Gear/Headshotter 2000

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_Headshotter2000
Manufacturer: Unknown
What is this mishmash of Doering Electronics' HPCS and salvaged targeting computers? Talk about a recipe for disaster! Just look at this "pirate neural interface" — more like a "not fit for a gerbil" interface. You'd have better luck using a rusty spoon to target your weapons. And what's worse, it's designed to intentionally cannibalize the equipment around it on failure. Whoever thought this contraption was a good idea was swigging way too much space grog. If you're willing to bet a MechWarrior's hide on this heap, be my guest, but don't say I didn't warn you.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	3 	450000	All 	All
* Improves Called Shot location modifier by +23% for all weapons mounted in the equipment location.
* Weighs 2% of the 'Mech's total mass
* 2% base failure chance on activation and each turn until deactivated.
* Chance of failure is reduced by 0.1% per Piloting skill.
* Injures Pilot on failure.
* Deals critical hit to a component at same location on failure. Can hit itself.
* Item is always Active and cannot be deactivated manually.
=Used By Mechs=
Mechs 	Mechs 	Mechs
AWS-8BQ	HBK-FB 	JM6-P
KGC-666	MAD-IIC-LA	ON1-P
ZEU-XP 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2