Fist Arts

Fist Arts	Hidden Arts	Polearm Arts	Saber Arts	Sword Arts	Lightness	Cultivation
 	 	 	 	 	 	
==Fist Moves==
 "Fist is the root of all moves. It focuses on the flow of Qi within your body and your overall strength on the outside. As fast as lightning, it is usually used to attack a single target." -Jiang Yinfeng
Tier 	Name	Skill Info	Use Effect	Special Attributes	Obtaining
Normal Move 	 	Wudang Sect 
*Every level increases Fist Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid of user. Does not use MP.	 	
*Lv. 5 Effect: Wudang Long Fist - Increases damage of all Wudang Sect fist weapon techniques by 10%.	Book: [SIDE QUEST] Acquiring Skills in Wudang
Special Move	 	Wudang Sect 
*Every level increases Fist Weapon Mastery by 1.1.
*Deals damage to a target within 1 grid of user.	 	
*Lv. 5 Effect: Soft Palm Strike - Use this move to add 1 stack of Soft Palm Strike to the target for 2 turns. Every stack increases the target's damage taken by 10%. After effect ends, target loses 5% HP. Soft Palm Strike stacks up to 5
*Lv. 10 Effect: Endless Softness - Has a 50% chance to apply 1 stack of Soft Palm Strike to target already affected by it when attacking them.	
Mighty Move 	 	Wudang Sect 
*Every level increases Fist Weapon Mastery by 1.9.
*Deals damage to a target within 1 grid in a medium range from user.	 	
*Lv. 5 Effect: Bagua - Increases Crit Rate of this move by 30%.
*Lv. 10 Effect: Roving Tiger - Increases damage of this move by 7% for every grid the user moves before using it.	
Unique Move 	 	Wudang Sect 
*Every level increases Fist Weapon Mastery by 3.1.
*Invented by the founder of the Wudang Sect Zhang Sanfeng later in his life, it is a fist weapon technique that emphasizes subduing activity with serenity and winning with a quiet approach. Every move fits the law of Yin and Yang. It's mysterious, tactical, and elegant.
*Deals damage to targets within 5 grids in a medium range from user.	 	
*Lv. 4 Effect: Borrowed Force - Decreases the target's Attack by 35% and Move by 3 for 3 turns.
*Lv. 7 Effect: Tai Chi - When using Tai Chi, every stack of Taiji increases the damage of Tai Chi by 15%, clearing the Taiji effect.
*Lv. 10 Effect: Increases Fist Weapon Mastery by 25.	Book: Master Qingxu in Wudang
Power Warning: Supreme
Normal Move 	 	Shaolin Temple 
*Every level increases Fist Weapon Mastery by 0.4.
*Deals damage to a target within 1 grid of user. Does not use MP.	 	
*Lv. 5 Effect: Arhat Fist - Increases damage of all Shaolin Temple fist weapon techniques by 10%.	Book: Hui Kong in Shaolin
Special Move	 	Shaolin Temple 
* Every level increases Fist Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid of user.	
*Use this move to restore the user's MP by 7%.	
*Lv. 5 Effect: Vedas Palm Strike - This move has a 30% chance to deal an additional damage equal to (IP×3) to target.	
*Book: Hui Ping in Shaolin
* Book: [MAIN STORY] Sword Appreciation Assembly
Mighty Move 	 	Shaolin Temple 
*Every level increases Fist Weapon Mastery by 1.1.
*Deals damage to a target within 1 grid of user.	
*Repulses target 2 grids back.	
*Lv. 5 Effect: Vajra Protection - Applies 1 stack of Vajra Protection for 2 turns. Every stack of Vajra Protection blocks one attack, up to 2 stacks.
* Lv. 10 Effect: Great Vajrapani Fist - When using this move, has a 50% chance to deal bonus (STR×3) damage.	
Unique Move 	 	Shaolin Temple 
*Every level increases Fist Weapon Mastery by 1.9.
*Deals damage to targets within 5 grids in a medium range from user.	 	
*Lv. 5 Passive Effect: Vajra Protection - Use this move to apply 1 stack of Vajra Protection for 2 turns. Every stack of Vajra Protection blocks one attack, up to 2 stacks.
*Lv. 10 Passive Effect: Prajna Vajrapani - Use this move to apply 2 to 3 stacks of Grievous Wounds. 
**Grievous Wound: Every stack decreases Attack by 10%, Composing efficiency by 15%, and increases damage taken by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	Book: Yuan Ku in Shaolin
Power Warning: Invincible
Mighty Move 	 	Shaolin Temple 
* Every level increases Fist Weapon Mastery by 1.1.
* Deals damage to the closest target within 3 grids in a straight line in front of user.	
*Pulls target towards user.	
*Lv. 5 Effect: Incapacitate - Applies 1 to 2 stacks of Incapacitate to the target. While effect lasts, target is immobile and unable to use Lightness Skills. Every stack decreases Evasion by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.
*Lv. 10 Effect: Dragon Claws - Every grid from the target increases damage by 15% when using this move.	Book: Yuan Jue in Shaolin
Power Warning: Unrivalled
Unique Move 	 	Shaolin Temple 
*Every level increases Fist Weapon Mastery by 3.1.
* Deals damage to targets within 5 grids in a medium range from user.	
*Chance to add a Dread effect to target.
*Dread: Decreases Accuracy and Attack by 15% for 3 turns.	
*Lv. 4 Effect: Thousand-Hand Palms - Increases Evasion by 20% for 3 turns. While effect lasts, every evasion that is triggered when attacked deals bonus (STR×3) damage to targets within 24 grids around the user.
*Lv. 7 Effect: Buddha - Decreases target's Move by 2 and increases user's Move by 2 for 2 turns.
*Lv. 10 Effect: Increases Fist Weapon Mastery by 25.	Book: Yuan Jue in Shaolin
Power Warning: Unrivalled
Normal Move 	 	Condor School 
*Every level increases Fist Weapon Mastery by 0.6.
*A basic palm technique of the Condor School. Penetrates acupuncture points with brute force of fingers and makes the enemy bleed.
*Deals damage to a target within 1 grid of user. Does not use MP.	
*Has a 35% chance to deal 1 to 2 stacks of Bleeding to the target. Every point of Agility increases the chance by 0.5%.
*Bleeding: Every stack of Bleeding reduces target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.	
*Lv. 5 Effect: Blood Finger Strike - Restores 150 HP when using this move on target with Bleeding.	
Special Move	 	Condor School 
*Every level increases Fist Weapon Mastery by 0.6.
*A special skill of the Condor School. Fingers move as fast as a condor.
*Deals damage to a target within 1 grid of user.	
*Deals 1 to 2 stacks of Bleeding to the target.
*Bleeding: Every stack of Bleeding reduces target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.	
*Lv. 5 Effect: Condor Claw - Increases Accuracy by 50% and Crit Rate by 15% of this move. Has a 35% chance to deal 1 additional stack of Bleeding to target. Every point of Agility increases the chance by 0.5%.	
Mighty Move 	 	Condor School 
*Every level increases Fist Weapon Mastery by 1.1
*A signature martial art of Condor School. Qi-infused fingers can wound the enemy on the sly.
*Deals damage to targets within 3 grids in a straight line in front of user.	
* Applies 2 stacks of Bleeding to the target and increases the user's Attack by 15% for 3 turns.
*Bleeding: Every stack reduces target's HP by 35 and HP recovery by 8%. Bleeding loses 1 stack every turn.	
*Lv.5 Effect: Immortals' Guidance - Restores 200 MP and 15% Qi for allies. Has a 35% chance to apply 1 to 2 stacks of Incapacitate to target. Every point of Agility increases the chance by 0.2%. 
**Incapacitate: Becomes immobile and unable to use Lightness Skills while this effect lasts. Every stack decreases Evasion by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.
*Lv. 10 Effect: Soaring Condor - Gains 1 stack of this effect for every target hit with this move, up to 3 stacks. Every stack increases the damage of all Condor School moves by 12% for 2 turns.	Book: Kong Liang's recruitment quest
Unique Move 	 	Condor School 
* Every level increases Fist Weapon Mastery by 1.9.
* The most powerful martial art of Condor School.
*Deals damage to targets within 4 grids in a medium range from user.	
*Applies 2 to 3 stacks of Grievous Wounds to target.
*Grievous Wound: Every stack decreases Attack by 10%, Composing efficiency by 15%, and increases damage taken by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv.5 Effect: Divine Blood Claw - When attacking a target with Bleeding with this move, each stack of Bleeding increases the move's damage by 8% and applies 1 to 2 stacks of Frost to target for 2 turns. 
** Frost: Every stack decreases target's Qi Gathering Speed by 3% and MP recovery by 5%, up to 9 stacks.
*Lv. 10 Effect: Perilous Strike - When attacking a target with Bleeding with this move, reduces target's Qi by 20%. Also has a 25% chance to apply 1 stack of Lame to target. Every stack of Bleeding increases the chance by 15%.	
Normal Move 	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 0.4.
*A basic palm technique of the Beggars' Sect. It's said to have been created by Zhao Kuangyin, Emperor Taizu of Song. It's the essence and foundation of all palm moves.
*Deals damage to a target within 1 grid of user. Does not use MP.	 	
*Lv. 5 Effect: Taizu Long Fist - Use this move to gain 1 to 2 stacks of the effect. Every stack increases the Crit Rate of other Beggars' Sect fist weapon techniques by 2% and Accuracy by 5%, up to 5 stacks. Effect disappears after another Beggars' Sect's fist weapon technique is used.	Book: Beggar Sect's Chest
Special Move	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid close to user.	
* Applies 1 stack of Destructive Potential to target for 2 turns.
*Destructive Potential: Decreases Crit Rate by 3%, up to 9 stacks.	
*Lv. 5 Effect: Lotus Palm - Increases damage of all Beggars' Sect fist weapon techniques by 15%.	
Mighty Move 	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 1.1.
*Deals damage to a target within 1 grid close to user.	
*Applies 1 to 2 stacks of Entangled to the target.
*Entangled: Reduces Move by 1, Evasion by 5% and Accuracy by 5%. Effect automatically gains 1 stack per turn, up to 5 stacks, and will be removed once it reaches 5 stacks.	
*Lv. 5 Effect: Silk Entanglement - Removes all Lightweight effects from target.
*Lv. 10 Effect: Pretended Generosity - Attacks 3 more targets. When target has 0 Move, increases move's damage by 30%.	
Mighty Move 	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 1.9.
*Passed down for generations, it's the most fierce palm technique in the world. The move focuses on following momentum and is unstoppable.
* Deals damage to a target within 1 grid in a medium range from user.	
* Increases Attack by 25% and Crit Rate by 10% for 3 turns.	
*Lv. 5 Effect: Dragon in Fields - Increases Crit Rate of this move by 25%. If this move deals critical damage, reduces its cooldown by 1 turn. When attacked next turn, reduces damage taken by 50% and removes this
*Lv. 10 Effect: Dragonish Palm Strike - Increases the skill range of this move by 1 grid and Fist Weapon Mastery by 10. Using this move can enhance Soaring Dragon and Proud Dragon Repents. 
**Soaring Dragon: With Dragonish Palm Strike, has a 35% chance to apply Qi Deprivation to target and reduce the cooldown of Soaring Dragon by 1 turn.
**Proud Dragon Repents: With Dragonish Palm Strike, has a 35% chance to repulse target 3 grids back and apply 1 to 2 stacks of Incapacitate.	
Unique Move 	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 3.1.
*The most powerful martial art of the Beggars' Sect.
*Deals damage to targets within 4 grids in a medium range from user.	
*Applies 3 to 4 stacks of Internal Damage to the target.
*Internal Damage: Unable to use Cultivation Methods. Every stack decreases Qi Gathering Speed by 10%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv. 4 Effect: Dragon in Abyss - Use this move to increase Evasion by 25% and Move by 2 for 3 turns, and resets the cooldown of Lightness Skills.
*Lv. 7 Effect: Diving Dragon - Use this move to gain 1 stack of this effect. Every stack increases the move's MP cost by 30% and damage by 15% for 5 turns, up to 3 stacks.
*Lv. 10 Effect: Increases Fist Weapon Mastery by 25 and Strength by 10.	
Unique Move 	 	Beggars' Sect 
*Every level increases Fist Weapon Mastery by 3.1.
*Proud Dragon Repents is an aggressive move from the Dragonish Palm Strike technique. Those who master this move can strike out and pull back anytime.
*Deals damage to targets within 15 grids in horizontal lines in front of user.	
*Applies 3 to 4 stacks of Grievous Wounds to target.
*Grievous Wound: Every stack decreases Attack by 10%, Composing efficiency by 15%, and increases damage taken by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv. 4 Effect: Dragon in Wilderness - Attacks 3 more targets with this move. Has a 35% chance to deal extra true damage equal to (user STR*5).
*Lv. 7 Effect: Submerged Dragon - Every grid the target is closer to the user increases damage dealt by 5%, up to 25%.
*Lv. 10 Effect: Increases Fist Weapon Mastery by 25 and Strength by 10.	
Normal Move 	 	Xuanhuo Cult 
*Every level increases Fist Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid of user. Does not use MP.	
*Applies 1 to 2 stacks of Ignited to target.
*Ignited: Every stack of Ignited decreases the target's Crit Resistance by 4%. Ignited loses 1 stack every turn and decreases the target's HP by 3%.	
*Lv. 5 Effect: Xuanhuo Palm Strike - Increases damage of all Xuanhuo Cult fist weapon techniques by 7%.	Book: Ye Fei's Recruitment Quest
Special Move	 	Xuanhuo Cult 
*Every level increases Fist Weapon Mastery by 1.1.
* Deals damage to a target within 1 grid close to user.	
*Gains 1 stack of Solar-Lunar Combination after attacking for 2 turns.
*Solar-Lunar Combination: Every stack increases Qi Gathering Speed and Crit Rate by 3%, up to 9 stacks.	
*Lv. 5 Effect: Solar-Lunar Palm - After using this move, has a 20% chance to attack a second time. Every stack of Solar-Lunar Combination increases the chance by 3%. The second attack deals 50% of this move's damage to target and applies 2 stacks of Ignited.
*Lv. 10 Effect: Solar-Lunar Fusion - Increases chance to trigger Solar-Lunar Palm by 10%. Use Xuanhuo Palm Strike to gain 1 stack of Solar-Lunar Combination effect.	
Mighty Move 	 	Xuanhuo Cult 
* Every level increases Fist Weapon Mastery by 1.9.
* Deals damage to targets within 5 grids in a medium range from user.	
*Applies 2 stacks of Ignited and 2 stacks of Armor Penetration for 2 turns to target.	
*Lv. 5 Effect: Igniting Spark - When attacking, has a 50% chance to apply this effect to target for 3 turns. The effect decreases the target's Evasion by 20% and applies 1 stack of Ignited every turn. When this effect is re-applied to or disappears from target, deals 150 true damage and applies 2 stacks of Ignited to targets within 4 grids of them.
* Lv. 10 Effect: Burning Cloud - Attacks 8 more targets. When attacking targets with Ignited using any Xuanhuo Cult fist weapon technique, increases the damage dealt by 3% for every stack of Ignited.	
Unique Move 	 	Xuanhuo Cult 
*Every level increases Fist Weapon Mastery by 3.1.
*Deals damage to targets within 24 grids in a medium range from user.	
*Applies 1 to 2 stacks of Grievous Wounds to target.
*Grievous Wound: Every stack decreases Attack by 10%, Composing efficiency by 15%, and increases damage taken by 7%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv. 4 Effect: Fiery Sun - When using this move to attack any target with Igniting Spark, triggers the effect immediately, dealing 250 true damage and applying 2 to 3 stacks of Ignited to targets within 12 grids of the target.
*Lv. 7 Effect: Scorching Sun - Gains 2 stacks of Charged Attack and recovers 200 HP after any fist weapon technique of Xuanhuo Cult deals critical damage.
*Lv. 10 Effect: Holy Sun - Increases Fist Weapon Mastery by 25 and gains 1 stack of this effect every turn, up to 9 stacks. Every stack increases this move's damage by 3%. Grants 5% Qi the turn after using this move. Effect stack count resets after using Sun-Blazing Palm.	
Normal Move 	 	Tianshan Sect 
*Every level increases Fist Weapon Mastery by 0.6.
*Deals damage to a target within 1 grid close to user. Does not use MP.	
*Applies 1 to 2 stacks of Frost and Enervate to target
*Frost: Every stack decreases target's Qi Gathering Speed by 3% and MP recovery by 5%, up to 9 stacks.
*Enervate: Every stack decreases target's MP recovery by 10%, up to 6 stacks. Enervate loses 1 stack every turn to decrease target's MP by 3%.	
* Lv. 5 Effect: Tianshan Palm Strike - Increases damage of all Tianshan Sect fist weapon techniques by 15%.	
Special Move	 	Tianshan Sect 
*Every level increases Fist Weapon Mastery by 1.1.
*Deals damage to a target within 1 grid close to user.	
*There's a 35% to apply Qi Deprivation to target.	
*Lv. 5 Effect: Hunyuan Protection - Use this move to block 60% of damage with MP. Lasts 1 to 2 turns.
*Lv. 10 Effect: Hunyuan Thunderclap - Gains 1 stack of Hunyuan Protection for 2 turns upon entering battle. After the effect ends, repulses targets within 24 grids of the user, dealing 300 true damage and applying 2 stacks of Stagnant.	
Mighty Move 	 	Tianshan Sect 
*Every level increases Fist Weapon Mastery by 1.9.Deals damage twice to targets within 12 grids in a medium range from user.	
*Deals Gleaming Palm attack and Radiant Palm attack once respectively. This move's Accuracy is increased by 100%.
* Gleaming Palm: When attacking, has a 50% chance to deal (IP×3) damage and 1 to 2 stacks of Internal Damage effect to target.
*Radiant Palm: When attacking, has a 50% chance to deal (STR×3) damage and 1 to 2 stacks of Grievous Wound effect to target.	
*Lv. 5 Effect: Powerful Halo - After using this move, increases Attack and Accuracy by 50%, any Tianshan Sect skill has a 50% chance to deal an additional (IP×3) or (STR×3) damage to target when attacking. Lasts 1 to 2 turns.
*Lv. 10 Effect: Piercing Halo - This skill ignores and breaks the target's defense.	
Unique Move 	 	Tianshan Sect 
*Every level increases Fist Weapon Mastery by 3.1.
*Deals damage to targets within a large area far away from user.	
*Applies 1 to 2 stacks of Lame to target and reduces their MP by an amount equal to 25% of the damage.	
*Lv. 4 Effect: Art of Unpredictability - Using this move has a 25% chance to restore 50% Qi next turn and a 25% chance to reduce the cooldown of this move by 2 turns.
*Lv. 7 Effect: Art of Cultivation - Use this move to increase Evasion by 30%, Move by 2, and remove 1 debuff from the user per turn. Lasts 2 turns.
*Lv. 10 Effect: Art of Illumination - This move can be used immediately upon entering battle. Increases Internal Power, Strength, and all Weapon Mastery by 35.	
Normal Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.3.
*The most basic fist weapon technique, inadequate to travel the world with.
*Deals damage to a target within 1 grid close to user. Does not use MP.	 	 	
Special Move	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.4.
*A commonly known fist weapon technique, not very powerful.
*Deals damage to a target within 1 grid close to user.	 	
*Lv. 5 Effect: Jianghu Palm Technique - Increases damage of the next fist weapon technique by 7% after using this move.	Consult: Liushan School
Normal Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.4.
*A commonly known fist weapon technique in the Central Plains.
*Deals damage to a target within 1 grid close to user. Does not use MP.	 	
*Lv. 5 Effect: Mountain-Shaking Palm Strike - Applies 1 stack of this effect to the user every time this move is used. Every stack increases Attack by 5, up to 10 stacks. Lasts 2 turns.	
*Learn: [MAIN QUEST] Select fist as first weapon
*Book: Pingkang Martial Club
Special Move	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.6.
*An advanced version of Mountain-Shaking Palm Strike, incredibly fierce.
*Deals damage to a target within 1 grid close to user.	
*Has a 25% chance to deal a combo attack again with this move.	
*Lv. 5 Effect: Rolling Mountains - Increases Combo Rate of this move by 10%. Every successful Combo applies 1 stack of Mountain-Shaking Palm Strike effect.	Learn: [MAIN QUEST] Select fist as first weapon
Mighty Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.6.
*A malicious fist weapon technique that targets and damages internal organs.
*Deals damage to a target within 1 grid in a medium range from user.	
* Decreases the target's Attack by 100 for 3 turns.	
* Lv. 5 Effect: Haunted - Use this move to apply 1 to 2 stacks of effect to target. Every stack decreases Attack by 15. Effect stacks 1x every turn, up to 10 stacks.	Book: [MAIN STORY] Cave Fight
Unique Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.1.
*A long lost palm technique from the western regions. The internal Qi of its victims will cause them to freeze gradually while slowly perish.
*Deals damage to targets within 5 grids near user.	
*Applies 2 to 4 stacks of Frost to targets for 2 turns.
*Frost: Every stack decreases target's Qi Gathering Speed by 3% and MP recovery by 5%, up to 9 stacks.	
*Lv. 5 Effect: Frozen Earth - Has a 20% chance (the probability increases by 2% for every 1 stack of Frost on target) to apply the effect to targets with this move and remove the Frost effect. Targets with the effect may only Compose for 2 turns. If such target is attacked, deducts an extra 150 HP and removes the effect.
*Lv. 10 Effect: Freezing Sky - Increases 1 grid's skill range and Frost effect lasts 1 more turn.	Book: Chen Lixi's Recruitment Quest
Unique Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.1.
*A technique developed from monkey attacks.
*Deals damage to a target within 1 grid in a medium range from user.	 	 	probably not obtainable
Unique Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.1.
*A technique developed from the King Cobra's fatal bite.
*Deals damage to targets within 3 grids in a straight line in front of user.	 	 	probably not obtainable
Normal Move 	 	Jianghu 
* Every level increases Fist Weapon Mastery by 0.6.
*It's said martial artists proficient with this palm technique can split the air and hit a target without touching them.
*Deals damage to a target within 1 grid in a medium range from user. Does not use MP.	
* Has a 35% chance to apply 1 to 2 stacks of Enfeebled to the target for 2 turns.	
*Lv. 5 Effect: Pathless Path - Restores 200 HP for the user after using this move twice in a row. When user's MP is over 80%, increases damage by 30%.	Consult: Gusu Martial Club
Special Move	 	Jianghu 
* Every level increases Fist Weapon Mastery by 1.1.
*Those who master this fierce palm technique will have invulnerable palms resembling iron.
* Deals damage to a target within 1 grid close to user.	
*Gains 1 to 2 stacks of Parry after using this move.
*Parry: Every stack has a 20% chance to reduce damage taken by 35 when attacked, up to 5 stacks. Lasts 3 turns.	
*Lv. 5 Effect: Iron Walls - Increases the chance to parry by 15%. After a successful parry, gains 2 stacks of Formidable Defense for 2 turns. 
**Formidable Defense: Increases Defense by 5%, up to 9 stacks.
*Lv. 10 Effect: Splitting Iron - Upon entering battle, this move's first strike is guaranteed to be critical. Gains 2 to 3 stacks of Charged Attack for 2 turns when this move deals critical damage. 
**Charged Attack: Increases Attack by 3%, up to 9 stacks.	Consult: Gusu Martial Club
Mighty Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.1.
*A long lost mysterious palm technique that contains the infinite power of thunder.
* Deals damage to a target within 1 grid close to user.	
*Applies 1 to 2 stacks of Pace Block to target.
*Pace Block: Decreases Move by 1, up to 3 stacks.	
*Lv. 5 Effect: Rumbling Thunder - When using this move, has a 20% chance to apply Qi Deprivation to target and increase damage by 20%. Every point of Agility increases the chance by 0.3%.
* Lv. 10 Effect: Roaring Thunder - Upon entering battle, the first strike of this move will apply Qi Deprivation to target and 3 stacks of Lightweight to the user. Lasts 4 turns. 
**Lightweight: Increases Move by 1, up to 3 stacks.	Consult: Gusu Martial Club
Unique Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.9.
*A legendary martial art technique passed down by the Dali clan in Nanjiang. The user gathers pure Yang energy at the fingertips and pierces the opponent's acupoints, rendering them helpless.
* Deals damage to targets within 5 grids in a straight line in front of user.	
*Restores 800 HP for user and applies 2 to 3 stacks of Internal Damage to target.
*Internal Damage: Unable to use Cultivation Methods. Every stack decreases Qi Gathering Speed by 10%, up to 5 stacks. When turn ends or after Composing, 1 stack is used.	
*Lv. 5 Effect: Yang Convergence - Recovers 15% HP and 10% MP for party members. Has a 35% chance to deal damage equal to (IP×5) to targets. Every point of Agility increases the chance by 0.2%.
*Lv. 10 Effect: Beginning of Yang - This move attacks 1 more target; for every target attacked, the next target takes 15% more damage. Has a 25% chance to apply Qi Deprivation to target. Every point of Agility increases the chance by 0.15%.	
*Book: 3000+ Affiliation Quest
*Consult: Linchang Inn
Normal Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.3.
*It's a fist technique popular among guards.
*Deals damage to a target within 1 grid close to user. Does not use MP.	 	 	
Special Move	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.4.
* Tongbeiquan is a northern-style martial art known for its flexibility by spreading power from the back and arms, like a type of ape named Tongbei.
*Deals damage to a target within 1 grid close to user.	 	
*Lv. 5 Effect: Tongbei Ape - Gains 2 stacks of Deft upon entering battle and 1 stack of Deft when using this move. 
** Deft: Increases Evasion by 3%, up to 9 stacks.	Book: Chen Lixi's Companion Quest
Mighty Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 0.6.
*It may appear a fierce technique, but its essence lies in skillful and agile hand movements. The throwing combines strength with flexibility.
*Deals damage to a target within 1 grid close to user.	
*This move has a 30% chance to ignore and break the target's defense. Every point of Agility increases the chance by 0.3%.	
*Lv. 5 Effect: Tablet-Throwing Palm - Increases this move's damage by 15%, and decreases its cooldown by 1 turn when triggering defense break.	Book: Chen Lixi's Companion Quest
Unique Move 	 	Jianghu 
*Every level increases Fist Weapon Mastery by 1.1.
*A complex and malicious martial arts technique. Someone hit by it will initially feel nothing, but all their bones will be shattered after some time.
* Deals damage to targets within 4 grids near user.	
* Applies 2 stacks of Armor Penetration to target for 2 turns.
*Armor Penetration: Decreases Defense by 5%, up to 9 stacks.	
*Lv. 5 Shattered Bones - This move decreases target's Defense by 100. Gains 1 to 2 stacks of Armor Penetration every turn. Lasts 3 turns
*Lv. 10 Weakening Palm Strike - This move decreases target's MP by 200 and applies 2 to 3 stacks of Enervate. 
**Enervate: Every stack of Enervate decreases target's MP recovery by 10%. Enervate loses 1 stack and decreases the target's MP by 3% every turn. Up to 6 stacks.	Book: Mt. Wanzi Boss Chest
Requirement: Select fist as first weapon.