Filter Upgrade (Progressive Automation)

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Filter Upgrades are a set of four items in . They are consumed to configure the to only target specific types of entities.
== Recipe == 
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== Usage == 
By default, a Killer will attack all entities that come into its range. Once one or more Filter Upgrades are installed, the Killer will ignore all entities that it does not have filters for. Multiple Filter Upgrades can be installed in a single Killer.
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<translate> Filter</translate>	<translate> Entities targeted</translate>
<translate> Player</translate>	<translate> Players</translate>
<translate> Mob</translate> 	<translate> Hostile creatures (Zombie, Skeleton, Creeper, etc.)</translate>
<translate> Animal</translate>	<translate> Passive / peaceful creatures (Cow, Sheep, Pig, etc.)</translate>
<translate> Adult</translate> 	<translate> Only fully grown creatures; no babies</translate>
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When a Killer is picked up with a , consumed Filter Upgrades are retained in it. When a machine is broken otherwise, all installed Filter Upgrades drop as items.
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Category:Progressive Automation