Nyroth Update 4: Avalon

Previous Update: Not Your Hero
== Avalon ==
by CupcakeTrap and Montesque64
This is the first island exploration event of the Nyroth arc, in which Bilgewater will explore the lost isle of Avalon.]
Nami and other delegates of Bilgewater are granted an audience with the winged denizens of the floating city above the ruined continent of Nyroth, with the League as mediator. She declines to mention their belief that the cataclysm which destroyed Nyroth was caused by an aftershock from Valoran’s Rune Wars; it is not yet clear whether or not the League’s Summoners have shared this revelation with the Nyrothians.
With the Nyrothians’ assent, the League grants Bilgewater 
authorization to make the first voyage to one of Nyroth’s islands. 
Though the mainland is flooded with magic that (while seemingly harmless
 to Valoranians) is lethally toxic to Nyrothians, there are signs that 
native life may yet continue on these islands. In the center of the 
table is placed the hexgraph map which bears the ancient Nyrothian’s 
annotations:
The League indicates that the four northeastern islands, from Avalon 
to Daeyux, have been opened for potential exploration. Nami asks the 
Nyrothians for further guidance as to what these islands may contain. 
She explains that this is not merely a matter of curiosity. She tells 
them of the plight of the Marai, and their fading moonstone, whose 
dwindling light provides less and less protection from the monsters of 
the depths with each passing day.
The Nyrothians admit that they know little of these islands. The 
cataclysm was nearly a thousand years ago, and they possess only scraps 
of oral tradition and largely incomprehensible bits and pieces of 
intermingled history and legend. Nor have they been able to decipher the
 language of the ancient Nyrothian, who has fallen into a catatonic 
trance. The League’s Summoners have tried every translation spell known 
to Valoran’s sages, with little success; it is theorized that the 
thaumic shock of the cataclysm may have somehow blocked that part of the
 world’s ethereal thought-space.
The Summoners and Champions of Bilgewater eventually settle on 
Avalon. The few intelligible records that the Nyrothians in the floating
 city retain from the days before the cataclysm describe Avalon as a 
beacon of prosperity and learning to rival even the capital in Yoroth. 
Poems mention soaring cities fed by crops grown in the fertile valleys 
within the great canyons:
It produces all things of itself; the fields there have no need of the ploughs of the farmers and all cultivation is lacking except what nature provides. Of its own accord it produces grain and grapes, and apple trees grow in its woods from the close-clipped grass. The ground of its own accord produces everything instead of merely grass, and people live there a hundred years or more.
When Bilgewater surveys Avalon from loaned Zaunite zeppelins, it sees
 only two structures: a massive factory complex in the center of the 
island, and a ruined city off to the east. It seems as though every 
other trace of civilization has been scrubbed away from the now-desolate
 heights that bound the valleys of Avalon with immense canyons.
Most of the valleys are now filled with automata powered by some 
advanced form of hextech. There they operate massive farms. Grain is 
harvested and baked into breads and pastries; fruit is picked and 
processed into jams and jellies; animals are slaughtered and their meat 
diligently prepared. All this plenty is then carried out to what appear 
to be shops, which have many automata attendants but no customers. 
Periodically, other automata come to gather food that has gone bad and 
carry it off to compost heaps. An initial attempt at communication 
nearly turns disastrous, as police automata immediately attack and force
 the “intruders” to flee back to the skies.
The situation appears different in the valleys near the ruined city 
in the eastern region. These valleys are heavily fortified by some kind 
of advanced earth magic. Immense walls of stone and metal block off the 
entrances and exits, allowing only narrow inlets for water from the 
streams and rivers. Thick crystalline shields span these canyons, 
forming a kind of fortified ceiling that looks as though it admits only 
dim light. The Nyrothian inhabitants are wary at first, but also visibly
 astonished to see others like them. Bilgewater’s explorers are allowed 
entry into one of the settlements. They find the people within 
struggling to survive; without full sunlight, few crops will grow. They 
tell of several famines within recent memory, brought about by 
uncontrolled surges in the geomancy that strengthens the fortifications.
 As for the fortifications themselves, they explain that they are under 
constant attack from berserk automata: just last week, several of the 
machines forced open the gates covering the stream inlets and slew 
fourteen of the valley’s defenders before they were themselves 
destroyed. They seem dimly aware that other inhabited valleys exist, but
 apparently have very little contact with them.
As for the ruined city that looks down on these inhabited valleys, it
 is filled with automata. These ones do not seem mindlessly hostile: in 
fact, they speak intelligently when approached, and name their city as 
Padonia. They explain that they used this city’s magical defenses to 
protect the inhabitants of the nearby valleys from the deranged automata
 that went berserk during the cataclysm. They add that they do not 
consider themselves to be at the command of these people, as they are 
“programmed” only to obey the government of Avalon, which was quickly 
massacred during the cataclysm. They confirm that the factory at the 
center of Avalon is the source of the deranged automata that threaten 
them and the surviving Nyrothians: apparently, the other cities on the 
heights were dismantled piece-by-piece for spare parts by the factory’s 
scavenger teams.
The Padonian automata show considerable contempt for the humans they 
watch over. They say that they have degenerated into savages, too 
xenophobic and selfish to ever come together to work their own 
liberation. For centuries they have watched the automata sacrifice 
themselves to save their wretched settlements, and yet all attempts at 
communication have been answered with unthinking hostility. There are no heroes left
 among their kind, an automata with the designation Awaoi-01 declares of
 the Nyrothians in the valleys. But, seeing the Champions and Summoners 
of Bilgewater, he admits that perhaps humanity still has heroes in this 
far-off place called Valoran, and perhaps that is enough to restore 
hope.
=== Conclusion ===
Gangplank timed his fleet’s bombardment with devastating precision, catching the enemy automata at their moment of greatest vulnerability. The Padonian automata seized control of the guard towers overlooking the factory, and from that vantage point they fired down hex-charged steel bolts on the enemy. Awaoi-01 vanished shortly after the fighting began, last seen moving in toward the factory. The Nyrothians were utterly naive to the practice of organized warfare, but by attaching their warriors to units of Bilgewater mercenaries they were able to maintain unit cohesion and secure a foothold around the factory’s periphery.
Their slow progress across the battlefield was mercilessly punished 
when an enormous artillery piece mounted atop the factory’s roof 
clattered online. The first volley of explosive grapeshot killed 
hundreds of Nyrothians, and many more panicked and fled. Only a single 
valley’s warriors held fast. The Padonian automata placed themselves in 
the line of fire to cover their advance on the factory’s main entrance. 
Awaoi-01 was spotted again on the rooftop, his armor fractured and his 
weapon arm nonfunctional. Struggling with the automata guards 
surrounding the turret, he watched helplessly as the weapon fired a 
second time, with horrific effect upon the others from his machine-city.
 Only then, a few precious seconds too late, did he disable the great 
weapon by hurling one of the automata into its power conduit. The blast 
threw him down onto the battlefield.
Their position was lost. The Padonian automata who had been their front line were badly damaged, most no longer able to stand. Twisted Fate made an ominous remark couched in obscure card-game terminology. Gangplank took a swig from a bottle of his self-branded citrus-infused rum, Saltwater Scourge, and with a seemingly careless flick of his wrist fired his last loaded pistol, piercing the neck joint of one of the advancing automata and blowing its head completely off its body. The surviving Nyrothians huddled in the center, with their shaking hands barely keeping a grip on their weapons. As their defenders drew melee weapons and braced for close combat, Awaoi-01 spoke to the Nyrothians in his cold metallic voice: “Is there no one who will stand up and try to fight? Is there not one in all your ranks? Is there no one who values courage over life?” Twisted Fate made a further remark in folksy Bilgewater slang which very few present were equipped to understand, then exhibited his roguish charisma by manipulating the tilt of his hat and flourishing one of his magical cards.
“I will stand!”
One of the Nyrothians rose, gripping a heavy 
forge-hammer—which he almost at once discarded. Twisted Fate said 
something which may have included a phrase such as “an ace up our 
sleeve” when, to his surprise, he sensed an enormous surge of magical 
power from the empty-handed Nyrothian, who was named Tokos, and came 
from the Blandlake settlement. A swarthy sailor-Summoner named Bystan, 
who lay unconscious after receiving serious injuries fighting alongside 
Gangplank and Twisted Fate, was suddenly awakened. His eyes were still 
half-closed, and his weathered face slack, as he reached out and slashed
 the air with swift-drawn spell-figures which any Summoner past the 20th
 Level would recognize: the final hexes that activated the link between 
Summoner and Champion on the Fields. It should have had no effect 
whatsoever—such an incantation was meant to be used atop a 
well-inscribed rune circle, and had little meaning but to activate such 
an arrangement of arcane symbols. But there was something about the 
precisely ordered thaumic matrix in the foundations of Nyroth and its 
islands, the same matrix that enabled the ready creation of sentient 
automata and other marvels of Nyrothian techmaturgy, that allowed the 
half-conscious invocation to come alive. Gangplank and Twisted Fate, 
often summoned by Bystan on the Fields of Justice, were instinctively 
pulled into the nascent connection—and discovered it was anchored to 
Tokos. Through the link, they could sense the tremendous power surging 
up from the ground into Tokos, far more than any ordinary mortal could 
absorb without being instantly destroyed along with any Summoner foolish
 enough to channel so much energy into so fragile a vessel.
“Stand with me!” Tokos shouted, and his people stood to fight with 
their Champion. He intercepted an automata’s blow aimed at Awaoi-01, 
deflecting it into an armlock. The berserk machine strained uselessly 
against the newly empowered warrior, who locked its neck before 
wrenching it apart with a lifting twist. The Nyrothians rushed after 
him, fighting with renewed fervor, and a new melee began. It ended when 
Awaoi-01 seized the last rogue automaton, and with only a brief look to 
Tokos, cast it before him. The Nyrothian valley-dweller floored it with a
 trip-sweep and collapsed its metallic chest with a stomp of his boot.
Over the screeching din of the murderous construct’s dying machinery, Tokos proclaimed victory. “WE ARE FREE!”
As the moon ascended into the Nyrothian sky, the arcane fires 
creeping along the ruins of the factory guttered out. Looking around, 
Bilgewater’s Champions and Summoners, and their new allies, found 
themselves seemingly surrounded by faint figures. The wind howled as the
 figures drew closer, wreathing them in eerie black mist.
 Against this dark shroud, their glowing features could at last be 
distinguished. The Nyrothians fell to their knees, weeping at the sight 
of these gaunt spectral faces; these were the restless spirits of tens 
of thousands of their kin who had fallen to violence, famine, and 
disease in the dark centuries that followed the cataclysm. The spirits 
seemed almost not to notice the living, instead reaching down to offer 
their hands to the souls of those who had been slain in the assault on 
the factory as they arose from their still-warm bodies to join the 
throng in joyous embrace. The black mist fell back to the sea, and the 
ghosts of Avalon disappeared from mortal sight.
Tokos cast his eyes about the crowd searching for Awaoi-01, but the 
automaton was gone. Only at the very periphery of his Summoner-sharpened
 hearing could he detect the steely-cold notes of an ancient Avalonian 
work song, whistled into the night air somewhere far from where he 
stood.
Next Update: The Harrowing