Rukyu

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==Summary==
Once alone, in an empty void, the being known as Rukyu decided to create Earth, tirelessly working on it until he could finally create life, culminating in the birth of humanity. However, as Rukyu observed these new beings he had given life to, he was disgusted with their sinful nature, and decided to eliminate them. However, Rhoda, the very first human to be born, together with a small team of Paladins she had assembled, convinced Rukyu to seal himself for a thousand years, promising that by the time he would awaken, they would have made humanity better.
A millennium later, Rukyu awakens, and deems humanity to have only become worse with his absence, decreeing that in six days, he will wipe out the human race, hunting down the surviving Paladins as a young man named Falco adventures the world in hopes of gathering the power to stop him.
==Powers and Stats==
Tier: , lower with monsters | , from to with monsters | , from to with monsters | , from to with monsters
Key: Weakened (Chapter I) | After re-obtaining Dark Gate (Chapter II-III) | Power Restored (Chapter IV-V) | Armlet Obtained/Full Power (Chapter VI)
Name: Rukyu, The Fallen One, Truth, God
Origin: Dark Half (SNES)
Gender: Male
Age: Older than the creation of Earth or Heaven
Classification: Unknown
Powers and Abilities:
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Magic (Various monsters are capable of performing various magic attacks), Fire Manipulation (With Fireball), Ice Manipulation (With Ice Storm), Light Manipulation (With Lightning), Air Manipulation (With Wind Blade), Energy Projection (With Magic Arrow), Death Manipulation (With Death), Healing (With Heal), Holy Manipulation (Heal instantly kills the undead), Purification (With Cure), Magic Negation (With Dispel and Counter Magic), Extrasensory Perception (Dispel can be used to sense magic traps like a sort of magic sonar), Forcefield Creation (With Shield and Counter Magic), Status Effect Inducement (With Confuse), Paralysis Inducement (With Paralyze), Poison Manipulation and Statistics Reduction (With Poison Blow), Sleep Manipulation (With Sleep), Necromancy and Corruption (With Undead), Statistics Amplification (With Strengthen), Inorganic Physiology (Various monsters are composed of materials such as stone), Flight (Various enemies can fly, such as bats) 
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Attack Potency: Small Building level (Capable of casting Ice Storm, which is this strong, and is superior to various other monsters that can. Rukyu is made of the Soul Power he uses for spells, with their strength being directly related to his Soul Power), lower with monsters (Has access to various monsters capable of casting Ice Storm and comparable spells) | Small Building level (Stronger than before), from Below Average Human level (Basic "Giant Bat" monsters can be easily dispatched by experienced adventurers) to Small Building level (Has access to stronger monsters than before) with monsters | Small Country level (Caused a violent earthquake across the entire continent in a fit of rage), from Below Average Human level to Small Country level (Can recruit monsters created by King Bahm, who is comparable to him, with the specific purpose of defeating him. These monsters are also virtually required to defeat Bahm) with monsters | Multi-Continent level (Flooded the entire Earth, which is this strong. Split a continent in the past. Created the Earth from an empty void, though over time), from Below Average Human level to Small Country level with monsters
Speed: Superhuman (Superior to large dog-like enemies) | Superhuman | Superhuman | Superhuman
Lifting Strength: Unknown, Superhuman with Telekinesis (Caused several large rocks to float as he awakened) | Unknown, Superhuman with Telekinesis | Unknown, Class T with Telekinesis (Caused an entire continent to shake) | Unknown, at least Class T with Telekinesis
Striking Strength: Unknown (Does not attack physically in any way) | Unknown | Unknown | Unknown
Durability: Small Building level | Small Building level | Small Country level | Multi-Continent level
Stamina: Superhuman (Rukyu is fueled by Soul Power, which he gains an incredible quantity of throughout Dark Half. Even at the beginning, he has several villages' worth of souls powering him, with any spell he casts only taking away a very small portion of his Soul Power. His reserves increase drastically as the story continues, with his third key having access to thousands of souls and his fully powered self being composed of every single one of humanity's souls)
Range: Tens of meters | Tens of meters | At least thousands of kilometers (Caused an earthquake all over an entire continent) | Planetary (Flooded the entire Earth)
Standard Equipment: The many souls contained within him and up to four monster familiars at once | Same as before | Same as before | Same as before, his Armlet
Intelligence: Genius (Rukyu's magic prowess far outmatches that of any mortal, and he is considered to be virtually impossible to defeat. Can easily make his way through dungeons and caves, even with various traps set up to prevent his advance)
Standard Tactics: Rukyu tends to immediately attempt to kill humans by absorbing their souls due to his contempt for them. Against monsters or beings immune to that ability, he will sic his familiars against them while fighting them with the full breadth of his magic abilities.
Weaknesses: Before regaining his full strength, any sort of exertion would slowly consume Rukyu's Soul Power, eventually killing him. Unwilling to hurt animals he views as innocent.
Notable Attacks/Techniques: With the exception of Dark Gate, Rukyu can cast any of these spells in an area of effect if he so chooses, instead of just aiming them at a single target.
*Dark Gate: Rukyu's signature move. Brainwashes a foe into becoming the user's ally.
*Fireball: Engulfs the target(s) in a ball of fire.
*Ice Storm: Freezes the ground, attacking the target(s) with ice.
*Lightning: Damages the target(s) with a bolt of light.
*Wind Blade: Conjures a tornado that slashes the target(s) with blades of wind.
*Magic Arrow: Strikes target(s) with energy bullets composed of Soul Energy.
*Death: Has a chance to instantly kill target(s).
*Heal: Heals the target(s). Instantly kills the undead.
*Cure: Removes negative status ailments from targets
*Dispel: Removes magical effects such as Shield or Strengthen, and nullifies seals.
*Shield: Protects target(s) from eight physical attacks, nullifying them entirely.
*Counter Magic: Protects target(s) from eight magical attacks, nullifying them entirely.
*Confusion: Confuses target(s).
*Paralyze: Paralyzes target(s).
*Poison Blow: Poisons target(s). Poison has a weakening effect in Dark Half, lowering the statistics of those afflicted.
*Sleep: Puts the target(s) to sleep. This sleep doesn't last too long, but endures even if the one afflicted is attacked.
*Undead: Makes the target(s) undead. This causes them to die instantly if Heal is used on them.
*Strengthen: Greatly increases the physical attack of the target(s).
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dark Half
Category:Absorption Users
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Category:Final Bosses
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Category:Game Bosses
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