Combat Rules

== Rules for Combat and Sessions ==
=== Pregame of combat: ===
* This is a Living World. You can do what you want, but be ready to pay the price of your actions. You are allowed to murder everyone you meet, if you so desire. But please remember that this is a shared, living world.
* Taking aggressive actions on someone in character, due purely on OOC events or knowledge will not be tolerated, and is just a another form of meta-gaming.
* Fair warning all characters are subject to case by case restrictions, if you seem to be heading for the dark road of power gaming.
=== Sessions: ===
* A GM's word is final- When a GM is running a session, what they say goes.  Don't argue with them or throw a fit because the rules weren't handled how you would have liked them to be.  Save any debate for after the session, and limit your disagreements with GMs while in their sessions to simple clarifications and questions about the situation at hand. If a final ruling is needed to be discussed it can later be brought to staff.
* All characters are not able bring any item(s) value totals more than twice their wealth by level in sessions until they reach level 15, and are limited to 1 artifact till 15 level as well. This applies to everything that is not apart of the character. Examples below;
*PLAYTESTING RULE: Technological Items (primarily in the tech kingdom) are treated as having 10% of their cost for Wealth Per Level. 
Counts 	Doesn't count
Armor 	Wishes applied to character
Weapons	Grafts
Potions	permanent enchantments
PvP:
* Consent is key. IC many things can happen, but questionable situations regarding anything involving removal of autonomy/consent to the character should be discussed with the player beforehand, to ensure that are comfortable and accepting with where that would go. (This means things like long term mind control and similar things that take away freedom to play a character. Excluding death.)
* in general, may result in the involvement of local law enforcement depending on many variables. You must get a member of staff involved at the start of the fight, to ensure that both parties fight fair and to quickly resolve any rules disputes that may arise. Staff will be impartial in all PvP scenarios. (In the case a GM is participating in the PvP another GM must be present that is not involved)
Category:Rules