Greyton

Greyton is a town roughly 4 hours ride east of Dejune. It is ruled by Mortimer Grey and run by Tabitha Wolfsbane. It is the home of The Order of the Scythe, and hosts Castle Grey
== Stat Block ==
LN Small Town
Corruption -2; Crime -1; Economy -1; Law +3; Lore +0; Society +1
Qualities rumermongering citizens, strategic location
Danger +10
Prosperity 13 (+2 highest bonus [Economy],  +2 Large Quarry, +2 Major Roads (Coast Road, Mosswood Highway), +1 Strategic Location, +1 Tabitha, +5 Size); Can support 156 additional people. (100 labourers 50 Greyton Shields)
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Goverment Dictatorship
Tax 10% sales tax, 2% levy (split between Greyton Shields, Jel's Marauders and paying out bounties)
Population ~2625 hired labourers + 919 extras (as of day 367)
== Greyton ==
Castle Grey is set a hundred feet back east of the crossroads. It is a 5 story monstrocity, topped with a huge statue of Mortimer holding his scythe aloft, and ringed by two curtain walls.
East of the castle is the Market Square, surrounded by the Market District. The scene is dominated by the stained glass wall of Castle Grey depicting the Holy Symbol of Balthazar, visible through the invisible section of the curtain wall.
To the north is the warehouse district. The roads here are wider and generally kept in better repair, to facilitate wagons moving between the docks, the warehouses, the markets and the main road
The residential district runs along the southern edge of the town. Large dormitories still exist, athough nthey are now ow permanent structures, and they house the labour teams that were once used to build Castle Grey. They are now used as a base for the labour teams that work with the Order of the Scythe. The western half of the district is freely available for other residents to build their homes.
The rivers shore holds the dock, an area administrated by Mirrax Marine Engineers.
The overall impression of the town however is not quite what you'd expect. Knowing Tabitha, you would expect to see a town laid out in a grid, where wide long straight roads would be the best and most obvious solution. Instead you have wide roads that suddenly narrow and wind through a sharp set of S bends, almost like a God has reached down, stuck his fingers in the earth in the middle of the town and has done a series of twists. Closer examination also shows all of the newly constructed buildings have flat top roofs edged with a low wall. Further more, occasionally rectangle pits can be spotted dug into roadways.
The purpose quickly becomes apparent - there are no long roads cavalry can easily charge down, every roof serves as an archers post, deadfalls and blockades can be organised quickly and deployed easily, and all roads lead to the Castle with the stained glass Holy Symbol of the cathedral, visible through the invisible sections of the wall, acting as a rallying beacon. Greyton might be a merchant town, but it is also a military town run by Hellknights.
==== Buildings of note: ====
* The Salty Sabaton - A tavern owned by Killingsworth
== Greyton surrounds ==
* Greyton is located at the intersection of the Coast Road and The Mosswood Highway
* There is forest running from the west to southeast. It has been cleared back 500ft from the borders of the town.
* The remainder is grassy hills
== Military ==
* Greyton "Shields" - The Shields patrol the town and keep the peace. They are relatively few in numbers but are hand picked. Eventually the Shields will serve as a recruiting pool for the Castles Hellknight garrison