Heavy Weapons Guy (Team Fortress Classic)

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|-|1930=
|-|1972=
|-|With LEM=
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==Summary==
The Heavy Weapons Guy is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade, and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage.
He had been hired in 1930 by Redmond and Blutarch Mann to fight over the land left by Zepheniah Mann. Later on, in 1972 he had been hired once more by Gray Mann and fought against the new mercenaries with his previous colleagues as their leader.
==Powers and Stats==
Tier: At least | At least | At least 
Key: 1930 | 1972 | With the Life Extender Machine
Name: Heavy Weapons Guy
Origin: Team Fortress
Gender: Male
Age: Unknown
Classification: Human, Mercenary, Team Leader
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Boxing, Explosion Manipulation, Resistance to Knockback. | Same as before | Same as before, with Immortality (Type 1 and 4) and possibly Self-Age Manipulation
Attack Potency: At least Small Building level (Comparable to the other classic mercenaries and are capable of harming them with his weapons. Far superior to the Gravel-War mercenaries) | At least Small Building level (Overpowered the Medic, and can fight with the Heavy) | At least Small Building level (Superior than before, Stomped out the Heavy)
Speed: Athletic Human with Subsonic to Subsonic+ reaction speed (Comparable to the Sniper, Heavy and Medic)
Lifting Strength: Unknown
Striking Strength: At least Small Building level | At least Small Building level | At least Small Building level
Durability: At least Small Building level (Has the highest armor stat in the game, comparable to his fellow classic mercenaries, should be far superior to the Gravel-War mercenaries)| At least Small Building level (Can take hits from the Heavy and Medic | At least Small Building level (Stronger than before)
Stamina: High (Managed to stay conscious even after being beaten to near-death)
Range: Standard Melee Range. Up to Tens of Meters with Weaponry
Standard Equipment: Single-Barreled Shotguns, Double-Barreled Shotguns, Assault Cannon, Hand Grenade, MRIV Grenade, Crowbar.
Intelligence: Above Average, likely Gifted (Is a professional mercenary and an effective leader.)
Weaknesses: Cannot shoot while moving | Is prone to outbursts | The Life Extender Machine needs Australium to fuel itself, and if it is removed from him, he'll age at a highly accelerated rate and die.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Team Fortress 2
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Comic Book Characters
Category:Adults
Category:Elders
Category:Playable Characters
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Category:Mercenaries
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Category:Antagonists
Category:Primary Antagonists
Category:Gun Users
Category:Weapon Masters
Category:Martial Artists
Category:Explosion Users
Category:Immortals
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Category:Team Fortress Classic
Category:Crowbar Users