Warriors of the Elven Court (Character Kit)

Class Information 	Class Information
Racial Requirements 	Elf
Ability Requirements 	Strength 9
Prime Requisite 	Strength
Hit Die Type 	d10
Attack as 	Fighter
Save as 	Fighter
Advance as 	Ranger
Spell Ability? 	No
Exceptional Strength? 	Yes
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	5d4
Proficiencies 	Proficiencies
Weapon Slots 	4
Additional Slot 	3
Nonproficiency Penalty 	-2
Nonweapon Slots 	3
Additional Slot 	3
Available Categories 	General, Warrior
Bonus Proficiencies 	Modern language (Elvish)
Recommended Proficiencies	Animal lore, survival
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==Overview==
With the retreat of the elves to the west, there are relatively few warriors of the Elven Court remaining in the scattered settlements of the Tangled Trees and Cormanthor. Still, a proud tradition remains to protect their once-proud legacies.
==Description==
Warriors of the Elven Court are all exclusively gold elves. They wear elven chain mail, often fashioned to resemble silver leaves, and cloaks of forest green. Their heads are sometimes adorned with precious metal circlets bearing their respective house insignias.
==Role-Playing==
Elven Court warriors have remained in Faerûn both to protect their retreating kinsmen and to defend any enduring settlements. These elven warriors define themselves as guardians. They will be found outside their woods only if they are relieved of their responsibilities for a while in order for them to learn more about the current Realms.
These elves tend to be young, strong, rash, and somewhat isolated from the rest of the Realms. This results in a relatively ignorant, arrogant elf warrior who is secretive and distrustful of all outsiders. In fact, they even tend to be rather suspicious of other elves who are not direct members of the Elven Court.
Elven Court warriors are especially intolerant of dwarves within the Elven Court. They fear that a dwarf's natural tendency to build and rework stone would be sorely tested by the ruins of Myth Drannor. If so, excavations may uncover some things best left buried in the rubble, and they remained behind to guard against their escape.
Half-elves are seen as aberrations, a taint or embarrassment to a pure elven bloodline that is best kept hidden. Despite the fact that several elven communities welcome half-elves, these proud warriors and isolationists stubbornly refuse to respect or even acknowledge them.
==Special Advantages==
Besides the normal abilities common with all elves, Elven Court warriors have the move silently and hide in shadows abilities identical to those of rangers of equal experience levels. Each Elven Court warrior has a suit of exquisitely-made elven chain mail, with each link resembling a kind of leaf.
Due to long memories of the fall of the Elven Court by the collective Army of Darkness, Elven Court warriors get a bonus when fighting creatures like those that brought Myth Drannor low. This bonus reflects their sheer hatred of these races, amplified by their years of isolation and constant reinforcement by their elders. Players should pick two of the following races and add a +1 bonus to attack rolls against them: drow, flinds, gnolls, goblins, hobgoblins, orcs, ogres, tanar'ri, trolls, or yugoloths.
Each Elven Court warrior can speak elvish and Common. The elvish tongue is a bonus, but Common takes one nonweapon proficiency slot.
==Special Disadvantages==
Warriors of the Elven Court are rare. Not many are allowed to range far from home, and most of them, if given the choice, would not do so anyway. Thus, there can only be a single Elven Court warrior in an adventuring party at any given time. This restriction only applies to warriors; a party could have an Elven Court warrior and an Elven Court wizard, for example.
Warriors of the Elven Court see themselves as the elite of an elitist race. Their arrogance and isolationists' ignorance of social conventions beyond those of the Elven Court very often alienates those around them. The result is a -2 to all reaction rolls when talking with NPCs:
As sworn guardians of the remnants of the Elven Court, these warriors may be called back to the Elven Woods if a great crisis looms. These elves have an almost mystical instinct that "things are not well back home." Rather than risk failing their guardianship, no Elven Court warrior will ever venture more than 200 miles beyond the limit of Cormanthor's treeline.
Because of their gold elf comeliness, warriors of the Elven Court must have a minimum Charisma of 9.