Slann Mage-Priest (Heavens)

is a Lord unit introduced in Total War: Warhammer II. This Lord was originally removed from the game with The Empire Undivided Update, but was added again with Patch 4.1.0 in Total War: Warhammer III.
== Recruitment ==
*
** Selecting any Settlement and recruiting them in the Lord Recruit tab after completing the Rite of Awakening
*
** Selecting any Settlement and recruiting them in the Lord Recruit tab as part of the Horde Building Panel, after completing the Rite of Awakening
== Description ==
The favoured servants of the Old Ones, the Slann have considerable intellect and magical abilities, and rule the Lizardmen as venerated Mage-Priests. Although not physically menacing - their bodies are toad-like with large heads and bulbous eyes - with a flick of their multi-jointed fingers, Slann can topple cities, engulf foes in flames or open vast rents in the ground below. Enemy Wizards find even the mightiest incantation they try to employ unravelling before them as the Slann contemptuously waves its hand. The Slann see the world differently from other beings. Their orderly minds are constantly at work - deciphering complex problems and wandering the cosmos. They sit unmoving on their stone palanquins or in their Star Chambers, and to an outsider a Slann might appear asleep, or even dead. So deeply do they meditate that signs of life are hard to detect - their breaths are shallow and far apart, their eyes unblinking and vacant. Yet the Slann are attuned to more than mortals realise - for they can perceive the magic and raw disorder that has hung in the very air since the great influx of Chaos.
== Attributes ==
== Spells ==
*Lore of Heavens
=== Bound Spells ===
* Banishment (2x)
== Unit Abilities ==
=== Active Abilities ===
* Cold-Blooded
* Shield of the Old Ones
==== Campaign only ====
* Rally!
=== Passive Abilities ===
* Greater Arcane Conduit
* Roiling Skies
* Wounds
==== Campaign only ====
* Evasion
* Regeneration
=== Item Abilities (Multiplayer) ===
* Aura of Quetzl
* Blood Statuette of Spite
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner
== Strategy ==
While Heavens magic is strong for dealing damage to groups of enemies, the Lizardmen can get these same spells on a Skink Priest instead, while the Skink Priest cannot get the Lore of Life while the Slann Mage-Priest can. The Lore of Life is incredibly powerful for healing dinosaurs, so it is often advisable to take the Lore of Life on Slann and then use a supporting Skink Priest with the Lore of Heavens as a damage spellcaster.
== Trivia ==
*This Slann Mage-Priest (Heavens) is one of the rare cases of a removed unit returning back to the game.
== Gallery ==
lzd_slann_campaign_02_0.png
lzd_slann_campaign_03_0.png
lzd_slann_campaign_04_0.png
lzd_slann_campaign_05_0.png
Category:Lizardmen spellcasters
Category:Removed lords
Category:Units added in Patch 4.1.0