Farming

Agriculture is a reliable way to provide food and material supplies to feed many villagers. This article includes a description of agricultural items, as well as dealing with the basics of farming: how to handle farm tiles and crops, livestock management, and beekeeping topics. This page also describes, for convenience, gardening (garden soil), which is very similar to field management.
==Farm and Crops==
===How to acquire seeds===
Crop seeds very rarely exist as items on the game. So to get crop seeds you must first obtain the crop. Then you need to craft a seed from the crop in a Seed Bed Rack. How to acquire crops in the game is below.
#Harvesting crops randomly growing wild on the Island(Seed is available directly from dead crops.)
#Get crops from fields managed by humanoids (Mobs) in caves.
#Trade with the merchant visiting by merchant ship. Crops are sometimes included in the cargo.
#Robbing from shipwrecked cargo. Crops are sometimes included in their cargo.
#Get from treasure chest
Many crops grow wild on the island at difficulty levels of Normal and below. On the other hand, for difficulty levels higher than hard, 2 and 3 above are the most common ways to get crops. Obtaining by 4 will significantly affect the Karma points and the reputation of the village. To get through 5 is rare.
===Growing and Harvesting===
	Name 	Effects 	Crafting With 	Note
	Farm 	Tile that can be planted 	Seed Bed Rack 	
	Emty Bucket 	For fetch water from river tile 	Woodworker's Workbench	
	Water Bucket	For watering 	- 	Use river tile or well with empty bucket
	Fertilizer 	Yield increase, Growth rate increase	Seed Bed Rack 	
Once a seed is ready you need to set up Farm tiles. Farm is a Terrain item, the same as the building floor. You set Farm to the inventory shortcut (the first 10 slots), hover over it and use the item, then a Farm tile is placed on the ground. One crop seed can be planted per Farm tile.
Condition of farm tile
Normal	Watering	Fertilized	Watering+Fertilized
 	 	 	
After planting seeds in Farm tiles, water them daily. On days when watering was not done, crops do not grow. On rainy day Farm tiles automatically get wet and you don't have to water them. You need water buckets for watering. So you need to craft empty buckets and draw water from nearby freshwater terrain before watering. Additional fertilizer to Farm tiles will also help the crops to grow. Farm that has been repeatedly fertilized will be in a " rich crop" condition. Rich crops can be harvested twice (double the yield). No special equipment is required to harvest crops.
Crop growth process
planting	2nd stage	3rd stage	4th stage	Harvestable	Rich Crop	Dead
 	 	 	 	 	 	
There is no limit to the time of planting for all crops. But all crops, whether in the process of growing or ready for harvest, will die with the arrival of winter. Crops left for long periods of time will also change to a dead state. Once a crop has grown to a harvestable state, if it dies, then seeds are available, but those in the process of growing are completely wasted. This is why crops should be planted in the spring or summer. Below are the number of days to harvest when watering daily and fertilizing daily for each crop.
	Name 	Crafting With	Duration of growth	With Fertilizer	Note
	Carrot Seed 	Seed Bed Rack	12 Days 	8 Days 	
	Cabbage Seed 	Seed Bed Rack	12 Days 	8 Days 	
	Onion Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Tomato Seed 	Seed Bed Rack	12 Days 	8 Days 	
	Eggplant Seed 	Seed Bed Rack	12 Days 	8 Days 	
	Pumpkin Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Rice Seed 	Seed Bed Rack	24 Days 	16 Days 	
	Wheat Seed 	Seed Bed Rack	24 Days 	16 Days 	
	Corn Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Potato Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Bean Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Hop Seed 	Seed Bed Rack	18 Days 	12 Days 	Beer Ingredient
	Cotton Seed 	Seed Bed Rack	24 Days 	16 Days 	Yarn -> Fine Cloth ingredient
	Melon Seed 	Seed Bed Rack	18 Days 	12 Days 	
	Watermelon Seed	Seed Bed Rack	18 Days 	12 Days 	
===Farmer's Shed(Village Facility)===
Farmer's Shed is a village facility for managing Farm tiles and fruit trees, and can command villagers to craft and stock seeds and fertilizers, sow, water, fertilize, and harvest. Player must install Farm tiles in the area of the facility before it can begin operating. Also, a water source is needed in the area for watering, so it should be located near freshwater tiles or a well should be installed in the area. 
*See the Village Facility article for building requirements and detailed structure.
This feature has not been implemented yet, and the implementation of the feature is included in the planned update of the alpha version.
==Gardening==
===How to acquire seeds===
It is rare for seed to exist as an item in the game, as is the case with plant seeds, so it is needed to get a plant first. You then need to craft a seed from that plant as a ingredient in a Seed Bed Rack. How to get plants in the game is below.
#Harvesting plant randomly growing wild on the Island(Seed is available directly from dead crops.)
#Get plants from garden managed by humanoids (Mobs) in caves.
#Trade with the merchant visiting by merchant ship. Plants are sometimes included in the cargo.
#Robbing from shipwrecked cargo. Plants are sometimes included in their cargo.
#Get from treasure chest
It's the same rules as for obtaining crops.
===Growing and Harvesting===
	Name 	Effects 	Crafting With
	Garden Soil	Flowers and herb seeds can be planted	Seed Bed Rack
Gardening is similar to growing crops on Farm tiles. The main differences are:
*Plant seeds on Garden Soil tiles, not on Farm tiles.
*This doesn't require watering and fertilizing.
After the seeds are planted in garden soil in the spring, nothing needs to be done until harvest.
Flower growth process(Same for herb)
planting	2nd stage	3rd stage	Harvestable	Dead
 	 	 	 	
The growth rate for each species is as follows.
	Name 	Crafting With	Duration of growth
	Red Flower Seed 	Seed Bed Rack	12 Days
	Yellow Flower Seed	Seed Bed Rack	12 Days
	Combo Flower Seed 	Seed Bed Rack	12 Days
	Purple Herb Seed 	Seed Bed Rack	12 Days
	White Herb Seed 	Seed Bed Rack	12 Days
	Green Herb Seed 	Seed Bed Rack	12 Days
	Pink Herb Seed 	Seed Bed Rack	12 Days
===Herb Doctor Workshop(Village Facility)===
Herb Doctor Workshop is a village facility for managing garden soil and providing medicines and recover items that can be crafted at Biologist's Desk. It is available for sowing seeds, harvesting, and crafting medicines. Players can order each task by engaging villagers to work there. Placement of garden soil is player's role. Before the facility starts operating, garden soil needs to be placed in the area.
*See the Village Facility article for building requirements and detailed structure.
This feature has not been implemented yet, and the implementation of the feature is included in the planned update of the alpha version.
==Growing Fruit Trees==
=== How to get seedlings (seeds)===
Fruit seedlings, like crop seeds, are rarely found as items in the game. That's why the first step is to obtain the fruit. Craft seedlings using the fruit as material in Seed Bed Rack after obtaining the fruit. The following are the ways to obtain fruits in the game
#Harvesting fruits from fruit trees randomly growing wild on the Island
#Get fruits from fruit trees managed by humanoids (Mobs) in caves. 
#Trade with the merchant visiting by merchant ship. Fruits are sometimes included in the cargo.
#Robbing from shipwrecked cargo. Fruits are sometimes included in their cargo.
#Get from treasure chest
It's the same rules as for obtaining crops.
===Growing & Harvesting===
Fruit Trees do not require special tiles for growth unlike field crops and garden soil flowers and herbs. It can be planted freely in the grasslands or soil terrain that exist all over the island.
Fruit trees also do not require watering or fertilizer. It will grow without any care at all, but the action 'care' daily to the fruit tree will increase its growth rate. Care does not require any items.
Fruit trees that need care
In need of care	No need of care
 	
Fruit tree growth process
Planting	2nd stage	3rd stage	4th stage	Harvestable	Stump
 	 	 	 	 	
Fruit trees can harvest fruit every year when they reach the fourth level.
In addition, fruit trees do not die in winter, but even if they bear fruit, they disappear when winter arrives. Therefore, fruits should be harvested before winter arrives on the island. It is also not recommended to use fruit trees for the purpose of securing food in the early stages of the game, as it takes a very long time for fruit trees to become harvestable. Fruit trees in the game and the required growing periods are listed below.
	Name 	Crafting With	Duration to 4th stage	Duration to 4th stage(with care)	To be harvestable	To be harvestable(with care)
	Apple Tree Plant 	Seed Bed Rack	60 Days 	40 Days 	+20 Days 	+14 Days
	Orange Tree Plant 	Seed Bed Rack	60 Days 	40 Days 	+20 Days 	+14 Days
	Grape Tree Plant 	Seed Bed Rack	60 Days 	40 Days 	+20 Days 	+14 Days
	Chestnut Tree Plant	Seed Bed Rack	60 Days 	40 Days 	+20 Days 	+14 Days
	Nut Tree Plant 	Seed Bed Rack	60 Days 	40 Days 	+20 Days 	+14 Days
Axe can cut down fruit trees as well as forest trees. Then, the stump can be removed completely by shoveling them out.
Villagers working in Farmer's Shed (village facility) take care of the fruit trees and harvest the fruit in the area.
This feature has not been implemented yet, and the implementation of the feature is included in the planned update of the alpha version.
==Livestock==
===Types of livestock and how to get them===
There are four types of livestock existing in VISM. Chickens, pigs, sheep, and cattle. How to obtain livestock in the game is as below.
#Capture a wildlife of the near species that live on the island with a capture trap first. Then, transform them into livestock by using change items (consumption item).
#Tame un-tamed livestock managed by humanoids (Mobs) in caves.
#Trade with the merchant visiting by merchant ship. Livestock is sometimes included in the cargo.
#Robbing from shipwrecked cargo. Livestock is sometimes included in their cargo.
Wild of near species and untamed livestock are described in the livestock-specific sections below. Biologist's Desk can craft transform items and capture traps. Workbench can also craft some of the capture traps. After capturing a wildlife in a trap, the wild species is transformed into livestock by carrying a specialized transformation item in the inventory and interacting with it. The livestock will stored in your inventory as an item when it is livestocked. You bring it back to your base and use it, and it will move freely as livestock. Livestock will weaken if you left them outdoors, you should use Livestock items after building livestock barn(Village Facility.)
Untamed livestock in the cave can be turned into livestock items in the same way as above by interaction. No special items are needed.
You may see some near species of livestock in caves, but you cannot domesticate it. This is because you cannot set up traps in the caves.
=== Breeding ===
When two or more livestock of the same species are kept in the same barn, they give birth regularly. The frequency of births depends on the type of livestock and how much care you provide.
===Chicken===
It is easy to keep, with no daily care required. They are easy to craft food and do not require grazing. Because they can get its hunger point from the ground around the livestock barn from spring to fall. Gives birth often and grows fast. Produces eggs daily unless sick or hungry.
Wild species	Trap 	Transformation item 	Livestock	Young	Untamed species
Turkey 	Ground Snare	Cockscomb Attachment	Chicken 	Chick	Untamed Chicken
 	 	 	 	 	
 
===Pig===
There is nothing that can be harvested from them, but they are prolific and good sources of meat. Their grazing needs to be in forest terrain.
Wild species	Trap 	Transformation item 	Livestock	Young 	Untamed species
Boar 	Cage Trap	Tusk Extraction Tablet	Pig 	Piglet	Untamed Pig
 	 	 	 	 	
 
===Sheep===
The main purpose is to supply wool rather than to slaughter and obtain meat.
Wild species 	Trap 	Transformation item	Livestock	Young	Untamed species
Mountain Goat	Cage Trap	Fluffy Spray 	Sheep 	Lamb 	Untamed Sheep
 	 	 	 	 	
 
===Cattle===
It takes a long time to give birth and grow. Milk is useful for high-quality cooking, and slaughtering it provides a large supply of meat.
Wild species	Trap 	Transformation item	Livestock	Young	Untamed species
Bison 	Circle Fence Trap	Horn Shedder 	Cattle 	Calf 	Untamed Cattle
 	 	 	 	 	
 
*For more information about the horses, see Riding article.
=== Feeding and caring ===
Livestock provide the village a variety of materials, but they require daily care. "Care" that can be given when interacting near livestock keeps them healthy. Care is linked to birth, growth and harvest decisions. Days without care have a negative effect on the parameters of the decision. A heart mark in front of the livestock's name is a sign that it has been cared for today.
Livestock have a hunger parameter like player and villagers. When they become hungry, their HP decreases like the others, and they eventually starve to death. Hunger also has a negative effect on livestock in terms of birth, growth and harvest parameters. Livestock hunger can be recovered by daily filling of feed box in the livestock barn or by grazing. The number of feed boxies in a livestock barn has a set lower limit but no upper limit, so the number of feed boxies should be increased according to the number of livestock to be managed.
The following is a list of feed types. For more information on item names and craft recipes, see the Recipes:Silo page.
	Name 	Effects 	Crafting With 	Main Ingredient
	Feed bowl 	Container (furniture) for feed 	Woodworker's Workbench	Wood
	Feed box 	Container (furniture) for feed 	Woodworker's Workbench	Wood
	Poultry feed 	Can refill feed box with chicken feed 	Silo 	Arcon,grain, etc
	Poultry Feed(Cure) 	Refill feed box with disease-curing (weak) chicken feed 	Silo 	+Antidote
	Poultry Feed(Cure+) 	Refill feed box with disease-curing (strong) chicken feed	Silo 	+Antitoxin
	Pig Feed 	Can refill feed box with pig feed 	Silo 	Arcon,grain, etc
	Pig Feed(Cure) 	Refill feed box with disease-curing (weak) pig feed 	Silo 	+Antidote
	Pig Feed(Cure+) 	Refill feed box with disease-curing (strong) pig feed 	Silo 	+Antitoxin
	Sheep Silage 	Can refill feed box with sheep feed 	Silo 	Bundle of Straw
	Sheep Silage(Cure) 	Refill feed box with disease-curing (weak) sheep feed 	Silo 	+Antidote
	Sheep Silage(Cure+) 	Refill feed box with disease-curing (strong) sheep feed 	Silo 	+Antitoxin
	Cattle Silage 	Can refill feed box with cattle feed 	Silo 	Bundle of Straw
	Cattle Silage(Cure) 	Refill feed box with disease-curing (weak) cattle feed 	Silo 	+Antidote
	Cattle Silage(Cure+)	Refill feed box with disease-curing (strong) cattle feed 	Silo 	+Antitoxin
=== Grazing and Disease ===
Livestock can be grazed from spring to fall to save feed. Grazing livestock can recover hunger from its favorite ground terrain. Livestock are not penalized by temperature or wetness. Players don't have to worry about weather when grazing. However, livestock which are outdoors at the time of the date change may become diseased. Livestock should be brought back to the livestock barn before nightfall. You can lead livestock by equipping the below leading items. Player can avoid losing their livestock by Rangeland (village facilities) nearby and grazing them there. Grazing is not necessary when food is plentiful, because the only effect of grazing is to recover hungry.
Livestock with disease have about a 5% chance of dying each day. Livestock, if fed with the medicated feed described above, will recover from disease faster, similarly to player.
Winter grazing is not allowed, because winter ground terrain lose their hunger recovereffect. Colony with livestock should stockpile feed in advance.
Chickens will get out of the livestock barn by themselves and recover hunger from around green and soil terrain, so player do not need to graze them.
To lead livestock to grazing area, player should equip the right lead item for the type of livestock.
	Name 	Effects 	Crafting With
	Weathercock Staff	Attracts surrounding chickens	Biologist's Desk
	Pig Stick 	Attracts surrounding pigs 	Biologist's Desk
	Shepherd's Crook 	Attracts surrounding sheep 	Biologist's Desk
	Cattle Hand Bell 	Attracts surrounding cattle 	Biologist's Desk
=== Harvesting & Slaughtering ===
Livestock except pigs provide materials based on their characteristics. Chickens lay up to one egg per day, depending on their health. The eggs that are laid must be harvested or they will rot, so someone has to collect them. Wool can be harvested from sheep by shearing the regularly growing hair. To shear the wool, player equips "Sheep Wool Shear" and interacts with a fully sheared sheep. Cows can harvest milk up to once per day depending on health. Player need to have an "empty bottle" in the inventory when harvesting milk.
Interacting with a livestock and selecting "Slaughtering" will kill the livestock on the spot. After slaughter, material can root from the livestock, as with any other wildlife. There is no disadvantage in the game other than losing the livestock by slaughtering it.
=== Livestock Barn(Village Facility) ===
Livestock Barn is facilitiy for managing livestock. It is also able to craft feed for livestock there, by silo. When players assign villagers to work in livestock barn, they do the routine tasks, such as feeding, grazing, crafting, harvesting, and slaughtering.
*See the Village Facility article for building requirements and detailed structure.
This feature has not been implemented yet, and the implementation of the feature is included in the planned update of the alpha version.
==Beekeeping==
Beekeeping is the act of managing honeybees and their hives and collecting the honey and wax collected from them. Honey is mainly used for cooking, while wax is used for crafting and oils.
=== Creating apiary boxes ===
Beehive(beekeeping box) can be crafted from captured bees and woods (see Recipes:Tinker's Workbench for details). "Wild Honey Bee" can be found around a Bee Nest found in the island's grasslands. Players can capture Wild Honey Bee by equipping a "Butterfly Net" and swinging it over the bee. Captured bee will stored in the inventory as item. Wild bees will attack in groups when close to the hive or its swarms, so care must be taken.
=== Caring of apiary boxes and harvesting ===
When the crafted beekeeping boxes are set up outdoors, the bees that live in them begin their work. It takes days to be able to harvest honey and beeswax from it. Taking care of the hive every day will reduce the time it takes to harvest. The more bees in the beehive, the shorter the time to harvest; on the other hand, rainy days slow it down. In addition, bees are active from spring to fall, and the beehive is inactive in winter. You need to have the honey and beeswax harvested before winter. The bees will be active again in next spring. Also, even if the number of bees in the hive decreases, the number will gradually increase over time. Bees living in beekeeping boxes are not aggressive toward players or villagers.
In need of care	No need of care	Harvestable(little)	Harvestable(some)	Harvestable (much)	Suspended(winter)
 	 	 	 	 	
=== Apiary(Village Facility) ===
Apiary is a facility used to manage beehives. Villager assigned to apiary is in charge of taking care of the beehives, harvesting honey and beeswax.
*See the Village Facility article for building requirements and detailed structure.
This feature has not been implemented yet, and the implementation of the feature is included in the planned update of the alpha version.
==Other plant growing methods==
More information about growing forest trees, berry bushes, and other plants not listed on this page can be found in the Resource article and are not included here.