Assassin

Assassins are shadowy masters of death. Assassins are shadowy figures who often forsake any morals or decency for the purpose of gaining wealth and sometimes prestige from their peers.
== Feats ==
Backstab
You are a creatures of the shadows. As such, one of the skills you have learned is the ability to approach your target unseen and unheard. By taking them from behind, you are able to strike one of the critical areas of the body and inflict greater damage than normal. As you become more experienced, the damage you can inflict will increase.
Acrobatic Combat
You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.
Disguise
The character has learned the ability to use disguises and can use the disguise kit to its fullest extent. The character is also granted a disguise kit to their inventory when choosing this feat. Use a Disguise kit to change your appearance including Name, Gender, Race, Hair/Facial hair Style. Beware talented Detectives who may expose your disguise should they examine you too closely...
Use Magic Device
You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue's life is never easy, especially when it comes to the arcane.
Espionage
A cool head and a quick wit allows the rogue to understand the finer points of espionage, Eavesdropping at doors to hear what happens inside and deciphered hidden messages left in books and scrolls.
Exotic Poisons
This Feat allows Assassins the ability to create various poisons and their antidotes.
Advanced Stealth
Assassins are masters of the shadows, even while running at a full speed they can pick their way through the under brush or darkened corners to remain undetected by the inattentive.
Grievous Wounds
Turning their expertise to murderous aims, the Assassin uses their carefully planned backstab to inflict a grievous and mortal would, rendering their target unable to be healed for a time.
== Skills ==
Skills at level 1 (Might vary slightly based on race!)
Skill 	Starting	Cap
Alchemy 	20 	100
Cooking 	10 	60 *
Disable Device (Lockpicking)	30 	100
Dodge 	30 	100
Fishing 	30 	100
Healing 	10 	60
Lumberjacking 	10 	60 **
Mining 	10 	60 **
Musicianship 	10 	100
Resisting Spells 	30 	100
Stealth 	30 	100
Aim (Archery) 	10 	60
Block 	10 	60
Fencing 	30 	100
Swordsmanship 	20 	80
Tactics 	30 	100
Wrestling 	5 	40
Camping 	30 	100
Detect Hidden 	30 	100
Poisoning 	30 	100
Tracking 	20 	80 **
Anatomy 	30 	100
Arms Lore 	20 	80 **
Taste Identification 	20 	80
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
== Spells ==
Can use wands and scrolls if they take the Use Magic Device Feat
== Restrictions ==
The Assassin's requires maximum mobility to not hinder their stealth. As a result, they can only wear leather armors.
Category:Classes
Category:Rogues