Technologies

Technologies are techs found in the 'Research' tab that, once discovered, gives access to new items to use/exploit. A 'Research Lab' is needed to be able to research them. They also give you a GP bonus as well. During the tutorial you're required to research the technology "Basic Geology", which gives access to tier 1 mineable resources and the 'Geologist'.
== List of technologies ==
Technology 	Note
Comprehension of Biodiversity 	Costs 20 money
Unlocks Biolab
Basic Geology 	Costs 25 money
Unlocks the Geologist
Understanding of Rare Materials	Costs 25 money
Unlocks Oil Drilling
Military Command 	Costs 50 money
Unlocks recruitment of all 4 officers
Basic Smelting 	Costs 80 money
Unlocks smelters for Iron and Bauxite
Architecture 	Costs 25 money
Unlocks building the 'Obelisk'
The Fauna 	Costs 50 money
Requires Biolab
Unlocks (tier 2 and 3) Zoologists and Marine Biologists
The Flora 	Costs 50 money
Requires Biolab
Unlocks (tier 2 and 3) Herbalists
Special Forces 	Costs 150 money
Requires Research Lab LVL 2
Unlocks training Special Forces
Armor Plating 	Costs 100 money
Requires Research Lab LVL 2
Requires 250k pop (Tier 3)
Unlocks Armor factories
Oil Drilling 	Costs 400 money
Requires Research Lab LVL 2
Requires 250k pop (Tier 3)
Unlocks Oil factories
Deep Underground Surveying 	Costs 2000 money
Requires Research Lab LVL 4
Unlocks ability to use Tier 5 Geologists
Advanced Architecture 	Costs 200 money
Requires Research Lab LVL 3
Unsure what is unlocked
Advanced Flora Mapping 	Costs 2000 money
Requires Biolab LVL 2
Unlocks ability to use Tier 5 Herbalists
Genetics and Cloning 	Costs 3000 money
Requires BIolab LVL 3
In the old days, this allowed you to build a cloning facility, but this was disabled because people were getting to much fauna.
Category:Lists