Armor

The different kinds of armor in .
Armor is equippable and most grant passive Attribute bonuses to your character. The most noticeable use for armor is to protect the character against physical damage. Armors may also reduce temperature effects. Most armor can also be dyed.
==List of armor==
===Light Armor===
===Medium Armor===
===Heavy Armor===
==See also==
*Armor and your Health, a guide to damage reduction.
*Armorer (profession)
*Kits for Armor, Weapons and Tools
*Shields
*Weapons
*Warpaints
==Armor and Damage Reduction==
Although Armor gives diminishing damage reduction percent, it is really survival time/effective health that determines your time till death, aka survivability. So damage reduction percent diminishing means that the value of armor is linear with respect to survival time.
As of the Age of Sorcery 3.0 update, the formula used is:
\text{Damage Reduction Percent} = \frac{\text{Armor}}{\text{Armor} + 500}
And since\text{Effective Health} = \frac{\text{Raw Health}}{1 - \text{Damage Reduction Percent}}
Then \text{Effective Health} = \frac{\text{Raw Health}}{1 - \frac{\text{Armor}}{\text{Armor} + 500}}
And taking the derivative, we get \frac{d(\text{Effective Health})}{d(\text{Armor})} = \frac{\text{Raw Health}}{500}
Meaning +500 armor gives you +100% effective health, or +5 armor gives you +1% effective health. 
At this rate, the following milestones would require the listed armor rating:
Armor Value	Damage Reduction	Increase in Effective Health (%)
500 	50% 	+100%
750 	60% 	+150%
1167 	70% 	+233.33%
1500 	75% 	+300%
2000 	80% 	+400%
2834 	85% 	+566.67%
4500 	90% 	+900%
9500 	95% 	+1900%
49500 	99% 	+9900%
==Armor Penetration==
Weapons with armor penetration reduce the effective armor the target possesses.
As of the Age of Sorcery 3.0 update, the formula used is:
:Damage Reduction * (1 - Armor Penetration)
For example, if an enemy has 750 armor with 60% damage reduction, and you strike them with a weapon that has 40% armor penetration, the calculation would be:
:60 * (1 - 0.4) = 36% damage reduction
==Armor Class and Stamina==
The armor weight class of your character determines your stamina regeneration rate.
*Light Armor has 100% regeneration.
*Medium Armor has 90% regeneration.
*Heavy Armor has 85% regeneration.
==Gallery==
File:Aquilonian.jpg|Aquilonian.
File:Conans Royal Armor.jpg|Conans Royal Armor.
File:Darfari Skin.jpg|Darfari Skin.
File:Heavy.jpg|Heavy.
File:Hyperborean Slaver.jpg|Hyperborean Slaver.
File:Hyrkanian Raider.jpg|Hyrkanian Raider.
File:Kambujan Shaman.jpg|Kambujan Shaman.
File:Light.jpg|Light.
File:Medium.jpg|Medium.
File:Shemite.jpg|Shemite.
File:Stygian Raider.jpg|Stygian Raider.
File:Stygian Soldier.jpg|Stygian Soldier.
File:Vanir Fur.jpg|Vanir Fur.
File:Vanir Heavy.jpg|Vanir Heavy.
File:Vanir Settler.jpg|Vanir Settler.
File:Male Dancer.jpg|Zamorian Dancer Male.
File:Female Dancer.jpg|Zamorian Dancer Female.
File:Zamorian Thief.jpg|Zamorian Thief.
File:All Standard Edition Armors - January 4, 2019.png|All Standard Edition armors as of January 4, 2019. There may be new ones at present.
==Media==
==References==
 
Category:Equipment
Category:Comparisons
fr:Armures
de:Rüstungen