Magnet (Lightning Returns)

Magnet is a non-elemental magic ability for Lightning in Lightning Returns: Final Fantasy XIII.
==Obtained==
Magnet Lv. ★ is the locked action for the Moogle Queen DLC garb. 
Magnet can be obtained as a drop from the Cyclops and Chocobo Eater enemies with a 22.5% chance. The Chocobo Eater Ω enemy also drops the spell, having a 100% drop rate. The enemies drop the different levels of the ability on the following days and difficulties:
Enemy 	Lv. 1 	Lv. 2 	Lv. 3 	Lv. 4 	Lv. 5
Cyclops 	Day 1-6 (Easy/Normal)	Day 7-9 (Easy/Normal)	Day 10-13 (Easy/Normal)	Day 1-6 (Hard) 	Day 7-13 (Hard)
Chocobo Eater 	Day 1-6 (Easy/Normal)	Day 7-9 (Easy/Normal)	Day 10-13 (Easy/Normal)	Day 1-6 (Hard) 	Day 7-13 (Hard)
Chocobo Eater Ω	- 	Day 1-6 (Easy/Normal)	Day 7-9 (Easy/Normal) 	Day 10-13 (Easy/Normal)	Day 1-13 (Hard)
==Mechanics==
When cast, it creates a vortex which draws in nearby enemies and deals continuous damage for a short amount of time, consisting of four attacks. Magnet has ATB cost of 15, attack power of 0.03 (0.12 in total), and Stagger Time rating of D. At level 5, Magnet can have a 0.13 (0.52 in total) and a low ATB cost of 10.
Fang can cast Magnet as well when she is in Lightning's party as a guest, and will use it when there are multiple enemies present.
===Stats===
====Ability version====
;Growth chart
Level	Base Power	Power Increment	Synthesis Needed to Max	Max Power	Level Up Malistone
Lv. 1	0.03 	- 	0 	0.03 	Silver
Lv. 2	0.05 	- 	0 	0.05 	Gold
Lv. 3	0.07 	- 	0 	0.07 	Adamant
Lv. 4	0.10 	- 	0 	0.10 	Scarletite
Lv. 5	0.13 	- 	0 	0.13 	N/A
;Passives
Magnet abilities can have the following passives:
;Normal
*Maximum HP +600
*Magic +180
*Strength in Numbers 18%
*Multiple Targets +20%	
;Rare
*Multiple Targets +30% (Chaos variant drop)
*ATB Recovery +20 (Synthesis only)
====Locked versions====
The locked versions available to garbs have unique stats and passives, these versions of Magnet cannot be upgraded.
Command 	ATB Cost	Attack Power	Stagger Power	Stagger Time	Passive
Magnet Lv. ★(Moogle Queen)	12 	x0.13x4 	- 	D 	None
==Use==
Magnet can be used to pull enemies close together to make them susceptible to Blitz-type abilities or -ga spells that hit all targets within an area.
==Other appearances==
===Final Fantasy Airborne Brigade===
Magnet appeared as an ability for some of the Lightning Legend summons. It summoned Lightning into battle to attack a target.
FFAB Magnet - Lightning UUR+.png|Final Fantasy Airborne Brigade (UUR+).
FFAB Magnet - Lightning Legend UUR+.png|Final Fantasy Airborne Brigade (UUR+ Legend).
FFAB Magnet - Lightning Legend UUR+ 2.png|Final Fantasy Airborne Brigade (UUR+ Legend).
==Behind the scenes==
The Magnet ability originates from the Kingdom Hearts series. It is a recurring spell, together with its higher tiers Magnera and Magnega. Both the Kingdom Hearts and Final Fantasy Magnet spells share the same name of Magne in their respective Japanese releases.
While a similarly named enemy ability also appeared in Final Fantasy V and Final Fantasy XIV, it has a different name in Japanese, .
==Etymology==
Category:Recurring command abilities