Malignant Recovery

== DETAILS ==
School necromancy [soul]; Level sorcerer/wizard 1; Prereq Spell Focus: Necromancy
=== CASTING ===
Casting Time 1 standard action
Components V, S
=== EFFECT ===
Range touch
Targets creature touched
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes (creature must be willing)
== DESCRIPTION ==
A touch from your hand, which glows with a dark miasma, heals the target’s physical injuries at the cost of his life force. The touch channels negative energy that heals 1d8+1 point per caster level. The touched creature also takes 1 point of constitution damage in order to fuel the spell. At level 6, the spell deals d2 constitution damage, then d3 at level 11 and d4 at level 16.  Additionally, the creature is traumatized for 1 round per 2 caster levels(rounded up) due to intense pain. (The character takes a –1 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks). A successful fortitude save negates the constitution damage, but not the traumatized condition. If the creature is undead, or is healed by negative energy, they do not take constitution damage and are not traumatized.
This spell can only be used on a willing creature, and has no effect if the creature is unwilling. Unconscious or otherwise disabled creatures may still negate the spell if they choose.
Category:World
Category:Custom
Category:Spell