Fallout 2 weapons

==Preface==
Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun. 
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions are limited as to the type of weapon they can use by their animation frames:
* Sulik: Unarmed, knife, sledgehammer, spear, SMG
* Vic: Unarmed, knife, pistol, rifle
* Davin: Unarmed, knife, club, pistol
* Miria: Unarmed, knife, SMG
* Cassidy: Unarmed, spear, pistol, rifle
* Lenny: Unarmed, Knife, pistol, SMG
* Marcus: Unarmed, flamer/caster, minigun, rocket launcher
* Skynet: SMG, rifle
* Myron: Unarmed, knife, pistol
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up. 
:Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
==Legend==
* Attack mode: single shot, aimed shot, burst shot, thrown, swing, thrust, punch or placed.
* : The number of shots fired per attack.
* : The damage caused by a single attack of the weapon.
* : The Action Points required for a single attack of the weapon.
* : The damage per Action Point of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
* : The maximum range of a weapon, in hexes.
* : The type of ammunition, if any, consumed by the weapon.
* : The maximum amount of ammunition held by the weapon's magazine.
* : The value of the weapon, in NCR dollars.
* : The weight of the weapon.
* : The ratio of value to weight of the weapon.
* : The minimum Strength required for the weapon.
* Prototype id: The prototype id of the weapon.
==Unarmed==
The first fourteen entries in the below table refer to the basic unarmed attacks obtained by increasing the skill.
Icon	Name 	Mode 	Damage 	AP	Dam./AP 	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Punch 	Primary Punch 	1-2 (1.5) 	3 	0.33-0.67 (0.5)	1 	- 	- 	- 	- 	- 	1 	-
 	Strong Punch 	Primary Punch 	4-5 (4.5) 	3 	1.33-1.67 (1.5)	1 	- 	- 	- 	- 	- 	1 	-
 	Hammer Punch 	Primary Punch 	6-7 (6.5) 	3 	2-2.33 (2.17) 	1 	- 	- 	- 	- 	- 	5 	-
 	Haymaker 	Primary Punch 	8-9 (8.5) 	3 	2.67-3 (2.83) 	1 	- 	- 	- 	- 	- 	5 	-
 	Jab 	Secondary Punch	4-5 (4.5) 	3 	1.33-1.67 (1.5)	1 	- 	- 	- 	- 	- 	5 	-
 	Palm Strike 	Secondary Punch	8-9 (8.5) 	6 	- () 	1 	- 	- 	- 	- 	- 	5 	-
 	Piercing Strike 	Secondary Punch	11-12 (11.5)	8 	- () 	1 	- 	- 	- 	- 	- 	5 	-
 	Kick 	Primary Kick 	1-2 (1.5) 	3 	0.33-0.67 (0.5)	1 	- 	- 	- 	- 	- 	1 	-
 	Strong Kick 	Primary Kick 	6-7 (6.5) 	4 	- () 	1 	- 	- 	- 	- 	- 	1 	-
 	Snap Kick 	Primary Kick 	8-9 (8.5) 	4 	- () 	1 	- 	- 	- 	- 	- 	1 	-
 	Power Kick 	Primary Kick 	10-11 (10.5)	4 	- () 	1 	- 	- 	- 	- 	- 	6 	-
 	Hip Kick 	Secondary Kick 	8-9 (8.5) 	7 	- () 	1 	- 	- 	- 	- 	- 	6 	-
 	Hook Kick 	Secondary Kick 	10-11 (10.5)	7 	- () 	1 	- 	- 	- 	- 	- 	6 	-
 	Piercing Kick 	Secondary Kick 	12-13 (12.5)	9 	- () 	1 	- 	- 	- 	- 	- 	6 	-
 	Brass knuckles 	Punch 	2-5 	3 	0.67-1.67 	1 	- 	- 	40 	1 	40 	1 	
 	Spiked knuckles 	Punch 	4-10 	3 	1.3-3.3 	1 	- 	- 	250 	1 	250 	1 	
 	Power fist 	Punch 	12-24 	3 	4-8 	1 	SEC 	25 	2200 	7 	314 	1 	
 	Mega power fist 	Punch 	20-40 	3 	6.6-13.3 	1 	SEC 	25 	2200 	7 	314 	1 	
 	Rock 	Punch 	1-4 	3 	0.33-1.33 	1 	- 	- 	0 	1 	0 	1 	
 	Gold nugget 	Punch 	3-6 	3 	1-2 	1 	- 	- 	50 	10 	5 	1 	
 	Uranium ore 	Punch 	3-6 	3 	1-2 	1 	- 	- 	0 	10 	0 	1 	
 	Refined uranium ore 	Punch 	3-6 	3 	1-2 	1 	- 	- 	0 	15 	0 	1 	
 	Boxing gloves * 	Punch 	1-1 	3 	0.33-0.33 	1 	- 	- 	250 	5 	50 	1 	
 	Plated boxing gloves *	Punch 	2-5 	3 	0.67-1.67 	1 	- 	- 	300 	10 	30 	1 	
* Requires both hands to wield.
==Melee Weapons==
===One-handed melee weapons===
Icon	Name 	Mode 	Damage	AP	Dam./AP 	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Club 	Swing 	1-6 	3 	0.33-2 	1 	- 	- 	30 	3 	10 	3 	
 	Wrench 	Swing 	3-6 	3 	1-2 	1 	- 	- 	65 	4 	16.25 	3 	
 	Crowbar 	Swing 	3-10 	4 	0.75-2.5 	1 	- 	- 	65 	5 	13 	5 	
 	Cattle prod 	Swing 	12-20 	4 	3-5 	1 	SEC 	20 	600 	3 	200 	4 	
 	Cattle prod 	Thrust	12-20 	4 	3-5 	1 	SEC 	20 	600 	3 	200 	4 	
 	Super cattle prod	Swing 	20-32 	4 	5-8 	1 	SEC 	20 	600 	3 	200 	4 	
 	Super cattle prod	Thrust	20-32 	4 	5-8 	1 	SEC 	20 	600 	3 	200 	4 	
 	Shiv 	Swing 	1-4 	3 	0.33-1.33	1 	- 	- 	1 	2 	0.5 	1 	
 	Shiv 	Thrust	1-4 	3 	0.33-1.33	1 	- 	- 	1 	2 	0.5 	1 	
 	Switchblade 	Swing 	2-5 	3 	0.66-1.66	1 	- 	- 	50 	1 	50 	1 	
 	Switchblade 	Thrust	2-5 	3 	0.66-1.66	1 	- 	- 	50 	1 	50 	1 	
 	Knife 	Swing 	1-6 	3 	0.33-2 	1 	- 	- 	40 	1 	40 	2 	
 	Knife 	Thrust	1-6 	3 	0.33-2 	1 	- 	- 	40 	1 	40 	2 	
 	Combat knife 	Swing 	3-10 	3 	1-3.3 	1 	- 	- 	165 	2 	82.5 	2 	
 	Combat knife 	Thrust	3-10 	3 	1-3.3 	1 	- 	- 	165 	2 	82.5 	2 	
 	Wakizashi 	Swing 	4-12 	3 	1.33-4 	1 	- 	- 	200 	3 	66.66 	2 	
 	Wakizashi 	Thrust	4-12 	3 	1.33-4 	1 	- 	- 	200 	3 	66.66 	2 	
 	"Little Jesus" 	Swing 	5-14 	3 	1.66-4.66	1 	- 	- 	200 	2 	100 	2 	
 	"Little Jesus" 	Thrust	5-14 	3 	1.66-4.66	1 	- 	- 	200 	2 	100 	2 	
 	Ripper 	Swing 	15-32 	4 	3.75-8 	1 	SEC 	30 	900 	2 	450 	4 	
 	Throwing knife 	Swing 	3-6 	4 	0.75-1.5 	1 	- 	- 	100 	1 	100 	3 	
 	Sharpened pole 	Thrust	2-4 	4 	0.5-1 	2 	- 	- 	5 	3 	1.66 	4 	
 	Spear 	Thrust	3-10 	4 	0.75-2.5 	2 	- 	- 	80 	4 	20 	4 	
 	Sharpened spear 	Thrust	4-12 	4 	1-3 	2 	- 	- 	100 	4 	25 	4 	
===Two-handed melee weapons===
Icon	Name 	Mode 	Damage	AP	Dam./AP	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Sledgehammer 	Swing 	4-9 	4 	1-2.1 	2 	- 	- 	120 	12 	10 	6 	
 	Sledgehammer 	Thrust	4-9 	5 	0.8-1.8	2 	- 	- 	120 	12 	10 	6 	
 	Super sledge 	Swing 	18-36 	3 	6-12 	2 	- 	- 	3750 	12 	312.5 	5 	
 	Super sledge 	Thrust	18-36 	4 	4.5-9 	2 	- 	- 	3750 	12 	312.5 	5 	
 	Louisville Slugger	Swing 	12-30 	3 	4-10 	1 	- 	- 	2700 	4 	675 	4 	
==Small Guns==
===Pistols===
Icon	Name 	Damage 	Mode 	AP	Dam./AP	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	.223 pistol * 	20-30 () [1]	Single	5 	- () 	30 	.223 FMJ 	5 	3500 	5 	 	5 	
 	.223 pistol * 	20-30 () [1]	Aimed 	6 	- () 	30 	.223 FMJ 	5 	3500 	5 	 	5 	
 	9mm Mauser 	5-10 () [2] 	Single	4 	- () 	22 	9mm 	7 	1500 	3 	 	3 	
 	9mm Mauser 	5-10 () [2] 	Aimed 	5 	- () 	22 	9mm 	7 	1500 	3 	 	3 	
 	10mm pistol 	10-24 () [2]	Single	5 	- () 	25 	10mm 	12 	250 	3 	 	3 	
 	10mm pistol 	10-24 () [2]	Aimed 	6 	- () 	25 	10mm 	12 	250 	3 	 	3 	
 	14mm pistol * 	6-11 () [1] 	Single	5 	- () 	24 	14mm AP 	6 	1100 	4 	 	4 	
 	14mm pistol * 	6-11 () [1] 	Aimed 	6 	- () 	24 	14mm AP 	6 	1100 	4 	 	4 	
 	Desert Eagle .44 	20-32 () [2]	Single	5 	- () 	25 	.44 Magnum 	8 	800 	4 	 	4 	
 	Desert Eagle .44 	20-32 () [2]	Aimed 	6 	- () 	25 	.44 Magnum 	8 	800 	4 	 	4 	
 	Desert Eagle (exp. mag.)	20-32 () [2]	Single	5 	- () 	25 	.44 Magnum 	20 	800 	4 	 	4 	
 	Desert Eagle (exp. mag.)	20-32 () [2]	Aimed 	6 	- () 	25 	.44 Magnum 	20 	800 	4 	 	4 	
 	.44 Magnum revolver 	24-36 () [2]	Single	4 	- () 	15 	.44 Magnum 	6 	600 	5 	 	5 	
 	.44 Magnum revolver 	24-36 () [2]	Aimed 	5 	- () 	15 	.44 Magnum 	6 	600 	5 	 	5 	
 	.44 Magnum (speed load) 	24-36 () [2]	Single	4 	- () 	20 	.44 Magnum 	6 	600 	5 	 	5 	
 	.44 Magnum (speed load) 	24-36 () [2]	Aimed 	5 	- () 	20 	.44 Magnum 	6 	600 	5 	 	5 	
 	Needler pistol 	24-36 () [2]	Single	5 	- () 	24 	HN Needler cartridge	10 	2200 	4 	 	3 	
 	Needler pistol 	24-36 () [2]	Aimed 	6 	- () 	24 	HN Needler cartridge	10 	2200 	4 	 	3 	
 	PPK12 Gauss pistol 	33-48 () [2]	Single	4 	- () 	50 	2mm EC 	12 	5250 	5 	 	4 	
 	PPK12 Gauss pistol 	33-48 () [2]	Aimed 	5 	- () 	50 	2mm EC 	12 	5250 	5 	 	4 	
 	Zip gun 	5-12 () 	Single	4 	- () 	15 	10mm 	1 	150 	5 	 	4 	
 	Zip gun 	5-12 () 	Aimed 	5 	1-2.4 	15 	10mm 	1 	150 	5 	 	4 	
* Uses SMG weapon animation frames
===SMGs===
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	10mm SMG 	5-12 	Single	1 	5 	1-2.4 	25 	10mm 	30 	1000 	5 	200 	4 	
 	10mm SMG 	5-12 	Aimed 	1 	6 	.83-2 	25 	10mm 	30 	1000 	5 	200 	4 	
 	10mm SMG 	5-12 	Burst 	10 	6 	8.3-20 	20 	10mm 	30 	1000 	5 	200 	4 	
 	M3A1 "Grease Gun" SMG	10-20 	Single	1 	4 	2.5-5 	20 	.45 caliber 	30 	1750 	7 	250 	4 	
 	M3A1 "Grease Gun" SMG	10-20 	Aimed 	1 	5 	2-4 	20 	.45 caliber 	30 	1750 	7 	250 	4 	
 	M3A1 "Grease Gun" SMG	10-20 	Burst 	8 	5 	16-32 	15 	.45 caliber 	30 	1750 	7 	250 	4 	
 	Tommy gun * ✝ 	3-20 	Single	1 	5 	0.6-4 	32 	.45 caliber 	50 	1200 	7 	171.42	6 	
 	Tommy gun * ✝ 	3-20 	Aimed 	1 	6 	0.5-3.33 	32 	.45 caliber 	50 	1200 	7 	171.42	6 	
 	Tommy gun * ✝ 	3-20 	Burst 	10 	6 	5-33.33 	16 	.45 caliber 	50 	1200 	7 	171.42	6 	
 	H&K P90c 	12-16 	Single	1 	4 	3-4 	30 	10mm 	24 	2500 	8 	312.5 	4 	
 	H&K P90c 	12-16 	Aimed 	1 	5 	2.4-3.2 	30 	10mm 	24 	2500 	8 	312.5 	4 	
 	H&K P90c 	12-16 	Burst 	12 	5 	28.8-38.4 	25 	10mm 	24 	2500 	8 	312.5 	4 	
 	H&K G11 * 	10-20 	Single	1 	5 	2-4 	35 	4.7mm caseless	50 	6500 	8 	812.5 	5 	
 	H&K G11 * 	10-20 	Aimed 	1 	6 	1.66-3.33 	35 	4.7mm caseless	50 	6500 	8 	812.5 	5 	
 	H&K G11 * 	10-20 	Burst 	5 	6 	8.33-16.66 	30 	4.7mm caseless	50 	6500 	8 	812.5 	5 	
 	H&K G11E * 	13-23 	Single	1 	5 	2.6-4.6 	40 	4.7mm caseless	50 	8000 	8 	1000 	6 	
 	H&K G11E * 	13-23 	Aimed 	1 	6 	2.16-3.83 	40 	4.7mm caseless	50 	8000 	8 	1000 	6 	
 	H&K G11E * 	13-23 	Burst 	7 	6 	15.16-26.83	35 	4.7mm caseless	50 	8000 	8 	1000 	6 	
* Requires both hands to wield.
✝ Uses rifle weapon animation frames
===Rifles===
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Assault rifle 	8-16 	Single	1 	5 	1.6-3.2 	45 	5mm 	24 	1300 	7 	185.7 	5 	
 	Assault rifle 	8-16 	Aimed 	1 	6 	1.3-2.6 	45 	5mm 	24 	1300 	7 	185.7 	5 	
 	Assault rifle 	8-16 	Burst 	8 	6 	10.6-21.3 	38 	5mm 	24 	1300 	7 	185.7 	5 	
 	Assault rifle (exp. mag.)	8-16 	Single	1 	5 	1.6-3.2 	45 	5mm 	100 	1300 	9 	144.44	5 	
 	Assault rifle (exp. mag.)	8-16 	Aimed 	1 	6 	1.3-2.6 	45 	5mm 	100 	1300 	9 	144.44	5 	
 	Assault rifle (exp. mag.)	8-16 	Burst 	8 	6 	10.6-21.3 	38 	5mm 	100 	1300 	9 	144.44	5 	
 	XL70E3 	12-19 	Single	1 	5 	2.4-3.8 	35 	5mm 	20 	3000 	9 	333.33	5 	
 	XL70E3 	12-19 	Aimed 	1 	6 	2-3.16 	35 	5mm 	20 	3000 	9 	333.33	5 	
 	XL70E3 	12-19 	Burst 	8 	6 	16-25.33 	30 	5mm 	20 	3000 	9 	333.33	5 	
 	FN FAL 	9-18 	Single	1 	5 	1.8-3.6 	35 	7.62mm	20 	1500 	9 	166.66	5 	
 	FN FAL 	9-18 	Aimed 	1 	6 	1.5-3 	35 	7.62mm	20 	1500 	9 	166.66	5 	
 	FN FAL 	9-18 	Burst 	10 	6 	15-30 	30 	7.62mm	20 	1500 	9 	166.66	5 	
 	FN FAL (night sight) 	9-18 	Single	1 	5 	1.8-3.6 	35 	7.62mm	20 	2000 	10 	200 	5 	
 	FN FAL (night sight) 	9-18 	Aimed 	1 	6 	1.5-3 	35 	7.62mm	20 	2000 	10 	200 	5 	
 	FN FAL (night sight) 	9-18 	Burst 	10 	6 	15-30 	30 	7.62mm	20 	2000 	10 	200 	5 	
 	FN FAL HPFA 	11-22 	Single	1 	5 	2.2-4.4 	35 	7.62mm	20 	2250 	10 	225 	5 	
 	FN FAL HPFA 	11-22 	Aimed 	1 	6 	1.83-3.66 	35 	7.62mm	20 	2250 	10 	225 	5 	
 	FN FAL HPFA 	11-22 	Burst 	20 	6 	36.66-73.33	30 	7.62mm	20 	2250 	10 	225 	5 	
 	Hunting rifle 	8-20 	Single	1 	5 	1.6-4 	40 	.223 	10 	1000 	9 	111 	5 	
 	Hunting rifle 	8-20 	Aimed 	1 	6 	1.3-2.6 	45 	.223 	10 	1000 	9 	111 	5 	
 	Scoped hunting rifle 	8-20 	Single	1 	5 	1.6-4 	40 	.223 	10 	1500 	11 	136.36	5 	
 	Scoped hunting rifle 	8-20 	Aimed 	1 	6 	1.3-2.6 	40 	.223 	10 	1500 	11 	136.36	5 	
 	Pipe rifle 	5-12 	Single	1 	5 	1-2.4 	20 	10mm 	1 	200 	10 	20 	5 	
 	Pipe rifle 	5-12 	Aimed 	1 	6 	0.83-2 	20 	10mm 	1 	200 	10 	20 	5 	
 	Red Ryder BB gun 	1-3 	Single	1 	4 	.25-.75 	30 	BB 	100 	200 	5 	40 	3 	
 	Red Ryder BB gun 	1-3 	Aimed 	1 	5 	.2-.6 	30 	BB 	100 	200 	5 	40 	3 	
 	Jonny's BB gun 	1-3 	Single	1 	4 	.25-.75 	22 	BB 	100 	200 	5 	40 	3 	
 	Jonny's BB gun 	1-3 	Aimed 	1 	5 	.2-.6 	22 	BB 	100 	200 	5 	40 	3 	
 	Red Ryder LE BB gun 	25 	Single	1 	4 	6.25 	32 	BB 	100 	3500 	5 	700 	4 	
 	Red Ryder LE BB gun 	25 	Aimed 	1 	5 	5.0 	32 	BB 	100 	3500 	5 	700 	4 	
 	Sniper rifle 	14-34 	Single	1 	6 	2.3-5.6 	50 	.223 	6 	2200 	10 	220 	5 	
 	Sniper rifle 	14-34 	Aimed 	1 	7 	2-4.9 	50 	.223 	6 	2200 	10 	220 	5 	
 	M72 Gauss rifle 	32-43 	Single	1 	5 	6.4-8.6 	50 	2mm EC	6 	8250 	10 	825 	6 	
 	M72 Gauss rifle 	32-43 	Aimed 	1 	6 	5.33-7.16 	50 	2mm EC	6 	8250 	10 	825 	6 	
===Shotguns===
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Combat shotgun 	15-25 	Single	1 	5 	3-5 	22 	12 GA	12 	2750 	10 	275 	5 	
 	Combat shotgun 	15-25 	Aimed 	1 	6 	2.5-4.2 	22 	12 GA	12 	2750 	10 	275 	5 	
 	Combat shotgun 	15-25 	Burst 	3 	6 	7.5-12.6 	18 	12 GA	12 	2750 	10 	275 	5 	
 	H&K CAWS 	15-25 	Single	1 	5 	3-5 	30 	12 GA	10 	4750 	5 	950 	6 	
 	H&K CAWS 	15-25 	Aimed 	1 	6 	2.5-4.2 	30 	12 GA	10 	4750 	5 	950 	6 	
 	H&K CAWS 	15-25 	Burst 	5 	6 	12.5-20.83	20 	12 GA	10 	4750 	5 	950 	6 	
 	Pancor Jackhammer 	18-29 	Single	1 	5 	3.6-5.8 	35 	12 GA	10 	5500 	12 	458.33	5 	
 	Pancor Jackhammer 	18-29 	Aimed 	1 	6 	3-4.83 	35 	12 GA	10 	5500 	12 	458.33	5 	
 	Pancor Jackhammer 	18-29 	Burst 	5 	6 	15-24.16 	25 	12 GA	10 	5500 	12 	458.33	5 	
 	Shotgun 	12-22 	Single	1 	5 	2.4-4.4 	14 	12 GA	2 	800 	5 	160 	4 	
 	Shotgun 	12-22 	Aimed 	1 	6 	2-3.7 	14 	12 GA	2 	800 	5 	160 	4 	
 	Sawed-off shotgun *	12-24 	Single	1 	5 	2.4-4.8 	7 	12 GA	2 	800 	4 	200 	4 	
 	Sawed-off shotgun *	12-24 	Aimed 	1 	6 	2-4 	7 	12 GA	2 	800 	4 	200 	4 	
* Requires one hand to wield.
==Big Guns==
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Minigun 	7-11 	Burst 	40 	6 	46.6-73.3 	35 	5mm 	120 	3800 	28 	135.7 	7 	
 	Avenger minigun 	10-14 	Burst 	40 	6 	66.66-93.33	40 	5mm 	120 	5500 	28 	196.42	7 	
 	Vindicator minigun 	14-19 	Burst 	25 	6 	58.33-79.16	30 	4.7mm caseless	100 	15250	28 	544.64	7 	
 	Light support weapon	20-30 	Burst 	10 	6 	33.33-50 	40 	.223 FMJ 	30 	4750 	20 	237.5 	6 	
 	Bozar 	25-35 	Burst 	15 	6 	62.5-87.5 	35 	.223 FMJ 	30 	5250 	20 	262.5 	6 	
 	M60 	18-26 	Burst 	10 	6 	30-43.33 	35 	7.62mm 	50 	3500 	23 	152.17	7 	
 	Flamer 	40-90 	Burst 	1 	6 	6.7-15 	5 	Flamer fuel 	5 	2000 	28 	71.4 	6 	
 	Improved flamer 	45-90 	Burst 	1 	6 	7.5-15 	5 	Flamer fuel 	5 	2000 	19 	105.26	6 	
 	Rocket launcher 	35-100	Single	1 	6 	5.8-16.7 	40 	Rocket 	1 	2300 	15 	153.3 	6 	
==Energy Weapons==
===Pistols===
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo 	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Alien blaster 	30-90 	Single	1 	4 	7.5-22.5	10 	SEC 	30 	10000	2 	5000 	2 	
 	Alien blaster 	30-90 	Aimed 	1 	5 	6-18 	10 	SEC 	30 	10000	2 	5000 	2 	
 	Laser pistol 	10-22 	Single	1 	5 	2-4.4 	35 	SEC 	12 	1400 	4 	350 	3 	
 	Laser pistol 	10-22 	Aimed 	1 	6 	1.7-3.7 	35 	SEC 	12 	1400 	4 	350 	3 	
 	Magneto-laser pistol 	10-22 	Single	1 	5 	2-4.4 	35 	SEC 	12 	1400 	4 	350 	3 	
 	Magneto-laser pistol 	10-22 	Aimed 	1 	6 	1.7-3.7 	35 	SEC 	12 	1400 	4 	350 	3 	
 	Plasma pistol 	15-35 	Single	1 	5 	3-7 	20 	SEC 	16 	2750 	4 	687.5 	4 	
 	Plasma pistol 	15-35 	Aimed 	1 	6 	2.5-5.83	20 	SEC 	16 	2750 	4 	687.5 	4 	
 	Plasma pistol (ext. cap.)	15-35 	Single	1 	5 	3-7 	20 	SEC 	32 	2750 	5 	550 	4 	
 	Plasma pistol (ext. cap.)	15-35 	Aimed 	1 	6 	2.5-5.83	20 	SEC 	32 	2750 	5 	550 	4 	
 	Phazer 	20-30 	Single	1 	4 	4-7.5 	15 	SEC 	12 	7500 	4 	1875 	3 	
 	Phazer 	20-30 	Aimed 	1 	5 	4-6 	15 	SEC 	12 	7500 	4 	1875 	3 	
 	Solar Scorcher 	20-60 	Single	1 	4 	4-15 	20 	Sunlight	6 	2000 	5 	400 	3 	
 	Solar Scorcher 	20-60 	Aimed 	1 	5 	4-12 	20 	Sunlight	6 	2000 	5 	400 	3 	
 	YK32 pulse pistol 	32-46 	Single	1 	4 	8-11.5 	15 	SEC 	5 	12500	5 	2500 	3 	
 	YK32 pulse pistol 	32-46 	Aimed 	1 	5 	6.4-9.2 	15 	SEC 	5 	12500	5 	2500 	3 	
===Two-handed===
Icon	Name 	Damage	Mode 	Shots	AP	Dam./AP 	Range	Ammo	Cap.	Value	Weight	WT/Val 	ST req.	Proto. id
 	Gatling laser 	20-40 	Burst 	10 	6 	33.3-66.7	40 	MFC 	30 	7500 	24 	312.5 	6 	
 	Laser rifle 	25-50 	Single	1 	5 	5-10 	45 	MFC 	12 	5000 	12 	416.7 	6 	
 	Laser rifle 	25-50 	Aimed 	1 	6 	4.2-8.3 	45 	MFC 	12 	5000 	12 	416.7 	6 	
 	Laser rifle (ext. cap.)	25-50 	Single	1 	5 	5-10 	45 	MFC 	24 	5000 	12 	416.7 	6 	
 	Laser rifle (ext. cap.)	25-50 	Aimed 	1 	6 	4.2-8.3 	45 	MFC 	24 	5000 	12 	416.7 	6 	
 	Plasma rifle 	30-65 	Single	1 	5 	6-13 	25 	MFC 	10 	4000 	12 	333.3 	6 	
 	Plasma rifle 	30-65 	Aimed 	1 	6 	5-10.8 	25 	MFC 	10 	4000 	12 	333.3 	6 	
 	Turbo plasma rifle 	35-70 	Single	1 	4 	8.8-17.5 	35 	MFC 	10 	10000	14 	714.3 	6 	
 	Turbo plasma rifle 	35-70 	Aimed 	1 	5 	7-14 	35 	MFC 	10 	10000	14 	714.3 	6 	
 	YK42B pulse rifle 	54-78 	Single	1 	5 	10.8-15.6	30 	MFC 	10 	17500	9 	1944.44	6 	
 	YK42B pulse rifle 	54-78 	Aimed 	1 	6 	9-13 	30 	MFC 	10 	17500	9 	1944.44	6 	
==Throwing==
Icon	Name 	Mode 	Damage 	AP	Dam./AP 	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Flare 	Throw	1 	1 	1 	15 	- 	- 	35 	1 	35 	1 	
 	Plant spike 	Throw	1-2 	4 	0.25-0.5 	8 	- 	- 	0 	0 	0 	1 	
 	Frag grenade 	Throw	20-35 	4 	5-8.8 	15 	- 	- 	150 	1 	150 	3 	
 	Molotov cocktail 	Throw	8-20 	5 	1.6-4 	12 	- 	- 	50 	1 	50 	3 	
 	Plasma grenade 	Throw	40-90 	4 	10-22.5 	15 	- 	- 	300 	1 	300 	4 	
 	Pulse grenade 	Throw	100-150	4 	25-37.5 	15 	- 	- 	250 	1 	250 	4 	
 	Holy Hand Grenade 	Throw	300-500	4 	75-125 	20 	- 	- 	1 	2 	0.5 	2 	
 	Rock 	Throw	1-4 	4 	.25-1 	15 	- 	- 	0 	1 	0 	1 	
 	Gold nugget 	Throw	3-6 	4 	0.75-1.5 	10 	- 	- 	50 	10 	5 	1 	
 	Uranium ore 	Throw	3-6 	4 	0.75-1.5 	10 	- 	- 	0 	10 	0 	1 	
 	Refined uranium ore	Throw	3-6 	4 	0.75-1.5 	10 	- 	- 	0 	15 	0 	1 	
 	Sharpened pole 	Throw	2-4 	6 	0.33-0.66	8 	- 	- 	5 	3 	1.66 	4 	
 	Spear 	Throw	3-10 	6 	.5-1.7 	8 	- 	- 	80 	4 	20 	4 	
 	Sharpened spear 	Throw	4-12 	6 	0.66-2 	8 	- 	- 	100 	4 	25 	4 	
 	Throwing knife 	Throw	3-6 	5 	.6-1.2 	16 	- 	- 	100 	1 	100 	3 	
==Traps==
Icon	Name 	Mode 	Damage	AP	Dam./AP	Range	Ammo	Cap.	Value	Weight	WT/Val	ST req.	Proto. id
 	Dynamite 	Placed	30-50 	- 	- 	0 	- 	- 	500 	5 	100 	0 	
 	Plastic explosives	Placed	40-80 	- 	- 	0 	- 	- 	1250 	3 	416.7 	0 	
==Gallery==
Fallout 1 & 2 - Pistols.png|Upscaled pistol sprites
Fallout 1 & 2 - Upscaled SMGs.png|Upscaled SMG sprites
Fallout 1 & 2 - Upscaled Shotguns.png|Upscaled shotguns
Fallout 1 & 2 - Upscaled Rifles.png|Upscaled rifles
Fallout 1 & 2 - Upscaled Big Guns.png|Upscaled big guns
Fallout 1 & 2 - Upscaled Energy Weapons - Small.png|Upscaled energy weapons
Fallout 1 & 2 - Upscaled Energy Weapons 2 - Big.png|Upscaled energy weapons
Fallout 1 & 2 - Upscaled Throwing and Explosives.png|Upscaled throwing and explosives
Fallout 1 & 2 - Upscaled Melee and Unarmed Weapons.png|Upscaled unarmed and melee weapon sprites
==See also==
* Fallout 2 combat
*Fallout 2 unique weapons
*Weapon
*Weapon animation frames
*Weapon perks
 
de:Fallout 2 Waffen
es:Armas de Fallout 2
it:Armi di Fallout 2
pl:Broń w Fallout 2
pt:Armas do Fallout 2
ru:Оружие Fallout 2
uk:Зброя Fallout 2
zh:辐射2 武器