Xenomorph Cultist Saga

The Xenomorph Cultist Saga is part of the USCMC lore told through various combat operations and special events created by TomSosei. It entails the story of how a group of worshippers believe that Xenomorphs were sentient beings sent to destroy humanity for their sins. After being excommunicated from all planets containing human life for their attacks on Earth to try and appease the Xenomorphs, the cultists settled on a remote desert world known as BG - 1498 and plotted their revenge.
== Timeline ==
=== Arc 1 - The BG-1498 Crusades ===
==== Chapter 1 - Space Jerusalem ====
Special forces are deployed after it is discovered by Lieutenant TomSosei and Captain CoderQwerty that the recipe for the Commandan't Holy Cornbread had been stolen from its vault. 
Special Forces are able to track down the thieves to the capital city on the remote desert world of BG - 1498, known as 'Space Jerusalem'. It is discovered that there is cult living here seeking to enact revenge on humanity for ex-communicating them and are planning to draw on the strengths granted by the holy cornbread to do so.
After a swift victory in the Core Systems against The Galactic Republic, marines deployed on BG - 1498 to take back the cornbread and exterminate the cult. Due to the added presence of specific chemicals in the atmosphere, the marines usual arsenal was deemed unsafe, and special crusade swords we brought along for the marines to utilise. 
The marines were able to breach the city walls thanks to the help of Little Speedster, a small RC car with a large explosive package, and easily defeated the cultists who were not prepared for such a battle. The holy cornbread was returned to the Commandant and the marines left the world knowing they had defeated yet another threat.
==== Chapter 2 - The Cultist Mines ====
Surveillance left in the vicinity of BG -1498 detected a huge presence of activity converging on a single spot on the planet. The remaining cultists on the planet had rallied together in the mines of the planet and were planning a major offensive, despite lacking the holy cornbread.
Marines re-deployed with their crusader swords to the mines on BG - 1498 ready to defeat the cultists once and for all. They brought with them a fixed little speedster, this time carrying a small but powerful nuke, in the hopes of wiping out every single cultist.
The marines battled through the mines against the more prepared cultists and suffered more casualties. Even though there were more significantly harder enemies, the marines came through and escorted the bombed to deepest depths of the cave. 
The marines managed to extract and escape just before the nuke detonated, leaving behind nothing more than just a dust cloud. The cult had been stopped. Or had it.
=== Arc 2 - The Arachthos Ghoul ===
==== Chapter 1 - Distress Signal ====
Whilst patrolling at Arachthos, marines picked up a distress signal from deep in the swamp. They discovered a more primitive distress beacon. 
Upon activation the beacon began to beep increasingly faster and the hologram display changed red, illuminating the symbol of the cult. A scented gas was released from the beacon which set a hoard of xenomorphs upon the unexpecting marines. Nearly all of the patrol were wiped out, only 4 survived, casualties and MIA were unknown.
==== Chapter 2 - The Ghoul Appears ====
Marines redeployed to Arachthos in a much stronger and wary force to attempt to rescue any survivors. Upon arriving at the ambush location, they discovered that the beacon was not present. 
There was only a single body, a note... and copious amounts of blood. The commandant read the note, but no sooner had he finished reading, the body jumped up and attacked him, disappearing before it could do any damage. A evil presence fell over the swamp.
At that stage, a new distress beacon was pick up, coming for the Dragon Wreck. Marines patrolled over, and on the way the body, now emitting a horrific evil glow, appeared before them at Landing Pad, but disappeared before marines got a good look at it.
The marines continued to Dragon Wreck, and discovered the primitive beacon again. As it activated, the marines already knew what they had to do, and set up defences on top of the Wreckage. When the swarms appeared, they were ready, and were able to defeat the xenomorphs and extract without taking any casualties.
Shortly after, the landscape of Arachthos change. The sky turned ready, the crater was covered in lava, the xenomorphs were transformed into skeletons, and a new monster appeared in the swamps. And as the date to Halloween drew closer, ghost sightings of the body became more and more frequent. Just what was this ghoul? What were its intentions.
==== Chapter 3 - The Battle of Arachthos ====
On Halloween, a scouting report of the hellish swamp revealed that the landscape around Andrewwhat's grave had changed. Marines set out of the site, battling off hoards of skeletons on their way.
The note from before was pinned to grave, but this time the old words were skribbled out and a new set of instructions were scrawled on in blood. The ghoul jumped out of the grave and disappeared again before it could harm anyone.
Marines scoured the map and eventually found a third cube, never previously seen, inside the Easter Moai head.
Marines collected the remaining 2 known cubes and brought them to CC. The cubes began reacting to each other and slowly rose up in the air. Lightning flashed all around as the cubes began spinning and converging together. The spirit of a Queen Xenomorph rose up and disappeared off into the stars. The marines had been fooled and had unleashed a very dark power.
The marines began to return to base when they were cut off by ghoul. Andrewwhat's vengeful spirit rose up out of the ground in a huge hulking monstrous figure and began attacking the marines. The monster wouldn't go down easily, and the marines took numerous casualties. Only the Commandant, with his unrivalled prowess, could take down the beast, as he plunged a huge sabre right between the eyes of Andrewwhat. The evil presence on Arachthos lifted.
The swamp began to turn back to normal. It was evident that Andrewwhat's spirit had been responsible for assisting the cultists on BG - 1498 with knowledge on the marines bases and how best to attack them. But the marines skill had bested his plans for revenge, and now had also stopped him. For now, the threat was over. 
But there was still a Xenomorph Queen spirit out there... Somewhere...
=== Arc 3 - ===
Coming Easter 2191.
== Gallery ==
TomHorsei.png
Category:Events