Final Fantasy IV weapons

The following is the list of weapons in the 2D versions of Final Fantasy IV (except Easy Type). Some weapons can cast magic spells by using certain equipped weapons from the Item menu during battle.
The attack and accuracy camps show how much of these stats is added to the character's main stat. Some weapons may reduce the stats, while some may not add anything. An unarmed character will have a hit rate of 50% and the max hit rate is 99%.
Some weapons are glitched and their status and elemental properties are considered as armor in the original Japanese and North American Advance versions; this bug is fixed in the European Advance version.
== Dark swords ==
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Only Dark Knight Cecil can equip these swords.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Shadow) 	 	 	10 	30 	Initial: CecilPrize: Cecil's Trial (get less than 3 points) 	— 	Dark Knight Cecil
(Shadow) 	Common dark sword. 	Common dark sword. 	Common dark sword. 	Common dark sword. 	Common dark sword. 	Common dark sword. 	Common dark sword.
(Shadow) 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment.
(Darkness) 	 	File:FF4PSP Weapon Kiku-ichimonji.png‎ 	20 	35 	Find: Underground Waterway 	— 	Dark Knight Cecil
(Darkness) 	Dark sword with sharpened blade. 	Dark sword with sharpened blade. 	Dark sword with sharpened blade. 	Dark sword with sharpened blade. 	Dark sword with sharpened blade. 	Dark sword with sharpened blade. 	Dark sword with sharpened blade.
(Darkness) 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment. 	Dark-elemental. Metallic equipment.
(Black)(Death)	 	 	30 	40 	Gift: King of Fabul 	— 	Dark Knight Cecil
(Black)(Death)	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill. 	Dark sword that occasionally inflicts an instant kill.
(Black)(Death)	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.	+5 Strength, +5 Agility, +5 Stamina, +5 Intelligence, & -5 Spirit. Dark-elemental, Metallic equipment. 30% chance of Death when attacking.
== Holy swords ==
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Only Paladin Cecil can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Caliburn) 	 	 	1 	49 	Find: Lunar Ruins 	— 	Cecil
(Caliburn) 	Legendary holy sword. 	Legendary holy sword. 	Legendary holy sword. 	Legendary holy sword. 	Legendary holy sword. 	Legendary holy sword. 	Legendary holy sword.
(Caliburn) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only) 	Metallic equipment. Throwable. (Advance & PSP versions only)
(Sword of Legend)(Legend)	 	 	40 	49 	Initial: Paladin Cecil 	— 	Cecil
(Sword of Legend)(Legend)	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed. 	Holy sword with the legend of Mysidia inscribed.
(Sword of Legend)(Legend)	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded. 	Holy-elemental, Metallic equipment, +3 Spirit. It can not be sold, dropped, thrown or traded.
(Flandango) 	 	 	60 	49 	Find: Lunar Ruins 	— 	Cecil
(Flandango) 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures. 	Holy sword useful against flan creatures.
(Flandango) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only) 	Metallic equipment. Extra damage vs. Flan. (Advance & PSP versions only)
(Light Sword) 	 	 	99 	49 	Find: Sealed Cave 	— 	Cecil
(Light Sword) 	Holy sword shining with divine light. 	Holy sword shining with divine light. 	Holy sword shining with divine light. 	Holy sword shining with divine light. 	Holy sword shining with divine light. 	Holy sword shining with divine light. 	Holy sword shining with divine light.
(Light Sword) 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable. 	Holy-elemental, Metallic equipment, +3 Strength and Spirit. Throwable.
(Excalbur) 	 	 	160 	49 	Other: Kokkol's Forge (Give Kokkol the Adamantite and return after obtaining the Lunar Whale) 	— 	Cecil
(Excalbur) 	Legendary holy sword of the hero. 	Legendary holy sword of the hero. 	Legendary holy sword of the hero. 	Legendary holy sword of the hero. 	Legendary holy sword of the hero. 	Legendary holy sword of the hero. 	Legendary holy sword of the hero.
(Excalbur) 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable. 	Holy-elemental, Metallic equipment, +10 Strength. Throwable.
() 	 	 	200 	49 	Find: Lunar Subterrane 	— 	Cecil
() 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters. 	Sealed holy sword feared by monsters.
() 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead. 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, and Spirit. Extra damage vs Undead.
 	 	 	255 	49 	Lunar Ruins - Complete Cecil's trial. 	— 	Cecil
 	Holy sword immersed in holy power. 	Holy sword immersed in holy power. 	Holy sword immersed in holy power. 	Holy sword immersed in holy power. 	Holy sword immersed in holy power. 	Holy sword immersed in holy power. 	Holy sword immersed in holy power.
 	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)	Holy-elemental, Metallic equipment, +15 Strength, Stamina, & Agility. May cast Holy when attacking. Extra damage vs. Ghoul and Undead. Long Range. (Advance & PSP versions only)
== Swords ==
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Both Cecil and Kain can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	35 	27 	Find: Ancient Waterway 	— 	Cecil, Kain
 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy. 	Sword that sometimes curses enemy.
 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable. 	Metallic equipment. 30% chance of inflicting Curse when attacking. Extra damage vs. Ghouls. Throwable.
(Drain) 	 	 	45 	0 	Find: Cave of Eblan 	— 	Cecil, Kain
(Drain) 	Sword that steals target's HP. 	Sword that steals target's HP. 	Sword that steals target's HP. 	Sword that steals target's HP. 	Sword that steals target's HP. 	Sword that steals target's HP. 	Sword that steals target's HP.
(Drain) 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. -5 to all stats. Extra damage vs. Giants, Flan, and Undead. Throwable.
(Silver) 	 	 	50 	30 	Buy: MythrilDrop: Mythril Golem 	6000 	Cecil, Kain
(Silver) 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls. 	Sword of mythril, effective against ghouls.
(Silver) 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls.
(Slumber) 	 	 	55 	27 	Find: Eblan Castle 	— 	Cecil, Kain
(Slumber) 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep. 	Sword that sometimes puts enemy to sleep.
(Slumber) 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable. 	Metallic equipment. 30% chance of Sleep when attacking. Casts Sleep when used as an item. Throwable.
(Fire) 	 	 	65 	30 	Buy: Dwarven CastleFind: Tower of ZotDrop: Fiery Knight 	14000 	Cecil, Kain
(Fire) 	Sword immersed in the power of fire. 	Sword immersed in the power of fire. 	Sword immersed in the power of fire. 	Sword immersed in the power of fire. 	Sword immersed in the power of fire. 	Sword immersed in the power of fire. 	Sword immersed in the power of fire.
(Fire) 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment. 	Fire-elemental, Metallic equipment.
 	 	 	75 	30 	Buy: Cave of EblanFind: Tower of Babil 	26000 	Cecil, Kain
 	Sword immersed in the power of ice. 	Sword immersed in the power of ice. 	Sword immersed in the power of ice. 	Sword immersed in the power of ice. 	Sword immersed in the power of ice. 	Sword immersed in the power of ice. 	Sword immersed in the power of ice.
 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment. 	Ice-elemental, Metallic equipment.
(Gorgon Blade)()	 	 	77 	16 	Drop: Gorgon, Medusa, Black Lizard, Catoblepas 	— 	Cecil, Kain
(Gorgon Blade)()	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy. 	Sword that sometimes petrifies enemy.
(Gorgon Blade)()	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable. 	Metallic equipment. 10% chance of Gradual Petrify when attacking. Throwable.
 	 	 	80 	45 	Find: Sylph CaveDrop: Behemoth, King Behemoth 	— 	Cecil, Kain
 	Large sword cursed with berserk power. 	Large sword cursed with berserk power. 	Large sword cursed with berserk power. 	Large sword cursed with berserk power. 	Large sword cursed with berserk power. 	Large sword cursed with berserk power. 	Large sword cursed with berserk power.
 	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.	Metallic equipment. Wielder is in Auto-Berserk, +10 Strength, Agility & Stamina, -10 Intelligence & Spirit. Two-handed weapon. Throwable.
(Defense) 	 	 	105 	40 	Find: Passage of the Eidolons 	— 	Cecil, Kain
(Defense) 	Sword infused with defensive power. 	Sword infused with defensive power. 	Sword infused with defensive power. 	Sword infused with defensive power. 	Sword infused with defensive power. 	Sword infused with defensive power. 	Sword infused with defensive power.
(Defense) 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item. 	Metallic equipment. +15 Stamina, casts Protect when used as an item.
() 	 	 	150 	49 	Find: Lunar Ruins 	— 	Cecil, Kain
() 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig. 	Stick that can turn the enemy into a pig.
() 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only) 	May inflict Pig when attacking. (Advance & PSP versions only)
== Spears ==
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All spears (except Blood Lance and Abel's Lance) possess the Throw-elemental, as well as their own element.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	9 	49 	Initial: KainBuy: Agart 	60 	Kain
 	Common spear. 	Common spear. 	Common spear. 	Common spear. 	Common spear. 	Common spear. 	Common spear.
 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
(Wind) 	 	 	55 	30 	Initial: Kain (Tower of Zot) 	— 	Kain
(Wind) 	Spear with a cutting blade. 	Spear with a cutting blade. 	Spear with a cutting blade. 	Spear with a cutting blade. 	Spear with a cutting blade. 	Spear with a cutting blade. 	Spear with a cutting blade.
(Wind) 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
(Flame) 	 	 	66 	30 	Buy: Dwarven CastleDrop: Fiery Knight 	11000 	Kain
(Flame) 	Spear immersed in the power of fire. 	Spear immersed in the power of fire. 	Spear immersed in the power of fire. 	Spear immersed in the power of fire. 	Spear immersed in the power of fire. 	Spear immersed in the power of fire. 	Spear immersed in the power of fire.
(Flame) 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item. 	Fire-elemental, Metallic equipment, casts Fira when used as an item.
(Blizzard) 	 	 	77 	30 	Buy: Cave of EblanFind: Tower of Babil 	21000 	Kain
(Blizzard) 	Spear immersed in the power of ice. 	Spear immersed in the power of ice. 	Spear immersed in the power of ice. 	Spear immersed in the power of ice. 	Spear immersed in the power of ice. 	Spear immersed in the power of ice. 	Spear immersed in the power of ice.
(Blizzard) 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item. 	Ice-elemental, Metallic equipment, casts Blizzara when used as an item.
(Drain) 	 	 	88 	-28 	Find: Eblan Castle 	— 	Kain
(Drain) 	Spear that steals target's HP. 	Spear that steals target's HP. 	Spear that steals target's HP. 	Spear that steals target's HP. 	Spear that steals target's HP. 	Spear that steals target's HP. 	Spear that steals target's HP.
(Drain) 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable. 	Metallic equipment. Absorbs damage done to target as HP. Extra damage vs. Giants, Undead & Flan. -10 to all stats. Throwable.
 	 	 	92 	30 	Initial: Kain (Giant of Babil) 	— 	Kain
 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods. 	Legendary spear said to have been a favorite of the gods.
 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable. 	Metallic equipment. +15 Stamina. Throwable.
(Dragon Spear)(Dragoon)	 	 	99 	30 	Drop: Blue Dragon, Red Dragon, Crystal Dragon 	— 	Kain
(Dragon Spear)(Dragoon)	Spear effective against dragons. 	Spear effective against dragons. 	Spear effective against dragons. 	Spear effective against dragons. 	Spear effective against dragons. 	Spear effective against dragons. 	Spear effective against dragons.
(Dragon Spear)(Dragoon)	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable. 	Metallic equipment. Extra damage vs. Dragons. Throwable.
(White) 	 	 	109 	30 	Find: Lunar Subterrane 	— 	Kain
(White) 	Spear engulfed in holy power. 	Spear engulfed in holy power. 	Spear engulfed in holy power. 	Spear engulfed in holy power. 	Spear engulfed in holy power. 	Spear engulfed in holy power. 	Spear engulfed in holy power.
(White) 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable 	Holy-elemental. Metallic equipment. Extra damage vs. Ghouls. Casts Holy when used as an item. Throwable
 	 	 	230 	35 	Find: Lunar Ruins 	— 	Kain
 	Legendary spear with the power of wind. 	Legendary spear with the power of wind. 	Legendary spear with the power of wind. 	Legendary spear with the power of wind. 	Legendary spear with the power of wind. 	Legendary spear with the power of wind. 	Legendary spear with the power of wind.
 	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)	Lightning-elemental, Metallic equipment, +15 Strength, Agility & Spirit, may cast Tornado when attacking. (Advance & PSP versions only)
== Axes ==
left
Cecil, Cid and Kain can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s) 	 	 	 	
(Dwarf) 	 	 	62 	19 	Buy: Dwarven CastleFind: Dwarven Castle 	15000 	Cecil, Kain, Cid 	 	 	 	
(Dwarf) 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	Axe that is a favorite of dwarves. 	 	 	 	
(Dwarf) 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	Metallic equipment. +5 Strength and Stamina, -5 Agility, Spirit, and Intelligence. Long Range. 	 	 	 	
(Ogre) 	 	 	80 	19 (35 in FF2US) 	Buy: TomraFind: Tower of Babil 	45000 	Cecil, Kain, Cid 	 	 	 	
(Ogre) 	Giant axe effective against giants. 	Giant axe effective against giants. 	Giant axe effective against giants. 	Giant axe effective against giants. 	Giant axe effective against giants. 	Giant axe effective against giants. 	Giant axe effective against giants. 	 	 	 	
(Ogre) 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	Metallic equipment. Extra damage vs. Giants. 	 	 	 	
(Venom Axe)	 	 	95 	10 	Find: Passage of the EidolonsDrop: Armor Construct, Armored Fiend 	— 	Cecil, Kain, Cid 	 	 	 	
(Venom Axe)	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	Giant axe that sometimes poisons enemy. 	 	 	 	
(Venom Axe)	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	Metallic equipment. 30% chance of inflicting Poison when attacking. Extra damage vs. Giants. Casts Poison when used as an item. Two-handed weapon.	 	 	 	
 	 	 	100 	10 	Drop: Giant Soldier, Giant Warrior, Iron Giant 	— 	Cecil, Kain, Cid 	 	 	 	
 	Giant axe effective against mages. 	Giant axe effective against mages. 	Giant axe effective against mages. 	Giant axe effective against mages. 	Giant axe effective against mages. 	Giant axe effective against mages. 	Giant axe effective against mages. 	 	 	 	
 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	Metallic equipment. Extra damage vs. Mages. Two-handed weapon. 	 	 	 	
 	 	 	200 	25 	Buy: Lunar RuinsDrop: Iron Giant 	480,000 	Cecil, Kain, Cid 	 	 	 	
 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy. 	Axe that has the chance to poison the enemy.
 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only) 	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only)	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only)	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only)	Metallic equipment. +15 Strength, may inflict Poison when attacking. Two-handed weapon. (Advance & PSP versions only)
== Bows ==
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Bows must be equipped along with arrows for them to work. They possess the Throw element. Bows with arrows are long range.
Bows equipped without arrows increase Attack by 1. The attack formula with both equipped is (Bow attack power)/2 + Arrow Attack Power + Str/4. If the character equips a bow in his/her dominant hand, the total attack will be reduced by 20%. An unarmed character's attack power is Str/4 + Level/4, so there is the potential for a loss of attack power when equipping weaker bow and arrows.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(ShortBow) 	 	 	10 	30 	Initial: RosaBuy: Kaipo, Agart 	220 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(ShortBow) 	Common bow. 	Common bow. 	Common bow. 	Common bow. 	Common bow. 	Common bow. 	Common bow.
(Power Bow)	 	 	20 	35 	Buy: Mysidia, AgartFind: Damcyan 	700 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Power Bow)	Bow used for hunting. 	Bow used for hunting. 	Bow used for hunting. 	Bow used for hunting. 	Bow used for hunting. 	Bow used for hunting. 	Bow used for hunting.
(DwarfBow) 	 	 	30 	40 	Buy: Troia, Dwarven CastleFind: Troia 	2000 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(DwarfBow) 	Bow used for battle. 	Bow used for battle. 	Bow used for battle. 	Bow used for battle. 	Bow used for battle. 	Bow used for battle. 	Bow used for battle.
(Archer) 	 	 	40 	50 	Buy: Tomra, Cave of EblanFind: Tower of Babil 	3000 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Archer) 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits. 	Bow with increased capability for critical hits.
 	 	 	50 	75 	Find: Sylph Cave 	— 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
 	Wooden bow made by the elves. 	Wooden bow made by the elves. 	Wooden bow made by the elves. 	Wooden bow made by the elves. 	Wooden bow made by the elves. 	Wooden bow made by the elves. 	Wooden bow made by the elves.
 	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.	+5 Intelligence. Extra damage vs. Mages. Casts Shell when used as an item.
(Samurai) 	 	 	60 	60 	Find: Feymarch 	— 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Samurai) 	Bow once used by a famous marksman. 	Bow once used by a famous marksman. 	Bow once used by a famous marksman. 	Bow once used by a famous marksman. 	Bow once used by a famous marksman. 	Bow once used by a famous marksman. 	Bow once used by a famous marksman.
(Samurai) 	+10 Strength. 	+10 Strength. 	+10 Strength. 	+10 Strength. 	+10 Strength. 	+10 Strength. 	+10 Strength.
() 	 	 	80 	70 	Drop: Selene Guardian 	— 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
() 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon. 	Bow named after the goddess of the moon.
() 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit. 	+10 Strength, Agility, and Stamina, -10 Intelligence and Spirit.
 	 	 	110 	85 	Find: Lunar Ruins 	— 	Rosa
 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero. 	Bow said to have been used by a legendary hero.
 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only) 	+15 Spirit. (Advance & PSP versions only)
== Arrows ==
left
Arrows must be equipped along with bows for them to work. Arrows with bows are long range.
Arrows equipped without a bow increase Attack by 1. The attack formula with both equipped is (Bow attack power)/2 + Arrow Attack Power + Str/4. An unarmed character's attack power is Str/4 + Level/4, so there is the potential for a loss of attack power when equipping weaker bow and arrows.
There is no visual numerical counter that appears during battle, but the number of hits is used for the arrows upon hitting an enemy. The number of hits is related to the Attack Multiplier a character has. Rosa using the Aim command will ensure that the number of hits will be equal to her Attack Multiplier, regardless of the accuracy or hit rate of the current bow she has equipped.
The number of hits is the number of arrows that appears on the target. It should be noted that the maximum Attack Multiplier a character can have is nineteen, so that is how many the player can see on the target.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Medusa) 	 	 	1 	0 	Find: Sylph CaveDrop: Gorgon, Medusa, Black Lizard, Stone Golem, Catoblepas 	— 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Medusa) 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy. 	Arrow that sometimes petrifies an enemy.
(Medusa) 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify. 	30% chance of inflicting Petrify.
(Iron) 	 	 	5 	0 	Initial: RosaBuy: Kaipo, AgartFind: Damcyan 	10 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Iron) 	Arrow of iron. 	Arrow of iron. 	Arrow of iron. 	Arrow of iron. 	Arrow of iron. 	Arrow of iron. 	Arrow of iron.
(Iron) 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
(White) 	 	 	10 	0 	Buy: Mysidia, AgartFind: Damcyan, Mt. Hobs 	20 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(White) 	Arrow engulfed in holy power. 	Arrow engulfed in holy power. 	Arrow engulfed in holy power. 	Arrow engulfed in holy power. 	Arrow engulfed in holy power. 	Arrow engulfed in holy power. 	Arrow engulfed in holy power.
(White) 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead. 	Holy-elemental. Extra damage vs. Ghouls and Undead.
(Fire) 	 	 	15 	0 	Buy: TroiaFind: Sylph CaveDrop: Chimera, Fiery Hound, Chimera Brain 	30 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Fire) 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire. 	Arrow immersed in the power of fire.
(Fire) 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental.
(Ice) 	 	 	15 	0 	Buy: TroiaFind: Sylph Cave, Tower of BabilDrop: Ice Lizard, Cold Beast 	30 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Ice) 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice. 	Arrow immersed in the power of ice.
(Ice) 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental.
(Lit) 	 	 	15 	0 	Buy: TroiaFind: Sylph CaveDrop: Grudger, Screamer, Mech Soldier 	30 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Lit) 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning. 	Arrow immersed in the power of lightning.
(Lit) 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines.
(Darkness)(Dark Arrow)	 	 	20 	0 	Buy: Dwarven Castle 	40 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Darkness)(Dark Arrow)	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness. 	Arrow that sometimes envelops an enemy in darkness.
(Darkness)(Dark Arrow)	30% chance of inflicting Blind. 	30% chance of inflicting Blind. 	30% chance of inflicting Blind. 	30% chance of inflicting Blind. 	30% chance of inflicting Blind. 	30% chance of inflicting Blind. 	30% chance of inflicting Blind.
(Poison) 	 	 	30 	0 	Buy: Cave of EblanDrop: Hydra, Twin Snake, Cave Naga, Naga, Nagaraja 	70 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Poison) 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy. 	Arrow that sometimes poisons an enemy.
(Poison) 	30% chance of inflicting Poison. 	30% chance of inflicting Poison. 	30% chance of inflicting Poison. 	30% chance of inflicting Poison. 	30% chance of inflicting Poison. 	30% chance of inflicting Poison. 	30% chance of inflicting Poison.
(Mute) 	 	 	35 	0 	Buy: TomraFind: Eblan Castle 	100 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Mute) 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy. 	Arrow that sometimes silences an enemy.
(Mute) 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence. 	Extra damage vs. Mages. 30% chance of inflicting Silence.
(Charm) 	 	 	40 	0 	Buy: FeymarchFind: Sylph Cave.Drop: Lamia Matriarch, Lamia 	110 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Charm) 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy.
(Charm) 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse. 	Extra damage vs. Giants. 30% chance of inflicting Confuse.
(Samurai) 	 	 	50 	0 	Buy: Kokkol's Forge, Lunar RuinsFind: Feymarch, Giant of BabilDrop: Malboro 	140 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
(Samurai) 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar. 	Arrow said to have been used by a marksman from afar.
() 	 	 	75 	0 	Find: Lunar SubterraneDrop: Gloomwing, Black Flan, Lunar Virus, Selene GuardianSteal: Selene Guardian	— 	Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid
() 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon. 	Arrow named after the goddess of the moon.
() 	Extra damage vs. Dragons. 	Extra damage vs. Dragons. 	Extra damage vs. Dragons. 	Extra damage vs. Dragons. 	Extra damage vs. Dragons. 	Extra damage vs. Dragons. 	Extra damage vs. Dragons.
 	 	 	95 	0 	Buy: Lunar RuinsDrop: Lamia Queen, Metamorpha 	20000 	Rosa
 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy. 	Arrow that sometimes confuses an enemy.
 	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only) 	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)	Extra damage vs. Giants. May inflict Confuse. (Advance & PSP versions only)
== Whips ==
left
Rydia can equip these. Whips are long range.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	20 	0 	Initial: RydiaBuy: Mist, Feymarch 	3000 	Rydia
 	Common whip. 	Common whip. 	Common whip. 	Common whip. 	Common whip. 	Common whip. 	Common whip.
 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze. 	30% chance of inflicting Paralyze.
(Chain) 	 	 	30 	5 	Buy: Tomra, Feymarch 	6000 	Rydia
(Chain) 	Iron chain whip. 	Iron chain whip. 	Iron chain whip. 	Iron chain whip. 	Iron chain whip. 	Iron chain whip. 	Iron chain whip.
(Chain) 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze. 	Metallic equipment. 30% chance of inflicting Paralyze.
(Blitz) 	 	 	40 	10 	Buy: Feymarch 	10000 	Rydia
(Blitz) 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning. 	Whip immersed in the power of lightning.
(Blitz) 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze. 	Lightning-elemental. 30% chance of inflicting Paralyze.
(Flame)(Fire Lash)	 	 	50 	15 	Find: Lunar Subterrane 	— 	Rydia
(Flame)(Fire Lash)	Whip immersed in the power of fire. 	Whip immersed in the power of fire. 	Whip immersed in the power of fire. 	Whip immersed in the power of fire. 	Whip immersed in the power of fire. 	Whip immersed in the power of fire. 	Whip immersed in the power of fire.
(Flame)(Fire Lash)	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze. 	Fire-elemental, +5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. 30% chance of inflicting Paralyze.
(Dragon)(Serpent) 	 	 	55 	25 	Drop: Blue Dragon, Fiend Dragon 	— 	Rydia
(Dragon)(Serpent) 	Whip effective against dragons. 	Whip effective against dragons. 	Whip effective against dragons. 	Whip effective against dragons. 	Whip effective against dragons. 	Whip effective against dragons. 	Whip effective against dragons.
(Dragon)(Serpent) 	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.	+5 Strength, Agility, & Stamina, -5 Intelligence & Spirit. Extra damage vs. Dragons. 30% chance of inflicting Paralyze.
(Mist Whip) 	 	 	100 	25 	Find: Lunar Ruins 	— 	Rydia
(Mist Whip) 	Whip immersed in holy power. 	Whip immersed in holy power. 	Whip immersed in holy power. 	Whip immersed in holy power. 	Whip immersed in holy power. 	Whip immersed in holy power. 	Whip immersed in holy power.
(Mist Whip) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only) 	Holy-elemental, +15 Intelligence. 30% chance of inflicting Paralyze. (Advance & PSP versions only)
== Daggers ==
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Can be equipped by Cecil, Kain, Rydia, Edward, Palom, and Edge. Daggers are throwable and the Kitchen Knife cannot be equipped by anybody.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Silver) 	 	 	20 	49 	Buy: MythrilDrop: Mythril Golem 	3000 	Cecil, Kain, Rydia, Edward, Palom, Edge
(Silver) 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls. 	Knife of mythril, effective against ghouls.
(Silver) 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls. 	Metallic equipment. Extra damage vs. Ghouls.
 	 	 	28 	44 	Buy: Mist 	5000 	Cecil, Kain, Rydia, Edward, Palom, Edge
 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer. 	Dagger infused with the soul of a dancer.
 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item. 	Metallic equipment. Casts "Dancing Dagger" when used as an item.
(Mute) 	 	 	35 	25 	Find: Sylph Cave 	— 	Cecil, Kain, Rydia, Edward, Palom, Edge
(Mute) 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy. 	Knife that sometimes silences enemy.
(Mute) 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence. 	Metallic equipment. +5 Intelligence. Extra damage vs. Mages. May inflict Silence.
 	File:FF4-TritonDagger.PNG 	 	62 	40 	Find: Cave of Trials 	— 	Palom
 	Short sword with the power of water. 	Short sword with the power of water. 	Short sword with the power of water. 	Short sword with the power of water. 	Short sword with the power of water. 	Short sword with the power of water. 	Short sword with the power of water.
 	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)	Metallic equipment. +15 Intelligence. Casts Flood when used as an item. (Advance & PSP versions only)
 	 	 	130 	49 	Buy: Lunar RuinsDrop: Chaotic Knight 	420000 	Cecil, Kain, Rydia, Edward, Palom*
 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow. 	Dagger that has a chance to kill with one blow.
 	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.	Metallic equipment. +15 Agility. May inflict Death. (Advance & PSP versions only)
*In the Advance version, Palom cannot equip this weapon, but Porom can. This bug was corrected for the PSP version.
(Knife)(Spoon)	 	 	255 	99 	Gift: Fabul (from Sheila after hitting Yang with Frying Pan) 	— 	—
(Knife)(Spoon)	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything. 	Kitchen knife that can cut anything.
(Knife)(Spoon)	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown. 	Metallic equipment. It can not be equipped, only thrown.
== Katana ==
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Edge can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Short) 	 	 	25 	40 	Initial: EdgeBuy: Cave of Eblan 	4000 	Edge
(Short) 	Small katana used by ninjas. 	Small katana used by ninjas. 	Small katana used by ninjas. 	Small katana used by ninjas. 	Small katana used by ninjas. 	Small katana used by ninjas. 	Small katana used by ninjas.
(Short) 	Metallic equipment. Throwable. 	Metallic equipment. Throwable. 	Metallic equipment. Throwable. 	Metallic equipment. Throwable. 	Metallic equipment. Throwable. 	Metallic equipment. Throwable. 	Metallic equipment. Throwable.
(Middle) 	 	 	32 	40 	Buy: TomraFind: Tower of Babil 	7000 	Edge
(Middle) 	Katana named after the avatar of war. 	Katana named after the avatar of war. 	Katana named after the avatar of war. 	Katana named after the avatar of war. 	Katana named after the avatar of war. 	Katana named after the avatar of war. 	Katana named after the avatar of war.
(Middle) 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
(Long) 	 	 	40 	40 	Buy: FeymarchFind: Sealed Cave 	11000 	Edge
(Long) 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use. 	Shorter katana with emphasis on ease of use.
(Long) 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
()(Kikiuichi)	 	 	48 	40 	Find: Passage of the Eidolons 	— 	Edge
()(Kikiuichi)	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath. 	Katana with a chrysanthemum mark engraved on its sheath.
()(Kikiuichi)	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable. 	Metallic equipment. +5 Strength. Throwable.
 	 	 	55 	40 	Find: Lunar Subterrane 	— 	Edge
 	Known as the best katana. 	Known as the best katana. 	Known as the best katana. 	Known as the best katana. 	Known as the best katana. 	Known as the best katana. 	Known as the best katana.
 	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.	Metallic equipment. +5 Strength, Stamina, & Intelligence, -5 Agility & Spirit. Casts Protect when used as an item. Throwable.
 	 	 	65 	49 	Find: Lunar Subterrane 	— 	Edge
 	Known as the strongest katana. 	Known as the strongest katana. 	Known as the strongest katana. 	Known as the strongest katana. 	Known as the strongest katana. 	Known as the strongest katana. 	Known as the strongest katana.
 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable. 	Metallic equipment. +3 Agility. Casts Haste when used as an item. Throwable.
 	 	 	95 	49 	Find: Lunar Ruins 	— 	Edge
 	Legendary katana of ninjas. 	Legendary katana of ninjas. 	Legendary katana of ninjas. 	Legendary katana of ninjas. 	Legendary katana of ninjas. 	Legendary katana of ninjas. 	Legendary katana of ninjas.
 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Agility and Stamina. Throwable. (Advance & PSP versions only)
 	 	 	100 	49 	Find: Lunar Ruins 	— 	Edge
 	Illusionary sword. 	Illusionary sword. 	Illusionary sword. 	Illusionary sword. 	Illusionary sword. 	Illusionary sword. 	Illusionary sword.
 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only) 	Metallic equipment. +10 Strength and Spirit. Casts Blink when used as an item. Throwable. (Advance & PSP versions only)
== Shuriken ==
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Edge can use shuriken with his Throw ability. They all possess the Throw-element.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	4 	99 	Find: Lunar Ruins 	— 	—
 	Pile of rusty scrap metal. 	Pile of rusty scrap metal. 	Pile of rusty scrap metal. 	Pile of rusty scrap metal. 	Pile of rusty scrap metal. 	Pile of rusty scrap metal. 	Pile of rusty scrap metal.
 	Metallic equipment. (Advance & PSP versions only)	Metallic equipment. (Advance & PSP versions only)	Metallic equipment. (Advance & PSP versions only)	Metallic equipment. (Advance & PSP versions only)	Metallic equipment. (Advance & PSP versions only) 	Metallic equipment. (Advance & PSP versions only)	Metallic equipment. (Advance & PSP versions only)
 	 	 	40 	99 	Buy: Lunar Ruins, Feymarch, Tomra, Kokkol's Smithy, Cave of Eblan	20000 	—
 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw.
 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
(Ninja)	 	 	80 	99 	Buy: Lunar Ruins, Kokkol's SmithyFind: Sealed Cave 	50000 	—
(Ninja)	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw.
(Ninja)	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment. 	Metallic equipment.
== Boomerangs ==
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Edge can equip these. They possess the Throw element and are long range.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	20 	30 	Buy: Agart, Cave of Eblan 	3000 	Edge
 	Wooden throwing weapon. 	Wooden throwing weapon. 	Wooden throwing weapon. 	Wooden throwing weapon. 	Wooden throwing weapon. 	Wooden throwing weapon. 	Wooden throwing weapon.
(Full Moon)	 	 	40 	35 	Find: Sylph Cave 	— 	Edge
(Full Moon)	Metal throwing weapon. 	Metal throwing weapon. 	Metal throwing weapon. 	Metal throwing weapon. 	Metal throwing weapon. 	Metal throwing weapon. 	Metal throwing weapon.
 	 	 	85 	45 	Buy: Lunar RuinsDrop: Fiend Dragon 	410,000 	Edge
 	The ultimate thrown weapon. 	The ultimate thrown weapon. 	The ultimate thrown weapon. 	The ultimate thrown weapon. 	The ultimate thrown weapon. 	The ultimate thrown weapon. 	The ultimate thrown weapon.
 	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)	+10 Speed. (Advance & PSP versions only)
== Claws ==
left
Both Yang and Edge can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(FireClaw) 	 	 	0 	30 	Initial: YangBuy: Fabul, Baron 	350 	Yang, Edge
(FireClaw) 	Claw immersed in the power of fire. 	Claw immersed in the power of fire. 	Claw immersed in the power of fire. 	Claw immersed in the power of fire. 	Claw immersed in the power of fire. 	Claw immersed in the power of fire. 	Claw immersed in the power of fire.
(FireClaw) 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental.
(IceClaw) 	 	 	0 	30 	Buy: Fabul, Baron 	350 	Yang, Edge
(IceClaw) 	Claw immersed in the power of ice. 	Claw immersed in the power of ice. 	Claw immersed in the power of ice. 	Claw immersed in the power of ice. 	Claw immersed in the power of ice. 	Claw immersed in the power of ice. 	Claw immersed in the power of ice.
(IceClaw) 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental.
(Thunder)(Bolt Claw)	 	 	0 	30 	Buy: Fabul, Baron 	350 	Yang, Edge
(Thunder)(Bolt Claw)	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning. 	Claw immersed in the power of lightning.
(Thunder)(Bolt Claw)	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines. 	Lightning-elemental. Extra damage vs. Machines.
(Charm) 	 	 	0 	0 	Find: Lodestone Cavern 	— 	Yang, Edge
(Charm) 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy. 	Claw that sometimes confuses enemy.
(Charm) 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse. 	+3 Agility. Extra damage vs. Giants. 30% chance of inflicting Confuse.
(HellClaw) 	 	 	0 	40 	Find: Tower of Zot 	— 	Yang, Edge
(HellClaw) 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy. 	Claw that sometimes poisons enemy.
(HellClaw) 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison. 	+3 Strength. 30% chance of inflicting Poison.
(Cat) 	 	 	0 	49 	Find: Tower of BabilDrop: Cait Sith, Coeurl Regina, Coeurl 	— 	Yang, Edge
(Cat) 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep. 	Claw that sometimes puts the enemy to sleep.
(Cat) 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep. 	+5 Strength and Agility. 30% chance of inflicting Sleep.
 	 	 	0 	40 	Buy: Lunar RuinsFind: Lunar RuinsDrop: King Behemoth 	450000 	Yang
 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy. 	Claw that sometimes paralyzes the enemy.
 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only) 	+10 Stamina and Agility. May inflict Paralyze. (Advance & PSP versions only)
 	File:FF4-DragonClaw.PNG 	 	0 	40 	Find: Lunar Ruins 	— 	Yang
 	Claw effective against dragons. 	Claw effective against dragons. 	Claw effective against dragons. 	Claw effective against dragons. 	Claw effective against dragons. 	Claw effective against dragons. 	Claw effective against dragons.
 	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)	Holy-elemental. +10 Strength & Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)
(Hand of the Gods) 	File:FF4-HandoftheGods.PNG 	 	0 	40 	Cave of Trials (Yang's trial) 	— 	Yang
(Hand of the Gods) 	Claw immersed in holy power. 	Claw immersed in holy power. 	Claw immersed in holy power. 	Claw immersed in holy power. 	Claw immersed in holy power. 	Claw immersed in holy power. 	Claw immersed in holy power.
(Hand of the Gods) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only) 	Holy-elemental. +15 Strength, Stamina, and Agility. (Advance & PSP versions only)
== Hammers ==
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Cid can equip these. Hammers are two-handed weapons. All of Cid's hammers use a wrench icon, but there is also a hammer icon that goes unused . (The light blue color is the background.)
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Wooden)	 	 	45 	25 	Initial: CidBuy: Troia 	80 	Cid
(Wooden)	Wooden hammer. 	Wooden hammer. 	Wooden hammer. 	Wooden hammer. 	Wooden hammer. 	Wooden hammer. 	Wooden hammer.
(Wooden)	Extra damage vs. Machines. 	Extra damage vs. Machines. 	Extra damage vs. Machines. 	Extra damage vs. Machines. 	Extra damage vs. Machines. 	Extra damage vs. Machines. 	Extra damage vs. Machines.
(Silver)	 	 	55 	25 	Buy: MythrilDrop: Hell Turtle, Armadillo, Magma Tortoise, Ironback 	8000 	Cid
(Silver)	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls. 	Hammer of mythril, effective against ghouls.
(Silver)	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls. 	Metallic equipment. Extra damage vs. Machines and Ghouls.
(Earth) 	 	 	65 	25 	Find: Tower of ZotDrop: Steel Golem 	— 	Cid
(Earth) 	Hammer infused with the power of earth. 	Hammer infused with the power of earth. 	Hammer infused with the power of earth. 	Hammer infused with the power of earth. 	Hammer infused with the power of earth. 	Hammer infused with the power of earth. 	Hammer infused with the power of earth.
(Earth) 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item. 	Fire-elemental. Metallic equipment. +5 Strength. Extra damage vs. Machines. Casts Quake when used as an item.
 	 	 	190 	30 	Cave of Trials 	— 	Cid
 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning. 	Hammer that holds the power of lightning.
 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only) 	Lightning-elemental. Metallic equipment. +15 Strength. Extra damage vs. Machines. Casts Blitz when used as an item. (Advance & PSP versions only)
() 	 	 	241 	35 	Lunar Ruins (Cid's trial) 	— 	Cid
() 	Hammer with the power of heat. 	Hammer with the power of heat. 	Hammer with the power of heat. 	Hammer with the power of heat. 	Hammer with the power of heat. 	Hammer with the power of heat. 	Hammer with the power of heat.
() 	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)	Fire-elemental. Metallic equipment. +15 Strength, Stamina, Intelligence, & Spirit. Extra damage vs. Machines. May cast Flare when attacking. (In both the Advance and PSP version, this weapon is actually Ice-elemental due to a bug.)
== Rods ==
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Rydia, Tellah, Palom, and Fusoya can equip these.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s) 	 	 	 	
 	 	 	3 	-10 	Initial: RydiaBuy: Kaipo, AgartFind: Lunar Subterrane B1Drop: Tiny Mage, Sorceress 	100 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
 	Magical rod. 	Magical rod. 	Magical rod. 	Magical rod. 	Magical rod. 	Magical rod. 	Magical rod. 	 	 	 	
 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	Casts "Magic Arrow" when used as an item. 	 	 	 	
(IceRod) 	 	 	5 	-5 	Buy: MysidiaFind: Underground Waterway, Antlion's Den 	220 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(IceRod) 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	Rod infused with the power of ice. 	 	 	 	
(IceRod) 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	Ice-elemental. Extra damage vs. Beasts. Casts Blizzard when used as an item. 	 	 	 	
(FlameRod) 	 	 	7 	-5 	Buy: Mysidia 	380 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(FlameRod) 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	Rod infused with the power of fire. 	 	 	 	
(FlameRod) 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	Fire-elemental. +3 Intelligence. Casts Fire when used as an item. 	 	 	 	
(Thunder) 	 	 	10 	0 	Buy: Baron 	700 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(Thunder) 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	Rod infused with the power of lightning. 	 	 	 	
(Thunder) 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	Lightning-elemental. +3 Intelligence. Casts Thunder when used as an item. 	 	 	 	
(Lilith) 	 	 	13 	-40 	Drop: Lilith, Lamia Queen 	— 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(Lilith) 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	Rod infused with Lilith's magic. 	 	 	 	
(Lilith) 	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	+5 Intelligence. Absorbs damage done to target as HP. Extra damage vs Undead. Casts Osmose when used as an item.	 	 	 	
(Change Rod)(Change)	 	 	15 	0 	Find: Mist 	— 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(Change Rod)(Change)	Rod infused with beastly rage. 	Rod infused with beastly rage. 	Rod infused with beastly rage. 	Rod infused with beastly rage. 	Rod infused with beastly rage. 	Rod infused with beastly rage. 	Rod infused with beastly rage. 	 	 	 	
(Change Rod)(Change)	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	+5 Intelligence. Casts Pig when used as an item. 	 	 	 	
(Charm) 	 	 	30 	5 	Buy: FeymarchFind: Sylph Cave 	5000 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(Charm) 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	Rod infused with fairy magic. 	 	 	 	
(Charm) 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	+10 Intelligence. Casts Confuse when used as an item. 	 	 	 	
(Stardust) 	 	 	45 	10 	Find: Lunar Subterrane 	— 	Rydia, Tellah, Palom, Fusoya 	 	 	 	
(Stardust) 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	Rod infused with the power of the stars. 	 	 	 	
(Stardust) 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	+15 Intelligence. Casts Comet when used as an item. 	 	 	 	
 	File:FF4-AsuraRod.PNG 	 	75 	25 	Find: Lunar Ruins 	— 	Palom 	 	 	 	
 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power. 	Rod immersed in holy power.
 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only) 	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only)	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only)	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only)	Holy-elemental. +15 Intelligence and Spirit. Casts Holy when used as an item. (Advance & PSP versions only)
== Staves ==
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Cecil, Child Rydia, Tellah, Rosa, Porom, and Fusoya can equip staves.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
 	 	 	4 	-5 	Initial: TellahBuy: Kaipo, Agart 	160 	Cecil, Child Rydia, Tellah, Rosa, Porom, Fusoya
 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify. 	Staff infused with the power to detoxify.
 	Casts Poisona when used as an item. 	Casts Poisona when used as an item. 	Casts Poisona when used as an item. 	Casts Poisona when used as an item. 	Casts Poisona when used as an item. 	Casts Poisona when used as an item. 	Casts Poisona when used as an item.
(Cure Staff)(Cure) 	 	 	8 	0 	Buy: Mysidia, BaronDrop: Puppeteer, Sorcerer, Summoner, Mist Summoner 	480 	Cecil, Child Rydia, Tellah, Rosa, Porom, Fusoya
(Cure Staff)(Cure) 	Staff infused with the power to heal. 	Staff infused with the power to heal. 	Staff infused with the power to heal. 	Staff infused with the power to heal. 	Staff infused with the power to heal. 	Staff infused with the power to heal. 	Staff infused with the power to heal.
(Cure Staff)(Cure) 	Casts Heal when used as an item. 	Casts Heal when used as an item. 	Casts Heal when used as an item. 	Casts Heal when used as an item. 	Casts Heal when used as an item. 	Casts Heal when used as an item. 	Casts Heal when used as an item.
(Silver) 	 	 	12 	5 	Buy: MythrilFind: Mythril 	4000 	Cecil, Child Rydia, Tellah, Rosa, Porom, Fusoya
(Silver) 	Staff infused with the power to cure. 	Staff infused with the power to cure. 	Staff infused with the power to cure. 	Staff infused with the power to cure. 	Staff infused with the power to cure. 	Staff infused with the power to cure. 	Staff infused with the power to cure.
(Silver) 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item. 	Metallic equipment. +3 Spirit. Extra damage vs. Undead. Casts Basuna when used as an item.
(Power) 	 	 	30 	9 	Buy: Cave of Eblan 	2000 	Child Rydia, Tellah, Rosa, Porom, Fusoya
(Power) 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk. 	Staff that sometimes drives enemies berserk.
(Power) 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk. 	+10 Strength. 30% chance of inflicting Berserk.
(Kinesis Staff)(Lunar)	 	 	36 	10 	Initial: FusoyaBuy: Feymarch 	7000 	Child Rydia, Tellah, Rosa, Porom, Fusoya
(Kinesis Staff)(Lunar)	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective. 	Staff infused with the power to render magic ineffective.
(Kinesis Staff)(Lunar)	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item. 	+10 Spirit. Casts Dispel when used as an item.
(Life) 	 	 	48 	15 	Find: Lunar Subterrane 	— 	Child Rydia, Tellah, Rosa, Porom, Fusoya
(Life) 	Staff infused with the power to revive. 	Staff infused with the power to revive. 	Staff infused with the power to revive. 	Staff infused with the power to revive. 	Staff infused with the power to revive. 	Staff infused with the power to revive. 	Staff infused with the power to revive.
(Life) 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item. 	+15 Spirit. Casts Raise when used as an item.
 	File:FF4-SeraphimStaff.PNG 	 	50 	20 	Find: Cave of Trials 	— 	Porom
 	Staff with the power of healing. 	Staff with the power of healing. 	Staff with the power of healing. 	Staff with the power of healing. 	Staff with the power of healing. 	Staff with the power of healing. 	Staff with the power of healing.
 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only) 	+15 Spirit. Casts Esuna when used as an item. (Advance & PSP versions only)
(Rune)(Silence) 	 	 	52 	10 	Drop: Puppeteer, Sorcerer, Summoner, Mist Summoner 	— 	Child Rydia, Tellah, Rosa, Porom, Fusoya
(Rune)(Silence) 	Staff infused with the power to silence. 	Staff infused with the power to silence. 	Staff infused with the power to silence. 	Staff infused with the power to silence. 	Staff infused with the power to silence. 	Staff infused with the power to silence. 	Staff infused with the power to silence.
(Rune)(Silence) 	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.	+10 Spirit. Extra damage vs. Mages. Casts Silence when used as an item. 30% chance of inflicting Silence when attacking.
 	File:FF4-Nirvana.PNG 	 	80 	40 	Find: Lunar Ruins 	— 	Porom
 	Staff with the power of reflection. 	Staff with the power of reflection. 	Staff with the power of reflection. 	Staff with the power of reflection. 	Staff with the power of reflection. 	Staff with the power of reflection. 	Staff with the power of reflection.
 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only) 	+15 Stamina and Spirit. Casts Reflect when used as an item. (Advance & PSP versions only)
== Harps ==
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Harps are long range and two-handed weapon weapons. A harp is required to be equipped on Edward to use Bardsong or Chant.
There is no visual numerical counter that appears during battle, but the number of hits is used for the music notes upon hitting an enemy. The number of hits is related to the Attack Multiplier a character has.
The number of hits is the number of music notes that appears on the target. It should be noted that the maximum Attack Multiplier a character can have is nineteen, so that is how many the player can see on the target.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Dreamer)	 	 	8 	35 	Initial: Edward 	— 	Edward
(Dreamer)	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody. 	Harp that weaves a sleep-inducing melody.
(Dreamer)	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep. 	30% chance of inflicting Sleep.
 	 	 	18 	40 	Find: Antlion's DenDrop: Lamia, Lamia MatriarchSteal: Lamia, Lamia Matriarch 	— 	Edward
 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody. 	Harp that weaves a tempting melody.
 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse. 	30% chance of inflicting Confuse.
 	File:FF4-ApolloHarp.PNG 	 	98 	40 	Find: Cave of Trials 	— 	Edward
 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun. 	Harp immersed in the power of the sun.
 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only) 	Fire-elemental. +15 Strength, Agility, and Spirit. Extra damage vs. Dragons. (Advance & PSP versions only)
 	 	 	130 	35 	Find: Lunar Ruins (Only usable during Edward's trial) 	— 	Edward
 	Lute that can release one's soul. 	Lute that can release one's soul. 	Lute that can release one's soul. 	Lute that can release one's soul. 	Lute that can release one's soul. 	Lute that can release one's soul. 	Lute that can release one's soul.
 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only) 	-5 Strength, Agility, Stamina, Spirit, and Intelligence. Uses the Requiem song. (Advance & PSP versions only)
 	 	 	150 	49 	Find: Lunar Ruins 	— 	Edward
 	The ultimate lute. 	The ultimate lute. 	The ultimate lute. 	The ultimate lute. 	The ultimate lute. 	The ultimate lute. 	The ultimate lute.
 	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)	+15 Strength, Agility, and Stamina. Extra damage vs. Dragons, Machines, Beasts, Ghouls, Giants, Mages, and Undeads. (Advance & PSP versions only)
== Other ==
The default weapon when the character's hands are empty or only when equipped with a shield. For bow and arrows, if one or the other is empty, the character will attack with their fists regardless of having a bow or arrows equipped. This weapon remains unnamed except for the 3D versions.
Name	Orig. Image	PSP Image	Attack	Accuracy	Available 	Cost	Character(s)
 	 	 	1 	50 	Default when not equipped with a weapon.	— 	Everybody
 	— 	— 	— 	— 	— 	— 	—
== Unused weapons ==
There are three dummied out weapons in the game's code. Two of them, the Assassin Dagger and the Hand Axe, have their stats intact and can be used if the player uses a cheat code to get them.
Name 	Orig. Image 	PSP Image 	Attack 	Accuracy 	Available 	Cost 	Character(s)
(Assassin)	 	 	29 	55 	Dummied 	— 	Cecil, Kain, Rydia, Edward, Palom, Edge
(Assassin)	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow. 	Dagger that sometimes finishes enemy in one blow.
(Assassin)	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death. 	Metallic equipment. +5 Strength, +5 Agility, +5 Stamina, -10 Intelligence & -10 Spirit. May inflict Death.
 	 	 	200 	99 	Dummied 	— 	Nobody
 	None 	None 	None 	None 	None 	None 	None
 	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.	Metallic equipment. Exact duplicate of the original Ragnarok, except that this weapon is a two-handed sword and named "None" in the North American version of Final Fantasy IV.
(HandAxe) 	 	 	35 	50 	Dummied 	— 	Cecil, Kain, Cid
(HandAxe) 	Common axe. 	Common axe. 	Common axe. 	Common axe. 	Common axe. 	Common axe. 	Common axe.
(HandAxe) 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength. 	Metallic equipment. +3 Strength.
An unusable version of Gigantaxe exists in the Final Fantasy IV: The Complete Collection version called "".https://www.youtube.com/watch?v=wFUF2uImq5M It cannot be equipped, but can be selected to be used though it does nothing. It can be sold for 3,375,158 gil. The "I'm cold..." dialogue is said by two of the Apparition's blue flame sprites that Edward fights during his trial; this could be where the name derives from.
== Other appearances ==
Weapons originating from Final Fantasy IV have also returned in various spin-off games, often as equipment for characters from Final Fantasy IV. 
DarkSwordAndLightSword.png|Dark Sword & Lustrous Sword in Dissidia Final Fantasy NT.
DFFOO Apollo's Harp (IV).png|Apollo's Harp in Dissidia Final Fantasy Opera Omnia.
PFF Flame Sword Icon.png|Flame Sword Rank 5 icon in Pictlogica Final Fantasy.
FFAB Polymorph Rod R.png|Polymorph Rod (R) in Final Fantasy Airborne Brigade.
FFRK Asura Rod FFIV.png|Asura Rod in Final Fantasy Record Keeper.
FFRK Lustrous Sword Sprite.png|Lustrous Sword in Record 
Keeper.
==Citations==
Category:Weapons in Final Fantasy IV
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