Astral Time (GAP)

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Much in the same way that the Astral has no real space, it also has no real time. Those within it perceive the passage of what seems to be time, but in fact, nothing ages or decays here, for no time truly passes.
Leatherheads who learn this fact immediately think of the Astral as a way to cheat time. Go to the Astral, wait a few thousand years, and then go back to their home plane, they think. The catch is, it doesn't work like that. When a visitor to the Astral leaves, all of the time that he missed instantly catches up with him. This means that if a 20-yearold human woman enters the Astral and stays for 50 years, she remains 20 the whole time in the Silver Void, but she instantly ages 50 years upon leaving, becoming a 70-year-old woman. Returning to the Astral Plane does not allow her to regain her youth, either. While time does not pass on the Astral (although the perception of time does exist), it does in the rest of the multiverse, and time can't be cheated. It all has to do with the translation to and from the mental form of the Astral and the physical form of the rest of the multiverse. It all has to do with perception.
Because of these temporal effects, most bashers don't eat while on the Astral (because no one gets hungry there). When time catches up after leaving the plane, a body's usually real hungry - though no one's ever died of starvation, even if they've been on the Astral for years. Canny restaurant owners have opened up establishments near gates to the Astral or known color pool sites and have earned hefty profits for their trouble.
Here's another thing a body should be aware of: If a basher has been poisoned in some way, it does not affect him until time catches up with him. In other words, the sod had better take care of deadly poison before leaving the Astral or it will put him in the dead-book before he can blink.
Speaking of health, since time doesn't exist here, a body can't heal naturally. If a berk gets nicked, then the wound will bleed almost naturally - at first. Once the damage is done, however, the wound will not scab up or heal in any way. Instead, the cut will gape open, weeping blood and causing great annoyance, pain, and perhaps disgust (but no further damage) to the berk. The only way to heal wounds of any kind on the Astral is by magic. So, if a body plans to travel to the Astral, then he should remember to bring along a few healing spells and potions!