138555-elitists-kicking-new-players-from-party-uninstalled-page-6

Page 1, Page 2, Page 3, Page 4, Page 5, Page 6
== Content ==
			There's always going to be jerks no matter what you do. I did Skullcano veteran today with a guildie who dinged 50 two days ago. He had never played the game but he knew the tactics (because: internet) and at some times did better than the ones that had played for a long time. We wiped on Mordechai for an hour before killing hime but had 0 people leaving and eventually we did it flawless and he died.Point is, you must meet in the middle, you can't expect veterans to explain every single detail of the fight to you without doing some research yourself. Being an experienced MMO-player works too.. But my guidance for new players will mostly be, get a solid easy rotation, bring at least 2 interrupts, cc breaker and some "oh shit"-escape ability. The complex part of Wildstar aint rotations, it's managing ur rotation while dodging and interrupting. That's all, that's it. 	
----
			
{| class="blockquote"
 if you have encountered any robots in this game yet as an NPC it most likely was a free bot.  if you select a person and hover your mouse over the character the name and guild will appear.  This will apply to NPC's as well and usually lists their faction as a guild name.  just fyi.
----
			
{| class="blockquote"
The moment you make contest easy enough that farming it over and over again becomes the sole end game is the moment an MMORPG loses it's heart.
 
WoW has become so absolutely boring because you progress from Normal to Heroic to Mythic all doing the exact same thing over and over.
It got so insanely boring doing the same raid over and over and that being really all there was. The older content didn't matter and most of it was soloable - removing any benefit or need to play with your friends.
 
You technically do it "over and over" even when there's one raid but that's what the hardcore does - not the lesser skilled casual player or those willingly not wanting to put the time into that kind of raiding.
There is absolutely nothing wrong with having easier raids for players to progress through.
As more raids come out the older ones are adjusted to allow the players stuck prior to start progressing through the older ones to "catch up" through either adjustments on the bosses or through gear from other sources.
 
Difficulty scales are terrible for longevity.
However; Progression curves gives everybody something to do.
 
If somebody absolutely needs to consume the content as quickly as possible that's when I say there's a problem - not that they can't clear the current raid in a week or so. Or even a day/few hours with the case of LFR systems.
 
----
			
{| class="blockquote"
there are too many encounters you would need to change everything if you do flex. i dont think this is viable for WS at the current point
they should rather add more 20man raid content as next step.
the current systen works really well they just need to make GA a little bit easier (like 10%) and fix SD since they are overtuned for GA guilds.
----
			
{| class="blockquote"
Implementing flex would require that everything in a raid get changed.  I'm not talking about mechanics being changed/removed but values would need to be adjusted for varying volumes of players involved.
 
If the current system works then why is completion of the existing raid content so low?  If the current system works why did Wildstar have to go free to play because it was losing subscribers?
 
It's not that I don't want there to be a challenge there for those that want it, but it's very obvious that Wildstar as it used to be was not viable.
----
			
{| class="blockquote"
you sometimes need 3-4 tanks and 4-5 healers, if you do flex with 10 people you have 2 dds? you would need to change alot of encounters and there is just no way they do it again.
it took alot of effort to change DS40 into DS20 and that was just 1 raid. we are talking about GA and DS and all future content.
Trust me, it wont come.
 
the low progression in DS is due to the first boss beeing too hard. it has always been too hard for the GA guilds.
Since they will nerf SD i expect more people getting into DS.
----
			
{| class="blockquote"
I think if you're using 3-4 tanks and 4-5 healers in a group of 20 then the tuning for your raid is off.  While I am primarily familiar with raiding in WoW I've also experienced it (slightly) in SWTOR as well as full party (encounters with 8 people or two combined dungeon groups) content in FFXIV.  Content for 'raids' of 8-10 people in those games consists of 2 tanks and 2-3 healers with the rest being filled by dps.  In WoW 25 man raiding uses, or perhaps only needs, 2 tanks but with 5 healers leading to 1 healer per 'group' of 5 players in the raid.
 
Hearing that from you I can certainly see why the content is so difficult to progress through...3-4 tanks sounds like a god awful juggling act that hamstrings dps output since your group of 20 needs to be almost 50% healers and tanks.
 
I think just about everyone can concede the point that raid content needs to be changed.  The greater accessibility of flex raiding and a grouping tool would encourage an increase in raider volume while its implementation would necessitate the content being adjusted and tweaked to scale with different volumes of players.  I'm not saying that raids should be redesigned that anybody and everybody can do them but it seems rather obvious that the content as it is now needs to change for Wildstar's end game to survive.
----
			I don't think I'll ever understand why people are opposed to more variety that, at worst, would get more people involved with something.	
----
			
because they design the encounters for 20 people with a fixed difficulty setting. if you change the amount of players you have to retune the entire encounter or it gets too hard, too easy.
I dont think i'll every understand why people are opposed to play encounters in a way they are ment to be.	
----
			If you're ready to give up because you were kicked from a dungeon, it's probably a good thing that you left.	
----
			
{| class="blockquote"
because they design the encounters for 20 people with a fixed difficulty setting. if you change the amount of players you have to retune the entire encounter or it gets too hard, too easy.
I dont think i'll every understand why people are opposed to play encounters in a way they are ment to be.
----
			
{| class="blockquote"
If the encounter is so difficult that only a small portion of the population is able to or willing to run it the content needs to be retuned anyways.
 
 
----
			
{| class="blockquote"
because they design the encounters for 20 people with a fixed difficulty setting. if you change the amount of players you have to retune the entire encounter or it gets too hard, too easy.
I dont think i'll every understand why people are opposed to play encounters in a way they are ment to be.
----
			
{| class="blockquote"
no, multiple guilds did avatus with 3 days/week shedules.
and the encounters get more forgiving with better gear. 
I admit they are hard during progression (and that SD has been a blocker for alot of guilds) but thats the whole purpose or raiding in WS. you dont want to be at the endboss of the raid if the next content is multiple month away.
----
			
{| class="blockquote"
Tuning numbers isn't exactly some huge impossible endeavor, WoW manages it with 4 difficulties and Flex at one point. Though they are going to push for adding extra mechanics in the future instead of just making the numbers bigger.
 
People like options when it comes to content and if you're a guild of 23 people it is nice to take everyone along instead of benching someone, or if you're missing a dps or two it's nice to not call the raid night off.
----
			
{| class="blockquote"
as said i can see a potential for a flex of 1-2 players missing or beeing added but there wont be the possibility of <15 because that needs wayyyyy too much testing/programming/balancing and it will just not happen with their stuff. their DS40 -> DS20 change took a long time and we are talking about changing GA + DS + the future raid they are currently working on.
they just dont have ressources to do it even if 90%+ of raiders would like it. and right now i dont see an outcry from most of the population.
and as said i am not a fan of flex raiding but i dont really care if they do it if the encounters stay challenging and dont become trivial fights because they balance it for flex 10 and they just change the hp of the bosses for 20man.
----
			
Look. I still need to level up a bit to get to the dungeons, but back in the day of launch, when I leveled my SS to 50, there was no problem in explaining tactics before the boss.
BUT.
If you didn't understand them for a few pulls and couldn't cast that SINGLE interrupt that was needed from you, I don't see any sense in keeping you in a group.
Some people just can't read it seems.	
----
			
{| class="blockquote"
I don't really know how you can assume how much testing, resources and time it would take, none of us can, only the devs could let us in on that, WoW averages about a month between something going on test realms to going live just as an example though.
 
The whole point of tuning and different difficulty levels is so the content presents an appropriate level of challenge to the people running it, it seems like there's this whole misconception that by adding an easy mode suddenly hard mode is now easier or non existant...
----
			
Please don't take after WoW's raiding model.  It's beyond broken and downright awful this x-pack minus mythic, which is amazing, and greatly tuned because... it's a fixed size.
 
I'm 100% all for more people being able to see raids and havign hard content that is a bit easier to get into, but pleaseeee don't take after wow in designing it.  The brunout is immense and doing the same raid 50 times only "its harder numbers" really turns people off on pushing higher tiers of raiding (and I can see the top shriveling up pretty badly in WS)	
----
			
{| class="blockquote"
I'd rather the raid dev team look at how they did raiding back in TBC. They had the casual yet super awesome raid, Karazhan which was tuned around 10 players fixed. 
I personally wouldn't mind a casual raid among the harder raids we currently have. 
----
			
{| class="blockquote"
Please don't take after WoW's raiding model.  It's beyond broken and downright awful this x-pack minus mythic, which is amazing, and greatly tuned because... it's a fixed size.
 
I'm 100% all for more people being able to see raids and havign hard content that is a bit easier to get into, but pleaseeee don't take after wow in designing it.  The brunout is immense and doing the same raid 50 times only "its harder numbers" really turns people off on pushing higher tiers of raiding (and I can see the top shriveling up pretty badly in WS)
----
			
{| class="blockquote"
Yes, more raid instances instead of difficulty settings for the same raid ftw. Difficulty settings are just bad, you can see it in WoW. 10 man casual raids and 20 man hardcore raids (different raids!) would be great.
----
			Yes, more raid instances instead of difficulty settings for the same raid ftw. Difficulty settings are just bad, you can see it in WoW. 10 man casual raids and 20 man hardcore raids (different raids!) would be great.
			
				
	Edited October 12, 2015 by Strayhand	
----
			Why is everyone evading from the fact this this guy was likely talking trash his other party members and was kicked for it? He even said he spoke up to them first, and considering his original rant-like post it's fair to assume that if he had that attitude in a dungeon he would have been kicked for it. I'm not a veteren of this game, but I have played many MMOs and if someone who just barely started playing is going to be a rude know-it-all as well as a bad player then they are definitely getting the boot. There really isn't any way around it, this guy has a legitimate complaint but he trolls the community by not posting what he actually said. Look how far this thread has gone with people complaining that people aren't nice to them, he literally just wanted people to fight. It's what trolls do, and it's being done. Take a tip from someone who has played countless MMOs over the years, trolls come in many forms and they can even be brand new players. Don't listen to this guys hype about how terrible the community is, he has a limited expereince that doesn't reflect the overall population of this game. In the end he should probably just learn to not be rude to people. This was never about veteren elitists kicking out noobs, it was about this guy running his mouth and then got what he deserved and now he's mad.
			
				
	Edited October 12, 2015 by Krystyn	
----
			
{| class="blockquote"
I think if you're using 3-4 tanks and 4-5 healers in a group of 20 then the tuning for your raid is off.  While I am primarily familiar with raiding in WoW I've also experienced it (slightly) in SWTOR as well as full party (encounters with 8 people or two combined dungeon groups) content in FFXIV.  Content for 'raids' of 8-10 people in those games consists of 2 tanks and 2-3 healers with the rest being filled by dps.  In WoW 25 man raiding uses, or perhaps only needs, 2 tanks but with 5 healers leading to 1 healer per 'group' of 5 players in the raid.
 
Hearing that from you I can certainly see why the content is so difficult to progress through...3-4 tanks sounds like a god awful juggling act that hamstrings dps output since your group of 20 needs to be almost 50% healers and tanks.
 
I think just about everyone can concede the point that raid content needs to be changed.  The greater accessibility of flex raiding and a grouping tool would encourage an increase in raider volume while its implementation would necessitate the content being adjusted and tweaked to scale with different volumes of players.  I'm not saying that raids should be redesigned that anybody and everybody can do them but it seems rather obvious that the content as it is now needs to change for Wildstar's end game to survive.
----
			
I've been resisting the urge to put my 2 cents in on this thread because I was hoping that this thread would get lost in the "oh, that was so two pages ago" quagmire.  But, yeah, I think I'm going to have to agree with Krystyn on this one.  I read the OP and it's hard to argue that this guy was in any way rational or reasonable just by what I read.  It has been my experience that people rarely ever "just get kicked" for being new to a game.  There's usually some sort of ignorant behavior going on with the person that gets kicked.
 
I see that this thread just kind of evolved into a "LFR debate", but I don't think this is a "casual vs. hardcore" issue, I think the real issue is "DON'T TELL ME HOW TO LIVE MY LIFE, I DO WHAT I WANT!!!.... awe, crap, I kicked from the group for being a jerk... TO THE FORUMS!"
 
 
 
Addendum:  I don't think guy was even kicked, it actually looks like the group disbanded and he assumed that he was "kicked"...
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
I think if you're using 3-4 tanks and 4-5 healers in a group of 20 then the tuning for your raid is off.  While I am primarily familiar with raiding in WoW I've also experienced it (slightly) in SWTOR as well as full party (encounters with 8 people or two combined dungeon groups) content in FFXIV.  Content for 'raids' of 8-10 people in those games consists of 2 tanks and 2-3 healers with the rest being filled by dps.  In WoW 25 man raiding uses, or perhaps only needs, 2 tanks but with 5 healers leading to 1 healer per 'group' of 5 players in the raid.
 
Hearing that from you I can certainly see why the content is so difficult to progress through...3-4 tanks sounds like a god awful juggling act that hamstrings dps output since your group of 20 needs to be almost 50% healers and tanks.
----
			
{| class="blockquote"
I've been resisting the urge to put my 2 cents in on this thread because I was hoping that this thread would get lost in the "oh, that was so two pages ago" quagmire.  But, yeah, I think I'm going to have to agree with Krystyn on this one.  I read the OP and it's hard to argue that this guy was in any way rational or reasonable just by what I read.  It has been my experience that people rarely ever "just get kicked" for being new to a game.  There's usually some sort of ignorant behavior going on with the person that gets kicked.
 
I see that this thread just kind of evolved into a "LFR debate", but I don't think this is a "casual vs. hardcore" issue, I think the real issue is "DON'T TELL ME HOW TO LIVE MY LIFE, I DO WHAT I WANT!!!.... awe, crap, I kicked from the group for being a jerk... TO THE FORUMS!"
----
			
Yasfan,
 
You know it is possible that this guy's group disbanded and he decided to drum up some drama because they didn't make it through the dungeon.  Just because elitist jerks do exist, it does not automatically mean that every time someone complains they are actually a victim of elitist jerks. 
 
Now, bear with me here, if you remember anything about my stance on things like LFR and other types of accessible/inclusive content, you know that I am all for it.  I'm not on some witch hunt for filthy casuals, I'm just going off of what I saw of this guy's post. 
 
I'm pretty sure he played you guys with his victim complex.
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
And that might make sense anyway if flex raiding really increased player participation in the content, but it's a pretty modest effect if you look at the completion data from that article I linked earlier. The big jumps in player completion go from LFR >> flex > normal >> heroic. The gains in player participation from flex are very modest in comparison to LFR and yet the retuning effort is assuredly greater. If they're seriously going to look at multiple versions of the same content, they'd get far more mileage out of LFR than they would out of flex.
 
----
			
It really seems the OP is salty about having a group silently kick him. 
 
Then in a glorious absence of judgement (i.e.stupidity), he used this as a valid excuse to make a post on the forums about why his decision was justified.	
----
			
{| class="blockquote"
It really seems the OP is salty about having a group silently kick him.
 
Then in a glorious absence of judgement (i.e.stupidity), he used this as a valid excuse to make a post on the forums about why his decision was justified.
----
			
{| class="blockquote"
I still think that the safer bet on a compromise would be a flex raiding system coupled with a grouping tool.  Content gets reexamined and rebalanced to account for the varying player volumes and a way is added to facilitate groups being formed easier but without removing player control.
 
Not perfect, but in my experience I think it could work.
----
			
Agreed, this thread can go away any time now.
 
Even if he was kicked for saying "Tactics?", how often does that actually happen without some sort of backstory to it?  I'm just thinking about the time I've spent in a variety of games and I can't help but think that it would be very very very rare for 4 other people to collectively decide to just kick someone else from a group because they asked a question.
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
Holy moly, this thread is still going. 
 
We have zero information on what the guy actually did prior to being "kicked". Also, that is exactly the same message you get when you VOLUNTARILY leave an instance - I was doing a stormtalon over the weekend and had to leave midway, BLAMMO got that message when i dropped group.	
----
			Yes, and let's not forget that there are still occasional issues with server instability.  I was running KV the other night and mid-fight I got the message "The server has removed you" and ended up back in Whitevale with no explanation.  I sincerely doubt my group vote-kicked me in the middle of a fight.	
----
			
{| class="blockquote"
You know it is possible that this guy's group disbanded and he decided to drum up some drama because they didn't make it through the dungeon.  Just because elitist jerks do exist, it does not automatically mean that every time someone complains they are actually a victim of elitist jerks. 
----
			
Yas.  No one else here sees anything to explain why he would simply be kicked mid-dungeon.  They were obviously between fights because there are loot-drops in the chat log, so clearly there was some sort of progress being made.  It does say that "The server has removed you", but it also says "A member of your group has declined the invitation" just below that.
 
It seems to me that they were already missing someone and finding replacements. It is also not impossible to think that he could have been the one that did not accept a group role and the server removed him because of that.
 
Seriously, think about your experience with people in MMOs, how often do people just get vote-kicked for asking a simple question?  Even IF that was what happened here, is it really a common enough occurrence to freak out and run to the forums and cry about it and then uninstall the game and tearfully declare to the world "I'm never playing this game again, you hurt my feelings!"?
 
This is a drama post, not a deep-seeded sociological issue.
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
Yas.  No one else here sees anything to explain why he would simply be kicked mid-dungeon.  They were obviously between fights because there are loot-drops in the chat log, so clearly there was some sort of progress being made.  It does say that "The server has removed you", but it also says "A member of your group has declined the invitation" just below that.
 
It seems to me that they were already missing someone and finding replacements. It is also not impossible to think that he could have been the one that did not accept a group role and the server removed him because of that.
 
Seriously, think about your experience with people in MMOs, how often do people just get vote-kicked for asking a simple question?  Even IF that was what happened here, is it really a common enough occurrence to freak out and run to the forums and cry about it and then uninstall the game?
 
This is a drama post, not a deep-seeded sociological issue.
----
			
{| class="blockquote"
Shall I infer from this that your response is "Well, yeah, I can't prove it didn't happen exactly like he says, but what if one elitist dropped team first because they weren't going to do a run with some noob along and then the rest of the team decided to get rid of the deadweight who clearly didn't already have the content mastered? Wouldn't that make it better?"
 
No. It would not.
----
			
{| class="blockquote"
Instead of arguing the validity of the post, we should take it as fact and talk about it as if it were.
----
			
{| class="blockquote"
As I stated earlier we have no context here. All we have is one word "tactics?" followed by either a kick or him leaving - BECAUSE ITS THE SAME MESSAGE. We dont know anything else. 
----
			
{| class="blockquote"
. At the end of the day, it would appear that someone was kick for no other reason than asking for tactics on a fight they did not know. 
----
			
{| class="blockquote"
You know what I don't see from anyone here? Some kind of evidence that if it went exactly the way he's describing, what he showed us would in fact look like something else.
----
			
Ok, Yas, so now I'm the Elitist?  Cut the straw-man crap, that's not at all what I was saying.
 
What I'm really saying is that there are a lot of explanations for why he would have been removed from the dungeon and several of those explanations have nothing to do with the other players.  He had an experience that he perceived as "bad" and instead of dealing with it like a normal person he decided to file his butt-hurt report on the forums and now you're here trying to play the Wildstar Social Justice Warrior in your crusade against the Elitist Scum.
 
While I can't prove that it didn't happen the way he said it did, you can't prove that it DID happen that way.  All you have is his side of the story and your choosing to run with it because you think it supports your argument.
 
Again, how often do people (even in Wildstar) get kicked simply for asking about the fight mechanics?  Really.  And even if it did happen, how was his reaction even remotely close to rational or appropriate? 
 
Putting it nicely, uninstalling the game and crying about a single event on the forums is ridiculous. 
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
Ok, Yas, so now I'm the Elitist?  Cut the straw-man crap, that's not at all what I was saying.
 
What I'm really saying is that there are a lot of explanations for why he would have been removed from the dungeon and several of those explanations have nothing to do with the other players.  He had an experience that he perceived as "bad" and instead of dealing with it like a normal person he decided to file his butt-hurt report on the forums and now you're here trying to play the Wildstar Social Justice Warrior in your crusade against the Elitist Scum.
 
While I can't prove that it didn't happen the way he said it did, you can't prove that it DID happen that way.  All you have is his side of the story and your choosing to run with it because you think it supports your argument.
 
Again, how often do people (even in Wildstar) get kicked simply for asking about the fight mechanics?  Really.  And even if it did happen, how was his reaction even remotely close to rational or appropriate? 
 
Putting it nicely, uninstalling the game and crying about a single event on the forums is ridiculous. 
----
			
{| class="blockquote"
I don't agree. I think a flex raiding system and a grouping tool are swell for challenge-oriented players who simply don't have a big enough group to field a full raid group. That's who benefits from it. And there's a fair number of those players, but they are a very small group compared to the casual playerbase that views a PUG as their preferred way to do even 5-person content, much less 20-person content.
 
I've highlighted part of your quote in red. That's the part that makes the flex system a solution to a problem that already has a solution. If that is the part of the flex system that is essential to you, then join a raiding guild. That's literally why they exist.
 
There are many players who won't do that. They have a small number of friends of varying skill, they're not going to dump Sam just because he's got crappy reflexes, and they have no interest in being told to schedule three nights a week to complete one little part of a game that they dabble in all aspects of.
 
A flex system is not a compromise at all. It's a solution to a fundamentally different problem than the one that's hitting the bulk of the casual playerbase.
----
			
{| class="blockquote"
How about I flip this on you? We will play a game and see how you feel at the end of this. 
 
If that person was you and they kicked you out for asking for tactics, how would you feel? I am 90% sure you wouldn't be happy that someone kicked you over basically nothing. 
Did he over react? sure. No reason to uninstall the game over one bad group of people. Should he be mad? Maybe. 
If it happened to you, you would be unhappy as well. No one wants to be treated like shit just because they are new at something. No one here has any damn evidence that he was not kicked the way he showed. 
 
Again, he may have reacted badly but by all means his party was out of line. And at the very least the whole interaction is discouraging as a new player.
----
			
{| class="blockquote"
Then you also don't know if he's telling the truth, which makes dismissing his comments as probably lying or whining exceptionally rude.  :angry:
----
			
I posted a separate topic about this similar behavior.  I'm a new player and have been removed from group for asking what to do on a boss, and I have been removed for simply making one mistake.  Maybe this isn't the entirety of the community represented here (I would be surprised if it were), but as a new player being excited to try harder and harder content it is discouraging to be constantly told how bad we are or getting kicked with no real explanation or advice given.  I think Uninstalling the game over a single experience may be too much, but who knows if that was his only one. I had 6 dungeons in a row that I was either removed or the group disbanded after a single wipe or a single player wasn't up to snuff.  And when you are kicked, it looks like the OPs picture.  Did he make it up?  Maybe, but my experience thus far is in random pugs more often than not people are complete assholes in this game.
 
Let me ellaborate, I wasn't removed for asking for tactics, got into Protstar, someone asked "Anyone new here" I said yes and then I was back in Thayd after having been removed.  So not asking for tactics but indicating I hadn't done the dungeon before.
			
				
	Edited October 12, 2015 by Drakunis	
----
			
My view on what remains of this thread:
 	
----
			
Really, Seriique, really?  Lol, ok.
 
First of all, you're operating under the assumption that I just started playing MMOs today and have never ever been kicked from a dungeon before.  You're wrong.  I started playing WoW back in 2004, trust me when I say that I have had plenty of run-ins with elitist pricks since I've been playing MMOs and I have been kicked from dungeons for no good reason at all on plenty of occasions.
 
Let me tell you a little secret though:  People that do that are assholes, and you write them off as assholes.  You say "man, those guys were assholes" and you move on with life.  You don't uninstall the whole game and cry about it on the forums like a child.
 
It's not like its the end of the world and it's not worth getting riled up over.  So, again, the OP played you guys like a fiddle with his "OMG my feelings are broken because something bad happened please someone feel sorry for me!" speech.
 
And, whipping the dead horse here, he might not have even been kicked.  As several other people have said, there are other explanations for why that could have happened.	
----
			
{| class="blockquote"
I posted a separate topic about this similar behavior.  I'm a new player and have been removed from group for asking what to do on a boss, and I have been removed for simply making one mistake.  Maybe this isn't the entirety of the community represented here (I would be surprised if it were), but as a new player being excited to try harder and harder content it is discouraging to be constantly told how bad we are or getting kicked with no real explanation or advice given.  I think Uninstalling the game over a single experience may be too much, but who knows if that was his only one. I had 6 dungeons in a row that I was either removed or the group disbanded after a single wipe or a single player wasn't up to snuff.  And when you are kicked, it looks like the OPs picture.  Did he make it up?  Maybe, but my experience thus far is in random pugs more often than not people are complete assholes in this game.
----
			
{| class="blockquote"
Madda sees one person who won't let a dead thread die. :3
----
			
{| class="blockquote"
I posted a separate topic about this similar behavior.  I'm a new player and have been removed from group for asking what to do on a boss, and I have been removed for simply making one mistake.  Maybe this isn't the entirety of the community represented here (I would be surprised if it were), but as a new player being excited to try harder and harder content it is discouraging to be constantly told how bad we are or getting kicked with no real explanation or advice given.  I think Uninstalling the game over a single experience may be too much, but who knows if that was his only one. I had 6 dungeons in a row that I was either removed or the group disbanded after a single wipe or a single player wasn't up to snuff.  And when you are kicked, it looks like the OPs picture.  Did he make it up?  Maybe, but my experience thus far is in random pugs more often than not people are complete assholes in this game.
 
Let me ellaborate, I wasn't removed for asking for tactics, got into Protstar, someone asked "Anyone new here" I said yes and then I was back in Thayd after having been removed.  So not asking for tactics but indicating I hadn't done the dungeon before.
----
			
Ok, as much I would like to see things like LFR be added to Wildstar, or to see silly things like Repair Costs removed from Wildstar (seriously, no point to that mechanic whatsoever...), even I am not foolish enough to believe that you can prevent people from acting like assholes on the internet.  Especially not in an MMO.  No matter what Carbine does with the game, they cannot get rid of that aspect of society.  They just can't.
 
So, Yasfan and Seriique, what do you guys think should be done?  There will still be assholes in LFR, Raids, dungeons, expeditions, the open world, chat, the internet...  There will always be assholes in the game, you're always going to come across the occasional Elitist Prick or MIGHTY MORPHIN SUPER NERD RAGER.  Should Carbine install a kill-switch on every one of their customer's computers and blow it up as soon as that person acts like a jerk in true 1984 fashion because someone had a bad experience in their game?
 
You can wax intellectual about "trends in behavior" all you want, but this is nothing new and it has not changed since, well, ever really.  Here's my suggestion, tell people the truth, "it's not going away, so either get over it and enjoy doing the things you like to do, OR worry way too much about it and be miserable".
 
Those are really the only two options people have and the OP obviously chose the latter while the overwhelming majority of people clearly choose the former.  Sorry to say, but nothing that you or any game developer does will ever make assholes on the internet stop being assholes on the internet.
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
I would like to suggest an account-bound cap on the number of times per day that a player can initiate or participate in a votekick or votedisband to prevent people from abusing these mechanisms.
----
			
{| class="blockquote"
Ok, as much I would like to see things like LFR be added to Wildstar, or to see silly things like Repair Costs removed from Wildstar (seriously, no point to that mechanic whatsoever...), even I am not foolish enough to believe that you can prevent people from acting like assholes on the internet.  Especially not in an MMO.  No matter what Carbine does with the game, they cannot get rid of that aspect of society.  They just can't.
 
So, Yasfan and Seriique, what do you guys think should be done?  There will still be assholes in LFR, Raids, dungeons, expeditions, the open world, chat, the internet...  There will always be assholes in the game, you're always going to come across the occasional Elitist Prick, and MIGHTY MORPHIN SUPER NERD RAGER.  Should Carbine install a kill-switch on every one of their customer's computers and blow it up as soon as that person acts like a jerk in true 1984 fashion because someone had a bad experience in their game?
 
You can wax intellectual about "trends in behavior" all you want, but this is nothing new and it has not changed since, well, ever really.  Here's my suggestion, tell people the truth, "it's not going away, so either get over it and enjoy doing the things you like to do, OR worry way too much about it and be miserable".
 
Those are really the only two options people have and the OP obviously chose the latter while the overwhelming majority of people clearly choose the former.  Sorry to say, but nothing that you or any game developer does will ever make assholes on the internet stop being assholes on the internet.
----
			
As I said.. From the beginning they are not continuing this thread to help Wildstar. They are doing it for the drama and attention. I have yet to see a post from Yasfan that has added anything logical and reasonable or accurate. Instead I have seen posts that are based on exaggerations and unrealistic ideals. 
 
 
Wildstar REloaded is not Wildstar 1.0. Its a vastly vastly better game.  Lets talk about whats great about Wildstar Reloaded and move on. I Am done here.	
----
			
{| class="blockquote"
At some point you have to realize there are 4 reasons people get kicked
 
1) they are assholes and deserve to be kicked over and over
2) the people kicking are assholes (and there is no "fix" for this really)
3) No matter what the person cant keep up with the dps/hps or tanking, and like it or not you wont be able to beat the encounter with them in your group - this is unfortunate but does happen.
4) They have flippers for hands and the only reason they havent drowned in a pool of their own saliva is because when their drool cup fills over their mouth gravity tips it over. These are the people that get lost in a hallway, took interrupt off their bar because it doesnt do damage, dont use ability X because they dont like the animation, and are legitimately proud of the fact that they play badly.
----
			Most people will not readily admit they are the problem and will instead stomp their feet and go "CANT MAKE ME LEAVE"	
----
			
{| class="blockquote"
1. The person being kicked doesn't belong there and refuses to exit on their own, requiring a kick. The people doing the kicks on successive runs of the content won't be the same people if the queue is random, so a cap on the ability to kick won't be an issue for them unless there's an overwhelming flood of people who don't belong there and won't leave.
----
			
Well, I suppose we could screen every potential customer with an in-depth psych-eval for potential "problem" behaviors and ban them permanently if they appear at all human.  Even the jerks on the internet aren't jerks every day, but perhaps the threat of being permanently banned if they accidentally lose their temper will scare people enough that they will be nice to each other without fail all the time, right?
 
I think we all know that nobody ever "just has a bad day" and acts like a jerk to anyone else on the internet, and obviously the people who are jerks will always be jerks no matter what and will never ever change their ways so we should ban them in advance... and the kill-switch too, we should implement that option as well and blow up peoples computers if they make it past the psychological screening process.
 
Let's show those bullies that we will NOT tolerate their behavior on the internet - WE'RE TAKING IT BACK, BABY!!!
 
 
...now if we could just perfect the mind-control device and "convince" people to be nice all the time...	
----
			
{| class="blockquote"
Well, I suppose we could screen every potential customer with an in-depth psych-eval for potential "problem" behaviors and ban them permanently if they appear at all human.  Even the jerks on the internet aren't jerks every day, but perhaps the threat of being permanently banned if they accidentally lose their temper will scare people enough that they will be nice to each other without fail all the time, right?
 
I think we all know that nobody ever "just has a bad day" and acts like a jerk to anyone else on the internet, and obviously the people who are jerks will always be jerks no matter what and will never ever change their ways so we should ban them in advance... and the kill-switch too, we should implement that option as well and blow up peoples computers if they make it past the psychological screening process.
 
Let's show those bullies that we will NOT tolerate their behavior on the internet - WE'RE TAKING IT BACK, BABY!!!
 
...now if we could just perfect the mind-control device and "convince" people to be nice all the time...
----
			
{| class="blockquote"
You extremely underestimate how terrible some of the people queueing up for LFD are now. There is an overwhelming flood of people who don't belong there and won't leave.
----
			
Sorry Yas, I saw that giant red herring you fished up and rode down the slip'n'slide when you brought up "Bullying" in relation to this topic and decided to go ahead and respond with a little absurdity of my own.
 
See the way I figure it, nothing that happened to the OP had anything to do with being "bullied".  He wasn't being harassed, he wasn't being called names, nobody was threatening him.  I think at best you could say that if he was kicked for asking a question, is that people were being "non-inclusive" or "impatient jerks".  But, "bullying"?  No, not even close.
 
Now, I guess if you're willing to get back on track, limiting the number of times people can vote-kick is a bad idea.  You know as well as I do that not everyone who kicks someone else from the group is an "Elitist" and not everyone who gets kicked is a "Victim" that is being ostracized for asking a question.
 
Most of the people I see get kicked are kicked because they were acting like a jackass and being belligerent, or just in general making it a point to hinder someone else' enjoyment of the game.  You don't want to prevent people from kicking trolls from the group.  That just makes everyone miserable when you can't get a troll out of a perfectly good group (looking at you WoW...).
 
So, no, you can't punish the wicked, as it were, without hurting innocent.  There are already mechanisms in place that players can use to mitigate having to deal with the jackasses in the game.  You can't really blame the developer or accuse them of "not trying" if someone occasionally misuses those anti-abuse mechanisms to act like a jerk to someone else.
 
Remind me again how spawn-camping and pvp has anything to do with why this guy decided to uninstall the game?	
----
			
{| class="blockquote"
Maybe if Madda and friends stopped trying to excuse the inexcusable, this thread would've died a long time ago.
But Madda really should try reading the thread, because I'm not the only person expressing the sentiments I'm expressing by a longshot.
----
			
{| class="blockquote"
You also don't want to keep throwing yourself into the grinder if the content winds up consistently stalling your raid.
 
I'm not saying that raid content needs to be nerfed so that everyone can do it.
 
I'm saying that the system implemented here in Wildstar needs to be adjusted so that MORE people can do it.
----
			
{| class="blockquote"
See the way I figure it, nothing that happened to the OP had anything to do with being "bullied".  He wasn't being harassed, he wasn't being called names, nobody was threatening him.  I think at best you could say that if he was kicked for asking a question, is that people were being "non-inclusive" or "impatient jerks".  But, "bullying"?  No, not even close.
----
			
{| class="blockquote"
Why cant they do it? Is it time restraints ? Or a skill level.
 
Because if its time restraints please remove the silver spoon out of your mouth. 
 
If it's skill then thats a good thing. People need to get better to see the harder content. It gives a player a reason to get better, or are you talking about those " Im the best and the games unfair" kind of people. 
----
			Honestly, I don't mean this as a trolling way. But grow some stones. People are going to be jerks that's just how it is in the real world and how it will be in an online environment. If one kick is going to get you down and throw a hissy fit to uninstall. Then you won't succeed in any game that involves multiplayer, ever.	
----
			
{| class="blockquote"
I was speaking, in a general sense, about raid tuning.
 
I do believe that people should try to rise to the challenge as a big part of raiding is the challenge of gathering the people and working together.
 
However content that is hard is not necessarily good.  If only a small fraction of the player base winds up being able to clear the content then it needs to be re-tuned as there's no purpose to the content being added at all if only 3 out of every 10,000 players actually fully experiences it.
 
It's a hard thing to balance as it's not a good idea to remove the challenge so everyone can do it just as much as it's a bad idea to make it so challenging that almost no one can do it.
----
			
{| class="blockquote"
Whats the hard part about it?
 
Is it the individual player having to deal with all the mechanics or is it the group having to do it? 
 
I posted before saying that GA is the casual raid and someone replied saying " With dungeon gear GA is still hard" Well thats a total load of shit. The gear you get from dungeons (SSM,Protogames) is only slightly worse than the purple drops in GA.
 
So the argument that gear isn't good enough for GA making it hard is out the window so the question comes back to player skill. Are they good enough to do the content? GA doesn't take much player skill per say. It's more focused on team work and strats. If you go in with no strat you will be on the floor dead. Same goes for any of the vet content.
 
But hey this is my "Elitist" point of view so take it with a grain of salt
----
			
{| class="blockquote"
But hey this is my "Elitist" point of view so take it with a grain of salt
----
			
{| class="blockquote"
Responding to you is not hostility, Madda.
----
			
Um... no.  The terms "Bully" and "Impatient Jerk" are not interchangeable.  Neither is pleasant to deal with, but there are differences.  Bullies go out of their way to make someone else' life a living hell for their own amusement.  Impatient Jerks are usually chance occurrences and don't tend to proceed beyond that one occurrence.
 
Using emotionally charged words like "bully" and "inexcusable" don't make the OP's behavior any less ridiculous, or your argument that he his reaction was anything less than attention seeking behavior any more valid.  As I said, there's only so much that can be done by the developers and it's not their fault if he overreacts to what he perceives to be a bad experience.
 
This situation was not some game-breaking flaw in the design like the oversight of something like spawn-camping (which isn't bullying either, btw, it's just bad design).  This is a situation where someone freaked out over something that's ultimately kind of silly and fairly uncommon.
			
				
	Edited October 12, 2015 by Srfrogg23	
----
			
{| class="blockquote"
Reread your last point and then come and tell Madda that there was no hint of hostility in there. In fact, read it twice. Maybe a third time.
----
			
Hey guys,
 
It's quite obvious that some of you have some very strong opinions on both sides of the fence on this topic. Let's take it down a notch though, pretty please. We here definitely agree it's an important topic to discuss as veteran and new players alike are playing the game and are going to have differences of opinion. On the forums especially however, let's keep this exchange respectful so that we can keep the conversation going.
 
Thanks!
 
-Team WildStar	
----
			
{| class="blockquote"
Hey guys,
 
It's quite obvious that some of you have some very strong opinions on both sides of the fence on this topic. Let's take it down a notch though, pretty please. We here definitely agree it's an important topic to discuss as veteran and new players alike are playing the game and are going to have differences of opinion. On the forums especially however, let's keep this exchange respectful so that we can keep the conversation going.
 
Thanks!
 
-Team WildStar
----
			
{| class="blockquote"
Seems that ppl forgot why this game went f2p, and the community is  clearly over estimated in its "kindness".
Elitist, veteran players making new alts, and are kicking new players from dungeon, if they dont dare or arent capable of clearing the dungeon at the pace these elitists want to. Ofc smurf account, already decked in gear with vast knowledge of the game will trump over any new player, at any day, but this....this is for you TO JUDGE, and to remember maybe why this game went f2p ( sorry for it but its truth).
This wasnt an isolated case either, i guess i should have learn to keep my mouth SHUT .
 
 
 
----
			Just right now an *cupcake* just rage quited from a dungeon because he wanted to kick someone and we didnt agree, well at least i refused, so he just rage quited the *cupcake*ing little *cupcake* and left us there, and had to be the *cupcake*ing tank, *cupcake*ing pussies seriously.	
----
			How did this go from "elitist" kicking someone to raid difficulty being to hard to whatever it has become?  	
----
			Sorry to hear it, gengitzu.  :( We're not all like that.	
----
			
{| class="blockquote"
How did this go from "elitist" kicking someone to raid difficulty being to hard to whatever it has become?  
----
			
Forums hurt my feelings, Chrome uninstalled. 
{| class="blockquote"
How did this go from "elitist" kicking someone to raid difficulty being to hard to whatever it has become?  
----
			
{| class="blockquote"
However content that is hard is not necessarily good.
----
			Boo hoo hoo, Haa ha ha, thats all these threads are ever filled with...	
----
			
why are people so quick to dismiss how other MMO's deal with these issues. It's like you have all these solid MMO's in one corner and then wildstar way over yonder. Are you all that stuck in your own ways that you can't see past how you personally feel. Last I checked the game wasn't about you.
 
GW2 has a very solid mechanic in the LFG tool you set your requirements and post in the LFG tool and then people join hopefully based on those requirements. Sure it won't always work but at least people will know up front what they are in for and then it's the responsibility of the joining player to either follow what's required or get kicked. Even wow has a group finder tool now that's not horrible, the kick system is limited in wow which can suck but it's not overly ridiculous either.
 
I've personally not done a single veteran dungeon yet, and I have 3 level 50's now and leveled 2 of them at launch. The reason for that was I wanted to make sure I was at my optimal best because I knew how hard they were and at the time needing to get gold for attunement was required and I didn't have a solid guild yet. I stopped playing by my own choice because I was taking far too long to get into it. But I'm still scared as cupcake to do vet dungeons, yet I have no issues jumping into a heroic or mythic raid in wow. I think being in good guilds plays a strong role in your enjoyment of an MMO and even more so in wildstar. 
 
Just my 20 cents.	
----
			
{| class="blockquote"
Just right now an *cupcake* just rage quited from a dungeon because he wanted to kick someone and we didnt agree, well at least i refused, so he just rage quited the *cupcake*ing little *cupcake* and left us there, and had to be the *cupcake*ing tank, *cupcake*ing pussies seriously.
----
			Assuming it was a troll thread to begin with, does it continue to be such if it springs an actualy legitimate discussion about the game?	
----
			
{| class="blockquote"
If the tank is good (or at least not BAD), and he is asking you to kick someone for a valid reason, maybe, just MAYBE you should kick that person. 
 
I have played the tank card a few times - if someone is just horribly bad or the group cant carry them I'll gladly toss the "its me or him" out there. I have no issues leaving a group that is going to wipe for hours because of 1 person versus wasting my time.
----
			
Heh. Almost 30 pages. This is the greatest troll thread in the history of troll threads.
 
10/10	
----
			As someone who has a tanked many a dungeon before.. if you have a player who is putting the rest of the group in danger because they rush ahead or wonder off then you have to rush to save them .. They get warned. IF they refuse to change and continue the bad behavior then I would ask the group to remove them. Your time as a tank is just as important as the groups time and if one person is going to make the time frustrating then they need to go. IF you are in a boss fight..and a player is continually dying to the same mechanic and its explained to the them and they just can't adjust then its ok to sadly remove them to restore sanity to the party. Its not being cruel its not being elitist it is being realistic.	
----
			
{| class="blockquote"
Heh. Almost 30 pages. This is the greatest troll thread in the history of troll threads.
----
			When people join VETERAN DUNGEONS in blue pvp gear, unruned and not even bringing kicks, I don't care that I can solo carry the dungeon as dps, i'll kick you for not trying.	
----
			
{| class="blockquote"
Heh. Almost 30 pages. This is the greatest troll thread in the history of troll threads.
 
10/10
----
			
{| class="blockquote"
When people join VETERAN DUNGEONS in blue pvp gear, unruned and not even bringing kicks, I don't care that I can solo carry the dungeon as dps, i'll kick you for not trying.
----
			
Honestly, the difficulty isn't a problem. The problem is that there is a major lack of information for players to know what they should be doing or not in the first place.
Players should help each other in understanding the mechanics of the game, what they should be using in their spec or gear or how the boss fights goes, but it shouldn't be up to the players to explain other players that veteran dungeons aren't meant for average players in starter PvP gear. What to do at level 50 should be made clear to players without requiring another player to hold their hand and show them where to buy the starter PvP gear and which content to go for first or how important runes are.
 
We need more things like the Protostar dungeon at level 10 to show the ropes to newer players.
			
				
	Edited October 13, 2015 by snaplemouton	
----
			
{| class="blockquote"
Yeah that's not even a circumstance that people have been talking about here.
 
A for effort, though.
----
			
{| class="blockquote"
Honestly, the difficulty isn't a problem. The problem is that there is a major lack of information for players to know what they should be doing or not in the first place.
Players should help each other in understanding the mechanics of the game, what they should be using in their spec or gear or how the boss fights goes, but it shouldn't be up to the players to explain other players that veteran dungeons aren't meant for average players in starter PvP gear. What to do at level 50 should be made clear to players without requiring another player to hold their hand and show them where to buy the starter PvP gear and which content to go for first or how important runes are.
 
We need more things like the Protostar dungeon at level 10 to show the ropes to newer players.
----
			
{| class="blockquote"
 
We need more things like the Protostar dungeon at level 10 to show the ropes to newer players.
----
			
{| class="blockquote"
Last time I checked, nobody had shown in any way that the OP was a troll.
Just a player who liked the open-world game at level 8 and was so frustrated by STL and KV and community behaviors taking place in them that he ragequit at level 26.
 
Which is not to say that this thread has not had more than its fair share of trolling, it definitely has.
----
			
{| class="blockquote"
 
Yeah, and this is absolutely the game's community's fault, because Wildstar's community is the worst, and such things don't happen in other MMOs. We need to be super-friendly, and handle everyone like little babies so they don't get frightened and don't go away, otherwise the game is dead. Got it.
 
----
			
{| class="blockquote"
 
Yeah, and this is absolutely the game's community's fault, because Wildstar's community is the worst, and such things don't happen in other MMOs. We need to be super-friendly, and handle everyone like little babies so they don't get frightened and don't go away, otherwise the game is dead. Got it.
----
			
{| class="blockquote"
This is actually true. Unironically.
----
			
{| class="blockquote"
But .... we have the protostar dungeon.... to show people... what you want the game to show people.... ?!?!
 
seriously, every boss in that dungeon teaches you have to play the game.
 
First boss, interrupt.
Second boss, interrupt and dont stand in red
Third boss, interrupt and move boss
Forth boss, move out of red and control adds
Fifth boss, dodge stuff, move boss
Final boss, do it all at once and use cooldowns/signature abilities during burn phase.
 
How many more training dungeons do you need? Also, the level 20 instance is about a billion times easier than it was at launch so if people are failing now they are LFR Heroes who think they are amazing because they "beat wow".
----
			"I didn't get picked on the football team."*Stops playing football*That is the best attitude of what I like to call a quitter and one who lets very small obstacles get in the way of something they like/love to do.	
----
			
{| class="blockquote"
I just learned today after reading a post from a Carbine dev that there are portals in Wilderun for Exiles and Whitevale for Dominion that teleport close to the world bosses in enemy zones. Out of more than a dozen of 50s in my guild, nobody even knew they existed and I'm sure very few people knew about it.
There is a very low amount of information in the game  (or outside the game too) that leave even veterans of the MMORPG genre lost trying to figure out everything and forced to actually ask other players because it's more than just vague at this point.
 
Again, difficulty in itself isn't a problem. The lack of informations regarding most stuff in the game is a problem.
----
			I feel like you're the problem here, OP. All I can gather from your screenshot is that you left the instance after asking a question that may or may not have even been related to the incident. We see no other conversation. And from what I can gather from your other thread, you're just unable to comprehend the boss rules. You interrupt, you avoid the red, you put out all the damage during Moments of Opportunity. If you can't figure that out after running Protostar, then yea, this game probably isn't for you. Doesn't mean that the bosses need a huge nerf, or that "elitists" are the bane of the game. Because the problem there, is YOU. If you're not going to take the time to learn the mechanics for bosses (either by asking in the forums or searching on YouTube), then you probably shouldn't be here. Enough said.	
----
			
{| class="blockquote"
I think I've said this about 100 times already but Carbine could really use a top to bottom UI/presentation overhaul. There are soooo many elements to this game that are just flat out not explained, or, seem complex for the sake of being complex and it's a massive, massive turn off.
----
			
{| class="blockquote"
You're new to MMOs I think, a staple of MMOs is learning through sources that are not within the game.
----
			
{| class="blockquote"
You're new to MMOs I think, a staple of MMOs is learning through sources that are not within the game.
----
			
{| class="blockquote"
Nope. I've played all manner of MMO's since vanilla WoW. WAR, Aion, GW, GW2, and more. I've found that the more enjoyable ones tend to have well thought out, straight-forward systems of advancement and character customization as well us rock solid base UIs and presentation elements that allow the average player to understand the necessary mechanics without having to alt tab to Google them.
 
If you think it's totally fine to have to Google how the game your playing actually works then more power to you.
----
			
{| class="blockquote"
And that's acceptable simply because it's always been that way? Come on now, you can do better than that. 
----
			
30 pages of this.  Wow.  This thread has evolved from Elitists kicking a new player to other things that belong in other threads as suggestions of their own so they don't have to be sifted through a thread of arguments just to find. 
{| class="blockquote"
One of my friends just stoppled playing after about a day because the UI is horrendous. Yes, I know, you can mod the crap out of it, but goooood lord why is the default questing UI so balls awful? It is, bar NONE the worst quest tracker I have ever used. By default there is so much extra information.... STORY QUEST ZONE QUEST REGION QUEST NEARBY PLAYERS AHHHHHHH STOP BOTHERING ME FFFFFFFFFFFF.
 
I really just want to see the 3-4 (LOL ok, who am I kidding, the 12) quests I am working on at the time without having to think. WS doesnt do that. WoW got this right in 2004 - how the heck is it 2015 and its not perfected? Heck SWToR does it fine too. 
----
			
{| class="blockquote"
Basically why I just pop in here whenever I'm bored and type up some random stuff to annoy the people that actually frequent this pointless thread. They could always go make their own topic to discuss difficulty/UI/everything under the sun productively but instead they're just kinda tossing complaints into one pointless trash heap of a thread.
----
			
{| class="blockquote"
WoW did not have all that simplified of a system in 2004 when it first released.  In order to do questing easily, people downloaded Questhelper and Carbonite to help them as well as used leveling guides that they had to pay for.  Questing didn't start to see a huge improvement in it's system until Toward the end of Burning Crusade's lifetime right before Wrath of the Lich King. 
----
			
{| class="blockquote"
Pfft! Filthy casuals.
Back in my days, we didn't even have any add ons, we had to write down our quests on sheets of paper with an actual pencil.
 
 
Can people stop arguing about stuff that happened in the past yes?
Wildstar was released in 2014.
Being a 2014 game, we expect it to have a quest tracker that is both light, flexible and well presented.
 
Right now, the quest tracker is somewhat flexible but extremely heavy.
Too much sections on that tracker. I don't need to know that X quest is from Region Story or that Y quest is from World Story or Z is from Zone story. Slap a color to the quests and give it a color code if you want to tell people which type of quest they are, but don't overly bloat the UI with useless titles such as
OVERSIZED TITLE FOR REGION STORY QUESTS
This is absolutely unnecessary and only waste space on the UI. I shouldn't have to scroll up and down my quest tracker because I have SIX quests on it.
----
			
Hey guys,
 
I hate to do this because in my mind at least, there has been some good stuff that has come out of this thread, such as some great suggestions you guys had with handling new players, educating them, and coming up with creative ways to get them this information, while also not compromising the play experience of our veteran players. It seems however that even after my warning yesterday, a lot of the recent posts have devolved into ones that are no longer productive and in some cases are just picking on one another. So to prevent any further hostility, I have to go ahead and close this thread out. Please try to stay more constructive in future posts as we really want your voices to be heard.
 
Thanks for your understanding,
 
-Team WildStar	
----