112299-am-i-alone-here-i-prefer-aoe-grinding-over-questing

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Maybe it's because I started with a sandbox mmo ages ago (Shadowbane) that was purely player driven, but finding a good farming spot and working it well and getting good fast xp from it was fun for me. 
 
 
Man I'm old.	
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			I prefer questing because story.	
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Maybe it's because I started with a sandbox mmo ages ago (Shadowbane) that was purely player driven, but finding a good farming spot and working it well and getting good fast xp from it was fun for me. 
 
 
Man I'm old.
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			I love AOE grinding, but I try to combine it with questing. So I'll just AOE grind my way to the quest location, then AOE everything in sight (in moderate groups), and then AOE grind back. :)	
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I remember a good AoE pull was the fastest way to get things done, haha.
 
I'm not so sure it's the same in Wildstar?
 
Maybe if you had a Settler buff, a Housing Buff and Authentication, I suppose.	
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			The only time I do this is if I'm like *this close* to making a level. Then I'll round up a pack of mobs and Neutralize my way to victory.	
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			I prefer AOE grinding also, or chain pulling with XP multipliers (a la FFXI). The larger the packs the better (and more interesting).  I am also old I guess. 	
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I prefer AOE grinding also, or chain pulling with XP multipliers (a la FFXI). The larger the packs the better (and more interesting).  I am also old I guess. 
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I guess add me to the list to.
 
This type of grouping made for a great community. People learned who were the baddies at job/class and who you could count on.
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			yes. The good/bad days of FFXI's past.	
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			Yes..i too grind just because sometimes everything needs to die.	
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			I only do the mob-kill-grindy-thing while waiting for the pvp queues to pop. Then I do the player-kill-grindy-thing.	
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Ragnarok was my first mmo and boy oh boy was that a grind game 
 
I really loved ragnarok but i dont think i can grind like that anymore	
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A game has to be designed to Grind for it to work like that
 
WildStar wasnt' designed well enough to allow that.
 
I think a mixture of grinding, and questing in a challenging PVE setting is a requirement that developers need to work with to make a proper PVE skill testing game, but then again we're all so focused on getting max level then starting playing the game that we can't do that anymore.
 
 
I miss very long extended level caps where it took even the best world first quality levelers weeks to months to get to max level.
 
1-50 in WildStar took me only 6 days and I wasn't even going as fast as I possibly could, I was always waiting for a group behind me. It took me nearly a month to 1~50 in Prius Online and I was the worlds first level cap amazon, then it took me another 16 days to get to the next level expansion cap(lvl60).
 
I sorely miss those days where you actually had to try and put effort into leveling.	
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I did everything in my power to not quest... that said there were some times I really couldnt find mobs that worked well from grinding so I had to quests (bleh).
 
If im gonna level I prefer to do big quests with high rewards or to go into a zen state aoe grinding my way to level cap.	
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			Depends on my mood.	
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I remember a good AoE pull was the fastest way to get things done, haha.
 
I'm not so sure it's the same in Wildstar?
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			I prefer questing. I don't mind quests that ask you to kill x number of things or x% of things. My brain requires a goal. Yes, on a logical level it's all just grinding, but giving me an arbitrary goal with a story driven purpose makes it easier for me.	
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I prefer questing. I don't mind quests that ask you to kill x number of things or x% of things. My brain requires a goal. Yes, on a logical level it's all just grinding, but giving me an arbitrary goal with a story driven purpose makes it easier for me.
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			I like a mix of both. Quests makes me feel that I have a 'target' or a 'goal', and sometimes it's just nice to go on a rampage and kill ;)	
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