Foxhole

The Foxhole is a support structure used by GDI in the Third Tiberium War. Created by rifleman squads with sandbags and shovels, infantry units can enter and use it like a garrisonable structure.
==Game structure==
It can hold two infantry squads (one in Tiberium Wars), though the rifleman squad that dug it up will automatically enter it upon completion. It is treated identically to the common Civilian structure in that garrisoned infantry are protected from enemy fire, but are instantly killed by attacks from anti-garrison units, such as Nod Black Hand troopers, Scrin buzzers and opposing GDI grenadiers. 
As they are treated like civilian garrisonable structures, Foxholes cannot be repaired using the wrench tool in the control HUD, and as such will only regain health through means such as the Steel Talons' Mobile Repair Transports. Unlike regular garrisonable structures, however, troops can remain inside it until it is completely destroyed, instead of being evacuated when the building's health dips below a certain threshold.
Foxholes can be garrisoned by any side, not just the commander who constructed it, as long as it currently does not contain any infantry units.
Foxholes are relatively weak, and while they are great for creating early-game or improvised defenses, their relatively small health pool and their niche repair method makes them unsuited to form long-term defenses that are expected to withstand a lot of punishment and survive.
In Tiberium Wars versions up to patch 1.04, Foxholes are built at the location the player chooses. As of patch 1.05 and in Kane's Wrath, they are built at the present location of the rifleman squad.
==Changelog==
* Tiberium Wars patch 1.05: 
** cost/build time reduced to 100/5, now causes the riflemen squad to begin building a foxhole immediately at its location.
** capacity increased to two units
** foxholes no longer eject infantry units until the foxholes are destroyed
== Trivia ==
* If completely emptied of infantry squads, the lining on the Foxhole's design that denotes team color will turn white - further reinforcing the idea that the game regards it as a civilian structure, rather than one affiliated with any specific player
** White has been used to represent the unplayable "neutral" faction across Command and Conquer games, and is often used when assigning garrisonable structures or uncaptured tech buildings to a player. 
==See also==
* Reckoner, Nod equivalent
* Bunker (Tiberian Twilight), civilian garrisonable structure seen during the Fourth Tiberium War
* Battle Bunker (Red Alert 2), Soviet equivalent used in the alternate Red Alert timeline's Third World War, second iteration
* Battle bunker (Red Alert 3), Soviet equivalent used in the alternate Red Alert timeline's Third World War, third iteration
* Bunker (Generals), Chinese equivalent used in the alternate Generals timeline
Category:Tiberium Wars buildings
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