Stress & Afflictions

Madness, our old friend.
Stress is a core mechanic of Contagious Revival. Fighting the latex creatures scattered in Site-348 is highly taxing on the mental health of your character, and might cause unwanted negative effects.
== Stress ==
The mental state of your character. it is a status bar gauged from 0 to 200. At 100 stress, your resolve will be tested, having you gain an Affliction, or, if lucky, a Virtue.
At 200 stress, your character will suffer a heart attack, instantly bringing them down to Death's Door, or, if they're already in Death's Door, kill them outright. It also lowers stress to 170, making it easy to suffer another heart attack if you lived the first one.
== Afflictions ==
An affliction is the mental state of your character upon reaching 100 stress. They will grant negative and positive (mostly negative) changes to your stats, and may cause the player to act out of their control, such as punching themselves mid-fight, debuff/buffing themselves or running away from/towards an enemy.
A list of the obtainable afflictions and their respective actouts:
Affliction 	Passive Effects	Possible Actout Effects 	Quote
Hopeless 	-5% damage dealt.
-5% natural damage resistance.
-5% contagion resilience.
-12.5% stress resistance.
-10% trauma resistance.
-0.25 stamina regeneration.
-0.25 sprinting stamina drain.
+2.5 jump stamina drain.
-0.05 passive contagion decay.
-0.125 sprint speed.
-0.125 walk speed.
-2.5 jump power.
Chance to deny being given items.	Slowness, Weakness, chance to hit yourself. 	There can be no hope in this hell, no hope at all.
Fearful 	-10% damage dealt.
-5% contagion resilience.
-12.5% stress resistance.
-10% trauma resistance.
+0.125 stamina regeneration.
-0.125 stamina drain from sprinting.
-1.25 jump stamina drain.
+0.125 walk speed.
+0.125 run speed.	Sprint Boost 	Fear and frailty finally claim their due.
Masochistic 	-5% damage dealt.
+5% natural damage resistance.
-20% contagion resilience.
-10% stress resistance.
-7.5% trauma resistance.
-0.125 stamina regeneration.
+0.125 stamina drain from sprinting.
+2.5 jump stamina drain.
-0.2 passive contagion decay.
Chance to deny being given items.
Always denies healing items.	Slowness, Weakness, chance to hit yourself. 	Those who covet injury find it in no short supply.
Paranoid 	-5% damage dealt.
+2.5% natural damage resistance.
-5% contagion resilience.
-10% stress resistance.
-7.5% trauma resistance.
+0.125 stamina regeneration.
-0.125 sprinting stamina drain.
-1.25 jump stamina drain.
-0.05 passive contagion decay.
+0.125 sprint speed.
+0.125 walk speed.
+1.25 jump power
Denies giving and being given items.	Sprint Boost, Defense Boost 	The walls close in, the shadows whisper of conspiracy!
Abusive 	+7.5% damage dealt.
-15% natural damage resistance.
-10% contagion resilience.
-5% stress resistance.
-2.5% trauma resistance.
+0.25 stamina regeneration.
-0.125 sprinting stamina drain.
-2.5 jump stamina drain.
-0.1 contagion decay
+0.25 sprint speed.
+0.25 walk speed.
+2.5 jump power.
Chance to deny being given items. Denies giving items.	Strength Boost 	Frustration and fury, more destructive than a hundred cannons.
Selfish 	-5% damage dealt.
+7.5 natural damage resistance.
-5% contagion resilience.
-10% stress resistance.
-7.5% trauma resistance.
+0.125 stamina regeneration.
-0.25 sprinting stamina drain.
-1.25 jump stamina drain.
-0.05 passive contagion decay.
Denies giving items.	Defense Boost 	Self-preservation is paramount, at any cost!
Irrational 	-5% damage dealt.
-5% natural damage resistance.
-10% contagion resilience.
-10% stress resistance.
-7.5% trauma resistance.
-0.125 stamina regeneration.
+0.125 sprinting stamina drain.
+1.25 jump stamina drain.
-0.1 natural contagion decay.
+0.25 sprint speed.
-0.125 walk speed.
+1.25 jump power.
Chance to deny being given items.	Slowness, Weakness, Sprint Boost, Stamina Regeneration, Strength Boost, Defense Boost, Contagion Resistance, Stress Resistance, Contagion Repellence, chance to hit yourself.	Reeling, gasping, taken over the edge into madness!
Sadistic 	+5% damage dealt.
-5% natural damage resistance.
-5% contagion resilience.
-10% stress resistance.
-7.5% trauma resistance.
+0.25 stamina regeneration
-0.125 sprinting stamina drain.
-1.25 jump stamina drain.
-0.05 passive contagion decay.
Denies giving items.	Strength Boost 	All these raving creatures must be silenced
Perfectionist	+5% damage dealt.
-5% contagion resilience.
-10% stress resistance.
-7.5 trauma resistance.
+0.125 stamina regeneration.
-0.125% sprinting stamina drain.
-1.25 jump stamina drain.
-0.05 passive contagion decay.
+0.125 sprint speed.
+0.125 walk speed.
+1.25 jump power.
Chance to deny being given items.	Strength Boost, Defense Boost, Contagion Resistance 	
Refracted 	-10% damage dealt.
-10% natural damage resistance.
-10% contagion resilience.
-20% stress resistance.
-15% trauma resistance.
+0.75 stamina regeneration.
-0.75 sprinting stamina drain.
-3.75 jump stamina drain.
-0.1 passive contagion decay.
-0.25 sprint speed.
-0.25 walk speed.
-2.5 jump power.
Chance to deny being given items.
Deals more stress damage than other afflictions.	Weakness, Slowness 	
Hollow 	Obtainable during Blackouts.
-5% damage dealt.
-5% natural damage resistance.
-12.5% contagion resilience.
-12.5% stress resistance.
-10% trauma resistance.
-0.25 stamina regeneration.
+0.5 sprinting stamina drain.
+2.5 jump stamina drain.
-0.125 passive contagion decay.
-0.125 sprint speed.
-0.125 walk speed.
-1.25 jump power.
Chance to deny being given items.	Slowness, Weakness 	
Rapturous 	Must have a high killstreak to obtain. Guaranteed at 250 kills.
+10% damage dealt.
-15% natural damage resistance.
-15% contagion resilience.
-12.5% stress resistance.
-10% trauma resistance.
+0.375 stamina regeneration
-0.5 sprinting stamina drain.
-5 jump stamina drain.
-0.15 passive contagion decay.
+0.375 sprint speed.
+0.375 walk speed.
+3.75 jump power.
Chance to deny being given items.	Strength Boost 	
Afflictions that don't have any quote set to them, or rarely, the ones that do, may pick one of these quotes to display:
"Wherefore, heroism?"
"The human mind, fragile like a robin's egg."
"The mind cannot hope to withstand such an assault."
"Even the aged oak will fall to the tempest's winds."
"Madness, your old friend!"
"One can sometimes find clarity in madness, but only rarely."
"Madness, sublimity of the intelligence, or so it has been said."
"The bulwarks of the mind have fallen!"
"Behold, the abyss is made manifest!"
== Virtues ==
Rarely, your character may respond to the onslaught of stress by becoming Virtuous, gaining hefty positive stat boosts and positive status effects on actouts, as well as allowing you to survive a heart attack and being set to 0 stress at the cost of losing the virtue.
A list of the virtues and their actouts below:
Virtue 	Passive Effects	Possible Actout Effects	Quote
Powerful 	+10% damage dealt.
+5% contagion resilience.
+5% stress resistance.
+2.5% trauma resistance.
+0.75 stamina regeneration.
-0.5 sprinting stamina drain.
-3.75 jump stamina drain.
+0.05 passive contagion decay.
+0.25 walk speed.
+0.25 sprint speed.
+2.5 jump power.	Strength Boost 	Anger is power, unleash it!
Stalwart 	+12.5% natural damage resistance.
+12.5% contagion resilience.
+12.5% stress resistance.
+10% trauma resistance.
+0.25 stamina regeneration.
-0.25 sprinting stamina drain.
-1.25 jump stamina drain.	Removes 30 to 20 stress from self, scales with how much you have.
If at 0 stress, gain Stress Resistance instead.	Many fall in the face of chaos, but not you. Not today.
Focused 	+5% damage dealt.
+5% natural damage resistance.
+5% contagion resilience.
+5% stress resistance.
+5% trauma resistance.
+0.375 stamina regeneration.
-2.5 jump stamina drain.
+0.05 passive contagion decay.
+0.125 walk speed.
+0.125 sprint speed.
+1.25 jump power.	Strength Boost, Defense Boost
Nearby allies can gain Strength Boost, Defense Boost.	A moment of clarity, in the eye of the storm...
Vigorous 	+10% natural damage resistance.
+20% contagion resilience.
+5% stress resistance.
+2.5% trauma resistance.
+0.5 stamina regeneration.
-0.5 sprinting stamina drain.
-3.75 jump stamina drain.
+0.2% passive contagion decay.
+0.125 walk speed.
+0.125 sprint speed.
+1.25 jump power.	Health Regeneration 	Adversity can foster hope, and resilience!
Courageous	+5% damage dealt.
+5% contagion resilience.
+10% stress resistance.
+7.5% trauma resistance.
+0.125 stamina regeneration.
-0.5 sprinting stamina drain.
-2.5 jump stamina drain.
+0.05 passive contagion decay.	Stress Resistance
Nearby allies can have their stress reduced by 20 to 10, scaling with their stress.	A moment of valor shines brightest against a backdrop of despair.
Righteous 	+5% natural damage resistance.
+10% contagion resilience.
+10% stress resistance.
+7.5% trauma resistance.
+0.125 stamina regeneration.
-0.125 sprinting stamina drain.
-1.25 jump stamina drain.
+0.1 passive contagion decay.	Stress Resistance
Nearby allies gain Health Regeneration.	Doesn't have any; reuses Courageous' quote as a placeholder.