Report 154

Report #154
Skillset: Elementalism Skill: Ignite
 Org: Aquamancers Status: Completed Mar 2009
Furies' Decision:
We will make wielding the axe no longer necessary and make sure good axes can
usually chop saplings in one hit.
Problem: Druids' sapling ability is a nice skill that blocks the use of
flooding/tainting. The only way to remove a sappling is to chop the bugger down
using an axe and having the skill in environment. To do this, you must unwield
your shield/staff/whatever and then wield a masterwork waraxe to chop, then
rewield whatever you were having while still in the middle of combat with the
druid. Yes, Mages have a nice terrain skill that stop melding from other class,
but terrain fades away over time. It also can be dispelled by folks who use
illusions and it also it can be dispelled using realitycheck.
[A: 0 R: 0] Solution #1: Allow the spell ignite to burn saplings.
[A: 0 R: 0] Solution #2: To maintain the same weapons (if they are a staff and
 shield) allow a special ability with staves. Such as
 STAFF STAB SAPLING. Depending on the mage
 specialization, it would either freeze the
 sapling(Aquamancer) or poison it(Geomancer). This
 could help by making it somewhat of a higher up
 ability since that the lower level players wouldn't
 have it and go running around and burning saplings.
 This can be a great alternative for mages so they
 don't have to learn a lot in Enviornment and they
 don't have to invest in an axe.
[A: 0 R: 0] Solution #3: Dear gods, solution 3: While having the axe in
 inventory (Out of the pack only!) allow a single chop
 to take the sapling. You will not have to wield the
 axe. It just has to BE in the inventory. Nothing has
 to be unwielding and everything will be peaches and
 cream with keeping your staff and shield!
Player Comments:
---[Gregori on 3/7 @ 00:54 writes]:
Saplings also die on their own after the same amount of time that illusions fade
away, if they are not in forest to begin with. Mages do not need a guild skill
that enables them to remove saplings anymore than druids need a guild skill that
enables them to remove illusions (which they don't have. They have to invest a
considerable amoubnt of lessons in discernment to remove illusion terrain. In
fact they have to spend more lessons to learn it than mages do to learn chop).
The only chnage that needs to be made is that chop does not require you to wield
an axe. Having an axe in your inventory is more then good enough.
---[Gregori on 3/7 @ 01:06 writes]:
Another note, you don't need a masterwork waraxe. My axe is not masterwork and
is the cheapest I could find and it takes --non-forest-- saplings down in 1 hit.
Saplings that have had a chance to grow in forest take longer, but saplings in
forest are meant to take longer because they are wood sources for the game.
---[Nydekion on 3/7 @ 02:42 writes]:
Another way to approach this issue is to just change saplings to always get cut
down in a single chop in any terrain (other tree types would be unaffected) and
not require the axe to be wielded for chopping.
---[Gregori on 3/7 @ 05:24 writes]:
What other tree types? It is only a sapling that has had a chance to grow in a
forest that takes more than 1 chop. So if you are raiding Serenwilde it takes
you more than 1 chop to chop down a sapling that has been growing for a few
days.
---[Nydekion on 3/7 @ 06:11 writes]:
I mainly mean mature/elder trees would remain as they are, saplings would be 1
chop regardless.
---[Shuyin on 3/7 @ 11:35 writes]:
Being able to take down saplings with one move, regardless of what it actually
is, is important
---[Ceren on 3/30 @ 12:48 writes]:
I agree with the problem being addressed here. Another reason to throw into the
list for this is that while you're juggling your shield out, you end up getting
hit far harder by warriors/monks because of the lack of Trueshield. Anyway,
solution 3 is the simplest and most appropriate tweak really, but failing that I
like solution 2 because it doesn't put the power in the newbie skill.