Hunted

Screenshot 20200103-132012 Asphalt 9.jpg|A Icona Vulcano Titanium Crash The SWAT Roadblock
Screenshot_20200103-132440_Asphalt 9.jpg|A W Motors Lykan Hypersport having busted (Failed to Escape) (in Thai)
Screenshot_20200103-131240_Asphalt 9.jpg|A Aston Martin DBS Superleggera Finished (Complete Escaped)
Screenshot_20200106-134630_Asphalt 9.jpg|A Nissan 370Z Nismo Flipped After Time up!
Hunted is a race mode in Asphalt 9: Legends.
== Overview ==
Hunted is a race mode where there are Cops chasing the player, hence the name “Hunted”. In order to win, the player must finish the race within a time limit, similar to Time Attacks. In addition, the player must avoid wrecking (although getting out of bounds are not considered wrecking for the purpose of this game mode), as it will cause the player to be “Busted”. When busted, the screen will turn red, and the words “Busted” will cross the screen in an X pattern and a flashing police badge will appear in the middle of the screen. There are many variations of tracks made specifically for Hunted races, such as in Scotland, Cairo, and the Himalayas.
== Gameplay ==
In order to win, the player must finish within a time limit and must not wreck, including avoiding roadblocks. Police cars will spawn throughout the track and will immediately give chase when you get near. Unlike normal cars, police cars cannot be knocked down with single-tap, double-tap, or perfect nitro (except when crashing into a wall). The player must land on the police car, make contact with it in mid-air, do a 360, or ram it with a nitro shockwave. Near the end of each Hunted race, there is a small police blockade that contains destructible roadblocks and two large signs that tell the player to stop (also destructible). At that point, all police vehicles will slow down and stop. After that; a larger, indestructible police blockade appears, along with the finish line right behind it. There are two ramps to jump or barrel roll over. Hitting the blockade will cause the player to wreck.
=== Police Vehicles ===
* Police Car
A sedan with police lights, sirens, police livery, and a bull bar. Are the most common police vehicle in Hunted races. Resembles a Ford Crown Victoria police car.
* Police SUV
A large SUV with the same modifications as the police car. Are not as common as police cars, but will still appear in the race mode. Resembles a Ford Expedition.
* SWAT Van
A large van with a roof mounted turret (does not fire bullets), off-road tires, and modifications of the police car and SUV. Despite the size and appearance, they are only as durable as the police cars and SUVs, cannot wreck players directly, and rarely appear in the race mode.
* Police Helicopter
Does not play a large role in Hunted races but can still be a hazard. Police helicopters cannot be knocked down and will wreck a player if the player comes in contact with the helicopter. Resembles a Bell 204 chopper.
<tabber>v1.6.2=
A9 As Cop Car.jpg|Police car 
A9 As Cop SUV.jpg|Police SUV
A9 As SWAT Car.jpg|SWAT van
A9 As Helicopter.png|Police helicopter
|-|Pre v1.6.2=
Police Car.png|Police car
Police SUV.jpg|Police SUV
SWAT Van.png|SWAT van
Police Helicopter.png|Police helicopter
</tabber>
=== On the Run ===
In Drive Syndicate events, On the Run races are a variant of Hunted that have more cinematic camera angles during the race and has track layouts that are longer than the regular 120" variants. In this mode, the roadblocks will not cause the player to wreck.
== Trivia ==
* A police chase race mode was a concept idea for Asphalt 8: Airborne, but was brought over to Asphalt 9 instead. The concept of police car races was originally introduced with the Catch mode of Asphalt Nitro where players take the role of the chasing police car.
* Police cars can also appear in Classic races in Career, although wrecking is allowed.
* Hunted is similar to Time Attacks and Flawless races, as Time Attacks require a player to beat a time, while Flawless requires the player to not wreck.
* This mode was based from Wanted but without a gauge. 
Category:Asphalt 9: Legends
Category:Race modes