The Grey Clan Episode One walkthrough

This is a walkthrough for the quest content added by the BG1 mod The Grey Clan Episode One: In Candlelight.
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== The Grey Clan main quest ==
: (a.k.a. "Investigate the forces of the Grey Clan")
* In North Baldur's Gate, talk to General Jedyan who stands outside the mage tower . He tells you of a new threat to the region: The "Grey Clan". He also mentions his associates Jusam, Hertuk, and Talibehius, and the passphrase "Storm approaches but light will come".
* Travel to West Baldur's Gate, and find Jusam outdoors near the Hall of Wonders entrance . Recite the passphrase and agreeOtherwise, the quest ends and you are locked out of all of this mod's content. to join Jedyan's secret Flaming Fist unit, and he tells you about their efforts to investigate the Grey Clan.The conversation is interrupted by some hostile Grey Clan bandits. During the fight, the bandit leader ("Tattooed Man") manages to teleport away. Defeat the rest.
* Talk to Jusam again after the battle. He confers with one of his scouts, who brings news that the Grey Clan is holding a captured spy in the northeast district. Jusam tells you to search the houses there.
* Travel to Northwest Baldur's Gate. In the center-north part of the district, a bleeding commoner initiates dialog to tell you with his dying breath that the bandits are in the house behind him.
* Enter the house in question. On the ground floor are some Grey Clan bandits that attack you. On the upper floor are more of them, led by Gartuffe and Bloody Jim. Just as this battle begins, Jusam arrives with some Flaming Fist backup to fight on your side. Defeat the bandits.
* After the battle, talk to the captured spyTooltip "Injured Woman" who lies in the corner of the room. Give her a Potion of Healing or cast a healing spellYou must heal her by 7 or more hit points for her dialog to change, so one casting of Cure Light Wounds suffices. on her, and she recounts how she overheard the bandits talk about invading an inn run by gnomes.
* Talk to JusamHe's in the same room. about it, who figures the inn that's being invaded must be the Friendly Arm Inn, and implores you intervene. Travel there using the worldmap:
* Friendly Arm Inn outdoors (Grey Clan version) Area code BW0501.:
** You find this area changed nowOnly after Jusam told you to travel here., meaning that the normal Friendly Arm Inn content from the base game (and other mods) is unavailable until the end of this quest. This version of the area is crawling with bandits.
** Upon your arrival, you witness a cutscene which starts a side-quest. In fact, most of the mod's side-quests can be started at this point in the main quest; feel free to do so. See the "Side quests" section below for details.
** OPTIONAL: Talk to Talibehius, a member of Jedyan's unit, just left of where you arrived. He doesn't have anything useful to say.
** OPTIONAL: Talk to Tergius, another member of Jedyan's unit, in the center-left part of the map . He can tell you some lore about the Grey Clan.
** OPTIONAL: Talk to Captain Ignas inside the temple building in the courtyard. He can give you a run-down of how the bandit invasion happened.
** When you are ready to continue the mod's main quest, enter the door of the main inn building . You unexpectedly arrive at:
* Trap tomb Area code BW0502.:
** You meet Hertuk, another member of Jedyan's unit, here. He explains that the inn's main door was magically warded to teleport intruders here. It briefly seems like you're trapped with no way out, but then Tergius comes to the rescue and teleports you back to the outdoors map.However, he cannot teleport you inside the inn. He tells you to search the courtyard for the crystal that would let you take control of the tomb's magic.
* PrepareIf you want to make a savegame, you have to wait a minute or so for Hertuk to complete his walk to the bottom-right map corner, because the game does not allow saving during scripted walks. for a very tough battle. When ready, reapproach the steps to the main inn building, where you are now confronted by the tattooed bandit leader Grachus. He taunts you and then attacks you with his powerful undead minions, including an undead Jedyan – who was apparently murdered by the clan. Defeat Grachus, and then make sure to pick up the Red CrystalItem code BW05CRYS. from his corpse, plus optionally an item for one of the side-quests"Dwarven Helm" for the side-quest "Find the helm of Fundor Balorslayer" (see below).
* Take the door of the main inn building again, to enter the little tomb again. Talk to the "Crystal Servant" apparition here – now that you have the crystal in your inventory, the apparition obeys your commands, so instruct it to teleport you to the first floor of the inn. You arrive at:
* Friendly Arm Inn first floor (Grey Clan version) Area code BW0503.:
** The bandit mage Reufasio immediately initiates dialog and attacks; Defeat him. There are some other hostile bandits here, and one involved in a side-questThe bandit Charles, for the side-quest "Find Charles, the brother of Felicia". (see below).
** Take the stairs up to:
* Friendly Arm Inn second floor (Grey Clan version) Area code BW0504.:
** Some more hostile bandits here. Optionally rescueBy casting Stone to Flesh on each of them. the petrified hostages in the back room , one of whom is involved in a side-questThe petrified woman Mary, for the side-quest "Save Damien's Wife". (see below).
** Take the stairs up to:
* Friendly Arm Inn third floor (Grey Clan version) Area code BW0505.:
** You walk in on a meeting of clan leaders. After a short dialog they attack; Defeat them. Loot the scroll"Scroll", item description BW05VERS. with the cryptic poem on it from their bodies, and optionally an item for one of the side-quests"Mold Golem Scroll" for the side-quest "Activating the Mold Golem". (see below).
** Exit the inn the way you came; in the tomb, instruct the apparition to teleport you back to the entrance.
* OPTIONAL: Report back to Tergius in the center-left part of the outdoors map . If you show him the poem scroll, he gives you a hintThe secret message consists of the first letter of each sentence in the poem. that allows you to decode it: The secret message it contains is "BEREGOST".(Or if you don't show him the poem scroll, he directs you to Beregost anyway.)
* Travel to Beregost. As you approach Feldepost's Inn there, a Grey Clan mage named Dervanto initiates dialog. He misidentifies you as members of the Grey Clan, and no matter what you say, he teleports your party to meet his Lord. You arrive at:
* Lord Teven's sealed room Area code BW0506.:
** Here you face Lord Teven, the regional leader of the Gley Clan. He immediately realizes who you are, which causes Dervanto and all the guards to flee in terror. Lady Monica Adalbert teleports in, who apparently ranks even higher than Teven and hails from a place called "Academy of Legencase". No matter what you say, she summons her two students High Sorceress Petrarca and High Sorceress Octavia, knocks you unconscious and all the way to the left side of the room, and leaves.
** Double-click your party members to wake them up, prepare for a tough battle, and then walk back to the center of the room to fight Teven and the two sorceresses.
** After the battle, pick up the wardstones dropped by the sorceresses, and take them to the non-hostile golems in the left corner of the room. Insert the wardstones into the right-most golem via dialog, to get teleported back to the Beregost outdoors map.
* Back outdoors, Jusam, Tergius, and other members of Jedyan's unit are already waiting for you. Tell them what you learned. They confirm that General Jedyan was murdered, and explain that their unit will now split off from the Flaming Fist, regroup, and take on the Gley Clan at the mysterious Legencase.
* This concludes the quest content of The Grey Clan Episode One: In Candlelight.(The Friendly Arm Inn area now reverts back to its base-game state.)
== Side quests ==
=== Activating the Mold Golem ===
* When you first arrive on the Friendly Arm Inn outdoors map after it has been invaded by the Grey Clan, you witness a cutscene of High Sorceress Linda and her underlings unsuccessfully trying to activate a "Mold Golem". After mentioning six keys, Linda teleports away and leaves her underling Vladimir to attack you.
* Collect the six keys:
** Small Brass KeyItem code BW05K4.:Carried by Tobordur, a hostile bandit in the top-left portion of the Friendly Arm Inn outdoors map .
** Copper KeyItem code BW05K6.:Carried by a hostile Grey Clan bandit in the bottom portion of the Friendly Arm Inn outdoors map .
** Small Iron KeyItem code BW05K3.:Carried by a hostile Grey Clan bandit in the bottom portion of the Friendly Arm Inn outdoors map .
** Gold KeyItem code BW05K2.:Carried by the hostile Grey Clan bandit who holds Lucy hostage inside the bottom-left cottage of the Friendly Arm Inn courtyard.
** Iron KeyItem code BW05K5.:Carried by the dead thief inside the left cottage of the Friendly Arm Inn courtyard.
** Brass KeyItem code BW05K1.:Given by Damien in the top-right corner of the Friendly Arm Inn outdoors map , if you acccept, refuse, or complete his side-quest.
* Advance the mod's main quest (see above) to the point where you gain access to the invaded inn's third floor. After defeating High Sorceress Linda there, loot a note"Mold Golem Scroll", item code BW05SC1. from her body which states the correct key insertion order.
* Return to the Mold Golem near the southern map entrance . Initiate dialog, and select the dialog options for inserting the keys in the order(1) Small Brass Key, (2) Copper Key, (3) Brass Key, (4) Small Iron Key, (5) Iron Key, (6) Gold Key stated by the note.If you get the order wrong, he launches a fireball at you and you must try again.If you get it right, it tells you that you left out the secret seventh key (which the bandits didn't know about either), so instead of activating, the golem self-destructs. You can collect some magical loot from its body.
=== Find Lucy, the niece of Robert ===
* At the Friendly Arm Inn during the Grey Clan invasion, enter the temple building in the courtyard. The villager Robert initiates dialog and asks you to find his niece Lucy.
** ALTERNATIVE: If you already saved Lucy before this, he skips directly to giving you the reward.
* Enter the small house in the bottom-left corner of the courtyard, to find Lucy being accosted by a hostile bandit. Defeat the bandit.
* Let Robert know that Lucy is safe. You receive 200 and +1 reputation.
=== Find Charles, the brother of Felicia ===
* At the Friendly Arm Inn during the Grey Clan invasion, talk to Felicia inside the temple building in the courtyard. (If you hadn't talked to Captain Ignas yet, he hijacks the conversation, so you'll have to initiate dialog with Felicia a second time.)She asks you to help her brother, who joined the Grey Clan but wants to leave it.
* Advance the mod's main quest (see above) to the point where you gain access to the invaded inn's first floor. In the back of the kitchen there, find Charles , who iniitiates dialog and asks you to let him leave.
** CHOICE: Let him leave, and tell him that Felicia is waiting in the temple. He goes to her.
** CHOICE: Kill him.
* Report back to Felicia inside the temple building.If you sent Charles to her, you receive .If Charles is dead, Felicia and Captain Ignas run outside and disappear. You get no reward in this case.
=== Find the helm of Fundor Balorslayer ===
* On the Friendly Arm Inn outdoors map during the Grey Clan invasion, some dwarves led by Fundor Balorslayer are fighting the bandit Tobordur in the top-left map portion . Help them, or simply wait for them to win. Then talk to Fundor, who offers 800 if you retrieve his helm.(You can haggle this up to 1000 , but that actually yields a worse reward.)
* Advance the mod's main quest (see above) to the point where you fight the bandit leader Grachus. Then loot the "Dwarven Helm"Item code BW05DWHE. from his body.
* Bring the helmet to Fundor. He gives you 800 and the enchanted warhammer "Thundercharm +1" – unless you haggled earlier, in which case you receive 1000 but not the hammer.
=== Dark stories ===
* In the bottom portion of the Friendly Arm Inn outdoors map during the Grey Clan invasion , you witness a cutscene in which three knights chase some bandits, but then the necromancer Xephistagoras appears, uses foul magic to turn the knights into hostile undead, and teleports away again.
* Tell Tergius, who stands in the center-left part of the same map, what happened. He implies that Xephistagoras is a great force of evil, but remains vague. This concludes this mini-quest; there is no reward.
=== Save Damien's Wife ===
* In the top-right corner of the Friendly Arm Inn outdoors map during the Grey Clan invasion, meet Damien, John, and Ernest . Damien initiates dialog, and explains how he tracked his kidnapped wife here. He asks your help with rescuing her from the bandits. You can optionally negotiate a reward, and even demand part of it paid in advance.(He also gives you a key for the Model Golem side-quest – see above.)
** ALTERNATIVE: If you already met Mary before talking to Damien, he skips directly to the reward step of the quest (see below).
* Advance the mod's main quest (see above) to the point where you gain access to the invaded inn's second floor. In the back-most room there, find three petrified hostages . Cast Stone to Flesh on the middle one, called Mary, and then decide how to deal with her:
** CHOICE: Tell her to hide. She disappears.
** CHOICE: Kill her.
* Report back to Damien in the top-left corner of the outdoors map.If you killed Mary, he attacks you. If you rescued Mary, you see that she has already reunited with him, in which case you can decide how to deal with them:
** CHOICE: Demand they hand over all their valuables.The three men attack you.
** CHOICE: Remain peaceful.You receive and your negotiated reward, or 1500 and +1 reputation if you did not negotiate one.
=== Jeremias ===
* At the Friendly Arm Inn (during the Grey Clan invasion), after advancing the mod's main quest to the point where the clan leaders on the third floor have been defeated, a non-hostile "demon" named Jeremias appears in the left portion of the outdoors map .Talk to him, and a humorous cutscene ensues: It turns out he's a human who was merely playing with shapeshifting magic.He then offers to sell you equipment.
== Appendix ==
=== Area codes ===
Area code	Map 	Area background source
BW0501 	Friendly Arm Inn (during invasion) 	Friendly Arm Inn outdoors
BW0597 	Friendly Arm Inn ▸ temple (during invasion) 	Friendly Arm Inn temple
BW0598 	Friendly Arm Inn ▸ bottom-left cottage (during invasion)	Friendly Arm Inn generic home
BW0599 	Friendly Arm Inn ▸ left cottage (during invasion) 	Friendly Arm Inn Joia's home
BW0502 	Friendly Arm Inn ▸ trap tomb 	Area East of Carnival tomb
BW0503 	Friendly Arm Inn ▸ first floor (during invasion) 	Friendly Arm Inn first floor
BW0504 	Friendly Arm Inn ▸ second floor (during invasion) 	Friendly Arm Inn second floor
BW0505 	Friendly Arm Inn ▸ third floor (during invasion) 	Friendly Arm Inn third floor
BW0506 	Beregost ▸ Lord Teven's sealed room 	?
Category:Mod walkthroughs