The Angrin-Tyrus Concordant, Alliances Signed in Blood

== Tiamat Aftermath ==
When the Divergence happened after the fall of Sanctus, the once conquered realms recognised their ancestral roots and declared their independence once again. Notably the powerful kingdoms of Angrin, Tyrus, Cynthia and Viola. Each reclaiming their capital cities, But all except for Cynthia were at war with each other as to whom should take up the crown of their kingdoms. After certain powerful figures rose to power in the three kingdoms of Angrin, Tyrus and Viola in the late 30s PTC it would seem that the internal bloodshed would come to an end for the time being. Until the first Khazan War happened. During the first war the north, Viola, was taken by surprise and quickly submitted to the Empire. An alliance between Angrin, Tyrus and Cynthia held the line at the Barmark River to push back the Khazans but at great losses. Once the war with the Khazans came to an end, soon after Angrin and Tyrus were at each others throats thinking the other weak and this an opportune time to push the advantage to become the new power in the West. Years of stale war ensued, which again was put on hold during the Second Khazan War. To which point the old alliances were formed again but the line at Cynthia buckled and the war came to an end with Cynthia suffering the most from it. Once again, war between the realms began between all three of the major kingdoms now. But with Cynthia's southern ally it managed to hold its own on the three way. The Third Khazan War brought a final end to these stalemate wars which the central kingdoms found themselves in as the kings of both Angrin and Tyrus were assassinated, their heirs also killed or kidnapped and taken back to Khazanov as bargaining chips. Halfway through the third war with Khazanov is when the two bloodied kingdoms decided that there formed alliance through the common enemy should not be broken. 
== Overview ==
The Concordant is a political alliance between the two nations of Angrin and Tyrus. Much blood has been spilled between the two. As enemies and allies. When the nations weren't fighting each other, they were fighting the northern invaders side by side. It was after the assassination of their kings that the wise ones of their councils agreed to form a permanent alliance through the Concordant Treaty. Ending hostilities with each other and to form the Concordant Assembly. This allowed easier trade, military protection and de-escalation of meaningless conflicts between the old monarchies noblemen. The most esteemed merchants, military officers, noblemen and scholars partake in the Assembly where they debate and discuss the future actions of the Concordant. The elected High Chancellor of the Assembly acts as the face of the nation to outside powers. 
The Assembly: A large number of the representative senators on the Concordant Assembly are part of or elected by a guild of sorts. Except for the High Chancellor's treasurer and Grand Field Marshal. Those two individuals are chosen by the High Chancellor themselves. The common folk of the concordant don't get to decide at all who is placed on the Assembly. And every guild has their own way of determining who would best represent their guild on the Assembly. But usually it boils down to either the leader of the Guild, or someone close to the Guild leader. The rest of the members rose above their station and gained some form of fame or wealth which in turn buys them power and a seat on the Assembly. Famous adventurers, generals, scholars and even straight up celebrities in the arts are on the Assembly. Many of the previous royal council members have been weened out of the Assembly, with more ambitious individuals taking their place. 
== Economy and Culture ==
The high and mighty of Concordant society work towards the growth of it, the common people of Angria and Tyrus are not so fond of this alliance and of each other. Cultural and ideological differences between the two differ too much. In Angrin more folk held onto the Sanctun influences of old, speaking Korinthian as part of their everyday tongue. The Tyruns being more hardy and cynical because of how hard they were hit during the Khazan Wars being on the north border. Regardless of tensions between the commoners, trade between the realm runs smoothly and profits are numerous. The Concordant's lands are by no means poor or hard strapped for cash. 
Guilds: Trade guilds have thrived in this new Concordant as the borders between the two kingdoms have broken down. And with easier trade allows for artisan guilds to freely experiment and innovate more in its creations due to great minds and greater quality and quantity of resources being plentiful. Its understandable why guild members in the assembly wish to expand the influence of the concordant to other nations, by force or otherwise. You have your traditional guilds such as masons, merchants, mercenaries, bankers, and the like. You also have the guilds where their existence is known, but split on whether they should be allowed on the Assembly. Such examples are The Crow's Foot whom pose as a merchant and shipping guild, represented on the Assembly. Another being the House of Orators, posing as a scholars guild focused on history, when in actual fact are spies for hire. 
== Politics, Perception and Magic ==
The Concordant since its formation has ceased most of its infighting and looked to the threats surrounding it. More than three fourths of the assembly support outwards expansion through military or political means. The bitter rivalry between the Concordant and Cynthia runs deep. Spies and saboteurs are always on the prowl in Cynthia to incite violence and attack from Khazanov to which the Concordant would pledge their support to. So they can later split the spoils between the two of them. Or to mount a navel invasion of Korinthia to force them into the Concordant. The overbearing presence of the Concordant can also be felt on the various principalities on its borders. 
Mages of Employment: Its very rare to see a mage going about their business on their own in the Concordant. More often than not, mages are employed by more powerful guilds for various uses. Utility or as a show of force. The Assembly employs a few powerful mages that have their protection from the inquisition. They act as personal agents of highly influential senators and the High Chancellor. Used for enchanting items for elite guards or other agents, body guards, negotiators, ambassadors and providing council in strategy. The Concordant has an infamous guild of mages that act as assassins for hire. The Mortem Vitae. Expensive and underground. They are careful to keep out of reach of the inquisition but make their name well known enough to attract those who can afford their services.