Report 1106

Special Report #1106
Skillset: Aerochemantics Skill: Aurora
 Org: Aeromancers Status: Completed Mar 2013
Furies' Decision:
Solution 2.
Problem: Aurora is a five power, delayed cast catalyst that gives damage and one
cloudcoil to all enemies in range. The cloudcoil affliction does nothing on its
own. It only contributes to the DysbaricPressure? insta kill in Aeromancy.
[A: 0 R: 0] Solution #1: Increase to three cloudcoils.
[A: 0 R: 0] Solution #2: Increase to two cloudcoils.
[A: 0 R: 0] Solution #3: Change the aff to pierced limb, or any other
 aeromancy aff.
Player Comments:
---[Enyalida writes]:
Adding more cloudcoils doesn't seem to really change the problem that it doesn't
do anything for you. How much would this actually support Aeromancers, outside
of having several aerochemancers stack this for a dysbaric gank?
---[Tulemrah writes]:
It would change aurora to a support ability. If coordinated properly, it can
help an Aeromancer get DysbaricPressure?. Remember that this insta can only be
done by an Aeromancer in their own meld. Barring that, it will also help keep
rebounding down. I feel that one cloudcoil is not enough to have any effect that
justifies the power cost of a catalyst.
---[Shuyin writes]:
Solution 2 is okay, we can look into buffing it further after some time.
---[Viynain writes]:
Solution 2 looks good to support Aeromancers better.
---[Celina writes]:
Honestly, I thought these new chemancy skillsets were supposed to be 1v1
focused. I don't understand why we are buffing their group abilities and how
they stack with other mage, which are already inherently really, really good.
Opposed on that premise.
---[Tulemrah writes]:
I'm not sure why they would give us cloudcoil and timewarp if we were meant to
be 1v1.
---[Celina writes]:
Same reason they gave a 1v1 guild group damage bombs and the ability to link
with eachother and demesne users, I imagine.
---[Llandros writes]:
I don't think this is really needed. It only takes 6 coils to kill, one per
enemy is plenty.
---[Shuyin writes]:
There have been reports that this skill has been doing too much damage for a
skill that requires no prep or afflictions. This might involve ThinkTank?
though. Can you verify via testing with the skill alone and linked with a
thinktank? That might need addressing if it's too high.
---[Kregarn writes]:
Not supported. While you may have elements of a support class, looking at the
skill over all, you have plenty of ways to support your fellows currently. The
skillset overall was intended to be 1v1 oriented (at least that's my
understanding) and you all seem to have a ton of group combat skills, in
particular damage inducing ones and any of your 'proc on being attacked'.
Considering the damage/aff from this hits any enemy in range, you could do some
major damage/afflicting with just two Chemantics users, setting up super quick
dysbaric kills on multiple targets at once without really even trying.
---[Xenthos writes]:
The damage definitely needs a re-look on both this and quantum, since they are
AoE? nukes which can be made ranged.
---[Ushaara writes]:
Solution #2 supported.
---[Tulemrah writes]:
I'm really not certain the problem is the base damage. I think it's all the
various damage buffs interacting oddly. My damage is nowhere near the
problematic numbers you've been seeing from Morbo, who is basically maxed out on
damage buffs. That's not to say the base damage might not need looking at. I'm
not really good with the fiddly numbers part of balancing. I just want to make
sure Morbo isn't used as the baseline, because then the rest of us would do no
damage at all.
---[Vadi writes]:
Morbo's damage is achievable by anyone, and his damage is problematic. It needs
to be considered for certain. I don't see a need to buff this skill without
addressing the damage and it's possible use (which seems to mitigate risk from
the caster significantly)
---[Xenthos writes]:
It appears the Quantum report was deleted. I'm told it's because "Damage is
being looked at in other reports." So I need to reiterate here that the damage
absolutely -must- be reviewed for Aurora, Quantum, and ensure that there isn't
anything strange going on with Cloudkill as well. You can't just say "Oh, it's
only Morbo" because it's possible for anyone to get up the same things.
---[Xenthos writes]:
I will point out that Boulderblast / Hailstorm, warriors, and any number of
other things have been balanced around what's achievable at the maximum end.
---[Xenthos writes]:
I will further say that I'm a little disappointed that the Quantum report was
deleted -after- the finalization deadline (so that a new one cannot be created).
There were comments on it discussing the damage and the issues therein as well,
and now they are all gone.
---[Vadi writes]:
I don't understand why was the Quantum report and the discussion that followed
it was deleted. I'll reiterate what I said here earlier: Morbos damage is not to
be excluded, but since it is achievable, to be balanced about. Nobody really
balances int skills around 12 int people either, for a similar reason: what's
possible needs to be considered, not the minimum or norm. All of these three
nukes are completely broken, doing 80-90% of max health, out of the room, and
failing to show the names of casters.
---[Tulemrah writes]:
The quantum report was deleted because the problem it was trying to address was
not actually a problem. I thought it only did minor timewarp, one focus mind's
worth, but apparently my initial testing was wrong. It does moderate timewarp,
three focus mind's worth. I copied all the comments to my own notes before I
deleted it, and all envoys available at the time said it would fine to delete.