Burst/Moveset

Burst is a rushdown character that very much prefers to stay up close and personal with her opponent. Her method of rushing the opponent down is maintaining a strong offensive position by controlling either her positioning or her opponent's before dealing a massive load of damage with any one of her supers, which are likely to be powered up by her unique Riot Gauge, which determines the potency of her attacks and is filled up by maintaining her offense. Her Style Action is her primary tool in controlling her opponent's position and is used to keep them right where she wants them.
Of course, being such a rushdown-centric character - let alone one with such a high emphasis on maintaining an offense - means that she has little options for other forms of playstyle. She sports no projectiles that she can readily use at her beck and all, as her Riot Cannon, which is technically a projectile otherwise, still requires her to be right next to the opponent in order to fire it off and her Planet Buster is a super move, thus requiring a bar of the Action Gauge to use at all. She also has not much in terms of defensive play, as doing so would actually decrease her Riot Gauge and her only real defensive option doesn't even work on physical attacks. Overall, despite appearing simple enough to pick up, mastering Burst requires a solid understanding of how to take full control of unbound power.
Damage	Defense	Mobility	Footsies	Rushdown	Zoning	Difficulty
S 	D 	A 	D 	S 	E 	B
==Moveset==
Riot Claw - 
*Burst's Style Action, in which she performs a quick grab before slamming them down on the ground, causing a ground bounce that can allow for combo extensions. Alternatively, she can pull opponents closer to her instead, albeit not dealing any damage as she does so.
Violent Rush - + 
* Version - Burst launches herself forward at a horizontal angle with a quick but mighty blow.
* Version - Burst lifts herself into the air with a flying uppercut. In midair, she instead dives at a downward angle with a hefty blow.
* Version - Burst blasts herself forward with a powerful blow, covering a greater amount of distance at high speeds and crossing the opponent up should it lad. She can follow up by pressing  upon landing the first blow, in which she performs a flying uppercut.
Bedlam Spike - + 
* Version - Burst knocks the opponent upward with a rising knee strike before knocking them back down on the ground with a blow from her right arm.
* Version - Burst lifts herself and the opponent with a rising knee and follows it up by sending them back down on the ground with a hard-hitting blow, causing a sliding knockdown on impact.
* Version - Burst blasts the opponent high into the air with a knee strike. She then channels energy into he right arm and lashes out with a devastating blow, causing a hard knockdown upon impacting the ground.
Grand Uprising - + 
* Version - Burst slides a short distance forward and knocks the opponent into the air with a hard-hitting uppercut.
* Version - Burst slides forward before unleashing a powerful upward blow enhanced by raw energy that launches the opponent.
* Version - Burst zips towards the opponent and starts off with an hard-hitting, energy-enhanced blow. Should it connect, she then blasts the impacted opponent upward with incredible force.
Riot Cannon - [delayable]  + 
*Burst starts with an uppercut with her left hand. Should that connect, she then follows up with a short-ranged blast from her right arm that causes knockback.
Titan's Shield - [hold]  + 
*Bursts raises he right arm up in front of her, absorbing any projectile thrown at her, filling up a proportional amount of her Riot Gauge in the process.
Planet Buster - + 
*A Decisive Action where Burst channels a sphere of energy onto her right hand before tossing it forward, causing an explosion on impact. It also can be aimed upwards or downwards, depending on whether the move is performed on the ground or in midair.
Sovereign's Fall - + 
*A Decisive Action where Burst channels a large amount of energy onto her right arm before lashing out with a devastating blow that deals massive damage on impact and sends the opponent flying.
Final Revengeance - + 
*Burst's Decisive Climax, wherein she grabs the opponent with her Riot Claw before unleashing a savage beatdown on them. She finishes it off by lashing out with one final, devastating blow from her right arm that sends them a fullscreen's worth of distance away on impact.
Isolation - + 
*Burst's Shutdown finisher, wherein she begins by suddenly flinching and grasping her right arm. Should her opponent attack as she does this, she immediately reacts by lashing out with a sudden torrent of raw energy coming out from her, prompting a sudden transformation into a completely different form. She then grabs the unfortunate fool with a spectral hand that is visibly larger than her normal Riot Claw and has it lift them high into the air before tossing them back down with as much force as she can muster, causing the ground to erupt upon impact and leave the battlefield nothing more than a wasteland with only Burst standing before falling down on the ground and turning back to normal, losing conscious all the while.
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