Thief Skills

==Specialist Thieves==
Starting at 3rd level a Thief may begin to specialise and hone their skills in a variety of directions, or they may opt to stay as a generic “Thief”.
The options open are:
* Generic Thief – jack of all	trades
* Blackguard – combat focus
* Spy – information broker
* Safecracker – complex breaking	and entering
* Guard – provision of security
* Mageblade – focus on taking out	arcane wielders (Thief cannot have spell casting ability)
Training in any of these options requires tuition, generally only available at formal “Thieves Guilds”, but individuals may be able to provide training in one specific path. Training generally costs around 50gp. Should the Thief achieve 5th level, without any specialisation then he has lost the opportunity.
 	Pick
Pocket	Open
Lock	Find
Trap	Remove
Trap	Move
Silent	Hide
Shadow	Hear
Noise	Climb
Walls
Generic Thief	 	 	 	 	 	 	 	
Blackguard 	Frozen 	Frozen 	 	Frozen 	 	 	 	
Spy 	Frozen 	 	 	 	+1%/lvl	+1%/lvl	 	
Safecracker 	 	 	+1%/lvl	 	 	 	 	
Guard 	Frozen 	Frozen 	 	 	+1%/lvl	+1%/lvl	+1%/lvl	
Mageblade 	-1%/lvl	-1%/lvl	-1%/lvl	-1%/lvl	-1%/lvl	-1%/lvl	-1%/lvl	
 	Backstab 	New
Ability 	Stat
Increases
Generic Thief 	 	 	Dex, Int or Char
Blackguard 	+2 lvls 	Use Shield, +1HP for 1 AP	Dex, Con or Str 18/xx
Spy 	 	 	
Det Lie/Evasion 	Dex, Int or Char	 	
Safecracker 	 	 	
Find/Remove Magic traps	Dex, Wis or Int 	 	
Guard 	 	Sense Ambush 	Dex, Con or Wis
Mageblade 	 	Spell Protection 	Dex, Str Or Wis
===Generic Thief===
All normal Thief rules apply, the Thief will gain +1 Dex, +1 Int or +1 Cha (player choice) at 5th level and every 3 levels thereafter.
===Blackguard===
Blackguard can no longer improve the skills of Pick Pockets, Open Locks, Remove Traps.
Blackguard can spend one Thief Ability point per level gained to gain +1 HP.
Blackguard gains +1 Dex, +1 Con or +1 Str (moving to 18/xx strength as a fighter) at 5th level and every 3 levels thereafter.
Blackguard can use a shield in combat without penalty.
Blackguard backstab is as a Thief of 2 levels higher, e.g. a 7th lvl Blackguard will backstab as a 9th lvl Thief (x4 damage)
===Spy===
Spy can no longer improve the skills of Pick Pockets.
Spy backstab is as a Thief of 1 level lower, e.g. a 9th lvl Spy will backstab as a 8th lvl Thief (x3 damage)
Spy gains +1 Dex, +1 Int or +1 Cha at 5th level and every 3 levels thereafter.
Hide In Shadows, Move Silently and Hear Noise skills increase by +1%/Spy level
New skills can be learnt: Detect Lie/Evasion, 20% + 5%/ability point spent, modified by Charisma bonus
====Full details after training:====
Spy (Thief Specialisation)
Thieves that specialise in information gathering and brokering naturally gravitate towards the spy specialisation, leaving behind petty larceny for the biggest prize of all…. knowledge. Spies are found employed in most organisations, both civil and military and are often used as scouts when out in the field. The Perceval and Barosan churches are both known to value and employ spies for their ability to ferret out information.
Abilities
The Spy can no longer improve the skills of Pick Pockets, and will backstab is as a Thief of 1 level lower, e.g. a 9th lvl Spy will backstab as a 8th lvl Thief (x3 damage).
The Spy gains +1 Dex, +1 Int or +1 Cha at 5th level and every 3 levels thereafter.
Hide In Shadows, Move Silently and Hear Noise skills increase by +1%/Spy level
The Spy can develop a new skill: Detect Lie/Evasion, 20% + 5%/ability point spent, modified by Charisma bonus
At 8th level and above, a Spy with 12 Intelligence or more can read any scroll that casts a Divination type spell without chance of failure.
At 10th level and above, a Spy with 14 Intelligence or more can read any scroll that casts an Alteration type spell without chance of failure.
At 12th level and above a Spy with 15 Intelligence or more can use any item that have Divination abilities. (Note basic item restrictions apply, e.g. the Spy could not use Plate Mail that enabled the user to cast Clairvoyance 3/day)
===Safecracker===
Safecracker backstab is as a Thief of 3 level lower, e.g. a 9th lvl Safecracker will backstab as a 6th lvl Thief (x3 damage)
Safecracker gains +1 Dex, +1 Wis or +1 Int at 5th level and every 3 levels thereafter.
Detect Traps, Remove Traps and Pick Locks skills increase by +1%/Safecracker level
Detect Traps has half chance of detecting magical traps (so if Det Traps is 78%, the safecracker has a 39% chance of detecting a magical trap)
Remove Traps has half chance of circumventing (not removing) magical traps (so if Remove Traps is 78%, the safecracker has a 39% chance of circumventing a magical trap)
===Guard===
Guard can no longer improve the skills of Pick Pockets or Open Locks
Guard gains +1 Dex, +1 Con or +1 Wis at 5th level and every 3 levels thereafter.
Hide In Shadows, Move Silently and Hear Noise skills increase by +1%/Guard level.
New skills can be learnt: Sense Ambush, 15% + 4%/ability point spent, modified by Wisdom bonus
===Mageblade===
Mageblade cannot be multi classed with a spellcaster (including Ranger/Palladin/Bard)
All thief abilities drop by 1% per Mageblade level
Mageblade gains +1 Dex, +1 Str or +1 Wis at 5th level and every 3 levels thereafter.
Providing the Mageblade is aware of a spell being cast that targets him/herself or includes him/her in the area of effect:
* Mageblade can apply Dex AC	modifiers to saving throw
* For damage effects a save	indicates ¼ damage (as opposed to ½)
* For spells with no saving throw	(e.g. Magic Missile, Slow) the Mageblade gets a saving throw (target	= 20) and can apply all protections and Dexterity bonuses to that	save
====Full details after training:====
Mageblade (Thief Specialisation)
The Mageblade specialisation bears many similarities to the Fighter Class Spellbreaker specialisation. Thieves that operate against high level arcanists can have a very difficult time surviving once detected, and so techniques have been developed that give the Thief a chance of buying some breathing room to make their escape. Most of the techniques involved are around breaking the focus of the arcanist, and hence spoiling their ability to target the thief.
As a natural result of being able to naturally use these techniques, Mageblades are unable to cast spells themselves except from scrolls.
Abilities
All thief abilities drop by 1% per Mageblade level, learning and effectively employing the Mageblade techniques is a distraction from the focus involved in other skills.
The Mageblade gains +1 Dex, +1 Str or +1 Wis at 5th level and every 3 levels thereafter.
Providing the Mageblade is aware of a spell being cast that targets him/herself or includes him/her in the area of effect:
* Mageblade can apply Dex AC	modifiers to saving throw even to spells that would not normally	allow it (e.g. Hold Person)
* For damage effects a save	indicates ¼ damage (as opposed to ½), but a failure is for full	damage
* For spells with no saving throw	(e.g. Magic Missile, Slow) the Mageblade gets a saving throw (target	= 20) and can apply all protections and Dexterity bonuses to that	save
Note that for these skills to apply, the spell must be actually cast by the Arcanist (or read from a scroll), item use (such as a Wand of Magic missiles) cannot be evaded in the same way.
==Thief Specialisation==
These only apply to the Thief class, Assassins and Monks use the normal progressions.
At level 0, a thief has no skills in the abilities of:
* Pick Pockets
* Open Locks
* Find Traps
* Remove Traps
* Move Silently
* Hide In Shadows
* Hear Noise
* Climb Walls
At first level, and every level thereafter, the Thief can spend 8 points to improve these abilities, with at most 2 points spent on a single skill per level.
The %age ability the thief then has in that ability are:
Pick Pockets: 25% + 5%/point
Open Locks: 20% + 4%/point
Find Traps: 15% + 5%/point
Remove Traps: 15% + 5%/point
Move Silently: 10% + 6%/point
Hide In Shadows: 5% + 5%/point
Hear Noise: 5% + 5%/point
Climb Walls: 60% + 4%/point
Racial Modifiers Table
 	Pick
Pocket	Open
Lock	Find
Trap	Remove
Trap	Move
Silent	Hide
Shadow	Hear
Noise	Climb
Walls
Human 								
Dwarf 								
Ariel 								
 								
Giant 								
Halfling