Iron Golem

The Iron Golem is a giant enemy found throughout the entirety of the Infinity Blade Trilogy. The Iron Golem wields the Kraken in Infinity Blade I and II. He is one of the only fully robotic Titians in Infinity Blade I. The Iron Golem shares the voice of the Plated Golem likely because they are the same enemy with different textures and weapons. 
==Location Infinity Blade I==
The Iron Golem only appears in at the Central Gate, and Atrium, making him less common then other Giant Titans found in Infinity Blade I. He also appears on round 7 of Survival Mode. He is also purchasable after the Feral Troll as a playable titan in Infinity Blade I's now discontinued multiplayer mode.
==Infinity Blade II==
The Iron Golem return in an identical state to his appearance in Infinity Blade I. 
==Combat Infinity Blade I and II==
The Iron Golem is a Giant sized enemy, with a similar fighting style to similar to other large titans. He has long drawn out and telegraphed attacks, giving plenty of time to dodge, but if he manages to hit you, he can deal substantial damage, so dodging and shielding are the safest options. 
===Stepbacks Infinity Blade I and II===
The Iron Golem has three Stepbacks
Jump and Slam
Analysis	Analysis	Analysis
In this Stepback the Iron Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Iron Golems head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Iron Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.	
In this Stepback the Iron Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Iron Golems head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Iron Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.	
In this Stepback the Iron Golem jumps back, before jumping forward, crushing the center, he then finishes up with a powerful downward slash towards 
center.
This Stepback can be avoided in multiple ways, the most optimal is dodge to the left or right to avoid the crush, then dodge to the left or right to avoid the downward slash, this will start the dodge break, but don't attack immediately, because shortly after dodge/block the slash, a stab Icon will appear on the Iron Golems head, hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge in either direction to avoid the crush and then parry the slam by swiping upwards. Shielding is not advisable here, as the crush can go through your guard, so if you are going to shield, make sure you time it well, and remember that the Iron Golem can still deal damage if he has elemental attacks, provided you don't have a elemental defense shield or gem.
Double Punch Slash
Analysis	Analysis	Analysis
In this Stepback the Iron Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Iron Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Iron Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Iron Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Iron Golem retreats slightly, before delivering a punch from the right, and then shortly follows up with another punch, and then a slash from the left.
This Stepback can be avoided in multiple ways, the most optimal is to dodge to the right to avoid the first punch, right before the Iron Golem can follow up with his other two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can dodge to right to avoid the first punch, then block (or duck/jump if your using Dual_Weapons in IB II or III) the follow up attacks. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.
Sextuble Smash and Slash
Analysis	Analysis	Analysis
In this Stepback the Iron Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Iron Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Iron Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Iron Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.	
In this Stepback the Iron Golem moves back slightly, and then delivers three pairs of attacks, the first being a punch and slash from the left, then a slash and punch from the right, and then another punch and slash from the left. 
This Stepback can be avoided in multiple ways, the most optimal is to block (or duck/jump if your using Dual_Weapons in IB II or III) the first two pairs of attacks, then, right before the Iron Golem delivers his final two attacks, a Stab Icon will appear on his side hitting it will allow you to interrupt his Stepback and deal extra damage. Alternatively, you can block (or duck/jump if your using Dual_Weapons in IB II or III) the first punch from the left, and then parry the second attack, however, this is inconsistent in Infinity Blade I, so it's safer to parry the third attack. If you're having trouble with either of these then holding shield will also work, it's just the least efficient sense it will give you the least amount of time to strike back, and Iron Golem can still deal damage sense if he has elemental attacks, provided you don't have a corresponding elemental defense shield or gem.
===Combat Tips Infinity Blade I and II===
The Iron Golem has incredibly telegraphed attacks, sometimes doing an intimidating slam in the direction he's going to strike. Because of this, his lack of moves that pierce through shields, and his lack of any special abilities, the Iron Golem shouldn't be much of a problem. As you can pretty easily dodge out of the way of nearly all of his attacks. But to ensure victory, you should dodge out of the way for all of his attacks except his final attack for his combo, (except during his Stepbacks, in which you should go for the Stab Icons) that way you can get a parry break which will give you the most time to strike back.
==Infinity Blade III==
The Iron Golem, like most enemies in Infinity Blade III, can wield several different types of Weapons, and can also be disarmed mid fight, causing him to swap to a different weapon. 
==Gallery==
IronGolem-Model-IB1.png
IronGolem-Model-Idle-IB3.png 
IronGolem-Model-Combat-IB3.png 
KrakenShock.PNG
IRONGOLEM.PNG
Iron Golem bert-lewis-.jpg|concept art by Chair artist Bert Lewis
Iron Golem Concept art.jpg|concept art by posted by Chair artist Bert Lewis
Iron Golem IB2.png
Iron Golem.png
Iron Golem full view.webp
Iron Golem IB3.png
Iron Golem at Vault of Tears.png
Category:Titans
Category:Titans in Infinity Blade I
Category:Titans in Infinity Blade II
Category:Titans in Infinity Blade III