Http://deckers.die

"" is a mission in Saints Row: The Third.
==Overview==
Now in possession of both the supercomputer and NEMO Chair, the Saints are now ready to finish the Deckers. Kinzie Kensington has Playa invade the Deckers Use-Net and corrupt it from inside. Playa heads further and further inside and, despite facing extremely heavy resistance from the Deckers, eventually reaches Matt Miller. The two fight through the use of their avatars and ultimately Playa emerges the victor.
Miller pleads for his life. Miller gives Playa a choice to be set up as a high-priority client for Rim Jobs or Friendly Fire, allowing them discounts on either Vehicle Customization or Weapon Upgrades respectively; in turn, Playa lets Miller walk away.
At 3 Count Casino, a nervous Miller informs Killbane of his decision to leave Steelport and The Syndicate, recalling the fate of Kiki DeWynter when she tried to leave The Syndicate in the presence of Killbane. Instead, a respectful Killbane allows him to leave, stating that Miller can "list [him] as a reference, anytime".
==Gameplay==
;
;
;
Once inside the Deckers Use-Net, Playa's avatar is a toilet. Listen to the conversation and head on until the avatar becomes a sex doll. Continue ever onwards and eventually Playa's avatar is visually fixed; and the Cyber Buster is equipped. The Cyber Buster has two fire modes, either firing in quick succession or charging to instantly kill almost any enemy. Follow the path and kill any Deckers that present themselves, making use of cover if health gets too low. Before reaching the firewall, players must traverse a maze of sorts which homes Decker Specialist. Matt Miller physically slows down Playa's speed here, marked by an icon of a snail on-screen. Killing the enemies here is not completely necessary; once near the exit, players can simply run to the firewall to initiate the next part of the mission.
;
There is a short text adventure in which the goal is to kill a unicorn and avoid being killed by flagstones. There is no penalty for failure, and readers of this wiki can also play along, but for those wanting to speed through the mission, the correct order for solving the text adventure is: Take Torch, Keep Walking, Keep Walking, Kill the Unicorn.
;
Now, head onwards to the anti-virus, again killing the Deckers along the way.
;
Once there, there is another group of Deckers while Miller bombards Playa with data, in effect "lagging" the player, which is marked by an icon of an hourglass onscreen. The most effective way to clear this area out is to try to keep still and use fully charged shots.
;
Once they're all dead, the screen fades to black and Playa is teleported into a blue ASP, and the objective is to destroy a green tank. Once the player has adjusted to the controls, a full on assault is the best way to stop the other tank.
;
When it's destroyed, Playa's avatar is once again a sex doll, but they have still retained their Cyber Buster. Head on through to Internet security, fighting yet more Deckers along the way, and fight another group of Deckers at the top.
;
Once again, Miller affects Playa; this time by reversing the directional controls, marked by an onscreen icon of two controllers, one hollow and upside down.
;
With the Deckers all dead and the brief error screen dismissed, head on upwards towards the final fight against Matt Miller.
;
Miller comes in the form of a dragon avatar. Keep using charged shots on Miller and avoid his physical attacks; he also attacks by using his previous effects on Playa, as well as a new one which temporarily effectively stops the Cyber Buster, marked onscreen by a water pistol. After he loses 25% of his health, avoid his strike and rip off his wings by rapidly pushing the buttons shown onscreen. At 50% health, again head towards him to deal some damage (similar to performing a finisher on a Brute). After losing 75% of his health, Miller flees and Kinzie upgrades Playa's avatar to that of Miller's dragon.
;
As a dragon, players can use the Shockwave, Sword Swipe, Dash, and Flame Breath attacks. Using the Behemoth sword, deal with the multitude of Deckers which show up (they are very easily dealt with and the player can accrue a large amount of Respect).
;
Miller eventually returns with his health fully restored. Stay on the offensive and he should be easily defeated.
;
Finally, make the choice on which company to gain a permanent discount on all future purchases to complete this long mission.
===Choice===
:See also: Choices
Choice	Reward
 	50% cost reduction on Vehicle Customization
 	25% cost reduction on Weapon Upgrades
==Rewards==
==Newscast==
==Text adventure==
After reaching the firewall during the first part of the mission, players are required to play through a short text adventure entitled Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy. Incorrect answers often result in the player dying due to loose flagstones. The correct answers to progress are included in the Gameplay section. The following menus are displayed in order, with incorrect choices being displayed before correct choices. Playa's responses after each choice are listed here rather than in the transcript.
	START
You awaken to find yourself on cold flagstone. As you stand up you notice that the small room is lit by two torches. To the north there is a door, to the south a hole in the wall.
What do you do?
*OPEN THE DOOR
*TAKE A TORCH
*GO THROUGH THE HOLE
*TAKE A NAP
	TAKE A NAP
You awaken to find yourself on cold flagstone. As you stand up you notice that the small room is lit by two torches. To the north there is a door, to the south a hole in the wall.
What do you do?
*OPEN THE DOOR
*TAKE A TORCH
*GO THROUGH THE HOLE
*TAKE A NAP
	GO THROUGH THE HOLE
You're not big enough to go through the hole.
What would you like to do?
*OPEN THE DOOR
*TAKE A TORCH
*TAKE A NAP
	OPEN THE DOOR
You cautiously open the door and start to walk forward when your foot catches a loose flagstone.
You fall and break your neck.
You are dead.
Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy
*START AGAIN
	TAKE A TORCH
You lift the torch out of the wall sconce and open the door. Before you stretches a dark corridor that fades into inky, tenebrous, blackness. You walk for what feels like an eternity before you realize that your torch is beginning to burn out.
What do you do?
*KEEP WALKING
*SEARCH FOR SECRET DOORS
*RUN BACK TO GET THE OTHER TORCH
	SEARCH FOR SECRET DOORS
There are no secret doors.
What would you like to do?
*KEEP WALKING
*RUN BACK TO GET THE OTHER TORCH
	RUN BACK TO GET THE OTHER TORCH
You start to desperately run back to the main room when your foot catches a loose flagstone.
You fall and break your neck.
You are dead.
Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy
*START AGAIN
	KEEP WALKING
You press forward, praying to the 31 gods of Diaz that your torch won't go out. Fortunately, it doesn't. Ahead of you darkness gives way to light as a dull indigo glow illuminates the corridor up ahead. You hear the sound of a large rock grinding against stone.
What do you do?
*KEEP WALKING
*DRAW SWORD
*CAST A SPELL
	CAST A SPELL
You do not know magic.
What would you like to do?
*KEEP WALKING
*DRAW SWORD
	DRAW SWORD
You sense that an evil most evil is coming down the corridor. As you wait a loose flagstone falls from the ceiling.
It lands on your head and breaks your neck.
You are dead.
Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy
*START AGAIN
	KEEP WALKING
As you walk towards the indigo glow, the corridor gives way to a larger cavern, and the source of the light becomes apparent...the room is lit by a massive luminescent lake. Lapping at the lake is a unicorn.
What do you do?
*LOOK AT THE UNICORN
*PET THE UNICORN
*KILL THE UNICORN
	LOOK AT THE UNICORN
It looks like a unicorn.
What would you like to do?
*PET THE UNICORN
*KILL THE UNICORN
	PET THE UNICORN
You run your hand through the unicorn's mane. The unicorn softly whinnies and nuzzles your head in return. His horn pokes you in the eye and you recoil in pain. As you do so your foot catches a loose flagstone.
You fall and break your neck.
You are dead.
Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy
*START AGAIN
	KILL THE UNICORN
You win.
Thanks for playing Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy
*PLAY AGAIN
*EXIT GAME
==Trivia==
* This mission was first revealed via a video preview by , where they named it "Deckers Die"/"Deckers.Die".
** "Deckers.Die" is the name of a previously-released trailer which showcases the Deckers and its leader Matt Miller.
* The name of the mission is a reference to website s.
* The mission holds many allusions to popular culture:
** In the opening cutscene of the mission, Kinzie explains, "You can survive a gunshot. But if your mind takes too much shock in this chair, you'll go ", a reference to the film ; injuries and death in the Matrix occur in real-life, as Morpheus states, "Your mind makes it real", and, "The body cannot live without the mind."
** The virtual reality is built up of bright neon lights, referencing the franchise . Specifically, the blue and red neon lights refer to .
** It is also possible this mission is a reference to the matrix from 's dystopic , as the Deckers may get their name from the use of a cyberspace deck used in the novels and the bright neon of the world fits the description of Gibson's matrix.
** Playa's weapon, the Cyber Buster, is a parody of 's Mega Buster. It also looks similar to the arm cannon used by Samus Aran in the video game series.
** The part of the mission where Playa must destroy enemy tanks is a clear reference to the 1974 Atari video game .
** Miller's dragon avatar is a mix of the 3 God Cards from the original anime series.
** The text adventure is a reference to text-based adventure games, such as .
* In the beginning of the mission, Playa's avatar is originally a toilet and a blow-up doll; both of which are Temporary Weapons in the later mission "Murderbrawl XXXI". They are also unlocked as outfits after completing the game.
* The text adventure refers to "31 gods of Diaz", a reference to the 31 Theory Easter egg.
* During the text adventure, if in co-op the second player finishes before the first player, they are inside a small room with their co-op partner and a blow-up doll sitting on a toilet.
* During Kinzie and Playa's initial conversation inside the virtual reality, involving Playa's avatar being a toilet, the second line Male 2 voice has is I can't be takin' care of business if I'm made of porcelain! 'Taking care of business' is a double entendre, because it can mean 'going to the toilet', as well as him dealing with Miller.
* In the anti-virus room, there is a gravestone, written on it is: "Here lies Johnny Gat / he died like a / little bitch / you are next / LOL ... DIE"
* In the error screen, the words "How Could You Let Johnny Die?" are shown.
* Images of the structures from this mission are used in the Steelport Theme for the Xbox 360 on certain screens.
* When Miller disables the Cyber Buster during the final fight, it fires s.
* The way in which Playa tears the wings from Miller's avatar is a possible reference to the 2010 video game , also published by , where War rips off Tiamat's wings.
* The Achievement/Trophy awarded for completing this mission, "kill-deckers.exe", has a string of binary on the end of the description after unlocking it, 01100010011011110110111101100010, which when decoded spells "boob".
* In Saints Row IV, the mission Miller-Space, is largely based on this mission visually for it's Tron like appearance, the top down view Tank battle and the Word Quest activity present in both missions.
* During the Tank battle, the objective is to "Seek and destroy enemy tanks", but there is only one tank to destroy.
* All of Playa's voices say that NyteBlade is a "shitty vampire show", even though Female Voice 2, when left idle, sometimes says "Damn it. Forgot to DVR NyteBlade."
* The song that plays during the boss fight with Matt is "A City in Florida" by , which is played on K12 97.6.
* In the opening cutscene of Stop all the Downloading, Oleg claims that the KGB destroyed the only NEMO chair in existence, and Kinzie reveals that The Deckers have one. Playa steals the chair because it is required in order to access the Decker Use-Net, but Matt Miller is able to access the Decker Use-Net even though he no longer has a NEMO chair.
==Transcript==
===Prologue===
===Cutscene #1===
===Gameplay===
===Cutscene #2===
===Gameplay===
===Cutscene #3===
===Gameplay===
===Cutscene #4===
===Unsorted===
==Gallery==