Jester Powers

Jester Powers are special abilities that Formies are able to take on through the use of an item such as a weapon or clothing. In Spark the Electric Jester, they are found as power-ups scattered throughout stages in the form of their associated item, and Spark can collect them to gain their abilities. Most of the time, the powers are found in glass containers with a sign with the power's name.
Spark can hold up to two Jester Powers at a time. He can switch between the two collected powers with the left trigger and drop his current power with the select button. If he only has one collected power, the left trigger switches him back to the default Electric Jester form. If he already has two powers, collecting a new one will replace the power in storage.
In Spark the Electric Jester 2, Jester Powers remain largely the same. Fark is now able to wield these powers, after only having access to his electrokinesis in his non-canon campaign in the first game. He has a much smaller repertoire of powers than Spark, though, with access to only five powers, not including his base form, and three powers return from the first game.
Fark is able to carry three powers at a time, with his base form always usable. Obtaining a new power will replace the power currently in use. Powers can be found scattered across the levels in glass containers, much like the first game, but with no sign. They can also be bought in the Shop for 100 Bits a piece.
In Spark the Electric Jester 3, Spark has access to 4 Jester Powers, with Reaper Jester being the only real Jester Power, while there are 3 unlockable characters instead. He can now switch to all 4 at any given time with the ability wheel, as switching to the Jester Power you are already currently using reverts him back to normal. They are all purchasable through Shopalo's Goods, and have all requirements to being unlocked to do so.
== Spark the Electric Jester ==
===Electric Jester===
Spark's default form. This is the form that he starts in if no power has been picked up, and reverts to if he loses a power.
:Electric Shot: Hold and release the attack button.Static Shot: Hold and release the attack button with a full static bar.Dash Attack: Attack during a dash.Down Kick: Down plus attack in the air.Down Kick Bounce: Hit an enemy with the down kick to bounce off of it.
===Wind Jester===
An air manipulation ability with a focus on platforming over combat.
: Air Dash: You can dash in the air.Wind Float: Hold the jump button in the air to get a slower descent.Down Kick Dash: Down plus attack in the air.Triple Jump: You can do a triple jump.Ground Wind Dash: Down plus attack on the ground. It can be charged.Charged Shot: It's nothing but wind.Wind Roll: Press down while running or do an attack in the middle of a dash.
===Gravity Jester===
An anti gravity ability that lets the user float in the air.
:Flying: Press the jump button in the air to fly.Gravity Dash: Attack and press any direction to do a gravity dash. Do it too much and spark will get tired.Gravity Bounce: Gravity Dash into a wall.Air dash: You can do an air dash.
===Electric Bat===
In terms of appearance it's the normal Electric Jester ability, except the user wields a bat that spews electricity out of it.
:Electric Shot: Hold and release the attack button.Static Shot: Hold and release the attack button with a full static bar.Dash Attack: Attack during a dash.Down Kick: Down plus attack in the air.Down Kick Bounce: Hit an enemy with the down kick to bounce off of it.
=== Spark Board ===
The user gains access to a hoverboard, allowing to ram over enemies at high speeds
:Speed Break: Run at hight speed for a while to trigger it and it will damage enemies as you go.Air Jump: Run off a slope and you'll be able to jump in the air.Great Speed: You can go a lot faster with the board.
===Plasma Sword===
The user gains access to a plasma sword.
:Super Speed: Hold and release the attack button. It's bigger with a full static bar.Blue Balls: Down plus attack on the ground, they damage enemies if they are hit by a regular attack:Up Kick: Press up and attack on ground.Dash Dodge: Is now easier to trigger.
===Cool Jester===
An ability that grants the user the power to manipulate ice, and water.
:Cool Spin: Mash the attack button either on the ground or in the air to do a spin.Stalactite Shot: Hold and release the attack button.Cool Platform: Down plus attack in the air.Water Skating: The cool jester will automatically freeze water so you can walk on it.Cool Jump Spin: Jump at a high velocity and spark will damage nearby enemies.
===Fire Jester===
A mirror to the cool jester, except it uses fire powers instead of ice.
:Fire Breath: Hold the attack button.Up and Down Fire Kicks: Press up or down and the attack button.Blue Fire: Attack enemies a lot and your attacks will be more powerful and blue.Fire Charges: Do two regular attacks and your up and down attacks will be blue.Fireball: Attack in the middle of a dash to do a fireball.Air Dash: You can do a dash in the air.
:This Jester Power also grants Spark complete immunity to lava and fire.
===Edgy Jester===
A ability that mocks edgy stereotyped characters.
:Boosted Double Jump: Press the jump button in the air.Throw Kunai: Hold and release the attack button.Wall Climb: Hold the attack button to walk on any walls, hold up to cling to the ceiling.Down Dash: Press down plus attack in the air.Air Dash: You can dash in the air.
===Megagram Hammer===
A giant hammer that while heavy, can cause immense damage to an enemy.
:Big Slash: Hold and release the attack button.Moon Slash: Hold and release the attack button with a full static bar.Hammer Pound: Down plus attack on the ground.Rocks: You can hit the rocks released on the hammer pound attack to hit enemies.Rock Gun: Down plus attack while on the ground with a full static bar.Small Double Jump: Press jump on air.
===Archer Jester===
An ability that grants the user usage of a bow, and arrow.
:Directional Shot: You can Fire your bow in all 8 directions.Down Shot: Can only be done in the air.Explosive Arrows: Hold the attack button and release it to get charges.
===Magical Jester===
Here the user can wield a magical staff with a princess styled appearance. It seems to reference Sailor Moon. 
:Magical Blast: Hold and release the attack button.Mega Magical Starfall: Hold and release the attack button with a full static bar.Down Star Throw: Press attack and down in the air to throw a star downwards.Air dash: You have an air dash.
===Knight Jester===
The knight jester is a jester that gives the user a spear, and a medieval appearance. 
:Knight Dash: Hold and release the attack button.Up and Down Slashes: Press up or down and the attack button. The down attack can only be made in the air.Knight Shield: Fill the static bar and you'll get a shield.
===Mage Jester===
A jester that grants the user abilities to throw energy beams, and a purple magician persona.
:Mage Blast: Hold and release the attack button.Mega Mage Blast: Hold and release the attack button with a full static bar.
===Super Jester ===
Similar to Super Sonic, this ability makes it´s user have a bright yellow color, and makes them very powerful. It too allows the user to fly.
:Air Dash: You have an air dash.Super Spin: Hold the attack Button.Triple Jump: You have a triple Jump.
=== Fark ===
Fark makes his playable debut here in his own non-canon story. Note that he has a Super Jester form too like Spark once he fills 100% of his Static Gauge, but it really only makes him more powerful and changes his regular attack combo.
:Parry: Press the store button to do a parry.Up and Down attacks: Press up and down plus attack. You can power up those attacks by doing three regular attacks.Static Bar: Once the bar is over the mark, press down plus parry to release the Static mode and fully hear yourself. Static Mode: During static mode, you are invincible and your attacks get a power boost. Wall Climb: Hold the attack button to walk on any walls, hold up to cling to the ceiling.
== Spark the Electric Jester 2 ==
=== Electric Jester ===
Same thing from Spark 1, except it's Fark's base form instead. He returns to this form and loses the previous power when he dies.
==== Abilities (applies to all Jester Powers) ====
* Dash - Self-explanatory.
* Double Jump - He can perform a double jump by jumping twice.
* Jester Charge - A charged dash that can send Fark very far depending on how long it's charged.
* Down Dash - A dash that sends Fark downwards to fall faster.
==== Attacks ====
* Light Attack: Finger Slashes and Kicks.
* Heavy Attack: Spin Slash.
* Light-Heavy Attack Combos: Somersaults.
* Charge Move: Charged Spin Slash.
* Charge Move (x3 Energy): Static Shot.
===Edgy Jester===
The same thing as the Edgy Jester from Spark 1, with the addition of the hover shoes.
==== Abilities ====
* Triple Dash: Fark can dash 3 times in the air.
* Edgy Jump: By charging the heavy attack, Fark can launch himself in the air and the height is based on your momentum.
==== Attacks ====
* Light Attack: Slashes.
* Heavy Attack: Flame Brakedance.
* Light-Heavy Attack Combos: Flame Kicks.
* Charge Move (x3 Energy): Edgy Blast (Screen Nuke)
===Plasma Jester===
Renamed from Plasma Sword to Plasma Jester. The sword is replaced with the Holo Saber.
==== Abilities ====
* Speed Increase: By charging the heavy attack, Plasma Jester can increase its speed. It can also be used as the third jump similarly to Edgy Jester.
==== Attacks ====
* Light Attack:
* Heavy Attack: Plasma Jester fires plasma saw projectiles with a limited range.
* Light-Heavy Attack Combos:
* Charge Move (x3 Energy): Plasma Slash projectile.
===Megagram Hammer===
It's now only relegated to hammer swinging as opposed to being able to pound the ground to create rocks to launch them at enemies. It has no special abilities and is mostly a combat tool.
==== Attacks ====
* Light Attack: Hammer Thrust followed by a Hammer Spin.
* Heavy Attack: Somersault followed by a Hammer Swing.
* Light-Heavy Attack Combos: Enemy Launcher.
* Charge Move: Charged Hammer Spin.
* Charge Move (x3 Energy): Giga Hammer Spin. 
===Biker Jester===
This power gives Fark an access to a Plasma Bike that is similar in look to Seam's bike.
==== Abilities ====
* Charged Speed Boost: By charging the heavy attack, Biker can boost which can deal damage, is stronger than a regular one and can carry your momentum in the air without stopping.
==== Attacks ====
* Light Attack: Flurry of kicks.
* Heavy Attack: Kick Spin.
* Light-Heavy Attack Combos: Bike Smash.
* Charge Move (x3 Energy): Bike Snap (Screen Nuke).
===Power Armor===
An Anti Robo armor designed to combat robots, as advertised.
==== Abilities ====
* Extended Dash: Extends Fark's dash to be longer to be able to glide a bit with its wings.
==== Attacks ====
* Light Attack: Flurry of punches & kicks.
* Heavy Attack: Power Blasts.
* Light-Heavy Attack Combos: Charged Power Blast, Energy Blast.
* Charge Move: Charged Power Blast.
* Charge Move (x3 Energy): Super Power Blast (Screen Nuke).
thumb|Screenshot of Super Fark.
=== Super Fark ===
The Super form of Fark that he transforms into during the final battle with Freom. It can be used outside of the battle after collecting all Speed and Score Diamond medals. Once the requirements are met, it can be used in the store for free.
==== Abilities ====
* Extended Attributes: Super Fark is faster, can jump higher and his attacks are stronger than his other powers.
==== Attacks ====
*Light Attack:
* Heavy Attack: Spinning Kicks.
* Light-Heavy Attack Combos:
* Charge Move: Damage Shield.
*Charge Move (x3 Energy): Power Blast.
== Spark the Electric Jester 3 ==
=== Reaper Jester ===
This power turns Spark's body white and gives him a Scythe that gives his attacks more reach at the cost of attack speed.
==== Abilities ====
* Spectral Dash: Spark can use Spectral dash to pass through hazards and enemies without taking damage.
* Soul Drain: Holding down the blaster button near an enemy with a health bar will have Spark drain the enemies life to recover one unit of health.
=== Float ===
With this power, Spark can swap out to Float who equips a sword. Unlocked after beating the On the Run boss in Protest City.
==== Abilities ====
* Floating: Hold down the Jump button to float.
* Face Mark: When locked onto an enemy, A face will appear on them that grows the more you keep attacking. Once enough damage has been dealt, it will explode and send foes flying upwards. Face mark will activate with any character, so long as Float is equipped to the D-Pad.
* Plasma Spike: Press Light Attack 4 times and finish it with a Heavy Attack to push foes away from you.
=== Fark ===
Spark can tag out to Fark with this power. Unlocked after beating the game.
==== Abilities ====
* Two Dashes: Fark can dash a second time in the air. Both dashes are intangible and invincible. Fark will pass through hazards and enemies while dashing.
* Static Mode: When Fark's energy bar is full, pressing the blaster button will activate static mode which heals Fark by 2 units of health. While it is active, it will increase Fark's attack damage and range while also making him run faster and jump higher.
* Explosion Follow-up: Pressing Heavy Attack 3 times and finishing it with a Light Attack will cause an extra explosion.
* Extra Launcher: Press Light Attack 4 times and finish it with a Heavy Attack while in midair to send foes flying farther upwards.
=== Sfarx ===
Spark and Fark fuse together to transform into Sfarx. Unlocked after beating the game.
==== Abilities ====
* Extended attributes: Sfarx naturally runs faster and jumps higher than other powers and characters.
* Heavy Shot: This blaster deals more damage than Spark's blaster shot but it has a slower firing rate. Holding down the button will transform it into a long-range energy beam.
== Trivia ==
* Jester Powers did not exist during the early development of the first game, instead there was power ups, the Electric Bat, Plasma Sword and Hoverboard are remnants of this idea, all powerups that already existed during early development were adapted into Jester powers
* The Ground Wind Dash and Wind Roll abilities from the Wind Jester power are a reference to two of Sonic the Hedgehog's most well known moves, the Spin Dash and Spin Attack abilities respectively.
* For some reason, the Super Jester will have 7 Health Points in the final stage it is included in, even if it's in Spark's Story's hard mode.
*If Spark executes a Perfect Parry while using Reaper Jester, he will automatically attack, though it doesn't do any damage, enemies within melee range are momentarily stunned when they get Perfect Parried by all characters.
*Sfarx can accelerate to the speed cap of 500 just by running on flat ground, while Float, Fark, and Spark can only reach 185 from running alone, though Fark can reach 200 during Static mode. Any character or power can reach the speed cap, but they'll need other means like slopes, dash pads, Jester Swipe, Rail Boost, Energy Dash, or Magnet Dashing to do so.
Category:Power-Ups
Category:Formie Technology
Category:Jester Powers
es:Jester Powers