Spectre

Spectre is a fighter that has the power to control another entity: his phantom. His phantom can be summoned, in which Spectre can control to deal damage from afar. Spectre also has the abilities to deal with any opponent from a distance. Spectre can suffer if his vessel is exposed, or if he is exhausted from mana.
== Moveset ==
=== [Passive] - Spiritual Sword ===
Whenever Spectre deals damage with his sword, he gains his mana back. He can also damage other's Phantoms normally. In addition, Spectre can apply a mark onto opponent who he has last dealt damage towards, which can teleport Spectre to the target if he uses Phantom's Mark.
=== [E] - Phantom Form ===
Spectre's Phantom leaves his body, which increases his movement stat, but leaves Spectre vulnerable to other attacks. The Phantom cannot be attacked or hurt, and will ignore defenses. Mana will drain when Phantom Form is used. If Phantom Form is used until it reaches 0 mana, Spectre will have a 20% movement debuff. Spectre needs at least 50 mana to use this, but this gets decreased to 30 if Ominous Matter is used.
=== [Z] - Ghastly Grip ===
Spectre shoots a spirit projectile that pulls them towards Spectre. When Spectre is using Phantom Form, the Phantom will do this move. If Spectre doesn't land Ghastly Grip, then the move will have its cooldown halved.
=== [X] - Ominous Matter ===
Spectre releases a field of ominous matter, which is a distortion between the spirit and real world. If Spectre uses to move on an ally, they will receive a damage buff. If Spectre deals this towards an enemy, they will have a 20% damage debuff. Once Ominous Matter is used, Phantom Form will spawn in the field, drain less mana, and reduces the mana requirement to 30.
=== [C] - Spirit Orbs ===
Spectre releases his orbs, which circles around Spectre. If his spirit orbs hits an opponent, they are dealt with damage and knockback. In phantom form, the knockback of the spirit orbs would increase.
=== [V] - Phantom's Mark ===
Spectre creates multiple orbs around himself, and teleports to a marked opponent. Afterwards, the orbs will detonate, which deals a great amount of damage and debuffs their defense by 3% per explosion.
== Tips ==
=== Strengths ===
* Spectre, although not having any dashes or engages himself, can use his phantom or abilities to combat opponents from a distance. This is great for classes who are trying to keep their distance away, from Spectre, but lack any projectile or ranged moves.
* Make good use of Spirit Orbs. This can cause opponents who are up-close to be knocked back, allowing you to have breathing space.
=== Weaknesses ===
* If Spectre's vessel is spotted or out in the open while in phantom form, Spectre would be in a large amount of trouble.
* Spectre can easily get overwhelmed if fought at close-range.
== Trivia ==
* Spectre was the first fan-made class to be implemented to Strife! back in 2015, and was created by JackOfMostTrades, who would later become an admin for Strife! until the proposed Beta.
* If Spectre uses Phantom's Mark without hitting anyone, they will remain in place without teleporting. If an opponent is inflicted with Phantom's Mark and dies, and the mark isn't applied to an alive player, Spectre will teleport to wherever the last person inflicted with mark who has died.
* In Training, it is possible to "kill" the phantom by activating it on the ledge while keeping it active until it stops falling mid-air. When the phantom stops falling, it will break, which can make phantom form be activated from the phantom itself as opposed to the vessel or ominous matter, and [LMB]4 will not work anymore.
== Navigation ==