Items

Items generally refer to something that can be used or held, appearing in the toolbar. This may refer to weapons, infectious items or undefined specific attacks. Command-line exclusive items will not be listed here.
==Overview==
Items can be categorized into four different categories.
#Weapons
#*Used to deal damage to other players and obstacles, such as mimics or vent covers.
#Utility
#*Used to provide an advantage to the user without a direct focus on damaging an opponent.
#Infectious Items
#*Solely used to infect survivors with the item's associated strain. Some can be used as a wearable accessory for their respective strain.
#Miscellaneous
#*Items that do not fit in any of the above.
===Weapons===
Primarily used to damage opponents, there are weapons exclusive to survivors and undefined alike. For the category, see :Category:Weapons.
====Survivor exclusive====
*Pipe
**Acts as a basic, general purpose weapon.
*Mirror Shard
**Long overtime damage, but similarly dangerous to the user.
*Shovel
**Crowd control and higher damage than the pipe, with longer cooldown.
*Basketball
**Ranged option dealing moderate damage.
*Water Balloon
**Weapon/utility with a usage cooldown, debuffing undefined caught in the puddle alongside damaging them.
====Undefined exclusive====
*Slap
**Fast, weak attack.
*Swipe
**Normal basic attack, comparable to the pipe.
*Slam
**Heavy crowd control option, comparable to the shovel.
*Heavy Kick
**Weapon/utility with a usage cooldown, capable of destroying doors and inflicting heavy damage.
*Poison Scratch
**High damage overtime, but weak base damage.
*Slash
**Strong, ragdolling attack which isn't capable of directly infecting.
*Struggle
**Weak attack intended as a last resort.
*Throw Ball
**Ranged option capable of spawning a mimic.
===Utility===
Used for other non-combat applications, or as ways to gain advantages over opponents without primarily damaging them. For the category, see :Category:Utility.
====Survivor exclusive====
*Fists
**Low damage attack with a high cooldown, granting a lengthy speed boost upon hitting an undefined.
*Lantern
**A light source for survivors.
*Orange Juice
**Regenerates health provided the survivor doesn't take poison damage.
====Undefined exclusive====
*Sticky Slap
**Weak attack with a usage cooldown, inflicting lengthy slowness on hit.
*Heavy Kick
**Weapon/utility with a usage cooldown, capable of destroying doors and inflicting heavy damage.
*Place Sign
**Places a mimic sign if one is in the toolbar, creates one otherwise at the cost of health.
**Wet Floor Sign
***Can be expended to spawn a mimic with place sign, otherwise wearable as vanity.
*Place Cone
**Places a mimic cone if one is in the toolbar, creates one otherwise at the cost of health.
**Traffic Cone
***Can be expended to spawn a cone with place cone, otherwise wearable as vanity.
*Hide
**Disguises the user as a cone, provided they are wearing one.
====Infectious Items====
Used solely for infecting survivors with the item's associated strain, with some being wearable as vanity as the respective undefined. For the category, see :Category:Infectious Items.
*Burrito
*Researcher's Goggles
*Sunset Hood
*Toothpaste
*Cowboy Hat
*Glue Bottle
*Visor
*Snowflake Necklace
====Miscellaneous====
Items which do not fit into any other category.
*Book
*Radio
Category:Items
Category:Infectious Items
Category:Weapons
Category:MISC items