Saryuu Evan

<tabber>
|-|SARU=
|-|Mixi Max S Idenshi= 
|-|Keshin Armed= 
</tabber>
==Summary==
Saryuu Evan, codename SARU, is the main antagonist of Inazuma Eleven GO Chrono Stone of whom is the leader of Feida, an organisation that consists of the Second Stage Children existing 200 years into the future. Second Stage Children came about through the evolution of Soccer, with Saryuu implied to be a descendent of Tenma Matsukaze, though due to their immense uncontrollable power, were forced out by society and deemed too dangerous to coexist with. This led the Second Stage Children to rebel against the governing forces, and became terrorists willing to wipe out the rest of inferior humanity in the short time they have left to live. 
As a result of Feida, Protocol Omega set out to erase Soccer throughout history to prevent the existence of Second Stage Children from ever occurring. Eventually this led to the Ragnarok Tournament, in which Raimon and Protocol Omega’s combined forces were pitched against Feida to decide humanity’s ultimate fate. Saryuu is the captain of The Lagoon, the team considered Feida’s strongest, that would ultimately battle Raimon in the final round. 
==Powers and Stats==
Tier: At least , higher with Ampules, far higher with Keshin, even higher with Mixi Max forms and Keshin Armed, Unknown with Second Stage Child Abilities.
Name: Saryuu Evan, SARU (Codename), Simeon Ayp (Dub) 
Origin: Inazuma Eleven GO
Gender: Male
Age: In his Teens
Classification: Leader of Feida, Second Stage Child, Forward, Captain and No.10 of The Lagoon
Powers and Abilities: Superhuman Physical Characteristics, Skilled Soccer player, Time Travel Energy Manipulation, Energy Projection, Aura Projection, Statistics Amplification, Summoning, Non-Physical Interaction, Soul Projection, Soul Resonation, Fusion Empowerment, Armor Creation, Transformation, Pseudo-Flight, Time Travel, Wormhole Creation, Air Manipulation, Telekinesis, Telepathy, Mind Manipulation, Transmutation, Memory Manipulation, Power Modification, Hologram Projection, Duplication, Light Manipulation, Wind Manipulation, Electricity Manipulation, Fireworks Generation, Resistance to Mind Control, Resistance to Empathic Manipulation, Resistance to Existence Erasure, Alternate Self Resonance (Can have parallel versions of himself resonate to increase his power and techniques when parallel timelines created)
Attack Potency: At least Multi-Continent level at base (Considered the strongest Second Stage Child in Feida, being the Leader. Was able to initially overpower Chrono Storm Burst, his Shellbit Burst technique is said to be able to multiply his shot’s power by 7x, which was easily able to blitz and score against Shinsuke), higher with Ampules (Can restore his original power with ampules, Was easily able to overwhelm Chrono Storm members, including Super Zanark and Fei Rune after they had scored against them), far higher with Chou Majin Evarth (Saryuu’s Keshin grants him stronger powers and abilities when released), even higher with Mixi Max S Idenshi (Further able to overwhelm multiple Mixi Maxed Chrono Storm players, easily broke through Shinsuke’s Rejoice For The Country), even higher with Keshin Armed (Described as much stronger than both base Keshins and Mixi Max). Unknown with Second Stage Child abilities (A small vial of his power in an ampule gun was able to create a huge wormhole for the Ragnarok Stadium to take place in undisturbed)
Speed: At least FTL (Was easily able to blitz Chrono Storm, including members such as Zanark and Fei Rune), higher with Ampules, even higher with Mixi Max S Idenshi and Keshin Armed.
Lifting Strength: Unknown
Striking Strength: At least Multi-Continent level with Shellbit Burst, higher with Ampules, far higher with Chou Majin Evarth, even higher with Mixi Max forms and Keshin Armed.
Durability: At least Multi-Continent level (Was able to briefly hold back Chrono Storm’s Strongest Eleven Surge, though the latter had already completely powered through the rest of The Lagoon), higher with Ampules, far higher with Chou Majin Evarth, even higher Mixi Max S Idenshi and Keshin Armed. 
Stamina: High (Was easily able to keep up with Chrono Storm and outpace them, despite his fully realised Second Stage Child Abilities hindering him, one of the few characters shown to be able to use Keshin Armed and Mixi Max at the same time without tiring) 
Range: Average human melee, Several thousand metres with Second Stage Children powers, hissatsu techniques and a soccer ball.
Standard Equipment: Soccer Ball, Ampule Weapons, Holographic Technology, an assumed compact method of Time Travel (Saryuu should be able to efficiently time travel in a similar, and most likely superior, manner to that of El Dorado or Zanark with the Sphere Device. Saryuu was able to even travel to the fictionalised world that the Inazuma TM Caravan could generate)
Intelligence: Fairly High (Based on soccer knowledge and skill, Leader of Feida, Second Stage Children are naturally much smarter than that of regular humans, Knowledgeable on time travelling and its effects)
Weaknesses: As a Second Stage Child, Saryuu has a shortened lifespan to around 20 years old and cannot reach adulthood (though has been implied to have removed these powers by the end of Chrono Stone), His true power is sealed within ampules as it is too great for his regular body to handle without severe strain, Superiority complex against adults.
Notable Attacks/Techniques:
Solo Hissatsu:
*Shellbit Burst: A Shoot hissatsu Saryuu’s signature shot, in which he suspends the ball in the air with, and creates 7 hexagonal panels akin to a tortoise shell. Saryuu then kicks the ball into the central panel, which glows with yellow energy to multiply the shot through the other 6 panels. This shot is overwhelmingly strong, managing to completely blitz and overpower Chrono Storm without their combined efforts other than just Shinsuke’s Rejoice for the Country.
*Dragon Blaster: A Shoot hissatsu in which Saryuu expels a pure yellow dragon made out of light while mid-air using his kick. The dragon then corkscrews around the ball as Saryuu strikes it with a giant beam of light aimed directly at the goal.
*Decoy Release: An Offensive hissatsu in which Saryuu snaps his fingers, summoning several physical hologram copies of himself to dribble the ball past the opponent.
*Storm Zone: An Offensive hissatsu in which Saryuu lands downwards with the ball, forming a crater in front of the target and slashes his arms to create an intense whirlwind around him. This blows opponents back from around him.
*Quick Pass: A passive Skill which increases the speed of Saryuu’s passes.
Keshin: A Keshin, or Avatar, is the physical manifestation of one’s spiritual energy and heart, with its strength and abilities determined by the spirit of its user. These Keshin are brought out with intense training and feeling among individuals, making them only usable by the extremely skilled. These Keshins take the form of a large anthropomorphic creature that appears visibly behind their summoner and with this Keshin summoned, the user has the physical force and power of it on their side, increasing their strength and momentum as well as gaining new hissatsu or abilities. In some cases, however, Keshins can only be brought out a limited number of times and if destroyed, they will require time to restore for the user to summon them back (Though is usually only a few minutes or so within the matches). However, Keshin drawing is possible which allows teammates to give a portion of their spiritual energy to draw out and strengthen another person’s Keshin. Keshin fusion is also possible, in which users can fuse their souls to create a stronger keshin. Keshins also protect the user’s mind and spirit, preventing them from being mentally deterred from their passions or mind-controlled (Note that it doesn’t protect from any other mental attacks). In the Danball Senki crossover, it is also stated that Keshins can prevent their users from being completely erased from space-time, though only if their spirits are strong and do not give in to despair.
*Keshin Armed: Keshin Armed is a technique that further allows the user to strengthen themselves using their Keshins, to which the user equips their keshin onto them. This raises their speed, power and grants them extra abilities. The user, however, must be able to communicate with or understand their keshin to use this. It has been stated that Kenshin Armed is stronger than Mixi Maxing, however at the expense of more energy, and therefore has a time limit.
Saryuu’s Keshins:
<tabber>
|-|Chou Majin Evarth= 
Chou Majin Evarth, or Lord of Daemons Evera, is the Keshin of Saryuu, appearing as a large gorilla with white hair, red and blue horns, and powerful red fists. It is described as a Keshin of earth, tinged with anger and sorrow that has the ability to gather power in its hand for a powerful blow. Saryuu seems to exclusively use Chou Majin Evarth in his S Idenshi Mixi Max form to completely overwhelm his opponents. Shots from Saryuu in his Keshin Armed state required the combined efforts of Mixi Max Tenma, Shindou and Tsurugi to weaken for Shinsuke to block. 
Hissatsu:
*Mortal Smash: Saryuu summons Chou Majin Evarth among a veil of white smoke, which charges its fist with intense electrical energy before having it punch the ball alongside Saryuu’s drop kick. 
*Yama no Otakebi: Evarth’s Keshin Skill, which boosts the power of all of Saryuu’s teammates’ Earth Hissatsu.
</tabber>
Mixi Max: S Idenshi: Saryuu possesses a powerful Mixi Max form with the S Idenshi, an bio-engineered gene from that of a primate. In this state, both Saryuu and the S Idenshi’s auras merge together to bring about a new form for Saryy. When in this form, Saryuu grows in size and gains the strength and appearance like that of a gorilla. He uses this form mainly in tandem with his Keshin Armed state in order to display much more overwhelming power. This form was easily capable of overwhelming the entirety of Chrono Storm’s Mixi Max, including that of Fei and Super Zanark. 
Mixi Max Hissatsu:
*Evolution GX: A combination hissatsu which was first developed by Tenma, Tsurugi and Shindou in the match against Zero, in which two players take to the air to strike the ball downwards, empowering it with blue energy as Saryuu strikes the ball as it is coming down in the direction of the goal.
*Kick Plus 30: A Passive skill which increases Saryuu’s Kicking strength by 30 points in the games.
*Keshin Hunter: A Passive skill in which increases the effectiveness of block and dribble hissatsu techniques against opponents that have an active Keshin.
Second Stage Child Abilities: Saryuu, as the leader of Feida, is considered to be one of, if not, the strongest Second Stage Children, the next evolution for mankind with superior strength, intelligence and new found psychic abilities brought out by the genes strengthened by soccer through the generations. Saryuu in particular has shown prowess in telekinesis, transmutation and telepathy, considered standard abilities for the SSC, however he has also been shown to bear more unique abilities such as generating fireworks. Saryuu is able to erase memories and suppress power, much like what he did to Fei Rune, though this power seems to be done at a closer physical range. He is able to store the memories he steals and return them at will. Saryuu is also able to store his power in ampules, which he can use as a power source for weaponry or to recharge and empower his psychic abilities. Saryuu’s ampule weapon in particular was capable of creating a wormhole pocket dimension for the Ragnarok Stadium to be encased in. Due to this new evolution however, the human bodies of the Second Stage Children were not able to fully support the powers, which led to their lifespans being around the age of 20. By the end of Chrono Stone, it is implied however Saryuu removed these powers in order to live a longer life.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Tier 6-B
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