Champions

Intro
Champions are Verditians who have passed their Champion trials (listed below), they are also members of the Verdish Elite.
Champions are issued a black and blue rank chain. Champions may also trim their garb in blue and wear a full blue belt/obi if they choose to. Champions are not regulated to a particular shade of blue like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.
Champion Samurai can choose to incorporate as much blue lacing into their armors as they like. They can also utilize full blue plates as accents to an otherwise all black-plate scheme. The image below is not a hard standard, but instead just an illustration of what could be done.
Champions carry a base authority level of 5.
Champions are considered above-elite fighters. Pushing into above elite levels is what we like to think of as ‘half-mastery’. The only real difference between a Knight and a Champion is that a Champion probably has a style that is so refined it can consistently kill Knights. The mental game of a champion is nothing greater than a Knights game; it’s all about refinement of style.
Champ.jpg|Champion Rank Chain
Blue.png|Champion Tabard
champ examples.png|Champion Gusoku Colors
Champ accent.png|Champion Plate Accenting
How to become a Champion
*Pass the Grunt Trials
*Pass the Footman Trials
*Pass the Vanguard Trials
*Pass the Knight Trials
*Must have two sets of Elite Level garb (refer to the garb standards section for specifics).
*Have contributed to improving the ongoing forge practices. This can be a multitude of areas such as helping to develop a new weapon/armor generations, or simply improving on current designs in a way that increases the overall quality of our crafts.
*Defeat two Vanguards in a 2v1 battle, any weapon choice. (2 out of 3)
*Defeat a Knight:
**Blue to Blue. (2 out of 3)
**Red to Red. (2 out of 3)
**Shield to Shield. (2 out of 3)
**Green to Green. (2 out of 3)
*Defeat 3 Orcs using only projectiles. (2 out of 3)
*Defeat a Footman wielding a black weapon, while using a non-staff blue weapon or a non-spear/pike green. (2 out of 3)
*Defeat a Footman tower shield-man with a single blue. (2 out of 3)
*Initiate a grapple against a Footman spearman/pikeman without taking damage. You are unarmed. (2 out of 3)
*Defeat 4 footman, 2 wielding Katanas and 2 wielding Javelins, in a 4v1 battle. You have any weapon choice. (The footman can not throw the javelin):
**Enemy surrounding, from a distance where your swords are touching each-other's at max reach. (2 out of 3)
**Enemy in a wall. (2 out of 3)
*Defeat a Vanguard and a Footman in a 2v1 battle:
**Single Blue to Single Blues. (2 out of 3)
**Red to Reds. (2 out of 3)
**Florentine to Florentines. (2 out of 3)
**Green to Greens. (2 out of 3)
**Shield to Shields. (2 out of 3)
*Defeat 3 Grunts wielding Reds in a 3v1 battle. You have any weapon choice. (2 out of 3)