Logistics of Play (CSC)

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Designing a game world and plotting out the dynamic stories and spine-tingling excitement that takes place in it requires a great deal of imagination and more than a few creative skills. Yet the job of the DM doesn't end there. A good DM not only has to make a good adventure, he has to run a good adventure session and make decisions about his world that even the best rules can never adequately cover. The latter tasks go beyond mere creativity and enter into the realm of social etiquette and administration.