Power-Ups 5: Impulse Buys

GURPS Power-Ups 5: Impulse Buys "is an exhaustive study of escaping the mindset that character points are for keeps and only the GM has a say in the story."
==Parting You From Your Points==
===Buying Success===
*Buying Effect, Buying Reactions
===Player Guidance===
*Trading Points For Money, Favors In Play, Divine Intervention
===Survival===
*Flesh Wounds, Deflecting Disadvantages, Miraculous Recoveries, Resurrecting Allies
===Amazing Feats=== 
*Opt-In Options, Points For Energy, Character Point-Powered Abilities, Changing The World
==Impulsive Campaigns==
===Impulse Control===
*Adjusting The Cost
*Separate Awards
*Usage Limits
*Spending Limits
*Spending Capacity
*Other Kinds Of Points
*Karmic Balance
===Trading Growth For Drama===
*The No-Growth Campaign, Wagers
===What Works And What Doesn’t===
Category:Sean Punch
Category:Power-Ups