Weapon Proficiencies

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==Simple Weapon Proficiency==
===Prerequisites - None===
Become proficient with all simple weapons, removing the -10 penalty to attack.
==Martial Weapon Proficiency==
===Prerequisites - Simple Weapon Proficiency===
Become proficient with all martial weapons, removing the -10 penalty to attack. (Rather than hand-and-a-half weapons like Bastard Swords and Dwarven Waraxes relying on feats in order to wield them one handed, all weapons now go by Strength score to determine whether one can wield them in one hand or must use two, if they can wield it at all. Note that some weapons such as polearms are still two handed by design even if they are light enough for you to wield one handed. The chart for determining Strenght requirement can be found on the Weapons page.)
==Exotic Weapon Proficiency==
===Prerequisites - Martial Weapon Proficiency===
Allows you to wield the exotic weapon of your choice (without this feat, the weapon cannot be wielded at all).
==Massive Weapon Proficiency==
===Prerequisites - Martial Weapon Proficiency, Strength 24===
Become proficient with Massive type weapons. Massive versions of Exotic weapons still require you to have the Exotic Weapon Proficiency feat for that weapon in order to wield it.  Without this feat, even if you are strong enough to equip a Massive type weapon and have the proper normal proficiency, you will still take the nonproficent penalty of -10 to attacks. If you attempt to wield a weapon that you are strong enough for, but have neither the martial nor massive proficiency for it, the penalties stack for a -20.