Margaret (Persona)

==Summary==
Margaret is the Velvet Room Attendant of Persona 4, guiding Yu Narukami along his journey along with her master, Igor. Mysterious and aloof at a glance, she grows closer to her charge as they spend time together, revealing a far more playful and caring side. She is not one to be trifled with, as she resides over power like the rest of her siblings as the most feared and powerful of them all.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower
Key: Persona 4 | Arena / Ultimax
Name: Margaret, "The Sadistic Stud-Keeping Secretary", Mar-Garotte
Origin: Persona 4
Gender: Female
Age: Unknown
Classification: Assistant of Igor, Attendant of The Velvet Room, Ruler of Power
Powers and Abilities: 
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|-|Persona 3 Portable=
|-|Arena/Ultimax=
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Attack Potency: Outerverse level (The strongest of the Rulers of Power, as Caroline and Justine admit to fearing making her angry. Canonically fought the protagonist in the Vision Quest Hall, and later fought Yu Narukami), higher with Willpower | Outerverse level (Should be superior to before, as it's noted she trains often), higher with Willpower
Speed: Immeasurable, higher with Willpower | Immeasurable, higher with Willpower
Lifting Strength: Immeasurable, higher with Willpower | Immeasurable, higher with Willpower
Striking Strength: Outerverse level, higher with Willpower | Outerverse level, higher with Willpower
Durability: Outerverse level (Noted to fight with Elizabeth (Persona) in the past, and can take strikes from Late-Game Makoto Yuki, Kotone Shiomi, and Yu Narukami), higher with Willpower | Outerverse level (Superior to her previous state), higher with Willpower
Stamina: Very High. Can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use. Often trains with Elizabeth, someone comparable to her.
Range: Outerversal with Magic attacks, portals, and clairvoyance.
Standard Equipment: The Persona Compendium, Tarot Cards, Omnipotent Orb.
Intelligence: Combat Genius. Comparable to her sister, she is a skilled combatant and Persona-user.
Weaknesses: None notable
Notable Attacks/Techniques:
Persona Summoning: The ability to summon and utilize Personas. Personas can move and attack independently of their users, allowing for concurrent attacks to be performed. They are summoned and directed through thought and instinct, and most attacks manifest just as quickly and are controlled through the same means; and it should be noted that Personas do not need to be summoned in order to use their skills. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Margaret has access to are listed here.
Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Margaret has access to are listed here. The skills listed below are particularly notable.
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|-|Offensive=
*Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
*Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
*Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
*Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
*Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
*Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
*Calm Blade: Physical attacks that inflict Hex.
*Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
*Headbutt/Memory Blow: Physical attacks that inflict Forget.
*Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
*Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
*Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
*Skull Cracker: Physical attacks that inflict Confusion.
*Negative Pile/Bad Beat: Physical attacks that inflict Despair.
*Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
*Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
*Hamaon/Mudoon/Samsara/Die For Me: Death spells.
*Divine Judgement/Demonic Decree: Life-halving spells.
*Pralaya: A powerful Almighty attack that inflicts Death.
*Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
*Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.
|-|Ailments/Binds/Circles=
*Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
*Disarm: Inflicts Strength Bind to all enemies.
*Scarecrow: Inflicts Agility Bind to all enemies.
*Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
*Dormina/Lullaby: Inflicts Sleep.
*Evil Touch/Evil Smile: Inflicts Fear.
*Ominous Words/Abysmal Surge: Inflicts Despair.
*Marin Karin/Brain Jack: Inflicts Brainwash.
*Poisma/Poison Breath: Inflicts Poison.
*Pulinpa/Tentarafoo: Inflicts Confusion.
*Dazzler/Nocturnal Flash: Inflicts Dizzy.
*Taunt/Wage War: Inflicts Rage.
*Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
*Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
*Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
*Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
*Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
*Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
*Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.
|-|Support=
*Diarahan: Instantly heals all injuries and damage.
*Amrita Drop: Instantly cures all negative afflictions.
*Salvation: Instantly heals all injuries and negative afflictions for all allies.
*Samarecarm: Revives a target at full health.
*Holy Benevolence: Revives all allies at full health.
*Heat Riser: Amplifies attack power, defenses, speed and agility.
*Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
*Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
*Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
*Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
*Tetraja: Erects a shield that nullifies one Death spell.
*Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
*Tetra/Makara Break: Negates physical/magical barriers.
*Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
*Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
*Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
*Binding Aura: Increases the affliction duration of Binds.
|-|Passive=
*Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
*Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
*Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
*Adverse Resolve: Increases critical rates when disadvantaged.
*Arms/Spell Master: Halves the costs of physical/magical skills.
*Tyrant's Mind: Further amplifies the power of all offensive skills.
*First Star: Amplifies damage if attacking before the enemy does.
*Ailment Arts: Amplifies the potency of ailment-inducing spells.
*Bind Arts: Amplifies the potency of Binds.
*Null S/M/A-Bind: Negates the effects of Binds.
*Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.
|-|Navigation=
*Paths/Roads of Light: Restore HP/SP by moving.
*Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.
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==Gallery==
Margaret Render.png|Margaret in Persona 4
Margaret.png|Margaret in P4D
PQ Maragaret.png|Margaret in PQ
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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