Technomechanical Generation

The power to generate technomechanical matter. Sub-power of Technomechanical Manipulation. Variation of Matter Creation. Combination of Inorganic Generation and Technology Generation.
==Also Called==
*Fluid-Metallic Creation/Generation
*Technological-Mechanical Creation/Generation
*Technomechanical Matter Creation/Generation
==Capabilities==
The user can generate technomechanical matter (substances, objects, weapons, entities, etc.), whether by drawing them from already existing sources or by manifesting them anywhere they want.
==Applications==
*Technology Generation
*Metal Generation
*Technomechanical Aura
*Technomechanical Blast
==Associations==
*Matter Creation
*Technomechanical Manipulation
==Limitations==
*May be unable to control the generated technomechanical matter.
*May be limited to specific techomechanical substances.
==Known Users==
*Galvanic Mechamorphs (Ben 10)
*Anomaly (DC Comics)
*Mother Machine (DC Comics)
*Technis (DC Comics)
*Henry "Hank" Henshaw/Cyborg Superman (DC Comics)
*General Rildo (Dragon ball GT)
*Bastion Hosts (Marvel Comics)
*Esperanza Ling/Hope (Marvel Comics)
*Paradigm (Marvel Comics)
*Phalanx (Marvel Comics)
*SkyNet/Titan (Terminator series)
*Cybertronians Entities (Transformers series)
==Known Objects==
*Transmech Virus Hosts (Marvel Comics)
*Primus (Transformers: Cybertron)
*Shanhara (Valiant Entertainment)
Category:Powers
Category:Supernatural Powers
Category:Creation
Category:Combinations
Category:Life-Based Powers
Category:Science Powers
Category:Technology-based Powers