Warlock

The Warlock (known as the Sorceror [sic] in the game's code) is a creature type in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. As the name implies, they are spellcasters, and their forte is research. Their craftsmanship, however, is non-existent.
== Dungeon Keeper ==
Warlocks are evil humanoid spellcasters and Library experts. As the Library is a basic room, Warlocks can be drawn into the dungeon almost right away.
Warlocks train in fire element and support spells. Both their offensive and defensive capabilities are decisively inferior to the hero spellcasting classes, especially the Wizard, Fairy, and Priestess, but even a Monk will best a Warlock in combat. Their low health also makes them vulnerable to an enemy Keeper's Lightning; considering all this, Warlocks are seldom worth training for battle beyond the earliest Campaign maps.
Research is a Warlock's default job. After all projects are completed, they will lurk around in their Lair unless they get new orders. They are strong at scavenging and adequate at training, but refuse to manufacture.
Starting at level 2, Warlocks occasionally fling Fireballs at "unworthy researchers" in the Library, which in their opinion is anything for whom research is not a primary or secondary job. It is therefore recommended to build the Library with only one entrance to prevent through traffic, and to reinforce the walls in the very beginning so that Imps do not court death in there by returning to finish the task later.
Warlocks and Vampires are mortal enemies and will initiate combat if forced to share Lairs. They can still work together professionally in the Library.
===Tables===
 Combat Statistics
	Speed: 	32
	Base Health: 	350
	Base Strength: 	20
	Defence: 	15
	Base Skill: 	30
	Base Dexterity:	100
	Luck: 	6
 Tasks & Management
	Primary Job 	Research
	Base Research Skill 	4
	Base Manufacturing Skill	none
	Training Skill 	2
	Training Cost /64t 	30
	Base Scavenging Skill 	5
	Scavenging Cost /64t 	25
	Praying Anger 	-70
	Sleeping Anger 	-4
	Sleep Recovery 	6
	Hunger 	3 / 8000t
	Base Wage 	120
=== Trivia ===
*Warlocks gain experience from sleeping next to a gold seam; however, the quantity gained is so measly (just 1 XP per turn! At that rate, it takes over 3 and a half hours for a Warlock to get to level 2, and that's if the game's running at its maxium framerate of 20fps and he sleeps without interruption (which he doesn't)) that it's hardly noticeable or worth it. This is fixed in KeeperFX. The lengths of time to reach each level (from the previous level) from sleep alone (at 20fps) are shown in the table below:
::There are three possible explanations as to why it is so slow:
::
::The Sleep Experience stat was mistaken for a "training skill" value; that is, they thought it meant they'd gain XP equivalent to training with that level of training skill.
::They decided on Sleep Experience values in reference to the creature's levelling up values without realising that those values are multiplied by 256 in-game (e.g. creatures require 256,000 XP to level up to level 2, not 1000).
::It was not meant to be a serious game mechanic, but an Easter Egg noticeable only to those who are extremely patient and observant. However, as this mechanic is mentioned in the manual (even if only for the Dragon), the likelihood of this possibility is a matter of debate.
::
*The Warlock was originally known as the Sorcerer (sometimes misspelt 'Sorceror'),The Dungeon Keeper Goodies Disc. and still is in the game's data and code.
*As to the rebellious behavior described in the official docs, Warlocks are assigned the unique ANGER_JOB_PERSUADE. It is nevertheless unclear how and whether this mechanic works, because anger steadily decreases when creatures are idling in their Lair.
*Warlocks will only train if dropped in a Training Room. They are set to gain annoyance if left untrained, but this, too, is mysteriously hard to observe. Samurai have the double the annoyance value, and they get very obviously angry when untrained.
*Prior to KeeperFX 1.0, Warlocks were the only spellcaster to have neither Rebound nor Armour (from KeeperFX 1.0, the Time Mage and Druid also have neither). Even with KeeperFX, Warlocks are the only spellcaster with neither Lightning nor Drain. This makes them extremely weak in combat relative to the heroes, and they don't stand a snowball's chance in hell against Priestesses and Fairies, who have both Lightning and Rebound, in one-to-one combat. If both are at level 10, a Warlock would be lucky to even score a hit against a Fairy before he falls. A level 10 Wizard would pulverise a level 10 Warlock, and even a Monk would best a Warlock.
==Dungeon Keeper 2==
=== The Mentor's thoughts ===
"Hark now, a Warlock has arrived to study spells within your library. His research will serve your magic well. Restrict him not to his books for within combat he may prove formidable with fireballs."— The Mentor, Campaign Mode (DK2)
"A Warlock - use him in combat to support your other creatures. He is also your primary spell researcher and will spend long hours in the Library discovering new incantations for you."— The Mentor, Pet Dungeon Mode (DK2)
=== Trivia ===
*Unlike Dungeon Keeper, Warlocks will sometimes randomly train without prompting, even when there are spells left to research.
*The Warlock is one of the four evil researchers (Warlock, Vampire, Dark Angel, Maiden).
*They can heal other creatures; this is especially useful when training creatures in the Combat Pit as Warlocks have no mana cost. To do this, cast Possession on a Warlock outside the Combat Pit, and manually heal the fighting creatures as they take damage.
*Their fireball spell has a very long windup time. This means in battle they are much more suited in support roles, but this also makes them very easy to train in the Combat Pit.
*Warlocks have less health than hero Wizards, and less powerful spells at a higher level; but can heal.
*Their wages are equal to those of a Mistress or a Bile Demon.
===Gallery===
Dungeon Keeper 2 Warlock concept art.jpg|Warlock Concept Art (Dungeon Keeper 2 Manual)
Dungeon Keeper 2 Warlock panel icon.jpg|Warlock panel icon
Warlock models Dungeon Keeper 2.jpg|The Warlock's model
==Dungeon Keeper Online==
==Dungeon Keeper Mobile==
===Overview===
===Notes===
*Effective defence against mêlée minions when there was a wall to act as cover. The Warlocks' fire-based damage was especially effective against Trolls.
*Good at sniping resource rooms or the Dungeon Heart after Trolls had cleared a nearby defensive room.
*Weak against Bile Demons' poison-based attack.
*Weak against Poison Traps' attack.
*Would often be killed by floor traps, such as Spike Traps and Fireburst Traps.
*Cannon Traps would often kill them from a long distance.
*Could be effective for killing Tiny.
*If they attacked a minion, and the minion departed, the Warlock will leave the Dark Library to chase them.
===Stats===
Seeks 	Closest Room
Ability 	Shoots a Fireball that travels over walls at a distance
Weakness 	2x damage from Poison sources
Creature Targets 	Flying and Ground
Attack Speed 	1.5s
Attack Range 	4 Tiles (Can shoot over 2 tiles, non-diagonal)
Move Speed 	175
Housing Space 	3
Summoning Time 	1 minute 30 seconds
Defensive Location	Dark Library
===Training Upgrades===
Level	Damage	Health	Training Time	Training Cost (Gold)	Dark Library Required	Summoning Cost (Gold)
1 	44 	75 	- 	- 	Level 1 	70
2 	54 	90 	2h 	6,500 	Level 2 	150
3 	64 	105 	4h 	20k 	Level 3 	210
4 	74 	120 	8h 	55k 	Level 4 	300
5 	84 	140 	16h 	80k 	Level 5 	400
6 	92 	155 	? 	200k 	Level 6 	500
7 	102 	170 	? 	450k 	Level 7 	620
8 	112 	185 	? 	1.1M 	Level 8 	750
9 	122 	200 	? 	1.9M 	Level 9 	900
10 	132 	220 	3d 	4.5M 	Level 10 	1,100
11 	145 	240 	4d 	13M 	Level 11 	2,500
12 	155 	255 	5d 	16M 	Level 12 	4,500
13 	165 	275 	6d 	18M 	Level 13 	6,000
14 	175 	290 	7d 	21M 	Level 14 	6,000
15 	185 	310 	8d 	24M 	Level 15 	7,500
16 	195 	325 	9d 	30M 	Level 16 	9,000
17 	205 	345 	10d 	34M 	Level 17 	10,000
18 	215 	360 	11d 	38M 	Level 18 	11,500
19 	225 	380 	12d 	45M 	Level 19 	13,000
20 	235 	400 	13d 	52M 	Level 20 	14,000
21 	250 	435 	13d 	52.1M 	Level 21 	15,000
22 	265 	475 	13d 	52.2M 	Level 22 	17,000
23 	280 	510 	13d 	55M 	Level 23 	19,000
24 	295 	540 	14d 	58M 	Level 24 	22,000
25 	310 	580 	14d 	62M 	Level 25 	25,000
26 	325 	610 	14d 	64M 	Level 26 	27,500
27 	340 	645 	? 	68M 	Level 27 	30,000
28 	355 	680 	? 	72M 	Level 28 	32,500
29 	370 	715 	? 	? 	Level 29 	?
30 	385 	750 	? 	80M 	Level 30 	37,500
31 	400 	780 	16d 	82M 	Level 31 	42,500
32 	415 	815 	? 	84M 	Level 32 	45,000
33 	430 	850 	? 	86M 	Level 33 	52,500
34 	445 	885 	? 	88M 	Level 34 	57,500
35 	460 	920 	30d 	90M 	Level 35 	?
Note: Training Times adjusted for May, 2018 update.
==References==