Mechs/SAT-XP

==Description==
The Satyr ProtoMech was designed to serve as a deep raider and reconnaissance unit. Offering only slightly more protection than a Harpy or Siren, the Satyr's best defense is to remain hidden from enemy units. developed by Clan Nova Cat to support battle armor formations, The Satyr-XP has a lower maximum speed (97 km/h) and adds a 180 meter jump capability. To make room for the jump jets, the weapons were replaced by a single SRM-2 with ten reloads.
Drop Cost Multiplier: 0.97
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Light ProtoMech 	Cant Touch This: +1 Defense
80 	Proto Actuators (2) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1) 	One with the Machine: +1 All Pilot Skills
150 	Extended Proto Jump Jet (L)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=60/125S=50	A=60/125S=50	
HardPoints	[ 1O ] 	[ 1O ] 	
Fixed 	
Proto Actuators (2)
Extended Proto Jump Jet (L)
SRM-2 (C)	
Proto Actuators (2)
Extended Proto Jump Jet (L)
SRM-2 (C)	
Dynamic 	
Ammo SRM (CLAN) (20 shots)	
Ammo SRM (CLAN) (20 shots)	
Health 	A=60/125S=50	A=60/125S=50	A=60/125S=50
HardPoints	[ 1O ] 	[ 1O ] 	[ 1O ]
Fixed 	
Proto Actuators (2)
Extended Proto Jump Jet (L)
SRM-2 (C)	
Proto Actuators (2)
Extended Proto Jump Jet (L)
SRM-2 (C)	
Proto Actuators (2)
Extended Proto Jump Jet (L)
SRM-2 (C)
Dynamic 	
Ammo SRM (CLAN) (20 shots)	
Ammo SRM (CLAN) (20 shots)	
Ammo SRM (CLAN) (20 shots)
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 036 x5
Proto Systems	 	
Dynamic 	 	 	
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