Level Sigma

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Level Sigma is the 18th Greek Level of the Backrooms.
==1. Description==
Level Sigma takes the form of an exceptionally large planet which is estimated to be over 100x the size of Earth. Almost the entire level is pitch-black due to the lack of any nearby sun. Additionally, the level does not harbor an atmosphere, making exploration of this level theoretically impossible if one does not have a spacesuit.
The overall climate of Level Sigma is very harsh and unforgiving, consisting of heavy downpour, strong hailstorms and constant lightning. How this happens is unknown as the level does not have an atmosphere. Temperatures on the level can drop as low as -25 degrees Celsius in some areas, and they rarely ever go into the positive numbers.
The terrain of Level Sigma is extremely strange, consisting mostly of colossal mountains and vast pits. The rest of the level is covered in dense forests which possess extremely tall trees that seem to bear no leaves no matter the circumstance. The height of these trees has been estimated to be around 1.5km tall on average. However, some trees grow even further.
===1.1: Mountains===
Level Sigma's mountains are far taller than any mountain in the Frontrooms, stretching upwards for thousands of kilometers. This is the part of the level where the weather is the most dangerous, dropping to the aforementioned -25 mark and sometimes even lower. There is also a permanent blizzard here alongside a thick fog, limiting visibility. Avalanches are also a common occurrence, and are the main cause of death in this area of the level.
There exists a massive network of caves beneath the mountains, filled with large crystals. These crystals are far too big to be extracted, and come in a variety of colours. There is no light in the caves, making the luminous crystals the only possible light source, giving the caves a surreal feeling to them.
As one nears the peak of the mountain, the fog will get thicker and thicker, until it fully envelops the wanderer, and they are usually never heard from again after that. Some wanderers who survived say that there is an entity in the fog, however this is unconfirmed.
===1.2: The Pits===
The pits of Level Sigma are large barren areas filled with gaping holes, hence the name "The Pits". There is almost no signs of human life anywhere in this area, with the only evidence to support this being randomly placed floodlights. These are mostly dysfunctional, and are therefore not a reliable source of light when exploring this area.
The pits themselves are massive, often being several kilometers wide. Fig 3.0 represents one of the smaller pits, as captured by a drone. It should be noted that this pit, while being one of the smaller ones, is still around 600m wide. The largest recorded pit in Level Sigma is over 25km wide, and has been given the nickname "The Colossus". 
For the most part, The Pits are very flat areas, making the pits themselves stand out. Additionally, the pits emit a mysterious white smoke, obscuring what lies below. What is at the bottom of the pit is unknown, due to everyone who went down never resurfacing. As of now, there are two leading theories:
*The pits are simply bottomless.
*There is some sort of entity keeping wanderers hostage.
Due to this, entry into these pits is inadvisable, as one is putting themselves at risk of potentially being captured by an unknown entity.
===1.3: The Forest===
The rest of Level Sigma is covered in dense forests. Here, the trees are abnormally tall (as mentioned earlier) and can grow to 1.5km tall and beyond. Unusually, any images that are taken of the forest corrupt extremely fast (usually within 1 seond), and usually turn into a black background with two white lights with a cryptic message (as seen in fig 4.0).
The undergrowth of the forest is extremely dense, with various types of unknown plants. Some of these plants may be hazardous, so protective equipment is necessary when exploring. Additionally, there may be burrows hidden amongst the mass of plants, posing a potential tripping hazard to wanderers.
Deep into the forest, one can find strange houses. These are usually damaged in some sort of way, making them unsafe to explore. Additionally, the entire house may collapse in on itself when a wanderer is in it. This always results in the wanderer's death. The cause of death is unknown however.
Some wanderers have reported hearing loud hissing noises in the houses. What this is is unknown, as those who have experienced it have refused to speak up about it.
==2: Entities==
While there is no proof of other entities in this level, there has been one entity recorded. It is known as the Scribe of Sigma. Unfortunately, there are no photos of it. The entity appears as a 9 foot tall humanoid being. It is slender in build, and has many exposed bones. Additionally, its neck makes up a lot of its height, being 3ft long.
Despite its terrifying appearance, The Scribe of Sigma is rather peaceful, and extremely intelligent. The entity speaks fluent English, and is willing to answer questions from wanderers. Some of its responses are listed below.
===2.1: Responses===
*Question: "When did you first enter this level?"
**Response: The Scribe of Sigma says that it does not remember when it got here.
*Question: "Are there any other entities in the level?"
**Response: The Scribe of Sigma dismisses the question, and seems to be rather upset by it.
*Question: "What is at the bottom of the pits?"
**Response: The Scribe of Sigma does not know what is at the bottom of the pits.
*Question: "How do I escape?"
**Response: The Scribe of Sigma will tell you to follow it. It will then lead you to a mysterious door nearby, which will open into Level 2.
Other questions are yet to be logged.
==3: Colonies and Outposts==
While there are none as of now, there is sufficient evidence to say that there was a colony once, presumably set up by the M.E.G, as random M.E.G equipment has been found abandoned in strange places on the level. Additionally, some diary entries made by members of this presumed lost colony have been found.
===3.1: Notable Diary Entry===
Day 60: Project Astra
Setting up the actual colony is not going too well. Bryan's already gone missing. Ran off into the forest, and no one knows where he is. Suspect that hissing thing must've got him, whatever the hell it is.
This is only a few days into the actual construction of the outpost, and we're down a person. There's only 8 of us left now, I don't have high hopes for this. Sometimes I wonder why I even decided to sign up for this. I knew Level Sigma was trouble. I just knew. I shouldn't have told the boss I wanted to help. I can't opt out now, boss said I'm not to leave the level until the outpost is constructed.
Day 68: Project Astra
It's all going fucking wrong. I'm the last one left.
I'm alone on this mountain, hiding from whatever that THING is. They went on expedition down to the pits and never came back up.
That's it. I'm going out and searching. Fuck Project Astra. It's only resulted in an entire team vanishing over the course of two weeks.
This diary entry strongly implies the existence of a second entity on the level, as the entity described here is far too aggressive to be the Scribe of Sigma.
==4. Survival Guide ==
===4.1: Do...=== 
*Look for an exit ASAP.
*Try and stay in The Pits only. This is the most stable of the three areas by far.
*Search for the Scribe of Sigma. It will show you how to escape.
===4.2: Don't...===
*Enter without a spacesuit.
*Attempt to stay here long-term. The level has various hazards that will likely result in death.
*Go anywhere where many deaths have been reported.
==5: Entrances and Exits==
===Entrances===
*A glowing wooden door appearing on any level. It has some sort of mysterious rune enscribed on it. (Most common entrance - ~55% of wanderers enter through here)
*Touching a painting of a moon found randomly on Level 4. (2nd most common entrance - ~25% of wanderers enter through here)
*No-clipping into a wall with a rocky texture on Level 0. (3rd rarest entrance - ~16% of wanderers enter through here)
*Pressing a "☼" button on any elevator in the Backrooms as a whole. This button is not guaranteed to appear, however. (2nd rarest entrance, ~3.55% of wanderers enter through here)
*Scaling up a massive hole in the ceiling of Level 699. (Rarest entrance, ~0.45% of wanderers enter through here)
=== Exits ===
* Driving in a car randomly found somewhere in the level leads to Level Tau (2nd most common exit - ~11% of wanderers exit through here)
* An opening in the side of a pit leads to Level 5. (2nd rarest exit - ~3.993% of wanderers exit through here)
* No-clipping into a poster for an amusement park leads to Level 999. (RArest exit ~0.007% of wanderers exit through here)
Category:Greek Levels
Category:The Greek Level Project