Zeclem, the DeathKnight

Zeclem, the DeathKnight is the boss monster in Zeclem's Keep on the Lost Fables board.
== Attacks ==
All of Zeclem's attacks deal Darkness damage.
# Zeclem approaches his target and stabs it.
#* Applies 'Soul Reap' for 5 turns.
#** +30 Boost.
#** +50 Bonus.
#* Automatically inflicts 'Soul Reap' for 5 turns.
#** -30 Boost.
#** -50 Bonus.
#* Attacks for 1 hit of 200% Darkness Melee damage.
# Zeclem approaches his target and uppercuts it.
#* Attacks for 1 hit of 200% Darkness Melee damage.
#* Inflicts 'Weakness' for 4 turns inclusive.
#** -30 All.
#** +30 Health.
#** -100 Crit.
#*** Currently bugged to only inflict -50 Crit.
# Zeclem approaches his target and slashes it twice before summoning an undead minion to strike it.
#* Attacks for 3 hits of 100% Darkness Melee damage (300% total).
#* Inflicts 'Fear of Death' for 3 turns, a stun.
# Zeclem bombards his target with explosive skulls.
#* Attacks for 4 hits of 100% Darkness Melee damage (400% total).
#* Heals himself for 200% of the damage dealt for each successful hit.
# Zeclem approaches his target and furiously slashes at it.
#* Attacks for 3 hits of 100% Darkness Melee damage (300% total) with +400 Crit and +50 Bonus.
== Rotation ==
Zeclem's attack rotation is 1 -> 2 -> 3 -> 4 -> 1 -> 2 -> 5 -> 4 -> repeat.
== Mechanics ==
* Zeclem is permanently Deathproof.
* Zeclem automatically inflicts 'Lifebreaker' for 2 turns inclusive at the start of every turn.
** +X Health.
** X is equal to his target's missing HP %.
* Zeclem automatically inflicts 'Necrotic Presence' for 1 turn at the start of every turn, a (6.25(Y + 2))% Curse DoT (max 137.5%).
** Y is equal to the number of times Zeclem has attacked.
* Zeclem automatically applies 'Necrotic Aura' for 1 turn at the start of every turn, a (0.07Y)% HoT (max 1.4%).
** Y is equal to the number of times Zeclem has attacked.
== Stats ==
== Resistances ==
* Immobility: 300
* Light: 10
* Good: 15
* Evil: 15
* Darkness: 200
== Gallery==
ZeclemHD.png
Category:Boss
Category:Monster