Animist (Tactics Advance)

The Animist is a job in Final Fantasy Tactics Advance for moogles. Animists rely on the aid of the animal kingdom and can turn the tide of battle. Most of their abilities involve using an animal for personal gain, but some abilities can damage opponents. Animists use the power of musical instruments and abilities such as Cuisine, which fully heals a unit, and 100% Wool, which bestows a unit the Protect and Shell status effects. Animist is a good support job.
==Growth==
Statistic-wise, the Animist is the moogle's basic attack-oriented job, having the highest HP, Attack and Defense of all the basic moogle jobs. Their strength lies in its abilities rather than stats. Compared to other basic Attack-oriented jobs, like the hume Soldier or the nu mou Beastmaster, the Animist is much more balanced between HP, MP, Attack and Magic Power, and focuses more on Defense and Resistance than anything else.
HP 	MP 	Atk 	Def 	Mag Pwr	Mag Res	Spd
7.2 B-	2.6 D+	7.6 C	8.8 B+	7.2 C- 	8.8 B+ 	1.2 D+
==Abilities==
===Call===
Skill	Equipment 	AP 	MP 	Power 	Range
 	Glass Bell 	100 	8 	— 	4
 	Summons forth sheep to put target to sleep. 	Summons forth sheep to put target to sleep. 	Summons forth sheep to put target to sleep. 	Summons forth sheep to put target to sleep. 	Summons forth sheep to put target to sleep.
 	Earth Bell 	200 	8 	— 	Self
 	Soft wool. Improves weapon def. and magic res. 	Soft wool. Improves weapon def. and magic res. 	Soft wool. Improves weapon def. and magic res. 	Soft wool. Improves weapon def. and magic res. 	Soft wool. Improves weapon def. and magic res.
 	Heal Chime 	300 	32 	— 	1
 	Cook animal and serve it to completely heal HP.	Cook animal and serve it to completely heal HP.	Cook animal and serve it to completely heal HP.	Cook animal and serve it to completely heal HP.	Cook animal and serve it to completely heal HP.
 	Fairy Harp 	200 	8 	— 	1
 	Wagging tail. Charms target. 	Wagging tail. Charms target. 	Wagging tail. Charms target. 	Wagging tail. Charms target. 	Wagging tail. Charms target.
 	Satyr Flute 	300 	12 	45 WATK 	Double Line
 	Chocobo stampede! Deals damage. 	Chocobo stampede! Deals damage. 	Chocobo stampede! Deals damage. 	Chocobo stampede! Deals damage. 	Chocobo stampede! Deals damage.
 	Aone Flute 	200 	18 	— 	4
 	Lilting refrain. Turns target into a frog. 	Lilting refrain. Turns target into a frog. 	Lilting refrain. Turns target into a frog. 	Lilting refrain. Turns target into a frog. 	Lilting refrain. Turns target into a frog.
 	Blood Strings 	300 	12 	— 	4
 	Summons random creature from the spirit world. 	Summons random creature from the spirit world. 	Summons random creature from the spirit world. 	Summons random creature from the spirit world. 	Summons random creature from the spirit world.
 	War Trumpet 	100 	12 	— 	1
 	Catnip! Drives target berserk. 	Catnip! Drives target berserk. 	Catnip! Drives target berserk. 	Catnip! Drives target berserk. 	Catnip! Drives target berserk.
===Reaction===
Skill	Equipment 	Effect 	AP
 	Green Beret	Dodge bow and longbow attacks.Because it's a reaction, it does not activate against counterattacks.	300
===Combo===
Skill	Equipment 	Effect 	AP
 	Mythril Bell	Failproof combo ability for animists.	100
== Overview ==
Animist is a good support class. Cuisine is a strong heal, while the job's other abilities inflict status ailments on enemies. Animists have high attack for a moogle, and very high defense and resistance. Despite having decent attack growth, Animists shouldn't see frontline combat, as instruments are weak and they lack damaging abilities. Their MP growth is also troublesome for a support class. Their mediocre stats do not make Animists useless, as their support abilities are often used by classes with better stat gains and equipment. Overall, Animist is a good support job and a great stepping stone for moogles on the way to better classes.
Enemy Animists often support their teammates, and are decently tanky themselves. It is advised to not let the Animist or its allies survive long on low health, as a single Cuisine can bring them back into full condition. Even with good attack, Animists don't hit hard with their instruments. Silence is a big weakness for Animists, almost as much as for mages. Unlike other supporters, their high defense and resistance poses a problem to ranged units looking to down them from afar. Animists require a bit more force than others to KO, but offensive units, like Fighters and Dragoons, can handle them nicely.
Like Beastmasters, Animists are shown holding a Whip in their official artwork despite it not being a weapon type in Final Fantasy Tactics Advance. This could allude to their ability to call upon and control animals.
==Gallery==
FFTA Sheep Count.png|Sheep Count.
FFTA 100% Wool.png|100% Wool.
FFTA Tail Wag.png|Tail Wag.
FFTA Chocobo Rush.png|Chocobo Rush.
FFTA Frogsong.png|Frogsong.
FFTA Friend.png|Friend.
FFTA Catnip.png|Catnip.
==Etymology==
es:Animista (Final Fantasy Tactics Advance)
it:Animista (Tactics Advance)
Category:Jobs in Final Fantasy Tactics Advance