The End

The End is a dark, space-like dimension consisting of separate islands in the void, made out of end stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. 
== Accessing ==
To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5×5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase. 
The player can activate the portal by filling the 12 end portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it already, meaning the player may not necessarily use 12 eyes to activate it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replaces them with the end portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.
If cheats are enabled, players can also teleport to the End without using an end portal: the command allows the player to select their teleportation destination in the End directly.
== Environment ==
The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.
The starless sky and the void of the End are both composed of a blank, static pattern. The daylight cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.
Weather cycle does not exist in the End, meaning there is no rain, snowfall or thunderstorms.
Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:
* Beds and respawn anchors cause an explosion 25% stronger than TNT and cause fires when one attempts to them, as beds do in the Nether and respawn anchors in the Overworld. (Villagers, if somehow brought in, can still use beds safely).
* Compasses are unable to find the original spawn point, (except for aiming for Lodestone) as spawn points cannot be set within the End.
* Clocks are unable to determine the position of the sun and moon, as there is no daylight cycle in the End. Clocks instead spin randomly as they do in the Nether.
* Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors).
* Fire burns indefinitely on bedrock, but does not naturally spread onto other blocks of bedrock, as with netherrack.
=== Biomes ===
There are 5 biomes that make up the End . Beds and respawn anchors still explode if the biome is set in the Overworld. , all End biomes are classified as a single biome, which is the_End. In both versions, if the biome is set to "the End" in the Overworld, the sky appears as a light gray version of the normal Overworld sky. 
;The End
;Small End Islands
;End Midlands
;End Highlands
;End Barrens
=== Generated structures ===
Name 	Description 	Image
Central island 	The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin. 	
Outer islands 	The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as end cities and end ships spawn here, along with chorus trees. The player can be taken to the End islands through the end gateway. 	
End spike 	End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are generated structures at the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a roughly 40 block radius circle, and penetrate through the main island down to y level 0.	
Obsidian platform	The obsidian platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the obsidian is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform will be replaced with air. 	
Exit portal 	The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawnpoints in the Overworld or the Nether. It activates upon the defeat of the ender dragon. 	
End gateway 	End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island. 	
End city 	End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot. 	
End ship 	End ships are floating structures that are sometimes generated alongside end cities. They are the only places where elytra and the dragon head can be legitimately obtained. 	
Chorus tree 	Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break. 	
=== Terrain features ===
==== Main island ====
All players begin their exploration of the End with the main island. Unlike nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player is placed on a 5×5×1 obsidian platform with 3 layers of air blocks above it, if there are any blocks in a 3 block space above the platform, they are deleted upon a player entering an end portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.
Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central Exit Portal, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.
Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one end gateway (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate upon killing a respawned ender dragon.
Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld or in the Nether, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.
==== Outer islands ====
The End's outer islands are more diverse than the main island. When a player enters one of the end gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through, using a trapdoor or piston to force the player to crawl, or with skilled use of a pair of elytra.
The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.
These outer islands generate up to the world border. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find end cities (which may generate ships with them) on these islands, which hold exclusive loot. Pairs of elytra and the dragon head can only be found on the end ships.
, due to a bug, the outer End islands fail to generate in multiple concentic rings. The first ring ends at ±370,719 on the X and Z axes, cutting off terrain generation in a doughnut shape. It continues empty, but the second ring starts at X/Z=(-)524,288, then disappears again at X/Z=(-)642,111 and comes back at X/Z=(-)741,456. It continues like this all the way until the world border, getting closer and closer. If the world border would be removed, going far enough would lead to world looking slightly like the stripe lands of Bedrock Edition.
=== Mobs ===
The End is home to three naturally occurring mobs:
* Endermen spawn naturally throughout the entire dimension.
* The ender dragon spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 end crystals, one on each side's middle block of the exit portal.
* Shulkers appear within end cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.
Other mobs except for the wither may be sent into the End through an end portal. (The wither can still be built in the End as usual.)
 	 	
Enderman	Shulker	Ender dragon
=== Blocks ===
==== Naturally generated ====
Naturally generated includes blocks that are created through the world seed and always generate no matter what.
==== Naturally created ====
These blocks are created through a combination of events that lead these blocks to be placed by natural causes such as summoning the ender dragon, not by the player.
==== Structures ====
These blocks and entities are generated as part of end cities, but only when the "generated structures" option is on.
== Technical information ==
=== ID ===
=== Folder ===
, the End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save. Deleting the DIM1 directory resets the End, including all player-made changes.
== Achievements ==
== Advancements ==
== Video ==
== History ==
== Issues ==
== Trivia ==
* On Windows 10, the player can set their render distance to a maximum of 72 chunks (1152 blocks) without editing the game files, making the outer islands visible from the main island.
== Gallery ==
===Screenshots===
End end.png|Edge of the End island.
TheEnd.png|A narrow white stone island with a lone enderman.
Endermanwhite.png|A screenshot from above a group of hostile endermen.
EndSpawnRare.png|A rare place to spawn in the End, on land instead of floating.
End-Platform-inGround.png|A spawn platform in the ground.
Ender Bed.png|What happens when the player attempts to use a bed or respawn anchor in the End.
Ender Crystal.png|An end crystal.
CagedEnderCrystal.png|A caged end crystal.
The End....png|The exit portal.
End (Biome Part).png|Chorus trees and endermen on an outer End island.
ChorusFields.png|An outer island, with fields of chorus trees, the only plant life in the End, stretching into the distance.
Small End Islands.png|Often crossing between outer islands requires the use of bridges, ender pearls, or elytra.
LonelyEndShip.png|An end ship.
HugeEndCity.png|An end city and end ship.
Endmap.png|A map in the End.
Deep End Island.png|A close-up of an island in the End. Notice the extreme thickness.
Ender Cliff Tree.png|The edge of an island, with a chorus tree growing on it.
End Map.png|9x9 map of the End using maps.
Group of Endermen in the End.png|A group of endermen near the boundaries of the main End island.
===Developer images===
Ender dragon.jpg|The first released screenshot of the End, with an ender dragon visible.
Ender dragon-bright.jpg|Brightened version of the first screenshot of the End.
The end.png|A still photo of the End from a video uploaded by Notch, clearly showing the end stone.
The End Brighter.png|Brighter version of the still shot with an ender dragon.
Dinnerbone End.png|First image of the revamped central island.
== References ==
E
cs:End
de:Das Ende
el:The End
es:El End
fr:L'End
hu:A Vég
it:L'End
ja:ジ・エンド
ko:디 엔드
nl:De End
pl:End
pt:O End
ru:Край
th:ดิเอนด์
tr:Son
uk:Край
zh:末路之地