Civilizations (Civ5)

A civilization is a specific historical nation, empire, or cultural group, which represents a player in the game. Each player adopts a single civilization at the setup of each game.
== Civilization unique features ==
Besides the name, history, and leader, every civilization has a set of unique features which set it apart from the others and give it particular advantages. These features are:
* A unique gameplay ability - Each civilization has a unique ability which provides unique bonuses that are geared towards one or more specific victory conditions. The unique ability is always active throughout the entire game, although its efficiency might not be the same as the game progresses.
* Unique unit(s) - Each civilization has at least one unique unit, and there are also some civilizations with a second unique unit. Each of these units replaces a generic unit of a given era. Unique units are generally most effective during the era they appear, and often possess unique features and/or abilities that the regular ones do not. But in many cases, their unique abilities may transfer to more modern units when they're upgraded. This means that the civilization will retain its unique units' advantages in subsequent eras, as long as they keep upgrading the same units instead of producing new ones. Keep that in mind and use it.
* Unique building or improvement - Many civilizations also have a unique building, and some even have a unique improvement instead. This is possible if the given civilization only has one unique unit. While each unique building replaces a generic one (as with unique units), all unique improvements are in addition to normal ones. Both have additional special features which give the civilization some sort of gameplay advantage. Unique buildings are effective throughout the rest of the game, whereas unique improvements, like the regular ones, will provide nothing if pillaged.
* Starting bias - Many civilizations tend to favor a particular type of terrain for their homeland. This is called "starting bias," and it's connected to the overall style and unique features of the civilization. Whenever there is a starting bias, the initial location of the starting units of a civilization will be close to a certain terrain type. Note that sometimes the starting bias is overridden for other reasons.
== List of civilizations ==
There are a total of 43 civilizations available in Civilization V, including DLCs and the expansions. It is also the first incarnation of the series where the leaders speak their native languages.
The civilizations in Civilization V
Civilization	Bias 	Leader	Unique Ability	Unique Unit(s)	Unique Building / Improvement
 	 	 	Manifest Destiny
All land military s have +1 . 50% discount when purchasing tiles.	 	(-)
 	 	 	Vanilla and 	 	
 	 	 	Trade Caravans
+1 from each and provide double quantity.	 	
 	 	 	 	 	
 	 	 	Ships of the Desert
s gain 50% extended range. Your s spread the home city's twice as effectively. are doubled.	 	
 	Avoid 	 	Treasures of Nineveh
When a is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.	 	
 	 	 	Diplomatic Marriage
Can spend to annex or puppet a that has been your ally for 5 turns.	 	
 	 	 	Sacrificial Captives
Gains for the empire from each enemy killed.	 	
† 	Avoid 	 	Ingenuity
Receive free when you discover . Earn Great Scientists 50% faster.	 	
 	 	 	Carnival
 output is +100% during their s. Earn s, Musicians, and Writers 50% faster during their s.	 	 (Improvement)
 	 	 	Patriarchate of Constantinople
Choose one more Belief than normal when you found a .	 	(-)
 	 	 	Phoenician Heritage
All Cities get a free . Units may cross s after the first is earned, taking 50 HP damage if they end a turn on a mountain.	 	(-)
 	 	 	Druidic Lore
+1 per with an adjacent unimproved . Bonus increases to +2 in Cities with 3 or more adjacent unimproved Forest tiles.	 	
 	 	 	Art of War
The combat bonus is increased by 15%, and their spawn rate is increased by 50%.	 	
† 	 	 	Viking Fury
Embarked s have +1 and pay just 1 point to move from sea to land. Melee units pay no movement point cost to pillage.	 	(-)
 	 	 	Dutch East India Company
Retains 50% of the benefits from a Luxury Resource if your last copy of it is traded away.	 	 (Improvement)
 	Avoid and	 	Monument Builders
+20% towards Wonder construction.	 	
 	 	 	Sun Never Sets
+2 for all s.
 +2 for all naval units. Receives 1 extra .	 	(-)
 	 	 	Spirit of Adwa
Combat bonus (+20%) when fighting s from a Civilization with more Cities than Ethiopia.	 	
 	 	 	Vanilla and 	Vanilla and 	Vanilla and
 	 	 	Ancien Régime
+2 per turn from Cities before discovering .	 	(-)
 	 	 	 	 	
 	 	 	City of Light
 and World Wonder es are doubled in their .	 	 (Improvement)
 	 	 	Furor Teutonicus
Upon defeating a inside an , there is a 50% (67% in ) chance you earn 25 and they join your side. Pay 25% less for land unit maintenance.	Vanilla and 	Vanilla and
 	 	 	Furor Teutonicus
Upon defeating a inside an , there is a 50% (67% in ) chance you earn 25 and they join your side. Pay 25% less for land unit maintenance.	 	(-)
 	 	 	Furor Teutonicus
Upon defeating a inside an , there is a 50% (67% in ) chance you earn 25 and they join your side. Pay 25% less for land unit maintenance.	 	
 	 	 	Furor Teutonicus
Upon defeating a inside an , there is a 50% (67% in ) chance you earn 25 and they join your side. Pay 25% less for land unit maintenance.	 	
 	 	 	Hellenic League
 degrades at half and recovers at twice the normal rate.
Hidden: s within do not cause a loss of and heal as if they were in friendly .	 	(-)
 	Avoid and	 	Scourge of God
Raze Cities at double speed. Borrow City names from other in-game Civs. Start with technology. +1 per .	 	(-)
† 	 	 	Great Andean Road
s ignore costs when moving into any tile with s. No maintenance costs for improvements in Hills; half cost elsewhere.	 	 (Improvement)
 	 	 	Population Growth
 from number of Cities doubled, from number of s halved.	 	
 	 	 	Spice Islanders
The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).	 	
 	 	 	The Great Warpath
s move through and in friendly as if it is . These tiles can be used to establish s upon researching .
 Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish s upon researching The Wheel. s move along Forest and Jungle as if they were Roads.	 	
 	 	 	Bushido
s fight as though they were at full even when damaged.
 Units fight as though they were at full strength even when damaged. +1 from each Fishing Boat and +2 from each .	 	(-)
† 	 	 	Scholars of the Jade Hall
+2 for all s and for all Great Person tile improvements. Receive a tech boost each time a scientific /Wonder is built in the Korean .	 	(-)
 	 	 	The Long Count
After researching , receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once.	 	
† 	 	 	Mongol Terror
 Combat Strength +30% when fighting s or attacking a itself. All mounted units have +1 .	(Great Person)	
(-)
 	 	 	Gateway to Africa
Receives +3 and +1 for each with a different civ or . The owners receive +2 for each sent to Morocco.	 	 (Improvement)
 	 	 	Barbary Corsairs
50% chance of converting an adjacent to your side and earning 25 . Pay only one-third the usual cost for naval unit maintenance.
 All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.	 	(-)
 	 	 	Achaemenid Legacy
s last 50% longer. During a , s receive +1 and a +10% Combat Strength bonus.	 	
 	 	 	Solidarity
Receive a free Social Policy when you advance to the next .	 	
† 	 	 	Wayfinding
Can embark and move over s immediately. +1 when embarked. +10% Combat Strength bonus if within 2 tiles of a .	 	 (Improvement)
 	 	 	Mare Clausum
Resource diversity grants twice as much for Portugal in s.	 	 (Improvement)
 	 	 	The Glory of Rome
+25% towards any s that already exist in the .	 	(-)
 	 	 	Siberian Riches
Strategic Resources provide +1 and , and Resources provide double quantity.	 	
 	 	 	Great Expanse
Founded cities start with additional . s receive a combat bonus when fighting within their own territory (+15% unit strength).	 	(-)
 	Avoid 	 	Father Governs Children
 and from friendly s increased by 50%.
 , , and from friendly s increased by 50%.
Hidden: s gifted by Militaristic s get +10 .	 	
 	Avoid 	 	River Warlord
Receive triple from s and pillaging Cities. Embarked s can defend themselves.
 Receive triple from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious , strengthening them while embarked.	 	
† 	 	 	Seven Cities of Gold
 bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). , , and tile yields from Natural Wonders doubled.	 	(-)
 	 	 	Nobel Prize
Gain 90 with a Great Person gift to a . When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.	 	(-)
 	 	 	Serenissima
Cannot gain s nor annex cities. Double the normal number of s available. A appears after researching . May purchase in puppeted cities.	(Great Person)	(-)
 	Avoid 	 	Iklwa
Melee s cost 50% less maintenance. All units require 25% less to earn their next promotion.	 	
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† Available as DLCs:
* Babylon was included as a bonus with a pre-order of the Deluxe Edition through a number of Digital Distribution platforms, including Steam and Direct2Drive. It was later made available as DLC on October 25, 2010.
* Mongolia was made available as a free DLC through a game update released on October 25, 2010.
* Spain and the Inca were made available as DLC on December 16, 2010.
* Polynesia was made available as DLC on March 3, 2011.
* Denmark was made available as DLC on May 3, 2011.
* Korea was made available as DLC on August 11, 2011.
:Nine new civilizations were added with the Gods & Kings expansion pack on June 19, 2012: Austria, Byzantium, Carthage, the Celts, Ethiopia, the Huns, the Maya, the Netherlands, and Sweden. In addition, the English, Ottoman, Siamese, and Songhai civilizations have been updated to better work with new aspects of the expansion pack, and the previously released Spanish civilization was included again.
:Nine new civilizations were added with the Brave New World expansion pack on July 9, 2013: Assyria, Brazil, Indonesia, Morocco, Poland, Portugal, the Shoshone, Venice, and the Zulus. In addition, the Arabian, French, German, and Indian civilizations have been updated to better work with new aspects of the expansion pack, and the previously released Ethiopian civilization was included again.
==See also==
* Civilizations: A list of civilizations in all Civilization games.
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