119276-noticing-alot-more-people-in-game

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Wow! All I can really say!
 
In the last week or so i've noticed a lot more people in the game big time!
 
In my guild theres always about 20-30 on at any given time.
 
All my dungeon pops for my lvl 26 engineer are only about 5-8 minute wait times as DPS (not qued for optionally as tank or any other role)
 
And I rolled a new spellsinger yesterday and After getting to the first city on DOM side where you learn crafting (can't remember name) there was at least 8 of us running around in the town alone when I got there!
 
Looks like things are picking up for WS :D	
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			what server? EU or NA? Because on the deadest server EU I don't notice much difference :<	
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			The potatoes on EU Luminai have 6 new members today <3 It's great! Let's hope the people will keep coming. : )	
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			I see a lot new players leaving cause of connection problems :(	
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			What connection problems? There's no such thing that I've heard of or seen other than the PvP instance crashes that were fixed a week or so ago.	
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lol? Just start playing and - NO ONE in questing low lvl zones... /sad first town and totally empty!  
 
p.s. now iam in queue on bg - 38 minutes... so sad rlly.
 
qq	
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p.s. now iam in queue on bg - 38 minutes... so sad rlly.
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			Problem with scaling up is obvious, they'd have to either super power the scaled people or figure out a way to give them temp 50 status and let them setup amps/ability points, huge hassle. to be honest, low level pvp is normally supported by twinks and a smaller % of new players/alts and as is I can't see either happening to fix the PvP queue for low levels easily even if they did have something to support twinking setup.	
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Problem with scaling up is obvious, they'd have to either super power the scaled people or figure out a way to give them temp 50 status and let them setup amps/ability points
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what server? EU or NA? Because on the deadest server EU I don't notice much difference :<
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lol? Just start playing and - NO ONE in questing low lvl zones... /sad first town and totally empty!  
 
p.s. now iam in queue on bg - 38 minutes... so sad rlly.
 
qq
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The obvious solution is to temporarily boost the stats of people below level cap to level cap. Treat it like GW2 PvP. Even TERA manages it.
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			Wish i could say the sameSaw a big boost at megaserver followed by slow decline ever since and a weird spike followed by an even bigger drop(only strange because it took all of 3 days) immediately after drop 3 then back to the slow decaystarted a new stalker about a week before drop 3 and the only people i saw outside of thayd until 50 was a guy farming the pell in malgrave for fusions	
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Wow! All I can really say!
 
In the last week or so i've noticed a lot more people in the game big time!
 
In my guild theres always about 20-30 on at any given time.
 
All my dungeon pops for my lvl 26 engineer are only about 5-8 minute wait times as DPS (not qued for optionally as tank or any other role)
 
And I rolled a new spellsinger yesterday and After getting to the first city on DOM side where you learn crafting (can't remember name) there was at least 8 of us running around in the town alone when I got there!
 
Looks like things are picking up for WS :D
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lol? Just start playing and - NO ONE in questing low lvl zones... /sad first town and totally empty!  
 
p.s. now iam in queue on bg - 38 minutes... so sad rlly.
 
qq
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All MMO's leveling zones empty out after the 3rd month except F2P games and the reason is obvious. We're also currently in the "I'm gonna go play WoD till I get bored of LFR" time period after which most players will show back up for drop 4 and we'll see another boost in players. Hopefully DS20 will be enough on the PvE end, I know it's a good enough reason to keep me playing even though I'm on DS already.
 
On the PvP end I'm hoping people will feel there's something to work towards with the removal of rating on top of a better sense of balance (which is there for the most part just lacking for blue weapon vs purple t2 weapon) and certain classes like medic. 
As far as I'm concerned, the new raid and hopefully some new dungeons will be another important thing as well as revitalizing the low level dungeon queues and high level queues. I also feel they should phase out adventures or heavily rework them but that's just me, it's probably too early to really do that but most adventures are far far less enjoyable than dungeons and don't properly adjust players to the dungeons difficulty.	
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Just used my 7 days game time i received in my Email.
 
I canceled my sub in October and now with the megaservers the game looks more alive.
 
Played WoD and i dont really like the new concept...i guess its because the combat system in Wildstar is awesome and unique!! Ah and the double jumps, housing!! Man this game is fun, im giving it a second chance!
 
Only one bad point is the pvp population...its non existent wich makes me sad :(   Well, thers still a lot more to do :D
 
See you ingame cupcakes!!	
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i'm on Entity :)
 
Can't speak for the other servers but Entity is pretty solid!
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Missed the point, a level 15 scaled up for PvP won't have many amps (and will easily be very underpowered) compared to level 50s on top of gear being bad/lack of runes/lack of abilities at tier 8/knowledge of how they work... I could go on.  It worked for GW2 because GW2 was basically a trash heap when it came to WvW, just toss people in and make the blobs bigger. A scaled up level 15 was still FAR weaker than any 80 in GW2 and we're already at a point where people complain 50s are way too strong, :\ recipe for disaster and short sighted in my opinion.
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Yes, you missed the point. The idea is to scale people up to 50 by making them temporaly level 50, with all the benefits that entails. Add equalized battlegrounds and you don't have to worry about PvP gear at all. If you really need the e-peen status that gear gives, make all PvP gear scale automatically up to the (currently) most powerful level 49 PvP gear. That way you still need to work for the weakest level 50 equipment, but you aren't very underclassed for a lack of proper equipment. And because you are scaled to 50, you have all the AMP-ability-LAS points a level 50 would have.
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All MMO's leveling zones empty out after the 3rd month except F2P games and the reason is obvious. We're also currently in the "I'm gonna go play WoD till I get bored of LFR" time period after which most players will show back up for drop 4 and we'll see another boost in players. Hopefully DS20 will be enough on the PvE end, I know it's a good enough reason to keep me playing even though I'm on DS already.
 
On the PvP end I'm hoping people will feel there's something to work towards with the removal of rating on top of a better sense of balance (which is there for the most part just lacking for blue weapon vs purple t2 weapon) and certain classes like medic.
 
As far as I'm concerned, the new raid and hopefully some new dungeons will be another important thing as well as revitalizing the low level dungeon queues and high level queues. I also feel they should phase out adventures or heavily rework them but that's just me, it's probably too early to really do that but most adventures are far far less enjoyable than dungeons and don't properly adjust players to the dungeons difficulty.
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Different experience than I had on my 8 alts I leveled up through wotlk/cata in that case, cata was the only time it felt lively due to new races but around the 2nd month I hardly saw a soul. MoP made a lot of changes to make it seem livelier though I suppose. 
 
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Indeed. Practice battlegrounds can involve equalized gear/stats, while rated ones can be left to 50s only. That said, scaling up does not have to involve giving people amp/ability points. TERA does equalized battlegrounds, and while lower level players may be at a mild disadvantage (due to missing some skills or glyphs), it was never a huge problem. You kind of go in expecting to be handicapped a bit. And at least you're getting to play, as opposed to... not at all.
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How often do you guys actually PvP currently?
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This is how an equalized battleground works:
 
-Player A is level 50 warrior. He has the best level 50 PvP gear money can buy and the best Arena rating of them all. He's just that good. If a fresh level 50 player ran into him in the PvP server, he'd kill them in two hits.
-Player B is a level 25 warrior. He has no PvP gear at all and no rating.
-The Equalized Battleground picks them both up. Player B becomes level 50. His stats (everything from A.Power to Armor to Moxie) increase so they are on par with base level 50 gear. Player A stays level 50. His stats are decreased to base level 50 gear. They have been now equalized: they have the same stats for the duration of the match.
Unless there´s a very glaring imbalance in the AMP and ability points system, it is unlikely anyone will one or two shot anybody else in that situation. The solution to that would be to do the GW2 thing and give everyone a free PvP LAS with all the points you'd have if you were level 50 (without any of the extras you can earn via path or Elder Gems or whatever).
 
I tried getting into level 50 PvP matches last week quite a few times. I think I waited about 4 hours in total, split among various times and a couple of days, on the Dominion side. I gave up after that.	
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Yeah that's not going to make anyone happy, except for maybe people wanting to run FotMedic and will most likely result in 3 problems:1) Healers will become even more influential and unkillable.2) Medics will become even more unstoppable as well as 80% of the BGs
3) 50s will move to the other queue and you'll essentially be back to where you started, empty queue for any bracket 49 and below. If this situation reverses it'd mean people are ok wasting their time they spent getting T2 and future upgrades for different seasons.Either way, their plan is to have 50s able to get T2 currently through time rather than rating in PvP as well as same faction BGs currently from what I understand. 	
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			How did you reach those three (to me) nonsensical conclusions?	
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I'll echo that. 1 and 2 are temporal balance problems that have little to do with the equalized battleground idea. You know, balance. That thing MMO developers are tweaking constantly, even if they take some time to 'fix' things? Those problems you speak of aren't eternal. Your logic here seems to be "we should all not be on the same ground because then balance issues will ruin our day!". Or in other words, the balance issues will be more evident. If they are more evident and more annoying, then guess what? Carbine is more likely to actually solve them because they will not have to worry about gear being a part of the equation.
 
And I don't find any logic for 3. You are implying that people (this includes alt characters, not just mains) below level 49 will be so few in number that they will never be enough to get nto an equalized battleground. You are also outright stating that all level 50 players prefer to roflstom their enemies with gear supremacy. Is that what you are saying, or am I wrong? If that's what you are saying, then the TERA playerbase contradicts you: equalized battlegrounds were kind of a big and popular change back when they were implemented. Level 50s played both.	
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			You're comparing TERA's F2P playerbase with the last 20~30 dominion players left that PvP, most of which have T2 min-maxed/VoIP for premade activities (they don't even have to group queue), they are there to stomp and earn amps/ability points. I don't have any clue how else to explain to you that they most likely enjoy stomping the opposing team as a form of farming.Sure lots of things can be done and balance can change, but who knows when? As it is, I can only see Exiles complaining about getting PvP matches against a Premade dominion group all day long and thus stop queuing (much like the current situation at 50 PBGs).	
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I really can't take people seriously who try to pretend like they know the real numbers of the playerbase.
 
There is evidence across multiple MMOs that equalized battlegrounds are a huge hit. I do not think it would be any different for WildStar. I can almost guarantee you those geared PvPers you mention would really love the chance to challenge themselves against players more often, and that's exactly what equalized battlegrounds would do.	
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			You're acting like I don't know what I'm talking about and you don't even engage in level 50 BGs from what I can tell, I've PvPed for over 4+ months and tons over the past month and I know full well that you WILL get almost entirely the same 10-20 people all night long currently.I also know full well that they are solo queuing (most likely for halls once more Exiles are in queue) and using VoIP, at best you have 2 Dominion groups during Primetime. If you wanna go into sub 49 there's no way I can tell you entirely, I know there are Dominion groups that are trying to revitalize the low level queues but I don't know how that's been going for them nor how many they have anymore.	
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			That does not change the fact that PvPers generally like to actually PvP. As it stands, NO ONE can PvP for 49 levels. At all. That's just unacceptable. And at level cap, almost no one can PvP except if they happen to log in at just the right time. Also unacceptable.	
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			I'd suggest taking it into the PvP forums honestly and see what most players think, I know they highly disagree with twinking and dislike what PBGs have turned into (at least the people that post). Not sure if they'd really think experienced players stomping inexperienced would help either but who knows.	
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Not sure if they'd really think experienced players stomping inexperienced would help either but who knows.
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He keeps insisting on it because there are players who have more experience in PvP combat and so will make better use of their skills and tactics. This would totally not happen if the experienced players had access to their gear, which would make them one-two shot the inexperienced users.
 
Oh wait.	
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Considering the only main stream mmo's left that aren't f2p are WoW, EVE, W* and ESO.  Not going to count UO or EQ since those have their own following which doesn't grow and extremely small.  I also have to disagree with you though because WoW the leveling zones are decently populated all the time.  Even months before WoD.  I leveled up a new alt for fun maybe mid MoP and there were always people in every area I was at.  And I don't mean 1 or 2 people.  In W* I didn't see anyone around me in a lvl 38-40 zone recently.
 
But I will say even f2p games including GW2 I don't see many people around anywehre either.  Only one I actually see people in lowe level zones leveling is in ToR. 
 
Doesn't really bother me tbh, but just stating that WoW does have plenty of people on most servers leveling. 
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Considering the only main stream mmo's left that aren't f2p are WoW, EVE, W* and ESO.  Not going to count UO or EQ since those have their own following which doesn't grow and extremely small.  I also have to disagree with you though because WoW the leveling zones are decently populated all the time.  Even months before WoD.  I leveled up a new alt for fun maybe mid MoP and there were always people in every area I was at.  And I don't mean 1 or 2 people.  In W* I didn't see anyone around me in a lvl 38-40 zone recently.
 
But I will say even f2p games including GW2 I don't see many people around anywehre either.  Only one I actually see people in lowe level zones leveling is in ToR. 
 
Doesn't really bother me tbh, but just stating that WoW does have plenty of people on most servers leveling.
 
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