Initial Mana

Initial mana will determine how much mana does a hero have at their disposal as each battle begins. The more this mana is, the more likely they are to cast powerful spells early on as they come out of cooldown. Initial Mana is associated with early development in combat.
Every hero has a different so called "Caster" skill which is the starting point for determining the initial mana. Please consult the pages of specific heroes to consult their casting skill. "Caster" never improves by ranking up a hero.
=Bonuses=
There are many bonuses in the game that can improve an allied hero's initial mana.
==Unit Skills==
==Hero Abilities==
=Suppression=
There are also multiple ways in which one may decrease an opposing hero's initial mana.
==Unit Skills==
==Hero Abilities==
==Hero Abilities==