Forgery (Plot)

A Forgery is one of the possible Plots in a game of Covert Action. It is a very straightforward plot, but also an extremely short one, making it deceptively difficult to thwart. You do not have much time to prevent the Primary Crime from occurring. However, good acquaintance with the plot's structure should enable you to easily delay the plot - potentially indefinitely - by repeatedly confiscating a plot Item. Doing so should give you enough time to apprehend every single Participant, for a sizable score.
==General Plot Overview==
In a Forgery scenario, 6 participants attempt to create a forged copy of some sensitive documents from a stolen sample. This is performed loosely in three general steps:
The plot begins with a Planner and Paymaster activating several other agents.
In the next step, a Thief steals a sample of the original item, and delivers it by Courier to the Forger. Gold coins are withdrawn by the Paymaster from a secret account and delivered to a Bagman.
In the third step, the Forger commits the Primary Crime by creating an exact duplicate of the sample item.
In the final step, the Bagman makes an exchange, giving the gold coins to the Forger for his Forgery, which the Bagman then delivers directly to the Mastermind of the operation.
==Mission Sets==
The Forgery plot is relatively common, appearing in three different Mission Sets:
* Broken Arrow
* Federal Prison Break
* Political Assassination
In each of these sets, the Forgery plot will likely occur as the very first mission of the set. It may occur second instead, but will never occur as the third and last mission.
==Participants==
Role 	Role Arch. 	Actions
Planner 	Organizer 	Begins the plot by contacting the Paymaster and Thief to explain their tasks.
Paymaster 	Organizer/Paymaster	Contacts the Courier twice with instructions on handling the .Withdraws a bag of which are used to pay the Forger for his work.
Thief 	Minor Agent 	Steals a of the document to be forged.Informs the Paymaster that the Sample is ready to be picked up.
Courier 	Courier 	Delivers the from the Thief to the Forger.
Forger 	Major Agent 	Prepares an accurate of a sensitive document.
Bagman 	Courier 	Delivers a bag of from the Planner to the Forger.In exchange he receives the and delivers it to the Mastermind.
Mastermind	Mastermind 	Waits until the end of the plot to receive the .
==Items==
During a Forgery plot, three items are created and will move between participants as the plot dictates:
Icon	Item Name 	Sequence of Events
 	Sample Item	Acquired by the Thief in a Minor Crime during the second part of the plot.Delivered to the Courier and from him to the Forger.The Forger retains this item after the Primary Crime, and will attempt to take it with him into hiding.
| 	Forgery 	Acquired by the Forger during the Primary Crime.Delivered to the Bagman in exchange for a bag of .The Bagman delivers it to the Mastermind.The Mastermind will try to take this item with him Into Hiding.
 	Gold Coins 	Acquired by the Paymaster in a Minor Crime, usually after the Thief's Minor Crime.Delivered to the Bagman sometime afterwards.After the Primary Crime has been committed, the Bagman will deliver this item to the Forger in exchange for the .The Forger will try to take this item with him into hiding.
==Plot Outline==
The following actions are performed by the participants in the plot. The order in which these actions will occur is not strict, and may change slightly depending on random factors, as well as in reaction to Max Remington's actions.
===Activation===
During this stage, the Planner activates two other participants, who in turn activate a fourth participant.
By the end of this stage, the Planner has completed his mission and will attempt to go into hiding unless Arrested or Turned.
===Acquisitions===
During this stage, the Thief gets his hands on some sensitive documents, and delivers them by Courier to the Forger. Also a bag of Gold Coins is withdrawn from a secret stash by the Paymaster, who delivers it to a Bagman where it waits until the Forgery is completed (in the next stage).
By the end of this stage, three of the above participants (Thief, Paymaster, Courier) will have completed their missions, and will attempt to go into hiding unless Arrested or Turned.
===Execution===
No participants have completed their mission by the end of this stage.
===Resolution===
During this stage, the payment is finally handed to the Forger for his work, in exchange for the Forgery itself. The Forgery then makes its way via Bagman to the Mastermind.
By the end of this stage, all remaining participants will have completed their missions, and will attempt to go into hiding unless Arrested or Turned.
==Scoring==
This is a list of the points you will be rewarded for performing various actions during the course of the mission.
Action 	Target 	Points																																																																																																	
Arrests 	Planner 	45 																																																																																																	
Arrests 	Paymaster 	35 																																																																																																	
Arrests 	Thirf 	35 																																																																																																	
Arrests 	Courier 	30 																																																																																																	
Arrests 	Forger 	35 																																																																																																	
Arrests 	Bagman 	30 																																																																																																	
Arrests 	Mastermind	200 																																																																																																	
 	 	 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
Confiscations	 	50 																																																																																																	
In addition, the following failure will increase the Maximum Score by the listed amount of points:
Action 	Max. Score Increase
Fail to prevent the Primary Crime 	160
Fail to prevent the from reaching the Mastermind	240
Category:Plots