Luna

Luna is an unfinished online multiplayer space combat game by Jacob Grahn that was in development from March 2012 until July 2013.
It was his first game not be made in Flash since Scribble nearly 6 years earlier. Citing the format's declining popularity, he designed Luna to test how feasible developing one in JavaScript would be."Announcing: Luna". Jiggmin. March 31, 2012.
It's also his third game playable on phones after Scribble and Platform Racing 3's iOS app, along with the second to play natively in browsers.
==Gameplay==
Luna was planned to be a team-oriented game set in outer space where players teamed up with one another in spaceships to complete challenges in community-made levels."Questions about Luna". Kongregate. August 26, 2012.
Members could join guilds for consistent allies, whose chatrooms served as the primary means of communication with other players. Guilds also provided defensive bonuses based on the amount of challenges they completed among other factors. Challenges and their levels came in the form of 4 modes: luna defense, blitzkrieg, team deathmatch and team race."Luna-client.js"
Lux served as the game's currency, which could buy ship upgrades in the store among other items. It was not yet used or receivable in-game, instead being obtainable in Platform Racing 2 via the Moon Hat. Players could link their Luna account with their one on PR2 and instantly receive any collected Lux after entering a confirmation code to prove they own the account. Their Folding@home name was also linkable, however its purpose is unknown.
While the multiplayer modes were never released, the editors were relatively far in development. Options were available to create ships, levels, matter, stamps and backgrounds; all equipped with drawing support.
Ships required parts to build, which were upgradable and marked with a certain number of stars to indicate their build quality. Although the game included default parts, a chassis editor was present early on before being removed while it was being developed."Luna Changes Over Time" - Jiggmin's Village
Matter were similar to blocks in the Platform Racing series in that they're objects players could interact with. Along with setting basic properties, they could code more advanced behaviors using Luna Logic, a programming language written specifically for the game. Basic commands included exploding, healing and turning into another form of matter among others."Luna Logic Documentation". Jiggmin's Village. November 22, 2012. Players could then use keywords to group commands and variables together or set them to trigger under certain conditions.
Stamps could be placed in the background like PR2, or be used on ships and matter. Finally, backgrounds were savable for use in multiple levels.
Options were available for players to share their matter with someone else directly or view theirs, along with publish stamps/backgrounds for anyone to use. They could even set tags for any of the three to easily let others find them through the search function in the editors.
==Ship Parts==
Below were the default parts available to use. 
Categories for "heavy weapons" and "miscellaneous" parts were planned, but neither had any drawn for them yet. The main difference between normal and heavy weapons were that normal ones bounced off reflective matter, while heavy ones couldn't.
Part	Name 	Type
 	Beetle 	Engine
 	Jelly Fish 	Engine
 	Umpa 	Engine
 	Six Finger 	Power Source
 	Triple Z 	Power Source
 	Wisher 	Power Source
 	Bungee 	Shield
 	Energy 	Shield
 	Steel 	Shield
 	Boulder Dash 	Weapon
 	Brilliance 	Weapon
 	Remorse Maker	Weapon
==Matter Properties==
Unlike ships, no default matter was available to use, with players instead creating their own or using ones made by someone else. For documentation on advanced properties, see the Luna Logic page.
Type 	Description
Bouncy 	Other matter and projectile-based weapons will bounce off it.
Change 	Changes into another form of matter.(Frequency adjustable by milliseconds)
Damaging 	Damages ships that come into contact with it.
Explosive 	Explodes when its health reaches zero.(Force and radius were adjustable)
Flammable 	Catches on fire if exposed to enough heat.
Fragile 	Weak matter that takes damage even when lightly touched.
Healing 	Heals nearby ships.(Healing radius and its amount were adjustable)
Move 	
Matter that moves around.(Frequency adjustable by milliseconds)
Commands include:UpDownLeftRightTowards/away from nearest playerGrowShrinkRandomHoldRepeat last command until touchedReturn to original position
Pusher 	Pushes ships and matter it touches.(Angle and force were adjustable)
Reflective 	Light-based weapons will bounce off it.
Spawn Point	Ships can spawn from its location.
Teleporter 	Teleports ships and matter to another teleporter.
==Music==
Main article: Songs
Audio	Song 	Length
 	Galaxy – Acid Paradox	3:33
===Potential===
Jiggmin favorited a bunch of space-themed music on Newgrounds shortly after Luna's announcement that he possibly intended to use in it."Jiggmin's Favorite Audio" - Newgrounds Given how early it was in development, it's unknown whether they would've actually made it into the final game.
Audio	Song 	Length
 	Sonata of Stars – Rawrthaas 	2:16
 	Moon Dance – r0bz0r 	2:16
 	By the Gods! – Philip Andresen 	3:08
 	Cry of the Gods – Maverlyn 	3:53
 	Just Sleep – P.h.Dill 	2:55
 	A Million Stars Away – shadow6nothing9 	2:32
 	Falling Further – OpenLight 	4:00
 	No Sleep – xenith800 	1:25
 	Dreaming of Æthereal Sleep – Reali-tGlitch 	3:14
 	Staring at the Moon – NordicHazard 	3:14
 	Cosminox – Erik McClure 	5:41
 	Nightmare Kitty Kat – Back-From-PurgatoryAcid Paradox	1:44
 	Nuclear Mutation – Cheshyre 	2:08
 	Getaway – Cheshyre 	2:34
 	Lost and Destroyed – Cheshyre 	3:56
 	Haunted Woods – Waterflame 	3:05
 	Rising Sun – NemesisTheory 	2:43
 	Malfunction – CowardlyLion 	2:35
==Updates==
See also: Luna/Update History
==Shut Down==
After not receiving updates for 7 months, Luna was quietly removed from the game section and its servers were shut down on June 30, 2013."Luna is missing...". Jiggmin's Village. June 30, 2013. 
Jiggmin revealed in a Shadow Council of Nine thread that it was only temporarily gone while he reprogrammed it in TypeScript."luna release date?". Jiggmin's Village. August 21, 2013."Is Lux gained on pr2 is worthless for luna?". Jiggmin's Village. July 25, 2013. He later put it on hold until Futurism and Platform Racing 4 were finished before ultimately cancelling it."Luna's state". Jiggmin's Village. November 24, 2013. Despite that, Luna's website remained up until January 2018.
It's unknown whether it's possible to revive the game as there've been no fan projects for it, leaving it unplayable.
==Trivia==
*A monochromatic teaser of the main menu was posted alongside Luna's announcement."Jiggmin - Dev Log" (April 2012 archive)
*Before revealing what it was, Jiggmin posted an April Fools' blog saying Luna would be a Facebook-integrated dress-up game."Luna Gameplay Details". Jiggmin. March 31, 2012.
*Support for Kongregate and Facebook accounts was already partially set up.
*Despite making Luna to move away from Flash, it's still required to be installed for the game to load on desktop computers.
*This was the only post-War of the Web game featured in jiggmin.com's game section."Jiggmin.com" (June 2013 archive)
*The main menu's background is a modified version of a picture Jiggmin drew in 2005."Daily Sketch Thread". Brackenwood. October 19, 2005.
*Named servers were originally available for players to login to like past multiplayer games, one being "Oceanus". These were replaced with a single unnamed server a couple months after release."Linkages". Jiggmin. August 4, 2012.
==References==
Category:Games
Category:Unfinished Games
Category:Online Games
Category:Multiplayer Games