Fortifications

Military Craftsmen:
Demolitionist: Produces TNT and other explosives. Must have access to steady source of Gunpowder, Sand, and Flint
Grenadier: Produces throwable explosives (ie Minefactory Reloaded's EFLN, IC2's Dynamite, etc). Must have steady source of Gunpowder, Sand, Flint
Rocketeer: Produces Firework Rockets for communication. Must have steady source of Fireworks ingredients
Hunters (Tiers by Equipment Loadout): Go after mobs for drops
Defenders (Tiers by Equipment Loadout): Protect specific places, things, or people
Sword:
* Swordsman (Basic): Leather Armor, Sword
* Myrmidon (Advanced): Leather Armor (Projectile Protection), Swiftness Potion, Sword (Looting Enchant if available)
* Myrmidon (Expert): Gold Armor (Projectile Protection/Blast Protection), Swiftness Potion, Potion of Invisibility or Leaping, Sword (Looting/Sharpness Enchants if available, 
* Sword and Board (Advanced): Metal Armor (Protection Enchant if available), Healing Potion (If Available), Sword (Fire Aspect Enchant if available), Shield
* Sword and Board (Expert): Metal Armor (Protection/Thorns if available), Healing and Regeneration Potions (If Available), Sword (Knockback/Fire Aspect Enchants if available), Shield (Mending or Unbreakable Enchant if available)
Archer: Soon (Defensive (Sniper) and Offensive (Skirmish) variants for Advanced/Expert)
Axe: Soon (Offensive variant only)
Grenadier: Soon
Potion Master (Healing and Hurting)
Barracks
=== Watchtower ===
==== Basic Watchtower ====
* 1 Watchman Reservist
** Full Leather Armor
** Bow/Arrows
** Sword
** Cat
** Lives in a separate Dwelling
==== Dedicated Watchtower ====
Think Lighthouses. Their barracks should be built near the Watchtower. If desired, the Watchtower may rise from the barracks' roof
* 2 Full-time Reservists
** Equipment (Apiece)
*** Full Leather Armor
*** Stone Sword
*** Bow/Arrows
*** 1 Cat/Watchman
*** 1 Dog total
** Barracks
*** 1 Bed/Watchman
*** 1 Chest/Watchman
*** Source of food for both Watchmen should be in the immediate proximity
**** Recommend small-scale farming
*** 1 Armor Stand/Watchman
Upgrades to
=== Tactical Reserve Fortress ===
* Leftenant
** 1 Horse
** 1 Dog
* 2 Sergeants
** 1 Dog/Sergeant
* 2 Squads
** Leather Armor
** Helmet equivalent to best rating for line troops
** Weaponry equivalent to line troops
* 2 Full-time Watchtowers
=== Strategic Reserve Base ===
* 1 Captain
* 2 Leftenants
** 1 Horse/Leftenant
** 1 Dog/Leftenant
* 5 Sergeants
** 1 Dog/Sergeant
* 5 Squads
** Armor equivalent to Line Troops
** Arms equivalent to Line Troops
* Armory
** Armory Clerk
*** Leather Armor
*** Line-Equivalent Arms
*** Line-Equivalent Helmet
** Armor Stand for every soldier
** Weapon Storage (Bibliocraft if possible) for every soldier
** Additional Weapons for at least 1 additional Squad
** Armor Stands for at least 1 additional Squad
** Facilities to make new Arms/Armor
** Facilities to repair Arms/Armor
* Infirmary
** Doctor
*** Leather Armor
*** No weapons needed
** Beds for at least 1/4 soldiers stationed on the Base.
* 4-8 Full-time Watchtowers
* Drill/Practice Field
* Archery Targets (if applicable)
=== Army/Navy/Air Force Military Base ===
* 1 Commandant
* 2 Captains
* 5 Leftenants
* 15 Sergeants
* 15 Squads
* Armory
* Infirmary
* Drill/Practice Field
* Archery Targets (if applicable)
* Mess Hall
** Capacity=20% of base
* Obstacle Course
* Port (Air/Maritime) if applicable
* Ships (Air/Maritime) if applicable