Level 800

==Description==
Level 800, also known as “A Place of Boundless Excitement,” resembles a network of neighboring rooms, slides, and play places all segmented into five separate layers. These zones are labeled to give a sense of the level’s layout and environment. They are labeled as The Playgrounds, The Slides, the Tubes, The Ball Pit Ocean, and X 
The predominant similarity among these elements, particularly in terms of mental hazards, is that the network of slides, play areas, and playgrounds makes the wanderer feel as if something is out of place as if something is not right. Therefore, entering the Level requires high sanity and determination, although must be avoided at all costs.
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|-|The Playgrounds=
=The Playgrounds=
The Playgrounds are the first major areas inside Level 800. The Playgrounds resemble massive playgrounds and daycare areas. It can be as small as a few sets of boxes and a small house, while as large as a traditional park or jungle gym. These rooms share a similar claustrophobic and dark nostalgic feel, especially in the darker areas. Some of these areas manifest as a school playground, although others manifest as a playground in a park one has been through one day. These playgrounds seem to be randomly generated while not in sight, making the environment practically unusable and, therefore, unstable.
Some of these playgrounds may contain ball pits, but it's not advised to enter them as a fearsome entity known as “The Ball Pit Creature” lives under them. Moreover, the depth of the ball pit is assumed to be infinite and the ball pits form a connection to a massive, continuous ocean consisting of balls underneath them. If you end up falling into a ball pit, it’s advised to get out as soon as possible, given that the ball pit creature could grab a wanderer, pulling one down.
|-|The Slides (Sublayer 1)=
=The Slides=
The Slides are the second area of Level 800. The Slides resemble a complex of slides and pools. They could either be waterslides or regular slides. Unlike the Playgrounds, the slides are more open, often clustering into a massive hub where some slides depart and some arrive. Unlike the Playgrounds, the slides have a carnival/amusement park feel to them, and they smell of mildew and mold. The slides can go anywhere, basically defying the laws of physics. They could go up, down, or side to side.
The Slides are also dangerous for another reason, and that’s because entities lurk in the deeper parks and sometimes in the slides themselves. There’s also a risk of encountering another entity here called “Slydes” or “False Slides”. They are entities that take the shape of normal slides, but instead, they end in large, fleshy tunnels and mouths. The slide is just its mouth. The Slides are also very dangerous because they can lead into the next area.
|-|The Tubes (Sublayer 2)=
=The Tubes=
The Tubes are the third major area inside of Level 800. The Tubes are a network of long, colorful tube-like structures that resemble a Burger King play maze. Unlike the other areas, almost the entirety of the Tubes is in complete darkness. Unlike the other zones, the tubes are presumed to be infinite, and this is the only zone where everything is completely non-Euclidean. The Tubes are also known for giving a sense of paranoia and the feeling of being watched. Sounds of wood scraping against plastic are very common in the tubes. The Tubes are an interconnected network that surrounds Level 800 and links up with other levels as well. Just like the slides, the Tubes can go down, up, or sideways.
|-|The Ball Pit Ocean (Sublayer 3)=
=The Ball Pit Ocean=
One will find themselves here if they stay in a ball pit for too long. The vast Ball Pit Ocean is filled with countless balls one would find in a ball pit, and it is believed to be boundless. Upon entering, one may feel as though they are being observed by the balls themselves. After a mere few hours, the balls may even appear to take on the likeness of the Children's faces. Prolonged exposure to the ocean may result in hearing whispers from the balls, leading to a descent into madness. Should one remain in the ocean for over 37 hours, one may begin to imagine the sound of footsteps above them, which may eventually become a reality as a towering humanoid creature bursts through the ceiling in pursuit. However, if an exit is found during the chase, it will lead back to the level the wanderer came from.
|-|Sublayer X=
=X=
Upon entering Sublayer X, commonly referred to as the "Slydes," one will initially encounter a fleshy opening that gradually transitions into a cave. The First Zone, which is accessed through the "Slydes" mouth, emits a putrid odor of spoiled cheese and sour milk that may cause nausea. The zone is inhabited by humanoid entities called "Thydes," which resemble teeth and do not exhibit aggression. Moving on to zone 2, one will find a typical cave environment, but with red pit balls scattered throughout. The sounds in this zone can quickly deteriorate one's sanity, especially after 45 minutes of exposure to the scratching and walking noises. Upon exiting zone 2, zone 3 will be encountered, which is filled with water and red balloons. However, the "Clawn," a dangerous entity resembling a clown with glowing red eyes and lethal claws, also resides in this zone. It is recommended to move away quietly if a "Clawn" is nearby since it cannot see. While there is an unconfirmed zone 4, it is not advisable to venture there as it is rumored that one will be digested by the "Slyde." If one wants to exit Sublayer X one needs to pop a blue balloon in Zone 3 and pop it, it is unknown where this leads to.
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==Entities==
There's only one known entity, non-documented, living here.
===Children===
The Children are infectious entities that live inside of Level 800 and serve as the main entity populations on the level. The Children resemble each other well, ranging from toddlers to adolescents and young teenagers. The only differences are that they have very large and flexible mouths filled with sharp teeth, similar to a snake’s, they have glowing red eyes that allow them to see in the dark, and they are very hostile, attacking anyone on Level 800. They are usually attracted to adult wanderers (older than 18), so child and teenage wanderers will remain unaffected. When an adult wanderer (older than 18) gets caught by the Children, they are physically held in place while they form a circle around them and lock onto that position for five seconds. After that, they disperse, and they are now officially part of the Children. If one manages to escape within five seconds, they might have a chance of escaping, but since the Children have a very sedative effect, wanderers might not be able to escape in time.
Once one completes the process of becoming a part of the Children, they start to develop into the first stage, that being that they will become very aggressive and will attack other wanderers. If one starts to act very aggressively, they are to be considered beyond saving and run as far away as you can from them. From there, they will start to enter an anomalous state of “dealing” with the same age as the Child that touched them. While they “deage” all the characteristics of puberty will begin to go in reverse, despite this being biologically impossible. All articles of clothing the wanderer has, including undergarments, will be fused to their body during this state.
Once one completes this “derangement” process, they will enter the second stage, where they will begin to act like a normal child while their mental state and facial characteristics change. If one manages to bring a child in this state out of Level 800, all the anomalous characteristics will cease, and they will turn into a normal child. If one continues to evolve past this stage, they will develop their snakelike mouth and their night vision. At this point, they are truly considered a part of the children, and they will go on to infect other wanderers who will go through the same process.
==Colonies and Outposts ==
There are no Colonies and Outposts at this level due to the dangers within.
==Entrances and Exits==
===Entrances===
*Enter this level by noclipping into a slide on any level.
===Exits===
* Finding a rare door labeled "BACK!" in the main area will send you to Level 0
* Entering a picture of wheat will send you to Level 10.
*When staying in Sublayer 2 for a long time it will eventually fade into level Level 18
*Entering the door during the chase in Sublayer 3 will bring you to the level where you were before you entered Level 800
*Popping a blue balloon in Sublayer X, Zone 3 will bring one to Level 8.8
*It is currently unknown how, but one can exit this level and end up in Level 140
===Credits: Creator: Timothy223 Rewrite: Creamy2027 Design: ReDcosmic===
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Category:Levels
Category:Cluster I
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels
Category:Environmental Hazards