Hand Grenades and Incendiaries of 1950 to 2000

==Hand Grenades and Incendiaries (Throwing)==
Year	TL	Weapon 	Damage 	Weight	Fuse 	Cost	LC	Notes
 	6 	AN-M-8 HC Smoke 	spec. (3 yd.) 	1.5 	2 	15 	1 	[1, 2]
 	7 	AN-M14 TH3 Thermite 	6d(10) burn 	2 	4 	70 	1 	[2, 4]
 	7 	M25A2 Tear-Gas 	spec. (2 yd.) 	1.5 	2 	25 	1 	[2, 5]
 	7 	M26A1 Fragmentation 	8d+2 cr ex [2d] 	1 	4 	25 	2 	[1]
 	7 	M34 WP "Willy Pete" 	2d cr ex [2d] 	2 	4 	45 	1 	[1, 3]
 	7 	M61 Fragmentation 	6dx2 cr ex [2d] 	1 	4 	40 	2 	[1]
 	7 	M67 Fragmentation 	6dx2 cr ex [3d] 	1 	4 	40 	2 	[1]
 	6 	Mk II "Pineapple" Fragmentation	4d [2d] cr ex 	1.3 	4 	10 	1 	[1]
 	6 	Mk IIIA2 Concussion 	8d+2 cr ex 	1 	4-5 	10 	1 	[1]
 	6 	F-1 Fragmentation 	3d cr ex [2d] 	1.3 	4 	10 	1 	[1, 2]
 	6 	Molotov Cocktail 	spec. (1 yd.) 	3 	spec. 	10 	1 	[2, 3]
 	6 	RDG-1 Smoke 	spec. (3 yd.) 	1.5 	2 	15 	1 	[1, 2]
 	6 	RG-34 Concussion 	6d cr ex 	0.8 	Impact	10 	1 	[1, 2]
 	6 	RG-42 Fragmentation 	4d cr ex [2d] 	1 	4 	15 	1 	[1, 2]
 	7 	RGN-5 Fragmentation 	6d cr ex [3d] 	0.6 	4 	25 	2 	[1]
 	7 	RGN-86 Fragmentation 	3d cr ex [3d] 	0.6 	4 	25 	2 	[1]
 	6 	RPG-6 Anti-Tank 	8d(10) cr ex [2d]	2.5 	Impact	10 	1 	[1, 6]
 	6 	RPG-43 Anti-Tank 	6d(10) cr ex 	2.7 	Impact	10 	1 	[1, 6]
NOTES:
#Takes one Ready maneuver to draw the grenade and a second Ready maneuver to pull the pin. Detonates as indicated by the fuse, depending on grenade type.
#Fills a 3-yard radius with white smoke. The cloud lasts about 120 seconds under normal conditions.
#Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98).
#Effect is directional through the base of the grenade if set upright. Any other orientation gives 6d(5) burn damage; if thrown, determine orientation randomly. Used to destroy equipment and light fires.
#Fills a 3-yard radius with tear gas; see Tear Gas (p. B439). The cloud lasts about 80 seconds under normal conditions.
#Equipped with a small parachute to insure the grenade lands correctly. -5 to Throwing skill roll to attack a non-horizontal target.
==See Also==
*Weapons of 1950 to 2000
*Ammunition of 1950 to 2000
*Pistols of 1950 to 2000: Guns/TL7-8 (Pistol)
*Rifles of 1950 to 2000: Guns/TL7-8 (Rifle)
*Shotguns of 1950 to 2000: Guns/TL7-8 (Shotgun)
*SMG of 1950 to 2000: Guns/TL7-8 (SMG)
*LMG of 1950 to 2000: Guns/TL7-8 (LMG)
*Grenade Launchers of 1950 to 2000: Guns/TL7-8 (Grenade Launcher)
*LAW of 1950 to 2000: Guns/TL7-8 (LAW)
*Machineguns of 1950 to 2000: Gunner/TL7-8 (Machinegun)
*Grenade Launchers of 1950 to 2000: Gunner/TL7-8 (Grenade Launcher)
*Artillery (Cannon) of 1950 to 2000: Artillery/TL7-8 (Cannon)
*Artillery (Guided Missile) of 1950 to 2000: Artillery/TL7-8 (Guided Missile)
*Artillery (Mortar) of 1950 to 2000: Artillery/TL7-8 (Mortar)
*Vehicle Mounted Heavy Weapons of 1950 to 2000
Category:Ranged Weapons