Tinman (Smash Heroes)

"We have always been taught and shown that iron is stronger than tin. But is it really? Tinman is here to prove otherwise!"
Tinman is a ranged hero for Smash Heroes.
== Hero Abilities ==
=== Laser Gun ===
This ability is the Tinman's main damage source and deals 2 damage per laser. The laser gun can shoot 12 lasers before it has to reload. The projectiles are a little inaccurate. The laser gun can be reloaded manually by pressing the 'Q' key, and will automatically reload once all of the lasers have been shot. After 5 hits on enemy Heroes with the laser gun, the Rocket Punch ability will be available to use.
=== Rocket Punch ===
This ability becomes available after landing 5 shots from your laser gun. This ability does major damage and some knockback if hit on an enemy. This ability does splash damage but applies less damage than a direct hit that might cause 12 damage. The Rocket Punch projectile moves slower than the Shoot Laser projectile.
=== Homing Missiles ===
This ability is the Tinman's smash ability. When used, the Tinman fires 6 missiles into the air. Each missile deals 7 damage. After 5 seconds the missiles strike enemy heroes and deal damage and knockback. The missiles can be stopped if it hits a block. A good way to make sure your ultimate lands is to use Overload/Rocket Punch comboes to knock people out from under overhangs.
=== Overload ===
When this ability is used, 65 energy is spent and the Tinman is blasted into the air while dealing 4 damage and large knockback to enemy heroes.
=== Pairings for Teams Mode ===
==== Green Hood and Tinman ====
Green Hood and Tinman make a great team. GH has a high dps, similiar to Tinman. And they can truly aid to each others ultimates. Be wary with this team, though, because high KB classes can knock this poor recovery team right off the map!
==== Marauder and Tinman ====
Marauder's Grip ability pairs wonderfully with Tinman, because you can easily land a Rocket Punch and a few lasers. Marauder has an insanely powerful ultimate, and his Lightning can help knock players into Tinman's Ultimate, or even do more damage than Tinman's ultimate was going to!
==== Tinman and Tinman ====
A double attack of Tinmen is devastating. These two close-range DPSers can definitely lay havoc to almost any team, with the right skillset. A Defensive Tinman and a Agressive Tinman is a good team, for a balance. A dual Ultimate attack is incredibly powerful!
=== Tips and Tricks ===
* Try to always stay on an angle to other players. Landing as many hits as possible is exceedingly important. Staying in a position where you cannot be hit, but are close enough to land at least 8 - 10 of your clip is a great position. In skilled ifghts, be prepared for people with fast reactions to quickly respond and retaliate with a countering combo to your position. Keep moving so they can't hit as easily.
* Tin fares well against Bulk, General Cluck, Marauder, and Spooderman. But Void Crawler, Skullfire, Sgt. Shield, and Botmon can counter Tinman pretty hard. Sanic is strong against Tinman because of Sanic's erratic movement and high hit-ticks.
* Be wary when using Overload. You are in a strategically better position within the air for Tinman, but although Tinman is strong in the air, it is also his weakest position. Many heroes can attack Tinman while he is in the air, Void Crawler, Botmon, Shoop, Skullfire, and Green Hood as the primary antagonists to this position.
* Make sure to use your Rocket Punch as soon as it's available. You can unleash a devastating combo this way.
== Trivia ==
* He is based off the iconic Iron Man, a superhero from Marvel Comics.
* His blaster reuses the model and sounds from the blaster in Galaxy Wars.
Category:Smash Heroes
Category:Smash Heroes Kit
Category:Competitive