Caius Aurelius (MerryMortician)

__NOTOC__
===Basic Information===
 Race: Aasimar (Scion of Humanity)
 Class: Paladin
 Level: 2
 Experience: 880 XP (1,300 TNL)
 Alignment: Lawful Good
 Languages: Low Landellian, Celestial
 Deity: Amenthia
 First Seen: The Dunn Wright Inn
 Location: Roughy River Run
 Background: Open
===Abilities===
STR: 16 +3 (10 pts)
DEX: 12 +1 ( 2 pts)
CON: 13 +1 ( 3 pts)
INT: 12 +1 ( 2 pts)
WIS: 10 +0 (-2 pts) [+2 racial]
CHA: 16 +3 ( 5 pts) [+2 racial]
===Combat Statistics===
(Max-2) HP: 20 = [2d10 + CON (2) + FC (0)] (Paladin)
 AC: 16 = [10 + DEX (1) + Armor (5) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Misc (0)]
 AC Flatfooted: 15 = [10 + Armor (5) + Misc (0)]
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +2 = [Paladin (2)]
 CMB: +5 = [BAB (2) + STR (3) + Misc (0)]
 CMD: 16 = [10 + BAB (2) + STR (3) + DEX (1) + Misc (0)]
 Fortitude: +7 = [Paladin (3) + CON (1) + CHA (3) + Misc (0)]
 Reflex: +4 = [Paladin (0) + DEX (1) + CHA (3) + Misc (0)]
 Will: +6 = [Paladin (3) + WIS (0) + CHA (3) + Misc (0)]
 Speed: 30' (20' in armor)
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 Scythe: Attack: +5 = [BAB (2) + STR (3) + Misc (0) + Magic (0)]
 Damage: 2d4+4 (P or S), Crit: x4, Special: trip
 Scythe PA: Attack: +4 = [BAB (2) + STR (3) + Feat (-1) + Magic (0)]
 Damage: 2d4+7 (P or S), Crit: x4, Special: trip
Heavy Flail: Attack: +5 = [BAB (2) + STR (3) + Misc (0) + Magic (0)]
 Damage: 1d10+4 (B), Crit: 19-20/x2, Special: trip, disarm
H. Flail PA: Attack: +4 = [BAB (2) + STR (3) + Feat (-1) + Magic (0)]
 Damage: 1d10+7 (B), Crit: 19-20/x2, Special: trip, disarm
 Shortbow: Attack: +3 = [BAB (2) + DEX (1) + Misc (0) + Magic (0)]
 Damage: 1d6 (P), Crit: x3, Range: 60ft
===Racial Features===
 Ability Adjustments: +2 (WIS), +2 (CHA)
 Size: Medium
 Speed: 30'
 Favored Class: Paladin
 Scion of Humanity: Caius's celestial heritage is at least three generations
 removed. He counts as an outsider (native) and a humanoid
 (human) for any effect related to race. He can pass for
 human without rolling Disguise.
Celestial Resistance: Aasimars gain acid resistance (5), cold resistance (5),
 and electricity resistance (5).
 Skilled: +2 racial bonus to Diplomacy and Perception
 Spell-Like Ability: Once per day, an aasimar can use daylight as a (Sp).
 Darkvision: Aasimars can see perfectly in the dark up to 60'.
===Class Features===
Paladin
Armor/Weapons: Paladins are proficient with all simple and martial weapons, and
 with all armors and shields (except tower shields).
 Aura of Good: The power of a paladin's Aura of Good is equal to his paladin
 level.
 Detect Evil: At will, a paladin can detect evil. A paladin can, as a move
 action, concentrate on a single item or creature within 60 ft
 and determine if it is evil, learning the strength of its aura
 as if having studied it for 3 rounds. While focusing on one 
 target, the paladin does not detect evil in any other subject 
 or object.
 Smite 1/day: As a swift action, the paladin chooses one target within sight.
 If the target is evil, the paladin adds his CHA bonus to attack
 rolls and adds his paladin level to all damage rolls against the
 target. If the target is an outsider (evil), an evil-aligned
 dragon, or undead, the bonus to damage on the first successful
 attack increases to 2/level.
 Regardless of the target, smiting automatically bypasses all DR.
 While smite evil is in effect, the paladin adds his CHA modifier
 as a deflection bonus to AC against attacks made by the smite
 target. If the smite targets a creature that is not evil, the
 smite is wasted with no effect. The smite evil effect lasts 
 until the target is dead or until the paladin rests and
 refreshes his smite pool.
 Divine Grace: At 2nd level, a paladin adds his CHA bonus on all saving throws.
 Lay on Hands: Beginning at 2nd level, a paladin can heal wounds by touch. Each day he
 can use this ability a number of times equal to 1/2 his paladin level
 plus his CHA modifier. With one use of this ability, a paladin can heal
 1d6 hit points of damage for every two paladin levels he possesses.
 Using this ability is a standard action, unless the paladin targets
 himself, in which case it is a swift action.
 Alternatively, a paladin can use this healing power to deal damage to
 undead creatures. Using lay on hands in this way requires a successful
 melee touch attack and doesn't provoke an attack of opportunity. Undead
 do not receive a saving throw against this damage.
===Feats===
Power Attack: Optionally take -1 to hit in order to gain +2 damage on all 
 attacks. The damage bonus is increased by 50% whenever the attack
 type applies .5x STR modifier. The damage bonus is halved
 whenever the attack applies .5x STR modifier.
===Traits===
 Seeker (Social): Caius's time with the army in Tritower revealed his
 observant nature. He served frequently on guard detail,
 as his physical presence and eye for potential threats 
 proved perfectly suited to the duty. He receives a 
 +1 trait bonus to Perception and it is a class skill for
 him.
Magical Knack (Magic): Amenthia's presence in Whiteoak is not easily forgotten.
 She watches lovingly over her first followers and wards
 the town against minor threats. Her faithful seldom fall
 ill while they remain within the town, unaware that her
 holy embrace manifests as positive energy in the very
 earth where they stand. Caius spent countless nights
 praying in her chapel; he asked for her cleansing light
 to shine in him after his profane execution and he was
 indeed purified. His CL as a paladin receives a
 +2 trait bonus.
===Skills===
Skill Points: 8 = [Base (2) + INT (1)/Level; FC (2), Misc (0)] (Paladin)
Skills Total Rank CS Ability ACP Misc
Acrobatics -3 0 0 1 -4 +0
Appraise +1 0 0 1 +0
Bluff +3 0 0 3 +0
Climb -1 0 0 3 -4 +0
Craft ( ) 0 0 * 1 +0
Diplomacy +10 2 3 3 +2 racial
Disable Device 0 0 1 -4 +0
Disguise +3 0 0 3 +0
Escape Artist -3 0 0 1 -4 +0
Fly -3 0 0 1 -4 +0
Handle Animal 0 * 3 +0
Heal 0 0 * 0 +0
Intimidate +3 0 0 3 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 * 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) +6 2 3 1 +0
Linguistics 0 0 1 +0
Perception +8 2 3 0 +1 trait, +2 racial
Perform ( ) +3 0 0 3 +0
Profession ( ) 0 * 0 +0
Ride -3 0 * 1 -4 +0
Sense Motive +5 2 3 0 +0
Sleight of Hand 0 0 1 -4 +0
Spellcraft 0 * 1 +0
Stealth -2 0 0 1 -4 +0
Survival 0 0 0 0 +0
Swim -1 0 0 3 -4 +0
Use Magic Device 0 0 3 +0
===Prepared Spells===
 Concentration +00 [Caster Level (0) + CHA (0)]
<tabber>Level 1 (DC 00)=
 0/day + 0 (CHA)
 • 
 • 
 • 
 • 
|-|Level 2 (DC 00)=
 0/day + 0 (CHA)
 • 
 • 
 • 
 • 
|-|Level 3 (DC 00)=
 0/day + 0 (CHA)
 • 
 • 
 • 
 • 
|-|Level 4 (DC 00)=
 0/day + 0 (CHA)
 • 
 • 
 • 
 • 
</tabber>
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Scale Mail 50 gp 30 lb
Scythe 18 gp 10 lb
Shortbow 30 gp 2 lb
 Standard Arrows (20) 1 gp 3 lb
 Frog Crotch Arrows (5) 5 gp .75 lb
Wooden Feather Token 1 gp -- lb
Belt Pouch 1 gp .5 lb
 Chalk (2) .02 gp -- lb
 Flint & Steel 1 gp -- lb
 Whetstone .02 gp 1 lb
Backpack 2 gp 2 lb
 Bedroll .1 gp 5 lb
 Canteen 2 gp 1 lb
 The Feather and The Firmament 1 gp 1 lb
 Tin Mess Kit (Tritower SI) .2 gp 1 lb
 Silk Rope (50') 10 gp 5 lb
 Trail Rations (1 day) .5 gp 1 lb
 ======== ======
 Totals: 122.84 gp 63.25 lb
 Light Medium Heavy 
 Max Weight: 0-76 77-153 154-230
MWK Backpack: 0-86 87-173 174-260
Consumed or Destroyed Items 
 (none yet) 0 gp
 ========
 Total Consumed: 0 gp
===Finances===
 Initial Character Money: +150 gp
 Into the Wilds Part 1: +868 gp
 =========
 Career Earnings: 1,018 gp
 Carried Inventory: -122.84 gp
 consumed or destroyed items: -0 gp
 living accommodations: -0 gp
 =========
 Coinage: 895.16 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 45
 Height: 5'11"
 Weight: 184 lbs
Hair Color: Clean shaven (would grow in black)
 Eye Color: White
Skin Color: Black
Appearance: Caius is a broad man with squared features. He keeps his head and
 face shaven clean and has a tiny mithral stud for a nose ring. His
 white eyes obviate celestial heritage somewhere in his genealogy
 but he has no other alien features. He wears a white silk tabard
 over his armor, typically with the cowl pulled up. White gloves and
 white boots over green woolen breeches complete the paladin's 
 uniform, with brass buckles and gold chasing. Peculiar for a man of
 Amenthia's honor guard, he carries a whitewashed scythe with brass
 reinforcements.
 Demeanor: Caius speaks plainly and with purpose. He is pensive, often
 considering multiple angles and referring to his worn holy text for
 guidance when faced with a great challenge. He is a newly reborn
 man, at peace with his flaws yet working ever harder to follow the
 path of his goddess. He believes in leading by example.
===Background===
Caius was born and raised in Whiteoak. His father was a miller and his mother kept house for her husband and three children. When Caius came of age, he enlisted and served over ten years in the army at Tritower. While there, his elder sister died in labor. His younger brother joined the military a year later but Caius was on his way out.
As compensation for time served, Caius was awarded a small farmstead just outside the city. Instead of working the land, he sold it outright and headed for Kingsholm in the Baronies. There, he quickly spent his savings from the military on tavern food, drink, and companionship. When coin grew sparse, he took a job as the sleepy settlement's main heavy (for when the local Sentinels needed an extra sword arm) and executioner.
Eight years passed and Kingsholm grew somewhat in population. Crime rates remained relatively low but banditry and monster raids in the area increased. Caius performed his work, played cards or knucklebones on his off hours, and continued to drift through his life without direction. He had an affair with Captain Mia Desarna and courted a cobbler's daughter but was never willing to make commitments.
In his ninth year in Kingholm, Caius's life changed. For several weeks, mutilated rodent corpses were discovered in bizarre poses around the great graveyard's gates and on the outskirts of town. Then a family's dog was killed in the same way. When finally a young boy was found eviscerated behind the Coronet and Cabbage Inn's stable, the Sentinels investigated a witch who had recently built a cottage in the forest nearby. The townsfolk accused her of practicing necromancy and of placing hexes on them. The witch swore she used her power only for healing and minor charms but the frenzied paranoia was widespread by the time of her trial. She was convicted and sentenced to Caius's blade.
As was his custom, Caius approached the witch on the eve of her execution. He offered her the choice of gallows or beheading. She replied, "I would have you take my life with a scythe, that the tool in those ignorant farmers' hands ever be a reminder of the injustice they served upon me." Unimpressed, Caius purchased a scythe and whitewashed it that night. The following day, he delivered the witch's sentence per her request. Two months later, a man was caught placing new rodent corpses and confessed to the former crimes.
Caius was overcome with guilt and left Kingsholm. He returned to Whiteoak to find his father still working at the mill and his mother's health failing with age. She told him to turn to Amenthia for forgiveness and guidance. He prayed in the local chapel for hours on end, several times every day until a cleric there had blessed him 1001 times. At last, he heard Amenthia's voice when she appeared to him in a dream. She called him to serve as a champion in her name. He covered his head in humility, took up the scythe to remember his sins, and traveled to stay in Venza with his cousin Milo de Luca until a holy mission became clear to him.
===Adventure Log===
Into the Wilds Part 1 November 17, 2015 - February 3, 2016
 XP Received: 880
Treasure Received: 868 GP
===Level Ups===
 Level 2:
 Class: Paladin
 BAB: +1 to +2
 Fort: +3 to +7
 Ref: +1 to +4
 Will: +2 to +6
 Feat: --
 Features: Divine Grace
 Lay on Hands
 HP: Max -2
Skill Pts: +4 = +2 (Class) +1 (INT) +4 (Old Total) 
 +1 (FC) = 8 (New Total)
 Level 3:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
===Approvals===
*Approval (30 Oct 2015) (Scott DeWar ~ Peer) level 1
*Approval (8 Nov 2015) (Aura ~ Judge) level 1
*Approval (28 Aug 2016)(KahlessNestor ~ Judge) Level 2
Category:Approved Characters
Category:Wandering the Streets