Elites

Elites are stronger monsters that are marked separately from normal ones on the map. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. The same elite can appear multiple times in an act, but cannot be encountered twice in a row. The Dead Adventurer event completely ignores this.
Playing in Ascension Mode will make elites more common, as the Ascension 1 modifier makes them more common. In addition, higher ascension levels will make elites stronger and tougher.
Relics that affect elite encounters:
* : Instead of dropping 1 random relic, defeated elites will instead drop 2 random relics.
* : The player will start each elite combat with 2 Strength.
* : All enemies found in elite rooms will start combat with 25% less HP.
* : During Boss and Elite combats, gain Energy at the start of your turn.
With the exception of , these relics also work in the Dead Adventurer fight and the second fight in The Colosseum.
== Act I ==
		
== Act II ==
		
== Act III ==
		
== Act IV ==
	
== Elite Buffs ==
After unlocking Act 4, until the Emerald Key is obtained, one of the elites in each Act will appear as a burning elite icon. This 'super elite' will receive one of the following buffs, and it will drop the Emerald Key when defeated.
* (Act number + 1) increase in .
* +25% max HP.
* (Act number*2 + 2) .
* (Act number*2 + 1) .
Category:Game Mechanics
Category:Elite