Emblems Big review

This guide is credited to EnergiaX from server Eu-32
We have a List of Emblems but I decided to set it. At the bottom you have a table with recommendations. Note that there is a source or synergy. it will be the first. Position is also important. But go to the point.
= Debuff Synergy=
Emblem 	 	 	 	
Orange 4 Set	Unit's damage increases by 5%. When fighting against stunned targets, unit's damage increases by 15%.	Unit's damage increases by 5%. When fighting against bleeding targets, unit's damage increases by 15%.	Unit's damage increases by 5%. When fighting against slowed targets, unit's damage increases by 15%.	Unit's damage increases by 5%. When fighting against burned targets, unit's damage increases by 15%.
It is worth noting that the state burn and slow is easy to keep for a long time. bleed life is shorter, for example 15 sec for slow and 6 sec for bleed from Centaur. It lasts the shortest stunned usually 1-3 seconds and hard to keep. So the best of these is Kings Calamity and Aksoe Token. 
= Unit Class Synergy =
Emblem 	 	
Orange 4 Set	Increases deployed units' damage by 5% for each unit of the same class deployed in your lineup.	Increases deployed units' damage reduction by 5% for each unit of the same class deployed in your lineup.
=Faction Synergy =
Emblem 	 	
Orange 4 Set	Increases unit's damage reduction by 4% for each unit of the same faction deployed in your lineup.	Increases unit damage by 4% for each unit of the same faction deployed in your lineup.
So this core or this Tarnums?
Wall or Forgotten?
It depends on:
 	Faction	Faction	Faction	Faction	Faction	Faction	Faction	Class	Class	Class	Class
units	2 	3 	4 	5 	6 	7 	8 	1 	2 	3 	4
bonus	8 	12 	16 	20 	24 	28 	32 	5 	10 	15 	20
4 units in the same class is very rare. Only defence makes sense. While 5 Faction units is often. Even 6 without any problems. So faction bonus is better.
=Crit Synergy=
First, note that the game advises these emblems for units with a base high crit chanse. But We have Aw. In the case of Aw, (e.g. fenix and gog) You can take guaranteed crit* (fenix and gog they have guaranteed for burnerd traget) If you have such improvements, also consider these Emblems.
Emblem 	 	 	
Orange 4 Set	When deployed units Crit, they have a 30% chance to restore HP equal to 5% of their max HP.	When unit Crits during a normal attack, they have a 35% chance to deal 40% additional damage.	
When unit Crits during a normal attack, it has a 4% chance to stun the target for 2s.
Since we have these critical hit, we usually want to have more damage, so we win Jealousy. But if we have synergy with stun - Broken Prophecy. And if we have gelu and archer - Guardian Angel.
=For Attackers=
Emblem 	 	 	
Orange 4 Set	When fighting against ground units, unit's damage increases by 12%.	Increases deployed units' damage by 30% when they are fighting against a target with less than 50% HP.	Increases unit's ATK speed by 5%. When deployed unit kills a target unit, ATK speed increases by 15% throughout the entire battle.
Emblem 	 	 	
Orange 4 Set	Increases (DEF) penetration by 240. Grants an additional 600 Crit Hit at the start of battle for 30s	Increases unit damage by 20% when fighting against a target with more than 50% HP.	Unit's attacks have a 50% chance to lower unit's damage reduction of the targeted unit by 1%. The effect lasts for 3s, up to 25 stacks.
Emblem witch debuff gives 5% and 15% damage, 5 the same facion 20% damege, so Acient Fire is week. Arrogance barely. Witness only for a big base atk spd.
=For Defenders=
Def upgrade:
Emblem 	 	 	 	
Orange 4 Set	The first time HP falls below 35%, DEF increases by 100% for 15s	Whenever unit is stunned or silenced, their DEF increases by 24% for 15s	Deployed units get a 2.5% DEF increase for every 5% HP lost.	Increases DEF by 10% and tenacity by 500. Get an extra 750 tenacity at the beginning of battle, which depletes to 0 in 30s.
Others:
Emblem 	 	 	 	
Orange 4 Set	Decreases the target unit's healing received by 35% for 6s. CD is 10s.	When HP is less than 35% for the first time, restore 2% of its Max HP every second for 15s	When deployed units are trying to dodge, they have a 40% chance to restore 6% of their Max HP. CD is 4s.	Whenever deployed units are frozen, stunned or petrified, their HP is restored by 10%. CD is 10s.
In my opinion, all def enhancers are good. Ironfist deserves attention, it is especially useful for e.g. a behemoth. Ominous Sing only for units with high doge, like a demon. Also remember about Core of the Global Network and Tarnum's Culpability.
=Skill Boost=
Emblem 	 	
Orange 4 Set	All skills of deployed units attain a level increase of 2	Ultimate skill gains a level increase of 4.
Some units have a strong ult skill like efreet others very weak, like Pegasus. On the other hand, some units have good skill 2,3 or 4. See for which units it is recommended in the table.
====Good Supporter====
For example Castle and Ramart. Other units with good supporter skills: Nightmare, Magic Airship, Manticore, Beholder
Genie you can wonder.
Lich - buff It's only for skeletons, it's not strong.
Griffin- buff It's only for flying, it's not strong.
Wyvern - debuff it's just one medium skill, I don't think it's worth it
Faction	Unit	Skill 	S_Name	Description
Castle 	 	Command Tower 	 	When Griffins are on the battlefield, all your flying units' ATK is increased by 9% + (1% x level), and Attack speed increased by 2.5% x (0.5% x level).
Castle 	 	Resurrection 	 	Angel resurrects 1 of your units and restores 27% + (3% x level) HP for that unit.
Castle 	 	Radiance 	 	When Angel is on the battlefield, all allied units are granted extra HP regeneration each 2s equal to 0.45% + (0.05% x level) of their Max HP.
Castle 	 	Incentive 	 	The Paladin is immune to Low Morale. The Paladin gives himself and friendly units within a large range High Morale and 500 Crit Hit for 11s + (1s x level).
Castle 	 	Innocent Domain 	 	The Paladin is immune to Disease. Increases all friendly unit damage reduction by 9.5% + (0.5% x level) if the paladin is on the battlefield.
Rampart	 	Call of the Forest	 	After entering the battlefield, Druid casts a magic circle that lasts for 9s + (1s x level) and grants immunity to spell damage to all friendly units standing in it.
Rampart	 	Blessing of Life 	 	Every 30s, the Druid randomly enchants 4 friendly units in the front row with a shield that absorbs damage equal to 9.5% + (0.5% x level) of the enchanted unit's Max HP.
Rampart	 	Heart of Nature 	 	Every 25s, the Druid blesses friendly units in a large area, increasing their Crit DMG by 9% + (1% x level) and Crit Hit by 90 + (10 x level) over the next 15s. If cast for the first time this combat, the bonus doubles.
=Other=
Emblem 	 	
Orange 4 Set	Deployed units have a 35% chance to be immune to petrify, stun, and freeze. 	Increases unit's healing received by 15%.
Comment 	I do not see any sense. Enough that just 3 rare debugs, still only 35% chance.	useful in a specific squad where we have a lot of healing*.
*For example: Gem/Ryland, genie/monk e.t.c
===Unit table===
RbG - recommended by game
RbP - recommended by player (in the sense of additional recommended by players)
Pos - Position
The same table in excel version:
Holy Emblems
Tip: Hold shift to sort multiple columns.
Table:
name	Faction	Pos	RbG1	RbG2	RbG3	RbP1	RbP2	Type1 	Type2
 	 	 	 	 	 	 	 	Stun Source 	
 	 	 	 	 	 	 	 	Stun Source 	High M synergy
 	 	 	 	 	 	 	 	High M synergy	
 	 	 	 	 	 	 	 	Slow synergy 	High M synergy
 	 	 	 	 	 	 	 	High M source 	
 	 	 	 	 	 	 	 	High M source 	High M synergy
 	 	 	 	 	 	 	 	Stun Source 	High M synergy
 	 	 	 	 	 	 	 	Slow synergy 	High M synergy
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Burn source 	
 	40px 	 	 	 	 	 	 	Burn synergy 	
 	40px 	 	 	 	 	 	 	Slow source 	Freeze source
 	40px 	 	 	 	 	 	 	Burn source 	Stun Source
 	40px 	 	 	 	 	 	 	Silence source	
 	40px 	 	 	 	 	 	 	Static source 	Static synergy
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Burn source 	
 	40px 	 	 	 	 	 	 	Stun synergy 	
 	40px 	 	 	 	 	 	 	Silence source	
 	40px 	 	 	 	 	 	 	Bleed synergy 	Petrify source
 	40px 	 	 	 	 	 	 	Bleed source 	
 	40px 	 	 	 	 	 	 	Bleed synergy 	Stun source
 	 	 	 	 	 	 	 	Petrify source	
 	 	 	 	 	 	 	 	Stun source 	
 	 	 	 	 	 	 	 	Petrify source	
 	 	 	 	 	 	 	 	Random source 	
 	 	 	 	 	 	 	 	Bleed synergy 	Plauge source
 	 	 	 	 	 	 	 	Plauge source 	
 	 	 	 	 	 	 	 	Plauge source 	
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Burn synergy 	Silence source
 	40px 	 	 	 	 	 	 	Burn source 	
 	40px 	 	 	 	 	 	 	Burn source 	
 	40px 	 	 	 	 	 	 	Bleed source 	Bleed synergy
 	40px 	 	 	 	 	 	 	Stun Source 	
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	Low M source 	
 	 	 	 	 	 	 	 	Silence source	Low M source
 	 	 	 	 	 	 	 	Bleed synergy 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	Slow source 	Bleed synergy
 	 	 	 	 	 	 	 	Silence source	
 	 	 	 	 	 	 	 	Slow source 	Bleed source
 	 	 	 	 	 	 	 	Slow source 	Bleed source
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	Stun Source 	
 	 	 	 	 	 	 	 	Bleed synergy 	
 	 	 	 	 	 	 	 	Bleed source 	
 	 	 	 	 	 	 	 	Blind source 	
 	 	 	 	 	 	 	 	Slow synergy 	
 	40px 	 	 	 	 	 	 	Bleed source 	Stun Source
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Burn source 	
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Bleed source 	
 	40px 	 	 	 	 	 	 	 	
 	40px 	 	 	 	 	 	 	Slow synergy 	
 	 	 	 	 	 	 	 	Static source 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	Stun Source 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
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