James Valharen

James Valharen is a DLC character in Dissidia Calamitas Infinita, originating from Clouds of Judgement. Initially a proud, happy person, James has since degraded into a paranoid, solitary figure after losing his hand, obtaining his Deus in a bootleg prosthetic, and becoming hunted down by his own country. With all of his friends dead (by his hand, literally) and every Arreglaser police station gunning for him, he has given up hope of a peaceful, justice-filled life, and openly renounces any form of righteousness.
==Appearance==
James wears a ragged, modified Arreglaser Police uniform under a dark brown trench coat. The uniform consists of white boots, brown pants, and a white long-sleeve tunic fixed by a black belt and blue sleeve. On James, the boots are stained a permanent mud brown, and the patch on his tunic that represents his unit is ripped out to expose his black undershirt. His first alternate outfit Before Fallen has him in his original and clean Police uniform with a cap on his head sideways. James' second alternate outfit After Slaying has him in ragged grey pants and a nondescript black shirt, with a faded brown cloak over his outfit.
==Story==
<tabber>
4th Cycle=
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5th Cycle=
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7th Cycle=
James dies in this cycle.
</tabber>
==Battle==
__NOTOC__
James ValharenChronoknight – Uses buffs to strengthen himself and ravage enemies. 
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James is a very experienced Chronoknight who uses his Time Magic in order to buff himself. Most of his moves affect only him and make him a very good offensive fighter, but he has very low health and some of the worst defense in the game, making him a glass cannon of sorts. Most of his time-oriented attacks have extremely quick output but last for a short time, making them easy for him to use in the middle of combos to speed himself up and extend combos. Mastery of this system can give him a very high offensive potential and even circumnavigate past his abyssal defense - how much does defense matter if you're too quick for the enemy to hit?
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Squadron Strike	Ground 	40 (20) 	200 	Melee Low 	Chase 	Physical 	Initial
Squadron Strike	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.	[Mid] Rush forward with three tonfa attacks. Bread and butter attack that can chain into almost anything else. Medium range and low power, but has quick frames that make it tricky to block. Specific chains:
Comet Bash: — Haste — : After speeding himself up, James returns to the combo with flaming tonfas. Delayable, and has high power, but can be blocked.
Gravity Bomb: — Reflect — : After encircling himself with Reflect, James manipulates the altered air around him to push the enemy away with invisible force, ending with a throw of his tonfas to the enemy to induce Chase. Ends with a backflip/very little recovery frames and cannot be blocked, but has relatively low power.
Haste 	Ground/Aerial 	30 (15) 	300 	N/A 	Haste 	Magical 	Initial
Haste 	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.	[Self] James snaps his fingers and a bright red light exudes from his hand for a moment. Speeds up movement and attack speed for 10 seconds, making James much faster but attack chains slightly more difficult. Very quick output, can chain into/from most attacks. Crucial pillar to James' moveset. Buff effects do not stack, but chaining into this attack if it is already active extends it until the end of the current attack chain.
Reflect 	Ground/Aerial 	30 (15) 	300 	N/A 	Mid Block 	Magical 	Level 10
Reflect 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended. 	[Self] James pumps his fist, surrounding himself with an opaque circle of gravity that blocks magic and projectiles up to Mid priority. If James is not physically attacked, this buff lasts for 10 seconds; cannot stack or be extended.
Gravity Launch 	Ground 	20 (10) 	200 	Melee Mid 	Chase 	Physical 	Level 17
Gravity Launch 	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.	[Close] Sweep forward with leg before striking the enemy with tonfas twice, then manipulating gravity to send the opponent into the air. Mid-level speed and power, can end with Chase or be chained before the final hit for attack chains.
West Pepsi: — Haste — : James enhances his speed and hits the enemy with a fast barrage of tonfa strikes. Ends with the enemy crumpling to the ground and with mid-level recovery frames.
South Saint: Final Chase hit — Warp — : James warps twice to appear next to the enemy and slam them back down to the ground with both tonfas. Has Wall Rush properties and is very strong, but has long recovery.
Warp 	Ground/Aerial 	40 (20) 	350 	N/A 	N/A 	Magical 	Level 24
Warp 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage. 	[Self] James slams his fist to a tonfa, quickly twisting time and space to instantly warp forward. Can be used in the middle of combos to end up closer to the enemy and redo attacks. Also possible to chain from attacks and unlock new combos. Once James teleports, there are zero recovery frames. Cannot be used within 5 seconds of the last Warp usage.
Float 	Aerial 	20 (10) 	200 	Melee Low 	N/A 	Physical 	Initial
Float 	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.	[Long] James' hand glows with violet light as he imbues himself with control over space, using this to slide forward with tonfas extended. Best used as an escape move, being that it has very little input delay before James moves. If he collides with an enemy, they will take middling damage and James backflips out of their way, although it can be chained into attacks before he flips. 
Immobilize Smash: (Hold) — Haste — Collide — ↓+(Tap): After speeding himself up, James slides with much higher speed and better homing; if he collides with the enemy at this point and mashes down+the input button, he attacks them from all sides with his tonfas before kicking them downward to the ground.
Graviga Collapse: (Hold) — Haste — Collide — — Warp: James speeds himself up during the initial Float, then meets the enemy for another frenzied tonfa attack. If canceled into Warp before the end of the attack, he teleports away and leaves behind a gravity bomb that immediately explodes near the enemy and sends them flying.
Ethical Break 	Aerial 	30 (10) 	300 	Melee High 	Wall Rush 	Physical 	Level 10
Ethical Break 	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.	[Close] Surround self in an aura of fire before slashing downward with tonfas with a two hit smashing combo. Very little recovery frames and high damage output, but not much horizontal homing. Can be chained into other moves with buffs.
Invisible Barrage: — Reflect — (Hold): If canceled out precisely before James slashes the enemy downward, James surrounds himself with Reflect and mixes his flames with his gravity barrier, using it to explode outward around him 360 degrees. Blocks most projectiles in the game and can send the enemy flying for Chase effect.
Vanishga: — Warp — (Hold): After teleporting away from his initial attacks, James teleports the enemy right above him, and he hits them three more times with his tonfas before teleporting them one final time a far distance away.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Berserk Charge	Ground/Aerial 	30 (15) 	300 	Melee High 	Wall Rush 	Physical 	Initial
Berserk Charge	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable. 	[Close] Slash forward with a quick tonfa attack. If it connects, James imbues himself with Berserk for higher damage and assaults the enemy with multiple brutal attacks. If used with Haste effect, James has zero recovery frames, even if he misses his initial attack. Without Haste, missing the initial attack will leave him vulnerable.
East Coker 	Ground 	40 (20) 	350 	Melee High 	Wall Rush 	Physical 	Level 18
East Coker 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however. 	[Mid] Rush forward with a kick before casting Stop on the enemy and pummeling them with tonfa hits until Stop runs out and they go flying. Can be canceled; if the player chains out of this attack before James' final hit, the enemy is left immobile with Stop status, and James is left free to move. Will not do HP damage if canceled, however.
Meteor 	Aerial 	40 (20) 	350 	Ranged High 	Guard Crush 	Magical 	Level 10
Meteor 	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).	[Long] Clench fists together and remain immobile in the air for 5 seconds. If uninterrupted, summon a huge meteor to crash towards the enemy from the sky and deal instant HP damage. If under the effects of Reflect, James has super armor for two hits, allowing him to summon the meteor even if attacked (super armor does not ignore HP attacks).
Aerial Thrust 	Aerial 	40 (20) 	300 	Melee Mid 	Wall Rush 	Physical 	Level 25
Aerial Thrust 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect. 	[Close] Stab enemy with tonfas, gradually moving them higher in the air, before slamming them down to the ground with a kick. Much faster output if under the effects of Haste, but deals higher Brave damage if under the effects of Reflect.
Silver Zone 	Aerial 	40 (20) 	350 	Ranged Mid 	N/A 	Magical 	Level 40
Silver Zone 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks. 	[Long] Caste Hastera on self and spin in a circle, creating a whirlwind that deals damage. Very good vertical range. One of James' very few long range attacks.
==EX Mode==
James' EX Mode is Exposing the World's Truths. His tonfas are permanently surrounded in a crystalline aura and his coat is now frayed and torn, as well as flowing behind him as if wind blew at him. He gains the abilities Regen and Quick, which cancels out most of the recovery frames of his attacks, allowing him to chain attacks almost instantly after another. Also, he gains the -Ga Magic Unlocked buff, which doubles the effective time of Haste and Reflect by upgrading them to Hastega and Reflectga; it increases his teleport distance by changing Warp to Warpga; and it lengthens the amount of time James can slide by changing Float to Floatga.
James' EX Burst is Summon Shinryu. He attacks the enemy with his tonfas twice before kicking them into the air as time freezes. Shinryu emerges from his prosthetic hand and flies around the enemy as James concentrates his magical energies. The player must hold a random button while a bar rises to 25%, then another button as it goes to 50%, and so on until the bar safely reaches 100%. If the bar gets to its destination successfully, Shinryu slashes the enemy and freezes them in crystal as James casts Meteorja on the enemy. If the player fails, James simply jumps and attacks the enemy as Shinryu bites them.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Bannings Brand Tonfas	50 	Remember Lloyd? He loved his women.
Taki Brand Tonfas 	90 	Remember Cassandra? She loved her makeup.
Shinryu Brand Tonfas 	100 	Remember James? He loved his country.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Shinryu Hand 	The real world is pretty screwed up.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
God Hand 	 	LUK+4 	Battlegen from the ??? Friend Card
Ex-Cop's Desire	N/A 	LUK+1 	Battlegen
Ex-Cop's Dream 	N/A 	LUK+2 	Battlegen
Ex-Cop's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: A Broken Time Broker, originally Eternal Midnight
*World Map Theme: Fallen Paleness, originally Night Thief
*Normal Battle: Watch Closely, React Quickly, originally Battle (Episode I)
*Boss Battle: Smashing Lies, originally Fatal Fight
*Final Boss Battle:
===Rival Battle===
*Vs Klaytaza: What Once Was, originally Death by Oceanic Moon Indigo
*Vs Iocus: Cradle of Failures, originally Major Battle
==Quotes==
===Encounter===
*"Come and get some."
*"I'll be happy with beating you to a pulp."
*"These tonfas have your name on them."
*"Come catch me, eh? Good luck."
*"Come on, then... Come kill me!"<BR>— If HP is low
*"You'll need the handicap."<BR>— If HP is low
*"Hmph...!"<BR>— If opponent is stronger
*"Come on, kill me already! Get on with it!"<BR>— If opponent is stronger
*"This is how I do things."<BR>— If opponent is weaker
*"You sure about this...?"<BR>— If opponent is weaker	
===Victory===
*"I don't owe you shit."
*"I told you this would happen."
*"There's no justice in this world."
*"Don't mess with me again, you got it?"
*"Whatever. I still won."<BR>— If HP is low
*"I'd say I'll get you for this, but..."<BR>— If HP is low
*"I'm not afraid of anything."<BR>— If opponent is stronger
*"Do you see the truth yet? You can't win."<BR>— If opponent is stronger
*"Come back in twenty years."<BR>— If opponent is weaker
*"Get out of my face."<BR>— If opponent is weaker	
===Defeat===
*"So there really is nothing..."
*"Shinryu... Where were you?!"
*"Damn it all!"
*"Back where I belong..."
*"Don't you look at me like that!"<BR>— If opponent is stronger
*"My whole life's one big screw up..."<BR>— If opponent is stronger
*"W-what?!"<BR>— If opponent is weaker
*"Looks like I proved myself right."<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: "Now, to end the lie of 'justice'..."
*Genesis: "This is the mark at the end of my glory."	
*Eris: "Take a nice, long look at your face. Before I wreck it."
*The Embodiment: "A hollow light at the end of the sealed land..."	
*Amaterasu: "What? There... is more?"
===DLC Specific===
===Story Specific===
;James: "Who are you? Why do you keep following me everywhere? What, you thought I didn't notice?"
;Iocus: "The woodpecker thinks he can chop down a tree...The splash thinks it can erode a mountain."
;James: "What did you call me? Why don't you take that mask off and show me just who's the woodpecker?"
;Iocus: "...I tell my soul to wait without hope, for hope for you would be hope for the wrong thing. You see, young one, you're edging very close to power, yet you believe you have all the power in the world. You can change nothing. This I know."
;James: "You don't know anything about me! Just...Just leave me alone."
Iocus summons Verthandi.
;James: "A...A Deus? Wha...Just what the hell are you?!"
;Iocus: "If you do not come too close, if you do not come too close, you'll see there is a time for living and for generation; a time for the wind to break the loosened pane. Young one, my beginning is my end. I am here, or there. Or elsewhere. Hmhmhm..."
Category:Characters
Category:Clouds of Judgment characters