Flying Artillery/Ultima Ratio

Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics	Flying Artillery — Vital statistics
 	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.	
Light artillery, capable of dealing some damage to buildings but deals serious damage to slow-moving units such as infantry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [2]
* 	1.7s(250t) 	120 	12 	29 	3.3s(50t) 	27 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 80: 70 	: 20: 20 	2 	 	3 	1–14 	
*Is weaker but faster than Cannon.
*Has an attack penalty versus fortifications, but is effective against infantry and horse cavalry, and very lethal against war elephants.	 	
                	                	                	                	                	                	                	                	               
Category:Ultima Ratio