Ghost Lurker

The Ghost Lurker was introduced in the Halloween 2023 update for Gorilla Tag. The entity is a bright purple ghost with a set of bones inside of it. It has a glowing purple cloak that is transparent. It does not appear to be the skeleton of a gorilla though.
The Ghost Lurker returned in the Halloween 2024 update, with a very low possess rate, barely hunting anyone. 
== Behaviour ==
The behaviour of the entity is determined by different behaviour states.
=== Patrolling ===
When in the Patrol state, the entity moves around based on points placed around the maps, also known as a Waypoint. After a bit of time goes by, the entity will enter the Seek state.
=== Seeking ===
When in the Seek state, the entity will swiftly move towards a player previously picked in the Patrol state. If the entity doesn't have a player to chase, it will enter the Patrol state. If the entity is close enough to the player being chased, it will enter the Charge state.
=== Charging ===
When in the Charge state, the entity will charge forward towards the player being chased. If the entity is able to get to the player in time, it will enter the Possess state, otherwise it will enter the Patrol state.
=== Possessing ===
When in the Possess state, the entity will circle around the caught player. During this, the caught player's visuals will be modified to appear black and white for everything but fire and the sky, and a continuous "monke" sound will be played. After a bit of time, the entity can either enter the Patrol state, or if another player is nearby the entity can start chasing that player and enter the Seek state.
As of 10/4/24 The Black and White Visual effects have been removed.
== Trivia ==
* There are certain properties which can be set by the developers of the game which can modify the behavior of the entity:
** cooldownDuration: Cooldown until the next time the ghost needs to hunt a new player
** maxCooldownDuration: Max Cooldown (randomized)
** PossessionDuration: How long the possession effects should last
** sphereColliderRadius: Hunted objects within this radius will get triggered
** maxHuntDistance: Maximum distance to the possible player to get hunted
** minCatchDistance: Minimum distance from the player to start the possession effects
** maxRepeatHuntDistance: Maximum distance to the possible player to get repeat hunted
** maxRepeatHuntTimes: Maximum times the lurker can haunt a nearby player before going back on cooldown
** tagCoolDown: Time in seconds before a haunted player can pass the lurker to another player by tagging
* When a player is caught by the entity, their voice will be pitched down for other players.
*The entity cannot be seen by normal means, however, the glass balls located throughout the map make it visible as long as you look through the balls.
==Gallery==
File:183ad734df2b052484be3a68768c58de.jpeg|The Ghost Lurker through the Crystal Ball.
File:GhostLurkerGhostTag.png.png|The Ghost Lurker Seen while tagged in the Ghost tag gamemode
== Audio ==
Audio used by the Ghost Lurker
	When the entity enters the Charge state
	When the entity is in the Possess state