Enchantment Modifiers (Skyrim)

Enchantment Modifiers are the suffixes (e.g. "___ of Peerless ___") that state the intensity of game-generated magical effects applied to weapons and armors in .
==About==
The following is a list of Enchantment Modifiers that affect weapons and armor in . For example, a Steel Sword can be found with certain Enchantments placed upon it. To view what types of enchantments, see the table below. In every other way, the sword is identical to a normal Steel Sword. You can obtain enchantments by disenchanting these enchanted weapons at any Arcane table- the weapon or item will be destroyed in the process.
Table notes:
*Enchantment Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
*Magnitude is the "Strength" of the enchantment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage.
==Enchantment levels==
===Armor===
*Leather Armor: levels 10–30
*Iron Armor: levels 10–30
*Steel Armor: levels 10–30
*Bonemold Armor: levels 10–30*
*Elven Armor: levels 20–40
*Chitin Armor: levels 20–40*
*Dwarven Armor: levels 20–40
*Scaled Armor: levels 20–40
*Steel Plate Armor: levels 20–40
*Orcish Armor: levels 20–40
*Glass Armor: levels 30–50
*Ebony Armor: levels 40–60
*Stalhrim Armor: levels 40–60*
*Dragonplate/Dragonscale Armor: levels 40–60
*Daedric Armor: levels 40–60
===Weapons===
*Iron Weapons: levels 10–30
*Steel Weapons: levels 10–30
*Elven Weapons: levels 20–40
*Dwarven Weapons: levels 20–40
*Orcish Weapons: levels 20–40
*Glass Weapons: levels 30–50
*Ebony Weapons: levels 40–60
*Stalhrim Weapons: levels 40–60*
*Dragonbone Weapons: levels 40–60^
*Daedric Weapons: levels 40–60
* Only appears with the addition of the DLC.
^ Only appears with the addition of the DLC.
==Standard armor enchantment modifiers==
Modifier 	Base Enchantment 	Enchantment Level	Magnitude
of Minor Alchemy 	Fortify Alchemy 	1 	12%
of Alchemy 	Fortify Alchemy 	2 	15%
of Major Alchemy 	Fortify Alchemy 	3 	17%
of Eminent Alchemy 	Fortify Alchemy 	4 	20%
of Extreme Alchemy 	Fortify Alchemy 	5 	22%
of Peerless Alchemy 	Fortify Alchemy 	6 	25%
of Minor Alteration 	Fortify Alteration 	1 	12%
of Alteration 	Fortify Alteration 	2 	15%
of Major Alteration 	Fortify Alteration 	3 	17%
of Eminent Alteration 	Fortify Alteration 	4 	20%
of Extreme Alteration 	Fortify Alteration 	5 	22%
of Peerless Alteration 	Fortify Alteration 	6 	25%
of Minor Blocking 	Fortify Block 	1 	15%
of Blocking 	Fortify Block 	2 	20%
of Major Blocking 	Fortify Block 	3 	25%
of Eminent Blocking 	Fortify Block 	4 	30%
of Extreme Blocking 	Fortify Block 	5 	35%
of Peerless Blocking 	Fortify Block 	6 	40%
of Lifting 	Fortify Carry Weight	1 	+25
of Hauling 	Fortify Carry Weight	2 	+30
of Strength 	Fortify Carry Weight	3 	+35
of Brawn 	Fortify Carry Weight	4 	+40
of the Ox 	Fortify Carry Weight	5 	+45
of the Mammoth 	Fortify Carry Weight	6 	+50
of Minor Conjuration 	Fortify Conjuration 	1 	12%
of Conjuration 	Fortify Conjuration 	2 	15%
of Major Conjuration 	Fortify Conjuration 	3 	17%
of Eminent Conjuration 	Fortify Conjuration 	4 	20%
of Extreme Conjuration 	Fortify Conjuration 	5 	22%
of Peerless Conjuration	Fortify Conjuration 	6 	25%
of Minor Destruction 	Fortify Destruction 	1 	12%
of Destruction 	Fortify Destruction 	2 	15%
of Major Destruction 	Fortify Destruction 	3 	17%
of Eminent Destruction 	Fortify Destruction 	4 	20%
of Extreme Destruction 	Fortify Destruction 	5 	22%
of Peerless Destruction	Fortify Destruction 	6 	25%
of Remedy 	Fortify Healing Rate	3 	20%
of Mending 	Fortify Healing Rate	4 	30%
of Regeneration 	Fortify Healing Rate	5 	40%
of Revival 	Fortify Healing Rate	6 	50%
of Minor Health 	Fortify Health 	1 	+20
of Health 	Fortify Health 	2 	+30
of Major Health 	Fortify Health 	3 	+40
of Eminent Health 	Fortify Health 	4 	+50
of Extreme Health 	Fortify Health 	5 	+60
of Peerless Health 	Fortify Health 	6 	+70
of the Minor Knight 	Fortify Heavy Armor 	1 	12%
of the Knight 	Fortify Heavy Armor 	2 	15%
of the Major Knight 	Fortify Heavy Armor 	3 	17%
of the Eminent Knight 	Fortify Heavy Armor 	4 	20%
of the Extreme Knight 	Fortify Heavy Armor 	5 	22%
of the Peerless Knight 	Fortify Heavy Armor 	6 	25%
of Minor Illusion 	Fortify Illusion 	1 	12%
of Illusion 	Fortify Illusion 	2 	15%
of Major Illusion 	Fortify Illusion 	3 	17%
of Eminent Illusion 	Fortify Illusion 	4 	20%
of Extreme Illusion 	Fortify Illusion 	5 	22%
of Peerless Illusion 	Fortify Illusion 	6 	25%
of the Minor Squire 	Fortify Light Armor 	1 	12%
of the Squire 	Fortify Light Armor 	2 	15%
of the Major Squire 	Fortify Light Armor 	3 	17%
of the Eminent Squire 	Fortify Light Armor 	4 	20%
of the Extreme Squire 	Fortify Light Armor 	5 	22%
of the Peerless Squire 	Fortify Light Armor 	6 	25%
of Minor Magicka 	Fortify Magicka 	1 	+20
of Magicka 	Fortify Magicka 	2 	+30
of Major Magicka 	Fortify Magicka 	3 	+40
of Eminent Magicka 	Fortify Magicka 	4 	+50
of Extreme Magicka 	Fortify Magicka 	5 	+60
of Peerless Magicka 	Fortify Magicka 	6 	+70
of Recharging 	Fortify Magicka Rate	3 	40%
of Replenishing 	Fortify Magicka Rate	4 	60%
of Resurgence 	Fortify Magicka Rate	5 	80%
of Recovery 	Fortify Magicka Rate	6 	100%
of Minor Wielding 	Fortify One-Handed 	1 	15%
of Wielding 	Fortify One-Handed 	2 	20%
of Major Wielding 	Fortify One-Handed 	3 	25%
of Eminent Wielding 	Fortify One-Handed 	4 	30%
of Extreme Wielding 	Fortify One-Handed 	5 	35%
of Peerless Wielding 	Fortify One-Handed 	6 	40%
of Minor Archery 	Fortify Archery 	1 	15%
of Archery 	Fortify Archery 	2 	20%
of Major Archery 	Fortify Archery 	3 	25%
of Eminent Archery 	Fortify Archery 	4 	30%
of Extreme Archery 	Fortify Archery 	5 	35%
of Peerless Archery 	Fortify Archery 	6 	40%
of Minor Deft Hands 	Fortify Pickpocket 	1 	15%
of Deft Hands 	Fortify Pickpocket 	2 	20%
of Major Deft Hands 	Fortify Pickpocket 	3 	25%
of Eminent Deft Hands 	Fortify Pickpocket 	4 	30%
of Extreme Deft Hands 	Fortify Pickpocket 	5 	35%
of Peerless Deft Hands 	Fortify Pickpocket 	6 	40%
of Minor Smithing 	Fortify Smithing 	1 	12%
of Smithing 	Fortify Smithing 	2 	15%
of Major Smithing 	Fortify Smithing 	3 	17%
of Eminent Smithing 	Fortify Smithing 	4 	20%
of Extreme Smithing 	Fortify Smithing 	5 	22%
of Peerless Smithing 	Fortify Smithing 	6 	25%
of Minor Restoration 	Fortify Restoration 	1 	12%
of Restoration 	Fortify Restoration 	2 	15%
of Major Restoration 	Fortify Restoration 	3 	17%
of Eminent Restoration 	Fortify Restoration 	4 	20%
of Extreme Restoration 	Fortify Restoration 	5 	22%
of Peerless Restoration	Fortify Restoration 	6 	25%
of Minor Sneaking 	Fortify Sneak 	1 	15%
of Sneaking 	Fortify Sneak 	2 	20%
of Major Sneaking 	Fortify Sneak 	3 	25%
of Eminent Sneaking 	Fortify Sneak 	4 	30%
of Extreme Sneaking 	Fortify Sneak 	5 	35%
of Peerless Sneaking 	Fortify Sneak 	6 	40%
of Minor Lockpicking 	Fortify Lockpicking 	1 	15%
of Lockpicking 	Fortify Lockpicking 	2 	20%
of Major Lockpicking 	Fortify Lockpicking 	3 	25%
of Eminent Lockpicking 	Fortify Lockpicking 	4 	30%
of Extreme Lockpicking 	Fortify Lockpicking 	5 	35%
of Peerless Lockpicking	Fortify Lockpicking 	6 	40%
of Minor Haggling 	Fortify Barter 	1 	12%
of Haggling 	Fortify Barter 	2 	15%
of Major Haggling 	Fortify Barter 	3 	17%
of Eminent Haggling 	Fortify Barter 	4 	20%
of Extreme Haggling 	Fortify Barter 	5 	22%
of Peerless Haggling 	Fortify Barter 	6 	25%
of Minor Stamina 	Fortify Stamina 	1 	+20
of Stamina 	Fortify Stamina 	2 	+30
of Major Stamina 	Fortify Stamina 	3 	+40
of Eminent Stamina 	Fortify Stamina 	4 	+50
of Extreme Stamina 	Fortify Stamina 	5 	+60
of Peerless Stamina 	Fortify Stamina 	6 	+70
of Recuperation 	Fortify Stamina Rate	3 	20%
of Rejuvenation 	Fortify Stamina Rate	4 	30%
of Invigoration 	Fortify Stamina Rate	5 	40%
of Renewal 	Fortify Stamina Rate	6 	50%
of Minor Striking 	Fortify Two-Handed 	1 	15%
of Minor Sure Grip 	Fortify Two-Handed 	1 	15%
of Sure Grip 	Fortify Two-Handed 	2 	20%
of Major Sure Grip 	Fortify Two-Handed 	3 	25%
of Eminent Sure Grip 	Fortify Two-Handed 	4 	30%
of Extreme Sure Grip 	Fortify Two-Handed 	5 	35%
of Peerless Sure Grip 	Fortify Two-Handed 	6 	40%
of Muffling 	Muffle 	3 & 4 	-
of Disease Resistance 	Resist Disease 	[Necklace Only] 	50%
of Disease Immunity 	Resist Disease 	[Necklace Only] 	100%
of Waning Fire 	Resist Fire 	1 	30%
of Dwindling Flames 	Resist Fire 	2 	40%
of Flame Suppression 	Resist Fire 	3 	50%
of Fire Abatement 	Resist Fire 	4 	60%
of the Firewalker 	Resist Fire 	5 	70%
of Waning Frost 	Resist Frost 	1 	30%
of Dwindling Frost 	Resist Frost 	2 	40%
of Frost Suppression 	Resist Frost 	3 	50%
of Frost Abatement 	Resist Frost 	4 	60%
of Warmth 	Resist Frost 	5 	70%
of Poison Resistance 	Resist Poison 	[Necklace Only] 	50%
of Poison Immunity 	Resist Poison 	[Necklace Only] 	100%
of Waning Shock 	Resist Shock 	1 	30%
of Dwindling Shock 	Resist Shock 	2 	40%
of Shock Suppression 	Resist Shock 	3 	50%
of Shock Abatement 	Resist Shock 	4 	60%
of Grounding 	Resist Shock 	5 	70%
of Resist Magic 	Resist Magic 	1 	10%
of Dwindling Magic 	Resist Magic 	2 	15%
of Magic Suppression 	Resist Magic 	3 	17%
of Magic Abatement 	Resist Magic 	4 	20%
of Nullification 	Resist Magic 	5 	22%
of Waterbreathing 	Waterbreathing 	3 & 4 	-
==Standard weapon enchantment modifiers==
Modifier 	Base Enchantment 	Enchantment Level	Magnitude
of Absorption (@) 	Absorb Health 	1 	5 pts Health Damage
of Consuming 	Absorb Health 	2 	10 pts Health Damage
of Devouring 	Absorb Health 	3 	15 pts Health Damage
of Leeching 	Absorb Health 	4 	20 pts Health Damage
of the Vampire 	Absorb Health 	5 	25 pts Health Damage
of Siphoning (@) 	Absorb Magicka 	1 	10 pts Magicka Damage
of Harrowing 	Absorb Magicka 	2 	15 pts Magicka Damage
of Winnowing 	Absorb Magicka 	3 	20 pts Magicka Damage
of Evoking 	Absorb Magicka 	4 	25 pts Magicka Damage
of the Sorcerer 	Absorb Magicka 	5 	30 pts Magicka Damage
of Gleaning (@) 	Absorb Stamina 	1 	10 pts Stamina Damage
of Reaping 	Absorb Stamina 	2 	15 pts Stamina Damage
of Harvesting 	Absorb Stamina 	3 	20 pts Stamina Damage
of Garnering 	Absorb Stamina 	4 	25 pts Stamina Damage
of Subsuming 	Absorb Stamina 	5 	30 pts Stamina Damage
of Embers (@) 	Fire Damage 	1 	5 pts Fire Damage
of Burning 	Fire Damage 	2 	10 pts Fire Damage
of Scorching 	Fire Damage 	3 	15 pts Fire Damage
of Fire 	Fire Damage 	4 	20 pts Fire Damage
of the Blaze 	Fire Damage 	5 	25 pts Fire Damage
of the Inferno 	Fire Damage 	6 	30 pts Fire Damage
of Cold (@) 	Frost Damage 	1 	5 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Frost 	Frost Damage 	2 	10 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Ice 	Frost Damage 	3 	15 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Freezing 	Frost Damage 	4 	20 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Blizzards 	Frost Damage 	5 	25 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Winter 	Frost Damage 	6 	30 pts Frost Damage, 50 pts Stamina Damage for 3 sec
of Sapping (@) 	Magicka Damage 	1 	10 pts Magicka Damage
of Draining 	Magicka Damage 	2 	20 pts Magicka Damage
of Diminishing 	Magicka Damage 	3 	30 pts Magicka Damage
of Depleting 	Magicka Damage 	4 	40 pts Magicka Damage
of Enervating 	Magicka Damage 	5 	50 pts Magicka Damage
of Nullifying 	Magicka Damage 	6 	60 pts Magicka Damage
of Sparks (@) 	Shock Damage 	1 	5 pts Shock Damage and half as much Magicka Damage
of Arcing 	Shock Damage 	2 	10 pts Shock Damage and half as much Magicka Damage
of Shocks 	Shock Damage 	3 	15 pts Shock Damage and half as much Magicka Damage
of Thunderbolts 	Shock Damage 	4 	20 pts Shock Damage and half as much Magicka Damage
of Lightning 	Shock Damage 	5 	25 pts Shock Damage and half as much Magicka Damage
of Storms 	Shock Damage 	6 	
30 pts Shock Damage and half as much Magicka Damage
of Fatigue (@) 	Stamina Damage 	1 	5 pts of Stamina Damage
of Weariness 	Stamina Damage 	2 	10 pts of Stamina Damage
of Torpor 	Stamina Damage 	3 	15 pts of Stamina Damage
of Debilitation 	Stamina Damage 	4 	20 pts of Stamina Damage
of Lethargy 	Stamina Damage 	5 	25 pts of Stamina Damage
of Exhaustion 	Stamina Damage 	6 	30 pts of Stamina Damage
of Banishing (&) 	Banish 	1–2 	Lvl. 12 Daedra sent back to Oblivion
of Expelling 	Banish 	3–4 	Lvl. 20 Daedra sent back to Oblivion
of Annihilating 	Banish 	5–6 	Lvl. 36 Daedra sent back to Oblivion
of Dismay ($) 	Fear 	1 	Lvl. 5 Creatures/People flee combat for 30 sec
of Cowardice 	Fear 	2 	Lvl. 7 Creatures/People flee combat for 30 sec
of Fear 	Fear 	3 	Lvl. 10 Creatures/People flee combat for 30 sec
of Despair 	Fear 	4 	Lvl. 13 Creatures/People flee combat for 30 sec
of Dread 	Fear 	5 	Lvl. 16 Creatures/People flee combat for 30 sec
of Terror 	Fear 	6 	Lvl. 20 Creatures/People flee combat for 30 sec
Blessed (%) 	Turn Undead 	1 	Lvl. 3 Undead flee combat for 30 sec
Sanctified 	Turn Undead 	2 	Lvl. 7 Undead flee combat for 30 sec
Reverent 	Turn Undead 	3 	Lvl. 13 Undead flee combat for 30 sec
Hallowed 	Turn Undead 	4 	Lvl. 21 Undead flee combat for 30 sec
Virtuous 	Turn Undead 	5 	Lvl. 30 Undead flee combat for 30 sec
Holy 	Turn Undead 	6 	Lvl. 40 Undead flee combat for 30 sec
of Stunning (^) 	Paralyze 	1–2 	25% chance to paralyze target for 2 sec
of Immobilizing 	Paralyze 	3–4 	25% chance to paralyze target for 4 sec
of Petrifying 	Paralyze 	5–6 	25% chance to paralyze target for 6 sec
of Souls (&) 	Soul Trap 	1 	If target dies within 3 sec, fills a soul gem
of Soul Snares 	Soul Trap 	2 	If target dies within 5 sec, fills a soul gem
of Binding 	Soul Trap 	3 	If target dies within 7 sec, fills a soul gem
of Animus 	Soul Trap 	4 	If target dies within 10 sec, fills a soul gem
of Malediction 	Soul Trap 	5 	If target dies within 15 sec, fills a soul gem
of Damnation 	Soul Trap 	6 	If target dies within 20 sec, fills a soul gem
of Fiery Souls (&) 	Fiery Soul Trap 	2 	If target dies within 5 sec, fills a soul gem, 10 pts Fire Damage
Poacher's (@) 	Huntsman's Prowess 	0 	+3 damage to Animals
Lunar (@) 	Silent Moons Enchant (Moonlight Damage)	1–3 	10–20 pts (burn) damage per hit, only between 9pm-5am
Notched (@) 	Notched Pickaxe 	1 	+5 Smithing, 5 pts Shock Damage
Champion's (@) 	Chaos Damage 	5 	50% chance to deal 25 pts Fire, Ice, and Shock Damage
of Chaos (@) 	Chaos Damage 	3 	50% chance to deal 15 pts Fire, Ice, and Shock Damage
of High Chaos (@) 	Chaos Damage 	4 	50% chance to deal 20 pts Fire, Ice, and Shock Damage
of Extreme Chaos (@) 	Chaos Damage 	5 	50% chance to deal 25 pts Fire, Ice, and Shock Damage
of Ultimate Chaos (@)	Chaos Damage 	6 	50% chance to deal 30 pts Fire, Ice, and Shock Damage
Briarheart Geis (@) 	Briarheart Geis 	0 	+5 damage to Nords
@ Number of uses is increased by the Destruction skill level
& Number of uses is increased by the Conjuration skill level
$ Number of uses is increased by the Illusion skill level
% Number of uses is increased by the Restoration skill level
^ Number of uses is increased by the Alteration skill level
Category:Skyrim: Enchanting Effects
Category:Skyrim: Lists