Bloodgreed

Bloodgreed is a passive ability innate to all Minotaur units, it is also available to , , , and .
Becoming more savage and frenzied the greater the scent and sight of blood.
== Effect ==
* Passive Ability
*Type: Augment
* Armour-Piercing Weapon Damage: +0% (up to +20%)
* Charge Bonus: +0% (up to +15%)
* Melee Attack: 0 (up to +16)
* Immune to Psychology
*Duration: 
* Effect intensity increases with each kill made by the unit.
=== WH2 ===
* Bloodgreed 60
*Unit ability
*Type: Augment
*Duration: Constant
*Target: Self
*Effects: +10% Charge Bonus+5 Melee Attack+4 Leadership Immune to Psychology
=== WH1 ===
* Bloodgreed
*Type: Augment
*Duration: Constant
*Target: Self
*Active if: Targets in range
*Disabled if: Leadership is Broken
*Effects: +20% Speed+12 Leadership
== Units ==
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Category 	Unit
Legendary Lords 	
Lords 	
Heroes 	
Monsters & Beasts	
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Category 	Unit
Monsters & Beasts	
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Category 	Unit
Monsters & Beasts	
== Mechanics ==
*
** Bound Blood Daemon (Hell-Forge): Passive ability: "Bloodgreed" for all Bull Centaurs.
*
** Violent Hunger (Gifts of Chaos): Passive ability: "Bloodgreed" for all units with the Mark of Khorne.
== Ability Chain ==
* Bloodgreed
** Goregreed
Category:Abilities
Category:Passive abilities
Category:Beastmen abilities
Category:Khorne abilities
Category:Chaos Dwarfs abilities
Category:Daemons of Chaos abilities
Category:Warriors of Chaos abilities