1.20 Nature & Danger

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1.20, The first release of Nature & Danger, was a major update to Java Edition announced at MINECON 2023. The first snapshot, 22w11a, was released on December 8th, 2023 and the full release of 1.20.0 was on March 9th, 2024. Update 1.20 was released almost 2 years after the 1.19 Wild Update, a new record long between major updates. The reason for the late release was because Nature & Danger was among the biggest updates in Minecraft's history, overhauling many biomes in the overworld and adding new blocks, items, mobs, biomes and much more. More than 200 bugs were also patched, including several duplication bugs involving the Allay.
== Additions ==
=== Blocks: ===
==== Maple Log ====
* Generates in Maple forests and more rarely in deciduous forests.
* Found in Maple trees.
* Have the same properties of other overworld logs.
* They have a brownish colour similar to spruce, but slightly lighter.
==== Maple Leaves ====
* Generate on Maple trees.
* Sometimes drop saplings and apples like other overworld leaves.
* Have 4 colour variants: green, yellow, orange and red. Random when placed, biome specific when generated, and can be specified via commands.
* In Maple forests, they can be green or yellow. In Warm deciduous forests, green, yellow and rarely orange. Cold deciduous forests have orange and red.
==== Maple Saplings ====
* Same width as oak sapling.
* Have a greenish-yellow coloured leaves.
* Slightly thinner branches than oak.
* Can be grown into maple trees, like all saplings.
==== Maple Planks ====
* Have a slightly lighter colour than spruce.
* Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, trapdoors, boats and boat in a chests.
* Doors and Trapdoors have a round window pattern.
* Can generate in bonus chests and maple village chests.
* Usable in all plank recipes.
==== Pine Log ====
* Generates in Taigas and tundras.
* Found in Pine trees.
* Have the same properties of other overworld logs.
* They have a brownish colour similar to spruce, but slightly darker.
==== Pine Leaves ====
* Generate on Pine trees.
* Sometimes drop saplings and apples like other overworld leaves.
* Have a teal colour, similar to spruce leaves.
* Generate in rings like spruce leaves.
==== Pine Saplings ====
* Same width as jungle sapling.
* Have a aqua coloured leaves.
* Slightly thinner branches than oak.
* Can be grown into pine trees, like all saplings.
==== Pine Planks ====
* Have a slightly darker colour than spruce,
* Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, trapdoors, boats and boat in a chests.
* Doors and Trapdoors no windows, similar to spruce.
* Can generate in bonus chests and taiga village chests.
* Usable in all plank recipes.
==== Azalea Log ====
* Spawn in Azalea trees.
* Prior to 1.20, azalea trees used oak planks.
* Has the same colour as oak, but has a more smooth texture.
==== Small Bush ====
* A smaller block-form version of the generated regular bush.
* Use a similar shape to amethyst clusters.
* Have no hitbox and can be walked through.
* Placing a block on it will automtically delete the bloc, similarly to grass.
==== Thin Leaves ====
* Come in all overworld leaves variants.
* Look very smilar to regular leaves, only slightly less dense.
* Can generate in bushes.
* Have no hitbox, automatically breaks when punched.
* Mobs cannot detect players inside the thin leaves.
==== Sediment ====
* A overlap of sand and gravel textures.
* Generate at the bottom of rivers and beaches.
* Can only be obtained with Silk Touch, otherwise drops sand and gravel.
* Can form into tuff
==== Poisonous Mushrooms ====
* Added 192 mushroom variants in a similar format to Tropical fish.
* They inflict poison for 20 seconds, other than the those with spots, which inflict lethal poison II for 30 seconds or until the player dies.
* Each has one of the 16 colours and one of 12 patterns, leading to nearly 200 possible combinations.
* The red mushroom is independent of the system, despite there being a red colour and spotted pattern combination. This feature is intentional, to give players a poison prank.
* Can generate in all land biomes except tundras, deserts and badlands. They are especially common in jungles and swamps.
==== Fruit Sapling ====
* Grow into fruit trees.
* If put togther with a fruit in a crafting table or inventory crafting tab, the sapling will grow into a tree of that type.
* There are orange, lemon, peach, banana and apple variants. Crafting them all togther with the sapling will make a Fruity Fruit sapling, which will make a tree with all fruits.
==== Punnet ====
* Crafted with 5 wooden planks in a boat shape with rope in the centre.
* Despite only being 9 pixels tall, has the hitbox of a full block.
* Has 15 slots that can only hold fruit.
* Similarly to Shulker boxes, still holds fruit inside when destroyed.
* Fruit spoils much more slowly when stored within, unlike shulker boxes and ender chests.
==== Honeymelon Block ====
* Can be crafted down to honeymelon slices.
* Crafted with honeymelon slices
* Attracts bees, all bees within 50 blocks will go to the Honeymelon Block. 
* It will distract the bees for 30 seconds, giving the player a window of time to collect honey and bee nests.
==== Freezer ====
* Crafted with 3 wooden planks on the bottom with an ice block in the centre of the grid.
* Can hold 4 fruits.
* Fruit will not spoil at all when placed inside, partially spoiled fruit will revert back to fresh fruit after 15 seconds.
* Does not work in biomes with hot climates.
==== Preserver ====
* Similar to the freezer but crafted with blue ice.
* Can turn expired food into fresh food.
* Works like a normal freezer in hot climates.
==== Subsoil ====
* Generates between y60 and y55. This means that topsoil can very rarely be exposed at low-lying areas.
* Has a tan colour similar to sand and has a texture that is a mixture of dirt and cobblestone.
* Takes 5 seconds to mine with your hand, though still drops.
* Coal ore can rarely spawn in the bottomost subsoil layers.
==== Arrow Sign ====
* A sign that is shaped like a arrow pointing in the direction.
* Has a variant with all types of wood.
==== Quicksand ====
* Generate in deserts.
* Players walking on it will fall in, similarly to powder snow.
* After 3 seconds, the player will suffocate until they escape or die.
* Husks and rabbits are unaffected by quicksand.
==== Rotten Flesh Block ====
* Crafted with 9 rotten flesh.
* When placed, all zombies within a 30 block radius are distracted zombies for 10 seconds.
* Can be eaten. Coded to restore 36 hunger, but can only restore the maxium of 20 hunger without extensive modding.
==== Zombie Bait ====
* Crafted with a rotten flesh block in the centre surrounded by any combination of rotten fruit.
* When placed, all zombies within a 50 block radius are distracted zombies for 30 seconds.
* When attempted to be eaten, it will inflict lethal poison I for 20 seconds.
==== Mob Divertor ====
* Crafted with zombie bait, gunpowder, bone block and cobweb in a cross formation with any hostile mob head in the centre.
* All hostile mobs, as well as endermen, piglins and spiders within 50 blocks will be run towards the block and stay there for 30 seconds.
* Does not dissappear after use unlike zombie bait, has durability for 50 uses.
==== Clover ====
* Often found in plains.
* Has a rare 4-leaf variant, with the a yellow name.
* 3-leaf ones can be eaten, giving 1 hunger and no saturation.
* Holding down use on a 4-leaf variant for 3 seconds will make it dissapear, giving the player luck 2 for 3 in-game days, or one real-life hour.
=== Items ===
==== Rotten Fruit ====
* Have a variant for all fruits in the game.
* Have greenish splotches on the regular texture.
* Unfrozen fruit will take 336,000 ticks, or 2 in-game weeks to enter this state. This figure is halved in hot climates.
* Eating it will restore half the hunger and zero saturation, as well as inflicting poison, nausea and weakness for 30 seconds.
==== Partially Rotten Fruit ====
* Have a variant for all fruits in the game.
* Have few lime splotches on the regular texture.
* Unfrozen fruit will take 168,000 ticks, or 1 in-game week to enter this state. This figure is halved in hot climates.
* Eating it will restore 3/4 the hunger and half the saturation, as well as inflicting nausea for 15 seconds.
==== Mob staff ====
* Can summon non-boss hostile mobs, as well as piglins, endermen and spiders to fight on your side, at the cost of the mob's drops and experience.
* 4 Silverfish and Endermite require 8 levels, and take away 3.
* 2 zombies, husks, drowned or zombie villager require 10 levels and take away 5.
* 2 skeletons or spiders require 15 levels and take away 7.
* 1 creeper, phantom or witch require 20 levels and take away 9.
* 2 strays or cave spiders require 25 levels and take away 12.
* 1 of all other mobs require 30 levels and take away 15.
==== Shields ====
* New Iron, gold, diamond and netherite variants.
* The netherite variant can be used to block fireballs.
* Crafted with one shield surrounded with 8 of the respective material.
* Banner patterns cannot be applied on them.
==== Rope ====
* Crafted with 3 leather vertically, giving 8 rope.
* Can only be used in crafting.
==== Orange ====
* Restores 3 hunger and 0.5 saturation.
* Grows on orange trees.
==== Banana ====
* Restores 4 hunger and 0.5 saturation.
* Grows on banana trees.
==== Lemon ====
* Restores 2 hunger and no saturation.
* Grows on Lemon trees.
==== Peach ====
* Restores 3 hunger and 0.5 saturation.
* Grows on Peach trees.
==== Honeymelon Slice ====
* Restores 2 hunger and 0.5 saturation.
* Crafted from 1 Honeymelon block, giving 9 slices.
* Gives the player speed I for 10 seconds.
==== Nature Gem ====
* Has a 5% chance of spawning in the basement of a Jungle hut
* When taken from its item frame, all grass blocks within a 100 block radius will turn into coarse dirt. Grass, flowers and ferns will turn into dead bushes and leaves will dissappear.
* When used on a block, it will grow plants, moss and other vegetation on all viable blocks within 100 blocks.
* Has 10 uses before breaking.
==== Spear ====
* Has a wooden, stone, iron, gold, diamond and netherite variant.
* Does twice as much damage as its respective sword, but has a very long cooldown at 2 seconds.
* Critical hits are done when a entity is hit when the player is sprinting, not jumping.
==== Mob core ====
* Made with mob bait surrounded by gold a a cross and iron on the corners.
* Must be used on a full-power beacon.
* Spawns a large amount of different mobs between 20 and 50 blocks from the core.
* When all mobs are defeated within 5 minutes (which is relatively hard due to the sheer number of mobs), there will be fireworks similarly to a raid victory and the player will receive 30-50 diamonds, 20-30 emeralds and a 20% chance for a totem of undying.
=== World Generation ===
==== Jungle huts ====
* Uncommon structures spawning in jungles.
* Contain loot chests that may contain bamboo, cocoa beans, iron ingots, bones, rotten flesh, gold ingots, diamonds and very rarely enchanted golden apples.
* Have a 20% chance of containing a basement under a suspicous dark oak plank which contains another loot chest, which in addition to the upstairs items, may also contain emeralds, lapis lazuli, fermented spider eyes and book and quills. They also always contain a book with some lore written inside it.
==== Deciduous forests ====
* Have a cold and warm variant, identifiable by common leaf colors of maple and oak trees.
* Orange foxes and wolves may spawn in both variants. Snow foxes and tigers may spawn in the cold variant only. Sheep may spawn in the warm variant only.
* Maple villages and pillager outposts may generate here.
==== Maple forest ====
* A dense forest containing only maple trees.
* Sheep, cows, chickens and foxes may spawn here.
* Maple villages may generate here.
==== Pine forest ====
* A cold forest of Pine trees, usually bordering taigas.
* Pillager outposts may generate here.
* Foxes, sheep and wolves may spawn here.
Category:Fan Made Updates