Legend Materia/Final Fantasy Type-0

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy Type-0 realm.
==List of Legend Materia==
===Ace===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Hidden Zeal Legend Sphere
 	Increase fire damage a small amount. 	Hidden Zeal Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Trump Card Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	Trump Card Legend Sphere
 	25%: Black Magic abilities grant self Mirror Image 	(Type-0)
 	Small chance to enable the user to avoid one physical attack when using a black magic ability. 	(Type-0)
 	Fire infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of fire. 	(Type-0)
 	25%: dualcast fire abilities 	(Type-0)
 	Small chance for fire abilities to trigger twice. 	(Type-0)
 	25%: follow fire abilities with Wielder of Power 	(Type-0)
 	Small chance when using offensive fire abilities to deal three magical fire and non-elemental attacks to one enemy, and trigger Wielder of Power, restoring 1,500 HP to one ally.	(Type-0)
 	Wielder of Power: 3x 303% fire/NE magic (BLK), 1500 HP ally heal 	(Type-0)
===Deuce===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Kindred Spirit Legend Sphere
 	Increase white magic healing a small amount. 	Kindred Spirit Legend Sphere
 	35%: dualcast White Magic abilities 	Dutiful Dynamo Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Dutiful Dynamo Legend Sphere
 	Stat debuff duration +30% 	(Type-0)
 	Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.	(Type-0)
 	25%: Bard abilities grant self WHT healing +30% (10s) 	(Type-0)
 	Small chance to temporarily increase white magic healing a large amount after using a bard ability. 	(Type-0)
 	25%: follow Bard abilities with h25 party heal (WHT) 	(Type-0)
 	Small chance to restore a small amount of HP to all allies when using bard abilities. 	(Type-0)
===Nine===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Winds of Destruction Legend Sphere
 	Increase wind damage a small amount. 	Winds of Destruction Legend Sphere
 	ATK +2% per hit with jump abilities, up to +50% 	Basher-in-Chief Legend Sphere
 	Increase the user's Attack up to a large amount, proportional to the number of jump attacks the user has dealt.	Basher-in-Chief Legend Sphere
 	20%: jump abilities cause target wind weakness +10% (15s) 	(Type-0)
 	Small chance to temporarily lower the target's wind resistance level by 1 when using jump attacks. 	(Type-0)
 	 	(Type-0)
 	Small chance for dragoon abilities to trigger an additional time when used. 	(Type-0)
===Machina===
Materia	Effect 	Acquisition
 	Spellblade ability damage +15% 	Still Blade Legend Sphere
 	Increase spellblade ability damage a small amount. 	Still Blade Legend Sphere
 	35%: Spellblade abilities grant self 30% Stoneskin 	Keeper of Fear Legend Sphere
 	Moderate chance to gain a barrier that negates attack damage up to 30% of the user's max HP when using spellblade abilities.	Keeper of Fear Legend Sphere
 	Earth infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of earth. 	(Type-0)
 	25%: dualcast Spellblade abilities 	(Type-0)
 	Small chance for spellblade abilities to trigger twice. 	(Type-0)
===Rem===
Materia	Effect 	Acquisition
 	Holy damage +10% 	Mage par Excellence Legend Sphere
 	Increase holy damage a small amount. 	Mage par Excellence Legend Sphere
 	35%: dualcast White Magic abilities 	Keeper of Love Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Keeper of Love Legend Sphere
 	MND +1% per hit with White Magic abilities, up to 25% 	(Type-0)
 	Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has used. 	(Type-0)
 	50%: follow White Magic abilities with Saint's Fire 	(Type-0)
 	High chance to trigger Saint's Fire when using holy abilities, dealing white magic holy, fire, and non-elemental damage to one enemy.	(Type-0)
 	Saint's Fire: 505% holy/fire white magic (WHT) 	(Type-0)
 	Holy infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of holy light. 	(Type-0)
===Queen===
Materia	Effect 	Acquisition
 	Lightning infusion (25s) 	Ruled by Reason Legend Sphere
 	Increase lightning damage a small amount. 	Ruled by Reason Legend Sphere
 	Under 20% HP: self Full Cure, Savage Heart Mode (25s) 	Savage Heart Legend Sphere
 	When low on HP, restore HP to the user and enter Savage Heart mode, temporarily lowering the user's Resistance a large amount, raising their Attack a large amount, and reducing delay of their actions. Can only trigger once per battle.	Savage Heart Legend Sphere
 	Savage Heart Mode: ATK +50%/RES -50%, cast speed x2 	Savage Heart Legend Sphere
 	25%: dualcast lightning abilities 	Queen's Guise (Type-0)
 	Small chance for offensive lightning abilities to trigger twice. 	Queen's Guise (Type-0)
 	Lightning infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of lightning. 	(Type-0)
===King===
Materia	Effect 	Acquisition
 	PHY damage +10% with gun 	Crimson Firearms Legend Sphere
 	Deal slightly more physical damage when a gun is equipped. 	Crimson Firearms Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Solemn Marksman Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns.	Solemn Marksman Legend Sphere
 	Lightning infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of lightning. 	(Type-0)
 	 	(Type-0)
 	Small chance for lightning abilities to trigger an additional time when used. 	(Type-0)
===Cinque===
Materia	Effect 	Acquisition
 	PHY damage +10% with hammer 	Mistress of the Mace Legend Sphere
 	Deal slightly more physical damage when a hammer is equipped. 	Mistress of the Mace Legend Sphere
 	50%: Heavy Physical abilities grant self Heavy Charge +1 	Burgeoning Strength Legend Sphere
 	High chance to temporarily grant 1 rank of Heavy Charge to the user (up to rank 2) when using heavy abilities.	Burgeoning Strength Legend Sphere
 	Earth infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of earth. 	(Type-0)
 	PHY damage +20% with hammer 	(Type-0)
 	Deal significantly more physical damage when a hammer is equipped. 	(Type-0)
===Seven===
Materia	Effect 	Acquisition
 	Ice damage +10% 	Uncommon Insight Legend Sphere
 	Increase ice damage a small amount. 	Uncommon Insight Legend Sphere
 	30%: ice abilities grant self cast speed x2 (3 turns) 	Commanding Presence Legend Sphere
 	Moderate chance to reduce delay of the user's actions for three turns when using ice abilities. 	Commanding Presence Legend Sphere
 	20%: ice abilities cause target ice weakness +10% (15s) 	(Type-0)
 	Small chance to temporarily lower the target's ice resistance level by 1 when using ice abilities.	(Type-0)
 	 	(Type-0)
 	Small chance for ice abilities to trigger an additional time when used. 	(Type-0)
===Sice===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Steadfast Judgment Legend Sphere
 	Increase dark damage a small amount. 	Steadfast Judgment Legend Sphere
 	35%: dualcast Darkness abilities 	Silver Scythe Legend Sphere
 	Moderate chance for darkness abilities to trigger twice. 	Silver Scythe Legend Sphere
 	Dark infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of the dark.	(Type-0)
===Jack===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Reason to Smile Legend Sphere
 	Increase physical damage a small amount. 	Reason to Smile Legend Sphere
 	Under 20% HP: self Retaliate (15s), critical = 75% (25s) 	Stoic Soul Legend Sphere
 	When low on HP, temporarily grant Retaliate to the user, and temporarily set their critical hit chance to 75%. Can only trigger once per battle.	Stoic Soul Legend Sphere
 	Fire infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of fire. 	(Type-0)
===Eight===
Materia	Effect 	Acquisition
 	Monk ability damage +15% 	Quiet Zeal Legend Sphere
 	Deal slightly more damage with monk abilities. 	Quiet Zeal Legend Sphere
 	Under 20% HP: self Full Cure, Back to the Wall Mode (25s) 	Righteous Fists Legend Sphere
 	When low on HP, restore HP to the user and enter Back to the Wall Mode, temporarily raising the user's Attack a large amount, causing their monk abilities to reduce delay of their actions, and Interrupting the user when the effect ends. Can only trigger once per battle.	Righteous Fists Legend Sphere
 	Back to the Wall Mode: ATK +50%, Monk ability cast speed x3, Interrupts user when effect ends 	Righteous Fists Legend Sphere
 	Ice infusion (25s) 	(Type-0)
 	Begin battle temporarily infused with the power of ice. 	(Type-0)
===Cater===
Materia	Effect 	Acquisition
 	Machinist ability damage +15% 	Feisty Firecracker Legend Sphere
 	Increase machinist ability damage a small amount. 	Feisty Firecracker Legend Sphere
 	35%: dualcast Machinist abilities 	Prodigal Talent Legend Sphere
 	Moderate chance for machinist abilities to trigger twice. 	Prodigal Talent Legend Sphere
 	35%: Machinist abilities grant self cast speed x2 (1 turn) 	(Type-0)
 	Moderate chance to reduce delay of user's actions for one turn when using machinist abilities.	(Type-0)
===Trey===
Materia	Effect 	Acquisition
 	Sharpshooter ability damage +15% 	
 	Increase sharpshooter ability damage a small amount. 	
 	35%: dualcast Sharpshooter abilities 	
 	Moderate chance for sharpshooter abilities to trigger twice. 	
 	PHY damage +20% with bow 	Trey's Summer Guise (Type-0)
 	Deal significantly more physical damage when a bow is equipped.	Trey's Summer Guise (Type-0)
Category:Final Fantasy Record Keeper