116587-hosting-pvp-and-pve-players-on-the-same-server

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You could run PvP and PvE players on the same server, but it would require some work to preserve both the PvP and PvE experiences.
 
Core PvE experience: No forced opt-in to world PvP. This player has the option to *never* be a target for another player.
 
Core PvP experience: No option to opt-out of world PvP. This player *cannot* choose to ignore opposing PvP players. They have to co-operate with them, run from them or beat them. Most Importantly, they know that the guy they just got ganked by *also* has no opt-out mechanism. Rivals can be set, and what goes around comes around in the end. (I'm going to call this group perma-PvP players from now on).
 
So if you run these groups of people on the same server, you set it so that there is no PvP interaction (damage/healing) between them. PvE players can never suddenly flag and jump a perma-PvP player, and a PvE healer can’t fuel perma-PvP combat. PvE players can still flag themselves and fight other flagged PvE players, but never the perma-PvP players. That opt-in is at character creation.
 
That works until you have a raid and the PvE healer wants to heal the perma-PvP players in the raid.
 
So you could allow same-faction heals.
 
That works until you have a PvE healer following a perma-PvP player round the world. The perma-PvP player can kill people while being supported by an unkillable healer.
 
So, you only allow PvE players to heal damage inflicted through PvE sources.
 
PvE heals and shield restores are limited to PvE damage and PvP heals/restores prioritise PvP damage (but can fix both PvE and PvP damage). PvE absorbs wouldn't absorb any PvP damage.
 
I think it would work, but it feels like a fundamental piece of coding, so even if it was implemented, it would take a while.	
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			That sounds so much more complicated than just creating another PVP centric continent.	
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Nowhere near as complicated as creating a whole new continent.
 
1. Two player groups
2. Neither can hurt each other.
3. Neither can heal damage caused by the other.
 
Not really that complex.	
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It s not that complicated....  
 
There is no World PvP in this game.  It simply does not exist.  There is some random ganking in daily zones but nothing that could be considered World PvP.
 
Hardcore l33tsauce PvP'ers are a very small (but vocal) minority in MMO's as a whole and that is reflected in WS also.  Having a single server does not affect a PvP'ers ability to participate in Rated BGs, Arenas or Warplots which are really the only PvP in Wildstar anyway.	
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			Wouldn't even needed that. One server, two shards. You switch between the PvE and PvP shard by flagging/unflagging.	
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Wouldn't even needed that. One server, two shards. You switch between the PvE and PvP shard by flagging/unflagging.
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It s not that complicated.... 
 
There is no World PvP in this game. It simply does not exist. There is some random ganking in daily zones but nothing that could be considered World PvP.
 
Hardcore l33tsauce PvP'ers are a very small (but vocal) minority in MMO's as a whole and that is reflected in WS also. Having a single server does not affect a PvP'ers ability to participate in Rated BGs, Arenas or Warplots which are really the only PvP in Wildstar anyway.
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I guess the 160+ people duking it out in Farside Saturday night never happened, huh? WPvP is only dead to those too lazy or cynical to actually take part in it. I won't touch some pansy PvE server. Keep PvP servers up and open transfers both way since the EU server is the ONLY one having this issue.
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			The best way I could think of would be to add an suggestion at character creation to be pvp or pve. If you choose pvp, it perma-flags you and you are unable to turn it off. For PvE, it gives keeps the option of being able to toggle your flag on and off.	
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Pansy server?
Chua find offensive!
Maybe Chua run bit of Science on Tek, yes?
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You'd have to flag for PvP. :P
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The best way I could think of would be to add an suggestion at character creation to be pvp or pve. If you choose pvp, it perma-flags you and you are unable to turn it off. For PvE, it gives keeps the option of being able to toggle your flag on and off.
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I guess the 160+ people duking it out in Farside Saturday night never happened, huh? WPvP is only dead to those too lazy or cynical to actually take part in it. I won't touch some pansy PvE server. Keep PvP servers up and open transfers both way since the EU server is the ONLY one having this issue.
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The only thing the event proved is that Wildstar cannot handle large scale open world PvP.  I watched the videos of <10 FPS :(
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