Mutants

==General Overview==
Homo sapien superior, but don't let the name fool you. Not every mutant is as obvious as Mystique or has the epic powerset of Charles Xavier or Magneto.
==Racial Powers==
Mutants draw their power from a natural genetic mutation. This can manifest in several ways, and not all of them are the amazing, high-powered variety like the advanced healing of Wolverine, but can still be rather potent. Some mutations will be lacking in any real ability or be very subtle.
==Racial Flaws==
Required(If it is mitigated through an ability, adjust accordingly)
* Still Human: Despite not being a 'normal' human, mutants still mostly human. They are susceptible to all limitations that the human species possesses: the need for oxygen and food, weak to poison and disease, and easily injured.
==Unique Resources==
Depending on where your character is located, or with whom they are affiliated, there could be a wide array of resources available, or even so little as a group of fellow mutants as a support group. Some are unfortunate enough to simply be loners.
==Skill Suggestions==
Mutants can be pretty flexible, skills-wise, and should be able to pick up almost any skill. Mutants having to fend for themselves in their youth or adulthood should have this reflected in their skills, depending on where they lived. No doubt many would have advanced skills in things that would complement their mutation.
==OC Limitations==
* No Omega-level mutants
* No telepaths/mind readers/etc. UNLESS the person has already played on the game with another character for a minimum of 30 days, and even then, SEVERELY tight app process for such.
* No reality-warpers, or with chance/luck altering powers.
==Relevant History==
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