Miracle

Miracle is a special 0-cost card for the Watcher. It grants when played and then . Like many cards generated by her cards and relics, it has .
It cannot be obtained by itself; instead, Miracles are added to your hand via other means. 
=== Sources ===
* : Adds 2(3) Miracle to your hand when drawn.
* : Adds 1 Miracle+ at the start of the turn for X(+1) turns.
* : Adds 1 Miracle to your hand at the start of combat.
* : Adds 3 Miracles to your hand at the start of combat.
* : Add 2 Miracles to your hand.
== Strategy ==
Miracle is a simple -generating card. However, its allows you to keep it in your hand until the moment you would like to use it. Early on, it is perfect for an extra attack in to finish off an enemy. Later on, it can enable you to play a key card that is expensive, or allow you to use an extra card to gain or to change .
=== Synergies ===
 
* can be played immediately after for , and its 1 cost means you would always be able to play it after a use of Miracle.
* can be played immediately after for card draw. With gained from Miracle you could play an additional card or two.
* benefits greatly from this card, as you can wait until a safe turn, or when you have accumulated high energy, before playing it for a deadly .
* As it sits in your hand, it grants you from and increase gained from . 
* allows you to accumulate energy for future turns. With it, you can play all Miracles in advance so it does not clog up your hand.
* generates a card after Miracle is used, which you may use right after with gained.
 
* Apart from and , Miracle are usually granted to you or , making obsolete in most circumstances.