The Gloom Lord

== Overview of The Gloom Lord, the Malevolent Manifestation of the Memories of Brittanica ==
The Gloom Lord, a formidable entity born from the Memories of Lost Brittanica. This creature is not merely a being but a manifestation of the land's forgotten sorrows, battles, and dark secrets. The Gloom Lord embodies the essence of countless souls that were swallowed by the red soul tornadoes, which roam the ravines and forests, seeping crimson magic into the earth. The Gloom Lord's domain, the Memories of Lost Brittanica, is a place few dare to tread. It is said that the land itself is alive, whispering ancient secrets and curses to those who wander too close. The Gloom Lord uses this to its advantage, ensnaring the unwary in illusions or driving them mad with visions of Brittanica's darkest hours.
Warriors and mages alike tell tales of the Gloom Lord's abilities to control the very essence of the mist, creating soldiers from the fog and commanding the wild magic that pervades its realm. To confront the Gloom Lord is to confront the very heart of Brittanica's forgotten past, a task that requires not only strength and magic but the will to withstand the deepest fears made manifest. Despite its fearsome reputation, some scholars believe that understanding the Gloom Lord could unlock secrets of ancient Brittanica and perhaps even ways to heal the land's deepest wounds. Yet, such knowledge comes at a great risk, for the Gloom Lord's power is rooted deeply in the magic that it guards, and to seek it out is to invite the shadows of the past into one's soul.
== Loot Table ==
Roll	Action Dice
Requirement	Item	Stats
1-5 	N/A 	1d10: 1000 Aelic
1d10: Gloom Souls	
6 	1d12	 	Accessory: +3 to Forbidden Spells Base Stat
Lore: "An ancient Relic Created by the Arch Mage Leunamme and the Master Craftsman Arbane."
Special Feature: You gain 1d15 Madness per game while this is equipped.
7 	1d12	 	Accessory: You can now attack beings from the Realm of the Lost and the Realm of the Gloom if they are not in a spell of Eminence; +2 Spiritual Channeling; +1 Stealth.
Weight: 1 LBS
8 	N/A 	 	Resurrects one party member who has died within 1 day. The body must be re-soul bounded to its body.
9 	1d12	 	Armor: Helmet
Armor Value: +1/2 Spiritual Channeling Bonus
Weight: 0 LBS
Special Feature: Once per game, as an action or reaction, this armor piece can completely send you to the Astral Plane for an entire turn OR 10 seconds.
10 	1d12	 	Weapon: Ensnared Lightning Bolt
Damage: (8MP) 2d22 + (Electromancy Bonus *2) + Spiritual Channeling Bonus
Weight: 5 LBS
Special Feature: This weapon can absorb an Electromancy Based attack and use it as a damage bonus on its next attack.
== Special Features or Abilities ==
The Gloom Lord automatically has its spell of Eminence Activated upon the battle being initiated.