Bozzago the Brisk (Mahorfeus)

===Basic Information===
 Race: Tengu
 Class: Rogue (Acrobat)
 Level: 2
Experience: 3072
 Alignment: Chaotic Neutral
 Languages: Common, Tengu, Goblin 
 Deity: None
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 17 +3 (07 pts) +2 racial
CON: 12 +1 (05 pts) -2 racial
INT: 10 +0 (00 pts) 
WIS: 16 +3 (05 pts) +2 racial
CHA: 08 -1 (-02 pts) 
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 18 = [2d8 + CON (2) + FC (2)] (Rogue 2)
 AC: 16 = [10 + DEX (3) + Armor (3) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 13 = [10 + DEX (3) + Size (00) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (3) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +03 = [DEX (3) + Misc (00)]
 BAB: +01 = [Rogue (02)]
 CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
 CMD: 16 = [10 + BAB (01) + STR (02) + DEX (3) + Misc (00)]
 Fortitude: +01 = [Rogue (0) + CON (1) + Misc (00)]
 Reflex: +06 = [Rogue (3) + DEX (3) + Misc (00)]
 Will: +03 = [Rogue (0) + WIS (3) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Aldori Dueling Sword Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
 Damage: 1d8+2, Crit: 19-20/x3, Special: 1d8+3 when used with two hands
Dagger Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Special: Ranged 10 ft.
Mwk Shortbow Attack: +05 = [BAB (01) + DEX (03) + Mwk (01) + Misc (00) + Magic (00)]
 Damage: 1d6, Crit: 20/x3, Special: Ranged 60 ft.
Bite Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
 Damage: 1d3+2, Crit: 20/x2, Special: Att= -02 as secondary if attacking
 with a manufactured weapon the same round.
===Racial Features===
Ability Adjustments: +2 (Dex), +2 (Wis), -2 (Con)
 Size: Medium
 Speed: 30'
 Favored Class: Rogue (+1 HP) x2
 Senses: Tengus have low-light vision.
 Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.
 Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and
 learn 2 languages each time they gain a rank in 
 Linguistics rather than 1 language.
 Swordtrained: Tengus are trained from birth in swordplay, and as a 
 result are automatically proficient with sword-like 
 weapons (including bastard swords, daggers, elven curve
 blades, falchions, greatswords, kukris, longswords, 
 punching daggers, rapiers, scimitars, short swords, and
 two-bladed swords).
 Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 
 points of damage on a hit. This is a primary attack, or
 a secondary attack if the tengu wields a manufactured 
 weapon.
 Languages: Tengus begin play speaking Common and their own dialect
 of Tengu. Tengus with high Intelligence scores can choose
 any language as a bonus language.
===Class Features===
Rogue (Acrobat)
 Armor/Weapons: Simple weapons, hand crossbow, rapier, sap, 
 shortbow, and short sword; Light armor, no shields
 Sneak Attack: +1d6 damage when target is denied Dex bonus to AC, 
 or when the target is flanked
Expert Acrobat: AC penalties on Acrobatics, Climb, Fly, Sleight of Hand, 
 or Stealth skill checks are not applied while wearing 
 light armor. If wearing no armor, gain a +2 competence 
 bonus on all Acrobatics and Fly skill checks.
 Evasion: Successful Reflex saves to halve damage instead negate
 it entirely. Cannot be used if helpless. 
 Expert Leaper: Rogue Talent. Always considered to have a running start
 for jump Acrobatics checks; First 20 feet of deliberate 
 falling can be ignored instead of 10 with a DC 15 
 Acrobatics check.
===Feats===
Weapon Finesse (Level 01): Use Dex bonus instead of Str bonus 
 on attack rolls with light weapons, 
 rapiers, spiked chains, or elven curve 
 blades.
===Traits===
Planks Denizen (Regional): +1 trait bonus to Acrobatics checks; 
 +1 trait bonus to CMD vs. dirty tricks
 Dirty Fighter (Combat): +1 trait bonus to damage against a flanked enemy; 
 damage is multiplied on a critical hit
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 16 = [Base (08) + INT (00)/Level; FC (00), Misc (00)] (Rogue 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 09 2 3 3 -0 +1 (Trait bonus)
Appraise 00 0 0 0 +0
Bluff -01 0 0 -1 +0
Climb 02 0 0 2 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy -01 0 0 -1 +0
Disable Device 07 2 3 3 -1 +0
Disguise -01 0 0 -1 +0
Escape Artist 02 0 0 3 -1 +0
Fly 03 0 0 3 -0 +0
Handle Animal 0 0 -1 +0
Heal 03 0 0 3 +0
Intimidate -01 0 0 -1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 05 2 3 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 08 1 3 0 +4 (Racial bonus)
Perception 10 2 3 3 +2 (Racial bonus)
Perform ( ) -01 0 0 -1 +0
Profession ( ) 0 0 3 +0
Ride 02 0 0 3 -1 +0
Sense Motive 08 2 3 3 +0
Sleight of Hand 08 2 3 3 -0 +0
Spellcraft 0 0 0 +0
Stealth 10 2 3 3 -0 +2 (Racial bonus)
Survival 04 1 0 3 +0
Swim 01 0 0 2 -1 +0
Use Magic Device 0 0 -1 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Studded Leather 25 gp 20 lb
Aldori Dueling Sword (Melee) 20 gp 03 lb
Dagger (Melee/Ranged) 02 gp 01 lb 
Masterwork Shortbow (Ranged) 330 gp 02 lb
 x20 Arrows 01 gp 03 lb
Backpack 02 gp 02 lb
 Thieves' Tools 30 gp 01 lb
 Bedroll 01 sp 05 lb
 Winter Blanket 05 sp 03 lb
 x3 Trail Rations 15 sp 03 lb
 x5 Torches 05 cp 05 lb
Belt Pouch 01 gp ½ lb
 Flint and Steel 01 gp -- lb
 Potion of Cure Light Wounds 50 gp -- lb
 
 Light Encumbrance Total Weight: 48½ lb 
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 2825
SP: 08
CP: 05
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 22
 Height: 5'8"
 Weight: 105 lbs.
Hair Color: None 
 Eye Color: Amber
Skin Color: Black Feathered
Appearance: For the most part, Bozzago eschews the ragged, 
 loose garments typical of his race, opting to wear nothing 
 over his studded leather armor. However, he does tend to wear 
 a hooded travel cloak out of habit. 
 Demeanor: Proud yet secretive, Bozzago keeps to himself out of habit, only 
 speaking when he deems it necessary. Lacking the silver tongue that 
 other rogues possess, he relies more upon his wits to get him by. He 
 is very slow to trust others, even (or perhaps especially) those he 
 has agreed to work with. He is eager to make up for his past evil 
 deeds somehow, but is at a loss as to where to start. 
Background: In the city of Venza, Bozzago and his five brothers were 
 raised as thieves to support their poverty-stricken 
 family. However, as they grew older, Bozzago and
 his brothers were overcome by greed and lost their 
 purpose, abandoning their parents. Forming a gang, 
 they turned to violent crime to sate their desire for riches. 
 Growing bored of mugging people and breaking into houses, 
 they decided to try their luck at treasure hunting in the Sunken 
 City. One day however, Bozzago accidentally triggered a collapse, 
 causing the building he and his brothers were in to sink into the 
 depths - by cruel irony, he was the only one to survive the incident.
 Stricken with grief, Bozzago came to regret the horrendous choices 
 he made in his life. After a long sabbatical, he resolved to find a 
 way to redeem himself.
 
===Adventure Log===
 A Merchant in Need of Assistance
 XP Received: 909 
 Treasure Received: 922 GP
 50 GP 1 potion of cure light wounds
 ======
 972 GP of Loot
 
 
 St. Ulthar's Medallion
 XP Received: 2163
 Treasure Received: 2168 GP
 0000 Gems/Jewelry/Items
===Level Ups===
 Level 2:
 Class: Rogue (Acrobat)
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +2 to +3
 Will: +0 to +0
 Feat: N/A
 Features: Evasion, Rogue Talent (Expert Leaper)
 HP: Max -2 
Skill Pts: +16 = +8 (Class) +0 (Race) +08 (Old Total) +0 (FC Bonus if Chosen) = 16 (New Total)
 
Level 1 to Level 2 Next
===Approvals===
*Approval (Jan. 12, 2011) (HolyMan, judge) level 1
*Approval (Jan. 12, 2011) (Satin Knights, non-judge) level 1
*Approval (Oct 27, 2011) (Satin Knights) level 2
Category:Approved Characters