Mages

==Description==
Upon hitting a unit, it causes a 100% chance to slow down the unit's movement speed and attack speed. This stacks with other mages, and can easily rip through heavy armored units such as the Troll Cyborg and Knight. The effects of the mage can also be used to slow down a Hero's attack speed and movement, which can change the tide of the battle. Mages are best placed behind your healing units at the front of the battlefield.
==Info==
===Build Time: ===
*LVL1: N/A
*LVL2: N/A
*LVL3: 45:00min
*LVL4: 42:30min
*LVL5: 40:00min
===Level Upgrades===
Level 	Health<BR>Points	<BR>Attack	Upgrade Costs	Upgrade Costs	Upgrade Costs	Upgrade<BR>Time	Special
Level 	Health<BR>Points	<BR>Attack	 	 	 	Upgrade<BR>Time	Special
1 	300 	15 	- 	- 	- 	- 	N/A
2 	330 	16 	2500 	600 	4 	3.5 Hours 	N/A
3 	360 	17 	6000 	1200 	8 	7 Hours 	N/A
4 	390 	19 	12000 	2400 	12 	16 Hours 	N/A
5 	420 	21 	14000 	3000 	18 	18 hours 	N/A
6 	450 	23 	18000 	3500 	24 	28 Hours 	N/A
Evolve 	Health<BR>Points	<BR>Attack	 	 	Elements 	Upgrade<BR>Time	Special
<BR>Grand Mage	512 	25.0 	? 	? 	- 	? Hours 	Ice Bomb - slight chance of the attack having an AoE freeze element.
Note: The upgrade for the Mage is the required level to upgrade the Magic Altar + 1 more level.
===Strong VS===
*Knight
*Troll Cyborgs
*Snow Monster
===Weak VS===
*Troll
*Archer
*Iron Wheel
Category:Units
Category:EvolvedUnits
Category:Basic Articles