Via Nebula/Cards

Here are the from Via Nebula:
Image	Name 	Type 	Amount	Description
 	Quiet Town 	Private contract	2 	This card provides no special abilities but grants 4 points at the game's conclusion.
 	Secret Plan 	Private contract	2 	Draw a card from the draw pile on the main board and add it to your hand. This card can be used to construct a building and is now considered a private contract.
 	Express Delivery	Private contract	2 	Select any resource from the general reserve and position it on one of your building sites.
 	Shortcut 	Private contract	2 	Take away the two leftmost meadow tiles from your guild board and relocate them to the tile reserve.
 	Lazy Explorer 	Neutral contract	1 	To fulfill this contract, your building site must contain two resources of the same type. This contract doesn't grant any abilities but awards 1 extra point for each unrevealed explorer you possess at the game's conclusion.
 	Abundance 	Neutral contract	2 	Remove an exploitation token of your choice from the main board, replacing it with the resources shown on the token. This action opens a new neutral exploitation.
 	Architect 	Neutral contract	1 	This card has no inherent powers but provides 1 extra point for each contract you've fulfilled, including itself, by the game's end.
 	Adventurers 	Neutral contract	2 	You can play a meadow tile on any forbidden space, bypassing exploration rules.
 	Mayor 	Neutral contract	1 	This card doesn't confer any specific abilities but grants 2 extra points for each contract requiring exactly 2 resources that you've fulfilled at the game's end.
 	Caravan 	Neutral contract	2 	Take away 1 resource from one of your exploitations or building sites and return it to the general reserve. Alternatively, retrieve 1 resource from your storage area and place it back into the general reserve.
 	Distillery 	Neutral contract	6 	You're allowed 1 additional action of your choice. Note: If your first action was to fulfill this contract, you can use your next 2 actions to explore a petrified forest if desired.
 	Exportation 	Neutral contract	2 	Remove up to 2 resources and return them to the general reserve. Each resource can be taken from one of your exploitations, building sites, or storage area.
 	Store 	Neutral contract	6 	Swap one of your resources on an exploitation or building site with a resource of your choosing from the general reserve.
 	Merchant 	Neutral contract	1 	This card doesn't grant specific abilities but rewards 1 extra point for each exploitation token you possess at the end of the game.
 	Workshop 	Neutral contract	4 	You may play a meadow tile on any petrified forest, ignoring exploration rules.
 	Priest 	Neutral contract	1 	To fulfill this contract, you need 3 resources, each of a different type. This card doesn't offer any powers but awards 3 points at the game's conclusion.
 	By Air! 	Neutral contract	4 	Move a meadow tile from the main board and position it on any fog space, without adhering to exploration rules.