Stock Exchange (Civ6)

The Stock Exchange is an advanced economic building in Civilization VI. It is built in the and requires a (or one of its replacements).
=== Vanilla and Rise and Fall ===
* Effects:
** +7 (boosted by Free Market policy card)
** +1 Citizen slot
** +1 point per turn
** With Ethiopia Pack: +6 for each Trade City-State with 6 s.
=== Gathering Storm ===
* Effects:
** +4 (boosted by Free Market policy card)
** +7 additionally when Powered.
** Base Load: 3 
** +1 Citizen slot
** +2 additionally per Specialist in this district
** +1 point per turn
** With Ethiopia Pack: +6 for each Trade City-State with 6 s.
In the Monopolies and Corporations game mode, the Stock Exchange can store 3 Corporation products.
== Strategy ==
The Stock Exchange is a high-level building that boosts a city's output. In practice, it pales in comparison to most Tier 3 buildings, all of which require (and compete for) . It especially suffers when compared to the Seaport, which can also provide a large boost while simultaneously increasing , , and military capability without requiring any . The +11 for a powered Stock Exchange is often less than the available from running Commercial Hub Investment projects in large cities.
That being said, the Stock Exchange is cheaper to construct than most Tier 3 buildings, and can be boosted significantly by certain civilizations and in certain situations. In Gathering Storm, for instance, the English civilization ability gives an additional +4 to powered Stock Exchanges. For culturally-inclined civilizations, it can be used with the Laissez-Faire policy card to get important Great Merchants like Melitta Bentz and Sarah Breedlove that increase significantly. More importantly, with the Ethiopia Pack, you can more than double the amount of produced by this building by having at least 6 s at multiple Trade City-States, which makes this a very worthwhile investment and doesn't require Suzerainty.
In the Monopolies and Corporations game mode, Stock Exchanges gain much more prominence: they are the only way for landlocked cities to store Products, which can provide very strong boosts to both and city yields.
Building three Stock Exchanges triggers the for Capitalism.
== Civilopedia entry ==
== See also ==
* Stock Exchange in other games