147106-more-players

== Content ==
			
hello, everybody :D
 
i have noticed that alot of people dont even know wildstar became free to play :o  maybe its time for some type of relaunch  ;)
like get it on steam or maybe some type of commercial :D
it will be amazing to see this game getting alot of players because this one of the best mmorpg f2p out there right now :wub:
just my personal opinion :)
 
regards,
jacco	
----
			It was relaunched but not much advertising I saw... I only knew about it from someones twitch stream when all of a sudden the viewers went to like 6000 on the first day. Now they are down to like 50 lol.	
----
			Not many people like to get their feet wet in this game much. Some reasons are the problems people listed in this game, but it's nothing major. The other part is many have invested in other games for so long they only wanted to dabble with it for a while until hype mode is over.  Since the game is f2p and a very generous one compared to swtor. I think this game will slowly grow, but right now it's not that popular. That's only because of what happen last year.
			
				
	Edited November 16, 2015 by Turbotailz86	
----
			
{| class="blockquote"
It was relaunched but not much advertising I saw... I only knew about it from someones twitch stream when all of a sudden the viewers went to like 6000 on the first day. Now they are down to like 50 lol.
----
			
{| class="blockquote"
Not many people like to get their feet wet in this game much. Some reasons are the problems people listed in this game, but it's nothing major. The other part is many have invested in other games for so long they only wanted to dabble with it for a while until hype mode is over.  Since the game is f2p and a very generous one compared to swtor. I think this game will slowly grow, but right now it's not that popular. That's only because of the what happen last year.
----
			
{| class="blockquote"
true true. i found out on facebook. i was looking for a mmorpg to play. so i checkt wildstar up to see how that game was doing and readed about f2p and i was like well i am in haha :P
but still this game haves one amazing pvp/pve combat style you cant just hang around like in other mmorpg and use your mouse to click and that is also something that makes this game pretty unique there is enough action :D enough to do. so it deserves mutch more players. then it haves right now. :D sorry maybe my english isnt the best :P
----
			
{| class="blockquote"
Don't worry about the english it is good enough to understand  :D . I played this game on original launch when it was a sub game but only for a month before I moved back to a different sub MMO. At the time I could only afford one sub game to play and this one was put aside for a year. Now that its FTP I can play it whenever I want which is great.
----
			This game has always suffered from a serious lack of advertising. I have never seen a single ad for it. And since my friends don't play, if I hadn't seen WS mentioned in a WoW forum thread about player housing about the time WS released the housing preview video, I might still not know about the game. 	
----
			
{| class="blockquote"
This game has always suffered from a serious lack of advertising. I have never seen a single ad for it. And since my friends don't play, if I hadn't seen WS mentioned in a WoW forum thread about player housing about the time WS released the housing preview video, I might still not know about the game. 
----
			
I also think it's too good not to grow slowly, however they REALLY don't want to do too much advertising until they get the server lag properly sorted (seems fine atm, but it was fine weeks ago then managed to show up again recently), fix some other general bugs and balance as well as change the crappy single character use mounts in the shop to account wide.
 
I have people I'd like to tell about the game but until I can be more comfortable that there's not things that may make them rage quit I'll wait. It's also probably a good thing some of the major sites haven't done anything on the relaunch yet either.	
----
			
{| class="blockquote"
I also think it's too good not to grow slowly, however they REALLY don't want to do too much advertising until they get the server lag properly sorted (seems fine atm, but it was fine weeks ago then managed to show up again recently), fix some other general bugs and balance as well as change the crappy single character use mounts in the shop to account wide.
 
I have people I'd like to tell about the game but until I can be more comfortable that there's not things that may make them rage quit I'll wait. It's also probably a good thing some of the major sites haven't done anything on the relaunch yet either.
----
			
{| class="blockquote"
you have a point about the lag fix before relaunching it :D so lets hope it will be fixed fast and get a relaunch so that this game can grow to something even more amazing then it is already :D
----
			
{| class="blockquote"
I also think it's too good not to grow slowly, however they REALLY don't want to do too much advertising until they get the server lag properly sorted (seems fine atm, but it was fine weeks ago then managed to show up again recently), fix some other general bugs and balance as well as change the crappy single character use mounts in the shop to account wide.
 
I have people I'd like to tell about the game but until I can be more comfortable that there's not things that may make them rage quit I'll wait. It's also probably a good thing some of the major sites haven't done anything on the relaunch yet either.
----
			
If it wasn't for a friend of mine in my WoW guild who was playing in beta mentioning it to men, I wouldn't have known WS existed/ nor cared about it.
 
Glad he convinced me to try out the beta/ eventually buy the game.	
----
			
{| class="blockquote"
Sadly, they've never done much advertising, ever. I don't know if they can really, may not be in their budget. Either way, I agree, the game is too much fun not to grow, but the bugs, lag issues and other things have been around for months. The Reloaded relaunch didn't bring that on. Humble Bundle brought in lots of lag too. Though, lag wasn't too bad throughout the P2P period...usually not much of a factor and when it was, they did get it fixed pretty quick. Now, the bugs? They've been around (some of them since the original Beta period even), so that's just kind of something we all have to live with. The game will never be bug free...it's an MMO, they never are.
 
I'm still hoping that things get under control and they can start focusing on expanding the game into new areas and methods of play. I hope they can do this because the world is too much fun to let it slide into nothingness.
----
			If NCsoft keeps the game going and support it better i think Carbine can do work on the game. They're currently looking for top talent on their webpage. I think this is the most important aspect, they need to get rid of the bugs, perhaps even rewrite some of the code. It's not sustainable that 1 change affects 1000 others and breaks them. They couldn't even put in runebags without something breaking. They removed "test items" from CX and that one crashed. The code seems very very instable and poorly written.The game itself is really good and i hope NCsoft and Carbine sort out their problems and fix the game so we can continue to enjoy it. And thus increase the playerbase.	
----
			
The marketing needs serious improvements. Just take this weekend, double prestige event popping out of the blue and two sweet mounts and not a word about it. Lots of potential buyers that they might be missing out on. 
Not to mention that wow is in a bad state right now, so with right marketing they could catch some of those fish. 
I don't remember correctly but wasn't there a plan to launch Wildstar on steam? That could also offer quite some marketing.
Also remember the great offer if you buy the physical box, they haven't been marketing that either since they announced it earlier this year. 	
----
			
A bad launch is VERY hard to overcome.  It seems to plague a game far longer than it should.  The game could improve by leaps and bounds, yet people will default to the bad launch when talking about it for a long time.
 
Carbine needs to get some bugs fixed (okay a lot of them) work more on the lag issues (even if it takes locking out new players from hugely populated servers) and do a marketing blitz.
 
But they really need to work on a few things besides just bugs, communication is one of them.  The launcher should be fixed so that the news is the number one thing you see when you launch.  Downtime for tomorrow should be Glaringly in your face.  Bug issues should be there, etc.  That way players are infromed, and informed people do tend to complain less.  (Now you ALWAYS have the ones who complain to complain, but for the most part it would help).	
----
			
{| class="blockquote"
This game has always suffered from a serious lack of advertising. I have never seen a single ad for it. And since my friends don't play, if I hadn't seen WS mentioned in a WoW forum thread about player housing about the time WS released the housing preview video, I might still not know about the game. 
----
			
Along with what Turbotailz86 mentioned. I think it's commonly agreed by most if not all players and has been a constant thing Wildstar is critiqued about is it's lack of advertising. I've said it before, but I've felt like in the case of Wildstar, the playerbase has gone above and beyond in advertising the game compared to many other games I've played, but the company (NCsoft and or Carbine) doesn't seem to put it out there nearly as much as they could. It felt like pretty much once Gaffny left advertising slowed to a crawl, then Frost departed and BOOP not a peep.
 
Most if not all the people I know who play Wildstar heard of it from a friend or happen to see them at a convention. I know that I only stumbled on Wildstar because I accidentally found some concept art on the web and went "oh neat...where is this from?". Outside of my circle of friends I sometimes talk about games to random folks we get at our video game events we do locally and every time I mention Wildstar I get one of two things "What is Wildstar?" or "oh! That hardcore game?"(yes the #hardcore still haunts this game apparently...lol)	
----
			
{| class="blockquote"
Along with what Turbotailz86 mentioned. I think it's commonly agreed by most if not all players and has been a constant thing Wildstar is critiqued about is it's lack of advertising. I've said it before, but I've felt like in the case of Wildstar, the playerbase has gone above and beyond in advertising the game compared to many other games I've played, but the company (NCsoft and or Carbine) doesn't seem to put it out there nearly as much as they could. It felt like pretty much once Gaffny left advertising slowed to a crawl, then Frost departed and BOOP not a peep.
 
Most if not all the people I know who play Wildstar heard of it from a friend or happen to see them at a convention. I know that I only stumbled on Wildstar because I accidentally found some concept art on the web and went "oh neat...where is this from?". Outside of my circle of friends I sometimes talk about games to random folks we get at our video game events we do locally and every time I mention Wildstar I get one of two things "What is Wildstar?" or "oh! That hardcore game?"(yes the #hardcore still haunts this game apparently...lol)
----
			
{| class="blockquote"
That said, Carbine needs actual social media managers and a far more direct and succinct message. Right now they have stuff all over the place. I often find out about things on Twitter, even Reddit, before I do via the launcher, or here. 
 
----
			I am baffled at why they don't use steam. Has anyone seen what that did for Tera? And that game is a pretty coated pile of dog poo. This could easily be the number 1 mmo on steam. I just don't get it.	
----
			
{| class="blockquote"
I am baffled at why they don't use steam. Has anyone seen what that did for Tera? And that game is a pretty coated pile of dog poo. This could easily be the number 1 mmo on steam. I just don't get it.
----
			Does anyone have any actual number on what it costs for steam to showcase your game? Just seems like the reward of what it offers would far outweigh the investment.	
----
			
{| class="blockquote"
paperwork is my guess...
----
			
{| class="blockquote"
More like Steam gets a cut ... and with WildStar's financial situation being what it is, they need every penny they can keep in-house.
----
			
{| class="blockquote"
Does anyone have any actual number on what it costs for steam to showcase your game? Just seems like the reward of what it offers would far outweigh the investment.
----