111868-megaserver-feedback-thread-page-12

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I don't know if you can blame NC for City of Heroes of Wildstar's names thing. Carbine decided to force a global name rest all by their own.
And I think City of Heroes was Cryptic as well. i know I left because of their content choices.
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And I think City of Heroes was Cryptic as well. i know I left because of their content choices.
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NcSoft thinks of gaming ideas and pays Carbine and other gaming studios to do what NcSoft wants.
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			If you look at Blood & Soul by NcSoft they are using their own game content company for it. No more second party content companies? Too bad though I will never pay them to play it. they took too much money from me already ruining games with dumb decisions. NcSoft should focus on games in their country. They only cared about our money not our loyalty or commitment and they continue to show they do not respect paying and loyal customers.	
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I don't think you are right there. They are a publisher. A Game Studio has an idea for a game and if the publisher likes it they agree to fund it.
If NC was in control from the start I'm sure a cash shop would have been there from the beginning. I'm sure they will push for certain things financially, but decisions on game technologies and merger mechanics aren't in their purview. They might say something it for this much money because currently you have this much subs though . . .
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I don't think you are right there. They are a publisher. A Game Studio has an idea for a game and if the publisher likes it they agree to fund it.
If NC was in control from the start I'm sure a cash shop would have been there from the beginning. I'm sure they will push for certain things financially, but decisions on game technologies and merger mechanics aren't in their purview. They might say something it for this much money because currently you have this much subs though . . .
 
I know Jack Emmert from Cryptic and his fascination with history which lead to a new expansion being based on ancient Rome was the last straw form me. 100% not NC's fault there.
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not shooting the messenger of course ;)
 
Like many players have done on PvP & PvE servers is level solely through battlegrounds, making that debate fall flat. 
 
The decision to only go halfway (PvP to PvE only) on another source of revenue through Services seems to be just poor planning at this time.  Between the mess at launch due to server type shortage (PvP/RPvP), queue bug, guest account bug carried over from beta, and the sheer amount of players interested at launch & have left I would think this would have been addressed pre megaserver announcement as a purchasable service, or readied for free transfers for the incoming megaserver restart button.  
 
If anything alleviate the stress and transfer times due to the number of players heading to that one or two popular PvE servers by allowing some of those players to transfer PvE to PvP, hell maybe even bring some back to the game.
 
owell...
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WE GOT YO MONEY!
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Agree! But then it should be Yourname the Chosen One
 
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			Nice to see the thread's calmed down some. Besides Thunderpeel's curvy structure of points.	
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Megaservers ruined the GW2 communities.  Final nail in the coffin.  Unsubbing.
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My understanding is they will be mandatory due to naming conflicts.
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Mandatory surnames makes sense.
 
BUT, will we have the option to HIDE the surname? Like titles?
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			Seriously... when can we expect the FAQ to be updated?	
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Up front ... I want Wildstar to succeed in the market place.  I do.  So few Sci/Fi-Sci/Fantasy games on the market compared to the glut of "pure fantasy MMORPGS".
 
That said,  I don't think that Megaservers are going to be the panacea that Carbine thinks that they are going to be.
 
Servers are "dead" of late.  Is everyone really biding their time?
 
I play every day.  I am leveling an army of alts and right now for me since I am not at cap. Everything is just fine.  I can still skip all the "group quests" and advance just fine ( bugs and all ).  Basically, I am playing WS as a "online" RPG because there really isn't so much "massively" right now.
 
I hope this turns around but, I predict ( and I hope I am wrong ) that for the first month after megaservers all will be gangbusters and then it will taper off again.
 
Why?
 
The genre?
The player base?
The "lack of innovation" for these games basically even with "new things" in general when the rubber hits the road all games are "just another theme park" these days ( well those that are popular).
 
Would a more "sandbox" mode change this perception?  I don't think so.  Reason, player base basically is far into "instant gratification"  because that is the way "society" is now in the "first world".
 
What is the solution?  I really don't know.  I wish I did.
 
I think the future of MMORPGS will be to go back into a "niche" hobby again until "something" truly innovative comes along.
 
I will still be playing these games as my primary hobby but, the "hay day of WoW" is waning right now ( as in the over all "glee" for the hoby).
 
So basically, I think all of us that love this hobby will need to be patient and bide our time.	
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I wouldn't go so far to say that, but indeed, to make this game work, megaservers are just one step. In my opinion, Carbine has to promote the game more, and give us more oportunities do do more together. I know, takling about e-sports and stuff like that in here is a deadly sin, still, it worked for the best for all MMO's who made this jump. It'isn't about the playing mass, but the publicity, and to be honest WildStar is to me the only MMO with the right combat system for this to work beside the tic-tac-toe system.
 
Carbine should go with the idea of MMO there, where others wouldn't. WildStar hast to be true to the main idea, which was meant. Do a better job than the others: Well, than do a better job, think different for the same ideas. But this different has to work easy on the user, because this is the problem here. Either they did a classic solution for a feature, or they changed it so much, a user won't like to handle it.	
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No, they won't. Confirmed by Cougar.
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Cryptic and Carbine are paid game creators that NcSoft pays to create the game content. This is who you pay money to. http://us.ncsoft.com/en/ This is your gaming account where you pay. NcSoft thinks of gaming ideas and pays Carbine and other gaming studios to do what NcSoft wants. In the days end it is want NcSoft wants to do not Carbine. Believe me I do not fault Carbine or any other gaming studio for the decisions NcSoft makes with their games. It is just sad to see NcSoft forcing them to do this. NcSoft did this with every game they have created now. An easy fix would have to apply first and last names at the start of the game and also make temporary servers to handle the launch and let people know that characters they create on those temp servers will most likely be merged to other servers after the launch frenzy. That way people could have made names and picked main servers knowing that when they could not get on that server the other toons they made would have been merged later. Anyways It was never Cryptics choices or is it Carbines. It is NcSofts choices.
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I am not happy about last names. I fought to get my 2 chosen names at launch a mere 3 months ago.
The whole reservation thing, making me think that only I would be able to have this unique name.
If you cannot find a better solution, at least let us be able to hide the last name. I prefer ONE short name.	
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			Guild perk replacement needs to absolutely be a thing.	
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I wish they could re-consider a hide option. Would make everybody happy then!
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			It doesn't work that way, because the surname will be global bound to your account. Like, if your surname would be "Mae", than any of your toons will have this automatically added to their names.	
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Really confused and sad right now. When we heard about the free realm transfers my boyfriend and I were really happy. We went looking for a guild on a different PvE server (currently on Eko-PvE) and found a lovely guild on Lightspire (rp-PvE). Then when we were trying to transfer there, the Lightspire server wasn't in the list.
I get that we can't transfer from PvE to PvP, that was made clear, but I hadn't read anywhere that the rp-PvE servers (which are going to merge with the other PvE servers anyway) were going to be off-limits too. Is this an oversight?
We'd really like to transfer. Heck, we'd pay for it if we really have to, we'd just like a solution.	
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			Why would you people transfer your toons anyway? The brink of merging to megaservrs is at hand, and you people have issues for a useless feature. Just have patience for some time, and you'll be able to gain access to all guilds, RP and what else not.	
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			Will circle size limits be increased with the megaserver? On my current server I already have a circle of 100 people and wanted to know if this will increase.	
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It doesn't work that way, because the surname will be global bound to your account. Like, if your surname would be "Mae", than any of your toons will have this automatically added to their names.
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I wish they could re-consider a hide option. Would make everybody happy then!
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Why would you people transfer your toons anyway? The brink of merging to megaservrs is at hand, and you people have issues for a useless feature. Just have patience for some time, and you'll be able to gain access to all guilds, RP and what else not.
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That sounds like an oversight ot me. I'd raise a ticket.
 
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I guess because it's not treated by the system like a separate first and last name, but a single field with a space somewhere in it, so they can't hide a portion of it.
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It doesn't work that way, because the surname will be global bound to your account. Like, if your surname would be "Mae", than any of your toons will have this automatically added to their names.
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			Are you shure about this? This solution is kind of missing the point of the whole idea. If you are right, than this would be only alowing/forcing to use spacebar for the nametext.  I'd rather like to read something official about this in special.	
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Prolly mentioned in this "leviathan" of a thread but ... I hope the new tech doesn't result in long queues to log in.  Any assurances regarding log in time with the new tech?
 
Oh and please for cupcake's sake update the FAQ! :P	
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I think it is going to be two separate fields. One reason they stated is that if someone hides their last name and don't behave appropriately it would be hard to figure out who people are reporting. It would make it easier to impersonate another player too.
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Are you shure about this? This solution is kind of missing the point of the whole idea. If you are right, than this would be only alowing/forcing to use spacebar for the nametext.  I'd rather like to read something official about this in special.
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I play close beta (stress test days), open beta, pre purchase the game deluxe version, buy some C.R.E.E.D., (platinum housing rage ejejeje), 
I spend hrs and ask permission at work to get the name I wanted, freaking out when the servers gent down and couldn't get my name reserve, looking at the timer go down making sure my name was save. 
 
IF YOU MAKE ME ADD A LAST NAME, AFTER ALL THAT, YOU LOOSE ME FOR EVER. AND I WILL FIGHT FOR A REFUND. 	
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My understanding is they will be mandatory due to naming conflicts.
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So F*cupcake*k the people that pre-order the game and spend an entire day trying to reserve the name, that was the ONLY reason why some of us pre-purchase, and went a bit extra for the deluxe version, to support the game, just f*cupcake*k them all.
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So F*cupcake*k the people that pre-order the game and spend an entire day trying to reserve the name, that was the ONLY reason why some of us pre-purchase, and went a bit extra for the deluxe version, to support the game, just f*cupcake*k them all. 
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A lot of people are asking about this, so I'll give some feedback on it.
 
The problem is programatically figuring out what denotes a name and what doesn't.
 
Let's say there are 3 characters:
Bob (no last name)
Bob Smith
Bob Where
 
Now, you want to send a whisper to one of them, and you say:
    Bob Where are you?
 
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Then you would whisper the guy just named Bob... just like Guild Wars 2.
 
whisper bob for Bob
whisper bob smith for bob smith
whisper bob where for bob where
 
... I dont see why you need to force last names on us, learn from Guild Wars 2 how to do names... like you should have at launch when you screwed up name reservations the first time.
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			How would I whisper to someone who is only Bob during a full moon?	
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Show me what you would type to ask Bob where he is.  We'll assume you already know there's a Bob Where out there, because you already typed "whisper bob where are you?" and Bob Where already replied, "I dunno.  Am I?"
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I'm a bit concerned that guilds have no way of recruiting across servers via the forums. Many servers have had free server transfers, and posting in those server recruitment threads is quickly thwarted.
 
Given the plan for mega servers and the ability for members to move now with free transfers, shouldn't there be one main recruitment page for guilds looking to recruit for mega servers now? Or allow guilds to post recruitment threads/posts in servers that offer free transfers?
 
I understand that it may clutter recruitment threads, but at least these guilds are being active on the boards, proactive in recruitment, and assisting in keeping subs going. When the smaller guilds fail, only a handful move into the larger guilds. Many members play largely for the small tight knit communities that smaller guilds offer. 	
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Are you shure about this? This solution is kind of missing the point of the whole idea. If you are right, than this would be only alowing/forcing to use spacebar for the nametext.  I'd rather like to read something official about this in special.
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With some of these titles available, people are going to have some long, long names. rofl.
 
And again, sorry for you RP folks. I don't get it (RPing), but apparently you all do. Dunno what else to say.	
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IIRC, when you type a command like /w into the chatbox, GW2 creates two fields in the input line - one for the name and one for the message. So you'd just type:
 
/w Bob Where where are you?
 
or take a page out of XIV's book:
 
/w "Bob Where" where are you?
 
I am still not happy about the two name thing being mandatory. :/ When I made my main character, I actively chose not to give her a surname in her story. She doesn't have any title or whatnot, either, as she's not part of the military or any other hierarchical organization, and she's no special profession. She's just herself. I managed to come up with a surname, but I'm never going to feel like that's her real name. It's not my character. Depresses me. ;.;
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I have realized that I like PVP in Wildstar more than PVE around lvl 40. Now I want to be on PVP server for sure. I have a very limited gaming time so I can commit my time to one character only and I pretty much hate leveling up. I would gladly pay for PVE to PVP transfer. I am not re-rolling since it took me weeks and weeks to get to my current level (again I dont have a lot of gaming time).
 
Since hardly anyone is interested with pvp on my server I find myself losing interest all together. Rolling another character on Hazak, which might seem like an obvious solution, is daunting.
 
So my offer would be: please let me pay you for PVE2PVP transfer and let me be engaged with Wildstar content enough to continue my sub.	
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Not sure if PvE --> PvP transfer will every happen because the prevailing thought is that you "didn't earn your chops or endure PvP ( risk of the gank ) while leveling".
 
I am not sure that offering this is a viable option lest everyone level on PvE servers FIRST and then transfer to PvP servers for end game.
 
Make sense?	
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			Its two weeks later. Any timetable yet?	
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			Soon ™	
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How would I whisper to someone who is only Bob during a full moon?
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Its two weeks later. Any timetable yet?
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Today I saw 5 people in Ilium it was amazing. 
 
Hopefully this will come out sooner rather then later. 	
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			Yeah, and only one of my addons has been updated in the last week. Normally at least one per day before this announcement. I have about 30, most of them UI improvements and bug fixers . . .	
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More people + surnames? Love it. 
 
Not sure what the problem is with you people who are against surnames though. There are exceptions, but most of you are people who picked stupid names like JenniferAniston or JaredLeto anyway, so adding yet another stupid name to the end of it isn't going to make it any worse than it currently is. As for those exceptions who actually chose a first name that is meant to stand alone, consider choosing a surname that is more symbol than name. Think outside the box. For role-players I'd think this is a fantastic opportunity to add that surname you could only add with the PDA add-on. 
 
Can't please 'em all, Carbine. You done good.	
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It's amazing how some people can argue that less options are better than more options.
 
On top of that they will be taking something away from your character that you like, and you can never get it back again.
You paid for it, worked for it, and it's going now. Still not see the problem?	
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			Just paste the name of a GoT house behind your character if you don't have inspiration.	
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Can't please 'em all, Carbine. You done good.
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Well if 2 people are called "John" and the surname is optional and they both choose not to take a surname, how do you distinguish between the Johns?
 
Your argument doesn't make much sense to me anyway. A surname gives you additional options to define your character and make it stand out, it's like the opposite of taking away identity..	
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They said 3-6 weeks...
 
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Well if 2 people are called "John" and the surname is optional and they both choose not to take a surname, how do you distinguish between the Johns?
 
Your argument doesn't make much sense to me anyway. A surname gives you additional options to define your character and make it stand out, it's like the opposite of taking away identity..
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I'm surprised you can't see the very simple answer to your question, since it's how MMO naming works in...every MMO: Only one of them would be allowed to call himself "John". The one that logs in later than the other would have to change his name to something else or add a surname. You know, like usual when naming your character in an MMO.
And there are also other solutions, like adding a little account number ID that can be hidden in the chat options (Champions Online does that). Just for one example.
 
As for the second part of your post: You know what would give us additional options? Eight surnames. Think about that. To help you in this, imagine that the character that needs eight new surnames is Batman. Once you are done, tell me if it feels right to you.
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More people + surnames? Love it. 
 
Not sure what the problem is with you people who are against surnames though. There are exceptions, but most of you are people who picked stupid names like JenniferAniston or JaredLeto anyway, so adding yet another stupid name to the end of it isn't going to make it any worse than it currently is. As for those exceptions who actually chose a first name that is meant to stand alone, consider choosing a surname that is more symbol than name. Think outside the box. For role-players I'd think this is a fantastic opportunity to add that surname you could only add with the PDA add-on. 
 
Can't please 'em all, Carbine. You done good.
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FWIW, according to Youmukon (Google translated from French): 
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4 There is no "name" and "first name" system side. Only one character name in two parts, separated by a space. The game sees only one variable (that will not change) $ player.name. So the question does not really arise.
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If they made surnames optional rather than mandatory, it doesn't change the fact that all names must be unique.  Therefore, only one person can be called "John" without a surname on a single megaserver.  Likewise, there can only be one "John Smith" on a single megaserver.  But, both "John" and "John Smith" can exist on a single megaserver.  Also, making surname optional rather than mandatory yields the most naming permutations, hence yields the most options. 
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If they made surnames optional rather than mandatory, it doesn't change the fact that all names must be unique.  Therefore, only one person can be called "John" without a surname on a single megaserver.  Likewise, there can only be one "John Smith" on a single megaserver.  But, both "John" and "John Smith" can exist on a single megaserver.  Also, making surname optional rather than mandatory yields the most naming permutations, hence yields the most options. 
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Optional surnames would be great.  Nonunique names without character limitations and with hidden, user selected identifiers would be ideal (and would actually provide the most options).  Neither met Carbine's requirements.  Two word names did.  I am as frustrated with their decision as anyone else here, but that doesn't mean they don't have a good reason for it.
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Yes, and that brings us back to el3vens' point that you can never please them all. If a bunch of players are forced to completely rename their character simply because they logged on later than some other guy, how would they react? xD
There will always be complaints, no matter what you do. I yet have to see someone complaining about surnames who then provides an alternative that would get rid of all complaints. It doesn't exist.
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And that is what perplexes me.
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Except that's how this game worked in the beginning, and how most games work.
You can't please everyone is a bad excuse to chose a limited option, which by definition will please less people.
 
The reasons they have given for this are:
a.) It might make it hard to whisper
b.) They choose the option that they felt pleases the most people
 
(A.) is debatable, show me an uproar over whisper sytax and I'll change my mind, unless it's ridiculous (/w [full name including pronunciation accents] [Father's full name] [Mother's maiden name] [Favorite pet] text
(B.) As I mentioned above a limited option can't be the best option. The current solution pisses off: People who pre-ordered for name reservation, people who only want one name, people who want more than 2 names, people with unique identifying single names, people who just wonder why they would go that way in the first place, people who want more freedom in their names
 
I bet no one has ever asked for mandatory surnames/2 word names
So we are getting something no one has ever really asked for, and that a lot of people don't want.
And that is what perplexes me.
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I realize that it's a work in progress and you might not know when it's coming exactly, but is it possible to get a ballpark estimate?
 
Like aiming for 2-6 weeks or more like 6 months from now?
 
Our guild had decided to wait for mega servers, but with everyone leaving the server, people are getting antsy.  If they're not expected for 6 months, then obviously we will not be able to maintain on the same server.  If you're trying for this month (or next), well that doesn't seem so bad.	
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			Some kind of time table is needed on this megaserver. By announcing this is coming and then handing out free transfers in the mean time is really poisoning the well on low pop servers. Guilds that were waiting for the merger are dying by a thousand cuts as people either transfer solo or just quit the game entirely. Meanwhile those that are trying to hold their guilds together are getting beat down waiting and waiting for something to happen. How long are you going to torture your players with this waiting game?	
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Pyaray explains it perfectly in the first post of page 37.
 
Go read that, then come back to me and suggest a naming system that will please more people than the name-surname idea. I'm curious to see what you'll come up with.
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I realize that it's a work in progress and you might not know when it's coming exactly, but is it possible to get a ballpark estimate?
 
Like aiming for 2-6 weeks or more like 6 months from now?
 
Our guild had decided to wait for mega servers, but with everyone leaving the server, people are getting antsy.  If they're not expected for 6 months, then obviously we will not be able to maintain on the same server.  If you're trying for this month (or next), well that doesn't seem so bad.
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Here's one that took exactly three seconds to come up with: a system that allows but does not require multiple words in the name. First come, first serve; as usual. The number can be literally anything from 2 or above. As long as they are, let me repeat, allowed but not required. The only people that would be annoyed then would be those who reserved their names thanks to pre-orders, but solving that is unworkable with the current megaserver implementation.
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Here's one that took exactly three seconds to come up with: a system that allows but does not require multiple words in the name. First come, first serve; as usual. The number can be literally anything from 2 or above. As long as they are, let me repeat, allowed but not required. The only people that would be annoyed then would be those who reserved their names thanks to pre-orders, but solving that is unworkable with the current megaserver implementation.
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Here's one that took exactly three seconds to come up with: a system that allows but does not require multiple words in the name. First come, first serve; as usual. The number can be literally anything from 2 or above. As long as they are, let me repeat, allowed but not required. The only people that would be annoyed then would be those who reserved their names thanks to pre-orders, but solving that is unworkable with the current megaserver implementation.
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Pyaray explains it perfectly in the first post of page 37.
 
Go read that, then come back to me and suggest a naming system that will please more people than the name-surname idea. I'm curious to see what you'll come up with.
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I think the one with the names attached to ID numbers is better.
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Two word names is the fastest way to increase the available names and avoid collisions when megaservers come since it requires the least amount of change to their chat command system.  Anything fancier would require rewriting significant chunks of core systems and would necessitate additional testing that they don't have time for given the schedule that they've released.
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If it takes them a month or to change the way names are references with spaces, which they are already doing, then something is wrong. They already have to change it to look for one space, according to you that would push the who game back at least 2 months I guess? Most command lien systems I've ever used automatically recognize quoting to override space delimiters. If theirs doesn't that means maybe they should fix it.
 
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The only people that would be annoyed then would be those who reserved their names thanks to pre-orders, but solving that is unworkable with the current megaserver implementation.
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Context... goes a long way. My quote was directly related to allowing optional surnames (aka, coding the game to recognize a name in a / command if the name could be one OR two words long), not requiring two word names. But thanks for trying.
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Diablo (and really, Blizzard in general) uses this method, and I hate it. I never remember my number. I always have to look it up if someone asks me what it is so we can friend each other.
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I'll give you that a mandatory 2 word name is an easier change than allowing more variety of names
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			This whole thread is so far into the weeds about names your going to have to take a bus to get back to the golf course. The megaserver needs to happen now. Not a month from now.	
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Yes, and that brings us back to el3vens' point that you can never please them all. If a bunch of players are forced to completely rename their character simply because they logged on later than some other guy, how would they react? xD
There will always be complaints, no matter what you do. I yet have to see someone complaining about surnames who then provides an alternative that would get rid of all complaints. It doesn't exist.
 
As to your question, he would obviously rename himself to: Batman The Hero Gotham Deserves But Does Not Need. How is that even a question?
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The second reason is incongruous with the heavy criticism FFXIV absorbed when mandatory surnames were announced in that game prelaunch.
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This is the point I was making. Changing from a single-word name to a two-word name is much easier than changing from a single-word name to a random-number-of-words name.
 
I'm not a coder, I was merely saying that the change proposed (allow one OR two word names) wasn't an easy one, and would require significant time to recode a big chunk of the game (your name is tied to literally everything). This is simple logic. Plus, you know, the dev said as much too. And he probably knows what he's talking about.
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Here's one that took exactly three seconds to come up with: a system that allows but does not require multiple words in the name. First come, first serve; as usual. The number can be literally anything from 2 or above. As long as they are, let me repeat, allowed but not required. The only people that would be annoyed then would be those who reserved their names thanks to pre-orders, but solving that is unworkable with the current megaserver implementation.
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If you just allow spaces as a usable character in names you get crap like "Bob Jones" "BobJones" "Bob  Jones" "Bob Jones " which just adds extra confusion and enables people to troll others with a similar name that just has a space in a different spot.
 
In a real sense there exist people with the same given name and they get differentiated by a family name. If i go from being "Lunaria" to "Lunaria Miku" it doesn't make me not Lunaria any more. If anything it gives my character more depth while also not screwing over the "Lunaria Bobjones" from a different server or becoming the prime Lunaria that receives everything meant for any Lunaria when the sender forgets the opening quote
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The chat parser has to be able to recognize where a "name" ends. Full Stop. If that doesn't work, its a dead end request. There is no latitude on this.
 
Right now the parser look for the first space to differentiate the name from the message.
 
/w nameitynamename*_*message follows.
 
The new parser will look for exactly the second space.
 
/w nameity_namename*_*message follows.
 
About 77 pages ago I mentioned that other MMOs have resolved this issue by having the parser look for a comma, allowing those games to have any number of spaces in the name.
 
/w JustBob*,* message follows.
/w Still_Just_Bob*,* message follows.
/w oh_look_seven_words_in_my_name*,* message follows.
 
This is evidently a solution beyond Carbine's technical prowess.
 
The Devs are listening.	
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This is evidently a solution beyond Carbine's technical prowess.
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It's not that hard of a concept to understand.
Across all servers most names are repeated several times, even on a single server a lot of people end up forced to use intentional misspellings because competition for a single name
Once merge happens who gets to keep their name and who get's screwed? It's pretty horribly unfair to a ton of people if single name is kept
 
If you do allow single name still. Again, the first few people sitting around for hours waiting for the first second of server up to grab it first will get it and everyone else that lost the chance will be pissed as well. it's not hard to have the syntax simply require quotes like /w "name" but it presents an unfair situation where the single word names will be seen as more prized
 
If you just allow spaces as a usable character in names you get crap like "Bob Jones" "BobJones" "Bob  Jones" "Bob Jones " which just adds extra confusion and enables people to troll others with a similar name that just has a space in a different spot.
 
In a real sense there exist people with the same given name and they get differentiated by a family name. If i go from being "Lunaria" to "Lunaria Miku" it doesn't make me not Lunaria any more. If anything it gives my character more depth while also not screwing over the "Lunaria Bobjones" from a different server or becoming the prime Lunaria that receives everything meant for any Lunaria when the sender forgets the opening quote
 
From a programming perspective /w name1 name2 is no more difficult to accomplish than /w "any name you want" but it's more of a communal thing than a programming limitation thing.
As megaserver models become more and more common for future games a required surname will likely be commonplace simply due to player density so you may as well get used to it now
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Edit: Ok, somehow I posted this in the wrong thread. NEVERMIND!
 
Still, gief OPTIONAL surnames	
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Seriously, talk to your ncsoft buddies to learn how GW2 properly implemented global single and double name support instead of screwing up the name system (again). 
 
On single name reservations, the answer is simple. If I reserved a name during the pre order and my account is still active, you continue to honor my reservation of that single name	
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On single name reservations, the answer is simple. If I reserved a name during the pre order and my account is still active, you continue to honor my reservation of that single name
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About 77 pages ago I mentioned that other MMOs have resolved this issue by having the parser look for a comma, allowing those games to have any number of spaces in the name.
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Name reservations stopped being honored like 2 weeks after launch...
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As megaserver models become more and more common for future games a required surname will likely be commonplace simply due to player density so you may as well get used to it now
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I'm really hoping that the cities actually look populated after the merger. Personally I blame housing being TOO GOOD since that's where alot of people hang out.
But after the merger we want people to see that there's lots of people, so how bout an incentive to hang around the cities?
Say like a buff that gets longer and longer as you spend time in cities that gives say a 5% buff to elder gem earnings? Or maybe Renown, since that's the social one? Once people hit 50 they won't need that bonus XP from housing anymore, right?
 
I really REALLY want this merger to work and make people see just how many people play.	
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			I'm on the fence on this. I'm all for the merge if it makes wait time for dungeons/pvp/etc.. shorter, and improves the game overall. I'm only annoyed by the surname thing. I absolutely hate surnames, always have, always will. I'm still going to stick around and play though; I'm just angry because I'm deploying next week and I'll be gone when all this takes place so I'm sure I'm going to miss out on getting a name I want, which actually matters a lot to me(I'm all about character customization and having something that feels unique to me), just part of the job I suppose. Long post short, if the merge improves the game, yay, if it makes things worse, aww.	
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I'm on the fence on this. I'm all for the merge if it makes wait time for dungeons/pvp/etc.. shorter, and improves the game overall. I'm only annoyed by the surname thing. I absolutely hate surnames, always have, always will. I'm still going to stick around and play though; I'm just angry because I'm deploying next week and I'll be gone when all this takes place so I'm sure I'm going to miss out on getting a name I want, which actually matters a lot to me(I'm all about character customization and having something that feels unique to me), just part of the job I suppose. Long post short, if the merge improves the game, yay, if it makes things worse, aww.
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I'm on the fence on this. I'm all for the merge if it makes wait time for dungeons/pvp/etc.. shorter, and improves the game overall. I'm only annoyed by the surname thing. I absolutely hate surnames, always have, always will. I'm still going to stick around and play though; I'm just angry because I'm deploying next week and I'll be gone when all this takes place so I'm sure I'm going to miss out on getting a name I want, which actually matters a lot to me(I'm all about character customization and having something that feels unique to me), just part of the job I suppose. Long post short, if the merge improves the game, yay, if it makes things worse, aww.
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Good luck on the deployment, and thank you for your service. It's appreciated! As a Navy wife, I know just what kind of sacrifices you make.
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Soooooooooo
 
everyone going to Hazzak EU in the meantime then?
 
Cant understand people bitching about this. Everyone is moaning that their servers are dead, Carbine are sorting it by having everyone on the same server (pvp/pve). Great move. Last names so people cant *cupcake* about losing their names (although i note someone above is ALREADY bitching about having a last name....jebus)
 
Roleplayers are literally the only people who can have a SMALL gripe and if getting laughed at for roleplaying is that big a deal then i dont know what to tell you. Roleplay a happy person who doesnt get annoyed at being laughed at by jerks.
 
This is EXACTLY what wildstar needs right now. Lets hope it isnt too late, and we can manage to get all the lost guildies back into the game.
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I'm really hoping that the cities actually look populated after the merger. Personally I blame housing being TOO GOOD since that's where alot of people hang out.
But after the merger we want people to see that there's lots of people, so how bout an incentive to hang around the cities?
Say like a buff that gets longer and longer as you spend time in cities that gives say a 5% buff to elder gem earnings? Or maybe Renown, since that's the social one? Once people hit 50 they won't need that bonus XP from housing anymore, right?
 
I really REALLY want this merger to work and make people see just how many people play.
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			I'm 100% thrilled about it. The people complaining about the RP server are quite silly I think. I am part of it and I do like RP'ing but it'd also be nice to be able to do public events/worldbosses/dungeons and just talk to people sitting in Thayd. Which is impossible because it's Chernobyl out there. I can't wait for this to be implemented. This is definitely for the best.	
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			I would like to quote one of the best dev responses to a topic. Some may know who I am talking about	
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Honestly I am disappointed that the servers were not built with single server technology, using multiple dimensions and allowing everyone to play with each other regardless of their home dimension. This includes EU and NA. I find it incredibly limiting to disallow people to play with each other based on region.
 
It is not a secret that any MMO at launch will have greater numbers, sometimes significantly so in the first 30 days. Some people are perpetual hoppers.. others like to try all the things.. some may stay for a bit but come and go as time allows, and others like to settle in and play "for a lifetime." This is not a new discovery or any type of magic information, it is how MMOs have been going on for years... Players spike at events, holiday events, expansions, new raids and fall off very shortly after.
 
My disappointment is that a game that is supposed to be catered to the hard core player base has made decisions and statements that many of us knew would turn out the way that they did, including server population. Why would the devs of such a game not have the same information as the players that they marketed towards?
 
I do like the game.. well, obviously because I am here... and I haven't publicly stated a lot of the things that I have been questioning.. but you asked.
 
My opinion is that you created this problem by not developing the game for the current market. 
 
You used old technology, opened several servers when they couldn't hold the masses who wanted in at launch and then were stuck in a situation where you then needed to go back in and create the servers you should have had to begin with.
 
While I give you props for not leaving people stuck and handing out free transfers rather quickly... The fault that people were bouncing off of exploding population servers and stressing about their guilds staying or leaving, as well as playing with both new friends and old, was yours. Likewise with people deciding to leave or stay on current servers while waiting for the new mega-servers.
 
Names... names is another situation... We had that big flop when those of us who pre-ordered got the names that we wanted then somehow didn't have them... The saved name period is over and people and guilds are not going to be happy to lose what they had.... As serious or frivolous as you may feel a name is, historically character names in MMOs have always been a big deal. It wouldn't a star detective, or even a tired one with dementia to track down issues that people have had with MMOs over names... So there is that... Even if you think you have it covered, this whole thing could have been prevented if you only used the information that should have been, and probably was, already in your brain.
 
I am not angry or mad... my words are not said in a loud voice or even stressed... They are said with disappointment because although I do not expect perfection I do expect that when a product is made for a certain group that it would be made with that group in mind throughout the entire process.
 
That did not happen.
 
Mostly, though, I laugh about it because I kind of expected it anyway... What would have really surprised me is if things worked pretty seamlessly.. promises were kept.. bugs were dealt with quickly and fixes were tested before going live broken, people got to stay where they build their homes with the names they chose as they chose them for their characters and their guilds regardless if they logged in and got what they wanted right away or spent hours at the keyboard trying to "win" their special name... Yes, yes there are surnames, but not everyone likes for all of their characters to be related (if surnames are account wide, didn't read all that, will find out when it happens).
 
So I guess since I expected things to end up in a way less than advertised, perhaps in a twisted way you actually met my expectations... My horribly twisted and dark expectations based on the failed promises and crashes of all those that went before you.
 
On the bright side, you didn't build an airliner.
 
MMO devs should never be allowed to make something that would end in certain death if it failed at launch... or anytime within the first 3 months, because.. yeah, precedent.
 
TLDR: People are complaining because you should have seen this coming and prevented it before it happened. Thanks for asking! :)	
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SinfulPanda,
 
I was with you UNTIL your last sentence before your TLDR.
 
That is not the MMORPG developers fault.  It is OUR fault that things fail so readily.  Has to do with "first world", "age of modernity", "comfortable in ones leisure", "instant gratification", "impatience", etc. etc. etc. :P	
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Well the FAQ is still not UPDATED.  And mods are closing threads for clarification ON THE FAQ and expect a new person to the discussion to WADE THROUGH 84+ pages to get their answers.
 
Example:
 
ALL names are now going to be reset for ALL, it's not just going to be about picking a "last name" ( it's in this thread ... and apparently this thread is "gospel" now ... ) so if that is true it should be reflected in the FAQ ... IF IT ISN'T ( or any changes presented in THIS THREAD .... ) Then "other threads" concerning LEGITIMATE QUESTIONS about the mega servers SHOULD NOT BE CLOSED ... until the FAQ is UPDATED.
 
So, please for yet another time.  DO YOUR JOBS AND UPDATE THE FAQ!!!!! :P	
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I’m very confused about how the new name system will work. I’ve been gaming for 35 years, and this will be the first game that I’ve ever seen, to go from a nickname, to 2 words for a name. I’ve seen games that allow a last name, although the first name was the one that mattered for everything, but never a game that made it mandatory to use 2 words for a name.
 
I am still reading this thread (84 pages), and can’t find answers to many of my questions. It would be nice to have that info before hand, so I won’t get stuck for an hour trying to figure out the rules and requirements, and then coming up with a new name, all at the login screen. That will be frustrating.
 
1)      Will we always have to search, tell, whisper, add, both names now? (That’s great, I love having to type more. Sarcasm.) If not, which name will count, the first, the last, the original? I assume both names.
 
2)      How many characters per word? Can I be “Joe S”?
 
3)      Won’t this create people using phrases now, instead of names. We’ve all seen it, people will have names like “Im Batman”, “Bite Me”, “The Imp”, “Shut Up”, and everything else under the sun. You don’t think that will become silly, and ruin the game?
 
4)      How are you going to utilize the ascII symbols. Will someone be able to have their whole name, with some of the strange symbols? “Jimmy $%*@#”. (That should be fun. More sarcasm.)
 
5)      Won’t this also create an annoying amount of people using the same words in their names? Can’t wait to see 100 or so Lokie’s. (Yup, sarcasm.)
 
6)      So now I have to remember 2 names for everyone, and their strange spelling of those names, instead of the standard 1 name? Sometimes you catch a glimpse of someone in the zone that you want to message after you’re done fighting, and you say to yourself their name over and over keeping note of the strange spelling, until you type it out. It’s like remembering a license plate number before writing it down. Now you want to double that? (Perfect, my memory is getting better with age, so that won’t be a problem. More sarcasm.)
 
7)      I also heard you can change your name completely. That could be the worst thing I’ve heard yet. With all the mains and alts, that will be a nightmare. Not to mention, all of us are use to our routines, and hitting certain houses for harvesting. I go to Lexi’s, then Barb’s, then Joe’s, then Cici’s, etc. You get use to repetition, and certain routines. We’ve built relationships, can recognize a name without even reading it sometimes, know where it falls on the list alphabetically, etc. This interrupts the whole game and flow. If nothing else, this could be the nail in the coffin for the game.
 
8)      Has all of this been thought through completely? I love the idea of the Mega-Servers, but there’s got to be a better solution for the names. This may be a game ender for me.
 
I’m sure there will be many more questions as these are answered.
 
Thanks for your help, in advance.	
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I'm only on page 15 right now, and wow, what a thread.
 
The one common denominator I see so far besides people upset over the RP server is, over 90% of the people don't want 2 names. Or, 2 words as I see it, because names are not what we're going to see out there.
 
Now what I can't understand is, look at how many different people posted here. It's bringing people that normally don't post. It's obvious people aren't happy with this. As a business, how can you ignore these concerns, and just say that's what we're doing? You can't afford to lose any more subscriptions. In 6 months when the games dead in the water, you'll be looking back scratching your heads wondering where you went wrong. Well, this is it, right here and now. If you don't listen to your customers, you won't have them anymore.
 
I can't wait for the mega-servers. They will help save and revive the game. They can't get here soon enough in my opinion. But I don't mind waiting until a better solution is found, because you're going to lose more people than you keep. The naming thing, is as big of an issue, as dead servers are.
 
If you fix the engine, but take off the steering wheel, the car is still broken and won't drive. What good was fixing the engine in the first place? Time to look for another car.	
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[snip]
Thanks for your help, in advance.
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I’m very confused about how the new name system will work. I’ve been gaming for 35 years, and this will be the first game that I’ve ever seen, to go from a nickname, to 2 words for a name. I’ve seen games that allow a last name, although the first name was the one that mattered for everything, but never a game that made it mandatory to use 2 words for a name.
 
I am still reading this thread (84 pages), and can’t find answers to many of my questions. It would be nice to have that info before hand, so I won’t get stuck for an hour trying to figure out the rules and requirements, and then coming up with a new name, all at the login screen. That will be frustrating.
 
1)      Will we always have to search, tell, whisper, add, both names now? (That’s great, I love having to type more. Sarcasm.) If not, which name will count, the first, the last, the original? I assume both names. You will need to use both names.
 
2)      How many characters per word? Can I be “Joe S”? 3 characters per name, 30 characters (including space) total.
 
3)      Won’t this create people using phrases now, instead of names. We’ve all seen it, people will have names like “Im Batman”, “Bite Me”, “The Imp”, “Shut Up”, and everything else under the sun. You don’t think that will become silly, and ruin the game? People already do this... so no, I don't think it will ruin the game, except for those people who take offense to those kinds of names, but you really can't do anything about that.
 
4)      How are you going to utilize the ascII symbols. Will someone be able to have their whole name, with some of the strange symbols? “Jimmy $%*@#”. (That should be fun. More sarcasm.) Only letters and one space are allowed. You can use special accented characters, but since the accents don't actually count (Böb can receive tells from anyone who types Bob) so if you want to fancy it up, you can, without making it extra hard to send a message.
 
5)      Won’t this also create an annoying amount of people using the same words in their names? Can’t wait to see 100 or so Lokie’s. (Yup, sarcasm.) Yes, you MIGHT end up with 100 Loki's, but each will have a unique last name. I don't particularly like this part of it, but it is what it is.
 
6)      So now I have to remember 2 names for everyone, and their strange spelling of those names, instead of the standard 1 name? Sometimes you catch a glimpse of someone in the zone that you want to message after you’re done fighting, and you say to yourself their name over and over keeping note of the strange spelling, until you type it out. It’s like remembering a license plate number before writing it down. Now you want to double that? (Perfect, my memory is getting better with age, so that won’t be a problem. More sarcasm.)  I agree with this, but I think most players will try to find a name that's easy to remember/type. Sure there will be trolls with trollish names that are impossible to remember, but I think on the whole, most people aren't going to do that.
 
7)      I also heard you can change your name completely. That could be the worst thing I’ve heard yet. With all the mains and alts, that will be a nightmare. Not to mention, all of us are use to our routines, and hitting certain houses for harvesting. I go to Lexi’s, then Barb’s, then Joe’s, then Cici’s, etc. You get use to repetition, and certain routines. We’ve built relationships, can recognize a name without even reading it sometimes, know where it falls on the list alphabetically, etc. This interrupts the whole game and flow. If nothing else, this could be the nail in the coffin for the game. Things like neighbor lists, friends list, guild lists etc. should all update automatically. Unless you have it sorted alpha (my neighbor list has it's own sort that I can't figure out lol) then the list shouldn't change all that much. Plus, I'm not sure how many people are going to want to change their name completely.
 
8)      Has all of this been thought through completely? I love the idea of the Mega-Servers, but there’s got to be a better solution for the names. This may be a game ender for me. I hope you will give it a chance. It's different, and I'm still tossing around ideas for how I'm going to name my characters, but I think it's just one of those things you get used to, and rather quickly.
 
I’m sure there will be many more questions as these are answered.
 
Thanks for your help, in advance.
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Apologies regarding the confusing in the FAQ. We are currently working on updating it. Since it was first made, some things changed internally so we need to reflect these changes. An updated FAQ should go live soon.
 
As for the name, yes you will be forced to choose a two words name separated by a single space. That decision is final and locked down at the moment, this shouldn't change before megaservers arrive. It doesn't mean that we are discarding feedback. Changes might always happen later on :)
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Just resubbed and found out about this change.  Disappointing, but what can you do?  I don't take issue with mandatory two word names, as much as I do with the effective impact of adding to the name reservation debacle.  It was bad enough that the name reservation system added unneeded stress (and created an enormous negative buzz prior to the launch of the game), and didn't fully play out until the name release date weeks after launch.  Now, it's bringing back the bad memories because all that time and work we put in to get the names we did is being completely negated.  Just bad planning through and through.
 
I tried my best to read through the thread but only made it up to the teens, so I apologize if this was already asked and answered:
 
What is Carbine going to do in the case of the players who paid for a name change when the name reservations were unlocked?  We were already forced to either not play our characters until the unlock date (thus negating part of our sub) or play our characters and then pay for a name change.  I did the latter, happily, because getting the one-word name I wanted for the rest of my character's natural life was worth the $20 expense.  I would not have paid the $20 just to have the name for a few months and then lose it.  Please address this in your upcoming, updated FAQ.	
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			*Sobs and cries* Well, I am canceling the sub as my friends already did. And in addition the Evindra community is getting the shaft. That sealed it for me. Farewell and good luck you'all. Back to [insert another MMO here].	
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{| class="blockquote"
What is Carbine going to do in the case of the players who paid for a name change when the name reservations were unlocked?  We were already forced to either not play our characters until the unlock date (thus negating part of our sub) or play our characters and then pay for a name change.  I did the latter, happily, because getting the one-word name I wanted for the rest of my character's natural life was worth the $20 expense.  I would not have paid the $20 just to have the name for a few months and then lose it.  Please address this in your upcoming, updated FAQ.
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Roflmao, people on this forum are really too funny. Page 83, I quoted a very well known dev's comment. And now after seeing all the previous posts regarding 2 names with a space, his quote really stands out.
 
The change is happening. They have said numerous times that it's final. What will be important to know is when they plan to implement it will we be advised ahead of time so we can plan to log on at that right moment to prevent trolls from taking our names (there will be many who will presume what we're going to make if they know us in game)
 
And fyi, my signature says it all about those quotes and what is currently being said
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Your signature is true, but that is no excuse to not try to please as many people as you can. Not if you don't want your game to fail. At this point it seems like we might not need mega servers. I don't know how many people haven't transferred to one of the servers with a good population, but I think it might be that mega servers aren't required. Then the RP server could remain, and people could keep their names. The only issue I see is that some people might have transferred and not cared about their names, knowing they would have to choose the final name shortly down the road.
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People who paid for transfers a week before the free transfers were opened up were able to get reimbursed, but I wouldn't expect to get reimbursed for something you paid for months ago (especially considering that you unsubbed after paying for it).
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The first bit of what you said may indeed be what happens (even though taking away something someone paid for without reimbursement is not the best business decision), but just curious, what does having a break in subscription have anything to do with it?  Are you saying customer service is forfeit if you've unsubbed at any point in time?  A subscription fee is paid in exchange for access to one's account for a period of time.  A name change fee is paid in exchange for the permanent change of a character's name.  I don't see how one affects the other.  It's no different from selling an in game item for money and then later removing that in game item from the game completely.  The proper response should be crediting the account for the loss of the bargained for benefit.
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