Donkey Kong 64 DS/Fungi Forest

This article contains a list of all Golden Bananas that can be found in Fungi Forest in Donkey Kong 64 DS, a St. Clair Publications-produced enhanced remake of DK64.
In order to enter this level, you must already have 60 Golden Bananas, 10 more than what the original game required. The boss is Dogadon, whom Chunky Kong battles in this game upon collecting 300 regular bananas, the same as the original.
Candy Kong has a music shop here, which she didn't have in the original game. It's located in the big tree area. Also, Snide's is no longer daytime-only.
==Krusha==
===#1: You Have Shamed Your Family. Go Commit Sudoku!===
At the top of the big mushroom, slam a Krusha Switch and enter the newly-opened room. Inside, slam another Krusha Switch and, within 60 seconds, get all nine squares on the puzzle in the back wall to show Krusha's face. You may wish to kill the Zinger inside first.
===#2: Squawks's Shaft===
At night, in the barn area, take the right entrance of a barn next to Snide's. Transform into Squawks and take down all the bats for this Banana.
===#3: Bramble Scramble===
In the tomato area, use any combination of Twisted Twister and a Krusha Pad to either cross or destroy the brambles, then enter the Bonus Barrel and win Batty Barrel Bandit (target is 3 jackpots in 40 seconds with fast speed).
===#4: Hoo's Your Daddy?===
At night, transform into Squawks and head to the big tree area. An owl will challenge you to a "fly through the rings" challenge similar to the one Diddy did in Angry Aztec. Complete it and you get a Bonus Barrel; win Busy Barrel Barrage (60 seconds, four Kritters at once).
===#5: Low on Shrooms===
At the base of the big mushroom, there's a black-haired Kasplat.
==DK==
===#1: Barn Blitz===
In the daytime, enter the mill in front of the Bananaport Pad. Slam a ? Crate, then a DK Switch, to go inside a caged area with Gorilla Grab levers, and grab them in this order: 2, 1, 1, 3, 2. This starts the conveyor belt portion of a crusher, and sends this Banana outside. However, you can only get this Banana at night.
===#2: Kosha's Kache===
At night, power up with a DK Barrel and slam a switch in brambles to open up a hidden barn. In the barn, Simian Slam a ? Crate, then a DK Switch, then climb to the upper floor of the barn and swing across the ropes within 20 seconds to reach a Bonus Barrel. Win Minecart Mayhem (45 seconds, two TNT Barrel Carts) to win this Banana.
===#3: Elevator Going Up===
Inside the big mushroom, just above the bottom entrance, there's one shooter switch for every Kong. Have them all shoot their respective switches down to make Barrel Cannons appear. Now, Simian Slam a DK Switch to make this Banana appear at the top. The only way you're going to get it within the 30 second time limit is to use those Barrel Cannons.
===#4: The Canopy===
Halfway up the big mushroom, look for a DK Pad and complete the Barrel Blast course. It ends at a Bonus Barrel, which contains Peril Path Panic (8 Fairies).
===#5: Kasplatterbrush Symphony===
A blonde Kasplat can be found behind the bramble wall surrounding the secret barn.
==Diddy==
===#1: Squawks's Other Shaft===
At night, in the barn next to Snide's, take the left entrance via Simian Spring. Inside, play your instrument on the Guitar Pad to summon Squawks to give you a searchlight to help you get through the dark room. Getting this Banana also unlocks a Banana Fairy.
===#2: Winch Pinch===
Still in the barn area, slam a Diddy Switch at the top of the big mill, and enter the newly opened room. Inside, shoot an "on" switch at the top of a giant winch to turn it on, then Chimpy Charge an up arrow switch to lift up a cage with this Banana inside. Now a Guitar Pad appears outside near the bramble wall; play your guitar there to finally get the Banana.
===#3: Cuckoo Clock Block===
Use your Jetbarrel to get this Banana on top of the giant clock at the level entrance.
===#4: Cool Your Jets===
A Bonus Barrel exists above the big mushroom. Jetbarrel up to it and win Teetering Turtle Trouble (45 seconds).
===#5: High on Shrooms===
Inside the big mushroom, there's a red-haired Kasplat about halfway up.
==Lanky==
===#1: The Batcave===
At night, inflate with a Lanky Pad in front of the big mill, then enter a hole. Inside, slam a Lanky Switch, and shoot down all the bats in a miniboss battle.
===#2: Out of Shroom===
At the top of the big mushroom, slam a Lanky Switch, then enter the left room within 10 seconds. Bounce up using mushrooms to get this Banana, but don't let the Zingers cut you down!
===#3: Out of Shroom Again===
Enter the right room within 10 seconds this time. Simian Slam the mushrooms in the order indicated by the Kong heads, then enter the Bonus Barrel and win Krazy Kong Klamor (5 Bananas, lights flicker fast).
===#4: That Wascally Wabbit===
In the daytime, go to the big tree, and play your trombone on a Trombone Pad next to the rabbit. Beat him in a race...except, he'll claim that he wasn't "trying hard" and will only give you three Banana Coins as a reward. Beat him in a race again, using the Lanky Barrel this time, to get the Banana.
===#5: Kasplat's Tree===
There's also a blue-haired Kasplat in the big tree area.
==Tiny==
===#1: All Proceeds Go to Real Spiders, A-Hu-Hu-Hu-Hu~===
First, in the daytime, enter the back of the big mill and get Chunky to Primate Punch down a ? Crate. Then, at night, shrink down with a Tiny Barrel and go in the little hole. Then, go into an entrance that has a "night only" symbol over it.
Inside, you'll engage in a miniboss battle with a giant spider. First, beat down the little spiders he sends down while he sleeps, then shoot his eye when he's awake. Watch out for the various bits of snot he coughs up, which could freeze you or reverse your controls. After four hits, he'll shrink down and attack you himself.
===#2: I'm Running Out of Mushroom Jokes===
Inside the base of the big mushroom, Simian Slam a Tiny Switch, then get to the Bonus Barrel that appears within 40 seconds. Win Speedy Swing Sortie (14 DK Coins in 45 seconds) for this one.
===#3: Big Purple Termites===
At the big tree area, shrink down with the Tiny Barrel and play your instrument on the Saxophone Pad to summon Squawks, who will take you to the top of a tree stump. Go inside and kill all the purple Klaptraps for this Banana. Also...
===#4: Tiny the Gardener===
The last Banana will also give you a giant seed you can use. Go to the tomato area and walk up to a seemingly barren patch of land guarded by Klumpsday/Dry Krittersnight. A beanstalk will grow, with this Banana on his head. Again, shrink down with a Tiny Barrel and play music on the Saxophone Pad to have Squawks send you up there.
===#5: Kasplats Really Love Shrooms===
Almost every Kasplat in this level is at the giant mushroom somewhere, and Tiny's is no exception. Look for a purple-haired Kasplat halfway up the mushroom, on the outside.
==Chunky==
===#1: More Minecart Carnage===
At the level entrance, there's a giant well somewhere. Simian Slam a grate guarding the entrance, and you'll be in another minecart area. It's similar to Diddy's, and you must collect 50 DK Coins, with the addition of falling logs and bell-activated gates. Also, the TNT Barrel Cart stops following you halfway through, as it blows up once Chunky takes a jump.
===#2: You're Chunk, Go Home!===
In the daytime, first make sure DK got his first Banana, then Primate Punch a trapdoor guarding the back room of the big mill, then Primate Punch a ? Crate with a Triangle Pad inside. Play your music on that pad to start the mill wheel and inexplicably make it rain everywhere on the level. Now, within 120 seconds, grab a nearby Steel Keg and take it to the front room of the mill. You'll notice that the crusher over the conveyor belt that DK started is now spinning. Drop the keg, then pick up two more and drop those on the conveyor belt as well. This Banana (but sadly, no beer) will pop out of the third keg.
===#3: An Apple a Day Keeps the Kremlings Away===
In the tomato area, power up with the Chunky Barrel and kill all the tomatoes. Then, take Willy the Worm (whose apple they were trying to eat) and move him to a conveniently apple-shaped spot of dirt near the cuckoo clock. He'll give you this Banana.
===#4: X Marks the Spot===
At the bottom of the cuckoo clock, Primate Punch a giant X. Then, Primate Punch another one that appears on the big mill. Then, Primate Punch another one next to the beanstalk. Then, Primate Punch another one at the base of the big mushroom. Finally, Primate Punch one near the rabbit's house...except, a question mark will appear and an unknown entity will declare "ha! You can't find me now!" He's hiding at Candy's. Beat him down. This is a blatant ripoff of a Jiggy in Banjo-Kazooie. Alex regrets nothing.
===#5: Tripping on (and Swinging in) Shrooms===
At night, look for some vines close to the top of the giant mushroom, on the inside, and swing across them to find a hidden exit with a green-haired Kasplat waiting outside.
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Category:Grasslands
Category:Forests and Jungles