Skill Ideas

It is highly recommended contributions are made.
==Sailing ==
Sailing could be used as a skill requiring Woodcutting, Smithing, and Engineering, to sail river currents with already made canoes. At higher ranks players could construct ships to visit different islands, setting huge explorations. Players can also skip out on boat fare to reach islands, although it would take longer.
*Flying mounts eliminate the need (in some situations)
*Flying mounts, however, can not break through incredibly strong winds (boats can)
==Astronomy/Etherealogy==
The study of the many ethereal things out there, and the many unknowns of LL.
==Breeding==
The art of farming, but with animals. The skills seems to be much bigger than Farming itself. But farming is growing plants, not livestock. Grow livestock, gain and sell meats.
==Dungeoneering==
Exploring dungeons and lost infos. A stretch on Excavation, but requires more exploration.
==Alchemization==
The act of tributing objects to receive one created or one in return. Also, you'd be able to alchemize your items, turning them into gold.
*The skillcape would be gold.