Damage 2.0/Toxin Damage

Damage is one of the four primary elemental damage types. It is effective against and completely bypasses and of non-boss enemies with its direct damage and status effect, but is less effective against and enemies as well as creatures, exacerbated by Toxic Ancients whose auras completely nullify any damage in range.
==Status Effects==
===General===
The status effect of damage is Poison. It applies a effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing damage equal to:
Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.
{
\begin{aligned}
\text{Toxin Proc Damage per Tick} &= 0.5 \times \text{Modded Base Damage} \\
&\qquad \times (1 + \text{Toxin Damage Bonuses}) \\
&\qquad \times (1 + \text{Faction Damage Bonuses}) \\
&\qquad \times \text{Additional Multipliers}
\end{aligned}
}
Where Modded Base Damage is calculated as:
:
{
\begin{aligned}
\text{Modded Base Damage} &= \text{Base Damage} \\
&\qquad \times (1 + \text{Base Damage Bonuses}) \\
&\qquad \times (1 + \text{Faction Damage Bonuses})
\end{aligned}
}
::Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.
For example, tick damage for a weapon with an innate 100 damage, , , and will be:
:Modded Damage = 
:Toxin Mod Multiplier = 
:Tick Damage = 
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
Enemies afflicted by a proc have a green sickly substance leaking from their bodies.
 Toxin tick damage and proc duration
Time from initial proc	0s	1s	2s	3s	4s	5s	6s	7s
Tick damage occured? 	✗ 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✗
===Railjack===
The status effect of damage against Railjack space enemies is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.
==Type Effectiveness==
 * The Codex indicates it does against , but as the damage completely bypasses most shields, the vulnerability is usually meaningless.
==Elemental Combinations==
* + = 
* + = 
* + = 
==Toxin Sources==
===Weapons===
Bubonico.png|link=Bubonico|(Primary Fire)
MutalistCernos.png|link=Mutalist Cernos|(Toxic Cloud)
DualToxocyst.png|link=Dual Toxocyst|(adds damage to attacks upon headshot)
Hystrix.png|link=Hystrix|(Poison quill, proc only)
DarkSword.png|link=Dark Sword|(Slam Radial Damage)
Lesion.png|link=Lesion|(from buff triggered by a status proc)
Mios.png|link=Mios|(Slam Radial Damage)
Pathocyst.png|link=Pathocyst|(Slam Radial Damage)
Scoliac.png|link=Scoliac|(Slam Radial Damage)
===Enemies===
===Mods===
<tabber>Rifle =
InfectedClipMod.png|link=Infected Clip|
MalignantForceMod.png|link=Malignant Force|
|-|Shotgun =
ContagiousSpreadMod.png|link=Contagious Spread|
ToxicBarrageMod.png|link=Toxic Barrage|
|-|Pistol =
PathogenRoundsMod.png|link=Pathogen Rounds|
PistolPestilenceMod.png|link=Pistol Pestilence|
|-|Melee =
FeverStrikeMod.png|link=Fever Strike|
PrimedFeverStrikeMod.png|link=Primed Fever Strike|
VirulentScourgeMod.png|link=Virulent Scourge|
ToxicBlightMod.png|link=Toxic Blight|
ProtonSnapMod.png|link=Proton Snap|
|-|Archgun =
VenomousClipMod.png|link=Venomous Clip|
ContaminationCasingMod.png|link=Contamination Casing|
|-|Archmelee =
PoisonousStingMod.png|link=Poisonous Sting|
InfectiousInjectionMod.png|link=Infectious Injection|
|-|Warframe =
AfterburnMod.png|link=Afterburn|
ContagionCloudMod.png|link=Contagion Cloud|
ExplosiveLegerdemainMod.png|link=Explosive Legerdemain|
ToxicFlightMod.png|link=Toxic Flight|
LarvaBurstMod.png|link=Larva Burst|
VenomousRiseMod.png|link=Venomous Rise| (Conclave only-Cosmetic)
|-|Companion =
VenomTeethMod.png|link=Venom Teeth|
</tabber>
===Abilities===
==Sources of Toxin Resistances==
===Arcanes===
ArcaneResistance.png|link=Arcane Resistance|
===Mods===
AntitoxinMod.png|link=Antitoxin (Mod)|
ToxinResistanceMod.png|link=Toxin Resistance|
OrgoneTuningMatrixMod.png|link=Orgone Tuning Matrix|
==Additional Effects==
Some mods and arcanes add additional effects when a occurs or dealing damage.
ArchonContinuityMod.png|link=Archon Continuity|
PrimaryBlight.png|link=Primary Blight|
EmeraldArchonShard.png|link=Emerald Archon Shard|
==Media==
Screenshot_501.png|Toxin visuals on a melee weapon
Screenshot_508.png|An enemy affected by a toxin proc
==Patch History==
de:Schaden 2.0/Giftschaden
es:Daño Toxina
fr:Dégâts/Dégâts Poison
Category:Mechanics
Category:Damage 2.0
Category:Toxin Damage
Category:Update 11