Confrontation

#REDIRECT ConfrontationsConfrontations are the core mechanic of the game. If an action has a chance of failure, it will likely be resolved through a confrontation. Confrontations are the only instance during which characters can play cards.
Confrontations arise when a character declares an action, and whoever is affected by it declares he wants to act against it. Alternatively, the GM, representing difficulty or bad luck, creates a confrontation when she tries to force the action to fail.
It is not recommended to resolve actions related to dialogue and deduction by using cards. In these cases, the best option for a deeper game immersion is to let each character play his role in order to obtain the information or agreement he needs throughout interaction with other players and NPCs. In case of not reaching an agreement, these situations can be resolved with a Cunning confrontation.
== Confrontations with the GM ==
When a character performs an action, the GM can confront him to try to stop the character from succeeding. During a confrontation with the GM, she counts as having the same Attributes and Affinity as the character she is confronting, and her opposition counts as an action for all resolution purposes. The GM does not have a Skill value but she does not receive a disadvantage for it. Additionally, she always has 2 advantages that can be overcome as normal.
In these situations, the GM acts as bad luck or an accident happening. If the GM wins the confrontation, the action will be unsuccessful and it is recommended that she explains how the action failed. If she scores a critical success, there can be an interesting or dangerous reason for the failure (see failure).Example:  Edward is trying to infiltrate an enemy base. He finds a lonely guard at the end of the corridor in front of the door he must cross. The guard is unaware of Edward’s presence so there cannot be a confrontation; anything Edward does to him will succeed. Edward shoots him with his silent weapon. Suddenly, the GM plays a card from her hand, a very powerful 10. Edward looks at her distressed. If he misses the shot, the guard could be alerted and the mission will be compromised. Edward has Ballistic 6 and Dexterity 2, and his weapon grants him one advantage. On the other hand the GM has an initial action value of 0, plays 2 cards (same as the Attribute used by Edward) and has two advantages. Edward is in inferiority and therefore he can only play 1 card. If Edward wins the confrontation, he kills the guard without drawing any attention. If the GM wins the confrontation, it will be up to her to describe the failure. She could say that Edward’s gun has a malfunction and he will be forced to fix it or find another way around the guard, or she could say that Edward shot misses, alerting the guard.
== Confrontations Between Characters ==
When a character is going to be affected by an action and he is aware of it, he may decide to confront that action. He must explain what action he is performing as a countermeasure and determine what Skill and Attribute his action relates to.
A countermeasure must be able to make the confronted action fail: by damaging the attacker’s target; by affecting his senses, capacities or equipment; by getting the character into a position where the action he is confronting cannot reach him, etc.
A Hacking action can be stopped by hacking the rig that is being used to attempt the attack, or a character can be stopped from hitting his target by blinding him.
If there is conflict about the appropriateness of an action as a countermeasure in a confrontation, the GM must decide if it is appropriate or not before allowing the players to resolve the confrontation. If it is not, the confronting character can attempt a different action or be affected by the action as normal.
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