Patch Notes v0-6-1641

==Game Updates==
*Stage I equipment component vendors decided they would rather have your Crystite instead of AMPs. Components now cost 500 Crystite.
*Turrets should don their owners' current warpaint once again.
==Bugfixes==
*Fixed a bug where players would be kicked from PvP matches before loading in.
==Open World==
*Fixed an issue with Tourtured Souls' animations.
*Removed some more "exploit" thump areas from the world.
*Fixed an issue where ARES mission interactables would spawn underground in some areas.
*The denizens of ShantyTown have nailed their buildings to the ground.
*Accord Air Traffic Control held some training courses, expect some improvements to Accord Dropships!
*Fixed an issue causing audio to degrade after playing for a certain amount of time.
*SIN imprints should now only play the audio of the latest imprint received.
*Fixed an issue causing one of the Human Female faces to display incorrectly.
==Combat==
*Fixed an issue where Accord HMG II does not properly fire after spinning up.
*Fixed an issue where Sticky Grenade detonation audio plays without detonation.
*Fixed a bug where Mortar Arcfold would trigger the Rhino's passive when the ability was not fully charged.
*Fixed a bug that was preventing placement of Charged Pulse Generators near Sentinel Pods.
*Fixed a bug where the Heavy Machine Gun's accuracy spread was growing in each stage instead of shrinking.
==UI==
*Fixed an issue where players would get an error when selecting a different quality resource on a progression unlock.
*When browsing a vendor, items will only be purchased when the "Buy" button is clicked.
*Fixed an issue where using the mouse wheel would "break" the crafting UI.
*Fixed the most common causes of Win HTTP errors when using the Garage or Manufacturing terminals.