Troll

== Introduction ==
Trolls (aka Trollkind) average seven feet in height and two hundred pounds in weight, save for two tribes, the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. There are several races of troll.
Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, the Shatterspear tribe, and the Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. Darkspear are the playable trolls in World of Warcraft; statistically, they are the least played race in the game. Although the Darkspears are the weakest and smallest of all the troll races, even amongst jungle trolls, they are the most cunning and intelligent.
Trolls are easily the most diverse sapient race in Azeroth, and can be found in every part of the world.
== History ==
Trolls are tall, lanky, and muscular. They have both elven and orcish characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes are perfectly made for hunting. Like those of the tauren, troll hands have only two fingers and a thumb, and they have only two toes on each foot. Also like the tauren, trolls do not wear standard shoes or boots, although while tauren are unable to do so because of the shape of their hooves, it seems trolls are simply more comfortable barefoot.
According to Blizzard's Troll Compendium, the forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss will inevitably grow on the skin of a forest troll shortly after they are born, giving them their characteristic green coloring. Their moss-like skin color ranges from light green to blue and purple. However, the jungle trolls' bodies are covered in a short, soft fur which cause the trolls to appear purple or gray. Although enough physical damage will kill them, trolls can regenerate lost limbs and heal grievous physical injuries at an accelerated rate making them formidable adversaries on the field of battle: anything that does not outright kill them, they can recover from. Trolls are so well known for their regenerative abilities that alchemical mixtures which induce regeneration in other races are referred to as "troll's blood potions", despite not actually containing any troll blood.
Trolls have a characteristic way of speaking. Words like "yo" (common greeting) and "mon" (man) are common expressions. (They speak with varying Jamaican and Cuban-sounding accents, although the Cuban seems to be more dominant amongst forest trolls.) The war-like tribes of trolls are born killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.
Legends exist that suggest the possibility that the first night elves were pioneering Forest trolls or Dark trolls from the north who settled on the shores of the Well of Eternity.
About 16,000 years ago (long before the night elves foolishly called down the wrath of the Burning Legion), trolls lorded over much of Kalimdor (then a single continent). The Zandalarians were the earliest known trolls, the first tribe from which all tribes originated.
Over time two distinct troll empires emerged — the Amani Empire of the middle forestlands and the Gurubashi Empire of the southeastern jungles.
There were smaller tribes that lived far to the north (in the region now known as Northrend). These tribes founded a small nation known as Zul'Drak, but never achieved the size or prosperity of the southern empires.
The Gurubashi and Amani empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire — the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.
The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the aqir. Eventually, due to the troll's persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far northern and souther regions of the continent.
Two aqiri city-states emerged — Azjol-Nerub in the northern wastes and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.
With the insectoids driven into exile, the twin troll empires returned to business as usual. Despite their great victory, neither civilization expanded much further than their original boundaries. However, ancient texts speak of a small faction of trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent.
There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous trolls were the first night elves, though this hypothesis has never been proven.
Aside from their shadowy origins, it is clear that the night elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the night elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce magics never before imagined by the superstitious trolls, the night elves had little trouble doing what the evil Aqir could never do: topple the two greatest empires in the world.
The night elves systematically dismantled the troll's defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The night elves proved to be every bit as cunning and bloodthirsty as the savage trolls — incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.
Eventually, the night elves were burned by the arcane fires they had sought to control. Their reckless use of magic had lured the demonic Burning Legion to the world. The demons crushed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.
At the end of this terrible conflict — known as the War of the Ancients — the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents.
Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Silithus (respectively).
Both troll civilizations recoiled from the vast destruction of the primordial world they had known. The dauntless trolls rebuilt their ravaged cities and set about to reclaim some of their former power.
The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.
Hakkar the Soulflayer (Not to be confused with Hakkar the Houndmaster from War of the Ancients), a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.
The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the Atal'ai.
The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.
Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god — Atal'Hakkar — where they could continue to do their master's work...
The rest of the Gurubashi tribes went their separate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp, and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, some spoke of a prophecy that Hakkar would one day be reborn into the world — and on that day — he would consume it whole.
==Trolls On The Sha'tar ==
===Characters ===
* Atal'loa
* Awqe
* Cerk'an Stormreaver
* Ghinzan da Priest
* Hathanta
* Iml'ijin Adii'jin
* Joco Asmani
* Kazajin
* Kur'qalas
* Khremloc Zas'ax
* Matzas Zin'Bon Kunderhald
* Narashmosh
* Ravange
* Rokh'Jin
* Shahra'Azni'Nek Shatterspear
* Salax
* Sharix Jin'Ulu
* Watrus
* Zalinjia of The Barrens
* Zarzetha the Sightless
* Zel'kal Tuskbreaker
* Zhida the Soulless
* Zuljo
* Zunshen the tribeless
===Guilds/Tribes ===
Troll only guilds or guilds that focus on Troll RP on the Sha'tar include:
The Stonetusk tribe.
The Shadowbranch tribe.
The Shadowtusk tribe.