Wesley's Delayed Damage (Wizard Spell)

This spell creates a field of temporal flux about the caster. This field intercepts physical at­tacks and shifts all or part of the effects into the future, allowing the chronomancer time to prepare. The magnitude of the shift depends on the type of attack.
If the attack inflicts physical damage, half the damage is applied immediately, and the other half is put off for the duration of the spell. This delays the need for healing, but chronomancers are cau­tioned not to lose track of the time since casting. After the first turn, the spell could expire at any moment, and all deferred damage is then applied at once. This could easily kill the caster. Healing potions and spells are applied first to received damage, then to deferred damage.
If the attack produces a spell effect (imprison­ment and energy drain inflict no physical damage but require a touch), then the spell's effect is de­layed for half the remainder of the spell's dura­tion. Any preventative action taken (the chronomancer casting freedom before the impris­onment takes effect, for instance) negates the up­coming effect.
This spell cannot be used in conjunction with any contingency spells. Any spell of this nature placed on the chronomancer dispels Wesley's de­layed damage automatically.
Notes: Restricted to chronomancers, common or uncommon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells