128565-wardrobe-importing-cap-limit-too-small

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This is a big grip to me so i'm gonna post about it, i'm playing all classes on the game and i'm registering every clothes i can possibly register, my first mistake was to reach the 350 cloth pieces cap by registering redundant pieces, so i had to delete the duplicates, which was tediously annoying.
 
Now i'm only registering clothes that got color variants, but even then that's too much, when you try to register all types of armors, the game just cannot do that, the cap limit is reached too easily, so now i'm stuck having to delete the color variant clothes too, which i am pretty irritated about.
 
The game would need the followings:
 
1: Raise the wardrobe limit, 350 is waaaay not enough, Guild wars 2 has a cap of like 5000, you guys can do better than 350.
2: Prevent the registering of redundant clothing pieces, so we don't end up being like "Oh, do i have this piece registered already?" and then browse the wardrobe to figure it out.
 
Please and thank you in advance.	
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Yes we need more than 350 items in the holo-wardrobe.
500 is the minimum IMO.
 
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2: Prevent the registering of redundant clothing pieces, so we don't end up being like "Oh, do i have this piece registered already?" and then browse the wardrobe to figure it out.
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Minimum should be as many cloth pieces as there are in the game. Sadly, one of the developers chimmed in in some other thread (I can't for the life of me find it ot provide a quote, sadly) and said that there wouldn't be any changes on storage capacity because they don't have the physical capabilities to manage such an increase.
 
The actual system DOES remember the dyes you placed in a particular costume slot. The problem is that, for whatever reason, it does not show them.  Try this: pick a piece and check it's dyes. Write them down. Then change that piece to something else enterely. Now repeat those dyes in the same slots they were. The change shouldn't cost you anything.
I've done this more time than I can remember with the current implementation.	
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			I agree 350 is too low, but there's something like 40 thousand items in the game that can be equipped. I don't think they can allocate enough space for everything to be unlocked for every player.	
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			its very possible that when they get more space they will sell as a loyalty perk more costume slots, cap of items imported	
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I agree 350 is too low, but there's something like 40 thousand items in the game that can be equipped. I don't think they can allocate enough space for everything to be unlocked for every player.
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			Use the 350 as an expended bank slots just for costume look, so only unlock things you will use or are hard to get.	
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Yeah. I wish they could implement something like they have in Rift and allow for everything to be unlocked but as said before they just don't have the space.
 
Edit: Also, having browsed the item lib I've noticed alot of items are duplicated with the same models and textures. It looks very un-optimized for unlocking everything. They'd probably have to do some serious clean up. 
			
				
	Edited June 27, 2015 by BlackwingSoul	
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Minimum should be as many cloth pieces as there are in the game. Sadly, one of the developers chimmed in in some other thread (I can't for the life of me find it ot provide a quote, sadly) and said that there wouldn't be any changes on storage capacity because they don't have the physical capabilities to manage such an increase.
 
The actual system DOES remember the dyes you placed in a particular costume slot. The problem is that, for whatever reason, it does not show them.  Try this: pick a piece and check it's dyes. Write them down. Then change that piece to something else enterely. Now repeat those dyes in the same slots they were. The change shouldn't cost you anything.
I've done this more time than I can remember with the current implementation.
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I can say that there's a fair number of us who are doubtful of the space claims. However, I will give them the benefit of the doubt. Plus, there's also the possibility that their database is just a mess and this is the best they can do with what they have.
...and there's always the possibility they are just saying that now so they can GENEROUSLY offer us more space in exchange of some cash for their cash shop. But we'll see.
 
The limit is okay for most people who don't care about looks. The problem comes when you are a collector (or when you have a lot of alts). I had made an estimation of how many sets there were out there. Let me try it again:
 
- Each set is composed of: head, shoulders, chest, legs, gloves and footwear. So 6 pieces per set.
- There are three armor types.
- Let's say there are 10 'levelling sets' per armor type spread over the levelling experience, between those that you can buy from the vendors and those that are rewards or unique to quests/dungeons. That puts our used space at 180 already. Actually, a bit less, because headgear is not present in gear before level 20.
- Then you have the 2 Arkship sets, which are faction exclusive but still use space. 192 spaces used.
- There are 3 unique renown costumes: the roanwangler, the medic one and the commander's. The commander outfit is actually two outfits, one per each faction. Space used now is: 216.
- There are 2 unique costumes on the PvP vendor. One is missing the legwear (the 'wounded' costume), and the other is faction exclusive. So it's actually 2 full sets minus one piece. Space used: 233.
- There is 1 unique PvP set per class at the top. There are six classes. Space used: 269.
- There are also 3 PvP sets. However, one is indistinguishable from armor you can get through PvE. Thus, we will not count it. That leaves us with 2 PvP sets per armor type. 305.
- There's the Strain costume from the Defile vendor. 311.
- There are two Protostar costume sets. 323.
- There are 4 paths. Each path has its own costume, and each of them is exclusive to a faction. We have now gone over the limit: we used 371 spaces.
 
This is not counting the unique top tier PvE sets (which are MUCH harder to get than the PvP ones, if you ask me, so it's fair to say that most people won't have more than one or two). We are not counting all weapon skins that also count towards the limit. We are not counting unique sets that come from crafting. We are not counting unique headpieces like the Turbinator. We are not counting the Raidin' set you can get from the glory vendor. We are also not counting the ones from Veteran Adventures, Dungeons, Shiphands and the other raid tiers.
 
And remember, if you use a bank to store those looks? You can't use them for your alts because they'll be soulbound when equipped.
			
				
	Edited June 27, 2015 by Ildur	
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 I call bs on that.. u can get a tb drive for cheap which can easily hold thousands of accounts.. there is no way these toons take up that much space since there just xml files or related, housing might be a bit of a different story.. but damn it seems carbine gets the right idea for stuff but ends up short on the rtip.. theres plenty of games out there that allow for hundreds if not thousands of costume items. Dont see why carbine has to be stingy with this type of stuff.. its bad for business...
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I can say that there's a fair number of us who are doubtful of the space claims. However, I will give them the benefit of the doubt. Plus, there's also the possibility that their database is just a mess and this is the best they can do with what they have.
...and there's always the possibility they are just saying that now so they can GENEROUSLY offer us more space in exchange of some cash for their cash shop. But we'll see.
 
The limit is okay for most people who don't care about looks. The problem comes when you are a collector (or when you have a lot of alts). I had made an estimation of how many sets there were out there. Let me try it again:
 
- Each set is composed of: head, shoulders, chest, legs, gloves and footwear. So 6 pieces per set.
- There are three armor types.
- Let's say there are 10 'levelling sets' per armor type spread over the levelling experience, between those that you can buy from the vendors and those that are rewards or unique to quests/dungeons. That puts our used space at 180 already. Actually, a bit less, because headgear is not present in gear before level 20.
- Then you have the 2 Arkship sets, which are faction exclusive but still use space. 192 spaces used.
- There are 3 unique renown costumes: the roanwangler, the medic one and the commander's. The commander outfit is actually two outfits, one per each faction. Space used now is: 216.
- There are 2 unique costumes on the PvP vendor. One is missing the legwear (the 'wounded' costume), and the other is faction exclusive. So it's actually 2 full sets minus one piece. Space used: 233.
- There is 1 unique PvP set per class at the top. There are six classes. Space used: 269.
- There are also 3 PvP sets. However, one is indistinguishable from armor you can get through PvE. Thus, we will not count it. That leaves us with 2 PvP sets per armor type. 305.
- There's the Strain costume from the Defile vendor. 311.
- There are two Protostar costume sets. 323.
- There are 4 paths. Each path has its own costume, and each of them is exclusive to a faction. We have now gone over the limit: we used 371 spaces.
 
This is not counting the unique top tier PvE sets (which are MUCH harder to get than the PvP ones, if you ask me, so it's fair to say that most people won't have more than one or two). We are not counting all weapon skins that also count towards the limit. We are not counting unique sets that come from crafting. We are not counting unique headpieces like the Turbinator. We are not counting the Raidin' set you can get from the glory vendor. We are also not counting the ones from Veteran Adventures, Dungeons, Shiphands and the other raid tiers.
 
And remember, if you use a bank to store those looks? You can't use them for your alts because they'll be soulbound when equipped.
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			I just don't really understand why Trion can apparently manage to store far more data for a functionally identical wardrobe system but Carbine can't. :/	
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Actually it's more complicated than just slapping another drive in a Netapp or Storgage Array.  That and you have to think about how they are storing this.  Proper data storage includes a mirror of the drive, and drives for storage arrays can be quite expensive as they typically have to be a certain type and aren't the 70 bucks that we pay for our machines.  
 
If Carbie is outsourcing this and doesn't manage it themselves, then they are also paying by the TB likely.  Which includes an annual budgeted cost, rather than just the core equipment cost.  A lot of companies have outsourced their data storage to professional data-center companies rather than keep everything on site.  It's significantly less expensive than upkeeping the equipment themselves, as well as having personel to do that upkeep and having a full data center on site.
 
Server and datacenter equipment is quite specialized and can be rather expensive.
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I just don't really understand why Trion can apparently manage to store far more data for a functionally identical wardrobe system but Carbine can't. :/
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I just don't really understand why Trion can apparently manage to store far more data for a functionally identical wardrobe system but Carbine can't. :/
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I believe their using NCsofts servers..so this is on nc soft.. which i find the irony.. you don't see these frivolously low caps in other nc soft titles. At least non of the ones that ive played.
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350 would be ok if it was a per character limit...
 
It should just be that anything you soulbind, ever, goes into the wardrobe. No limits.	
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I didn't think this was gonna be as rough as it is, but yeah, it's pretty rough for someone who enjoys collecting costume items. I got my first 50, a spellslinger, and decided to work on some other classes. Well, I expected to have issues with unlocking gear, since I hit the limit more than once on my spellslinger herself. However, I completely overlooked a huge issue: WEAPONS! I hit the limit on my spellslinger, and that meant each time I wanted to unlock something new, I had to delete something. That's ok, except if I want to unlock other weapon skins that means I'm gonna be having to destroy a huge amount of stuff JUST for the weapons for each class - and that's after already trimming it down on my main character! Armor, ok, I have multiple armor classes saved that can be used by all characters and I'm sure I won't find too many on other classes I don't already have. However I know for sure I'll encounter all sorts of weapons I've never unlocked before on each class due to the fact they're things I obviously wouldn't have on a spellslinger already unlocked.
 
I wanna be able to play a few alts and unlock weapons for their costumes too and I don't think that's asking too much. I just don't want to end up with a tiny amount of, say, shirts because I have to delete a ton to fit in room for my characters's weapons as well...	
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Got to agree with the limit being too small. For me it got maxed out quite fast (scary fast actually) and since I deleted a lot of the actual 'physical' gear after unlocking its appearance, now I have pieces I would rather not holo-delete as they are unique. Put myself in a bit of a trap there.. :mellow:
 
Would also like to add that while trying various alt ideas I realized that there are starting gear pieces (in light, medium and heavy armor) that for some reason become invisible to the rest of classes (just like the class weapons).. meaning that it might seem like you are maxed out, but in truth your account could have hidden duplicates of the starting gear of various classes, taking up space. *pulls hair*
 
I had to level various characters to level 7 just so that I could access the holo-wardrobe, find the 'hidden' gear pieces from all my alt trials and finally delete them.
 
Would be SO much easier if it showed everything on any character, even if greyed out, so that a main could organize the whole holo-wardrobe. Just a suggestion.	
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Napkin math suggests that a trivially smart storage (ie, not xml but also no heroic efforts like compression) of costume pieces for two million accounts is measured in Megabytes.  Housing is on the order of Terabytes.  In other words, if they'd like to say "never" to housing item limit increases I'd believe them.  OTOH making the same claim for the holowardrobe just leaves me rather incredulous.
 
Sure they may be at the limits of their storage.  If that's the case we're doomed when F2P hits.	
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You know what is funny before drop 5 we had to use our actually bank storage for costumes and that was about 60 per char if you had upgraded, I don't believe anyone was really complaining then.
Now we have 350 dictated slots for costume items and now it is too small.
 
How does this work? ^^	
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You know what is funny before drop 5 we had to use our actually bank storage for costumes and that was about 60 per char if you had upgraded, I don't believe anyone was really complaining then.
Now we have 350 dictated slots for costume items and now it is too small.
 
How does this work? ^^
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Because we have more than 1 character using the same wardrobe now.
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You still have more room now then you had before most likely.
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The difference is you only had Costumes before the Wardrobe, and that's what people focused on.
Now you have....everything.
And the choices are limitless.....
 
Light Armor Head Pieces alone are 1048 different Items...(checked with my Addon)
So nothing has changed, it's just the ease of access now that makes it seem small.	
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Light Armor Head Pieces alone are 1048 different Items...(checked with my Addon)
So nothing has changed, it's just the ease of access now that makes it seem small.
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That seems rather... off. There are definitely not 1,048 different light armor head looks. There are a lot of armors with duplicate appearances in the game, though.
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			I disagree that it's an illusion. I think we actually do have less space, since now 350 slots has to be shared across potentially 12 characters with a lot of class or faction-unique pieces. Path costumes, PvP and raid sets, the faction-specific renown/prestige costumes, weapons... That's a lot of additional stuff.	
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Let's calculate: A character can have 6 costumes, each one with 6 slots (head, shoulders, chest, hands, legs and feet), so 36 unique pieces per character. In the old system, 12 level 50 characters with 6 costumes meant a staggering 432 unique pieces. Some of those looks could have been a repeat and yet they'd still take different slots. But let's forget about that.
What we have next is inventory space and bank space. I will not consider extra bags because they have a cost (either in time or in actual currency), unlike the current holowardrobe system. It's also unrealistic to expect players to devote all their inventory space to costumes; they'll need the space for loot, consumables, extra gear pieces, etc. 
 
So, default inventory space is 20 slots and default bank space is 32. That makes a total of 52 slots per character. Multiplied by 12 characters, you would have capacity for 624. That's just for having all characters out of the initial level 3 area.
What I don't remember, though, is if items became soulbound when you equipped them in the costumes. If they did, then that space advantage is severely limited by not being able to switch the items from and onto 'storage' characters. If so then, in practice, you would actually have 88 (36 spread in 6 costumes, 52 in the bank and inventory). That's less than half of what we currently have. Even if we add all potential bank and inventory space (4 inventory bags of 16 slots, 5 bank bags of 16 sots), we only get to 232 unique spaces.
 
Of course, the more alts and bags dedicated to costumes you have, the more 'unique looks' you'd have available for your account. Unlike the current system, which has a limit of 350.
 
Basically, this means the current limit is better if you don't have more than one or two main characters and if you repeat looks. Otherwise, it's a downgrade.
 
Edit: revised some numbers.
			
				
	Edited June 28, 2015 by Ildur	
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			You can still use your bank/inventory space for items for costume items.	
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But then you can't wear them without overriding your actual gear. Which means you can't wear them for actual gameplay reasons unless they are the appropiate level. Or unless you don't mind 'nerfing' yourself. In the old system, you could just swap them: get the things in your costume and replace them with the stuff in the bank.
 
Not to mention you are losing space for all the other things. Like actual gear. And consumables, and decor.
			
				
	Edited June 28, 2015 by Ildur	
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You know what is funny before drop 5 we had to use our actually bank storage for costumes and that was about 60 per char if you had upgraded, I don't believe anyone was really complaining then.
Now we have 350 dictated slots for costume items and now it is too small.
 
How does this work? 
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You have the option to delete items in the wardrobe and so make room for items you have in your bank.
I know not the best option but not much different then before the patch, only this time it cost you money per item.	
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You have the option to delete items in the wardrobe and so make room for items you have in your bank.
I know not the best option but not much different then before the patch, only this time it cost you money per item.
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I'm guessing that's why we will have a cash shop, after all, if we all had enough? What would be the point of a shop!!	
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And defeats one of the huge purposes of the system - that you have no need to hold on to all the gear you may want to use as a costume piece.
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I'm guessing that's why we will have a cash shop, after all, if we all had enough? What would be the point of a shop!!
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+1
 
Oh my Glob. YES.
 
Having to throw out pieces to fit something else in SUCKS.
 
More wardrobe space.	
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Yeah, but being able to have every single item as costume pieces sounds a bit too much as well.
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			That's not really a convincing argument. I see no real purpose in restricting people's ability to customize. Rift loses nothing by placing no limit on the number of item appearances you can unlock, but it certainly gains a lot.	
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Why does it sound "a bit too much"? What's wrong with people being able to collect item looks?
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I vote for no limit.
 
I'm nowhere near 350 but I mostly play ONE character and don't go into PVP/raids... I can't imagine if I was more active and playing alts like I do in other games. I'd have been at max long ago.	
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That's not really a convincing argument. I see no real purpose in restricting people's ability to customize. Rift loses nothing by placing no limit on the number of item appearances you can unlock, but it certainly gains a lot.
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Nothing per sé, I just think you need to be able to draw a line somewhere and can't have everything.
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It's my opinion. Does not need to be an argument, it's just how I look at it.
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Yes, but...why? 
While everyone is certainly entitled to have an opinion, everyone is also entitled to judge opinions when they are brought forward. We find your opinion lacking in arguments in favor of it, which means that your opinion comes out as completely arbitrary and is, thus, easily dismissed.
 
You can certainly keep it, of course. But you are not giving anyone a compelling reason to agree with you with 'it's just my opinion'.
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I don't need anyone to agree with it.
I voiced my opinion, all that's needed. If people want to comment on it, fine, I'm not taking it further.
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Well, it's official. :/ I hit the 350 item limit today while leveling my Dominion medic.
 
Things I still haven't unlocked:
- the full esper PvP set (haven't grabbed the gloves yet)
- the 11 other PvP sets
- all of the renown costumes (both factions)
- prestige costumes (both factions)
- most weapons for stalker, spellslinger, warrior, esper (at least I don't like the esper weapons?? Ugh...)
- weapons above level 45 for medic & engineer
- GA/DS sets (hey, I can have long-term goals... oh wait, apparently I'm not allowed to by this system)
- unique dungeon sets
 
I have no repeat looks. And now I have very little motivation to level my characters. This is seriously upsetting me. ;_;
			
				
	Edited July 2, 2015 by Naunet	
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"Sorry, Naunet. But you can look forward to out Holowardrobe Extension Packs, coming Soon to your Cash Shop for the cheap, cheap price of 1 dollar per extra slot! Or you can buy our Bundle for the cheap, cheap price of 20 dolalrs for 25 slots!
 
What? No! We are TOTALLY NOT witholding holowardrobe capacity so we can sell extensions later in the Cash Shop! Our database manager is truly this incompetent, you see. But we will make the sacrifice to get more space. For money, of course!"
			
				
	Edited July 2, 2015 by Ildur	
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			The current set up has two things that don't work well together. First, it allows duplicate looks to both take up a spot, and there is a cap. Caps are ok as long as duplicates are rejected. Duplicates are ok if there isn't a cap. But having both makes it tedious to try to keep it organized and stay in the item limits.	
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The current set up has two things that don't work well together. First, it allows duplicate looks to both take up a spot, and there is a cap. Caps are ok as long as duplicates are rejected. Duplicates are ok if there isn't a cap. But having both makes it tedious to try to keep it organized and stay in the item limits.
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One bird, 2 stones... No wait... I meant 1 stone, 2 birds :
 
Make account wide dye collections and with the space gain from this : up the wardrobe limit...	
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			I didn't know that there was a limit to the wardrobe, that must explain why I couldn't add the last 3 items in my bag to my wardrobe earlier today. I've only been 50 on my first character ever for 3 days now and I seem to have reached the limit already, I must say that this is really disappointing, I'm an achievements hunter as well as a collector and I would very much rather not have to delete any of my skins. Here hoping that more slots will be available in the cash shop.	
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As I've said repeatedly, I don't have any duplicate looks in my holo-wardrobe. The cap isn't okay regardless of whether or not duplicates are rejected. :/
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Are you using all those 350 costume items, if not delete those you don't use.
For costumes you can collect them in you bank as well, not the same but you have them at least.
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I'm very curious how the data storage is done for this system to warrant the cap as that's the only conceivable thing beyond cash shop setup to put it there. However even storage being an issue kinda strikes me as odd unless housing takes up SO much that it hit everything else hard or the server infrastructure is not build well(it seems like it cant handle itself lately these days as it is)
 
 
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Are you using all those 350 costume items, if not delete those you don't use.
For costumes you can collect them in you bank as well, not the same but you have them at least.
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As I've said repeatedly, I don't have any duplicate looks in my holo-wardrobe. The cap isn't okay regardless of whether or not duplicates are rejected. :/
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On top of the limit being too small (it certainly is) - here are some more issues and my take:
 
#1 Please - please - let me at least import the weapon skins when I collect them on a different class. This would make drops in content much more exciting. Like, if we have no warrior but a sweet greatsword drops, somebody can still "use" it on their alt.
 
#2 There is no way to delete weapon skins without being logged on to that class. I deleted my esper, but now I have to make another one in order to clear out the skins, which I might not necessarily even want to do.
 
#3 There is no UI popup warning when you are full and can't import anymore. The button to import just doesn't work (it flashes). You can *get* a warning if you drag and drop the item, but not if you try to import it normally via the UI. This was a huge source of confusion for me when I hit the cap and I spent (too long) trying to figure out why my UI was bugged.
 
#4 The cap really is too small. Especially if you play all 6 classes.
 
#5 Please put something in there to warn about duplicate skins. It does make the process pretty tedious... :/
 
All that being said, holowardrobe is THE BEST customization system I've played. It's head and shoulders above WoW's caveman system. Please more things like this!
 
Thanks!	
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All that being said, holowardrobe is THE BEST customization system I've played. It's head and shoulders above WoW's caveman system. Please more things like this!
 
Thanks!
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Yeah, of course no duplicates AND no cap would be best.
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Fran you're pretty much the only one who wants duplicates, most of us don't. As it is right now, it's pretty tedious tracking which look you have already unlocked.
 
I agree about spending plat tho, since so much work has been done to to make costumes such an integral part of Wilstar, it would be amazing if the dye cost got removed completely.	
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Fran you're pretty much the only one who wants duplicates, most of us don't.
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			What if, instead of duplicates, they allowed more costume sets? Wouldn't that solve your problem without forcing duplicates on everyone else?	
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I just want to be clear...
 
When we say duplicates are we saying pieces with the same model AND texture map or duplicate in the sense that the model is the same, but the texture mapping is different(ie. hoodie with skull and hoodie without skull).
 
If referring to the former,which it sounds like then really what would solve it is two things:
Account bound Dyes	Not having to redye a slot.(or least be charged for it anyway)
			
				
	Edited July 3, 2015 by Typrop	
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You don't get charged for redying a slot as long as it's the exact same color. The solution to that would be to fix the window 'clearing' the dye slots every time you change pieces. There's literally no reason for it to do that.
 
I think she means the same pieces that have the same texture AND the same texture map, but that have different dyes applied to them by default.	
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I pretty much agree with the OP and Fran - i'll take whatever I can get.  I don't plan on dropping my sub when WS goes F2P, but making the costume limit a tier perk seems fair when you're capped at 2 toons.
 
But they do need to update the lousy UI to look up your skins, especially if duplicates are allowed.  Even with the 350 cap, it's clunky as all hell.	
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