Seventh Edition

Seventh Edition (7th Edition) is a Magic Core Set that was released in April 2001.
==Set details==
Seventh Edition contains 350 white-bordered cards (110 rare, 110 uncommon, 110 common, and 20 basic lands). It was the first Core Set to include foil cards, which were printed with black borders. As a special feature, each card in Seventh Edition featured new artwork. Old favorites like <c>Serra Angel</c>, <c>Shivan Dragon</c> and <c>Mahamoti Djinn</c> returned in the set. The expansion symbol was a stylized 7. Seventh Edition was the last base set printed in the 'old' card frame and to be released prior to the final expansion of the then-current block. 
===Marketing===
Seventh Edition was sold in 15-card-booster packs, 5 different Theme decks and a 2-Player Starter Set, but not in tournament packs. The boosters feature artwork from: , , , and . The 2-player set was aimed to be an introductory item to playing Magic and hence is similar to Starter 2000. It was also the last Starter-level product released. Seventh Edition was the first Core Set to replace 1 common in booster packs with a basic land card.
In order to comply to strict regulations by the local government, which does not permit illustrations of human skeletons, some cards like <c>Charcoal Diamond</c> received altered art for its Chinese version.
===Storyline===
Within its art and flavor text, the set narrates events of a war between two bands led by the and versus (respectively) the and the . All four of the paladins have a missing eye. When someone is 'confirmed' as a paladin he trades one of his eyes for a magical gemstone which increases his spell casting ability (see , , and for examples of the replaced eye).
==Cycles==
Seventh Edition has 4 horizontal cycles, vertical cycle and a four-card cycle as well as 4 mirrored pairs.
Cycle name 	 	 	 	 	
Circles of Protection	 	 	 	 	
Circles of Protection	Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for . 	Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for . 	Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for . 	Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for . 	Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for .
Diamonds 	 	 	 	 	
Diamonds 	Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage. 	Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage. 	Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage. 	Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage. 	Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage.
Lucky charms 	 	 	 	 	
Lucky charms 	Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves. 	Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves. 	Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves. 	Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves. 	Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves.
Cycle name 	 	 	 	 	
Pain lands 	 	 	 	 	
Pain lands 	Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.	Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.	Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.	Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.	Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.
===Vertical Cycle===
Cycle name 	 	 	
Super tramplers	 	 	
Super tramplers	A vertical cycle of creatures that could do their combat damage to the defending player as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place.	A vertical cycle of creatures that could do their combat damage to the defending player as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place.	A vertical cycle of creatures that could do their combat damage to the defending player as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place.
===Four-card cycles===
Cycle name	 	 	 	
Paladins 	 	 	 	
Paladins 	Rare 3/3 Knight creatures for MM with the ability to destroy a permanent of the enemy color for MM, .	Rare 3/3 Knight creatures for MM with the ability to destroy a permanent of the enemy color for MM, .	Rare 3/3 Knight creatures for MM with the ability to destroy a permanent of the enemy color for MM, .	Rare 3/3 Knight creatures for MM with the ability to destroy a permanent of the enemy color for MM, .
===Pairs===
Mirrored Pairs	Mirrored Pairs	Description
 	 	Uncommon enchantments for M that conditionally affect a creature's power or toughness.
 	 	Rare sorceries that have a mana cost of M and deal X damage to all non-flying or flying creatures and each player.
 	 	Rare Lords for MM that give +1/+1 and landwalk of its color to creatures of their type.
 	 	Common Auras for M with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
== Theme decks ==
Seventh Edition was the first core set to have theme decks:Seventh Edition Theme Decks
==Core set changes==
;Notable changes
*<c>Crusade</c> was removed in favor of adding <c>Glorious Anthem</c> which for gives +1/+1 to all of your creatures, not just all white ones (including opponents'). Glorious Anthem remained in core sets through Tenth Edition.
==References==
==External links==
*Seventh Edition Product Page
*Seventh Edition Card Catalog
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