Slinger (Civ6)

The Slinger is an ranged unit in Civilization VI. It is available without any technological research.
* Attributes:
** Costs no to maintain.
** Has a ranged attack with 1 .
** -17 Ranged Strength against defenses and naval units.
== Strategy ==
The Slinger is the first ranged unit in the game, and can be trained from the very start. However, it's not very effective - it can only attack adjacent tiles, and it is very weak on defense. The best way to use them is from defensible positions (Hills, Encampments, City Centers, etc.), because if any melee unit is allowed to attack the Slinger, it doesn't stand a chance. Also, it cannot stay behind your front line, because it doesn't have the range to shoot over them!
Fortunately, Slingers can be cheaply upgraded to Archers once Archery is researched. For this reason, you should establish a habit of training at least 3 Slingers every game, despite their ephemeral militaristic relevance. A Slinger costs 35 (equivalent to 140 ) and an Archer costs 60 (240 ), but it takes only 60 to upgrade a Slinger into an Archer, which is an extremely good deal. So why at least 3 Slingers? Not only does it increase the chance you will get the for Archery, but when you upgrade those Slingers into Archers, you will get the for Machinery. This technology is crucial in every game, since it unlocks the Crossbowman (a premier military unit in the Medieval Era) and Kilwa Kisiwani, which is one of the best wonders in the game. Unlocking Machinery a few turns earlier than your opponents can mean a lot, and the Slinger plays an important, though not always obvious, role in it.
Killing a unit with a Slinger triggers the for Archery.
== Civilopedia entry ==
== Gallery ==
File:Civ6 slinger2.jpg|Slinger in game
== Related achievements ==
== See also ==
* Slinger in other games