Elite Rogue toys

The Hall of Rogues (Willston) – Elite Membership
Only open to Thieves, Assassins, Monks and Illusionists, elite membership is the gift of the guildmaster and is by invitation. Elite members gain access to the guildmasters inventory of equipment (when available) and also access to information that comes through the guild. There is an agreement that Elite members will provide services to the guildmaster on an as requested basis.
Equipment Available
Watchful Eye – 60gp
Two stones, when activated one can be left in a spot and the user can view what this stone ‘sees’ through the other stone. Duration 1hr, range up to a mile.
Caustic Fumes – 30gp
Very small glasslike spheres, there is enough in a pack to cover a 10’ diameter area. If stood upon the spheres release a pungent gas. Save vs. poison @-2
Fail: stagger around helplessly for 1 round, (probably necessitating further saves next round), -4 to Dex, To Hit and Saves for D8 rounds
Save: -2 to Dex, To Hit and Saves for D4 rounds
Strange Noises – 20gp
A small stone that when activated behaves like it had a magic mouth cast on it (in terms of activation conditions etc.). Except that the noise it gives off is as of an Audible Glamour spell. Activation takes one round as the user ‘briefs’ the stone on what to activate on and what noises to make (and in what direction) – simple commands only (e.g. If anyone comes within 5’, make a noise of a door being opened 10’ behind them)
Lock Disolver – 20gp (usable by Thief/Monk only, must have 16+ Dex to use safely)
A small vial of liquid that can be poured into a keyhole. Unless the lock is magical, the lock is destroyed within D4 rounds and the door can easily be opened (of course bolts on the other side might get in the way).