SL-2: DREAMER, DECEIVER

SL-2, also known as DREAMER, DECEIVER, is the second Superion Level of Find the Koishis II. It consists of the fight against Judashi Prime, but also incldues a pair of chaotic arenas right before it.
==Overview and Walkthrough ==
===The Manor===
The player starts in a mansion of some kind with several hallways and even a spiralling staircase. It's a simple path, even if it's strange how once the player walks past a certain point the elevator seems to vanish. A music box tune plays during this portion of the level.
The level properly begins once the player leaves through a hallway into...
===The Streets===
Upon walking out into the boulevard, an alarm sounds and.. for the first time, enemies appear.
*Wave 1 Enemies: 4x Serious Koishi, 1x Remishi Hakurei, 1x Thorne-Zytkow Koishi Reiuji, 1x Supermassive Koishi Reiuji
* Wave 2 Enemies: 3x Antimatter Koishi Reiuji, Protector Shrine (boss)
The streets themselves look jagged and deformed, as if an earthquake had struck recently, and there is a large screen that counts the Koishis you've collected. A tunnel emits a strange, red fog, with strange lines coming out like a raincloud is stuck inside it.
Upon defeating the Protector Shrine, the barriers that appeared out of nowhere to prevent the player from progressing dissipate and the player can continue into the second part of the level.
===The Complex===
The interior of this building is arena-like, and two massive horse statues sideline a broken crossway of some kind. Weirdly, the interior is rainy, and the floor is flooded in a (non-harmful) pink water.
The rest doesn't end as the player springs into action once again and the music picks up, leading to a four-wave crescendo:
*Wave 1 Enemies: 3x Remishi Hakurei, 1x Koizhi der Grosse
*Wave 2 Enemies: 1x Remishi Hakurei, 1x Flandrishi EX, 2x Blue Koittertank, 4x Serious Koishi
*Wave 3 Enemies: 2x Blue Koittertank, 4x Serious Koishi, 1x Flandrishi EX
*Wave 4 Enemies: Koishabriel B.D. (boss)
Defeating Koishabriel's body double opens the gates.
===The Park===
A large forest or even a park of some kind is found beyond the building you just slaughtered, and seems to be set outside the walls of the hellborne city. 
No enemies spawn here, but this solace is short-lived as the player quickly walks into some kind of bunker.
===Tesseract Chamber===
The final room of SL-2 consists of the boss fight against the Flesh Tesseract, it's minions, and Judashi Prime. Defeating Judashi opens a glowing door that takes the player back to the start of the level, but with the ending testament, music credits and door to leave present.
==Level Tips==
SL-1 was difficult.
SL-2 is worse, given it actually has the player fend off against enemies. Having to maintain less than 10 deaths is a far easier task than the KC requirement as the player is usually going to reach it during gameplay.
===Actual Level===
====Enemy Behavioral Changes====
*Serious Koishis drop health upon collection.
*Koizhi der Grosse now only plays her symphony once before restarting, meaning it's roughly 10 seconds long.
*Blue Koittertanks now only fire missiles, and have two moves before swinging.
====Fights====
*Enemy positions are random! Think of every possible outcome, and change your strategy as soon as you can.
*During the first battle, start gunning for Remishi Hakurei; her projectile swarm is probably the deadliest when stacked. Supermassive Koishi Reiuji fires slow and Thorne-Zytkow Koishi Reiuji is only a nuisance if you're at close range.
*You can focus more on the Protector Shrine rather than the Antimatter Reiujis since their lasers don't fire too far out, but it's better to gun for them in order to simply cull down the numbers faster.
*In the second battle set in the Complex, the first wave is nightmarishly hard; three Remishi Hakureis and a Koizhi der Grosse to keep you on your toes. If you can, if you're still standing on the first half of the arena, as soon as the Remishis fire and go back down, sprint and dash to collect two of them. If the positioning is right and you're fast enough, you can grab all three before Koizhi der Grosse is even done with her performance.
**The second wave is worse in part due to the Koittertanks, as their homing missiles can pile on stress to an already stressful situation. Keep on your toes, prioritize the Flandrishi EX due to her lasers' vast range, and MOVE.
**The third wave is three Koittertanks followed by a group of Serious Koishis. If you've lost health, you can try gunning after the Serious Koishis for some health bonuses.
**The fourth wave is somewhat easy as Koishabriel B.D. doesn't move.
*For tips on defeating the Flesh Tesseract and Judashi Prime, see their pages. (theyre wip doe lmao)
==Ending Testament==
Found at the end of the level. 
tbd 
==Trivia== 
*The level is named after a song by the band Judas Priest. In fact, prior to a decision made by popular vote, "DREAMER DECEIVER" was the name intended for Judashi Prime's badge.
*SL-2 is set in New Heresy.Message on Discord, 8/12/2024 Although the architecture implied it from the start, nothing directly stated before then that SL-2's environment and New Heresy were connected, and it was previously implied that the "hell-city" was a different settlement.
**It is likely SL-2 takes place in a deeper or more inland area of New Heresy, given none of the skyscrapers from the original area are present and there is a lack of liquid bodies outside the pool of mysterious pink substance in the Complex; the only 'nature' outside is beyond a colossal barricade and consists of a mostly-dead forest and several other buildings.
*The Park was originally much longer as part of a plan to be an extremely claustrophobic arena, but this was shortened due to the nightmare that was the second battle being considered satisfactory.
*The horse statue seen in the intro moves when the player crosses a certain threshold into the level; returning to it reveals it has left it's pedestal and has shifted away from the entrance to the spiral staircase.
*SL-2 actually starts and ends in the same area the player originally appeared in. The wall that creates the "illusion" appears after the player crosses a specific distance from the elevator.
*The level has a similar format to P-2: WAIT OF THE WORLD from ULTRAKILL: both are set in Hellish cities, both consist of a crescendo of enemies before the final boss, both follow up a previous "superboss" level by worsening the difficulty, and both end with a "prison and prisoner" fight.
** The music for the final bosses are ripped from P-2 as well, something Mare admits to and ends with "Hakita pls dont sue me".
==References==
Category:Find the Koishis 2
Category:Locations