Krutz

A bulky brown pitbull who looks like a bouncer or bodyguard, a trait he uses a means to weed out sycophants. Sam is his bodyguard.
When he was looking for a new deputy, Krutz took in Jonathan as a favour to First Advisor Lara Black, especially after Jonathan saw through his ploy. Despite warning him about the dog-eat-dog nature of the Citadel's politics, Krutz regularly gives Jonathan a hard time, although he did advise him that "It's often very smart to play dumb!"
During the launch of the Rapture, Krutz brings Jonathan to the south of France to wait out whatever is going down in London, but Lara warns Jonathan to get back to the Citadel with or without Krutz's permission, as it is safest there. The advisors recall everyone to the Citadel anyway, but Krutz sends Jonathan out for a sandwich just as the Citadel goes on lockdown. Jonathan and Sam gun it to make it back in time but get stopped by the gate rising from the ground and have to resort to Sam throwing Jonathan over before jumping himself. Krutz's only thoughts on the matter are how he liked the view.
During lunch, Krutz is called down to the brig, where Jonathan and Sam are being held. He pretends not to recognise either of them and bribes the guard to keep them there "until they learn not to wreck my car!" He does feel his ears burn when Lara frees Jonathan and talks to him about "people who wouldn't think twice to hurt you to get to me."
Once Jonathan is settled with Lara, he marches up to Krutz's office and throws the sandwich at him. Krutz only asks, "What? No coke?" He listens calmly to Jonathan's rant about how he is being given menial tasks but the timing of the sandwich run was crossing the line, so he can take the job and stuff it. In response, Krutz requests Jonathan to hand over his initiate lapels and take his advisor shoulder blades. Jonathan then realises it was a test, and Krutz confirmed not only that it was but that Jonathan had nearly flunked it. Krutz explains that he needs someone who can stand a finite amount of shit and identify time-wasters, under the mentality that a good diplomat needs to be able to dump anyone who has outlived their usefulness, no matter how high up the ladder that person is. He closes by essentially advising Jonathan to take the opportunity to abuse his power before his first assignment.
After William Dayton returns from the raid on Fabrication Plant 12, Krutz promotes him to the Cybernetic Relations Advisory, a department that existed all of twenty minutes before their meeting. When William questions his promotion to Advisor, Krutz informs him that a certain party refuses to speak with anyone other than the "Friend of Jester." He also points out that the Inlays Elizabeth and Arthur have teamed up and gone rogue, providing a detailed primer on the Inlay classes and Arthur's creation as an Inlay with the intelligence to beat the Oracle and the ability to copy himself into his "sons." (In truth, only the basic bits are copied, and each copy gets a new, completely different personality.) Krutz then informs William that the entire mess is his problem, as whatever he told the Inlays at Site 12 to save himself became First Advisor Woodgrove's problem when they would not speak to him, and shit rolled downhill onto Krutz, which makes it William's problem as the scapegoat in the scenario.
William refuses to be threatened and shows he thinks both that Duncan brought about his own demise and that he has no reason to help. Physically, William also believes his augmentations give him an advantage over Krutz's lack thereof, and as demonstration he snaps the briefing tablet in two just by squeezing it. Krutz calmly clarifies that he's actually intimidated by the loose cannon that is Woodgrove and thought maybe William would have been also, but William is free to bugger off if he's fine with his family members being shot out of spite.
Category:Characters
Category:Advisors
Category:CAS
Category:Canines