Mii Brawler (SSB16)

Mii Brawler is a playable character in Super Smash Bros. OC 2016. The Mii Brawler is the first confirmed Mii out of the Swordfighter and Gunner from Super Smash Bros. 4. Mii Brawler is more to the Hand to Hand combat than using weapons. Also the Mii Brawler will not be changed to another Mii due to the fact that this is a Fan-Game with sprites, Mii Brawler will not be changed however some of the Mii Brawler's Special Moves have been changed with some Custom Moves.
==Attributes==
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like and . Mii Brawler has among the best ground games in SSB16, possessing above average dashing speed, an overall very high damage output, and little to no lag on most of their attacks. Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility. The Brawler's aerial game is good as well, as most of his aerials are fast and strong, (with even more KO'ing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's great jumping ability, and decent air speed. Additionally, his up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while his down aerial makes for a great meteor smash. However, his midair game is hampered by the overall increase in knockback for his aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.
However, The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	3%, 2%, 1%, 5%	Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to Little Mac's jab. The first two punches can be jab cancelled like Fox's jab, which allows the Brawler to follow up with different attacks or a throw.
Side Tilt 	 	8% 	A single roundhouse kick, similar to Mario's.
Up Tilt 	 	6% 	Punches with an uppercut, similar to Mario's up tilt, though it does not spin the Mii around. Can juggle at low percentages.
Down Tilt 	 	8% 	Sweep kick along the ground. Pops opponents into the air.
Dash Attack 	 	11% 	Dropkicks forward, similarly to Fox's dash attack.
Side Smash 	 	18% 	A strong straight punch with high ending lag. The hitbox lasts only one frame. Can be angled. This move has a very strong sourspot, as it often launches opponents behind the Brawler.
Up Smash 	 	14% 	A flip kick, similar to Fox's up smash.
Down Smash 	 	15% 	Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback.
Neutral Ariel 	 	10% 	A sex kick; similar to Mario's neutral aerial, though with an unusually long period of endlag after the kick.
Forward Ariel 	 	3-5% 	Two spin kicks; similar to Zero Suit Samus' forward aerial.
Back Ariel 	 	10% 	A single swinging back kick.
Up Ariel 	 	9% 	Swipes foot above his/her head in an arc. Low base knockback, but juggles well because of it.
Down Ariel 	 	13% 	Swings both fists beneath himself/herself in a double axe handle, similarly to Diddy Kong's down aerial. The Mii's strongest aerial and most reliable meteor smash.
Forward Throw 	 	9% 	Hits the enemy with a backhand.
Back Throw 	 	2% 	Kicks the enemy away behind themselves.
Up Throw 	 	8% 	Knocks the enemy up with a palm strike.
Down Throw 	 	2% 	Karate chops the enemy into the ground. For a down throw, this move deals a considerable amount of vertical knockback when used, allowing for mid-air follow-ups.
Neutral Special	Shot Put 	15% 	Mii Brawler takes out a metal ball and throws it in the air as an arcing projectile.
Side Special 	Burning Dropkick	10-18% 	Extends his legs infront of them charging forward to deliver a double kick while caught on fire. It functions similar to 's Green Missile.
Up Special 	Piston Punch 	3%, 1%, 2% 	Jumps upwards while performing a flurry of punches. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but little horizontal movement.
Down Special 	Head-On Assult 	4-8% 	Falls downwards at a high speed, head aimed at the ground.  This move can bury grounded opponents and meteor smash aerial ones.
Final Smash 	Omega Blitz 	42% 	The Mii Brawler uppecuts the opponent or opponents into the air and batters them with attacks before smashing them back downwards.
===Taunts===
*Up: Flips, then performs a crane pose.
*Side: Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
*Down: Punches twice towards the screen.
===On-Screen Apperance===
*The Mii Brawler punches in to the stage.
===Idle Poses===
*Does 4 various poses
*Gets on there toes and whips there chin
===Victory Poses===
*Punches many times toward the screen, then poses.
*Does a punch and kick combo, and poses.
*Cartwheels into the foreground, does a roundhouse kick, and poses.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==