Narmer Deacon

Narmer Deacons are roving sentries of , serving as peacekeepers during The New War.
For most of the quest, they cannot be harmed and force stealth gameplay. Should the player get caught, the Deacon will weaken them with attacks and then force a Narmer Veil onto them; when the Drifter infiltrates the Orb Vallis spaceport while resisting the influence of a Veil, the Deacon will instead remotely detonate the Veil. They appear in combat during the final battle against Ballas where they are vulnerable to attack.
They appear again as enemies in Archon Hunts and Break Narmer missions.
==Behavior==
===Stealth===
Narmer Deacons mostly act like invulnerable Sensor Regulators, wandering around the area. The player must avoid the Deacons' line of sight, indicated by spotlights coming out of their own Veils. If the player get caught, the Deacon who saw them will alert other Deacons and then home at the player, and will stun them to plant a Veil on them. In the Spaceport, they detonate the Veil instead. Players can use (and later Void Mode) to escape if they get caught.
They behave almost identically in Break Narmer, only their spotting is no longer instantaneous or an instant-kill. It takes a brief moment for them to spot Kahl-175 from a distance and will launch projectiles that do heavy damage, only stunning him if they fully deplete his health, upon which they will get close and place a Narmer Veil onto Kahl. They will also react to noise made by Kahl-175 (such as gunfire or explosions), and will approach to investigate. Though normally invulnerable, the Deacons can be killed with electric shock traps activated via security cameras, and in Sneaky Sabotage an orbital strike from the Spaceport's Plasma Torch. In Junk Run, they can be lured away using propaganda drones.
===Enemy===
During Ballas' boss fight, Deacons will instead shoot beams from their Veil in a way similar to Errant Specters.
In Archon Hunts, they are encountered halfway through the showdown with the Archons. Once the Archon is at half health and flees to the second arena, said area is blocked off by an energy field. It can only be deactivated by placing the Narmer Veils from two nearby Deacons into the golden Deacon statues in front of it. They will tether themselves to nearby allies and become invulnerable until those allies are killed.
==Trivia==
*While most of the Deacons wear a Narmer Veil themselves, there is at least one Deacon without a Veil during the Drifter's debut, implying that they are loyal to Narmer by default.
*Being inflicted with a stun animation by a Deacon is inescapable. Even if the Deacon's Veil-throwing animation is interrupted (such as by Daughter's Plasma Torch killing the Deacon or being pushed out of range by extraneous circumstances) or they somehow cannot reach the player, the stun animation will continue to play for several seconds until the Operator/Drifter/Kahl keels over automatically.
== Gallery ==
File:Narmer Deacon.png|An unveiled Deacon
File:NarmerDeaconFortuna.png|A Deacon seen in Fortuna
File:FcOKKqbXoAAkP1z.jpeg|A Deacon as seen in Archon Hunts
File:FcOKKSBXkAAUpCb.jpeg
File:Narmer deacon concept art.png|Concept art
==Patch History==
es:Diácono Narmer
ru:Дьякон Нармера
Category:Narmer
Category:Update 31