Weapons

When assessing a weapon, a key parameter dominates - Base Damage. Numerous considerations revolve around it, influencing various aspects of the weapon's performance.
==Overview==
=== Note ===
Many aspects of a weapon's performance directly or indirectly link to Base Damage. In this guide, "Base Damage" always refers to the initial value without external influences.
=== Base Cost ===
The default base cost equals Base Damage squared. Deviations indicate external influences.
=== Common Features ===
*No maximum item level.
*Limits governed by available rubies.
=== Damage Growth ===
*Non-linear, incrementing damage every 10 item levels with a 25% boost.
D(L) = D * L * 1.25^TRUNC(L/10), where "D(L)" is the current damage at level "L."
=== Leveling Cost ===
*Non-linear increase in cost per level.
C(L) = C * 1.1^L, where "C(L)" is the cost at level "L." 
== Weapon Archetypes ==
There exist two weapon archetypes:
=== Light" weapon (Base Damage <1000 ===
*Base Damage: 3 to 999.
=== Heavy" weapon (Base Damage ≥ 1000 ===
*Base Damage: 1,000 to 10,000.
*Automatically labeled "Heavy" in their names.
Fundamental differences between light and heavy weapons include:
=== 1. Upgrade Cost ===
"Heavy" weapons demand steel for ANY upgrade, even below Quality 5.
=== 2. Constellation Effect ===
Syllable 2 in the Dragon constellation enhances "Heavy" weapon damage.
=== 3. Skull Effects ===
The "Skull" item's effects vary for "light" and "heavy" weapons.
== Weapon Prefixes ==
Several weapon prefixes exist:
*Flaming
*Buzzing
*Rainbow
*Primal
Prefixes are mutually exclusive and do not affect weapon archetypes. Prefixes influence dismantling rewards but not upgrade costs. Some prefixes mention damage types, but this is cosmetic, except for the "Rage of Darkness" skill.
=== Flaming Weapons ===
50% chance to inflict Explosive Strike on melee attacks, dealing area damage.
=== Buzzing Weapons ===
On a critical hit, inflicts Shock on the enemy, doubling melee attack damage.
=== Rainbow Weapons ===
Every 7th hit is critical, with other hits non-critical.
=== Primal Weapons ===
Receive double bonus damage from Strength.
== Weapon Suffixes ==
Currently, there are no weapon-related suffixes. Names like "... of X" signify the inserted Magic Stone with an "X" part in its name.
Category:Items