Joe Yabuki

==Summary==
Joe Yabuki is the protagonist of the manga series, Ashita no Joe. Despite an upbringing that had him move between various orphanages, he eventually escaped this life and found his way into Doya Town, where the series follows his exploits that would eventually take him to the World Boxing Championships.
==Powers and Stats==
Tier: 
Name: Joe Yabuki
Origin: Ashita no Joe
Classification: Boxer
Age: 16 (as of début) - 20-21 (Ending)
Gender: Male
Powers and Abilities:
*Superhuman Physical Characteristics
* Skilled Boxer
*Supernatural Willpower (Joe is able to take horrible beatings and continue to fight, he can stand up and keep fighting after getting hit by devastating attacks time and time again to the point of exhaustion through sheer determination alone. He was able to keep fighting while unconscious multiple times during the series. He was able to overcome his psychological trauma of attacking up high through sheer willpower. Joe was able to stand up after taking Yong-bi Kim's chom-chom technique, a technique that no boxer was able to stand up after receiving it. Joe was able to keep fighting after taking a beating that would render any human's physical and psychological state destroyed, he was even able to beat Kim, despite having no stamina left on his body, due to the grueling weight loss he had while preparing for this fight. While trying to lose weight for the fight, Joe refused to eat and drink for dangerously long periods, even going so far as to pass out in a hot sauna just to shed the extra pounds. His willpower is strong enough to overcome his advanced punch-drunk state, something that defied even medical knowledge. In his fight against Jose Mendoza, Joe was able to fight against Jose, while severely punch drunk and blind of an eye, Joe was even dominating the fight during the last round despite being practically dead, Jose was even convinced that he was fighting a dead man or a outright ghost.)
*Accelerated Development (Joe is a naturally talented fighter, who can become considerably stronger with little to no training, he was able to close the skill gap between him and Wolf Kanagushi in a short time period, Carlos Rivera was shocked by how much he progressed in a short amount of time. Joe is able to grasp even highly difficult techniques with relative ease, such when he was able to tag Rikiishi, a undefeated pro with his jabs, despite practicing them only for a day or so, Rikiishi was impressed by his jabs and even compared them to those of a pro. Not only that, Joe in his first boxing match, was able to tie with Rikiishi by hitting him with a cross counter, a high level technique that he completely mastered just after seeing once. Was able to blitz Aoyama despite getting blitzed by him during the beginning of their fight. Can get better as the fight progresses.)
* Acrobatics (Joe is fairly athletic. He was able to quickly jump into a boxing ring, can easily perform some difficult acrobatic stunts, can jump high altitudes and land perfectly fine. Joe was even able to use Harimau's own acrobatic fighting style against him.)
* Technique Mimicry (Joe is capable of mimicking techniques through simple observation even after just a single viewing. He was able to perfectly copy the cross counter just after seeing once. He copied Aoyama high level hit and run techniques through simple observation, Aoyama skills were on a such high level that not even Rikiishi was sure he could deal with them. He also copied Aoyama konnyaku techniques, while punch drunk, just by remembering it. Joe was able to copy Carlos Rivera's hidden elbow smash attack something that's difficult for the average boxer even see. Used Harimau's own acrobatic fighting style against him. Copied Jose Mendoza's advanced corkscrew punches, a high level punch. Joe even used some of Mendoza's other techniques against him.)
*Genius Intelligence Combat wise (Joe is repeatedly stated to be a fighting genius by Danpei, who is pretty damn smart himself when it comes to boxing. Joe learned how to do a effective footwork, block and even a high level sway all by himself, he also developed the no-guard stance by his own. He is capable of coming up with unorthodox strategies to win even in the heat of the moment and is a master at using ropes to his advantage, he used the ropes to land a cross counter on Rikiishi, managed to caught Pinang Sarawak off guard by using the ropes, Joe was even able to use the ropes not only to counter Harimau acrobatic attacks but also as way to make him fall of the ring in a perfectly legal way. Joe is also an excellent counter puncher, he was able to knock out a large number of Juveniles using the cross counter, created the triple cross counter during his fight with Wolf, was able to counter Harimau's unpredictable acrobatic fighting style. During his fight against Jose Mendoza, Joe was able to completely negate Jose's defense which everyone thought was perfect, Joe was also able to understand the whole secret behind Jose's shoulder grip trick, Joe even managed to land a cross counter and a triple cross counter on Mendoza, despite being punch drunk and completely blind in one eye. Joe is also capable of mastering high level techniques with relative ease.)
*Possibly Perception Manipulation (Could hit Jose Mendoza multiple times despite Mendoza being completely sure that he dodged his punches, and even though José was seeing Joe's arm clearing missing his head, Joe punches were actually hitting him, even after José began to explore his blind eye to slip his punches, Joe was still able to hit him numerous times, with Mendoza still not knowing how.)
*Instinctive Reaction (Joe was able to keep fighting while unconscious multiple times during the series, instinctively dodge a uppercut from Rikiishi, often utilizes his mental effort on planning strategies rather than using to perform his offensive/defensive moves.)
*Minor Precognition (Joe's instincts warns him when his opponent is about to do something deadly.)
*Afterimage Creation (Joe can do the same technique that Aoyama did. He also should be able to replicate what Rikiishi did.)
*Intimidation (Joe generally scares the hell out of his opponents, scared a whole crowd, scared Inagaki to the point of desperation, was able to make Harimau tremble in fear and run away from him. Joe scared Yong-bi Kim so much that he was paralysed with fear, Kim even thought Joe was some kind of a monster, and the thing is that Kim was like a computer, cold and calculating with a machine like personality, he never showed a ounce of emotion during a fight, but Joe completely destabilized him with fear. José Mendoza became so fearful of Joe during the fight that he went temporarily insane, screaming in complete terror and fighting like scared animal, José was convinced that he was fighting a ghost, the experiencie of fighting Joe was so abnormal that José got much older and and his hair got all white due to the sheer stress and fear he went through during the fight.)
*Attack Reflection (His Cross Counter also uses his opponent's own power against themselves.)
*Damage Boost (With his cross counter, double cross counter, triple cross counter and corkscrew punch.)
*Damage Reduction (By using José Mendoza's shoulder grip trick.)
*Preparation (While preparing for a fight, Joe can develop new techniques and strategies that are proven to be effective to counter his opponents fighting style, he can also evolve as fighter by a good amount after training.)
====Resistance to====
*Pain (Generally seems unfazed by beatings that would leave any human in excruciating pain.)
*Analytical Prediction (Joe was able to hit Kim Young-bi multiple times during their fight, and Kim himself even admitted that his calculations failed against him. Kim is stated to be a human computer, he's always calculating his opponents next moves, he never never commits any errors during a fight or during his training, he can easily dodge all his opponent's attacks and counter them without breaking a sweat, he can read his opponent so well that he can punch them with his eyes closed, he was also able to parry multiple punches from Joe with his eyes closed too, he can accurately predict how many strikes are left to knock out an opponent, Kim can also predict the outcome of a fight by calculating, his coach describes him as boxer who foresees all possible scenarios beforehand and acts accordingly no matter what happens. Due to this, his fighting style is pratically immune to counters or lucky punches.)
Attack Potency: Wall level (Should be superior to Rikiishi Tooru by the end of the series who's strikes could render cattle the size of cars unconscious), likely higher (Comparable to José Mendoza)
Speed: At least Peak Human movement speed (Moved so fast a whole police station full of officers couldn't catch him) with Supersonic+ combat speed and reaction time (Was able to react and counter Harimau's corkscrew backflip uppercuts who were this fast)
Lifting Strength: Peak Human (Even at the start of the series he could easily throw a man bigger and heavier than himself over his head with just one arm)
Striking Strength: Wall level (Even before learning any boxing techniques he managed to punch Danpei with enough force to send him flying a few metres through the air and smash a door off its hinges), likely higher
Durability: Wall level (Tanked multiple blows from Rikiishi, who knocked out 3 bulls with his bare hands whilst not wearing any protective gear), likely higher (Is superior to Wolf Kanagushi who despite suffering heavy damage to his chin, was still able to survive being hit by Joe's triple cross counter something that is 12 times stronger than a normal straight. Joe could tank José's corckscrew punches, which could fracture the skull of fighters such as Carlos Riveira, who was superior to Wolf. José could also tank Joe's triple cross counter, and for Joe, he is a fighter with a weak durability.)
Stamina: Very High (Well before his peak he defeated a whole institution of delinquents without any sign of fatigue)
Range: Melee.
Standard Equipment: Boxing gloves.
Intelligence: A genius when it comes to fighting. He is capable of mimicking techniques through simple observation even after just a single viewing. Is also capable of coming up with unorthodox strategies to win even in the heat of the moment.
Weaknesses: No formal education. Short-tempered and impulsive, which sometimes clouds his judgement. Many of his techniques are high-risk, high reward type strategies. Became punch-drunk near the end of his career.
Standard tactics: Generally studies his opponents style during the fight, and always intend to end the fight as quickly as possible by hitting his opponents with well placed counters. He's not afraid to brawl or get hit and will put an enormous amount of pressure on his foe, to find an opening in which he can explore. He will often put himself in high-risk, high-reward situations to win the fight if necessary. He'll never give up in a fight even if it kills him.
Notable Attacks/Techniques:
*Cross Counter: Joe's signature punch that he uses throughout the series. It was first taught to him by his trainer Danpei and used successfully against Rikiishi in their first match. Joe throws a right hand cross at the precise moment that his opponent throws a jab at full power, the momentum of the attacker's punch is then added to his own punch, effectively doubling Joe's attack power.
*Defensive techniques: During an amateur prison boxing tournament against a defensive specialist, Joe learned how to defend himself during a fight through simple observation of his opponent. He utilizes blocks, footwork and was even able to perfectly replicate a high level swaying technique. He would continue to use these throughout the series.
*No Guard Stance: A stance where the fighter attacks with both their arms lower to the side. Joe uses this to entice his opponent to throw punches, which he uses to lure them into an attack with his cross-counter. It also allows for far more freedom of movement and enables him to throw attacks from unexpected angles. The downside is that it does leave him open to attacks from above.
*Triple Cross Counter: First used by Joe in his fight against Wolf Kanagushi. In essence this technique involves using a left hand punch to counter an aggressive right hand thrown by his opponent. He also later uses this technique against the World Champion Jose Mendoza.
*Corkscrew Punch: A high-level punching technique that produces an immense amount of force from the spiraling motion of each punch, vastly improving their damage output.
*Kangaroo Punch: Incorporates the recoil from the ropes to further enhance the strength of Yabuki's punches, either by reeling his punches back into the rope or leaning into them completely and snapping at his opponent with the force.
*Konnyaku Tactics: A style of dodging where the user dodges punches by using only their upper body, letting his legs rest and expending far less stamina by not using footwork to avoid attacks while also tiring out opponents who miss their punches.
*Timing and accuracy: Joe has great timing which enables him to throw counter punches with devastating effect. In his match against Wolf, he managed to successfully judge the distance and timing of Wolf's double Cross Counter after having the technique hit him twice and land the high-level Triple Cross Counter. In his fight with Harimau he managed to successfully use a jumping counter against the unorthodox and unpredictable fighter.
*Rope fighting: Joe is an expert at using the ropes of a boxing ring in combat. In his first fight against Rikiishi he bounced off of the ropes in order to add more power and momentum into his cross-counter. In his fight against Carlos Riviera, he managed to escape a seemingly unavoidable attack by crouching low and bouncing off the ropes to perform a counter uppercut.
*Talent and Adaptivity: Joe is a naturally talented fighter, who is able to grasp even highly difficult techniques with relative ease. He was able to copy Aoyoma's guard, footwork and sway techniques through simple observation. In his fight with Harimau he managed to copy Harimau's unorthodox and acrobatic jumping punches to win. In his fight with Mendoza, he unconsciously used Mendoza's own trademark Corkscrew punch against him, despite having never used it himself before.
*Willpower: Joe possesses an extraordinary fighting spirit. No matter how many times he gets hit, or how many times he gets knocked down he will still keep fighting. He was able to fight fifteen rounds against World Champion Jose Mendoza, who was capable of ending most fights in just one round, so much that Mendoza actually became fearful of Joe during the fight.
==Notable Matchups==
Victories:
Baki Hanma (Grappler Baki) Baki's profile (13 yo Baki was used, fight was in Little Mac's stage in Super Smash Bros., speed was equalized.)
Joe Goldberg (YOU) Joe's Profile (Joe Goldberg had 3 days of preparation, Joe Yabuki had limited prior knowledge of Goldberg's gun and speed was equalized)
Losses:
Inconclusive:
Category:Characters
Category:Ashita no Joe
Category:Athletes
Category:Boxers
Category:Brawlers
Category:Anime Characters
Category:Male Characters
Category:Manga Characters
Category:Tragic Characters
Category:Primary Protagonists
Category:Protagonists
Category:Teenagers
Category:Heroes
Category:Good Characters
Category:Humans
Category:Adults
Category:Martial Arts Champions
Category:Supernatural Willpower Users
Category:Accelerated Development Users
Category:Acrobats
Category:Power Mimicry Users
Category:Geniuses
Category:Perception Users
Category:Instinctive Action Users
Category:Precognition Users
Category:Afterimage Users
Category:Social Influencers
Category:Attack Reflection Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Preparation Users
Category:Glove Users
Category:Orphans
Category:Students