List of terrains in Civ6

The following is a list of terrains in Civilization VI and its expansions (except natural wonders).
== Base terrains ==
Terrain	Base Yield	Notes
 	2 	
 	2 
1 	Provides defense bonus of 3.
 	1 
1 	
 	1 
2 	Provides defense bonus of 3.
 	None 	Can have some special features on it, such as Oasis.
 	1 	Provides defense bonus of 3.
 	1 	Extensive regions in the north/south parts of the map.
 	1 
1 	Provides defense bonus of 3.
 	None 	Extreme north/south of map, past Tundra.
 	1 	Provides defense bonus of 3.
 	1 
1 	All water tiles next to land. Provides +1 bonus for cities settled there.
 	1 
1 	Small expanse of water, surrounded by land. Provides fresh water bonus.
 	1 	Water tiles far from land. Impassable before Cartography is discovered.
 	None 	Impassable. Cannot be worked, but may boost certain s. +1 Appeal to adjacent tiles. Can be included in National Parks.
== Terrain features ==
Among the following terrain features, Rivers and Cliffs are also counted as special types of terrain features, as they do not occupy a tile but rather run between tiles.
Feature	Yield Modifiers 	Notes
 	+1 	Modifies Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra and Tundra (Hills). +1 Appeal to adjacent tiles. Removing Woods provides one-time bonus in the city (depending on era).
 	+1 	Modifies Plains and Plains (Hills). -1 Appeal to adjacent tiles. Removing Rainforest provides one-time and bonuses in the city (depending on era).
 	+1 	Modifies Grasslands. -1 Appeal to adjacent tiles. Inflicts Defense penalty of -2. Removing Marsh provides one-time bonus in the city (depending on era).
 	None 	Connects two separate bodies of water, or a Mountain and a body of water. Requires 3 to cross and carry a 5 Combat Strength penalty to melee units attacking across.
+1 Appeal to adjacent tiles. Provides fresh water bonus. 
 Can have areas of Floodplains.
 	+3 ( +2 in Deserts only)	Modifies Deserts (and also Plains and Grassland in Gathering Storm). -1 Appeal to adjacent tiles. Inflicts Defense penalty of -2. Found on flat land adjacent to Rivers.
 	+3 
+1 	Modifies Deserts. +1 Appeal to adjacent tiles. Provides fresh water.
 	None 	Found on coastal Hills. Blocks embarkation and disembarkation.
 	+1 
+1 	Modifies Coasts. Provides Defense bonus of 3.
 	None 	Impassable. Found on Ocean and Coast tiles in the extreme north/south of the map.
 Starts disappearing once climate change kicks in.
 	None 	Modifies Mountains. Impassable. Can erupt to boost yields and cause damages to surrounding tiles. Can either be dormant or active.
 	Variable 	Found on land tiles near Volcanoes after suffering from eruptions.
 	+1 	Found near the foot of Mountains or Volcanoes.
 	None 	Apocalypse game mode only.
Occurs after a Comet Strike. Impassable.
== Scenario-specific terrains and features ==
=== Gifts of the Nile ===
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Category:Lists (Civ6)
 
Category:Terrain lists