Cayde-6

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==Summary==
Cayde-6 is an Exo Guardian and the Hunter Vanguard, overseeing Guardians of the Hunter Class. He used to run with a crew of Hunters that was famous for its exploits. He and his best friend, Andal Brask, took part in the Vanguard Dare after their crew was attacked by Taniks, the Scarred. The one who failed to take down the legendary Fallen mercenary would become the next Hunter Vanguard. Cayde-6 won the bet and Andal Brask joined the Vanguard. However, Taniks had survived and would later return to kill Andal, prompting Cayde-6 to hunt him down again. After seemingly killing him this time, Cayde-6 would be promoted to be the new Hunter Vanguard.
During the events of Forsaken, Cayde-6 and the Guardian were called in to deal with a prison riot within the Prison of Elders. In actuality it was a prison break, orchestrated by the Awoken Prince, Uldren Sov, and the Scorn Barons. After being separated from the Guardian, Cayde-6 would face this group's Scorn forces on his own. Though he managed to defeat the Scorn underlings, he and his Ghost, Sundace, were assassinated immediately afterwards by the Barons and Uldren Sov. Cayde-6 died in the Guardian's arms and the Vanguard was once more without a Hunter.
==Powers and Stats==
Tier: Varies. At least , likely higher physically, higher with abilities, up to with super abilities and weapons. At most 
Name: Cayde-6
Origin: Destiny
Gender: Male
Age: More than 127 years oldGhost Fragment: Cayde-6
Classification: Exo, Lightbearer, Guardian, Hunter, Hunter Vanguard
Powers and Abilities:
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Superhuman Physical Characteristics, Inorganic Physiology (Type 1; Exos are humans who have had their consciouness moved into a robotic body), Self-Sustenance (Type 3; Exos don't get tiredGhost Fragment: Exo 3), Social Influencing (As the Hunter Vanguard, Cayde-6 is one of the few who take a leading role among the Guardians. He is a well-loved Guardian and has earned the loyalty of manyA Hero's RequiemGhost Fragment: Rasputin 2), Weapon Mastery and Martial Arts, Vehicular Mastery, Limited Spatial Manipulation (Guardian jumpships can warp space for fast travelNLS Drive), Instinctive Reaction,Symmetry Fang II"Act on Instinct" Analytical Prediction,Cinder Pinion Cowl Accelerated Development (Guardians quickly grow far more capable, despite not even knowing what a gun is after their first resurrectionGhost Fragment: Abilities and Cayde-6 is talented, even for a Guardian), Enhanced Senses (Via their radar. If a Guardian's Light is strong enough they can pick up on things they otherwise couldn'tGhost Fragment: Hive 4), Extrasensory Perception,Chrysura MeloA Matter of TrustCharge of Light - Tier III Information Analysis (Guardians can subconsciously analyze things at the molecular levelStarfire Protocol), Blessed, Acausality (Type 4; Lightbearers are paracausal entitiesCreation's WindIII - Cold Forgingact|choose|reactDestiny 2: Season of the Lost - EmbodiedasudeMThe Witch), Empowerment, Immortality (Types 1, 3, 4, 7 and 8; dependent on his Ghost), Regeneration (Low-Godly; can come back from just his Light, through his Ghost), Non-Physical Interaction (Can interact with ontology), Purification,Test Your BladeEris Morn - The Encroaching Nightmare Aura, Statistics Amplification, Subjective Reality (The Light and Darkness are ontological forces that grant power over that which is real, and that which isn’tQuest: The Other Side, SpellboundDestiny 2: Season of Arrivals: The Reckoning), Reality Warping and Law Manipulation (Every demiurge of every race, is a ruler maker, which changes reality to their power/will.A Thousand Wings Lightbearers regularly warp reality to suit their needsInsigne Shade BootsInsigne Shade BondWarlockScalpel WingThe Gate), Conceptual Manipulation (Type 1 for the Light [combat inapplicable]; Guardians utilize the Light, which is an ontological force), Mathematics Manipulation (Paracausal entities are capable of manipulating mathematics to change realityThe Taken), Creation and Weapon Creation (Guardians can create constructs and weapons from their Light), Absorption (Guardians can absorb energy and power sourcesThe Menagerie - The ArkbornNightstalkerAdventure: Postmodern Prometheus), Forcefield Creation (All Guardians have a protective shield around them), Quantum Manipulation (The Light can manipulate quantum fields and quantaSavinSolar), Physics Manipulation (Solar Light manipulates the nuclear forcesForces of the Universe | Solar — Osiris's Interpretation | Lightfall), Matter Manipulation (Macro-Quantum; Solar Light can cause nuclear fusion and it manipulates quanta, bosons specifically), Energy Manipulation, Radiation Manipulation, Light Manipulation and Temperature Manipulation (Solar Light can manipulate electromagnetic radiationHome, pt. IVFlame ThrowerIrradiant ContenderUp in FlamesActions of Mutual Friends), Fire Manipulation, Plasma Manipulation (Solar Light can create and manipulate plasmaPyrrhic Ascent Vest), Explosion Manipulation, Danmaku with Blade Barrage, Homing Attack, Healing, and Limited Vector Manipulation (Can bend momentum to jump again mid-airDouble Jump) 
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Acausality (Type 4), Levitation, Enhanced Senses (Ghosts can detect quarksEight Million Tales in the City: Miasma, Swamp), Extrasensory Perception,Ghost Fragment: Hive 2 Limited Invulnerability (With the exception of extremely high firepower, Ghosts can only be hurt by paracausal and ontological attacksIII - Cold ForgingThe Murder of Cayde-6), Body Control,Frontier Shell Information Analysis, Analytical Prediction,I: Sparky and the Scrivener Incorporeality (Ghosts can decompile into data points of LightLegacy), Creation and Weapon Creation (Ghosts can reproduce a Guardian's equipmentFirecrest), Technology Manipulation (Ghosts can repair and manipulate technologyThe Machinist), Hacking, Limited Magic (Ghosts can destroy or nullify Hive runesAdventure: Deathless), Telepathy (Ghosts can telepathically communicate with their GuardianCloak Judgement (CODA)), Data Manipulation and Information Manipulation (Ghosts can manipulate data and decode and encrypt engramsAna: Frayed), Resurrection and Healing (Ghosts bring back their Guardians from death and heal them), Teleportation via transmat
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Resistance to Hacking and Technology Manipulation (Exos have protection against interference with their functions2. THE BEGINNING, PART II), Power Mimicry, Information Analysis and Analytical Prediction (Paracausal entities resist the Vex’ analytical abilities and can’t be simulated normallyXXXIX: open your eye : go into itOsirisAdventure: Deep Conversation), Power Absorption and Power Modification (Paracausal powers have proven extremely difficult to directly affect), Quantum Manipulation, Space-Time Manipulation, Gravity Manipulation, Life-Absorption, Matter Manipulation (Macro-Quantum), Electricity Manipulation, Magnetism Manipulation, Fire Manipulation, Temperature Manipulation, Energy Manipulation, Limited Resistance to Absolute Zero (Can survive being frozen by Stasis and break out), Subjective Reality, Law Manipulation, Reality Warping, Mathematics Manipulation, Conceptual Manipulation (Type 2), Information Manipulation, Void Manipulation, Existence Erasure, Mind Manipulation and Possession (Guardians are resistant to the Taken Blight), Physics Manipulation (Guardians are aberrations of physics and the Light is superordinate to material physicsApproaching InfinityXVI: The Sword Logic), Disease Manipulation (Guardians don't need to sleepEgo Talon Bond), Poison Manipulation (Guardians are unaffected by high concentrations of methaneSloane: Overseer), Sleep Manipulation (Guardians don't need to sleepEgo Talon Bond), and Soul Manipulation (Damage to or destruction of Guardian souls is not particularly important to Guardians, as they regularly endure such effects.)
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Attack Potency: Varies (A Guardian's capabilities with the Light at any given moment may varyHidden Dossier). At least Small Building level, likely higher physically (Powerful Guardians, like Cayde-6, can be strong simply by holding the Light inside them, without the need to let it out.Mantle of Battle Harmony As the Hunter Vanguard, he's stronger than the average Warlock), higher with abilities, up to City Block level with super abilities and weapons (Guardians can take out combat vehicles, such as the Goliath Tank, with super abilities and powerful weaponryThe DreadnaughtArcus and SagitaVoid, Nowhere ProhibitedSolstice Hood (Rekindled)). At most Large Country level+ (Defeated and nearly killed the legendary Fallen bounty hunter Taniks, twice.Winner Take All Cayde-6 has a rivalry with Lord Shaxx.Ghost Fragment: Lord ShaxxGhost Fragment: Lord Shaxx 2Solstice Mask (Rekindled) Played a key role in defeating and imprisoning all of the Scorn Barons.Roll CallSome Kind of LuckTwo Cells Hiraks, the Mindbender had been killing powerful beings in order to create a Throne World, with Cayde-6 contributing to the majority of his Throne World's size.The Baron Hunt | Hiraks, the Mindbender | Forsaken Should overall be on par with other powerful Guardians, who can match Psions capable of moving Phobos into a geostationary orbit close to MarsThe Psion Flayers)
Speed: Varies. At least Subsonic (Even unremarkable Guardians can easily blitz humans, even though humans in Destiny have a faster reaction time than humans in the real worldLiar's HandshakeKing's Wrath), up to Massively Hypersonic+ (Superior to The Stormherd, who can hook lightning from the air mid-dsecendCloudstrike. Comparable to the Guardian, who was able to react to lightning during their Stormcaller trainingShard of the Traveler (Stormcaller)). His attack speed Varies with weapons, FTL travel speed with his jumpship (Jumpships can quickly traverse the solar system)
Lifting Strength: Varies. At least Class 1, likely Class 5 (Hunters frequently incorporate Titan armor componenets into their own gearRustburner 1.5. Titan helmets are heavy enough to snap a human neckDestiny 2 2017 and other armor pieces are heavy enough to break skullsKnight Type 1 and rocksFieldplate through sheer mass), at most likely Class P (Should be somewhat comparable to Saint-14)
Striking Strength: Varies. At least Small Building level, likely higher physically, at most Large Country level+ (Comparable to his AP)
Durability: Varies. At least Small Building level, likely higher physically (Comparable to Titans, who can tank a Centurion's weapon shots with decent armorMonitor Type 2. These shots can disintegrate small vehicles like sparrowsComrades in Arms). At most Large Country level+ (Can take hits from comparable opponents)
Stamina: Superhuman (Guardians can fight for an entire dayVest of the Great Hunt)
Range: Hundreds of meters, up to hundreds of kilometers with his Ghost, far higher with Golden Gun
Standard Equipment : Ace of Spades, knives, his armor, his Ghost: Sundance
Intelligence: Gifted (Cayde-6 is part of the Vanguard, the leaders of humanity's military forces. He holds the position of Hunter Vanguard, mentoring new Hunters.Speak to Cayde-6 He also oversees and coordinates Guardian operations and deployments of Hunters throughout the Sol system.Hunter VanguardVanguard Marks Cayde-6 is an excellent combatant, survivalist and scout and he and his crew achieved a practically legendary statusFirst StakeFoldRaiseWinner Take All)
Weaknesses: If Cayde-6's Ghost is destroyed his next death will be final.
Notable Attacks/Techniques:
*High Jump: Cayde-6 jumps again while airborne to get more altitude.
*Stafe Jump: Cayde-6 jumps again while airborne with more directional control.
*Triple Jump: Cayde-6 can perform two jumps while airborne.
*Incendiary Grenade: Throws a grenade that sets enemies on fire upon explosion.
*Swarm Grenade: Grenade that explodes on contact, releasing multiple smaller drones that seek enemies.
*Tripmine Grenade: Throws a grenade that creates a laser sensor that causes an explosion upon contact with the sensor.
*Solar Grenade: A grenade that periodically damages enemies inside its explosion radius.
*Fusion Grenade: An explosive grenade that causes bonus damage when attached to its target.
*Firebolt Grenade: A grenade that unleashes bolts of Solar light at nearby enemies.
*Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
*Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.
*Marksman's Dodge: A swift dodging maneuver that allows Cayde-6 to quickly reload his weapon.
*Gambler's Dodge: A swift dodging maneuver that allows Cayde-6 to recover melee energy more often.
*Explosive Knife: Cayde-6 throws a knife that explodes on contact.
*Knife Trick: Cayde-6 throws a fan of knives which catch the enemy on fire upon landing.
*Blade Barrage: Cayde-6 jumps into the air and unleashes a barrage of explosive knives filled with Solar energy.
*Golden Gun: Cayde-6 infuses his weapon with his Solar Light, firing shots that are capable of instantly killing other Guardians by vaporizing them away.
==Gallery==
File:CaydeFallenTeam.jpeg|Cayde-6 and a Fallen Baroness fight hordes of Hive on Luna
File:CaydeCabal.gif|Cayde-6 disintegrating a group of Cabal Legionaries with his Golden Gun
File:CaydeRally.gif|Cayde-6, a well-beloved Guardian, rallies Guardian forces to retake the Last City
File:CaydeScorn.gif|Cayde-6 fighting the Scorn within the Prison of Elders
File:CaydeLastStand.jpg|Last stand of the Gunslinger
File:GuardianCaydeDead.jpg|The Guardian carries Cayde-6's body
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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