Investment

Investments are a method of earning money over the course of The Sims 3 that involves partnering with or owning community lots or rabbit holes. Investments will cost a lot of money at the start, but over time will eventually pay for themselves if collected on a regular basis. Lots without rabbit holes can be purchased as a whole, while those with a certain rabbit holes can only be partnered. Adding and deleting the building will respectively sell the property on the Sim's behalf.
Once a Sim has partnered (Become a Partner) or become an owner (Purchase Property) a Partner's Deed or Owner's Deed will be moved into the Sims inventory. Upon installing vanilla version of The Sims 3 (without patches), the deeds will be separate items in a Sim's inventory. In version 1.3, deeds will form a stack in the inventory, which will have a "Collect All" interaction. Deeds can be transferred between Sims of the same family at anytime (by dragging them out of a Sim's 'backpack' into another Sim), and are automatically transferred to a relative when a Sim dies. However, if a Sim moves out of the household while carrying the deed, the household loses the ownership or partnership of the house, but can be bought back for the original price.
In the updated The Sims 3, deeds are no longer used. Instead, when in Map View, establishments with a special sign symbolize ownership. Instead of establishments, Sims can also buy real estate like parks, gyms, etc. Sims can either enter a business establishment (rabbit hole) or visit the City Hall to buy any real estate, and can also easily buy both business and real estate through the computer or phone. The only lots that cannot be bought are residential lots (possibly prior an update), empty community lots, lots with a city hall, military base, police station, and a school.
Sims must invest in partnership first before they are eligible for ownership. So, total cost of ownership includes both cost of partnership and cost of ownership.
Money has to be collected from their respective locations, hence traveling will be needed. Locations like V.I.P. lounges, dive bars, and other Late Night estates do not need to be open in the morning in order to collect the money, as the Sim only has to stand on the lot for a few in-game minutes.
A Sim can own an establishment where careers are available, yet it will have no effect on promotions/demotions. (E.G. Sims who own a certain establishment and is constantly missing work can still be fired.). Bosses will still be selected randomly based on the current workers (A Sim cannot have a housemate as a boss, but can have a relative from a different household), but by owning an establishment, the Sim has the power to fire anyone at anytime and can rename the building. Firing workers, however, is at the expense of the relationship between the owner and that employee, and can lead to a very low relationship. They cannot fire the owner (which would be themselves), or the last employee of a business. These establishments are referred to as Buildings by the property type in Real Estate management window.
The real estate system, introduced in Patch 12, allows Sims to use the computer or the phone to purchase any property. This is done by instructing them to "Check Real Estate", which opens up a window interface where owned and purchasable property can be viewed seperately, as well allowing the player to buy properties without their Sim having to leave their current lot. As of the certain version of the game, unoccupied residential lots can be purchased into private lots this way. Owned property lots, community buildings, vacation homes and private lots can be sold out to the world through this means only.
The player can then upgrade it and with the upgrades receive more profits. The class of upgrades are symbolized by three stars being the maximum, and one star being the lowest. A certain net worth or total cost of creating a community lot can affect its upgrading level (E.G. galleries need at least 200,000 to have a three-star upgrade), while some lots have specific requirements (E.G. graveyards need two mausoleums to be upgraded to a level higher than one).
==Costs & Profits==
===Single Rabbit Holes===
Business 	Partnership 	Partnership 	Partnership	Partnership	Partnership	Ownership 	Ownership 	Ownership 	Ownership 	Ownership	Ownership	Ownership	EP
Business 	Cost of Partnership	Weekly Earning	Sell Price 	ROI
Return on Investment = Weekly Earning of Partnership / Cost of Partnership (higher is better)	payoff in weeks
payoff = Cost of Partnership / weekly earning (lower is better)	Cost of Ownership	Total Cost	Weekly Earning	Sell Price	MROI
 Marginal ROI = (Weekly Earning of Ownership - Weekly Earning of Partnership) / Cost of Ownership (higher is better)	TROI
Total ROI = Weekly Earning of Ownership / (Cost of Partnership+ Cost of Ownership) (higher is better)	payoff total in weeks
payoff total = Total cost / weekly earning of ownership (lower is better)	EP
Skydiving center 	200 	50 	160 	25% 	4 	1,000 	1,200 	200 	800 	1.9% 	16.7% 	6 	
ArboretumThe game actually has investment data about arboretum, but the feature is disabled in-game.	1,000 	50 	800 	5% 	20 	8,000 	9,000 	200 	7,200 	1.9% 	2.2% 	45 	
Gypsy wagon 	1,000 	500 	800 	50% 	2 	15,000 	16,000 	1,000 	12,800 	33.3% 	6.3% 	16 	
Vault of Antiquity 	2,000 	1,000 	1,600 	50% 	2 	20,000 	22,000 	1,500 	17,600 	25% 	6.8% 	15 	
Diner 	6,000 	850 	4,800 	14.2% 	7 	18,000 	24,000 	1,800 	19,200 	5.3% 	7.5% 	14 	
Bookstore 	7,000 	1,000 	5,600 	14.3% 	7 	20,000 	27,000 	2,000 	21,600 	5.0% 	7.4% 	14 	
Grocery 	7,000 	1,000 	5,600 	14.3% 	7 	20,000 	27,000 	2,000 	21,600 	5.0% 	7.4% 	14 	
Bistro 	12,500 	2,100 	10,000 	16.8% 	6 	25,000 	37,500 	3,000 	30,000 	3.6% 	8.0% 	13 	
Spa 	15,000 	2,500 	12,000 	16.7% 	6 	35,000 	50,000 	4,000 	40,000 	4.3% 	8.0% 	13 	
Abandoned warehouse 	15,000 	2,500 	12,000 	16.7% 	6 	35,000 	50,000 	4,000 	40,000 	4.3% 	8.0% 	13 	
Theatre 	18,000 	3,000 	14,400 	16.7% 	6 	40,000 	58,000 	6,000 	46,400 	7.5% 	10.3% 	10 	
Office building 	18,000 	3,000 	14,400 	16.7% 	6 	40,000 	58,000 	6,000 	46,400 	7.5% 	10.3% 	10 	
Film studio 	25,000 	5,000 	25,000 	20.0% 	5 	70,000 	95,000 	11,000 	95,000 	8.6% 	11.6% 	9 	
Hospital 	30,000 	6,000 	24,000 	20.0% 	5 	75,000 	105,000 	12,000 	84,000 	8.0% 	11.4% 	9 	
Stadium 	35,000 	6,800 	28,000 	19.4% 	5 	80,000 	115,000 	13,000 	92,000 	7.8% 	11.3% 	9 	
Equestrian center 	35,000 	6,800 	28,000 	19.4% 	6 	80,000 	115,000 	13,000 	92,000 	7.8% 	11.3% 	9 	
College of arts 	35,000 	6,500 	28,000 	18.6% 	6 	35,000 	70,000 	14,000 	56,000 	21.4% 	20% 	5 	
Science lab 	40,000 	7,900 	32,000 	19.8% 	5 	100,000 	140,000 	15,000 	112,000 	7.1% 	10.7% 	10 	
College of business 	40,000 	7,500 	32,000 	18.8% 	6 	40,000 	80,000 	15,000 	64,000 	18.8% 	18.8% 	6 	
College of science 	40,000 	8,000 	32,000 	20% 	5 	100,000 	140,000 	16,000 	112,000 	8% 	11.4% 	9 	
Administration center 	50,000 	7,500 	40,000 	15% 	7 	100,000 	150,000 	15,000 	120,000 	7.5% 	10% 	10 	
Stellar observatory 	50,000 	12,000 	40,000 	24% 	5 	140,000 	190,000 	22,000 	152,000 	7.1% 	11.6% 	9 	
Plumbot competition arena 	35,000 	6,800 	28,000 	19.4% 	6 	80,000 	115,000 	13,000 	92,000 	7.8% 	11.3% 	9 	
===Combo Rabbit Holes===
Business 	Partnership 	Partnership 	Partnership	Partnership	Partnership 	Ownership 	Ownership 	Ownership 	Ownership 	Ownership	Ownership	Ownership 	EP
Business 	Cost of Partnership	Weekly Earning	Sell Price 	ROI 	payoff in weeks	Cost of Ownership	Total Cost	Weekly Earning	Sell Price	MROI 	TROI 	payoff total in weeks	EP
Grocery and Diner 	13,000 	2,200 	13,000 	16.9% 	6 	27,000 	40,000 	3,300 	40,000 	4.1% 	8.3% 	12 	
Bookstore and Spa 	20,000 	4,000 	20,000 	20.0% 	5 	60,000 	80,000 	10,000 	80,000 	10% 	12.5% 	8 	
Warehouse and Theater 	30,000 	6,000 	24,000 	20% 	5 	75,000 	105,000 	12,000 	84,000 	8% 	11.4% 	9 	
Stadium and Annex 	35,000 	5,500 	28,000 	15.7% 	7 	80,000 	115,000 	15,000 	92,000 	11.9% 	13% 	8 	
School and Stadium 	37,500 	6,250 	30,000 	16.7% 	6 	100,000 	137,500 	11,500 	110,000 	5.3% 	8.3% 	12 	
Office and Bistro 	50,000 	10,000 	50,000 	20.0% 	5 	120,000 	170,000 	19,000 	170,000 	7.5% 	11.2% 	9 	
Hospital and Science Lab	70,000 	14,000 	50,000 	20% 	5 	120,000 	170,000 	27,000 	240,000 	7.6% 	11.3% 	9 	
Spa and Bistro 	200 	50 	160 	25% 	4 	1,000 	1,200 	200 	800 	1.9% 	16.7% 	6 	
Bookstore and Bistro 	200 	50 	160 	25% 	4 	1,000 	1,200 	200 	800 	1.9% 	16.7% 	6 	
==Notes==
==External links==
* Carl's Guide to Real Estate and Venues - Guide to Investing in Ambitions Venues
Category:The Sims 3
Category:Money