The Lore of Morr

Morr is the God of Death and Dreams. He is the lord of the underworld and protects the dead and dreamers. His Priests provide funerary rites to the dead and do Morr’s work in the world. Those who call upon Morr’s miracles often find themselves becoming pale and somewhat distracted from this world. They often feel duty bound to aid ghosts or other trapped spirits.
== Preserve Corpse ==
Casting Number: 5
Casting Time: 1 minute
Ingredient: A piece of fresh fruit (+1)
Description: You temporarily stop the decomposition of one corpse. It remains perfectly preserved for 24 hours. During this period, the corpse cannot be re-animated by necromantic spells.
== Sign of the Raven ==
Casting Number: 9
Casting Time: Half action
Ingredient: A raven’s feather (+1)
Description: You summon a ghostly raven (the symbol of Morr) that casts the shadow of death over the field. You and all your allies within 12 yards (6 squares) add +1 to all your damage rolls. Lasts a number of rounds equal to your Magic Characteristic.
== Dream Message ==
Casting Number: 10
Casting Time: 1 minute
Ingredient: A piece of wool (+1)
Description: You appear in the dreams of one character and deliver a message no longer than 30 seconds long. The receiver must be someone you’ve met personally, must speak a common language, and must be asleep when the spell is cast.
== Destroy Undead ==
Casting Number: 13
Casting Time: Half action
Ingredient: A wooden stake (+2)
Description: Your touch causes a Damage 8 hit on an Undead opponent. This is a touch spell.
== Vision of Morr ==
Casting Number: 15
Casting Time: 1 minute
Ingredient: A mushroom harvested from a grave (+2)
Description: You pray to Morr and ask for a vision relating to a problem you are currently experiencing. The GM must secretly make a Fellowship Test on your behalf. If successful, you receive a vision that relates to your problem and may offer clues to help you resolve it. If the test is failed, you receive a bizarre vision that seems like it might have meaning but is really just a confusing mess.
== Sleep of Death ==
Casting Number: 20
Casting Time: Full action
Ingredient: A small silver scythe (+2)
Description: You cause a group of enemies within 24 yards (12 squares) to slumber like the dead. Use the large template. Those affected fall asleep for 1d10 rounds unless a successful Will Power Test is made. Sleeping characters are considered to be helpless. This miracle is often used to calm the bereaved. Particularly the noisy ones.