Fire (CotW)

Fire is a Starting Element Class wielded by Ardente Ignius, a witch slayer of Ifrit and a team leader of the Elementalist Club, who joins Purgamium E. Elastica for a long adventure as a thanks for saving them from their distress. Its color palette consists of red, orange, and some blue. Its medal depicts a flame.
Fire Elements are capable of resisting and absorbing high temperature attacks and burning both opponents and weaker structures alike, unleashing the devastating flames of fury in their wake.
This Class costs 150 Coins if it is not chosen as the player's Starter Class.
==Summary==
Fire Elements can resist high temperatures and turn them into elemental spells like Great Fireball, Scorching Rays of Sunlight, or Hell's Funeral, and even have a higher chance to burn opponents for a variety of time with burn damage. The stronger the spell, the higher the damage from burning, unlike the other 5 Starter Class Elements. Fire is the only Starter Class that has the ability to burn opponents to crisp and some structures or destructible objects into ashes, such as wooden windmills or alpine trees and so on. It also a good way to start a solo survival mode, due to it's many purposes such as lighting up a darkened area with it's Flames, burn some of the creeps to death while Cremating them, or burn an object with Fire.
==Strengths==
====Elemental====
*Wood, Plant, Nature, Grass, Flower and Paper Element spells will be burnt to ashes.
*Wood, Plant, Nature, Grass, Flower and Paper Element users will be suffer twice the burn damage upon hit by Fire spells.
*Oil and Petroleum Element spells or users will be caught on fire upon contact with a Fire Element spell.
*Ice, Steel, Armor, Gold, and Silver Element spells will melt when close to stronger Fire Element spells.
*Fabric Elements' clothes and yarn can also be burned and destroyed automatically by stronger Fire Element spells, while String Elements' chords and Spider Elements' cobwebs can be cut through with a strong attack from a Fire Elemental blade weapon.
*Insect and Spider Elements' summoned creatures will suffer thrice the burn damage from a Fire Element spell.
*The Class' burning effects will destroy any Wood, Plant, Nature, Grass, Flower, Ice, Gold and Paper Element's support buffs.
*Fire Elements' Multi-Projectile, Projectile, and AoE spells will fed by the ashes of the burnt spells, improving their ability power.
**If the caster is buffed by a Light, Oil and Heat Element's support spell, Fire Element spells' ability power will be improved by 50%.
*Cremazione spells will burn Insect, Zombie, Necromancy, Fairy and Spider Element users to death overtime.
====Tactical==== 
*Fire Element spells will be boosted even further by Explosive Passion, making them more powerful by increasing their ability power and destructive buffs.
*Weaker structure and defenses, such as Wooden Barricade and Wooden Walls, will be burned down upon taking damage from Fire Element spells, allowing players to pass through simple obstacles with ease.
* Has strong ability damage.
*Highly destructive against most spells.
* Can destroy many weaker structures with ease with it's combustible spells.
* Good way to start a solo Survival Mode with Elemental spells due to it's many purposes such as cooking food, burning up trees, igniting campfires, lighting up caves with it's brilliant light, and destroying multiple creeps with it's destructive rage.
*May resist high temperature spells.
==Weaknesses==
====Elemental==== 
*Fire Element spells will be extinguished upon being hit by Water, Neptune, Sand, Air, Mud, Geyser, Wind, and Tornado Element spells.
**Ice and its respective Class' Element spells will melt, turning into Water and allowing it to also extinguish the spell.
**Some Fire Element spells will be pulled through Tornado and Air Element spells and be automatically extinguished upon spell collision.
*Casters who uses Burning Soul will have a chance of being instantly killed when taking a hit from a Neptune Element spell while below 25% HP.
**Those who also use Glory of Prometheus will suffer twice the damage from Neptune Element spells.
*Water, Geyser and Neptune Element spells will extinguish Fire Elements' spells, Flames and fire pits, neutralizing their burning effects.
*Weaker Fire Element spells will be destroyed instantly upon landing in bodies of water.
====Tactical==== 
*Lack of defensive spells.
* Low swimming capability and aquatic mobility.
==Origins of Element==
Far long after the creation of imaginary worlds, various stars were created from hot Plasma, which burned so bright that it became the dawn of every new Light in the universe. Space rocks colliding with each other, creating a massive, deadly orb of Inferno lead to the birth of the first elements, which were divided into four groups that would later be known as Element Classes, including the very first to ever exist in ancient times, which was the Fire Class itself, from which it gave birth to the Primordial Witch of Fire - Agni the Hindia Goddess of Fire herself; The living flames that scorched almost everything that existed within this world for thousands of centuries to come... until it cooled and released some of it's deadly steam to the Below. Later, the flames rose again upon many calamitous disasters upon the War of Paradiso, where 2 sides fought for 2 reasons: In the ambition to become God, or to protect the world itself, from which it would brought the extinction of dinosaurs and eventually the evolution of humanity itself. During the War of Paradiso, Superbius herself, managed to convince 8 of the Primordial Witches from different heavenly kingdoms to joins among her ranks (Yemoja, Ninsar, Geb, Fujin, Zeus, Ra, and Chernabog) along with Agni herself, as they ask them for help in order to overthrow his father from his godly rule, while hiding her true intentions. As the two sides clashed for the throne and for the humanity. Agni fought Uriel, the Angel of Patience, with every single of her godly flame-like powers against her, but Uriel made a short work against her and fully destroying her from existence completely with a heavenly blade of flames.
When the humans discovered the creation of the Fire Class under the death of the Flame Primordial Witch, the flames began to aid humanity for many purposes during the ancient times, whether to bring light upon the darkness, to cook food, to keep from being hunted by the local predators, to keep warm in cold temperatures... as their own human life continued on until humanity was attacked under the invasion of Luciferio's Legion and their progress of human civilization was halted under the protection from their guardian angel from the horde of demons, thus preventing them from creating their own civilizations until a prominent human from Athenius came, who stole the heavenly fires and ignited the birth of many new civilizations, for which Athenius will now soon became Prometheus. Still yet, the Ruler of Paradiso tormented him for stealing the heavenly fires without knowing what consequences would come in the future for granting the heavenly fires to humanity, by chaining him to a rock in the mountains and sending an eagle to eat his liver for the rest of his days. 
There were three forces that brought Fire elements into existence, which were Light, Heat, and Fuel. Now with the powers of Fire in the hands of humanity, the only reason the Ruler of Paradiso feared for the heavenly fires to be stolen was the rise of many evil inventions made by humans themselves, advised by the soon-to-be Witch of Glory, a woman named Superbius. These weapons of mass destruction were being created with the desire to to incinerate the homes and shelters of the innocent, to smelt and forge iron into even more weapons of murder, war and genocide (such as the earliest forms of flamethrowers, which was used to burn the ships alive), and to generally torture the whole of humanity out of their own selfish desires, while all the others just used the flames to defend themselves from the greater evils or performing pyrolatry to worship their own hero. Until Hercules came to free Prometheus from his torment, to resume his grand rule to protect humanity from the greater evils to come from this world. 
It wasn't until the birth of witchcraft, from which the Seven Dark Witches rose to power and presumed to corrupt humanity into abandoning their old selves and becoming something new, dangerous and eventually brought to an end to Prometheus' Kingdom, while others used it for self-defense against the evil spirits and swore to protect it's people. Many other kingdoms condemned such powers to exist, including Paradiso itself, until that following dawn when the Flame Witch, a great fire spirit named "Ifrit", who was exiled from the caliphate for heresy, rose from the scorching deserts of the Ramil Caliphate, now wandering through the scorching deserts and lifting the lingering wounds of the tormented souls, cremating their clinging demons from the wounded. Thus, many had even tried to find her in order to cremate their own clinging demons, while others went in search of power in order to defend their countries from the still-lurking evils, Prometheus himself included. And so, these events marked the beginning of Fire Elemental Magic, and the birth of her own kingdom called the Kingdom of Ifrilnaar along with the other five elemental witches. However, the act of cremation was highly condemned by most of the sacred kingdoms during the middle ages for the rest of the years to come... until the dawn of the apocalypse of glory.
Upon the birth of Fire Kingdom, many of its citizens had practiced Fire Elemental Magic for dozens of purposes, and even fought for many battles to come and won countless times against these grassy, botanic and natural crusaders found somewhere around the deserts of the Iitlaq Alnaar because they had the ability to burn all living plants and their wooden barks to ashes while also making just-as-fast work of threatening papermancers. It also helped citizens to clear away invading insects and fearful arachnids inside their homes, and eventually they made a long alliance with Prometheus to prevent any crusader from crossing and hold most of the pyramids in Iitlaq Alnaar during Ifrit's time in her own kingdom, and make many new elements under her rule, with one such Pyromancy, with a full mastery of the Fire Elements while learning more Magic over it. However, all this came at a cost of some of their territories to raiding desert mamelukes of the Ramil Caliphate, due to their overwhelming ability to cover themselves up to avoid detection and to decimate almost all known spells at the time quickly with ease. Yet, the most they've suffered was in the face of the aquatic and oceanic dwellers hailing from the Kingdom of Atlanta, which could extinguish flames. 
By the dawn of the Exploration Arc, the era of crusades may have truly ended, but not at the trauma of it's citizens. The oppression of crusaders continued upon the Kingdom of Atlanta's colonialization. This time, Ifrit made a coalition with many of her descendant allies: Pyra, Prometheus, King Ardore and many more to prevent Prince Abyssinius from ever invading her country and to fulfill the crusade by retaking some of it's territories from their oppression, including some of the land lost to the desert mamelukes, with the help of King Ardore. And thus, that marked a golden age of her own kingdom after she made a peace treaty with it's ruling witch, Aquarius. During the golden age, her own citizens made many new inventions, including fueling, coaling, blacksmithing, cooking stoves and fireworks, which were made newly under the discovery of gunpowder (from which it also invented the Flame Lance). 
By at the end of the exploration age, many kingdoms had expanded their colonies, but Ifrit and her kingdom continue to thrive on. As time went on however, another incident occurred where one thing went out of control: the spreading wildfire through the forest of Emeria, destroying most of the property (including the Caoutchouc tribe) and accidentally stirring up a besieging war agianst the Emerians for a few years and Ifrit still won the defense and made a peace treaty with it's ruling witch Silvaenus. Although, the one who caused the incident was rather the birth of a new class of elements that emerged outside Ifrit's rule, unheard of by her citizens and herself: a rogue pyromancer from the depths of hell, who mastered an Element of an ancient power called "Inferno", set a blaze on Emeria, later named Casillius. 
Until the following days, another war had already started. This time, Superbius hatched plans for taking the entire world under her rule, and Ifrit's Kingdom technology had been highly developed mass coaling (Used to drive magical vehicles), fast cooking, boiling waters, and even an infernal superbomb with Fire Magic technology. Some of the nations had already planned invading her kingdom, and the Kingdom of Wintrius had longed prepared to launch an attack under Frigidius' command against Ifrit's rule. These attacks amassed the army for decades of preparation and Frigidius barely lost the war when besieging on one of the pyramids, due to the temperatures being enough to melt any object, even colder objects with extremely low temperatures. However, all that meltwater would make all the flames disappear and still manage to fulfill the crusade and, as a result, Frigidius captured one of Ifrit's pyramids with the help of Cyrius' and the overwhelmingly freezing temperatures of his magic, managed to raid other countries, and held out for a few years with Abyssinius's ambitions. Even so, Ifrit still managed somehow to reclaim her glory.
At least, it was until Superbius united with most of her allies to declare war and finally put an end to Ruler of Paradiso's kingship. With that, a global war known as the "War of the End" began, and none of the world had even noticed it yet except for the six primal witches. Ifrit noticed the encroaching calamity first and made a coalition with the other 5 primal witches to put a cease to Superbius' armies with the help of Aquarius, Poaceae, Everest, Ventus and Tempest. However, they had another criminal to deal with against Casillius, alongside Superbius' mighty armies during the battle between the two sides for the better hope. They managed to bring down the Casillius, and the armies were sent back to their own hell with Prometheus' aid. However, they only realized, with the Ruler of Paradiso, back to reclaim the heavenly fires and Superbius to eventually overpower Ifrit, in the final battle in the deserts of her kingdom, with the sheer amount of her sinful powers, they lost the final battle, and her kingdom was conquered by an overwhelming amount of her demonic legions and was presumably subjugated by the Ruler of Paradiso, at the end of the final war, when all existing witches were judged for their sins and away back to where they supposed to be, including Superbius in her own wickedly so-called "Kingdom of Imagination", along with Ifrit herself but, Ifrit, made one last wish to the Ruler of Paradiso, "Let her innocent civilians go, as you gave them as safe paradise, where they could reform and flourish again in peace, in exchange to reclaim his heavenly fires". And so the Ruler of Paradiso, saw this as a desperate opportunity to save humanity from wickedness, so he reclaimed the heavenly fires from humanity and destroyed all wicked civilizations, stopping them from ever corrupting his own creations ever again and accepted her final wish to let her civilians go. At last, Ifrit bid farewell to her citizens and her kingdom without any regrets.
After every single witch was sealed away inside Superbius' imaginary kingdom, another schism has created another war in an eternal battle for the imaginary world of the true free will itself, which will soon escalate into the a complete destruction of the imaginary kingdom, which would eventually caused it to destroy all souls in this world and Ifrit is aware of what's going on in this world and so she made a decision, she decided to pass her power into a person who would soon become her witch slayer in her future, Ardente Ignius.
== Spells==
<tabber>
|-|Normal=
{| class="fandom-table"
!Zone
!Response
|-
|Passive/Gimmick
|Burning Flames (バーニングフラム/Bāningufuramu)
|-
|Spell Type
|Passive
|-
|Spell Description
|"Burns opponents upon attack while also granting high resistance to high-temperature attacks"
|-
|Spell Info
|Each basic attack ignites opponents for 1.5 seconds, dealing 3 damage per 0.5 seconds. The player also has strong resistance to Fire, Heat, Lava, Volcano, Phoenix, Dragon, Inferno, Hellfire, Sun, Pyromancy and Flare Element spells, such as Great Fireball, Scorching Rays of Sunlight, Hell's Funeral, Overheating Flamesweeper, Helium Gas Explosion, and many more, decreasing the damage they deal to him/her by 45%.
|-
|Spell 1
|Great Fireball (グレートファイアボール/Gurētofaiabōru)
|-
|Spell Type
|Projectile
|-
|Spell Description
|"Launches a destructive fireball that explodes on contact, leaving a circle of damaging flames behind"
|-
|Spell Info
|The caster leaps into the air and creates a large fireball that launches in any desired direction, creating a 25-stud diameter explosion upon player or wall impact which deals 250 damage while also leaving a circle of flames that will deal 15 damage per second to opponents stepping in it and apply a 10-damage burning effect to them for 3 seconds after the step outside the circle. Deals double damage against Grass, Nature, Ice, Paper, Plant, Flower and Wood Element users.
* This spell costs 200 Mana and has a 10-second cooldown
|-
|Spell 2
|Flame Breath (フラムブレス/Furamuburesu)
|-
|Spell Type
|AoE
|-
|Spell Description
|"Unleashes a breath of fire, dousing any opponents in front of the caster in flames"
|-
|Spell Info
|The caster unleashes a funnel of flames from their mouth for 6-12 seconds, expanding as it travels further up to a wide area of 20 studs. Opponents within this funnel will take dealing 40 damage per second, with the maximum damage being 240-480. The longer the spell is held, the longer it will last. It deals +20 damage per second to Ice, Steel, Armor, Gold, and Silver Element users and and destroying their spells after more than 3 seconds of being exposed.
* This spell costs 225-300 Mana and has an 8-10 second-cooldown based on how long it is held
|-
|Spell 3
|Burning Fist (バーニングフィスト/Bāningufisuto)
|-
|Spell Type
|Contact
|-
|Spell Description
|"Caster leaps towards a target and barrages them with blazing fists"
|-
|Spell Info
|The caster sets their fists on fire before jumping directly in the direction towards a selected target. If the target is reached, the caster will trap them in a barrage of red-hot flaming punches for 1.5 seconds, dealing 15 damage with each blow before knocking the victim into the air, stunning them for 1 second and applying a 7-damage burning affect to them them for 5 seconds. It will deal twice its normal damage if the target is a Steel, Armor or Silver Element user, and thrice its normal damage if the target is a Grass, Nature, Ice, Paper, Plant, Flower, Fabric, Gold, Insect, Spider or Wood Element user, destroying any supporting buffs, shields and transformations from the target's spells.
* This spell costs 250 Mana and has a 9-second cooldown.
|-
|Spell 4
|Burning Soul (バーニングソウル/Bāningusouru)
|-
|Spell Type
|Transformation
|-
|Spell Description
|"Infuses the caster's soul with flames, improving their ability power"
|-
|Spell Info
|The caster becomes infused with red hot flames for 1 minute, increasing Fire, Heat, Lava, Volcano, Phoenix, Dragon, Inferno, Hellfire, Sun, Pyromancy and Flare Element spells' ability power by 25%, and resistance to Grass, Nature, Ice, Paper, Plant, Flower and Wood Element spells by 50%. However, the caster also loses the capability to swim and suffers twice the damage taken from Water, Neptune, Sand, Air, Mud, Geyser, Wind and Tornado Element spells.
* This spell costs 450 Mana and has a 75-second cooldown.
|-
|Spell 5
|Scorching Firebird (スコーチンファイアバード/Sukōchinfaiabādo)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Unleashes a Firebird of mass destruction that glides towards a selected sight of obliteration"
|-
|Spell Info
|The caster clenches their fist and charges with a growing firebird in their hand, covered in glowing red flames for 7 seconds and unable to be disrupted by any means, which can be cancelled by the caster themself and burning everyone in it's vicinity for 5 damage per 0.2 seconds. Once the firebird reaches it's maximum size, the caster charges towards their locked target opponent selected using the cursor, dealing 400 damage to all opponents in the way and burning all opponents within a vicinity for 20 damage per second over a maximum of 10 seconds. The firebird explodes upon impact with the targeted opponent or a wall, resulting in a huge explosion of flames that deals 750 damage to the main target and 375 damage to any other opponents caught within the explosion, burning them all for 30 damage per second over 7 seconds.
* This spell costs 1000 Mana and has a 90-second cooldown.
|-|Ignis=
Ignis is is the Imbalanced Element of Fire itself, and a weapon of mass destruction, whose flames have been known to decimate all in their path, leaving nothing but crisp. Its color palette consists of red and orange. Its emblem would depict a glowing blaze of fire. Activated upon achieving 200% rage white using normal Fire magic. 
{| class="fandom-table"
|+
!Zone
!Response
|-
|Passive/Gimmick
|Shining Blaze (シャイニングブレイズ/Shainingubureizu)
|-
|Spell Type
|Passive
|-
|Spell Description
|"The caster's body burns with the brightest of flames, badly burning nearby opponents"
|-
|Spell Info
|The caster's body enters a bright burning state, causing all opponents within 15 studs to take 15 damage every 0.25 seconds. If an enemy leaves the range after being under this affect for 3 seconds, they will be burned for an additional 6 seconds, receiving 30 damage per 0.5 seconds. If the enemy enters the burning range again while under this lesser burning effect, the burning time will reset.
|-
|Spell 1
|Overheating Flamesweeper (オーバーヒートフレームスイーパー/Ōbāhītingufurēmusuīpā)
|-
|Spell Type
|Multi-Projectile
|-
|Spell Description
|"Sweeps an area with a blaze of fireballs"
|-
|Spell Info
|The caster holds their palms out in front of them and turns them into a practical flamethrower, firing 20-45 small fireballs at rapid pace, while they move freely. The spell cannot be interrupted, even if stunned, sleeped, stuck, etc. It can be canceled early if you either die or press the spell button again. Each bullet deals 15 damage and always cause a miniburn, dealing 4 damage every 0.1 seconds. A Ice, Steel, Armor, Gold, and Silver Element user will be inflicted with melting or burning after taking 40 hits for 3 seconds, dealing 5 damage per 0.4 seconds. Kills Grass, Nature, Paper, Plant, Flower, Fabric, Insect, Spider and Wood Element users instantly after 20 hits.
* This spell costs 300 Mana and has a 6-second cooldown.
|-
|Spell 2
|Blazing Orb of Flames (フラムのブレジンオーブ/Furamu no burejin'ōbu)
|-
|Spell Type
|Projectile
|-
|Spell Description
|"Unleash a huge orb of blazing destruction"
|-
|Spell Info
|The caster launches an incredibly slow-moving, gigantic orb of flames, whose size reaches 40 studs in diameter, towards to the designated location, creating a 60-stud explosion upon impact that deals 475 damages to all opponents caught in the blast and leaves a 55-stud diameter crater of flames that deals 10 damage per 0.25 seconds to those stepping on it; The fire subdues after 7 seconds, burning away Fortified Wooden Structures, Tall Trees and Bushes within it as it disappears. Ashes from Grass, Nature, Paper, Plant, Flower, Fabric, Insect, Spider and Wood Elements' destroyed spells will fed into the orb, increasing it's size and ability power by 0.5% each.
* This spell costs 500 Mana and has a 20-second cooldown.
|-
|Spell 3
|Pillar of Hellfire (ピラーヘルファイア/Pirāherufaia)
|-
|Spell Type
|AoE
|-
|Spell Description
|"Raises a tower of flames that traps enemies and launches them away"
|-
|Spell Info
|The caster conjures a giant pillar of flames that consumes all enemies within its vicinity of 45 studs, dealing 3 damage every 0.01 seconds before knocking them 30 studs into the air a second later and canceling their channeling spells at the same time as the pillar explosively rises. The pillar subdues after 20 seconds. It deals 6 twice as much damage to Grass, Nature, Ice, Paper, Plant, Flower and Wood Element users.
* This spell costs 400 Mana and has a 10-second cooldown.
|-
|Spell 4
|Glory of Prometheus (プロメテウスの栄光/Purometeusu no eikō)
|-
|Spell Type
|Transformation
|-
|Spell Description
|"Infuses the caster's soul with powers of heavenly fire, allowing them to cast fire gods' spells"
|-
|Spell Info
|The caster infuses their soul with a fire god for 3 minutes, becoming near-completely resistant to every other Fire-based attack, but weaker to Chaos, Neptune, and Order Elements' spells, which will deal twice the amount of damage they usually deal to them. Instead of having the normal Fire Element spells they have, all of their spells change into remastered versions of Fire God's from the original Elemental Wars until they revert back to normal after the time limit elapses. 
Below is the list of said spells; note that these will suffer +1.5x damage against Water, Neptune, Sand, Air, Mud, Geyser, Wind and Tornado spells:
*Fire Storm - Rains down 30-60 heavenly firebolts from the sky, each exploding on contact and dealing 10 damage. Sometimes the shards may push or even fling the target, but will always burn for 8 seconds on hit, dealing 5 damage per 0.2 seconds (Does not stack). Deals twice the burn damage to Wood, Plant, Nature, Grass, Flower, Ice, Gold and Paper Element users.
*Prometheus' Fury - The caster charges a huge amount of flames of fury before launching a huge cloud of fire that creates a 45 stud explosion, creating a large fire pit that deals 1.5 damage per 0.01 seconds and initially deals 100 damage upon explosion. The firepit will subdue after 5 seconds.
*Great Fire Bullet - The caster launches a massive, red glowing fireball at a faster pace, similar to Great Fireball, but with even more explosion power and ability damage. Deals 350 damage in a single hit (700 damage against Wood, Plant, Nature, Grass, Flower, Ice, Gold and Paper Element users). Leaves a 5-second fire pit afterwards, dealing 15 damage per 0.4 seconds to all opponents stepping in it.
*Holy Flames - Shoots 3 fast traveling 75-damage orbs of heavenly flames that apply a burning effect to whoever gets hit, dealing 10 damage per 0.5 seconds before ceasing after 5 seconds, upon death, or when extinguished by Neptune spells.
* This spell costs 500 Mana and has a 240 second cooldown.
|-
|Spell 5
|Inferno's Core (インフェルノコア/Inferunokoa)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Creates a huge blast of blazing flames that scorches out the entire surrounding battlefield"
|-
|Spell Info
|The caster summons a huge magic circle of hellfire, erupting rapid flame pillars within 75 studs around the circle for 3 seconds that each deal 125 damage each to any players struck by on while stunning them for 3 seconds and burning all spells, defense and transformations from Wood, Plant, Nature, Grass, Flower, Ice, Gold and Paper Element users, which also slows them down and burns them 5 seconds, dealing 50 damage per second. After the charge, the circle unleashes a monstrous combustion explosion that covers double the size of the magic circle, dealing 500 damage to all opponents within the blast and burning them for 10 seconds, dealing 25 damage per half-second.
* This spell costs 1000 Mana and has a 120-second cooldown.
|-|Cremazione=
Cremazione is the Imbalanced Element of Cremation. It is used mainly for burning dead bodies, using incredibly hot blue flames that can possibly burn even souls to ashes. Its color palette consists of blue, teal, cyan and other shades of blue. Its emblem would depict a burning corpse. Activated after dying with the Burning Soul effect and 200% rage. 
{| class="fandom-table"
|+
!Zone
!Response
|-
|Passive/Gimmick
|Soul Combustion (魂の燃焼/Tamashī no nenshō)
|-
|Spell Type
|Passive
|-
|Spell Description
|"Combusts a creep or player after killing them, leaving a pit of blue fire where they once were"
|-
|Spell Info
|Each enemy killed will combust into deadly blue flames as they die, dealing 300 damage to any opponents within the 15 stud explosion and burning them for 10 damage per half-second over 5 seconds. When a burning enemy dies, it will leave a pit of flames that burns opponents who step in it until it subdues after 5 seconds, dealing 5 damage per half second. It kills Insect, Zombie, Necromancy, Fairy and Spider creeps, summoned units instantly below 25% HP, and players who reach 20% health. 
|-
|Spell 1
|Arm Flamethrower (アームフレイムスロ/Āmufureimusuro)
|-
|Spell Type
|Projectile
|-
|Spell Description
|"Sweeps the area in front of the caster with blue flames from their arms"
|-
|Spell Info
|Unleashes a burning wave of blue flames from the caster's palms, which deals 10 damage per every 0.1 seconds and can cover an area of 30 studs in a straight cone form. It burns foes after they leave the flamethrower for 6 seconds, dealing 4 damage per 0.25 seconds (Damage doubles against Insect, Zombie, Necromancy, Fairy and Spider Element-using enemies). The spell itself lasts for 4.5 seconds, able to deal up to 546 damage total.
* This spell costs 300 Mana and has a 10 second cooldown.
|-
|Spell 2
|Hell's Funeral (地獄の葬式/Jigoku no sōshiki)
|-
|Spell Type
|Contact
|-
|Spell Description
|"Burns an opponent to death over time, unleashing a devastating explosion if they die"
|-
|Spell Info
|The caster leaps towards any target you choose at a speed too fast to outrun. If they reach the target's close proximity, they will grab the foe and burn them with blue fire in their grasp, dealing 2.5 damage per every 0.01 seconds, for 1.5 seconds before releasing them. If the target is killed by this attack, it results in a devastating 25-stud explosion that deals 300 damage to any nearby enemies caught in it and leaves a blue fire pit that burns for 6 seconds, dealing 4 damage per 0.1 seconds to any foes stepping in it. 
* This spell cost 400 Mana and has an 12 second cooldown.
|-
|Spell 3
|Burning Corpses (バーニンの死体/Bānin no shitai)
|-
|Spell Type
|Summon
|-
|Spell Description
|"Brings back dead players as cremation zombies that fight in the caster's favor"
|-
|Spell Info
|Resurrects up to 12 players who died in any location within 40 studs of the casting location as cremation zombies, setting them on fire and automatically attacking any nearby opponent without any player's control, dealing 35 damage each attack and burning targets for 3 seconds by a 50% chance on each hit, dealing 4 damage per every 0.5 seconds. All zombies last for 60 seconds before collapsing into blue fire pits. Each zombie has +1000 HP, +50 Defense and +50 Attack.
* This spell cost 50-500 Mana and has an 5-60 second cooldown based on how many players resurrected by the spell.
|-
|Spell 4
|Infernal Submission (インフェルナ提出/Inferuna teishutsu)
|-
|Spell Type
|Healing
|-
|Spell Description
|"Cremates all corpses and burns all opponents around you, stealing their health through the flames"
|-
|Spell Info
|Burns all players below 50% HP within 20 studs, leeching their health for 10 seconds; this deals 2.5 damage to each enemy per every 0.1 seconds and restores 2.5 HP to the caster per every 0.1 seconds as long as at least one enemy is affected. Upon killing an enemy with this move, they will automatically explode into a pit of blue flames that burns foes that step in it until it disappears after 12 seconds, dealing 20 damage per second and turning cremated corpses that are exposed to it into burning zombies, similar to the ones summoned via Burning Corpses, for 30 seconds before they explode, dealing 350 in the blast. The burn damage deals thrice as much damage against Zombie, Necromancy, Fairy Element users and twice as much damage against Grass, Nature, Ice, Paper, Plant, Flower, Wood, Steel, Armor, Silver, Fabric, Insect and Spider Element users.
* This spell costs 450 Mana and has a 45 second cooldown.
|-
|Spell 5
|Hell's Last Destination (地獄の最後の目的地/Jigoku no saigo no mokutekichi)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Send your opponent into literal hell, burning everyone caught in the surrounding vicinity"
|-
|Spell Info
|The caster dashes towards the closest opponent, grabs them by the neck and creates a huge circle of blue fire that burns all enemies within 60 studs, dealing 3.5 damage per every 0.1 seconds and creating multiple blue flame pillars around itself that deal 150 damage each. The flames cannot damage the grabbed enemy, who will instead be hit by continuous blue flame explosions (One every half-second) that deal 35 damage each. The spell ends after 10 seconds or when the main target dies, if which is the case, a massive explosion swallows up the entire circle, dealing a final 350 damage.
* This spell costs 1000 Mana and has a 120 second cooldown.
|-|Kaen=
Kaen is the Imbalanced Element of Flame, known for its ability to unleash the deadliest of the flammable gases and fire explosions, with higher zeal and passion for the Great Fire Mage and brighter flames, capable of detecting invisible foes. Its color palette consists of different shades of orange. Its emblem would depict an explosion of flames. Activated after using any Fire spell over 400 times, within the highest spell attack rate being 250%. 
Zone 	Response
Passive/Gimmick 	Explosive Passion (爆発的な情熱/Bakuhatsu-tekina jōnetsu)
Spell Type 	Passive
Spell Description	"Bolsters Fire's spells ability power with explosive buffs on each cast."
Spell Info 	Reduces Fire spells cooldown by 2.5% each Fire spell used at the max of 50% with 20 Stacks, and it resets upon death, and gives each Fire spell with more combutsible effects except the Ultimate Spell. 
*Burning Flames will explode after hitting 8 physical attacks, creating a 5 stud-fire pit that deals 15 damage per second and subdues in 10 seconds, Dealing +100 damage to any opponent inside the explosion.
*Great Fireball has it's explosion and fireball increased by 5 studs, explosion damage increased by 150 and burn damage and duration increased by 20%.
*Increased Width by 5%, Length by 25% and damage by 10 for Flame Breath and can now explode at the breath's edge after the duration's end, dealing +150 damage and burns them for 4 seconds, dealing 25 damage per second. Can now deal twice the damage against Wood, Plant, Nature, Grass, Flower and Paper spell users
*Burning Fist can now causes a 8-studs widely straigth line explosion, dealing +60 damage to all opponents hit, Leaving a firewall to pass for 3 seconds, dealing 25 damage per second to all opponents walking through.
*Burning Soul can now unleash a flame shockwave that burns opponents after 60 seconds, dealing 550 damage on the shockwave, and burns them for 5 seconds, dealing 10 damage per second.
Spell 1 	Combustible Flames (可燃性の炎/Kanen-sei no honō)
Spell Type 	AoE
Spell Description	"Combusts an area with highly explosive flames"
Spell Info 	Combusts an area with overheating flames to it's desired location within 25 studs, dealing 200 initial damage and creates a huge fire pit on that area for 10 seconds that also reveals invisible creeps and players, dealing 20 damage per second, decreases the defense by 25. Spells fed up by Light, Heat, Oil and Petroleum including it's ashes from Wood, Plant, Nature, Grass, Flower, and Paper spells will make improve it's ability power by 1% and it's explosion size by 0.1 studs each, dealing up to 420 (+40 by Ability Power at 10 maximum stacks) total damage instead, and increasing it's burn damage by +0.2 per stack.
* This spell cost 400 Mana and it has an 22.5 second cooldown
Spell 2 	Pyramid of Wadjet (ウアジェトのピラミッド/Uajeto no piramiddo)
Spell Type 	Summon
Spell Description	"Summons a giant pyramid that traps foes within it's barrier and unleashes a great infernal snake"
Spell Info 	Traps an area for 30-studs inside the huge pyramid of combustible flames from the Collapsing Flames, before combust the entire 30-stud area with flammable gas, dealing 75 damage each explosion and any opponents trapped inside are not allowed to leaved the pyramid to either killing the main caster or die inside it for 10 seconds, due to the massive firewall that burns enemies through, dealing 15 damage per second, instakills them at below 10% HP "25% HP against Ice, Steel, Armor, Gold, Silver, Grass, Nature, Paper, Plant, Flower, Fabric, Insect, Spider and Wood spell users", and burning the enitre area with flames, dealing 2 damage per second. After 4 seconds, You leap into the air in the center of the pyramid and create a hellfire portal that summons a gigantic infernal snake that shoots Combustible Flames for 6 seconds, before the pyramid crashes down dealing 250 final damage. The pyramid can also reveals Invisible creeps and players, due to it's higher brightness.
* This summoning costs 680 Mana and it has a 40 second cooldown
Spell 3 	Helium Burst (ヘリウムガス爆発/Heriumugasu bakuhatsu)
Spell Type 	Transportation
Spell Description	"Create a bubble of compressed helium gas that explodes towards it's location, teleporting the player along with it."
Spell Info 	The user releases a bubble of Highly Compressed Helium Gas that travels for 60 studs until enemy or wall contact, before violently exploding into flames within 30 studs, dealing 450 damage, leaving a burning field that burns and reveals invisble creeps and players for 5 seconds, dealing 15 damages per second to any stepping on it, also decreases the weapon's attack power by 15% while also teleporting the caster into that location. Light, Heat, Oil, and Gas spells hit with the compressed flames will increase it's combustion power by +10 damage each stack, dealing 600 damage instead (On maximum stacks : 15)
* This spell costs 250 Mana and it has a 10 second cooldown
Spell 4 	Ultimate Fireball (究極の火の玉/Kyūkyoku no hinotama)
Spell Type 	Projectile
Spell Description	"The caster launches a magical fireball with it's strongest firepower"
Spell Info 	You leap into the air and charge for 7 seconds with it's Ultimate Flames, before compressing it into a 35-stud fireball and launch a tiny spark that travels to greater distances and explodes to it's location, or enemy and wall contact, unleashing a 50-stud explosion, dealing 600 damages to all opponents within the explosion, leaving a huge crater of flames for 5 seconds, dealing 15 damage per 0.5 seconds to all opponents in the crater. Destroying Wood, Plant, Nature, Grass, Flower and Paper spells along the way, feeding it onto the spell and increasing it's ability power by 2% each. Considering this, It is an upgrade of Great Fireball spell
* This spell costs 500 Mana and it has a 15 second cooldown
Spell 5 	Ifrit's Rage (イフリートの怒り/Ifurīto no ikari)
Spell Type 	Ultimate
Spell Description	"Unfolds Ifrit's anger that unleashes an ultimate combustion"
Spell Info 	You infused your power's with the Fire Witch with an automatic dialogue "That's it", burning him with extremely high temperature flames over 9000 degrees, so bright that it burns your screen, before he became a pure soul of the Fire Witch and leaps into the air and said "You've just pissed me OFF!", releases a devastating Flame Pillars around the user, that deals up to 375 damages and burns the area of 65-studs for 5 seconds, burning all players inside, dealing 5 damages per 0.2 seconds, before saying his final words "This is what you've get for making me angry!" and combusting into 70-stud explosion, dealing 625 damages and burns them for another 5 seconds, after the explosion, dealing 7.5 damages per 0.1 seconds.
* This Ultimate costs 1000 Mana and it has 120 second cooldown
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==Trivia== 
*Fire Element and Ardente Ignius is inspired by the Fire Dragon Slayer Mage and the main protagonist of the guild itself Natsu Dragneel. 
** All of the original Fire's spells were directly inspired to Natsu Dragneel's Fire Dragon Slayer Magic. 
***Burning Flames is inspired and loosely based on how Natsu Dragneel is resistant to Fire Magic spells.
***Great Fireball is inspired and loosely based from Natsu Dragneel's Fire Dragon's Brilliant Flame.
***Flame Breath is inspired and loosely based from Natsu Dragneel's Fire Dragon's Roar.
***Burning Fist is inspired and loosely based from Natsu Dragneel's Fire Dragon's Iron Fist except that it doesn't do a barrage attack.
***Burning Soul is inspired and loosely based from Natsu Dragneel's Dragon Force.
***Scorching Firebird is inspired and loosely based from Natsu Dragneel's Crimson Lotus: Pheonix Blade.
*Overheating Flamesweeper and Arm Flamethrower are just variations of Flame Breath, except that it had different effects, buffs and the way it works, despite if Natsu Dragneel neither has the both of these variations.
*Fire was the first of the original three starter and the 15 original Pokemon-types to exist in the 1st Generation with only 5 known moves: Ember, Fire Blast, Fire Punch, Fire Spin and Flamethrower.
*Fire was easily the most common and the first element to create and edit in every EB Project existed: Arcanis Pyronis from EpicallyChromatic's Project: Primeval Elements, Gensei Kogasu, the Fire Element and it's two Subelements, Heat and Ash from ConnorLegendscribe's Story Arc, Pyronium from IiNotPokii's Aetherium Elements and much more.
*Glory of Prometheus brings back almost all of the Fire God's original spells from the original prequel: Elemental Wars (except Fire God's Wrath).
*While using Hell's Funeral to heal yourself and summon some your cremated zombies, you can also cast Burning Corpses while casting, to fully defend yourself from being damaged and to create even more zombies.
*Pyramid of Wadjet could also help preventing your opponents escaping from you and also destroys a lot of creeps with it's large pyramid.
Category:Fire Revamps
Category:Elemental Wars: Crown of the Witch
Category:Starter Elements
Category:Automatic Dialogue
Category:Fire-Related Elements
Category:Fire-Related Elements
Category:Lifestealing