Greninja (Smash Plus)

Greninja is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Pokemon Universe, he is listed as Fighter #41 in Smash's modified numbering system and is classified as a lightweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode, scoring at least 10 KOs in a Single Match on the Pokemon Stadium or Pokemon Stadium 2 stages, or by defeating classic mode with Rillaboom.
Like the ninja of his namesake, speed and mobility is the play of the day for Greninja. Many of Greninja's moves, including Shadow Sneak, Water Shuriken and many of his tilt and smash attacks are geared towards this quickstrike mentality. In short, it is best for Greninja to constantly be on the attack, simply because despite his mobility his defensive stats rank relatively low. This is especially true if Greninja is put on the back foot by anyone. While he may have the ability to escape situations before they go bad, it is difficult for him to fight his way out of bad situations like constant combos once they happen. However, if you can keep the pressure on opponents, then it will hardly be a problem for the water ninja. Greninja has two normal jumps and can crawl, wall cling and wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Greninja delivers two alternating palm thrusts followed by a third, double-handed palm thrust that has an explosion of water at the end. Alternatively it can lead into a rapid jab with several slices from a small water kunai blade, finishing on a final thrust with the blade to launch foes.
*Side Tilt- Greninja delivers a quickstrike hook kick that can be angled slightly up or down based on controller input.
*Up Tilt- Greninja tilts his head back and sweeps its tongue upwards and slightly overhead in an arc.
*Down Tilt- Greninja sweeps the ground in front of itself with a hand sweep attack that knocks opponents upwards, making it good for combo setup.
*Dash Attack- Greninja performs a running sweep kick, with perfect knockback angle for vertical combo setup.
*Grab & Pummel- Greninja grabs with a sort of vortex whirlpool, which has slow action but very long range for a none tether grab. Greninja pummels by firing bolts of compressed water.
*Forward Throw- Greninja uses a water jet to shove the opponent directly forward. Only a reliable KO throw at high percentages.
*Back Throw- Similar to the forward throw, with Greninja rotating around the opponent and using a water jet to fling them backwards. Has slightly more power than the forward throw.
*Up Throw- Greninja causes a water spout to form underneath the opponent, shooting them straight up into the air.
*Down Throw- Greninja slams the opponent to the ground and then kicks them away.
*Neutral Air- Greninja strikes a ninjitsu pose while causing a water bubble to explode around him, launching foes away.
*Forward Air- Greninja slashes in front of himself with a water kunai blade. Suffers from high endlag, but is good tool for edgeguarding.
*Back Air- Greninja kicks behind himself three times. It comes out very fast, but it is incredibly weak for an attack of its type.
*Up Air- Greninja performs an upward corkscrew kick, hitting opponents multiple times before launching them away.
*Down Air- Greninja hits a double foot stomp, falling straight down to the ground. If he hits an opponent, he will bounce up, allowing him to use another aerial attack or bounce off opponents again.
===Smash Attacks===
*Side Smash- Greninja slashes forward with a water kunai, knocking foes away. It has good range, comes out quickly and does a good amount of damage, but it does have a bit of noticeable endlag.
*Up Smash- Greninja performs two downward slashes from above his head with water kunai, one in each arm, down on either side of himself. The attack can hit twice, launching on the final hit. Greninja's most reliable KO move, particularly if both hits connect cleanly.
*Down Smash- Greninja slashes down in front of himself with a water kunai, before performing the same action behind himself. The front hits do slightly more damage and knockback then the back hits, but this down smash has the worst endlag of all of Greninja's smash attacks.
===Special Moves===
*Neutral Special: Water Shuriken- Greninja will fire a small star projectile of water forward a good amount of distance. The projectile is quick to come out if the button is simply tapped but does very little damage. However, the projectile can be charged slightly by holding the special button. While this decreases the speed and distance the projectile travels, at full charge it greatly increases the damage and will hit opponents multiple times before launching them on the final hit.
*Side Special: Shadow Sneak- Greninja will stand in place while his shadow moves across the stage, increasing with speed the further it gets from him. This will continue until maximum distance is reached or the player releases the special button, at which point Greninja will disappear and then reappear wherever his shadow was, delivering a powerful kick attack to any foe who happens to be nearby. If Greninja is attacked before the Shadow Sneak is complete, then the attack will fail. Can also be used in the air, but will not stall and Greninja enters freefall after using it.
*Up Special: Hydro Pump- Greninja will shoot out a stream of water from its palms behind itself, propelling into a chosen direction. Like with Pikachu's Up Special, players can change the direction at the apex of the move and gain a second, less powerful recovery jump out of it. While the move itself deals little damage, if players are hit by the jets of water then they will be dealt knockback, making this move not only good for recovery, but also for gimping other players as well.
*Down Special: Substitute- Greninja will strike a pose and then flash momentarily. If he is attacked during this flash, he will disappear, being replaced by a substitute doll, and then counter with a powerful flying dropkick. Unlike other counters, this dropkick can be angled by controller input, changing the direction of attack on the opponent and how they are launched. This makes it one of the most versatile counters in the game.
*Final Smash: Secret Ninja Attack- Greninja will pop up a springboard directly in front of himself. Any opponent hit by it will be flung skyward into the air. Greninja then delivers several quick strikes with its kunai, racking up damage before delivering a final powerful strike and spiking the foes down to the ground as the FS ends. Can hit multiple opponents, but has very limited range for a Final Smash.
===Miscellaneous===
*Entry Animation- Greninja emerges from a thrown Pokeball, striking a ninjitsu pose while emitting a small ball of water from its hands.
*Idle Animation 1- Greninja crosses his arms and then separates them with a flourish.
*Idle Animation 2- Greninja crouches down, striking a ninjutsu pose before returning to normal stance.
*Side Taunt- Greninja shakes his head several times, causing his tongue to flip back and forth in the process.
*Up Taunt- Greninja stands upright and moves into a ninjutsu pose for a second before resuming normal stance.
*Down Taunt- Greninja stands on one foot and summons two small geysers of water in either of his hands at his sides. These geysers can damage foes that get too close.
*Victory Animation 1- Greninja does several rapid water seals with his hands, before ending on a Ninjutsu pose.
*Victory Animation 2- Greninja performs double team a few times, creating afterimages of itself before finishing on a singular pose.
*Victory Animation 3- Greninja leaps into frame, landing with a spinning animation and then finishing with his arms crossed.
==How to Unlock==
Greninja can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Classic Mode with Rillaboom on starting difficulty 3.0 or higher.
*Score at least 10 KO's on either the Pokemon Stadium or Pokemon Stadium 2 stages in a single match. Doing this will give you a 33.3% chance of unlocking either Greninja, Incineroar or Rillaboom. This increases to a 50% chance if one of Rillboom or Incineroar is unlocked, and 100% if both are unlocked.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly show up (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters