Leafwing Control AU

LeafWing Control AU
Introduction
This is an Alternate Universe to the Wings of Fire series. I do not own the series, nor do I claim to own it. This is just an Alternate Universe, and is in no way canon. This AU takes starts after the thirteenth book, and ends 3200 years later.
Timeline (including dates):
Year 0-100:
* The LeafWings, a few SilkWings, two SeaWings and Hivewings return to Pyrrhia.
* They have nowhere to go until a cure is found, so the Leafwings take temporary refuge in the rainforest, where Queen Glory takes them in.
* Unable to cleanse themselves of seeds from toxic plants, these seeds infect the rainforest, starting turning it into another version of the Poison Jungle.
* A few well known Leafwings, Silkwings, and the one Hivewing return to Pantala, in an attempt to save as many Silkwings before they are controlled.
* The group comes back with only one original member, a silkwing, but many, many more Silkwings, hundreds, in fact. Many silkwings, unsure where to go, follow the Leafwings to the forest. Many of those die to the rise of toxic plants. The ones that did not go to the rainforest head to the old Nightwing home, the Talon peninsula.
* Threatened by these new, strange, and dangerous plants, the Rainwings, Nightwings and Mudwings tell the Leafwings to get their plants under control, or get out. Without advanced Leafspeak, and the wild spread of the plants, the Leafwings refuse, and the other three tribes declare war in what will be known as the Leaf-Rain war.
* The Leafwings come out victorious, exterminating the Rainwings, scattering the Nightwings, and enslaving the remaining mudwings, along with the silkwings who stayed.
* Due to the growing forest and the leaving students, Jade Mountain academy is closed, and the dragonets take up other jobs and lives.
Year 100-3021:
* The new Poison Jungle expands, encompassing about 1/4 of Pyrrhia, the Leafwings being the rulers of this "kingdom."
* Nightwings, in populations too small to sustain their numbers, scatter and merge into other tribes, forming new ones and a whole class of subtribes. These new tribes are Ashwings (Night-sky), Deepwings (Night-Sea), and Arrachniwings (Night-Silk). There are over thirty subtribes, and I may list them later.
* The mudwing and silkwing tribe merges, forming mothwings, which are currently enslaved by the Leafwings.
* Through selective breeding, most, if not all Leafwings have very strong Leafspeak.
* Possibility and Sanctuary grow into well established cities, as well as a new tribe, Contingency, is also forms and grows into a strong city.
* The Leafwings construct the Garden Tower, a massive Mayan-like castle the size of a small mountain. This is the main home of all Leafwings and mothwings, and is free of dangerous plants.
* Animus magic returns after a few decades, but the cause of its disappearance is unknown. Nightwing blood mixed into almost every tribe brings new animuses and strange defects, such as the occasional navy-blue icewing, or seawing with glowing star scales.
* The Great Ice Cliff crumbles and looses it's abilities. Some claim the Icewings did this on purpose, but they deny the act.
* A cure to Breath of Evil is found, Saving Light, a white flower that glows yellowish in the dark, but attempts to go back to Pantala and exterminate Breath of Evil have all failed, and travel to Pantala has been banned.
* Strange things started to turn up on Sandwing shores, so they create the Border Patrol, a small group of Sandwings that scouts the coastline for strange instances of these things.
* Technology advances over these next few thousand years, with boats, crossbows, clocks, stronger alloys, and the start of basic steam engines. As terrains become harsher, clothing becomes more popular around dragons.
* A new school is founded in Possibility, known as the School of Possibilities
Year 3022 and onward:
* An Icewing animus by the name of Algid changes animus magic at a fundamental level. He turns it into a new form of magic that can do different things such as
** Exert kinetic energy onto an object of any magnitude and direction
** Manipulate heat of any object
** Create light from any object, and of any strength
** Manipulate the mind of other dragons, including the user, such as changing the personality, adding memories, subtracting them, etc temporarily.
** Manipulating space where the user can expand, shrink, and change the shapes of objects.
** Time, where the user can jump a few seconds into the future, slow or speed up time by small increments in a small area.
* Any and almost all dragons can do this new for of magic except for pure leafwings.
* Algid is declared dead after casting the spell, having found his mangled body in his room.
* His sister spreads word of the new magic, which is still called animus magic by some.
* With their new abilities, Mothwings become resilient, and it seems as if war is around the corner...
Current tribe descriptions:
Leafwings: -Description: green and brown scales with leaf-shaped wings.-Abilities: Can absorb energy from sunlight, controls plants through leafspeak, and are accomplished gardeners.-Queen: Queen Acacia
Icewings:-Description: Silvery scales like the moon, or blue like ice, occasionally pastel purples and indigos; rigid claws to grip the ice, forked blue tongues; tails narrow to a whip thin end-Abilities: Can withstand sub zero temperatures and bright light, exhale a deadly frostbreath-Queen: Queen Floe
Skywings:-Description: red-gold or orange scales; enormous wings-Abilities: powerful fighters and fliers; can breathe fire-Queen: Queen Garnet
Seawings: -Description: blue, green, or aquamarine scales; webs between their claws; gills on their necks; glow in the dark stripes on their tails, snouts, and underbellies.-Abilities: can breathe underwater, see in the dark, create huge waves with one splash of their powerful tails; excellent swimmers.-Queen: Queen Tetra
Ashwings:-Description: Deep grey or red scales; faintly glowing orange and yellow underbellies and wings; multiple sets of horns on their heads; usually very large-Abilities: Can breathe a powerful fire, can withstand the heat of magma, often very strong, some are rumored to bleed lava.-Queen: Queen Obsidian
Arrachniwings: -Description: Dark with colorful highlights; extra pair of front legs; large teeth protruding from the back of their jaws, thin tip on the end of their tails-Abilities: Can walk up walls, produce thin, sticky thread from the ends of their tails, has a poisonous bite, and sense emotions in other dragons-Queen: Queen Myriadmorph
Deepwings:-Description: deep green, navy or black scales; large fin-like wings; gills on their necks; webs between their claws; infrared patches on their snouts, fins, tails, legs, and underbellies-Abilities: Can breathe underwater, live at extreme pressures and colds, shoot hot jets of water out of their mouths, see the future, survive a long time without food, see in infrared to detect prey-Queen: Queen Leviathan 
Mothwings:- Description: brown or grey dragons; four wings; colorful undersides of smaller wings, long feathered antennes-Abilities: Can blend in with their surroundings, surprise attackers with their colorful wings, can breathe fire under rare circumstances, can pick up vibrations in their surroundings to assess threats-Queen: None 
Sandwings: -Description: pale gold or yellow scales the color of desert sand; poisonous barbed tail; forked black tongues-can survive a long time without water, poison enemies with the tips of their tails like scorpions, bury themselves for camouflage in the desert sand, breathe fire-Queen: Queen Scorpion
Note: This info guide does not include the various subtribes, which are mentioned here. Other users can create subtribes cannon to this au, but cannot create tribes cannon to this au.
Random facts about the au:
# The current time scale dragons use is PA: Post-Algid. Many still use PLI: Post Leafwing invasion, and others still use the Scorching.
# When animus magic was changed, the changed was hidden from the Mothwings for 100 years, by the leafwings.
# The Leaf-Rain war lasted 30 years.
# Due to a error in the number of zeros, the Garden Tower is 10 times larger than it is supposed to be.
# Sanctuary and Possibility still exist.
# A subtribe is given the suffix of -arm, and some still have elements of tribes now exinct.
# A tribid of Deep-Ash-Arrachniwings is sometimes called a Nightwing, despite not looking like one. Similarly, a hybrid of a Moth-Arrachniwing is called as a Silkwing.
# After Algid changed magic, his sister became an advisor, and the only one to know the full spell
# Some dragons believe Algid is a god, and some worship him
# Coffee beans are used to keep Mothwings awake and working for longer.
# The highest levels of the Garden Tower are for Royalty alone
# New forms of government are used among certain tribes. Deepwings have a democracy, Sandwings and Ashwings have an Oligarchy.
# The strange things showing up on Sandwing shoulders are made of some kind of organic material
# A dragon with light magic is five times more likely to become an explorer of uncharted regions.
# Deepwings in their natural habitat are described to be large and terrifying, but in lower pressures, or over the water, they have been described as floppy, small, like deflated balloons. Deepwings are also known to get light-headed out of the water. 
# The skywing arena got a formal remodel a few hundred years after the Leafwing invasion. It is now a formal hospital with little evidence of it’s grueling past, though historical records do mention that it used to be an arena. 
===OC Information:
 ===
#You cannot make an oc of a Nightwing, Rainwing, Mudwing, Silkwing, or Hivewing, or hybrids of them. These tribes are extinct. 
#You cannot make an animus, as animus magic was changed. They can have the abilities mentioned, but they won't loose their soul from using them, and don't give them all of the abilities. 
#It's fine to give your ocs some strange features, such as a skywing who can shift from orange to red, or an arrachniwing with antenne stubs, but they should still be fully recognizable as a purebreed or hybrid of the two dragons. Don't make an Icewing look like a full nightwing or any other extinct tribe.
#If you want to add something new, such as frostscales, ask me first. Currently, Firescales and Frostscales are real things in this Au that you can add to your characters.  
#Any and all bases created by me are free to use, with due credit. If you are not sure what is made by me and what is not, feel free to ask me.
===!!ASK ANY QUESTIONS YOU HAVE IN THE COMMENTS!!===
Ashwing final.png|An ashwing base, which you can use.
Category:Alternate Universes
Category:Work in Progress
Category:Content (Chickendragon)