Thieves' Guilds and Other Groups (CTH)

__NOTOC__
Here, we'll look at the general pattern of relationships which can hold between the thieves' guild and other social groups of importance—the law, merchants and their fellows, other guilds, and the like. The important word is "general." The broad patterns outlined will be used later in the guild design section. They are presented now for the DM to think about in advance.
The two most important relationships thieves' guilds have will be with the people they steal most from (merchants) and the people doing their best to stop them (the officers of the law). Several possible types of relationships are outlined with each group. These are dominating themes only; checking the Complex/Mix entry at the end of each group will suggest many variations on the dominant themes.
* Thieves and the Law
** Persecution
** Hassle
** Opposition
** Tolerance
** Corruption
** Complex/Mix
* Thieves and Merchants
** Warfare
** Opposition
** Standoff
** Submission
** Infiltration
** Complex/Mix
* Thieves and Other Guilds
** Craft Guilds
** Adventuring Guilds
** Thieves and Assassins
** Thieves and Beggars
** Thieves and Bards