The Council of Wyrms (CWS)

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Io, the Concordant Dragon, believes in harmony and agreement. When the Ninefold Dragon brought his children together on the islands of Io's Blood, he demanded that they find a way to live together-a way that did not lead to war. Through prophetic dreams, Io guided three dragons, each of whom represented the best of their race. One by one, they dreamed of a vision: the Council of Wyrms. 
"We need a place large enough for many dragons to gather," declared Exaurdon the Gold after arising from his dreams. "We need a lair for all dragons, in a place where no clan or family holds sway. I have seen this place, with its golden plains and its gigantic lair. In my dreams, it was called All Clans Isle." 
"A place to gather is all well and good," Bloodtide the Red countered, "but what will keep such a place from becoming another killing field? We must replace the dragon wars with something as decisive yet not as deadly. In my dreams, I have seen the challenge of Claw and Wing." 
"Both visions  must  be merged,"  Starratiel  of the amethyst dragons proclaimed. "Neither one by itself will satisfy both the dragons and Great Io. I have seen the way to bind them. In my dreams, I saw a council of dragons gathering to decide the course of Io's Blood, to mediate the formal challenges, to deal with problems that no single clan or family can hope to overcome. Not just any dragon will sit upon this council. Nay, only the best among us—only the wyrms and great wyrms-for  this will be a Council of Wyrms!" 
Starratiel donated her clan's island for use by the soon-to-be-formed Council. She moved her kin  to nearby Starshine Island, where the amethyst dragons settled in the northeast mountains. From that point on, the council island was called All Clans Isle, using the name from Exaurdon's dreams.  Almost every  clan provided  vassals-mostly dwarves and gnomes-to  construct the huge aerie, while the three dragon leaders huddled together to devise the rules of the Council itself. Because the island and the aerie needed a caretaker and because she felt such a task was better suited to one who had a balanced perspective, Starratiel turned her clan over to her eldest son to dedicate herself entirely to the Council of Wyrms. She became a dragon without a clan who was a member of all clans. She became custodian, caretaker, and secretary for the Council. To this day, an amethyst dragon of Starratiel's descent holds this important post. 
From the moment the first session was called, the Council proved itself invaluable for keeping dragon blood from boiling into war. It provided a forum for verbalizing problems and reaching solutions, for presenting ideas and opinions. It allowed dragons of different outlooks and temperaments to work together toward a common cause. The Council provided a calming influence, where before problems were solved through deadly combat. The Council of Wyrms continues to the current age to mediate the clans, keeping the terrible specter of Dragon War at bay. 
This chapter discusses the intricacies of the Council in all its aspects, concluding with important information for incorporating the Council of Wyrms into game play by Dungeon Masters and player characters alike.