Core Book Chapter 3-2

With the Merc.NET setting there are numerous possibilities for alien races but the core book only contains a half dozen with more to come in future publications.
These races in include Human, Dwuervan, Elharnian, Orlanc, Yetin, Ngorm, Halfarn, and Tantalan.
Table 3-1 - List Of Races And Percent Of Population	Table 3-1 - List Of Races And Percent Of Population	Table 3-1 - List Of Races And Percent Of Population	Table 3-1 - List Of Races And Percent Of Population
Races 	Percent Of Population 	Race 	Percent Of Population
Dwuervan 	1.5% 	Elharnian 	22%
Halfarn 	0.2% 	Human 	70%
Ngorm 	0.3% 	Orlanc 	1%
Tantalan 	4% 	Yetin 	0.1%
Humans
Humans are the dominate species on Earth and have quickly spread through the areas of the galaxy they control. Humans are one of the most prolific races throughout the galaxy for their young age and with their aggressive expansionistic desire and sex drive they continuously pop-out an ever expanding race.
Humans are very versatile and flexible; although oft times they can be petty, jealous, greedy, and all the other deadly sins and even a few new ones even God didn’t think of until later on.
Human Racial Description	Human Racial Description 	Human Racial Description
Personality 	The best word for humans is notional when it comes to personality; they can be heroes or villains; kind or cruel and even be so from minute to minute. 	The best word for humans is notional when it comes to personality; they can be heroes or villains; kind or cruel and even be so from minute to minute.
Physical Description 	While in general all humans have two arms, two legs,a nd a single head the diversiety in skin, hair, and eye color as well as height and weight is pretty infinite. 	While in general all humans have two arms, two legs,a nd a single head the diversiety in skin, hair, and eye color as well as height and weight is pretty infinite.
Relations 	Relations with other people depend on a person't personality; they could be racist bigots or Mother Theresa. 	Relations with other people depend on a person't personality; they could be racist bigots or Mother Theresa.
Religion 	The human race has dozens of different views on religion, if not ouright hundreds or maybe even thousands. 	The human race has dozens of different views on religion, if not ouright hundreds or maybe even thousands.
Language 	Dozens of languages and even more dialects. 	Dozens of languages and even more dialects.
Names 	Varies from nation to nation. 	Varies from nation to nation.
Average Life Span 	650 Years 	650 Years
Average Starting Age 	Teens To Thirties 	Teens To Thirties
Skin Colors 	Caucasian, brown, yellow, red, black, 5% chance of albinism. 	Caucasian, brown, yellow, red, black, 5% chance of albinism.
Hair Colors 	White, gray, black, brown, blonde, red 	White, gray, black, brown, blonde, red
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red
Natural Attacks 	Bite 	- 1d6
Natural Attacks 	Scratch 	- 1d4 [Requires Long Nails]
Sexes 	Male & Female 	Male & Female
Movement Rate 	40 Feet Per Round 	40 Feet Per Round
Average Heights 	4' to 6' 7" [1.23-2.0 Meters] 	4' to 6' 7" [1.23-2.0 Meters]
Average Weights 	Female 	- 100-150lbs. [45-67kgs.]
Average Weights 	Male 	- 175-200lbs. [78-89kgs.]
Original Homeworld 	Earth 	Earth
Starting Languages 	Major Languages are English, Spanish, German, and Modern Theban. 	Major Languages are English, Spanish, German, and Modern Theban.
Size Category 	Medium 	Medium
Birth Rate 	Single or twins are most common; triplets are not unheard of but quadruplets and quintuplets only have about a 5% chance of occurring and sextuplets and septuplets have a 1% chance.	Single or twins are most common; triplets are not unheard of but quadruplets and quintuplets only have about a 5% chance of occurring and sextuplets and septuplets have a 1% chance.
In Game Bonuses 	If other races are being played human players get an additonal 5 boost points per level. 	If other races are being played human players get an additonal 5 boost points per level.
Dwuervan
Short of stature but filled with courage and strength the Dwuervan are the ones who started the Tunnel Union and are heavily into mining and the crafts that revolve around it but are also considered great warriors when they need to be.
The Dwuervan economy revolves mostly around mining but they also have a large amount of income that comes from tons of diverse amounts of artwork, gemstones, and other works of beauty created by their artisans.
style="background-color: #000000"|	 	
Personality 	The Dwuervan are rather stoic and grumpy at most times. 	The Dwuervan are rather stoic and grumpy at most times.
Physical Description 	Dwuervan are short and stocky and generally don't stand over five and a half feet at the tallest and generally have long beards. 	Dwuervan are short and stocky and generally don't stand over five and a half feet at the tallest and generally have long beards.
Relations 	The Dwuervan generally have good relations with most other races but consider the Elharnian and Eld as snotty and aloof. 	The Dwuervan generally have good relations with most other races but consider the Elharnian and Eld as snotty and aloof.
Dwuervan Planets 	The dwuervan prefer mountainous planets with heavy mineral and ore contents so they can build their holds and make their crafts. 	The dwuervan prefer mountainous planets with heavy mineral and ore contents so they can build their holds and make their crafts.
Religion 	Generally the Dwuervan worship gods such as Vulcan and Hephaestus 	Generally the Dwuervan worship gods such as Vulcan and Hephaestus
Language 	Dwuervan 	Dwuervan
Names 	Generally Dwuervan first names are very similar to Swedish or Finnish first names with a smattering of almost gutteral sounding Germanic first names and last names run to things such as Stonefirst, Ironcutter, and Rockdweller.	Generally Dwuervan first names are very similar to Swedish or Finnish first names with a smattering of almost gutteral sounding Germanic first names and last names run to things such as Stonefirst, Ironcutter, and Rockdweller.
Average Life Span 	350-400 Years 	350-400 Years
Average Starting Age 	16-20 Years Of Age 	16-20 Years Of Age
Skin Colors 	Caucasian, brown, yellow, red, black, 5% chance of albinism; tend toward ruddier complexions. 	Caucasian, brown, yellow, red, black, 5% chance of albinism; tend toward ruddier complexions.
Hair Colors 	White, gray, black, brown, blonde, red; tends toward darker shades. 	White, gray, black, brown, blonde, red; tends toward darker shades.
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red; tends towards darker colors. 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red; tends towards darker colors.
Natural Attacks 	Bite 	- 1d6
 	Scratch 	-1d4 [requires long nails]
Sexes 	Male & Female 	Male & Female
Movement Rate 	35 Feet Per Round 	35 Feet Per Round
Average Heights 	5' to 5' 6" [1.5-1.7 Meters] 	5' to 5' 6" [1.5-1.7 Meters]
Average Weights 	125-280lbs. [56-125kgs.] 	125-280lbs. [56-125kgs.]
Original Homeworld 	Dwuerva 	Dwuerva
Starting Languages 	Dwuerva and Modern Theban 	Dwuerva and Modern Theban
Size Category 	Medium 	Medium
Birth Rate 	Dwuervan are generally born as single babes but with their long life spans the Dwuervan prefer large families. 	Dwuervan are generally born as single babes but with their long life spans the Dwuervan prefer large families.
In Game Bonuses 	Weapon Familiarity - The Dwuervan receive axes and shotguns as free boots. 	Weapon Familiarity - The Dwuervan receive axes and shotguns as free boots.
In Game Bonuses 	Mining - Dwuervan receive knowledge mining as a free boost. 	Mining - Dwuervan receive knowledge mining as a free boost.
Elharnian
Graceful, beautiful, and nigh unflappable the Elharnians are probably what the legends of elves evolved from.
The Elharnians while one of the largest races in the galaxy is also one of the oldest memoried ones as well with most of their race reaching into the 2500-3500 year old category [75% of their race]. This is a great concern since Elharnian females are only fertile for the first four hundred years of their life.
The Elharnians as stated before are thin and graceful, most have a pale skin with lighter colored eyes and hair but there are some Elharnian from the coastal region with darker skin and hair.
The Elharnians have a passion for the long blade and have a sharp eye when it comes to long range shooting and manufacture some of the highest quality swords, cutlery, and long rifles.
Elharnian Racial Description	 	 	 	
Personality 	Although considered aloof and cold the Elharnians are just extremely restrained due to the fact that they are so long lived and it takes time for morals, prejudices, and convictions to fade away. 	Although considered aloof and cold the Elharnians are just extremely restrained due to the fact that they are so long lived and it takes time for morals, prejudices, and convictions to fade away. 	 	
Physical Description 	Very tall and extremely graceful, they generally have long hair, and have a slight pointy-ness to their ears; and there is no such thing as a fat Elharnian. 	Very tall and extremely graceful, they generally have long hair, and have a slight pointy-ness to their ears; and there is no such thing as a fat Elharnian. 	 	
Relations 	The older generations of Elharnians hold most other races at arms length [save for the humans of the Theban Cluster] while younger generations have begun to integrate themselves into galactic society more and more.	The older generations of Elharnians hold most other races at arms length [save for the humans of the Theban Cluster] while younger generations have begun to integrate themselves into galactic society more and more.	 	
Elharnian Planets 	Generally the Elharnian colonize heavily forested planets and dwell in several large cities and leave the rest of the planet in pristine condition. 	Generally the Elharnian colonize heavily forested planets and dwell in several large cities and leave the rest of the planet in pristine condition. 	 	
Religion 	- 	- 	 	
Language 	Elharn 	Elharn 	 	
Names 	Elharnian names are light and flowing, for example a females name may be Ariel Fox-Lavander [a well known Elharnian Pirate by the way], while a male's name would run along the lines of Ares Lighnor. 	Elharnian names are light and flowing, for example a females name may be Ariel Fox-Lavander [a well known Elharnian Pirate by the way], while a male's name would run along the lines of Ares Lighnor. 	 	
Average Life Span 	4,000 Years 	4,000 Years 	 	
Average Starting Age 	16-20 Years Of Age 	16-20 Years Of Age 	 	
Skin Colors 	Caucasian, brown, yellow, red, black, 5% chance of albinism; tend toward paler complexions. 	Caucasian, brown, yellow, red, black, 5% chance of albinism; tend toward paler complexions. 	 	
Hair Colors 	White, gray, black, brown, blonde, red; tends toward darker shades. 	White, gray, black, brown, blonde, red; tends toward darker shades. 	 	
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red, Blue, Green, Purple; tends towards lighter/brighter colors. 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red, Blue, Green, Purple; tends towards lighter/brighter colors. 	 	
Natural Attacks 	Bite 	- 1d6 	 	
 	Scratch 	-1d4 [requires long nails] 	 	
Sexes 	Male & Female 	Male & Female 	 	
Movement Rate 	40 Feet Per Round 	40 Feet Per Round 	 	
Average Heights 	5' 6" to 6' [1.7-1.9 Meters] 	5' 6" to 6' [1.7-1.9 Meters] 	 	
Average Weights 	Female 	Female 	- 95-135lbs. [43-60kgs.] 	- 95-135lbs. [43-60kgs.]
Average Weights 	Male 	Male 	- 135-175lbs. [60-78kgs.]	- 135-175lbs. [60-78kgs.]
Original Homeworld 	Elharnia 	Elharnia 	 	
Starting Languages 	Elharn and Modern Theban 	Elharn and Modern Theban 	 	
Size Category 	Medium 	Medium 	 	
Birth Rate 	Elharnian females are only fertile for the first four hundred years of their life and always give birth to single babes or twins. 	Elharnian females are only fertile for the first four hundred years of their life and always give birth to single babes or twins. 	 	
In Game Bonuses 	Weapon Familiarity - The Elharnians receive anti-material rifles and long swords as free boots. 	Weapon Familiarity - The Elharnians receive anti-material rifles and long swords as free boots. 	 	
In Game Bonuses 	 	 	 	
Halfarn
The Halfarn are a race of small stature, wiry, fun loving people who spend most of their time reading, writing, telling jokes or just having a good time, they generally make excellent spies or scouts.
Although there is a dark side to their society; after the Seven Deadly Sins the Halfarn run one of the largest criminal organizations in the galaxy.
Halfarn Racial Description	 	
Personality 	- 	-
Physical Description 	Halfarn stand only about three feet tall and weigh around 30 to 35 pounds at most. 	Halfarn stand only about three feet tall and weigh around 30 to 35 pounds at most.
Relations 	The Halfarn get along well with most races but tend to get on people's nerves after awhile, they love jokes of all kinds especially blonde jokes for some reason; probably because their race doesn't have blonde haired individuals.	The Halfarn get along well with most races but tend to get on people's nerves after awhile, they love jokes of all kinds especially blonde jokes for some reason; probably because their race doesn't have blonde haired individuals.
Halfarn Planets 	The Halfarn like to colonize planets with rolling hills, old growth forests, and large grasslands. 	The Halfarn like to colonize planets with rolling hills, old growth forests, and large grasslands.
Religion 	
The Halfarn generally worship gods with a sense of humor and justice. 	
The Halfarn generally worship gods with a sense of humor and justice.
Language 	Halfar 	Halfar
Names 	
Halfarn names generally consist of a short first and last name that is easy to pronounce for example a males name may be Din Cor, while females name would be Tes Gow. 	
Halfarn names generally consist of a short first and last name that is easy to pronounce for example a males name may be Din Cor, while females name would be Tes Gow.
Average Life Span 	400 Years 	400 Years
Average Starting Age 	16-18 Years Of Age 	16-18 Years Of Age
Skin Colors 	Caucasian, brown, yellow, red, black, 5% chance of albinism. 	Caucasian, brown, yellow, red, black, 5% chance of albinism.
Hair Colors 	White, gray, black, brown, red. 	White, gray, black, brown, red.
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red. 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red.
Natural Attacks 	Bite 	- 1d6
 	Scratch 	-1d4 [requires long nails]
Sexes 	Male & Female 	Male & Female
Movement Rate 	30 Feet Per Round 	30 Feet Per Round
Average Heights 	3'~ [0.9 Meters] 	3'~ [0.9 Meters]
Average Weights 	30-35lbs. [14-16kgs.] 	30-35lbs. [14-16kgs.]
Original Homeworld 	Helfara 	Helfara
Starting Languages 	Halfar and Modern Theban 	Halfar and Modern Theban
Size Category 	Small 	Small
Birth Rate 	Single births are most common with twins being very rare. 	Single births are most common with twins being very rare.
In Game Bonuses 	Weapon Familiarity - The Halfarn receive explosives and heavy weapons [grenade launchers only] boosts for free. 	Weapon Familiarity - The Halfarn receive explosives and heavy weapons [grenade launchers only] boosts for free.
In Game Bonuses 	Boosts - Halfarn receive climb, jump, and Survival - Escape & Evade and hearing boosts for free. 	Boosts - Halfarn receive climb, jump, and Survival - Escape & Evade and hearing boosts for free.
Ngorm
Probably one of the most annoying races in this spiral arm of the galaxy the Ngorm are inquisitive to the point of insanity and most of them spend their time driving everyone nuts with questions. If you’ve ever had a two year old you’ll know what it’s like to deal with an Ngorm.
Not to say that the Ngorm have the mentality of a two year old just their lines of questioning have a bad habit of following the same vein and the word why is the most prevalent in their speech [they actually have 507 words that mean why].
Other than their annoying inquisitiveness the Ngorm are a rather likeable race all and all and can be very loyal, they are also some of the best mechanics and engineers in the galaxy.
Ngorm Racial Description	 	
Personality 	- 	-
Physical Description 	
Even shorter than Dwuervan the Ngorm are slight of build and generally dresses in loose clothing cluttered with pouches and tool belts. The men generally have short, pointed goatees and overly exaggerated mustaches that they have a tendency to groom to immaculateness even if every other portion of their bodies is covered in grease and mechanical fluids.	
Even shorter than Dwuervan the Ngorm are slight of build and generally dresses in loose clothing cluttered with pouches and tool belts. The men generally have short, pointed goatees and overly exaggerated mustaches that they have a tendency to groom to immaculateness even if every other portion of their bodies is covered in grease and mechanical fluids.
Relations 	
Ngorm generally get along with most races but only the Draganar, Yetin, and the Rahtahlans can really stand to be around them for long periods of time. The Dwuervan while relying on them for advanced engineering try to avoid them as much as possible, the Elharnians deep wells of patience are taxed to their maximum depths, and the Orlanc who are known for little patience are unable to be around them for long periods of time while the Yetin find them amusing.	
Ngorm generally get along with most races but only the Draganar, Yetin, and the Rahtahlans can really stand to be around them for long periods of time. The Dwuervan while relying on them for advanced engineering try to avoid them as much as possible, the Elharnians deep wells of patience are taxed to their maximum depths, and the Orlanc who are known for little patience are unable to be around them for long periods of time while the Yetin find them amusing.
Ngorm Planets 	
While the Ngorm populate numerous types of planets it just depends on what purpose the colony had started out with.
Unlike other races Ngorm colony missions are made up of like minded scientists and engineers [and of course their families]. For example a group wanting to test water based propulsion systems will choose a mostly water planet while a group wanting to test out new theories on mining will choose a rocky mountainous planet.	
While the Ngorm populate numerous types of planets it just depends on what purpose the colony had started out with.
Unlike other races Ngorm colony missions are made up of like minded scientists and engineers [and of course their families]. For example a group wanting to test water based propulsion systems will choose a mostly water planet while a group wanting to test out new theories on mining will choose a rocky mountainous planet.
Religion 	
If asked about religion most Ngorm will say the don‘t have time for it and go back to whatever they have been doing, however they worship just about any god that is related to their field of expertise.	
If asked about religion most Ngorm will say the don‘t have time for it and go back to whatever they have been doing, however they worship just about any god that is related to their field of expertise.
Language 	Ngor 	Ngor
Names 	
Ngorm names are overly long and complicated and include family names going back several generations.	
Ngorm names are overly long and complicated and include family names going back several generations.
Average Life Span 	800 Years 	800 Years
Average Starting Age 	16-18 Years Of Age 	16-18 Years Of Age
Skin Colors 	Generally pale caucasian to ruddy brown. 	Generally pale caucasian to ruddy brown.
Hair Colors 	White, gray, black, brown, red. 	White, gray, black, brown, red.
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red. 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red.
Natural Attacks 	Bite 	- 1d6
 	Scratch 	-1d4 [requires long nails]
Sexes 	Male & Female 	Male & Female
Movement Rate 	30 Feet Per Round 	30 Feet Per Round
Average Heights 	3' to 3' 6" [0.9-1.1 Meters] 	3' to 3' 6" [0.9-1.1 Meters]
Average Weights 	45 to 50lbs. [20-22kgs.] 	45 to 50lbs. [20-22kgs.]
Original Homeworld 	Ngora 	Ngora
Starting Languages 	Ngor and Modern Theban 	Ngor and Modern Theban
Size Category 	Small 	Small
Birth Rate 	Single births are most common with twins being very rare.	Single births are most common with twins being very rare.
In Game Bonuses 	
Photographic Memory - Ngorm players get Photographic memory for free.	
Photographic Memory - Ngorm players get Photographic memory for free.
In Game Bonuses 	
Master Engineers - Ngorm players can choose up to three Knowledge/Craft boosts for free. These boosts must be related mechanical or something similar [for example Art, Food, Flora, or Fauna can not be taken].	
Master Engineers - Ngorm players can choose up to three Knowledge/Craft boosts for free. These boosts must be related mechanical or something similar [for example Art, Food, Flora, or Fauna can not be taken].
Orlanc
Not exactly a bunch of geniuses the Orlanc prefer tasks that keep them busy such as farming, herding, or manual labor. They are however a formidable force when it comes to being combat troops.
Pretty much a race of warriors they enjoy contact sports as well as other combative pastimes.
Orlanc Racial Description	 	
Personality 	- 	-
Physical Description 	
Orlanc range up to 7 feet in height and can tip the scales at almost 500 pounds at their largest, generally Orlanc look like large muscular humans but if you take a closer look their lower jaw juts out a bit and they have tusks that sprout from their jaws and end at about the bottom of their noses.	
Orlanc range up to 7 feet in height and can tip the scales at almost 500 pounds at their largest, generally Orlanc look like large muscular humans but if you take a closer look their lower jaw juts out a bit and they have tusks that sprout from their jaws and end at about the bottom of their noses.
Relations 	
Orlanc are a very simple people although they aren‘t stupid they prefer things to be simple and generally get along with most races as long as they don‘t get annoyed and they rely mainly on the Yetin for technical and spiritual experience.	
Orlanc are a very simple people although they aren‘t stupid they prefer things to be simple and generally get along with most races as long as they don‘t get annoyed and they rely mainly on the Yetin for technical and spiritual experience.
Orlanc Planets 	
The Orlanc prefer planets that have large stretches of grasslands and open fields and fertile valleys for their herds of domesticated animals and crops.	
The Orlanc prefer planets that have large stretches of grasslands and open fields and fertile valleys for their herds of domesticated animals and crops.
Religion 	
Since the resurgence of the old gods the Orlanc have started worshipping gods such as Hercules and Thor.	
Since the resurgence of the old gods the Orlanc have started worshipping gods such as Hercules and Thor.
Language 	Orlan 	Orlan
Names 	
Orlanc names are about medium sized in length with guttural undertones to the vowels.	
Orlanc names are about medium sized in length with guttural undertones to the vowels.
Average Life Span 	250 Years 	250 Years
Average Starting Age 	14-16 Years Old 	14-16 Years Old
Skin Colors 	Caucasian, Brown, Yellow, Red, Black, 5% chance of albinism 	Caucasian, Brown, Yellow, Red, Black, 5% chance of albinism
Hair Colors 	White, gray, black, brown, blonde, red. 	White, gray, black, brown, blonde, red.
Eye Colors 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red. 	Black, Brown, Blue, Green, Gray, Hazel, Violet, Red.
Natural Attacks 	Bite 	- 1d8
 	Scratch 	-1d4 [requires long nails]
Sexes 	Male & Female 	Male & Female
Movement Rate 	40 Feet Per Round 	40 Feet Per Round
Average Heights 	6' to 7' [1.8-2.2 Meters] 	6' to 7' [1.8-2.2 Meters]
Average Weights 	180 to 500lbs. [80-225kgs.] 	180 to 500lbs. [80-225kgs.]
Original Homeworld 	Orla 	Orla
Starting Languages 	Orlan and Modern Theban 	Orlan and Modern Theban
Size Category 	Medium 	Medium
Birth Rate 	Generally Orlanc only give birth to single children but generally have large families.	Generally Orlanc only give birth to single children but generally have large families.
In Game Bonuses 	
Large Stature - Even though Orlanc are not large creatures they receive all the bonuses of a large creature due to their extremely muscular physiques.	
Large Stature - Even though Orlanc are not large creatures they receive all the bonuses of a large creature due to their extremely muscular physiques.
In Game Bonuses 	
Heavy Weapons - Orlanc get the Heavy Weapons boost for free. 	
Heavy Weapons - Orlanc get the Heavy Weapons boost for free.
Yetin
Large, hairy, and muscular with oft times an odd sense of humor the Yetin act as scientific and spiritual leaders of their own people and the Orlanc.
Many humans have compared their mentality to that of Buddha mixed with the humor of some 20th century comedians.
Yetins are believed to not be originally from the planet Orla and are oft times considered strange and mysterious although that may stem from the fact that nobody knows much about them.
Yetin Racial Description	 	
Personality 	
Many humans have compared their mentality to that of Buddha mixed with the humor of some 20th century comedians. 	
Many humans have compared their mentality to that of Buddha mixed with the humor of some 20th century comedians.
Physical Description 	
On average most Yetin stand approximately eight and half feet tall and weigh in around 500lbs. Yetin’s bodies are completely covered in hair including their faces; they have pale intelligent eyes that often have a hint of mischief in them. Their canine teeth are about twice the length of a normal person and most of their teeth are on the rather pointed and sharp side.	
On average most Yetin stand approximately eight and half feet tall and weigh in around 500lbs. Yetin’s bodies are completely covered in hair including their faces; they have pale intelligent eyes that often have a hint of mischief in them. Their canine teeth are about twice the length of a normal person and most of their teeth are on the rather pointed and sharp side.
Relations 	
Yetins get along with just about everybody and would probably get along with Tantalans if they didn‘t have the mentality of computer programs.	
Yetins get along with just about everybody and would probably get along with Tantalans if they didn‘t have the mentality of computer programs.
Yetin Planets 	
Yetins are only known to reside in the cold mountainous regions of the planet Orla although thousands can be found on pilgrimages throughout the galaxy.	
Yetins are only known to reside in the cold mountainous regions of the planet Orla although thousands can be found on pilgrimages throughout the galaxy.
Religion 	
Not necessarily followers of a religion the closest they would possibly come is the teachings of Buddha. 	
Not necessarily followers of a religion the closest they would possibly come is the teachings of Buddha.
Language 	Yeti - The Yetin language is very singsong and oddly enough many words are in common with those in the Nepalese language.	Yeti - The Yetin language is very singsong and oddly enough many words are in common with those in the Nepalese language.
Names 	
Yetin names are very long and musical sounding. 	
Yetin names are very long and musical sounding.
Average Life Span 	Unknown, possibly even longer than Elharnians. 	Unknown, possibly even longer than Elharnians.
Average Starting Age 	Unknown 	Unknown
Skin Colors 	Unknown 	Unknown
Hair Colors 	
Silver White To Coal Black 	
Silver White To Coal Black
Eye Colors 	Watery Blue 	Watery Blue
Natural Attacks 	Bite 	- 1d8
 	Scratch 	-1d10
Sexes 	Male & Female 	Male & Female
Movement Rate 	50 Feet Per Round 	50 Feet Per Round
Average Heights 	8' 6" [2.6 Meters] 	8' 6" [2.6 Meters]
Average Weights 	180 to 500lbs. [80-225kgs.] 	180 to 500lbs. [80-225kgs.]
Original Homeworld 	Unknown 	Unknown
Starting Languages 	Orla, Yeti, Modern Theban 	Orla, Yeti, Modern Theban
Size Category 	Large 	Large
Birth Rate 	Unknown 	Unknown
In Game Bonuses 	
Scientific & Religious Experts - Choose three Knowledge/Craft Boosts related to science and they also get Knowledge/Craft Religion.	
Scientific & Religious Experts - Choose three Knowledge/Craft Boosts related to science and they also get Knowledge/Craft Religion.
In Game Bonuses 	 	
Tantalan
The Tantalan are those who have been infected by the Tantalus Nanno-Virus they appear very similar to the Quislings that were created by the Neo-Prussian Empire during the 7th Pan-Galactic War. Tantalans are part of the Tantalus Hive Mind but if they are somehow cut off from the Hive Mind for more than 24-hours they start having a personality of their own although this is very rare since all Tantalans are connected to the Hive Mind via Quantum Space Flux transceivers.
Tantalan Racial Description	 	 	 	 	 	 	 	 	 	
Personality 	None. 	None. 	 	 	 	 	 	 	 	
Physical Description 	
Tantalans are covered in a shiny Nanno-virus sheath similar to the Quislings and the Nanno-Sheath created by Olander Industries. The Tantalans having glowing eye lenses and totally featureless faces save for the outline of a nose.	
Tantalans are covered in a shiny Nanno-virus sheath similar to the Quislings and the Nanno-Sheath created by Olander Industries. The Tantalans having glowing eye lenses and totally featureless faces save for the outline of a nose.	 	 	 	 	 	 	 	
Relations 	
Most races distrust the Tantalans mainly because they look like Quislings plus the fact that the Tantalan Hive Mind has captured anyone entering their territory into Tantalans [although only humans can actually be assimilated any other races that are captured are exterminated or used for slave labor till they die].	
Most races distrust the Tantalans mainly because they look like Quislings plus the fact that the Tantalan Hive Mind has captured anyone entering their territory into Tantalans [although only humans can actually be assimilated any other races that are captured are exterminated or used for slave labor till they die].	 	 	 	 	 	 	 	
Tantalan Planets 	
The Tantalans have no specific type of planet that they colonize, but specifically try to protect the ecology system of whatever planet that they newly colonize and try to return any planets that they have assimilated back to their original ecological state and build only six large cities spaced equidistantly across the surface of the planet and will even tear down any existing infra-structure [although they will preserve any buildings or monuments of historical significance] to return a planet to a more pristine state and use genetic engineering to re-introduce any extinct species.	
The Tantalans have no specific type of planet that they colonize, but specifically try to protect the ecology system of whatever planet that they newly colonize and try to return any planets that they have assimilated back to their original ecological state and build only six large cities spaced equidistantly across the surface of the planet and will even tear down any existing infra-structure [although they will preserve any buildings or monuments of historical significance] to return a planet to a more pristine state and use genetic engineering to re-introduce any extinct species.	 	 	 	 	 	 	 	
Religion 	
None, unless you consider being part of the Tantalan Hive Mind a religion.	
None, unless you consider being part of the Tantalan Hive Mind a religion.	 	 	 	 	 	 	 	
Language 	
None, members of the hive mind communicate via QFT and if they have to speak to someone outside the hive mind they have access to every known spoken and written language.	
None, members of the hive mind communicate via QFT and if they have to speak to someone outside the hive mind they have access to every known spoken and written language.	 	 	 	 	 	 	 	
Names 	
None, save a designation number.	
None, save a designation number.	 	 	 	 	 	 	 	
Average Life Span 	Unknown	Unknown	 	 	 	 	 	 	 	
Average Starting Age 	Any 	Any 	 	 	 	 	 	 	 	
Skin Colors 	
The Nanno-sheath that covers the Tantalans is a different color depending on what part of the hive mind they belong to.	
The Nanno-sheath that covers the Tantalans is a different color depending on what part of the hive mind they belong to.	 	 	 	 	 	 	 	
{| border="1" cellpadding="0" cellspacing="0" style="width: 650px; height: 10px"	
{| border="1" cellpadding="0" cellspacing="0" style="width: 650px; height: 10px"	
{| border="1" cellpadding="0" cellspacing="0" style="width: 650px; height: 10px"	Imperial Child	Nobility	Military	Laborer	Breeder	Technician	Child	Drone
Gold 	Blue 	Green 	Purple 	Red 	Orange 	White 	Tan 	 	 	
Tantalan Rank Heirarchy Chart - From Highest To Lowest	- 	- 	- 	- 	
Emperor 	Empress	Nobility	Infiltrator	Technician 	Military
Laborer 	Breeder	Children	Drone 	Pleasure Drone