Vitality

Abbreviation: VIT
Vitality is a stat that is compared with an attacker's strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier.
For every two points of Vitality, a character's defense stat is raised by one point.
Associated with the Element of Earth. Many items that are Earth-based add VIT to a player's Stats, such as Titan's Cudgel
*Note: a large amount of Vitality can also increase the potency of cure spells.
"Ex: Koenig Schaller +10 VIT also has the same added potency as Valor Coronet's +10 Healing Magic Skill and has been tested accordingly; both results were of the same potency"- This was not accurate by 1 point of potency, +X vit has a higher effect than +X healing magic skill at this and higher scales. 
*It has also been tested that VIT is a hidden modifier for the new magic shield effect on the Paladin job ability Rampart. The currently accepted formula seems to be: VIT*2 equals the amount of damage absorbed by magic stoneskin.
*VIT also affects the damage of Jump.
==Breakdown of Level 1 and 75 Vitality Stats by Race and Job Sorted Highest to Lowest==
Based off Monk Vitality score
:
Race 	Lv.1	Lv.75
Galka 	10 	70
Elvaan 	9 	66
Hume 	8 	63
Mithra 	8 	60
Tarutaru	8 	60
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs
==VIT Rankings Based on Job==
1. (Tied) Monk, Paladin
3. (Tied) Dark Knight, Dragoon, Ninja, Samurai
7. (Tied) Bard, Beastmaster, Ranger, Thief, Warrior, White Mage
16. Red Mage
20. Black Mage
21. Summoner
Category:Stats