0.9.400 1/33

It's the height of sprins in the Wasteland. The day is close when the faces of even the harshest survivors widen in a smile under their masks, and laughter of the particularly impressionable (or especially ‘altered’ by the Crossout virus?) will shake the walls of garages. Friends, meet April Fools' Day in Crossout!
=== New brawl "Where'd you get the car, dude?" ===
Especially for the "Day of humour and jokes" we have prepared a special brawl, everyone can take part in it. Its victory conditions are no different from the familiar "Big Black Scorpions". But the April Fool's Brawl would not be special without a little surprise, would it? And the surprise is that you will fight on random and unusual armored cars, which were selected by us from the exhibition! So do not be surprised if you have to fight with a stove against a dragon, and after your destruction and rebirth you will turn into a stroller armed to the baby teeth :)
So:     
* Players fight on random armored cars selected from the exhibition.  
* After each destruction your armored car changes randomly.
* The winners are those survivors who destroyed most of the opponents and took places from 1 to 4.
But what about the rewards?", You ask. Of course, there will be special April Fools' Rewards:
* Sticker "Surprise" is issued for 3 wins in the brawl.
* Sticker "Nosedive" is issued for 5 victories in the brawl.
* Sticker "Harley King" is issued for 8 victories in the brawl.
* Sticker "Crab it" is issued for 10 wins in the brawl.
* Decor is issued for 15 wins in the brawl.
Pay attention once again to the fact that the winning survivors are the ones who took the places 1 to 4 after the brawl.
=== Factions ===
* A reward for achieving prestige with the Engineers faction was introduced.
Previously achieving prestige level with the Engineers faction did not give you any rewards.Now you will get an Engineer flag.But that's not all! If you can reach this level in one day, you will get two flags at once. Do not miss this moment!
=== Game Modes ===
Brawls
* Changed and increased the reward for winning a fight.
Many were unhappy with the reduced rewards in brawls. Especially for them, we changed the reward to a unique one, which now can not be obtained anywhere except brawls, and also increased its value tenfold. Now for a victory in each brawl you will receive as many as 1000 coupons. You can no longer get them in raids.
Race
* The starting position of players on hovers will be on the other end of the map.
Players complained a lot that hovercrafts totally dominate the ‘Race’ mode and they take the top places, hindering others. With this change, you no longer have to worry about it.
PvP
* Battle time has changed.
Some players asked to increase the dynamism of battles, returning the old time, others were on the contrary in favour increasing this time.This solution allows us to implement both requests ! Now battle time will be selected randomly in the interval from 30 to 600 seconds!
* If in 15 seconds the machine will not cover 100 m, it will be destroyed.
We're really sorry if your craft is too heavy and can not go so fast. R.I.P.
* Capturing the base is impossible, as long as the enemies have at least one player alive.
These changes were made in order to increase the dynamism of the battles and get rid of the boring conquest victories.
PvE
* Now if you get into a hard raid, and the team will have players with up to 8000 PS, all the bots will constantly use the horn ‘Why so serious’.
Many complained that it is impossible to play in the raid, when the team only has players up to 8000 PS. This innovation does not solve the problem, but it keeps the spirits high!
=== Matchmaking ===
We carefully reworked the matchmaker.
* Added automatic PS balancing in PvP.
Now if you suddenly get into a fight in PvP where all players are 2000 PS higher than you, the system will automatically add so many radios on your car that your PS will become equal to  the maximum value among players  the greatest number of Power Score.
* Improved enemy level matching in PvE.
Matchmaking in PvE also underwent a change. You are going to get opponents of the level that you deserve.If you decide that someone should carry the team for you, you are going to get a player with the same mindset.This will make the selection more honest and fair.
=== Balance ===
Cabins
Quantum
* The cabin is now light and gives 13 units of energy.
* The perk is changed.You can no longer place any generators on the car.
Many players were upset that Crossout never had a light cabin with 13 energy points. Now there is one. However, 13 starting energy points is too much, it gives a very big advantage over those who do not have such a cabin. Therefore, we had to balance it in another way.
‘Duster’ and ‘Growl’
* Cars with these cabins can no longer have two identical parts, including structural ones.
Now crafts with these cabins will look more like trash, which should fit the theme of Lunatics in a post-apocalyptic world.
‘Humpback’
* 15 energy.
* +10000 to maximum weight and carrying capacity.
* You can not install frames on the car. At the beginning of the battle they will be removed, along with the parts attached to them.
Many players asked us to make Humpback great again. And we decided to do it. However, high energy along with high tonnage would make this cabin too strong. Therefore, for balance purposes, we were forced to add a new restriction.
‘Werewolf’
* At the beginning of the battle, it randomly turns into one of the other existing cabins.This cabin is forever stored in the player's warehouse instead of the ‘Werewolf’.
Now the ‘Werewolf’ will better fit its name.
Weapons
‘Mandrake’
* Now it is a common part.
* Attention! The crafting requirements, access and method of obtaining for this part did not change.
Many players said that the effectiveness of Mandrake is no better than white weapons. We listened to them and changed its rarity.
Melee weapons (all)
* Can no longer be destroyed under any conditions.
Survivors complained that it was impossible to play with melee weapons, since they were destroyed by the explosion of the machine that they'd sawed. Now these parts can not be destroyed under any conditions. Moreover, even the explosion of the owner's car will not lead to their loss or stop.
Turrets and drones
* Now always invisible under any conditions.
Judging by the feedback, a lot of survivors had negative feelings towards weapons of this type, and so strong that they did not want to see them in the game. Once again we listened.
‘Skinner’ harpoon
* No changes.
This weapon has a special place in the garage of each survivor, and we do not want to spoil this moment. Just remember to wipe the dust!
Means of transport
‘Icarus VII’ and ‘Icarus IV’
* Durability increased by 100%.
* Maximum speed is limited to 35.
We carefully analyzed your feedback. Many said that hovers are a purple unique means of transportation, and therefore should be special. We agreed with this. After the changes, hovers must become as popular and effective as other unique purple means of transportation of other factions.
Mechanical leg ‘MN-L 200’
* Now a car that has six or eight mechanical legs, can move on any surface and at any angle.
For a very long time we were asked to do something with mechanical legs. So we did something.
‘Meat Grinder’ and ‘Bigfoot’
* Now the ‘Meat Grinder’ is called ‘Cash Grinder’.
* ‘Bigfoot’ is now called ‘Completely-useless-trash-foot’.
We were very saddened by the low popularity of the new unique kind of movement tech from Firestarters. Players prefer ‘Bigfoot’ from the same faction. We believe that these changes will correct this injustice a little.
=== Miscellaneous ===
Chat
* If a survivor spams requests to buy a module or to sell it, his chat will be muted, access to the forum closed, account banned, computer rebooted, and the operating system uninstalled.
Yes, we've had it too.
=== Bug Fixes ===
* Were not performed because of the shocking absence of errors.
ru:0.9.400_1/33
Category:Updates