Bomberman (Smash Plus)

Bomberman is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Bomberman universe, he is listed as Fighter #101 in Smash's modified numbering system, and is classified as a Middleweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by clearing classic mode with Tracer. He is also a new character, as this is his first playable appearance in a Smash game.
Bomberman is a stage control character through and through. Though much of his moveset lacks real power, his Bombs and the traps that he can set with them make up for this. The key to victory is knowing when to deploy your bombs and when not to, and also how best to manipulate the bombs once they are on the stage to maximize damage output to opponents. Trying to go head to head against most fighters with Bomberman will not end well, as Bomberman's moves outside of his bombs rank near the bottom in terms of damage output (particularly for his weight class) and Bomberman's defensive stats are merely average as well. He is fast on the ground, giving him the chance to remove himself from dangerous situations. Bomberman is a high risk, high reward character, with a very high leraning curve. But once you master that curve, there are few who are better at frustrating opponents and zoning them right into oblivion. Bomberman has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Special Gimmick: Bomb Interaction- Bomberman can move bombs that have been deployed by him or other Bombermen by using his basic or smash attacks next to them. Every attack (save for his throws and neutral air) of this type can move a deployed bomb a set distance, which varies depending on the attack. Other Bombermen controlled by opponents can move the bombs players set themselves.
*Neutral Jab- Bomberman performs a two hit punch combo, with the second hit having little launch power. The move has combo potential due to its speed, though. Using this next to bombs will cause them to be knocked forward a short distance.
*Side Tilt- Bomberman performs a short range jump kick straight in front of himself with little knockback power. Using this on bombs will cause them to slide a short distance across the ground, stopping at ledges.
*Up Tilt- Bomberman performs a spinning uppercut, jumping slightly into the air as he does so. Using this on bombs will cause them to fly straight up into the air and move only a short distance forward.
*Down Tilt- Bomberman performs a lunging forward kick while crouching that is semi-spammable, but one of the weakest down tilts in the game. Using this on bombs will cause them to slide a very short distance along the ground, stopping at ledges.
*Dash Attack- Bomberman performs a running shoulder tackle that ranks among his more reliable KO options at high percentages, but has higher than average knockback. Using this on bombs will cause them to be knocked forward a decent distance.
*Grab & Pummel- Bomberman grabs with both hands and pummels with a headbutt. If Bomberman uses his grab next to a bomb, then he will pick that bomb up and hold it above his head. While in this state he can move left or right and jump once. Pressing the attack button will cause Bomberman to toss the bomb forward a fixed distance.
*Forward Throw- Bomberman simply tosses the opponent forward. Uniquely, this move does not scale up knockback based on opponent damage, instead always throwing the opponent forward a set distance.
*Back Throw- Bomberman spins around and tosses the opponent straight behind himself.
*Up Throw- Bomberman throws the opponent straight up into the air. His strongest throw in terms of damage and knockback.
*Down Throw- Bomberman simply slams the opponent into the ground. While this doesn't pop them up for combos, it does potentially bury foes at higher percentages.
*Neutral Air- Bomberman spread his limbs out like a jumping jack, creating a lingering hitbox. The move is strongest when it first begins, quickly fading in power. This is the only basic attack that doesn't manipulate bomb position.
*Forward Air- Bomberman performs a midair version of his side tilt, kicking forward slightly. This has more launch power and will stall Bomberman's fall in midair slightly. Using this on bombs will pop them up in the air and move them forward a short distance.
*Back Air- Bomberman lays out flat, throwing a double handed palm thrust directly behind himself. His most powerful aerial attack in terms of knockback. Despite his legs extending out, only his arms and fists have a hitbox for this attack. If used against bombs, it will launch them straight forwards and, if they are in midair, they will be affected by gravity.
*Up Air- Bomberman lays on his back and performs an over the body kick from front to back. The upward arc has more launch power than the late downward hit. If used on bombs it will knock them straight up into the air a short distance.
*Down Air- Bomberman performs an angled downwards dropkick that can spike foes if it connects at the beginning of the move. It will not move bombs if it hits them on the ground, as instead Bomberman will jump off of them and back into the air. If it hits a bomb in midair, it will send it straight down to the ground as Bomberman jumps off of it.
===Smash Attacks===
*Side Smash- Bomberman performs a windup punch that fires straight in front of himself. It's his most powerful attack in terms of damage and knockback (aside from his bombs), but it also has the most endlag. If used on a bomb, it will slide it across the ground all the way to the end of the platform. If it hits an opponent or another bomb while sliding, it will detonate, regardless of the time left on its detonator.
*Up Smash- Bomberman performs a bicycle kick right in front of himself. It launches foes straight up into the air, and has little endlag. If used on bombs, it will knock them straight up high into the air, often times causing them to explode in midair depending on the time left on their detonators.
*Down Smash- Bomberman crouches down and performs a palm thrust on either side of himself. It's his weakest Smash attack by far in terms of damage output. It will push bombs a decent distance across the ground, and is unique in that it can push two bombs at once (one on either side of him) if positioned that way.
===Special Moves===
*Neutral Special: Bomb Deploy- Bomberman will place a bomb right on the spot he is standing, where it will sit. No other player besides Bomberman (or opponents controlling another Bomberman) can move the bomb once it is placed. The bomb will sit there until it is remote detonated, it is hit by a fire attack (including other bomb explosions), or the timer expires. Standard bombs have a timer of 10 seconds that begins once the bomb is placed on the ground. Normal bombs have a blast radius of one bomb sprite in either horizontal or vertical direction (imagine a grid sheet, with the bomb going off one square in any of the four cardinal directions from where the bomb was.) Holding the special button will cause Bomberman to hold the bomb, charging it up and increasing its blast radius at the expense of its detonator timer. Charging the bomb for two seconds will increase its blast radius to two bomb sprites in all directions, and decrease the timer to 8 seconds. Holding it for 4 seconds will increase the blast radius to 3 bomb sprites, and the timer will be decreased to 5 seconds. Up to 5 bombs can be on stage at any given time. Bomberman can be hurt by the explosions caused by his own bombs.
*Side Special: Ice Bomb- Bomberman will kick an Ice Bomb across the stage. Unlike his regular bombs, this one cannot be charged. The Ice Bomb will detonate after 3 seconds pass or if it hits an opponent. Opponents hit by the Ice Bomb will be frozen on impact, with the freezing lasting longer at higher percentages. It does have a good deal of endlag, preventing it from being spammed.
*Up Special: Jetpack- Bomberman will arm his jetpack and then fly straight up into the air a good distance, damaging any foe he hits along the way. After the apex of his jump, Bomberman will enter freefall. There is a brief moment before the jetpack lights where players can redirect Bomberman slightly forwards or backwards based on directional input, although doing so will lessen the vertical distance gained from the move.
*Down Special: Remote Detonation- Bomberman pulls out a detonator and will remote detonate any bomb that he has active on the field. This only works if he has bombs active, otherwise the attack does nothing and Bomberman will be left vulnerable for a short time.
*Final Smash: Power Bomb- Bomberman will pull out a bomb and charge it quickly, though the charge quickly gets out of hand. Panicking he flies away in his spaceshop, leaving the P-Bomb on the ground until it explodes 5 seconds later. The blast radius is as large as most stages, but the bomb does the most damage to opponents who are closer to the bomb when it goes off, versus those who are on the fringe of the blast. After the smoke clears, Bomberman returns to the stage to resume fighting.
===Miscellaenous===
*Entry Animation- Bomberman flies in on his spaceship, jumping out of it as it flies by and assumes a battle stance.
*Idle Animation 1- Bomberman taps his foot on the ground twice before resuming normal stance.
*Idle Animation 2- Bomberman closes his eyes and bobs his head back and forth, as if whistling a tune to himself.
*Side Taunt- Bomberman spins around in place and throws up his fist in victory.
*Up Taunt- Bomberman's face turns angry and he shakes his fist at the opponent menacingly.
*Down Taunt- Bomberman pulls out a small unlit bomb and bounces it off his feet twice before resuming battle stance.
*Victory Animation 1- Bomberman does a backflip, waves to the crowd and then holds up his hands in a victory pose.
*Victory Animation 2- Bomberman creates a large bomb behind himself and then flashes a peace sign at the crowd. Randomly the bomb will explode, causing Bomberman to stand there covered in soot, a bewildered look on his face.
*Victory Animation 3- Bomberman is tossed up and down by a group of fellow Bombers, as they cheer him on in victory.
==How to Unlock==
Bomberman can be unlocked any of the following ways:
*Playing Versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Clear Classic Mode with Tracer on starting difficulty 5.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly show up (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters