Report 1410

Report #1410
Skillset: Bonecrusher Skill: Knockdown/Wind
 Org: Serenguard Status: Completed Mar 2016
Furies' Decision:
Solution 3.
Problem: Knockdown and wind are both modifiers that include a balance loss, that
scale with wounding. At the moment, this is approximately 2 seconds at light
wounds. The problem is, for bonecrushers, this balance loss stacks such that two
knockdowns in a row nearly double the balance loss. So if a bonecrusher gets you
to light wounds and double-knockdowns/winds you, they can hit you with an
approximate 4 second balance loss. This stacking was less of an issue back when
warriors were RNG based, but now it is definitely too much too early.
[A: 0 R: 0] Solution #1: Prevent knockdown and wind from stacking on each
 other.
[A: 0 R: 0] Solution #2: Cut the one-hander balance loss on knockdown/wind,
 such that when stacked it would be equivalent to the
 current balance loss on the two-hander knockdown
[A: 0 R: 0] Solution #3: Have knockdown not knock off balance if the target is
 already prone, have wind not stack with itself if
 possible. Continue allowing knockdown and wind to
 stack together, however.
Player Comments:
---[Wobou on 3/8 @ 11:56 writes]:
Permanent balance loss is evil. I support either of these solutions.
---[Tredian on 3/8 @ 12:01 writes]:
I doubt BCs would like to go back to unreliable RNG stuff, a balance loss hit
per attack cycle is already strong, but hitting it twice should have an
additional effect and cutting its value to Solution 2 (or anything that isn't
perma balance loss) is alright. Support 1 or 2.
---[Raeri on 3/8 @ 12:01 writes]:
Solution 2
---[Synkarin on 3/8 @ 21:36 writes]:
How much of an issue is this? Can they hit knockdown if you're already prone? I
think we need to remember that warriors are choosing to afflict or wound at this
juncture, but not both. If they are using the balance loss moves, they aren't
wounding and you can cure it up. This is likely more of an issue in groups, but
it's going to take good coordination to keep light wounds on both legs and gut
to keep balance off. One warrior won't be able to do it, maybe two can though.
---[Rivius on 3/9 @ 02:01 writes]:
At the moment, you can hit knockdown while the target is already prone. While it
is true that you need to make a choice between wounding and afflicting, I'm
still concerned that a 4 second balance loss at light wounds might be too high.
In groups, the combinations and situations we'll run into are a little harder to
predict. In a lot of cases, yes, a single warrior in a small group will have
difficulty stacking this infinitely, though the situations will arise where it
could be overwhelming. I believe it also breaks parity with the two-hander
counterparts which cannot compete with that level of balance loss, as they
cannot stack their attacks. I personally don't mind if, say, the stacked
knockdowns were slightly longer than a single one-hander knockdown, but being
essentially twice as long feels like too much.
---[Raeri on 3/9 @ 11:13 writes]:
I feel from memory knockdown used to not cause balance loss if the target was
already proned. Would reverting to that help at all?
---[Synkarin on 3/9 @ 21:26 writes]:
I'd prefer making knockdown 1) not possible when already prone, or 2) not take
balance loss when already prone as Raeri stated. I hthink maybe 2 hander KD
needs to have a longer balance loss than it currently does.
---[Rivius on 3/9 @ 21:37 writes]:
That would help knockdown, definitely. But what about winding?
---[Synkarin on 3/10 @ 19:07 writes]:
I think maybe wind shouldn't stack with itself, but I don't see issues with it
stacking together personally. As I noted, it's going to take coordination and
timing to pull off stacking it, and if they don't stack with themselves
---[Shuyin on 3/13 @ 23:51 writes]:
Solution 3
---[Lerad on 3/14 @ 03:25 writes]:
Support solution 3
---[Wobou on 3/22 @ 10:11 writes]:
Solution 3 solves the problem which is the important part but given the lack of
RNG now I'm not sure if having that much reliable hindering is a good thing
unless we're balancing warriors around the idea that they can't maintain two
parts at light which seems silly. What about granting wind additional bruising
if the target is already off balance instead of allowing the stack?
---[Synkarin on 3/22 @ 14:15 writes]:
I think as long as wind isn't stacking with itself and KD isn't stacking with
itself, there won't be too many problems. 1v1 a warrior isn't going to want to
balance stack a lot anyway (unless ur'Guard maybe) and in groups, it'll take
good coordination to have someone stack Kd with someone hitting wind. I also am
weary of nerfing this too much before the special report goes into effect. I
think this report addresses the major concerns, but leaves room for it to be
useful.