Report 1462

Report #1462
Skillset: Transmology Skill: New
 Org: Pyromancers Status: Completed Feb 2017
Furies' Decision:
Solution 1
Problem: Illuminati share the same issues that Wiccans once did - having to
summon 6 ents at 2.5s each (some random factor involved), along with flesh
morphs (alleviated by fluidflesh, though a bit expensive), -and- regular defs
(especially paradigmatics and open channels take very long amounts of eq) makes
the process take entirely too long, especially under high pressure moments. This
report aims to add an ability to help alleviate having to summon ents one by one
for Transmology, similar to report 115.
[A:17 R: 0] Solution #1: Create a new skill called Flesh Clump (Tumour?!) that
 costs 10p on Prime (5p on Vortex) which summons all
 flesh entitites (spix, ribbachi, sludgeworm,
 morrible, hekoskeri, homunculus) at once for 2 of
 each of the following flesh: olormi, augorum, flahti,
 bahlik, phlo, hakii, cluuvia, mhogaki, uurulu,
 slaavi, yig, lovashi. Madflies will be excluded.
[A: 3 R:10] Solution #2: Create a new skill called Flesh Clump (Tumour?!) that
 costs 5p on Prime (3p on Vortex) which summons all
 flesh entities (spix, ribbachi, sludgeworm, morrible,
 hekoskeri, homunculus) at once for 3 of each of the
 following flesh: olormi, augorum, flahti, bahlik,
 phlo, hakii, cluuvia, mhogaki, uurulu, slaavi, yig,
 lovashi. Madflies will be excluded.
Player Comments:
---[Tremula on 2/14 @ 15:55 writes]:
Requested to be put through on behalf of the Illuminati envoy Shuyin, as the
Pyromancers had no report ready for this cycle.
---[Shuyin on 2/14 @ 16:09 writes]:
I asked Tremula to put this up for me since I have other things to report. I
approve!
---[Demartel on 2/14 @ 16:24 writes]:
Supported as per original report.
---[Shedrin on 2/14 @ 22:21 writes]:
Copying my comment over: "I don't think extra flesh is a signifcant cost. Imo
just make it the exact same flesh cost as it would normally be and 10/5 power
which mimics Wiccans and AcceleratorGem in Harmonics." Otherwise supported.
---[Malarious on 2/16 @ 01:53 writes]:
Agreed with Shedrin. Can use the same cost. This is a skill most of the multi
mob classes have. Dont need any extra cost.
---[Wobou on 2/16 @ 03:18 writes]:
I agree with Shedrin which looks pretty close to solution 1.
---[Gero on 2/16 @ 05:16 writes]:
I agree with Shedrin, make the requirements the same as all the other guardians.
---[Ixion on 2/16 @ 20:05 writes]:
Solution 1 looks good at 10/5 like everyone else, removing flesh cost if power
is used seems fine too but I doubt it matters much in general.