Assault Mission - The Price is Right

Category:MissionsCategory:Assault
{|border="0" width="80%" cellpadding="0" cellspacing="3"	Mission Name: 	Assault Mission - The Price is Right
Mercenary Rank:	First Lieutenant 	
Start NPC: 	Lageegee - Aht Urhgan Whitegate (L-10) 	
Staging Point: 	Dvucca Isle Staging Point 	
Objective: 	Assassinate King Goldemar 	
Recruitment: 	Lv.70, 3-6 mercenaries 	
Mission Orders:	Intelligence reports that the dvergr king, Goldemar, is planning the sale of forbidden magicked weapons to the area's beastmen factions. You are to locate the king and eliminate him before the deal is made.	
Time Limit: 	30 minutes 	
Reward: 	Periqia Assault Points
*3 Members: 1500	
*4 Members: 1500	
*5 Members: 1500		
*6 Members: 1500 	
   	 	
== Enemies ==
Monster	Level	Strengths	Weaknesses	Spawns	
Notes
King Goldemar	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
Living Staves	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
Cursed Axe	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
Bloody Daggers	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
Magic Shields	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
Demonic Rod	 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	
1 	
 	 	 	 	 	
== Drops ==
{| width=100%
Ancient Lockbox
???
== Walkthrough ==
:*Extremely resistant to many debuffs
:*Can be Gravitied
:*Can be Shadowbound
;*Does NOT use Draw In
:*Can cast Ancient Magic, Sleepga and tier-3 -ga spells.
:*Has an extremely fast casting speed, very close to Chainspell speed. This casting speed is increased as he goes down in health.
:*Hellsnap: AoE Stun.
:*Hellclap: ?
:*Cackle: AoE Magic Attack down, Magic Acc down, and Magic Def down.
:*Thundris Shriek: AoE Damage (300-400) and Terrorize.
:*Necrobane: AoE Paralyze
:*Necropurge: AoE Curse
:*King Goldemar summons some items when he is aggroed. They will hover above and cannot be attacked until they are called down one at a time by the King. All can use Dire Whorl for minor physical (~100) AOE damage
::*Living Staves - Casts spells (including tier-3 -ga spells)
::*Cursed Axe - Melee damage (Constant Mighty Strikes)
::*Bloody Daggers - Melee damage (Constant Hundred Fists)
::*Magic Shields - Shield Bash (Does not use Regular attacks, Higher defense/hp)
::*Demonic Rod - Casts spells
:*Will intimidate players more as HP decreases. At the end of the battle, will intimidate more often.