Charm Man II (Wizard Spell)

A more powerful version of charm man I, this spell resembles it, except that it affects up to 7 - 12 men of 4th level (or Hit Dice) or less, and the duration is extended to 5 - 10 full turns. "Man" is defined as any male human, demihuman, or humanoid creature of large size (L) or less and 3 Hit Dice or less. As with the 1st - level spell, the caster's influence can be contested by a leader among the subjects; roll Reaction checks for both the caster and the leader, applying normal Reac­tion check modifiers based on Charisma scores. The individual with the lower modified roll wins the contest. The caster gains a special - 2 bonus to this check in addition to any other modifiers that may apply.
If the leader fails, the men must each attempt a saving throw vs. spells or be charmed. If there are more men within range than the caster can affect, the lowest - level men are affected first (these count against the spell limit even if they make their saving throws).
Charmed subjects regard the caster as a trusted ally. They follow her suggestions and protect her from harm, although self - destructive orders are ignored. If the caster harms or attempts to harm an affected creature, the spell is negated. The spell won't work on any man who has taken dam­age from any other action of the caster in the cur­rent encounter. Note that ogres and quadrupeds such as centaurs can be affected.
Notes: Restricted to female spellcasters; com­mon for witches; otherwise rare. (Updated from Dragon Magazine)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells