Status effects

Status effects are ailments that can be enflicted by enemies or players/allies onto enemies. Status effects can either be positive or negative.
== List of status effects ==
=== Stat-related status effects ===
==== Attack ====
===== Increased =====
When Attack is increased, the amount of damage that is done to an enemy is increased by a certain amount, leading to enemies taking more damage depending on their Defense value.
===== Decreased =====
When Attack is decreased, the amount of damage that is done to an enemy is decreased by a certain amount, leading to enemies taking less damage depending on their Defense value.
==== Defense ====
===== Increased =====
When Defense is increased, the amount of damage that players take is reduced depending on an enemy's Attack value.
===== Decreased =====
When Defense is decreased, the amount of damage that players take is increased, depending on an enemy's Attack value.
==== Speed ====
===== Increased =====
When Speed is increased, players will move quicker and attack faster.
===== Decreased =====
When Speed is decreased, players will move and attack slower.
=== Health-related status effects ===
==== Poison ====
Poison damage occurs when a player is hit with an attack that poisons them. When poisoned, players lose from 1%-5% HP every 5 seconds, depending on the intensity of the poison.
==== Max HP Up ====
The maximum capacity that a player's HP can hold will be increased, allowing the player to survive more hits. When the player is fully healed, they will have significantly more HP than what they spawned with. Special attacks such as Doping (Wingblades) can increase the maximum HP of allies and increase their survivability.
==== Max HP Down ====
The maximum capacity that a player's HP can hold will be decreased, allowing the player to become downed much faster. When the player is fully healed, they will have significantly less HP than what they spawned with.
=== EX Gauge-related status effects ===
==== EX Shortfall ====
EX Shortfall occurs when a player's EX Meter gain rate is decreased beyond the usual amount, causing the player's EX Gauge to fill at a much slower rate.
==== EX Oversurge ====
EX Oversurge occurs when a character's EX Meter gain rate is increased beyond the usual amount, causing the player to fill their EX Gauge more rapidly.