HGd10PHB - Spell - Blink

==Blink==
Used in games at academies, Blink is used as a form of getaway or diversion during conflicts by beginning students of the Space Spectrum. It teleports the spellcaster in a random direction along the surface they are standing on when cast. The spell will not teleport the caster into the air or into solid objects. However, it might land them in a liquid body such as a lake. The spell displaces fluids the moment before the caster arrives.
==Effect==
Blink teleports the spellcaster a number of meters equal to the Blink Spell Roll away from their current location. 
This teleportation is along the surface of whatever they happen to be standing on. It will not teleport them into solids and will not teleport them perpendicular to their original surface into the sky or space. However, standing on the side of a building may end up in the air if teleported up along the surface of the building and the teleport is farther than the building's remaining height.
Blink will teleport the caster inside of fluids (air is a fluid) and will displace that fluid just before the caster arrives to accommodate the new volume. However, if such displacement would cause a pressure greater than 2 Atmospheres, the fluid is treated like a solid and the caster will end up in the closest open area able to accommodate their volume within the rolled distance.
At the time of casting, before the roll, an additional 2 EDR or Myr can be spent to add an additional meter to the distance. This can be spent multiple times but must be spent before the roll.
==Spell Construction==
*DS: 10
*Tier 0
*Spectra: Space [10]
*Purpose: Movement [4]
*Casting Time:1 Player Turn [10]
*Duration: None [0]
*Duration-Ticks: None [0]
*EDR: 1/10 TSB + 6 [-6]
*Intensity: None [0]
*Number of Targets: Self [0]
*Modifications: Random [10]
*Range: Medium [3]
*Shape: 0 Dimensional - Self [0]
*Focus: None [0]
*Verbal Component: "Get me out of here, magic!" [.1]
*Somatic Component: Break MC at feet [.01]
*Material Component: Tiny mirror or glass gem [.01]
==Character Sheet Example==
TS 	Skill Name	PC 	PCB	SC 	SCB	BP	TP	XP/XPN
1d10+11	Blink 	AGL	5 	AGL	2 	1 	3 	1/4
Nauni casts Blink on herself. She expends 10 EDR to boost the range of the spell by 5 meters. Nauni then rolls a 14 and is able to teleport herself up to 19 meters away along the ground.
==Navigation==
Spells Listed Alphabetically
Hero's Guild Players Handbook Home 
* Chapter 1 - Creature Kinds
* Chapter 2 - Base Characteristics
* Chapter 3 - Skills
* Chapter 4 - Traits and Foibles
* Chapter 5 - Physical Combat Skills 
* Chapter 6 - Mystical Skills
* Chapter 7 - Equipment
* Chapter 8 - Crafting
* Chapter 9 - Social and Movement Skills
* Chapter 10 - Optional Classes