Civil war (Civ1)

A civil war is a game mechanic which splits a large civilization into two different nations if its capital city is captured. Either a new civilization of an unused color is formed, or a civilization that was previously eliminated is restored, by taking over some of the cities of the original civilization that are farthest from the fallen capital. The original civilization remains at war with the conquering civilization, but the new civilization has a neutral attitude towards the conquering civilization. The two split factions are initially at war with each other.
Much of the information here comes from a forum post on CivFanatics.https://forums.civfanatics.com/threads/civil-war-in-civ1.347072/
== Civil war conditions ==
A civilization may go into civil war if its capital falls and the following conditions are met:
* The civilization that captures its capital is smaller.
* It has at least 6 cities.
* It has high corruption in its cities?
* The total number of existing civilizations is less than 7.
* The capital is conquered before a certain date?
== References ==
== See also ==
* Civil war in other games
Category:Game concepts (Civ1)