Garchomp (Pokkén Tournament)

Garchomp is a playable Power-style Pokémon in the Wii U and (since July 20, 2016) arcade versions of Pokkén Tournament and Pokkén Tournament DX.
==Move List==
Default Input 	Name 	Description 	Damage 	Move Type
Y (Field Phase) 	Ranged Attack 	Garchomp swipes with his right arm, shooting a cyan energy wave towards his opponent. Stuns opponents on contact. 	30 	Normal
Side+Y (Field Phase) 	Side Ranged Attack 	Garchomp spins sideways while the fins on his arms glow cyan, shooting out a cyan projectile that resembles a spinning scythe with blades on both ends pointing in opposite directions which moves somewhat like a boomerang. Charging this move stuns opponents. 	54 (Normal), 80 (Charged) 	Normal
Forward+Y (Field Phase) 	Forward Ranged Attack 	Garchomp swipes with his right arm, causing a small wave of sand to shoot up from the ground. Causes a Phase Shift if it hits. 	60 	Normal
Backward+Y (Field Phase) 	Backward Ranged Attack 	Garchomp poses, then slams the ground with the fin on his left arm, causing three large dust devils to spin around him. This move protects against Grab-type moves and when charged also protects against Counter-type moves. 	80 (Normal), 100 (Charged) 	Normal
Y (Midair) (Field Phase) 	Jumping Ranged Attack 	Garchomp swipes with his arms, causing a wide cyan energy wave to shoot diagonally downwards. When charged, creates a smaller version of the dust devils that appear around him during Backward Ranged Attack which move towards the opponent from behind. The trajectory of this move can be altered with diagonal inputs. 	30 (Normal), 40 (Charged) 	Normal
X, X (Field Phase) 	Homing Attack 	Garchomp rushes toward his opponent, slashes at them with the fin on his right arm on the first X press, and again with both fins on the second. The second X press can be charged to negate blocks and counters. 	112 (Normal), 160 (Charged) 	Normal
X (Midair) (Field Phase) 	Jumping Attack 	Garchomp rushes toward his opponent, then stops and spins forward several times, slashing them with his dorsal fin. Causes a Phase Shift if it hits. 	100 	Normal
Y, Y, Y (Duel Phase) 	Weak Attack 	Garchomp hits his opponent with his head on the first Y press, hits them with one of his arm fins on the second, and hits them with his tail on the third. 	89 	Normal
Forward+Y, Y (Duel Phase) 	Forward Weak Attack 	Garchomp kicks the opponent with his right leg on the first Y press and hits them with his left arm on the second. Holding the second Y press causes Garchomp to go into Running Stance. 	120 	Normal
Backward+Y (Duel Phase) 	Backward Weak Attack 	Garchomp slashes the opponent with his claws. Holding Y causes Garchomp to go into Running Stance. 	60 	Normal
Up+Y (Duel Phase) 	High Stance Weak Attack 	Garchomp knocks the opponent into the air with his right arm. Effective against airborne opponents. 	50 	Normal
Down+Y (Duel Phase) 	Low Stance Weak Attack 	Garchomp strikes his opponent with his right arm. 	30 	Normal
Y (Midair) (Duel Phase) 	Midair Weak Attack 	The claw on Garchomp's right arm glows blue and he slashes with it. 	30 	Normal
X (During Midair Weak Attack) 	Midair Weak Attack ~ Strong Attack Follow-up	Garchomp spins and drop-kicks his opponent. 	63 	Normal
X (Duel Phase) 	Strong Attack 	Garchomp jumps and spins forward, the projections on the side of his head glowing cyan. 	100 	Normal
Backward+X (Duel Phase) 	Backward Strong Attack 	Basically the same as Strong Attack, but does less damage. 	60 	Normal
Up+X (Duel Phase) 	High Stance Strong Attack 	Garchomp jumps, then slams his arms into his opponent. Effective against Grab-type moves. 	100 	Normal
Down+X (Duel Phase) 	Low Stance Strong Attack 	Garchomp spins, hitting his opponent with his tail. Knocks opponents over. 	94 	Normal
X (Midair) (Duel Phase) 	Midair Strong Attack 	The same drop-kick as Midair Weak Attack ~ Strong Attack Follow-up. 	63 	Normal
Forward (While dash-stepping), etc. 	Running Stance 	Garchomp runs forward. Pressing R during this stance will cancel it, and pressing B during this stance will cause Garchomp to jump backwards. 	N/A 	N/A
Y, Y (During Running Stance) 	Running Stance ~ Weak Attack 	The same as Forward Weak Attack. Holding the second Y press causes Garchomp to go back into Running Stance. 	120 	Normal
X (During Running Stance) 	Running Stance ~ Strong Attack 	Garchomp performs an overhead slash with a glowing blue arm. Can be charged by holding X, but what exactly this changes is unclear. 	80 (Normal), 80 (Charged) 	Normal
Y+B 	Grab Attack 	In Duel Phase, Garchomp flings his opponent into the air and headbutts them twice. In Field Phase, Garchomp repeatedly jabs his opponent with his left claw before swiping at them with his right arm. Ignores blocks. 	80 	Grab
X+A 	Counter Attack 	Garchomp slashes his opponent with his right claw, a red line trailing behind it. This move bypasses counters when charged. 	60 (Normal), 90 (Charged) 	Counter
X (Hold and release) 	Charge Strong Attack 	Similar to Strong Attack, but Garchomp jumps diagonally upward and blue energy trails appear behind the projections on his head. Can be used in midair and is effective against airborne opponents. 	150 	Normal
R (Midair) 	Nosedive 	Garchomp drops to the ground. 	N/A 	N/A
A 	Dragon Claw 	Garchomp's fins glow cyan and he slashes his opponent with them, red and blue energy trailing behind them. Holding A initiates Running Stance. 	80 	Normal
Forward+A 	Dig 	Garchomp goes into the ground and moves forward, his dorsal fin visible above the surface and cutting a fissure in the ground. When he reaches his opponent, he jumps out facing away from the opponent, red energy trailing behind his dorsal fin, which cuts the opponent. Has several follow-up maneuvers, Garchomp is invincible while submerged, and the player can manually attack by pressing Y or X while underground. 	120 	Normal
R (During Dig) 	Dig ~ Cancel 	Garchomp comes out of the ground without attacking. Can be used to fake out non-AI opponents. 	N/A 	N/A
B (During Dig) 	Dig ~ Jump 	Garchomp jumps out of the ground. Can transition into aerial moves and can be used to jump over an opponent. 	N/A 	N/A
Backward+A 	Stone Edge: Standby 	Garchomp poses while looking upwards as a swirling cloud of sand surrounds him. Transitions into Stone Edge if he gets attacked. 	0 	Counter
Getting hit during Stone Edge: Standby	Stone Edge 	Garchomp claws downward, causing several sharp rocks to shoot out of the ground. This attack can be charged by holding A and it does more damage if it's a critical hit. Increases Synergy Gauge. 	60-90, 136-169 (Critical Hit)	Counter
A (Midair) 	Earthquake 	Garchomp slams down from midair, causing jagged rocks to come out of the ground around him. 	120 	Normal
Up+A (Duel Phase) 	Dragon Rush 	Garchomp glows red, jumps into the air, and performs a downward-traveling version of his Strong Attack. This move is stronger if it's a critical hit. Increases Synergy Gauge and is effective against Grab Attacks. Holding A causes this move to transition into Dig. 	80 	Normal
Down+A (Duel Phase) 	Sand Tomb 	Garchomp traps his opponent in a small dust devil, then swipes with his right arm, knocking them into a larger dust devil. This move becomes more powerful if it's a critical hit. Increases Synergy Gauge. Pressing R during this move causes Darkrai to go into Running Stance. Can be charged to also grab opponents in the air. 	64 (Normal), 82 (Charged) 	Grab
L+R (During Synergy Burst) 	Outrage Smasher 	Mega Garchomp poses, then jumps forward with his scythes glowing red. Then, from a first-person shot from the opponent's perspective, Garchomp slashes the opponent multiple times, knocking them back. Garchomp then glows cyan, spin-jumps into the ground, and re-emerges surrounded by a swirling red cone of energy while spinning like a drill. Garchomp then poses in mid-air as a flash of light appears from behind him. This move negates blocks and counters and resists hit stun, but damages Garchomp if it misses.	258 	Normal
===Poké Combos===
Default Input 	Name 	Description 	Damage	Move Type
Y, Y (Field Phase) 	Poké Combo 1	Ranged Attack followed by Dragon Claw 	94 	Normal
Side+Y, Y (Field Phase) 	Poké Combo 2	Uncharged Side Ranged Attack followed by Dragon Claw	82 	Normal
Y, Y, Y, Y (Duel Phase) 	Poké Combo 3	Weak Attack followed by Dragon Claw 	137 	Normal
Y, Y (Midair) (Duel Phase)	Poké Combo 4	Midair Weak Attack followed by Earthquake 	150 	Normal
==Trivia==
* Garchomp is the only playable Ground-type Pokémon in Pokkén Tournament. He's also the only playable Dragon-type Pokémon that isn't an alternate form of another Pokémon, as well as the only playable Pokémon to be based on a fish.
* Garchomp's High Stance effect is likely based on Rough Skin, an ability Garchomp can have in the RPGs, which causes opponents who hit it with a physical attack to take damage (this ability, in turn, was based on the rough skin possessed by cartilaginous fish, such as Garchomp's inspiration, the hammerhead shark).
* Garchomp's moveset in this game appears to be partially based on that of Guile's from Street Fighter 2, with Garchomp's Ranged Attack, Side Ranged Attack, and Jumping Ranged Attack resembling Guile's Sonic Boom and Garchomp's Forward Weak Attack and Midair Strong Attack (and to a lesser extent, his Jumping Attack) resembling Guile's Flash Kick. Garchomp and Guile also have some similarities outside of their movesets: Both are male; Garchomp has a flat head that's wider at the top while Guile has a flat-top hairdo that's wider at the top; Both have names starting with G in English and ガ (katakana ga) in Japanese; Garchomp is partially based on a fighter jet and can move at supersonic speeds while Guile is in the US Air Force, his Sonic Boom move is said to have originated from his experience with flying at supersonic speeds, and fighter jets are often a common background element in Guile's stages.
* One of Garchomp's voice clips sounds somewhat like he's saying "get over here." This may merely be a mondegreen (when someone mishears words), but it may also be a reference to the Mortal Kombat series, in which the character Scorpion yells "GET OVER HERE!" while performing a move in which he pulls his opponent towards him by impaling them on a spear or kunai connected to a rope or chain.
==See also==
* Garchomp
Category:Pokémon playable in Pokkén Tournament
Category:Power Style Pokémon in Pokkén Tournament