Ack & Brunt Incarnon Genesis

Ack & Brunt Incarnon Genesis is an item that is used to add Incarnon upgrades to the .
==Acquisition==
*Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn from The Circuit's Steel Path to place on their Ack & Brunt with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
==Incarnon Genesis==
===Evolutions===
*Installing the Ack & Brunt Incarnon Genesis requires 20 , 70 , and 300 .
*When installed, the first Evolution tier is unlocked. The following Evolution tiers, their unlock requirements and related perks are shown below;
**Each challenge grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
*Incarnon Form sends forth a spectral axe during aerial and slide attacks.
**Spectral axes deal 298/149 damage of 20% , 10% , 70% and explode dealing 606/303 and proccing in a 5m radius with 50% falloff. It has ~14% base Critical Chance, 2.0x Critical Multiplier, and ~34% base Status Chance that is affected by the 4th evolution.
***Lateral slam attack is replaced by the axe throw, reducing mobility. Slam attacks can only be performed directly downwards while Incarnon is active.
***Spectral axe hits do not add to the melee combo counter.
***Direct hits of spectral axes and explosions are affected by universal base damage sources like , , , and .
***Direct hits of spectral axes are affected by , while the explosions are not.
**+100% Melee Damage
**+20% Sprint Speed
**+20% Bullet Jump
====Evolution II====
Unlock Challenge: Finish a solo mission with this weapon equipped.
*Perk 1: Templar's Wrath:
**Increase Damage by +150.
**With Armor Over 450: +70% Heavy Attack Efficiency.
*Perk 2: Shieldmaiden's Rush:
**Increase Damage by +150.
**On Shield Break: +300% Combo Count Chance while Blocking for 11 seconds.
====Evolution III====
Unlock Challenge: Activate Incarnon form 6 times in a mission.
*Perk 1: Orokin Reach:
**+0.7 Range.
*Perk 2: Abiding Hold:
**Combo Timer pauses when weapon is holstered.
***Combo duration is reset when used alongside the following Warframe abilities:
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*Perk 3: Swift Break:
**+70% Heavy Attack Wind Up Speed.
====Evolution IV====
Unlock Challenge: Reach 10x combo 10 times. 
*Perk 1: Rogue Readiness:
**On Kill: 50% chance for Primary and Secondary weapons to instantly reload.
*Perk 2: Absolute Valor:
**Increase Critical Chance by +17%.
*Perk 3: Versatile Creed:
**Increase Critical Chance by +9%.
**Increase Status Chance by +9%.
==Notes==
*Spectral axes embed and explode a second time, but this is only visual.
==Known Bugs==
*Direct hits of spectral axes and explosions do not benefit from base damage sources like , , and .
**, , and elemental damage mods work as intended.
* is multiplicative to base damage on spectral axes, while being additive to it on physical melee hits.
**It also ignores the +150 damage of both Evolution II perks.
*The +150 damage of both Evolution II perks is not affected by Stance multipliers.
*Evolution I: +100% Melee Damage as well as Evolution IV: Absolute Valor and Versatile Creed affect pseudo-exalted weapons such as , , and .
** is unaffected.
**Evolution IV challenge counts 9x combo instead of 10x.
==Patch History==
Category:Duviri
Category:Incarnon
Category:Incarnon Geneses
Category:Update 33