Ability

== Overview ==
An Ability, also known as a Superpower or simply a Power, are innate to all Supers and allow them to perform superhuman feats. Most abilities are achieved by drawing from the Void, however, an Ability can also be achieved via artificial augmentation (such as mutation or nanobots), or one can be born with a natural connection to the Void or have physical traits associated biologically passed down within their family or race (such as the Gremory family's naturally enhanced enhanced speed or the Mygerion's naturally enhanced strength and resilience), being able to naturally use their abilities at birth. 
A Super is able to have more than one Ability, although cases like these are quite uncommon.
There are hundreds upon thousands, possibly even millions of Abilities that have yet to be unlocked.
== Categories of Abilities ==
In the Dominance universe, Abilities can be divided into three major categories:
* Abilities: The most common category, Abilities are, as explained above, unique or innate powers either drawn from the Void or caused via artificial means. Most abilities are unique in their own right, unless they are hereditary, and Supers can even have multiple powers in some cases, though they are usually related to each other.
* Magic: Magic in the Dominance universe is distinctly separate from regular Abilities. Instead of relying on energy drawn from the Void and using their powers innately, Magic users instead draw power from their own natural energy pool through the use of runes, sigils, incantations etc., and conjure up their respective magic. The advantage of this is that multiple people can learn the same type of magic, whereas Abilities are more like unique "gifts" from the Void and are rarely ever the same as another. Those who use magic are more often referred to as "Mages" rather than "Supers".
* Aura: Aura is a kind of middle ground between Abilities and Magic. Whilst it can be awakened within multiple people, as with Magic, it also requires a specific S-Gene mutation, as with regular Abilities. All living beings have a natural energy flow constantly circulating throughout their body, an energy known as Life Energy. Aura users take control of this constantly flowing life essence, turning the energy into a deadly force by using Voidic energy to open up pathways within their body that allow them to control the flow of life within them. Aura has various applications that mostly focus around enhancing the individual, creating constructs/projectiles, and even transferring Aura into other objects to increase their effectiveness. Incredibly advanced users of Aura can even use their Life Energy to create massive, typically humanoid constructs. 
All three of these categories have innumerable subcategories of powers, and each provide their own strengths and weaknesses.
== Trivia ==
* A good way to compare the differences between Abilities, Magic and Aura is to compare them to D&D classes - Sorcerers, Wizards and Monks respectively. 
** Sorcerers in D&D are people who are able to innately conjure up magic due to their heritage (i.e., they could have the blood of a dragon within them). This allows them to use magic without the need of sigils or runes to draw in arcane. Abilities are similar, as they can be used naturally by the user and don't require research to use their abilities, and they are often hereditary. 
** Wizards, on the other hand, must study tomes and arcane lore in order to wield magic, and often must inscribe magical runes onto items or use certain materials in order to draw in arcane, similar to how Mages in Dominance must use archaic runes and sigils in order to wield magic, which would require at least a small degree of research.
** Monks in D&D harness the natural energy flowing within their bodies to empower themselves, and can eventually learn to control this energy within their foes. This concept is essentially identical to the concept of Aura in Dominance, at least on a basic level - both revolve around using the natural energy flowing through bodies to perform superhuman feats.
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