Gisborne

== Gisborne: The Wounded Phoenix of the World Stage ==
Once a beacon of prosperity on the world's canvas, Gisborne stood as a testament to economic triumph and diplomatic finesse. Its bustling markets, platinum castles, and expansive trade networks were emblematic of a nation that had mastered the art of commerce and international relations. The Gisbornians were a proud people, and rightfully so; their land was a paragon of stability in a world of constant flux.
Yet, the shadows of the Citadel of Light incidents darkened their golden horizon. What was once an empire of affluence was reduced to smoldering ruins and fractured spirits. Gisborne, so accustomed to standing tall, found itself brought to its knees, its pride wounded and its future uncertain.
In the aftermath of the catastrophe, Gisborne awaited the outstretched hands of the international community, believing that the bonds they had forged would bring them aid in their darkest hour. But those hands never came. The world watched, but did little as Gisborne grappled with both external skirmishes and the monumental task of rebuilding its once-majestic realm.
Bitterness took root. A nation that once held its doors open to the world now saw its neighbors with eyes of suspicion and resentment. The feeling of betrayal was palpable in every Gisbornian heart, fueling a collective desire to reclaim their lost glory, not through diplomacy or trade, but through sheer audacity.
Whispers began circulating about the Audacious Eyes—a power so immense that it could reshape destinies. While the world remained largely oblivious to its significance, Gisborne saw it as a means to an end. A way to not only rebuild but to ascend, to remind the world of their might and exact revenge on those who abandoned them in their time of need.
Now, under the cover of political subterfuge and driven by a burning vendetta, Gisborne seeks the Audacious Eyes. Not for dominion, not for wealth, but to send a resounding message to the world: that the Phoenix of Gisborne, though once wounded, will rise again, fiercer and more formidable than ever before
== Background Options ==
=== 1. Phoenix Vanguard ===
As a loyal protector of Gisborne, you were trained from a young age to defend the land's interests. The fall of the Citadel of Light devastated you, but it has only strengthened your resolve to see Gisborne rise once more.
* Proficiencies: Athletics, Intimidation
* Languages: Gisbornian + Common
* Equipment: Gisbornian armor emblem, a keepsake from the Citadel of Light incident, a military insignia, and a pouch containing 75 Aelic.
Feature: Resurgent Spirit - Your indomitable will allows you to rally others around you, drawing strength from shared suffering and the dream of a renewed Gisborne. As long as people around you align with your ideals, you can attempt a Leadership roll as a free action, targeting them.
Unique Spell: Phoenix's Embrace - Once per long rest, when you take damage that would drop you to 0 hit points, you can invoke the Phoenix spirit, reducing the damage by half and causing flames to erupt around you, dealing your action dice as fire damage to attackers in close proximity.
=== 2. Audacious Seeker ===
Obsessed with the legends of the Audacious Eyes, you've dedicated your life to finding this power. You believe that with it, Gisborne can regain its rightful place in the world.
* Proficiencies: History, Survival
* Languages: Gisbornian + Common
* Equipment: A map marking potential Eye locations, an amulet depicting an eye, a tome of legends, and a pouch containing 100 Aelic.
Feature: Driven Pursuit - Your relentless quest for the Eyes has given you an uncanny ability to decipher clues, riddles, and tracks related to them.
Unique Spell: Eye's Insight - Once per game, you can gain a burst of intuition, revealing hidden paths, traps, or mechanisms related to the Audacious Eyes for a brief period. When using this ability, you gain 1d4 Madness.