Mechs/VPR-X

==Description==
As the fight for the Inner Sphere started with the Clans' invasion, over time a number of Vipers were captured or recovered. A most of them very heavily damaged and no reliable supplies of replacements exist, the 'Mechs were quickly converted to use Inner Sphere weapons in form of a LB 10-X Autocannon and three Streak SRM-2 launchers.
Drop Cost Multiplier: 0.97
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Supercooled: +10 Heat Sinking (Quirk)
40 	Improved Targeting - Long	Advanced Long Range Targeting: +1 Long Range Accuracy (Quirk)
145 	Endo-Steel (1) 	Resilience: +5% Crit Resist
150 	Jump Jet (S) 	Afterburner: +5% Jump Distance
150 	Engine XL 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=40/45S=16 	A=60/60S=30
Arms/Head	HardPoints	[ 2O ] 	[ 1O ] 	[ 1O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
OmniPod Lower Arm
Streak SRM-2	
Small Laser 	
OmniPod Lower Arm
Streak SRM-2
Torso 	Health 	FA=60/100 RA=20/50S=50	FA=85/120 RA=25/60S=50	FA=60/100 RA=20/50S=50
Torso 	HardPoints	[ 2O ] 	[ 1O ] 	[ 2O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Cooling
Engine XL
Engine Core 210
OmniMech Gyro
Endo-Steel (1)	
Specialist Slot
Torso 	Dynamic 	
Ammo Streak SRM
2x Heat Sink
Streak SRM-2	
Ferro-Fibrous 	
Ammo LBX10 CLUSTER
Ammo LBX10 SLUG
LBX AC10
Legs 	Health 	A=75/100S=50 	 	A=75/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
 (2)Jump Jet (S)	 	
Foot
Hip
Lower Leg
Upper Leg
 (2)Jump Jet (S)
Legs 	Dynamic 	 	 	
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