Rebirth of Magic

== Forms of Magic ==
=== Rebirth ===
Before in the halls of prophecy spoke of a day where magic had existed before long ago in the time in witch the gods walked their world, Athens. This magic was reborn when Crasis Greyworm linked the spirit world to the mortal realm and the bridge to that world was a unstable energy referred to as Arcane Energy, this Arcane energy allows the user to wield unimaginable power that granted them the gifts that is magic, magic when combined with elemental power and draconian wording could grant the user the ability to conjure fireballs, water bolts, and many other powerful spells. However this form of magic would not be the only mastering the powers of the spirits you where able to use spiral beings as weapons. Even able to use the nature itself to summon a great power from your surroundings. Magic was a force to be in aw and also a force to be feared...
== Sorcerer ==
=== Arcane Magic ===
Arcane energy was the bridge between this world and the spirit world it is the unstable energy that links them together, arcane energy exist all around us in our daily lives, it is the bases of all magic and is still considered to this day as the second strongest forms of magic, and the second most dangerous. Arcane energy is harnessed from the arcane strands that exist all around us. Using these arcane strands can create an effect or better known as a spell. These spells have been known to accomplish amazing feats such as teleportation, healing, reconstruction of broken objects, and much more. As one of the most dangerous of energies arcane magic can lead to arcane corruption, a point in witch the body becomes addicted and begins showing signs of over exposure, several cases can lead to complete shut down of the body and body disfigurements. 
=== Word of Power ===
Words of power are draconian quotes that when combined with arcane channeling can summon forth powerful spells that is considered to be draconian magic. The prophet translated many of these words of power found within the halls of prophecy in a tomb known as the beginning of magic, though he translated many forms of magic onto the tomb the prophet purposely left out many forms of magic due to the dangerous nature they could potentially have. The words of power each come from a draconian type, or a dragon color. However, much to the surprise of scholars these colors where not all found on this world. As the draconian words of power hint out to what type of dragon they may be.
==== Healing Art ====
The healing art, is said to be magic from a healing type dragon, most likely this could refer to the green dragon that existed at the present time, however the magic itself was a form of light magic. There is no mentioned if their where more healing arts besides this one at the time. Healing art is used to restore wounds and support allies in combat, it is a magic while on it's own not very helpful in a combat situation but when backed with allies it can be a force to be fearful of.
==== Fire Art ====
The Fire art, now while this art can be linked to most dragon that we know of that existed prior to their death, it isn't certain if the magic is linked to that of the black dragon or that of the red dragon, either way fire magic is a power explosive tool that gives mages the power to burn away their enemies in a area effect. Mages who've mastered this art often refer to themselves as Pyromancers.
==== Water Art ====
The Water art, this magic is one of the few forms of magic that give proof that dragons may have existed out of this world or perhaps even on the world in witch the prophet translated the beginning of magic from the halls of prophecy. It is due to the reason that never has their been a dragon that can spit out water, while it is true that the blue dragon is far more immune to water magic then that of a normal dragon it's abilities are that of blue flame rather then simply being a water dragon. With this said water magic is a powerful force magic that allows the users to shove away their enemies and put distant in between each other. Mages who've mastered this art refer to themselves as Hydromancers. 
==== Shadow Art ====
The shadow art, this magic used to be a magic that was considered as well to not have a dragon that related to this form of magic however when the dark dragons or rather shadow dragons where created by the mark of Kearn the dark crusade wielded the power of shadow art in draconian form with their powerful dragon knights, their form of abilities where very similar into the way that shadow art worked. Shadow art is a power corrupting and weakening magic that acts to destroy their enemies over time. Mages who've mastered this art refer to themselves as Shadowmancers. 
==== Wind Art ====
The Wind Art, or sky magic is a power form of magic that allows the user to even fly around, not much is currently known about wind magic and all of it's power to the nature of it's content being lost at some point in history, it is said that the wind magic allowed the user to take flight and bolster their allies with superior speed increasing channeling time and the very speed of their magic burst. Wind magic is yet another magic that has yet to be linked with a form of dragon. 
==== Earth Art ====
The Earth Art, was a powerful tool in witch gave the mage many defensive magic, this magic allowed mages to fight on the front lines without the worry of their vulnerability. Earth magic was more of a close quarters magic then a long distant magic, very similar to the wind art not much is known about the earth magic due to the contents being lost at some point in history. Earth magic is yet again another magic that can not be linked to a current dragon, although minor specialization have been said to link it with a silver dragon however upon discovering omega's abilities this was proven false. 
==== Sun Art ====
The Sun art, or light magic not to be confused with the healing art is a very unknown magic that very few mages had gained knowledge of, this was one of the first to become a lost magic, yet again this form of power can not be linked to a current dragon. Due to it's lost nature it's hard to pin point exactly what this form of power allowed the mage to do.
== Druidic ==
Druid magic can be accomplished by harnessing your connection to nature with the elemental type you where born with, though the connection can only be obtained if the person in question has a life style that connects to the nature type of aspect they wish to relate to. 
=== Druid of Life ===
Druid of life uses the combination of Earth and water to create life. The druid of life must have a very sensitive and kind personality, they must respect all forms of life and never take a life, for taking a life would taint their very nature and they would loose their respective power. Druids of life must never eat another from another animal, though they may consume vegi's and fruits. The druid of life may not wear any clothing of metal, metal on their body will result in a temporary loss of power. Druids of life are able to turn into a living tree form known as a treant, though the form is a small treant. 
=== Druid of Flight ===
Druids of the flight, the druid of the flight utilizes the elemental type of wind, druids of flight must have a carefree spirit, and must never tie themselves down to earthly feelings, there-fore while druids of flight can love they may never marry or otherwise put them self in a situation that makes them feel tied down. These druids must also not allow them self to mourn death. These druids may take the form of a giant bird that is not found in the wild life. These druids may also not where metal type gear.
=== Druid of Flame ===
The druid of flame utilizes the power of fire. The druid of Flame must have a wild personality that brings to them allot of joy, they must always be in a state of absolute happiness or absolute anger, druids of flame may either have a very aggressive personality or a very wild and carefree personality. The druids of flame unlike other druid can wear metal armor and even utilize blades, they may take life as long as that life is taken with a reason. They may eat animals and even harm nature. Druid of the flames can turn into a burning lion.
=== Druid of The Moon ===
The druid of the moon, require the shadow and light element to commune with the moon they must sleep during the day for the majority of his life and be awake during the night. The druid of the moon must always pray to the moon whenever he or she reaches a accomplishment in their life. They may have a very flexible personality, and must always be opened to trying new things. they are not limited to any type of clothing, they may take life without reason but can not harm natural elements like the trees. They may not sleep under a building and must always sleep under the stars. They may turn into a giant beast like creature that walks on it's two legs, these beast have been given the name Moonkin. 
=== Draconian Druid ===
The Draconian Druid is otherwise defined as a dragon worshiper, by simply drinking the blood of a dragon, that mortal can bound himself to that dragon and utilize said dragons power so long as he remains loyal to the dragon in question. Not much is currently known beyond that point other then the fact that druids of the dragon can turn into a dragon. 
=== Druid of The Sea ===
The Druid of the sea must have a strict life style with many disciplines, they must not stray from those beliefs once they become apart of who they are, because of this they are often stubborn people. They may not eat creatures of the sea but may eat any other life forms. They can not wear metal armor nor take a life without a reason. The druid of the sea use the power of the sea to transform themselves into a giant frog on land and a shark in the water. 
=== Druid of The Sun ===
The druid of the sun must never take more then 1 life a day, they may not forget the lives they've taken and must ask them for forgiveness. The druid of the sun must sleep outside and never under the confront of a building. They may not wear leather or metal armor and may only wear cloth. They may consume a animal but this animal will count as the life they have taken for that day. They must never regret their past and must always look ahead. The druids of the sun turn into a burning crane and they utilize the fire and light element.
=== Druid of Death ===
The druid of death must take the life of three hundred mortal beings a year. This count can not be exceeded nor not met. They must wear bones of the dead of those they've killed that have challenged them as to remember their accomplishment. They must also once every decade commit suicide in witch they will experience a near death experience and go the afterlife in witch they must return to their body. Legend has it that druids of death can reach a point of immortality if they sacrifice the person they cared for the most prior to their transformation. They must have serious and dark personality and must always view the world has a black and white world rather then having small windows of grey areas. The druid of death may take life as long as that life doesn't exceed past their three hundred limit. They may sleep only in a area in witch their are dead near by, if they can not find a area of witch dead can be found they must in fact create one. The druid of death can transform into the living dead as legend has it.
=== Druid of Shadows ===
The druids of the shadows must have a strong connection to the shadow element, they must have a serious and darken personality, druids of the shadow can use any armor and weapons they wish and even kill with little to no reasons. Druids of the shadow must sleep during the day and be awake primary during the night. Druids of the shadow can transform into gargoyles .
=== Druid of The Pack ===
The druids of the pack, or the wolf druid was created when a celeastra spirit roamed keltharia for a short period of time and was eventually transported away, the spirit took the form of a wolf and cursed people with the power of a wolf that allowed them the ability to turn into a wolf. Though must of them where eradicated, there where very few who managed to stay alive, the druids of the pack are able to create more of their brothern by passing their mark to another mortal, though it isn't certain that they will survive the marks curse. Druids of the pack have no limitations however suffer from a primal blood lust that is hard to control and takes many discipline to not be overwhelmed by it's power.
=== Druid of Stone ===
The druids of the stone, have a deep connection to the earth and require the element of earth, they must sleep and dwell within caves or in a underground area, they must sleep on the hard ground as to be close to the nature in witch they seek to connect to. They must have a harden personality and be tough physically. They may use any armor and weapons they wish, however can only eat meat and not eat fruits, and plants. They must train hard and work just as hard. Druids of the stone are able to transform into powerful golems. 
=== Primal Druid ===
Primal druids are druids that seek to act as a animal,, they must live with that animal and be excepted as apart of that animals family, after this they must learn from that animal and be able to fight as if that animal, once this has been obtained they can transform into the animal in question, primal druids may never wear clothing and must only do the things in witch that animal would do.
== Shamanistic ==
Shamanistic type abilities utilize the elemental prowess in the elemental being in the elemental realm. They are able to in trap these power beings inside totems and wards that they can later put down and channel out the power of the element. 
== Elemental ==
Elemental beings exist as mortals do, however they are not able to age nor change much throughout time. The elemental beings are a very unexplored topic and we know little of their existence or why it is they do exist as beings.