Cure Medium Wounds

Cure Medium Wounds is a 3rd level priest spell. It heals 14 points of damage and cures intoxication.
==Description==
==Gameplay==
The caster touches a creature to apply the Cure Medium Wounds spell, including self, designated by using the targeting cursor.
A Necromancy spell school casting graphic renders from the caster, and the recipient shows a 3D effect graphic as well as a brief color fade - a text displays, reading "Healed".
The recipient receives 14 current hit points worth of healing and any Intoxicated effects are removed.
This spell can only heal damage incurred on a recipient and won't provide extra hit points above the creature's maximum.
The game doesn't restrict this spell from healing any creature, although the description mentions some limits - that part actually isn't implemented in the game mechanics.
== See also ==
* Cure Light Wounds, 1st level priest spell - less powerful variant
* Cure Serious Wounds, 4th level priest spell - more powerful variant
* Cure Critical Wounds, 5th level priest spell - more powerful variant
* Heal, 6th level priest spell - the most powerful variant
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset does not have a 3rd level Priest spell titled Cure Medium Wounds, nor is there any wound healing spell available for the 3rd-level spell tier. The BG game added this spell as its own creation.
In the PnP ruleset there is a 2nd level Priest spell titled Cure Moderate Wounds that heals 1d10 damage.
The PnP spell is limited to what kind of creature can be affected by the healing/wounding aspects of the spell - it does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.
The PnP spell version is reversible and can instead be used to cast Cause Moderate Wounds as well.
==Mod content==
Spell Revisions mod has removed "Cure Medium Wounds" from the game, and it replaced it with the following new spell: 
Cure Serious Wounds
Level: 3
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
When casting this spell, and laying his hand upon a creature, the priest causes wounds and other injuries to the creature’s body to be healed. The priest can restore 3d8 + 3/level points of damage sustained by the target creature (up to a maximum of 3d8+30).
This spell is only usable by Cleric/Paladin classes.
Druid/Ranger/Shaman classes get this spell instead:
Regenerate Serious Wounds
Level: 3
School: Alteration
Sphere: Healing
Range: Touch
Duration: 1 turn + 2 rounds/level
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
This spell enables the caster to imbue a creature with the ability to regenerate. The creature affected will regain 3 hit points per round (up to a maximum of 90 hit points within 3 turns at level 10). The effect lasts for the duration of the spell or until dispelled. Multiple castings of this spell are not cumulative.
==External links==
* 
Category:Cleric 3rd level spells
Category:Druid 3rd level spells