Allied & Division Talents

==Allied & Division Talents==
Last Updated: November 29th, 2019
Talents are available only to characters meeting certain criteria. All Talents are mutually exclusive with one another. Selecting a Talent requires that one ability is sacrificed.
==Division Talents==
===The Westridge Ducal Guard===
You must be a member of the Ducal Guard to select these abilities.
Champion: Melee Guardsmen gain a passive bonus based on current equipment.
Vanguard (Shield): 
Draw or Higher, recieve half damage in place of an ally (rounded up). On 19+ block all damage instead.
Linebreaker / Greatsword (Great Weapon): 
When Rolling 20+, deal +4 additional damage.
Reaver (Dual Wielding): 
When Below 50% health, deal +2 damage.
Musketeer: 
Roll 1-2. Odd, draw. Even, +2 damage. 6 Charges. May consume multiple charges.
===The Rangers of Westridge & Druids of Oakhall===
The Ranger or Druid may select any one of the following abilities. May not be changed during an event.
Must be a Ranger of Westridge or Druid of Oakhall
Aimed Shot: 
In In addition to the roll result, Roll 3-4. Add to the total damage dealt. 2 Charges.
Camouflage: 
Skip roll entirely, may not take or deal combat damage. Lasts until deactivated. 1 Charge
Entanglement †:
Turn roll into a draw and entangle the enemy. On the next turn, gain +5 to roll total. 2 Charges.
===The Westridge Cavaliers===
The Knight may select any one ability from the list below. May not be changed during an event.
Must be a Knighted member of the Westridge Cavaliers
Thundering Charge: 
In addition to roll result, roll 2-5. Add total to damage dealt. 2 Charges
Rally*: 
The Knight and two allies automatically recieve a roll of 20 for the turn. 1 Charge.
===Mage Circle of Sarceline===
Must be a Wizard of the Mage Circle of Sarceline.
Arcanist: May use mana to cast a spell in addition to roll result. 3 Total Mana.
Focus: 
On any roll yielding damage dealt, skip turn instead.
Magic Bolt: 
Deal +2 damage. 1 Mana Cost, Caster may choose element.
Arcane Ward*: 
Take no damage for 1 turn. May target ally. 1 Mana Cost.
Timewarp: 
Re-Roll: Use Superior Roll.
Elemental Burn: 
Apply damage over time. 1 mana cost. Caster may choose element. Once per event.
Cauterize*: 
Heal self or friendly target for +2 health, 1 mana cost.
Haste*: 
Target Self or Ally. Target gains another attack this turn. Target does not take damage from the second attack, and deals +2 additional damage on success. The second attack may not benefit from any abilities. 2 mana cost if the second attack is successful, 1 mana cost if the attack is not.
Overcharge: 
Double roll effect of next turn. 3 mana cost if damage is dealt. 1 mana cost if no damage is dealt.
Counterspell†: 
Interrupts the targeted spellcaster. 2 Mana cost.
===Cabal of the Burning Sword===
Must be a member of the Cabal of the Burning Sword
==== Mage-Knight ====
Cabalists have access to more powerful, draconic spellwork in addition to Arcanist. 3 Mana total.
Draconic Stamina: Passive: May regenerate 1 mana when dealing damage from standard rolls.Draconic Strike:
Deal +4 damage. 3 Mana cost. Costs 2 mana if used in Enraged Stance.
Dragon Slayer:
Passive: Deal +1 damage to dragons.
Boon of the Burning Sword:
Double damage of next turn. 3 mana cost. May use other abilities in addition to this on the next round.
==== War Mage ====
Cabalists have access to more powerful, draconic spellwork in addtiion to Arcanist. 5 Mana total.
Draconic Invocations:
May use any number of abilities this turn. 1 Mana cost.
Draconic Evocation:
On any roll yielding damage dealt, skip turn instead. Regenerate 3 mana. May regenerate 1 mana on draw if in focused stance.
Dragon Slayer:
Deal +1 damage to dragons.
Boon of the Burning Sword:
Double Damage of next turn, 3 mana cost. May use other abilities in addition to this on the next round.
=== The Diocese of Westridge ===
Must be an Ordained Priest or member of the Order of Saint Isaac
==== Righteous Retribution ====
Righteous Boon*:
In addition to roll result, give any player +8 to roll total for one turn. 1 Charge.
Righteous Wrath:
Double the effect of roll result used to deal damage. Triple roll result if targeting demonic or Undead enemies. 1 Charge.
==== Righteous Benediction: ====
Righteous Blessing*:
in addition to roll result, double the effect of one healing ability used by any player. 1 Charge.
Righteous Wave*:
On a draw or higher, heal up to a total of 10 health,distributed as desired by the healer once per event. 1 Charge.
==== Righteous Inquisition ====
Righteous Alloy:
Embed silver into an aberration. The affected target receives double damage on the next turn. 1 Charge.
Righteous Empowerment:
When healing a friendly target, the target deals +1 damage on the next turn, or +2 if rolling 18+. 1 Charge.
*It is important to get permission from the defended player via private message prior to emoting! All players reserve the right to deny aid.
† It is recommended to check with your DM prior to using this spell.
Category:D20 System