Rift

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The Rift is a tower-like game mode with each Rift consisting of 30 floors. Once you clear floor 30 of a rift, you can move to the next rift, upto the 12th.
*There are 12 Rifts : from Suspicious Space to Infinite Space. You begin at the Suspicious Space, and every week the rift changes depending on the number of floors cleared.
**Demotion : Final Cleared Floor 1-20F
**Retention : Final Cleared Floor 21-29F
**Promotion : All Floors Cleared (Don't need to wait for weekly reset)
*You get 1 Rift Key every hour, and get an 'ALL Stats Bonus' upon Failure: From 1% at 1 Failure upto 40% at 20 Failures. This is reset once you win the stage.
*Rift floors all have fixed enemies, an optional buff, a one-time reward, and a fixed reward.
**The one-time reward resets every week.
**The fixed reward can be received any number of times.
**The monsters and buffs are fixed for each floor and rift.
*Important: Rift can be promoted at any time. Once you clear floor 30 of a rift, a button appears that allows you to move to the next one without having to wait for the weekly reset. This should be very useful to those trying to quickly climb the rift and catch up, which you can do with the friends you make on the LOD Discord even if you're very new.
*Important: Rift Fantasy Stone rewards changed. Rifts 10,11,12 now give 1,2,3 fantasy stones respectively at floor 1. Floor 30 is just companion summon tickets for 10-11, but 4 fantasy stones for 12 (so total 7 for last rift). This should make it much easier for people to get fantasy units.
** So, per week,
** Rift 10 F30 + Rift 11 F1 (Promote, then drop) = 3 Fantasy Stones
** Rift 11 F30 + Rift 12 F1 (Promote, then drop) = 5 Fantasy Stones
** Rift 12 F1 + F30 (Finish the Rift) = 7 Fantasy Stones
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*Click here for player Yanbo's records of clearing the Infinite Rift. Might give you some ideas.
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The following is a guide for the Buffs that are present in the rift, and the usual strategy to win:
For reference, Eida's 5th skill at lvl5 : Removes HP, ATK buffs from 2 enemies with highest ATK, and removes invincibility from all enemies at start of battle. 
Invincibility here refers to Shields, so Eida removes them whether it's 7 Shields on an adventurer or 70 from rift stage. It doesn't affect barriers. 
Finally, the most important thing is that Azit Buffs are crucial for the later rifts, almost indispensible for the last 2 rifts for all but a handful of people.
Rift Buff 	Strategy
Only allows Incoming damage from Shield Knights. 	Usually 2 Healer 3 SK set-up is used, with either Celenia or Wayne Heights for their HP buff. You can by either having more max HP than enemy, or reducing their HP below yours. Depending on enemy setup, you can disable their front line using Double-Stun companions like Layaul and Death Armor. See Domain Monster.
Only allows Incoming damage from Mages. 	Pick off enemies quickly with an Antenore or other strong mage like Emily. Use Eida's 5th skill if enemy has Shielded adventurer.
Only allows Incoming damage from Archers. 	Use Juhong or Arley. Ronya is a good choice if there's no Pen-Block SK enemies. If your friends have a fantasy archer, just use it.
Only allows Incoming damage from Adventurers. 	Just put 2-4 Adventurers, their rush is more powerful than you'd think.
Defends all attacks 70 times and ATK+500%. Stunned for 40 seconds as a result.	Using Eida's 5th skill maxed removes their shields while keeping them stunned, making it ridiculously easy. Just make sure an enemy doesn't have an HP triggered skill (usually archers and adventurers), and if it does, setup team accordingly (generally just include Ashes).
 	
 	
 	
 	
 	
 	
 	
 	
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Tips on how to clear the floors of the final rift.
Floor	Composition	Buff	Tips