List of Shin Megami Tensei IMAGINE Skills

Below is a list of skills in Shin Megami Tensei IMAGINE.
==Physical==
===Attack===
Skill 	Effect 	Cost
Slash 	A basic attack dealing slash damage to a single target. 	-
Slash Combo 	A basic series of attacks dealing slash damage to a single target. 	-
Beast Claw 	A basic attack dealing slash damage to a single target. 	-
Tackle 	A basic attack dealing charge damage to a single target. 	-
Fierce Fang 	A basic attack dealing charge damage to a single target. 	-
Thrust 	A basic attack dealing charge damage to a single target. 	-
Gnaw 	A basic attack dealing charge damage to a single target. 	-
Punch 	A basic attack dealing blunt damage to a single target. 	-
Tailwhip 	A basic attack dealing blunt damage to a single target. 	-
Kick Combo 	A basic attack dealing blunt damage twice to a single target. 	-
Eight End 	A basic attack dealing blunt damage eight times to a single target. 	-
Romantic Hell	A basic attack dealing slash damage multiple times to a single target. 	-
Bloodsucker 	An attack dealing magic affinity damage to a single target's HP and MP. Heals user for 50% of damage done. 	-
Palm Blast 	An attack dealing almighty damage and a shock ailment (100%) to a single target. Damage will not affect incantation, but knockback will.	30% HP, 30% MP
===Spin===
Skill 	Effect 	Cost
Fire Breath 	Deals fire based damage to all enemies in front of user and inflicts burn ailment (70%). 	11% HP
Ice Breath 	Deals ice based damage to all enemies in front of user and inflicts freeze ailment (70%). 	11% HP
Boomerang Frosterius 	Deals ice damage to all enemies in front of user and inflicts freeze ailment (100%). 	10% HP, 100 Mag
Violent Wind 	Deals force damage to all enemies in front of user. 	11% HP
Poison Gas Breath 	Deals magic affinity damage to all enemies in front of user and inflicts poison (70%). 	11% HP
Fog Breath 	Deals magic affinity damage to all enemies in front of user and inflicts muddle (70%). 	12% HP
Feral Claw 	Deals slash damage to all enemies in front of user. 	7% HP
Poison Scratch 	Deals slash damage to all enemies in front of user and inflicts poison (70%). 	9% HP
Iron Claw 	Deals slash damage to all enemies in front of user. 	6% HP
Spin Slash 	Deals slash damage to all enemies in front of user. 	8% HP
Darkness Claw 	Deals slash damage to all enemies in front of user and inflicts blindness (100%). 	8% HP
Sonic Boom 	Deals force damage to all enemies in front of user. 	12% HP
Dissection Wave 	Deals slash damage to all enemies in front of user. 	13% HP
Dark Night Sword 	Deals slash damage to all enemies in front of user and inflicts mute (70%). 	11% HP
Guillotine Cut 	Deals slash damage to all enemies in front of user and inflicts paralysis (70%). 	11% HP
Unleashed Power 	Deals blunt damage to all enemies in front of user. 	13% HP
Rising Upper 	Deals blunt damage to all enemies in front of user. 	7% HP
Rage 	Deals charge damage to all enemies in front of user. 	11% HP
Hasso-Happa 	Deals almighty damage to all enemies in front of user. 	15 MP, 40 Mag
Shadow-sewing Waltz 	Deals slash damage to all enemies around user and inflicts stun ailment (100%). 	8% HP
Hell Fire 	Deals fire damage to all enemies around user and inflicts burn ailment (70%). 	13% HP
Burn Storm 	Deals fire damage to all enemies around user and inflicts burn ailment (95%). 	15% HP, 20 Mag
Absolute Zero 	Deals ice damage to all enemies around user and inflicts freeze ailment (70%). 	12% HP
Electrical Discharge 	Deals electric damage to all enemies around user and inflicts electric shock ailment (70%). 	13% HP
Vacuum Blade 	Deals force damage to all enemies around user and inflicts stun ailment (70%). 	14% HP
Vamp Cyclone 	Deals magic affinity damage to all enemies around user. User's HP recovers 50% of damage done. 	20 MP
Akasha Arts 	Deals blunt damage to all enemies around user. 	10% HP
Hidden Sword 	Deals slash damage to all enemies around user. 	10% HP
Heaven Shaking Sword 	Deals slash damage to all enemies around user. 	25% HP, 25 Mag
Hades Blast 	Deals charge damage to all enemies surrounding user. 	22% HP, 10 Mag
Hassotobi 	Deals slash damage eight times to enemies surrounding user. Damage increases according to remaining HP. 	20% HP
Eight Pillars of Flame 	Deals fire damage to all enemies surrounding user and inflicts burn ailment (100%). 	1% MP, 200 Mag
Divine Blast 	Deals expel damage on all enemies in around user. Damage increases according to enemy's alignment and remaining HP. 	20% HP, 20% MP, 200 Mag
Divine Punishment (Maintenance)	Deals almighty damage to all enemies around user inflicting stone (100%). Damage done to Neutral enemies increases by 20% and Chaos enemies by 50%.	20% HP, 20% MP, 250 Mag
Divine Punishment (Destruction)	Deals almighty damage to all enemies around user inflicting stone (100%). Damage done to Neutral enemies increases by 20% and Law enemies by 50%. 	20% HP, 20% MP, 250 Mag
Seraphic Lore 	Deals almighty damage to all enemies around user. Damage is based on support stat. 	10% MP, 250 Mag
Sea of Chaos 	Deals almighty damage to all enemies around user inflicting panic (30%). Damage done to enemies outside of user's alignment is increased. 	20% HP, 10% MP, 100 Mag
===Rush===
Skill 	Effect 	Cost
Twin Slash 	Deals slash damage to a single target. 	4% HP
Miracle Sword 	Deals slash damage to a single target. 	8% HP
Deathbound 	Deals slash damage to enemies in a straight line. 	11% HP
Annihilation Slash 	Deals slash damage to all enemies in a straight line. 	10% HP
Venom Zapper 	Deals slash damage to all enemies in a straight line and inflicts poison (70%). 	10% HP
Bite 	Deals charge damage to a single enemy. 	3% HP
Poison Bite 	Deals charge damage to a single enemy and inflicts poison (70%). 	4% HP
Charm Bite 	Deals charge damage to a single enemy and inflicts charm (70%). 	8% HP
Numb Bite 	Deals charge damage to a single enemy and inflicts paralysis (70%). 	5% HP
Canubis Bite 	Unique beast skill. Deals charge damage to a single enemy. 	10% HP
Body Attack 	Deals charge damage to a single enemy. 	3% HP
Buddha's Palm 	Deals blunt damage to a single enemy. 	8% HP
Assault 	Deals charge damage to a single enemy. 	5% HP
Hell Thrust 	Deals charge damage to a single enemy and inflicts mute (70%). 	7% HP
Spear 	Deals penetrate damage to enemies in a straight line. 	15% HP
Heat wave 	Deals fire damage to enemies in a straight line. 	9% HP
Lightning Thrust 	Deals electric damage to a single target and inflicts electric shock ailment (70%).	6% HP
Mega Strike 	Deals mind damage to enemies in a straight line. 	8% HP
Suicide Assault 	Deals suicide damage to enemies in a straight line. Kills user. 	1% HP
Self-Explosion 	Deals suicide damage to a single enemy. Kills user. 	1% HP
Enma Crest 	Deals suicide damage to a single enemy. Kills user. 	1% HP
Vinyl Strike 	Deals suicide damage to enemies in a wide range. Kills user. 	1% HP
Frost Punch 	Deals ice damage to a single target and inflicts freeze ailment (70%). 	5% HP
Galactic Frost Punch	Deals ice damage to enemies in a straight line and inflicts freeze ailment (100%). 	7% HP
Phlegethon 	Deals fire damage to enemies in a straight line and inflicts burn ailment (70%). 	8% HP
Pyriphlegethon 	Deals fire damage to enemies in a straight line and inflicts burn ailment (70%). 	12% HP
Hail Assault 	Deals ice damage to enemies in a straight line. 	2% HP
Absolute Zero Sword 	Deals ice damage to enemies in a straight line and inflicts freeze ailment (100%). 	1% HP, 5 MP
Killing Wind 	Deals force damage to enemies in a straight line and inflicts stun ailment (100%). 	1% HP, 7 MP
===Shot===
Skill 	Effect 	Cost
Woodland Thread	Deals penetrate damage to all enemies surrounding target. Damage does not interrupt incantation. 	5% HP
Scar Plunge 	Deals penetrate damage to all enemies surrounding target and inflicts stun ailment (85%). 	16 MP, 15 Mag
Eclipse 	Deals almighty damage to a single target. Damage will not interrupt incantation, but knockback will. 	30 MP, 120 Mag
Eclipse Hallel 	Deals almighty damage to a single target. Damage will not interrupt incantation, but knockback will. 	30 MP, 120 Mag
Vacuum Wave 	Deals slash damage to all enemies within range. Damage will not interrupt incantation, but knockback will. 	50 MP, 100 Mag
Gae Bolg 	Deals penetrate affinity damage to all enemies in front of user. Based on close-range stat. Damage will not interrupt incantation, but knockback will.	20% HP, 20 Mag
===Rapid===
*MP will steadily decrease while unfired rapid shots are loaded.
Skill 	Effect 	Cost
99 Needles 	Deals penetrate damage to a single target three times. 	1 MP
Poison Needle 	Deals penetrate damage to a single target two times, inflicting poison (70%). 	2 MP
Anesthetic 	Deals penetrate damage to a single target two times, inflicting paralysis (70%). 	3 MP
Petrify Needle 	Deals penetrate damage to a single target three times, inflicting stone (70%). 	10 MP
Darkness Needle 	Deals penetrate damage to a single target two times, inflicting blindness (100%). 	5 MP
Wing Flap 	Deals force damage to a single target two times. 	2 MP
Wing Flap (Strong) 	Deals force damage to a single target three times. 	10 MP
Chain Shot 	Deals handgun damage to a single target three times. 	3 MP
Silver Arrow 	Deals expel damage to a single target three times. 	3 MP
Light Arrow 	Deals handgun damage to a single target two times 	2 MP
Myriad Arrows 	Deals handgun damage to a single target twelve times. 	1 MP
Magic Seal 	Deals handgun damage to a single target two times. 	6 MP
Heaven's Bow 	Deals spread damage to all targets in range five times. 	4% MP
Barrage of Sadness 	Deals mind damage to a single target ten times with a chance of depression (50%). 	1 MP
Gouwan no Renkan Jyuusan Kizu	Deals slash damage to a single target thirteen times. 	1 HP
Madou no Renkan Jyuusan Kizu 	Deals magic affinity damage to a single target thirteen times with damage based on the spell stat.	1 MP
==Magical==
===Spin===
Skill 	Effect 	Cost
Prominence 	Deals fire damage to all enemies around user and inflicts burn ailment (70%). 	15 MP, 15 Mag
Cocytus Pain 	Deals ice damage to all enemies around user and inflicts freeze ailment (70%). 	15 MP, 15 Mag
Shockwave 	Deals electric damage to all enemies around user and inflicts electric shock ailment (70%). 	15 MP, 15 Mag
Tornado 	Deals force damage to all enemies around user and inflicts stun ailment (70%). 	15 MP, 15 Mag
Magical Meteor 	Deals magic affinity damage to all enemies around user and inflicts paralysis (40%), cooldown extension (70%), and incantation extension (70%).	15 MP, 15 Mag
Nervous Edge 	Deals nerve damage to all enemies around the user and inflicts bind (85%). 	15 MP, 15 Mag
Final Nude 	Deals mind damage to all enemies around user and inflicts charm (100%) and arousal (100%). Damage will not effect cast, but knockback will. 	15 MP, 15 Mag
Final Nude (Male) 	Deals mind damage to all enemies around user and inflicts charm (100%) and arousal (100%). Damage will not effect cast, but knockback will. 	15 MP, 15 Mag
Blast of Envy 	Deals almighty damage to all enemies around user. 	15% HP, 15% MP, 200 Mag
Fly Funeral 	Deals almighty damage to all enemies around user and inflicts curse (100%). 	1% MP, 6 Mag
Morning Star's Light	Deals almighty damage to all enemies around user. Damage will not effect cast, but knockback will. 	25% HP, 25% MP, 400 Mag
Desert Storm 	Deals almighty damage to all enemies around user and inflicts blind (70%). 	80 MP, 250 Mag
===Rush===
Skill 	Effect 	Cost
Death Touch	Deals magic affinity damage to a single target. User's HP regenerates 50% of damage done.	3 MP
Soul Suck 	Deals magic affinity damage to an enemy's MP. User's MP regenerates 30% of damage done. 	3% HP
===Destruction Magic===
Skill 	Effect 	Cost
Magic Shot 	Deals magic affinity damage to a single target. 	-
Magic Blast 	Deals magic affinity damage to all enemies in range. 	5 MP
Kiss Throw 	Deals mind damage to a single target. 	-
Corona Cannon 	Fires a slow-moving shot inflicting fire damage on a single target. 	15 MP, 5 Mag
Blizzard Cannon 	Fires a slow-moving shot inflicting ice damage on a single target. 	15 MP, 5 Mag
Hurricane Cannon 	Fires a slow-moving shot inflicting force damage on a single target. 	15 MP, 5 Mag
Lightning Cannon 	Fires a slow-moving shot inflicting fire damage on a single target. 	15 MP, 5 Mag
Kiss Cannon 	Fires a slow-moving shot, inflicting mind damage on all enemies in range. 	30 MP, 20 Mag
Cursed Spit 	Fires a slow-moving shot inflicting almighty damage on a single target and the shock ailment (20%). 	30 MP, 120 Mag
Agi os Nikolaos 	Fires a slow-moving shot inflicting fire damage on a single target. 	100 MP, 100 Mag
Gungnir 	Deals almighty damage to a single target. Damage will not affect incantation, but knockback will. 	30 MP
Megido Fire I 	Deals almighty damage to all enemies in a straight line. Damage will not cancel incantation. 	40 MP, 180 Mag
Megido Fire II 	Deals almighty damage to all enemies in front of user. Damage will not cancel incantation. 	40 MP, 180 Mag
Agi 	Deals fire damage to a single target and inflicts burn ailment (70%). 	8 MP
Agilao 	Deals fire damage to a single target and inflicts burn ailment (70%). 	15 MP
Agidyne 	Deals fire damage to a single target and inflicts burn ailment (70%). 	20 MP, 10 Mag
Maragi 	Deals fire damage to all enemies in range and inflicts burn ailment (70%). 	10 MP
Maragion 	Deals fire damage to all enemies in range and inflicts burn ailment (70%). 	21 MP
Maragidyne 	Deals fire damage to all enemies in range and inflicts burn ailment (70%). 	30 MP, 20 Mag
Maharantandyne 	Deals fire damage to all enemies in range and inflicts burn ailment (70%). 	40 MP, 30 Mag
Mararagidyne 	Deals fire damage to all enemies in range. 	10% MP, 300 Mag
Bufu 	Deals ice damage to a single target and inflicts freeze ailment (70%). 	7 MP
Bufula 	Deals ice damage to a single target and inflicts freeze ailment (70%). 	15 MP
Bufudyne 	Deals ice damage to a single target and inflicts freeze ailment (70%). 	20 MP, 10 Mag
Mabufu 	Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 	9 MP
Mabufula 	Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 	21 MP
Mabufudyne 	Deals ice damage to all enemies in range and inflicts freeze ailment (70%). 	30 MP, 20 Mag
Marabufudyne 	Deals ice damage to all enemies in range. 	10% MP, 300 Mag
Zio 	Deals electric damage to a single target and inflicts electric shock ailment (70%). 	9 MP
Zionga 	Deals electric damage to a single target and inflicts electric shock ailment (70%). 	18 MP
Ziondyne 	Deals electric damage to a single target and inflicts electric shock ailment (70%). 	22 MP, 10 Mag
Mazio 	Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 	11 MP
Mazionga 	Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 	24 MP
Maziodyne 	Deals electric damage to all enemies in range and inflicts electric shock ailment (70%). 	32 MP, 20 Mag
Maraziodyne 	Deals electric damage to all enemies in range. 	10% MP, 300 Mag
Zan 	Deals force damage to a single target and inflicts stun ailment (70%). 	10 MP
Zanma 	Deals force damage to a single target and inflicts stun ailment (70%). 	21 MP
Zandyne 	Deals force damage to a single target and inflicts stun ailment (70%). 	28 MP, 10 Mag
Mazan 	Deals force damage to all enemies in range and inflicts stun ailment (70%). 	12 MP
Mazanma 	Deals force damage to all enemies in range and inflicts stun ailment (70%). 	27 MP
Mazandyne 	Deals force damage to all enemies in range and inflicts stun ailment (70%). 	35 MP, 20 Mag
Marazandyne 	Deals force damage to all enemies in range. 	10% MP, 300 Mag
Megido 	Deals almighty damage to a single target. 	20 MP
Megidora 	Deals almighty damage to all enemies in range. 	50 MP, 40 Mag
Megidoraon 	Deals almighty damage to all enemies in range. 	80 MP, 200 Mag
Gate of Hell 	Deals almighty damage to all enemies in range and inflicts stone (30%). Damage increases in proportion to remaining HP.	10% MP
Hama 	Deals expel damage to a single target. 	10 MP
Hamaon 	Deals expel damage to a single target with a chance of instant death (10%). 	30 MP, 12 Mag
Manma 	Deals expel damage to all enemies in range. 	20 MP
Manmaon 	Deals expel damage to all enemies in range with a chance of instant death (10%). 	40 MP, 24 Mag
Hostia Sancta 	Deals expel damage to all enemies in range. 	50% HP, 20 MP
Hell's Eyes 	Deals death damage to a single target. 	5 MP
Mudo 	Deals death damage to a single target. 	10 MP
Mudoon 	Deals death damage to a single target with a chance of instant death (10%). 	30 MP, 12 Mag
Mamudo 	Deals death damage to all enemies in range. 	20 MP
Mamudoon 	Deals death damage to all enemies in range with a chance of instant death (10%). 	40 MP, 24 Mag
Shining Eye 	Deals death damage to a single target with a chance of instant death (18%) and stone (100%). 	18 MP, 20 MP
Glow of a Thousand Magics	Deals magic affinity damage to all enemies in front of user. 	25 MP, 100 Mag
Dream Eater 	Deals magic affinity damage to all sleeping enemies. Recovers 50% of damage done to user's HP. 	14 MP, 10 Mag
Tentarafoo 	Deals mind damage to all enemies in range and inflicts panic (80%). 	20 MP
Eternal Sleep 	Deals nerve damage to all sleeping enemies in range. 	14 MP
Journey to Eternal Sleep 	Deals nerve damage to all sleeping enemies in range. 	40 MP
===Curse Magic===
Skill 	Effect 	Cost
Tarunda 	Temporarily decreases a single enemy's close range and long range by 10. Can be stacked up to four times. 	3 MP
Makanda 	Temporarily decreases a single enemy's spell and support by 10. Can be stacked up to four times. 	3 MP
Rakunda 	Temporarily decreases a single enemy's physical defense by 6. Can be stacked up to four times. 	2 MP
Samanda 	Temporarily decreases a single enemy's magical defense by 6. Can be stacked up to four times. 	2 MP
Sukunda 	Temporarily decreases a single enemy's critical and critical defense by 20. Can be stacked up to four times. 	2 MP
Matarunda 	Temporarily decreases all nearby enemies' close range and long range by 10. Can be stacked up to four times. 	6 MP
Mamakanda 	Temporarily decreases all nearby enemies' spell and support by 10. Can be stacked up to four times. 	6 MP
Marakunda 	Temporarily decreases all nearby enemies' physical defense by 6. Can be stacked up to four times. 	4 MP
Masamanda 	Temporarily decreases all nearby enemies' magical defense by 6. Can be stacked up to four times. 	4 MP
Masukunda 	Temporarily decreases all nearby enemies' critical and critical defense by 20. Can be stacked up to four times. 	4 MP
Dekaja 	Removes all -kaja buffs from a single enemy. 	10 MP
Randomizer 	Casts tarunda, makanda, rakunda, and samanda on a single enemy. 	20 MP, 20 Mag
Shibaboo 	A nerve skill that inflicts bind (85%) on a single target. 	3 MP
Makajam 	A magic affinity skill that inflicts mute (85%) on a single target. 	4 MP
Pulinpa 	A mind skill that inflicts panic (85%) on a single target. 	3 MP
Dormina 	A mind skill that inflicts sleep (85%) on a single target. 	4 MP
Marin Karin 	A mind skill that inflicts charm (85%) on a single target. 	4 MP
Liberama 	A support skill that invites a single target's hostility on user. 	4 MP
Fool's Voice 	A magic affinity skill that inflicts mute (85%) on all enemies in range. 	14 MP
Bind Voice 	A nerve skill that inflicts bind (85%) on all enemies in range. 	10 MP
Panic Voice 	A mind skill that inflicts panic (85%) on all enemies in range. 	12 MP
Lullaby 	A mind skill that inflicts sleep (85%) on all enemies in range. 	14 MP
Call of the Nine-Headed Dragon	A support skill that inflicts rage (85%) on all enemies in range. 	9 MP
Ferocious Howl 	A support skill that casts matarunda and mamakanda on all enemies in range. 	9 MP
Sexy Dance 	A mind skill that inflicts charm (85%) on all enemies in range. 	14 MP
Silent Eyes 	A magic skill that inflicts mute (85%) on a single target. 	8 MP
Petra Eyes 	A magic affinity skill that inflicts stone (85%) on a single target. 	10 MP
Evil Eyes 	A nerve skill that inflicts bind (85%) on a single target. 	6 MP
Paral Eyes 	A nerve skill that inflicts paralysis (85%) on a single target. 	6 MP
Sexy Eyes 	A mind skill that inflicts charm (85%) on a single target. 	8 MP
Erosion Hex 	Deals nerve damage to all enemies in a wide range and inflicts poison (50%), muddle (45%), and stone (35%). 	10 MP
The Great Drunk 	Deals mind damage to all enemies in a wide range and inflicts panic (100%), sleep (100%), muddle (100%), and drunk (100%).	15 MP, 10 Mag
Purity and Poison 	Deals mind damage to all enemies in front of user and inflicts curse (100%), charm (90%), sleep (85%), and silence (80%). 	14 MP, 10 Mag
Meditation 	Deals almighty damage to a single target, regenerating user's HP and MP. 	30 Mag
Cup of Babylo 	Deals almighty damage to all enemies in a wide range inflicting muddle (70%), panic (70%), and charm (100%). 	25 MP
God's Malice 	Deals almighty damage to all enemies in a wide range inflicting mute (45%), paralysis (40%), panic (50%), and charm (35%).	20 MP, 24 Mag
M. Tea Party 	A magic affinity skill that inflicts muddle (85%) and charm (85%). 	14 MP
===Curative Magic===
Skill 	Effect 	Cost
Dia 	Recovers a small amount of a single ally's HP. 	7 MP
Diarama 	Recovers a medium amount of a single ally's HP. 	10 MP
Diarahan 	Recovers a large amount of a single ally's HP. 	18 MP
Media 	Recovers a small amount of surrounding allies' HP. 	12 MP
Mediarama 	Recovers a medium amount of surrounding allies' HP. 	17 MP
Mediarahan 	Recovers a large amount of surrounding allies' HP. 	26 MP
Recarm 	Revives a single ally with 25% HP. 	20 MP
Samerecarm 	Revives a single ally with 50% HP. 	30 MP
Recarmdora 	Revives all allies in range with 40% HP. Kills user. 	20 MP
Maiden's Prayer 	Revives an ally with 100% HP. 	30 MP
Reincarnation 	Revives an ally with 100% HP and no XP loss. 	40 MP, 200 Mag
Patrecarm 	Revives an ally with 100% HP and nulls all damage for 10 seconds following revival.	100 MP
Patra 	Heals sleep, bind, and blindness ailments for surrounding allies. 	5 MP
Mepatra 	Heals sleep, bind, and blindness ailments for surrounding allies. 	10 MP
Posumudi 	Heals poison and plague ailments for surrounding allies. 	5 MP
Charmdi 	Heals happy, charm, panic, and rage ailments for surrounding allies. 	5 MP
Petradi 	Heals stone ailment for surrounding allies. 	5 MP
Paraladi 	Heals paralyze ailment for surrounding allies. 	5 MP
Etnadi 	Heals muddle ailment for surrounding allies. 	5 MP
Closedi 	Heals mute and seal ailments for surrounding allies. 	5 MP
Earth Protection	Increases HP regeneration by 1 for surrounding allies. 	10 MP
Alp Helm 	Increases MP regeneration by 1 for surrounding allies. 	20 MP
Sanctus 	Increases HP and MP regeneration by 1 for surrounding allies. 	30 MP
===Support Magic===
Skill 	Effect 	Cost
Tarukaja 	Temporarily increases a single ally's close-range and long-range by 8. Can be stacked up to four times. 	5 MP
Makakaja 	Temporarily increases a single ally's spell and support by 8. Can be stacked up to four times. 	5 MP
Sukukaja 	Temporarily increases a single ally's critical and critical defense by 15. Can be stacked up to four times. 	3 MP
Rakukaja 	Temporarily increases a single ally's physical defense by 5. Can be stacked up to four times. 	3 MP
Samakaja 	Temporarily increases a single ally's magical defense by 5. Can be stacked up to four times. 	3 MP
Matarukaja 	Temporarily increases surrounding allies' close-range and long-range by 8. Can be stacked up to four times. 	10 MP
Mamakakaja 	Temporarily increases surrounding allies' spell and support by 8. Can be stacked up to four times. 	10 MP
Masukukaja 	Temporarily increases surrounding allies' critical and critical defense by 15. Can be stacked up to four times.	6 MP
Marakukaja 	Temporarily increases surrounding allies' physical defense by 5. Can be stacked up to four times. 	6 MP
Masamakaja 	Temporarily increases surrounding allies' magical defense by 5. Can be stacked up to four times. 	6 MP
Maratarukaja 	Casts tarukaja four times on user and inflicts engorged status. 	25 MP
Maramakakaja 	Casts makakaja four times on user and inflicts engorged status. 	25 MP
Marasukukaja 	Casts sukukaja four times on user and inflicts engorged status. 	25 MP
Mararakukaja 	Casts rakukaja four times on user and inflicts engorged status. 	25 MP
Marasamakaja 	Casts samakaja four times on user and inflicts engorged status. 	25 MP
Dekunda 	Removes all -nda debuffs from user. 	10 MP
Tetrakarn 	Reflects the next physical attack the user receives. 	10 MP
Makarakarn 	Reflects the next magical attack the user receives. 	10 MP
Estoma 	Calms all hostile enemies within a small range. 	6 MP
Tetraja 	Nulls the next expel or death attack the user receives. 	10 MP
Makatora 	Restores 10 MP to an ally. 	20 MP
Dark Breath 	Casts makakaja and rakukaja on all surrounding allies. Can be stacked up to four times. 	10 MP
Eternal Night's Aurora 	Temporarily increases the strength of three of the four elements by 50% for all surrounding allies. 	40% MP, 120 Mag
Bharata Natyam 	Casts sukukaja on user. 	5 MP
Fairy Ring 	Casts samakaja on all nearby party members. 	5 MP
Angel Halo 	Casts rakukaja on all nearby party members. 	6 MP
Lemegeton 	Casts two stacks of makakaja on user. 	7 MP
D.B.B. 	Casts tarukaja and makakaja on user. 	7 MP
Silver Moon Protection 	Casts makakaja and increases ailment resistance of nearby party members. 	8 MP
The Protection of the Four Beasts	Casts rakukaja and samakaja on all nearby party members. 	10 MP
Naga Loca 	Casts tarukaja and makakaja on all nearby party members. 	12 MP
Pentawall 	Casts makarakarn on self. 	10 MP
Beast Eyes 	Allows a single allied player to cast two additional stacks of any skill. Does not stack with similar skills. 	60% MP, 500 Mag
Beast's Discernment 	Allows user to cast two additional stacks of any skill. Does not stack with similar skills. 	30% MP, 500 Mag
Fighting Spirit 	Increases the power of the next physical skill used by an allied player. 	50 MP
Concentration 	Increases the power of the next magical skill used by an allied player. 	50 MP
Devil Break Tuner 	Hits an allied demon with the intensive break status up to four times. 	100 Mag
Anti-Melee 	Temporarily increases a single ally's resistance to slash, blunt, and charge affinities by 50%. 	3 MP, 5 Mag
Anti-Shot 	Temporarily increases a single ally's resistance to handgun, penetrate, and spread affinities by 50%. 	3 MP, 5 Mag
Anti-Fire 	Temporarily increases a single ally's resistance to fire by 50%. 	3 MP, 5 Mag
Anti-Ice 	Temporarily increases a single ally's resistance to ice by 50%. 	3 MP, 5 Mag
Anti-Force 	Temporarily increases a single ally's resistance to force by 50%. 	3 MP, 5 Mag
Anti-Elec 	Temporarily increases a single ally's resistance to electric by 50%. 	3 MP, 5 Mag
Anti-Expel 	Temporarily increases a single ally's resistance to expel by 50%. 	3 MP, 5 Mag
Anti-Curse 	Temporarily increases a single ally's resistance to death by 50%. 	3 MP, 5 Mag
Null Fire 	Negates the next three fire attacks for a single ally. 	7 MP, 10 Mag
Null Ice 	Negates the next three ice attacks for a single ally. 	7 MP, 10 Mag
Null Force 	Negates the next three force attacks for a single ally. 	7 MP, 10 Mag
Null Elec 	Negates the next three electric attacks for a single ally. 	7 MP, 10 Mag
Null Expel 	Negates the next three expel attacks for a single ally. 	7 MP, 10 Mag
Null Curse 	Negates the next three death attacks for a single ally. 	7 MP, 10 Mag
Repel Fire 	Reflects the next three fire attacks for a single ally. 	7 MP, 10 Mag
Repel Ice 	Reflects the next three ice attacks for a single ally. 	7 MP, 10 Mag
Repel Force 	Reflects the next three force attacks for a single ally. 	7 MP, 10 Mag
Repel Elec 	Reflects the next three fire attacks for a single ally. 	7 MP, 10 Mag
Circle of Fire 	Drains the next two fire attacks for all surrounding allies. 	30 MP, 30 Mag
==Defensive Skills==
*While in guard stance, user can move at a reduced speed. While in counter or dodge stance, user cannot move. MP decreases slowly while in counter stance.
Skill 	Effect 	Cost
Defensive Stance 	User enters a guard stance, decreasing damage taken from attack and spin moves. 	1 MP
Anti-Demon Stance	User enters a guard stance, decreasing damage taken from attack and spin moves. Slows enemy's recovery from attacks. 	2 MP
Counter 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack. 	-
Fierce Counter 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack. 	-
Thunderous Shout 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting the shock ailment (100%).	-
Bind Counter 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting bind (100%). 	-
Poison Counter 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, inflicting poison (100%). 	-
Great Hug 	User enters a counter stance, responding to the next enemy attack or rush move with a counterattack, recovering a slight amount of HP. 	-
Gale 	User enters a dodge stance, negating the next enemy shot or rapid move. 	1 MP
Gale Force 	User enters a dodge stance, negating the next enemy shot or rapid move and inflicting the stun ailment (100%). 	2 MP
==Passive Skills==
Skill 	Effect
Satisfaction 1 	Increases critical by 150.
Satisfaction 2 	Increases critical by 200.
Satisfaction 3 	Increases critical by 250.
Awareness 1 	Decreases cooldown by 10%.
Awareness 2 	Decreases cooldown by 20%.
Awareness 3 	Decreases cooldown by 30%.
The Essence of Awareness 	Decreases cooldown by 40%.
Incantation Booster 1 	Decreases incantation by 10%.
Incantation Booster 2 	Decreases incantation by 20%.
Incantation Booster 3 	Decreases incantation by 30%.
Incantation Booster 4 	Decreases incantation by 40%.
Godspeed 1 	Decreases cooldown and incantation by 10%.
Godspeed 2 	Decreases cooldown and incantation by 20%.
Godspeed 3 	Decreases cooldown and incantation by 30%.
Godspeed 4 	Decreases cooldown and incantation by 40%.
Overkiller 1 	Increases limit break chance by 10%, limit break power by 10%, and critical by 10.
Overkiller 2 	Increases limit break chance by 20%, limit break power by 20%, and critical by 20.
Overkiller 3 	Increases limit break chance by 30%, limit break power by 30%, and critical by 30.
Evolve 1 	Increases limit break chance by 10%, limit break power by 10%, and critical by 160.
Evolve 2 	Increases limit break chance by 20%, limit break power by 20%, and critical by 220.
Evolve 3 	Increases limit break chance by 30%, limit break power by 30%, and critical by 280.
Evolve 4 	Increases limit break chance by 40%, limit break power by 40%, and critical by 340.
Noble 	Increases limit break power by 20% and technical attack power by 10%.
10% Life Boost 	Increases max HP by 10%.
20% Life Bonus 	Increases max HP by 20%.
30% Life Bonus 	Increases max HP by 40%.
10% Demon Pulse 	Increases max MP by 10%.
20% Mana Bonus 	Increases max MP by 20%.
30% Mana Bonus 	Increases max MP by 40%.
Armor's Breath 	Increases HP regeneration by 2.
Life Spring 	Increases HP regeneration by 3.
Chakra Armor 	Increases HP regeneration by 2.
Chakra Walk 	Increases MP regeneration by 3.
Clench 	50% chance to survive at 1 HP when receiving lethal damage.
Mighty Swing of the Warrior	Increases melee damage by 10%.
Mighty Swing of Destruction	Increases melee damage by 20%.
Immunity 1 	Increases ailment resistance by 50.
Immunity 2 	Increases ailment resistance by 100.
Immunity 3 	Increases ailment resistance by 150.
Immunity 4 	Increases ailment resistance by 200.
Solidity 1 	Increases critical defense by 15.
Solidity 2 	Increases critical defense by 30.
Solidity 3 	Increases critical defense by 45.
Solidity 4 	Increases critical defense by 60.
Misfortune Purification 1 	Increases critical defense by 15, ailment resistance by 50, and 1% chance to clench.
Misfortune Purification 2 	Increases critical defense by 30, ailment resistance by 100, and 3% chance to clench.
Misfortune Purification 3 	Increases critical defense by 45, ailment resistance by 150, and 5% chance to clench.
Misfortune Purification 4 	Increases critical defense by 60, ailment resistance by 200, and 7% chance to clench.
Fire Booster 	Increases fire damage by 25%.
Fire Booster X 	Increases fire damage by 50%.
Ice Booster 	Increases ice damage by 25%.
Ice Booster X 	Increases ice damage by 50%
Electric Booster 	Increases electric damage by 25%.
Electric Booster X 	Increases electric damage by 50%
Force Booster 	Increases force damage by 25%.
Force Booster X 	Increases force damage by 50%
Close Range Booster 	Increases melee damage by 25%.
Close Range Booster X 	Increases melee damage by 50%
Long Range Booster 	Increases gun damage by 25%.
Long Range Booster X 	Increases gun damage by 50%
Spell Booster X 	Increases spell damage by 50%
Attack Booster 	Increases attack damage by 25%.
Attack Booster X 	Increases attack damage by 50%
Spin Booster 	Increases spin damage by 25%.
Spin Booster X 	Increases spin damage by 50%
Rush Booster 	Increases rush damage by 25%.
Rush Booster X 	Increases rush damage by 50%
Shot Booster 	Increases shot damage by 25%.
Shot Booster X 	Increases shot damage by 50%
Rapid Booster 	Increases rapid damage by 25%.
Rapid Booster X 	Increases rapid damage by 50%
Curative Booster 	Increases curative power by 25%
ARS Full Booster 	Increase attack, rush, and spin power by 25%.
SR Full Booster 	Increases shot and rapid power by 25%.
Hot Pursuit 1 	Increases technical attack chance by 5% and technical attack power by 5%.
Hot Pursuit 2 	Increases technical attack chance by 5% and technical attack power by 10%.
Power Save 1 	Reduces HP cost by 10%
Power Save 2 	Reduces HP cost by 20%.
Power Save 3 	Reduces HP cost by 30%.
Power Save 4 	Reduces HP cost by 40%.
Magic Save 1 	Reduces MP cost by 10%.
Magic Save 2 	Reduces MP cost by 20%.
Magic Save 3 	Reduces MP cost by 30%.
Magic Save 4 	Reduces MP cost by 40%.
Hyper Saver 1 	Reduces HP and MP cost by 10%.
Hyper Saver 2 	Reduces HP and MP cost by 20%.
Hyper Saver 3 	Reduces HP and MP cost by 30%.
Hyper Saver 4 	Reduces HP and MP cost by 40%.
Category:Shin Megami Tensei IMAGINE
Category:Lists of Spells and Skills