Report 1388

Report #1388
Skillset: Skill: GMCP
 Org: Minstrels Status: Completed Oct 2015
Furies' Decision:
Approved.
Problem: One of the goals for the overhaul is simplification of coding for
systems. Many balances are already available within gmcp.Char.Vitals. This
report seeks to add the 4 main new cure balances to gmcp.
[A: 0 R: 0] Solution #1: Add, Lucidity, Dust, Ice and Steam balance to the
 gmcp readout on Char.Vitals
Player Comments:
---[Lerad on 10/1 @ 05:52 writes]:
Hrm, I don't see the old herb/sip/salve etc balances on GMCP at the moment. (if
they're somewhere I missed, do let me know!) Adding the new cure balances into
GMCP would be something new. I certainly agree that adding them would be
beneficial to system makers, and therefore I support this report, but it should
definitely be noted thatsince the old cure balances don't appear on the prompt
normally either, this would institute a change to the status quo. As a note,
adding the cure balances to GMCP should also include the values being masked
during blackout, too (1 for cure balance used, 0 for unused, -1 for when prompt
is hidden via blackout).
---[Ushaara on 10/1 @ 12:16 writes]:
This would definitely help. Supported.
---[Synkarin on 10/1 @ 17:49 writes]:
@Lerad herb/focus balances etc have never been on GMCP, but as far as I'm aware,
they are being removed and only the new cures balances will be retained.
Balance, eq, arm balances, head balance, psionic balances, and beast balance are
all alraedy included in GMCP. The same functionality with regards to blackout is
expected.
---[Jaamil on 10/4 @ 22:32 writes]:
Supported
---[Rivius on 10/6 @ 21:44 writes]:
Sure, why not. Currently blackout does allow for balances to be tracked, so I
would hope these would continue to work under blackout as well.
---[Shuyin on 10/7 @ 00:35 writes]:
Sure
---[Raeri on 10/7 @ 15:26 writes]:
Supported.
---[Tanin on 10/7 @ 18:37 writes]:
Supported
---[Ryboi on 10/13 @ 23:14 writes]:
Supported
---[Shedrin on 10/16 @ 13:44 writes]:
Supported.