Civilization Next

= Mechanics =
* Culture
* Coins
* Faith
* Food - Controls growth, population, and manpower
* Political Power - 
** Used to manipulate Estates
* Production - Measures how fast you can produce units, buildings, and districts
* Science
The Confederatism-Centralization scale
happiness and loyalty? idk
* culture tree?
* Eras
** Tribal Era
** Classical Era
** Feudal Era
** Enlightenment Era
** Industrial Era
** Atomic Era
** Information Era
The Estates:
* The Slaves
* The Merchants
* The Nobles
* The Church
* The Media'
Heroes return:
* Liongo. Has a ranged attack. Can only be killed with a ranged attack. Has three charges to create Great Works. 
all tiles have a resource? they just need the correct building to obtain it?
= Terrain =
* Each terrain has a Climate Modifier, and then any Foliage Modifier
* So, for example, you could have: Cold/Flat/Forest
* idk needs a rework
== Military ==
Unit trees:
* Light Melee
** 
* Heavy Melee
* Anti-Cavalry
** Spearmen (Tribal)
** 
* Light Ranged
** Slinger
* Heavy Ranged
** Longbow
* Anti-Building Siege
* Anti-Personnel Siege
* Light Cav
* Heavy Cav
** Chariot
** Knight
* Ranged Cav
Naval:
* Heavy ship
* Stealth
** Submarine
** Nuclear Submarine (Atomic Era)
= Walkthrough =
You begin the game with 
= Trees =
== Technology ==
=== Tribal Era ===
== Civics ==
= Launch =
starting civs:
20-30 at launch?