Pulse Laser Boat

Basically any Mech based around pulse lasers linked to a Targeting Computer. A prototypical example: 
==Description==
Basically the above is designed to engage in Medium-Range Maneuver/Chancy type conflicts (Skirmishes). It needs no ammo, and has the "Zombie" effect due to being pure energy weapons. It is super-accurate (-3 with TC). It is also surprisingly beneficial in urban conflicts since the super-accuracy makes for less collateral (something some Clans, like Ghost Bear or IS forces are apt to consider.) It can even serve some limited AA, anti-infantry, attrition roles, etc.
Smaller versions based on medium lasers are fast hitting gnats almost impossible to hit jumping around as they slowly sap the enemy. Small pulse laser boats are just too short-range to be very effective for anything given the weight/crit cost, albeit a water based melee type is feasible (which I will create!) 
Anyways the Pulse Laser Boat is considered over powered by some Designers, but many canon already play on the theme (notably the Daishi C at medium range. ) And while it may be something like 500 BV more it is usually not worth skipping that on an already 3k Mech and not getting sufficient returns (meaning it was salvaged by the enemy. ) 
In any event, in a Custom Game the Pulse Laser Boat is almost a Standard for any effective unit.
==Armament==
4 Large Pulse Lasers, 1 ER Medium Laser linked to a Targeting Computer. 20 Heat Sinks keep the Mech within tolerable heat perimeters. 
==Variants==
==References==