Watcher's Keep Compass Level

The Compass Level as it is referred to using the freeware Nearinfinity editor, or Teleport Maze as it is labelled for the player's view on maps and texts during gameplay, is the third dungeon level of Watcher's Keep.
This dungeon level has a total of thirteen area maps available for exploration, including the first one which this page is mostly about. The dungeon is a maze, and therefore it isn't immediately clear to an adventuring party which way to travel, and the sequence of portals to take when travelling through this level.
Clues can be obtained that can assist with travel direction decisions - but even so, a first-time player might be confused at times, and lose track of where they have been, where to go next, and how to return to a previous area if they desire to do that. All of this is intentional. It is after all, a maze.
Save your game often, in multiple places, in case the need arises to go back in time and redo something, or to get out of a jam. A no reload player will just have to grit it out and persevere as best as they are able.
== Recap ==
The party has accepted Odren and the Knights of the Vigil request for help in reinforcing the seals to keep the Imprisoned One confined in perpetuity by reading the Ritual Scroll on the lowest level of the keep's reaches. The party has possession of the Vigil Stone which is needed to enter the keep, and to leave and return again later.
The Watcher's Keep Elemental Level has been previously explored by the party, and the second portal gate has been successfully opened, allowing travel to the next lower floor, the Watcher's Keep Teleport Maze.
== Player's goal ==
Explore the maps, overcome obstacles, traps, enemies and find necessary items in order to complete the Scepter of Radiance to unlock the Portal Gate and continue below to the next keep level.
== Area description ==
== Resting on this dungeon level ==
This room/area is safe to rest in. There are no random chances of encounters that can disturb the sleeping party.
== On the map ==
* Automap marker "To the Elemental Level" 
== Gameplay and walkthrough (abbreviated) ==
==Walkthrough==
* Throughout this level the portal are set by the primary directions (N/E/S/W), rotated 45 degrees counter-clockwise. That is: North points to the upper left of the screen, East the upper right, South the lower right, and West as the lower left.
* At the beginning of the Compass Level, the party will meet an Elven Madman who refers to himself as Yakman. Follow him through the south portal.
* Speak to Yakman by his camp and he will provide information about the level. It is a maze of portals filled with demons. He will also describe how to fix the broken portal that leads to the next level. Yakman can be cured of his madness with a level 6 Heal spell for 5000 XP for each party member. Take the Scepter of Radiance from Yakman's camp, making sure to remove the trap first.
* Enter the portal to the north to return to the first room (3003).
** Note: The quickest path skips the wild magic Quasit room (3009). If you wish to explore it, take the west portal from the first room (3003), kill the Quasits, then enter the north portal to return to the first room (3003).
* From the first room (3003), take the east portal (to room 3008) and then the east portal again (to room 3012) to find Tahazzar, a powerful Tanar'ri. Defeat the Tanar'ri to get one of the Scepter Gems.
* From Tahazzar's lair, take the south portal three times to reach the Ka'rashur's Baatezu encampment. Defeat him to get the second Scepter Gem.
* From Ka'rashur's lair, take the south portal, then the west portal, then the north portal three times to get to the cavern that leads to the exit.
** Note: It is possible to side with either Tahazzar or Ka'rashur to receive The Blood War quest that involves killing the other faction of the Blood War and bringing back the leader's heart. Payment for this will be the Thieves' Hood, which can't be obtained in any other way.
*** The Tanar'ri Tahazzar will not give the party any chance to discuss if the protagonist is within detection range and they are a Lawful Good Cleric or Paladin. Otherwise, he will talk to the party member closest to him, but will not trust them with the quest if they are Good-aligned or Lawful Neutral — he will attack instead.
*** The Baatezu Ka'rashur is easier to deal with: He will only assault the party if the protagonist is within detection range and a Lawful Good Paladin. If not, he will talk to the party member closest to him and will trust them with the quest unless they are Lawful Good or Neutral Good — in which case he will attack. Note that even a party with a Paladin protagonist can play with the detection range and manage to get the quest from Ka'rashur.
* In the large cavern you will meet Aesgareth, an extra-planar being who loves to gamble. He will offer a wager to you. He will offer you the last Scepter Gem if you put up the rune that lets you leave the dungeon. You will each draw a card from the Deck of Many Things and whoever survives and has the highest card wins. You can try and win Spectral Brand and a scroll of Wish, also 25000 quest XP for every time you win. The last game will be for the gem: if he wins, he will still give you the last Scepter Gem and will return the rune as well; if you gamble for a way out and he loses, he and his companions turn hostile.
* With all three Scepter Gems, the Scepter of Radiance will become whole again and you will be able to enter the portal to the 4th level.
* Full path summary: S-N-(optional W-N)-E-E-S-S-S-S-W-N-N-N-Exit
Tactics
In the rooms without magic, active spellcasting (including chain spells) is blocked, but not automatic spellcasting through contingency spells. If confronted with Cornugon using demon fear, prepare beforehand the mage spell Contingency with Resist fear.
==Gallery==
WK Compass Level - AR3003.png|AR3003
WK Compass Level - AR3004.png|AR3004
WK Compass Level - AR3005.png|AR3005
WK Compass Level - AR3006.png|AR3006
WK Compass Level - AR3007.png|AR3007
WK Compass Level - AR3008.png|AR3008
WK Compass Level - AR3009.png|AR3009
WK Compass Level - AR3010.png|AR3010
WK Compass Level - AR3011.png|AR3011
WK Compass Level - AR3012.png|AR3012
WK Compass Level - AR3013.png|AR3013
WK Compass Level - AR3014.png|AR3014
WK Compass Level - AR3015.png|AR3015
Watcher.png|Graph Map
==Creatures==
===Enemies===
==Treasure==
===T1 (AR3011)===
===T2 (AR3011)===
*Bard's Gloves
*well-off random treasure
===Tahazzar (AR3012)===
*Tahazzar's Heart
*Scepter Gem
===T3 (AR3012)===
===Tiefling (AR3005)===
===Ka'rashur (AR3013)===
*Ka'rashur's Heart
*Scepter Gem
===T4 (AR3013)===
===(AR3008)===
*Central Stone Column, a Lawful Good Character can pull the Purifier +4
===(AR3014)===
*Pile 1 - (right to northern portal)
**Plate Mail +1
**rich random treasure
*Pile 2 - (between gauntlet and northern portal)
**Wand of Spell Striking (6 charges(Breach)/5 charges(Pierce Magic))
**Potion of Superior Healing 
**Bolt +2 
**wealthy random treasure
*Pile 3 - (northeast)
**Rogue Stone
**Journal
**poor random treasure
*Pile 4 - (east)
**Plate Mail
**Agni Mani Necklace
**wealthy random treasure
*Pile 5 - (near Helm's fingertips)
**Spear +1
**wealthy random treasure
*Pile 6 - (northwest)
**White Dragon Scales
**Bastard Sword +1
=== Aesgareth (AR3015)===
Category:Dungeons
Category:Watcher's Keep