Typical Games/Energy Assault

Energy Assault is a FPS Roblox experience developed by . This game bears a resemblance to the Counter-Strike series, particularly the gun buying system and the overall combat.
== Gameplay ==
The game currently has 6 game modes: Hill control, Domination, Team Deathmatch, Free For All (FFA), Artifact and Capture the Flag (CTF). A match in Energy Assault lasts for 10 minutes (it used to be 15 minutes before) and the team with the most score wins.
* Team Deathmatch: One point is awarded for each kill and the team with the most points after 10 minutes wins.
* Domination: There are 3 objectives (A, B, C) on each maps. Each objective gives the team controlling them 1 point every 3 seconds. You get 100 exp for neutralizing an objective that the enemy has captured and 200 more for capturing. after 10 minutes, the team with the most points wins.
* Hill control: 1 point is awarded to the team controlling the hill every 1 second. You have to stand on the hill to control it. after 10 minutes, the team with the most points wins.
* Artifact: A point is awarded to your team every second that you or a teammate has the artifact (which is an object with an "ARTIFACT" marker). after 10 minutes, the team with the most points wins.
* FFA (Free For All): No teams. The player with the highest number of kills wins.
* CTF (Capture the Flag): A point is awarded each time the players capture the enemy's flag and return it to theirs, team with the most points after 10 minutes wins the match.
== Guns ==
There are currently 35 weapons in the game (not including the knife and frag grenade) with 28 primary weapons and 7 secondary weapons.
* Primary: SMGs: Scorpion (VIP Gamepass), MP5, Uzi, UMP, MP7, KRISS, P90.
* LMGs: PKM, M240.
* Sniper rifles: Dragunov, Intervention, M82.
* Assault rifles: AK-12, G36C, AK-47, FAMAS, Tavor, VSS, L-85, M-4.
* Shotguns: Benelli, Sawed-Off, SPAS, AA-12.
* DMRs: SKS, VSS.
* Battle rifle: G3A4, SCAR.
* Secondary: M9, MP443 (VIP Game pass), Makarov, G17, M1911, TEC-9, Desert Eagle.
There are also some currently very overpowered weapons in the game for the price point. These include:
G36C, M-4, Tavor, VSS, Scorpion.
== Missions ==
Each mission in the game awards 250 credits for the player who complete them, you earn 500 per mission if you have the Double Coins gamepass can earn 750 or 1500 (x2 Credits gamepass) credits maximum each day from completing missions.
== Badges ==
Since the game is currently in its early stages, this will be updated in the future. Here are the list of badges.
* Levels/Ranks: Level 10 - Level 20 - Level 30 - Level 40 - Level 50 (receive the blue trooper pet in Epic Minigames) - Level 60 - Level 70 - Level 80 - Level 90 - Level 100 (receive the red trooper pet in Epic Minigames).
* Kills: 1 kill - 100 kills - 1000 kills - 10000 kills.
* Killstreaks: 5 killstreak - 10 killstreak - 15 killstreak - 20 killstreak - 25 killstreak.
* Matches: 20 matches - 100 matches.
* Missions: 1 mission - 30 missions.
* Leaderboard: Reach the global leaderboard!
== Tips and Tricks ==
=== Control Tips ===
Staying still while in prone position slightly reduce your weapon spread, this can also apply to shotguns.
When sprinting (which is W+shift key, press C to dive. This can be helpful if you need to get down or behind cover quickly and you will automatically go into proning.
Movement tips (not about the controls)
The best way to dodge bullets is by jumping and strafing left to right continuously while moving. This makes you harder to predict for the enemy. You can also apply jumping and strafing to stay out of your enemy's line of fire while keeping your crosshairs on him.
Never camp in one spot unless a whole troop is camping there. The reason is because the attacker get to know where you usually camp and then strike there and melee kill you, always move around.
Aiming while in close range attack is a risky move because the aiming speed will slow your walk speed and aiming speed down, and it will also reduce your field of view. Use aim in longer range distances or when precision is necessary, and use hipfire in closer ranges.
Try to avoid peeking around the same corner every time by varying from which side and position you will be shooting (for example, if you shot from the right side of a car, you can go to the left side next time, or you can crouch or prone if you were standing). This makes it harder for the enemy to predict where you will appear next.
=== Combat/Battle Situation Tips ===
Maximize headshots, they deal more damage and it is the fastest way to kill an enemy.
Whenever you get shot at (either you get hit, or you can see the color fading from your screen ever so slightly), hide behind cover quickly! You can be killed in no time if you are out in the open. We know, you don't want your behind-side kicked. Do you?
If you prefer using the knife, always make sure you are camouflaged in the right location. It will significantly help you, since it will be harder for the enemy to spot you. use the knife to campers who don't pay attention behind
Navigation tips: Get to know the maps! If you can find a shortcut to the enemy spawn or objective, you will have an advantage over others. This way you will also be able to flank the enemies and strike where they don't expect it, especially if all their attention is fixed on your team going for a direct approach.
Learning the spawn locations is very helpful if you want to know where you can expect enemies to come from. Keep in mind, though, that the spawns are never permanently assigned to one specific team. If the entire Blue team moves to the Red spawns, then the spawn zones will swap and the Blue team will be standing in their own spawn zone. This is (probably) to counter spawnkilling.
Every map has areas where a lot of players will pass through. They are often between the spawn zones and they're also the areas where you will most likely have a head-on confrontation with the enemy team. Don't hide in wooden areas since bullets can pass through wooden objects. if you're in a high area try to improvise by finding another route or if you have to then find another way to get down with no to miminal fall damage possible.
=== Miscellaneous ===
Make sure you bring better guns once you get the credits to buy them as better guns do more damage.
Pressing V will switch fire modes. There are three modes (auto, burst and semi), so make sure you know which modes your gun has. Certain guns, such as shotguns and sniper rifles, will have only one fire mode.
A suppressor barrel on your gun will avoid radar detection, preserving the element of surprise. A laser will improve accuracy. A flashlight will light the way, but you're not the only one seeing the light—enemies will see it ahead of you and they have some time to anticipate.
An easy way to get credits is by completing daily quests. Completing them will reward you 250 credits (500 for the 2x Credits gamepass), except for "Win Free for All", which will earn you 500 (1000 for the 2x Credits gamepass).
== Maps ==
There are currently 15 maps in the game. This is a list of them and their builders in alphabetical order:
airbase.jpg|Airbase (By 3orzoi)
aquatic.jpg|Aquatic Station (By Mysticalism)
farm.jpg|Countryside Farm (By Siriologist)
molten.jpg|Molten Depths (By Rxztr)
porttown.png|Port Town (By OIogist)
researchhideout.jpg|Research Hideout (By Zomebody)
airbase.jpg|Sacred Settlement (By ShamelessShady & Yasjee)
Energy Assault - Desert.png|Sandstorm (By HrafnDrengr)
siesta.png|Siesta Seaside (By ItsJaku)
core.jpg|The Core (By Supericl)
tundra.jpg|Tundra Trenches (By Siriologist)
venice.jpg|Venice (By TechnoTurbo & Unlefts)
mystic.png|Mystic Inc. (by Supericl)
=== Special Maps ===
Old Epic Minigames Lobby (By worthyshiningkazoo)
This is a limited-time map. The map is the old lobby of Epic Minigames, created by TypicalType, the owner of Typical Games. The map is meant to be an April Fools map, so it can no longer be found in the game.