Regimental Rifles

==In game==
===Vital stats===
Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles	Regimental Rifles
 	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	Basic-level gunpowder infantryman, used by most factions. Upgrade of Fusiliers and Skirmishers.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [4]
* 	11.2s(168t) 	211 	12 	29 	2.1s(32t) 	27 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 70;: 60 	: 1 	1 	 	3 	0–12 	
*Attack penalty versus armoured vehicles, ships and buildings.
*Atack bonus versus non-Industrial Age units.	 	
                 	                 	                 	                 	                 	                 	                 	                 	                 
====Notes====
So, what happens to this unit when you reach the Mechanical Era?
* British Old Contemptibles: nothing much, it just trains faster, gets +1 armour but costs more (higher ramp)
* French Poilus: gains a Chassepot-based attack, better LOS but loses HP (higher than Chassepot guy but lower HP.
* American: +1 range, is trained faster than Regimental Rifles (still better than Rifle Infantry anyhow)
So vis-a-vis someone like Germany?
America with doughboys can be a game saver for anyone allied to her. The only issue is whether you are willing to expend your units wholesale attempting to overcome the German Jagdbatallion who will surely have very good range like the Italian Bersaglieri, but are far more robust.