SuperSpawner Project

“	Ozven: I have a plan to bring down Dragonhollow.<BR>Tox: would anyone notice?<BR>Ozven: No, I guess not.	”
 	—Genesis of the project 	—Genesis of the project
The SuperSpawner Project, also known as xpˣ, was an engineering experiment carried out in the last days of Dragonhollow's Third Era.
It deployed 86 mob spawners into a single XP farm, causing strange time fluctuations and phenomena across the planet.
=Goals=
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1	Create the largest XP farm in Dragonhollow history 	Success
2	Determine how many monsters could exist in the world at any one time 	Failure
3	Draw Eris out of hibernation and force her to take corrective action 	Failure
4	Warp the fabric of space-time and bend reality until Dragonhollow itself disappears	Failure
=History=
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	Tox: when Zerg, Oz, and I set up the superspawner (86 spawners) last map<BR>Retro: jesus<BR>Tox: we were able to completely halt mob spawning in the wild<BR>Retro: haha oh wow<BR>Tox: DH just went "I quit"<BR>Retro: I'm sure acey loved that<BR>Tox: we did it after she vanished	
	—Tox reminisces about the project 	—Tox reminisces about the project
=== Background===
In the wake of the devastating Northham Wars, the Northlands had become a quiet graveyard bereft of activity. For those pitiful few who still remained, boredom and apathy reigned supreme.
Ozven and Tox had recently halted work on Project 11 when it became clear following the Northham Town Hall Meeting that Eris had completely abandoned the region and its goals were impossible. With newfound free time, they began to consider what other mischievous hijinks they could get mixed up in.
Zerg, whom Tox had a pact of partnership with, was one of the few citizens who still resided in the Northlands. After abandoning his gargantuan Zerus base and essentially starting over from scratch, he began developing a new XP farm at Char to service his needs and invited Tox and Oz to land a hand.
Ozven proposed an experiment that would test the fragility of Dragonhollow and in doing so measure the outer limits of Eris and her magic. To do so, he and Tox gathered nearly every spare mob spawner harvested with the Spawner Miner pickaxe over the entirety of the Third Era, emptying the stockpiles of the Justice League, Golden Glen and Project 11. Then they transported them to Char so that they could be incorporated into the colossal XP farm.
The final design featured 86 spawners funneling a combination of skeletons, zombies, spiders, and cave spiders into four separate grinders, each able to produce nearly 100 levels of XP every minute.
It was the largest farm of its kind in history.
===Experiment ===
	Ozven: I'm guessing 3k before the server kicks us out w/ some weird error message<BR>Ozven: how laggy is the server sean?<BR>sean22032000: fps is excellent, but blocks take so long to turn into items<BR>Zerg: lol<BR>Tox: 3k...still trucking along<BR>sean22032000: can't break blocks at all now<BR>Tox: excellent<BR>Ozven: predictable, so the server is under high stress lol<BR>Zerg: hahahahaha<BR>Zerg: it'll all be over soon sean<BR>Tox: yeah it's not usually like that sean, we're running an experiment<BR>Ozven: ya sean we're stress testing the server for quality control<BR>Tox: the owner will thank us!<BR>Zerg: hahahahahaha	
	—The experiment reaches critical mass 	—The experiment reaches critical mass
The three men each manned one of the grinders and separately monitored the entity count and temporal distortions as the spawners produced enemy mobs.
At the one thousand entity mark, they began to detect communications lag of a second or two.
At the two thousand mark, the lag increased and Ozven was having difficulty moving. Hostile mobs had ceased to spawn anywhere else in the world.
Oz predicted that Dragonhollow would forcibly eject them in order to protect itself once the entity count reached three thousand, but he underestimated the planet. At the three thousand mark, all three men noticed significant slowdowns. In addition, the visitor sean22032000 reported that blocks could not be broken.
At the four thousand mark, sean22032000 was overwhelmed by the distortion of reality and disappeared completely. The lag in communications exceeded fifteen seconds and Ozven was unable to move. Another visitor was lost almost as soon as he arrived.
As they approached an unprecedented five thousand entities, communication with each other became very difficult and Tox could no longer move. The moon appeared stationary in the night sky, suggesting that time had slowed so much that Dragonhollow itself appeared to stop rotating.
At the five thousand mark, Zerg was nearly unable to move himself and decided he alone had to act. He activated the farm's grinders to kill the hordes of accumulated monsters and turned on the redstone lamp grid that prevented new spawns, bringing the experiment to an end and allowing his compatriots to move once more.
Dragonhollow had proved far more resilient than expected, standing against the time-displacement of five thousand entities without buckling.
Unfortunately, they had failed to achieve most of the experiment's other objectives as well. 
===Aftermath===
	Ozven: lel 1 fps w/ render distance at 6 and graphcis at fastt<BR>Skymeagle has entered Dragonhollow<BR>Skymeagle: hey !<BR>Zerg: sky, this server is laggy right?<BR>Skymeagle: t hgvvv<BR>Skymeagle has logged off<BR>Ozven: he lagged out<BR>Tox: haha RIP<BR>Zerg: hahahaha	
	—A visitor is lost 	—A visitor is lost
The trio still sought to complete the experiment's objectives, but Zerg felt that as owner of the property claim where the XP farm was built, if they succeeded he alone would be held responsible and ultimately punished by Eris.
Their plans were made irrelevant when Dragonhollow vanished without their intervention on 3E:208 and the dreaded Dark Age began.
Eris would later remove the Spawner Miner to prevent her subjects from harvesting mob spawners in the Fourth Era as a direct result of the SuperSpawner Project.
=Behind the Scenes=
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The following is out-of-universe information about the real world Dragonhollow.
	Zerg: i still wont forget what we did on 1.7... like what.. 30 spawners?<BR>Tox: don't undersell us<BR>Zerg: how many did we have?<BR>Tox: let's just put it this way...I brought 50 and then you and Oz brought your own<BR>Acey: ughhh never again D:<BR>Acey: that's the reason why silk touch spawners is never coming back xD<BR>Zerg: jajajajajajajaja<BR>Zerg: that's spanish for hahahahahaha'	
	—The SuperSpawner Project has consequences 	—The SuperSpawner Project has consequences
The SuperSpawner Project was made possible by the fact that in October 2014 Dragonhollow had no anti-lag plugins that periodically removed entities and mechanics to limit single-block entity cramming would not be added until Minecraft 1.11. This meant that the only theoretical limit to the amount of mobs that could accrue was the hard-coded Minecraft mob cap per chunk; because Zerg designed each output to be within a separate chunk, the spawn rates were maximized.
Previously, server rules and Acey's own periodic purges of entities kept XP farms manageable. But in her absence, Ozven decided to test how much strain Dragonhollow could endure before crashing, and in doing so, hoped to force the owner to return.
In the end, the computers of the project's participants buckled before the server gave out. Acey never mentioned the incident but was well aware it occurred and would make it impossible to harvest mob spawners in the years to come.
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