Skill Ups: A Guide by Kyrial

Category:Guides
===Skill Ranks by Job===
Skill 	A+ 	A- 	B+ 	B 	B- 	C+ 	C 	C- 	D 	E 	F
Archery 	  	RNG 	  	  	  	SAM 	  	THF 	RDM, WAR 	NIN 	 
Axe 	BST 	WAR 	  	  	DRK, RNG, RUN	  	  	  	  	  	 
Blue Magic 	BLU 	  	  	  	  	  	  	  	  	  	 
Club 	  	PLD 	WHM, GEO 	  	BLU, WAR 	BLM, MNK, SCH	SMN 	DRK, RUN 	BRD, BST, PUP, RDM	DRG, NIN, RNG, SAM, THF 	 
Dagger 	THF 	  	COR, DNC 	RDM 	BRD, RNG, WAR	BST, NIN 	DRK 	PLD, PUP, GEO	BLM, SCH 	DRG, SAM, SMN 	 
Dark Magic 	  	BLM, DRK 	  	  	  	  	  	  	SCH 	RDM 	 
Divine Magic 	  	WHM 	PLD 	RUN 	  	  	  	  	SCH 	RDM 	 
Elemental Magic 	BLM 	  	DRK 	  	GEO 	RDM 	  	  	SCH 	  	 
Enfeebling Magic	RDM 	  	  	  	  	BLM, GEO 	DRK, WHM 	  	SCH 	  	 
Enhancing Magic 	  	  	RDM 	  	RUN 	WHM 	  	  	PLD, SCH 	BLM 	 
Evasion 	THF 	NIN 	MNK, SAM, DNC, RUN	PUP 	  	  	WAR, PLD, DRK, BST	DRG, BLU 	RDM, BRD, COR, GEO	WHM, BLM, RNG, SMN, SCH 	 
Geomancy 	  	  	  	  	  	  	GEO 	  	  	  	 
Great Axe 	WAR 	  	  	RUN 	DRK 	  	  	  	  	  	 
Great Katana 	SAM 	  	  	  	  	  	  	NIN 	  	  	 
Great Sword 	RUN 	DRK 	WAR 	PLD 	  	  	  	  	  	  	 
Guard 	  	MNK 	  	PUP 	  	  	  	  	  	  	 
Handbell 	  	  	  	  	  	  	GEO 	  	  	  	 
Hand-to-Hand 	MNK 	  	PUP 	  	  	  	  	  	WAR, DNC 	NIN, THF 	 
Healing Magic 	WHM 	  	  	  	  	  	PLD 	RDM 	SCH 	  	 
Katana 	NIN 	  	  	  	  	  	  	  	  	  	 
Marksmanship 	  	RNG 	  	COR 	  	THF 	NIN 	  	WAR 	DRK 	 
Ninjutsu 	  	NIN 	  	  	  	  	  	  	  	  	 
Parrying 	RUN 	COR, NIN, SAM, THF	DNC 	  	  	  	BST, DRG, PLD 	WAR 	BLU, PUP 	MNK, RDM, DRK, BRD, SCH, GEO	 
Polearm 	DRG 	  	  	  	WAR, SAM 	  	  	  	  	PLD 	 
Scythe 	DRK 	  	WAR 	  	BST 	  	  	  	  	BLM 	 
Shield 	PLD 	  	  	  	  	WAR 	  	  	WHM 	BST 	RDM, THF
Singing 	  	  	  	  	  	  	BRD 	  	  	  	 
Staff 	  	PLD 	  	MNK, SMN, WAR	BLM, DRG 	BRD, WHM, SCH	  	  	  	  	 
String 	  	  	  	  	  	  	BRD 	  	  	  	 
Summoning Magic 	  	SMN 	  	  	  	  	  	  	  	  	 
Sword 	PLD, BLU	RUN 	  	RDM, WAR 	COR, DRK 	SAM 	NIN 	BRD, DRG 	RNG, THF, DNC 	BST 	 
Throwing 	NIN 	  	  	  	  	SAM, PUP, DNC	  	COR, RNG 	BLM, THF, WAR, SCH	BRD, MNK, WHM 	RDM
Wind 	  	  	  	  	  	  	BRD 	  	  	  	 
====Automaton Skill Ranks====
Skill 	A+ 	A- 	B- 	C+
Melee 	  	Valoredge Frame 	Harlequin Frame	Sharpshot Frame Stormwaker Frame
Ranged	  	Sharpshot Frame 	Harlequin Frame	 
Magic 	Stormwaker Frame<BR> (with WHM or BLM Head)	Stormwaker Frame	Harlequin Frame	 
===Skill Levels by Rank===
 	A+ 	A- 	B+ 	B 	B- 	C+ 	C 	C- 	D 	E 	F
Lv. 1 	6 	6 	5 	5 	5 	5 	5 	5 	4 	4 	4
Lv. 2 	9 	9 	7 	7 	7 	7 	7 	7 	6 	6 	6
Lv. 3 	12 	12 	10 	10 	10 	10 	10 	10 	9 	9 	8
Lv. 4 	15 	15 	13 	13 	13 	13 	13 	13 	12 	11 	10
Lv. 5 	18 	18 	16 	16 	16 	16 	16 	16 	14 	14 	13
Lv. 6 	21 	21 	19 	19 	19 	19 	19 	19 	17 	16 	15
Lv. 7 	24 	24 	22 	22 	22 	21 	21 	21 	20 	19 	17
Lv. 8 	27 	27 	25 	25 	25 	24 	24 	24 	22 	21 	20
Lv. 9 	30 	30 	28 	28 	28 	27 	27 	27 	25 	24 	22
Lv. 10	33 	33 	31 	31 	31 	30 	30 	30 	28 	26 	24
Lv. 11	36 	36 	34 	34 	34 	33 	33 	33 	31 	29 	27
Lv. 12	39 	39 	36 	36 	36 	35 	35 	35 	33 	31 	29
Lv. 13	42 	42 	39 	39 	39 	38 	38 	38 	36 	34 	31
Lv. 14	45 	45 	42 	42 	42 	41 	41 	41 	39 	36 	33
Lv. 15	48 	48 	45 	45 	45 	44 	44 	44 	41 	39 	36
Lv. 16	51 	51 	48 	48 	48 	47 	47 	47 	44 	41 	38
Lv. 17	54 	54 	51 	51 	51 	49 	49 	49 	47 	44 	40
Lv. 18	57 	57 	54 	54 	54 	52 	52 	52 	49 	46 	43
Lv. 19	60 	60 	57 	57 	57 	55 	55 	55 	52 	49 	45
Lv. 20	63 	63 	60 	60 	60 	58 	58 	58 	55 	51 	47
Lv. 21	66 	66 	63 	63 	63 	61 	61 	61 	58 	54 	50
Lv. 22	69 	69 	65 	65 	65 	63 	63 	63 	60 	56 	52
Lv. 23	72 	72 	68 	68 	68 	66 	66 	66 	63 	58 	54
Lv. 24	75 	75 	71 	71 	71 	69 	69 	69 	66 	61 	56
Lv. 25	78 	78 	74 	74 	74 	72 	72 	72 	68 	64 	59
Lv. 26	81 	81 	77 	77 	77 	75 	75 	75 	71 	66 	61
Lv. 27	84 	84 	80 	80 	80 	77 	77 	77 	74 	69 	63
Lv. 28	87 	87 	83 	83 	83 	80 	80 	80 	76 	71 	66
Lv. 29	90 	90 	86 	86 	86 	83 	83 	83 	79 	74 	68
Lv. 30	93 	93 	89 	89 	89 	86 	86 	86 	82 	76 	70
Lv. 31	96 	96 	92 	92 	92 	89 	89 	89 	85 	79 	73
Lv. 32	99 	99 	94 	94 	94 	91 	91 	91 	87 	81 	75
Lv. 33	102	102	97 	97 	97 	94 	94 	94 	90 	84 	77
Lv. 34	105	105	100	100	100	97 	97 	97 	93 	86 	79
Lv. 35	108	108	103	103	103	100	100	100	95 	89 	82
Lv. 36	111	111	106	106	106	103	103	103	98 	91 	84
Lv. 37	114	114	109	109	109	105	105	105	101	94 	86
Lv. 38	117	117	112	112	112	108	108	108	103	96 	89
Lv. 39	120	120	115	115	115	111	111	111	106	99 	91
Lv. 40	123	123	118	118	118	114	114	114	109	101	93
Lv. 41	126	126	121	121	121	117	117	117	112	104	96
Lv. 42	129	129	123	123	123	119	119	119	114	106	98
Lv. 43	132	132	126	126	126	122	122	122	117	109	100
Lv. 44	135	135	129	129	129	125	125	125	120	111	102
Lv. 45	138	138	132	132	132	128	128	128	122	114	105
Lv. 46	141	141	135	135	135	131	131	131	125	116	107
Lv. 47	144	144	138	138	138	133	133	133	128	119	109
Lv. 48	147	147	141	141	141	136	136	136	130	121	112
Lv. 49	150	150	144	144	144	139	139	139	133	124	114
Lv. 50	153	153	147	147	147	142	142	142	136	126	116
Lv. 51	158	158	151	151	151	146	146	146	140	130	120
Lv. 52	163	163	156	156	156	151	151	151	145	135	124
Lv. 53	168	168	161	161	161	156	156	156	150	139	128
Lv. 54	173	173	166	166	166	161	161	161	154	144	133
Lv. 55	178	178	171	171	171	166	166	166	159	148	137
Lv. 56	183	183	176	176	176	170	170	170	164	153	141
Lv. 57	188	188	181	181	181	175	175	175	168	157	146
Lv. 58	193	193	186	186	186	180	180	180	173	162	150
Lv. 59	198	198	191	191	191	185	185	185	178	166	154
Lv. 60	203	203	196	196	196	190	190	190	183	171	159
Lv. 61	207	207	199	199	198	192	192	192	184	172	161
Lv. 62	212	211	203	202	201	195	194	194	186	174	163
Lv. 63	217	215	207	205	204	197	196	196	188	176	165
Lv. 64	222	219	210	208	206	200	199	198	190	178	167
Lv. 65	227	223	214	212	209	202	201	200	192	180	169
Lv. 66	232	227	218	215	212	205	203	202	194	182	171
Lv. 67	236	231	221	218	214	207	205	204	195	184	173
Lv. 68	241	235	225	221	217	210	208	206	197	186	175
Lv. 69	246	239	229	225	220	212	210	208	199	188	177
Lv. 70	251	244	233	228	223	215	212	210	201	190	179
Lv. 71	256	249	237	232	226	218	214	212	203	192	181
Lv. 72	261	254	241	236	229	221	217	214	205	194	183
Lv. 73	266	259	246	240	232	224	219	216	207	196	185
Lv. 74	271	264	251	245	236	227	222	218	208	198	187
Lv. 75	276	269	256	250	240	230	225	220	210	200	189
Lv. 76	281	274	261	255	245	235	230	225	214	203	191
Lv. 77	286	279	266	260	250	240	235	230	218	206	193
Lv. 78	291	284	271	265	255	245	240	235	222	209	195
Lv. 79	296	289	276	270	260	250	245	240	226	212	197
Lv. 80	301	294	281	275	265	255	250	245	230	215	199
Lv. 81	307	300	287	281	271	261	256	251	235	219	202
Lv. 82	313	306	293	287	277	267	262	257	240	223	205
Lv. 83	319	312	299	293	283	273	268	263	245	227	208
Lv. 84	325	318	305	299	289	279	274	269	250	231	211
Lv. 85	331	324	311	305	295	285	280	275	255	235	214
Lv. 86	337	330	317	311	301	291	286	281	260	239	217
Lv. 87	343	336	323	317	307	297	292	287	265	243	220
Lv. 88	349	342	329	323	313	303	298	293	270	247	223
Lv. 89	355	348	335	329	319	309	304	299	275	251	226
Lv. 90	361	354	341	335	325	315	310	305	280	255	229
Lv. 91	368	361	348	342	332	322	317	312	286	260	233
Lv. 92	375	368	355	349	339	329	324	319	292	265	237
Lv. 93	382	375	362	356	346	336	331	326	298	270	241
Lv. 94	389	382	369	363	353	343	338	333	304	275	245
Lv. 95	396	389	376	370	360	350	345	340	310	280	249
Lv. 96	403	396	383	377	367	357	352	347	316	285	253
Lv. 97	410	403	390	384	374	364	359	354	322	290	257
Lv. 98	417	410	397	391	381	371	366	361	328	295	261
Lv. 99	424	417	404	398	388	378	373	368	334	300	265
===Tips For Skilling Up===
*To find good mobs to skill up on, use the first chart to determine what rank your job has with the skill you wish to raise. With that in mind, use the second chart to see what level your skill is currently at. The best mobs to skill up on are mobs that are around the level you'd have that skill. For example, a THF with 142 sword skill would see that they had a D ranking in Sword, and that this is in the range of level 52. So ideally, he or she would want to skill up on mobs that are around level 52. Once skillups slow down on those mobs, repeat the process.
*You will receive skill ups on any mob that is Decent Challenge or above for your skill. Since the 2/14/11 update which changed this (previously you only recieved skillups from mobs Even Match or higher), this has become a bit more complicated. See below for more information.
*Any Decent Challenge mob can cap your skills, but different level ranges have different levels that are considered Decent Challenge to them. This probably sounds more complicated than it is; just look at the table below to see what levels are Decent Challenge at each given level:
Your Level	Level of Decent Challenge Mobs
1-30 	1-2 levels lower than you
31-40 	1-3 levels lower than you
41-50 	1-4 levels lower than you
51-60 	1-5 levels lower than you
61-70 	1-6 levels lower than you
71-99 	1-7 levels lower than you
*With weapon skills, if you do 0 damage, you will not receive a skillup. This was not always the case, but was changed in a certain patch. (Note: There are conflicting reports over whether you can skill get skillups on 0 damage hits. Some say it's just more rare now, while others say it is completely impossible. From my own experience, I've gone for an hour straight spamming my ranged attack macro on Steelshells, and despite good accuracy, I didn't get a single skillup. All my hits were for 0, including critical hits.)
*A Puppetmaster's Automaton skills up exactly in the same way players do; they just have different skills (Melee, Ranged, and Magic). Their skill ranks depend on their frame/head, and can be seen in the secondary chart above.
*Evasion skill is raised by getting hit (whether the attack connects or not) with physical attacks by mobs Decent Challenge or higher to your skill level, similar to how weapon skills work. (Note: There are multiple reports of people having capped evasion on Decent Challenge mobs one way or another; it is unknown how this happens, but the theory is that it is some kind of bug or glitch in the system.)
*Guarding skill and Parrying skill are raised by taking hits to the front of your character when your weapon is out (i.e. engaged to the mob). Hits to your back do not count, sadly, so you cannot engage and then turn around. Again, the mobs must be of an appropriate level for your skill for you to receive skillups.
:*A common method for skilling up Parrying and Guarding is to engage a mob, hit it once, then switch target to another mob that is out of melee range (without moving). In this way, you still have your weapon out, and are facing the first mob, but you aren't attacking it, so you can keep it alive as long as you want, for skillups.
*Shield skill is raised by taking hits to the front of your character. Your weapon does not have be out to receive shield skillups, but you still can't be hit from behind and get skillups. As always, the mobs must be of an appropriate level for your skill for you to receive skillups.
*Any magic that deals damage is leveled just like weapon skills, with the exception that you still receive skillups when the spell does 0 damage.
*Healing, Enhancing, and Summoning magic skills are raised by casting the magic. Note that Healing magic can also be used to deal damage to Undead mobs, and doing so makes skillups work the same way as weapon skills and damage dealing magic. Skillups are faster this way, but the downside is that you have to fight things using this method.
*Enfeebling magic works the same way as weapon skills. If the spell is fully resisted, you will not receive a skillup.
*Singing and instrument skills are raised in mostly the same way as their corresponding magic types. Enfeebling songs that are fully resisted will give skillups, but songs cast on mobs below Decent Challenge to your current skill level will not. Buffs can give skillups at any level.
*You cannot receive skillups on a skill that comes exclusively from your subjob. For example, a THF who subs WHM will not receive skillups in Healing magic, even if their skill is not capped. The same goes for weapons; using the example from before, a THF subbing WHM will not receive Staff skillups by using a staff, even if their skill is not capped.
*You can receive skillups from mobs in Dynamis and Besieged, though up to what level is uncertain. It should be noted, however, that mobs in Besieged have extremely high evasion. As such, it is less practical to level weapon skills on them (until high levels) than it is to level magic skills on them.
*When it comes to Evasion, Guard, Parrying, and Shield, there is a certain priority the game uses. It checks your evasion first, then Parrying, then shadows from Blink/Utsusemi, then Guard/Shield (you can't guard with a shield equipped, so these share a slot). What this means is that evading attacks is bad when leveling Shield, Guard, or Parrying. Typically when leveling these skills, you want to wear as much gear with Evasion penalties as you can. Shadows from Blink/Utsusemi are okay for Parrying, but Shield/Guard are checked after shadows (since you have to be hit to guard or block with a shield).
*Gear or merits that give +skill levels to the skill you are skilling up do not force you to fight higher level mobs to get skillups. Skillups are earned as if you did not have that additional skill. The additional skill simply helps your accuracy, (which is always good ^^). For example, if a BLM with 158 Elemental magic skill equips an Ice Staff (+10 Elemental magic skill), they will still receive skillups on mobs level 47-48 (and of course, higher level mobs as well). The additional skill simply helps them land their spells better.
*Magic that does not do damage (Paralyze/Slow/Flash/Aspir, etc; not DoT spells like Dia and Bio) can be leveled on Hpemdes in Al'Taieu, as they will not actually attack you until they have been dealt damage. This cannot be done with Enhancing or Elemental magic, unfortunately, as there are no non-damaging spells that target the enemy in these categories. Healing Magic spells *may* work (I've not personally tested this). Below is a list of spells for each magic type that will not cause a Hpemde to attack, while giving skillups:
Skill 	Non-damaging spells
Blue Magic 	Sheep Song, Soporific, Sound Blast, Chaotic Eye, Blank Gaze, MP Drainkiss, Stinking Gas, Geist Wall, Awful Eye, Jettatura, Frightful Roar, Filamented Hold, Light of Penance, Feather Tickle, Yawn, Voracious Trunk, Infrasonics, Sandspray, Enervation, Lowing, Temporal Shift, Actinic Burst, Cimicine Discharge, Demoralizing Roar, Auroral Drape
Dark Magic 	Absorb-ACC, Absorb-AGI, Absorb-CHR, Absorb-DEX, Absorb-INT, Absorb-MND, Absorb-STR, Absorb-TP, Absorb-VIT, Aspir, Aspir II, Stun
Divine Magic 	Flash, Repose
Enfeebling Magic 	Addle, Bind, Blind, Blind II, Dispel, Gravity, Paralyze, Paralyze II, Silence, Sleep, Sleep II, Sleepga, Sleepga II, Slow, Slow II
Ninjutsu 	Aisha: Ichi, Hojo: Ichi, Hojo: Ni, Jubaku: Ichi, Kurayami: Ichi, Kurayami: Ni, Yurin: Ichi
Singing, String, and Wind)	Light Threnody, Dark Threnody, Earth Threnody, Foe Lullaby, Water Threnody, Wind Threnody, Fire Threnody, Ice Threnody, Lightning Threnody, Horde Lullaby, Magic Finale, Battlefield Elegy, Carnage Elegy, Foe Lullaby II
===Finding Suitable Skill Up Mobs===
*The best way I've found to do this is to decide on a type of mob you want to fight (usually something easy, like crabs, but there's no reason you can't farm while skilling up!), then go to the category page for that mob family (example: Category:Crabs) and look for mobs in the level range you want. Remember that ideally you want mobs around the same level as your current skill. You can always go higher (or lower, as long as they are Decent Challenge or higher), but skillups will tend to be slower until they are in the normal EM range for your skill.
*With the new level caps, people have been having a harder time finding places to skill up. While there were still many options at 80, at 85, just about all mobs are Decent Challenge or lower, and thus will not let level 85 players cap their skills. (This is not true as of 2/14/11, but whatever. :P) While mobs in Abyssea will work, there are a few new mobs that were added along with the rise in cap to 85 in Aht Urhgan areas. Below are the ones I have found so far, though I may be missing a couple. All of them are level 88-89 (possibly as high as 90 for some), making them Tough to Very Tough at 85. This means that, aside from skilled soloers, you will likely need to bring a couple people to be safe when fighting these.
Monster 	Family 	Zone 	Approximate Location 	Notes
Orichalcumshell 	Crabs 	Mount Zhayolm 	(C-9) 	As always, crabs make for great skillup mobs. The camp, however, is quite out of the way.
Sulphuric Jagil 	Pugils 	Mount Zhayolm 	(I-10) 	Camp is at the Engraved Tablet. Some Wootzshells (level 70-71) may be mixed in with them.
Scoriaceous Eruca	Crawlers 	Mount Zhayolm 	(E-6) - (D-6) 	Far from ideal, as they are mixed in with Dahaks (level 82-83), and the occasional Phasma (73-76) at night. Additionally, Incinerate can be dangerous at high HP. They do sleep at night, however, causing them not to aggro or link.
Deforester 	Crawlers 	Aydeewa Subterrane	(D-7), (D-8), (E-7), (E-8) Map 2	Far better than the Erucas above; these are normal crawlers, and at a less out of the way camp, without other mobs mixed in. You can chocobo to entrance 5 from Wajaom Woodlands (G-7), and from there it is a short walk to camp. Unknown yet if they link; if they do, it could be a problem without a sleeper. However, they are on a 16 minute repop timer, being in a dungeon.
Mycoskulker 	Funguars 	Aydeewa Subterrane	(I-9) - (I-10) Map 5 	Quickest way to get to them is to enter from (G-10) or (E-9) of Wajaom Woodlands (entrance 3 or 4). This will put you on Map 4. Then go to the drop marked A, and you'll be in the room with these. Less than ideal, as funguar TP moves can be somewhat annoying, but not too horrible. Note that when I checked out this camp, there were NO mobs that checked Tough; only Very Tough. Again, these are on a 16 minute repop timer, being in a dungeon.
Nostokulshedra 	Sea Monks 	Arrapago Reef 	(E-6), (F-6), (G-6), (G-7) Map 1	In all honesty, this is a horrible location. The quickest way involves going from the Ilrusi Atoll staging point, then heading to the spot marked A on Map 2. This will put you close to the camp, however you'll have to pass imps and a Soulflayer or two on your way, which are true sight and true sound, respectively. Additionally, they have 2 AoE moves that will wipe shadows, and are on a 16 minute repop timer, being in a dungeon.
Naraka Bat 	Giant Bats	Arrapago Reef 	Unknown 	I haven't actually found these yet. If they aren't in too bad a place to get to, these might be nice, as bats tend to be decently easy.
Slough Skua 	Birds 	Caedarva Mire 	(F-9) Map 1 	These are pretty convenient too. Take the west exit from Nashmau, and it's a short walk to camp. It's worth noting that these are the only mobs I've found that Thief's Hide ability will work on, so THFs working on skilling evasion (or even other things) solo will want to consider this camp. They also don't aggro, though they do link. It's pretty easy to pull them without links, however. They're also on a 5 minute repop timer like the Zhayolm mobs, being in a field area.
Vauxia Fly 	Flies 	Caedarva Mire 	Unknown 	I just found out about these (I suspected there had to be another new mob in Caedarva Mire, since the others zones all got at least 2!). Dunno where they are yet, but I suppose it doesn't matter too much; flies suck to fight, what with Cursed Sphere and their tendency to link. The only thing they have going for them is that they are on a 5 minute repop, being in an outside area.
*With the rise in cap to 90, SE added some new T-VT @ 90 mobs to WotG areas. This time, thankfully, they are all in outdoor areas, so they all have 5 minute repops. :)
Monster 	Family 	Zone 	Approximate Location 	Notes
Hispid Rarab 	Rabbits 	West Sarutabaruta (S) 	(G-11) - (H-11) 	Rabbits aren't exactly the easiest mobs (Whirl Claws hurts), and if they link it could be a problem. Short walk from town, though.
Condor 	Birds 	Meriphataud Mountains (S)	(E-9), (E-10), (F-9), (F-10) 	Annoyingly far from the place you teleport into the zone from town, but birds aren't too hard usually. They tend to be pretty spread out too, making it easy to avoid links if they do link.
Gouger Beetle 	Beetles 	Sauromugue Champaign (S) 	(K-6) - (K-7) 	Beetles are quite nice, between not-too-dangerous TP moves, somewhat high defense (longer lasting mobs means more skillups per mob!), and MP to Aspir.
Drachenlizard 	Lizards 	North Gustaberg (S) 	(D-7), (D-8), (E-7), (E-8) (both sides of the river)	Lizards wouldn't be my first choice of skillup mobs, between Fireball and Baleful Gaze. They probably link, too.
Feyweald Sapling	Saplings	Grauberg (S) 	(G-11) 	Yuck. Saplings are annoying, with AoE sleep from Slumber Powder and their tendency to link. If you're doing a trial that requires Treant kills and you want some decent exp and skillups to go with it though, this might be nice.
Champion Crawler	Crawlers	Rolanberry Fields (S) 	(F-8), (F-9), (G-8), (G-9) 	Crawlers are pretty nice and easy; this looks like a great spot. They seemed to be spread out enough to easily avoid links, as well. And the camp isn't that far from where you teleport in from town.
Gnoletrap 	Flytraps	Jugner Forest (S) 	(J-10), (J-11), (K-10) 	Not too far from the Campaign fort, but flytraps are not very nice mobs. AoE sleep from Soporific, cone paralyze from Palsy Pollen, and slow from Gloeosuccus. Bleh.
Duriumshell 	Crabs 	Vunkerl Inlet (S) 	(H-7) 	As usual, crabs are awesome. These don't aggro or link, and a pixie wanders through camp occasionally. (An Air Elemental does as well during wind weather, but it is Too Weak at 75, let alone 90.)
Tsetse Fly 	Flies 	Batallia Downs (S) 	(E-5), (E-6), (F-5), (F-6) 	Flies are unfortunately pretty annoying mobs to fight, between links and Cursed Sphere. They're about as far as you can get from the spot you teleport in from town, too.
*Please try to use common etiquette when choosing a skillup location and avoid using mobs that people are XPing on as your skillup mobs.