Combat Discipline

Combat Discipline is an aura mod that allows allies to heal on kills at the cost of the aura bearer losing health on kills.
==Stats==
Rank	User Drain/Kill	Ally Heal/Kill	Cost *
0 	-1 	+5 	-2
1 	-2 	+8 	-3
2 	-4 	+11 	-4
3 	-6 	+14 	-5
4 	-8 	+17 	-6
5 	-10 	+20 	-7
* Aura mods increase the amount of Mod Capacity
==Drop Locations==
==Notes==
*The aura bearer health loss and ally health gain are separately triggered, as follows:
**When the aura bearer kills an enemy, only the aura bearer loses health.
**When an ally kills an enemy, only that ally gains health.
*Companion kills count as user kills.
**Does not heal Companions.
*Multiple instances of Combat Discipline in a squad stack in an unusual way: the formula for health gain for each squad member with the mod equipped is A+B+C-D, where A, B and C are the health gain values of ally instances of Combat Discipline, and D is the health loss value of the aura-bearer's own instance of the mod (each squad member has a different variable because this formula assumes that different players may choose to keep their Combat Discipline at different ranks) . Using this formula, if all 4 players in a squad equip max rank copies of Combat Discipline, each player will heal +50 health per kill (+20 from each ally and -10 for the player's own copy). All the damage/heal happens on the same instance, making it not do any damage to the player doing kills.
*The health loss is considered damage taken which bypasses shields, as such:
**The aura bearer can be downed with this mod.
***Losing 1 health from a rank 0 aura will kill the aura bearer on 2 health.
**Damage Reduction affects the amount of health lost per kill.
**Invulnerability fully prevents the health loss.
**Allows Arcane Enhancements that trigger on damage (i.e. ) to be maintained with regular kills.
**Triggers 's Fury buff.
**Helps build up additional health during the invulnerable stage of and ; and along with , the damage will be buffered accordingly.
**Will be redirected by and .
**Overshields make completely immune to this damage, due to her passive.
**However, it does not trigger or 's energy conversion.
**It does trigger , causing a stack to be lost.
**Triggers the explosion effect of .
***This will not trigger if Overguard is present.
==Tips==
* can be used to counter the health loss by giving each instance of damage a chance to restore health over time.
*The health drain allows to spontaneously fulfill its activation conditions.
*Highly inadvisable to equip this aura on any Warframe with high area of effect damage output or when using area of effect weapons or punch through weapons, as the health loss can potentially be fatal.
*If possible, keeping the mod unranked can be safer as it provides a better loss-heal ratio (1:5 unranked vs 1:2 maxed).
*Recommended on Warframes with pure damage reduction (like , , ) or that can counteract the health loss through healing (like , , any frame with , Lavos, or ).
==Bugs==
*Will deplete Overguard instead of health when it's present. 
==Patch History==
==See Also==
*Aura
es:Disciplina de combate
ru:Боевая Дисциплина
Category:Update 25
Category:Auras
Category:Warframe Mods
Category:Healing
uk:Бойова справа
fr:Discipline de Combat