Cell War

==Summary==
Cell War is apart of the group Innocent Zero, and is a secondary antagonist for most of the series.
Not much is known about his past, but what is known is that he was originally a corpse before being revived by Innocent Zero's blood. At the end of the Magia Lupus arc, Cell War showed up to find Mash, and after a scuffle with some of the characters, he left knowing that he found his target. Later on at the end of the Divine Visionary Selection Exam arc, Cell showed up again, this time determined to take down Mash. He ultimately fails however, before being brought back to Innocent Zero's castle where he is seemingly executed by Domina Blowlive. However, it is shown that he survived this ordeal, before later showing up in the Eclipse arc in the city and getting captured by Ryoh Grantz. After multiple failed attempts of torture from the other Divine Visionaries, he eventually reveals where Innocent Zero is at after Orter Mádle's threat, and is tied up, being dragged along with Orter.
==Powers and Stats==
Tier: , up to with Hephaenstus, God of Iron
Name: Cell War
Origin: Mashle: Magic and Muscles
Gender: Male
Age: Unknown
Classification: Innocent Zero member, Tiple-Liner, clone, Iron Magic user 
Powers and Abilities: Superhuman Physical Characteristics, Magic, Metal Manipulation (Cell War's personal magic consists of him controlling ironMashle: Magic and Muscles Chapter 37. Possesses the capability to create undetectable armor to protect his beingMashle: Magic and Muscles Chapter 38. With Hephaenstus, God of Iron, Cell is able to control new properties of his element, with the ability now to control diamond as wellMashle: Magic and Muscles Chapter 67), Danmaku (Can create dozens of attacks at onceMashle: Magic and Muscles Chapter 37), Statistics Amplification & Summoning (A summons is a power of another levelMashle: Magic and Muscles Chapter 91, which awakens the true power of a godMashle: Magic and Muscles Chapter 46, being able to amplify the magic of its userMashle: Magic and Muscles Chapter 67), Weapon Control (With Hephaenstus only; Can control four diamond blade discsMashle: Magic and Muscles Chapter 67) and Homing Attack (His diamond blade discs follow the target no matter whatMashle: Magic and Muscles Chapter 67), Immortality (Type 3 and 7; Cell War is a dead bodyMashle: Magic and Muscles Chapter 66. He had his head blown off by DominaMashle: Magic and Muscles Chapter 80, but later returned intact in an unknown timeframeMashle: Magic and Muscles Chapter 114), Attack Reflection (Can reflect any magic attack using Spell-Flection MirrorMashle: Magic and Muscles Chapter 38), Regeneration (Low-Mid via over time; Regenerated a destroyed headMashle: Magic and Muscles Chapter 80 in an unknown timeframeMashle: Magic and Muscles Chapter 114), Sleep Manipulation (Wizards can put living things to sleepMashle: Magic and Muscles Chapter 10, although it is not shown as something applicable in combat), Teleportation (Wizards at this point are able to teleportMashle: Magic and Muscles Chapter 8), Telekinesis (Cell War, who is at the level of a Divine VisionaryMashle: Magic and Muscles Chapter 35, is capable to stop any attack that are inferior in term of lifting strengthMashle: Magic and Muscles Chapter 35 and control opponent body at willMashle: Magic and Muscles Chapter 36. His Summons is comparable to Rayne's, who was able to passively reflect enemy attacks around himMashle: Magic and Muscles Chapter 46), Extrasensory Perception (Wizards can sense magicMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 25Mashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapter 101. Comparable to Rayne, who can sense even non-magic aurasMashle: Magic and Muscles Chapter 30), Aura (Even very inferior magic users are shown to possess an auraMashle: Magic and Muscles Chapter 1), Non-Physical Interaction (Divine Visionaries are considered the top of the magic world in every senseMashle: Magic and Muscles Chapter 40Mashle: Magic and Muscles Chapter 79Mashle: Magic and Muscles Chapter 112. By the fact that the higher the level of a wizard's magical power, the greater the sea of possibilities for more advanced spellsMashle: Magic and Muscles Chapter 60Mashle: Magic and Muscles Chapters 55 to 61 Bonus pages. His Summons is comparable to Rayne's, who was able to passively reflect sound based attacksMashle: Magic and Muscles Chapter 46), Cloth Manipulation and Shapeshifting (Wizards at this point are capable to change their clothes and appearances at willMashle: Magic and Muscles Chapter 35Mashle: Magic and Muscles Chapter 107), Illusion Negation (Wizards are capable to nullify illusions with DiscloseMashle: Magic and Muscles Chapter 21), Illusion Inducement (Wizards at this point are able to induce illusionsMashle: Magic and Muscles Chapter 23), Transmutation (Transmuting objects is something simpleMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5, although it is not shown as something applicable in combat), Text Manipulation (Wizards can control textsMashle: Magic and Muscles Chapter 2), Blessed and Holy Manipulation (Magic is a power directly from GodMashle: Magic and Muscles Chapter 1Mashle: Magic and Muscles Chapter 78), Minor Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58), Energy Projection (With "Nalcos" wizards can create attack projectilesMashle: Magic and Muscles Chapter 58), limited Precognition (With a crystal ball, wizards can see their own futuresMashle: Magic and Muscles Chapter 55 to 61, Bonus pages), Abstract Summon (Type 2; Wands are an extension of the bodyMashle: Magic and Muscles Chapter 43, each wand having its own will to cast spells, but still being limited to the user [Except if you use Thirds Spell with a specific method]Mashle: Magic and Muscles Chapter 70. In addition, wands possess consciousness of their own, being able to even choose the userMashle: Magic and Muscles Chapter 53. Thanks to this, the wands are shown to breakMashle: Magic and Muscles Chapter 61 but later return intactMashle: Magic and Muscles Chapter 80). Resistance to Pain Inducement (Powerful magic powers can create a sensation of pain in the stomachMashle: Magic and Muscles Chapter 58 and yet he is not bothered in the presence of comparables) and unconventional resistance to Absorption (Wizards can restore magic naturallyMashle: Magic and Muscles Chapter 21, Q&A)
Attack Potency: Large Island level (Cell War is as strong as a Divine VisionaryMashle: Magic and Muscles Chapter 35 as well as MargaretteMashle: Magic and Muscles Chapter 58While various Visionaries have different levels of power, constantly the series goes on to say that there are characters "At the level of a Divine Visionary", which establishes that there is a minimum power for such, who is stronger than Mash throwing a massive giant [120.98 Gigatons]Mashle: Magic and Muscles Chapter 72. Cell War proved to be really dangerous for characters like Rayne and one of Cell's henchmen was able to fight him for a long timeMashle: Magic and Muscles Chapter 35), up to Country level with Hephaenstus, God of Iron (Lévis is a character who possesses two personal spells, that of lightningMashle: Magic and Muscles Chapter 89 and that of magnetismMashle: Magic and Muscles Chapter 85, and because of this fact, his Secondth is far above averageMashle: Magic and Muscles Chapter 90, being even capable to destroy a country [7.86 Teratons]Mashle: Magic and Muscles Chapter 90. However, Levis considers the power of a Summons in general to be on a level completely above his own SecondthMashle: Magic and Muscles Chapter 91. When a summons is activated even entry-level spells become so powerful that they exceed that of a SecondthMashle: Magic and Muscles Chapter 47)
Speed: At least Subsonic+ (Able to keep up with MashMashle: Magic and Muscles Chapter 37, who at the moment must be using more strength than at the time of the fight against Andre Qrore [Mach 0.64]Mashle: Magic and Muscles Chapter 19Mashle: Magic and Muscles Chapter 20. Far above anything from Magia LapusMashle: Magic and Muscles Chapter 36, a group where the most basic wizards are capable to keep up with Dot, who is able to do this [40.883m/s])
Lifting Strength: Class E with spells (Due of being at the level of a Divine VisionaryMashle: Magic and Muscles Chapter 35, Cell War scale above Margarette's basic spells, which Mash has difficulty liftingMashle: Magic and Muscles Chapter 58, who at the moment is using a force comparable to when he threw a giant [4.9209837e+19 Kg]Mashle: Magic and Muscles Chapter 72. Created a huge thorn ball that covers an entire arena [4.56e+11 Kg]Mashle: Magic and Muscles Chapter 63), Class M with Telekinesis (Threw Dot like nothingMashle: Magic and Muscles Chapter 36, who stopped an attack of a stone head [25389.91 Tons]Mashle: Magic and Muscles Chapter 30), Class Z with Hephaenstus, God of Iron (Lévis is a character who possesses two personal spells, that of lightningMashle: Magic and Muscles Chapter 89 and that of magnetismMashle: Magic and Muscles Chapter 85, and because of this fact, his Secondth is far above averageMashle: Magic and Muscles Chapter 90, being even capable to destroy a country [3.3543763e+21 Kg ]Mashle: Magic and Muscles Chapter 90. However, Levis considers the magic of a Summons in general several times stronger than his own SecondthMashle: Magic and Muscles Chapter 91)
Striking Strength: Unknown 
Durability: Large Island level (Withstood punches from MashMashle: Magic and Muscles Chapter 65Mashle: Magic and Muscles Chapter 66), up to Country level with Diamond Skin (Cell War believed that his own attacks would not be able to get through his diamond skinMashle: Magic and Muscles Chapter 67)
Stamina: At least Average. His stamina did not prove to be impressive at all
Range: Hundreds of Meters. Created a huge thorn ball that covers an entire arena
Standard Equipment:
*Wand: Like any wizard, Cell War has a wand to increase the variety and potency of his magical powers. It can be used to use various spells, such as transmutationMashle: Magic and Muscles Chapter 19, Bonus part 1Mashle: Magic and Muscles Chapter 20, Bonus part 2Mashle: Magic and Muscles Chapter 21, Bonus part 3Mashle: Magic and Muscles Chapter 22, Bonus part 4Mashle: Magic and Muscles Chapter 23, Bonus part 5 and sleep controlMashle: Magic and Muscles Chapter 10. Wands are also an extension of the bodyMashle: Magic and Muscles Chapter 43, and thanks to this, the wands can be brokenMashle: Magic and Muscles Chapter 61 and then return intactMashle: Magic and Muscles Chapter 81
Intelligence: Likely Genius. Cell War is considered to be a level completely above Abel as a wizardMashle: Magic and Muscles Chapter 36Mashle: Magic and Muscles Chapter 37. He must be way above the average Aeston Magic Academy student, an school being considered one of the top three in the worldMashle: Magic and Muscles Chapter 79, where only 3% of people pass and which has only considerably elite studentsMashle: Magic and Muscles Chapter 2
Weaknesses: Extremely arrogant, but if he bleeds just once, Cell War will use all his power without a second thoughtMashle: Magic and Muscles Chapter 67. If the wand is broken, all current spells are lostMashle: Magic and Muscles Chapter 61
==Explanations==
==References==
Category:Characters
Category:Mashle: Magic and Muscles
Category:Aura Users
Category:Blessing Users
Category:Extrasensory Perception Users
Category:Geniuses
Category:Holy Users
Category:Magic Users
Category:Metal Users
Category:Pain Users