Verse

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|-|Overview=
Verse is a programming language developed by Epic Games that you can use to create your own gameplay in Unreal Editor for Fortnite, including customizing your devices for Fortnite Creative.
Verse’s primary design goals:
*Simple enough to learn as a first-time programmer.
* General enough for writing any kind of code and data.
*Productive in the context of building, iterating, and shipping a project in a team setting, and integrating code and content.
*Statically verified to catch as many categories of runtime problems as possible at compile time.
*Performant for writing real-time, open-world, multiplayer games.
*Complete so that every feature of the language supports programmer abstraction over that feature.
*Timeless - built for the needs of today, and for foreseeable future needs, without being rooted in the past artifacts of other languages.
You’ll need to install Visual Studio Code in order to write Verse code for your UEFN Project.
Visit the Epic Games Documentation site to learn how to start in Verse with practical examples and lessons.
|-|The Language=
==Modules==
A Verse module is an atomic unit of code that can be redistributed and depended upon, and can evolve over time without breaking dependencies.
An example of how you would import a module would be:
 using { /Fortnite.com/Characters }
 using { /Verse.org/Simulation }
 using { /UnrealEngine.com/Temporary }
*Verse.org (Top Level Module) 
**Verse
**Simulation
**Assets
**Colors
**Random
**Native
**Concurrency
*UnrealEngine.com (Top Level Module) 
**Assets
**Temporary
***SceneGraph
***UI
***Diagnostics
***Curves
***SpatialMath
*Fortnite.com (Top Level Module) 
**UI
**Devices
***InterpolationTypes
**Vehicles
**Teams
**Playspaces
**Game
**FortPlayerUtilities
**Characters
**Animation
**AI
***movement_types
|-|Mechanic Code Examples=
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Category:UEFN
Category:Creative
Category:Verse API