Mind Monk (Character Kit)

==Mind Monk==
:This was originally published in Dragon Magazine #255
The Mind Monk is a Psionicist who is affiliated with a priesthood. Rather than concern himself with converting heathens to his faith or watching over a congregation, the Mind Monk seeks to gain enlightenment and self perfection. He sees psionics as a natural extension of his expanded wisdom and spirituality.
Mind Monks often live in secluded hermitages or wander wilderness areas in their journey toward wisdom. They act as wise men and advisors to the more traditional priests of their faith and are often sought for advice and guidance. Most Mind Monks are members of a religion emphasizing thought, self-sufficiency, peace, and wisdom.
Races: Any race that can be a Psionicist may be a Mind Monk, although most are human.
Requirements: A Mind Monk must have a Wisdom of 17 in addition to the normal requirements to be a Psionicist. They may be of any Lawful alignment, but most are Lawful Good.
Role: As an NPC, a Mind Monk makes an excellent ally for a party of PCs -a secluded sage, well versed in ancient texts and lost lore. A group of adventurers might seek out a Mind Monk for advice on how to deal with some psionic monster or any other piece of obscure knowledge. A higher level party might escort a senior Mind Monk to a treaty deliberation or other delicate negotiation, where his reputation as a fair, peaceful man is much needed.
A Mind Monk PC is usually a young initiate who has just completed his basic training. Unable to continue expanding his consciousness by pure study, he must now explore the world in which he lives. Joining an adventuring party is an excellent means to do this, especially if it already contains a Cleric of the same order as the Mind Monk.
Preferred Disciplines: Most Mind Monks choose Telepathy as their primary discipline. Clairsentience is also very common.
Weapon Proficiencies:
* Bonus: None.
* Recommended: Club, Horseman's Mace.
Nonweapon Proficiencies:
* Bonus: Religion.
* Recommended: Harness Subconscious, Meditative Focus, Reading/Writing.
Equipment: The Mind Monk tends toward a simple existence-a robe with a few pockets for possessions, perhaps a walking stick that doubles as a club.
Special Benefits: Because of their strong connection to Priests, Mind Monks may take nonweapon proficiencies from the Priest group at no additional cost. At higher levels, Mind Monks gain access to a few Priest spells, as shown in the "Mind Monk's Spell Advancement" sidebar. These spells must be from the All, Divination, Healing, and Thought spheres.
Special Hindrances: The Mind Monk is bound by all the restrictions of a Priest of the same faith. For a Mind Monk based on the standard Cleric, this means the use of edged or pointed weapons is forbidden. These restrictions are always in addition to the limits of the Psionicist class.
As a student of mind over matter, a Mind Monk may not place importance on material possessions. He may never own more than he can carry or keep more money than he needs for modest upkeep. The remainder must be donated to a worthy cause (often the upkeep of a church or hermitage, never a PC).
Additionally, the Mind Monk must meditate, uninterrupted, for three hours every day. If this meditation is missed even once, the Mind Monk loses all the benefits of this kit until the hours are made up. If the Mind Monk continues to miss meditation, he loses access to one randomly selected psionic devotion each day until the hours are made up.
Wealth Options: The Mind Monk starts with 1d4x10 gp.
 Mind Monk's Spell Advancement
Mind Monk'sLevel	CastingLevel	Priest Spell Levels	Priest Spell Levels	Priest Spell Levels
Mind Monk'sLevel	CastingLevel	1 	2 	3
8 	1 	1 	— 	—
9 	2 	2 	— 	—
10 	3 	2 	1 	—
11 	4 	2 	2 	—
12 	5 	2 	2 	1
13 	6 	3 	2 	1
14 	7 	3 	2 	2
15 	8 	3 	3 	2
16* 	9 	3 	3 	3
: * Maximum Spell Ability
Category:Character Kit
Category:Character Kit Dragon Magazine