Charge Item

Charge Item
(Enchanter Class Only)
Exception: can only be cast once per day
Duration: 60 minutes
Range: touch
Marker: strip of red cloth, OOG identification card
Description:
Unlike other forms of enchanting, “charged” spells are designed with a 
limitation of only a one time use, (not 1x per day). First, the caster 
uses one casting point for the spell “charge”. Then he/she casts another
 spell from their repertoire into the item. The item can be charged with
 up to 7 identical versions of a spell (with one charge spell); up to 
the limit of the caster’s ability in a single sitting. Permancy will 
keep the item charged over the 60 minute duration, however, the spells 
will still have just a one time use. When all the charged spells are 
released from the item, the item will radiate slight “residual” magic 
(and its history can be determined by Decipher Magic).
Once an item has been charged with a spell, it can not be charged or 
enchanted with a different spell. It can however be re-charged by an 
enchanter.
The caster will then tie a red strip of cloth
onto the charged item. If tied in a prominent place, the
item appears in-game to have the soft glow of magik. Tied
in a concealed spot, the item appears normal to the
unaided eye, but will radiate magik when viewed by magikal
means. Lastly the caster provides the bearer with an OOG
information card with the full description of the spell
enchantment. This card will be read by anyone who casts
decipher magik upon the item.
The caster can choose to make the enchantment
mage-class specific (i.e. only usable by one form of spell
caster). The restriction can be divine, death, elemental, or
restorative, but not true. If a magik-user who is not of
that field of study (or a non-mage character) attempts to
use the enchantment on the item, they will be
unsuccessful.
To use the enchantment, the character must be in contact
with the item.