Tides of Death: Episode 40

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==Recap==
===February, 1515===
The Crimson Fists are in a lead room in Flotsam Island, discussing what to do about Nilrem and the cleric ship from Arcadia that arrived, looking for him. Nilrem wants to talk to the clerics alone, John Winters requires they talk under the , to be certain Nilrem isn't lying to them and planning to sell them out. They asked him questions and he answers, whether he is under the effect of the spell is unknown. 
Meta knowledge:
*2 players have passed, 2 have failed the effect of the spell.
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Can the party trust you with our lives on this matter?
*Yes.
If the clerics force you to choose between torture & death or giving us up, which one would you choose?
*Torture and death.
Which one of us do you think is the coolest?
*John. 
What did you say, exactly, to this cleric in Redport.
*I asked him to look into a figure named Rho-ei. 
How much gold do you carry on you right now?
*Around 200.
Nilrem:
John, do you trust me?
*More now than I did before.
Have you ever stolen from the crew?
*Absolutely not, never would I steal from my crew. It just so happens that my share is the largest.
Saol, do you want to be free of your deity?
*I'm not sure. 
They decide to go forward with the meeting. They discuss how to contact the clerics, and decide to bring an anti-magic shield with them. They take a big ship and sail with the crew.
===Search for a cleric ship, early February, 1513===
Saol casts :
To which quarter of the rim should I start my search to find the cleric ship?
* Avoid the rim. Sail to the Inner ring. 
They decide to invite the Clerics to Angel Island. They consider looking for Telemaki, who lives in the North-East corner of the outer ring. 
The pary sets sail, first stop is Port Augustus at Summerland.
Island of weird shape with Mount Solstice in the middle. Island is filled with forests and jungles, all the way to Port Augustus, which is surrounded by wall towers. They talk to some fishermen and ask about clerics. Fishermen say that the cleric told them they are looking for a dangerous man that came to Arcadia, they were on the island for a day or two just before Winter Solstice.
They sail between Rocky Ridge and Hookfin Island, the place where Telemaki should be. Islands show no sign of life. They stop between the 2 and try to find some information. They spot a collection of unusual rocky spires, 12 feet tall, on Rocky Ridge. Saol has never seen anything like this, so they sail closer. Rocky spires are stone chimneys, remains of a burned town that have burned about 50 years before. They dock. They call for Telemaki, but the dragon, surprisingly, doesn't answer.
Outside of the gates of the town, the party follows the river. There are more signs of civilisation. They arrive at the river fork, ruins of another town lay there. On the stone wall are large symbols of Astair, which look like they were put here after the fire. Saol suspect repeat of Sulfer Island. John takes a rope and runs over the river, he clears the whole thing, and the rest of the party uses the rope. 
The town is desolate, nothing returned here, not nature, nor animals or people. The ground tastes salty, dissimilar to the previous town. On the north side, Archie find a slab with a symbol of Astair, and on corners Felumbrax2, Voraci and Velmontarious. John decides to dig in, and they discover a mass grave underneath. They cover the place for the night and go to rest. While they search, a loose stone is found, behind it is a brass plate that looks like a map, with a spot. Nilrem thinks it looks like a dragon's mouth. 
===Secrets of Rocky Ridge, early February, 1515===
Saol casts , no spirits are there. He casts and spirits appear, reenacting their last moments, some running, heads chopped off, hit with javelins, trying to flee the area. One spirit stands out, a young woman with a deep-blue dragon scale in her hands, the only saturated thing in the whole vision. They dig around the grave and find a blue dragon scale. They find metal woven shirts - signs of extraordinary craftsmanship.
They dig around to find metal: 30 gold, 100 silver, 400 copper, and about 1.5 of silver worth of jewelry. One of the shirts has a dragon's tooth on it and some jewelry with dragon symbolism. The corpses are put and buried back. On the way to the mountain is a totem covered in moss, John stands towards it and Captains Winters lands into a pit and a sticky web. 
Combat start: The Crimson Fists vs Ettercap & Forest Giant?
 Saol tries to reach for the captain, a bipedal creature with long arms and legs reaches for the Captain. Nilrem throws a rope, pulls the Captain out and tells Saol to cast . 
Up on the ridge is a 19 ft tall person shooting a bow at Archie, hitting him in the leg for 14 damage. They take cover, the second shot misses Nilrem. 
Nilrem shoots a at the creature. Saol casts at Nilrem. The giant misses a shot against Archie and falls down. 
Archie runs into the giant off the cliff, hitting the giant with a critical hit, but misses the second and falls to the ground. John ties a knot on the rope and ties the noose around the giant's head, then leaps over it, pulling the creature down. Giant takes off through the jungle.
Nilrem the giant, almost killing it. Archie chases the giant. John climbs the rope up the giant's back and stabs it to death. 
Combat end.
They find smoke meat, leathers, a giant bow, and a club with engravings of a serpent.
Deeper into the woods, they find an old path and on it a switchback into the mountain, with an oversized old door framing and there is a bright new door next to it with a large symbol of Astair. It looks like the spot on the map might be in that location. John detects no traps, attempts to open the door and is stabbed by a small needle. Nilrem the door open. There is a lot of ash and fire damage. Saol casts :
Will we die if we go deeper into this place?
* Dangers lurk in the shadows.
According to John, the next door is also not trapped. When he touches it, the hand gets stuck and the door is covered in frost. Nilrem grabs John and teleports him out of the room, and he appears outside without a hand. Saol pries the hand out of the door, and confusion ensues. When the hand is held on the stump, he's able to move his fingers.
 
==Experience==
No exp this session. 
Category:Tides of Death Episodes