Goblin (Dungeons and Dragons)

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|-|Goblin=
|-|Nilbog=
|-|Blue=
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==Summary==
They breed fast, they spread fast; the Goblins are a small humanoid race and most well known of the Goblinoids.
Usually 3 feet tall, they carry various types of weaponry, though favor ambushes when engaging enemies, becoming annoying with large hoards.
Various types of warriors number their clans, with some like the Hexer even being able to use magic.
The most dreadful type of Goblin to encounter however is the Nilbog whose mere presence causes everyone to act opposite to how they want to, causing them to toss their gold into a box and go away empty-handed with them being unable to do anything.
==Powers and Stats==
Tier: | between at least , likely up to | | between , to at least , likely up to | 
Keys: Regular | Boss/Chief/Leader | Hexer | Nilbog | Blue
Name: Goblin, Nibolg, Blue
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small Humanoid, Goblinoid
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Small Size (Type 0; They stand at Monster Manual 3.5e Page 133 tall), Enhanced Senses (They have Monster Manual 5e Page 166), Damage Boost (Via Mordenkainen Presents: Monsters of the Multiverse Page 20), Weapon Mastery (Most Goblins are which means they adept at using a Dungeon Master's Guide 3.5e Page 109), Stealth Mastery (Shown ), Resistance to Empathic Manipulation (Shown )
|-|Boss/Chief/Leader=Same as before
|-|Hexer=Same asa regular Goblin plus Magic, Non-Physical Interaction (Magic in D&D can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings), Curse Manipulation (They can use hexes to Monster Manual 4e page 137), Status Effect Inducement (Via ), Attack Reflection (Via ), Statistics Amplification (Via ), Statistics Reduction and Smoke Manipulation (Via )
|-|Nilbog=
|-|Blue=
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Attack Potency: Wall level (The average Goblin is a monster in 3.5e which makes them on par with casters who can use Burning Hands) | Varies between at least Wall level, likely Small Building level up to Small Building level+ (Goblin leaders are but their CR is their level so the lower end of leaders are on par with animals like the Rothé while the higher ends are comparable to casters who can cast Conjure Barrage) | Wall level (As a monster in 4e they too are on par with casters who can use Burning Hands) | Varies from Wall level, to at least Wall level, likely Small Building level up to Small Building level+ (Any Goblin can end up as a Nilbog) | Wall level (As a monster in 3.5e they're comparable to casters who can use Burning Hands)
Speed: Subsonic (Comparable to beings capable of dodging point blank arrows) | Varies from Subsonic up Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Varies from Subsonic to Hypersonic+ with High Hypersonic+ | Subsonic
Lifting Strength: Peak Human (As a small creature with a strength score of they can at max push 391.22342 kg) | At least Peak Human | At least Peak Human | At least Peak Human, Below Average Human via Mage Hand | Peak Human (Due to being a small creature with a strength score of they can at max push 272.155 kg), Below Average Human via Telekinesis (The Far Hand skill allows it to move 5 pounds freely in the air)
Striking Strength: Wall level | Varies between at least Wall level, likely Small Building level up to Small Building level+ | Wall level | Varies from Wall level, to at least Wall level, likely Small Building level up to Small Building level+ | Wall level
Durability: Wall level | Varies between at least Wall level, likely Small Building level up to Small Building level+ | Wall level | Varies from Wall level, to at least Wall level, likely Small Building level up to Small Building level+ | Wall level
Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off)
Range: Extended melee range, tens of meters via their bows | Extended melee range, tens of meters via javelins | Extended melee range, tens of meters via spells | Extended melee range, tens of meters via spells | Extended melee range via spears, tens of meters via psionic abilities
Standard Equipment: A , | A , | A | A 
Optional Equipment: Monster Manual 1e Page 47, , | Spears
Intelligence: Average (While poor strategies they are still adept warriors who are quite skilled in stealth, they also have an intelligence score of which makes them on par with regular humans. All Goblins have the thievery skillMonster Manual 4e Page 136-138 which makes them adept at stuff like Player's Handbook 4e Page 188) | Average (Are superior to regular Goblins) | Average | Average | Above average (Maintain an intelligence score of which makes them above Player's Handbook 3.5e Page 9)
Weaknesses: They are hindered by 
Notable Attacks/Techniques:
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|-|Regular=While cowardly and not great strategists the average Goblin is still adept at using various weapons and has some tricks up its sleeve:
*: The Goblins are extremely skilled in running away that in the midst of combat they can easily exist an enemy's melee reach without being hit or quickly hide in the middle of a fight.
|-|Boss/Chief/Leader=
*Multiattack: The Goblin Boss being the strongest of the Goblins physically is a capable fighter who can preform a flurry of attacks in the same amount of time a regular Goblin can do one.
*: The Goblin Boss can if they're targeted by an attack quickly swap with a Goblin minion of its that's nearby and have them get hit instead.
|-|Hexer=
*Hexing Rod: The Hexer's main combat tool, they use it both a way to cast their spells and can use it like a club in melee range.
*Stinging Hex: A ranged hex which the Hexer can shoot at its enemies to cause them harm.
*Blinding Hex:A hex which they can use to blind their enemies.
*Vexing Cloud: The Hexer creates a cloud which both hampers the abilities of enemies and offers its allies concealment in order to use their sneaking abilities.
*Incite Bravery: When a fellow Goblin moves in, the Hexer can make them move further then they otherwise could and then make them attack afterwards.
*Lead from the Rear: If the Hexer is targeted for an attack it can direct it to a nearby ally instead.
|-|Nilbog=
|-|Blue=
*Charm Person: The Blue is able to make a single target view them as their best friend, with them seeing all the Blue's action in the most favorable light, however if this is used while the Blue is fighting the target they have a higher chance of resisting the ability. The range of this ability is 55 feet.
*Ego Whip: The Blue lobs psionic energy in order to harm a creature's psyche. The range of this ability is 55 feet.
*Empty Mind: The blue is able as a reaction use this ability in order to hide their mind from outside forces.
*Far Hand: The Blue can use this ability in order to freely move a 5 pound heavy object with telekinesis. The range of this ability is 55 feet.
*Finger of Fire: The Blue shoots a beam of ectoplasm so hot it harms creatures. The range of this beam is 55 feet.
*Inertial Armor: The Blue's mind generates a forcefield around their body which defends against physical and magical attacks alike. They can have it be either invisible or glimmering.
*Mental Barrier: The Blue is able to as a reaction create a mental construct of dissembling thoughts in order to defend their mind.
*Mind Thrust: The Blue hurls psionic energy in order to harm a creature's psyche. The range of this ability is 55 feet.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Evil Characters
Category:Game Characters
Category:Role-playing Characters
Category:Species
Category:Monsters
Category:Warriors
Category:Small Sized Characters
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Thrown Weapon Users
Category:Sword Users
Category:Bow Users
Category:Crossbow Users
Category:Slingshot Users
Category:Axe Users
Category:Armor Users
Category:Shield Users
Category:Stealth Masters
Category:Damage Boost Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Mind Users
Category:Madness Users
Category:Telekinesis Users
Category:Causality Users
Category:Healers
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Smoke Users
Category:Attack Reflection Users
Category:Forcefield Users
Category:Empathic Manipulation Users
Category:Ectoplasm Users
Category:Temperature Users