Report 1361

Report #1361
Skillset: Geochemantics Skill: Neckbolts
 Org: Geomancers Status: Completed Jun 2015
Furies' Decision:
Sol. 3.
Problem: Neckbolts gave 20 bonus excroable buff pre-overhaul changes. Now it
only gives 1/8 in buffs with new system. Comparitively, something, like tattoos,
that gave only 10 bonus excroable, give 1/5 buff. Neckbolts are being sold short
here and our excroable damage is abysmal now. Geochemists are suppose to be the
'damage' chemists and with this reduction in our excorable damage we cannot push
out the damage we were designed to originally have.
[A: 0 R: 0] Solution #1: Up Neckbolts to 2/5 excorable buff.
[A: 0 R: 0] Solution #2: Up Neckholts to 2/8 excorable buff.
[A: 0 R: 0] Solution #3: Up all chems buff skills to either 2/5 or 2/8, as
 this really did happen to all chemists and their
 damage buff abilities all got lowered to 1/8.
Player Comments:
---[Elanorwen on 6/15 @ 16:40 writes]:
Being that chem/woods really don't have much going for them beyond the straight
damage, I'd say it might be a good idea to go through with this and boost all
chem and wood specs to 2/8 (Sol. 3), especially considering the fact that their
previous +20 dmp in the relevant skills got changed to 1/8 while a curio with
+10 dmp was replaced with a 2/7 buff.
---[Xenthos on 6/16 @ 00:05 writes]:
I'm fine with making this 2/8, if it is done to -all- the chemantics / woods.
Should be consistent here.
---[Synkarin on 6/16 @ 01:43 writes]:
Sol 3 is fine
---[Llandros on 6/16 @ 02:49 writes]:
Solution 3
---[Enyalida on 6/16 @ 19:57 writes]:
Solution 3.
---[Raeri on 6/17 @ 12:59 writes]:
Solution 3. Agree with Elanorwen - all chems are 'damage' chemists, technically.
---[Viynain on 6/20 @ 06:00 writes]:
Solution 3.
---[Enyalida on 6/24 @ 18:21 writes]:
The 2/8 number is probably a better conversion of the 20 dmp attack abilities:
20 defensive dmp was a pretty standard amount, but a single ability giving 20
offensive dmp was fairly rare in the previous system. Converting the dmp system
with the same ratios for both defensive and offensive dmp glossed over that
difference in the two types. In general, the chems damage strategies are
obnoxious, but until their base mechanics are changed (if ever), they're stuck
in damage spam boxes for viability, requiring buffs like this (for -woods, at
least) to keep up with their melding counterparts even there.
---[Shuyin on 6/25 @ 21:31 writes]:
Solution 3 is fine
---[Kaimanahi on 6/28 @ 21:43 writes]:
Support Solution 3