Aquamancy

Aquamancy is a discipline of magic centered around water. It is a rather common discipline and has many sub-disciplines.
This school of magic relies on water being present. Skilled aquamancers can extract water from other sources, but generally aquamancers will carry around a flask of water to use in combat. 
It excels against disciplines that rely on heat, like pyromancy, but is mostly a "balanced" school and doesn't have any big weaknesses or strengths.
== Examples ==
Most of these requires water to be present, unfortunately.
=== Aquakinesis ===
Aquamancers move water around. 
Using it as a deadly whip, or knocking people open with tidal waves, or even just trying to drown them are just some of the offensive capabilities. As the strength of an aquamancer increases, so does the amount of water they're able to control (and the precision and force with which they control that water!)
=== Filtering and Extraction ===
Skilled aquamancers are able to extract water from different sources. They can extract the "water" part from polluted water to separate clean water and the polluted residue.
=== Gills ===
Aquamancers are able to breathe underwater as if they had gills. More skilled aquamancers are able to grant others this ability, too.
Category:Schools of Magic