Burning Man

A Burning Man is a fire-based elemental golem. They appear similar to a Fire Elemental. 
The Burning Man's melee attack weapon is a +3 enchanted item, with a reach of 1 and a speed factor of 0. Upon a successful hit, it deals 1d4 crushing damage with a strength damage bonus of +8. In addition, the attack also deals 1d8 fire damage and 1d4 magical energy damage.
The creature regenerates 1 hit point every second and is healed by fire damage. A +3 enchanted weapon or greater is needed to strike the Firey golem.
Burning Men can innately produce a spell effect known as Cinder Ashes to cause fire damage and blindness to multiple party members. They can also Panic party members for 4 rounds if they fail a save vs spells with a -4 penalty (blocked by magic resistance, no magic school). If the character is not protected against the effect, the save must be made once every four rounds.
As of BG2EE 2.6 + the innate spell is entitled as Cinder Shower (SPIN560.SPL) and the Panic effect aura is called Keening (SPIN559.SPL).
The Cinder Shower is "cast" instantly and uses an AoE projectile identified as "Sparkle Area Red", about 15' in diameter. The effect has a 50' range. The innate spell will inflict 4d10 fire damage on all party members in the AoE, although magic resistance can block it. There is no saving throw. Additionally, the effect will also cause a 'Blindness'-like effect that impedes affected party members with a -4 THAC0 penalty and -2 Dexterity modifier lasting 5 rounds. The Blindness effect cannot be blocked by any protections, nor does it have a saving throw, and it bypasses magic resistance. The effect cannot be dispelled. An affected victim will have a "blinded" icon on their avatar portrait. However, it is not actually blindness, and the character still retains their usual visual range. 
The Keening spell is "cast" instantly and has a 320 feet radius and only affects the player's party members. No spell immunity or spell protection will protect against the Keening. Magic resistance can block it. A saving throw vs. spells with a -4 penalty is needed to negate the effect or be under a Panic effect for 4-rounds.
They are first encountered in Baldur's Gate II: Throne of Bhaal.
==Locations==
===Baldur's Gate II: Throne of Bhaal===
*Marching Mountains
*Yaga-Shura's Lair
*Yaga-Shura's Keep
==Mod content==
Installation of the Sword Coast Stratagems Mod makes a few changes to this creature.
* Burning Man can see invisible creatures by script
* Provided with 20% Physical damage resistance
* An additional innate spell is provided, Anti-Magic Ray (SPIN184.SPL), which removes/dispels all effects on the target that are dispellable, regardless of power. This is similar to the Hive Mother Anti-Magic Ray. The effect can be blocked by the Shield of Balduran, or with a Spell Shield, or Spell Immunity Abjuration. 
* The default .BCS creature script is modified and has SCS targeting and "smarter" logic added, as most SCS scripts do. It will now attack more intelligently.
==Appendix==
===External links===
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