Jobs

= Jobs =
Jobs are essentially the 'Skills' of the Noble Fates world. They are classified as follows:
* Fire Fighting
* Nursing
* Logging
* Building
* Crafting
*Guarding
*Hunting
*Foraging
*Farming
*Cooking
*Hauling
*Cleaning
*Ranching
*Mining
==Potential==
Every mortal will have different job potential, meaning that some jobs will be either more or less likely to level when the mortal levels up. This can range from as low as 'Very Low ---' to 'Very High +++', each range increment either increasing or decreasing the likelihood that a mortal will gain a level in that Job when they level up.
Children and juveniles can raise their potential by training or continuously using the respective skill. 
==Job Assignments==
View the Job Assignments panel by selecting Jobs.
===Priorities===
Job priorities can be set by editing the priorities panel. Left-clicking a box will increase the priority of that job, while right-clicking decreases the priority. 
Job ability is noted by the number, potential is indicated by the + or - signs next to the number, and color indicates likes and dislikes.
Select Auto Fill in the bottom right to automatically assign job priorities to your Nobles. The game takes into consideration the relative abilities, likes, and dislikes of the Nobles to do so. You can then edit those priorities as you see fit.
Selecting Autonomous has the same immediate effect as Auto Fill, but continues to update priorities as the Nobles in your kingdom change.
===Limits===
You can use the Limits panel to set a maximum number of hours per day that a Noble will assign to a task. Selecting Auto Fill or Autonomous on this panel does not appear to have an effect at this time.
Category:
Category:Jobs