Gregori Savi (galahad0430)

===Basic Information===
 Race: Human 
 Class: Fighter (weapon master archetype) 
 Level: 1
Experience: 0
 Alignment: NG
 Languages: Common, Elven, Dwarven 
 Deity: 
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 18 +4 (10 pts)+2 for human
CON: 12 +1 (2 pts)
INT: 14 +2 (5 pts)
WIS: 12 +1 (2 pts)
CHA: 7 -2 (-4 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Max-2) HP: 11 = [1d10 + CON (01) + FC (00)] (Fighter 01)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 18 = [10 + DEX (4) + Armor (03) + Shield (00) + Natural (00) + Dodge (01)]
 AC Touch: 15 = [10 + DEX (4) + Dodge (01)]
 AC Flatfooted: 13 = [10 + Armor (3) + Shield (00) + Natural (00) + Misc (00)]
 INIT: +06 = [DEX (04) + Trait (02)]
 BAB: +01 = [Fighter (01) + Class 02 (00)]
 CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
 CMD: 18* = [10 + BAB (01) + STR (02) + DEX (04) + Dodge (01)]
 Fortitude: +03 = [Fighter 01 (02) + Class 02 (00) + CON (01)]
 Reflex: +04 = [Fighter 01 (00) + Class 02 (00) + DEX (04)]
 Will: +01 = [Fighter 01 (00) + Class 02 (00) + WIS (01)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
* +1 vs grapple and sunder
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Dueling Sword: Attack: +7 = [BAB (01) + Dex (04) + Trait (01) + Masterwork (01)]
 Damage: 1d8+3 (two handed), Crit: 19-20/x2
 
Dueling Sword: Attack: +6 = [BAB (01) + Dex (04) + Trait (01) + Masterwork (01) - PA (01)]
w/PA Damage: 1d8+6, Crit: 19-20/x2
Dagger: Attack +5 = [BAB (01) + Dex (04)]
 Damage: 1d4+2, Crit: 19-20/x2
Dagger (ranged): Attack +5 = [BAB (01) + Dex (04)] range increment 10'
 Damage: 1d4+2, Crit: 19-20/x2
===Racial Features===
Ability Adjustments: +2 (Dex), 
 Size: Med
 Speed: 30'
 Favored Class: Fighter (+1 CMD vs Grapple and Sunder)
 Alternate Racial Feature: Heart of the Wilderness (replaces skilled
 Human Feat: Human gets bonus feat at 1st level
===Class Features===
Fighter 01
Armor/Weapons: All Armor and Shields/All Simple and Martial weapons
 Fighter Feat: Bonus combat feat at 1st and even levels
===Feats===
 Dodge: +1 dodge bonus to AC
Weapon Finesse: Use Dex to hit instead of Str w/ appropriate weapons
 Power Attack: -1 to hit for +2 damage (+3 w/2handed). Increase at BAB +4 
 and every additional +4 thereafter
===Traits===
Trait 1 (Equipment): Heirloom Weapon ( masterwork dueling sword)
Trait 2 (Combat): Reactionary
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 4 = [Base (2) + INT (+2)/Level; FC (00), Misc (00)](Fighter 01)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics +4 1 0 4 -1 +0
Appraise +2 0 0 2 +0
Bluff -2 0 0 -2 +0
Climb +5 1 3 2 -1 +0
Craft ( ) +2 0 * 2 +0
Diplomacy -2 0 0 -2 +0
Disable Device 0 0 0 -1 +0
Disguise -2 0 0 -2 +0
Escape Artist +3 0 0 4 -1 +0
Fly +3 0 0 4 -1 +0
Handle Animal 0 * 0 +0
Heal +1 0 0 1 +0
Intimidate -2 0 0 -2 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 * 0 +0
Knowledge (Engnrng) 0 * 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception +1 0 0 1 +0
Perform ( ) -2 0 0 -2 +0
Profession ( ) 0 * 0 +0
Ride +3 0 * 4 -1 +0
Sense Motive +1 0 0 1 +0
Sleight of Hand 0 0 0 -1 +0
Spellcraft 0 0 0 +0
Stealth +3 0 0 4 -1 +0
Survival +5 1 3 1 +0
Swim +5 1 3 2 -1 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Armor (St. Leather) 25 gp 20 lb
Weapon (Melee)Dueling Sword 20 gp 3 lb
Container (Backpack) 2 gp 2 lb
 Bedroll .1 gp 5 lb
 Grappling Hook 1 gp 4 lb
 Rope, silk 50' 10 gp 5 lb
 Shaving kit 1.5 gp .5 lb
 Sunrods x 4 8 gp 4 lb
Container (belt pouch) 1 gp .5 lb
 Flint and Steel 1 gp -- lb
 String 50' .01 gp .5 lb
Waterskin 1 gp 4 lb
Weapon cord .1 gp -- lb
Wrist sheath, spring loaded 5 gp 1 lb
 Weapon (melee) Dagger 2 gp 1 lb
 Total Weight: 50.5 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 72
SP: 2
CP: 9
Gems/Jewelry/Other:
0000
===Details===
 Size: Med
 Gender: Male
 Age: 23
 Height: 5' 11"
 Weight: 178
Hair Color: Black
 Eye Color: Brown
Skin Color: Dusky
Appearance: A slender man with a hawklike visage. A wicked scar runs
 diagonally from above his left eye over the bridge of his
 nose and down his right cheek.
 Demeanor: Reserved at first, but very self confident(maybe overly so).
Background: 2nd son of a semi prosperous fur merchant, Gregori spent his
 childdhood years in wild surrondings. When he was 12, the family
 moved its growing business to the city of Venza. Gregori, unlike
 his older brother Theo, never showed much interest in the family
 business. Instead he was much more attentive to his father's sword
 lessons. His father's dueling sword, passed down through several
 generations, was especially suited to Gregori's style of
 swordsmanship. Seeing that his son would never be a merchant and
 noting his almost natural affinity for fencing, Gregori's father
 enrolled him in one of the better fencing schools. Gregori was
 very successful in competitions and soon acquired somewhat of a
 reputation. However, his ego grew quicker. Brash, boastful and
 somewhat arrogant, his mannerisms tend to get him in trouble.
 Combined with a seeming inability to keep his mouth shut, it is
 well he is as good with a sword as he is or he might not still be
 around. 
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Jan. 13th, 2011) (Satin Knights, non-judge) level 1
*Approval (Jan. 15th, 2011) (HolyMan-Judge) level 1
Category:Retired & Deceased Characters