Level 24.1

Level 24.1 is a sub-level of Level 24, and by extension, the 25.1st level of the Backrooms. The level materializes as a futuristic moon base.
==Description==
Level 24.1 is an infinite futuristic facility of sorts, composed of an unidentified, seemingly indestructible metal alloy, with a light gray paint job on the walls, and a darker shade upon the floor and ceiling. This level is illuminated by fluorescent lights identical to those of Level 0, except for the absence of the noticeable hum. In addition to the fluorescent lighting, cyan neon lights can be found along the walls, floor, and ceiling at all times. However, they have little to no influence on the general lighting of the level.
Doors are scattered around the entirety of Level 24.1. These doors are made of the same metal alloy as the rest of the level and may be opened with the press of a glowing red button situated beside them. The small gap between the doors is outlined in yellow paint, but the doors are otherwise completely grey.
Monitors can be found throughout the entire level, which depict many things. These monitors are typically green or cyan but have been reported to also come in blue, red, turquoise, or even polychromatic. Some are broken, either completely blacked out or displaying a mess of polychromatic static. Security cameras are also prevalent.
After leaving the futuristic facility area, one can find there is much more to the level than just a facility.
===Greenhouses===
Greenhouses are usually isolated, but that does not mean they can't be grouped. They take the form of transparent domes made of blue-tinted glass, held together by white-painted supports. Aside from the typical metal ground, large patches of soil are present, with all sorts of plants growing from both The Frontrooms and Backrooms levels. These rooms usually contain equipment, meant for growing the plants.
===Meeting Rooms===
Like Greenhouses, these rooms are typically isolated. Meeting Rooms, in terms of flooring, walls, and ceiling, are the same as the facility areas. These rooms usually contain the monitors, at least two (with the most reported amount being a whopping seven). Meeting Rooms are usually octagonal in terms of shape and have a large, circular table in a dark gray color, surrounded by many chairs. In each set of chairs, there is a large one, typically colored black with glowing cyan patterns (though white instead of black has been reported). Sitting in these chairs is reported to cause one to feel a sense of power.
===Reactors===
Similarly to the preceding two, Reactors are isolated. However, they seem to be exclusively isolated, and there are zero reports of them being grouped. These rooms contain and control reactors inside them. However, no matter how hard you tamper with them, it won't influence the level, due to Reactors just being one huge room, instead of being infinite. Multiple control panels can be used to influence the reactor, which is in the center of the room. The reactors usually illuminate the entire room with a purple, red, orange, or yellow glow.
===Armories===
Armories are in the same monochromatic design as the facilities. They contain futuristic firearms (and occasionally, swords or knives), along with plasma-based ammunition placed inside crates.
===Warp Rooms===
Warp Rooms are insanely rare to come across, known for giving access to at least seven levels at once. Each warp room has portals that are marked by planetary astronomical symbols (and in some cases, those of the Moon and dwarf planets as well). Despite this, they do not necessarily teleport you to replicas of their respective planet, but rather to Levels that have traits similar to them. Some levels may be undocumented, though this is rather rare.
====Always Present====
Portals in this section are always present, no matter what Warp Room you are in.
*Mercury - These teleporters typically lead to fast-paced levels. These may include Run For Your Life! and other levels of the sort.
*Venus - These portals lead to very hot levels, or simply extremely dangerous ones. It is heavily ill-advised to enter these.
*Mars - These may take you to desert-based levels, usually dangerous.
*Jupiter - Typically leads to extremely large levels. Infinite levels do not count.
*Saturn - Will usually take one to a forest-based level. In rare cases it is not a forest, it is most likely going to be a plain, swamp, or farm.
*Uranus - These lead to very cold levels, in contrast with Venus portals.
*Neptune - Will usually lead to water-based levels. These may include Level 7, Level 30, Level 37 (along with it's sub-level, Level 37.1), and more.
====Occasional====
These portals only appear in certain warp rooms.
*Earth - These teleporters are the safest out of them all. These lead to safe, and possibly habitable levels. The most prevalent level has been noted to be Level 11.
*Moon - This is the only teleporter out of them all to lead to a specific level, instead of simply taking one to any level with a certain trait. These unconditionally lead to Level 24.
*Ceres - Going through these may lead to very small levels, usually sub-levels.
*Pluto - Like Ceres portals, these may also lead to rather small levels, but they may still be expansive if you think about it. Usually, these are Enigmatic/oddball Levels.
*Haumea - Comparable to Mercury, these lead to extremely fast-paced levels, usually Class Deadzones. These portals are very rare, but if you do come across them, avoid going in at all costs.
*Makemake - These portals may take you to levels where you may need to search for certain things to leave.
*Eris - Eris portals take you to rather unstable or inconsistent levels. It is ill-advised to go through these, as possibly anything could happen inside them.
*Any asteroid - These are extremely unreliable, as these portals can take you quite literally anywhere, no matter what it's like.
===Abandoned Areas===
Unlike the rest of the rooms, Abandoned Areas aren't rooms at all. They can take the form of any of the above, only derelict and abandoned. They are also very dark, so you may need a flashlight to see them. There are no entities, despite what one might think after so many levels like this that are completely infested.
==Entities==
There are no discovered entities on this level, but there is a chance that some are lurking about.
==Colonies and Outposts ==
There are currently no colonies or outposts on this level. That does not mean it cannot be done, though.
==Entrances and Exits ==
===Entrances ===
* Entering faulty moon bases in Level 24 have a risk of sending wanderers here. The chances of entering are the highest if said moon bases have futuristic designs.
* On the other hand, you can also find a launch room/site in Level 15. After you launch the rocket, you have 30 seconds to board before it flies off into what seems to be space. After that, you can either stay in this level or go through a door you land in front of to return to Level 24.
===Exits ===
* Several have been listed above, in the Warp Rooms section.
* However, if you don't wanna spend too much time scavenging through them, you can also find a door with a red monitor saying "EXIT" above it, which will, once again, take you back to Level 24.
Category:Unconfirmed Levels
Category:Sub-Levels
Category:Cluster I
Category:Levels
Category:Safe