Game Mechanics

This page lists the various mechanics used in the game
==Level Upgrade Cost==
The cost to build levels increases linearly, depending on the number of levels already built.  This cost fluctuates until the player has a total of 13 levels built; after which, the price increase stabilizes at 300 credits.
Total Levels Owned	Cost to Build Next Level	Change in Price
1 	free 	0
2 	100 	100
3 	200 	100
4 	500 	300
5 	650 	150
6 	1,000 	350
7 	1,650 	650
8 	3,150 	1,500
9 	4,400 	1,250
10 	8,600 	4,200
11 	12,150 	3,550
12 	15,000 	2,850
13 	18,150 	3,150
14 	21,600 	3,450
15 	25,350 	3,750
16 	29,400 	4,050
17 	33,750 	4,350
18 	38,400 	4,650
19 	43,350 	4,950
20 	48,600 	5,250
21 	54,150 	5,550
22 	60,000 	5,850
23 	66,150 	6,150
24 	72,600 	6,450
25 	79,350 	6,750
26 	86,400 	7,050
27 	93,750 	7,350
28 	101,400 	7,650
29 	109,350 	7,950
30 	117,600 	8,250
31 	126,150 	8,550
32 	135,000 	8,850
33 	144,150 	9,150
34 	153,600 	9,450
35 	163,350 	9,750
36 	173,400 	10,050
37 	183,750 	10,350
38 	194,400 	10,650
39 	205,350 	10,950
40 	216,600 	11,250
41 	228,150 	11,550
42 	240,000 	11,850
43 	252,150 	12,150
44 	264,600 	12,450
45 	277,350 	12,750
46 	290,400 	13,050
47 	303,750 	13,350
48 	317,400 	13,650
49 	331,350 	13,950
50 	345,600 	14,250
51 	360,150 	14,550
52 	375,000 	14,850
53 	390,150 	15,150
54 	405,600 	15,450
55 	421,350 	15,750
56 	437,400 	16,050
57 	453,750 	16,350
58 	470,400 	16,650
59 	487,350 	16,950
60 	504,600 	17,250
61 	522,150 	17,550
62 	540,000 	17,850
63 	558,150 	18,150
64 	576,600 	18,450
65 	595,350 	18,750
66 	614,400 	19,050
67 	633,750 	19,350
68 	653,400 	19,650
69 	673,350 	19,950
70 	693,600 	20,250
71 	714,150 	20,550
72 	735,000 	20,850
73 	756,150 	21,150
74 	777,600 	21,450
75 	799,350 	21,750
76 	821,400 	22,050
77 	843,750 	22,350
78 	866,400 	22,650
79 	889,350 	22,950
80 	912,600 	23,250
81 	936,150 	23,550
82 	960,000 	23,850
83 	984,150 	24,150
84 	1,008,600 	24,450
85 	1,033,350 	24,750
86 	1,058,400 	25,050
87 	1,083,750 	25,350
88 	1,109,400 	25,650
89 	1,135,350 	25,950
90 	1,161,600 	26,250
91 	1,188,150 	26,550
92 	1,215,000 	26,850
93 	1,242,150 	27,150
94 	1,269,600 	27,450
95 	1,297,350 	27,750
96 	1,325,400 	28,050
97 	1,353,750 	28,350
98 	1,382,400 	28,650
99 	1,411,350 	28,950
100 	1,440,600 	29,250
101 	1,470,150 	29,550
102 	1,500,000 	29,850
103 	1,530,150 	30,150
104 	1,560,600 	30,450
105 	1,591,350 	30,750
106 	1,622,400 	31,050
107 	1,653,750 	31,350
108 	1,685,400 	31,650
109 	1,717,350 	31,950
110 	1,749,600 	32,250
111 	1,782,150 	32,550
112 	1,815,000 	32,850
113 	1,848,150 	33,150
114 	1,881,600 	33,450
115 	1,915,350 	33,750
116 	1,949,400 	34,050
117 	1,983,750 	34,350
118 	2,018,400 	34,650
119 	2,053,350 	34,950
120 	2,088,600 	35,250
121 	2,124,150 	35,550
122 	2,160,000 	35,850
123 	2,196,150 	36,150
124 	2,232,600 	36,450
125 	2,269,350 	36,750
126 	2,306,400 	37,050
127 	2,343,750 	37,350
128 	2,381,400 	37,650
129 	2,419,350 	37,950
130 	2,457,600 	38,250
131 	2,496,150 	38,550
132 	2,535,000 	38,850
133 	2,574,150 	39,150
134 	2,613,600 	39,450
135 	2,653,350 	39,750
136 	2,693,400 	40,050
137 	2,733,750 	40,350
138 	2,774,400 	40,650
139 	2,815,350 	40,950
140 	2,856,600 	41,250
141 	2,898,150 	41,550
142 	2,940,000 	41,850
143 	2,982,150 	42,150
144 	3,024,600 	42,450
145 	3,067,350 	42,750
146 	3,110,400 	43,050
147 	3,153,750 	43,350
148 	3,197,400 	43,650
149 	3,241,350 	43,950
150 	3,285,600 	44,250
151 	3,330,150 	44,550
152 	3,375,000 	44,850
153 	3,420,150 	45,150
154 	3,465,600 	45,450
155 	3,511,350 	45,750
156 	3,557,400 	46,050
157 	3,603,750 	46,350
158 	3,650,400 	46,650
159 	3,697,350 	46,950
160 	3,744,600 	47,250
161 	3,792,150 	47,550
162 	3,840,000 	47,850
163 	3,888,150 	48,150
164 	3,936,600 	48,450
165 	3,985,350 	48,750
166 	4,034,400 	49,050
167 	4,083,750 	49,350
168 	4,133,400 	49,650
169 	4,183,350 	49,950
170 	4,233,600 	50,250
171 	4,284,150 	50,550
172 	4,335,000 	50,850
173 	4,386,150 	51,150
174 	4,437,600 	51,450
175 	4,489,350 	51,750
176 	4,541,400 	52,050
177 	4,593,750 	52,350
178 	4,646,400 	52,650
179 	4,699,350 	52,950
180 	4,752,600 	53,250
181 	4,806,150 	53,550
182 	4,860,000 	53,850
183 	4,914,150 	54,150
184 	4,968,600 	54,450
185 	5,023,350 	54,750
186 	5,078,400 	55,050
187 	5,133,750 	55,350
188 	5,189,400 	55,650
189 	5,245,350 	55,950
190 	5,301,600 	56,250
191 	5,358,150 	56,550
192 	5,415,000 	56,850
193 	5,472,150 	57,150
194 	5,529,600 	57,450
195 	5,587,350 	57,750
196 	5,645,400 	58,050
197 	5,703,750 	58,350
198 	5,762,400 	58,650
199 	5,821,350 	58,950
200 	5,880,600 	59,250
==Constants==
This section lists the constants used in the game:
Variable 	Value 	Explanation
additionalFloorRequirementPerHanger	1 	How many existing floors are needed to construct one additional Imperial floor
bitizenBirthdayBuxReward 	1 	Imperial Bux awarded on the birthday of a bitizen
bitizenContributionDestockTimeMins 	1 	???
buxPerMinuteWorth 	60 	Number of minutes, per Bux spent, to speed up something
buxStockWorth 	1000 	Number of stock a Bux can immediately sell
celebRushTimePeriodSecs 	120 	Number of seconds a Celebrity increases visitors to a level
craftingVipCoinCost 	1000 	Credits needed to summon a Supply Officer (pre 1.3)
craftingVipSpawnChancePerImpFloor 	4.5 	Probability that a Supply Officer spawns, per Imperial Floor owned (pre 1.3)
customerSpawnSeconds 	6 	Number of seconds a bitizen appears after delivering the previous bitizen
dreamJobTipBux 	1 	Imperial Bux awarded on matching a bitizen with their dream job
elevatorRiderTipBux 	1 	Imperial Bux awarded on delivering a bitizen to their stated floor
elevatorRiderTipBuxChancePct 	0 	Probability that an elevator rider would give Bux instead of credits
elevatorRiderTipBuxUpgradeChancePct	0 	Probability that an upgraded elevator cause its rider to give Bux instead of credits
elevatorRiderTipFloorMultiplier 	1 	Amount of credits a bitizen tips, multiplied by the floor number
enableComingSoon 	TRUE 	Shows "Coming Soon" in the list of levels
firstHangerFloorRequirement 	5 	Amount of floors needed before you can build the first Imperial level
floorClosedBitbookEntryChance 	4 	???
floorConstTimes 	1, 2, 4, 6, 12, 0, 30	???
floorConstructionCost_linear 	0 	???
floorConstructionCost_square 	150 	???
floorConstructionCost_static 	5000 	???
floorConstructionTime_linear 	30 	Additional time, in minutes, it takes to construct an additional floor (linear relation)
floorConstructionTime_square 	0 	Additional time, in minutes, it takes to construct an additional floor (quadratic relation)
floorConstructionTime_static 	30 	Time in minutes it takes to construct your first floor
floorPurchaseBuxMultiplier 	10 	???
floorPurchaseCoinsDiv 	10000 	???
floorUpgradeCost_linear 	1 	Additional Bux needed to upgrade a floor, for each extra level
floorUpgradeCost_static 	2 	Base bux needed to upgrade a floor
forceXPLevelMultiplier_linear 	0 	("Force" is not yet implemented)
forceXPLevelMultiplier_square 	0 	("Force" is not yet implemented)
fullStockBitbookEntryChance 	2 	???
fullStockBuxPrizeChancePct 	0.1 	Percentage chance that fully stocking a level will result in Bux being awarded
fullStockFrenzyChancePct 	15 	Percentage chance that fully stocking a level will result in frenzied customers
gameTipFrequency 	10 	???
gatedImpMissionTowerLevel 	15 	Total levels needed before the player can do Imperial missions
hangerBuildTime 	20000 	???
hangerSpeedUpCost 	2 	???
hangerUpgradeCostPerLevel 	1 	???
hurryMoveInCostBux 	1 	???
hurryVIPCostBux 	2 	???
impMisTimerPeriod 	120 	???
impMissionChancePct 	21 	???
minBuxReward 	1 	Minimum amount of an Imperial Bux reward
minFloorsToUnlockImpLevel 	5 	Amount of floors needed before you can build the first Imperial level
moveFloorCostBux 	1 	Bux required to move a floor
newBitCostumeChancePct 	35 	???
newCharSexMaleChance 	2 	???
newFloorRewardBux 	1 	Bux awarded for building a new floor
newJobHighBitbookEntryChance 	2 	???
newJobLowBitbookEntryChance 	2 	???
newProdFloorBitbookEntryChance 	1 	???
newResidentBitbookEntryChance 	2 	???
newRoomateBitbookEntryChance 	2 	???
numElevators 	5 	Number of elevators in the game
playerStartBux 	10 	Initial bux a player starts with
playerStartCoins 	0 	Initial credits a player starts with
probeBuildTime 	72000000 	???
probeCost 	10000 	???
probeSpeedUpCost 	10 	???
probeSpeedUpTime 	36000000 	???
prodTimeLevelMultiplier 	1 	???
productCostTimeMultiplier 	0 	???
productQtyMultiplier 	10 	Number of base stock, multiplied by each minute of base production time
productSaleValueMultiplier 	10 	???
randomBitbookEntryChance 	266 	???
rentValue 	0 	???
spawnRiderChancePct 	18 	Probability that a non-unique rare Bitizen (i.e. Imperial trooper) is spawned
spawnUniqueChanceForFinderMission 	65 	???
spawnUniqueChanceForSpyHuntMission 	65 	???
spawnUniqueRiderChancePct 	12 	Probability that a unique Bitizen is spawned
spawnUniqueRiderUpgradeChancePct 	1 	Additional probability, per elevator upgrade, that a unique Bitizen is spawned
spawnVIPChancePct 	3 	Probability that a VIP is spawned
spawnVIPUpgradeChancePct 	0.25 	Additional probability, per elevator upgrade, that a VIP is spawned
spyMissionChancePct 	0.08 	Probability of getting a "find the Rebel spy" mission
tapjoyOn 	FALSE 	???
techSummonBuxCost 	3 	???
uid 	constants 	???
wheresWaldoChancePct 	0.12 	Probability of getting a "find the bitizen" mission
wheresWaldoRewardBux 	1 	Bux awarded for finding a bitizen
wheresWaldoUpgradeChancePct 	0.02 	Additional probability, per elevator upgrade, of getting a "find the bitizen" mission
==Unlock Tiers==
Some material may be released based on the total number of floors a player owns.  The second tier is reached after five floors are built, and each tier requires ten more.  There are currently sixteen tiers:
Tier No.	Minimum Floors	Maximum Floors
Tier 1 	0 	5
Tier 2 	6 	10
Tier 3 	11 	20
Tier 4 	21 	30
Tier 5 	31 	40
Tier 6 	41 	50
Tier 7 	51 	60
Tier 8 	61 	70
Tier 9 	71 	80
Tier 10 	81 	90
Tier 11 	91 	100
Tier 12 	101 	110
Tier 13 	111 	120
Tier 14 	121 	130
Tier 15 	131 	140
Tier 16 	141 	999
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