Star Trek: Deep Space Nine - Core Game Book

==Summary==
;From the back cover
:The frontiers of the Federation
:In the Federation core worlds, life is almost utopian... but on the frontier, it's balanced on a knife's edge! See if you can survive the adventures of , where empires clash, smugglers flourish and intrigue runs thicker than blood on a Klingon's blade. Everything you need to experience this shadowy new dimension of Star Trek Roleplaying is in this book!
:Star Trek: Deep Space 9 includes:
:* Complete, easy to use Icon System rules
:* Five new templates (Bajoran, Cardassian, Ferengi, Klingon, Trill – including rules for Trill "past lives")
:* Eight new Overlays (Colonist, Diplomat/Politician, Maquis/Rebel, Merchant, Mystic, Pirate/Smuggler, Spy, Warrior)
:* Dozens of new Background History packages
:* New Skills, Advantages, and Disadvantages
:* A description of Deep Space 9 itself, including detailed write-ups of the station's crew
:* Rules for creating and using outposts and space stations along the frontier
:* Extensive discussion of life on the frontiers of the Federation and in other major societies, including discussions on how to set and run your series in these tumultuous border regions
:* New ships, including the , runabout, and Bajoran, Cardassian and Dominion vessels
:* "Idol Threats," an introductory adventure
==Contents==
Star Trek: Deep Space Nine – Core Game Book is a source book for the Last Unicorn Games Star Trek RPG.
* Introduction
* Frontiers of the Federation
* Character Creation
* Traits
* Tactical
* Rules of Engagement
* Deep Space Nine
* Missions on the Frontier
* Keeping the Peace
* Rewards
* "Idol Threats"
* Stations and Starships
* Technology
* Aliens
* Creatures
* Appendix: Starfleet Characters
* Index
==External link==
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Category:Role-playing games