Level 12

==Description==
Level 12 consists of a small and brightly lit white room containing a table and a chair, a key, and a locked door. One can use the key to unlock the door and it will lead one to a hallway that turns and connects to a similar room, though that room does not have a key. The vast majority of Level 12 is entirely white with no shadows whatsoever; due to the lack of visual cues to show edges and corners of the level's room, it is easy for one to accidentally touch walls and get confused, especially at the hallway where there is no non-white objects whatsoever. The door of the other room is locked and therefore, one have to get the key again and go to the starting room to get said key to return and unlock this door. Unlocking said door will lead one to another hallway that leads one to Level 13.
==Entrances and Exits==
===Entrances===
*A door in The Hub.
*Noclipping through a neon white window in Level 11.
===Exits===
*Noclipping through the floor of Level 12's exit hallway leads one to Level 13 as mentioned.
==Strats==
*It is advised to get the key two times to avoid having to return to the starting room to exit.
*Using visual cues such as non-white objects will help one navigate the level easily, although said visual cues may not exist in the hallway to the other room.
==Trivia==
*Level 12 is one of two levels where white is the dominant color, with the other level being the Whiteout where everything in the level is white.
*Level 12 is the only level where the icon and thumbnail is censored and replaced with images different from the actual level as a "cognitohazard".
**The icon is replaced with a blank white screen, and the thumbnail is replaced by TV static.
Category:Levels
Category:Safe Levels