API GetCorpseMapPosition

Returns the postion of the player's corpse on the current map
 posX, posY = GetCorpseMapPosition();
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;Arguments
:none
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;Returns
:posX, posY
:;posX : Number - X value of the corpse position (a proprotion between 0 and 1, relative to WorldMapDetailFrame)
:;posY : Number - Y value of the corpse position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
If both posX and posY are 0, then the player is not dead, the corpse position is unknown, or not valid for the current map.
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;Example
 local corpseX, corpseY = GetCorpseMapPosition();
 
;Result
 0.43320921063423, 0.69365233182907