Work

=== Work is a type of resource. ===
==Production==
The other basic resource of the game, work is generated by inhabited housing and consumed in two ways:
# One-off payments for constructing buildings and other amenities.
# Ongoing consumption necessary to maintain various public buildings.
As such, keeping a positive supply is necessary. Thankfully, it's usually enough to just plop down a couple of poor social buildings.
==Related buildings and policies==
* All inhabited buildings generate unskilled work. Numerous policies will also consume work, especially rural education, which can flip the table from under your meticulously planned-out city.
==Strategy==
* Work is cheap and easy to come to, but shouldn't be considered trivial. While a high level city works and looks great, the problem is that the higher level buildings produce ever-decreasing amounts of work (essentially manual labor). As distasteful as it may sound for anyone with an egalitarian mindset, deliberately maintaining districts of poverty can be useful to maintain adequate levels of work. 
==See Also==
Category:Resources