Fae'shiel Aeros (DalkonCledwin)

===Basic Information===
 Race: Elf
 Class: Bladebound Magus 5
 Level: 5
 Experience: 10,020 // 15,000 XP TNL
 Alignment: True Neutral
 Languages: Common, Elven, Inner Sea, Celestial,
 Draconic, Orc, Lesser Runic, Goblin
 Deity: The Green Man & Harran Forest
 First Seen: The Dunn Wright Inn
 Location: The Forge of Fury, Pt. 1
===Abilities===
 STR: 14 / +2 (05 pts)
 DEX: 17 / +3 (05 pts) +2 Racial, +1 Leveling
 CON: 12 / +1 (05 pts) -2 Racial
 INT: 18 / +4 (05 pts) +2 Racial, +2 Temp (Magic)
 WIS: 10 / +0 (00 pts)
 CHA: 10 / +0 (00 pts)
===Combat Statistics===
 (Max-2) HP: 40 = [5d8 + CON (05) + FC (03)] (Magus)
 AC: 18 = [10 + DEX (03) + Armor (04) + Shield (00) +
 Natural (00) + Size (00) + Misc (00) + Dodge (01)]
 AC Touch: 14 = [10 + DEX (03) + Size (00) + Misc (00) + Dodge (01)]
 AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + 
 Size (00) + Misc (00)]
 INIT: + 9 = [DEX (03) + Imp Init (4) + Reactionary (2) + Misc (0)]
 BAB: +03 = [Magus (03)]
 CMB: +05 = [BAB (03) + STR (02) + Misc (00)]
 CMD: 18 = [10 + BAB (03) + STR (02) + DEX (03) + Misc (00)]
 FORT: + 6 = [Magus (04) + CON (01) + Magic (01) + Misc (00)]
 REF: + 5 = [Magus (01) + DEX (03) + Magic (01) + Misc (00)]
 WILL: + 5 = [Magus (04) + WIS (00) + Magic (01) + Misc (00)]
 Speed: 30 feet
 Damage Reduction: 00/Any
 Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 MELEE:
 Scimitar: Attack: + 8 = [BAB (03) + DEX (03) + M.W. (00) + Magic (02)]
 Damage: 1d6+5, Crit: 18-20/x2, Special: INT 12, CHA & WIS 8,
 Arcane Pool: 2, Alertness, Blackblade Strike, Telepathy, 
 Unbreakable, Energy Attunement Ego: 8
 Purpose: Defeat or Slay Evil Underdark Denizens
 Languages: Common, Dwarven
 MELEE & RANGED:
 Dagger: Attack: + 6 = [BAB (03) + DEX (03) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2, Range: 10 ft, Special: Finessable
 Ranged:
 Comp.Longbow: Attack: + 6 = [BAB (03) + DEX (03) + Magic (00)]
 Damage: 1d8+2, Crit: x3, Range: 110 Ft, Ammo: x 20
===Racial Features===
 Ability Adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution
 Size: Medium
 Speed: 30 feet
 Favored Class (Magus): +1 HP chosen 3 times. +2/6th new Magus Arcana.
 Low-Light Vision: Elves can see twice as far as Humans in Dim or Low
 Light.
 Elven Immunities: Elves are immune to magic sleep effects and gain a
 +2 bonus on saving throws against enchantment spells
 and effects.
 Elven Magic: Elves gain a +2 bonus to caster level checks made
 to overcome spell resistance. In addition they
 receive a +2 bonus to spellcraft checks made to
 identify magic items.
 Keen Senses: Elves gain a +2 bonus to perception checks.
 Weapon Familiarity: Elves are proficient Longbows, Shortbows, Longswords
 and Rapiers. In addition they treat any weapon with
 the word Elven in the name as if it were Martial.
 Languages: Elves begin play knowing Common and Elven. In 
 addition elves with a high intelligence score can
 learn the following additional languages: Celestial
 Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
===Class Features===
Magus
 Armor/Weapons: A Magus is proficient with all simple and Martial Weapons. 
 A Magus is proficient with Light Armor. A Magus can cast
 Magus spells while wearing Light Armor without incurring 
 Arcane Spell Failure chances.
 Spells: A Magus must prepare her spells ahead of time. A Magus
 draws spells from a spellbook just like a Wizard. A Magus
 may know any number of spells limited only by the number
 of pages in her collective spell books.
 
 To learn, prepare, or cast a spell a Magus must have
 an Intelligence Score of at least 10 + the Spell Level.
 The Difficulty Class for Magus Spells is 10 + the Spell
 Level + the Magus' Intelligence Modifier.
 
 A Magus may only cast a certain number of spells per day.
 A Magus receives bonus spells based on her Intelligence.
 Arcane Pool: A Magus has a reservoir of mystical energy that she can
 draw from. This allows her to temporarily grant her
 weapon with magical energy making it equivalent to a
 magic item.
 A Magus has 1/3 her level + Int Mod as Arcane Pool Points (5).
 Spell Combat: A Magus can effectively cast spells as an off hand weapon.
 This allows the Magus to effectively fight with 2 weapons
 where one weapon is an actual weapon, and the other is her
 spells. Any attacks made while fighting this way suffer a
 -2 Penalty to the attack roll.
 Spell Strike: Whenever a Magus casts a spell with a range of "Touch" from
 the Magus spell list, she can deliver the spell through any
 weapon that she is weilding as part of a melee attack. Instead
 of the free melee touch attack normally allowed to deliver the
 spell, the Magus can make one free melee attack with her weapon
 (at her highest Base Attack Bonus) as part of casting the spell.
 If successful the melee attack deals its normal damage as well
 as the effects of the spell. If the Magus makes this attack
 in concert with Spell Combat, the attack takes all of the
 penalties accrued by spell combatt melee attacks. this attack
 uses the weapons Critical Threat range, but the spell only
 deals x2 damage on a successful critical hit, while the weapon
 uses it's own Critical Hit Modifier.
 Blackblade: Fae'shiel has recieved a Blackblade. She recieves this in
 place of her level 3 Magus Arcana. This weapon is an Intelligent
 and powerful Magical Object. It replaces the ability for the
 Magus to recieve the Familiar Arcana at all, as well as the
 ability to recieve a familiar from another class.
 
 The weapon has Intelligence, Charisma, Wisdom & an Ego. The
 Blackblade starts the game knowing common as a language. Each
 time the Blackblade gains a bonus in Intelligence (12, 14, 16,
 etc...) The Blackblade will gain an additional language & 
 a rank in Knowledge (Arcana).
 
 A Blackblade is aware of it's surroundings like a creature
 with a sense of sight or hearing. Likewise it can be blinded or
 deafened. However it uses the saving throws of the Magus, even
 if the Magus is not currently wielding it.
 
 A Blackblade has an Arcane Pool equal to 1 + it's Intelligence
 Modifier. Additionally the Magus gains the Alertness Feat while
 wielding the Blackblade. By spending a point from the
 Blackblade's Arcane Pool, the Magus can add a +1 bonus to the
 Blackblade's Damage Rolls. While carrying the Blackblade
 the Magus can communicate Telepathically with the Blackblade.
 As long as it has at least 1 point in it's arcane pool, the
 Blackblade cannot be broken.
 
 If the Blackblade is broken it is treated as if unconscious.
 If it is instead destroyed it can be reforged 1 week later
 through a special ritual that costs 200 gp per Magus level.
 The Ritual takes 24 hours to complete.
 Spell Recall: A Magus can use her arcane pool to recall spells 
 she has already cast. As a swift action she can recall any
 single magus spell that she has already prepared and cast
 that day by expending a number of arcane pool points equal to
 the spells level (minimum 1). The spell is prepared again,
 just as if it had not been cast.
===Feats===
 Improved Initiative (1st level): Grants a +4 bonus to Initiative.
 Weapon Finesse (3rd Level): Use Dex instead of Str to determine the
 Attack Roll Bonus for light weapons.
 Dodge (5th Level): gain a +1 Dodge Bonus to Armor Class. Any
 condition that makes one lose their Dexterity bonus to
 Armor Class also makes them lose their Dodge Bonus to
 Armor Class.
 Dervish Dance (5th Lv. Bonus): When wielding a scimitar you
 can use your dexterity mod instead of your strength mod
 when determining your melee attack and damage modifiers.
 You treat the scimitar as a one handed piercing weapon
 for all feats and class abilities. The scimitar must
 be for a creature of your size. You cannot use this
 feat if you are carrying a weapon or shield in your
 off hand.
===Traits===
 Reactionary (Combat): Grants a +2 Bonus on Initiative
 Rich Parents (Social): Start with 900 GP.
===Skills===
 Skill Points: 25 = [Base (10) + INT (15)/Level; FC (00), Misc (00)] (Magus)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics +7 4 3 -0 +0
 Appraise +3 0 3 +0
 Bluff +0 0 0 +0
 Climb +2 0 0 2 -0 +0
 Craft ( ) +3 0 0 3 +0
 Diplomacy +0 0 0 +0
 Disable Device 0 0 -0 +0
 Disguise +0 0 0 +0
 Escape Artist +3 0 3 -0 +0
 Fly +3 0 0 3 -0 +0
 Handle Animal 0 0 +0
 Heal +0 0 0 +0
 Intimidate +0 0 0 0 +0
 Knowledge (Arcana) +10 4 3 3 +0
 Knowledge (Dngnrng) +7 1 3 3 +0
 Knowledge (Engnrng) 0 3 +0
 Knowledge (Geography) 0 3 +0
 Knowledge (History) 0 3 +0
 Knowledge (Local) 0 3 +0
 Knowledge (Nature) 0 3 +0
 Knowledge (Nobility) 0 3 +0
 Knowledge (Planes) +7 1 3 3 +0
 Knowledge (Religion) 0 3 +0
 Linguistics +5 2 3 +0
 Perception +2/+4 0 0 +2 (Racial)
 Perform (Dance) +2 2 0 +0
 Profession ( ) 0 0 0 +0
 Ride +7 1 3 3 -0 +0
 Sense Motive +0/+2 0 0 +0
 Sleight of Hand 0 0 -0 +0
 Spellcraft +11 5 3 3 +0
 Stealth +3 0 3 -0 +0
 Survival +0 0 0 +0
 Swim +2 0 0 2 -0 +0
 Use Magic Device +8 5 3 0 +0
 
 (+2 Situational Bonus on Knowledge - Arcana, Dungeoneering & Planes
 when using Codex of Sapo)
 (+2 or +4 on spellcraft checks depending on if 1d4 rounds or 1d4 hours
 are spent studying the arcane family book)
 (+2 Racial Bonus to Spellcraft when attempting to Identify Magic Items)
 (+2 Bonus to Perception and Sense Motive Checks while Wielding the Blackblade)
===Spells Per Day & Save DC's===
 LEVEL - SPD / Bonus / Save DC
 Cantrips - 4 / - / DC - 14
 1st lv. - 4 / 1 / DC - 15
 2nd lv. - 2 / 1 / DC - 16
===Spellbook===
 0 Level Level 01 Level 02
 * all 0 level Magus * Burning Hands * Invisibility
 Spells are copied * Color Spray * Scorching Ray
 into this spellbook * Grease * Darkness
 * Obscuring Mist * Stone Call
 * Ray of Enfeeblement * Cat's Grace
 * True Strike * Bull's Strength
 * Corrosive Touch * Defensive Shock
 * Shocking Grasp * Mirror Image
 * Chill Touch
 * Mirror Strike
 * Enlarge Person
 * Magic Missile
 
 Spellbook (Standard): Pages Used: 43
 Empty Pages: 57
 Total Pages: 100
===Spell Lists (Prepared)===
 0 Level Level 01 Level 02
 * Ray of Frost * Color Spray * Invisibility
 * Acid Splash * Grease * Scorching Ray
 * Dancing Lights * True Strike * Cat's Grace
 * Detect Magic * Shocking Grasp
 * Corrosive Touch
===Equipment===
 Equipment Cost Weight ACP Associated Skill
 Explorer's Outfit —— lb
 Cloak of Resistance +1 1000 gp 1 lb
 Headband of Vast Intellect +2 4000 gp 1 lb K. Nobility
 Brooch of Shielding (101 pts) 1500 gp —— lb
 Signet Ring w/ Aeros Family Crest (N/A) —— lb
 +1 Studded Leather Armor 1175 gp 20 lb -0
 Blackblade Scimitar —— gp 4 lb
 Dagger 2 gp 1 lb
 Composite Longbow (+2 STR) 300 gp 3 lb
 Spell Component Pouch 5 gp 2 lb
 Backpack 2 gp 2 lb
 Bedroll .01 gp 5 lb
 Blanket, Common .02 gp 1 lb
 Trail Rations x3 1.5 gp 3 lb
 Sunrod x3 6 gp 3 lb
 Spellbook 15 gp 3 lb
 Quiver —— gp —— lb
 Arrows x20 1 gp 3 lb
 Whetstone (N/A) 1 lb
 
 In Apartment (Wealthy: 1000 gp):
 Black Dragonhide Agile Breastplate (1100 gp)
 Arcane Family Workbook (300 gp)
 Codex of Sapo (Arcana) (50 gp)
 Codex of Sapo (Dungeoneering) (50 gp)
 Codex of Sapo (Planes) (50 gp)
 8x Journals (80 gp)
 4x Standard Spellbooks (60 gp)
 6x 1 oz. vials of ink (80 gp)
 3x inkpens (n/a)
 99x Stationary (n/a)
 5x Sealing Wax (n/a)
 
 
 Total Weight: 52 lb
 
 Light Medium Heavy 
 Max Weight: 0-58 59-116 117-175
=== Items Consumed or Destroyed ===
 2x Scrolls of Enlarge Person (25 gp each)
 2x Scroll of Stone Call (150 gp each)
 1x Scroll of Darkness (150 gp)
 1x Scroll of Bull's Strength (150 gp)
 1x Scroll of Cat's Grace (150 gp)
 
 — 90 gp of Ink and other materials for scribing used to scribe Enlarge Person,
 Stone Call, & Darkness into Fae'shiel's spellbook.
 — 35 gp of Ink and other materials for scribing the spell Magic Missile
 from Marcus' spellbook into her own spellbook.
 — 80 gp of Ink and other materials for scribing the spells Bull's Strength,
 and Cat's Grace into her spellbook.
===Finances===
 PP: 0
 GP: 1737
 SP: 9
 CP: 7
 
 Gems/Jewelry/Other:
 2x 100 gp Necklaces
 1x 850 gp Ancient Dwarven Braclet
 
 Housing:
 Wealthy Apartment - Allows her to not track purchases of 5 gp or less.
===Monetary Records ===
 Starting GP = 00900.00 GP
 DD Payout = 00388.00 GP
 TH Payout = 03152.00 GP
 TitH Payout = 03119.00 GP
 DM Credit = 00510.00 GP
 FoFp1 Payout = 05601.50 GP
 ===================================
 Total Earned = 13670.50 GP
 Current Inventory = 11827.53 GP
 Given Away = 00100.00 GP
 Consumed / Destroyed = 01005.00 GP
 ===================================
 Remaining GP = 00737.97 GP
===Details===
 Size: Medium
 Gender: Female
 Age: 140
 Height: 17.5 Hands
 Weight: 108 lbs.
 Hair Color: Violet
 Eye Color: Brown
 Skin Color: Gentle Tan
 Appearance: Fae'shiel is from one of the rare Elven clans to be blessed with 
 violet hair. Her hair is her pride and joy and she takes a great
 deal of effort to take good care of it and to maintain it in as
 best of a condition as she is able to. Her eyes are of the 
 typical elven almond shape, and of gentle brown color. 
 She has a gentle but obvious tan to her skin, which comes from
 long hours each day spent tanning herself in open glades. Unlike
 most of the elven aristocracy, she does not care nearly enough
 about politics to dress up in finery or any of that silly stuff.
 She doesn't even bother with Jewelry aside from the practicality
 it affords her when it comes to carrying around large quantities
 of wealth in less easily stolen mediums.
 Demeanor: Like many Elves in the world, Fae'shiel holds herself aloof from
 the world of the shorter lived races. She considers their 
 activities to be somewhat beneath her. She prefers to socialize
 with those races as little as possible extending them only the
 most basic of courtesies.
===Black Blade===
 Enchantment: +2 
 Intelligence: 12 (Common, Dwarven) Kn: Arcana (+2)
 Wisdom: 8
 Charisma: 8
 Ego: 8
 Arcane Pool: 2
 Fortitude: +5
 Reflex: +4
 Will: +4
Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat.
Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.
Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.
Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.
Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.
===Background===
Having been born in the City of Omen, Fae'shiel (Fae, to her friends) was always a bit of a recluse growing up. Sure she would join in communal functions, but she always did so with disdain. Her favorite pastimes were spending as much time as possible studying those books she could find in the Omen Libraries. She did eventually attend the Arcane Academy within Omen, though she lacked the drive to become a true Wizard, she learned the more combative spells with a particular flare.
Eventually she would even move on to join the Military Academy and apply her knowledge of spellcasting gained in the Arcane Academy to the Martial Practices as well. This was something greatly appreciated by her advisors in both schools and she was eventually sent out to fight for her Nation. However eventually she began to get to the limit of what she could learn within the Harran Forest.
To that end she has decided it best to venture forth in search of greater power. She keeps in her mind her roots within the Harran Forest, and tries her best not to fraternize with the lesser races. But she desperately wants to improve her skill as a Magi and will do just about anything to accomplish that goal.
===Adventure Log===
Dockside Diversion (DM: Glasseye)
 XP Received: 0298 (242 Enc XP / 56 Time XP)
 Treasure Received: 0388 (340 Enc GP / 48 Time GP)
 0000 Gems/Jewelry
 Items
Treasure Hunt (DM: Sunshadow21)
 XP Received: 2747 (1190 Enc XP / 1557 Time XP)
 Treasure Received: 3152 (1665 Enc GP / 1487 Time GP)
 0000 Gems/Jewelry
 Items
 Black Dragonhide Agile Breastplate (1100 GP) 
 Wealthy Apartments (1000 gp)(no longer tracks purchases of 5 gp or less)
 - 1052 GP after purchases
Toad in the Hole (DM: Systole)
 XP Recieved: 2567 (1153 Enc XP / 1414 Time XP)
 Treasure Recieved: 3119 (3119 Total GP Awarded)
 0000 Gems / Jewelry
 Items:
 Obtained Blackblade During this Adventure.
 Ancient Dwarven Bracelet (-850 gp leaves me with 2269 gp)
DM Credits Used for this Character.
 Applying 1 DM Credit to gain an additional 450 XP & 510 GP
 This should place Fae'shiel in the level 4 category.
The Forge of Fury, Pt.1
 XP Recieved: 3958.5 (702.5 Enc XP / 3256 Time XP)
 Treasure Recieved: 5601.5 (767.5Enc GP / 4834 Time GP) as of 1/26/13
 0000 Gems / Jewelry
 Items:
===Level Ups===
 --- Level 2 ---
 Class: Bladebound Magus
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: None
 Features: Spellstrike
 HP: Max -2 +1 FC Bonus
 Skill Pts: +2 (Class) +3 (INT) +5 (Old Total) = 10 (New Total)
 Spent on: +1 Kn Arcana, +2 Linguistics, +1 Spellcraft, +1 UMD
 Languages: Added Lesser Runic and Goblin
 New Spells: Corrosive Touch, Shocking Grasp
 Spell Slots: 3 Cantrips to 4 Cantrips
 2 first level to 3 first level (including Bonus Spells)
 --- Level 3 ---
 Class: Bladebound Magus
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +3 to +3
 Feat: Weapon Finesse
 Features: Blackblade
 HP: Max (1d8) -2 + Con (1) + FC Bonus (1)
 Skill Pts: +2 (Class) +3 (INT) +10 (Old Total) = 15 (New Total)
 Spent on: +2 Acrobatics, +1 Knowledge Arcana, +1 Spellcraft, +1 UMD
 Languages: None Added
 New Spells: Mirror Strike, Chill Touch
 Spell Slots: 4 Cantrips to 4 Cantrips
 3 first level to 4 first level (including Bonus Spells)
 --- Level 4 ---
 Class: Bladebound Magus
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +3 to +4
 Ability Mod: +1 Dex
 Feat: None
 Features: Spell Recall
 HP: Max (1d8) -2 + Con (1)
 Skill Pts: +2 (Class) +3 (INT) +15 (Old Total) = 20 (New Total)
 Spent on: +1 Acrobatics, +1 Knowledge Arcana, +1 Spellcraft, +1 UMD, +1 Ride
 Languages: None Added
 New Spells: Invisibility, Scorching Ray
 Spell Slots: 4 Cantrips to 4 Cantrips
 4 first level to 4 first level (including Bonus Spells)
 0 second level to 2 second level (including bonus spells)
 Favored Class: Spent on gaining 1/6th towards a new magus arcana.
 --- Level 5 ---
 Class: Bladebound Magus
 BAB: +3 to +3
 Fort: +4 to +4
 Ref: +1 to +1
 Will: +4 to +4
 Feat: Dodge
 Bonus Feat: Dervish Dance
 HP: Max (1d8) -2 + Con (1)
 Skill Pts: 2 (Class) +3 (INT) +20 (Old Total) = 25 (New Total)
 Spent on: +1 Acrobatics, +2 Perform (Dance), +1 Spellcraft, +1 UMD
 New Spells: Defensive Shock, Mirror Image
 Spell Slots: 4 Cantrips to 4 Cantrips
 4 first level to 5 first level (including Bonus Spells)
 2 second level to 3 second level (including bonus spells)
 Favored Class: Spent on gaining 1/6th towards a new magus arcana.
 
 Level 5 to Level 6 Next, and so on . . .
===Approvals===
*Approval (Oct 7th, 2011) (Satin Knights) level 1
*Approval (Oct 11th, 2011) (IronWolf) level 1
*Approval (Dec 31st, 2011) (Satin Knights) level 2
*Approval (Aug 1, 2012) (jkason) levels 3 & 4
*Approval (Jan 8, 2013) (perrinmiller) level 5
Category:Approved Characters
Category:Retired & Deceased Characters