Super Smash Bros. Strength/Ike

Ike is a starter character in Super Smash Bros. Strength. He is similar to Marth at first glance, but they are not even semiclones.
===Moveset===
====Neutral Special: Eruption====
Ike lifts his sword and plunges it forwards. This attack can be charged. In fact, if timed extremely precisely, it can OHKO.
=====Strong Eruption=====
The attack is slower, but deals stronger damage. However, the OHKO is even harder to time right.
====Side Special: Quick Draw====
Ike dashes forwards with his sword. The attack can be charged to go a longer distance. It is also a good horizontal recovery.
=====Quick Slash=====
The attack does more damage, but travels a lower distance.
====Up Special: Aether====
Ike throws his sword in the air. He then jumps to get it and falls down to the ground(or in a pit) quickly. While it can be used as a recovery, it is rather risky to use, as if Ike misses the ground he will likely fall to his death.
=====Air Aether=====
Ike launches his sword higher, but the attack deals less damage and he doesn't falls back to the ground.
====Down Special: Counter====
Ike strikes a pose. If hit by a melee attack, he will attack back the foe, dealing double damage the foe tryed to do to Ike. However, it is hard to time right, and leaves Ike vunerable after.
=====Easy Counter=====
The counter is easier to time, but deals less damage.
====Final Smash: Great Aether====
Ike slashes. If an enemy is hit by the slash, both will go in the sky and Ike will slash the enemy several time before dealing a finishing blow to it.
=====Dash Aether=====
The aether itself is weaker and will usually not KO below 25 damage, but dashes while he slashes.
===Pallette Swaps===
*Normal
*Yellow
*Red
*Blue
*Green
*Pink
*Black
*White
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