Elector Counts

Elector Counts refers to the various states within the Empire and their faction leaders. These factions count towards the Imperial Authority and Fealty mechanics.
During an Empire campaign, once you own the capital city of an Imperial state, you can appoint (and revoke) the state's Elector Count. An Elector Count, when appointed, gains three major benefits.
Firstly, all Elector Counts have access to a unique and powerful item. These effectively serve as their symbol of office, though they can be given to other lords and heroes if you wish. For the majority of them, this is a Runefang -- a magic sword tied to their province's history. For the wayward provinces of Sylvania and Marienburg, however, they offer other special items appropriate to them.
Secondly, having one of your Lords assigned as an Elector Count lets you recruit that Elector Count's State Troops -- powerful units tied to that province. These are similar to Regiments of Renown, having their own special recruiting menu and appearing instantly, but unlike RoRs, they have a recruiting cost and are repeatable. Given enough time, you could stock your armies with tons of State Troops -- however, it takes time for a new regiment to become available.
Thirdly, each Elector Count has a unique trait tied to them, reflecting their personal history and that of their province. A Lord assigned as an Elector Count will gain this trait and its benefits. These can be quite powerful, and they all share the trait of reducing Elector Count State Troops upkeep by five percent. This adds up significantly -- with the entire Empire unified and all Countships assigned, State Troops will cost sixty percent less upkeep than initially!
Elector Counts and all relevant information about them can be viewed on the Elector Counts screen on the campaign map.
== Highlights ==
Imperial State	State Capital 	Initial owning Faction	Elector Count / Leader 	Title effect 	Unique item 	State Troop
Averland 	Averheim 	Averland 	Marius Leitdorf 	Elector Count of the Averland 	Mother's Ruin 	The Noble Sons Abroad (Pistoliers)
Hochland 	Hergig 	Hochland 	Aldebrand Ludenhof 	Elector Count of Hochland 	Goblin Bane 	Gunderman's Surefires (Handgunners)
Middenland 	Middenheim 	Middeland 	Boris Todbringer 	Elector Count of Middenland 	Legbiter 	Swords of Ulric (Swordsmen)
Nordland 	Salzenmund 	Nordland 	Theoderic Gausser 	Elector Count of Nordland 	Crow Feeder 	Nordland Mariners (Halberdiers)
Ostermark 	Bechafen 	Ostermark 	Wolfram Hertwig 	Elector Count of Ostermark 	Troll Cleaver 	Knights of the Everlasting Light (Empire Knights)
Ostland 	Wolfenburg 	Ostland 	Valmir von Raukov 	Elector Count of Ostland 	Brain Wounder 	The Stubborn Bulls (Empire Knights - Greatswords)
Reikland 	Altdorf 	Reikland 	Karl Franz 	Elector Count of Reikland 	Dragon Tooth 	Carroburg Greatswords (Greatswords)
Solland 	Pfeildorf 	The Golden Order 	Balthasar Gelt 	Elector Count of Solland 	Grudge Settler 	Eldred's Guard (Spearmen)
Stirland 	Wurtbad 	Stirland 	Alberich Haupt-Anderssen	Elector Count of Stirland 	Orc Hewer 	Stir River Patrol (Crossbowmen)
Sylvania 	Castle Drachenhof	Sylvania 	Mannfred Von Carstein 	Elector Count of Sylvania 	Stahlberg's Letter 	Knights of Morr (Empire Knights)
Talabecland 	Talabheim 	Talabecland 	Helmut Feuerbach 	Elector Count of Talabecland 	Stone Breaker 	Sootson's Guns (Mortar)
The Wasteland 	Marienburg 	Marienburg 	Emil von Korden 	Elector Count of the Wasteland	Key to the Stadsraad	The Bordermen (Outriders - Grenade Launchers)
Wissenland 	Nuln 	Wissenland 	Eben von Liebwitz 	Elector Count of Wissenland 	Blood Bringer 	The Emperor's Wrath (Steam Tank)
Each Elector Count has access to any one of thirteen Elector Count State Troops. Any one of these troops can be available by conquering their respective region and appointing a Lord as its Elector Count, or by confederating the Elector Count. More than one unit of the same State Troops can be recruited after fifteen turns.
== Trivia ==
The Gold Order is not an Elector Count; however, Solland was a former Elector Count that was destroyed by Greenskins. In game, Gelt has been charged with restoring the state, assigning him Solland's defunct seat. This likely explains why Wissenland starts out extremely rebellious, as they controlled the former Solland territory prior to this.
In addition to the Elector Counts seen in game, there are five more voting positions on the Empire's electoral council to select new Emperors. Three are held by the Cult of Sigmar through the three Arch-Lectors (one of which is also the Grand Theogonist), one is held by the Cult of Ulric, and the last is held by the Halfling Elder of the Moot. All five of these positions are hotly controversial in-universe.
There was also once another province, Drakwald, which became defunct about 1500 years prior and is today split between Middenland and Nordland (in-game, the latter being mostly the region around Wrecker's Point). This province did have a Runefang of its own, Beast Slayer, which has been kept by the Emperor since and has traditionally been assigned to the Empire's Grand Marshal. Karl Franz can unlock this Runefang in campaign via a quest line.
Additionally there are two seats that start out occupied by secessionist/hostile factions. They are former states that have been lost through conflict. If reconquered and an Elector Count is reappointed they will provide similar buffs as the other counts:
*Marienburg- Emil von Korden
*Sylvania- Vlad von Carstein 
There are other factions under the Empire tab of the diplomacy screen such as The Huntsmarshal's Expedition and Cult of Sigmar, however they are not affected by any of the above mechanics and function as a normal faction albeit with the Empire racial characteristics.
Category:The Empire
Category:Factions