Provider program

An array of robots that are in charge of supplying and maintaining imperial settlements. They are most well known for maintaining the supply lines of the empire, as well as being indispensable in the Empires Colonization efforts. 
== Overview ==
Also called the Provisioner Program, the Program is an enormous array of robotic aides whose mission is to support Dalmer everyday life.
Providers are considered one of the greatest inventions of the Empire, as they are reliable, useful, and ubiquitous. These mobile warpnet providers simply walk to settlements, scan their surroundings using product barcodes as a reference, and warp whatever is missing to the area. This is why some areas appear identical and restocked even after having been pillaged several times in a row. Providers also retire broken down and expired products the same way they warp them in. This second function ensures optimal supplies at all times and up to date equipment.
The Imperial Provider Program is the reason abandoned houses and temples have lit torches, fresh food stockpiles, and working mechanisms.
As such, the only dalmer settlements with broken down machines or in states of disrepair are those who refused the imperial Provider program.
The Provisioner program also includes a financial resupply for merchants every 48 hours. 
The provisioner program has a bug where weapon matrices will seemingly warp into merchant containers and inventories, for unknown reasons.
The way it works is that the provider/provisioner will scan the entire settlement from the ground up, creating a virtual list of all the necessary items for the settlement. The list is then subdivided to innumerable suppliers in the empire and warped all at once in the settlement, in the appropriate areas.
Deployables
Immobile combat shields (beam and hardware)
Weapons
Vehicles
Generators
Tech Stations
Medical Stations
Upgrading Stations
Rations
Beacons
Comms towers
Workstations
Butchery, Plantation, Brewery, Vehicle repair, Ammunition, Ressources, Chemistry, Administration, Workout, Fish Filleting, Cooking, Undertaker, Sandbox, Scaling, Masonry, Weapon repair, Armor repair, Plumbing, 
Commissaries:
Commissaries are small terminal/vending machine hybrids, which are used to buy and sell items, including weapons and weapon mods. They can also be used to repair equipment.
All commissaries share the same inventory in the warpnet, which can be accessed from any terminal.
Commissaries will stock new ammo types as they are added to the fabricators catalogue.
Mecha Lair: 
Enormous warehouses filled from top to bottom with conveyor belts, sorters, hoppers, recyclers, canning plants, manufacturing systems and shipping lanes, and entirely crewed by robot provisioners who then transport the produced goods to settlements.
Mecha Lairs are in essence immense sorters for the raw goods sent to it, where the goods are sorted, packaged, assigned to provisioners who make runs to settlement shops to drop off the goods.
The original Mecha Lair that started the entire line of production produced milk, purified water and carrots, who have since become the staple diet for most settlements in the newly conquered regions of the Dalmer empire. The average monthly output of these three products for a single facility is ten thousand units.
The robots exit path crosses with the maintenance, arming, and paint stations before they leave. This ensures the robots are properly armed, repaired and represent the company colors before leaving.
A company tradition, is that when the provisioners leave, they are gifted a cigar and an ice cold beer, this is less absurd than it sounds as the beer charges the robots fuel cells. This ensures that the robots do not run on empty while making a trip to a settlement.
Much later, the reason abandoned Dalmer settlements have supplies that seemingly respawn every so often is thanks to the provisioners stubborn programming making them provide for the now ghost settlements. These same settlements are often the prefered target of sativum businesses. A sativum is a Dalmer business centered around finding specific resources using sweet pea drones. Sweet pea's are Dalmer resource detection drones that will attempt to find a set resource chosen at its docking pod. These drones are the basis of many sativum salvage businesses around the empire and are one of the most common technological items found amongst the other races for the Dalmer to recover.
== Settlement procedure ==
Providers are in charge of mapping and helping in the creation of new settlements. 
=== Phases ===
The provider explores a 2km² charter.
The Provider then Constructs a Provider charging station where the next settlement will be placed. Usually an inconspicuous building with a deep shaft, at the bottom of which are the providers tools and charging gantry. The charging station is often also the preliminary source of power for the settlements defense systems (solar radiation emitter and warding). 
When this is finished, the settlement crew arrives aboard an airship. 
Warp in preliminary inhabitations (lookout fortress, Servatron and golem manufactoria, mess hall blacksmith, library, farms, storehouses, wells, huts, houses, manor). The Provider will also construct Servatrons and Golems to aid in the warping and construction process of the settlement.
The Provider will then see any repairs that happened during warping (incomplete roads, excavation work, repairing buildings)
To defend the settlement, the Providers team will set up fences and wards to keep out creatures and raiders. If the settlement is attacked, the golems will take up guard duties at the entrances, and Servatrons (except the Patroller variant) will hide in the buildings, as they have no combat abilities beyond their programmed jobs. The provider also aids in the protection of the settlement, using a sword and crossbow as well other non conventional weapons such as building deathtraps (lava pits, flamethrowers, crushers, blades etc). 
The provider then begins scouting for building resources (asteroid drop mine, forests, lakes). The harvested construction materials are split in two, half goes to the universal market, the rest is kept for the settlement stores.
When sufficient resources are obtained, the provider will then build in succession, a tax collection building, a medbay, and automated farming systems (hydroponics, slaughterhouses and fisheries). 
=== Roles ===
Provider robots: 
Auditory Stimulator: Bard
Servatron Adjudicator: Spear and sword user
Servatron Arbalest: Bow user
Servatron Assembler: Crafter
Servatron Charger: Blunt weapon user
Servatron Conduit: Thunderbolter user
Servatron Expurgator: Trash collector/ Plumber/ sewer worker
Servatron Excavator: Shovel and pickaxe user
Servatron Freebooter: Brawler
Servatron Harvester: Farmer
Servatron Medica: Repair
Servatron Patcher: Prosthetic technician
Servatron Pursuer: Police enforcer
Servatron Sanitizer: Janitor
Servatron Seeker: Bounty hunter
Imperfect Attendant: Assistant
Aios: Artificial Intelligence Operating System, created to maintain and supervise substrata operations of a city, as well as operate and manage the majority of the Servatrons in the city.
Various partitions are located around the city, which manifest themselves as a projection of a Servatron. Aios is able to compile statistics, such as the Residential Logistics Log, able to tell Servatron locations and know when they are missing as in a Security Survey, and record conversations, such as interviews.
Clockwork Guardian: Shield user
Commerce Delegate: Trader
Cuisine Administrator: Cook
Currency Steward: Bank teller
Head: public information dispenser
Pinnacle: Can summon Servatrons via warp charges to combat.
Reactor: Can reactivate other Servatrons (or even parts of Servatrons) and machines by sharing its energy.
Reclaimer: Attracts and adds bits and pieces lying around to fortify and grow itself during combat. 
Regulator: Logistician
Analysts: perform analysis and interpret social and environmental data satisfactorily. 
Grand Prognosticator: A Servatron with quasi prophetic abilities. The Grand Prognosticator is the second in a series of Servatrons created on the orders of the Empire to collect and interpret data. The Prognosticator is designed to be significantly more advanced; it could take data collected by an analyst and actually predict the wants and needs of a given person, so their desires would be satisfied before they even realized it. A flaw with the sequential analytical processor assembly caused the Prognosticator to venture into the realms of actual prophecy however. The Empire decided to place the machine in deep storage. A passphrase secured the unit from unwanted prophesying.
AIOS: A master Servatron created to maintain and supervise substrata operations of a city
Clockwork Dragon: The origin of the Clockwork Dragon is unknown other than it is powered by a soul gem and resembles a dragon.
The Precursor The first Servatron created was known as the Precursor. This proto-Servatron design was constructed from both automata and clockwork parts. However unlike automatons, the Precursor possessed a rudimentary form of artificial intelligence. Various crystals, such as soul gems, gave the Precursor the knowledge of mathematics, the ability to use logic and reason and even the ability for self reflection.
Today the sole purpose of the Precursor is for students to rebuild it as a means to test their skills. From the Precursor onward the Servatron construct was continually refined and improved. Early generation Servatrons were designed from machine cogitation plates. Sometimes it became necessary to create override devices in order to deal with design flaws (such as unintended aggression) but these became obsolete as Servatron design evolved. By the seventh incarnation, the Servatron boasted numerous enhancements to ambulatory and reaction speed, coordination, facial recognition and vocabulary. While the Precursor required a dynamo core as its power source, later Servatron models required what was known as an animo core, a brass vessel that utilized a soul gem in some manner. Although Servatrons share an identical voice, each unit expresses a unique personality.
=== Settlement Crew ===
Provider, Servatrons (Patroller, Hologram, Potioneer, Drone, Farmer, Rancher, Fisher, Cook, Cartographer, Haggler, Shepherd, Fletcher, Librarian, Carpenter, Blacksmith, Armorer, Weapon Smith, Tool Smith, Butcher, Leatherworker, Pharmacist), Flechette Drone, Golems, Police Bots, Patrolbeast, 
Providers are the central intelligence processing unit of a settlement, the brains behind the building process. They coordinate construction, repairs, defense and agriculture of a settlement, aided by the Servatrons, Drones, Golems and Police Bots.
Servatrons are the most diverse category of worker robots at the disposal of the Provider, they fill any role necessary to the construction and maintenance of a settlement. These roles include defensive classes (Patroller, Hologram, Potioneers and Drone operators, and their support team of Armorers, Weapon Smiths, and Reparators), agriculture classes (Farmers, Ranchers, Fishers), and the large service provider class (Cooks, Cartographers, Hagglers, Shepherd, Fletcher, Librarian, Carpenter, Blacksmith, Tool Smith, Butcher, Leatherworker, Pharmacist).
Their roles are defined by color most often defensive class is gold and azure, agriculture is green and brown, and the rest have brown, black or white aprons.
Defensive class Servatrons survey the land outside settlements in units known as patrols, they keep the peace by destroying threats to the settlements. They often patrol from one settlement to the next atop Patrolbeast carriers. They are less complex in design to police bots, and simply keep the peace until a smarter entity arrives to contain a situation. Patrollers use melee weapons and bows in combat, Holograms use illusions in combat to trick the enemy into misjudging the number of foes he is really facing, Potioneers hurl vials of deadly concoctions at their foes, and Flechette drones are small hovering robots designed to drop flechettes on enemies from above, they are built and piloted by the Drone Operator Servatron. Drone operators are the only defensive class Servatrons that alternates between time in the settlement and patrolling. They also serve as load bearers, using leads (strong cables) to move livestock around, or to transport golems into battle. 
Golems are the heavy hitters, using great strength and heavy weapons to eliminate larger foes. They are the main line of defense a settlement has against invaders. They are considered a last resort to defend a settlement.
Finally, Police Bots are robots that enforce the law in settlements, they rarely patrol outside settlements except when on a case. They are semi reliable as dispensers of justice. They are only deployed in settlements when actual dalmer begin to live in settlements. 
A popular game in Dalmeran is a simulation of a provider robots routines.
===Provider settlements===
Provider settlement programs are notoriously sloppy. Often when explorers arrive at the settlement they find half done or illogical constructions. The areas to settle are often littered with crashed ships, ruined buildings built at the bottom of the sea, or mineshafts placed kilometers away from interesting mineral veins. As such, the bulk of colonists is to find the sites of the providers mess ups and use the resources to build a settlement.
===Provider Programs===
Provider robots are programmed for a plethora of actions beyond respawning settlements. 
*Stronghold: Codename for the main structure that houses a warp gate in settlements, generally kept underground. Built with accommodations such as storerooms, libraries, living quarters and treasure rooms.
*Wells: built using water table detection technology and built to tap into the water source. Since this installation isn’t dependent on village construction, they can sometimes be built very far from habitations.
*Treasure Trove: small rooms made to contain treasure. These are built to contain loot collected from exploring. These are built whenever the settlement crew robot stores are full of loot, as such can be built in odd areas.
*Ships: The settler program also includes provider robots building commercial line ships, but these being built with local materials and with questionable blueprints, they are almost never seaworthy and are either found at the bottom of the sea or adrift. These ships have map generation technology that often attract explorers.
*Utility buildings: These buildings are, for reasons unknown, always build underwater. They seem to be made for ship maintenance and resupply.
*Pyramid: These ominous buildings are made to attract would be looters and kill them, providing rare loot and organs.
*Mansion: A small city contained within an enormous mansion.
*Swamp chemical: A small shack built on chicken legs in order to conduct chemical experiments away from habitations.
*Ocean Mansion: An underwater city constructed from within the frame of an enormous monument. These are commonly flooded with water.
*Outpost: A watchtower and outpost for travelers and explorers built by the provider program.
*Mineshaft: A starting point for mining operations, complete with minecarts, timber and rails. These facilities are rarely well built and tunnels often collapse, blocking off entire sections for future users to reopen.
*Villages: Groups of buildings used for habitation by new settlers. They are staffed by robots who are made to trade and maintain the village, and protection robots to defend the settlement.
*Warp beacons: Provider robots place warp beacons that users can use once they are cleared of enemy presence and the user has been to the beacon at least once. Before being discovered the beacons show up on the proximity hud.
*Building statuette: When placed in the center of the building, directly under moonlight, the entire building is repaired to its original state of construction thanks to the provider program. The dalmer uses this to ensure their buildings captured too long by the enemy aren't restocked with their technologies.
== Notes ==
===Provider glitches===
Attacking provider robots can cause many glitches in their behavior, their heads can spin, or they can telekinetically keep the abuser in the air for extended periods of time until the police arrive. This was discontinued due to other people tending to shoot the immobilized offender. 
=== Pyramid machine starter===
Pocket sized machine that starts whatever machine it is placed upon. Used almost exclusively by provider robots.
===Scan Table===
Can decompose placed items into its base parts represented by holograms that can be tactically interacted with by users. Used by provider robots. 
Category:Dalmer Technology
Category:Dalmer Government
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Category:Unfinished articles