Tin grenade (Mad Bomber) (GRA)

The tin grenade is a weapon .
==Characteristics==
A powerful, improvised, hand-thrown explosive. Assembled from scrap, per its name, a tin can is used for both the casing and for shrapnel, pistol powder is packed instead for primer, and duct tape wound around to serve as a hull to hold it all together.
===Crafting===
The weapon cannot be found in the game, instead it must be crafted which requires taking the Mad Bomber perk.
Creation requirements
==Notes==
* The weapon can be used to complete the Gun Runners' Arsenal challenge Crackerjack Timing.
* Despite having a lower Explosives skill requirement, the tin grenade outperforms the MFC grenade for damage.
** Though the crafting recipe has an Explosives skill requirement of 25, the prerequisite Mad Bomber perk requires 45 Explosives.
* Along with gas bombs and MFC grenades, tin grenades are the only explosives that can be consistently used in the Dead Money add-on without other add-ons (that is, the ingredients are finite, but plentiful). Satchel charges can be crafted in Dead Money with the Lonesome Road add-on introduced. 
* It shares the same Pip-Boy icon as the powder charge, despite lacking a sensor module.
==Bugs==
 The shortcut key symbol is the one used for mines. 
Category:Fallout: New Vegas Explosives skill weapons
Category:Fallout: New Vegas thrown explosives
Category:Gun Runners' Arsenal weapons
Category:Fallout: New Vegas craftable weapons
Category:Fallout: New Vegas holdout weapons
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nl:Tin grenade (Mad Bomber) (GRA)
ru:Жесть-граната (Бешеный террорист) (GRA)