Deuce (Type-0 party member)

Deuce is a playable character in Final Fantasy Type-0. She plays the flute in battle, which creates a unique gameplay style for her. She has many damaging point-blank and long-range melodies in her arsenal, allowing her to play defensively or offensively. Playing her offensively requires players to take a risk, while playing defensively allows Deuce to buff her allies or debilitate her opponents. While AI-controlled allies normally attack a different enemy than the party leader, they will attack the enemy Deuce is targeting, making her useful for hard missions.
==Stats==
Level 	HP 	MP 	Strength	Defense	Flame Magic	Ice Magic	Lightning Magic	Defense Magic
8 	209 	309	52 	44 	60 	52 	45 	63
10 	228 	318	54 	44 	61 	53 	46 	64
20 	319 	365	64 	47 	66 	58 	51 	69
30 	403 	412	74 	49 	71 	63 	56 	74
40 	478 	459	84 	52 	76 	68 	61 	79
50 	545 	506	94 	54 	81 	73 	66 	84
60 	604 	553	104 	57 	86 	78 	71 	89
70 	655 	600	114 	59 	91 	83 	76 	94
80 	697 	646	124 	62 	96 	88 	81 	99
90 	732 	693	134 	64 	101 	93 	86 	104
99 	757 	731	143 	66 	105 	97 	90 	108
Ranking:	14th	2nd	13th 	13th 	2nd 	11th 	13th 	2nd
==Abilities==
Deuce's offense lies in the sound projectiles created from her regular attack, and her melee attacks, which are played at point-blank range. Upon activation, her regular attack summons a sphere that hovers around her for a few seconds if left unused. It doubles as a protective shield that attacks Deuce's enemies whenever they approach her. When attacking, the sphere releases smaller projectiles that gradually float over to the enemies to deal damage. Tilting the analog stick upwards has Deuce perform a point-blank melody that deals good damage, whereas tilting the analog stick down results in Deuce setting up a trap that damages enemies if they touch it.
Deuce's projectile attacks have the slowest traveling speed, especially in comparison to other ranged fighters (Ace, Trey, Cater, and King). However, her projectiles have the best homing capabilities and are guaranteed to hit the enemies in range of the attack. Deuce requires careful maneuvers and well-timed dodges to survive in battle. With her musical orb active, she passively attacks enemies with it while dodging their attacks.
Her projectiles are highly staggering despite low on power, allowing her to Stun enemies while evading. Her musical orb approximately lasts for thirty seconds when Deuce is not constantly playing her flute. Each time she performs a normal attack, the orb is conjured and renewed. Her musical orbs typically hit the target from two to four times depending on the enemy's size. It also sometimes ambushes an enemy from above. The orbs also works while she's knocked down or charging a spell (e.g. she can be reraised, conjure her attack, and recast Reraise while the orb damages the enemy). Her Tone Cluster ability allows her to dodge as she sets it on the ground. It is a highly stunning trap, yet only one can be set at a time.
Due to her slow movement speed during her regular attack, Deuce must rely on timing to dodge incoming enemy attacks while still damaging them. For her to land a Killsight, Deuce often has to run up close to the enemy for her projectile to hit them, which can be risky. While Deuce's attacks are fairly strong, her defense and HP are the lowest among the party, but her MP is the second highest, just behind Rem. Deuce's Attack stat is the second lowest among the party, the lowest being Cater.
All in all, Deuce starts off as slow, vulnerable, and weak, but as she grows stronger and learns more abilities, she becomes a versatile character. Her abilities make her a useful support ally, like a Bard, and the homing range of her sound projectiles makes her a useful offense as well. Deuce's Requiem of Ruin ability has the largest area-of-effect width and is technically impossible to be dodged by enemies despite its sluggishness.
The Avoid magic is useful for Deuce. With her high MP, she can use it often to dodge attacks. Due to the nature of her attacks and abilities that allow her to easily cancel them by dodging, the Avoid magic plays an important role for defending her, but she remains vulnerable when starting to perform her abilities, such as Concerto and Hymn of Healing. Her melee attack and the Tone Cluster also make her vulnerable.
Ability 	Effect 	Obtained 	AP
() 	Increases movement speed. 	Level 25 	4
Twinspell() 	Equip two spells at once. 	Level 15 	8
Quick Draw II() 	Cast level II finishing magic. 	Learn Quick Draw 	15
Quick Draw III() 	Cast level III finishing magic. 	Level 60Learn Quick Draw II	30
Triple Slip() 	Execute up to three dodges in succession. 	Level 13 	3
Slipstream() 	Execute any number of dodges in succession. 	Learn Triple Slip 	4
Untouchable() 	Window for dodging increases. 	Level 20 	8
() 	Check status of locked-on targets. 	Default 	Default
Melee Attack 	Perform a melee attack with left analog stick up + normal attack.	Default 	Default
Melee Attack II() 	Perform a finishing move after melee attacks. 	Level 27 	8
Quick Draw() 	Cast a finishing spell after melee attacks. 	Learn Melee Attack II 	8
Tone Cluster() 	Place a tone cluster with left analog stick down + normal attack.	Default 	Default
Fermata() 	Increase power of Tone Cluster. 	Level 30 	6
Acoustic Amplifier() 	Increase power of normal attacks. 	Level 15 	10
Acoustic Amplifier II() 	Further increase power of normal attacks. 	Learn Acoustic Amplifier 	18
Concerto 	 	Default 	Default
Flinchproof Concerto() 	Prevent flinching while playing Concerto. 	Default 	14
Concerto: AG Down() 	Reduce AG cost of Concerto. 	Default 	18
Concerto ff 	 	Level 60 	6
Concerto ff: AG Down() 	Reduce AG cost of Concerto ff. 	Learn Concerto ff 	4
() 	Damage enemies. 	Level 39 	4
Flinchproof Requiem() 	Prevent flinching while playing Requiem of Ruin. 	Learn Requiem of Ruin 	4
Requiem of Ruin: Power Up() 	Increase power of Requiem of Ruin. 	Learn Requiem of Ruin 	6
Requiem of Ruin: AG Down() 	Reduce AG cost of Requiem of Ruin. 	Learn Requiem of Ruin 	6
Dissonant Sonata 	Damage surrounding enemies and possibly inflict Stun. 	Level 27 	3
Flinchproof Sonata() 	Prevent flinching while playing Dissonant Sonata. 	Learn Dissonant Sonata 	4
Dissonant Sonata: Effect Up()	Increase stun rate of Dissonant Sonata. 	Learn Dissonant Sonata 	2
Dissonant Sonata: AG Down() 	Reduce AG cost of Dissonant Sonata. 	Learn Dissonant Sonata 	4
Hymn of Healing() 	Restore HP to all allies. 	Level 23 	6
Flinchproof Hymn() 	Receive Protect status while playing Hymn of Healing. 	Learn Hymn of Healing 	4
Hymn of Healing: HP Up() 	Increase amount of HP recovered with Hymn of Healing. 	Learn Hymn of Healing 	6
Hymn of Healing: AG Down() 	Reduce AG cost of Hymn of Healing. 	Learn Hymn of Healing 	6
Crescendo 	Increase power of normal attacks. 	Level 28 	3
Crescendo Molto() 	Increase maximum Crescendo level. 	Learn Crescendo 	4
FFtype-0_deuce_battle.jpg|Concerto (PSP).
Concerto-Type-0-HD.png|Concerto (HD).
Deuce-BlackRequiem.jpg|Requiem of Ruin (PSP).
Requiem-of-Ruin-Type-0-HD.png|Requiem of Ruin (HD).
==Equipment==
Deuce's exclusive accessory is the Seraphim Score which increases her MP by 50% and grants Auto Regen status.
*Flute
*Argentic Flute
*Baroque Flute
*Anima Flute
*Platinum Piccolo
*Marching Fife
*Wyvern Whistle
*Maestro's Flute
*Mythril Flute
*Wildfire Flute
*Hoarfrost Flute
*Voltaic Flute
*Guardian Flute
*Angel Flute
*Lamia's Flute
*Elysian Whistle (ultimate weapon)
==Support Personnel==
Some Support Personnel characters in Final Fantasy Type-0 HD appear as Deuce: Kana Hanazawa (Deuce's Japanese VA), Hidemi Mizoguchi (Lighting & Compositing Artist), Haruna Kato (Character Texture Designer), and Kakuko Obinata (Publicity Producer).
==Quotes==
Category:Character gameplay in Final Fantasy Type-0