Doctor Fate

Doctor Fate is a background character for "The Justice League Show" and ally to the Justice League.
== Abilities ==
In their initial years of publication, the Fate's abilities were described as "the secret of the conversion of energy in matter and matter in energy". In the current continuity, the greater part of Doctor Fate's powers come from the mystical Helmet of Fate. However, Kent Nelson has trained throughout his career to become an accomplished adventurer as well as amassing his own personal sorcery skills.
* Magic: inside this power is this great array of abilities:
** Magic Sense: He can feel the presence of magic in his surroundings.
** Awareness: He can be tuned in with the cosmos and feel incoming mystical events.
** Aura Detection: He can sense other people's aura and determine if they are aligned with good, evil or none.
** Astral Projection
** Clairvoyance: He knows a ritual to see through a brasier what is happening in a far place.
** Chronokinesis
** Dimensional Travel
** Divination
** Eldritch Blast: Ankh-shaped blasts.
** Energy Construct Creation: At the beginning of his career, Fate transported various JSA members through the Atlantic with energy generated tentacles.
** Energy Negation: He destroyed the creative power of the Norns.
** Energy Resistance
** Flame Spell: In his early career, it was Fate's primary spell. Fate learned this ability in the Lost Book of Thoth.
** Force Field: one of his fields could withstand the attacks from Aquarius during one full week.
** Healing
** Illusion Casting
** Invisibility
** Magnetic Manipulation
** Hypnosis
** Molecular Reconstruction: This affects organic matter.
** Necromancy 
** Phasing: Kent wore this spell to enter in his Tower of Salem.
** Resurrection 
** Telepathy
** Teleportation: Both regular teleportation and ankh-shaped warps.
** Bio-Fission
** Divine Empowerment: Nabu knows the true name of Ra, and can use his divine power to momentarily increase his own magic (or others).
** Dr. Fate could make Superman immune to magic if he wanted.
* No emotions: With the helmet, Fate feels no emotion, and is completely immune to Psycho-Pirate's powers.
Without his helm, Kent Nelson has only the following magical abilities:
* Immortality
* Invulnerability: Dr. Fate could withstand military weapons and a explosion which could destroy a mansion.
* Telekinesis: when used in conjunction with his helmet, this ability was powerful enough to move a planet. Without it, Fate could be strong enough only to lift cars.
** Flight
** Superhuman Strength: Fate's strength is transferable while he wears the Helmet.
Category:Males
Category:Humans
Category:Heroes
Category:Allies
Category:Background Characters