AI Patrol Path Node

The AI Patrol Path Node is a Device in Fortnite: Creative, added in Update v22.20.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Patrol Path Group 	1, Group 1 - Group 100 	Sets the Patrol Path Group that this device belongs to.
Patrol Path Order 	No Order (0), 1 - 127 	Used to order the Patrol Path in its Patrol Path Group, No Order will put the Patrol Path at the end. If multi Patrol Paths have the same order, they will be randomly ordered between themselves.
Enabled At Start 	Enabled, Disabled 	Whether the device will be enabled on game start or not.
Next Patrol Path Group 	Group 1, Group 1 - Group 100 	Sets the Patrol Path Group for the AI instigator to go to when Go To Next Patrol Group is received.
Patrolling Mode 	Back And Forth, Looping, Stop At End	Determines how the AIs should patrol the associated Patrol Path. 
*Back and Forth, AI will keep moving along the path from the start node to the end node and then go back reversely.
*Looping, AI will keep moving from the node to the end node and then go back directing to the start node.
*Stop at End, AI will stop at the end node.
Show Path In Play Mode (Debug)	Yes, No 	Whether to display the Patrol Path in Play Mode or not. (This only works for playing your own island in Creative, it won't show in published islands.)
Show Path In Edit Mode 	Yes, No 	Whether to display the Patrol Path in Edit Mode or not.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Enable When Receiving From 	Enables the device.
Disable When Receiving From 	Disables the device.
Go To Next Patrol Group When Receiving From	Will send the AI instigator to the Next Patrol Group. This option works with When Patrol Path Node Reached or When Next Patrol Path Node Unreachable.
Go To Next Patrol Path When Receiving From 	Will send the AI instigator to the Next Patrol Path in the Patrol Group. This option works with When Patrol Path Node Reached or When Next Patrol Path Node is Unreachable.
Option 	Description
On Patrol Path Started Send Event To 	When the AI starts using the Patrol Path.
On Patrol Path Stopped Send Event To 	When the AI stops using the Patrol Path.
On Node Reached Send Event To 	When the AI reaches the current the Patrol Path Node.
On Next Node Unreachable Send Event To	When next Patrol Path Node is unreachable.
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/AI
==ai_patrol_path_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
Option 	Type
NodeReachedEvent 	listenable(agent)
NextNodeUnreachableEvent	listenable(agent)
PatrolPathStartedEvent 	listenable(agent)
PatrolPathStoppedEvent 	listenable(agent)
Option 	Parameters 	Description
Enable 	 	Enables this device.
Disable 	 	Disables this device.
GoToNextPatrolGroup	Patroller:agent	Commands patroller to follow the Next Patrol Path Group instead of the default Patrol Path Group.
Assign 	Patroller:agent	Assign an AI to this patrol path.
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Category:Devices
Category:UEFN
Category:Creative
Category:Verse API