Lévis Rosequartz

==Summary==
Lévis Rosequartz is a character and major antagonist of Mashle: Magic and Muscles' Tri-Magic-Athalon Divine Visionary Final Exam Arc, as well as a Divine Visionary candidate from Walkis Magic Academy.
The Bureau Chief's Son, Lévis was given the most thorough education from the best teachers along with his twin brother, practically destined to earn a top spot in the world, taught to use whatever means to maintain their position as the very best. However, with every failure to be anything less than the absolute best, Lévis was subjected to constant punishment, all due to his twin brother being the superior between the two. With every scar deepening his hatred for his superior twin, Lévis obsessed over how he could beat him, to avoid the pain, but after a time the tables would turn, with his twin recieving the punishments once reserved for him. While his twin played it off as Lévis being the stronger of the two, Levi's knew that his twin lost for his sake, with his twins health soon deteriorating. Lévis was too afraid to stand up to his father, thinking that he was weak, and now uses any means necessary to stand at the top, any means necessary to not lose.
His personal magic is Magnets, while his second wand allows him to use Lightning.
==Powers and Stats==
Tier: , with Magnets Lightning Secondth: Invariable Raigun, far higher with Adamas, God of Magnetism
Name: Lévis Rosequartz
Origin: Mashle: Magic and Muscles
Gender: Male
Age: Unknown
Classification: Triple-Liner, Former Student at Easton, Student of Walkis
Powers and Abilities: Superhuman Physical Characteristics, Magic, Magnetism Manipulation (Lévis's main magic is to control magnetism, being capable to change the polarity of any targetMashle: Magic and Muscles Chapter 85. Lévis usually uses this to get his opponents crushed by metal balls with various spikesMashle: Magic and Muscles Chapter 85Mashle: Magic and Muscles Chapter 87Mashle: Magic and Muscles Chapter 88. Capable to easily change the polarity of an entire room of at least tens of meters instantaneouslyMashle: Magic and Muscles Chapter 85) & Electricity Manipulation (His second magic is lightningMashle: Magic and Muscles Chapter 89, where the electricity is so high that it's considered more dangerous and deadlyMashle: Magic and Muscles Chapter 89 than being crushed by a giant spiked ballMashle: Magic and Muscles Chapter 85Mashle: Magic and Muscles Chapter 87Mashle: Magic and Muscles Chapter 88), Metal Manipulation & Weapon Control (Can virtually create any metallic object at will, always possessing magnetic characteristics, such as huge spiky ballsMashle: Magic and Muscles Chapter 85Mashle: Magic and Muscles Chapter 87Mashle: Magic and Muscles Chapter 88 to small onesMashle: Magic and Muscles Chapter 85Mashle: Magic and Muscles Chapter 89 and walls with enough polarity to deflect attacksMashle: Magic and Muscles Chapter 85. Can create a shield to protect himselfMashle: Magic and Muscles Chapter 88. With his Secondth, Lévis is able to create a railgun powerful enough to obliterate a country and fast enough to reach Mach 7Mashle: Magic and Muscles Chapter 90), Surface Scaling (Can move on any solid surface using his magnetism magicMashle: Magic and Muscles Chapter 87), Reactive Evolution (Can create electrically amplified magnetic balls that adapt to the target's speedMashle: Magic and Muscles Chapter 89), BFR (Can use a spell which sends the target into an eternal void of nonexistenceMashle: Magic and Muscles Chapter 85), Summoning & Statistics Amplification (A summons is a power of another levelMashle: Magic and Muscles Chapter 91, which awakens the true power of a godMashle: Magic and Muscles Chapter 46, being able to amplify the magic of its userMashle: Magic and Muscles Chapter 67), Homing Attack & Attack Reflection (With Adamas, God of Magnetism, Lévis creates his own magnetic pole, where he passively reflects any enemy attack and ensures that his attacks are all accurateMashle: Magic and Muscles Chapter 91), Acrobatics (Can fall accurately over a drop of tens of metersMashle: Magic and Muscles Chapter 87), Sleep Manipulation (Wizards can put living things to sleepMashle: Magic and Muscles Chapter 10, although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Lévis, who is at the level of a Divine Visionary as much as Margarette and Cell War, is capable to stop any attack that are inferior in term of lifting strengthMashle: Magic and Muscles Chapter 35 and control opponent body at willMashle: Magic and Muscles Chapter 36. His Summons is comparable to Rayne's, who can potentially passively reflect enemy attacks around himMashle: Magic and Muscles Chapter 46, however, by Lévis's summons nature this is not applicable in most cases, it's just something he has the capability), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101. Comparable to Rayne, who can sense even non-magic aurasMashle: Magic and Muscles Chapter 30), Aura (Even very inferior magic users are shown to possess an auraMashle: Magic and Muscles Chapter 1), Non-Physical Interaction (Divine Visionaries are considered the top of the magic world in every senseMashle: Magic and Muscles Chapter 40Mashle: Magic and Muscles Chapter 79Mashle: Magic and Muscles Chapter 112. By the fact that the higher the level of a wizard's magical power, the greater the sea of possibilities for more advanced spellsMashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapters 55 to 61 Bonus pages. His Summons is comparable to Rayne's, who was able to reflect sound based attacksMashle: Magic and Muscles Chapter 46), Cloth Manipulation & Shapeshifting (Wizards at this point are capable to change their clothes and appearances at willMashle: Magic and Muscles Chapter 35Mashle: Magic and Muscles Chapter 107), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation (Transmuting objects is something simpleMashle: Magic and Muscles Chapter 19 Bonus part 1Mashle: Magic and Muscles Chapter 20 Bonus part 2Mashle: Magic and Muscles Chapter 21 Bonus part 3Mashle: Magic and Muscles Chapter 22 Bonus part 4Mashle: Magic and Muscles Chapter 23 Bonus part 5, although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed & Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 78), Minor Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), limited Precognition (With a crystal ball, wizards can see their own futuresMashle: Magic and Muscles Chapter 55 to 61, Bonus pages), Abstract Summon (Type 2; Wands are an extension of the bodyMashle: Magic and Muscles Chapter 43, each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method]Mashle: Magic and Muscles Chapter 70. In addition, wands possess consciousness of their own, being able to even choose the userMashle: Magic and Muscles Chapter 53. Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Resistance to Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58 and yet he is not bothered in the presence of comparables) and unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21 Q&A)
Attack Potency: Large Island level (Lévis is above the rest of his groupMashle: Magic and Muscles Chapter 80 with the exception of Domina and was capable to easly defeat a weakened GalufMashle: Magic and Muscles Chapter 89, who could potentially fight against MargaretteMashle: Magic and Muscles Chapter 80 [121 Gigatons]), Country level with Magnets Lightning Secondth: Invariable Raigun (Can obliterate a country [7.86 Teratons]Mashle: Magic and Muscles Chapter 90), far higher with Adamas, God of Magnetism (Levis considers the power of a summons in general to be on a level completely above his own RailgunMashle: Magic and Muscles Chapter 91. When a summons is activated even entry-level spells become so powerful that they exceed that of a SecondthMashle: Magic and Muscles Chapter 47)
Speed: At least Subsonic+ (Able to keep up with MashMashle: Magic and Muscles Chapter 85Mashle: Magic and Muscles Chapter 88Mashle: Magic and Muscles Chapter 89, who at the moment was using more strength than at the time of the fight against Andre Qrore, mash has shown this kind of speed before [Mach 0.64]Mashle: Magic and Muscles Chapter 19Mashle: Magic and Muscles Chapter 20.), Varies with Magnets Lightning Ball (Creates electrical amplified magnetic balls that adapt to the target's speedMashle: Magic and Muscles Chapter 89), up to Hypersonic with Magnets Lightning Secondth: Invariable Raigun (His Secondth moves at Mach 7Mashle: Magic and Muscles Chapter 90)
Lifting Strength: Class E with spells (Comparable to Margarette, someone who is capable of making Mash have difficulty lifting a nalcosMashle: Magic and Muscles Chapter 58, which at the moment was using a force comparable to when he threw a giant [4.9209837e+19 Kg]Mashle: Magic and Muscles Chapter 72), far higher with magnetism (Mash while holding back is not able to do anything against Lévis's magnetic forceMashle: Magic and Muscles Chapter 85), Class Z with Adamas, God of Magnetism (Levis considers the power of a summons in general to be on a level completely above his own RailgunMashle: Magic and Muscles Chapter 91 and when a summons is activated even entry-level spells become so powerful that they exceed that of a SecondthMashle: Magic and Muscles Chapter 47. Stated that the magnetc force of Adamas is several times stronger than most of magics [1.0063129e+22 Kg]Mashle: Magic and Muscles Chapter 91, what includes the repulsive force of his Secondth, which is capable of obliterating a country [3.3543763e+21 Kg]Mashle: Magic and Muscles Chapter 90)
Striking Strength: Unknown
Durability: Large Island level (Took a punch from MashMashle: Magic and Muscles Chapter 90), higher with magnect ball (Dot with Ira Kreuz can't scratch Lévis's magnect ballsMashle: Magic and Muscles Chapter 87Mashle: Magic and Muscles Chapter 88), up to Country level with Adamas, God of Magnetism (Can handle the force of hitting MashMashle: Magic and Muscles Chapter 91)
Stamina: Peak human. Can hold and continue fighting without difficulty after a sharp punch to the chinMashle: Magic and Muscles Chapter 90Mashle: Magic and Muscles Chapter 91.
Range: Tens of Meters with basic spells (Capable to easily change the polarity of an entire room of at least Tens of Meters instantaneouslyMashle: Magic and Muscles Chapter 85), Kilometers with Magnets Lightning Secondth: Invariable Raigun (Normal range of basic railguns), Interdimensional with Confinement Box (Sends the target into an eternal void of nonexistenceMashle: Magic and Muscles Chapter 85)
Standard Equipment:
*Wands: Like any wizard, Lévis has a wand to increase the variety and potency of his magical powers. However, a great characteristic of Lévis in particular is the fact that he possesses two wandsMashle: Magic and Muscles Chapter 89, unlike most of the population, and can thus merge spellsMashle: Magic and Muscles Chapter 89, even the most advanced onesMashle: Magic and Muscles Chapter 90, to create more powerful attacks. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep controlMashle: Magic and Muscles Chapter 10. Wands are also an extension of the bodyMashle: Magic and Muscles Chapter 43, and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intactMashle: Magic and Muscles Chapter 81
Intelligence: At least Gifted. He is way above the average Aeston Magic Academy student and is a great candidate to be a Visionary, a school being considered one of the top three in the worldMashle: Magic and Muscles Chapter 79, where only 3% of people pass and which has only considerably elite studentsMashle: Magic and Muscles Chapter 2. Has the ability to manipulate people throughout their lives just to reach a higher positionMashle: Magic and Muscles Chapter 89. Lévis studied tortuously all his life for his fatherMashle: Magic and Muscles Chapter 91. He received the most thorough education from the best teachersMashle: Magic and Muscles Chapter 91. His curriculum inluided both theoretical and pratical magic, governance, and states-manshipMashle: Magic and Muscles Chapter 91.
Weaknesses: If the wand is broken, all current spells are lostMashle: Magic and Muscles Chapter 61.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Male Characters
Category:Magnetism Users
Category:Electricity Users
Category:Extrasensory Perception Users
Category:Aura Users
Category:Pain Users
Category:Teleportation Users
Category:Sleep Users
Category:Summoners
Category:Statistics Amplification Users
Category:Non-Physical Interaction Users
Category:Telekinesis Users
Category:Cloth Users
Category:Text Users