128435-drop-6-7-8-and-9

== Content ==
			
This post is about suggestions for potential game play, WS gamers would like to see added to wildstar future drops. Feel free to add any in the replies.  
 
Add pve and pvp exclusive zones; This would be lvl 50 zones concentrating mostly on solo gameplay were both mega server would merge in this zones. Pvp zones would be an all out war zones were the more kills player gets would unlock special powers that they could us such as call in a domian or exile airstrike, or summon a monster for a certain amount of time. All player in pvp zones would have pvp the zone can go changing as game progression such as when exiles take over  a zone it would look more exileish and lets say aurin got the zone so then flowers and trees would grow. The pvp zone could have special events such as just this race vs this race. 
 
As for the pve zone; would be a lot of quest that would change daily, such as kill this monsters, or a world boss could be summoned in the zone and players would have to kill it. There could also be more path related quest. The difference between this zone as to most pve zones would be that every day the experience would feel different do to random quest and events. These zones could also provide players with cinematic or quest revelation more of the nexus.  
 
My next suggestions would be Wildstar legends; The wildstar legends are like solo dungeons were every class is put to its test. In these solo duengons player would have to pass hard test such as solo killing bosses that require a lot of movement or domination or ones class. Getting around certain objects using double jump and class movement abilities. There should also be path ones that require players to do path related activities in the solo dungeons.  The completion of these dungeons should give cool mounts, pets, dyes, and maybe even an epic weapon for your class as well as the title of legend.
 
I would make the taxi servers instantaneous I feel to much time is wasted flying around in those things especial since we can go straight to ever zone from capital cities.  
 
If possible I think adding two new races would just be amazing and/or if possible adding a new class. 
 
Adding random and special events to the game would make it feel a lot more alive. 
 
Also making the game playable using controllers such as thinking of an xbox controller x=1 Y=2 B=3 A=4 LB=5 RB = 6 Lt= 7 and RT= 8. the arrows could be used to dash out of attacks. while holding the L3 could be sprint.
 
Finally adding more weapon option to class such as warriors should be able to choose between a big sword or two smaller ones, engineers between a big gun or a unique looking gadget machine , etc.
 
Aside from that adding 10 men raids to wildstar and increase the current amount of raids I feel as if 2 is just to little. And new world bosses that are worth killing. 
			
				
	Edited June 24, 2015 by megalobo	
----
			
I like the idea about the zones.
However, as we have seen with Starcomm and the likes, the servers simply cannot handle so many players together and cause insane amounts of lag and slow downs.
If these zones would be instanced, it might actually work.
Definitely like the idea of rotating daily quests, so that it does not become a drag by always doing the same content over and over.
Contracts already were a good change, so rotating daily quests would be awesome.
 
This sounds something like Omnicore, and honestly I did not like it.
I really missed having someone around to talk to, or share the challenges and pains with.
We're a massive online game. You're expected to play with other people, so I really dread against adding content that requires you to play alone.
Add it, but give the option to do it in group or solo, with the required scaling parameters, like shiphands do.
 
Taxi's, hardly use them as you said due the teleports all around and warp portals from plots.
They are relaxing sometimes.
Make em faster, but not instant.
 
dunno about races and classes.
Unlocking more combinations on the existing ones would be sufficient for now.
 
random/special events?
We already have those in various areas.
Incentives for doing them on max level would go a long way.
I guess you're thinking about Fates like in FF14?
 
The weapon thing has been proposed before, but requires alot of new weapons, animations and mechanis to be added to the existing game.
Doable, but will take a lot of time and work to get that going.
 
10 man raids?
no thank you.	
----
			
I would like to see a 10 man raid. Personally I think 10 people is the perfect size for a raid - you get to know your teammates a bit better due to the smaller group and it's generally easier to get 10 people together than 20. Everyone's contribution is magnified as well... you're much less likely to get carried on a 10 man and need to step up your game. A new 10 man could offer GA equivalent gear with the ability to collect tokens to work towards Ilvl 70ish gear, making this attractive to new and experienced raiders without replacing DS.
 
More boss in a box style raid bosses are welcomed by me. These should be easier to develop than a whole new DS level raid and offer new content to the small percent who have cleared Avatus.
 
I would also love the lockout to be replaced or made less restrictive for GA at this point.
 
New battlegrounds would be nice. A new 10 and 15 man. Maybe one where you take turns attacking and defending seige of tempest style. Now that faction vs faction has been lifted, a 10vs10vs10 battleground could be fun.
 
I would like more omnicore style PvE weeklies, but please don't make it an escort quest that goes slow as heck and takes forever to complete.
 
How about new lower level zones? I wouldn't mind a drop focused on low level content with a smaller emphasis on level 50s. Improving the leveling experience and adding variety will help grow the game in the long term especially as more players sign up for F2P.	
----
			
Okay, time for Duncan's "why different raiding sizes are bad, especially 10 man" post.
 
 
Every game, and especially WoW, that has done multiple raid sizes has had social and community issues.  As with the start of Wildstar, going from 2 tight knit groups of 20 to 1 40 is painful. 
 
1)  You have leadership who had control and people in the 'in crowd' going to being in the back seat naturally as only one leadership team will maintain control.
2)  Scheduling conflicts.
3)  DKP merging or resets (no one is ever happy no matter what)
4)  Prior to these challenges, people will get sniped by bigger guilds naturally putting the smaller raid guilds constantly backfilling with new raiders
 
 
10 man development challeges
 
1)  You can NEVER develop a raid with the same challenges or complexity that you can with 20.  20 seems to be a sweet spot in the industry.
2)  10 people is almost as difficult to develop as 20.  I know it sounds weird, but getting 10 solid people is actually harder in some cases than getting 20.
 
 
Both of these cause a proliferation of pointless guilds that get stuck in recruiting mode and community strife.  I've seen it over and over again.	
----
			
While I would absolutely love to see 10 player raids, Carbine has stated that they want to keep a consistent content player count when it comes to raids.
This count is 20 players.
 
And while I disagree with them on this idea, they do have a good reason to maintain this player count.
Consistency.
 
If they never change the player count for their raid content, they don't ever have to change the methods and experiences needed for developing raids.
Basically the team can overspecialize and become very efficient at creating raid content with the 20 player intended design.
 
I would like to see a 10 player raid, but where in the game would we put it? Certinally doesn't have a place before Genetic Archives and Datascape. Initialization Core is a 2nd attraction.(the 3rd raid).
 
It would have to be placed AFTER Datascape.
Would seem like a step backwards considering, Solo leveling, 1~3 players Shiphands, 5 Player Adventures and Dungeons, 20 player Raids.
 
{| class="blockquote"
Add pve and pvp exclusive zones; This would be lvl 50 zones concentrating mostly on solo gameplay were both mega server would merge in this zones. Pvp zones would be an all out war zones were the more kills player gets would unlock special powers that they could us such as call in a domian or exile airstrike, or summon a monster for a certain amount of time. All player in pvp zones would have pvp the zone can go changing as game progression such as when exiles take over a zone it would look more exileish and lets say aurin got the zone so then flowers and trees would grow. The pvp zone could have special events such as just this race vs this race.
----
			
I would love an aquatic type of race, around the height of the humans or draken. Something with bioluminescent patterns on their bodies and head tentacles that would serve as "hair." They'd have cute webbed fingers and humanoid frog-like legs.
 
To counterbalance the "genderlessness" of the Chua, this new race would also be "genderless" but on the feminine side, seeing as the Chua are on the masculine side. They'd have more androgynous features for the head and body, and no breasts or nipples. They'd obviously be on the exiles side.
 
The new race would come with a new zone which would be an underwater city in the depths of the ocean. Something like that underwater city in Naboo, instead of being out in the open water. They're bipedal so they don't dwell in the actual water all the time. Anyways, I guess this could be their starting zone (3-6) too. Idk where they'd go from there.
 
Now that the daydreaming part of my post is out of the way, I would like to say I'd appreciate if all classes were to be unlocked for all existing races first. And give us more customization options in character creation.
 
I honestly don't care what you do with the rest of the game. I'm one of those who likes pretty cosmetic things, and WS is already a lot of fun in my opinion.	
----
			
For the dominion, I've always wanted a winged race that would live on a bunch of flying islands. Both the water based and the air based species would be native to Nexus. Maybe an experiment of the Eldan.
 
However, a feathered winged flying race would be OP in this game (unless flying mounts are a thing and easily accessable to everyone), so instead of feathers it could be something more like a bug that would be constantly flying but can't actually "fly." They'd be around the size of a human, maybe, but hover to the height of a mechari since it'd be off the ground at all times (unless in stealth mode when a stalker, since flapping wings would make a lot of noise). Or maybe stand and walk on their feet but "fly" while sprinting and fighting. I think I like that idea better.
 
I guess my daydream part was not over yet. Point is, all current races are earthborne, which is ok. I just like a little more variety. And an ambiphian and an insect race would be fun.	
----
			
{| class="blockquote"
I think also instead, Carbine could release an Open arena.
A miniature zone instance where you jump into the ring, and you're fair game.
----
			
I would love to see the cut zones added to the game. Compared to say WoW, or GW2; the world just feels really, really small. As a bit of an alt'o'holic, I'm always going through the game so more variety is always nice.
 
I love the idea of PvP zones, but world PvP only really works when there are three teams. (GW2, PS2 etc..) GW2 has got a good thing going with world PvP, maybe they could add a marauder themed zone where players pick an allegiance (red, green or blue) and then duke it out. I can see it now, a new zone set on an asteroid, collecting relics/scrap is the objective; half outside with low gravity and half inside with regular gravity. Anyway yeah I'd love to see world PvP expanded on at some point.	
----
			
They will not add class/race until expansion.  Those are big things.
I like the pve/pvp dedicated zones and merge the servers, it would make those that want to just knock out world pvp and have quests to go with them can do that.  Not pvp quests because if no players show, can't do them.  
 
10 man raids...NO, thats a hell no.  It would go back to one of the big problems with 20 to 40 and that is having 2 raid groups having to merge to make one for some content.  You get a sort of split in the guild and cohesion isn't the greatest.  Keep it consistant.  Don't do flex raids, horrible idea.  Exactly what Duncan said up above and to add on, bringing classes to the game, some will be left out and raid buffing in the game is built around 20 mans.  Look at some fights in DS, you wouldnt be able to do with 10 men.  SD, 3 tanks, 3 healers, 4 dps.  and of those 4 dps, 2 would have to stay up top to interupt, so looking at 2 dps going downstairs.  Lettuce wouldn't be as fun.  There are just alot of fights that would not be as fun or challenging with 10 man vs 20.  Alot of 10 man content raids are games where raiding is really just stand in one spot and dps, dont split up group.
 
The "wildstar Legends" is in the game already, called omnicore or shiphands.  Don't deviate from platforms in the game that are already there.  
 
On the weapon thing, I think they mentioned in future they are going to have different types of weapons for each class but just purely cosmetic.  Such as Hammer for warriors or daggers for stalkers.  Can't remember but it was an idea they had, nothing definite.	
----
			
{| class="blockquote"
Aside from that adding 10 men raids to wildstar and increase the current amount of raids I feel as if 2 is just to little. And new world bosses that are worth killing. 
----
			
{| class="blockquote"
For the dominion, I've always wanted a winged race that would live on a bunch of flying islands. Both the water based and the air based species would be native to Nexus. Maybe an experiment of the Eldan.
 
However, a feathered winged flying race would be OP in this game (unless flying mounts are a thing and easily accessable to everyone), so instead of feathers it could be something more like a bug that would be constantly flying but can't actually "fly." They'd be around the size of a human, maybe, but hover to the height of a mechari since it'd be off the ground at all times (unless in stealth mode when a stalker, since flapping wings would make a lot of noise). Or maybe stand and walk on their feet but "fly" while sprinting and fighting. I think I like that idea better.
 
I guess my daydream part was not over yet. Point is, all current races are earthborne, which is ok. I just like a little more variety. And an ambiphian and an insect race would be fun.
----
			
{| class="blockquote"
I like the idea of an insect race. Whatever size it is, having wings that propel it while sprinting is a cool concept. It would present some issues with clipping for a lot of classes if the wings point out instead of downward though, especially when they have their weapons stowed. Probably best to not let them actually fly because yeah that would be super OP. Race should be cosmetic only. Maybe they were trapped behind the force field that's currently blocking access to the gaseous moon, and when we breach it they can join either Exiles or Dominion (as in, player choice at creation).
----
			
{| class="blockquote"
There's 2 raids and a boss in a box, and most players have only done GA as far as I know, they're adding a 3rd soon as well.
Wanting 10 man raids in this game speaks of player's inexperience, I solo heal 20man GA at this point, just imagining a raid where an esper can constantly just pop reverie and top the whole raid in 1 use is a good example of why it's not a good idea. To make it somewhat interesting they'd have to always make sure your raid is handling 2 bosses in groups of 5, 3 dps 1 tank 1 healer far apart from each other while taking aoe dmg consistently. And even then, healing 5 players is as easy as just pressing one button, ZZZZZZZZZZZ. I think 20 is the optimal amount in WS, and that people need to remember this isn't WoW.
----
			
To make it clear, I don't think they should add "flex" raids, if that means choosing 10 or 20 man options for the same instance. Content needs to be developed with a specific player count in mind
mind. 10 man GA sounds awful.	
----
			I see many people are not happy with the 10 man raid and I should clarify what I meant with a 10 man raid. The 10 man raid I had in mind would be previous to GA and DS and wouldn't require an attument key. This way new players who are currently stuck or haven't finish attument do these raid in the mean time. The difficulty or this raid would be higher than protogames and less than GA and obviously less then DS. By adding a 10 man raid less hard core players could still get a decent gear set with out it being the best and experience a bit of a raid with out having to make it to GA and DS. I have played GA haven't gotten to DS but in comparison to other mmorpg these raids are a lot harder and requires a ton more work to beat. This is great for hardcore players that carbine adding an easier raid which takes less time to complete would go along way with new potential player. We already expirenced many players leave the game due to the attument or hardness of the raids, and I am not saying nerf GA or DS that would suck. I am saying let player who have less time and a bit less skill also enjoy raids in game. Plus 10 man raids can be super fun they were my favorite back when I played WoW in burning crusades. I had beaten most content even illidan yet the 10 man raids were the ones I enjoyed the most. I also am not suggesting to give the option of doing GA or DS 10 man that would just be bad.	
----
			
{| class="blockquote"
I see many people are not happy with the 10 man raid and I should clarify what I meant with a 10 man raid. The 10 man raid I had in mind would be previous to GA and DS and wouldn't require an attument key. This way new players who are currently stuck or haven't finish attument do these raid in the mean time. The difficulty or this raid would be higher than protogames and less than GA and obviously less then DS. By adding a 10 man raid less hard core players could still get a decent gear set with out it being the best and experience a bit of a raid with out having to make it to GA and DS. I have played GA haven't gotten to DS but in comparison to other mmorpg these raids are a lot harder and requires a ton more work to beat. This is great for hardcore players that carbine adding an easier raid which takes less time to complete would go along way with new potential player. We already expirenced many players leave the game due to the attument or hardness of the raids, and I am not saying nerf GA or DS that would suck. I am saying let player who have less time and a bit less skill also enjoy raids in game. Plus 10 man raids can be super fun they were my favorite back when I played WoW in burning crusades. I had beaten most content even illidan yet the 10 man raids were the ones I enjoyed the most. I also am not suggesting to give the option of doing GA or DS 10 man that would just be bad.
----
			
{| class="blockquote"
You are talking about hardcore raiders doing GA and DS.
What a load of bollocks really. There is nothing "hardcore" in Genetic Archives or nothing "hardcore" needed to even do the attunement.
All you need to do is run a few adventures, dungeons, kill the world bosses and do some silly quests at the end and kill a dungeon boss.
Hardcore? Not in the slightest. 
Time Consuming? Absolutely, but what do you think raiding is going to be? If people cannot invest the time and effort required to do this attunement, then they sure as hell will not be investing the time and effort required to clear Genetic Archives, let alone Datascape.
 
Attunement itself has already been toned down.
Can it be improved and optimized? Definitely.
But clearing the current attunement can be done in 2 days.
1 day for the dungeons and 1 day for organising the world bosses.
And please don't tell me it's not doable, because I see groups doing the bosses almost daily, and there's dedicated channels and circles on all servers to get this stuff organised.
 
And 10 man raids can be fun, but they are theoretically more demanding then the raids we have right now.
less room for errors and easier to wipe the raid.
But yeah the 20man content is more "hardcore"....
----
			
{| class="blockquote"
It happens to many player who are looking to do WB but just can't find groups do to the times or realms they play on. GA and DS are considered by most player raids a lot harder than in most other mmorpg at least that is what the general opinion seems to be.
 
So this potential 10 man raid would be to allow players who still want to enjoy raiding but on a smaller scale than GA or DS, it is for gamers who don't have the time to do all the attument than correctly gear plus unlock all amps etc etc. The raid itself can a lot less time consuming and still give decent gear that is above dungeon but less than GA. Also there can be added dyes or costumes maybe even a mount so player who have already gotten GA or DS gear can still enjoy this raid. The 10 man raid can be made a lot easier than any 20 man if it just needs 1 tank and player can opt to have back up tank just in case. The raid will still be full of mechanics and telegraphs to make it challenging how ever it would be less then GA or DS.  
----
			
I am new to the game, so my suggestions is maybe superficial - but
because of the whole Sci-Fi theme and the awesome space ships standing around, I think what would be great would be some space minigame, something better than SWTOR did, not just PvP but PvE too and objectives and cockpits. That would be a cool expansion. But there is still so much to discover on ground for me, just wanted to share my thought that came to my mind when playing.
			
				
	Edited June 27, 2015 by Lincoln	
----
			
So 10 man raid that is before GA and after SSM/Protogames and is easier to do.  I can see it.  Yes, easier to get groups together to do.  And puggable.
 
Benefits:
-Puggable (Bottom floor of GA is easily puggable imho)
-Easier than GA
-Gear progression
-Intro to raiding
 
Negative/nonbenefits:
-Having a transition of going form 10man raiding to a 20man.  And the aspect of including 10man raiding in future of raiding which 20man is just fine.  Easier to develop if always developing for 20man vs 10man/20man.  Same problem occured for 20/40 man.  So much problems happened when going from 2 20mans to 1 40 man.  Just not good cohesion.
-Being easy doesnt mean better.  What happens when the players get to GA and realize oh, this raid isn't as easy. Than the QQ starts and people quitting all over again.  The current isn't hard, just have to devote some time to understand stuff.
-Timesink when if they put the effort into GA, gear/time be more worth the effort.
-Having developers take time to develop a new raid when they could be putting the effort on newer content.  Although a 4 boss raid with miniminal trash would be great.  I'm thinking Center room and 3 spokes with a trash room than a boss room.  And down the 3 bosses opens the forth up.  *cough* Giant Huge Dragon *cough*
 
For those that have read my posts about raiding, i have been on the side to have an intro dungeon but not be 10 man.  Make it 20.  Get people used to raiding with 20.  That way the healers are used to how many to heal. A tank gets used to positioning and raid tanking vs dungeon tanking.  A raid leader gets used to setting up a raid (how many healers/tanks/dps/buffdps) to take.  People can test raid specs over regular specs.  Maybe Gearscaling down, but only in a LFG way.  IDK, just so new players can get used to raiding instead of a DS guild facerolling the place.  Costumes!  If they "rehashed" fights from DS and GA but made them easier, the coding would be there, just have to create the instance and everything and not alot of development time would be needed.  Also prepare players for the real thing.  OH OH OH, PAIRS!  Make them like the pairs fight in DS for the 3 bosses, but nerfed down.  So people can experience pair fights.  Also get DS raiders practice on the pairs too.  And the last 4th boss would be a whole new encounter or idk, a buffed up World Boss.  Coding owuld be there, just have to tweak the fights a bit.  
 
 
I think a lot of players when they start raiding don't understand the timesink/dedication/time to complete a raid and downing each boss takes.  People are used to clearing a raid in a couple weeks.  IF that.  This game makes it so it takes a couple weeks to down the next boss.  I think that is the MAIN reason people are whining about GA being to hard.  Wiping for 3 hours on a boss is a no no in a pug. People leave.  Well, this game isn't the other games.  And really hope they do not change it to appease other people that just want faceroll raids.  BORING!
			
				
	Edited June 29, 2015 by Orrestes	
----