Kingdombound / Weapons

This is a list of all of the weapons available in Kingdombound. This list will be updated as in-game updates are added.
==Warrior==
Weapon 	Description 	Cost	Unlock 	Changes
Longsword 	A standard sword used by the military. 	N/A 	Default 	
*N/A
Rapier 	A sword designed with stabbing in mind. Perfect for dueling.	? 	Reach Level 3 	
*(+) Sword Stab gains an increase in damage, along with a boost in range.
*(+) Blade Beam becomes Quick Beam, travelling a longer distance and deals more damage.
* (+)Shield Bash becomes Power Thrust. The Warrior now thrusts the Rapier forward, dealing an increase in damage and having them travel a longer distance.
*(-) Sword Slash and Spin Attack deal less damage.
*(-) Quick Beam is thinner.
*(-) Power Thrust does not cause knockback.
Scimitar 	A curved blade originating from the Middle East. 	? 	Reach Level 9 	
*(+) Sword Slash gains an increase in damage, along with a larger area of effect.
*(+) Blade Beam becomes Power Slash, becoming a spinning blade of energy that deals more damage and gains an increase in area.
*(+) Spin Attack becomes Tornado Spin. The Warrior's spinning attack gains increased damage and speed, and it becomes harder to go into a dizzy state.
*(-) Sword Stab and Shield Bash deal less damage.
*(-) Power Slash is slower and covers less of a distance.
*(-) Tornado Spin gains a decrease in range.
Katana 	A sword used by samurai in feudal Japan. 	? 	Reach Level 15 	
*(+) Increases the Warrior's movement and attack speed by 25%.
*(-) Reduces health by 50.
Whipsword 	A sword capable of extending like a whip. 	? 	Reach Level 20 	
*(+) Sword Slash gains an increase in area.
*(+) Sword Stab gains an increase in range.
*(+) Blade Beam becomes Whip Beam, travelling a longer distance and covering a larger area.
*(+) Spin Attack becomes Whip Spin, increasing the area of the attack.
*(-) Reduced damage for all attacks.
Master's Edge	A sword said to have been wielded by a timeless hero. 	? 	?
(Added in the Swords & Shields update) 	
*(+) While at over 50% health, Sword Slash gains the ability to launch blades of energy when attacking.
*(+) Blade Beam becomes Super Blade Beam, dealing an increased amount of damage and gaining a larger size.
*(+) Shield Bash becomes Shield Parry, increasing in size and gains the ability to reflect projectiles.
*(-) While under 50% health, the blades of energy go away and Super Blade Beam gains a debuff in range and damage.
*(-) 25% less damage when under 50% health.
*(-) Shield Parry loses the ability to move forward while performing the move.
Magic Sword 	A sword constructed out of magical energy. 	? 	?
(Added in the Swords & Shields update) 	
*(+) Increased damage for all attacks..
*(-) The weapon has a limited "Magic" meter, reducing when an attack is used. If the Magic meter is fully depleted, the Warrior cannot attack until it refills. Refills when not attacking.
Golden Sword 	The weapon of a heroic warrior. 	N/A 	Complete every level in Adventure Mode with the Warrior.	
*Attacks gain a glowing effect.
==Berzerker==
Weapon 	Description 	Cost	Unlock 	Changes
Battle Axe 	A heavy axe weapon. Great for cutting wood and the flesh of your enemies. 	N/A 	Default 	
*N/A
Warhammer 	A massive hammer. Heavy but very powerful. 	? 	Reach Level 5 	
*(+) Increased damage for all attacks.
*(+) Increases the duration of Berzerk Rage by 2 seconds.
*(+) Jumping Crush becomes Earthquake Crush, increasing the speed you jump and creating an earthquake that increases the attack's range.
*(-) Reduces movement speed by 50%.
Dual Axes 	Two smaller axes designed with speed in mind. 	? 	Reach Level 9 	
*(+) Increases movement and attack speed by 25%.
*(+) Replaces Axe Slam with Axe Throw, having the Berzerker throw one of the axes like a boomerang.
*(-) Reduced damage for all attacks.
Bloodbringer 	A serrated axe designed to drain as much blood as possible from the victim.	? 	Reach Level 16 	
*(+) Gain 50 health for every enemy you kill.
*(+) Health you steal will be turned into Overheal if you are at max health.
*(-) 25 less max health.
Giant Blade 	A ancient rock blade said to be used by powerful giants. 	? 	Reach Level 25 	
*(+) Gain a 3 second damage and speed boost for every enemy you kill. (stacks if you kill multiple foes).
*(-) Increases all ability cooldowns by 2 seconds.
*(-) Reduces damage and speed when not in rage by 25%.
Kanabo 	An intimidating weapon said to be used by powerful ogres. 	? 	
?
(Added in Bows & Barbarians update) 	
*(+) Battlecry becomes Roar, increasing the slowdown by 3 seconds and increasing its range.
*(-) Increases Battlecry cooldown by 10 seconds.
Dwarven Cutter	A rotating blade designed by Dwarves for cutting wood. 	? 	
?
(Added in Bows & Barbarians update) 	
*(+) Damaging enemies inflicts Bleed, causing enemies to take damage overtime. The time they bleed increases the more you hit them.
*(-) Reduces damage on all attacks.
Golden Axe 	The weapon of a ruthless and powerful berzerker. 	N/A 	Complete every level in Adventure Mode with the Berzerker.	
*Attacks gain a glowing effect.
Abaddon 	A powerful axe-guitar hybrid. Where does it come from? Who knows. 	N/A 	Obtained for free if you have a save file of KillGames in your console.
(Added in the Anniversary update)	
*(+) Gain 50 health for every enemy you kill.
*(+) Health you steal will be turned into Overheal if you are at max health.
*(-) 25 less max health.
==Wizard==
Weapon 	Description 	Cost	Unlock 	Changes
Tome of Flames 	A standard tome that teaches basic fire spells. 	N/A 	Default 	
*N/A
Beginner's Guide to Magic	An easy-to-read-tome designed for those still learning how to use magic. 	? 	Reach Level 3 	
*(+) Increases Mana Meter to 150 mana.
*(+) Reduces cooldown timers of abilities by 2 seconds.
*(-) Weakens attack power and size of effect of all attacks.
Liber Ignis 	A difficult tome that teaches some of the most powerful fire spells available.	? 	Reach Level 8 	
*(+) Increases attack power and size of all attacks.
*(-) Reduces Mana Meter to 50 mana.
Tome of Thunder 	A tome that teaches the user spells of electricity. 	? 	Reach Level 14 	
*(+) Flamethrower become Voltage, increasing damage.
*(+) Fireball become Thunderspark, increasing damage.
*(+) Explosion become Lightning, becoming able to stun enemies
*(+) Firestorm becomes Thunderstorm, increasing damage.
*(+) Meteor becomes Spark Dash, increasing in range.
*(+) Gain immunity to stun.
*(-) Lightning and Spark Dash deals less damage.
*(-) All attacks lose the ability to light enemies on fire.
*(-) Lose immunity to burn.
Tome of Ice 	A tome that teaches the user spells of ice. 	? 	Reach Level 24 	
*(+) Flamethrower becomes Freeze, slowing down enemies.
*(+) Fireball becomes Iceball, slowing down enemies and increasing in damage if hit as a frozen target.
*(+) Explosion becomes Avalanche, freezing enemies in the radius.
*(+) Firestorm becomes Blizzard, increase in range.
*(+) Meteor becomes Glacier, increasing in damage and being able to freeze enemies.
*(+) Gain immunity to freeze.
*(-) All attacks deals less damage.
*(-) All attacks lose the ability to light enemies on fire.
*(-) Lose immunity to burn.
Tome of Wind 	A tome that teaches the user spells of wind. 	? 	
?
(Added in Might & Magic update) 	
*(+) Flamethrower becomes Wind Cutter, increasing in area in front of it.
*(+) Fireball becomes Wind Orb, pushing back enemies.
*(+) Explosion becomes Tornado, pulling in nearby enemies.
*(+) Firestorm becomes Windstorm, knocking away enemies in its way.
*(+) Meteor becomes Wind Boost, creating a blast that pushes back enemies behind you.
*(+) Gain immunity to knockback.
*(-) All but Wind Cutter get reduced damage.
*(-) All attacks lose the ability to light enemies on fire.
*(-) Lose immunity to burn.
Tome of Darkness	A tome that teaches the user dark arts. 	? 	? 	
*(+) Restore mana based on how much damage you deal.
*(-) All attacks lose the ability to light enemies on fire.
*(-) Reduces Mana meter by 50.
Golden Tome 	The weapon of a skilled and master of magical powers. 	N/A 	Complete every level in Adventure Mode with the Wizard.	
*Attacks gain a glowing effect.
==Rogue==
Weapon 	Description 	Cost	Unlock 	Changes
Dagger 	A small blade designed for stabbing. 	N/A 	Default 	
*N/A
Hidden Blade 	A blade that can be hidden in a gauntlet. The perfect weapon for an assassin.	? 	Reach Level 6 	
*(+) Cloak timer increases by 5 seconds.
*(+) Cloak timer slows when not moving.
*(-) Increases the time to start and stop cloaking by 1 second.
*(-) Movement is slowed while starting and stopping to cloak.
Katar 	A push dagger from the Indian Subcontinent. 	? 	Reach Level 14 	
*(+) Increases speed, defense and damage when under a status effect. (Fire, Ice, Smoke, Stun, Mark, Curse)
*(-) Reduces cloak timer by 5 seconds.
Kunai 	A multi-purpose knife-like weapon often used by ninja. 	? 	Reach Level 19 	
*(+) Throwing Knives become Shuriken, dealing slightly more damage and being able to slow enemies for a short time.
*(+) Assassinate becomes Quick Assassinate, increasing the speed that you move when performing the move.
*(-) Quick Assassinate has much less range.
Sacrificial Knife	A knife used in ritual human sacrifice. 	? 	Reach Level 24 	
*(+) Upon kill, restore ability cooldown by 10 seconds.
*(-) Reduces max health by 25.
Golden Dagger 	The weapon of an uncatchable assassin. 	N/A 	Complete every level in Adventure Mode with the Rogue.	
*Attacks gain a glowing effect.
==Paladin==
Weapon 	Description 	Cost	Unlock 	Changes
Greatsword 	A large and heavy sword. 	N/A 	Default 	
*N/A
Mace 	A blunt weapon with a heavy head designed to deliver powerful strikes.	? 	Reach Level 3 	
*(+) Gain a 25% defense boost when at half health.
*(+) Sword Slash becomes Mace Bash, gaining increased damage and will knock back enemies upon hit.
*(+) Holy Shield becomes Giant Shield, increasing in area and gaining 100 more health.
*(-) Paladin cannot move while attacking or while shield is deployed.
*(-) Mace Bash has less range.
*(-) Giant Shield deploy speed is reduced by 25%.
Holy Blade 	A sword that can be used to unleash holy energies. 	? 	Reach Level 10 	
*(+) Holy Shield becomes Holy Barrier, creating a shield that surrounds you and protects enemies around you.
*(-) Reduces Holy Barrier's health by 100 health.
Lance 	A polearm primarily used by cavalry. 	? 	Reach Level 15 	
*(+) Movement speed is increased by 25%
*(+) Sword Slash becomes Lance Stab, granting the attack increased damage and reach.
*(+) Holy Shield becomes Valkyrie Shield, and Paladin's movement speed will not reduce while shielding.
*(+) Armored Tackle becomes Valkyire Stab, granting the attack increased damage and speed.
*(-) Reduces health by 100.
*(-) Lance Stab has a reduced area in front of the Paladin.
*(-) Valkyrie Shield is much smaller.
*(-) Vakyrie Stab will not reduce damage taken.
Zweihander 	A giant badass-looking sword. 	? 	Reach Level 24 	
*(+) Sword Slash gains increased range and damage.
*(+) Deals double damage to buildings.
*(-) Slows attack speed.
*(-) Slows the speed of healing done to you.
*(-) Reduces overheal by 50%.
Flamberge 	A wavy blade resembling a hot flame. 	? 	?
(Added in the Swords & Shields update) 	
*(+) Sword Slash deals more damage against burning enemies.
*(+) Replaces Thunder Slash with Flaming Slash, launching a flaming projectile.
*(-) Sword Slash deals less damage when not hitting burning enemies.
*(-) Flaming Slash loses the ability to stun enemies.
Mjolnir 	A hammer used by a powerful thunder god. 	? 	?
(Added in the Swords & Shields update) 	
*(+) Holy Shield becomes Thunder Shield, creating an impenetrable barrier.
*(+) Rally is replaced with Thunder Armor, granting you and nearby allies 100 extra health.
*(-) Thunder Shield and Thunder Armor use up "Lightning". The player can hold up to 100 lightning, which they obtain when damaging enemies. Thunder Shield slowly drains Lightning, while Thunder Armor uses 50 of it.
*(-) All obtained Lightning will go away upon death.
Golden Greatsword	The weapon of a true protector for those in need. 	N/A 	Complete every level in Adventure Mode with the Paladin.	
*Attacks gain a glowing effect.
==Hunter==
Weapon 	Description 	Cost	Unlock 	Changes
Longbow 	A standard wooden bow often used by archers. 	N/A 	Default 	
*N/A
Wind Bow 	A smaller bow with a wing design. Focuses primarily on speed.	? 	Reach Level 5 	
*(+) Movement, charging and reload speed increased by 25%.
*(-) Quick Shot arrows are affected by gravity, and will fall to the ground after flying a certain distance.
*(-) Reduces range of Snipe Shot.
*(-) Reduces health by 25.
Marksman's Bow	A bow constructed out of wood from uncharted lands. 	? 	Reach Level 10 	
*(+) Each successful headshot will net you 1 target. Targets increases the rate your charge an arrow. The more targets you have, the faster you charge.
*(-) 20% less damage on bodyshots.
*(-) Targets will slowly go down as time goes on, and will reduce by one if a shot misses or lands as a body shot.
Crossbow 	A bow-like weapon that fires powerful bolts. 	? 	Reach Level 16 	
*(+) Replaces arrows with bolts, which deal more damage and can pierce through multiple enemies.
*(+) Replaces Snipe Shot with Exploding Shot, firing a shot into the air which explodes when fully charged.
*(+) Snipe Shot variant of Pheonix Shot shoots these explosive bolts at enemies.
*(-) Shots cannot headshot.
*(-) Hunter has a limited number of bolts (up to five at a time). Each bolt take 5 seconds to charge. If the Hunter runs out of bolts, they cannot attack.
*(-) Using Pheonix Shot fires three bolts per shot.
Hunter's Bow	A bow only the most skilled bounty hunters wield. 	? 	Reach Level 21 	
*(+) Hunter's Mark becomes Tracker's Mark. Killing a player with Tracker's Mark grants the player (not exclusively the Hunter) a temporary damage boost.
*(+) Tracker's Mark lasts five more seconds.
*(-) Tracker's Mark doesn't create a homing effect. 
*(-) Losing the marked enemy will apply a speed debuff, and a 10 second penalty for the ability.
Boomerang 	A throwing weapon designed to return to the user 	? 	
?
(Added in the Bows & Barbarians update) 	
*(+) Increases health by 75.
*(+) Snipe Shot is replaced with Boomerang Throw, throwing a boomerang that can hit enemies in its way, including on the return trip.
*(+) While an enemy is Marked, Boomerang Throw gains an increase in range, and will fly toward the enemy multiple times before going back.
*(-) Quick Shot is replaced with Boomerang Strike, a close-ranged spinning attack.
*(-) Boomerang Strike cannot be performed while the Boomerng is in flight.
Tipped Bow 	A bow that comes with arrows tipped it deadly poison. 	? 	? 	
*(+) Quick Shot, Sniper Shot, and Beartrap all inflict Poison, dealing damage overtime.
*(+) Marking a target will amplify the amount of poison they take.
*(-) Reduced damage for all attacks.
*(-) Tipped arrows are not able to headshot.
Golden Bow 	The weapon of a skilled and accurate archer. 	N/A 	Complete every level in Adventure Mode with the Hunter.	
*Attacks gain a glowing effect.
==Monk==
Weapon 	Description 	Cost	Unlock 	Changes
Spear 	A polearm primarily design for stabbing. 	N/A 	Default 	
*N/A
Fists 	Why fight with a spear when you can just fight with your hands? 	? 	Reach Level 4 	
*(+) Increases Health by 25.
*(+) Spear Flurry because Palm Flurry, gaining increased damage.
*(+) Spear Stab because Palm Strike, gaining increased damage.
*(+) Deflect becomes Counter, allowing you to absorb an enemy attack to perform a powerful counterattack.
*(-) Spear Flurry & Spear Stab greatly reduce in range.
*(-) Monk cannot move while performing Counter. You are also vulnerable after using the attack.
Naginata 	A polearm with a blade attached at the end. 	? 	Reach Level 13 	
*(+) Spear Flurry and Spear Stab gain increased damage and area of effect.
*(-) Damage is reduced if the Monk doesn't hit the enemy with the tip of the weapon.
Trident 	A three-pronged polearm designed to catch fish. 	? 	Reach Level 17 	
*(+) Quick Strike becomes Flash Step, allowing the Monk to teleport up to three times.
*(+) Teleport distance is increased by 15%
*(-) Teleporting more than once will immobolize the Monk (1 second when using twice and 2 seconds when using three times)
*(-) Increases cooldown of Flash Step by 5 seconds.
Dragon Spear	A spear constructed out of the claw of a powerful dragon. 	? 	Reach Level 23 	
*(+) Reduces Dragon's Might cooldown by 20.
*(+) All attacks in Dragon Form gain an increase in damage.
*(+) Dragon Form gains a 50% speed boost.
*(-) Reduces Dragon's health by 100.
*(-) Dragon Form only lasts 10 seconds.
Golden Spear	The weapon a warrior who has trained for years and shown true power.	N/A 	Complete every level in Adventure Mode with the Monk.	
*Attacks gain a glowing effect.
==Druid==
Weapon 	Description 	Cost	Unlock 	Changes
Gaia Staff 	A stick blessed with earthly powers. 	N/A 	Default 	
*N/A
Blooming Staff	A staff with the power to grant life to dead beings. 	? 	Reach Level 7 	
*(+) Reviving speed increases by 50%.
*(+) Nature's Curse becomes Nature's Blessing, healing and increasing the damage to allies in its radius.
*(+) The amount of power that Nature's Blessing has increased the more you hit enemies with Energy Sap & Energy Snare.
*(-) Nature's Blessing deals no damage.
*(-) The Power of Nature's blessing resets if you die.
Vine Staff 	A staff constructed out of the vines of a powerful tree.	? 	Reach Level 11 	
*(+) Tendril Trap becomes Triple Tendril Trap, allowing him to place down up to three tendril traps.
*(+) Traps can be selectively detonates by facing them while pressing the ability button.
*(+)Triple Tendril Trap reduces in cooldown by 10 seconds (though will stop if three tendril traps are on the map)
*(-) Tendril Traps can only be detonated if you are facing them.
*(-) Triple Tendril Trap do less damage.
*(-) Tendrils take a second to arm.
Ancient Staff 	A stick made of old rocks and stone. 	? 	Reach Level 17 	
*(+) Increases health by 25%.
*(+) Energy Sap becomes Earthquake, causing more damage.
*(+) Energy Snare becomes Shatter, creating a tendril that slowly deals damage to the enemy. Deals more damage than Energy Snare.
*(+) Nature's Curse becomes Earth's Might, stunning enemies for a short time.
*(+) Tendril Trap becomes Landmine, dealing more damage.
*(+) Earthwall becomes Rockwall, increasing in health.
*(-) Earthquake & Shatter can't heal damage
*(-) Shatter doesn't stick to enemies.
*(-) Earth's Might loses ability to curse.
*(-) Landmine has shorter range.
*(-) Rockwall also has a shorter range, making it harder to trap enemies.
Tamer Staff 	A stick that can command magical beasts. 	? 	Reach Level 23 	
*(+) Nature's Curse becomes Beast's Rage, increasing the power of all nearby troops and summons for a short time.
*(+) Earthwall becomes Spirit Wolf, summoning a spirit wolf. The spirit wolf is a fast troop with 75 health, that can be controlled just like any other troop.
*(-) Beast's Rage deals no damage at all.
*(-) Increases Spirit Wolf cooldown by 10 seconds.
Golden Staff 	The weapon of a mysterious protector of nature. 	N/A 	Complete every level in Adventure Mode with the Druid.	
*Attacks gain a glowing effect.
==Priest==
Weapon 	Description 	Cost	Unlock 	Changes
Holy Stave 	A stave used to channel holy energies. 	N/A 	Default 	
*N/A
Caduceus Stave	A stave used by a messanger of the gods. 	? 	Reach Level 4 	
*(+) Healing Beam becomes Super Healing Beam, healing twice as fast.
*(-) Overheal reduces by 25%.
Combat Stave 	A weapon often used by Clerics as defense. 	? 	Reach Level 11 	
*(+) Increases your damage and speed when at under 50% health.
*(-) All attacks deal less damage when at over 50% health.
Sol Stave 	A stave that grants the user powerful light powers.	? 	Reach Level 18 	
*(+) Holy Light becomes Healing Light, gaining the ability to heal distant allies.
*(-) Healing Light cannot overheal.
*(-) Healing Light deals less damage when used on enemies.
Angelic Stave	A stave used by godly beings. 	? 	Reach Level 25 	
*(+) Healing Beam because Double Healing Beam, allowing the Priest to heal two allies at once.
*(-) Healing rate is halved if you heal two allies at once.
*(-) No overheal.
Golden Stave 	The weapon of a powerful and devout healer. 	N/A 	Complete every level in Adventure Mode with the Priest.	
*Attacks gain a glowing effect.
==Bard==
Weapon 	Description 	Cost	Unlock 	Changes
Relaxing Sheet	A sheet of music said to sooth the mind of anyone who hears it. 	N/A 	Default 	
*N/A
War Sheet 	A sheet of music that boosts the aggression of anyone who hears it. 	? 	Reach Level 6 	
*(+) Changes Speed Song to War Song, granting a temporary damage boost to nearby allies.
*(+) While War Song is equipped, you gain a damage boost to your attacks.
*(-) Song does not boost speed.
Stalwart Sheet	A sheet of music that boosts the fighting spirit of anyone who hears it.	? 	Reach Level 12 	
*(+) Changes Speed Song to Defense Song, granting a temporary defense boost to nearby allies.
*(+) While Defense Song is equipped, you gain a damage resistance buff.
*(-) Song does not boost speed.
Angelic Sheet 	A sheet of music said to be created by the gods. 	? 	Reach Level 20 	
*(+) Changes Heal Song to Super Heal Song, doubling the speed the song heals, and allowing it to overheal a fourth of an enemy's health.
*(+) Regeneration speed doubles when Super Heal Song is equipped.
*(-) Speed Song becomes less effective, lasting shorter and taking away the passive speed buff.
Cursed Sheet 	A sheet of music that is painful to even hear. 	? 	Reach Level 22 	
*(+) Heal Song becomes Hell Song, which lights enemies on fire, dealing extra damage to enemies already on fire.
*(+) Speed Song becomes Bone-Chill, which freezes enemies, dealing extra damage to enemies already frozen.
*(+) When equipping these spells, you gain immunity to the corresponding status effect.
*(+) Refresh becomes Cursed Song, cursing nearby enemies.
*(-) All abilities mentioned above are unable to affect allies, making them useless for support.
Golden Sheet 	A sheet of music said to be given only to the most skilled musicians. 	N/A 	Complete every level in Adventure Mode with the Bard.	
*Attacks gain a glowing effect.
==Warlock==
Weapon 	Description 	Cost	Unlock 	Changes
Spectral Scythe 	A scythe that manipulates dark powers. 	N/A 	Default 	
*N/A
Farming Sickle 	A sickle used by farmers to cut grain. 	? 	Reach Level 7 	
*(+) Scythe gains an increase in attack speed.
*(+) Increases the Warlock's movement speed by 25%
*(-) Scythe deals less damage.
Blood Scythe 	A scythe designed to absorb as much blood as possible. 	? 	Reach Level 12 	
*(+) Blood Bullet increases in damage.
*(+) Blood gauge increases to 200.
*(-) Skeletons and Eldtrich take twice as much Blood to enhance.
Gravedigger's Scythe	A scythe constructed out of the bones of powerful wizards. 	? 	Reach Level 19 	
*(+) Replaces Skeleton Sentry with Mini Skeleton Sentry, which allow up to three Mini Skeletons to be placed per map.
*(-) Mini Skeletons can't be upgraded, and are weaker than normal Skeletons.
Rotting Scythe 	A scythe constructed out of the flesh of magical beasts. 	? 	Reach Level 21 	
*(+) Replaces Skeleton Sentry with Mummy Missile, summoning a mummy that launches long-ranged explosive shots.
*(-) Fire rate is much slower compared to the Skeleton.
*(-) Only one Mummy can be on the map at once.
Eldtrich Scythe 	A scythe gifted by an eldtrich being. 	? 	
?
(Added in Might & Magic update) 	
*(+) Replaces Eldtrich Support with Eldtrich Defense, allowing it to project a shield to defend you, your summons, or your allies.
*(+) Fully upgrade it to allow the Eldtrich to grant a damage boost to nearby allies.
*(-) Eldtrich Defense loses ability to heal and speed up allies.
*(-) Player can only place 1 Skeleton at a time.
Spiritual Scythe 	A scythe containing hundreds of vengeful souls. 	? 	
?
(Added in Might & Magic update) 	
*(+) Replaces Skeleton Sentry with Ghostly Guard, summoning a ghost that sprays fire at nearby enemies.
*(-) Ghosts have short range, making them vulnerable in open areas.
Golden Scythe 	The weapon of a truely diabolical and power hungry Warlock.	N/A 	Complete every level in Adventure Mode with the Warlock.	
*Attacks gain a glowing effect.
==Pirate==
Weapon 	Description 	Cost	Unlock 	Changes
Flintlock Pistol	A pistol with a flint striking ignition system. 	N/A 	Default 	
*N/A
Quickfire Pistol	A pistol designed for fast firing. 	? 	Reach Level 8 	
*(+) Increase bullet amount by 9.
*(+) Increases fire rate of Shotgun Blast and Pistol Shot.
*(-) Reduces damage and range of gun attacks.
Musket 	A long rifle that can pierce armor. 	? 	Reach Level 13 	
*(+) Increases damage and range of Shotgun Blast and Pistol Shot.
*(-) Reduces firing speed.
*(-) Reduces bullet amount by 9.
Machinist Pistol	A pistol that utilizes parts of dwarven automatons.	? 	Reach Level 18 	
*(+) Tinker becomes Super Tinker, greatly increasing in repair speed.
*(+) Pistol shots will repair buildings.
*(-) Pistol shots deal less damage.
Handcannon 	A weapon unleashes explosive blasts. 	? 	Reach Level 22 	
*(+) Shotgun Blast becomes Cannon Blast, creating a short ranged explosion.
*(+) Pistol Shot becomes Cannon Shot, firing an explosive cannonball.
*(+) Deals extra damage to buildings.
*(-) Reduces bullet amount by 12.
*(-) Slows firing & reload speed.
Golden Pistol 	The weapon of a skilled sea-bearing theif. 	N/A 	Complete every level in Adventure Mode with the Pirate.	
*Attacks gain a glowing effect.
==Trivia==
*Several of the weapons make references to other media.
**The Whip Sword is inspired by Valentine, the main weapon of Ivy from the Soulcalibur series.
**The Master's Edge is inspired by the Master Sword from the Legend of Zelda series.
**The Magic Sword's appearence resembles a Lightsaber from the Star Wars franchise, though it features a normal sword hilt.
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