Area

Area in Bonfire denotes a single procedurally generated map that contains several Journeys.
A new area can be reached through completing a Travel Journey and each one has several properties.
== Name ==
Area names are procedurally generated. While they have no direct impact on the gameplay, the name of the area (as seen in the Travel Journey's description) can be used to deduce its setting and if it is hopeful (see below for more info).
== Setting ==
Currently three different area settings are available: forest, mountains, and ruins. Setting plays a role in determining what Journeys are available, as some are more likely to appear in or are even exclusive to specific areas. For instance, The Master is more likely to reside in mountains, and the Decrepit Mansion errand won't ever appear in the ruins.
== Weather ==
Each area has a different biome that affects its visuals and weather effects such as rain, mist, or even being fly-infested. Currently the weather has no effect on gameplay and serves only a cosmetic purpose.
== Level ==
A hidden rating that ranges from 0 to 5 and affects the quality and quantity of available Journeys. Areas that are harder to reach have a higher potential level. The most valuable (and challenging) Journeys only appear in areas of high enough level.
== Hope ==
Some rare areas are marked as "hopeful" and are denoted by less gloomy-sounding names, milder weather, and a soothing tune that plays in the camp menu. Heroes may also make a positive remark about the area seeming different on the map screen.
Hopeful areas are treated as if they were 1 level above their normal rating and have a much higher rate of Bonus Journeys and Errands.
Category:Game Mechanics