Donnel (Fire Emblem)

==Summary==
Donnel is a villager from a small island southeast of Ylisse who was helped by Chrom's party called Shepherds from bandits' attacks; he later joined the Shepherds.
==Powers and Stats==
Tier: 
Name: Donnel
Origin: Fire Emblem
Gender: Male
Age: Unknown
Classification: Human
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Extrasensory Perception, Can see, attack, and kill ghosts, Magic, Electricity Manipulation, Air Manipulation, Fire Manipulation, Darkness Manipulation, Damage Boost (Via Vengeance. Vengeance adds the damage Donnel has taken onto an attack), Healing (Via staves), Accelerated Development, Regeneration (Low-Mid. Renewal passively heals Donnel, and healing is capable of mending stab wounds through the torso), Can restore equipment with Hammerne, Can ignore certain weaknesses (With Conquest), Flight (With various mounts), Statistics Amplification and Reduction, Durability Negation (Via Aether and Luna), Absorption via Nosferatu, Lifetaker, and Sol), Teleportation of others (Via Rescue), Damage Reflection (With Counter), Can lower his opponent's ability to dodge
Attack Potency: Town level (Comparable to Chrom)
Speed: Superhuman movement speed, with Massively Hypersonic combat speed and reactions (Capable of dodging Bolting), higher attack speed with Brave Weapons
Lifting Strength: Superhuman
Striking Strength: Town level
Durability: Town level
Stamina: Superhuman
Range: Extended Melee Range. Tens of Meters with bows and magic. Hundreds of meters with certain magics (Bolting can strike someone from across the battlefield with cloud to ground lightning)
Standard Equipment: Various swords, hammers, axes, lances, bows, staves and tomes. Several of which increase various stats or decrease the opponent's, as well as magical versions of each weapon type that deal magic based damage.
*Optional Equipment: Various mounts
Intelligence: Above Average
Weaknesses: None notable.
Notable Attacks/Techniques:
*Veteran: Being a skilled Tactician, Donnel is capable of growing at a faster pace than most others, and will gain more experience in battle
*Solidarity (Awakening): Donnel can help his nearby allies dodge and land critical hits more often with his tactical advice
*Ignis: Donnel is a master in both magic and physical weapons, with such mastery of magic and physical strength, Donnel is capable of adding half of his physical power into a devastating magical attack, or infusing half of his magical capabilities into a powerful physical attack
*Rally Spectrum: Donnel, with his great tactical advice, can inspire his allies to temporarily do better in all aspects. Donnel is also able to boost specific stats individually.
*Sword/Axe/Bow/Tome/Lance-faire: Donnel has become a master with the specified weapon types, and gains an attack boost when using them.
*Sword/Axe/Bow/Tome/Lance-breaker: Attacks that utilize any of these weapons (axes include things like clubs) have their precision reduced. This affects the user of said attack.
*HP +5: Increases the amount of damage Donnel can take.
*Strength +2: Increases damage dealt by physical attacks.
*Magic +2: Increases damage dealt with magic.
*Skill +2: Increases Donnel's accuracy and ability to use skills effectively.
*Speed +2: Increases Donnel's combat speed.
*Luck +4: Increases Donnel's luck, chance to avoid critical hits and the activation rates of certain skills.
*Defense +2: Increases Donnel's resistance to physical damage.
*Resistance +2: Increases Donnel's resistance to magic (Includes energy-based attacks).
*Movement +1: Increases Donnel's base movement speed.
*Avoid +10: Greatly increases Donnel's evasive abilities.
*Hit Rate +20: Greatly increases Donnel's base accuracy.
*Discipline: Allows Donnel to master new weapon types twice as quickly.
*Outdoor Fighter: Donnel excels at fighting outdoors, allowing him to dodge and land attacks more effectively while outside.
*Indoor Fighter: Donnel excels at fighting indoors, allowing him to dodge and land attacks more effectively while inside.
*Luna: An attack that ignores half of the enemy's defense.
*Dual Guard+: Donnel is able to coordinate well with allies, easily allowing for them to intercept enemy attacks in the heat of battle.
*Defender: Donnel gains a small boost to each of his stats when fighting alongside an ally.
*Aegis: Halves the damage Donnel takes from projectiles.
*Pavise: Halves the damage Donnel takes from melee.
*Vantage: Allows Donnel to initiate an attack when an enemy engages him in battle.
*Locktouch: Donnel is adept at bypassing locks without the use of a key.
*Lethality: Kills the enemy in one hit.
*Pass: Donnel is able to move through an enemy's personal space unobstructed.
*Astra: Donnel launches a five-attack combo in which each attack deals half the normal damage.
*Lucky Seven: Donnel gains a massive boost to accuracy and evasion during the initial stages of a fight.
*Acrobat: Donnel can move through difficult terrain and obstacles without slowing down.
*Zeal: Donnel is especially adept at landing critical strikes.
*Armsthrift: Donnel is very careful with their weapons, allowing for them to last longer when most would break from overuse.
*Patience: Increases Donnel's accuracy and evasion when the enemy initiates an attack.
*Prescience: Increases Donnel's accuracy and evasion when Donnel initiates an attack.
*Sol: An attack that heals half of the damage dealt to the enemy.
*Despoil: Chance to obtain gold upon defeating an enemy.
*Gamble: Sacrifices accuracy for a large boost to critical hit.
*Counter: The enemy receives the same amount of damage dealt to Donnel by melee attacks.
*Wrath: Donnel lands critical hits more often while injured.
*Focus: Allows Donnel to easily land critical blows if there are no allies around.
*Miracle: Allows Donnel to survive a fatal blow if their health is above a certain point.
*Healtouch: Donnel's healing skills are more potent.
*Demoiselle: Male allies in the area around Donnel have their evasion boosted.
*Hex: Passively reduces the reaction speed of nearby enemies.
*Anathema: Passively reduces the reaction speed of nearby enemies and makes them more susceptible to critical attacks. Has less potency than Hex, but a far greater range.
*Renewal: Donnel heals passively any wound and restores their stamina.
*Dual Support: When fighting alongside an ally, Donnel and that ally's reactions are greatly boosted. The boost increases even further the closer Donnel's relationship is with that ally.
*Slow Burn: Donnel's accuracy and evasion steadily increase as the fight goes on.
*Lifetaker: Donnel recovers a large amount of health when defeating an enemy.
*Vengeance: The more damage Donnel has suffered, the more damage his attacks will deal.
* Tomebreaker: Donnel is trained specifically to counter other magic wielders, allowing her to dodge and counterattack with ease.
*Tantivy: Increases Donnel's ability to dodge and land hits when there are no allies in the area.
*Quick Burn: Donnel gains a large boost to accuracy and evasion at the start of the fight which slowly decreases the longer the fight goes on.
*Deliverer: Increases Donnel's movement speed when leading allies.
*Relief: Donnel passively heals when there are no allies in the area.
*Galeforce: Allows Donnel to immediately make another action upon defeating an enemy.
*Aptitude: Donnel learns and improves more quickly than average.
*Underdog: Increases Donnel's accuracy and evasion when fighting a stronger opponent.
*Even Rhythm: Temporarily increases Donnel's accuracy and evasion at a set on and off pace.
*Beastbane: Donnel deals extra damage to beasts and animals while in Taguel form.
===Male Only===
*Rightful King: Donnel's skills will activate more often.
*Conquest: Negates Donnel's weaknesses to beast or armor killing attacks. Extends to his mount when applicable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Humans
Category:Fire Emblem
Category:Weapon Masters
Category:Extrasensory Perception Users
Category:Non-Physical Interaction Users
Category:Magic Users
Category:Electricity Users
Category:Air Users
Category:Fire Users
Category:Darkness Users
Category:Damage Boost Users
Category:Healers
Category:Accelerated Development Users
Category:Regeneration Users
Category:Power Nullification Users
Category:Flight Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Teleportation Users
Category:Attack Reflection Users
Category:Status Effect Users