Atomization

Atomization is a cut critical kill weapon effect .
==Overview==
The "Atomization" effect was intended to occur when killing an enemy with a Critical Hit while using nuclear-based weaponry, such as the Fat Man and experimental MIRV. If these perquisites were met, the effect would have caused the killed enemy to glow green as they disintegrated into particles. Unlike the similar disintegration effect for laser and alien weapons, and the gooification effect for plasma weapons, Atomization does not have a unique container pile holding the enemy's dropped loot.
When the atomization shader is applied to an actor, they will begin to glow bright green and start to emit green particles. As the effect continues, transparent holes will appear through the actor as the particles begin to dissipate. Once the particles fully dissipate, the reference becomes completely transparent and invisible.
==Script==
ScriptName NukeCritEffectScript
Begin ScriptEffectStart
 PMS NukeAtomShader
End
Begin ScriptEffectFinish
 ;disable
End
==Notes==
If transparency multisampling is enabled via the game launcher, this effect, as well as disintegration and gooification, will display incorrectly. When enabled, the reference will only appear semi-transparent when the effect is active.
==Appearances==
The atomization effect was originally intended to appear but was ultimately cut from the final game.
==Gallery==
FO3 Effect Atomization 1.png|Beginning of the effect
FO3 Effect Atomization 2.png|The actor glows a brighter green, as various areas become transparent
FO3 Effect Atomization 3.png|Ditto
FO3 Effect Atomization 4.png|The actor is nearly transparent, sans the head 
FO3 Effect Atomization 5.png|The last particles dissipate, as the actor becomes completely transparent
FO3 Effect Atomization 6.png|End of effect
FO3 Effect Atomization.gif|Animated demonstration of the effect
Category:Fallout 3 cut content