Anamnesis Arena

The Anamnesis Arena is an extradimensional space part of Anamnesis that can be used to simulate combat. The survivors of the world's end can venture here to train with one another or fight against simulated monsters of their choosing, all without fear of harming one another or risking harm to oneself.
==Perpetual Effects==
#Within the Anamnesis Arena, it is impossible to harm or kill one another. All lethal damage is calculated as lethal damage, but is treated as non-lethal damage narratively. Non-lethal damage still operates as normal.
#After a fight ends, either with one side surrendering or being dropped to a state where they can no longer fight, all status effects are removed, as is all damage sustained either to hit points, ability scores, or equipment.
#All limited use abilities are "refreshed" at the start of each combat, but only while within the Anamnesis Arena; outside the arena, they return to the state they were in before they entered the arena.
#Consumable items are brought back to the state they were in before the fight.
#Limited use abilities such as spells, racial abilities, or certain class features are brought back to the state they were in before the fight.
#If outside of combat, prepared casters or maneuver initiators can change their spells and maneuvers prepared at no cost and an unlimited number of times per day while in the arena, though their spells or maneuvers prepared revert back to what they were before entering the arena when they leave.
#Unless otherwise agreed upon, all temporary effects are removed from characters as combat begins; each character effectively begins as a "clean slate" with no temporary effects active by default.
==Optional Effects==
If all involved combatants agree, they can impose a variety of conditions on the battlefield to either equalize combat (such as prohibiting certain spells, abilities, or effects) or to impose handicaps on one or multiple combatants. Such example conditions could be granting bonuses or temporary effects to simulate boons granted by party members, creating unattackable "flanking" partners for certain combatants, giving fast healing to certain creatures, and so on.
=="Build Tests"==
While in the Anamnesis Arena, combatants can temporarily alter the flow of time and give themselves abilities they might not have yet, but could conceivably acquire in the future. If all involved combatants agree, the Anamnesis Arena can thus be used to "test" out various abilities or ideas for combat before "committing" to them in practice, even at a different character level than the character currently is at.
Category:Final Nightmare of Arplakoon