Venerator

This is a rough start to a Character Class. Hopefully the more crunch oriented fellas will help me out with this. Nothing I've come up with here should be regarded as "final", or even playtestable yet.
A Venerator is a character that venerates his family’s ancestors, who serve as his source of power. Many extended families have venerators who lead their families in providing due honor to the departed ancestors, and in some cases the ancestors return the favor.
Class concept: A jack-of-all trades, master of none, aside from possibly related to channeling ancestors.
*Weapons: simple
*Armor: light
*Spells: fairly weak, about Bard powered. Spells tend to be associated with things that spirits can be called up to do, or traits that ancestors possessed. The class is notably weak in attack spells.
*Saves: strong Will and either Fort or Reflex, maybe even all three (like a monk)
*Abilities: STRONG, Channel Ancestor being a highly versatile ability
Class Abilities: The venerator is proficient with all simple weapons and light armor. While channeling a venerated ancestor, the venerator gains whatever proficiency that venerated ancestor has for the duration of the channeling.
Channel Ancestor: For 1d6 minutes per level, once per every four levels the venerator has. Only one venerated ancestor can be channeled during this time. When channeling the venerated ancestor, the venerator gains access to all available abilities the venerated ancestor has, essentially becoming that character for that period of time, though the character’s appearance and items remain the same. If the venerator has access to items that the venerated ancestor could use while he himself normally couldn’t, the character gains the use of those items while channeling the ancestor.
All stats, hp, bab and saves are as of those of the venerated ancestor while that ancestor is channeled, even physical stats like strength are raised. If the venerated ancestor has less hp than the venerator and is reduced to 0 or less, the channeling is immediately cancelled, and the venerator must immediately make a will save or die. If the save is successful, the venerator is still stunned for 1 combat round and takes the same damage that the ancestor took.
Venerated Ancestor: A venerated ancestor is an ancestor of the venerator who has had some significant history during his lifetime. The venerator could channel this ancestor, essentially becoming him or her for a short time. As the venerator gains in experience, he or she is able to channel more power from the ancestor. The venerator starts off with one venerated ancestor and gains access to more as shown on the chart.
The venerated ancestor is created as a character with one third the XP of the venerator, and as the venerator gains XP the venerated ancestor gains one third of what the venerator gained. The original ancestor may have been of significantly greater experience, but this represents the ability of the venerated ancestor that the venerator is able to channel.
Not all venerated ancestors are of regular character classes, most potential ones won’t be. Some may be experts will high skill levels and possibly a skill focus feat put into something especially handy that they were known for. Some examples include: ship’s captain; general; philosopher; explorer; merchant; pirate; courtier; sage; so on and so forth. This is usually manifested in the appropriate Knowledge or Profession skill. A skilled craftsman in the family could also be handy. There may be multiple venerated ancestors of the same class. For instance there may be two fighters, one a weapon and shield fighter, the other a crossbowman; or there may be two wizards, an illusionist and a necromancer. The ultimate decision as to what classes are available to be a venerated ancestor is up to the GM. The venerated ancestor must be deceased and not undead.
The venerated ancestor will generally try to comply with the venerator’s wishes, but will do so in his own way. The venerator is not responsible for the venerated ancestors’ behavior (though he is responsible for channeling him). If the ancestor is a ranger with orcs as a favored enemy, he should expect the ancestor to be belligerent towards the venerator’s half-orc fiancée. The GM may decide to roleplay the venerated ancestor while he is being channeled, though the player still should be allowed all dice rolls. At any rate, the venerator may make a contest of wills with the venerated ancestor to keep the ancestor from going out of line.
Venerator Spells: Can cast any spells that are on the list for his level. Gets to cast an extra spell per day according to his Charisma spell bonus. A venerator’s spells are actually appeals to his ancestors for aid or succor, and these spirits will manifest in such a way to make these spells happen.
Venerator:Level BAB FS RS WS Special 1st 2nd 3rd 4th 5th 6th1st +0 +0 +0 +2 Channel Ancestor 1 - - - - -Venerated Ancestor2nd +1 +0 +0 +3
0 level:Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Guidance, Know Direction, Light, Mage Hand, Mending, Message, Open/Close, Prestigitation, Read Magic, Resistance
1st level:Alarm, Cause Fear, Charm Person, Comprehend Languages, Disguise Self, Identify, Hold Portal, Magic Mouth, Mount, Silent Image, Shield, Summon Ancestral Spirit I, Undetectable Alignment, Unseen Servant
2nd level:Alter Self, Arcane Lock, Continual Flame, Hideous Laughter, Locate Object, Summon Ancestral Spirit II,
New Venerator Spells
*Ancestral Guardian:
*Ancestral Servant: Summons a spirit that has pledged to serve the family for all of its existance. May be the ghost of one who wronged the family, or it may be the spirit of a servant of remarkable loyalty.
*Detect Bloodline: detect if someone in the target area is in the subject’s bloodline.
*Know Bloodline: determines the subject’s ancestors.
*Blood Geas: Compels the subject and his descendants to a geas.