Shaman - Dead Sun (Character Kit)

__NOTOC__
==Shamans==
More common among the primitive tribes is the shaman kit. Belgoi, gith, giants, nomadic humans, thri-kreen, and renegade halflings are all likely to have a shaman in their settlements and lairs. Usually, these priests live a short distance away from native populations, rather than in their midst. This helps them to maintain an air of mysticism.
A shaman makes the same pact as other clerics, but often mistakes the elemental beings granting his power for vicious and angry gods. Many earth shamans are known to worship the "God of the Volcano," for instance. That deity does not exist, but entire cultures have arisen based on such false beliefs.
The local environment usually dictates to which element the shaman allies himself. A tribe that lives on the shoals of the Sea of Silt would perish without a silt shaman, while those who wander freely would most likely be accompanied by a shaman of the air.
Role: The shaman is alchemist, medicine man, spiritual leader, and witch doctor, all combined in one mysterious, and often frightening, person. He or she is expected to provide healing, watch over births, conduct funeral ceremonies, and generally provide for the tribe. PCs are rarely shamans, but if they are, they should have to explain why they have deserted their responsibilities for the sake of mere adventure!
Alignment: Shamans are almost always lawful, but can be good, neutral, or evil in nature. Evil shamans are feared by their tribes, and they use this fear to cultivate fanaticism and respect.
Special Abilities: Player character shamans have the same bonus proficiencies as shrine clerics.
Suggested Proficiencies: Agriculture, animal lore (local species), astrology (Air), etiquette (tribal customs), fire building (Fire), healing, languages, mountaineering, navigation (nomadic tribes), religion, riding-land-based, survival, water find.
Many adventurers underestimate the shamans of the scorched, desert wastes. Jurgan, a priest of earth, tells of a pack of templars who made this fatal error.
: Jurgan sat on the steps of the weapon shop. The owner had permitted him to tell his tales here, after hours, for the past week, and the cleric of earth had drawn quite a crowd tonight. After the wide-eyed throng settled, and the last rays of the dark sun slipped below the city walls, Jurgan began to speak.
: "Even the lowliest creature can topple a sorcerer-king's templars if the enduring earth is his ally. Once I saw a group of the king's men chase a band of belgoi into a shadowy grotto. The templar chief signaled for the others to follow him, and I could hear studded leather clicking as they stum bled and slid down the embankment.
: "The templars believed that their prey was trapped, and they charged the startled savages. But as they waded into the enemy, they noticed a strange look in the eyes of the belgoi. The first few were easily slain, but then the templars saw that there were other shadows in the grotto. They had chased the belgoi into a trap, but the trap had been set for the templars!
: "The templar chief screamed a retreat and his veterans followed him in frantic withdrawal. As they ran, they couldn't help but see the ominous form of a shaman standing on the cliffs above.
: "He was much older than the rest, and his bluish body was covered with ritual scars, strange tattoos, and protruding bones. The shaman smiled at the doomed templars and raised his arms to the earth lords. As he brought his hands back down, the horrified templars saw the entire cliff face begin to shake and tremble.
: "They ran as fast as they could, but the quaking earth slowed their progress. Before they could even scream, a mas sive avalanche of rock and earth had buried them beneath tons of retribution.
: "When the grotto was still again, there was no trace of the overconfident templars, just a pile of bloody stone and flesh-beneath the toothless grin of the old shaman."
: -Jurgan's Tale
Category:Character Kit
Category:Character Kit EAFW