together the Cyberite.
==Enemies==
RockBot 	An average mass-produced MM-Class mining unit, easily swayed to MineMan's cause with its limited intelligence and susceptibility to radar waves. They are commonly seen in many areas, causing havoc or patrolling between points, and will attempt to follow and punch PalmMan. They can easily be dispatched with a simple blaster shot or a stomp to the head.
CoalBot 	A BM-class transport unit, used to carry ore, usually coal. Its cargo functions means it's pretty good at math calculations, particularly enjoying algebra. They can often be seen alongside RockBots, having a similar vulnerability, but will not chase PalmMan on sight, instead preferring to toss coal projectiles at him from afar.
Optic 	An aerial surveillance drone used to monitor worker activity, remotely hijacked by MineMan's forces. It's shaped like an eye, and is just as fragile as one, much to its dismay. They fly in groups, hovering out of PalmMan's reach, and will occasionally swoop down to attack him. They are best defeated by the reach of PalmMan's blaster.
StoneBot 	An MM-XL mining unit, an stronger and larger version of the RockBot used in heavier operations. It's only marginally smarter than its base counterpart. It is more scarcely seen than the regular RockBot, but absorbs more hits and packs a heavier punch. It moves slightly slower than its smaller version, and has an additional slam attack.
4D-TONATE 	A 4D-class demolition unit, designed as a direct-delivery system (eg: a walking bomb) that will destroy itself from the impact. To avoid severe amounts of AI distress, they have been programmed to enjoy the procedure. When it spots PalmMan, it will chase him and activate its fuse, exploding on contact or after enough time has passed. While it can be outsmarted or evaded, it's often more simple to just destroy it with PalmMan's weapons.
Laser Optic 	A version of the regular Optic used as security personnel, equipped with a stunning electrical laser. It's usually just used to deter workers from restricted areas, but don't tell it that; the drones have a huge ego. They act much like their non-laser counterparts, but prefer staying airborne to fire lasers at PalmMan from afar, meaning they can only be defeated with ranged attacks.
Blow-omb 	Mine-shaped fish machines that are made for all kinds of underwater work, but MineMan has rigged them all up with explosives. Much research was done to bridge the gap between robots and water, with the end result being a set of hydroelectric gills. Some brain power had to be sacrificed for the lower power input, so they have memories approximately 3.14 seconds long. They serve as simple water-borne enemies that will attempt to chase and bite PalmMan, although they become immobile upon entering land.
Mushbug 	Bioluminescent bugs that disguise themselves as mushrooms to trick prey, hence the name. Unlike their Glooworm neighbours, they don't eat crystals, so the management could care less about their presence despite workers complaints. They crawl on floors, ceilings and walls, sometimes seen pretending to be a mushroom, and will attack PalmMan on sight. Touching their mushroom-like back will release a cloud of spores that poisons PalmMan.
Glooworm 	A maggot-like offspring of the Glowworm, a somewhat invasive species that burrows in Lumos Mine and eats precious minerals. Its a valuable part of the ecosystem, but it's so ugly that people don't really care. They move by burrowing into the ground and will attempt to attack PalmMan from below, becoming vulnerable upon surfacing.
Fire Slimoo 	While most Slimoos taking residence in the Gellodome are harmless, over-energised Red Slimoos set aflame and prove to be a danger to themselves and others. The dome allows these reactions to happen as the greater heat brings out a finer flavour - even if their upkeep is an occupational hazard for SlimeWoman. They hop around aimlessly, leaving pools of magma where they move, and will attempt to tackle PalmMan on contact. They cannot be killed by any means, but can be extinguished into harmless Red Slimoos when in contact with water.
Electric Slimoo	When the elastic nature of Yellow Slimoos gets out of hand, they build up enough static electricity to turn into a ball of thunder. They forsake Slimoo food in favour of feeding off of electricity - a major threat to a workforce full of robots. They are rapid-moving and will chase PalmMan on sight to drain his electricity, clinging onto him and draining his health until shook off. They cannot be killed by any means, but can be distracted with electromagnets often found nearby.
Hypnoslimoo 	An odd kind of Slimoo with a fruity flavour and a quirk of inducing psychedelic hallucinations on those that consume them. How this even works on robots is anybody's guess, but they're especially popular among Gellodome staff for their... recreational uses. While slow-moving and non-threatening, they attach to PalmMan on contact and warp the camera for a temporary duration, although they are unable to directly damage him. They cannot be killed by any means, so the best PalmMan can do is avoid them.
==Trivia==
*The game was mainly inspired by Light Strafer, a reimagining of the Strafe series by KirbiMiroir.
*The article uses modified versions of Chromium and Smooth Moods.
Category:Z-Lunar
Category:PalmMan Games
Category:3D Platforming Games
Category:Zclipse Games
Category:Original Games
Category:PalmMan (series)