Report 225

Report #225
Skillset: Geomancy Skill: Tremors
 Org: Geomancers Status: Completed Jul 2009
Furies' Decision:
Tremors will knock people down who are higher than the first mountain level two
mountain levels.
Problem: Geomancers obviously have strong ties to the earth plane and are
supposed to be powerful there and whatnot, but if a raider scales multiple
levels up into the mountains of madness, there is little to no chance that a
geomancer, or anyone else for that matter, will be able to pull them down, let
alone locate them. Geyser won't hit them, hexagram knocks them down 1 of up to 9
levels, and on a longer equilibrium than scale's balance, not to mention that
they could just move rooms and scale up the lost level after 1 hexagram without
you being able to tell since hexagram looks the same whether it hits someone
scaled up or not.
[A: 0 R: 0] Solution #1: Make tremors knock a person in the mountains down 2-3
 levels a tick, making it very difficult to stay
 scaled in a geomancer demesne and giving geomancers a
 special advantage in clearing people out of their
 home plane.
Player Comments:
---[Llandros on 7/24 @ 23:16 writes]:
People evading a geomancer demesne by scaling mountains does seem a little off
---[Xenthos on 7/24 @ 23:17 writes]:
Hi last minute report. Anyways, it's not a bad idea. Let it knock people down
2 levels per tick (so that it's difficult to outclimb it), let geyser/hexagram
knock someone down 2 each. Gives Geomancers something that passively slows down
someone trying to climb away, and then all orgs have active skills that can
actually be used to some effectiveness.
---[Gregori on 7/24 @ 23:17 writes]:
You have geyser
---[Gregori on 7/24 @ 23:19 writes]:
Cut off by hitting enter key.. Geodemesne is already to powerful, scaling
mountains should be a safe zone for people.
---[Sarrasri on 7/24 @ 23:24 writes]:
This seems awfully similar to the oversight in druid demesnes, where flyers can
completely avoid the druid demesne. In that regards, all the envoys arguing
against druids not being able to knock down flyers in their meld should be
arguing against Geos not being able to knock people off of mountains. It's
uncanny how I can just take the arguments used there and just apply them here if
I wanted to. Anyways, I'd agree to some way to knock a person down in the
mountains, I'd say 2 levels rather than 3, at most, and hexagram/geyser getting
similar treatment.
---[Gregori on 7/24 @ 23:31 writes]:
Now that the "oh look, let's turn their arguements back at them" is over. I
actually agree with this proposal. Scaling shouldn't be safe zones anymore than
burrowing or flying.
---[Romero on 7/27 @ 05:30 writes]:
There is a difference of being able to fly up one level, and scale nine. The
arguments are not the same at all.
---[Xenthos on 7/27 @ 22:45 writes]:
The arguments are "the same" in that demesnes are, in general, already very
effective (and that was the argument being used against squirrels). These
elevation tweaks aren't really going to improve that effectiveness a huge amount
though. Still fine with it, as per my above comment.
---[Nienla on 7/28 @ 02:46 writes]:
Sounds fine, in my opinion. You may want to envoy something along the lines of
removing burrowers as well. Doesn't make sense that someone can dig around in
homicidal earth after all
---[Romero on 7/28 @ 11:12 writes]:
You can geyser once to remove a flyer, you must geyser 9 times or more to remove
someone scaling up, provided they don't move or continue to scale up.
---[Romero on 7/28 @ 11:14 writes]:
There is a difference between asking a druid who works on almost automated sap
offense to geyser once from a geomancer who cannot engage a target on their home
plane because the person is continually scaling up 9 elevations (9x however many
rooms in elemental earth mountains to search for them). A better solution I
think is to cut down on the number of mountain elevations. 9? Really?
---[Ceren on 7/28 @ 13:02 writes]:
It's been thrown around a couple times now so I want to make clear that geyser
is -not- usable on scaled targets, it's hexagram (an untargetted skill that'll
take your eq whether they're still there or not) which knocks them down 1 level
---[Ceren on 7/31 @ 21:10 writes]:
Btw Nienla, we actually do have an effect that hits burrowers. Does about 100
damage every 10 seconds (imagine my straight face as I say this).