Krookodile

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==Summary==
Krookodile is a dual Ground/Dark type Pokémon based on a crocodile from the fifth generation of Pokémon. It evolves from Krokorok at level 40. It is the final form of Sandile.
==Powers and Stats==
Tier: At most | | 
Name: Krookodile
Origin: Pokémon
Gender: Varies
Age: Varies
Classification: Intimidation Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Earth Manipulation, Darkness Manipulation, Status Effect Inducement, Statistics Amplification, Statistics Reduction, Fear Manipulation (Via Intimidate), Minor Sealing (Via Mean Look), Weather Manipulation, Rage Power, Dynamax, Resistance to Electric, Psychic (Mind Manipulation and Energy Manipulation), Poison, Acid, Rock, Ghost, and Darkness based attacks | Same as before to a greater extent | Same as before to a greater extent, additionally Enhanced Eyesight
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (Comparable to Flygon)
Speed: Massively Hypersonic+ | Massively Hypersonic+ | FTL (Comparable to Poliwrath)
Lifting Strength: Class 25 | Class K | Class M (Superior to Brock's Happiny)
Striking Strength: At most Small City level | City level | Large Mountain level+
Durability: At most Small City level | City level | Large Mountain level+ (The species can take hits from other members of the species)
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, tens of kilometers with most attacks like Earthquake
Standard Equipment: None
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Sandile and Krokorok (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Krookodile (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Fighting, Water, Bug, Grass, Fairy, and Ice type moves. Outrage leaves it confused afterward although it will eventually snap out of it
Notable Attacks/Techniques:
===Abilities===
*Intimidate: Just from being out, Krookodile lowers the attack of the opponent.
*Moxie: Krookodile's attack raises every time it knocks out an opponent.
*Anger Point: Krookodile's attack raises to maximum potential if it takes a critical hit.
===Moves=== 
*Outrage: Krookodile attacks with pure draconic power and rage until it becomes confused. Against multiple opponents it will strike one of them at random for each series of attacks.
*Leer: Krookodile looks at its opponent menacingly, lowering its defense.
*Rage: Krookodile attacks, and with the power of rage, its attack increases every time it is hit.
*Bite: Krookodile bites the opponent with darkness energy. It can make the opponent flinch.
*Sand Attack: Krookodile throws sand in the opponent's eyes, lowering their accuracy.
*Torment: Krookodile forces the opponent to use a different move every time.
*Sand Tomb: Krookodile traps the opponent in a raging sandstorm for a few turns.
*Assurance: Krookodile physically strikes with an attack that does double damage if the opponent took damage that turn.
*Mud Slap: Krookodile attacks the opponent with mud. This attack lowers the opponent's accuracy.
*Embargo: Krookodile keeps the opponent from using any items in their possession.
*Swagger: Krookodile provokes the opponent, confusing them. This also sharply raises their attack, however which makes this move a double edged sword. On one hand the increase in attack will increase confusion damage but it also increases the opponent's physical power and they will eventually snap out it although Krookodile can simply use Swagger again.
*Crunch: Krookodile savagely crunches on the opponent. It can lower their defense.
*Dig: Krookodile digs underground, and when the opponent least expects it, it attacks. This attack has earth energy behind it.
*Scary Face: Krookodile makes a face, lowering the speed of the opponent.
*Foul Play: Krookodile uses the opponent's power against them. The higher the attack of the opponent, the stronger the attack. This attack has a dark attribute.
*Sandstorm: Krookodile creates a sandstorm that lasts several turns. It harms all that are not Rock, Steel, or Ground type.
*Earthquake: Krookodile creates a large scale earthquake that harms all (except Krookodile) that feel it.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Pokemon
Category:Earth Users
Category:Weather Users
Category:Berserkers
Category:Darkness Users
Category:Status Effect Users
Category:Statistics Amplification Users
Category:Reptiles
Category:Monsters
Category:Species
Category:Rage Users
Category:Enhanced Senses Users
Category:Characters
Category:Game Characters
Category:Manga Characters
Category:Anime Characters
Category:Role-playing Characters
Category:Fear Users
Category:Crocodyliform
Category:Statistics Reduction Users
Category:Video Game Characters
Category:Dynamax Users
Category:Sealing Users