Familiar - Conceal and Move

Conceal & Move Familiar
Form Taken: Octopus (happy out of water!!)
Level	Form/Changes 	Benefits 	Familiar Death Impact
1 	Octopus (5cm) 	Latent: Mage gains +5%/lvl Hide In Shadows 	Mage glows as in Faerie Fire
2 	 	Latent: 1/day Mage can move at double movement			rate for 5 round (even applies if mounted/flying etc.)	Mage slowed by 10%
3 	Octopus (10cm) 	Manifest: Mage and familiar gain +3%/lvl magic			resistance	
4 	 	Manifest: Feather fall 3/day 	
5 	Octopus (15cm) 	Latent: Mage immune to haste/slow effects			except cast on self or by familiar	Mage slowed by 15% (cumulative)
6 	 	 	
7 	Octopus (20cm) 	Manifest: Invisibility 1/day (either Mage or			Familiar)	
8 	 	Latent: Mage can see in total darkness			(including magical) as if daylight	Mage vision blurred (-4 to hit)
10 	Vestigal Arms & Legs 	Manifest: Fly 2/day (either Mage or Familiar)	
12 	Small humanoid (25cm) with Octopus head	Manifest: Jump (as			per spell) 10 jumps/day (either familiar or mage), at the end of			each Jump the familiar/mage can attack at +6 to hit.
Familiar gains a D4 bite attack with poison			(save or become slowed)	
14 	Vestigal Wings (30cm) 	Latent: Free			Movement (as per ring)
Familiar attack			increases to D6 (poison save @-2)
Manifest: Improved Invis			1/day (both Mage and Familiar)	Mage slowed by 25%			(cumulative)
Mage -1 all saves, -4 AC
15 	Wings, Able to Fly (40cm) 	Manifest: 1/day			Familiar and Mage can exchange physical location
Familiar can fly at 24”, bite attack			increases to D8 (poison save @-4)	
Special:
The familiar attacks as a Cleric of the same level