Qhorin Swain

Qhorin was a child of the streets. Raised in a lowly orphanage in Neverwinter for as long as he can remember, Qhorin learned at a young age how to fend for himself. The orphanage was poor and barely had enough provisions to go around for all the kids. No stranger to starvation, Qhorin would often give his share of bread to other children that needed it more. It was at the age of ten Qhorin lifted his first coin purse from a fat nobleman. It was then he learned he could provide for himself, rather than rely on the orphanage that barely had room for him. By the age of twelve, after surviving in the shadows of Neverwinter Qhorin found employment as a sailor for a shipping company. The ship in particular he worked on carried a wide variety of cargo, most of the time the men working the deck didn't even know what specifically they were carrying.
One night while the ship was docked in Neverwinter Qhorin was approached by a well-known pirate captain who offered Qhorin a substantial amount of gold if he would aid the pirate in hijacking one of the cargo ships. Qhorin's greed got the best of him and he agreed to help the pirate for a fair cut. The next evening after Qhorin's ship was well on it's way departed from Neverwinter, Qhorin knocked out the lookout and helped the pirate and a few of his men sneak onto the ship and steal unmarked crates. Qhorin still had no idea what the men were after, but they seemed to know exactly which crates they were there for. As Qhorin went to board the pirate's rowboat, the pirate captain betrayed Qhorin knocking him out and leaving him aboard the cargo ship. The lookout told everyone of Qhorin's involvement in the hijacking, and the crew agreed to take him to the authorities in Neverwinter. Qhorin escaped from his holding cell within the ship and ran straight for the water. Qhorin dove in while the ship was at full sail, still manacled. In pitch darkness Qhorin struggled through the night to stay afloat lost at sea without the use of his arms. Qhorin only remembers the struggle this night, followed by waking up the next morning on an unknown shore. After stumbling through the wild for a day, Qhorin happened upon an ancient temple. When he approached the gates, Qhorin was welcomed into the temple. He was fed, bathed, and offered new clothes. Qhorin saw here there were many students being trained in some form of combat. Qhorin learned in his brief stay from the monks tending to him this was the Temple of The Lying Darkness. Qhorin knew if he went back to Neverwinter he would be tried for the hijacking, he began to believe hiding out here for as long as he could would be the best option. An elder of the monks took Qhorin in, explaining to him he had already seen Qhorin's arrival in a vision, and that Qhorin was to stay and learn the Way of Shadows.
For years Qhorin tried his best to maintain the strict training regiment of the monks, for years Qhorin struggled. Lacking the discipline or athletic prowess of most of the other students, Qhorin often wondered how he was meant to train on the same level as these who were to be considered his peers. Qhorin frustrated in his short-comings, broke into a forbidden part of monk's library and began to study forbidden scripture to Disciples of The Lying Darkness. Qhorin was found out by the Elder monk who took him into the monestary in the first place. The Elder sentenced Qhorin to death by exile, and threw him back out into the wilds naked and penniless. He would never finish his training. Qhorin resolved to survive in the wilds for days before finding civilization, learning quickly he was only a few days horse-back from Neverwinter and assuming no one would still be looking for him he made his way home.
Qhorin's first night back in Neverwinter, Qhorin himself full of ambition in his homecoming, he made acquaintance with a young like-minded individual named Jerd. The two became good drinking buddies, and also met up with a skilled fighter named Runt. Eventually, they learned a bit about one another and decided to go on some adventures together, protecting caravans and delving into nearby caves filled with goblins and kobolds.