142562-devs-you-may-want-to-consider-a-sound-revamp-in-class-skills

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Im gonna quote a guy that posted this on the Warrior forum in a response to a guy that was having a hard time picking a class:
 
 
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I don't know, I'm a returning person too and I've run into similar issues like you (though, only played to lvl20 on some of the classes). For me though, I think I know the "issue" imo.
 
I'm going to pick on the warrior, just because I think it is the most blatant "violator" class for my issue. Too many skills don't "feel" powerful. I played my warrior (normally the class archetype I gravitate towards in every MMO ever) and I feel like I'm swinging a wet noodle around rather than a bad ass 2 handed sword of awesome. I use my primary swing attacks and I hear a lameass "whoosh" and my guy floats in the air and swings around and it looks damn impressive, but there is no feeling of impact to it. It's just a series of "whoosh" in my headphones followed by the same satisfaction of a dry hump. Same with the War's stun, I kick the enemy and it looks impressive but again, no impact felt on my end.
 
I'll contrast it to a game like Final Fantasy 14 which, imo, is mechanicly inferior but I LOVE EVERY class in that game, and so spend more time there than in WS. The most minor skill has a sense of impact to it, so I continue to resub and relog in. Where my main issue in WS is "what class feels less bad?" so I have a tough time commiting to a class, FF14's main issue is "which class feels less amazing?!" so I have a tough time picking between all the amazing classes there. My FF14 Summoner has a tiny little DoT skill that is insta cast and does almost no real damage and it feels more fun to cast that skill than it feels to cast 9/10 skills in WS. WS's classes are, imo, all interesting conceptually, but they are mostly all boring due to a lack of power behind the attacks.
 
That's been my issue, WS's skills have a severe lack of "oomf" behind them (mostly soundeffects from what I can tell) and so every time I play my warrior, even though Warrior is my  main class in every other MMO, I'm bored of it within a few minutes. I would suggest, if you have the same/similar issue as me, finding a class that has some impact behind the skills (which is, imo, Engy or.....engy...and even then...). Right now, you could make my level 20ish warrior do a million damage with a single hit, one shot raid bosses, and fly around at a million miles an hour and I'd still be bored of him.
 
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			A lot of people have felt this way about Warrior since beta. I come here from City of Heroes, and the SFX for melee weapon classes there were generally far better.Here's the craziest of all Titan Weapons. Sometimes the effects are hard to pick out because ot the enemy audio, but you can definitely feel the impact of the big Finishers.https://youtu.be/YS5jy55HvC4	
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			Yeah, i believe the classes will be HUGELY improved if they revamped the sound effects, right now they just dont feel right seriously.	
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			That stupid "tink tink tink" sound that Warriors make when they're hitting like robot/metal enemies is particularly bad. It completely takes me out of the game for a second because of how ridiculously bad the sound effect is.	
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This is kind of one of the things that is stopping me from playing my warrior alt all that much. :T
 
Also, another bit of audio feedback, Esper finishers, outside of birdstrike, are in dire need of audio feedback.
 
Like, when you cast Mind Burst, you get this loud "KAW!-WHOOSH" when you launch it.  But with Telekinetic Storm and Blade Dance it's just a silent transition to "tink-tink-clang-tink" and when you're ranged Telekinetic Storm will pretty much just be a silent skill for you.  Without the audio cue like Mind Burst, the only way to confirm that you've cast your finisher is to look at your UI, and I thought WS was trying to get away from making us play the UI instead of the game. 	
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I agree that they are "plain" sounds but they can't exactly overhype them....i mean, would a constant sound of "woosh" and "bash" seem better? They need to probably do with some warrior like screams in there, with the leap attack for instance.
 
This is something that needs some real insight and not a quick fix.	
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This is kind of one of the things that is stopping me from playing my warrior alt all that much. :T
 
Also, another bit of audio feedback, Esper finishers, outside of birdstrike, are in dire need of audio feedback.
 
Like, when you cast Mind Burst, you get this loud "KAW!-WHOOSH" when you launch it.  But with Telekinetic Storm and Blade Dance it's just a silent transition to "tink-tink-clang-tink" and when you're ranged Telekinetic Storm will pretty much just be a silent skill for you.  Without the audio cue like Mind Burst, the only way to confirm that you've cast your finisher is to look at your UI, and I thought WS was trying to get away from making us play the UI instead of the game. 
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Better effects for all classes
 
Add a slider in Sound that adjusts our spell SFX and a different slider that adjusts others players spell SFX
			
				
	Edited October 12, 2015 by wildstarnewbie	
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Better effects for all classes
 
Add a slider in Sound that adjusts our spell SFX and others players spell SFX
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			Agree, combat feedback isn't good enough, not just sound-wise but in terms of numbers popping, enemies reacting and suchlike.	
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.i mean, would a constant sound of "woosh" and "bash" seem better? 
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			I found a better reference video using the Broadsword powerset. This is EXACTLY what I want to feel like (note because of level difference the knockup/knockback is extreme). However even though the sound is fakey and synthetic, it feels REAL in a way none of the Warrior hits have.https://youtu.be/uCyLYwNcqH8
			
				
	Edited October 11, 2015 by Lemurian	
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			I'd like to hear a bit of buzzing on impact of the energy sword to signify that it's not just a hunk of metal hitting the enemies.	
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I'd like to hear a bit of buzzing on impact of the energy sword to signify that it's not just a hunk of metal hitting the enemies.
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			I hope they really check this but this is something that would make people feel better about the classes.	
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That stupid "tink tink tink" sound that Warriors make when they're hitting like robot/metal enemies is particularly bad. It completely takes me out of the game for a second because of how ridiculously bad the sound effect is.
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			Just wanted to drop in and say thanks for all the feedback.  I'll bring it up to my the rest of the team for further review.  Just a note - we're aware of the imbalance of the impact sounds on metallic creatures.  We should be getting a fix in for that soon.  Please keep bringing up any additional audio bugs or feedback to us.  We also have an Audio Visual Forum which is a great place to discuss audio related content in the game :)   
			
				
	Edited October 12, 2015 by CRB_Elleon	
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			I want stuff i beat on to sound like i'm punishing it.	
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Just wanted to drop in and say thanks for all the feedback.  I'll bring it up to my the rest of the team for further review.  
 
Just a note - we're aware of the imbalance of the impact sounds on metallic creatures.  We should be getting a fix in for that soon.  Please keep bringing up any additional audio bugs or feedback to us.  We also have an Audio Visual Forum which is a great place to discuss audio related content in the game :)  
 
 
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Thank you very much for listening, at least now i can sleep in peace knowing you actualy look at the suggestion and maybe you do something about it, thanks again.
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			Can't ask for anything more than that, thanks Elleon.	
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As much as I kind of agree (and funnily enough, I was thinking just that about the "tink-tink-tink" yesterday while tanking :))... please... pleasepleaseplease don't overcompensate!
 
At the moment, as things stand, ANY raid group of any size is utterly dominated (soundwise) by the constant loud medic probe effects (and to a lesser extent a couple of their other abilities)
Yes, they sound pretty good in isolation, but in a large group it's totally overwhelming.
 
I tend to feel like the Spellslinger has a good balance of good sounds (LOVE the build up of Healing Torrent for example :)) without being overpowering, for what it's worth.	
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At the moment, as things stand, ANY raid group of any size is utterly dominated (soundwise) by the constant loud medic probe effects (and to a lesser extent a couple of their other abilities)
Yes, they sound pretty good in isolation, but in a large group it's totally overwhelming.
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As much as I kind of agree (and funnily enough, I was thinking just that about the "tink-tink-tink" yesterday while tanking :))... please... pleasepleaseplease don't overcompensate!
 
At the moment, as things stand, ANY raid group of any size is utterly dominated (soundwise) by the constant loud medic probe effects (and to a lesser extent a couple of their other abilities)
Yes, they sound pretty good in isolation, but in a large group it's totally overwhelming.
 
I tend to feel like the Spellslinger has a good balance of good sounds (LOVE the build up of Healing Torrent for example :)) without being overpowering, for what it's worth.
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{| class="blockquote"
As much as I kind of agree (and funnily enough, I was thinking just that about the "tink-tink-tink" yesterday while tanking :))... please... pleasepleaseplease don't overcompensate!
 
At the moment, as things stand, ANY raid group of any size is utterly dominated (soundwise) by the constant loud medic probe effects (and to a lesser extent a couple of their other abilities)
Yes, they sound pretty good in isolation, but in a large group it's totally overwhelming.
 
I tend to feel like the Spellslinger has a good balance of good sounds (LOVE the build up of Healing Torrent for example :)) without being overpowering, for what it's worth.
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Espers, please!
 
Not only sound though, but visual too. Some Esper skills are completely overwhelmed by other sounds and looks... If it wasn't for its telegraph, I'd never tell if I actually casted TKStorm or Pyro. I think the audio of them could be improved and the blue hue of the skills gotta be more intense, maybe. I like the support aspect of it, because the golden hue of healing spells are spot-on.	
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Espers, please!
 
Not only sound though, but visual too. Some Esper skills are completely overwhelmed by other sounds and looks... If it wasn't for its telegraph, I'd never tell if I actually casted TKStorm or Pyro. I think the audio of them could be improved and the blue hue of the skills gotta be more intense, maybe. I like the support aspect of it, because the golden hue of healing spells are spot-on.
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			While I'd love to have better sound in the game, remember, this is a game that couldn't even be bothered to give one playable class voices. I'm just glad most of my abilities make some noise at all. Love the game, but, yeah.	
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