Enchanted Weapons (Skyrim)

Enchanted weapons can be found as generic random loot throughout Skyrim. This page serves as a guide to the different types of weapons and enchantments.
==Variables==
Typically there are four variables that the game uses to generate enchanted weapons. These are:
*Weapon quality - This pertains to the material the weapon is made of - from Iron to Daedric quality.
*Weapon class - Varies from Daggers to Warhammers.
*Weapon enchantment - The enchantment effect itself.
*Enchantment magnitude - There are usually five or six levels of strength that an enchanted weapon may have. These are listed in the tables below.
An example of this would be "Daedric Greatsword of the Vampire." It should be noted that not every single combination of Quality/Class/Magnitude and Enchantment weapons are available in the game.
==Absorb Health==
Quality	Class 	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Absorption 	Absorb 5 points of health.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Consuming 	Absorb 10 points of health.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Devouring 	Absorb 15 points of health.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Leeching 	Absorb 20 points of health.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of the Vampire	Absorb 25 points of health.
==Absorb Magicka==
Quality	Class 	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Siphoning 	Absorb 10 points of magicka.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Harrowing 	Absorb 15 points of magicka.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Winnowing 	Absorb 20 points of magicka.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Evoking 	Absorb 25 points of magicka.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of the Sorcerer	Absorb 30 points of magicka.
==Absorb Stamina==
Quality	Class 	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Gleaning 	Absorb 10 points of stamina.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Reaping 	Absorb 15 points of stamina.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Harvesting	Absorb 20 points of stamina.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Garnering 	Absorb 25 points of stamina.
DaedricDwarvenEbonyElvenGlassOrcish	BattleaxeDaggerGreatswordMaceSwordWar AxeWarhammer	of Subsuming 	Absorb 30 points of stamina.
==Banish==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Banishing 	Summoned Daedra up to level 12 are sent back to Oblivion.
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Expelling 	Summoned Daedra up to level 20 are sent back to Oblivion.
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Annihilating	Summoned Daedra up to level 36 are sent back to Oblivion.
==Fear==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Dismay 	Creatures and people up to level 5 flee from combat for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Cowardice	Creatures and people up to level 7 flee from combat for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Fear 	Creatures and people up to level 10 flee from combat for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Despair 	Creatures and people up to level 13 flee from combat for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Dread 	Creatures and people up to level 16 flee from combat for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Terror 	Creatures and people up to level 20 flee from combat for 30 seconds.
==Fire Damage==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Embers 	Burns the target for 5 points. Targets on fire take extra damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Burning 	Burns the target for 10 points. Targets on fire take extra damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Scorching 	Burns the target for 15 points. Targets on fire take extra damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Fire 	Burns the target for 20 points. Targets on fire take extra damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of the Blaze 	Burns the target for 25 points. Targets on fire take extra damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of the Inferno	Burns the target for 30 points. Targets on fire take extra damage.
*Weapons enchanted with the "of Flames" suffix also burn for 20 points.
==Frost Damage==
Quality	Class	Magnitude 	Enchantment Modifier
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Cold 	Target takes 5 points of frost damage to Health and Stamina.
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Frost 	Target takes 10 points of frost damage to Health and Stamina.
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Ice 	Target takes 15 points of frost damage to Health and Stamina.
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Freezing 	Target takes 20 points of frost damage to Health and Stamina.
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Blizzards	Target takes 25 points of frost damage to Health and Stamina.
Ancient NordDaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Winter 	Target takes 30 points of frost damage to Health and Stamina.
*All frost damage effects also Slow the target by 50%.
*This enchantment is 25% stronger if applied to Stalhrim weapons.
==Magicka Damage==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Sapping 	Does 10 points of Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Draining 	Does 20 points of Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Diminishing	Does 30 points of Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Depleting 	Does 40 points of Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Enervating 	Does 50 points of Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Nullifying 	Does 60 points of Magicka damage.
==Paralyze==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar-AxeWarhammer	of Stunning 	
Chance to paralyze the target for 2 seconds.
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar-AxeWarhammer	of Immobilizing	Chance to paralyze the target for 4 seconds.
DaedricEbonyElvenGlass	
BattleaxeBowDaggerGreatswordMaceSwordWar-AxeWarhammer	of Petrifying 	Chance to paralyze the target for 6 seconds.
==Shock Damage==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Sparks 	Target takes 5 points of shock damage, and half as much Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Arcing 	Target takes 10 points of shock damage, and half as much Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Shocks 	Target takes 15 points of shock damage, and half as much Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Thunderbolts	Target takes 20 points of shock damage, and half as much Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Lightning 	Target takes 25 points of shock damage, and half as much Magicka damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Storms 	Target takes 30 points of shock damage, and half as much Magicka damage.
==Soul Trap==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Souls 	If target dies within 3 seconds, fills a soul gem.
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Soul Snares	If target dies within 5 seconds, fills a soul gem.
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Binding 	If target dies within 7 seconds, fills a soul gem.
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Animus 	If target dies within 10 seconds, fills a soul gem.
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Malediction	If target dies within 15 seconds, fills a soul gem.
DaedricDwarvenEbonyElvenGlassIronOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Damnation 	If target dies within 20 seconds, fills a soul gem.
*The prolonged Soul Trap period becomes increasingly useless as the Dragonborn levels up. Weapon damages will also increase due to smithing, and eventually it will generally take less than 5 seconds to kill a leveled enemy. Therefore, the excess time will be redundant. The only non-boss enemies that can withstand enough damage to last a full 20 seconds are dragons, whose souls are absorbed without needing Soul Trap.
==Stamina Damage==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Fatigue 	Does 5 points of Stamina damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Weariness 	Does 10 points of Stamina damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Torpor 	Does 15 points of Stamina damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Debilitation	Does 20 points of Stamina damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Lethargy 	Does 25 points of Stamina damage.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Exhaustion 	Does 30 points of Stamina damage.
==Turn Undead==
Quality	Class	Magnitude 	Enchantment Modifier
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Blessed 	Undead up to level 3 flee for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Sanctified	Undead up to level 7 flee for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Reverent 	Undead up to level 13 flee for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Hallowed 	Undead up to level 21 flee for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Virtuous 	Undead up to level 30 flee for 30 seconds.
DaedricDwarvenEbonyElvenGlassIronImperialOrcishSteel	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	Holy 	Undead up to level 40 flee for 30 seconds.
*The naming convention for Turn Undead weapons is slightly different. The magnitude of the weapon precedes the quality and the class. i.e. Holy Daedric Warhammer.
==Chaos Damage==
Quality	Class	Magnitude 	Enchantment Modifier
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Chaos 	50% chance for each element of fire, frost and shock to do 10 points of damage.
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Extreme Chaos 	50% chance for each element of fire, frost and shock to do 15 points of damage.
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of High Chaos 	50% chance for each element of fire, frost and shock to do 20 points of damage.
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	of Ultimate Chaos	50% chance for each element of fire, frost and shock to do 25 points of damage.
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	 	
NordicStalhrim	
BattleaxeBowDaggerGreatswordMaceSwordWar AxeWarhammer	 	
*These weapons are only available with the add-on, and can only be found on the island of Solstheim.
*The Frost Damage dealt by this effect is 25% stronger if it is a Stalhrim weapon.
==Trivia==
*Enchanted weapons can be used to execute Kill Cameras. If an enchanted weapon is used for the latter, its corresponding enchantment will be seen during the killcam cutscene.
*Enchanted weapons cannot be used in conjunction with Elemental Fury.
Category:Skyrim: Enchanted Weapons
Category:Skyrim: Lists
Category:Skyrim: Weapons