Telvanni Peninsula (Online)

The Telvanni Peninsula is a zone in and is directly connected to Apocrypha. The zone was added with Update 38 along with the release of the Necrom chapter and is a part of the Shadow Over Morrowind storyline.Studio Director's Letter: ESO's 2022 Retrospective & the Future The Peninsula is the territory of the Dunmer of House Telvanni, which, despite being in Morrowind, is not a part of the Ebonheart Pact.Ask Us Anything: Ebonheart Pact (Part 2) It sits on the central east coast of Morrowind against the Padomaic Ocean with Bal Foyen and Stonefalls to the east, Deshaan to the southeast, and Vvardenfell is to its northwest across the Inner Sea. The city of Necrom is the region's major metropolitan area on the northeast coast and there are several smaller settlements and Telvanni mushroom towers across the landscape.
==Background==
The Telvanni Peninsula is governed by the magisters of House Telvanni. Despite being one of the Dunmer Great Houses, they refused to join the Ebonheart Pact at its founding, instead deciding to expel every trooper of the other houses from the Peninsula.The Great Houses and Their Uses By 2E 582, the coast from Bal Foyen to Necrom on both sides was under the complete authority of the Telvanni, as well as the lands further north and the Northeast Archipelago, with the notable exception of Necrom itself. During the formation of the Ebonheart Pact, barristers from both the Pact and Telvanni met to discuss the status of the city given its cultural and religious significance to all Dunmer beyond just Telvanni. It was decided to allow Necrom to have nominal independence from House Telvanni under the administration of the Keepers of the Dead, a holy order supported by the Tribunal Temple. As such, House Telvanni guarantees safe passage to those traveling to and from Necrom.Loremaster's Archive—House Telvanni The island of Gorne off the northeast coast of the Peninsula is also not owned by House Telvanni, instead being used by House Indoril as an asylum for insane mages.Visitor's Guide: Telvanni Peninsula House Telvanni's control over the Peninsula is said to be absolute and its rule within its borders undisputed.
The settlement of Ald Isra on the west coast provides a location for the Assembly of Mouths to convene, where the mouths of Telvanni magisters meet and represent their masters. For severe and consequential matters, a conclave of the magisters may be held wherein the magisters themselves are compelled to attend at Tel Hluulen in Ald Isra.Dialogue with Curate Gadayn during "Conclave of Fate" in Events of "Conclave of Fate" in Several other mushroom towers also occupy the landscape. On the northwest coast of the Peninsula lies the Dwemer ruins of Kemel-Ze. In the First Era before the Battle of Red Mountain and disappearance of the Dwarves, Dumac Dwarfking gifted Sotha Sil a wing of Kemel-Ze to use as a laboratory following the brokering of an alliance with Indoril Nerevar. Although he no longer uses the laboratory, the factotum Protus continues to administer to the facility and ensure its security from Telvanni mages wishing to learn its secrets.Dialogue with Thoryn Armas during "A Memory of Mystery" in Dialogue with Protus during "A Memory of Mystery" in 
==Locations==
The following are locations accessible in the Telvanni Peninsula and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Wayshrines 	Dungeons 	Points of Interest	Points of Interest
 Alavelis Wayshrine
 Ald Isra Wayshrine
 Fungal Lowlands Wayshrine
 Great Arm Wayshrine
 Necrom Outskirts Wayshrine
 Necrom Wayshrine
 Padomaic Crest Wayshrine	
 Anchre Egg Mine
 Camonnaruhn
 Gorne
 Sanity's Edge	
 Alavelis
 Ald Isra
 Bal Foyen Passage
 Deshaan Gate
 Kemel-Ze
 Necrom
 Sailenmora
 Tel Baro
 Tel Dreloth
 Tel Rendys	
 Alavelis
 Ald Isra
 Bal Foyen Passage
 Deshaan Gate
 Kemel-Ze
 Necrom
 Sailenmora
 Tel Baro
 Tel Dreloth
 Tel Rendys
Set Stations	World Events	Striking Locales 	World Bosses
 Tel Hlurag Ven (Telvanni Efficiency)	
 Fungal Downs Edifice
 Glasscrag Edifice	
 House Dres Encampment
 Tomb of the Nameless Master	
 Clamorclap Bowl
 Nightmare Den
Event Hubs 	Housing 	Unmarked locations	Unmarked locations
 Event Exchange	
 Emissary's Enclave
 Journey's End Lodgings
 Kelesan'ruhn	
 Great Arm Gate 	
 Great Arm Gate
==Quests==
The Telvanni Peninsula features a series of zone story quests and unrelated side quests. The zone story quests make up the core of the Shadow Over Morrowind story. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Note that the zone quest for the Telvanni Peninsula is shared with Apocrypha.
; Zone quests
*Fate's Proxy
*Keeper of the Fate
*Spirit of Fate
*Fate's Lost Dream
*A Hidden Fate
*Conclave of Fate
*A Calamity of Fate
*An Unhealthy Fate
*Chronicle of Fate
; Group quests
* Bastion Nymic
; Side quests
*A Memory of Mystery
*A Thief to Catch a Thief
*Call of the High Ordinator
*In a Troubled House
*Llaro's Headache
*Lovesick
*Personal Effects
*The Traitor's Trade
*Tracing Shadows
*Underwritten
* Bound in Secrecy
* Egg Raider
* Manifesting Hope
* Secret Protection
* Secrets Reclaimed
* Snatch and Run
* An Ancient Omniscience
* Breaking the Chains
* Devourer of Dreams
* Arcane Residue
* Reenactment Gone Awry
* Tracking Nightmares
; Solo dungeon quests
*Approaching a Nightmare
; Trial quests
* War Within
; Companion quests
*Tempting Fates
*The Double Edge
*Between a Rock and a Whetstone
*Dim and Distant Pasts
==Characters==
;Random encounters
*Balver Manas
*Boler Ules
*Elodique Ondre
*Galdar Alor
*Hadurubel
*Ravyn Gimaryn
*Researcher Fendar
*Ulmesi Indules
*Urvel Favel
;Traveling merchants
*Indrele Barelo – On the road from the Padomaic Crest Wayshrine to Necrom.
*Nusum – On the from from Alavelis to the Bal Foyen Passage.
==Creatures==
;Generic
*Fetcherfly Hive Golem
*Fetcherfly Nest
*Fetcherfly Swarm
*Wamasu
*
;Critters
*
==Item Sets==
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
;Overland
*Adamant Lurker (Heavy)
*Camonna Tong (Medium)
*Vivec's Duality (Light)
;Trial
*Peace and Serenity (Light; Sanity's Edge)
*Ansuul's Torment (Medium; Sanity's Edge)
*Transformative Hope (Light; Sanity's Edge)
*Test of Resolve (Heavy; Sanity's Edge)
;Craftable
*Telvanni Efficiency (Tel Hlurag Ven)
==Skyshards==
Seven Skyshards can be found in the Telvanni Peninsula totaling in two skill points and one left over. The rest of the Skyshards shown in the zone guide can be found in Apocrypha. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected. Note that the number of the Skyshard is preserved according to its order in the Necrom Skyshard Hunter achievement.
# 	Description 	Location
1 	Tickling the palm of a mountainous hand. 	Halfway between the Great Arm Wayshrine and Gorne on the opposite side of the river.
2 	Near a Dwarven pillar on the shore of the Inner Sea. 	South of Kemel-Ze by the water in an inlet.
3 	Near the dock, east of the glass mine. 	At the docks east of Alavelis.
4 	 	Northeast of Tel Dreloth along the coast.
12	On the scaffolding high above Gorne's north-central courtyard.	On the scaffolding leading down the the north-central section of Gorne accessed from the northwest caverns.
13	 	At the edge of the cliff leading down to the southwest chamber of Anchre Egg Mine accessed from the chamber north of it.
17	 	At the end of the scaffolding in the center of Camonnaruhn accessed from the west.
==Achievements==
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
General 	General 	General
;Tales of Tribute
*Almighty Almalexia
*Card Conjurer
*Memories of the Spearhead
*Mercymother, I Bend My Knee
*Play the Paramount
*The Gaze of Ayem
;Companions
*Darkest Before the Dawn
*Mercenaries and Metamagic
*Sharp's Companion
*Sharp's Favor
;Antiquities
*Antiquarian Chase: Necrom
*Cryptcanon Vestments
*Esoteric Environment Greaves
*Velothi Ur-Mage's Amulet	
;Tales of Tribute
*Almighty Almalexia
*Card Conjurer
*Memories of the Spearhead
*Mercymother, I Bend My Knee
*Play the Paramount
*The Gaze of Ayem
;Companions
*Darkest Before the Dawn
*Mercenaries and Metamagic
*Sharp's Companion
*Sharp's Favor
;Antiquities
*Antiquarian Chase: Necrom
*Cryptcanon Vestments
*Esoteric Environment Greaves
*Velothi Ur-Mage's Amulet	
;Tales of Tribute
*Almighty Almalexia
*Card Conjurer
*Memories of the Spearhead
*Mercymother, I Bend My Knee
*Play the Paramount
*The Gaze of Ayem
;Companions
*Darkest Before the Dawn
*Mercenaries and Metamagic
*Sharp's Companion
*Sharp's Favor
;Antiquities
*Antiquarian Chase: Necrom
*Cryptcanon Vestments
*Esoteric Environment Greaves
*Velothi Ur-Mage's Amulet
Exploration	Exploration	Quests
*Chainsmasher
*Dead Keeper Style Master
*Great Oaks from Little Acorns
*Hero of Necrom
*Necrom Master Angler
*Necrtom Master Explorer
**Necrom Cave Delver
***Anchre Egg Mine Explorer
***Camonnaruhn Explorer
**Necrom Pathfinder
*Necrom Skyshard Hunter
*Nightmare Ender
*Slaughtered by Tentacles
*Traveler of Strange Roads
**Grave Discoveries
*Savior of Necrom	
*Chainsmasher
*Dead Keeper Style Master
*Great Oaks from Little Acorns
*Hero of Necrom
*Necrom Master Angler
*Necrtom Master Explorer
**Necrom Cave Delver
***Anchre Egg Mine Explorer
***Camonnaruhn Explorer
**Necrom Pathfinder
*Necrom Skyshard Hunter
*Nightmare Ender
*Slaughtered by Tentacles
*Traveler of Strange Roads
**Grave Discoveries
*Savior of Necrom	
*Champion of Apocrypha
**Apocryphal Investigator
**Dream Miner
**Dreambreaker
**Ghost Catcher
**Marked by the Eye
**Mouth for the Mouthless
**Mythos Delver
**Necropolis Protector
**Secret Keeper
*Necrom Grand Adventurer
*Necrom Monster Hunter
*Necrom Sojourner
*Necrom's Stalwart Protector
*Nymic Mercinary
Dungeons 	Dungeons 	Dungeons
;Public Dungeons
*Defender of Necrom
*Gorne Conqueror
*Gorne Group Event
;Bastian Nymic
*Fate's Puzzler
*Keeper of the Bastion
**Bane of Heralds
**Bastion Nymic Master Puzzler
**Nymic Champion
*Nightmare's Puzzler
*Nymic Defier
*Nymic Purifier
*Nymic Refuter
*Pestilence's Puzzler
;Sanity's Edge
*Dream Destroyer
*Lucid Dreaming
*Mage Protector
*Sane and Clearheaded
**Astral Cycle
**Clinical Mortality
**Fearless Sanity
**Group Therapy
**Master of the Mind
**Paranoxia Slayer
**Positive Visualization
**Sanity's Edge Conqueror
**Sanity's Edge Sprinter
**Sanity's Edge Vanquisher
**Tenacious Dreamer
**Terror Slayer
**Voice of Clarity	
;Public Dungeons
*Defender of Necrom
*Gorne Conqueror
*Gorne Group Event
;Bastian Nymic
*Fate's Puzzler
*Keeper of the Bastion
**Bane of Heralds
**Bastion Nymic Master Puzzler
**Nymic Champion
*Nightmare's Puzzler
*Nymic Defier
*Nymic Purifier
*Nymic Refuter
*Pestilence's Puzzler
;Sanity's Edge
*Dream Destroyer
*Lucid Dreaming
*Mage Protector
*Sane and Clearheaded
**Astral Cycle
**Clinical Mortality
**Fearless Sanity
**Group Therapy
**Master of the Mind
**Paranoxia Slayer
**Positive Visualization
**Sanity's Edge Conqueror
**Sanity's Edge Sprinter
**Sanity's Edge Vanquisher
**Tenacious Dreamer
**Terror Slayer
**Voice of Clarity	
;Public Dungeons
*Defender of Necrom
*Gorne Conqueror
*Gorne Group Event
;Bastian Nymic
*Fate's Puzzler
*Keeper of the Bastion
**Bane of Heralds
**Bastion Nymic Master Puzzler
**Nymic Champion
*Nightmare's Puzzler
*Nymic Defier
*Nymic Purifier
*Nymic Refuter
*Pestilence's Puzzler
;Sanity's Edge
*Dream Destroyer
*Lucid Dreaming
*Mage Protector
*Sane and Clearheaded
**Astral Cycle
**Clinical Mortality
**Fearless Sanity
**Group Therapy
**Master of the Mind
**Paranoxia Slayer
**Positive Visualization
**Sanity's Edge Conqueror
**Sanity's Edge Sprinter
**Sanity's Edge Vanquisher
**Tenacious Dreamer
**Terror Slayer
**Voice of Clarity
==Shalidor's Library==
Ten books that are a part of Shalidor's Library can be found in the Telvanni Peninsula and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
*Aedra and Daedra
*The House of Troubles
*Modern Heretics
*Fragmentae Abyssum Hermaeus Morus
*Where Magical Paths Meet
*The Book of Daedra
*Ancestors and the Dunmer (Abridged)
*The Great Houses and Their Uses
*Mottos of the Dunmeri Great Houses
*Sanctioned Murder
==Fish==
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish 	Source 	Quality
Afarivore Shark 	Lakes 	
Brown Hat Snail 	Rivers 	
Deadrock Lobster 	Lakes 	
Howling Shark 	Saltwater	
Magma Salmon 	Rivers 	
Morrowind Dreugh Shrimp	Lakes 	
Obdurate Albacore 	Saltwater	
Puffball Blowfish 	Saltwater	
Sadrith Splat 	Rivers 	
==Gallery==
Telvanni Peninsula (Online) Loading Screen.png|Loading screen.
Necrom Online.png|The city of Necrom.
Great Arm Wayshrine.png|The Great Arm.
Alavelis.png|The ruins of Alavelis.
Ald Isra.png|Ald Isra.
Tel Rendys.png|Tel Rendys.
===Interactive map===
==Trivia==
The text surrounding the map of the Telvanni Peninsula when viewing the map of Apocrypha reads "Telvanni lands cradle of the ancient dead" in the Daedric alphabet: .
==Appearances==
*
* 
** (seen in distance, not accessible)
**
*
==References==
de:Telvanni-Halbinsel
Category:Necrom: Zones
Category:Necrom: Morrowind Locations