Weapon Modifiers

Weapon mods are special active or passive abilities and modifications that are applied to a user's weapon. These provide both offensive and defensive effects to a user’s weapons or to its allies which can be used in battle. 
== Overview ==
Weapon modifiers are items that effectively upgrade or alter a weapon's functionality with a variety of different improvements. When applied to a weapon, mods will augment a weapon. Each weapon can be modified a limited number of times depending on the weapon's nature and the compatibility of the modifier. Weapon mods are not permanent and can be removed at the users leisure, there are exceptions to this however.
=== Incompatibility ===
Some weapon mods are incompatible with each other or with the weapon and cannot be combined. Applying one of the incompatible mods will disable other mods that it cannot combine with, applying a mod incompatible to the weapon will cause the mod to not function. 
=== Application ===
Weapon Mods can be applied to chemical ballistic and mechanical force weapons to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Usually, only two mods can be applied to a weapon at a time, in order to avoid excess energy expenditure and generally the same mod cannot be applied twice to a single weapon.
=== Reusable Mods ===
Similar to how weapons work, users can change mods on the fly by opening up the specific menu on the HUD and choosing which Mod they'd prefer. Mods range from abilities that grant a user and their allies protective shields, wallhacks to see enemies, and much more. 
=== Permanent mods ===
Some mods cannot be removed once placed, users will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed. Weapon mods scale with the equipped weapon's experience level, with stats such as range and damage becoming more powerful.
=== Discovery of modifiers ===
Once a weapon mod is found, it is added to the users databank (and in extremely rare cases, the Imperial Index) so it may be applied to any and all of the weapons of the applicable type at a weapon bench. Finding another instance of a mod the user already possesses can be used on another weapon or sold. Likewise, shops will always carry mods, and a savvy merchant will stock mods one level above those the user has.
Category:Weapons
Category:Technology
Category:Pages with red links