Unearthed Agony

==Locations==
==Characteristics==
Boss level and characteristics scale based on the anomaly location.
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==Drops==
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==Spells==
*Crystalline Strike: Deals about 450 earth damage and removes 3mp (can be unbewitched). Cast only in line, but has infinite range. Can be cast only once per turn.
*Cry of Agony: Deals about 700 air damage to whole team. Applies a start-of-turn poison of ~100 air damage for 3 turns (can be unbewitched). Cast once every 4 turns.
*Epicenter: Deals about 275 neutral damage and removes 3 range (can stack twice, can't be unbewitched). Has 1-12 range, can be cast 3 times per turn, but once per target.
*Geomancy: Buffs her allies (and herself) by 2mp and 20% final damage for 1 turn in a circle of 3 cells around her.
==Elixir Effects==
*Minor Uchronic Elixir: Mobs will gain +990 vitality, +80 in all elemental characteristics, +2 mp parry and x95% damage sustained. Players will suffer 5% extra erosion.
*Improved Uchronic Elixir: Mobs will gain +1980 vitality, +160 in all elemental characteristics, +4 mp parry and x90% damage sustained. Players will suffer 10% extra erosion.
*Major Uchronic Elixir: Mobs will gain +3960 vitality, +320 in all elemental characteristics, +8 mp parry and x85% damage sustained. Players will suffer 15% extra erosion.
==Strategy==
* Unearthed Agony will start the fight invulnerable and unmovable in the center of the map, summoning 4 invulnerable Makalite Crystal (260 HP each) at the 4 sides of the map. She will not attack during this state, but she will place a large green glyph at the start of each turn. Standing on the green glyph will put the Gravity and Unhealable states on the character. Each mp spent while walking on this glyph causes about 200 air damage.
* The green glyph starts around her, then expands in a ring pattern each turn, until it reaches the edges of the map. Once it does, the 4 crystals will become vulnerable. Destroying all 4 crystals will make Unearthed Agony vulnerable, but she will also summon 4 Makalite Golem (6k HP each) around her, each one being capable only of attacking in close to mid distance. She will also start moving and attacking in very large range.
* Hitting Unearthed Agony with melee damage causes all allies adjacent to her to be repelled away from her, and they take damage. This only occurs when she is in invunerable state.
* Characters will be pulled in towards the center of the map when she becomes vulnerable.
* Note that you do not have to destroy the crystals on the first turn that they are vulnerable, nor do you have to destroy them all in a single turn. You can strategically leave just one to be destroyed by first char in initiative order on next time crystal become vunerable, to possibly kill her in one turn, before she even plays.