Tools of the Trade (PWH)

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The following nonmagical items are found in Sigil and throughout the planes. Though some may seem familiar, these items vary from the standard equipment found in the Player's Handbook.
All prices noted in this chapter should be considered suggested costs at best. As in markets everywhere, prices fluctuate depending on supply, demand, and the merchant's whim.
==Baatorian Green Steel Items==
The wastelands of Avernus (the first layer of Baator) produce an ore that can be tempered into a metal simply called green steel. Lighter than normal steel, this metal can be processed
into razor-fine edges, making weapons forged of green steel lighter and capable of causing more damage than their standard counterparts. It is important to remember, however, that these items are not magical. All green steel items cost (at least) four times the price of their normal counterparts. Such items are only rarely found, even in markets in Sigil. Not all baatezu carry weapons made of green steel, but many do.
Armor: The following types of armor can be constructed of green steel. In all
other regards, such armor is identical to its standard counterpart.
Item 	Cost (GP)	Weight (LBS)	AC
Banded mail	800 	20 	2
Chain mail 	350 	25 	3
Plate mail 	2,500 	30 	1
Scale mail 	500 	25 	4
Weapons: Only the following weapons are commonly forged of green steel. In all other regards, such weapons are identical to their standard counterparts.
 New Weapons List
Item 	Cost (GP)	Weight(LBS)	Damage	Damage
Item 	Cost (GP)	Weight(LBS)	S-M 	L
Dagger 	8 	— 	1d4+1 	1d4
Knife 	2 	— 	1d4 	1d3
Javelin 	2 	1 	1d8 	1d8
Spear 	4 	3 	1d8 	1d10
Bastard sword 	100 	5 	 	
One-handed 	 	 	1d10 	1d12+1
Two-handed 	 	 	1d6 	2d10
Long sword 	60 	2 	1d10 	1d12+1
Scimitar 	60 	2 	11d10 	1d10
Short sword 	40 	2 	1d8 	1d10
Two-handed sword	200 	8 	1d12 	2d10
==Bariaur Equipment==
Since bariaur have such a different physiology, their armor and equipment requires special construction and attention.
Bariaur Armor: On the Prime, bariaur might be forced to adapt a horse's barding as their own armor. Fortunately, on the planes (where sentient bashers come in more varied shapes), armorers produce mail precisely suited to each race's physical requirements. While the armor listed below differs in cost and weight due to the additional materials required in its construction, the AC value is identical to "normal" humanoid armor. Nevertheless, most bariaur lean toward wearing only light armor due to the weight and cost.
Armor 	Cost (GP) 	Weight (LBS)
Banded mail 	250 	50
Brigantine 	150 	45
Bronze plate mail	500 	60
Chain mail 	90 	55
Field plate 	2,500 	75
Full plate 	5,000-15,000	85
Leather 	7 	25
Padded 	5 	20
Plate mail 	720 	65
Ring mail 	150 	45
Splint mail 	100 	50
Studded leather 	25 	40
Bariaur Harness: This specially designed frame backpack takes advantage of the bariaur's large back and unique physical configuration. The harness can carry up to 90 pounds worth of weight and has a volume of 3.5 feet x 3 feet x 1 foot. It costs 3 gp and weighs 4 pounds.
Bariaur Horned Helm: A bariaur using this special helmet to charge an opponent still inflicts 1d8 points of damage (plus Strength bonus), but since he relies on the spiked horns to inflict some of the damage, he doesn't have to use as much force. Therefore, while he must still make a saving throw versus breath weapon to avoid taking damage, if he fails the save he suffers only half of the damage he inflicts, rather than all of it. Note that bariaur females can utilize this helmet so that they can perform charging attacks as well.
A homed helm must be tailor-made for each individual to insure proper fitting (requiring 1d6+2 days construction time). It weighs 10 pounds and costs 45 gp.
Bariaur Saddle: Bariaur don't make a regular practice of letting two-foots ride on their backs. However, situations arise when it's expedient to carry one of the slow-movers rather than just leaving him behind (sometimes a hasher's friend gets hurt and it's up to him to carry the poor sod to safety). For these situations, some bariaur carry special saddles, resembling in many ways a cross between a horse's saddle and the aforementioned bariaur harness. These leather harnesses cost 10 gp and weigh 10 pounds.
Bariaur Shoes: Like horseshoes, these iron-shod shoes protect a bariaur's feet when he runs or walks on rough surfaces. They cost 5 gp (for a set of four), and have negligible weight.
==Celestial Etheroscope==
This device appears magical, but it involves no enchantment (although magical etheroscopes are certainly possible). The etheroscope comprises a complex set of brass-bound lenses, tubes, and glass vials filled with colored liquid. The whole thing is about 2 feet x 1 foot x 1 foot, and is extremely delicate. Only a specially trained planar craftsman can construct an etheroscope.
This device is used exclusively with the planology proficiency (see page 99). By looking at light refracted through the lenses and colored liquids, a blood trained in the skill can attempt to discern the tides of fortune on any particular plane. The device costs 1,000 gp and weighs 50 pounds.
==Modron Equipment==
Though ordinary modrons have little need (or use) for adventuring equipment, rogue modrons require very specialized accoutrements. It is important to realize that portions of a modron are actually metal - plates, clockwork gears, pulleys, and so on. Things can literally be bolted onto a modron's metallic parts without harming it or causing it pain, as long as the original parts' functions are not impaired. No one outside of Mechanus is capable of adding new "clockwork" mechanisms, and few rogues would dare show their faces there, so it's impossible for a modron to have extra arms or legs simply added on. Most rogue modrons resist anything that would alter their orderly, symmetrical boxlike shape anyway.
Modron Armor:Although they have a natural Armor Class of 8 due to their already partially metallic structure, many modrons find it desirable to supplement this protection. Rogue modrons are far too rare for even Cager armorers to have ready-made modron armor, but fortunately, it's very easy to make, essentially being flat sheets of metal with holes for the modron's arms and face. The sheets themselves can be held together with leather straps, or simply bolted directly onto the modron. This armor provides AC 4, weighs 75 pounds, and costs only 120 gp. (Since all rogue modrons are the same size, no tailoring or special work really goes into the fitting.)
Modron Storage Container: While all sorts of packs, sacks, and even shelves can be affixed to a modron, the most common sort of attachment is a boxlike container of metal and leather that can bold up to 100 pounds worth of weight and has a volume of 1.5 feet x 3 feet x 1 foot. It costs 5 gp and weighs 10 pounds.
Modron Clothing: Most modrons don't wear clothing, but if one wishes to have a cloak or (more commonly) wear a belt, the prices for all such garb are three to five times normal due to their odd shape and size.
==Sickles and Scythes==
Most city folks don't know the difference between a sickle and a scythe. They figure that both have curved blades, and both are used for farming, and therefore both are the same. Well, it ain't true.
Since these items're tools as well as weapons, folks on the Upper Planes value their use. On the other hand, since they look wicked (as in daunting) and can inflict some serious damage if used correctly, they're favored weapons on the Lower Planes.
Sickles are small, one-banded chivs. They have a curved blade about 1 foot long, sharp only on the inside of the curve (the concave side). This blade is attache4 to a short handle (usually 6 inches to 1 foot in length). They're easily hidden, or at least easily carried when tucked into a belt. They're farming implements, sure, but they're not designed for large-scale sweeping; they're designed for cutting handfuls of plant stalks, not swathes of greenery. They obviously cause less damage than scythes.
Scythes, on the other hand, are big two-handed tools, long blades attached to curved wooden handles. The handle has a peg for a band-grip to help the wielder make broad, sweeping cuts. It takes some practice to get the motion right for cutting lots of plants, and even more practice to learn how to use a scythe effectively against a berk's head. The blade is usually to 4 feet long and, like the sickle, sharp only on the inner curve.
And here's the real difference:
Weapon	Cost	Weight	Size	Type	Speed	Damage (S-M/L)
Sickle	6 sp	3 	S 	S 	4 	1d4+1/1d4
Scythe	5 gp	8 	M 	P/S 	8 	1d6+1/1d8