List of governments

Every nation has a government that functions differently from others as well as provides different benefits. The name of a government is determined according to its practices. This is the list of governments.
For the governments featured in the same way Crusader Kings 2 did so, go to this link: List of governments/Crusader Kings.
==Code==
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!Government type
!Authority
!Requirements
!Election candidates
!Ruler title
!Heir title
!Description
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==Authority==
For more information, see here.
===Council===
According to the Government page in the Stellaris wiki, "Each empire has a council where leaders can be appointed to give empire-wide bonuses that scale with the level of the leader. The name of the Ruler position is determined at empire creation and its effects are decided by the empire's authority. The other positions can be changed at any time. The council starts with 3 seats and if the Galactic Paragons DLC is installed it can also gain an additional position for each empire civic by using the Expand The Council agenda. Reforming the government allows the changing of unlocked council positions."
Below are the council positions. Do note that this subsection does not hint a mod is in the making, so take it lightly and not seriously.
Position 	Requirement(s)	Allowed class(es)	Effects per leader skill level	Description
Admiralty Staff Chairman 	
*Is some degree of Militarist
*Distinguished Admiralty	
*Admiral 	
*+3% Admiral experience gain
*+30 Ship experience gain	
Chief of Witches 	
*Wandering Witch or Ashen Witch Ascendant	
*Admiral
*General
*Governor
*Scientist	
*-2.5% Leader unity upkeep
*+2.5% Leader experience gain
*-5% Leader unity upkeep if Wandering Witch or Ashen Witch Ascendant
*+5% Leader experience gain if Wandering Witch or Ashen Witch Ascendant	
Chief of Staff 	
*Is some degree of Militarist
*Either Citizen Service, Ordered Stratocracy, Martial Brotherhood Distinguished Admiralty	
*Admiral
*General	
*+3% Ship fire rate
*+2.5% Admiral/General experience gain
*+100 Army experience gain	
Expeditionary Fleet Liaison Officer	
*Subject empire:
**Is subject of overlord
**Is some degree of Militarist
**Expeditionary Fleet Mandate
**Distinguished Admiralty
**Ordered Stratocracy
**Martial Brotherhood	
*Admiral
*General	
*+5% Naval capacity
*+3% Diplomatic weight
*-2.5% Fleet upkeep
*-2.5% Army upkeep	
Valkyrie Liaison Officer 	
*Is some degree of Militarist
*Has the Valkyrie trait	
*Admiral
*General
*Governor
*Scientist	
*+2% Naval Capacity
*+2% Ship upkeep
*+5% Army damage
*+5% Army upkeep
*+3% Monthly Unity gain
*+3% Monthly Influence gain
*+3% Research speed
*+2% Physics research
*+2% Engineering research
*+2% Society research	
Chief of Magicians 	
*Has any Magic traits	 	 	
====By empire====
While similar to the above Council, this section lists the various council positions that were restricted only to certain empires.
Position 	Empire 	Requirement(s)	Allowed class(es)	Effects per leader skill level 	Description
Witch Representative 	United Federation of Nations 	
*Has one of the following traits
**Wandering Witch
**Ashen Witch Ascendant
**Ashen Witch Descendant	
*Admiral
*General
*Governor
*Scientist	
*-3% Leader upkeep
*-3% Grand Witch upkeep
*-3% Record Keeper upkeep
*+2.5% Research speed 	
Mad Scientist 	United Federation of Nations 	
*Is/Has Okabe Rintarou/Hououin Kyouma
**Has the Spark of Genius trait
**Has the Maniac trait
**Has the Expertise: Field Manipulation trait	
*Governor
*Scientist	
*+5% Research speed
*+5% Physics research
*+5% Engineering research 	The Mad Scientist was taken up by Okabe Rintarou, otherwise known as Hououin Kyouma, the man who gave destiny the middle finger in the Beta timeline and the man who saved Earth-ANIME from total conflict in the Alpha timeline four years before the events of Operation Sovereign Justice reached the world.
GSC Representative 	United Federation of Kivotos 	
*United Federation of Nations
**Is an ally of the Federation of Kivotos
*Federation of Kivotos
**Is an ally of the United Federation of Nations	
*Admiral
*General
*Scientist
*Governor	
*+4% Monthly Influence gain
*+4% Monthly Unity gain 	
Witch Liaison Officer 	Galactic Alliance Defense Initiative	
*Has one of the following traits:
**Wandering Witch
**Ashen Witch Descendant
**Ashen Witch Ascendant	
*Governor
*Scientist
*Admiral
*General	
*-3% Leader upkeep
*-3% Grand Witch upkeep
*-3% Record Keeper upkeep
*+2.5% Research speed 	
Deputy Governor-Militant 	
*Novayan East Indies
*Novayan West Indies	
*Admiral
*General
*Governor	
*-2% Ruler upkeep
*-2% Bureaucrat upkeep
*+4% Monthly Influence gain
*+4% Monthly Unity gain	The Deputy Governor-Militant was appointed by the Governor-Militant to oversee the day-to-day operations of the colonial military government.	
East Indian Admiralty Chairman	Novayan East Indies 	
*Is some degree of Militarist
*Has one of the following civics:
**Distinguished Admiralty
**Ordered Stratocracy	
*Admiral 	
*+5% Militarist Ethic attraction
*+2% Authoritarian Ethic attraction
*+2% Ship fire rate
*-5% Ship upkeep
*+3% Admiral experience gain
*+50 Ship starting experience
*+2% Army damage	
High Archbishop of Aegialeus 	Novayan East Indies 	
*Admiral
*General
*Governor
*Scientist	
*+5% Spiritualist Ethic attraction
*+5% Cooperative Ethic attraction	 	
Special Projects Director 	
*Novayan East Indies
*Novayan West Indies	
*Must be a Scientist	
*Scientist
*Governor	
*+5% Research speed
*+3% Research from Physics
*+3% Research from Society
*+3% Research from Engineering 	
Chief of Colonial Thaumaturges	
*Novayan East Indies
*Novayan West Indies	
*Has the trait Thaumaturge	
*Admiral
*General
*Scientist
*Governor	
*-3% Army upkeep
*-3% Ship upkeep
*-3% Leader upkeep
*+2% Research speed
*+2% Monthly Unity gain
*+2% Monthly Influence gain 	
Chief of Colonial Witches 	
*Novayan East Indies
*Novayan West Indies	
*Has one of the following traits:
**Wandering Witch
**Ashen Witch Descendant
**Ashen Witch Ascendant	
*Admiral
*General
*Governor
*Scientist	
*-3% Army upkeep
*-3% Fleet upkeep
*-3% Leader upkeep
*+3% Research speed
*+2% Monthly Influence gain
*+2% Monthly Unity gain 	The Chief of Colonial Witches oversees the Novayan East Indies' colonial covens and Colonial Witch Corps.
Chief of Internal Security 	Novayan East Indies 	
*Has the Police State civic	
*Admiral
*Governor
*General	
*-3% Enforcer upkeep
*-5% Crime 	
==Government type==
===Sovereign Justice canon===
Government type 	Authority 	Requirements 	Election candidates 	Ruler title 	Heir title 	Description
Hereditary Military Dictatorship 	Hereditary Dictatorial/Oligarchic 	Some degree of Militarist 	Heir 	Supreme Commander 	Commander Apparent 	This hereditary form of militaristic government (or military dictatorship/military junta) relies on a politically-powerful family with military experience. Similar to the in-game Imperial government, it also relies on a network (or system) of civil-military administrators, who can be appointed and dismissed at will, allows for ruling more territory, and maintain either a strictly-professional but small force under a volunteer-based military service or a large army of soldiers undergoing a mandatory military service.
Aristocratic Plutocratic Oligarchy 	Hereditary Oligarchic 	Some degree of Authoritarian
Ruthless Capitalism	Any heir 	President-Chairman 	Heir/Heiress Apparent 	This oligarchic government was administered by an aristocratic plutocracy consisting of families influential in politics, government and even corporate businesses. While similar to the Merchant Republic government in-game, this government involves corporate influences that may sway many who might be wanting for money, and allowed the spending of resources (especially monetary ones) into the military-industrial complex, also known as the aptly-named (and more infamous) military-industrial-congressional complex. Democracy exists in this government, but due to corporate manipulations (especially by the families themselves), corruption is heard of throughout.
Military Command 	Democratic 	Some degree of Militarist 	Admirals, Generals, Governors 	Combatant Commander 	None 	This militaristic form of government is not hereditary (unless one selects their own child or sibling or relative) but rather open-elective, and is led by a high-ranking military officer or a group of them. This government allows for the use of development and humanitarian policies to help (re)build) and (re) develop. This is not to be confused with the Hereditary Military Dictatorship (unless you're going to do what is called a pro-gamer move), Holy Order, Imperial or even the Military Governatorate governments. The same goes for the Imperial Crusader, Imperial Expeditionary Force, and Military Occupation and Legion governments!
Military Governatorate 	Dictatorial, Hereditary Dictatorial or Imperial 	Some degree of Militarist 	Heir (if hereditary), Admirals, Generals, Governors 	Governor-Militant/Governess-Militant 	Governor Apparent/Governess Apparent 	Also known as Military Governorate, this form of government is led by a Military Governor (or Military Governess), also known as or rather a Governor-Militant (or Governess-Militant) and is backed by a military force, either mandated or not. It can be Hereditary or Elective.
Hereditary Miltiary Dictatorship 	Hereditary Dictatorial or Hereditary Oligarchic 	
*Some degree of Militarist
*Culture is Novayan	Heir 	Grand Marshal 	Marshal Apparent 	This hereditary form of militaristic government (or military dictatorship/military junta) relies on a politically-powerful family with military experience and service. Although similar to the Imperial government, the Hereditary Military Dictatorship was drastically changed in the late phase of the Novayan-Saiyanese War through the Novayan branch of the Free Worlds Movement, completed with the government's reform under the young Borealis Norsoutha III. Despite the fact the Grand Marshal remain as the executive head of state, their powers were met by a system of checks and balances that prevented them from ever accumulating more power.
Aristocratic Plutocratic Oligarchy 	Hereditary Oligarchic and Democratic 	
*Some degree of Egalitarian
*Culture is Saiyanese	Any heir, any 	President-Chairman/President-Chairwoman 	Heir Apparent/Heiress Apparent (hereditary oligarchic), none (democratic)	This oligarchic government was administered by an aristocratic plutocracy consisting of families influential in politics, government and even corporate businesses. Although similar to the Merchant Republic government in-game, this type of government was drastically changed in the late phase of the Novayan-Saiyanese War through the Saiyanese branch of the Free Worlds Movement, completed with the government's reform under the young Saku Otonashi. Completely drastically, the Aristocratic Plutocratic Oligarchy government had been democratized to restrain the powerful families' influence and powers with the legislature checking them to prevent further abuses.
Crusader 	Dictatorial, Imperial, or Oligarchic 	
*Some degree of Militarist
*Some degree of Spiritualist	Any 	Grand Marshal 	Lord Commander Militant 	This form of government is centered around the leader of a crusade, sanctioned by any religious institution and tasked with undergoing a large-scale military campaign that involves the retaking of any world, system, sector or region. While it is sanctioned and organized by religious institutions, national governments can also call for a crusade.
Imperial Crusade 	Dictatorial 	
*Some degree of Militarist
*Some degree of Spiritualist
*Some degree of Xenophobe	Admirals, Generals 	Lord Commander 	None 	This form of government is centered around the leader of a crusade, sanctioned by the Imperial Church and tasked with undergoing a large-scale military campaign that involves the retaking of any world, system, sector or region.
Imperial Expeditionary Force 	Dictatorial, Hereditary Dictatorial, Oligarchic, Hereditary Oligarchic 	
*Some degree of Militarist
*Some degree of Spiritualist
*Some degree of Xenophobe	Admirals, Generals, Governors 	Lord Commander 	None (if oligarchic/dictatorial); Lord General (if hereditary) 	The Imperial Expeditionary Force is an oligarchic or dictatorial and militaristic form of government where the Imperial military deployed a number of military units as part of an expeditionary force. Even though it was to be disbanded following a military conflict, some remained and functioned as a quasi-government.
Military Occupation 	Dictatorial 	
*Some degree of Militarist
*Cannot be selected	Any 	Supreme Commander 	None, appointed by the leader of the occupier-nation 	A Military Occupation refers to the occupation of a world, system, sector, region or nation (if partitioned) by a single or multiple occupiers, who tasked the appointed Supreme Commander to reform, rebuild and develop the occupied territories while pursuing the dismantlement of any institutions that have committed crimes against sapientkind.
Expeditionary Force 	Oligarchic, Hereditary Oligarchic, Dictatorial or Hereditary Dictatorial	Some degree of Militarist 	Admirals, Generals 	Supreme Commander 	None 	The Expeditionary Force is a militaristic form of government different from other forms of government. Whereas many have a planet or an orbital station as a capital, a mobile warship or station is utilized as the "capital" of a "nation". While the military expeditionary forces still belong to its parent-nation, both parent-nation and Expeditionary Force is led by the same person; sometimes the supreme commander was handpicked by the parent-nation's leader. Although the Expeditionary Forces and Subordinate Expeditionary Forces were one and the same, the former is considered first among equal.
Subordinate Expeditionary Force 	Oligarchic, Hereditary Oligarchic, Dictatorial or Hereditary Dictatorial	Some degree of Militarist 	Admirals, Generals 	Supreme Commander 	None; handpicked by the Expeditionary Force's Supreme Commander 	This militaristic form of government is subordinate to the Expeditionary Force. These Subordinate Expeditionary Forces were commanded by Supreme Commanders who answer directly to the Expeditionary Force's Supreme Commander.
Planetary Governorate 	Democratic 	Some degree of Egalitarian 	Any 	Planetary Governor 	None 	This form of government is centered around the governorship of an entire planet, though some cases exist when the governorship controls an entire system or even a star sector or region. This government is purely democratic, with the Planetary Governor being granted a term of three years and can be reelected for two additional terms - the limit of this term is three.
Planetary Governorate 	Not Democratic 	Any other ethos other than Egalitarian	
*Oligarchic: Any (depending on the ethos)
*Dictatorial: Any (depending on the ethos)
*Hereditary Oligarchic/Dictatorial: Heir	Planetary Governor 	None 	This form of government is centered around the governorship of an entire planet, though some cases exist when the governorship controls an entire system or even a star sector or region. This government is controlled by one or more families who hold sway over the planet (and also the entire system, star sector or region).
Galactic Imperial (Acropolita System) 	Imperial 	
*Some degree of Authoritarian
*Some degree of Militarist	Heir 	Emperor/Empress 	Crown Prince/Crown Princess 	This form of government was first used by Emperor Artemis Acropolita of the Galactic Empire, who launched a 300-year conquest of the galaxy. Similar to other, more secular Imperial governments, the Galactic Imperial government can have a number of vassals and protectorates and can appoint Planetary Governors and System Lords to rule in his or her stead. This government type is referred to as the Acropolita System.
Lunar Imperial 	Imperial 	
*Some degree of Egalitarian
*Some degree of Xenophile	Heir 	Emperor/Empress 	Crown Prince/Crown Princess 	This form of government was used by Empress Ma Li of her faction of the Galactic Empire, known as the Lunar Empire, in response to the Emperor Artemis' conquest of the Milky Way galaxy. While similar to secular Imperial governments, the Lunar Imperial government supported and embraced egalitarian ideals and, to Ma Li's credit, allowed worlds that fall under its authority to have a much greater autonomy, which can be achieved through diplomacy instead of war.
Galactic Imperial (Ma Li System) 	Imperial 	
*Some degree of Egalitarian
*Some degree of Xenophile	Heir 	Emperor/Empress 	Crown Prince/Crown Princess 	This form of government was once used by Emperor Artemis Acropolita during his conquest of the Milky Way galaxy and the eventual Imperial Civil War, which pits him against his wife, Empress Ma Li. After the Lunar Empire and its Novayan and later Triumvirate allies prevailed in the civil war, Empress Ma Li reformed the Imperial System that defined the Acropolita Era, replacing controversial functions and adapting them with the Lunar Imperial government system.
Military-Theocratic System 	Imperial/Dictatorial 	
*Spiritualist
*Militarist 	Heir 	High Priest/High Priestess (Spiritualist), Comes/Comissa (Militarist)	Priest/Priestess (Spiritualist), Legatus/Legata (Militarist) 	This is an unusual and technically-speaking form of government established the corrupt priesthood which held control over the Province of Toron was overthrown by High Priestess Viviane, Legatus Borealis Norsoutha and the Colonial legionaries of the Legio XIII 'Norsouthaion'. After the execution of the corrupt priesthood the High Priestess and the Legatus assumed joint control over the province, though the latter first is the de facto ruler. This Military-Theocratic System is a sort of diarchy; for Toron, it is a sort of triarchy due to the involvement of Viviane's friend, the Magician Helena.
Imperial Autonomous System (unreformed)	Machine Intelligence 	
*Gestalt Consciousness
*Imperial Experiment
*Urban Autonomous Network	Immortal ruler 	Artificial Warden Unit 	None 	This Machine Intelligence was first built by the Galactic Empire under the orders of Emperor Artemis Acropolita, whose ordered construction of the City of Happiness was part of an experiment to test his ideal world on a much smaller scale. Only consisting of androids as the City's population and led by the three Artificial Wardens "Justice", "Temperance" and "Sun", they were to test out his ideal world on a small scale; to prevent the three AIs from ever changing the City of Happiness, Emperor Artemis ordered the installment into the three rulers of a programming that prevents them from changing the city for good. The 100th case, the Neverending Trial of the Star Girl, had malfunctioned "Justice" and "Temperance" after "Sun" overrode the programming installed in her, resulting in the complete shutdown of the entire Imperial Autonomous System.
Imperial Autonomous System (reformed) 	Machine Intelligence 	
*Gestalt Consciousness
*Liberated Machine Intelligence
*Novayan/Triumvirate Backing	Immortal ruler 	Artificial Warden Unit 	None 	This Machine Intelligence was first created and previously used by the Galactic Empire under the orders of Emperor Artemis Acropolita, whose ordered construction of the City of Happiness was part of an experiment to test his ideal world on a much smaller scale. Only consisting of androids as the City's population and led by the three Artificial Wardens "Justice", "Temperance" and "Sun", they were to test out his ideal world on a small scale. After Novayan forces led personally by Grand Marshal Borealis Norsoutha III removed the programming installed in Justice and Temperance by Imperial engineers and scientists, the Artificial Warden Unit Justice is free to execute change in the City of Happiness (now renamed Eftychiasopolis) with the full backing of the Novayan Stellar Commonwealth and later the Triumvirate.
Alliance 	Democratic, Oligarchic/Dictatorial (Operation Eternal Liberation only) 	
*Only for Operation Eternal Liberation:
**Some degree of Militarist
**Some degree of Egalitarian
**Some degree of Materialist
**Some degree of Xenophile
*Otherwise:
**Some degree of Egalitarian
**Some degree of Xenophile	Any 	Secretary-General 	None 	Operation Eternal Liberation only: The Alliance is basically a form of government adopted by the Human Alliance in weeks after the start of the Human-Kovunanto War; the Human Alliance was formed after a meeting with a joint conference of voidwalker, United Nations, Aerasian, Terranian and Allied military leaders, politicians and government officials days prior to the 7th or 8th battle. It was eventually agreed during the conference that as long as the Kovunanto Empire kept up with its offensive campaigns against the enemy they might use the Halo Arrays to cleanse the galaxy once more, and so voted to secure the Sol Trinary System and later the Sol Sector and prepare for the inevitable real war. The Secretary-General is aided by Triumvirate Sol Military Command, which kept him/her up to date on the situation outside the Sol Sector.
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Otherwise: The Alliance is basically a form of government established by a number of interstellar nations, worlds, independent groups or even fleets of roving ships who felt endangered by threats from Awakened Empires or Crises. Consisting of nations, worlds, independent groups, fleets of roving ships and entities of different governments, they banded together to defeat the Crises, Awakened Empires or other threats that may destroy them all.
Expeditionary Fleet 	Dictatorial or Oligarchic 	
*Some degree of Militarist 	Admirals, Generals 	Supreme Commander 	None 	Though similar to the Expeditionary Force government, the Expeditionary Fleet is a militaristic form of government which first made its appearance in Operation Eternal Liberation during the middle stage of the Human-Kovunanto War. Just like the Expeditionary Force, the Expeditionary Fleet's capital is but mobile, more preferably a warship which served as the flagship of a fleet. Unlike the Expeditionary Force, the Expeditionary Fleet government is first launched from the Sol Trinary System or any other capital star system. During Operation Eternal Liberation all Expeditionary Fleets were considered equals, but the Atlas Expeditionary Fleet is considered first among equals due to the initiator of the military operation, Grand Marshal Borealis Norsoutha III, and his officers and comrades organizing for the first offensive campaign.
Fortress-Depot 	Dictatorial/Oligarchic or Machine Intelligence 	
*Some degree of Militarist
*Some degree of Materialist
*Efficient Bureaucracy
*Military-Industrial Complex
*Functional Architecture	Admirals, Generals, Governors 	Master of Logistics 	None 	This is not a form of government, but one made up in order to administer the logistics depot-fortresses set up by the various Expeditionary Fleets to help supply and support the ever-expanding Operation Eternal Liberation. These Fortress-Depots were either orbital stations or worlds which saw numerous depots, storages, warehouses and storehouses, equipment dumps, armories and arsenals being built there, though there were cases that some have shipyards, military bases and agricultural, mining, forge, generator and industrial districts were set up to boost the economy and provide the Expeditionary Fleets with resources, supplies, equipment and manpower.
Military Colony 	Any 	
*Some degree of Militarist
*Colonial Mandate	Admirals, Generals, Governors 	Governor-Militant/Governess-Militant 	None 	This form of government was established by a military officer who have been given full rights and mandates to establish a military-run colony, whether it is a world or star system. Even though military colonies were supposed to be developed to fully-fledged governorates, there are some cases that fully-developed ones would remain military colonies. There were some cases that military colonies can also be military governorates while having the functions of a hereditary military dictatorship.
Extrasolar Colony 	Any 	
*Any
*Extrasolar Initiative 	Any; heir (Imperial, Hereditary) 	Colonial Governor 	None; heir (Imperial, Hereditary) 	This form of government is established after an extrasolar colony is established by mandate of an extrasolar initiative. Whether it is due to a multilateral project between various nations and organizations, an interplanetary initiative to evacuate at least some or most people to a far distant world due to a crisis that spiraled out of control or the efforts of a single nation that wanted to send people up in space, the extrasolar colonies were set up to allow people to settle in worlds far unknown to them.
Theocratic Colony 	Any 	
*Some degree of Spiritualist
*Colonial Mandate	Any 	Governor-General 	None; heir (Imperial, Hereditary) 	This form of government was established by a theocratic leader who have been given full rights and mandates to establish a church-run colony, whether it is a world or star system. Even though theocratic colonies were supposed to be developed to fully-fledged governorates, there are some cases that fully-developed ones would remain theocratic colonies. There were some cases that theocratic colonies can also be theocratic governorates.
Interdimensional Camping Site 	Democratic (with some bits of Dictatorial) 	
*Egalitarian
*Filmmaking: Production's Multi-Performance	Legatus of Legio XIII 'Norsouthaion' and High Priestess of Toron	Overseers 	None 	This is not a form of government, but rather one that was set up in the Starry Desert by the stage girls and Revue/Audition overseers, Tojis and Special Sword Administration Bureau, Future Gadget Laboratory, school idols, Squad Of Nexus Guardians, magicians and STYX of Twisted Wonderland, tankery students, marine students, Combat Revues, Schicksal, Word/Grey Serpent and Anti-Entropy Valkyries, Academy City and their allies and adversaries, Ratatoskr, Spirits, DEM Industries, Anti-Spirit Team, and so much more. Do note, however, that this is not an actual form of government and more rather some disorganized and organized sort of camping settlement resulted from the ideas of everyone collaborating for lots of movies made by these folks.
Because this will become a huge mess if left unattended, they agreed to ask the Wardens of the Natural Principles, a lot of gods, the Military Staff Committee of the Grand Marshal and who else they will need to ask. In the end, it all came down to agreeing to have legatus Borealis Norsoutha and high priestess Viviane of Toron to be in charge of overseeing the whole filmmaking madness and roleplaying madness; a role they don't mind so long as it isn't very much hectic because they honestly, justly and fairly both rule Toron, after all. Because of its intergeographical location, it can be accessed via the Underground Theater.
Good grace, I need a stiff-as-fuck drink and the song "STANDING HERE I REALIZE". Now play it.
STANDING HERE I REALIZE YOU'RE JUST LIKE ME TRYING TO MAKE HISTORY BUT WHO'S TO JUDGE THE RIGHT FROM WRONG BUT WHEN OUR GUARD IS DOWN I THINK WE'LL BOTH AGREE THAT VIOLENCE BREEDS VIOLENCE BUT IN THE END IT HAS TO BE THIS WAY
 	 	 	 	 	 	
===Post-Nuclear Armanya canon===
Government type 	Authority 	Requirements	Election candidates 	Ruler title 	Heir title 	Description
Feudal 	 	 	 	 	 	
Republic 	 	 	 	 	 	
Merchant Republic 	 	 	 	 	 	
Imperial 	 	 	 	 	 	
Imperial Bureaucracy 	 	 	 	 	 	
Imperial Governorate 	 	 	 	Governor Militant 	None 	
Shogunate 	Dictatorial, Hereditary Dictatorial, or Imperial	 	 	 	 	
Dual Shogunate 	Dictatorial, Hereditary Dictatorial, or Imperial	 	 	 	 	
Military Governorate (Japanese/Fusoan) 	Dictatorial or Hereditary Dictatorial 	
*Some degree of Militarist
*Imperial Shogunate civic	 	Governor-Militant/Governess-Militant	Governor Apparent/Governess Apparent	
Military Governorate (Novayano-Japanese)	Dictatorial or Hereditary Dictatorial 	
*Some degree of Militarist
*Novayan Remnant civic	Heir (if Hereditary), Admirals, Generals	Governor-Militant/Governess-Militant	Governor Apparent/Governess Apparent	The government(s) in Novayan/Novayano-Japanese captaincies/governorates is/were superficially similar to the feudal governments of Europa and North Amerigo as well as the non-Novayan governorates. However, the governor is either elected by their parent's peers or made an heir by the previous governor, autonomous from shogunal authority and has delegated most of its authority to other officers.
Lastly, the governor exerts a greater degree of control over their vassals.
===Warcraft RPs===
Government type 	Authority 	Requirements	Election candidates 	Ruler title 	Heir title 	Description
Political Faction 	 	 	 	 	 	
Black Pact 	 	 	 	 	 	
Military Governorate (Scarlet Crusade, Southern Captaincy) 	Dictatorial or Hereditary Dictatorial	
*Some degree of Militarist
*Scarlet Crusade civic	Heir, Admirals, Generals, Governors	Governor-Militant/Governess-Militant	Governor Apparent/Governess Apparent	The government in the Scarlet Crusade's Southern Captaincy is superficially similar to the feudal governments of the south. However, the governor is either hereditary or elected by their peers, reports directly to the Grand Crusader, and is to delegate most of their power to the captaincy's officers. Lastly, the governor exerts a greater degree of power over their vassals.
The Southern Captaincy was established by order of Grand Crusader Saidan Dathrohan at the behest of Scarlet Commander Arthur Norsoutha to retake and rebuild the ruined Scarlet Enclave as part of a great initiative to fortify it and allow it to function independently of his command.
Military Governorate (Scarlet Crusade, Southern Captaincy; Balnazzar-corrupted)	Dictatorial or Hereditary Dictatorial	
*Some degree of Militarist
*Scarlet Crusade civic
*Balnazzar's Corruption civic	Heir, Admirals, Generals, Governors	Governor-Militant/Governess-Militant	Governor Apparent/Governess Apparent	The government in the Scarlet Crusade's Southern Captaincy is superficially similar to the feudal governments of the south. However, the governor is either hereditary or elected by their peers, reports directly to the Grand Crusader, and is to delegate most of their power to the captaincy's officers. Lastly, the governor exerts a greater degree of power over their vassals.
Initially formed to keep watch on any and all undead, Horde and Alliance activities in the Eastern Plaguelands and stationed at the recovered ruins of the Scarlet Enclave, the Southern Captaincy (and more specifically the governor militant) fell secretly into corruption and under the control of Balnazzar, who made sure not to turn the troops and officers there into the Risen undead but only control them through the governor's actions.
===Fantasy RPs===
====Siregal====
Government type 	Authority 	Requirements	Election candidates 	Ruler title 	Heir title 	Description
Feudal 	 	 	 	 	 	
Theocracy 	 	 	 	 	 	
Imperial 	 	 	 	 	 	
Imperial Governorate 	 	 	 	 	 	
Colonial 	 	 	 	 	 	
Military Governorate 	 	 	 	 	 	
Military Governorate (Novayan) 	 	 	 	 	 	
Military Governorate (Novayano-Japanese)	Dictatorial or Hereditary Dictatorial	
*Some degree of Militarist
*Novayan Remnant civic	Heir (if Hereditary), any (if not)	Governor-Militant/Governess-Militant	Governor Apparent/Governess Apparent	The government(s) in Novayan/Novayano-Japanese captaincies/governorates is/were superficially similar to the feudal governments of Saiyand, Eimuzira, Eobreron, and Leitucres as well as the non-Novayan governorates. However, the governor is either elected by their parent's peers or made an heir by the previous governor, autonomous from shogunal authority and has delegated most of its authority to other officers.
Lastly, the governor exerts a greater degree of control over their vassals.
Magocracy (Novayano-Japanese) 	Oligarchic 	
*Some degree of Spiritualist
*Arcane Heritage civic
*Novayan Remnant civic	Any 	Grand Magister 	None 	The Novayano-Japanese strain of magocracy is vastly similar yet different from the other non-Novayano-Japanese magocratic governments. The magocratic structure, organization and hierarchy were still in place but non-magic users (as long as they obey the rules) have been known to visit their citadels' and conclaves' libraries, where knowledge were read, written, preserved and revised. Also unlike the other magocracies, Novayano-Japanese magocracies were known for being meritocracies which meant that only thaumaturges were selected for their merits and not for their magic.
The main difference between such magocracies, however, is that the military governorates were responsible for the regulations they placed on their magocracies. Unlike those in the Wizarding World, the magocracies follow secular rules on what to do and what not to do. The regulations were in place after the Voldemort Incident.
Magocracy 	 	 	 	 	 	
===Novayan Earth canon===
Government type 	Authority 	Requirements	Election candidates 	Ruler title 	Heir title 	Description
Hereditary Military Governorship	Imperial or Hereditary Dictatorial 	
*Some degree of Militarist
*Some degree of Pluralist
*Some degree of Cooperative	Heir 	Governor-Militant 	Heir Apparent/Heiress Apparent	
Military Governorship 	Democratic, Autocratic, or Dictatorial	
*Some degree of Militarist
*Some degree of Pluralist
*Some degree of Cooperative	Admirals, Generals, Governors	Governor-Militant 	N/A 	
Novayan Bureaucracy 	Imperial/Hereditary Dictatorial 	
*Some degree of Militarist
*Some degree of Pluralist
*Some degree of Cooperative	Heir 	Emperor/Empress 	Crown Prince/Crown Princess 	
 	 	 	 	 	 	
Military Captaincy 	Democratic, Oligarchic, or Dictatorial	
*Some degree of Militarist
*Some degree of Pluralist
*Some degree of Cooperative	Admirals, Generals 	Captain-Marshal, Captain-General, Captain-Major, Captain, Lieutenant 	N/A 	
Bureaucratic Governorate 	Democratic, Oligarchic, or Dictatorial	
*Some degree of Militarist
*Some degree of Pluralist
*Some degree of Materialist
*Some degree of Cooperative	Governors 	Governor-Marshal, Governor-General, Magistrate, Prefect, Judge 	N/A 	
Archepiscopal Theocracy 	Democratic, Oligarchic, or Dictatorial	
*Some degree of Militarist
*Some degree of Spiritualist
*Some degree of Pluralist
*Some degree of Cooperative	Governors 	High Archbishop, Archbishop, Potentate, High Priest/High Priestess, Bishopric, Abbot/Abbess	N/A