124665-returning-player-with-questions-regarding-grouping-and-housing

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I haven't touched a MMO for quite a few months.  I was itching to start one again.  I went back to WoW for just a few hours and hated it.  Read on here that you can reactivate your account for 10 days, so I thought I would mine.
 
I screwed around on my level 50 Medic and found out that Dominion is all about abandoned.  So I rolled a Exile Medic and found myself loving leveling.  But, just like with my other medic, I had two issues that made me quit the game.
 
First was the end game and grouping.  It wasn't the instances or the difficulty, etc.  It was my play style.  I played a support type medic.  I did damage, healing, buffing, etc.  I was never the top damage dealer or healer, but I held my own and groups made it out decently.  But I was berated for my choices.  Has that changed?  Wildstar was built on the fact you could customize anything.  That surely didn't seem like the case.
 
Next was the housing.  I loved it, but I did it to show off what I could build.  However, no one visited hardly ever.  From time to time it happened, but very rarely.  I also hoped they would do away with the auction house and allow players to have vendors a la Ultima Online.  But I don't see that happening.  So is housing still dead?  Or do players actually go to the houses of other players?
 
I'm on day 2 of my 10 days.  If I like it I'll spend my money on Dominion side to get a 30 day pass and see what comes of it.
 
Thanks!	
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			Housing is ridiculously popular and some of the venues and plots people have built are *cupcakin* amazing. Also, with one of the more recent drops, CRB added in a /visit function for housing : no add-on required, though I still use Kaels Housing Tour. With housing having it's own zone chat, you'll find no shortage of people showing off their plots or asking advice or hell, just to brag. :)	
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     When it comes to tanking, dps, or healing, no matter how many choices they give you when you pick your amps or skill points or whatever, there will always be something that's considered the best choice.  Someone will crunch the numbers and reveal the best spec or combat modifiers to use for your roll.  That will go onto some website and be considered gospel until there is another drop or patch and medics, paladins or wearbadgers or whatever, become the 'flavor of the month' and all other builds, specs, classes, professions and what-not that aren't the FotM are bannished from ever being considered 'good'.  No matter how enjoyable they might have been to actually play.  But, of course, that will be the case until another change comes down the pike and then some spell tweak will make druids and rogues better, but unicycle assassins will beat them all as dps and the FotM will change once more.
 
.....Thus is the cycle of life in an mmo.
			
				
	Edited April 13, 2015 by Quuarm	
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First was the end game and grouping.  It wasn't the instances or the difficulty, etc.  It was my play style.  I played a support type medic.  I did damage, healing, buffing, etc.  I was never the top damage dealer or healer, but I held my own and groups made it out decently.  But I was berated for my choices.  Has that changed?  Wildstar was built on the fact you could customize anything.  That surely didn't seem like the case. 
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