Mist Mephit

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Both mist and steam mephits originate on the quasielemental Plane of Steam, the only known plane that has spawned two varieties of mephits. Possibly for this reason, the two varieties have developed an intense rivalry bordering on hatred. They insult one another constantly and fight inconclusive skirmishes.
==Mist Mephit==
Mist mephits fancy themselves spies of the highest caliber. They quickly report other mephits who show mercy or other treasonous behavior, and they seldom engage in idle banter with other mephits.
Mist mephits can see clearly in fog or mist. Their skin is pale green.
===Combat===
Mist mephits seldom engage in melee unless trapped. Their soft claws inflict 1 hp damage. They can breathe a sickly-green ball of mist every other round, up to three times an hour, that automatically envelops one victim within 10' (save vs. poison or take 1d4+1 points of choking damage and blinded for 1-4 rounds).
Mist mephits can create a wall of fog once per day, as a 3rd-level wizard. They can also assume gaseous form once per day, and often do so to spy on others or escape combat. Once per hour, a mist mephit can attempt to gate in 1-2 other mephits, either ice or mist. If two arrive, they are the same type.
Powerful winds, including a gust of wind spell, cause mist mephits to flee in confusion.
Category:Creatures
Category:Planescape Appendix I Creatures