Final Fantasy V version differences

The following is a list of version differences between the various ports of Final Fantasy V.
==Super Famicom==
The first iteration of Final Fantasy V was released for the Super Famicom in Japan on December 6, 1992.
==PlayStation ==
The first international release of Final Fantasy V is unique in that it was released as part of a two-disc compilation, with a different game in regions outside of Japan, titled Final Fantasy Anthology, but was first released as a standalone version in Japan on March 19, 1998. The North American port was released with Final Fantasy VI on October 5, 1999, while the European port was released with Final Fantasy IV on February 27, 2002. Though identical to the original Super Famicom version, a number of additional features were implemented:
*Full Motion Video - Two FMVs sequences depicting the main characters and events during the game are featured, with one version playing before the title screen, and the other unlocked upon completion of the game.
*Localization - The first full translation of the script in English with a noticeable change to Faris's dialogue, giving her a heavy pirate accent. Monster names and other bits of dialogue were translated phonetically in some cases, resulting in errors such as "Wyvern" becoming "Y Burn" and "Sucker" becoming "Soccer".
* Performance - Due to the disc-based format of the PlayStation, load times are longer during the 3D battle transitions and when accessing the menu. Performance with lagging is also noticeable during battles.
* Sound - Sound effects during battle have reduced quality due to being compressed in file size. 
* Music - The quality of the soundtrack was changed. 
*Movement - Sprinting can now be performed holding the button, with the effects able to stack with the Thief's Dash ability.
*Easter Eggs - Cloud Strife & Sephiroth from Final Fantasy VII and Squall Leonhart from Final Fantasy VIII make random cameos in the loading screens.
*Bugs & Glitches - Several issues exclusive to the NTSC black label disc exists, specifically when playing the game on other PlayStation consoles. On PlayStation 2, graphical glitches occur on the save menu, while on PlayStation 3 the game will crash when attempting to save. This was fixed with the Greatest Hits and PAL versions of the disc. The black chocobo and Airship and Hiryuu glitches present on the SNES version have been fixed.
==Game Boy Advance==
As part of the Finest Fantasy for Advance series, a Game Boy Advance port titled Final Fantasy V Advance was released in Japan on October 12 and North America on November 6th in 2006, followed by a release in both Europe and Oceania on March 16 in 2007. Numerous changes were made to both the gameplay, localization and content:
* Updated Logo - The logo was updated, using the standard color for the font since Final Fantasy VI.
*Introduction Sequence - The introduction sequence featuring Bartz riding atop Boco was removed.
* Visuals - Sprites are further improved; additional colors within sprites were added and have been brightened, battle backgrounds were visually updated, and a gradient effect is added to the game's windows.
** Character Portraits - Portraits for key characters are displayed in dialogue boxes in the field.
** Noticeable slowdown occurs for several effects, such as casting Meteor in battle.
* Localization - A new localization which improves upon the PlayStation version.
** Faris's pirate-speak is more subtle, e.g. "Anyhow-make fun of me for really being a woman, and I'll shiver your timbers but good!".
** Capital letters in the names of party members are wider, with the "Yes" and "No" options in capitals.
*Gameplay Changes - Additional changes were added, several of which address the bugs and glitches found within the game:
**Multiplayer options are removed from the configuration settings.
**Inaccurate and missing descriptions for several equipment were re-implemented.
**Several missable encounters are now mandatory.
**The item transformation bug and Ancient Library glitch have been fixed.
**Single target spells no longer hit multiple targets.
**The Analyze ability now reveals an enemies' weakness.
**Landing the airship on an entrance tile no longer causes the vehicle to be permanently lost.
**A Hidden party member will no longer be able to unhide when afflicted with the Zombie status.
**Unable to access certain locations earlier than intended in the merged world.
**Moss Fungus and Gel Fish enemies are now able to act after being captured by the Beastmaster job. 
**Neo Exdeath is no longer bypassed when afflicted with berserk through the Chemist's Mix ability.
* Quicksave - Quicksave has been added, allowing the player to make a temporary save and continue playing the game until they have a chance to save on the world map.
* Bonus Content - A number of bonus features were implemented:
**Bestiary - The addition of the Bestiary enables the player to view details on enemies they have previously defeated, sorted in the order they are encountered during the story.
** Music Player - A BGM player that is unlocked upon completion of the game.
** New Jobs - Four new jobs were added: Necromancer, Oracle, Cannoneer and Gladiator.
**Sealed Temple - A new bonus dungeon located underwater, south of the Phantom Village. Progressing through the dungeon is required to obtain the four new jobs.
***Omega Mk. II, Neo Shinryu, and Enuo can be fought as optional bosses.
*Bugs & Glitches - While a number of bugs and glitches from the original Super Famicom version were addressed, new ones were discovered:
**The damage formula for the Blue Mage's Vampire ability causes it to be twice as effective, and using it oneself restores all of the user's health.
**The Beastmaster's Calm ability reverses its effects: it never works on magic beasts, only humans and machines, such as Omega.
**The Mime job will expend MP when mimicking the Meteor spell.
**The Return spell will not reset the Timer in battles.
**Item duplication via the Control glitch is still possible to perform.
=== PAL version ===
The second revision of the game released in PAL territories, addressing four bugs and glitches found in the Japanese and NTSC versions mentioned above, while incorporating additional features:
* Language Options - The PAL versions offer multiple language support: English, German, French, Italian, and Spanish. Thinner font is used to accommodate the language-specific pronunciations.
* The Control, Return spell, and the Mime job expending MP glitches have been fixed.
== Wii Virtual Console (Discontinued) ==
The original Super Famicom version was re-released on January 18, 2011 in Japan as part of the Virtual Console library of retro games on the Nintendo Wii.
== PlayStation Network ==
The PlayStation version of Final Fantasy V was re-released in 2011, for the PlayStation Network in Japan on April 6, April 13 in Europe, May 4 in Oceania and November 22 in North America. 
==iOS/Android (Discontinued)==
A mobile port was released in 2013 on March 28 for iOS devices and September 25th for Android. The port is based on the Advance version, with an additional number of changes:
*Visuals - Visuals have higher resolution with new animation effects and more detailed backgrounds.
**Redesigned character sprites with designs identical to Final Fantasy Dimensions.
**New character portraits based off official art by Yoshitaka Amano are used for dialogue windows, though they oddly stick out of the dialogue box, thus aren't correctly in line with the Advance version.
*Touch Controls - A new User Interface with touchscreen functionality is featured.
*Sound - Sound effects are updated, and the music used is of the original Super Famicom version.
*Movement - An eight-way directional movement is featured, enabling shortcuts and quicker progression.
**Sprinting can no longer be performed by default due to the larger character sprites, but can now be done on the world map.
* Saving - An Auto-Saving functionality as well as Cloud saving is available.
* Achievements - 96 game achievements have been implemented.
*Auto-Battle - The option to auto-battle is added, enabling faster progression.
*Gameplay Changes - Numerous gameplay changes were implemented:
**The Resistance stat is now visible in the character menu.
**Descriptions for all items and magic are in the menu.
**The damage penalty when targeting multiple enemies with a spell has has been reduced.
**Multiple purchases of a discounted items in Karnak is enabled, which enables a much higher profit when selling said items.
**Each character's ATB gauge now starts at 0 after each turn and increases based on their Agility rather than at the same speed.
***Character turns can now be skipped to another character with a full ATB gauge.
***Battle Speed now impacts the speed of battle for both the party and enemies.
***Casting times are displayed on the ATB bar as well.
***Berserk and confuse no longer reset a character's ATB gauge.
**Bugs caused by the Chicken Knife have been fixed.
**The encounter glitch has been fixed.
*Quicksave - The quicksave feature can no longer be used to exploit the RNG (Ring Manipulation) but can now reset the Step Count.
*Job Changes - A majority of gameplay changes were implemented for nearly every job, including bug fixes that were present in prior versions:
**Berserker - The Berserker's ATB penalty is removed and can independently act from the party and target enemies solo; enemies placed in the front row will be targeted first.
**Blue Mage - The Vampire ability bug is now fixed and enemies with the "Heavy" status are immune to its effects.
**Monk - The "Kick" command now deals full damage in the back row, though the Kaiser Knuckles no longer boosts its attack power. 
**Ninja - The Sword Dance ability enables the Ninja to attack twice in a row with any dual wield weapons and not just when the Dancing Dagger is equipped.
**Thief - The "Sprint" support ability no longer works in the field, but can be performed on the world map, including vehicles.
**Beastmaster - The "Calm" ability has been fixed and works as intended. 
***Any releases will no longer affect enemies with the "Heavy" status. 
***Strong Fight from releasing certain monsters had its damage multiplier reduced from eight times to four times.
***Physical attack commands will now wake a sleeping target and end Control. 
***Elemental fractional damage enemy abilities (such as Blaze and Lightning) no longer automatically connect, using the standard spell accuracy formula. Releasing monsters with these abilities is now determined by the monster's level for accuracy calculation.
**Bard - Bardsongs that affect statistics now have a raised limit from 99 to 255.
**Ranger - The Bee Swarm attack now inflicts poison.
**Geomancer - The "Gaia" command is no longer affected by the user's level, resulting in stronger effects.
**Chemist - The Power Drink now correctly grants an attack bonus. The Mix effects of Death Potion, Dark Sigh and Succubus Kiss are now blockable, while the effects of Goliath Tonic are now applicable to enemies, working in conjunction with the "Capture" command from the Beastmaster job, enabling easier captures. 
**Samurai - The Mineuchi ability now inflicts Paralysis as intended.
**Time Mage - The Mute spell now targets both enemies and party members as intended. 
***The Quick spell no longer prevents enemy counter-attacks from activating. In addition, the exploit in which casting the Quick spell followed by the Sap status that hastens the effect was fixed, with Sap now wearing off much faster on the enemy.
**Dragoon - The Ability Points cost for the "Jump" command has been reduced from 50 to 10.
*Enemies - Certain bosses and enemy scripts are redesigned or altered.
**The Heavy status on enemies has been strengthened, resulting in status effects inflicted by the party having been reduced in length.
**When an enemy performs multiple attacks in one turn, party members can now be KO'd before the turn ends.
**Monsters are more clearly shown to be under status effects by change of color.
**Lamia can now target female party members with Entice.
**Metamorphs and Liquid Flame are now always in the back row.
**Pantera now utilize the Image ability as intended.
**Archeoaevis will drop a Chemist drink for every form defeated.
**Necrophobe's Hurricane now targets the entire party.
**Tyrannosaur uses Poison Breath instead of elemental spells when countering magic attacks.
**Self-Destruct against Exdeath no longer ends the battle instantly.
**The Regen effect used by the Dragon Pod and Exdeath now works as intended.
**The Omniscient now counters with Reset, even when inflicted with Berserk, and is more difficult to defeat without Jobs that casts magic.
**Famed Mimic Gogo's counter script is modified.
**When fighting Omega, reflecting Search off of the party or reflecting Thundaga off of three out of four party members will not ignore its counter script.
*Equipment - A number of changes to equipment and various effects were adjusted:
**The Defender no longer casts Protect when used in battle.
**Status effects inflicted through the "Mix" command can no longer be removed by re-equipping weapons.
**Party members inflicted with Zombie can now have their equipment modified outside of battle.
**The Lilith Rod will occasionally cast Osmose when used.
**The Mirage Vest will not recast Blink after changing equipment.
**The Catoblepas summon will now target all enemies when summoned from the Magic Lamp.
**Re-equipping weapons in battle will no longer remove status effects granted by Mix.
**The Twin Lance deal twice as much damage with Attack commands, such as Mug and Jump, and can stack with the Dancing Dagger's Sword Dance ability to inflict multiple hits at once. The Chicken Knife's Flee ability can no longer be bypassed through the Twin Lance.
**Weapons can now inflict status effects even when missing the target(s).
*Bonus Content - The bonus features from the Advance version return, including the Bestiary, Music Player and the Sealed Temple that contains the additional jobs.
With the release of the Pixel Remaster edition on November 10, 2021, both the iOS and Android port were delisted on July 28, 2021.
==Steam (Discontinued)==
A port of the mobile version was released for Steam on September 24, 2015. A small number of features were implemented: 
*Controller Support - Updated controls that incorporates customizable keyboard and controller mappings, with the option for Auto-Battle and fleeing now mapped to a designated button input.
*Additional Bonuses - Steam trading cards and achievements.
With the release of the Pixel Remaster edition on November 10, 2021, the Steam port was delisted on July 28, 2021.
==Final Fantasy V Pixel Remaster==
As part of the series of Pixel Remaster re-releases of the first six games in the main series, Final Fantasy V was released on November 10, 2021 for both Steam and mobile. It features an amalgamation of changes from previous versions that were incorporated:
*Pixel Remaster - Refined pixel art presentation built with the Unity engine. 
** New animations for items, spells, and commands have been remade in a pixel inspired style.
** Environmental effects for several locations have been updated.
** The opening sequence featuring Bartz and Boco returns, now displaying the Square Enix logo.
** Field sprites for key non-player characters were updated, such as Dorgann Klauser now resembling his appearance from his official art by Yoshitaka Amano.
** Battle backgrounds are based off the Advance version's brighter color palette.
** Enemy colorations are based on the Super Famicom version.
** Character portraits in dialogue boxes are removed.
** Animations for flying enemies (floating and shadow effects) are removed.
** Several locations in Galuf's world, such as the Sealed Castle and Phoenix Tower, no longer change appearance in the merged world.
*Localization - The script is based on the Advance version, with additional tweaks to dialogue as well as new added text.
* Language Options - In addition to retaining all European language options from the Advance version, new languages are available: Korean, Portuguese, Russian, simplified and traditional Chinese.
* Video Filters - An option to display the game using a CRT filter, emulating the display of retro games.
* Resolution - Exclusive to the Steam version are multiple options to adjust aspect ratio and screen resolution.
* Tap Mode - Exclusive to the mobile version is the option to tap to reach a specific tile when on the field.
* Auto-Battle - The Auto-Battle from the iOS/Android version onward returns, which repeats the last action chosen for each character, enabling faster progression.
* Map System - In-game maps have been introduced for every area. The world map displays the number of chests and items remaining to be collected in every location, with the dungeon map floors now displaying the location of chests for easier progression.
** Secret passages remain open regardless if the player has discovered them, and gain tiles for visibility.
* Movement - Sprinting in towns and dungeons from the PlayStation version returns, in addition to an eight-way directional input, enabling much faster progression through the field.
* Progression - Tall scenery objects, such as pillars and trees, can now be walked behind on their upper tile, enabling many shortcuts through towns and dungeons.
** Several tilesets for towns and dungeons are based on the tilesets from the 2013 mobile and Steam versions.
* Gameplay - Both equipment and spell statistics are directly based on the Advance version with additional balancing to coincide with other changes.
**Some Spellblades now cost slightly more MP to use.
* Gameplay Changes - Gameplay elements feature several amalgamations from the previous ports. The following changes are specifically from the discontinued mobile/Steam versions to the Pixel Remaster:
**The combination of the Twin Lance weapon and the Sword Dance ability is retained and will now target different enemies if the first enemy was defeated from a single hit.
**Weapons can no longer inflict status effects when missing the target(s).
**The Defender will now cast Protect when used in battle.
**Catoblepas now only targets a single enemy when summoned.
**Several story events required to wait are reduced, some of which can be manually triggered to proceed.
**The effect of the Weight stat on Agility was has been doubled.
**ATB gauges are now filled randomly at the start of battles instead of based on a character's Agility stat, though it will still increase at different speeds.
**The effect of the sap status is slower.
**Bows and whips now deal double damage to flying enemies.
**The purchase of items in Karnak is now restricted to a single exchange. Its still possible to buy more than one item during the sale with sufficient mashing to buy.
**The Chicken Knife glitch concerning Berserkers has been fixed.
**The theme used in the battle against the Abductor at Castle of Bal is "Battle 1", replacing "Battle 2".
**Sword Dance and Focus deal full damage from the back row.
**Magissa will take an action to summon Forza if she is alive and at less than half her max HP. In previous releases, she would only summon Forza if she started her turn at under half her max HP, making it possible to defeat her before she could summon Forza. 
***It is still possible to skip the battle with Forza by defeating Magissa in a single action when she is at over half her max HP.
**Enemies who swap between forms in battle (e.g. Liquid Flame) now have their MP restored to maximum when swapping into a new form.
**As of patch 1.0.7 on 17 August 2022, the Brave Blade has been changed, as each six successful battles fought can restore its attack power by 1, before or after obtaining it.
* Job Changes - Several jobs have been rebalanced, with the following changes specifically from the discontinued mobile/Steam versions to the Pixel Remaster:
** Berserker - The Berserker now attacks enemies at random and no longer focuses on targets placed in the front row.
** Thief - The "Sprint" support ability now works in towns and dungeons, with the effects stacking with the default sprinting ability.
** Geomancer - The "Gaia" command is now affected by both the user's level and terrain.
** Monk - The Kick command can once again be boosted by the Kaiser Knuckles and its power can be boosted by equip weapons.
** Thief - The "Steal" will no longer register a success if the item has reached its maximum of 99.
* Quicksave - Quicksave has been updated, allowing the player to make a temporary save and continue playing the game until they have a chance to save on the world map.
* Music - Re-orchestrated musical score overseen by Nobuo Uematsu.
* Sound - Several new sound effects are taken directly from the 3D remake as well as the 2013 ports of Final Fantasy V and Final Fantasy VI.
* Bonus Content - Along with the Bestiary, and Music Player from previous versions return, a new Art Gallery is implemented, featuring official art by Yoshitaka Amano. 
** The Sealed Temple dungeon from the Advance version onwards, as well as the four additional jobs and optional superbosses it contained, has been removed.
* Patches - The player originally needed to defeat Famed Mimic Gogo to get his Bestiary entry. Using the waiting method still won the battle, but without receiving the entry. As of patch 1.0.6 on 21 Apr 2022, defeating Famed Mimic Gogo without attacking unlocks his Bestiary entry.
**The bug concerning learning Sinewy Etude after only four pianos played has also been patched; it now takes seven pianos to learn as intended.
=== PlayStation 4, Nintendo Switch ===
All six games were released on April 19, 2023 for both PlayStation 4 and Nintendo Switch with additional features. These changes have been implemented into the Steam version via patch 1.1.0:
* Experience and Gil - An option to adjust EXP and gil intake from battles. They can independently be set to 0x, 0.5x, 1x (default), 2x, 3x, or 4x.
* Random encounters - Option to disable random encounters.
* Music - An additional option to choose between the rearranged or the original Super Famicom soundtracks.
* Typeface - An additional option to choose between the "Modernized" typeface used in the original Pixel Remaster release or a pixelized "Classic" typeface more closely resembling that of the Super Famicom version.
*Visuals - New spell/ability animations that are more faithful to the original Super Famicom release.
*Patches - The Gil Turtle bug has been fixed; when using any ability with an HP Absorption effect had a reversed effect on undead enemies, regardless of whether HP or MP was targeted, would instantly defeat the Gil Turtle.
==Citations==
Category:Final Fantasy V