Kagome Akemi Higurashi-Kaiba/Kagome's Duels

==Vivian Wong - Pro Duel==
Turn 1: Kagome
Kagome draws House Duston, and summons it in face-up Defense mode. She then equips House Duston with Magicalized Duston Mop, and ends her turn by setting two Spell/Trap cards
Turn 2: Vivian
Turn 3: Kagome
Turn 4: Vivian
Turn 5: Kagome
Turn 6: Vivian
Turn 7: Kagome
Turn 8: Vivian
==Judai Yuuki - Boat Trip==
Turn 1: Judai
Turn 2: Kagome
Turn 3: Judai
Turn 4: Kagome
Turn 5: Judai
Turn 6: Kagome
Turn 7: Judai
Turn 8: Kagome
==Dorm Exchange Exam - September==
Duel between Kagome and Chika Haruno
Turn 1: Chika Haruno
Chika draws Death Koala, and set summons it. She also sets two Spell cards.
*Chika's Hand:
**2 Flower Princess Monster cards
**Death Koala
**2 Unknown Spell cards
Turn 2: Kagome
Kagome draws Pot of Greed, and summons Harpie Queen in Attack mode. She then plays the Field Spell Harpie's Hunting Grounds and the Spell card Double Summon to summon Harpie Lady 2 in Attack mode.
Kagome plays the Spell card Elegant Egotist to additionally summon Harpie Lady 1. Due to Harpie's Hunting Grounds' effect, Chika's Spell cards are destroyed. Because of Harpie Lady 1's effect and Harpie's Hunting Grounds' effect Harpie Queen ( 1900/1200 → 2100/1400 → 2400/1400), Harpie Lady 2 (1300/1400 → 1500/1600 → 1800/1600), and Harpie Lady 1 (1300/1400 → 1500/1600 → 1800/1600)'s ATK and DEF are raised.
Kagome plays Pot of Greed and draws Rose Whip and Malevolent Nuzzler. She equips both Spell cards to Haripie Lady 2 to boost the Harpie's ATK and DEF (1800/1600 → 2100/1900 → 2800/1900). She uses Harpie Lady 2 to destory Chika's Death Koala. Harpie Lady 1 and Harpie Queen attack Chika's Lifepoints directly (4000 → 2000 → -200)
*Kagome's Hand:
**Pot of Greed
**Harpie Queen
**Harpie Lady 2
**Elegant Egotist
**Harpie's Hunting Ground
**Double Summon
**Rose Whip
**Malevolent Nuzzler
==KC Tag-Duel Grand Prix - Preliminary Duel 1==
Nobu Kurosawa (Fiend Duelist) and Yasushi Nakahara (Insect Duelist)
==KC Tag-Duel Grand Prix - Finals==
Dietrich von Schroider (Valkyrie Duelist) and Alberich von Schroider (Elf and Spellcaster Duelist)
==Julien Campion - Pro Duel==
Julien Campion (Descended from Jupiter, Champion) - French Pro Duelist, uses a Gem-Knight/Gem-Knight Lady deck.
Julien's Deck:
:Monsters:
::Fusion:
:*Gem-Knight Lady Brilliant Diamond: 3 "Gem-Knight" monsters. Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
:*Gem-Knight Lady Lapis Lazuli: "Gem-Knight Lapis" + 1 "Gem-Knight" monster. Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
:*Gem-Knight Seraphinite: 1 "Gem-Knight" monster + 1 LIGHT monster. Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
:*Gem-Knight Master Diamond: 3 "Gem-Knight" monsters. Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.
:*Gem-Knight Amethyst: 1 "Gem-Knight" monster + 1 Aqua-Type monster. Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
:*Gem-Knight Ruby: "Gem-Knight Garnet" + 1 "Gem-Knight" monster. Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
:*Gem-Knight Aquamarine: "Gem-Knight Sapphire" + 1 "Gem-Knight" monster. Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
:*Gem-Knight Topaz: "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster. Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
:*Gem-Knight Zirconia: 1 "Gem-Knight" monster + 1 Rock-Type monster
:*Gem-Knight Citrine: 1 "Gem-Knight" monster + 1 Pyro-Type monster. Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
:*Gem-knight Prismaura: 1 "Gem-Knight" monster + 1 Thunder-Type monster. Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
::Non-Fusion:
:*Gem-Knight Alexandrite: You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
:*Gem-Knight Sapphire: His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
:*Gem-Knight Garnet: The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
:*Gem-Knight Lapis: The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
:*Gem-Knight Lazuil: If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
:*Gem-Knight Iolite: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
:*Gem-Knight Obsidian: If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
:*Gem-Knight Tourmaline: He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
:*Gem-Knight Sardonyx: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.
:*Gem-Knight Crystal: A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
:*Gem-Knight Emerald: You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
:*Crystal Rose: Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
:*Gem-Armadillo: When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
:*Vylon Prism: If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster attacks or is attacked: It gains 1000 ATK during the Damage Step only.
:*Gem-Turtle: FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
:*Gem-Merchant: During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.
:Traps:
:*Gem Flash: During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
:*Gem-Enhancement: Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
:*Fragment Fusion: Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
:*Pyroxene Fusion: Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
:*Brilliant Spark: When a "Gem-Knight" monster(s) you control is destroyed while you control a "Gem-Knight Lady" monster: Inflict damage to your opponent equal to the combined ATK of the destroyed monsters. Before resolving a card effect that would negate this effect, you can send 1 Spell Card from your hand to the Graveyard, and if you do, negate that effect.
:*Barrel Behind the Door: Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
:*Secret Barrel: Inflict 200 damage to your opponent for each card in their hand and for each card they control.
:*Magic Cylinder: When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
:*A Hero Emerges: When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
:*Bottomless Shifting Sand: At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
:*Release from Stone: Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
:*Charity of the Ordinary: Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
:*Justi-Break: Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
:Spells:
:*Gem-Knight Fusion: Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
:*Particle Fusion: Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
:*Absorb Fusion: Add 1 "Gem-Knight" card from your Deck to your hand, then you can Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
:*Pot of Greed
:*Graceful Charity
:*Monster Reborn
:*Catapult Zone: Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
:*Dark Factory of Mass Production: Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
:*Burial from a Different Dimension: Target up to 3 banished monsters; return them to the Graveyard.
:*Emergency Assistance: Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
:*Mirage of Nightmare: Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
:*Emergency Provisions: Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
==Ryo Marufuji - Challenge==
Turn 1: Ryo
Turn 2: Kagome
: Kagome's Hand:
*Cyber Repair Plant
*Future Fusion
*Light Shrine
*The Light - Hex Sealed Fusion
*Fire Princess
*Pot of Greed
*Double Summon
*Maiden with Eyes of Blue
*Cyber Eltanin
Turn 3: Ryo
Turn 4: Kagome
Turn 5: Ryo
Turn 6: Kagome
Turn 7: Ryo
Turn 8: Kagome
==Dietrich von Schroider - Bridal Wager==
==Edo Phoenix - Pro Duel==
==X - Pro Duel==
==Sommelier Parke - Pro Duel==
Sommelier Parker (ソムリエ・パーカー Somurie Pākā)
Category:The Duel Champion's Daughter