Report 1413

Report #1413
Skillset: Skill: Domoth
 Org: Minstrels Status: Completed Dec 2015
Furies' Decision:
Sol. 1. We can look into sol. 2 in the future if needed.
Problem: A couple years back, there was a big domoth thread on the forums, and
one of the results of that forum discussion was to make it so when a person
challenges a domoth and doesn't finish the first stage, the dormancy sit only at
5 minutes. This was put into effect to stop 'challenge and drop' tactics in
order to wait until your side had more people to easily take the domoth. This
change apparently was never put into the HELP DOMOTHS or wherever that
information is suppose to go, so it was changed back to be a random dormancy.
This setups a system to discourage conflict and helps one org/alliance maintain
all the domoths (which is why the original discussion ensued to begin with).
This report seeks to return it to the status quo.
[A: 0 R: 0] Solution #1: When a domoth is challenged in stage one and dropped,
 make the resulting dormancy only 5 minutes long.
[A: 0 R: 0] Solution #2: In addition to solution 1, if you do challenge and it
 drops, the challenger will be prevented from entering
 the domoth realms for the next IC day or so as a
 punishment for failing.
Player Comments:
---[Tanin on 11/24 @ 22:13 writes]:
I support this.
---[Raeri on 11/25 @ 08:06 writes]:
I feel that in addition to the above, it should bar you from re-entering to
continue to challenge-and-drop over and over. Like, block you from going up into
the domoth realms for the next hour or something.
---[Synkarin on 11/26 @ 02:01 writes]:
I can get on board with that
---[Synkarin on 11/26 @ 02:02 writes]:
Raeri's suggesting added as sol 2
---[Rivius on 11/27 @ 17:10 writes]:
Sure. Why not? 1 + 2.
---[Jaamil on 11/28 @ 09:08 writes]:
Solution 2
---[Ryboi on 11/30 @ 00:04 writes]:
Solution 2
---[Siam on 12/1 @ 02:44 writes]:
Solution 2
---[Lerad on 12/3 @ 02:55 writes]:
Support both Solutions.
---[Shuyin on 12/8 @ 03:28 writes]:
Yeah sure to all
---[Enyalida on 12/9 @ 03:00 writes]:
I suggest going with solution 1, except that the dormancy should have an inverse
relation to the number of domoths the challenger's org already owns. That way,
an org with many more domoths (who presumably has a consistently higher
population of skilled combatants) has to take their fighting force to the domoth
when it happens, but an org with a consistently lower combatant population (and
less domoths) can potentially make time to gather troops if they can't regularly
have a fighting force on the spot. The delay should still be relativly short, of
course.
---[Synkarin on 12/10 @ 01:22 writes]:
I think that your suggestion goes against the intent of the report (claim and
drop tactics shouldn't be encouraged). I understand the intention, to provide
orgs with less domoths a chance to compete for more domoths, but the randomized
dormancy times really already accomplish that. Populations ebb and flow, and
domoth claims ebb and flow with it, so I don't think that kind of caveat is
necessary.
---[Xenthos on 12/11 @ 02:11 writes]:
Solution 1. No need to make it complicated. I do not like solution 2 for the
following reason: Someone challenges it, there is a lot of fighting, they end up
failing. They are then barred from helping their team try again. A five minute
dormancy is fine, it allows people to get up and fight over who will do the next
challenge right away, so you can't just continually "block" it. The extra
complexity is unnecessary. Also no need to make any changes based on # of
domoths held.
---[Tredian on 12/11 @ 10:16 writes]:
Support Solution 1 and not 2 if failing can be caused by fighting.
---[Enyalida on 12/11 @ 19:56 writes]:
Randomized dormancy times favor those orgs that can have a full compliment of
fighters at random times, NOT organizations that have to do extensive mustering
to generate a fighting force.
---[Synkarin on 12/12 @ 02:04 writes]:
It's really besides the point, because the point of this report is that claim
and drop tactics should not be encouraged. It should be noted that Gaudiguch had
0 domoths not too long ago, and now we hold 3. Populations ebb and flow, nothing
further is needed to address that.
---[Celina on 12/13 @ 16:13 writes]:
Support 2. Absolutely no to Enyalida's suggestion. No training wheels mechanics.