Destiny Update 1.0.1

Update 1.0.1, also known as the Day One Patch, contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI. It was released on September 7, 2014.
==Classes==
===General===
*Removed subclass locking from builds.
*Adjusted the unlock order for all subclass trees.
*Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
*Agility now has more impact to move speed and acceleration.
===Titan===
====General====
*Catapult no longer has screen effects
====Striker====
*Shoulder Charge now deals Arc damage instead of Kinetic
*Lightning Grenade shock damage increased by 66% (base 60 to 100)
*Amplify Super bonus-on-kill increased from 6% to 10%
*Flashbang no longer disorients ultra combatants
*Transfusion now has a 5-second cooldown before it can trigger again
*Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
====Defender====
*Ward of Dawn now immediately regenerates your health on activation
===Hunter===
====Gunslinger====
*Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
*Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
*Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
*Gunslinger's Trance buff duration increased from 10 to 15 seconds.
====Bladedancer====
*Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
*Razor's Edge distance traveled slowed and reduced
*Quickdraw now no longer requires a melee hit
*Blink now cancels invisibility when used
===Warlock===
====Voidwalker====
*Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
*Nova Bomb Vortex effects now has displays for its victims.
*Energy Drain impact damage increased by 10% (base 100 to 110)
*Soul Rip super bonus on kill increased from 6% to 10% bonus
*Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
*Surge now grants a bonus to reload and weapon-ready speed
*Surge now activates when doing damage to an enemy instead of killing blow
*Surge agility buff increased by 33% (base 10 to 13)
====Sunsinger====
*Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
*Flame Shield now activates when doing damage to an enemy instead of killing blow
*Flame Shield now provides a small overshield
*Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
==Weapons==
===General===
*Removed weapon speed penalties from extended sprinting
*Capped inventory to 999 rounds
*Fixed several weapons that would display an incorrect magazine size
*Swapping weapons from inventory now only takes 50% of the ammo in PvE
===Perks===
*Return to Sender now procs more frequently by 15%
*Range Finder bonus reduced by 4%
*High Caliber Rounds damage to combatants increased by 67%
===Auto Rifles===
*Reduced the base Damage of all Auto Rifles by 7%
*Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
*Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
===Pulse Rifles===
*Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
*Increased the base Stability range by [8% to 25%], modified by weapon stat
*Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
===Scout Rifles===
*Reduced the base Damage of all Scout Rifles by 8%
*Fixed an issue that broke the fx for explosive rounds
===Hand Cannons===
*Increased the base Zoom of all Hand Cannons by 20%
*Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
*Increased the base Magazine size range by [8% to 20%], modified by weapon stat
*Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
===Sniper Rifles===
*Increased the base Stability range by [6% to 100%], modified by weapon stat
===Fusion Rifles===
*Fusion Rifle charging is now more reliable.
===Shotguns===
*Improved Shotgun damage falloff networking.
*Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
*Reduced base Shotgun range by [1% to 7%], modified by weapon stat
===HMGs===
*Improved HMG projectile networking.
==Vehicles==
===General===
*Fixed audio dropouts from vehicles for local player.
===Sparrow===
*Dodging while boosting is now easier to execute.
===Cabal Interceptor===
*Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
*Reduced Rocket damage blast radius from 7 to 6 meters.
*Reduced Rocket damage falloff curves so they are less effective at long rangers
*Reduced Arming shape from 1 to 0.6 meters.
==PVP==
===General===
*Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
*Match completion XP and Glimmer awards increased.
*Match completion can now award Engrams.
*Playlists now unlock sequentially instead of based on character level.
*Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
*Ghost ammo collection disabled in all playlists.
*"Crushing" voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
===Medals===
*Mark of the Unbroken minimum threshold increased from 7 to 15
*Back in Action death streak threshold increased from 3 to 5
*Heating Up medal removed to avoid spam and player confusion
*Domination now only fires only once per domination zone per player
*Domination medal score increased from 40 to 125
===Game Types===
====Salvage====
*Salvage Zones now do not return to the most recent salvaged relic locations
*Fixed a bug with Salvage probe offense points being given out incorrectly
*Fixed spawn policy content that caused bad behavior on (PS3 only)
===Maps===
====First Light====
*Pike spawns reduced from 4 to 3.
*Interceptor spawns reduced from 2 to 1.
*Interceptor spawn times reduced to 2 minutes.
*Interceptor timer now does not start incrementing until after the game has started.
====Blind Watch====
*Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
====Rusted Lands====
*Line-of-sight spawn influencers changed to reduce spawning near enemies.
*Level-of-detail volumes adjusted for better performance on slower platforms.
====Shores of Time====
*Playable space volumes adjusted to remove exploit zones
*Level-of-detail volumes adjusted for better performance on slower platforms.
====The Anomaly====
*Fixed a hole that let players see out of environment in the lower tunnel.
====Bastion====
*Pike spawns reduced from 4 to 3.
*Interceptor spawns reduced from 2 to 1.
*Interceptor spawn timers reduced to 2 minutes.
*Interceptor timer now does not start incrementing until after the game has started.
====Exodus Blue====
*Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
==Activities==
===Missions===
*Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
===Strikes===
*Strikes now award increasingly more Vanguard Marks at higher levels.
*Strikes now award significantly better Gear at lower levels.
*Fixed an exploit using Ward of Dawn against Sepiks Prime
===Raids===
*Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
*Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
==Destinations==
===World===
*Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
*Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
*Treasure chest glimmer drop rate reduced, but added Materials to loot table.
*Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
*Fixed various bugs where combatants were spawning in front of players
*Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
===Combatants===
*Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
*Stealth Vandals should award XP now.
*Acyclic Geometer's name now display properly.
*Fixed Hydras to reward the correct loot for Patrol missions on Venus
*Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
==Vendors==
*Bounty introduction unlock moved from Level 6 to Level 4.
*Bounty Leads will be sent to characters upon reaching various milestones.
*Engram and Package tooltips now indicate what they can contain.
*Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
*Cryptarch reputation requirements to reach Rank 2 increased.
*Cryptarch reputation earned from purchasing Engrams are greatly reduced.
*Vanguard and Crucible Marks are now accruable beginning at Level 18.
==Technical==
*Fixed an issue with skill distribution that caused convergence to take much too long.
*Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
==References==
Category:Destiny Updates