Moors

Faction Overview	Strategic Overview	History
The Moors have the power of Enterprise.
Arabophone Africans in a world that is increasingly Christian and European, the Moors have once known glory as Western Europe's most cultured and advanced soceity - but that was almost more than half a millenium ago. Now, civil war, court intrigues and the continued encroachment of Catholicism in Spain threaten to undo all that the Moors have fought, bled and killed for over the centuries. Five centuries of brilliance under the banner of the Prophet, to be scattered away to the four winds and trampled under the boot of kafir conquerors.
But things need not be thus. For in recent years, to maintain their grip on Spain, the old Almohad emperors had invested greatly in maintaining standing fleets. And the Moors, as disunited and ungovernable a people as they may be, are also masters in many a great art - especially the arts of war. Moorish armies, equipped with the best steel ever, and relying on light cavalry tactics perfected over centuries, are consummate masters of raiding and ambush tactics, making them the terror of Christian and Muslim alike. One question remains, however: in this world of new empires, which of the Moorish kingdoms will successfully reunite the tribes and restore the glory that was once known to them?	
Arabophone Africans in a world that is increasingly Christian and European, the Moors have once known glory as Western Europe's most cultured and advanced soceity - but that was almost more than half a millenium ago. Now, civil war, court intrigues and the continued encroachment of Catholicism in Spain threaten to undo all that the Moors have fought, bled and killed for over the centuries. Five centuries of brilliance under the banner of the Prophet, to be scattered away to the four winds and trampled under the boot of kafir conquerors.
But things need not be thus. For in recent years, to maintain their grip on Spain, the old Almohad emperors had invested greatly in maintaining standing fleets. And the Moors, as disunited and ungovernable a people as they may be, are also masters in many a great art - especially the arts of war. Moorish armies, equipped with the best steel ever, and relying on light cavalry tactics perfected over centuries, are consummate masters of raiding and ambush tactics, making them the terror of Christian and Muslim alike. One question remains, however: in this world of new empires, which of the Moorish kingdoms will successfully reunite the tribes and restore the glory that was once known to them?	
Arabophone Africans in a world that is increasingly Christian and European, the Moors have once known glory as Western Europe's most cultured and advanced soceity - but that was almost more than half a millenium ago. Now, civil war, court intrigues and the continued encroachment of Catholicism in Spain threaten to undo all that the Moors have fought, bled and killed for over the centuries. Five centuries of brilliance under the banner of the Prophet, to be scattered away to the four winds and trampled under the boot of kafir conquerors.
But things need not be thus. For in recent years, to maintain their grip on Spain, the old Almohad emperors had invested greatly in maintaining standing fleets. And the Moors, as disunited and ungovernable a people as they may be, are also masters in many a great art - especially the arts of war. Moorish armies, equipped with the best steel ever, and relying on light cavalry tactics perfected over centuries, are consummate masters of raiding and ambush tactics, making them the terror of Christian and Muslim alike. One question remains, however: in this world of new empires, which of the Moorish kingdoms will successfully reunite the tribes and restore the glory that was once known to them?	
Arabophone Africans in a world that is increasingly Christian and European, the Moors have once known glory as Western Europe's most cultured and advanced soceity - but that was almost more than half a millenium ago. Now, civil war, court intrigues and the continued encroachment of Catholicism in Spain threaten to undo all that the Moors have fought, bled and killed for over the centuries. Five centuries of brilliance under the banner of the Prophet, to be scattered away to the four winds and trampled under the boot of kafir conquerors.
But things need not be thus. For in recent years, to maintain their grip on Spain, the old Almohad emperors had invested greatly in maintaining standing fleets. And the Moors, as disunited and ungovernable a people as they may be, are also masters in many a great art - especially the arts of war. Moorish armies, equipped with the best steel ever, and relying on light cavalry tactics perfected over centuries, are consummate masters of raiding and ambush tactics, making them the terror of Christian and Muslim alike. One question remains, however: in this world of new empires, which of the Moorish kingdoms will successfully reunite the tribes and restore the glory that was once known to them?
Faction Type: African/Middle EasternNational Bonuses:
*Sunburn : Enemies take double attrition damage. Attrition research upgrades received for free.
*Open Terrain : National Border recieve +1 bonus per level of Administration research.
*Raiding Tactics : Cavalry does +25% damage to enemy supply and artillery units.
*Survivalist : Plunder from Moorish buildings goes back to the owner and not the enemy.
Unique Units:
*Peasant Commune: Peasant Levy, ????
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen 
*Barracks: 
**Spear Sergeants [1]
**Jundi Guardsmen [1]
**Pavise Arbalests [1]
*Stable:
**Mailed Lancers [1]
**Light Cavalry [1]
**Jinete Skirmishers [1] => Petronel Cavalry
*Castle: Arquebus infantry.
*Dockyard:
**Roundship => Lanternas [1]
**Light: Baghlah Hrbiyah => Xebec
*Siege Workshop: Ram, Trebuchet, Springald => Serpentine
Mercenaries:
*Outpost:
**Level 1:  Thaghri, Came; Archer, African Skirmishers
*Fort:
*Temple: Ghuzat Volunteers [1], Black Guards [3?]	
Faction Type: African/Middle EasternNational Bonuses:
*Sunburn : Enemies take double attrition damage. Attrition research upgrades received for free.
*Open Terrain : National Border recieve +1 bonus per level of Administration research.
*Raiding Tactics : Cavalry does +25% damage to enemy supply and artillery units.
*Survivalist : Plunder from Moorish buildings goes back to the owner and not the enemy.
Unique Units:
*Peasant Commune: Peasant Levy, ????
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen 
*Barracks: 
**Spear Sergeants [1]
**Jundi Guardsmen [1]
**Pavise Arbalests [1]
*Stable:
**Mailed Lancers [1]
**Light Cavalry [1]
**Jinete Skirmishers [1] => Petronel Cavalry
*Castle: Arquebus infantry.
*Dockyard:
**Roundship => Lanternas [1]
**Light: Baghlah Hrbiyah => Xebec
*Siege Workshop: Ram, Trebuchet, Springald => Serpentine
Mercenaries:
*Outpost:
**Level 1:  Thaghri, Came; Archer, African Skirmishers
*Fort:
*Temple: Ghuzat Volunteers [1], Black Guards [3?]	
Faction Type: African/Middle EasternNational Bonuses:
*Sunburn : Enemies take double attrition damage. Attrition research upgrades received for free.
*Open Terrain : National Border recieve +1 bonus per level of Administration research.
*Raiding Tactics : Cavalry does +25% damage to enemy supply and artillery units.
*Survivalist : Plunder from Moorish buildings goes back to the owner and not the enemy.
Unique Units:
*Peasant Commune: Peasant Levy, ????
*Town Watch Guild: Skirmisher Levy, Levy Crossbowmen 
*Barracks: 
**Spear Sergeants [1]
**Jundi Guardsmen [1]
**Pavise Arbalests [1]
*Stable:
**Mailed Lancers [1]
**Light Cavalry [1]
**Jinete Skirmishers [1] => Petronel Cavalry
*Castle: Arquebus infantry.
*Dockyard:
**Roundship => Lanternas [1]
**Light: Baghlah Hrbiyah => Xebec
*Siege Workshop: Ram, Trebuchet, Springald => Serpentine
Mercenaries:
*Outpost:
**Level 1:  Thaghri, Came; Archer, African Skirmishers
*Fort:
*Temple: Ghuzat Volunteers [1], Black Guards [3?]	
Unique buildings:
*Noble Residence
*Peasants' Commune
*Constabulary
*Magistracy
*Stronghold
Wonders:
*(should get none)
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
*Marrakech
*Granada
*Rabat
*Fez
*Tangier
*Casablanca
*Salé
*Agadir
*Kenitra
*Tetouan
*Safi
*El Aaiun
*Beni Mellal
*Ksar el Kebir
*Taza
*Fquih ben Salah
*Khouribga
*Nador
*Berrechid
*Khemisset
*Guelmim
*Chefchaouen
*Ben Guerir
*El Kelaa des Sraghna
*Meknes	
*Taroudannt
*Mohammedia
*Tombouctu
*Essaouira
*Rissani
*Kenitra
*Asilah
*Tan-Tan
*Tiznit
*Smara
*Azemmour
*El Jadida
*Agadir
*Erfoud
*Alhoceima
*Benimellal
*Maghreb
*Oujda
*Dakhla
*Larache
*Tatouan Nador
*Settat
*Lagouira
*Ouarzazate
*Layoune
*Ceuta	
*Gao
*Jenne
*Taghaza
*Tondibi
*Kumbi Saleh
*Kukia
*Walata
*Tegdaoust
*Argungu
*Gwandu
*Kebbi
*Boussa
*Mopti
*Kayes
*Awdaghost
*Ouadane
*Tadmekket
*Tekedda
*Agadeza
*Niamey
*Torodi
*Ouatagouna
*Dori
*Bamba
*Segou	
*Abu Sa'id Uthman
*Abu Muhammad Abd al-Haqq
*Abu Abdullah al-Sheikh Muhammad ibn Yahya
* Abu Abdullah al-Burtuqali Muhammad ibn Muhammad
* Abu al-Hasan Abu Hasan Ali ibn Muhammad
* Abu al-Abbas Ahmad ibn Muhammad
* Nasir ad-Din al-Qasri Muhammad ibn Ahmad
* Abu al-Abbas Ahmad ibn Muhammad
* Abu al-Hasan Abu Hasun Ali ibn Muhammad
*Al Walid ibn Zidan
*Mohammed esh-Sheikh es-Seghir
*Ahmad el Abbas
*Mohammed ash-Sheikh
*Abdallah al-Ghalib
*Abu Abdallah Mohammed
*Abu Marwan Abd al-Malik
*Ahmad al-Mansur
*Al-Rashid
*Mawlay Ismail Ibn Sharif
*Abu'l Abbas Ahmad
*Abdalmalik
*Abdallah
*Ali
*Mohammed
*Al-Mostadi
*Zin al-Abidin
Category:The Southeastern Dragon factions