118669-are-servers-dead

== Content ==
			From what I've been reading and hearing most of the EU population is on the PvE server. Free transfers are in place so feel free to transfer over and check it out, I think it's a 7 day wait before you can transfer again with the same character. So if a PvE server is not your thing you can always go back.	
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Went to EUPVP mega server. I saw one player in capital.
What's happening? :C	
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			Your server being dead does not equate to all servers being dead.  Players were allowed to self-congregate, and they chose the path of least resistance by joining the majority.  The immediate reward is greater with the larger population, so players do what they've always done when allowed.	
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Your server being dead does not equate to all servers being dead.  Players were allowed to self-congregate, and they chose the path of least resistance by joining the majority.  The immediate reward is greater with the larger population, so players do what they've always done when allowed.
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Lemme rephrase.
Is one of two MEGAservers a ghost town with not enough players to do even a dungeon?
 
 
I'll try that. Thank you.
 
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			and this is exactly why Luminai will never recover. Every single person that steps into it, run away.	
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and this is exactly why Luminai will never recover. Every single person that steps into it, run away.
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and this is exactly why Luminai will never recover. Every single person that steps into it, run away.
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and this is exactly why Luminai will never recover. Every single person that steps into it, run away.
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I thought you quit
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			Still not sure what they are going to do to fix the population of a server folks don't want to play on because of the low population, it's a sort of crazy catch 22.	
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			Yep, pvp and pve server merge incoming. Leaving people struggling on dead servers will make them lose more subs than making a few people angry because of the merge. It's the most logical course of action. And the longer they wait the more potential long-term subscribers they will lose.	
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Yep, pvp and pve server merge incoming. Leaving people struggling on dead servers will make them lose more subs than making a few people angry because of the merge. It's the most logical course of action. And the longer they wait the more potential long-term subscribers they will lose.
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			they should have left transfers alone, people abuse free transfers. they won't merge them though, this is as merged as servers get. Incentive to transfer back for ex-pvp server players and make the CX/AH global are the basic requirements though.	
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Merge the servers. It's not the end. For those who want to owpvp just flag. Hire me.
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that's one of the worst and lazyest ways of solving the problem.
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how so? as opposed to a difficult and complex solution? Please expand.
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Well for one thing this does upset a percentage of players and forces them out of your game. Easy to implement, but not a win win situation. 
 
 
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How would this and why would this upset a percentage of players?
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well what I hear from players left here is that they wouldn't play without the danger of open world pvp. Everyone is dangerous, not only the ones that decided to tag up. And I'm with them. Is it really that hard to understand that players would be upset? Wouldn't you be upset if your server was converted to pvp only?
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			I started playing this game in summer. Then in fall I stopped. Then I came back a week or two ago. Brought my wife in. Next week our son will come too. We are cupcakes loving their WildStar. Perhaps more cupcakes will join the game. The people in charge just need to keep the fire burning. See you in game.	
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The thread https://forums.wildstar-online.com/forums/index.php?/topic/118771-why-so-dead/ got closed and Chillia referred to this one, so I'll continue here.
 
 
Many refer to queues being slow.
 
My impression from Jabbit, Exile side, is that "all" the PUG players do events (R-12, Lightspire, Scorchwing, Eloina) instead of dungeons. No queues, no hassle arranging teams - just a quick zone shoutout, join the event raid group, and into the fray you go! Quite often you have to start multiple raid teams to handle all the players, because they get full.
 
At Lightspire, where Exile and Dominion cooperate, you see loads of Dommies, but at R-12, where you compete, the Dominion never show up; however that one seems more prone to spawning multiple Exile groups instead.
 
 
My impression, as I said. Your mileage may vary.	
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Game needs some marketing!
I'm gonna try to get friends in, though most of them don't play MMOs. Helping my friend build a new PC tomorrow though and there's a good chance he'll play W* :)
 
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The thread https://forums.wildstar-online.com/forums/index.php?/topic/118771-why-so-dead/ got closed and Chillia referred to this one, so I'll continue here.
 
 
Many refer to queues being slow.
 
My impression from Jabbit, Exile side, is that "all" the PUG players do events (R-12, Lightspire, Scorchwing, Eloina) instead of dungeons. No queues, no hassle arranging teams - just a quick zone shoutout, join the event raid group, and into the fray you go! Quite often you have to start multiple raid teams to handle all the players, because they get full.
 
At Lightspire, where Exile and Dominion cooperate, you see loads of Dommies, but at R-12, where you compete, the Dominion never show up; however that one seems more prone to spawning multiple Exile groups instead.
 
 
My impression, as I said. Your mileage may vary.
 
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I loved dungeons leveling, and did as many as I could.  Which turned out to not be very many, since there were only two to chose from at that level (20-29), and by level 30 when you get access to new ones the XP reward for duneoning had dropped to nothing.
 
Now that I have a 50, I still don't dungeon very often, because endgame is just the usual grindfest.  I knew this when I bought the game of course, don't read it as too much of a complaint.  I'd just rather be out in the world, taking on bigger and bigger groups of baddies to see what I can handle, leveling alts, and generally having a good time.
 
Summary: There really needs to be reason to do dungeons other then the endless grind.  EG, Renown grinds are looooong.  One or two dungeons won't make a dent, so people like me basically see no reward in doing it that we will ever have the patience to reach.  Sure, dungeons are an absolute blast, but doing one or two a day doesn't have any rewards.  Not to mention adventures, which are dead at all levels because you can't multi-queue (everyone who is in the queue is in the dungeon queue, not the adventure one).
 
The game population at large seems pretty healthy to me, I'm seeing a ton of people levelign and out in the world now.  There's just no reason to go to dungeons except as a stepping stone for raiders.	
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			The game is great at its foundation, just needs to continue squashing bugs and tweaking things where necessary and add more content. The biggest complaint I've heard from people aside from launch issues (bots, bugs, etc.) was they didn't feel like they had a lot to do.	
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			Hang on in there guys! It's a good game and so many people love it. Alot of people I know have taken a break just because it got a bit too much for them. They love the game but seeying it in this state hurts. In time people will return, we just got to hope Carbine can stay up their feet.It's not easy for anyone at the moment, not for the devs nor the players. So how to keep things fun? How to keep the server alive?By hosting events ourselves! It really works, I've seen it happen many times and it creates amazing bonds.	
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Cant really blame them though.  People want to play with other people.  Right now pvp servers feel lonely and single player.  It's an mmo.
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			Yes.	
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