Bounce

Bounce, sometimes unofficially referred to as "ricochet" by the community, is a property of Projectiles that allows them to bounce off surfaces for a limited number of types before the projectile lifespan ends.
Unlike true Ricochet, bouncing only happens with projectiles, not with hitscan weapons.
==Mechanic==
Some projectiles will continue their trajectory even after colliding with level geometry, enemies, or other objects, though they are limited by the number of times they can do so before disappearing. Bouncing projectiles will reflect off surfaces at the same angle of incidence (i.e. the angle at which a projectile moves away from a surface equals the angle at which they enter). Bouncing projectiles will also lose velocity after collisions.
==Weapons With Bouncing Projectiles==
 Rifles That Shoot Projectiles That Bounce
Weapon(s) 	Max Bounces	Notes
family's Incarnon Form	6 	
Charged and Uncharged 	5 	
's Alt-Fire 	12 	
Charged and Uncharged 	5 	
Charged and Uncharged 	3 	
w/ 	6 	
's Alt-Fire 	12 	
's Alt-Fire 	12 	
 	4294967295 	Explodes on impact so no actual bounces
 	4294967295 	Explodes on impact so no actual bounces
 	3 	
w/ 	6 	
w/ 	6 	
's Alt-Fire 	7 	
 Primary Shotguns That Shoot Projectiles That Bounce
Weapon(s) 	Max Bounces
Uncharged 	2
Charged 	3
Uncharged w/	6
Charged w/ 	7
Uncharged 	2
Charged 	3
Uncharged w/	6
Charged w/ 	7
 	4
 Secondaries That Shoot Projectiles That Bounce
Weapon(s) 	Max Bounces	
's Alt-Fire 	100 	
family's Incarnon Form	1 	
==Sources of Bounce==
FomorianAccelerantMod.png| for family
KineticRicochetMod.png| for family
QuickReturnMod.png|link=Quick Return|
ReboundMod.png|link=Rebound|
VolatileQuickReturnMod.png|link=Volatile Quick Return|