Ekrund Miners (Miners - Blasting Charges)

are a Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.
== Recruitment ==
* Recruited with: Regiments of Renown Recruitment panel
== Description ==
When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Frenzy
== Difference from Miners (Blasting Charges) ==
* New Passive Ability: Frenzy
* Melee Attack increased to 29
* Ammunition increased from 1 to 3
* Cost increased from 425 to 600 (SP & MP)
* Upkeep increased from 106 to 150
== Strategy ==
Ekrund Miners are simply an upgraded form of the regular Miners with Blasting Charges. They have increased offensive ability and can last longer in combat. Their greatest strength for their cost is their ability to throw three volleys of blasting charges, giving them the largest ammunition count compared to regular miners (1 ammunition) and Ironbreakers (2 ammunition).
They are best positioned behind the frontlines, allowing them to use up all three volleys of blasting charges before charging them against the enemy. The most ideal scenario is to allow your enemies to blob up against your frontlines. With their units so tightly packed, each blasting charge volley gives maximum impact. 
Category:Dwarfs Regiments of Renown
Category:Regiments of Renown
Category:The King and the Warlord units