Harpies -- Rival's War

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==5th EDITION DnD==
===Racial Traits===
-2 Constitution, +2 Intelligence, +2 Charisma (1): They are cunning and manipulative, but fragile. 
Fey (0): Humanoids with the fey and harpy subtypes. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Slow Speed (-1): You have a base walking speed of 20 ft.
Flight (6): You have a fly speed of 40 ft.
Enchanting Voice (5): You gain half your proficiency bonus to Deception checks to convince an opponent that what you are saying is true when you tell a lie (this stacks with existing proficiency). You can use suggestion once before a long rest, and Charisma is your spellcasting ability for it.
Developed Skill (2): You receive a bonus based on your means of income:
BANDITRY: Proficiency in Intelligence checks to create traps.
CRAFTING: Proficiency with Weaver's tools.
Magpie's Heart (2): You gain your proficiency bonus to Perception checks to notice valuable objects (this stacks with existing proficiency), and you gain your proficiency bonus to Animal Handling checks to influence avians (this stacks with existing proficiency).
Musicians (1): You have advantage on Performance checks and on checks with a musical instrument of your choice. 
Languages (0): You can speak, read, and write Common and Kwara.
==PATHFINDER==
===Racial Traits===
-2 Constitution, +2 Intelligence, +2 Charisma (1): They are cunning and manipulative, but fragile.
Fey (0): Humanoids with the fey and harpy subtypes.
Medium (0): Receive no bonuses or penalties due to their size.
Slow Speed (-1): Base speed of 20 ft. Their speed is never modified by armor or encumbrance.
Flight (6): Fly speed of 40 ft. with poor maneuverability (-4 to Fly skill).
Enchanting Voice (5): +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. Can use suggestion once per day as a spell-like ability (caster level is equal to character level, and Charisma is relevant ability).
Developed Skill (2): Receive bonus based on home society:
BANDITRY: +2 racial bonus to Craft (Trapmaking) checks
CRAFTING: +2 racial bonus to Craft (Weaving) or Profession (Weaving)
Thief’s Eye (1): +4 racial bonus to Perception checks to notice valuable objects.
Avian Empathy (1): +4 racial bonus on Handle Animal checks made to influence avians.
Skill Training (1): Perform (Sing) and Fly are always considered class skills.
Languages (0): Begin play speaking Common and Kwara. Harpies with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War