Heart of Doom

Heart of Doom is a Herdstone settlement building in Total War: Warhammer II only available to Beastmen in certain cities with a unique settlement chain.
"Wherever the Children of Chaos dwell in numbers, doom is always imminent."
==Effects==
=== Altdorf ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Hero recruit rank: +4 for Bray-Shamans (factionwide)
*Melee attack: +4 when fighting against Men (factionwide)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
==== Black Crag ====
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Melee attack: +4 when fighting against Greenskins (factionwide)
*Income from post-battle loot: +20% (factionwide)
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Castle Drakenhof ===
*Melee attack: +4 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Magic resistance: 4% for all units (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Couronne ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Charge bonus: +4 (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Melee attack: +4 when fighting against Bretonnia (factionwide)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Hexoatl ===
*Winds of Magic starting amount: +4 for all armies (factionwide)
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Melee attack: +4 when fighting against Lizardmen (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Karaz-a-Karak ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
* Armour-piecing weapon damage: +4 (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Melee attack: +4 when fighting against Dwarfs (factionwide)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Lothern ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Cooldown: -8% to all spells (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Melee attack: +4 when fighting against High Elves (factionwide)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== Naggarond ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Horde recruitment capacity: +4 (local armies)
*Armour: +4 for all units (factionwide)
*Ambush success chance: +20% (local armies)
*Melee attack: +4 when fighting against Dark Elves (factionwide)
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
=== The Oak of Ages ===
*Campaign movement range: +10% (local armies)
*Campaign movement range: -5% for enemy armies starting their turn in this region (local enemy armies)
*Missile resistance: 4% for all units (factionwide)
*Melee attack: +4 when fighting against Wood Elves (factionwide)
*Horde recruitment capacity: +4 (local armies)
*Ambush success chance: +20% (local armies)
*Provides garrison:
*Provides garrison:
**2 Bestigor Herd
**2 Centigors (Great Weapons)
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Ungor Raiders
*Unlocks recruitment of:
**Centigors
**Minotaurs
== Building Chain ==
* Tier I - Chosen Herdstone
** Tier II - Blasphemous Clearing
*** Tier III - Nexus of Depravity
**** Tier IV - Heart of Doom
*****Tier V - Crag of the Cloven (Black Crag only)
*****Tier V - Bloodfeasters' Ruin (Castle Drakenhof only)
*****Tier V - Defiled Tournament Grounds (Couronne only)
*****Tier V - Age of Desecration (Karaz-a-Karak only)
*****Tier V - Fall of Man (Altdorf only)
*****Tier V - Great Herdstone of Cold (Naggarond only)
*****Tier V - Morrslieb's Eclipse (Hexoatl only)
*****Tier V - Sepulchral Gate (Lothern only)
*****Tier V - Scorched Oak (The Oak of Ages only)
Category:Beastmen Herdstone buildings