Status effects (Sky)

This page explains the mechanics of status effects (状態変化) in .
== Overview ==
A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface.
Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats, while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.
Only one application of a particular status effect can be active on a unit. Reapplying the same effect will not stack its strength (for stat modifiers) or duration; it will overwrite the previous effect's strength and duration (e.g. Zin's Distend's 30% STR increase for 800 AT will be replaced by Estelle's Morale's 20% STR increase for 500 AT).
Stat modifiers will raise or lower the unit's stats by a percentage of the unit's base stats, without taking into account equipment or quartz.
=== Duration ===
The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in AT units, but some effects are permanent until cured or the end of battle, or last only for a certain amount of attacks. This means units with higher SPD will spend more turns under status effects than units with lower SPD.
=== Resistance ===
Negative effects can be resisted, in which case the effect will not apply and RESIST will appear on screen. Player characters can resist status effects by equipping various pieces of equipment, while enemies can have innate resistances to various effects.
== List of Abnormal Status ==
Icon 	Name 	Effect 	Duration
Poison uses this alternate icon in .	Poison毒 	Take damage after every turn. 	Wears off.
 	Blind暗闇 	Attacks and crafts have a 50% chance to miss. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Wears off.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Sleep睡眠 	Cannot act.Wake up if attacked. 	Wears off.
 	Faint気絶 	Cannot act. 	Wears off.
 	Freeze凍結 	Cannot act.Take damage after every turn. 	Wears off.
 	Petrify石化 	Cannot act.Instant K.O. if attacked. 	Permanent until removed.
 	Confuse混乱 	Prevents control, attacks enemy and ally alike. 	Wears off.
 	Rage怒り 	Forces attacks on provoker. 	Wears off.
 	AT DelayThese statuses are not listed in the Bracer Notebook.遅延 	Delays turn. 	One-time effect.
 	MorphThese statuses are not listed in the notebook.体型変化 	Reduces area of attacks and lowers STR and DEF by 50%.	Wears off.
 	Vanish/Suspendedバニッシュ 	Character cannot be selected or act.All EP lost. 	Permanent until end of battle. ()Wears off. ()
 	Craft Guardクラフトガード 	Immunity to normal attacks, crafts, and S-Crafts. 	Wears off.
 	Art Guardアーツガード 	Immunity to orbal arts. 	Wears off.
 	Guard/Immune完全防御 	All damage ineffective. 	Permanent until hit.
— 	Physical Reflect 	Reflects physical damage back to the user. 	Permanent (enemy only).
— 	Art Reflect 	Reflects magic damage back to the user. 	Permanent (enemy only).
 	Deathblow/Instant K.O.即死 	Reduced to 0 HP instantly. 	One-time effect.
— 	K.O.戦闘不能 	Can't battle.All CP lost. 	Permanent (even out of battle) until revived.
== List of Stat Modifiers ==
	Raised 		Lowered
	STR UpSTR Up and STR Down statuses apply to both STR and ATS stats in , based on the unit's base STR.		STR Down
	DEF UpDEF Up and DEF Down statuses apply to both DEF and ADF stats in , based on the unit's base DEF.		DEF Down
	SPD Up 		SPD Down
	ATS UpATS Up, ATS Down, ADF Up, and ADF Down stats were added in . 		ATS Down
	ADF Up 		ADF Down
	DEX UpDEX UP and DEX Down only appear in . 		DEX Down
	AGL Up 		AGL Down
	MOV Up 		MOV DownMOV Down and AGL Down were added in .
Category:Mechanics