The Wave: Day One

All the preparations have been made and it's time to start beating back the wave of mutants. Day one takes place on the Shevchenko and the area around it.
==Walkthrough==
The Wave of Mutants follows the rules of scripted mutant battles, so you may want to refresh your memory on the mechanics.
Wave of mutants day 1
Wave	Mutants 	Notes
1 	Blind dog, pseudodog 	
2 	Boar, molerat, kikimora, ratan, tushkano, flesh 	
3 	Blind dog, pseudodog 	
4 	Blind dog, pseudodog 	
5 	Boar, molerat, kikimora, ratan, tushkano, flesh 	
6 	Boar, molerat, kikimora, ratan, tushkano, flesh, flying tushkano, splinter 	
7 	Blind dog, pseudodog 	
8 	Blind dog, pseudodog, flying tushkano 	
9 	Crawling poltergeist, izlom, snork, pseudokarlik, cat 	First Freedom squad arrives
10 	Pseudogiant, crawling poltergeist, izlom, snork, cat 	
11 	Izlom, crawling poltergeist, cat, snork 	
12 	Pseudogiant, chimera, psionic 	
13 	Chimera, giant mutant bear, mutant bear, lycan 	
14 	Chimera, psionic, electro-controller 	Tricky ammo drop
15 	Pseudogiant, burer, bloodsucker 	Second Freedom squad arrives
16 	Pseudogiant, burer 	
17 	Chimera, psionic, electro-controller, bloodsucker 	
18 	Pseudogiant, burer, deathclaw 	
19 	Librarian, izlom, crawling poltergeist, deathclaw 	
20 	Librarian, izlom, crawling poltergeist, venom 	Tricky ammo drop
21 	Librarian, snork, big-nosed ghoul, deathclaw, venom, bloodsucker 	
22 	Snork, big-nosed ghoul, deathclaw, venom, bloodsucker 	
23 	Snork, big-nosed ghoul, deathclaw, venom, controller 	
24 	Snork, big-nosed ghoul, deathclaw, venom, bloodsucker 	
25 	Pseudogiant, psionic, grandmother-controller, controller, hunter-controller	After all controllers are killed the step is complete
==Notes==
*The ten invincible stalkers on the Shevchenko will take care of all of the mutants, given time. Any ammunition you choose to spend will simply speed up the process.
*The best weapons for mutants:
**Typhoon turret
***Limitless ammo to deal with smaller mutants like blind dogs, but has very limited ranges
**Collector's flamethrower
***Flamethrower fuel is excellent for dealing with tanky mutants like deathclaws and pseudogiants.
****Use the catalyst for more damage and a longer range.
***Anomalous under-barrel grenades can be used to wipe out an entire wave of mutants in one go (be wary of the grenades).
****Anomalous grenades are very scarce, so watch your usage, and only use them if needed
**Anomalous grenades
***These are similar to the anomalous under-barrel grenades in the Collector's flamethrower but more plentiful.
**23x76 "Shrapnel-25" Shotguns
***The Franchi SPAS-12 "Carabiner" or the "Strikeback" can make short work of huge packs of enemies because of its huge total damage and large pellet cloud. Anecdotally entire waves of chimeras have been killed in 4-5 shots when lining up correctly.
==Bugs==