Jones

Orphan and Getter-into of trouble.
Agility: d8,  Smarts:  d6,  Spirit:  d6,  Strength:  d6,  Vigour:  d6
Skills:  Climbing d6, Fighting d6, Lockpicking d8, Notice d8, Repair d6, Shooting d6, Stealth d8, Streetwise d6, Taunt d4, Throwing d4, Persuasion d4.
Parry: 4, Toughness: 4, Pace: 6, Charisma: 0, Reason: 0, Status: 2/0, XP: 110
Edges: Danger Sense, Luck, Quick, Alterness, Thief, McGuyver, Dodge, Beast Bond (Mr. Smith, the Rat), Marksman
Starting Hindrances: Cautious, Small, Young
Hindrances Gained Through Play:
Languages: English, Romany, Cockney Rhyming Slang.
Rippertech:
Jones is a scallywag of a young boy, wandering the streets of London. He has no family (that he knows of) save a pet rat named Mr. Smith and no place to call home - London isn't the only place he's lived in, but he can't remember the other places. He picks up accents easily and can fit in with most crowds due to his small stature. From his hard life on the streets he has become a dab hand at sneakery, certain aspects of trickery and making the most of a bad lot.