Mechs/VP-1

==Description==
For similar reasons of its suboptimal but extensive armor layout, its brute-force primary armament of a pair of binary laser cannons was thermally inefficient but could be produced inhouse, whereas the originally planned ER PPCs were already growing scarce. The rest of the layout, three Medium Pulse Lasers, were still readily available in large quantities when originally designed. A 280 XL engine and four Jump Jets ensured that the 'Mech was mobile enough to quickly adapt on the battlefield, further helped by its extra strong communications suite.
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunboat: +1 Evasion Ignore & +1 Gunnery (Quirk)
40 	Improved Communications (1)	High Command: -10% Lance Ability Resolve Cost (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/110S=55 	A=45/45S=16 	A=110/110S=55
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E 1M ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double
Binary Laser	 	
Heat Sink Double
Binary Laser
Torso 	Health 	FA=115/150 RA=40/75S=75	FA=190/220 RA=55/110S=75	FA=115/150 RA=40/75S=75
Torso 	HardPoints	[ 1E ] 	[ 1E ] 	[ 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Heat Sink Double
Medium Pulse Laser	
Engine XL
Engine HS +1
Engine Core 280
Heat Sink Kit (D)
Medium Pulse Laser	
2x Heat Sink Double
Medium Pulse Laser
Legs 	Health 	A=150/150S=75 	 	A=150/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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