Weapon

Weapons are Items used to fight, hunt and defend oneself from creatures in Don't Starve. Most weapons have a durability, limiting the number of times it can be used.
In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies.
Some characters have personal damage modifiers. Wes and Wendy deal normal damage × 0.75, Wigfrid deals normal damage × 1.25, Wolfgang deals normal damage × 0.50-2.00 (based on Hunger level), and Wanda deals normal damage × 0.50-1.75 (depend on her age and weapon type). All characters' unarmed attacks deal 10 points of damage per hit, and can be executed only once every second while armed ones can be executed twice, making characters' unarmed attacks impractical for combat.
Any other item that equips to the hand slot, such as Divining Rod and Umbrella, can be used to attack with the use of the Force Attack command/button, but will only do as much damage as an unarmed attack. Using items this way won't deplete the item's durability any more than holding it normally does.
== Melee weapons ==
Item	DLC	Damage 	Uses 	Description
 	 	81.6 (young)97.92(middle-aged)142.8(elderly)27.2 (when out of fuel)	96 	The Alarming Clock is a whip-like weapon that can only be used by Wanda. It can deal 81.6 damage when it has fuel, and deal 27.2 damage when out of fuel. It can be refueled with Nightmare Fuel to restore 24 uses.
 	 	+ 30 (planar damage) 	200 	The Brightshade Sword deals 38 standard damage and 30 planar damage for a total of 68 damage, and has a damage modifier against shadow creatures that increases damage by 10% to 74.8 damage. Planar damage ignores the armor value of enemies and characters without special armor.
 	 	 	100 	The Dark Sword deals 68 damage per hit and has 100 uses. It also drains 20 Sanity per minute (while equipped), but is the second strongest melee weapon in the game (Tied with Don't Starve Together's Glass Cutter).
 	 	 	150 	The Cutlass Supreme deals 68 damage per hit and has 150 uses. It is the strongest non-situational melee weapon in the single-player game, as it does the same damage as the Dark Sword or Glass Cutter, but with more uses, thus having the highest potential damage, while not having the drawbacks of either weapon, and dealing bonus damage to one enemy . It does an additional 34 damage to the Sealnado.
 	 	 	75 (x2) 	The Glass Cutter deals 68 damage per hit and has 75 uses. It is tied with the Dark Sword as the second strongest melee weapon in the game. When attacking Shadow Creatures, the Shadow Pieces, and the Ancient Fuelweaver, the Glass Cutter will use half as much durability.
 	 	 	150 (200 ) 	The Thulecite Club deals 59.5 damage per hit and has 150 uses (200 uses in Don't Starve Together). It also boosts walking speed by 10% (when equipped) and has a 20% chance to spawn a Shadow Tentacle.
 	 	 	( 10 days) 	The Ham Bat deals 59.5 damage per hit with a durability of 10 days (Uses Spoilage instead of normal durability). With the Reign of Giants DLC, the Ham Bat's damage decreases by 2.975 damage per day. On day 10, the weapon will deal 29.75 damage before turning to Rot.
 	 	 	150 (200 Charged)	The Elding Spear is a craftable weapon exclusive to Wigfrid that deals 59.5 damage per hit on dry targets and 89.25 on wet targets. It can only be crafted by Wigfrid after unlocking the Elding Spear Skill and has 150 uses. Wigfrid can upgrade it to a Charged Lightning Spear, having 200 durability and repairing itself on every hit. Wigfrid can also perform a special attack with it, dealing 68 damage to every enemy hitting.
 	 	 	375 	The Obsidian Spear is a craftable weapon that initially deals 51 damage per hit, and has 375 uses. When used to attack, it will become charged causing it to deal up to a maximum of 2x damage after 30 hits. It also produces heat and light when charged.
 	 	 	20 	The Cork Bat deals 51 damage per hit and has 20 uses. After each strike Cork Bat makes the player unable to move or act for a brief time which puts the player into disadvantage as this can hinder player's ability to dodge enemy's attack in time
 	 	 	100 	The Tentacle Spike deals 51 damage per hit and has 100 uses. It can only be obtained as a drop from Tentacles.
 	 	 	158 	The Shield of Terror deals 51 damage per hit, it is also a hand slot Armor with 80% protection, and has 315 durability. It will lose 2 durability each time when used on attack. It can be repaired via feeding Food to it.
 	 	 	100 	The Battle Paddle is a weapon obtained by killing a Prime Mate. It deals 51 damage and can also be used as an Oar with 500 durability.
 	 	 	100 	The Halberd deals 44.2 damage per hit and has 100 uses. It can also be used as an Axe.
 	 	 	(6 minutes) 	The Morning Star is an electrical weapon that deals 43-72 damage per hit (based on the Wetness of the target). It has a durability of 6 minutes and emits light when held.
 	 	 	75 	The Bat Bat deals 42.5 damage per hit and has 75 uses. Each hit leeches 6.8 health from the enemy, but drains 3.4 sanity from the player if the player's health is not full.
 	 	 	200 	The Battle Spear is a weapon exclusive to Wigfrid that deals 42.5 damage per hit and has 200 uses. Wigfrid starts the game with this weapon and is able to craft it, as well. Since it is Wigfrid-exclusive, it can deal 53.125 with her.
 	 	 	150 	The Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. This is the weakest dedicated weapon in the base game.
 	 	 	200 	The Fencing Sword is a weapon similar to the Spear but with lower attack speed. It can also be used as a tool to rotate fences.
 	 	+12 poison damage 	150 	The Poison Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. It also poisons the target, causing 12 poison damage over 2 minutes (1 damage every 10 seconds).
 	 	 	50 	The Peg Leg is a weapon found in X Marks the Spot treasure chests that deals 34 damage per hit and has 50 uses.
 	 	 	150 	The Trident is a weapon found using a Trawl Net in the Deep Ocean. It does triple damage when player are on a Boat.
 	 	85 (spell) 	150 	The Strident Trident has 150 uses. It can also cast a spell, consuming 3 weapon uses (for a maximum of 50 casts) and dealing 85 damage.
 	 	 	175 	The Tail o' Three Cats is a craftable weapon that deals 27.2 damage per hit and has 175 uses. It has double the normal melee range. When whipping a Mob, there is a chance for a loud snap, causing all nearby Mobs to lose aggro. 
 	 	 	50 ( 40 days) 	The Bull Kelp is a perishable item obtained by harvesting a beached bull kelp, it can be used as a weapon 50 times at the cost of 2%-4% freshness. at 50% freshness it has a 10% chance to break, when under 2% it has a 30% chance to break resulting in no rot.
 	 	 	150 	The Cutless is a weapon obtained by killing an aggressive Powder Monkeys. It deals 27,2 damage. When hitting a creature that has an inventory, including another player, it will knock the leftmost item from it.
 	 	 	5 	The Cactus Spike is a weapon obtained from defeating Elephant Cactus that deals 17 damage per hit and has 5 uses.
== Tools ==
Tools can also be used as weapons and have varying amounts of damage and durability. Golden versions of each tool do the same damage and have 4 times the durability. Obsidian versions of each tool have 2.5 times the durability, and upon being used will charge up. When fully charged they will set targets on fire and deal up to 2x the damage of regular tools, making them a good defensive weapon if you're ambushed.
Item	DLC	Damage 	Description
 	 	 	The Moon Glass Axe deals 34 damage per hit and has 80 uses.
 	 	 	The Pick/Axe deals 30.6 damage per hit and has 400 uses.
 	 	- 	When used to attack or hack, the Obsidian Machete will become charged causing it to deal up to a maximum of 2x damage after 75 uses. It also produces heat and light when charged.
 	 	 	The Machete deals 29.92 damage per hit and has 100 uses.
 	 	- 	When used to attack or chop, the Obsidian Axe will become charged causing it to deal up to a maximum of 2x damage after 75 uses. It also produces heat and light when charged.
 	 	 	The Malbatross Bill deals 27.2 damage per hit and has 100 uses.
 	 	 	The Axe deals 27.2 damage per hit and has 100 uses.
 	 	 	The Pickaxe deals 27.2 damage per hit and has 33 uses.
 	 	 	The Brush deals 27.2 damage per hit and has 25 uses.
 	 	 	The Gold Pan has 30 uses
 	 	 	The Stalking Stick has a durability of 3 days
 	 	 	The Whirly Fan has a durability of 1 minute and 30 seconds only drains when moving
 	 	 	The Saddlehorn deals 17 damage per hit and has 4 uses.
 	 	 	The Driftwood Oar deals 17 damage per hit and has 16 uses.
 	 	 	The Oar deals 17 damage per hit and has 20 uses.
 	 	 	The Garden Hoe deals 17 damage per hit and has 25 uses.
 	 	 	The Hammer deals 17 damage per hit and has 75 uses.
 	 	 	Pitchfork deals 17 damage per hit and has 25 uses.
 	 	 	The Shovel deals 17 damage per hit and has 25 uses.
 	 	 	The Walking Cane is a Dress item that deals 17 damage per hit and has infinite durability.
 	 	 	Willow's Lighter is a Light item that deals 17 damage per hit (when used as a melee weapon) and has infinite durability (but lasts 10 minutes in Don't Starve Together). In all DLCs as well as Don't Starve Together, attacking a mob with the Lighter will set it on fire.
 	 	 	The Torch is a Light item that deals 17 damage per hit (when used as a melee weapon) and has a durability of 75 seconds. In all DLCs as well as Don't Starve Together, attacking a mob with a Torch will set it on fire.
 	 	17 	The Telebrella is Wagstaff's exclusive item and has 10 uses.
 	 	 	The Shears deals 17 damage per hit and has 20 uses
 	 	 	The Executive Hammer deals 17 damage per hit and has infinite uses
 	 	13.6 	Lucy the Axe is the Woodie's unique axe, and has infinite durability.
 	 	 	The Ball Pein Hammer has 10 uses.
 	 	 	The Bug Net deals 4.25 damage per hit and has 4 uses
 	 	 	The Fishing Rod deals 4.25 damage per hit and has 3 uses.
 	 	 	The Sea Fishing Rod deals 4.25 damage per hit and has infinite uses.
 	 	 	The Magnifying Glass has 10 uses and will cause Mants to panic if held
 	 	+10 planar damage	The Brightshade Smasher deals 32.5 + 10 planar damage per hit and has 600 uses.
 	 	+10 planar damage	The Brightshade Shoevel deals 17.2 + 10 planar damage per hit and has 100 uses.
== Ranged weapons ==
Item	DLC	Damage 	Description
 	 	1000 	The Old Bell can be used to summon a giant creature that smash things in its path. It has 3 uses.
 	 	 	The Boomerang is a ranged weapon that deals 27.2 damage per hit and has 10 uses. After striking an enemy, it will return to the player. Pressing 'Action'(default "Space") while it's on the way back will allow the player to catch it, otherwise it will damage the player and automatically decrease durability by 1.
 	 	 	The Blow Dart deals 100 damage per hit. The reed tube and the dart are considered a unit and are consumed on use.
 	 	0 	The Sleep Dart is used to put (most) mobs to sleep. Some enemies are semi-resistant to its effects and require being shot with up to 4 darts. The reed tube and the dart are considered a unit and are consumed on use.
 	 	0 (direct damage)(direct damage) Depending on mob burning time	The Fire Dart sets enemies on fire, causing panic. Note that enemies on fire can also set fire to nearby objects. The reed tube and the dart are considered a unit and are consumed on use. Fire Dart deals 0 direct damage in Don't Starve, Reign of Giants DLC, Don't Starve Together, but deals 5 direct damage in Shipwrecked and Hamlet DLCs.
 	 	0 (direct damage)26 () 	The Poison Dart poisons enemies. The reed tube and the dart are considered a unit and are consumed on use.
 	 	 	The Electric Dart, similar to Morning Star, deals damage based on the Wetness of the target. The reed tube and the dart are considered a unit and are consumed on use.
 	 	 	The Eyeshot deals 20 damage per hit. The entire thing is consumed on use.
 	 	 	The Harpoon is a weapon dropped by a White Whale. It does 200 damage per hit and must be picked up before it can be used again. It has 10 uses.
 	 	 	The Blunderbuss has unlimited durability, but needs to be loaded with Gunpowder for each use. Each shot deals 200 damage.
 	 	 	A Spear can be loaded into the Spear Gun and launched to deal 102 damage per hit. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%.
 	 	and 26 Poison damage 	A Poison Spear can be loaded into the Spear Gun and launched to deal 102 damage per hit in addition to inflicting poison. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%.
 	 	and Fire damage 	An Obsidian Spear can be loaded into the Spear Gun and launched to deal 153 base damage per hit. If the Obsidian Spear is charged, it can deal up to an additional 51 damage and ignite the target outside of Hurricane Season. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%.
 	 	127.5 (159.375 ) 	A Battle Spear can be loaded into the Spear Gun and launched to deal 127 damage per hit. However, as the Battle Spear is exclusive to Wigfrid, her damage modifier causes this weapon to deal 159 damage per hit instead. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%.
 	 	0 	The Ice Staff is a ranged Magic weapon that does not do damage, but temporarily freezes an enemy after 1-4 blasts. It has 20 uses and drains 1 sanity per use.
 	 	Depending on mob burning time 	The Fire Staff is a ranged Magic weapon that sets enemies on fire. Note that enemies on fire can also set fire to nearby objects. It has 20 uses and drains 1 sanity per use.
 	 	34, 45 or 60 	The Pew-matic Horn is a ranged weapon exclusive to Wheeler that deals 34, 45 or 60 damage depending on what kind of item used as ammo.
 	 	7/sec. 	The Weather Pain is a ranged weapon that casts a whirlwind at an enemy, which darts around the target. It deals 7 damage per second for 5 seconds and has 15 uses. The Weather Pain is not affected by the user's damage modifier. Note it will also destroy structures and knock down trees.
 	 	59.5 (AoE) 	The Seedshell can be used as a ranged weapon or tossed at any location, dealing 59.5 Aoe damage. Rabbits, Moleworms, Carrats and Wobsters on land are stunned once hit, if not killed by the damage.
 	 	0 + 10(Planar) 	The Brightshade Staff is a ranged weapon, that fires a homing projectile that can bounce from one enemy to another up to 5 times, and if equipped with a Brightshade armor set, up to 7 times. It also has double damage against shadow creatures. It has 50 uses.
== Traps ==
Item	DLC	Damage 	Description
 	 	60 	The Tooth Trap is a placeable trap that deals 60 damage per hit and has 10 uses. It triggers when an enemy enters within its proximity and requires being reset (right-click) after each use.
 	 	About 0-160 	The Bee Mine is a placeable trap that deals 160 (potential) damage and has 1 use. It triggers when an enemy enters within its proximity, releasing 4 bees that target only the enemy that triggered it. When the target is killed, they disperse in separate directions.
 	 	N/A 	The Bird Trap is a (non-lethal) placeable trap used to catch Redbirds, Crows, and Snowbirds. It has 8 uses. Baiting the trap with Seeds will increase the chance of catching a bird.
 	 	N/A 	The Trap is a placeable trap used to catch small creatures like Rabbits, Spiders etc. Some of them will be captured alive while others will be killed. It has 8 uses. Baiting the trap will always lure nearby critters to move toward the bait.
 	 	N/A 	The Sea Trap is a (non-lethal) placeable trap used to catch Wobsters. It has 8 uses. Baiting the trap will always lure nearby critters to move toward the bait.
 	 	40 	The Bramble Trap is a placeable trap exclusive to Wormwood. It has 10 uses.
== Explosive weapons ==
Item	Name 	DLC	Damage 	Uses	Info
 	Obsidian Coconade	 	340 	1 	
* Explodes when lit, setting fire to nearby targets.
* Can be placed and lit, or lit in the inventory and then thrown.
* Once lit the player has five seconds to drop or throw the Coconade before it explodes in the inventory.
* Has a wider area of effect than normal Coconades.
 	Coconade 	 	250 	1 	
* Explodes when lit, setting fire to nearby targets.
* Can be placed and lit, or lit in the inventory and then thrown.
* Once lit the player has five seconds to drop or throw the Coconade before it explodes in the inventory.
 	Gunpowder 	 	200 	1 	
* Must be placed near an object and then lit on fire (usually with a torch).
* There is a 2-4 second delay before exploding.
* Can be exploded in stacks to stack damage.
 	Brightshade Bomb 	 	200 (Planar)	1 	
* Explodes when thrown on nearby targets and has an area of effect.
* Deals 200 Planar Damage to all creatures, and also blows up structures.
* Player can get hurt by the explosion but it cannot harm allied players.
 	Slurtle Slime 	 	50 	1 	
* Must be placed near an object and lit on fire.
* Explodes after 4 seconds.
* Can be exploded in stacks to stack damage.
fr:Catégorie:Armes
zh:武器
Category:Equipable Items
Category:Items
Category:Weapons