Chronos

Chronos/Aion, Greek/Roman primordial god of Time and Personification of Time.
Generally when claimed, time slows for everyone else, an hourglass appears, when the sand runs out time goes back to normal.
His emoji is ⌛
Chronos children live in Deme 1 in the Chronos cabin 
== Demigod Powers: ==
=== Major: ===
Time Distortion (Major or Minor)
* Demigods of Chronos can summon a small field around them, causing people to move slower when they get too close to them. 
** 1-3 The small field merely causes a delay against the opponent. This lasts for about 3 turns, the delay is 1 turn in delay for the opponent.
** 4-6 Users can cause the field to expand farther from them to 10 feet slowing a person down, and the user doesn't feel the effects of the power as much. This lasts for about 8 turns, the delay is 2 turns in delay for the opponent.
** 7-8 users now can expand the field to 20-25 feet out from them, causing the person who gets too close to have full delays in their movements.  This lasts for about 15 turns, the delay is 3 turns in delay for the opponent.
Temporal Healing (Major or Minor)
* Chronos the pure personification of time is able to not only be able to speed up time but reverse it. His children aren't as strong as him, only allowing for them to reverse time shortly. The kids of Chronus can’t heal themselves of injuries past 1-3 and with each use of the power they get more tired, almost working against themselves if they are already tired, keeping them in a loop. 
** 1-3 They are able to reverse slight fatigue, minor cuts and bruises, depending on if it happened in the last 4 minutes
*** Major gets 3 uses, Minor gets 2; This takes about 3 turns to do
** 4-6 Reversing of deep cuts to minor ones, and exhaustion to slight fatigue if it happened in the last 6 minutes
*** Major 4 uses, MInor gets 2; This takes about 6 turns to do
** 7-8 Users can reverse deep wounds and exhaustion to complete tip-top shape, but with the help from other Chronos or even Apollo kids of the same level they could heal broken bones and burned skin before it happened.
*** Major users get 6, Minor gets 3; This takes about 9-12 turns to depending on the level and amount of people there assisting in it
Past History Vision (Major or Minor)
* Children of Chronos after setting down talking to an individual and either with their trust or them being unconscious they can see into someone's past history
** 1-3 They can see small glimpses into that person's past being from a few days to weeks, with the image being blurry. It can take up to 5 turns 
** 4-6 They would now be able to see further into the past from a couple months with the image being clear.
** 7-8 Now the user will be able to go, with the help of their siblings, about 2 years with a clear image seeing and hearing everything they saw, heard and felt.
Stuck in a Loop (Major or Minor)
* Once a user uses this power, they set the position of the target object for the start of the loop. Using this power, they can do whatever they want within the loop to the object, but it will always reset back to the starting position. Nothing else is affected by this power, as only the object is looping. This power cannot work on living creatures including ones made out of rocks, metal, etc.
** Levels 1-2: They are able to create a loop for a small object for up to 3 turns.
** Level 3: They are able to create a loop for a small object for up to 5 turns. 
** Levels 4-5: They are able to create a loop for a slightly-smaller-than-medium sized object now, and hold the loop for 7 turns. 
** Level 6: They are now able to control when the loop resets, but the total time for the loop will not be affected. The object could reset in the loop after 1 or 2 turns, but the loop stops working after 10 turns. 
** Level 7: They can now put medium objects inside the loop, and hold the loop for 13 turns.
** Level 8: The Child of Chronos can now put themselves in the loop, with the same logic as the objects applying to them. They can hold the loop for a total of 15 turns now, but it is extremely disorienting and tiring for the Child of Chronos. Depending on what they did in the loop, they still feel the effects of whatever happened. This does not revert death, major wounds, but may lessen the effect of smaller wounds. Their memory also becomes fuzzy of what exactly happened in the loop after the power is finished, but their memory is fine whilst in it.
=== Moderate: ===
(There is currently no content here)
=== Minor: ===
Combat Clairvoyance (Minor)
* Children of Chronos in combat are able to sometimes see small glimpses into the future while fighting. There is no way of activation that could happen at any time in combat. Just because you see something happening doesn’t mean it will happen for certain and if they can dodge/block the attack they see. They get to see about 1 turn into the future when fighting.
** Level 1: This can happen once in a battle
** Level 2: It can happen twice.
** Level 3: Thrice!
Witching Hour (Minor)
* For the duration of the power, the user will feel more active and energetic. They also have an easier time sensing magic, as well as any creatures from the underworld. In the duration of the effect, you can only reroll twice (i.e. if you got a 7 the first time, you can only roll two more times after that). 
** Level 1: This power lasts for 2 turns. 15-20 to sense magic or creatures. 
** Level 2: This power lasts for 4 turns. 13-20 to sense magic or creatures.
** Level 3: This power lasts for 6 turns. 11-20 to sense magic or creatures.
Time Acceleration (Minor)
* This allows the user to become faster and have a faster reaction time, but with a cost. 
** Level 1: The user gains a 15% speed boost faster than they already are, but is slightly fatigued after using it. This lasts for 5 turns, with a cooldown of 2 turns. 
** Level 2: The user gains a 40% speed boost and is fatigued after using it. This lasts for 10 turns with a cooldown of 4 turns.
** Level 3: The user gains a 65% speed boost and is fatigued to the point of being slow and dazed after using it. This lasts for 15 turns with a cooldown of 6 turns.
Traces of the Past (Minor)
* Children of Chronos can do a check on an area to identify what has happened there in the past. What they can determine is based on level and roll.
** Level 1: In a 5ft radius, the user can see vague outlines or colors associated with different powers. However, not specifically what god the power is associated with (i.e. wind god, water god, etc.). This includes all creatures, but not items. Everything below a 14 is a failure.
** Level 2: In a 10ft radius, the user can now see stronger outlines and colors depending on the different types of magics or powers. The user can also now determine how strong each trace was if a certain power was used, and can determine what specific god it is. Everything below a 12 is a failure.
** Level 3: Level 3 is basically the same as level 2, but everything is clearer and easier to determine. They can now detect footprints, and the radius is now 15ft. Everything below a 9 is a failure.
=== Given: ===
Quick Learner (Given)
* Everything takes time to learn, combat, languages, and even extracurricular activities. They aren't naturals at anything but because of time being on their side the average time it would normally take is halved. The training has to be constant, time is linear, it moves whether you want it to or not so you have to be training if you want it to work.
Temporal Intuition (Given)
* The kids can't figure out why they are able to, most of them don’t even have a reason for studigny clocks before or after finding out about their origin. They are able to tell the exact time of day at all times and how much time has passed. They are also strangely enough able to read even the most difficult ways of telling time (sun-dials for example)
Since The Beginning (Given)
* Children of Chronos have an easier time  remembering past events that they have learned about, and can usually plot them easily on a timeline.
Time Flies (Given)
* Chronos kids can sometimes be more patient than the average person, or very impatient, with no real middle ground.
Sleepy Time (Given)
* Children of Chronos require 1-2 hours of sleep less than others, and feel better rested.
On Tempo (Given)
* In terms of music, Children of Chronos easily adapt to different tempos. If an instrument player or a singer is not in time, Chronos kids will know.
In a Jiffy (Given)
* Children of Chronos have the innate ability to sense when an event will end. They can guess the rough amount of time a show, movie, or outing with someone would take, but not any sort of battle. They can also guess how long it will take for food or metal to heat up, and vice versa.
Zoolingualism (Given)
* Since Chronos was described as being a serpent-like creature with three different heads, including a lion and bull head, his children can communicate with bulls and lions.