Path of the Vandal

The Path of the Vandal is a primal path walked by some barbarians who use their wits, as much as their brawn, to defeat their foes. This subclass was created by Tony.
== Powers and abilities ==
=== Vicious Voice ===
Starting when you choose this path at 3rd level, your guile is beginning to develop and your ability to intimidate opponents is becoming clearer and clearer. While you're raging, after you have already hit a creature with a melee attack, you can force them to make a DC 12 Charisma saving throw by giving them one of the following commands:
Kneel. The target of your rage kneels down onto the ground and is considered prone.
Flee. The creature becomes frightened of you for 1 minute.
Beg. The targeted creature begins to beg for their life. It must use a full action to end this effect on itself.
You can use this ability a number of times equal to your proficiency bonus which resets after a Short Rest. This ability becomes stronger at level 10 by increasing the range from melee to 20 feet.
=== Aggressive Guile ===
Starting when you choose this path at 3rd level, your silver tongued nature is coming into fruition. You can choose to either be aggressive or to further your understanding of your enemy's ploys. You gain proficiency in either Insight or Intimidation.
=== Deft Grasp ===
Starting at 6th level, your cunning mind can see through enemy ploys with relative ease. You gain advantage against being charmed or frightened.
=== True Charmer ===
At 10th level, your commanding presence is overwhelming to your foes. Your Vicious Voice is therefore enhanced to reach all foes, that you have already hit, in a 20 ft. range. Your control over others is impeccable as well, you also have the option to cast the command spell, without using a spell slot or material components. This does not come off in the form of a spell however, and instead takes the form of your voice only loud, booming and foreboding.
=== Magnificent Bastard ===
Beginning at 14th level, the strength and deftness of your tongue becomes a boon to your allies.
While you're raging, you can select a number of willing creatures you can see up to 30 feet of you equal to your Charisma modifier (minimum of 1 creature). For 1 minute, these creatures gain 10 feet of movement speed. You must also roll a d4 and whatever you roll they can add to any attack rolls or saving throws made within that 1 minute time period.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
== Trivia ==
* The usage of the term 'vandal' does not refer to a vandal (meaning: a person who deliberately destroys or damages public or private property), but instead refers to the Ancient Vandals.
** The Vandals are regarded for their ability to use their strength to not only keep the Roman Empire at bay, but also their willingness to negotiate with the Roman Empire in order to profit from their own strength.