Subject K (Immortal Defense)

==Summary==
Subject K, real name unknown, though many are assigned to him throughout the course of millennia, is a soldier of Dukis who, in the face of an incoming invasion by the Bavakh Empire, accepts to be subjected to an experimental procedure to become a Path Defender, an energy being inhabiting a higher dimension that would prevent interstellar travel from opposing armies.
Initially successful, the Ghost of Pathspace, the name he is now feared as by the Bavakh, finds himself trapped in this state for longer than expected, with an eventual betrayal causing the destruction of Dukis, though the Ghost continues to fight, protecting the now enslaved Bavakh from the Theocracy of Oss, but eventually fully succumbing to insanity caused by his immortality, and protecting the lifeless remains of Dukis for the rest of time, hallucinating the presence of his granddaughter that may have never even been born as a manifestation of his original mission, ordering him to shoot down any ships passing nearby. Even more millennia later, the Great Ghost descends to Hellspace for reasons unknown, achieving enlightenment upon making contact with Gutei.
==Powers and Stats==
Tier: At least , likely far higher
Name: Real name unknown, Subject K, Path Defender (By the Dukis military), The Ghost of Pathspace (By the early Bavakh Empire), Great Ghost (By Pul Wat Aa), Great Star (By the people of Dukis, and later the enslaved Bavakh), Great Morning Star, Devil (By the New Bavakh Empire)
Origin: Immortal Defense
Gender: Male, biologically none
Age: At least thousands of years, likely far more
Classification: Path Defender, Path Cursor, originally a person from Dukis
Powers and Abilities:
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|-|Base=
Superhuman Physical Characteristics, Immortality (Type 1), Incorporeality and Higher-Dimensional Existence (A Path Defender's consciousness has been turned into pure energy that resides in pathspace), Energy Projection (Attacks by rapid-firing energy bullets), Instinctive Reaction (Instinctively and automatically fires at enemies), Accelerated Development (Becomes stronger as he damages enemies. Increases in power through time, as shown by the increased versatility and strength of his charged attack as the story advances), Danmaku (With charged attacks), Attack Reflection (Gathering or firing a charged attack can drag enemy and ally projectiles with it), Absorption and Energy Manipulation (Can absorb cache, the energy left by dying consciousnesses, and utilize it to create or upgrade points), Avatar Creation (Path Defenders can create and place Points, aspects of their will taking form in pathspace) Statistics Amplification (Can upgrade Points, increasing their stats and attack patterns), Power Bestowal (Path Defenders can share their Points with others who have not discovered them yet), Supernatural Willpower (Guarded an area for at least thousands of years without rest), Extrasensory Perception (Sensed Aa's presence in Hellspace), Dimensional Travel (Descended from Pathspace all the way down into Hellspace and then further down to Gutei), limited Death Manipulation (Path Defenders can take their own lives simply by willing it), likely Resurrection (Pul Wat Aa returned to life millions of years after his death)
|-|Points=
Energy Projection, Incorporeality and Higher-Dimensional Existence, Paralysis Inducement, Statistics Reduction and Power Nullification (Fear Points temporarily stun enemies, lower their defense to zero and nullify their special abilities. Strategist Points also lower enemy defense while Turning Points lower their maximum HP, and Hate Points would weaken enemies' projectiles), Spatial Manipulation (Courage Points' shots loop around the map), Explosion Manipulation (Cut Points release explosive, slow-moving mine shots), Homing Attack (Limited Points release bursts of homing shots. Strategist Points direct nearby ally attacks towards their target), Statistics Amplification (Love Points increase the power of other Points. Strategist Points increase the power of ally attacks), Forcefield Creation (Love Points push away anti-projectile projectiles), Empowerment (Pride Points become stronger as their confidence in themselves does, upon scoring more kills), Durability Negation (Strategist Points deal a percentage of the target's HP in damage. Turning Points lower the opponent's maximum HP), Danmaku (Danmaku Points, shockingly, release storms of bullets in all directions. Enough placements of any combination of Points can also produce this effect), Attack Reflection (Hate Points would reflect foes' projectiles), Empathic Manipulation (Love Points are utilized in the finale to turn Gutei on the player's side, with him originally being controlled by Aa's Hate Points)
|-|Medals=
Statistics Amplification (Various medals increase various sorts of statistics for both the Path Cursor and Points), minor Probability Manipulation (Blaggenthorg's Skull causes Blaggenthorg to appear more often. Small Medal decreases Bavakh spawn rate by 20), Empowerment (Blinding Medal increases the power of Points based on how bright a Path is), Statistics Reduction and Power Nullification (:P causes :P enemies to be vulnerable for twice as long. Eye of Corybantes causes the Path Cursor's shots to weaken enemies. Dukis's Highest causes Bavakh anti-shot shields last half as long. With Raberata Medal, Bavakh all have 10% less starting HP. Squalid Medal nullifies Squalids' regeneration), Fear Manipulation (Dukis Metal III causes the Path Cursor to scare away Path Beings from further away), Durability Negation (Form Medal causes the player's attacks to deal 1% of the enemy's health in damage), Resistance to Gravity Manipulation (With Dukis Cross, Points are less affected by gravity vortice)
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Attack Potency: At least Multi-Continent level (Destroyed the Panopticon, which would have wiped out the entirety of the population of Oss with its presence alone. While originally the Strategist Point was required for this, Subject K can wipe out dozens of Panopticon without need of any special strategy by the end of the game), likely far higher (The protagonist's powers increase incredibly throughout Immortal Defense, going from struggling with a single boss or even failing completely to defeat them, to easily defeating dozens of them in a single wave. Aa considers his powers infinite, stating they have become far more complex than before. Can harm and destroy pieces of Gutei's Finger)
Speed: At least Massively FTL+ movement speed (Can move at arbitrary speeds across all of pathspace), Unknown combat speed (Capable of easily tagging Bavakh ships as they fly through hyperspace. However while hyperspace allows them to cross inter-solar system distances with ease, their actual speed in it is not known)
Lifting Strength: Unknown (Can divert the path of his Points' shots by charging an attack)
Striking Strength: Unknown (Cannot directly interact with the world)
Durability: Unknown (Never once directly attacked in Immortal Defense, as nothing else can interact with a Path Defender's form)
Stamina: At least Superhuman. Guarded an area for at least thousands of years without rest
Range: Low Complex Multiversal. Capable of attacking beings passing through hyperspace from pathspace, and eventually even affect beings residing in hellspace and Gutei, which exist below normal space. Can move at arbitrary speeds across all of pathspace.
Standard Equipment: None
*Optional Equipment: A series of (dubiously canon) medals earned by performing certain achievements.
*Can Create/Summon: Points (Listed in Notable Attacks & Techniques)
Intelligence: At least Gifted, likely far higher. Is a particularly quick learner of pathspace combat, and has triumphed over other Path Defenders more experienced than him. As implied by Limited, Danmaku and Turning Points, a Path Defender's mind is more complex than a normal being's and operates beyond conventional reason.
Weaknesses: Can only place a limited amount of points, and both doing so and upgrading them is limited by his amount of cache.
Notable Attacks & Techniques
*Charged Attack: The protagonist gathers then fires energy out of the path cursor, with a large spread of bullets that also drags enemy and ally shots with it.
*Points: Aspects of a Path Defender's will taking form in pathspace, which can be placed as turrets and upgraded, though this draws from a limited supply of cache. Normally fire upon enemies automatically, but can also be directly controlled.
**Fear Point: Stuns enemies briefly, but does not inflict much damage. Also nullifies their special abilities and drops their defense to zero temporarily. Rapid-fires when at maximum level.
**Courage Point: A long-ranged Point that shoots piercing shots that loop around the map. The shots get weaker as they pass through enemies, but increase in frequency as the Point is upgraded.
**Strategist Point: Strategist Points aim at the same enemies the Path Cursor is attacking. Their shots inflict a percentage of the enemy's HP in damage, lower their defense, increase the power of ally attacks and directs them towards its target.
**Ortho Point: Can only fire diagonally, but inflicts splash damage, can fire rapidly and be upgraded with little cache. Represents on a Path Defender's logic.
**Cut Point: Releases explosive mines around itself in a circle pattern. without aiming at enemies. Represents willpower and ruthlessness.
**Limited Point: Releases bursts of homing shots. Represents curiosity.
**Love Point: A pacifist Point that increases the statistics of nearby Points (or all of them when fully upgraded). Also repels enemy attacks.
**Circuit Point: Useless when alone, Circuit Points cast a bond that damages enemies between them. Represents one's wish for and knowledge about personal connections.
**Pride Point: Grows in power as it scores kills. Its attacks are homing, and will sometimes unleash a powerful "critical hit".
**Turning Point: Representing insanity, the Turning Point shoots out projectiles erratically, ignoring enemy defense and lowering their maximum HP.
**Danmaku Point: Representing a consciousness unknown to non-path beings, fires out complex patterns of projectiles that shift as it's upgraded, and depending on where it's placed.
**Hate Point: Not available to the protagonist in his current state, as it is dependent on them straying from their path of defence. Reflects away attacks and weakens opponents' Points.
==Explanations==
Pathspace is a dimension higher than hyperspace in the same way hyperspace is higher than normal space, with hyperspace being viewed as a line from pathspace and those passing through it being unable to see beings residing in Pathspace, which can however attack them as they please. Below normal space is Hellspace and below that Gutei, which the protagonist can eventually reach as well.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
The effects of Medals can be referenced with the developer's FAQ post, which lists their effects. All others come from the game's story or encyclopedia, which can be seen in this video.
Category:Characters
Category:Immortal Defense
Category:Absorption Users
Category:Accelerated Development Users
Category:Antiheroes
Category:Attack Reflection Users
Category:Avatar Creation Users
Category:Danmaku Users
Category:Death Users
Category:Dimensional Travel Users
Category:Durability Negation Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Projection Users
Category:Energy Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Forcefield Users
Category:Game Characters
Category:Guardians
Category:Heroes
Category:Higher-Dimensional Beings
Category:Homing Attack Users
Category:Immortals
Category:Incorporeal Characters
Category:Indie Game Characters
Category:Instinctive Action Users
Category:Military Characters
Category:Neutral Characters
Category:Paralysis Users
Category:Power Bestowal Users
Category:Power Nullification Users
Category:Primary Protagonists
Category:Probability Users
Category:Protagonists
Category:Resurrection Users
Category:Soldiers
Category:Space Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Super Soldiers
Category:Supernatural Willpower Users
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