Samus Aran (Post-Fusion)

<tabber>
|-|Power Suit=
|-|Varia Suit=
|-|Gravity Suit=
|-|Metroid Suit=
</tabber>
==Summary==
Samus Aran is a legendary skilled intergalactic bounty hunter known for her exploits against the Space Pirates, which hit its' prime with the destruction of the Zebesian base in Super Metroid. Time passes and Samus is set to once again explore SR-388 for the Federation, unknowingly coming in contact with the X Parasite. After the Galactic Federation forcibly removed several parts of her suit and injected her with Metroid DNA, Samus found herself in a new crisis- one that she caused by exterminating the Metroid species.
==Powers and Stats==
Tier: At least initially, likely became | At most , became | | , higher with Rage Power | At least , higher with Rage Power
Key: Power Suit | Varia Suit | Gravity Suit | Unnamed/Omega Suit | Metroid Suit
Name: Samus Aran
Origin: Metroid Fusion
Gender: Female
Age: Likely in her 30's
Classification: Human-Chozo-Metroid Hybrid
Powers and Abilities:<tabber>
|-|Power Suit=
Superhuman Physical Characteristics, Enhanced Senses, Acrobatics (Capable of preforming acrobatics pretty quickly after gaining Chozo DNA), Adaptation (The primary consequence of her transfusion with Chozo DNA was to grant her an increase adaptability to her surroundings), Martial Arts (Depicted as a skilled hand-to-hand combatant, even against large numbers of armed individuals), Weapon Mastery & Vehicular Mastery (By now, has full control over her original power suit and gunship), Transformation (Has the ability to activate her seemingly will the power suit into existence around her at any time and even specific parts of the suit such as the arm cannon), limited Telepathy (Capable of sensing Grey Voice's pain and the fact that he was locked in battle with Ridley), Astral Projection & limited Teleportation (Upon collapsing after her fight with Kraid, she joined Grey Voice's spirit to find the Varia Suit; her suit and body which were left behind earlier teleported to where her projection had walked to), Precognition via Sensemove, Paralysis Inducement with the Paralyzer, Energy Projection, Absorption (Her suit actually absorbs most of the energy from attacks inflicted on Samus, with the various upgrades increasing the potency of the ability. Thanks to her genetic makeup now consisting of Metroid DNA, Samus is able to absorb freely roaming X Parasites, restoring health and ammunition), Non-Physical Interaction (Her Metroid DNA lets her absorb X Parasites by touching them, which she does in Metroid Fusion with X Parasites and Core-X of all varieties, despite the X Parasites phasing through Samus' weaponry), Data Manipulation (Her Power Suit stores weapons and ammunition as data before they need to be used or absorb data and use them to gain abilities), Limited Transmutation (Can transform the data of her weapons into their tangible forms and can shape weapons such as her missiles from the atmosphere), limited Adhesive Manipulation (Stood on top a spaceship midflight without needing to grab onto anything), Limited Attack Reflection (Managed to deflect several energy attacks from Space Pirates with just her suit), Non-Standard Breathing (Type 2, capable of emerging herself underwater for an indefinite period of time, stated to have oxygen supply equipment and additional infrared vision within her suit in the Super Metroid Manual), Small Size (Type 0) & Extrasensory Perception with Morph Ball (Reduced to over less than half her regular size in her Morph Ball form, also capable of perceiving the area around her despite not having any way of seeing them), Statistics Amplification (Attack Potency, Lifting Strength, and Speed) with Charge Beam, Power Grip, and Speed Booster (Capable of charging her beam to the extent of damaging foes that would regularly be immune to her normal power beam), Explosion Manipulation via Missiles & Bombs, Homing Attack (With missiles and briefly shown with her even regular power beam), limited solid Afterimage Creation with the Speed Booster (Becomes invulnerable to most attacks while in that state and creates "echoes" that deal physical damage to whatever they touch), Invisibility with Phantom Cloak (Becomes entirely invisible, making her avoid the detection of even beings such as the E.M.M.I.). Resistance to Mind Manipulation (Can resist mental attacks from Mother Brain), and Fire Manipulation (Completely unaffected by flamethrowers despite being the middle of the attack), Gravity Manipulation & Acid Manipulation (Adapted to Zebes' extreme 960x gravity as a child and stated that only her allies would be injured from the acid rain of Crateria), Possession (Became immune the X Parasite's ability to infect and possess hosts).
|-|Varia Suit=
All previous abilities, Pseudo-Flight with Space Jump (Can jump indefinitely), Fire Manipulation, Plasma Manipulation & Earth Manipulation with the Plasma Beam (According to her internal hint system, the Plasma Beam even in an non-active setting caused notable seismic activity). Resistance to Cold (The Varia Suit offsets her weakness to subzero temperatures in Fusion and should provide comparable resistance to extreme cold otherwise). Ice Manipulation with the Ice Missile.
|-|Gravity Suit=
All previous abilities, heightened Resistance to Gravity Manipulation & Cold
|-|Unnamed/Omega Suit= All previous abilities, except for Invisibility. Self-Biological Manipulation (Absorbing the SA-X momentarily restored her DNA to a state that it was previous to the X-infection; begins self-repairing the suit back into the Legendary Suit), has even greater Resistance to Cold (Now capable of wielding the Ice Beam and otherwise entirely removing the adverse effects of cold on Samus). It is possible that the Unnamed Suit also gives Samus all of her previous abilities from the Legendary Suit, which includes: Non-Physical Interaction (Capable of killing Chozo Ghosts with her regular weaponry and even the dimensionally phasing Phazon Metroids), possibly Reactive Evolution (Instead of dying or being corrupted, Samus' suit evolved when exposed to a sudden large amount of Phazon). Resistance to Antimatter (Can survive in the Infinity Void, a parallel dimension of formless antimatter), Cold (The Varia Suit offsets her weakness to subzero temperatures in Fusion and should provide comparable resistance to extreme cold otherwise), even higher Heat (Capable of walking easily through superheated magma on Zebes), Matter Manipulation (Endured having her atoms torn apart and destroyed in Samus and Joey), Phazon (Can withstand exposure to highly radioactive Phazon, which normally instantly kills Space Pirates, and has a variety of capabilities, including Disease Manipulation, Life Manipulation, Poison Manipulation, Soul Manipulation, and Technology Manipulation, among others)
|-|Metroid Suit=
All abilities from the Gravity Suit, greater Absorption (Increased her absorption's range considerably, although still contact-based; now her absorption ability is always active), greater Non-Physical Interaction (Capable of now destroying the X Parasite even in its intangible state)
</tabber>Attack Potency: At least Town level initially (According to Adam, at the beginning of Metroid Fusion, Samus's chances of surviving the main deck were extremely low. While Samus didn't know it yet, the main deck was populated by Space Pirates and Arachnus), likely became Multi-Continent level (By Dread, her suit has significantly healed and given how the process began by absorbing the SA-X [who wields her Legendary Suit], it's likely Samus is close to her regular power) | At most Planet level (Still completely unable to compete with SA-X, even as she accumulated most of the same weaponry that her duplicate had), became Planet level (As her current Varia Suit is formed from the Unnamed Suit, she's most likely on par with her regular Legendary Varia Suit) | Planet level (Defeated SA-X after a difficult struggle and overwhelmed Ridley-X as well) | Planet level (Has had her abilities entirely restored momentarily, making her roughly on par with her Legendary Varia Suit counterpart), higher with Rage Power (Should have regained her abilities from the Legendary Suit, which allows Samus' power to grow indefinitely when enraged so long as her will to fight remains intact) | At least Planet level (Having absorbed the power of Raven Beak and completely incorporating her Metroid DNA into her suit, Samus is significantly stronger than even the E.M.M.I.), higher with Rage Power
Speed: Massively FTL+ (Able to outrun and avoid the SA-X in even her weakest suit; consistently shown to keep up with Ridley-X, the Omega Metroid, E.M.M.I., and Raven Beak)
Lifting Strength: At least Class 100 (Should still be stronger than her original suit in Zero Mission) | Likely Class M after obtaining the Gravity Suit (Is now comparable to the SA-X, who should be able to do the same feats as Legendary Suit Samus. Was able outwrestle and throw Vorash. Was able to casually hold up a giant missile with only one arm. Comparable to Ghor, who can lift her gunship with one hand and toss it easily), higher with Rage Power
Striking Strength: Unknown (Fusion Suit Samus is never shown physically attacking any of her foes), Multi-Continent level in Dread (Knocks most of her foes around with relative ease, even pinning down enemies such as Corpius) | Unknown, Planet level in Dread (Repeatedly overwhelms creatures even many times larger than her) | Likely Planet level (Should be at least comparable to SA-X) | Planet level, higher with Rage Power | At least Planet level, higher with Rage Power
Durability: At least Town level initially (Even in her Zero Suit, Samus is capable of surviving attacks from regular Space Pirates), likely became Multi-Continent level | At most Planet level (Survived hits from Nettori, a significantly handicapped version of the Golden Torizo, but armed with a variation of the Plasma Beam), became Planet level | Planet level (Defeated SA-X after a difficult struggle and overwhelmed Ridley-X as well) | Planet level (Can survive hits directly from the Omega Metroid, whom one-shotted both the SA-X and Gravity Fusion Suit Samus), higher with Rage Power | At least Planet level (Walked off the destruction of Itorash, which destroyed the remaining pieces of armor of Raven Beak), higher with Rage Power
Stamina: Superhuman. Navigated the entirety of ZDR after being knocked out by Raven Beak in the beginning of Dread, frequently re-exploring areas she had previously ventured through.
Range: Standard Melee Range. Astral Projection and limited Teleportation can seemingly reach Kilometers (Fainted within Kraid's Lair, only to astral project all the way to Ridley's Lair which is in an entirely different region of Zebes). Planetary with Power Bombs (Power Bombs can destroy planets), possibly Stellar with weaponry (Lacks the Ice Beam which preformed stellar feats for the Legendary Suit, however, Samus still has the rest of her beam arsenal)
Standard Equipment: Varies based on the suit.
*Optional Equipment: An A.I. of her former Commander, Adam Malkovich.
Intelligence: Genius. Taken in and by trained by the Chozo at an earlier age, Samus is a master of all forms in combat, being an incredibly skilled hand-to-hand combatant, markswoman, acrobat, and gunship pilot. She is also quite intelligent when it comes to technology, having designed the gunship she used in Metroid Prime 3. Renowned as an unstoppable warrior, Samus is familiar with all forms of alien fauna, civilizations, and technology, recognizing most species at a glance and operating and navigating through the various traps they have laid for her with relative ease
Standard Tactics: Varies depending on the situation, although most commonly keeps her distance with her arm cannon and scan visor. As her beams stack upon one another, she technically uses a variety of weapons at once.
Weaknesses: In her weaker forms, she has an extreme weakness to cold thanks to her Metroid DNA, absorbing blue X-Parasites will cause her to slow down and gain damage. The Varia and Gravity Suits mitigate this weakness and the Unnamed Suit removes it entirely.
Feats:
*Defeated Raven Beak, arguably one of the strongest Chozo warriors the franchise has ever produced.
*Outmaneuvers significantly stronger foes like the SA-X and E.M.M.I. frequently, despite being significantly weaker.
Notable Attacks/Techniques:<tabber>
|-|Weaponry=
Paralyzer: A sidearm used by Samus while in her Zero Suit, the Paralyzer is a weak but useful pistol that can be used to stun opponents.
Beams: Samus' arm cannon is equipped with many forms of attack, including her primary form of her attack, her beams, which she uses for long-range combat. As modular as Samus' Power Suit itself, Samus can stack and combine the effects of her different beam weapons to use many of them at once and increase their power.
*Power Beam: Samus' default weapon and an integral part of her original Power Suit. It has a range of three to ten meters under normal circumstances, but after Samus gains the Long Beam, both its range and power are permanently increased as Samus permanently incorporates the Long Beam into her weapon systems.
*Charge Beam: Not a beam, exactly, but an upgrade to Samus' arm cannon that allows her to charge up her beam attacks to greatly enhance their strength. While Samus is charging her arm cannon, she draws in nearby health and ammo pickups. The Diffusion Beam causes her charge shots to explode and release several other smaller charged shots after hitting an opponent or an obstacle.
*Ice Beam: One of Samus' signature beam upgrades, the Ice Beam can be used to, as its name implies, freeze opponents, allowing Samus to destroy them with less issue or even use them as platforms. However, only the Unnamed/Omega Suit has access to this beam.
*Plasma Beam: Traditionally, the most powerful of Samus' standard beam upgrades, the Plasma Beam fires thin rays that can easily pierce through multiple enemies at once, dealing extensive damage. However, in both Fusion and Dread, Wave Beam is treated as the most powerful beam upgrade, not the Plasma Beam.
*Wide Beam: The Wide Beam splits Samus' shots into three when she fires, allowing her to cover a much greater area with her gunfire. It is effectively identical to Samus' Spazer Beam, which splits her shots into three separate rings instead of three separate lasers.
*Wave Beam: A more powerful upgrade to Samus' regular beam that fires oscillating wave energy that can pass through walls, armor, and forcefields. 
*Hyper Beam: According to the Samus Screen, the Hyper Beam is the ultimate combination of every weapon in Samus' arm cannon, releasing her latent power in one long blast.
Omega Cannon: After absorbing an unique energy from the Central Units in Dread, Samus' arm cannon transforms into the Omega Cannon. This new arm cannon is capable firing significantly more powerful attacks, although is only momentary.
*Omega Stream: A machine gun-like beam that generally is used to overheat materials to the point that they melt or explode. Notably, this Omega Stream is likely significantly hotter than the Plasma Beam and can damage the E.M.M.I.'s armor.
*Omega Blaster: A beam with a significant charging period, however, it's capable of one-shotting even the E.M.M.I when aimed at their head.
*Grapple Beam: Though it is a beam and can damage opponents, the Grapple Beam is primarily used for mobility, firing a tether that allows Samus to swing across otherwise impassable gaps.
Missiles: One of Samus' primary weapons, the missiles add an explosive, ballistic component to her armaments, much more powerful than her basic Power Beam. Samus' basic missiles can home in on targets after Samus locks onto them, or can be fired more quickly without tracking capabilities. Samus usually carries around 250 of these regular missiles with her at maximum.
*Ice Missiles: An upgraded version of the missile that has freezing capabilities, allowing Samus to freeze and destroy her opponents. 
* Diffusion Missiles: Allows Samus to charge up her missiles so that when they explode, they have a much larger blast radius and freeze all opponents nearby.
*Storm Missiles: An upgrade that allows Samus to fire up to fifteen missiles at once, locking three onto up to five different targets, potentially including weak points she's spotted on an opponent.
*Super Missiles: An unpgrade that stacks upon Samus' missiles, significantly amplifying the power behind every missile.
Bombs: Samus' primary weapon when utilizing the Morph Ball, which she sets down, generally to destroy obstacles, though they remain useful in combat as well. These small explosives function on a timer and can float in the air if Samus sets them while jumping or falling. By using the explosions of her bombs to propel herself upwards, Samus can reach locations that she normally would not be able to.
*Power Bombs: One of Samus' most powerful weapons, the Power Bomb is a bomb of such force that it can destroy planets. A few seconds after being deployed, a Power Bomb explodes in an omnidirectional wave of heat and energy that can vaporize anything caught in the blast with ease. Samus generally has a limited amount of Power Bombs, 74 at most. In Fusion, they have a vacuum effect that draws in X Parasites.
*Cross Bombs: Sets of four regular bombs (totaling sixteen) across the four directions, capable of quickly launching Samus.
|-|Movement Systems=
Boots: A series of boot upgrades that greatly boost Samus' mobility in several ways, allowing her to better maneuver herself in combat and reach harder-to-discover locations.
*Hi-Jump: A simple but useful upgrade that greatly increases Samus' jump height. The ability comes with the Jump Ball
*Space Jump: A highly advanced Chozo movement system that allows Samus to spin jump through the air indefinitely. 
*Speed Booster: A powerup that allows Samus to build up supersonic speeds by running in one direction for long enough, effectively making her invincible as she rushes through and damages any opponents in her way. She can easily plow through obstacles in this state and can jump to carry on the boost and hit airborne opponents.
**Shinespark: A special technique that Samus can use after initiating a Speed Boost by crouching, storing the speed. She can then release this speed to launch herself in a specified location, allowing her to Speed Boost mid-air, stopping only when she hits a surface she can't destroy. If she runs into a slope, Samus will immediately begin running again, with her speed already boosted. She can even use a Shinespark while in Morph ball form or while spin jumping.
Morph Ball: One of Samus' signature upgrades, the Morph Ball allows Samus to roll up into a tiny sphere of 0.8 meters in diameter so that she can reach otherwise inaccessible areas. In her Morph Ball form, as opposed to her regular beams and missiles, she instead uses her bombs. It can also be quickly used to dodge attacks.
Power Grip: A basic upgrade that allows Samus to grab onto ledges and pull herself up onto them. She possesses this ability by default while in the Zero and Fusion Suits, thanks to their light weight.
Screw Attack: One of Samus' most iconic and powerful upgrades, the Screw Attack allows Samus to surround herself in a field of energy while spin jumping, shredding through any opponents in her way while also providing protection, rendering her effectively invulnerable. It is powerful enough to easily destroy most enemies just by jumping through them; although by Fusion and Dread the attack has become significantly weaker, sometimes damaging Samus when she comes into contact with powerful foes. She can also perform this with short hops, essentially dashing forwards with a Screw Attack.
|-|Suits=
Zero Suit: The skintight bodysuit that Samus wears underneath her Power Suit. If she has somehow lost access to her Power Suit, Samus instead utilizes this, which leaves her unprotected and much more vulnerable. The Zero Suit can also be used to manifest and unmanifest her Power Suit.
Power Suit: Samus' basic, signature Power Suit, the lynchpin of her arsenal, properly known as Chozo Battle Suit Ver SA1-4468-VM6-P. This refers to both the base Power Suit without upgrades, and her suit as a whole and any equipment she may have acquired. It is equipped with Oxygen Supply Equipment that allows Samus to survive essentially indefinitely in the vacuum of space or underwater, and protects against airborne toxins and pollutants, allowing her to survive in inhospitable environments.
The Power Suit's modular technology allows Samus to integrate all sorts of technology into its construction so that she can amass a powerful arsenal of weapons and armor upgrades throughout her adventures, becoming increasingly dangerous as she does so. Weapons and ammunition are stored as data until they are needed, at which point they are rendered tangible so that Samus can fire them. It has advanced energy shielding technology equipped by default as well, protecting her from harm. The Power Suit integrates with Samus on a biological level, and thus cannot be removed without her cooperation, but if she wills it, it will simply disappear in a flash. She can materialize it in the same way.
At the end of Zero Mission, after passing the Ruins Test, Samus gains the Legendary Power Suit, a powerful upgrade to her basic Power Suit that she has wielded ever since then. In Metroid Fusion, her Power Suit is rebuilt as the Fusion Suit, which has much of the same capabilities but is much slimmer and lighter, and, as a result, provides less protection, especially against subzero temperatures, which Samus is extremely weak to thanks to her Metroid DNA.
*Varia Suit: Samus' most recognizable suit, the Varia Suit protects against extreme conditions such as acid and intense temperatures of either extreme, allowing her to safely travel through superhot locations such as the depths of Norfair and subzero locations such as Sector 5 in Metroid Fusion, overcoming the weakness to cold she had at the time thanks to her Metroid DNA. It also increases the strength of Samus' defenses, greatly reducing the damage she takes in combat.
*Gravity Suit: One of Samus' most effective suits, the Gravity Suit allows her to move through environments with abnormal gravity and water without being impeded, making her highly resistant to gravitational forces. It also further reinforces her defenses and increases her resistance to even hotter temperatures.
*Unnamed/Omega Suit: After absorbing SA-X, Samus momentarily has her DNA restored although not the suit. This allows Samus to once again use her Ice Beam and possibly use abilities that existed only within the Legendary Suit. She also becomes significantly more durable- now no longer being one-shot by the Omega Metroid- likely equal to her Legendary Varia Suit.
*Metroid Suit: After unlocking the full potential of her Metroid DNA, Samus' suit morphs into a form more akin to one the various evolutions of the Metroids on SR388. The suit also comes with the Hyper Beam, although its also possibly the result of absorbing Raven Beak's arm cannon rather than an intrinsic part of her aresnal.
|-|Techniques=
Aeion Abilities: A set of unique powers that Samus has access to in Metroid: Dread, some sort of life-force known as Aeion. She gains these powers from Aeion Ability Artifacts and can replenish her limited supply of Aeion by merely walking.
*Phantom Cloak: While used, Samus' drains her Aeion to become invisible to regular detection.
*Flash Shift: Samus can travel a set distance, either forward or backward, up to three times. Frequently used to avoid attacks or exploration.
*Scan Pulse: When used, at the cost of a small amount of Aeion, this ability envelops Samus in a blue field that dissipates throughout her surroundings, revealing Map data for them and exposing any breakable obstacles.
Lethal Strike: A melee combat technique utilized by Samus in Other M. Once an opponent has been downed, Samus can quickly run up to them to overpower them physically before blasting them with a point-blank Charge Beam, often destroying them instantly.
Melee Counter: A melee technique in which Samus swings up her Arm Cannon while an opponent charges, knocking them back and stunning them if timed properly and instantly readying a fully-charged beam.
Overblast: Samus jumps up onto her opponent, forcing them to the ground and firing a full-power Charge Beam into their head or another weak point at point-blank range, often instantly killing her target.
SenseMove: An evasive technique that uses the thrusters of Samus' suit to dodge and quickly react to an attack on her, immediately following up with a charged shot. Integrating some sort of precognitive ability, it allows Samus to easily react to attacks from out of view.
</tabber>
Note: Given that her suit has begun the process of healing after absorbing the Omega suit in Fusion, the Dread variations of her suits should be significantly stronger but it is still unknown if it has the abilities found in the Legendary Suit.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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