115282-fibermod-starloom-boots-how-to-get-100-stat

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I have having some difficulty understanding how to craft 100+ stat, specifically Insight, on Fibermod Starloom Boots.
 
I have the talents:
 
- Competent Tailor (uncommon chips)
- Board Jury-Rigging (mismatching chips 10% less overcharge)
- Empower Leg Armor (5% increase to base charge for legs and feet)
- Inductor Technician 
- Inductor Adept
- Smart Cloth Specialization.
 
I am using Refined-Starshard Power cores.
 
The reason I took Inductor is because I wish to have Primary stat as Insight and Secondary stat as Critical Hit. I minimize all non-Insight stats to 3 or their minimum.
 
The circuit looks like this at the beginning:
 
 
Once I put in matching chips (typically Blue = Armor, left Red = Finesse, Green = Insight, right Red = Critical Hit), the left chips seem to always settle to 0.83 Efficiency (Good) and the right chips to 1.25 (Bad). Even if I swap which chip I make Insight and the stats of the other chips, I can never exceed 98 Insight even with the maximum overcharging before 100% to fail (which is 27% for this circuit).
 
I know 103-105 stat is possible because I have seen several Moxie boots on the AH with that combination and priced low enough that they must be using no better than Refined-Starshard Power cores.
 
Can anyone give a clue what I am doing wrong, please?	
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Hi there! You must understand that matching colors is not always the best way to go. You have to realize that circuits have efficiency levels. When you add stats to all the circuits, you can tell what their efficiency is by looking at them. The best efficiency circuits will have a thick plating around them, the lowest will have no plating. It is ALWAYS better to but your main stat in the best efficiency circuit regardless of whether it matches the color. Use the talent to reduce the cost of mismatched circuit to get even higher stats.
 
If you still are having problems, it would be easier to help if you were to show a picture of the piece before you craft it with all the circuits setup.
 
I hope you craft some good stuffs!	
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			Reading your post again it seems like you understand how efficiency works. It'd help if you posted a picture of the circuits you're trying to craft though just to be sure. Also, they could've used the highest tier starshard core and the boots that came out of it were bad enough they didn't think they were worth much!	
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Further testing showed that it is possible to make 105 Moxie boots even with my Inductor rare chip spec intended for maximum Insight boots. These are both primary stats. Thus, the "Rare" chip talents seem to only have relevance for minimizing charge on secondary stats, i.e. maximising the secondary stat.
 
Conclusion: given the Efficiencies are fixed positions/slots, meaning the green/inductor slot will always be the worst efficiency on this particular circuit, it is currently impossible to create Fibermod Starloom Boots with greater than 98 Insight using the charge from Refined-Starshard Power cores. Changing the position for the Insight chip at most merely enables different secondary stat maximums depending on slot and talents.	
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