147757-why-so-strict-with-mineral-nodes

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It's like every five levels there's a restriction on mineral nodes. Like, at level 20 we can put in a tier two mineral deposit at our homes, but some nodes that spawn can't be mined until level 25. OK, I think it's kinda silly, especially since thickets and relics don't seem to have this problem, but I can live with it.
 
But, what's even worse is that the cores of some ore nodes have a higher level requirement than the node itself. You can be mining along and then you get to the core and it's 'you're too low level for this somehow.' So, if you're mining on a neighbor's plot you wind up leaving them a half-mined ore deposit plug full of half mined ore spawns, which makes no one happy. 
 
If nothing else, please, make entire ore nodes, shells and cores, require the same character and mining level. Show me a tree that has a stump that requires a higher level than the branches. Show me a relic node where the last omniplasm requires the player to be five levels higher than the rest. This is just an unnecessary annoyance. 	
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Yea, this mining node restriction has been brought up many times in the past, but it doesn't hurt to refresh the dev's memory that we are all still annoyed about this.
 
In the past, I had also noted that on my mining plot I was able to mine any node at any character level as long as it was "full", but if I didn't mine it fully I wasn't able to touch the remainder anymore. I haven't been able to do this in a while, I get the "your level isn't high enough" notice. Is this feature back now? With what level of node are you seeing this?	
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My level 22 can't mine platinum nodes in her tier 2 mineral deposit plug at all. My level 25 can't mine the cores of galactium and xenocite nodes. The shells require character level 25 and the cores require a whooping character level 35. How a mineral node can require ten levels more on the inside than the outside is beyond me. 
 
Edit: The galactium cores require character level 45. So, there's an insane difference of 20 levels between the shells and the cores. 
			
				
	Edited December 2, 2015 by Atomicpanda	
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@Atomicpanda:
Thank you for alerting the community to this issue (again).  I wasn't aware of the pre-F2P issues so it is good to remind people about this.
I'm probably the only person that gets your signature and what it means;  I'll be happy to talk Aion with you sometime haha.	
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I'm probably the only person that gets your signature and what it means;  I'll be happy to talk Aion with you sometime haha.
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			Try attacking the ore nodes that stop you. My level 14 couldn't finish off Titanium nodes with the tool because they require level 15 but I could kill the nodes and get everything.	
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Yea, this mining node restriction has been brought up many times in the past, but it doesn't hurt to refresh the dev's memory that we are all still annoyed about this.
 
In the past, I had also noted that on my mining plot I was able to mine any node at any character level as long as it was "full", but if I didn't mine it fully I wasn't able to touch the remainder anymore. I haven't been able to do this in a while, I get the "your level isn't high enough" notice. Is this feature back now? With what level of node are you seeing this?
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I see a lot less bot mining out there because of this.
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It does suck, but the ultimate answer to all of this is 'go level'.  >_>
Not the answer we want to hear but that negates most of these issues.	
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So actual players should be punished because of what bots do? 
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(back in my day it took 15 days played to get to max, and there was no such thing as housing plot ore and you actually had to kill mobs in front of resources. And had to use a good old fassion pick axe not these new fangled lazer things)
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I am not sure if you were here at launch where i think the restrictions were a lot more lax.  we had teleport bot farmers all over the place farming all the nodes.  You would walk up to a node and realize some botter only started to mine the node so now it is locked to him so you get nothing.  I remember going all over wilderrun farming nodes and getting nothing because some botter tagged it already and left before finishing it off.  that is why it was implemented.  but it looks like most things where the pendulum has swung too far in the other direction.  it was a knee jerk reaction that "fixed' the problem but led to other unforeseen issues. 
 
it is ridiculous that you can start farming a node, but when you get to an item in the node above your level you hit the wall.  that is unbelievable and i have not experienced this personally but is really poor design.  i wonder if it has anything to do with the way some resource nodes changed in the materials that drop ie epic quality now when before they were superb or lower.	
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 I personally Don't mind it at all I see a lot less bot mining out there because of this.
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