Magic FAQ

This is just a general guideline for when you're designing a system of magic for your character or nation. Thrae is a High Fantasy setting and magic is integral to it. However sometimes an abuse of magic can make RP dull or frustrating, and thus we've put these guidelines into place to ensure magic remains fair and interesting for everyone.
1. Magic systems and spells are never universal, only local or individualized
2. Magic must have some sort of inherent cost to use, be it time, energy, or resources. Lacking that, it must be beholden to something (Climate, time of day, etc)
3. Magically powerful characters may exist, but the more powerful you are the more flaws your character should have to compensate. Greater responsibilities, strict rules, limited power sources, requiring blood sacrifice, or being beholden to a divine will are all valid flaws. 
4. Certain abilities and resources can be used to nullify magic, but these are still beholden to the cost rule. I.e: To nullify powerful magic, you require the same cost as that magic
5. If you make your own system of magic or magical artifact part of your character, you should have it detailed somewhere on the wiki or on your character's profile.
6. "Overclocking" your character should have greater, more permanent effects the more powerful the magic it causes. "Almost getting killed" should be a consequence with extended recovery. 
Category:Guidelines
Category:OOC