Super Smash Bros. Obliteration/Mii Brawler

Mii Brawler is a Free Custom Character in Super Smash Bros. Obliteration. First Appearing in 3DS/WII U these trained soldiers can be created as Male or Female, and are exceptionally skilled in the art of Fighting/Martial Arts and will jab and Punch their way to the top of the Mountain of Smashers. Ready to Wallop at any opponent who comes to challange them, Mii Brawler is ready to win, in a true fight for the ages.
==Attacks==
Type 	Name	Damage 	Description
Neutral 	 	(3% = Hit 1, 2% = Hit 2, 1% = 4 Per Loop, 3% = End, 12% = Total).	Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to Little Mac's jab, the first two punches can be jab cancelled like Fox's jab, which allows the Brawler to follow up with different attacks or a throw, the jab infinite is somewhat easily escapable from mid-percents onward. Large Miis suffer from heavy ending lag once the finisher is inputted.
Forward Tilt 	 	(↗ 8% = body, 7% = leg),
(→ 7% = body, 6% = leg)
(↘ 8.3% = body, 7.3% = leg).	A single roundhouse kick, similar in style to Mario's, Can be angled
Up Tilt 	 	(6%) 	Punches with an uppercut, similar to Mario's up tilt, though it does not spin the
Mii around. Can juggle at low percentages, the hitbox stays at the Mii's fist, which 
means it cannot hit opponents behind them.
Down Tilt 	 	(8%) 	Sweep kick along the ground. Pops opponents into the air, allowing it to combo into
tilts at low percents and aerials at medium percents.
Forward Smash	 	(18% = Sweetspot, 13% = Sourspot). 	A strong straight punch with high ending lag. The hitbox lasts only one frame, can be angled, this move has a very strong sourspot, as it often launches opponents behind the Brawler,
Up Smash 	 	(12% = Clean, 8% = Late). 	A flip kick, similar to Fox's up smash. Wide coverage, with the later hitboxes dealing less damage
behind the Mii Sword Fighter, Combos from down tilt and up tilt at low percents.
Down Smash 	 	(13%) 	Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback, fast with
moderate ending lag, though the hitboxes are somewhat small
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(10% = Clean, 5% = Late). 	A sex kick; similar to Mario's neutral aerial, though with an unusually long period of endlag after the kick, Auto-cancels from a short and full hop.
Forward	 	(4% = Hit 1, 5% = Hit 2, 9% = Total).	Two spin kicks; similar to Zero Suit Samus' forward aerial. The Mii Fighter's main combo tool, which
can combo into itself or after throws. The first hit sends at the autolink angle, allowing it to drag opponents down onto the stage, and can initiate combos into smash attacks and aerials at low 
to mid-percents.
Back 	 	(9%) 	A single swinging back kick. Although it KOs at 158% at the ledge, its speed and semi-spike angle allows it to function as a good edge guarding or offstage KO tool. Auto-cancels from a short hop.
Up 	 	(8%) 	Swipes foot above his/her head in an arc. Juggles well due to its low knockback and wide range. Auto-cancels from a short-hop.
Down 	 	(13% = Clean, 11% = Late). 	Swings both fists beneath himself/herself in a double axe handle, similarly to Diddy Kong's down aerial, this is Mii Brawler's strongest aerial and most reliable meteor smash, though it KOs at 132% onstage. Auto-cancels if used near the peak of a full hop.
==Other Attacks==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Punches In Both Forard/Back Directions While Getting Up
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Punches In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs a Karate Chop While Cimbing Up.
Dash Attack 	 	(10% = cean, 8% = late)	Runs and Dropkicks Forward, in a Similar Manner to Fox's Dash Attack
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Pummel 	 	(3.25%) 	Headbutts The Enemy, A Moderately Fast Pummel.
Forward	 	(6% = hit 1, 3% = throw, 9%= total) 	Hits the enemy with a backhand. The Mii Fighter's strongest throw, though it fails to KO till
above 190% near the edge. Sends at a semi-spike angle, allowing it to set up an edgeguard.
Back 	 	(5% = hit 1, 2% = throw, 7% = total)	Kicks the enemy away behind themself. Similar knockback angle as forward throw, but slightly weaker.
Up 	 	(4% = hit 1, 4% = throw, 8% = total)	Knocks the enemy up with a palm strike. Can combo into up aerial on heavier characters, but this quickly loses effectiveness.
Down 	 	(4% = hit 1, 2% = throw, 6% = total)	Karate chops the enemy into the ground. An effective combo starter due to its mainly vertical knockback, allowing for mid-air follow-ups such as several forward aerials from 0%, and up aerial
at mid percents.
==Taunts==
Up = Mii Brawler flips, then performs a crane pose.
Side = Moves their fists in front of them in an "X" motion, before punching downwards and swinging an open hand 
towards their own faces.
Down = Mii Brawler Punches twice while looking at the camera.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Shot Put 	(15% = Throw, 11% = Bounce 1, 8% = Bounce 2). 	A shot is thrown into the air as an arcing projectile. Bounces twice upon landing, whichdeals lower damage; if it misses, the shot travels a set distance before disappearing. Very damaging and strong foran unchargeable projectile, but has considerable amounts of startup and ending lag. The Brawler is able to aerially maneuver during the attack's high ending lag, however.
Side Special 	Onslaught 	(1.2% = Ground Loop Hits 1-2, 1% = Air Loop Hits 1-2, 4% = Last Hit, 8.4% = Total).	Charges forward with their knee and fist out. If it connects near an opponent, the Mii Brawler will launch into a series of kicks that ends with an moderate-knockback uppercut, after the combo or if missed, the Mii Brawler becomes helpless.
Up Special 	Tomahawk Kick 	(4% = Hit 1, 3% = Hit 2, 4% = Hit 3, 11% = Total) 	Performs an upward flip kick that is followed by a meteor-smashing axe kick, Similar to Kirby's Final Cutter, providing decent vertical distance and slight horizontal distance, can be used as a
Sacrificial KO.
Down Special 	Head On Assault	(4% = Ground Leap, 8% = Drop, 8% = Impact, 20% = Total/All Hits Connect). 	Deals a powerful headbutt downwards at a high speed, head aimed at the ground, like Yoshi's Yoshi Bomb, the move consists of an optional hit on the ground that leads into the main headbutt, this move can bury grounded opponents and meteor smash aerial ones, although doing so is very risky and is often a sacrificial KO, The Mii Brawler is able to sweetspot ledges if they land facing against one,
allowing it to be a situational edgeguard.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Omega Blitz	(5% = Startup, 0.8% = Hits 1-28, 15% = hit 17, 36% = Total).	Uppercuts the target into the air and batters them with attacks before smashing them back downwards,
Functions slightly similarly to Ike's and Black Knight's Final Smashes but does not automatically
KO in the process,
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Category:Mii Characters