Pop Eye

The Pop Eye is a weapon in Ninjala. It is part of the Hammer Type C subclass.
==Description==
"A gum weapon with a healing effect. The barrier created with its Special will heal your allies as well as yourself." - In-game description
The Pop Eye is a hammer-type weapon with a unique Gum Ninjutsu. Similar to other weapons in its class, it has very high HP, but very slow speed. Appearance-wise, a red handle is attached to the green base of the weapon, with a mouth on the top of the base, full of white teeth adorned with braces, and googly eyes above the mouth.
== Gum Shoot ==
See: Gum Laser
== Gum Ninjutsu ==
See: Baiting Shark
==Special==
=== Full-Throttle Field ===
"Creates a barrier that replenishes health. Replenishing health will increase your score." - In-game description
File:Special Full-Throttle Field Screenshot 1.jpg|While casting Full-Throttle Field, the user is covers with Super Armor.
File:Special Full-Throttle Field Screenshot 2.jpg|Full-Throttle Field recovers health and protects from projectiles.
File:Special Full-Throttle Field Screenshot 3.jpg|Back Attack first hits the opponent before casting the field.
File:Special Full-Throttle Field Screenshot 4.jpg|Wide Attack is a gigantic healing field.
Full-Throttle Field is the default Special of the Hammer Type C subclass. It is a healing field, letting the user and all allies recover HP within the created field and protects them from outer projectiles and Gum Shoots. There are 3 options to cast Full-Throttle Field which can be inputted similar to the Standard Attack schema by pressing a direction combined with the Special button. 
* or + (Up): creates a field at the users position
* + (Left or Right): lets the user start to dash attack towards the target and then creates the field
* + (Down): creates a huge field at the users position
Properties slightly change depending on the option. While the Normal version lasts shorter than the other versions it recovers more HP. The third or Wide version heals less health and doesn't deal damage or a knockback at all. The dashing attack of the Back option looks identical to the weapons Back Attack and also covers the user in Super Armor but it deals way less damage and more adds a higher down value. The creating field part can be canceled by dodging or jumping. 
The Super Armor and blow-away property interrupts the offenisve state of an opponent and keeps them away. It can also be integrated into a combo as it ignores S-Burst.
The protection strength of Full-Throttle Field against projectiles goes up to the priority 5. Sonic Trick of Board Type B and Tornado Shot of Extra Type B weapons can be wiped out but Echoing Scream of Hammer Type B and higher priortized ones not, including Gum Ninjutsus. Gum Shoot except for Gum Ghost also aren't a threat and can be easily overcome. 
Attack 	Option	State 	Base Damage	Down Value	Hit Reaction	Properties
Full-Throttle Field	Normal	- 	20 	10% 	blowback 	HP heal max. 220, field lasts 2 sec, effect last 2 sec after leaving, natural HP recovery starts, Super Armor, not S-Burst-able
Full-Throttle Field	Back 	attack	20 	70% 	flinch 	Super Armor
Full-Throttle Field	Back 	field 	20 	10% 	blowback 	blow away, HP heal max. 190, field lasts 5 sec, effect last 3 sec after leaving, natural HP recovery starts, not S-Burst-able
Full-Throttle Field	Wide 	- 	- 	- 	- 	HP heal max. 140, field lasts 5 sec, effect last 3 sec after leaving, natural HP recovery starts, Super Armor, not S-Burst-able
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Dragon God Motor===
"Temporarily increases attack and increases range." - In-game description
File:Special Dragon God Motor Screenshot 1.jpg|Surprise opponents with the fast, break-like initial attack and continue with a combo.
File:Special Dragon God Motor Screenshot 2.jpg|The weapon turns into a attack boosting dragon.
Dragon God Motor is the Alter Special of the Hammer Type C subclass. Upon activation the weapon turns into a dragon for a set of time which increases the attack power by 20%. Besides the dragon, there also appears a meter bar below the players avatar, which decreases over time. Thanks to the ability Lunch Time, which gets exchange when switching to Dragon God Motor, the timer or meter resets once an opponent gets knocked out, extending the active duration. 
Instead of being vulnerable during the transformation Dragon God Mode strikes near opponents with a Break Attack like attack. This attack has the properties of a Break Atack to Gum Bind blocking opponents and to crush S-Bursts. The difference however is the damage output, which is higher, and moreover the hit stun and down value. If an opponent does not block, the hit stun of the initial Dragon God Motor attack keeps the opponent in a combo. The low down value allows full combo potential. 
This means with Dragon God Motor the user covers part of the opponents defense without a high commitment as they can continue or start a combo with increased attack power. Consequently, this Special is a great pressure tool at close range. 
Attack 	Base Damage	Down Value	Hit Reaction	Properties
Dragon God Motor	53 	10% 	flinch 	BRK properties, 20% attack increase (including initial attack), duration 6.1 sec
*all values are self-tested and not datamined from the game. 
==Additional Data ==
Attack 	Stage	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	1 	NA1 	65 	10% 	flinch 	20% Life Drain
Normal Attack	2 	NA2 	90 	10% 	flinch 	20% Life Drain
Normal Attack	3 	NA3 	120 	10% 	blowback 	20% Life Drain, stage reset
Back Attack 	1 	BA1 	95 	30% 	blowback 	Super Armor, stage reset
Back Attack 	2 	BA2 	95 	30% 	blowback 	Super Armor, stage reset
Back Attack 	3 	BA3 	95 	30% 	blowback 	Super Armor, stage reset
Wide Attack 	1 	WA1 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Wide Attack 	2 	WA2 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Wide Attack 	3 	WA3 	45 	40% 	spin 	invulnerability frames at the beginning against non-Ninjutsu attacks, stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
===Parry===
Attack 	Abbr.	Base Damage	Down Value	 	Properties
Normal Attack	NA 	120 	0% 	blowback	-
Back Attack 	BA 	145 	0% 	blowback	teleport, Super Armor
Wide Attack 	WA 	100 	0% 	blowback	-
*all values are self-tested and not datamined from the game. 
===Patch History===
====Update 3.0====
*Introduced to the game.
====Update 4.0==== 
*▲ (Baiting Shark) Reduced the amount of Ninjutsu Gauge required to activate.
*▲ (Baiting Shark) Extended the time from when Scrolls are set to when they disappear.
====Update 5.0==== 
* ▲ Shortened the combo time of normal attacks.
*▲ Increased damage dealt from the 3rd stage of normal attacks.
*▲ Accelerated the occurrence of back attacks.
*▲ Hit reaction of wide attacks has been altered so that your opponent will stagger greatly.
*▲ Increased downtime of wide attacks.
*▲ Full-Throttle Field will now grant Super Armor for a period of time.
====Update 6.0==== 
*▼ Reduced ninjutsu gauge rate of increase for back attacks.
*▲ (Gum Laser) Increased the time of Gum Bind.
*▲ (Gum Laser) Increased the gum damage of small size.
*⬤ (Gum Laser) If a Gum Net that is being deployed gets hit by a Gum Laser, neither of them will disappear.
====Update 7.0==== 
*▼ Reduced cancellation timing of Back Attacks.
*▼ (Gum Laser) Reduced range of Small Laser.
*▼ (Gum Laser) Reduced range, shortened active duration, and decreased damage of Medium Laser.
*▼ (Gum Laser) Reduced range and shortened active duration of Large Laser.
====Update 8.0==== 
*▲ Increased the life recovery gained from Eat Alive.
====Update 9.0==== 
*▲ Increased homing abilities of the 1st stage of normal attacks
* ▲ Increased recovery rate for the 1st-3rd stages of normal attacks.
*▲ Increased the duration of hits for the 1st-2nd stages of normal attacks.
*▲ Adjusted back attacks overall, and made it easier to hit and chain combos with them.
*▼ Reduced distance moved of Back Attacks.
*▼ Reduced Super Armor activation of Back Attacks.
* ▲ Increased homing abilities of Wide Attack.
*▲ Extended invincibility time of Wide Attack.
*▲ Sped up combo chain timing of Wide Attack.
*▲ Sped up Special cancel timing when jumping and dodging when attacks hit of Wide Attack.
*▼ Reduced time opponents are immobilized after guarding.
*▲ Increased homing abilities of Break Attacks.
*▲ Relaxed the rate at which Eat Alive's life recovery rate would increase.
==Tips== 
*The best way to take drones with Pop Eye is either three Back Attacks or two Back Attacks and a Gum Laser.
*The first and second stages of Normal Attack can be jump or dash canceled into the first stage of Normal Attack, which can be useful for extending Gum Bind combos. 
*Back Attacks can be used in quick succession by either jump or dash canceling during the move. This can be used to destroy drones faster, or bait opponents.
*The second hit of Back Special deals high knockback, which is useful for launching opponents away from drones. 
*All variations of Full-Throttle Field can block other Gum Shoots, Gum Utsusemi, and even detonate Fujiyama Rockets on contact.
*Master of Change is a well-suited card to have while hiding, due to this weapon's far-reaching Break and Back Attack, which can be useful to gum bind opponents. Normal and Back Full-Throttle Field are also good options to use with Master of Change's ability to gum bind.
*Gum Laser also has the ability to detonate Fujiyama Rockets on contact.
*It is best to place a Baiting Shark scroll under a drone or areas when opponents are bound to pass (examples include boost pads on Eagle City and Croissant Arena, the Gumball Machine button, its hatch, and warp doors on Fort Riverdale).
*Binding an opponent with Gum Laser then tossing a Baiting Shark scroll under them is another way to score IPPONs with Baiting Shark.
*Another variation of the above tip would be to stagger an opponent with Wide Attack, jump/dash cancel, then toss a scroll under them.
*Tips in bold also apply to Cerberus.
==Ninja-Gum Variations==
Ninja-Gum Variations for Pop Eye
Color 	Description 	Method of Obtaining 	Image
Pop Gum 	Gum with big eyes and teeth. Forms a gum weapon with a giant mouth. Sugarless and good for the teeth. 	Given by default. 	
Pop Gum (Purple) 	Gum with big eyes and teeth. Forms a purple-hued gum weapon. An excellent product that can prevent tooth decay. 	Earned from Gumball Machine. 	
Pop Gum (Yellow) 	Gum with big eyes and teeth. Forms a bright yellow gum weapon. Guaranteed to freshen your breath. 	Earned from Gumball Machine. 	
Pop Gum (Green) 	Gum with big eyes and teeth. Forms a leafy green gum weapon. You can just feel your teeth getting healthier as you bite it. 	Earned from Gumball Machine. 	
Pop Gum (Orange) 	Gum with big eyes and teeth. Forms a bright orange gum weapon. Popular among dentists and hygenists. 	Earned from Gumball Machine. 	
Pop Gum (Blue) 	Gum with big eyes and teeth. Forms a bold blue gum weapon. The first bite is always the most satisfying. 	Earned from Gumball Machine. 	
Pop Gum (Black) 	Gum with big eyes and teeth. Forms a jet black gum weapon. Has the added benefit of whitening your teeth. 	Earned from Gumball Machine. 	
Pop Gum (Lemon) 	Gum with big eyes and teeth. Forms a lemon-colored gum weapon. With long-lasting flavor, you can keep chewing for hours. 	Given by random drop. 	
Pop Gum (Peach) 	Gum with big eyes and teeth. Forms a shocking pink gum weapon. Protect the gums from gingivitis. 	Given by random drop. 	
Pop Gum (Lion Dance)	Gum with a lion dance motif. Forms a festive gum weapon. Tastes like good fortune. 	Earned from Gumball Machine. 	
Pop Gum (Anglerfish)	Gum with an anglerfish motif. Forms an anglerfish-inspired gum weapon. Tastes a little fishy. 	Earned from Gumball Machine. 	
Pop Gum (Kabuki) 	Gum decorated with traditional kabuki face paint. Forms a kabuki-inspired gum weapon. Has a strong and powerful taste. 	Earned from Gumball Machine. 	
Pop Gum (Gator) 	Gum decorated with an alligator design. Forms a scaly alligator-inspired gum weapon. Hard enough to break your teeth, but the flavor is incredible.	Obtained from JP-exclusive Gashapon codes.	
==Trivia==
*The Pop Eye is one of two weapons with a Gum Ninjutsu exclusive to that weapon (Paw-xing Gloves & Blast Barrier).
*The Pop Eye's design draws some similarities to a Pez dispenser, namely the over-sided mouth attached to a rectangular base.
==Gallery==
File:Pop Eye + Pop Gum.png|Default Pop Eye skin and its Ninja Gum.
File:Pop Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Hammers