Goblins -- Rival's War

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==Racial Traits==
-2 Strength, +4 Dexterity, -2 Charisma (2): They are fast, but weak and unpleasant to be around. 
Goblinoid (0): Humanoids with the goblinoid subtype. 
Small (0): Small creatures receive: 
o   +1 size bonus to AC and attack rolls 
o   -1 size penalty to CMB and CMD 
o   +4 size bonus to Stealth checks 
Fast (0): Base speed of 30 ft, which is fast for its size. 
Darkvision (2): Can see in the dark up to 60 ft. 
Swarming (1): Up to two members of this race or one of them and their (up-to Small) animal companion can share the same square at the same time. If two members of this race or one and their animal companion are occupying the same square and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. 
Poison Use (1): Never risk poisoning themselves when applying poison to weapons. 
Pressing Wave (2): Receive Step Up feat for free. 
Mount Training (2): Receive Mounted Combat feat for free. 
Scavenger (2): +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. 
Weapon Familiarity (1): Always proficient with shortswords and bows. 
Skill Training (1): Ride and Stealth are always considered class skills. 
Languages (0): Begin play speaking Goblin only. Goblins with high Intelligence scores can choose from four other languages appropriate to the peoples of their region.
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Category:Main Game - The Rival's War