Dixie Kong (Smash Plus)

Dixie Kong is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Donkey Kong universe, Dixie Kong is listed as Fighter #16 in Smash's Modified Numbering system and is classified as a Lightweight Character. She is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by beating Classic Mode as Diddy Kong. She is also a new character, as this is her first playable appearance in a Smash game.
Dixie Kong plays similarly to Diddy Kong in that she uses combo attacks to rack up damage before finding an opportune time to knock opponents away. However Dixie has shortcomings that her counterpart does not. For one thing, her weight is a few degrees less than Diddy, meaning she is slightly easier to knock away. Her power is on the low end of the scale as well, resulting in less knockback, but her damage potential is at about the same level as Diddy. She makes up for this in her impressive air game, as she can control the air with both her two midair jumps and her impressive helicopter spin which gives her near free reign of horizontal movement. Players using Dixie need to be careful about not trying to go toe to toe with the heavy hitters, and instead use the disjointed attacks she has to disrupt opponents, move quickly in for a followup attack, and then withdraw if necessary, wearing down foes until they are ready to be finished off. Dixie Kong has three normal jumps, with her second midair jump being a helicopter double jump (similar to the one from Tropical Freeze) that gives her added vertical height. She can also wall cling.
==Moveset==
===Basic Attacks===
*Neutral Jab- Dixie Kong delivers a three hit combo, with a punch and kick followed by a headbutt that provides decent damage.
*Side Tilt- Dixie balances herself on her hair and then delivers a dropkick forward with her feet.
*Up Tilt- Dixie performs a single hit with her ponytail, smacking foes directly above her but not anyone in front of her.
*Down Tilt- Dixie performs a sweep attack with her ponytail that can trip up oncoming foes.
*Dash Attack- Dixie performs her Pirouette attack from Tropical Freeze, twirling outward and hitting opponents multiple times before launching them on the final hit.
*Grab & Pummel- Dixie grabs opponents with both hands and then pummels them with small headbutts to their face.
*Forward Throw- Dixie will scoop up foes with her hair and then toss them forward with a mighty heave, similar to how she throws barrels in Donkey Kong Country 2.
*Back Throw- Dixie will summon a Barrel Cannon that will then blast foes directly behind her at an arc. Her most powerful throw.
*Up Throw- Dixie again scoops up opponents with her hair, but this time throws them in a high upward arc that lacks distance but can disorient foes long enough to allow for combos in the air.
*Down Throw- Dixie drops the opponent on the ground and then smacks them with her hair, popping them back up into the air and then forwards some distance.
*Neutral Air- Dixie performs a single 360 degree horizontal spin with her ponytail extended the entire duration of the attack.
*Forward Air- Dixie performs a pirouette in midair, her hair acting as a hitbox in front of her as she descends to the ground.
*Back Air- Dixie performs the mirror image of her front air attack, with her hair trailing behind her in a pirouette arc.
*Up Air- Dixie performs a back flip in midair and kicks opponents away with an attack that does good damage but has limited range.
*Down Air- Dixie performs a double stomp attack with her feet which can spike foes in midair, but not as powerfully as other spike attacks.
===Smash Attacks===
*Side Smash- Dixie performs a similar attack to Diddy Kong's side smash, only with her ponytail dealing damage in addition to her fists. What is a three hit combo for Diddy is a 5 hit combo for Dixie, launching on the final hit, but overall does less knockback than Diddy's version.
*Up Smash- Dixie will swing her ponytail above her head three times, launching opponents with the final hit in one of Dixie's best combos and kill moves.
*Down Smash- Dixie will perform her Ponytail Pound attack, slapping the ground both in front and behind her with her hair twice when fully charged (twice in front and twice behind her). The third and fourth hits launch foes as opposed to the first and second hits. One of the better damaging down smash attacks in the game.
===Special Moves===
*Neutral Special: Gumball Gun- Dixie will fire a single gumball projectile from her Gumball Popgun that she had in Tropical Freeze. The gumball will bounce three times along the ground a short distance away from Dixie, doing small flinching damage and stunning opponents for roughly half a second if it connects. A great tool to stop oncoming opponents, it can be charged like Diddy's Peanut Popgun, but doing so will only increase the damage it deals rather than its range. It also can't really be spammed due to endlag. Only one gumball can be on screen at a time.
*Side Special: Helicopter/Hair Twirl- If on the ground, Dixie will travel forward (or backward, depending on directional input) with her signature hair spin attack, spinning a total of four times and doing decent damage to opponents hit by the attack. She can also change direction in midstream but doing so will half the damage dealt by the attack. If used in the air though, then Dixie will spin a total of six times and greatly slow her fall, allowing for great horizontal recovery as she does a Helicopter Hair Spin. Changing direction in midair this time will cause her to enter freefall when the move ends, so be sure to know your surroundings before committing to a course of action.
*Up Special: Squawks the Parrot- Dixie will summon Squawks the parrot and grab onto his talons as Squawks flies Dixie up into the air a short distance, before disappearing and sending Dixie into freefall. Players can button mash the special button to cause Squawks to flap his wings harder, gaining a short amount of extra height, but Squawks will remain on stage for only about three seconds of flight time before disappearing. Squawks' flapping does do minor flinching damage to opponents, if they are hit by it.
*Down Special: Whammy Chord- Dixie pulls out her guitar and, as long as the special button is held down, will charge the move by tuning it up. When the Special button is released or when she reaches full charge), she plays a riff on the guitar and causes soundwaves to appear on either side of her. At lower charges, Dixie will onyl do small amounts of damage with this move and a small wind hitbox to knock them back. At full power (which takes four and a half seconds of charging) the soundwaves will be much larger and will stun anyone in place for three-five seconds, depending on damage, before launching them. This gives ample time for Dixie to hit a followup combo attack.
*Final Smash: Animal Antics- Dixie performs a longer than usual Hair Twirl. The first player hit by the motion will be sent into a cinematic final smash inside the DK Isle Jungle. There, they are trampled and chased by a stampede of the various animal buddies from the Donkey Kong Country games (namely Ellie the Elephant, Espresso the Ostrich, Winky the Frog and Squitters the Spider.) They seek refuge in a lake, only to be skewered by Engaurde the Swordfish, who launches them back onto shore to be gored by Rambi the Rhino, which sends them flying as the cinematic ends.
===Miscellaneous===
*Entry Animation- Dixie Kong bursts out of a DK barrel, ready for a fight.
*Idle Animation 1- Dixie blows a bubble from a piece of bubblegum, blowing it up but not letting it pop as she spits out the gum and resumes her fighting stance.
*Idle Animation 2- Dixie plays air guitar briefly, playing up to the camera as she does so.
*Side Taunt- Dixie blows a bubble from a piece of bubblegum, but unlike her idle animation this one will burst. If a player happens to be hit by this bubble, they will take minor damage and be flung back a short distance.
*Up Taunt- Dixie will stand up and look at the camera, before fluffing her ponytail up and delivering a "hmmph" sound to the opponent.
*Down Taunt- Dixie will stand in front of the camera and deliver a devil's horn rock on sign (similar to her idle animation in Tropical Freeze).
*Victory Animation 1- Dixie will break out her guitar on stage with a band, playing a remixed version of the DKC 2 victory theme. In addition, her band mates will be Tiny, Chunky and Lanky Kong from DK 64.
*Victory Animation 2- Dixie will helicopter twirl into the scene, landing on the stage and then giving a thumbs up to the camera.
*Victory Animation 3- Dixie comes riding in on the back of Kiddy Kong as he rolls into the frame like in DKC 3. Kiddy abruptly stops rolling causing Dixie to land on the ground and stumble a bit, Kiddy looking on a bit puzzled and happy to be there.
==How to Unlock==
Dixie Kong can be unlocked any of the following ways:
*Playing versus matches until she randomly shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Defeat classic mode with Diddy Kong on starting difficulty 3.0 or higher.
*Unlock her in the Finale of World of Light by defeating her.
*Pay 1,000 gold in the Shop where she can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters