Daydream

DaydreamMysticApprentice400 hoursDouble learning difficulty
Time to Cast: 1 minute, not able to cast while victim is in combat
Apprentice level, the mage is able to cause the victim to see images in the minds eye as if daydreaming victim must make a mental save vs mages willpower to avoid seeing the images - victims of this are aware that the images are just a daydream and can still interact with everything around them, images last as long as the mage maintains concentration.
Journeyman level - same as apprentice except that the mage can cause auditory hallucinations to go along with the images (voices in your head) mental save vs willpower of mage for success. If the victim fails, they are quite distracted - 1D4 minutes, unable to carry on conversation, victims typically stop whatever action they were doing until the effect wears off, -10 on awareness checks, victim can make a contested willpower check to break the spell after the first minute (If attacked during this time, the victim will be at a -5 to defend the first action, after being attacked the spell is broken)
Master level- images become illusions to the victim, projected from the subconscious mind into field of vision. Mental save vs casters willpower for success (Mage gets a +2 to willpower for the purpose of save difficulty?) Victim is totally immersed in the daydream for 1D6 minutes. Awareness checks are impossible, communication is impossible, the victim is in a daydreaming prison created by the mage using the subconscious. (-10 against the first attack, if attacked, the spell is broken) Contested willpower check to break the spell after first minute
Category:Mystic
Category:Skills
Category:Apprentice Skills
Category:Abstract
Category:Abstract: Apprentice Skills