Trick (Proficiency)

==Campaign Option: Council of Wyrms Setting==
Trick is the ability to create a diversion to confuse and fluster an opponent. A trick can be as simple a ploy as shouting, "Look, over there!" In the round when a dragon decides to attempt a trick, that is the only action it performs.
If a dragon wins initiative and makes a successful proficiency check, the trick works. Its opponent cannot act this combat round, and in the next round it acts after the tricking dragon. A failed check means the trick backfires, causing the tricking dragon to act after all other opponents in the next combat round. A natural 20 means the dragon loses all actions in the next combat round, and loses initiative in the round after that. The opponent's Intelligence score modifies the check.
Opponent'sIntelligence	Modifier
3 or less 	+5
4-5 	+3
6-8 	+l
9-1 1 	0
12-13 	-1
14-15 	-2
16-17 	-3
18 	-4
19 	-5
20+ 	-7
Category:Campaign Option: Council of Wyrms Setting Proficiencies