PAC-MAN (Super Smash Flash 2)

PAC-MAN is a veteran starter character in Super Smash Flash 2. He was initially revealed as a playable character on May 27, 2016, when videos and files from the game were leaked. He was officially confirmed on a special emergency Dev Blog, along with , on May 29, 2016. His sprites are custom-made and, alongside with his moveset, based on his appearance in , which consists of references from , , and other NAMCO games.
PAC-MAN is ranked 13th in the S- tier on the current tier list. PAC-MAN's biggest strength is his stage control: he has very good projectiles in his Bonus Fruit and Fire Hydrant, which are very versatile, can create various intricate set-ups and can also KO at high percents. He has KO options in his smash attacks, Bonus Fruit (with the Apple or the Key), back throw, neutral aerial, and Power Pellet (when he eats the Power Pellet). PAC-MAN also has a fantastic recovery: both Pac-Jump and Power Pellet travel a long distance and the latter doesn't leave him helpless.
However, some of his KO options (like neutral aerial) are unreliable or hard to land, and his special moves can be used against him, including hitting the hydrant. His grab is also very punishable if he misses. His mobility is only average at best, and his range is rather poor, and because of this, he struggles against fast characters like or characters with disjoints, like and .
== Attributes ==
PAC-MAN's special attacks are all very diverse and allow for different approaches and strategies. He has a unique projectile game with Bonus Fruit, which randomizes through 8 fruits, each with their own properties, and when combined with the Fruit Catching technique (pressing attack right after throwing the fruit to catch it), it gives PAC-MAN a considerable offensive game. PAC-MAN's Pac-Jump and Fire Hydrant give him many tricks when played with as they both have the ability to move opponents. PAC-MAN also has a chain grab & one of the best ledge traps in the game thanks to the fact he can combine Hydrant & Pac-Jump at any point (i.e. the ledge), making his edgeguarding game fantastic. PAC-MAN also has a fantastic out of shield game thanks to his neutral aerial, Pac-Jump, and his free usage of picked Fruits in Z-drops and throws
However, PAC-MAN has very notable flaws. His only consistent KO options are his raw smash attacks, Apple, Key, Hydrant, back throw, and neutral air. Some of these kill options are unreliable; the Apple only works at 130%~, the Key takes up a sizable time to charge, the Hydrant projectile can be used against him, and his neutral air has to hit at the start of the attack for it to have any KO potential at all. Following this, all of his special attacks can be used against him (Fruits can be intercepted mid-flight & Pac-Jump also may have PAC-MAN to plummet to his death if interrupted). PAC-MAN also has a situational grab, as it can be tediously slow at a distance, and its very high ending lag makes it risky and easily punishable, which also makes his chain grab situational. He has a rather large hurtbox, and combined with how most of his non-special attacks extend slightly from his body, he is easily hit and maneuvered around with attacks.
PAC-MAN also has issues when being counterplayed by opponents who know how he works and his main gimmicks, which makes him rather inconsistent at tournaments. He also seems to struggle against most of the cast due to them being able to stop a lot of his traps from happening, rendering PAC-MAN as a less efficient character. PAC-MAN loses to a lot of faster characters who can rush him down easily & characters with disjoints due to his lack of them, making setups extremely hard.
PAC-MAN has a very small player-base due to how he requires a lot of tech-skill and is overall hard to play as. However, Kyoz has been shown to do very well with PAC-MAN along with causing a huge upset back in Gax Saga including taking out Gax himself (widely considered one of the best SSF2 Beta players as of right now). However, Kyoz has been mainly inactive outside of this. The only other notable PAC-MAN player is Playridise, but it has been pretty debated among certain players whether or not he deserves the title of second best PAC-MAN player due to his lack of consistent results as a PAC-MAN player.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Does two punches and a backflip kick 	
Neutral attack	Does two punches and a backflip kick 	
Neutral attack	Does two punches and a backflip kick 	
Forward tilt 	Does a side kick. 	8%
Up tilt 	Does an upward headbutt. 	7%
Down tilt 	Transforms into his wedge form and chomps at a downward angle. It sends him forward a bit.	8%
Dash attack 	Transforms into his wedge form and chomps while moving forward. 	
Dash attack 	Transforms into his wedge form and chomps while moving forward. 	
Forward smash 	Thrusts Blinky, the red ghost, forwards. 	
Forward smash 	Thrusts Blinky, the red ghost, forwards. 	
Forward smash 	Thrusts Blinky, the red ghost, forwards. 	
Up smash 	Thrusts Inky, the blue ghost, upwards. 	
Up smash 	Thrusts Inky, the blue ghost, upwards. 	
Up smash 	Thrusts Inky, the blue ghost, upwards. 	
Down smash 	Thrusts both Pinky and Clyde, the pink and orange ghosts respectively, at both sides. 	
Down smash 	Thrusts both Pinky and Clyde, the pink and orange ghosts respectively, at both sides. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Transforms into his wedge form and spins in place. 	
Neutral aerial	Transforms into his wedge form and spins in place. 	
Neutral aerial	Transforms into his wedge form and spins in place. 	
Forward aerial	Does a flying roundhouse kick. 	
Forward aerial	Does a flying roundhouse kick. 	
Back aerial 	Does a dropkick. 	
Back aerial 	Does a dropkick. 	
Up aerial 	Does a backflip kick. Originates his flip kick from PAC-MAN WORLD 2.	10%
Down aerial 	Does a series of stomps. 	
Down aerial 	Does a series of stomps. 	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Fires Boss Galaga's tractor beam from his hand, drawing enemies into his grip. 	
Pummel 	Headbutts the opponent. 	3%
Forward throw	Shoves the opponent forward. 	6%
Back throw 	Spins twice and then tosses the opponent backward, similar to , , , and 's back throw. 	11%
Up throw 	Tosses the opponent straight up into the air. Has a set knockback. 	5%
Down throw 	Pins the opponent to the ground and transforms into his wedge form to chomp them three times. He is able to chain grab using this throw.	
Down throw 	Pins the opponent to the ground and transforms into his wedge form to chomp them three times. He is able to chain grab using this throw.	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Low sweep on both sides.	6%
Ledge attack	A low sweep. 	7%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Neutral special move	Bonus Fruit 	A chargeable projectile that cycles over the fruit from the PAC-MAN series and other NAMCO objects for each level of charge, with each object having distinct properties. 	
Side special move 	Power Pellet 	A sideways dash with a controllable trajectory, indicated by a line of PAC-Dots led by a Power Pellet. The PAC-Dots can be controlled by the up and down buttons, and PAC-MAN transforms into his wedge form in order to chomp up to five Pac-Dots before eating the Power Pellet. During the initial dash, he deals little damage and knockback, but this is increased when he eats the Power Pellet, in addition to granting him armor.	
Side special move 	Power Pellet 	A sideways dash with a controllable trajectory, indicated by a line of PAC-Dots led by a Power Pellet. The PAC-Dots can be controlled by the up and down buttons, and PAC-MAN transforms into his wedge form in order to chomp up to five Pac-Dots before eating the Power Pellet. During the initial dash, he deals little damage and knockback, but this is increased when he eats the Power Pellet, in addition to granting him armor.	
Up special move 	Pac-Jump 	Transforms into his wedge form and produces a trampoline to bounce off of. The trampoline can be bounced on three times (blue, yellow, then red which causes free fall) before it disappears. Opponents can be hit by PAC-MAN while he bounces up. 	
Up special move 	Pac-Jump 	Transforms into his wedge form and produces a trampoline to bounce off of. The trampoline can be bounced on three times (blue, yellow, then red which causes free fall) before it disappears. Opponents can be hit by PAC-MAN while he bounces up. 	
Up special move 	Pac-Jump 	Transforms into his wedge form and produces a trampoline to bounce off of. The trampoline can be bounced on three times (blue, yellow, then red which causes free fall) before it disappears. Opponents can be hit by PAC-MAN while he bounces up. 	
Down special move 	Fire Hydrant 	Drops a Fire Hydrant below him that spurts position-dependent water windboxes. When dealt enough damage, it gets sent tumbling as a powerful projectile that travels in the trajectory of the moves that launched it. 	
Down special move 	Fire Hydrant 	Drops a Fire Hydrant below him that spurts position-dependent water windboxes. When dealt enough damage, it gets sent tumbling as a powerful projectile that travels in the trajectory of the moves that launched it. 	
Final Smash 	SUPER PAC-MAN	Simultaneously eats a Power Pellet and a Super Pellet, transforming into the noticeably enlarged version of his 2D wedge form from the game of the same name. It is unique in that it allows PAC-MAN to wrap around the screen if he moves off-screen, making it very effective at edgeguarding. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Starts out as the classic PAC-MAN sprite and then jumps out of it into his "3D" form. 	Starts out as the classic PAC-MAN sprite and then jumps out of it into his "3D" form. 	Starts out as the classic PAC-MAN sprite and then jumps out of it into his "3D" form.
Taunts 	Neutral 	Lays down while Blinky, Pinky, and music notes hover over him while a musical tune plays. 	
Taunts 	Side 	Transforms into his wedge form and moves back and forth in placewhile the main sound effect from plays. 	
Taunts 	Down/Up 	Performs the "NAMCO Roulette", which summons classic NAMCO items, characters and enemies, similarly to Bonus Fruit. It is the only taunt in the game with variable effects.	
Idle poses 	Scratches his head. 	Scratches his head. 	Scratches his head.
Victory theme 	A remix of the starting theme from the original . 	A remix of the starting theme from the original . 	A remix of the starting theme from the original .
Victory pose 	Moves left and right in his classic wedge form then turns into his modern appearance and does the thumbs up and wink pose.	Moves left and right in his classic wedge form then turns into his modern appearance and does the thumbs up and wink pose. 	Moves left and right in his classic wedge form then turns into his modern appearance and does the thumbs up and wink pose.
== In competitive play ==
=== Notable players ===
*Kyoz
*Playridise
*Unkown7
=== Tier placement history ===
PAC-MAN placed 27th out of 39 characters in the previous SSF2 Beta tier list making him a mid-low Character in the 1.0.2 metagame. However he rose to becoming 24th out of 39 characters in C+ tier making him the 2nd highest placing Mid Tier character.
== Gallery ==
=== Costumes ===
=== Artwork ===
PAC-MAN Beta 1.0.png|PAC-MAN's first artwork, used from Beta 1.0.0 to Beta 1.2.0.2.
=== Screenshots ===
pac-dash-attack.gif|PAC-MAN using his dash attack in on Nintendo 3DS.
pac-ftilt.png|PAC-MAN attacking with his forward tilt on Sky Sanctuary Zone.
PAC-MAN 1.png|PAC-MAN with a Beam Sword, , and battling on Chaos Shrine.
PAC-MAN 2.png|PAC-MAN dodging at 's forward smash with a Beam Rod on Dracula's Castle.
PAC-MAN 3.png|Metal PAC-MAN jumping on Lake of Rage.
PAC-MAN 4.png|PAC-MAN and taunting on Princess Peach's Castle.
PAC-MAN 5.png|PAC-MAN and uses Bonus Fruit on PAC-MAZE.
Ball - PAC-MAN.png|Ball version.
=== Misc. ===
SSF2 - Classic mode - PAC-MAN.png|PAC-MAN's congratulations screen on Classic mode.
SSF2 - All-Star mode - PAC-MAN.png|PAC-MAN's congratulations screen on All-Star mode.
Pac-man aerials.png|PAC-MAN's aerials.
== Trivia ==
*PAC-MAN, , , , , and are currently the only true "silent characters" in the game.
*PAC-MAN's official artwork is taken from his official poster from the Super Smash Bros. for Nintendo 3DS and Wii U website.
**The pose in his official artwork matches the pose in his PAC-MAN WORLD artwork.
*During several animations, PAC-MAN emits sound effects drawn from classic games such as PAC-MAN, PAC-LAND, , , and instead of vocalizing.
*Many of his animations — such as his idle, walk, and jump — are based on PAC-LAND.
Category:Bonus characters
Category:Starter characters
Category:Third-party characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series