Koishyphean Punishment

== Overview ==
I leave Koishyphus at the foot of the elevator! One always finds the Koishis again. But Koishyphus teaches the higher fidelity that negates the developers and raises perception. He too concludes that the Koishidex is unsatisfied. This game henceforth without a master seems to him neither sterile nor futile. Each atom of that Koishi, each .PNG flake of that pile of bullet hell characters, in itself forms a world. The struggle itself towards the collection is enough to fill a finder's heart. One must imagine Koishyphus happy.It's a Lunatic-tier Koishi that spawns in Ancient Koigypt.
== Appearance ==
Koishyphean Punishment has a non-standard appearance, with a very rectangular sprite. It appears to depict Koishi's severed head as a large boulder with presumably Koishyphus rolling it upwards. How Koishyphus is going to do that given it still has a hat and that would ruin the spherical nature of the boulder is unknown, but mankind is a species built on spite.
It is currently the only Koishi to have it's sprites on all four cardinal sides, excluding the top and bottom.
== Behavior ==
Koishyphean Punishment spawns with a boulder timed to 60 seconds of existence before it and the Koishi are deleted. The player must roll the boulder over to Koishyphean Punishment, where it will be 'consumed' and make the Koishi collectible.
== Trivia ==
* Koishyphean Punishment is the first Koishi added to Ancient Koigypt after it's release.
* As a whole, the Koishyphus line of Koishi theming is based on The Myth of Sisyphus by Albert Camus. 
** Essentially, it's a treatise on how acceptance rather than rationalization of the absurd is a better way to be. Camus argues that there is no greater purpose to life other than the ones defined by the self, and that rationalizing a universe fundamentally absurd is pointless and futile. Sisyphus is used as a metaphor to represent the inherent meaningless of life, since his punishment has no known purpose to it other than whatever Sisyphus would bestow upon it.
*** Or in layman's terms, "YESSSSS oh my god this is so much FUN HAHAHAHA"
* Marecrisium considers Koishyphean Punishment probably the strangest set of Koishi-related mechanics he's programmed.
* Earlier builds of Koishyphean Punishment required the player to roll a ball made of slate used as a texture, which made notoriously heavy and difficult to interact with. Currently, the 'boulder' is made of smooth plastic.
* The existence of Koishyphean Punishment implies that Koishis can base themselves off philosophical concepts and human ideas, something that'd be anathema to the Koishi's way of not thinking about anything at all. But who fucking cares?
* Koishyphean Punishment's design is likely in reference to a scrapped FTK1 secret level concept for Mr. Sandland, which had the player attempt to push up a Koishi-themed boulder up a hill with checkpoints (Something Malicious is already a nightmare) to reach a goal.
Category:Koishis
Category:Lunatic Tier
Category:Find the Koishis 2