Totem

are a recurring ability in .
==Overview==
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 can be formed by the by approaching another and pressing the A button or by moving underneath an airborne to catch him automatically. can be formed as either stacks of two or three, the latter being achieved through picking up an existing of two . are necessary in progressing throughout the land, through completing puzzles that require a certain height to be met or accessing higher elevations. When a is formed, only the highest can use items, though each subordinate is capable of tossing the above him. If the middle is holding a when thrown by the bottom , then both the middle and top are thrown together. In a , only the bottom is able to navigate, and thus the others are dependent upon him to move around while in stable position. In addition, only the on top is able to swing his or use . The only actions that the middle is capable of is throwing the top or using . During a battle, where the are fighting one another, the atop a can "escape" by performing a .
When it is necessary to form a , "Totem time!" text will scroll across the screen. Certain enemies, such as and , tend to mimic the ' ability to form a . are frequently utilized by enemies for this purpose. If a is hurt while in a , he will drop any others he is carrying, breaking the formation.
Depending on the three ' formation, a different variation of the area's music is heard by each player. When one is being carried by another, he hears a softer variation of the area music, and a female choir along with it. When one is carrying another, he hears a stronger variation of the music, with a male choir and drums. In a full , the on top hears a gentler mix with a female choir, similar to if he were only being carried by one . The in the middle hears a much more faded version of the music, in which a female choir is almost all that is audible. The on the bottom hears a more powerful variation, complete with a male choir and drums, similar to if he were only carrying one , however, this mix features more instruments. The precise volume levels of the instruments and choir vocals heard in each mix are different between single-player and multiplayer modes. In a battle, the carrying a hears a more energetic and orchestral variation of the area's music, while any being carried by another hears an off-key variation with poorly tuned instruments, indicating the danger of being thrown outside the battle area.
The director of , Hiromasa Shikata, stated that because a size of four was too tall to display, the number of was shortened from the traditional four to three.
==Other Appearances==
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 are represented by the in . The for is depicted with three colored to match the from .
==Trivia==
*A similar mechanic is present in , wherein must ride atop in order to traverse the landscape of the and fight against enemies, such as mounted atop within it.
==Nomenclature==
==Gallery==
File:TFH Playing Totem.png|Promotional artwork of the formed in a while playing on Nintendo 3DS systems from 
File:TFH Fire Arrow Artwork.png|The combining forces to form a two- from 
File:TFH Ending Totem.png|, , and forming a in celebration after 's curse is lifted from 
File:TFH Ending Artwork 6.jpg|The forming a to battle during the credits from 
File:TFH Credits Artwork 8.jpg|, , and forming a during the credits from