Brownstone High School

Brownstone High School is a map in Phasmophobia. It was the first medium-sized map added to the game, though it is now a large-sized map. Its square shape and general symmetry can make it intuitive to navigate, and its long hallways may make perpetual running almost impossible.
== Structure ==
Brownstone High School has one front and one side yard (separated from each other), about three dozen classrooms, eight bathrooms, a lecture hall, a cafeteria, and a gymnasium complete with two locker rooms. The entire building is approximately 85 by 55 meters. 
Brownstone High School features five exit doors. Due to the large distance between the closest entrance and the van, it may be desirable to stage gear close to the building before entering.
=== Layout tips ===
*All hallways on both floors cannot be chosen as a favourite room, meaning Ghost Orbs do not need to be checked for in these hallways. The Lobby can be chosen as a favourite room, however.
*The four Science Classrooms at the back of the building (two downstairs and two upstairs) each consist of two smaller sub-rooms: the classroom with chairs and the science lab with large metal tables.
*There are four pairs of bathrooms on the map, with one pair per side per floor:
**All male bathrooms are on the left, and all female bathrooms are on the right.
**Each pair consists of a student's bathroom (labelled boys/girls) and a teacher's bathroom (labelled male/female). The teacher's bathroom is behind the "regular" bathroom (when looking towards the back).
**The bathrooms are additionally labelled "upstairs" or "downstairs" respectively.
*Classrooms numbered 20 and above are all located on the 2nd floor. The rest, classrooms 1-19, are downstairs.
*The upstairs hallway is divided into three separate rooms by the game. The game calls each of these 6 hallway rooms a "Corridor" (rather than a "Hallway").
*In addition to doors and windows, fingerprints can also appear on bathroom mirrors.
*The following rooms count as dark rooms and hence will drain sanity with 80 % of the rate, even with all room lights being on:
**Lobby, first floor main corridor, first floor right corridor, first floor left corridor, basketball court, lecture hall, second floor main corridor, second floor right corridor, second floor left corridor.
*Classroom 30 has no main room lights and hence no means of sanity drain prevention (other than firelights).
== Tips for surviving hunts ==
*Because of its many vast, empty rooms, the player should plan an escape route and identify a hiding spot as soon as the ghost is located, and always remain on their toes when investigating, especially if the favourite room is particularly expansive such as the Basketball Court or the Cafeteria. Be ready to run at the first sign of a hunt; using the brief grace period and strategic sprinting can make the difference between life and death.
*Hallways can be a very dangerous place during a hunt, as there is no distance limit at which a ghost can see the player. Combined with ghosts being able to be heard up to only 20 metres away, players may suddenly be taken by surprise by a ghost coming from the opposite end of a hallway at a very high speed.
*While all the lockers found on the map are simply decorative and therefore useless, the bathroom stalls are fair hiding spots during hunts, especially if the ghost does not see you enter the bathroom.
*The Library contains several line-of-sight blockers, which can be used both for hiding and for cutting off a chasing ghost.
*The changing rooms on the left side of the first floor make for good hiding spots, as the lockers segregate the space and allow one to break line-of-sight or move away easier.
*Some classrooms have hiding spots, such as in a corner next to some file cabinets, which block line-of-sight with the door. Knowing which ones do and which ones don't can save a player during hunts. Consider keeping open doors to classrooms with hiding spots and keeping closed those without.
*Making sure to have Incense within reach can be very useful when still trying to collect evidence while sanity is within or nearing hunt range, as breaking line-of-sight to evade a ghost can be quite difficult due to how open the map is.
*The ghost is able to walk through many of the teacher's desks found in the classrooms, rendering them not useful for trying to loop the ghost.
== Bone locations ==
Please note that the white bone model is no longer used.
Bones spawn randomly, but will only spawn in areas that a ghost can also walk on. As Brownstone High School has a very large searchable area, looking for the bone is usually not a worthwhile endeavor; it is best either found incidentally or through use of a Ouija Board.
;Examples
Bone in Brownstone High School, First Floor, Right Side, Library. On the ground. 1.jpg|First Floor, Right Side, Library. On the ground
Bone in Brownstone High School, Second Floor, Right Side, Storage Room 2. On the ground at the foot of a shelf. 3.jpg|Second Floor, Right Side, Storage Room 2. On the ground at the foot of a shelf
Bone brownstone classroom.png|A bone in a second floor classroom
== Cursed possession locations ==
All cursed possessions spawn in the Lobby or in the immediate vicinity in the hallway.
File:School-Doll.png|The Voodoo Doll spawn on a bench in the end of the Lobby.
File:School-Circle.png|The Summoning Circle spawns in the end of the Lobby.
File:School-Board.png|The Ouija Board spawns behind the left column in the Lobby.
File:School-Mirror.png|The Haunted Mirror spawns behind the right column in the Lobby.
File:School-Cards.png|The Tarot Cards spawn on a bench along the left wall of the Lobby.
File:School-Music.png|The Music Box spawn on a bench along the right wall of the Lobby.
Monkeypaw brownstone.jpg|The Monkey Paw spawns on a box in front of the right column in the Lobby.
== Trivia ==
* Despite being larger than Sunny Meadows Mental Institution—the other Large map—in terms of playable area, Brownstone High School was classified as a Medium map until 0.9.0.https://discord.com/channels/435431947963990026/765596827537244200/1142680133933748254
** This makes it the first map to have changed size class between versions of the game.
* The "Second Floor Main Corridor" is one of the largest rooms in the map, competing with "Basketball Court". Both rooms individually are also among the largest rooms in the game.
* The assets used for this map can be found here.
* There is a phone in every classroom that the ghost can ring as an interaction. In earlier versions of the game, this ringing was very loud and could be heard from great distances.
* Brownstone High School is the only map in the game that doesn't have any official hiding spots.
==History==
Early Access Alpha?	Early Access Alpha?
N/A 	Brownstone High School was added to the game.
Early Access 	Early Access
0.28.6.5 	Optimisations to significantly improve load times and fps
0.29.6 	Truck map has been flipped to make them less confusing to navigate
0.29.6 	Top and bottom floor corridors have been split into 3 sections each
0.9.0 	Brownstone High School is now classified as a Large map.
==References==
Category:Maps
Category:Large Map
fr:Brownstone High School
ru:Brownstone High School