Heat (status)

File:FFIX Heat Status Symbol.PNG
Heat , also known as Pyretic, is a recurring status effect in the Final Fantasy series. Heat refers to the body overheating, not unlike hyperthermia and sunstroke; physical exertion is known to worsen its effects.
==Appearances==
===Final Fantasy VI===
This status is not named in-game, but is caused by Edgar's Air Anchor whose special effect is that after hitting the enemy it can take one more turn before it dies.
If the target also has HP Leak, Poison, Regen, or Sap, that may not happen, as Heat treats healing or damage from these effects as a turn and kills the victim. Air Anchor is the only item or ability in the game that can inflict Heat. This status can be prevented by being immune to Death, but the self-destruction will trigger even if the victim gains immunity to Death spontaneously before their next action.
===Final Fantasy IX===
Heat status causes the target to become KO'd if any action is attempted. Quina's Blue Magic Mustard Bomb will cause Heat status. Soulcage, Valia Pira, Drakan, and Maliris will use the Mustard Bomb magic, and Tiamat can use a Jet Fire attack that also causes Heat.
Heat can be prevented by using the Body Temp support ability, or cured using ice or water elemental spell/attack on the afflicted party member.
===Final Fantasy XIV===
Pyretic is a recurring status that causes those afflicted to take damage each time they perform an action, including movement, and can lead to self KO if players don't wait until effect wears off.
The Machinist job contains several actions that fill a resource known as the Heat Gauge, which the Machinist will use to unleash even more powerful attacks. While normally represented on their job gauge, it is also represented by the Heat status in PvP content.
===Final Fantasy XV===
Overheated inflicts damage over time with intense heat. It is distinct from the Burnt status, which can occur from Fire damage and deals continuous Fire-elemental damage.
==Gallery==
FFVI Heat Status.png|Final Fantasy VI.
de:Glut
Category:Negative status effects