Foebane (Magic Sword)

This is the legendary blade borne by Fflar, Captain of Myth Drannor. It lies somewhere in the rubble of Myth Drannor's streets, and is active (it animates and attacks, when touched). One of six blades crafted by the Archmage Demron, this blade is sometimes known as Demron's bane, because a thief used it to kill him.
Foebane is a one-handed bastard sword +4. In addition to its base damage of 1d8+4 (1d12+4 vs. L-size or larger creatures), it “burns” the life or unlife energy of certain targets so as to deal an additional 1d8 points of damage to all undead creatures, all beings not native to the Prime Material Plane, and all creatures of evil alignment. It glows with a flickering blue flame whenever drawn: the light is bright enough to be used to read.
Foebane's +4 bonus applies not only to its damage and attack rolls, but also to any saving throws made by anyone holding it drawn. It reflects back magic cast at it or at its wielder- each round, roll 1d8. If hostile magical item discharges or spell effects are of a level lower than the roll, they are reflected back 100% at the source. If higher, they have normal effects. If of the same number, both sword-wielder and source are affected, for half damage or results (if the nature of the spell makes this impossible, a “wild magic” effect occurs instead).
Foebane and any creatures touching it (up to a maximum of eight) are affected as if by a feather fall spell, and when grasped and ordered, the blade can jump itself and up to three beings touching it, twice a day.
Once a day, Foebane can “‘drink” life force, when grasped and ordered. After this power is activated, the next successful attack made by the blade does double normal damage-and these doubled hit points are gained by the blade wielder as healing hit points. The blade-wielder can't gain extra hit points in this way, and the blade can't create zombies, or drain more hit points than a target has (if 0 is reached, the target dies, and is not made undead).
Foebane can be commanded to guard whenever its owner is touching it. IF the owner ceases to touch it after the order is given, the blade remains vigilant-and if the next entity to physically touch the blade is not the owner, the blade emits a very loud singing sound as it animates and attacks that entity, levitating about at MV Fl 24 (A), THAC0 6. Consider the blade to have 77 hit points when it is striking by itself. The blade attacks the entity until it does 20 points of damage, the entity dies, or its owner reclaims it. This power was typically used to guard against the theft of the blade from a sleeping owner.
Lastly, the blade was intended for use by warriors. If wielded by a fighter, paladin, or ranger, all strikes are at 1 point higher than normal level: if wielded by any other class of character, they strike at +1 point.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Swords
Category:Magic Weapons