Mahad

====
===Origins===
Calm and collected are the two words that best describe Mahad Ji-hoon.
Even though the abilities he posseses are typically what one would expect in a supervillain, Mahad is very polite, very considerate young man from South Korea, whose favorite thing in the world is travelling the world and meeting new people. To compliment that hobby, he also loves learning foreign languages and has amassed fluency in 5 different languages and beginner in a dozen more. Pure and innocent to his core, he can only be blamed of being too good and too trusting of other people.
Mahad can focus potential energy into an object and turn it into kinetic energy at will. He can supercharge something beyond classical physics' comprehension. He can also supercharge the air around him, so to a certain extent, he can influence weather and cause small electricity bolts or even lightning from the sky, when concentrated highly enough. In a sense, he can move, assemble and disassemble objects with his mind, but particularly metal objects as he finds other material filthy and impure.
Even since early childhood, he was always fascinated from bringing satisfying and beautiful order from utter and unbearable chaos. And vice versa, when fate so wishes.
====
There is no shortage, when it comes to Mahad's equipment. He uses several unique items that even one of them can grant significant advantage over his opponents, but combined together make Mahad close to unbeatable. Because of his telekinetic abilities, he has selected and mastered chain manipulation, but can manipuilate other objects as well. Mahad uses a dangerous hook towards the end of one of his chains that he can charge with potential energy to create massive outbursts of kinetic energy. If he puts enough energy into it, the hook starts to vibrate and even glow beautiful aura-like colors. His combined chest and shoulder plate is bullet proof and is made of uncharted materials, some claim to be a hybrid metal of some sorts. He doesn't let anyone near his equipment and even when he's in an area where there are no threats, he hides it secretly.
Because he's travelling a lot, he usually keeps his pocket change and small utilities in the many pockets of his boots and even knee pads.
====
	
Forked Lightning (포크 드 라이트닝) Cooldown: 8 seconds
Sends a lightning that deals 4 instances of damage to enemies near the target. Reduces cooldown for every enemy hit by 0.5 seconds. All affected enemies also gain the "Negative Charge" debuff for 3 seconds, increasing all electrical-type damage they take.
	
Chain of Command (명령 사슬) Cooldown: 12 seconds
Entangles an enemy with chains, slowing their movement speed by 20% and damages them every 0.5 seconds as long as you remain within range for up to 3.5 seconds.
	
Double-Fake (이중 위조) Cooldown: 8 seconds
If in contact with terrain, leave a mirror image of you while you emerge on the other side of the terrain. If an enemy attacks you within the first few seconds of you emerging on the other side, he attacks another mirror image of you, while your true form appears behind the enemy. If all requirements are met, your next basic attack does quadruple damage.
	
Binding Energy (결속 에너지) Cooldown: 6 seconds
Upon activation, start charging Energy counters, gaining 1 counter every 0.5 seconds. Your next basic attack or ability will do bonus % of damage multiplied by the number of counters, then the counters are consumed. You need to manually activate again to stop charging and gain the bonus. You can have up to 20 counters.If any damage is taken during the charge, the effect is cancelled and ability goes on cooldown.
	
Chainmaster (사슬의 주인) 
Passive: Dealing damage with your abilities or with your basic attacks grants a stack of Chainmaster. Upon reaching 4 stacks you are instantly healed.
	
Terahertz (テラヘルツ) Cooldown: 80 seconds
Ultimate: Breaks all chains and reforms all the metal from them into small, but deadly orbs and aims all of them at enemies in sight. Does 20% more damage to targets affected by "Negative Charge"
====
	+6% Critical Strike chance. 	-1sec. Chain of Command cooldown. 	-1sec. Binding Energy cooldown.
	+15% Chain of Command slow. 	Chain of Command heals for the damage it deals.	Basic attacks deal +25% damage to targets affected by Negative Charge.
	Binding Energy charges twice as fast.	+25 Binding Energy number of counters. 	Taking damage once doesn't stop Binding Energy's charge.
	-6.5sec. Double Fake cooldown. 	Chainmaster only requires 3 damage sources. 	-50sec. Terahertz cooldown.
====
art_mahad.jpg|Mahad Release Art
Early mahad2.jpg|Mahad Lineart
art_mahad1.jpg|Mahad Old Art
early_mahad1.jpg|First Ever Sketch
====
*It's time to rewire the chain of command.
*My chains are your restraint.
*They'll never see what hit them.
*Who's chained now?
*I want to be free!
*I emerge.
====
====
*Forked Lightning is a great source of proccing Chainmaster to heal yourself. It works on groups of enemies, but is incredibly effective against an isolated single target as they will take all the damage.
*I have unconditional friendship and mutual respect with professional gamer, Lee 'Easyhoon' Ji-hoon and that's why Mahad is named after him and shares a few other characteristics, like height for example. That's also why Mahad is one of the purest characters and would go on great lengths for the better good of his peers.
====
Hero ori.png|Ori|link=https://t1w.fandom.com/wiki/Ori
Hero jen.png|Jen|link=https://t1w.fandom.com/wiki/Jen
Hero hazel.png|Hazel|link=https://t1w.fandom.com/wiki/Hazel
Hero karim.png|Karim|link=https://t1w.fandom.com/wiki/Karim
hero hammond.png|Hammond|link=https://t1w.fandom.com/wiki/Hammond
Hero nimbus.png|Nimbus|link=https://t1w.fandom.com/wiki/Nimbus
Hero vertigo.png|Vertigo|link=https://t1w.fandom.com/wiki/Vertigo
====
thumb|left|400 px
Category:Characters
Category:Lightning Elemental
Category:Human
Category:Sorcerer
Category:ESP