Daily Voyages

Set sail each day with a Daily Voyage, featuring a set of game customisation options that we think makes for a really interesting Paper Pirates experience. Find whole new ways to play, and earn yourself a huge coin bonus once a day! There are currently 24 daily voyages for you to discover - can you collect them all?
Visit the Shop Ship to purchase maps from Gene Botley. You can purchase maps of voyages you have completed so they can be replayed.
# 	Name 	Description 	Mode 	Events 	Role reveal?	Cost
1 	Diplomatic Tension 	Nobody can decide how to resolve the ongoing ghost situation! Are you a bloodthirsty pirate desperate to throw everyone overboard, or do you want to save as many lives as possible? All pirates have either the ruthless or diplomatic secret objective. 	Scored 	Random 	No 	100
2 	I See Ghosts 	The crew have acquired a mysterious power! Suddenly, they can tell who is and isn't a ghost - but only after they've gone overboard! Roles are revealed when pirates are voted over. Question is... how many ghosts did you start with? 	Classic	Random 	Yes 	100
3 	It's A Pirate's Life 	The title 'It's A Pirate's Life' here is meant ironically, in the sense that being a pirate is really hard. In this voyage, only Sailing events happen - watch out, the ghosts might have the upper hand! 	Classic	Random (Sailing) 	No 	100
4 	Gang Warfare 	It's time to take sides in the human vs ghosts debate - are you pro-human or pro-ghost? All pirates have the devout or spiritual secret objectives. 	Scored 	Random 	No 	100
5 	Stowaway's Prerogative	Oh how the tables have turned, as the balance of power is completely flipped on the ship! The stowaway seizes control, with a selection of events that help the stowaway escape from bottom rank. 	Scored 	Random (limited selection)	No 	100
6 	Working 9 to 5 	When a job needs doing, it's worth doing right - and there's a tonne of jobs need doing aboard a pirate ship! Only Crew Duties will be chosen as events each day. 	Classic	Random (Crew Duties Only) 	No 	100
7 	Lost At Sea 	You're lost at sea, and to make matters worse, thick fog engulfs the ship making it hard to see who is voting for who whenever treasure goes overboard! Listen carefully though, and you might hear the ghostly wails of those thrown overboard... 	Classic	Random + Shroud of Fog 	Yes 	100
8 	The Crew Chooses 	It's time for the crew to choose, as they trust in the Compass Of Fate to guide their future! Event selection is set to Crew's Choice allowing pirates to vote on upcoming events. 	Classic	Crew's Choice 	No 	100
9 	Jackpot!! 	Ding ding ding!!! You've hit the jackpot! There's oodles of coins for everyone, so there's a bonanza of scoring opportunities! An Endless Bonus starts on the first day, meaning every vote counts! Who is your best pirate detective? 	Scored 	Random 	No 	100
10	Campaign Season 	The race is on as it's first past the polls in the big Captain Election! A vote will take place on each day to see who should lead the crew as Captain. Campaign well and it could be you! 	Scored 	Election 	No 	100
11	Friend Like Me 	My wish is your command! The crew have a bumper supply of golden lamps and with that, their own supply of endless wishes. A Magic Lamp event will occur each day - who will be responsible for choosing the events? 	Classic	Magic Lamp 	No 	100
12	Rough Seas 	When sailing the seven seas, there's no doubt that every crew will encounter rough patches of weather, and this patch is the worst going! Only events relating to weather effects at sea will occur. 	Classic	Random (limited selection)	No 	100
13	Out To Getcha 	The first thing you learn in pirate school is to watch your back - you never know who might be out to get you. All pirates have the vengeful secret objective - who will be trying to throw you overboard? Can you get them before they get you? 	Scored 	Random 	No 	100
14	It's A Bomb! 	Why waste time voting, thinking and figuring out who the ghosts are, when you can just chuck a huge exploding cannonball at them?? A Hot Potato event will occur every day - think fast! 	Classic	Hot Potato 	No 	100
15	Power Struggle 	Some pirates strive for the high life, wishing to rule with an iron fist as captain. Others don't. All pirates have either demotivated or ambitious as their secret objective. 	Scored 	Random 	No 	100
16	Infestation 	You might ask how one wasp's nest snuck aboard a pirate ship, but this unfortunate crew seem to have dozens of them! A Wasp's Nest attacks every even numbered day. Can you take advantage of the wasps to achieve your secret objective without your crewmates realising? 	Scored 	Random + Wasp's Nest 	No 	100
17	The Lethal Assassin 	What happens when The Assassin is perhaps a little too good at their job? The Bloodlust effect will be in play permanently, increasing all pirate's voting power by one. Keep an eye on your Assassin's rank, lest they take control of the ship! 	Trait 	Random + Bloodlust 	No 	100
18	I'm the Captain Now 	Do you trust your Captain to steer you to victory, or do you think they've been possessed by a ghost? Your Captain will be choosing your events each day. Pay close attention to what they pick, can you really trust them? 	Scored 	Captain's Choice 	No 	100
19	Bestest Sea Friends 	The pirates claim victory, two by two! Everyone grab a buddy, and make sure you're on the same team as them! All pirates have the dependent secret objective. Work together, or, figure out who's dependent on who and make sure they end the game on opposite teams! 	Scored 	Random 	No 	100
20	The Magnificent Three 	The crew must have been on their worst behaviour, as all the baddies have come out to play! One of the crew members will be The Tainted, one will be The Cursed and fighting against them is one pirate who's The Pure. Everyone else will be Innocent - can you track down the true guilty parties?	Traits 	Random 	No 	100
21	Marooned! 	The crew are marooned on a desert island, it's not so much of an adventure when you can't leave! A random Island Adventure event will take place every day. Can you help the crew escape the island and get home? 	Scored 	Island Adventure Events 	No 	100
22	Crimson Vision 	Sometimes a crew wants just one thing: Walkin' the plank! The Seeing Red effect will be in play permanently, meaning no pirate can skip their vote during voting. How many times will you be going overboard? 	Scored 	Random + Seeing Red 	No 	100
23	Wheel of Torture 	The Compass of Fate normally offers pirates a way to choose their destiny, but this one's more like a Wheel of Torture! Pirates can only choose between Wasp Nest, Scurvy and Hot Potato... question is, which do you think you can survive? 	Trait 	Wasp Nest
Scurvy
Hot Potato	No 	100
24	Soggiest Pirate Picks 	Getting thrown overboard isn't always a bad thing! The soggiest pirate picks the events! That means the pirate who's been thrown overboard the most times (or one of those pirates randomly selected in the case of ties) has all the power in the game. Be careful who you thow over! 	Trait 	Random 	No 	100