Exorcise (Priest Spell)

The spell of exorcism negates possession of a creature or an object by any outside or supernatu­ral force. This includes control of a creature by some force in an object, possession by magic jar spell, demonic possession, curse, and even charm, for the exorcise spell is similar to a dispel magic spell. Furthermore, it affects a magical item if such is the object of the exorcism. Thus, a soul object of any type affected by a successful exorcism expels the life force contained, to inhabit its nearest mate­rial body, wholly and completely.
The exorcise spell, once begun, cannot be inter­rupted, or else it is spoiled and useless. The base chance for success is a random 1% to 100%. Each turn of exorcism the dice are rolled, and if the base chance number, or less, is rolled, the spell is success­ful. The base chance of success is modified by -1%for each level of difference between the priest's level of experience and the level of the possessor or possessing magic, where the smaller number is the priest's level. In the obverse, a +1% cumulative is added. The referee can assign a base chance accord­ing to the existing circumstances, if desired.
The material components for this spell are the holy symbol of the priest and holy water (or unholy symbol and unholy water, in the case of evil priests). A religious artifact or relic can in­crease the chance of success by from 1% to 50%, according to its power.
Notes: Uncommon for clerics.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells