Status Infliction

Status Infliction is an effect that induces any form of status ailments on the target.
There are currently six status ailments in the game: Curse, Poison, Paralysis, Injury, Weakness, and Sickness
Status Cleanse can cleanse all status ailments of the target, including Parameter Reduction debuffs. Status Negation prevents status ailments from being inflicted.
All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.
==Status Ailments==
=== Poison===
Poison deals 10% of the target’s max HP at the end of each turn.
=== Weakness===
Weakness reduces the target’s Defense stat by 50% subtractively.
=== Sickness===
Sickness reduces the target’s Recovery stat by 50% subtractively.
=== Injury===
Injury reduces the target’s Attack stat by 50% subtractively.
=== Curse===
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.
Curse lasts for 1 turn exclusively on enemies, but 3 turns on the player's units. In Arena, Colosseum, and Vortex Arena, Curse lasts for 3 turns on both the player and opponent's squads.
=== Paralysis===
Paralysis prevents the unit from moving.
Paralysis lasts for 1 turn exclusively on enemies, but 3 turns on the player's units. In Arena, Colosseum, and Vortex Arena, Paralysis lasts for 3 turns on both the player and opponent's squads.
==Similarities to Other Debuffs==
Effect Name 	Description
DoT 	Works similarly to Poison, but deals damage based on the dealer's base Atk stat.
Defense Reduction 	Works similarly to Weakness, but can have varying levels of reducing Def stats.
Recovery Reduction	Works similarly to Sickness, but can have varying levels of reducing Rec stats.
Attack Reduction 	Works similarly to Injury, but can have varying levels of reducing Atk stats.
Amnesia 	Works similarly to Curse, but can only prevent certain skills.
Turn Skip 	Works similarly to Paralysis, as the unit cannot act while afflicted.
Note that DoT, Amnesia, and Turn Skip can only be cured by certain Effect Purge effects.
==Frame Timings==
Enemies that have not already reached 0 HP can be afflicted with status ailments. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
Poison 	DESC_BADSTATE_POISON	HP decreases every turn.
Weak 	DESC_BADSTATE_WEAK 	Defense decreases.
Sick 	DESC_BADSTATE_SICK 	Recovery decreases.
Injury 	DESC_BADSTATE_INJURY	Attack decreases.
Curse 	DESC_BADSTATE_CURSE 	BB gauge stops charging making Brave Bursts unavailable.
Paralysis	DESC_BADSTATE_PARA 	Causes immobility for a fixed number of turns.
==Relevant Links==
*Status Cure
*Status Negation
*Status Infliction Added to Attack
*Status Counter
*Status Infliction on Critical
*List of Units with Status Effects
*List of Items with Status Effects
*List of Elgifs with Status Effects