World of Animals 2

World of Animals 2 is a game taking place in an alternate continuity to World of Animals. This is a turn based RPG that has players control a young dragon who's allowed the chance to help a planet grow into a remarkable society.
==Story==
For a more detailed description of the story, check out World of Animals 2/Story and World of Animals 2/Story Second Half
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The story begins in the radiant Draconic Gardnes, brandishing many dragons of various ages, as well as many young ones being monitored by a pale dragon. One of them, a bronze creature named Demiurge, seems ready to lead a world himself, so the pale dragon manages to set the creation of a world, and set up a few intelligents that the young dragon could interact with. Demiurge is escorted to the planet, at which the pale dragon directs him towards the settlement located within. With these orders, Demiurge sets out to begin his long, long journey.
===Stone Age===
====Early====
Mei 6th - 15th
Demiurge arrives in Brosis Plains, where he can see a fairly archaic village, it boasting tents of hides and a singular log cabin, while several animal people appear to be acting as ferals. Demiurge approaches, and he finds a powerful-looking bee lady at the border of the village. Upon seeing the dragon, and after introducing himself, the bee realizes he's intelligent, and welcomes him in. She introduces herself as Deonsys, and welcomes him to the village of Grutal. And she's quickly able to introduce him toe the flamboyant peacock, Arrivar, though not before catching him trying to teach them the ways of art. 
After that, a bit of discussion reveals that two intelligent people are in discussion, while a singular one appears to be out, though he's unfortunately been out for a little long. Deonsys says that she has to complete her work on the perimeter, so she requests the other two to go and check on him. The two rush out, before finding a horned owl named Gidere being hounded by wolves. The three of them are able to combine forces and overwhelm the beasts, thus saving Gidere and allowing to bring him to Grutal. As they do, they talk about eating the felled wolves, which Demiurge seems confused about throughout. 
Anyway, after that, the group decides to discuss about leadership. Demiurge descended on this world to decide on who'd lead, while the five intelligents were discussing on who'd lead. Demiurge is led into the cabin, where he meets the last two of the intelligent, a mink named Rugar, and a rabbit named Meila. The five were apparently formerly neanderthals just like the dummies out there, when they received a vision from a strange creature, which the player might recognize as the pale dragon. They were told that they'd be setting up the building blocks of future societies and set up the course of civilization. Unfortunately, they can't each decide on who should be in charge of teaching, as they each have their own wishes towards what the future should look like. This job is left up to the bronze Dragon.
The group works on building up the settlement, visiting the Wild Lands for this, and in the meantime, Demiurge is in charge of appointing who leads the neanderthals to their future. Demiurge gets to learn about the general landscape, including large beasts that'd scared the neanderthals into hiding, though they seem to've passed for now. They get to work on the camp, and players get to see the fruits of their labor, either through them working on tents in the place, them forming structures with small stones, them making designs in the soil, them forming crude weaponry, or through shows of empathy.
====Medium====
Mei 16th - Mei 25th
Here, the intelligentsia still needs to work on the fencing, on account of some of the neanderthals wandering from the site. Unfortunately, a few have left recently, so the group's tasked with searching for them, bringing them towards the Wild Lands again. On the way, there, they gather wood, while also uncovering their missing friends. On the way, they come to realize a few signs of some dangerous predators in the area.
By the time they uncover the last one, they're about to leave. Unfortunately, their attempt at fleeing is cut short when the predators that'd scared the neanderthals, a Velociraptor Pack, suddenly appear to accost the group. They're forced to fight the pack, and eventually come out the better for it. With the beasts down, they're able to return with the neanderthals and with the wood, though the news isn't all happy.
Gidere points out that these beasts had migrated eastwards and seemingly vanished since. It'd been a few years since one of those Monsters appeared before them. Arrivar points out that those neanderthals began to pick up on speech, and might be able to tell them. Deonsys agrees with the plan, and in the meantime will work on the fencing. 
===Penultimate===
Mei 26th - Jusis 5th
The group were able to speak with the neanderthals, who admitted to them why they were scared to the Wild Lands. They saw them peer in from the east and came close, when the creatures suddenly assaulted them. They ran and scattered, and they would've probably gotten eaten if the intelligentsia weren't to've come. Hearing this, Rugar ponders if those Monsters might be coming back... And with that in mind, the party decides that they need to head eastwards to scout for the Monsters. They initially scout the Uninhabitable Lands, and find traces of the god-like Monsters. Gidere/Rugar remark that they're quite familiar, and Deonsys/Meila remark that they're far too close to Grutal. And now the mission is clear, attempt to repel the creatures.
Following that, they head through the hill-like, bone-ridden landscape of the Uninhabitable Lands. Throughout, they're forced to battle various Monsters, amongst which includes an Ankylosaurus, an Archaeopteryx, and a Pterodactyl. Throughout, they remark that they're far stronger than those creatures once were, they'll remark the similarities Demiurge has with the winged Monster, and eventually press into the heart of Monster territory. 
They approach a cliff-face, where a titan of a beast lays, a ginormous T-Rex that looks capable of tearing its prey apart with single bites. This Monster is referred to as the Lord of the Land, and it demonstrates its cruelty by smashing a velociraptor that's failed to bring it sufficient food, its remains left to be gobbled up by Monsters nearby. The group realizes they can't fight the Monster like this, and are unfortunately able to realize that a few of its creatures have motioned it in the direction of the village, indicating that it's preparing to attack it. They realize combat is inevitable, and thus will be forced to prepare. 
====Finale====
Jusis 6th - Jusis 11th
The group's back at base and are talking about what they've all seen. Rugar explains that the Lord lorded over all creature kind once upon a time, and is a violent Monster that lives for itself and itself alone. Meila remarks that it just eats and eats, friend and foe alike, and it'll go after them now that it knows about them. Demiurge begins to rally them out of their fear, and understanding that they've already done the impossible, they begin to realize that they can actually do something! Deonsys and Meila remark that the people of the village should probably be escorted before the beast comes, which means someone among them will be forced to separate alongside the group while the rest deal with it.
There's a period of free time where players are able to boost their stats and relations a little, but eventually the Lord rears its ugly head. Now the party's forced to face it. Unfortunately though, their fight is for naught. The creature is too powerful, and deals too much damage. They fight and fight, but eventually the beast overpowers them, as well as Demiurge, who endures a painful death...
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Eventually, Demiurge wakes, confused. He hears his caretaker and begins to question her, her assuring him that despite how everything feels, he's doing amazing. Civilization has climbed out of the Stone Age and advanced. Demiurge wonders what happened to his friend, only for her to reveal that he'd been "asleep" for 500 years. His friends age and die, and he lives in a world with nobody he knows. Demiurge is shocked, though the pale dragon assures him he's ok, he's already grown. Sure enough, he's gotten bigger during his rest. 
The pale dragon assures that his journey's just begun. The modern civilization requires his aid. She motions him onwards, and tells him that he'll have to learn what's happened while he rested. 
And from here, the story starts to branch.
*If Gidere has taught the villagers more, go to Survival Era
*If Deonsys has taught the villagers more, go to Construction Era
*If Arrivar has taught the villagers more, go to Art Era
*If Gidere has taught the villagers more, go to Military Era
*If Meila has taught the villagers more, go to Ideology Era
===Survival Era===
====Early====
Jusis 12th - Jusis 23rd
Demiurge heads out, and finds himself looking on a village of various huts set upon wheels. 
===Construction Era===
===Art Era===
===Military Era===
===Ideology Era===
==Gameplay==
Gameplay is fairly similar to the likes of the Persona series. There are two different states of gameplay: Simulator and Battle.
===Simulator===
===Battle===
Battles are turn-based, meaning that each fighter in the scene performs their action in a determined order. Each membee in a scene has a set of stats that determines their battle performance. Each member also has a set of skills which allow them to perform various actions in battle.
Each attack deals a specific tyoe of damage, and each character has a specific set of strengths and weaknesses with the following affiliations:
*Nrm - The attack deals normal damage
*Res - The attack's damage is reduced
*Wel - The attack deals more damage and knocks the target down
*Blk - The attack's damage is nullified
*Ref - The damage is instead reflected back at the attacker
Example	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm	Nrm
===Ailments===
Throughout the game, players will frequently have access to status ailments, the likes of which are able to impede the progress of those inflicted. 
*Poison - afflicted's damaged at the start of each turn
*Stunned - afflicted can't move next turn
*Confused - afflicted acts randomly
*Sleep - afflicted is unable to act several turns
*Burn - afflicted's damaged each turn, bonus damage from wind attacks
*Frozen - afflicted's unable to act until attacked, where they receive bonus damage
*Smell - afflicted's repelled from the battlefield for a short time
*Omen - afflicted's put on a timer that counts down each turn, before they're struck with powerful damage
*Blind - afflicted's more likely to miss physical attacks
*Silence - afflicted's unable to use skills
While there are skills made solely to inflict ailments, there are certain high level skills and passives that allow elemental attacks and other skills to inflict the ailment.
===Hordes===
Sometimes in the game, players encounter Hordes. Hordes are a special kind of enemy, represented as several different enemies grouped together into a single target. Hordes, despite being comprised of multiple enemies, are treated as a single entity that acts twice per turn at least. This means that single target skills will hit multiple "enemies" in the Horde, while multi-targeting skills will hit twice. The more damage a Horde takes, the less enemies appear in the conglomeration. Hordes typically utilize the elemental affinities present in either enemy (If one's Wek to an element and another Res's the same element, then it deals normal damage), and have access to skills present in each of the enemies involved.
==Characters==
===Main===
<tabber>
Prehistoric=70px 	<tabber>
Prehistoric=70px 	<tabber>
Prehistoric=70px 	 	 	 	 	 	 	 	
The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	The young dragon from the Draconic Gardens. Demiurge was eager to run a world like the many dragons that head out to the celestial bodies lingering around the Gardens. So, through much pleading, he was able to get his caretaker, Sophia, to bring him over to a planet that she'd prepped for him to rule. So, he descends on this world, and begins planting the seeds for generations beyond the one he arrives in.	 	
By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes. 	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes.	By default, he wields the Dragon class, and with it boasts a rather balanced battle style, as while also wielding some dark magic to attack foes.
 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Res 	Nrm 	Wek 	Nrm 	Res
	Hard Hit - 2 SP 	The caster delivers a punch to the target, dealing low Smash damage 	Start
	Tyw - 5 SP 	Casts choking miasma upon the target, dealing light Dark damage 	Start
	Se - 4 SP 	A star comes from above, before soaring out and striking a single targeted foe for light Cosmic damage 	Start
	Masher - 4 SP 	The caster delivers a punch to the target, dealing medium Smash damage 	Level 3
	Pure Breath - 8 SP	The caster strikes the target with a cloud of Pure magic, dealing low Pure damage 	Level tbd
	Pure Beam - 11 SP 	The caster strikes a target with a beam of Pure magic, dealing medium Pure damage 	Level tbd
	Armageddon 	With access to among the most powerful of draconic magics, Demiurge belches forth a powerful beam of Pure magic, this beam striking at where he aims. Upon touchdown, life-ending magic billows over the surface of the planet to wipe away those deemed unsalvageable. This move ends the game.	At start of the final long-story era. Level ups cannot remove it from the Skill List, and it doesn't take up a Skill List Slot.
===Stone Age Party Members===
These are individuals hand picked by mc's Caretaker to help them in guiding the civilization. Each are very smart compared to the rest of the population, and are tasked with teaching the citizens. Each teacher, however, has their own ideal to promote.
Gidere 	Gidere 	Gidere 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there. 	The teacher of Survival and lord of the land. Gidere is a horned owl, and believes that it is necessary for the people of the civilization to grow into their own warriors and learn how to survive out there.
He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	He wields a hand-crafted spear (long stick with an arrow-shaped rock at the end), this dealing stabbing damage. He may not be too great at wearing down enemies, but he wields debuffing spells as well as some light healing. He's one of the only teachers capable of poisoning, and wields Water.	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Wek 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	
	Had - 5 SP	Recovers a targeted allies HP a little bit+(Ma) 	Start
	Ddy - 3 SP	Conjures pounding water onto a target, dealing low water damage.	Start
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Deonsys 	Deonsys 	Deonsys 	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.	The teacher of Construction, the bee lady that feels bigger is better. Denosys feels that a good civilization is one that is able to create a home that stretches to the stars the glorious dragons descend from, to create structures that everyone, even the dragons, would be able to look upon in awe from the realms of space, and she seeks to stretch even farther than that.
Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage.	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage.	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage.	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	Denosys is a bee that wields plated knuckles, which deal smashing damage, as well as fire magic and buffing magic. Denosys is not a terribly damage-oriented party member, but is really good at taking damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Res 	Wek 	Nrm 	Nrm 	
	Ddi - 5 SP	The caster boosts an ally's Endurance for three turns 	Start
	Llw - 4 SP	Dust forms, before sailing forth to buffet a selected enemy	Start
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Arrivar 	Arrivar 	Arrivar 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty. 	The teacher of Art and master of dance. Arrivar is a peacock dressed unusually well for the period. He values expression, creativity, and beauty.
In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	In battle, he wields a dagger that deals slashing damage, though isn't terribly remarkable for his fighting power. Instead, as a dancer, he values buffing and agility.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Res 	Nrm 	
	Osg - 4 SP	Boosts the targeted ally's Agility for 3 turns 	Start
	Phw - 5 SP	The caster increases an ally's Strength for 3 turns	Start
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Rugar 	Rugar 	Rugar 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself. 	The teacher of Military and proponent of advanced weaponry and battle tactics. Rugar is a mink that seems to be gathering armor for himself.
In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	In battle, he wields a longsword that deals slashing damage, is regarded for his ability to use physical blows, lightning strikes, and multi-targeting physical skills. He relies on defenses and attack power.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Wek 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	
	Trid - 3 SP 	Conjures electrical sparks onto a target, dealing low lightning damage. 	Start
	Divider - 8 SP	Take weapon in hands, and deliver a large slash that strikes all enemies present on the field, dealing low slashing damage.	Start
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Meila 	Meila 	Meila 	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.	The teacher of Ideology and patron of unification among people. Meila is a rabbit that feels what's best for civilization is to know what the right way to live is, preferring that they learn how to coexist and to learn to get along with each other while creating a society that everyone can love together.
Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells.	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells.	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells.	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	Meila wields a branch like a scepter, and with it deals smashing damage, and also wields holy light magic, while also equipped with healing/restorative spells. 	
 	 	 	 	 	 	 	 	 	 	 	
Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Res 	Wek 	
	Cym - 6 SP	Undoes the status ailments Poison/Stunned/Confused/Sleep for an ally	Start
	Ysg - 4 SP	Conjures a beam of light that nails a target for light Light damage 	Start
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===Survivalist Stage 1 Party Members===
Osrus 	Osrus 	Osrus 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops. 	A tiller of the fields, Osrus is a humble-looking wolf man that wields a scythe. He's one of many tillers of the field tasked with cultivating crops.
In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	In battle, he serves as an attack/healer. His scythe, which deals slash damage, is good for physical damage, and has a unique ability to take HP from foes on attack. This works in tandem with his other unique ability: the ability to sacrifice his own HP to give to an ally. The goal here is to utilize his skills to keep his HP up so that he can keep on healing friends.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Nrm 	Res 	
	Draining Strike - Passive	Physical strikes of from the wielder restores the attacker's HP with 60% of the damage dealt. Doesn't apply to skills that already drain HP.	Start
	Aberth - 40% Max HP 	The user sacrifices a portion of their HP so that their ally may take it. 	Start
	 	 	Start
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Chubi 	Chubi 	Chubi 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink. 	A feral pangolin the traveling survivalists use to help them, Chubi, he's known for scaring off evil animals with his sickening stink.
He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	He uses his body and shell to ram foes for Smash damage. He's a tank with the ability to inflict poison, as well as cast Earth magic and the ability to scare off enemy units with his unique skills.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Wek 	Res 	Res 	Nrm 	Nrm 	Nrm 	
	Drew - 6 SP	The user has a medium chance of inflicting Smell on a target. Doesn't work if target is last standing foe on enemy side.	Start
	Llw - 4 SP 	Dust forms, before sailing forth to buffet the enemy. 	Start
	 	 	Start
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Langi 	Langi 	Langi 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area. 	A scouting chimp, Langi's job is to keep an eye on the activities of creatures near the area.
In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	In battle, he's a bit of a trapper/ailment dealer. He wields a blowgun, with which he deals stabbing damage on normal attacks. He doesn't deal terribly much damage with it, but instead has access to debuffs and ailments, as well as has the ability to protect allies from an oncoming attack.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Wek 	Nrm 	Res 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Res 	
	Gwenwy - 8 SP	The caster attempts to strike the target with a poison that has a medium chance of inflicting poison	Start
	Niwloe - 7 SP	The caster envelopes the target in a fog, having a medium chance of Blinding the target 	Start
	 	 	Start
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===Conservation Era Party Members===
Derrik 	Derrik 	Derrik 	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.	A lemur man wielding a whip. Derrik is a beast tamer that serves as one of the chief's close allies, even considered important enough to monitor the Dragon Tomb. And after the Dragon raises, he quickly recruits him, and the two work together to try and make the land for their village better.
Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage.	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage.	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage.	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	Derrik can be described as a glass cannon: wielding high damaging abilities though with not a lot of defenses. Additionally, he can use a personal skill to charm feral enemies into attacking Derrik's enemies, or even support the party. With the whip, he deals slashing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Wek 	Nrm 	Res 	Nrm 	Wek 	Res 	Nrm 	Nrm 	Res 	
	Chyfare(f) - 8 SP	The caster delivers great charm on a single target. Low chance of Charm on non-feral foes, but almost guaranteed to Charm ferals	Start
	Dyme - 16 SP 	Conjures whipping winds onto all enemies present on the field, dealing medium wind damage 	Start
	Aflo - 9 SP 	Casts choking miasma upon all targets, dealing medium Dark damage 	Start
	Clogfe - 11 SP 	A large rockfall assails all enemies, dealing medium Earth damage 	Start
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Manya 	Manya 	Manya 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out. 	A rhino woman wielding a pickaxe. She mans a forge in T'rere, and personally heads out to gather material for it. She seeks out land beyond T'rere as much of the veins in the local area seem tapped out.
She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	She's a very tanky character in this setting, boasting fairly high physical defense, and fairly decent attack power. She doesn't have much magic options, though she's fairly good against those weak to Earth and Fire. With her pickaxe, she deals stabbing damage.	
 	 	 	 	 	 	 	 	 	 	 	
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Vala 	Vala 	Vala 	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.	A flamingo woman wielding knuckles. She's a masseuse in the settlement of Gurah, the settlement now pacified thanks to the efforts of Demiurge, Derrik, and Manya. She wishes to keep spirits up in Gurah, and is more than willing to serve them when T'rere seeks out someone from the group to join the special forces meant to stave off the enemy settlements.
She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage.	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage.	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage.	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	She's a support/ailment oriented character. She wields more strength than your usual support, which is good, because several of her skills use her strength stat, whereas others usually use magic. With her knuckles, she deals smashing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Tyli - 10 SP	The caster soothes a single ally's pain, restoring some of their HP. Uses Strength stat instead of Magic.	Start
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Amak 	Amak 	Amak 	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.	A cat guy wielding a set of needles. He's one of the top workers of nearby settlement Nokut, and appears charged with putting an end to Chief Miza's plans. As such, he tries to reach out to the Dragon to turn his back on her and support Nokut, though will serve as an enemy if players don't align with him.
In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage.	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage.	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage.	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	In battle, he's a very evasive character that relies on an almost illusory fighting style. He can disguise himself to fool the AI into hitting him with moves that'd be more beneficial, he can camouflage allies to make them untargetable, and with his needles, he deals stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Anweledig - 12 SP	The caster makes a single ally invisible for one turn, meaning enemies can't target them 	Start
	Cuddio - 11 SP 	The caster makes themselves appear like an ally, adopting this disguise until the next time they're damaged	Start
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Grant 	Grant 	Grant 	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.	A tiger man wielding a sling and rocks. He's a close guard to Chief Miza, and despite her less wholesome aspects, he seems to fully believe that she means the best for the world, and that she's the best fit for ruling. He tries to assuage the party when she appears dangerous, and will try to keep them aligned. However, if players go against T'rere, he'll be an enemy.
He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage.	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage.	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage.	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	He's a hardy man that deals somewhat high damage, but bearing higher defense. He's fairly straightforward, wielding damaging skills, self buffs, and some ailments/debuffs. With his sling, he deals stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Headbutt - 11 SP	Single-targeting strike that deals medium damage, low chance of causing Confuse	Start
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===Devolution Era===
M'valy 	M'valy 	M'valy 	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.	A stag man wielding a longbow. M'valy is part of a tribe of people with a close connection to nature. Members of the tribe go out into the wild to hopefully find a feral, though there's been no sign of one recently. In the search, M'valy ends up finding Demiurge passed out in the forest, and quickly joins him to try and show him some hope.
In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage.	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage.	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage.	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	In battle, M'valy is very support oriented, wielding many a restoration magic, many ailment-clearing skills, and various buffing magic. His longbow allows him to deal stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Cymorth Cyntaf - 13 SP	Undoes all non-special ailments dealt to a targeted ally 	Start
	Hadferet - 11 SP 	Recovers a targeted allies HP a large amount+(Ma) 	Start
	Lleddfu - 16 SP 	Recovers all allies' HP a large amount+(Ma) 	Start
	Silence Shot - 10 SP 	Targets a single foe with medium Stab damage, low chance of inflicting Silence	Start
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Petunia 	Petunia 	Petunia 	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.	A skunk woman wielding a club. Petunia belongs to the very remote village of Ganna, a village that's recently faced the peril of some strange creature that's only revealed itself during the full moon. A guard at the village, Gant, frequently risks his life facing the creature alone, so Petunia's working to buff herself up so that she can fight alongside him and keep him safe. For this, she enlists the aid of Demiurge and M'valy.
She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club.	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club.	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club.	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	She's fairly straightforward, wielding wind magic, a high attack stat, and debuffs, including the ability to scare off an enemy's allies shortly. M'valy can deal smashing damage with the club. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Res 	Nrm 	Nrm 	Res 	Wek 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	
	Drewdod - 18 SP 	The caster has a high chance of inflicting the Smell status on a target. Doesn't work if target's last foe in the field	Start
	Wind Burst - 13 SP	Strike target with a burst of wind, dealing medium wind damage while using Strength instead of Magic 	Start
	Osgowch - 12 SP 	Significantly boosts the targeted ally's Agility for 3 turns 	Start
	Ddiogelu - 11 SP 	Significantly boosts the targeted ally's Endurance for 3 turns 	Start
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Gant 	Gant 	Gant 	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.	A buff wolf man wielding a pair of Claws. Gant's stood guard for the small village of Ganna for many years, and used to be a guard at the modern chief capital, Hullo. However, a long time ago he was subjected to the feral experiments, which at first appeared to fail, though his feral tendencies would manifest at the full moon. He's been terrified of himself since then, and has worked to keep himself restrained whenever the full moon comes and has welcomed what he felt he deserved.
Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage.	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage.	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage.	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	Gant is a character very much oriented towards damage. He has access to many Slash skills, including some that hit multiple targets, and has access to a few self buffs and Light and Cosmic magic. He wields Claws, with which he deals Slashing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Res 	Wek 	
	Lunacy - Passive 	On days that end in Full Moons, or if a skill that induces the special ailment "Lunacy" is done to the wielder, at the start of battle, the wielder severely drops their defenses, boosts their attack and critical rate, and become all around more dangerous. AOE skills affect both allies and enemies, and normal attacks lead to 3 randomly aimed strikes. This skill cannot be removed.	Start
	Typhoon Cut - 14 SP	The wielder performs a slash attack that targets all opposing enemies. Deals Heavy Slashing damage. 	Start
	Ysgafn - 12 SP 	The caster conjures searing light upon a single target. Deals Heavy Light damage. 	Start
	Seren - 12 SP 	A star comes from above, before soaring out and striking a single targeted foe for Heavy Cosmic damage. Low chance of inflicting Omen. 	Start
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Dollim 	Dollim 	Dollim 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light. 	A lithe arctic fox woman wielding a pair of sickles. She's a member of what was the village of Holix. However, after its leader decided to institute a rule that'd "ensure everyone's survival", she watched as the realm around her, and as she herself, was made into a monster. Now, she wishes to end that foe's rule and begin bringing her people to the light.
She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	She's a fairly risky character with a lot of utility. She can sacrifice her HP to restore an ally's, or she can utilize certain skills to damage foes and let that cumulative damage restore various allies. She can be especially dangerous as she can later get an ability that buffs her whenever an enemy's KO'ed. She wields Sickles, and deals Slashing damage with them.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Res 	Res 	Nrm 	Nrm 	Wek 	Res 	
	Aberth(+) - 75% Max HP	The user sacrifices a portion of their HP so that their ally may take it. 	Start
	Feasting Blow - 13 SP 	The caster strikes a single targeted enemy. It deals Heavy Slashing damage, and the damage dealt will translate to the amount of HP each party member's restored (total divided among party)	Start
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Gorno 	Gorno 	Gorno 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces. 	A small-framed jackal wielding a rod. He's the leader of a small village, Novey, until he's uncovered a strange secret to a forest far north. Since then, he's chosen to isolate himself, until the party gets him involved. Now, he has to work to keep the secret safe from nefarious forces.
In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	In battle, he has access to a wide array of damaging spells, and can even have access to Concentrate, which increases his magical potency. Unfortunately, he doesn't have many utility Skills other than pure damage. Utilize his power over Wind, Lightning, Water, and Fire to pound enemies. His rod can deal Smashing damage.	
 	 	 	 	 	 	 	 	 	 	 	
Wek 	Nrm 	Nrm 	Res 	Res 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	
	Concentrate - 15 SP	More than doubles the power of the next magic Skill 	Start
	Rhuddo - 16 SP 	The caster produces a wave of fire that ensnares all opposing foes, dealing heavy Fire damage. Low chance of inflicting burn 	Start
	Mellten - 17 SP 	The caster produces electrical sparks onto all enemies present on the field, dealing heavy Lightning damage. Low chance of inflicting stun	Start
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Lata 	Lata 	Lata 	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.	A powerful guard in Chief Amma's personal army, she wields a Boomstick (a hollow shaft that stores sharp shrapnel that she explodes outwards via gunpowder stored at the base). She appears to've had some faith in Amma beforehand, but since the Dragon appeared in Hullo, the chief's been odd. And now, after an exceptionally odd decision, her faith's completely faltered. Now she wishes to do something to take him out of his odd state.
In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	In battle, Lata's good for both types of damage, but has a lot of access to utility Skills. From debuffs to ailments to normal buffs, she even has a unique skill that makes a target struggle to hit anyone except for her. Her Boomstick allows her to deal Stabbing damage with normal attacks 	
 	 	 	 	 	 	 	 	 	 	 	
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	Drych - 20 SP 	Conjures a reflecting wall on an ally to reflect one physical attack	Start
	Hud Drych - 24 SP	Conjures a reflecting wall on an ally to reflect one magical attack 	Start
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===Construction Stage 1 Party Members===
Loonus 	Loonus 	Loonus 	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.	An elephant woman wielding what appears to be a hammer. Loonus is denoted as leader of the modern town on account of her sheer strength, commonly seen lifting materials that most men would struggle to lift as a team. Loonus describes how Denosys left behind an image of a grand structure that she said appeared to her in dreams, which she seemed to believe would serve the current civilization well in protecting them, and help propel them into the future. So, Loonus has been furthering the efforts of generations past to build up to this structure, squaring off against various ferals to gather material and construct the dream tower.
Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs.	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs.	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs.	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	Loonus wields a hammer, which deals smashing damage with normal attacks. She is a physical wall, though is vulnerable to many forms of magic. Additionally, she doesn't have access to offensive magic, but prefers buffs. 	
 	 	 	 	 	 	 	 	 	 	 	
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Mongi 	Mongi 	Mongi 	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.	Mongi is a shark man, and one of the foremen appointed by Loonus. He runs what she calls the "night shift", which means that he rounds up workers assigned to work during the night and marches them out. He displays a natural excelled strength in comparison to the common people, which is why he was decided to be among the workers. He shares their goal of creating the grandest structure possible.
Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage.	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage.	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage.	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	Mongi wields a pickaxe, which deals stabbing damage with normal attacks. With it, he's primarily a damage dealer and debuffer with minimal access to magic attack. He's good at lowering defenses, though he can attack a foe with water damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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Menlee 	Menlee 	Menlee 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist. 	Menlee is a young fox with a strong curiosity. He saw some of the older folks handling explosives, and got curious about them. He messed with various minerals and the casings for explosives and eventually managed to become what he feels is a well trained demolitionist.
Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	Menlee wields explosives, which deal smash damage with normal attacks. His magics are almost exclusively multi-target. He tends to deal higher damage with his bombs, though is extremely weak. Fortunately, with his bombs, he has access to various elemental magics, a restorative bomb blast, and many different kinds of ailments, from Blind to Smell to Freeze to Burn and so on.	
 	 	 	 	 	 	 	 	 	 	 	
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Nastlaya 	Nastlaya 	Nastlaya 	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.	Nastlaya is a bear woman, and a powerful foreman. She works one of the shifts at Makeet and, as such, working towards the same goal of eventually creating the structure that'll prove mortal-kind's worth. She's been keeping track of the woodwork, and takes a certain pride in it. Strangely enough, despite being on construction, a part of her's drawn towards the process of taking apart.
She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind.	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind.	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind.	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	She wields a greatsword, which deals slash damage with normal hits. She wields lightning magic, aoe slash attacks, and self buffs. She wields high strength and defense, though her magic and mentality falls behind. 	
 	 	 	 	 	 	 	 	 	 	 	
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Dobi 	Dobi 	Dobi 	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.	Dobi is a boar woman, and a powerful foreman. She works one of the shifts at Makeet, and as such works towards the common goal of building the monument to mortal work. She has a fairly warm personality with the intent of encouraging allies, though she bears little mercy to those that don't deserve it.
She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses.	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses.	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses.	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	She wields a set of weaponized shears, with which she deals slashing damage. She has access to slash skills, fire skills, and buffs. She relies on attack and a slight bit of magic as opposed to defenses. 	
 	 	 	 	 	 	 	 	 	 	 	
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Zub 	Zub 	Zub 	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.	Zub is a feral bear and a friend to Nastlaya. He's a loyal companion that, despite him being feral, can be considered as well behaved as a child. He seems wholly dedicated to Nastlaya and her happiness. And if others prove that they're friends of hers, then he'll happily serve them as well.
Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general.	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general.	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general.	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	Zub wields claws, which deal slashing damage on normal attacks. He's got a surprising amount of defense, cosmic magic, and restorative magic, however a fairly low amount of magic in general. 	
 	 	 	 	 	 	 	 	 	 	 	
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Mon 	Mon 	Mon 	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.	Mon is a sheep lady and close ally to Dobi. She's a guard for Dobi's group, and as such wields a weapon and magic. She tends to be very serious, demanding the workers keep to their jobs with as much efficacy as possible. She's very judgmental and very strict, and demands to see good work ethic.
She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses.	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses.	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses.	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	She wields a pike, and as such deals stabbing damage for normal attacks. She wields water magic, and a passive skill that can inflict Freeze when using Water magic. She also wields restorative magic and debuffs. She has a lean towards magic, though has low defenses. 	
 	 	 	 	 	 	 	 	 	 	 	
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===Transformative Era===
Taruka 	Taruka 	Taruka 	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.	Taruka is an armored pangolin woman. She serves the Moscolov Laboratory in Tegrobil, which means making sure to keep the peace in the city and maintaining functions of the Laboratory. She wishes to keep her family safe and maintain her little sister's prosthetics, though as she gets to learn more about Moscolov's activities, she grows very confused.
Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with.	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with.	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with.	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	Taruka wields a mace, with which she deals Smash damage. Her claim to fame is being a defensive tank, able to take a heck of a beating. In addition to that, she has access to Earth magi to wear down enemies, and the Smell ailment to scare off reinforcements in order to lower the amount of targets the party has to deal with. 	
 	 	 	 	 	 	 	 	 	 	 	
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Metlo 	Metlo 	Metlo 	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.	Metlo is a mercenary canary man. He's a sellsword who goes wherever the money takes him, and his particular guild happens to be useful for Mescolov-based missions. In his business, he ended up losing an arm, and has been hoping to get enough money for a prosthetic. He seems ok about it, seeing it as normal for mercenaries, to a dangerous degree. He seems to think that even if he dies on the job, it'll just be business.
Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies.	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies.	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies.	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	Metlo wields a Pistol, with which he deals Stabbing damage. He is a light attacker with a focus on Restoration magic and Lightning magic. He has low defenses so players will have to be weary about that, but can utilize his useful magic to both heal and harm, able to heal off ailments and to restore health to allies. 	
 	 	 	 	 	 	 	 	 	 	 	
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Omni 	Omni 	Omni 	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.	Omni is a machine developed in Tegrobil. They are the first artificial mind, capable of expanding their mind and learning. The goal with Omni was to create a machine that closely mimics people as much as it can, to the point that it could be treated as a mortal. Prior to being transferred to a body, Omni had the chance to speak with Demiurge, developing a minor bit of a friendship, and their relation with the Dragon grows as the Transformative Era presses on. However, certain individuals are very uncomfortable with the very nature of Omni's existence.
Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health.	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health.	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health.	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	Omni wields Wings, with which they deal Slashing damage. Other than that, they have access to Slash, Fire, Electricity, and some buff Skills. They also have access to the skill Calculated Risk, which makes it so that, while the caster themselves become weak to all damage types, the opponent's res/blk/ref/abs are all reduced to nrm. Omni serves as a good damage dealer, though players should be weary about their health. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Abs 	Nrm 	Wek 	Res 	Nrm 	Nrm 	Wek 	Wek 	
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Mz. Eruba 	Mz. Eruba 	Mz. Eruba 	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.	A tall leopard woman. She's in the city of Emula, a city famous for its advancements, though it's also known for its poverty. Mz. Eruba herself is a victim of such poverty, being unable to get the necessary material and know-how to get a decent job. As such, she lives as an independent merchant, selling random wares and knickknacks in hopes of making a profit. Demiurge is sympathetic to her plight, and offers her a place in the party so that she may have a proper living space and money. She accepts, despite the weird machine among the group.
Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility.	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility.	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility.	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	Mz. Eruba wields a Machete, with which she deals Slashing damage. She is more primarily a Support character. She learns higher level Healing magic than Metlo, and additionally can learn Buffing spells, with her learning a limited amount of damage Skills. One such damage Skill, Payout, utilizes a bunch of gold to deal a bunch of damage on an enemy, and it is shockingly powerful for her build. Despite this, players should still rely on her for utility. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Res 	
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Myla 	Myla 	Myla 	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.	A squirrel woman guard. She's employed under the Emula laboratory, and has grown upset with the general system, often taking her frustrations out on some scrupulous functions courtesy of the Dark District. She also can't help but worry for her brother, thinking that if the job market were to change, he wouldn't be able to make it. So, she's willing to help the group to make an informed decision on whether or not to help the city more than they already have, and, if the time called for it, is happy to work even if it means she won't be a friend of the city. When the group decides to side against Emula, she's happy to join along to stick it to that lab.
In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal.	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal.	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal.	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	In battle, Myla wields a Blaster. With it, she's able to ram foes to deal Smash damage for normal attacks. Other than that, she's given a high Magic stat, as well as access to a fair few elemental magics to deal damage to foes while expanding on their coverage. Additionally, she later learns the passive skill, Concentration Blow, which converts multi-target magic skills to single target in order to deal even more damage than the attack normally would deal. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Nrm 	Res 	Wek 	Nrm 	
----
Barroque 	Barroque 	Barroque 	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.	A muscular jackal man. He grew up in the city of Mulga, though would be abandoned as his parents left elsewhere. Alone in the city, he despaired, but tried desperately to improve himself so that he wouldn't have to waste away. He'd spent so much time working, he became a pride jewel of the city, though he showed it now pride, and would be granted the city's most prized metal, with which he'd defend. However, when the Dragon showed up, he'd overpower the metal, resulting in Barroque getting horrifically injured. When Emula granted him prosthetics and housing, he was more than happy to leave behind Mulga, and now works to keep himself worthy for Emula.
In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party.	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party.	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party.	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	In battle, Barroque wields Wrist Lances, weapons that extend from his prosthetics and deal Stab damage for normal attacks. He has some of the highest defenses of the characters in this era, while also wielding self-buffs and Earth magic, the former of which to make him even harder to kill or to allow him to deal more damage, while the latter allows for that much more coverage. Additionally he has a personal skill, Defender, which lets him target an ally and force attacks that target that ally to instead focus on him. If players choose to side with Emula, he will aid the party. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Wek 	Nrm 	Nrm 	
===AI Era===
Hexeria 	Hexeria 	Hexeria 	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.	A panther in the AI Era. When Demiurge first awoke, this agile feline broke into one of the AI's Alchemy Bays when the Dragon was spotted. He was able to cleave a way out for him, but in the process ended up exposing his mechanical body for him. Hexeria used to be a model in mortal hideouts, but was captured by the AI's machines. He was about to be transformed into a machine, though a resistance group was able to break him out. Despite this, his body was too far gone for him to be restored, so now, save for much of his bone structure and his head, his body has been fashioned into a bionic form. He has become ashamed of his form, feeling like a mere head upon a pile of scrap, and holds a deep hatred for machinery, as well as himself.
In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP.	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP.	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP.	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	In battle, Hexeria wields a Magic Saber, a handle that concentrates magic into a blade-like shape. With this saber, he's able to deal Magic damage, the damage dealt, as well as what he's resistant/weak against change depending on his equipment. Thusly, he targets Mentality as opposed to Endurance. In addition, he wields Summon magic, which allows him to grant an ally a means of casting upon an enemy a damaging spell at the end of their turns. On top of that, he wields buff magic to empower himself or others. Players will just have to worry about his defenses and his SP, the former because he serves more as a glass cannon, the latter because even his normal attacks end up eating up some of his SP. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	
----
Deb 	Deb 	Deb 	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.	A raccoon woman in a centaur-like armor. She is regarded for her extreme strength, known to be able to split metal with certain thrusts. She prides herself on this, though her pride has gotten her into trouble. She'd lost her legs in a battle against Omni's forces. She blames her speed on that, and thus opted for a different kind of legs so that she could race around. She's learned to work with this new body, and uses it to drive her weapon even farther into enemies. This warrior wishes to drive her weapon straight into the very heart of Omni, even if it kills her.
In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways.	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways.	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways.	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	In battle, Deb wields a Great Spear, with which she deals Stabbing damage. She's a physical warrior with access to powerful physical skills, as well as buffs. She also starts with the Passive skill, Grievous Wound, which, if triggered, can lower the target's endurance on a physical hit. She can even penetrate enemies that Resist, Block, Absorb, or Reflect her kind of attacks by eventually learning Absolute Pierce. She, however, doesn't learn magical skills, and has a pretty low Magic stat anyways. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Res 	Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Wek 	
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Roush 	Roush 	Roush 	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.	A pig nb that's mastered the motorcycle. She serves as the scout of the resistance group against Omni. They'er tasked with tracking down enemy movements as well as trying to uncover weaknesses in their defenses. To help, they've put their mechanical knowhow to work, learning about how to work on some stolen blueprints in order to make her motorcycle. They were close friends with old scouts, and unfortunately had to see them captured. They use this to motivate them to fight harder against the enemy.
In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that.	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that.	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that.	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	In battle, Roush wields a Chain, with which they deal Slash damage. They have very high agility, with which they are likely to act first more often than not. They also come with the passive Tailwind, with which they boost the party's Agility at the start of the fight. They also have access to AOE Physical skills, as well as Fire and Blind magic, seeming intent on applying debuffs and ailments before the enemy can strike. They do have lower defenses, however, so players should look out for that. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Res 	Wek 	Res 	Nrm 	Nrm 	Nrm 	Nrm 	
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Olga 	Olga 	Olga 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form. 	Olga is a curvy penguin woman boasting lenses where her eyes should be. She is a mechanic in the Resistance Hold who helps tend to the various mechanical bodies as well as weaponry used by the fighters in the Hold. She's remained in the Hold, but after getting a taste of the fighting on the front lines, she came to the conclusion that she should head out with them to make sure their bodies are in top form.
Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	Olga wields a Wrench, with which she does Smash damage. Olga is primarily a support character, tasked with keeping allies in top form. She primarily has access to Restorative magic, capable of healing allies, of undoing stat changes in either her allies or in enemies, of getting rid of status ailments, and of producing reflective barriers that reflect damage back at opponents. She even later gets a passive that has her able to grant an ally bonus HP if she heals over their max HP.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Wek 	Res 	Nrm 	Nrm 	Nrm 	
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Burun 	Burun 	Burun 	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.	A crane in the AI Era. He serves as a second in command among the Resistance Hold and typically helps do field work for various missions. He'd suffered injuries that required the vast majority of his body to be replaced, and though others prefer having forms that resemble their old ones, Burun wished to alter his body to better take on the forces of the AI. As such, he's outfitted himself almost like a jet, giving himself thrusters and missiles. He can almost be lauded as a one man army.
In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	In battle, Burun wields a Missile Rack, with which he deals Smash damage. Other than that, he primarily focuses on keeping enemies from staying to empowered. He debuffs foes and can also disable barriers. Other than that, he has a focus on Wind and Electric damage, as well as mutli-target skills. Players should be careful, though, for he's fairly frail as an attacker, and tends to eat up a fair amount of SP 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Res 	Res 	Nrm 	Nrm 	Wek 	Wek 	Nrm 	Nrm 	
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Trugik 	Trugik 	Trugik 	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.	A lion in the AI Era, and leader of the Resistance. He was among those that were forced to flee Omni's forces once upon a time, but he'd soon turn around when, during their fleeing, they'd realize that the machines could be felled. So, he worked long and hard to make sure he could stand up to him, turning himself into among the strongest men of the era. However, his training was not without pain, as he'd lost his face and acquired a mechanical replacement. He can't help but feel self-conscious about how un-mortal he looks, though he tries to put on a leader aura to keep feelings like that down, hoping to make sure as few people have to suffer this as possible.
Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely.	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely.	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely.	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	Trugik wields an Ultrasword, with which he deals Slash damage. His big draw is his Strength, with which he deals grand damage. He has a minor lean towards Light magic, though players should utilize buffs on him and physical attacks as much as they can. He can learn a passive that gives him a Strength buff at the start of the fight, a passive that can have him use Strength for magic attacks instead of Magic, and more. His mentality and agility, however, falter gravely. 	
 	 	 	 	 	 	 	 	 	 	 	
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Rudy 	Rudy 	Rudy 	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.	A corgi woman that'd started off as a normal resident in the Resistance Hold. She couldn't help but feel guilty as she saw several of her fellow citizens start get violent with the higher ups. As such, she wished to offer a hand in aid in some attempt to offer a sort of apology to them. This was a codex passed down from her own family, to show gratitude to those that aid them, and she, unfortunately, is the only one around to uphold it... Plus she might find at least a couple of the others attractive. She's too small and not exactly built for combat, so she worked with Olga to create a small mech that she can use to battle alongside the likes of Trugik or Deb.
In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills.	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills.	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills.	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	In battle, Rudy's mech utilizes Mech Knuckles for normal attacks, with which she deals Smash damage. Her claim to fame is having higher defenses in comparison to other party members, Dark magic, multi-target Restorative magic, and skills that buff multi-target skills. On top of that, she wields the unique passive Overcharge, which makes it so with her next three turns, skills are upgraded to the next tier at the cost of skills costing 10% of the caster's HP. Other than that, players should worry about her Agility and SP as they utilize her skills. 	
 	 	 	 	 	 	 	 	 	 	 	
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===Industrial Era===
Dale 	Dale 	Dale 	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.	An officer among the City of Eminence, this coyote works to keep the peace. He has a strong sense of justice and sees righteousness in the punishment of those that cause harm to the city. He's on patrol and keeping an eye out for various bad deeds, and will be quick to strike and hoist them away for judgement, and becomes linked with Demiurge during a random encounter.
Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks.	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks.	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks.	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	Dale's a fairly protective character, oriented around buffing allies and the party. He has access to a scant few electric magic, and even some Stabbing skills thanks to his concealed sidearm. Dale wields a baton in battle, and deals Smashing damage in normal attacks. 	
 	 	 	 	 	 	 	 	 	 	 	
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Donna 	Donna 	Donna 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission. 	One of the higher ranking guards, exalted enough to guard the Eminence, this mare works towards the benefit of said tower. She's one of those with firm belief in the Eminence's future, and works to get those goals. She sees those that spit on that future as lower, and decides they need to be pounded into submission.
In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	In battle, she's a very damage oriented character. She has a lack of utility abilities, instead gearing towards attacks. She has sash and fire damage, but she's also unique in her ability to use all physical damages, being able to Slash with her chainblade, Stab with her sidearm, and Smash with a body-check. With her chainblade, she deals Slashing damage in normal attacks.	
 	 	 	 	 	 	 	 	 	 	 	
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Lin 	Lin 	Lin 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history. 	One of the medics, she's a saint bernard that lingers near construction sites to lend healing should there be injury. In the past she was a bit of a bad seed, having done various misdeeds. However, in the process, she was brought directly to the Eminence and worked hard on it. Eventually she got her title as medic, and the rest is history.
She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	She's primarily a healer, though she still bears quite a bit of defense for one. In addition to healing, she has various ailment healing, she herself has passives to resist certain ailments, and even a passive that allows one affected by her restoration magic to not be ailmented for a few turns. She wields a pistol, and as such is more geared around Stabbing damage.	
 	 	 	 	 	 	 	 	 	 	 	
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Serio 	Serio 	Serio 	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.	A rebellious teen that's been brought into rebellion thanks to various books and her sister, he's a lynx with spirit and awkwardness to spare. He, along with his sister Lonna, lost a lot, and a lot of that's owed towards the progression of the Eminence. His sister got him books to try and placate him while she helped to maintain their health, but he got a bit of a heroic complex from said books.
He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks.	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks.	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks.	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	He's a fairly agile guy, with various skills to buff his and others' agility. He also wield a fair amount of electricity, and multi-target Slash attacks. In addition, he wields Summon magic, with which he's able to allow a party member to deal Slash damage in addition to whatever choice they decide. He wields a dual-sided sword, and as such deals Slashing damage with normal attacks. 	
 	 	 	 	 	 	 	 	 	 	 	
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Lonna 	Lonna 	Lonna 	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.	A stern and responsible kangaroo, she sees the problems in the modern world and wishes to axe them. She and her brother lost a lot thanks to the progression of the Eminence, and she slowly became aware of the full extent of its damage, especially as like-minded people began to offer her assistance. Before that she'd been the one left to raise her brother, and she grew more and more certain about trying to make a better future.
In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage.	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage.	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage.	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	In battle, she's a tank, pure and simple, being one of few to be able to resist physical attacks. She also wields a scant few earth skills, defensive buffs, and even a unique skill that can make a target immune to damage for a hit. She wields a shield, and uses it to deal Smashing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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Nonia 	Nonia 	Nonia 	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.	An intelligent and analytical deer, she was recruited by Serio and Lonna to help in operations. She's an odd sort that seems to be the brother and sister duo's initial tie to a force opposing the Eminence. She seems to've been one of several that were negatively impacted by the Eminence, and used her time to work on her mind. She'd grown very knowledgeable of various poisons, and had even used some in the past to take out various members in support of the Eminence. Now she works alongside the brother and sister, having been the one that'd recruited them.
In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage.	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage.	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage.	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	In battle, she's a support/ailment character. She wields various ailment skills, in addition to buffs that restore health and heal ailments for a target for multiple turns. With her crossbows, she deals Stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Res 	
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Myzak 	Myzak 	Myzak 	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.	The current leader of construction of the Eminence, he's a ferret that spends much of his time constructing the mighty tower. He has a very strict mindset, seeing more value in the construction than typically person to person, him deciding that their problems pale in comparison to mortal kind's dream. And with the appearance of the Dragon, he feels bolstered in his challenge.
In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage.	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage.	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage.	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	In battle, he's a very damage-oriented character. He He has various self buffs and quite a few Stab skills, as well as a few Dark skills. He tends to have low defenses and health, but he also has access to both blocking Stab damage, and to Counter and High Counter. He wields twin machine guns, with which he deals stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Blk 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Wek 	Res 	
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Maki 	Maki 	Maki 	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.	The leader of the Terrorist organization that opposes the Eminence, Maki is a strict man that's willing to get his hands dirty if he thinks he can help the common man. When he was younger he battled some villainous guards, only to get imprisoned and forced to work tirelessly on the Eminence. Throughout he witnessed more and more of that villainy, and decided he needed to do everything he could to tear down this system, even if it meant some will be destroyed.
In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage.	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage.	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage.	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	In battle, he's a very damage oriented character. He lacks in utility skills, his skillset oriented more around damage moves than anything else. However, what he does have is Passives that, if he performs certain sequences of moves, allows him to cast a special Skill (combo passives). He wields muscle braces, with which he deals Smash damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Wek 	Nrm 	Nrm 	Res 	Res 	
===Eminence Era===
Kensey 	Kensey 	Kensey 	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.	A rat on the bottom floor of the Eminence, Kensey is a cranky man trying to make the most of his lot in life. He's a very cynical man here, figuring all he has to look forwards to is living for living's sake. At least, until Dandy popped up. He's been a very helpful member of his life, and he's since wanted to live for him. He makes a living serving as an escort through the dangerous streets.
In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage.	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage.	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage.	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	In battle, he's a fairly straight forwards character, meant to deal a fairly high amount of damage that can also debuff and has a chance of inflicting certain ailments. Unfortunately, this means his magical ability is very limited. He wields a pipe/blunt weapon, with which he deals smash damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Res 	Res 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	
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Mont 	Mont 	Mont 	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.	A quetzal doctor that lived on the Arachnid Floor, Mont manages to make a fair amount of money and maintain her livelihood up above. Despite this, she still chooses to go down to the Cockroach Floor to help out the people down there, because she has a feeling they need aid more than those above. However, she recognizes that they'll need real progress by usurping Solumn.
In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks.	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks.	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks.	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	In battle, she's fairly frail yet fairly damaging, able to wield water magic, a relatively high strength stat for a healer, and skills that're able to sap health from the enemy to drain them to the party. She wields a Guard Sword, with which she deals Slash damage on normal attacks. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Res 	Wek 	Nrm 	Nrm 	
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D'mere 	D'mere 	D'mere 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance. 	A mantis woman that's living on the Arachnid Floor, D'mere's regarded as a former resistance leader. However, Solumn had manipulated the circumstances in order to make her stop, and simultaneously ostracize her from the community. She fell into despair, though the arrival of Demiurge and friends rekindled her resistant spirit. So, she's begun re-establishing the resistance.
In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	In battle, she's a powerful fighter. She has several skills that lean towards damage, a heavy lean towards physical with some lightning damage. She also has self buffs to improve her capabilities, as well as the unique ability to change whether her normal attacks deal Smash or Slash damage. She wields a Guard Edge, which is able to deal Smash Damage in its axe form, and Slash Damage in its scythe form.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Nrm 	
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Dandy 	Dandy 	Dandy 	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.	A tiger man that currently lives on the Cockroach Floor, he used to live on the Ant Floor, but was robbed of his goods and forced to go down to the bottom floor. There, he finds his work lacking, but it becomes clear he's one of few attractive people on the floor. So, he's resorted to... sellings that he isn't too proud of. Despite this, he feels he needs to work hard after he'd lost what he had.
In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage.	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage.	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage.	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	In battle, he's a very hardy foe, able to take a bit of a beating. Additionally, he has access to the ailment Charm, which means that if employed strategically, he can trick foes into acting in ways that are beneficial to the party. He wields a knife, with which he deals stabbing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Res 	Nrm 	
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Andas 	Andas 	Andas 	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.	A bobcat man, Andas is considered one of the worst. He originally served alongside D'mere in the resistance, and was also a victim of Solumn's smear campaign. Unfortunately, he came to conclude that they weren't actually going to hurt this child, so he kept on misacting and kept on getting them in danger, which got him a really bad reputation. Now that the child is missing, he seeks to get them back from the guards' clutches.
In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage.	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage.	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage.	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	In battle, he's considered an evasion tank. He has a tendency to gather attention, what with his affiliation for Rage ailments, but low defenses. Fortunately, he makes up for it with generally high evasion, and skills that improve his evasion and debuffs that lower enemy accuracy. He wields a chain, with which he deals Slash Damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Wek 	Res 	Wek 	Nrm 	Nrm 	Res 	Nrm 	Nrm 	
===Art Stage 1 Party Members===
 
Mimzy 	Mimzy 	Mimzy 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement. 	A woman trying to establish a collection of arts early on so that both her generation and generations following her may be able to place their artistry in a single spot for others to enjoy. She wishes to firmly establish the building and cultivate it into a well guarded center of achievement.
She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	She is a parrot woman and wields a paintbrush, with which she deals slashing damage to foes. She's not really a reliable physical damager, and she learns few offensive spells, so magic doesn't tend to be her forte either. However, she does have the distinction of learning several element break skills, with which she's able to reduce foes' defenses against certain elements. On top of removing Res, she can prevent other foes from reflecting and absorbing even. Her goal is to reduce foes' defense and leave them open for attacks from the rest of the party.	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Wek 	Nrm 	Nrm 	Res 	Res 	
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Tsoa 	Tsoa 	Tsoa 	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.	A singing dog that wishes for a muse to tell his song. He wishes for his voice to tell a story, so he hopes that Demiurge will be able to provide the story for him to sing of. Throughout, Mimzy finds herself struggling to properly convey this song in her museum. She intends to have the tales recounted, but to properly demonstrate a voice? Still, Tsoa would plead to have his golden voice and tales immortalized.
In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies.	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies.	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies.	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	In battle, Tsoa's good at buffing. He wields a baton, with which he deals stabbing damage, though he himself isn't much of a fighter. He does, however, have the ability to Charm foes, which hopefully has enemies act in favor of the party. Additionally he can confuse foes, and provide inspiring buffs to allies. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Wek 	Nrm 	Wek 	Res 	Nrm 	Nrm 	Nrm 	Nrm 	
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Beau 	Beau 	Beau 	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.	A genderfluid leopard model that's renown for their photogenic ability and endurance. Beau deeply enjoys being the center of attention, and also loves helping out her friends. And any friend of Mimzy's is a friend of theirs. They're also big on nature, and their job as a model helps them experience it over and over and over.
In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage.	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage.	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage.	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	In battle, Mimzy's likely the primary damage dealer/tank. They have the unique ability to hold onto a buff forever thanks to their "Stance" skills, which causes them to adopt a certain stance and as a result certain buffs. They wield a model sword, with which they deal Smashing damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Wek 	Nrm 	Wek 	
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Maje 	Maje 	Maje 	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.	A genet guard of the town, Maje also shadows as a surrealist artist. She tends to be playful, yet at the same time philosophical. Her time with her son helped her to view art as a useful reflection of the individual, so long as the painter's given free reign. And she just loves to nurture that free reign in up and coming artists.
In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage.	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage.	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage.	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	In battle, she's Damage/Support. She primarily has skills that allow targets to Absorb certain damage types, and she herself can pack a punch as well. She also has access to Light and Cosmic magic. She wields knuckles, with which she deals Smash damage. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Res 	Wek 	
===Military Stage 1 Party Members===
Maris 	Maris 	Maris 	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.	A young jackal set as ruler of the current civilization. Meanwhile his parents are heading out to other locations in the world to establish more civilizations to garner more land for more people. Unfortunately, that leaves Maris alone to watch over the current civilization. So, when a dragon akin to what Rugar describes appears in town, he jumps at the opportunity to let Demiurge rule over him.
Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health.	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health.	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health.	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	Maris wields an axe which deals smashing damage, and gathers defense and attack options to make him last longer and significantly chew through foes' health. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Res 	Wek 	Wek 	Res 	Nrm 	Nrm 	Nrm 	Nrm 	
	Amd - 5 SP 	Boosts the caster's Endurance for 3 turns. 	Start
	Tha - 4 SP 	The caster sends forth a burst of fire, dealing low fire damage 	Start
	Masher - 4 SP	The caster delivers a punch to the target, dealing medium smash damage	Start
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Gonal 	Gonal 	Gonal 	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.	An elder stallion that serves as the captain of Maris's guards. He worked closer with Maris's parents than any other in the kingdom, and thusly wishes to raise the young king into as powerful a leader as they were. As such, he tends to push him to acting, though typically only when he himself is confident in an action. His guidance has kept the kingdom of Hosha relatively well off since Maris became the king.
Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing.	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing.	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing.	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	Gonal wields a claymore, a large sword, with which he deals slashing damage on normal attacks. He's a fairly defensive force, and able to boost defense not just for himself but allies. His magic and attack is a little middling, though still helpful, especially as he serves as one of few sources of healing. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Wek 	Nrm 	Res 	Res 	
	Ddi - 5 SP	The caster boosts an ally's Endurance for three turns 	Start
	Ysg - 4 SP	Conjures a beam of light that nails a target for light Light damage	Start
	Had - 5 SP	Recovers a targeted allies HP a little bit+(Ma) 	Start
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Fawnk 	Fawnk 	Fawnk 	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.	A middle aged chicken lady who lives in Hosha. She's a tutor to many children in the area, meaning that she's hired to try and teach them subjects they're struggling with. She admits that it's a bit of a drag going over some of the same subjects, but she hadn't had the advantage these kids had in having her, so she's willing to put up with it. She thusly aids Demiurge and allies in battle.
Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle.	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle.	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle.	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	Fawnk wields a rapier, and with it deals stabbing damage. In battle, she's a versatile battle caster. She gets her hands on a wide range of elemental magics, and can use them not just to pound enemies, but to exploit a wider ranger of weaknesses than others. She lacks buffs/debuffs/ailments, so her utility is a little limited outside of battle. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Ddy - 3 SP 	Conjures pounding water onto a target, dealing low water damage. 	Start
	Gwy - 3 SP 	Conjures rending wind onto a target, dealing low wind damage 	Start
	Trid - 3 SP	Conjures electrical sparks onto a target, dealing low lightning damage.	Start
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Fredrick 	Fredrick 	Fredrick 	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.	A trained feral lion who lives under the Hosha castle. He's well decorated and regarded as a powerful force of nature that serves as a symbol of the royals' control. What most don't know, however, are that lions tend to be lazy. He enjoys lounging around all day and snoozing, often getting annoyed when he has to get up. Despite this, or maybe even as an extension of his annoyance, he unloads with great ferocity on enemies.
Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage.	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage.	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage.	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	Fredrick wields a set of claws, and with them deals slashing damage. He boasts some of the highest attack power among the party, and bears down on foes with a lot of power. He also learns plenty of debuff skills that allow him to reduce an enemy's abilities, subsequently allowing him to deal more damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Divider - 8 SP	Take weapon in hands, and deliver a large slash that strikes all enemies present on the field, dealing low slashing damage.
	Hol - 7 SP 	Reduce a target's defense
	Diar - 8 SP 	Lower a single target's Strength for 3 turns
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Purified Fredrick 	Purified Fredrick 	Purified Fredrick 	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.	The feral lion that once served the king as a normal animal. However, following Demiurge's decision to give his blood, Fredrick was given some of it and transformed into a brand new body. The lion appears to now bear a more serious, less lazy persona, and instead seem alert, positively flowing with power. Many note that interacting with him is like interacting with a different animal. This party member will replace Fredrick, and will not be recruitable if players don't donate blood.
Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs.	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs.	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs.	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	Purified Fredrick wields claws, with which he deals slashing damage. His Magic has gone up significantly, though Defense and Mentality take a slight drop. He can still wield some of the skills he learned before, meaning Slash, Earth, Debuff skills. Under this new form, he earns Pure magic ability, and some slight buffs. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Pure Beam - 11 SP 	The caster strikes a target with a beam of Pure magic, dealing medium Pure damage 	Start
	Concentrate - 15 SP	The user concentrates such that their next Magic attack will deal over two times it's normal damage.	Start
	Tailwind 	For the first three turns of combat, the party side's agility is increased 	Start
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===Weapons Era===
Vivalia 	Vivalia 	Vivalia 	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.	An unsettling bat lady having lived alone in an ornate house. She serves as one of the offspring of mortal cross Dragon blood experiments, existing as one with Dragon blood naturally in her veins. Unfortunately, with age, that blood proves to run out, so her and others with her condition need to feed on blood to sustain themselves. Her family's uncovered Demiurge's body, and found it able to produce blood, so they've since taken him in and feasted on him every now and then. However, she fought them off when they wanted to keep him in this coma, and she's since tended to him alone until he woke. Now, she's furiously protective of Demiurge, a little too ok with showing off her dark side, and the Dragon's convinced her to take blood from him while he goes around the world.
Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times.	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times.	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times.	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	Vivalia wields a Scythe, and with it deals Slashing damage. This bat has the unique distinction of having her damaging Skills cost HP instead of SP, at the same time causing far more damage than usual. She wields powerful Slash attacks, Dark magic, Pure magic, and Draining magic. She could be one of the most dangerous forces on the battlefield, though one should be weary of her HP at all times. 	
 	 	 	 	 	 	 	 	 	 	 	
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	Thirsting Spirit - Passive	SP costs for the wielder's damaging Skills (except drain) instead cost HP. Skills that cost HP will be up a tier in terms of effectiveness.	Start
	Drain - 10 SP 	The user assails a target to absorb their HP into them. 	Start
	Tywy - 15% HP 	Casts smothering miasma upon the target, dealing medium Dark damage 	Start
	Sever - 20% HP 	Take weapon in hands, and deliver a large slash that strikes all enemies present on the field, dealing Medium slashing damage. 	Start
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Alst 	Alst 	Alst 	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.	A serious rat lady in draconian armor from Decka. She's regarded as a dragoon knight, and is regarded for her strength and dexterity. She has a strong need to see good done and can direct forces around effectively. She also shows great reverence for the Dragon, seeing him as a level above king and queen. That being said, she will be there to judge his tactics and be ready to act on her own to perform in certain missions.
Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target.	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target.	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target.	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	Alst wields a Gravity Spear (a spear that allows those wielding it to launch into the air), and with it deals Stabbing damage. She's a very balanced character with a slight lean towards attack and agility. She also has access to Buff and Wind magic, as well as an exclusive skill, Jump, that renders her untargetable before she comes down to deal hefty Smash damage on a target. 	
 	 	 	 	 	 	 	 	 	 	 	
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Hoisea 	Hoisea 	Hoisea 	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.	A timid stag man from the kingdom of Hesti. He was sent to the kingdom of Loyst on a mission, unknowing of his superiors' concurrent plan. However, he'd soon see one of their draconian experiments and would follow after. And that led to him discovering the destructive experiments his kingdom has been carrying out. When Demiurge and party help reveal it, he swore to fight against them, joining Demiurge to assist in the experiment plot.
Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments.	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments.	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments.	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	Hoisea wields a mace, with which he deals Smash damage. He's a cleric, and wields Light and Restorative magic. His utility is rather limited, though he has great restorative ability and the ability to undo negative effects placed on party members, including debuffs and ailments. 	
 	 	 	 	 	 	 	 	 	 	 	
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Faust 	Faust 	Faust 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther 	A jaguar with black hair, Faust is an eccentric alchemist in Hertsi that works with various metals and elements in an attempt to experiment their effects. In the world, the dragon's credited for their mass manipulation of magic, so he sought to learn the ways of the dragon in order to learn the art of magic manipulation. - Idea provided by Fire Scyther
Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	Faust wields a magical mirror, which explodes into shards the deal slashing damage to his target, before they return to remake the mirror. In battle, at least at base class, he doesn't have the power to deal magical damage. Instead, he can utilize his collection of material and magical influence to apply an element to allies, which'll alter their elemental relations for a few turns. Faust himself is fairly balanced, though has an extra equipment slot that lets him equip an element to alter his elemental relations.	
Faust 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	
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Osol 	Osol 	Osol 	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.	A cougar lady in Isalma, Osol is a high ranking guard among those there. She's been raised on the true tail of the solution that's passed through Hosha's lineage for ages, and has been tasked with trying to end it. So, she's stolen the solution from Hosha, and put the party on their journey. And now either they'll align with her, or they'll continue to oppose her. Players will keep her as a party member if they choose to side with Isalma.
Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support.	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support.	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support.	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	Osol wields a rapier, and with it deals stabbing damage. She also has Water and summoning magic, the former being a means of damaging opponents, and the latter allowing her to either repeatedly heal an ally, or to allow them to attack the enemy in addition to whatever they choose to do. Her defensive power isn't too great, though she serves as a helpful support. 	
 	 	 	 	 	 	 	 	 	 	 	
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Fontaine 	Fontaine 	Fontaine 	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.	A fennec fox boy that is the prince of Hosha. He's seen the brilliant minds of his parents, and has sought to match their greatness for whenever he becomes king. So, he puts a lot of work into either becoming a good leader, or becoming a good scientist. He looks up to the Dragon. Only accessible as a party member if players side with Hosha.
Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield.	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield.	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield.	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	Fontaine wields a hammer, with which he deals Smash damage. He also wields self-buff magic, and Earth magic. He's pretty tanky, though his utility is fairly limited. He's meant more for burst damage or taking damage than controlling the battlefield. 	
 	 	 	 	 	 	 	 	 	 	 	
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===Conqueror Era===
Moota 	Moota 	Moota 	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.	A ferret girl, princess of Egea. Her kingdom's acted as a line of defense against Aunqiller's forces, though it hasn't been without its losses. Among them her father. Her kingdom and herself have suffered because of the divine queen, though she's too powerful for a straight assault. So, when the Dragon arrives, she hopes through him she'll be able to give her what she deserves.
Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive.	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive.	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive.	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	Moota wields a greatsword, with which she deals slash damage. She's a mix of defense and support, bearing decent attack stats though great defensive stats, while her speed falters. She has access to Light magic and Restorative magic, the former of which is used to buffet enemies while the latter keeps allies alive. 	
 	 	 	 	 	 	 	 	 	 	 	
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Toni 	Toni 	Toni 	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.	A bobcat man, a laborman from the kingdom of Hertsi, or at least what's left of it. He's descended from those that moved into the ruined kingdom after Decka harvested its terrain for material, and now lives in a shell of a once powerful realm. Meanwhile, he, among others, can feel the tension of Aunqiller in the distance. And, fearful, he wants to be able to stop that bear from ruining their way of life anymore than her kingdom already has.
Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once.	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once.	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once.	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	Toni wields a mallet, with which he deals Smash damage. However, he's more of a support character than attack. He has Earth magic to deal with some weaknesses, but more often is used for buffing. Fortuantely, he is a good buffer, especially when he gets the skill that can increase every stat at once. 	
 	 	 	 	 	 	 	 	 	 	 	
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Missferi 	Missferi 	Missferi 	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.	A lemur lady, general of Egea. She is a serious lady that has opened up to Moota. She almost acts like a big sister to her, filling the void after Moota's father died. She wishes the best for the kingdom, and for the end of Decka and its experiments with the Dragon elements. However, she wishes to limit the weapon development out of fear of becoming something like Decka.
Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs.	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs.	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs.	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	Missferi wields a rifle, with which she deals stab damage when she attacks someone. In addition to that, she wields Electrical magic to deal the appropriate damage, and also wields various debuffs and stabbing skills that have a chance of dealing debuffs. 	
 	 	 	 	 	 	 	 	 	 	 	
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Exulta 	Exulta 	Exulta 	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.	A kitsune lady, ruler of the Land of Joy. She's a very free laseiz-faire indivdual who seems fine with allowing any sort of pleasure to happen on her island, especially as the "end of the world" approaches. She just generally doesn't take most things seriously, except for her right to be lazy. She seems to feel that the future doesn't matter, for all she sees is the end, though Demiurge convinces her that they need to fight so everyone can live the life she lives.
Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives.	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives.	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives.	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	Exulta wields a wrap, with which she deals Slash damage when she attacks a target. She's primarily support/magic attack, wielding the power of Cosmic magic to assail foes, and wielding a buff that allows a party member to avoid an oncoming attack until her next turn arrives. 	
 	 	 	 	 	 	 	 	 	 	 	
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Donner 	Donner 	Donner 	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.	A skunk man, one of few fighters in the Land of Joy. Donner is a timid sort who's learned the art of the ninja, hiding into shadow to perform his tasks. He's a bit of a pushover, and tends to go along with the flow to avoid causing conflict, hence how Exulta's usually able to get him to do things. However, he does perform his job admirably.
Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage.	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage.	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage.	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	Donner wields a scarf, which, although not used for attacks itself, helps represent how tough his martial arts are, which translates to Smash damage. Donner wields wind magic and high agility/evasion, even wielding High Counter. He's frail, but when used properly, can deal quite a bit of damage. 	
 	 	 	 	 	 	 	 	 	 	 	
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===Ideology Stage 1 Party Members===
Onah 	Onah 	Onah 	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.	Onah is a swan woman serving as a guide in the new world, regarded as a sort of Oracle in Sinnoa. The word of Meila has appeared in her family line, and with it she enacts her teachings in hopes of keeping mortal-kind on the right path, her thinking it to be to achieve happiness. It is an arduous journey, and grows more and more difficult as less feel willing to follow her. She's organized a safe haven for those that are willing to learn under her, but she needs aid in rounding up the rest of them.
Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once.	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once.	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once.	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	Onah wields a rapier, which deals stabbing damage with normal attacks. She is very agile and wields light magic. She may excel in agility, and her physical damage output is pretty good. She also eventually gains access to a spell that allows a target to act twice at once. 	
 	 	 	 	 	 	 	 	 	 	 	
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Sherebi 	Sherebi 	Sherebi 	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.	A personal worker of Onah, and a lizard. He doesn't have many other places to go, on account of his family leaving him at the steps of the then under construction haven. Onah helped serve as a bigger sister to him, thankfully, and she helped to make sure he'd be ready to serve the will of Meila and the dragon. He's essentially filled the role of the Oracle's little brother, and has looked up to her almost religiously.
He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited.	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited.	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited.	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	He wields a short rod, with which he deals Smash damage with normal attacks. He wields support magic, to the point where his damage pool is very limited. 	
 	 	 	 	 	 	 	 	 	 	 	
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Elatka 	Elatka 	Elatka 	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.	A brown-feathered owl woman. She is the Shinshoku of Tula. She thusly manages the village's worship, and thusly argues about the importance of everyone keeping on working. She makes sure to practice what she preaches, and has done various hard jobs, up to and including battling Monsters if they threaten the general area. She also loves to see the Sinnoa people so she may debate to them her point.
Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic.	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic.	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic.	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	Elatka wields a Katana, with which she deals Slash damage. She's regarded for her agility, and has access to skills that help boost her evasion and critical hit rate. She's primarily a physical attacker, though has minor access to Wind magic. 	
 	 	 	 	 	 	 	 	 	 	 	
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Eluso 	Eluso 	Eluso 	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.	A small monkey man. He's a monk in the Tula church who helps maintain the building. He's been chosen based on his overall work sense, Elatka viewing him as an impressive individual in Tula. Thus, he has a little bit of pride in himself. In addition, he's a bit of a recluse, having a strange dark edge to him that he tends to keep away from most.
Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic.	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic.	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic.	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	Eluso wields a Garrot Wire, with which he deals Slash damage. He wields a fair amount of Magic and Agility. He has Restorative magic, and also has access to Dark magic, as well as some intant kill magic. 	
 	 	 	 	 	 	 	 	 	 	 	
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Olki 	Olki 	Olki 	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.	A feral watersnake. He was being assailed by a Velociraptor in the middle of the Ancient Woods, when the party came along and helped him. The Monster was felled, but the snake himself was grievously inured. Thus, they brought him home and healed him. Perhaps because of the care, the snake felt an attachment to the group. And thus, it clung with them, Sherebi in particular being left to care for the serpent.
Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility.	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility.	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility.	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	Olki wields Fangs for Stabbing damage. He's primarily an ailment-dealer. He has access to Water magic, and access to Poison magic. The ailment list grows more and more, soon even getting access to a small pool of debuffs. His damage pool is fairly low, and he's quite squishy, but he has great Luck and Agility. 	
 	 	 	 	 	 	 	 	 	 	 	
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===Enlightenment Era Party Members===
Agovon 	Agovon 	Agovon 	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.	A mountain goat man, he grew up in the mountain village of Surgona. He's been raised fairly sheltered, unaware of much beyond his own village. That which he has learned of are those that the village received imports from. By the time Demiurge wakes up, he finds this goat about to go on a pilgrimage around the world in order to expand his mind. So, the two decide to join up and go around the world to hopefully find the path to Happiness.
Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic.	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic.	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic.	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	Agovon is a support oriented character. He wields a Naginata, with which he deals Slashing damage on normal attacks. He has access to Healing magic, and Freezing magic, though not necessarily magic damage. He slowly gets to learn other ailments, said ailments able to leave enemies open to bonus damage, and can also learn better healing magic, including ailment healing magic. 	
 	 	 	 	 	 	 	 	 	 	 	
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Delilah 	Delilah 	Delilah 	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.	A lilac-breasted roller woman. She works as a receptionist and bouncer in one of the inns in Sirtoba. She's friends with a woman, Miranda, who's in a deep depression kickstarted by the loss of her girlfriend. She fears that she'll never get out of this funk, but saw an opportunity when Demiurge and Agovon came to town, them on a mission to uncover the path to Happiness. Seeing as they believe the Dragon will give them luck on this journey, she thinks that this may be her chance to help Miranda. Thus, she joins them on their pilgrimage, keeping in contact with Miranda.
In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic.	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic.	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic.	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	In battle, Delilah wields Knuckles, with which she deals Smash damage. She's primarily a tank. She has a special ailment that inflicts Rage on a target, thereby forcing them to target her. In addition to that, she can turn herself into a dangerous damage dealer by using a move that raises her Strength, but forces her to use only basic attacks. In addition, she has access to Wind magic. 	
 	 	 	 	 	 	 	 	 	 	 	
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Labal 	Labal 	Labal 	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.	A viper woman. She's a Saint of Communication, coming from the Holy State of Herkushol. She's made her way out of the Holy State to ascertain Demiurge's location, and hopefully bring him to them. However, when initially encountering him, she finds that he's busy helping out, and thus opts to work alongside him to hopefully expedite his path to the Holy State.
In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required.	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required.	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required.	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	In battle, Labal wields a Hasta, with which she deals Stabbing damage. She's primarily a damage dealer with a lean towards Ailments. She wields Earth magic to pound foes, Poison magic to keep heaping on damage, and Smell magic to scare some foes away. Her defenses are relatively low, so some maintenance will be required. 	
 	 	 	 	 	 	 	 	 	 	 	
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Oogarra 	Oogarra 	Oogarra 	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.	A jaguar man. He's a high spirited member of Herkushol's homeless, the kind of man that wants to make things better for his people while the Saints do nothing about it. He only becomes emboldened when even the divine's request for such a thing is denied, and seeks to rouse the people to mount some sort of change against the enemy. Especially as fall starts to rear its head. He fully commits to the crew if they choose to rebel against the Saints.
Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health.	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health.	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health.	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	Oogarra is very much a damage-oriented character. He wields Twin Scythes, with which he deals Slashing damage. He primarilly wields Physical skills, and he wields them well. He also has access to High Counter and access to the unique skill Flagellate. The latter allows him to protect an ally from damage, while also having a chance to trigger his Counter. He is primarily a damage dealer, and players will have to mind his health. 	
 	 	 	 	 	 	 	 	 	 	 	
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Resti 	Resti 	Resti 	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.	A raven man. He is one of the Saints ruling the Holy State that runs the world, Herkushol. He in particular is the Saint of Worship, meaning he prioritizes the adulation of the Dragon and of his and his allies' mission to the path to Happiness. He is among the most devoted to the mission, and is positively starstruck when the Dragon arrives in Herkushol. Even moreso as Demiurge appeared to've come with the key to Happiness. Now, he'd love to go on the frontlines with the holy being. He becomes a permanent ally should players side with the Saints.
In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy.	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy.	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy.	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	In battle, he wields a Claymore, with which he deals Slashing damage. He's a fairly slow character, but has access to Buff magic to increase allies' or his own powers. He also has access to both Light and Dark instakill magic, making him even more threatening in non boss fights. He's primarily meant to destroy the enemy. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Wek 	Nrm 	Nrm 	Nrm 	Wek 	Res 	Res 	
===Happy Era Party Members===
Hailey 	Hailey 	Hailey 	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.	A hyena woman. She is one of few still awake in the Happy Era, the Saint of the north and the monitor of health. She's meant to make sure the people under Herkushol are alive. She used to have a brother who would stand in to shield her from the abuse of her parents, but it grew too much for him and she was left alone. The time alone with those parents and having it beaten into her head how much her life revolves around the people that rest in it has planted a seed in her heart.
In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous.	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous.	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous.	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	In battle, Hailey wields a Sword and a Gun. Normal attacks deal Slash damage, but she also comes with a passive that makes it so after any of her actions she follows up with a Stab attack, flavored as her firing her gun. She wields Light and Fire, and also has access to a higher level Confusion spell, making her pretty dangerous. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	Nrm 	Nrm 	Res 	Nrm 	
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Eeloki 	Eeloki 	Eeloki 	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.	A salamander man. Eeloki is the Saint of the east and monitor of the path to Happiness, meaning he's tasked with maintaining the medicine that keeps the people happy. He too grew disheartened by the life around him, it revolving around a bunch of people lying in beds all day. He finds the medicine disgusting and the people under it just as disgusting, all bringing their resources together in order to just rest. Generation after generation.
He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment.	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment.	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment.	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	He wields a scalpel, with which he deals Slash damage. Other than that, he's moreso an ailment dealer. He has access to several ailments and a passive that lets him deal more damage to someone that's suffering an ailment. 	
 	 	 	 	 	 	 	 	 	 	 	
Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Res 	
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Tolka 	Tolka 	Tolka 	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.	A lynx woman. She is the Saint of the South and monitor of passings and birthings. She's in charge of monitoring the passage of time for certain individuals, such as those that are pregnant and those that've passed, jotting down the information so the rest of the Saints are prepared for it. She's grown very numb to the people, at best, typically viewing them as mere marks on a sheet that she'll be forced to keep track of. At a young age she'd been made to dispose of some and helped deliver others, and the more she did it, the easier it got to stomach the process.
Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable.	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable.	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable.	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	Tolka wields a mace, with which she can deal Smash damage. On top of strength, she's fairly analytical, able to break an enemy's resistance to make them easier to attack. She also has access to Lightning magic, though her lower magic stat doesn't make it totally reliable. 	
 	 	 	 	 	 	 	 	 	 	 	
Nrm 	Nrm 	Nrm 	Res 	Res 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	Nrm 	
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Regis 	Regis 	Regis 	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.	A pheasant man. He is the Saint of the West and monitor of farming. This means he's tasked with keeping up resources that can be fed to the happy people. This means keeping up vegetation and capturing ferals to feed. He has an odd relation to Tolka, able to use the fallen Happy to fertilize some of the ground. He soon came to realize just how useful this was and started seeing nothing wrong with the people "providing" resources for him to fertilize. They'll be happy anyways, no matter how much of them is left. That's what he's learned at least. They'll always be Happy, always, and always that Happiness will be just out of reach for him and the other Saints.
Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that.	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that.	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that.	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	Regis wields several needles, with which he deals Stabbing damage. He also wields access to Restoration magic, some Earth, some Water. He's probably among the more traditional allies in this era, with a strong lean towards Magic and damage. He doesn't have access to Utility spells, so players should be aware of that. 	
 	 	 	 	 	 	 	 	 	 	 	
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Mikula 	Mikula 	Mikula 	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?	An owl man. He is the head of the Saints, tasked with making sure all of the gears are running well together. He holds the Dragon and all that he's done for this world up in high reverence. Even if he was beaten down on the way up and stretched to the brink of sanity to try and keep track of everything he needs to do, he holds onto it with great fervor. After all, there has to be a reason for what he's gone through, right? He can't have just been hurt if this all wasn't right. The Dragon's guidance brought out an age of Happiness, how can this all be wrong?
Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end.	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end.	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end.	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	Mikula wields a Thick Staff, with which he can deal Smash damage. Mikula is a powerful mage, being the sole guy among the allies that wields Pure magic. Additionally, he has access to Concentrate, Cosmic, and Wind magic. The combination of spells can make him very dangerous if you're on the receiving end. 	
 	 	 	 	 	 	 	 	 	 	 	
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==Subpages==
*World of Animals 2/Story
*World of Animals 2/Party Member Skills
*World of Animals 2/Party Member Animations
*World of Animals 2/Party Member Support
Category:Ursa Division Games
Category:Games
Category:Role-Playing Games
Category:Original Games
Category:Nymbus Games