Exploring the Marshlands

==Synopsis:==
The Court of Abishot has hired mercenaries from the Whispering Cutlass Mercenary Company. Your group has been tasked with venturing into the Northern Marshes and discovering what had been lurking in the timber groves of Abishot. Something had come to the grove and infected the trees, and was tracked back to the marshes via the specs of witch clay.
==Client:==
House Stefarni.
==Mercenaries:==
* Bingo Bottomfoot - Lightfoot Halfling Rogue (Sponsor: Swordandshiel)
* Edith Seuss - Human Light Cleric (Sponsor Countess Meridian)
* Gnarlap Dunbar - Silver Dragonborn Paladin (Sponsor: Reyak)
* Maribelle Ariyassa - White Dragonborn Fighter (Sponsor: Pattycakes)
* Miskaria Rhosyn - Sea Elf Fighter (Sponsor: Jay of the Rose)
* Nwalme - Shadar-kai Rogue (Sponsor: Most Esteemed Xekral Shadhavar)
* Raylen - Half-Elf Rogue (Sponsor: Maria)
==Adventure:==
A group of seven mercenaries were sent out to venture into the Marshlands, in order to discover the source of what had been plaguing the timber groves of Abishot. A ten hour journey was reduced to nine, when it soon became clear that the group was of a cheerful persuasion. 
The group's first challenge came in the form of a crocodile, which they managed to deal with with ease. This was a good thing, for a troll soon lumbered into the area, and would have proven quite difficult to deal with. Thankfully our crew were quick on the uptake, and hid themselves successfully from the fearsome sight.
Mosquitoes were the next problem faced, when the group began to go east. Some members of the group were fine, with others falling to the inconvenience of these irksome beasts. Add in a humid fog, and the group soon sought a different route. When this route proved to result in a mud monster, the group instead decided to head west.
An abandoned camp was found, with clothes and tents left around. A journal detailed a mysterious creature; it did not take long for our group to meet it in person. A huge fungal creature, with the ability to decompose, bore down on the group. They were able to overcome it's dangers, but not without some payment; Ria, the sea elf, lost the middle finger of their left hand in the skirmish. Ria and Nwalme worked together to safely bring back a sample to be studied by House Zattari.
Onward the group journeyed, before they came across a sight that left them all rather confused. Night was falling, and a house on stilts rose out of a river. All but Ria entered at the beckoning of a voice from within. A little girl greeted the group, and revealed herself to be the source of the disturbances in the Grove. She had been tasked with "sealing a thin veil" within Abishot, and would be willing to tell one of the group how to finish what she had started. After some looks amongst the group, Gnarlap was chosen by the girl as the one who could finish her task. The rest of the group was sent out of the hut; with a burst of light, the hut disappeared, and only Gnarlap remained. 
Gnarlap, now knowing how to seal the veil, set out to return to Abishot with the group.
==Outcome:==
Indeed, Gnarlap did complete the little girl's task, never revealing just how he was able to do so. The veil was sealed, and the Grove was returned to health.
==Adventure Rewards:==
* One pound of blue clay per mercenary.
* Chest of fungal remains, delivered to House Zattari for study
Category:Adventures