Deedlit (Deedlit in Wonder Labyrinth)

==Summary==
Deedlit is the main character of Record of Lodoss War: Deedlit in Wonder Labyrinth, a spin-off game of the similarly named manga.
==Powers and Abilities==
Tier: At least , possibly far higher
Name: Deedlit
Origin: Deedlit in Wonder Labyrinth
Gender: Female
Age: Unknown
Classification: Elf
Powers and Abilities: Superhuman Physical Characteristics, Subjective Reality (Her desires to be with Parn creates the Wonder Labyrinth around her), Power Bestowal (Her desires created the Wonder Labyrinth which grants everyone in it immorality), Immorality (Type 1 and 8, as long as she has a mission she will continuously resurrect from the Labyrinth), Regeneration (Mid-Low, can heal from being impaled and severe burns), Healing (Have healing potions that can heal off impalement and severe burns), Non-Physical Interaction (Can touch spirits and elemental beings), Enhanced Senses(Can see invisible beings), Self-Sustenance (Type 1, possibly 2 and 3, Can breath underwater, stated to be able to fight on endlessly) Vibration Manipulation (The Mechanical vibrates to increase its cutting power), Death Manipulation (The death spear can cause instant death to those it hits, the Lifeless King scythe induces death onto its foes), Absorption (The Bow of Life steals the opponents life force and heals Deedlit, the Magic Sword steals magic from foes and transfers it to Deedlit, while imbued with Sylph or Salamander they absorb magic from either wind or fire), Invisibility, Duplication (While invisible they leave a decoy in their place, some of their bows can duplicate their arrows to fire multiple at once), Homing Attack (Have a bow that shoots homing arrows, shade, Will o’ Wisp, and her rock magic home in on foes), Damage Transferal (The Escape Doll takes damage for Deedlit), Holy Manipulation (Many of their weapons are imbued with holy power, can summon spirits that do holy damage), Pain Nullification (Apollon makes opponents not feel pain so their deaths are merciful), Purification (Type 3, Herb-of-Grace can cure poison, burns, and snap her out of stun), Elemental Manipulation (Can imbue herself and her attacks with fire and wind, can make pillars of fire and gust of wind to double jump, can levitate with wind, can create tornadoes, can summon pillars of fire around themselves, can summon spirits of wind, water, and fire, can summon beings of holy light and darkness that home in on their opponents, Undine can make it rain harmful water, can control the earth to throw boulders at their foes, Shade shoots arrows that deal dark damage, Valkyrie shoots arrows that deal light damage, and Gnome shoots arrows that deals earth damage), Plant Manipulation (Can summon a dryad to restrain their opponents), Resistance to Fire, Magma, Wind, and Water (While imbued with either Sylph or Salamander they are immune to wind or fire, while imbued with Salamander can swim in lava, take no damage from Undine‘s harmful rain), Explosions (While imbued with Salamander is immune to explosives), Petrification (Can break out of being petrified), Poison (Unaffected by the poison of Door Imitators and doesn’t take damage from being poison), Curses (While imbued with Sylph is immune to Master Mummy curses), and Death (Can survive hits from the death spear and Lifeless King scythe without instantly dying), possibly BFR (Couldn’t escape the Wonder Labyrinth until they killed Nihil while everyone else trapped in the labyrinth was forced out when their quest were done)
Attack Potency: At least City Block level (On par with Parn’s memory who blew up multiple large stone rooms upon its death), possibly far higher (Possesses a bow stated to be capable of destroying the world)
Speed: Relativistic+ (Can move at comparable speeds to Will o’ Wisp), with Speed of Light reaction speed (Can hit Will o’ Wisp which are stated to be able to dodge at the speed of light)
Lifting Strength: Class 1 (Can lift swords larger than herself, can break out of iron chains), Class 100 with Dryad (Can restrain dragons that are this large)
Striking Strength: At least City block level, possibly higher
Durability: At least City block level (Took zero damage from Parn’s explosion), possibly far higher (Can survive hits from beings capable of helping the gods in battle)
Stamina: Unknown (Stated to be able to fight endlessly, fought through an entire castle with zero rest)
Range: Extended Melee Range with melee weapons, up to Several Meters with her larger swords and throwing weapons; Hundreds of Meters with her bows and most magic, possibly Planetary with Indra
Intelligence: Gifted fighter (Can fight many ancient heroes and beast, can use a magnitude of complex weapons upon seeing them once, is very good at avoiding a multitude of attacks, and switching between her spirit forms to avoid other attacks, while avoiding the elements her spirit forms don’t give her protection against), Low in regard to anything else (Couldn’t understand the villains plans despite them practically saying it straight to her, thought Parn was alive despite him obviously being a spirit, didn’t find how her friends acted to be strange despite them all being severely out of character, didn’t find the fact her friends randomly disappeared from several dead ends to be strange, didn’t understand that things can’t stay dead in the Wonder Labyrinth despite dying multiple times and watching multiple other people come back from the dead, only finally realizing it after being directly shown and told twice)
Standard Tactics: Deedlit generally always tries to avoid fighting, though if forced to fight she’ll use her weapons and magic to the best of her abilities, constantly switching through them to best counter her foes. She’ll also constantly switches between her fire and wind forms to be immune to damage to those elements. Will try to avoid lightning at all cost as it stuns her.
Weaknesses: Becomes dizzy easily, electricity stuns her instantly, their spirits become weaker when they are hurt, their spirits have to be at full power in order for Deedlit’s regeneration to work, Escape Dolls can only take a certain amount of damage before they break, instead of arrows her bows require magic to fire. A spirit is warping the labyrinth and preventing them from leaving (though this no longer applies by the end of the game).
Note: For all her spells, see here.
For all her weapons and their descriptions, see here.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Record of Lodoss War
Category:Female Characters
Category:Game Characters
Category:Protagonists
Category:Fire Users
Category:Air Users
Category:Element Users
Category:Subjective Reality Users
Category:Power Bestowal Users
Category:Immortals
Category:Healers
Category:Non-Physical Interaction Users
Category:Enhanced Senses Users
Category:Self-Sustenance Users
Category:Vibration Users
Category:Death Users
Category:Absorption Users
Category:Invisibility Users
Category:Duplication Users
Category:Homing Attack Users
Category:Damage Transferal Users
Category:Holy Users
Category:Pain Users
Category:Purification Users
Category:Flight Users
Category:Plant Users