The Barrier

==Description==
Upon entering The Barrier one will percieve a barren woodland during the fall season. The ground is covered in mud and podzol while the sky bears a constant shade of blue. The landscape appears to span without definable end, bearing entirely flat appearance, making it impossible to see the timberland from above. All trees appear to lack any kind of leaves, manifesting themselves as almost lifeless trunks. While in cases of most trees it can be explained as the touch of the perpetual autumn, several evergreen trees are also strangely devoid of leaves, ignoring the nature's laws. All trees still seem to maintain themselves alive, even lacking proper sunlight and leaves. On certain occasions, lakes may be eccountered haphazardly within the landscape, bearing cold but clean water. The lakes that The Barrier contains feature themselves in various sizes, sometimes lacking any bottom beneath the water. Swimming in he lakes is usually unadvised, due to their undetermined depth.
The cabins and trailers may be discovered rarelt within the forest, usually in a close proximity to the lake. They are usually abandoned, with little to no useful objects within. The cabins may also contain the furniture and other forgotten belongings that are often being scavenged by The Barrier's inhabitants. The structuress are often accompanied by little campgrounds with the remains of campfires, etc. All structures lack electricity and water, with pipes and wiring going directly into the ground, with no known destination.
Aside from the unusual shade, The Barrier's sky is real, instead of countless skyboxes on the other outdoor locations. After the direct studies using telescopes, it wasalso found out that The Barrier even bears its own weather, much like Earth. Behind the almost constant clouds, the sun can be glimpsed, shining in an oblivious white shade. The sun was also confirmed to be real, another cluster of expiriments revealed that if whatching the sun from a telescope, it will somehow show the baseline sun. It is unknown whether the sky of the level is a direct replica of The Frontrooms' sky or a spacetime anomaly. At a time, spontanous rain or downpour may occur at the forest, supporting the theory about the level's close realtions to the baseline reality. Sometimes, the lightings may also manifest during the rainfalls, posing a threat if staying outside the cabins.
Another strange occurance is the appearing of various forest animals and fish from The Frontrooms, equivalent to the inhabitants of eastern-europian nature. The animals vary from simple insects and small vermins to carnivorous speices, like wolves and bears. It is unknown whether The Barrier spawns the animals itself, or they come from an unidentified portal. The bodies of almost all animals do not appear to contain any mutations between individuals, as well as acting as they would on the Earth.
===The Viewpoint===
The Viewpoint is a monolith structure located at the inner circle of a barrier, reaching an unreliable amount of floors in height, stretching it's roof into the clouds. The building appears to consist of dry concrete and rebar, sometimes suffering minor structural damage, although never collapsing in process. The Viewpoint contains an inner balcony, lined with numerous steel windows. Every floor of the monument is literred with garbage, discarded furniture, items, and even vehicles. A single rusty elevator, stopping randomly on The Viewpoint's floors is the only reliable method of transportation, aside from stairways positioned indefinitely within the structure.
So far, the purpose of The Viewpoint remains undetermined. The indoor sections seem to replicate the warehouses, while the apartment balconies stretch out of walls. The items confined, in question, appear to be stored in derelict crates stucked unto dusted metal shelves. Forklifts, scaffolding, and other machinery lay rusted and forsaken in the depths of The Viewpoint. The building appears to lack any power source whatsoever, much like the buildings in the forest. The building also appear to contain working electrical generators, which can be powered by machines' oil, thus making a chance to possess a reliable habitat. The Viewpoint attracts both explorers and marauders, making it a somewhat wanderer hotspot. Most of the colonies on the lower floors were wiped out by bandits, while other inhabitats search for a better living upwards.
Some of the wanderers have noticed an event depicting a piece of constantly burning debris gliding through the sky in the direction afar of The Viewpoint and landing somewhere in the depths of forest. As of now, none of these claims were proven true.
===The Outer Regions===
An approximate of 9223 kilometers away from The Viewpoint, the depths start. They cover the entirety of The Barrier's circle, making a prominent escape almost infesable. The forest in this regions actually contains leaves, although the darkness seems to cover the entiety of them. The surroundings are almost pitch-black, while the animals are absolutely absent. The forest also contains destroyed vehicles, shattered pieces of still concrete (most of them correlate to The Viewpoint's structure), and even corpses suffering several fourth degree burns. Such gruesome remnants may be the pieces of The Viewpoint, following it's slow decay and rumors of "shooting stars".
Due to The Outer Regions being bearing a perpetual absense of light, most wanderers dissapear succumbed within them, possibly plunged into The Void. The rumors of sudden walls of light appearing an flashing to the wanderers, revealing the nature similar to the Frontrooms' one are also reported. Most (~98.5%) of people entering the walls of light came back, reporting a sudden "shuffle through memory lane" inside their minds. Another 1.5% never returned. Their locations are undetermined.
==Colonies And Outposts==
Outposts are settled a bit frequently on this level, although most of them are kept afar from The Viewpoint.
===M.E.G. Camp Omega===
*Located in a self-made trailer park;
*Studies the depths' anomalies;
*Does not accept wanderers at any cost; reasons unknown.
===Scavengers===
*Located on a certain floor of the Viewpoint (they have stated to "find it yourself");
*Trade different items found on The Viewpoint and on the other levels;
*They hold an illegal production of Liquid Life and various weapons involving Liquid Pain and Greek Fire.
===The Burning Pile===
*A cult that actively tries to burn The Barier's forest for no perticular reason;
*They say that the forest has "something sinister in it";
*Location constantly changing, mostly due to using several repaired cars found in the forest as a caravan.
==Entities==
There are no entities besides creatures from The Frontrooms and Guardians
===Guardians===
Entity Number: 90
Habitat: The Barrier
Guardians resemble glowing white figures somewhat resembling knights, that wander around the level. They have no known intent, although will attack the wanderer if provoked or tried to near the depths. Their weaknesses are rather unknown, but most of them are weak to the Cashew Water. Guardians tend to wander alone, athough sometimes groups of 2 or even 3 individuals may be spotted. It is undetermined how they attack their provokers; most wanderers stated, that they "melt" into the condition similar to liquid metal, trying to burn wanderers (the temperature is equivalent to liquid metal too) by coating their legs.
==Entrances And Exits==
===Entrances=== 
*Unknown conditions in Level 12 may convey wanderer to The Barrier.
*Noclip into the surface of The End can have a chance of ending up in this level. This is the most stable and manageable method.
*Subside asleep in The Whisper will amass a possibility of shaking out here.
*Exit through the beginning door when it quits snowing on Level -188 will lead here.
*If you type "GODSHELP>COMMAND>/Start RealityBarrier.exe" to "GODSHELP" machine on Level 195, it will teeport one here.
===Exits=== 
*"Going behind the Barrier" (possibly it means engulfing oneself in the light walls of the Depths) is assumed to bring one back to their baseline reality, although this is uncertain and should not be attempted
*Certain floors of The Viewpoint have elevators leading to Level 11, although with no possibility of going back to it.
*Entering any of level's numerous compartments may seize one to Level -188.
*Finding a lone arcade cabinet in the woods and interacting with it leads to The Game.
tr:Bariyer
Category:ATLAS ARCHIVE
Category:Levels
Category:Anomalous Levels
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