Dusk (PokéJourney)

Dusk is a permanent party member and an ally in PokéJourney: The Shirla Chronicles where she joins the party at Papaya Road. Dusk joins the party by telling the party of Whisk's plans to enslave them, betraying him in the process. Whisk discovers quickly after and she becomes a party member in Whisk's stead.
==Personality and Aptitudes==
Before joining the party, she was near enslaved by Whisk to do his bidding. Whisk impersonated a police officer in a small settlement and used Dusk in the process to enforce his will on the settlement, Melodia. Dusk was a willing individual to be police officer to her hometown, Melodia. Dusk enforced the towns laws, not knowing she was also enforcing some extra rules that didn't fit the town. Dusk found out she was actually working with a gang of Pokémon criminals know as the "Cute Face Gang" and realized Whisk lead her down the wrong path. Dusk hangs on this very guilt and if she could, turn on Whisk, and wipe his influence from her hometown.
After joining the party, she still clings to her guilt and keeps to herself. She does start to have a bit of a crush on Gulf for his strong will to stand up to many ruffians, bullies, gangsters, and other type of ill-willed individuals. As of the events of the story, Dusk is about the Shirla equivalent to 22 Earth years.
She is very good at doing spy and enforcement work. She is also a great strategist, taking advantage of her fighting skills, speed and her Illusion Ability. Only the rest of the party could match or surpass her skills in a fight.
==Moves==
Level Up Techniques
Type 	Techniques 	Description 	Level
Normal 	Scratch 	Uses claws to strike the enemy. 	1
Normal 	Leer 	Gives a sharp look at foes to lower Defense 	1
Dark 	Pursuit 	This attack does more damage if hitting a foe that is attempting to escape battle. 	5
Dark 	Fake Tears 	The target harshly drops Special Defense by being flustered by fake crying. 	9
Normal 	Fury Swipes 	Swipes 2-5 times with claws and scythes on an enemy in one go. 	13
Dark 	Feint Attack	The user delivers a cheap shot after approaching the target disarmingly. 	17
Normal 	Scary Face 	Shows a fear inducing face that scares an enemy and lowers their speed. 	21
Psychic 	Trick 	The user swaps its held item with the target's via catching target off guard. 	25
Dark 	Hone Claws 	Raises Attack and Accuracy by sharpen claws. 	29
Dark 	Taunt 	Enrages the target to attack techniques only. The target can only attack the user of Taunt 	34
Psychic 	Agility 	Greatly boosts speed by relaxing and lightening up the user's body. 	39
Dark 	Torment 	Enrages a single target, leaving them too angry to execute a move two times consecutively. 	42
Dark 	Foul Play 	The user turns the target's physical power against it. The higher the target's Attack stat is, the higher the damage. 	46
Dark 	Night Daze 	A pitch-black shockwave is let loose on a target. This lowers the target's accuracy. 	50
Psychic 	Imprison 	Upon use, the target cannot use the same techniques as the user. 	53
Dark 	Punishment 	The more the target powers up with stat changes, the stronger the hit. 	58
Flying 	Bounce 	Leaps up high then next "turn" drops on the user's target. Target may be paralyze. 	62
Ground 	Dig 	Burrows underground until the next "turn" to attack. The user takes double damage from Earthquake and Magnitude. Fissure can also strike the user while digging.	65
Fighting	Low Kick 	A kick designed to make foes fall over. The heavier the target, the more damage dealt. 	70
Team Techniques
Team Technique	Technique	Teammate(s)	Teammates'/'s Technique	Description
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
Tutor Techniques
Tutor	Type	Technique	Description	Condition
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
==Trivia==