Bruiser

Bruisers are the trained and dangerous fighters of the Water Bandits. What they lack in traditional combat maneuvers, they make up in skill.
== Overview ==
Bruisers are ex-military who have joined the Water Bandit cause, and bring with them their skill and expertise in combat. Representing the fighting styles and preferences of many different armies of Hireath, they come together to form a fighting force that is as varied and unpredictable as it is dangerous. Bruisers are generally entrusted with more dangerous missions than regular bandits, and act as the main combat force on any heist. When sending out smaller crews, bruisers often make for natural impromptu captains for the other Bandits.
Bruisers spend a lot of their downtime training and sparring with one another. They act as enforcers of the Marauders orders, and keep up order (such as it is) within their gang. They’re often highly valued by their Marauder, and have a lot more leeway on skipping out on the less interesting chores.
== Overview ==
* 25AP: The fight hasn’t really changed; only the enemy is new. Choose a tier 1 talent early to help win the fight (first talent only).
* 50AP:  The desert isn’t the easiest environment to fight in, but you’ve managed thus far. Pick up a Shield and Exotic Weapon of your choice from the armory.
* 75AP: People call you a Bandit, but they will soon find out that underestimating you is a dangerous mistake. Receive +15SP  to either strength or agility.
* 100AP: Nothing beats having a companion that can aid you in combat. Claim a Level 2 Seroran familiar (except Rare)  for free, as long as your familiar slot is empty.
Category:Serora
Category:Ranks