114928-just-a-thought-on-holidays-more-so-halloween

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So as people know, there won't be any halloween,possibly even a christmas this year from what I'm reading and I had a thought.
 
Maybe if possible and as a way to throw people a bone add the costume not relevant to halloween(or even those as well) to vendors and such like the ICI and blackhood outfits, maybe Torine, Draken,etc...as well. 
 
My thought behind it is that perhaps this least maybe could be a way of letting players generate their own halloween? like i dunno...trick or treating via housing plots and such, having costume parties, etc... I don't think it'd need much testing to do this and the costumes seemed mapped to their respective faction models already from what I've seen.
 
 
Just a thought. Probably a silly knee-jerk thought, but jsut a thought I wanted to share...
(don't kill me)	
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			I think they should continue with the monthly item giveaways that they had before, and for October they should have implemented like a Jack O Lantern costume headpiece and for November, a turkey hat, and christmas, a christmas hat.	
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I'm thinking that they should AT LEAST give use holiday decorations for our towns, rather than the events assoicated with them.
I mean... just added some models here and there... models that are already completed and what not... That's not asking too much, right? :(	
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for October they should have implemented like a Jack O Lantern costume headpiece and for November, a turkey hat, and christmas, a christmas hat.
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			It would be nice to have some little item given out on Halloween and Christmas, if the in-game events are cancelled. Some kinda costume piece or something. Even if it was just the typical jack-o-lantern or santa hat.	
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			 I was actually looking forward towards the holidays stuff this year in the game..and with frost leaving seems like a bad day for wildstar in general..	
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			They should make talking pumpkin pets.	
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No, thanks, I don't want ugly turkey and pumkin hats.  I rather some nice hats/shoulders/coats etc...
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I'd love to see all kinds of stuff, but I dunno what their actual workflow for art assets to in-game implementation is and how quick a turnaround they can do while passing it through QA(id imagine that they'd do QA with newly implemented assets). So I think that using what we have now and is already in the game itself might be a safer route to go. So sure maybe to a hat or something asset would be nice, fairly simple addition I would guess, but still again I don't know their workflow or how disruptive that would be.
 
Basically trying to think from my own experience how I'd think or come up with a way of basically using what is available now.	
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Hey guys.
 
As the lead behind the holiday content, this hit me pretty hard too. We put together a lot of great stuff for you, and in the case of Shade's Eve, our design work was practically done. (Winterfest, in its frozen state, is a rough li'l slice of wackiness.)
 
Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage. That means testing... a lot of testing. We have finite testing resources -- any company does -- and so the choice had to be made between including the holidays in our testing and thus having the content as a whole -- all of Drop 3 -- get less testing, or excise the holidays and ensure the other content, the content that would be permanent, got more. As we're committed to that quality bar, the limited-time holidays had to take a back seat.
 
I totally get that you might want to see decorations and costumes for the holiday, particularly as you know they exist. The problem with that is that it would still require more testing than you might think. The city decorations, for example, are not spawned in like they might be in other games, but rather operate on our plug system -- very similar to housing. This means that the entire area of both cities was sliced into sockets that then get holiday decoration plugs put atop them under the right conditions. However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
 
Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)	
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Hey guys.
 
As the lead behind the holiday content, this hit me pretty hard too. We put together a lot of great stuff for you, and in the case of Shade's Eve, our design work was practically done. (Winterfest, in its frozen state, is a rough li'l slice of wackiness.)
 
Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage. That means testing... a lot of testing. We have finite testing resources -- any company does -- and so the choice had to be made between including the holidays in our testing and thus having the content as a whole -- all of Drop 3 -- get less testing, or excise the holidays and ensure the other content, the content that would be permanent, got more. As we're committed to that quality bar, the limited-time holidays had to take a back seat.
 
I totally get that you might want to see decorations and costumes for the holiday, particularly as you know they exist. The problem with that is that it would still require more testing than you might think. The city decorations, for example, are not spawned in like they might be in other games, but rather operate on our plug system -- very similar to housing. This means that the entire area of both cities was sliced into sockets that then get holiday decoration plugs put atop them under the right conditions. However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
 
Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)
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Hey guys.
 
As the lead behind the holiday content, this hit me pretty hard too. We put together a lot of great stuff for you, and in the case of Shade's Eve, our design work was practically done. (Winterfest, in its frozen state, is a rough li'l slice of wackiness.)
 
Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage. That means testing... a lot of testing. We have finite testing resources -- any company does -- and so the choice had to be made between including the holidays in our testing and thus having the content as a whole -- all of Drop 3 -- get less testing, or excise the holidays and ensure the other content, the content that would be permanent, got more. As we're committed to that quality bar, the limited-time holidays had to take a back seat.
 
I totally get that you might want to see decorations and costumes for the holiday, particularly as you know they exist. The problem with that is that it would still require more testing than you might think. The city decorations, for example, are not spawned in like they might be in other games, but rather operate on our plug system -- very similar to housing. This means that the entire area of both cities was sliced into sockets that then get holiday decoration plugs put atop them under the right conditions. However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
 
Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)
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			Bummed, yep.  However, if it means you can get the ship properly sailing again and get Wildstar climbing the Sub ranks again.. ..it may be a bummer that, in the long run.. is worth it.  	
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Hey guys.
 
As the lead behind the holiday content, this hit me pretty hard too. We put together a lot of great stuff for you, and in the case of Shade's Eve, our design work was practically done. (Winterfest, in its frozen state, is a rough li'l slice of wackiness.)
 
Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage. That means testing... a lot of testing. We have finite testing resources -- any company does -- and so the choice had to be made between including the holidays in our testing and thus having the content as a whole -- all of Drop 3 -- get less testing, or excise the holidays and ensure the other content, the content that would be permanent, got more. As we're committed to that quality bar, the limited-time holidays had to take a back seat.
 
I totally get that you might want to see decorations and costumes for the holiday, particularly as you know they exist. The problem with that is that it would still require more testing than you might think. The city decorations, for example, are not spawned in like they might be in other games, but rather operate on our plug system -- very similar to housing. This means that the entire area of both cities was sliced into sockets that then get holiday decoration plugs put atop them under the right conditions. However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
 
Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)
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So as people know, there won't be any halloween,possibly even a christmas this year from what I'm reading
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However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
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Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage.
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That's really unfortunate to hear... :(
I believe I can confidently say that many of us were looking forward to it and it seemed like it was going to be a lot of fun as well.
 
If I may ask what about costumes that are not necessarily linked to Shade's  Eve lore or mechanic wise? When I was on the PTR(when the defile was available) I saw the ICI outfit for example available from the PvP vendor. I didn't purchase it or look if there was any specific requirements needed to be met though. Is that  type of outfit to be tied to Drop 3 or can that perhaps be pushed up. Sorry if this comes off as me being silly or a baby, just trying to maybe offer an option or two if possible. that may not subvert(for lack of a better word) the work you've done particularly related to Shades Eve and or any other content of that manner.
 
Thank you for dropping in, it's highly appreciated by the way. *hug*
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Unfortunately, anything we did like this -- putting it into the game world, making it available on vendors -- would take more testing time at this point that we can't really ask for, as they've got a pretty tight schedule in testing all the things already. We're down to only hotfixing critical things in. I get -- and appreciate! -- you're seeking compromise by pointing out things that already exist in the Drop that might be moved up, but the removal of their place in the patch as well as the resulting hotfix to get them in might well end up creating bugs. For the moment, playing that fast and loose could still cause a lot of issues. Please hang in there with us, though... they're coming. :)
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Thank you for stopping by, at least!
This is still hugely disappointing to me, but as someone said above me, Drop 3 in nice condition would overall be worth much more than missing one round of holiday events!
 
Edit: My husband has been excited about this game ever since he left for deployment and has heard from me and a few friends about our various adventures and likes/dislikes. It'd be wonderful to have things ship-shape in time for him to enjoy them as much as possible when he returns home!	
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			Is there any chance we could get a preview of the costumes/decor that IS coming in the drop?  Or perhaps even just clear up some of the "this costume/decor was for shade's eve vs the drop" stuff.	
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Well these were the costumes...I think...	
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There was a website I found at one point...it had the housing music/decor previews and other things...lemme see if I can find it again
 
Edit:
Try http://halfthor.com/tag/wildstar-defile/
Decor is listed under here: http://halfthor.com/2014/09/05/the-defile-reputation-items/
Housing Music: http://halfthor.com/2014/09/07/defile-housing-music-preview/
Other Stuff: http://halfthor.com/2014/09/05/wildstar-defile-zone-guide/
Unfortunately, that's the Drop 3 stuff, not the Shade's Eve, but meow	
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What about something along the lines of the Beret?    Just a simple item sent to all active accounts to commemorate the first Shade's Eve.
 
Thanks.	
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Well these were the costumes...I think...
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			I'd love to see a chance that both cancelled events (Shade's Eve and Winterfest) are thrown up on the PTR in their current states for this year so we can get a taste of them, and help test them a little.	
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{| class="blockquote"
Unfortunately, anything we did like this -- putting it into the game world, making it available on vendors -- would take more testing time at this point that we can't really ask for, as they've got a pretty tight schedule in testing all the things already. We're down to only hotfixing critical things in. I get -- and appreciate! -- you're seeking compromise by pointing out things that already exist in the Drop that might be moved up, but the removal of their place in the patch as well as the resulting hotfix to get them in might well end up creating bugs. For the moment, playing that fast and loose could still cause a lot of issues. Please hang in there with us, though... they're coming. :)
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			It's really a huge downer. Couldn't even manage to get myself in game for dailies after that livestreamand missing not one but both of the big holidays is just... wowat the rate things are going I don't see myself even being around to experience the events next year and the livestreams without frost will probably be borderline unwatchablewould be pretty cool if carbine had good news to share one of these days 	
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I am... saddened by this information. This new direction Carbine has taken with drops seems to be bringing up more and more issues with development and resources that has me greatly concerned, not to mention the deplorable act of shoving more content under the rug that is essentially finished. News like this is not the end of the world, but at the same time, it makes one wonder...
 
Many players don't even say anything when they leave, they're just gone one day, and from those that I could track down and get a response from, they said they were bored and didn't have stuff they wanted to do in the game. I feel helpless, watching Carbine spasm about, trying to appease us when they had so much time to be prepared properly... but forces obviously worked against such efforts...
 
I can handle bugs, and if a Halloween or whatever event was just overlayed onto the base game, even the bloody decorations, I don't see HOW that would cause significant issue if it had bugs, just as long as they weren't game breaking. But the choice has been made and the damage has been done, more content is shelved to incentivize continued subscriptions... next year...
 
Oh and along with that, I have nothing new to gnaw on for over a month now, thanks for that. This isn't a restart Carbine, drop 3 and fixes will not solve your problems, especially if you continue to move in a flailing, yet at the same time, glacial pace.
 
 
now i feel bad for writing that...	
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			No more fun allowed in Wildstar. That there was any to be had at all was a bug, and thankfully Carbine has taken this new bug-free stance.	
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I'd love to see a chance that both cancelled events (Shade's Eve and Winterfest) are thrown up on the PTR in their current states for this year so we can get a taste of them, and help test them a little.
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Well these were the costumes...I think...
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^This^. Maybe there are simply too many bugs, but maybe a Shades Eve PTR Event is a good idea. Kind of like the end of beta event. Every1 is encouraged to jump on for a few days, you could spin up a server specifically for it. Every1 goes in knowing its got alot of bugs, so expectations are not high.
 
It would be an interesting Social experiment. On the one hand it gives players a way to activley see why the content was not ready(keeping with the transperancy theme), and it also allows us to both activley help carbine employees with QA through bug reporting, as well as maybe even have fun finding all the bugs. Almost like an intentional bug hunt. It could be kinda fun.
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^This^. Maybe there are simply too many bugs, but maybe a Shades Eve PTR Event is a good idea. Kind of like the end of beta event. Every1 is encouraged to jump on for a few days, you could spin up a server specifically for it. Every1 goes in knowing its got alot of bugs, so expectations are not high.
 
It would be an interesting Social experiment. On the one hand it gives players a way to activley see why the content was not ready(keeping with the transperancy theme), and it also allows us to both activley help carbine employees with QA through bug reporting, as well as maybe even have fun finding all the bugs. Almost like an intentional bug hunt. It could be kinda fun.
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			They have deployed Devs to EVERY topic to remind us there will be no content, just bug fixes. This is absolutely bizarre.	
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			I just got off the tumblrs, it's rumbling and people are working to organize player run Halloween parties. Keep an eye out, announcements will come when they're more concrete. Also if throwing a party is something anyone here would like to do, consider opening up as well!	
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I would totally be willing to leave a bowl full of candy for tricker-treaters in front of my cosmo-space crib and leave the porch light on until 9 PM.
 
(Oh, and I still want that ICI uniform now please. Thanks.)	
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Hey guys.
 
As the lead behind the holiday content, this hit me pretty hard too. We put together a lot of great stuff for you, and in the case of Shade's Eve, our design work was practically done. (Winterfest, in its frozen state, is a rough li'l slice of wackiness.)
 
Ultimately it was put aside because we, as a company, are focused on making the next patch as free of bugs as we can possibly manage. That means testing... a lot of testing. We have finite testing resources -- any company does -- and so the choice had to be made between including the holidays in our testing and thus having the content as a whole -- all of Drop 3 -- get less testing, or excise the holidays and ensure the other content, the content that would be permanent, got more. As we're committed to that quality bar, the limited-time holidays had to take a back seat.
 
I totally get that you might want to see decorations and costumes for the holiday, particularly as you know they exist. The problem with that is that it would still require more testing than you might think. The city decorations, for example, are not spawned in like they might be in other games, but rather operate on our plug system -- very similar to housing. This means that the entire area of both cities was sliced into sockets that then get holiday decoration plugs put atop them under the right conditions. However, unlike housing, there is a huge mess of NPCs and scripting afoot in the cities, and their interaction with those plugs requires a lot of testing on their own merits.
 
Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)
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(I'm a horrible furson XD)	
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I will have to agree with the idea of at least giving out a gift costume this month. The news, while understandable are grim and nice gifts do tend to make things better.
 
Decor, Special Quests, Vendors & NPCs all require testing and can cause bugs, so I can understand wanting to avoid them. Does the same rule apply for an account gift-costume?
 
If possible, I am sure many would love a cowboy hat. :) Maybe a giftbox of hats?
 
Hope you take it into consideration. :)	
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			They are making the most rational decision they can make right now. We have just to accept it	
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Maybe they can get started now for some holidays for next year.
 
January - Lunar theme holiday
February - Valentine Day
April - Easter Aurin event
 
Maybe?	
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So as people know, there won't be any halloween,possibly even a christmas this year from what I'm reading and I had a thought.
 
Maybe if possible and as a way to throw people a bone add the costume not relevant to halloween(or even those as well) to vendors and such like the ICI and blackhood outfits, maybe Torine, Draken,etc...as well. 
 
My thought behind it is that perhaps this least maybe could be a way of letting players generate their own halloween? like i dunno...trick or treating via housing plots and such, having costume parties, etc... I don't think it'd need much testing to do this and the costumes seemed mapped to their respective faction models already from what I've seen.
 
 
Just a thought. Probably a silly knee-jerk thought, but jsut a thought I wanted to share...
(don't kill me)
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Even something as simple as putting costumes on a vendor -- bypassing the reward structure we had all baked into Shade's Eve -- would require testing to make sure it's selling the right things, that it'd show up at the right time, that it would clean up after the holiday, etc. All of this testing is time away from ensuring the quality of Drop 3 and could introduce new bugs (edge cases are fun!).
 
Believe me, I would like nothing better than to give you all of the awesome stuff we had cooked up for the holiday season this year, but practicality and priorities dictated otherwise this time. I hope you'll enjoy it when it does come around. :)
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What about the account inventory? We got those neat Squid hats and Loyalist Berets, A holiday unpackable like the Highway Man's gear would be great. :3c
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