Armor

In Virtual-On: Oratorio Tangram, "armor" refers to a Virtuaroid's resistance to damage. This comes in two forms: 
*"Health," which is represented by the two big bars at the top of the HUD. When a VR's health reaches 0%, the round is over.
*"V. Armor," which is represented by the percentages at the bottom-right of the HUD. This signifies the chance a VR will deflect a long-range projectile.
== Health ==
=== General ===
Health is the player's life. When it reaches 0%, the player's VR dies (for the round, anyway). Other than determining when the round ends or who wins the round, health has no effect on actual gameplay -- you deal and take the same amount of damage whether your health is low or high.
=== Health Match-ups ===
One of the ways in which VOOT is balanced is the concept of health match-ups. This states that, depending on which VR a given VR is playing against, its health might be lower or higher by some degree. So, for example, a Raiden playing against a Cypher will have 1200 points of health. A Raiden playing against a Dordray, however, will have 1550 points of health.
It is important to note that these health points are not visible to the player -- the player can only see percentages of health. These health points are strictly for behind-the-scenes calculations.
The following is a table of all the health match-ups possible in VOOT Version 5.66. 
 	Raiden	Apharmd C	Apharmd B	Temjin	Grys-Vok	Dordray	Apharmd S	Stein-Vok	10/80SP	Bal-Baros	Bal-Bados	Fei-Yen	Specineff	Angelan	Cypher	Ajim	Min 	Max 	Average	
Raiden 	1200 	1300 	1300 	1300 	1300 	1550 	1350 	1300 	1200 	1300 	1300 	1110 	1150 	1200 	1200 	900 	900 	1550	1247.5 	Raiden
Apharmd C	1320 	1250 	1000 	1000 	1150 	1100 	1000 	1190 	1200 	1250 	1250 	1250 	1200 	1300 	1300 	1000	1000	1320	1172.5 	Apharmd C
Apharmd B	1320 	1200 	1000 	1100 	1300 	1100 	1350 	1100 	1200 	980 	980 	1200 	1100 	1350 	1200 	1000	980 	1350	1155 	Apharmd B
Temjin 	1000 	1200 	1100 	1000 	1250 	980 	1250 	1250 	1100 	1100 	1100 	1100 	1170 	1050 	1320 	1000	980 	1320	1123.1 	Temjin
Grys-Vok 	1000 	1000 	1000 	1100 	1100 	1100 	1050 	1030 	1100 	1200 	1250 	1250 	1350 	1200 	1200 	1000	1000	1350	1120.6 	Grys-Vok
Dordray 	1200 	1000 	1150 	1000 	1200 	1000 	990 	1350 	1100 	1100 	1150 	1000 	1280 	1200 	1250 	900 	900 	1350	1116.9 	Dordray
Apharmd S	1000 	1100 	1080 	1050 	1200 	1080 	1000 	1200 	1100 	1080 	1080 	1080 	1300 	1100 	1200 	1000	1000	1300	1103.1 	Apharmd S
Stein-Vok	1000 	1010 	1000 	1000 	1100 	1000 	1000 	1100 	1000 	1200 	1250 	1100 	1000 	1250 	1300 	1000	1000	1300	1081.9 	Stein-Vok
10/80SP 	900 	900 	990 	900 	1200 	880 	1130 	1100 	1000 	1100 	1100 	1200 	1060 	1050 	1200 	1000	880 	1200	1044.4 	10/80SP
Bal-Baros	980 	900 	1100 	980 	900 	950 	920 	900 	900 	800 	N/A 	960 	1125 	1100 	977 	1000	800 	1125	966.1 	Bal-Baros
Bal-Bados	900 	900 	1100 	900 	900 	950 	920 	900 	900 	N/A 	900 	960 	1130 	1100 	977 	1000	900 	1130	962.5 	Bal-Bados
Fei-Yen 	800 	800 	850 	780 	800 	800 	780 	780 	780 	950 	950 	1010 	990 	900 	1000 	1050	780 	1050	876.3 	Fei-Yen
Specineff	800 	700 	700 	800 	700 	650 	850 	700 	700 	750 	750 	950 	1000 	800 	1000 	900 	650 	1000	812.5 	Specineff
Angelan 	720 	700 	660 	700 	660 	800 	750 	650 	650 	750 	750 	1000 	1000 	1000 	1000 	1150	650 	1150	811.9 	Angelan
Cypher 	650 	680 	590 	590 	650 	650 	590 	590 	590 	499 	690 	710 	900 	1000 	1000 	900 	499 	1000	711.8 	Cypher
Ajim 	499 	499 	499 	499 	499 	499 	499 	499 	499 	499 	499 	499 	425 	499 	499 	250 	250 	499 	474.2 	Ajim
Source: oratanners.hp.infoseek.co.jp
== V. Armor ==
V. Armor is responsible for potentially deflecting a long range projectile, thus causing 0 damage to the VR who is fired upon. Several factors determine whether or not a projectile is deflected: 
*Amount of V. Armor on the defending VR. The more V. Armor a VR has, the more likely a projectile will be deflected.
*The distance traveled by the projectile. The farther the projectile travels, the more likely it will be deflected.
*The stance of the defending VR. A VR that is crouching (during a crouching attack) gains a V. Armor boost for the duration of the crouch.
*The strength of a projectile. The more damage a projectile can do, the less likely it is it will be deflected.
*The inherent characteristics of a projectile. Some projectiles are simply more susceptible to being deflected. This is independent of a projectile's strength.
Against opponents with high V. Armor (Raiden, Dordray, Angelan), it is often a good idea to work on lowering their V. Armor early on in the round. Weapons modified with Left Turbo, while generally weak, often do a good job of stripping V. Armor, thus giving the attacker more options in the match.
It is important to note that V. Armor does not affect how much damage is dealt. If a projectile connects (i.e. the V. Armor doesn't reflect it), it does the same amount of damage no matter how much V. Armor the defending VR has.