Soul Steeler

Soul stealers were crafted by dark powers in the abyss to steal power away from the hells and imbue the power to its wielder.
Must be Chaotic to wield. Must be Evil to expend Souls
Weapons are +5 + Soul Stealing
Soul Steal each time the blade deals a killing blow the victum must succeed a Will and Fort Save DC 25 or their soul is taken. Weapon may hold 10 souls + 1/2 weilders HD.
Soul use: The weilder at any time may chose to expend a soul contained within the weapon for 1 of the following bonuses. To expend a soul requires a move equivalent action.
Life: 2d10 HP + number of souls remaining in the weapon. (lasts 66 hours)
Feats: expend 1 soul and pick a feat that you qualify for from the Abyssal heritor feats. (lasts 4 hours)
Magic weapon: expend 2 souls and increase weapons magic bonus by +1 (lasts 12hours) (maximum +10)
Magic spell: expend 1 soul per spell level to gain a bonus spell for the day. (lasts 25 hours) (example: expend three souls to gain a third level bonus spell) (all spells must be cast with evil or chaotic description)
Summon Tanar'ri: expend 1 soul per HD to summon Demon.
Category:Weapon
Category:Legendary