Cy-Raging Menace

==Summary==
Cy-Raging Menaces are the logical end conclusion of the horrific bodymodding that occurs in every back alley of Cy- the transhumanist malware-ridden robo-enhancements lead to a neverending bloodlust-fueled rage known simply as "Cy-Rage". While for most this period is brief and only brought on by being on the brink of death (or a third party tampering with one's gear), the Cy-Raging Menace has been specifically engineered to be in this state constantly. They are both greater than man and reduced to below them, savage beasts with no sense of self control. 
==Powers and Stats==
Tier: At least , likely 
Name: Cy-Raging Menace
Origin: CY_BORG
Gender: Varies
Age: Varies
Classification: Raging Cyborg
Powers and Abilities: 
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|-|Standard Abilities=
Superhuman Physical Characteristics, Weapon Mastery (They are excessively skilled with their swords, and are far more likely to hit with them than almost any other individual in the gameCY_BORG Rulebook, pg 94), Rage Power, Berserk Mode (The Cy-Raging Menace is in a constant state of Cy-Rage, induced by outside entities specifically engineering it to be soCY_BORG Rulebook, pgs 80-81), Cyborgization (Cy-Rage only happens to those with Cybertech implants), Regeneration (Mid-Low, Cy-Rage rapidly heals the sufferer through unknown means), Statistics Amplification (Cy-Rage allows the user to attack twice as fast as previously)
|-|Cybertech=
One or more of the following: Bodily Weaponry (They can possess retractable cyberclaws, stranglers, deserter fangs, taurs, or other similar instances of grafted-on weaponryCY_BORG Rulebook, pgs 68-69), Electricity Manipulation (Subdermal shockers passively electrocute all attackers), Camouflage (Autocamo disguises one from all forms of technology), Body Control (Additional joints grants them far better control over their limbs, giving them the upper hand in any grappling test), Enhanced Senses (Buzzeyes grant them 360 degree sight), Damage Reduction (Skinhard renders one's flesh to serve as a natural armor, further reducing damage), Technology Manipulation (Limited; SmartJack allows them to have greater control over their weapons, giving them bonuses such as homing attacks or increased damage; Their sword is Smart technology), Statistics Amplification (Muscle-Ups amplify their physical strength considerably; PulseWires can amplify a number of abilities for a short time, for a monetary cost), Sound Manipulation (They have a deafening sonic gun that deals damage comparable to a grenade), Hair Manipulation (SmartHair allows one to control one's hair, changing it at will), Hacking (Skinslot allows one to hack targets directly via their skin), Immortality (Type 4, The Brainbox resurrects the user after death in a safe location; note that due to being so exorbitantly costly, it is extremely unlikely for a Cy-Raging Menace to possess a Brainbox)
</tabber>
Attack Potency: At least Street level+ (Capable of mangling a target such that limbs are severed, entire body parts are shattered, bones are broken, and targets are left evisceratedCY_BORG Rulebook, pgs 80-81), likely Wall level (Their Sonic Blaster does comparable damage to the majority of their arsenal and is equal to a frag grenade; These grenades should be more advanced than our real-world versions; Among the enemies one can fight in the game are genetically amplified crocodiles and wolves)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms (One of their cybertech grafts can give them a gun directly in their chest)
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (They can escape the death roll grapples of genetically modified crocodilesCY_BORG Rulebook, pgs 100-101, which should be superior to real world variants)
Striking Strength: At least Street level+, likely Wall level (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements)
Durability: Wall level (Their bodies are more steel than flesh, allowing them to often simply shrug off attacks such as those from grenadesCY_BORG Rulebook, pgs 60-61)
Stamina: Superhuman (Cy-Rage allows one to adrenaline rush through lethal damage and continue to act)
Range: Varies from Standard Melee Range to Kilometers depending on the weapon
Standard Equipment: A cyberblade and a selection of Cybertech
Intelligence: Unknown, though Cy-Rage hampers one's ability to think clearly
Weaknesses: Attacks indiscriminately and unceasingly- if it cannot find a target, it will go search for one
==Notable Matchups==
Victories:
Austin Theory (WWE) Austin Theory's Profile (9-B versions used, starting distance was 5 meters, speed was equalized, Cy-Raging Menace had deserter fangs, additional joints, and muscle-up)
Losses:
Inconclusive:
==References==
Category:Characters
Category:CY_BORG
Category:Antagonists
Category:Berserkers
Category:Board Game Characters
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Camouflage Users
Category:Cyborgs
Category:Damage Reduction Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Game Characters
Category:Hackers
Category:Hair Users
Category:Immortals
Category:Rage Users
Category:Regeneration Users
Category:Science Fantasy Characters
Category:Sound Users
Category:Statistics Amplification Users
Category:Technology Users
Category:Weapon Masters