Bleeding

Bleeding is one of the status effects in Conan Exiles.
==Details==
Bleed is a stacking status effect that deals damage over time. Receiving a new bleed effect while already bleeding resets the duration.
Bleed deals damage per stack each second for 8 seconds and can stack up to 20 times.
The damage increases non-linearly using the formula (stack#)1.1 (round), which means damage per stack will be the following:
Stack: 	1	2	3	4	5	6	7	8 	9 	10	11	12	13	14	15	16	17	18	19	20
 Damage:	1	2	3	5	6	8	9	10	11	13	14	15	17	18	20	21	23	24	26	27
Certain attribute perks can further influence damage, including Heavy Blows (if the status is inflicted by a heavy attack), Berserker, Blood-mad Berseker, and Backstab (as long as you are behind the enemy when the status ticks).
Bleeding damage does not depend on the weapon, remaining constant for all types and levels that impart the effect.
Bleeding
* ignores armor.
* interrupts healing from items and food.
* does not interrupt healing from the Fierce Vitality perk.
* prevents climbing.
Tip: Undead and Serpentmen Brute are immune to bleeding. They have a stat called "Immune Bleeding".
==Removing Bleeds==
The following items can be used to remove bleed effects:
				
==Inflicting Bleeds==
A list of weapons with the bleed special ability is located at :Category:Bleed.
Additionally, the following weapons can be used to inflict bleed effects:
* Axes
* Spears
* Daggers
* Katanas
* Dual axes (sprint attack only)
Category:Bleed
Category:Status effects