GregTech Community Edition/Ores

GregTech Community Edition has dozens of ores with complex processing chains that produce hundreds of different materials. Almost every element on the Periodic Table and many kinds of real-life mineral and ore deposits are represented in the mod. This guide lists all of the various ores.
==Ores==
GregTech by default does not disable vanilla ore generation although such a change can be easily done via the config, thus replacing it with its own ore generation patterns. These patterns are compatible either by default or through configuration with almost all ores from almost all other mods, so unless explicitly noted, ore generation from other mods can and should be disabled, as GregTech will compensate.
Unlike GregTech 5 Unofficial, the Community Edition introduces only one type of ore generation in the form of mixed veins. They can generate different amounts of vein per section (3x3 chunk area), depending on the config. By default, the minimal amount of veins per section is 0. Although a player can’t explicitly calculate the chance for a vein to spawn, you can manipulate the outcome on the *per section* basis. The formula is as follows:
Veins= MinVeinsInSection+random(additionalVeinsInSection)
The entry data can be found in the config:
 # Specifies additional random amount of veins in section
 I:additionalVeinsInSection=2
 # Specifies min amount of veins in section
 I:minVeinsInSection=0
Mixed veins can contain hundreds or even thousands of blocks of up to four different types of ore. Contents are dependent upon height and dimension, but are not dependent upon biome. Veins usually generate as ellipsoids with dimensions ranging from 13x13 to 18x18, with very few and small gaps between ore blocks. However, ore veins can only generate where they have Stone, Red/Black Granite, Netherrack, or End Stone that can be replaced by ore blocks.
Mix Veins come in four parts: Primary, Secondary, Inbetween, and Around. Each of them can be a different ore. When viewed from a distance either via an X-Ray mod or after having removed all Stone in the area, ore Mix Veins look like large, oval-shaped American football balls.
Ore vein generation takes place as a series of steps. First, at the center of every 3x3 chunk area a random ore mix is chosen. If that ore mix cannot generate within the current dimension, the generator tries again. If the ore vein is allowed, a random height will be chosen within the mix vein's Minimum and Maximum height values, and ore generation will propagate out from that point. However, as ores are placed by replacing Stone, Red/Black Granite, Netherrack, or End Stone, if the generation area contains none of those materials ore blocks will not generate. As such, it is possible to encounter areas that do not contain mix veins. In Forests, Plains, and similar biomes, this happens about a quarter of the time. In mountains or extreme hills, it happens fairly rarely, while deep oceans often will not have mixed veins below them.
Name 	Primary ore 	Secondary ore 	Inbetween ore 	Sporadic ore 	Min height	Max height	Weight 	Density	Generator type	Size 	Overworld	Nether	End	Indicator
Apatite 	Apatite 	Phosphor 	n/a 	n/a 	60 	n/a 	60 	30% 	ellipsoid 	13x13	Yes 	No 	No 	n/a
Basalt 	Basalt 	n/a 	n/a 	n/a 	10 	n/a 	120 	100% 	sphere 	10x20	Yes 	No 	No 	n/a
Bauxite 	Bauxite 	Aluminium 	Ilmenite 	Rutile 	40 	n/a 	90 	40% 	ellipsoid 	15x17	Yes 	No 	No 	Aluminium
Beryllium 	Beryllium 	Emerald 	Thorium 	n/a 	n/a 	35 	40 	30% 	ellipsoid 	13x13	Yes 	No 	Yes	Thorium
Black granite	Black granite 	n/a 	n/a 	n/a 	10 	n/a 	90 	100% 	sphere 	10x20	Yes 	No 	No 	n/a
Bornite 	Bornite 	Chalcocite 	Enargite 	Copper 	10 	50 	80 	40% 	ellipsoid 	17x19	Yes 	No 	No 	Copper
Chalcopyrite 	Chalcopyrite 	Iron 	Pyrite 	Copper 	10 	40 	80 	40% 	ellipsoid 	17x19	Yes 	Yes 	No 	Copper
Coal 	Coal 	Lignite coal 	n/a 	n/a 	50 	n/a 	70 	60% 	ellipsoid 	16x16	Yes 	No 	No 	n/a
Diamond 	Graphite 	Diamond 	Coal 	n/a 	5 	50 	25 	50% 	ellipsoid 	13x13	Yes 	No 	No 	Graphite
Galena 	Galena 	Silver 	Lead 	n/a 	30 	60 	40 	50% 	ellipsoid 	13x16	Yes 	No 	No 	Silver
Iron 	Brown limonite	Yellow limonite 	Banded Iron 	Malachite 	5 	55 	80 	40% 	ellipsoid 	13x13	Yes 	Yes 	No 	Iron
Lapis 	Lazurite 	Sodalite 	Lapis 	Calcite 	20 	50 	50 	50% 	ellipsoid 	13x15	Yes 	No 	Yes	n/a
Lignite coal 	Lignite coal 	Coal 	n/a 	n/a 	65 	n/a 	70 	60% 	ellipsoid 	19x20	Yes 	No 	No 	n/a
Magnetite 	Magnetite 	Iron 	Vanadium Magnetite	Gold 	50 	n/a 	100 	30% 	ellipsoid 	19x22	Yes 	Yes 	No 	Gold
Manganese 	Grossular 	Spessartine 	Pyrolusite 	Tantalite 	20 	50 	25 	30% 	ellipsoid 	13x13	Yes 	No 	Yes	n/a
Marble 	Marble 	n/a 	n/a 	n/a 	10 	n/a 	120 	100% 	sphere 	10x20	Yes 	No 	No 	n/a
Molybdenum 	Wulfenite 	Molybdenite 	Powellite 	n/a 	20 	50 	25 	50% 	ellipsoid 	13x13	Yes 	No 	Yes	Molybdenum
Monazite 	Bastnasite 	Monazite 	Neodymium 	n/a 	20 	40 	30 	40% 	ellipsoid 	13x13	Yes 	No 	No 	Neodymium
Nickel 	Garnierite 	Nickel 	Cobaltite 	Pentlandite 	10 	45 	65 	40% 	ellipsoid 	13x14	Yes 	Yes 	Yes	Nickel
Nether Quartz	Nether quartz 	n/a 	n/a 	n/a 	40 	110 	170 	20% 	ellipsoid 	18x18	No 	Yes 	No 	n/a
Olivine 	Bentonite 	Magnesite 	Olivine 	Glauconite 	10 	50 	55 	30% 	ellipsoid 	13x13	Yes 	No 	Yes	n/a
Pitchblende 	Pitchblende 	Uraninite 	Uranium 	n/a 	10 	40 	45 	50% 	ellipsoid 	13x13	Yes 	No 	No 	uranium
Platinum 	Platinum 	Palladium 	Iridium 	n/a 	20 	50 	20 	60% 	ellipsoid 	13x13	yes 	no 	yes	platinum
Quartz 	Quartzite 	Barite 	Certus Quartz 	Tennantite 	40 	n/a 	70 	40% 	ellipsoid 	13x17	Yes 	No 	No 	n/a
Redstone 	Redstone 	Ruby 	Cinnabar 	Chromite 	10 	50 	70 	40% 	ellipsoid 	17x19	Yes 	Yes 	No 	n/a
Red granite 	Red granite 	n/a 	n/a 	n/a 	10 	n/a 	90 	100% 	sphere 	10x20	Yes 	No 	No 	n/a
Salts 	Salt 	Rock salt 	Lepidolite 	Spodumene 	40 	n/a 	60 	70% 	ellipsoid 	14x17	Yes 	No 	No 	n/a
Sapphire 	Almandine 	Pyrope 	Sapphire 	Green sapphire	10 	40 	60 	30% 	ellipsoid 	16x17	Yes 	No 	No 	n/a
Sulfur 	Sulfur 	Pyrite 	Sphalerite 	Tennantite 	10 	70 	130 	30% 	ellipsoid 	16x17	No 	Yes 	No 	n/a
Soapstone 	Soapstone 	Talc 	Glauconite 	Pentlandite 	10 	40 	40 	50% 	ellipsoid 	14x16	Yes 	No 	No 	n/a
Tenorite 	Tenorite 	Copper 	Cuprite 	n/a 	10 	30 	80 	30% 	ellipsoid 	17x18	Yes 	No 	No 	Copper
Tetrahedrite 	Tetrahedrite 	Copper 	Stibnite 	n/a 	50 	n/a 	70 (+20 in mountain biomes)	30% 	ellipsoid 	17x18	Yes 	Yes 	No 	Copper
Tin 	Tin 	Cassiterite 	n/a 	n/a 	40 	n/a 	95 	50% 	ellipsoid 	17x19	Yes 	No 	No 	Tin
Tungstate 	Scheelite 	Tungstate 	Lithium 	n/a 	20 	50 	25 	40% 	ellipsoid 	13x13	Yes 	No 	Yes	Lithium
Naquadah 	Naquadah 	Enriched Naquadah	n/a 	n/a 	30 	65 	8 	50% 	Ellipsoid 	20x20	No 	No 	Yes	Naquadah
Name: The name given to the mix in configuration. This does not have an effect in-game.
Density: How tightly packed the ores are in a vein. Lower values can cause small gaps between ore blocks.
Max Height: The maximum height at which the vein can generate.
Min Height: The minimum height at which the vein can generate.
Primary ore: Name of the Primary ore in the vein
Secondary ore: Name of the Secondray ore in the vein
Inbetween ore: Name of the Inbetween ore in the vein
Sporadic ore: Name of the Around ore in the vein
Weight: How likely it is for this vein to spawn. The higher this value is, the better the chance. This value is relative to the total of the RandomWeight values of all the ore veins. The default configuration has a total weight of 1850, so for example,a vein with a Weight of 160 has a 160/2348 (7,15%) chance to spawn per generation attempt.
Size: The maximum area an ore vein can occupy
Overworld: Can this vein generate in the Overworld? (Yes/No)
Nether: Can this vein spawn in the Nether? (Yes/No)
End: Can this vein spawn in the End? (Yes/No)
Indicator: A metal nugget associated with the vein
====Surface rocks====
Many of the veins have associated surface vein indicators in the form of metal nuggets, which help players in finding veins. The surface nuggets indicate that there is a corresponding vein beneath, in the same chunk (compare with the spreadsheet above).