Super Smash Bros. Galaxy Deluxe/Pit's Body (Boss Battle) Moveset

Pit's Body (ピットのからだ Pitto no Karada, "Pit's Body") is the soulless body of Pit that debuted in Kid Icarus: Uprising.
== Moveset ==
Move 	Damage	Description
Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Cutter Rush (カッターラッシュ) / Cutter Finish (カッターフィニッシュ) 	 	A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, Pit's Body will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
Cross Chop (クロスチョップ) 	 	Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of Final Destination. Due to it hitting on frame 10, however, it is Pit's Body's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Pit's Body's most situational attacks.
Anti-Air Kick (アンチエアキック) 	 	Two alternate lunging kicks upward. Compared to Smash 4, where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in Ultimate allow it to combo reliably into a neutral aerial or up aerial, even up to high percents.
Leg Cutter (レッグカッター) 	 	A kneeling outward slash. Its minimal startup and low ending lag make it Pit's Body's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents.
Dash Slice (ダッシュスライス) 	 	A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield.
Dual Attack (デュアルアタック) 	 	Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the Palutena Bow. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination.
Angel Spin (エンジェルスピン) 	 	Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and disjointed hitboxes. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit's Body.
Low Attack Combination (ローアタックコンビネーション) 	 	Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Pit's Body's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its semi-spike angle.
Spinning Cycle (スピニングサイクル) 	 	Spinning Cycle (スピニングサイクル)
Front Cycle (フロントサイクル) 	 	Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range.
Air Stab (エアスタッブ) 	 	A double reverse gripped thrust. It has a sourspot at the base of Pit's Body's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Pit's Body's aerials, KOing at around 135% from center stage, and making it one of Pit's Body's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag.
Lightning Rotor (ライトニングローター) 	 	An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable juggling tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed.
Under-Arc Slash (アンダースラッシュ, Under Slash) 	 	A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Pit's Body's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10.
Grab (つかみ) 	 	Reaches out with his free hand.
Grab Kneebutt (つかみニーバット) 	 	A knee strike. A fairly fast pummel.
Behind Throw (ビハインドスルー) 	 	Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Palutena Bow at mid to high percents.
Darkness Bow 	 	Shoots a redlish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging. The arrows deal considerably more damage and knockback than Pit's, and are slightly faster, although they cannot be curved as strongly. This makes them significantly less effective for gimping and edgeguarding, but more effective as a conventional projectile.
Electroshock Arm 	 	Wields the Electroshock Arm to perform a dashing uppercut. It grants super armor during the dash, and reflects projectiles at roughly 45°. However, it is an overall laggy attack, especially if missed; the aerial version in particular has a total duration of 104 frames (roughly 1.73 seconds), leaving Pit's Body prone to self-destructs if used below ground level. Nevertheless, it can aid his recovery, as it is capable of sweetspotting edges and can still allow him to get back to the stage if he has enough jumps left. Compared to Pit's Upperdash Arm, Electroshock Arm has an electric effect, deals more damage, and launches opponents horizontally instead of vertically, allowing it to KO earlier near edges; however, its lower knockback values make it weaker from center stage, with the grounded version KOing middleweights at around 125% instead of 110%.
== Victory Theme ==
Pit's Body: Kid Icarus Chaos Victory Theme
== Classic Mode: Unknown ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Mario 	Peach's Castle 	Bowser's Theme - Mario Party 10	
2 	Luigi 	Peach's Castle 	Bowser's Theme - Mario Party 10	
3 	Peach 	Peach's Castle 	Bowser's Theme - Mario Party 10	
4 	Daisy 	Peach's Castle 	Bowser's Theme - Mario Party 10	
5 	Rosalina & Luma	Peach's Castle 	Bowser's Theme - Mario Party 10	
6 	Donkey Kong 	Peach's Castle 	Bowser's Theme - Mario Party 10	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand 	Final Destination	Master Hand 	
== Palutena's Guidance ==
: Pit's Body: ...
: Palutena: Is That Your Body?!
: Pit: Oh... You Know That? I Remember When The Chaos Kin Use The Ring Of Chaos To Captured My Soul.
: Viridi: Pit Was Right. He Was Inside Of Ring, He Using Magnus' Help To Get His Body Back.
: Palutena: So that explains it! Pit Was Inside Of Ring And Magnus Help Him To Get His Body Back. You Right Pit. The Chaos Kin Use The Ring Of Chaos To Captured Your Soul.
: Pit: And The Chaos Kin Controlling You.
: Palutena: You Right. The Chaos Kin Controlling Me. Actually, Thanks For Save Me.
: Pit: You Welcome. Nothing To Be Afraid, And I'll Save The Day.
: Palutena: I'm Sure Your Body Still There. So I Hope You Will Defeated Him With Magnus' Help.
: Pit: Yep. Sure Did!
== Color ==
# Original
== Story Mode ==
Oleander Creating Pit's Body Turn Pit Into Boss To Kill Girl & Dog.
Name 	Type	Power	Music
Pit's Body	Grab	??? 	Boss Battle 2 - Kid Icarus: Uprising
== Spirit ==
Category:Character Movesets