Enemy Groups

Monsters/enemies in vanilla Z1 exist in four groups:
* Overworld
* Enemies in 1Q levels 1/2/7
* Enemies in 1Q levels 3/5/8
* Enemies in 1Q levels 4/6/9
When enemy groups are shuffled, there are still four groups. The Overworld is one set and, for the three remaining dungeon sets, each group will be in at least two dungeons.
* The remaining three dungeons are random; in theory, this could allow the same enemy group to appear in up to five dungeons.
* Example enemy group distribution:
** Overworld (Set 1)
** Levels 1, 3, and 4 have enemies from Set 2
** Levels 2 and 7 have enemies from Set 3
** Levels 5, 6, 8, and 9 have enemies from Set 4
Enemy group distribution is determined by sprite limitations. Since there is a fixed number of bytes per enemy group, only certain enemies can work together in the same set.
Note: There is one enemy that shares two dungeon groups in each seed; this can be any enemy that does not have red/blue pairing (e.g., Gibdos, Pols Voice, Stalfos).
Category:Enemies
Category:Dungeon Info