Final Fantasy X-2: Last Mission auto-abilities

Auto-abilities in Final Fantasy X-2: Last Mission are gained by equipping a specific combination of dresspheres or an accessory. Auto-abilities obtained through Dressphere combinations have a corresponding accessory with the same effect that is obtained after the player gains enough AP while having the auto-ability.
==Auto-Abilities==
Ability 	AP 	Effect 	Usable via
1/2 Damage 	87 	Halves all damage received. 	Dresspheres: Gun Mage + White Mage + MascotAccessory: Soldier's Bandana
50% Discount 	70 	Items are 50% cheaper in shops. 	Dresspheres: Warrior + Samurai + Dark KnightAccessory: VIP Card
Accuracy Training 	50 	Accuracy goes up easier when leveling up. 	Dresspheres: Gun Mage + SongstressAccessory: Third Eye Rune
Berserkproof 	40 	Prevents the Berserk status. 	Dresspheres: Thief + FestivalistAccessory: Flower Hairpin
Confuseproof 	55 	Prevents the Confusion status. 	Dresspheres: Gunner + Dark KnightAccessory: Rune of Sanity
Curse Guard 	40 	Prevents the Curse status. 	Dresspheres: Lady Luck + FestivalistAccessory: Hex Ward
Darkproof 	55 	Prevents the Darkness status. 	Dresspheres: Samurai + FestivalistAccessory: Radiant Mascara
Darktouch 	60 	Inflicts Darkness when attacking physically. 	Dresspheres: Gun Mage + Dark KnightAccessory: Dusk Choker
Detect Enemies 	40 	See all fiends' location on current floor. 	Dresspheres: Alchemist + MascotAccessory: Moon Goggles
Dress Guard 	40 	Prevents dresspheres from being removed. 	Dresspheres: Alchemist + SongstressAccessory: Body Chains
Defeat to Heal HP 	65 	Recover HP after defeating an enemy. 	Dresspheres: Warrior + SongstressAccessory: Asuran Seal
Defeat to Heal MP 	75 	Recover MP after defeating an enemy. 	Dresspheres: Gunner + FestivalistAccessory: Larva Claw
Defensive Training 	50 	Defense goes up easier when leveling up. 	Dresspheres: Thief + BerserkerAccessory: Fighter Headband
Detect All Traps 	75 	All traps from the current floor are shown on the mini-map.	Dresspheres: Thief + TrainerAccessory: Trap Sensor
Detect Nearby Traps 	50 	Reveals traps if the character walks close to them. 	Dresspheres: Black Mage + Lady LuckAccessory: Ninja's Comb
Doomproof 	60 	Prevents the Doom status. 	Dresspheres: Samurai + Dark Knight + TrainerAccessory: Longevity Charm
Double Gil 	50 	Doubles earned gil. 	Dresspheres: Psychic + FestivalistAccessory: Sure Hands
Evade Traps 	75 	Traps do not activate under any circumstance. 	Dresspheres: Songstress + Thief + PsychicAccessory: Stealth Cape
Evasion Training 	50 	Evasion goes up easier when leveling up. 	Dresspheres: Lady Luck + MascotAccessory: Steel Sandals
Fireproof 	30 	Nullify Fire-elemental attacks. 	Dresspheres: Gunner + White MageAccessory: Extinguisher Hood
Gil for EXP 	60 	Receive gil instead of EXP. 	Dresspheres: Gunner + PsychicAccessory: Silver Spoon
Gil for Damage 	60 	Receive gil equivalent to damage received. 	Dresspheres: Thief + SamuraiAccessory: Thrifty Purse
Gil Guard 	40 	Prevents the Gil Drop status. 	Dresspheres: Samurai + MascotAccessory: Purse String
Grace Under Pressure 	45 	Doubles damage dealt when HP is critical. 	Dresspheres: Samurai + PsychicAccessory: Swan Feather
HP Heal Over Time 	65 	Restores a small amount of HP every few turns. 	Dresspheres: White Mage + Trainer + MascotAccessory: Bandage
Iceproof 	30 	Nullify Ice-elemental attacks. 	Dresspheres: Berserker + SongstressAccessory: Heating Pad
Immobileproof 	40 	Prevents the Immobile status. 	Dresspheres: Warrior + PsychicAccessory: Windy Pedicure
Impenetrable Front 	97 	No damage taken from frontal attacks. 	Dresspheres: Warrior + Berserker + PsychicAccessory: Armored Vest
Lightning Eater 	N/A	Absorb Lightning-elemental attacks. 	Accessory: Ltng. Dragon Ring
Lightningproof 	30 	Nullify Lightning-elemental attacks. 	Dresspheres: Black Mage + TrainerAccessory: Lightning Rod
Magic Defense Training	50 	Magic Defense goes up easier when leveling up. 	Dresspheres: Alchemist + Black MageAccessory: Spirit Emblem
Magic Training 	50 	Magic goes up easier when leveling up. 	Dresspheres: Dark Knight + White MageAccessory: Witch Earrings
Marksman 	75 	Attacks never miss. 	Dresspheres: Gunner + Gun Mage + AlchemistAccessory: Sniper Cuffs
MP Cost Protection 	40 	Prevents the Double MP status. 	Dresspheres: Gun Mage + TrainerAccessory: Fiendlord Sigil
MP Heal Over Time 	75 	Restores a small amount of MP every few turns. 	Dresspheres: Gun Mage + Dark Knight + Black MageAccessory: Waxing Moonstone
Physical Training 	50 	Strength goes up easier when leveling up. 	Dresspheres: Warrior + TrainerAccessory: Wristband
Poisontouch 	70 	Inflicts Poison when attacking physically. 	Dresspheres: Berserker + White MageAccessory: Viper Fang
Secret Items 	87 	Additional items appear in shop inventories. 	Dresspheres: Mascot + FestivalistAccessory: Special Pass
Shoplift 	75 	Steal items while in a shop. 	Dresspheres: Gunner + Thief + Lady LuckAccessory: Thief's Card
Silenceproof 	40 	Prevents the Silence status. 	Dresspheres: Songstress + Black MageAccessory: Megaphone
Sleepproof 	55 	Prevents the Sleep status. 	Dresspheres: Alchemist + BerserkerAccessory: Vigilance Sash
Slowproof 	55 	Prevents the Slow status. 	Dresspheres: White Mage + Lady LuckAccessory: Fairy Socks
Auto-abilities
Category:Ability lists