Tsunami (Wizard Spell)

This spell allows the wu jen to create a tsunami or tidal wave. It can only be cast on seas, oceans, or similar large bodies of water. Upon finishing the spell, the sea begins to rock and churn, gradually building in intensity. After two turns, a tsunami rolls up and begins moving in the direction indi­cated by the caster. The wave moves at a speed of 48. Each round it travels, the height of the wave drops by 10 feet. Ships caught in the wave have a percentage chance equal to the current height of the wave to be capsized and crushed to splinters. Non-water dwelling creatures caught in the wave suffer damage equal to the current height of the wave, although a successful saving throw vs. death reduces the damage to half. Upon striking land, the wave continues to surge ashore at the same rate, however dropping in height 20 feet per round. Wooden buildings suffer the same fate as ships, while stone buildings have 1/4 this chance of being destroyed. People on land suffer the same fate as those at sea.
The material component for this spell is the scale of a dragon turtle or tun mi lung and water taken from a water elemental.
Notes: Common in oriental settings; other­wise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells