Level 873

Level 873 is the 874th level of the Backrooms.
==Description==
Level 873 is a small, snow-covered space estimated to have an area of three square miles that is covered in a forest that encompasses 75% of it. Most of the level's infrastructure is concentrated within a 400-acre radius of the only house, where a sports clubhouse and a garage holding dysfunctional golf carts can be found, along with a golf course with unfrozen ponds of almond water, and a children's playground with a common area of picnic tables under a pavilion roof next to it.
The level does not have weather or daylight cycles, the sky remains in late afternoon and gray/cloudy at all times. Temperatures vary from -3 degrees Celsius to 0 degrees Celsius, making it difficult to traverse without equipment. Throughout the golf course, random items may appear, typically supplies such as saltine crackers and almond water bottles. At the tee for the first hole, there is a light green shirt of size 5XL that cannot be moved for unknown reasons. The clubhouse entrance doors are locked and unlocked at random intervals, and the interior is mostly devoid of furniture except for its bar, which has 12 tables for 4 people and 15 seats at the main counter. The shelves are fully stocked with drinks of unknown brands. The contents are also unknown as the bottles cannot be opened or destroyed. 
The clubhouse's garage has 3 desks, buckets, and 18 sets of golf clubs of professional caliber with 8 golf balls in each. The parking lot in front of the clubhouse's entrance would be empty if not for the American football and child airball lying on the ground. The child playground's facilities are identical to those in the Frontrooms. On the picnic tables of the common area, there is a copy of Walter Isaacson's book Benjamin Franklin: An American Life, and an American republican-democrat-themed chess set. Neither item can be moved from its spot. Walking further North will reveal a pool with a container of chocolate milk floating on it surrounded by a black fence. Upon entering the level, wanderers are advised to seek shelter in the house.
The house in Level 873 has the appearance of a typical American suburban two-story home with Bossa Nova jazz playing throughout the interior from an unknown source. It has 3 small living rooms, a kitchen with a New Orleans-like design, a diner, 3 bathrooms, 3 bedrooms, a patio, and a garage. The interior's air conditioning systems are functional for unknown reasons, keeping the house's temperature between 20 degrees Celsius and 22 degrees Celsius. Entering through the front door will reveal the first living room to the left and the kitchen and stairs to the right. 
Music playing in the background in the house of Level 873.
The first living room is furnished with a light-blue 4-person couch under a carpet with patterns with the colors dark brown, red, black, and khaki. The couch aims at a brick-aesthetic wall with a 90-inch LG television mounted on it, under which is a short and thin wooden counter and an inactive fireplace. Next to the first living room is the diner, featuring a large, khaki wooden table with 6 light-blue seats. Next to the diner is the second living room, featuring a navy blue colored 6-person couch, a brown wooden counter with a 50-inch Samsung television on top of it, and a two-person white study desk with an HP monitor and a box of writing utilities. From the second living room to the left is the master bedroom, and to the right is the hallway leading to the guest bathroom and the garage. The master bedroom features a king-sized bed, a brown table with an 80-inch Roku television, and nightstands on both sides of the bed. The master bathroom contains a sink, a shower, a separate bathtub with jacuzzi features, a toilet, and an empty walk-in closet. 
The garage contains three bikes, a tricycle, two trash bins full of empty Pepsi cans, and several boxes, the items within which are thought to remain in superposition and vary randomly from each time a box is opened and its interior is observed.
The staircase leads to the third living room which only has an electric piano and no furniture. The final rooms are connected by a wall where the middle door leads to the bathroom, and the left and right rooms lead to the guest room and entity room respectively. The guest room holds two twin-sized beds and a normal-sized closet. The bathroom has an opening mirror with hygienic utilities inside, a sink, a toilet, and a shower with a tub. The entity room has a very small closet, a queen-sized bed with no frame, a brown counter with a PlayStation 4, a small, broken stool, and a 50-inch Samsung television.
==Entities==
There are three entities in Level 873. All of them are capable of speech in various languages. Thus far, there has not been any documentation of a language the entities were not able to speak. These entities are friendly and will often talk to, advise, and aid anyone who enters the level. The entities have been named N, W, and M respectively, and they are allies of M.E.G. Entity N and Entity W are needed to operate Object 99. 
<tabber>
|-|Entity N=
Entity N is a slender humanoid male with pale skin brown eyes and hair who is approximately 178cm tall. It is thought its biological age is between 18 and 23. Entity N is extremely intelligent. This is the case to the degree that every existing metric used to measure intelligence is incapable of capturing its full scale. It is very friendly, often seen making jokes with entities W and M, and it will give advice on various matters when asked. If encountered outside its home, Entity N will lead wanderers to it where it will aid and converse with them. Entity N has extensive knowledge on a variety of disciplines. Some known areas of its expertise are all branches of physics, medicine, mathematics, economics, and philosophy. Entity N is usually found in a group with entities W and M, but it will rarely go alone to the playground or forest to "enjoy the scenery".
|-|Entity W=
Entity W is a dark-haired, 190cm-tall humanoid male with pale skin and gray eyes. It is thought its biological age is between 18 and 23. Entity W's intelligence cannot be measured through standardized tests, but the depth of its knowledge and suggestions imply it's far beyond human capacity. Entity W has been observed to be extremely skilled in rhythm games, which it typically plays from an ASUS laptop that it can manifest at will. Like Entity N, it is friendly but less outgoing. The only occasions that it has been found outside the house were when it was accompanied by entities N and M. It will aid and advise most that request it, but will occasionally deny wanderers with a sexually implicit pun. Entity W's computer contains its, along with entities N and M's documentation of the Backrooms. Its database is rumored to contain levels that have not been discovered yet.
|-|Entity M=
Entity M is a black-haired, 194cm-tall humanoid male with rough skin and a muscular frame. It is thought its biological age is between 20 and 25. There is no marker from which Entity M's intelligence can be quantified as it refused to test. However, those who have interacted with it say it far exceeds the average human intellect. Entity M displays a brasher personality when compared to Entity N's refined manners and Entity W's shyness. It possesses unmatched knowledge of weaponry of any kind, and it will give advice and equipment to any that ask. It is usually found in a group with entities N and W but is more likely than either to be alone, where it will draw seemingly incoherent doodles. 
</tabber>
==Bases and Outposts==
There is one base established by the Major Explorer Group.
=== R&R Base A ===
* Small research colony with an estimated population ranging from 20-50 people.
* Base serves as a research and refuge station.
* Is located in the forest bordering the golf course's hole 15.
==Entrances and Exits==
=== Entrances ===
* Touching the petals of a dark green rose in Level 83 will cause the wanderer to faint and enter this level.
* Wandering far enough in Level 10 may lead to this level.
* Submerging oneself in the waters of Level 37 for prolonged periods can result in the wanderer re-emerging from one of the ponds in the golf course in this level.
* [REDACTED]
*
=== Exits ===
* Touching the flagpole on the green of hole 15 of the golf course can lead to Level 0.
* Wandering through the forest for enough time can lead to Level 172.
* Stepping on a dark patch of snow can lead to Level 44.
* Finding a travel booklet for Japan can take a wanderer to Level 138
* [REDACTED]
* Other exits to levels only accessible from Level 873 are hypothesized to exist but have not been documented.
Category:Cluster I
Category:Levels
Category:Frigid
__NOTOC__
Category:Safe
Category:Unconfirmed Levels