Vehicles/KALKI

==Description==
The production version of the Kalki is a complete redesign of the experimental version. Many components from the SturmFeur are reused, but the chassis has been updated to 150 tons. The Kalki is now powered by a Fuel Cell engine, which reduces cost. It also mounts a pair of Magshots for protection. The Cruise Missile 50 launcher still only has one reload, but engineers were able to upgrade the armor protection to seven tons. 
Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Monolithic 	Big Bad: -1 Lance Resolve Per Round for All Enemies (Trait)
40 	Advanced Optics 	All Seeing: +25% Vision Range (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=100 S=105	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Scatter
Sensor Sniper
Cruise Missile50	
Sides/Turret	Health	A=80 S=105	A=80 S=105 	A=80 S=105
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
2x MagShot	
Right Side Tracks
Rear 	Health	 	A=60 S=105 	
Rear 	Fixed 	 	
2x Ammo Cruise Missile50
Ammo MagShot
Armor (1)
Structure (1)
Tracked Propulsion System
Engine Fuel Cell (2)
Engine Core 300
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\Superheavys\Base\vehicle\vehicledef_Kalki.json