Vehicles/SCHREK AC

==Description==
Born of the dark days of the Third Succession War when Schreks were often cannibalized to replace the PPCs or fusion engines of BattleMechs, some owners re-purposed the design as an autocannon carrier, installing an I.C.E. engine and autocannons. Three AC/5 with three tons of ammunition and eight Machine Guns replaced the energy weapons. While boasting a similar mission profile, stripping out unneeded heat sinks also allows extra armor to be added.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	NarrowLow Profile 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=200 S=40	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensor Sniper
MG Dual	
Sides/Turret	Health	A=120 S=40	A=190 S=40	A=120 S=40
Sides/Turret	Fixed 	
Left Side Tracks
MG	
Turret Systems (5)
3x AC5
MG Array	
Right Side Tracks
MG
Rear 	Health	 	A=120 S=40	
Rear 	Fixed 	 	
Ammo AC5 (DBL)
Ammo AC5 Flak
Ammo MG (AP)
Ammo MG (HE)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 240 (1)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_SCHREK_AC.json