THQ's Homefront 2/Guerilla Warfare Exploration

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Document Status: Green [High-level concept exploration]
 Defining the Guerrilla Sandbox 
 HFGSE.jpg 
==Battlefield Surgery==
===EXPLORE AND OBSERVE===
*Observe resistance members treating injured civilians during Samaritan mission
===CAPTURE===
*Assist in treating wounds
===ACQUIRE KNOWLEDGE===
*The player sees and helps a number of cases(?)
===GAIN PLAYER ABILITIES===
*Player learns Battlefield Surgery
===SYSTEMIC SANDBOX GAMEPLAY===
*Player can now treat his own injuries using Battlefield Surgery
==Resistance Weaponry Progression==
===EXPLORE AND OBSERVE=== 
*Player finds Resistance Stashes at various points in levels
=== CAPTURE=== 
*Collecting weapon parts or scavenging them from KPA
=== ACQUIRE KNOWLEDGE=== 
*Player purchases weapon schematics from Resistance using RP (does the player also have to learn ‘Weapon Conversion’?)
=== GAIN PLAYER ABILITIES=== 
*Player learns how to convert a weapon into a new weapon
=== SYSTEMIC SANDBOX GAMEPLAY=== 
*Player can now create the new weapon any Resistance Stash (workbench)
==Drone Hacking==
=== EXPLORE AND OBSERVE=== 
*Player encounters drones during levels
=== CAPTURE=== 
*Player takes photos/footage of active or destroyed drones using Smartphone
=== ACQUIRE KNOWLEDGE=== 
*Player earns RP and can purchase the hack ability for a given drone type (more countermeasures available with further research)
=== GAIN PLAYER ABILITIES=== 
*Player learns how to hack a drone
=== SYSTEMIC SANDBOX GAMEPLAY=== 
*Player can now hack a drone to use it against the KPA
==Homebrew Construction==
=== EXPLORE AND OBSERVE=== 
*Player finds salvage throughout levels (when does the player learn Salvaging and Homebrew Construction?)
=== CAPTURE=== 
*Player collects a sufficient amount of salvage
=== ACQUIRE KNOWLEDGE=== 
*Player purchases IED recipe from resistance (player learns Homebrew Construction here?)
=== GAIN PLAYER ABILITIES=== 
*Player learns how to create an IED
=== SYSTEMIC SANDBOX GAMEPLAY=== 
*Player can now plant IEDs which could also lead to generating more salvage (destroying drones and vehicles?)
==Melee Takedowns==
=== EXPLORE AND OBSERVE=== 
*Player encounters different KPA infantry types during levels
=== CAPTURE=== 
*Player takes photos/footage of KPA using Smartphone
=== ACQUIRE KNOWLEDGE=== 
*Player earns RP, learns how to takedown that unit and its weaknesses (more efficient takedowns available with further research)
=== GAIN PLAYER ABILITIES=== 
*Player can perform a melee takedown on that enemy type(?)
=== SYSTEMIC SANDBOX GAMEPLAY=== 
*Player can now be more effective against KPA
==Other guerrilla behaviours...==
*Ambush gunplay - this doesn’t quite fit the same mould but does have a gameplay loop
**Observe enemy KPA movement
**Engage enemies at the most opportune moment
**Withdraw to survive the enemies’ focussed fire
**Relocate to a new position
*Hijacking - we don’t currently support this
**E.g. Taking control of KPA controlled vehicles without destroying them
*Repair - currently planned for MP but it would be good to use the mechanic in SP also
**E.g. Restoring disabled vehicle/equipment/drone back to full functionality