Umbral

*Price +1 bonus plus 3,000 gp; Aura moderate illusion; CL 10th; Weight —
Upon command, an umbral weapon becomes enveloped in a twisting, inky darkness that deals an extra 1d6 points of shadow damage on a successful hit. The shadow does not harm the wielder. The effect remains until another command is given. 
Umbral weapons never shed light as a torch. If a weapon has both the umbral and radiant qualities, it sheds dim light in a 40 ft. radius. 
=== Construction Requirements ===
* Feats Craft Special Arms and Armor; Spells shadow weapon; Cost +1 bonus plus 1,500 gp
Category:Magic Items
Category:Magic Arms and Armor
Category:Magic Weapon Qualities