War (Darksiders)

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==Summary==
War is the main protagonist of Darksiders and a Deuteragonist of Darksiders: Genesis
Nephilim. A race nearly of the Old Ones, waging a war across creation for the search of either a home or wanton destruction,Darksiders: The Abomination Vault (Novel) but four among their number grew tired of the slaughter: War, Death, Fury, and Strife.Darksiders 2 Opening Cinematic and thus, the four went to the Charred Council,Darksiders Opening Cinematic keepers of the Balance that keeps the cosmos from tearing itself apart. Eventually, humanity was born upon Eden, and the home of Humanity was where their Nephilim kin set their sights on next. The four horsemen and their new steeds rode forth, and they slaughtered the Nephilim to the last man.
However, other forces held their own plans for Humanity, such as Lucifer, whom went as far as to breach Eden, much to the pure hatred of War and Strife, and thus he implanted the curse of conflict into the fledgling humans, much as attempts were made to stop the shadowy lord of Hell.Darksiders: Genesis Ending
With some bouts of pure bloodlusted slaughter along the way,Darksiders: The Graphic Adventure War served the council for hundreds of thousands of years, being "the good little soldier". That is until the council grew weary of their enforcers, and thus sought to dismantle them and Humanity... War being the scapegoat for both instances.Darksiders 3 Ending
Stripped of his powers for nearly a century,Darksiders and being released as the council's attack dog against the forces of hell permeating Earth, through uneasy alliances, and a second visit to Eden, War was the final of the horsemen to discover the council's betrayal of both them and humanity, and with the death of the destroyer and his watcher, War held up the final of the seven seals, releasing all four horsemen from banishment from reality or death, onto earth to ride against those who would destabilize the Balance.
==Powers and Stats==
Tier: At least , possibly , higher via Chaos Form | At least | At least , possibly , , possibly via Chaos Form | At least , possibly , higher via Chaos Form
Key: Unrestricted/Genesis | Early Game Darksiders | Mid Game Darksiders | End Game Darksiders
Name: War, Rider of the Red Horse, The Red Rider, The Conqueror
Origin: Darksiders
Gender: Male
Age: Well over 750,000 years old (War was present for the age of Cavemen)
Classification: Nephilim, Horseman of the Apocalypse
Powers and Abilities:
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|-|Darksiders Genesis=
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Physically War remains largely the same, only losing his ability to interact with the Shadow Realm, the ability to transform, the ability to travel through the realms at will, and to summon Ruin to begin with. with Wrath, he also remains largely the same, only losing Affliction.
Added: Immortality (Type 4; Through the Seven Seals, War will immediately resurrect at peak condition should they be broken for any reason. Undying has the same effect, albeit only three times and War must visit Vulgrim to gain more charges)
*Early Game Equipment:
**Empathic Manipulation/Statistics Amplification (Chaoseater and War get stronger off of eachother's bloodlust, even causing it for themselves once combat has begun)
**Life Manipulation (Chaoseater is capable of healing War with an enhancement)
**Fire Manipulation/Electricity Manipulation (Chaoseater is fully capable of wreathing itself in flame and electricity at will)
**Homing Attack (The Crossblade automatically homes in on up to five targets War has mentally set for it)
**Vibration Manipulation/Life Manipulation (Via Earthcaller, which is capable of making shockwaves capable of knocking foes down and granting life to Maker Constructs)
**Telekinesis/Possibly Transformation (The Harvester is a weapon capable of floating without War's direct input, and was enchanted to be able to change into any form, albeit War hasn't used this ability, likely due to the fact the weapon is not bound to him.)
**Healing (War can heal massive portions of his health instantly via health potions)
*Mid Game Equipment: War regains Chaos Form and the ability to summon Ruin in this key. He also gains Mercy, a massive gun with infinite ammo.
**Vibration Manipulation/Energy Manipulation (Via the Tremor Gauntlet, which charges with energy in order to send out shockwaves, and allow War to bick up and throw thing he once could not even budge)
**Time Manipulation (Can interact with Chronospheres, which slow time for everyone but War to a crawl)
*Late Game Equipment:
**Chain Manipulation (Via the Abyssal Chain, which allows War to make chains to zip towards the impacted target)
**Portal Creation (Can create portals via the Voidwalker)
**Extrasensory Perception (Can see into the Shadow Realm via the Mask of Shadows)
|-|Resistances=
*Temperature Manipulation (War is capable of casually picking up and holding a small sun in his hands, and a dead world with no warmth was no bother for him for hours upon hours)
*Fire Manipulation (Capable of wreathing himself in fire with no ill effects)
*Corruption (Types 1 and 2; Comparable to Death, whom was untouched by Corruption)
*Poison Manipulation/Disease Manipulation (Nephalim are stated to be immune to all disease and poison)
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Attack Potency: At least Multi-City Block level+FAR superior to 682.157 Tons of TNT, As the feat was tanked when Death was weakened twice over (Directly comparable to Death, having impaled his brother and had his arm cut off in turn. Intimidated Strife, thus likely being somewhat superior to his brother. Only vastly empowered Demon Lords like Maloch or powerful angel lords like Abaddon are capable of standing up to War in physical combat. Crushed the Watcher's head), possibly Planet level Superior to 59.44 Zettatons, as Death was weakened at the time of the statement being made, plus the fact War is supior to Fury (Comparable to Death, whom official Game Features and superior to Fury, whom was comparable to Abraxis and The Lord of Hollows, whom could threaten the earth and hollow out the earth respectivelyDarksiders 3) | At least City Block levelScales to a one-shot above 32.79 Tons of TNT as he no-sold the feat in the first place (Can damage demons capable of harming him and tanking this, and can kill Tiamat, who held a portion of Samael's power.) | At least City Block level,Scales to a one-shot above 32.79 Tons of TNT as he no-sold the feat in the first place possibly Multi-City Block levelScales to 550 Tons of TNT as there is extreme downscaling from Death's feat at play (Stronger than before. Fought Uriel, who was capable of putting up a fight against his endgame self, albeit he was both casual and she could barely keep up. Butchered the Griever and Stygian) Multi-City Block level+,FAR superior to 682.157 Tons of TNT, As the feat was tanked when Death was weakened twice over possibly Planet levelSuperior to 59.44 Zettatons, as Death was weakened at the time of the statement being made, plus the fact War is supior to Fury with Chaos Form (Capable of harming Ulthane, who no-sold hits from base War and could tank hits from those comparable to Fury) | At least Multi-City Block level+ (At his peak of restricted power, War is capable of defeating Abaddon the Destroyer, who was capable of possibly killing restricted Strife and threatening restricted Fury. casually beat down Uriel. Butchered Straga), possibly Planet level,Superior to 59.44 Zettatons, as Death was weakened at the time of the statement being made, plus the fact War is supior to Fury Higher in Chaos Form
Speed: Hypersonic (Comparable to Fury, who can react to and dodge Pride's lasers. Capable of effortlessly dodging natural lightning)
Lifting Strength: At least Class M (Can easily rip out demon spines through their heads, which should be superior to ripping out a human spine. Was able to briefly contend with Straga's strength while he was at his weakest, and Straga has this level of strength) | Class M (Was able to briefly contend with Straga's strength while he was at his weakest, and Straga has this level of strength) | Class M (Stronger than before) Higher with Tremor Gauntlet (Launched The Black Hammer whereas he couldn't even budge it in base) | Class M (Stronger than before) Higher with Tremor Gauntlet
Striking Strength: At least Multi-City Block level+, possibly Planet level, Higher with Chaos Form | At least City Block level | At least City Block level, possibly Multi-City Block level, Multi-City Block level+, possibly Planet level with Chaos Form | At least Multi-City Block level+, possibly Planet level, Higher with Chaos Form
Durability: At least Multi-City Block level+, possibly Planet level, Higher with Chaos Form and Gauntlet and Chaoseater (Chaoseater and War's Gauntlet are capable of no-selling any attack on his level) | At least City Block level (Tanked this with no damage to speak of), Multi-City Block level+, possibly Planet level for Chaoseater and Gauntlet (Neither weapon should be any less durable than before) | At least City Block level, possibly Multi-City Block level (Superior to before, and can trade blows with those he can harm) Multi-City Block level+, possibly Planet level for Chaoseater and Gauntlet (Neither weapon should be any less durable than before) as well as Chaos Form | At least Multi-City Block level+, possibly Planet level (Tanked hits from Abaddon the Destroyer) Higher with Chaos Form and Gauntlet and Chaoseater
Stamina: Superhuman (War is a nigh-unstoppable killing Machine who can keep moving and fignting for days on end, butchering armies, worlds, and the Lords of Heaven and Hell. Nothing short of a lethal blow is capable of stopping War with injury or pain)
Range: Extended Melee Range physically (Stands at 7'8), Several Meters via Chaoseater, Tens of Meters with Abilities, Universal Via Dimensional Travel
Standard Equipment:
*Chaoseater: An immensely powerful blade that the Red Horseman carries into every battle. The blade fuels War and feeds off of conflict, allowing him to wield incredibly powerful abilities.
*Left Gauntlet: War possess a giant left hand, a prosthetic obtained after Death cut his real one off for his blood lust and disobedience. This new hand serves him even better, as it can be used to shield War from attacks that might otherwise hurt him, and hits far harder than his right hand, allowing him to easily bludgeon his enemies.
*Crossblade: The Crossblade is a four bladed ranged weapon which locks on and spins into enemies in a similar way to a throwing star, and always returns to War. It can be lit on fire with torches, as well as activate Chronospheres.
**Vorpal Blade: Functions similar to the Crossblade, but only has 3 blades.
*Harvester: One of War's secondary weapons, the scythe is capable of wide sweeping attacks as well as impressive range, spinning telekinetically around War and into his enemies.
*Tremor Gauntlet: Another of War's secondary weapons, the Tremor Gauntlet is a powerful device that sends out tremor waves when charged up, and is capable of launching foes away with deadly force.
*Earthcaller: A mystic horn capable of knocking back enemies and waking Tormented Gates.
*Mercy: One of his brother, Strife's, handguns that War wields. It has infinite ammo.
*Abyssal Chain: An enchanted gauntlet that fires a spear tipped chain, allowing War to pull things towards him or pull himself towards his target.
**Ghost Hook: A ghostly appendage that allows War to grab on to objects and enemies, pulling either them to himself, or him to them.
*Voidwalker: An artifact that can create portals on particular surfaces.
*Mask of Shadows: A mask that allows War to see into the Shadow Realm and interact with objects hidden there.
*Health Shards/Potions: Items that heal War should he take significant damage. Potions activate automatically if he takes fatal damage.
*Undying: An item that heals War back to full should he take fatal damage.
Intelligence:
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|-|General=Gifted (War, despite having a fairly one-track mind towards combat and following orders, is an extremely skilled puzzle solver and can tell if those around him are lying or not. Capable of speaking at least English, Angelic, and Demonic)
|-|Tactics=Genius (War is a military tactics master, being fully capable of effortlessly counter-strategizing against sneak attacks from commanders almost as old as he as well as large scale planetary invasions. Directly stated to be tactically superior to Death by the Eldest Horseman himself)
|-|Skill=Genius (Being around for hundreds of thousands of years, doing almost nothing but combat and training, and spending the younger years of his life helping butcher civilizations and render entire planets uninhabitable, War has developed a magnificently brutal edge in combat, being fully capable of riding into endless hordes of maker constructs with up to 6 deadly arms and coming out without even being hit, as well as easily beating warriors who have been training for almost as long as Humanity has been around..
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Standard Tactics: War is a melee monster who uses many wicked swings of Chaoseater to slaughter opponents while mixing in blocks with his gauntlet, parries to sometimes literally disarm the opponent, and brutal uses of his lifting strength to execute the opponent as soon as possible. While he is honorable, War has no problem mixing in uses of his wrath abilities to be swifter in his devastation of opponents, always looking to get as close as possible, but not refusing to use his ranged and utility options when required.
Weaknesses: War tends to get lost in the bloodlust of combat. Refuses to fight Ruin.
Notable Attacks/Techniques:
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|-|Passive Abilities=
*Shadowflight: A power that causes wings of shadow to appear from War's back so he can glide a limited distance.
*Chronomancer: A power that allows War to slow time using Chronospheres.
*Chaos Form: War is capable of temporarily breaking the bindings the Charred Council has put on his power, transforming himself into a giant creature engulfed in fire-like energy. In this state, War is impervious to attack, and increases in power tremendously, easily obliterating foes in his path.
*Block Counter: War can counter physical and projectile attacks the moment before they make contact with him. This ability is described as the "awakening of his reactive instincts."
*Ruin: War can summon his steed Ruin to aid him in battle.
|-|Wrath Powers=
*Blade Geyser: War stabs the ground, summoning numerous blades around him to impale all enemies too close. The range can be enhanced for several meters, heals War for the damage done and increases his damage dealt for a few seconds afterwards.
*Stoneskin: War's flesh hardens to stone, greatly reducing damage, making him immune to knockbacks and increasing his offensive capabilities. Enemies that strike War have their attacks reflected back at them. Molten rock also ignites, causing enemies near War to take damage.
*Rampage: War rockets forward to create a path of destruction and quickly close the gap to a target. The path explodes after War finishes his dash.
*Immolation: War engulfs himself in a barrier of hellfire, scorching anyone near him.
*Affliction: War summons up to 5 sickly, serpent-like entities that home in on nearby enemies to plague them with a deadly affliction.
|-|Combat Abilities=
*Flipsaw: War spins numerous times in the air, cutting downwards before slamming into the ground. Any Enhancement War has equipped will shoot activate upon contact with the ground.
*Power Strike: A homerun swing that deals heavy damage and sets enemies on fire.
*Sword Uppercut: War knocks opponents into the air with a long reaching swing.
*Rock Crusher: War slams Chaoseater into the ground, sending out a large shockwave that deals damage in a line.
*Demon Splitter: War spins Chaoseater before slamming it into the ground, dealing damage around him and shooting out a large shockwave that deals damage in a line.
*Dash: War is able to dash an incredibly large distance quickly. This dash leads to many useful abilities.
**Harpoon Tackle: After dashing, War lunges with Chaoseater, extending his dash in any direction to impale foes.
**Meteor Strike: While midair, War dashes downward like a comet, dealing damage to foes near him.
*Demon's Edge: War drags his opponent with him into the air with a sweeping attack.
*Death's Rage: A multi-hit scythe flurry that spins around War. It can be used mid air.
*Hell Razor: War spins his scythe like a vertical buzz saw, cutting into his foes.
*Tremor Smash: War charges the Tremor Gauntlet before smashing the ground, damaging and launching all enemies near him. It can be used mid air to crash down hard.
*Tremor Punch: A powerful, concentrated punch strike with the Tremor Gauntlet.
*Earthbreaker: War strikes the ground with the Tremor Gauntlet and his Left Gauntlet numerous times, sending out shockwaves to hurt enemies and lift them into the air.
*Enhancement Chain: After doing a full combo, War can instantly release a greatly enhanced attack with his equipped enhancement.
* Synergy - Ultimate Meteor: War crashes down, dealing damage and knocking back foes in a giant radius.
|-|Enhancements=
*Bloodthirst: This enhancement allows War to heal himself by stealing the life of his adversaries during combat.
*Hellfire: War instills a melee weapon with the element of fire, setting any enemies he hits ablaze.
*Earthsplitter: War releases a wave of energy forward, cutting through the ground and all enemies in his path. Any hit with Chaoseater has a chance of knocking the enemy down.
*Thunderclap: War charges to fire out a bolt of lightning which arcs to nearby enemies. All hits from Chaoseater have a chance of shooting out a bolt of arcing lightning.
*Flamebrand: War spins continuously in a circle to cut down enemies with a fiery blade. Any enemies hit by Chaoseater have a high chance of being ignited.
*Deathtouch: War double strikes, marking enemies with Deathtouch. Enemies inflicted with Deathtouch explode on death, spreading it to others. All Chaoseater attacks have a large chance of applying Deathtouch.
*Void: War charges up a vortex to blast away nearby enemies. Enemies are drawn in while War is charging, and any attack from Chaoseater has a chance of affecting a small radius beyond its normal range.
*Vampiric: War continuously spins his blade, stealing health from enemies hit, before finishing with a large strike. All Chaoseater attacks steal life to heal War on hit.
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==Gallery==
War sword render.jpg|Chaoseater
8246L.jpg|Crossblade
Tremor Gauntlet.jpg|Tremor Gauntlet
Darksiders wrath of war scythe by dotafss-d58adq9.png|Scythe
Ds artifacts19.jpg|Earthcaller
Mercy 2.jpg|Mercy
Abyssalchain.jpg|Abyssal Chain
Ds artifacts30.jpg|Voidwalker
Mask of shadows.png|Mask of Shadows
Shadow Flight.jpg|Shadowflight
Chaos Form.png|Chaos Form
AbyssalArmourWar.png|Abyssal Armor
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
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