William Gunner

William Gunner was a character role-played by travpiper. 
__TOC__
==General Description==
William Gunner was a Deputy for the Senora Desert Sheriff's Office, Badge #930
==Personality==
Gunner was known for his trifling struggle with drug addiction and his spontaneous behavior.
== Death ==
On May 24th, 2023, Gunner met with Connor Stubble at Legion Square, alerting him of his last will and testament. Jenny Hall arrives on scene to question his intentions; his pacemaker is giving out. He dons a SCAR and Cow Fucker mask, getting back in his Mustang for his final ride. Stubble pursues him alongside Sam Baas when Gunner flips his vehicle underneath Palamino Freeway. He attempts to flee before brandishing his SCAR and engages in a firefight with Stubble and Baas. Emptying his mag, he gracefully falls after being shot by Baas. 
==Momentous Dates within the Government==
===Unified Police Department===
Rank 	Insignia	Note 	Date
Cadet 	 	Hired to the BCSO; Badge #589 	March 26th, 2021
Cadet 	 	Passed Academy 	March 28th, 2021
Solo Cadet 	 	Solo Certified; Badge #689 	April 29th, 2021
Deputy 	 	Promoted to Deputy; Badge #390 	May 20th, 2021
Senior Deputy 	 	Promoted to Senior Deputy 	October 27th, 2021
Senior Deputy 	 	Transferred to the PBSO 	December 2nd, 2021
Sergeant 	 	Promoted to Sergeant 	May 13th, 2022
Lieutenant 	 	Promoted to Lieutenant 	June 18th, 2022
Commander 	 	Department Restructure; Transitioned to CPD Commander 	October 24th, 2022
Commander 	 	Fired due to Criminal Activity 	November 1st, 2022
State Officer 	 	Hired to the SASP; Badge #239 	November 3rd, 2022
Assistant Chief of Police	 	Appointed as the Assistant Chief of Police of the DPD by The Senate; Badge #495-B	November 14th, 2022
Assistant Chief of Police	 	Changed Badge Number to #117 	December 27th, 2022
Captain 	 	Demoted to Captain 	February 25th, 2023
Officer 	 	2023 PD Restructure; Badge #U-117 	March 6th, 2023
Deputy 	 	Hired by the SDSO; Badge #930 	April 14th, 2023
Deputy 	 	Fired 	May 19th, 2023
==Trivia & Quotes==
==Gallery==