The New World (Civ2)/Civilizations

This is a summary of the civilizations featured in the Civ II: Fantastic Worlds "".
Each of the six Native American civilizations begins with a , a Braves unit, the Hunting/Gathering , and 0 . They share access to a common unit roster and technology tree, with relative difficulty determined by starting geography and proximity to rival civs. The Africans are a special civilization not intended for human play that features an advanced start.
The scenario disables s but allows , and includes full definitions for replacement tribes if any of the seven starting civs are conquered.
== Chinook ==
: White (replacing s)
: Kamiakin
: Rational
The Chinook begin in the northwest corner of the , at the Olympic Peninsula. They start the farthest from any other civ, separated from their nearest neighbor the Anasazi by 30 s, although several systems can facilitate long-distance travel. Their immediate location is shielded by the Cascade Range, with the Great Basin to the south-southeast offering for , and the Rocky Mountains providing a natural eastern border. The Chinook begin with ready access to the Pacific Ocean, providing an alternative expansion vector via the West Coast once s become available.
* The Dalles 
* Marmes
* Ozette
* Poplar Grove
* Weis
* Tonapah
* Borax Lake	
* Tranquility
* Oak Grove
* Topanga Canyon
* Wilson Butte
* Hogup Cave
* Buena Vista Lake
* Danger Cave	
* Yale
* Five-Mile Rapids
* Lind Coules
* Four Lakes
* Umatilla
* Yakima
* Kalapuya
== Iroquois ==
Color: Green (replacing s)
Leader: Minihaha
Personality: Civilized
The Iroquois begin in the northeastern continent, in the upper Allegheny Plateau. Their starting situation is potentially the most challenging: most of their immediate terrain is and , making city difficult without . They begin in extremely close proximity (seven tiles northeast) to the Adena, who can potentially block westward and southward expansion.
Conversely, the Iroquois can accrue high from the Great Lakes to the west and the rivers of eastern Canada to the north. They also start close to the Eastern Seaboard, and are the nearest physical start to the African .
* Mohawk 
* Seneca
* Onondaga
* Cayuga
* Oneida
* Tuscarora
* Kanadaseagea
* Kanagha
* Oswego
* Chemung	
* Newtown
* Otsego
* Catherine's Town
* Appletown
* Canajoharie
* Niagara
* Tioga
* Genesee
* Painted Post
== Adena ==
Color: Blue (replacing s)
Leader: PowhatanIn the scenario's rules file, the Adena leaders are Wahunsonacock and Matowaka, variant spellings of the indigenous names of Powhatan and Pocahontas, respectively.
Personality: Rational, Civilized
The Adena begin in extremely close proximity (seven tiles southwest) to the Iroquois, in similar terrain at the border of the Appalachian Plateau and the Interior Plains. However, they have better opportunities to settle arable land in the south and west, and start with ready access to the Mississippi watershed, expediting travel through the continental interior.
* Serpent Mound 
* Mound City
* Cahokia
* Clay Mound
* Kolomoki
* Etowah
* Moundville
* Proctorville
* Towosahgy	
* Nodena Walls
* Owl Creek
* Chucalissa
* Hiwassee Island
* Rock Eagle
* Oneota
* Aztalan
* Ocmulgee
== Anasazi ==
Color: Yellow (replacing s)
Leader: Chaco
Personality: Rational, Perfectionist
The Anasazi present the most versatile start: their location at the top of the Mexican Plateau provides a mix of hills and farmable , with rivers facilitating access to the Great Plains and Mexican gulf. They are close enough to the Aztecs to be viable without them posing an imminent military threat.
* Chaco Canyon 
* Mesa Verde
* Pueblo Bonito
* Pueblo de los Muertos
* Snaketown
* Chimney Rock Mesa
* Pueblo Grande
* Canyon de Chelly	
* Casa Grande
* Jackrabbit Village
* Atsinna
* San Cosmos
* Kinnikinick
* Winona
* Red Mountains
* Grasshopper	
* Homolovi
* Chavez Oass
* Kiatuthlanna
* Hawikuh
* Gila Bend
* Point of Pines
* Crooked Ridge
== Maya ==
Color: Teal (replacing s)
Leader: Chaan Muan
Personality: Aggressive, Militaristic
The Maya have a somewhat challenging start. They begin on the northern coast of the Yucatán Peninsula amid dense ; westward expansion will contend with the Aztecs, but the Maya in turn can secure exclusive access to the eastern frontier, with the Isthmus of Panama offering several sites for canal cities to link the Pacific Ocean and Caribbean Sea. Mayan ships can also safely reach the western edge of Cuba, and from there, the Greater Antilles and Floridian coast. Depending on the AI's behavior, the Maya are the first potential point of contact for the Africans.
* Chichen Itza 
* Palenque
* Uxmal
* Tikal
* Piedras Negras
* Copan
* Qirigua
* Naranjo
* Coba	
* Kabah
* Sayil
* Labna
* Mayapan
* Caracol
* Ixkun
* Huaymil
* Chocola	
* Izapa
* Chalchuapa
* Naco
* Tzimin Kax
* Seibal
* Uaxactun
* El Meco
* El Baul
== Aztecs ==
Color: Orange (replacing s)
Leader: Montezuma
Personality: Aggressive, Militaristic
The Aztecs begin in central Mexico at the Alvarado Lagoon. They offer the most balanced start, with the Anasazi and Maya providing early potential trading partners. The Maya are a probable obstacle to southeastern expansion, but the north and west have ample opportunities for settlement before contending with the Anasazi.
* Teotihuacan 
* Tenochtitlan
* Tlatelolco
* Texcoco
* Tlaxcala
* Calixtlahuaca
* Xochicalco
* Tlacopan
* Atzcapotzalco
* Tzintzuntzen
* Malinalco
* Tula	
* Tamuin
* Teayo
* Cempoala
* Chalco
* Tlalmanalco
* Ixtapaluca
* Huexotla
* Tepexpan
* Tepetlaoxtoc
* Chiconautla
* Zitlaltepec
* Coyotepec	
* Tequixquiac
* Jilotzingo
* Tlapanaloya
* Tultitlan
* Ecatepec
* Coatepec
* Chalchihuites
* Chiauhtia
* Chapultepec
* Itzapalapa
* Ayotzinco
* Iztapam
== Africans ==
Color: Purple (replacing s)
Leader: Hamilcar
Personality: Rational, Civilized, Perfectionist
The AfricansBased on their technology and leader name, the Africans may represent an apocryphal Carthaginian Empire. While their initial cities use names, the majority are . are a special civilization not intended for human play. They begin with a single, one- city, "Old Country", on a one-tile island at the northeastern map edge garrisoned with a Soldiers unit, a Longboat in the northeastern Caribbean Sea, and most Ancient Era advances already .
* Old Country 
* Carthago Nova
* Ulundi
* Bapedi
* Hlobane
* Utica
* Malaca
* Caralis
* Panormus	
* Leptis Parva
* Cartenna
* Rusicade
* Gades
* Rusucurru
* Girba
* Leptis Magna
* Oea	
* Tingis
* Rusaddit
* Alalia
* Selinus
* Himera
* Akragas
* Theveste
* Saguntum
The Africans' limited starting production capacity puts them at a comparative disadvantage to the other civs in terms of territorial expansion, unless they bolster their forces through . They appear intended to serve as trading partners and for the Native Americans, with their advanced technology allowing other civs to leapfrog the advances tree.
There is a 1-in-100 chance each that the Africans will unilaterally abandon the Americas (civilization is destroyed through a ), announced by a global popup message. It is therefore possible for a game to progress without the Africans having any tangible effect.
== Reserve civs ==
In addition to the scenario's starting civs, the and files contain complete code for all potential players. While the scenario disables s, it does not prohibit , meaning defeated civs can be succeeded by another tribe in their color group.
Color 	Name 	Leaders 	Replaces	Personality
White 	Cheyenne 	Black KettleSacajawea 	s 	AggressiveExpansionistMilitaristic
White 	Mandan 	Four BearsMint 	 	AggressiveExpansionistMilitaristic
Green 	Huron 	ChiwatenhaOionhaton 	s 	AggressiveMilitaristic
Green 	Abnaki 	ThayendanegeaMinihaha 	 	AggressiveMilitaristic
Blue 	Hopewell 	PowhatanPocahontas 	 	AggressiveExpansionist
Blue 	Mississippians	PowhatanPocahontas 	s 	AggressiveExpansionistMilitaristic
Yellow 	Mogollen 	GeronimoChaco 	s 	AggressivePerfectionist
Yellow 	Hohokam 	GeronimoChaco 	 	AggressiveExpansionistMilitaristic
Cyan 	Olmecs 	Chaan MuanLady Rabbit 	 	AggressiveMilitaristic
Cyan 	Zapotecs 	Chaan MuanLady Rabbit 	s 	AggressivePerfectionistMilitaristic
Orange 	Teotihuacans 	MontezumaTonanLiterally, "Mother"; possibly Tonantzin.	 	AggressiveExpansionistMilitaristic
Orange 	Toltecs 	MontezumaTonanLiterally, "Mother"; possibly Tonantzin.	s 	AggressiveMilitaristic
PurpleIf the Africans have been removed through their scripted event, no new Purple civs can spawn; however, if an alternative Purple civ is active when the event fires, it will not be affected. Although representing "Old World" cultures, respawned Purple civs do not receive special advances and will play effectively identical to the Native Americans.	Vikings 	Leif EricssonFreydis 	s 	RationalPerfectionistCivilized
PurpleIf the Africans have been removed through their scripted event, no new Purple civs can spawn; however, if an alternative Purple civ is active when the event fires, it will not be affected. Although representing "Old World" cultures, respawned Purple civs do not receive special advances and will play effectively identical to the Native Americans.	Irish 	St. BrendanGael 	 	RationalPerfectionistCivilized
== Footnotes ==
Category:The New World (Civ2)