Plants vs. Zombies: The Final Showdown/Plant Almanac

This is the plant section of the Almanac for Plants vs. Zombies: The Final Showdown.
For the zombie section, go here.
Guacodile Almanac Joke thought up by IMCR8Z.
Damage notes: very light means less than 10 damage, light means 10, average means 20, increased means 30, double means 40, heavy means more than 40 up to a max of 100. Super heavy is more than 100. Massive, Half Massive and One-third Massive are 1800, 900, and 600 damage respectively.
Firing speed notes: very fast means three or more times a second, fast means twice a second, average means once a second, slow means once every 1.5 or 2 seconds, very slow means slower than 2 seconds.
Range notes: Very short means one or two spaces, short means three spaces, medium means four or five spaces, long means the whole row. Forwards and backwards, three rows, ground and air, or infinite can also be used to describe the range, but those are self-explanatory. Lobbed automatically means it can hit both ground and air zombies.
===Campsite===
The section of the Almanac for Plants unlocked in the Campsite Stage.
====Peashooter====
Peashooter
A basic attacker which deals average damage for a low cost.
Damage: average
Range: long
Firing speed: average
Plant Food effect: shoots 20 peas a second for three seconds
"I was happy," says Peashooter, "but then the zombies had to come back and I've got to come out of retirement to fight them! At my age! It's outrageous!"
Cost: 100
Recharge: very fast
====Sunflower====
Sunflower
Vital plant which produces sun for planting.
Sun production: average
Plant Food effect: produces 125 sun
Sunflower recently hit ten million likes on Leafbook, and with so many fans, you'd think that Sunflower couldn't get any happier! But she says that behind the smile, she is tired of all the popularity, and wishes she could go back to a simpler life, before the zombies.
Cost: 50
Recharge: very fast
====Wall-nut====
Wall-nut
Its tough shell makes it very resistant to attacks, great for protecting your other plants.
Toughness: high
Plant Food effect: gains metal armor to protect it
Wall-nut is a world champion at bowling, but when he isn’t busy winning those tournaments, he defends people from brain-hungry zombies, because he thinks it’s the right thing to do.
Cost: 50
Recharge: slow
====Potato Mine====
Potato Mine
Explodes a zombie or small group, but takes a long time to arm.
Damage: massive
Range: one space
Usage: single-use, on contact once armed
Plant Food effect: arms itself and produces two more Potato Mines
He's Potato Mine by day, and Spudow by night! With his catchphrase "Spud-oop" and his sidekick Hothead, he's managed to bring dozens of zombies to justice!
Cost: 25
Recharge: slow
====Cherry Bomb====
Cherry Bomb
Explodonates all zombies in a medium-sized area.
Damage: massive
Range: 3x3
Usage: single-use, instant
Want to know why the Cherry Bomb's explosion is sometimes Powie and sometimes Cha-Boof? It's because although they decided to explodonate, they couldn't decide what sound explodonating makes.
Cost: 150
Recharge: very slow
====Snow Pea====
Snow Pea
Shoots frozen peas that chill zombies, causing them to slow down.
Damage: average
Range: long
Firing speed: average
Special: chills zombies
Plant Food effect: freezes every zombie in the row and shoots 20 frozen peas a second for three seconds
Snow Pea has travelled the world from pole to pole, avoiding the deserts in between.
Cost: 200
Recharge: very fast
====Repeater====
Repeater
Shoots twice as fast as a Peashooter.
Damage: average
Range: long
Firing speed: fast
Plant Food effect: shoots 30 peas a second for three seconds, then shoots a giant pea
Repeater is starting a comedy act. However, his jokes never feel like anything new, and just seem like repeats of the last comedian's. Wait, this is a repeat of his Almanac Entry in PvZ3!
Cost: 200
Recharge: very fast
====Bonk Choy====
Bonk Choy
Rapidly punches nearby zombies.
Damage: average
Range: very short, forwards and backwards
Attack speed: very fast
Plant Food effect: punches everywhere in a 3x3 area, dealing massive damage
Bonk Choy doesn't like people making rude jokes about him.
Cost: 100
Recharge: very fast
====Bloomerang====
Bloomerang
Shoots boomerangs which hit three zombies, twice!
Damage: average
Range: long, three zombies
Firing speed: slow
Plant Food effect: shoots ten boomerangs in each of four directions
Bloomerang has been known to say that he hates boomerangs. Apparently he keeps trying to throw them away, and gets really annoyed when they come back to hit him.
Cost: 175
Recharge: very fast
====Aspearagus====
Aspearagus
Long-ranged plant which is good for many types of zombies.
Damage: double
Range: long, three rows, ground and air, forwards and backwards
Firing speed: slow
Plant Food effect: shoots a giant spear which inflicts 20 damage on all zombies in three rows, and pushes them back
Aspearagus was outraged that Cactus was chosen to be the sniper in Garden Warfare instead of him. So outraged in fact, that he shot Cactus in the head one time. But Cactus hugged Aspearagus afterwards, perhaps as a kind of clever revenge.
Cost: 150
Recharge: very fast
====Chilly Pepper====
Chilly Pepper
Explodes after planting, freezing and damaging every zombie in the row.
Damage: one-third massive
Range: one row
Usage: single-use, instant
Special: freezes and chills zombies
"People keep asking me to chill out!" Says Chilly Pepper, "I'm already chilled out! I can't get any more chilled! How can people want me to chill out even more?" Chilly Pepper doesn't seem to understand jokes.
Cost: 50
Recharge: slow
====Cabbage-pult====
Cabbage-pult
Lobs cabbages over obstacles to hit the zombies.
Damage: double
Range: lobbed
Firing speed: slow
Plant Food effect: lobs a powerful cabbage at every zombie onscreen
Cabbage-pult lobs cabbages because it’s what he’s paid for, but most of the time, people just use his older brother Kernel-pult. He hates that.
Cost: 125
Recharge: very fast
====Twin Sunflower====
Twin Sunflower
Produces two suns at once, great for long games.
Sun production: double
Plant Food effect: produces 250 sun
Which twin is the evil twin? In this case, neither of them is evil...we hope.
Cost: 125
Recharge: fast
====Torchwood====
Torchwood
Sets peas on fire, causing them to inflict double their normal damage.
Special: Fire Peas deal double damage, but defrost frozen zombies.
Special: Additionally causes very light splash damage
Plant Food effect: turns into a blue fire Torchwood that triples the damage of peas
"I've been burning for about ten minutes now," says Torchwood, "how come I haven't burnt into nothing? I'm just a tree stump, surely these flames should have burnt me into nothing by now!"
Cost: 175
Recharge: very fast
====Shamrock====
Shamrock
More powerful version of the Aspearagus, but hides when zombies are too close.
Damage: heavy
Range: long, three rows, ground and air, forwards and backwards
Firing speed: slow
Special: hides when zombies are close
Plant Food effect: shoots a giant rainbow which inflicts 40 damage on all zombies in three rows
Shamrock's cousin is a famous rockstar. He says so anyway, Shamrock doesn't believe it though.
Cost: 225
Recharge: fast
===Misty Pond===
The section of the Almanac for Plants unlocked in the Misty Pond Stage.
====Sea-shroom====
Sea-shroom
Shoots short-ranged spores at aquatic zombies.
Damage: average
Range: short
Firing speed: average
Plant Food effect: all Sea-shrooms shoot rapidly for three seconds
Must be planted in water
Sleeps during the day
"I saw the sea last year," says Sea-shroom, "but it was boring. I don't like being named after it anymore."
Cost: 0
Recharge: very fast
====Sun-shroom====
Sun-shroom
Produces small sun, then normal sun.
Sun production: low, then average
Special: grows after two minutes
Plant Food effect: grows to max size and produces 125 sun
Sleeps during the day
"They grow up so fast, don't they?" Says Sun-shroom's mom. "They do," says Sun-shroom's dad. They said that two minutes after Sun-shroom was planted.
Cost: 25
Recharge: very fast
====Lily Pad====
Lily Pad
Land plants can be planted on Lily Pads, letting them be placed on water.
Special: non-aquatic plants can be planted on top of it
Plant Food effect: fills the column with Lily Pads
Must be planted in water
Lily Pad has always wanted to be planted on land, but has never managed to do it. He's jealous of his daughter Power Lily, as she managed what he couldn't.
Cost: 25
Recharge: very fast
====Kernel-pult====
Kernel-pult
Lobs weak kernels and stunning butter randomly.
Damage: average (kernels), double (butter)
Range: lobbed
Firing speed: slow
Special: butter stuns zombies
Plant Food effect: butters every zombie
People often ask why Kernel-pult doesn't throw butter all the time. To that he says "I wouldn't be Kernel-pult then, would I? I'd be a Butter-pult!"
Cost: 125
Recharge: very fast
====Plantern====
Plantern
Removes mist in a 3 row by 7 column range.
Special: removes mist
Plant Food effect: lights up the whole screen and stuns zombies for five seconds
"I'm a Lantern. Yet I am also a Plant. HAS YOUR MIND EXPLODED YET? No? Darn, why is Flower Pot the only one who can make minds explode?"
Cost: 25
Recharge: slow
====Split Pea====
Split Pea
Shoots forwards AND backwards! Nice!
Damage: average
Range: long, forwards and backwards
Firing speed: average (forwards), fast (backwards)
Plant Food effect: like a Peashooter forwards, and a Repeater backwards
Split Pea’s eyebrow war has finally been resolved. The back head gets the eyebrows because he’s a Repeater after all.
Cost: 125
Recharge: very fast
====Cactus====
Cactus
Shoots spikes which can hit ground and air enemies, and pops balloons.
Damage: average
Range: long, ground and air
Firing speed: average
Special: pops balloons
Plant Food effect: shoots 30 spikes in the air and 30 spikes at the ground zombies
Cactus misses the exciting life of garden warfare, back when the zombies were using guns and she had more use than just shooting at balloons.
Cost: 125
Recharge: very fast
====Blover====
Blover
Blows away mist and clears the sky of aerial attackers.
Damage: none (massive to Flying Zombies)
Range: infinite
Usage: Single-use, instant
Special: Removes mist temporarily
Blover is really annoyed when the mist comes back after he blows it away. No matter how hard he tries, he can’t keep it away, but it won’t stop him from trying again.
Cost: 100
Recharge: fast
====Scaredy-shroom====
Scaredy-shroom
Shoots long-ranged spores, but hides when zombies are close
Damage: average
Range: long
Firing speed: average
Special: hides when zombies are close
Plant Food effect: won't hide and will shoot really fast for three seconds
Sleeps during the day
Scaredy-shroom is scared of everything except clowns. Strange, isn’t it?
Cost: 25
Recharge: very fast
====Ice-shroom====
Ice-shroom
Freezes nearby zombies and slows all others
Damage: light
Range: 3x3 (freeze), whole screen (chilling)
Usage: Single use, instant
Special: freezes nearby zombies, chills other zombies
Sleeps during the day
Ice-shroom has a cold heart, but that doesn't mean he's not kind. The thing is, he's just not kind. But that's not because of his heart.
Cost: 50
Recharge: very slow
====Volt-shroom====
Volt-shroom
Damages all zombies touching the water, and does double damage to metal!
Damage: one-third massive
Range: water only
Usage: Single-use, instant
Special: inflicts double damage to metal objects and vehicles
Must be planted in water
Sleeps during the day
Volt-shroom is shockingly good at playing the electric guitar.
Cost: 25
Recharge: ultra slow
====Fume-shroom====
Fume-shroom
Shoots bursts of medium-range fumes which hit groups of zombies.
Damage: average
Range: medium
Firing speed: average
Special: hits all zombies in range, ignores shields
Plant Food effect: pushes back and damages zombies in front of it
Sleeps during the day
Fume-shroom may be stinkier than rotten brains, but at least he's good at fighting the zombies.
Cost: 75
Recharge: very fast
====Hypno-shroom====
Hypno-shroom
Can hypnotize one zombie that eats it, making it fight for you!
Special: hypnotizes the zombie that eats it
Usage: Single-use, on contact
Plant Food effect: turns the hypnotized zombie into a Brickhead
Sleeps during the day
Hypno-shroom has been the hypnosis champion 10 years in a row, and is considered the most elite hypnotic plant (technically mushroom) ever.
Cost: 50
Recharge: slow
====Shield-shroom====
Shield-shroom
When awake, it can create a tough shield to protect it, but the shield is only temporary.
Toughness: very high
Special: blocks jumping zombies, gradually loses health
Plant Food effect: fully regains its health
Shield-shroom enjoys going to medieval fairs, he just wishes the other plants that attend wouldn't use him as a shield.
Cost: 50
Recharge: slow
====Doom-shroom====
Doom-shroom
Dooms a massive area of zombies, but damages the space it's on, preventing you from planting there...
Damage: massive
Range: 7x7, circular area
Usage: Single-use, instant
Special: leaves a crater or murky water on the space it was planted on
Sleeps during the day
Doom-shroom is always looked upon as "evil" or an "anti-hero", when in actual fact he's neither. He's a mercenary, so the only reason he would turn against the plants is if the zombies offer to pay him more than you do.
Cost: 125
Recharge: ultra slow
===Icy Rink===
The section of the Almanac for Plants unlocked in the Icy Rink Stage.
====Flower Pot====
Flower Pot
Flower Pots are required to plant on certain surfaces, such as ice or stone.
Special: allows you to plant on otherwise unplantable surfaces
Plant Food effect: fills the column with Flower Pots
Flower Pot has recently taken up ice skating, hence his often annoying habit of sliding around on the ice.
Cost: 25
Recharge: very fast
====Coffee Bean====
Coffee Bean
Coffee Bean's energy will wake up mushrooms!
Range: one space
Usage: Single use, instant
Special: Wakes up mushrooms
"...the Gargantuar had just smashed its way past the Tall-nuts, and it was smashing the strong plants too, like Melon-pults, so then I woke up an Ice-shroom and froze it, but it still didn't die, so I woke up a Doom-shroom too and it still survived the explosion, and it threw an Imp..." He's kind of a chatterbox.
Cost: 75
Recharge: very fast
====Snapdragon====
Snapdragon
Breathes short-ranged fire in three rows.
Damage: double
Range: very short
Firing speed: slow
Plant Food effect: burns the 3x3 area in front of it
"No, I don't want to play dungeons and dragons with you later!" says Snapdragon, "what kind of stereotypes about dragons do you believe?"
Cost: 200
Recharge: very fast
====EMPeashooter====
EMPeashooter
Disables vehicles and machinery with each shot, but is weak against other zombies.
Damage: average
Range: long
Firing speed: average
Special: disables machines
Plant Food effect: disables all machines for five seconds
"Freeze!" says EMPeashooter, "Do you have a driver's license? No? Then I'll have to disable your vehicle!"
Cost: 250
Recharge: very fast
====Jalapeno====
Jalapeno
Blows up one row, and melts ice left by Zombonis, but won't melt thick ice.
Damage: massive
Range: one row
Usage: single-use, instant
Special: melts ice, unless it's really thick
"Why do I self-destruct? Why can't I live a normal plant's life? Why am I doomed to..." those were Jalapeno's last words.
Cost: 100
Recharge: very slow
====Chomper====
Chomper
Chomps nearby zombies, but takes a while to chew. Upon swallowing, it can knock back zombies with its burp.
Damage: massive
Range: very short
Chewing time: 30 seconds
Special: burp knocks back zombies within two spaces
Plant Food effect: eats all nearby zombies
Everyplant thinks he's an eyeless freak, but to them he says "We're all freaks. Don't you know that most plants don't have eyes and aren't even intelligent?" Unfortunately, he can't see where the plants are, and ends up saying it to the zombies instead.
Cost: 150
Recharge: fast
====Garlic====
Garlic
When bitten, the zombie that bit it switches rows to avoid the Garlic's horrible taste.
Special: diverts zombies into adjacent lanes
Usage: Multi-use, when bitten 
Plant Food effect: all zombies in the row that eat plants switch to adjacent rows
Garlic wishes he wasn't a plant, that he was a frog instead. Frogs are less smelly, less disgusting than Garlic. Plus, there are all those fairy tales about frogs turning into princes.
Cost: 50
Recharge: fast
====Squash====
Squash
Squashes a zombie or group that gets too close.
Damage: massive
Range: very short, forwards and backwards
Usage: single-use
Plant Food effect: squashes two random zombies, then returns to its usual resting place
When he was little, Squash couldn't jump at all. But as he grew up, he...still couldn't jump. So how does he jump now? He gets help from Celekinesis. That's how.
Cost: 50
Recharge: slow
====Pumpkin====
Pumpkin
Can share its space with a plant, protecting the plant inside from most zombie attacks.
Toughness: high
Special: can share its own space with another plant
Plant Food effect: gains a tough golden armor
Pumpkin technically shouldn't be alive. He's a pumpkin, sure, but he's been HOLLOWED OUT. Pumpkins wouldn't be able to survive while hollowed out. Something fishy's going on, but no plant knows what it is.
Cost: 125
Recharge: slow
====Chili Bean====
Chili Bean
Once eaten, the zombie that ate it will faint, and release paralyzing gases.
Damage: massive
Usage: single-use, when eaten
Special: paralyzes zombies in the row when eaten
Plant Food effect: spawns two more Chili Beans
When Garlic and Chili Bean get together, you want to run. You want to run for the hills.
Cost: 75
Recharge: slow
====Pepper-pult====
Pepper-pult
Lobs flaming peppers that deal splash damage.
Damage: heavy
Range: lobbed
Firing speed: slow
Soecial: inflicts light splash damage
Plant Food effect: lobs powerful peppers at every zombie onscreen
Pepper-pult's heart burns with a fiery passion for zombie-slaying. Or it would, if plants had hearts.
Cost: 200
Recharge: very fast
====Red Stinger====
Red Stinger
Shoots faster the further left, but has more health the further right.
Damage: average
Range: long
Firing speed: average or fast
Toughness: average, medium, or high
Plant Food effect: permanently upgrades to fire three shots and have high health, regardless of location
Red Stinger thinks that people should know the importance of flexibility. Both physically, and mentally, it is important to be prepared for anything.
Cost: 150
Recharge: fast
====Heavenly Peach====
Heavenly Peach
Heals all the nearby plants over time.
Healing rate: one bite per two seconds
Range: 3x3
Plant Food effect: grants nearby plants invincibility for a long period of time
Heavenly Peach is somehow a well-trained professional doctor, even though she doesn't know a Stamen from a Carpel.
Cost: 125
Recharge: fast
====Snap Pea====
Snap Pea
Shoots snapping peas that inflict additional damage to headwear and shields
Damage: double
Range: long
Firing speed: average
Special: 5x damage against helmets/shields
Plant Food effect: removes helmets and shields from every zombie in the row
Snap Pea plays a lot of card games with Snapdragon. Well, a few card games. Well, one card game.
Cost: 300
Recharge: very fast
====Celekinesis====
Celekinesis
Shoots telekinetic energy that has a chance of pushing back zombies. Weaker zombies are pushed farther.
Damage: average
Range: long
Firing speed: average
Special: one in ten chance of pushing back a zombie
Plant Food effect: pushes back all zombies in three rows to the rightmost column
She's smart enough to know she's in a video game, and that the reason she can't push zombies back every time is because she'd be OP. But she's trying to work on creating a glitch that lets her be OP. So far, it's coming along nicely. That's what she says anyway.
Cost: 200
Recharge: very fast
===Dark Volcano===
The section of the Almanac for Plants unlocked in the Dark Volcano Stage.
====Puff-shroom====
Puff-shroom
Shoots short-ranged spores at the zombies.
Damage: average
Range: short
Firing speed: average
Plant Food effect: all Puff-shrooms shoot rapidly for three seconds
Sleeps during the day
Can be planted almost anywhere
Puff-shroom has been training to increase his range, but all he managed to do was stop himself from mysteriously disappearing like all his ancestors from the dark ages did.
Cost: 0
Recharge: very fast
====Threepeater====
Threepeater
Shoots peas throughout three rows.
Damage: average
Range: long, three rows
Firing speed: average
Plant Food effect: shoots a wildfire of peas across all rows
The Threepeater Triplets are always fighting about something. Last week, they fought about who's turn it was to sweep up the headless corpses left from a particularly tough four-flag battle. In the end, they all did the sweeping together, since they're attached to each other.
Cost: 300
Recharge: very fast
====Umbrella Leaf====
Umbrella Leaf
Protects nearby plants from Bungee Zombies and aerial attacks.
Range: 3x3
Special: deflects Bungees and other aerial attacks
Plant Food effect: range increases to defend the whole screen for a short time
Umbrella Leaf has grown tired of deflecting zombies and basketballs, and so he has decided it's time to move onto bigger and better things...right after he finishes deflecting these Bungees and basketballs.
Cost: 150
Recharge: very fast
====Homing-shroom====
Homing-shroom
Shoots homing spores at zombies that could soon eat your brains.
Damage: average
Range: infinite
Firing speed: average
Special: deals light splash damage
Plant Food effect: shoots fifty homing spores
Sleeps during the day
She idolized Cattail, and vowed to be like that barking feline aquatic plant. Five years later, she's only managed to shoot at half the speed and still can't hurt flying zombies. Not to mention she hates touching water.
Cost: 100
Recharge: very fast
====Shot-shroom====
Shot-shroom
Shoots shell spores which deal more damage at short range.
Damage: heavy, double or average, depending on distance
Range: medium
Firing speed: slow
Plant Food effect: shoots a giant shell spore which does 20x damage!
Sleeps during the day
Shot-shroom has always wanted to engage a Scientist Zombie in close-quarters combat, and see which is the better shotgun, that Zomboss Goo Blaster or his own foul mouth. And trust me, his mouth can be very foul sometimes.
Cost: 100
Recharge: very fast
====Berridot====
Berridot
Splits peas that hit it, reducing their damage but letting them hit adjacent rows.
Special: splits peas, halving damage and allowing multi-row attacking
Plant Food effect: for a short while, all peas it splits do normal damage
Berridot hates it when plants call her "berry dot".
Cost: 50
Recharge: fast
====Thief-shroom====
Thief-shroom
Steals objects from nearby zombies, but metal is too heavy for it.
Range: 3x3
Cooldown: 15 seconds
Plant Food effect: steals every stealable object
Sleeps during the day
Despite stealing from the zombies, Thief-shroom wants people to know that he isn't greedy, he sells what he steals and donates all the money he gets to charity.
Cost: 75
Recharge: fast
====Bash-shroom====
Bash-shroom
Bashes up zombies that get near it, even in adjacent rows.
Damage: double
Range: up, down, left, right
Attack speed: fast
Plant Food effect: makes a shockwave to damage and stun zombies in a 3x3 area
Sleeps during the day
"I don't just like to bash zombies," says Bash-shroom, "I also like to smash, trash, mash, crash, and wash them. Wait, not that last one."
Cost: 75
Recharge: very fast
====Tall-nut====
Tall-nut
Blocks off zombies for longer than Wall-nuts, and works wonders against jumping zombies and low fliers.
Toughness: very high
Special: can't be jumped over
Plant Food effect: gains extra-tough metal armor
"You think you can vault over me?" Says Tall-nut, "think again! Nothing will get past me! Unless you can fly."
Cost: 125
Recharge: slow
====Laser Bean====
Laser Bean
Shoots lasers, dealing damage down the entire lane.
Damage: double
Range: long
Firing speed: slow
Plant Food effect: fires a powerful laser, dealing half-massive damage
"IMMA FIRIN' MAH...you know what, no. I'm not going to play the part of an internet meme. Sorry, but just no."
Cost: 300
Recharge: very fast
====Sweet Potato====
Sweet Potato
Attracts zombies from adjacent lanes, and blocks them off.
Toughness: high
Plant Food effect: fully heals, attracts all nearby zombies, becomes invincible for five seconds
Sweet Potato and Garlic are the biggest of rivals. They often spend many hours arguing over which method of lane diversion is best, and which one is better value-for-sun. Sweet Potato doesn't like to admit it, but Garlic usually wins the arguments.
Cost: 150
Recharge: slow
====Corpse-shroom====
Corpse-shroom
Spawns hypnotized zombies, and grows over time to grant them helmets.
Special: spawns hypnotized zombies
Spawning rate: every 30 seconds
Plant Food effect: spawns a hypnotized Brickhead Zombie
Sleeps during the day
Corpse-shroom was an evil zombified mushroom, but then Hypno-shroom convinced him that eating brains was not the way, and ever since, Corpse-shroom has been on the lawn, fighting zombies with zombies.
Cost: 125
Recharge: very slow
====Grenadia====
Grenadia
Explodes zombies, leaves pulp and seeds behind to give the zombies an even harder time
Damage: massive
Range: 3x3
Usage: single-use, instant
Special: leaves pulp and seeds nearby, seeds explode and pulp slows zombies
Grenadia is a litterbug, and proud of it. He also wants us to pay him $5,000, he's got some fines he needs to pay apparently.
Cost: 300
Recharge: very slow
====Ash====
Ash
Damages zombies with clouds of ash.
Damage: heavy
Range: long
Firing speed: very slow
Special: ash clouds stun zombies, and sometimes insta-kills them
Plant Food effect: damages all zombies onscreen for five seconds
Ash battled an Artichoke once. Ash won.
Cost: 300
Recharge: very fast
====Magnifying Grass====
Magnifying Grass
Click on it and it will focus some of your sunlight into a powerful attack
Damage: super heavy*
Range: long
Attack cost: 25 sun
Plant Food effect: shoots a powerful rainbow beam for a while, strengthened by sun producers
Magnifying Grass is willing to help with almost anything. Just don't ask her to burn insects with her attacks, she loves them.
Cost: 75
Recharge: very fast
*20nds to be precise.
===Rainy Forest===
The section of the Almanac for Plants unlocked in the Rainy Forest Stage.
====Iceberg Lettuce====
Iceberg Lettuce
Freezes one zombie that steps on it. Cool!
Damage: none
Range: one zombie
Usage: single-use, on contact
Special: ten second freeze
Plant Food effect: freezes every zombie for ten seconds
Iceberg Lettuce had a vacation to an iceberg in the middle of nowhere last year. He says he saw two ships sink too. What are the odds?
Cost: 0
Recharge: fast
====Lotus Flower====
Lotus Flower
Heals and hypnotizes three zombies that bite it.
Special: heals and hypnotizes three zombies
Special: hypnotised zombies stay still
Usage: Triple-use, on contact
Plant Food effect: Hypnotizes everything in a 3x3 area
Contrary to popular belief, Lotus Flower is not related to Power Lily.
Semi-aquatic plant, can go on land or in water
Cost: 225
Recharge: very slow
====Tangle Kelp====
Tangle Kelp
Drags one aquatic zombie down to their demise.
Damage: infinite
Range: one zombie
Usage: single-use
Must be planted in water
Plant Food effect: Produces an extra Tangle Kelp in every adjacent water space.
Little known fact: Tangle Kelp is a professional piano player.
Cost: 25
Recharge: slow
====Backberry-pult====
Backberry-pult
Lobs high-damage berries, but targets the zombie farthest away, instead of the closest one.
Damage: heavy
Range: lobbed, farthest zombie
Firing speed: slow
Special: attacks hit groups of zombies
Plant Food effect: Lobs a powerful explosive berry at the end of the row.
Wonder why Backberry-pult targets the last zombie first? He's got bad aim, simple.
Cost: 150
Recharge: very fast
====Flak Seed====
Flak Seed
Lobs seeds that scatter into fragments. Prioritises flying zombies.
Damage: double
Range: lobbed, air first
Firing speed: slow
Special: lobs triple seeds at flying zombies
Special: seeds scatter weaker fragments into adjacent rows
Plant Food effect: lobs seeds at random zombies, causing explosions
He gives the zombies a lot of flak. Both literally and figuratively.
Cost: 200
Recharge: very fast
====Spikeweed====
Spikeweed
Hurts zombies walking over it, and destroys wheels.
Damage: average
Range: one space
Special: destroys vehicles instantly
Plant Food effect: Damages and pulls all zombies in the row onto its space
Can be planted almost anywhere
If you think it hurts to step on Spikeweed, compare it to stepping on an Ogel Brick. I dare you.
Cost: 100
Recharge: very fast
====Rose====
Rose
Casts spells that transform any zombie into a goat.
Range: long
Casting recharge: 30 seconds
Special: Turns zombies into goats
Plant Food effect: casts a spell that will goatify every enemy in a 3x3 area
Rose has been studying the art of green magics since the Dark Ages, and she knows a thing or two about spellcasting, but her favourite spell has always been the Goatify. Who doesn't like seeing a zombie become a goat?
Cost: 200
Recharge: slow
====Slow Moss====
Slow Moss
Thick moss that makes zombies move slower, but doesn't affect attack speed.
Damage: none
Range: one space
Special: slows zombies
Can be planted almost anywhere
Plant Food effect: holds all zombies in the row on top of it for ten seconds
Slow Moss hates when zombies trample him, all he's trying to do is lounge around soaking up the rays.
Cost: 50
Recharge: very fast
====Spring Bean====
Spring Bean
Bounces nearby zombies back, and even into water or lava.
Range: contact
Resting time: 15 seconds
Special: knocks zombies into nearby hazards
Plant Food effect: bounces every zombie onscreen
Spring Bean always has a spring in his step, metaphorically and literally.
Cost: 50
Recharge: slow
====Knightshade====
Knightshade
Attacks zombies with its sword, and sometimes gets a critical hit, stabbing the enemy.
Damage: double (slash), massive (stab)
Range: very short
Attack speed: average
Stab chance: increases with each slash
Plant Food effect: throws swords at five spaces
Once upon a time she served King Alder, slaying the many zombies that threatened Carrotlot.
Cost: 200
Recharge: very fast
====Bad Apple====
Bad Apple
Rapidly shoots short-ranged seeds, and tastes so rotten it kills when eaten.
Damage: light
Range: short
Firing speed: very fast
Plant Food effect: shoots three deadly apples forwards
Despite his harsh exterior, he has a kind, fun-loving core that enjoys playing really, really difficult video games.
Cost: 200
Recharge: very fast
====Mahogany Tree====
Mahogany Tree
Click to make it send out an angry hog that charges at zombies.
Damage: super heavy
Range: long
Reload time: 20 seconds
Special: pushes zombies backwards
Plant Food effect: sends a hog down each row
Mahogany Tree grew up near a farm, and made friends with many of the hogs there, training them to protect him and fight zombies. He also conveniently forgot to mention that the zombies could eat the brains of the hogs.
Cost: 250
Recharge: fast
====Shadow Flower====
Shadow Flower
Click on it to unleash a powerful shadow ball at zombies!
Damage: super heavy with heavy splash
Range: long
Reload Time: 15 seconds
Special: turns slain zombies into 15 sun each
Plant Food effect: fires a shadow beam through the row, transforming all zombies it slays into sun
The Shadow Flower is well-known among the plants as a kind of superhero, saving plants at the last moment using her shadow balls to slay the zombies. What they don't know is that the mask hides her greatest secret: She's a type of Sunflower.
Cost: 200
Recharge: fast
====Berrainy====
Berrainy
Berrainy produces a raincloud on its space
Usage: single-use, instant
Range: one space
Special: produces a rain cloud, cost increases with each use
Berrainy can't just create rainclouds. He has complete and utter 100% control over the weather. It's just that since he made a hurricane that destroyed hundreds of trees by accident, he decided to stick to creating rainclouds.
Cost: 100+
Recharge: fast
====Starfruit====
Starfruit
Shoots piercing stars in five directions, hitting groups of zombies!
Damage: average
Range: five-directional
Firing speed: average
Special: pierces through infinite zombies
Plant Food effect: Spins around, spraying stars in all directions
"Those zombies will be seein' literal stars when I'm done with them!"
Cost: 225
Recharge: fast
===Hidden Base===
The section of the Almanac for Plants unlocked in the Hidden Base Stage.
====Mine-shroom====
Mine-shroom
A weaker but cheaper Potato Mine. Unfortunately, its cost slowly increases.
Damage: half massive
Range: one space
Usage: single-use, on contact once armed
Special: cost increases by 5 with each use
Plant Food effect: resets cost to 0
Sleeps during the day
"Mine! All mine! Everything is mine!"
Cost: 0+
Recharge: fast
====Bright-shroom====
Bright-shroom
Lights up 3x3 area around it. Less effective than Planterns, but it costs nothing!
Special: lights up a small area
Plant Food effect: lights up the screen for five seconds
Sleeps during the day
Bright-shroom was always the brightest student in school, in more ways than one. He eventually became a teacher, but unfortunately, being nocturnal meant his teacher's assistant had to be Coffee Bean.
Cost: 0
Recharge: fast
====Power-shroom====
Power-shroom
Charges up electricity, and fires off a powerful bolt that hits the whole row when clicked on.
Damage: depends on charge-up time
Range: long
Special: Hits every zombie in the row, charges up to massive damage
Plant Food effect: deals double massive damage to the strongest zombie onscreen
Sleeps during the day
Power-shroom is a battery, mushroom and electric ray gun all in one. HOW COOL IS THAT???
Cost: 175
Recharge: slow
====Roto-shroom====
Roto-shroom
Remember those Jester Zombies from the second game? This is the plant equivalent!
Toughness: high
Special: deflects enemy projectiles
Plant Food effect: spins fast enough to create a tornado for three seconds, sucking in all plant and zombie projectiles and then shooting them back out
Not allowed in Zombotany levels
Sleeps during the day
"People ask if I get dizzy," says Roto-shroom, "and no, not when spinning. In fact, I get dizzy when I STOP spinning."
Cost: 75
Recharge: slow
====Vampiric-shroom====
Vampiric-shroom
Grabs a zombie, paralyzing it and then drains its blood and health. The more blood it drinks, the stronger it becomes.
Damage: average, increased, double or heavy
Range: very short
Special: grows up to four times
Weakness: only attacks one zombie at a time, can't attack big zombies or vehicles
Plant Food effect: insta-kills any zombie it's attacking and grows two sizes
Sleeps during the day
Vampiric-shroom has always hated the taste of zombie blood. He hopes that one day, when he grows strong enough, he can turn on us, and we won't be able to stop him. Of course if he does this, it's a sign that he forgot about the shovel.
Cost: 125
Recharge: fast
====Snow-shroom====
Snow-shroom
Lobs snowballs at zombies, slowing but not damaging them.
Damage: none
Range: long
Firing speed: slow
Special: chills zombies
Special: targets the frontmost unchilled zombie
Plant Food effect: Launches a giant snowball through the row that damages and freezes zombies
Sleeps during the day
The joke here is missing. You could even say...there's "snow" joke!
Cost: 50
Recharge: very fast
====Magnet-shroom====
Magnet-shroom
Steals metal objects from zombies, such as buckets, football helmets and cages.
Range: 5x5
Cooldown: 15 seconds
Plant Food effect: steals every metal object onscreen and throws them at zombies
Sleeps during the day
Magnet-shroom and Thief-shroom might seem pretty similar, but don't let that fool you. Magnet-shroom's magnetism is strong enough to destroy the world if he wanted to. That's the difference.
Cost: 100
Recharge: fast
====Spore-shroom====
Spore-shroom
Zombies recently attacked by Spore-shroom turn into a new Spore-shroom when slain.
Damage: double
Range: long
Special: turns zombies into Spore-shrooms
Plant Food effect: turns three zombies into Spore-shrooms
Sleeps during the day
You know what they say, the spore the merrier!
Cost: 100
Recharge: very fast
====Glowing Bulb====
Glowing Bulb
Drains 5 sun every two seconds to power itself, but lights up the entire screen. Of course, if you run out of sun, it stops working.
Range: whole screen
Special: lights up the whole screen but constantly drains sun
Plant Food effect: one minute of free lighting
Glowing Bulb's costs may seem steep, but he assures us that at least 20% of the sun you spend goes to lighting up the room.
Cost: 25
Recharge: ultra slow
====Goop-shroom====
Goop-shroom
Shoots goop over the zombies in front of it, causing constant damage and reducing their attack speed.
Damage: average (per-second)
Range: medium
Firing speed: very slow
Special: reduces attack speed
Plant Food effect: goops every zombie onscreen
Sleeps during the day
"I keep being told I look unoriginal," says Goop-shroom, "what does that mean anyway?"
Cost: 125
Recharge: very fast
====Sonic-shroom====
Sonic-shroom
Shoots faster-than-sound spores which deal lots of damage and stun nearby zombies with the sonic boom.
Damage: heavy
Range: long
Firing speed: very slow
Special: stuns all nearby zombies when it fires
Plant Food effect: shoots an exploding spore that stuns every zombie and explodes in a 3x3 area
Sleeps during the day
"No, just because I'm blue and I can make sonic booms does NOT mean I'm a hedgehog or a pegasus. Take a look, I'm a mushroom! See?"
Cost: 75
Recharge: very fast
====Infi-nut====
Infi-nut
Weaker than a Wall-nut, but regenerates health and can even come back to life.
Toughness: medium
Self-healing rate: max health after 15 seconds without damage
Special: immune to lasers and blocks laser-based attacks
Plant Food effect: generates a forcefield, protecting every row
Can be planted almost anywhere
When Infi-nut took an IQ test, he was found to have an IQ of 5,625, the most impossibly high IQ ever recorded. Despite this, he never really thinks about anything other than forcefields.
Cost: 75
Recharge: slow
====Toadstool====
Toadstool
Eats zombies from a distance, then produces some sun when finished.
Damage: massive
Range: short
Chewing time: 30 seconds
Special: produces 25 sun when it swallows
Plant Food effect: eats all nearby zombies and produces sun for each one
Sleeps during the day
She is tired of being compared to Chomper all the time, and would like people to know that she and Chomper are actually very good friends. They've even shared a zombie or two before.
Cost: 225
Recharge: slow
====Shadow-shroom====
Shadow-shroom
Poisons the zombie that eats it, causing the zombie to lose health. The poison is spread like a disease to other zombies the infected zombie touches.
Damage: heavy (per second)
Range: one zombie
Usage: single-use, when eaten
Special: can poison a zombie that poisons other zombies, which poison other zombies and so on
Plant Food effect: creates a permanent toxic aura around itself that poisons zombies
Sleeps during the day
Shadow-shroom rarely sees the outside world due to how profoundly deadly he is. Now that he's finally been released, he wants to explore the world. Instead he gets planted on a lawn in front of a hungry zombie.
Cost: 75
Recharge: very slow
====OPea====
OPea
Shoots 20 peas a second for ten seconds, and is invincible. Then it disappears.
Damage: average
Range: long
Firing speed: very fast
Toughness: invincible
Special: disappears after a short time
Plant Food effect: survives for 50% longer
"I'm not very overpeawered, despite my name," says OPea, "in fact, I hate anything overpeawered. Especially huge, gigantic, laser-shooting, double-smashing, bug bot launching, futuristic robots."
Cost: 150
Recharge: very slow
===Doom Dungeon===
The section of the Almanac for Plants unlocked in the Doom Dungeon Stage.
====Fastflower====
Fastflower
Each Fastflower speeds up recharge timers of plants!
Special: reduces recharge timers by 10%, up to 50%
Plant Food effect: recharges every seed packet unless it has an ultra slow recharge
"People expect me to be hyperactive like Coffee Bean. And while, yes, it's true that I am faster than most plants...it is physically impossible to be faster than Coffee Bean."
Cost: 100
Recharge: ultra slow
====Cobbler====
Cobbler
Makes shoes and gives them to the plant in front for a speed boost.
Shoe production: 20 seconds
Range: in front
Boost length: 10 seconds
Plant Food effect: creates a shoe for every plant onscreen
"I'm fine with making shoes, it's my job after all, but I just dunno how plants having a shoe on their head makes them faster. It's like the sort of random nonsensical thing you'd see in a video game."
Cost: 150
Recharge: slow
====Thyme Warp====
Thyme Warp
Warps all zombies onscreen back to the start, but also heals them.
Range: whole screen
Special: teleports all zombies back to the start
Weakness: can't warp the same zombie twice
"Again warp thyme the do lets!"
Cost: 150
Recharge: ultra slow
====Solar Tomato====
Solar Tomato
Stuns all zombies in a 3x3 area, making them drop sun immediately.
Damage: none
Range: 3x3
Usage: single-use, instant
Special: Stuns zombies, makes them drop small suns
Solar Tomato might not seem very special, but she is essentially a tiny version of our sun. Whatever you do, don't underestimate her.
Cost: 75
Recharge: very slow
====Bananarang====
Bananarang
Boomerangs through two rows, damaging a lot of zombies.
Damage: one-third massive
Range: two rows
Usage: single-use, instant
"I'm friends with everyplant, and I mean everyplant, except for Bloomerang. He shot me at a Gargantuar once. I don't care if it was an accident, you can't forgive someone for that."
Cost: 75
Recharge: slow
====Lightning Reed====
Lightning Reed
Shoots electricity which ricochets between multiple targets.
Damage: light, very light for ricochet
Range: long, three rows
Firing speed: average
Special: hits up to six zombies, does double damage to metal
Plant Food effect: creates a storm cloud that attacks the zombie closest to eating your brains
Semi-aquatic plant, can go on land or in water
Lightning Reed is very grateful that so many zombies are dumb enough to use metal.
Cost: 125
Recharge: very fast
====Gooseberry====
Gooseberry
Flies around in its row, pecking at flying zombies.
Damage: double
Range: very short
Attack speed: fast
Toughness: double
Special: takes up no space, moves around, pops balloons, only one is allowed per row
Plant Food effect: drops healing feathers on all plants in a 3x3 area
"When berries fly" used to be an expression used by plants to mean something that's impossible. Then Gooseberry showed up.
Cost: 150
Recharge: fast
====Bitter Pea====
Bitter Pea
Gets angry and shoots faster as you lose lawnmowers.
Damage: average
Range: long
Firing speed: average to very fast
Special: shoots an extra pea per volley for each lost lawnmower
Plant Food effect: 2-14 seconds of rapid-fire, depending on lost lawnmowers
Bitter Pea WOULD turn green when he's angry, except he's already green.
Cost: 300
Recharge: very fast
====Doubled Mint====
Doubled Mint
As it consecutively hits the same zombie, its damage doubles with each hit
Damage: very light, doubles with each shot
Range: long
Firing speed: slow
Weakness: damage resets when attacking a new zombie
Plant Food effect: for the next seven seconds, builds up attack speed
Doubled Mint once reached the moon by folding paper. Or so he claims.
Cost: 250
Recharge: very fast
====Brickercress====
Brickercress
Has incredible health, but cannot block jumpers.
Toughness: extremely high
Plant Food effect: doubles health and lets it block jumping zombies
You may not know this, but Brickercress is meant to be a pun on bittercress. As some would say: Worst. Pun. Ever.
Cost: 175
Recharge: very slow
====Wild Berries====
Wild Berries
Lobs berries that target three different zombies in the row.
Damage: double
Range: lobbed
Firing speed: slow
Special: multiple berries can target the same zombie in some cases
Plant Food effect: lobs poisoned berries at three zombies onscreen for serious damage
To the untrained eye, Wild Berries seems to fight in a wild, uncontrolled manner. However, pay close attention and you'll find that Wild Berries is actually very methodical, secretly a strategic genius.
Cost: 225
Recharge: very fast
====Spyris====
Spyris
Reveals zombie health, locations in mist or darkness, and other stuff.
Range: whole row
Special: reveals disguised Illusionist Zombies
Plant Food effect: delays and warns you about the zombies in the next wave
Semi-aquatic plant, can go on land or in water
Nothing can hide from Spyris. She knows what the zombies had to eat for their breakfast, lunch, and dinner. Spoiler: It was brains.
Cost: 25
Recharge: fast
====Bee Tree====
Bee Tree
Releases bees to pollinate sun or money-producing flowers!
Pollination rate: 10 seconds
Range: whole screen
Pollination length: 30 seconds
Special: pollination doubles plant speed
Plant Food effect: a swarm of bees pollinates every flower onscreen
Bee Tree doesn't just let any bees live on him. No, he only lets bees live on him if they are willing to give him a share of the honey they produce, and they are willing to pollinate his ally flowers. Otherwise, he'll shoo them away with his branches, and they'll try, but fail, to sting him.
Cost: 250
Recharge: ultra slow
====Intensive Carrot====
Intensive Carrot
Allows you to revive eaten or destroyed plants!
Usage: single-use, instant
Special: restores a plant to half health
Little-known fact: Intensive Carrot also improves the eyesight of plants it revives.
Cost: 100
Recharge: very slow
====Kernel Corn====
Kernel Corn
Rapidly shoots in the rows above and below, but not its own.
Damage: average
Range: long, two rows
Firing speed: very fast
Plant Food effect: shoots extraordinarily fast for a few seconds
Wondered why Gatling Pea isn't in this game? This is why.
Cost: 600
Recharge: slow
===The Great Graveyard===
The section of the Almanac for Plants unlocked in The Great Graveyard Stage.
====Pult-shroom====
Pult-shroom
A catapult mushroom with longer range but slower attacks than Puff-shrooms.
Damage: double
Range: medium, lobbed
Firing speed: slow
Plant Food effect: hits all zombies with five spores
Sleeps during the day
Pult-shroom might not be very strong, but she can make a great soup.
Cost: 25
Recharge: very fast
====Grave Buster====
Grave Buster
Removes one grave, as long as it isn't eaten.
Range: one grave
Usage: single-use, instant
Special: completely destroys a grave
"Let me repeat this one more time: It may look like I eat graves, but I DON'T, I DISSOLVE them with natural acids! Ugh...no, they are NOT stomach acids."
Cost: 0
Recharge: fast
====Citron====
Citron
Charges up for a while, then releases a burst of powerful plasma.
Damage: half massive
Range: long
Firing speed: very slow
Weakness: groups of zombies
Plant Food effect: shoots a powerful plasma ball that insta-kills most zombies in the row
As most smart people know, plasma is very, very, VERY hot. Citron should vaporize because he contains plasma for so long before he releases it. But somehow, Citron is incredibly heat resistant to the point where he can still be burnt by Explorer Zombies. Does that make sense?
Cost: 300
Recharge: fast
====Pea Pod====
Pea Pod
Can be planted on multiple times for up to five heads.
Damage: average
Range: long
Firing speed: average, then fast, then very fast
Special: plant on itself for additional heads, increasing attack speed
Plant Food effect: grows an extra head and shoots five massive peas
"Hello! Bonjour! Hola! Aloha! Konnichiwa!" You can expect the five heads to all be slightly different but you probably didn't expect a set of quintuplets to all speak different languages, did you?
Cost: 125
Recharge: very fast
====Mush-shroom====
Mush-shroom
Explodes, covering every zombie everywhere in Goop-shroom mush.
Damage: average (per-second)
Range: whole screen
Usage: single-use, instant
Special: reduces attack speed
Sleeps during the day
We finally came up with a mushroom that's a good pun!
Cost: 0
Recharge: very slow
====Growing-shroom====
Growing-shroom
Grows over time, shooting bigger, stronger spores.
Damage: average, then double, then heavy
Range: long
Firing speed: average
Special: grows and gains power until it reaches maximum size
Plant Food effect: shoots ten spores a second for three seconds
Sleeps during the day
"When did I change?" asks Growing-shroom, "when did I become so totally different? Someplant tell me!"
Cost: 125
Recharge: very fast
====Sun Bean====
Sun Bean
Whichever zombie eats it becomes a source of sun.
Range: one zombie
Usage: single-use, when eaten
Special: the zombie that eats it produces small amounts of sun when damaged
Plant Food effect: makes the zombie that eats it explode into sun
Of all the beans, Sun Bean is the one no one remembers. But he's honestly happy that no one ever uses him, because after all, who wants to be eaten?
Cost: 50
Recharge: slow
====Coconut Cannon====
Coconut Cannon
Click on it when it's ready, and it will fire off a powerful exploding coconut at the zombies!
Damage: half massive with super heavy splash
Range: long
Reload time: 15 seconds
Special: splash hits a 3x3 area and ignores shields
Plant Food effect: fires a super coconut that pushes back all zombies in the row, then explodes
Why do the coconuts explode? Simple, they don't contain coconut milk, they contain nitroglycerin.
Cost: 400
Recharge: fast
====Melon-pult====
Melon-pult
Throws powerful melons that hit groups of zombies.
Damage: heavy
Range: lobbed
Firing speed: slow
Special: does splash damage in a 3x3 area
Plant Food effect: fires a super-strong melon at every zombie
"Look at the size of my melons! They're massive! None of your melons can compare to mine!" says Melon-pult. He really doesn't understand modesty...or how some things can be misconstrued as rude.
Cost: 325
Recharge: very fast
====Shrinking Violet====
Shrinking Violet
Shrinks a 3x3 area of zombies, making them take 3x damage and deal half damage.
Range: 3x3
Usage: single-use
Special: instantly slays Imps and Chickens
"I've heard people use the phrase 'Big Trouble, Little Zombie' before," says Shrinking Violet. "I'm here to prove that that is entirely false! Little zombies mean little trouble!"
Cost: 75
Recharge: very slow
====Bamboo Shoot====
Bamboo Shoot
Fires powerful explosive shells at nearby zombies.
Damage: super heavy
Range: 5x5
Firing speed: very slow
Special: 3x3 splash radius
Plant Food effect: shoots a giant shell at the strongest zombie, dealing massive damage in a 5x5 area
Bamboo Shoot appears to be without fear, but in truth, there is one thing he is afraid of. It's not a zombie, not spiders nor snakes, but...pandas.
Cost: 500
Recharge: slow
====Electric Blueberry====
Electric Blueberry
Periodically creates powerful stormclouds that deal incredible damage.
Damage: massive
Range: whole screen
Firing speed: very slow
Special: prioritises vehicles and metal-users, dealing double damage
Plant Food effect: strikes the strongest zombie onscreen with all-powerful lightning
"I have heard your criticism of my zombie-zapping performance and now, I promise to hit the zombies you really want me to! Ooh wait, is that bucket nearly destroyed? Let me help you with that! ZAAAP!"
Cost: 500
Recharge: very slow
====Gloom-shroom====
Gloom-shroom
Releases heavy fumes in a small area around it.
Damage: average
Range: 3x3
Firing speed: very fast
Special: hits all zombies in range, ignores shields
Plant Food effect: releases paralyzing gases in the 3x3 area around it
Sleeps during the day
Gloom-shroom started a campaign to rename Bloom and Doom Seed Co. to Gloom and Doom Seed Co., but the campaign failed, much to Gloom-shroom's annoyance. As revenge, he stank up the offices at Bloom and Doom Seed Co., forcing them to shut down the company for three whole days.
Cost: 250
Recharge: fast
====Willow Wisp====
Willow Wisp
Makes nearby plants incorporeal, so zombies can't attack them!
Range: 3x3
Special: is also incorporeal
Plant Food effect: makes every plant onscreen incorporeal temporarily
"Me and Ghost Pepper go waaay back," says Willow Wisp. "Like, centuries back. We're ghosts, we're pretty old."
Cost: 500
Recharge: ultra slow
====Cuke====
Cuke
Launch a powerful but expensive pre-emptive strike on the next huge wave of zombies.
Damage: infinite
Range: offscreen
Usage: single-use, delayed until huge wave
The Cuke is the pinnacle of plant engineering, the most powerful weapon ever created...but it is so powerful and dangerous that the plants are always hesitant to use it. Thankfully for them, the explosion somehow has no effect on plants.
Cost: 500+
===Others===
The section of the Almanac for Plants purchased at Burt's Bits & Bobs, or unlocked through other means.
====Marigold====
Marigold
Produces silver coins, then grows and produces gold coins.
Coin production: average, then high
Plant Food effect: produces five coins, or sometimes a diamond
Marigold's latest job is offering financial advice to poor plants. The good news: she gives those plants free money. The bad news: she doesn't make any profits. She doesn't care, would you if you could make money out of thin air?
Cost: 75
Recharge: fast
====Kaboomerang====
Kaboomerang
Throws boomerangs that deal double damage, and explode on their final hit.
Damage: double, normal for explosion
Range: long, three zombies
Firing speed: slow
Special: explodes on final hit
Plant Food effect: boomerangs orbit around it for thirty seconds, causing explosion damage on contact with zombies
Must be planted on Bloomerangs
Kaboomerang loves to teach explosion classes, but the Cherry Twins hate him, as his explosion classes are more popular than their explodonation classes.
Cost: 125
Recharge: very slow
====Power Flower====
Power Flower
Produces trios of sun! Groovy!
Sun production: triple
Plant Food effect: produces 375 sun
Must be planted on Twin Sunflowers
Power Flower just wants to spread peace, love and grooviness.
Cost: 125
Recharge: very slow
====Cattail====
Cattail
Shoots homing spikes at ground and air zombies, and pops balloons.
Damage: average
Range: infinite
Firing speed: fast
Special: pops balloons
Plant Food effect: shoots a hundred homing spikes
Must be planted on Lily Pads
Cattail might look cute, but don't be fooled. Get on her bad side and you're in for a world of hurt. And spikes.
Cost: 225
Recharge: very slow
====Count Chompula====
Count Chompula
Heals itself while chewing zombies, up to the strength of a Wall-nut.
Damage: massive
Range: very short
Chewing time: 30 seconds
Special: heals while chewing
Plant Food effect: like a Chomper, but with self-healing
Must be planted on Chompers
Count Chompula takes great pride in being "the greatest Vamplant". When a Bonk Choy pointed out that there's only one other Vamplant anyway, the Bonk Choy was never heard from again.
Cost: 75
Recharge: very slow
====Prism Plant====
Prism Plant
Click on it to focus your sunlight into a piercing beam.
Damage: super heavy*
Range: long
Attack cost: 50 sun
Special: deals less damage after piercing
Plant Food effect: shoots a piercing rainbow beam for a while, strengthened by sun producers
Must be planted on Magnifying Grasses
When she's not defending a lawn from hungry zombies, Prism Plant spends her time hunting for pots of gold at the end of her own rainbows. She hasn't had much success.
Cost: 125
Recharge: very slow
*20nds to be precise, damage reduces as it pierces, to a minimum of 5nds.
====Black Knightshade====
Black Knightshade
Attacks zombies with its sword, and stabs zombies that are paralyzed.
Damage: double (slash), massive (stab)
Range: very short
Attack speed: average
Plant Food effect: throws swords at ten spaces
Must be planted on Knightshades
The legendary Black Knightshade usually spends her time terrorising other plants and being generally villainous. However, in times of need, even she can band together with the good guys to defeat a common foe.
Cost: 100
Recharge: very slow
====Spikerock====
Spikerock
A more damaging Spikeweed that's nine times as tough!
Damage: double
Range: one space
Special: destroys vehicles instantly
Plant Food effect: like a Spikeweed, but with more damage
Must be planted on Spikeweeds
Spikerock asks the big questions, like how come helmets protect against his attacks.
Cost: 150
Recharge: very slow
====Invi-nut====
Invi-nut
A nut that can regenerate health and is resistant to powerful attacks.
Toughness: high
Self-healing rate: max health after 15 seconds without damage
Special: immune to lasers, blocks laser-based attacks, resistant to instant kills
Plant Food effect: generates two forcefields, protecting every row
Must be planted on Infi-nuts
Invi-nut will always, ALWAYS spend every opportunity boasting about how he's completely invincible, even though he's not. It gets so annoying that sometimes the other plants WANT him to get smashed to pieces.
Cost: 75
Recharge: very slow
====Plume-shroom====
Plume-shroom
Releases heavy paralyzing plumes of gas in an area around it.
Damage: super heavy
Range: 3x3
Firing speed: slow
Special: hits all zombies in range, ignores shields, briefly paralyzes zombies
Plant Food effect: releases powerful paralyzing gases in the 3x3 area around it
Must be planted on Gloom-shrooms
Sleeps during the day
What do you get if you cross a Gloom-shroom and a Chili Bean? You get this, the most toxic plant in existence.
Cost: 250
Recharge: very slow
====Pot-pult====
Pot-pult
Lobs flower pots that deal area damage, and can disable many zombie abilities!
Damage: heavy
Range: lobbed
Firing speed: slow
Special: does splash damage in a 3x3 area, dirt disables zombie abilities
Plant Food effect: fires flower pots everywhere, damaging and dirtying any zombies
Must be planted on Flower Pots
Yes, he's a weaponized Flower Pot. No, he can't have plants planted on him anymore. No, we don't know why.
Cost: 400
Recharge: very slow
====Cob Cannon====
Cob Cannon
Click on it to fire deadly cobs of corn at the zombies
Damage: massive
Range: whole screen
Reload time: 35 seconds
Special: cobs explode in a 3x3 area
Plant Food effect: shoots four cobs at random places, but requires two Plant Food
Must be planted on two side-by-side Kernel-pults
Those wannabe Coconut Cannons and Bamboo Shoots are nothing compared to the raw power of the Cob Cannon. The Cob Cannon reigns supreme as the ultimate plant! Well, unless you count the Cuke...and the Ultomato can be more powerful too...
Cost: 500
Recharge: ultra slow
====Winter Melon====
Winter Melon
Lobs powerful chilling melons at groups of zombies.
Damage: heavy
Range: lobbed
Firing speed: slow
Special: chills zombies and does chilling splash damage in a 3x3 area
Plant Food effect: fires a super-strong frozen melon at every zombie
There is one word you should never say to Winter Melon. One word that will always tick him off, that he never wants to hear. Whatever you do, you must never, ever, say the word "chillax" around him.
Cost: 275
Recharge: fast
====Power Lily====
Power Lily
Produces plant food upon planting.
Usage: single-use, instant
Special: produces one Plant Food
"I. AM. TRUE. POWER. Those Gargantuars don't stand a chance against my plant food! Unless SOMEONE wastes it on a weak, pointless plant. I'm looking at you Crazy Dave."
Cost: 175
Recharge: ultra slow
====Imitater====
Imitater
Can imitate any plant, allowing you to plant it twice as often!
Special: perfectly copies any plant, but takes a few seconds to transform
Plant Food effect: same as imitated plant
Imitater may be an old man, but he can be taught new tricks. After all, he learnt how to imitate all the new-fangled plants, didn’t he?
Cost: ???
Recharge: ???
====Sweet Pea====
Sweet Pea
Shoots powerful sweet peas, but they don't mix well with Torchwoods.
Damage: double
Range: long
Firing speed: average
Special: Torchwood melts its peas
Plant Food effect: shoots 20 sweet peas a second for three seconds
Sweet Pea is a tough fighter on the outside, but she has a soft, gooey, caring centre.
Cost: 150
Recharge: very fast
====A.K.E.E.====
A.K.E.E.
Lobs bouncing projectiles that weaken with each hit.
Damage: heavy, double, then average
Range: lobbed
Firing speed: slow
Special: bounces to hit three zombies
Plant Food effect: fires powerful bouncing shots into every row
Still looking for a new acronym, without much success.
Cost: 200
Recharge: very fast
====Moonflower====
Moonflower
Produces small sun by itself, but Moonflowers make each other produce more sun!
Sun production: low, average, high, or double
Plant Food effect: all Moonflowers produce sun instantly
When asked why she produces suns instead of moons, she said "Produce moons? I've never heard something so ridiculous!"
Cost: 75
Recharge: fast
====Explode-o-Nut====
Explode-o-Nut
Somewhat frail by nut standards, but has an explosive temperament.
Toughness: medium
Special: explodes when eaten
Plant Food effect: creates a Doom-shroom explosion when eaten
Explode-o-Nut sometimes seems like an angry hothead, but despite his explosive tendencies, he and his nitroglycerine will always be a loyal part of any lawn defence.
Cost: 250
Recharge: very slow
====Punish-shroom====
Punish-shroom
Punishes zombies for destroying mushrooms, by damaging them instantly!
Damage: heavy
Range: whole screen
Special: damages zombies that destroy any mushroom in any way
Plant Food effect: for thirty seconds, punishes harder and for destroying any plants
Sleeps during the day
Believes that all zombies should be served a tasty dish of revenge at least once in their undead lives.
Cost: 175
Recharge: very slow
====Escape Root====
Escape Root
Takes a while to arm, but can then swap places with any plant, and will replace itself with a potato mine when in danger.
Damage: massive
Range: varies
Usage: single-use, nearby once armed
Special: can swap places with other plants, swaps out for either a Potato Mine, to explode zombies
Plant Food effect: Arms itself and will use an awakened Doom-shroom when triggered
Believes that all plants should have a way to escape from the front lines, even if it means putting himself in danger.
Cost: 100
Recharge: very slow
====Wasabi Whip====
Wasabi Whip
Rapidly whips nearby zombies.
Damage: average
Range: short, forwards and backwards
Attack speed: very fast
Plant Food effect: whips everywhere in a 3x3 area, dealing massive damage
When he grows up, he wants to be a cowboy. Wait, he's already grown up.
Cost: 200
Recharge: very fast
====Banana Launcher====
Banana Launcher
Click on it to aim powerful explosive bananas at zombies.
Damage: two-thirds massive
Range: whole screen
Reload time: 20 seconds
Special: bananas explode in a 1x3 area
Plant Food effect: shoots four bananas at random locations
He has long campaigned to stop banana abuse in kart racing games.
Cost: 500
Recharge: slow
====E.M.Peach====
E.M.Peach
Creates an electromagnetic explosion that disables machines.
Range: 5x5
Usage: single-use, instant
Special: disables machinery for ten seconds
E.M.Peach grew up playing many video games, such as Coffee the Hedgebean and Super Flowerio World, but his absolute favourites were the Mega Pea games. It's just a shame he lost his favourite blue helmet in the year 2323.
Cost: 50
Recharge: slow
====Chard Guard====
Chard Guard
Pushes zombies back three times, then blocks them off.
Toughness: medium
Plant Food effect: regrows leaves and knocks back all nearby zombies
You might think that Chard Guard and Bonk Choy are best friends. They both battle the zombies in similar ways, but the Bonk Choy hates Chard Guard. Chard Guard always flings those zombies back with his Knock 'Em Dead maneuver so that Bonk Choy can't get a hit in. It's really annoying.
Cost: 100
Recharge: slow
====Rotobaga====
Rotobaga
Shoots seeds along four diagonals.
Damage: light
Range: four-directional
Firing speed: very fast
Low flying plant, can go on land, water or lava
Plant Food effect: Shoots three exploding seeds in each direction
"Question 1: Have you ever heard of a Rutabaga?" Says Rotobaga. "No? Thought not. Question 2: Why did I have to based on such an obscure plant? Any ideas? Anyplant? Nope?"
Cost: 150
Recharge: very fast
====Soul Patch====
Soul Patch
Absorbs all damage that would be dealt to other plants, protecting them.
Toughness: near-unkillable
Plant Food effect: fully heals every plant onscreen, including itself
Ironically, Soul Patch once got so lost in meditation that he missed his own meditation class.
Cost: 500
Recharge: ultra slow
====Brocomotive====
Brocomotive
Charges on command, stunning and damaging zombies. It can be attacked when it charges however.
Damage: super heavy
Range: medium
Return speed: slow
Special: slowly heals at the station
Plant Food effect: Charges through the whole row and returns almost instantly
Some people say that running zombies over is a cruel and unusual attack. To them Brocomotive simply says "Other plants eat them, or burn them, or scare them to death. How is my attack any more unusual?"
Cost: 225
Recharge: fast
====Ultomato====
Ultomato
Unleashes deadly laser beams, and can be planted on to power itself up.
Damage: super heavy*
Range: long
Firing speed: very slow
Special: plant on itself for additional attack power
Plant Food effect: Self-destructs, dealing massive area damage
ZOMBIES HATE HIM! Click here to see three easy steps for ultimate zombie-zapping power!
Cost: 250+
Recharge: slow
*300DPS base, 600DPS at level 2, 1200DPS at level 3, over the course of a whole second.
====Ghost Pepper====
Ghost Pepper
Haunts nearby zombies, and then self-destructs to cause additional damage.
Damage: heavy, one-quarter massive for explosion
Range: 1x5
Usage: limited existence
Special: cannot be attacked
Low flying plant, can go on land, water or lava
Plant Food effect: deals lots of damage in a 3x3 area, and resets the self-destruct timer
She doesn't just celebrate Halloween, she also plays the Ghost of Feastivus Past in the "A Feastivus Carol" play that the plants put on every year.
Cost: 75
Recharge: slow
====Sap-fling====
Sap-fling
Lobs sap at the zombies, slowing them down but causing no damage.
Damage: none
Range: lobbed, ground only
Firing speed: slow
Special: slowing effect stacks with ice
Plant Food effect: splatters sap everywhere
Sap-fling only likes one kind of sap, and that's the sap he flings. He hates anything else that's sappy in any way. Especially sappy movies.
Cost: 100
Recharge: fast
====Dandelion====
Dandelion
Floats bombs through three rows, one row at a time.
Damage: heavy
Range: long, three rows
Firing speed: average
Special: deals splash damage equal to direct damage, and is affected by strong winds.
Plant Food effect: Sends giant bombs through three rows
Dandelion has always wondered something. Most plants that have another living thing in their name look like that thing. Cattail for example, or Snapdragon. So why isn't Dandelion a lion? He's always hated that he can't live up to his name.
Cost: 225
Recharge: very fast
====Guacodile====
Guacodile
Shoots seeds at zombies, and rushes through the row when attacked.
Damage: average (seeds), super heavy (charge)
Range: long
Firing speed: average
Special: charge attack does extra damage to nearby zombies
Plant Food effect: Releases two charging Guacodiles, and knocks back nearby zombies
Semi-aquatic plant, can go on land or in water
When noplant was looking, Guacodile ate forty zombies. He ate 40 zombies. That's as much as four tens. And that's awesome!
Cost: 150
Recharge: fast
Category:Almanacs
Category:Plants vs. Zombies: The Final Showdown
Category:Uncleared page