Trap

We'll need to protect the wounded Sinner and ourselves from the Blackwater mercenaries streaming into the area while also avoiding the mines.
== Walkthrough ==
A seven minute timer will begin counting down after your conversation, and the quest can't be concluded until it reaches 0.
Luckily for us, the building provides decent cover and has only a single entry point - the staircases leading up to the two doorways. Set up on the second doorway, where you can lean out and see mercenaries as they crest the top of the stairs.
The mercenaries will come in two waves. The first one spawned after your conversation will be somewhat smaller, but includes the two APCs blocking off escape paths from the south and the north. The second wave will be harder to fend off.
About two thirds of the mercenaries will be aggressive and push into the room. Kill them before they can get too close, as they will try to enter the room and by doing so set off all of the mines. The last third of the mercenaries will hang back and attempt to snipe you from long distance. Make sure to lean past the doorway so that they can't reach you.
After the timer reaches 0, speak to Sinner again to close the quest.
== Notes ==
== Bugs ==