Safeguard

Safeguard is a Warframe Augment Mod for that allows him to cast on allies, albeit with reduced durability.
==Stats==
Rank	Durability	Cost
0 	20% 	6
1 	30% 	7
2 	40% 	8
3 	50% 	9
==Acquisition==
This mod can be acquired by attaining the rank of General under the , or the rank of Genius under , and spending to purchase.
==Notes==
*This augment allows Warding Halo to be cast on allied Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives.
**The modified Warding Halo only takes into account Nezha's Armor value and Ability Strength at the time of casting, which in turn can be affected by Arcane Enhancements, abilities like and , and mods such as or .
**Multiple instances can be active simultaneously.
**Remaining durability on players can be seen next to the squad UI, however there is no way of knowing the health of rings cast on other units.
**Just like Safeguard's health, the absorbed damage that can be stacked up in the first 3 seconds is halved, either directly from enemies or environmental hazards
*The "effectiveness" in the augment's description refers only to the Warding Halo's health. Allies still receive the full 90% Damage Reduction while Warding Halo is active on them.
*Casting Warding Halo on friendly units has no range limit but requires line of sight.
*Players under the effects of Safeguard will use the visual effects associated with Warding Halo, using the energy color of the Nezha who cast it.
*Warding Halo does not get removed from allies when the who cast it goes inside a Nullifier field.
*Going out of bounds and resetting will remove Warding Halo from players but will not remove it from Companions.
==Tips ==
*The player who casts Safeguard on allies will be able to see the damage the ring deals when enemies get within range of players. This can be useful in locating enemies far away or locating players that are above or below your level (as the map will place ally icons in one spot until they get on your level again).
*If you have a in your team, wait until his is charged at maximum capacity before casting your on him, as it will greatly reduce damage received and slow down the rate of Scorn and Fury gain. Once stacked, and if you are inside his aura, this will double or even triple the amount of health of your Warding Halo, even more so with a .
==Patch History==
__NOTOC__
de:Sicherung
es:Protección
ru:Защитные Меры
Category:Mods
Category:Rare Mods
Category:Warframe Mods
Category:Augment Mods
Category:Syndicate Offerings
Category:Nezha
Category:Update 19
Category:Zenurik Mods
Category:Damage Reduction
uk:Гарантована охорона