Rumbled

Rumbled is a Warframe Augment Mod for 's in PvE and Conclave that transforms Atlas into a Rumbler and grants Overguard that scales off Atlas' modded health.
== Stats ==
Rank	% max health absorbed	Cost
0 	200% 	6
1 	225% 	7
2 	250% 	8
3 	300% 	9
==Acquisition==
*This mod can be acquired by attaining the rank of Tempest in Conclave and spending to purchase.
*Beginning in Series 3, this augment can be purchased as a Nightwave Cred Offering for .
==Notes==
<tabber>PvE=
*Atlas will be encased in stone armor and unequips all weapons. The player's primary fire button will throw boulders, while melee attacking performs a ground slam.
*Health multiplier of the Overguard is affected by Ability Strength.
*Atlas's movement is limited to walking, sprinting and rolling. He cannot jump, crouch, or slide.
**He can, however, aim glide if he was placed in a high position or in midair.
*The ability lasts for 45 seconds or until the Overguard has been destroyed.
**Duration is affected by Ability Duration.
**The visual stone armor will chip off as the Overguard depletes.
**Atlas can cancel the ability by casting it again.
*Atlas is immune to Status Effects while protected by Rumbled's Overguard.
*Thrown boulders deal 100 damage, with a blast radius of 3 meters. Radial damage deals 75 damage and does not diminish with distance. 
**Both attacks have 0% Critical chance, 1.0x Critical multiplier and 12.5% status chance.
**Direct hits will ragdoll enemies, while the radial blast will stagger.
*The augment shares similar functionality to pseudo-exalted weapons such as , , , and .
**Affected by Incarnon Genesis perks and the bonus melee damage of Incarnon form.
**Unlike pseudo-exalted weapons, throws are treated as if making physical contact with the equipped melee weapon.
***Throw kills are treated as made by that weapon.
**Can trigger and benefit from Melee Arcanes such as .
*Boulder damage is affected by Ability Strength and most melee mods and arcanes.
**Damage is calculated as 
**Cannot build combo, and combo does not increase damage.
**Affected by the Stealth Damage Bonus.
**Melee mods that affect boulders include:
***Damage (e.g., )
***Aura (e.g., )
***Physical (e.g., )
***Elemental (e.g., )
***Faction (e.g., )
***Status Chance (e.g., and )
***Weapon Augments (e.g., )
***Riven
*** increases status chance, but combo must be built before activating Rumbled, or using initial combo.
*** works.
*** works.
*** works.
*** works.
*** provides no bonus.
*** causes procs in a 15m radius on kills.
*** and causes enemies to explode.
*** does not attract enemies on slam attacks.
*** does not apply to the slam or the boulder's radial damage.
***Attack speed mods (e.g., ) do not work.
***Melee range mods (e.g., ) do not work.
*** applies, but since the boulders have no critical chance it must be activated before the ability is cast.
*** activates from attacks. Explosions scale with equipped zaw's damage instead of thrown rocks, and is emitted from Atlas himself, not the enemy struck.
**Manticore's damage bonus (+15%) applies.
**Affected by weapon passives:
***'s bonus +25% corrosive damage upon Djinn's .
***'s +100% bonus toxin damage upon inflicting a status effect.
***Will accumulate charges for 's Capacitor, but cannot expend them.
****Thrown boulders will also benefit from the radial damage range increase, but not from the radial damage increase.
*** will spawn Maggots occasionally when throwing rocks.
*** grants +60% damage to Sentients, and causes their resistances to reset.
***Using 's heavy attack immediately before casting Rumbled grants a flat 50% status chance bonus for the entire Rumbled duration, instead of only 4 seconds.
*** makes rolling travel 20% further.
*Modded , and increase their proc damage multipliers.
*Melee attacks Slam, dealing 50 damage in a 9 meter radius and ragdolls all targets
**Has linear damage falloff from 100% to 0% from 0m to 9m target distance.
**Damage and range is unaffected by all mods.
**Cannot proc status effects.
*Atlas can still perform front and back Finisher attacks, though this will use the equipped melee weapon.
*Can be further extended with abilities that reduce damage taken, such as a Subsumed , increasing resistance to damage significantly. 
|-|PvP=
*Atlas will be encased in stone armor and unequips all weapons. The player's primary fire button will throw boulders, while melee attacking performs a ground slam.
**Boulder hits will opponents while ground slams will them.
*Atlas cannot jump, crouch, slide or perform any other Maneuvers that require these actions.
**He can, however, aim glide if he was placed in a high position or in midair.
*The ability lasts for 20 seconds or until the stone armor has been removed.
**The armor does not deplete over time.
**The visual rock armor will chip off as its health depletes
**Atlas can cancel the ability by casting it again.
*Atlas can regenerate shields while in stone armor.
</tabber>
==Media==
thumb|center|335 px
==Patch History==
__NOTOC__
es:Retumbador
ru:Бронирован
fr:Gargouille
Category:Update 18
Category:Syndicate Offerings
Category:Atlas
Category:Augment Mods
Category:Rare Mods
Category:Warframe Mods
Category:Zenurik Mods
Category:PvP Mods
uk:Загуркочення