Grozilla and Grasmera's Den

==Locations==
 is found at [-51,40] inside the Pinki Crater.
==Access==
The access to is only available during the Vulkania period after the Mysterious Chthonian Slabs Room puzzle is solved server-wide for the current year.
Entry is possible daily by talking to L.O. Malikila after finishing 2 monster groups in Nomads' Land.
==Mechanics==
No matter which version of Grozilla and Grasmera the players want to face, they will have to pass through 2 rooms in Nomads' Land with 5 Sauroshells of different colours in each room before directly reaching .
There are 4 types of the rooms filled with 4 different Sauroshell level groups for 4 different character level categories. Each player can only access one type of the rooms of its own level category.
#Levels 1-50 --> can only enter "Tourist Room" and access 2 rooms consisting of 5 different Juvenile Sauroshells
#Levels 51-100 --> can only enter "Amateur Room" and access 2 rooms consisting of 5 different Novice Sauroshells
#Levels 101-150 --> can only enter "Specialist Room" and access 2 rooms consisting of 5 different Mature Sauroshells
#Levels 151-200 --> can only enter "Expert Room" and access 2 rooms consisting of 5 different Venerable Sauroshells
So, for example, level 151 and level 200 characters can go through Nomads' Land together, but level 150 and level 151 characters will have to beat the rooms separately before meeting each other at the entrance of .
==Related Quests==
* Taking Blood - Requires defeating either:
** Tired Grozilla and Grasmera (levels 100~149)
** Grozilla and Grasmera (levels 150+)
==Nomads' Land==
The Mysterious Chthonian Slabs Room puzzle must be solved annually for Nomads' Land to be accessible.
The mobs do not vary regardless of the number of characters in the group. They consist of one of each type of Sauroshell from the appropriate level bracket.
The map layouts are the same for all level categories.
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After passing through Nomads' Land the players will arrive at the entrance of where they will be able to choose one of the 4 possible boss rooms containing one of the 4 different versions of Grozilla and Grasmera each by talking to L.O. Malikila. The players can freely change the boss room without redoing Nomads' Land as long as they haven't started the fight in one of the boss rooms.
Entering one of the 4 boss rooms will also automatically start a daily quest depending on the version of Grozilla and Grasmera in that room:
# Entering sleepwalking Grozilla and Grasmera's Den will start Budding Heroes Never Wane (daily);
# Entering exhausted Grozilla and Grasmera's Den will start Budding Heroes Never Get Weary (daily);
# Entering tired Grozilla and Grasmera's Den will start Heroes Never Get Tired (daily);
# Entering Grozilla and Grasmera's Den will start Heroes Never Get Bored (daily).
These quests will reward players with Krolimea Tokens or Madreggon Tokens depending on the chosen version of Grozilla and Grasmera.
There is no save point or group teleportation system in . Players will have to rerun Nomads' Land in case of the loss against the bosses.
The players can only defeat one version of Grozilla and Grasmera per day. After defeating any version of the bosses the access to will become closed until the next day. The access to Nomads' Land however will still be available.
===Boss room===
Regardless of the number of characters, the boss room will always contain one of the versions of Grozilla and Grasmera. Their levels (and health points) vary according to the number of characters. The map layouts are the same for all versions of Grozilla and Grasmera.
All versions of Grozilla and Grasmera are not affected by any of the position switching spells.
==Strategy==
All 4 versions of Grozilla and Grasmera have similar spells and effects. The stronger the version, the more stats they possess, thus the more damage they will deal with their attacks.
The only attack spells the bosses possess are "Tyrannisation" (melee, 1 cell Cross AoE) for all versions of Grozilla and "Meteoroid" (1-4 range) for all versions of Grasmera. "Tyrannisation" spell will give "Tyrannised" state to the target(s) for infinite duration while removing "Meteoroid" state from the target(s). "Meteoroid" spell will give "Meteoroid" state to the target for infinite duration while removing "Tyrannised" state from the target.
There is a mechanic where "Tyrannised" targets will receive extra damage equal to 50% of the target's current HP (calculated after the basic damage from the spell has been dealt) from "Meteoroid" spell, and the same for "Meteoroid" targets from "Tyrannisation" spell. That means the target who suffers damage from both Grozilla and Grasmera will receive lots of damage. It is advised to avoid getting hit by both bosses in succession.
The bosses also possess one map manipulation spell each. All versions of Grozilla have the spell "Gravity" which pulls a target in a straight line within 2-5 range to Grozilla, while all versions of Grasmera have a spell "Magnetism" with which Grasmera can dash itself to the chosen target (both ally and enemy) in a straight line within 2-5 range, usually cast twice per turn if possible. These spells can also make the targets skip their turn if the target is in a corresponding state from another boss: Grozilla's "Gravity" spell will make the targets in "Meteoroid" state skip their turn, and the same is for Grasmera's "Magnetism" spell for targets in "Tyrannised" spell. To wrap it up, it is advised to avoid staying linear to both Grozilla and Grasmera at the same time to avoid those nasty effects which might mess up the fight strategy and map manipulation.
All versions of Grasmera will summon a Juvenile Sauroshell (or a Novice Sauroshell during a critical hit) of a random element. The summons are usually ignorable, unless they are somehow blocking the line of sight or movement. They can be killed very fast anyway. Note that Grasmera can only summon the Sauroshells in melee range, which means a surrounded Grasmera will not be able to summon anything.
Players should also worry about 2 KO mechanics that the strongest version of Grozilla and Grasmera has.
The first one comes from Grozilla's "Peas in a Pod" spell which is cast from the 5th turn every 5 turns. If Grozilla and Grasmera are not standing within 2 cells near each other at the start of Grozilla's next turn (turns 6, 11, 16, etc), Grozilla will put Grasmera into "Apocalypse" state which will allow Grasmera to kill all players on the map at Grasmera's turn. Keeping the two bosses near each other is an important role to win this fight. MP reduction, map manipulation or locking will prove to be useful in this dungeon for this purpose.
Grozilla and Grasmera cannot be carried or switched position with. They can only be pushed, pulled, and go through portals. This applies to all versions.
The second mechanic comes from the "Fused Together" spell, cast at the start of the fight by both Grozilla and Grasmera. Whenever one of the bosses die, the other one will enter "Broken" state for infinite duration which will allow the latter to kill 1 random character per turn. So it is advised to kill both bosses at the same turn or before one of the bosses gets a turn.
Fortunately, the 3 other weaker versions of Grozilla and Grasmera do not possess these 2 KO mechanics.
Extra tip:
Both Grozilla and Grasmera can be locked in the corners of the map to avoid getting hit by both bosses and simplify the fight. Approximately 110-120 lock is enough to block 4 out of 6 MP of Grozilla or Grasmera. The weaker versions of the bosses will require less lock.
==Rewards==
There's no specific reward from except the chance to find Grozilla, Grasmera, Tired Grozilla, Tired Grasmera, Exhausted Grozilla, Exhausted Grasmera, Sleepwalking Grozilla, Sleepwalking Grasmera.
==Related Achievements==
* Sleepwalking Grozilla and Grasmera:
** Chrono - Defeat all monsters in less than 9 turns.
** Statue - Allied fighters must finish every turn on the same cell that they started on, for the duration of the fight.
** Clean Hands - Allied characters must finish off enemies without inflicting direct damage on them. Traps, glyphs, poisons, pushback damage, reflected damage and damage inflicted by summons may all be used.
** Duo - Defeat all monsters with 2 characters maximum and in less than 20 turns.
** Save the Sauroshells - No enemy summons may be finished off by an allied fighter.
** Sleepwalk on the Wild Side
* Exhausted Grozilla and Grasmera:
** Chrono - Defeat all monsters in less than 9 turns.
** First - Exhausted Grasmera must be finished off first.
** Tight - Allied fighters must end their turn on a cell adjacent to another allied fighter.
*** Note: Summons do not count.
** Duo - Defeat all monsters with 2 characters maximum and in less than 20 turns.
** Save the Sauroshells - No enemy summons may be finished off by an allied fighter.
** Beyond Exhausted
* Tired Grozilla and Grasmera:
** Chrono - Defeat all monsters in less than 9 turns.
** Nomad - Allied fighters must use all of their Movement Points every turn for the entire fight. Losing Movement Points by unlocking will cause you to fail the challenge.
** Blitzkrieg - When an enemy is attacked, they must be finished off before they start their turn.
** Duo - Defeat all monsters with 2 characters maximum and in less than 20 turns.
** Save the Sauroshells - No enemy summons may be finished off by an allied fighter.
** Tired and Emotional
* Grozilla and Grasmera:
** Chrono - Defeat all monsters in less than 9 turns.
** Zombie - Use exactly one MP per turn.
*** Note: Does not fail if your turn is skipped.
** Impertinence - Allied fighters must end their turn on a cell adjacent to an enemy.
*** Note: Does fail if your turn is skipped while you are not next to an enemy.
** Duo - Defeat all monsters with 2 characters maximum and in less than 20 turns.
** Save the Sauroshells - No enemy summons may be finished off by an allied fighter.
** Fighting Fit
* Vulkanian Idol