Damage RES

Damage RES are stats used by both characters and enemies. These stats will decrease the amount of DMG taken of their corresponding type.
\text{RES Multiplier} = 1 - (\text{RES}_\text{Target} - \text{RES PEN}_\text{Attacker})
Typically, enemies will have 0% RES against types they are weak to and 20% RES against other types, although some enemies will have 40% or 60% RES against specific types.
Damage RES ranges between -100% and 90%. Therefore, RES Multiplier ranges between 10% and 200%.
==Types==
* Physical RES
* Fire RES
* Ice RES
* Lightning RES
* Wind RES
* Quantum RES
* Imaginary RES
==Enemy Damage RES==
==Abilities==
==Bonus Abilities==
==Eidolons==
==Enemies==
==Light Cones==
==Change History==
==Navigation==
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