Horse Coper

"Of course this horse is healthy, Sir. Weeping sores? I don’t see any… oh that; those are just flea bites; those will heal quickly. You obviously know horses; I’ll throw in a fresh saddle blanket and saddlebags for this fine animal if you’ll buy him now. I’ve an urgent appointment in another town…."
== Basic ==
(RotIQ) Horse copers (horse salesman) are notorious for being smarmy and dishonest. It seems every stable has a grinning coper offering “the very best horse flesh on the market, sire,” descended from “the strongest bloodlines of the Ostermarker Veldt, sire.” As horses are central to Kislevite life, the market is incredibly competitive, and buyers have a hard time finding a reliable dealer, especially as most will try any underhanded trick to ensure a sale. Some disreputable copers happily paint rotten teeth white, pass off diseased nags as “shy,” and proudly boast infertile stallions will “sire a line o’ beauties, sire.” Indeed, the only place horse copers never sell to is the knacker’s yards, though it is a good source for stock. If you are rolling randomly for your starting career and are not rolling a Kislevite, you can substitute horse coper for burgher with your GM’s permission.
=== Main Profile ===
WS	BS	S	T	Ag	Int	WP	Fel
=== Secondary Profile ===
A	W	SB	TB	M	Mag	IP	FP
Skills: Animal Care (Int), Charm (Fel) or Consume Alcohol (T), Charm Animal (Fel), Evaluate (Int), Gossip (Fel), Haggle (Fel), Perception (Int), Ride (Ag), Speak Language (Kislevarin) (Int)
Talents: Dealmaker or Flee!, Specialist Weapon Group (Entangling), Suave
Trappings: It wouldn’t do to look shabby when trying to sell goods, so horse copers always have a set of superior clothing. To control their beasts, copers also carry a lasso or whip. In addition, they have a number of horses ready for sale (1d5 of varying quality) and have a bit of coin for bribes, feed, and stabling (1d10 gc).
=== Career Entries ===
Burgher, Drover, Horse Master, Messenger, Steppes Nomad
=== Career Exits ===
Burgher, Charlatan, Horse Master, Merchant, Rogue
== A Day in the Life ==
Horse copers have a reputation for dishonesty, and they will certainly take advantage of anyone they see as a mark or from “out of town.” Regular customers will know better, and will make sure they are getting first quality animals or they’ll take their business to someone else.
Horse copers also know that they would lead a short life indeed if they swindled everyone to whom they sold a horse, so they learn – sometimes the hard way – to be selective in targeting their marks. Copers have few friends and many enemies, and as a consequence many of them live a semi-nomadic existence, picking up stakes and moving on as soon as their welcome has been worn out (or possibly a little bit before!).
A crooked horse coper who is caught can expect mob justice to rule; he and his family will be stripped of everything but the clothes on their backs, and driven out of the village into the cold, to survive as best they can in punishment for the coper’s misdeeds. If the coper is lucky, he will be confronted by a chekist, and forced to pay recompense to those he swindled.
== Little Known Facts ==
Kislevite horse copers stand out as the most unscrupulous, conniving, obsequious merchants ever known in the old world. Even a person knowledgeable in the ways of horse trading needs to be careful; if the coper plans to pack up and leave town soon, he has little to lose by unloading a sick or unfit animal on an innocent traveller or an unfamiliar face.
The phrase, “As good as a coper’s word” is meant to convey a lack of honesty.
The phrase “A coper’s change” comes from the tendency of some copers to substitute worthless metal slugs for a small fraction of the coins in a handful of change given on a transaction, meaning ‘you’re in for an unpleasant surprise.’