API C AnimaDiversion.GetTextureKit

Names the texture kit applied to the AnimaDiversionFrame.
 textureKit = C_AnimaDiversion.GetTextureKit()
==Returns==
:;textureKit: - Name of a texture kit if the player has interacted with an Anima Conductor at least once since logging on; otherwise, returns nil.
==See also==
* - The payload contains the textureKit.
==Patch changes==