Evolve

Evolve is an Uncommon Power card for the Ironclad. After it's played, an additional card will be drawn whenever a card is drawn.
Upon upgrade, drawing a Status card results in two extra card draws instead of one.
==Interactions==
 
* A player may use powerful cards such as , , , and without their deck suffering nearly as much, so long as Evolve is played before the cards from those cards are drawn. An upgraded Evolve gives a draw advantage to any status drawn, actually increasing draw instead of being neutral.
*Evolve's extra card draws can greatly help against enemies who flood your deck with , such as Sentries, Slime Boss, and Taskmaster.
*Evolve effectively counters the negative effect imposed by .
*Evolve synergizes well with -themed decks, as drawn cards can be exhausted by or while still taking advantage of Evolve's extra draws.
 
* adds status cards directly to your hand. These status cards are created, not drawn, so Evolve will not activate initially.
*Evolve cannot draw cards beyond the 10-card hand limit.
* do not count as cards.
==Update History==
*Weekly Patch 18: Paranormal
**Evolve rework: No longer gives Wounds. Now triggers on any Status card, not just Wounds.
*Weekly Patch 4: Full speed ahead!
**Evolve should no longer trigger even if No Draw power is active.
*Day 1 Patch
**Evolve power tooltip was displaying duplicate information incorrectly.
Category:Buffs