Super Mario Remix (DS)

== Overview ==
Super Mario Remix is a mainline Mario game that released on March 26, 2005 in North America, April 12, 2005 in Europe, and May 6, 2005 in Japan, all for the Nintendo DS. It is a 2.5D platformer that focuses more on exploration and light story elements rather than simply getting to the end, unlike traditional Mario Games. The game was developed by Paratroopa Studios and published by Nintendo. 
ESRB: E (no rating description) 
PEGI: 3 
CERO: A 
== Gameplay ==
Super Mario Remix's gameplay is quite similar to that of other Mario games. You are Mario, and your goal is to platform through levels. You attack enemies by jumping on them, with various exceptions. The game plays like a 2D platformer. However, it is 2.5D, utilizing wildly altering camera angles and sometimes going in a circle to defeat a boss or complete a miscellaneous task. The game makes use of this 2.5D setting via also having enemies in the background throw projectiles at the player. The environments are 3D and core parts of the landscape have outlines to imply a cartoon setting. The characters themselves are 2D sprites. These elements combined make for a unique art style for the Mario series. Another difference between Super Mario Remix and other Mario games is that there is no high score, time limit, or even life system, and a select few levels can take up to 30 minutes, particularly if they contribute to the story. The game is more adventure-oriented and involves paying attention to the landscape. In this vein, the gameplay is similar to that of Paper Mario and Mario and Luigi games. To break up the slower pace of the game, there are a few bonus levels that have a 100 second time limit. There are power-ups to upgrade Mario and serve as a makeshift health bar, like other Mario games. The game utilizes the DS's dual screen setup via having the action take place on both screens. Some levels make use of more inventive ways to enforce the dual screens into gameplay, too. The touch screen is also often used to solve puzzles and interact with the environment. The adventure also contains lots of text, unlike the typical mainline Mario game.
== Story ==
The story, while more intricate than traditional Mario stories, focuses on cheesy comedy rather than drama. The game opens up with Bowser and his minions mining for a stone called the Power Gem, which can be used to warp reality to the user's liking. This got caught on camera and The Lakitu Bros reported it to the Lakitu Prolegomenon, a popular newspaper in the Mushroom Kingdom. Princess Peach later grabs ahold of this information, and sends it out to the denizens of the Mushroom Kingdom. Toadelia is then introduced. She is a female toad who works as a scientist for Peach, and also has ambitions to become a rock star. She was tasked with spreading the word about Bowser to Mario. Upon receiving this information, Mario shrugs it off, saying "Wasn't he discouraged when he realized even his son isn't as valuable as me?". He then sees the news and promptly hits himself. Toadelia then encourages Mario to go on a journey to stop Bowser again. The duo then goes to the first world, Sunny Grove, which has faced severe environmental challenges due to a boss, simply called Koopa, a member of The Shelled Six, a high-ranking group within Bowser's Army. polluting the place, because no children's video game should be complete without a PSA about the environment (this is a joke to justify my stupid story idea by the way). Mario eventually meets this asteroid-looking thing, who calls himself Lighkhorn. This character then tells Mario that the Power Gem Bowser is pursuing can only be utilized at the end of the space-time continuum, so he tells Mario to bring the Gem to him after he's retrieved it, and he'll travel to the end of the continuum to "end all poverty and suffering" (blatant setup). Mario trusts Lighkhorn and carries on his way. After Mario explains the meet with Lighkhorn to Toadelia, Mario looks like an absolute idiot. After defeating Koopa, Mario and Toadelia head to the next world, Ice-cream Pass. There, they meet Yoshi, who wanted to go to an ice skating competition up ahead, but couldn't, and is now aimlessly eating the copious amounts of ice cream in the current world. Mario and Toadelia then inform Yoshi on what Bowser is up to and encourage him to come along with them. From this point in the game, Yoshi is rideable in some levels. The trio eventually stumble upon the ice-skating rink Yoshi was denied from. Upon entering they realize the rink was run by Corndog (yes that's his name I have no creativity I know), who is one of The Shelled Six, and is blocking the way to Bowser. Mario challenges Corndog to a fight to get through, but Corndog insists Mario must win an ice-skating tournament before Corndog would fight, and so Mario accepts. After Mario wins the ice-skating tournament and defeats Corndog, Mario, Toadelia, and Yoshi move on to the third world, Reef Resort. Here, there have been reports of many vacationers going missing. In this world's ghost house, Stretch Shipwreck, Luigi first appears and is on a ghost hunt instructed by Professor E. Gadd to search for any missing vacationers. After nothing was found in the level, Mario and Luigi exit the shipwreck to find ruins that seem to refer to the creation of the Mushroom Kingdom, and it is learned that the ruins have been vandalized by Bowser Jr, who is fought at the end of a ruins-themed level afterwards. After the player wins the fight against Bowser Jr, Toadelia takes a picture of the ruins. She and Yoshi then report a discovery that the vacationers are disappearing into an inconspicuous condo up ahead. The gang approach the condo and learn that it is owned by Marshmallow, another member of the Shelled Six. He is abducting vacationers on the beach, for unknown reasons (that's code for I can't think of any good reason). After Mario defeats Marshmallow, the gang proceeds to the next world, Dry Dry Dunes. Here, Shraun, another scientist working under the Mushroom Kingdom crown, is introduced. He and Toadelia work to decode the ruins back in Reef Resort, and they discover that the Mushroom Kingdom was founded by a transaction between a toad and a koopa troopa and that is all they could decode. However, after this Toadelia chooses to continue the Journey with Mario, Luigi, and Yoshi. Together, they stumble into an abandoned school, where Professor E Gadd is doing his research since "an accident involving the red one being locked in a painting" as he puts it. After denying the fact that he was ever locked in a painting to fuel his superiority complex, Mario was kicked out of his lab for being disrespectful to the professor. Luigi catches up with him to show him a flashlight E Gadd made and lets him use it, opening up passages in the level that were hard to navigate previously. After exiting the schoolhouse, Mario and friends realize that Watermelon, the next member of the Shelled Six, blocks the path to the next world and claimed a title as "The Desert King" via making by building a life-sized sandcastle. After Mario finishes Picante Pyramid and Hammer Slammin' Sky, he and the gang are caught by Watermelon and thrown into the dungeon of his sandcastle. After bribing the mummipokey guard, Mario is set free, and he scales the sandcastle. Eventually, he makes it to the top of Watermelon's castle, where he fights Watermelon. After defeating Watermelon, Mario and friends make it to the next world, Conniving Canyon. There, the gang realizes that a lot of people are heading toward a specific direction, so they head down there to see a casino conspicuously placed far away from any town or city. Because of the heat of the canyon, Mario decides to enter in hopes of there being air conditioning, and to maybe play a few slots. Toadelia, Yoshi, and Luigi all unanimously agree this is a stupid idea, but Mario enters anyway. Inside, though, he alongside everyone else who entered the casino sees a giant jumbotron with Bowser Jr speaking live and they learn that the casino is fake. After a little ramble, Bowser Jr traps most people in a cage, but for Mario, he throws him into his special "Slot Dungeon", where a level takes place. After making it out of the dungeon, there is another boss battle against Bowser Jr, and after Mario defeats him, the casino is leveled and the people who entered are saved. 
== Worlds and Levels==
Super Mario Remix has 10 worlds, 9 of which are part of the main story, and the last is a bonus world unlocked after collecting at least 75 coins in every level.
=== Sunny Grove ===
This is a generic grass world that also has a sun theme. 
==== Solar Passage ====
The first level of the game has all the bells and whistles of any first level in a Mario game. This is also the introduction of the Solar Flare, a power-up that allows Mario to phase through walls.
==== Shroomy Swamp ====
This is a swamp level that contains both underwater and above water parts. Mushrooms are a common set piece.
==== Yttrium Caves ====
An underground level that entails falling and sliding blocks of yttrium, making for slippery footing. This is where Mario meets Lighkhorn.
==== Grab Block Tower ====
The first tower level makes the player (Mario) utilize grab blocks via throwing them to platform through to the top.
==== Flower Fields ====
This level involves platforming off of giant flowers, and watch out for the stingbies who constantly attack Mario.
==== Jubilant Mushrooms ====
This is a level set in the sky, with many types of Mushrooms for platforming, including shrinking and expanding mushrooms, bouncy mushrooms, tilting mushrooms, and more.
==== Koopa's Fossil Fuel Plant ====
A power plant that Koopa is utilizing to pollute the peaceful pastures of Sunny Grove. Narrow passages, oil barrels, and gas bubbles fill the way to Koopa's boss battle.
==== Sushi Seas ====
A bonus level where sushi swim peacefully underwater. This level is activated by a switch in Yttrium Caves, and its completion results in a skip to Reef Resort.
=== Ice-Cream Pass ===
This second world is characterized by oversized frozen treats, which ties into experimental level designs.
==== Sky-High Sundaes ====
An athletic level that features platforming off of giant sundaes that rotate around wildly.
==== Frozen Peaks ====
A level where you scale a mountain composed of ice cream droplets. Giant ice cream cookies roll down the mountain. Yoshi is found here with no sense of direction.
==== Panic Pipeline ====
A sewer level with many paths and hidden shops. Halfway through, the water gets contaminated.
==== On-Off Keep ====
Many visual puzzles that utilize on-off blocks are in this level. The blocks can alter many things, such as other blocks and the direction of moving platforms.
====Waffle Cone Way====
The environment is concocted of wafer bar bridges and bouncy cupcakes, as well as giant wafer cones tumbling in from the background.
==== Cookie Cavern ====
This underground level is cookie themed, and chocolate chips on the floor can be picked up and thrown at enemies. In the second half, oversized ice cream sandwiches fall into Mario's path, but don't break unlike the wafer cones of the previous level.
==== Sherbet Sled Snow-Land ====
In this level, Mario rides a sled made of shaved ice down a mountain made of shaved ice. The sled is easily broken, and if it hits a course element it breaks, and then a new sled appears. Three broken sleds and Mario goes down as well.
==== Corndog's Ice Skating Rink ====
Mario enters an ice skating tournament and wins a match via stomping on the opponents' head a certain amount of times (don't question it). Afterwards, he fights Corndog.
==== Meringue-Hop Byway ====
This 100-second bonus level involves platforming off of meringue cookies.
==== Icicle Dungeon ====
A bonus icy cave level with icicles falling from the ceiling and slippery platforms.
=== Reef Resort ===
This is a generic beach world that's also a popular vacation destination.
==== Huckit Crab Hill ====
This level contains many Huckit Crabs who throw rocks at Mario. The terrain is also quite hilly. 
==== Deep Cheep Depths ====
An underwater level where you swim deeper into the water, Hostile Deep Cheeps also pursue Mario. 
==== Fountainspring Cove ====
A flooded cavern featuring unstable wooden platforms and swoops that try to dive into Mario at any opportunity. 
==== Chain-Link Crypt ====
In this tower level, Mario needs to climb up the tower via chain-link fences to avoid rising water levels and a Spike Bass. 
==== Stretch Shipwreck ====
The first ghost level in the game is a long sunken ship at the seafloor, and the former passengers now take the form of stretches that peek out of the ground from time to time. Luigi first appears here where he has been instructed to find possible missing vacationers of the Reef Resort.
==== Reef Resort Ruins ====
A level with secrets pertaining to the foundation of the Mushroom Kingdom, that have since been vandalized. The course takes place at night with rain lining the ruins, and tsunamis come from the background and spill into the level itself, and Bowser Jr is fought at the end, who is also revealed to be the one to vandalize the ruins.
==== Blooper Bay ====
Bloopers pop out from pipes and attempt to pursue Mario in this underwater level that takes place at the seafloor.
==== Spike Bass's Bridge ====
A Spike Bass is constantly in pursuit of Mario throughout this course, and the numbers of them just pile up after a while.
==== Marshmallow's Crazy Condo ====
This level involves Mario answering Questions to rescue hostages that were kidnapped by Marshmallow and his brigade. The gauntlet culminates in a fight with, well, Marshmallow. 
==== Spooky Sailboats ====
This is a bonus level where Mario platforms off of hostile sailboats that are piloted by Bob-Ombs and shoot Bullet Bills. If Mario stands still on one ship for too long, the ship sinks.
=== Dry Dry Dunes ===
Yeah, this is another boring desert world.
==== Pokey Paths ====
Pokeys big and small line this desert course. Some also strike from the background and the foreground.
==== Spooky Schoolhouse ====
A ghost level that takes the form of an abandoned schoolhouse. Books and mops without anyone appearing to hold them home in on Mario and cryptic riddles are drawn on old musty chalkboards, and you need them to solve them to progress. Professor E Gadd also sets shop in the former janitor's closet.
==== Kindling Underground ====
A desert cave with Fire Snakes and Huckit Crabs to get in Mario's way. Moving platforms are also abundant.
==== Quicksand Citadel ====
An ancient tower that has started to disintegrate due to immense heaps of sand. Rumor has it that this was the first castle of the Koopa Troop. 
==== Lakitu's Oasis ====
It starts out as a standard Lakitu level, but then they start dropping Bob-Ombs, Exploding Spinies, and even giant sand boulders. 
==== Picante Pyramid ====
This level involves getting to the very top of a pyramid, and Mario needs to utilize different-colored peppers to do it. Red makes him temporarily invincible; orange makes him run fast for a while, and green lets him float for a little bit.
==== Hammer Slammin' Sky ====
An athletic level that features giant hammers swinging at the dusty clouds, and Mario as well. The hammers can also break some surfaces. 
==== Watermelon, the Desert King ====
Mario must make it to the top of the sandcastle to fight Watermelon, but before that he must brave through tons of Quicksand, Mummipokeys, Swoops, and narrow passages.
==== Totem Pole Platforms ====
This 100-second bonus athletic level involves tight platforming across giant totem poles and avoiding hordes of Boomerang Bros.
=== Conniving Canyon ===
This orangey mountainous world consists of giant boulders, tenuous cliffsides, searing ravines, and uncared-for bridges. 
==== Derrick Dalles ====
In this vertical course, mechakoopas operate cranes to hinder or help Mario. There are also some tenuous footholds to try to stay on.
==== Unagi Lake ====
This underwater level features unagis big and small that swim in lines. The giant ones break through nearly everything and relentlessly pursue Mario.
==== Timer Tower ====
This tower level features switches that cause platforms to temporarily appear, requiring skills to platform quickly. The level entirely take place near the walls of the tower, causing the camera to often move panoramically. 
==== Blazin' Bill Bridge ====
This unstable bridge contains copious heat-seeking bullet bills defacing the tall, imposing cliffs, and also the bridge. Thankfully, there are many pathways to choose from, making the level a little smoother.
== Power-Ups ==
Super Mario Remix, like most Mario games, features power-ups to upgrade Mario and allows him to take anothe hit.
=== Standard Items ===
These items are common and conventional, and typically appear within question blocks.
==== Super Mushroom ====
The most common power-up, the super mushroom simply enlarges Mario and lets him resist a hit.
==== Fire Flower ====
With this power-up, Mario now has a red and white getup and can throw fireballs that take out most enemies.
==== Ice Flower ====
This is the first mainline appearance of the Ice Flower, using it, Mario can throw ice balls to freeze most enemies temporarily. He can then pick the frozen enemies up and throw then, possibly defeating the enemies. Mario can also walk on water temporarily with this one.
==== Solar Mushroom ====
This power-up appears in the first level, and with it Mario glows, making dark levels like underground levels and ghost houses a little brighter. This also allows Mario the phase through select walls.
==== Zero Gravity Apple ====
Mario can walk on ceilings with this power-up, and also now has a spin attack with it. It cannot be taken out of levels and is rumored to have inspired the gravity-based levels of the Galaxy games. In this state, Mario has a health bar instead of the usual power-up system, so he doesn't automatically die when he is hit during a zero gravity section.
=== Peppers ===
These are all differently-colored peppers that mainly just appear in Picante Pyramid. They are all temporary and cannot be taken out of levels.
==== Red Pepper ====
This makes Mario temporarily invincible.
==== Orange Pepper ====
Mario is very fast temporarily after eating this pepper.
==== Green Pepper ====
Mario automatically floats in the air with this pepper, and the player only has horizontal control within the duration.
== Enemies ==
Super Mario Remix has copious enemies, and if you touch the enemies on the touch screen, Toadelia will pop up on the top screen and give a blurb about the selected enemy, and here are the descriptions that are given by her. (yes I know a lot of these enemies didn't exist in 2005 but let's pretend they did)
Biddybud: Biddybuds are very plain ladybug-like creatures that can be defeated with a single jump. They aren't a real threat, but they are loyal, so they deserve some respect.
Koopa Troopa: These are called Koopa Troopas, and are the heart and soul of the Koopa Troop. They are loyal and valiant, but they aren't so bright. The green ones can't even detect ledges. It's super depressing when you think about it.
Nipper Plant: These are Nipper Plants, and they will jump at those who they think are dangerous. They look goofy, though, I don't think I'd want to hurt them.
Parabiddybud: Biddybuds WITH WINGS! I don't know how they do it, but they're called Parabiddybuds. They will fly in a zigzag pattern, but if they are jumped on, they'll become standard old Biddybuds.
Piranha Plant: These are Piranha Plants, get it? They are plants that eat things, it's actually kinda horrifying. They are typically found in pipes, where they hide for a bit before popping out and hoping something above them is edible. Some are permanently rooted in the ground, though.
Dry Bones: Pretty simple, Dry Bones are dead Koopa Troopas. How's that for a nice Saturday morning? They behave like red Koopa Troopas, but if you try jumping on them, they'll collapse into a pile of bones before reanimating, and they are completely impermeable to fireballs. The only real way to take them out is via an Ice Flower.
Boneybud: It's a skeletal Biddybud. Boneybuds behave like standard Biddybuds, but with the cavoite that jumping on them will just make them fall apart before going right back to normal.
Mechakoopa: Mechakoopas are devices built by the Koopa Troop, and can learn everything about you just by a quick scan, so that's nice! Jumping on them will paralyze them for a while, and in that form you can throw them to activate switches and stuff.
Paraboneybud: What more is there to say? Paraboneybuds are Boneybuds with wings that can fly and if you jump on them, they'll become normal Boneybuds, *sigh* like how can the designers get lazier than this?
Parabones: Parabones are flying Dry Bones that fly up and down in a vertical direction and if they're hit, they will revert to normal Dry Bones.
Stingby: Stingbies are bees that fly straight ahead and so much as a scratch on their hive will anger them, causing whoever did the damage to be perpetually chased by a horde of Stingbies. Proceed with caution!
Paratroopa: Paratroopas are flying Koopa Troopas, plain and simple. Red ones fly up and down, blue ones fly left and right, and the green ones... maniacally jump forward? Green Koopa Troopas really aren't bright, are they? Like all flying variants, when hit, they become their non-flying variants.
Killer Mushroom: These nasty mushrooms are called Killer Mushrooms, and hide in blocks like normal mushrooms. But, they instead pursue the one that unleashed it. They're kinda goofy, not going to lie.
Gas Bubble: Gas Bubbles emit from toxic gas, and they jump up and down to possibly poison someone.
== Major Characters ==
==== Mario ====
Mario is the main character of the game and is the only playable character in the main story. He is on a quest to defeat Bowser and give the Power Gem to Lighkhorn. He is also characterized as being pretty arrogant in this game. 
==== Toadelia ====
Toadelia is a toad that tags along with Mario for this journey. She is the sensible and calculated one compared to Mario. She is also the one who gives descriptions of enemies. She works for the science department of the Mushroom Kingdom. She is playable in super battle.
==== Yoshi ====
Yoshi is a bubbly dinosaur who often lets Mario ride him to get through in a section in a level. He is playable in super battle.
==== Luigi ====
Luigi is Mario's younger brother, and appears often throughout the story, usually to lend Mario objects for a later part of the level. He is, of course, playable in Super Battle. 
==== Birdo ====
Birdo appears throughout the game and owns shops that contain items that help Mario in some way. She is, as many others, playable in Super Battle.
==== Shraun ====
Shraun is a toad scientist that works to decode the cryptic messages about the creation of the Mushroom Kingdom throughout the game. He also has a weird thing for Toadelia. 
==== Prof. E. Gadd ====
A professor that has helped Luigi in the past, E. Gadd provides the crew with many of his gadgets. 
==== Peach ====
Peach is the Princess of the Mushroom Kingdom but plays a minor role in this game. She only appears to inform the Kingdom about the news with Bowser at the beginning of the game, the scene after World 8, and the ending. 
==== Toadsworth ====
Toadsworth is Peach's attentive caretaker, who spread news to people and primarily serves as a comedy character. 
==== The Lakitu Bros. ====
These are two Lakitus that run The Lakitu Prolegomenon and alert Mario of recent events.
==== Lighkhorn ====
Lighkhorn is an ancient comet talks Mario into giving him the Power Gem to end bad things like poverty and crime. He mentions this to hide his true intentions. 
==== Bowser ====
Bowser is a classic villain that pursues the Power Gem to make his wishes real. He is who is pursued by Mario for the majority of the game.
==== Roads ====
Roads is the leader of the Shelled Six and is a paratroopa that is fiercely loyal to Bowser and his cause. He has his own airship and is characterized as a somewhat goofy character with a serious and tactical undertone. He is playable in Super Battle. 
==== Bowser Jr. ====
Bowser Jr. is Bowser's son and is constantly defacing ruins and even has a casino all to himself. He is fought two times throughout the story.
==== Kamek ====
Kamek is a wizard koopa that has a long history within the ranks of the Koopa Troop. He is called to action after the entirety of the Shelled Six is defeated.
== Modes ==
Once you boot up the menu, you can choose from three options. They are as follows:
==== Adventure ====
This is the main mode of the game, and it is the platforming mode with 10 worlds, each containing their own set of levels. 
====== Description ======
Can Mario retrieve the Power Gem from the clutches of the Koopa Troop before it's too late? 
==== Super Battle ====
This is an online multiplayer mode where up to four players compete across ten stages. 
====== Description ======
An All-Out Duel between 2 to 4 players! Embrace the powers given by the power-ups to fend off against others via DS download play! 
==== Minigames ====
A collection of 35 touch or dual-screen based minigames, many taken from Super Mario 64 DS. 
====== Description ======
Play 35 minigames that make use of Dual Screens and the DS stylus and compete with others via DS download play! 
== Super Battle ==
This mode is a multiplayer mode where players face off in stages that are laid out as a circle where you can only walk around the perimeter of. The players use the Fire Flower, Ice Flower, and peppers to attack or get away from foes. The players have a certain number of lives, and they lose one if someone hits them with a Fire Flower or Ice Flower. The Super Mushroom is also present to add an extra hit point within a life. The mode is meant for multiplayer, but one can play alone and be used to mess around in and explore a stage. 
=== Playable Characters ===
There are 16 playable characters in Super Battle, each with their own ability. 
==== Starter Characters ====
===== Mario =====
Ability: Fire Boost - Mario jumps upward and leaves a temporary trail of fire below him that damages other players, not as much horizontal movement as the standard jump, though. 
===== Toadelia =====
Ability: Gravity Pad - a device that pulls objects near Toadelia. It phases through other players. 
===== Yoshi =====
Ability: Egg Throw - Yoshi consumes other players and pops them out, and he can then throw them at other players.
===== Luigi =====
Ability: Poltergust - Luigi wields a vacuum cleaner and can suck up specific course assets to find items or lives. 
==== Unlockable Characters ====
===== Birdo =====
Ability: Egg Shoot - Birdo shoots out an egg from her mouth. She doesn't need to consume anyone, but this can only be used to interact with course assets. 
===== Roads =====
Ability: Fly - pretty self-explanatory, Roads can fly. 
===== Hammer Bro =====
Ability: Hammer Throw - Hammer Bro throws hammers in an arching motion. Not very accurate, but three can be in play at once.
===== Dry Bones =====
Ability: Bone Sword - Dry Bones uses a bone as a sword. 
===== Koopatrol =====
Ability: Spear Throw - Koopatrol throws a spear in an arching motion. Can be used to attack multiple characters at once. 
===== Monty Mole =====
Ability: Burrow - Monty Mole can burrow into the ground to avoid things.
===== Shy Guy =====
Ability: Magic Turnip - when this turnip is thrown, a door appears where it landed, which can teleport only Shy Guy to another part of the stage.
===== Bandit =====
Ability: Dynamite Bandit - Bandit throws a cardboard cutout of itself that explodes 5 seconds after it lands. 
===== Ukiki =====
Ability: Banana Peel - Ukiki throws a banana peel behind it that can make other players trip. There is a 1-in-5 chance the banana peel will become invisible. 
===== Klaptrap =====
Ability: Chomp - Klaptrap jumps onto and bites other players. Not only does this do damage, but it means that Klaptrap is invincible for 5 seconds. 
===== Zappa Mechakoopa =====
Ability: Zap - Zappa Mechakoopa emits a wave of thunder that does damage and extends to the side of the Zappa Mechakoopa player's screen. 
===== Toady =====
Ability: Altitude Thrust - Toady carries another player above the ground, and then throws them down, doing damage. 
Category:Games
Category:Mario (series)
Category:Mario Games
Category:Nintendo DS Games
Category:2.5D Games
Category:Platforming Games
Category:2005
Category:Articles under Construction