103324-so-you-think-silver-runs-are-frustrating

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Just wait until you need 300 primal patterns.
 
Its awesome.	
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			Getting into Datascape = Grind grind grind grind. I spammed adventures and dungeons for the first month and only got 100. Super bored of them now. Bought the rest from AH for 3g each. (Now they're 8-9g each, increasing as days goes by)	
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Wha... I thought everyone missed Attunements? *snickers*
I for one am glad they are back. It sucked being able to Raid a week after the cap. I'm all about gates. Gates are fun.
 
 
He said sarcastically.....	
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Just wait until you need 300 primal patterns.
 
Its awesome.
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Wha... I thought everyone missed Attunements? *snickers*
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They probably did it because Datascape still isn't really in a presentable state and they need more time.
 
I know this doesn't solve a hardcore progression raider's problem, but I do believe it's the best way of looking at it.
Because the other alternative would be that someone thought this was a good idea.
And that is just a scary thought.	
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They probably did it because Datascape still isn't really in a presentable state and they need more time.
 
I know this doesn't solve a hardcore progression raider's problem, but I do believe it's the best way of looking at it.
Because the other alternative would be that someone thought this was a good idea.
And that is just a scary thought.
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They probably did it because Datascape still isn't really in a presentable state and they need more time.
 
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Getting into Datascape = Grind grind grind grind. I spammed adventures and dungeons for the first month and only got 100. Super bored of them now. Bought the rest from AH for 3g each. (Now they're 8-9g each, increasing as days goes by)
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 I'm all about gates. Gates are fun.
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Just wait until you need 300 primal patterns.
 
Its awesome.
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 Spend 10-20 plat and get the remaining 100-200 patterns you need.
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Just wait until you need 300 primal patterns.
 
Its awesome.
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Geeze, thanks for the tip there.
I'm not sure I'll ever even see the Datascape with my own characters, but I'll make sure to try and preempt that grind, if it ever comes to that. Time to buy a few patterns.
 
 
 
I know you're immensely disillusioned by the game, but do try to not become a "black knight" please. :)
Carbine might have designed it all a bit heavy on the grind, but you can't deny they executed a vision of constant (grindy) progression.
However, farming tokens from more basic content is objectively a step back after the 20man. It doesn't fit the established pattern in my opinion, no matter what you think of that pattern.
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*snip
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Enter the CREDD trap...
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It was no trouble to write that up. Firstly because I enjoy the exercise in critical thinking and writing. Secondly because it took me maybe 5 minutes.
 
As for becoming a 'black knight', don't confuse being critical and objective with micious intent. I don't point out the flaws in WildStar's design because I'm angry at the game. If anything it's because I want MMOs to be better, especially WildStar. 
 
If all game companies ever hear is positive feedback, then how will they ever know where to improve? As the ancient proverb says "Thank your opponent for striking you, for that is how you know where you are weak."	
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Repetitive grind is not progression. Sitting on a treadmill mechanic that's designed specifically to artificially delay your access to content on the actual progression path is not the same as progression itself.  Does anyone here honestly believe that accumulating primal patterns in any way improves your character or your personal player skill at the game? All it does is either force you to grind plat to buy them, or grind Vet adventures and dungeons ad-nauseam. 
 
I suppose it could be a way to force players to hone their skills in adventures and dungeons, in addition to grinding out perfect rune slot equipment drop. But there are a couple of flaws with that. Given how many patterns you need, players are most likely to obtain them in the most efficient way possible.  That means either grinding out the plat and buying them(the easiest and simplest method, since it doesn't even require a group),  or by running the quickest and easiest adventure repeatedly.
 
In the case of buying all the patterns with plat, it in no way contributes to improving your own skill or character, since plat can be obtained through various non-combat means, including selling CREDD.   In the case of repeating easy adventures, the player is not having their skills challenged in the slightest, as the content they're farming is most likely far below the skill and gear levels required for raiding.In the case of farming gear for better rune slots or other upgrades, it's already well established that crafted gear and/or PVP equipment completely outclasses vet adventure and dungeon gear, and even some raid level drops.  And crafting can be done without taking ANY steps on the attunement path(although it has it's own limiting factors in the form of daily tokens).Any way you look at it, it's forcing players to do something that has nothing what-so-ever to do with improving their character or their skills, or getting them prepared for raiding. Which in turn makes me wonder why this step even exists at all.
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They probably did it because Datascape still isn't really in a presentable state and they need more time.
 
I know this doesn't solve a hardcore progression raider's problem, but I do believe it's the best way of looking at it.
Because the other alternative would be that someone thought this was a good idea.
And that is just a scary thought.
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			Yeah gating content this hard is objectively bad game design. Even their target demo doesn't like it, just forum soldiers. If they don't fix this sort of shit, I hate to say it, but they'll lose whatever core gamers they have left. It's not 2004, Carbine.	
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			Attune all the content!	
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Attune all the content!
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Agreed, i think thats the reasoning for a lot of the gates in this game, there are always those people that take it to the extreme (eg. ones that hit level cap day2) that its impossible to be able to provide enough content. Those gates provide the extra time required to patch things up.
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That's one of the flaws with designing content in such a linear manner, especially when you have no replayability. Even games like FFXIV allow you to gain additional benefits from leveling another class. Giving existing leveling content a reason to revisited and replayed.
 
That's not really within the scope of this thread, however.
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Carbine might have designed it all a bit heavy on the grind, but you can't deny they executed a vision of constant (grindy) progression.
However, farming tokens from more basic content is objectively a step back after the 20man. It doesn't fit the established pattern in my opinion, no matter what you think of that pattern.
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Grinding for a goal is actually a way to put checks in place to validate you for content.
 
Not willing to spend hours grinding to unlock the cream of the crop? Too bad. End game raids are fun, but not for everyone. In a similar vein the expectation that having the entrance presented as low-hanging fruit is silly.
 
tl;dr: if you want to access the good stuff you should be able to prove your worth. In my opinion.	
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Grinding for a goal is actually a way to put checks in place to validate you for content.
 
Not willing to spend hours grinding to unlock the cream of the crop? Too bad. End game raids are fun, but not for everyone. In a similar vein the expectation that having the entrance presented as low-hanging fruit is silly.
 
tl;dr: if you want to access the good stuff you should be able to prove your worth. In my opinion.
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How exactly does buying the attunement items from the market prove anything other than I'm good at farming and managing plat? 
 
Proof of worthiness needs to come in a form that actually reflects the difficulty of the content you're attempting to access, and not in the form of some mindless repetition that in no way challenges or prepares you for what you're about to face.
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Mindless repetition has no bearing on the difficulty of the content; doing it is to show you have completed steps.
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