147802-carbine-i-love-your-game-please-dont-let-it-die-here-are-the-steps-to-bring-it-back-to-life-if-you-still-care

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1) Merge all the servers. 
 
Bring all american servers together, pvp or no pvp. Bring all EU servers together, pvp or no pvp. 
 
2) Remove the faction barrier
 
Your community is small and you have it divided. The faction restriction in PVE is not a very smart move even with a healthy population. Remove that, so Dominion can play with Exiles. More guilds can recruit and they wont quit due to not getting any recruits in over a year. 
 
 
3) Optimize your raids!
 
Please make sure Redmoon doesnt have fights that are infested in bugs, and that the fights are around playable FPS. 
 
4) We need more dungeons and better ways to farm for AMPs and Ability Points
 
I love the dungeons, but I'd love evenj more if we had more options to run, since pretty much 90% of the times the Proto dungeons are disbanded. Dailies are not very engaging and since capping rep takes a bit long we need better ways to farm for those since theyre extremely important. Maybe 8k glory for each or something. 
 
5) Rune system
 
Wont complain on the RNG since you do need a way to make cash from people who do the raids, but if you lowered the price of the ncoin, I would purchase many many more of it. 
			
				
	Edited December 4, 2015 by Hazz Rang	
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1) I think merging would be a good idea, PvP servers are a bad idea and never work well. You should be able to flag but there should be consequences maybe you cant unflag for 6 hours maybe.
 
2) No, it's boring. There's also no way to properly introduce PvP. Maybe a free faction change service for the high population faction.
 
3) not my area, so pass...
 
4) If 90% of a certain dungeons are disbanded then you have to fix that, not create more.
 
5) ncoins are a NC Soft wide currency so that wont change but you could adjust the price of items but then again high prices for stuff is just how f1p games survive, like it or not.	
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2 and 3 I can agree with. (pvp is vs same faction anyways.  I love the story, but the pop imbalance is just too extreme, and if the pop drops anymore, dominion will be in some serious trouble).
 
Otherwise I think the others aren't a huge deal.	
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I would focus more on marketing to get more players into the game rather than merging servers where either pvp server people or pve server people need to compromize.
Add the game on steam, for example.	
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Merging a pvp server with a pve one is the last thing I'd suggest to improve a game's population. (Sorry if I misunderstood)
 
Either the pvp players would not be happy being forced to be on a pve server or the pve players on a pvp one.	
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Adding more dungeons won't do anything if people aren't running the newest ones.
 
Had a group today that would've easily been able to do Academy disband because "I don't feel like dying", even though I'm pretty sure no one would have died. People are now just having gut level reactions to the new instances and disbanding for no reason, imo.	
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1)eh......gonna have to say no
2)Yes, this has been asked many times and has been done before in other games(Rift the most prominent example) with great results
3)Think this sia given
4)Others have mentioned it, but think before they introduce anything new here they should work on getting people to actually do the content we have like adventures and chop blocking the "oh no its protogames! *disband*"
5)Eh, I feel like this one could be discussed to death, but pretty much I feel the issue is more in-game adjustments needed than the cash shop side. Things like drop rates from glory bag and in raids.	
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Adding more dungeons won't do anything if people aren't running the newest ones.
 
Had a group today that would've easily been able to do Academy disband because "I don't feel like dying", even though I'm pretty sure no one would have died. People are now just having gut level reactions to the new instances and disbanding for no reason, imo.
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Is it worth running if it's more difficult?
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Is it worth running if it's more difficult?
 
Definitely not.
Geared players can get what they're farming in any dungeon.
People who need gear can go for contract gear instead with less hassle.
 
Only people needing the instance are those needing the silver or gold for flagging or amp.
 
Lesson learnt. Don't make a new dungeon in higher difficulty bracket that isn't appropriately rewarding for both already raid or contract geared and those not geared yet.
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1) Merge all the servers. 
 
Bring all american servers together, pvp or no pvp. Bring all EU servers together, pvp or no pvp. 
 
2) Remove the faction barrier
 
Your community is small and you have it divided. The faction restriction in PVE is not a very smart move even with a healthy population. Remove that, so Dominion can play with Exiles. More guilds can recruit and they wont quit due to not getting any recruits in over a year. 
 
 
3) Optimize your raids!
 
Please make sure Redmoon doesnt have fights that are infested in bugs, and that the fights are around playable FPS. 
 
4) We need more dungeons and better ways to farm for AMPs and Ability Points
 
I love the dungeons, but I'd love evenj more if we had more options to run, since pretty much 90% of the times the Proto dungeons are disbanded. Dailies are not very engaging and since capping rep takes a bit long we need better ways to farm for those since theyre extremely important. Maybe 8k glory for each or something. 
 
5) Rune system
 
Wont complain on the RNG since you do need a way to make cash from people who do the raids, but if you lowered the price of the ncoin, I would purchase many many more of it. 
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The two that have been added are in my opinion not as high quality as the starting 4.
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Yes. If you don't focus selfishly on the material reward you get out of it. Good grief, what ever happened to enjoying a video game? I run content I don't actually need to do all the time simply because it's fun.
 
@OP: I guess I wouldn't be against #1 and #2. Not really sure what you're referring to in #3, as I haven't noticed any performance hit while raiding personally. I'm always up for more dungeons and definitely agree we could use some new ones at this point. And... my feelings on the rune system can be summed up in one word: ick.
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So weird question to the OP where is this coming from (The population thing) this is a serious question, I play on Entity, and I honestly don't see any pop issues. Is it really that bad on the other servers? (I should hop on my Draken on Warhound more, and look around.) But should they go this route, I'd like them to look into DCUO's Mega-server tech, that game has the ability to make a phase of the maps that are PvP flagged, so people that want the thrill of PvP servers can still have them. (I'm thinking about others not so much myself at this point.)
 
As for the rest, I'd be all for dissolving the factions, but I'd like a story patch to accompany it, not just magically lol no more factions.
 
I'm always game for new dungeons, but new dungeons should have higher iLevel rewards, and I'm not sure if we should get them until the next raid tier comes out.
 
I know it's nice to have things now, but there should be a logical progression as to why things happen, but it's so hard to balance between Kneejerk reactions and taking to long.
			
				
	Edited December 4, 2015 by War Siren	
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So weird question to the OP where is this coming from (The population thing) this is a serious question, I play on Entity, and I honestly don't see any pop issues. Is it really that bad on the other servers? (I should hop on my Draken on Warhound more, and look around.) But should they go this route, I'd like them to look into DCUO's Mega-server tech, that game has the ability to make a phase of the maps that are PvP flagged, so people that want the thrill of PvP servers can still have them. (I'm thinking about others not so much myself at this point.)
 
As for the rest, I'd be all for dissolving the factions, but I'd like a story patch to accompany it, not just magically lol no more factions.
 
I'm always game for new dungeons, but new dungeons should have higher iLevel rewards, and I'm not sure if we should get them until the next raid tier comes out.
 
I know it's nice to have things now, but there should be a logical progression as to why things happen, but it's so hard to balance between Kneejerk reactions and taking to long.
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Yes. If you don't focus selfishly on the material reward you get out of it. Good grief, what ever happened to enjoying a video game? I run content I don't actually need to do all the time simply because it's fun.
 
@OP: I guess I wouldn't be against #1 and #2. Not really sure what you're referring to in #3, as I haven't noticed any performance hit while raiding personally. I'm always up for more dungeons and definitely agree we could use some new ones at this point. And... my feelings on the rune system can be summed up in one word: ick.
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Okay... what if they adopted something like from Rift? Where the "Rifts" are action areas on a map that people leveling/questing/farming can go to for a small open world PVP event? Like "Oh *Cupcake* the [Faction] are attacking the [Faction] base [base Name], we need reinforcements!" And then people can choose to go either attack the base or defend it. Like a mini game without being an instance/queue. These events can last anywhere from 15-30 minutes and happen roughly once every 1.5-2 hours? Just thinking out loud :P
 
Also, what about big open world zones that are just for PVP? Like Illum in SWTOR.
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			I really enjoyed Wintergrasp in WotLK. Again, maybe I was the only one?	
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The funny thing is we actually have public events, but there very sparse and or not worth doing for the most part. Sometimes it's triggered by a discovery, other times it seems random. You often see something like a "marauder invasion". I would love to see those pushed more and such to get people going out...but I gave up suggesting it awhile back.
 
I'd have to say no to an entire zone being dedicated to PvP though(I never played SWTOR), but having a zone with an PvP "lake" within a zone is something I'd be for.
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4) We need more dungeons and better ways to farm for AMPs and Ability Points
 
I love the dungeons, but I'd love evenj more if we had more options to run, since pretty much 90% of the times the Proto dungeons are disbanded. Dailies are not very engaging and since capping rep takes a bit long we need better ways to farm for those since theyre extremely important. Maybe 8k glory for each or something. 
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You do get bonus rep and glory from contracts already, as well as the best gear there is outside of the stuff you can get from raids.
 
As for the dungeons, people are simply doing what the game incentivizes and allows. They get well rewarded for phishing the random queues and disbanding everything that isn't quick and easy, and the game doesn't give substantively better rewards for doing dungeons that take much longer and are much more challenging. New dungeons with the same poorly implemented reward structure will simply expand the list of things that people "vote disband" on five seconds after arriving in the instance.
 
If they really want to solve this problem, they need to fix their reward structure in two ways: first, vary the rewards within a content tier based on intended time to complete and make it worth doing the longer instances; second, limit the ability to phish random queues.
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But should they go this route, I'd like them to look into DCUO's Mega-server tech, that game has the ability to make a phase of the maps that are PvP flagged, so people that want the thrill of PvP servers can still have them. (I'm thinking about others not so much myself at this point.)
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It would seem wise for Carbine to incentivize the newer dungeons with more rewards.
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Newer content is materially more challenging because people have to learn it.
 
I'm not convinced that Academy is any more challenging than the existing dungeons, but people aren't willing to learn it.
 
So that's why I said "newer" content. I feel like Carbine should offer something (but maybe not forever), to get people accustomed to it so it can be less scary for groups queueing at random.
			
				
	Edited December 4, 2015 by SlyJeff	
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			I'm confused...people find Protostar Academy hard or do you mean Ultimate Protogames?
			
				
	Edited December 4, 2015 by Typrop	
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Academy (veteran).
 
Really, both of them. But almost every pug is instant disband on Academy.
 
We do it regularly in my guild and we have a lot of fun with it. Usually one shot all the bosses with no deaths. I don't think it's that hard. But pugs sure do (it's hard for me to say if it's actually hard, because I am raid geared).
 
Today I was in a premade- a premade capable of clearing SC in 18 minutes (one of the players was in ilvl 118 gear), and the group refused to do Academy because "I don't enjoy dying".
			
				
	Edited December 4, 2015 by SlyJeff	
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Interesting. Is this the predominate opinion?
 
I thought the two new ones were brilliant, though different.
 
I find myself not wanting to do them when I'm in a "farm" mood. But when I'm in the mood to actively engage with the game, I find them to be a lot more fun.
 
Am I alone on this one?
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Today I was in a premade- a premade capable of clearing SC in 18 minutes (one of the players was in ilvl 118 gear), and the group refused to do Academy because "I don't enjoy dying".
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Sounds to me like they don't particularly like dungeons. They've learned to memorize a few for farming purposes--smart move, the dungeons are a very reward-rich farm if you phish the queues--but they didn't enjoy the process and don't want to repeat it on new content.
 
So why would you try to incentivize them to do something they don't want to do?
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Having both of them have the same theme and in a locked encounter for every fight just puts me off from doing them.
 
They went from semi-open dungeons with a lot of choice in what fights you wanted to take and challenges you want to do as well as optional's too a locked room with a boss in it or a locked challenge room. Sure some of the ideas are nice but some shouldnt be in a "Vet dungeon" ( UPG- Zoo room and the pig room ) Sure they might be fun but fun compared to the other dungeons or fun compared to the boredom of the other fights in the instance. Also do you feel these two rooms are what a Vet Dungeon is about?
 
Il do both UPG and PGA but i don't enjoy either of them. For the record my favorite dungeon is by far KV
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No on faction merge, yes on server merge.  With that caviate, there shoudl be a zones being pvp enabled no matter what.  Make it a daily zone wwith pve in mind and has pvp portion to it.  Take over droppoints in the zone, more droppoints you have, the more quests you can get.  Have all drop points, unlocks a world boss for 30 minutes that only the respective faction can do and that gives sweet loot and a rare as *cupcake* mount/costumes that isn't a reskin (and make it so you only way to ever get the rewards is thru this pvp event).  Have faction guards there so it stays open world, but the other faction cant get because the "guards" instakill the other faction.  HA, make it so it's close enough that the other faction can even see the boss beign taken down, just cant touch it.  Although that does sound familiar.......... 
 
For the dungeons, I think most people disband SSM because of what it used to be.  Skullcano is still difficult for some (best boss fight still).  The boss only of Academy is ok with me. Honestly, i think when they added the ability to get iLvl 100 from the contract board, made running dungeons meh.  And can get gear for running kv/stl that rivals the other dungeons is also meh.	
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And can get gear for running kv/stl that rivals the other dungeons is also meh.
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Forcing PvE players to deal with the PvP community and then hearing them endlessly complain about 'omg mah open-world ganking WHY!?' is not an ideal solution.
There are no issues with population from where I'm sitting on Entity-1 on the Exile side.
 
I do get there are issues on other servers (PvP servers specifically) because of the elitism & arrogance that perpetuates those servers being nothing but open-world gankfests of 50s farming lowbies and wondering why people leave.  As the saying goes, 'you reap what you sow'.
 
Please keep those cupcakes on their own servers.  They aren't wanted or needed to be merged with PvE servers.  If they want to improve their attitudes and help/defend lowbies from the ganker jerks then they are welcome to do so.  But most of them seem content to point the blame at others and at Carbine instead.  The only difference between PvP and PvE servers is that open-world PvP/gankfest aspect of it.
 
We aren't in need of any further server merges and/or any kind of faction merges.  It won't solve the community problem of loud & toxic people spitting their bile all over the newbies.
 
Dominion-specific bonuses for making/leveling one might help out a bit.
 
NOT 'boosted XP' but something meaningful and engaging like a passive renown/prestige/currency/movespeed boost and a free Dominion-specific cosmetic outfit for your entire account.  Maybe throw in a Dominion-exclusive reskin of an existing mount and make it account-wide.
 
The toxicity of certain parts of the community aka what I call the 'elitist playhouse' is a large reason why entire sections of content are ignored or shunned.
This is especially prevalant in the PvE raiding and PvP communities.
People don't want to group up for content out of fear of toxicity (or actual toxicity) of the players they group with.
 
The way that Guild Wars 2 cultivated a fantastic and helpful community was to make game design choices the heavily encouraged spontaneous non-formal grouping & shared individual rewards for any level of participation (with rewards varying based on your level and amount of participation).  This was prevalant all throughout the leveling experience.
Guild Wars 2 also didn't make entire sections of their content fully obsolete by outleveling it.
Honestly if Guild Wars 2 had better combat, addon support, and automatic mouselook baked into the core game then I'd be playing that instead.
 
Carbine has a mentor system in place, how about an 'automatic' mentor system that drops you down when you enter certain areas/zones?  You wouldn't outlevel the content (but you'd still be leveling) and wouldn't need to find a lowbie willing to be mentored just to have that experience.
 
And when leveling is done at the pace the player chooses, it allows them to enjoy the world more, enjoy the lore more, and hopefully enjoy the explorer & scientist paths that Carbine spent so much time & money on making.
 
Instead of rushing people to 50, giving them bad advice to rush unprepared into vet dungeons and then quitting the game because 'I cant do anything!' how about letting people enjoy whatever content is already here at our own pace.
 
Additional tutorials for runing, runecrafting, and level 50 stuff really need to be done.
Crafting also needs a major full overhaul to be updated with all the new stuff that was done with stats & such.
			
				
	Edited December 4, 2015 by FantasticCupcake	
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I would focus more on marketing to get more players into the game rather than merging servers where either pvp server people or pve server people need to compromize.
Add the game on steam, for example.
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Forcing PvE players to deal with the PvP community and then hearing them endlessly complain about 'omg mah open-world ganking WHY!?' is not an ideal solution.
There are no issues with population from where I'm sitting on Entity-1 on the Exile side.
 
Carbine has a mentor system in place, how about an 'automatic' mentor system that drops you down when you enter certain areas/zones?  You wouldn't outlevel the content (but you'd still be leveling) and wouldn't need to find a lowbie willing to be mentored just to have that experience.
 
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Oh Fantastic, that's not fair I play on both PvE and PvP servers. I'd like to think I'm not Jerkface McGee, and I know a lot of people that aren't. The amount of people that are the type of player you described are (made up number to emphasize point) like 1 in 10-ish. 
 
Those elitist people exist on both server types, it's usually people that need a reason to feel like they matter in life at something... But that's another discussion for another time.
 
I still think phasing worlds is the best answer it gives everyone the option to opt into what world you want to go to. But they'd have to add an instanced section to Thayd and Illium where you switch which phase you want to be on. It'd be the best of both worlds for everyone.	
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I still think phasing worlds is the best answer it gives everyone the option to opt into what world you want to go to. But they'd have to add an instanced section to Thayd and Illium where you switch which phase you want to be on. It'd be the best of both worlds for everyone.
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This actually sounds amazing.  Lets everyone be able to play with everyone else, and those who want to Wpvp can, and even those who might want to try it but don't want to go to low pop servers can help revive the Wpvp scene. 
 
And a PvP zone with some pve elements (like wintergrasp) would be INCREDIBLE.  wintergrasp/tol barad was some of the best fun I had.  Need to make sure the factions stay balanced in the zone though, or exile will easily win out with numbers alone.
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So weird question to the OP where is this coming from (The population thing) this is a serious question, I play on Entity, and I honestly don't see any pop issues. Is it really that bad on the other servers? 
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If the state of the AH/CX is any indication, Warhound is on life-support.
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What they need to fix this game is something they do not have much of which is time, money, and man power. When they began this game they had a decent number of active games they could have done some quality product research on.
 
Here is my list of the main things they *cupcake*ed up. These are my thoughts from playing from launch until november 2014.
 
Mixing pve and pvp. They had SO many example that all this ends up doing is hurting the game but they went with it anyways. If you want to have pve and pvp in the same game then they must be 100% separate with all abilities behaving differently in each setting so that adjusting an ability for pve doesn't completely *cupcake* it up in pvp and vice versa.
 
They decided to go with 40 man raids but had a horrible, *cupcake* poor attunement process that by the time they reached the end of it most players were burned out and simply quit the game. The worst part was requiring two completely separate 20 mans in order to attune to the 40 man. The boring as *cupcake* world bosses did not help either.  
 
The AARPG style loot system with all its randomness. Having to get the same item multiple times just to hope and pray that it will roll with not only the max amount of rune slots but with runes that are actually useful to you. 
 
While personally I enjoyed the difficulty of dungeons by doing proper product research they would know that the ones who fund a game are the casual players, not the hardcore ones. The dungeon difficulty was too much for many people and turned them off of the game. If you want to appease both sides you'll have to make multiple difficulty levels. They need to appeal to the casuals more than the hardcores. This is simply a fact if you do not agree with it too bad. I love the raids in this game but they truly need more content to bring in and retain more casual players.
 
The ridiculous plat sinks that make the game less fun (I'm looking at you dye costs). Honestly this one is just plain *cupcake*ing dumb. All they have to do is look at the dye system in guild wars 2, and I'm certain other games that I don't know about, to realize how much money they are losing by not letting us cheaply dye all our costumes and putting more dyes for cheap in the cash shop. 
 
The grind for ability and amp points. This was and will always be a terrible idea. It is annoying and not fun especially now that the ability points locked behind reputation (malgrave/blighthaven) can only be gained through contract rep notes since no one does those events anymore. The main reason this is bad is because of alts. I enjoy alts because I like learning about all the classes by playing them and this right here completely ruined alts in this game for me.
 
Coordinate crafting. Bad. Just bad.	
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Your attitude is a bit rude and judgmental to say the least. Nothing wrong with people that are driven by the next shiny.
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Well, as far as I know they do like dungeons. So whatever it "sounds like" to you, your understanding is off.
 
People generally take the path of least resistance, even if they will enjoy the other path more. I wouldn't make any assumptions about what people enjoy based on what they do. They make their choices based on rewards, not enjoyment (not everyone, but a huge portion of the MMO population).
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Can we make any assumptions about what people enjoy based on what they tell us about it, or is that off-limits too?
 
That's a player telling you that they don't want to do a new dungeon because the process of learning how to do a new dungeon will inevitably involve a bunch of wiping and they don't enjoy the wipefest.
 
How many more new dungeons do you expect that group is eagerly awaiting, each representing a new chance to learn a new dungeon through a series of new wipefests? I'm going to guess the answer is "zero". Because they can already farm the dungeons they've got mastered, so they don't want to do anything that will make them repeat that unenjoyable effort for what are fundamentally the same rewards.
 
Is it too much to ask that people actually want to do new content of that type if we're going to say that they enjoy that type of content?
 
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Taking 1 dungeon then making an opinion on all content that could be added is stupid. Stop picking what you want out of a statement then bending it to suit your own argument
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Yasfan, that player didn't say he/she didn't want I learn the dungeon. He/she said he/she didn't have faith we could run it without dying, and at the moment he/she didn't feel like dying.
 
It was a shame, because the group totally could have done it, but I think a lot of people have tried to pug it and wiped too much on the first encounter. It puts a bad taste in the mouth for people pugging it. This was a premade, but it wasn't players who'd played together a lot.
 
Anyway, just because a player doesn't feel like wiping at the moment doesn't mean he/she won't feel differently at a different time and a different group. Earlier, I mentioned that I like UPG. I do. I think it's loads of fun. But if I'm coming down off of a stressful raid and just want to blow things up, then I'm really not in the mood for it.
 
So you are extrapolating way too much from that statement. Not feeling like dying rigt now is not the same as not enjoying dungeons.	
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What, you think there's a bunch of dungeons coming out that won't involve a bunch of wiping to learn the mechanics?
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2 and 3 I can agree with. (pvp is vs same faction anyways.  I love the story, but the pop imbalance is just too extreme, and if the pop drops anymore, dominion will be in some serious trouble).
 
Otherwise I think the others aren't a huge deal.
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Merging a pvp server with a pve one is the last thing I'd suggest to improve a game's population. (Sorry if I misunderstood)
 
Either the pvp players would not be happy being forced to be on a pve server or the pve players on a pvp one.
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Wildstar is a very good game technically. Though,  It lacks the "carrot" for us to chase. 
 
1- The BG's level segments has to be 10-19, 20-29 etc.. not 15-29, 30-49.
2- PVP gearing is very lame at the moment. You can purchase with GOLD a good level 60 starter set at the PVP vendor..
3- Not a fan of the rune system, 1 rune slot should be enough for each pieces (like wow enchantments), no ellement needed, you just choose what you want and you put it there.
4- we need multi-queu. period.
5- merge PVP and PVE servers together, if ppl want to world PVP they can activate the PVP flag and those that dont want to, can quest w/o problems. 1 megaserver, population problem resolved.
6- There is no epic lore content, no epic dungeon or anything, it feels like nothing is happening except exile vs dominion.
7- no city bosses, why bother city raiding? (with those one shotting turrets)
8- Costumes needs to be restricted to classes/materials, its getting ridiculous seeing espers wearing engineers armors ect.. (why call it engineer armor then?)
9- Make all ability and AMP points available at level 50. stop this nonsence.
 
finally, wildstar needs more mature,quick and small dungeons/battlegrounds enough rabits and goofy npc's.
This game has potential but the goofyness of the game isnt very attracting.
 
 
Wildstar looks like a child mmo, bring it some seriousness.
			
				
	Edited December 5, 2015 by Carrier	
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2- PVP gearing is very lame at the moment. You can purchase with GOLD a good level 60 starter set at the PVP vendor..
8- Costumes needs to be restricted to classes/materials, its getting ridiculous seeing espers wearing engineers armors ect.. (why call it engineer armor then?)
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I think this game definitely needs some good and wide commercial. Developers game should attract new players. I think it can hold them, but such a small number of people even know about this game. I accidentally read about Wildstar on WoW forum in a small thread. None of my friends ever heard of it, though they commonly play single-player games, but still. Recently i saw commercials of Black Desert in almost every video on youtube, and BDO is such a trash. 
Wildstar and BDO are both are both belong to NCSoft, can't they afford some commercials for Wildstar too?	
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I think this game definitely needs some good and wide commercial. Developers game should attract new players. I think it can hold them, but such a small number of people even know about this game. I accidentally read about Wildstar on WoW forum in a small thread. None of my friends ever heard of it, though they commonly play single-player games, but still. Recently i saw commercials of Black Desert in almost every video on youtube, and BDO is such a trash. 
Wildstar and BDO are both are both belong to NCSoft, can't they afford some commercials for Wildstar too
 
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			ITT Five steps to kill the game...	
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1, 2: no.
 
3, 4, 5  sure.	
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I loved wintergrasp in wow =) I even faction changed alliance so I got to participate in the half-impossible chance to win against overpopulated horde :P (tenacity was fun).
 
I don't understand the cryouts for server mergers as soon as it takes a while to form a group or whatev reason people have.
Split servers are not an issue, it was doing well in Rift last time I checked.
Just add the friggin game to steam and have population come.
I bet steam did wonders for most Trion games: Rift, defiance, trove, archeage and soon devillian.
Just bring it up there, do it Carbine... there was already rumours this spring Wildstar would go steam so... do it :P	
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{| class="blockquote"
NCSOFT is probably done with this franchise, they probably have lost alot of money with this game already.
 
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{| class="blockquote"
It can't make worse that's for sure)
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{| class="blockquote"
I would focus more on marketing to get more players into the game rather than merging servers where either pvp server people or pve server people need to compromize.
Add the game on steam, for example.
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{| class="blockquote"
This is exactly what Trion did with Rift and once that bounce faded they were back to square one. I can't comment on the US shards but the EU Rift shards are a  desert. You can't even get a levelling dungeon whereas you used to. You have to address the reasons people leave. Fair enough that MMOs have a very high churn but if far more are leaving than staying then what is the problem. It need to be addressed.
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And a PvP zone with some pve elements (like wintergrasp) would be INCREDIBLE.  wintergrasp/tol barad was some of the best fun I had.  Need to make sure the factions stay balanced in the zone though, or exile will easily win out with numbers alone.
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I think the Wintergrasp is an idea to make something that is PVE server and a PVP zone.  For those wanting the World PVP and not the instanced that the majority of pvp is in this game.  There have been so many ideas to save this or save that.  But what people don't realize is by doing X they mess up Y.  I know some left because to much to do when you hit 50.  Some left because not enough to do compared to other MMO's (that have been out for years).  PVP grind or not enough people doing PVP.  Some left because combat was to hard.  Some left because so much to look after when combat is going on.  It's not an afk and hold one button type fight for grinding.  
 
I don't know what to say.  Some people want another game that is WoW but not WoW and hoping Wildstar was it.  It's Wildstar and stop comparing to other games imo but build on what is there and all the potential.  
 
For those that want to play on a PVE server because dont' want to deal with PVP server, reroll.  It takes a day to get to max level now.  It's a joke.  I really wished they changed it a little because this past xp weekend, I know a few people that got to max level in 5 hours.  I got to 35 after about 8 (because I like to explore and i'm a completionist, hard to kick that habit).  But a problem I'm seeing, you get to 50 so quick, the game ramps up in things to do and personnel accountability goes through the roof when it comes to grouping up with people.  Another thing people dont like and depending on others.	
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The MMO community that does most of the grunt work for the devs in guiding players and teaching them how to MMO isn't really here in WildStar.
No incentives to freely dedicate the time and energy to do all of that, plus the restrictive ToS and CoC that ban you for sneezing the wrong way.
NcSoft Korea is infamous for doing DMCA takedowns of videos they dont like, including reviews & critiques about their policies on YouTube.
 
At this point, the main hope for WildStar is to have another company take over publishing rather than have it stay with NcSoft.  Hire some new people and get some newer content onto the PTR for testing as soon as possible.  Provide some fluff rewards for testing and you get more of it done.
 
I'd still say for those who want to make suggestions and have them be seen easier, do the Submit a Support Ticket in-game and go to Gameplay for Category then Suggestions for SubCategory.	
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{| class="blockquote"
stuff about WG
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I don't remember much problems with WG. And I was unemployed quite some time during Wotlk and played more than I would like to admit.
What I remember was that it was so popular, so the quests in there that first was daily had to be changed to weekly quests instead.
I also played as both horde and alliance, I know it was an advantage to play on high populated horde... you knew you would always be able to run VoA.
However me and my friends wanted to try being in a small population so we joined alliance, we also wanted to try tenacity.
It was on rare occassions we won VoA. It was easier to win as alliance during late nights when there were less horde online, even with tenacity. We also had to organize to have at least a few alliance even then. So I never had any faceroll times against full team of horde at peak hours, we knew it would be a loss even though we tried quite often when we had more people and could try organize an attack.
 
You also know this is true because one con with pvp is that players want to play on the winning side. If alliance would have won all the time, and be doing it the faceroll way because of tenacity buff you would have seen horde faction change like crazy to alliance because they wanted to be on the winning side, and VoA was very important not to miss out on.
People faction changed from alliance to horde instead, that's why horde was usually the overpopulated ones, and alliance mostly the underpopulated ones playing with tenacity buff.
We see the opposite during this expansion, alliance at least in the beginning had an advantage in Ashran and won there most of the time, and a lot of pvp players faction changed to alliance.	
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			Merging Jabbit and Jabbit2 would be a good start.It's been almost a month since the other servers merged.My bf has his main on jabbit2 and my main is on jabbit.We cannot switch servers because we have no open char slots.We are really waiting for the server merge to start playing again.I'm not sure how populated the pvp realms are, but if merging brings more players together I'd say that's a good thing.	
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{| class="blockquote"
1. No
2. Yes
3. Hope,Pray, Beg
4. We need better quality dungeons. The two that have been added are in my opinion not as high quality as the starting 4.
5. Rune system is fine the way it is. Stat caps may need to be tweaked though
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			Yea this game failed hard in the marketing department.i live in Australia at the moment and not a single bit of advertising was done outside of MMO websites. No YT adds no adds of competitive gaming sites. The only reason a lot of us found this game is because YT has a recommend section and random Dev Speaks show up in it. Lucky for me that Dev Speak was about raids and i went and got the game later that day.Is there still time for advertise this game? Maybe yea. Has there been too much damage for this game to recover? Maybe. They had a good game but they *cupcake*ed up hard. Can only hope they grow some balls and change what is needed. Easier raidsMore random content ( hoverboard race ) wasnt hard to make and kept people entertained for a bit.Better interactions wit hthe community from the Devs, Like seriously our Devs are shy as shit and afraid of being yelled at for messing something up. you know what annoys players more than Devs making mistakes? Devs being quite after making mistakes. Took 2 months for TT to let us know Limbo had a fix coming 2 MONTHS. Another class? Maybe Faction/Race change ( free money ) or do a long quest line for faction change, Stories are cool bruh.I dunno a lot needs to be added/fixed for this game to be able to open up to the masses and they tried to do it but didn't listen to the current player base who told them over and over that the game/servers weren't ready.	
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Yea, I miss a lot of players from countries I see in other mmos. 
Like in EU there seem to be a high representation of people from west and south europe. I see little representation from like Poland, Croatia and countries more to the east of Europe. And also, not that many Russians like I mentioned before.
I don't know how representation of for example south america on NA servers, same as Aussies. 
So, from what it seems the marketing has not been as wide as it should have been.
That's why adding the game on steam would help a lot to spread information about the existance of wildstar.
I really hope they seriously consider this.	
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Today I was in a premade- a premade capable of clearing SC in 18 minutes (one of the players was in ilvl 118 gear), and the group refused to do Academy because "I don't enjoy dying".
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{| class="blockquote"
Marketing is pointless when retention rates are low.
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I'm mostly waiting to see what they announce in the next state of the game update, which I'm hoping will come around the beginning of the year. It'd be nice to have an idea of the direction they are headed now as far as updates and what's coming.
 
Things I'd like to see: I'd love a PVP zone with PVE elements. I never really played WOW, so i don't know what they had. Lord of the Rings online has The Moors, and I love love love love LOVE it. Open world PVP, but only when you want it. No required objectives (there are forts and keeps you can take and hold to give you some bonuses in the zone). Stay as long as you want. Run around solo, small group or raid sized and just smash into other players. Good times. Was pretty much all I did for the last 6 months or so I played the game (and the only thing I log in now and again to do to this day).
 
The Secret World has a similar (though much smaller) zone, and it's a great place to hang out when not running dungeons, doing quests or battlegrounds.
 
I'm not a big fan of fully open world PVP. Hence, I'm on a PVE server. I really love the option, though, to head into a contained zone that is all PVP flagged and just have fun in it when I want to.
 
As for dungeons, SSM was my favorite before F2P. I'm still a little bummed about the changes there. I think both the Protogames dungeons are crazy fun. I like that they are different from the other dungeons. I look forward to seeing what's next.
			
				
	Edited December 6, 2015 by Cercie	
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{| class="blockquote"
Speaking of extrapolating, I didn't catch anywhere in there where the phrase "I don't enjoy dying" implies "I looooooove wipefests normally but I'm just not in the mood right now".
 
 
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			I don't remember all of hose negative thinfs about WG either. I do remember having fun doing it, despite not even being a fan of the siege vehicles. I also remember casually getting into PvP in WotLK, something I haven't done in this game.	
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Let's all be honest here, we can talk about what features and bullshit we want to help save this game, but none of that matters as long as management continues to be complete incompetent and make bad decision after bad decision. I mean seriously, considering what a gem of a game Carbine/NCSoft has here, the level of management incompetence displayed almost seems more like intentional corporate sabotage to sink the game rather than just normal incompetence.
 
I mean really, what has Carbine/NCSoft decision makers done to try and save this sinking ship? I can't think of anything significant. But I can think of plenty of decision made that were essentially more nails in the coffin. Those of us here want this game to succeed, to be profitable, and to be fun. What the *cupcake* do you want Carbine/NCSoft? Because I'm pretty sure we're not all on the same page here.	
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			Nope to Faction Unlocks, i have no interest in playing with Chuas.	
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{| class="blockquote"
Yea this game failed hard in the marketing department.
 
i live in Australia at the moment and not a single bit of advertising was done outside of MMO websites. No YT adds no adds of competitive gaming sites. The only reason a lot of us found this game is because YT has a recommend section and random Dev Speaks show up in it. Lucky for me that Dev Speak was about raids and i went and got the game later that day.
 
Is there still time for advertise this game? Maybe yea. Has there been too much damage for this game to recover? Maybe. They had a good game but they *cupcake*ed up hard. Can only hope they grow some balls and change what is needed. 
 
Easier raids
More random content ( hoverboard race ) wasnt hard to make and kept people entertained for a bit.
Better interactions wit hthe community from the Devs, Like seriously our Devs are shy as shit and afraid of being yelled at for messing something up. you know what annoys players more than Devs making mistakes? Devs being quite after making mistakes. Took 2 months for TT to let us know Limbo had a fix coming 2 MONTHS. 
Another class? Maybe 
Faction/Race change ( free money ) or do a long quest line for faction change, Stories are cool bruh.
 
I dunno a lot needs to be added/fixed for this game to be able to open up to the masses and they tried to do it but didn't listen to the current player base who told them over and over that the game/servers weren't ready.
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{| class="blockquote"
I don't know that it's more difficult. I think that's the perception. I think it's less well known. But that problem will happen in any new instance.
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Limbo has a "fix" coming?
 
I read the forums all the fricking time and i didn't know this.
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{| class="blockquote"
probably because instead of posting in the limbo thread or creating a thread to let people know TT posted it in the Life/Logic thread.
 
Smurt
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{| class="blockquote"
hey its progress. usually we get the information from reddit.
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{| class="blockquote"
hey its progress. usually we get the information from reddit.
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Yea, it's like that in many games.
For some reason game companies have become allergic to reveal their news on their official websites. Today you are following the website just to get information about news from people who visited their twitter, facebook, reddit or whatev. I don't like that at all, and I don't understand why pretty much everyone decided that social media is where they prefer announcing news. Do they gain money for it or what?	
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{| class="blockquote"
Yea, it's like that in many games.
For some reason game companies have become allergic to reveal their news on their official websites. Today you are following the website just to get information about news from people who visited their twitter, facebook, reddit or whatev. I don't like that at all, and I don't understand why pretty much everyone decided that social media is where they prefer announcing news. Do they gain money for it or what?
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{| class="blockquote"
When I'm in a game(ah hell, even when on the games official forums!), and I see the vast amount of questions that could be answered if the people checked out the game's main site, I can understand why game companies are falling behind on updating their main sites as much as they should be.  No one's using them, it seems like.  
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{| class="blockquote"
It's 'chicken and egg'. is the official site neglected because no-one visits it, or does no-one visit it because it's neglected?
 
I suspect it's the latter. The main Wildstar web site has never held much in the way of game guides / information and has never kept up well with news, announcements, patch notes etc (latest patch notes on the main site are from September).
 
Whatever the cause, it's now stuck in a cycle of neglect. The official web site is a fair reflection of the state of the game really - visually appealing but a horrible UI (why does it force a mobile menu on desktop users?) and low on help, information and documentation.
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{| class="blockquote"
I can only base my opinion on personal experience, but I think they neglected it because no one visits main sites anymore.  Players would much rather spam their questions in-game, or they only look for answers on sites they frequent(reddit or twitter for example) and since they've only ever used the main site to sign up for the game and nothing else they don't use the main site when they have questions.  I'm the opposite, I don't use reddit or twitter for info most of the time, I'd rather use a game's main site, or their official forums.  It gets frustrating sometimes when I have to look at their tweets, but I understand why they do it the way they do.
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{| class="blockquote"
Hence the increased help spam in-game. Ideally the game itself should contain adequate tutorials / documentation, but this is something the games industry as a whole has never excelled at. And if they can't be bothered to put much information on their own web site, games devs need to make as much information as possible available to fansite builders in the form of feeds and kits etc. They shouldn't expect fansite owners to do all the legwork.
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{| class="blockquote"
I can only base my opinion on personal experience, but I think they neglected it because no one visits main sites anymore.  Players would much rather spam their questions in-game, or they only look for answers on sites they frequent(reddit or twitter for example) and since they've only ever used the main site to sign up for the game and nothing else they don't use the main site when they have questions.  I'm the opposite, I don't use reddit or twitter for info most of the time, I'd rather use a game's main site, or their official forums.  It gets frustrating sometimes when I have to look at their tweets, but I understand why they do it the way they do.
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{| class="blockquote"
Yea, it's like that in many games.
For some reason game companies have become allergic to reveal their news on their official websites. Today you are following the website just to get information about news from people who visited their twitter, facebook, reddit or whatev. I don't like that at all, and I don't understand why pretty much everyone decided that social media is where they prefer announcing news. Do they gain money for it or what?
----
			
{| class="blockquote"
Posting information on social media is free advertising. Any time a social media post is retweeted, reblogged, whatever, people who don't play are told or reminded that the game exists. Sure the post might not be all that enticing, but it gets the brand name out. Not posting or delaying the posting of information on the official site encourages more players to seek out and reblog information on social media. Every time a person sees "WildStar" or "Warcraft" or whatever game in their social media feed is another chance that they'll get curious about the game and may wind up playing. Posting on the official forums only people already playing will see it. 
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{| class="blockquote"
Also, a small percentage of players actually read forums, whereas...let's be honest, it's hard to find someone who DOESN'T have some form of social media account in this day and age. If you're not seeing it personally, chances are that it's being shown in your ads on FB (yay, FB advertising....) or your friends are sharing it.
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{| class="blockquote"
Well now you know at least one.  cant stand social media.  after making a facebook account i quickly remembered why i lost contact with those people in the first place.  "deleted" it years ago and laugh every time i see some asshat get caught up due to social media.  if you only talk to friends via facebook or other social platforms are they really friends?  the internet is your friend until it isnt.  A memory longer than an elephant's and some people dont learn this until it is way too late.
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{| class="blockquote"
probably because instead of posting in the limbo thread or creating a thread to let people know TT posted it in the Life/Logic thread.
 
Smurt
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{| class="blockquote"
Speaking of extrapolating, I didn't catch anywhere in there where the phrase "I don't enjoy dying" implies "I looooooove wipefests normally but I'm just not in the mood right now".
 
Do we need to resort to a tired and completely false dichotomy of "if it's not a wipefest, it must be a faceroll"?
 
I think this game is a long way away from "trivialize EVERYTHING to the point that a monkey could literally do it".
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