Drop Chance

Drop Chance or Odds is the in-game denotation of how common a drop is from a Mob. Drop chances can be viewed through the bestiary when the player has gained enough kills against the mob.
== Bestiary Mob Drop Chances ==
* All drops, or up, will still shows "Rare Drop!" in chat even if that is not the rarity.
* Bestiary mobs do not share the same item drop chances
Odds	Drop Chance	Description
 	30.01%-100%	items are very common. They are usually inexpensive singularly.
 	1.01%-30% 	items are slightly rarer than . They are typically worth more.
 	0.11%-1% 	slightly more rare than . They are usually worth a lot more than .
 	0.02%-0.1% 	items are very rare. They can be worth a lot on the Auction House or Bazaar.
 	<=0.01% 	items are extremely rare. They can be worth millions if sold at the right price.
== Slayer Drop Chances ==
All drops, or up, will still shows "Rare Drop!" in chat even if that is not the rarity.
Odds	Drop Chance	Description
 	100% 	items are usually inexpensive singularly. Items like , , and have these odds from Slayer bosses. Examples include most Mob drops.
 	20% 	items are usually fairly common and cheap items, they only drop every now and then. They usually sell for prices in the thousands. Examples include slayer drops like (Sells for to NPCs each), (Sells for each, but the Tarantula Broodfather Drops around upon death), and (Sells for each to NPCs).
 	5% 	items are inexpensive and slightly common items, selling for prices in the thousands. Examples include items like the , . Runes like the ones mentioned before can sell for tens of thousands if upgraded to tier 3. Occasional tier items can out-price rare items at times.
 	1% 	items are slightly rare, and semi-valuable items, they usually sell for prices in the tens of thousands up to a couple hundred thousand. Examples include items dropped from Slayer Bosses like an with or . Some of these items are used in crafting powerful items/weapons like the .
 	<1% 	items are incredibly expensive and valuable items. They usually sell for millions of Coins, and are usually used in crafting the best items in the game. Examples include the , which is used in crafting the and the , used in crafting the .
 	<<1% 	items are unbelievably expensive and valuable items. They can sell for tens of millions or even several hundred million Coins, and are usually used in crafting end-game items. Not only are they hard to obtain in the first place, but most have very high, special requirements for them to even have a chance to drop at all. Currently, there are only 2 items in the game with this drop chance without Loot Sharing, which are Warden Hearts from the Atoned Horror with at least Zombie Slayer LVL 7 and Enchanted Books from a Voidgloom Seraph Tier IV with at least Enderman Slayer LVL 7.
== Increasing drop chances ==
All drop chances are affected by . Additionally, non-slayer drops are affected by the Enchantment (for items except armor pieces), the Enchantment (for armor pieces) and (for pets). The final drop chance can be calculated using the following formula:
\text{Base Chance} \times \left(1 + \frac{\text{Magic Find + Pet Luck}}{100}\right) \times \left(1 + \text{Looting Level} \times 0.15 \right) \times \left(1 + \text{Luck Level} \times 0.05\right)
Note: For non-armor drops \text{Luck Level} is always 0, for non-pet drops \text{Pet Luck} is always 0 and for pet drops \text{Looting Level} is always 0
=== Example ===
;Information
:Item: 
:Base Chance: 1 in 200 = 0.5% = 0.005
:: +80% = 0.8
: Luck Level: 6
;Calculations
:0.005 \times (1 + 0.8 + 6 \times 0.05) = 0.005 \times (1.8 + 0.3) = 0.005 \times 2.1 = 0.0105 = 1.05\%
== History ==
Category:Mechanics
Category:Slayer
Category:Pages with math equations