123915-alternative-advancement-in-wildstar

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I log in less and less every week because theres simply no content for me other than raiding. I started playing EQ2 again and I must say adding some sort of AA to wildstar would be amazing. I've heard rumours that this is something carbine would love to add, but it might be lies.
 
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Alternate Advancements, or AAs for short, are a means of further enhancing your character. In addition to levels, they are a means of measuring how powerful your character is relative to other characters of the same class.
 
Different AAs have different effects, including statistical boosts like Critical Chance, to enhancing different spells by giving them additional effects or simply improving the spell, to granting completely new spells altogether. All AAs will either provide a fixed bonus to your character or your spells and combat arts, or will scale up with your level by a relative amount with each level
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There are so many things I love about EQ2.  I played it at launch and heavily for about 3 years thereafter.  It, sadly, is the forgotten MMO these past 10 years.  AA is only of the many things it implemented very well and has kept its playerbase rooted ( along with great housing I may add! :D ). 
 
I can't speak for Wildstar just yet, but I am always, always for giving things to players as opposed to taking away.  The more customizationg available to your experience within reason, the better IMO.	
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			 Sounds good, how it will be implemented is another thing	
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It could be one of the major features in the first expansion pack
 
If Wildstar gets one.	
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there is indeed not much content in Wildstar for Raiders.
there is Raids.
and PVP.
 
otherwise every 3 months you'll have 4-5 hours of new content.
but basically, yeah, you sub to be allowed to raid and pvp.
i think if they make the contract system great and give rewards that EVEN raiders wants (super cosmetics here is probably the only way to go), then there is a chance. if contract award some kind of dungeon level gear or even only GA entry level: it is dead on arrival for raiders.
 
you could always do housing or start an alt...	
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I'm a huge supporter of AA in mmo's,i believe majority of them should have alternate advancement. I actually tried out eq2 solely because of it,it's great when playing eq2 to start leveling and fine tune your char to suit your prefered playstyle.
 
AA is a way that no matter your play style you can progress and get something for your time.this would be huge for the solo,small group or just plain old non raider players. would definitely keep me playing the game longer.
 
it seems more and more mmo's are realizing the staying power of things like housing and AA	
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It is true that we need something more, contracts will be a good addition imo but the lvl 1 very low reward will make it unworthy and will turn contract into dailies instead of something we can grind and that feel effective.
 
If they implement something like AA, they need to be very careful into not turning us into power creeps and therefore nerfing the content.	
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If they implement something like AA, they need to be very careful into not turning us into power creeps and therefore nerfing the content.
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DS raiders are already gods. I can clear any content outside DS with just Tier 8 Runic Healing. The power creep in wildstar is insane.
 
And they are already nerfing content to a degree I don't like, things like removing an AI from the gloomclaw encounter makes no sense to me.
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			I do agree with need something, just said they had to be careful :P, I don't know much about AA but I'dd like to see unlocking new animations, i.e. TKStorm can be turned into TKSharknado with enough experience earn or even 20k glory, yes 20k because I do agree glory is useless for some of us :(	
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I do agree with need something, just said they had to be careful :P, I don't know much about AA but I'dd like to see unlocking new animations, i.e. TKStorm can be turned into TKSharknado with enough experience earn or even 20k glory, yes 20k because I do agree glory is useless for some of us :(
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I log in less and less every week because theres simply no content for me other than raiding. I started playing EQ2 again and I must say adding some sort of AA to wildstar would be amazing. I've heard rumours that this is something carbine would love to add, but it might be lies.
 
 
 
 
 
Do people think it would be great for Wildstar and give us stuff to do?
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I was always a fan of AA in Everquest... with that said, wildstar has a ton of content, but if you only let your self be interested in one aspect (raiding in your case), then ya, you're on your way out the minute raiding becomes boring to you.
 
If you open yourself up to other aspects and make goals for yourself, you will find you have almost unlimited things to do.
 
For example, why don't you find an arena partner and make it a goal to get to 1800 come drop 5. If you havent already, you can prepare by getting all the current 1800 gear from practice BGs
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I was always a fan of AA in Everquest... with that said, wildstar has a ton of content, but if you only let your self be interested in one aspect (raiding in your case), then ya, you're on your way out the minute raiding becomes boring to you.
 
If you open yourself up to other aspects and make goals for yourself, you will find you have almost unlimited things to do.
 
For example, why don't you find an arena partner and make it a goal to get to 1800 come drop 5. If you havent already, you can prepare by getting all the current 1800 gear from practice BGs
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I guess I just dont understand how this is different from finishing out your amps, amp points, and ability points once you hit level cap.
 
Also, personally I get frustrated the more I have to "finish" my character at end game. Gear is a given. Then there is attunement (if you pve) but regardless of if you pve or pvp you are going to be going after your amps, amp points, and ability points.
 
Right now this is enough to give me goals, any more and it would be a headache to finish on alts.
 
Unless I dont understand the concept of AAs?	
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I do agree with need something, just said they had to be careful :P, I don't know much about AA but I'dd like to see unlocking new animations, i.e. TKStorm can be turned into TKSharknado with enough experience earn or even 20k glory, yes 20k because I do agree glory is useless for some of us :(
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I guess I just dont understand how this is different from finishing out your amps, amp points, and ability points once you hit level cap.
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The thing with AA is that its pretty much an endless grind towards a better character. Only the true hardcores would ever max their AA point in EQ2, thats the whole idea, that you (almost) always have the chance of improving your character, even when you got the best gear currently in the game.
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The thing with AA is that its pretty much an endless grind towards a better character. Only the true hardcores would ever max their AA point in EQ2, thats the whole idea, that you (almost) always have the chance of improving your character, even when you got the best gear currently in the game.
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Sounds like Rift's Planar Attunement. Post Cap Progression Paths are a sorely overlooked feature.
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Definitely not my cup of tea then. It also feels like it would reward you for playing sooner than others, because you had more time to grind out this impossibly long character progression path.
 
Plus there's the power creep issue, and the mandatory feeling for raiders especially. 
 
But I dont play for power grinds. Gear grinds and character progression is fun, but not if it seems endless. A lot of things I do are because it's fun (tanking dungeons, pvping, collecting things) I dont always need to improve my character and I like the breaks between new gear drops so that I dont always feel the need to.
 
Again, just me, but this is definitely not a system I'd enjoy. I'd always feel behind
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DS raiders are already gods. I can clear any content outside DS with just Tier 8 Runic Healing (all the AI's I can fit, because I dont need anything else) and this is with just the original tiers in this game!! The power creep in wildstar is insane. They are already nerfing content to a degree I don't like, things like removing an AI from the gloomclaw encounter makes no sense to me and the huge nerfs to brew guy in protostar.
 
AA will make us stronger for sure. But it will also add some diversity into builds, or at least I hope it will if we get a system as complex as Everquest has and it will give raiders more reason to do dungeons, other than a few gold here and there. Glory is also obsolete for DS raiders, the really hardcore one of us already have the ugly glory mount and are sitting at 14k+ glory, with nothing to spend it on.
 
This is why I hope it could be a potential feature in an upcoming expansion where we could see some rewamp to the combat/LAS system, so the power creep doesn't spike even more than it already has and to introduce some alternative means of customization for our characters, so they are not all carbon copies of each other.
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Sounds like Rift's Planar Attunement. Post Cap Progression Paths are a sorely overlooked feature.
 
 I don't know if a Post Cap System is neccesary in this game. I think the current system already provides incentive post cap. It's not like you fill out your entire Amp system at 60.
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In any case, there are things to do beside raiding just none of them seem to fit your tastes.
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			I personally enjoyed the Planar Attunement in Rift. It offered minor bonuses with the occasional fun perk (the lures, the teleports, etc), and the flow of reward from work was more steady and long-lasting than the current AMP/ability point grind. I don't enjoy the latter at all, especially the AMP thing. I can't even make use of the couple additional AMP points I've obtained because the AMPs require 4 to unlock. >_< So getting a single AMP doesn't really feel like much. As for ability points... they suffer a similar blahness. Yay, I can advance the bar one more block.	
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......... IAs*, 
 
In any case, there are things to do beside raiding just none of them seem to fit your tastes.
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