Report 798

Report #798
Skillset: Phantasms Skill: Phantomarmour
 Org: Aeromancers Status: Completed Mar 2012
Furies' Decision:
Solution 1.
Problem: Phantomarmour is a defense that has a chance of procing a blackout when
the user is attacked, including from passive offense. The problem is that with
bad luck or enough passive offense effects in use, this can lead to near
permanent blackout, which is too strong for a defense that lasts nearly an hour
and costs no power.
[A: 0 R: 0] Solution #1: Create a 3 second cooldown before Phantomarmour can
 fire again on the same target.
[A: 0 R: 0] Solution #2: Change the proc rate to be 100%, with a 15 second
 cooldown.
[A: 0 R: 0] Solution #3: Create a general blackout immunity that functions
 like stun immunity.
Player Comments:
---[Shedrin on 3/11 @ 03:11 writes]:
I prefer solutions 1 or 2. Numbers can still be tweaked. Currently Phantomarmour
has a 5% chance of firing outside of your demesne, and 15% chance inside. When
hit by a psychic attack, the formula is more complex, but essentially
significantly higher chance.
---[Xena on 3/11 @ 17:21 writes]:
Solution 3 sounds like more than just a change for Mages but overall everyone
who can give blackout. It would need to be discussed in a bit more detail before
that would be implemented. Other than that Solution 1 seems fine to me.
---[Ushaara on 3/11 @ 21:16 writes]:
Solution 1 also preferable for me.
---[Raeri on 3/12 @ 02:39 writes]:
Solution 1
---[Shuyin on 3/12 @ 02:51 writes]:
Solution 2 or 3. I'd prefer attaching a power cost to phantomarmour /
significantly lowering the duration at the very least as well
---[Xynthin on 3/16 @ 21:50 writes]:
I really like solution three.
---[Neos on 3/17 @ 01:23 writes]:
Solution 1 or 3 work for me.
---[Inagin on 3/17 @ 05:42 writes]:
Solution #1 is probably best. I don't like Solution #2.
---[Viynain on 3/22 @ 18:31 writes]:
I like solution 3.
---[Mirami on 3/29 @ 20:31 writes]:
Solution 1.