Resident Evil: First Survivor

Resident Evil: First Survivor is an upcoming First-Person Horror Game for the PlayStation 5, Xbox Series X and PC, a version was later released for the Nintendo Switch. The game is a remake of Resident Evil: Gun Survivor a light gun game released on the PlayStation 1. First Survivor boasts superior gameplay and a more developed story, shifting the position of the events on Sheena Island to occur before the rest of the series during the year, 1989. The game also stars a new protagonist, Anderson Peraero who's an investigative reporter working from the UK and visiting Sheena Island to conduct interviews with the Umbrella Researchers about their medical projects.
==Plot Synopsis==
The investigative reporter, Anderson Peraero arrives on Sheena Island in 1989 in hopes of conducting interviews with the researchers at Umbrella on the island about their new medical projects. For many, Umbrella is still seen as a well-respected medical organization who've been at the forefront of medical advancements for the last 15 years. While visiting the island, Anderson also meets the island's native inhabitants, migrants who's families arrived on the island hundreds of years ago from across the North and West coastlines of Europe. Anderson gets their perspective on Umbrella as well as information on the island's own cursed history.
As the game progresses, Anderson and the townsfolk find some of the island's native fauna have gone wild and are occasionally attacking people seemingly without reason. Although initially siding with Umbrella who appear to be trying to treat the people affected by these attacks, Anderson begins to find suspicious activity within Umbrella. Attempting to uncover more information, Anderson infiltrates the Umbrella Facility and finds and documents his findings discovering evidence that the people that had seemingly died in the previous few days were in fact being kept in cold storage for an unknown purpose and some rudimentary information about a project titled Tyrant. However as Anderson is about to exit the facility he's caught by Umbrella security and knocked out.
A few days pass and Anderson wakes up finding himself in a jail cell he doesn't recognize in a rotten and run-down prison in a hidden part of the island. Although finding his camera had been taken and destroyed, Anderson realizes he still possesses his notes which he hid in the inner pocket of his jacket. Hoping to make it back to town, Anderson is distraught when he begins finding the reanimated dead corpses of the people who'd died just a few days prior as well as strange mutated creatures. Upon returning to the town he finds the few survivors locked up in isolated buildings. Helping them, Anderson learns that Umbrella had betrayed the island and been using it as a testing ground for bio-weapons.
As Anderson and the survivors attempt their escape, they run into many strange monsters unleashed by Umbrella who appear to be trying to destroy all traces of the island and ensuring no survivors escape. Although the group manage to reach the docks, Anderson finds that the only ship left is an old cargo ship. Hoping to find an alternative route out, Anderson is reminded that Umbrella has a helipad that might still have a Helicopter. With a new escape in mind, Anderson explores the seemingly abandoned Umbrella Facility, finding the monsters to have taken over and many of the security personnel and researchers having become victims to their own creations.
As Anderson reaches the top of the building he indeed finds a helicopter but also the CEO of the Umbrella Facility, Vincent Goldman, whom just a few days ago Anderson had been on good terms with. Vincent, seemingly falling into insanity and panic informs Anderson that he has the button to release an abomination unto them, before Anderson can act however Vincent presses the button, blowing up the Helipad, killing Vincent as well. As Anderson recovers from the shock of the explosion, he finds a small room located between the helipad and the floor below, within a bioweapon stored in a cryogenic pod. As Anderson approaches, the pod de-activates and the strange man kept within escapes attacking Anderson. Fortunately Anderson manages to fend the being off before they collapse, however in doing so as Anderson makes his escape the creature begins to mutate again and continues to pursue Anderson attacking him in the foyer of the building before this time seemingly being killed for good as the building collapses from a self-destruct sequence.
As Anderson returns to the cargo ship, with the keys for escape which he'd found in the Umbrella Facility, the creature returns one last time, nearly shearing a hole in the boat. Anderson baits the creature into following him off the boat, narrowly avoiding its massive clawed arm. As Anderson fights the creature off, a Helicopter flies over and drops down a strange device, realizing it might be his only hope, Anderson grabs the modified rocket launcher and fires, destroying the creature wholly. The mysterious helicopter flies off and Anderson returns to the ship, with him and the survivors wondering why that Helicopter helped them. As they escape the helicopter is seen following them and after a few days out at sea, the group manage to find land although are surprisingly detained by a police force. In the post-credits it's revealed that the Police Force is actually the UBCS another branch of Umbrella whose operatives keep Anderson and the others under surveillance in a detention center under the reasoning of possible contamination.
==Gameplay==
The gameplay of Resident Evil: First Survivor is that of a First-Person Horror Game. Similar to Resident Evil 7 and Resident Evil Village before it, the first-person perspective is taken throughout most of the game, however some cutscenes are viewed from a third-person perspective. Like most Resident Evil games, the game has a heavy focus on resource management and puzzle-solving. The player is frequently put into positions where they will have to work around enemies as there is overall only slightly more than enough ammunition for all the enemies in the game and requires the player to be diligent while they're exploring both before and after the outbreak hits Sheena Island.
The game's puzzle-solving is much more prominent than previous games, due to the entire first act intended to take place before a major outbreak, there is little in the way of combat, as such the player is expected to explore and learn the island's layout as well as solve puzzles to access new areas. A number of puzzles are entirely optional but net the player additional rewards.
The game also features a return of the significance of the player's choices, throughout the first act of the game and the second act, the player will be presented with a number of choices that need to be made, some of these are forced onto the player while others require the player to go out of their way to find an alternative solution for. Depending on how the player deals with these choices will affect which towsnfolk survive and what items the player can receive as a result.
==Characters==
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==Locations==
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==Enemies==
T-Zombie
The re-animated corpse of a human infected with the T-Virus, although slow usually, they can pose a serious threat in enclosed areas and in large groups. Occasionally a T-Zombie will manage to stumble forwards faster than one might expect catching their victim off-guard. They're able to be dispatched quite easily and destroying their legs can often leave them open to being finished off with a melee weapon.
T-Abomination
The result of mutation due to trauma being induced on a T-Zombie, these abominations have a few set locations they appear at although most will appear as a result of the player not properly disposing of a T-Zombie's body either via headshot or immolation. Their grotesque twisted appearance is a result of the T-Virus attempting to mutate them further. They're faster and more durable although their limbs are easier to destroy, their bite is incredibly dangerous however as it can decapitate.
Giant Rat
Mutated rats, although most rats that become infected with the T-Virus remain at roughly the same size, these rare variants have mutated to a larger size. They are roughly the size of a dog and possess long, dangerous fangs which can inflict poison due to the numerous diseases they carry. They often will communicate by squeaking and can alert others nearby if they spot the player.
Cerberus
Dog bioweapons, although one might assume these are just dogs that were infected by carriers like rats, they're in fact experiments done by Umbrella, this is most evident as there are no pet dogs on Sheena Island. They possess a higher intelligence than regular dogs, not only having superior running and jumping abilities but being more intelligent in their hunting often using their numbers to cut-off exit routes for the player.
Zombie Crow
Zombie Crows are crows that have been infected with the T-Virus, they usually become this way as a result of picking at the carcasses of the infected rather than being bitten like most other creatures. Although mostly unchanged physically their aggression is heightened making them quite dangerous as they will often swarm in small flocks. Their flight also makes shooting them much more difficult, fortunately they rarely pursue their targets far.
Parasite
Parasites are giant mutated ticks, they're extremely dangerous as they're both venomous and highly aggressive. They often remain solitary once mutated as they're known to attack one another. Their method of attacking is to latch onto their target, usually by clinging to a wall or ceiling and drain their blood by piercing their back. Although they're quite large, their carapace is quite thin so a few clean shots can quickly take one out.
Tiger Moth
The Tiger Moth is a large mutated insect, the particular species is native to Sheena Island. The player can quite easily find their chrysalids throughout the game following the outbreak. Their scales contain a poisonous secretion so be wary of walking near the dust clouds they create. They're otherwise quite weak, lacking a proper means of attack they usually try to poison the player or push them towards other enemies.
Giant Roach
Giant Roaches are mutated versions of the Sheena Clicking Roach, they share their unmutated forms tendency to make a clicking sound while on alert. Due to their large size they can be quite threatening as their bites can tear through skin with ease. Their wings are mostly non-functional now although can give them a surprisingly high jump and provide protection from above, kicking one can flip it over leaving its exposed thorax.
Striped Spinner
Striped Spinners are large mutated spiders, they primarily appear in areas with little to no light, it seems that the particular species they originate from had an aversion to light. They are quite ferocious and powerful being able to quickly crush the player if they're not careful. They also possess a venomous bite which can be debilitating.
Giant Centipede
Giant Centipedes are a mutated centipede, non-native to Sheena Island they are lab experiments by Umbrella that broke out, the further the player progresses into the game the larger and more dangerous these creatures become, their growth rate is unlike anything seen. They possess a dangerous bite and the larger ones are able to claw and even crush the player if they're not careful. They also possess a poisonous sting from their tails so watch out when it rears its back at the player.
Lurker
Lurkers are large frog bioweapons created by Umbrella, they appear to be mainly for defensive purposes as they're found guarding areas of particular interest. Like their unmutated amphibious counterparts they prefer to stay in the water although have adapted to different types of water being able to dwell in saltwater and even sewerage water. When they jump out they will attempt to lash the player with their barbed tongue, swallow them whole or simply take a swipe with their webbed claws. They're highly evasive and will quickly attempt to retreat if attacked so deal with them quickly or else they'll come back after they regenerate.
Bristleback
Bristlebacks are large marine reptiles that mutated due to exposure to the T-Virus, they're highly territorial even before mutation and pose a serious threat. Their spines have become longer and sharper and they can attack with their claws and teeth with remarkable speed. They often dwell in rocky outcroppings across the island and if they smell blood they will usually call on others in their mess to help in the attack.
Mandaros
These large mutated salamanders are monstrous in comparison to their original forms, their bodies have become warped with large razor-sharp teeth that can tear through the player in a single bite and their bristled back providing remarkable durability against gunfire. Their front limbs have become vestigial as they will more often slither using their back legs and tail for movement. They may also rear up in an attempt to body slam the player although this exposes their weak point, their oversized and exposed heart which can kill them instantly if hit.
Coiler
Mutated Moray Eels that were originally located in the lower levels of the Umbrella Facility, fortunately they're unable to handle the stronger currents of the ocean and so are limited to the island. Although their skin has rotted their jaw muscles have become strengthened and their bite can quickly lead to death by bleeding due to their jagged teeth. Although they usually stick to the water, they will sometimes jump out to try and bite the player in mid-air.
Beach Demon
The result of rays that have undergone mutation via the T-Virus, the mutation allows them to coat themselves in a membrane that gives them the ability to remain outside of the water for a period of time. They also possess a more advanced form of camouflage, lying in wait before striking with their barbed and poisonous tail or attempting to suffocate the player.
Red Misery
These mutated plants are bioweapons created by Umbrella, after the release of the T-Virus on the island these plants began to infest the underground sewers of the island where the access to water allowed them to rapidly spread. They are a mostly sedentary enemy who attack with poisonous spores as well as swinging their bulbs to strike the player if they come too close.
Hypnos Symbiote
An off-shoot of the main research project Umbrella was conducting on Sheena Island, Hypnos Symbiotes are massive single cellular organisms. Despite their simplicity they are extremely dangerous as they've evolved to absorb their prey, conventional weapons fire is much less effective against them so using explosives and/or fire-based weaponry is the superior option. If one envelops the player it is an instant death.
===Bosses===
First Survivor features a total of 15 Bosses with 10 mandatory and 5 optional. Similar to Resident Evil 0 before it, most of the bosses are mutated animals to represent the more limited state Umbrella was at in terms of developing the T-Virus. It should be noted that the 5th Boss of the game can be one of two bosses depending on the player's decision on how to progress through the game with the boss not chosen being optional.
Boss 	Location 	Description
Dohrnii 	Old Prison Facility 	A mutated jellyfish, it appears to be one of the first bioweapons created by Umbrella, the creature is equipped with a breathing device that allows it to operate on land, although it must stay near pools of water or it will dry out. It attacks with poisonous stings but is mostly stationary, destroying its tentacles can completely immobilize it. There are several ways to defeat this boss either through direct damage (in particular fire damage) or through environmental elements such as exposing it to strong winds or removing its source of water.
Hepatoleaf 	Botanical Garden 	A mutated liverwort plant, its rudimentary DNA allowed for easier forms of mutation. Its thorns secrete the T-Virus and have several zombies latched to it. It seems that even after these zombies are rendered truly dead, the Hepatoleaf can still control their bodies, using them like puppets to protect its core. The plant appears to have been grown for decades and with the state of emergency engaged by Umbrella was released from its holding cell in the Botanical Gardens. The player can defeat the boss conventionally or poison it with pesticides found in the Botanical Gardens, in addition the player can also find Hepatoleaf Bulbs which if destroyed will reduce the overall health of the plant making it easier to kill.
Nautilus 	North Caverns 	A massive mutated Octopus, records at Umbrella HQ indicate it was being held there until recently when it got loose. It escaped to the northern caves where it has remained hidden, the townsfolk believed it to be some sort of folklore creature as many were too scared to approach it. It attacks with its large tentacles which can crush the player quite easily but can also coat the terrain in ink making it slippery. Its main body is difficult to target as it hangs in an area below the accessible part of the caverns, as such the player instead needs to either attack its limbs or attack the ceiling of the cavern to cause a cave-in to drop stalactites on Nautilus. It is the first boss the player must face directly to defeat but has comparatively less health than the previous bosses.
Lampyre 	Sheena Lighthouse 	This mutated Firefly grew to a massive size as a result of exposure to the T-Virus under lab circumstances. Its mutation seems to have heightened the vibration of its wings allowing it to create an ear piercing sound which can disorientate the player, however its large size also means it can no longer fly. It mainly attacks with its mandibles and stomping with its limbs, it can also perform a quick jump by flapping its wings. The Lampyre was attracted to the lighthouse, mistaking the lighthouse's light for a mate, it doesn't seem to realize this however and has brought various foliage from the surrounding woods to create a nest making navigating the lighthouse very difficult. The player can instantly defeat the Lampyre by blinding it by flashing the lighthouse light at it suddenly, this requires the player to wire a remote control into the lighthouse. Alternatively the player can turn off the light source which seems to de-energize the Lampyre making it easier to defeat.
Boroughs 	The Tooth & Claw 	A bioweapon formed from the European Adder, Boroughs is a large, extremely dangerous serpent that seems to have been a particular favourite among the Umbrella staff. Documents on the snake describe it as excelling in testing fields and being a prime candidate for future research, it is likely the one responsible for most of the disappearances of the town's population during the outbreak as its large jaws can swallow a person whole. It attacks by slithering around the arena, using the pillars of the arena as well as the various tables to conceal itself, then striking by lunging or biting the player depending on their proximity. If far enough away, Boroughs may also spit an acidic venom that will leave a pool of acid behind wherever it lands for a period of time. Although the boss must be defeated in combat, the fight can be made easier by turning on the lights in the pub as it makes it easier to spot the boss, the player can also enter the arena in one of two ways, with the alternative route opening up more space giving the player more room to maneuver around Boroughs.
Mujina 	Umbrella HQ Labs 	An experimental bioweapon using a European Badger as the base species, the goal seems to have been to expand the more aggressive traits of the creature for a more effective bioweapon. Research into the bioweapon suggests there was considerable training and experiments to get the Mujina to remain loyal. The experiment is extremely protective of the Umbrella HQ and attacks outsiders on sight. Its limited eyesight makes it often attack blindly but savagely as its massive claws can tear through even body armour. It is not mandatory to defeat Mujina however failing to do so will cause it to begin rampaging throughout the facility, destroying pathways for the player to take and continuing to pose a threat to the player. Mujina can be tricked into attacking electrical panels which severely damage it as well as dim the lighting in the lower levels making it attack more blindly.
Hypnos [1st Form]	Umbrella HQ Heliport 	A strange humanoid bioweapon, originally a person, it appears to be an attempt to create an intelligent and obedient bioweapon by Umbrella. Hypnos uses the T-Virus imbued with the Hypnos Gene a mutated form of the TP53 Gene which causes the tumor suppressing protein to target the weakest cells in the body, continuously renewing itself to become stronger and better through rapid intra-evolution. Although still appearing mostly humanoid, the Hypnos has incredible speed being able to almost glide across the ground and can grab and easily lift the player with one arm, a single punch can cripple the player. When the boss is defeated in this form it will seemingly collapse having been exhausted.
Hypnos [2nd Form]	Umbrella HQ CEO Office 	The Hypnos managed to recover rapidly from its first encounter and appears again after the player enters the CEO's Office, as a result of the Hypnos Gene it has mutated further and become more bestial in appearance growing long razor-sharp teeth and claw-like nails on each hand, also becoming more muscular. Its body is also partially covered in bony plating which appears to have replaced some of its skin tissue. The fight is similar to its first form however it can now perform a running charge where it slashes at the player with its claws or will jump across the room attempting to tackle the player. If it grabs the player it will attempt to bite them dealing near lethal damage with a single bite, however this also leaves it in its most vulnerable state as the player can shoot the inside of the creature's mouth, one of its unprotected body parts. As the battle progresses, damage dealt to the Hypnos' skin will cause it to calcify becoming slower but also more armoured and difficult to hit. Eventually after taking significant damage, the creature's heart will become exposed having grown exponentially larger to compensate for the rapid mutations, when the creature is shot several times through the heart it collapses, seemingly dead this time.
Hypnos [3rd Form]	Cargo Ship Main Deck 	The final boss of the game, the third form of the Hypnos appears to be the result of the Hypnos Gene going into overdrive, attempting to re-activate several inactive human genes causing random mutations. The Hypnos has acquired more biomass which a prelude to its appearance is hinted at by the appearance of several bisected zombies, its muscle mass is similar to that of a gorilla with it having an enlarged larynx from which the creature is able to emit a bellowing howl which can disorientate the player. Like its previous fights the Hypnos can strike the player with its long claws or attempt to bite them which will now result in an instant death as its maw is large enough to decapitate the player. It will also instead throw the player instead when it grabs them seemingly toying with the player rather than viewing them as a proper threat. Most of its body is covered in armour plating excluding a small section on the back of its head and its underbelly. Its heart has regenerated and needs to be destroyed, initially with whatever weapons the player has with them and then later with a rocket launcher, completely immolating the creature due to the incendiary compound within the rockets.
Optional Bosses 	Optional Bosses 	Optional Bosses
Deioneus 	Sheena Island Station (West)	A Bioweapon created from DNA testing and splicing of Shrimp species, the result is this crustacean with powerful pincers capable of decapitating the player if they get to close. It is comparatively smaller than other bosses being roughly similar size to the player instead. It is capable of crawling on various surfaces and can drop down from above in an attempt to crush the player. Although its underbelly is its main weak point it can also be targeted at its mouth which creates a foam of bubbles that help it breathe, without this the creature will gradually suffocate and die. It should be noted that if the fight is done before the power relay diversion puzzle is solved then parts of the arena will be electrified, this can be used against the boss as hitting them, causing them to be knocked back into the electrified panels can deal heavy damage.
Latimeria 	South Caverns 	As one finds, part of the South Caverns on Sheena Island was used as a secret partial research lab for aquatic bioweapons by Umbrella, one of their subjects, a Coelacanth dubbed Latimeria by the researchers appears to be a quite successful result as it had its DNA spliced with that of a Mudskipper and using the T-Virus to keep the genetic data stable. The result was a large air-breathing capable fish with large, bony plating covering its body. It is incredibly durable and will retreat into the water in its arena when threatened making it impossible to properly hit. It will periodically come up onto land to either try and swallow the player whole or take a swipe at them with its fins or tail. Unlike most fights there's no direct way to damage Latimeria with the player's weapons, instead the player needs to solve a puzzle to drain Latimeria's pool causing the bioweapon to begin floundering before being defeated.
Cipactli 	Sheena Sewers 	A large mutated crocodile, it appears that Cipactli was an experiment to develop a more intelligent and obedient bioweapon. The mutation was created through splicing the DNA of mammalian animals with the embryo of a Crocodile, the result being a knuckle-walking creature that is only somewhat obedient. Notes on Cipactli suggest the research was incomplete and a different approach would be required with the main issue being noted as a lack of intelligence post-infection by the test subject. Cipactli when fought attacks with its long jaw in biting attacks as well as charging at the player, often crashing into walls leaving itself vulnerable to a follow-up attack should the player dodge. Alternatively, if the water level in the sewer transfer station was raised, Cipactli will swim through the water and lunge out to try and bite the player as well as lean on the floating bridge in an attempt to sink the player.
Archimedes 	Sheena Library 	A large Owl bioweapon that was seemingly housed within the Library itself before being let loose, its presence points to collusion between Umbrella and some of the townsfolk. The Owl is encountered near the top of the Library where its broken containment cell can be found, concealed behind a false wall. The creature's attacks are mainly done from afar with its flying around attempting to dive at the player to claw at them with its talons or peck them with its beak. It is quite fast an evasive however by hooking up the spotlights found around the cage with a new power source the player can turn the lights on the owl causing it to crash when shone on allowing the player to get some easy hits in.
Caraguatatuba 	Underground Maintenance Area	This mutated Cricket grew to an extremely large size after exposure to the T-Virus. It is limited in its ability to jump due to the arena however it can use its legs to create shockwaves to disorientate the player. It also spews a poisonous substance from its mouth, not only can it poison the player but also blind them for a period of time. Unlike most bosses there isn't an alternative method of defeating it outside of conventional methods, it is intended to be a uniquely challenging boss for players as it rewards a unique weapon.
==Equipment==
Throughout the game the player will come across a variety of equipment which they can make use of, some is needed for combat while others for puzzle-solving and others are consumables to help the player in various ways. The player is able to mark on a map where an item is if they're not able to carry it. Like previous Resident Evil games, Anderson has a limited inventory meaning the player will need to carefully consider what they bring with them. Some of the larger items even require two or more slots to fill. The player can store items in the storage containers found across the map, each container shares the same inventory meaning the player can deposit and item in one and pick it up in another.
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