Wind (element)

Wind , also called Tornado and Air, is a recurring element in the Final Fantasy series. It is usually associated with avian and aerial enemies and beings. This element's relation with avian enemies is rather strange; birds can be either weak to this element, or nullify it.
==Recurring themes==
===Equipment===
Some daggers have the wind element, and in Final Fantasy IX, all magical rackets are Wind-elemental. The Wind Spear is a recurring weapon of the element.
===Spells===
The basic Wind-elemental spell is Aero, with upgrades being Aerora, Aeroga, and Aeroja. The spell Tornado is common and often reduces targets' HP to critical levels. A notable healing spell is the Blue Magic White Wind, which usually restores HP equal to the caster's.
===Summons===
Wind has no recurring summon and was not represented until Final Fantasy V with the Syldra summon. Final Fantasy VII, while it did not feature a summon with a true Wind element, had the Choco/Mog Materia classified as having the Wind element despite its attacks being non-elemental, as well as the Typhoon Materia later in the game with a similar classing despite being a Fire/Ice/Lightning/Earth attack.
Final Fantasy VIII introduced Pandemona. In Final Fantasy IX, Fenrir can cast the Wind-elemental Millennial Decay if Eiko is equipped with the Maiden Prayer. Garuda appears in Final Fantasy XI and Final Fantasy XIV as the representative Wind summon, and in the world of Ivalice, Chaos, Walker of the Wheel takes on the same role. In the 3D remake of Final Fantasy IV, Sylph doubles as the Wind elemental summon along with its Drain-like effect.
===Four Fiends===
In the games which stories' involves crystals, the elemental guardians of them, commonly identified as "the Four Fiends", are often present. In Final Fantasy and Final Fantasy IX it is represented by Tiamat, in Final Fantasy IV by Barbariccia, in Final Fantasy Mystic Quest by Pazuzu, and in Final Fantasy Dimensions by Vata.
==Appearances==
===Final Fantasy III===
Wind 	Wind 	Wind
Game Element	Type 	Effect
Aero 	White Magic	Deals Wind elemental damage.
Aeroga 	White Magic	Deals major Wind elemental damage.
Air Knife 	Weapon 	Deals Wind elemental damage when attacking physically.
Wind Spear 	Weapon 	Deals Wind elemental damage when attacking physically.
Wyvern Claws	Weapon 	Deals Wind elemental damage when attacking physically.
Ribbon 	Accesory 	Resists Fire, Wind, and Earth damage.
Raven's Yawn	Item 	Deals major Wind elemental damage.
===Final Fantasy IV===
The Wind element only appears in the 3D version.
Wind 	Wind 	Wind
Game Element	Type 	Effect
Gale 	Ninjutsu	Major Wind elemental damage to all enemies.
Wind Spear 	Weapon 	Deals Wind and Throw-elemental damage.
Sylph 	Summon 	Wind elemental damage to one enemy and evenly distributes equal HP restoration among allies.
===Final Fantasy V===
Wind 	Wind 	Wind
Game Element	Type 	Effect
Bartz 	Main Character 	Bartz's innate element is Wind, making his Finisher Wind-elemental.
Aero 	Blue Magic 	Minor Wind elemental damage.
Aera 	Blue Magic 	Moderate Wind elemental damage.
Aeroga 	Blue Magic 	Major Wind elemental damage.
Desert Storm	Gaia 	Powerful Wind and Earth elemental damage to all foes.
Sandstorm 	Gaia 	Wind and Earth elemental damage to all foes as well as Blind.
Gale Cut 	Gaia, Enemy Attack	Moderate Wind elemental damage to all foes.
Gust 	Gaia 	Minor Wind elemental damage.
Leaf Dance 	Gaia 	Minor Wind elemental damage and Blind to all enemies.
Sonic Boom 	Gaia 	Wind attack that reduces enemy's HP by 75%.
Hurricane 	Predict 	Inflicts Wind elemental damage and Silence to the party and all enemies.
Breath Wing 	Enemy Attack 	Moderate Wind elemental damage to the party.
Air Knife 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Wind Spear 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Wind Slash 	Weapon 	Inflicts Wind elemental damage when attacking physically, and randomly uses Wind Slash after attacking.
Syldra 	Summon 	Deals Wind-elemental magic damage to all enemies.
===Final Fantasy VI===
===Final Fantasy VII===
Wind is one of the rarer elements, as few methods of using it exist for the player. Wind proves effective against many flying enemies. Adding a Wind element to a Long Range attack can be useful against certain enemies.
====Final Fantasy VII Ever Crisis====
===Final Fantasy VIII===
Wind is an element with two Magic spells: Aero and Tornado. The Guardian Force Pandemona does Wind damage. The player can protect against Wind damage with Elem-Def-J.
===Final Fantasy IX===
All rackets deal Wind damage with physical attacks. The player can use Wind attacks with Summons and Blu Mags.
===Final Fantasy XI===
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The Wind element is strong against Earth and weak to Ice. It is aligned with the attribute of Agility. The status ailment corresponding to Wind is Choke, and it drains HP and Vitality of the target.
===Final Fantasy XII===
The Wind element opposes the Earth element.
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Aero 	Black Magick 	Minor Wind elemental damage to all enemies in range.
Aeroga 	Black Magick 	Major Wind elemental damage to all enemies in range.
Chaos 	Esper 	Wind elemental Esper.
Whirlwind 	Esper Attack 	Wind damage equal to 75% of a target's max HP, up to 9999 damage.
Tornado 	Esper Attack 	Wind elemental damage on all enemies.
Aeroja 	Enemy Attack 	Major Wind elemental damage to party members in range.
Aerora 	Enemy Attack 	Moderate Wind elemental damage to party members in range.
Cyclone 	Enemy Attack 	Wind elemental damage to all party members in range, and 50% chance of inflicting Sap.
Gale 	Enemy Attack 	Wind physical elemental damage to all party members in range.
Gust 	Enemy Attack 	Wind physical elemental damage to all party members in range.
Screwtail 	Enemy Attack 	Wind physical elemental damage to all party members in range.
Tempest 	Enemy Attack 	Wind physical elemental damage to all party members in range.
Ame-no-Murakumo 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Cherry Staff 	Weapon 	Increases the damage of Wind elemental attacks.
Gladius 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Zephyr Pole 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Zwill Crossblade 	Weapon 	Inflicts Wind elemental damage when attacking physically.
Caliper 	Weapon 	
Cloud Staff 	Weapon 	Increases the damage of , and Water elemental attacks.
Staff of the Magi 	Weapon 	Increases the damage of , and Holy elemental attacks.
Windbreaker 	Armor 	Halves Wind elemental damage.
Windslicer Shot 	Ammo 	Wind elemental ammo.
Aero Mote 	Item, Enemy Attack	Minor Wind elemental damage to targets in range.
Agate Ring 	Accessory 	Nullifies weather and terrain effects on elemental damage.
Cat-ear Hood 	Accessory 	
Manufacted Nethicite	Accessory 	Halves all elements and bestows Silence
Gendarme 	Shield 	Absorbs all elements
===Final Fantasy XIII===
Wind 	Wind 	Wind
Game Element	Type 	Effect
Aero 	Ravager 	Deals wind-elemental magic damage to one target.
Aerora 	Ravager 	Deals wind-elemental magic damage to targets within range; launches Staggered targets into the air.
Aeroga 	Ravager 	Deals wind-elemental magic damage to targets within a wide radius; launches targets into the air.
Zephyr Ring 	Accessory	20% Wind Resistance.
Gale Ring 	Accessory	25% Wind Resistance.
Sylphid Ring	Accessory	30% Wind Resistance.
Wind Charm 	Accessory	Random: Wind Eater.
====Final Fantasy XIII-2====
====Lightning Returns: Final Fantasy XIII====
===Final Fantasy XIV===
===Final Fantasy Tactics===
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Wind Slash 	Geomancy 	Wind-elemental damage to enemies 5 spaces away and inflicts Don't Act.
Sandstorm 	Geomancy 	Wind-elemental damage to enemies 5 spaces away. Inflicts Blind.
Wind Blast 	Geomancy 	Wind-elemental damage to enemies 5 spaces away and inflicts Slow.
Adamantine Blade	Sky Mantra 	Wind-elemental damage to enemies in a random area of 4 spaces.
Nether Blade 	Nether Mantra	Wind-elemental damage to enemies in a random area of 4 spaces.
Twister 	Demon Magicks	Wind-elemental damage.
Tornado 	Planar Magick	Wind-elemental damage.
Wind Anima 	Enemy Attack 	Wind-elemental damage.
Air Knife 	Weapon 	Wind-elemental damage when attacking physically.
Windslash Bow 	Weapon 	Wind-elemental damage when attacking physically.
Minerva Bustier 	Armor 	Halves Ice, Water, Earth, and Holy-elemental damage and nullifies Fire, Lightning, Wind, and Dark-elemental damage.
===Final Fantasy Tactics Advance===
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Aerial Hole 	Rapier 	Wind-elemental weapon.
Aero 	Sagacity Skill	Deals Wind-elemental damage.
Air Blade 	Blade 	Wind-elemental weapon; nullifies Wind damage and teaches Air Blast.
Air Blast 	Fighter Tech 	Deals Wind-elemental damage in a T-shaped area in front of the unit.
Djinn Flyssa 	Rapier 	Wind-elemental weapon; enhances and nullifies Wind damage and teaches Shining Air.
Fey Bow 	Greatbow 	Wind-elemental weapon.
Gale Sword 	Sword 	Wind-elemental weapon.
Princess Rod 	Rod 	Enhances Wind, Water, and Earth-elemental damage.
Shining Air 	Spirit Magic 	Deals Wind-elemental damage and may inflict Blind.
Wild Tornado 	Phantasm Tech 	Deals Wind-elemental damage to all enemies.
Windslash Bow	Greatbow 	Wind-elemental weapon.
====Final Fantasy Tactics A2: Grimoire of the Rift====
Wind is a particularly effective element against a legion of monsters, including Werewolves and Malboros.
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Aero 	Sagacity/Intercession	Deals Wind damage in a cross-shaped area.
Air Blast 	Pugilism 	Physical Wind attack in a T-shaped area.
Cyclone 	Devastation 	Wind-elemental magick attack in a cross-shaped area.
Air Blade 	Blade 	Wind-elemental weapon.
Djinn Flyssa 	Rapier 	Wind-elemental weapon that grants immunity to Wind.
Elfin Bow 	Greatbow 	Wind-elemental weapon.
Gale Sword 	Sword 	Wind-elemental weapon.
Ring of the Wheel	Accessory 	Allows the summoning of Chaos.
Shining Air 	Elemental Magick 	Wind-elemental Magick attack and Blinds.
Tornado 	Scion 	Chaos encircles the battlefield in a tornado, dealing Wind damage to all enemies.
Whirlwind 	Devastation 	Wind-elemental damage against one enemy and Confuses.
Wild Tornado 	Illusion 	Damages all enemies with a magickal Wind-elemental cyclone.
Wind Slash 	Flair 	Ranged Wind-elemental physical attack.
Windslash Bow 	Greatbow 	Wind-elemental Weapon
Windsong Rapier 	Rapier 	Wind-elemental weapon.
Zephyr Pole 	Pole 	Wind-elemental weapon.
===Final Fantasy Tactics S===
===Vagrant Story===
Air and Earth are opposed elements: Air-based attacks can reduce Earth affinity and vice versa.
===Final Fantasy Type-0===
===Final Fantasy Crystal Chronicles===
====Final Fantasy Crystal Chronicles: Ring of Fates====
====Final Fantasy Crystal Chronicles: Echoes of Time====
right|link=Special:FilePath/EoT_Wind_Symbol.PNG
====Final Fantasy Crystal Chronicles: The Crystal Bearers====
The wind element is used to represent Layle's Range stat.
===Final Fantasy Mystic Quest===
Wind 	Wind 	Wind
Game Element	Type 	Effect
Aero 	Black Magic 	Wind-elemental attack to one or multiple enemies.
Hurricane 	Enemy Attack	Wind-elemental attack.
Tornado 	Enemy Attack	Wind-elemental attack.
Typhoon 	Enemy Attack	Wind-elemental attack.
Windstorm 	Enemy Attack	Wind-elemental attack.
===Final Fantasy Legend III===
The Wind element is called Tornado.
Tornado 	Tornado 	Tornado
Game Element	Type 	Effect
Curtis 	Main Character 	A mutant who's innate element is Air.
Dion 	Guest Character	A human who's innate element is Air.
Aero 	White Magic 	Tornado-elemental attack to one enemy.
Weak 	White Magic 	Tornado-elemental attack to one or one enemy group.
Wind 	Lost Magic 	Tornado-elemental attack to all enemies.
Drop 	Enemy ability 	Tornado-elemental attack to one enemy.
Storm 	Enemy ability 	Tornado-elemental attack to one enemy or one enemy group.
Cyclone 	Enemy ability 	Tornado-elemental attack to all enemies.
Tornado 	Strength 	A transformation trait that makes the character strong against Tornado attacks.
Thunder 	Strength 	A transformation trait that makes the character strong against Thunder (Ice & Tornado) attacks.
Tornado 	Weakness 	A transformation trait that makes the character weak against Tornado attacks.
Thunder 	Weakness 	A transformation trait that makes the character weak against Thunder (Ice & Tornado) attacks.
===Final Fantasy: The 4 Heroes of Light===
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Aero 	Black Magic 	Deals minor wind-elemental damage.
Aerora 	Black Magic 	Deals moderate wind-elemental damage.
Aeroga 	Black Magic 	Deals major wind-elemental damage.
Strong Aero 	Joint Attack 	Deals minor wind-elemental damage.
Strong Aeroga 	Joint Attack 	Deals moderate wind-elemental damage.
Strong Aeroga 	Joint Attack 	Deals major wind-elemental damage.
Amazing Aero 	Joint Attack 	Deals minor wind-elemental damage.
Amazing Aerora 	Joint Attack 	Deals moderate wind-elemental damage.
Amazing Aeroga 	Joint Attack 	Deals major wind-elemental damage.
Prodigious Aero 	Joint Attack 	Deals minor wind-elemental damage.
Prodigious Aerora	Joint Attack 	Deals moderate wind-elemental damage.
Prodigious Aeroga	Joint Attack 	Deals major wind-elemental damage.
Elemental 	Job Ability 	Deals minor Fire, Water, Wind, Earth, Dark and Light-elemental damage to random enemies.
Ogre's Sneeze 	Smelt Result 	Deals wind-elemental damage.
Air Storm 	Enemy Ability	Minor wind-elemental damage attack.
Blast of Air 	Enemy Ability	Minor wind-elemental damage attack.
Performance 	Enemy Ability	Minor wind-elemental damage attack, 55% chance of inflicting sleep.
Wind Foil 	Weapon 	Deals wind-elemental damage when attacking physically.
Krysta 	Weapon 	Deals wind-elemental damage when attacking physically.
Stormaxe 	Weapon 	Deals wind-elemental damage when attacking physically.
Book of Sylph 	Weapon 	Deals wind-elemental damage when attacking physically.
Cyclone Staff 	Weapon 	Deals wind-elemental damage when attacking physically.
Tempest Pike 	Weapon 	Deals wind-elemental damage when attacking physically.
Wind Bow 	Weapon 	Deals wind-elemental damage when attacking physically.
Whispering Harp 	Weapon 	Deals wind-elemental damage when attacking physically.
Wind Dagger 	Weapon 	Deals wind-elemental damage when attacking physically. Has a 20% chance to inflict silence on an enemy.
Wind Shield 	Shield 	Nullifies wind-elemental based attacks.
Gale Gauntlet 	Accessory 	Adds wind-elemental damage to weapon attacks.
Wind Cape 	Accessory 	Nullifies wind-elemental based attacks.
Raven's Yawn 	Item 	Deals minor wind-elemental damage.
===Final Fantasy Dimensions===
Wind 	Wind 	Wind
Game Element 	Type 	Effect
Tornado 	Black Magic 	Major wind-elemental damage and reduce target HP to single digit.
Gale 	Ninjutsu 	Moderate wind-elemental damage to multiple targets.
Baraero 	Resist Element	Enchant all with wind-elemental resistance.
Enaero 	Boost Element 	Enchant all with wind-elemental power.
Gale Crescent	Fusion Ability	Physical wind-elemental damage to multiple targets.
Tempest 	Fusion Ability	Moderate wind-elemental damage to single target.
===Dissidia Final Fantasy Opera Omnia===
===Pictlogica Final Fantasy===
===Final Fantasy Airborne Brigade===
===Final Fantasy Record Keeper===
===Final Fantasy Explorers===
===Final Fantasy Brave Exvius===
===World of Final Fantasy===
Game Element	Type 	Effect
 	Magic 	Deals minor Wind-elemental magical damage to a single target.
 	Magic 	Deals moderate Wind-elemental magical damage to a single target.
 	Magic 	Deals moderate Wind-elemental magical damage to all targets.
 	Magic 	Deals major Wind-elemental magical damage to all targets.
 	Ability 	Inflict magical wind damage to a single target and restore an equal amount of HP.
 	Ability 	Inflict magical wind damage to a random target. Hits multiple times.
 	Ability 	Inflict magical wind damage to all targets.
 	Ability 	Inflict magical wind damage to all targets.
 	Ability 	Inflict magical wind damage to all targets.
 	Ability 	Inflict physical wind damage/Poison to a single target.
 	Ability 	Inflict physical wind damage/Sleep to a single target.
 	Ability 	Inflict physical wind damage/Slow to a single target.
 	Ability 	Inflict magical wind damage/Oblivion to all targets.
 	Ability 	Inflict physical earth/wind damage/Blindness to all targets.
 	Ability 	Inflict physical earth/wind damage/Blindness to all targets.
 	Ability 	Raises wind ability damage.
 	Ability 	Restores AP upon taking wind damage.
 	Ability 	Raises wind resistance by 25.
 	Ability 	Raises wind resistance by 50.
 	Stack Ability	Deals Wind-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form, and a wind-themed Mirage with highest wind resistance.
 	Stack Ability	Deals Wind-elemental physical damage to a single target. Usable by Lann or Reynn in Jiant form and Tiamat or Nidhogg with any other Mirage.
 	Item 	Deals 500 Wind-elemental damage to a single target.
 	Item 	Deals 1,500 Wind-elemental damage to a single target.
 	Item 	Deals 3,000 Wind-elemental damage to all targets.
 	Mirajewel 	While equipped, allows Lann or Reynn to use this ability.
 	Mirajewel 	While equipped, allows Lann or Reynn to use this ability.
 	Mirajewel 	While equipped, allows Lann or Reynn to use this ability.
 	Mirajewel 	While equipped, grants Lann or Reynn the effects of this ability.
 	Ability Seed 	Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
 	Ability Seed 	Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
 	Ability Seed 	Allows a Mirage to use this ability when placed in a blank space in their Mirage Board.
 	Ability Seed 	Grants a Mirage the effects of this ability when placed in a blank space in their Mirage Board.
===Chocobo no Fushigina Dungeon===
===Final Fantasy Trading Card Game===
Wind is one of the eight elemental attributes. Cards of this attribute focus on preempting the opponent's moves and reducing their playable cards.
de:Wind
pt-br:Vento (Elemento)
ru:Ветер (стихия)
Category:Recurring elements