Ascension

Ascension is the act of resetting your level to 1 in exchange for bonuses, by reaching at least level 9,000 and then defeating The Ascendant.
Ascensions are signified by the symbol ▲. For example, ▲ +5 means the player has ascended 5 times.
Ascension is not to be confused with hard reset (pressing Shift + 1 in the Options screen), which completely erases your save data and does not give you any bonuses in exchange.
== How to Ascend ==
# Reach at least level 9,000, and Rank 40 in the Battle Arena.
# Feed the Dragon of Wisdom at least 1,000 times total.
# Click the Sword of Ascendant in the Dragon of Wisdom screen. It will then appear in your Battle Arena inventory.
# Go to Ye Olde Pub area in the Battle Arena, and equip the Sword of Ascendant.
# Kill The Ascendant. You will then be redirected to the "Game Complete (?)" screen.
# Choose "I'm ready to ascend!".
Note that the second step counts the total number of times you have fed the Dragon of Wisdom, starting from when you first played the game. It does not have to be done after step 1. For subsequent Ascensions, if you already have the Sword of Ascendant, you do not have to claim another.
The Sword of Ascendant can be claimed as many times as you wish.
There is no death penalty when fighting The Ascendant. If The Ascendant disappears and you are not redirected to another screen, that means you got killed by The Ascendant.
== Ascension Difficulties ==
After killing The Ascendant in your 6th Ascension (including your very first playthrough), or in other words, when killing The Ascendant after already reaching ▲ +5, you will be able to select the difficulty of the next Ascension in the "Game Complete (?)" screen.
=== Medium Ascension ===
Medium Ascensions are the most "basic". In Medium Ascensions, only your level is reset. Your first 5 Ascensions are Medium Ascensions.
Upon starting a Medium Ascension (except your very first playthrough), you receive 1 Ascension Point and 250 White Coins.
Upon completing a Medium Ascension and starting a new Ascension, you receive 1 Medium Perk Point.
=== Hard Ascension ===
==== Penalties and Additional Mechanics ====
Hard Ascensions are more difficult than Medium Ascensions. In addition to your level being reset, the following penalties are applied:
* EXP required to level up is doubled compared to Medium Ascensions.
* All features in the Feature Shop (except Idle Mode, VIP Traveling Ticket, Card Reminder and Technical Lights) are locked and need to be re-purchased to be used. Features are unlocked again upon reaching level 8,999. Only the features themselves are locked - you do not lose your progress in features.
* All of your unspent Coins, Green Coins and Blue Coins are banked and will be returned to you when you reach level 8,999.
* Current Boost is reset to 100%.
* Max Boost is reset to 500%. This only applies to base Max Boost from upgrades in the Boost Generator screen. Max Boost is increased to 1,600% for free when you reach level 8,999.
* The feature Epic Skills requires level 3,000 and costs 13,370,000,000 Coins to purchase.
* Progress Bar fills 10% more slowly compared to Medium Ascensions until level 8,999.
* When eating Randomfruit before reaching level 8,999, Fullness is increased by 20 instead of 10 for each 10 Randomfruit eaten.
* Every 5 minutes, Randomfruit Fullness is reduced by 20 instead of 50 until you reach level 8,999.
* When fighting monsters higher than your level in the Battle Arena, hit chance penalty is 20% instead of 10%, and damage penalty is 20% instead of 10%. This applies until level 8,999.
In addition, an EXP-by-feature multiplier is added, and can be seen in the Stats screen (Ctrl + S). All features give 1.10x EXP at the beginning, and as you gain more EXP from that feature, the multiplier decreases until the minimum multiplier 0.90x is reached. During Hard ascensions, the formula is as follows:
c - \frac{a}{10,000,000,000,000} - \frac{0.2a}{b + 1}
Where:
* a is the amount of EXP earned from a specific feature during the Ascension.
* b is the amount of EXP earned from all features during the Ascension.
* c is 1.3 for Progress Bar and Battle Arena, 1.2 otherwise.
If the result is larger than 1.1, it is reduced to 1.1. If the result is smaller than 0.9, it is increased to 0.9. Upon reaching level 8,999, all features will give 1.00x EXP like in Medium Ascensions.
==== Rewards ====
Upon starting a Hard Ascension, you receive 3 Ascension Points and 750 White Coins.
Upon completing a Hard Ascension and starting a new Ascension, you receive 1 Medium Perk Point and 1 Hard Perk Point.
When reaching Lv. 9,001, you gain 500 White Coins instead 250. If you are ▲ +101 or higher and have EXP penalty disabled, you gain 250 White Coins instead of 125.
EXP gained after reaching Lv. 9001 is 10% higher compared to Medium Ascensions.
=== Impossible Ascension ===
==== Penalties and Additional Mechanics ====
Impossible Ascensions are even more difficult than Hard Ascensions. In addition to your level being reset, the following penalties are applied:
* EXP required to level up is quadrupled compared to Medium Ascensions.
* All features in the Feature Shop (except Idle Mode, VIP Traveling Ticket, Card Reminder and Technical Lights) are locked and need to be re-purchased to be used. Features are unlocked again upon reaching level 8,999. Only the features themselves are locked - you do not lose your progress in features.
* All of your unspent Coins, Green Coins and Blue Coins are banked and will be returned to you when you reach level 8,999.
* Current Boost is reset to 100%.
* Max Boost is reset to 500%. This only applies to base Max Boost from upgrades in the Boost Generator screen. Max Boost is increased to 1,600% for free when you reach level 8,999.
* Max Boost can only be upgraded to 1,200% instead of 1,600% (when you reach level 8,999, it is increased to 1,600%). After adding 500% extra Max Boost from the first 5 Ascensions and 300% Dragon Boost, this allows you to reach 2,000% Max Boost.
* The feature Epic Skills requires level 3,000 and costs 13,370,000,000 Coins to purchase.
* Progress Bar fills 20% more slowly compared to Medium Ascensions until level 8,999.
* When eating Randomfruit before reaching level 8,999, Fullness is increased by 50 instead of 10 for each 10 Randomfruit eaten.
* Every 5 minutes, Randomfruit Fullness is reduced by 5 instead of 50 until you reach level 8,999.
* When fighting monsters higher than your level in the Battle Arena, hit chance penalty is 30% instead of 10%, and damage penalty is 30% instead of 10%. This applies until level 8,999.
* When fighting monsters higher than your level in the Battle Arena, defense penalty is 40% instead of 20%. This applies until level 8,999.
* Regardless of the monster's level, your damage penalty in the Battle Arena is increased by an additional 1% per 450 levels below 8,999. This penalty is not rounded, so for example if you are level 8,774 (225 levels below level 8,999), you will receive a 0.5% damage penalty.
* Your damage penalty in the Battle Arena is capped at 99% instead of 95%.
* After using 1,000 Energy Refills in Awesome Adventures, a refill cooldown is added. Using a refill increases a counter by 30, and you cannot use Energy Refills when this counter is over 600. This counter decreases by 1 per second.
* Progress Boxes also have a cooldown similar to Energy Refills, however, it uses a separate counter which increments differently. When this counter is over 600, you cannot open Progress Boxes. This counter decreases by 1 per second.
** First 500 Progress Boxes: counter +0
** Next 2,000 Progress Boxes: counter +2
** Next 7,500 Progress Boxes: counter +10
** Subsequent Progress Boxes: counter +60
* You cannot open the Epic Pyramid Battle entry screen until you reach level 1,500.
* You cannot open the Mystery Boxes screen until you reach level 2,000.
* You cannot open the Business screen until you reach level 3,000.
* You cannot open the Randomfruit screen until you reach level 3,000.
In addition, an EXP-by-feature multiplier is added, and can be seen in the Stats screen (Ctrl + S). All features give 1.20x EXP at the beginning, and as you gain more EXP from that feature, the multiplier decreases until the minimum multiplier 0.80x is reached. During Impossible ascensions, the formula is as follows:
c - \frac{a}{20,000,000,000,000} - \frac{0.2a}{b + 1}
Where:
* a is the amount of EXP earned from a specific feature during the Ascension.
* b is the amount of EXP earned from all features during the Ascension.
* c is 1.3 for Progress Bar and Battle Arena, 1.2 otherwise.
If the result is larger than 1.2, it is reduced to 1.2. If the result is smaller than 0.8, it is increased to 0.8. Upon reaching level 8,999, all features will give 1.00x EXP like in Medium Ascensions.
==== Rewards ====
Upon starting an Impossible Ascension, you receive 9 Ascension Points and 2,250 White Coins.
Upon completing an Impossible Ascension and starting a new Ascension, you receive 1 Medium Perk Point, 1 Hard Perk Point and 1 Impossible Perk Point.
When reaching Lv. 9,001, you gain 1,000 White Coins instead 500. If you are ▲ +101 or higher and have EXP penalty disabled, you gain 500 White Coins instead of 125.
EXP gained after reaching Lv. 9001 is 10% higher compared to Medium Ascensions.
== EXP Penalty ==
Starting from ▲ +101, you will be affected by an EXP penalty. This increases the amount of EXP required to level up from 8,999 to 9,000. You can choose to disable this EXP penalty when you begin the Ascension, but when you finish the Ascension, your Ascension count will not increase and you will not receive Perk Points. In addition, the White Coin bonus when reaching Lv. 9,001 is reduced by half (125 White Coins instead of 250 for Medium Ascensions, 250 White Coins instead of 500 for Hard Ascensions, and 500 White Coins instead of 1,000 for Impossible Ascensions). Ascension Points are still awarded, however.
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== Ascension Menu ==
The Ascension Menu can be opened by clicking your Ascension count above the EXP bar, which appears after you ascend the first time. The Ascension Menu has three tabs.
=== Profile ===
The Profile tab is divided into two sections. The top section includes information about the current ascension, including ascension difficulty, progress, and time elapsed since the end of the previous ascension. The bottom section includes statistics persisting across all ascensions, including the quantity of and shortest completion times for any ascension, Hard and Impossible ascensions only, and Impossible ascensions only.
=== Ascension Points ===
The Ascension Points tab displays the current global EXP multiplier for the current ascension and allows it to be increased at the cost of Ascension Points. This tab also displays unlocked permanent bonuses, the time left until the end of the month, and the number of White Coins which would be gained from the current quantity of unspent Ascension Points at the end of the month.
=== Perks ===
The Perks tab displays the perk triangle and allows Perk Points to be spent on permanent upgrades called Perks. The current amounts of unspent Perk Points are displayed in the upper-left region, and a button in the lower-left region allows the perk triangle to be reset for free once per day.