Grand Chase Chronicles/Skills

This is the subpage for skill trees, movesets, and information about the combat of the 21 characters of Grand Chase Chronicles. Note that these characters are listed by their actual order in Grand Chase, not by the exact order that they are unlocked. While Ryan for example is the fourth character met in the storyline, Lass is actually the 4th because he was released first in the original Grand Chase game (Ronan on Ntreev/SG Interactive in this case)
==Skills==
Note that each character can hold up to 4 SP Skills, or alternatively known as Battle Arts. They can change SP skills by going to their skills menu and re-assigning what 4 abilities are located on the ABXY or STCX buttons. More skills are unlocked via the skill tree. Some skills can only be used via specific conditions, such as transforming or summoning a specific entity.
When it comes to secondary abilities, some character have the ability to switch fighting style or summon a special entity via the L1+D-Pad. Some secondary abilities have specific conditions, such as taking critical damage or a special gauge. If you're playing on a PS4/PS5 controller you could swipe up, left, right, or down to activate abilities via the touchpad.
Note that on the diamond that holds all four SP skills, each glowing side of the diamond represents 25% of SP. You need a minimum of 2 sides fully charged to activate a 50 SP skill, and you need all 4 sides fully charged to use a 100 SP skill.
While using Arts, there is a 5% chance that the Arts will activate with the maximization effect, which will be indicated with a cut-in with the text and voice effects (Elesis for example would say "This will be the end!") and then the Art will always do 100% critical damage and the damage numbers will be in purple, indicating critical damage. This mechanic is derived from maximization, the same mechanic from the mobile game.
==Elesis==
NOTE: Skill trees are subject to be moved to a dedicated subpage. A "null" means this slot is not used.
Elesis focuses on melee combat and using her abilities to support her allies. She uses a sword to do light attacks and heavy attacks.
Her special ability revolves around her Berserker ability, where if her health falls to 30%, she will go in a berserk mode for 12 seconds, raising her attack power, defense and attack speed by 30%. However, when Berserk finishes, there is a cooldown of 8 seconds before berserking again.
Elesis's Moveset
Move Input 	Description
Square 5 Times 	Elesis does 3 slashes, followed by a forward slash and then a knockdown slash.
Triangle 3 Times 	Elesis does three heavy slash, with the final slash being a spin.
Square+Triangle 	Elesis does a forward slash and a upper slash to launch the enemy up in the air.
Airborne Square 2 Times 	Elesis does 2 airborne slashes.
Airborne Triangle 1 Times	Elesis does a spinning airborne slash.
Held Square 	Elesis does a charged stab, breaking guard to any enemy.
Held Triangle 	Elesis does three fast slashes. 
L-Stick 360 + Square  	Elesis does a 360 degree spin attack.
L-Stick 360 + Triangle 	Elesis does three spinning slashes in random directions. 
L3+Square 	Elesis does a sliding sword attack.
L-Stick ▼▲+Square 	Elesis does a uppercut, launching enemies up in the air.
Elesis's SP Skills
SP Skill Name 	Effects 	SP Cost
Mega Slash 	Unleash a heavy slash forward followed by a regular slash 	50
Sword Fire 	Cast a flaming sword wave. 	75
Critical X 	Cast two heavy cross slashes. 	100
Magnum Break 	Cast several piercing stabs. 	75
Storm Blade 	Roll and destroy enemies in sight. 	100
Circle Blade 	Use flames to spin around your enemies. 	50
Bravery Slash 	Cast three heavy purple flames. 	100
Meteor Slash 	Cast a 90 degree meteor storm that explodes in front of you. 	100
Fated Circle 	Cast a circular slash and throw it forward to deal damage. 	75
Cruel Cleave 	Cast a double slash and then cast a ground strike that knocks enemies upward.	50
Genocide 	Unleash a tornado that does damage. 	100
End of Heart (Hyper)	Dash through your enemy and unleash an ultimate slash. 	Dash through your enemy and unleash an ultimate slash.
Warrior Skill Tree
Row 1 	Row 2 	Row 3
null 	Extra Jump Attacks: Increase jump attack combos to 4. 	null
Increased Attacks: Increase light and heavy attack combos to 8/5.  	Talents 1; Unlock new SP skills. They must be equipped before using them.	Heavy Flame: Heavy attacks have a 25% chance of casting fire damage.
Finisher: At the end of each combo, hold down to do a finishing move that does more damage. 	Increased SP Gain: Increase SP gain by 25%. 	Light Stun: Light attacks have a 10% chance of stunning enemies.
Paused Backstep: Pause attacks to backstep and cast finishers.  	Talents 2: Unlock additional SP skills. 	Airborne Blast: Air attacks will have a 20% chance  of stunning and knocking down enemies.
Combo Booster: Combos will increase your damage output with basic attacks by 30% at 15.  	Increased Skill Damage: Increase the damage your SP skills do by 25%. 	Piercing Slash: Basic attacks will pierce through most shields and obstacles at the cast of 50% of their base damage.
Charge Blade: Charge up attacks to do heavy damage and ignore guards. Charged attacks are indicated by purple flames.	Talents 3 : Unlock the last SP skills. 	Burst Slash: All basic attacks have a 10% chance of casting splash explosions which will knock down other enemies.
null 	Enhanced Hyper: Enhance the hyper to cast flame damage on enemies. 	null
Defender Skill Tree
Row 1 	Row 2 	Row 3
null 	Parry: Perfect guards will knock the enemy down. 	null
Immediate Dodge: While guarding, you can immediately dodge in the direction you are pointing at with the L-Stick. 	Enhanced Counter: Your counterattack does more damage. 	Stun Guard: Counterattacks have a 25% chance of stunning the enemy.
Spinning Guard: You can spin attack while guarding. 	Durable Guard: Your guard can now last 8 hits before having to recharge. 	Haste Guard: If your guard breaks, it now takes 8 seconds to recharge instead of 12.
Airborne Resistance: You take less damage (30%) and cannot be knocked down while airborne by regular attacks.  	Fall Recovery: If knocked down, you can dodge immediately. 	Parrying Uppercut: Counterattacks instead upper-cut, taking down airborne enemies.
Afterburner Guard: While guarding, your defense increases by 5% every 2 seconds for a maximum of 5 stacks. The buff lasts for only 5 seconds after discharging guard.	Flame Dodge: Square+Triangle+R2 will dodge but leave behind a flame explosion. 	Mobility Guard: You can move while guarding. 
Stalwart Slash: While defending, you can use heavy attacks and return defense. 	Magic Guard: You can guard against various magical attacks.  	Weapon Break: Counterattacks have a 25% chance of debuffing the enemy to deal 30% less damage for 12 seconds.
null 	Flameburst: Successful guards will parry back with a flaming slash that ignores guard.	null
Berserker Skill Tree
Row 1 	Row 2 	Row 3
null 	Bravery: While in Berserker mode, some finishing combos will have purple flames.  	null
Revengeance: When berserking, do 30% more damage to the enemy that last attacked you.	Spinning Attack: While in Berserker mode, spinning attacks can last more longer but fall in terms of damage. 	Fission Strike: While in Berserker mode, every finishing combo will shockwave the area, knocking down enemies.
Constitution: When berserking, you cannot be stunned. 	Kanavan's Flag: Via holding down L1 and pressing Up in the D-Pad, debuff the enemies to take more damage (30% for 10 seconds). This has a cooldown of 8 seconds. 	Power Break: When charging attacks in Berserker mode, increase their damage output by adding purple flames. 
Blade Mastery: While continuously attacking, gain an critical chance buff. (10%) 	Movement Speed Up: While berserking, your movement speed is increased. 	Chain Booster: When berserking, Chain damage from Hypers is increased.
Implosion: When berserking, shockwave the area to knock all enemies down. 	Regeneration: While berserking, you regenerate 50% HP over time. (5% HP per second) 	SP Restoration: Your SP gain is restored back to normal while in berserk mode. (normally its halved)
Turbocharge: While berserking, your SP skills' speed is increased. 	Hyper Armor: While berserking, you have 3 seconds of debuff immunity and 50% damage reduction. This will also cleanse yourself of all status ailments. 	Dashing Speed: While berserking, your dodges (flips) are replaced with dashes. 
null 	Savior Climax: While in Berserker mode, all of your basic attacks will have purple flames. Purple flames will increase Elesis's range and will always ignore guard. (Bravery combos will be replaced with Phantom Kanavan's sword slashes)	null
==Lire==
Lire focuses on ranged combat and focusing on damaging larger targets. She uses regular melee attacks on light attacks and heavy attacks, but holding the light/heavy attack button fires arrows.
Lire's Moveset
Move Input 	Description
Square 5 Times 	Lire does three swift punches, followed by 2 swings with the bow.
Triangle 3 Times 	Lire does three heavy kicks.
Square+Triangle 	Lire does a double-punch and a upward kick, launching enemies into the air.
Airborne Square 2 Times 	Lire does 2 swings with the bow.
Airborne Triangle 1 Times	Lire does a flying kick.
Held Square 	Lire fires a burst of three arrows.
Held Triangle 	Lire fires a heavy arrow.
L-Stick 360 + Square  	Lire swings the bow around her, knocking back enemies.
L-Stick 360 + Triangle 	Lire does a spinning kick to all enemies in a 360 degree.
L3+Square 	Lire does a sliding kick.
L-Stick ▼▲+Square 	Lire does a fast kick towards enemies, ignoring guard.
Lire's SP Skills
SP Skill Name 	Effects 	SP Cost
Iron Storm 	Fire a spread of 5 arrows which can stun enemies. 	50
Castle Rain 	Fire a rain of arrows at a designated area. 	75
Spinning Shot 	Fire arrows at a 180 degree spiral which will return fire if they do not hit a target.	100
Sharp Shot 	Fire an arrow that slashes your enemy multiple times. 	75
Bomb Arrow 	Fire an arrow which explodes at your enemy multiple times. 	100
Spinning Dash 	Spin around and damage enemies in contact. 	50
Magic Arrow 	Fire a homing arrow that seeks and destroys targets.  	100
Thunder Arrow 	Fire an array of arrows that shock enemies in contact. 	100
Smasher Arrow 	Fire an arrow that debuffs the enemy to take 30% more damage. 	75
Quick Shot 	Fire 6 arrows that lock on to the nearest enemy. 	50
Hyper Shot 	Fire an arrow that ignores guards and explode on every contact. 	100
Shooting Star (Hyper)	Fire a wind seal at an target, and fire an array of exploding arrows.  	Fire a wind seal at an target, and fire an array of exploding arrows. 
Marksmanship Skill Tree
Row 1	Row 2	Row 3
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Nova Skill Tree
Row 1	Row 2	Row 3
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Nature Skill Tree
Row 1	Row 2	Row 3
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==Arme==
Arme uses magic as her main weapon, with elements such as fire and ice. She uses the staff to do light attack and magical attacks to do heavy attacks.
Holding the L1 button and using the D-Pad buttons lets Arme switch her main type of magic. She only has three types of magic; wind, fire, and ice, each with varying effects although keep in mind that enemies have elemental resistances too.
Arme's Moveset
Move Input 	Description
Square 5 Times 	Arme swings her staff 5 times. 
Triangle 3 Times 	Arme uses her designated magical spell three times; fireballs, wind blasts, or icicles.
Square+Triangle 	Arme swings her staff twice and fires a magical spell. 
Airborne Square 2 Times 	Arme does a double swing with her staff, knocking down enemies.
Airborne Triangle 1 Time	Arme casts her designated magical spell once.
L-Stick 360 + Square  	Arme does two fast strikes on the direction she's facing with her staff.
L-Stick 360 + Triangle 	Arme surrounds herself with a magical spell.
L-Stick ▼▲+Triangle 	Arme does an explosive blast with either of the following; fire, ice, or wind. 
Arme's SP Skills
SP Skill Name 	Effects 	SP Cost
Stone Curse 	Cast a magical burst that petrifies enemies. Not all enemies are affected. 	50
Lightning Bolt 	Cast three lighting shocks to stun your enemy. 	75
Meteor 	Call a meteor to explode upon your target. 	100
Noxious 	Cast a poisonous purple cloud to damage your enemy over time. 	75
Cure 	Heal all allies by 50% of their max HP. 	100
Shining Arrow 	Fire an arrow that pierces enemies. 	50
Fire Storm 	Cast a ring of fire that damage enemies around you. 	100
Athena's Sword 	Increase ally's damage by 30% for 15 seconds. 	100
Freezing Spear 	Cast a wave of ice from the ground that will slow down enemies. 	75
Firewall 	Cast a wall of fire that is capable of blocking enemy fire and dealing damage. 	50
Air Blast 	Cast a wind laser that deals damage to all enemies within its range. 	100
Chain Rush (Hyper)	Cast an array of three elements; fire, ice, and wind to destroy your enemy in a designated area. 	Cast an array of three elements; fire, ice, and wind to destroy your enemy in a designated area. 
Wizardry Skill Tree
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Melee Skill Tree
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Energy Skill Tree
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==Lass==
Lass uses a nodachi and throwing kunai as ways of taking down his enemies. He uses his nodachi to do heavy attacks while using kunai to do light attacks. Holding the light attack button throws kunai.
Via progressing through the Skill Tree, Lass can augment his kunai with various buffs via the L1+D-Pad inputs and upgrade them to even ignore guard.
Lass's Moveset
Move Input 	Description
Square 4 Times 	Lass does four stabs with kunai.
Triangle 4 Times 	Lass does two slashes, followed by a uppercut and then a downward slash with the nodachi.
Square+Triangle 	Lass does a stab and then a 180 degree nodachi slash.
Airborne Square  	Lass does a stab with the kunai.
Airborne Triangle  	Lass does a downward slash with the nodachi.
Held Square 	Lass throws three ranged kunai.
Held Triangle 	Lass does a weaved slash which breaks guard.
L-Stick 360 + Square  	Lass spins around with two kunai around him.
L-Stick 360 + Triangle	Lass spins around 360 degrees with the nodachi.
Lass's SP Skills
SP Skill Name 	Effects 	SP Cost
Impact Slash 	Cast a forward slash which pierces through guards and enemies, hitting everything in contact. 	50
Fatal Fury 	Cast four stabs and then on the final stab do critical damage. 	75
Final Strike 	Slash multiple times, with explosions at the end of each slash. 	100
Splash Explosion 	Cast several exploding slashes that knock up enemies. 	75
Guardian Strike 	Throw a skull that casts blades in all directions. 	100
Laser Cutter 	Slash at the speed of light, ignoring guard. 	50
Deadly Sharp 	Teleport a distance and then do a deadly combo. After the combo ends, you are taken back to your position. 	100
Exploding Scroll 	Cast a scroll that lures enemies and then explodes to debuff enemies to take 30% more damage for 12 seconds.	100
Hornet's Sting 	Throw a spinning shuriken that flies for a distance and stops for a short moment. 	75
Aust Hammer 	Slash upwards, throwing enemies into the air.  	50
Raven Walker 	Spin around throwing exploding kunai at enemies. 	100
Gust Thunder (Hyper)	Cast a thunderwall around you and pull enemies in and electrocute them. 	Cast a thunderwall around you and pull enemies in and electrocute them.
Blade Skill Tree
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Thief Skill Tree
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Assassin Skill Tree
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==Ryan==
Ryan uses an axe as his weapon of choice and is capable of transforming into a superior being Guardian. His axe attacks are done by both light and heavy attacks, but if Ryan uses enough skills he fills up a shapeshift gauge where he transforms into a wolf to do more damage and override his action skills.
Ryan's Moveset
Move Input 	Description
Square 3 Times 	Ryan does three light axe swings.
Triangle 4 Times 	Ryan does four 180 degree axe swings, with the finishing swing launching enemies up in the air.
Square+Triangle 	Ryan does a forward swing and then a downward strike.
Airborne Square  	Ryan does a downward swing .
Airborne Triangle 	Ryan does a 180 degre swing.
Held Square 	Ryan does a upper-cut, sending enemies up in the air. 
Held Triangle 	Ryan slams the ground with the axe, ignoring guard.
L-Stick 360 + Square  	Ryan does a spin attack with the attack.
L-Stick 360 + Triangle	Ryan does a slow spin attack that knocks away enemies.
Ryan's SP Skills
SP Skill Name 	Effects 	SP Cost
Twin Blade 	Perform two heavy axe swings with the second one launching enemies in the air. 	50
Titan Axe 	Swing the axe twice and then do a heavy jump attack. 	75
Hurricane Spin 	Spin around for 5 seconds doing damage to all enemies in range. 	100
Canyon Carver 	Smash the hammer downward and swing it back upward, launching enemies in the air. 	75
Nature Commander 	
Summon three wolves to cast a flurry of attacks within a designated area. 	100
Fatal Drive 	Do three strikes with a chance of stunning enemies. 	50
Hammering Crusher 	Smash into the ground and then cast a vortex to pull enemies in. 	100
Wolf Howl (Wolf) 	Howl to stun all enemies in it's area of effect. 	100
Shockwave Strike (Wolf)	Perform several slashes and then perform a shockwave which knocks enemies downward. 	75
Rolling Attack(Wolf) 	Perform a rolling attack and then finish off with a claw attack. 	50
Wolf Instinct (Wolf) 	Quickslash the enemy, but debuff it to take 30% more damage for 18 seconds. 	100
Furious Storm (Hyper) 	Summon a rift vortex and pull all enemies in. After 4 seconds, the portal explodes sending enemies into the air.	Summon a rift vortex and pull all enemies in. After 4 seconds, the portal explodes sending enemies into the air.
Vanquisher Skill Tree
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Druid Skill Tree
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Caller Skill Tree
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==Ronan==
Ronan uses a tyrfing to attack his enemies melee while also using the power of Erudon to take down his enemies. Light attacks are done by tyrfing slashes while heavy attacks utilize spell magic. Upon attacking enemies, he fills up a Erudon gauge which transforms his blade to extend its range and upgrade its capabilities via the Skill Tree and is activated via using the L1 + D-Pad Up. Ronan can also gain two different types of Augments; Tempest, Aegis and Abyss which are cast by using 100 SP on the D-Pad but first holding it down by 1.5 seconds to charge it up. 
*Tempest: Summons blades around you which act as a shield and increase damage done on the enemy.
*Abyss: All of your non-magic attacks will have Soul Weaves. (not extended blade weaves, but magical weaves that ignore guard as they deal damage under the enemies)
*Aegis: You will have a Aegis Aura that gives you a aura that gives you Super Armor and increased damage by 30%.
Ronan's Moveset
Move Input 	Description
Square 5 Times 	Ronan does 3 slashes and then finishes with 2 magic bursts.
Triangle 3 Times 	Ronan does three rune explosions which knock back enemies.
Square+Triangle 	Ronan summons a rune and slashes it, ignoring guard.
Airborne Square 2 Times 	Ronan does a flying downward slash and a upward slash.
Airborne Triangle 1 Times	Ronan casts a rune explosion, knocking down enemies.
Held Square 	Ronan casts a rune spiral. 
Held Triangle 	Ronan casts a heavy rune explosion.
L-Stick 360 + Square  	Ronan spins around in 360 degrees, hitting all enemies within range.
L-Stick 360 + Triangle 	Ronan casts 8 rune explosions around him that do low damage.
Ronan's SP Skills
SP Skill Name 	Effects 	SP Cost
Soul Stinger 	Stab 5 times and cast a rune spiral. 	50
Sword Geyser 	Perform swordsmanship and then cast a geyser which sends enemies into the air. 	75
Kanavan Strike 	Summon phantom swords up in the air around you. The damage depends on the target's size. 	100
Blast Bomb 	Summon a fire meteor over a designated target. 	75
Astral Vine 	Summon a orb and slash it 5 times, with the final slash exploding it. 	100
Holy Bless 	Increase ally's attack/defense by 15/10% for 18 seconds. Maximum stacks is 3.  	50
Roadstar Chaser 	Cast three flames on the direction forward from you and push targets away. 	100
Holy Spear 	Summon three holy spears which will hit up to 3 targets each. If there's only 2 targets, the 3rd spear is random. 	100
Rock Blaster 	Cast 6 ranged blasts, with the finishing one having increased damage and knockback. 	75
Soul Weave 	Cast a wave of magic that pushes enemies back to you.  	50
Lunatic Force 	Surround yourself with a ice barrier that does ice damage and slows down enemies. 	100
Illusion Edge (Hyper)	Summon an arsenal of magic blades and throw them at your target. 	Summon an arsenal of magic blades and throw them at your target.
Spellblade Skill Tree
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Blessings Skill Tree
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Erudon Skill Tree
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==Amy==
Amy uses two chakrani as her weapon and utilizes dances to heal her allies. She does chakrani strikes with both light and heavy attacks, but if the buttons are held she gets to throw them back and forth towards enemies.
Via using L2, Amy can enter Cheerleader Mode and dance with various combinations of buttons to cast buffs or other various effects. Note that these have to be memorized via the Skill Tree. While doing these, you will have Super Armor which means you cannot be interrupted.
Amy's Moveset
Move Input 	Description
Square 5 Times 	Amy does 5 chakrani strikes.
Triangle 3 Times 	Amy does three strikes with both chakrani.
Square+Triangle 	Amy does a cross slash with both chakrani. 
Airborne Square 2 Times 	Amy does two chakrani strikes.
Airborne Triangle 1 Times	Amy does a 180 degree chakrani strike which knocks back enemies.
Held Square 	Throw one chakrani back and forth.
Held Triangle 	Throw both chakrani back and forth.
L-Stick 360 + Square  	Amy does a spin attack with one chakrani.
L-Stick 360 + Triangle 	Amy does a spin attack with both chakrani.
L3+Square 	Amy does a dashing chakrani twirl.
L-Stick ▼▲+Square 	Amy uppercuts with one chakrani.
Amy's SP Skills
SP Skill Name 	Effects 	SP Cost
Shy-Shy Punch 	Cast a flurry of punches, with the finishing punch knocking down enemies. 	50
Dance Fever 	Cheer up all allies, increasing their SP gain by 25% and attack by 20% for 14 seconds. 	75
Amy's Kick 	Perform several kicks, finishing with a quick blow.  	100
Spin Combination 	Perform several kicks and then finish with a twirl. 	75
Loving You 	Heal all allies with a 10% heal over time buff. The healing lasts for 8 seconds. 	100
Triple Counter 	Swing the chakrani three times to throw the enemies up in the air. 	50
Sacred Dance 	Give a buff that increases defense of other players by 25% and renders them immune to debuffs for 15 seconds. 	100
Amy Live 	Give two random buffs to all allies for 15 seconds (attack up, defense up, attack speed up, knockback) 	100
Stigma 	Debuff enemies to take 25% more damage and decrease their speed by 25% for 10 seconds. 	75
Beauty Mode 	Pull all nearby enemies in and explode with a blooming rose. 	100
Psycho Crash 	Throw a laser chakrani that pierces through all enemies forward and backward like a boomerang. 	100
Elegant Flow (Hyper)	Open up your Chu-Chu bag and cast a field of curses to whoever steps in; 50% defense, 50% attack, and 50% speed. The portal will last 24 seconds.	Open up your Chu-Chu bag and cast a field of curses to whoever steps in; 50% defense, 50% attack, and 50% speed. The portal will last 24 seconds.
Starlet Skill Tree
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Action Skill Tree
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Cheerleader Skill Tree
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==Jin==
Jin uses fist-based combat and is capable of undergoing a flaming rage where his attacks become augmented. By using light and heavy attacks Jin does martial arts, but if holding down the L1 button and the up button on the D-Pad, Jin can charge up his Burning Gauge which increases his damage and changes his skills. Jin must charge for 3 seconds uninterrupted and the Burning Gauge only lasts 10 seconds.
Jin's Moveset
Move Input 	Description
Square 6 Times 	Jin does three punches, two palm attacks and finishes with a heavy punch.
Triangle 3 Times 	Jin does three heavy kicks, with the finishing kick launching enemies up in the air. 
Square+Triangle 	Jin does two punches and does a downward kick. 
Airborne Square 3 Times 	Jin does 3 airborne punches. 
Airborne Triangle 1 Times	Jin does a flying kick, knocking enemies down.
Held Square 	Jin does a charged chi punch, breaking enemy guards.
Held Triangle 	Jin does a charge chi kick, sending enemies up in the air.
L-Stick 360 + Square  	Jin charges a chi blast around him, hitting enemies around him.
L-Stick 360 + Triangle 	Jin does a spinning kick, knocking enemies backward.
L-Stick ▼▲+Triangle 	Jin steps back and does a hanuman kick.
Jin's SP Skills
SP Skill Name 	Effects 	SP Cost
Dragon Uppercut 	Perform martial arts and then an upper-cut which sends enemies in the air. 	50
White Flower Technique 	Cast several punches, with the final punch performing a blooming strike. 	75
Fist of 10,000 Hells 	Charge up chi force to perform an explosion of light. 	100
Dragon Squall 	Cast a Chi Wave which pierces enemies. 	75
White Monkey Technique 	Channel energy to pull all enemies in contact and then explode. 	100
Striking Snake Onslaught 	Perform several kicks and then a ground burst that will ignore guard. 	50
Indomitable Spirit 	Lock on to 5 enemies and then explode them with chi force. 	100
Searing Light 	Strike the ground to cast an aura of chi which damages enemies around you. 	100
Crumbling Mountain Strike	Perform rapid punches and finish with a powerful fist which knocks enemies away. 	75
Hsing I Palm 	Fire a burst of chi. The burst of chi lasts for only a short range and pierces through enemies. 	50
The Glow 	Cast several chi explosions, slide to the other side of your enemy and then finish with a large explosion.	100
Ultimate Chi (Hyper) 	Perform a zig-zag kick upward and then finish with an explosive slam. 	Perform a zig-zag kick upward and then finish with an explosive slam.
Martial Arts Skill Tree
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Fired Up Skill Tree
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Chi Force Skill Tree
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==Sieghart==
Sieghart uses a Soluna sword and is capable of raging his way to victory with increased strength. Light and heavy attacks are done by using the Soluna blade. If the gauge is fully filled, Sieghart will rage for 22 seconds which increases his damage via pressing the L1 button and D-Pad. It takes averagely 35 basic attacks to fully charge the Rage gauge. The difference between Elesis's Berserker and Sieghart's Rage is that Elesis's Berserker is like a "last stand" stance if Elesis is near death, and that Sieghart's Rage is like his "battle climax" where he gets serious on the combat as he can activate it without taking damage.
Sieghart's Moveset
Move Input 	Description
Square 5 Times 	Sieghart does three slashes with the Soluna before breaking it into two swords Sol and Luna for the last 2 slashes.
Triangle 3 Times 	Sieghart does three heavy slashes with the Soluna, with the finishing slash piercing downward.
Square+Triangle 	Sieghart spins his Soluna and then finishes with a heavy slash.
Airborne Square 3 Times 	Sieghart does 3 Soluna slashes in the air.
Airborne Triangle 2 Times	Sieghart does a forward Soluna strike and then a downward pierce.
Held Square 	Sieghart does a piercing stab with the Soluna.
Held Triangle 	Sieghart slashes with purple flames, breaking enemy guard.
L-Stick 360 + Square  	Sieghart does 2 slashes in a 180 degree angle.
L-Stick 360 + Triangle 	Sieghart spins around, doing damage to all enemies.
L-Stick ▼▲+Triangle 	Sieghart does a Soul Break slash with purple flames.
Sieghart's SP Skills
SP Skill Name 	Effects 	SP Cost
Iron Crusher 	Perform swordsmanship with a double slash that ignores guard. 	50
Flame Sword 	Cast a wave of sword fire towards the enemy. This attack ignores guard as the flames travel under the enemy. 	75
Grinding Punisher 	Perform two upward slashes. The first one pulls enemies to you and the second one sends them upward. 	100
Ultimate Storm 	Cast a flurry of slashes and explode, doiing damage to enemies around you. 	75
Unlimited Blade 	Perform several slashes in a circular AoE and then explode. 	100
Boomerang 	Throw a shuriken that hits up to 15 times. Shuriken can be blocked by enemy guards. 	50
Phantom Rush 	Cast a burst of dark flames from a distance around you via teleporting forward and back. 	75
Mocking Blade 	Surround yourself with an aura that renders yourself invincible but unable to use other SP skills for 6 seconds. You also cannot run.	100
Death Knell 	Perform 2 spinning slashes imbued with dark flames. 	75
Armor Crasher 	Perform a launcher slash upward that sends enemies flying in the air. 	50
Mortal Impact 	Surround yourself with an aura that damages enemies for 5 seconds. 	100
Mortal Fear (Hyper)	For 7 seconds, cast an aura around you that damages enemies over time and stuns them. You cannot move while using this skill. 	For 7 seconds, cast an aura around you that damages enemies over time and stuns them. You cannot move while using this skill.
Gladiator Skill Tree
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Anger Skill Tree
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Chivalry Skill Tree
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==Mari==
Mari uses a grimoire and various machinary summons to become the mechanic of the battlefield. Light attacks are represented by grimoire swings while heavy attacks utilize machinary attacks.
Via holding L1 and using the D-Pad, Mari can summon various machines that each cost 25 SP, ranging from turrets, mortars, or even protection walls. These summons are immobile and cannot move. 
Mari's Moveset
Move Input 	Description
Square 4 Times 	Mari does four swings with her grimoire.
Triangle 3 Times 	Use a machine that does three punches toward enemies.
Square+Triangle 	Mari pulls out her Grimoire open and then calls a machine to blast in front of her, ignoring guard.
Airborne Square 3 Times 	Mari whacks with the grimoire, knocking down enemies.
Airborne Triangle 1 Times	Mari uses a robot that spins around in the air, knocking enemies out in the air.
Held Square 	Mari does a upward blast, launching enemies up in the air.
Held Triangle 	Mari casts a energy explosion. 
L-Stick 360 + Square  	Spin around with the grimoire 3 times, doing damage to all enemies.
L-Stick 360 + Triangle 	Use a machine to spin around doing damage to all enemies.
Square/Triangle+R2 	Dodge and leave a spinning robot from where you were.
L-Stick ▼▲+Triangle 	Use a machine to perform a upper-cut. 
Mari's SP Skills
SP Skill Name 	Effects 	SP Cost
Buster 	Cast 2 explosions which knock the enemy forward 	50
Shock Field 	Throw a shock grenade which stuns nearby enemies with chain lightning. 	75
Eraser 	Cast an air-strike laser which flies forward. 	100
Homing Missile 	Summon a turret which fires homing orbs. 	75
Nuclear Strike 	Air-strike an aimmable bomb at a designated area. Upon dropping, the bomb explodes with a flash, stunning all enemies in its area. 	100
Laser Beam 	Fire a burst of lasers in the direction you're pointing at. 	50
Destroyer 	Summon four Nano machines to cast a lightning dome to shock enemies inside of it. 	100
Freeze Tempest 	Cast an icicle shower around you. Damage depends on the enemy itself. 	100
Core Break 	Throw a vortex grenade which pulls enemies in and explodes several times. 	75
Break Down 	Throw a arc mine which sends enemies flying in the air. 	50
Missile Swarm 	Fire 12 missiles. The missiles will aim at random targets. 	100
Judgment (Hyper)	Fire a flare up in the air and then have an laser air-strike that locks up to 8 enemies. The more lasers in one enemy, the bigger the laser.	Fire a flare up in the air and then have an laser air-strike that locks up to 8 enemies. The more lasers in one enemy, the bigger the laser.
Machinist Skill Tree
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Bookworm Skill Tree
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Polaris Skill Tree
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==Dio==
Dio uses both Devil Force and Weapon Force weaponry to destroy his foes. Light attacks represent Weapon Force while heavy attacks represent Devil Force.
His special ability revolves around the use of Force Marbles. Devil Force Marble increases his damage output by 40% for 10 seconds and can be charged by both attacks but the finishing attack must be Devil Force. Weapon Force marble reduces his SP costs and increases his attack speed by 25% for 10 seconds and requires Weapon Force combos to be the finishing attack. Each marble takes 30 combos to charge up.
Dio's Moveset
Move Input 	Description
Square 5 Times 	Dio does five slashes with the Death Star scythe.
Triangle 3 Times 	Dio casts three explosions using Devil Force magic, with the final blast ignoring guard.
Square+Triangle 	Dio slashes with the Death Star and casts Devil Force to send the targets flying up in the air.
Airborne Square 1 Times 	Dio swings his scythe in 180 degrees.
Airborne Triangle 1 Times 	Dio casts a dark explosion.
Held Square 	Dio casts three swords at his target which ignore guard.
Held Triangle 	Dio casts a shock orb which explodes doing AoE damage.
L-Stick 360 + Square  	Dio summons swords around him which send enemies up in the air.
L-Stick 360 + Triangle 	Dio casts a dark explosion which hits enemies around him.
L3+Square 	Dio does a dash attack, knocking all enemies in contact.
L-Stick ▼▲+Square+Triangle	Dio uppercuts with the Death Star and casts a dark explosion.
Dio's SP Skills
SP Skill Name 	Effects 	SP Cost
Death Scythe 	Cast several Death Star slashes and finish with a heavy slash which breaks guard. 	50
Death Star 	Throw the Scythe upwards and then downwards and then it returns to you like a boomerang. 	75
Stygian Whirl 	Spin around with the Death Star doing damage to anyone in contact. 	100
Kill Zone (Devil) 	Summon a totem pole which damages enemies over time and slows them down. The pole only lasts 12 seconds. 	75
Necrotic (Devil) 	Summon  dark energy to bind enemies under them, ignoring guard and damaging them. 	100
Black Space (Devil) 	Pull all enemies around you and then unleash a surge of dark energy. 	100
Chaos Hit (Devil) 	Cast 5 dark explosions in front of you. 	100
Onrush (Weapon) 	Charge up the Infernal Spear to joust it, stunning all enemies in contact and damaging bosses. This attack only lasts 6 seconds.	100
Haunting Shock (Weapon)	Slam an Infernal Spear into the ground, stunning the enemies while launching them up in the air. 	75
Vengeful Sword (Weapon)	Summon three swords from the ground, hitting enemies in contact. 	50
Stick Lance (Weapon) 	Throw a spear which pull enemies in and then explodes. 	100
Death Sign (Hyper) 	Charge up the Rake Hand, jump up and cast a deadly slam which quakes the area around you. 	Charge up the Rake Hand, jump up and cast a deadly slam which quakes the area around you.
Devil Force Skill Tree
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Weapon Force Skill Tree
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Tenacity Skill Tree
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==Zero==
Zero is capable of using either melee punches or either his heavy sword; the Grandark to smite his enemies. Light attacks are represented by punches while heavy attacks utilize his Grandark.
By holding down L1 and inputting with the D-Pad, Zero can enter into an offensive stance or an defensive stance, which changes how he uses the Grandark. 
Zero's Moveset
Move Input 	Description
Square 4 Times 	Zero does four punches. 
Triangle 5 Times 	Zero does five heavy slashes with Grandark.
Square+Triangle 	Zero casts a forward drill and then finishes off with a Grandark slash.
Airborne Square 2 Times 	Zero does a cross fist slash.
Airborne Triangle 1 Times	Zero does a slash with the Grandark.
Held Square 	Zero casts a orchid thorn to deal damage towards enemies.
Held Triangle 	Zero casts a piercing slash which ignores guard. 
L-Stick 360 + Square  	Zero casts thorns around him to do damage. 
L-Stick 360 + Triangle 	Zero spins around with Grandark, piercing all enemies.
Square/Triangle+R2 	Zero dodges, leaving behind an orchid spike. 
L-Stick ▼▲+Triangle 	Zero steps back while Grandark does a piercing slash. 
Zero's SP Skills
SP Skill Name 	Effects 	SP Cost
Gran Force 	Cast a neutral bomb towards enemies that ignores guard and stuns enemies. 	50
Gran X 	Jump up and slash diagonally several times and then finish with an explosion. 	75
Bleeding Gash 	Jump up and throw down the Grandark at a designated area. Grandark will then unleash thorns around itself. While this attack is active, you cannot use Heavy Attacks or Stance Changes.	100
Breakthrough 	Transform Grandark into a drill, bulldozing through enemies and ignoring guards. 	75
Abyss 	Transform Grandark to fire several armor plates at enemies. 	100
Orchid 	Throw up to four thorns and regenerate SP/HP. (max: 15% of HP and 25% of SP) 	50
Two-Hand Smash 	Slam Grandark into the ground, casting a quake which stuns nearby enemies and additional explosions forward. 	100
Dimensional Fissure	Use Grandark to summon a dimensional rift, pulling in enemies and then explode while lifting them up in the air. 	100
Whirlwind Stalwart 	Spin around with the Grandark several times and then finish with a shockwave around you that goes only for a short distance. 	75
Huge Impact 	Perform a slam which summons spikes in front of you. Spikes do not flinch enemies but will ignore guard.  	50
Slash Chaser 	Summon an orb which will pull enemies and then explode with a flurry of slashes. 	75
Terminate (Hyper) 	Charge up the Grandark to be his complete human form. Then, unleash a flurry of Grandark's magic within a designated area. 	Charge up the Grandark to be his complete human form. Then, unleash a flurry of Grandark's magic within a designated area.
Grandark Skill Tree
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Freelancer Skill Tree
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Increase Skill Tree
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==Ley==
Ley, while not a strong fighter, is capable of using summons and dark magic to conquer the battlefield. Light attacks are represented by Ultima strikes while heavy attacks are dark magic.
By holding down L1 and then pressing with the D-Pad, Ley can summon Jeeves, Garoullie, or Haunt. Note that 1 summon will reduce her SP gain by 25%, 2 summons will reduce to 50%, and all 3 summons will halt SP gain entirely. Some of her SP skills require summons to be active before being able to use them. and because of this, she gains additional SP skill pads which are called by holding down L1+D-Pad in the direction on the summon, making her the only character to be able to use all 11 skills without having to switch them out. Ley can cancel summons via holding down L1 and pressing Down on the D-Pad for 1.5 seconds.
Note that if the summons die from taking too much damage, there will be a cooldown of 14 seconds before resummoning. Their health regenerates while inactive, and is not affected by healing buffs.
Ley's Moveset
Move Input 	Description
Square 4 Times 	Ley punches 4 times with her Ultima.
Triangle 3 Times 	Ley casts three short-range blasts with her Ultima.
Square+Triangle 	Ley claws twice with her Ultima and then casts a gravity explosion.
Airborne Square 1 Times 	Ley slashes with her Ultima claw.
Airborne Triangle 1 Times	Ley casts a gravity explosion downward. 
Held Square 	Ley casts a charged claw strike with her Ultima.
Held Triangle 	Ley casts a gravity geyser, sending enemies up in the air.
L-Stick 360 + Square  	Ley claws twice in a 180 degree angle.
L-Stick 360 + Triangle 	Ley sparkles, doing damage to all enemies around her.
Ley's SP Skills
SP Skill Name 	Effects 	SP Cost
Gravity Ball 	Summon a gravity ball that explodes forward, knocking down enemies. 	50
Flame Roll 	Summon a large ball that casts purple flames under its ground, doing damage to even those guarding. 	75
Secret Passage 	Summon eight explosive gravity balls, doing heavy damages towards large targets. 	100
Havoc 	Pull all enemies in and cast a void well which damages enemies and then explodes. 	100
Jeeves Power Bomb (Jeeves) 	Command Jeeves to perform several exploding slams toward the ground. 	100
Jeeves Whirlwind (Jeeves) 	Command Jeeves to perform a whirlwind, damaging all enemies in contact. 	75
Sudden Death (Haunt) 	Command Haunt to surround herself with a killing curse. The killing curse will be inflicted on other enemies, but takes 3 seconds for them to explode. Explosions can be chained towards other enemies.	100
Curse: Void (Haunt) 	Command Haunt to fire a purple homing missile that debuffs the enemy to decrease their speed and attack by 30% for 14 seconds. 	75
Claw Burst (Garouille) 	Command Garouille to perform a burst of claws while ignoring guard. 	75
Elemental Buster (Garouille)	Command Garouille to fire two homing missiles; one fire missile, and a ice missile. 	50
Flawless Attack (Combined) 	Command all summons to perform a deadly combo attack. 	75
On Target (Hyper) 	Summon Hate, a eye that turrets other enemies with homing missiles and debuff them to take 30% more damage. The Eye can only fire 12 bursts of 3 homing gravity blasts each. 	Summon Hate, a eye that turrets other enemies with homing missiles and debuff them to take 30% more damage. The Eye can only fire 12 bursts of 3 homing gravity blasts each.
Summoner Skill Tree
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Evoker Skill Tree
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Ultima Skill Tree
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==Rufus==
Rufus, the cunning bounty hunter utilizes a arsenal of hunting gear to mark his enemies for death. Light and heavy attacks are represented by punches and the Nether Blade, but if holding the buttons down, Rufus will initiate fire mode and use his Eyeteeth to shoot down enemies.
By holding down L1 and using the D-Pad. Rufus can switch into the Soul Arbiter, a machine gun that takes some charging up and does constant streams of damage, or into the Rupture, a slow shotgun that does heavy damage and breaks guards.
Rufus's Moveset
Move Input 	Description
Square 4 Times 	Rufus does four punches and cuts.
Triangle 3 Times 	Rufus slashes three times with the Nether Blade.
Square+Triangle 	Rufus does a punch, uppercut, and then a Nether Blade slash.
Airborne Square 2 Times 	Rufus does a lower-cut and then a spin attack, knocking enemies down.
Airborne Triangle 1 Times 	Rufus slashes with the Nether Blade.
Held Square 	Rufus fires a burst of bullets straight.
Held Triangle 	Rufus fires a heavy shot straight. 
L-Stick 360 + Square  	Rufus goes into firing mode, firing at enemies with his guns and can be aimed with the L-stick.
L-Stick 360 + Triangle 	Rufus does a flying kick alongside a double-slash with the Nether Blade.
L-Stick ▼▲+Square+Triangle	Rufus uppercuts with the Nether Blade and fires rounds with his guns upwards.
Rufus's SP Skills
SP Skill Name 	Effects 	SP Cost
Pulverize 	Fire several rounds and then perform a swift kick 	50
Twin Tooth 	Fire two piercing rounds followed by a round that stuns enemies. 	75
Make It Rain 	In a designated area, call a void to rain down dozens of bullets. The bullets will ignore guard. 	100
Chain-Gun 	Use the Soul Arbiter to fire rounds that bind enemies in place. The bullets do minimal damage but stun enemies for 6 seconds.	75
Bullet Time 	Spin around, firing bullets that explode at random areas.  	100
Soul Shackles 	Use the Nether Blade to cast an shockwave explosion, knocking enemies around you.  	50
Bullets of Illusion	Summon a swarm of homing bullets. The bullets will seek and destroy any enemy in contact. 	100
Bloody Gust 	Use both the Nether Blade and Rupture to perform a deadly combo, with slashes and then a final explosion with the Rupture. 	100
Howling Gale 	Use Rupture to fire several rounds alongside your Eyeteeth, ignoring guard. 	75
Shatter 	Use the Soul Arbiter to launch enemies up in the air.  	50
Expunge  	Unleash your arsenal and then explode in a cross shape. 	100
Final Shot (Hyper) 	Fire a homing shot that returns to you and hits other enemies and explodes them for 15 seconds. 	Fire a homing shot that returns to you and hits other enemies and explodes them for 15 seconds.
Arbiter Skill Tree
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Hunter Skill Tree
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Gunpowder Skill Tree
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==Rin==
Rin, the priestess of a far-away tribe is capable of using a fan as her weapon and unleashing the powers of darkness and light. Light attacks represent the Dawn element, while heavy attacks represent the Twilight element.
Via using her regular attacks, Rin can use 100 SP and L1+D-Pad to transform into the Goddess Agnesia, which has 2 skills based on Dawn and 2 based on Twilight.  Note that the transformation only lasts 45 seconds and Rin loses all of her SP upon turning back to normal, and that using Goddess Skills does not charge the Hyper gauge and her SP gain is halved while in Goddess form. The duration stops upon gameplay cutscenes. Unlike other characters, Rin is the only character to have TWO hypers instead of one, with the second only possible in Goddess Form.
Rin's dodges are represented by dashes and can be steered by the L-Stick. Remember, that these kind of dodges, while fast, cannot negate damage regardless of timing. Unlike other characters, because she goes barefoot, her footsteps are notably quieter than others.
Rin's Moveset
Move Input 	Description
Square 3 Times 	Rin does three wind slashes with the fan, knocking away enemies.
Triangle 4 Times 	Rin does four dark slashes with the fan, with the finishing slash launching enemies up in the air.
Square+Triangle 	Rin does a wind spin to pull enemies and then Rin does a dark blast to knock them back.
Airborne Square 2 Times 	Rin does 2 wind slashes.
Airborne Triangle 2 Times 	Rin does a dark slash and then slams downward with a dark aura.
Held Square 	Rin casts two ranged bursts of wind.
Held Triangle 	Rin casts three spikes in front of her, ignoring guard.
L-Stick 360 + Square  	Rin casts a wind tornado to hit around her. 
L-Stick 360 + Triangle 	Rin does a dark wind that hits enemies around her.
Square/Triangle+R2 	Rin dodges away, casting a decoy of her that explodes. 
L-Stick ▼▲+Square/Triangle	Rin dashes backward, casts a wind/dark orb that does damage and then dashes forward.
Rin's SP Skills
SP Skill Name 	Effects 	SP Cost
Flash of Light 	Use a glyph to explode at the enemy, sending the enemy upward. 	50
Eye of the Storm 	Summon an energy ball that binds enemies in place and damages them with a vortex. 	75
Piercing Light 	Fire a sphere that explodes at the enemy, doing heavy damage. 	100
Shield of Souls (Dawn) 	Summon a dome shield that stops all ranged fire and reduces melee and magic damage taken by 10 seconds. Note that special attacks are not affected.	75
Light Restraint (Dawn) 	Shoots a magic marble that binds enemies and causes them to take 30% more damage for 12 seconds. 	100
Desperate Strength (Twilight) 	Dash forward and backward, sending enemies up in the air.  	75
Wailing Gust (Twilight) 	Pull all enemies toward you and then do dark magic, stunning them afterwards. 	100
Wrath (Goddess) 	Cast a thunderstorm above you which stuns enemies. 	100
Chaser (Goddess) 	Call upon darkness and throw curses which damage the enemy over time for 10 seconds. The curse bounces up to 6 enemies. 	75
Swirl (Goddess) 	Perform a heavy spin attack, knocking back enemies. 	50
Infinite (Goddess) 	Channel power and then summon a rune that explodes in front of you several times.  	100
Unstoppable Strength (Hyper) 	Summon eight homing missiles that will seek and destroy the enemy for 20 seconds. 	Summon eight homing missiles that will seek and destroy the enemy for 20 seconds.
Agnesia's Wrath (Hyper) (Goddess)	Summon a beam of light that will shine both darkness and light into your enemy, annhilating them.  	Summon a beam of light that will shine both darkness and light into your enemy, annhilating them. 
Dawn Skill Tree
Row 1 	Row 2 	Row 3
null 	I Don't Want Anymore People to Disappear: When using light attacks, charge up a gauge (20 light attacks) which increases your SP gain by 25% for 11 seconds at the cost of halved damage.	null
Sunlight Illusion: Decoy dodge attacks in Dawn Aura now explode to knock back enemies. 	Light Blaster: While in Dawn Aura, upgrade your attacks with light blasts.  	Dawn Support: While in Dawn Aura, increase the SP gain of other allies by 15%.
Dawn Protection: While taking damage in Dawn Aura, take 25% less damage for 6 seconds.  	Holy Wind: While in Dawn Aura, replace the charge attack to throw three light marbles. 	Curse of Light: When using SP skills in Dawn Aura, 20% chance of cancelling the enemy's attack.
Dawn Enchantment: When using Dawn/Neutral SP skills, you are prompted with two button presses which will then enchant the SP skills. Note that Twilight SP skills are not affected.	Dawn Skills: Unlock the Dawn SP Skills set. 	Swift Dash: While in Dawn Aura, upgrade the dash to be more faster.
Arts Transistor: Everytime you use a SP skill, gain a buff which increases its damage by 6% for 12 seconds for a maximum of 5 stacks. 	Sunlight of Agnesia: When finishing off combos with the Dawn Aura, cast Agnesia Weaves. Glyphs not affected. 	Dawn Healing: Every Dawn Skill you uses heals allies by 25%.
Nimble Feet: After activating the Dawn Aura, you will leave behind trails of light mines that do minor damage to enemies. (mines deploy every second) 	Hurricane Spin: After activating the Dawn Aura, upgrade your spin attack to cast three tornados around you.  	The Helpful Soul: When healing allies from Danger status, increase their health by 100%.
null 	Dawn Hyper: After activating the Dawn Aura, replace your hyper to represent a bath of sunshine that damages a designated area and debuffs enemies of 30% of defense for 12 seconds. 	null
Agnesia Skill Tree
Row 1 	Row 2 	Row 3
null 	Glyph Power: Via using L2, Rin can charge Glyphs and they can be used to enhance basic attacks. L2 lets you configure if you want the glyphs to be active/inactive while using basic attacks.	null
Glyph Guard: Upon enemy attacks, use L2 to instantly dodge, ignoring damage. 	Goddess Armor: While in the Goddess form, you cannot be stunned. 	Goddess Parry: Pressing L2 while in Goddess form lets you parry ranged attacks.
Goddess Amplification: With every SP skill you use in Goddess form, your damage increases by 5% per stack. (max of 10)	Goddess Skills 1: Unlock the first set of SP skills for the Goddess. 	Heavy Wind: Your wind attacks are now capable of knocking down enemies.
Claw Weaves: Finishing claw strikes will cast spectral claw strikes. 	Advanced Moves: Unlock the advanced moveset of the Goddess (LS 360, LS DU, Square+Triangle) 	Fan Weaves: Fan Attacks enhanced with glyphs will have spectral fan weaves.
Empowered Wind: Your Goddess Magic is now upgraded to stun enemies. 	Goddess Skills 2: Unlock the second set of SP skills for the Goddess. 	Empowered Strength: Your Goddess Claws are now upgraded to ignore guard.
Hasting Fan: Your fan attack speed is increased by 30%.  	Purtification: While 30% health or below, using Flash of Light will instead be replaced with Purtification. Purtification will trample all enemies in the distance around you and stun them. 	Ricochet Charge: The bursts of wind can now bounce between multiple enemies (up to 4 per burst)
null 	Agnesia's Anger: While in Goddess form, all your attacks will have increased speed and damage. 	null
Twilight Skill Tree
Row 1 	Row 2 	Row 3
null 	Today is a Good Day for Destruction: When using heavy attacks, charge up a gauge (20 heavy attacks) which increases your damage by 25% for 11 seconds at the cost of halved SP gain.	null
Aura Explosion: After doing a dark aura attack, cast dark explosions knocking back enemies. 	Dark Fury: Your heavy attacks are upgraded to stun enemies. 	Twilight Uprising: Upgrade the Twilight Aura to damage the enemies over time.
Twilight Arts: Your regular skills are changed when activating Twilight Aura. 	Blood Wall: Charged Triangle is replaced with a blood wall summon which explodes and blocks ranged attacks. 	Revenge: When taking damage, deal 50% more damage towards the enemy that last hit you.
Air Blast: L-Stick 360 + Triangle to cast dark explosions to knock enemies down. 	Twilight Skills: Unlock the Twilight SP Skills set. 	Decoy Strike: After Triangle+R2, pierce back to deal damage.
Aura Dash: After activating the Twilight Aura, upgrade your dash attacks with dark auras which damage enemies and ignore guard.	Shadow of Agnesia: While finishing off combos with the Twilight Aura, cast Agnesia Weaves. Glyphs not affected. 	Twilight Thorns: Every Twilight skill you use gives you an shield which damages enemies for 4 seconds.
Flick Strike: Flick Combo is upgraded to cast a dark explosion afterwards. 	Super Spin: After activating the Twilight Aura, upgrade your spin attacks to cast dark flames. 	Teleporting Dodge: While in the Twilight Aura, you can "blink" to dodge.
null 	Twilight Hyper: After activating the Twilight Aura, override the Hyper to cast an aura around you that damages enemies for 8 seconds. 	null
==Asin==
Asin is capable of using fist-based combat like Jin and unleashing the power of water upon his enemies. Light attacks are based on his fists, while heavy attacks are based on his kicks, but charged attacks utilize water bursts.
Unlike Jin, Asin focuses more on agility than strength, and flurries of punches and kicks at the end of either combo can be finished with L1 + D-Pad (arrows have varying choices) to unleash Water Weaves which either stun, ignore guard, or send enemies up in the air. Asin has to build up a Water Gauge by using his SP skills, 1 point for any skill and Asin can only hold 4.
Asin's Moveset
Move Input 	Description
Square 5 Times 	Asin does three punches. The fourth punch becomes a flurry and then the final punch opens up for Water Weaves.
Triangle 3 Times 	Asin does two kicks, with the third kick opening up for Water Weaves.
Square+Triangle 	Asin casts a water marble and then kicks it, piercing through enemies.
Airborne Square 3 Times 	Asin does three airborne punches.
Airborne Triangle 1 Times	Asin does a downward kick.
Held Square 	Asin does a charged punch that is capable of using Water Weaves.
Held Triangle 	Asin does a heavy kick that is capable of using Water Weaves.
L-Stick 360 + Square  	Asin casts a water explosion.
L-Stick 360 + Triangle 	Asin does a spinning kick around him.
L3+Triangle 	Asin does a sliding upward kick. 
L-Stick ▼▲+Square 3 Times	Asin dashes backward and cast a flurry of punches after dashing forward.
Asin's SP Skills
SP Skill Name 	Effects 	SP Cost
Razor Air Kick 	Perform an airborne kick, knocking enemies up in the air 	50
Hanuman 	Perform a spinning kick which hits up to several times. 	75
Bamboo Swallows 	Summon a bamboo field and then slash several times. 	100
Fire Drop 	Perform a downward smash and then a powerful forward fist attack. 	75
God Hand 	Perform three heavy water fists, with the third debuffing the enemy to take 30% more damage for 14 seconds. 	100
Infinite Hand 	Perform martial arts, and then finishing with a knockdown. 	50
Water Pool 	Summon a water pool which debuffs enemies to reduce their speed and attack by 30% for 8 seconds. 	75
Phantom Kick 	Teleport behind your enemy and perform a sharp kick, doing heavy damage and ignoring guard. After this, you will teleport back to your position.	50
Shaolin Meteor Kick 	Jump up and perform a water explosion downwards, ignoring guard. 	75
Chaotic Storm 	Summon a water veil which marks enemies and then explodes them after 3 seconds. 	50
King's Wrath 	Summon water geysers around you, lifting enemies up in the air. 	100
Eastern Rain Liquid Jade (Hyper)	Pull all enemies towards you and then explode with a rain, doing damage to all enemies in range.  	Pull all enemies towards you and then explode with a rain, doing damage to all enemies in range. 
Blue Fox Skill Tree
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Tidal Fist Skill Tree
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Mugen Skill Tree
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==Lime==
Lime, the saint from Great Roose, while not tough as other Chasers, can heal and defend her allies from enemies. Light attacks are her own holy magic attacks and heavy attacks are strikes with her hammer nicknamed the Gavel.
By holding down L1 and using the D-Pad, Lime can activate up to 3 auras which will gain various buffs. Attack Aura gives 15% attack, Defense Aura gives 15% defense, and Agility Area gives 15% more attack speed. However, Lime can only activate 1 aura at a time and using an aura will halt SP gain unless a SP gain buff is used (such as Amy's buffs)
Lime's Moveset
Move Input 	Description
Square 4 Times 	Lime casts four strikes using holy orbs.
Triangle 4 Times 	Lime does four hammer swings, with the finishing hammer swing being a slam that breaks guard.
Square+Triangle 	Lime summons a holy orb and then swings with her hammer.
Airborne Square 1 Time 	Lime casts three holy orbs.
Airborne Triangle 1 Time	Lime slams her hammer downward, knocking down enemies.
Held Square 	Lime casts three holy orbs and then fires them forward.
Held Triangle 	Lime casts a heavy hammer slam.  
L-Stick 360 + Square  	Lime casts a holy orb that orbits her.
L-Stick 360 + Triangle 	Lime spins around with her hammer, hitting enemies in contact.
L-Stick ▼▲+Triangle 	Lime does acrobatics, dodging backward and then casting a heavy slam with her hammer forward.
Lime's SP Skills
SP Skill Name 	Effects 	SP Cost
Power Strike 	Spin around with a heavy strike, ignoring guard. 	50
Glory 	Cast a regeneration spell to heal all allies. 	75
Demolish Hammer 	Swing your hammer to fling several holy debris.  	100
Blast Hammer 	Charge forward and finish with a upward swing, sending enemies up in the air. 	75
Holy Smash 	Smash your hammer downwards to make an earthquake. 	100
Justice 	Perform several spinning hammer strikes. 	50
Nemesis 	Lock up to 3 enemies and cast lightning bolts above them. 	75
Oracle 	Throw three homing orbs which stun enemies. 	50
Holy Hammer 	Spin around with your hammer, doing damage to all enemies in contact. Also, while using this Art, pull enemies toward you for the duration.	75
Life Steal 	Throw a dark orb which steals life from your enemy to regenerate it to others. 	50
Aging 	Throw an dark orb which curses an enemy. The curse reduces the enemy's stats by 30% of speed, damage, and defense for 14 seconds. 	100
Liberation (Hyper)	Throw your hammer upwards and then crash it back down, unleashing shockwaves in all directions. 	Throw your hammer upwards and then crash it back down, unleashing shockwaves in all directions.
Guardianship Skill Tree
Row 1	Row 2	Row 3
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Saint Skill Tree
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Justice Skill Tree
Row 1 	Row 2 	Row 3
null 	Please! Just Accept Your Punishment with Decora!: Upgrade the speed of your hammer attacks. 	null
Rolling Smash: Replace the Assault Attack with a rolling smash.  	Critical Bonus: Hammer attacks will now have an additional 10% critical chance. 	Extended Jump Attacks: Replace the Jump Attack to upper-cut and then lower-cut the enemy. 
Holy Shockwave: While knocked down, get up with a shockwave that knocks down enemies but does no damage. 	Hammer SP Skills: Unlock Arts that focus on your hammer usage. 	Launching Counter: Perfect dodges will launch enemies up in the air. 
Feral Aura: While using Agility Aura, augment your movement. 	Hammer Weaves: Finishing hammer attacks will end with Hammer Weaves. 	Finishing Crash: Finishers will now stun enemies.
Charge Buster: Charge attacks with the hammer will now surround enemies with a pentagram which launches enemies up in the air.	Mobile Whirlwind: You can now move while performing spin attacks. 	Guardian Aura: While using Defense Aura, you can guard with a shield. 
Resolve: If taking damage that would kill you, survive with 1 HP left. (Cooldown: 8 seconds)  	Offensive Aura: While using Attack Aura, augment your hammer attacks.  	Critical Arts: If a Art maximizes, recharge 50% of the SP used.
null 	Justice Climax: Via using a Aura, summon a phantom hammer that mimics your attacks and does increased damage. Also, for the duration of this buff, upgrade Hammer Weaves to Aernas Weaves. 	null
==Edel==
Edel, the Captain of Serdin, is capable of using both a rapier and a flintlock to double down on her enemies. Light and heavy attacks are done by the rapier, but if holding down the attack button Edel can fire the Flintlock.
Via progressing through the Skill Tree, Edel can use 100 SP to enchant her rapier with "Sword of Glory", as used by the L1+D-Pad buttons. Sword of Glory lasts for 20 seconds but halves her SP gain. There are three elements; lightning, ice, and darkness. Lightning stuns enemies with lightning bursts, Ice slows down enemies and deflects ranged attacks such as arrows and cannons, and darkness ignores guards.
Edel's Moveset
Move Input 	Description
Square 5 Times 	Edel does 5 pierces with the rapier.
Triangle 5 Times 	Edel does 5 slashes with the rapier.
Square+Triangle 	Edel does a double-stab and then a upper-cut with the rapier, sending enemies upward.
Airborne Square 2 Times 	Edel does a double-stab with the rapier.
Airborne Triangle 1 Times	Edel does a downward rapier slash.
Held Square 	Edel fires the Flintlock with regular blasts.
Held Triangle 	Edel fires the Flintlock with charged blasts.
L-Stick 360 + Square  	Edel goes into firing mode with the Flintlock, locking on to the closest enemy.
L-Stick 360 + Triangle 	Edel spins around with the rapier.
L-Stick ▼▲+Square 	Edel steps backward and then strikes forward with a rapier stab. 
Edel's SP Skills
SP Skill Name 	Effects 	SP Cost
Swift Hit 	Perform swordsmanship and then fire the Flintlock. 	50
Assault Pierce 	Dash forward, ignoring guard and stunning enemies. 	75
Lunatic Blade 	Summon a moon shockwave which faces downward. The amount of hits depends on the target. 	100
Flintlock Fury 	Fire a Flintlock cluster bomb. The amount of hits depends on the accuracy of the clusters. 	75
Circular 	Cast a moon shockwave forward, knocking away enemies. 	100
Frenzied Sprint 	Dash forward, performing slashes. 	50
Phase 	Teleport behind your enemy and do swordmanship. After that, give yourself a buff that gives increased SP gain when attacked for 10 seconds.	75
Upward Fire 	Launch enemies upward and fire the Flintlock at them, knocking them away. 	50
Triple Flintlock 	Fire the Flintlock three times with exploding bullets, knocking down enemies. 	75
Despair 	Perform fencing arts and then finish off with a Flintlock fire, slowing down enemies with the ice element. 	50
Frosty Strike 	Cast a flare and then rain down ice bolts, slowing down enemies, and then finish off with a heavy explosion. 	100
Moon Slash (Hyper)	Hide in the shadows of the moon, performing slashes within a dome. Enemies within the dome will be stunned. 	Hide in the shadows of the moon, performing slashes within a dome. Enemies within the dome will be stunned.
Fencer Skill Tree
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Arsenal Skill Tree
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Colonel Skill Tree
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==Veigas==
Veigas, the demon with the cube, is capable of using space weaponry to decimate his enemies from nowhere. Light attacks are done by swinging the cube, while heavy attacks are represented by space magic.
Veigas's dodges, like some Asmodians, are represented by blinking through the area via space magic. However, Veigas can only blink 3 times before going into a cooldown of 6 seconds. In this cooldown, Veigas cannot dodge. Veigas's unique ability is that he can channel space energy to unleash various augments on his combos. He can activate this via using L1+D-Pad to activate the augment which are gained by progressing through the Kinesis Tree. Unlike other characters, they cost no SP but have a disadvantage in various ways. 
*Arc: Augments the moves to focus more on the Cube's capabilities. This has the cost of reduced SP gain.
*Time: Augments the moves to be able to trap enemies and bind them. This has the cost of reduced attack damage.
*Psychic: Augments the moves to have heavy effects and devastating bursts. This has the cost of reduced attack speed.
*Nova: Augments the moves to focus more on speed and swift strikes. This has the cost of the inability to break guards using moves.
Veigas's Moveset
Move Input 	Description
Square 3 Times 	Veigas does three cube strikes via launching the cube back and forth.
Triangle 3 Times 	Veigas casts three space blasts in front of him.
Square+Triangle 	Veigas launches the cube forward and casts a space explosion in front of him.
Airborne Square 2 Times 	Veigas swings the cube in front of him in air and strikes downward.
Airborne Triangle 1 Times	Veigas casts a space explosion in front of him, knocking down enemies.
Held Square 	Veigas does a heavy strike with the cube, breaking enemy guards.
Held Triangle 	Veigas casts an space geyser, launching enemies up in the air.
L-Stick 360 + Square  	Veigas spins the cube around him.
L-Stick 360 + Triangle 	Veigas casts a space explosion that hits enemies around him.
L-Stick ▼▲+Square 	Veigas steps backward while performing a cube strike forward.
Veigas's SP Skills
SP Skill Name 	Effects 	SP Cost
Blast 	Explode around you, knocking enemies away.  	50
Explosive 	Fire a sphere that explodes several times at the enemy. 	75
Distortion 	Fire a sphere that seeks and pulls 5 enemies before exploding. 	100
Ravage 	Summon a vortex which sends enemies upward. 	50
Absolute Dark 	Summon a dome that increases the damage that enemies take by 30% and reduces their speed for 12 seconds. 	100
Death's Caress 	Spin the cube in a tornado-like stance, lifting enemies upward. 	75
Dark Cannon 	Fire eight rounds of explosive orbs that ignore guard. You can aim with the D-Stick.  	75
Overload 	Fire an orb that pulls enemies and then explodes. 	100
Dark Barrier 	Summon a shield that regenerates 5% HP/SP every second and reduces their damage taken by 30%. The shield only lasts 10 seconds and buffs only last if they're inside the shield.	75
Black Hole 	Summon a homing orb that pulls the enemy towards you, stunning it in the process. 	50
Dark Spear 	Shower the field with dark spears. Damage depends on how large the enemy is.  	100
Judgment Day (Hyper)	Summon a hexagram where you explode several times, doing heavy damage to all enemies in sight.  	Summon a hexagram where you explode several times, doing heavy damage to all enemies in sight. 
Esper Skill Tree
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Kinesis Skill Tree
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Paradox Skill Tree
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==Uno==
Uno, the incomplete Highlander, must rely on his own bloodlust to fight his way to victory. Light attacks and heavy attacks are done by both the katana, but heavy attacks use a Blood Gauge to debuff enemies to take damage over time, but if the Blood Gauge is empty, Uno takes damage alongside his attacks.
By holding down the L1 button and using the D-Pad, Uno can be configured to use the Blood Gauge on his SP skills or not. 
Just like Rin, Uno uses dashes for his dodges instead of flips or slides.
Uno's Moveset
Move Input 	Description
Square 4 Times 	Uno does 2 slashes and 2 slices.
Triangle 3 Times 	Uno does three slashes with blood flames.
Square+Triangle 	Uno does a horizontal slash and then a lateral blood flame slash to launch enemies upward.
Airborne Square 2 Times 	Uno does 2 airborne slashes.
Airborne Triangle 1 Times 	Uno does a single slash with blood flames. Can be chained via the Square button.
Held Square 	Uno does a charged slash, breaking guard.
Held Triangle 	Uno pierces and then casts an explosion towards enemies.
L-Stick 360 + Square  	Uno spins around, hitting all enemies.
L-Stick 360 + Triangle 	Uno spins around with blood flames. Can be chained via the Square button.
L3+Square 	Uno slides and performed a upward slash.
L-Stick ▼▲+Square+Triangle	Uno does a uppercut and then finishes with blood flames which knock the enemy back down.
Uno's SP Skills
SP Skill Name 	Effects 	SP Cost
Mystic Wind 	Perform several slices and then leap forward. 	50
Wind Lightning 	Jump up and do a slam, spinning around afterwards. 	75
Violent Squall 	Slash three heavy shockwaves and finish with a slam attack. 	100
Flash of Scales 	Dash forward and backward four times. 	75
Extreme Slice 	Dash forward, ignoring guard and lifting all enemies up in the air. 	100
Soul Rend 	Perform a low circular sweep, ignoring guard. 	50
Phantom Blade 	Slash 5 times using a phantom version of the Blood Dancer for extended range. 	75
Blood Flurry 	Slash around your enemy several times, teleporting around with every slash. 	75
Regeneration 	For 12 seconds, cast a buff which gives everyone 5% HP back everytime they successfully attack with basic attacks.  	75
Spinning Dancer 	Spin around several times, knocking back enemies. 	75
Vortex Slash 	Summon a blood vortex which pulls enemies in and then slash it, ignoring guard. 	100
Blood Flower (Hyper)	For 25 seconds, turn into a demonic avatar that does katana flurries to your enemies. You will take damage over time and when the buff ends, you'll be at 1 HP.	For 25 seconds, turn into a demonic avatar that does katana flurries to your enemies. You will take damage over time and when the buff ends, you'll be at 1 HP.
Blood Dancer Skill Tree
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Master Skill Tree
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Survival Skill Tree
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==Heitaros (Bonus)==
KoG announced a bonus optional character to be playable in Grand Chase Chronicles that would be unlocked via hidden conditions. This character, unlike the other 20 characters does not play any importance in the plot, and did not debut in the original PC version of Grand Chase. He also does not have any dialogue in the stages/open world except when he's using his abilities.
Heitaros is the Asmodian general. He uses his demon arms to fight enemies as well as his transformation known as Supreme Demon which overrides his SP skills and movesets. Light attacks represent fists and kicks, while heavy attacks represent demon magic. He is unlocked via finding 12 hidden Elyos traces across the open world but first undertaking a sidequest in Archimedia.
Unlike the other 20 characters, Heitaros's skills are different. Instead of using up to 4 traditional Battle Arts like other characters, he can only hold 3 SP skills/Arts at a time, with Charge Attacks on the Circle button which charge up via using Arts. Up to 4 levels, and if the max level is achieved while using it, it counts as a Hyper. To be able to Chain Burst using Charge Attacks, Heitaros must use L3+R3 instead of L1+Circle. Charge attacks have four different elements; fire, ice, thunder, or darkness. He has 14 skills, 7 which he can use in regular form, 3 only in Supreme Demon, and 4 for his Charge Attacks. Heitaros does not use SP, because this time his Arts recharge by basic attacks and run seperate. Recharge Boost buffs instead fill up their gauges by a percentage instantly. Note that while Heitaros's Arts do notably less damage, they are more on the supportive side and 90% of them inflict debuffs/buffs on enemies/allies.
Heitaros also uses dashes instead of flips for dodges.
Heitaros's Moveset
Combo Input 	Description
Square 5 Times 	Heitaros does five punches with his demon arms.
Triangle 5 Times 	Heitaros casts 5 blasts using Demon Magic.
Square+Triangle 	Heitaros does a punching flurry and then finishes with a blast that ignores guard.
Airborne Square 3 Times 	Heitaros uses his wings to cast three pierces in front of him. 
Airborne Triangle 2 Times	Heitaros does two blasts, one that explodes and one that bounces the enemy downward.
Held Square 	Heitaros does a charged punch which ignores guard.
Held Triangle 	Heitaros casts a charged magic bomb.
L-Stick 360 + Square 	Heitaros flutters his wings to spin around, hitting enemies around him. Note that each spin attack (up to 6) only charges up averagely 1-2 attacks.
L-Stick 360 + Triangle 	Heitaros casts explosions in random directions from around him. Note that each explosion can only charge up 1/2 of a basic attack.
L-Stick ▼▲+Square 	Heitaros uppercuts using one of his wings.
Heitaros's Arts
Arts' Name 	Effects 	Recharge (Basic Attacks)
Demonic Photon 	Cast a magic ball that explodes in front of you, stunning enemies. 	12
Weaponized Wings 	Use your wings to cast a wind of burst, which breaks guard and knocks enemies down. 	12
Explosions of Elyos 	Surround yourself with explosions which launch enemies up in the air and cancel their attacks. 	18
Demon Rage 	Unleash a flurry of demon magic, doing heavy damage. 	14
Silencing Buster 	Cast a blast upon enemies that will cancel their charge attacks and make them unable to use charge attacks for the next 5 seconds.	14
Asmodian's Curse 	Inflict a curse that makes it so enemies take damage when they attack. 	14
Plague Blade 	Claw your enemy using a poisoned nail, inflicting poison on them. 	12
Demon Bomb (Supreme) 	Cast a plasma that inflicts "blast" on enemies, exploding overward. 	20
Apex Slash (Supreme) 	Perform a flurry of demon strikes that breaks the enemy's attack by 30% for 12 seconds. 	15
War Cry (Supreme) 	Call out a war cry to increase allies's attack speed by 30% and stun nearby enemies. 	16
Soul of Fire (I) 	In a designated area, cast several explosions of fire which make them weak to that element. 	4 Arts
Frozen with Fear (II)	Cast two homing ice snakes that cast "freeze" on enemies for 8 seconds.  	8 Arts
Electric Sea (III) 	Around you, cast a tide of water that zaps enemies within and inflict "shock" on them. 	12 Arts
Elyos' Pride (IV) 	Use the power of the Asmodians to meditate and absorb energy and from enemies and heal allies and regenerate their SP by 100%. 	16 Arts
Ascension Skill Tree
Row 1	Row 2	Row 3
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Evolution Skill Tree
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Absolution Skill Tree
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Category:Skills
Category:Moves
Category:Movesets
Category:Subpages