Specter Knight

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|-|Specter Knight=
|-|Donovan=
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==Summary==
Specter Knight is a minor antagonist in the Shovel of Hope storyline of Shovel Knight, appearing as one of the Order of No Quarter, a group of knights who pledged allegiance to the evil Enchantress. However, he plays the tragic protagonist in the Specter of Torment Campaign, a prequel where he reigns together with the Order to fight under the Enchantress to gain a locket that may revive his lost friend, Luan.
Prior to becoming the 8th knight of The Order of No Quarter, Specter Knight was Donovan, a thief and an adventurer, who had to sacrifice his own free will to The Enchantress in order to restore Reize Seatlan's humanity.
==Powers and Stats==
Tier: 
Name: Specter Knight, Donovan
Origin: Shovel Knight
Gender: Male
Age: Unknown
Classification: Former Thief, Undead, Phantasm, Knight of the Order of No Quarter
Powers and Abilities: <tabber>
|-|Base= Superhuman Physical Characteristics, Weapon Mastery, Flight, Teleportation, Necromancy, Immortality (Types 4 and 7), Weather Manipulation (Can summon lightning), Darkness Manipulation, Time Manipulation via Chronos Coin (Slows down time), Soul Manipulation via Bounding Soul (Attacks with a soul that bounces off of objects), Duplication via Shadow Mirror, Forcefield Creation and Absorption via Barrier Lantern (Can also shoot the barrier in the direction he is facing which blocks attacks to charge energy that can be released as a fire-like projectile), Intangibility via Judgement Rush (Can go through walls), Can regain his will via Will Skull (Will acts as Health in Specter of Torment, so it can be considered a form of Self Healing), Explosion Manipulation via Skeletal Sentry (Can detonate the Skeletal Sentry), Self-Sustenance (Type 1), Damage Transferal via Chains (Chains allow Specter Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation via Gem Meter (Causes more gems to be obtained from encounters)
|-|With Relics=
Limited Probability Manipulation with Bomb Seed Bag (Causes the wielder to find more bombs), Gem Chain (Causes the wielder to find more gems from chains) and Gold Leaf Clover (Increases the chances of finding rare items), Enhanced Senses with Snoutin' Charm (Lets the user sense gems in blocks), Time Stop with Chronos Glass (Freezes time at the beginning of a fight or when the board is nearly full), Life Absorption with Desperation Talon (Lets fatal blows absorb health when at low health), Statistics Amplification with Diamond Dust (Increases item damage and their durability), Meal Ticket and Premium Meal Ticket (Both increase health), Explosion Manipulation with Dynamallet (Gives the next Chain an explosive effect), Resurrection and Summoning with Fenix Feather (Revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing with Divine Liquid (10+ Chains recover all health), Rage Power with Fury Horns (After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost with Five String (Inflicts extra damage every fifth hit), Power Pail (Inflicts extra damage at max Gem Meter), Obsidian Drill (Deals extra damage to all blocks), Single Glove (Inflicts extra damage to single foes), Swift Dagger (The first strike of a battle inflicts extra damage), Third Amulet (Every 3rd hit on the same foe inflicts extra damage), Fire Manipulation with Fizzle Wand (Leaves a damaging trail following the user's path), Holy Manipulation with Divine Liquid (Inflicts extra damage to undead), Flight with Nimbus Balloon (Allows one to hover just high enough to avoid floor hazards), Poison Manipulation with Toad Totem (Causes attacks to poison foes), Limited Transmutation with Too Big Bomb (Turns bombs into much bigger and more powerful ones), Empowerment with Shockproof Socks (Inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation Bomb Seed Bag (Gives immunity to bomb explosions), and Shockproof Socks (Gives immunity to electric attacks)
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Attack Potency: Building level (Capable of harming Shield Knight and Shovel Knight)
Speed: Subsonic with Massively Hypersonic combat speed and reactions (Comparable to Shovel Knight, who can avoid cannonballs fired by Propeller Knight's ship and dodge cloud to ground lightning strikes from Phantom Striker and Baz)
Lifting Strength: Superhuman (Comparable to Shovel Knight, who lifted the entire Order of No Quarter)
Striking Strength: Building level
Durability: Building level (Can tank blows from Shovel Knight and the Order of No Quarter)
Stamina: High as Donovan. Physically limitless as an undead (His stamina is not represented by his physical state, but how much will he has to keep going).
Range: Extended melee range normally. Tens of kilometers with abilities.
Standard Equipment: Initially a sword, later gained a scythe, as well as his curios.
*Optional Equipment: Relics only available in Shovel Knight: Pocket Dungeon.
**Bomb Seed Bag: Find more Bombs + bomb resistance.
**Chronos Glass: Freezes time on room enter or when board is nearly full.
**Desperation Talon: Fatal blows recover 2HP at low health.
**Diamond Dust: +1 Item damage and their Durability.
**Divine Liquid: +1 damage to Undead. 10+ Chains recover all health.
**Dynamallet: Your next Chain explodes. Recharges when opening chests.
**Fenix Feather: This feather will destroy everything and restore your Health if you fall in battle. But only once!
**Five String: +1 damage every fifth hit.
**Fizzle Wand: This broken Flare Wand leaves a damaging trail wherever you walk.
**Fury Horns: After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
**Gem Beet: Slows down Gem Meter depletion and slain foes grants more Gem Meter.
**Gem Chain: More Gems from Chains.
**Gold Leaf Clover: Find rarer items.
**Meal Ticket: +2 Health.
**Mentor Manual: If you know the way, you can get out of the Dungeon faster!
**Nimbus Balloon: Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
**Potion Napkin: Does not Chain Potions, letting them being drink singularly.
**Power Pail: +1 damage at max Gem Meter.
**Premium Meal Ticket: +3 Health.
**Obsidian Drill: Deal extra damage to all blocks.
**Shockproof Socks: Resist electric damage. +1 damage every 10 steps.
**Single Glove: +1 damage to single foes.
**Snoutin’ Charm: Find Gems in Blocks.
**Swift Dagger: First strikes do +1 damage.
**Third Amulet: +1 damage every 3rd hit on the same foe.
**Toad Totem: Attacks poison foes.
**Too Big Bomb: Bigger bomb explosion.
Intelligence: Above Average (A skilled thief and thrill-seeker in life. Can match Shovel Knight in combat and was able to single-handedly defeat each other member of the Order of No Quarter)
Weaknesses: If he loses the will to live, the spell keeping him undead will break and he will die.
Notable Attacks/Techniques:
<tabber>
|-|Curios=
SpecterKnight_CurioDreadTalon.png|Dread Talon
SpecterKnight_CurioShadowMirror.png|Shadow Mirror
SpecterKnight_CurioSkeletalSentry.png|Skeletal Sentry
SpecterKnight_CurioSoulGlob.png|Bounding Soul
SpecterKnight_CurioWillSkull.png|Will Skull
*Dread Talon: Purple energy engulfs Specter Knight's hand in the form of a claw, allowing for a swift and powerful melee strike.
*Will Skull: Allows the user to regain Will by clutching it, Specter Knight's equivalent of health.
*Throwing Sickle: Throws a boomerang-like projectile that travels a short distance in front of the user before looping back.
*Spider Scythe: Throws a scythe that latches onto surfaces and travels forward, climbing up vertical walls.
*Chronos Coin: Slows everything around Specter Knight significantly, implied to affect time itself.
*Bounding Soul: Frees a lost soul that bounces off of surfaces and deals light damage to enemies it touches.
*Shadow Mirror: Casts a reflection of Specter Knight that allows him to attack from a greater distance and deal higher damage overall.
*Barrier Lantern: Creates a barrier of flames around Specter Knight similar to Reize's ability, which can be released as a projectile attack. It charges energy while blocking attacks making it more powerful when released.
*Hover Plume: Allows Specter Knight to hover for a short time.
*Judgment Rush: A jewel that can be grasped to activate a powerful forward thrusting attack that bypasses walls and floors alike.
*Skeletal Sentry: Summons an archer skeleton that can be self-detonated for an explosion.
*Caltrops: An old weapon of Donovan that sets damaging traps on the floor.
|-|Cloaks=
*Crimson Cloak: Specter Knight's default garb.
*Cloak of Clemency: Allows Specter Knight to momentarily become intangible when hitting spikes, at the cost of will and darkness.
*Rail Mail: Allows spikes and regular surfaces to be grinned and rode upon as if they were rails.
*Striker’s Shawl: Alows for a powerful charged melee attack.
*Raiment of Risk: Breaking Checkpoints lowers Specter Knight's Will, however it allows him to regenerate darkness and boost his attack until he falls in battle.
*Ghostly Garb: To quote; "Look more imposing and fearsome than ever before... but to no effect."
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==Gallery==
The Apparition (Spectre Knight Battle) - Shovel Knight OST
Shovel Knight Specter of Torment- All Bosses
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Shovel Knight
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