Mechs/DLP-2

==Description==
The Delphyne was developed by Clan Blood Spirit and Clan Fire Mandrill. Basing the design on the lessons learned from producing the Minotaur, the Delphyne is one of the most effective heavy ProtoMechs. This version removes some armor and the Medium Pulse Laser to carry a pair of ER Micro Lasers in the arms and twin SRM-3 launchers in the torso
Drop Cost Multiplier: 1.03
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Heavy ProtoMech 	Alacrity: +1 Evasion Generated
80 	Proto Actuators (1) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1) 	One with the Machine: +1 All Pilot Skills
150 	Proto Jump Jet (H) (3)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=200/225S=100	A=200/225S=100	
HardPoints	[ 4O ] 	[ 4O ] 	
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (3)
ER Micro Laser(C) (2)
SRM-3 (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
ER Micro Laser(C) (2)
SRM-3 (C) (2)	
Dynamic 	
Ammo SRM (CLAN) (60 shots)	
Ammo SRM (CLAN) (60 shots)	
Health 	A=200/225S=100	A=200/225S=100	A=200/225S=100
HardPoints	[ 4O ] 	[ 4O ] 	[ 4O ]
Fixed 	
Proto Actuators (1)
Proto Jump Jet (H) (3)
ER Micro Laser(C) (2)
SRM-3 (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
ER Micro Laser(C) (2)
SRM-3 (C) (2)	
Proto Actuators (1)
Proto Jump Jet (H) (3)
ER Micro Laser(C) (2)
SRM-3 (C) (2)
Dynamic 	
Ammo SRM (CLAN) (60 shots)	
Ammo SRM (CLAN) (60 shots)	
Ammo SRM (CLAN) (60 shots)
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 075 x5
Protomech Heatsinks x 5 (2)
Proto Systems	 	
Dynamic 	 	 	
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