Chris L. Miller

Chris L. Miller is an environment artist, formerly at Nintendo Software Technology, where he worked for a year. The lead environment artist for Metroid Prime Hunters, Miller was responsible for the design and polishing of environment models, textures and lighting. He used MAYA and PhotoShop to great extent, and worked with other level designers to implement puzzles, including those with the Morph Ball, and also to work with item placement, AI paths, and triggers using NST's in-house world editor. Miller previously worked at Humongous Entertainment on several Blues Clues computer games and Backyard Skateboarding. After leaving Nintendo he worked at Sandblast Games on Destroy All Humans 3, at Zipper Interactive on SOCOM 4, and at Signal Studios on Ascend: New Gods. He currently works as the lead artist at King, where he helped to design Paradise Bay for mobile phones.
==Metroid renders==
File:Chris L. Miller - Celestial Gateway.png|Celestial Gateway
File:Chris L. Miller - Fuel Stack.png|Fuel Stack
File:Chris L. Miller - Processor Core.png|Processor Core
File:Chris L. Miller - Processor Core 2.png|Processor Core
File:Chris L. Miller - Outer Reach.jpg|Outer Reach
File:Chris L. Miller - Fuel Stack 2.png|Fuel Stack
File:Chris L. Miller - Helm Room.png|Helm Room
File:Chris L. Miller - Compression Chamber.jpg|Compression Chamber
File:Samus by Pixel Patron.png|Drawing of Samus Aran, which is a variant of a widely circulated fan-produced art piece. Signed "Steev/Killer".
==External links==
*Website
*Miller on LinkedIn
*Blog
*Miller on MobyGames
Category:Chris L. Miller
Category:Nintendo Software Technology employees
Category:Environment Artists