Talent

Talent is a command in Final Fantasy Legend III, most of these enemy abilities are usable by the player and they will be listed inside the Talent command for the playable characters. Since temporary party members cannot transform, they cannot use the abilities below.
== Mechanics ==
Every species outside of the humans/mutant classes has innate abilities called talents. The available talents depend only on the species and doesn't change unless species changes.
Some talents are selected as the action in combat, and some are passive and cannot be selected. A few talents can be used actively but also automatically counterattack when the creature is hit by a physical attack. Talents are used at half power as counterattacks.
Talent damage depends on the user's Attack and maximum HP, the talent power and base damage, and a skill factor. Robot talents are used with 50% more skill by robots.
:Damage = skill x (1/4 x TP x (Att. + maxHP/10) + base) - Def
Some attacks have no apparent attribute. These attacks cannot be protected against and no enemies have a weakness against it.
Skill 	Classes	Classes	Classes	Classes	Classes	Classes
 	Monster	Beast 	Mutant 	Human 	Cyborg 	Robot
Robot Talents	1 	1 	(1) 	(1) 	1 	1.5
Other Talents	1 	1 	(1) 	(1) 	1 	1
Except for the two version of Remedy, all active talents are directed at enemies. If targeting a group of enemies, damage is divided by the number of enemies in the group. Targeting single or all enemies does full damage. This is the same as with weapons and magic.
== List of talents ==
=== Special attacks ===
Name	Effect 	Description
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	Fire 	Attacks one enemy with fire.
 	Thunder 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	Can inflict Para 	Attacks one enemy.
 	Can inflict Para 	Attacks one enemy.
 	Can inflict Conf 	Attacks one enemy.
 	Can inflict Fatal	Attacks one enemy.
 	Can inflict Conf 	Attacks one enemy.
 	Can inflict Sleep	Attacks one enemy.
 	— 	Attacks one enemy.
 	— 	Attacks one enemy.
 	Tornado 	Attacks one enemy.
 	Ice 	Attacks one enemy or enemy group with ice.
 	Can inflict Fatal	Attacks one enemy.
 	Can inflict Mute 	Mutes one enemy or enemy group.
 	Damage 	2 hits at 1/2 damage.
 	Damage 	2 hits at 1/2 damage.
 	Damage 	2 hits at 1/2 damage.
 	Damage 	2 hits at 1/2 damage.
 	Damage 	2 hits at 1/3 damage.
 	Damage 	4 hits at 1/4 damage.
 	Damage 	6 hits at 1/6 damage.
 	— 	Attacks one enemy.
 	Damage 	2 hits at 1/2 damage.
 	Damage 	6 hits at 1/6 damage.
 	Quake 	Attacks all enemies with quake.
 	Ice 	Attacks one enemy.
 	Ice 	Attacks one enemy or enemy group with ice.
 	Ice 	Attacks all enemies with tornado.
 	Fire 	Attacks one enemy or enemy group with fire.
 	Fire 	Automatically counterattacks with Fire.
 	Fire 	Attacks all enemies with fire.
 	Tornado 	Attacks one enemy or enemy group with tornado.
 	Tornado 	Attacks all enemies with tornado.
 	Thunder 	Attacks one enemy with thunder.
 	— 	Damage dealt = Max HP; user dies.
 	Drain HP 	Restores 25% of the damage as HP from one enemy or enemy group. Backfires on bosses.
 	— 	Attacks one enemy.
 	Can inflict Pois 	Poisons all enemies.
 	Drain HP 	Drains HP from one enemy.
 	Drain HP 	Drains HP from one enemy.
 	Drain HP 	Drains HP from one enemy.
 	Drain HP 	Drains HP from one enemy.
 	Can inflict Fatal	Kills one enemy.
 	Can inflict Fatal	Kills one enemy.
 	Can inflict Fatal	Kills one enemy.
 	Can inflict Fatal	Kills one enemy.
=== Status inflicting abilities ===
Name	Effect 	Description
 	— 	Halve damage from all weapons, except for the Mystic Swords.
 	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Inflicts Petri 	Automatically counterattacks by inflicting the Petri status.
 	Inflicts Petri 	Turns one enemy to stone.
 	Inflicts Petri 	Turns one enemy to stone.
 	Inflicts Petri 	Turns one enemy to stone.
 	Inflicts Mute 	Mutes one enemy.
 	Inflicts Mute 	Mutes one enemy.
 	Inflicts Dark 	Blinds one enemy.
 	Inflicts Dark 	Blinds one enemy or enemy group.
 	Inflicts Dark 	Blinds all enemies.
 	Inflicts Pois 	Poisons one enemy.
 	Inflicts Pois 	Automatically counterattacks by inflicting the Poison status.
 	Inflicts Para 	Automatically counterattacks by inflicting the Para status.
 	Inflicts Para 	Paralyzes one enemy.
 	Inflicts Para 	Paralyzes one enemy.
(1) 	Inflicts Para 	Paralyzes one enemy.
(2) 	Inflicts Curse 	Curses one enemy.
 	Inflicts Curse 	Curses one enemy or enemy group.
 	Inflicts Sleep 	Puts one enemy to sleep.
 	Inflicts Sleep 	Puts one enemy to sleep.
 	Inflicts Sleep 	Puts one enemy to sleep.
 	Inflicts Sleep 	Puts one enemy to sleep.
 	Inflicts Conf 	Confuses one enemy.
 	Inflicts Conf 	Confuses one enemy.
 	Inflicts Conf 	Confuses one enemy.
 	— 	Reduces Magic by 10.
 	— 	Reduces Attack by 10.
 	— 	Reduces Defense by 10.
 	— 	Reduces Agility by 5.
 	— 	Reduces Agility by 10.
 	— 	Reduces Defense by 15.
=== Assisting abilities ===
Name	Effect 	Description
 	— 	Automatically counterattacks.
 	— 	Automatically counterattacks.
 	— 	Monster duplicates when attacked. No effect on player's characters.
(1) 	Recover some HP	Recovers 30 HP for ally.
(2) 	Recover some HP	Recovers 50 HP for ally.
 	— 	Steals GP equal to what the enemy drops.
 	— 	Recover from status ailments at the end of each round.
 	Recover % of HP	Recover 1/10 of max HP at the end of each round.
 	— 	Halves all damage for one round.
== Passive abilities ==
=== Resistances ===
Name 	Effect 	Description
All 	Anti All 	Immune to all status ailments, except Fell.
Fatal 	Anti Fatal 	Immune to Fatal.
Stone 	Anti Stone 	Immune to Stone.
Mute 	Anti Mute 	Immune to Mute.
Blind 	Anti Blind 	Immune to Blind.
Poison 	Anti Poison 	Immune to Poison.
Curse 	Anti Curse 	Immune to Curse.
Para 	Anti Paralyze	Immune to Paralyze.
Sleep 	Anti Sleep 	Immune to Sleep.
Confuse	Anti Confuse 	Immune to Confuse.
Damage 	Anti Damage 	Strong against physical damage.
Change 	Anti Element 	Strong against all elemental damage.
Quake 	Anti Quake 	Strong against Quake.
Ice 	Anti Ice 	Strong against Ice.
Fire 	Anti Fire 	Strong against Fire.
Tornado	Anti Tornado 	Strong against Tornado.
Thunder	Anti Thunder 	Strong against Thunder (Ice & Tornado).
=== Weaknesses ===
Name 	Effect	Description
Quake 	— 	Weak against Quake.
Ice 	— 	Weak against Ice.
Fire 	— 	Weak against Fire.
Tornado	— 	Weak against Tornado.
Thunder	— 	Weak against Thunder (Ice & Tornado).
Mystic 	— 	Weak against the Mystic Swords.
==Gallery==
FFLIII Frost.png|Frost.
Category:Talents in Final Fantasy Legend III
Category:Abilities in Final Fantasy Legend III
Category:Enemy ability lists