Alley

The Alley is the sixth area of The Pedestrian.
== Walkthrough ==
=== Room 1 ===
Descend the platforms and employ the trampoline at the bottom to facilitate the leftward exit.
=== Room 2 ===
Lower the crates by flipping the switch below to obstruct the lasers. Utilize the trampoline to ascend to the top. Descend the left platforms and proceed down the ladder.
=== Room 3 ===
Initiate by connecting the ladder of the two lower panels. Descend to the bottom and employ the wire coil to establish connections between the wire ports on each wall. Position the panel between the wires in the background as illustrated in the image above. This action will open the central barrier. Subsequently, configure the panels as shown above and connect the ladders as indicated. This will reset you to the initial room. Simply descend the ladder toward the exit of this puzzle.
=== Room 4 ===
Arrange the panels in accordance with the image above. Ensure the wires are connected across each panel. Now, pick up the wire coil in the starting room and connect the lower left port to the upper left port of this panel. Proceed through the rightward door to access the next panel and retrieve another wire coil. Establish a connection from the right port to the upper left port to unlock the door. Exit through the lower right corner.
=== Room 5 ===
Utilize the trampoline to access the upper platform. Activate the switch and await the opening of the door above. Once it opens, go through the door in the upper left.
=== Room 6 ===
Push the crate into the laser's path. Lower the bridge by flipping the right switch so that the crate bounces up and down on the trampoline. Slip underneath it to avoid the laser. Deactivate the lasers by flipping the left switch. Now, ride the crate as it bounces up and down. Ascend to the top platform and exit this puzzle through the top right corner.
=== Room 7 ===
This serves as an intersection room. Commence your journey from the bottom left corner, heading towards the lightning bolt.
=== Room 8 (Lightning Bolt) ===
For now, proceed to the left.
=== Room 9 ===
Commence by configuring the room as displayed above to reach the wire coil in the top left corner. Initially, connect the wire to the upper left two most ports, and then connect the lower of the two right ports to the lowest of the three left ports. This will open the door on the bottom left panel, granting access to another wire coil. Retrieve it and return to the starting panel. Connect the upper rightmost port to the ground-level port in this panel. This will open the door in the top left corner. Proceed there and collect the wire coil. Connect the two ports in this room. Now, head back to the starting panel. Transfer the wire coil from the top right port to the ground-level port and move it to the lower left panel. Establish connections between the two ports there. Return to the start panel and move the wire from the bottom of the three left ports to the middle of the three left ports, as demonstrated in the image above. This will open the door in the bottom right. Take one of the wire coils off entirely in the right room and use the other to connect the two ports on the left wall, as depicted in the image above. Descend to the ground with the spare wire coil and connect it to the port in the bottom left corner. Ascend back up and drop it near the top somewhere for now. Remove the coil connecting the two upper left ports. This will close the lower right door, but you still have the other end of the wire coil. Connect the wire coil on the lower right port to the upper leftmost port as indicated in the image above. Now, take the spare wire coil and exit this room to the right.
=== Room 8 (Revisited) ===
Utilize the wire coil to establish connections between the two ports at the bottom, as displayed in the image above. Exit this room to the right to return to the intersection room.
=== Room 7 (Revisited 1) ===
Proceed through the upper left door toward the wire coil.
=== Room 10 (Wire Coil) ===
Initiate by arranging the panels as illustrated in the image above. Traverse the left door and proceed to the switch in panel 2. Activate it to release the wire coil. Retrieve it and leap over the gap above the lasers. Drop the wire coil down the gap so it lands within the lasers. Now, return through the door to the right to re-enter the starting panel. Move the panel you just came from above you and ascend the ladder. Flip the switch to deactivate the lasers and reposition the top-left panel down so it connects the ports. Bring the wire coil into that small room and connect the wire between the ports. Return through the door to the right and descend the ladder to end up back in the starting room. Descend via the platforms to the left and climb down the ladder to enter the bottom left panel. Proceed through the rightward door and leap onto the trampoline. You should land on the ledge above the door in the elongated L panel in the bottom right, as illustrated in the image above. Now, position the panel you're in so the doorway aligns with the switch in the starting panel. Drop down into it and hit the switch to open the door in the bottom left panel. Ascend the top ladder in the room with the switch you just activated. Move to the left and collect the wire coil. Carry it through the door to the right and down both ladders so you're in the lower left panel. Go through the door, placing you in the long L block on the bottom portion once more. Configure the panels as shown in the image above. You want to set up the L panel as high as possible and position the panel with the exit as shown behind the L panel. When you jump on the trampoline, you'll be launched up through the door and onto the top platform. Go through the door to the right to exit this puzzle.
=== Room 7 (Revisited 2) ===
Head through the bottom right door toward the key.
=== Room 11 (Key) ===
Descend the platform to the right and employ the crate to access the higher platform. Activate the switch to extend the bridge. Position the crate directly below the switch, as depicted in the image above. Utilize it to leap up to the switch once more. Flip the switch to drop the crate down below. Drop onto the trampoline to the left and utilize it to jump to the left gap. Push the crate to the right until it drops down. Descend to the left of the crate and shove it all the way to the right, unveiling a concealed ladder leading to a secret room, as indicated in the image above.
=== Secret Room ===
Descend to the left of the crates and push them to the right. Climb onto them to reach the platforms above. Flip the switch to extend the platform to the left and pick a hat in the upper right corner, if desired. When ready, jump onto the moving platform to the left and ascend the ladder.
=== Room 11 (Revisited 1) ===
Draw the crate back to the left, as illustrated in the image above. Utilize it to access the higher platform. Push the crate up here to the right until it drops to obstruct the laser, as indicated in the image above. Now, descend to the right and proceed through the door.
=== Room 12 ===
Connect the wire coil to the ports as depicted in the image above to open the door in the lower right. Progress through it to reach the next room.
=== Room 13 ===
In this room, you will need to reset a few times as you open the pistons obstructing the panels in the background. Begin by configuring the panels as shown in the image above. Proceed through the door in the starting panel to arrive in the panel behind it. Traverse the door in the upper right corner and pick up the wire coil in the following panel. Head back and establish a connection between the two ports as shown in the image above to open the piston blocking the path above. Now, reset the room by removing the path through the door you just traversed. Arrange the panels as displayed in the image above. Go through the door to access the panel with the key. Retrieve the key and open the door on the right. Collect the wire coil and proceed through the door on the right. Connect the two wire ports in this room. Descend the ladder and pick up the wire coil in this room. Proceed through the door to the left. Establish connections between the two wire ports in this room. Now, descend the ladder and finally connect these two ports with the wire coil in this room. The room should appear as shown in the image above. Reconfigure the panels so that the wires in the background align with the wires in the panel, as demonstrated above, to open the door in the piston in the lower right. Once more, reset the room by altering a door path. Simply position the starting room over the bottom right room and proceed through it. Collect the key and exit to the right.
=== Room 14 ===
Utilize the trampoline to bounce up and exit this room to the left.
=== Room 12 (Revisited) ===
Go leftward.
=== Room 11 (Revisited 2) ===
Utilize the trampoline to ascend and move along the upper platform to the left.
=== Room 7 (Revisited 3) ===
Open the door above with the key. Now, position the crate under the set of platforms, near the door with the satellite. Pick up the wire coil and ascend to the upper right corner. Connect the wire to the port and descend to the door opened with the key. Connect the other end of the wire to this port, as indicated in the image above. Now, proceed to the satellite.
=== Room 15 (Satellite) ===
The panel in this room is mobile. You should move it into the wires on each side. You'll also need to move it while you are mid-jump. Start by connecting it to the bottom port. Utilize the trampoline to leap over the wall and halt it at the point shown in the image above. Then, switch to the right port to open the next door. Bounce over it with the trampoline. Once again, pause it to move the panel before falling into the next laser. Connect the panel to the left port and hop on the elevator. Ride it upward. Traverse the first door and switch the panel to the right port. Proceed through the subsequent door and switch to the left port again. Advance through the next door and employ the trampoline to access the next platform. Do not pick up the key. Shift the panel to the top port. Leap over the key and pause again just before landing on the laser. Remove the panel from all ports for now. Push the crate off the platform to the right and connect the panel to the top port again. Push the crate all the way to the right to obstruct the laser. Retrieve the key and employ the trampoline to the right to access the top. Go through the door, obtain the satellite, and exit to the left.
=== Room 7 (Revisited 4) ===
Descend the ladder on the ground and insert the satellite into one of the rings in the Game Boy. Now, ascend to the exit in the top left as shown in the image above. If you reset your game, you'll need to reconnect the wire as depicted in the image.
=== Room 16 ===
Activate the switch and ascend the moving platform to exit this room via the top right corner.
=== Room 1 (Revisited) ===
Entering this room will unlock the "If this works, I plan to set sail tonight" achievement. Flip the switch and proceed through the door to the right.
=== Room 17 ===
Activate the switches to display 772 on the screen and flip the switch in the top right to conclude this level.
Category:Locations