Changelog/2024/March 12

Hello!
Welcome to SkyBlock Patch 0.19.12. Today's update includes the long-awaited Tablist update, a new dungeon accessory in the General’s Medallion, various pet changes and buffs, a bunch of Garden and Pests QoL, and more!
Continue reading for more details.
► Status Update
The Garden was disabled for ~6 hours upon the release of the update as we encountered an unforeseen issue that affected Garden Milestones and some other features. We apologize for any inconvenience this may have caused.
== ► Tablist Widgets ==
Ever felt the need to tweak what shows up on your tablist? Well, now you can! We’ve added a new setting that allows you to rearrange your tablist based on your own preferences depending on which island you are currently on using Widgets.
The tablist is now made of Widgets, each Widget revolving around one particular piece of content with ways to customize the content and appearance. Want quick access to your bank info? There's a Widget for that. How about keeping tabs on your Bestiary progress? You got it. You have the option to select which Widget you want to display and further customize how you want this information to be portrayed.
On top of that, we’ve added a bunch of new Widgets that you can display on the tablist from what you’ve been normally used to. For example, you can now track your Bestiary kills, view timers for Dark Auction or Experimentations, show additional Trophy Fish info, and much, much more.
== ► General’s Medallion ==
Some keen-eyed players may have noticed an unobtainable accessory was added to the game. With this update, General’s Medallion is now up for grabs!
General’s Medallion is an accessory that gives you an extra stat boost while in dungeons. You will gain a 1% stat boost for each digit on your secret count. This stat boost is additive with your dungeon stat boost from increasing your catacombs level.
General’s Medallion can be obtained by purchasing it from Zodd, who resides in a room that’s not been seen before.
=== ➥ Secret Count Changes ===
We have been tracking the amount of secrets you’ve obtained on the player itself instead of per profile for the past four years. As this wouldn’t be ideal for the accessory, we’ve utilized some dark magic to split up your secrets into portions and assigned them to all eligible profiles. The ratio of how your secrets are split between your profiles is based on the amount of secret bat kills you’ve had. Secrets will be tracked on the player’s profile instead of on the player itself going forward.
With this change, you can now check your secret count through the /secretcount command!
=== ➥ Architect’s First Draft ===
Architect’s First Draft is a new secret item you can obtain in Dungeons. You no longer have to fear your teammates failing Tic Tac Toe, as you can now reset failed dungeon puzzles with the Architect’s First Draft!
The drop rate of the Architect’s First Draft is the same as a Treasure Talisman.
== ► Garden QoL ==
Pests have been a solid addition to the Garden and helped make Farming more active while still maintaining player agency through features such as Bonus Pest Chance and Pest Repellent. This small update to the Garden focuses on further improving the pests gameplay loop while also cleaning up certain areas of the Garden, such as the SkyMart menu.
=== ➥ General Garden Changes ===
* Visitors will now spawn at 15-minute intervals while the player is not in the Garden, up to a maximum of 5 visitors.
* Added a ‘Bulk Claim’ button to Jacob’s contest rewards menu.
* Added the ‘Swift Slicer’ ability to the Cactus Knife, which increases the player’s speed cap by 100 while in the Garden.
* Cacti can no longer destroy items.
* Some dialogue has been added to contests affected by Finnegan’s GOATed perk to make players aware of the more lenient rankings.
* Finishing in the Platinum bracket in a Farming Contest will now award 70 Bits.
* Finishing in the Diamond bracket in a Farming Contest will now award 80 Bits.
* Separated the SkyMart Menu into 3 distinct sections (Farming Essentials, Barn Skins, and Pests).
* The Garden Desk is now accessible through the SkyBlock Menu.
* The player’s Strength is once again shown in TAB when Mushroom Cow is equipped.
=== ➥ Pest Changes ===
==== Pest Mechanics ====
* Pests now spawn a lot more frequently than they did before.
** The cooldown of 5 minutes before spawning another pest (2.5 minutes with a spray active) has not changed.
** This change affects the chance of getting a pest after the aforementioned cooldown is over.
* Pests can no longer leave the plot they spawn in.
* Pests will now always spawn on the highest Y level.
* Pests will now spawn at an hourly rate while the player is not in the Garden, up to a maximum of 8.
* Pests will no longer spawn in plots that haven’t been unlocked.
* Earthworms may no longer go down on the Y axis when burrowing.
* Moths are now attracted to lamps (glowstone blocks and beacons)!
* Players may now vacuum pests through blocks, and the range of all vacuums has been increased to 15 blocks.
* Killing a Pest now awards 5 Bits if the player has a Booster Cookie active.
==== Pest Drop Chances ====
In addition to the above changes to pests, some pest-related drop chances have also been changed. Take a look below!
Pest Type	Drop 	Old Drop Chance	New Drop Chance
All 	Dung 	4% 	10%
All 	Tasty Cheese 	4% 	10%
All 	Plant Matter 	4% 	10%
All 	Compost 	4% 	10%
All 	Honey Jar 	4% 	10%
Locust 	Enchanted Baked Potato 	1% 	3%
Cricket 	Enchanted Golden Carrot	1% 	3%
Mosquito 	Enchanted Sugar Cane 	1% 	2%
Moth 	Enchanted Cookie 	1% 	3%
Mite 	Enchanted Cactus 	1% 	2%
Beetle 	Mutant Nether Wart 	1% 	3%
Earthworm	Enchanted Melon Block 	1% 	4%
==== Other Pest-related Changes ====
* A message will now be sent to the player when their Sprayonator effect runs out.
* Added the ability to track pests to the SkyMart Vacuum.
* Added the Portable Washer item to SkyMart. This item can be used to rid your Garden of all active Sprayonator effects.
* Added a toggle for the Bonus Pest Chance stat to the Pesthunter accessory line.
** This toggle is located on the accessory itself.
* Common crop drops from pests will now show up in chat, and the player may hover over them for a more detailed explanation of how pest drops work.
* Improved the text coloring of the ‘x Bonus Pest Spawned!’ hover text.
* Improved the text coloring of the Atmospheric Filter accessory.
* Instead of dying when falling into the void, pests will now teleport back to their spawn location.
* Particles from the pest tracker now appear faster.
* Pesthunter Phillip’s ‘Empty Vacuum Bag’ prompt now shows the player how much Farming Fortune they will receive upon emptying their vacuum.
* Pesthunter Phillip’s menu now explains how Farming Fortune reductions work to the player, and how many Pests need to be spawned for each reduction tier.
* Players with a Booster Cookie may now toggle the ‘Pest Repellent’ and ‘Pest Repellent MAX’ potion effects on/off.
* The Pesthunter Handbook now shows the player all of the possible drops of each Pest, along with their drop chance.
** With the Pesthunter Handbook now containing so much information, it has been moved into Pesthunter Pamela’s menu.
* The Sprayonator’s itemlore now shows which pests the selected material attracts.
* Reduced Sprayonator cooldown from 5s to 3s.
== ► Pet Buffs and Reworks ==
It’s time for some changes to pets that have typically been underutilized! Not all of the pets involved in this update are underutilized, but all of the changes should make the pets better. Many of these changes were submitted and/or adapted based off of feedback from SkyBlock Nerds.
Quick note that the all damage buffs listed below are additive damage modifiers unless specified to be multiplicative with a “x” indicator. (e.g 1.2x the amount of damage).
=== ➥ Ghoul Pet ===
==== Base Stats ====
* The Vitality from “Amplified Healing” should become a pet stat instead. The “Undead Slayer” perk (see below) should replace “Amplified Healing”.
* Add Mending to the pet’s base stats equal to the amount of vitality it has.
==== Undead Slayer (Replacement of “Amplified Healing”) ====
* Gain 1.005x ➜ 1.5x Combat XP against Zombies.
==== Reaper Soul (Rework) ====
* Reaper Soul reduces the summoning cost of mobs by 0.3% ➜ 30% and increases their damage output by 0.2% ➜ 20%.
* Reword the part about health of summoned mobs to “Increases the health of all summoned mobs by 1 ➜ 100%”.
==== Army of the Dead (Replacement of “Zombie Arm”) ====
* Increase the amount of souls you can store and summon by 2. Also increases the chance of getting a mob’s soul by 0 ➜ 20%.
=== ➥ Giraffe Pet ===
==== Base Stats ====
* Add +0.01 ➜ +1 Swing Range to the pet’s Base Stats.
==== Good Heart (Rework) ====
* Gain +x Health Regen.
** Common: 0.015% ➜ 1.5%
** Uncommon, Rare: 0.02% ➜ 2%
** Epic, Legendary: 2 ➜ 200
==== Long Neck (Rework) ====
* Increases your melee damage by 50% ➜ 100% if you are more than 3 blocks away from the target.
==== Higher Ground (Rework) ====
* Increase your Crit Damage and Strength by 0.0015% ➜ 0.15% for every 0.1 Swing Range over 3. Capped at 6 Swing Range.
** There are many ways you can gain swing range and figure out how to best utilize the Giraffe Pet. You can easily reach the 6 Swing Range cap while in dungeons as Berserker, or cobble together an interesting combination of items in the overworld to reach the 6 Swing Range cap. Hopefully this opens up more options to players and enjoy theorycrafting what works best!
=== ➥ Golem Pet ===
==== Base Stats ====
* Add +0.01 ➜ 1 Swing Range to the pet’s base stats.
==== Last Stand (Rework) ====
* While at less than 20% HP, reduce incoming damage by 20%. Additionally, gain a temporary shield equal to 40% of your maximum health and deal 40% more damage. (Lasts 12 seconds, 60s cooldown).
==== Toss (Buff) ====
* Toss deals 5x damage per hit. Cooldown reduced to 5s.
=== ➥ Hound Pet ===
==== Base Stats ====
* Change the Attack Speed stat to +0 ➜ +25 Attack Speed.
==== Pack Slayer (Replacement of “Fury Claws”) ====
* Gain 1.005x ➜ 1.5x Combat XP against Wolves.
==== Finder (Rework) ====
* Change the scaling of the perk to 0.3% ➜ 30% chance increase to find Armor.
** This is done as the current 10% is overshadowed by literally anything that gives Magic Find.
=== ➥ Megalodon Pet ===
==== Base Stats ====
* Add +5 ➜ +10 Ferocity to the pet’s base stats.
* Add +0 ➜ 40 Fishing Speed to the pet’s base stats.
* Add 0 ➜ 10 Sea Creature Chance to the pet’s base stats.
==== Blood Scent (Rework) ====
* Deal up to +50% ➜ +150% Damage based on the enemy's missing health.
==== Enhanced Scales (Rework) ====
* Doubles the pet's base stats during the Fishing Festival.
==== Feeding Frenzy (Rework) ====
* Increases your chance to catch Sharks during the Fishing Festival by 20%.
=== ➥ Pigman Pet ===
==== Giant Slayer (Rework) ====
* Deal +50% extra damage to monsters level 50 and up. Deal +75% extra damage to monsters level 100 and up.
** This used to be a +25% additive modifier (that is very bad compared to every other pet) that rarely procs due to there being very little level 100 mobs in the game.
=== ➥ Skeleton Pet ===
==== Bone Arrows (Rework) ====
* Increase arrow damage by +0 ➜ +75% (at Legendary). This effect is doubled while in Dungeons.
** This damage is an additive modifier.
==== Skeletal Defense (Bug Fix) ====
* The arrow your skeleton shoots will no longer bounce.
=== ➥ Snowman Pet ===
==== Blizzard (Rework) ====
* Enemies within 8 ➜ 16 blocks are slowed by 25% and deal 0.10% ➜ 10% less damage.
** This effect does NOT stack with multiple Snowman pets!
==== Frostbite (Nerf) ====
* The damage reduction granted by this perk has been reduced from 15% to 10% with the buff to the Blizzard perk.
==== Snow Cannon (Rework) ====
* Shoot a snowball towards an enemy when you attack.
** The snowman does NOT attack by itself anymore, it now only triggers when you attack.
* The snowball damage is equal to 10% ➜ 20% of the last melee damage hit you dealt.
* Cooldown: 1 Second
=== ➥ Spider Pet ===
==== Base Stats ====
* Change the Strength stat to +0 ➜ +50.
==== One With The Spider (Rework) ====
* Add x Strength to every piece of Arachnal weapon, armor, and equipment that you have equipped. (applied to base stats).
** +1 ➜ 3 Strength at Common, 0.02 per level.
** +2 ➜ 6 Strength at Uncommon, 0.04 per level.
** +3 ➜ 9 Strength at Rare, 0.06 per level.
** +4 ➜ 12 Strength at Epic, 0.08 per level.
** +5 ➜ 15 Strength at Legendary. 0.1 per level
* Holding an Arachnal weapon counts as having it equipped.
* Spider-related items, such as Tarantula Armor, Arachne Equipment etc. have been assigned the Arachnal tag for easier reference.
=== ➥ Turtle Pet ===
==== Base Stats ====
* Change the Health stat to +50 ➜ +75.
* Change the Defense stat to +100 ➜ +150.
* Add True Defense 0 ➜ +15 to the pet’s base stats.
==== Turtle Tactics (Rework) ====
* Gain +3.27 % ➜ +30% Defense. Standing still will grant another +10% Defense.
==== Genius Amniote (Rework) ====
* Grants +1% ➜ +2.5% Defense to up to 4 players within 50 blocks of you.
** This effect does NOT stack with multiple Turtle pets!
==== Turtle Shell (Rework) ====
* When under 40% maximum HP, take 0.25 ➜ 25% less damage. Gain +10 ➜ +20 Vitality for 15 seconds after taking 10 hits.
** Hits are instances of damage.
** 10 instances of damage will grant you the Turtle Shell vitality bonus. If you already have the bonus, it will refresh the duration of the vitality buff.
=== ➥ Wither Skeleton Pet ===
==== Wither Blood (Rework) ====
* Deal +125% more damage to wither mobs.
** Contrary to what it may seem, the change from a 25% multiplicative to a 125% additive modifier is actually a lot stronger for most players. For players a lot further into progression where this change is a slight nerf, you have other pets at your disposal that deal more damage than Wither Skeleton in general anyway.
=== ➥ Zombie Pet ===
==== Bite Shield (Rework of “Chomp”) ====
* Reduce damage taken from Zombies by x% ➜ y%.
** Common: 5% ➜15%
** Uncommon, Rare: 10% ➜ 20%
** Epic, Legendary: 15% ➜ 25%
==== Rotten Blade (Rework) ====
* 25% Damage to Zombies ➜ Deal 150% more damage to Zombies.
==== Living Dead (Rework) ====
* 0.25 ➜ 25% Stats on Undead Armor (instead of 0.2 ➜ 20%).
==== Unlock Requirement ====
* The Zombie Pet craft is now unlocked at Zombie Collection 6 instead of Zombie Collection 9.
* The Enchanted Rotten Flesh required for the Zombie Pet’s crafting recipe has been reduced from 512 (8 stacks) to 128 (2 stacks).
** This makes the pet more accessible to its intended new-player audience!
== ► Other Changes ==
* The quiver arrow system has been reworked to improve visibility and fix some annoying issues:
** The quiver arrow item in the inventory is now a client-side only item and therefore should no longer randomly wipe items that were in that slot (e.g. during the Thorn boss-fight).
** The quiver arrow item in your inventory has been updated to show which arrow is being used and how many are left in your quiver.
** The quiver will now prioritise the strongest arrow in your quiver instead of the first available in the slot if you haven't selected a specific type using the arrow swapper.
** Several situations in which the quiver arrow didn't update or randomly disappeared after a shot have now been fixed.
* Arachne Fangs and Arachne Fragments have been added to the Bazaar.
* Adjusted the drawbacks from using regular Ender Pearls in The End:
** There is now a warning message after using your first Ender Pearl.
** Subsequent Ender Pearls thrown within 30 seconds will spawn 1 aggressive Enderman and deal 10% true damage.
** Nearby Endermen will no longer aggro when using Ender Pearls.
** Silent Pearls can now be crafted after unlocking the Ender Pearl I Collection.
* Added Pests to Stranded Bestiary.
* Damage dealt from punching is now affected by your Strength Stat.
== ► Bug Fixes ==
=== Item Fixes ===
* Fixed Fragged Bone Necklace not being donatable to the Museum.
* Fixed Fragged Bone Necklace not increasing radius properly after being upgraded.
* Fixed not being able to add Enchanted Shark Fins into Personal Compactors.
* Fixed Raw Rabbit not being cookable in Furnaces.
* Fixed Tasty Cheese not going into Garden Sack when spawned by a Rat pet’s CHEESE! ability.
* Removed unneeded decimal from the Fervor Armor description.
=== Autopet Fixes ===
* Fixed left-clicking furniture triggering the Autopet "Enter Combat" rule.
* Fixed some mob types options being blank in the "You kill a [mob]" rule in Autopet.
=== Farming Fixes ===
* Fixed an issue where the Garden Paste menu would display incorrect amounts for Mushrooms.
* Fixed an issue with Garden Pastes not being able to pull some crop items out of sacks.
=== Misc. Fixes ===
* Fixed an issue where flower pots from the "Flowery Message" Enigma Soul would break.
* Fixed an issue where the Personal Bank upgrade would not be usable for Bingo profiles.
* Fixed an issue with /show where messages from ignored players were still visible.
* Fixed an issue with Power Orbs not despawning.
* Fixed temporarily disabled NPCs being accessible through their Abiphone contact.
* Fixed not being able to start the Precursor Ruins - Anything with Runback race in the Dungeon Hub.
* Removed an incorrect Wooden Hoe Recipe being displayed from the Mushroom Minion Recipe.