Enchanted Weapon

The Enchanted Weapon spell enchants weapons with powerful magic.
==Description==
===Enhanced Editions===
===Original Baldur's Gate II===
==Gameplay==
===Enhanced Editions===
The caster applies this spell to a single creature at touch range, including to self if desired.
Upon completion of the spell all the spell recipient's weaponry, ammunition, and even their bare fists will be treated as +3 enchanted items for the purposes of what they can strike.
When a creature affected by this spell uses a weapon or ammunition, that item gets imbued with magic. As long as its user remains that creature, it becomes Magical with at least a +3 Enchantment.
If the enchantment on the weapon or ammunition was already higher than +3, it will not be downgraded.
Main hand, off-hand, ammo slots, fist, shapeshifted "weapons", magically-created weapons or ammo, everything is a candidate for magical enhancement. Thus it is great to use, for example, on Monks or Shapeshifters while their natural weapons don't have high enchantment yet. 
Different weapons can be equipped or created at any time, as long as Enchanted Weapon is running, they will be imbued with magic until unequipped or until end of spell.
The spell recipient keeps this passive power for 5 rounds per level of the caster, up to 100 rounds at level 20.
Enchanted Weapon only affects the enchantment value – the matching THAC0 and damage bonuses that most weapons have are separate and this spell does not apply them.
In the first opus, only a Sorcerer can learn this spell. There isn't any scroll for it until Siege of Dragonspear.
===Original Baldur's Gate II===
The caster selects one weapon from a list of four, to appear in his inventory. The weapon thus created is functionally equivalent to Long Sword +3, Short Sword +3, Battle Axe +3 or Mace +3, but with a different appearance and the caveat that it will disappear after one day.
It can be passed on to other party members, but they need to be able to use weapons of this type to equip it.
==Where to obtain its scroll==
===The Black Pits===
*Dinguer the Mad 
=== Baldur's Gate: Siege of Dragonspear ===
* Troll Cave
===Baldur's Gate II: Shadows of Amn===
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
===The Black Pits II: Gladiators of Thay===
*Book Merchant 
==Bugs==
The spell won't work with contingency. This issue is already identified and revised by The Enhanced Edition Fixpack (EEFP).
==Gallery==
OG Enchant Weapon 1.png|Gorion's Ward isn't sure what lies ahead through the magical portal, so decides to cast Enchant Weapon to boost his favorite sword, Varscona before taking the plunge.
==Mod content==
The Spell Revisions mod has not changed this arcane spell much in Enhanced Editions, only revising its duration cap and lowering its range to 0.