Le'Grim Strikes/Rampage Lv1~20

<tabber>
Rampage 1~10=
==Battleground==
*The enemy base's HP starts at 550,000 and increases by 50,000 with each stage.
*1 Le'Grim spawns as the boss after 6.67 seconds200f.
*Infinite Doge Darks spawn after 20 seconds600f, delay 12~18.67 seconds360f~560f.
*4 St. Pigge the 2nds spawn after 33.33 seconds1,000f, delay 58.67~61.33 seconds1,760f~1,840f.
*2 Rain Ds spawn after 53.33 seconds1,600f, delay 86.67 seconds2,600f.
==Details==
Rampage	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Energy Cost	Rewards 	Rewards	Continuation Chance (Cradle)
Rampage	Le'Grim 	Le'Grim 	Doge Dark 	St. Pigge the 2nd 	Rain D. 	Energy Cost	Treasures 	Base XP	Continuation Chance (Cradle)
Rampage	HP 	AP 	Doge Dark 	St. Pigge the 2nd 	Rain D. 	Energy Cost	Treasures 	Base XP	Continuation Chance (Cradle)
1 	2,500% 	1,200% 	600% 	800% 	300% 	60 	Catamin [A] +3	1,140 	1%
2 	3,111% 	1,344% 	644% 	933% 	322% 	60 	Bricks +5 	1,140 	3%
3 	3,722% 	1,488% 	688% 	1,066% 	344% 	70 	500,000 XP 	1,330 	7%
4 	4,333% 	1,632% 	732% 	1,199% 	366% 	70 	Feathers +5 	1,330 	11%
5 	4,944% 	1,776% 	776% 	1,332% 	388% 	80 	Cat Ticket +1 	1,520 	15%
6 	5,555% 	1,920% 	820% 	1,465% 	410% 	80 	Catamin [B] +3	1,520 	18%
7 	6,166% 	2,064% 	864% 	1,598% 	432% 	90 	Gold +5 	1,710 	21%
8 	6,777% 	2,208% 	908% 	1,731% 	454% 	90 	1,000,000 XP 	1,710 	24%
9 	7,388% 	2,352% 	952% 	1,864% 	476% 	100 	Meteorite +5 	1,900 	27%
10 	8,000% 	2,500% 	1,000% 	2,000% 	500% 	100 	Cat Ticket +2 	1,900 	30%
==Strategy==
It is possible to use the long time at the beginning when Le'Grim is basically alone to perma-freeze him with Bombercat (needs freeze combos). Doing so would turn the battle in a struggle to never lose ground and let the Bombercats get hit. Use Roe and Long Distance/Wave units if using this approach.
==Walkthrough==
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Rampage 11~20=
==Battleground==
*The enemy base's HP starts at 1,050,000 and increases by 50,000 with each stage.
*Infinite Trolly Bloggers spawn after 10 seconds300f, delay 6.67~13.33 seconds200f~400f.
*1 Le'Grim spawns as the boss after 26.67 seconds800f.
*3 Owlbrows spawn after 30 seconds900f, delay 38.67~45.33 seconds1,160f~1,360f.
*1 H. Nah spawns after 40 seconds1,200f.
*2 Zuches spawn after 40 seconds1,200f, delay 45.33~49.33 seconds1,360f~1,480f.
*1 H. Nah spawns after 173.33 seconds5,200f.
*3 Owlbrows spawn after 200 seconds6,000f, delay 38.67~45.33 seconds1,160f~1,360f.
*2 Zuches spawn after 213.33 seconds6,400f, delay 45.33~49.33 seconds1,360f~1,480f.
==Details==
Rampage	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Strength Magnifications	Energy Cost	Rewards 	Rewards	Continuation Chance 	Continuation Chance 	Continuation Chance
Rampage	Le'Grim 	Le'Grim 	Trolly Blogger 	Owlbrow 	H. Nah 	Zuche 	Energy Cost	Treasure 	Base XP	Continuation Chance 	Continuation Chance 	Continuation Chance
Rampage	HP 	AP 	Trolly Blogger 	Owlbrow 	H. Nah 	Zuche 	Energy Cost	Treasure 	Base XP	Cradle Wilderness (Deadly)	Summit Wilderness (Merciless)	Frontier Wilderness (Merciless)
11 	8,000% 	2,500% 	300% 	1,200% 	300% 	200% 	110 	Catamin [C] +3 	2,090 	34% 	1% 	0%
12 	8,778% 	2,722% 	333% 	1,289% 	322% 	233% 	120 	Beast Bones +5 	2,280 	36% 	2% 	0%
13 	9,556% 	2,944% 	366% 	1,378% 	344% 	266% 	130 	1,500,000 XP 	2,470 	40% 	3% 	0%
14 	10,334% 	3,166% 	399% 	1,467% 	366% 	299% 	140 	Sprockets +5 	2,660 	46% 	5% 	0%
15 	11,112% 	3,388% 	432% 	1,556% 	388% 	332% 	150 	Rare Ticket +1 	2,850 	50% 	10% 	0%
16 	11,890% 	3,610% 	465% 	1,645% 	410% 	365% 	200 	Ammonite +5 	3,800 	78% 	21% 	1%
17 	12,668% 	3,832% 	498% 	1,734% 	432% 	398% 	200 	Coal +15 	3,800 	77% 	21% 	2%
18 	13,446% 	4,054% 	531% 	1,823% 	454% 	431% 	200 	Epic Catfruit Seed +1	3,800 	72% 	25% 	3%
19 	14,224% 	4,276% 	564% 	1,912% 	476% 	464% 	200 	Rare Ticket +1 	3,800 	69% 	26% 	5%
20 	15,000% 	4,500% 	600% 	2,000% 	500% 	500% 	200 	Catseye [Dark] +1 	3,800 	59% 	31% 	10%
==Strategy==
Due to the high attack power of the enemies, as well as Le'Grim's short animation, it is strongly recommended to rely on many cheap meatshields as protection unless attempting a permafreeze or cheese approach.
Players who own Lufalan Pasalan are strongly recommended to use him, as he demolishes the support enemies while chipping constantly at the boss. Strategies involving this Uber or any other who outranges the boss should involve a tight defence as well as the use of the cannon (Breakerblast or Holy Blast) mainly as a mean to prevent Zuche from burrowing and attacking said unit.
===Strategy 1 (Up to Lv20)===
Lineup: Any 4 meatshields with different speed from one another and the same cost as Cat or lower, Jellycat (50), Bullet Train (50), Macho Leg (20+80), Manic Macho Legs (45), Fishman Cat (48, no talents needed), Breakerblast Cannon.
The levels used are adaquate for Lv20, early Rampages can be completed with lower levels. Slime Cat's level is very important, for his damage+wave is very close to Zuche's health, so a level less can make the difference by requiring one more Leg hit in some cases.
The last slot is empty for those who wish to use a CPU, but it can also be filled by an Uber/Legend/Talented Cat for those who have something that may work well as an addition. If so, the Cat CPU may not be usable.
Items: CPU (Optional)
Battle: Start by upgrading the worker to lvl 3, then summon Bullet. Once the boss wave happens, start spamming all 4 meatshields and summon Slime after about 5 seconds.
Slime Cat isn't guaranteed to hit Zuche, but it would be great if he does. Either way, it is now time to spam everything. The Legs duo and Fishman will take care of any stray Zuche, while Slime is their primary counter and the meatshields hold their ground decently well. Once the other enemies are engaged, it should take a while for the first Owlbrow to die, but not too long. From here until the last H. Nah is killed, all one needs to do is spam everything, although with some thought in some cases. Whenever a support enemy dies, use the money for a worker upgrade first if you have a CPU, or just bring the worker to level 6, then stop, if not. Try to time any Bullet Train to miss Owlbrow's attack, so it can hit twice thanks to H. Nah's knockback, possibly killing an Owlbrow and getting double money. Turn off the eventual CPU and save the cannon to interrupt Zuche's burrow when one appears, for a burrowed Zuche can gain a lot of terrain for Le'Grim in the worst case scenario. Eventually, the enemies will leave the boss unprotected, allowing you to slowly kill him. If using a CPU, it is important to turn it off every time the money goes below 3000, then spamming only 2 meatshields and manic Legs manually for a while, then reactivating the CPU, for the money can be drained, although slowly, by the CPU after Le'Grim is left alone.
==Walkthrough==
</tabber>
==Reference==
*https://battlecats-db.com/stage/s24027.html
Category:Le'Grim Strikes Stages
Category:No Continue Stages
Category:Gauntlets