Disease

== Overview ==
 is an ability of the Medic class.
:"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs different attributes or prevents healing."
== Usage ==
Only works on hostile or neutral targets.
== Progression ==
Level 	I 	II 	III 	IV 	V
Name 	Apathy 	Weakness 	Confusion 	Deterioration 	Infirmity
Power cost 	20 	20 	20 	30 	50
Attribute 	Spirit 	Body 	Mind 	 	
Debuff 	-30% 	-30% 	-30% 	 	
Special Effect 	 	 	 	Stops Health RegenerationStops Power Regeneration 	Prevents All Healing of Target
Standard Grade Pharmaceuticals	10 	10 	10 	10 	10
Description 	"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs a different attribute, or prevents healing."	"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs a different attribute, or prevents healing."	"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs a different attribute, or prevents healing."	"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs a different attribute, or prevents healing."	"Inflict attribute debuffs or prevent healing in your foes. Each pump level debuffs a different attribute, or prevents healing."
==Notes==
*Disease 4 is extremely useful for killing bosses, who typically have high health pools and health regeneration. Its also very useful for killing Force Fields on Capture Points.