Soul Break/Final Fantasy III

This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy III.
==List of Soul Breaks==
===Luneth===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	23.0s 	Self 	ATK +35% (25s) 	None
 	Raise user's Attack for a short time. 	Raise user's Attack for a short time. 	Raise user's Attack for a short time. 	None
 	23.0s 	Self 	ATK +150%, DEF -50% (30s) 	(III)
 	Temporarily raise the user's Attack an extremely large amount while lowering Defense a large amount. 	Temporarily raise the user's Attack an extremely large amount while lowering Defense a large amount. 	Temporarily raise the user's Attack an extremely large amount while lowering Defense a large amount. 	(III)
 	22.50s 	Single 	128% physical damage/hit (20% Interrupt) 	(III)
 	Deal four attacks to one target, with a moderate chance to interrupt its actions. 	Deal four attacks to one target, with a moderate chance to interrupt its actions. 	Deal four attacks to one target, with a moderate chance to interrupt its actions. 	(III)
 	22.50s 	Single 	97% physical damage/hitParty DEF +50% (25s) 	(III)
 	Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount. 	Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount. 	Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount. 	(III)
 	22.50s 	Single 	78% ranged damage/hit (100% Interrupt)Wind infusion (25s)Self Haste, Burst Mode (15s) 	(III)
 	Deal eight ranged physical wind and non-elemental attacks to one target, with a high chance to interrupt its pending action, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of wind. 	Deal eight ranged physical wind and non-elemental attacks to one target, with a high chance to interrupt its pending action, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of wind. 	Deal eight ranged physical wind and non-elemental attacks to one target, with a high chance to interrupt its pending action, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of wind. 	(III)
 	Pummeling Gale: 4x 49% wind/NE ranged (9% Interrupt) Roaring Winds: 2x 65% group wind/NE ranged, self ATK +30%/RES -30% (20s) 	Pummeling Gale: 4x 49% wind/NE ranged (9% Interrupt) Roaring Winds: 2x 65% group wind/NE ranged, self ATK +30%/RES -30% (20s) 	Pummeling Gale: 4x 49% wind/NE ranged (9% Interrupt) Roaring Winds: 2x 65% group wind/NE ranged, self ATK +30%/RES -30% (20s) 	(III)
 	22.50s 	Single 	1120% jump damage (max 99999)up to 1450% with wind attacks used 	(III)
 	Deal a massive wind and non-elemental jump attack to one target. Deals more damage for each wind attack the user has made. Can break the damage cap. 	Deal a massive wind and non-elemental jump attack to one target. Deals more damage for each wind attack the user has made. Can break the damage cap. 	Deal a massive wind and non-elemental jump attack to one target. Deals more damage for each wind attack the user has made. Can break the damage cap. 	(III)
 	22.50s 	Single 	72% physical damage/hitSelf cast speed x3 (1 turn)Wind infusion (25s)EX Mode: Windborn (15s) 	(III)
 	Deal ten physical wind and non-elemental attacks to one target, reduce delay of user's action for one turn, temporarily infuse the user with the power of wind, and enter Windborn EX Mode. Windborn EX Mode temporarily raises Attack a moderate amount, and causes wind attacks to reduce delay of the next action. 	Deal ten physical wind and non-elemental attacks to one target, reduce delay of user's action for one turn, temporarily infuse the user with the power of wind, and enter Windborn EX Mode. Windborn EX Mode temporarily raises Attack a moderate amount, and causes wind attacks to reduce delay of the next action. 	Deal ten physical wind and non-elemental attacks to one target, reduce delay of user's action for one turn, temporarily infuse the user with the power of wind, and enter Windborn EX Mode. Windborn EX Mode temporarily raises Attack a moderate amount, and causes wind attacks to reduce delay of the next action. 	(III)
 	Windborn: ATK +30%, wind ⤇ self cast speed x3 (1 turn) 	Windborn: ATK +30%, wind ⤇ self cast speed x3 (1 turn) 	Windborn: ATK +30%, wind ⤇ self cast speed x3 (1 turn) 	(III)
 	3 (1 use)2.50s 	Single 	20x 55% ranged ⤇ 800% ranged (max 99999) 	(III)
 	Deal twenty massive ranged physical wind attacks and one ranged physical wind attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical wind attacks and one ranged physical wind attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical wind attacks and one ranged physical wind attack that can break the damage cap to one enemy. 	(III)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hitEmpowered Infusion: wind (25s) 	(III)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	(III)
 	2 	Single 	71% physical damage/hit, wind infusion (25s)Drain 20% of wind damage (15s)Follow wind abilities with Gale Spear (15s) 	(III)
 	Deal ten physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily cause the user's wind abilities to heal the user for a small portion of the damage dealt, and cause the user's wind abilities to trigger the follow-up ability Gale Spear, dealing six physical wind and non-elemental attacks to one target.	Deal ten physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily cause the user's wind abilities to heal the user for a small portion of the damage dealt, and cause the user's wind abilities to trigger the follow-up ability Gale Spear, dealing six physical wind and non-elemental attacks to one target.	Deal ten physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily cause the user's wind abilities to heal the user for a small portion of the damage dealt, and cause the user's wind abilities to trigger the follow-up ability Gale Spear, dealing six physical wind and non-elemental attacks to one target.	(III)
 	Gale Spear: 6x 32% wind/NE physical 	Gale Spear: 6x 32% wind/NE physical 	Gale Spear: 6x 32% wind/NE physical 	(III)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, wind infusionAwoken Wind, Cap Break +1 (15s)No jump air time (15s) 	(III)
 	Deal fifteen ranged physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly. 	Deal fifteen ranged physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly. 	Deal fifteen ranged physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly. 	(III)
 	Awoken Wind: wind ability rank boost, Dualcast, infinite hones 	Awoken Wind: wind ability rank boost, Dualcast, infinite hones 	Awoken Wind: wind ability rank boost, Dualcast, infinite hones 	(III)
 	0 (1 use)0.01s 	Self 	Dragoon ability cast speed x3 (15s)Jump ability damage +30% (15s) 	(III)
 	Temporarily reduce delay of the user's dragoon abilities, and increase their jump damage a moderate amount. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily reduce delay of the user's dragoon abilities, and increase their jump damage a moderate amount. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily reduce delay of the user's dragoon abilities, and increase their jump damage a moderate amount. Triggers instantly and does not deplete the Soul Break gauge. 	(III)
 	22.50s 	Party 	150-hit wind chain (+50% field) (15s)ATK +50% (25s) 	(III)
 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Attack a large amount. 	(III)
 	 	 	 	(III)
 	Deal five massive ranged physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive ranged physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive ranged physical wind attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	(III)
===Arc===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.50s 	Party 	Shell 	None
 	Give the party Shell. 	Give the party Shell. 	Give the party Shell. 	None
 	23.0s 	Party 	h50 healRES +50% (25s) 	(III)
 	Restore a moderate amount of HP to the party and temporarily raise their Resistance a moderate amount. 	Restore a moderate amount of HP to the party and temporarily raise their Resistance a moderate amount. 	Restore a moderate amount of HP to the party and temporarily raise their Resistance a moderate amount. 	(III)
 	23.0s 	Party 	Shell, Regen, Magic Barrier 	(III)
 	Grant Shell and Major Regen to all allies and enable each to avoid one magic attack. Effective against most spells. 	Grant Shell and Major Regen to all allies and enable each to avoid one magic attack. Effective against most spells. 	Grant Shell and Major Regen to all allies and enable each to avoid one magic attack. Effective against most spells. 	(III)
 	20.01s 	Party 	h85 healMirror Image 	(III)
 	Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack. 	Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack. 	Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack. 	(III)
 	22.50s 	Single 	234% white magic damage/hith55 party heal, self MND +30% (25s)Self Haste, Burst Mode (15s) 	(III)
 	Deal five white magic holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal five white magic holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal five white magic holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	(III)
 	Dedication to Purity: h80 ally heal, Esuna Dedication to Healing: h25 party heal 	Dedication to Purity: h80 ally heal, Esuna Dedication to Healing: h25 party heal 	Dedication to Purity: h80 ally heal, Esuna Dedication to Healing: h25 party heal 	(III)
 	22.50s 	Single 	200% white magic damage/hitHoly infusion (25s)Self Haste, Burst Mode (15s) 	(III)
 	Deal eight white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	(III)
 	Dia Deluge: 4x 260% holy/water white magic Dia Cure: h105 ally heal, MND +30% (20s) 	Dia Deluge: 4x 260% holy/water white magic Dia Cure: h105 ally heal, MND +30% (20s) 	Dia Deluge: 4x 260% holy/water white magic Dia Cure: h105 ally heal, MND +30% (20s) 	(III)
 	22.50s 	Single 	180% white magic damage/hitHoly infusion, self MND/RES +30% (25s)Follow holy abilities with Dia Splash (15s) 	(III)
 	Deal ten white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Mind a moderate amount and Resistance a small amount, and cause the user's holy abilities to trigger the follow-up ability Dia Splash, dealing two to six white magic holy, water, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Mind a moderate amount and Resistance a small amount, and cause the user's holy abilities to trigger the follow-up ability Dia Splash, dealing two to six white magic holy, water, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	Deal ten white magic holy and water attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Mind a moderate amount and Resistance a small amount, and cause the user's holy abilities to trigger the follow-up ability Dia Splash, dealing two to six white magic holy, water, and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank. 	(III)
 	Dia Splash: 163% holy/water/NE white magic (2/3/4/5/6 hits when following ability at rank 1/2/3/4/5) 	Dia Splash: 163% holy/water/NE white magic (2/3/4/5/6 hits when following ability at rank 1/2/3/4/5) 	Dia Splash: 163% holy/water/NE white magic (2/3/4/5/6 hits when following ability at rank 1/2/3/4/5) 	(III)
 	20.01s 	Party 	h85 healRES +100% (25s)Brave Mode: Life Fountain (15s) (starting at Lv 2) 	(III)
 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	Instantly restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. 	(III)
 	Life Fountain: (+1 level on White Magic abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, Last Stand 	Life Fountain: (+1 level on White Magic abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, Last Stand 	Life Fountain: (+1 level on White Magic abilities)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, Last Stand 	(III)
 	22.50s 	Single 	170% magic damage/hitWater infusion (25s)EX Mode: Esoteric Light (15s) 	(III)
 	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and enter Esoteric Light EX Mode. Esoteric Light EX Mode temporarily raises the user's Magic a moderate amount, and causes every second white magic or summoning ability they use to trigger the follow-up ability Serpent's Blessing, dealing five summon magic water and non-elemental attacks to one target, and restoring a small amount of HP to all allies.	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and enter Esoteric Light EX Mode. Esoteric Light EX Mode temporarily raises the user's Magic a moderate amount, and causes every second white magic or summoning ability they use to trigger the follow-up ability Serpent's Blessing, dealing five summon magic water and non-elemental attacks to one target, and restoring a small amount of HP to all allies.	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and enter Esoteric Light EX Mode. Esoteric Light EX Mode temporarily raises the user's Magic a moderate amount, and causes every second white magic or summoning ability they use to trigger the follow-up ability Serpent's Blessing, dealing five summon magic water and non-elemental attacks to one target, and restoring a small amount of HP to all allies.	(III)
 	Esoteric Light: MAG +30%, follow 2 White Magic or Summoning abilities with Serpent's BlessingSerpent's Blessing: 5x 159% water/NE magic (SUM), h25 party heal 	Esoteric Light: MAG +30%, follow 2 White Magic or Summoning abilities with Serpent's BlessingSerpent's Blessing: 5x 159% water/NE magic (SUM), h25 party heal 	Esoteric Light: MAG +30%, follow 2 White Magic or Summoning abilities with Serpent's BlessingSerpent's Blessing: 5x 159% water/NE magic (SUM), h25 party heal 	(III)
 	1 (3 uses)0.01s 	Self 	Summoning ability cast speed x3 (15s)Refill 2 Summoning ability uses 	(III)
 	Temporarily reduce delay of the user's summon magic abilities, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	Temporarily reduce delay of the user's summon magic abilities, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	Temporarily reduce delay of the user's summon magic abilities, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	(III)
 	2 (1 use)2.50s 	Single 	150% (SUM) or 160% (WHT) magic damage/hitTarget holy/water weakness +20% (25s)Awoken Altruist, Cap Break +1 (15s)Twin Element Mode: holy/water (1 turn)Follow 3 holy or water abilities with Sacred Breath (15s) 	(III)
 	Deal fifteen summon magic or white magic holy, water, and non-elemental attacks to one target, temporarily lower its holy and water resistance levels by 2, temporarily grant the user Awoken Altruist Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third holy or water ability used by the user to trigger the follow-up ability Sacred Breath. Attack type depends on the user's stats. 	Deal fifteen summon magic or white magic holy, water, and non-elemental attacks to one target, temporarily lower its holy and water resistance levels by 2, temporarily grant the user Awoken Altruist Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third holy or water ability used by the user to trigger the follow-up ability Sacred Breath. Attack type depends on the user's stats. 	Deal fifteen summon magic or white magic holy, water, and non-elemental attacks to one target, temporarily lower its holy and water resistance levels by 2, temporarily grant the user Awoken Altruist Mode, increase the user's Cap Break Level by 1, and enter Twin Element Mode. Twin Element Mode causes every third holy or water ability used by the user to trigger the follow-up ability Sacred Breath. Attack type depends on the user's stats. 	(III)
 	Awoken Altruist: water/holy ability rank boost, dualcast, infinite honesTwin Element Mode: follow one ability with matching elemental infusionSacred Breath: target holy/water weakness +10% (15s) 	Awoken Altruist: water/holy ability rank boost, dualcast, infinite honesTwin Element Mode: follow one ability with matching elemental infusionSacred Breath: target holy/water weakness +10% (15s) 	Awoken Altruist: water/holy ability rank boost, dualcast, infinite honesTwin Element Mode: follow one ability with matching elemental infusionSacred Breath: target holy/water weakness +10% (15s) 	(III)
 	3 (1 use)2.50s 	Single 	20x 182% (SUM) or 192% (WHT) magic damage ⤇ 800% magic (max 99999) 	(III)
 	Deal twenty massive summon magic or white magic holy and water attacks to one enemy, followed by one summon magic or white magic holy and water attack that can break the damage cap. Attack type depends on the user's stats. 	Deal twenty massive summon magic or white magic holy and water attacks to one enemy, followed by one summon magic or white magic holy and water attack that can break the damage cap. Attack type depends on the user's stats. 	Deal twenty massive summon magic or white magic holy and water attacks to one enemy, followed by one summon magic or white magic holy and water attack that can break the damage cap. Attack type depends on the user's stats. 	(III)
 	0 (1 use)0.01s 	Single 	Target holy/water weakness +20% (25s)Self instant cast (1 turn) 	(III)
 	Temporarily lower the holy and water resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily lower the holy and water resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily lower the holy and water resistance levels of one enemy by 2, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(III)
===Refia===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	23.0s 	Self 	ATK/ACC +30% (25s) 	None
 	Raise the user's Attack and Accuracy a moderate amount. 	Raise the user's Attack and Accuracy a moderate amount. 	Raise the user's Attack and Accuracy a moderate amount. 	None
 	22.50s 	All 	340% ranged damageTarget MAG -50% (25s) 	(III)
 	Deal ranged physical damage to all targets and temporarily lower their Magic a large amount. 	Deal ranged physical damage to all targets and temporarily lower their Magic a large amount. 	Deal ranged physical damage to all targets and temporarily lower their Magic a large amount. 	(III)
 	23.0s 	Single 	98% physical damage/hitSelf Haste, ATK/DEF +35% (25s) 	(III)
 	Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. 	Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. 	Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. 	(III)
 	22.50s 	Single 	78% physical damage/hitFire infusion, self critical = 50% (25s)Self Haste, Burst Mode (15s) 	Shura Gloves (III)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily set the user's critical hit chance to 50%, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Shura Gloves (III)
 	Riddle of the Flame: 4x 49% fire/NE ranged (critical damage +50%) Fires of Carnage: 2x 65% group fire/NE ranged, self ATK +30%/DEF -30% (20s) 	Riddle of the Flame: 4x 49% fire/NE ranged (critical damage +50%) Fires of Carnage: 2x 65% group fire/NE ranged, self ATK +30%/DEF -30% (20s) 	Riddle of the Flame: 4x 49% fire/NE ranged (critical damage +50%) Fires of Carnage: 2x 65% group fire/NE ranged, self ATK +30%/DEF -30% (20s) 	Shura Gloves (III)
 	22.50s 	Single 	71% physical damage/hitSelf cast speed x2 (1 turn)Fire infusion, self critical damage +50% (25s)Fire ⤇ self cast speed x2 (1 turn) 	(III)
 	Deal ten physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, temporarily increase the damage of critical hits, and cause fire attacks to reduce delay of the next action. 	Deal ten physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, temporarily increase the damage of critical hits, and cause fire attacks to reduce delay of the next action. 	Deal ten physical fire and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, temporarily increase the damage of critical hits, and cause fire attacks to reduce delay of the next action. 	(III)
 	3 (1 use)2.50s 	Single 	3x 800% physical damage (max 99999) 	(III)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(III)
 	1 (3 uses)0.01s 	Self 	Cast speed x3 (2 turns)Explosive Rush Mode (15s) 	Refia's Guise (III)
 	Instantly reduce delay of the user's actions for two turns, temporarily grant level 1 Explosive Rush Mode to the user, and cause the user's fire abilities to trigger the follow-up ability Skydance Firestorm, dealing 4 to 6 physical fire and non-elemental attacks to one enemy. If the user already has Explosive Rush Mode, Bridled Love increases the user's Explosive Rush Mode level by 1. Number of attacks dealt by Skydance Firestorm depends on the Explosive Rush Mode level of the user.	Instantly reduce delay of the user's actions for two turns, temporarily grant level 1 Explosive Rush Mode to the user, and cause the user's fire abilities to trigger the follow-up ability Skydance Firestorm, dealing 4 to 6 physical fire and non-elemental attacks to one enemy. If the user already has Explosive Rush Mode, Bridled Love increases the user's Explosive Rush Mode level by 1. Number of attacks dealt by Skydance Firestorm depends on the Explosive Rush Mode level of the user.	Instantly reduce delay of the user's actions for two turns, temporarily grant level 1 Explosive Rush Mode to the user, and cause the user's fire abilities to trigger the follow-up ability Skydance Firestorm, dealing 4 to 6 physical fire and non-elemental attacks to one enemy. If the user already has Explosive Rush Mode, Bridled Love increases the user's Explosive Rush Mode level by 1. Number of attacks dealt by Skydance Firestorm depends on the Explosive Rush Mode level of the user.	Refia's Guise (III)
 	Explosive Rush Mode: follow fire attacks with Skydance FirestormSkydance Firestorm: 40% fire/NE physical (4/5/6 hits at Explosive Rush level 1/2/3) 	Explosive Rush Mode: follow fire attacks with Skydance FirestormSkydance Firestorm: 40% fire/NE physical (4/5/6 hits at Explosive Rush level 1/2/3) 	Explosive Rush Mode: follow fire attacks with Skydance FirestormSkydance Firestorm: 40% fire/NE physical (4/5/6 hits at Explosive Rush level 1/2/3) 	Refia's Guise (III)
 	 	 	 	(III)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Blacksmith's Daughter Mode, and cause every second fire ability used by the user to temporarily infuse them with the power of fire. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Blacksmith's Daughter Mode, and cause every second fire ability used by the user to temporarily infuse them with the power of fire. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Blacksmith's Daughter Mode, and cause every second fire ability used by the user to temporarily infuse them with the power of fire. 	(III)
 	 	 	8 	(III)
 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break gauge. 	(III)
===Ingus===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.75s 	Self 	Protect, Shell 	None
 	Grant Protect and Shell to user. 	Grant Protect and Shell to user. 	Grant Protect and Shell to user. 	None
 	23.0s 	Party 	Protect, Haste 	(III)
 	Grant Protect and Haste to all allies. 	Grant Protect and Haste to all allies. 	Grant Protect and Haste to all allies. 	(III)
 	22.50s 	Single 	158% physical damage/hitSentinel (25s) 	(III)
 	Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	(III)
 	22.50s 	All 	120% physical damage/hitSelf ATK/DEF +30%, earth infusion (25s)Self Haste, Burst Mode (15s) 	(III)
 	Deal four physical earth and non-elemental attacks to all targets, temporarily raise the user's Attack a moderate amount, Defense a small amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal four physical earth and non-elemental attacks to all targets, temporarily raise the user's Attack a moderate amount, Defense a small amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal four physical earth and non-elemental attacks to all targets, temporarily raise the user's Attack a moderate amount, Defense a small amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	(III)
 	Tour de Force: 2x 98% earth/NE physical, Sentinel (25s) Secrets of Sasune: 2x 98% earth/NE physical, Retaliate (15s) 	Tour de Force: 2x 98% earth/NE physical, Sentinel (25s) Secrets of Sasune: 2x 98% earth/NE physical, Retaliate (15s) 	Tour de Force: 2x 98% earth/NE physical, Sentinel (25s) Secrets of Sasune: 2x 98% earth/NE physical, Retaliate (15s) 	(III)
 	22.50s 	Single 	96% physical damage/hitTarget ATK/MAG -50% (25s) 	(III)
 	Deal eight physical earth and non-elemental attacks to one target, and temporarily lower its Attack and Magic by a large amount. 	Deal eight physical earth and non-elemental attacks to one target, and temporarily lower its Attack and Magic by a large amount. 	Deal eight physical earth and non-elemental attacks to one target, and temporarily lower its Attack and Magic by a large amount. 	(III)
 	22.50s 	Single 	99-hit earth chain (field +20%) (15s)72% physical damage/hit, Last Stand 	(III)
 	Trigger an earth chain up to 99 hits long that increases the earth damage of all allies a small amount, deal eleven physical earth attacks to one enemy, and grant Last Stand to all allies. 	Trigger an earth chain up to 99 hits long that increases the earth damage of all allies a small amount, deal eleven physical earth attacks to one enemy, and grant Last Stand to all allies. 	Trigger an earth chain up to 99 hits long that increases the earth damage of all allies a small amount, deal eleven physical earth attacks to one enemy, and grant Last Stand to all allies. 	(III)
 	22.50s 	Single 	84% physical damage/hitParty earth reflection barrier (30s)Self Haste, Burst Mode (15s) 	(III)
 	Deal eight physical earth attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and grant Haste and Burst Mode to the user. 	Deal eight physical earth attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and grant Haste and Burst Mode to the user. 	Deal eight physical earth attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and grant Haste and Burst Mode to the user. 	(III)
 	Titan Drive: 3x 65% earth/NE physical, Knight damage +15% (3 turns) Aegis Form: self ATK/DEF +50% (20s) 	Titan Drive: 3x 65% earth/NE physical, Knight damage +15% (3 turns) Aegis Form: self ATK/DEF +50% (20s) 	Titan Drive: 3x 65% earth/NE physical, Knight damage +15% (3 turns) Aegis Form: self ATK/DEF +50% (20s) 	(III)
 	22.50s 	Single 	71% physical damage/hitEarth infusion, self ATK/DEF +30% (25s)Follow Knight abilities with Titan Strike (15s) 	(III)
 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's knight abilities to trigger the follow-up ability Titan Strike, dealing four to six physical earth and non-elemental attacks to one target. Number of attacks depends on the user's Defense. 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's knight abilities to trigger the follow-up ability Titan Strike, dealing four to six physical earth and non-elemental attacks to one target. Number of attacks depends on the user's Defense. 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's knight abilities to trigger the follow-up ability Titan Strike, dealing four to six physical earth and non-elemental attacks to one target. Number of attacks depends on the user's Defense. 	(III)
 	Titan Strike: 4-6x 34% earth/NE physical (5/6 hits at 798/2736 DEF) 	Titan Strike: 4-6x 34% earth/NE physical (5/6 hits at 798/2736 DEF) 	Titan Strike: 4-6x 34% earth/NE physical (5/6 hits at 798/2736 DEF) 	(III)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, earth infusion (25s)Awoken Earth, Cap Break +1 (15s)Party earth reflection barrier (30s) 	(III)
 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, grant all allies a barrier that reflects a portion of damage taken back at the attacker as earth damage, temporarily grant the user Awoken Earth Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, grant all allies a barrier that reflects a portion of damage taken back at the attacker as earth damage, temporarily grant the user Awoken Earth Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, grant all allies a barrier that reflects a portion of damage taken back at the attacker as earth damage, temporarily grant the user Awoken Earth Mode, and increase the user's Cap Break Level by 1. 	(III)
 	Awoken Earth: earth ability rank boost, dualcast, infinite hones 	Awoken Earth: earth ability rank boost, dualcast, infinite hones 	Awoken Earth: earth ability rank boost, dualcast, infinite hones 	(III)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hit1500 HP party heal 	(III)
 	Instantly deal six physical earth and non-elemental attacks to one enemy, and restore 1,500 HP to all allies. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and restore 1,500 HP to all allies. 	Instantly deal six physical earth and non-elemental attacks to one enemy, and restore 1,500 HP to all allies. 	(III)
 	3 (1 use)2.50s 	Single 	3x 800% physical damage (max 99999) 	(III)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	(III)
 	 	 	 	(III)
 	Deal fifteen physical earth and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Escort Mode, which triggers the follow-up ability Aegis Guard when the user's Damage Reduction Barrier reduces damage. Escort Mode is removed after Aegis Guard triggers four times.	Deal fifteen physical earth and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Escort Mode, which triggers the follow-up ability Aegis Guard when the user's Damage Reduction Barrier reduces damage. Escort Mode is removed after Aegis Guard triggers four times.	Deal fifteen physical earth and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Escort Mode, which triggers the follow-up ability Aegis Guard when the user's Damage Reduction Barrier reduces damage. Escort Mode is removed after Aegis Guard triggers four times.	(III)
 	 	 	 	(III)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(III)
 	 	 	 	(III)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	(III)
===Desch===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.50s 	Random 	67% magic damage/hit 	None
 	Deal magic lightning damage to three random targets. 	Deal magic lightning damage to three random targets. 	Deal magic lightning damage to three random targets. 	None
 	22.50s 	All 	235% magic damage/hitLightning infusion (25s) 	Desch's Sword (III)
 	Deal four magic lightning attacks to all targets, and temporarily infuse the user with the power of lightning. 	Deal four magic lightning attacks to all targets, and temporarily infuse the user with the power of lightning. 	Deal four magic lightning attacks to all targets, and temporarily infuse the user with the power of lightning. 	Desch's Sword (III)
 	22.50s 	Party 	ATK/DEF +35% (25s)50% max HP self damage 	(III)
 	Inflict heavy damage on the user based on their current HP, and temporarily raise the party's Attack a moderate amount and Defense a small amount. 	Inflict heavy damage on the user based on their current HP, and temporarily raise the party's Attack a moderate amount and Defense a small amount. 	Inflict heavy damage on the user based on their current HP, and temporarily raise the party's Attack a moderate amount and Defense a small amount. 	(III)
 	22.50s 	Random 	294% magic damage/hit, self MAG +30% (25s)Target lightning weakness +20% (25s) 	(III)
 	Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount. 	Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount. 	Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount. 	(III)
 	22.50s 	All 	234% magic damage/hitLightning infusion (25s)Self Haste, Burst Mode (15s) 	(III)
 	Deal five magic lightning and non-elemental attacks to all targets, grant Haste and Burst Mode to the user and temporarily infuse them with the power of lightning. 	Deal five magic lightning and non-elemental attacks to all targets, grant Haste and Burst Mode to the user and temporarily infuse them with the power of lightning. 	Deal five magic lightning and non-elemental attacks to all targets, grant Haste and Burst Mode to the user and temporarily infuse them with the power of lightning. 	(III)
 	Heavenly Drum: 4x 200% lightning/NE magic, self magic cast speed x2 (1 turn) Become the Lightning: 2x 309% group lightning/NE magic, self MAG +30%/DEF -30% (20s) 	Heavenly Drum: 4x 200% lightning/NE magic, self magic cast speed x2 (1 turn) Become the Lightning: 2x 309% group lightning/NE magic, self MAG +30%/DEF -30% (20s) 	Heavenly Drum: 4x 200% lightning/NE magic, self magic cast speed x2 (1 turn) Become the Lightning: 2x 309% group lightning/NE magic, self MAG +30%/DEF -30% (20s) 	(III)
 	22.50s 	Single 	170% magic damage/hitTarget lightning weakness +20% (25s)Party magic cast speed x2 (3 turns) 	(III)
 	Deal ten magic lightning and non-elemental attacks to one target, temporarily lower its lightning resistance, and reduce offensive magic casting time of all allies for three turns. 	Deal ten magic lightning and non-elemental attacks to one target, temporarily lower its lightning resistance, and reduce offensive magic casting time of all allies for three turns. 	Deal ten magic lightning and non-elemental attacks to one target, temporarily lower its lightning resistance, and reduce offensive magic casting time of all allies for three turns. 	(III)
 	22.50s 	Party 	150-hit lightning chain (field +50%) (15s)MAG +50% (25s) 	(III)
 	Trigger a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(III)
 	1 (3 uses)0.01s 	All 	105% magic damage/hitTarget lightning weakness +10%, RES -50% (15s) 	Desch Model (III)
 	Instantly deal six magic lightning and non-elemental attacks to all enemies, temporarily lower their lightning resistance level by 1, and lower their Resistance a large amount. 	Instantly deal six magic lightning and non-elemental attacks to all enemies, temporarily lower their lightning resistance level by 1, and lower their Resistance a large amount. 	Instantly deal six magic lightning and non-elemental attacks to all enemies, temporarily lower their lightning resistance level by 1, and lower their Resistance a large amount. 	Desch Model (III)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, lightning infusion (25s)Awoken Lightning, Cap Break +1 (15s)Follow lightning abilities with Gentle Thunder (15s) 	Durandal (III)
 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every lightning ability used by the user to trigger the follow-up ability Gentle Thunder. Gentle Thunder's effect depends on the number of female allies.	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every lightning ability used by the user to trigger the follow-up ability Gentle Thunder. Gentle Thunder's effect depends on the number of female allies.	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every lightning ability used by the user to trigger the follow-up ability Gentle Thunder. Gentle Thunder's effect depends on the number of female allies.	Durandal (III)
 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesGentle Thunder: adds effects with number of women in partywith 1 woman: 4x 132% lightning/NE magic (BLK)with 2 women: 4x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn)with 3+ women: 6x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn), lightning damage +10% (15s) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesGentle Thunder: adds effects with number of women in partywith 1 woman: 4x 132% lightning/NE magic (BLK)with 2 women: 4x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn)with 3+ women: 6x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn), lightning damage +10% (15s) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesGentle Thunder: adds effects with number of women in partywith 1 woman: 4x 132% lightning/NE magic (BLK)with 2 women: 4x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn)with 3+ women: 6x 132% lightning/NE magic (BLK), party cast speed x2 (1 turn), lightning damage +10% (15s) 	Durandal (III)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: lightning (25s)Instant cast (1 turn) 	Vorpal Sword (III)
 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Vorpal Sword (III)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: lightning (25s)Soul Break +250 	Ultima Sword (III)
 	Temporarily grant the user Empowered Infusion for lightning, and increase the user's Soul Break gauge by 1. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and increase the user's Soul Break gauge by 1. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and increase the user's Soul Break gauge by 1. Triggers instantly. 	Ultima Sword (III)
===Onion Knight===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.50s 	Single 	50% physical damage/hit 	None
 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	None
 	22.50s 	Single 	82% physical damage/hitTarget DEF/RES -50% (25s) 	(III)
 	Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	(III)
 	9/10/11 hits at 140/175/190 SPD 	9/10/11 hits at 140/175/190 SPD 	9/10/11 hits at 140/175/190 SPD 	(III)
 	22.50s 	Party 	ATK/MAG +30% (25s), HasteBurst Mode (15s) 	(III)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste to all allies, and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste to all allies, and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste to all allies, and Burst Mode to the user. 	(III)
 	Extra Slice: 4x 47% physical, self physical instant cast (1 turn) Swiftspell: 4x 225% magic, self magic instant cast (1 turn) 	Extra Slice: 4x 47% physical, self physical instant cast (1 turn) Swiftspell: 4x 225% magic, self magic instant cast (1 turn) 	Extra Slice: 4x 47% physical, self physical instant cast (1 turn) Swiftspell: 4x 225% magic, self magic instant cast (1 turn) 	(III)
 	22.50s 	All 	284% magic damage/hit40% max HP party heal 	(III)
 	Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	(III)
 	22.50s 	Single 	1300% (PHY) or 4000% (BLK) magic damage (max 99999) 	(III)
 	Deal massive physical or magic non-elemental damage to one target. Can break the damage cap. Attack type depends on the stats of the user. 	Deal massive physical or magic non-elemental damage to one target. Can break the damage cap. Attack type depends on the stats of the user. 	Deal massive physical or magic non-elemental damage to one target. Can break the damage cap. Attack type depends on the stats of the user. 	(III)
 	22.50s 	Party 	MAG/RES/MND +30% (25s), HasteMagic cast speed x2 (3 turns)EX Mode: Sage (15s) 	(III)
 	Temporarily raise the Magic and Mind of all allies a moderate amount and Resistance a small amount, reduce their offensive magic casting time for three turns, grants Haste, and enter Sage EX Mode. Sage EX Mode temporarily raises the user's Magic a moderate amount, and increases the user's black magic damage a small amount. 	Temporarily raise the Magic and Mind of all allies a moderate amount and Resistance a small amount, reduce their offensive magic casting time for three turns, grants Haste, and enter Sage EX Mode. Sage EX Mode temporarily raises the user's Magic a moderate amount, and increases the user's black magic damage a small amount. 	Temporarily raise the Magic and Mind of all allies a moderate amount and Resistance a small amount, reduce their offensive magic casting time for three turns, grants Haste, and enter Sage EX Mode. Sage EX Mode temporarily raises the user's Magic a moderate amount, and increases the user's black magic damage a small amount. 	(III)
 	Sage: MAG +30%, Black Magic ability damage +15% 	Sage: MAG +30%, Black Magic ability damage +15% 	Sage: MAG +30%, Black Magic ability damage +15% 	(III)
 	22.50s 	Party 	ATK +50%, critical = 50% (25s), HasteEX Mode: Ninja (15s) 	(III)
 	Temporarily raise the Attack of all allies a large amount, set their critical hit chance to 50%, grant them Haste, and enter Ninja EX Mode. Ninja EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's attacks, abilities, and Soul Breaks to reduce delay of their actions (stacks up to eight times). 	Temporarily raise the Attack of all allies a large amount, set their critical hit chance to 50%, grant them Haste, and enter Ninja EX Mode. Ninja EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's attacks, abilities, and Soul Breaks to reduce delay of their actions (stacks up to eight times). 	Temporarily raise the Attack of all allies a large amount, set their critical hit chance to 50%, grant them Haste, and enter Ninja EX Mode. Ninja EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's attacks, abilities, and Soul Breaks to reduce delay of their actions (stacks up to eight times). 	(III)
 	Ninja: ATK +30%, self cast speed x1.3 (+0.3 per action, up to cast speed x3.4) 	Ninja: ATK +30%, self cast speed x1.3 (+0.3 per action, up to cast speed x3.4) 	Ninja: ATK +30%, self cast speed x1.3 (+0.3 per action, up to cast speed x3.4) 	(III)
 	22.50s 	Single 	165% magic damage/hitEX Mode: Light's Wisdom (15s) 	Onion Knight's Guise (III)
 	Deal ten magic wind, water, fire, and earth attacks to one target, and enter Light's Wisdom EX Mode. Light's Wisdom EX Mode temporarily raises the user's Magic a moderate amount, reduces delay of the user's magic attacks, and causes the user's black magic wind, water, fire, and earth abilities to trigger the follow-up ability Onion Magic. Onion Magic's element is the same as the ability that triggered it.	Deal ten magic wind, water, fire, and earth attacks to one target, and enter Light's Wisdom EX Mode. Light's Wisdom EX Mode temporarily raises the user's Magic a moderate amount, reduces delay of the user's magic attacks, and causes the user's black magic wind, water, fire, and earth abilities to trigger the follow-up ability Onion Magic. Onion Magic's element is the same as the ability that triggered it.	Deal ten magic wind, water, fire, and earth attacks to one target, and enter Light's Wisdom EX Mode. Light's Wisdom EX Mode temporarily raises the user's Magic a moderate amount, reduces delay of the user's magic attacks, and causes the user's black magic wind, water, fire, and earth abilities to trigger the follow-up ability Onion Magic. Onion Magic's element is the same as the ability that triggered it.	Onion Knight's Guise (III)
 	Light's Wisdom: MAG +30%, magic cast speed x2; follow wind, water, fire or earth abilities with Onion MagicOnion Magic: 5x 159% magic (BLK) with respective element 	Light's Wisdom: MAG +30%, magic cast speed x2; follow wind, water, fire or earth abilities with Onion MagicOnion Magic: 5x 159% magic (BLK) with respective element 	Light's Wisdom: MAG +30%, magic cast speed x2; follow wind, water, fire or earth abilities with Onion MagicOnion Magic: 5x 159% magic (BLK) with respective element 	Onion Knight's Guise (III)
 	3 (1 use)2.50s 	Single 	3x 2650% magic damage (max 99999) 	Onion Knight Hat (III)
 	Deal three massive magic wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic wind, water, fire, and earth attacks to one enemy. Can break the damage cap. 	Onion Knight Hat (III)
 	1 (3 uses)0.01s 	Self 	Elemental weakness damage +30% (15s)Cast speed x3 (2 turns) 	(III)
 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	(III)
 	22.50s 	Party 	150-hit FFIII realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	(III)
 	Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF III realm chain up to 150 hits long that increases the damage of allies from the FF III realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(III)
 	2 (1 use)2.50s 	Single 	150% magic damage/hitParty MAG/RES +30% (25s)Awoken Black Magic, Cap Break +1 (15s)Follow 3 Black Magic abilities with Onion Sorcery (15s) 	(III)
 	Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery. 	Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery. 	Deal fifteen magic wind, water, fire, earth, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, and cause every third wind, water, fire, or earth ability the user uses to trigger the follow-up ability Onion Sorcery. 	(III)
 	2 (1 use)2.50s 	Single 	150% magic damage/hitSelf cast speed x3 (1 turn)3x Empowered Infusion: water (25s)Sync Mode, Cap Break +1 (15s)Water ⤇ self cast speed x3 (1 turn) (15s) 	(III)
 	Deal fifteen magic water and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's water attacks to reduce delay of the user's actions for one turn. 	Deal fifteen magic water and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's water attacks to reduce delay of the user's actions for one turn. 	Deal fifteen magic water and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's water attacks to reduce delay of the user's actions for one turn. 	(III)
 	Synchrospell Water: 6x 305% water/NE magic (BLK) Breachspell Water: 1640% water/NE magic (BLK) (max 99999), water damage +30% (3 turns) 	Synchrospell Water: 6x 305% water/NE magic (BLK) Breachspell Water: 1640% water/NE magic (BLK) (max 99999), water damage +30% (3 turns) 	Synchrospell Water: 6x 305% water/NE magic (BLK) Breachspell Water: 1640% water/NE magic (BLK) (max 99999), water damage +30% (3 turns) 	(III)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: water (25s)Instant cast (1 turn) 	(III)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(III)
 	 	 	 	Ashura Shunichi (III)
 	Deal fifteen physical wind, water, fire, earth, and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 100%, reduce delay of their physical attacks for two turns, temporarily grant the user Awoken Shadow Ninja Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical wind, water, fire, earth, and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 100%, reduce delay of their physical attacks for two turns, temporarily grant the user Awoken Shadow Ninja Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical wind, water, fire, earth, and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 100%, reduce delay of their physical attacks for two turns, temporarily grant the user Awoken Shadow Ninja Mode, and increase the user's Cap Break Level by 1. 	Ashura Shunichi (III)
 	 	 	 	(III)
 	Deal twenty massive ranged physical wind, water, fire, and earth attacks to one enemy, followed by an additional ranged physical wind, water, fire, and earth attack that can break the damage cap. 	Deal twenty massive ranged physical wind, water, fire, and earth attacks to one enemy, followed by an additional ranged physical wind, water, fire, and earth attack that can break the damage cap. 	Deal twenty massive ranged physical wind, water, fire, and earth attacks to one enemy, followed by an additional ranged physical wind, water, fire, and earth attack that can break the damage cap. 	(III)
 	 	 	 	(III)
 	Temporarily grant the user Quad Element Mode II. After entering Quad Element Mode II, using a wind, water, fire, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly. 	Temporarily grant the user Quad Element Mode II. After entering Quad Element Mode II, using a wind, water, fire, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly. 	Temporarily grant the user Quad Element Mode II. After entering Quad Element Mode II, using a wind, water, fire, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly. 	(III)
===Cloud of Darkness===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.50s 	Single 	67% magic damage/hit 	None
 	Deal three magic non-elemental attacks to one target. 	Deal three magic non-elemental attacks to one target. 	Deal three magic non-elemental attacks to one target. 	None
 	22.50s 	All 	280% magic damage/hitDark infusion (25s) 	Darkening Cloak (III)
 	Deal five magic dark and holy attacks to all targets, and temporarily infuse the user with the power of dark. 	Deal five magic dark and holy attacks to all targets, and temporarily infuse the user with the power of dark. 	Deal five magic dark and holy attacks to all targets, and temporarily infuse the user with the power of dark. 	Darkening Cloak (III)
 	22.50s 	Random 	220% magic damageParty damage reflection barrier (30s)Self Haste, Burst Mode (15s) 	(III)
 	Deal eight magic dark and holy attacks to random targets, temporarily grant all allies a barrier that reflects damage, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and holy attacks to random targets, temporarily grant all allies a barrier that reflects damage, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and holy attacks to random targets, temporarily grant all allies a barrier that reflects damage, and grant Haste and Burst Mode to the user. 	(III)
 	Aura Ball of Confounding: 4x 225% dark/holy magic (7% Silence/Blind) Aura Ball of Binding: 4x 225% dark/holy magic (7% Paralyze/Stop) 	Aura Ball of Confounding: 4x 225% dark/holy magic (7% Silence/Blind) Aura Ball of Binding: 4x 225% dark/holy magic (7% Paralyze/Stop) 	Aura Ball of Confounding: 4x 225% dark/holy magic (7% Silence/Blind) Aura Ball of Binding: 4x 225% dark/holy magic (7% Paralyze/Stop) 	(III)
 	22.50s 	All 	210% magic damage/hitDark infusion, party MAG/RES +30% (25s)Follow dark abilities with Lightning (15s) 	(III)
 	Deal seven magic dark and lightning attacks to all targets, temporarily infuse the user with the power of the dark, raise the Magic of all allies a moderate amount, Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Lightning, dealing magic dark and lightning damage to all targets.	Deal seven magic dark and lightning attacks to all targets, temporarily infuse the user with the power of the dark, raise the Magic of all allies a moderate amount, Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Lightning, dealing magic dark and lightning damage to all targets.	Deal seven magic dark and lightning attacks to all targets, temporarily infuse the user with the power of the dark, raise the Magic of all allies a moderate amount, Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Lightning, dealing magic dark and lightning damage to all targets.	(III)
 	Lightning: 440% group dark/lightning/NE magic 	Lightning: 440% group dark/lightning/NE magic 	Lightning: 440% group dark/lightning/NE magic 	(III)
 	22.50s 	All 	210% magic damage/hitParty MAG/MND +30% (25s), Haste, Doom (30s)Burst Mode (15s) 	(III)
 	Deal six magic dark and non-elemental attacks to all targets, temporarily raise the Magic and Mind of all allies a moderate amount, Doom all allies, grant them Haste, and grant Burst Mode to the user. 	Deal six magic dark and non-elemental attacks to all targets, temporarily raise the Magic and Mind of all allies a moderate amount, Doom all allies, grant them Haste, and grant Burst Mode to the user. 	Deal six magic dark and non-elemental attacks to all targets, temporarily raise the Magic and Mind of all allies a moderate amount, Doom all allies, grant them Haste, and grant Burst Mode to the user. 	(III)
 	Exploding Aura Ball: 3x 272% dark/NE magic, Darkness ability damage +15% (3 turns) Empowered Aura Ball: 2x 315% dark/NE magic, self MAG +30%/DEF -30% (20s) 	Exploding Aura Ball: 3x 272% dark/NE magic, Darkness ability damage +15% (3 turns) Empowered Aura Ball: 2x 315% dark/NE magic, self MAG +30%/DEF -30% (20s) 	Exploding Aura Ball: 3x 272% dark/NE magic, Darkness ability damage +15% (3 turns) Empowered Aura Ball: 2x 315% dark/NE magic, self MAG +30%/DEF -30% (20s) 	(III)
 	22.50s 	Single 	3720% magic damage (max 99999)4280% vs. weak to dark 	Everdark (III)
 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. 	Everdark (III)
 	22.50s 	Party 	150-hit dark chain (+50% field) (15s)MAG +50% (25s) 	Shroud of Darkness (III)
 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Shroud of Darkness (III)
 	1 (3 uses)0.01s 	Party 	Magic Barrier, Haste 	(III)
 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	(III)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, dark infusion (25s)Awoken Dark, Cap Break +1 (15s)Party dark reflection barrier (30s) 	(III)
 	Deal fifteen magic dark, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic dark, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic dark, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	(III)
 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	Awoken Dark: dark ability rank boost, dualcast, infinite hones 	(III)
 	3 (1 use)2.50s 	Single 	20x 182% magic damage ⤇ 800% magic (max 99999) 	(III)
 	Deal twenty massive magic dark and lightning attacks to one enemy, followed by one magic dark and lightning attack that can break the damage cap. 	Deal twenty massive magic dark and lightning attacks to one enemy, followed by one magic dark and lightning attack that can break the damage cap. 	Deal twenty massive magic dark and lightning attacks to one enemy, followed by one magic dark and lightning attack that can break the damage cap. 	(III)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: dark (25s)Instant cast (1 turn) 	(III)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(III)
===Aria===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	22.50s 	Single 	h55 heal 	None
 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	None
 	22.50s 	Party 	Magic Barrier, 2000 HP stock 	Aria's Prescence (III)
 	Grant all allies a magic barrier enabling them to avoid one magic attack, and automatically heal damage they take (up to 2000 HP in total). Effective against most magic attacks. 	Grant all allies a magic barrier enabling them to avoid one magic attack, and automatically heal damage they take (up to 2000 HP in total). Effective against most magic attacks. 	Grant all allies a magic barrier enabling them to avoid one magic attack, and automatically heal damage they take (up to 2000 HP in total). Effective against most magic attacks. 	Aria's Prescence (III)
 	22.50s 	Party 	h85 healFire resistance +10% (15s)Self Haste, Burst Mode (15s) 	(III)
 	Restore a large amount of HP to all allies, temporarily raise their fire resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their fire resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their fire resistance a small amount, and grant Haste and Burst Mode to the user. 	(III)
 	Clarion Prayer: instant h80 heal + Regen Fleeting Wish: h25 party heal 	Clarion Prayer: instant h80 heal + Regen Fleeting Wish: h25 party heal 	Clarion Prayer: instant h80 heal + Regen Fleeting Wish: h25 party heal 	(III)
 	20.01s 	Party 	h85 healFire Elemental Damage Barrier (100%), Regen 	(III)
 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates fire damage up to 100% of their max HP, and grant them major Regen. 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates fire damage up to 100% of their max HP, and grant them major Regen. 	Instantly restore a large amount of HP to all allies, grant them a barrier that negates fire damage up to 100% of their max HP, and grant them major Regen. 	(III)
 	2 (1 use)0.01s 	Party 	h105 heal, Raise: 100%Instant cast, Last Stand, HasteAwoken Maiden (15s) 	(III)
 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	(III)
 	Awoken Maiden: White Magic/Bard ability cast speed x3, infinite hones; follow White Magic and Bard abilities with HP stock(500/1000/1500/2000/3000 stock after ability at rank 1/2/3/4/5)	Awoken Maiden: White Magic/Bard ability cast speed x3, infinite hones; follow White Magic and Bard abilities with HP stock(500/1000/1500/2000/3000 stock after ability at rank 1/2/3/4/5)	Awoken Maiden: White Magic/Bard ability cast speed x3, infinite hones; follow White Magic and Bard abilities with HP stock(500/1000/1500/2000/3000 stock after ability at rank 1/2/3/4/5)	(III)
 	20.01s 	Party 	h85 heal, RegengaInstant cast (1 turn) 	(III)
 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and remove delay from their actions for one turn. 	(III)
 	0 (1 use)0.01s 	Party 	Protect, Shell, Haste 	(III)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(III)
==Gallery==
FFRK 0-form Particle Beam.png|[0-form] Particle Beam.
FFRK Advance.png|Advance.
FFRK Ancient Thunder.png|Ancient Thunder.
FFRK Ancient Thunderclap.png|Ancient Thunderclap.
FFRK Anti-air Particle Beam.png|Anti-air Particle Beam.
FFRK Awakened Summon Leviath.png|Awakened Summon Leviath.
FFRK Blade Torrent.png|Blade Torrent.
FFRK Bloomer's Prophecy.png|Bloomer's Prophecy.
FFRK Blowing Breeze.png|Blowing Breeze.
FFRK Burning Fists.png|Burning Fists.
FFRK Demon Extermination Blow.png|Demon Extermination Blow.
FFRK Chanting to the Heavens.png|Chanting to the Heavens.
FFRK Converging Particle Beam.png|Converging Particle Beam.
FFRK Desperate Decision.png|Desperate Decision.
FFRK Divine Curtain.png|Divine Curtain.
FFRK Divine Wave.png|Divine Wave.
FFRK Earth's Faith.png|Earth's Faith.
FFRK Earth Protector.png|Earth Protector.
FFRK Espada's Loyalty.png|Espada's Loyalty.
FFRK Eternal Wind.png|Eternal Wind.
FFRK Feint Particle Beam.png|Feint Particle Beam.
FFRK Full Burst.png|Full Burst.
FFRK Fusillade Particle Beam.png|Fusillade Particle Beam.
FFRK Gaia Blade.png|Gaia Blade.
FFRK Gentle Light.png|Gentle Light.
FFRK Good Heart Aurora.png|Good Heart Aurora.
FFRK Hosui Prayer.png|Hosui Prayer.
FFRK Lightning Strikes.png|Lightning Strikes.
FFRK Love Gospel.png|Love Gospel.
FFRK Maiden of Water.png|Maiden of Water.
Mark of the warrior.jpg|Mark of the Warrior.
FFRK Ocean Encounter.png|Ocean Encounter.
FFRK Onion Slice.png|Onion Slice.
FFRK Owen's Anger.png|Owen's Anger.
FFRK Philosopher Sage.png|Philosopher Sage.
FFRK Protect the Hands of the Earth.png|Protect the Hands of the Earth.
FFRK Pyrrhic War.png|Pyrrhic War.
FFRK Rainbow Light.png|Rainbow Light.
FFRK Reminiscient Thunderclap.png|Reminiscient Thunderclap.
FFRK Revealer of the Wind.png|Revealer of the Wind.
FFRK Rising Maiden.png|Rising Maiden.
FFRK Sacred Breath.png|Sacred Breath.
FFRK Sealed Forbidden Power.png|Sealed Forbidden Power.
FFRK Sealed Forbidden Wisdom.png|Sealed Forbidden Wisdom.
FFRK Silver Blade Gale.png|Silver Blade Gale.
FFRK Sky Flash.png|Sky Flash.
FFRK Solid Titan.png|Solid Titan.
FFRK Soul of Onion.png|Soul of Onion.
FFRK Summon Magic Leviath.png|Summon Magic Leviath.
FFRK Sword & Magic.png|Sword & Magic.
FFRK Swordshower.png|Swordshower.
FFRK Thunderbolt Call.png|Thunderbolt Call.
FFRK Thunderstorm Call.png|Thunderstorm Call.
FFRK Titan Bash.png|Titan Bash.
FFRK Titan Blade.png|Titan Blade.
FFRK Umbral Form.png|Umbral Form.
FFRK Water of Onion.png|Water of Onion.
FFRK Water's Wisdom.png|Water's Wisdom.
FFRK Whirlwind Flash.png|Whirlwind Flash.
FFRK Wide Angle Particle Beam.png|[Wide Angle] Particle Beam.
FFRK Wrath Particle Beam.png|Wrath Particle Beam.
FFRK Zephyr Memories.png|Zephyr Memories.
FFRK Unknown Ingus SB.png|金剛不壊.
FFRK Unknown Aria SB.png|献身に捧げし身命.
FFRK Unknown Refia SB.png|火の愛心.
FFRK Unknown Arc SB.png|勇心の来光.
FFRK Unknown Desch SB.png|使命の雷霆.
FFRK Unknown Desch SB 2.png|我が命脈、雷となりて.
FFRK Unknown Ingus SB 2.png|信念のエスクード.
FFRK Unknown Onion Knight SB.png|マジックフェンサー・魔.
FFRK Unknown Onion Knight SB 2.png|選ばれし者たちの可能性.
FFRK Unknown Onion Knight SB 3.png|可能性の極致・魔.
FFRK Unknown Onion Knight SB 5.png|水の潜在力・魔.
FFRK Unknown Refia SB 2.png|爆熱三連正拳突き.
FFRK Unknown Refia SB 3.png|胸に秘めた愛する心.
FFRK Unknown Arc SB 2.png|降りそそぐ神水.
FFRK Unknown Cloud of Darkness SB.png|耐魔式 波動壁.
FFRK Unknown Cloud of Darkness SB 2.png|闇の衣.
FFRK Unknown Luneth SB.png|りゅうきしマスター.
FFRK Unknown Luneth SB 2.png|溢れる風の可能性.
03