Abilities

right|300pxGeneral Information 
Abilities are your attacks or your buffs. They are only effective in battle. They may require Ability Power (or AP) to use. They may be viewed in the "My Stuff" screen under the "Abilities". One can gain class-specific abilites by levelling, or temporary abilites by equipping an item, or fighting a specific monster.
Also usable are BFF skills. If a BFF is alive during a battle, a player may call upon them to preform a class-specific attack (provided they haven't already done so in the last ten battles).
==Class-Specific Skills==
===Cheermonger===
Name 	Description 	Level	Cost	
Damage Type	Calculation
Squad Flog 	Your basic Cheermonger attack uses awesome acrobatic moves to give your equipment some oomph! 	1 	0 	Physical	Charm - Beefosity = Base Damage
Gimme a Beat! Down!	A powerful, physical attack; its damage can be increased with advanced cheers. 	1 	3 	
Physical	Charm + Loathing - Beefosity = Base Damage
Hip Hip Heal! 	Your Squad Flog ability will now heal you in addition to dealing damage for 6 adventures. 	3 	10 	 	
We Got Spirit! 	Increases your Charm by 20% for 15 adventures. 	5 	8 	 	+ Charm/5 Damage
In it to Win it! 	When some meanie stuns or disarms you, give yourself an encouraging cheer to remove the effect and heal yourself too! 	6 	10 	 	
B! E! Aggressive! 	Your equipment damage increases slightly for 7 adventures. 	7 	13 	 	+ 10% equipment Damage
Fight Pet, Fight! 	Damage dealt by your pet is increased drastically for 9 adventures. 	10 	22 	 	+ 75% Pet Damage
We're #1! 	Drastically increase the damage you deal with Gimme a Beat! Down!, and changes the physical damage to be sparkle damage for 11 adventures.	12 	32 	 	
+ (Charm+Loathing)/2 Damage
Changes Damage to Sparkle
===Dodgebrawler===
Name 	Description 	Level	Cost	Damage Type	Calculation
Breaking Brawl	
Your basic attack as a dodgebrawler uses good old fashionedmuscle power to strike with your equipment.	1 	0 	Physical 	Be - Sm
Fastbrawl 	A speedy strike using your equipment to inflict damage. 	1 	4 	Physical 	Be + Ch - Sm
Ragebrawl 	
When your damage is weakened by an enemy, hulk out toremove the effect and increase your damage in the process!	3 	10 	- 	-
Brawl of Steel	A strong melee attack augmented by your equipment 	4 	5 	Physical 	Be + Ch
The Fifth 'D' 	A passive bonus that improves your chance to escape combat.	7 	- 	- 	-
Murderbrawl 	A vicious melee assault augmented by your equipment. 	9 	6 	Physical 	
2Be + Ch - Sm
Dodgebarrage 	Reduces the damage you take for 10 adventures. 	11 	7 	- 	-10% Damage
Wrecking Brawl	A disastrous attack that inflicts major pain. 	14 	8 	Physical 	
2Be + 2Ch - Sm
===Emomancer===
Name 	Description 	Level	Cost	Damage Type	Calculation
Pretty Hatemancy 	Emomancer channel the hate of their magical attacks through equipments, to give them just a little more 'edge'. 	1 	0 	Gloomy Doom	Loathing - Zip = Base Damage
Last Caress 	A dark hymn that wracks the target with even darker energies. 	1 	3 	Gloomy Doom	Loathing + Smarts - Zip = Base Damage
Feel My Pain 	Give foes a taste of their own medicine by dispelling their Damage over Time effect and retaliating with one of your own. 	3 	10 	- 	-
Summon Ghoulfiend in a Boa	Summons a Ghoulfiend creature under your control. Its taint deals damage each round of combat. You may have only one summoned creature at a time.	4 	4 	Gloomy Doom	-
Go Home and Cry 	Reduces the damage your opponent deals. No combat occurs the round this is cast. 	6 	3 	- 	-
Nobody Gets Me 	Prevents your opponent from dealing damage this round and next. This may only be used once per combat encounter. 	9 	2 	- 	-
Angst Will Tear You Apart	An offensive conjuring spell that deals more damage the more Loathing you have. 	13 	5 	Taint 	Loathing *2 +Smarts *2 - Zip = Base Damage
 	 	 	 	 	
===Mathemagician===
Name 	Description 	Level	Cost	Damage Type 	Calculation
1+1 = BOOM! 	Mathemagician channel their spells through physical objects, because it helps when calculating the optimal angle of attack 	1 	0 	Physical 	Smarts - Loathing = Base Damage
Mean of BOOM! 	A tiny explosion-based attack. Did someone sneeze? 	1 	3 	Abracadamage	Smarts + Zip - Loathing = Base Damage
Sleight Recalculation 	Dispel a magical or elemental effect cast on you by an enemy, restoring some of your mana at the same time! 	3 	10 	- 	Max Mana / 2 = Mana Restored
Against the Odds 	A moderately strong explosive attack that sometimes wraps opponents in a restrictive magic field, which reduces the damage they deal 	4 	6 	Hot hot heat	Smart + Zip - Loathing / 2 = Base Damage
HeisenBOOM's Uncertainty	Unleashes a blast of a random element! 	6 	8 	Random 	Smarts * 1.5 + Zip - Loathing = Base Damage
BOOM! Squared 	A superior explosive-based blast of concussive power. 	8 	10 	Physical 	(Smarts x 3) - Loathing = Base Damage
Protective Hypersphere 	This creates something like a tesseract, but without edges, so good luck describing that. Anyway, it gets in the way of your opponent's attacks, reducing damage dealt to you!	10 	5 	- 	-
Solve for BOOM! 	A vastly explosive explosion, unlike any explosion before it. 	13 	13 	Hot hot heat	Smarts * 4 + Zip * 2 - Loathing = Base Damage
===Slackninja===
Name 	Description 	Level	Cost	
Damage Type	Calculation
Slack Attack 	
Slackninja tap only the smallest amount of their stored Zen to deliver basic attacks with lightning speed. 	1 	0 	Physical	Zip - Charm = Base Damage
Roundhouse Slack 	
You expend Zen to increase the weight of your equipment, using its increased momentum to deliver a wholly damaging kick! 	1 	4 	Physical	Zip + Beef - Charm = Base Damage
Zen Escape 	While paralyzed, you can use Zen Escape to get back into the action, then immediately counter by reducing you opponent's damage! 	1 	10 	 	
Way of the Fugu 	Use your zip to infuse your equipments with poison, increasing your damage for 15 adventures. 	4 	2 	 	+Zip/2 Damage
Chill, Dude 	A passive ability that reduces all incoming damages you take. It won't show up as a clickable ability, but automatically takes effect and can be seen in the tooltip over the defense icon.	6 	n/a 	 	Unknown
Mighty Fist of Slack	You feint with your equipment, allowing for a series of quick unarmed punches. 	8 	6 	Physical	2*Zip + Beef - Charm = Base Damage
Slack the Leg 	A sneaky attack that's normally only usable during the first round of combat, if you win initiative. You can also use this ability immediately after hiding in a Smoke Stick effect. 	11 	5 	Physical	
(2.5*Zip) + (2*Beef) - Charm = Base Damage
+150% equipment damage
State of Abiding 	A passive ability that increases your chance to win initiative and score critical strikes. 	13 	n/a 	 	Unknown
==Temporary Skills==
===Item-Specific Skills===
Name 	Description 	Obtained From 	Cost	Damage Type	Calculation
Tame! 	Use your Whip N' Chair to tame certain enemy creatures! 	Whip N' Chair 	0 	N/A 	?
Beard Snack!	A special ability that heals you! This can only be activated once you have accumulated enough crumbs in your beard by consuming edible items.	The Bearded Student	0 	N/A 	?
===Monster-Specific Skills===
Name 	Description 	Monster 	Cost	Damage Type	Calculation
Dive In!	Dive into the Harubrik's Cube	Greater Gelatinous Harubrik's Cube	0 	N/A 	?
==BFF Skills==
Class 	Icon	Name 	Description 	Cost	
Damage Type	Calculation
Cheermonger 	 	
Cheer of the Besties	
A peppy cheer that heals the player and awards additional experience for winning combat!	0 		
Dodgebrawler 	 	Meat Shield 	A defensive maneuver that reduces the damage you take! 	0 		
Emomancer 	 	Emotional Drain 	A siphoning move that saps enemy health and converts it to Energy for you! 	0 		
Mathemagician	 	BFF= Boom For Friends	A powerful blast of damage, plus a damage buff for you! 	0 		
Slackninja 	 	Slackpocket 	Guarantees at least one piece of loot—you know, if your friend gets around to it.	0 		
Category:General Info
Category:Article stubs
Category:WikiBot Typocheck