Stance

Stance is a character body position in Fallout Tactics.
==Description==
There are three stances: standing, crouching and prone. The character gains some advantages and disadvantages depending on their stance. Some perks also affect the character in a certain stance.
===Stand===
Standing is the standard stance. A standing character is easier to hit with ranged weapons and noisier but has good sight and full movement speed.
* The "Bracing" perk adds two points to Strength for the purpose of firing big guns;
* The "Steady Arm" perk (available to super mutants only) reduces the cost of Burst Shots by one Action Point.
===Crouch===
In this stance, the character crouch-walks at a slower speed than walking. It increases the character's probability to hit with ranged weapons and reduces the character's probability to be hit by the same.
===Prone===
The prone stance offers the highest bonus to ranged weapon accuracy and the greatest reduction in enemy ranged hit chance. However, it is the slowest stance; the character is reduced to a crawl.
* The "Tunnel Rat" perk allows crawling at walk speed.
===Changing stance===
It costs 2 AP to change to or from a crouch and 4 AP to change directly from standing to prone or vice versa.
* The "Flexible" perk cuts the cost of changing stance by 50%.
===Stance table===
Using ranged weapons from a range of zero appears to be bugged in at least some version of the game. The effect is as expected when the target is standing, but against a crouching or prone target, the accuracy modifiers from stance are applied as if the attacker is using a melee weapon. 
Stance	AP/move	Range Accuracy	Melee Accuracy	AC	Short Range Dodge
Stand 	100% 	+0 	+0 	+0	+0
Crouch	200% 	+5 	-20 	+2	+0
Prone 	300% 	+15 	Melee Disabled	+4	-20
Category:Fallout Tactics
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