Avenger

Avengers are magic walls who attract enemy magic towards them. Should they watch their allies be defeated, or worse, tortured, they will not stop until the one causing pain to them is down.
== Base Stats ==
HP: 20 (30%)
STR: 1 (10%)
DEF: 2 (25%)
MAG: 3 (35%)
M-DEF: 7 (55%)
SPD: 3 (20%)
SKL: 2 (15%)
LCK: 3 (20%)
Magical: S (choose between healing or damage; the other is locked at A.)
Armor: A
L Mount: D (?)
F Mount: E (?)
Stat Spread: 21
== Max Stats ==
== Innate Skill ==
Avenger's Justices (Allows the user to access the skill menu: "Avenger's Justices")
== Class Skills ==
TBA. 
== Avenger's Justices ==
Learning
Level 16 - Arcane Attraction: Basic damaging spells (below rank B) have a 40% chance to hit the Avenger instead of a nearby ally (within a 3x3 around the Avenger), unless the attack misses (then nothing happens.)
OR
Level 16 - Magic Interception: Basic healing spells (below rank B) have a 40% chance to target the Avenger instead of a nearby enemy (within a 3x3 around the Avenger). 
Level 24 - Mystic Shroud: Manipulates magic to envelop an ally within the Avenger's 5x5 for one turn, decreasing the damage dealt by the next magic spell. If Arcane Attraction activates, the Mystic Shroud is not spent. Damage reduction is equal to 35% (subject to change probably) of the Avenger's M-DEF added to the ally's. 2 turn CD.
Upgrading
Level 21 - Arcane Attraction II: Can now attract rank B spells with a 20% chance; chance to attract spells under rank B is increased to 40%.
Level 21 - Magic Interception II: Can now redirect rank B spells with a 20% chance; chance to redirect spells under rank B is increased to 40%.
Level 30 - Arcane Attraction III: Grants a 10% chance to attract rank A spells. Chance to attract rank B spells is increased to 30%. Chance to attract spells under rank B is increased to 50%.
Level 30 - Magic Interception III: Grants a 10% chance to redirect rank A spells. Chance to attract rank B spells is increased to 30%. Chance to attract spells under rank B is increased to 50%.