Cold Hit Location Chart (POSM)

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==Cold==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim chilled; move and –2 penalty to attacks for 1d6 hours
5 	Leg struck, move; victim knocked down and chilled as above
6 	Foot frostbitten, move
7 	Armor shattered, victim chilled as 4 above; if target has no leg armor, leg
 	frostbitten, move, victim knocked down
8 	Hip/thigh frostbitten, stunned 1d3 rounds, move
9 	Armor shattered, leg struck as 5 above; if target has no leg armor, bone broken
 	by cold, no move, –2 to attack rolls
10 	Foot frozen; victim knocked down, movement, –2 penalty to attacks
11 	Leg frozen from knee down, no move, –4 penalty to attacks
12 	Leg frozen at hip, no movement or attacks possible
13+ 	As 12 above with an additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim chilled, –2 to attack rolls for 1d6 hours
5 	Abdomen struck, victim reduced to move, chilled 1d6 hours
6 	Armor shattered, victim chilled as 4 above; if target has no armor, abdomen
 	frostbitten, move, –2 to attack rolls
7 	Abdomen frostbitten, move, –2 to attack rolls; victim slowed for 2d6
 	rounds due to intense cold
8 	Abdomen frostbitten, move, –4 to attack rolls; victim slowed for 1d6
 	hours by intense cold
9 	Armor shattered, abdomen struck, move and –2 to attacks; if no armor,
 	victim slowed 1d6 hours, move, –4 to attack rolls
10 	Abdomen partially frozen, no move or attack; victim succumbs in 1d4 days
 	without magical healing
11 	Abdomen frozen, no move or attack, victim reduced to 0 hp; victim succumbs
 	in 1d6 hours without magical healing
12 	Abdomen frozen, victim reduced to 0 hp and succumbs in 1d6 rounds without
 	magical healing
13+ 	As 12 above with additional torso or leg hit (50% chance of each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Victim chilled, –2 to attack rolls for 1d6 rounds
5 	Torso struck; move, –2 to attack rolls, victim chilled 1d6 hours
6 	Shield shattered, victim chilled as 4 above; if target has no shield, torso
 	frostbitten, slowed 1d6 rounds, move, –2 to attack rolls armor, torso
 	frostbitten, victim slowed 1d6 hours, move, –2 attacks
8 	Torso frostbitten, move, –4 to attack rolls, victim slowed 1d6 hours by
 	intense cold
9 	Torso frostbitten, no movement or attacks possible
10 	Torso partially frozen, no move or attack, victim perishes in 1d4 hours
 	without magical help
11 	Torso frozen, victim reduced to 0 hp, dies in 1d6 rounds
12 	Torso frozen, victim dies immediately
13+ 	As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
 	left arm, 20% right arm, 20% head)
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand chilled, weapon or shield dropped
5 	Arm struck, shield or weapon dropped, –2 penalty to attacks with that hand
 	until victim recovers
6 	Hand frostbitten, –4 to attacks with that hand (or no shield use if shield arm is
 	struck)
7 	Armor shattered, arm chilled as in 4 above; if victim has no armor, arm
 	frostbitten, –2 penalty to all attacks, victim slowed 1d4 rounds
8 	Arm frostbitten, victim slowed 1d4 rounds, –4 to attacks with affected arm
 	and –2 to all other attacks
9 	Deep frostbite renders arm useless, victim slowed 1d6 hours
10 	Hand frozen and useless, stunned 1d6 rounds, –2 to all attacks
11 	Arm frozen from elbow down and useless, stunned 1d6 rounds, –4 to all
 	attacks, slowed 1d6 hours
12 	Arm frozen from shoulder down, stunned 1d6 rounds, move, no attacks,
 	slowed 1d6 hours
13+ 	As 12 above with an additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Frost disorients victim for 2d4 rounds, –2 penalty to all attacks
5 	Head struck, helm damaged, victim slowed 1d6 rounds; –2 to all attack rolls if
 	victim had no helm
6 	Head struck, –2 to attacks, slowed 1d6 hours
7 	Helm shattered, face frostbitten, slowed 1d6 hours, –2 to attacks; if victim
 	wears no helm, –4 to all attacks and move
8 	Face frostbitten, victim blinded 1d6 hours and slowed 1d6 hours
9 	Scalp and side of head frozen, victim slowed 1d6 hours, move and no
 	attacks
10 	Face frozen, victim blinded, no move or attack
11 	Throat/nose frozen, no move or attack, asphyxiation in 1d4+1 rounds
12 	Skull frozen through, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail frostbitten; if prehensile, any items carried are dropped, –2 penalty
 	to all tail attacks
7–8 	Tail frostbitten, lose any tail attacks; victim chilled 1d6 hours, suffers a –2
 	penalty to attacks while chilled
9–10 	Tail badly frostbitten, lose any tail attacks, move if animal uses tail for
 	movement
11 	Tail frozen at mid-length, victim stunned 1d6 rounds, lose any tail attacks, no
 	movement or attacks if creature uses tail for movement
12 	Tail frozen, victim stunned 1d6 rounds, pain reduces creature to move and
 	–2 penalty on any attack rolls; no move or attack if creature uses tail for
 	movement
13+ 	As 12 above with abdomen or torso hit (50% chance of either)
: Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within 1d3 days to prevent lethal infection or gangrene.