Super Smash Bros. Obliteration/Luigi

Luigi is a Starter/Default Character in Super Smash Bros. Obliteration. This Green and Lean plumber is the best friend and ally of the mascot of Nintendo Mario, whether his tasks involve Helping Mario, Party, Save the Mushroom Kingdom or fighting his fear of Ghosts and the paramormal dead on, Luigi is someone who is always up to the task ahead of his own interests, he is ready to display that he is prepared for anything, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	3% = punch 1,  2% = punch 2,  5% = thrust, 10% = total).	Punches twice with opposing hands and then turns, thrusting his buttocks out. The first hit is extremely quick. Can jab lock by jab cancelling and also used for a Fire Jump Punch
Forward Tilt 	 	(8%) 	Luigi does a roundhouse kick. Can be tilted in different directions,
Up Tilt 	Upper Swipe 	(6%) 	Luigi does an upwards kittenswipe that is great for juggling and it can KO at very high percentages
Down Tilt 	Low Kick 	(7%) 	Luigi does a tripping kick for minimal damage. Can be used to weakly Meteor Smash opponents from the edge right underneath his foot.
Forward Smash	 	(15%) 	Luigi does a spearhand that can be tilted KOing in percentages as low as 75% when upward angled. Very fast, but has poor range and CPUs can shield easily. It is notable for its extremly high knockback scaling, being the forward smash with the third highest knockback scaling in the game when aimed upwards. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be directed up or down using the joystick quickly. Upward angled has IASA early after the hitbox, making it a great move.
Up Smash 	Head Snap 	 (14% = head, 12% = body). 	Luigi does an upwards headbutt similar to Mario's Up Smash, but higher knockback, Has more knockback when the opponent is behind
Luigi when executed. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther.
Down Smash 	Breakdance Kick	14% = leg, 15% = body). 	Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). Unlike Mario, Luigi uses one leg to kick. 
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	 	(12% = clean, 6% = late). 	ir Kick: Luigi does a sex kick. Unusual for a sex kick, it has pure vertical knockback. Hits on frame 2, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws, like Falco and Pikachu's chain throws. It is Luigi's most powerful aerial, capable of KOing most grounded characters under 125% when at full power and it is one of the strongest sex kicks in the game
Forward	Karate Chop	(8%) 	Luigi does a quick karate chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration wise,
Back 	 	(14% = clean feet, 8% = clean legs).	Luigi does a backwards kick similar Mario's with similar knockback. Luigi's new B-air is similar to his Fair in the original Super Smash Bros.
Up 	Flip Kick 	(11% = clean, 7% = late). 	 Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending animation. It has more vertical knockback than Mario's U-air, 
Down 	Drill Kick 	(10% = clean, 8% = late). 	Luigi does a quick down spin kick. Can meteor smash in parts of the hitbox. Meteor smash hitbox is easy to hit with after mastering. The meteor smash hitboxes are located closer to his ankles rather than his hips in the previous games. The meteor smash after a down throw at low percentages is a pseudo chain grab on some characters. If it hits in a non-meteor smash hitbox it instead has average horizontal knockback, 
==Other Attacks==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Gets up and Kicks in front/behind himself, 
Floor Attack (Back) 	 	(6%) 	Same as Front Attack, just with less power
Floor Attack (Trip) 	 	(7%) 	Kicks in front/behind himself near ground
Ledge Attack 	 	(8%) 	Performs a two footed legsweep, while climbing up.
Dash Attack 	 	 (1% = hits 1-6, 2% = hit 7,8% = total).	 A series of rapid, childish punches. Its last hit launches the opponent a fair distance away from Luigi, but it is very punishable
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(3.2%) 	A headbutt. A Moderately Slow Pummel.
Forward	 	6% = Hit 1, (3% = Throw, 9% = Total) 	Spins the opponent around once and throws them forward. Very fast and Luigi's second most damaging throw, but has very minimal utility outside of dealing damage. Its only other benefits are acting either as an edge-guard set-up at high percentages, or as a set-up into dash attack. However, this combo is only effective against lightweights and middleweights at 0%, and against heavyweights until low percentages, depending on the latter's DI.
Back 	 	(10% = Collateral, 6% = Throw, 16% = Total).	Spins the opponent by their legs three times before throws them backward. It also can hit other opponents while spinning, which deals minor damage and knockback. Due to its damage output lowering since Brawl, its KO potential has been toned down. However, it is still a reliable KOing option, as it KOs middleweights at 151% while near the edge of Final Destination in the 3DS version, and at 145% in the Wii U version. It is based on the throw that Mario used against Bowser in their battles in Super Mario 64.
Up 	 	(5% = Hit 1, 3% = Throw, 8% = Total). 	Heaves the opponent directly overhead with both hands. Like his forward throw, it is fast, but has very minimal utility outside of dealing damage. Its only other benefit is acting as a set-up into a short hopped Luigi Cyclone, a combo that is only effective on middleweights, heavyweights, and fast-fallers at 0%.
Down 	 	(4% = Hit 1, 2% = Throw) 	Shoves the opponent under himself and Ground Pounds them. An excellent combo starter, it can combo into up tilt and any smash attack at 0%, into any aerial, Super Jump Punch, and Luigi Cyclone at low percentages, into forward aerial at medium percentages, and into up aerial at high percentages. Although its combo potential wanes past 100%, Luigi Cyclone can function as a mix-up against an opponent's air dodge as long as Luigi is not affected by rage.
==Taunts==
Up = Strikes several poses in a row.
Side = Falls over and uses his stomach, as a balancing point for his body.
Down = Kicks the ground softly as he watches his foot swing by. It is one of the few Taunts in the franchise that deal damage, and has set knockback. It is also a powerful Meteor Smash when used on midair opponents.
== Special Moves ==
Type 	Name 	Damage 	Desctiption
Neutral Special	Green Fireball 	(6% = Clean, 5% = Late) 	Throws a Green Fireball from his hand. It is fairly spammable, which enables it to pressure, zone, stop approaches, or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. Unlike Mario's Fireball, it is unaffected by gravity, which makes it less suitable at edgeguarding compared to Mario's Fireball,
Side Special 	Luigi Missile 	(10% = uncharged, 20% = fully charged, 25% = misfired). 	Luigi crouches and then shoots himself forward to perform a flying battering ram. If charged on the ground for too long, the charge is canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, grants intangibility from frames 18-22, and always travels the same distance regardless of the charge. Its lag makes it punishable whether it is used for offense or recovering, which makes reads very important in order to use it effectively, 
Up Special 	Super Jump Punch	 (25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot).	 A jumping uppercut. It is a very potent punishing option due to its sweetspot's outstanding damage output, though its ending lag makes it very punishable as well. Its sweetspot also deals respectable shield damage and emits both a flame effect and a ping sound. In the air, its sweetspot is larger, yet weaker, and does not emit the ping sound. However, its sourspot deals minuscule damage and no knockback. As a recovery move, it grants more vertical distance if Luigi's double jump was used beforehand. It grants intangibility on frames 8-10,
Down Special 	Luigi Cyclone 	 (1.5% = loop), 3% = last). 	 Rapidly spins around, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists before launching them by powerfully outstretching his arms. Unlike Mario Tornado and compared to Dr. Tornado, it can enable Luigi to move quickly along the ground, making it decent as a surprise approach option. While in the air, button mashing grants it two special quirks: it will enable Luigi to ascend after his first jump, which also carries his double jump's momentum to enable an easier ascent, or it can act as a pseudo-spike, though the latter technique is quite difficult to perform. Outside of these two quirks, it can also function as a KOing option near the upper blast line. It appears to be based on the Spin Jump,
==Final Smash==
Type 	Final Smash 	Damage 	Description
Final Smash	Poktergust 5000 (KO)	(30% (max captured), 10% (throw).	Luigi equips the Poltergust 5000, triggering an animation, and then vacuums nearby opponents into it, then shakes his vacuum up, down, and side to batter around and damage the for. Luigi then ejects them out with great force of over 100 MPH, Instantly Sending the Opponent Flying and KO'ing them, 
==Alternate Characters/Costumes==
Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes	Alternate Characters And Costumes
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Photo Credits==
I would personally like to thank and credit For His Alternate Character Images.
Category:Characters
Category:Playable Characters
Category:Males
Category:Mario (series)
Category:Mario Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters