111868-megaserver-feedback-thread-page-11

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Considering the improvements being made elsewhere to everything else in the game, roleplayers are a pretty large part of the community to simply say, "It will never happen ever."
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Carbine / FAQ:
 
(Posting on behalf of guildmates who have differing interpretation of blog post)
 
Would like to see clarification on the FAQ for names, with examples.
 
 
Is the new name change required: a rename  of existing characters (in essence a free rename) or is it only the addition of a last to an already existing name?
 
Example A:
 
at logon, the character: ImaHogg is allowed a totally new 30 character total rename resulting in: Ima Hogg
 
Example B:
 
at logon, the character: ImaHogg is forced to add a last name, unable to do anything except add an additional surname resulting in: ImaHogg Too.
 
 
I believe example A is correct.
 
The blog post is not entirely clear.	
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Carbine / FAQ:
 
(Posting on behalf of guildmates who have differing interpretation of blog post)
 
Would like to see clarification on the FAQ for names, with examples.
 
 
Is the new name change required: a rename  of existing characters (in essence a free rename) or is it only the addition of a last to an already existing name?
 
Example A:
 
at logon, the character: ImaHogg is allowed a totally new 30 character total rename resulting in: Ima Hogg
 
Example B:
 
at logon, the character: ImaHogg is forced to add a last name, unable to do anything except add an additional surname resulting in: ImaHogg Too.
 
 
I believe example A is correct.
 
The blog post is not entirely clear.
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In SWTOR, the Legacy names were basically a customizable title.  I'm pretty sure that they don't even need to be unique anymore.  In Wildstar, players will need both words from your name in order to communicate with you.  Hiding one of them will basically cut you off from the rest of the server.  If people don't know your surname, they'd only be able to interact with you (whispers, group invites, etc.) if they could see you and right click you for the context menu.
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No one said that. There was never a "This will never happen" comment from a dev. It's just a "it will take a while, and definitely won't even consider starting work on it until after the megaserver is launched." All I'm saying is wait... let them do what they gotta do to get the megaservers up and running, THEN remind the devs that figuring out a way to give you guys either a way to manually change your instance or an automatic RP specific phase/instance/shard/whatever word Carbine is using.
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Wow this thread is huge the last thread I followed two weeks or so ago was too long, about empty servers.. If it's been asked and answered thanks for filling me in. Sorry I'm not skimming 72 pages for it. lol
 
I was about to make my own topic before I seen one relevant locked:
https://forums.wildstar-online.com/forums/index.php?/topic/112454-how-many-characters/
 
Since Carbine responded, I have one lingering question that asks more.
Will there be a character limit? If so how many? Will current characters get the ax and removed? How will you decide what characters to remove over others? 
 
I've grown attachments to the characters remaining on my account and demand I keep them, I already did what I could to help this process and burnt the ones I could let go. /crying
			
				
	Edited September 5, 2014 by PinkPanther	
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Wow this thread is huge the last thread I followed two weeks or so ago was too long, about empty servers.. If it's been asked and answered thanks for filling me in. Sorry I'm not skimming 72 pages for it. lol
 
I was about to make my own topic before I seen one relevant locked:
https://forums.wildstar-online.com/forums/index.php?/topic/112454-how-many-characters/
 
Since Carbine responded, I have one lingering question that asks more.
Will there be a character limit? If so how many? Will current characters get the ax and removed? How will you decide what characters to remove over others? 
 
I've grown attachments to the characters remaining on my account and demand I keep them, I already did what I could to help this process and burnt the ones I could let go. /crying
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Wow this thread is huge the last thread I followed two weeks or so ago was too long, about empty servers.. If it's been asked and answered thanks for filling me in. Sorry I'm not skimming 72 pages for it. lol
 
I was about to make my own topic before I seen one relevant locked:
https://forums.wildstar-online.com/forums/index.php?/topic/112454-how-many-characters/
 
Since Carbine responded, I have one lingering question that asks more.
Will there be a character limit? If so how many? Will current characters get the ax and removed? How will you decide what characters to remove over others? 
 
I've grown attachments to the characters remaining on my account and demand I keep them, I already did what I could to help this process and burnt the ones I could let go. /crying
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The cap is 12. If you have more than that, they will transfer and should be playable, but you will not be able to create new characters until you are under that limit.
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Thanks! Sounds good to me and its a breath of relief, didn't expect a mod reply <3carbine
 
Thanks for the breakdown Vic :D
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Why not just have the server make a default primary and secondary instance of every zone, as in, even when pop is low, make sure to keep the second instance alive, then allow instance hopping, and the RP'ers can just elect to hang out in the secondary instance? Have zone in put you in the primary instance by default, or hell, maybe even give an option to always enter "RP" instance of a zone?
 
On the last names issue....not a big deal.....but could you maybe think of giving everyone a free first time name change? For those of us who wanted a name that was taken, now we could rename and get that name paired with a last name, and have a more legible name now rather than "xXSephirothXx Bigglesworth"	
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could you maybe think of giving everyone a free first time name change?
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Why not just have the server make a default primary and secondary instance of every zone, as in, even when pop is low, make sure to keep the second instance alive, then allow instance hopping, and the RP'ers can just elect to hang out in the secondary instance? Have zone in put you in the primary instance by default, or hell, maybe even give an option to always enter "RP" instance of a zone?
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I highly disagree.
In a modern MMORPG, the fact that they went with factions for this game in the first place, especially with the story line they chose, is a very poor idea.
Instead I think they should work in someway to remove the factions all together, and change the lore and design of the game until it fits a non factionized game.
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Personally I hate the idea of a megaserver.
 
 
I much prefer the 3-4 servers that you guys are pushing to now.  I support that decision, I don't support just having one giant server everyone is on.
 
 
I think if you did a poll you would see an overwhelming majority of people favor 4 servers to one giant one.
 
I know about 200 people who were hoping for a single server solution. I know... well... just you who want a multiple server solution. I cannot think of a single thing that would be better for having multiple servers with the exception of RP and when I went around on an RP server my first question ever was greeted with "Google knows noob", so... clearly there's not that much to be last and those who desire RP can reach a broader spectrum of people and interact with more people, even if only temporarily or in passing. 
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The only way we have to allow you to switch instances is so that you can join your party if they happen to be in a different instance.
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One of my clients had a message on their system hard coded wrong. They told me it would be "physically impossible" to change that message flag.
When I told them they had to he fixed it in about 10 minutes. So in developement very little can't be done, there are only differenlevels of difficulty.
Seeing as they already have phases and ways to move between them, I'm sorry, this shouldn't be too difficult.
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So I just thought of something I haven't read about in this thread:
 
How will our contact list handle the shift to surnames?  The way I figure the current system works is that it uses only the nickname without any additional markers (unless you choose the "add account" option). Will it automatically keep track of which name adopted which surname, or should we convert all our friends to "account-wide" status to prevent having to actively look for them again?
 
Sorry if it's been asked before and I just missed it (though searches for "friends" and "contact" didn't give me anything relevant).
Of course it's a moot point if I misunderstood the current contact system's inner workings too.  -_-	
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How will our contact list handle the shift to surnames?
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There is something im wondering about ... what will happen to the Action house? Will there be only one? Will this not result in a huge price drop for all things which are offered? When i think about the auction house on Toria, the price for aciend wood is already stupidly under the sell price of the NPC merchants. Also many other items are already underprieced. When crafting decoration as an architect, i have already problems to sell things without making loss. Even when more people will list their crafted items, the prices will drop even more...
 
Also, when buying in one of the AH, there is a problem when buying things. Now sometime i want to buy, lets say: 100 iron ore for a price of X i get a message that i can not buy so much with that price! So i try to buy 20 ... same message ... then i klick one by one until it workes to buy 20 at once. What will happen when even more offers are open? You will not be able to buy a stack of iron ore because there is always a new price for the next 10 - 5 ores.
 
Will the Action house completly over worked? Or did i miss something?	
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From the orginal FAQ in the news section:
 
 
So you should be fine leaving everyone as normal friends.
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How is this going to work with surnames? I mean, how is it planned to work for us user?
Something like the prerelease name reservation? Or, we gain the surname after the server we had our toon? Or will there be a FFA, first get the name?
 
And how about the user accounts which are not active at the megaserver release date? What will happen to them?	
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There is something im wondering about ... what will happen to the Action house? Will there be only one? Will this not result in a huge price drop for all things which are offered? When i think about the auction house on Toria, the price for aciend wood is already stupidly under the sell price of the NPC merchants. Also many other items are already underprieced. When crafting decoration as an architect, i have already problems to sell things without making loss. Even when more people will list their crafted items, the prices will drop even more...
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How is this going to work with surnames? I mean, how is it planned to work for us user?
Something like the prerelease name reservation? Or, we gain the surname after the server we had our toon? Or will there be a FFA, first get the name?
 
And how about the user accounts which are not active at the megaserver release date? What will happen to them?
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 No reservations, so if you're hoping for a name like "Malcolm Reynolds," you're going to have to be quick. ;)
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So, what servers are going to be merged with what?
Or will it be a one PvE server and one PvP server thing?
'Cause I'm excited to see the RP crowd on my server, since I missed that opportunity, thinking my flighty friends would want to play on Stormtalon. :o	
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So, what servers are going to be merged with what?
Or will it be a one PvE server and one PvP server thing?
'Cause I'm excited to see the RP crowd on my server, since I missed that opportunity, thinking my flighty friends would want to play on Stormtalon. :o
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So, what servers are going to be merged with what?
Or will it be a one PvE server and one PvP server thing?
'Cause I'm excited to see the RP crowd on my server, since I missed that opportunity, thinking my flighty friends would want to play on Stormtalon. :o
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All.
All US PvE (including RP) will be merged into one.
All US PvP will be merged into another one.
The EU will have similar happen.  There's a lot of sad RPers because there will no longer be a separate RP server...but there's also the flip side being people like you who can meet back up with RPers.
 
Kaelish made a nice TLDR post.
 
-T.
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Actually, if you read my previous quotes, I said "practically anything is possible."
 
I also know how long it took last time we rewrote it.  It's actually been rewritten a total of 4 times because we had to support something new.  And each time it introduced a ton of new bugs that took us several weeks to iron out.  It is really complicated system with tons of exceptions and has to handle every edge case, because like I said, it's at the core of how our game works.
 
If you look at the old post mortems we did during our beta, you can see mention of our instancing code not working correctly...
http://www.wildstar-online.com/uk/news/wildstar-wednesday-stress-test-postmortem/
We certainly don't want a repeat of that situation now that we're running a live game.
 
I never said we won't do it, I also won't say we will.  A decision like that would be a bunch of people in a conference room discussing pros & cons, health of the game, and the impact on players.  And I can guarantee the first con mentioned on this particular topic would be difficulty and bugginess.
 
By the way, every new system we put in place spends time being tested in dev (usually 1-4 weeks), followed by a month being tested internally, followed by a month on the PTR, and then finally deployed to live.  So the soonest you guys ever see entirely new systems is 2.2-3.0 months.  The server tech that allows us to do the mega server is on PTR now, because it was written months ago.
 
Please continue to discuss ideas and suggestions for how you think it ought to work.  Your ideas get discussed.  But even if someone posts (or has already posted) an idea we end up deciding to implement, it will still be months before you see it.  We take the stability of the game very seriously.  And while I'll admit we've had some bugs, we've had very few "OMG, the servers are dying, shut down everything" situations because we try to be so careful.
 
BTW, on a related but not topic, WildStar has both Phases & Instances.  I haven't discussed phases, I've focused on instances, because in my mind phases are not a viable solution, phases are for changing spawns and world environments.  It would be detrimental to our servers to run multiple identical phases on our bigger worlds because it would double the amount of AI & related logic needed to run on a single daemon.  Instances can run on separate physical machines where phases run as part of the same daemon.  I know most people don't actually care about the subtle distinction between those two, but I just thought I would mention it.
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I really think we need to step the focus back slightly from just "RP instance" and look at it in the scope of how damaging overflow instances can be to the experience of all players, roleplayers or not.
 
All players have the potential to get shunted into an overflow instance with hardly anyone around, and they have no way to get out of that situation if they want to without playing instance roulette by logging off or on or trying to find someone in a more populated instance through zone chat - that's not good design if you want happy players. When you decide to make use of zone channels, the design needs to be able to accommodate people who want to play with a bunch of people and those who want a quieter environment, otherwise you just get unhappy people all around.
 
This is on top of the already severely detrimental effect involuntary zone channels have on open world RP, something the devs still haven't acknowledged is an issue...	
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I have no Idea why they aren't just doing this. (Only using US servers for example
 
Pergo - Left as is
Stormtalon - Left as is
Evindra - Left as is
 
Widow - Mikros, Pago, Rowsdower, Warbringer, Bloodsworn Collapsed into Widow forming one server.
Avatus - Caretaker, Myrcalus, Orias, Thunderfoot,  Collapsed into Avatus
 
Leaving 5 servers, allowing for server communities to still exist, Server communities are important for a games health. I really really feel Megaserver is a mistake. Drop 3 is supposed to fix a lot, collapse into 5 servers and give a come back for a week free trail out to all old accounts. See if it's enough to get all servers repopulated.
 
I just feel like they aren't trying other options first before jumping to a community death sentence.	
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I have no Idea why they aren't just doing this. (Only using US servers for example
 
Pergo - Left as is
Stormtalon - Left as is
Evindra - Left as is
 
Widow - Mikros, Pago, Rowsdower, Warbringer, Bloodsworn Collapsed into Widow forming one server.
Avatus - Caretaker, Myrcalus, Orias, Thunderfoot,  Collapsed into Avatus
 
Leaving 5 servers, allowing for server communities to still exist, Server communities are important for a games health. I really really feel Megaserver is a mistake. Drop 3 is supposed to fix a lot, collapse into 5 servers and give a come back for a week free trail out to all old accounts. See if it's enough to get all servers repopulated.
 
I just feel like they aren't trying other options first before jumping to a community death sentence.
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worried about alot of things:
 
1 - how stable this server will be..... you get cupcake storms when a realm or two go offline.... imagine the cupcake storm you will get when the only realm we can play on is down and 100k-300k( i say this number range, cuz there cant possibly be MORE than this number... other wise i wouldnt have the rediculous ques i have sometimes as a healer) people cannot play.
 
2 - the economy. as it is now.. my server doesnt have one. period. credd goes from 8-14 plat depending on the direction of the wind and the allignment of stars... what is going to happen to the price of credd? what is going to happen when my empty ah is now not empty, and i have 100-300k people posting the same cupcake i am. (this could go either way, but if it dips to the outrageous end, your game will literally, die, very fast.) is there going to be phasing? if not, good lucking questing, or making money off of grinding mobs, or basically anything.... 
 
3 - i no longer will be able to get.... my name, or any name, ive ever used in 13 years of gaming. some people will poo poo this, but, a gamers tag, is their identity. and you just stripped it away and made us put a space, and a word next to it. not to mention, the countless people who now will have to CHANGE their name completely. how the bleeping hell am i going to find people i know now who are not on my friends list who i've talked to... and left and of those who come back? that cool dps in a few groups i pugged, that ill meet a day before the merge... ill never know its him again.... or the people i did friend, who left, and i deleted... and they come back... this is just a huge can of worms no one realizes.... like... all those baddies you put on your list... to block them.... they just changed their name and are there to pester you again. etc.
 
4 - this doesnt make que times any better.... since its already the low playerbase still que'n for anywhere from 1 min to 2 hours. (just from personal xp, as a healer no less) and people wil lsay oh well people will come back... except... even if they do... you are just influxing people into the que who have no idea what they are doing, since they have been gone for anywhere from 1-3 months at that point. who dont know fights, and only know skipping trash, and bugging bosses. what is going to happen when you CANT do that and people have to ACTUALLY kill things after not even knowing the fights to begin with when you fix all these bugs you say you are going to fix?
 
5 - latency/fps issues. if there isnt phasing... good luck moving around the main town if your not on a good connection.... or have a superior machine running the game. its about to get realllllll crowded. which the fps problem is already rampant due to the poor as cupcake optimization. its only going to get worse... unless it doesnt, who is to tell?
 
6 - poaching. you would have to have people transfer to jump ship somewhere else ... or have another guild better than yours on your server... guess what. there isnt that ship now. trying to start a guild? or the best guild on your server? NOT ANYMORE. better hope and pray those 10-20 guilds worth a cupcake that just took everyone worth a cupcake to try to build their 40 mans.... dont take your top raiders and leave your guild in the cupcake. 
 
7 - the community.... which is already VILE AS HELL... is about to get a lot more nasty. that empty world chat... aint gun be so quiet. people purposely roll on low pops so they dont have to deal with this.... not to mention, plat sellers will actually have a platform to spam now which was never an issue that ive seen... since everyone will see it, and you cannot dodge it, instead of not caring about the low pop server who cant buy their stuff due to no economy, now everyone has NO CHOICE.
 
8 - world bosses... there was already basically one group doing this on my server. again without phasing of some sort... unless you get on at a specific time, and get that specific invite... good luck ever getting past that point of attunement unless your in a huge guild, willing to redo this cupcake attunement stuff for you, which, lets be real...  who the hell wants to keep doing this attunement stuff over and over. no one..
 
i mean i could keep going... and some of my points may be completely wrong, or blown apart by watever coding they implement or changes they make... but these are obvious, real, concerns. your really sticking to the model you've presented us so far....
 
fix one thing to break 3 other things.
 
you honestly have me at a loss, and very much on edge about unsubbing. a company cant be this dumb i tell myself...except.... your shooting yourself in the foot in basically every twitter post, forum post, and announcement.... you ever put out. youve back tracked on your main selling point (monthly content) your recoding system features 3 months into launch.... changing everything concerning loot and gear, which people already paid REAL money for in a lot cases.... (ala selling credd to buy gear/runes/mats/etc on gear on ah) a long list of cupcake customer support... all while having a known crap company over your shoulder ready at any point in time to press that little red button to end it all.
 
i gave you the benefit of the doubt... i gave you 15 bucks.... in hopes that at the end of it... there will be some shiney gold at the end of this fading rainbow... but thats about as confident as i am this game will hold me past that month..... 15 dollars.... and im not alone.	
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Ah ok, ty.
Maybe they could add a RP/IC title for those willing to RP? : '3'
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-snip-
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Well, there will definitely be zone instancing.  They've said that much, so all your concerns about that can hopefully be put at ease.
 
Queue times are dictated largely by tanks, as there tend to be few people at the skill positions. ... As it stands, 90% DPS and 9% healers are choked by the 1% of people who went tank.  
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I have no Idea why they aren't just doing this. (Only using US servers for example
 
Pergo - Left as is
Stormtalon - Left as is
Evindra - Left as is
 
Widow - Mikros, Pago, Rowsdower, Warbringer, Bloodsworn Collapsed into Widow forming one server.
Avatus - Caretaker, Myrcalus, Orias, Thunderfoot,  Collapsed into Avatus
 
Leaving 5 servers, allowing for server communities to still exist, Server communities are important for a games health. I really really feel Megaserver is a mistake. Drop 3 is supposed to fix a lot, collapse into 5 servers and give a come back for a week free trail out to all old accounts. See if it's enough to get all servers repopulated.
 
I just feel like they aren't trying other options first before jumping to a community death sentence.
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Regarding RP support, the kind of features I'd like to see:
 
1. When one selects an "RP channel" would, I hope, also include the output of /yell, /say, /emote in a kind of "chat sandbox", where only people who are in the RP channel see it. Call it a SUPERCHANNEL. Anyone else who has not selected the RP channel won't have to put up with the long runs of text, or be tempted to troll the RPers as much. This raises a complication of whether one wants to talk in BOTH general and RP channels, but maybe that just isn't supported without switching channels.
 
2. I do like the idea of being able to set a settable "RP flag" on the character level. Perhaps that can help ensure that RPers have a better chance of being put in the same instance when phasing into a zone? I imagine that since individuals in a party get phased into the same instance, maybe this is possible. Grouping like-minded people into the same instance so they can see each other will improve the experience.
 
3. Add-ons like PDA and Killroy help with the RP visibility and RP chat controls right now outside of the base Carbine UI, so hopefully the future channel support will keep these type of add-ons in mind to make it even easier for the developers to make attractive add-ons. PDA in particular seems to have difficulty playing nice with the existing nameplates and formatting, so a little API help there could help!
 
Thanks!	
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Actually, if you read my previous quotes, I said "practically anything is possible."
 
I also know how long it took last time we rewrote it.  It's actually been rewritten a total of 4 times because we had to support something new.  And each time it introduced a ton of new bugs that took us several weeks to iron out.  It is really complicated system with tons of exceptions and has to handle every edge case, because like I said, it's at the core of how our game works.
 
If you look at the old post mortems we did during our beta, you can see mention of our instancing code not working correctly...
http://www.wildstar-online.com/uk/news/wildstar-wednesday-stress-test-postmortem/
We certainly don't want a repeat of that situation now that we're running a live game.
 
I never said we won't do it, I also won't say we will.  A decision like that would be a bunch of people in a conference room discussing pros & cons, health of the game, and the impact on players.  And I can guarantee the first con mentioned on this particular topic would be difficulty and bugginess.
 
By the way, every new system we put in place spends time being tested in dev (usually 1-4 weeks), followed by a month being tested internally, followed by a month on the PTR, and then finally deployed to live.  So the soonest you guys ever see entirely new systems is 2.2-3.0 months.  The server tech that allows us to do the mega server is on PTR now, because it was written months ago.
 
Please continue to discuss ideas and suggestions for how you think it ought to work.  Your ideas get discussed.  But even if someone posts (or has already posted) an idea we end up deciding to implement, it will still be months before you see it.  We take the stability of the game very seriously.  And while I'll admit we've had some bugs, we've had very few "OMG, the servers are dying, shut down everything" situations because we try to be so careful.
 
BTW, on a related but not topic, WildStar has both Phases & Instances.  I haven't discussed phases, I've focused on instances, because in my mind phases are not a viable solution, phases are for changing spawns and world environments.  It would be detrimental to our servers to run multiple identical phases on our bigger worlds because it would double the amount of AI & related logic needed to run on a single daemon.  Instances can run on separate physical machines where phases run as part of the same daemon.  I know most people don't actually care about the subtle distinction between those two, but I just thought I would mention it.
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Evindra, a server that's hardly had population problems is going to be caught in the crossfire of this "fix" for declining populations elsewhere.
 
A chat channel is not going to solve the problems a megaserver bring to an RP community.
 
I've been watching in the background for certain bugs, mechanics, etc. to be fixed. However, to see my RP home getting shredded for this erases any chance of me coming back. I'm not going to make a rage thread or quit post, but I did want to leave my feedback about the megaserver idea since this seemed the place for it.
 
GG Carbine.
 
I hope this helps with the pop issues on other servers, I'm pretty sure it will. I would love to see this game end up succeeding, I do like the pay model and a lot of things about this game and think it has a lot of potential..
 
Good luck on all of your future.	
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I've not read much of this 74 (!!) page thread, but the mega server seems like a the best move given the current sentiment on these forums about population.
 
I understand the concerns of the various communities, and hopefully the plans to manage the channels will do enough. Griefers aill always be there, although I've seen precious few in this game so far.
 
I assume from the info I've seen that we'll be able to play both factions on the PvP megaserver once it's live.
 
Looking forward to seeing it all working :-)
 
Edit: @ScorpioShirica it seems odd that you've decided that this change will ruin your gamng experience before you've even tried it. I understand being worried about megaservers, or being cautious about hailing them as a panacea, but "the end is nigh" at this stage is over the top given that we're still probably 2 months from it happening. Enjoy what's there, and if it breaks for you stop playing. It seems weird to stop playing something you enjoy because you think you might not enjoy it in the future.	
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			I know the FAQ says that we are going to be able to have more than 12 toons per megaserver IF said toons were created prior to the "merge" BUT, given that I have 24 toons across 4 servers that will be all PVE ( including my RP server toons ) it would be nice if a Dev would unequivocally confirm this given that the FAQ is woefully out of date pending THIS THREAD. :P 	
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I know the FAQ says that we are going to be able to have more than 12 toons per megaserver IF said toons were created prior to the "merge" BUT, given that I have 24 toons across 4 servers that will be all PVE ( including my RP server toons ) it would be nice if a Dev would unequivocally confirm this given that the FAQ is woefully out of date pending THIS THREAD. :P
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Could you at LEAST change the name so all player who are forced into this merge are on neutral ground?
 
TL;DR DON'T CALL IT PERGO. It's a New Megaserver and should have a new name.
 
Doubt they are even still reading any of this.	
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Could you at LEAST change the name so all player who are forced into this merge are on neutral ground?
 
TL;DR DON'T CALL IT PERGO. It's a New Megaserver and should have a new name.
 
Doubt they are even still reading any of this.
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			              Per Cougar on last Nexus Report he stated that the megaservers will all receive new names.  All the current names will go away.You can use your favorite realm as a second name if you like. Pergo Rikudou sounds odd but Rikudou Pergo has a ring to it :)	
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Well, being that this is 74 pages long, I didn't read the entire thing. However, I did want to contribute as probably the umpteenth RPer to say something in this thread:
 
I completely understand the Megaserver thing and I think it actually has some potential for the RP Community. People are quitting now as is because aside from the RP, the content at least on our server isn't enough to keep people around as frankly most of us are too casual of gamers to want to grind our way through attunement and then deal with the logistics of coordinating with 39 other people just to play a game.
 
In terms of helping the RP community, a lot of the doom and gloom here is what's happened with other games when they've gone to megaservers, with RP griefing becoming commonplace. I honestly think 3 things would probably make the RP community in general functional within a megaserver.
 
1) A TOS that defended against RP griefing so we could at least report people doing it. I don't think this is a ridiculous request, as I think most people (RPers or Non-RPers) can get behind the idea of "We pay $15 to play a game, let us enjoy the game we want to play". If people could be punished for RP griefing, it would probably stop that fear dead in its tracks and this is the #1 fear the RP community really has as this has happened in other games whenever they've gone the megaserver route and RPers never really had a way of dealing with it. This is also a pretty straight forward fix.
 
2) Neighborhoods - I know this is already in the work, but if we can all link our housing lots together, we could still have what's effectively our own part of the game for RP without having to worry about griefers
 
3) Say Range - As has been hammered time and time again, the say range is too large. The fact that there are addons that correct this imply its a simple fix. As of now, RPers at the Black Hoods Bar can be heard in parts of Galeras and at the AH. I think this is going to be a major source of drama in the future. Either reduce say range, add a default slider for say range that starts at like 100m but can crank up to its current 3.5 miles, or potentially, create a /rp flag that we can use that makes any says/emotes an RPer is doing not populate unless someone is toggled to see them.
 
I do love that the devs of this game take so much time and care with this community and it is really a labor of love with them, I'd love some feedback on this if they're willing to provide it!
 
These are my thoughts, I hope they help!	
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I'm Sindra, and I support Peppercorn's message this one time. Despite her heresy.
 
I'd like to add one thing too.
 
We need cross-faction housing. That's going to be the most hard-hit from this whole megaservers thing.	
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			       Just a thought with regards to open world rp'ing events, have you considered forming a raid? I don't know what size crowds you get for these things but from the various posts it seems to be planned ahead and notifying peeps of location sounds almost raid-like. You get a raid channel, rp channel and can turn off say (if that is possible) so can chat away without much interference. Also Nexus is massive, in Levian Bay their are neat structures and islands outside the edges of the maps that can be utilized for events. Guessing in the higher zones there's even more cool stuff.       Massive Multiplayer Online Role Playing Game means everyone is rp'ing. From broody anti -hero Engineer in full heavy armor quoting from Book of Dominus to Sirlllaaaannnccceeelloott and his bobbing, throbbing atomic powered luv sword running around in his under-roos and everything in between. We are all roleplaying but it seems not the way you do.If you want to grow as an immersion community you need to be heard and seen in the world. Some might laugh, some might keep running past and some just might stick around and join in. If you just want privacy then the guild houses and neighborhoods will be there for you. German and French speakers are getting their own chat channel because these regions are important to Wildstar/Carbine/NcSoft. Roleplayers are also getting their own chat channel. Probably because you are important too.  So maybe meet the Dev's halfway and come up with some solutions instead of flinging yourself on the ground , kicking and screaming nonononononondontwannadontwanna youcantmakemedothatlalalalalalalala.    I would apologize for that last sentence except 74 pages of mostly wwwaaaahhhhh after the past couple months of multiple/many page threads crying for something to be done about the low pop realms.     Back to the grindstone, Daddy needs some funds to make a balcony on the house.	
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{| class="blockquote"
We need cross-faction housing. That's going to be the most hard-hit from this whole megaservers thing.
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			@Norcroft, the issue is one of dilution. Right now, on Evindra you can walk around Thyad and bump into folks engaging in public RP almost any time because everyone is there to do the same thing. Essentially what raiders and pvp'ers are complaining about with their low pop servers will become role players' problem when the mega servers go live. The higher population in the mega server will cause instancing and that will make the proportion of role players much smaller in each instance. So we'll be the ones waiting on queue for RP. Roleplaying is a social activity and requires us to be able to interact with each other in the same space. Group/raid joining will bandaid the problem, but that doesn't change the fact that zones will become RP ghost towns and cross faction RP will become a rare drop from the instance servers rng that shuffles players about. Opportunity for interaction lessened equals less RP.	
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{| class="blockquote"
Yes, yes, yes, yes.
 
 
9 times out of 10, you don't know who's going to how up to a large event until they do. If it's in a visible place, you'll also often get people who just wandered into it without knowing it was going on. That... will be really hard to do if everyone's split up inadvertently into different instances. :(
----
			            Thanks for some clarification Scriptorium! I can see now how this will cause some major issues for the community. Has any RP'er rolled on Avatus or Stormtalon since the announcement/free transfers and actually tried some ropeplay in towns to gauge the reaction? Or is it just being taken as a given that griefing will happen? I ask since only seen some folks chatting in character couple times and thought it was neat but was in middle of trash pickup challenge and did not try and participate.      It's been pointed out that other games have methods of players being able to switch instances.SWTOR has a switching key for moving to another instance via zone map or if accept an invite for group. It seems to have static/set instancesThere is a 15-30 min timer to activate again. However, this is exploited by credit/gold farmers as a means of accessing fresh crafting resource nodes that are sold via AH and Carbine has a major issue with this. According to Cougar and Pyaray the Wildstar system is randomized as to how many players and what phase they are in that causes a new instance to spin up.This keeps botting easier to spot and report,I guess, but makes it difficult to allow player control. With Apollo's access to code for the modders, which includes controls, the opportunity this would provide to the blackhat types would be very bad. I could be wrong though. Fresh ideas or even sideways ones is probably why this thread is allowed to go this long and even if it does not make it in at start it could be added later.                          	
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           . Has any RP'er rolled on Avatus or Stormtalon since the announcement/free transfers and actually tried some ropeplay in towns to gauge the reaction?
           
             
  
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Has any RP'er rolled on Avatus or Stormtalon since the announcement/free transfers and actually tried some ropeplay in towns to gauge the reaction?
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Mega-servers at release could have maintained a healthy population for everyone that wanted to keep playing.  IMHO, it's too late to expect that feature to save the game; 3-6 weeks is simply too long.  You need to act absurdly fast to keep the game from serial server implosion as one by one each server falls slightly under the minimum healthy population and chases it's remaining players out of the game.
 
Transfers are fine for players who are new or relatively solo in nature; ie. very few and certainly no one involved in end-game.  You need to add painless guild transfers *FAST*.  Days, maybe a week at most.  Preserving name and roster isn't as critical as preserving earned stats.  Name support can be done via a free guild-name change post-transfer.  Roster can be left to manual reinvite by the GM, though a member import/export addon would be nicer if you have manpower available for parallel development.
 
Gotta keep every single last player that is currently playing (and perhaps paying) still able to play.  If you don't do that, some will likely quit rather than transfer to start over with a new guild and we can't afford any more quits.
 
IMHO, without free guild transfers in the interim 3-6 weeks, we won't need mega-servers.  Two regular servers will be more than enough.  Personally, I'm canceling my sub now.  I don't really want to stop playing, but the game is literally unplayable on my server at present: not enough people.  If my guild moves, I'll give it another try on new server.  I can't say that adding a painless transfer would save the game for my guild (it probably won't), but I can say that's the only thing that seems to be holding people back from giving transfer a try.	
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{| class="blockquote"
Mega-servers at release could have maintained a healthy population for everyone that wanted to keep playing.  IMHO, it's too late to expect that feature to save the game; 3-6 weeks is simply too long.  You need to act absurdly fast to keep the game from serial server implosion as one by one each server falls slightly under the minimum healthy population and chases it's remaining players out of the game.
 
Transfers are fine for players who are new or relatively solo in nature; ie. very few and certainly no one involved in end-game.  You need to add painless guild transfers *FAST*.  Days, maybe a week at most.  Preserving name and roster isn't as critical as preserving earned stats.  Name support can be done via a free guild-name change post-transfer.  Roster can be left to manual reinvite by the GM, though a member import/export addon would be nicer if you have manpower available for parallel development.
 
Gotta keep every single last player that is currently playing (and perhaps paying) still able to play.  If you don't do that, some will likely quit rather than transfer to start over with a new guild and we can't afford any more quits.
 
IMHO, without free guild transfers in the interim 3-6 weeks, we won't need mega-servers.  Two regular servers will be more than enough.  Personally, I'm canceling my sub now.  I don't really want to stop playing, but the game is literally unplayable on my server at present: not enough people.  If my guild moves, I'll give it another try on new server.  I can't say that adding a painless transfer would save the game for my guild (it probably won't), but I can say that's the only thing that seems to be holding people back from giving transfer a try.
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			So i'm honestly excited about megaservers and how active the game is about to become but this whole last name thing is bugging me, Please allow us to have spaces and capitals as i would really prefer to just use my real last name Or even just pin our server tag onto our name Such as Adrian@Pergo or something	
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			Thanks for moving me to page 75 mod ;)	
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{| class="blockquote"
So i'm honestly excited about megaservers and how active the game is about to become but this whole last name thing is bugging me, Please allow us to have spaces and capitals as i would really prefer to just use my real last name Or even just pin our server tag onto our name Such as Adrian@Pergo or something
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			I'm not reading 75 pages.  I'm just not.  It's up to the dev's to use this a data and make a report of what is significant there in AND UPDATE THE FAQ.	
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Fwiw, I moved from Evindra to Avatus a month or so ago, Avatus seems to me to be a fairly active server, and I have seen RP happening on occasion in Thayd with *gasp* NO ONE kicking sand in their faces either.
 
Honestly, I sincerely feel the whole "zomg RP is doomed because the raiders will hate us" attitude seems a bit premature, since most 'hardcore' raiders will be out doing things other than standing around Thayd chatting it up in character in the first place.
 
It will also be up to the community as a whole to stand up to the bullies, not tolerate any shenanigans, and PUBLICLY shame and shun them for being jerks in order to make the megaserver work.
 
Giving up before it even starts, just means the bullies have already won without even firing a shot, then what will you have? a bunch of bored max lvl characters complaining the server is dead because they were successful chasing off those that gave it flavor and character in the first place.
 
Edit>
 
Food for thought, the RP community should look the whole situation like Rorschach, in the respect that RP-ers not getting locked into a megaserver with the non-RP'ers, the non-RP'ers are getting locked into a megaserver with YOU.
 
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{| class="blockquote"
...
 
I never said we won't do it, I also won't say we will.  A decision like that would be a bunch of people in a conference room discussing pros & cons, health of the game, and the impact on players.  And I can guarantee the first con mentioned on this particular topic would be difficulty and bugginess....
Please continue to discuss ideas and suggestions for how you think it ought to work.  Your ideas get discussed.  But even if someone posts (or has already posted) an idea we end up deciding to implement, it will still be months before you see it.  We take the stability of the game very seriously.  And while I'll admit we've had some bugs, we've had very few "OMG, the servers are dying, shut down everything" situations because we try to be so careful.
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{| class="blockquote"
And I've been to a big city in the US and not gotten mugged, so I guess it never happens!
The thing is right now on the RP servers they are pretty happy, they can RP anywhere, have it just happen without planning, and that's what they want.
90% of the player's will not interfere or get in their way. On the new servers they are being asked to hide in the corners, find ways to organize events (events meaning anything RP apparently) and 90% of the people will ignore them and some will get in their way unknowingly, not their bad really, there is a reason they made separate servers. Others will actually go out of their way to get in their way and cause a hassle. It does happen, just like muggings. So for RP players tings are for the most part getting worse.
 
Maybe we should allow people from RP servers the actual ability to mug non RP players! Knock them out and take some of their green. The community can moderate that ;)
 
I will once again state that I am not on an RP server, I will be fine with the current plan. But I have rolled on an RP server before, and the environment is quite different. I especially liked the lack of names like Newbmuncher, OptimusPrime, etc. I can see where they are coming from, and I think something should be done to retain the games enjoyability for these players. 
 
Edit: Not sure why the quote is messed up
 
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I hope that Carbine starts the discussions on creating separate RP instances in the future.
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I'm not reading 75 pages.  I'm just not.  It's up to the dev's to use this a data and make a report of what is significant there in AND UPDATE THE FAQ.
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{| class="blockquote"
I'm not reading 75 pages.  I'm just not.  It's up to the dev's to use this a data and make a report of what is significant there in AND UPDATE THE FAQ.
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So now those people who were toxic and jumped to a different server will be back with the original player base again with the mega servers. I'm ... I'm really not sure how I feel about knowing the jerks that left, because progression wasn't "fast" enough for them, will be back. Much less that guilds with the same names are going to be forced to give up their name if they don't have seniority. And new server firsts? How do you suppose you do that for cooking and other crafts? Remake everything again?
 
I am just... confused by this. 
 
Edit:
 
TL;DR Megaserver Feedback Consolidation Post - Here
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{| class="blockquote"
Uh... they already did? I mean, you even quoted him just 14 minutes before this one. I'm not sure what other "discussions" you expect. The guy has discected the game code down to normal speak, told you why making RP instances would be difficult, has said all he can about them looking at it. I'm not sure what else you want them to say (other than, of course, "Just kidding, RP instances will be included with the mega server" but that's not gonna happen, and Pyaray has explained why in pretty good detail).
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			havent read through this thread at all, i love the idea of mega servers, but i hate the idea of surnames that are shown all the time. i just want people to see the name i want to have. why not do something more akin to starcraft2 where you account has its number but your name is not affected by what other choose?just my feedback.	
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{| class="blockquote"
I hope all the Megaservers get new names.
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			Thanks for the response Anlath! :)	
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{| class="blockquote"
I'm not reading 75 pages.  I'm just not.  It's up to the dev's to use this a data and make a report of what is significant there in AND UPDATE THE FAQ.
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By the way, every new system we put in place spends time being tested in dev (usually 1-4 weeks), followed by a month being tested internally, followed by a month on the PTR, and then finally deployed to live.
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{| class="blockquote"
havent read through this thread at all, i love the idea of mega servers, but i hate the idea of surnames that are shown all the time. i just want people to see the name i want to have. why not do something more akin to starcraft2 where you account has its number but your name is not affected by what other choose?
 
just my feedback.
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I really wish you would stop calling them overflow instances when its been made pretty clear that they are not.  Think of them more like SWTOR's instances instead of GW2's overflow, except that you can't select which one you are in.
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{| class="blockquote"
I'm not entirely sure I see the difference. Never played SWTOR, so I dunno what that was like. By their own description, the system spins up another instance once one hits a certain population threshold, and then it disappears when it's empty. I think you're arguing semantics.
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{| class="blockquote"
Rolling instances.  Population overflow instances mean that the overflow spills into another instance, and it dies if it empties our since people are parsed into the "base" instance first and then overflow.  Rolling instances continue to spool people into the new instance after the base instance is full and eventually the old instance empties out.
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Still "overflow" in my eyes, as it's not proper channels.
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			Overflow implies that a main instance exists to overflow from. It does not. Essentially every instance is an overflow instance in Wildstar. They spawn when needed and are discarded when not. For example, if every player left Illium in the game, Illium as an instance would cease to exist (at least extrapolating from what we've been told by the devs). There would be no instance of that map spawned nor tracked. It simply wouldn't be. It's efficient, I get that, because only resources in use get handled by the system. It just makes navigating it analogous to hopping on/off islands that disappear into the sea as soon as you take your foot off land.	
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Your insistence on the adjective overflow smells like you are trying to push a point, when there is nothing about the potentially multiple instances to distinguish certain ones as overflow.
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{| class="blockquote"
The only points I've pushed in this thread have been the necessity of giving us control over which channel we are in, alongside other RP-friendly suggestions.
 
Y'all are really nitpicking ridiculous semantics.
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First of alll, sorry if someone already have reported this, but i have no time for reading all posts on this topic...
 
Regarding mandatory name changes you said:
 
Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space. In the character select screen, you will have to choose a last name before entering the game. You will be limited to a total 30 characters including the space.
 
I partially disagree with this solution, a lot of people was forced to select a character names structure based on the old "single name policy", now you decide to introduce the 2nd name concept, totally comprehensible because of the new environment you have to manage, but you only give us the option to set the second name and not to change the full name... If you want to make this change, let us redefine the whole name so we can avoid situations like "FirstnameSecondname Thirdname" or so.	
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{| class="blockquote"
First of alll, sorry if someone already have reported this, but i have no time for reading all posts on this topic...
 
Regarding mandatory name changes you said:
 
Along with the Megaservers, we will introduce character last names. Each characters will have a unique name comprised of a first name (this is your existing character name) and a last name separated by a space. In the character select screen, you will have to choose a last name before entering the game. You will be limited to a total 30 characters including the space.
 
I partially disagree with this solution, a lot of people was forced to select a character names structure based on the old "single name policy", now you decide to introduce the 2nd name concept, totally comprehensible because of the new environment you have to manage, but you only give us the option to set the second name and not to change the full name... If you want to make this change, let us redefine the whole name so we can avoid situations like "FirstnameSecondname Thirdname" or so.
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{| class="blockquote"
That is actually the plan.  Every character gets a full rename, and the new name must be no more than 30 characters, must contain one space, and must contain no less than three letters per word.
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I understood we only can change the second name and the first name will be our current names, but thanks for your clarifying answer ^^
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			Forget that, I totally blame you. BLAME ON YOU... blame... *does that in the Foamy the Squirrel voice*	
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You could have just read the dev posts and known it's not just a surname, it's simply changing from a 1 word name to a 2 word name for everyone.
 
P.S. adding #12345 or @stormtalon or whatever else is way way way more annoying than giving everyone 2 names to work with.
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how so? it allows players to get the name they want?
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Something I'm sure Carbine has thought of.
 
How will the Character selection screen handle someone who has oodles and oodles of characters? I presume it will just be scrollable, right?	
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I agree. I think they're all over-reacting.
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Because I don't want to be Mae#45213. I don't want to be Mae@stormtalon. I just want to be Mae. (or in my case, one of my many Mae names). Luckily for me, I already have a name I will be appending to all my alts once the megaserver hits.
 
I have also played D3 (and heartstone, and WOW) so when I want to friend people, I always have to pull up my game to look up my number, because I don't remember it. It's annoying. And I certainly don't want to be Mae#45213 in chat, I would HATE to see every name with #XXXXX at the end. Does adding a second word to names mess some people up? Sure, but at least they're given the freedom to use some sort of title or something instead of being forced into a first name and second name. So they can be The Mae, or Mae IsMean, or Mae Rocks or Miss Mae or whatever.
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So what you're saying is that the content that went on the PTR last week means we will be seeing drop 3 at the end of the month?  Thanks for the confirmation.
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I should have said "at least a month".   It will be pushed "when it's ready" . :)
 
See post from DapperDonatelli regarding that:
https://forums.wildstar-online.com/forums/index.php?/topic/110069-development-update/
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{| class="blockquote"
Oh wait.  Confirmation then that drop 3 is sometime in October?  I know, don't shoot the messenger and all, but that's kind of a sudden way to let everyone down.
 
You can't win btw.  If a picture is worth a thousand words, than a dev word is worth a thousand pictures, and each set of pictures is different for each person reading them.
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{| class="blockquote"
I should have said "at least a month".   It will be pushed "when it's ready" . :)
 
See post from DapperDonatelli regarding that:
https://forums.wildstar-online.com/forums/index.php?/topic/110069-development-update/
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{| class="blockquote"
I should have said "at least a month".   It will be pushed "when it's ready" . :)
 
See post from DapperDonatelli regarding that:
https://forums.wildstar-online.com/forums/index.php?/topic/110069-development-update/
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{| class="blockquote"
Something I'm sure Carbine has thought of.
 
How will the Character selection screen handle someone who has oodles and oodles of characters? I presume it will just be scrollable, right?
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{| class="blockquote"
Oh wait.  Confirmation then that drop 3 is sometime in October?  I know, don't shoot the messenger and all, but that's kind of a sudden way to let everyone down.
 
You can't win btw.  If a picture is worth a thousand words, than a dev word is worth a thousand pictures, and each set of pictures is different for each person reading them.
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{| class="blockquote"
I should have said "at least a month".   It will be pushed "when it's ready" . :)
 
See post from DapperDonatelli regarding that:
https://forums.wildstar-online.com/forums/index.php?/topic/110069-development-update/
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{| class="blockquote"
I should have said "at least a month".   It will be pushed "when it's ready" . :)
 
See post from DapperDonatelli regarding that:
https://forums.wildstar-online.com/forums/index.php?/topic/110069-development-update/
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{| class="blockquote"
"..."
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			It was nice playing the game with many of you. Carbine I enjoy your combat system more than any other game but I pay you for content and you've stopped delivering.	
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So many people are reading seriously so much into that statement.  No offense to Pyaray, but if Carbine was going to release official details on the next drop's date beyond Donatelli's post, it would most likely not be through him nor is it likely to be in this thread.
 
 
{| class="blockquote"
What? There's no confirmation either way there. He originally wrote
 
 
And then amended that by saying he should have written "At least a month" e.g. replace "followed by a month" with "followed by at least a month" in that quote.
 
That's just confirmation that Drop 3 would be on the PTR for at least a month, which hey it has; we still don't know exactly when anything'll come out... Don't read 100000 words into this.
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Wildstar team.
 
Leave the RP servers alone, if you want to combine the rest, that's your call. But look at WoW, EQ2, SWtOR etc and you will find that the RP designated servers are the busiest and have the most dedicated player for each of those games.	
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I'd like to know if the architecture for the "Megaserver" is any different than any one current server. Is it?
 
WoW is cheap these days; wasn't at first. WildStar..well, if you don't want to farm for a long while it's pretty expensive. I wonder how long 'til F2P.
 
I've said I was burned out on WoW, but when there's no one queued for BGs when I want to play I start missing it, even if I do prefer a lot of what WildStar offers, mechanically.
 
Sucks.	
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			I would rather make a slight change to my characters original name if I shared the same name with someone else Draken and Granok don't even have surnames lore wise. 	
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{| class="blockquote"
It is what they do, they are rpers... Everything is overly dramatic to them haha. This is great news and I will renew my sub once the mega server is active (Then I can go about completing all of these group quest I have that I have never been able to do!)
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PLEASE don't let a few whiners cloud your perception of the RP servers. The folks engaging in histrionics now have been doing so for months over various issues, it's their personality and not a shared culture of the RP community.
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{| class="blockquote"
 
As far as PvE -> PvP, that has not been possible for the entirety of WildStar, nor does it look like our direction will change on this any time soon. 
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Ok, let me try again.
 
Jax Blake, the game has been out 3 months! and you are not happy about new content already?
 
This is one of the reasons why MMO's are dying, because people lack patience.
 
Games like these take years to develop properly to their full potential, and they usually change quite a bit in the process.	
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Come on, there's really NO valid reason to not allow this. Aren't you guys listening to your player base? There's lot's of us who want this option and are willing to PAY for this! For whatever reason a lot of us got stuck on a PVE ruleset server (RP megeserver merge, friends who left, changed from PVE to PVP playstyle) and want to switch to where the PVP community is. There's no active PVP guilds on PVE ruleset, I've tried... It's a win - win situation on both sides if you allow PVE -> PVP. We still haven't got a valid response on the reason for disallowing this atm and I would like to know what it is!
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I would rather make a slight change to my characters original name if I shared the same name with someone else Draken and Granok don't even have surnames lore wise. 
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{| class="blockquote"
Ok, let me try again.
 
Jax Blake, the game has been out 3 months! and you are not happy about new content already?
 
This is one of the reasons why MMO's are dying, because people lack patients.
 
Games like these take years to develop properly to their full potential, and they usually change quite a bit in the process.
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whoops, seems that one slipped me by.
 
Have edited it now, so it never happened. :)
 
My point is still valid though!	
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Well, for Draken, there's Kezrek Warbringer and for Granok, there's Durek Stonebreaker. With epithets like those as examples, it should be easy to come up with decent surnames for Draken and Granok, as they aren't technically surnames.
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Warbringer and Stonebreaker are both very significant and powerful titles that only a select few members of the species can carry.
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I think the official reason is that leveling on PvP servers is harder due to open world PvP, so you shouldn't be allowed to lvl on PvE and then switch.
 
An unofficial reason might be that everyone on EU would instantly switch to Hazak and all the PvE realms would die :P
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Warbringer and Stonebreaker are both very significant and powerful titles that only a select few members of the species can carry.
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The PCs make up an insignificant proportion of the forces on Nexus. You're being sent off on missions vital to your faction and are chosen by Drusera to battle the Entity. You should be able to justify a roleplaying reason for a special title in all that. :D
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Agree! But then it should be Yourname the Chosen One
23 letters . . . but OH! 4 words, sorry and thanks for playing another Limited Names Game!
 
But I sense a scramble for all the good The Something names
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			This is the same first BIG mistake NcSoft did with Aion. I guess they not learning from mistakes. You promote headstart and names then you take that all away a few months down the road merging servers. You lost my money on this. I will never play any game again associated with NcSoft. Too many disappointments, first City of Heroes then Aion and now Wildstar =(	
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			more ppl, more fun ^^	
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This is the same first BIG mistake NcSoft did with Aion. I guess they not learning from mistakes. You promote headstart and names then you take that all away a few months down the road merging servers. You lost my money on this. I will never play any game again associated with NcSoft. Too many disappointments, first City of Heroes then Aion and now Wildstar =(
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