Uncharged Weapon (Enhancement)

Let's face it. With the tragedies that can occur when using permanency spells, not every wizard is willing to make a sacrifice for someone else. To counter this, many wizards just “forget” to cast the much-needed permanency when they create a weapon. In this case, the weapon literally becomes a charged item. When a wizard does not cast this vital spell on a weapon, it is assumed to have 1d100 charges. Luckily, these charges are no! used whenever the weapon misses as intended target Whenever the warrior (or whoever is using the weapon) strikes a target, one charge is used up, whether the weapon caused maximum damage or just 1 point of damage. Once the last charge is used the weapon becomes nonmagical.
Category:Encyclopedia Magica
Category:Encyclopedia Magica Enhancements
Category:Weapon Enhancements
Category:Enhancements