Vault13.gam

Vault13.gam is a vital part of Fallout and Fallout 2, containing all the variables used by the game, including many related to cut content. 
==Fallout==
 // Comments
//MAP_GLOBAL_VARS:
GAME_GLOBAL_VARS:
//GLOBAL NUMBER
CHILD_KILLER_SHADY :=0; // (0) // Has the player killed children in Shady Sands?
CHILD_KILLER_HUB :=0; // (1) // Has the player killed children in Hub
NUM_RADSCORPIONS :=9; // (2) // How many RadScorpions are still around in cave
CHILD_KILLER_ADYTUM :=0; // (3) // Has player killed children in Adytum
DOGS_KILLED :=0; // (4) // Number of Dogs killed
DOG_EMPATHY :=0; // (5) // Dogs and player like each other
QUEST_PEOPLE :=0; // (6) // Number of Quest people killed
FOLLOWERS_INVADED :=0; // (7) // Number of cows killed
MAP_ENTRANCE_NUMBER :=0; // (8) // Where did the player enter the map
DAYS_TO_VAULT13_DISCOVERY :=180; // (9) // How long before the vault is discovered?
VAULT_WATER :=150; // (10) // How long for the water supply :=0; // (see below)
VAULT_INVADED :=0; // (11) // Has Vault 13 been invaded?
SHADY_SANDS_INVADED :=0; // (12) // Has Shady Sands been invaded?
NECROPOLIS_INVADED :=0; // (13) // Has Necropolis been invaded
HUB_INVADED :=0; // (14) // Has Hub been invaded
JUNKTOWN_INVADED :=0; // (15) // Has Junktown been invaded?
BROTHERHOOD_INVADED :=0; // (16) // Has the Brotherhood of Steel been invaded?
VATS_BLOWN :=0; // (17) // Have the Vats been destroyed? :=0; // (see below)
MASTER_BLOWN :=0; // (18) // Has the Master been destroyed? :=0; // (see below)
NECROPOLIS_VISITED :=0; // (19) // Has Necropolis been visited?
NECROPOLIS_KNOWN :=0; // (20) // Is Necropolis known to the player?
MOTEL_OF_DOOM_VISITED :=0; // (21) // Has Motel of Doom been visited?
HALL_OF_THE_DEAD_VISITED :=0; // (22) // Has Hall of the Dead been visited?
WATERSHED_VISITED :=0; // (23) // Has the Watershed been visited?
NECROPOLIS_VAULT_VISITED :=0; // (24) // Has the Necropolis Vault been visited?
TANDI_X :=0; // (25) // For Tandi's special endings
TANDI_STATUS :=0; // (26) // Is Tandi :=0; // (free, kidnapped,rescued) :=0; // (see below)
TANDI_DEAD :=0; // (27) // Is Tandi Dead?
RADSCORPIONS_KILLED :=0; // (28) // Are the Rad Scorpions killed or contained?
NECROP_MUTANTS_KILLED :=0; // (29) // Are the Super Mutants killed in Necropolis?
NECROP_WATER_CHIP_TAKEN :=0; // (30) // When was the Water Chip Taken from Necropolis
NECROP_WATER_PUMP_FIXED :=0; // (31) // Is the Water Pump fixed for Necropolis?
LOAD_MAP_INDEX :=0; // (32) // Which part of a town map are you going to jump to
ANIMALS_KILLED :=0; // (33) // How many animals are killed?
HUMANS_KILLED :=0; // (34) // How many people are killed?
SUPER_MUTANTS_KILLED :=0; // (35) // How many Super Mutants are killed?
HIRED_BY_KILLIAN :=0; // (36) // Has Killian hired the player to trap Gizmo?
KILLIAN_DEAD :=0; // (37) // Is Killian dead?
GIZMO_DEAD :=0; // (38) // Is Gizmo Dead?
HIRED_BY_GIZMO :=0; // (39) // Was the player hired by Gizmo to kill Killian?
IN_JAIL :=0; // (40) // Is the player in Jail?
BUG_PLANTED :=0; // (41) // Is the Bug planted?
GOT_CONFESSION :=0; // (42) // Did the player tape Gizmo's confession?
RADSCORPION_SEED :=0; // (43) // Is the player off killing the Rad Scorpions?
DEATHCLAW_SEED :=0; // (44) // Is the player off looking for the Deathclaw?
BROTHERHOOD_SEED :=0; // (45) // Is the player trying to :=0; // (become initiate/capture initiate)?
HUB_SEED :=0; // (46) //
PLAYER_LOCATION :=0; // (47) // Where is the player in the World Map
LOXLEY_X :=0; // (48) // Special ending for Loxley :=0; // (see below)
MAXSON_X :=0; // (49) // Special endings for Maxson
CATHEDRAL :=0; // (50) //
VATS_STATUS :=0; // (51) // Have the Vats been destroyed?
CHILDREN_STATUS :=0; // (52) //
MASTER_DEAD :=0; // (53) // Is the Master Dead?
LIEUTENANTS_DEAD :=0; // (54) // How many Lieutenants are dead? :=0; // (see below)
COUNTDOWN_TO_DESTRUCTION :=0; // (55) // how much time before the bomb goes off
BOMB_DISARMED :=0; // (56) // is the Bomb disarmed?
ENTERING_VATS_HOW :=0; // (57) // How did the player enter the vats? :=0; // (see below)
WATER_SHED_STATUS :=0; // (58) // Are there Super Mutants in the Water shed :=0; // (see below)
PLAYER_CAPTURED :=0; // (59) // Has the player been captured?
SIGNAL_REWARD :=0; // (60) // How much of a reward is Set telling Garret to give to player
SHADOW_PASSWORD :=0; // (61) // did Nicole give player the 'Shadow' password?
FOLLOWER_STEALTH_HELP :=0; // (62) // did the Followers offer to sneak player in Children of Cathedral?
FOLLOWER_MACHO_HELP :=0; // (63) // are Followers going to attack Children of Cathedral?
KNIGHT_WARNING :=0; // (64) // will the Knight need to warn player of his manners?
WORLD_TERRAIN :=0; // (65) // what is the terrain the player is on :=0; // (see below)
NECROP_WATER :=0; // (66) // what is the status of the water level in Necop?
VAULT_13 :=2; // (67)
SHADY_SANDS :=0; // (68)
RAIDERS :=0; // (69)
BURIED_VAULT :=1; // (70)
JUNKTOWN :=0; // (71)
NECROPOLIS :=0; // (72)
THE_HUB :=0; // (73)
BROTHERHOOD_OF_STEEL :=0; // (74)
ANGELS_BONEYARD :=0; // (75)
THE_GLOW :=0; // (76)
CHILDREN_OF_CATHEDRAL :=0; // (77)
THE_VATS :=0; // (78)
MASTERS_LAIR :=0; // (79)
BROTHERHOOD_12 :=0; // (80) // BROHD12.MAP
BROTHERHOOD_34 :=0; // (81) // BROHD34.MAP
BROTHERHOOD_ENTRANCE :=0; // (82) // BROHDENT.MAP
CAVES :=0; // (83) // CAVES.MAP
CHILDREN_1 :=0; // (84) // CHILDRN1.MAP
DESERT_1 :=0; // (85) // DESERT1.MAP
DESERT_2 :=0; // (86) // DESERT2.MAP
DESERT_3 :=0; // (87) // DESERT3.MAP
HALL_OF_THE_DEAD :=0; // (88) // HALLDED.MAP
HOTEL_OF_DOOM :=0; // (89) // HOTEL.MAP
JUNKTOWN_CASINO :=0; // (90) // JUNKCSNO.MAP
JUNKTOWN_ENTRANCE :=0; // (91) // JUNKENT.MAP
JUNKTOWN_KILLIAN :=0; // (92) // JUNKKILL.MAP
SHADY_SANDS_EAST :=0; // (93) // SHADYE.MAP
SHADY_SANDS_WEST :=0; // (94) // SHADYW.MAP
VAULT_13_MAP :=0; // (95) // VAULT13.MAP
BURIED_VAULT_MAP :=0; // (96) // VAULTBUR.MAP
VAULT_ENTRANCE :=0; // (97) // VAULTENT.MAP
NECROP_VAULT :=0; // (98) // VAULTNEC.MAP
WATERSHED :=0; // (99) // WATRSHD.MAP
KILL_DEATHCLAW :=0; // (100) // Starts in Hub
FIND_WATER_CHIP :=0; // (101) // Starts in Vault 13 :=0; // (ends in Necropolis)
KILL_RADSCORPIONS :=0; // (102) // Starts in Shady Sands
RESCUE_TANDI :=0; // (103) // Starts in Shady Sands :=0; // (ends in Raiders
CAPTURE_GIZMO :=0; // (104) // In Junktown
KILL_KILLIAN :=0; // (105) // In Junktown
MISSING_CARAVAN :=0; // (106) // Starts in Hub
STEAL_NECKLACE :=0; // (107) // In The Hub
BECOME_AN_INITIATE :=0; // (108) // Starts in the Brotherhood of Steel
FIND_LOST_INITIATE :=0; // (109) // Starts in the Brotherhood of Steel
WARNED_BROTHERHOOD :=0; // (110) // Starts in the Brotherhood of Steel
KILL_MERCHANT :=0; // (111) // In the Hub
KILL_JAIN :=0; // (112) // In the Hub
KILL_SUPER_MUTANTS :=0; // (113) // In Necropolis
GARL_DEAD :=0; // (114) // Is Garl Dead
TOTAL_RAIDERS :=16; // (115) // The total number of raiders alive
MISTAKEN_ID :=0; // (116) // Do the Raiders think you are Garl's dad?
WITH_CARAVAN :=0; // (117) // Is the player travelling w/ caravans?
IAN_STATUS :=0; // (118) // Ian from Shady Sands :=0; // (Alive/Dead/Where)
TOLYA_STATUS :=0; // (119) // Tolya the Raider
PETROX_STATUS :=0; // (120) // Petrox the Raider
HERNANDEZ_STATUS :=0; // (121) // Hernandez from Junktown/Hub
KENJI_STATUS :=0; // (122) // Kenji the thug Junktow/Hub
HUNTER_STATUS :=0; // (123) // Chris, the Bounty hunter
SETH_STATUS :=0; // (124) // Seth from Shady Sands
TRENT_STATUS :=0; // (125) // Trent from the Hub and random encounter
JASON_STATUS :=0; // (126) // Jason from the Adytum
ROMEO_JULIET :=0; // (127) // Romeo and Juliet quest
GANG_WAR :=0; // (128) // are the gangs gone?
DESTROY_FOLLOWERS :=0; // (129) // did the player deliver the bomb?
LOST_BROTHER :=0; // (130) // look for the lost brother of the Blades in the Runners
BLADES_HELP :=0; // (131) // will the blades help you knock out the children?
TRAIN_FOLLOWERS :=0; // (132) // did the player train the followers?
FIND_AGENT :=0; // (133) // find the double agent in the followers
TANGLER_DEAD :=0; // (134) // is Tangler dead?
BECOME_BLADE :=0; // (135) // are you a Blade?
BLADES_LEFT :=27; // (136) // How many Blades are left
RIPPERS_LEFT :=19; // (137) // How many Rippers are left
FIX_FARM :=0; // (138) // Fix the underground Farm
START_POWER :=0; // (139) // has the power been started in the Glow?
WEAPONS_ARMED :=0; // (140) // are the weapons armed in the Glow?
FOUND_DISK :=0; // (141) // have you found the access code disk?
WEAPON_LOCKER :=0; // (142) // are the weapon depot security systems armed?
SAVE_SINTHIA :=0; // (143) // Cell baby held hostage in Junktown
SAUL_QUEST :=0; // (144) // some quest which still needs to be written
TRISH_QUEST :=0; // (145) // some quest not written yet
VATS_ALERT :=0; // (146) // are the Vats on Alert?
VATS_COUNTDOWN :=0; // (147)
FOLLOWERS_INVADED_DATE :=90; // (148)
NECROPOLIS_INVADED_DATE :=110; // (149)
THE_HUB_INVADED_DATE :=140; // (150)
BROTHERHOOD_INVADED_DATE :=170; // (151)
JUNKTOWN_INVADED_DATE :=200; // (152)
SHADY_SANDS_INVADED_DATE :=230; // (153)
VAULT_13_INVADED_DATE :=500; // (154)
PLAYER_REPUATION :=0; // (155)
BERSERKER_REPUTATION :=0; // (156)
CHAMPION_REPUTATION :=0; // (157)
CHILDKILLER_REPUATION :=0; // (158)
GOOD_MONSTER :=0; // (159)
BAD_MONSTER :=0 // (160)
ARTIFACT_DISK :=0; // (161) // Brotherhood artifact disk
FEV_DISK :=0; // (162) // describes the FEV virus
SECURITY_DISK :=0; // (163) // has the security code to lower weapons
ALPHA_DISK :=0; // (164) // experiment. random stuff
DELTA_DISK :=0; // (165) // just another experiment
VREE_DISK :=0; // (166) // has the autopsy of the Super Mutants
HONOR_DISK :=0; // (167) // has the honor code of the Brotherhood
RENT_TIME :=0; // (168) // how long the player rents the room
SAUL_STATUS :=0; // (169) // What is the status of Saul?
GIZMO_STATUS :=0; // (170) // How is Gizmo doing?
GANGS :=0; // (171)
GANG_BEGONE :=0; // (172)
GANG_1 :=0; // (173)
GANG_2 :=0; // (174)
FOOLS_SCOUT :=0; // (175)
FSCOUT_1 :=0; // (176)
CRYPTS_SCOUT :=0; // (177)
CSCOUT_1 :=0; // (178)
POWER :=0; // (179)
POWER_GENERATOR :=0; // (180)
GENERATOR_1 :=0; // (181)
GENERATOR_2 :=0; // (182)
GENERATOR_3 :=0; // (183)
PEASANTS :=0; // (184)
DOG_PHIL :=0; // (185)
DOG_1 :=0; // (186)
DOG_2 :=0; // (187)
WATER_THIEF :=0; // (188)
NUKA_COLA_ADDICT :=0; // (189)
BUFF_OUT_ADDICT :=0; // (190)
MENTATS_ADDICT :=0; // (191)
PSYCHO_ADDICT :=0; // (192)
RADAWAY_ADDICT :=0; // (193)
ALOCHOL_ADDICT :=0; // (194) // makes the names go together better
CATHEDRAL_ENEMY :=0; // (195)
MORPHEUS_KNOWN :=0; // 196
KNOW_NIGHTKIN :=0; // 197
PC_WANTED :=0; // 198
CRIMSON_CARAVANS_STATUS :=0; // 199
WATER_MERCHANTS_STATUS :=0; // 200
FARGO_TRADERS_STATUS :=0; // 201
UNDERGROUND_STATUS :=0; // 202
DECKER_STATUS :=0; // 203
CC_JOB :=0; // 204
WATER_JOB :=0; // 205
FARGO_JOB :=0; // 206
Loxley_known :=0; // 207
MARK_DEATHCLAW :=0; // 208
MUTANT_DISK :=0; // 209
BROTHER_HISTORY :=0; // 210
SOPHIA_DISK :=0; // 211
MAXSON_DISK :=0; // 212
TANDI_ESCAPE :=0; // 213
RAID_LOOTING :=0; // 214
CVAN_DRIVER :=0; // 215
CVAN_GUARD :=0; // 216
TANDI_HEREBEFORE :=0; // 217
TALKED_ABOUT_TANDI :=0; // 218
DECKER_KNOWN :=0; // 219
WANTED_FOR_MURDER :=0; // 220
GREENE_DEAD :=0; // 221
WANTED_THEFT :=0; // 222
BROTHERHOOD_INVASION :=0; // 223
GLOW_POWER :=1; // 224
HUB_FILLER_28 :=0; // 225
HUB_FILLER_29 :=0; // 226
HUB_FILLER_30 :=0; // 227
NUM_RADIO :=0; // 228
RADIO_MISTAKE :=0; // 229
CHANNEL_SLOT_DOWN :=0; // 230
MASTER_FILLER_4 :=0; // 231
MASTER_FILLER_5 :=0; // 232
MASTER_FILLER_6 :=0; // 233
MASTER_FILLER_7 :=0; // 234
MASTER_FILLER_8 :=0; // 235
MASTER_FILLER_9 :=0; // 236
MASTER_FILLER_10 :=0; // 237
CALM_REBELS :=0; // 238
CURE_JARVIS :=0; // 239
MAKE_ANTIDOTE :=0; // 240
MORPHEUS_DELIVERS_PLAYER :=0; // (241)
DESTROY_VATS :=0; // 242
DESTROY_MASTER :=0; // 243
KATJA_STATUS :=0; // 244
ENEMY_VAULT_13 :=0; // 245
ENEMY_SHADY_SANDS :=0; // 246
ENEMY_JUNKTOWN :=0; // 247
ENEMY_HUB :=0; // 248
ENEMY_NECROPOLIS :=0; // 249
ENEMY_BROTHERHOOD :=0; // 250
ENEMY_ADYTUM :=0; // 251
ENEMY_RIPPERS :=0; // 252
ENEMY_BLADES :=0; // 253
ENEMY_RAIDERS :=0; // 254
ENEMY_CATHEDRAL :=0; // 255
ENEMY_FOLLOWERS :=0; // 256
GENERIC_FILLER_20 :=0; // 257
WATER_CHIP_1 :=0; // 258
WATER_CHIP_2 :=0; // 259
WATER_CHIP_3 :=0; // 260
WATER_CHIP_4 :=0; // 261
WATER_CHIP_5 :=0; // 262
WATER_CHIP_6 :=0; // 263
WATER_CHIP_7 :=0; // 264
WATER_CHIP_8 :=0; // 265
WATER_CHIP_9 :=0; // 266
WATER_CHIP_10 :=0; // 267
WATER_CHIP_11 :=0; // 268
WATER_CHIP_12 :=0; // 269
WATER_CHIP_13 :=0; // 270
WATER_CHIP_14 :=0; // 271
WATER_CHIP_15 :=0; // 272
DESTROY_VATS_1 :=0; // 273
DESTROY_VATS_2 :=0; // 274
DESTROY_VATS_3 :=0; // 275
DESTROY_VATS_4 :=0; // 276
DESTROY_VATS_5 :=0; // 277
DESTROY_VATS_6 :=0; // 278
DESTROY_VATS_7 :=0; // 279
DESTROY_VATS_8 :=0; // 280
DESTROY_VATS_9 :=0; // 281
DESTROY_VATS_10 :=0; // 282
DESTROY_VATS_11 :=0; // 283
DESTROY_VATS_12 :=0; // 284
DESTROY_VATS_13 :=0; // 285
DESTROY_VATS_14 :=0; // 286
DESTROY_VATS_15 :=0; // 287
WATER_THIEF_1 :=0; // 288
WATER_THIEF_2 :=0; // 289
WATER_THIEF_3 :=0; // 290
WATER_THIEF_4 :=0; // 291
WATER_THIEF_5 :=0; // 292
WATER_THIEF_6 :=0; // 293
WATER_THIEF_7 :=0; // 294
WATER_THIEF_8 :=0; // 295
WATER_THIEF_9 :=0; // 296
WATER_THIEF_10 :=0; // 297
CALM_REBELS_1 :=0; // 298
CALM_REBELS_2 :=0; // 299
CALM_REBELS_3 :=0; // 300
CALM_REBELS_4 :=0; // 301
CALM_REBELS_5 :=0; // 302
CALM_REBELS_6 :=0; // 303
CALM_REBELS_7 :=0; // 304
DESTROY_MASTER_1 :=0; // 305
DESTROY_MASTER_2 :=0; // 306
DESTROY_MASTER_3 :=0; // 307
DESTROY_MASTER_4 :=0; // 308
DESTROY_MASTER_5 :=0; // 309
DESTROY_MASTER_6 :=0; // 310
DESTROY_MASTER_7 :=0; // 311
DESTROY_MASTER_8 :=0; // 312
DESTROY_MASTER_9 :=0; // 313
DESTROY_MASTER_10 :=0; // 314
DESTROY_MASTER_11 :=0; // 315
DESTROY_MASTER_12 :=0; // 316
DESTROY_MASTER_13 :=0; // 317
DESTROY_MASTER_14 :=0; // 318
DESTROY_MASTER_15 :=0; // 319
STOP_SCORPIONS_1 :=0; // 320
STOP_SCORPIONS_2 :=0; // 321
STOP_SCORPIONS_3 :=0; // 322
STOP_SCORPIONS_4 :=0; // 323
STOP_SCORPIONS_5 :=0; // 324
STOP_SCORPIONS_6 :=0; // 325
STOP_SCORPIONS_7 :=0; // 326
STOP_SCORPIONS_8 :=0; // 327
STOP_SCORPIONS_9 :=0; // 328
STOP_SCORPIONS_10 :=0; // 329
SAVE_TANDI_1 :=0; // 330
SAVE_TANDI_2 :=0; // 331
SAVE_TANDI_3 :=0; // 332
SAVE_TANDI_4 :=0; // 333
SAVE_TANDI_5 :=0; // 334
SAVE_TANDI_6 :=0; // 335
SAVE_TANDI_7 :=0; // 336
SAVE_TANDI_8 :=0; // 337
SAVE_TANDI_9 :=0; // 338
SAVE_TANDI_10 :=0; // 339
CURE_JARVIS_1 :=0; // 340
CURE_JARVIS_2 :=0; // 341
CURE_JARVIS_3 :=0; // 342
CURE_JARVIS_4 :=0; // 343
CURE_JARVIS_5 :=0; // 344
CURE_JARVIS_6 :=0; // 345
CURE_JARVIS_7 :=0; // 346
CURE_JARVIS_8 :=0; // 347
CURE_JARVIS_9 :=0; // 348
CURE_JARVIS_10 :=0; // 349
MAKE_ANTIDOTE_1 :=0; // 350
MAKE_ANTIDOTE_2 :=0; // 351
MAKE_ANTIDOTE_3 :=0; // 352
MAKE_ANTIDOTE_4 :=0; // 353
MAKE_ANTIDOTE_5 :=0; // 354
MAKE_ANTIDOTE_6 :=0; // 355
MAKE_ANTIDOTE_7 :=0; // 356
MAKE_ANTIDOTE_8 :=0; // 357
MAKE_ANTIDOTE_9 :=0; // 358
MAKE_ANTIDOTE_10 :=0; // 359
KILL_MUTANTS_1 :=0; // 360
KILL_MUTANTS_2 :=0; // 361
KILL_MUTANTS_3 :=0; // 362
KILL_MUTANTS_4 :=0; // 363
KILL_MUTANTS_5 :=0; // 364
KILL_MUTANTS_6 :=0; // 365
KILL_MUTANTS_7 :=0; // 366
KILL_MUTANTS_8 :=0; // 367
KILL_MUTANTS_9 :=0; // 368
KILL_MUTANTS_10 :=0; // 369
FIX_NECROP_PUMP_1 :=0; // 370
FIX_NECROP_PUMP_2 :=0; // 371
FIX_NECROP_PUMP_3 :=0; // 372
FIX_NECROP_PUMP_4 :=0; // 373
FIX_NECROP_PUMP_5 :=0; // 374
FIX_NECROP_PUMP_6 :=0; // 375
FIX_NECROP_PUMP_7 :=0; // 376
FIX_NECROP_PUMP_8 :=0; // 377
FIX_NECROP_PUMP_9 :=0; // 378
FIX_NECROP_PUMP_10 :=0; // 379
KILL_KILLIAN_1 :=0; // 380
KILL_KILLIAN_2 :=0; // 381
KILL_KILLIAN_3 :=0; // 382
KILL_KILLIAN_4 :=0; // 383
KILL_KILLIAN_5 :=0; // 384
KILL_KILLIAN_6 :=0; // 385
KILL_KILLIAN_7 :=0; // 386
KILL_KILLIAN_8 :=0; // 387
KILL_KILLIAN_9 :=0; // 388
KILL_KILLIAN_10 :=0; // 389
STOP_GIZMO_1 :=0; // 390
STOP_GIZMO_2 :=0; // 391
STOP_GIZMO_3 :=0; // 392
STOP_GIZMO_4 :=0; // 393
STOP_GIZMO_5 :=0; // 394
STOP_GIZMO_6 :=0; // 395
STOP_GIZMO_7 :=0; // 396
STOP_GIZMO_8 :=0; // 397
STOP_GIZMO_9 :=0; // 398
STOP_GIZMO_10 :=0; // 399
SAVE_SINTHIA_1 :=0; // 400
SAVE_SINTHIA_2 :=0; // 401
SAVE_SINTHIA_3 :=0; // 402
SAVE_SINTHIA_4 :=0; // 403
SAVE_SINTHIA_5 :=0; // 404
SAVE_SINTHIA_6 :=0; // 405
SAVE_SINTHIA_7 :=0; // 406
SAVE_SINTHIA_8 :=0; // 407
SAVE_SINTHIA_9 :=0; // 408
SAVE_SINTHIA_10 :=0; // 409
TRISH_QUEST_1 :=0; // 410
TRISH_QUEST_2 :=0; // 411
TRISH_QUEST_3 :=0; // 412
TRISH_QUEST_4 :=0; // 413
TRISH_QUEST_5 :=0; // 414
TRISH_QUEST_6 :=0; // 415
TRISH_QUEST_7 :=0; // 416
TRISH_QUEST_8 :=0; // 417
TRISH_QUEST_9 :=0; // 418
TRISH_QUEST_10 :=0; // 419
SAUL_QUEST_1 :=0; // 420
SAUL_QUEST_2 :=0; // 421
SAUL_QUEST_3 :=0; // 422
SAUL_QUEST_4 :=0; // 423
SAUL_QUEST_5 :=0; // 424
SAUL_QUEST_6 :=0; // 425
SAUL_QUEST_7 :=0; // 426
SAUL_QUEST_8 :=0; // 427
SAUL_QUEST_9 :=0; // 428
SAUL_QUEST_10 :=0; // 429
STEAL_NECKLACE_1 :=0; // 430
STEAL_NECKLACE_2 :=0; // 431
STEAL_NECKLACE_3 :=0; // 432
STEAL_NECKLACE_4 :=0; // 433
STEAL_NECKLACE_5 :=0; // 434
STEAL_NECKLACE_6 :=0; // 435
STEAL_NECKLACE_7 :=0; // 436
STEAL_NECKLACE_8 :=0; // 437
STEAL_NECKLACE_9 :=0; // 438
STEAL_NECKLACE_10 :=0; // 439
KILL_JAIN_1 :=0; // 440
KILL_JAIN_2 :=0; // 441
KILL_JAIN_3 :=0; // 442
KILL_JAIN_4 :=0; // 443
KILL_JAIN_5 :=0; // 444
KILL_JAIN_6 :=0; // 445
KILL_JAIN_7 :=0; // 446
KILL_JAIN_8 :=0; // 447
KILL_JAIN_9 :=0; // 448
KILL_JAIN_10 :=0; // 449
KILL_MERCHANT_1 :=0; // 450
KILL_MERCHANT_2 :=0; // 451
KILL_MERCHANT_3 :=0; // 452
KILL_MERCHANT_4 :=0; // 453
KILL_MERCHANT_5 :=0; // 454
KILL_MERCHANT_6 :=0; // 455
KILL_MERCHANT_7 :=0; // 456
KILL_MERCHANT_8 :=0; // 457
KILL_MERCHANT_9 :=0; // 458
KILL_MERCHANT_10 :=0; // 459
DEATHCLAW_SEED_1 :=0; // 460
DEATHCLAW_SEED_2 :=0; // 461
DEATHCLAW_SEED_3 :=0; // 462
DEATHCLAW_SEED_4 :=0; // 463
DEATHCLAW_SEED_5 :=0; // 464
DEATHCLAW_SEED_6 :=0; // 465
DEATHCLAW_SEED_7 :=0; // 466
DEATHCLAW_SEED_8 :=0; // 467
DEATHCLAW_SEED_9 :=0; // 468
FRY_DEAD :=0; // 469
MISSING_CARAVAN_1 :=0; // 470
MISSING_CARAVAN_2 :=0; // 471
MISSING_CARAVAN_3 :=0; // 472
MISSING_CARAVAN_4 :=0; // 473
MISSING_CARAVAN_5 :=0; // 474
MISSING_CARAVAN_6 :=0; // 475
MISSING_CARAVAN_7 :=0; // 476
MISSING_CARAVAN_8 :=0; // 477
MISSING_CARAVAN_9 :=0; // 478
MISSING_CARAVAN_10 :=0; // 479
BECOME_INITIATE_1 :=0; // 480
BECOME_INITIATE_2 :=0; // 481
BECOME_INITIATE_3 :=0; // 482
BECOME_INITIATE_4 :=0; // 483
BECOME_INITIATE_5 :=0; // 484
BECOME_INITIATE_6 :=0; // 485
BECOME_INITIATE_7 :=0; // 486
BECOME_INITIATE_8 :=0; // 487
BECOME_INITIATE_9 :=0; // 488
BECOME_INITIATE_10 :=0; // 489
FIND_INITIATE_1 :=0; // 490
FIND_INITIATE_2 :=0; // 491
FIND_INITIATE_3 :=0; // 492
FIND_INITIATE_4 :=0; // 493
FIND_INITIATE_5 :=0; // 494
FIND_INITIATE_6 :=0; // 495
FIND_INITIATE_7 :=0; // 496
FIND_INITIATE_8 :=0; // 497
FIND_INITIATE_9 :=0; // 498
FIND_INITIATE_10 :=0; // 499
ROMEO_JULIET_1 :=0; // 500
STOP_GANGS_1 :=0; // 501
STOP_GANGS_2 :=0; // 502
STOP_GANGS_3 :=0; // 503
STOP_GANGS_4 :=0; // 504
STOP_GANGS_5 :=0; // 505
STOP_GANGS_6 :=0; // 506
STOP_GANGS_7 :=0; // 507
STOP_GANGS_8 :=0; // 508
STOP_GANGS_9 :=0; // 509
CATCH_SPY_1 :=0; // 510
CATCH_SPY_2 :=0; // 511
CATCH_SPY_3 :=0; // 512
CATCH_SPY_4 :=0; // 513
CATCH_SPY_5 :=0; // 514
CATCH_SPY_6 :=0; // 515
CATCH_SPY_7 :=0; // 516
CATCH_SPY_8 :=0; // 517
CATCH_SPY_9 :=0; // 518
CATCH_SPY_10 :=0; // 519
CATCH_SPY_11 :=0; // 520
CATCH_SPY_12 :=0; // 521
CATCH_SPY_13 :=0; // 522
CATCH_SPY_14 :=0; // 523
CATCH_SPY_15 :=0; // 524
CATCH_SPY_16 :=0; // 525
CATCH_SPY_17 :=0; // 526
CATCH_SPY_18 :=0; // 527
CATCH_SPY_19 :=0; // 528
BECOME_BLADE_1 :=0; // 529
BECOME_BLADE_2 :=0; // 530
BECOME_BLADE_3 :=0; // 531
BECOME_BLADE_4 :=0; // 532
DELIVER_PACKAGE_1 :=0; // 533
DELIVER_PACKAGE_2 :=0; // 534
DELIVER_PACKAGE_3 :=0; // 535
DELIVER_PACKAGE_4 :=0; // 536
DELIVER_PACKAGE_5 :=0; // 537
FIX_FARM_1 :=0; // 538
FIX_FARM_2 :=0; // 539
FIX_FARM_3 :=0; // 540
FIX_FARM_4 :=0; // 541
LOST_BROTHER_1 :=0; // 542
LOST_BROTHER_2 :=0; // 543
LOST_BROTHER_3 :=0; // 544
LOST_BROTHER_4 :=0; // 545
LOST_BROTHER_5 :=0; // 546
POWER_GLOW_1 :=0; // 547
DISARM_TRAPS_1 :=0; // 548
DISARM_TRAPS_2 :=0; // 549
DISARM_TRAPS_3 :=0; // 550
MAX_MUTANTS :=5; // 551
TIME_CHIP_GONE :=0; // 552
SET_DEAD :=0; // 553
MUTANTS_GONE :=0; // 554
BUST_SKULZ :=0; // 555 // Helping Lars to bust the Skulz gang in Junktown
SHERRY_TURNS :=0; // 556 // Sherry gives information on the Skulz.
TRISH_STATUS		 :=0;	 //	 557 // Tells if dude has met Trish in Junktown.
MARK_V13_1 :=1; // 558
MARK_V13_2 :=1; // 559
MARK_V13_3 :=1; // 560
MARK_V13_4 :=1; // 561
MARK_V15_1 :=1; // 562
MARK_V15_2 :=0; // 563
MARK_V15_3 :=0; // 564
MARK_V15_4 :=0; // 565
MARK_SHADY_1 :=1 // 566
MARK_SHADY_2 :=0; // 567
MARK_SHADY_3 :=0; // 568
MARK_JUNK_1 :=1; // 569
MARK_JUNK_2 :=0; // 570
MARK_JUNK_3 :=0; // 571
MARK_RAIDERS_1 :=1; // 572
MARK_NECROP_1 :=1; // 573
MARK_NECROP_2 :=0; // 574
MARK_NECROP_3 :=0; // 575
MARK_HUB_1 :=1; // 576
MARK_HUB_2 :=0; // 577
MARK_HUB_3 :=0; // 578
MARK_HUB_4 :=0; // 579
MARK_HUB_5 :=0; // 580
MARK_HUB_6 :=0; // 581
MARK_BROTHER_1 :=1; // 582
MARK_BROTHER_2 :=0; // 583
MARK_BROTHER_3 :=0; // 584
MARK_BROTHER_4 :=0; // 585
MARK_BROTHER_5 :=0; // 586
MARK_BASE_1 :=1; // 587
MARK_BASE_2 :=0; // 588
MARK_BASE_3 :=0; // 589
MARK_BASE_4 :=0; // 590
MARK_BASE_5 :=0; // 591
MARK_GLOW_1 :=1; // 592
MARK_GLOW_2 :=0; // 593
MARK_LA_1 :=1; // 594
MARK_LA_2 :=0; // 595
MARK_LA_3 :=0; // 596
MARK_LA_4 :=0; // 597
MARK_LA_5 :=0; // 598
MARK_CHILD_1 :=1; // 599
MARK_CHILD_2 :=0; // 600
STRANGER_STATUS :=0; // (601)
GAME_DIFFICULTY :=0; // 602
RUNNING_BURNING_GUY :=0; // 603
ARADESH_STATUS :=0; // 604
RHOMBUS_STATUS :=0; // 605
KIND_TO_HAROLD :=0; // 606
GARRET_STATUS :=0; // 607
RADIO_COMPUTER_OFF :=0; // 608
FORCE_FIELDS_OFF :=0;	 //	609
FIELD_COMPUTER_MODIFIED	 :=0;	 //	610
GARLS_FRIEND :=0; // 611
ZIMMERMAN :=0; // (612) // Mikey's stuff for Boneyard.
BLADES :=0; // (613)
GUN_RUNNER :=0; // (614)
CHEMISTRY_BOOK :=0; // (615)
ENEMY_REGULATOR :=0; // (616)
ENEMY_BLADE :=0; // (617)
===Demo===
 // Comments
//MAP_GLOBAL_VARS:
GAME_GLOBAL_VARS:
//GLOBAL NUMBER
CHILD_KILLER_SHADY :=0; // (0) // Has the player killed children in Shady Sands?
CHILD_KILLER_HUB :=0; // (1) // Has the player killed children in Hub
NUM_RADSCORPIONS :=9; // (2) // How many RadScorpions are still around in cave
CHILD_KILLER_ADYTUM :=0; // (3) // Has player killed children in Adytum
DOGS_KILLED :=0; // (4) // Number of Dogs killed
DOG_EMPATHY :=0; // (5) // Dogs and player like each other
QUEST_PEOPLE :=0; // (6) // Number of Quest people killed
FOLLOWERS_INVADED :=90; // (7) // Number of cows killed
MAP_ENTRANCE_NUMBER :=0; // (8) // Where did the player enter the map
DAYS_TO_VAULT13_DISCOVERY :=180; // (9) // How long before the vault is discovered?
VAULT_WATER :=0; // (10) // How long for the water supply :=0; // (see below)
VAULT_INVADED :=0; // (11) // Has Vault 13 been invaded?
SHADY_SANDS_INVADED :=0; // (12) // Has Shady Sands been invaded?
NECROPOLIS_INVADED :=0; // (13) // Has Necropolis been invaded
HUB_INVADED :=0; // (14) // Has Hub been invaded
JUNKTOWN_INVADED :=0; // (15) // Has Junktown been invaded?
BROTHERHOOD_INVADED :=0; // (16) // Has the Brotherhood of Steel been invaded?
VATS_BLOWN :=0; // (17) // Have the Vats been destroyed? :=0; // (see below)
MASTER_BLOWN :=0; // (18) // Has the Master been destroyed? :=0; // (see below)
NECROPOLIS_VISITED :=0; // (19) // Has Necropolis been visited?
NECROPOLIS_KNOWN :=0; // (20) // Is Necropolis known to the player?
MOTEL_OF_DOOM_VISITED :=0; // (21) // Has Motel of Doom been visited?
HALL_OF_THE_DEAD_VISITED :=0; // (22) // Has Hall of the Dead been visited?
WATERSHED_VISITED :=0; // (23) // Has the Watershed been visited?
NECROPOLIS_VAULT_VISITED :=0; // (24) // Has the Necropolis Vault been visited?
TANDI_X :=0; // (25) // For Tandi's special endings
TANDI_STATUS :=0; // (26) // Is Tandi :=0; // (free, kidnapped,rescued) :=0; // (see below)
TANDI_DEAD :=0; // (27) // Is Tandi Dead?
RADSCORPIONS_KILLED :=0; // (28) // Are the Rad Scorpions killed or contained?
NECROP_MUTANTS_KILLED :=0; // (29) // Are the Super Mutants killed in Necropolis?
NECROP_WATER_CHIP_TAKEN :=0; // (30) // When was the Water Chip Taken from Necropolis
NECROP_WATER_PUMP_FIXED :=0; // (31) // Is the Water Pump fixed for Necropolis?
LOAD_MAP_INDEX :=0; // (32) // Which part of a town map are you going to jump to
ANIMALS_KILLED :=0; // (33) // How many animals are killed?
HUMANS_KILLED :=0; // (34) // How many people are killed?
SUPER_MUTANTS_KILLED :=0; // (35) // How many Super Mutants are killed?
HIRED_BY_KILLIAN :=0; // (36) // Has Killian hired the player to trap Gizmo?
KILLIAN_DEAD :=0; // (37) // Is Killian dead?
GIZMO_DEAD :=0; // (38) // Is Gizmo Dead?
HIRED_BY_GIZMO :=0; // (39) // Was the player hired by Gizmo to kill Killian?
IN_JAIL :=0; // (40) // Is the player in Jail?
BUG_PLANTED :=0; // (41) // Is the Bug planted?
GOT_CONFESSION :=0; // (42) // Did the player tape Gizmo's confession?
RADSCORPION_SEED :=0; // (43) // Is the player off killing the Rad Scorpions?
DEATHCLAW_SEED :=0; // (44) // Is the player off looking for the Deathclaw?
BROTHERHOOD_SEED :=0; // (45) // Is the player trying to :=0; // (become initiate/capture initiate)?
HUB_SEED :=0; // (46) //
PLAYER_LOCATION :=0; // (47) // Where is the player in the World Map
LOXLEY_X :=0; // (48) // Special ending for Loxley :=0; // (see below)
MAXSON_X :=0; // (49) // Special endings for Maxson
CATHEDRAL :=0; // (50) //
VATS_STATUS :=0; // (51) // Have the Vats been destroyed?
CHILDREN_STATUS :=0; // (52) //
MASTER_DEAD :=0; // (53) // Is the Master Dead?
LIEUTENANTS_DEAD :=0; // (54) // How many Lieutenants are dead? :=0; // (see below)
COUNTDOWN_TO_DESTRUCTION :=0; // (55) // how much time before the bomb goes off
BOMB_DISARMED :=0; // (56) // is the Bomb disarmed?
ENTERING_VATS_HOW :=0; // (57) // How did the player enter the vats? :=0; // (see below)
WATER_SHED_STATUS :=0; // (58) // Are there Super Mutants in the Water shed :=0; // (see below)
PLAYER_CAPTURED :=0; // (59) // Has the player been captured?
SIGNAL_REWARD :=0; // (60) // How much of a reward is Set telling Garret to give to player
SHADOW_PASSWORD :=0; // (61) // did Nicole give player the 'Shadow' password?
FOLLOWER_STEALTH_HELP :=0; // (62) // did the Followers offer to sneak player in Children of Cathedral?
FOLLOWER_MACHO_HELP :=0; // (63) // are Followers going to attack Children of Cathedral?
KNIGHT_WARNING :=0; // (64) // will the Knight need to warn player of his manners?
WORLD_TERRAIN :=0; // (65) // what is the terrain the player is on :=0; // (see below)
NECROP_WATER :=0; // (66) // what is the status of the water level in Necop?
VAULT_13 :=0; // (67)
SHADY_SANDS :=0; // (68)
RAIDERS :=0; // (69)
BURIED_VAULT :=0; // (70)
JUNKTOWN :=0; // (71)
NECROPOLIS :=0; // (72)
THE_HUB :=0; // (73)
BROTHERHOOD_OF_STEEL :=0; // (74)
ANGELS_BONEYARD :=0; // (75)
THE_GLOW :=0; // (76)
CHILDREN_OF_CATHEDRAL :=0; // (77)
THE_VATS :=0; // (78)
MASTERS_LAIR :=0; // (79)
BROTHERHOOD_12 :=0; // (80) // BROHD12.MAP
BROTHERHOOD_34 :=0; // (81) // BROHD34.MAP
BROTHERHOOD_ENTRANCE :=0; // (82) // BROHDENT.MAP
CAVES :=0; // (83) // CAVES.MAP
CHILDREN_1 :=0; // (84) // CHILDRN1.MAP
DESERT_1 :=0; // (85) // DESERT1.MAP
DESERT_2 :=0; // (86) // DESERT2.MAP
DESERT_3 :=0; // (87) // DESERT3.MAP
HALL_OF_THE_DEAD :=0; // (88) // HALLDED.MAP
HOTEL_OF_DOOM :=0; // (89) // HOTEL.MAP
JUNKTOWN_CASINO :=0; // (90) // JUNKCSNO.MAP
JUNKTOWN_ENTRANCE :=0; // (91) // JUNKENT.MAP
JUNKTOWN_KILLIAN :=0; // (92) // JUNKKILL.MAP
SHADY_SANDS_EAST :=0; // (93) // SHADYE.MAP
SHADY_SANDS_WEST :=0; // (94) // SHADYW.MAP
VAULT_13_MAP :=0; // (95) // VAULT13.MAP
BURIED_VAULT_MAP :=0; // (96) // VAULTBUR.MAP
VAULT_ENTRANCE :=0; // (97) // VAULTENT.MAP
NECROP_VAULT :=0; // (98) // VAULTNEC.MAP
WATERSHED :=0; // (99) // WATRSHD.MAP
KILL_DEATHCLAW :=0; // (100) // Starts in Hub
FIND_WATER_CHIP :=0; // (101) // Starts in Vault 13 :=0; // (ends in Necropolis)
KILL_RADSCORPIONS :=0; // (102) // Starts in Shady Sands
RESCUE_TANDI :=0; // (103) // Starts in Shady Sands :=0; // (ends in Raiders
CAPTURE_GIZMO :=0; // (104) // In Junktown
KILL_KILLIAN :=0; // (105) // In Junktown
MISSING_CARAVAN :=0; // (106) // Starts in Hub
STEAL_NECKLACE :=0; // (107) // In The Hub
BECOME_AN_INITIATE :=0; // (108) // Starts in the Brotherhood of Steel
FIND_LOST_INITIATE :=0; // (109) // Starts in the Brotherhood of Steel
WARNED_BROTHERHOOD :=0; // (110) // Starts in the Brotherhood of Steel
KILL_MERCHANT :=0; // (111) // In the Hub
KILL_JAIN :=0; // (112) // In the Hub
KILL_SUPER_MUTANTS :=0; // (113) // In Necropolis
GARL_DEAD :=0; // (114) // Is Garl Dead
TOTAL_RAIDERS :=24; // (115) // The total number of raiders alive
MISTAKEN_ID :=0; // (116) // Do the Raiders think you are Garl's dad?
WITH_CARAVAN :=0; // (117) // Is the player travelling w/ caravans?
IAN_STATUS :=0; // (118) // Ian from Shady Sands :=0; // (Alive/Dead/Where)
TOLYA_STATUS :=0; // (119) // Tolya the Raider
PETROX_STATUS :=0; // (120) // Petrox the Raider
HERNANDEZ_STATUS :=0; // (121) // Hernandez from Junktown/Hub
KENJI_STATUS :=0; // (122) // Kenji the thug Junktow/Hub
HUNTER_STATUS :=0; // (123) // Chris, the Bounty hunter
SETH_STATUS :=0; // (124) // Seth from Shady Sands
TRENT_STATUS :=0; // (125) // Trent from the Hub and random encounter
JASON_STATUS :=0; // (126) // Jason from the Adytum
ROMEO_JULIET :=0; // (127) // Romeo and Juliet quest
GANG_WAR :=0; // (128) // are the gangs gone?
DESTROY_FOLLOWERS :=0; // (129) // did the player deliver the bomb?
LOST_BROTHER :=0; // (130) // look for the lost brother of the Blades in the Runners
BLADES_HELP :=0; // (131) // will the blades help you knock out the children?
TRAIN_FOLLOWERS :=0; // (132) // did the player train the followers?
FIND_AGENT :=0; // (133) // find the double agent in the followers
TANGLER_DEAD :=0; // (134) // is Tangler dead?
BECOME_BLADE :=0; // (135) // are you a Blade?
BLADES_LEFT :=41; // (136) // How many Blades are left
RIPPERS_LEFT :=41; // (137) // How many Rippers are left
FIX_FARM :=0; // (138) // Fix the underground Farm
START_POWER :=0; // (139) // has the power been started in the Glow?
WEAPONS_ARMED :=0; // (140) // are the weapons armed in the Glow?
FOUND_DISK :=0; // (141) // have you found the access code disk?
WEAPON_LOCKER :=0; // (142) // are the weapon depot security systems armed?
SAVE_SINTHIA :=0; // (143) // Cell baby held hostage in Junktown
SAUL_QUEST :=0; // (144) // some quest which still needs to be written
TRISH_QUEST :=0; // (145) // some quest not written yet
VATS_ALERT :=0; // (146) // are the Vats on Alert?
VATS_COUNTDOWN :=0; // (147)
FOLLOWERS_INVADED_DATE :=90; // (148)
NECROPOLIS_INVADED_DATE :=110; // (149)
THE_HUB_INVADED_DATE :=140; // (150)
BROTHERHOOD_INVADED_DATE :=170; // (151)
JUNKTOWN_INVADED_DATE :=200; // (152)
SHADY_SANDS_INVADED_DATE :=230; // (153)
VAULT_13_INVADED_DATE :=260; // (154)
PLAYER_REPUATION :=50; // (155)
BERSERKER_REPUTATION :=0; // (156)
CHAMPION_REPUTATION :=0; // (157)
CHILDKILLER_REPUATION :=0; // (158)
GOOD_MONSTER :=0; // (159)
BAD_MONSTER :=0 // (160)
ARTIFACT_DISK :=0; // (161) // Brotherhood artifact disk
FEV_DISK :=0; // (162) // describes the FEV virus
SECURITY_DISK :=0; // (163) // has the security code to lower weapons
ALPHA_DISK :=0; // (164) // experiment. random stuff
DELTA_DISK :=0; // (165) // just another experiment
VREE_DISK :=0; // (166) // has the autopsy of the Super Mutants
HONOR_DISK :=0; // (167) // has the honor code of the Brotherhood
RENT_TIME :=0; // (168) // how long the player rents the room
SAUL_STATUS :=0; // (169) // What is the status of Saul?
GIZMO_STATUS :=0; // (170) // How is Gizmo doing?
GANGS :=0; // (171)
GANG_BEGONE :=0; // (172)
GANG_1 :=0; // (173)
GANG_2 :=0; // (174)
FOOLS_SCOUT :=0; // (175)
FSCOUT_1 :=0; // (176)
CRYPTS_SCOUT :=0; // (177)
CSCOUT_1 :=0; // (178)
POWER :=0; // (179)
POWER_GENERATOR :=0; // (180)
GENERATOR_1 :=0; // (181)
GENERATOR_2 :=0; // (182)
GENERATOR_3 :=0; // (183)
PEASANTS :=0; // (184)
DOG_PHIL :=0; // (185)
DOG_1 :=0; // (186)
DOG_2 :=0; // (187)
GOTO_BURIED_VAULT :=0; // (139) // Vault 15 is the the east of here
GOTO_NECROP :=0; // (140) // was told to go to Necoropolis
TALK_TO_SETH :=0; // (141) // need to talk to Seth as guide
TALK_TO_ARADESH :=0; // (142)
AT_WATERSHED :=0; // (143) // Mutants are at the Watershed
==Fallout 2==
 // Comments
//MAP_GLOBAL_VARS:
GAME_GLOBAL_VARS:
//GLOBAL NUMBER
GVAR_PLAYER_REPUTATION :=0; // (0)
GVAR_CHILDKILLER_REPUTATION :=0; // (1)
GVAR_CHAMPION_REPUTATION :=0; // (2)
GVAR_BERSERKER_REPUTATION :=0; // (3)
GVAR_BAD_MONSTER :=0; // (4)
GVAR_GOOD_MONSTER :=0; // (5)
GVAR_PLAYER_MARRIED :=0; // (6)
GVAR_ENEMY_ARROYO :=0; // (7)
GVAR_KNOWLEDGE_HEALING_POWDER :=0; // (8)
GVAR_KILL_EVIL_PLANTS :=0; // (9)
GVAR_START_ARROYO_TRIAL :=0; // (10)
GVAR_REPUTATION_SLAVER :=0; // (11)
GVAR_REPUTATION_SLAVE_OWNER :=0; // (12)
GVAR_DEN_MOM_STATUS :=0; // (13)
GVAR_ENEMY_DEN :=0; // (14)
GVAR_EXILE_DEN :=0; // (15)
GVAR_DEN_ANNA_STATUS :=0; // (16)
GVAR_DEN_WAREHOUSE_ACCESS :=0; // (17)
GVAR_PLAYER_GOT_CAR :=0; // (18)
GVAR_DEN_VIC_STATUS :=0; // (19)
GVAR_DEN_MAGGIE_STILL :=0; // (20)
GVAR_NUKA_COLA_ADDICT :=0; // (21)
GVAR_BUFF_OUT_ADDICT :=0; // (22)
GVAR_MENTATS_ADDICT :=0; // (23)
GVAR_PSYCHO_ADDICT :=0; // (24)
GVAR_RADAWAY_ADDICT :=0; // (25)
GVAR_ALCOHOL_ADDICT :=0; // (26)
GVAR_LOAD_MAP_INDEX :=0; // (27)
GVAR_RUNNING_BURNING_GUY :=0; // (28)
GVAR_VIC_DEVICE :=0; // (29)
GVAR_SLAVE_RUN :=0; // (30)
GVAR_SLAVES_COUNT :=0; // (31)
GVAR_MAGGIE_STATUS :=0; // (32)
GVAR_SLAVES_LOST :=0; // (33)
GVAR_SLAVERS_LOST :=0; // (34)
GVAR_PIP_BOY_ANNA_DIARY :=0; // (35)
GVAR_FRANKIE_STATUS :=0; // (36)
GVAR_KARMA_HOLY_WARRIOR :=0; // (37)
GVAR_KARMA_GUARDIAN_OF_THE_WASTES :=0; // (38)
GVAR_KARMA_SHIELD_OF_HOPE :=0; // (39)
GVAR_KARMA_DEFENDER :=0; // (40)
GVAR_KARMA_WANDERER :=0; // (41)
GVAR_KARMA_BETRAYER :=0; // (42)
GVAR_KARMA_SWORD_OF_DESPAIR :=0; // (43)
GVAR_KARMA_SCOURGE_OF_THE_WASTE :=0; // (44)
GVAR_KARMA_DEMON_SPAWN :=0; // (45)
GVAR_MAP_EXIT_TILE :=0; // (46)
GVAR_TOWN_REP_ARROYO :=50; // (47)
GVAR_TOWN_REP_KLAMATH :=0; // (48)
GVAR_TOWN_REP_THE_DEN :=0; // (49)
GVAR_TOWN_REP_VAULT_CITY :=0; // (50)
GVAR_TOWN_REP_GECKO :=0; // (51)
GVAR_TOWN_REP_MODOC :=0; // (52)
GVAR_TOWN_REP_SIERRA_BASE :=0; // (53)
GVAR_TOWN_REP_BROKEN_HILLS :=0; // (54)
GVAR_TOWN_REP_NEW_RENO :=0; // (55)
GVAR_TOWN_REP_REDDING :=0; // (56)
GVAR_TOWN_REP_NCR :=0; // (57)
GVAR_TOWN_REP_BURIED_VAULT :=0; // (58)
GVAR_TOWN_REP_VAULT_13 :=0; // (59)
GVAR_TOWN_REP_COLUSA :=0; // (60)
GVAR_TOWN_REP_SAN_FRANCISCO :=0; // (61)
GVAR_TOWN_REP_ENCLAVE :=0; // (62)
GVAR_TOWN_REP_ABBEY :=0; // (63)
GVAR_TOWN_REP_EPA :=0; // (64)
GVAR_TOWN_REP_PRIMITIVE_TRIBE :=0; // (65)
GVAR_TOWN_REP_RAIDERS :=0; // (66)
GVAR_MAP_NEXT_TILE :=0; // (67)
GVAR_ENEMY_KLAMATH :=0; // (68)
GVAR_TORR_HARMED :=0; // (69)
GVAR_TORR_DEAD :=0; // (70)
GVAR_TORR_MISSING :=0; // (71)
GVAR_TORR_SEARCH_SUCCESS :=0; // (72)
GVAR_TRAPPER_RETURNED :=0; // (73)
GVAR_DUNTONS_ANGRY :=0; // (74)
GVAR_RUSTLE_FAIL_VIOLENT :=0; // (75)
GVAR_RUSTLE_FAIL :=0; // (76)
GVAR_RUSTLE_SUCCESS :=0; // (77)
GVAR_TORR_GUARD_SUCCESS :=0; // (78)
GVAR_VAULT_CITIZEN :=0; // (79)
GVAR_VAULT_PLOW_PROBLEM :=0; // (80)
GVAR_VAULT_CITIZENSHIP :=0; // (81)
GVAR_VAULT_GECKO_PLANT :=0; // (82)
GVAR_VAULT_PLANT_STATUS :=0; // (83)
GVAR_VAULT_REDDING_PROBLEM :=0; // (84)
GVAR_JET_QUEST :=0; // (85)
GVAR_DAY_PASS_SHOWN :=0; // (86)
GVAR_VAULT_CITIZEN_TEST :=0; // (87)
GVAR_VAULT_RAIDERS :=0; // (88)
GVAR_VAULT_DELIVER_HOLODISK :=0; // (89)
GVAR_VAULT_FIND_THOMAS :=0; // (90)
GVAR_QUEST_VAULT_CITIZEN :=0; // (91)
GVAR_QUEST_PLOW_PROBLEM :=0; // (92)
GVAR_QUEST_GECKO_PLANT :=0; // (93)
GVAR_QUEST_REDDING_PROBLEM :=0; // (94)
GVAR_QUEST_JET_QUEST :=0; // (95)
GVAR_QUEST_RAIDERS :=0; // (96)
GVAR_QUEST_DELIVER_HOLODISK :=0; // (97)
GVAR_QUEST_FIND_THOMAS :=0; // (98)
GVAR_MODOC_KILL_ALL_BRAHMIN_TIME :=0; // (99)
GVAR_QUEST_VIC_DEVICE :=0; // (100)
GVAR_QUEST_MAGGIE_STILL :=0; // (101)
GVAR_QUEST_KILL_EVIL_PLANTS :=0; // (101)
GVAR_QUEST_RUSTLE_CATTLE :=0; // (102)
GVAR_BUST_SKEEVE :=0; // (103)
GVAR_DUDE_STOMACH :=0; // (104)
GVAR_MODOC_FAMILY_FEUD_SEED_ONE :=0; // (105)
GVAR_MODOC_FAMILY_FEUD_SEED_TWO :=0; // (106)
GVAR_MODOC_BRAHMIN_SEED :=0; // (107)
GVAR_MODOC_KARL_PIP :=0; // (108)
GVAR_MODOC_KARL_SEED :=0; // (109)
GVAR_MODOC_VERMIN_HUNTER_SEED :=0; // (110)
GVAR_MODOC_GHOST_FARM_SEED :=0; // (111)
GVAR_SLAG_ATTACK :=0; // (112)
GVAR_JONNY_STATE :=0; // (113)
GVAR_JONNY_TILE :=0; // (114)
GVAR_MODOC_BRAHMIN_ALIVE :=0; // (115)
GVAR_MODOC_DOGS_ALIVE :=0; // (116)
GVAR_MODOC_TOOL_FLAG :=0; // (117)
GVAR_MODOC_SLAUGHTER_BESS_TIME :=0; // (118)
GVAR_KARL_STATE :=0; // (119)
GVAR_MODOC_BODIES :=0; // (120)
GVAR_MODOC_SLAUGHTER_FLAG :=0; // (121)
GVAR_MODOC_ROSE_FLAG :=0; // (122)
GVAR_MODOC_TANNERY_FLAG :=0; // (123)
GVAR_MODOC_POST_FLAG :=0; // (124)
GVAR_HOSTILE_SLAVE_COUNT :=0; // (125)
GVAR_LADDIE_STATE :=0; // (126)
GVAR_LADDIE_TILE :=0; // (127)
GVAR_MODOC_JONNY_HOME :=0; // (128)
GVAR_MODOC_SPOKE_PROTECTOR :=0; // (130)
GVAR_MODOC_MESSAGE :=0; // (131)
GVAR_MUTATE :=0; // (132)
GVAR_MUTATE_WHEN :=0; // (133)
GVAR_SALVATORE_FAMILY_COUNTER :=100; // (134)
GVAR_BISHOP_FAMILY_COUNTER :=100; // (135)
GVAR_MORDINO_FAMILY_COUNTER :=100; // (136)
GVAR_ENEMY_VAULT_CITY :=0; // (137)
GVAR_VAULT_GET_LYNETTE_REWARD :=0; // (138)
GVAR_VAULT_GET_MCCLURE_PART :=0; // (139)
GVAR_VAULT_SERVANT :=0; // (140)
GVAR_VAULT_VILLAGE :=0; // (141)
GVAR_QUEST_VAULT_SERVANT :=0; // (142)
GVAR_QUEST_VAULT_VILLAGE :=0; // (143)
GVAR_VAULT_MONSTER_COUNT :=10; // (144)
GVAR_SERVANT_RAID_DATE :=0; // (145)
GVAR_ENEMY_VAULT_VILLAGE :=0; // (146)
GVAR_BROKEN_HILLS_FRAUD :=0; // (147)
GVAR_VAULT_BEEN_TO_RAIDERS :=0; // (148)
GVAR_SIERRA_BASE_CONTAMINATION_TIMER :=0; // (149)
GVAR_SIERRA_BASE_LEVEL_BREACH :=0; // (150)
GVAR_SIERRA_BASE_ALERT :=0; // (151)
GVAR_SIERRA_BASE_ENEMY :=0; // (152)
GVAR_SIERRA_BASE_POWER :=0; // (153)
GVAR_SIERRA_BASE_SECURITY :=0; // (154)
GVAR_BRAIN_BOT_BRAIN :=0; // (155)
GVAR_SIERRA_LOCKOUT :=0; // (156)
GVAR_SIERRA_PASSWORD :=0; // (157)
GVAR_GECKO_ECON_DISK :=0; // (158)
GVAR_GECKO_REQ_FORM :=0; // (159)
GVAR_GECKO_SKEETER_PART :=0; // (160)
GVAR_GECKO_ANKH :=0; // (161)
GVAR_DEN_SMITTY_PART :=0; // (162)
GVAR_MCCLURE_KNOWN :=0; // (163)
GVAR_HOLODISK_SIERRA_EVACUATION :=0; // (164)
GVAR_HOLODISK_SIERRA_MED_LOG :=0; // (165)
GVAR_HOLODISK_SIERRA_EXP_LOG :=0; // (166)
GVAR_GECKO_SKEETER_STATUS :=0; // (167)
GVAR_NCR_TANDI_WORK :=0; // (168)
GVAR_NCR_TANDI_JOB_ACCEPT :=0; // (169)
GVAR_NCR_BEAT_HOSS :=0; // (170)
GVAR_NCR_SQUAT_DEAL :=0; // (171)
GVAR_NCR_V15_DARION_DEAD :=0; // (172)
GVAR_NCR_V15_DARION_DEAL :=0; // (173)
GVAR_NEWRENO_SNUFF_WESTIN :=0; // (174) Need for Tandi head
GVAR_NEWRENO_SNUFF_CARLSON :=0; // (175) Need for Tandi head
GVAR_VAULT13_CLEAR :=0; // (176)
GVAR_NCR_SPY_KNOWN :=0; // (177)
GVAR_NCR_TANDI_WARN_CARLSON :=0; // (178)
GVAR_RUSTLE_ACCEPT :=0; // (179)
GVAR_RUSTLE_REFUSE :=0; // (180)
GVAR_RUSTLE_REWARD :=0; // (181)
GVAR_TORR_GUARD_STATUS :=0; // (182)
GVAR_ARROYO_SPEAR :=0; // (183)
GVAR_RUSTLE_OVER :=0; // (184)
GVAR_NCR_BRAHMIN_PROTECT :=0; // (185)
GVAR_NCR_DEATHCLAW_DEN :=0; // (186)
GVAR_SLAVE_RUN_KILLED :=0; // (187)
GVAR_DUNTON_DEAD :=0; // (188)
GVAR_NCR_CAR_JACKED :=0; // (189)
GVAR_NCR_MERK_WORK :=0; // (190)
GVAR_ARROYO_DOG :=0; // (191)
GVAR_HAVE_MUTATED :=0; // (192)
GVAR_MUTATE_STAGE :=0; // (193)
GVAR_PLAYER_SEX_LEVEL :=0; // (194)
GVAR_NCR_VORTIS_QUEST_STATE :=0; // (195)
GVAR_NCR_RANGERS_KNOWN :=0; // (196)
GVAR_SMILEY_STATUS :=0; // (197)
GVAR_STILL_STATUS :=0; // (198)
GVAR_STILL_FAILURE :=0; // (199)
GVAR_GRAVE_FLAGS_1 :=0; // (200)
GVAR_GRAVE_FLAGS_2 :=0; // (201)
GVAR_TORR_BRAHMIN_KILLED :=0; // (202)
GVAR_ENEMY_TORR :=0; // (203)
GVAR_ENEMY_DUNTON :=0; // (204)
GVAR_ENEMY_SMILEY :=0; // (205)
GVAR_NCR_SCMERK_HEREBEFORE :=0; // (206)
GVAR_NCR_SCMERK_HOSTILE :=0; // (207)
GVAR_NCR_SCMERK_PERSONAL_ENEMY :=0; // (208)
GVAR_NCR_SCMERK_STATUS :=0; // (209)
GVAR_NCR_SCMERK_SEED_STATUS :=0; // (210)
GVAR_NCR_LENNY_MET :=0; // (211)
GVAR_NCR_ELRON_ADJUST :=0; // (212)
GVAR_NCR_FAKE_VAULT13_MAP :=0; // (213)
GVAR_NCR_FAKE_VAULT13_HOLODISK :=0; // (214)
GVAR_MILITARY_BASE_FLAGS :=0; // (215)
GVAR_WRIGHT_FAMILY_COUNTER :=100; // (216)
GVAR_NCR_MIRA_STATE :=0; // (217)
GVAR_NCR_ROPE_KNOWN :=0; // (218)
GVAR_NEW_RENO_WARNING_TIMER :=0; // (219)
GVAR_HOLODISK_MB_OUTSIDE :=0; // (220)
GVAR_HOLODISK_MB_LEVEL_1 :=0; // (221)
GVAR_HOLODISK_MB_LEVEL_2 :=0; // (222)
GVAR_HOLODISK_MB_LEVEL_3 :=0; // (223)
GVAR_HOLODISK_MB_LEVEL_4 :=0; // (224)
GVAR_NCR_GTEGRD_ATTACK :=0; // (225)
GVAR_NCR_GATE_NIGHT :=0; // (226)
GVAR_NCR_ENCLAVE_INFO :=0; // (227)
GVAR_NCR_WESTIN_SEED :=0; // (228)
GVAR_NCR_DOROTHY_SEED :=0; // (229)
GVAR_NEW_RENO_MADE_MAN :=0; // (230)
GVAR_NEW_RENO_PRIZEFIGHTER :=0; // (231)
GVAR_NEW_RENO_PORN_STAR :=0; // (232)
GVAR_VAULT13_FOUND_GECK :=0; // (233)
GVAR_NCR_POWER_ON :=0; // (234)
GVAR_SULIK_FREE :=0; // (235)
GVAR_TORR_SEARCH_ACCEPT :=0; // (236)
GVAR_NCR_HENRY_HYPO :=0; // (237)
GVAR_ENEMY_GECKO :=0; // (238)
GVAR_GECKO_COOLANT :=0; // (239)
GVAR_NCR_POWERPLANT :=0; // (240)
GVAR_NCR_PLAYER_RANGER :=0; // (241)
GVAR_NCR_JACK_STATE :=0; // (242)
GVAR_8_BALL_TOILET_SECRET :=0; // (243)
GVAR_8_BALL_TRASH_SECRET :=0; // (244)
GVAR_NCR_GENERIC_STATE :=0; // (245)
GVAR_NEW_RENO_MCGEE_SEED :=0; // (246)
GVAR_NEW_RENO_MCGEE_KNOWN :=0; // (247)
GVAR_NEW_RENO_MCGEE_ATTACKED :=0; // (248)
GVAR_GECKO_BRAIN_DEAD :=0; // (249)
GVAR_GECKO_BRAIN_FRIEND :=0; // (250)
GVAR_SALVATORE_WARNINGS :=0; // (251)
GVAR_BISHOP_WARNINGS :=0; // (252)
GVAR_MORDINO_WARNINGS :=0; // (253)
GVAR_WRIGHT_WARNINGS :=0; // (254)
GVAR_NEW_RENO_BISHOP :=0; // (255)
GVAR_NCR_SNUFF_BISHOP :=0; // (256)
GVAR_NEW_RENO_CARLSON_PRICE :=-1; // (257)
GVAR_NEW_RENO_WESTIN_PRICE :=-1; // (258)
GVAR_NEW_RENO_HAS_REP_PRIZEFIGHTER :=0; // (259)
GVAR_NEW_RENO_ANGELA :=0; // (260)
GVAR_PLACEHOLDER_002 :=0; // (261)
GVAR_NCR_ELISE_SEED :=0; // (262)
GVAR_NEW_RENO_MRS_BISHOP :=0; // (263)
GVAR_NCR_FELIX_SEED :=0; // (264)
GVAR_NCR_BISHOP_PRICE :=0; // (265)
GVAR_NCR_CATTLE_DRIVE :=0; // (266)
GVAR_NCR_CATTLE_TIME_MIN :=0; // (267)
GVAR_NCR_CATTLE_TIME_MAX :=0; // (268)
GVAR_CARAVAN_STATUS :=0; // (269)
GVAR_CARAVAN_START :=0; // (270)
GVAR_CARAVAN_END :=0; // (271)
GVAR_CARAVAN_DRIVERS :=0; // (272)
GVAR_CARAVAN_GUARDS :=0; // (273)
GVAR_CARAVAN_CARTS :=0; // (274)
GVAR_CARAVAN_ENCOUNTERS :=0; // (275)
GVAR_CARAVAN_BRAHMIN :=0; // (276)
GVAR_CARAVAN_MASTERS :=0; // (277)
GVAR_CARAVAN_DRIVERS_TOTAL :=0; // (278)
GVAR_CARAVAN_GUARDS_TOTAL :=0; // (279)
GVAR_CARAVAN_CARTS_TOTAL :=0; // (280)
GVAR_CARAVAN_BRAHMIN_TOTAL :=0; // (281)
GVAR_CARAVAN_MASTERS_TOTAL :=0; // (282)
GVAR_CARAVAN_ENCOUNTERS_TOTAL :=0; // (283)
GVAR_NEW_RENO_MYRON :=0; // (284)
GVAR_NEW_RENO_WRIGHT_FLAGS :=0; // (285)
GVAR_NEW_RENO_WRIGHT_MYSTERY :=0; // (286)
GVAR_DEN_SLAVER_WARNINGS :=0; // (287)
GVAR_V13_V15_DALIA_STATE :=0; // (288)
GVAR_PARTY_CHILDKILLER :=0; // (289)
GVAR_MODOC_STAGE_TIMER :=0; // (290)
GVAR_MODOC_STAGE_STATE :=0; // (291)
GVAR_REDDING_WHORE_CUT :=0; // (292)
GVAR_V15_SEED_STATUS :=0; // (293)
GVAR_TOWN_REP_VAULT_15 :=0; // (294)
GVAR_ADDICT_TRAGIC :=0; // (295)
GVAR_ADDICT_JET :=0; // (296)
GVAR_MODOC_GENERIC_FLAG_1 :=0; // (297)
GVAR_DEN_CEASAR_STATUS :=0; // (298)
GVAR_MODOC_BRAHMIN_ESCAPED :=0; // (299)
GVAR_BH_CHAD :=0; // (300)
GVAR_BH_FTM :=0; // (301)
GVAR_BH_MINE :=0; // (302)
GVAR_BH_JAIL :=0; // (303)
GVAR_BH_CONSPIRACY :=0; // (304)
GVAR_BH_MISSING :=0; // (305)
GVAR_BH_MIGHTY_MAN :=0; // (306)
GVAR_BH_MINING :=0; // (307)
GVAR_TOWN_REP_GHOST_FARM :=0; // (308)
GVAR_ENEMY_BROKEN_HILLS :=0; // (309)
GVAR_SLAG_CNT :=0; // (310)
GVAR_NEW_RENO_SALVATORE_RESPECT :=0; // (311)
GVAR_NEW_RENO_TRACK_LLOYD :=0; // (312)
GVAR_NEW_RENO_GUARD_ASSIGNMENT :=0; // (313)
GVAR_NEW_RENO_FLAG_1 :=0; // (314)
GVAR_NEW_RENO_SALVATORE :=0; // (315)
GVAR_NEW_RENO_TRIBUTE :=0; // (316)
GVAR_NEW_RENO_SALVATORE_PISTOL :=0; // (317)
GVAR_NEW_RENO_ESCAPE :=0; // (318)
GVAR_GRAVES_UNEARTHED :=0; // (319)
GVAR_MOORE_STATE :=0; // (320)
GVAR_MOORE_ACCEPT_DELIVERY :=0; // (321)
GVAR_MOORE_REFUSE_DELIVERY :=0; // (322)
GVAR_SPECIAL_ENCOUNTER_FLAGS :=0; // (323)
GVAR_BH_BOSS :=0; // (324)
GVAR_BH_HENCH_COUNT :=0; // (325)
GVAR_BH_MALE_NAMES_USED :=0; // (326)
GVAR_BH_FEMALE_NAMES_USED :=0; // (327)
GVAR_BH_HENCH_KILLED :=0; // (328)
GVAR_BH_CHECKED :=0; // (329)
GVAR_BH_CARAVAN :=0; // (330)
GVAR_BH_RANK_KILLED :=0; // (331)
GVAR_REDDING_EXCAVATOR_CHIP :=0; // (332)
GVAR_REDDING_JET_LEVEL :=0; // (333)
GVAR_MAYOR_REDDING_STATUS :=0; // (334)
GVAR_REDDING_MARGE_STATUS :=0; // (335)
GVAR_REDDING_DAN_STATUS :=0; // (336)
GVAR_REDDING_JOHNSON_STATUS :=0; // (337)
GVAR_CATTLE_DRIVE_CARAVAN :=0; // (338)
GVAR_MEDICINE_CARAVAN :=0; // (339)
GVAR_JET_CARAVAN :=0; // (340)
GVAR_GOLD_CARAVAN :=0; // (341)
GVAR_REDDING_CARAVAN_STATUS :=0; // (342)
GVAR_NEW_RENO_SAD :=0; // (343)
GVAR_NEW_RENO_WRIGHT_STILL :=0; // (344)
GVAR_NEW_RENO_FLAG_2 :=0; // (345)
GVAR_NEW_RENO_WRIGHT_STILL_MISSION :=0; // (346)
GVAR_NEW_RENO_JULES_KITTY :=0; // (347)
GVAR_NEW_RENO_STOLEN_CAR :=0; // (348)
GVAR_NEW_RENO_JULES_ELDRIDGE :=0; // (349)
GVAR_GRUTHAR_DSTATUS :=0; // (350)
GVAR_WHIRLY :=0; // (351)
GVAR_MYSTERIOUS_STRANGER :=0; // (352)
GVAR_MYSTERIOUS_STRANGER_LEVEL :=0; // (353)
GVAR_NEW_RENO_DELIVERY :=0; // (354)
GVAR_NEW_RENO_EXTORTION_BROS :=0; // (355)
GVAR_NEW_RENO_ASSASSINATION :=0; // (356)
GVAR_NEW_RENO_LIL_JESUS_REFERS :=0; // (357)
GVAR_SEX_COUNTER :=0; // (358)
GVAR_RND_SALES_NAME :=0; // (359)
GVAR_RND_SALES_ENCOUNTER :=0; // (360)
GVAR_SAN_FRAN_FLAGS :=0; // (361)
GVAR_SAN_FRAN_SUB :=0; // (362)
GVAR_SAN_FRAN_TANKER :=0; // (363)
GVAR_SAN_FRAN_SHIHACKED :=0; // (364)
GVAR_SAN_FRAN_BADGER :=0; // (365)
GVAR_SAN_FRAN_ELRON :=0; // (366)
GVAR_SAN_FRAN_SPLEEN :=0; // (367)
GVAR_KNOW_DOC_HOLIDAY :=0; // (368)
GVAR_DUMAR_STATUS :=0; // (369)
GVAR_NEW_RENO_JET_SOURCE :=0; // (370)
GVAR_DEN_BECKY_JOB :=0; // (371) Aka Rebecca
GVAR_HOLY_GRENADE :=0; // (372) has the first encounter happened?
GVAR_RAIDERS_FLAGS :=0; // (373)
GVAR_DEN_FRED_STATUS :=0; // (374)
GVAR_DEN_DEREK_STATUS :=0; // (375)
GVAR_DEN_ROBBY_STATUS :=0; // (376)
GVAR_RAIDERS_COUNT :=0; // (377)
GVAR_DEN_HEATHER_STATUS :=0; // (378)
GVAR_SUPER_CAR :=0; // (379)
GVAR_BAR_BRAWL :=0; // (380)
GVAR_WADE_STATUS :=0; // (381)
GVAR_STANWELL_STATUS :=0; // (382)
GVAR_SAVINELLI_STATUS :=0; // (383)
GVAR_IMPLANTS_KNOWN :=0; // (384)
GVAR_FROG_MORTON :=0; // (385)
GVAR_REDDING_MORTON_BROTHERS :=0; // (386)
GVAR_REDDING_SHERIFF :=0; // (387)
GVAR_MODOC_ENDINGS :=0; // (388)
GVAR_WANAMINGO_OCCUPADO :=0; // (389)
GVAR_QUEST_RAT_GOD :=0; // (390)
GVAR_QUEST_RESCUE_TORR :=0; // (391)
GVAR_VAULT_JET_SOURCE :=0; // (392)
GVAR_QUEST_SUPER_REPAIR_KIT :=0; // (393)
GVAR_QUEST_PLASMA_TRANSFORMER :=0; // (394)
GVAR_GECKO_MELTDOWN :=0; // (395)
GVAR_QUEST_REPAIR_POWER_PLANT :=0; // (396)
GVAR_QUEST_OPTIMIZE_POWER_PLANT :=0; // (397)
GVAR_PARTY_NO_FOLLOW :=0; // (398)
GVAR_RND_KAGA_STATE :=0; // (399)
GVAR_VAULT_CITY_VENT :=0; // (400)
GVAR_VAULT_PIP :=0; // (401)
GVAR_MODOC_GENERIC_FLAG_2 :=0; // (402)
GVAR_SLAUGHTER_SLAG_TIME :=0; // (403)
GVAR_PIPBOY_TOUR_GUIDE :=0; // (404)
GVAR_PIPBOY_CREDITS :=0; // (405)
GVAR_NCR_GRANT_HOSTILE :=0; // (406)
GVAR_NCR_WFIELD_NOTIFY :=0; // (407)
GVAR_ENDGAME_MOVIE_ARROYO :=0; // (408)
GVAR_ENDGAME_MOVIE_MODOC :=0; // (409)
GVAR_ENDGAME_MOVIE_DEN :=0; // (410)
GVAR_ENDGAME_MOVIE_VAULT_CITY :=0; // (411)
GVAR_ENDGAME_MOVIE_RENO :=0; // (412)
GVAR_ENDGAME_MOVIE_RENO_ADD1 :=0; // (413)
GVAR_ENDGAME_MOVIE_RENO_ADD2 :=0; // (414)
GVAR_ENDGAME_MOVIE_RENO_ADD3 :=0; // (415)
GVAR_ENDGAME_MOVIE_RENO_ADD4 :=0; // (416)
GVAR_ENDGAME_MOVIE_GECKO :=0; // (417)
GVAR_ENDGAME_MOVIE_REDDING :=0; // (418)
GVAR_ENDGAME_MOVIE_BROKEN_HILLS :=0; // (419)
GVAR_ENDGAME_MOVIE_NCR :=0; // (420)
GVAR_ENDGAME_MOVIE_VAULT_15 :=0; // (421)
GVAR_ENDGAME_MOVIE_VAULT_13 :=0; // (422)
GVAR_ENDGAME_MOVIE_SAN_FRAN_SHI :=0; // (423)
GVAR_ENDGAME_MOVIE_SAN_FRAN_ELRON :=0; // (424)
GVAR_ENDGAME_MOVIE_SAN_FRAN_PUNKS :=0; // (425)
GVAR_SAN_FRAN_STRUGGLE :=0; // (426)
GVAR_SAN_FRAN_ELRON_WHIRLY :=0; // (427)
GVAR_DR_TROY_STATUS :=0; // (428)
GVAR_V13_STATUS_FLAGS :=0; // (429)
GVAR_GECKO_TIMER_MELTDOWN :=0; // (430)
GVAR_ENCLAVE_POWER_PLANT :=0; // (431)
GVAR_ENCLAVE_GRANITE_JOINED :=0; // (432)
GVAR_ENCLAVE_ALARM :=0; // (433)
GVAR_ENCLAVE_TIMER :=0; // (434)
GVAR_ENCLAVE_REACTOR :=0; // (435)
GVAR_VAULT_LYNETTE_STATUS :=0; // (436)
GVAR_DOC_JOHNSON_STATUS :=0; // (437)
GVAR_NCR_GEN_FLAGS :=0; // (438)
GVAR_CAR_BLOWER :=0; // (439)
GVAR_ENCLAVE_COMPUTER :=0; // (440)
GVAR_ENCLAVE_MARTIN :=0; // (441)
GVAR_ENCLAVE_ELDER :=0; // (442)
GVAR_JAIL_BREAK :=0; // (443)
GVAR_SAN_FRAN_ARMOR :=0; // (444)
GVAR_DEN_FLAG_1 :=0; // (445)
GVAR_DEN_FLAG_2 :=0; // (446)
GVAR_DEN_FLAG_3 :=0; // (447)
GVAR_SAN_FRAN_SPLEEN_TIME :=0; // (448)
GVAR_PLAYER_WAS_MARRIED :=0; // (449)
GVAR_DEN_SMITTY_DELIVER :=0; // (450)
GVAR_SMITTY_DELIVER_TIME :=0; // (451)
GVAR_DEN_VIC_KNOWN :=0; // (452)
GVAR_CAR_UPGRADE_FUEL_CELL_REGULATOR :=0; // (453)
GVAR_DEN_GANGWAR :=0; // (454)
GVAR_NEW_RENO_CAR_UPGRADE :=0; // (455)
GVAR_NEW_RENO_SUPER_CAR :=0; // (456)
GVAR_DEN_SEE_VIC :=0; // (457)
GVAR_STILL_START :=0; // (458)
GVAR_QUEST_JOSHUA :=0; // (459)
GVAR_ARDIN_FREEDOM :=0; // (460)
GVAR_TOTAL_WANAMINGOS :=20; // (461)
GVAR_SAN_FRAN_DAVE :=0; // (462)
GVAR_VC_MET_ED :=0; // (463)
GVAR_FRED_MONEY :=200; // (464)
GVAR_CAN_ASK_ARDIN_ABOUT_SMILEY :=0; // (465)
GVAR_VAULT_USED_TEACHING_SYSTEM :=0; // (466)
GVAR_DEN_GANG_1_COUNT :=0; // (467)
GVAR_DEN_GANG_2_COUNT :=0; // (468)
GVAR_DEN_GANG_D_DAY :=0; // (469)
GVAR_DEN_METZGER_GANG_KILL_TIMER :=0; // (470)
GVAR_DEN_GANG_TRAP :=0; // (471)
GVAR_DEN_GANG_DOOR :=0; // (472)
GVAR_V15_CRISSY_QUEST :=0; // (473)
GVAR_V15_KILL_DARION :=0; // (474)
GVAR_V15_NCR_DEAL :=0; // (475)
GVAR_V15_NCR_SPY :=0; // (476)
GVAR_SAN_FRAN_EG_NOTIFY :=0; // (477)
GVAR_SAN_FRAN_EG_A_OBJ :=0; // (478)
GVAR_ELRON_GUARDS :=0; // (479)
GVAR_ARROYO_RETURN_GECK :=0; // (480)
GVAR_NCR_BRAHMN_QST :=0; // (481)
GVAR_NCR_DRPAPR_QST :=0; // (482)
GVAR_NCR_ELMBISHOP_QST :=0; // (483)
GVAR_NCR_LYNETTE_HOLO_QST :=0; // (484)
GVAR_NCR_ENLONE_LETTER_QST :=0; // (485)
GVAR_NCR_KILL_ELRON_QST :=0; // (486)
GVAR_V13_COMP_QST :=0; // (487)
GVAR_V13_GORIS_QST :=0; // (488)
GVAR_GIMP_FLAG :=0; // (489)
GVAR_GECKO_ASSIGNED :=0; // (490)
GVAR_MODOC_SHITTY_DEATH :=0; // (491)
GVAR_ENEMY_REDDING :=0; // (492)
GVAR_VAL_TOOLS :=0; // (493)
GVAR_FALLOUT_2 :=0; // (494)
GVAR_NEW_RENO_FLAG_3 :=0; // (495)
GVAR_MR_BISHOP_SAFE :=0; // (496)
GVAR_VAULT_BOOZE_SMUGGLING :=0; // (497)
GVAR_ENCLAVE_COUNTDOWN :=0; // (498)
GVAR_ENCLAVE_FRANK_DEAD :=0; // (499)
GVAR_NCR_BRAHMIN_QST :=0; // (500)
GVAR_NEW_RENO_KITTY_MAGAZINES :=0; // (501)
GVAR_NCR_FREE_SLAVES_QST :=0; // (502)
GVAR_NEW_RENO_STUART_DEAL :=0; // (503)
GVAR_NEW_RENO_FIGHT_LEVEL :=0; // (504)
GVAR_ENEMY_VAULT_COURTYARD :=0; // (505)
GVAR_NEW_RENO_ROUND_NUMBER :=0; // (506)
GVAR_NEW_RENO_ROUND_TIME :=0; // (507)
GVAR_NEW_RENO_DUDE_SCORE :=0; // (508)
GVAR_NEW_RENO_BOXER_SCORE :=0; // (509)
GVAR_NEW_RENO_FIGHT_STATUS :=0; // (510)
GVAR_NAVARRO_BASE_ALERT :=0; // (511)
GVAR_NAVARRO_FOB :=0; // (512)
GVAR_NAVARRO_K9 :=0; // (513)
GVAR_NAVARRO_POWER_CENTER :=0; // (514)
GVAR_NAVARRO_VERTIBIRDS :=0; // (515)
GVAR_STANWELL_PAYOUT :=0; // (516)
GVAR_WADE_PAYOUT :=0; // (517)
GVAR_SAVINE_PAYOUT :=0; // (518)
GVAR_SAN_FRAN_SHI_WHIRLY :=0; // (519)
GVAR_SIERRA_GNN_HOLODISK :=0; // (520)
GVAR_SIERRA_MISSION_HOLODISK :=0; // (521)
GVAR_ELRON_HOLODISK :=0; // (522)
GVAR_NEW_RENO_KILL_DADDY_WEAPON :=0; // (523)
GVAR_READ_FRANCIS_NOTE :=0; // (524)
GVAR_ENEMY_CONSPIRATORS :=0; // (525)
GVAR_MARCUS_DEAD :=0; // (526)
GVAR_RAIDER_SECRET_ENTRANCE_KNOWN :=0; // (527)
GVAR_COMING_FROM_INSIDE_RAIDERS :=0; // (528)
GVAR_VAULT_STARK_RECON :=0; // (529)
GVAR_NEW_RENO_MRS_BISHOP_COMBINATION :=0; // (530)
GVAR_TALKED_TO_ELDER :=0; // (531)
GVAR_SAN_FRAN_FUEL_TANK_QST :=0; // (532)
GVAR_SAN_FRAN_NAV_TANK_QST :=0; // (533)
GVAR_SAN_FRAN_FOB_TANK_QST :=0; // (534)
GVAR_SAN_FRAN_ELRON_GAS_QST :=0; // (535)
GVAR_SAN_FRAN_BADGER_GFRIEND_QST :=0; // (536)
GVAR_SAN_FRAN_LOPAN_KDRAGON_QST :=0; // (537)
GVAR_SAN_FRAN_DRAGON_KLOPAN_QST :=0; // (538)
GVAR_SAN_FRAN_ARMOR_QST :=0; // (539)
GVAR_FINISHED_STARK_RECON :=0; // (540)
GVAR_VAULT_CITY_DESIGNER_NOTES :=0; // (541)
GVAR_BH_POWER :=0; // (542)
GVAR_NEW_RENO_SUSPECT_JJJ :=0; // (543)
GVAR_NEW_RENO_SUSPECT_JULES :=0; // (544)
GVAR_NEW_RENO_SUSPECT_LIL_JESUS :=0; // (545)
GVAR_NEW_RENO_SUSPECT_RENESCO :=0; // (546)
GVAR_NEW_RENO_WESTIN_SNUFF_PIP :=0; // (547)
GVAR_NEW_RENO_CARLSON_SNUFF_PIP :=0; // (548)
GVAR_NEW_RENO_ELDRIDGE_PISTOL_QUEST :=0; // (549)
GVAR_DEN_CAR_PART_PIP :=0; // (550)
GVAR_DEN_ANNA_LOCKET_PIP :=0; // (551)
GVAR_NEW_RENO_POISON_STILL_TIME :=0; // (552)
GVAR_SAN_FRAN_WONG_EAT_TIME :=0; // (553)
GVAR_NAVARRO_XARN :=0; // (554)
GVAR_SAN_FRAN_KILL_OZ9_QST :=0; // (555)
GVAR_NEW_RENO_ETHYL_MEETING_TIME :=0; // (556)
GVAR_SAN_FRAN_VERTI_STEAL_SHI_QST :=0; // (557)
GVAR_SAN_FRAN_VERTI_STEAL_ELE_QST :=0; // (558)
GVAR_SAN_FRAN_KILL_EMP_QST :=0; // (559)
GVAR_SAN_FRAN_VERTI_SHI_QST :=0; // (560)
GVAR_SAN_FRAN_VERTI_ELE_QST :=0; // (561)
GVAR_BROKEN_HILLS_CARAVAN_POOCH_SCREW :=0; // (562)
GVAR_CHAD_DEAD :=0; // (563)
GVAR_SAN_FRAN_JASHUA_STATUS :=0; // (564)
GVAR_SAN_FRAN_BOS_QUEST :=0; // (565)
GVAR_NCR_GUARDS_CHECK_OBJ :=0; // (566)
GVAR_ENEMY_BANK_GUARDS :=0; // (567)
GVAR_ENCLAVE_TURRET_GUARD :=0; // (568)
GVAR_ENCLAVE_TURRET_DETENTION :=0; // (569)
GVAR_ENCLAVE_TURRET_SCIENCE :=0; // (570)
GVAR_ENCLAVE_TURRET_PRESIDENT :=0; // (571)
GVAR_ENCLAVE_TURRET_MAIN :=0; // (572)
GVAR_HOLODISK_ENCLAVE_SECURITY :=0; // (573)
GVAR_HOLODISK_ENCLAVE_STATE :=0; // (574)
GVAR_HOLODISK_ENCLAVE_WORD :=0; // (575)
GVAR_HOLODISK_ENCLAVE_CHEMICAL :=0; // (576)
GVAR_HOLODISK_ENCLAVE_ATOMIC :=0; // (577)
GVAR_ENCLAVE_TURRET_HELP_PLAYER :=0; // (578)
GVAR_NEW_RENO_GUARD_MESSAGE_TIMER :=0; // (579)
GVAR_MORTON_GANG :=10; // (580)
GVAR_GECKO_WORKING_ON_PLANT :=0; // (581)
GVAR_VIGNETTE_SEQUENCE :=0; // (582)
GVAR_PLANT_SCHEDULED_FOR_CHANGE :=0; // (583)
GVAR_DROP_PLAYER_BY_VAULT_8 :=0; // (584)
GVAR_ENCLAVE_COM_LINE :=0; // (585)
GVAR_LEFT_CAR_AT_RAIDERS :=0; // (586)
GVAR_RAIDERS_CAR_ELEVATION :=0; // (587)
GVAR_SEXPERT :=0; // (588)
GVAR_GIGALO :=0; // (589)
GVAR_DUDE_VIRGIN :=0; // (590)
GVAR_MADE_MAN_SALVATORE :=0; // (591)
GVAR_MADE_MAN_BISHOP :=0; // (592)
GVAR_MADE_MAN_MORDINO :=0; // (593)
GVAR_MADE_MAN_WRIGHT :=0; // (594)
GVAR_NCR_SPY_HOLO_DOWNLOAD :=0; // (595)
GVAR_NCR_HISTORY_HOLO_DOWNLOAD :=0; // (596)
GVAR_NCR_WESTIN_HOLO_DOWNLOAD :=0; // (597)
GVAR_TYPHON_QUEST_STATUS :=0; // (598)
GVAR_8_BALL_VAULT_TERMINAL :=0; // (599)
GVAR_RAIDERS_DEAD :=0; // (600)
GVAR_KLAMATH_GENERATOR :=0; // (601)
GVAR_ENTERED_GUARDIAN :=0; // (602)
GVAR_BATH_HOUSE_REJECT :=0; // (603)
GVAR_SKYNET :=0; // (604)
GVAR_SPECIAL_ENCOUNTER_BRIDGE :=0; // (605)
GVAR_SPECIAL_ENCOUNTER_HOLY2 :=0; // (606)
GVAR_SPECIAL_ENCOUNTER_TOXIC :=0; // (607)
GVAR_SPECIAL_ENCOUNTER_PARIAH :=0; // (608)
GVAR_SPECIAL_ENCOUNTER_BRAHMIN :=0; // (609)
GVAR_SPECIAL_ENCOUNTER_WHALE :=0; // (610)
GVAR_SPECIAL_ENCOUNTER_HEAD :=0; // (611)
GVAR_SPECIAL_ENCOUNTER_SHUTTLE :=0; // (612)
GVAR_SPECIAL_ENCOUNTER_GUARDIAN :=0; // (613)
GVAR_SPECIAL_ENCOUNTER_HOLY1 :=0; // (614)
GVAR_SPECIAL_ENCOUNTER_WOODSMAN :=0; // (615)
GVAR_GECKO_FIND_WOODY :=0; // (616)
GVAR_SPECIAL_ENCOUNTER_CAFE :=0; // (617)
GVAR_GECKO_DESCENDANT_KNOWN :=0; // (618)
GVAR_FIND_VIC :=1; // (619)
GVAR_SPECIAL_ENCOUNTER_UNWASHED :=0; // (620)
GVAR_KLAMATH_SCORPIONS_KILLED :=0; // (621)
GVAR_KLAMATH_SCORPIONS_TOTAL :=0; // (622)
GVAR_ENCLAVE_ENEMY_GUARD :=0; // (623)
GVAR_ENCLAVE_ENEMY_PRESIDENT :=0; // (624)
GVAR_ENCLAVE_ENEMY_TRAPS :=0; // (625)
GVAR_ENCLAVE_ENEMY_REACTOR :=0; // (626)
GVAR_ENCLAVE_ENEMY_DETENTION :=0; // (627)
GVAR_TOWN_REP_NAVARRO :=0; // (628)
GVAR_GAVE_GECK_EXP :=0; // (629)
GVAR_DUDE_START_SEQ_1 :=0; // (630)
GVAR_MODOC_GHOST_SEED_PIP :=0; // (631)
GVAR_PARTY_MEMBERS_HIDDEN :=0; // (632)
GVAR_RESERVED_VAR0 :=0; // (633)
GVAR_RESERVED_VAR1 :=0; // (634)
GVAR_RESERVED_VAR2 :=0; // (635)
GVAR_RESERVED_VAR3 :=0; // (636)
GVAR_RESERVED_VAR4 :=0; // (637)
GVAR_RESERVED_VAR5 :=0; // (638)
GVAR_RESERVED_VAR6 :=0; // (639)
GVAR_RESERVED_VAR7 :=0; // (640)
GVAR_RESERVED_VAR8 :=0; // (641)
GVAR_RESERVED_VAR9 :=0; // (642)
GVAR_RESERVED_VAR10 :=0; // (643)
GVAR_RESERVED_VAR11 :=0; // (644)
GVAR_RESERVED_VAR12 :=0; // (645)
GVAR_RESERVED_VAR13 :=0; // (646)
GVAR_RESERVED_VAR14 :=0; // (647)
GVAR_RESERVED_VAR15 :=0; // (648)
GVAR_RESERVED_VAR16 :=0; // (649)
GVAR_RESERVED_VAR17 :=0; // (650)
GVAR_RESERVED_VAR18 :=0; // (651)
GVAR_RESERVED_VAR19 :=0; // (652)
GVAR_RESERVED_VAR20 :=0; // (653)
GVAR_RESERVED_VAR21 :=0; // (654)
GVAR_RESERVED_VAR22 :=0; // (655)
GVAR_RESERVED_VAR23 :=0; // (656)
GVAR_RESERVED_VAR24 :=0; // (657)
GVAR_RESERVED_VAR25 :=0; // (658)
GVAR_RESERVED_VAR26 :=0; // (659)
GVAR_RESERVED_VAR27 :=0; // (660)
GVAR_RESERVED_VAR28 :=0; // (661)
GVAR_RESERVED_VAR29 :=0; // (662)
GVAR_RESERVED_VAR30 :=0; // (663)
GVAR_RESERVED_VAR31 :=0; // (664)
GVAR_RESERVED_VAR32 :=0; // (665)
GVAR_RESERVED_VAR33 :=0; // (666)
GVAR_RESERVED_VAR34 :=0; // (667)
GVAR_RESERVED_VAR35 :=0; // (668)
GVAR_RESERVED_VAR36 :=0; // (669)
GVAR_RESERVED_VAR37 :=0; // (670)
GVAR_RESERVED_VAR38 :=0; // (671)
GVAR_RESERVED_VAR39 :=0; // (672)
GVAR_RESERVED_VAR40 :=0; // (673)
GVAR_RESERVED_VAR41 :=0; // (674)
GVAR_RESERVED_VAR42 :=0; // (675)
GVAR_RESERVED_VAR43 :=0; // (676)
GVAR_RESERVED_VAR44 :=0; // (677)
GVAR_RESERVED_VAR45 :=0; // (678)
GVAR_RESERVED_VAR46 :=0; // (679)
GVAR_RESERVED_VAR47 :=0; // (680)
GVAR_RESERVED_VAR48 :=0; // (681)
GVAR_RESERVED_VAR49 :=0; // (682)
GVAR_RESERVED_VAR50 :=0; // (683)
GVAR_RESERVED_VAR51 :=0; // (684)
GVAR_RESERVED_VAR52 :=0; // (685)
GVAR_RESERVED_VAR53 :=0; // (686)
GVAR_RESERVED_VAR54 :=0; // (687)
GVAR_RESERVED_VAR55 :=0; // (688)
GVAR_RESERVED_VAR56 :=0; // (689)
GVAR_RESERVED_VAR57 :=0; // (690)
GVAR_RESERVED_VAR58 :=0; // (691)
GVAR_RESERVED_VAR59 :=0; // (692)
GVAR_MODOC_JONNY_PIP :=0; // (693)
GVAR_NEW_RENO_FLAG_4 :=0; // (694)
Category:Fallout game files
Category:Fallout demo game files
Category:Fallout 2 game files