Zombies

* See also Splicers
* See also ADAM_Addled
* See also Corpses_Everywhere
* See also THOSE_CORPSES_ARENT_DEAD ?
* See also Alternate Alternates
* See also Concept_Ideas
* See also Little_Sisters
Horrifying Idea : That ALL Those Corpses are Not Exactly Dead.
 What If They Also Get Up And Walk Around ???? 
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 The 'Twitching Corpses' and the Monty Python Skit Phrase : "But He's NOT QUITE Dead" 
ADAM in the corpses regenerating (a nice explanation), possibly a reason that they were left lying about. If this is true then 'The Mortuary' in New Rapture to recover this ADAM ( and Bounties Paid on corpses ).
A missed story opportunity the MMORPG can make use of ... Rapture Funeral homes with (later added) Mottoes "We Make Sure they Stay Dead" ( Note - The cremation was most popular when ... ) after the phenomenon becomes News.
Walkers are more like Zombies ( It is not the 'brains' the Splicers want and crave ... ) with a creepy scene of them supping on corpses ... Vampire Cult Faction ??? Splicers trying to 'suck life' out of corpses ???
Flashback side story : Some crazies trying to resuscitate some Egyptian Mummies in previous times ( Who brought one of those to Rapture ??? )
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Those Corpses We All Saw in Rapture : THEY WEREN'T REALLY DEAD ? ? :
THE HORROR !!!
ADAM has regenerative powers, and somehow THEY were still conscious, but couldn't move ?? ( I saw more than a few 'twitch' while playing. ) SO THAT'S why they were left lying about and not dissolved into the primordial-soup/skeletonized. That's why the Little Sisters kept visiting them and drawing out more ADAM from them ... ( The ADAM slowly regenerated itself too ? )
SO Zombies ...
SO whatever the New Game's setting, like its story being taken to The Surface, there can be very disturbing scenes up there in whatever isolated place the plot takes place in ( a Remote Icelandic Village ?? ). These Living Corpses being researched in government labs and perhaps reanimated ( and what comes after that ... ) ?
The Next Game gamemakers are likely barely getting started ( when this was written ), so who knows what ideas they might decide to use. Will WE (the Player) be one of these 'living corpses' ?? Perhaps rescued from our waking nightmare of 10 years ? Can WE be SANE after that ?? We shall have to see ... Plenty of Rapture Flashbacks for the Backstory ... 
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The Call Of Duty(game): Zombie Mini-Game equivalent should be expectedin with the MMORPG Project.
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No, NOT Nazi Zombies ... Except :
Columbia ( the one that survived in some alternate universe ) sided with the Nazis during WW2. They had already eaten all the Vox ( 'Soylent-Greened' them as Fink name-ified it ... )
So Cannibal Nazis - the perfect 'Politically Correct' Enemies ( Hmmmm, 'Nazi Zombies' was already Trademarked ).
( Ya, Das ist gute Schnitzel !!! Auch langes schwein !!! )
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Even in REDO Columbia : 
Stories of creepy occurrences of the BRAINZ being eaten ( ZOMBIES crawling out of Tears !!! )
So much Potential.
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Call of Duty(tm) Style Zombie Shooter (add-on game) :
The classic escalating waves of attacks the Player has more and more difficulty fighting against.
A Small Map Level, but several times larger than the Protector Trials ones, and at least as big as the MultiPlayer maps ( actually you COULD recycle those for this ), with progressive area access expansion as the Player clears out the 'waves' of Zombie-like Splicers, while acquiring additional Weapons/Ammo/Plasmids, and the hordes progressively increasing survival difficulty as time goes on.
Semi-Randomized to increase replayability ( varying waves mix/counts, path changes, props available to Player ).
Vendor Machine Hacking - only within the running scenario. The Protector Trials DLC was stupid in letting you pre-Hack all the machines before triggering the LS start (of the combat), and it got plain tedious and a chore to do it repeatedly, with no point in doing it while fighting with all the delay involved.
Sometimes Players just want to slaughter things ( and the MMORPG itself is NOT a 'Slaughterfest' ).
Variations (sub-scenarios) addable by Player Designers
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