Cradle Robber

==Summary==
A Cradle Robber is what's left over when a user of the Past Madness Talent finally succumbs to their insanity. Unsure of their own existence, a Cradle Robber moves across space-time in search of cause and effect, to not lose their own sense of self.
==Powers and Stats==
Tier: to , to with Past
Name: Cradle Robber, former name varies
Origin: Don't Rest Your Head
Gender: Varies
Age: Varies
Classification: Nightmare, former Awake
Powers and Abilities:<tabber>
|-|General Abilities=Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Vehicular Mastery, Genius Intelligence, Enhanced Senses, Social Influencing, Preparation, Acrobatics (Exhaustion Talents are talents the individual with them has a superhuman proficiency inDon't Rest Your Head P.16, with these all being potential options)
|-|Madness Talent=Time Manipulation, Age Manipulation, Precognition (Can fast foward or rewind their own personal timeline, changing their age and state to when they were that ageDon't Lose Your Mind P.106. Can grant themselves anything they were holding or using during said timeframe, such as gunsDon't Lose Your Mind P.106. Can even avoid death and injuries by shifting their body back or foward in timeDon't Lose Your Mind P.106. Can also shift his mind foward into the timeline to see future events and see exactly what they need to doDon't Lose Your Mind P.106), Quantum Manipulation, Probability Manipulation, Nigh-Omniscience (Can bend their own timeline. By smeering themselves across the quantum spectra of possibility, a Cradle Robber can become everything they will ever be, know everything they will ever know, and collapse their own wave into the correct possibility, taking the correct actions, because they cannot be the wrong actionsDon't Lose Your Mind P.106-107), Absorption, Causality Manipulation, Acausality (Type 5) (Can absorb people's personal timelines in hopes that they can experience linearity, rationality and cause and effect againDon't Lose Your Mind P.108), likely far more (Can gain acess from any equipment from any of the "thems" across both past and future from other timelines, likely giving them any equipment needed to win a particular fight)
|-|Resistances=Heat Manipulation, Radiation Manipulation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Disease Manipulation (Common things in the real world that can be resisted by characters, with several examples also existing in powers), Madness Manipulation (Can will themselves out of madness), Mind Manipulation, Fear Manipulation, Empathic Manipulation, Morality Manipulation, Illusion Creation, Telepathy (Some of the most common powers in Talents, with those such as Omnipotent Third Person making common use of it), Clairvoyance (By resisting Perfect Insight), Absorption (By resisting Ant or Past), Sound Manipulation, Air Manipulation (By resisting Breath), Size Manipulation (By resisting Fuck), BFR (By resisting Jungle), Death Manipulation, Conceptual Manipulation, Blood Manipulation, Soul Manipulation, Power Nullification (By resisting Knife), Reality Warping, Void Manipulation, Causality Manipulation, Information Manipulation, Technology Manipulation, Biological Manipulation, Probability Manipulation, Sleep Manipulation, Explosion Manipulation, Transmutation, Subjective Reality (By resisting Language), Matter Manipulation (By resisting Xenophile's weapons), Physics Manipulation, Density Manipulation, Gravity Manipulation (By resisting Weight), Body Puppetry (By resisting Teddy), Precognition, Quantum Manipulation (By resisting Past), likely far more (With enough Madness and Exhaustion put into it, Awake and Nightmares can override any other ability in the setting, with these resistances only accounting for example powers. This does tend to come at the cost of physical and mental well being)
</tabber>
Attack Potency: Human level to Street level (Depends on what Exhaustion Talent is chosen, can potentially have low end superhuman physicals), at least Universe level+ to Multiverse level (Can steal people's timelines to temporarily gain temporal linearityDon't Lose Your Mind P.108. By choosing certain possible futures, they can erase every possible timeline where those futures did not happenDon't Lose Your Mind P.106 Don't Lose Your Mind P.107)
Speed: Immeasurable (Unable to tell the difference between past and future, as he has no temporal linearity or semblance of cause and effect anymore. Exists as a blend of himself across timeDon't Lose Your Mind P.108)
Lifting Strength: Average Human to Superhuman (Exhaustion Talent dependent)
Striking Strength: Human level to Street level (Exhaustion Talent dependent)
Durability: Human level to Street level (Exhaustion Talent dependent)
Stamina: Infinite (Can always pick a version of himself who was not tired)
Range: Standard Melee Range, Multiversal with Past
Standard Equipment: Anything that he needs to win and is possible to acess
Intelligence: Nigh-Omniscient (Can know everything about a moment there is to know and look across time. Has a nearly infinite amount of knowledge)
Weaknesses: Cradle Robbers live in a state of constant existencial crisis, unsure of their own existence and never living as themselves, as they are always someone else. Using exhaustion talents pushes the user closer and closer to passing out, which strips them of their powers. Usage of Madness Talents can result in permanent psychological damage.
Notable Attacks/Techniques: 
Past: A Cradle Robber's Madness Talent is Past, the ability to manipulate their own timeline to their desires, rewinding time to relive their younger days or fast fowarding to live as an old person. At it's strongest, a Cradle Robber can shoot his consience foward in time, taking the nescessary actions to succeed, or become everything they will ever be, or know everything they will ever know. Once giving into their madness, a Cradle Robber exists as a blend of his own future and past, never experiencing linearity again, outside of cause and effect, the only thing that satisfies them is devouring other's timelines.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Board Game Characters
Category:Time Users
Category:Age Users
Category:Precognition Users
Category:Quantum Users
Category:Probability Users
Category:Nigh-Omniscient Beings
Category:Absorption Users
Category:Causality Users
Category:Acausal Characters
Category:Don't Rest Your Head