Ability ID codes (Origins)

All spells, talents and specializations can be manipulated using the following commands with the ID numbers found in the tables below. Note that these commands affect only the currently selected character.
Command 	Effect
runscript addtalent # 	Adds the skill/spell/talent with the specified ID #
runscript removetalent #	
Removes the skill/spell/talent with the specified ID #
== Core class specializations ==
ID 	Core Class Skills 	Note 	Added Note
4023	Core Mage Unlocked 	Mages only access spells 	Only Warriors and Rogues by default can use talents
4020	Core Rogue Unlocked 	Warriors and Rogues only access talents	Only mages by default cast spells
4022	Core Warrior Unlocked	Warriors and Rogues only access talents	Only mages by default cast spells
Mages cannot access the Talent Menu and warriors and rogues cannot access the Spell Menu, but spells and abilities added will appear on the first slot of the action bar, and all passive bonuses such as lock picking from Deft Hands remain intact as long as the core class is enabled. For mages all talents passive or otherwise must be added via console, for warriors and rogues all spells must be added via console. Deft Hands is only active if the Rogue Core Class is active, so warriors and mages must activate the Rogue Class in order to pick locks.
The above allows for some interesting combinations, for example a warrior can be given the Haste and Mass Heal spells, and it's possible to play a dual class warrior/rogue with full access to all rogue and warrior talents.
== Specializations ==
ID 	Specialization 	ID 	Specialization	ID 	Specialization	ID 	Specialization
4012 	Arcane Warrior 	4015 	Bard 	4018 	Shapeshifter 	4025 	Spirit Healer
4013 	Champion 	4016 	Berserker 	4019 	Reaver 	4029 	Ranger
4014 	Assassin 	4017 	Blood Mage 	4021 	Templar 	4030 	Duelist
401000	Spirit Warrior 	401001	Guardian 	401002	Keeper 	401003	Battlemage
401004	Legionnaire Scout	401005	Shadow 	 	 	 	
== Skills ==
Adding the Combat Tactics talent may appear buggy in that one appears to gain no new additional Combat Tactics slots; however, it is not. Unlike other talents, Combat Tactics slots will only become available after a level-up. This can either be a full level-up, where the character in question gains enough experience to level-up or a partial level-up, where the character does not gain enough experience to level up, but does gain either a stat increase, a new specialization, a new skill/talent, or any combination of the preceding. In both cases, the "+" symbol appears next to a character's portrait. Clicking on the "+" sign, and completing the level-up process will grant full access to any Combat Tactics slots that have been added by the "runscript addtalent 100110" etc. command. This has been tested and confirmed with two different versions of the game, via two different operating systems, and appears to be universal.
Skill Tree (Core ID: 4001+4002)
ID 	Skill 	ID 	Skill 	ID 	Skill 	ID 	Skill
100011	Coercion 	100012	Improved Coercion 	100013	Expert Coercion 	100014	Master Coercion
100021	Stealing 	100022	Improved Stealing 	100023	Expert Stealing 	100024	Master Stealing
100041	Trap-Making 	100042	Improved Trap-Making 	100043	Expert Trap-Making 	100044	Master Trap-Making
100051	Survival 	100052	Improved Survival 	100053	Expert Survival 	100054	Master Survival
100061	Herbalism 	100062	Improved Herbalism 	100063	Expert Herbalism 	100064	Master Herbalism
100071	Poison-Making 	100072	Improved Poison-Making 	100073	Expert Poison-Making 	100074	Master Poison-Making
100100	Combat Training	100101	Improved Combat Training	100102	Expert Combat Training	100103	Master Combat Training
100110	Combat Tactics 	100111	Improved Combat Tactics 	100112	Expert Combat Tactics 	100113	Master Combat Tactics
410000	Runecrafting 	410001	Improved Runecrafting 	410002	Expert Runecrafting 	410003	Master Runecrafting
410100	Vitality 	410101	Improved Vitality 	410102	Expert Vitality 	410103	Master Vitality
410200	Clarity 	410201	Improved Clarity 	410202	Expert Clarity 	410203	Master Clarity
==== Plot skills====
:Strength (Core ID: 90224)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90200	Minor Strength	90201	Moderate Strength	90202	Major Strength	90218	Massive Strength
:Dexterity (Core ID: 90225)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90203	Minor Dexterity	90204	Moderate Dexterity	90205	Major Dexterity	90219	Massive Dexterity
:Constitution (Core ID: 90226)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90206	Minor Constitution	90207	Moderate Constitution	90208	Major Constitution	90220	Massive Constitution
:Cunning (Core ID: 90227)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90209	Minor Cunning	90210	Moderate Cunning	90211	Major Cunning	90221	Massive Cunning
:Willpower (Core ID: 90228)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90212	Minor Willpower	90213	Moderate Willpower	90214	Major Willpower	90222	Massive Willpower
:Magic (Core ID: 90229)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90215	Minor Magic	90216	Moderate Magic	90217	Major Magic	90223	Massive Magic
:Shapeshifting Forms
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
100080	Golem Form	100081	Mouse Form	100083	Burning Man Form	100084	Spirit Form
== Talents and spells ==
:Racial Ability
:
ID 	Talent
3080	Dwarven Resistance
=== Rogue ===
:Rogue (Core ID 4020)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
603 	Dirty Fighting	21 	Combat Movement 	3002 	Coup De Grace 	3023 	Feign Death
3026 	Below the Belt	708 	Deadly Strike 	777 	Lethality 	3069 	Evasion
100001	Deft Hands 	100002	Improved Tools 	100003	Mechanical Expertise	100004	Device Mastery
100075	Stealth 	100076	Stealthy Item Use	100077	Combat Stealth 	100078	Master Stealth
400200	Heartseeker 	400201	Ghost 	400202	Weak Points 	400203	Flicker
:Dual Weapon
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
6 	Dual-Weapon Training	8 	Dual-Weapon Finesse	5 	Dual-Weapon Expert	3036 	Dual-Weapon Mastery
11 	Dual Striking 	9 	Riposte 	10 	Cripple 	7 	Punisher
3044 	Dual-Weapon Sweep 	3035 	Flurry 	717 	Momentum 	3043 	Whirlwind
402100	Twin Strikes 	402101	Find Vitals 	402102	Low Blow 	402103	Unending Flurry
:Archery
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
34 	Melee Archer	500 	Aim 	33 	Defensive Fire 	35 	Master Archer
803 	Pinning Shot	805 	Crippling Shot 	804 	Critical Shot 	802 	Arrow of Slaying
3071 	Rapid Shot 	3072 	Shattering Shot	801 	Suppressing Fire	800 	Scattershot
402000	Accuracy 	402001	Arrow Time 	402002	Burst Shot 	402003	Rain of Arrows
:Assassin (Core ID 4014)
:
ID 	Talent 	ID	Talent 	ID 	Talent 	ID 	Talent
3060	Mark of Death	56	Exploit Weakness	3059	Lacerate	3058	Feast of the Fallen
:Bard (Core ID 4015)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
3045	Song of Valor	701	Distraction	705	Song of Courage	1000	Captivating Song
:Ranger (Core ID 4029)
:
ID 	Talent 	ID	Talent 	ID	Talent 	ID	Talent
1004	Summon Wolf	91	Summon Bear	93	Summon Spider	92	Master Ranger
:Duelist (Core ID 4030)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
709	Dueling	3050	Upset Balance	3049	Keen Defense	3051	Pinpoint Strike
:Legionnaire Scout (Core ID 401004)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
401300	Mark of the Legion	401301	Strength of Stone	401302	Endure Hardship	401303	Blessing of the Ancestors
:Shadow (Core ID 401005)
:
ID 	Talent 	ID 	Talent	ID 	Talent 	ID 	Talent
401310	Shadow Form	401311	Decoy 	401312	Shadow Striking	401313	Pandemonium
=== Warrior ===
:Warrior (Core ID 4022)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
14 	Powerful 	808 	Threaten 	17 	Bravery 	3021 	Death Blow
19 	Precise Striking	3041 	Taunt 	3016 	Disengage 	20 	Perfect Striking
400000	Second Wind 	400001	Peon's Plight	400002	Grievous Insult	400003	Massacre
:Dual Weapon
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
6 	Dual-Weapon Training	8 	Dual-Weapon Finesse	5 	Dual-Weapon Expert	3036 	Dual-Weapon Mastery
11 	Dual Striking 	9 	Riposte 	10 	Cripple 	7 	Punisher
3044 	Dual-Weapon Sweep 	3035 	Flurry 	717 	Momentum 	3043 	Whirlwind
402100	Twin Strikes 	402101	Find Vitals 	402102	Low Blow 	402103	Unending Flurry
:Archery
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
34 	Melee Archer	500 	Aim 	33 	Defensive Fire 	35 	Master Archer
803 	Pinning Shot	805 	Crippling Shot 	804 	Critical Shot 	802 	Arrow of Slaying
3071 	Rapid Shot 	3072 	Shattering Shot	801 	Suppressing Fire	800 	Scattershot
402000	Accuracy 	402001	Arrow Time 	402002	Burst Shot 	402003	Rain of Arrows
:Weapon and Shield
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
617 	Shield Bash 	1 	Shield Pummel 	3073 	Overpower 	38 	Assault
704 	Shield Defense	37 	Shield Balance	12 	Shield Wall 	36 	Shield Expertise
3074 	Shield Block 	13 	Shield Cover 	3030 	Shield Tactics 	2 	Shield Mastery
402300	Juggernaut 	402301	Carapace 	402302	Air of Insolence	402303	Bulwark of the Ages
:Two-Handed
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
3024 	Pommel Strike 	28 	Indomitable 	3000 	Stunning Blows 	3 	Critical Strike
3025 	Sunder Arms 	3001 	Shattering Blows 	4 	Sunder Armor 	3032 	Destroyer
3028 	Mighty Blow 	718 	Powerful Swings 	27 	Two-Handed Strength	3031 	Two-Handed Sweep
402200	Sweeping Strike	402201	Two-Handed Impact	402202	Onslaught 	402203	Reaving Storm
:Champion (Core ID 4013)
:
ID 	Talent 	ID 	Talent	ID	Talent 	ID 	Talent
3037	War Cry	3038	Rally 	42	Motivate	3039	Superiority
:Templar (Core ID 4021)
:
ID	Talent 	ID 	Talent 	ID	Talent 	ID	Talent
23	Righteous Strike	3017	Cleanse Area	52	Mental Fortress	25	Holy Smite
:Berserker (Core ID 4016)
:
ID 	Talent 	ID	Talent 	ID 	Talent 	ID 	Talent
700	Berserk	48	Resilience	3006	Constraint	3009	Final Blow
:Reaver (Core ID 4019)
:
ID 	Talent	ID 	Talent 	ID 	Talent 	ID 	Talent
3065	Devour	3066	Frightening Appearance	3067	Aura of Pain	713	Blood Frenzy
:Spirit Warrior (Core ID 401000)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
401100	Beyond the Veil	401101	Soulbrand	401102	Fade Burst	401103	Blessing of the Fade
:Guardian (Core ID 401001)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
401110	Guardian's Shield	401111	Fortifying Presence	401112	Master Guardian	401113	Aura of the Stalwart Defender
=== Mage ===
:Mage (Core ID 4023)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
200254	Arcane Bolt 	200255	Arcane Shield 	200256	Staff Focus 	200257	Arcane Mastery
400100	Fade Shield 	400101	Elemental Mastery	400102	Attunement 	400103	Time Spiral
400110	Repulsion Field	400111	Invigorate 	400112	Arcane Field	400113	Mystical Negation
:Primal
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
10001	Flame Blast 	10204	Flaming Weapons	10003	Fireball 	10002	Inferno
11002	Rock Armor 	12004	Stonefist 	11116	Earthquake 	11124	Petrify
13001	Winter's Grasp	11007	Frost Weapons 	13002	Cone of Cold	13000	Blizzard
14001	Lightning 	14000	Shock 	14002	Tempest 	10211	Chain Lightning
:Creation
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
10104	Heal 	10200	Rejuvenate 	10210	Regeneration 	10207	Mass Rejuvenation
10206	Heroic Offense 	10202	Heroic Aura 	10203	Heroic Defense 	10208	Haste
11001	Glyph of Paralysis	10601	Glyph of Warding	17000	Glyph of Repulsion	17028	Glyph of Neutralization
11006	Spell Wisp 	11113	Grease 	11005	Spellbloom 	12008	Stinging Swarm
:Spirit
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
10400	Spell Shield	10401	Dispel Magic	10900	Anti-Magic Ward 	11003	Anti-Magic Burst
10704	Mana Drain 	11004	Mana Cleanse	17001	Spell Might 	11000	Mana Clash
12005	Walking Bomb	10500	Death Syphon	12011	Virulent Walking Bomb	10508	Animate Dead
12006	Mind Blast 	17019	Force Field 	10209	Telekinetic Weapons 	11123	Crushing Prison
:Entropy
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
11106	Weakness 	11107	Paralyze 	11122	Miasma 	11110	Mass Paralysis
11112	Vulnerability Hex	11111	Affliction Hex	11114	Misdirection Hex 	11100	Death Hex
11115	Disorient 	11108	Horror 	11121	Sleep 	11109	Waking Nightmare
15002	Drain Life 	17002	Death Magic 	11101	Curse of Mortality	15003	Death Cloud
:Shapeshifter (Core ID 4018)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
17008	Spider Shape	17010	Bear Shape	17007	Flying Swarm	17009	Master Shapeshifter
:Spirit Healer (Core ID 4025)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
10509	Group Heal	10504	Revival	10506	Lifeward	10507	Cleansing Aura
:Arcane Warrior (Core ID 4012)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
17023	Combat Magic	17020	Aura of Might	17022	Shimmering Shield	17021	Fade Shroud
:Blood Mage (Origins) (Core ID 4017)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
10700	Blood Magic	10701	Blood Sacrifice	10702	Blood Wound	10703	Blood Control
:Keeper (Core ID 401002)
:
ID 	Spell 	ID 	Spell 	ID 	Spell 	ID 	Spell
401200	One With Nature	401201	Thornblades	401202	Replenishment	401203	Nature's Vengeance
:Battlemage (Core ID 401003)
:
ID 	Spell 	ID 	Spell 	ID 	Spell	ID 	Spell
401210	Draining Aura	401211	Hand of Winter	401212	Stoic	401213	Elemental Chaos
:
=== Plot ===
:Wynne
:
ID 	Spell
10510	Vessel of the Spirit
=== Power of Blood ===
:Power of Blood (Core ID: Mage-310000, Warrior-310001 Rogue-310002)
: Requires the Warden's Keep DLC
:
ID 	Talent 	ID 	Talent 	ID 	Talent
310010	Dark Sustenance	310020	Blood Thirst	310030	Dark Passage
310011	Bloody Grasp 	310021	Blood Fury 	310031	The Tainted Blade
=== War Dog ===
:Dog
:(Core ID: 4034)
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90017	Growl 	90048	Dread Howl	90049	Combat Training	90015	Overwhelm
90050	Fortitude	90016	Charge 	90047	Shred 	90051	Nemesis
=== Shale ===
:Shale (Core ID: 4033)
: Requires The Stone Prisoner DLC
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
300100	Pulverising Blows	300101	Slam 	300102	Quake 	300103	Killing Blow
300200	Stoneheart 	300201	Bellow 	300202	Stone Roar 	300203	Regenerating Burst
300300	Rock Mastery 	300301	Hurl Rock 	300302	Earthen Grasp 	300303	Rock Barrage
300400	Stone Aura 	300401	Inner Reserves	300402	Renewed Assault	300403	Supernatural Resilience
== Monster ==
=== Monster passives ===
==== Monster traits ====
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
150000 	Weakly 	150001 	Fragile 	150002 	Senile 	150003 	Clumsy
150005 	High Morale 	150006 	Low Moral 	150007 	Critical Hit Immunity	150008 	Demonic Caster
150017 	Tank 	150010 	Fire Immunity 	150011 	Cold Immunity 	150012 	Cold Vulnerability
150013 	Fire Vulnerability	150014 	Nature Immunity	150015 	Spirit Immunity 	150016 	Lightning Immunity
Awakening	Awakening 	Awakening	Awakening 	Awakening	Awakening 	Awakening	Awakening
421011 	Rear Vulnerability	421012 	Fire Healing 	421019 	Mental Immunity 	421019 	Physical Immunity
==== Monster properties ====
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90077 	Broodmother Resistance	90078 	Darkspawn Resistance 	90079 	Genlock Properties 	90080 	Hurlock Properties
90081 	Demon Properties 	90082 	Spider Properties 	90096 	Bear Properties 	90097 	Swarm Properties
90101 	Revenant Properties 	90102 	Demon Resistance 	90103 	Golem Properties 	90104 	Wisp Properties
90105 	Werewolf Properties 	90106 	Stone Golem Properties 	90107 	Steel Golem Properties 	90108 	Undead Properties
90109 	Wild Sylvan Properties	90110 	Pride Demon Properties 	90111 	Arcane Horror Properties	90112 	Abomination Properties
90113 	Dragon Properties 	90114 	Archdemon Properties 	200252 	High Dragon Properties 	 	
Awakening	Awakening 	Awakening	Awakening 	Awakening	Awakening 	Awakening	Awakening
421000 	Fade Dragon Properties	421001 	Elite Boss Properties 	421002 	Boss Properties 	421003 	Childer Properties
421004 	Disciple Properties 	421005 	The Mother Properties 	421006 	Architect Properties 	421007 	Armored Ogre Properties
421008 	Tentacle Properties 	421009 	Blighted Werewolf Properties	421010 	Regen Properties 	 	
=== Monster abilities ===
:Archdemon
:
ID 	Talent 	ID 	Talent	ID 	Talent 	ID 	Talent
90001	Spirit Smite	90000	Vortex	90002	Detonate Darkspawn	90172	Corruption Burst
:Broodmother
:
ID 	Talent 	ID 	Talent 	ID 	Talent 	ID 	Talent
90069/70	Sweep (left/right)	90071	Sweep 	90072/73/74	Vomit (all/left/right)	90077	Resistance
90084 	Scream 	90085	Rotting Gas	90098/99 	Grab (left/right) 	12010	Spit
 const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
 const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
 const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
 const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
 const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
 const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
 const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
 const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
 const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
 const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
 const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
 const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
 const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
 const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
 const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
 const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
 const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
 const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
 const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
 const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
 const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
 const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
 const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
 const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
 const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
 const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
 const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
 const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
 const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
 const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
 const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
 const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
 const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
 const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
 const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
 const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
 const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
 const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
 const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
 const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
 const int ABILITY_TALENT_MONSTER_RABID = 90083;
 const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
 const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
 const int ABILITY_TALENT_MONSTER_SHRED = 90039;
 const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
 const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
 const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
 const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
 const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
 const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
 const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
 const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
 const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
 const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
 const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
Category:Dragon Age: Origins gameplay
Category:Guides