Dr. Peace

==Summary==
Dr. Peace is the 9th ranked assassin in the original "No More Heroes". A native american vice detective, mafioso, and master gunslinger. He feels sorrow towards his strained relationship with his divorced wife and estranged daughter, but values the thrill of the kill over them, calling himself a shark, hungry for blood.
When Travis encounters him, he is singing a song to an empty stadium, stating that it was always his dream to perform in a stadium. Peace asks Travis not to die too quickly, as he wants to gorge on the sensation of fighting a good foe as much as he can, but ends up losing in the end, mournfully thinking about his daughter one last time.
==Powers and Stats==
Tier: Likely , possibly 
Name: Dr. Peace, Real Name Pastel Brankino, also called "The Department Store of Crime"
Origin: No More Heroes
Gender: Male
Age: 50
Classification: #9 Ranked Assassin
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Dr. Peace is able to fire his revolvers fast enough to empty their clips in two or three seconds, or fire them while constantly shifting stances to take his opponents off-guard), Explosion Manipulation (His revolver can fire explosive bullets), Extrasensory Perception and Precognition (Sensed Travis' bloodlust. There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people. As a capable combatant, their instincts should be far superior to those of the average person, and even relatively low tier combatants are capable of sensing others' bloodlust or presence through their instincts), Instinctive Reaction (A fighter's instincts are honed as they become more powerful, with even people such as pro bikers being capable of entering a state where their bodies react to issues automatically and entire species of alien warriors being capable of fighting through sheer instinct. Various highly skilled fighters such as Travis Touchdown, Shinobu Jacobs or The Killer7 have shown the ability to predict attacks instinctually), Resistance to Heat Manipulation for his weaponry (Able to block blows from Travis' Beam Katana)
Attack Potency: Likely Building level, possibly City Block level (Able to match early game Travis, only one rank below Shinobu Jacobs)
Speed: Hypersonic+ combat speed (Able to match early game Travis)
Lifting Strength: Likely Class 50 (Can block Travis' attacks with his revolvers)
Striking Strength: Likely Building level, possibly City Block level
Durability: Likely Building level, possibly City Block level
Stamina: At least Peak Human. Managed to give some final words after getting his stomach slashed and losing large amounts of blood, and fought against Travis for an extended period of time, culminating in a quick draw duel he barely lost.
Range: Hundreds of meters with revolvers
Standard Equipment: 2 modified Golden Magnums
Intelligence: Above Average. A skilled albeit corrupt detective, and an even more remarkable hitman and assassin, to the point that Sylvia Christel believed Travis would have a slim chance of beating him even after watching him kill Death Metal (although Sylvia might have been lying to manipulate Travis, as she often does).
Standard Tactics: Dr. Peace is a very composed fighter, showing no cracks in his calm behavior even in a fight to the death. His revolver is outfitted with special explosive rounds to throw off people who attempt to block them. In battle, Dr. Peace doesn't move unless necessary, preferring to stand his ground in one spot where he will shoot at the opponent. Sometimes, he will holster his guns to quickly draw them again to fire once, rapidly turning around if the opponent attempts to get behind him, and other times he will completely empty his revolvers by shooting from all possible angles or simply firing them as fast as possible. He is far from harmless at close range, as he has been able to duck and roll under enemy attacks to shoot at them point-blank. He is also willing to challenge his opponent to a quick-draw duel.
Weaknesses: Needs to reload often due to his rapid-fire shooting style, although this is mitigated by his fast reload speeds.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:No More Heroes
Category:Kill The Past
Category:Assassins
Category:Detectives
Category:Police Officers
Category:Criminals
Category:Game Characters
Category:Game Bosses
Category:Male Characters
Category:Weapon Masters
Category:Gun Users
Category:Cowboys
Category:Explosion Users
Category:Widowed Characters
Category:Adults
Category:Parents
Category:Instinctive Action Users
Category:Extrasensory Perception Users
Category:Precognition Users