Report 1297

Report #1297
Skillset: Necromancy Skill: Deathmark
 Org: Ur'Guard Status: Rejected Dec 2007
Furies' Decision:
This was submitted erroneously. Feel free to resubmit if it has merit.
Problem: Deathmark currently is cured by applications of Cleanse/Scrub that
remove it in levels, cured entirely if brought to zero. However with Cleanse
cures being pushed towards full removal, updating it to modern standards becomes
necessary.
[A: 0 R: 0] Solution #1: Switching Cleanse/Scrub cure to applications of Ice
 to remove levels.
[A: 0 R: 0] Solution #2: Switching Cleanse/Scrub cure to dust to remove levels.
[A: 0 R: 0] Solution #3: Switching Cleanse/Scrub cure to a timed cure,
 refreshed each time the Mark is darkened further (or
 would be if less than max but already max leveled) to
 fade after 1 minute entirely with no darkening
 activity.
Player Comments:
---[Shango on 3/17 @ 04:09 writes]:
Only 4 cure types allowed, either has to be on something, which tilts things in
someone's favour, or else the third solution for timed. Personally I feel the
timed solution is most balanced to prevent messing with any systems, allows
enough of a window to chase down a runner, but short enough not to penalize them
for getting away either.
---[Xenthos on 3/18 @ 01:30 writes]:
Which would make it completely incurable without running. And making it Ice
would be pretty broken, no? I think that Deathweapon causes basic attacks to
afflict with deathmarks, so would basically be stacking Ice afflictions on top
of wounding (which we are trying to avoid). I do think that time might be the
best way to go here so as to avoid stacking with other aff cures-- not sure how
often people scrub to cure deathmarks in combat, though. Probably not that
much, given how its mechanic works?
---[Shedrin on 3/18 @ 02:10 writes]:
People don't really cleanse deathmarks anyway. Infact mm has it on ignore by
default. What I wonder is if there's any future report plans reliant on
Deathmark in the future. If not, I think I'd prefer sol3 to help with cureable
aff bloat. Also, for Nihilists moving it to ice may make it too difficult to
build.
---[Shango on 3/20 @ 00:01 writes]:
By itself I am unsure if further changes are desired in the future. Depends, I
think, once the Ecto change goes through and whatever alterations to Wrack are
made for that side of it. Dust is another alternative that goes with a lot of
the affs required for building at least (Contagion). Mark itself is meant to
boost the duration of balance loss while the target is Crucified, as well as
from any sources of balance loss affs (the Contagion list again), used to make
Deepwounds harder to cure pre-Overhaul but that was nixed due to overwhelming
comments in other reports. But yes, as you both pointed out, primarily it gets
ignored by default right now by pretty much everyone, as a result. Just stepping
ahead of the curve so it being a cleanse cure doesn't interfere with anything in
the future with this report. Solution 3 then?
---[Malarious on 3/28 @ 19:46 writes]:
Do not find this neccessary to have a real cure. Solution 3 at a lower time, 30s
maybe. Deathweapon would cause refreshing on this timer, as would contagion,
etc. Ecto should specifically add 1 deathmark when used to renew the timer.
---[Falaeron on 3/29 @ 22:39 writes]:
I assume the ectoplasm changes you are talking about are the report 1556 ones,
which are already in. No to solutions 1 or 2. Would make stacking both of these
balances way too easy. Solution 3 is the only acceptable one of these, but
cleanse cures are -not- being removed, last I heard from Ianir.
---[Wobou on 4/3 @ 13:07 writes]:
My vote is a timed cure like sol. 3. I think we should only add affs with cures
if they're going to be used by at least two different skills, otherwise in a
couple of years we will be back to affliction bloat which was I believe one of
the reasons for the overhaul. Timed cures are nice because a) they cannot be
aritificially extended/gamed by stuns b) they cannot be extended by healing bal
loss/overwhelming a given cure. For example I think solution 1 would be fairly
OP for mark buildrates for warriors because warriors by design overwhelm ice.
This would also mean that solution 1 would probably be really weak for nihilists
because they do not easily overwhelm ice. Timed equalizes the two without having
to account for as much.