16-Bit

16-Bit refers to the sprite style from the SNES system. It has a much larger ability to have multiple colours on screen, relative to the former 8-Bit style, which, as a result, allows a much better depth and shading to the sprite.
The Main Site uses 16-Bit to show events occuring in the present (sometime after Mega Man 7 but before Mega Man 8).
frame|Comparing 8-Bit to 16-Bit to 32-Bit|center
* 8-Bit
* 16-Bit
* 32-Bit
Category:Spriting