Colosseum

__TOC__
The Colosseum is a combat stadium where players can test their units in battle against each other.
The player must be at Warrior rank in Normal Arena before participating in Colosseum. Additionally, to enter Colosseum, you require one Colosseum ticket.
Upon winning, Colosseum Battle Points, or CBP for short will be awarded. Losing will reward nothing, unless multiple Colosseum Tickets were used at once. CBP can be used to exchange items in Colosseum Rewards.
Unlike the usual Normal Arena, both the opponent and the player can use Super Brave Burst and have Extra Skill effects active.
==Mechanics==
===Colosseum Tickets===
*To play, minimum of 1 Colosseum Ticket is required. Up to 10 tickets can be used at once, the more tickets used, the higher the rates of earning CBP when won. 5 Colosseum Tickets can be purchased for 1 Gem.
*Colosseum Tickets are earned from Normal Arena. Up to 3 tickets can be received per each battle won.
===Classes===
*There are 4 classes that a player can choose to participate in.
*Each class has a cost restriction. Only units equal to or lower than the cost restriction can be used in each class.
**Warrior Class - Units with Cost less than or equal to 45 allowed.
**Gladiator Class - Units with Cost less than or equal to 50 allowed.
**Conqueror Class - Units with Cost less than or equal to 54 allowed.
**Hero Class - No Cost restriction
===Squad Building===
*A player must select 7 units from their inventory, which will be used to make both a First Strike squad and a Second Strike squad.
===Formation Buffs===
*Before starting a match, a player must choose a Formation Buff which will be used against the opponent in a rock-paper-scissor style minigame which will cancel either the player or the opponent's buffs.
*For First Strike Squad, if your Formation Buff is strong against the opponent's, the opponent's Formation Buff is negated and they start with Empty BB gauges.
*For First Strike Squad, if your Formation Buff is weak against the opponent's, your Formation Buff is negated and you start with Empty BB gauges.
*For Second Strike Squad, if your Formation Buff is strong against the opponent's, the opponent's Formation Buff is negated and they start with Empty BB gauges.
*For Second Strike Squad, if your Formation Buff is weak against the opponent's, your Formation Buff is negated and you start with Empty BB gauges.
*If neither win, both Formation Buffs are retained.
====List of Formation Buffs====
<tabber>
First Strike=
* - 25% boost to Atk
* - 100% boost to HP, Atk for Middle Unit
* - 50% boost to HP, Atk for Top, Bottom Units
|-|
Second Strike=
* - 25% boost to HP, Def
* - 50% boost to HP, Def for Top, Bottom Units
* - 50% boost to Atk, Def for all Units except Middle
</tabber>
====Formation Buff Weakness Loop====
	 	 	
	-	 	
	 	-	
	 	 	-
	 	 	
	-	 	
	 	-	
	 	 	-
===Squad Support===
Supports can be used on the First Strike Squad and the Second Strike Squad. The supports selected are respective for each squad and remain active throughout the battle it's activated in.
*Case Aversion - Restores HP (500~2000) each turn & boosts resistance (50%) against status ailments
*Brave Rising - Boosts BB gauge each turn (2 BC) & boosts BB gauge fill rate (25%)
*Chaos Revenge - Adds random (8%) status ailment counterattack
*Blade Revenge - Adds probable (10%) counterattack (reflects 20~25% damage taken)
===Random Rules===
As the title suggests, you can add a random rule to an Arena match. What rule is activated is random and will vary between matches. Note that random rules may not show up during a match. You will gain additional points when you win with a random rule. A brief explanation of possible random rules is shown below.
<tabber>
Restrictions=
These restrict certain abilities.
*This disables both teams from using Brave Burst or Super Brave Burst.
*This disables the Leader Skill for both teams.
*This disables all spheres on both teams.
*This disables Extra Skills on both teams.
|-|
Advantages=
These rules give certain units an advantage when starting a match. The advantage is a 50% boost to HP, Atk, Def and Rec.
|-|Others=
*Both teams start with empty BB gauges instead of half-full.
*The Atk stat of both teams is halved.
*Some members from both teams start with a random status ailment
</tabber>
===Battle===
*There are two rounds. Battle 1 is your First Strike squad vs. opponent's Second Strike squad. Battle 2 is your Second Strike squad vs. opponent's First Strike squad.
*If both players won a battle, there are 3 criteria to determine the winner:
:#Cumulative HP% of remaining units
:#Total number of units not downed.
:#If both above criteria are at a tie, the final criteria is total damage dealt.
==Balancing Updates==
Balancing Updates from v.1.12.2:
*Conqueror Class's maximum unit cost restriction increased from 35 to 52.
*Gladiator Class's maximum unit cost restriction increased from 19 to 46.
*Warrior Class's maximum unit cost restriction increased from 14 to 32.
*Win, Lose and Additional Scoring Bonuses for Conqueror, Gladiator and Warrior Classes have been set to be the same as Hero Class.
Balancing Updates from v.1.13.30:
*Healing will be capped at 20,000 HP.
*Passive, non-conditional “resistance against 1 KO attack” effects (eg. Sae’s LS, Yggdrasil Edict) will be limited to a max of 2 times.
*Passive, conditional “resistance against 1 KO attack” effects (eg. Blaze’s ES, Yggdrasil Edict) will also be limited to a max of 2 times.
**Example: Using Blaze (ES and SP option) equipped with Yggdrasil Edict will trigger a maximum of 4 “resistance against 1 KO attack” effects.
Balancing Updates on July 17, 2019:
*Conqueror Class's maximum unit cost restriction increased from 52 to 54.
*Gladiator Class's maximum unit cost restriction increased from 46 to 50.
*Warrior Class's maximum unit cost restriction increased from 32 to 45.
Balancing Updates from v.2.14.0:
*Arena HP Bonus is now in effect and is based on the Omni+ Boost rarity of each unit.
Balancing Updates on June 3, 2020:
*Arena HP Bonus is no longer in effect.
Balancing Updates from v.2.16.0:
*The chance to reduce damage to 1 is now capped at 25%.
==Colosseum Rankings==
The following leaderboard data was taken on April 26 2022, one day before the Global servers closed on April 27 2022.
<tabber>
Hero=
Rank	Player 	Total Accumulated CBP	Win 	Lose	W/L Ratio
1 	Ruthless 	110,790,781 pt 	7322 	374 	95.14%
2 	Era 	84,139,695 pt 	5083 	366 	93.28%
3 	pikafoo 	62,315,659 pt 	5208 	859 	85.84%
4 	ShooTal 	55,950,773 pt 	7374 	417 	94.65%
5 	ʝѕαfяσѕє 	49,304,836 pt 	8606 	338 	96.22%
6 	Ω 	43,176,877 pt 	7837 	3162	71.25%
7 	fred 	32,704,234 pt 	9367 	1665	84.90%
8 	ChloeCYM 	31,835,842 pt 	5294 	1616	76.61%
9 	Arka XT 	30,474,852 pt 	5017 	1501	76.97%
10 	༺Д§ƒ༻ 	30,215,244 pt 	3578 	189 	94.98%
11 	Willy 	29,797,433 pt 	5570 	539 	91.18%
12 	°Hikari° 	29,697,678 pt 	4384 	634 	87.37%
13 	Sana 	29,521,133 pt 	1986 	432 	82.13%
14 	Gstar 	25,980,949 pt 	3405 	835 	80.30%
15 	κιяα 	24,883,691 pt 	4403 	6 	99.86%
16 	John 	24,756,383 pt 	20333	9673	67.76%
17 	Stopa 	24,275,086 pt 	2820 	1093	72.07%
18 	xjewels 	23,929,713 pt 	6221 	1243	83.35%
19 	Nette 	23,313,531 pt 	7224 	1018	87.65%
20 	DeMoN 	22,949,716 pt 	4944 	2421	67.13%
21 	～Dragon～ 	21,357,272 pt 	4017 	2957	57.60%
22 	Zidane 	20,724,233 pt 	2924 	2748	51.55%
23 	zizi 	20,601,391 pt 	2680 	564 	82.61%
24 	K3nnY 	20,408,813 pt 	4613 	2722	62.89%
25 	lkylexyl 	20,293,443 pt 	3921 	221 	94.66%
26 	Bibi 	19,495,603 pt 	3746 	509 	88.04%
27 	Garnet 	18,137,191 pt 	1877 	2197	46.07%
28 	Trae 	17,961,865 pt 	1250 	339 	78.67%
29 	ErikC 	17,340,413 pt 	2780 	1911	59.26%
30 	Kenshi2 	16,411,916 pt 	3040 	1618	65.26%
|-|
Conqueror=
Rank	Player 	Total Accumulated CBP	Win 	Lose	W/L Ratio
1 	Empyreus	35,306,457 pt 	4137	183 	95.76%
2 	Ambit 	24,637,745 pt 	3090	357 	89.64%
3 	εηfιη 	20,912,368 pt 	3075	5 	99.84%
4 	Nette 	16,347,869 pt 	2580	52 	98.02%
5 	notminus	14,560,332 pt 	2384	248 	90.58%
6 	Goemon 	13,418,526 pt 	1273	110 	92.05%
7 	༺Д§ƒ༻ 	13,076,308 pt 	4425	20 	99.55%
8 	Ronirahs	7,874,548 pt 	1677	875 	65.71%
9 	Mxt 	7,410,610 pt 	1362	539 	71.65%
10 	Wally 	6,727,924 pt 	420 	19 	95.67%
11 	DOOM 	6,454,402 pt 	523 	29 	94.75%
12 	Storko 	6,117,444 pt 	863 	61 	93.40%
13 	Mewnich 	5,621,610 pt 	1131	41 	96.50%
14 	Gochu 	5,300,150 pt 	446 	27 	94.30%
15 	Shauntal	5,121,516 pt 	325 	8 	97.60%
16 	Jay 	5,093,888 pt 	714 	46 	93.95%
17 	AwRa 	4,890,036 pt 	520 	64 	89.04%
18 	FaZe_DoC	4,884,720 pt 	336 	15 	95.73%
19 	King 	4,866,258 pt 	649 	49 	92.98%
20 	KiwiBear	4,372,687 pt 	465 	11 	97.69%
21 	Lyserg 	4,167,360 pt 	242 	7 	97.19%
22 	Shark 	4,165,656 pt 	262 	8 	97.04%
23 	Cruelty 	4,164,024 pt 	236 	1 	99.58%
24 	TheXPlay	4,157,051 pt 	3324	393 	89.43%
25 	Scarlet 	4,122,532 pt 	234 	2 	99.15%
26 	PongPong	4,079,619 pt 	848 	99 	89.55%
27 	WeiLiang	4,062,968 pt 	551 	44 	92.60%
28 	Dr.Stein	4,059,390 pt 	439 	18 	96.06%
29 	Starboy 	4,044,648 pt 	862 	11 	98.74%
30 	Kelium 	3,730,002 pt 	490 	73 	87.03%
|-|
Gladiator=
Rank	Player 	Total Accumulated CBP	Win 	Lose	W/L Ratio
1 	D.Karo 	11,796,560 pt 	2364	78 	96.80%
2 	Empyreus	11,088,333 pt 	1262	9 	99.30%
3 	༺Д§ƒ༻ 	9,068,302 pt 	5644	4 	98.77%
4 	Cyber 	9,035,651 pt 	2484	31 	98.02%
5 	Leo 	6,875,151 pt 	1707	638 	72.80%
6 	Wirayuda	6,542,727 pt 	3124	8 	99.74%
7 	Durvas 	5,420,863 pt 	7120	648 	91.66%
8 	Ǥłɨŧȼħ 	5,376,698 pt 	1158	18 	98.47%
9 	Jensen 	4,485,852 pt 	887 	132 	87.05%
10 	ραяαdσχ 	4,022,462 pt 	723 	8 	98.90%
11 	Mark 	3,023,893 pt 	876 	210 	80.66%
12 	Pryde 	3,019,895 pt 	2485	470 	84.10%
13 	notminus	2,995,830 pt 	4419	383 	92.02%
14 	D.Petrix	2,752,458 pt 	557 	0 	100.00%
15 	Hunter21	2,641,188 pt 	3493	3704	48.53%
16 	Drago 	2,438,370 pt 	322 	51 	86.33%
17 	Pepper 	2,225,817 pt 	851 	227 	78.94%
18 	ᴏʜᴀʀᴀ 	2,137,253 pt 	491 	0 	100.00%
19 	Volens 	2,119,615 pt 	1737	83 	95.44%
20 	Hamdroid	2,067,695 pt 	2326	118 	95.17%
21 	Blanco 	2,047,644 pt 	338 	14 	96.02%
22 	Rei 	2,005,177 pt 	594 	29 	94.56%
23 	Shinma 	1,971,591 pt 	334 	5 	98.53%
24 	Linathan	1,964,688 pt 	154 	0 	100.00%
25 	Mazzurco	1,925,504 pt 	408 	18 	95.77%
26 	Electron	1,723,072 pt 	610 	200 	75.31%
27 	椰子豬 	1,496,871 pt 	673 	377 	64.10%
28 	Elektron	1,406,945 pt 	498 	293 	62.96%
29 	D.Dragon	1,404,197 pt 	350 	1 	99.72%
30 	Psy Id 	1,384,955 pt 	237 	145 	62.04%
|-|
Warrior=
Rank	Player 	Total Accumulated CBP	Win 	Lose	W/L Ratio
1 	D.Dragon	14,356,782 pt 	3790	8 	99.79%
2 	༺Д§ƒ༻ 	8,039,160 pt 	4859	3 	99.94%
3 	D.Karo 	6,188,144 pt 	2511	41 	98.40%
4 	Cyber 	5,477,634 pt 	797 	16 	98.03%
5 	Viper007	4,445,513 pt 	1057	195 	84.42%
6 	Zionlele	4,303,871 pt 	1145	177 	86.61%
7 	ẹẋọḍọ 	4,076,142 pt 	1266	244 	83.84%
8 	Meteor 	3,912,781 pt 	928 	157 	85.53%
9 	Dawn 	3,902,202 pt 	1088	35 	96.88%
10 	Zachary 	3,874,204 pt 	913 	59 	93.93%
11 	Dhanesh 	3,856,066 pt 	1232	214 	85.20%
12 	Zippy 	3,846,155 pt 	856 	1229	41.05%
13 	Link 	3,671,195 pt 	455 	42 	91.55%
14 	Karenina	3,524,319 pt 	852 	207 	80.45%
15 	Durvas 	3,410,536 pt 	5688	260 	95.63%
16 	ραяαdσχ 	2,968,290 pt 	596 	0 	100.00%
17 	Volens 	2,940,835 pt 	1318	64 	95.37%
18 	Tadas 	2,852,850 pt 	1499	383 	79.65%
19 	NRG Rush	2,840,333 pt 	429 	2 	99.54%
20 	Onion 	2,768,820 pt 	167 	1 	99.40%
21 	TrueBaka	2,725,449 pt 	755 	12 	98.44%
22 	Ǥłɨŧȼħ 	2,514,728 pt 	450 	7 	98.47%
23 	椰子豬 	2,444,982 pt 	1038	538 	64.03%
24 	Electron	2,371,965 pt 	789 	199 	79.86%
25 	Darius 	2,317,978 pt 	2466	1175	67.73%
26 	Elektron	2,041,319 pt 	636 	229 	73.53%
27 	Pekoraaa	2,017,641 pt 	465 	40 	92.08%
28 	Nike 	2,009,664 pt 	438 	47 	90.31%
29 	TechnoV2	2,006,944 pt 	412 	9 	97.86%
30 	deathmod	1,991,371 pt 	1886	50 	97.42%
</tabber>