Poison

This extra, when applied to an FX allowing a Resistance, causes it to work like a toxin. If the attack succeeds, the FX occurs. One minute later (10 rounds), roll to overcome the target's resistances again. If you succeed again, the target suffers the FX a second time. Then the FX stops. A Healing FX can counter a Poison FX with a (DC 10 + FX rank) check.
Category:Rulebook
Category:Characters
Category:FX
Category:Extras