Razor Claws

Razor Claws is an ancient version of Mekrustation found on Planet Ch'In. Its steel armor is not present in the ancient version of its appearance, so how exactly it gained the steel shell is a mystery.
==History/Lore==
Razor Claws is the ancient ancestor of the modern-day Mekrustation species. Its four large claws make it a daunting foe to deal with. However, like Mekrustation, Razor Claws has fairly weak balance, so a good blow to the legs can be deadly for it if done just right.
==Stat Analysis==
HP: 202
ATK: 95
DEF: 76
PRI: -2
CRT RT: 5%
CRT DMG: 1.5x
Regular Attack: Quad-Hammer (Razor Claws hammers the foe with his 4 arms, dealing high damage to a single foe four times. Critical hits are rolled separately with each hit.)
Special Attack: Rock Punch (Razor Claws punches the enemy with a force like solid rock. This attack deals decent damage to a single foe and lowers their defense stat decently.)
===Item Drops===
Crab Claw (Item) (100% chance)
Pebble (Item) (95% chance)
Jar of Sand (Item) (90% chance)
Seashell (Item) (85% chance)
Crab Leg (Item) (80% chance)
Metal Claw (Item) (75% chance)
Eye of Corruption (Item) (70% chance)
Crab Armor (Item) (65% chance)
Sea Salt (Item) (60% chance)
Dragon's Claw (Item) (55% chance)
Pearl (Item) (50% chance)
Bronze Claw (Item) (45% chance)
Dragon's Tooth (Item) (40% chance)
Rock (Item) (35% chance)
Jar of Dirt (Item) (30% chance)
Metal Sheet (Item) (25% chance)
Scissors (Item) (20% chance)
Crab Cakes (Item) (15% chance)
Gold Nugget (Item) (10% chance)
Fossilized Claw (Item) (5% chance)
==Relationships==
===Other Ch'Inian life===
Razor Claws seems to be more hostile than most of the ancient ancestors that have been documented at the moment in the Book of Past.
==Quotes==
TBA
==Trivia==
TBA
Category:Water-Element Characters
Category:Characters
Category:Oddballs
Category:Otherworldly Characters
Category:Characters with Multiple Forms
Category:Multi-Characters
Category:Male Characters
Category:Female Characters
Category:Sea Dwellers
Category:Roaming Characters