Jarlaxle Baenre

==Summary==
Jarlaxle Baenre is a son of House Baenre of Menzoberranzan, and former leader of the Breagan D'aerthe. He is a rarity among drow in that, as a male, he holds power in their Great City of Spiders- the matriarchy of the Drow rarely bestows such honor among their males. Despite this, he actively rebelled against the city's political structure- he rarely was present in it, and shaved his head in defiance of the city's strict symbology in hairstyles relating to hierarchy.
Rich and fashionable, Jarlaxle was adept at influencing and manipulation, skills he used to his advantage during his adventures on the surface. However, despite his manipulation, he enjoyed his time on the surface- he sought to learn everything he could, and only felt alive in the presence of friends made on his many adventures. His charismatic nature assisted him often, and blended itself to his past-time as a world-renowned flirt; the drow flirts with nearly everything, and has famously slept with even dragons.
Jarlaxle bore many accomplices throughout his adventures, including Artemis Entreri, Kimmuriel, and Rai-guy, who all served as his lieutenants at various times. At times, he has even worked alongside Drizzt Do'Urden and Bruenor Battlehammer, among others of the Companions of the Mithral Hall (despite theoretically being mortal enemies of them).
==Powers and Stats==
Tier: At least , possibly 
Name: Jarlaxle Baenre, Captain of the Guard, Jarlaxle D'aerthe, Catti, Zardoz Zord
Origin: Dungeons and Dragons
Gender: Male
Age: At least 500 years old (was an adult and friends with Drizzt Do'Urden's father in the year 1018 DR, aided in the reconstruction of the Host Tower of the Arcane in 1491 DR)
Classification: Drow Fighter
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Soul Manipulation, Absorption, and Statistics Reduction (Bears a Life-Stealing weapon, similar to Artemis Entreri's famous dagger; these weapons drain the soul from their target, reducing all statistics until death and healing the user), Blood Manipulation (Uses a Wounding weapon, which causes supernatural bleeding that reduces the target's bodily constitution and can be lethal if left uncured), Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and purely nonexistent beings with his weapons and magic), Light Manipulation (Can innately cast Dancing Lights and Faerie Fire, often used to counteract invisible creatures by coating them in bright light), Darkness Manipulation (Can innately cast Darkness, creating a cloud of impenetrable darkness that blocks even magical vision), Telekinesis (Can innately cast levitate, allowing him to lift himself or objects off the ground), Extrasensory Perception (Can innately detect alignments and magical auras), Social Influencing (Jarlaxle is adept at always being on the winning side of any argument and conflict, maintaining a specifically counterintuitive public image compared to those in Menzoberranzan to confuse those who encounter him; constantly weaves complex schemes that leave even his more intelligent enemies flustered), Energy Projection and Homing Attack (His necklace is capable of firing magic missiles), Fear Manipulation (His eyepatch invokes supernatural fear in his enemies), Fire Manipulation (His magical items allow him to launch fireballs from his eyepatch), Statistics Amplification (His rings inexplicably make him harder to hit, causing him to become more dextrous in dodging in response to being attacked), Stealth Mastery (His boots render his movements entirely soundless), Summoning (Can supposedly summon many items out of his hat), Perception Manipulation (His clothes functions like Scintillating Colors, dazing and confusing nearby enemies), Dimensional Storage (Bears a Bag of Holding, an extradimensional storage space), Explosion Manipulation (His belt has timebombs on it, allowing him to prepare explosions), Enhanced Senses (Drow innately are capable of seeing in total darkness), Damage Boost (Jarlaxle's rapier deals increased damage against the already wounded), Teleportation (The Cape of the Mountebank allows Jarlaxle to teleport when he is about to be struck by an attack), Stealth Mastery (His skill in stealth is nearly unmatched by most mortals), Acrobatics (As is his skill in acrobatics), Illusion Creation (Wears a Hat of Disguise, which allows him to change his appearance, even becoming other races), Weapon Creation (The Bracers of Flying Daggers create infinite daggers to be used by its wearer) Summoning (The feather in his cap can be used to summon a large bird from the Underdark to aid him in combat), Telepathy (Wears a Knave's Eyepatch, which among other things prevents mental interaction unless Jarlaxle allows it), Mind Manipulation (His ring compels others to tell him the truth at all times), Invisibility (Wears a cloak of invisibility, allowing him to become invisible at any time), Thread Manipulation (Can use a wand to cast Web, entangling enemies and restricting all movement), Probability Manipulation (Due to Legendary Resistance), Magic (Jarlaxle bears an innate tie to magical items, allowing him to use many all at once), Longevity, Extreme Resistance to Mind Manipulation, Empathic Manipulation, Magic, Reality Warping, Holy Manipulation, Subjective Reality, and Sleep Manipulation
Attack Potency: At least Small City level+ (Consistently listed as being considerably superior to the likes of legendary dragons), possibly Island level+ (Comparable to the likes of Drizzt Do'Urden and Bruenor Battlehammer, was a rough equal to Artemis Entreri for a time)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability)
Lifting Strength: Class 5 (Can push just over 1 metric ton)
Striking Strength: At least Small City level+, possibly Island level+
Durability: At least Small City level+, possibly Island level+
Stamina: Superhuman, elves don't require sleep and can act nigh-indefinitely with only short rests for entering into a trance-like state
Range: Tens of Meters with weapons, up to Hundreds of Meters with spells and abilities
Standard Equipment:
*Rapier of Wounding
*Gauche of Life-Stealing
*Necklace of Magic Missiles
*Eye of Flame and Fear
*Bracelets of Armor
*Drow Boots
*Robe of Scintillating Colors
*Bracer of Flying Daggers
*Wand of Illumination
*Pouch of Holding
*Portable Hole
*Light Pellets & Time Bombs
*Cape of the Mountebank
*Handy Holding Hat
*Eyepatch of Discernment
*Leather Armor (magic)
*Hat of Disguise
*Cloak of Invisibility
*Knave's Eye Patch
*Ring of Truth-Telling
*Wand of Web
*Feather of Diatryma Summoning
Intelligence: Extraordinary Genius, Jarlaxle is often considered to be among the most cunning manipulators on the surface of Faerun, having easily manipulated all the (incredibly superstitious and scrupulous) houses of Menzoberranzan to his whims; furthermore, he has more recently been manipulating the Lords of Waterdeep (among the most intelligent beings of Faerun) to enter Luskan into the Lord's Alliance- this manipulation extends even to Laeral Silverhand, a close-equal to Elminster. His closest friends have remarked that underneath his charismatic nature, there is a terrifying intelligence analyzing and dismantling the world around him.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Book Characters
Category:Fantasy Characters
Category:Game Characters
Category:Antagonists
Category:Weapon Masters
Category:Soul Users
Category:Absorption Users
Category:Statistics Reduction Users
Category:Blood Users
Category:Non-Physical Interaction Users
Category:Light Users
Category:Darkness Users
Category:Telekinesis Users
Category:Extrasensory Perception Users
Category:Social Influencers
Category:Energy Projection Users
Category:Homing Attack Users
Category:Fear Users
Category:Fire Users
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Summoners
Category:Perception Users
Category:Dimensional Storage Users
Category:Explosion Users
Category:Enhanced Senses Users
Category:Damage Boost Users
Category:Teleportation Users
Category:Acrobats
Category:Illusionists
Category:Weapon Creation Users
Category:Telepaths
Category:Mind Users
Category:Invisibility Users
Category:Thread Users
Category:Probability Users
Category:Magic Users
Category:Longevity Users
Category:Dungeons and Dragons