Missions

__NOWYSIWYG__
Missions in the 3D mode were released for Gold Members on August 09, 2011. Players without Gold Membership gained access to missions on August 24, 2011. The missions are activated by entering one of the five Outposts.
You are able to play two missions per day per outpost which means ten missions per day if you run between outposts. This means you can do a mission at Precinct 13, then do a mission at Fort Pastor within the same day. You can only have 1 active mission at any moment; accepting a new mission while you already have another one will not activate the new mission. If you do not finish a mission on time and are still in the process of doing it, the mission will end. It will not be shown on the map anymore, and you will not be able to finish it, sometimes leaving you stuck with non-transferable items. If this happens, you can scrap these items in the Yard. 
To finish a mission you need to complete the objective and return to the outpost before the mission expires to receive your reward.
All missions listed here are in order from top to bottom. Every mission has the same time limit to accomplish which is exactly 12 hours before it expires. When all missions have been accomplished, the mission cycle will repeat over again from the top to the bottom. If a player misses a mission, they can still try it when the next mission cycle begins.
==Reward Scaling==
Mission rewards scale with level, reaching a maximum of 3.075x cash and 13.45x EXP reward for level 415. The reward value is doubled for Gold Member, and not affected by nourishment EXP multiplier, event/Drugs/Implants bonus, or profession EXP boost. The numbers on this page shows the base value for mission rewards, with values in parenthesis being the rewards for Gold Members.
For formula, see Formulas#Mission_Scaling
Reward Scaling Table	Reward Scaling Table	Reward Scaling Table
Level 	Cash Multiplier 	EXP Multiplier
1 	x 1 	x 1
50 	x 1.25 	x 1.5
75 	x 1.375 	x 2.5
100 	x 1.5 	x 3
125 	x 1.625 	x 3.5
150 	x 1.75 	x 4
175 	x 1.875 	x 4.5
200 	x 2 	x 5
225 	x 2.125 	x 7.75
275 	x 2.375 	x 9.25
325 	x 2.625 	x 10.75
375 	x 2.875 	x 12.25
415 	x 3.075 	x 13.45
==Nastya's Holdout Missions==
Recommended Weapons:
* Melee Weapons: Chef Knife, Fire Axe, Combat Knife, Bowie Knife
* Pistols: Lock 19, Kolt Python
* Rifles: Beta-RX4 or better
==Dogg's Stockade Missions==
Recommended Weapons:
* Melee Weapons: Razor, Scalpel
* Pistols: Lock 25, Webster 1942
* Rifles: SL8
* Shotguns: Washington 870
* Sub-Machine Guns: MP5, PP90, Gramm M11
* Rifle-caliber Machine Guns: M16, FM FNC, SA80, Mesa ACR
==Precinct 13 Missions==
==Fort Pastor Missions==
== Secronom Bunker Missions ==
Missions for Secronom Bunker were added on 16 December 2014, alongside the "Mystery Box" update.
Recommended Weapons:
* Any 120 Proficiency weapon.
===Video Walkthrough===
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==Missions in 2D==
Missions are tasks that players can attempt to complete, for various rewards such as exp and money. Released on July 13, 2009. Only players with Gold Membership could participate in missions initially, so that they could test it out and find bugs. It was released to all players on July, 21 2009.
The Notice Board in the outposts provides a full list of currently available missions for you, based on your level. The monetary and experience rewards also vary, depending on your current level. Higher-leveled players would be given tough missions, but with a larger money reward and experience gain than a lower-leveled character.
Currently, the mission system is "very basic", with its difficulty and the locations of the mission objective depending purely on the player's level. AdminPwn has stated that he would introduce more complicated missions in the near future.
* Capture Missions, where players are asked to capture (barricade to make it an outpost) certain buildings in the city.
* Courier Missions, where players are tasked with delivering packages to certain locations.
* Extermination Missions, where players are required to kill an amount of the infected in an area.
* Find Missions, where players have to find lost personal items.
* Missing Person Missions, where players have to find lost people in the Inner City. Clues as to where their locations are will be given.
* Research Missions, where players are requested to collect infected blood samples and items for research by our scientists.
Capture Missions
One of the ways to earn your keep in Nastya's Outpost is to "volunteer" for reclamation duty-traveling into the city and fortifying a building in anticipation of future habitation. Sometimes it's just to clear the way for large scavenging parties, other times it might be constructing a forward outpost for an attack deeper into enemy territory. It also does not hurt to take out a few dozen infected and deny them a hiding place for awhile, either. 
In Capture Missions you have to barricade the designated building. You need a claw hammer and enough nails and planks for the entrance of the building and for each of the big windows on the main floor. You will also have to clear the building of all zombies. Once barricaded and cleared, you must enter outpost mode by pressing 'O' in the building to complete the mission.
Things to know
*You do not get any information about how many planks and nails are needed. (Minimum of six sets of planks/nails recommended, 8 if your target is a market or a shop)
*You can scout out the building beforehand to find out how many planks and nails you will need, and also to ensure that windows in the building are not blocked, rendering the building unable to be secured.
*The inventory space requirements for this kind of mission can be enormous. It might be advisable at times to form a party of people with the same capture mission, and then split up the task of barricading among the players. This way, no one player has to carry too many barricades, and on top of that, the mission is completed for a number of players at the same time.
*If you open your inventory or you get a connection error, all the barricades you have already put up will be gone and you will have to start over. Thus, it is not possible for a player to barricade just a number of windows, then go into an outpost to collect more barricades, and barricade anything else that hasn't been barricaded.
Courier Missions
For those hunkering down in the toughest parts of the city, far away from the relative safety of the outpost, supply and equipment deliveries are often sporadic...at best. Even if the roads were not blocked with wreckage and the infected, mass transportation is non-existent. The only way to move anything is to enlist the help of lone survivors-for a modest fee, even the least combat capable of survivors will run the gauntlet to deliver whatever you might need, be it medicine, ammunition, intelligence or food.
frame|A Pre-Barricaded building for courier missions
The objective for Courier Missions is to bring some packages with you to a given place. The packages take up space in your inventory or storage until delivered. The entrance of the building where you have to deliver the packages will be barricaded. The delivery mission will be completed when you approach that entrance.
Like most missions, the target area where your destination neighborhood is will be highlighted on the map, but you will need to find the exact location of the building on your own.
Packages can be scrapped for $25. However, the mission will be failed and players cannot attempt it again. This, however, is a valid method for making money without having to go into the Inner City. Though it is not recommended except for extremely low level players (ie levels 1 - 3) as even the somewhat low level players will gain more money (and experience) by actually going on suicide runs into the city.
Things to know
*You won't be able to accept the mission if you do not have enough inventory space.
*These missions can be done at any time but it is recommended that they be done ASAP so you retain as much space as you can for looting runs.
*Simply running up to the wooden doors is sufficient to deliver it; the packages will disappear from your inventory.
*You do not need to have the packages in your inventory to deliver them; having them in your Storage will suffice.
*These missions are great for lower-leveled players that lack the necessary equipment to fight zombies. It does not involve the killing of zombies, and are not long and tedious like missions that require players to find missing items or people.
*There is only one door per block. If the door in the particular block is not barricaded, you can go directly to the next block in the same neighbourhood since the current block will not be the location where you have to perform the delivery. This saves your time.
*Whether this is intentional or not has yet to be seen, but you are capable of scrapping packages for $25 each. However, this makes you fail the mission.
*The mission's notice board description sometimes tells you which building to take it to. If you are familiar with a certain neighborhood, your can head straight to that building, rather than searching the whole neighborhood.
*If you are lucky enough to be notified that the building to deliver to is a public toilet, you can just use this wiki's map to find the toilet/s in the district and head straight to that area.
Extermination Missions
It has been noted that the infected tend to “flock” together, in mass migrations, moving at seemingly random directions to what point none can guess-when these flocks hit the outpost, it will usually result in a bloody attack. The more intelligent survivors realized that these migrations can be detected, tracked and worn down through repeated skirmishes, perhaps even resulting in the dissipation of the swarm-survivors are well paid to hit these groups of infected at specific choke points in the city, forcing them, hopefully, away from populated areas.
An extermination mission requires a player to kill a certain number of zombies in a certain area (the location and the number depends on things like your level, but there may also be others). The location is stated at the bottom of your screen during in-game and highlighted when you look on the map. Note after starting the mission the number of zombies you have to kill will be displayed as a counter, starting like something similar to this: 0/199. This counter will update every time you kill a zombie in the requested area only.
After achieving the target number of kills (and the zombies in immediate view), the mission area becomes virtually deserted. This includes both the streets and buildings, which makes the area ideal for looting. However, once the player returns to Nastya's Holdout or makes an outpost of his/her own and automatically turns in the completed mission, the area will be repopulated with zombies once again, after the player returns back into the Inner City. This is something to note before one decides to make the hike back to the Outpost or make an outpost.
It is possible to clear the neighborhood of zombies before you have completed your mission, and it may or may not require a large number of kills, depending on the aggro generated by the weapons used. Once the zombies are cleared from the neighborhood, they will not return until after some time, or if the player draws aggro from other neighborhoods. While clearing a street does get rid of zombies, it is only temporary and zombies may appear once again sooner or later, unlike exterminating zombies, which gets rid of them until you enter an outpost. 
Players may accept two or more extermination missions in the same neighborhood, but the kill count may be erratic as kill counts hop over from one meter to the other.
Things to know
*Extermination missions are a great excuse to rack up Aggro. You might want to take out a chainsaw and make some noise to attract zombies. Without aggro, a player may be stuck with the mission for a long time, since it would be hard to find zombies to kill.
*Don't get in over your head. There is no shame in running away if you think you are going to die - remember, you don't have to exterminate all the zombies in one go.
*Get friends or companions to come along, especially people who are attempting the same mission. You'll kill zombies quicker and more safely that way, since not all of their attention is on you, and there is extra firepower to take down the zombies.
*You can keep extermination missions open as long term projects. This works well for missions in zones close to Nastya's Holdout, Every time you walk through the zone you can kill a few zombies, and eventually you'll get them all. This works particularly well in South Moorhurst.
*Don't just hang around on the street. Buildings are good places to find zombies, if one is confident about handling zombies in there. Note that the space in a building is more inclosed than the street so zombies can surround you easier. Be careful!
*Take the location of the mission into account. It will take longer to complete missions closer to the outpost, as there are fewer zombies, if one lacks an aggro-generating weapon.
*Research mission work together well with extermination missions, considering the said type of zombies are where you must kill the infected.
*Be sure to have plenty of food and medical supplies on hand.
Find Missions
Everybody lost something when Fairview fell. Most lost everything-family, friends and possessions. Some people, unwilling or unable to head into the city themselves, will pay greatly for entrepreneurial survivors to retrieve just a tiny bit of what they lost. Often it’s a small, inconsequential item, which holds no real value except to the person who lost it. While this is hardly charity work, you can probably feel good about yourself for doing it…if you come back alive that is.
Find missions are obviously dubbed for finding lost, precious items in the city, often a jewelry item such as a wristwatch or a pendant. You can find the missing items in the street highlighted gold in your map/street briefed by your mission. It is possible that the missing item is in a building or sometimes on Irradiated, lootable (green) Zombies.. Missing items DO take up inventory space. It is advisable that you do this in a low aggro server, as finding the jewelry is like finding a needle in a haystack.
Things to know
*You are not told the exact location of the missing item, only the neighborhood it is in.
*The item is in the same place for players on the first time the item is spawned.
*If you reload the game, the location of the item will change.
*It is important to always leave at least 1 inventory space open for the item until you've searched the ENTIRE zone.
*Find missions are possibly the least liked missions as they require the player to search the whole neighborhood.
*Lost items may even be on bodies that are indoors, thus increasing the amount of time searching the player needs to do.
Missing Person Missions
The term "missing persons" is a bit a black joke among survivors-if one of your friends does not come back when he said he would...nine times out of ten they bought the farm. Still, most people prefer at least nominal proof of death, so they can feel at ease-it's also an unspoken agreement you will also destroy the body to keep them from rising again. This job will probably entail heading to where they were seen last, finding whatever is left of them, and obtaining some sort of identification of the target. Most survivors say a few words over the deceased out of respect, followed by summary decapitation.
The objective for Missing Person missions is to find the missing person, who is inevitably dead, i.e. a loot-able corpse. This corpse can be inside a building or outside on the streets. Looks no different from any other corpse. Searching it returns the message, "It looks like [name of the person]" at which point your mission is complete. Return to the Holdout for your reward.
Note, irradiated green zombies can also be the Missing Person. It is also speculated that the missing person might spawn in a blocked building, making the mission impossible.
Things to know
* This kind of mission is best combined with a Find or Extermination mission in the same neighborhood.
* When doing this mission, try not to get a connection error or go into inventory. Once you do, the position of the missing body is changed.
* Missing people can be found anywhere in the neighborhood - be it indoors or outdoors.
Research Missions
The Eggheads who started this whole mess are most likely the only ones who can get us out of it. They tend to be a secretive lot, working night and day in cramped labs, though a few actually take a more active role. Of course, to do the work, they need test samples...'Recently, Infected Blood, containing valuable recombinant DNA, seem to be the hottest item-Scientists can produce powerful antibiotics to the various strains of disease from them, as well as predict and track the evolution of the infected. Survivors are paid top dollar to collect these samples from specific infected types.
Research missions require players to kill zombies for their blood samples. Approximately every 1 in 10 of the target zombies will leave behind a lootable blood residue after it is killed. The first zombies you kill will be a 1 in 1.3 chance. After you collect the blood sample, the chance returns to 1 in 10.
Also, lootable zombies' corpses will take up a looting "flag" - another lootable object in the street or area will no longer be lootable, even though the player hasn't looted it. If all objects in the street or area have been looted and a zombie provides a searchable corpse, it will not be lootable. It is possible to find the blood samples from corpses in the streets.
Note: You can't loot in Bathrooms. There are glitches.
Blood samples can be scrapped for money, and yield the following values:
*Infected: $10
*Charred: $25
*Mutant: $50
*Advanced Mutant: $100
You are not allowed to accept more than one mission for a single blood type (e.g. Advanced Mutant Blood Sample). Apparently, it is set that way to avoid mission progress errors similar to those of Extermination Missions in a same neighborhood. If you have already accepted one research mission, other similar ones won't be displayed in the Notice Board. They will appear when you cancel your ongoing research mission.
To collect a blood sample, simply hold "F" over the corpse or if you killed it with a critical hit, the blood residue to collect it. Green zombies are no exception, however you will have to loot the piece of equipment they are carrying first before you can loot their blood sample (if they have one to loot). Each blood sample takes up one inventory slot.
Below is a list of what certain zombies are referred to as.
Zombies
"Infected" - Regular gray zombies
 
"Charred" - Purple zombies
 
"Crow" - Crow Zombies
"Mutant" - Red/Fat Red zombies
 
"Advanced mutant" - Red Long Arm zombies
File:Long-Armed_Red_Zombie.png‎
"Irradiated Infected" - Green zombies
Z"Irradiated Charred" - Green Muscle zombies
"Irradiated Mutant" - Green Fat zombies
"Irradiated Advanced Mutant" - Green Long Arm zombies
"Behemoth" - The Behemoth
Category:Gameplay