Plants vs. Zombies: Tower of Terror!/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Tower of Terror! and the player's main defense against the undead assailants.
== Plant Stats ==
=== Recharge Times ===
* Very Fast - 2 seconds.
* Fast - 5 seconds.
* Mediocre - 10 seconds.
* Sluggish - 20 seconds.
* Slow - 35 seconds.
* Very Slow - 60 seconds.
* Extremely Slow - 75 seconds.
=== Damage ===
* Light - 0.25-0.75 nds.
* Normal - 1 nds
* Moderate - 1.5-2 nds
* Heavy - 2.5 nds
* Huge - 20 nds
* Massive - 90+ nds
== Behind the Lobby ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Peashooter 	 	Starting the game. 	Fires peas at the enemy. 	Fires 60 peas. 	Normal 	100 	Fast
Sunflower 	 	Behind the Lobby-Day 1 	Produces one sun at a time. 	Produces 200 sun. 	N/A 	50 	Fast
Cherry Bomb	 	Behind the Lobby- Day 2	Blows up an area of zombies. 	N/A 	Massive	150 	Slow
Potato Mine	 	Behind the Lobby- Day 3	Blows up on contact, but takes time to arm.	Arms itself and creates two other armed Potato Mines.	Massive	25 	Sluggish
Wall-nut 	 	Behind the Lobby- Day 4	Has a tough shell to block off zombies. 	Gains metal armour. 	N/A 	25 	Sluggish
== Lobby ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Torchwood 	 	Lobby- Day 1 	Turns peas into flaming peas, doing double damage. 	Turns napalm, turning peas into napalm peas, doing even more damage. 	N/A 	175 	Fast
Repeater 	 	Lobby- Day 4 	Shoots two peas at a time. 	Shoot 120 peas and shoots one big pea. 	Normal 	200 	Fast
Spikeweed 	 	Lobby- Day 7 	Spikeweeds destroy one rolling zombie and hurt zombies that step on him.	Pulls zombies for the whole lane to the Spikeweed, and deals huge damage to zombies that step on it.	Normal 	100 	Fast
Squash 	 	Lobby-Day 10 	Squashes the first zombie that gets close. 	Squashes two random zombies before returning to his original place. 	Massive	50 	Mediocre
Snow Pea 	 	Lobby- Day 12	Snow Peas shoot frozen peas that chill zombies, slowing them down. 	Chills all the zombies in the lane, then shoots 60 snow peas. 	Normal 	150 	Fast
Cabbage-pult	 	Lobby- Day 16	Hurls cabbages and can shoot zombies at stairways. 	Fires 5 cabbages at random zombies, dealing huge damage to them. 	Normal 	100 	Fast
== Stairwell ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Flower Pot 	 	Stairwell-Day 1 	Allows plants to be placed on Stairwells. 	Makes more Flower Pot's in a 3x3 area.	N/A 	0 	Fast
Cloudberry-pult	 	Stairwell-Day 3 	Lobs weak cloudberries but has a cheap sun cost. 	Lobs cloudberries at every enemy. 	Light 	25 	Fast
Kernel-pult 	 	Stairwell- Day 6 	Lobs corn kernels and has a change of lobbing butter, stunning zombies. 	Fires butter at every enemy. 	Normal (corn kernel), Moderate (butter)	100 	Fast
Twin Sunflower 	 	Stairwell-Day 10 	Produces 2 sun at a time. 	Produces 400 sun. 	N/A 	100 	Mediocre
Melon-pult 	 	Stairwell- Day 13	Lobs melons, which does heavy damage to groups of zombies. 	Fires a melon at every enemy. 	Heavy 	325 	Fast
Winter Melon 	 	Stairwell-Day 16 	Lobs frozen melons, which does heavy damage to groups of zombies and slows them down.	Fires a frozen melon at every enemy. 	Heavy 	500 	Fast
== Botany Lab ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Cactus 	 	Botany Lab- Day 1 	Cactus fires a penetrating thorn that damages multiple enemies. 	Turns blue and it's thorns now deal double damage	Normal 	175 	Fast
Tall-nut 	 	Botany Lab- Day 4 	Tall-nuts are heavy-duty plants that block low flying zombies. 	Gains metal armour. 	N/A 	125 	Mediocre
Ethylentil 	 	Botany Lab- Day 8 	Weakens plants in a 3x3 area, but it produces plant food. 	Produces a Plant Food. 	N/A 	150 	Extremely Slow
Celery Stalker 	 	Botany Lab- Day 12	Celery Stalkers wait til' zombies pass, then they attack from behind.	Creates 2 more Celery Stalkers on random tiles. 	Moderate	50 	Mediocre
Intensive Carrot	 	Botany Lab- Day 16	Revives eaten plants. 	N/A 	N/A 	100 	Sluggish
Sun-shroom 	 	Botany Lab- Day 20	Produces small sun, then normal sun, then large sun. 	Grows to it's final stage and produces 275 sun. 	N/A 	25 	Fast
== Midnight Room ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Plantern 	 	Midnight Room- Night 1 	Lights up a 3x3 area. 	It's area changes to 4x4. 	N/A 	25 	Mediocre
Puff-shroom 	 	Midnight Room- Night 4 	Puff-shrooms are short-ranged shooters that cost 0 sun. 	All Puff-shrooms on the board shoot 60 spores. 	Light 	0 	Very Fast
Scaredy-shroom	 	Midnight Room- Night 6 	Shoots spores, but hides when a zombie is close. 	Fires 60 spores and is immune to hiding. 	Normal 	75 	Fast
Fume-shroom 	 	Midnight Room- Night 8 	Fume-shrooms shoot fumes that damage all zombies in an area. 	Pushes all the zombies in the lane back, then shoots a huge fume that does huge damage.	Moderate	125 	Fast
Spore-shroom 	 	Midnight Room- Night 12	Spore-shroom fire spores that create new Spore-shrooms out of defeated zombies.	Fires 3 spores that will insta-kill a zombie and turn them into a Spore-shroom. 	Moderate	150 	Fast
Magnet-shroom 	 	Midnight Room- Night 14	Magnet-shrooms remove helmets and other metal objects off zombies. 	Steals 5 helmets ad throws them back at zombies. 	N/A 	100 	Mediocre
Gold Bloom 	 	Midnight Room- Night 16	Gold Blooms produce a burst of sun all at once. 	N/A 	N/A 	0 	Very Slow
Gloom-shroom 	 	Midnight Room- Night 20	Shoots fumes in 8 directions. 	Shoots massive-damaging fumes around itself for 3 seconds. 	Heavy 	275 	Mediocre
== Factory ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage	Sun Cost	Recharge
E.M. Peach 	 	Factory- Day 1 	Disable all machines in a 3x3 area 	N/A 	N/A 	25 	Mediocre
Magnifying Grass	 	Factory- Day 5 	Turns sun into a bolt of colorful damage. 	Fires a laser that roasts zombies. 	Huge 	50 	Fast
Gold Magnet 	 	Factory- Day 10	All zombies on the field now have a 25% to drop coins. 	N/A 	Light 	200 	Slow
Metal Petal 	 	Factory- Day 15	Metal Petal are weaker than Wall-nuts, but they produce sun and attacks.	Produces 200 sun, and fires a metal petal that deals huge damage to a random zombie.	Normal	200 	Mediocre
Infi-nut 	 	Factory- Day 20	Infi-nuts are weaker than Wall-nuts, but they regain health overtime. 	Creates a forcefield that blocks all lanes. 	N/A 	75 	Sluggish
== Swimming Pool ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Lily Pad 	 	Swimming Pool- Day 1 	Allows non-aquatic plants to be planted on water. 	Creates more Lily Pads in a 3x3 area. 	N/A 	0 	Very Fast
Tangle Kelp	 	Swimming Pool- Day 5 	Can be placed in water without a Lily Pad, pulls a zombie under the waves when it gets close 	Pulls down 3 zombies. 	Massive 	25 	Sluggish
Sea-shroom 	 	Swimming Pool- Day 12	Can be placed in water, shoots spores in a close range, cost 0 sun. 	All Sea-shrooms shoot 120 spores. 	Normal 	0 	Fast
Guacodile 	 	Swimming Pool- Day 18	Can be placed on water and land. Guacodile fire seeds from a distance. When attacked they rush off the lawn biting any zombies they encounter.	Creates two smaller rushing Guacodiles, without rushing off screen itself.	Normal 	125 	Fast
Cattail 	 	Swimming Pool- Day 25	Can be placed on water and land. Fires two spikes at a time to the closest zombie to home. 	Fires a barrage of spikes at zombies, dealing massive damage. 	Moderate	225 	Fast
== Sports Arena ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Bowling Bulb	 	Sports Arena- Day 1 	Bowling Bulb rolls shots that can bounce into multiple zombies. 	It gets supercharged and rolls three plasma bulbs, dealing massive damage. 	Heavy 	200 	Fast
Threepeater 	 	Sports Arena- Day 6 	Shoots peas in 3 lanes. 	Shoots 180 peas at zombies. 	Normal 	300 	Fast
Chomper 	 	Sports Arena- Day 13	Eats a zombie, then takes a while to chew 	Pushes all zombies in the lane to Chomper, killing all of them but Gargantuars, then burps, pushing Gargantuars back to the start of the lawn.	Massive	150 	Sluggish
Soccer Bulb 	 	Sports Arena- Day 19	Soccer Bulb's shoot themselves at zombies, piercing through them and has a 25% chance of killing them.	N/A 	Huge 	150 	Sluggish
Gatling Pea 	 	Sports Arena- Day 25	Gatling Pea shoots 4 peas at a time. 	Shoots 240 peas and 2 huge peas. 	Normal 	350 	Fast
== Rooftop ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost	Recharge
Blover 	 	Rooftop- Day 1 	Blows away all flying zombies. 	N/A 	N/A 	50 	Fast
Spikerock 	 	Rooftop- Day 4 	Spikerocks destroy three rolling zombies and hurt zombies that step on him.	Pulls zombies for the whole lane to the Spikerock, and deals huge damage to zombies that step on it.	Heavy 	100 	Sluggish
Dusk Lobber	 	Rooftop- Day 13	Dusk Lobbers lob explosive buds down the lane. 	Lobs 4 super explosive buds on random zombies, dealing huge damage. 	Heavy 	150 	Mediocre
Aquatic Pot	 	Rooftop- Day 19	Allows aquatic plants to be planted on land. 	Makes more Aquatic Pot's in a 3x3 area. 	N/A 	50 	Very Fast
Jalapeno 	 	Rooftop- Day 27	Roasts a whole lawn of zombies. 	N/A 	Massive	125 	Slow
== Premium ==
Plant 	Image	Unlocked 	Ability 	Plant Food Ability 	Damage 	Sun Cost 	Recharge
Electric Blueberry	 	9,000 coins 	Electric Blueberries randomly electrocute zombies every so often. 	It creates a thundercloud that target three zombies before it fading.	Massive 	150 	Very Slow
Escape Root 	 	9,000 coins 	Escape Roots explode on contact and can be swapped with other plants that are in danger.	Creates two copies of itself near zombies. 	Massive 	50 	Mediocre
Grapeshot 	 	8,000 coins 	Grapeshots explode and scatter bouncing projectiles in eight directions 	N/A 	Massive (explosion), 
Huge (projectile)	150 	Sluggish
Imitater 	 	10,000 coins	Imitaters let you use two of the same plant during a level! 	Depends on plant 	Depends on plant	Depends on plant	Depends on plant
Power Lily 	 	5,000 coins 	Power Lilies create one Plant Food out of thin air. 	N/A 	N/A 	175 	Very Slow
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