Entity File Structure

Uniplex Entities are stored as folders, containing various files. The root directory is mainly used as a carrier-adapter, while the core entity is stored in, you guessed it, the CORE folder. This documentation guide shows what files are used in a Uniplex Entity, along with descriptions of what they do and template and resource links (only applies to certain files).
==File Structures==
===Root Directory===
Rundcom / Anpar / DATA32
	Name 	Links 	Type 	Description
	core 	 	Folder 	The core folder.
	personal_folder 	 	Folder 	Entity personal files.
	rec.tmp 	T 	Temp 	Temp file for first person recording linking.
	AnatlexID_large.png 	T 	Image 	Entity Image. 160x160px.
	AnatlexID_medium.png	T 	Image 	Entity image. 80x80px.
	AnatlexID_small.png 	T 	Image 	Entity image. 40x40px.
	bridge.exe 	R (cs)	Executable	The executable file that connects the entity files.
	model.fex 	 	FEX Model 	The FEX model used for the entity.
	camera.data 	T 	Config 	Configuration for first person recording linking.
	config.data 	T 	Config 	Configuration for the entity.
	spawner.exe 	 	Executable	Used for the Spawner process.
	X486.bedrock 	 	Database 	X486 RealityCore Bedrock core library.
	Entity.patchctrl 	 	Database 	Entity Patch Dynamic Controller.
MCBLOCK
	Name 	Links 	Type 	Description
	core 	 	Folder 	The core folder.
	structure_bin 	 	Folder 	Contains saved structure files that can be loaded.
	rec.tmp 	T 	Temp 	Temp file for first person recording linking.
	AnatlexID_large.png 	T 	Image 	Entity Image. 160x160px.
	AnatlexID_medium.png	T 	Image 	Entity image. 80x80px.
	AnatlexID_small.png 	T 	Image 	Entity image. 40x40px.
	bridge.exe 	R (cs)	Executable	The executable file that connects the entity files.
	mcmodel.mlxrpk 	 	MLX Obj. 	The MLX Packaged Render for the Minecraft character.
	camera.data 	T 	Config 	Configuration for first person recording linking.
	config.data 	T 	Config 	Configuration for the entity.
DATA_LBP
	Name 	Links 	Type 	Description
	core 	 	Folder 	The core folder.
	models 	 	Folder 	The folder used to store saved and collected objects.
	rec.tmp 	T 	Temp 	Temp file for first person recording linking.
	AnatlexID_large.png 	T 	Image 	Entity Image. 160x160px.
	AnatlexID_medium.png	T 	Image 	Entwipity image. 80x80px.
	AnatlexID_small.png 	T 	Image 	Entity image. 40x40px.
	bridge.exe 	R (cs)	Executable	The executable file that connects the entity files.
	model.fex 	 	FEX Model 	The FEX model used for the entity.
	camera.data 	T 	Config 	Configuration for first person recording linking.
	config.data 	T 	Config 	Configuration for the entity.
	lb.mlx 	 	MLX Data 	MLX data file for LBP object keys.
===Core===
Rundcom / Anpar / Data32 / MCBLOCK / DATA_LBP
	Name 	Links 	Type 	Description
	DB 	 	Folder 	The folder that stores the DB information.
	01.db 	R (cs)	DB File 	
	02.db 	R (cs)	DB File 	
	03.db 	R (cs)	DB File 	
	04.db 	R (cs)	DB File 	
	core.aix2 	 	AIX2 State	
	ENTITY.DLL 	R (cs)	DLL File 	
	ENTITY.EXE 	R (cs)	Executable	
	INLOGIC64.IL	T (cs)	InlogicDB 	
	temp.lock 	T (cs)	Temp 	
=== DB Folder===
==Notes ==
Links:
> T = Template
> R = Resource
> (cs) - Coming Soon
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