Madness Armor

Madness Armor is one of the sets of armor added with expansion. It is a set of heavy armor. It is forged from madness ore, which can be found in deposits in ruins on the Shivering Isles or as loot from dead Grummites.
==Forging==
The only person who can forge madness armor is Cutter. She is the Bosmer smith at Cutter's Weapons in Crucible. Forging each piece of the set requires an amount of madness ore:
*Madness Boots – require 2 units of ore
*Madness Cuirass – require 5 units of ore
*Madness Gauntlets – require 2 units of ore
*Madness Greaves – require 3 units of ore
*Madness Helmet – require 2 units of ore
*Madness Shield – require 2 units of ore
==Enchanting==
Finding madness matrices will allow the armor to be imbued with a default enchantment.
==Purity==
The purity of the armor is based on level:
Level	Quality
1–3 	Impure
4–7 	Lesser
8–11 	Madness
12–16	Fine
17–22	Grand
23+ 	Perfect
==Armor==
===Impure===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments with Matrix 	Armor ID	Enchanted ID
Boots 	35 	4.25 	200 	9.8 	Fortify Athletics 2pts 	 	
Cuirass 	135 	10.75 	400 	32.5 	Fortify Strength 2pts 	 	
Gauntlets	35 	4.25 	200 	6.5 	Fortify Blade 1ptsFortify Blunt 1pts	 	
Greaves 	65 	6.5 	300 	19.5 	Fortify Endurance 2pts 	 	
Helmet 	35 	4.25 	200 	6.5 	Fortify Willpower 2pts 	 	
Shield 	65 	12.75 	300 	13.0 	Reflect Damage 5% 	 	
Set 	370 	42.75 	1600 	87.8 	 	 	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.
===Lesser===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments with Matrix 	Armor ID	Enchanted ID
Boots 	80 	4.75 	325 	11.3 	Fortify Athletics 4pts 	 	
Cuirass 	290 	12.0 	650 	37.5 	Fortify Strength 4pts 	 	
Gauntlets	80 	4.75 	325 	7.5 	Fortify Blade 2ptsFortify Blunt 2pts	 	
Greaves 	145 	7.25 	490 	22.5 	Fortify Endurance 4pts 	 	
Helmet 	80 	4.75 	325 	7.5 	Fortify Willpower 4pts 	 	
Shield 	145 	14.25 	490 	15.0 	Reflect Damage 6% 	 	
Set 	820 	47.75 	2605 	101.3 	 	 	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.
===Madness===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments 	Armor ID	Enchanted ID
Boots 	190 	5.25 	500 	12.8 	Fortify Athletics 6pts 	 	
Cuirass 	670 	13.25 	1000 	42.5 	Fortify Strength 6pts 	 	
Gauntlets	190 	5.25 	500 	8.5 	Fortify Blade 4ptsFortify Blunt 4pts	 	
Greaves 	335 	8 	750 	25.5 	Fortify Endurance 6pts 	 	
Helmet 	190 	5.25 	500 	8.5 	Fortify Willpower 6pts 	 	
Shield 	335 	15.75 	750 	17.0 	Reflect Damage 7% 	 	
Set 	1910 	52.75 	4000 	114.8 	 	 	
====Test====
This is the set worn by the Ghost Fanatic and Devoted Ghost Fanatic, near Vitharn where Count Cirion can be found. It is unobtainable except through the console.
Armor 	Base Value	Base Armor	Health	Weight	Armor ID		
Boots 	0 	4.5 	250 	10.5 	 		
Cuirass 	0 	11.25 	500 	35.0 	 		
Gauntlets	0 	4.5 	250 	7.0 	 		
Greaves 	0 	6.75 	375 	21.0 	 		
Helmet 	50 	4.5 	250 	7.0 	 		
Shield 	0 	13.5 	375 	14.0 	 		
Set 	50 	45 	2000 	94.5 	 		
===Fine===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments 	Armor ID	Enchanted ID
Boots 	400 	5.75 	775 	14.6 	Fortify Athletics 8pts 	 	
Cuirass 	1420 	14.5 	1550 	48.8 	Fortify Strength 8pts 	 	
Gauntlets	400 	5.75 	775 	9.8 	Fortify Blade 6ptsFortify Blunt 6pts	 	
Greaves 	710 	8.75 	1165 	29.3 	Fortify Endurance 8pts 	 	
Helmet 	400 	5.75 	775 	9.8 	Fortify Willpower 8pts 	 	
Shield 	710 	17.25 	1165 	19.5 	Reflect Damage 8% 	 	
Set 	4040 	57.75 	6205 	131.8 	 	 	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.
===Grand===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments 	Armor ID	Enchanted ID
Boots 	940 	6.75 	1150 	16.9 	Fortify Athletics 10pts 	 	
Cuirass 	3350 	17.0 	2300 	56.3 	Fortify Strength 10pts 	 	
Gauntlets	940 	6.75 	1150 	11.3 	Fortify Blade 8ptsFortify Blunt 8pts	 	
Greaves 	1675 	10.25 	1725 	33.8 	Fortify Endurance 10pts 	 	
Helmet 	940 	6.75 	1150 	11.0 	Fortify Willpower 10pts 	 	
Shield 	1675 	20.25 	1725 	22.5 	Reflect Damage 9% 	 	
Set 	9520 	67.75 	9200 	151.8 	 	 	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.
===Perfect===
Armor 	Base Value	Base Armor	Health	Weight	Enchantments 	Armor ID	Enchanted ID
Boots 	1545 	8.0 	1450 	18.6 	Fortify Athletics 12pts 	 	
Cuirass 	5525 	19.75 	2900 	61.9 	Fortify Strength 12pts 	 	
Gauntlets	1555 	8.0 	1450 	12.4 	Fortify Blade 10ptsFortify Blunt 10pts	 	
Greaves 	2915 	11.75 	2175 	37.1 	Fortify Endurance 12pts 	 	
Helmet 	1555 	8.0 	1450 	12.4 	Fortify Willpower 12pts 	 	
Shield 	2915 	23.75 	2175 	24.8 	Reflect Damage 10% 	 	
Set 	16010 	79.25 	11600 	167.2 	 	 	
*Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
*Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate armor skill.
==Gallery==
Madness-armor.jpg
== See also==
*Amber Armor
*Amber Weapons
*Daedric Armor (Oblivion)
*Daedric Weapons (Oblivion)
*Madness Weapons
==Appearances==
*
*
es:Armadura de locura
ru:Доспехи из руды безумия
Category:Shivering Isles: Heavy Armor Sets