Report 1767

Report #1767
Skillset: Tahtetso Skill: Pound
 Org: Celest Status: Completed Jul 2017
Furies' Decision:
Solution 1.
Problem: Currently, Pound is a passive stance effect for surge high stance that
will give a level 1 ice delay to the next ice aff cured. The ice delay will
force the aff to cure at a delay one wound level higher than the targets actual
wound level. So if the target has no wounds, they cure with a light delay. Light
is cured at heavy, and heavy at crit. The ice delay can never force the wound to
cure past crit delay. Due to the nature of mutilates always forcing a crit
delay, if a target gets a mutilate and an ice delay in the same form, and cures
the mutilate first (which is common due to how high a priority mutilates are),
the ice delay will be consumed without actually having any effect. Bomrakobo is
a grapple ender that provides a stronger level 2 ice delay effect (so none to
heavy, light to crit, heavy to crit.)
[A:14 R: 0] Solution #1: Change how ice delays interact with mutilated limbs.
 Ice delay will no longer be consumed on mutilated
 limbs, instead waiting to delay the next non-mute ice
 affs. This will ensure that the ice delay effect is
 not wasted on affs which have no chance of being
 delayed (further). *Note - this will effect other
 monk specs as well, not just Tahtetso.
[A: 0 R:10] Solution #2: Change the effect of ice delay to instead increase
 the next ice balance recovery (removing the delay
 effect.) Suggesting .5s for level 1, 1s for level 2.
 *Note* This would also effect other monk specs as
 well. If other monk envoys are not particularly
 behind this change to their particular specs, I would
 be willing to simply change the effects of Pound and
 Bomrakobo in the Tahtetso skillset to the effects
 listed.
Player Comments:
---[Anelissa on 7/7 @ 19:51 sets as pending]
---[Veyils on 7/8 @ 18:04 writes]:
Not a fan of option two. A delay to ice balance on top of being able to give 3
ice afflictions at once seems a bit too good. Neko has an ability that delays
ice balance but pays for it by only being able to give a max of 2 ice
afflictions in a form. Strongly opposed to option 2 as described. Option 1 of
the ice delay function ignoring mutilates makes sense and seems fine.
---[Shedrin on 7/12 @ 02:47 writes]:
Not sure of all the implications of Solution 2, but I can foresee that it can
cause problems especially in tandem with Warriors. Solution 1 seems a lot
simpler.
---[Wobou on 7/15 @ 05:26 writes]:
I'm for solution 1 and I'm against solution 2. Changing the actual balance time
of is much stronger than a normal ice delay in my opinion.
---[Danquik on 7/22 @ 00:06 writes]:
Solution 1