Adventurers Guild

The Adventurers Guild was originally established as a rival to the Fighters Guild. However, the founders could not compete, either financially or politically, and instead had to focus elsewhere. Thus the Adventurers Guild was formed- members were a lot more versatile than fighters, and many had magical abilities, ranger skills, or just general experience at stealing. The founders recognized a general need for adventurers- people experienced in entering caves, guarded dungeons or dark mines.
The Adventurers Guild works very similar to the Fighters Guild, with all the same benefits, and the same employment terms. It also offers magical potions and items, like the Magicians Guild, though at a higher price- in short it offers board and companionship, and all the equipment an adventurer might need.
The Adventurers Guild is the smallest of all the guilds, with only three branches in Ardadain- Angost, Thara-Pata and East-Glen. Never rich or powerful, it is nevertheless popular with many adventurers- not least because of the very cheap grog sold in the guildhalls. The notice-boards at the guildhouses are filled with jobs and tasks from the local populace, promising fine rewards and treasure.
Category:Guilds
Category:Ardadain
Category:Groups