Societies and Outsiders (CShaH)

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Sorcerous societies are not always friendly to wizards who are not members. Groups like the Red Eyes and the Brotherhood of the True Flame are prime examples. Both these groups are set against all wizards who are not members and will go to great lengths to destroy or subjugate outsiders. Characters who seek such groups should have some idea of the danger they are courting. The incautious wizard who discovers a hostile sorcerous society will find himself in a dangerous position when the society tries to make sure the character doesn't reveal it to outsiders.
Other societies may seem very open to outsiders, encouraging visitors to ask questions and have a look around. Then, when the character decides to head on out, the society turns very, very dangerous. These groups seduce characters into their ranks, then force the character to remain through threats of violence. These organizations are perhaps the most dangerous, as they aren't all that hard to find. They swell their ranks through such treachery and are masters of manipulation. Evading them will no doubt be difficult—these types of societies tend to have large groups of spies at their disposal.
The final group is the most rare and the most pleasant from a character's point of view. These are the altruistic societies, those that exist to better the world they live in. They seek to grow through an open exchange of information. By allowing outsiders to contact them and share information, they hope to convince leery wizards to join their ranks. Most of these societies are very kind, but a few will tread a fine line between decency and violence. Very violent societies may disguise their true intentions to lure unsuspecting wizards in, then dispose of them. When dealing with a sorcerous society, wizards should use care not to become a victim.