Dodge Tree

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==Dodge==
===Prerequisites - Dexterity 13===
Grants a +1 dodge bonus to AC.
==Agility==
===Prerequisites - Dodge, Dexterity 24, Level 5===
Add double your Dexterity modifier to AC rather than just your modifier. Still limited by Max Dex of armor and heavy loads (I.E., a character wearing full plate with 18 Dexterity and Evasive still only gets a +3 to AC from Dexterity, not +6, and definitely not +8.). Replaces Dodge.
==Afterimage==
===Prerequisites - Agility, Dexterity 40, Level 13===
Add Triple your Dexterity modifier to AC rather than just your modifier. Still limited by Max Dex of armor and heavy loads (See Evasive for example). Replaces Agility.
==Evasion==
===Prerequisites - Dodge, Dexterity 14===
When allowed a Reflex save for half damage (such as against a Fireball spell), you instead take none on a success. Failure still causes the full amount damage to be dealt.