Magic

The term "Magic" is used for describing a character harnessing their bodies energies and forming into some sort of energy attack of different types and for different utility purposes. Magic on Sins of the Soulless is a medium fantasy world or a medium magic world. Magic can be learned by anyone and everyone has the capability to learn magic however magic users are rare, especially those whom have any proficiently in it and finding one whom is willing train one in magic is rare as well. For the common person, seeing magic being performed is often considered a miracle by a Divine Being with such users being considered blessed by them for their gifts or can be viewed as heretical or witchcraft and need to eliminated due to being a possible threat. Magic is a very serious part of Sins as while at first, magic can be borderline useless to limited use, endgame magic is extremely powerful and can be world changing depending on how it's used. Magic is not an activity for a casual or as a hobby or someone whom wishes to make it second mastery as it takes incredible amounts of time and dedication to make the payoff worth it.
== Overview ==
Magic is the given term for one harnessing their bodies energies and combining the two into "Mana" which than can be used for the different releases of magic. Mana is created when a person gathers their bodies two forms of energy, "Physical energy" which is taken from one's body. Physical energy can increased dramatically through training and exercise as well as staying active and staying in shape. The other energy is "Spiritual Energy" is taken from one's mind which can dramatically increased by the training of one's mind though study and mediation and rarely through harsh experiences. As one continues constantly builds up and and uses their Mana, the easier it will be become to perform magical attacks and abilities. However some magic attacks or abilities can be more physical or spiritual in nature and as result, one must train either their bodies or minds more to become more proficient in it's usage. 
At all times, even at birth, all people have max amount of energy that can be produced from their body and be combined to make Mana and can be used before one needs to rest and replenish it. If one uses all their Mana, they will become unconscious and depending on the situation and type of magic that was used, can have consequences or can even be fatal. Through significant amounts of training, one's maximum amount of physical and spiritual energy can be increased. Depending on bloodlines, a certain group of people can have greater amounts or higher quality of energies which as a result, can grant one to have far more amounts of energies than someone with a weaker energies, with some even have such a high amount of energies within their bodies, no amount of training from someone else could top them.
Just as every person is different in the world, so is one's Mana's, giving off it's own unique signature to those whom can detect mana signatures, even those whom are identical clones or artificial in some regard have unique signatures. Those of the same bloodline carry the Mana signature such as a mother and child or that child and it's uncle or third cousin. To those whom can detect and usage magic, Mana cannot often be seen but when a person powers up or gathers a significant amount of Mana to be used in some attack or ability, in it's base form, it can be seen leaving the host's, body engulfing it's user in a light grey like aura. The more Mana that is gathered and the higher the intensity, the more violet the aura will become, with it eventually becoming more akin to a raging fire with the highest levels sometimes having electricity. Once a person uses a different release of magic, they aura can change, for example if one was to use Fire Release magic, one aura will turn an orange to red aura with rarely blue if the intensity is at it's highest.
== One's usage of magic ==
To commoners and people whom are not familiar with magic, they cannot distinguish the different schools of magic under most circumstances besides the schools of Yang and Ying relase magic better known as white and dark magic whom are complete opposite in natures and are easily distinguishable by thier aura's with Yang having a white, warmish aura to Ying having a sinister, dark purple to black aura. Most people will simply label them as a "wizard" , "mage", "Witch", "Healer", "Priestess" and many other tittles a by their appearance and reputation alone. Magic is considered by most on Athrunial to be a lost art from a different age and consider the usage of magic to be near myth where only the Divine Beings, Aeadra and Deadra have access to magic with their select chosen messengers occasionally having access to low tier magic.
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== Marks of Power ==
Marks of Power is a term for a magical seal that is placed upon a mortal's body by a Divine Being whom has marked them as one of their chosen or in some situations, as an enemy. The Mark of power links the mortal with the Divine Being whom etched the mark onto their body, allowing the Divine Being to know where the mortal is at all times at times, allows the mortal to know when this Divine Being is nearby, allowing them to sense their presence. Those whom are marked are given a percent of power or abilities depending on the grade of the mark which can range from the first mark all the way to the four mark, with each mark becoming far powerful than the last or providing far more beneficial abilities. Marks of Power can also be used as curses as well, for any mortal whom has displeased a Divine Being will grant the user horrifying and negative abilities such as making the person incredibly unattractive, smell or far more sinister such as making them weaker or having a constant drive for human flesh.
== Mastery Tier ==
* Beginner - You can muster enough physical and spiritual energy into mana and make something.....only a child could be impressed with
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* Novice - Ok now you might be able to muster enough mana to make a cheap illusion
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* Trained - With enough training, you can use an illusion to trick others of your level without issue
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* Proficient - Now you begin getting into the fun part, learning to control your bodies energies far better into mana and figuring out what type of elemental release your naturally skilled at, you may now be able to perform the most basic of elemental manipulation 
* Adapt - Understanding your elemental nature and with the experience and training necessary, you can now perform basic elemental attacks like breathing fire and generating electricity in the palm of your hands
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* Expert - Lots and lots of training have finally paid off, now you can shoot balls of fires, fire lighting strikes at people, manipulate the ground to make thick walls for defense, summoning large bodies of water to your aid etc
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* Master - With such mastery of your magic, you could easily create tidal waves, create waves of fire that could easily burn down forests etc
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* Illustrious - At this point, you could probably now condense all that energy into your hands and create massively powerful attacks like lighting storms, blue fire that can melt almost anything, turning weapons into things you never even though of before
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* Heroic - You pushed yourself to your limit with elemental natures of magic and the sheer amount of energy you can harness, now your prob changing your magic's rotation and adding other natures now to magic, allowing you to use a spell or an attack with two elemental natures
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* legendary - If you made it to this point than your most likely a genius or have reached the pinnacle of your mortal power, now able to create black fire that never ceases to burn it's target, balls and beams of pure mana that hold so much power, it could easily disintegrate people, building and damage the environment greatly
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* Divine - Being a mortal whom has ascended to Divinity, you can now easily call yourself a master, now being able to create attacks that would easily be on par with natural disasters, you may have also gained the power over Ying and Yang, the power over life and death
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* Supreme Being - A being that can truly call themselves a God, they are far above the power of a Divine Being are capable of nearly anything yet the full extension of such power cannot be comprehended by a mere mortal
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* Elder Supreme Being - Such Divinty, their power cannot be comprehended 
== Magic Releases ==
Sprysical release - For those with excellent energy control can now perform Sprysical release magic. Sprysical release energy is the energy created from when someone combines their spiritual and physical energies together into raw mana which can be used for casting basic spells like detectable illusions and very basic mana attacks like firing a mana attack that fires a ball of raw mana at the enemy. It should be noted most Sprysical release techniques are easy to learn yet unstable and not very effective. 
Prerequisite: Adapt in Energy Control
Initiation: N/A
Fire Release - is one of the five nature transformations of mana, users build up massive amounts of mana within their stomach or hands before releasing it from their mouths or hands, creating a massive close to mid range offensive explosive attack. Attacks made from the mouth are effect a greater area of effect and perform more damage but is far harder to control where attacks made from one's hands is far weaker but it far more stable and easier to use. Fire release in general is difficult to master and learn yet is powerful. Fire release is worthless against Water release yet under normal circumstances is three times more powerful against Wind release.
Prerequisite: Adapt in Sprysical release
Water Release - is one of the five nature transformations of mana, users of this release changes the nature of their mana within in their body to create their own limitless amounts of water as long as they have mana 
however this is far more difficult than manipulating pure existing water. Water Release is the most versatile, able to be used to immobilize, capture or kill enemies. Water release is three times more powerful against Fire release but it worthless against Earth release. 
Prerequisite: Adapt in Sprysical release
Initiation: N/A
Earth Release - Is one of the five nature transformations of mana, users of this release can easily manipulate the ground and other surrounding earth like rock, dirt and mud, While Earth release can be used offensively, it is the greatest release at creating defenses, able to create walls, trenches, dumes etc. As with Water, one can create their own earth by simply turning the nature of their mana into Earth Release however this is far more difficult than manipulating the local surroundings. Earth release is worthless when against Lighting release but is three times more powerful when against Water release.
Prerequisite: Adapt in Sprysical release
Wind Release - Is one of the five nature transformations of mana, users of this release can manipulate the very air into a weapon, making it incredibly sharp as any weapon and fast as possible since it has no weight. With higher concentrations of mana, one can generate constant, hard hitting forces like powerful gusts of wind or even a miniature tornado. Wind release is normally short to mid range that combines brute force yet incredible accuracy to cut and slash the enemy. Due to Wind release's nature, those who add wind release to a weapon will make it far more sharp and more powerful than that of Sprysical release. Wind release is as well the perfect defense when it comes to physical projectile ranged attacks, able to use winds to deflect or reflect attacks. Wind Release is worthless against Fire release but becomes three times more powerful against Lighting release.
Prerequisite: Adapt in Sprysical release
Lighting Release- Is one of the the five nature transformations of mana, users of this release can generate lighting of various degree's able to adjust it's power output and density, granting precise yet extremely powerful and fast attacks. Lighting release can easily paralyses or kill a person without much effort due to it's nature just like Fire release. Lighting infused into a weapon just like Wind Release with similar results yet attacks that make contact makes the enemy's body numb. It should be noted, Lighting generated from the actual body is far slower than true lighting found in nature but is amongst the fasted amongst the five transformations. Lighting release worthless against Wind release but is three times more powerful against Earth release. 
Prerequisite: Adapt in Sprysical release. 
Melody Release - A rare non-elemental release, through advanced energy control, one can create massive debuff and buff spells through singing, dancing or playing an instrument. 
Prerequisite: Adapt in Advanced Energy Energy Control, Adapt in Musical ArtsShizen Release - An extremely rare and powerful release, With mastery over advanced energy control, One is able to sense and gather nature energy from the planet itself and draw it into themselves, fusing Spiritual, Physical and Nature Energy together to create a far more powerful variant of normal mana. Those with nature energy become far stronger and resistant to pain and their energy attacks becomes ten times stronger than regular mana attacks and elemental transformations can be added for more damage and effects. One with Shizen release can manipulate nature like plant life, either offensively like summing tree's to summoning's vines for an area. One must note that Shizen Release is EXTEMELY dangerous to use since if a person gathers too much nature energy into their body, there body will permanently transform into an animal, losing all their power and memories. It should be known due to the heavy fatigue and how long it takes to gather nature energy, one can only use Shizen release for a few minutes, this can be furthered by intense training with a partner but is incredibly difficult. Prerequisite - Adapt in Advanced Energy ControlInitiation: Must be taught
Yang Release - Allows a user to change the nature of their mana into Light energy, allowing the user to heal injuries, cast buffing spells and protect against against dark attacks. It can also create holy damage which is highly effective by dark creatures caught off guard. Yang release users have the ability to resurrect those who had died a short amount of time ago. 
Prerequisite: Adapt in Advanced Energy Control
Initiation: Must be taught by a Light user or Aeadra
Yin Release - Allows a user to change their mana into Dark Energy, allowing them to create curses, hexxes and dark rituals as well as dark attacks and corruption. At higher levels of mastery, one can sacrifice their life force or their mana to gain powerful buff's and higher states such as a massive increase to attack power in exchange for a large amount of their life force. 
Prerequisite: Adapt in Advanced Energy Control
Initiation: Must be taught by a Dark User or Deadra
Yin-Yang Release - Considered the most powerful magic a being can learn, one makes simultaneous use of light and dark energy at the same time, able to create attacks that nearly can't be adsorbed, deflected or reflected unless with Shizen release. Using Yin-Yang release makes all elemental transformation attacks useless and can only be countered by Shizen release. Those with complete mastery of Yin-Yang release can create anything from simple items to simple life and can even resurrect the dead whom had been dead for some time.
Prerequisite: Master in Advanced Energy Control, Master of Yin release, Master of Yang Release
Initiation: Must be taught
Transformations - Through the use of massive amounts of nature, light or dark energy, one can temporary or permanently evaluate themselves to a higher state of power or a different form depending on the situations and conditions.
Prerequisite: Advanced Energy Control, MUST be a Master of one of the following, Shizen, Yin or Yang release
Initiation: Must be taught
No Release - Through significant training, one can take control of another's mind and body, forcing them to do their bidding or altering their mind to willing agree to their ideals and serving their new masters without even realizing there being mind controlled. Those with No release can also mess with one's mind, allowing them to implant fake memories, illusions and put their mind into a fake fantasy. 
Prerequisite:Adapt in Advanced Energy Control, Adapt in Yin release
Initiation: Must be taught
Magical Shouts - Allows a user to perform magical shouts that create small buffs such as increased speed, improved defenses and attack as well as re positioning enemies by blowing them away. Can be combined with a Elemental mana transformation to create offensive magical attacks.
Prerequisite: Proficient in Energy Control
Initiation: N/A
Shokan Release - Allows a user to summon a beast or some entity of various power once a contract has been made between them, usually when a contract is made, the user will be paired with a young and inexperienced entity of their race and will grow in power and mature over time with the user. Shokan release is among the most mana draining release since it
requires a large amounts of a mana to make a summon and is a lengthy cool down afterwards. There is also the chance, the contracted entity may refuse the summoning or can even reverse summon the user, bringing the user to their location! 
Prerequisite: Adapt in Energy Control
Initiation: Sign a binding contract with a Greater Creature
Shiringu Release - Through advanced control of their mana, one is able to seal objects, living beings, mana within something as well as close and seal doorways or portals. Shiringu release can also be used to restrict one's movements as well as unseal objects, living beings or mana within something or someone. Shiringu release normally requires large amounts of mana to perform.
Prerequisite:Adapt in Advanced Energy Control
Initiation: N/A
Keifuto Release - Allow's one to temporary morph their physical appearance to whatever they please, wither it be a item such as a sword or goblet to an animal like a Bear or a Wolf. Whenever a user takes the form of an animal or creature, they will take on many traits of said animal or creature. If one stays in the form for too long, they may take an animal or creature's trait permanently or even be permanently stuck in that form. Keifuto release however requires a large amount of mana to upkeep the form, especially the bigger the morph is.
Prerequisite: Adapt in Advanced Energy Energy Control
Initiation: N/A
Nekuromanshī Release - Allows a dark user to raise the dead to fight for them from humans to creatures like Orc's and Dragons, once the initial mana cost is paid, the undead that were summoned will not disappear until they are destroyed. One who is a master may turn themselves into a Lich through a complicated and lengthy ritual.
Prerequisite: Adapt in Advanced Energy Energy Control, Adapt in Yin Release
Initiation: N/A
Akuma Release - Allows a dark user to summon a horde of demons or a Greater Demon through a lengthy ritual involving mass sacrifice or offering a person up as a vessel. Once the initial mana cost is made, the Demons or Greater Demon will not disappear until they are destroyed or are called back by their Dark Lord
Prerequisite: Adapt in Advanced Energy Energy Control, Master in Yin Release
Initiation: Sign a binding contract with a Greater Demon or a Dark Lord
== Whats allowed and what isn't ==
=== What Allowed/How you should act ===
* Remember that magic is not commonplace and think before using it in front or near common people or in public. There can be consequences if used at the wrong time and place!
* Magic users should try and be mysterious around common people
* When creating a character, make sure to give yourselve time to properly think if magic would fit your character or not If your race's racial bonus allows the usage of. Magic should not be an after thought or tacked on the last moment. You should think of why did they learn it? What were they going to use it for and was it worth it?
* Magic is dangerous and can easily lead to death and If your looking for a way to cause a incident through magic, you won't have to look very far.
* When your character interacting with a magic user, they should be careful and suspicious of them as a true magic user is capable of many things, things you may not expect.
* Remember that most advanced forms of magic releases can only be taught by another, either a player whom knows the magic or through a Dungeon Master thread. When wishing to learn a new form of magic, ask a Dungeon Master about it and they will tell you what needs to be done. 
=== What isn't Allowed/ What you shouldn't do ===
* NEVER have your character assume as If they know everything about the magic they just learned just because of the info on the wiki or from threads they are not in. Magic is rare and poorly understood by most. If you want your character to be an expert in their magic release, they need to study, train and experiment
* Don't take magic thinking you be able to use effectively at first, magic requires significant amounts of training before it can be effective.
* Magic is rare and takes a very long time to learn as multiple skills must be learned first before you can use magic. Don't expect to find magic users easily and even IF you do, don't expect them to teach you easily.
* Don't use magic out in the middle of a street without dealing consequences. 
* Don't expect to be able to do much unless your at least Adapt in a magic release