Game Mechanics

A list of general game mechanics in Strife! Revised that are essential to know. 
== Stats ==
=== Defense ===
Defense determines how much damage you resist. A higher defense stat means that you will take less damage, while a lower defense stat means that you will take more damage. 
=== Damage ===
Damage determines how much damage you will deal towards other players. A higher damage stat means that you will deal higher damage rates, while a lower damage stat means that you won't deal as much damage. The damage stat is not affected by pure damage, which deals a set amount of damage. 
=== Movement ===
Movement influences how fast or slow you move around the map. The higher the movement stat, the faster you become. The lower your movement stat, the slower you are. 
=== Health ===
Health, sometimes abbreviated as HP, is shown at the bottom. Once your health is reduced to 0, you will die. 
=== Mana ===
Mana, or Stamina or Wakfu depending on the class, is how much energy you have left to cast abilities. Mana recovers slowly overtime, and each ability has a different mana cost. 
=== Stun ===
Stun is a bar that shows how much hits you can take until you become stunned. Stun decays very slowly overtime. 
=== Resource ===
Resource is a separate bar that is specific to the class you are playing. Resources are often used to cast other abilities such as Trooper's Ammo and Gneiss's Rocks. 
== Defense ==
=== Guarding ===
Guarding, otherwise known as Blocking, is a special ability used by some classes that protects the user from a physical attack. If an opponent hits a guarding user, then they will be punished with a stagger. However, if a ranged attack is being used to hit a guarding user, then the guarding user will not take damage, but the opponent will not be staggered. 
=== Buffs ===
Some classes can provide buffs for themselves or their teammates. Buffs can increase stats, such as damage, defense and movement. 
=== Heal ===
Some classes can also heal themselves or each other, which, as the name suggests, provides more health for the user. In some cases, they may also heal their teammates as well. 
== Attack ==
=== Click Combo ===
Click Combos are used when pressing [LMB]. Click Combos are the basic form of attack, as they inflict average damage, does not cost any mana, and are always usable. Each class's click combo functions differently from one another. 
=== Ability ===
Abilities are moves that are unique with every class, and functions different from each other. Each class has 5 abilities, which can be used by pressing [E], [Z], [X], and [C]. For example, they may inflict stagger, provide buffs or attack from a certain range. 
=== Debuffs ===
Debuffs are the opposite of buffs. Debuffs can decrease an opponent's stat, which makes them weaker and gives you an advantage. Take note that some abilities may also debuff yourself. 
=== Ultimate ===
Ultimates are abilities that deals much more damage and can help change the tide of battle to your favor. Ultimates can be used by pressing on the [V] key. These abilities can be predictable and are costly but can deal a high amount of damage and stun.
=== True Damage ===
True Damage, often referred to as pure damage, is a special type of damage that deals a fixated amount and is not affected by damage or defense stat changes. For example, Renegade's Execution can deal a true damage of 20, or 9999 if the opponent is at low HP, regardless of the damage that Renegade has or the defense that the opponent may have.
== Crowd Control ==
=== Stagger ===
Stagger is when an opponent cannot move for a short amount of time. Unlike stun, stagger can only be inflicted by some moves. 
=== Stun ===
Stun is when an opponent cannot move for 5 seconds. Stun can be inflicted when an opponent has reached their stun threshold, or by another ability.
Category:General Information