Mass Cure

Mass Cure applies healing to wounds/injuries upon all party members within a 15 feet radius of the caster.
==Description==
==Gameplay==
This spell is automatically cast on self.
Upon completion of the spell, the caster and any party members and affiliated creatures within the area of effect are exposed to the spell's curative powers.
Each affected creature will show a healing animation lighting effect and color fade on their sprite, and the combat log will display each party member's name and a text, "Healed".
The spell cures the Intoxicated effect, as well as healing a variable 1d8+9 and peaking at 1d8+20 current hit point modifier value, as determined by the caster's priest level.
==Trivia==
The advanced Dungeons and Dragons 2nd Edition ruleset doesn't contain a Mass Cure spell - this spell is a creation of the BG developers for the video game.
See Cure Spells for further D&D 2nd Edition link reading.
==Gallery==
Nymph Casts Mass Cure.png|A summoned nymph healing the whole party.
OG Mass Cure 2.png|Aerie bestows a Mass Cure on self, which is able to heal all her allies with some nagging injuries, as well as Jan's turnip hangover. The nearby villager is unaffected, as he's not a party member.
==Mod content==
Spell Revisions mod has changed this Divine spell, revising its effects, scaling, and description. See below:
Mass Cure
Level: 5
School: Necromancy
Sphere: Healing
Range: Personal
Duration: Permanent
Casting Time: 5
Area of Effect: Sight
Saving Throw: None
When casting this spell, the priest must picture the faces of his fellow party members clearly and focus on the unity of the group. Upon completion, all party members within sight of the caster are healed by 2d8 + 2/level hit points (up to a maximum of 2d8+20).
==External links==
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Category:Cleric 5th level spells
Category:Druid 5th level spells