Rapid Fire Missiles

thumb|250px|right|A technique in action.
Rapid Fire Missiles is a technique used in Metroid Prime to shoot Missiles in rapid succession, making its rate of fire comparable to that of the 2D Metroid games. To utilize this technique, Samus must first shoot a Missile with the Y button, then press the A button to change the Arm Cannon back into beam mode. Doing this cancels the delay after firing a Missile, so she is able to fire another Missile. Repeating this allows her to fire Missiles quite a bit faster than she usually can (Press Y, A, Y, A etc.). This technique can be used to quickly dispatch powerful creatures and bosses. It is also possible to perform by switching to the Power Beam and holding the C-Stick up and simply press the missile button.
In Wii versions of Metroid Prime (New Play Control! and Trilogy), this technique can be still utilized by pressing the D-pad down to fire a missile, then the A buttonB Button if "Swap Jump/Fire" is enabled. to switch back into beam mode (that is: down, A, down, A etc.). It remains usable in Metroid Prime Remastered, by pressing R on the right Joy-Con and A quickly afterwards, then repeat.
Regardless of the version, this technique can only be used while the Arm Cannon is in the Power Beam formation.
==Trivia==
*In Metroid Prime 2: Echoes, Samus is able to utilize Rapid Fire Missiles via hacking. Due to being part of Echoes, this is also possible in Multiplayer.
**In Single-Player mode, this can be used to difficultly open Multi-Lock Blast Shield doors without the need of the Seeker Missile upgrade.
**During Multiplayer, Rapid Fire Missiles can be combined with Super Missiles.
*It is also known as Missile/Beam Cancelling.
==References==
ru:Ракетная очередь
Category:Glitches