Simone (TV Series)/Gallery

File:Api.jpg|- (1) Tab: How It Became: What We Become, S2E2: "Outsiders" visual reference: Api Hale
File:Base guitar 1 KruegerArm1.png|- (2) Tab: How It Became: What We Become, S2E2, "Outsiders" visual reference: Electro-mech and infrasonics
File:Api (alt) - Ben the Bird.jpeg|- (1) Tab: How It Became: What We Become, S2E2: "Outsiders" visual reference: Api and Ben
Extra Notes:
(1) A less-realized depiction in form, as that character realistically would’ve had faded hair-dye—eventually sporting dirty blonde. While Simone Doe was crafted in appearance after Api Hale, her manifested appearance took form over time--eventually taking on a close resemblance to the lore's Part I character, Sam Thompson. While initially unintentional, the visual take's result, in conjunction with Simone's improvised surname alias, 'Jones,' in S2E3, resulted in a conceptual characterization shift in detail. It's one which should be expounded upon, as the character's resemblance could indeed be considered an uncanny one--and because its depiction, alongside the false surname, could easily skew the perceived intent behind the character's portrayal. By anyone, really.
Stated up front: The accidental combo, at least in personal opinion, made for an incredibly cohesive character history implication. 
Initially (months ago), the characters of Api Hale and John Smith were decisively given resemblance frameworks in homage to two 2016 characters, Sam Thompson and Larue Monroe, respectively, as the player's first inspirations in AGN's original Mall Lore, even though the What We Become universe is likely separate. Simone's characterization, ranging from her Monroe surname alias to her appearance, then, might align with some of the stories imparted to her by another: an individual which, characteristically, was known for her 'people' obsessions in Part I: Miles Krueger, Sam Thompson, Don Jones, and Heaven Adkins, in descending order. That the Part I cast's journeys could absolutely be perceived as somewhat legendary by some Part II characters, due to their location and resounding impacts, is also considered--whether relayed in entirety, via campfire tales, or in part as events Api herself had encountered.
Either resemblance, of course, is intended as a compliment to original aesthetics--as both of the 2016 characters, and their following iterations, have always been considered to be, bluntly said, just really cool looks. I figure that any of my own characters' portrayals, in any form, whether in past lores or present, were/are probably adapted with positive intent, too--and I've always really enjoyed it. Admittedly, I wish I could say that Simone's faceclaim was wittingly made: Api Hale's own subliminal inspirations aside, it did take a week or so to realize that Simone's visual inheritance, probably, had breached the meta level. 
Accidental or not, though, I still consider it to be fan art to a degree--as well as some of John Smith's gallery photos, to younger years in Larue Monroe adaptation, themselves. 
(2) While stylistically imparted onto the vibe of Simone’s inventions in function, Api’s Gibson Firebird VII is much less so, visually. This is mostly due to the guitar serving as a direct personification of the character, specifically, but also because this photo’s depiction isn’t completely accurate. It was used as a character bio relations visual, which was pretty fun to tinker on, but: The dark shading for ‘grip,’ in example, did not exist on the physical guitar—as Api hadn’t used one; the Gibson's aerosol modification (right end) was later edited out, too.
Color-wise, the rainbow neck was simply an adaptation of regular bio relations colors. While it’d indeed be a suitable element of character personification for her, as she was ace, the guitar’s color modifications were actually inversed: She never took care of her guitar’s visuals, and the Gibson’s red paint, episode to episode, would only chip away further—replaced with the much deeper hues of dried blood. There was an original concept art folder for the guitar’s hypothetical appearance in Part II, which approximated to nothing but scrap metal—as even her most cherished item, in a world of precious few, was itself an element of metaphorical self-destruction. Yet subsequent self-betterment in character progression, in presumed years following. 
Again, not very important—but notable enough due to being an item specifically used to describe a previous character, and which is not properly pictured in attribution to any character similarities.The bicycle arm is a better representation, and the later rendition portrayed by the player of Miles Krueger would be direct inspiration for hypothetical invention vibes used, later on