Weed (PvZ: BfN)

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Weed is a playable plant class in Plants vs. Zombies: Battle for Neighborville. It is a Swarm class that specializes in swarm attacks, gaining +15% more damage for each fellow Weed, pot, or minion up to 30 meters away for a maximum of 45% bonus damage. Its zombie counterpart is Browncoat as part of the Swarm Set.
==Description==
===In-game description===
Weeds might start off scrawny, but with the help of both their abilities and other Weeds, pots, and minions they can become a force to be reckoned with.
==Weapons==
===Primary Weapon===
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|-|+0% DMG=
Weed's primary weapon is the Weed Whip, a melee weapon that deals 31 damage in a 2.5m area. It fires at a rate of 102 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+15% DMG=
Weed's primary weapon is the Weed Whip, a melee weapon that deals damage in a 2.5m area. It fires at a rate of 102 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+30% DMG=
Weed's primary weapon is the Weed Whip, a melee weapon that deals damage in a 2.5m area. It fires at a rate of 102 RPM (rounds per minute), or RPS (rounds per second), with DPS.
|-|+45% DMG=
Weed's primary weapon is the Weed Whip, a melee weapon that deals damage in a 2.5m area. It fires at a rate of 102 RPM (rounds per minute), or RPS (rounds per second), with DPS.
</tabber>
===Secondary Weapon===
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|-|+0% DMG=
Weed's secondary weapon is the Seed Spit, a ranged attack that can only be used when aiming. It deals 13 damage (19 critical) damage and fires at a rate of 205 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+15% DMG=
Weed's secondary weapon is the Seed Spit, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 205 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+30% DMG=
Weed's secondary weapon is the Seed Spit, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 205 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
|-|+45% DMG=
Weed's secondary weapon is the Seed Spit, a ranged attack that can only be used when aiming. It deals damage ( critical) damage and fires at a rate of 205 RPM (rounds per minute), or RPS (rounds per second), with DPS ( critical).
</tabber>
==Abilities==
===Buddy System===
When activated, Weed grows into an AI-controlled Weed after 0.75 seconds. This Weed has 100 health and otherwise acts similar to a Weed character, using the same weapons but without any abilities. Up to 3 spawned Weeds can exist at once, and each Weed lasts for 40 seconds. This Weed can be used to increase your Weed's damage too. It takes 18 seconds to recharge.
===Garden Gear===
When activated, Weed will gain or upgrade its head protection instantly. 
*If Weed does not have any protection, it will gain a Pumpkin Helmet, which increases its maximum health by 30. 
*If Weed already has a Pumpkin Helmet, it will gain a Terracotta Helmet, which increases its maximum health by another 25. 
*If Weed already has a Terracotta Helmet, it will gain a Porcelain Helmet, which increases its maximum health by a final 25. 
*If Weed already has a Porcelain Helmet, it won't be able to use Garden Gear until it loses its head protection by being vanquished.
When vanquished, Weed loses all head protection, even if it is revived. It takes 120 seconds to recharge, but is sped up by 6 seconds for each Hero vanquish scored by Weed.
===Sprouting Expansion===
When activated, Weed deploys a floral boost station, which generates a boosting aura that spans 15m. This station only has 100 health, so it is relatively easy to destroy. Ally Weeds, pots, and minions inside the aura will gain a 15% damage boost which stacks with any additional or existing damage boosts including Weed's passive. It takes 21 seconds to recharge.
==Upgrades==
==Strategies==
===With===
Weed might really not seem to be that strong alone, or even in a small enough group. However, Weed truly shines in a horde situation. Playing on a team with multiple Weeds will allow you to steamroll zombies, and use that damage buff to score more vanquishes and get Garden Gear recharged faster and faster. Weed becomes immensely powerful when maxed out (level 3 Garden Gear armor and a full 45% damage boost) and will absolutely wreck zombies if Weed can maintain that stage.
A solo Weed is fairly weak, with a weak primary and low health, but its abilities are good even by itself. Use Sprouting Expansion to get stacking damage boosts and help other Weeds nearby deal increased damage. Use Garden Gear to gain tons of extra health and survivability, and use Buddy System to summon a Weed that can function as a distraction, damage boost, or even just extra firepower in a fight.
===Against===
Weed is pretty easy to take out alone. Most characters will have very good matchups against it, such as Foot Soldier or Scientist as their consistent damage output and high mobility will make it hard for the Weed to land hits on them, and Weed's low health will allow them to make quick work of it. A solo Weed can be vanquished very easily, and unless its in a group it won't be a serious threat.
When Weeds team up, they become more of a challenge. A fully maxed out Weed is extremely hard to kill, as its massive health pool and damage output will make it very hard to vanquish Weed. Against a horde of fully-powered Weeds, attacking in a group of your own will help break them up and push through.
==Balancing changes==
September 12, 2020
*Buddy System
**Minion duration increased: 35s -> 40s
*Sprouting Expansion
**Health increased: 75 -> 100
September 16, 2020
*Weed Whip
**Rate of fire decreased: 133 -> 125
*Seed Spit
**Rate of fire decreased: 167 -> 165
September 29, 2020Weed has been given some weapon changes to make him more distinct from Browncoat, while keeping their DPS identical in order to ensure they are good counterparts. Weed is going down a faster, less damaging route while Browncoat is slower but more damaging with their primary weapons, and the roles reverse for their secondaries to keep things fresh.
*Weed Whip
**Rate of fire decreased: 125 -> 102
**Range increased: 2.5m -> 3.5m
**Damage increased: 25 -> 31
*Seed Spit
**Rate of fire increased: 165 -> 205
**Damage decreased: 16 -> 13
December 11, 2020
*Weed
**Increased passive range from 8m -> 15m
December 15, 2020
*Weed
**Increased passive range from 15m -> 30m
*Sprouting Expansion
**Increased range from 8m -> 15m
Category:Sani's BfN Characters
Category:Sani's Stuff
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