Patch 1.6.2

__NOTOC__
===BALANCING CHANGES:===
* Corrosive Cube: The damage over time required to kill a Raider has been increased from 0.5s to 0.6s.
* Impaler: The Blockade and Burning Spike Mods will now stack when equipped together, rather than using the highest value.
===BUG FIXES:===
* We have fixed an issue causing certain Brutal Expeditions to end when incomplete.
* Fixed an issue incorrectly classifying certain Outposts at the "easiest" difficulty rating (0.5 out of 5).
* Fixed an issue causing the wrong potential difficulty value to be shown for locked Raid nodes in Normal and Dangerous Expeditions.
* Fixed an issue preventing Outposts from being replaced in an Expedition after being depleted of GenMat.
* Fixed an issue preventing the region completed animation and reward pop-up from showing when an Expedition is completed.
* Fixed an issue preventing co-op guests from receiving Expeditions progression.
* Fixed an issue preventing the GenMat reward from showing and being awarded correctly when viewing & completing the first Expedition map.
* Fixed multiple Localisation issues with Expeditions and Enhancements features.
* Fixed an issue causing the "Loadout" prompt in the Raider HUD, to be visible after abandoning the Outpost.
* Fixed an issue causing SFX associated with the Spontaneous mod to be heard when in the Sanctuary.
* Fixed an issue causing Easy-Anti Cheat to occasionally remove the co-op guest without a valid reason.
* Fixed multiple issues causing Enhancements to incorrectly appear equipped, inactive or active in the Loadout menu and Raider HUD.
* Fixed an issue causing multiple acid splats from to spawn when a Corrosive Cube with the Splatter mod is struck.
* Fixed an issue causing the "Open Codex Entry" action to open the wrong menu, when viewing the Enhancements.
* Fixed an issue causing the Spontaneous mod to stop working after repeated revives in Raid or Test My Base.
* Multiple title crash fixes.