Eidolon (Dimensions II)/Free-to-play/Fire-elemental summons

The following is a list of Fire-elemental summons in Final Fantasy Dimensions II.
==Normal summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank 	 	
 	 	1 	Darkside 	I-III 	None 	1 	3 	 	
 	 	1 	Mirage 	I-III 	None 	1 	3 	 	
 	 	1 	Blaze 	I-III 	None 	1 	3 	 	
 	 	1 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies.
 	 	1 	War Cry 	I-III 	None 	3 	5 	 	
 	 	1 	Fire Blast 	I-III 	None 	3 	5 	 	
 	 	1 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns. 	: Raises the attack and speed of the party for three turns.	: Raises the attack and speed of the party for three turns.
 	 	1 	Sharpshot 	I-III 	None 	1 	3 	 	
 	 	1 	Break Atttack 	I-III 	None 	1 	3 	 	
 	 	1 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies.
 	 	1 	Yasha 	I-III 	None 	4 	7 	 	
 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns. 	 	
 	 	2 	Magic Bomb 	I-III 	None 	3 	6 	 	
 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	 	
 	 	2 	Magic Bomb 	I-III 	Fire attack power + 15% 	3 	6 	 	
 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	 	
 	 	2 	Magic Bomb 	I-III 	Blind Resistance 	3 	6 	 	
 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns. 	 	
 	 	2 	Firaga Blast 	I-III 	Fire attack power+ 10% - 20% 	5 	7 	 	
 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns. 	 	
 	 	2 	Spike Flail 	I-III 	Critical + 15 - 25 	5 	7 	 	
 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	: Dispel all enemies and delays their turn. 	 	
 	 	2 	God's Eye 	I-III 	None 	4 	6 	 	
 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.	 	
 	 	2 	Heart's Key 	I-III 	None 	4 	6 	 	
 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies. 	 	
 	 	2 	Screech 	I-III 	First action start - 30% 	4 	7 	 	
 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	: Deals fire damage to one random enemy. 	 	
 	 	2 	Eight Sword Special 	I-IV 	Attack + 10% - 20%Attack Down resistance 	5 	8 	 	
 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	 	
 	 	2 	Chaotic Four Swords 	I-III 	None 	4 	6 	 	
 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Fire 	I-V 	None 	13 	6 	 	
 	 	2 	Fira 	I-III 	None 	13 	6 	 	
 	 	2 	Barrage 	I-III 	None 	13 	6 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	2 	Triple Flame 	I-III 	Fire attack power +5% - 15%Fire damage -10% 	4 	7 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	2 	Fire Rush 	I-III 	Fire attack power +5% - 15%Fire damage -5 - 15% 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	: Deals fire-elemental damage to all enemies three times. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Comet 	I-III 	None 	5 	7 	 	
 	 	2 	Devil's Claws 	I-III 	Battle Start:Reflect for 2 turns 	5 	7 	 	
 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Provoke 	I-III 	None 	34 	56 	 	
 	 	2 	Gaze 	I-III 	None 	34 	56 	 	
 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	: Deals fire-elemental damage and inflicts blind for three turns to all enemies. 	 	
 	 	2 	Shield Bash 	I-III 	Instant Death Resistance 	5 	7 	 	
 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	: Grants invincibility for a single turn to all allies and reduces damage five turns. 	 	
 	 	2 	Shout 	I-III 	None 	4 	6 	 	
 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	: Deals fire-elemental damage to all enemies and inflicts stun to a single target. 	 	
 	 	2 	Rapid Fire 	I-III 	None 	2 	4 	 	
 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	 	
 	 	2 	Rapid Fire 	IV 	None 	5 	5 	 	
 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	: Deals fire-elemental damage randomly eight times. 	 	
 	 	2 	Fixer Upper 	I-III 	Fire attack power + 20% 	5 	7 	 	
 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	: Deals fire-elemental damage to one enemy twice. 	 	
 	 	3 	Quiz Time! 	I-III 	Battle Start:Negate Damage for 1 turn 	4 	7 	 	
 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	: Deals exactly 5,963 damage to all enemies. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Reflect 	I-III 	Attack + 10% 	5 	7 	 	
 	 	2 	Magic Boost 	I-III 	Battle Start:Attack Up for 2 turns 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	2 	Magus Flame 	I-IV 	First action start - 40% 	5 	8 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	2 	Scintilla 	I-III 	Battle Start:Haste for 2 turns 	5 	7 	 	
 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	: Push the Party's turn to the forward and the enemy's to the backward. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Tuning 	I-III 	Max MP + 2% - 10% 	35 	57 	 	
 	 	2 	Third Eye 	I-III 	None 	35 	57 	 	
 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	: Protects all party members from a single attack. 	 	
 	 	2 	 	 	 	 	 	 	
 	 	2 	Katon 	I-V 	None 	13 	5 	 	
 	 	2 	Fire Breath 	I-III 	None 	13 	5 	 	
 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	 	
 	 	2 	Kaenjin 	I-III 	Magic damage -10% 	5 	7 	 	
 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	: Raises the attack and magic power of the party for three turns. 	 	
 	 	2 	Dragon Charge 	I-III 	None 	5 	7 	 	
 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	: Deals fire-elemental damage to an enemy twice. 	 	
 	 	2 	Dual Roar 	I-IV 	Attack + 5 - 15% Physical damage -5 - 15% 	5 	8 	 	
 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	: Deals fire-elemental damage and water-elemental damage to all enemies twice. 	 	
 	 	2 	V-Guard 	I-III 	None 	4 	6 	 	
 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	: Deals fire-elemental damage and delays the action to all enemies. 	 	
 	 	3 	 	 	 	 	 	 	
 	 	3 	Rain Arrow 	I-III 	Total damage increased by 20% when player is equipped with a bow. 	5 	7 	 	
 	 	3 	Sacrifice 	I-III 	Start of battle reduce damage 2 turns 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	3 	Pyroburst 	Z-Ω 	3 - 5% MP recovery every turnPhysical damage -5 - 15% 	6 	8 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	3 	Tyrfing 	I-III 	Stun resistanceDoom resistanceInstant Death resistance 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies. 	 	
 	 	3 	 	 	 	 	 	 	
 	 	3 	Fire Breath 	I-III 	None 	35 	58 	 	
 	 	3 	Kaustra 	I-IV 	Fire attack power + 15%Water damage -10% 	35 	58 	 	
 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns. 	 	
 	 	3 	Princess of Dawn 	I-IV 	Fire attack power +15% - 30% Magic damage - 5% - 20% 	5 	8 	 	
 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	 	
 	 	3 	Firaga Breath 	I-III 	None 	4 	6 	 	
 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	 	
 	 	3 	Sword Dance 	I-III 	Attack power +5 - 15%Fire damage -5 - 10% 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	: Deals fire-elemental damage to all enemies and inflicts a sap effect. 	 	
 	 	3 	Pumpkin March 	I-III 	Magic damage -2% - 10% 	5 	7 	 	
 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	: Deals magic damage randomly two-four times. Amount of hits are random. 	 	
 	 	3 	Moonshade 	I-III 	Speed + 10 - 15%Critical + 0 - 20 	5 	8 	 	
 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	: Deals fire-elemental damage to all enemies. 	 	
 	 	3 	Firaga Breath 	I-III 	Fire, earth, and dark damage -15% 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	 	
 	 	3 	Particle Ray 	Z-Ω 	Magic + 10 - 20% Stop resistance 	6 	8 	 	
 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	: Deals fire-elemental damage to all enemies and ignores negating barriers. 	 	
 	 	3 	 	 	 	 	 	 	
 	 	3 	Firaga 	I-III 	Fire attack power + 15% 	5 	7 	 	
 	 	3 	Dragon Soul 	I-III 	Max HP + 10% 	5 	7 	 	
 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP. 	 	
 	 	3 	 	 	 	 	 	 	
 	 	3 	Fira 	I-III 	None 	34 	56 	 	
 	 	3 	Mineuchi 	I-III 	None 	34 	56 	 	
 	 	3 	Nitoichi 	I-III 	None 	34 	56 	 	
 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	 	
 	 	3 	Triple Wakizashi Slash 	I-III 	Battle Start:Attack Up for 1-2 turns 	5 	7 	 	
 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	: Deals fire-elemental damage to a single target and has a chance to inflict stun. 	 	
==God summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank
 	 	1 	Super Explosion 	I-III 	Critical + 15Start of battle:Regeneration 3 turns 	5 	7
 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies. 	Firaja: Deals fire-elemental damage to all enemies.
 	 	2 	Astral Flow 	Z-Ω 	Fire attack power + 30% - 50% 	6 	8
 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn. 	Magicide Spell: Dispels all stat up boosts and delay all enemies' turn.
 	 	2 	Dancing Dagger 	Ζ-Ω 	Speed + 10% - 20%Dodge + 10 - 20 	6 	8
 	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.
 	 	2 	Demon Slash 	I-IV 	Start of Battle: Attack up 2 turnsDoom Resistance. 	5 	8
 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn.
 	 	2 	Scorch 	I-IV 	Fire Attack Power + 10 - 40% 	5 	8
 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies.
 	 	2 	Bushido: Banishing Blade 	Z-Ω 	Start of battle: Attack up 2 - 4 turns 	6 	8
 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn. 	Sentinel: Negate damage received for all allies for a single turn.
 	 	2 	Counter Rockets 	I-III 	Speed down resistanceDodge + 5 - 10 	5 	7
 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns. 	Foolish Mist: Lower the attack, magic and speed of all enemies by 3 turns.
 	 	2 	Razzia 	I-IV 	Attack + 5 - 20%Attack down resistance 	5 	8
 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns. 	Consuming Mist: Lowers the attack and magic of all enemies for five turns.
 	 	2 	Fire Song 	I-III 	Every Kill + 10 - 20% HP 	5 	7
 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns. 	Grasping Mist: Delay the next turn of all enemies and lower their speed for five turns.
 	 	2 	Thumpty Fire 	I-IV 	Water Damage - 15%Poison Resistance 	5 	8
 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies. 	Life Blessing: Restores a maximum of 1/2 HP to all allies.
 	 	2 	Chaincast Fire 	Z-Ω 	Magic critical chance +15% - 25%Silence Resistance 	6 	8
 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn. 	Magicide Spell: Dispel all stat increasing effects and delay enemies' next turn.
 	 	2 	Flame Flurry 	I-IV 	Fire Attack Power + 20 - 40% 	5 	8
 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns.
 	 	3 	Hellfire 	Z-Ω 	Fire damage + 20 - 40% 	6 	8
 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies. 	Firaja: Deals Fire-elemental damage to all enemies.
 	 	2 	Masamune 	Z-Ω 	Start of Battle :Negate damage 1 turnDodge + 10 - 20 	6 	8
 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns. 	Spring of Strength: Raises the attack and magic of the party for five turns.
*Raid signet, rank is determined by player's score.
==Gallery==
FFLTnS Counter Skyrockets.png|Counter Rockets.
FFLTnS Crystal Eye.png|Crystal Eye.
FFLTnS Dance of the Flame Emperor.png|Dance of the Flame Emperor
FFLTnS Hellfire.png|Hellfire.
FFLTnS Last Bastion.png|Last Bastion.
FFLTnS Summon Foron.png|Summon Foron
FFLTnS Zanmato.png|Zanmato.
Category:Summon magic
Category:Eidolons in Final Fantasy Dimensions II