Report 1347

Report #1347
Skillset: Astrology Skill: Tarox
 Org: Symphonium Status: Completed May 2015
Furies' Decision:
Solution 3.
Problem: This is a follow-up of report 1165. Tarox modifies endurance cost when
casting astrospheres at targets. Of course, with the impending removal of
endurance, we need to find a new, unique way for this planet (known as a warlike
and vicious entity) to affect astrospheres.
[A: 0 R: 0] Solution #1: Upon casting the sphere, if Tarox is positively
 aspected, the caster will receive a minor boost to
 the next offensive thing they do. This ranges from
 newbiekicks, to nightgaze, to cosmicfire, etc. If
 Tarox is negatively aspected, allow the sphere to
 give a minor malus to the next offensive attack. If
 two spheres are cast on the target that are positive
 and negatively aspected in Tarox, the exact
 positivity/negativity will be added together (like +3
 positively plus -2 negatively (plus x y z). Note that
 this is different in that it affects -you- instead
 of the casting of the astrosphere. Call the resulting
 calculation a Taroxian blessing or Taroxian curse in
 def/diag. This seems thematically neat (the war
 planet is blessing or cursing your endeavours in
 combat (particularly in dealing raw damage)).
[A: 0 R: 0] Solution #2: Allow Tarox to inflict a medium amount of magic
 damage (scaling to a large (1000 max?) amount if
 hugely negative) on the target if negatively
 aspected. If positively aspected, it becomes a heal
 instead (500 max).
[A: 0 R: 0] Solution #3: Tarox will affect the health of the caster only when
 astrocasting spheres. If positively aspected, the
 casting will heal the caster. If negatively aspected,
 the astrocasting will damage the caster (magic
 damage). Suggest low to medium amounts.
Player Comments:
---[Vivet on 4/23 @ 04:42 writes]:
I haven't been especially keen on any proposed changes for Tarox in the past.
Solution 1 could be interesting, but Solution 3 seems to fit thematically as
well, and would be simpler.
---[Lerad on 4/23 @ 13:57 writes]:
Solution three appears to be the simplest and most thematically appropriate.
Would be useful, as well.
---[Maligorn on 4/23 @ 15:40 writes]:
A concern raised by Shedrin and shared by me is that current solution 2 and 3
would make it so, at some times, it would require PK declare to buff allies,
making the skillset even more clunky. This report is super flexible, share your
ideas too!
---[Enyalida on 4/26 @ 23:37 writes]:
I don't really like Solution 1, especially without any potential numbers. I
don't understand how minor damage when laying spears will actually help out the
astrologer, and am averse to adding in more random damage spamming to the game.
---[Silvanus on 4/29 @ 05:35 writes]:
I was a pretty failure of an Astrologer, so I can't comment on the validity of
this report as I would like, but I outsourced my opinion to Kalnid, and his
suggestion is this: That Tarox affects the health of the user when a sphere is
cast. So when the sphere is positive in Tarox, it provides healing, when
negative, it removes health. Seems appropiate given that Tarox is the War sign.
---[Raeri on 4/29 @ 05:39 writes]:
Support for the Silvanus/Kalnid-solution
---[Maligorn on 4/29 @ 13:51 writes]:
Added in Silvanus's comment as sol. 3.
---[Jaamil on 5/1 @ 22:29 writes]:
Uuhh.. definitely no to solution 1 in my thinking. Solution two or three
preferably
---[Lerad on 5/4 @ 05:12 writes]:
Support new solution 3.
---[Enyalida on 5/4 @ 17:16 writes]:
Solution 3 (heal/damage caster) supported.
---[Elanorwen on 5/28 @ 20:34 writes]:
Solution 3 seems good.