Report 151

Report #151
Skillset: Skill: ShrineCure
 Org: Ninjakari Status: Completed Mar 2009
Furies' Decision:
We will change shrine cure to allow the use of another ability, similar to
gedulah/green but curing 3 instead of 2 afflictions.
Problem: Shrine cure provides too much of an edge against classes that rely on
afflictions, which leads to damage being the only viable kill method in most
cases.
[A: 0 R: 0] Solution #1: Change shrine cure to provide faster endurance and
 willpower regen rather than passive curing.
Player Comments:
---[Gregori on 3/4 @ 03:10 writes]:
Faster willpower/endurance regen is virtually useless except to bash unlimited.
While I don't mind changing shrine cure I don't think it should be made useless
either.
---[Shuyin on 3/11 @ 21:19 writes]:
What if shrine cure reduced the cost of green/gedulah to 1p, or instead, what if
it gave you an active aff cure skill that is better than green/gedulah instead?
---[Shuyin on 3/12 @ 23:09 writes]:
Additionally, it can also lower the allheale timer by x seconds
---[Ceren on 3/14 @ 05:33 writes]:
Why do shrine powers have to be godly powerful? Endurance/willpower regen is
right on target in my opinion.
---[Shuyin on 3/14 @ 06:57 writes]:
I don't think they should be reduced to useless either. Barring copious use of
metawake and focus, I can't say I've ever had trouble keeping willpower up. I
was just offering similar 'cure' related ideas as well, and while I agree that
passive curing deserves to go, I'm perfectly fine with a costly, active way to
cure affs. I don't mean to implement all my ideas either if it does go through,
heh, maybe just one of them, and only one.
---[Gregori on 3/14 @ 17:52 writes]:
There are two times I have had to worry about my willpower. 1 when I am bashing
2 when I was making motes. I have never had issues keeping endurance/willpower
up beyond those times and I from what I hear nobody else does either. I am fine
with removing the curing of affs, but like I said it does not need to be made
useless either. It is afterall a "gift from your God". I actually like the
Allheale idea. There is nothing in Lusternia that reduces allheale time and it
would be neat to have a way of doing that.