Gloryseeker/Cavalier’s Talents

Starting at 2nd level, the Gloryseeker a Cavalier’s Talent. He gains another glory power for every two levels of Gloryseeker attained after 2nd level.
The Glory Seeker also has some Challenge Talents, which are marked by a *, they may only use a single Challenge Talent on any given Challenge, which is chosen the moment they issue the challenge.
Cavalier’s Talents 	Prerequisites 	Benefit
Accurate Challenge (Ex)* 	 	Whenever the Gloryseeker issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge. This bonus increases by 1 for every 4 levels the berserker has.
Act as One (Ex) 	Prerequisite: Gloryseeker 12, Strategy Cavalier’s Talent 	
The Gloryseeker  can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A Gloryseeker can use this ability once per combat.
Aid Allies (Ex) 	 	Whenever a Gloryseeker uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
Call Havoc (Ex) 	Prerequisite: Gloryseeker 8 	
The Gloryseeker can call upon his faith to bolster himself in combat. As a free action, the Gloryseeker can Call Havoc granting him a morale bonus on attack rolls equal to his Charisma modifier for 1 round. In addition, any allies within 30 feet that share his faith also receive half this bonus (minimum +1). The Gloryseeker can use this ability once per day, plus one additional time per day at 10th level and every two levels thereafter.
Caster’s Vessel (Ex) 	Prerequisite: Gloryseeker 6 	
Whenever a Gloryseeker gains a bonus on attack rolls, saving throws, or damage rolls from a spell or spell-like ability cast by another creature, the Gloryseeker also gains a number of temporary hit points equal to the level of the spell or spell-like ability. Temporary hit points gained from this ability from different spells stack, but only to a maximum number of temporary hit points equal to the spell level’s level. These temporary hit points last for 10 minutes.
Challenger’s Bravado (Ex) 	Prerequisite: Gloryseeker 16 	
Once per turn, when the Gloryseeker issues a challenge they may move up to their speed towards this opponent as part of that action. This movement counts against the total movement you take the next turn and provokes attacks of opportunity.
Destroyer’s Challenge (Ex)* 	 	When ending his turn adjacent to the target of his challenge, enemies around the Gloryseeker take damage equal to the damage bonus from both his challenge feature and the current bonus they have from Challenge of Glory. This is non-elemental damage.
Dragon’s Challenge (Ex)* 	 	Whenever the Gloryseeker  issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the berserker possesses.
Feat 	 	A Gloryseeker may select any Combat feat instead of a talent. A Gloryseeker must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected multiple times choosing a new Combat feat each time.
Fueled Glory (Ex) 	Prerequisite: Surviving the Horde feature 	
Whenever the Gloryseeker issues a Challenge of Glory, they regain a round of Surviving the Horde.
Grasp Destiny (Ex) 	Prerequisite: Gloryseeker 14 	
Whenever the Gloryseeker makes a saving throw against a charm or compulsion effect, he may roll twice and take the better result. In addition, once per day, the ronin can treat any one d20 roll as if the result were a natural 20. He must declare the use of this ability before the roll is made.
Guarded Challenge (Ex)* 	 	Whenever a Gloryseeker issues a challenge, he receives a +1 dodge bonus to AC and a +1 insight bonus on saves against the attacks and abilities of the target of his challenge. These bonuses increase by 1 for every 4 class levels the berserker possesses.
Hammer’s Challenge (Ex) * 	 	The Gloryseeker can attempt a free grapple check or free sunder combat maneuver check anytime she takes the full-attack action against the target of her challenge. This free combat maneuver does not provoke an attack of opportunity.
No Masters (Ex) 	Prerequisite: Gloryseeker 8 	
The Gloryseeker can summon up this willpower as an immediate action, and can use it in one of three ways. He can use his willpower whenever an attack would reduce him to fewer than 0 hit points but wouldn't kill him, to instead be at 1 hit point and conscious. He can use his willpower after making an attack roll to confirm a critical hit in order to reroll the confirmation roll. Finally, he can use his willpower to take 10 on a skill check during combat, even if the situation or the skill would not normally allow him to take 10. A ronin can use this ability once during a combat.
Last One Out (Ex) 	Prerequisite: Gloryseeker 6 	
When making the charge action, the Gloryseeker may use the Whirlwind Attack feat at the end of the charge.
Staff’s Challenge (Ex)* 	 	The Gloryseeker issues a challenge, his target takes a –1 penalty on saving throws against spells and spell-like abilities for 1 round after the gloryseeker successfully damages the target. This penalty increases by 1 for every four levels the berserker possesses.
Strategy (Ex) 	Prerequisite: Gloryseeker 8 	
The Gloryseeker can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself). The allies must be able to see or hear the Gloryseeker to receive this bonus. The Gloryseeker can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The Gloryseeker can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.
Synchronized Smash (Ex) 	Prerequisite: Gloryseeker 12, Caster’s Vessel cavalier’s talent	
The Gloryseeker can utilize the power of his spellcasting allies to make devastating attacks against the allies’ targets. If the Gloryseeker is adjacent to an enemy affected by a targeted or area spell or spell-like ability cast by one of the Gloryseeker’s allies, he can make an immediate attack of opportunity against the affected creature. If the Gloryseeker  is also affected by the spell (such as by being caught in the area of the same fireball spell), during the rest of that round he automatically confirms any critical hits made against the affected creature while using this ability.
Unstoppable Ravager (Ex) 	Prerequisite: Gloryseeker 12 	
The Gloryseeker becomes an unstoppable engine of destruction. If the Gloryseeker’s current hit points drop below 0, he does not fall unconscious. Instead, he continues to act so long as his negative hit point total does not exceed the amount of damage he dealt to an enemy on a single melee attack during the last round. The Gloryseeker receives no Constitution check to stabilize while using this ability, and automatically takes 1 point of damage each round. When his current negative hit points exceed his negative Constitution score, the amount of damage he must deal to continue to act is now equal to the difference between his current negative hit point total and his negative Constitution score. Additionally, the Gloryseeker can no longer benefit from magical healing and he immediately dies once he can no longer take an action due to this ability.
Unwavering Sense of Self (Ex)	Prerequisite: Gloryseeker 8 	
The Gloryseeker’s sense of self righteousness  drives him to accomplish seemingly impossible tasks. The Gloryseeker  can, as a standard action, focus his mind and will. Once during the next minute, he can choose to roll an attack roll, skill check, or saving throw three times and take the best result. He must decide to use this ability before the roll is made. The Gloryseeker can use this ability once per day, plus one additional time per day at 12th level and every four Gloryseeker levels thereafter.
Unwilling Bodyshield (Ex) 	 	When being targeted by an attack while having an enemy adjacent that isn’t the source of the attack, the Gloryseeker may use an immediate action to make a CMB check against the adjacent opponent. If this combat maneuver succeeds that target is exposed to the full effects of the attack rather than you, as if you were the original target
Versatile Challenge 	Prerequisite: Gloryseeker 12 	
A Gloryseeker with this talent may apply two challenge talents instead of one when issuing a challenge.
Warrior’s Challenge (Ex)* 	 	Whenever the Gloryseeker declares a challenge, he receives damage reduction 1/— against attacks against them. This DR increases by +1 for every four levels the berserker possesses.
Zeal’s Challenge (Ex)* 	 	A Gloryseeker with this talent can make a free bull rush or trip combat maneuver anytime he takes the full-attack action against the target of his challenge. This free combat maneuver does not provoke an attack of opportunity.
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