Ren Suzugamori

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|-|Beginning of Series Ren=
|-|Ren's PSYqualia=
|-|Blaster Dark=
|-|Phantom Blaster Dragon=
|-|Phantom Blaster Overlord=
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==Summary==
Ren Suzugamori is the main antagonist of the first season of Cardfight!! Vanguard, a user of PSYqualia and wields a deck from the Shadow Paladin clan. He is also the leader of Team Asteroid, consisting of himself, Tetsu Shinjou, Asaka Narumi, and Kyou Yahagi. His team was the previous National Champions of Japan before being defeated by Team Q4. His Avatar Units are Blaster Dark, Phantom Blaster Dragon, and Phantom Blaster Overlord.
Before being consumed by PSYqualia, Ren used to be a cheerful and friendly teenager. When Toshiki Kai enrolled in the same high-school as himself at a younger age before the series, Ren immediately took a liking to Kai and confronted him alongside Tetsu Shinjou through Cardfight!! Vanguard. Seeing how skilled Kai was at the game, both Ren and Tetsu quickly agreed to make Kai the third member of the newly formed Team Asteroid, as well as their new friend to play against. From then on, the 3 of them became best friends with hopes of winning the National Tournament and having fun playing Vanguard. Seeing how determined and how hard Kai worked to improve Team Asteroid's strength, Ren pushed his own skills further to become a stronger player to support Kai and Tetsu in any way he could. Through this desire to help his friends, Ren awakened the power that he was granted, PSYqualia, and dramatically improved his skills. However, using PSYqualia changed Ren into a completely different person, one who would solely rely on PSYqualia to crush his opponents in terrifying ways. Under PSYqualia's influence, Ren pushed Team Asteroid to be expanded further (leading to the future creation of Ren's Foo Fighter Organization) by gathering many skilled cardfighters under his leadership. Objecting to this plan, Kai challenged Ren to a cardfight with the hopes of returning him to who he once was. Failing to stop Ren and his abuse of PSYqualia, Kai abandons Team Asteroid, which becomes the catalyst of Ren's hatred towards him. Years later, with Team Asteroid as National Champions, Ren influences Aichi Sendou to also use PSYqualia, nearly changing him into someone similar before Kai stops Aichi and challenges Ren to another cardfight. Defeating Kai, Ren grows more powerful and becomes more consumed by PSYqualia, planning to even take over the world, before being defeated by Aichi and vowing to fight Kai again using his own strength.
==Powers and Stats==
Tier: At least High 4-C as a spirit | At least with Grade 0 Units, at least High 4-C with Grade 1 & higher Units
Key: Beginning of Series
Name: Ren Suzugamori
Origin: Cardfight!! Vanguard
Gender: Male
Age: 16 (Begining of Series - Asia Circuit), 17 (Link Joker - Legion Mate)
Classification: Cardfighter, Member of Team Asteroid, Leader of Team Asteroid, PSYqualia user
Powers and Abilities:
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|-|Ren's Powers and Abilities=
Imagination Manipulation, which also gives Ren Soul Projection, Summoning, Possession, Fusionism, Mind Control and Transformation (Using the power of imagination, all cardfighter's can project their souls onto the surface of Planet Cray during a cardfight; A cardfighters soul is able to not only summon the Units of Planet Cray and have them fight on their behalf as "Rear-Guard" allies, but they can also possess them to become and fight as the Units themselves, becoming "the Vanguard" and both can be done passively via Superior Calls and Superior Rides; All cardfighter's can also summon the Units on Planet Cray for defensive purposes, such as guarding against an opponents attacks), Self-Sustenance (Type 2 with with the cardfighter's soul), Telepathy (Ren is able to telepathically communicate with his Units from Planet Cray and can hear their voices), Enhanced Senses (Ren is able to sense Aichi's PSYqualia being used and can also see the winning images Aichi creates with it to forsee what Aichi see's), Dark Aura (Ren has a dark aura), Subjective Reality and Soul Manipulation (Even without PSYqualia, Ren can place his and Aichi's souls within imaginations he creates very easily), Can act without a soul residing in his body and Resistance to Existence Erasure (Whenever a cardfighter loses a cardfight, their Vanguard gets completely destroyed entirely to the point where only the cardfighter's soul remains, but the cardfighter's soul remains perfectly unharmed; Ren's soul is able to take direct attacks from Units and remain only mildly harmed), Fate Manipulation, Causality Manipulation, Precognition, Information Analysis, Reality Warping, and Fear Inducement (Ren should be able to overcome Aichi's use of PSYqualia as he wasn't concerned about Aichi using PSYqualia against him in the slightest and even encouraged him to use it against him in their cardfight; Also acts as Power Bestowal as any Unit Ren uses will be protected by his resistance)
|-|With PSYqualia=
Higher level Imagination Manipulation (Ren can create imaginations on Planet Cray for him and his Units, in the form of Winning Images), Telepathy (Ren can telepathically communicate with other PSYqualia users using his own PSYqualia, such as Aichi Sendou; Ren's telepathic connection with his Units is stronger through PSYqualia), Illusion Creation (Ren can create illusions for himself using his PSYqualia), Dream Manipulation (As a PSYqualia user, Ren should be able to talk to his Units in his dreams like Aichi could before fully awakening his own PSYqualia), Fate Manipulation, Causality Manipulation, Precognition, Reality Warping and Information Analysis (Using PSYqualia, Ren is able to alter and manipulate the fate of his cardfights by imagining how he wins with his Units and making that imagination become reality, in the form of "Winning Images"; By altering fate with his winning images, Ren can also forsee the entire cardfight from start to finish, leading up to his desired outcome being the end result; PSYqualia is able to create a complete winning strategy around the Unit's skills and capabilities it's user imagines they win with, even if they have never used them before and also allows the user to fully understand the power of the Units they use; PSYqualia synchronizes it's users actions with the actions of their Units to cause world-changing events on Planet Cray; PSYqualia in the past has been given to people from different worlds to determine the outcome of situations on Planet Cray that Cray's inhabitants could not resolve on their own), Subjective Reality and Soul Manipulation (Ren is able to project not only his own soul, but the souls of others, into the imaginations he creates with PSYqualia without even looking at them, even during a cardfight, and they can interact inside of it; Can be done passively as Ren projected others souls just by them looking at Ren; Should be able to forcefully make odds go in his favor like Aichi did when only using PSYqualia as a catalyst; PSYqualia alters the result of a cardfight with the user being the winner using their imagination), Aura, Fear Inducement (PSYqualia users can make the opponent constantly feel fear towards them by reminding them of what they are afraid of just with their presence; Even before Aichi discovered he possessed PSYqualia, he made Kyou and his teammates feel fear by reminding them of Ren to the point where Kyou could not stop imagining Ren just by Aichi using PSYqualia, and Ren's use of PSYqualia terrified Kyou greatly prior to this; This has shown to work on souls as Kyou's soul on Planet Cray saw Aichi's transform into Ren, which terrified both Kyou's soul and his physical body back on Earth), Enhanced Senses (Ren can not only sense the presence of others with his PSYqualia, but can also feel the power of the Units he uses surging through his body), Pain Manipulation (When PSYqualia users place the souls of others within imaginations they create and they are attacked, it inflicts equal pain to the owner's physical body), Accelerated Development (PSYqualia allowed Ren to instantly master a borrowed deck he was given from Ultra Rare for a single cardfight after just receiving it, despite never using it before), Ren's PSYqualia can also activate on its own against his will even when he doesn't intend to actively activate it (though he can stop it from being used) and it can activate in accordance to the user's emotional responses or when the user is in danger, Can use PSYqualia with his soul, Can share his winning images with his Units to apply his PSYqualia's effects to them (also acts as Power Bestowal)
|-|Beginning of Series Composite Deck=
All previous Powers and Abilities, plus Superhuman Physical Characteristics, Existence Erasure with every hit (All Units are able to completely erase and leave no traces left of each other during cardfight's with any attack they unleash, retiring them from battle; Ren's Blaster Dark can retire Units using energy blasts), Non-Physical Interaction (All Units are able to interact, come in contact with and attack souls), Weapon Mastery (Blaster Dark, Blaster Javelin, and many of Ren's Units have mastery over swords, spears, lances, etc.), Darkness Manipulation (All of Ren's Shadow Paladins can manipulate darkness), Statistics Amplification through various means (All of Ren's Grade 0 and Grade 1 Units have the ability to give their strength to allies to increase their power; Units with Trigger effects can give an additional boost in power to Units of Ren's choice during battle, particularly Critical Trigger Units; Ren has Units that can increase their power even further when being boosted by certain Units, like Blaster Dark when being boosted by Doranbau; Ren's Blaster Javelin, Blaster Dark, and Phantom Blaster Dragon can passively increase in power when having specific Units in their souls; Ren's Grade 1 Gururubau, Grade 2 Demon World Castle, DonnerSchlag and Grade 2 Knight of Nullity, Masquerade increase their power whenever they attack; Ren's Grade 2 Demon World Castle, Fatalia doubles it's power when guarding attacks; Phantom Blaster Dragon can increase it's power by sacrificing 3 Units via Corrupted Charging Lance; Ren's Grade 1 Apocalypse Bat can give additional power to Blaster Units when boosting their attacks; Ren's Phantom Blaster Overlord increases it's power when having Phantom Blaster Dragon in "The Soul" and can increase it's power further via sacrificing a copy of itself via a Persona Blast; Ren's Sphere Magus give additional power to the Unit that it boosts; Ren's Blazer Idols give additional power to the Unit that it boosts), Damage Boost (Critical Trigger Units increase the amount of damage Units can cause to opponents), Statistics Reduction (When summoning Units to defend against attacks, the power of the opponents Units is lowered in comparison to the power of the defending Units), Healing (Heal Trigger Unit's have the additional effect of healing damage to a cardfighters Vanguard), Stamina Inducement (Stand Trigger Unit's have the additional effect of re-standing Units who previously attacked to attack again), Self-Sustenance (Type 1; All Units are capable of battling deep underwater in Planet Cray's oceans without issues), Smoke Manipulation (Ren's Grim Reaper can manipulate smoke), Summoning (Ren has Units that can summon other Units to the Rear-Guard and passively via Superior Calls, like Dark Mage Badhabh Caar), Limited Clairvoyance (Ren has Units that can preview the next Unit that Ren would call in the future, like Dark Mage Badhabh Caar and Battle Sister, Cocoa), Explosion Manipulation (Blades used by Ren's Battle Sister, Cocoa explode when thrown at the opponent; Ren's Lady Bomb throws bombs as it's attacks), Water Manipulation (Ren's Top Idol Flores can attack using bubbles), Attack Negation (Ren's Dark Shield Mac Lir and Battle Sister Chocolat, Perfect Guard Units, can negate attacks), Magic and Dark Magic (Ren's Skull Witch Nemain has dark magic abilities as attacks; Ren's Black Sage Charon can attack with dark magic energy blasts; Ren's Weather Girl Milk can unleash magic energy blasts), Spirit Creation (Ren's Dark Mage Badhabh Caar can create spirits to use as an attack), Aura (Ren's Top Idols surrounds herself in an aura), Energy Manipulation through multiple means, Sound Manipulation (Ren's Top Idol Aqua can attack using sound waves), Likely Energy Absorption (Blaster Dark should be able to absorb energy with his sword like Blaster Blade can for being his dark counterpart), Electricity Manipulation through various means (Ren's Skull Witch Nemain can manipulate electricity; Ren's Dark Mage Badhabh Caar can electrocute targets that are attacked by the souls he creates; Ren's Phantom Blaster Overlord can use electrically-charged spears to attack with; Ren's Maiden of Libra can unleash purple electrical blasts), Teleportation (Ren's Shadow Paladin Units can teleport to different locations across Planet Cray and Black Sage Charon has short-ranged teleportation), BFR (Ren's Top Idol Flores can send an ally Rear-Guard Unit out of battle), Soul Manipulation through various means (Ren's Apocalypse Bat, Top Idol Flores, and Bermuda Triangle Cadet Caravel can destroy Units within "The Soul" and send them to the drop zone via Soul Blasts, this would count as Soul Destruction; Ren's Dark Mage Badhabh Caar can manipulate souls as attacks; Ren's Sphere Magus can move into and out of "The Soul"), Regeneration (Mid-Godly; All Units are able to completely revive themselves after being completely destroyed during cardfights for later use, can be done immediately as well; When a cardfighter loses a cardfight, their Vanguard Unit and the Units within their soul are completely erased with nothing left but the cardfighter's soul and return later) and Resistance to Statistics Reduction (Ren's Phantom Blaster Overlord's power as a Vanguard stays continuously fixated at all times by having Phantom Blaster Dragon in "The Soul") and Existence Erasure (Any Unit that is used as a Vanguard can safely withstand hits from other Units without being destroyed)
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Attack Potency: At least Large-Star level as a spirit (PSYqualia users are able to feel the power of the Units in their decks and can become empowered by them, just as Ren was empowered by Blaster Dark and Phantom Blaster Dragon) | At least Building level with Grade 0 Units , at least Large-Star level with Grade 1 & higher Units (Easily defeated and is far superior to Kai and his Kagero deck, making his Units stronger than Kai's; Far superior to Team Caesar, cardfighters who were the previous national champions; Ren's Grade 2s Units are superior to his Grade 1 Units and holds in his possession Blaster Dark, his strongest and signature Grade 2 Unit; Ren's Grade 3 Units are superior to his Grade 2 Units and holds in his possession Phantom Blaster Dragon and Phantom Blaster Overlord in his possession, his strongest Units)
Speed: At least Peak Human reactions with Massively Hypersonic attack speed (Some Unit's can manipulate lightning) and Massively FTL+ travel with Units (The souls of Cardfighters are far inferior to the Units of Planet Cray, superior to the speed of Ren's Units)
Lifting Strength: Below Average Human, Pre-Stellar with his soul | Superhuman with Grade 0 Units, Pre-Stellar with Grade 1 & higher Units
Striking Strength: Below Average Human level, Large Star level with his soul | At least Building level with Grade 0 Units, At least Large Star level with Grade 1 & higher Units
Durability: At least Large-Star level as a spirit (Ren's soul can withstand direct attacks from Blaster Dark and only receive minor damage) | At least Building level with Grade 0 Units, At least Large-Star level with Grade 1 & higher Units (Units can withstand attacks from each other; Are more durable than Ren's soul)
Stamina: Superhuman, likely Infinite (All cardfighters are able to act and battle for extended periods without their souls being present in their bodies; All cardfighters are able to project their souls onto Planet Cray to battle using Units and cardfight from earth simultaneously for extended periods of time without tiring | Superhuman
Range: Standard Melee Range, Planetary with his soul to Low Multiversal with PSYqualia (All cardfighters are able to summon Units from across Planet Cray to use them for battle; PSYqualia users can manipulate fate on both Earth and Planet Cray, the latter being in a different universe; PSYqualia users can send their's and others souls into imaginations they create on Planet Cray with their Units) | Standard Melee Range, Tens of Meters with Grade 0 Units through attacks, Stellar with Grade 1 & higher Units through attacks
Standard Equipment: Vanguard card deck, Vanguard Units
Optional Equipment: None
Intelligence: Genius. Ren is a very skilled tactician and strategist, being able to quickly develop strategies and successfully pull off strong combinations and battle formations to make use of his Units skills and abilities to their fullest extent. Battling on Planet Cray reinforces his already great intelligence by being able to possess Units, enter combat as the Units, and lead other Units into battle against other Cardfighters. Ren's PSYqualia greatly reinforces his already great intelligence even further with the ability to see into the future and see entire cardfights from start to finish when altering their outcomes with the winning images he creates with imagination. Making full use of PSYqualia is what allowed Ren to easily become such an experienced cardfighter, being able to get Team Asteroid 2 consecutive national championships and crush cardfighters who could become national champions themselves, like Team Caesar, without even trying. And Team Caesar is already very skilled early on by being more skilled than Misaki Tokura up to a point, someone who makes use of her Photographic Memory for battling purposes and calculates chances and probabilities during cardfights to develop strategies. Not only that, PSYqualia also allows Ren to have full understanding and complete mastery over any clan/deck he uses or is given the moment he obtains them, just as he instantly mastered a borrowed deck he received from Ultra Rare and fully understood the Unit's power and skills to claim victory in battle just by being given the deck. In addition to this, when selecting a Unit to determine the outcome of a cardfight through a Winning Image, PSYqualia also formulates an entire winning strategy around the Unit for the user simultaneously. However, PSYqualia can make Ren quite arrogant. The Units Ren uses are also very skilled tacticians and strategists by participating in numerous battles with Ren.
Weaknesses: When using PSYqualia, Ren can become quite arrogant by believing he has no equal with PSYqualia and will completely rely on PSYqualia the moment he uses it (though this makes him take cardfights seriously enough to crush his opponents and when facing another PSYqualia user). Cardfighters have to ride Units in chronological order, they cannot skip a grade when riding, like going from a Grade 0 Unit to a Grade 2 Unit. Cardfighters in most situations cannot summon Rear-Guard Units that exceed the grade of their Vanguard for offensive and defensive purposes. Cardfighter's must sacrifice Units when using them for defensive purposes | None notable
Notable Attacks/Techniques:
*Imagination Manipulation: All Cardfighters use the power of imagination for various purposes and to different extents in the game of Cardfight!! Vanguard
*Soul Projection: In the game of Cardfight!! Vanguard, all Cardfighters can use the power of imagination to project their spirits onto the surface of a planet that is very similar to Earth in the Vanguard universe, Planet Cray.
*Summoning, Possession, Transformation, Mind Control & Fusionism: In the game of Cardfight!! Vanguard, all Cardfighters cannot only summon but possess one of the Units living on Planet Cray for their spirits to reside in after projecting them onto Cray's surface. Upon summoning and possessing the Unit, the Cardfighters soul takes the Unit's form and can use them to battle other Cardfighters during a cardfight. This is otherwise known as a "Ride", where Cardfighters use Units to become "Vanguards". Cardfighters are also able to summon the creatures of Planet Cray to fight on their behalf as allies. This is otherwise known as a "Call", where Cardfighters summon Units as "Rear-Guards". In most situations, Cardfighters can only summon Units who's grades are equal to or lower than the grade of their Vanguard's. For example, if a Cardfighter uses a Grade 1 Vanguard, they can only summon Grade 1 or Grade 0 Units for support. They cannot summon Grade 2 or Grade 3 Rear-Guard Units.
**Guarding: To go along with being able to summon Units, all Cardfighters in the Cardfight!! Vanguard game can also summon Units for defensive purposes. They can sacrifice Units to protect the Vanguard or other Rear-Guard Units from being harmed or destroyed by opponents by using the power given in shield values which are combined with the Vanguard's own power. This can also be done using Perfect Guard Units that can negate the opponents attacks. Guarding can be accomplished by either summoning the Units or using Units already in battle with you that have the "Intercept" skill. While Grade 3 Units cannot be used as defensive Units in the game itself, this would fall under as nothing but card-game mechanics.
***Power Draining: Whenever Cardfighter's summon Units for defensive purposes, they can also weaken the power of the opponent's Units that are attacking in efforts to weaken their attacks. The defensive power of the Unit that's being used as a guard is directly subtracted from the Unit that is attacking. For example, if a Cardfighter uses a Unit that has 10,000 power for a shield value, and the opponent is attacking with 15,000 power, the total amount of power the opponents Unit will have left is 5,000 power, weakening them. However, only Units with shield values (Grade 0s, 1s, 2s, and some 4s) can weaken the power of opponent Units. So Grade 3 Units and Perfect Guard Units would not be able to drain the power of opponents when used for guarding purposes.
*Soul Manipulation: In the game of Cardfight!! Vanguard, there is a mechanic that all Cardfighters make use of with their Units known as "The Soul". "The Soul" is when and where Units are placed underneath a Cardfighters Vanguard that is currently in use, making it a "soul-stack" and when the number of Units in the soul reaches a certain point, they can be sacrificed for the price of activating different abilities. There are two methods on how to add Units into the soul. One method would be for Units to be ones that have been previously rided on. For example: if a Grade 3 is rided ontop of a Grade 2, who is rided on top of a Grade 1, who is rided ontop of a Grade 0 starting Vanguard, the lower Grade Units will be within the Grade 3 Vanguards soul. The second method would be to use a skiill called "Soul Charge" where Units get added into the Vanguards soul. In the game of Cardfight!! Vanguard, "The Soul" is also considered the soul of any Unit that is being used as a Vanguard for a cardfighter, and when Units enter or are placed within "The Soul", they become souls themselves. Using "The Soul", Units can use soul manipulation to multiple degrees. They can use it to send themselves into and out of the soul, soul absorption to "Soul Charge" other Units as Vanguards, or soul destruction to destroy Units within the Vanguards soul through a skill called a "Soul Blast".
*Boosting: This is a skill exclusively for Grade 0 and Grade 1 Units in the Cardfight!! Vanguard game. When in the rear-guard as support Units, Grade 0s and 1s can give their power to other Units to boost their power further.
*Triggers: In the game of Cardfight!! Vanguard, there are Grade 0 Units who have unique abilities called Triggers. Whenever a Vanguard attacks or takes damage from attacks, Cardfighters reveal cards from their decks during battles in an attempt to get a Trigger. There are 4 kinds of Triggers in Vanguard and each Trigger has a different effect, along with a power boost to be given to the Unit of choice. There are Draw Triggers, Critical Triggers, Heal Triggers and Stand Triggers. The only trigger that can be discarded as nothing but game mechanics would be the Draw Trigger Effect. Heal Triggers would be Healing Hax, Stand Triggers could be treated as a kind of Stamina Inducement to allow Units to attack more in succession, and Critical triggers would be given Damage Boost. Also, whenever a Cardfighter reveals a Trigger during a Drive or Damage check, it's the equivalent to the cardfighter summoning the Trigger Units to give them the Trigger Effect on Planet Cray.
*Existence Erasure & Resistance: In the game of Cardfight!! Vanguard, all Units from Planet Cray can completely erase Units with every kind of attack they unleash in battle. When Units are destroyed, they get sent to the Drop Zone, which is the direct equivalent to Units being completely destroyed when they battle between each other on Planet Cray. The cardfighters themselves don't have existence erasure, but their souls have resistance for being able to remain unaffected by their Vanguards being erased at the end of a cardfight.
PSYqualia: Ren's greatest and most effective ability as a cardfighter. PSYqualia (PSYクオリア) is a set of loosely-defined powers that can alter the outcome of a vanguard cardfight for the wielder. PSYqualia is a major factor behind the actions of Ultra Rare and Ren Suzugamori's own Foo Fighters. PSYqualia also has the capability of syncing a wielder's cardfight with the actions of their Unit's, which can cause world-changing events on Planet Cray. Visit the Powers & Abilities section to see PSYqualia's capabilities.
Ren using PSYqualia.png|Ren using PSYqualia
PSYqualia bringing Ren and Aichi together.png|PSYqualia bringing Ren and Aichi together
Ren informing Aichi about PSYqualia.png|Ren informing Aichi about PSYqualia
Ren encouraging Aichi to use PSYqualia.png|Ren encouraging Aichi to use PSYqualia
Ren seeing Aichi's Winning Image.png|Ren seeing Aichi's Winning Image
Ren telepathically talking to Aichi with PSYqualia.png|Ren telepathically talking to Aichi with PSYqualia
Ren awakening PSYqualia for the first time.png|Ren awakening PSYqualia for the first time
Ren being empowered by PSYqualia.png|Ren being empowered by PSYqualia
Ren putting Kai in his Winning Image.png|Ren putting Kai's soul in his Winning Image with PSYqualia
Ren scaring the opponent with PSYqualia.png|Ren scaring the opponent with his PSYqualia
Ren projecting his soul next to Aichi with PSYqualia.png|Ren projecting his soul next to Aichi with PSYqualia
Ren threatening to crush Kai with his PSYqualia.png|Ren threatening to crush Kai with his PSYqualia
Ren creating his Winning Image with PSYqualia.png|Ren creating his Winning Image with PSYqualia
Ren defeating Kai with PSYqualia.png|Ren defeating Kai with PSYqualia
Ren using PSYqualia on Tetsu.png|Ren using PSYqualia on Tetsu
Ren planning on tormenting Aichi with PSYqualia.png|Ren planning on tormenting Aichi with PSYqualia
Ren feeling his Vanguards power with PSYqualia.png|Ren feeling his Vanguards power with PSYqualia
Ren using PSYqualia on Aichi.png|Ren using PSYqualia on Aichi
Ren using PSYqualia with his soul.png|Ren using PSYqualia with his soul
Ren pushing Aichi to use his PSYqualia.png|Ren pushing Aichi to use his PSYqualia
Ren and Aichi pitting their PSYqualias against each other.png|Ren and Aichi pitting their PSYqualias against each other
Aichi's Dark Nature (18).png|Ren and Aichi using their PSYqualias as their Avatars
Notable Units: The following is a list of all Units and decks that Ren has used throughout the course of the series.
==Beginning of Series Composite Deck==
=Grade 0 Units=
===Shadow Paladins===
*Fullbau (x2)
*Grim Reaper (x4; Critical Trigger Unit)
*Abyss Freezer (x6; Draw Trigger Unit)
*Darkside Trumpeter (x3; Stand Trigger Unit)
*Abyss Healer (x6; Heal Trigger Unit)
===Other Units===
*Bermuda Triangle Cadet, Caravel (x3)
*Oracle Guardian, Nike (x2; Critical Trigger Unit)
*Dream Eater (Draw Trigger Unit)
*Sphere Magus (x2; Heal Trigger Unit)
=Grade 1 Units=
===Shadow Paladins===
*Blaster Javelin (x6)
*Black Sage, Charon (x4)
*Dark Shiekd, Mac Lir (x5)
*Doranbau (x2)
*Witch of Nostrum, Arianhod (x2)
*Apocalypse Bat
===Other Units===
*Battle Sister, Chocolat (x2)
*Battle Sister, Cocoa (x3)
*Blazer Idols (x2)
*Weather Girl, Milk (x2)
=Grade 2 Units=
===Shadow Paladins===
*Blaster Dark (x4)
*Knight of Darkness, Rugos (x3)
*Skull Witch, Nemain (x5)
*Demon World Castle, DonnerSchlag
*Demon World Castle, Fatalita
*Knight of Nullity, Masquerade (x2)
===Other Units===
*Maiden of Libra (x2)
*Top Idol, Aqua (x3)
*Lady Bomb (x2)
=Grade 3 Units=
===Shadow Paladins===
*Dark Metal Dragon
*Dark Mage, Badhabh Caar (x2)
*Phantom Blaster Dragon (x6)
*Phantom Blaster Overlord (x3)
===Other Units===
*Top Idol, Flores (x3)
==Gallery==
Ren with Blaster Dark.png|Ren with Blaster Dark
Ren as Blaster Dark.png|Ren as Blaster Dark
Ren with Phantom Blaster Dragon and Phantom Blaster Overlord.png|Ren with Phantom Blaster Dragon and Phantom Blaster Overlord
Ren cross-riding Phantom Blaster Overlord.png|Ren cross-riding Phantom Blaster Overlord
Young Ren.png|Young Ren
Ren with Kai and Tetsu.png|Ren with Kai and Tetsu
Team Asteroid.png|Ren with Team Asteroid
Ren fighting Kai.png|Ren fighting Kai
Aichi facing Ren Suzugamori.png|Ren facing Aichi Sendou
==Respect Threads==
Cardfight!! Vanguard Season 1 Blog
==Notable Matchups==
Victories: 
Losses:
Inconclusive:
Category:Cardfight!! Vanguard
Category:Characters
Category:Male Characters
Category:Primary Antagonists
Category:Primary Protagonists
Category:Card Users
Category:Soul Users
Category:Summoners
Category:Possession Users
Category:Mind Users
Category:Fusionism Users
Category:Transformation Users
Category:Self-Sustenance Users
Category:Telepaths
Category:Enhanced Senses Users
Category:Aura Users
Category:Existence Erasure Users
Category:Subjective Reality Users
Category:Reality Warpers
Category:Probability Users
Category:Fate Users
Category:Fear Users
Category:Precognition Users
Category:Information Analysis Users
Category:Power Bestowal Users
Category:Illusionists
Category:Causality Users
Category:Dream Users
Category:Accelerated Development Users
Category:Pain Users
Category:Weapon Masters
Category:Energy Users
Category:Darkness Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Healers
Category:Smoke Users
Category:Creation Users
Category:Explosion Users
Category:Magic Users
Category:Clairvoyance Users
Category:Power Absorption Users
Category:Teleportation Users
Category:Electricity Users
Category:Sound Users
Category:Regeneration Users
Category:Students
Category:Teenagers
Category:Knights
Category:Dragons
Category:Leaders
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Water Users
Category:BFR Users
Category:Element Users