Baby Bros (Smash Plus)

Baby Mario and Baby Luigi, collectively known as the Baby Bros, are playable characters in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario universe, they (combined) are the 2nd characters for the Season 3 DLC pass, and as such have no number within the in-game list. They are both classified as Flyweight characters as well. They can only be unlocked through individual purchase, or by purchasing the Season 3 DLC pass.
The Baby Bros function similarly to the Ice Climbers, in that both characters operate simultaneously for their basic and Smash attacks. However, the similarities end there, as unlike the Ice Climbers you can actively switch between which brother is in control at any point. Utilizing their Down Special, Baby Swap, will switch which ever baby has control over the pair. Since each baby has their own neutral, side and up special, this gives you six special moves to work with as opposed to the normal four. Each one has different attributes as well, with Baby Mario being much more offensively minded and hitting harder, while Baby Luigi has the better jumping abilities and is faster on the ground. Status effects will also only effect one of the babies at a time, though anything that disables your special moves (like freezing or sleep) will prevent you from switching out. Most notably, each one also has their own health percentage as well, effectively doubling the amount of health any player has in the match. This is offset by the fact that the brothers have some of the worst defensive stats in the game, and one good hit can send them packing. If one of the Babies is sent into the everafter (and the one not in control can be KO'ed at any time, for the record), then the remaining baby can continue on, albeit without the ability to switch out. Once both Baby Bros have been KO'ed, then they will both respawn. It's vital to switch between the two as necessary, keeping your options open at any time. Both the Babies have two normal jumps and can crawl.
==Moveset==
===Basic Attacks===
*Special Gimmick: Character Lead- The Baby Bros operate in tandem with one another like the Ice Climbers, however by utilizing the Down Special for each one, you will change whichever baby is "in the lead" at any given time. The character who is a brighter hue than the other at any time is the character who is controlled by the player, which is also reflected by the character showing name on the players HUD. Each Baby has their own set of neutral, side and up special moves, has slightly different attributes from the other one, and most importantly has their own health percentage at any time. Both characters must be KO'ed to lose a stock (or gain a point against them), and the non-lead character can take damage and be KO'ed even when not in control. By default, Baby Mario will be the lead character when starting a match. The lead character when respawned will be the character who was last in control.
*Neutral Jab- The Babies perform a smaller version of the three hit combo that their adult counterparts use. This mimicry stays the same in the finishing of the jab combo, with Baby Mario using a kick and Baby Luigi using a hip check.
*Side Tilt- The Babies perform a quick weak swing with their hammers that has good range but very little knockback. Can still disrupt combos if you need a quick strike option.
*Up Tilt- The Babies perform a small jump into the air with their fists extended. It has very limited range, but it surprisingly does decent damage.
*Down Tilt- The Babies perform a spammable kick directly in front of themselves while crouching down.
*Dash Attack- The Babies perform a single somersault across the ground, tripping foes but doing very little knockback except at high percentages.
*Grab & Pummel- The Babies grab with both hands and pummel by kicking opponents in the shins.
*Forward Throw- The Babies toss the opponent into the air and then throw a Yoshi egg at them, knocking them forward a good distance.
*Back Throw- The Babies spin around 5 times and toss the opponent behind themselves. Similar to Mario and Luigi's back throw, but far less powerful.
*Up Throw- The Babies toss the opponent into the air and then perform a miniature super jump into the air to knock them straight up.
*Down Throw- The Babies spin around the opponent repeatedly, drilling them into the ground and burying them.
*Neutral Air- The Babies perform a cartwheel in midair, launching opponents on contact.
*Forward Air- The Babies curl into a ball and somersault forward in midair, launching on contact.
*Back Air- The Babies, if together, grab each other and spin around in a circle while drifting backwards slightly that hits multiple times. If only one baby is present, they perform a sideways drill kick that launches on contact.
*Up Air- The Babies elevate themselves slightly and spin around with their arms outstretched, hitting multiple times before launching on the final hit.
*Down Air- The Babies perform a downward stomp attack that can spike foes if it connects right at the beginning of the move.
===Smash Attacks===
*Side Smash- The Babies swing their hammers straight down in front of them. If timed correctly, the attack will do a lot of damage, and is easily either of the Baby Bros' best KO options. However, like with all their Smash attacks, over charging the attack will cause it to fail and only do 1% of damage, making it a high risk move to be certain.
*Up Smash- The Babies spin repeatedly in place with their hammers held up at a high angle. Fully charged, the attack will hit multiple times and launch foes a good distance on the final hit. Overly charged, however, and the babies will spin out and be stunned in place briefly.
*Down Smash- The Babies perform a wind up punch directly in front of themselves at a low angle. If both babies are present, then this attack will hit both in front and behind the combined characters. Baby Mario will also add flame damage to his hit, while Baby Luigi will add electric damage to his. If this attack is overly charged, then the attack will fail and the Babies will take a small amount of damage themselves in the process.
===Baby Mario Special Moves===
*Neutral Special: Shellshot- Baby Mario will create a single red shell in front of him and kick it forward. This shell has limited homing capability, but only when fired from the air or from a platform above another opponent. Otherwise the shell will travel along the ground forward towards the edge of the stage. The shell does less damage than a Koopa Shell item does, and will disappear upon impact with an opponent or some other obstacle. Baby Mario can have up to three shells on screen at a time, but the endlag of the move means that likely only two will appear at any given time. The shell is also affected by gravity when fired in the air, save for its limited homing ability.
*Side Special: Super Baby- Baby Mario will don his Super Cape and charge energy for as long as the special button is held down. Once it is released (or once it is fully charged), he will launch himself straight forward with a powerful jumping punch. It works much like Pichu's Skull Bash, traveling a great amount of horizontal distance and inflicting a surprising amount of damage and knockback (enough to be Baby Mario's most reliable KO move overall). However it does have a lot of endlag if it misses, making it easy to punish.
*Up Special: Bubble Float- Baby Mario encases himself (and his brother, if he's around) in a bubble and floats up to the top of the screen. The vertical range of this recovery move is great, as is its utility. The bubble will continue to rise until it nearly reaches the top blast zone, however at any time the player can press a button to jump out of the bubble, and they will not enter freefall (however, Bubble Float cannot be used again until touching the ground). If you are hit by an attack, though, or if you hit another player, then the bubble will burst and you will plummet towards the ground in freefall.
*Down Special: Baby Swap- Using this will cause Baby Luigi to take the lead, if he is available, saying "Uh oh, Baby Weegee time!" If he is not, then Baby Mario will simply cry out in frustration, making himself vulnerable briefly.
*Final Smash: Baby Park Beatdown- Regardless of which Baby is in the lead, the Final Smash is the same. The Babys charge forward with a hammer strike, sending anyone hit by it into a cinematic final smash. The trapped opponents find themselves on the Baby Park racetrack from Mario Kart, only to be run over by several carts at once, before being hit by the Babies in the Goo Goo Buggy while being drug by a Chain Chomp and knocked away as the Final Smash ends.
===Baby Luigi Special Moves===
*Neutral Special: Bouncy Egg- Baby Luigi will hit a small Yoshi Egg with his hammer, striking it forward similar to King Dedede's Gordo Toss. The egg will bounce up to three times before it breaks. Also like the Gordo Toss, players can use the control stick to alter the trajectory of the egg, pressing up for a closer shot and down for a further, faster moving shot. The egg does decent damage and knockback, similar to the Shellshot, but only one egg can be on screen at a time.
*Side Special: Goo Goo Buggy- Baby Luigi and Baby Mario take up residence in the race car the Goo Goo Buggy and drive it across the stage in a kamikaze run, launching anything in their path. Players can turn once in the race car, changing into the opposite direction as long as they are on solid ground. However the second direction reduces the damage and knockback by a third. If the race car is destroyed by an attack, then this move will have a two second cooldown period.
*Up Special: Baby Spin and Super Cape- Baby Luigi performs a rising spinning uppercut, similar to his up aerial but with far more vertical gain. This move hits opponents multiple times and launches on the final hit. After the apex of the jump, Baby Luigi can don a Super Cape and glide down a short distance (for about two and a half seconds), giving this move great horizontal recovery potential. Once the Super Cape runs out, or if Baby Luigi launches an attack or is hit by one before the cape runs out, then he will enter Freefall.
*Down Special: Baby Swap- Using this will cause Baby Mario to take the lead, if he is available, saying "Lets-a go, Baby Mario!" If he is not, then Baby Luigi will simply cry out in frustration, making himself vulnerable briefly.
===Miscellaneous===
*Entry Animation- The Babies are dropped off onto the stage by a stork that flies by, promptly disappearing after making his special delivery.
*Idle Animation 1- The Babies look behind themselves and hold a hand up to their mouth, as if deep in thought briefly.
*Idle Animation 2- The Babies smile and clap their hands playfully, as if playing a game in their own little world.
*Side Taunt- The Babies do their best to strike a heroic pose and point their hammers in front of themselves, as if calling their shot.
*Up Taunt- The Babies face the camera and jump up and down repeatedly, shouting their names.
*Down Taunt- The Babies fall to the ground and briefly throw a temper tantrum before resuming their normal stance.
*Victory Animation 1- Both Babies sit on the ground, playing with building blocks before glancing up at the camera as if startled by its intrusion.
*Victory Animation 2- Both Babies ride in on the back of Yoshi, jumping off and standing back to back, crossing their arms and smiling in victory.
*Victory Animation 3- Both Babies yawn and say "Nap Time!" before curling up and falling asleep on the ground.
==Reveal Trailer==
Coming Soon...
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters