List of development renders in Metroid Prime 2: Echoes

This is a list of official development renders of creatures, items, rooms, etc. in Metroid Prime 2: Echoes.
==Don Hogan==
File:09 cliff 01.jpg|Sanctuary Temple
File:09 cliff 02.jpg
File:09 cliff 03.jpg
File:09 cliff 04.jpg
File:09 cliff 05.jpg
File:03 temple 01.jpg|Temple Assembly Site
File:03 temple 02.jpg
File:03 temple 03.jpg
File:06 temple 01a.jpg|Sacred Path
File:06 temple 02.jpg
File:06 temple 03.jpg
File:03 cliff 01.jpg|Hall of Combat Mastery
File:03 cliff 02.jpg
File:03 cliff 03.jpg
File:MP2 tex comp 03 512.jpg|Textures
File:MP2 tex comp 02 512.jpg
File:MP2 tex comp 01 512.jpg
File:MP2 tex comp 04 512.jpg
==Elben Schafers==
File:Great Bridge better qual.png|"This scene was originally tagged 02_GreatBridge, from the Swampworld, in Metroid Prime Echoes. I created this scene to introduce this worlds style and theme to the Retro art team. Since lights and effects are added in the game engine, I had to render in Maya adding light, effects etc. I also used Photoshop to do a little comp and touch-up. I hope you like this rendered representation of one of the rooms from MP2."
==LeRoy Strauss==
File:LeRoy Strauss MP2 character samples.jpg|Character samples for Echoes. Notably, they include a render of a Luminoth with its early darker color scheme, which is not known to exist elsewhere.
==Todd Keller==
ToddKellerRender1.jpg|A render created early in the development of Metroid Prime 2: Echoes, while Keller was experimenting with in-game rendering.
ToddKellerRender2.jpg|This test environment later became the basis for the Galactic Federation's architectural style in Metroid Prime 3: Corruption.
Category:Lists