Special Text

(The rules are written in Oracle text introduced in Feb 2013, words within grey bracket?are original text). The only exception is will be Auto X which will be omitted.
High Mobility 高機動
[Continuous] This card can sortie even when it is under [Sortie Restriction] of High Speed Battle's effect.
[Continuous]: If the attacking team(squad) this card is in is a team(squad) where every unit possess [High Mobility], the opponent player cannot sortie units without [High Mobility] or [High Speed Battle] to this card's battle area.
Assault 強襲
[Continuous]: If the attacking team(squad) this card is in is a team(squad) where every unit possess [Assault], any battle damage left over after being dealt to a clashing opponent team(squad) will be dealt to the opponent's deck(nation).
Swift Strike 速攻
[Continuous]: If the attacking team(squad) this card is in is a team(squad) where every unit possess [Swift Strike], the battle damage this team(squad) deals is resolved at [Speed 1] timing.
Speed of Battle Damage
The timings of [Speed 1] and [Speed 3] are special timing that only exist within the ruling effect of damage resolution step. 
If there are the any Speed 1 or Speed 3 team(squad), resolve the battle damage in the below stated manner. The fastest battle speed is speed 1, and the slowest battle speed is speed 3.
*Speed 1: Resolve the battle damage of the [swift strike] team(squad).
*Speed 2: Resolve the battle damage of regular team(squad)
*Speed 3: Resolve the battle damage of a [delayed] team(squad).
-Units destroyed during speed 1 resolution will be treated as if their battle strength is */*/* and will not count to the team(squad) battle strength for speed 2 and speed 3 resolution.
-(Auto D) effects triggered during speed 1 or speed 3 will also resolve after the resolvation of the whole [ruling effect] of the damage resolution step.
Ace (X) エース（X）
(Auto B) If all [Ace (X)] of units the player controls on the field have a combine X value which is over the [Ace Limit] or will be if this card enters the field, this card cannot be played or enter the field.
Ace Limit
The maximum capacity of the combined X value of [Ace (X)] per player, in a normal situation this value is 5.
Moving cards with an Ace value
If an effect moves a unit with [Ace(X)] such that the Ace Limit is exceeded, the resolvation of the effect cannot be resolved.
If the Ace value exceeds the Ace Limit
If the ace value exceeds the [Ace Limit] due to some sort of effect, the [Card Which Cannot Be Placed On The Field] rule is applied
Battle Assign　戦闘配備
(Auto B) When this card is played out on the field, unrest(reroll) it during the start of the Defense Step.
Quick クイック
(Auto B) This card can be played in all free timing.
Boost ブースト
(Auto B) The [one play per turn] restriction does not apply for the play of this card. This effect can only be used by each player once per turn.
Re-supply (X) 装填(X)
(Player return step) (0) Unrest(reroll) up to X of your unit except for this card.
Iron Wall (X) 铁壁(X)
(Auto A) If you have 2 or more cards with this effect in your team(squad), all the opponent unit clashing with this card gain -X/+0/+0.
Pain (X) ペイン (X)
(Auto D) When this card takes X or above effect(normal) damage, or is clashing with a team(squad) of X and above team(squad) battle strength during the start of damage resolution step, discard(abolish) 1 of your hand or one of your card. This effect only activates once per cut for each player.
Equip Change (A) 武装変更(A)
(Auto B) At the start of every step, when this card is in your hand, you may switch this card with one of your unit with [Name: A]. However, you may not Equip Change to a unit with the same name as this card. Each player can only activate Equip Change once per turn.
Synergy [A] B 連動 [A] B
(Auto A) When this card does not have a character set on, or this card fulfills a [Custom Machine Set], and you control a character or unit with [Name: A], you gain B's text or battle modifier.
*When [A] is seperated by a [/] for Equip Change or Synergy, you may treat either description as [A].
Cyber System > A サイバーシステム >A
(Auto D) During the start of the damage resolution step, if this card is sortied to attack or is clashing, the player may get 1 DP coin. This effect only applies once for each player per turn.
(Auto A) This card gains A's battle modifier or text if the player has DP coin(s). This effect does not apply if a character without [Trait: Driver] is set. Any X(variable) in this text refers to the number of DP coin(s) the player has unless stated otherwise.
Accel 加速
(Battle Phase) (0 each) Discard a G you control. In this case, you may either unrest this card, or add 2 to one of you battle modifier by your choice. A card's accel can be activiated at most once in each step.
Link リンク
(Auto B): This card can enter the field even when you control a character of the same name. Vice versa, a character of the same name may enter the field even when you control this card.
(Auto B): When you will control 2 or more card with the same name as this card, all of the cards with the same name as this card the player already controls are returned to the owner's hand.
(Auto A): This card cannot set characters.
Partner パートナー
(Auto B) When this card is set onto units, it can only be set on units with the special text [Link].
High Speed Battle (HSB) 高速戦闘
(Auto A): This card can sortie into a battle area with a [High Mob] team(squad).
(Auto A): <0.4> When this card is in a attacking team(squad) with 2 or more units that possesses [High Speed Battle]. The opponent player can only sortie into this card's battle area with at least one card with [High Speed Battle] in it's team(squad) .
Cheer 激励
(Auto D) This card can be unrested(rerolled) whenever its controlling player plays a [Trait: Song] command.
Customization [ X/Y/Z ] 改造〔X/Y/Z〕
(Auto A) When this card has a customization coin on it, it gains +X/+Y/+Z.
(Player Assign Phase) (0) When this card does not have a customization coin on it, you may place a customization coin on this card. This effect cannot be played on the turn this card enters the field, customization coins are carried over by Equip Change.
Super Alloy 超合金
(Battle Phase) (0) Discard(abolish) the top card of your lost card pile. In this case, until the end of the cut, this card cannot be targeted by effects from opponent card of the same type as the card discarded(abolished) . Alternatively, this card cannot be targeted by opponent units effect with the same or lower TNP as the card you discarded (abolished) .
Sound Force : X/Y/Z サウンドフォース X/Y/Z
team(squad) with white battle strength/modifier added to the team(squad) strength is treated as a [Sound Force] team(squad). The following effect applies for [Sound Force]
Examples of Sound Force Cards
File:Mc03024.jpg150px File:Mc02012.jpg150px
[(Auto D): When your [Sound Force] deals battle damage, a unit that receive this battle damage is moved to the owner's bottom deck(nation).. This effect only applies once per turn for each player.]
Song 歌
When the player controls character with [Trait: Singer], he may choose to play a [Trait: Song] command with the lower portion text demarcated by a music note in place of the regular effect.
Spirit Commands 精神コマンド
For [Trait: Spirit] command, only when the player controls character with the corresponding [Trait: A] is he allowed to choose to play the command with the lower portion text demarcated by a [Spirit Name] in place of the regular effect.
-For example, if the text is demarcated by Hot Blood, the player must control character with [Trait: Hot Blood] in order to play the demarcated text. A consist of 5 different Spirit: Hot Blood 熱血, Concentrate 集中, Gain 気合, Trust 信頼, Lucky 幸運
Price > (X) 対価 > (X)
(Freetime) (0 each) Player roll X of his G, in this case, apply the effect of A
Resonance 共振
(Auto B) When this card is played onto the field, you may reveal the top card of your deck(nation). If the card you reveal is from the same [Title] as this card, you may move the revealed card to your hand. This effect can only be activated by each player once per turn.
Custom Machine Set 専用機のセット
Refers to a specific combideck(nation) of Character and Unit. Namely, the character specified in a unit's [Trait: Custom ], and the unit itself. There are no specific benefits to fulfilling a Custom Machine Set, however the term is referenced in certain effects.
Alias 别名
Card with the [Trait: Alias [ ] ] are also treated as card with the name specified in [ ] in the game.
Invalid Set セット不可
Cards with the trait [X [A] ] cannot be set onto units with [Name: A].
*For example, if a card has a trait that goes [X [Edward. Elric]], this card cannot be set onto [Edward. Elric].
Cost and Timing of Special Text 特殊効果のタイミングとコスト
Although the cost and timing of special text usually follows the special text's content, if specific timing or cost are written on the card's text, it will instead take priority over the generic text stated above.
Saint 聖闘士
(Auto B): This card cannot be played or enter the field if you control a unit of the same name as this card.
(Auto A): This card is treated as if it has a character set on 
Defense Step (1): Roll 2 of player G with the original description [Trait: Cosmo], in this case, unrest(reroll) this card.
Resonate 〔A〕 共鳴〔A〕
Battlephase <<0>> When this card does not have a character set on, and sorties to attack or is clashing, the player look up to the top 5 cards of your deck (nation) . He may pull out a character that name is [A] or with [Trait: A], and set it on this card. (If possible)
Backup バックアップ
Character's with battle modifier printed in red may sortie in the same team(squad) as [Link] units as [Backup]. They are sortied the same way as you would sortie a unit, however, they are not considered units, and are treated as character in the team(squad) instead. They do not belong to any order in the team(squad), and does not take any damage either.
Examples of Backup cards
File:Sceb4018.jpg150pxFile:Sceb4023.jpg150px
The following effect applies for characters that sortie as [Backup] 
(Auto D): When this card sortie, 1 [link] unit in this card's team(squad) gains the battle modifier of this card until the end of the turn
Character's that sortie as [Backup] are disbanded from the team(squad) during the ruling effect of return step the same way you would disband units. 
If the amount of unit in a [Backup] character's team(squad) drops to 0 except by the ruling effect of return step, the character 
that sortie as [Backup] is immediately removed from the game
[Unofficial] Cards 非公認 [Official] Cards 公認様
[Unofficial] Cards/ 非公認
Unless altered by other effect. All cards that are original [Source Series] [Hikounin Sentai Akibaranger] are treated as [Unofficial] cards in-game.
[Official] Cards/ 公認様
Unless altered by other effect. All cards that are not original [Source Series] [Hikounin Sentai Akibaranger] are treated as [Official] cards in-game.
Swordsman [A] 剣客[A]
Auto(B): This card cannot be played out when there's a unit with the same name on your field.
Battle Phase: <(1)> When this card is clashing, search your whole deck(nation) for a card with [Trait: A], reveal it and add to hand. Shuffle your deck(nation) afterwards.
Guts(X) A 根性 (X) A
(Auto B) : This card gains the following text A if there are X or more cards in the Player's Junkyard.
Songstress 歌手
Every player can only have 3 Characters with [Trait : Songstress] in his control. If there are already 3 of them, that character is not able to be played, and is not able to be played onto the field.
*Sound Force, Song, Songstress, Spirit Command, Custom Machine Set, Offical/Unofficial, Backup, Alias and Invalid Set are not considered special text.