Flamers of Tzeentch

are a , , and monstrous missile infantry unit introduced in Total War: Warhammer III.
== Recruitment ==
*
** Unlocked with: Blue Bonfire
*
** Unlocked with: Monument of Tzeentch
** Tzeentch Glory: 1650
*
** Activating the Flames of Fate gift and recruiting it in the Gifted Units
== Description ==
Flamers are capable of a fair turn of speed, expelling gaseous ichor through the fungoid 'skirt' at their base to bound and leap across the ground with considerable mischievous gusto. A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Daemonic Instability
* Banished!
== Strategy ==
Flame infantry comparable to Warpfire Throwers and Irondrakes, and like those units requires significant micromanagement to get any wothwhile value in battles. Outputs significant armor-piercing damage over time with flaming projectile streams in a short-ranged straight line effective against high entity-count units. Positioning is important for being able to fire upon foes while minimizing friendly fire. They will be focused down by both AI and experienced human players, and it's difficult to get them out of danger due to their slow movement speed. They are absolutely worthless in melee combat. 
Category:Daemons of Chaos units
Category:Daemons of Chaos monstrous missile infantry units
Category:Warriors of Chaos units
Category:Warriors of Chaos monstrous missile infantry units
Category:Gifted Units