Drill Hammer

The Drill Hammer is a weapon used in Bro Warriors.
== Overview ==
"Command grab your foes with the greatest of ease using the Drill Hammer. It is also a charge weapon, so the more you charge your specials, the more damage that they will do."
"Are your opponents acting like they won't get command grabbed? Prove them wrong with the Drill Hammer, and throw them all over the place!"
A grappling type weapon, this weapon benefits from its extremely high damage output and high range. The grapple attacks also allow the player to become invincible when making contact with the opponent.
Since this weapon's grapple attacks do massive damage, and the FIRE element enhances this weapon's range, this weapon charges EX Meter at a very slow rate.
Pros 	Cons
VERY high damage output. Without a doubt, the highest in the game without modifiers. 	EX Meter penalty is very steep and unforgiving. Players will have a very hard time building meter with this weapon. This also hurts the weapon's combos, as well.
Command grabs give the player invincibility when grabbing foes. Command grabs also have high priority, so even bosses will act like they won't get command grabbed until the player proves them wrong.	Command grabs leave the player open if they miss. Charging them leaves the player open too.
Charging specials increases the damage output even further. 	Invincibility only is applied when an enemy is grabbed. Otherwise, the player is left open.
FIRE Element gives the weapon even more range than it already has. 	Command grabs have stubby range, increasing the chance of a whiff.
== Moveset ==
Moves that use up a portion of the EX Meter are marked in bold.
NA1 - Bashes enemy with the hammer horizontally.
NA2 - Bashes enemy with the hammer vertically.
NA3 - Slowly spins around, swinging the hammer wildly.
SA(HOLD) - Triumphant Grasp. Charges forward and grabs an opponent, slamming them on the ground in a fiery explosion, causing them to bounce back up. Holding the button down for at least 5 seconds increases the damage and range. This attack launches foes upwards. The fully charged version of the attack creates a pillar of fire that stays on the field for 20 seconds, burning any enemy that gets close.
EX(HOLD)- Triumphant Lunge. Rushes forward, grabbing an opponent, jumps into the air and does a spinning piledriver whilst cloaked in flame, causing a massive explosion of fire. Holding the button down increases the range of the explosion. If the grab is missed, the user instead slashes the air and creates a shockwave.
AMP1 - Triumphant Impact: New Generation - Jumps into the air and tries to grab an opponent that is airborne. If successful, the user grabs the opponent and piledrives them into the ground.
AMP2 - Triumphant Impact: Second Impact - Tries to grab an opponent that is downed. If successful, the user tosses the opponent and slams them on the ground.
HA - Third Strike - Grabs a meteor and slams it onto the ground, creating a huge explosion. This attack does massive damage. Foes hit by the meteor become downed.