128320-we-should-stop-telling-everyone-to-come-to-the-pve-servers

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Warhound ... My, my my. 
 
I've spent almost all weekend on Warhound, and you know what, there are people playing there. No, not like Entity, but yeah, there are real, actual people leveling up there right now.
 
I think we, as a community, should definitely stop telling everyone to drop Warhound and come to Entity. Maybe make a suggestion that if you want to help build a PVP community, to stick it out on Warhound! Once F2P hits, it's going to be a viable server again, but not if we keep shooing everyone away from it.
 
Yes, population is small right now, but there is definitely a population.
 
Of particular note, there is no server lag right now. Like ... none. It's like playing on a private server, only there are actual leveling guilds recruiting - and after a quick pass through Illium, I counted almost a dozen level 50 toons and have seen twice that many levelers in Deradune and Auroria.
 
So please, let's start pointing people that direction and encourage them to help build a new community over there. Heck, if you've got the gumption, come on over and give it a try again.
 
(Mods, PLEASE don't move this to the server forums, because this is a general discussion about the Community, not the actual servers themselves. Thanks!) 	
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			If there's actually enough population that players feel happy on Warhound, I don't mind not telling them to move. But the worst thing would be for new players to roll up Warhound and end up leaving due to the lack of players.	
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Well, that's kind of what I'm getting at. If we keep telling people that no one is there, then of course no one is ever going to GO there.
 
Instead of just saying "those servers are dead, don't go there" ... maybe we should say "those servers are rebuilding" or "those servers need more players."
 
If we can't get people to even TRY and stick around, then it won't ever recover.
 
I dunno. I've just been having a great time, met several newbies and we're having fun ... but if everyone keeps getting warned off, then it really will be a lost cause.	
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			I have no problem with what you're trying to achieve... but I think you're overestimating the importance of the forums. Us telling the .01% of players who come here to stay away from a server has little bearing on the choices that the other 99.99% make.	
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I dunno, bro. Every time someone posts about the "lack of people" the very first thing that's said is "get off the PVP servers now!"
 
I ain't saying to pick up and move there. I ain't saying to not inform people of the difference in populations.
 
I'm just saying, we might want to tone down the whole "servers are dead!" bit ... because while it *is* quiet, I've seen way too many people in the last two days to want to put Warhound in a hearse.  ;)	
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			Shhhhhh...I like my private server >.>	
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			well today i will log in warhound, i wanna see it for myselfif its true i will put my grain of sand changing the FAQ for new players saying something like PVE server medium-high populated, PVP server low populated but rebuilding	
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Shhhhhh...I like my private server >.>
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Absolutely not.  As one of the staunchest supporters of PvP in Wildstar, I am nowhere close to doing anything but discouraging people from choosing the dead server.
 
When f2p comes, and a massive influx of players fills that server, I'll reconsider it.  However, for a server to be productive and valuable in an MMO, it needs to have hardcore raid guilds. 
 
List of ways to get Eclips to move back to Warhound:
Add way more incentive for PvP
AH/CX is game wide, not server wide
Housing plots become cross server
Arena queues become cross server	
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List of ways to get Eclips to move back to Warhound:
 
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Good thing no one asked for that, huh?
 
Thanks for your help.  :(
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Sorry, but willingly encouraging people into a subpar playing experience is not something I like to do.
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I'm not going to fib when someone asks me where the most people are. I have been and am more than willing elaborate and explain that there are people trying to rebuild the PvP servers, but most of the time they stop listening after getting the answer to "which has the most"
 
Additionally, despite all the improvements to the game nothing has been done to make world pvp more interesting, and let's be honest that's the real point of a PvP server.It's better to be honest and let people decide for themselves whether to play there, because they're more likely then to be committed, instead of feeling like someone duped them and then they leave the game entirely in a few weeks.	
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List of ways to get Eclips to move back to Warhound:
Add way more incentive for PvP
AH/CX is game wide, not server wide
Housing plots become cross server
Arena queues become cross server
 
Also add guild transfer
And add a pragg style town from warhammer online to gank in.	
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Guild transfer would be nice.  Alternatively, PvP was become a much quicker way than in the past to level guilds now.
 
Also, would get behind any RvR lakes +1.   Even though Open World PvP and registration is awful, I definitely think it would be a boon to the PvP server.
 
Either way, I think of Warhound as just another server that should have been merged / closed in the consolidation, as the PvP ruleset in Wildstar caters to bad player, rather than the average player.
			
				
	Edited June 22, 2015 by Eclips	
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I'm not going to fib when someone asks me where the most people are. I have been and am more than willing elaborate and explain that there are people trying to rebuild the PvP servers, but most of the time they stop listening after getting the answer to "which has the most"
 
 
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Carbine should seriously consider ending the faction barrier between Exiles and Dominion, instead of encouraging open world PvP.  That is simply nostalgia.  A much better system would be guild vs guild battles and flagging, etc.
 
Overall I'm just jaded with Wildstar Open World PvP in General.  It's nothing but a way for trolls to mess with other people, as there is 
ABSOLUTELY NO REASON TO DO IT.	
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ABSOLUTELY NO REASON TO DO IT.
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			I just saw this post, and if it is accurate it changes my stance a bit:https://forums.wildstar-online.com/forums/index.php?/topic/128325-reign-of-ruin-disbanded/&do=findComment&comment=1340500If the assessment on gear is correct, I can't even in good conscience recommend it to people looking to rebuild. Unless they plan to go there just to get organized and use the queues until the issue is addressed, the very idea of world PvP is broken.	
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I just saw this post, and if it is accurate it changes my stance a bit:
 
https://forums.wildstar-online.com/forums/index.php?/topic/128325-reign-of-ruin-disbanded/&do=findComment&comment=1340500
 
If the assessment on gear is correct, I can't even in good conscience recommend it to people looking to rebuild. Unless they plan to go there just to get organized and use the queues until the issue is addressed, the very idea of world PvP is broken.
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			I wish you the best playing there, and if you happen to get some PvP gear and can test this, or just keep an eye out for other people who test it and can either disprove or prove it, I'd appreciate a PM. I don't normally scan PvP stuff but I like having up to date info on the basic state of things so I can help new people.	
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Well the world pvp in this game is Ganker vs Leveler really.. with no objectives for end game world pvp besides "fun" guild clashes, There isn't an incentive to world pvp. Even SWTOR tried to have a zone for world pvp.
 
Even then there are warplots for guild warfare..	
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			Hit someone in full PVP gear with a 10k assassinate just a few minutes ago on Warhound. Assuming that post was true where he's doing 40% damage in open world, my assassinate should have hit for 25k HP, which is definitely not correct. The Open World formula appears to be working as intended.	
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Never really got the appeal of wPvP, it's really just PvP geared peeps smacking on levelers/PvE geared 50s trying to get stuff done more often than not. As for Warhound it's more of a, "I can't recommend and you should know the pop is very low" than "Don't go there because it will suck".
 
It's a bit of a catch 22.	
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plenty of reasons not to go to warhound
 
the low population is just one of them	
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It's obvious Wildstar needs some server space, and it's equally obvious that the majority of players don't want world PvP! Common sense says Carbine should remove the PvP tag and do a copy and paste of the PvE server.
 
Future open world PvP could be staged like Blizzard did on the Isle of thunder, PvE & PvP dailies in the same zone without them effecting each other, the system worked really well and could keep both camps happy.   	
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Carbine should seriously consider ending the faction barrier between Exiles and Dominion, instead of encouraging open world PvP.  That is simply nostalgia.  A much better system would be guild vs guild battles and flagging, etc.
 
Overall I'm just jaded with Wildstar Open World PvP in General.  It's nothing but a way for trolls to mess with other people, as there is 
ABSOLUTELY NO REASON TO DO IT.
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It's the population that makes it work in those games, (apart from having nothing else to do in GW2 ) and it's the only thing lacking in Wildstar. Nothing wrong with us v them.	
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			I do agree, knocking down faction walls, and going FFA PK system is the better PvP system, and Fran already laid out all the reasons why. It makes a guild so much more important, and your guild becomes your faction. Sure it sucks for people who like to go at it solo if they don't know how to maneuver, but it would add to the competitive spirit of Open world PvP without needing rewards.	
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Hmm. That is peculiar. Naturally, I'm still pre-Whitevale, so I hadn't had the chance to do any PVP at all in the open world. If this is true, it is very discouraging.  :(
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			We should stop telling people that being on Warhound is okay.  If anything everyone needs to be on board and encourage the free transfers to entity.  Illium still has plenty of room over here on Dominion side.
			
				
	Edited June 22, 2015 by Eclips	
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You're ignoring or aren't high enough level to understand the role of the IG markets.
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I should have known better than to expect anything other than negative feedback. I mean, this is the WildStar forum after all.
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Don't misinterpret what people are trying to tell you (and Carbine) as spite or "the forum thing to do".  There are fundamental issues that caused the PvP server populations to crash to first go 'round.  CRB has yet to lay out any plans to address them.  From what I've heard (2nd hand) they're naively counting on the population surge to correct it.  IMO they've barely done anything to mitigate the long term risk of another collapse.
 
I suppose there's a potential for a "functional" CREDD market with a bit of arbitrage.  Buy cheap CREDD on Entity and resell at a 5p premium on Warhound.  That will depend on transfers remaining free.
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Hey, I'm one of those "levelling guys on the server" and I think I wouldn't stop telling people to go to the pve server (At the moment at least) for 2 simple reasons:The first being that the sudden boost of people levelling is without a doubt related to the recent Humble Bundle containing the key and 30 days of wildstar which only costed 1$, thus the new wave of players, old and new (i was old but i bought it to see how things changed).To the second reason, and most important I wouldn't stop telling people to go to the pve is because as one of those new players, I have to admit that levelling up in this game is really a chore. Not because the levelling is really bad compared to other games, but simply because people who are coming back to the game, or that are simply interested in trying more classes have to undergo THE SAME levelling areas for Dominion or Exile EVERY-SINGLE-TIME (And I doubt you can even create exile-dominion characters on the same account, can you?). Just the beginning area (the one before splitting into the 2 lvl 6-15 areas) is altough it's maybe necessary for the lore, one thing that people SHOULD BE ABLE TO SKIP, they are literally forcing you to do quests to learn how to equip stuff, shields, skills etc., EVERY TIME.I really can't understand why they made 2 starting zones for so many races, it makes the beginning of the game so much repetitive, and it doesn't make people want to create more than a few characters, to see how classes work, punishing them if they do so, by repeating the same zone.If I were Carbine I'd remake the starting zones for every race. Like GW2, or like WoW. I'd copy more from GW2 since the exploration level and the amount of detail into starting zones is amazing
 
So why do not tell people to go to that server? Simply because after one month people will have lost interest again in trying to level up just for the sake of seeing the different classes: paying another month is not worth, and until f2p comes this fall, i doubt people will go for the subscription.
			
				
	Edited June 22, 2015 by Lord Fafnir	
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I don't get why they don't take a page out of DCUO, make layered "Phases", and have a PvP "phase". Put the entire thing into one Mega, Mega server and call it a day.
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Heh, yeah, I've preached that over and over ...
 
The reason why not?
 
The Open World isn't a separate instance from Thayd/Illium the same way that the Hall of Justice/Doom are instanced away from Metropolis and Gotham.
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It could still be done look at how WoW uses phasing to separate things (Garrisons come to mind as prime example.) connected to an open world. Just depends on Server tech and know how.
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			Does Warhound have the equivalent of EntityLFM? Does WarhoundLFM exist? 	
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Does Warhound have the equivalent of EntityLFM? Does WarhoundLFM exist? 
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In Wildstar its more than just having an instance that controls how players are flagged. The NPCs are coded differently and it wasn't practical to come up with a switch on the fly system for that.
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Honestly, I've always loved phased megaservers a lot more than the tech we're using today.
 
I'd like to see three phases (PVE, PVP and RP) all as one part of the same megaserver, with shared Auction Houses, CX's, CREDD services and everything.
 
The Arkships through Whitevale are all one big instance, but once you get to Thayd/Illium (or maybe a short fetch-quest at level 20), then you pick one to play on. The easiest place to change phases would be on your Housing plot. Anytime you zone out of your House, pick which phase you want and off you go.	
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Warhound barely exists AT ALL. I have no idea if LFM channels are there or not.
 
Like I said, the groups found me!  :lol:
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Does Warhound have the equivalent of EntityLFM? Does WarhoundLFM exist? 
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Dom side it's WarhoundLFM.  Now hopefully I don't get bitchslapped for answering that as those of us playing on Warhound seem to be seen as the most vile of pariahs. 
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Does Warhound have the equivalent of EntityLFM? Does WarhoundLFM exist? 
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			Maybe the best of both worlds lies in a free server transfer. New players get to play on a populated server, and then are presented with the opportunity to move to a less populated one. Personally, nothing will get me to play on a PVP server though. However, PVP players might be interested. But not many new players just starting out fresh are happy with a game if they've been ganked repeatedly when levelling, especially if it's to be their first impression. So actively suggesting it to brand new players is quite a risk. 	
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			Personally I prefer pvp servers. What's the point of factions and the "war" if your all just happily getting along?	
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Have leveled multiple 50s.  Can confirm there is only war vs the strain, no war vs the opposite faction.
 
... and the only world pvp that exists on Warhound is just ganking people trying to PvE.  So have fun with that.
 
moderator edit: content
			
				
	Edited June 23, 2015 by Chillia	
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Have leveled multiple 50s.  Can confirm there is only war vs the strain, no war vs the opposite faction.
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I started playing on the EU PvP server, since I always pick PvP server in every game. I thought the population wouldn't be so low, having only one of each type, but I guess I was wrong. I've only seen a couple of people while leveling till 10, the dungeon wait time was ~30 min (as healer, don't know if that makes much difference)... then I said "screw this".
 
Now I transferred to the PvE server and I can see what people are talking about. There are players doing quests, talking in the chat and I even found a group to do a dungeon with.
 
Even though PvE servers are usually boring while leveling - missing the occasional owpvp / getting ganked / trash talk (I don't do it myself, but it's funny to read) etc. - it beats playing on an empty server. I hope this gets fixed when the game goes F2P because I want to move back to the PvP server.	
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