Sublime Chord

In return for abandoning her continuing study of bardic music, a sublime chord instead masters a number of spells more powerful than most bards can ever use.
==== Requirements ====
Skills: Knowledge (arcana) 10 ranks , Listen 10 ranks , Perform 7 ranks , Profession (astrologer) 3 ranks , Spellcraft 3 ranks
Spells: Able to cast 3rd-level arcane spells.
Special: Bardic music ability.
==== Hit die ====
d6
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Sublime chords gain no proficiency with any weapon or armor.
As with bard spells, the somatic components for a sublime chords spells do not incur an arcane spell failure chance as normal for arcane spells if the sublime chord is wearing light armor.
 	Spells Known	Spells Known	Spells Known	Spells Known	Spells Known	Spells Known
Level	4th 	5th 	6th 	7th 	8th 	9th
1st 	3 	1 	— 	— 	— 	—
2nd 	4 	2 	— 	— 	— 	—
3rd 	4 	2 	1 	— 	— 	—
4th 	4 	3 	2 	— 	— 	—
5th 	4 	3 	2 	1 	— 	—
6th 	4 	4 	3 	2 	— 	—
7th 	4 	4 	3 	2 	1 	—
8th 	4 	4 	4 	3 	2 	—
9th 	4 	4 	4 	3 	2 	1
10th 	4 	4 	4 	4 	3 	2
Spells per Day: A sublime chord has the ability to cast a small number of arcane spells, all of 4th level or higher. To cast a sublime chord spell, a character must have a Charisma score of at least 10 + the spell?s level, so if she has a Charisma of 13 or lower, she cannot cast any sublime chord spells. Bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the sublime chord?s Cha modifier. A sublime chord can choose spells from the sorcerer/wizard spell list or the bard spell list; if a spell appears on both lists at different levels, she uses the bard version of the spell. A sublime chord?s caster level for both her sublime chord spells and the spells she gains from other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level. A sublime chord prepares and casts spells just as a sorcerer does, including the ability to replace a known sublime chord spell with a new spell at every even-numbered class level
beginning at 4th.
Bardic Knowledge: A sublime chord continues to collect the odd bits of lore and knowledge that bards acquire. She can add her sublime chord class level to her bardic knowledge checks, so her bardic knowledge checks have a bonus equal to her bard level + her sublime chord level + her Int modifier.
Bardic Music: A sublime chord expands her repertoire of bardic music to encompass new songs or poetics of strange and wondrous power. These effects function just as the bardic music effects described in the Player?s Handbook. Each use of a sublime chord song expends one daily use of the character?s bardic music ability. A sublime chord adds one-half her class level (rounded down) to her bard level to determine her number of daily uses of bardic music.
Song of Arcane Power (Su): A sublime chord of 2nd level or higher with 12 or more ranks in a Perform skill learns how to use her bardic music to assist her spellcasting. As a move action, she can prepare to cast a spell by giving voice to the song of power. The next spell she casts gains a bonus to its caster level based on the result of the sublime chord?s Perform check:
Perform Check Result	Caster Level Increase
9 or lower 	+0
10 to 19 	+1
20 to 29 	+2
30 or higher 	+4
The spell to be enhanced by the song of arcane power must be cast by the end of the sublime chord?s next turn, or else the song fades with no effect (other than consuming a bardic music use).
Song of Timelessness (Su): A sublime chord of 6th level or higher with 16 or more ranks in a Perform skill knows the song of timelessness. As a standard action, she can envelop a single creature within 60 feet in a field of timelessness, provided she has line of effect to the target (see page 176 of the Player?s Handbook). The subject is entitled to a Will save (DC 10 + sublime chord level + Cha modifier) to negate the effect. If the subject fails its save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect it?weapons cannot reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. A sublime chord can keep her target frozen in time for as long as she maintains the power by continuing to perform, up to a maximum of 1 minute per level. When she stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems
to have passed.
Song of Cosmic Fire (Su): A 10th-level sublime chord with 20 or more ranks in a Perform skill learns the song of cosmic fire. Using this ability costs a sublime chord two of her daily uses of bardic music. The song of cosmic fire creates a 20-foot-radius spread of fire anywhere within 100 feet of the sublime chord (provided she has line of effect to the fire?s point of origin). Creatures in the area take damage equal to the sublime Chord?s Perform check result. All affected creatures are entitled to a Reflex save (DC 10 + sublime chord level + Cha modifier) for half
=== Advancement ===
 	 	 	 	 	 	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day
Level	BAB	Fort	Ref	Will	Special 	4th 	5th 	6th 	7th 	8th 	9th
1st 	+0 	+0 	+0 	+2 	Bardic lore, bardic music	2 	1 	— 	— 	— 	—
2nd 	+1 	+0 	+0 	+3 	Song of arcane power 	2 	2 	— 	— 	— 	—
3rd 	+1 	+1 	+1 	+3 	– 	3 	2 	1 	— 	— 	—
4th 	+2 	+1 	+1 	+4 	– 	3 	3 	2 	— 	— 	—
5th 	+2 	+1 	+1 	+4 	– 	3 	3 	2 	1 	— 	—
6th 	+3 	+2 	+2 	+5 	Song of timelessness 	4 	3 	3 	2 	— 	—
7th 	+3 	+2 	+2 	+5 	– 	4 	4 	3 	2 	1 	—
8th 	+4 	+2 	+2 	+6 	– 	4 	4 	3 	3 	2 	—
9th 	+4 	+3 	+3 	+6 	– 	4 	4 	4 	3 	2 	1
10th 	+5 	+3 	+3 	+7 	Song of cosmic fire 	5 	4 	4 	3 	3 	2
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Concentration 	CON 	 	
Craft 	INT 	 	
Decipher Script 	INT 	 	
Diplomacy 	CHA 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (architecture and engineering)	INT 	 	
Knowledge (dungeoneering) 	INT 	 	
Knowledge (geography) 	INT 	 	
Knowledge (history) 	INT 	 	
Knowledge (local) 	INT 	 	
Knowledge (nature) 	INT 	 	
Knowledge (nobility and royalty) 	INT 	 	
Knowledge (psionics) 	INT 	 	
Knowledge (religion) 	INT 	 	
Knowledge (the planes) 	INT 	 	
Listen 	WIS 	 	
Perform 	CHA 	 	
Profession 	WIS 	 	
Search 	INT 	 	
Speak Language 	None 	 	
Spellcraft 	INT 	 	
Spot 	WIS