Appendix A: New Psionic Powers (WatW)

This appendix introduces more than 60 new psionic sciences and devotions. It should be noted that the Dungeon Master has the right to disallow or modify any powers that he feels might be unbalancing to his campaign.
Each of the power descriptions is organized by discipline and classed as a science or devotion. The descriptions are presented in the following format
Power Score: This number or less must be rolled on a d20 when the character makes a power check. A character must always make a power check when attempting to initiate a power. If a character's abilities are so high that the adjusted power score is a 20 or higher, the character's power score is lowered to 19, and 20 is considered a normal failure without the optional "20" effects. A roll of 19 is then considered a regular power score roll. If the character has a range of scores which indicate a power score result—just as a tribal psionicist's enhanced powers do—this range should be counted downward from 19.
Initial Cost: This is the number of PSPs expended when the power is first used. If the character fails his power check, half of these PSPs are expended. Some telepathic powers list "contact" here. This means that contact must be established with the target before these powers can be used.
Maintenance Cost: The number of PSPs expended per round (or other time unit) to keep the power operating from the previous round. This does not have to be paid in the first round of a power use—the initial cost covers that. Maintaining a power by paying the maintenance cost does not require a power check. Range: The maximum range from the psionicist at which the power can be employed. A range of "touch" means that the psionicist must touch his target.
Preparation Time: This is how many rounds the character must spend preparing to use the power. A character cannot initiate other powers during the preparation time, but he can maintain powers that are already in use or raise any psionic defenses he has. Once a power has been prepared, it can be held for one round; if it isn't used after that, it fails with no PSP cost.
Area of Effect: The physical area or number of beings which a power affects. "Personal" means that the psionicist may only use the power on himself.
Prerequisites: Other sciences or devotions that a psionicist must know before he can learn this power.
Optional Results: Powers have optional results listed for "Power Score and 20. The former descnbes what happens when the character rolls his power score for a power check, and the latter when he rolls a natural 20. Both are optional; the DM may tailor the exact results to the situation if so desired.
==Clairsentient Sciences==
Name 	PowerScore	InitialCost	MaintenanceCost
Cosmic Awareness (High Science)	Wis -6 	20 	10/round
Detection 	Wis -2 	15 	6/round
Spirit Lore 	Int -3 	30 	8/round
True Sight 	Wis -4 	15 	9/round
==Clairsentient Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Bone Reading 	Wis -1 	15 	na
Know Course 	Int -2 	5 	4/hour
Safe Path 	Wis -4 	8 	5/round
See Ethereal 	Wis -5 	4 	2/round
See Magic 	Wis -3 	6 	6/round
Sensitivity to Observation	Wis 	5 	na
Watcher's Ward 	Int -2 	6 	2/hour
==Psychokinetic Sciences==
Name 	PowerScore	InitialCost	MaintenanceCost
Kinetic Control 	Int -3 	15 	7/round
Megakinesis (High Science)	Wis -4 	30+ 	15+/round
Telekinetic Barrier 	Con -3 	18 	10/round
Telekinetic Flight 	Wis -4 	15 	4/round
==Psychokinetic Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Cryokinesis 	Wis 	8 	7/round
Deflect 	Int 	4 	na
Magnetize 	Int -1 	2+ 	na
Mass Manipulation	Int -3 	9 	9/round
Molecular Bonding	Int -1 	5 	4/round
Momentum Theft 	Int -2 	5+ 	na
Static Discharge 	Int -3 	5 	5/round
==Psychometabolic Sciences==
Name 	PowerScore	InitialCost	MaintenanceCost
Elemental Composition (High Science)	Con -4 	24 	3/round
Nerve Manipulation 	Con -3 	14 	na
Poison Simulation 	Con -2 	16 	na
Regenerate 	Con -4 	18 	6/turn
==Psychometabolic Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Accelerate 	Con -2 	10 	10/round
Alter Features	Con -1 	6 	3/turn
Cause Sleep 	Wis -2 	9 	2/round
Photosynthesis	Con +1 	5 	2/turn
Spider Touch 	Dex -1 	4 	2/round
==Psychoportive Sciences==
Name 	PowerScore 	InitialCost	MaintenanceCost
Planar Transposition (High Science)	Int -4 	65/130 	1/turn
Summon Planar Energies 	Int 	32 	na
Time Travel 	Int + special	20+ 	8/hour
Wormhole 	Int -2 	24+ 	8+
==Psychoportive Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Blink 	Int + 1 	7 	3/round
Dimension Blade 	Con -1 	6 	5/round
Dimensional Screen	Con -3 	9 	6/round
Duo-Dimension 	Con -2 	11 	4/round
Phase 	Wis -1 	6 	6/round
Phase Object 	Wis -3 	10+ 	5/round
Pocket Dimension 	Wis 	14 	3/turn
Shadow Walk 	Con + 1 	9/18 	na
Spatial Distortion	Int -4 	8+ 	4+
Summon Object 	Int -4 	30+ 	na
Teleport Lock 	Int -1 	8 	2/round
Time Dilation 	Int 	varies 	na
Time Duplicate 	Int -1 	22 	na
==Telepathic Sciences==
Name 	PowerScore	InitialCost	MaintenanceCost
Hallucination 	Int -3 	contact 	6/round
Mass Contact (High Science)	Wis 	varies 	1/round/subject
Mindflame 	Wis -6 	30 	na
==Telepathic Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Amnesia 	Wis -2 	contact 	5/round
Passive Contact 	Wis -1 	contact 	1/hour
Plant Mind 	Int -4 	11 	2/round
Sensory Suppression	Int -2 	contact 	4/round/creature
Suppress Fear 	Wis +1 	5 	na
==Metapsionic Sciences==
Name 	PowerScore	InitialCost	MaintenanceCost
Subjective Reality	Wis -5 	35 	7/round
Suppress Magic 	Con -4 	30 	1+/round
==Metapsionic Devotions==
Name 	PowerScore	InitialCost	MaintenanceCost
Cognitive Trance 	Int 	4 	na
Fighting Trance 	Wis -1 	4 	1/round
Iron Will 	Wis 	8 	3/round
Probability Manipulation	Int -4 	10 	na
Psionic Vampirism 	Wis -3 	contact +8 	3/round
Psychic Blade 	Con -2 	7 	4+/round