WM/Hamu Welor

Emergency Backup Mrugnak - ie some sort of minotaur warrior what smashes things.
=Hamu Welor (275 points)=
ST 16* [30]; DX 14 [80]; IQ 9† [20]; HT 13‡ [0].
Damage 1d+1/2d+2; BL 51 lb; HP 16 [0]; Will 10 [5]; Per 11§ [0]; FP 13 [0].
Basic Speed 6.75 [0]; Basic Move 6 [0]; Dodge 10¶.
==Social Background==
TL: 3 [0].
==Templates and Meta-Traits==
Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Minotaur (Dungeon Fantasy; p. DF3:14) [40].
==Advantages==
Born War-Leader 2 [10]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Less Berserk (15-) [5]; Resistant to Disease (+3 to resist) [3]; Trading Character Points for Money 7 [7]; Weapon Master (Longsword and Shield; two weapons normally used together) [25].
Perks: Shield-Wall Training. [1]
==Disadvantages==
Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor (Pirate's) [-5]; Greed (12 or less) [-15]; Gullibility (15 or less) [-5]; Intolerance (Goblinoids; One group) [-5].
Quirks: Chauvinistic; Distinctive Feature (Broken Horn); Likes Fancy Hats. [-3]
==Skills==
Armoury/TL3 (Body Armor) (A) IQ+1 [1]-10**; Armoury/TL3 (Melee Weapons) (A) IQ+3 [4]-12**; Axe/Mace (A) DX [2]-14; Brawling (E) DX+2 [4]-16; Broadsword (A) DX+6 [24]-20; Carousing (E) HT [1]-13; Climbing (A) DX-1 [1]-13; Connoisseur (Weapons) (A) IQ+1 [4]-10; Crossbow (E) DX+2 [4]-16; Fast-Draw (Sword) (E) DX+1 [1]-15¶; Hiking (A) HT-1 [1]-12; Inspiring Shout (H) HT [1]-13**; Intimidation (A) Will+3 [1]-13††; Knife (E) DX [1]-14; Leadership (A) IQ+2 [1]-11‡‡; Shield (Shield) (E) DX+2 [4]-16; Stealth (A) DX-1 [1]-13; Strategy (Land) (H) IQ+1 [2]-10**; Sumo Wrestling (A) DX [2]-14; Tactics (H) IQ+1 [2]-10**.
==Footnotes==
<BR /> * Includes +3 from 'Racial ST Bonus'.
<BR /> † Includes -2 from 'Minotaur (Dungeon Fantasy)'; Conditional -1 from 'Chummy' when alone.
<BR /> ‡ Includes +3 from 'Minotaur (Dungeon Fantasy)'; Conditional +1 from 'Fit'.
<BR /> § Includes +2 from 'Minotaur (Dungeon Fantasy)'.
<BR /> ¶ Includes +1 from 'Combat Reflexes'.
<BR /> ** Includes +2 from 'Born War-Leader'.
<BR /> †† Includes +2 from 'Born War-Leader', +2 from 'Appearance'; Conditional +1 from 'Charisma' when making Influence rolls.
<BR /> ‡‡ Includes +2 from 'Born War-Leader', +1 from 'Charisma'.
==Equipment==
1× Armor Kit (Knight or Holy Warrior SM +0; $0; 0 gr):
<DIV style="padding-left: 3em;">1× Banded Iron Arms (Fine; Discount; $0; 7.12 lb)<BR />
1× Banded Iron Corselet (Fine; Discount; $0; 15 lb)<BR />
1× Banded Iron Legs (Fine; Discount; $0; 10.5 lb)<BR />
1× Iron Barrel Helm (Fine; Discount; $0; 4.5 lb)<BR />
1× Iron Gorget (Fine; Discount; $0; 1.5 lb)<BR />
1× Iron Plate Mittens (Fine; Discount; $0; 12 oz)<BR />
1× Iron Sollerets (Fine; Discount; $0; 1.88 lb)</DIV>
1× Crossbow (ST 16; $150; 6 lb)<BR />
15× Crossbow Bolt ($30; 14.4 oz)<BR />
1× Lantern ($20; 2 lb)<BR />
1× Longsword (Fine; $2800; 4 lb)<BR />
1× Medium Shield (Dwarven; Fine; Spike; $500; 30 lb)<BR />
1× Potion Belt ($60; 1 lb):
<DIV style="padding-left: 3em;">2× Major Healing Potion (Drinkable; $140; 1 lb)<BR />
2× Strength Potion (Drinkable; $100; 1 lb)</DIV>
1× Pouch ($10; 0 gr):
<DIV style="padding-left: 3em;">3× Coin (Copper Penny; $3; 7.68 dr)<BR />
2× Coin (Gold Octo; $160; 5.12 dr)<BR />
2× Coin (Silver Talent; $8; 5.12 dr)<BR />
1× Personal Basics ($5; 1 lb)<BR />
1× Small Knife (Cheap; $12; 8 oz)</DIV>
1× Quick-Release Backpack ($300; 3 lb):
<DIV style="padding-left: 3em;">1× Blanket ($20; 4 lb)<BR />
1× Oil (per pint; $2; 1 lb)<BR />
1× Sack ($30; 3 lb):
<DIV style="padding-left: 3em;">15× Standard trail rations ($90; 18.75 lb)</DIV>
1× Tent, 1-Man ($50; 5 lb)<BR />
1× Wineskin ($10; 4 oz):
<DIV style="padding-left: 3em;">1× Water (per gallon; $0; 8 lb)</DIV></DIV>
=Hamu Welor (300 points)=
ST 16* [30]; DX 14 [80]; IQ 9† [20]; HT 13‡ [0].
Damage 1d+1/2d+2; BL 51 lb; HP 16 [0]; Will 10 [5]; Per 11§ [0]; FP 13 [0].
Basic Speed 6.75 [0]; Basic Move 6 [0]; Dodge 10¶.
==Social Background==
TL: 3 [0].
==Templates and Meta-Traits==
Knight - 200 (Dungeon Fantasy; p. DF1:8) [0]; Minotaur (Dungeon Fantasy; p. DF3:14) [40].
==Advantages==
Born War-Leader 3 [15]; Charisma 1 [5]; Combat Reflexes [15]; Fit [5]; High Pain Threshold [10]; Luck [15]; NO Berserk [10]; Resistant to Disease (+3 to resist) [3]; Trading Character Points for Money 7 [7]; Weapon Master (Longsword and Shield; two weapons normally used together) [25].
Perks: Shield-Wall Training. [1]
==Disadvantages==
Bloodlust (12 or less) [-10]; Chummy [-5]; Code of Honor (Pirate's) [-5]; Greed (12 or less) [-15]; Gullibility (15 or less) [-5]; Intolerance (Goblinoids; One group) [-5].
Quirks: Chauvinistic; Distinctive Feature (Broken Horn); Likes Fancy Hats. [-3]
==Skills==
Armoury/TL3 (Body Armor) (A) IQ+2 [1]-11**; Armoury/TL3 (Melee Weapons) (A) IQ+4 [4]-13**; Axe/Mace (A) DX [2]-14; Brawling (E) DX+2 [4]-16; Broadsword (A) DX+6 [24]-20; Carousing (E) HT [1]-13; Climbing (A) DX-1 [1]-13; Connoisseur (Weapons) (A) IQ+1 [4]-10; Crossbow (E) DX+2 [4]-16; Fast-Draw (Sword) (E) DX+1 [1]-15¶; Hiking (A) HT-1 [1]-12; Inspiring Shout (H) HT+1 [1]-14**; Intimidation (A) Will+4 [1]-14††; Knife (E) DX [1]-14; Leadership (A) IQ+3 [1]-12‡‡; Shield (Shield) (E) DX+2 [4]-16; Stealth (A) DX-1 [1]-13; Strategy (Land) (H) IQ+2 [2]-11**; Sumo Wrestling (A) DX [2]-14; Tactics (H) IQ+2 [2]-11**.
==Footnotes==
<BR /> * Includes +3 from 'Racial ST Bonus'.
<BR /> † Includes -2 from 'Minotaur (Dungeon Fantasy)'; Conditional -1 from 'Chummy' when alone.
<BR /> ‡ Includes +3 from 'Minotaur (Dungeon Fantasy)'; Conditional +1 from 'Fit'.
<BR /> § Includes +2 from 'Minotaur (Dungeon Fantasy)'.
<BR /> ¶ Includes +1 from 'Combat Reflexes'.
<BR /> ** Includes +3 from 'Born War-Leader'.
<BR /> †† Includes +3 from 'Born War-Leader', +2 from 'Appearance'; Conditional +1 from 'Charisma' when making Influence rolls.
<BR /> ‡‡ Includes +3 from 'Born War-Leader', +1 from 'Charisma'.
==Equipment==
1× Armor Kit (Knight or Holy Warrior SM +0; $0; 0 gr):
<DIV style="padding-left: 3em;">1× Banded Iron Arms (Fine; Discount; $0; 7.12 lb)<BR />
1× Banded Iron Corselet (Fine; Discount; $0; 15 lb)<BR />
1× Banded Iron Legs (Fine; Discount; $0; 10.5 lb)<BR />
1× Iron Barrel Helm (Fine; Discount; $0; 4.5 lb)<BR />
1× Iron Gorget (Fine; Discount; $0; 1.5 lb)<BR />
1× Iron Plate Mittens (Fine; Discount; $0; 12 oz)<BR />
1× Iron Sollerets (Fine; Discount; $0; 1.88 lb)</DIV>
1× Crossbow (ST 16; $150; 6 lb)<BR />
15× Crossbow Bolt (Fine; $120; 14.4 oz)<BR />
5× Crossbow Bolt (Fine; Silver-coated; $60; 4.8 oz)<BR />
1× Lantern ($20; 2 lb)<BR />
1× Longsword (Fine; $2800; 4 lb)<BR />
1× Medium Shield (Dwarven; Fine; Spike; $500; 30 lb)<BR />
1× Potion Belt ($60; 1 lb):
<DIV style="padding-left: 3em;">2× Major Healing Potion (Drinkable; $140; 1 lb)<BR />
2× Strength Potion (Drinkable; $100; 1 lb)</DIV>
1× Pouch ($10; 0 gr):
<DIV style="padding-left: 3em;">5× Coin (Copper Penny; $5; 12.8 dr)<BR />
4× Coin (Silver Talent; $16; 10.24 dr)<BR />
1× Personal Basics ($5; 1 lb)<BR />
1× Small Knife (Cheap; $12; 8 oz)</DIV>
1× Quick-Release Backpack ($300; 3 lb):
<DIV style="padding-left: 3em;">1× Blanket ($20; 4 lb)<BR />
1× Oil (per pint; $2; 1 lb)<BR />
1× Sack ($30; 3 lb):
<DIV style="padding-left: 3em;">15× Standard trail rations ($90; 18.75 lb)</DIV>
1× Tent, 1-Man ($50; 5 lb)<BR />
1× Wineskin ($10; 4 oz):
<DIV style="padding-left: 3em;">1× Water (per gallon; $0; 8 lb)</DIV></DIV>