Blood-Letting Knife

== Blood-Letting Knife: Magic Weapon ==
Item Level: 14
Category: Weapon (Dagger)
Usage: Held
Bulk: L
Price: 4,500 gp
=== Description ===
The Blood-Letting Knife is a sinister and finely crafted dagger, its blade forged from dark iron with a faint reddish hue. The hilt is wrapped in crimson leather, and the pommel is adorned with a blood-red gem that pulses with an eerie glow. The blade itself is etched with runes that seem to writhe and shift when viewed out of the corner of the eye.
==== Activation ====
Activate: Command (1 action)
=== Properties ===
# Vampiric Touch (Necromancy): The Blood-Letting Knife grants a +2 item bonus to attack rolls and damage rolls. On a successful hit, the dagger siphons life energy from the target, dealing an additional 1d6 persistent bleed damage. The wielder heals an amount of Hit Points equal to the additional bleed damage dealt. This healing occurs only once per turn, regardless of how many successful hits are made.
# Blood Bond (Conjuration): The dagger has a special connection with its wielder. As a reaction when the wielder is attacked by a creature within 30 feet, the wielder can cause the dagger to teleport into their hand if it wasn't already. The attacker must succeed at a DC 30 Will save or become frightened 1.
# Ritual Sacrifice (Abjuration): Once per day, the wielder can perform a ritual using the Blood-Letting Knife on a restrained or willing creature. The ritual takes 1 minute and deals 10d6 slashing damage to the creature, who cannot reduce or avoid this damage in any way. Upon completion, the wielder gains a +2 status bonus to attack rolls, damage rolls, and saving throws for the next 10 minutes. This bonus is reduced to +1 if the creature is not of equal or higher level than the wielder.
# Blood Tracking (Divination): The wielder can activate this ability to gain a supernatural sense for tracking creatures they have wounded with the Blood-Letting Knife. For the next hour, the wielder can track the bleeding creature unerringly, regardless of environmental conditions. This ability also reveals the creature's general state of health and any other bleed effects it might be suffering from.
# Hemorrhaging Strike (Necromancy): Once per day, the wielder can activate this ability as part of a Strike. On a hit, the target takes an additional 3d6 bleed damage and must succeed at a DC 30 Fortitude save or become drained 2. A creature that succeeds at the save is instead drained 1.
=== Usage ===
The Blood-Letting Knife is a weapon coveted by assassins and dark priests who revel in the act of drawing blood. Its properties make it exceptionally dangerous in close combat, and its ability to heal the wielder while harming enemies ensures its place as a deadly tool in the hands of those who embrace its dark nature.
----Special Crafting Requirements: The Blood-Letting Knife must be forged in a place of great suffering or death, such as a battlefield or sacrificial altar. The dark iron used in its creation must be quenched in the blood of a sentient creature, and the blood-red gem must be imbued with the essence of a powerful fiend or vampire. The runes on the blade must be inscribed using a mixture of powdered bone and blood, reciting incantations that bind the knife to its vampiric powers.