Opposing Rolls

Opposing Rolls are any rolls made when one character is performing an action on a target, but the target is attempting to resist. For example, let's say one character is attacking and one is defending. The GM first decides who the initiator of the action is and which of the two is the one resisting. In this case, the attacker is performing the main action and the defender is resisting. The resisting character would roll first (in this instance they would roll on their defense skills). The result of this roll would act as an Assisting or Detracting Roll to the next roll, which would be the roll of the attacker.
:: Example: Bill and Al want to armwrestle. They both have a Strength score of 60. The GM decides that since Bill initiated the competition that he is the main actor, and Al is the resister. Al rolls first, and gets a 29, which is a Good success. Looking at the chart for Assisting and Detracting rolls, we see that this will give Bill a -1 rank penalty. Bill rolls a 23, which is a Good success, but -1 rank makes it Fair. He still wins, but it's a little bit more of a struggle than he'd hoped for.
Category:Core Rules