Weapons in Saints Row 2

There are 50 Weapons in Saints Row 2.
*32 are new, 18 return from Saints Row
*17 are melee weapons, 12 of those are new
*Only 6 return in Saints Row: The Third
==Overview==
;Melee
:Melee weapons often give a small advantage over pistol-whipping opponents in close combat.
;Pistol
:All pistols from Saints Row return. Completing all 6 levels of FUZZ in Projects District unlocks unlimited Pistol Ammo.
;SMG
:SMGs appear to be in effect machine pistols, and quickly kills most enemies with simple, short bursts. Complete all 6 levels of Snatch in the Downtown District to get unlimited SMG Ammo.
;Shotgun
:Shotguns are perfect for close-combat, as well as shooting clusters of enemies. Although accuracy and power degrade over range, some shotguns are still effective at medium distances, making them solid all-rounder firearms. Complete all 6 levels of Drug Trafficking at Wardill Airport to get unlimited Shotgun Ammo.
;Rifle
:Balancing firepower and range, rifles are often the best choice in any firefight, packing a considerable punch, as well as being accurate enough to line up head-shots at a distance.
:The only real drawbacks are a limited ammo capacity, coupled with a high rate of fire, the rifle demands control to avoid running out in the middle of a firefight. Completing all 5 Hitman lists unlocks infinite Rifle Ammo,
;Special
:Weapons which are either rare enough or devastating enough to be limited to a single class. All offer such devastating power, ammo is often limited, but used correctly, can do colossal amounts of damage in a very short time. Unlimited Rockets can be Unlocked by completing Ultor Family Fun Day on the Corporate Warfare DLC. Unlimited Sniper Ammo counts as Unlimited Rifle Ammo.
;Thrown
:Thrown weapons are often the most flexible of weapons, whether used offensively to clear out a room, or defensively, to cover retreating in a speeding car. When on foot, throwing is controlled by both triggers, allowing for Long and Short throws.
:Some thrown items, which do not immediately explode, knocks enemies over, with the exception of the Satchel Charge (only working on sitting NPCs), which sticks to a target until detonated remotely.
;Vehicle-Mounted
:Weapons Mounted on Vehicles, all equipped with infinite ammo.
===Dual Wielding===
Dual Wielding is an option for all Pistols and SMGs, by either picking up a second gun, or by selecting them from the Weapons Cache.
*Dual Wielding doubles the number of bullets fired before reloading.
*Firing from vehicles is limited to a single gun.
*Fine Aim is available with dual wielded weapons.
*The Kobra's laser sight is turned off when Dual Weilding.
*Dual Samurai Swords are not true Dual Wielded weapons, it is a special weapon, and it is not possible to pick up a second Samurai Sword.
*Saints Row 2 is the only game in the series which allows going back to single weapon after dual wielding them.
==Weapons==
Legend
*Hoods required to unlock the weapon in Stores
*Trigger style
**1 - single
**2 - burst
**3 - rapid
**4 - continuous
*Damage
*RF - Ragdoll Force
*RD - Refire Delay
*Magazine or clip size
*Picked up ammo (maximum)
*Range
*MR - Melee Range
*Spread - related to accuracy
:
Weapon 	 	 	 	 	 	 	 	 	 	 	 	Notes 	
===Melee=== 	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee===	
===Melee=== 	
===Melee===
Fist 	 	 	 	 	 	 	 	 	 	 	 	Unarmed, damage depends of attack.Animation changes depending on fighting style. 	
Pimp Slap 	 	 	1	2000	250 	0 	0 	20 	2 	1.8	 	Mesh: p_foamfingerFlags: instant ragdollOnly available through cheating or multiplayer. Giant foam hand. 	
Detonator 	 	 	1	0 	 	0 	1 	20 	2 	 	 	Mesh: detonatorCannot be purchased. Used in "Reunion Tour", does nothing outside of that mission. 	
Samurai Sword 	100 	0 	1	100 	 	0 	0 	1 	2 	1.8	 	Mesh: p_samurai_swordUsed by the Ronin. Available while riding a motorbike. Has custom executions, counters, and combo-attacks. 	
Dual Samurai Swords 	 	 	1	100 	 	0 	0 	20 	2 	1.8	 	Mesh: p_samurai_swordCannot be Purchased. Used in "Kanto Connection", and can be kept but not used outside of that mission. 	
Pepper Spray 	50 	5 	4	10 	 	100 	100	50 	1.5	1.4	 	Ammo: PepperMesh: p_pepperSprayFlags: unlimited ammo, no human shieldUnlocked through Crowd Control. Incapacitates victim for several seconds. Used by Civilians and police. 	
Stun Gun 	200 	2 	1	15 	250 	100 	1 	15 	8 	1.4	.25	Description: GlockAmmo: Stun ChargeMesh: PistolStunGunFlags: unlimited ammo, instant ragdoll, causes convulsions.Used by Civilians and police. When equipped, homies use guns. 	
Nightstick 	75 	0 	1	60 	 	0 	0 	20 	2 	1.8	 	Description: One-handed bash weaponMesh: p_tonfaUsed by Police. The first weapon available in the game. 	
Crowbar 	20 	0 	1	100 	 	0 	0 	20 	2 	1.8	 	Description: One-handed bash weaponMesh: p_tire_ironStrong but slow. Used by the Saints. 	
Geiger Counter 	 	 	1	100 	 	0 	0 	20 	2 	1.4	 	Mesh: giegercounterUsed in "Waste Not Want Not", and can be kept, but causes glitches when equipped outside of that mission. 	
Knife 	50 	0 	1	100 	 	0 	0 	20 	1.5	1.8	 	Description: Shank YaMesh: p_butterflyknifeDue to a programming error, uses the butterly knife model instead of p_knife model 	
Butterfly Knife 	50 	0 	1	105 	 	0 	0 	20 	1.5	1.8	 	Description: Shank YaMesh: p_butterflyknifeUsed by Gang Members and Civilians. A pocket knife, properly known as a balisong. 	
Baseball Bat 	50 	0 	1	110 	 	0 	0 	1 	2 	2 	 	Description: Swing, battah battah battah!Mesh: p_aluminumbatFlags: instant ragdollAluminum baseball bat. Knocks victims to the ground, kills in 2 hits. 	
Machete 	75 	0 	1	115 	 	0 	0 	20 	1.5	1.8	 	Mesh: p_macheteAfrican bush knife used for deforestation and decapitation. Used by the Sons of Samedi. 	
Sledgehammer 	125 	5 	1	115 	 	0 	0 	20 	2 	2 	 	Mesh: p_SledgeHammerFlags: instant ragdollUsed by the Brotherhood. Works the same way as the Baseball Bat and has the same hit animation. 	
Shock Paddles 	 	 	1	120 	 	0 	0 	20 	2 	1.8	 	Mesh: p_shockpaddlesFlags: unlockable, revives humans, causes convulsionsUnlocked through Ambulance EMT. 	
Chainsaw 	 	0 	1	500 	 	0 	0 	200	2 	1.9	 	Mesh: p_chainsawFlags: unlockable, lethal meleeUnlocked through Crowd Control. Special kill animation. 	
===Pistol=== 	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol===	
===Pistol=== 	
===Pistol===
VICE 9 	250 	0 	1	100 	150 	100 	12 	15 	100	1.4	4 	Description: Bang bang! Point and shootAmmo: PistolMesh: p_berettaFlags: dual wieldableUsed by some gang members. 	
Kobra 	 	 	3	100 	250 	120 	15 	15 	200	1.4	3 	Description: Bang bang! Point and shootAmmo: PistolMesh: p_Holt55Flags: unlockable, dual wieldableUnlocked through FUZZ. 	
NR4 	250 	2 	1	150 	150 	150 	12 	15 	120	1.4	3 	Description: GlockAmmo: PistolMesh: p_glock21cFlags: dual wieldableUsed by police. 	
GDHC .50 	3000 	5 	1	200 	250 	400 	8 	15 	135	1.4	3 	Description: Bang bang! Point and shootAmmo: PistolMesh: saharafalconFlags: dual wieldable 	
.44 Shepherd 	2000 	5 	1	200 	300 	500 	6 	15 	150	1.4	2 	Description: Magnum HandgunAmmo: PistolMesh: p_Colt_AnacondaFlags: dual wieldable 	
===SMG=== 	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG===	
===SMG=== 	
===SMG===
T3K Urban 	1000 	0 	2	70 	60 	75 	50 	40 	175	1.4	4.5	Description: Bang bang! Point and shootAmmo: SMGMesh: p_tec9Flags: dual wieldableUsed by the Sons of Samedi and Ronin. 	
GAL 43 	 	0 	2	80 	60 	60 	50 	40 	200	1.4	4 	Ammo: SMGMesh: p_Gal43Flags: unlockable, dual wieldableUnlocked through Snatch. 	
SKR-9 Threat 	2000 	5 	2	90 	60 	60 	40 	40 	175	1.4	4 	Ammo: SMGMesh: p_skr-9Flags: dual wieldableImproved version of the SKR-7 Spree. Used by the Sons of Samedi and Ronin, and by Shaundi during "Bad Trip". 	
===Shotgun=== 	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun===	
===Shotgun=== 	
===Shotgun===
AS14 Hammer 	10000	18	3	175 	300 	275 	12 	8 	50 	1.4	9 	Ammo: ShotgunMesh: p_as14 	
Tombstone 	2500 	0 	1	280 	450 	1000 	8 	8 	60 	1.4	6 	Description: Bang bang! Point and shootAmmo: ShotgunMesh: p_shotgunCarried by the police, likely to be the first shotgun picked up. 	
XS-2 Ultimax 	 	 	3	300 	450 	250 	12 	8 	75 	1.4	9 	Ammo: ShotgunMesh: p_UltimaxFlags: unlockableUnlocked through Drug Trafficking. 	
12 Gauge 	1500 	5 	1	330 	600 	500 	6 	8 	50 	1.4	8.5	Description: Sawed-off DBL Barrel ShotgunAmmo: ShotgunMesh: p_dblb_shotgunUsed by the Sons of Samedi. 	
Pimp Cane 	 	 	1	400 	600 	1000 	16 	8 	60 	1 	6 	Description: Pimp blast those hosAmmo: ShotgunMesh: pimpcaneFlags: unlockableUnlocked after "Pyramid Scheme". Used as a cane while walking. 	
CKH Riot Specialbean_bag_gun (unused) 	4000 	 	1	5 	1200	750 	8 	10 	10 	1.9	 	Description: Bang bang! Point and shootAmmo: Bean BagMesh: p_shotgunFlags: unlockable, instant ragdoll, cutscene only (disabled) 	
===Rifle=== 	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle===	
===Rifle=== 	
===Rifle===
K6 Krukov 	5000 	8 	2	130 	90 	125 	30 	25 	200	1.4	3.5	Description: Bang bang! Point and shootAmmo: RifleMesh: p_ak47Some gang members, including Saints, wield this during missions. 	
AR-40 Xtnd 	7500 	12	2	150 	120 	100 	30 	25 	200	1.4	2.5	Description: Bang bang! Point and shootAmmo: RifleMesh: p_m32Used in certain missions with infinite reloads. Shares ammunition with the K6 Krukov. Used by law enforcement 	
AR-50 XMAC 	20000	18	2	160 	125 	75 	50 	30 	225	1.4	2.5	Ammo: RifleMesh: p_AR50 	
AR-50 w/Grenade Launcher 	 	 	2	160 	125 	75 	50 	1 	225	1.4	2.5	Projectile: AR50grenadeSpeed: 35Ammo: RifleMesh: p_ar50rpgFlags: unlockableUnlocked through Combat Tricks. Under-barrel grenade launcher uses Thrown weapon inventory. 	
AR200 SAW 	10000	12	2	185 	140 	100 	100	30 	240	1.4	3.5	Ammo: RifleMesh: p_ar200Belt-fed, fully automatic, light machine gun. 	
AR200 SAW (Airborne Assault) 	 	 	2	400 	200 	100 	100	1 	240	1.4	3 	Ammo: RifleMesh: p_ar200Mounted weapon used in the Side Shooter. 	
===Special=== 	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special===	
===Special=== 	
===Special===
Fire Extinguisher 	 	 	2	2 	50 	52 	500	1 	9 	0.9	7 	Ammo: WaterMesh: FireExtFlags: no human shieldUsed in Fire Truck, can be obtained. Refilled at fire hydrants. It takes about 250-300 "ammunition" to kill a civilian. 	
Mini-Gun 	 	 	4	200 	120 	100 	200	200	225	1.5	4 	Ammo: RifleMesh: p_miniguntestFlags: unlockable, no human shieldUnlocked after "The Siege". The Mini-Gun is a Special weapon, but appears in the "Rifle" slot. There is a delay as the weapon warms up. 	
Flamethrower 	 	0 	2	400 	100 	100 	255	1 	15 	1.4	 	Ammo: FireMesh: p_flamethrowerFlags: unlockable, no human shieldUnlocked through Mayhem. 	
McManus 2010 	7500 	18	3	500 	900 	750 	5 	10 	500	1.4	4 	Ammo: SniperMesh: p_McManusFlags: can zoomSniper rifle with scope. Can shoot parts off cars. Infinite rifle ammo applies to this weapon. 	
RPG Launcher 	10000	18	1	1500	 	2000 	1 	3 	300	1.5	0 	Description: Bang bang! Point and shootProjectile: rpg_projectileSpeed: 55Ammo: RPGMesh: p_rpg 	
Annihilator RPG 	 	0 	1	2000	 	1000 	1 	3 	300	1.5	0 	Description: Bang bang! Point and shootProjectile: AnniRocketSpeed: 8Ammo: RPGMesh: p_annihilatorFlags: unlockableUnlocked through Mayhem. Laser guided and can lock on to targets. 	
===Thrown=== 	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown===	
===Thrown=== 	
===Thrown===
Flashbang 	250 	0 	1	1 	 	0 	1 	5 	25 	 	 	Projectile: flashbangSpeed: 35Fuse: 2000Ammo: FlashbangMesh: p_flashBangStuns people in the blast radius, effective for groups of enemies. Used in "Veteran Child'"". 	
Molotov Cocktail 	100 	8 	1	25 	 	0 	1 	5 	25 	 	1 	Description: Thrown weapon, explodes into fire on impact.Projectile: molotovSpeed: 35Ammo: MolotovMesh: p_molotovCreates a fire. 	
Pipe Bomb 	250 	10	1	1000	 	0 	1 	3 	25 	 	1 	Description: Light the fuse and let it fly.Projectile: pipe_bombSpeed: 35Fuse: 2500Ammo: Pipe BombMesh: p_pipebombCreates a non-flammable, concussive explosion with shrapnel. 	
Satchel Charge 	1000 	0 	1	1000	 	0 	1 	2 	25 	 	 	Projectile: satchelSpeed: 35Fuse: 2000Ammo: Satchel ChargeMesh: p_SatchelCharge, p_schlchgremoteDetonates on command. Unlocked through Hitman, cannot be bought. Available in "Jailbreak" and "Elysian Fields Trailer Park" 	
Hand Grenade 	500 	12	1	1000	 	0 	1 	5 	25 	 	1 	Description: Light the fuse and let it flyProjectile: grenadeSpeed: 35Fuse: 2000Ammo: GrenadeMesh: hand_grenade 	
Fireworks 	 	 	1	1000	 	0 	1 	15 	25 	 	1 	Description: Light the fuse and let it flyProjectile: pyroBoxSpeed: 35Fuse: 2000Ammo: GrenadeMesh: pyroBoxUsed in "Thank You and Goodnight!". Model used in chinatown, and explodes into fireworks when shot, but cannot be picked up.	
===Vehicle=== 	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle===	
===Vehicle=== 	
===Vehicle===
Water SpraySeptic SprayBlaze, OringSeptic Avenger, City Waste Truck	 	 	2	10 	800 	75 	50 	40 	225	 	2.5	Ammo: Water, SewageMesh: p_ar50rpgFlags: unlimited ammoSprays sewage, water or steam from a roof-mounted cannon. 	
Mounted .50 calBear, Commander, Bulldog 	 	 	2	160 	125 	75 	50 	40 	225	 	2.5	Ammo: RifleMesh: p_ar50rpgFlags: unlimited ammoA .50 Caliber Machine Gun 	
Mounted .50 calEDF Scout 	 	 	1	160 	400 	75 	50 	40 	225	 	2.5	Projectile: rpg_projectileSpeed: 55Ammo: RPGMesh: p_ar50rpgFlags: unlimited ammoLaser Tracking like the Annihilator, but can be shot rapidly. 	
Minigun/RocketsTornado, Vulture, AB Destroyer 	 	 	2	250 	900 	752500	100	40 	225	 	4 	Projectile: rpg_projectileSpeed: 5535Ammo: RifleRPGMesh: p_ar50rpgFlags: unlimited ammo, has alt fireA mini-gun and a pair of rocket launchers. 	
Mounted .50 calParrot, Corsette,High Rise 	 	 	2	700 	125 	75 	50 	40 	225	 	4 	Ammo: RifleMesh: p_ar50rpgFlags: unlimited ammoA .50 Caliber Machine Gun 	
Mounted .50 calWolverine 	 	 	2	800 	125 	751000	50 	40 	225	 	3 	Projectile: AR50grenadeSpeed: 35Ammo: RifleMesh: p_ar50rpgFlags: unlimited ammoA .50 Caliber Machine Gun 	
==Improvised Weapons==
Improvised Weapons are scenery or multiple objects in Saints Row 2 that can be used as weapons, but cannot be stored in weapons cache. All IWs can be used to hit, lunge, and propel to inflict damage.
Weapon 	Locations 	Notes
Traffic Signs 	On any paved and finished street 	Long and heavier than most of the other Improvised Weapons.
Bones 	Next to lake on Mount Claflin. 	Looks like a Hockey Face Mask, but when moved it changes to a human skull.
Barrel 	Many open areas, such as in the Factories District, or the Nuclear Power Plant.	Explosive barrel of toxic waste. Can be swung or thrown. Is not explosive after moving it.
Newspaper Stand	Sidewalks in most districts. 	Coins bounce up and can be picked up for money. Strong, but heavy and slow to swing.
Pay Phone 	Most Paved Streets near Newspaper Stands 	Coins bounce out and can be collect as Cash.
Mail Box 	Located out the front of all suburban homes. 	Same strength as the Newspaper Stand.
Hockey Stick 	Only Available in the Prison Fight Club. 	Same Strength as the Boom Box.
Fence Post 	Outside of the many houses. 	Same Strength as the Hockey Stick.
Bottle 	Multiple isolated places. 	Same strength as Garbage.
Lawn Gnome 	Backyard of the house on the prison island. 	Same strength as a handsaw
Fire Hydrant 	On almost all streets. 	Water gushes out of the pipe below when it is picked up.
Parking Meter 	Parking Lots and street side. 	Coins bounce out and can be picked up for Cash.
Blow-up Doll 	Multiple isolated places. 	A sex toy.
==Objects==
All of these objects can be modded to be held, but are not defined as weapons as they have none of the usual weapon statistics
The PC version of the game can be modified to use these models in place of normal weapon models
Name 	Category 	Filename 	Notes
saintsrowcd 	Collectible Items	SaintsRowCD 	Touch: give_collectible_item
scr_video_camera 	Cutscene/Mission 	scr_video_camera 	Flag: dont drop.
The Video Camera from FUZZ. Incomplete definition.
SatchelBarrel 	Cutscene/Mission 	barrelflammable 	
piracy_package 	Cutscene/Mission 	box 	From deleted Piracy activity
VooDooDoll_Lo 	Cutscene/Mission 	voodoodoll_lo 	Flag: dont drop.
Mr Sunshine's Voodoo doll.
LighterCUT 	Cutscene/Mission 	lighter, lighterCUT 	Shaundi's lighter.
cellphone_PC 	Cutscene/Mission 	cellphone_pc 	
chainlink 	Cutscene/Mission 	chainlink 	
video camera 	Cutscene/Mission 	video_camera 	Ammo: Film
Flags: can zoom, dont drop
VooDooDoll 	Cutscene/Mission 	voodoodoll 	Flag: dont drop
rpg_projectile 	Cutscene/Mission 	p_rpgprojectile 	
handmirror 	Cutscene/Mission 	HandMirror 	Mirror used by Maero.
spraypaintspray paint 	Cutscene/Mission 	p_spraypaint 	Spray paint can used while Tagging
cut_berettaVICE 9 	Cutscene/Mission 	cut_beretta 	Higher resolution VICE 9 used in cutscenes. No weapon stats.
ht_barrel 	Cutscene/Mission 	barrelflammable 	
keys 	Cutscene/Mission 	p_keys 	Touch: give_mission_item
bombsmlbomb 	Cutscene/Mission 	bombsml 	Room Service, Sunnyvale Gardens Fishing Dock, Pyramid Scheme
Mic_No6_cut 	Cutscene/Mission 	mic_no6_cut 	
NewsclipGala 	Cutscene/Mission 	newClipGala 	Newspaper about Ultor Gala
PipeCUT 	Cutscene/Mission 	p_pipe 	
race_barrel 	Cutscene/Mission 	racechekb 	Racing checkpoint barrels
TVremote 	Cutscene/Mission 	TVremote 	Used by the guard in the opening cutscene
StrongBox 	Cutscene/Mission 	strongbox 	
loa_dust_package 	Cutscene/Mission 	cokebrick 	Touch: give_mission_item. Loa Dust from mission.
spike_strip 	Cutscene/Mission 	spikestrip 	Used by police.
silenced pistol 	Cutscene/Mission 	silenced_pistol 	The Ronin Silenced Pistol used in cutscenes. No weapon stats.
compCam 	Cutscene/Mission 	compCam 	Flag: dont drop.
The computer Shaundi uses.
OOZE 	Cutscene/Mission 	ooze 	The nuclear waste canister
BoxCokeB 	Cutscene/Mission 	boxcokeb 	Box of Loa Dust
ReportersMic 	Cutscene/Mission 	mic_no6 	Jane Valerama's Microphone
SatchelBomb 	Cutscene/Mission 	p_satchelcharge 	
scr_ProtestViolence 	Life 	scr_protestviolence 	
scr_ProtestUltor 	Life 	scr_protestultor 	
scr_ProtestBurning 	Life 	scr_protestburning 	
scr_Pencil 	Life 	scr_pencil 	
scr_Notepad 	Life 	scr_Notepad 	
Shank 	Life 	Shank 	
SketchPad 	Life 	stetchpad 	
scr_Cigarrette 	Life 	scr_cigarrette 	
SodaCupPlastic 	Life 	sodacupplastic 	
RiceTakeOut 	Life 	RiceQ01 	
RiceChopSticks 	Life 	ChopsticksQ01 	
SpoonPrison 	Life 	spoonPrison 	
jackhammer 	Life 	jackhammer 	
ProtestViolence 	Life 	protestviolence 	
ProtestUltor 	Life 	protestultor 	
ProtestBurning 	Life 	protestburning 	
Squeegee 	Life 	squeegee 	
PoliceWand 	Life 	PoliceWand 	
PokerCards 	Life 	pokerCards 	
Pencil 	Life 	pencil 	
TakeOutBag 	Life 	TakeOutBag 	
PaintPallet 	Life 	pallet 	
PaintBrush 	Life 	paintbrush 	
olcane 	Life 	olcane 	
Limbo Stick 	Life 	limbo 	
Notepad 	Life 	notepad 	
newspaperCover 	Life 	newspapercover 	
newspapera 	Life 	newspaper 	
Mustard 	Life 	mustard 	
MetalMug 	Life 	MetalMug 	
MetalDetector 	Life 	metaldetector 	
umbrella 	Life 	parasol 	Flag: keep, dont drop
Megaphone 	Life 	megaphone 	
magazine 	Life 	carmag 	
WaterBottle 	Life 	waterbottle 	
BlackJackCards1 	Life 	blackjackCards 	
ShoppingKart 	Life 	shoppingkart 	
umbrella2 	Life 	umbrellaf2 	Flag: keep
scr_DigitalCameraslrcamera 	Life 	slrcamera, scr_slrcamera	Still camera used when idle
purse 	Life 	pursemed 	Flag: keep
Juggler 	Life 	juggler 	
shoppingbag 	Life 	shopbagclosed 	Flag: keep
metalbriefcase 	Life 	metalBriefcase 	Flag: keep
BooksHold 	Life 	bookshold 	
BroomLife 	Life 	broomlife 	
InmateScrub 	Life 	InmateScrub 	
umbrella3 	Life 	umbrellaf3 	Flag: keep
 	Life 	hotdog 	Used at Hotdog stand, obtainable when Idle.
WaterBucket 	Life 	WaterBucket 	Flag: NoAttach
Harmonica 	Life 	Harmonica 	
winebottle 	Life 	bottlewine 	
Hammer 	Life 	HammerB 	
Catsup 	Life 	catsup 	
FlyerMultiple 	Life 	FlyersMultiple 	
cellphone_NPC 	Life 	cellphone_npc 	
wirelessMic 	Life 	micB 	
FireBreather 	Life 	firebreather 	
PoolCue 	Life 	poolCue 	
signSlow 	Life 	sign_slow 	
DrumstickRight 	Life 	DrumstickRight 	
DrumstickLeft 	Life 	DrumstickLeft 	
CementSpat 	Life 	CementSpat 	
DigitalCamera 	Life 	slrcamera 	
AcousticGuitar 	Life 	acousticGuitar 	
CigarretteLife 	Life 	cigarettelife 	
CoffeeCupPlastic 	Life 	coffecupplastic 	
CoffeeCup 	Life 	coffeemug 	
clipboard 	Life 	clipboard 	
scr_jackhammer 	Life 	scr_jackhammer 	
pcp 	Life 	p_pcp 	
lollipop 	Life 	lollipop 	
quarter 	Life 	quarter 	
Skateboard 	Life 	skateboard 	
inhaler 	Life 	p_inhaler 	
Luggage_Pull 	Life 	luggagepull 	
beer 	Life 	beercan 	
flashlight 	Life 	flashlight 	
O2 Tank 	Life 	o2_tank 	
Binoculars 	Life 	Binoculars 	
AcousticGuitarCase 	Life 	acousticguitarcase 	Flag: NoAttach
walker 	Life 	walker 	
RoninHelmetLife 	Life 	RoninHelmLife 	Flag: NoAttach
DrumSteel 	Life 	SteelDrum 	Flag: NoAttach
waterCan 	Life 	waterCan 	
Bong 	Life 	Bong 	
Laptop 	Life 	laptop 	
InmateScrubBucket 	Life 	inmatescrubBucket 	Flag: NoAttach
dont drop
ConstBarrelLife 	Life 	constBarrelLife 	Flag: NoAttach
CoolerLife 	Life 	coolerLife 	
DumbBellLeft 	Life 	DumbBellLeft 	
DumbBellRight 	Life 	DumbBellRight 	
LaundryBasket 	Life 	laundrybasket 	
CarJack 	Life 	carjackA01 	
fishingRod1 	Life 	fishingPole 	
HandSaw 	Life 	handSaw 	
HedgeTrimmer 	Life 	hedgeTrimmer 	
BugNet 	Life 	BugNet 	
JanitorKart 	Life 	JanitorKart 	
JewelryBox 	Life 	JewelryBox 	
Lumber 	Life 	PostLumber 	
FlyerSingle 	Life 	FlyersSingle 	
BookOpen 	Life 	bookOpen 	
big_money 	Money 	dollarbill100 	Touch: give_rand_money
coin 	Money 	p_coin 	Touch: give_money
charge_launcherCharge Launcher	Other 	p_rpg 	
cellphone 	Other 	cellphone 	Inv Slot: unarmed
bouquet 	Other 	bouquet 	Flowers used at Aisha's funeral
badge_policePolice Badge 	Other 	BadgePolice 	Troy's badge
Smoke Grenade 	Other 	p_smokebomb 	Weapon model used only in Face to Face cutscene.
Brass Knuckles 	Other 	p_brassknuckles 	Weapon model used inside Brass Knuckles.
==Trivia==
*If a pistol or a SMG is equipped and any vehicle with a civilian driving it is entered, a special animation is played, where Playa shoots the driver and enters the vehicle, although there is no sound of a gunshot.
 
ru:Оружие в Saints Row 2
__NOEDITSECTION__
2
Category:Saints Row 2