List of leader abilities in Civ6

The following is a list of leader abilities in Civilization VI and its expansions.
== Leader abilities ==
Ability 	Leader	Effects
Abu Simbel 	 	Receives equal to 15% of the cost after completing a , and 30% after completing a .
Adventures of Enkidu 	 	May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.
 May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn.
 May declare war on any civilization at war with an ally without inflicting . When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn.
Age of Steam 	 	+10% in cities for each Industrial Zone building in that city. +2 to all Strategic Resources.
Amabutho 	 	May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength.
Antiquities and Parks 	 	Tiles with Breathtaking Appeal gain +2 when adjacent to a Natural Wonder or Mountain, and +2 when adjacent to a Wonder or Woods. +1 Appeal in all tiles in with a National Park.
Arrival of Hapi 	 	+1 and for on . Owned Floodplains grant +1 to adjacent tiles, instead of the usual -1.
Arthashastra 	 	Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.
Bakuhan 	 	International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's gain +4 and, after researching Flight, +1 for every specialty district.
 International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's are 100% loyal and, after researching Flight, gain +1 for every specialty district.
Bannockburn 	 	Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% and +2 for all units for the next 10 turns after declaring a War of Liberation.
Campaña Admirable 	 	Entering a new era grants a Comandante General, a unique type of .
Catherine's Flying Squadron 	 	Gains +1 level of Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.
Catherine’s Magnificences 	 	+2 for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which upon completion grants and based on the number of excess copies of the Luxury resources that France possesses.
Citadel of Civilization 	 	+100% if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.
 +100% if they have either received a declaration of war or liberated a city in the past 10 turns.
Council of Ministers 	 	Ethiopian cities founded on Hills receive and equal to 15% of their output. +4 Combat Strength for all units when fighting on hills.
Court of Love 	 	Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.
Divine Wind 	 	+5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time.
 +5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.
Drake's Legacy 	 	+2 capacity upon recruiting the first . s to city-states gain +3 for every specialty district at the origin city. +100% yields from plundering s.
Drive Out The Aggressors 	 	All units gain +5 Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.
El Escorial 	 	Inquisitors can Remove Heresy one extra time. Combat and religious units have a bonus of +5 Combat Strength against players following other religions.
 Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. Combat and religious units have a bonus of +5 Combat Strength against players following other religions.
Emancipation Proclamation 	 	s grant +2 and +3 per turn but s give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength.
Exalted Goddess of the Three Worlds 	 	May purchase naval units with . Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 .
Fall of Babylon 	 	+2 for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.
 +2 for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
 +2 for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
Favorable Terms 	 	All Alliance types provide Shared Visibility. s grant +1 in the sending city and +1 in the receiving city per Camp or Pasture in the receiving city.
Founder of Carthage 	 	Cities with a Cothon gain the unique Move Capital project, which moves the to that city. Gains +1 capacity after building the Government Plaza or any Government Plaza building. +50% towards s in the city with the Government Plaza.
Gerege 	 	Gains an additional Economic policy slot in all Governments. Gains a random and upon first establishing a in another major civilization's city.
Gifts for the Tlatoani 	 	Improved Luxury resources provide an to 2 extra cities. Military units receive +1 Combat Strength for each different improved Luxury resource in Aztec territory.
Glory of the World, Kingdom and Faith	 	Gains from combat victories equal to 50% of the Combat Strength of the defeated unit. Each sent to a city-state of Georgia's majority Religion counts as two s.
Grand Vizier 	 	Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor title with Gunpowder.
Hangul 	 	Upon completing the first from a new , receives equal to double the current output per turn.
Holy Roman Emperor 	 	Gains an additional Military policy slot in all s. +7 Combat Strength for all units when fighting s and their units.
Hwarang 	 	Cities with an established Governor receive +3% and +3% for each promotion that Governor has.
Ix Mutal Ajaw 	 	Non- cities within 6 tiles of the gain +10% to all yields and receive a Builder when founded, while cities more than 6 tiles away receive -15% to all yields. +5 Combat Strength for all units within six tiles of the Mayan .
Kandake of Meroë 	 	+20% towards s, increasing to +40% if there is a Nubian Pyramid adjacent to the City Center.
Killer of Cyrus 	 	+5 Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit.
King of the Eburones 	 	Receives equal to 20% of the cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Combat Strength for each adjacent military unit.
Kupe's Voyage 	 	Starts the game in the Ocean. +2 and +2 per turn before the first city is settled. Their first settled city receives a free Builder and +1 Population. The Palace grants +3 and +1 .
Legacy of Enkidu ( only) 	 	25% increase when claiming Heroes, and Heroes have 20% more Lifespan.
Lijia 	 	All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into .
 All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into . Cities with 10 or more Population gain +2 , +1 and +1 for every Population.
Lithuanian Union 	 	Taking territory from a foreign city with a Culture Bomb converts it to Poland's religion. Relics grant +4 , +2 and +2 . Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.
Magnanimous 	 	Recruiting or patronizing a refunds 20% of their point cost.
Manual of Entrapment 	 	Receives a free Spy with Defensive Tactics and Spies can be purchased with . Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the , and that city produced that turn.
Mediterranean's Bride 	 	International s grant +4 . s sent to Egypt from other provide +2 for them and +2 for Egypt.
 International s grant +4 . s sent to Egypt from other provide +2 for them and +2 for Egypt. +100% Alliance Points from trading with allies.
Metanoia 	 	Holy Sites provide equal to their adjacency bonus. Farms provide a +1 adjacency to Hippodromes and Holy Sites.
Minerva of the North 	 	Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.
Monasteries of the King 	 	Holy Sites grant equal to their adjacency bonus, receive a +2 adjacency bonus from Rivers, grant 2 if built next to a River, and trigger a Culture Bomb when built, claiming surrounding tiles.
Mongol Horde 	 	Cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.
Ninu Ilu Sirum 	 	Upon building each type of specialty , except the Government Plaza, for the first time, instantly receives the building with the lowest cost that can be built in that district. Upon building any other district for the first time, receives a free .
Pax Britannica 	 	Founding a city or building a Royal Navy Dockyard outside of England's home grants a free melee unit in that city. Gains the unique unit with .
 The first city founded on each continent other than England's home grants a free melee unit in that city and +1 capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the unique unit with .
Porphyrogénnētos 	 	Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gains the Tagma unique unit with Divine Right.
Porta do Cerco 	 	+1 for all units. Meeting another civilization grants +1 capacity. Gains Open Borders with all city-states.
Qhapaq Ñan 	 	Domestic s gain +1 for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.
Queen of Ndongo and Mtamba 	 	Cities on the same continent as the (including the ) receive +10% to all yields, while cities on another continent receive -15% to all yields.
Radio Oranje 	 	Domestic s provide +2 Loyalty per turn for the starting city. +2 for each sent to or received from a foreign civilization.
Raven King 	 	Levied city-state units receive +2 and +5 Combat Strength, and can be upgraded at a 75% discount in or s. Levying troops from a city-state grants 2 s with that city-state. Gains the with .
Religious Convert 	 	May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a or grants a free of the city's majority religion.
Righteousness of the Faith 	 	The Worship building for Arabia's is 90% cheaper to purchase with . Arabian cities with that building gain +10% , , and .
Roosevelt Corollary 	 	+5 Combat Strength for all units inside America's home . +1 to all s in with a . Gains the with .
Roosevelt Corollary 	 	+5 Combat Strength for all units inside America's home continent. s sent to city-states that America has a with count as two s. Gains the with .
Sahel Merchants 	 	International s gain +1 for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 capacity.
Satyagraha 	 	+5 for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.
Sogolon 	 	Patronage of costs 20% less . s gain 2 slots for Great Works of Writing. Great Works of Writing grant +4 and +2 .
Surrounded by Glory 	 	+5% per city-state Greece has Suzerainty over.
Swan King 	 	s, even unfinished, receive a +2 bonus from each adjacent . All adjacency bonuses provide after researching .
Swift Hawk 	 	+10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.
Sword of Persia 	 	+5 Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 and +3 on domestic s.
The First Emperor 	 	Builders receive an additional build charge. Can spend Builder charges to complete 15% of the cost for Ancient and Classical wonders.
 Builders receive an additional build charge. Can spend Builder charges to complete 15% of the cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power.
The Grand Embassy 	 	s to more advanced civilizations grant Russia +1 for every three technologies that civilization is ahead of them, and +1 for every three civics.
The Last Best West 	 	Can build Farms on Tundra s, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 , and Camps and Farms receive +2 .
The Magnificent 	 	+15% and when in a or . +4 Combat Strength when not in a or against Civilizations who are also not in a or .
The Victorious 	 	+100% bonus to all Combat and Religious units.
Thermopylae 	 	Killing a unit provides equal to 50% of its Combat Strength. All units gain +1 Combat Strength for every active Military Policy card in the current government.
Thirty-Six Stratagems 	 	All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.
Thunderbolt of the North 	 	+50% toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gains the Viking Longship unique unit with Sailing.
 +50% toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive in addition to when pillaging and coastal raiding Mines and in addition to when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.
To the World's End 	 	Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding.
Trajan's Column 	 	All founded cities start with a free building in the City Center (a Monument if the game is started in the Ancient Era).
Varangian Guard 	 	Levying city-state units costs 75% less . All units pay 2 less maintenance. +1 per turn from each .
 Levying city-state units costs 75% less . All units pay 2 less maintenance. Killing a unit with a levied unit grants , , and equal to 50% of the defeated unit's Combat Strength. +1 per turn from each .
Veni, Vidi, Vici 	 	Gains 300 after conquering a city for the first time, and after earning from a Barbarian Outpost. Both amounts become 500 after researching Metal Casting and 700 after Steel (on Standard speed). Units gain 5 Combat Strength and receive full experience when fighting Barbarians.
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Category:Unique ability lists