Dallas

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== Summary ==
Dallas started off as a bouncer for a club owned by a Chicago mob and would soon find himself climbing up the ranks thanks to his intelligence hidden behind the guise of a common thug, eventually becoming a respected hitman. Eventually, he would set two mobs against each other, and profit massively from it. Once the mobs found out he tricked them, he was already hiding from possible retaliation.
He resurfaced in 2011, forming a crew with Wolf, Chains and Hoxton, under the leadership of Bain.
If Dallas isn't the leader, he's definitely the trusted lieutenant.
==Powers and Stats==
Tier: , At least  with standard equipment and preparation
Name: Nathan Steele (civilian alias), Dallas
Origin: PAYDAY: The Heist
Gender: Male
Age: 42 in Payday: The Heist | 44 in Payday 2
Classification: Human, Mastermind, Crew Chief
Powers and Abilities: Peak Human Physical Characteristics, Weapon Mastery, Martial Arts (Can wrestle against trained SWAT soldiers, apparently a master of the Empty Palm Kata), Stealth Mastery, Hacking (Can hack various mission objectives and computers), Preparation, Expert Medic (Can revive downed allies from severe burns, explosions, blunt trauma, or gunshots. Patched a shrapnel wound on Hoxton), Statistics Amplification Aura (Passive/Active), Social Influencing (With Stolkhome Syndrome, prevents hostages from escaping, can convince trained SWAT members to switch sides and provide support), Explosion Manipulation (Utilizes various explosives in combat scenarios, ranging from fragmentation grenades, shaped charges, and dynamite sticks to rocket launchers and grenade launchers)
Attack Potency: Street level (Heisters can beat down law enforcers from Metropolitan SWAT to GenSec enforcers with their fists, even capable of killing them with enough hits. Said enforcers can tank several shots from SMGs and assault rifles, or even shotguns, before dying), At least Wall level with standard equipment and preparation (His guns can gain access to more damaging rounds such as an AA-12 loaded with FRAG-12 rounds. Can gain access to stronger weapons such as the RPG-7. Uses C-4 explosives to breach walls resulting in a large hole. Heisters are capable of these levels of destruction including shattering thewindshields of a police car, piercing and displacing Kevlar helmets with a single 7.62mm bullet, knocking back a SWAT operator out of a window with a shotgun blast, one in particular blew up an entire house)
Speed: Athletic Human (Base), Superhuman (With the required skills and perks the heister can run 100 meters in 5.46 seconds, which is more than 18 meters per second)
Lifting Strength: Peak Human, possibly higher (Like all Payday Gang members, he can lift a nuclear warhead, large metal safes, on his back as well as carry them all the way to the escape vehicle, although this encumbers him heavily)
Striking Strength: Street level
Durability: Street level (Tanked a shotgun blast in close range from a SWAT Bulldozer and got back up, surviving the painful blunt impact), higher with body armor (Can tank several shots from stronger weapons such as sustained fire from a SWAT van turret)
Stamina: Peak Human (Often seen fighting while carrying a sports bag full of gold without tiring. Can still use sniper rifles with frightening accuracy while incapacitated)
Range: Standard Melee Range, Hundreds of Meters with firearms (Especially sniper rifles. According to this police report, Heisters can kill a SWAT Sniper with a mere handgun at 300 yards)
Standard Equipment: Weapons vary, but often prefers accurate semi-automatic rifles and sniper rifles, Combined Tactical Vest, First Aid Kits or Doctor Bags, cable ties, morphine injectors.
Intelligence: Gifted (Has a mastery in the usage of pistols, SMGs, rifles, DMRs, and sniper rifles. Skilled at manipulating and deceiving others. Knows how to rewire various devices)
Weaknesses: Primarily motivated by greed (but does not take precedence over his loyalty to his team)
==Notable Matchups==
Victories:
The Joker (DC Extended Universe) The Joker's Profile (Both had 9-B weapons and Speed was equalized)
Losses:
Inconclusive:
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