Mechs/NTG-X

==Description==
An experimental variant of the Night Gyr mounting a RAC/5 in each arm and a Streak LRM-10 launcher in each side torso. 7 tons of ammo ensures the 'Mech can deal with prolonged engagements on the battlefield.
Drop Cost Multiplier: 1.12
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance (Quirk)
40 	Combat Computer 	Cool Running: +6 Heat Sinking, -5% Weapon Heat Generated (Quirk)
145 	Endo-Steel (C) (2)	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=120/120S=60 	A=45/45S=16 	A=120/120S=60
Arms/Head	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Rotary AC5 (C) 	
Micro Pulse Laser (C) 	
Rotary AC5 (C)
Torso 	Health 	FA=120/160 RA=50/80S=80	FA=170/230 RA=53/115S=80	FA=120/160 RA=50/80S=80
Torso 	HardPoints	[ 3O ] 	[ 1O ] 	[ 3O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 300
OmniMech Gyro
Endo-Steel (C) (2)	
Specialist Slot
Torso 	Dynamic 	
3x Ammo RAC5
Streak LRM-10 (C)	
Ammo Streak LRM (CLAN)
Ferro-Fibrous (C) (2)
C.A.S.E. II (C)
Engine HS +2
Heat Sink Kit (C)	
3x Ammo RAC5
Streak LRM-10 (C)
Legs 	Health 	A=140/160S=80 	 	A=140/160S=80
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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