Khazars

Faction Overview	Strategic Overview	History
The Khazars have the power of Tolerance.
Ensconced in the mountains of the Caucasus is a new kingdom — the Great Khazar Horde, formed from refugees fleeing Chinese aggression farther west which caused the Turkic Onoq Khanate to fall. The new lands of the Khazars are nevertheless rich — the waters of the Caspian teem with fish, while there is no shortage of any good thing that can be found in the forests and hills, and these may well catapult the Khazars from being ragged refugees into a rightfully royal dynasty to rule for ever and ever, from castles and cities built with Roman aid.Yet, such good things — and good fortune — often inspire envy. The Khazars may have found that while they have an ideal home, theirs is not a great neighbourhood to live in. The Muslim Arabs, living south of the new Khazar kingdom, cast eyes darkened with both greed and fear at the Khazars and Sogdians to the far east, with whom they must trade or otherwise conquer, while rumours of Chinese and Turkic hordes mustering in the Far East worry the Khazar khagans. Only the aid of the Romans have helped the Khazars to rebuild after the Chinese invasion, but they too are not to be trusted: poisoned with resentment at the loss of their ancestors' European lands, the Roman court at Byzantium weaves plots and intrigues that may eventually ensnare their Khazar allies, even as Khazarian tolerance of Jews continue to infuriate the anti-Semitic Romans.Only someone capable of wielding the sword of the prophets of old, such as Joshua or Gideon. may well deliver the Khazars from having to bow to foreign bondage once more. Will you prove to be that saviour they now look for?	Ensconced in the mountains of the Caucasus is a new kingdom — the Great Khazar Horde, formed from refugees fleeing Chinese aggression farther west which caused the Turkic Onoq Khanate to fall. The new lands of the Khazars are nevertheless rich — the waters of the Caspian teem with fish, while there is no shortage of any good thing that can be found in the forests and hills, and these may well catapult the Khazars from being ragged refugees into a rightfully royal dynasty to rule for ever and ever, from castles and cities built with Roman aid.Yet, such good things — and good fortune — often inspire envy. The Khazars may have found that while they have an ideal home, theirs is not a great neighbourhood to live in. The Muslim Arabs, living south of the new Khazar kingdom, cast eyes darkened with both greed and fear at the Khazars and Sogdians to the far east, with whom they must trade or otherwise conquer, while rumours of Chinese and Turkic hordes mustering in the Far East worry the Khazar khagans. Only the aid of the Romans have helped the Khazars to rebuild after the Chinese invasion, but they too are not to be trusted: poisoned with resentment at the loss of their ancestors' European lands, the Roman court at Byzantium weaves plots and intrigues that may eventually ensnare their Khazar allies, even as Khazarian tolerance of Jews continue to infuriate the anti-Semitic Romans.Only someone capable of wielding the sword of the prophets of old, such as Joshua or Gideon. may well deliver the Khazars from having to bow to foreign bondage once more. Will you prove to be that saviour they now look for?	Ensconced in the mountains of the Caucasus is a new kingdom — the Great Khazar Horde, formed from refugees fleeing Chinese aggression farther west which caused the Turkic Onoq Khanate to fall. The new lands of the Khazars are nevertheless rich — the waters of the Caspian teem with fish, while there is no shortage of any good thing that can be found in the forests and hills, and these may well catapult the Khazars from being ragged refugees into a rightfully royal dynasty to rule for ever and ever, from castles and cities built with Roman aid.Yet, such good things — and good fortune — often inspire envy. The Khazars may have found that while they have an ideal home, theirs is not a great neighbourhood to live in. The Muslim Arabs, living south of the new Khazar kingdom, cast eyes darkened with both greed and fear at the Khazars and Sogdians to the far east, with whom they must trade or otherwise conquer, while rumours of Chinese and Turkic hordes mustering in the Far East worry the Khazar khagans. Only the aid of the Romans have helped the Khazars to rebuild after the Chinese invasion, but they too are not to be trusted: poisoned with resentment at the loss of their ancestors' European lands, the Roman court at Byzantium weaves plots and intrigues that may eventually ensnare their Khazar allies, even as Khazarian tolerance of Jews continue to infuriate the anti-Semitic Romans.Only someone capable of wielding the sword of the prophets of old, such as Joshua or Gideon. may well deliver the Khazars from having to bow to foreign bondage once more. Will you prove to be that saviour they now look for?	Ensconced in the mountains of the Caucasus is a new kingdom — the Great Khazar Horde, formed from refugees fleeing Chinese aggression farther west which caused the Turkic Onoq Khanate to fall. The new lands of the Khazars are nevertheless rich — the waters of the Caspian teem with fish, while there is no shortage of any good thing that can be found in the forests and hills, and these may well catapult the Khazars from being ragged refugees into a rightfully royal dynasty to rule for ever and ever, from castles and cities built with Roman aid.Yet, such good things — and good fortune — often inspire envy. The Khazars may have found that while they have an ideal home, theirs is not a great neighbourhood to live in. The Muslim Arabs, living south of the new Khazar kingdom, cast eyes darkened with both greed and fear at the Khazars and Sogdians to the far east, with whom they must trade or otherwise conquer, while rumours of Chinese and Turkic hordes mustering in the Far East worry the Khazar khagans. Only the aid of the Romans have helped the Khazars to rebuild after the Chinese invasion, but they too are not to be trusted: poisoned with resentment at the loss of their ancestors' European lands, the Roman court at Byzantium weaves plots and intrigues that may eventually ensnare their Khazar allies, even as Khazarian tolerance of Jews continue to infuriate the anti-Semitic Romans.Only someone capable of wielding the sword of the prophets of old, such as Joshua or Gideon. may well deliver the Khazars from having to bow to foreign bondage once more. Will you prove to be that saviour they now look for?
Faction Type: TurkicNational Bonuses:
* Cosmopolitan Culture : City Economic Radius is increased by +4
* Trade Empire : Caravan income is increased by +15%
* Roman Influence : Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts (which rise at half the normal rate) and Cities (which rise normally)
Unique Units:
*Hovels (not available)
*Barracks: Spearmen, Caucasus Huntsmen, Steppe Warbands (?)
*Stable: Steppe Lancer, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Magistracy : Cataphract, Tudun Darqan - heavy horse archers
* : Bori Darqan - lancers clad in heavy armour
Mercenaries:
* : Slavic Raiders, Brigand, Dailamiyan, Caucasus Huntsmen
*Mercenary Quarters :
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
*:
**[Persians] Asawira Archers, Asawira Cavalry
**[Sogdians] Sogdian Levy , Sogdian Archers , Sogdian Heavy Infantry. Sogdian Cataphract
**[Xianbei]  Xianbei Archers , Xianbei Cavalry 	
Faction Type: TurkicNational Bonuses:
* Cosmopolitan Culture : City Economic Radius is increased by +4
* Trade Empire : Caravan income is increased by +15%
* Roman Influence : Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts (which rise at half the normal rate) and Cities (which rise normally)
Unique Units:
*Hovels (not available)
*Barracks: Spearmen, Caucasus Huntsmen, Steppe Warbands (?)
*Stable: Steppe Lancer, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Magistracy : Cataphract, Tudun Darqan - heavy horse archers
* : Bori Darqan - lancers clad in heavy armour
Mercenaries:
* : Slavic Raiders, Brigand, Dailamiyan, Caucasus Huntsmen
*Mercenary Quarters :
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
*:
**[Persians] Asawira Archers, Asawira Cavalry
**[Sogdians] Sogdian Levy , Sogdian Archers , Sogdian Heavy Infantry. Sogdian Cataphract
**[Xianbei]  Xianbei Archers , Xianbei Cavalry 	
Faction Type: TurkicNational Bonuses:
* Cosmopolitan Culture : City Economic Radius is increased by +4
* Trade Empire : Caravan income is increased by +15%
* Roman Influence : Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts (which rise at half the normal rate) and Cities (which rise normally)
Unique Units:
*Hovels (not available)
*Barracks: Spearmen, Caucasus Huntsmen, Steppe Warbands (?)
*Stable: Steppe Lancer, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Magistracy : Cataphract, Tudun Darqan - heavy horse archers
* : Bori Darqan - lancers clad in heavy armour
Mercenaries:
* : Slavic Raiders, Brigand, Dailamiyan, Caucasus Huntsmen
*Mercenary Quarters :
**[Turks] Turkish Archers, Turkish Cavalry, Turkish Lancers
*:
**[Persians] Asawira Archers, Asawira Cavalry
**[Sogdians] Sogdian Levy , Sogdian Archers , Sogdian Heavy Infantry. Sogdian Cataphract
**[Xianbei]  Xianbei Archers , Xianbei Cavalry 	
Unique buildings:
*Noble Residence
*Constabulary
*Magistracy
Wonders:
*Abbey
*Detinets,
*Buddha Grotto Complex
Upgrades:
*Imperial Mandate
Settlements: 	Settlements: 	Settlements: 	Leaders:
*Balanjar
*Samandar
*Atil
*Khazaran
*Itumkale
*Kiri
*Shali
*Samkarsh 	
*Skhimar
*Kerch
*Feodosia
*Tamatarkha
*Chufut-Kale
*Sudak
*Sarkel
*Güzliev 	
*Izerbash
*Derbent
*Mahachkala
*Kizilyurt
*Khasavyurt
*Kizylar
*Sharoy
*Tmurtarakan 	
*Tong
*Bulan
*Ras
*Hazer
*Barjik
*Balgitzin
*Alp
Category:Swords of the Prophets factions