Donut/Kingdom of Duckboom (Wind Sage)

== About ==
With the help of Aeolus, Donut using the windy prowess by the legendary cape became more and more stronger this time!
== Ingredients ==
* Donut 
* Wind Seed
== Hybrids ==
* Donut Perry (Scorch Sage) (with Jean Perry (Fire Sage); Alternatively Fire Seed)
* Justine Donut (Thunderstorm Sage) (with Justine (Big) (Lightning Sage); Alternatively Lightning Seed)
* Donut Justine (Swift Sage) (with Justine (Big) (Lightning Sage); Alternatively Lightning Seed)
* Donut Baby (Magnet Sage) (with Bobo Baby (Earth Sage); Alternatively Earth Seed)
* Donut Perry (Ice Sage) (with Yellow Oil Cat (Water Sage); (Alternatively Water Seed)
* Donut Baby Perry (Dust Sage) (with Bobo Perry (Lava Sage); Alternatively Lava Seed)
== Abilities ==
===Ferocious Byakugan - Chakra of Strength===
*Quick-use skill
* Alert skill
*Deal NO damage
*When Secure: Team: Damage increased 1000%/150% (ONLY Paleo ver.) for 2 turns.
*Threatened State: 50%
*When Threatened: Group: Damage increased 10000%/300% (ONLY Paleo ver.) for 4 turns.
===Heavy-Hardening===
*Charged skill
*Deal NO damage
*Ability Cooldown: 3
*Self: Cleanse
*Reduce Speed 75% for 2 turns
*Increase Armor 75% for 2 turns
===Chakra Frenzy===
*Charged skill
*Priority skill
*Act first
*Ability Cooldown: 1
*Deal 3x Damage
*Target: Group: Break Shields. Bypass Armor
*DoT 33.4% of target's max HP for 3 turns
=== Blow Away! ===
* Charged skill
* Alert skill
* Deal 2x damage
* Ability Cooldown: 3
* When Secure: Self: Cleanse All Negative Effects.
* When Secure: Increase Speed and Crit Chance by 50% for 2 turns, 2 attacks.
* When Secure: Lowest HP: Automatic Swap.
* Threatened State: 50% HP
* When Threatened: Self: Cleanse All Negative Effects. Heal 1x
* When Threatened: Increase Speed by 50% for 2 turns, 4 attacks.
* When Threatened: Lowest HP: Automatic Swap
=== Simple Resilient Tail Whip Counter ===
* Counter-Attack skill
* Deal 1x damage
* Target: Attacker: Cleanse Reduced Damage. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50% for 2 turns, 1 attack
=== Swap In Shattering Prowl ===
* Swap-in skill
* Deal 1x damage
* Target: Self: Increase Crit Chance By 50% for 2 turns, 2 attacks. Increase Damage By 50% for 2 turns, 2 attacks. 75% chance to Dodge By 67% for this turn, 2 attacks. Unable To Swap for 2 turns
* Target: Lowest HP: Break Shields. Bypass Armor
=== On Escape Cape Hideout ===
* On Escape skill
* Target: Self: Cloak. 2x damage on next attack. 75% chance to dodge 67% of damage for 2 turns
* Threatened State: 50%
* Target: Self: Cloak. 2.5x damage on next attack. 75% chance to dodge 67% of damage for 2 turns
Category:Characters
Category:Alternate Versions