Soul Break/Final Fantasy XIII

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy XIII.
==List of Soul Breaks==
===Lightning===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	110% physical damage 	None
 	Deal physical non-elemental damage to all targets. 	Deal physical non-elemental damage to all targets. 	Deal physical non-elemental damage to all targets. 	None
 	2 	Random 	170% physical damage/hit 	(XIII)
 	Deal three successive non-elemental attacks to random targets. 	Deal three successive non-elemental attacks to random targets. 	Deal three successive non-elemental attacks to random targets. 	(XIII)
 	2 	All 	130% physical damage/hit 	(XIII)
 	Deal five physical lightning attacks to all targets. 	Deal five physical lightning attacks to all targets. 	Deal five physical lightning attacks to all targets. 	(XIII)
 	2 	Self 	Lightning infusion (25s) 	Corps Field Uniform (XIII)
 	Temporarily infuse the user with the power of lightning. 	Temporarily infuse the user with the power of lightning. 	Temporarily infuse the user with the power of lightning. 	Corps Field Uniform (XIII)
 	2 	Single 	115% physical damage/hit 	(XIII)
 	Deal seven physical attacks to one target, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to one target, and grant Haste and Burst Mode to the user. 	Deal seven physical attacks to one target, and grant Haste and Burst Mode to the user. 	(XIII)
 	Flourish of Steel: 4x 46% physical, 31% Interrupt Skyward Swing: 2x 60% group physical, 29% Slow 	Flourish of Steel: 4x 46% physical, 31% Interrupt Skyward Swing: 2x 60% group physical, 29% Slow 	Flourish of Steel: 4x 46% physical, 31% Interrupt Skyward Swing: 2x 60% group physical, 29% Slow 	(XIII)
 	2 	Single 	168% physical damage/hitSelf instant cast (2 turns) 	(XIII)
 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	(XIII)
 	2 	Single 	1125% physical damage(damage +75% per use up to 1350%) 	(XIII)
 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage with additional uses (stacking up to four times, if used within the time limit), and can break the damage cap. 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage with additional uses (stacking up to four times, if used within the time limit), and can break the damage cap. 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage with additional uses (stacking up to four times, if used within the time limit), and can break the damage cap. 	(XIII)
 	2 	All 	62% physical damage/hitLightning infusion (25s) 	Etro's Embrace (XIII)
 	Deal eight ranged physical lightning and non-elemental attacks to all targets, and temporarily infuse the user with the power of lightning. 	Deal eight ranged physical lightning and non-elemental attacks to all targets, and temporarily infuse the user with the power of lightning. 	Deal eight ranged physical lightning and non-elemental attacks to all targets, and temporarily infuse the user with the power of lightning. 	Etro's Embrace (XIII)
 	2 	Random 	96% physical damage/hitTarget lightning weakness +20% (25s) 	(XIII)
 	Deals eight attacks to random targets, reduces enemies' resistance to lightning and grants Haste and Burst Mode to the user. 	Deals eight attacks to random targets, reduces enemies' resistance to lightning and grants Haste and Burst Mode to the user. 	Deals eight attacks to random targets, reduces enemies' resistance to lightning and grants Haste and Burst Mode to the user. 	(XIII)
 	Azure Lightning:4x 47% lightning/NE physical Thunderclap: 2x 60% group lightning/NE physical 	Azure Lightning:4x 47% lightning/NE physical Thunderclap: 2x 60% group lightning/NE physical 	Azure Lightning:4x 47% lightning/NE physical Thunderclap: 2x 60% group lightning/NE physical 	(XIII)
 	2 	Single 	71% physical damage/hit, lightning infusion (25s)Self cast speed x2 (1 turn)EX Mode: Blinding (15s) 	(XIII)
 	Deal ten physical lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, and enter Blinding EX Mode. Blinding EX Mode temporarily raises the user's Attack a moderate amount, and reduces delay of the user's actions after making a lightning attack. 	Deal ten physical lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, and enter Blinding EX Mode. Blinding EX Mode temporarily raises the user's Attack a moderate amount, and reduces delay of the user's actions after making a lightning attack. 	Deal ten physical lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, and enter Blinding EX Mode. Blinding EX Mode temporarily raises the user's Attack a moderate amount, and reduces delay of the user's actions after making a lightning attack. 	(XIII)
 	Blinding: ATK +30%, lightning ⇨ cast speed x2 (1 turn) 	Blinding: ATK +30%, lightning ⇨ cast speed x2 (1 turn) 	Blinding: ATK +30%, lightning ⇨ cast speed x2 (1 turn) 	(XIII)
 	3 	Single 	55% ranged damage/hit, then 800% 	(XIII)
 	Deal twenty massive ranged physical lightning attacks and one ranged physical lightning attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical lightning attacks and one ranged physical lightning attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical lightning attacks and one ranged physical lightning attack that can break the damage cap to one enemy. 	(XIII)
 	1 	Single 	52% physical damage/hitEmpowered Infusion: lightning (25s) 	(XIII)
 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for lightning. 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for lightning. 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for lightning. 	(XIII)
 	2 	Single 	72% physical damage/hit, lightning infusion (25s)Celerity/Spellblade ability damage +30% (15s) 	Etro's Shelter (XIII)
 	Deal ten physical lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of their celerity abilities and spellblade abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to one. 	Deal ten physical lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of their celerity abilities and spellblade abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to one. 	Deal ten physical lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of their celerity abilities and spellblade abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to one. 	Etro's Shelter (XIII)
 	Thunder and Lightning: (+1 level on lightning abilities)Lv 0: 181% lightning physicalLv 1: 306% lightning physical, capped at 99999Lv 2: 611% lightning physical, capped at 99999Lv 3: 955% lightning physical, capped at 99999 	Thunder and Lightning: (+1 level on lightning abilities)Lv 0: 181% lightning physicalLv 1: 306% lightning physical, capped at 99999Lv 2: 611% lightning physical, capped at 99999Lv 3: 955% lightning physical, capped at 99999 	Thunder and Lightning: (+1 level on lightning abilities)Lv 0: 181% lightning physicalLv 1: 306% lightning physical, capped at 99999Lv 2: 611% lightning physical, capped at 99999Lv 3: 955% lightning physical, capped at 99999 	Etro's Shelter (XIII)
 	2 	Single 	71% physical damage/hit, holy infusion (25s)EX Mode: Knight of Etro (15s) 	(XIII)
 	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and enter Knight of Etro EX Mode. Knight of Etro EX Mode temporarily causes the user's holy abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Divine Edge, dealing one, five, or fifteen physical holy, lightning, and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Divine Edge triggers.	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and enter Knight of Etro EX Mode. Knight of Etro EX Mode temporarily causes the user's holy abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Divine Edge, dealing one, five, or fifteen physical holy, lightning, and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Divine Edge triggers.	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, and enter Knight of Etro EX Mode. Knight of Etro EX Mode temporarily causes the user's holy abilities to reduce delay of physical attacks of allies in the front row for one turn, and trigger the follow-up ability Divine Edge, dealing one, five, or fifteen physical holy, lightning, and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Divine Edge triggers.	(XIII)
 	Knight of Etro: follow holy abilities with front row cast speed x3 (1 turn) and Divine EdgeDivine Edge: 1/5/10x 30% holy/lightning/NE physical, scales with uses (resets after third) 	Knight of Etro: follow holy abilities with front row cast speed x3 (1 turn) and Divine EdgeDivine Edge: 1/5/10x 30% holy/lightning/NE physical, scales with uses (resets after third) 	Knight of Etro: follow holy abilities with front row cast speed x3 (1 turn) and Divine EdgeDivine Edge: 1/5/10x 30% holy/lightning/NE physical, scales with uses (resets after third) 	(XIII)
 	2 	Single 	60% physical damage/hit, lightning infusion (25s)Awoken Lightning, Cap Break +1 (15s)Follow 2 lightning abilities with Lightning Strikes 	Liberator (XIII)
 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant them Awoken Lightning Mode, increase their Cap Break Level by 1, and cause every second lightning ability they use to trigger the follow-up ability Lightning Strikes. 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant them Awoken Lightning Mode, increase their Cap Break Level by 1, and cause every second lightning ability they use to trigger the follow-up ability Lightning Strikes. 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant them Awoken Lightning Mode, increase their Cap Break Level by 1, and cause every second lightning ability they use to trigger the follow-up ability Lightning Strikes. 	Liberator (XIII)
 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesLightning Strikes: 5/10/20x 32% lightning/NE ranged (scales with uses) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesLightning Strikes: 5/10/20x 32% lightning/NE ranged (scales with uses) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesLightning Strikes: 5/10/20x 32% lightning/NE ranged (scales with uses) 	Liberator (XIII)
 	0 	Single 	52% physical damage/hitTarget lightning weakness +20% (15s) 	Guardian Corps Uniform (XIII)
 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily lower its lightning resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily lower its lightning resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical lightning and non-elemental attacks to one enemy, and temporarily lower its lightning resistance level by 2. Does not deplete the Soul Break gauge. 	Guardian Corps Uniform (XIII)
 	2 	Single 	60% physical damage/hit3x Empowered Infusion: lightning (25s)Sync Mode, Cap Break +1 (15s)Full ATB charge (1 turn) 	Femme Fatale (XIII)
 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and remove ATB charge time once on the user's next turn. 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and remove ATB charge time once on the user's next turn. 	Deal fifteen ranged physical lightning and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and remove ATB charge time once on the user's next turn. 	Femme Fatale (XIII)
 	Lightningfall: 5x 80% lightning/NE physicalw/ Lightning Garb: 10x 80% lightning/NE physical, self Full ATB (1 turn), Lightning Garb off Lightning Howl: 3x lightning/NE physical, self Lightning Garb (0.82s charge) 	Lightningfall: 5x 80% lightning/NE physicalw/ Lightning Garb: 10x 80% lightning/NE physical, self Full ATB (1 turn), Lightning Garb off Lightning Howl: 3x lightning/NE physical, self Lightning Garb (0.82s charge) 	Lightningfall: 5x 80% lightning/NE physicalw/ Lightning Garb: 10x 80% lightning/NE physical, self Full ATB (1 turn), Lightning Garb off Lightning Howl: 3x lightning/NE physical, self Lightning Garb (0.82s charge) 	Femme Fatale (XIII)
 	 	 	 	Hyperion (XIII)
 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for holy, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second holy ability used by the user to trigger the follow-up ability Graceful Influence, temporarily infusing the user with the power of holy light, and temporarily raising the user's holy attack level by 1 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for holy, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second holy ability used by the user to trigger the follow-up ability Graceful Influence, temporarily infusing the user with the power of holy light, and temporarily raising the user's holy attack level by 1 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for holy, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second holy ability used by the user to trigger the follow-up ability Graceful Influence, temporarily infusing the user with the power of holy light, and temporarily raising the user's holy attack level by 1 	Hyperion (XIII)
 	 	 	 	Goddess' Bangle (XIII)
 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Deal twenty massive ranged physical holy attacks to one enemy, followed by an additional ranged physical holy attack that can break the damage cap. 	Goddess' Bangle (XIII)
 	 	 	 	Dark Muse (XIII)
 	Temporarily grant the user Empowered Infusion for holy, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for holy, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for holy, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Dark Muse (XIII)
 	 	 	 	Helter-Skelter (XIII)
 	Deal five massive ranged physical lightning attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive ranged physical lightning attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive ranged physical lightning attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Helter-Skelter (XIII)
===Snow===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Regen, Protect 	None
 	Grant Regen and Protect to user. 	Grant Regen and Protect to user. 	Grant Regen and Protect to user. 	None
 	2 	Single 	480% physical damage 	Wild Bear (XIII)
 	Deal ice damage to one target. 	Deal ice damage to one target. 	Deal ice damage to one target. 	Wild Bear (XIII)
 	2 	All 	175% physical damage/hit, 36% Interrupt 	Wild Bear (XIII)
 	Deal two physical attacks to all targets, with a moderate chance to interrupt their actions. 	Deal two physical attacks to all targets, with a moderate chance to interrupt their actions. 	Deal two physical attacks to all targets, with a moderate chance to interrupt their actions. 	Wild Bear (XIII)
 	2 	All 	150% physical damage/hit, party DEF +50% 	Power Circle (XIII)
 	Deal four physical ice attacks to all targets, and temporarily raise the party's Defense a moderate amount. 	Deal four physical ice attacks to all targets, and temporarily raise the party's Defense a moderate amount. 	Deal four physical ice attacks to all targets, and temporarily raise the party's Defense a moderate amount. 	Power Circle (XIII)
 	2 	Single 	168% physical damage/hit, self Sentinel 	Winged Saint (XIII)
 	Deal three physical ice attacks to one target, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three physical ice attacks to one target, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three physical ice attacks to one target, temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Winged Saint (XIII)
 	2 	Single 	190% physical damage/hitSelf Retaliate, party critical = 25% 	Battle Standard (XIII)
 	Deal four physical attacks to one target, temporarily set the critical hit chance of all allies to 25%, and grant Retaliate to the user. 	Deal four physical attacks to one target, temporarily set the critical hit chance of all allies to 25%, and grant Retaliate to the user. 	Deal four physical attacks to one target, temporarily set the critical hit chance of all allies to 25%, and grant Retaliate to the user. 	Battle Standard (XIII)
 	2 	Single 	96% physical damage/hit, Last Stand(84% damage/hit with any ally KO'd) 	AMP Coat (XIII)
 	Deal eight physical ice and non-elemental attacks to one target, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. Damage dealt increases if no allies are KO'd. 	Deal eight physical ice and non-elemental attacks to one target, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. Damage dealt increases if no allies are KO'd. 	Deal eight physical ice and non-elemental attacks to one target, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. Damage dealt increases if no allies are KO'd. 	AMP Coat (XIII)
 	Icy Revenge: 4x 54% ice/NE physical (more damage with less HP) Frost Charge: 3x 80% ice/NE physical, self ATK/DEF +30% 	Icy Revenge: 4x 54% ice/NE physical (more damage with less HP) Frost Charge: 3x 80% ice/NE physical, self ATK/DEF +30% 	Icy Revenge: 4x 54% ice/NE physical (more damage with less HP) Frost Charge: 3x 80% ice/NE physical, self ATK/DEF +30% 	AMP Coat (XIII)
 	2 	Party 	ATK/DEF +30%, Haste 	AMP Coat (XIII)
 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount, and grant Burst Mode to the user. 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount, and grant Burst Mode to the user. 	AMP Coat (XIII)
 	Frost Drive: 4x 61% ice physical (5x vs. target weak to ice) Spinning Diamond: 2x 75% group ice/NE physical, self DEF +50% 	Frost Drive: 4x 61% ice physical (5x vs. target weak to ice) Spinning Diamond: 2x 75% group ice/NE physical, self DEF +50% 	Frost Drive: 4x 61% ice physical (5x vs. target weak to ice) Spinning Diamond: 2x 75% group ice/NE physical, self DEF +50% 	AMP Coat (XIII)
 	2 	Single 	72% physical damage/hit, 2000 HP stock99-hit ice chain, ice damage +20% 	Unsetting Sun (XIII)
 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, deal eleven physical ice attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2000 HP in total per ally). 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, deal eleven physical ice attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2000 HP in total per ally). 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, deal eleven physical ice attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2000 HP in total per ally). 	Unsetting Sun (XIII)
 	2 	Single 	72% physical damage/hit, party ice reflection (25s)Counter PHY/BLK with Revenge Counter 	Sacrificial Circle (XIII)
 	Deal ten physical ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take from the attacker as ice damage, and cause the user to counter attacks with Revenge Counter, dealing two physical ice and non-elemental attacks to one target. 	Deal ten physical ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take from the attacker as ice damage, and cause the user to counter attacks with Revenge Counter, dealing two physical ice and non-elemental attacks to one target. 	Deal ten physical ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take from the attacker as ice damage, and cause the user to counter attacks with Revenge Counter, dealing two physical ice and non-elemental attacks to one target. 	Sacrificial Circle (XIII)
 	Revenge Counter: 2x 100% ice physical 	Revenge Counter: 2x 100% ice physical 	Revenge Counter: 2x 100% ice physical 	Sacrificial Circle (XIII)
 	2 	Party 	ATK/DEF +30%, Haste, Shell, critical = 50% 	Warlord's Glove (XIII)
 	Grant Haste and Shell to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and temporarily set their critical hit chance to 50%. 	Grant Haste and Shell to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and temporarily set their critical hit chance to 50%. 	Grant Haste and Shell to all allies, temporarily raise their Attack a moderate amount and Defense a small amount, and temporarily set their critical hit chance to 50%. 	Warlord's Glove (XIII)
 	2 	Single 	60% physical damage/hit, ice infusion, Cap Break +1Follow ice abilities with party: 40% damage reduction (1 attack) 	Warrior's Emblem (XIII)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Warrior's Emblem (XIII)
 	Awoken Ice: ice ability rank boost, dualcast, infinite hones 	Awoken Ice: ice ability rank boost, dualcast, infinite hones 	Awoken Ice: ice ability rank boost, dualcast, infinite hones 	Warrior's Emblem (XIII)
 	3 	Single 	800% physical damage/hit 	Snow's Guise (XIII)
 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Snow's Guise (XIII)
 	0 	Single 	52% physical damage/hit, Last Stand 	Midnight Sun (XIII)
 	Instantly deal six physical ice and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Instantly deal six physical ice and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Instantly deal six physical ice and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Midnight Sun (XIII)
 	1 	Self 	Ice infusion stack, party Protect 	Umbra (XIII)
 	Temporarily grant the user Empowered Infusion for ice, and grant Protect to all allies. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and grant Protect to all allies. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and grant Protect to all allies. Triggers instantly. 	Umbra (XIII)
 	 	 	 	Camouflage AMP Coat (XIII)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Camouflage AMP Coat (XIII)
 	 	 	 	Wild Jaugaur (XIII)
 	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and grant the user Eternal Vow Mode, with a bonus effect depending on the number of allies from the FF XIII realm that remain in the battle.	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and grant the user Eternal Vow Mode, with a bonus effect depending on the number of allies from the FF XIII realm that remain in the battle.	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and grant the user Eternal Vow Mode, with a bonus effect depending on the number of allies from the FF XIII realm that remain in the battle.	Wild Jaugaur (XIII)
 	 	 	 	Viceroy of Yusnaan (XIII)
 	Deal ten physical ice and non-elemental attacks to one target, grant Last Stand to all allies, grant them a barrier that reduces the damage of three attacks a moderate amount, temporarily infuse the user with the power of ice, and when the user's Damage Reduction Barrier reduces damage, trigger the follow-up ability Avenging Fist, dealing four physical ice and non-elemental attacks with a 100% critical hit chance to one target. 	Deal ten physical ice and non-elemental attacks to one target, grant Last Stand to all allies, grant them a barrier that reduces the damage of three attacks a moderate amount, temporarily infuse the user with the power of ice, and when the user's Damage Reduction Barrier reduces damage, trigger the follow-up ability Avenging Fist, dealing four physical ice and non-elemental attacks with a 100% critical hit chance to one target. 	Deal ten physical ice and non-elemental attacks to one target, grant Last Stand to all allies, grant them a barrier that reduces the damage of three attacks a moderate amount, temporarily infuse the user with the power of ice, and when the user's Damage Reduction Barrier reduces damage, trigger the follow-up ability Avenging Fist, dealing four physical ice and non-elemental attacks with a 100% critical hit chance to one target. 	Viceroy of Yusnaan (XIII)
 	 	 	 	Rebel Heart (XIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Rebel Heart (XIII)
(Snow) 	 	 	 	Chivalry Emblem (XIII)
(Snow) 	Temporarily infuse all allies with the power of ice. Triggers instantly. 	Temporarily infuse all allies with the power of ice. Triggers instantly. 	Temporarily infuse all allies with the power of ice. Triggers instantly. 	Chivalry Emblem (XIII)
===Vanille===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	130% magic damage, target RES -20% 	None
 	Deal magic damage to all targets and lower their Resistance. 	Deal magic damage to all targets and lower their Resistance. 	Deal magic damage to all targets and lower their Resistance. 	None
 	2 	All 	700% magic damage, target DEF -50% 	Binding Rod (XIII)
 	Deal magic damage to all targets and lower their Defense. 	Deal magic damage to all targets and lower their Defense. 	Deal magic damage to all targets and lower their Defense. 	Binding Rod (XIII)
 	2 	Party 	h50 heal, Protect 	Wyrmfang (XIII)
 	Restore HP and grant Protect to all allies. 	Restore HP and grant Protect to all allies. 	Restore HP and grant Protect to all allies. 	Wyrmfang (XIII)
 	2 	Party 	h85 heal, refill 1 ability use 	Physician's Staff (XIII)
 	Restore a large amount of HP and one ability use to all allies. 	Restore a large amount of HP and one ability use to all allies. 	Restore a large amount of HP and one ability use to all allies. 	Physician's Staff (XIII)
 	2 	Party 	h85 heal, self MND +30% 	Mistilteinn (XIII)
 	Instantly restore a large amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Instantly restore a large amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Instantly restore a large amount of HP to all allies, temporarily raise the user's Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Mistilteinn (XIII)
 	Light Eternal: 2x 530% white magic, target RES -30% Breath of Vitality: h25 party heal 	Light Eternal: 2x 530% white magic, target RES -30% Breath of Vitality: h25 party heal 	Light Eternal: 2x 530% white magic, target RES -30% Breath of Vitality: h25 party heal 	Mistilteinn (XIII)
 	2 	Party 	Protect, Shell, Astra, 2000 HP stock 	Brightwing Staff (XIII)
 	Temporarily grant all allies Protect, Shell, and a barrier that enables them to avoid one debuff, and automatically heal damage they take (up to 2000 HP in total). 	Temporarily grant all allies Protect, Shell, and a barrier that enables them to avoid one debuff, and automatically heal damage they take (up to 2000 HP in total). 	Temporarily grant all allies Protect, Shell, and a barrier that enables them to avoid one debuff, and automatically heal damage they take (up to 2000 HP in total). 	Brightwing Staff (XIII)
 	2 	Party 	h55 heal, Last Stand, target holy damage -20% 	Belladonna Wand (XIII)
 	Instantly restore a moderate amount of HP to all allies, grant them Last Stand, and temporarily lower the holy attack level of all enemies by two. 	Instantly restore a moderate amount of HP to all allies, grant them Last Stand, and temporarily lower the holy attack level of all enemies by two. 	Instantly restore a moderate amount of HP to all allies, grant them Last Stand, and temporarily lower the holy attack level of all enemies by two. 	Belladonna Wand (XIII)
 	2 	Party 	h85 heal, Magic Barrier 	Erinye's Cane (XIII)
 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	Erinye's Cane (XIII)
 	Splendorous Blessing: h80 heal (CT0), Regen Future's Omen: h25 party heal 	Splendorous Blessing: h80 heal (CT0), Regen Future's Omen: h25 party heal 	Splendorous Blessing: h80 heal (CT0), Regen Future's Omen: h25 party heal 	Erinye's Cane (XIII)
 	1 	Party 	h55 heal 	Cherub's Crown (XIII)
 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Cherub's Crown (XIII)
 	2 	Party 	h85 heal, Regenga, target ATK/MAG/DEF/RES -40% 	Pearlwing Staff (XIII)
 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount. 	Instantly restore a large amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, and temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount. 	Pearlwing Staff (XIII)
 	1 	Self 	Haste, cast speed x2 (3 turns) 	Orochi Rod (XIII)
 	Instantly grant Haste to all allies, and reduce delay of the user's actions for three turns. 	Instantly grant Haste to all allies, and reduce delay of the user's actions for three turns. 	Instantly grant Haste to all allies, and reduce delay of the user's actions for three turns. 	Orochi Rod (XIII)
 	 	 	 	Heavenly Axis (XIII)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant Last Stand to all allies, reduce delay of their actions for two turns, grant them Haste, and temporarily grant the user Awoken Empath Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant Last Stand to all allies, reduce delay of their actions for two turns, grant them Haste, and temporarily grant the user Awoken Empath Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant Last Stand to all allies, reduce delay of their actions for two turns, grant them Haste, and temporarily grant the user Awoken Empath Mode.	Heavenly Axis (XIII)
 	 	 	 	Malboro Wand (XIII)
 	Instantly restore a moderate amount of HP to all allies, and reduce the delay of all allies' actions for one turn. Does not deplete the Soul Break gauge. 	Instantly restore a moderate amount of HP to all allies, and reduce the delay of all allies' actions for one turn. Does not deplete the Soul Break gauge. 	Instantly restore a moderate amount of HP to all allies, and reduce the delay of all allies' actions for one turn. Does not deplete the Soul Break gauge. 	Malboro Wand (XIII)
 	 	 	 	Saint's Veil (XIII)
 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and reduce delay of their actions for three turns. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and reduce delay of their actions for three turns. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, and reduce delay of their actions for three turns. 	Saint's Veil (XIII)
 	 	 	 	Abraxas (XIII)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Abraxas (XIII)
===Sazh===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Target ATK +30% 	None
 	Raise the target's Attack. 	Raise the target's Attack. 	Raise the target's Attack. 	None
 	2 	Party 	Shell, Haste 	Vega 42s (XIII)
 	Give the party Shell and Haste. 	Give the party Shell and Haste. 	Give the party Shell and Haste. 	Vega 42s (XIII)
 	2 	All 	120% ranged damage/hit, ATK +30% 	Deneb Duellers (XIII)
 	Deal three ranged physical fire attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical fire attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical fire attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deneb Duellers (XIII)
 	2 	Party 	MAG +20%, Protect, Regen 	Sirius Sidearms (XIII)
 	Grant Protect and major Regen to all allies and temporarily raise their Magic a small amount. 	Grant Protect and major Regen to all allies and temporarily raise their Magic a small amount. 	Grant Protect and major Regen to all allies and temporarily raise their Magic a small amount. 	Sirius Sidearms (XIII)
 	2 	Party 	ATK +50%, Magic Barrier 	Canopus AMPs (XIII)
 	Temporarly raise the Attack of all allies a large amount, and enable them to avoid one magic attack. Effective against most spells. 	Temporarly raise the Attack of all allies a large amount, and enable them to avoid one magic attack. Effective against most spells. 	Temporarly raise the Attack of all allies a large amount, and enable them to avoid one magic attack. Effective against most spells. 	Canopus AMPs (XIII)
 	2 	Party 	ATK/MAG +30%, self CT0 (2 turns) 	Rigels (XIII)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for two turns, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for two turns, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for two turns, and grant Haste and Burst Mode to the user. 	Rigels (XIII)
 	Protect Puncture: 210% physical, target ATK/DEF -20% Shell Shatter: 210% physical, target MAG/RES -20% 	Protect Puncture: 210% physical, target ATK/DEF -20% Shell Shatter: 210% physical, target MAG/RES -20% 	Protect Puncture: 210% physical, target ATK/DEF -20% Shell Shatter: 210% physical, target MAG/RES -20% 	Rigels (XIII)
 	2 	Party 	MAG/DEF/RES +30%, Astra, Haste 	Aldebarans (XIII)
 	Temporarily raise the Magic of all allies a moderate amount and their Defense and Resistance a small amount, grant them Haste, and grant them a temporary barrier enabling them to avoid one debuff. 	Temporarily raise the Magic of all allies a moderate amount and their Defense and Resistance a small amount, grant them Haste, and grant them a temporary barrier enabling them to avoid one debuff. 	Temporarily raise the Magic of all allies a moderate amount and their Defense and Resistance a small amount, grant them Haste, and grant them a temporary barrier enabling them to avoid one debuff. 	Aldebarans (XIII)
 	 	 	 	Antares Deluxes (XIII)
 	Instantly reduce delay of all allies' actions for three turns, temporarily increase their physical damage a moderate amount, grant the user Awoken Father Mode, and enter Exertion Mode. Exertion Mode causes machinist abilities used by the user to trigger twice, and causes the third machinist or support ability used by the user to trigger the follow-up ability Tether's End, and remove Exertion Mode.	Instantly reduce delay of all allies' actions for three turns, temporarily increase their physical damage a moderate amount, grant the user Awoken Father Mode, and enter Exertion Mode. Exertion Mode causes machinist abilities used by the user to trigger twice, and causes the third machinist or support ability used by the user to trigger the follow-up ability Tether's End, and remove Exertion Mode.	Instantly reduce delay of all allies' actions for three turns, temporarily increase their physical damage a moderate amount, grant the user Awoken Father Mode, and enter Exertion Mode. Exertion Mode causes machinist abilities used by the user to trigger twice, and causes the third machinist or support ability used by the user to trigger the follow-up ability Tether's End, and remove Exertion Mode.	Antares Deluxes (XIII)
 	 	 	 	Safe Passage (XIII)
 	Deal ten ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and temporarily cause machinist abilities used by the user to trigger the follow-up ability Bye Bye!, dealing six ranged physical fire and non-elemental attacks to one target, and reducing delay of physical attacks of all allies in the front row for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and temporarily cause machinist abilities used by the user to trigger the follow-up ability Bye Bye!, dealing six ranged physical fire and non-elemental attacks to one target, and reducing delay of physical attacks of all allies in the front row for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and temporarily cause machinist abilities used by the user to trigger the follow-up ability Bye Bye!, dealing six ranged physical fire and non-elemental attacks to one target, and reducing delay of physical attacks of all allies in the front row for one turn. 	Safe Passage (XIII)
===Hope===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	140% ranged damage, self Haste 	None
 	Deal damage and grant Haste to user. 	Deal damage and grant Haste to user. 	Deal damage and grant Haste to user. 	None
 	2 	Random 	350% magic damage/hit, 88% Stop 	Skycutter (XIII)
 	Deal non-elemental magic damage to three random targets and sometimes Stop them. 	Deal non-elemental magic damage to three random targets and sometimes Stop them. 	Deal non-elemental magic damage to three random targets and sometimes Stop them. 	Skycutter (XIII)
 	2 	All 	855% magic damage, target ATK -50% 	Airwing (XIII)
 	Deal magic earth damage to all targets, and temporarily lower their Attack a large amount. 	Deal magic earth damage to all targets, and temporarily lower their Attack a large amount. 	Deal magic earth damage to all targets, and temporarily lower their Attack a large amount. 	Airwing (XIII)
 	2 	Single 	224% magic damage/hit 	Hawkeye (XIII)
 	Deal eight magic holy attacks to one target. 	Deal eight magic holy attacks to one target. 	Deal eight magic holy attacks to one target. 	Hawkeye (XIII)
 	2 	All 	298% magic damage/hit, holy infusion 	Ninurta (XIII)
 	Deal four magic holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal four magic holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal four magic holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Ninurta (XIII)
 	Purification: 4x 224% holy/NE magic Obliterator: 4x 262% earth/NE magic 	Purification: 4x 224% holy/NE magic Obliterator: 4x 262% earth/NE magic 	Purification: 4x 224% holy/NE magic Obliterator: 4x 262% earth/NE magic 	Ninurta (XIII)
 	2 	Single 	4000% magic damage 	Eagletalon (XIII)
 	Deal massive magic holy and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic holy and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic holy and non-elemental damage to one target. Can break the damage cap. 	Eagletalon (XIII)
 	2 	All 	223% magic damage/hit, self MAG/RES +30% 	Hope's Gloves (XIII)
 	Deal six magic holy and non-elemental attacks to all targets, with a moderate chance to interrupt their pending actions, raise the user's Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. Damage dealt increases when facing fewer enemies. 	Deal six magic holy and non-elemental attacks to all targets, with a moderate chance to interrupt their pending actions, raise the user's Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. Damage dealt increases when facing fewer enemies. 	Deal six magic holy and non-elemental attacks to all targets, with a moderate chance to interrupt their pending actions, raise the user's Magic a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. Damage dealt increases when facing fewer enemies. 	Hope's Gloves (XIII)
 	223% damage/hit vs. 3+ enemies; 250% damage/hit vs. 2, 290% vs. 1 	223% damage/hit vs. 3+ enemies; 250% damage/hit vs. 2, 290% vs. 1 	223% damage/hit vs. 3+ enemies; 250% damage/hit vs. 2, 290% vs. 1 	Hope's Gloves (XIII)
 	Alexander: group Dispel, 100% Slow, self Summon Strike(w Summon Strike: 4x 425% holy/NE magic, Summon Strike off) Divine Judge: 4x 250% holy/NE magic (48% Stun with Summon Strike) 	Alexander: group Dispel, 100% Slow, self Summon Strike(w Summon Strike: 4x 425% holy/NE magic, Summon Strike off) Divine Judge: 4x 250% holy/NE magic (48% Stun with Summon Strike) 	Alexander: group Dispel, 100% Slow, self Summon Strike(w Summon Strike: 4x 425% holy/NE magic, Summon Strike off) Divine Judge: 4x 250% holy/NE magic (48% Stun with Summon Strike) 	Hope's Gloves (XIII)
 	2 	Single 	170% summon damage/hit, holy infusion, self MAG/DEF +30% 	Simurgh (XIII)
 	Deal ten summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Magic a moderate amount and Defense a small amount, and trigger Chain of Destruction after a delay, dealing five summon magic holy and non-elemental attacks to one target. 	Deal ten summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Magic a moderate amount and Defense a small amount, and trigger Chain of Destruction after a delay, dealing five summon magic holy and non-elemental attacks to one target. 	Deal ten summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Magic a moderate amount and Defense a small amount, and trigger Chain of Destruction after a delay, dealing five summon magic holy and non-elemental attacks to one target. 	Simurgh (XIII)
 	Chain of Destruction: 5x 156% holy/NE summon, auto-casts every 3.5 seconds 	Chain of Destruction: 5x 156% holy/NE summon, auto-casts every 3.5 seconds 	Chain of Destruction: 5x 156% holy/NE summon, auto-casts every 3.5 seconds 	Simurgh (XIII)
 	1 	Self 	Holy infusion stack, refill 2 Summoning ability uses 	Otshirvani (XIII)
 	Temporarily grant the user Empowered Infusion for holy, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and restore two summoning ability uses to one of the user's summoning abilities. Triggers instantly. 	Otshirvani (XIII)
 	2 	Single 	173% summon damage/hit, party holy reflection (25s) 	Academy Uniform (XIII)
 	Deal ten summon magic holy attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as holy damage, and grant the user Beyond Enlightened Mode. Beyond Enlightened Mode temporarily causes the user's holy abilities to reduce delay of the user's magic attacks (up to 3 ranks). When Beyond Enlightened Mode ends, it triggers Saintly Arc. 	Deal ten summon magic holy attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as holy damage, and grant the user Beyond Enlightened Mode. Beyond Enlightened Mode temporarily causes the user's holy abilities to reduce delay of the user's magic attacks (up to 3 ranks). When Beyond Enlightened Mode ends, it triggers Saintly Arc. 	Deal ten summon magic holy attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take back to the attacker as holy damage, and grant the user Beyond Enlightened Mode. Beyond Enlightened Mode temporarily causes the user's holy abilities to reduce delay of the user's magic attacks (up to 3 ranks). When Beyond Enlightened Mode ends, it triggers Saintly Arc. 	Academy Uniform (XIII)
 	Beyond Enlightened: magic cast speed x2/2.5/3 (scales with holy ability uses)Saintly Arc: holy magic (1180/2050/3460%) capped at 99999, refill 0/1/2 Summoning uses(scales with 0/3/6 holy abilities used in Beyond Enlightened) 	Beyond Enlightened: magic cast speed x2/2.5/3 (scales with holy ability uses)Saintly Arc: holy magic (1180/2050/3460%) capped at 99999, refill 0/1/2 Summoning uses(scales with 0/3/6 holy abilities used in Beyond Enlightened) 	Beyond Enlightened: magic cast speed x2/2.5/3 (scales with holy ability uses)Saintly Arc: holy magic (1180/2050/3460%) capped at 99999, refill 0/1/2 Summoning uses(scales with 0/3/6 holy abilities used in Beyond Enlightened) 	Academy Uniform (XIII)
 	3 	Single 	2650% summon damage/hit 	Vidofnir (XIII)
 	Deal three massive summon magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic holy attacks to one enemy. Can break the damage cap. 	Vidofnir (XIII)
 	 	 	 	Malphas (XIII)
 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	Malphas (XIII)
 	 	 	 	Brigandine (XIII)
 	Deal fifteen summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, grant the user a barrier that reflects a portion of the damage they take back to the attacker as holy damage that can break the damage cap, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, enter Judgment Mode, and cause every fourth holy ability used by the user to trigger the follow-up ability Unwavering Justice.	Deal fifteen summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, grant the user a barrier that reflects a portion of the damage they take back to the attacker as holy damage that can break the damage cap, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, enter Judgment Mode, and cause every fourth holy ability used by the user to trigger the follow-up ability Unwavering Justice.	Deal fifteen summon magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, grant the user a barrier that reflects a portion of the damage they take back to the attacker as holy damage that can break the damage cap, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, enter Judgment Mode, and cause every fourth holy ability used by the user to trigger the follow-up ability Unwavering Justice.	Brigandine (XIII)
 	 	 	 	Hresvelgr (XIII)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Hresvelgr (XIII)
===Fang===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	ATK +35% 	None
 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	None
 	2 	Random 	102% ranged damage/hit, 69% Blind 	(XIII)
 	Deal five ranged physical attacks to random targets, with a moderate chance to Blind them. 	Deal five ranged physical attacks to random targets, with a moderate chance to Blind them. 	Deal five ranged physical attacks to random targets, with a moderate chance to Blind them. 	(XIII)
 	2 	All 	140% jump damage/hit, target DEF/RES -50% 	(XIII)
 	Deal three jump attacks to all targets, and temporarily lower their Defense and Resistance a large amount. 	Deal three jump attacks to all targets, and temporarily lower their Defense and Resistance a large amount. 	Deal three jump attacks to all targets, and temporarily lower their Defense and Resistance a large amount. 	(XIII)
 	2 	Single 	128% jump damage/hit, target ATK/MAG -50% 	(XIII)
 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	(XIII)
 	2 	All 	145% ranged damage/hit, target wind weakness +20% 	Rhomphaia (XIII)
 	Deal four ranged physical wind and non-elemental attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	Deal four ranged physical wind and non-elemental attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	Deal four ranged physical wind and non-elemental attacks to all targets, temporarily lower their wind resistance, and grant Haste and Burst Mode to the user. 	Rhomphaia (XIII)
 	Dragon Claws: 4x 54% wind/NE physical Whirlwind: 2x 75% group wind/NE physical 	Dragon Claws: 4x 54% wind/NE physical Whirlwind: 2x 75% group wind/NE physical 	Dragon Claws: 4x 54% wind/NE physical Whirlwind: 2x 75% group wind/NE physical 	Rhomphaia (XIII)
 	2 	Single 	81% physical damage/hit, wind infusion 	Fang's Armguards (XIII)
 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. 	Fang's Armguards (XIII)
 	2 	Single 	1200% jump damage 	Banescissor Spear (XIII)
 	Deal massive jump wind and non-elemental damage to one target. Can break the damage cap. 	Deal massive jump wind and non-elemental damage to one target. Can break the damage cap. 	Deal massive jump wind and non-elemental damage to one target. Can break the damage cap. 	Banescissor Spear (XIII)
 	2 	Single 	74% physical damage/hit, wind infusion 	Heretic's Halberd (XIII)
 	Deal nine physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal nine physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal nine physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Heretic's Halberd (XIII)
 	Seething Winds: 4x 52% wind/NE physical (5x vs. weak to wind) Biting Winds: 2x 60% group wind/NE physical, self ATK +30%/DEF -30% 	Seething Winds: 4x 52% wind/NE physical (5x vs. weak to wind) Biting Winds: 2x 60% group wind/NE physical, self ATK +30%/DEF -30% 	Seething Winds: 4x 52% wind/NE physical (5x vs. weak to wind) Biting Winds: 2x 60% group wind/NE physical, self ATK +30%/DEF -30% 	Heretic's Halberd (XIII)
 	2 	Single 	71% jump damage/hit, wind infusionSelf ATK/DEF +30% (25s), jump ability CT0 (15s) 	Shamanic Spear (XIII)
 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay from the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay from the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay from the user's jump attacks. 	Shamanic Spear (XIII)
 	3 	Single 	800% jump damage/hit 	Calamity Spear (XIII)
 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Calamity Spear (XIII)
 	2 	Single 	71% jump damage/hitWind infusion (25s), no jump air time (15s) 	Taming Pole (XIII)
 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, temporarily cause the user's jump attacks to land instantly, and cause the user's dragoon abilities to trigger the follow-up ability Wind Fang, dealing five ranged physical wind and non-elemental attacks to one target. Critical hit chance increases each time Wind Fang is used (up to 3 ranks). 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, temporarily cause the user's jump attacks to land instantly, and cause the user's dragoon abilities to trigger the follow-up ability Wind Fang, dealing five ranged physical wind and non-elemental attacks to one target. Critical hit chance increases each time Wind Fang is used (up to 3 ranks). 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, temporarily cause the user's jump attacks to land instantly, and cause the user's dragoon abilities to trigger the follow-up ability Wind Fang, dealing five ranged physical wind and non-elemental attacks to one target. Critical hit chance increases each time Wind Fang is used (up to 3 ranks). 	Taming Pole (XIII)
 	Wind Fang: 5x 40% wind/NE ranged (critical = 30/50/75%, scales with uses) 	Wind Fang: 5x 40% wind/NE ranged (critical = 30/50/75%, scales with uses) 	Wind Fang: 5x 40% wind/NE ranged (critical = 30/50/75%, scales with uses) 	Taming Pole (XIII)
 	1 	Single 	52% ranged damage/hit, wind infusion stack 	Pandoran Spear (XIII)
 	Instantly deal six ranged physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six ranged physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six ranged physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Pandoran Spear (XIII)
 	2 	Single 	150-hit FFXIII realm chainParty ATK/MAG +30%, Haste, FFXIII unit damage +50% 	Gae Bolg (XIII)
 	Activate a FF XIII realm chain up to 150 hits long that increases the damage of allies from the FF XIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XIII realm chain up to 150 hits long that increases the damage of allies from the FF XIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XIII realm chain up to 150 hits long that increases the damage of allies from the FF XIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Gae Bolg (XIII)
 	 	 	 	Venus Gospel (XIII)
 	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and enter Dragoonstrike Mode. Dragoonstrike Mode causes the user's dragoon abilities to increase the damage of their dragoon abilities, and increases their critical hit chance (up to a very large damage increase and 100% critical hit chance at rank 4).	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and enter Dragoonstrike Mode. Dragoonstrike Mode causes the user's dragoon abilities to increase the damage of their dragoon abilities, and increases their critical hit chance (up to a very large damage increase and 100% critical hit chance at rank 4).	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and enter Dragoonstrike Mode. Dragoonstrike Mode causes the user's dragoon abilities to increase the damage of their dragoon abilities, and increases their critical hit chance (up to a very large damage increase and 100% critical hit chance at rank 4).	Venus Gospel (XIII)
 	 	 	 	Laevateinn (XIII)
 	Instantly deal six jump wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Triggers instantly and does not deplete the Soul Break gauge. 	Instantly deal six jump wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Triggers instantly and does not deplete the Soul Break gauge. 	Instantly deal six jump wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Triggers instantly and does not deplete the Soul Break gauge. 	Laevateinn (XIII)
 	 	 	 	Abel's Lance (XIII)
 	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen jump wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Abel's Lance (XIII)
===Serah===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	80% magic damage/hit, 19% Sap 	None
 	Deal two magic non-elemental attacks to one target, with a small chance to Sap it. 	Deal two magic non-elemental attacks to one target, with a small chance to Sap it. 	Deal two magic non-elemental attacks to one target, with a small chance to Sap it. 	None
 	2 	Single 	590% magic damage/hit, self cast speed x2 (4 turns) 	Serah's Gloves (XIII)
 	Deal two magic non-elemental attacks to one target, and reduce the user's casting time for four turns. 	Deal two magic non-elemental attacks to one target, and reduce the user's casting time for four turns. 	Deal two magic non-elemental attacks to one target, and reduce the user's casting time for four turns. 	Serah's Gloves (XIII)
 	2 	All 	284% magic damage/hit, 100% Slow 	(XIII)
 	Deal five magic non-elemental attacks to all targets, with a high chance to Slow them. 	Deal five magic non-elemental attacks to all targets, with a high chance to Slow them. 	Deal five magic non-elemental attacks to all targets, with a high chance to Slow them. 	(XIII)
 	2 	Single 	188% magic damage/hit, ice infusion 	(XIII)
 	Deal eight magic ice and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of ice. 	Deal eight magic ice and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of ice. 	Deal eight magic ice and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of ice. 	(XIII)
 	Ice Burst: 4x 224% ice/NE magic Raging Blizzard: 2x 314% group ice/NE magic 	Ice Burst: 4x 224% ice/NE magic Raging Blizzard: 2x 314% group ice/NE magic 	Ice Burst: 4x 224% ice/NE magic Raging Blizzard: 2x 314% group ice/NE magic 	(XIII)
 	2 	Party 	MAG/MND +30%, Haste 	Meteorblaze (XIII)
 	Temporarily raise the Magic and Mind of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Magic and Mind of all allies a moderate amount, and grant them Haste. 	Temporarily raise the Magic and Mind of all allies a moderate amount, and grant them Haste. 	Meteorblaze (XIII)
 	2 	Single 	170% magic damage/hit, ice infusion 	Raging Arc (XIII)
 	Deal ten magic ice and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and enter Farseer EX Mode. Farseer EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's ice attacks to reduce delay of the user's actions for one turn. 	Deal ten magic ice and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and enter Farseer EX Mode. Farseer EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's ice attacks to reduce delay of the user's actions for one turn. 	Deal ten magic ice and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of ice, and enter Farseer EX Mode. Farseer EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's ice attacks to reduce delay of the user's actions for one turn. 	Raging Arc (XIII)
 	Farseer: Self MAG +30%, ice: self cast speed x3 (1 turn) 	Farseer: Self MAG +30%, ice: self cast speed x3 (1 turn) 	Farseer: Self MAG +30%, ice: self cast speed x3 (1 turn) 	Raging Arc (XIII)
 	2 	Random 	188% magic damage/hit, target ice weakness +20% 	Izanami (XIII)
 	Deal ten magic ice and non-elemental attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Deal ten magic ice and non-elemental attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Deal ten magic ice and non-elemental attacks to random targets, temporarily lower their ice resistance, and grant Haste and Burst Mode to the user. 	Izanami (XIII)
 	Artemis Shot: 4x 200% ice/NE magic Artemis Spin: 2x 289% group ice/NE magic 	Artemis Shot: 4x 200% ice/NE magic Artemis Spin: 2x 289% group ice/NE magic 	Artemis Shot: 4x 200% ice/NE magic Artemis Spin: 2x 289% group ice/NE magic 	Izanami (XIII)
 	2 	Party 	150-hit ice chainIce damage +50%, MAG +50% 	Summoner's Garb (XIII)
 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Summoner's Garb (XIII)
 	2 	Single 	173% magic damage/hit, party ice reflection (25s)Ice: self cast speed x3 (1 turn) 	Fellowship Arc (XIII)
 	Deal ten magic ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, reduce delay of the user's actions for one turn, and temporarily cause the user's ice attacks to reduce delay of their actions for one turn. 	Deal ten magic ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, reduce delay of the user's actions for one turn, and temporarily cause the user's ice attacks to reduce delay of their actions for one turn. 	Deal ten magic ice attacks to one target, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, reduce delay of the user's actions for one turn, and temporarily cause the user's ice attacks to reduce delay of their actions for one turn. 	Fellowship Arc (XIII)
 	 	 	 	Faerie's Bow (XIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Faerie's Bow (XIII)
 	 	 	 	Genji Bow (XIII)
 	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Farseer Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, enter Double Crystarium Mode, and cause every third ice or water ability used by the user to trigger the follow-up ability Azure Arrow, dealing ten magic ice, water, and non-elemental attacks to one target.	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Farseer Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, enter Double Crystarium Mode, and cause every third ice or water ability used by the user to trigger the follow-up ability Azure Arrow, dealing ten magic ice, water, and non-elemental attacks to one target.	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily grant the user Awoken Farseer Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, enter Double Crystarium Mode, and cause every third ice or water ability used by the user to trigger the follow-up ability Azure Arrow, dealing ten magic ice, water, and non-elemental attacks to one target.	Genji Bow (XIII)
 	 	 	 	Rune Feather (XIII)
 	Deal twenty massive magic ice and water attacks to one enemy, followed by an additional magic ice and water attack that can break the damage cap. 	Deal twenty massive magic ice and water attacks to one enemy, followed by an additional magic ice and water attack that can break the damage cap. 	Deal twenty massive magic ice and water attacks to one enemy, followed by an additional magic ice and water attack that can break the damage cap. 	Rune Feather (XIII)
 	 	 	 	Serah's N7D Armor (XIII)
 	Deal ten magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of the magic attacks of all allies in the rear row on the next turn, and cause water abilities used by the user to trigger the follow-up ability Rain Arrow, dealing six magic water and non-elemental attacks to one target. 	Deal ten magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of the magic attacks of all allies in the rear row on the next turn, and cause water abilities used by the user to trigger the follow-up ability Rain Arrow, dealing six magic water and non-elemental attacks to one target. 	Deal ten magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of the magic attacks of all allies in the rear row on the next turn, and cause water abilities used by the user to trigger the follow-up ability Rain Arrow, dealing six magic water and non-elemental attacks to one target. 	Serah's N7D Armor (XIII)
 	 	 	 	Summoner's Glove (XIII)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Summoner's Glove (XIII)
 	 	 	 	Bloodguard (XIII)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly. 	Bloodguard (XIII)
 	 	 	 	Seraphic Wing (XIII)
 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Seraphic Wing (XIII)
 	 	 	 	Serah's Guise (XIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly. 	Serah's Guise (XIII)
===Raines===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Regen 	None
 	Grant major Regen to the user. 	Grant major Regen to the user. 	Grant major Regen to the user. 	None
 	2 	All 	284% magic damage/hit, target holy weakness +20% 	Raines's Gloves (XIII)
 	Deal five magic holy attacks to all targets, and temporarily lower their holy resistance. 	Deal five magic holy attacks to all targets, and temporarily lower their holy resistance. 	Deal five magic holy attacks to all targets, and temporarily lower their holy resistance. 	Raines's Gloves (XIII)
 	2 	Single 	198% magic damage/hit, party Haste 	Raines's Cloak (XIII)
 	Deal six magic non-elemental attacks to one target, and grant Haste to all allies. 	Deal six magic non-elemental attacks to one target, and grant Haste to all allies. 	Deal six magic non-elemental attacks to one target, and grant Haste to all allies. 	Raines's Cloak (XIII)
 	2 	Random 	292% magic damage/hit, self cast speed x3 (4 turns)Self MAG/RES +30%, Doom (45s) 	Cid's Finery (XIII)
 	Deal six magic non-elemental attacks to random targets, reduce delay of the user's magic attacks for four turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and Doom the user (Countdown 45). 	Deal six magic non-elemental attacks to random targets, reduce delay of the user's magic attacks for four turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and Doom the user (Countdown 45). 	Deal six magic non-elemental attacks to random targets, reduce delay of the user's magic attacks for four turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and Doom the user (Countdown 45). 	Cid's Finery (XIII)
 	2 	Single 	313% magic damage/hit, party MAG/DEF +30%(257%/hit without Doom) 	Metamorphosis Claws (XIII)
 	Deal six magic dark and holy damage to one target, raise the Magic of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is afflicted with Doom. 	Deal six magic dark and holy damage to one target, raise the Magic of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is afflicted with Doom. 	Deal six magic dark and holy damage to one target, raise the Magic of all allies a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. Deals more damage if the user is afflicted with Doom. 	Metamorphosis Claws (XIII)
 	Shining Moment: 4x 220% dark/holy magic, self CT0 (1 turn) Lingering Spirit: 2x 390% group dark/holy magic, self MAG +30%/RES -30% (20s) 	Shining Moment: 4x 220% dark/holy magic, self CT0 (1 turn) Lingering Spirit: 2x 390% group dark/holy magic, self MAG +30%/RES -30% (20s) 	Shining Moment: 4x 220% dark/holy magic, self CT0 (1 turn) Lingering Spirit: 2x 390% group dark/holy magic, self MAG +30%/RES -30% (20s) 	Metamorphosis Claws (XIII)
 	2 	Single 	3700% magic damage(up to 4800% with low Doom count) 	(XIII)
 	Deal massive magic dark and holy damage to one target. Deals more damage the shorter the countdown on the user's Doom. Can break the damage cap. 	Deal massive magic dark and holy damage to one target. Deals more damage the shorter the countdown on the user's Doom. Can break the damage cap. 	Deal massive magic dark and holy damage to one target. Deals more damage the shorter the countdown on the user's Doom. Can break the damage cap. 	(XIII)
 	2 	Single 	187% magic damage/hit, self MAG/RES +30%Self Doom (30s), CT0 (1 turn) 	(XIII)
 	Deal ten magic dark and holy attacks to one target, Doom the user (Countdown 30), remove delay from the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark and holy abilities to trigger the follow-up ability Seraph-Wing Buffet. Deals more damage if the user has Doom. 	Deal ten magic dark and holy attacks to one target, Doom the user (Countdown 30), remove delay from the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark and holy abilities to trigger the follow-up ability Seraph-Wing Buffet. Deals more damage if the user has Doom. 	Deal ten magic dark and holy attacks to one target, Doom the user (Countdown 30), remove delay from the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark and holy abilities to trigger the follow-up ability Seraph-Wing Buffet. Deals more damage if the user has Doom. 	(XIII)
 	Seraph-Wing Buffet: 4x 216% holy/dark magic (BLK) 	Seraph-Wing Buffet: 4x 216% holy/dark magic (BLK) 	Seraph-Wing Buffet: 4x 216% holy/dark magic (BLK) 	(XIII)
 	3 	Single 	2650% magic damage/hit 	(XIII)
 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark and holy attacks to one enemy. Can break the damage cap. 	(XIII)
 	2 	Single 	150% magic damage/hit, dark infusionSelf MAG/DEF +30% (25s), Darkness Dualcast (15s) 	(XIII)
 	Deal ten magic dark and holy attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and cause their darkness abilities to double cast. 	Deal ten magic dark and holy attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and cause their darkness abilities to double cast. 	Deal ten magic dark and holy attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and cause their darkness abilities to double cast. 	(XIII)
 	2 	Single 	150% magic damage/hit, dark infusionCap Break +1, follow 2 dark abilities with Mortal Wings 	Seraphim Claw (XIII)
 	Deal fifteen magic dark, holy, and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase their Cap Break Level by 1, and cause every second dark ability they use to trigger the follow-up ability Mortal Wings, dealing five magic dark, holy, and non-elemental attacks to one target. Mortal Wings deals ten attacks if the user has Doom.	Deal fifteen magic dark, holy, and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase their Cap Break Level by 1, and cause every second dark ability they use to trigger the follow-up ability Mortal Wings, dealing five magic dark, holy, and non-elemental attacks to one target. Mortal Wings deals ten attacks if the user has Doom.	Deal fifteen magic dark, holy, and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase their Cap Break Level by 1, and cause every second dark ability they use to trigger the follow-up ability Mortal Wings, dealing five magic dark, holy, and non-elemental attacks to one target. Mortal Wings deals ten attacks if the user has Doom.	Seraphim Claw (XIII)
 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesMortal Wings: 5x 157% dark/holy/NE magic (10x if user has Doom) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesMortal Wings: 5x 157% dark/holy/NE magic (10x if user has Doom) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesMortal Wings: 5x 157% dark/holy/NE magic (10x if user has Doom) 	Seraphim Claw (XIII)
 	1 	Self 	MAG/RES +30% (25s), Darkness ability cast speed x3 (15s) 	Magician's Mark (XIII)
 	Temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily reduce delay of the user's darkness abilities. Triggers instantly. 	Temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily reduce delay of the user's darkness abilities. Triggers instantly. 	Temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily reduce delay of the user's darkness abilities. Triggers instantly. 	Magician's Mark (XIII)
===Noel===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage 	None
 	Deal physical non-elemental damage to one target. 	Deal physical non-elemental damage to one target. 	Deal physical non-elemental damage to one target. 	None
 	2 	Single 	150% ranged damage/hit, target ATK/MAG/DEF/RES -40% 	(XIII)
 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical attacks to one target, temporarily lower its Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	(XIII)
 	Arc Edge: 230% ranged, target ATK -40% Butterfly Sting: 230% ranged, target MAG -50% 	Arc Edge: 230% ranged, target ATK -40% Butterfly Sting: 230% ranged, target MAG -50% 	Arc Edge: 230% ranged, target ATK -40% Butterfly Sting: 230% ranged, target MAG -50% 	(XIII)
 	2 	All 	123% physical damage/hit (100% Interrupt)Self CT0 (2 turns) 	(XIII)
 	Deal six instant physical attacks to one target, with a high chance to interrupt its pending actions, and remove delay from user's actions for two turns. 	Deal six instant physical attacks to one target, with a high chance to interrupt its pending actions, and remove delay from user's actions for two turns. 	Deal six instant physical attacks to one target, with a high chance to interrupt its pending actions, and remove delay from user's actions for two turns. 	(XIII)
 	2 	Single 	66% physical damage/hitTarget ATK/MAG/RES -50%, ice weakness +20% 	Blazing Spirit (XIII)
 	Instantly deal ten ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance, and temporarily lower its Attack, Magic, and Resistance a large amount. 	Instantly deal ten ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance, and temporarily lower its Attack, Magic, and Resistance a large amount. 	Instantly deal ten ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance, and temporarily lower its Attack, Magic, and Resistance a large amount. 	Blazing Spirit (XIII)
 	2 	Single 	183% physical damage/hit, ice infusion 	(XIII)
 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	(XIII)
 	Icicle Bite: 3-6x 52% ice/NE physical, more hits with uses Frost Form: 4x 47% ice/NE physical, self cast speed x2 (2 turns) 	Icicle Bite: 3-6x 52% ice/NE physical, more hits with uses Frost Form: 4x 47% ice/NE physical, self cast speed x2 (2 turns) 	Icicle Bite: 3-6x 52% ice/NE physical, more hits with uses Frost Form: 4x 47% ice/NE physical, self cast speed x2 (2 turns) 	(XIII)
 	2 	Single 	71% ranged damage/hit, ice infusion 	Fragarach (XIII)
 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Farseer's Guardian EX Mode. Farseer's Guardian EX Mode temporarily raises the user's Attack a moderate amount, and causes their ice abilities to trigger the follow-up ability Frost Javelin, dealing five ranged physical ice and non-elemental attacks to one enemy. 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Farseer's Guardian EX Mode. Farseer's Guardian EX Mode temporarily raises the user's Attack a moderate amount, and causes their ice abilities to trigger the follow-up ability Frost Javelin, dealing five ranged physical ice and non-elemental attacks to one enemy. 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Farseer's Guardian EX Mode. Farseer's Guardian EX Mode temporarily raises the user's Attack a moderate amount, and causes their ice abilities to trigger the follow-up ability Frost Javelin, dealing five ranged physical ice and non-elemental attacks to one enemy. 	Fragarach (XIII)
 	Farseer's Guardian: ATK +30%, follow ice abilities with Frost JavelinFrost Javelin: 5x 40% ice/NE ranged 	Farseer's Guardian: ATK +30%, follow ice abilities with Frost JavelinFrost Javelin: 5x 40% ice/NE ranged 	Farseer's Guardian: ATK +30%, follow ice abilities with Frost JavelinFrost Javelin: 5x 40% ice/NE ranged 	Fragarach (XIII)
 	2 	Random 	62% physical damage/hit, target ATK/MAG/DEF/RES -40% 	Battle Attire (XIII)
 	Instantly deal eight ranged physical ice and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal eight ranged physical ice and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Instantly deal eight ranged physical ice and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Battle Attire (XIII)
 	Icicle Break: 180% ranged, target ATK -40% Rime Magic: 180% ranged, target MAG -50% 	Icicle Break: 180% ranged, target ATK -40% Rime Magic: 180% ranged, target MAG -50% 	Icicle Break: 180% ranged, target ATK -40% Rime Magic: 180% ranged, target MAG -50% 	Battle Attire (XIII)
 	 	 	 	Vajradanda (XIII)
 	Deal fifteen ranged physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse them with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice attacks to reduce delay of their actions on the next turn. 	Deal fifteen ranged physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse them with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice attacks to reduce delay of their actions on the next turn. 	Deal fifteen ranged physical ice and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily infuse them with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause their ice attacks to reduce delay of their actions on the next turn. 	Vajradanda (XIII)
 	 	 	 	Survivor's Edge (XIII)
 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily lower its ice resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily lower its ice resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily lower its ice resistance level by 2. Does not deplete the Soul Break gauge. 	Survivor's Edge (XIII)
 	 	 	 	Spacetime Guardian (XIII)
 	Deal twenty massive ranged physical ice and water attacks to one enemy, followed by an additional ranged physical ice and water attack that can break the damage cap. 	Deal twenty massive ranged physical ice and water attacks to one enemy, followed by an additional ranged physical ice and water attack that can break the damage cap. 	Deal twenty massive ranged physical ice and water attacks to one enemy, followed by an additional ranged physical ice and water attack that can break the damage cap. 	Spacetime Guardian (XIII)
 	 	 	 	Shellbreaker (XIII)
 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Torrent Mode, increase the user's Cap Break Level by 1, and causes sharpshooter, thief, and dragoon abilities used by the user to trigger the follow-up ability Sunleth Strike. The effect of Sunleth Strike depends on the ability used.	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Torrent Mode, increase the user's Cap Break Level by 1, and causes sharpshooter, thief, and dragoon abilities used by the user to trigger the follow-up ability Sunleth Strike. The effect of Sunleth Strike depends on the ability used.	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Torrent Mode, increase the user's Cap Break Level by 1, and causes sharpshooter, thief, and dragoon abilities used by the user to trigger the follow-up ability Sunleth Strike. The effect of Sunleth Strike depends on the ability used.	Shellbreaker (XIII)
 	 	 	 	Avenger's Edge (XIII)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Crystarium Mode II. After entering Double Crystarium Mode II, using an ice or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Crystarium Mode II. After entering Double Crystarium Mode II, using an ice or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Crystarium Mode II. After entering Double Crystarium Mode II, using an ice or water ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break gauge. 	Avenger's Edge (XIII)
===Nabaat===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Target DEF/RES -20% 	None
 	Temporarily lower the Defense and Resistance of one target a small amount. 	Temporarily lower the Defense and Resistance of one target a small amount. 	Temporarily lower the Defense and Resistance of one target a small amount. 	None
 	2 	Single 	196% magic damage/hit, target dark weakness +20% 	(XIII)
 	Deal magic dark and non-elemental damage to nine random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	Deal magic dark and non-elemental damage to nine random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	Deal magic dark and non-elemental damage to nine random targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. 	(XIII)
 	Harsh Punishment: 4x 224% dark/NE magic Fiendish Smile: 2x 304% group dark/NE magic, 20%: target dark weakness +10% 	Harsh Punishment: 4x 224% dark/NE magic Fiendish Smile: 2x 304% group dark/NE magic, 20%: target dark weakness +10% 	Harsh Punishment: 4x 224% dark/NE magic Fiendish Smile: 2x 304% group dark/NE magic, 20%: target dark weakness +10% 	(XIII)
 	2 	Random 	251% magic damage/hit, target ATK/MAG -50% 	Nabaat's Finery (XIII)
 	Deal magic dark and non-elemental damage to seven random targets, and temporarily lower their Attack and Magic a large amount. 	Deal magic dark and non-elemental damage to seven random targets, and temporarily lower their Attack and Magic a large amount. 	Deal magic dark and non-elemental damage to seven random targets, and temporarily lower their Attack and Magic a large amount. 	Nabaat's Finery (XIII)
 	2 	Single 	170% magic damage/hit, target dark weakness +20%Self MAG/DEF +30%, dark: self cast speed x2 (1 turn) 	(XIII)
 	Deal ten magic dark and non-elemental attacks to one enemy, temporarily lower its dark resistance, reduce delay of the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Defense a small amount, and cause the user's dark attacks to reduce delay of the user's actions for one turn. 	Deal ten magic dark and non-elemental attacks to one enemy, temporarily lower its dark resistance, reduce delay of the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Defense a small amount, and cause the user's dark attacks to reduce delay of the user's actions for one turn. 	Deal ten magic dark and non-elemental attacks to one enemy, temporarily lower its dark resistance, reduce delay of the user's actions for one turn, temporarily raise the user's Magic a moderate amount and Defense a small amount, and cause the user's dark attacks to reduce delay of the user's actions for one turn. 	(XIII)
 	2 	Single 	173% magic damage/hit, dark infusionParty dark damage +10% 	(XIII)
 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily raise the dark attack level of all allies by 1, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily raise the dark attack level of all allies by 1, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic dark attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily raise the dark attack level of all allies by 1, grant Bravery Mode to the user, and set their Bravery Level to 2. 	(XIII)
 	Descent Gear: (+1 level on dark abilities)Lv 0: 618% dark magicLv 1: 6x 145% dark magicLv 2: 6x 251% dark magicLv 3: 6x 422% dark magic, target dark weakness +40% (5s) 	Descent Gear: (+1 level on dark abilities)Lv 0: 618% dark magicLv 1: 6x 145% dark magicLv 2: 6x 251% dark magicLv 3: 6x 422% dark magic, target dark weakness +40% (5s) 	Descent Gear: (+1 level on dark abilities)Lv 0: 618% dark magicLv 1: 6x 145% dark magicLv 2: 6x 251% dark magicLv 3: 6x 422% dark magic, target dark weakness +40% (5s) 	(XIII)
 	1 	Random 	125% magic damage/hit, target ATK/MAG -40% 	(XIII)
 	Instantly deal six magic dark and non-elemental attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six magic dark and non-elemental attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	Instantly deal six magic dark and non-elemental attacks to random enemies, and temporarily lower their Attack and Magic a large amount. 	(XIII)
 	 	 	 	(XIII)
 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, increase the user's dark attack level by 2, and cause every second dark ability used by the user to trigger the follow-up ability Hour of Execution. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, increase the user's dark attack level by 2, and cause every second dark ability used by the user to trigger the follow-up ability Hour of Execution. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, increase the user's dark attack level by 2, and cause every second dark ability used by the user to trigger the follow-up ability Hour of Execution. 	(XIII)
 	 	 	 	(XIII)
 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Resourceful Strike, dealing four magic dark and non-elemental attacks to one target, briefly lowering its Defense, Resistance, and Mind a very large amount, and casting Dispel on it.	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Resourceful Strike, dealing four magic dark and non-elemental attacks to one target, briefly lowering its Defense, Resistance, and Mind a very large amount, and casting Dispel on it.	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Resourceful Strike, dealing four magic dark and non-elemental attacks to one target, briefly lowering its Defense, Resistance, and Mind a very large amount, and casting Dispel on it.	(XIII)
 	 	 	 	(XIII)
 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	(XIII)
 	 	 	 	(XIII)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(XIII)
==Gallery==
FFRK A Colorful World.png|A Colorful World.
FFRK Absolute Zero FFXIII-2.png|Absolute Zero.
FFRK Aerial Loop.png|Aerial Loop.
FFRK An Indomitable Hero.png|An Indomitable Hero.
FFRK Death Angel.png|Angel of Death.
FFRK Army Gear.png|Army Gear.
FFRK Army of One.png|Army of One.
FFRK Army of One Evol.png|Army of One Evolution.
FFRK Artemis Shot SB.png|Artemis Shot.
FFRK Artemis Veil.png|Artemis Veil.
FFRK Bahamut Dive.png|Bahamut Dive.
FFRK Blaze Rush.png|Blaze Rush.
FFRK Blaze Rush OC.png|Blaze Rush OC.
FFRK Blessing of Oerba.png|Blessing of Oerba.
FFRK Blizzard Hunting.png|Blizzard Hunting.
FFRK Boltstrike.png|Boltstrike.
FFRK Boon.png|Boon.
FFRK Breakfrost.png|Breakfrost.
FFRK Brutal Sanction.png|Brutal Sanction.
FFRK Caltrop Bomb.png|Caltrop Bomb.
FFRK Challenge.png|Challenge.
FFRK Clock Master.png|Clock Master.
FFRK Cruely Gear.png|Cruely Gear.
FFRK Crushing Blow.png|Crushing Blow.
FFRK Crushing Ice Fist.png|Crushing Ice Fist!.
FFRK Dangerous Resolution.png|Dangerous Resolution.
FFRK Dark Shift.png|Dark Shift.
FFRK Darkness Talent.png|Darkness Talent.
FFRK Deathblow FFXIII.png|Deathblow.
FFRK Deprotega.png|Deprotega.
FFRK Destroy Dive.png|Destroy Dive.
FFRK Diamond Dust FFXIII SB.png|Diamond Dust.
FFRK Diamond Geyser.png|Diamond Geyser.
FFRK Divine Judgement FFXIII SB.png|Divine Judgement.
FFRK Dragon Blast.png|Dragon Blast.
FFRK Dream's Remains.png|Dream's Remains.
FFRK Earthquake Hope.png|Earthquake.
FFRK Elegant Drive.png|Elegant Drive.
FFRK Enchanted Boomerang.png|Enchanted Boomerang
FFRK Endless Blessings.png|Endless Blessings.
FFRK Enspeed.png|Enspeed.
FFRK Entrench.png|Entrench
FFRK Etro Arrow.png|Etro Arrow.
FFRK Etro Joint.png|Etro Joint.
FFRK Explosive Fist.png|Explosive Fist.
FFRK Fake Miracle.png|Fake Miracle.
FFRK Freezing Moonlight Arrows.png|Freezing Moonlight Arrows.
FFRK Frost Geyser.png|Frost Geyser.
FFRK Frostrike.png|Frostrike.
FFRK Gear Sacrifice.png|Gear Sacrifice.
FFRK Gestalt Drive.png|Gestalt Drive.
FFRK Glitter Feather.png|Glitter Feather.
FFRK Gran=Pulse Flying Spear.png|Gran=Pulse Flying Spear.
FFRK Heaven's Judgment.png|Heaven's Judgment.
FFRK Hero Arrives!.png|Hero Arrives!.
FFRK Hero's Fist.png|Hero's Fist.
FFRK Highwind FFXIII.png|Highwind.
FFRK Hina Chocobo Dance.png|Hina Chocobo Dance.
FFRK Hope to Protect the Future.png|Hope to Protect the Future.
FFRK Hunter's Pride.png|Hunter's Pride.
FFRK Icicle Guard.png|Icicle Guard.
FFRK Icicle Javelin.png|Icicle Javelin.
FFRK I'll Do It Flashy!.png|I'll Do It Flashy!.
FFRK Impact Dive.png|Impact Dive.
FFRK Javelin Hunt.png|Javelin Hunt.
FFRK Last Resort.png|Last Resort.
FFRK Lightning SB.png|Lightning.
FFRK Lightning Rend.png|Lightning Rend.
FFRK Lightning Strike.png|Lightning Strike.
FFRK Marvelous Time.png|Marvelous Time.
FFRK Mediguard.png|Mediguard.
FFRK Megaflare FFXIII SB.png|Megaflare.
FFRK Metamorphose.png|Metamorphose.
FFRK Meteor Javelin.png|Meteor Javelin.
FFRK Miracle Prayer.png|Miracle Prayer.
FFRK Offensive Shift.png|Offensive Shift.
FFRK Promised Eternity.png|Promised Eternity.
FFRK Pulsar Burst.png|Pulsar Burst.
FFRK Quick Curasa.png|Quick Curasa.
FFRK Quick Recovery.png|Quick Recovery.
FFRK Ragnarok's Fate.png|Ragnarok's Fate.
FFRK Raise Spirits.png|Raise Spirits.
FFRK Real Dream.png|Real Dream.
FFRK Recuperation.png|Recuperation.
FFRK Reflect Boomerang.png|Reflect Boomerang.
FFRK Request Reinforcements.png|Request Reinforcements.
FFRK Requiem of the Goddess.png|Requiem of the Goddess.
FFRK Retributive Blast.png|Retributive Blast.
FFRK Revenge Wall.png|Revenge Wall.
FFRK Rush Whirlwind.png|Rush・Whirlwind.
FFRK Sadistic H.png|Sadistic H.
FFRK Scripture's Destruction.png|Scripture's Destruction.
FFRK Seraphic End.png|Seraphic End.
FFRK Seraphic Ray.png|Seraphic Ray.
FFRK Seraphic Wings.png|Seraphic Wings.
FFRK Smash Blast.png|Smash Blast.
FFRK Smite SB.png|Smite.
FFRK Sovereign Fist.png|Sovereign Fist.
FFRK Special Pilot.png|Special Pilot.
FFRK Strike Water.png|Strike Water.
FFRK Sunless Blow.png|Sunless Blow.
FFRK The Afro Blues.png|The Afro Blues.
FFRK Thunderfall.png|Thunderfall.
FFRK Transcend Arrow.png|Transcend Arrow.
FFRK Ultima Arrow.png|Ultima Arrow.
FFRK Ultima Charge.png|Ultima Charge.
FFRK Ultima Field.png|Ultima Field.
FFRK Ultima Frost.png|Ultima Frost.
FFRK Ultima Zone.png|Ultima Zone.
FFRK Warrior Goddess.png|Warrior Goddess.
FFRK Wings Stained in Despair.png|Wings Stained in Despair.
FFRK Unknown Nabaat SB.png|加虐の極み.
FFRK Unknown Nabaat SB 3.png|デアタック＝ギア.
FFRK Unknown Nabaat SB 2.png|優雅なる死の調べ.
FFRK Unknown Vanille SB.png|目覚めを呼ぶ絆.
FFRK Unknown Vanille SB 2.png|星霜の果ての目覚め.
FFRK Unknown Vanille SB 3.png|プロムナード・ロゼ.
FFRK Unknown Noel SB.png|狩人の凍牙.
FFRK Unknown Noel SB 2.png|氷雪連槍牙.
FFRK Unknown Noel SB 3.png|放浪の民の一族.
FFRK Unknown Lightning SB.png|雷速絶影.
FFRK Unknown Fang SB.png|グラン＝パルス流 嵐竜槍.
FFRK Unknown Fang SB 2.png|使命と戦う者たち.
FFRK Unknown Hope SB.png|天獄.
FFRK Unknown Hope SB 2.png|希望であり続ける決意.
FFRK Unknown Sazh SB.png|孤軍奮闘ブルース.
13