Pascal

Pascal is a Mechagon mechagnome located in Mechagon Island. He created the Pascal-K1N6Junkyard Tinkering and You and Pascal-P41 robots.
==Quests==
*Ideas Can Come from Anywhere 
*Junkyard Tinkering and You 
*S.P.A.R.E. Crates 
*This One's on Me 
==Quotes==
===Dialogue===
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===Gossip===
There's nothing better than seeing a giant robot that you created from scratch spring to life.
Some tinkerers never experience that level of success... It must be depressing to not be the best.
:Junkyard Tinkering is the fancy title that I invented for the technique that us mechagnomes use to craft things.
:Look at us. Look at our town. We're resourceful, clever, and we're always tinkering with some new invention.
:This is how we convert an Energy Cell and a handful of Spare Parts into a weapon capable of blasting a trogg to dust, or an implant to boost your mental capacities, or a security turret to defend our town.
:All of the gadgets and gizmos we've created came from tinkering out here in the junkyard. And we always document our designs in Blueprints, which Pascal-K1N6 here stores in his database for easy reference.
:You can access any blueprints we've collated right here!
:Blueprints store the precise technical schematics of an invention, allowing anyone to create that item. Assuming they have sufficient skill to do so, of course.
:Thankfully for you, I programmed Pascal-K1N6 here with my own genius-level skill in Junkyard Tinkering.
:You can access his database of Blueprints at any time to see what resources are required to make a particular item. Then bring the items to Pascal-K1N6 and he'll make it for you, free of charge.
:You can find new Blueprints all across Mechagon. When you do, just bring them back to Pascal-K1N6. He'll upload them to his database and you can access them immediately.
:Spare Parts are the backbone of any construction or crafting project in Mechagon.
:Sure, you may need an Energy Cell or a specialized component to really get the functionality you need. But, Spare Parts are the glue that hold all those things together and keeps things running.
:Which is good, because you'll find Spare Parts everywhere in Mechagon.
:You can hardly walk ten feet without stubbing your toe on something that can be used as Spare Parts.
:Energy Cells are the most valuable resource we have in Mechagon.
:They are large batteries with a universal interface, capable of delivering electrical power to any mechanical device that requires it.
:If you're looking to construct or craft something complex, you'll likely need at least one Energy Cell to power it.
:You can find Energy Cells almost anywhere on the island, but they are exceptionally rare. When you have them, be sure to use them wisely.
:If you have Empty Energy Cells, you can charge them at the Charging Station to convert them into usable Energy Cells.
:The Quickcharge Twins experiment with Energy Cells often and are always looking for more test subjects. You can ask them for more information.
:It was the prize for the inaugural Rustbolt Tinkering Competition, crafted by Prince Erazmin himself!
:I won the competition, of course, with Pascal-K1N6 as my entry.
:Christy and the Quickcharge twins put up a good fight.
:I gave them copies of the blueprint, as a sign of respect, but I don't think either of them has managed to make one yet.
:As you can see, the prince used top-shelf parts. It's not cheap.
:I've still got the blueprints for the blowtorch, but I don't hand it out to just anyone.
==Patch changes==
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==References==
==External links==
Category:Mechagon mechagnome characters
Category:Engineers
Category:Rustbolt Resistance
Category:Quest givers
Category:Mechagon Island NPCs
Category:Operation: Mechagon NPCs