Serrel's Guardian (Wizard Spell)

This spell brings forth a quasi-real fighter. The guardian does not perform actions such as retrieving objects, sounding alarms, opening doors or chests and the like; it engages only in combat. The guardian makes no sound when it moves and cannot speak.
The guardian can be commanded by the caster, but cannot be given standing orders ex­ceeding 25 words. If ordered to move out of the spell's area of effect, the guardian is instantly dispelled as it passes beyond the area affected by the spell.
The guardian is invulnerable to all spells except dispel magic, dismissal, disintegrate, limited wish, wish and the like. These spells destroy the manifestation. The guardian is impervious to missiles and to fire-based attacks. The guardian remains in existence for 7 to 10 hours or until dispelled or brought to 0 hit points.
The material components are a small silver statue of a fighter and a ball of cotton. The guardian's appearance will match that of the statue.
Notes: Very rare spell. (Updated from Polyhedron Newszine).
Serrel's Guardian: AC 8; MV 6; HD 4; hp 22; #AT 1; THAC0 17; Dmg 1d6.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells