Bank of Lockers

As you tiptoe through the dank, abandoned halls of the school, you happen upon a seemingly endless row of lockers, sectioned off by grade level.
Could they contain treasures? Or unspeakable horrors?
Or speakable horrors?!
Location: Pleasanton > Pleasanton High School
==Freshman Lockers==
This locker seems very simple, if a little worse for wear. No locker or visible deterrants. Only a Freshman would be so foolish
Or is it... a trap?
===Enemies===
Name	Lvl	HP 	Special Abilities	Drops
Maledictorian	7 	525	 	Zombie Wallet
===Items===
*Cheap Candy
*Coping with Zombie-ism Pamphlet
*Parsnip Juice
*Zombie Wallet
==Sophomore Lockers==
Requires Skeletal Key
This locker has a large, sturdy looking padlock on the door, clearly a sign of lessons learned. The owner is surely a more seasoned veteran of these hallowed halls, a Sophomore, perhaps?
You'll clearly need a key to gain access, but what horrors or treasures could await behind this door?
===Enemies===
Name 	Lvl 	HP 	Special Abilities 	Drops
Locker Durability Buff 	N/A 	N/A 	10% increase to Durability - 6 Adventures 	N/A
Locker Durability Debuff	N/A 	N/A 	10% decrease to Durability - 6 Adventures 	N/A
Green Mist 	N/A 	N/A 	Susceptible to Taint damage - 8 Adventures	N/A
Zombie Hunter
Zombie hunter cheermonger f.png
Zombie hunter cheermonger m.png
Zombie hunter dodgebrawler f.png
Zombie hunter dodgebrawler m.png
Zombie hunter emomancer f.png
Zombie hunter emomancer m.png
Zombie hunter mathemagician f.png
Zombie hunter mathemagician m.png
Zombie hunter slackninja f.png
Zombie hunter slackninja m.png	(varies)	(varies)	Only attacks if you're a zombie 	(varies)
===Items===
*Oodle of Noodles (x5)
*Sparkler
==Junior Lockers==
Requires Junior Locker Combination, which can be made by crafting two Junior Combination Pieces. After opening the locker you must buy 2 new combination pieces from other players.
This locker's defenses are considerable, not the least of which being the seemingly indestructible combination lock. The cherry on top, the unholy duct tape, is a level of nefariousness that only a third-year could conjure.
You're not getting anywhere with this locker unless you have a combination. The rewards could surely be great...assuming the risk isn't greater.
===Enemies===
Name	Lvl	HP	Special Abilities	Drops
 	 	 	 	
===Items===
*Tainted Ward
*Hall Pass
*Detention Slip (x5)
*Bedazzled Bombs (x3)
*Parsnip Juice (x2)
*Oodles of Noodles (x3)
*L7 U2 V8 (x3)
==Senior Lockers==
Requires being a zombie, Senior Combination, which is obtained by crafting four Senior Combination Pieces together, as well as a Skeletal Key.
You come upon a veritable fortress of a locker, its barbed wire serving more as a warning than as an actual deterrent. The real obstacles here are the two locks. One could be bypassed with a simple key, but the other requires a combination of some complexity. This is clearly a Senior's doing, a grizzled veteran of these halls who's just trying to make it through their final days.
The treasures it could contain are immeasurable...as are the dangers
===Enemies===
Name 	Lvl	HP 	Special Abilities	Drops
Locked Pest Monster	9 	1095	 	Locked Pest Monster Head
===Items===
*The Zombie Hunter - Lv8 Armor
*Boomstick - Level 8 weapon
*Locked Pest Monster's Head - Level 1 Pet
Category:Article stubs
Category:Places