API IsStealthed

Returns true if the character is currently stealthed.
 stealthed = IsStealthed()
==Returns==
:;stealthed: - true if stealthed, otherwise false
==Details==
* Stealth includes Stealth, Prowl, Camouflage and Shadowmeld
==See also==
* - Fires when a player enters or leaves stealth.
* Macro conditionals - stealth or nostealth may be used in macros or with a SecureStateDriver.