Alec Morgan (BokaliMali)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Ragechemist 1
 Level: Level 1
 Experience: 493 XP (1,300 TNL)
 Alignment: CG
 Languages: Common
 Deity: Hinotheus
 First Seen: The Dunn Right Inn
 Location: Rodents of Unusual Size, Part 2
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) (16+2 Human)
DEX: 13 +1 (3 pts) 
CON: 14 +2 (5 pts)
INT: 11 +0 (1 pts)
WIS: 13 +1 (3 pts)
CHA: 8 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 10 = [1d8 + CON (2) + FC (0)] (Alchemist)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 14 = [10 + DEX (1) + Armor (3) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 13 = [10 + Armor (3) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +3 = [DEX (1) + Reactionary (2)]
 BAB: +0 = [Alchemist (0) + Class 2 (0)]
 CMB: +4 = [BAB (0) + STR (4) + Misc (0)]
 CMD: 15 = [10 + BAB (0) + STR (4) + DEX (1) + Misc (0)]
 Fortitude: +4 = [Alchemist (2) + CON (2) + Misc (0)]
 Reflex: +3 = [Alchemist (2) + DEX (1) + Misc (0)]
 Will: +2 = [Alchemist (0) + WIS (1) + Misc (1)] Resilience
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Melee Spear: Attack: +4 = [BAB (0) + STR (4) + Misc (0) + Magic (0)]
 Damage: 1d8+4, Crit: x3, Special: P 20' range
 Heavy Mace: Attack: +4 = [BAB (0) + STR (4) + Misc (0) + Magic (0)]
 Damage: 1d8+4, Crit: x3, Special: B
 
 Ranged Dagger: Attack: +1 = [BAB (0) + DEX (1) + Misc (0) + Magic (0)]
 Damage: 1d4+4, Crit: 19-20/x2, Special: P 10' range
 Thrown Club: Attack: +1 = [BAB (0) + DEX (1) + Misc (0) + Magic (0)]
 Damage: 1d6+4, Crit: x2, Special: B 10' range
===Racial Features===
Ability Adjustments: +2 (STR)
 Size: Medium
 Speed: 30'
 Favored Class: Barbarian
 Heart of the Fields: Ignore fatigue 1/day, +1/2CL Craft (Alchemy)
 Bonus Feat
 
===Class Features===
Ragechemist Alchemist 1
Armor/Weapons: Light armour, simple weapons, no shields
 Mutagen: +4 physical attribute, -2 mental attribute, +2 natural armor. Lasts 10 minutes/CL. Takes 1 hour to create. (+STR-INT) (+DEX-WIS) (+CON-CHA)
 Bombs: Ranged attack 1d6 splash 3/day 
 Infusions: Similar to spells but self only. Prepared. 1/day
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Extra Bombs (Alchemist 1): +2 bombs/day
Throw anything (Alchemist 1): No penalty for improvised throwing weapons
Point Blank Shot (Human): +1 ranged attack and damage within 30'
Quick Draw (level 1): Draw weapons as a free action
===Traits===
Resilience (Will): +1 will save
Reactionary (Combat): +2 initiative
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (4) + INT (0)/Level; FC (0), Misc (0)] (Alchemist 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 4 1 3 1 -1 +0
Appraise* 0 0 0 0 +0
Bluff -1 0 0 -1 +0
Climb 4 1 0 4 -1 +0
Craft (Alchemy)* 1 0 0 0 +1 (Heart of the Fields)
Diplomacy -1 0 0 -1 +0
Disable Device* 0 0 2 -1 +0
Disguise -1 0 0 -1 +0
Escape Artist 0 0 0 1 -1 +0
Fly* 0 0 0 1 -1 +0
Handle Animal 0 0 -1 +0
Heal* 0 0 0 0 +0
Intimidate -1 0 0 -1 +0
Knowledge (Arcana)* 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature)* 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 5 1 3 1 +0
Perform ( ) -1 0 0 -1 +0
Profession ( )* 0 0 0 +0
Ride 0 0 0 1 -1 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand* 0 0 1 -1 +0
Spellcraft* 0 0 0 +0
Stealth 0 0 0 1 -1 +0
Survival* 1 0 0 1 +0
Swim 5 1 0 4 -0 +0
Use Magic Device 0 0 -1 +0
* = untrained class skill
===Spell Lists (Known)===
 Level 1 Level 2
 * Enlarge Person 
 * Bomber's eye 
===Spell Lists (Prepared)===
 Level 1 Level 2
 * Bomber's eye 
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Studded Leather 25 gp 20 lb
Spear (Melee) 2 gp 6 lb
4X Dagger (Ranged) 8 gp 4 lb
Heavey Mace 12 gp 8 lb
2X Club 6 lb
Alchemist's Kit 40 gp 24 lb
Backpack 
 alchemy crafting kit
 bedroll
 pot
 mess kit
 soap
 torches (10)
 trail rations (5)
 Waterskin
 hemp rope (50ft) 1 gp 10 lb
 flint and steel
 ink and inkpen
 Potion Cure Light Wounds (CL1) 50 gp - lb
 Antiplague 50 gp - lb
 ======== ======
 Totals: 188 gp 78 lb
 
 Light Medium Heavy 
Max Weight: 0-86 87-173 174-260
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 45 Initial Character Money: +150 gp
 GP: 9 earned on first adventure: +497 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 647 gp
 Carried Inventory: -188 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 459 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 6' 4"
 Weight: 210 lb
Hair Color: Black
 Eye Color: Brown
Skin Color: White, but not pale
Appearance: Alec is a muscular young man. All of his clothing is just slightly too small for him, though it fit perfectly in the shop before he bought it. With a square face that would be plain were it not for his remarkable nose (The remark usually being "Look at the size of that one, eh?") and eyes just barely too far apart... yeah there's a reason he's only got 8 charisma. Alec keeps his hair cropped short.
 Demeanor: Quick to anger, slow to forget a grudge but fearful of letting his temper get out of hand. 
===Background===
An alchemist, borne of an alchemist from a long line of alchemists, Alec (yes, he knows his name is fitting- no he doesn't like it- yes his father hated him.) had never been a happy child. He was picked on by other children in his town, at first because he looked funny but later because of the spectacular reactions! Unlike his younger brother, Aldous, who just retreated to who-knows-where in his mind whenever the teasing began, Alec would try to jump on the first kid who opened his mouth, provoking more mocking. Kids are jerks.
Aldous, too, was an issue for Alec. Where their father, Dannic, had to force Alec to study his regent and poisons, Aldous seemed some sort of idiot savant for the stuff! By the time Aldous, four years his brother's junior, was 14, he had mastered the brewing of basic magic potions, a challenge Alec had not yet come close to completing.
What irked even more was how Aldous seemed completely oblivious to Alec's jealousy. Oblivious to most things, in fact. Alec would have called him a simpleton, but since Aldous was obviously far smarter than him, what would that make Alec? Even with crippling social anxiety and regular bouts of paranoia the kid was better than him!
Alec harboured his resentment for a long time. (long for a teenager) They're family, and you should love your family, but when your dad is forcing you into a trade you don't even like and your little brother is showing you up without even meaning to on a daily basis, it's hard not to be bitter you know?
His Mother (A ranger by the name of Sarah Morgan, you've probably heard of her.) would try to soothe him with stories of her daring exploits. Alec loved her very much, but she was home so infrequently and for such short times. Becoming more infrequent and shorter as he grew up.
The only other person Alec enjoyed spending time with was his good pal Denny. Denny liked to hit things. Not because he was angry, like Aldous, but just to see how it would fly or how flat he could stomp it or how many pieces it would break into. Denny's the one who taught Alec how to use a sword. Of course, when he started coming home with cuts and bruises all over, Alec's father had a word with Denny's mother and that was it for their lessons. Probably for the best. A nice human boy shouldn't be hanging around with half-orcs.
Alec left his father's home when he turned 21. And moved into a shack three doors down. And kept studying alchemy. Which he hated. Unmotivated, is what I'm saying.
Not four months later Alec found Aldous pounding frantically at his door. The boy was hysterical, screaming something about assassins trying to kill him. Alec thought it was a rather extreme bout of paranoia until Aldous brought him home and he saw his father, slumped over his workbench, white foam issuing from his mouth. Then he thought it was just a rather extreme bout of paranoia and Dannic had been moronically haphazard while handling wyvern venom.
The town guard came, agreed with Alec's deduction and carted the corpse away. A day later Aldous was gone, running from whatever imaginary assailants he thought pursued him.
Man... he kinda hated the guy but... family, right? So begins the adventures of Alec Morgan, mediocre alchemist with anger issues! (DunDadaDAAAA)
Six months later Sarah returned home to find her husband dead and her children disappeared. Bummer.
===Adventure Log===
Rodents of Unusual Size, pt 2 Dec 18, 2013 to Jan 31, 2013
 XP Received: 493 XP = 185 EXP + 308 TXP; last post Jan 31 (44 days)
 Treasure Received: 497 GP = 233 EGP + 264 TGP; last post Jan 31 (44 days)
 
 Totals: 493 XP and 497 GP.
 Items taken: none 
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec 12 and Dec 16, 2013) (Aura - non-judge) level 1
*Approval (Dec 18th, 2013) (Satin Knights - judge) level 1
Category:Approved Characters