Burrows

== Description ==
YourBurrow.png| How a burrow entrance looks from the outside for yourself, dry land, 21st October 2023
YourBurrowUnderwater.png| How a burrow entrance looks from the outside for yourself, underwater, 21st October 2023
SomeonesBurrow.png| How another burrow's entrance looks from the outside for an small tier, 21st October 2023
TooSmallBurrow.png| How another burrow's entrance looks from the outside for an big enough tier, 21st October 2023
BurrowWithOneEntrance.png| Burrow from the inside, 1 entrance, 21st October 2023
BurrowWith2Entrances.png| Burrow from the inside, multiple entrances, 21st October 2023
TeleportedToMenuFromBurrow.png|Instant menuing from a burrow being destroyed (see System chat), 21st October 2023
BurrowInnerLineOutside.png|How the inside of a burrow is seen from the outside, multiple interiors are organized on lines, 21st October 2023
 are an ability that allows creature with the burrower ability (burrowers) to create an individual space underground to hide in. Many tier 1 creatures can create burrows, but only certain ones are planned to expand their burrow. Only creatures with burrower can enter into a burrow, with many tier Medium and higher theoretically being unable to do so for lacking the ability.
== Layout ==
Recode's are at the time far more simplistic than the original idea. As such, at the moment they only have 1 main chamber with 4 door tunnels and vegetation on the roof and some rocks scattered around. When a tunnel is not in use, it looks black. Else, it will be brightly-colored and will indicate where it leads to and gives a creature the option to travel there.
== Effects and Aftereffects ==
While inside a burrow, hunger and thirst are slowed down. Additionally, its multiple entrances can be used as a rapid shortcut to travel long distances, quite useful for finding food, traveling to far-away biomes (or surviving for a while in unsuitable biomes and using the burrow as a reprieve, f.ex. on certain conditions they can be used as "air pockets" underwater ), escaping, or as a trap, by burrowing somewhere where conditions would seriously wound a creature or made it difficult to go back to the burrow (f.ex. inside a magma chamber on a cliff so the victim cannot escape unscathed)).
A player cannot place a burrow entrance inside its own burrow or inside someone else's burrow. A burrow entrance cannot be entered if the creature is falling (and sometimes swimming if a creature fell far/fast enough).
At the moment, burrows are indestructible, meaning that unless the burrower creature menus or an entrance is replaced, a burrow will always remain and protect any small creature from harm.
If a burrow gets destroyed, all creatures inside will automatically menu.
== Trivia ==
* During the first days of the released Recode, Burrows could be used as real traps for similarly-tiered creatures (for example, a burrow placed underwater could be only one-way, from the burrow to the water (at least, for any non-aquatic creatures ), meaning that a creature suited for water could use a trap door to drown and asphyxiate prey or a potential attacker. This has been happening on and off, some creatures can while some don't, depending on the update and what the creature did first.
* For the first week of recode, players could abuse the burrow teleport system to trick any stud measurement system into thinking you travelled far further than what you did.
Category:Gameplay