Deltarune Chapter 3+ Ideas

Disclaimer: This isn't supposed to act as a "full" story for the game, these are only random ideas
== Chapter 3 ==
This Chapter is very unique from the others. Instead of progressing through areas linearly, you visit different sets in whichever order you want with the Green Room acting as your hub. Each set has a unique minigame and ends with a miniboss that has a special gimmick (e.g. Lanino and Elnina use colored attacks). These sets include the weather channel, a cooking show, the ICE-E's movie, and a kaiju movie. After completing all sets, you go down to the final area: A giant television studio owned by Tenna's corporation called Static Studio that represents the lower half of the Dreemur house. The final room right before the fountain is a large movie theater that represents the living room where all the Darkners will be mindlessly watching Tenna’s programming starring you, which is where you fight Tenna. The gimmick of Tenna’s fight is he’s strapped Toriel to a bomb and you have to win under a time limit (You can ACT to give yourself more time). The goal is to weaken him enough to steal his cane, which is the remote. Tenna's cane is how he transports the gang to different sets throughout the Chapter, and it was lost for a long time until the Lightners recently unearthed it. His gang also has members outside the Shadowmen, who are based on things like producers, actors, and designers. The entire mob consists of people working behind the scenes, with a TV host as the boss. Lancer will jump out of your inventory very early on and Ralsei will be absent for most of the Chapter, when he starts nagging Kris and Susie about sealing the fountain at the beginning, Tenna opens up a trapdoor beneath him. Tenna doesn't want anyone to seal his fountain, as despite being angry about not being used for a long time, he’s happy to have finally been plugged back in at the end of Chapter 2. And for a majority of this adventure, it'll just be Kris, Susie, and Toriel. Eventually, however, Kris and Susie decide enough is enough and go to seal the Fountain, which leads Tenna to turn on you and kidnap Toriel. When he does so, he opens up a trapdoor beneath Kris and Susie like he did with Ralsei, and you end up stuck with him in Kris's birdcage. You have to ride the green lizard to platform your way out and escape. As for Lancer, upon leaving your inventory, he instantly became a star in the dark world, which Tenna decides to profit off of by giving him his own spinoff and making several merchandise of him. He appears in the cooking show set, which is a parody of chef reality shows. Napstablook is also in the dark world as they arrive at the house instead of Undyne. The Chapter ends immediately after you seal the fountain
Mike’s history in the light world is that when Kris had yet to be adopted and Asriel was still an infant, Toriel used her spare income as a teacher to purchase a radio. This allowed her to listen to music and talk shows while she was cooking or reading, and its added function as a CD player allowed her to build a collection of songs for a young Asriel to listen to in his spare time. After Kris had been adopted and Asgore became the chief of police, he eventually came back with a purchase of his own in the form of a CRT TV. He would spend much of his time at home watching various shows and movies with his young children, with the two of them purchasing a console to play video games regularly. However, Asriel was still quite fond of the radio and continued to build his CD collection, and Toriel also still listened to it because she didn't like the loud and garish programs on TV. One morning, however, the radio stopped working. Try as she might, Toriel couldn't get it to start working again. As such, she put it away in her room until she could find out what to do. In the meantime, the family would focus more of their attention on the TV, with Asriel’s CD collection being left under the bed and the radio itself left to be forgotten in Toriel’s closet. Mike's history in the dark world is that several years ago, he was the sole ruler of the Dark World. A suave and friendly man, he served as the executive of the region’s premier radio station, as well as the host of his own talk show segment. Using his musical and social talents, Mike effortlessly won over the denizens of his world, as well as the attention of Toriel and Asriel Dreemurr. However, things would soon change drastically with the arrival of A.N. Tenna, a savvy and aggressive businessman. He served as the executive of his own telecoms company, as well as a host for his own game show. Knowing that Mike was well respected, he made a deal with him to share dominion of the Dark World. However, using his vast array of talented actors and dazzling shows, he believed he could effortlessly and completely win over the Dreemurr family and usurp Mike completely. While this succeeded with Asgore and Kris, it only partially worked with Asriel and not at all with Toriel. Mike’s influence was just too strong. So he decided to take action. At night in the Dark World, the excess darkness would cause certain objects and areas to destabilize and revert to base darkness. Tenna took notice of this and decided to use it to his advantage. One fateful night, he sent his Shadow Men to kidnap Mike and drag him to one of these isolated distortions. There Mike would be thrown in, ridding Tenna of him forever. Thus, his rule was secure. As his control expanded, the small desert town would be bulldozed to create Static Studio while Mike's old headquarters was converted into the movie theater. Tenna also used his influence to surprise the truth of what happened to Mike. However, Mike did not die. Instead, what little was left of him persisted within the Depths. He was no longer recognizable save for his unique eyes, and his memory was heavily fragmented. Nonetheless, he now lives on as FRIEND 
Instead of fighting Rouxls Kaard in this Chapter, you encounter a buff actor playing him called Rouxls Kaard II since the real one turned to stone (except for his head, of course). The thing is, Rouxls Kaard II ends up unironically being a real threat to the fun gang to the point where the real Rouxls gets angry and has to step in
You also take the landline in the house with you (possibly due to Susie ripping it out of the wall with her strength) which you can call with your phone, so when you bring everything to Castle Town in Chapter 4, you’ll be able to call Castle Town from other dark worlds the same way you could call Papyrus in Undertale
The secret boss is a VCR Player named Cassie. She used to be Tenna’s archivist, preserving Dreemur memories for Memory Museum, a history museum-type thing where you could use Memory Tapes to enter and explore memories of the family. One day, the divorce between Toriel and Asgore happened, and not only was Cassie fired, and Memory Museum was shut down, but the Memory Tapes were hidden away by Tenna's gang due to them bringing up unwanted memories of the family before the divorce. Sometime later, Gaster found her and passed on the same truth he gave to Jevil and Spamton, driving her to insanity. Now Cassie is a very anxious secret boss who's frightened by the truth Gaster's given her and is unable to properly enjoy life because she's constantly worried about her actions. Unlike Spamton, she wants to get away from freedom. Because what does it mean about her own life if her future is supposedly set in stone? She's terrified by the implications of Freedom and is aware her actions are irrelevant and have no consequences, which scares her because she feels like she should doing something about it. She pretends to hate Spamton when really she's just jealous he's able to take action after learning the truth and trying to grab onto any freedom he can get his grubby hands on
The side quest involves you collecting the hidden Memory tapes. Memory tapes are VHS tapes that, when you collect, you enter a segment where you play through a recorded memory of the Dreemur family. You start out in Kris's house but eventually you're able to explore Hometown before you arrived. You're collecting these to bring to Cassie so you can remind her of better times, which ends up motivating her to do something about her situation. Cassie’s fight uses the Purple SOUL, and you can either fight her normally or with the Shadow Mantle. The Shadow Mantle was stolen by Rouxls, who gave it to King to impress him. The mantle returned to Rouxls after King was defeated and you have to annoy him into giving it to you. Obtaining the Shadow Mantle unlocks the SOUL Mode expansion, an invincibility roll that allows you to phase through bullets (like a shadow) for 10% TP. Cassie’s arena is a hall of mirrors, with each mirror depicting a different memory of Kris
Possible Ideas: Toriel, thinking it's just a dream, behaves like a wild party animal in the dark world similar to how Rudy describes her in college
== Chapter 4 ==
This Chapter opens up with Kris and Susie waking up in the living room before Toriel and Napstablook, allowing them to take some of the items to Castle Town. Castle Town itself has been expanded with the arrival of the Chapter 3 Darkners, and in Ralsei’s castle, you’ll find Tenna locked up with King. The Cafe now also has a band as shown in the teaser, but with a twist: You can swap out the Darkners performing to customize the song. In total, you have eight Darkners to choose from and each of them adds a new beat or instrument. The main story starts when you arrive at the church and find yet another dark world, which is themed around music, religion, and literature. Long ago, the dark world was ruled by Orchestrator, who led the Darkners to worship the Lightners with his son, Deacon, who was his understudy. However, when the Knight appeared, they told them about the Angel, a being beyond even the Lightners. This led to Deacon ousting Orchestrator and assuming the role of the dark world ruler, making him the main antagonist you face as he deems the Fun gang "False Gods". Deacon is very disloyal and arrogant. He thinks too highly of himself, and despite his constant posturing, he’s not that big of a threat by himself, with his minions (Music notes that are the Swatchings/Shadowmen of the Chapter) doing most of the heavy lifting. Once he’s defeated and Orchestrator is freed, he gets a stern talking-to from his dad. Since he's not as dangerous as King or Tenna but certainly can't be let off the hook, he's forced to do community service in Castle Town 
The secondary Lightners of this Chapter are Catti and Jockington, a two-in-one playable character. You can also find a Darkner based on Dess' guitar as a secret character. Rouxls in this Chapter would be a mime 
The secret boss would be a Rest named Silentius. They used to be one of Orchestrator's music note henchmen until being contacted by Gaster, which drove them insane. However, Silentius handled their truth a little differently than the previous secret bosses. They decided they were gonna spread the truth and saw themselves as a prophet of the Titans, and the other Darkners as needing to be "purified". Silentius drove many Darkners insane as a result and Orchestrator decided to put a curse on Silentius that made them unable to speak, so no more of his subjects would have to go insane. Silentius has gone unnoticed by the other Darkners since then, and their side quest is freeing them of their curse so they can continue spreading the word. Their SOUL mode is Green and you can either fight Silentius normally or with the Sky Mantle. Obtaining the Sky Mantle unlocks the SOUL Mode expansion: A parry that's performed by pressing Z, which makes your shield emit a small bit of light that can purify dark arrows, giving you TP. Silentius' arena would be a swing ship ride
== Chapter 5 ==
This dark world is set in Flower King. The primary theme plants, but the comic books Alphys lent Asgore influence the dark world theme, making Asgore a superhero who protects the Darkners (which is a fantasization of how he takes care of his plants in the light world), All the Darkners worship him, except for the Chapter antagonists: The Flower Power Posse. They're a group of supervillains based on the wedding flowers who want revenge on Asgore for dumping his problems onto them in the light world. The wedding flowers are led by the Golden Flower named Aureate, each with a personality that's an inversion of their corresponding SOUL trait
The Yellow Flower is ruthless and unfair
The Cyan Flower is short-tempered and impatient
The Green Flower is just a jerk
The Orange Flower is a coward who hides behind other people
The Purple Flower is indolent
And the Blue Flower is dishonest
Aureate is the only one who refuses to change at the end of the Chapter, resulting in him being locked away with King and Tenna. Undyne is also present as Asgore's sidekick who, after being deprived of action in Hometown, is having the time of her life. However, in the end, she ultimately learns to accept Hometown’s peaceful serenity. The first area of the dark world is a jungle-based grungy Metropolis city. The second area is Asgore’s underground superhero lair, and the Boss Area is a temple that's the lair of the wedding flowers, which has an Aztec temple sort of vibe with things like booby traps. Rouxls in this Chapter will be a spy as a Mission Impossible parody trying to infiltrate the Boss Area. The final boss has you pursue Aureate in a helicopter chase where you have to catch up to him every few turns in a 2D side scroller minigame where you avoid attacks 
The secret boss is a pest. Their mentality is to burden the truth by themself meaning you’d have to bother them until they snap. Their SOUL mode is Blue, which now has a double jump. This secret boss's arena would be a Log ride 
Possible Ideas: You encounter the Darkner version of the Horned Headband, who would be a Ralsei copycat 
== Chapter 6 ==
This dark world is set in Noelle's house and is themed around Dragon Blazers. For this dark world, the art style now resembles the 8-bit Lancer sprite from the Sweepstakes. The first area is a giant sunny field with rabbits, chicks, and eggs as enemies, the sub-area is Clover Field, the second area is a haunted thicket with enemies based on ghouls and monsters, and the third area is the Ice Palace, with enemies based on snowmen, stockings, and nutcrackers. The secondary Lightners of this Chapter are Noelle and Rudy, with the latter going to Noelle's house after his condition has gotten worse than ever, and has decided he wants to be with his family when he goes. Now in the dark world, he's free of his illness, which Noelle is overjoyed about. Along the way, you have to deal with the actual protagonist of Dragon Blazers named Sirk, who views Kris and the Fun Gang as rivals and wants to get to the Ice Palace to defeat Silver Drake before they do. Sirk is a spoiled brat who thinks he should be the hero in every situation and wants all the fame. But along the way, it’s made clear that something isn’t right, as there are signs of destruction left behind and people report that a mysterious knight was spotted heading to the Ice Palace. Eventually, when you get inside, the Knight is already there, in the process of killing Silver Drake. And this is where you fight the Knight for the first time. They implore Noelle to join them, appealing to her desire to keep Rudy around and promising her that in the Angel’s Heaven, they’ll never have to part. And Noelle, unable to resist the temptation of not having to lose her father, gives in and makes a fountain, bringing the Roaring
Rouxls in this Chapter has finally succeeded in joining an evil boss... Except he's the janitor. He gaslights himself into thinking he's important but his denial slowly shatters as he tries to fight you until he's left with the depressing realization he doesn't mean anything as he petrifies 
The secret boss is a glitch. Their mentality is that if they have to suffer, so does everyone else. They use a new SOUL mode: Cyan. You're locked on a 3x3 grid and can only move to the beat of the music (Inspired by Vision Crew). This secret boss's arena would be a drop tower 
== Chapter 7 ==
The Roaring has finally happened 
The Chapter opens up with us in Kris's room, it's the Light World. Toriel walks in and opens the curtains, urges Kris to wake up, and leaves. We get out of bed and everything is normal, too normal. We walk into the living room and the whole family is there, Asgore, Toriel, Asriel, it's as if the divorce never happened. There's a whole wholesome cutscene there until we sit down for dinner. Toriel notes that Kris looks off-put, and asks what's wrong. Asriel replies "Kris? Is everything okay?", Asgore replies "Kris, everything is going to be alright", Toriel says "Kris?", Asriel says "Kris.", Asgore says "Kris.”
"Kris". "Kris". "Kris" and it keeps repeating until we push enough and are hit with a white flash and wake up back outside in the real world. Where everything is chaos
Every dark world so far has focused on escapism and dreams, but The Roaring would not only focus on the bad side of dreams (nightmares), instead of being themed around a form of escapism, each area is based on a different form of stress we try to escape from. To give a few examples, one area would be based on the stress of isolation, these confined cave-like areas that create discomfort. The steps are on surfaces that feel unnatural, fleshy, and muddy. The walls feel close yet untouchable due to their unappealing surface. And the air smells like a pungent musk of uncomfortable imagination. Another area would be based on the stress of pressure and have empty rooms that start repeating themselves and start to flood with liquid. Another would be based on the stress of expectation, being an empty office or building that has eyes on every corner of it, peering through the windows, and leering above your head. The enemies are all based on different phobias 
Both King and Jevil would return in this Chapter. King has formed an alliance with Tenna over the course of the previous Chapters and are now working together. Lancer and Noelle would also be the extra party members for this Chapter 
The recruits are finally put to use in a tower defense minigame where you have to organize them to fight the Roaring. The question marks in the recruit screens are revealed to be abilities and combat roles. The fewer Darkners you've recruited, the harder this minigame becomes 
The secret boss would be none other than Ralsei, who's gotten desperate to not let you find out the truth about the secret bosses and stands in your way. His fight uses a brand new SOUL Mode: Orange. You have a Just Shapes and Beats-style dash that allows you to safely move through unavoidable Orange attacks (Inspired by Cabelle). Ralsei’s arena would be the remains of the festival 
Possible Ideas: Since the Hometown citizens are all in a trance and can't fight back, you have to evacuate them in an escort mission where you have to protect them in battles
== Gallery ==
File:Image-3.1.webp|Tenna Design
File:MikeDesign.webp|Mike Design (WIP)
File:20240226 151122.webp|Aureate Design (WIP)
File:Cassie2.0.png|Cassie Design 
Category:Deltarune
Category:Chapters