Version Update: 12/07/2020

==Monster Related==
■ Corrected how monster evasion, attack, and accuracy are calculated. These changes affect every monster in the game.
■ Changed base damage calculations for all monsters and added base damage bonuses to all notorious monsters level 75+.
■ Audited monster TP moves and removed extra multipliers from ~80 skills. These skills should be less dangerous as a result.
■ Changed the ratio cap for TP moves and introduced player 1h PDIF for all monster TP moves.
■ Monster ranged attack damage has been reduced as a result of the ratio cap.
■ Base damage of Gigas' ranged attack has been raised, but the accuracy of Catapult reduced. 
■ Monster counter damage has been lowered to equal their auto attacks.
■ Monster TP moves now have the chance to interrupt spellcasting. 
■ Final Sting now properly ignores shadows.
■ Mamool Ja dual-wielders have had their offhand damage corrected. 
■ Fomors in Aht Urhgan areas are now aggressive to job abilities.
■ Charmed antlion pets will no longer be able to use pit ambush upon engage.
■ Charmed colibri pets will no longer reflect spells. Thanks to Azmanz for this retail information!
■ Immunities have been audited and corrected for many NMs.
■ Audited and corrected stats for High Notorious Monsters (including Dynamis Lord) based on retail captures and analysis.
■ The Beastmen Kings have been adjusted with increased base damage, particularly Overlord Bakgodek, and their range for detection has been increased. Tzee's model size has been corrected.
■ Increased the prepare and animation times for Radiant Breath, Chaos Breath, Thunder Breath, and Heat Breath, and reduced the prepare time for Fulmination.
■ Khimaira's Tourbillion and Plague Swipe damage have been increased, and Tourbillion now includes knockback. Dreadstorm damage has also been increased.
■ Cerberus' Scorching Lash is now conal, and during Magma Hoplon, Cerberus gains increased damage resistance.
■ Behemoth's level has been lowered.
■ Corrected spells for Vrtra and added a chance for additional effect: darkness when hitting players.
■ Tiamat and Jormungand now perform TP moves while in the air, and begin TP moves at the appropriate TP levels (previously only at 3k despite their hit points). They will also only 2-hour once a landing cycle. Damage for Gregale Wing and Tebbad Wing have been lowered. -Magic Damage Taken replaces Magic Defense Bonus on the wyrms and -Ranged Damage Taken has been added.
■ King Vinegaroon will now gain increased regen during the nighttime hours.
■ Simurgh's magic accuracy and accuracy have been increased.
■ Capricious Cassie's draw in threshold has been slightly increased, and she is now immune to sleep.
■ Nidhogg's regain increased and "wings mode" bonuses altered to appropriate values.
■ Corrected spells for Seiryu. Added considerable regain and missing skills.
■ Byakko's speed has been increased, and Genbu's speed lowered.
■ All outdoor Sky gods have had double attack added.
■ Mother Globe has had -MDT added.
■ Faust's regain has been increased.
■ Big Bomb and Friar's Lantern's skill lists have been corrected.
■ Jailer of Fortitude spell reflections will now have elemental skill (and thus actually cause damage).
■ Jailer of Love's base damage has been increased dramatically, and -Magic Damage Taken (MDT) removed and replaced with Magic Defense Bonus.
■ Jailer of Faith magic attack has been slightly lowered, and it now has a cyclical mode of -Damage Taken that shifts to +Damage Taken at various intervals.
==Job Related==
■ Setting Blue Mage spells now properly causes blue magic to not be castable for one minute.
■ The Warrior merit point ability 'Tomahawk' has been implemented.
■ The Warrior trait 'Resist Virus' is now obtained at the correct level.
■ Automatons will now only attempt to shield bash targets within range of the ability.
■ Diabolos' blood pact 'Nightmare' now deals the appropriate initial damage when landing on a monster.
■ Diabolos' ward 'Dream Shroud' now gives the correct amount of Magic Defense Bonus and Magic Attack Bonus based on time of day. 
■ Beastmaster jug pets and Dragoon's wyverns now have the appropriate traits based on their jobs. 
==Item Related==
■ Ashene in Southern San d'Oria now offers Cesti for sale.
==System Related==
■ Multiple players can now interact with NPCs at the same time.
■ Fixed an issue with monster AI that caused them to act incorrectly in various ways, if they were slept (or otherwise made inactive) before they got to engage a player. It caused these monsters to incorrectly:
 • Not link with other monsters.
 • Retain enmity towards a player even if they used a portal that would normally clear it.
 • Aggro onto a party member instead, if the player that originally slept it zoned or otherwise cleared enmity.
==Special Thanks==
■ Huge thanks to Jimmayus for stat analysis and data collection, and Prwilson for being aether's partner in crime during HNM data collection.
■ Thanks to Elysien for research on sky gods, beastmen kings, and wyrm changes.
That concludes this version update. Thank you for playing on Eden!
Category:Version Updates