Watcher's Keep - Wild Magic? (AR3009)

This is the Watcher's Keep - Wild Magic? area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.
== Area description ==
Four portal gates in separate corridors connect to a circular room, which is lit by wall mounted luminaires. In the center of the circular chamber is some sort of enchanted deciduous tree with leaves of auburn and orange hue. The tree's roots are below the floor and the trunk is encircled with decorative cut border stones.
== Resting on this dungeon level ==
There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Marilith, Bone Fiend or Glabrezu groups. 
== On the map ==
* There are no Automap markers for this area.
== Gameplay ==
The party emerges through a portal gate into the north side of this area, a small passageway leading to a circular chamber.
Ahead can be seen fluttering Quasit creatures darting and flying underneath the branches of some sort of magical tree, which seems to grow from the center of the floor. 
These raucous and vociferous denizens of hell make many exclamations as the party is detected. They cackle and laugh, including one who jeers, "We show wild magic!"
For a several rounds, every creature in this area who attempts to cast a magical spell, either arcane or divine, is under the effect of a Wild Magic zone. This means that a Wild Surge is very likely to occur on any spell cast.
The Quasits are hostile and have a number of lower-level spells in their arsenal. Their spells will be affected by Wild Surge chances as well.
Expect random chaotic magic results and side effects that might hinder/benefit the party or the Quasits, or both, because of the unpredictable nature of Wild Magic.
Unlike some other Quasits in the game, these creatures will drop Random treasure when defeated.
== Portal options from this room==
* North - AR3003
* East - AR3005
* West - AR3004
* South - AR3006
== Gallery ==
OG WK TM Wild Magic.png|If the party casts a spell upon entry to the area, there will almost certainly be a Wild Surge affecting the magic.
OG WK TM Quasit 3.png|Even the Quasits are at the mercy of Wild Surges in this room.