Trox

Category:Races
Trox are powerfully built, insect-like humanoids. They walk on two strong legs, have two “arms” used for wielding weapons and performing heavy labor, and four smaller arms extending from their midsection.
Trox were once members of a much smaller and more docile race of subterranean burrowers, but were long ago enslaved by the duergar and bred into useful brutes. Eventually, several clans of trox were able to escape their slavers and reach the surface world, though they found the creatures above were just as eager to enslave them. Most trox still live a life of servitude. A free trox tends to be loyal to its true friends and inquisitive, though it can harbor deep grudges and resentments.
== Traits ==
=== Standard racial traits ===
* Ability Score Modifiers: Trox are very strong, but they can be dim, unreceptive, and inhospitable. They gain +6 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
* Type: Monstrous humanoid 
* Size: Trox are Large and take a –1 size penalty to AC, take a –4 size penalty on Stealth checks, and gain a +1 size bonus on combat maneuver checks and to combat maneuver defense.
* Base Speed: Trox have a base speed of 30 feet.
* Languages: Terran. A Trox with a high Intelligence score can choose from the following: Hiksos, Dwarven, Giant, Orc, and Undercommon. See the language page for more information on these languages.
=== Other racial traits ===
* Burrow: Trox gain a burrow speed of 20 feet.
* Darkvision: Trox have darkvision and so can see perfectly in the dark up to 60 feet.
* Frenzy: Once per day, whenever a trox takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
* Grabbing Appendages: Trox have a small group of appendages that are useful for little more than to aid in grappling. They gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages.
=== Alternate racial traits ===
* Tremorsense: Some trox have developed a closeness to the earth that helps them thwart the invisibility of their duergar enemies. They gain tremorsense to a range of 30 feet. This racial trait replaces frenzy and burrow.