Manjiro Sano

<tabber>
|-|Anime=
|-|Manga=
|-|Spinoff=
</tabber>
==Summary==
Manjiro Sano or Mikey is the story's deuteragonist and a founding member and the leader of Tokyo Manji Gang.
Ever since he was a child, Mikey was under the care and tutelage of his martial arts master grandfather. As a result, he underwent rigorous martial arts training and was recognized as a genius. He lived with his grandfather and brother together in the former's dojo.
==Powers and Stats==
Tier: , up to at least , higher with Dark Impulse | At least , higher with Dark Impulse | At least , higher with weapons, even higher with Full Dark Impulse, likely higher | At least , higher with Dark Impulse, even higher with weapons
Key: Kid | Tokyo Manji Gang | Kanto Manji Gang | Adult
Name: Sano Manjirō, Mikey, Invincible Mikey
Origin: Tokyo Revengers
Gender: Male
Age: 10-12 (Past), 15 (Past), 27 (Present)
Classification: Tokyo Manji Gang President, Tokyo Manji Gang Founder, Bonten Leader, Kanto Manji Gang President, Yakuza Boss, Bosozuku, Serial Killer, Professional Motorcycle Racer
Powers and Abilities: 
<tabber>
|-|Kid=
*Peak Human Physical Characteristics
*Master Martial Artist ( )
*Acrobatics
*Social Influencing (The look in his eye made the "Shonan Mermaid Wild Demon Rebels" hesitate to attack)
*Pressure Points (Since as early as age 4, and possibly earlier. Mikey was already labeled a prodigy martial artist with mastery over his technique able to kick caps off bottles, this exercise has is only shown to be successfully done by expert kick users, who want to build accuracy, also shown here) 
*Limited Durability Negation via Disarticulation (Has a "special skill" of Luxation disarticulation which negates durability and focuses on seperating bones from joints)
|-|Base=
All previous abilities with
*Superhuman Physical Characteristics
*Rage Power (Was being held down by Valhalla captains but used his rage to free himself)
*Enhanced Kinetic Vision and Enhanced Hearing (Blocked a sneak attack from Chonbo. Could hear Mitsuya's motorcycle unlike Draken while miles away in the windy snow while riding his own loud motorcycle) 
*Vehicular Mastery (Voted the 2nd best motorcycle driver in the series)
*Berserk Mode (Lost control and killed Kazutora with his bare hands)
*Afterimage Creation ()
*Information Analysis (Mikey has a supernatural intuition that manifests throughout the series. and . He also, when first meeting Takemichi, he was somehow able to tell that he was not a normal middle schooler, although he couldn't fully understand the true extent of Takemichi's nature asking him "who the hell are you" after recalling certain events and remained somewhat suspicious about who and what he was, even attempting to shake Takemichi's hand - due to being capable of somewhat predict future events. When Takemichi grabbed Mikey's hand in the present, traveled back 10 years into the past, the Mikey of the time was .
*Extrasensory Perception ()
|-|Dark Impulse=
Same as before but including, or superior
*Multiple Selves ( and is not an easy person to be around and showed multiple times that when his Dark Impulse is active he is a totally different person. is suppressed mostly by being surrounded by his friends. Mikey is easy going, ambitious and charismatic. is far different. He is dangerous, unpredictable and emotionless)
*Perception Manipulation, Fear Inducement and Illusion Creation (Similar to Straf from Sekisei Inko, Mikey can project a dark black aura with his Dark Impulse, and even create illusions, shown when, Mikey dark impulse visibly scared Kakucho after visualizing a monster. Kid Mikey also projected aura which was seen from Shinichiro's POV when he tore Sanzu's mouth apart)
*Enhanced Information Analysis and Extrasensory Perception ()
*Time Travel (Just like Takemichi, the Homeless Man, and his brother Shinichiro, ) 
*Limited Acausality (Type 1; )
*Weapon Mastery (When his Dark Impulse is active Mikey has used , , and as weapons)
*Berserk Mode (Lost control and attacked both enemies and allies)
*Reactive Power (Boosted his speed to the point Takemichi's visions no longer worked)
*Enhanced Social Influencing (Visibly scares people)
|-|Adult= 
All previous abilities with, 
*Social Influencing (Is the number 1 criminal in all of Japan with control over every major region)
*Time Manipulation ()
*Vehicular Mastery ()
</tabber>
Attack Potency: Street level+ (Kicked Shinichiro in the face when trying to fly his plane, almost breaking his nose and knocking him out) up to at least Wall level (Far stronger than Baji who cratered a wall at age 13), higher with Dark Impulse | At least Wall level (Dented the hood and grill of a car with bad balance), higher with Dark Impulse (Superior to Taiju) | At least Wall level (Killed Terano South with his bare hands), higher with Dark Impulse, likely higher | At least Wall level (Comparable to his younger self), higher with Dark Impulse, even higher with weaponry
Speed: Superhuman (Kicked a delinquent sending him flying), higher with Dark Impulse | At least Subsonic+ (Speed blitzed Taiju Shiba. Could keep up with Izana), higher with Dark Impulse | At least Subsonic+, Supersonic attack speed with Dark Impulse (Blitzed multiple people at this speed), likely higher | At least Subsonic+, Supersonic attack speed with Dark Impulse, even higher with weaponry 
Lifting Strength: Unknown | Class 10 (Lifted Chonbo up with just one leg), possibly Class 25 | Class 10, possibly Class 25 | Class 10, possibly Class 25 
Striking Strength: Street level+, up to at least Wall level, higher with Dark Impulse | At least Wall level (All of his attacks are through physical force), at least Wall level with Dark Impulse | At least Wall level, higher with Dark Impulse | At least Wall level, higher with Dark Impulse
Durability: Street level+, up to at least Wall level, higher with Dark Impulse | At least Wall level (He was capable to go tank Izana's attack, who's regarded as the strongest in Tenjiku - making him far more powerful than Baji , and Izana was shown to be comparable to Mikey), at least Wall level with Dark Impulse | At least Wall level (Took the "hardest punch" Taiju Shiba threw which is harder than the punch Takemichi said was "on another level"), higher with Dark Impulse, likely higher | At least Wall level (Superior to Takemichi who tanked a vehicle exploding with minor burn scars), higher with Dark Impulse
Stamina: Peak Human (Defeated dozens of delinquents at once) | Superhuman (Beat 100+ delinquents without breaking a sweat, stated that he can beat 20,000 men in front of 200 enemies) | Superhuman (Beat Tokyo Manji Gang and Kanto Manji Gang at once in an instant) | Superhuman
Range: Standard Melee Range, Tens of Meters with Guns
Standard Equipment: None notable
*Optional Equipment: Katana (Dark Impulse), Knife, Gasoline, Baretta M9, M1911 (Adult Only)
Intelligence: Above Average normally, Genius in martial arts (Leads the Toman Manji Gang as a whole, and is considered a genius prodigy in martial arts)
Standard Tactics: 
*Mikey likes to start the fight with his signature roundhouse kick since most of his fight end after the first kick is thrown. Mikey will utilize his kicks more than his punches when his opponent has a significant height advantage over him. Mikey doesn't like to use weapons unless his Dark Impulse is active and berserk and his morals are forgotten. Once Mikey's Dark Impulse is activated, death is almost certain for his opponent. Every time Mikey's Dark Impulse has activated the opponent has died by his hands.
Weaknesses: His "dark impulse" causes him to commit multiple murders through different timelines if it is not managed by Takemitchy or Shinichiro Sano. More about Mikey's Dark Impulse is shown here.
Feats: 
*Kicked a sealed bottle top off on his first attempt at 4 years old.
*Kicked Sameyama and caved his face in while still in elementary school.
*Defeated the strongest elementary schooler in Japan.
*Lacerated Sanzu's mouth apart with his bare hands.
*Beat 3 high schoolers at the same time by himself in elementary school.
*Sent Kazutora's dad flying mistaking him for a kidnapper while still very young.
*Defeated at least 30 Black Dragon members to save Kazutora at 12 years old.
*Defeated the entire black dragon gang with only the Toman founders.
*Defeated Kiyomasa who was the strongest delinquent at Takemichi's school.
*Destroyed his moped with a kick.
*Destroyed the front of a car with a kick while having bad balance.
*Used his own leg to stop a speeding CB250T.
*Defeated Osanai who is a trained boxer.
*Defeated Chome, Chonbo, and Kazutora at once.
*Lifted Chonbo with just his leg.
*Threw Takemichi's bike with 1 hand across and entire alley.
*Tanked several metal pipe blows to the head which should have killed him.
*Managed to kick Hanma who has superhuman kinetic vision helping him not be caught off guard by surprise attacks, after he initially blocked his kick.
*Defeated Izana who could read his moves.
*Manipulated a 12 year plan in which he disbands Tokyo Manji Gang and pushes everyone away in order to save them, by sacrificing his mental sanity.
*Beat 100+ Bosozuku 
*Defeated Draken, Mitsuy, Chifuyu, and Peh-Yan at the same time.
*Killed Terano South barehanded.
*Put Takemichi into a 3-day coma.
*Defeated Tokyo and Kanto Manji Gang at the same time.
*Killed Takemichi even though he used foresight to see Mikey's attacks 1 second beforehand. 
*The #1 Criminal in all of Japan by 18 years old.
*Hunted and killed every notable delinquent in-verse at least once.
*Used Time Travel to save every character in the past that once died, with the help of Takemichi.
Notable Attacks/Techniques
<tabber>
|-|Martial Arts=
*Karate:(Gojo-Ryu, Shotokan and Kyokushin)
**Forearm Parry: Blocking a punch is the process of stopping it on it's line of attack. Parrying a punch is the process of deflecting an incoming shot from it's line of attack. For every shot thrown there is an effective block or parry that can be used as a counter measure.
**Headbutt: A headbutt is a strike with the head, typically involving the use of robust parts of the cranium as area of impact. Effective headbutting revolves around striking a sensitive area with a less sensitive area, such as striking the nose of an opponent with the forehead. A misplaced headbutt can cause more damage to the headbutter than the headbuttee.
**Elbow Strike: An Elbow Strike is a strike made with either the point of the elbow or the part of the humerus or ulna closest to the joint. Elbows can be used upwards, downwards, to the side (similar to a hook), or as a straight jab; they can also be used to strike targets in front of, to the side of or behind the practitioner. 
**Knee Strike: An Knee Strike is a strike made with the area of the leg around the knee (some styles strike with the kneecap, however, this can be dangerous). They can be devastating in close-range combat.
*Taekwondo: 
**Roundhouse kick: Mikey's signature kick. A fast heavy kick performed by first raising the knee of the kicking leg so that the knee is aimed toward the target, as with a Front Kick. You then pivot on the balls of the non-kicking foot and turn the hip over slightly so that your body is turned sideways toward the target. The leg is then straightened to kick, so that the shin of the leg is moving in an arc that's parallel to the ground as you are kicking
**540 spin kick: A flying spin 540 degree kick to the head/neck area. Usually done against taller opponents.
**Front Kick: A fast kick to the chin whick stuns opponents. Usually done against taller opponents.
**Jumping Crescent kick: A jumping crescent kick delivered to the head. Usually done against taller opponents.
**Jumping Hick Kick: The non-kicking leg first rises knee-high into the air. Then you jump using the kicking leg. This is form so that the non-kicking leg can give your body extra upward momentum, to increase the height of your jump. Then while in the air, you perform a Front Kick. Typically you land on the non-kicking foot.The jump front kick requires flexibility to execute.
**Backwards Kick: A fast kick delivered with the back of the heel. You normally need to lean your body forward as you pivot away from the target in order to get any height into the kicking leg. The striking surface for a Back Hook Kick is the back of the heel.
**Spinning Wheel Kick: A Spinning Heel Kick is a type of Rider Kick. A kick where a Rider turns their body 360 degrees before landing the heel or the ball of the foot to the target. The Rider may also do it in mid-air.
**Reverse Wheel Kick: The start of the Back Hook Kick is similar to the start of a Back Kick: in both cases, you normally start-off by facing the target, then pivot away from the target, and while facing away from the target, you kick. The significant difference is that the Back Hook Kick is an arcing kick while the Back Kick is a linear kick. In other words, for the Back Kick, your leg is thrust straight backwards like a mule, whereas for the Back Hook Kick your foot comes around to the target in a wide arc.
**Flying Side Kick: A Flying Side Kick is a variation of a Side Kick. It is usually performed by taking a step and jumping off the non-kicking leg then performing the Side Kick in mid-air.
**Crescent Kick: There are two variations of the Crescent Kick (also calld an Arc Kick, Swing Kick, or bandal chagi). One variation goes inside-to-outside, the other goes outside-to-inside. The kicking leg is first bent like the Front Kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close attack.
**Crescent Back Kick: In an Outward Crescent Kick, the kicking leg is lifted into the air in an arcing motion that starts from the center of the body and moves outward, so that one is kicking with the outside edge of the foot (also called the blade of the foot).
*MMA: 
**Ground and pound: A fighting style, primarily in mixed martial arts, in which one pins one's opponent and then strikes him or her repeatedly.
*Boxing: 
**Jab: The user throws a quick, sharp punch typically aimed at an opposing boxer's head. While a simple technique at first glance, jabs can be used in a variety of ways: measure distance between boxers, stop an opponent from advancing, help a boxer get into their rhythm, help connect to their next punch, to just deal damage, or be used at a variety of angles. Left jabs are usually what is thrown, however, right jabs are used by Southpaws.
**Uppercut: The Uppercut is a punch used in boxing usually directed towards the opponent's jaw.
**Body Uppercut: Uppercuts can also be directed to the body (particularly the solar plexus)
**Hook: A hook is a type of short, inside power punch. The fighter bends their elbow and swings from the side, usually aiming for the liver, temple, jaw or ribs of his opponent. The arm, bent at the elbow forms a “hook” therefore giving it its name.
**Overhand punch: This shot is referred to as the overhand right because it comes over your opponent's lead hand, as opposed to the straight right which goes through the guard. The mechanics behind this punch are similar to throwing a baseball, as it needs to be wound up and thrown over the top with lots of momentum.
*Capoeira:
**Flying spin back kick
*Kung Fu:
**Drunken Boxing: Otherwise known as Zui Quan (Drunken Fist in Chinese), this style of Kung Fu is perhaps one of the most mysterious and deadly. By imitating a drunkard, this martial art's staggered moves provide unexpected strikes from unexpected angles, leading to an extremely effective fighting style based on deception, momentum, and fearlessness.
**Sleeping Boxing: A unique form of a fighting from sleep-walking, the style is characterized by a practitioner possessing speed and refexes, in which is used in conjunction with their momentum and weight of their body as well as fluid movements. Sleeping Fist is based on Zui quan, or "Drunken kung fu," an actual style of Chinese martial arts that imitates the movements expected of a drunkard.
|-|Special Skills=
*Disarticulation: Separation of a bone or body part at the joint. Broke Takemichi and South's arms, also confirmed on his character page as his "special skill".
*Amputation A form of disarticulation in which amputates a body part. Usually done with a scalpel or knife, Mikey uses his bare hands. Mikey tore Sanzu's mouth apart on both sides with perfect symmetry.
|-|Dark Impulse=
*Dark Impulse: A curse put on Mikey by the Homeless Man that Shinichiro Sano killed. Originally created by Seven. It causes Mikey to go into an uncontrollable berserk mode resulting in Mikey eventually killing everyone he's around friend or foe. Normally Mikey loves to utilize his kicks, but under the Impulse Mikey has been seen to use his fists far more than usual.
Mikeydarkkimpiulse.jpeg 
Mikeydarkkimpulse2.jpeg 
Southdarkimpulsenew.jpeg
*Visual Bug: Mikey uses a Visual bug similar to Straf. He became one of "The Followers" via curse bestowed by The Homeless Man. This is the black aura that projects from inside him when he unleashes his Dark Impulse.
Strafdemon.jpeg
Strafbug.jpeg
Thefollowers.jpeg
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Taehoon Seong (Viral Hit) Taehoon's Profile (Tokyo Manji Gang Suppressed Mikey was used. Random encounter. Speed Equalized.)
Losses:
Inconclusive:
Category:Characters
Category:Tokyo Revengers
Category:Acausal Characters
Category:Acrobats
Category:Anime Characters
Category:Antagonists
Category:Aura Users
Category:Berserkers
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Brawlers
Category:Criminals
Category:Cursed Characters
Category:Durability Negation Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Extrasensory Perception Users
Category:Fear Users
Category:Gangsters
Category:Geniuses
Category:Good Characters
Category:Humans
Category:Illusionists
Category:Information Analysis Users
Category:Instinctive Action Users
Category:Leaders
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Multiple Selves Users
Category:Pain Users
Category:Precognition Users
Category:Preparation Users
Category:Rage Users
Category:Reactive Power Level Users
Category:Scalpel Users
Category:Sense Users
Category:Social Influencers
Category:Statistics Amplification Users
Category:Supernatural Willpower Users
Category:Time Travelers
Category:Time Users
Category:Vehicular Masters
Category:Weapon Users