Pokémon Grey Version/Level Up Movesets

This is a list of various Pokémon that can learn moves when they level up in Pokémon Grey Version. Unlike the Black & White versions, various Pokémon have more variety of moves that they can learn while leveling up. Listed below are the Pokémon and what moves they learn while leveling up.
==Articuno==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Peck 	 	 	35 	100%	No added effect.
Start	Powder Snow 	 	 	40 	100%	10% chance of freezing the target.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Mist 	 	 	- 	- 	Protects the user's team from lowered stats for 5 turns.
7 	Gust 	 	 	40 	100%	No added effect.
13 	Ice Shard 	 	 	40 	100%	Strikes first.
19 	Tailwind 	 	 	- 	- 	Speeds the user's team up for 4 turns.
25 	Roost 	 	 	- 	- 	Restores the user's HP by half its maximum.
31 	Extrasensory 	 	 	80 	100%	10% chance of making the target flinch.
37 	Ice Beam 	 	 	95 	100%	10% chance of freezing the target.
43 	Agility 	 	 	- 	- 	Raises the user's Speed stat two stages.
50 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
57 	Reflect 	 	 	- 	- 	Weakens physical attack damage for 5 turns.
64 	Mirror Coat 	 	 	- 	100%	Counters any special attack for double damage.
71 	Mind Reader 	 	 	- 	- 	Ensures that the user's next move strikes without fail.
78 	Sky Attack 	 	 	140 	90% 	Prepares the first turn and strikes the next turn. Has a high critical hit ratio and a 20% chance of making the target flinch.
85 	Blizzard 	 	 	120 	70% 	10% chance of freezing the target.
92 	Hurricane 	 	 	120 	70% 	30% chance of confusing the target.
99 	Sheer Cold 	 	 	- 	30% 	Causes a one-hit KO.
==Raikou==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Thunder Shock	 	 	40 	100%	10% chance of paralyzing the target.
Start	Roar 	 	 	- 	90% 	Forces the opponent to switch out. Ends a wild battle.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Bite 	 	 	60 	100%	30% chance of making the target flinch.
7 	Spark 	 	 	65 	100%	30% chance of paralyzing the target.
13 	Howl 	 	 	- 	- 	Raises the user's and teammates' Attack stat one stage.
19 	Quick Attack 	 	 	40 	100%	Strikes first.
25 	Weather Ball 	 	 	50 	100%	Type varies depending on the weather.
31 	Extrasensory 	 	 	80 	100%	10% chance of making the target flinch.
37 	Charge 	 	 	- 	- 	Raises the user's Special Defense stat one stage.
43 	Discharge 	 	 	80 	100%	30% chance of paralyzing the target.
50 	Crunch 	 	 	80 	100%	20% chance of lowering the target's Defense stat one stage.
57 	Thunder Fang 	 	 	65 	95% 	10% chance of paralyzing the target or making it flinch.
64 	Reflect 	 	 	- 	- 	Weakens physical attack damage for 5 turns.
71 	Thunder 	 	 	120 	70% 	30% chance of paralyzing the target.
78 	Calm Mind 	 	 	- 	- 	Raises the user's Special Attack and Special Defense stats one stage.
85 	Extreme Speed	 	 	80 	100%	Strikes first.
92 	Aura Sphere 	 	 	90 	- 	Never misses.
99 	Zap Cannon 	 	 	120 	50% 	Paralyzes the target.
==Entei==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Ember 	 	 	40 	100%	10% chance of burning the target.
Start	Roar 	 	 	- 	90% 	Forces the opponent to switch out. Ends a wild battle.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Bite 	 	 	60 	100%	30% chance of making the target flinch.
7 	Fire Spin 	 	 	35 	85% 	Traps the target for 2-5 turns, preventing it from fleeing and switching out.
13 	Smokescreen 	 	 	- 	85% 	Lowers the target's Accuracy stat one stage.
19 	Stomp 	 	 	65 	100%	30% chance of making the target flinch.
25 	Flame Wheel 	 	 	60 	100%	10% chance of burning the target.
31 	Extrasensory 	 	 	80 	100%	10% chance of making the target flinch.
37 	Swagger 	 	 	- 	85% 	Confuses the target but raises its Attack stat two stages.
43 	Lava Plume 	 	 	80 	100%	30% chance of burning the target.
50 	Crunch 	 	 	80 	100%	20% chance of lowering the target's Defense stat one stage.
57 	Fire Fang 	 	 	65 	95% 	10% chance of burning the target or making it flinch.
64 	Scary Face 	 	 	- 	100%	Lowers the target's Speed stat two stages.
71 	Fire Blast 	 	 	120 	85% 	10% chance of burning the target.
78 	Calm Mind 	 	 	- 	- 	Raises the user's Special Attack and Special Defense stats one stage.
85 	Extreme Speed	 	 	80 	100%	Strikes first.
92 	Eruption 	 	 	150 	100%	Inflicts less damage the lower the user's HP is.
99 	Sacred Fire 	 	 	100 	95% 	50% chance of burning the target.
==Suicune==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Water Gun 	 	 	40 	100%	No added effect.
Start	Roar 	 	 	- 	90% 	Forces the opponent to switch out. Ends a wild battle.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Bite 	 	 	60 	100%	30% chance of making the target flinch.
7 	Bubble Beam 	 	 	65 	100%	10% chance of lowering the target's Speed stat one stage.
13 	Mist 	 	 	- 	- 	Protects the user's team from lowered stats for 5 turns.
19 	Gust 	 	 	40 	100%	No added effect.
25 	Aurora Beam 	 	 	65 	100%	10% chance of lowering the target's Attack stat one stage.
31 	Extrasensory 	 	 	80 	100%	10% chance of making the target flinch.
37 	Tailwind 	 	 	- 	- 	Speeds the user's team up for 4 turns.
43 	Air Slash 	 	 	75 	95% 	30% chance of making the target flinch.
50 	Crunch 	 	 	80 	100%	20% chance of lowering the target's Defense stat one stage.
57 	Ice Fang 	 	 	65 	95% 	10% chance of freezing the target or making it flinch.
64 	Mirror Coat 	 	 	- 	100%	Counters any special attack for double damage.
71 	Hydro Pump 	 	 	120 	80% 	No added effect.
78 	Calm Mind 	 	 	- 	- 	Raises the user's Special Attack and Special Defense stats one stage.
85 	Extreme Speed	 	 	80 	100%	Strikes first.
92 	Blizzard 	 	 	120 	70% 	10% chance of freezing the target.
99 	Sheer Cold 	 	 	- 	30% 	Causes a one-hit KO.
==Heatran==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Fire Spin 	 	 	35 	85% 	Traps the target for 2-5 turns, preventing it from fleeing and switching out.
Start	Metal Claw 	 	 	55 	95% 	10% chance of raising the user's Attack stat one stage.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
8 	Fire Fang 	 	 	65 	95% 	10% chance of burning the target or making it flinch.
15 	Metal Sound 	 	 	- 	85% 	Lowers the target's Special Defense stat two stages.
22 	Lava Plume 	 	 	80 	100%	30% chance of burning the target.
29 	Crunch 	 	 	80 	100%	20% chance of lowering the target's Defense stat one stage.
36 	Iron Defense 	 	 	- 	- 	Raises the user's Defense stat two stages.
43 	Scary Face 	 	 	- 	100%	Lowers the target's Speed stat two stages.
50 	Heat Wave 	 	 	100 	90% 	10% chance of burning the target.
57 	Iron Head 	 	 	80 	100%	30% chance of making the target flinch.
64 	Earth Power 	 	 	90 	100%	10% chance of lowering the target's Special Defense one stage.
71 	Stone Edge 	 	 	100 	80% 	High critical hit ratio.
78 	Flash Cannon 	 	 	80 	100%	10% chance of lowering the target's Special Defense stat one stage.
85 	Eruption 	 	 	150 	100%	Inflicts less damage the lower the user's HP is.
93 	Explosion 	 	 	250 	100%	User faints.
100 	Magma Storm 	 	 	120 	75% 	Traps the target for 2-5 turns, preventing it from fleeing and switching out.
==Victini==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Focus Energy 	 	 	- 	- 	Raises the user's critical hit ratio.
Start	Incinerate 	 	 	30 	100%	Removes an opponent's berry.
Start	Confusion 	 	 	50 	100%	10% chance of confusing the target.
8 	Headbutt 	 	 	70 	100%	30% chance of making the target flinch.
15 	Flame Charge 	 	 	50 	100%	Raises user's Speed stat one stage.
22 	Endure 	 	 	- 	- 	Leaves the user with 1 HP if the next attack attempts to knock it out.
29 	Reversal 	 	 	- 	100%	Inflicts more damage the lower the user's HP is.
36 	Flame Burst 	 	 	70 	100%	Slightly damages opponent's teammates nearby.
43 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
50 	Searing Shot 	 	 	100 	100%	30% chance of burning the target.
57 	Zen Headbutt 	 	 	80 	90% 	20% chance of making the target flinch.
64 	Inferno 	 	 	100 	50% 	Burns the target.
71 	Double-Edge 	 	 	120 	100%	User takes recoil damage.
78 	Flare Blitz 	 	 	120 	100%	User takes recoil damage. 10% chance of burning the target.
85 	Stored Power 	 	 	20 	100%	Inflicts more damage the higher the user's stats are raised.
93 	Final Gambit 	 	 	- 	100%	Inflicts damage equal to how much HP the user has left. User faints.
100 	V-Create 	 	 	180 	95% 	Lowers the user's Defense, Special Defense, and Speed stats one stage.
==Bouffalant==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Tackle 	 	 	40 	100%	No added effect.
Start	Pursuit 	 	 	40 	100%	Does double damage on a target switching out.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Rage 	 	 	20 	100%	After usage, raises the user's Attack when hit by an opponent.
6 	Focus Energy	 	 	- 	- 	Raises the user's critical hit ratio.
10 	Horn Attack 	 	 	65 	100%	No added effect.
14 	Scary Face 	 	 	- 	100%	Lowers the target's Speed stat two stages.
18 	Fury Attack 	 	 	15 	85% 	Strikes 2-5 times.
22 	Revenge 	 	 	60 	100%	Moves last and does double damage when damaged the same turn.
26 	Payback 	 	 	50 	100%	Does double damage if the user moves before the target.
30 	Endure 	 	 	- 	- 	Leaves the user with 1 HP if the next attack attempts to knock it out.
34 	Reversal 	 	 	- 	100%	Inflicts more damage the lower the user's HP is.
38 	Taunt 	 	 	- 	- 	Makes the target do only attacking moves for 3 turns.
42 	Swagger 	 	 	- 	90% 	Confuses the target but raises its Attack stat two stages.
46 	Head Charge 	 	 	120 	100%	User takes recoil damage.
50 	Swords Dance	 	 	- 	- 	Raises the user's Attack stat two stages.
54 	Megahorn 	 	 	120 	85% 	No added effect.
58 	Zen Headbutt	 	 	80 	90% 	20% chance of making the target flinch.
62 	Thrash 	 	 	120 	100%	Repeats for 2-3 turns and confuses user.
66 	Giga Impact 	 	 	150 	90% 	User must recharge the next turn.
==Cobalion==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage
Start	Metal Claw 	 	 	55 	95% 	10% chance of raising the user's Attack stat one stage.
Start	Double Kick 	 	 	30 	100%	Strikes twice.
7 	Take Down 	 	 	90 	85% 	User suffers recoil damage.
13 	Helping Hand 	 	 	- 	- 	Powers up an ally's next move.
19 	Work Up 	 	 	- 	- 	Raises the user's Attack and Special Attack stats one stage.
25 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
31 	Iron Head 	 	 	80 	100%	30% chance of making the target flinch.
37 	Sacred Sword 	 	 	90 	100%	Deals damage regardless of the target's stat changes.
43 	Quick Guard 	 	 	- 	- 	Protects the user's team from priority moves.
50 	Retaliate 	 	 	70 	100%	Deals double damage if an ally fainted on the previous turn.
55 	Swords Dance 	 	 	- 	- 	Raises the user's Attack stat two stages.
61 	Metal Burst 	 	 	- 	100%	Counters any move for double damage.
67 	Extreme Speed	 	 	80 	100%	Strikes first.
73 	Close Combat 	 	 	120 	100%	Lowers the user's Defense and Special Defense stats one stage.
==Terrakion==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Smack Down 	 	 	50 	100%	Knocks down flying foes, making them vulnerable to Ground type moves.
Start	Double Kick 	 	 	30 	100%	Strikes twice.
7 	Take Down 	 	 	90 	85% 	User suffers recoil damage.
13 	Helping Hand 	 	 	- 	- 	Powers up an ally's next move.
19 	Work Up 	 	 	- 	- 	Raises the user's Attack and Special Attack stats one stage.
25 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
31 	Rock Slide 	 	 	75 	90% 	30% chance of making the target flinch.
37 	Sacred Sword 	 	 	90 	100%	Deals damage regardless of the target's stat changes.
43 	Quick Guard 	 	 	- 	- 	Protects the user's team from priority moves.
50 	Retaliate 	 	 	70 	100%	Deals double damage if an ally fainted on the previous turn.
55 	Swords Dance 	 	 	- 	- 	Raises the user's Attack stat two stages.
61 	Stone Edge 	 	 	100 	80% 	High critical hit ratio.
67 	Extreme Speed	 	 	80 	100%	Strikes first.
73 	Close Combat 	 	 	120 	100%	Lowers the user's Defense and Special Defense stats one stage.
==Virizion==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Magical Leaf 	 	 	60 	- 	Never misses.
Start	Double Kick 	 	 	30 	100%	Strikes twice.
7 	Take Down 	 	 	90 	85% 	User suffers recoil damage.
13 	Helping Hand 	 	 	- 	- 	Powers up an ally's next move.
19 	Work Up 	 	 	- 	- 	Raises the user's Attack and Special Attack stats one stage.
25 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
31 	Giga Drain 	 	 	75 	100%	Restores the user's HP by half the damage the target took.
37 	Sacred Sword 	 	 	90 	100%	Deals damage regardless of the target's stat changes.
43 	Quick Guard 	 	 	- 	- 	Protects the user's team from priority moves.
50 	Retaliate 	 	 	70 	100%	Deals double damage if an ally fainted on the previous turn.
55 	Swords Dance 	 	 	- 	- 	Raises the user's Attack stat two stages.
61 	Leaf Blade 	 	 	90 	100%	High critical hit ratio.
67 	Extreme Speed	 	 	80 	100%	Strikes first.
73 	Close Combat 	 	 	120 	100%	Lowers the user's Defense and Special Defense stats one stage.
==Tornadus==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Whirlwind 	 	 	- 	90% 	Switches opponent out. Makes wild Pokémon flee.
Start	Gust 	 	 	40 	100%	No added effect.
Start	Astonish 	 	 	30 	100%	30% chance of making the target flinch.
Start	Tailwind 	 	 	- 	- 	Raises Speed of the user's team for four turns.
7 	Air Cutter 	 	 	55 	95% 	High critical hit ratio.
13 	Bite 	 	 	60 	100%	30% chance of making the target flinch.
19 	Revenge 	 	 	60 	100%	Moves last and deals double damage when damaged the same turn.
25 	Extrasensory 	 	 	80 	100%	10% chance of making the target flinch.
31 	Air Slash 	 	 	75 	95% 	30% chance of making the target flinch.
37 	Crunch 	 	 	80 	100%	20% chance of lowering the target's Defense stat one stage.
43 	Uproar 	 	 	90 	100%	Repeats for 2-5 turns and prevents sleep.
50 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
55 	Swagger 	 	 	- 	90% 	Confuses the target but raises its Attack stat two stages.
61 	Agility 	 	 	- 	- 	Raises the user's Speed stat two stages.
67 	Dark Pulse 	 	 	80 	100%	20% chance of making the target flinch.
73 	Hammer Arm 	 	 	100 	90% 	Lowers the user's Speed stat one stage.
79 	Rain Dance 	 	 	- 	- 	Changes the weather to rain for five turns.
85 	Hurricane 	 	 	120 	70% 	30% chance of confusing the target.
93 	Thrash 	 	 	120 	100%	Repeats for 2-3 turns and confuses user.
==Keldeo==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Leer 	 	 	- 	100%	Lowers the target's Defense stat one stage.
Start	Aqua Jet 	 	 	40 	100%	Strikes first.
Start	Double Kick 	 	 	30 	100%	Strikes twice.
7 	Take Down 	 	 	90 	85% 	User suffers recoil damage.
13 	Helping Hand 	 	 	- 	- 	Powers up an ally's next move.
19 	Work Up 	 	 	- 	- 	Raises the user's Attack and Special Attack stats one stage.
25 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
31 	Bubble Beam 	 	 	65 	100%	10% chance of lowering the target's Speed stat one stage.
37 	Sacred Sword 	 	 	90 	100%	Deals damage regardless of the target's stat changes.
43 	Quick Guard 	 	 	- 	- 	Protects the user's team from priority moves.
50 	Retaliate 	 	 	70 	100%	Deals double damage if an ally fainted on the previous turn.
55 	Swords Dance 	 	 	- 	- 	Raises the user's Attack stat two stages.
61 	Aqua Tail 	 	 	90 	90% 	No added effect.
67 	Extreme Speed	 	 	80 	100%	Strikes first.
73 	Close Combat 	 	 	120 	100%	Lowers the user's Defense and Special Defense stats one stage.
79 	Hydro Pump 	 	 	120 	80% 	No added effect.
85 	Secret Sword 	 	 	85 	100%	Deals physical damage.
==Genesect==
Level	Move 	Type	Cat.	Pow.	Acc.	Effect
Start	Self-destruct	 	 	200 	100%	User faints.
Start	Quick Attack 	 	 	40 	100%	Strikes first.
Start	Metal Claw 	 	 	55 	95% 	10% chance of raising the user's Attack stat one stage.
Start	Fury Cutter 	 	 	20 	95% 	Raises power if it hits consecutively.
8 	Slash 	 	 	70 	100%	High critical hit ratio.
15 	Flame Charge 	 	 	50 	100%	Raises user's Speed stat one stage.
22 	Screech 	 	 	- 	85% 	Lowers the target's Defense two stages.
22 	Metal Sound 	 	 	- 	85% 	Lowers the target's Special Defense two stages.
29 	Magnet Bomb 	 	 	60 	- 	Never misses.
36 	Signal Beam 	 	 	75 	100%	10% chance of confusing the target.
43 	Tri Attack 	 	 	80 	100%	20% chance of burning, paralyzing, or freezing the target.
50 	Ancient Power	 	 	60 	100%	10% chance of raising all of the user's stats one stage.
57 	Simple Beam 	 	 	- 	100%	Changes the target's ability to simple.
64 	X-Scissor 	 	 	80 	100%	No added effect.
71 	Lock-On 	 	 	- 	- 	Makes the user's next move strike without fail.
78 	Zap Cannon 	 	 	120 	50% 	Paralyzes the target.
85 	Bug Buzz 	 	 	90 	100%	10% chance of lowering the target's Special Defense stat one stage.
93 	Hyper Beam 	 	 	150 	90% 	User must recharge the next turn.
100 	Techno Blast 	 	 	85 	100%	Type changes depending on which drive is held.