Grommam (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* +25% racial modifier to all climbing rolls.
* Can wield a weapon in each hand without penalty for two-handed combat, as if they had the Ambidexterity weapon proficiency
Special Disadvantages:
* They may not be multi-classed.
* All magical items not specifically suited to the character's class have a 40% chance to malfunction when used by a grommam.
** This check is made each time a grommam uses a magical item. A malfunction affects only the current use; the item may work properly next time.
** For devices that are continually in operation, the check is made the first time the device is used during an encounter. Malfunction applies to rods, staves, wands, rings, amulets, potions, horns, jewels, and all other magical items except weapons, shields, armor, gauntlets, and girdles.
** Can cast clerical spells (and so can use spelljamming helms)
 Racial Adjustment for Thieves
PP 	OL 	F/RT	MS	HS	DN	CW 	RL
10%	-5%	-5% 	— 	— 	— 	25%	-5%