112113-happy-with-the-fixes-but-a-big-problem-still-lingers

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When i first hit 50 in the game and started grinding gear, i made this post : https://forums.wildstar-online.com/forums/index.php?/topic/75202-i-love-this-game-really-do-but-its-flaws-are-way-too-big/&do=findComment&comment=757668	 At the time i was really, really mad, you see i was delusional thinking WS gear progression was planned in a certain way and the game wasn't launched at least 8 months ahead of it's schedule, not to mention i wasn't fully aware of the rune system and the whole crafting Opness(after all, on the date of the post, most people didn't even had the patterns to know how op crafting was).
 
Now while i'm happy with the gear changes posted here yesterday and the megaservers going on, i feel there are still 2 major issues that will most likely not be touched for a long time and in the long haul will be terrible.
 
First i'd like to discuss how this game in it's current state is pay to win, i can buy amp/ability points from random folks or the ah and they usually cost an absurd amount of plat which can be bought from shaddy websites or selling CREDD, you see when someone have a huge advantage over me because they used exploits and abused bad game design, there is something massively wrong there, amp and ability points should never be something you acquire, for some classes it's so absurd the difference between having them or not that world parses are happening because of this.
 
I know there is a small change going on for amp/ability points, but in all honesty their price should go down to like 50 eg on the vendor each besides those u can get on the new change, that way new players can catch up in a decent pace and people that got em from other methods wouldn't freak out.  Personally i think these should be removed from the game all together and all classes should just insta get em after a patch, but since the community and devs will most likely cringe to this option, i'd settle for the 50eg option besides the new changes.
 
 
Now i'll enter the second point, 40 mans, i can't say how aggravated i was when i heard Wildstar was bringing this terrible model back, not only it's a massive grind for attunement as it is, but recruiting enough people is just awfull, for every 10 people my guild attune on ohmna every week, 5 drop on the next saying they have work or some other BS. Let's face it, 40 mans aren't cool, they are a pain, a bother, an archaic device that is just a massive pain in every way.
 
I stated this before on these forums, and i will state again, 40 mans will die, so please Carbine, start planning a decent 20 man raid with hard concepts and let this 40 people nonsense end, the community was small enough when it started, let alone now where we are basically grabbing bodies instead of skill.	
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