145664-one-of-the-most-importantuseful-often-unknown-mechanics-in-wildstar

== Content ==
			
MOMENTS OF OPPORTUNITY!  
 
(that VITAL thing EVERYONE should know & understand yet MANY & MORE have missed, forgotten, or misunderstood)
(IT IS THE VERY REASON 1-2 of EVERY CLASSES ABILITIES, FUNCTION THE WAY THEY DO)
 
Wildstar has a very important mechanic that for some reason or another, many people seem to not understand or even see just how important a "MoO" is. It was quite understandable to some degree that people woulden't of caught on straight away back before F2P came due to there being no tutorial into any potential "hidden" mechanics that might of existed, in this case the "MoO", though now we have a new small dungeon called the "Protostar Academy" that you can enter into at level 10 and it tutorials you fully into the basics of wildstars combat and what you can expect to deal with in dungeons.Even though I didn't need to experience this my self due to having already played much of the game, I decided to take a look into this tutorial dungeon just to see what it offered and I was quite surprised and happy to see just how much it can learn a new player whilst adding in some difficulty to see how the players handle it after the initial tutorial bosses, it tried to make sure that players understood what the "Moment of opportunity" mechanic was by making it so they had to activate it onto the stationary boss in order for the players to deal damage and actually progress onto the next section.Players have always complained about the overall difficulty of wildstars PvE and it's always been listed as "hardcore", while I can agree with it for some reasons, I disagree with it for others. What makes wildstar so hard for its dungeons is that players were more than happy to go in and smash their face against their keyboard and hope that things would happen, players would go as far as to enter into dungeons and not have a single CC skill on their bar in order to deal with mobs properly and instead just hope that they could efficiently face tank all the damage and not care what skill a mob or boss is using.To get many new players into the flow of things and especially for those that have been use to more slower paced and/or tab target games where moving is at a minimal, the tutorial here gets you to consistently move to a random area where it's free of red (aka red = bad, stay out of it or die and blame the healer, that usually works, right?) all while keeping your dps up, I've seen people that look a bit rigid when they're playing which is most likely due to poor keybind setup, personally I think this game demands good keybinds with just how much you need to move consistently whilst attacking, if you can't efficiently do both then this is where your own personal difficulty will come into play.I was surprised at the last boss of this tutorial place as it really threw multiple mechanic types at us, going from damage immunity while requiring everyone to kill the mobs before the boss finished casting some spell, setting fires dropping down to the floor everywhere and finally a DPS check towards the end of the fight where he would kill everyone if you didn't finish the boss off within 10 seconds after you brought it to a specific health amount, and funnily enough, my party failed the first time around.So the main thing with this is that so many players still don't understand the "MoO" even after doing the proto academy, and even the odd amount of people at level cap that still fail to understand this majorly important game mechanic, this screenshot that I quickly looked up tells you everything you need to know within 3 short points.The main thing people need to be aware of is what skills can be used to interrupt as it doesn't need to be a hard CC like a stun or a knockdown, such as the engineer has the stun, but they also have their "Bruiser bot" that lets you use their active skill to interrupt an enemy which will either take away one of their Interrupt armours or activate the "moment of opportunity" which should turn their hp bar purple and cause bonus damage for I think 4 seconds on the mob or boss, the engi also has a skill that blinds enemys and interrupts an enemy. The medic has their normal stun but they also have a root skill that also destroys an interrupt armour or gives the "MoO" effect, Espers are the same but they have a skill that disarms enemys that will also apply "MoO" or destroy their interrupt armour and so on.The more players that grasp the "MoO" mechanic and learn to actively stun enemys whilst levelling up and participating in dungeons will have a much better time playing, especially if you was to hit level 50 where you start doing Vet dungeons which may require more communication and having interrupt orders so 3 or 4 of you don't all waste your interrupts at the same time.
 
PLEASE take the time to share this info with your fellow players IF YOU HAPPEN TO SEE SOMEONE WHOS UNAWARE
 
(i take NO credit in the Info above- aside from just sharing it)
 
PS- How do things become Sticked? and does anyone else agree that THIS SHOULD BE STICKY?! if not this, than PLEASE sticky something else that contains the same info, perhaps if someone can say/explain it better and sticky THAT?
is it something that needs to be voted on? and if so, how do we start a Poll/Vote for this to be stickied? because TOO many people REALLY do not know about this mechanic (including Elder Gamers) and that, IMO is reason enough on its own to sticky this
			
				
	Edited October 29, 2015 by Viconaut	
----
			
{| class="blockquote"
Holy heck that was a massive wall of text to say "interrupt enemies while they are casting spells you can interrupt to do extra damage".
----
			Holy heck that was a massive wall of text to say "interrupt enemies while they are casting to do extra damage".	
----
			I think that problem is in the game. It does say somewhere that you can interrupt casting in moments of opportunity to make enemies vulnerable, but i haven't seen explanation of interrupt armor and how does it work. I've just started playing, reached level cap on my first character (warrior), and realized how interrupt armor works just recently. You can't use moments of opportunity if enemy has few stacks of interrupt armor unless you stripped it down, and with most serious bosses it's possible only with team effort. Not to say that infinite interrupt armor won't allow you to take advantage of these mechanics at all.I hope i understand it right. There really should be section in tutorial to explain just that.
			
				
	Edited October 29, 2015 by Rollo Rivetheart	
----
			
I feel like it should be taught when you go in to either heal or tank in that training quest in one (or more) of the first questing areas.
 
When I first starting playing I also had no idea why their health bar was turning purple every now and then.	
----
			
{| class="blockquote"
When I first starting playing I also had no idea why their health bar was turning purple every now and then.
----
			
{| class="blockquote"
I think that problem is in the game. It does say somewhere that you can interrupt casting in moments of opportunity to make enemies vulnerable, but i haven't seen explanation of interrupt armor and how does it work. I've just started playing, reached level cap on my first character (warrior), and realized how interrupt armor works just recently. You can't use moments of opportunity if enemy has few stacks of interrupt armor unless you stripped it down, and with most serious bosses it's possible only with team effort. Not to say that infinite interrupt armor won't allow you to take advantage of these mechanics at all.
 
I hope i understand it right. There really should be section in tutorial to explain just that.
----
			
{| class="blockquote"
I didn't figure out why until after level 50.  :P
 
I think the normal Protogames Academy does a good job of teaching new players though.
----
			
{| class="blockquote"
Honestly the level 10 training dungeon is a fantastic tutorial example in general. Teaches you all basic combat mechanics you need to successfully level and do dungeons/adventures. Doesnt just explain, but forces you to perform the mechanics or you'll wipe. On top of that it's a fun first dungeon and most people finish wanting to do more PvE content.
 
It's a great example of a tutorial
----
			
{| class="blockquote"
In the training dungeon at level 10 it is clearly explained, along with interrupt armor.
 
And you HAVE to perform it to beat the first boss. It's also explained via voice over and text, in case you arent reading.
So, ever since the training dungeon, it's explained. 
----
			
{| class="blockquote"
There really should be section in tutorial to explain just that.
----
			/moo	
----
			I was expecting a mechanic's name. My hoverboard could use a tuneup.	
----
			
{| class="blockquote"
I think that problem is in the game. There really should be section in tutorial to explain just that.
----
			
{| class="blockquote"
Holy heck that was a massive wall of text to say "interrupt enemies while they are casting to do extra damage".
----
			
{| class="blockquote"
In the training dungeon at level 10 it is clearly explained, along with interrupt armor.
 
And you HAVE to perform it to beat the first boss. It's also explained via voice over and text, in case you arent reading.
So, ever since the training dungeon, it's explained. 
----
			
I think the bigger problem is most bosses have infinit interrupt armor until they do a very specific attack.
 
Like the bosses of Stormtalon, or half the bosses in Kel Vorath.
 
Being a dirty casual newbie myself I tended to blow my interrupts on pretty much any skill the bosses would use like I would a typical mob or Prime, the lil lock/infinit symbol is easy to miss to be honest, I dunno how many times I try to interrupt The Slavemasters big Tether Wave attack outta instinct, when I shouldnt.
 
They should really mention a tiny bit more about infinit interrupt armor and how it works.	
----
			Threads about this get posted like every week.......	
----
			
{| class="blockquote"
Threads about this get posted like every week.......
----
			
{| class="blockquote"
I feel like it should be taught when you go in to either heal or tank in that training quest in one (or more) of the first questing areas.
----
			
Being an mmo player I already knew about cc, but what the academy really taught me is that there are basically two ways of using interrupts:
 
1a. There are targets that have shield that you have to take away with spells.
1b. Nearly all cc has that, but not all. Need to check spells carefully.
2.   To cc the old style way. 
 
I was wondering what the 'shield interrupt' sentence at the bottom of some spells actually was. The more you know :p. 
 
I like it, it really asks for your attention, however little. I can now suddenly easily solo difficult mobs in the questing areas, and I have to invest time in learning my spells properly. I hope people can get the hang of it, as it makes things that more interesting. 	
----
			
{| class="blockquote"
It is for THAT VERY REASON, that this needs to be stickied -  and also just helps make my/many other's point(s) above
 
Because EVERY week, (apparently) it is a big enough issue/enough players remain obviously unaware and uninformed of the mechanic as well as its role, importance and how often any given occasion in which MOO's can -or at least - SHOULD BE implemented. As well as the fact that it is woven throughout the ENTIRE game and ALL instances/dungeons/raids etc and not just Scattered about seldom here and there.
----
			If you don't follow the forums, and you play an MMO, you're foolish. QED.	
----
			
{| class="blockquote"
If you don't follow the forums, and you play an MMO, you're foolish. QED.
----
			
I feel like there needs to be a moment in Protogames Aca. where EVERY member has something they need to CC or wipe. So maybe all get sent to a different phase, but you don't unphase until all are interrupted.I went through STL earlier....myself and tank were only ones Int. the first boss, so I asked if everyone could please set their INTs and use them....no one did on adds, but second was 'fine'ish......final? Still the same. As a SS healer I normally Void Slip > Sustain while inside > Release (2) as soon as I'm free due to my latency (AU), and the fact 4 other players should be able to int....but no, I dropped out of VS with full Sustain, to find the boss still casting and me having to interrupt. (Same effect but bad way about it).
 
Maybe even add perma-casting quest mobs similar to STL first boss-adds that req. you to interrupt to damage them, and add quests like that every zone, until 50 so people understand how important it is.
It's SUCH an important​, awesome and fun feature of the game...which you can ignore and avoid until 50. (However things will go much better if you did not). Couple this with people not knowing how important it is from coming from other games where most bosses are immune....	
----
			There is another important mechanic that many new players doesnt seem to know, you can dash (double tap direction key)  when "Knockdown" CC is on you to remove it, took me a lot of loading screens to learn that :(	
----
			moO is explained on the ship.	
----