Gear/Active Camouflage

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_ArmorMod_ActiveCamouflage
Manufacturer: Prototype
Active Camouflage Systems can be added to a existing Stealth Armour giving it Mimetic capabilities. Reserves 1 slot in every Location except the Head and requires a Stealth Armour.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	500000	CenterTorso 	All
* Armor Modification: 1 Per Unit. Must be installed in Center Torso.
* Provides Mimetic Stealth when Activated. Requires Stealth Armor System.
* 4 Charges of -20% Mimetic Stealth Visibility Reduction and Harder to Hit by 1 per Charge. Charges Decay by 1 for every 2 Hex moved.
* Reserves 1 slots per Location except Head and CT.
* +10% weapon heat generated when active.
* +5 heat per turn when active.
* Requires an ECM or EW system to be installed.
* 15% Tech Point cost to repair armor
* 20% C-Bill cost to repair armor
=Used By Mechs=
Mechs 	Mechs 	Mechs
ASNII-O 	ASNII-OA	ASNII-OB
ASNII-OC 	ASNII-OD	ASNII-RX
ASNII-S7 	BZK-S7 	COM-ERI
RB-P 	RVN-M 	SHD-X4
SHX-FBIREBIRD aka BERKUT 'FIREBIRD'	SHX-O 	SHX-OA
SHX-OB 	SHX-OC 	SHX-OD
SHX-OE 	SHX-OF 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2