9f™ Network

<infobox>
<title><default></default></title>
<panel>
<label>9f™ Network Relay</label>
<image><default>9f™ Network Relay.gif</default></image>
<label>Bomb</label>
<image><default>Game Annihilator.png</default></image>
<label>9f™ Operator Chip</label>
<image><default>9f™ Operator Chip.png</default></image>
<default></default>
</panel>
</infobox>
The is a Quest given by which spans the SkyBlock world, and requires the player to repair the Network by selecting correct sounds.
== Quest ==
After adding on the player's , a 9f™ Operator Chip will be added into it. It will stay there as long as is a contact. Wearing allows the player to see relays, where will call the player and tell them where the relay that needs to be completed is.
 
Relay	ContactsNeeded	Coordinates	Location	Total Rewards
1 	1 	 	 	
2 	5 	 	 	
3 	9 	 	 	
4 	13 	 	 	bonus contact
5 	17 	 	 	bonus contact
6 	21 	 	 	bonus contact
7 	25 	 	 	bonus contact
8 	29 	 	 	bonus contact
9 	33 	 	 	bonus contact
After completing all relays, will no longer have connection issues when calling him through the Abiphone.
==Interface==
==Gameplay==
The is a minigame heavily reliant on audio, thus using headphones is recommended. To first find the relays on your own requires the set to be worn. When near the area specified by , a pulsating sound can be heard that gets faster and higher pitched when approached. Clicking the relay will initiate the minigame.
The player is given 4 columns with 4 tiles to choose from each column, and one column is available at a time starting from the left. To start, the player should right click the four available tiles first to hear the audio that plays. These audio tracks are mainly vanilla sounds for example fireworks or mob groaning, with variations in pitch. The goal is to click each one of the 4 tiles from the lowest pitch to the highest. When the player clicks the tiles in the wrong order, the tiles will be disabled and cannot be clicked anywhere between 3 seconds to instantaneously being re-enabled, after which the column will be reset but not the whole board, giving some lenience for some mistakes even in the final relays.
Starting from the third relay, bombs will occasionally appear between the columns after finishing the first column. The bombs must be disarmed by clicking them within three seconds, otherwise they will explode and immediately fail the minigame. They appear more frequently the higher the relay, but fortunately retains the three second countdown.
The first relay will give the player 60 seconds to solve all 4 columns. The following relays will shorten the timer by 3 to 4 seconds with the ninth relay giving you only 30 seconds to finish it.
==History==
Category:Quests