Orc Arrer Boyz

are a missile infantry unit introduced in Total War: Warhammer.
== Recruitment ==
*
** Unlocked with: Brawlin' Groundz
*
** Unlocked with: Deep Passageways
== Description ==
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
== Attributes ==
== Scrap Upgrades ==
=== Scrap Armour ===
*Cost: 20
* Armour: +25
* Technology Required: 'Eavy Metal
=== Combat Skinsacks ===
*Cost: 20
* Reload time reduction: +25%
* Technology Required: 'Eavy Metal
=== Wizardly Weapons ===
* faction only
*Cost: 20
* Passive ability: "Wizardly Weapons"
== Strategy ==
While Orc Arrer Boyz on paper may not seem very effective, en masse they can be very useful. Their armour piercing is quite decent for their cost, meaning that 3 or 4 units can shred through many enemies given enough time. They also have decent melee stats/hit hard in melee, meaning they can fend off or at least damage harass units that get in their face.