Marines

Marines are the player's main units on the game, which will help the player engage in combat with the Aliens.
== Description ==
They the heart and soul of your army. Capable of handling a variety of weapons, they will follow your will to the end of the Earth. They will automatically engage with nearby Aliens, both in ranged and close-quarter-combat attacks. You can request additional Marines at any time (proving you have the required BPs), and any Marine fallen in combat will respawn in the nearest Base from your Team.
It is possible to retrain them in the use of different Weapons, each with their own BP cost, at any given time. You can also command them individually or as a whole team. All Marines are capable of using the Rocket command to attack enemy buildings. They are also capable of building a variety of offensive and defensive buildings, tow a variety of crates around the map, or capture enemy points.
== Research Technologies ==
The following stations affect the behaviour and performance of all marines:
* Grenades (8 BP).- Grants all Marines with auto-targetting Grenades against Aliens.
* Life Support (6 BP).- Grants all Marines with a slow self-healing, which speeds up if not moving or poisoned.
* Ammo Supply (6 BP).- Any Marine that dies will drop an Ammo Crate.
* Reinforcements (5 BP).- Any new or respawning Marine gets helicopter dropped near your Team. They also take less time to respawn, and their fire rate is boosted 300% for a few seconds.
== Armoury Buildings ==
The following buildings affect the status of Marines:
* Medical Pod (5 BP).- Allows for the remote healing of a Marine. It can also shield the towing Marine if it's health is more than 70%.
* Shield Emitter (6 BP).- Shields Marines from any incoming damage.
* Teleporter (4 BP).- Replaces fallen Marines with AI versions.
== Weapon Training ==
The following is a list of marines in :
Image	Name 	Cost (in BP)
 	Rifleman 	0
 	Shotgunner	4
 	Scout 	6
 	Officer 	6
 	Flamer 	7
 	Sniper 	8
 	Minigunner	13
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