Slayer of Demons

==Summary==
The Slayer of Demons is the playable character of Demon's Souls. After dying to either the Vanguard or Dragon God at the beginning of the game, their soul is trapped by the Nexus, to be held there until the Old One, the source of the demon scourge plaguing the country of Boletaria, is lulled back into slumber. To this end, they set out to slay every Demon and Arch Demon that supplies the Old One with the souls it hungers for, to lure it into a position in which it is rendered vulnerable
==Powers and Stats==
Tier: | | At least , likely | | | | 
Key: Beginning of game (prior to killing Phalanx) | Early-game | Mid-game | Late-game | Very Late-game (Final part of the Boletarian Palace and below The Nexus) | End of Game (Monumental) | End of Game (Demon)
Name: Slayer of Demons
Origin: Demon's Souls
Gender: Determined by the player
Age: Determined by the player
Classification: Human | Human soul trapped by The Nexus | Human, Monumental | Demon/Archdemon
Powers and Abilities: Superhuman Physical Characteristics, Mastery of several types of weapons, Acrobatics (frequently utilizes rolls for dodging and repositioning), Immortality (Types 4, 7 and 8: Their soul is bound by the Nexus, meaning if they die their soul will not pass on from the mortal realm. The can exist as a disembodied soul, and can retake a physical form if they use a Stone of Ephemeral Eyes, are resurrected by a fellow Slayer of Demons, or kill a demon and take its soul), Soul Absorption, Magic, Fire Manipulation, Water Manipulation, Magic Silencing, Acid Manipulation, Disease Manipulation, Poison Manipulation, Healing, Resurrection of self and others, Sound Manipulation, Regeneration (Mid-Low), Shockwave Generation, and Energy Blasts, Limited Supernatural Luck, Resistance to Magic, Fire, Poison, Disease, Bleeding Effects, and Soul Manipulation (Can resist another Slayer of Demons' attempt to rip out their soul, only losing a single "soul level", even in the very early game can avoid having their soul devoured by Demons) | Same as before but stronger. Can hold an unstable reality together with just the strength of their soul, Statistics Reduction, Power Bestowal via Soul Manipulation (With the Soul Manipulation they acquired from The Maiden in Black's soul, they can completely extract and absorb a target's soul if they lack resistance, killing them instantly, or drain a significant portion of another Slayer of Demons' soul, removing a "soul level" from them and reducing their power. And as this power was obtained from The Maiden in Black, who could also use this power to bestow powers to others, the Slayer of Demons should be capable of the same) | Same as before but far higher
Attack Potency: Small Building level+ (Physically comparable to Vanguard, albeit barely. Can kill Vanguard fairly easily with use of magic. Can fight evenly with Phalanx's Hoplites) | Large Building level (Comparable to Armor Spider) | At least City Block level, likely Town level (Comparable to Major Demons such as Tower Knight) | Small Planet level (Comparable to the Archdemons, even fairly weak Archdemons such as Maiden Astraea fall within this level) | Small Planet level (comparable to King Allant XII and the Maiden in Black, The Old One's right-hand and most powerful Demons, surpassing even the Archdemons. Killed Old King Allant, a similarly powerful Demon that Allant XII fashioned after himself) | Small Planet level+ (As a being capable of becoming a Monumental, is capable of holding together the remaining half of the world and its reality), ignores durability with Soul Manipulation | Planet level (As the most powerful Demon, would already be comparable to King Allant, False King Allant, and The Maiden In Black, but killed all 3 and absorbed their souls as well. Holds the soul of The Old One, which is far superior to any single Monumental, several dozen of whom were required to restrain it)
Speed: Supersonic (Can cast Soul Arrow, as well as react to it fairly easily. Can dodge arrows with ease and is far faster than trained soldiers, capable of taking on groups of them fairly easily) | Supersonic (as fast as before, can dodge the projectile traps in the Shrine of Storms as well as the javelin-like projectiles from Storm Beasts which seem to form mach cones when launched, albeit this effect is absent in the remake) | Supersonic (should be as fast as the Giants of the Northern Land, which were this fast just by jogging. Can dodge the sonic attacks from the Maneaters) | Supersonic, possibly higher | Supersonic, possibly higher | Supersonic, possibly higher | Supersonic, possibly higher
Lifting Strength: Superhuman (Superior to fodder enemies such as the Stonefang Miners, who can lift boulders over their heads and throw them many meters) | Superhuman (stronger than before) | Class 50, possibly Class 100 (can block attacks from Stage 2 Major Demons such as Tower Knight) | At least Class 100 (stronger than before. Can parry strikes from the likes of Garl Vinland, Biorr, and the Old Monk) | At least Class 100, likely higher (can block strikes from Old King Allant) | At least Class 100, likely much higher (as a Monumental, is capable of holding up The Nexus, a massive temple suspended in mid-air) | At least Class 100, likely far higher (Far stronger than The Monumental, due to holding the soul of The Old One, and is far stronger than any other Demon)
Striking Strength: Small Building level+ (can harm Vanguard with physical strikes) | Large Building level | At least City Block level, likely Town level | Small Planet level | Small Planet level | Small Planet level+ |Planet level
Durability: Small Building level+ (can survive a strike from Vanguard, albeit barely. Can trade hits with Phalanx's Hoplites) | Large Building level | At least City Block level, likely Town level | Small Planet level | Small Planet level | Small Planet level+ | Planet level
Stamina: High, can traverse areas such as the Valley of Defilement and Stonefang without excessive issue and continue fighting despite significant injury.
Range: Extended melee range with melee weapons, several dozens of meters with ranged weapons, hundreds of meters with magic projectiles (when accounting for speed and duration). Interdimensional with Eye Stones (can summon, and be summoned by, Slayers of Demons from alternate worlds, as well as invade alternate worlds) | Same as before, and also planetary with reality warping.
Standard Equipment: 
*Weapons: A Long Sword, Mail Breaker, Dagger, Short Bow and Arrows, Short Sword, Halberd, Broad Sword, Short Spear, Falchion, two Clubs, Rapier, Battle Axe, and Long Bow
*Catalysts: Silver Catalyst, Wooden Catalyst, and a Talisman of God
*Shields: Kite Shield, Buckler, Leather Shield, Heater Shield, Soldier's Shield, and a Wooden Shield
*A Fragrant Ring, and the Fluted Armor
Optional Equipment:
*List of all Weapons
*List of all Shields
*List of all Armor
*List of all Rings
*List of all Items
Intelligence: At least Average. Highly knowledgeable in the use of several weapons and spells. Given that many of the classes that can be chosen have backgrounds in royalty or the clergy, they could have received quite a substantial education for the time.
Weaknesses: Teleportation isn't viable in combat, can only use a limited amount of their spells at a time.
Notable Attacks/Techniques:
*List of spells.
*List of miracles.
==Notable Matchups==
Victories:
Shinobu Oshino (Monogatari) Shinobu's Profile (Speed was equal, they started 700 meters away, fight took place in Snake Shrine, Slayer of Demons had all equipment, both were in character and were willing to kill (Shinobu was not suicidal), both had knowledge of each other’s abilities, 5-B keys were used)
Losses:
Inconclusive:
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