Sylph (Fusion Spell)

Sylph is a Wind Fusion Spell.
==Effect==
Sylph deals Wind damage to all enemies. The power is based on the level of the party member casting Summon Spirits.
In Persona 2: Eternal Punishment, Sylph is unlocked upon spreading a rumor that Dangerous Garula can be used in a Fusion Spell.
Game 	Effect 	Power 	Prerequisites
Persona 2: Innocent Sin 	Sylph deals Wind damage to all enemies. Damage determined by summoner's level.	65 + X	
# Any wind skill
# Summon Spirits
Persona 2: Eternal Punishment	Inflicts damage (depends on casters' levels) to all enemies. 	16 + X	
# Dangerous Garula
# Summon Spirit
Category:Wind Skills
Category:Fusion Spells
Category:Persona 2: Innocent Sin Skills
Category:Persona 2: Eternal Punishment Skills