Army Magic Resistance

Army Magic Resistance
“Armies” have an innate magic resistance that prevents hostile magic use (but also inhibits friendly magic as well). This cuts in for groups of over 25 individuals and as split into two categories:
* Multiple/AoE resistance: Applies	to any spell that affects more than 1 individual
* Single resistance: Applies to a	spell that affects an individual
In the event that an individual in an army has their own Magic Resistance, the higher value applies.
Note that the resistance only applies to a large organised group with a common goal. So for instance a city full of individuals going about their normal life will not have innate resistance. However the garrison on the wall – could well have.
Implications are that, field hospitals have to be established well back from the front line if the healers are to do their work.
Army Size 	Multiple Resistance	Single Resistance
25+ 	 	
50+ 	 	
100+ 	 	
250+ 	0% 	
500+ 	25% 	
1000+ 	50% 	0%
2500+ 	75% 	25%
5000+ 	100% 	50%
For each addition 5000	 	
Reminder: Magic Resistance is always calculated based on an 11th level mage, with +/-5% per level difference. However, negative Army Magic Resistance has no ill effect.