Large-Scale Battles

Large-scale battles are any fights involving many more combatants than just the players and their foes, such as might be found in a wartime situation or a riot. In situations like this, the GM should allow the player-controlled combatants to act as they normally would during a combat situation. The result of the battle around them will be based on their successes in their own smaller scale.
When entering such a battle, the GM should decide the size of the forces engaging in battle. He should also ascribe a Combat Efficiency Rating to each side, which he can base on the following table. Good equipment can certainly help: if a force obtains weapons and armor common to a force higher on the table, they will shift up one rank in their Combat Efficiency Rating, or two ranks if they obtain Exceptional equipment.
Large Scale Battle Chart
Combat Force 	Examples 	Combat Efficiency Rating	Multiplier
Untrained Rabble 	Villagers, innocent bystanders, rioters	Poor 	1x
Trained Rabble 	Police force, street gang 	Fair 	2x
Military Force 	Soldiers, militia, federal agents 	Good 	3x
Special Combat Unit	Navy SEALS, Black Ops, Marines 	Excellent 	4x
Superior Force 	Alien invaders, hordes of monsters 	Exceptional 	5x
Once the Combat Efficiency Rating (CER) is figured, and the GM knows the size of the forces participating in the battle, combat can begin as usual. Every time damage is dealt to a combatant, that combatant's team loses a number of participants based on the following table, multiplied by the multiplier (given in the table above) of the team that dealt the damage. This continues until one team is completely wiped out, flees, or surrenders. When a team reaches three quarters, half, and one quarter of its original complement, they suffer a morale penalty, which reduces their multiplier by one. If a team's multiplier becomes zero, they will surrender or begin to flee.
Team Losses
Damage Dealt	Team Losses
Poor 	1 per 100 x multiplier
Fair 	2 per 100 x multiplier
Good 	5 per 100 x multiplier
Excellent 	10 per 100 x multiplier
Exceptional 	25 per 100 x multiplier
Category:Combat Rules