Gamemodes

==/// SUMMARY==
Gamemodes are changes to the base game that will affect the gameplay of Defend the Statue.
* Upon the end of a game session/start of a new server, players will have the ability to vote for a gamemode.
*Most gamemodes have a Server Level Average (S.L.A.) requirement.
*Depending on the gamemode, a player can earn more or less XP.
*Gamemodes will provide changes that either make the game easier or harder.
*Some badges are locked behind certain gamemodes.
*Certain gamemodes will give out less XP the more overleveled the player is.
The gamemodes that are currently in the game are as follows:
==/// MAIN GAMEMODES==
===// CASUAL [ Level 0 ]===
 "Recommended for those who want an easier experience or don't like the standard tradition of adapting things by themselves."
CHANGES: 
*100% XP earned
*Statue HP will passively regenerate outside of boss fights
* Respawn time will not increase through gameplay progression
*No stock limits
*Exclusive structures are available after Wave 15
*Restore a Statue life after Boss defeat
*Mods are enabled
*Mini-Bosses can be encountered
RULES:
*Dynamic Difficulty:
**Controls the rules of the match
**Will lower if the team is doing poorly and vice-versa
**Controls whether Mini-bosses spawn, cash gain, enemy health and e.t.c.
*The match will end at Wave 35
*Defender Skill Rating will not be calculated in Casual
===// DEFAULT [ Level 0 ]===
 "Normalized gameplay without the interference of using perks to provide unethicalities to every social experiment. Play by the game's rules, win by neutral standards."
CHANGES:
*100% XP Gain
*Mini-Bosses can be encountered
*Viper Squadron can be encountered
RULES:
*Match ends at Wave 50
* Mods are enabled
*Credits Battle can be achieved
*Exclusive weapons are allowed
===// COMPETITIVE [ Level 25 ]===
 "Compete against everyone in your server to see who prevails all."
CHANGES: 
*0% XP Gain
*Mini-Bosses can be encountered
*Viper Squadron can be encountered
*Civilized Engineer structures are enabled
*No preparation time
*No breaks upon wave completion
*No random critical hits
* No Shop Mercy on rematches
*No damage spread
* No scope sway
RULES:
* Competitive Mode Score:
**Score accumulated and leaderboard placement is converted to XP by the end of the game
**Earn score via killing enemies, healing/constructing, or supporting
**Earn score for the ENTIRE TEAM via defeating Bosses
**Lose score via dying
**Lose score for the ENTIRE TEAM via BYF penalties or losing a statue life
* Match ends at Wave 35
*Mods are disabled
*Credits Battle can be achieved
*Exclusive weapons are banned
*Superweapons are banned
*Starting cash (from badges) are disabled
===// LEGACY [ Level 50 ]===
 "Real defenders play on the real deal."
CHANGES:
*150% XP Gain
*Respawn time reduced by 25%
*Mini-Bosses can be encountered
*Viper Squadron can be encountered
*75% of Team Score is lost upon losing a statue life
* Preparation time is reduced by 75%
*Some Bosses, Mini-Bosses, and infantry enemies have altered stats/characteristics
*No equip time and weapons will keep reloading even if unequipped
* Debuffs that players apply to enemies will remain even after death (e.g. Fire Staff's debuff will keep damaging enemies even after death, but this is not the case in other gamemodes)
*Infinite consumable uses
*No jump cooldown
* No scope sway
RULES:
*Match ends at Wave 50 (if applicable)
*Perks are disabled
* Most Mods are disabled
* Credits Battle can be achieved
* Most exclusive weapons are banned
*The Statue will have two lives
==/// UNIQUE GAMEMODES==
===// RUSH HOUR [ Level 75 ]===
 "There is no Statue for you to preserve. Defend your honor against those who want you dead."
CHANGES: 
*133% XP Gain
*Respawn time reduced by 50%
*Enemy spawn time increased by 25%
*Mini-Bosses can be encountered
*Viper Squadron cannot be encountered
*Civilized Engineer structures are enabled
*No equip time and weapons will keep reloading even if unequipped
*No preparation time
*No breaks upon wave completion
RULES:
*Timer: 
**Self-destructs after reaching 0:00 and ends the game with a defeat
** Kills, wave completion, and defeating Bosses/Mini-Bosses will increase the timer
** Deaths will reduce the timer
*Match ends at Wave 34
*Most Mods are disabled
*Credits Battle can be achieved
* Most exclusive weapons are banned
*There is no Statue thus Repair Hammers are also banned
* Bold, yet Foolish (ByF) is disabled
===// ULTRADEFENSE [ Level 100 ]===
 "The makeshift ULTRAKILL experience for those who have fallen under the influence of the Steam Summer Sale."
CHANGES:
*100% XP Gain
*0% Cash gain
*Restore Statue HP based on how stylish you play
*Enemy spawn time increased by 50%
*Mini-Bosses can be encountered
*No preparation time
*No breaks upon wave completion
*N.D.B.D. Captain is replaced with Mass Destruction, V1
RULES: 
*Players receive MASS DESTRUCTION weapons
*Match ends at Wave 25
*Repair Hammers are banned
*Instant Boss spawn time
*Defeating Bosses skips waves
*Mods are disabled
*Credits Battle can be achieved
*The Statue will only have one life
*Bold, yet Foolish (BYF) is disabled
===// DEMONHUNTERS MUST DIE [ Level 125 ]===
 "For those who love to use the DEMONHUNTER on a daily basis and want a bigger challenge."
CHANGES: 
*87.5% XP Gain
*0% Cash Gain
*Enemy and Boss max health increased to 300%
*Statue's max health reduced to 20,000
*Respawn time reduced by 50%
*Enemy spawn time increased by 80%
*Mini-Bosses cannot be encountered
*Alien Invasion cannot be encountered
*No preparation time
* No breaks upon wave completion
* N.D.B.D. Captain replaced with Devil Hunter, Dante
RULES:
*DEMONHUNTER's Demon Charge is available at all times
*Consumeable Buffs are infinite
*Shop is disabled
*Match ends at Wave 25
*Mods are disabled
*Instant Boss spawn time
*Credits Battle can be achieved (will only play Shall Never Surrender or Devils Never Cry)
*Players start with DEMONHUNTER, Super Repair Hammer, Pizza
*The Statue will only have one life
*Wave completion restores a percentage of the Statue's health while defeating Bosses fully restores the Statue's health
*Bold, yet Foolish (ByF) is disabled
===// HYPERSTYLE GLORY [ Level 150 ]===
 "The definitive stylish experience between the kinds of rivalry and the duality of mankind."
CHANGES: 
*75% XP Gain
*0% Cash Gain
*Enemy max health increased to 500%
* Boss max health increased to 200%
* Respawn time reduced by 50%
*Enemy spawn time increased by 50%
*Mini-Bosses cannot be encountered
*Alien Invasion cannot be encountered
*No preparation time
*No breaks upon wave completion
* Wave 25 replaced with Hyperstyle Fracas (N.D.B.D. Captain, Devil Hunter, Dante, and Mass Destruction, V1)
RULES: 
*Players select a Superweapon of their choosing along with additional items 
**Hyperstyle Glory's weapons will require the user to meet within each weapon's level and badge requirement.
**The following are the usable weapons: 
***Dualtist Ronin (Level 0)
***Dynastal Insurrection (Level 50)
***DEMONHUNTER (Level 125, SWEATY COMBO DEMONHUNTING REHEARSAL)
***Eternal Remnance (Level 75)
***Brickbattler Breakout (Level 40)
***Zydrian Vayr (Level 250, SOLO DYNASTY)
***Stratobloxxer (Level 250, TALE OF TESTAMENT)
***MASS DESTRUCTION (Level 100, UNDEFINED ENTROPY)
*Consumeable Buffs are infinite
*Shop is disabled
*Match ends at Wave 25
*Mods are disabled
*Instant Boss spawn time
*Credits Battle cannot be achieved
*The Statue will only have one life
*Wave completion restores a percentage of the Statue's health while defeating Bosses fully restores the Statue's health
*Bold, yet Foolish (ByF) is disabled
===// CUSTOM [ Level 500 | Private Server ]===
 "To those who want to provide their own experience with what their imaginations guide them to."
CHANGES: 
*Changes selected by Private Server Owner
RULES: 
*Rules selected by Private Server Owner
==/// REMOVED GAMEMODES==
===// GAME JOURNALIST [ Level 0 ]===
 "There's no way you can't possibly fail at this game. Even if you could, you'd still be better than every game journalist."
CHANGES: 
*0% XP Gain
*0% Cash Gain
*Match ends at Wave 15
*Statue's max health increased to 2.1e9 HP (comically large numbers)
*Enemy and Boss max health decreased to 1%
*Enemy defense reduced by 999%
*Players' Defense increased by 999%
RULES:
*Shop is disabled
*Perks are enabled
*The Statue will have nine hundred ninety-nine (999) lives
=== // DEMOKNIGHT TEST [ Level ? ]===
 "Another experimental modifier for future wacky game modes."
CHANGES:
*0% XP Gain
*Players move 50% faster
*Match ends at Wave 15
*Enemy defense reduced by 25%
*Enemies receive 100% more HP
*Bosses receive 50% more HP
RULES: 
*Players start with the Eyelander 
*The Eyelander will have infinite charge duration
*Perks are disabled
*The cooldown of the Eyelander charge will be immediately filled
*Majority of items in the Shop are blacklisted
**The Eyelander, Ninja Blink, Shield Potion, and Touchstone are the only items available in the shop
*The match ends at Wave 15
==/// TRIVIA== 
#The characters you see in all of the gamemode banners feature real players, most of who are in the Defend the Statue Community Server. (From Left to Right.)
#*Casual: JohnAlfred321, dylanthehotboy9
#*Default: Xeycrow, xKenis, Dat1nubIy
#*Legacy: Eclipsura, EvilJacobthehero2013, MightyXVN2nd, ExtremeXinomic (Cameo as the Cirno Fumo)
#*Rush Hour: Therealpraelatus, ToxicZombie10674
#*ULTRADEFENSE: Paladlnum, keny199999 (Kento), CoolandAwesomeD, Epiclightbattle
#*DEMONHUNTER MUST DIE: CuddlyBunny51, EpicMatt629, xKenis, avyaiden (blitz)
#*Hyperstyle Glory: Nua06474, Danonienko
#The Rush Hour background art is made by the contributor, ToxicZombie10674.
#The background image of Legacy is from xKenis' previous project, Defend the Statue: Remastered.
#The Custom gamemode does not have a Server Level Average (S.L.A) requirement, but rather requires the VIP server owner to be level 500 or higher.
#Game Journalist and Demoknight Test were removed due to redundance as they were made for a joke and people maliciously voting for them before leaving the server.
#Demonhunters Must Die references Dante Must Die, the name of the hardest difficulty in Devil May Cry series.
Category:Basic Information