Articuno

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|-|Mainland=
|-|Galarian=
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==Summary==
Articuno (Japanese: フリーザー Freezer) is a dual-type Ice/Flying Legendary Pokémon. Along with Zapdos and Moltres, it is one of the three Legendary Birds of Kanto.
When Articuno flaps its wings, it can chill the moisture in the air around it, making snow fall. It flies from icy mountain to icy mountain. According to legend, it appears before doomed travelers lost in icy regions. Articuno lives in cold, isolated locations, such as mountain peaks.
Galarian Articuno is a Psychic/Flying regional variant of the Legendary Pokémon. It's personality is ice-cold to make up for its lack of typing.
==Powers and Stats==
Tier: 
Name: Articuno
Origin: Pokémon
Gender: Unknown
Age: Unknown, likely Several centuries old
Classification: Legendary Pokémon, Freeze Pokémon, Titan of Ice, Legendary Bird, Winged Mirage | Legendary Pokémon, Cruel Pokémon
Powers and Abilities:
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|-|Mainland=Superhuman Physical Characteristics, Ice Manipulation (it freezes water that is contained in winter air and makes it snow by flapping its wings), True Flight, Invulnerability, Statistics Amplification, Weather Manipulation, Air Manipulation, Earth Manipulation, Water Manipulation, Metal Manipulation, Healing, Precognition (Via Mind Reader), Fear Manipulation (Via Intimidator), Enhanced Senses (Via various IQ skills), Forcefield Creation, Attack Reflection, Defense Reduction, Dynamax, Immunity (within reason) to freezing, Absolute Zero, Ground-type moves and Sleep Manipulation, Possibility for Status Effect Inducement (Flash Freezing and Confusion), Resistance to Bug, Ice and Grass Type moves
|-|Galarian=Superhuman Physical Characteristics, Flight, Reactive Power Level (via Competitive), Air Manipulation, Mind Manipulation, Telekinesis, Statistics Amplification, Forcefield Creation, Sleep Inducement, Earth Manipulation, Healing, Energy Projection, Status Effect Inducement (Flash Freeze), Absorption of Dreams, Precognition via Future Sight, Reality Warping and limited Law Manipulation (Trick Room creates a space with the property that slower things move faster, and faster things move slower), Afterimage Creation, Dynamax, Immunity to Ground-type moves, Resistance to Fighting, Grass, and Psychic-type moves
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Attack Potency: Large Island level (Incapacitated Lugia with the aid of Zapdos and Moltres)
Speed: At least FTL, likely higher (Vastly superior to non-Legendary Pokémon like Charizard and Lycanroc. Ice Beam moves at the same speed as Zapdos' lightning. Can easily dodge attacks from Zapdos and Moltres)
Lifting Strength: Unknown
Striking Strength: Large Island level
Durability: Large Island level
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range normally. Hundreds of kilometers with large-scale attacks like Hurricane and Hail.
Standard Equipment: Bright Powder (Mainland only; Decreases accuracy of incoming moves by 10%)
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Gifted in battle (Should be far superior to 3rd stage Pokémon who are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses:
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|-|Mainland=Weak to Fire, Electric, Steel and Rock-type moves
|-|Galarian=Weak to Rock, Ghost, Electric, Ice and Dark-type moves
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Feats:
*Can quickly cross Sinnoh.
Notable Attacks/Techniques:
Abilities
*Pressure: Mainland only. Articuno makes the opponents expend twice as much energy, tiring them out twice as quickly.
*Snow Cloak: Mainland only. aises evasion during hailstorms.
*Frostbite: Mainland only. One of a series of Abilities that appeared in Pokémon Conquest. Physical contact with Articuno may freeze the attacker.
*Competitive: Galarian only. Galarian Articuno's Sp. Attack increases when its stats are lowered
Mainland Moves
*Ice Beam: Articuno fires off an icy blue beam of energy from its mouth that can freeze the opponent. It can also be used to create ice in general and freeze water.
*Water Pulse: Articuno fires off a sphere of water that can confuse the opponent.
*Steel Wing: Articuno coats its wings in a metal, presumably steel, and attacks the opponent with them. It may also raise Articuno's defense.
*Mist: Articuno creates a mist that protects its stats from being affected by the opponent. It can also be used to obscure their vision to a degree. It also protects Articuno's allies.
*Gust: Articuno flaps its wings creating a damaging gust of wind.
*Mind Reader: Articuno reads its opponents mind to figure out their next movements to ensure its next attack hits.
*Ice Shard: Articuno fires multiple small shards of ice at the opponent.
*Ancient Power: Articuno manipulates nearby rocks with an ancient power and hurls them at the opponent. This may raise all of Articuno's stats.
*Agility: Articuno lightens and relaxes its body to raise its speed.
*Freeze-Dry: Articuno rapidly cools the opponent, possibly freezing them. Unlike other Ice Type moves, it's super effective on Water Types.
*Reflect: Articuno raises a psychic barrier around itself and its allies that halves the damage of physically based attacks.
*Hail: Articuno starts a hailstorm that damages all but Ice Types. It also increases the accuracy of Blizzard.
*Blizzard: Articuno blows a blizzard at the opponent, possibly freezing them. Its accuracy is increased in hailstorms.
*Tailwind: Articuno starts up a wind current that doubles its speed as well as that of its allies.
*Roost: Articuno roosts to heal itself. This move leaves Articuno grounded while it heals.
*Powder Snow: Articuno blows a chilling gust of powdery snow at the opponent, possibly freezing them.
*Hurricane: Articuno flaps its wings creating a hurricane to damage the opponent and potentially confusing them. Its accuracy is increased under rain but decreased under sunny conditions.
*Sheer Cold: Articuno attacks by freezing the opponent to absolute zero temperatures. As an Ice Type its accuracy is increased for Articuno. Other Ice Types are immune.
*Tackle: Articuno tackles the opponent.
*Peck: Articuno pecks the opponent with its beak to deal damage.
*Leer: Articuno leers at the opponent to lower their defense.
*Mirror Coat: Articuno coats itself in a barrier that reflects all non-physical attacks with double the power.
*Sky Attack: Articuno coats itself with energy and charges at the opponent. It has a high chance of dealing critical damage and/or causing the opponent to flinch.
Galarian Moves
*Gust: Galarian Articuno flaps its wings creating a damaging gust of wind.
*Psycho Shift: If Galarian Articuno has a status condition it can transfer it to opponent using its psychic power.
*Confusion: Galarian Articuno releases a weak telekinetic burst that can potentially confuse the opponent.
*Reflect: Galarian Articuno raises a psychic barrier around itself and its allies that halves the damage of physically based attacks.
*Hypnosis: Galarian Articuno utilizes hypnotic suggestion to send the target organism into a deep sleep.
*Agility: Galarian Articuno lightens and relaxes its body to raise its speed.
*Ancient Power: Galarian Articuno manipulates nearby rocks with an ancient power and hurls them at the opponent. This may raise all of Galarian Articuno's stats.
*Tailwind: Galarian Articuno starts up a wind current that doubles its speed as well as that of its allies.
*Psycho Cut: Galarian Articuno tears at the opponent with blades of psychic power. This move has a high critical hit ratio.
*Recover: Galarian Articuno mends itself, restoring its health.
*Freezing Glare: Galarian Articuno fires its psychic power from its eyes, which may leave the target frozen.
*Dream Eater: Galarian Articuno begins to consume the dreams of sleeping organisms, stealing mental energy from them and using up to half of the absorbed energy for regenerating health.
*Hurricane: Galarian Articuno flaps its wings creating a hurricane to damage the opponent and potentially confusing them. Its accuracy is increased under rain but decreased under sunny conditions.
*Mind Reader: Galarian Articuno reads its opponents mind to figure out their next movements to ensure its next attack hits.
*Future Sight: Galarian Articuno predicts an attack, and slightly later, a move hits them. This move bypasses defensive boosts and forcefields/barriers.
*Trick Room: Galarian Articuno creates a bizarre area in which slower Pokémon get to move first for five turns.
==Gallery==
Lugia vs articuno vs zapdos vs moltres-0
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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