Felthona - Goblin

=== Small Monstrosity, Neutral Evil ===
== Statistics ==
Armor Class 	Hit Points	Speed 	Str 	Dex 	Con 	Int 	Wis 	Cha
15 (Nat + 3)	2d6 + 2 	40 feet	14 (+2)	16 (+3)	12 (+1)	9 (-1)	9 (-1)	8 (-1)
== Defenses ==
Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws	Saving Throws
Str 	Dex 	Con 	Int 	Wis 	Cha
=== Damage Resistances ===
Bludgeoning, Piercing, and Slashing
=== Damage Immunities ===
Necrotic and Poison
=== Condition Immunities ===
Poisoned, Charmed
=== Senses ===
Darkvision 120 feet, Perception 11
=== Skills Edit ===
Stealth +7
=== Languages ===
Common, Deor
== Abilities ==
Nimble Escape: May use Disengage or Hide as a bonus action.
Cower: May activate the Dodge action as a bonus action.
== Actions/Attacks ==
Claw. Melee Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4+2 slashing damage.
Charging Ram. Melee Attack: +6 to hit, one target. Hit: d8+4 bludgeoning damage. May only be used as part of a Dash action.
Bite. Melee Attack: +4 to hit, reach 5 feet, one target. Hit: d4+2 piercing damage.
As held weapon. Melee Attack: +4 or +5 to hit, reach as weapon, one target. Hit: as weapon+2 or +3 damage.
== Overview ==
Goblins are mostly distinguishable from Orcs in their size. Goblins are smaller than Orcs and normally not as broad or quite as tall as Dwarves. Another one of their distinguishing marks is that many goblins have a pair of horns of varying styles [sometimes one is even different from its pairing] and are atypically craven for Felthona. That is not to say that they are weak. Faster than Orcs, they are savages that enjoy causing pain in their victims for as long as possible and are surprisingly strong for their stature. Goblins are often found in at least modest sized groups but sometimes form rather large groups. In most behavioral aspects they are otherwise similar to Orcs and it is not uncommon to see them in shared groups.