Swordpunk

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Swordpunk combines medieval aesthetics (ones generally found in fantasy and such) along with the weapons of the time with highly advanced futuristic technology such as mechs, holograms, gene recombination and AI. Swordpunk is also commonly combined with fantasy and sci-fi, incorporating alien/fantasy races to the mix. 
Although, while an aesthetic like steampunk has technology intermingled with the surrounding aesthetics, Swordpunk is a much more of a combination. Technology we don’t even have in modern day spliced with the hand made and tailored aesthetically pleasing clothes, architecture and weapons of yesteryear. 
Swordpunk could alternatively be where society is pushed backwards while technology rapidly advances, leaving societal issues stagnant while major space travel is in progress. 
== Swordpunk in Fiction ==
Treasure Planet, a 2002 animated Disney movie, is good example of this. From first appearance it looks to be firmly planted in the traditional fantasy-middle ages scene, but it expands with futuristic technology hidden within formerly mentioned aesthetics.
Kenshi, a 2018 open-world RPG, has been described by its creator, Chris Hunt, as Swordpunk. Kenshi takes place in a post-post-apocalypic setting, where there are both technological wonders, such as the humanoid robots known as Skeletons, and crude inventions at the same time, such as the rough Japanese style. There are no guns in this world; the game's combat consists of melee combat (mainly with katanas) and crossbows. 
The Legend of Zelda: Breath of the Wild is another possible example of Swordpunk. While taking place in a medieval setting, Shiekah technology and the Divine Beasts implies that the world of BOTW is technologically advanced.
Spelljammer and similar Dungeons and Dragons settings feature traditional fantasy roleplaying creatures and characters but placed in a magic-powered spacefaring setting.
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