Alarmbot

Alarmbot is a basic ability for Killjoy.
==Description==
Alarmbot is primarily an Intel ability that Killjoy must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a bot. This will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the bot will briefly deploy at the location before turning invisible. The bot can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the bot remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the bot. Exceeding this distance will cause the bot to deactivate, becoming visible and not responding to any enemy agents that pass by it. Reentering the proximity range will reactivate the bot. The bot will also deactivate if Killjoy is killed or suppressed.
Enemy agents who approach it will be able to see it once they get within close enough proximity. Enemies can deal damage to the bot and destroy it, though Killjoy and her team will be alerted if the bot is destroyed.
If an enemy agent gets too close to the bot it will activate in three phases. First it will become alert, revealing itself to enemies. It will then travel from its location towards its target. If it is able to get into closer proximity to the target without being destroyed, it will then jump up and explode, applying Vulnerable to any agents in range.
Alarmbot Equip.png|Equip
Alarmbot Cast.png|Cast
Alarmbot Activation.png|Activation
Alarmbot Triggered.png|Triggered
Alarmbot Recall.png|Recall
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.85 seconds 	*
Max deploy length 	10 meters 	Game files
Unequip time 	0.75 seconds 	*
Deploy time 	1.85 seconds 	*
Proximity radius to remain active 	40 meters 	
Detection radii 	Bot detecting enemies: 5.5 meters 	Game files
Detection radii 	Agents detecting the bot: 7 meters 	
Proximity to target needed to explode	2 meters 	Game files
Windup time 	Total minimum: 1 second0.5-second alert phase0.5-second windup phase(Duration further increased by travel time)	Game files
Vulnerable duration 	4 seconds 	*
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
==Update History==
de:Alarmbot
Category:Abilities
Category:Basic Abilities