Game Updates (5.0 — 5.8)

==== Update 5.0 "Survival Pass" (April 2022) ====
* New Challenge mapsets "Season 11B" and "Who's the Boss"
* New Guild Wars maps
* Seasonal Token Campaign "Spring Blowout" with main rewards being the Obliterator and the Pulverizer
* New Weapon: Obliterator & Pulverizer
* Survival Pass Introduced with a free and premium path
** Speed Up Tokens introduced (workshop, building, training & healing tokens)
** Premium path has as main reward a new skin for the harpoon
* Beth’s leader trait has improved functionality and visualization:
** Overlapping buff areas now merge into one bigger area. When this happens, the duration refreshes as well
** The max radius of a merged buff area is 7 spaces. Beyond that, new buff areas will be created from kills/charge attacks
* Additional confirmation pop-up added for survivor upgrades and promotions, as well as badge, and trait rerolls
* Buying bundles (with money) that include XP and/or Supplies will be added in full to storage even if the max capacity is reached in the process
* Increased the GW RP gained from PvP missions
* Added new heroes into the reward rotation of The Distance
* Instead of a new Last Stand Ticket to Hell on three different days, all three tickets will be given out on Mondays, together with 15 available gold attempts that refresh weekly. The max number of tickets you can hold at a time is 3
* Removed Last Stand visualizations for “0000” scores in the player scoreboard
* Changed support Dog to have a more coherent approach to determine the closest enemies to cripple
* Balanced the Starbound Rifle range when used by AI in PvP missions
* Added new badge filter; Bonus / No Bonus
* Improved visuals when scrapping multiple badges, allowing player to see the badge bonuses
* Added small visualizations to tactical grid in order to see obstacle hard/soft corners
* Bug fixes:
** Fixed bug where radio call ‘Manage’ option redirected the player to the Support menu, instead of the Survivor menu
** Fixed issue with some survivor classes being locked in Last Stand
** Fixed bug with Last Stand waves coming from the same side after certain amount of waves have passed
** Fixed issue with Fast Walkers occasionally retaliating through obstacles when ground-targeted weapons are used by survivors
** Fixed issue with pinning/unpinning Guild chat messages causing Guild Ad timer and chat message timestamps to break
** Fixed issue with Sheriff Rick, Pizza Guy Glenn and Guardian Carol in season missions not counting towards daily quests 12.5. Reverted for now due to some unexpected issues. Guardian Carol has separate Daily Quests setup temporarily
** Fixed issue with Guardian Carol not counting towards daily quests
** Fixed bug where Perseverance trait didn’t trigger in Scavenge missions
** Fixed visual issues related to certain device screen ratios
** Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
* Link: https://nmlforum.decagames.com/walkingdead/discussion/50046/5-0-survival-pass-update-notes#latest
==== Optional Update 5.0.1 (May 2022) ====
* Broken Support menu selection screen
* Visually incorrect value displayed for Class Tokens in the Survivor menu
* Some in-game navigations not going to the Guild Wars shop
* Prevention of exploit in the Challenge game mode
* Also added a minor visual change to the 'End Turn' button and threat counter (translucent)
* Additional note - fix that was implemented in 5.0 for Daily Quests with Season Heroes (Sheriff Rick, Pizza Guy Glenn & Guardian Carol) has unfortunately been reverted due to some unexpected issues. Guardian Carol has temporarily been given a separate Daily Quest (Guardian Carol does not count towards Carol quests and vice versa), but otherwise the above three in season missions will until further notice not count towards Daily Quests.
* Link: https://nmlforum.decagames.com/walkingdead/discussion/50153/5-0-1-optional-update-12-5-2022#latest
==== Update 5.1 "Origins II" (June 2022) ====
* 13 new Scavenge maps
* Season Missions "Origins II"
* Seasonal Token Campaign "Origins II" with main rewards being the Scoped Crossbow and Hershel
* New Hero: Hershel & Tyreese
* Premium pass has the Hooded Michonne skin
* New Weapon: Scoped Crossbow
* New Support: Walker Mike
* New trait: Weakening
* Changed Overwatch attacks so that they do not trigger on Herded enemies (Primed trait included)
* Attacks in Guild Wars will be charged from the player after ending a mission
* Michonne’s leader trait values have been significantly increased
* Last Stand Expert mode score multiplier increased from x5 to x35
* Survival Pass Bonus Chest availability on premium reward path made clearer
* Survival Pass daily kills refresh changed to happen at 12PM UTC daily (change published earlier)
* Transparency added and small adjustments made to Player/Enemy turn and threat counter combat information visualization, to improve general combat visibility
* Bug Fixes
** Fixed issue with Perseverance trait not activating correctly
** Fixed visualization issue with survivor charge attack showing as active, when changing to use supports or tools instead of the attack
** Fixed bug with Starbound Rifle not dealing bodyshots (fix published earlier)
** Fixed issue with not being able to build the Walker Pit due to overlapping Survival Pass layout, and improved the access to the Walker Pit after it has been built
** Fixed bug with obstacle on Guild Wars map forcing player to move survivor upon mission start
** Fixed issue with Sheriff Rick, Pizza Guy Glenn and Guardian Carol in season missions not counting towards daily quests
** Fixed issue with Guardian Carol not counting towards Carol daily quests, and removed the temporary separate daily quest for Guardian Carol
** Fixed issue with not being able to unpin too long Guild chat messages
** Fixed issue with some cut texts in the Last Stand game mode preview, Distance rewards preview and start mission button (certain languages only)
** Fixed visualization bug with Season mission icons having incorrect borders
** Fixed visualization issue with radio call drop rates with 14 or more Heroes not showing all the Hero tokens
** Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
* Link: https://nmlforum.decagames.com/walkingdead/discussion/50446/5-1-origins-ii-update-notes#latest
==== Hotfix Update 5.2.0 (July 2022) ====
* Fix for Transparent Walker Level and Icon
* Fix for Episode 1 of Origins II Season trial missions (ON on 5.2)
==== Hotfix Update 5.3 (August 2022) ====
* Guild Wars incorrect visual indicator for attacks left in the battle result screen
* Guild Wars attacks not being charged accurately
* Hershel's LT chance to cripple activating incorrectly (not according to description)
* Link: https://nmlforum.decagames.com/walkingdead/discussion/50736/hotfix-update-5-3#latest
==== Update 5.4 "Foes & Fighters" (September 2022) ====
* Season 11C season missions
* Seasonal Token Campaign "7th Anniversary" with main rewards being Rosita's Macuahuitl and Fighter Rosita
* New Hero: Fighter Rosita
* Premium pass has Commonwealth armor skins for Daryl and Fighter Rosita
* New weapon: Rosita's Macuahuitl
* Attacks in Guild Wars are charged from the player after starting a mission (GW rollback)
* Guild Wars mission labels include new icons to indicate the type of enemy generation in the mission
* New Survival Pass added for players at Council level 3-12
* Black Market has new offers for Heroes that are 5 pink stars, allowing excess Hero tokens to be exchanged to Radios
* Tactical trait is available on armors
* Point Blank Shot weapon trait functionality has been changed to boost Total Damage instead of Weapon Damage
* Facebook connect feature removed together with achievement about it
* Commonwealth Armor support functionality has new additions:
** “For {x} turns, it gives you full status effect, struggle and critical hit resistance, as well as {y}% chance of gaining a charge point when hit by an attack.”
* Bug Fixes:
** Fixed issue with Shane’s leader trait not activating when the team is using the Bulldozer Shotgun
** Fixed bug with Guardian Carol’s leader trait causing Shane to get charged upon status effects caused by Explosive Bullets (not directly inflicted by Shane)
** Fixed issue with Guardian Carol follow-up attack dealing wrong damage
** Fixed issue with Negan’s leader trait visualization activating too early, marking new enemies incorrectly during enemy turn
** Fixed bug with overwatch occasionally activating for Freemen after they’ve used all movement points
** Fixed issue with chapter 15, mission 7 causing game reloads for some players
** Fixed bug with Hooded Michonne skin appearing unlocked and equipped although not owned by the player
** Fixed issue with Michonne portrait visualization occasionally breaking when checking different outfits
** Fixed bug with Hershel’s leader trait giving half an action point upon killing enemies with a push-mechanic weapon
** Fixed issue with weakened status effect occasionally activating incorrectly on the players attacking survivor in human enemy/PvP combats
** Improved free guild gift visualization to show the amount of free gifts still available to send
** Improved the reward summary visualization for automatically claimed rewards in the Survival Pass, as well as added unclaimed Bonus Chest(s) to be automatically claimed upon season end
** Fixed issue with tablets having a too wide activation area in the camp view for the Survival Pass feature
** Fixed issue with general mission screen occasionally showing up blank upon entering and leaving the Guild Wars view
** Multiple visual bugs fixed on various maps/missions, as well as other UI improvements
* Link: https://nmlforum.decagames.com/walkingdead/discussion/50937/5-4-foes-fighters-update-notes#latest
==== Hotfix Update 5.5 (September 2022) ====
* Bug fixes
** [HERSHEL] Extra Action Point ring is not visible when the survivor moves and deals non-lethal attack on enemy
** [Tactical] Extra Action Point is not granted after charge attacks
** [Prowl] Daryl loses full Action Point when he triggers Prowl attacks with a quick movement
** Fix to Action Point ring getting greyed out when survivor manages to move multiple times while Fighting Fury attacks are still available
** Fix for game unable to load when using Turkish language
** Other minor fixes
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51020/hotfix-update-5-5#latest
==== Optional Update 5.5.1 (October 2022) ====
* Has fixes to help with the ongoing performance issues (including lagging).
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51076/5-5-1-optional-update-3-10-2022#latest
==== Optional Update 5.5.2 (October 2022) ====
* Additional fixes to help with the some still experienced game performance issues (Android only)
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51151/5-5-2-optional-update-android-only-10-10#latest
==== Update 5.6 "Darkfrost" (November 2022) ====
* New Challenge mapsets "Season 11C" and "Commonwealth War"
* Seasonal Token campaign "Doomsday Champions" with main rewards being the Champion Assault Rifle and Connie
* New Hero: Connie
* Premium Pass has Sergeant Abraham skin
* New Walker Type: Commonwealth Walker
* New Weapon: Champion Assault Rifle
* Fast Walkers have been changed to no longer Retaliate. Fast Walkers' HP and damage have been increased to be the same as normal walkers, but they can still move one space further (3 in total)
* Added new badge bonuses (incl. traits like Follow Through, Perseverance, Revenge etc., and also heroes like Alpha, Princess, Tyreese and more)
* Improved team selection and swapping, that allows to make changes in team even with a survivor that is already in the team but in a different slot.
* Commonwealth Armor support functionality has been improved so that a survivor who gets into struggle and red health during enemy turn, will NOT take any additional damage during that same turn if attacked by other enemies after - they will remain at full red HP
* Bug fixes
** Fixed issue with Shane’s leader trait together with the Bulldozer Shotgun, used by another team member, occasionally not giving charge points for kills
** Fixed issue with Fighter Rosita’s leader trait not allowing movement and attacking for bonus charge attacks and extra attacks
** Fixed bug with Scout Daryl not being able to attack after quick move and Prowl activation, when Fighter Rosita is the team leader
** Fixed issue with missing action points gained from Hershel’s leader trait for melee survivors
** Fixed bug with Mercer’s leader trait occasionally activating multiple times when equipped with the Bulldozer Shotgun
** Fixed bug with Swift Strike occasionally not activating with the Crescent Edge weapon
** Fixed bug with Guardian Carol’s leader trait not activating with weapons with built in Swift Strike trait
** Fixed bug with Guild Wars war summary VP score not matching the actual score, due to VP lost from retries not getting considered in the final calculations
** Fixed bug with explosive barrels getting the rooted status effect in some missions
** Improved the Last Stand Expert mode score multiplier visualization during combat and on the final score screen to avoid misunderstandings
** Fixed bug with Last Stand scores occasionally getting recorded twice for one run
** Fixed visual inconsistency with Merle’s wrong hand being off
** Fixed issues with push notifications
** Fixed issue with some players not being able to load game in Turkish language
** Multiple visual bugs fixed on various maps/missions, animations, as well as other UI improvements
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51428/5-6-darkfrost-update-notes#latest
==== Hotfix update 5.7 (December 2022) ====
* Fix for issue with rewards from the limited time Survival Pass for players on council level 3-12
* Turning off push notifications for Android users only, to help with performance issues
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51561/hotfix-update-5-7#latest
==== Update 5.8 "Lethal Skirmish" (February 2023) ====
* Seasonal Token campaign "Total Havoc" with main rewards being the Wrecker Shotgun and Poleaxe
* New Weapon trait: First Strike
* New Armor trait: Fortified
* New Weapons Poleaxe and Wrecker Shotgun
* Council update: council level 29 available for players at player level 79. and increases the max level of the Workshop, Training Grounds, Supplies Storage, XP Tents, Mission Car and Hospital
** The new council level increases XP capacity to 14.5 million
** The maximum level of survivors and equipment is now 30 and 33, respectively
** Supplies Storage max level is now 12 with a max capacity of 6 million supplies
** XP Tents max level is now 13 → increasing production and capacity to 5K/h and 32K, respectively
** Mission Car max level is now 16 with a max capacity of 60 gas
** Hospital max level is now 13 with heal time reduction of 90min
* Open Guilds have the option to prevent a player from returning to the guild for a set time, when banishing from guild.
* Additional in combat indicators added for Connie’s leader trait and for how many times the LT is active currently for which team member (similar to Rick’s Inspiration leader trait)
* Improved support selection and swapping, that allows to make changes in team even with a support that is already in the team but in a different slot.
* When viewing specific equipment in the Workshop and then going back to the full view, the menu no longer goes back to the top, rather stays were the player last was.
* Decreased frequency of Commonwealth Walkers in Nightmare Challenge & Last Stand
* Bullet Dodge trait values have been buffed
* Bug fixes:
** Fixed bug with Outpost defenders with Revenge trait attacking before getting stunned
** Fixed bug with Walker Mike incorrectly remaining active for too long during combat
** Fixed bug with melee attacks on Weakened enemies not giving charge points accurately, when the melee survivor attacking does not have the Weakening trait
** Fixed inconsistency with rooted enemies not always attacking adjacent target
** Fixed bug with Last Stand scores over 1 billion crashing the game
** Fixed issue with occasional team slots being blocked and not allowing to start a mission in Last Stand and Distance
** Fixed occasional issue with team slots changing place after mission start
** Fixed issues with push notifications
** Fixed issue with game occasionally restarting when having the device in Danish or Norwegian language
** Multiple visual bugs fixed on various maps/missions, animations, as well as other UI improvements
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51762/5-8-lethal-skirmish-update-notes#latest
==== Update 5.9 (also called) "Lethal Skirmish" (March 2023) ====
* Seasonal Token Campaign "Iron Crasher" with main rewards being the Lucerne Hammer The Last Word
* New weapons: Lucerne Hammer (Bruiser) and The Last Word (Scout)
* Bug fix: Join a Guild’ daily quest can be now completed and the rewards can be claimed.
* Fixed issue: Transitioned the survivor selection screen to the center. Players can now choose the right most survivor easily without scrolling the survivor selection screen.
* Link: https://nmlforum.decagames.com/walkingdead/discussion/51923/5-9-lethal-skirmish-update-notes#latest
Category:Game Updates