Go Galactic!

This is currently a work in progress.
GO GALACTIC! is an RP science fiction RP setting that's a bit quirky.
== Technology Lists ==
=== Weapons ===
* Ballistic Projectile
* Mass Driver
* Laser
* Plasma
* Disintegrator - Disintegrators cause a target's molecular integration to disengage resulting in the target become a pile of molecules without structure.
* Vaporizer - This type of weapon causes the target to instantly obtain the Gas state of matter.
* Atomizer - An Atomizer, can be used in an industrial setting but when weaponized causes the distance between the atoms keeping the target together to grow further apart effectively reducing them to Atoms.
== Great Galactic Randomize-o-matic Station ==
This is a place for random generation tables.
=== Galaxy Generators ===
Shape of the Galaxy	Shape of the Galaxy
Roll (1d6) 	Shape
1 	Irregular
2 	Elliptical
3 	Ring
4 	Spiral
5 	Disc
6 	Spherical
A Primary Species should be generated for the Galaxy. This will be the most common species that inhabits it. Go to the species generator to generate one, then modify the Galactic Government role by the modifier indicated by the pre-sapient Ecological Role (-1 for Pred, 0 modifier for Survivor, +1 for Prey).
Galactic Government Generator (Advanced)	Galactic Government Generator (Advanced)	Galactic Government Generator (Advanced)
Roll (1d12) 	Government 	Description
1 	None 	This Galaxy has no Galactic Government.
2 	Alliance 	The Galaxy is governed by an alliance of sovereign planets, corporations, systems, and other interstellar bodies. This alliance has come together for mutual benefit though it has no single document detailing it's member's relationship with one another- in fact it is a series of treaties that unite them. The Alliance could dissolve (bringing the Galaxy to having no government) or it could become a Confederacy should some single document be signed between the members defining their relationship. The Allied Forces consist of military forces from the various Allies who have come together for joint military action when the need arises.
3 	Confederacy 	
4 	Trade League 	The Galaxy is governed by a league of Merchant Republics, Merchant Princes, Guilds, and Corporations joined together for economic growth, the protection of trade, and mutual prosperity. Even non-members are in some way influenced or able to be influenced by this league's policies. The League has little concern for social matters unless such matters promise additional revenue.
5 	Federation 	
6 	Hegemony 	A powerful state's government serves as hegemon over the Galaxy. They can veto or overrule government action in those states under it's authority or by military might or economic sanction or both compel the rest of the galaxy to follow it's will.
7 	Presidential Republic 	
8 	Parliamentary Republic 	
9 	Theocratic Republic 	The galaxy is governed by a spiritualistic democracy where in the democratic process is supervised by a religious council that serves in an advisory role.
10 	Aristocratic Republic 	
11 	Megacorporation 	The galaxy is under the governance of a corporation that holds a monopoly over civilized space.
12 	Bureaucracy 	This galaxy is governed by a bureaucracy, a series of departments staffed by non-elected government officials who obtained their positions through meritocracy advancement with in departments specializing in specific aspects of the galaxy's administration. Such as defense, healthcare, revenue, sanitation, etc with most internal conflict deriving from disagreements regarding whose department has jurisdiction to implement a solution to situations that arise in the galaxy.
13 	Constitutional Dictatorship 	
14 	Elected Imperial Monarchy 	
15 	Hereditary Imperial Monarchy 	
16 	Immortal Imperial Monarchy 	
17 	Autonomous Service Grid 	The galaxy is 'stewarded' by an autonomous network of semi-independent artificial intelligences that supercede organic societies with in the network's influence with a preference for organic life to live comfortable, secure lives where all is provided for them with in healthy reason. This government has the Robot military policy.
Galactic Government Policy (for 4-16 rolls in government) - Military	Galactic Government Policy (for 4-16 rolls in government) - Military	Galactic Government Policy (for 4-16 rolls in government) - Military
Roll 	Policy Name 	Discription
1 	Mercenaries 	The Galactic Government relies on the hiring of private military companies for manpower.
2 	Standing Army 	
3 	Warrior Caste Species 	The Galactic Government's military force is comprised of members of a single species whose society has been refined so they may serve this single purpose.
4 	Clones 	Military consists of organic clones grown, indoctrinated, and trained to serve the galactic state.
5 	Remote Controlled Machines 	Military consists of mechanical 'warframes' piloted by organics from a distance through a remote interface.
6 	Automated 	Military consists of AI controlled and directed mechanical units.
=== Planetary Generators ===
Planetary Type Generator	Planetary Type Generator	Planetary Type Generator
Roll (1d#) 	Type 	Description
1 	Barren 	Hey look a rock... and another rock... and- wow no atmosphere- better bring an air tank. Barren Worlds are devoid of life and atmosphere. A truly barren world also has no ore of value- it's just- a worthless rock.
 	Volcanic World 	
 	Desert 	
3 	Tundra 	
4 	Swamp World 	
 	Taiga 	
 	Jungle World 	
5 	Water World 	
 	Floating Islands 	
 	Gas Giant 	
 	Zoo Planet 	
6 	Resort Planet 	
 	City Planet 	
 	Factory World 	
 	Prison Planet 	
 	Fortress World 	This planet consists of various planetary defense emplacements, military bases, arms factories, and other features vital to a military force.
==== City Planet Generators ====
City Planet Inhabitants	City Planet Inhabitants
Roll 	Result
1 	Abandoned - The City Planet is completely devoid of sentient life.
2 	Non-Primary Species - A single non-primary species inhabits the city planet.
3-5 	Primary Species - The Galaxy's Primary species inhabits the city planet.
6 	Cosmopolitan - The Primary Species plus 2 others comprise the three most common inhabitants of the City Planet. Other species comprise minorities in the population.
City Planet Government Generator	City Planet Government Generator	City Planet Government Generator
Roll (1d10) 	Government 	Discription
1 	Civil Collapse 	Civic order on this City Planet has broken down resulting in the planet fragmenting between rival gangs conducting gang wars, corporations seeking to protect their assets and/or destroy the presence of rival corporations, revolutionaries seeking supremacy in order to institute their desired government and policies, and what remains of the public's law enforcement agencies.
2 	Free City 	This city planet does not have a traditional municipal style government. Refer to Supplement - Free City below.
3 	Digital Forum 	Citizens gather in a network based municipal forum to vote on policy and elect officials to carry out those policies.
4 	Mayor-Council 	Citizens elect a Mayor to serve as executive of the city. Legislation is carried out by an elected council.
5 	Council-Manager 	An elected council elects from among it's members a manager who serves as executive of the city.
6 	Commission 	The commission consists of commissioners elected to preside over specific ares of municipal importance; police, fire, sewage, etc. One of them will be chosen by the commissioners to serve as Mayor who presides over the meetings of the commission. The commission has both executive and legislative power.
7 	Corporate Manager 	The City Planet is owned by a mega-corporation which holds a monopoly over the planet's economy- effectively having a captive consumer base with in an ivory tower social-ecosphere. An employee either native or from another world is hired to manage the city alongside local department heads such as the head of security, sanitation, etc.
8 	Appointed Mayor 	The city planet's mayor is appointed by an extra-planetary authority to govern the city. They appoint a council that manages aspects of the city on their behalf.
9 	Lord-Mayor 	The leader of the city planet is a hereditary position with someone inheriting lordship over the world. The city answers to the authority of either a hereditary monarchy or aristocratic republic.
10 	Autonomous Service Grid 	
Supplement - Free City 	Supplement - Free City 	Supplement - Free City
1 	Digital Democracy 	Works the same way Digital Forum does in the above chart.
2 	Presidential Republic 	
3 	Plutocratic Oligarchy 	
4 	Merchant Prince 	A single merchant house has obtained through economic predominance, guild connections, and other arrangements de facto leadership over what was formerly a Plutocratic Oligarchy.
5 	Constitutional Dictatorship 	
6 	Hereditary Absolute Monarchy 	
City Planet Architectural Design	City Planet Architectural Design	City Planet Architectural Design
Roll 	Name 	Discription
 	Neo-Babylonian 	Ziggurats, Blocky Housing, and Hanging Gardens with a futuristic touch.
 	Neo-Roman 	
 	Neo-Venetian 	The city planet's design resembles that implemented in Venice, Italy.
 	Garden City 	Garden Cities are based on designed by Ebeneezer Howard with city's resembling 1890s and 1900s retro-futuristic urban designs. In the case of a city planet Garden City's have two or three moons that serve as rural worlds that feed the city planet's population thus providing a self sustained planetary-satellite model that has no need for agricultural imports from other planets. Artificial Agricultural stations may be used instead of moons should one desire.
 	Art-Deco 	
 	Blocky Grid 	The city planet is laid out as a massive grid with rectangular and square structures. Even windows are block like in design. It resembles the designs of late 20th century Earth.
=== Megacorp Generator ===
Megacorp Generator 	Megacorp Generator 	Megacorp Generator
Corporate Roots (every Megacorporation started somewhere)	Corporate Roots (every Megacorporation started somewhere) 	Corporate Roots (every Megacorporation started somewhere)
Roll 	Name 	Description
 	Naval Contractor 	
 	Small Arms Manufacturer 	
 	Robotics Manufacturer 	
 	Media-Mogul 	
 	Transportation Tycoon 	
 	Agricultural Giant 	
 	Pharmaceutical Company 	
Employment Policy 	Employment Policy 	Employment Policy
Roll 	Name 	Description
 	Debtors Trap 	The company has created a kind of legal servitude where in employees are paying off debts to the company indefinitely with few within the company understanding how to avoid such. Debt left unpaid will typically become the responsibility of family members upon an employee's death thus perpetuating the condition of servitude.
 	*Species* Only 	The company only hires members of a specific species.
 	Equal Opportunity Oppressor 	Any sentient being regardless of physical condition, mental hindrances, artificial origin, natural origin, political alignment, or romantic preference has an equal opportunity in the company. However the company is rather controlling and at times invasive in the lives employees lead both on and off the work sight.
 	Equal Opportunity Employer 	Any sentient being regardless of physical condition, mental hindrances, artificial origin, natural origin, political alignment, or romantic preference has an equal opportunity in the company.
 	Full Automation (non-sentient) 	The company is fully automated with each facility conducting work based on programmed algorithms, procedures, and demand. The company has no organic employees nor is ownership involved in the active management of the company. Rather ownership sit backs and enjoys profits with the company's assets being self maintaining and updating.
Employee Payment Policy 	Employee Payment Policy 	Employee Payment Policy
1 	Cash Upfront 	The company pays employees with cash on a designated day or after each work day on the company's grounds.
2 	Checks Upfront 	Employees are given a check on a designated day or after each work day on company grounds equating to a wage sum which may then be cashed in at any bank with in a certain amount of time after it was prepared.
3-4 	Direct Personal Deposit 	The company pays employees through a direct deposit into an employee's personal bank account. It may take a day or two for the check to clear.
5 	Corporate Credit 	Employees are paid in Corporate Credit which can be used to purchase goods and services from the company. Corporate Credit can be exchanged at the company for another currency as it is not good for use outside the company's ecosphere. It can not be exchanged outside the company's services.
6 	Corporate Credit with Mandatory Personnel Tracking Implant	Employees are, as part of their terms of employment, required to have a tracking device implanted into them which will interface with the company's systems. This device helps the company collect data regarding an employee's productivity and serves as a safety measure- both for internal security and emergency response. This device is connected wirelessly to the company's Corporate Credit system and allows for quick payment for goods and services an employee receives from the company. Corporate credit can only be used to purchase goods and services from the company. It cannot be be used outside the company's ecosphere.
Employee Retirement Plan 	Employee Retirement Plan 	Employee Retirement Plan
 	None 	The company has no retirement plan for it's employees. Retirement is the responsibility of the employees themselves.
 	Little Bit a Day 	Every employee has a little bit of their paycheck put towards a retirement fund managed by the company.
 	From Sales 	A portion of the company's profits go towards an employee retirement fund.
=== Sentient Species Generators ===
Species Type	Species Type
Roll (1d12) 	Type
1 	Nano-Cell Machines
2 	Arthropoid (Arachnoid)
3 	Arthropoid (Insectoid)
4 	Arthropoid (Crustacean)
5 	Ornithoid (Dromaeosaurid)
6 	Ornithoid (Bird Like)
7 	Mammalian (Monotreme like)
8 	Mammalian (Felinoid)
9 	Mammalian (Hominoid)
10 	Mammalian (Caninoid)
11 	Mammalian (Equinoid)
12 	Mammalian (Lagomorphoid)
13 	Reptilian (Squamatoid)
14 	Reptilian (Serpentoid)
15 	Gastropoid (Slug like)
Ecological Roll (Pre-Sentience)	Ecological Roll (Pre-Sentience)	Ecological Roll (Pre-Sentience)
Roll (1d6) 	Name 	Description
1-2 	Predator 	Species hunted other species to sustain it's self and thus often sees other species as potential prey, individual's to take advantage of, or subjects to bully. They tend to respect strength and thrive in social environments that promote competition. Subtract 1 from Archetypal roll and Government Types.
3-4 	Survivor 	Species did what it had to in order to survive; preying upon others life forms, working with other life forms, or hiding from other life forms. It's diet has been diverse consisting of planet and meaty matter depending on what is abundant at any given time. They tend to be very adaptable with shifting social structures in relation to the worlds they live on.
5-6 	Prey 	Species was hunted by other species and learned very quickly a need for conformity, unity, speed, and the ability to hide. They tend to see other species either as danger or potential allies. They thrive in social environments that are collectivist in mentality. Add 1 to Archetypical roll and Government Types.
Galaxy's Archetypal Perception of the Species 	Galaxy's Archetypal Perception of the Species 	Galaxy's Archetypal Perception of the Species
Roll 	Name 	Discription
Chaotic, Combative, Individualist, Malevolent (-4)	Chaotic, Combative, Individualist, Malevolent (-4)	Chaotic, Combative, Individualist, Malevolent (-4)
1 	Plunderers 	
Chaotic, Combative, Malevolent (-3) 	Chaotic, Combative, Malevolent (-3) 	Chaotic, Combative, Malevolent (-3)
 	Terrorists 	
Chaotic, Combative (-2) 	Chaotic, Combative (-2) 	Chaotic, Combative (-2)
 	Revolutionaries 	
Combative, Individualist (-2) 	Combative, Individualist (-2) 	Combative, Individualist (-2)
 	Mercenaries 	
Chaotic, Individualist (-2) 	Chaotic, Individualist (-2) 	Chaotic, Individualist (-2)
 	Smugglers 	
 	Poachers 	
Collectivist, Combative, Malevolent (-1) 	Collectivist, Combative, Malevolent (-1) 	Collectivist, Combative, Malevolent (-1)
 	Genocidal Xenophobes 	
 	Conquerors 	
Individualist, Malevolent, Orderly (-1) 	Individualist, Malevolent, Orderly (-1) 	Individualist, Malevolent, Orderly (-1)
 	Crime Lords 	
Individualists (-1) 	Individualists (-1) 	Individualists (-1)
 	Nomads 	
 	Explorers 	
Individualist, Non-Combative (0) 	Individualist, Non-Combative (0) 	Individualist, Non-Combative (0)
 	Scavengers 	
 	Free Traders 	
Benevolent, Combative (0) 	Benevolent, Combative (0) 	Benevolent, Combative (0)
 	Liberators 	
 	Protectors 	
Collectivists, Malevolent, Orderly (1) 	Collectivists, Malevolent, Orderly (1) 	Collectivists, Malevolent, Orderly (1)
 	Henchmen 	
Collectivist, Combative, Orderly (1) 	Collectivist, Combative, Orderly (1) 	Collectivist, Combative, Orderly (1)
 	Holy Warriors 	
 	Peacekeepers 	
Non-Combative (1) 	Non-Combative (1) 	Non-Combative (1)
 	Engineers 	
 	Diplomats 	
Benevolent, Non-Combative (2) 	Benevolent, Non-Combative (2) 	Benevolent, Non-Combative (2)
 	Doctors 	
Collectivist, Non-Combative (2) 	Collectivist, Non-Combative (2) 	Collectivist, Non-Combative (2)
 	Missionaries 	
Collectivists, Non-Combative, Orderly (3) 	Collectivists, Non-Combative, Orderly (3) 	Collectivists, Non-Combative, Orderly (3)
 	Farmers 	
Unsorted (Work in Progress) 	Unsorted (Work in Progress) 	Unsorted (Work in Progress)
> Ranking Scale; -1 is closer to the top while +1 is near the end of the list. -1 Traits - Chaotic, Combative, Individualist, Malevolent. +1 Traits - Orderly, Non-Combative, Collectivist, Benevolent
Category:Go Galactic!