Channeled Abilities

Not to be confused with the depreciated Melee Channeling (mechanic) or (mod).
Channeled Abilities (also known as Toggled Abilities) are Warframe abilities that consume additional Energy in some way while active, and can be deactivated manually by recasting. These typically do not have a fixed duration, though this is not always the case.
While channeling, most sources energy restoration are disabled for most abilities (see ability pages for more details), with the only exceptions being energy conversion from and and Energy Orb. However in rare instances or in the Conclave game mode, Energy Orbs may be disabled as well.
Incarnon Genesis perks offer an additional bonus to some weapons while a channeled ability is active, though not all channeled abilities can activate these perks. The abilities which meet Incarnon requirements and allow the use of equipped weapons are:
*'s .
*'s (melee only) or .
*'s when fully heated.
*'s or .
*'s (Primary and secondary weapons only).
*'s (During expansion only).
*'s .
*'s .
*'s with .
*'s .
*'s when draining within enemy range (a Helminth-transferable ability).
*'s (Primary and secondary weapons only).
*'s (Primary and secondary weapons only).
==How Ability Duration Affects Energy Drain==
==List of Channeled Abilities==
==Patch History==
Category:Warframe Abilities
Category:Archwing Abilities
Category:Toggled Abilities
Category:Channeled Abilities