Level 37.06

Level 37.06 is a sublevel between Level 37 and Level 38. It's mainly connected towards the former due its pool-themed environment.
Description
Level 37.06, also known as "The Darkened Poolrooms", is what appears to be an infinitely large complex that lacks a proper, consistent architectural structure. The walls, floor, and roofs of the sublevel are covered in small, dark-blue tiles that prove to be incredibly durable. Like its parent level, Level 37, the sublevel is flooded but with an unknown substance. This liquid, unofficially dubbed as "Liquid Darkness" is able to absorb almost all light, making its appearance pure black. Consequently, the liquid is able to cover any hazards that hide below the water's surface; expectedly, there are a large number of dangers camouflaged beneath the rippling sea of Liquid Darkness. A constant breeze flows through Level 37.06 at all times, presumably the cause of the constant undulation of the sea of "Darkness"; this gust is theorized to be the cause for the low temperatures of the sublevel. A faint smell of chlorine lingers in the air, possibly from the Liquid Darkness of the sublevel.
A thick fog lingers in Level 37.06, contributing to the infeasibility of sight. This fog comes with the abnormally common hallucination of entities in the distance, despite the absence of any actual entities. The fog is unevenly spread out, with some areas being clearer than others.
Liquid Darkness, also colloquially referred to simply "Darkness", possesses many strange, anomalous properties, the main one being the previously said ability to absorb unusually large amounts of light. Therefore, if one shines a flashlight directly into a pool, the substance will not show a reflection but instead pure darkness. Liquid Darkness appears to be fairly sticky, staining wanderers' clothing with its blackness. As a result, many have used the substance for survival purposes—to either hide themselves in the shadows or fool harmful entities. The liquid is also not entirely water, having a honey-like fluidity, making a journey through the sublevel more difficult as the liquid accumulates on the wanderer's leg, increasing the weight. However, "Liquid Darkness" itself does not have an actual texture. If one were to scoop up a handful of "Darkness", they would feel the weight of the substance, but they would not feel the water. If one is completely submerged in the substance, they would see, feel, and hear absolutely nothing. The complete light absorption of "Liquid Darkness" appears to affect photography as well. When glancing over an image of Level 37.06, one would think that the portion of Liquid Darkness was, instead, blanked out.
In addition, the only natural light sources on the sublevel are the occasionally placed fluorescent light bulbs installed on the ceiling of the sublevel. However, these light bulbs seem to be suspended in the air, a few centimeters below the actual roof. As a result, what powers these light bulbs is unknown, but it seems to be very enduring, as these light bulbs do not seem to ever run out of power. The fluorescent light bulbs are only found inside relatively small rooms, providing a sufficiently bright glow that fully illuminates the room; each room will only have one bulb. Staircases can be found throughout the level, some leading up and others descending down. These stairways also share the same tiling as the walls and floors of the sublevel. Theories say that the sublevel has an infinite number of floors, and this hypothesis is often supported by the fact that staircases can be found on every single floor of the sublevel.
The floor of the sublevel is quite weak, often cracking under the wanderer's pressure. At times, the floor may break completely and cause the wanderer to fall to the story beneath. If one proves to be unfortunate enough, an expansive part of the story may break, causing a large amount of "Darkness" to fall, raising the water level of the floor below. Consequently, many stories have been fully collapsed, and some areas are completely flooded with "Liquid Darkness".
Entities
Within the rooms and halls of Level 37.06, the infamous Hydrolotis Plague roams the heavily infected dark corners of the sublevel. The disease appears to be altered in a few ways, showing a moderate amplification of its symptoms that progress faster. The cause of this is unknown, but it is theorized that Liquid Darkness has a part to play in the strengthening of the plague.
As previously said, its symptoms progress alarmingly quicker than average, and its intensification is enough to make it fatal to any unfortunate wanderers who get diagnosed with the illness. Perhaps the only good thing about this disease is that it's unexpectedly hard to get infected by it. 
For Stage One of Hydrolitis, instead of occuring approximately four hours after infection, it occurs almost immediately. The symptoms remain the same: "loss of taste and smell, discoloration of skin, shortness of breath, confusion, and irritated eyes." Stage One lasts for only one day before entering Stage Two. Dehydration is greatly strengthened, followed by breathing made almost impossible. Hallucinations begin to take place, appearing more realistic and lasting for longer durations. Victims have also reported auditory hallucinations. Otherwise, the symptoms remain the same. Stage Two lasts for a painful three days, and if the victim is somehow alive by then, Stage Three comes into play, almost certain to end their life; this stage is the only phase not altered. Nonetheless, its symptoms remain dangerously fatal: "Even more cells in the tissue start to die, resulting in a very quick case of necrosis. Internal bleeding may get more intense, happening in multiple organs."
Colonies & Outposts
Due to the lurking environmental dangers of Level 37.06, any attempts establishments will fail and fall apart quickly.
Entrances & ExitsEntrances
*Jumping into a pool of "Liquid Darkness" will lead here.
*Noclipping into a vantablack wall in Level 0 will lead here.
*Any dark hallways labeled with a caution sign in Level 37 or its sublevels will lead here.
*No-clipping in a dark section of Level 37.8 could possibly lead here.
Exits
*Finding an illuminated tunnel with white, tiled walls will lead to either Level 37 or any of its sublevels.
*Somewhere in the level, there’s a room with a light and a ladder. Once you go in the ladder, you’ll be sent to Level 188
*Rumors say that drowning in "Liquid Darkness" will not kill one, but rather cause them to fall unconscious and wake up in The Void.
Category:Sub-Levels
Category:Class Darkness
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
Category:Environmental Hazards