Vehicle Mounted Heavy Weapons of 1950 to 2000

==Vehicle Mounted Heavy Weapons of 1950 to 2000==
This is a reformatted version of Curtis Handsaker's (Z09SS) conversion of "World War III" weapons from the Twilight 2000 setting to 4e that appeared on the RPG Net wiki. 
==Artillery (Guided Missile)==
Year	TL	Weapon 	Damage 	Acc	Range 	Weight 	RoF	Shots	ST	Bulk	Rcl	Cost 	LC	Notes
 	8 	9K112 Kobra ATGM (125mm Tank Round) 	5dx15(10) cr ex 	3 	250/4000	--/45.3 	1 	1(6) 	--	-- 	1 	8200 	1 	[1, 4]
 	8 	9K116 Bastion ATGM (100mm Tank Round)	6dx6 (10) cr ex 	6 	330/5000	--/39 	1 	1(5) 	--	-- 	1 	13400	1 	[1, 3]
 	8 	9K120 Refleks ATGM (125mm Tank Round)	5dx12(10) cr ex 	7 	330/5000	--/46.4 	1 	1(6) 	--	-- 	1 	13800	1 	[1, 3]
 	8 	9M119 Svir ATGM (125mm Tank Round) 	5dx12(10) cr ex 	8 	340/4100	--/41.4 	1 	1(6) 	--	-- 	1 	13400	1 	[1, 3]
 	8 	9M1114 Kokon ATGM 	6dx13(10) cr ex 	3 	450/5000	--/132.5	1 	2(20)	--	-- 	1 	6400 	1 	[1, 2, 4]
 	8 	9P135M Konkurs-M ATGM 	6dx13(10) cr ex 	4 	200/4000	--/51 	1 	1(20)	--	-- 	1 	5700 	1 	[1, 2, 4]
 	8 	AGM-114K Hellfire ATGM 	6dx20(10) cr ex 	8 	450/8500	--/400 	1 	4(20)	--	-- 	1 	35200	1 	[1, 2, 3]
 	 	follow-up 	6dx20(10) cr ex 	 	 	 	 	 	 	 	 	 	 	
 	8 	AGM-114L Hellfire ATGM 	6dx20(10) cr ex 	10 	450/8500	--/430 	1 	4(20)	--	-- 	1 	93200	1 	[1, 2, 3]
 	 	follow-up 	6dx20(10) cr ex 	 	 	 	 	 	 	 	 	 	 	
 	8 	AGM-114M Hellfire Longbow ATGM 	6dx20(10) cr ex 	8 	450/8500	--/430 	1 	4(20)	--	-- 	1 	93300	1 	[1, 2, 3]
 	 	follow-up 	6dx20(10) cr ex 	 	 	 	 	 	 	 	 	 	 	
 	8 	BGM-71D TOW2 ATGM 	6dx25(10) cr ex 	3 	300/5400	--/50 	1 	1(20)	--	-- 	1 	6300 	1 	[1, 2, 4]
 	8 	BGM-71E TOW2A ATGM 	6dx17(10) cr ex 	3 	300/5700	--/50 	1 	1(20)	--	-- 	1 	6700 	1 	[1, 2, 4]
 	 	follow-up 	6dx17(10) cr ex 	 	 	 	 	 	 	 	 	 	 	
 	8 	BGM-71F TOW2B ATGM 	6dx17(10) cr ex 	3 	300/5700	--/50 	1 	1(20)	--	-- 	1 	7100 	1 	[1, 2, 4, 5]
 	8 	SA-19 SAM 	6dx50 cr ex [12d]	6 	600/8000	--/89 	1 	1(20)	--	-- 	1 	12500	1 	[1, 2, 3]
==Artillery (Guided Missile) Notes==
#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. Cost is for one missile.
#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. Cost is for one missile.
#Pop-up terminal guidance option, can be set to attack the top armor.
==Artillery (Cannon)==
Year	TL	Weapon 	Damage 	Acc	Range 	Weight	RoF	Shots 	ST	Bulk	Rcl	Cost	LC	Notes
 	8 	2A38 (30x165mm API) 	6dx5(2) pi++ 	7 	1800/6900 	-- 	13 	100x2(2i)	--	-- 	-- 	-- 	1 	[1]
 	 	(30x165mm HE) 	6dx2 cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
 	8 	2A42 (30x165mm API) 	6dx5(2) pi++ 	7 	1800/6900 	-- 	13 	100x2(2i)	--	-- 	-- 	-- 	1 	[1]
 	 	(30x165mm HE) 	6dx2 cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
 	7 	2A46M (T-72) (125mm 2A46M HEAT) 	6dx8(10) cr ex 	7 	2100/7600 	-- 	1 	24(6i) 	--	-- 	-- 	-- 	1 	[2]
 	 	(125mm 2A46M HE) 	6dx100 cr ex [10d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(125mm 2A46M APFSDS) 	6dx31(2) pi++ 	 	3200/11400	 	 	 	 	 	 	 	 	
 	 	(125mm 2A46M APFSDSDU) 	6dx31(3) pi++ 	 	 	 	 	 	 	 	 	 	 	
 	7 	2A46M (T-80) (125mm 2A46M HEAT) 	6dx8(10) cr ex 	7 	2100/7600 	-- 	1 	28(6i) 	--	-- 	-- 	-- 	1 	[2]
 	 	(125mm 2A46M HE) 	6dx100 cr ex [10d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(125mm 2A46M APFSDS) 	6dx31(2) pi++ 	 	3200/11400	 	 	 	 	 	 	 	 	
 	 	(125mm 2A46M APFSDSDU) 	6dx31(3) pi++ 	 	 	 	 	 	 	 	 	 	 	
 	7 	2A70 (100mm 2A70 HEAT) 	6dx6(10) cr ex 	6 	940/4600 	-- 	1 	15(8i) 	--	-- 	-- 	-- 	1 	
 	 	(100mm 2A70 HE) 	6dx30 cr ex [10d] 	 	 	 	 	 	 	 	 	 	 	
 	8 	2A72 (30x165mm API) 	6dx5(2) pi++ 	7 	1800/6900 	-- 	13 	100x2(2i)	--	-- 	-- 	-- 	1 	[1]
 	 	(30x165mm HE) 	6dx2 cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
 	7 	2S1 (122mm HE) 	6dx90 cr ex [10d] 	8 	2100/19000	-- 	1 	1(6) 	--	-- 	-- 	-- 	1 	
 	 	(122mm CHEM) 	Spcl (56 yds) 	 	 	 	 	 	 	 	 	 	 	
 	 	(122mm ICM) 	8d cr ex [3d] (112 yds)	 	 	 	 	 	 	 	 	 	 	
 	 	(122mm HEAT) 	6dx8(10) cr ex 	 	2100/7600 	 	 	 	 	 	 	 	 	
 	 	(122mm HE-RAP) 	6dx90 cr ex [10d] 	 	3200/29000	 	 	 	 	 	 	 	 	
 	7 	2S3 (152mm HE) 	6dx176 cr ex [10d] 	8 	2300/20250	-- 	1 	1(12) 	--	-- 	-- 	-- 	1 	
 	 	(152mm CHEM) 	Spcl (87 yds) 	 	 	 	 	 	 	 	 	 	 	
 	 	(152mm ICM) 	8d cr ex [3d] (173 yds)	 	 	 	 	 	 	 	 	 	 	
 	 	(152mm HEAT) 	6dx9(10) cr ex 	 	2300/8100 	 	 	 	 	 	 	 	 	
 	 	(152mm HE-RAP) 	6dx176 cr ex [10d] 	 	3500/30500	 	 	 	 	 	 	 	 	
 	8 	M35 Soft Recoil Gun (105mm M68 HEAT)	6dx7(10) cr ex 	7 	1900/7100 	-- 	1 	21(10i) 	--	-- 	-- 	-- 	1 	[2]
 	 	(105mm M68 WP) 	6dx40 cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	[3]
 	 	(105mm M68 APFSDS) 	6dx24(2) pi++ 	 	2900/10700	 	 	 	 	 	 	 	 	
 	 	(105mm M68 APFSDSDU) 	6dx24(3) pi++ 	 	 	 	 	 	 	 	 	 	 	
 	7 	M168 Vulcan (20x102mm HEPF) 	6d cr ex [2d] 	10 	1500/9100 	-- 	50 	1180(2i) 	--	-- 	-- 	-- 	1 	
 	 	(20x102mm APDS) 	6dx6(2) pi++ 	 	2300/9000 	 	 	 	 	 	 	 	 	
 	7 	M185 (155mm HE) 	6dx176 cr ex [10d] 	8 	2300/20250	-- 	1 	1(12) 	--	-- 	-- 	-- 	1 	
 	 	(155mm CHEM) 	Spcl (90 yds) 	 	 	 	 	 	 	 	 	 	 	
 	 	(155mm ICM) 	8d cr ex [3d] (180 yds)	 	 	 	 	 	 	 	 	 	 	
 	 	(155mm FASCAM) 	(180 yds) 	 	 	 	 	 	 	 	 	 	 	[4]
 	 	(155mm CLGP-HESH "M712 Copperhead") 	6dx40 cr ex 	 	 	 	 	 	 	 	 	 	 	[5]
 	 	(155mm HEAT) 	6dx9(10) cr ex 	 	2300/8100 	 	 	 	 	 	 	 	 	
 	 	(155mm HE-RAP) 	6dx176 cr ex [10d] 	 	3500/30500	 	 	 	 	 	 	 	 	
 	8 	M242 (25x137mm API) 	6dx4(2) pi++ 	7 	1400/5900 	-- 	16 	100x2(2i)	--	-- 	-- 	-- 	1 	[1]
 	 	(25x137mm HE) 	6d cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(25x137mm APSFSDSDU) 	6dx7(3) pi++ 	 	2100/8900 	 	 	 	 	 	 	 	 	
 	8 	M256 (120mm NATO HEAT) 	6dx8(10) cr ex 	7 	2050/7500 	-- 	1 	1(6) 	--	-- 	-- 	-- 	1 	
 	 	(120mm NATO HEDP) 	6dx8(5) cr ex [10d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(120mm NATO APFSDS) 	6dx30(2) pi++ 	 	3100/11250	 	 	 	 	 	 	 	 	
 	 	(120mm NATO APFSDSDU) 	6dx30(3) pi++ 	 	 	 	 	 	 	 	 	 	 	
 	8 	M256A1 (120mm NATO HEAT) 	6dx8(10) cr ex 	7 	2050/7500 	-- 	1 	40(6i) 	--	-- 	-- 	-- 	1 	[2]
 	 	(120mm NATO HEDP) 	6dx8(5) cr ex [10d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(120mm NATO APFSDS) 	6dx30(2) pi++ 	 	3100/11250	 	 	 	 	 	 	 	 	
 	 	(120mm NATO APFSDSDU) 	6dx30(3) pi++ 	 	 	 	 	 	 	 	 	 	 	
 	8 	M284 (155mm HE) 	6dx176 cr ex [10d] 	8 	3000/31000	-- 	1 	1(12) 	--	-- 	-- 	-- 	1 	
 	 	(155mm CHEM) 	Spcl (90 yds) 	 	 	 	 	 	 	 	 	 	 	
 	 	(155mm ICM) 	8d cr ex [3d] (180 yds)	 	 	 	 	 	 	 	 	 	 	
 	 	(155mm FASCAM) 	(180 yds) 	 	 	 	 	 	 	 	 	 	 	[4]
 	 	(155mm CLGP-HESH "M712 Copperhead") 	6dx40 cr ex 	 	 	 	 	 	 	 	 	 	 	[5]
 	 	(155mm HEAT) 	6dx9(10) cr ex 	 	3000/10300	 	 	 	 	 	 	 	 	
 	 	(155mm HE-RAP) 	6dx176 cr ex [10d] 	 	4500/39000	 	 	 	 	 	 	 	 	
 	7 	ZSU-23-4 (23x152mmB APDS) 	7dx3(2) pi++ 	8 	1300/5600 	-- 	68 	400(4i) 	--	-- 	-- 	-- 	1 	
 	 	(23x152mmB HE) 	5d cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
 	 	(23x152mmB HEPF) 	5d cr ex [2d] 	 	 	 	 	 	 	 	 	 	 	
==Artillery (Cannon) Notes==
#Dual feed mechanism, can alternate between ammunition sources. Different types of ammunition can be loaded in each source.
#Any type of round can be loaded and selected in any order from the magazine.
#Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98)
#Scatters mines in the area of effect. Roll SM+3 or less to hit a mine. 300 lb minimum weight to trigger. Mines do 6dx2(10) cr ex damage to the underside of the triggering item.
#High Explosive Squash-Head, if blast fails to penetrate armor, 10% of damage rolled bypasses armor and inflicts damage anyway.
==See Also==
*Weapons of 1950 to 2000
*Ammunition of 1950 to 2000
*Pistols of 1950 to 2000: Guns/TL7-8 (Pistol)
*Rifles of 1950 to 2000: Guns/TL7-8 (Rifle)
*Shotguns of 1950 to 2000: Guns/TL7-8 (Shotgun)
*SMG of 1950 to 2000: Guns/TL7-8 (SMG)
*LMG of 1950 to 2000: Guns/TL7-8 (LMG)
*Grenade Launchers of 1950 to 2000: Guns/TL7-8 (Grenade Launcher)
*LAW of 1950 to 2000: Guns/TL7-8 (LAW)
*Machineguns of 1950 to 2000: Gunner/TL7-8 (Machinegun)
*Grenade Launchers of 1950 to 2000: Gunner/TL7-8 (Grenade Launcher)
*Hand Grenades and Incendiaries of 1950 to 2000: (Throwing)
*Artillery (Cannon) of 1950 to 2000: Artillery/TL7-8 (Cannon)
*Artillery (Guided Missile) of 1950 to 2000: Artillery/TL7-8 (Guided Missile)
*Artillery (Mortar) of 1950 to 2000: Artillery/TL7-8 (Mortar)
Category:Ranged Weapons