Frank West (Marvel vs. Capcom)

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|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom Infinite=
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==Summary==
Frank West is a primary protagonist from the Marvel vs. Capcom series. He is a famed freelancer photographer and photojournalist, who arrived to the small town of Willamette while looking for the next big scoop, finding out about a zombie outbreak that took place at Willamette Parkview Mall, managing to cover the story of its strange events and rescue a host of survivors from violent psychopaths thanks to his knack for professional wrestling, utilizing objects in his surroundings as deadly weapons and a tough spirit that allows him to survive under even the most extreme conditions, even also saving his own life as many times as it has put him in mortal peril.
In Ultimate Marvel vs. Capcom 3, Frank is one of the many heroes who fight against Galactus to stop the destruction of the earth. In Marvel vs. Capcom: Infinite, he joins the Resistance to fight against Ultron-Sigma to stop him from merging the Marvel and Capcom universes.
== Powers and Stats==
Tier: , with the Time Gem, higher with X-Factor
Name: Frank West 
Origin: Marvel vs. Capcom
Gender: Male
Age: 36 (Based on his incarnation from the first Dead Rising)
Classification: Human, Freelance Photographer
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts (Frank has a number of professional wrestling moves at his disposal,Ultimate Marvel vs. Capcom 3 even being able to use judo throws and suplexes), Weapon Mastery, Marksmanship, Acrobatics (Frank can do jumps and somersaults constantly. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Stealth Mastery (Snuck into the A.I.M.BRELLA Corporation's headquartersMarvel vs. Capcom: Infinite), Summoning (Frank can summon zombies to help him in combat, by either swinging them as a melee weapon or throwing them), Limited Air Manipulation (Frank can generate large amounts of air when performing Funny Face Crusher), Explosion Manipulation (With the Hail Mary), Afterimage Creation (In multiple movements, Frank can create afterimages), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Accelerated Development (Physical Statistics and Abilities: By taking photos frequently, can level up at an incredibly fast rate, allowing Frank use new combos and stronger weapons in combat. By drinking alcohol, Frank increases his prestige points), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Large Country level (Comparable to Zangief, who could create an explosion that could be seen from space with his Red CycloneMarvel vs. Capcom: Clash of Super Heroes), Dwarf Star level with the Time Gem (Alongside Iron Man, Frank was amplified enough to where he could defeat Thanos,Marvel vs. Capcom: Infinite who is described as an alien with sheer power that dwarfs GalactusOfficial Sega Saturn Magazine Issue 23), higher with X-Factor
Speed: Supersonic (Fought alongside Chris Redfield, the likes of which has fought Albert Wesker in the past, who is fast enough to dodge bulletsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), FTL with the Time Gem (Was able to keep up in combat with ThanosMarvel vs. Capcom: Infinite), higher with X-Factor
Lifting Strength: At least Class 5 (Comparable to Chris Redfield), Class Y with the Time Gem
Striking Strength: Large Country level, Dwarf Star level with the Time Gem, higher with X-Factor
Durability: Large Country level, Dwarf Star level with the Time Gem, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with melee weapons; Several Meters with Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment:
*Camera: Although its intended purpose was for Frank's job, his camera acts as a combative tool, stunning opponents as well as allowing himself to level up.
*Baseball Bat: Frank's primary melee weapon of choice.
*Spiked Bat: An upgraded version of the regular baseball bat with nails inserted around the weapon to make it deadlier.
*Chainsaws: Used as a melee weapon, dealing more hits in a single swing.
*Golf Club: Used as a melee weapon, capable of launching targets into the air.
*Plunger: Used as a melee weapon for jabbing as well as aerially overhead attacks.
*Broomstick: Used as a melee weapon jabbing as well as aerially overhead attacks, sporting better range than the plunger.
*Paddlesaw: A custom-made weapon, resulting in a double-ended kayak paddle with a chainsaw duct-taped to each end. Has much better range than any of Frank's other melee weapons.
*Axe: Used as a melee weapon for overhead attacks, as well as launching targets into the air.
*Hammer: Used as a melee weapon for heavier hitting overhead attacks.
*Defiler: A custom-made weapon, resulting in bat with the head of an axe and the head of a sledgehammer both positioned on the business end.
*Cream Pies: Used by Frank to harm as well as temporarily blind his opponent should it strike their face. While best used as a ranged weapon, Frank may opt to smash one into his target's face up close.
*Servbot Helmets: Helmets resembling Tron Bonne's Servbots. In combat, Frank will unexpectedly place them over his opponent's head to take them off guard. Alternatively, he can briefly wear the helmet to charge headfirst into his enemies.
*Shopping Cart: Used by Frank to carry his weapons, as well as push into his enemies during battle. When used offensively, the cart has chainsaws tied to the front of it.
*Hail Mary: A football with multiple grenades attached to it.
*Cartons: Containing either water or juice, Frank can drink from these to grant himself and his team members extra Hyper Meter.
*Alcohol Bottles: Containing an alcoholic beverage, Frank can drink from these to grant himself a temporary boost that doubles experience gained from photos.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Frank is mostly known for being a crafty fighter, displaying skill as a professional wrestler as well as having a mastery over several weapons, traditional or homemade, able to utilize whatever objects he can get his hands on in his surroundings.Ultimate Marvel vs. Capcom 3 As a result of his finesse in battle, he has gone up against and defeated psychopaths as well as military personnel.Ultimate Marvel vs. Capcom 3 He can create weapons by combining materials in the middle of battle, such as the Paddlesaw. Recognized as a proficient zombie hunter and a great survivor, so much so that even Reed Richards himself asked him for his help to save a dimension infested with zombie heroesUltimate Marvel vs. Capcom 3)
Weaknesses: Some time after drinking the alcohol, Frank will start to vomit, leaving him vulnerable. Frank can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
* Object Throw: Frank will chuck a certain food item depending on his Photography Level. This reaches full screen and is fairly useful for full screen pressure, though it cannot be cancelled into anything normally.
* Knee Drop: Frank drops straight down in a damaging speed on his knee, which hits overhead.
* Slide: Frank performs a crouching slide kick forward along the ground.
* This Looks Useful: Frank pulls out a plunger and stabs it straight forward.
* Crude Sweep: Frank crouches down as he swings a plunger horizontally in a sweeping motion, tripping an opponent in-front of him.
|-|Throws=
*Forward Throw: Frank grabs the opponent and then performs a judo throw to slam them forward.
*Back Throw: Frank grabs the opponent and then slams them backwards by falling onto the ground with a suplex.
|-|Special Attacks=
*Tools of Survival: This special move has three versions. In the Light version, Frank pulls out a plunger, broom, or paddlesaw for some rapid-fire jabs (or a singular thrust for the very latter weapon), also can be done in midair. In the Medium version, Frank pulls out and swings a baseball bat, a spiked bat, or a chainsaw which causes a wallbounce. In the Heavy version, Frank pulls out a fireaxe, a sledgehammer, or the Defiler and swings it downwards.
*Giant Swing: A zombie attempts to attack Frank, but Frank grabs the zombie by its legs and swings it, spinning around against the opponent before throwing it.
*Hammer Throw: A zombie attempts to attack Frank, but Frank pushes them off and shoves them forward.
*Snapshot: When used, Frank will hold out his camera and take a picture, causing nearby opponents to be stunned for a second.
*Bottoms Up!: Frank takes a swig of an alcoholic drink. This doubles the amount of Prestige Points gained.
*Roundhouse Kick: Frank performs a back-turning roundhouse kick via rushing forward and kicking upon almost reaching the end point. 
*Barrel Roll: Frank performs a quick diving roll that tracks towards the opponent. While rolling, Frank West is invulnerable to all but grabs.
|-|Hyper Combos=
*Blue Light Special: Also known as Dead Riding, Frank grabs a shopping cart with four chainsaws taped to it and then charges forward at the opponent with the cart.
*Survival Techniques: Also known as Case West, Frank charges forward with a throwing object. When this connects, he attacks the opponent with a flurry of attacks of several weapons that varies depending of the level of Photography, often finishing with a bat-swing-styled attack with the finishing weapon used which inflicts a soft knockdown.
*Funny Face Crusher: Frank puts a Servbot mask onto the opponent's head so they can't see. He grabs them by the legs, spins them around and throws them. As the dizzied opponent gets up, he runs over and slams their face into the ground.
*Say CHEESE!: Frank pulls out the Hail Mary. Subsequently, he throws his opponent into a horde of zombies to finally throw the Hail Mary and ends up exploding along with the zombies where he will grab one to take a photo.
|-|Infinity Gems=
*Power Gem: Frank can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Frank can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Frank can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Frank can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Frank can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Frank can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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==Gallery==
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|-|Art=
|-|Music=
|-|Alternate Costumes=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Hsien-Ko (Marvel vs. Capcom) Hsien-Ko's Profile (Speed was equalized and the fight took place at the Headquarters of Evil. Frank had the Time Gem)
Inconclusive:
== References==
Category:Characters
Category:Marvel vs. Capcom
Category:Absorption Users
Category:Accelerated Development Users
Category:Acrobats
Category:Adults
Category:Afterimage Users
Category:Air Users
Category:Antiheroes
Category:Attack Reflection Users
Category:Axe Users
Category:Bat Users
Category:Bomb Users
Category:Broom Users
Category:Camera Users
Category:Card Users
Category:Chainsaw Users
Category:Club Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Explosion Users
Category:Fighting Game Characters
Category:Fire Users
Category:Food Users
Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Hammer Users
Category:Healers
Category:Homing Attack Users
Category:Humans
Category:Ice Users
Category:Intangibility Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Journalists
Category:Life Users
Category:Male Characters
Category:Marksmen
Category:Martial Artists
Category:Playable Characters
Category:Plunger Users
Category:Poison Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Protagonists
Category:Protagonists
Category:Purification Users
Category:Resurrection Users
Category:Sealing Users
Category:Shovel Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Stealth Masters
Category:Summoners
Category:Thrown Weapon Users
Category:Video Game Characters
Category:Weapon Masters
Category:Weapon Users
Category:Wrestlers
Category:Helmet Users