The Player (Plants vs. Zombies)

==Summary==
The Player is the main protagonist of the Plants vs Zombies franchise. In the first game, The Player has to defend his lawn from a group of attacking zombies to prevent them from eating his brain. With the help and guidance of their neighbor, Crazy Dave, they make it through each day and night defending different parts of their house, before facing Dr. Zomboss and his Zombot in the final stage.
==Powers and Stats==
Tier: physically; up to with plants | physically, up to at least with plants | physically, generally with plants
Key: Plants vs. Zombies | Plants vs. Zombies 2 | Plants vs. Zombies Heroes
Name: Unknown (Determined by the player)
Origin: Plants vs. Zombies
Gender: Likely male (Has a masculine voice when yelling once the zombies reach the house)
Age: Unknown
Classification: Human
Powers and Abilities:
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Attack Potency: Unknown physically, Below Average Human level (Sun creating plants and Nuts are completely passive and do not attack) up to City Block level with plants (Winter Melons , which should yield this much energy, Doom Shroom and Cherry Bomb are also able to cause massive explosions and are comparable to Gargantuars, Doom-Shroom even caused an explosion this big) | Unknown physically, Below Average Human level (Sun creating plants and Nuts are completely passive and do not attack) up to at least City Block level with plants (Plants are capable of damaging Dr. Zomboss’ Zombot Multi-stage Masher, which is the size of a concert stage. The Player’s Power-Ups are capable of damaging zombies, even Gargantuars. Most Plants scale to Bonk Choy, who staggered a tank with a single punch, his Plants are strong enough to kill Gargantuars) | Unknown physically, generally Multi-City Block level with plants (Controls the Plant Heroes, which contains members such as Solar Flare and Green Shadow)
Speed: Athletic Human (Easily capable of reacting to Football Zombie and the Dolphin Rider Zombie), Subsonic with plants (Like Melon-pult) | High Hypersonic+ (Can react to Zomboss mechs), Massively Hypersonic+ with lightning-based plants (Such as Lightning Reed) | High Hypersonic+, Massively Hypersonic with plants (Controls Plant Heroes, who're relative in speed to Power Chomper), Massively Hypersonic+ with lightning-based plants
Lifting Strength: Unknown, Class 5 with Chomper (Can devour a ice resurfacer, that weights 4240 kg) | Unknown, at least Class 5 with Chard Guard (Is capable of pushing back even Gargantuars) | Unknown, at least Class 100 with Plant Heroes (Are comparable to Super Brainz)
Striking Strength: Unknown physically, Below Average Human level (Plants such as Sunflower and Sun-shroom are incapable of striking as they lack arms and are completely passive) up to City Block level with plants (Chomper, Squash etc are able to physically strike zombies with machined toughness) | Unknown physically, Below Average Human level up to at least City Block level with plants (Even more plants like Bonk Choy, Celery Stalker etc are able to physically strike Zombies) | Unknown physically, generally Multi-City Block level with plants
Durability: Unknown, likely Human level, Building level (Most Plants can survive bites from zombies) up to City Block level with plants (Spikerock is capable of taking multiple hits from a Gargantuar, which can one-shot most plants, even Nuts and can tank explosions from Doom Shroom and Cherry Bomb) | Unknown, likely Human level, Building level (Most Plants can survive bites from zombies) up to at least City Block level with plants (Plants such as Primal Wall-nut and Infi-nut are capable of taking multiple hits from a Gargantuar) | Unknown, likely Human level, generally Multi-City Block level with plants (Most individual members of the Plant Heroes are capable of tanking numerous hits from Super Brainz)
Stamina: Peak Human (Fought zombies for 3 days and nights with minimal rest) | Superhuman (In only the material we know to be canon he fought zombies for 406 days in a row, as each level was represented as a day. Sunlight, apart from giving the Player means to place Plants, also heals the stamina of the plants he has. Even while not sustained by the sun, a plant such as Bonk Choy was capable of spending "all night" punching a punching bag) | Superhuman (Plant Heroes such as Solar Flare can fight for a very long time, can go on many missions without tiring and can keep up with the likes of Super Brainz)
Range: Unknown physically, Standard Melee Range to Tens of Meters with plants | Unknown physically, Standard Melee Range to Tens of Meters with plants | Unknown physically, Standard Melee Range to Hundreds of Meters with plants
Standard Equipment: Shovel for removing plants, lawnmowers | Same as before with Plant Food, Power-Ups, and Penny the Time Machine
Intelligence: At least Above Average (Given that they were capable of holding off waves of zombie attacks for days on end. The player is also capable of strategically placing plants in optimal positions for maximum defensive and offensive capabilities against a variety of zombies. Plants are smarter than they look; for example just like humans they can make beds, wash dishes, make semi-complicated foods, tie shoes, open cans of soup, even things as specific as texting fart jokes to their friends. They're also smart enough to find square roots and learn how to sew. Plants, such as Peashooters, are smart enough to play a card game that resembles Magic: the Gathering. Various older Plants have been noted to have gone to college or universities, one even graduated from Harvard. The Hurrikale can play many different types of instruments, Stunion is a pianist and speaks 5 languages fluently, even the Primal Peashooter, who is considered one of the most primitive Plants to date, has been noted to excel in software development)
Weaknesses: The Player requires sunlight to plant most plants. Nocturnal plants fall asleep during the day and require a Coffee Bean to wake up. Non-aquatic plants require Lily Pads to be planted on water. The Player cannot plant plants on a non-soil surface and require a Flower Pot if they want to do so. | The Player requires sunlight to plant most plants. Non-aquatic plants require Lily Pads to be planted on water.
Notable Attacks/Techniques:
*Planting: The Player can plant various sentient plants that are capable of defending them from hordes of enemies. For the full list of plants The Player can summon, see here.
*Power Ups: In the second game, the player is given a jar of Power-Ups that they can use on their enemies. These Power-Ups include Power Snow – which launches snowballs at the enemy that damages them and slows them down, Power Toss – which throws the enemy back and away from The Player, and Power Zap – which electrocutes the enemy into ash.
*Plant Food: In the second game the Player obtains Plant Food, which can be placed on a plant to either empower it or cause it to perform a special attack. Up to 5 can be held and the Power Lily can be used to obtain more. This can be combined with Tile Turnips to cause multiple plants to receive a Plant Food effect from a single Plant Food, with no visible limit.
*First Strike: Through either use of the Zen Garden or diamonds in the second game, up to 12 Plants can be given the First Strike, meaning that Plant is given a Plant Food effect every time he places one down, for one fight only. This does not stack with Tile Turnips.
Note: Due to the passive nature of The Player, it is preferable to have them within their house in VS matches. Additionally, it should be stated within the thread if The Player starts off with infinite sun or prep for fairness sake.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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