Sram/Strength

==Characteristics==
Strength is always your primary focus. Using characteristic points, it is rarely worth it to level anything else. However, scrolling Vitality and Agility - especially since class dopples make it easier than ever - is recommended.
==Key Spells==
Icon	Name 	Level	Element	Short description
 	Deviousness 	1 	Earth 	Ranged, non-linear earth damage. Good bread-and-butter distance spell.
 	Tricky Trap 	1 	Fire 	Inflicts Fire damage to whomever activates it. As this is the only trap you have until 21, it may be worth leveling initially, but it will not prove as useful to full strength builds in the long run.
 	Invisibility 	1 	 	Makes the caster invisible. Laying traps will not break invisibility, however, using any other attack spells will break your invisibility. Casting a spell reveals your current location, though, so it is recommended to only cast spells when you still have some MP left, and moving afterward.
 	Tricky Blow 	9 	Fire 	Deals fire damage to the target and pushes them back. Useful for pushing your opponents into traps.
 	Double 	13 	 	Summons a Double that does not attack. As enemies often run away from your last know location when you turn invisible, it is helpful to have a double to lure them back toward your current position so you can lay traps around them. This double can be cast on a trap to set it off on enemies as well.
 	Mass Trap 	21 	Earth 	Deals moderate Earth damage to all within the effective trap area when it is set off.
 	Fear 	60 	 	Pushes back the target. Costs 2AP. Useful for pushing your opponents into traps.
 	Lethal Attack	90 	Earth 	Deals high Earth damage.
 	Lethal Trap 	100 	Earth 	Deals large damage to whoever activates it.
It is generally recommended to hold off on leveling Tricky Trap, saving the points instead for Tricky Blow and Mass Trap. Srams are a very tactical class, so how exactly you build from there is up to you.
==Other Spells==
The following spells are used with varying degrees of frequency. Level them to your preference.
Icon	Name 	Level	Element 	Short description
 	Jinx 	N/A 	 	Minimizes random effects of enemy or ally and is the Sram special spell.
 	Mistake 	9 	Earth/Air	Damages enemies around Sram, inflicts Erosion and steals Strength and Agility.
 	Chakra Concentration 	36 	 	Steals fire-type health from the target when they suffer trap damage in the next turn.
 	Invisibility of Others 	26 	 	Makes other players invisible.
 	Poisoned Trap 	31 	Earth 	Poisons the player who activates it.
 	Paralyzing Trap 	42 	 	Causes whoever activates it to lose MP.
 	Trap of Silence 	48 	 	Causes whoever activates it to lose AP.
 	Repelling Trap 	54 	 	Repels enemies and allies.
 	Chakra Impulse 	80 	 	Increases the caster's Critical Hits.
 	Summoning of Sram Dopple	200 	 	Summons a Sram Dopple.
==Leveling==
* Leveling guide
==Specific Builds==
* Sram/Strength/1
* Sram/Strength/2
* Sram/Agility/Strength
* Sram/Agility/Strength/3
* Sram/Agility/Strength/4