Emergence/Transcript

== Cutscene ==
Two closed doors are shown with a white light shining from below while the camera zooms in.
Marshall: Adler believed the Pantheon gained access to a military research facility called Advanced Technologies and Applications.
The Advanced Technologies and Applications' logo is displayed.
Sev: Sounds impressive.
Marshall: It's located in eastern Kentucky.
Eastern Kentucky's location and name, along with "Cosper Solutions", are revealed on the map.
Marshall: The building is marked as "Cosper Solutions" - on the surface. Underneath, it's a whole different story.
A satellite picture of the building with "North Approach" and "Forest" written on it is shown.
Sev: This place looks pretty remote. Nothing but forest and hills.
An overview picture of the building with "Facility Site", "North Doors", "Underground Access", and "No Recent Activity" written on it is displayed.
Sev: We should park a few miles out, hike the rest of the way in.
A schematic of the facility and biotech lab is shown.
Marshall: Once we're inside, our target is the biotechnology wing.
A cube container with blood stains and scratch marks on a table is shown.
Marshall: Adler thinks that's where the Cradle may have come from.
A bio-canister is shown.
Marshall: We need some answers on what this thing does.
Adler's keycard is shown.
Sev: Didn't you say Adler worked there at some point?
A person wearing a hazmat suit and a Certificate of Analysis are shown. 
Marshall: Briefly. About ten years ago.
A room filled with items that are cover up are shown while the lights go out.
Marshall: He mentioned unusual, classified programs there using human subjects. Then suddenly, the place was shut down and quarantined after a biohazard incident.
The Cradle's name is shown in the white light before it changes over to red light.
Sev: The Cradle.
The two closed doors are shown again with a red light now shining from below.
Marshall: It's sure looking that way.
The screen fades to black.
==Gameplay==
Emergence
William "Case" Calderon
Kentucky, Advanced Technologies and Applications
February 7, 1991 - 08:49 EST
Marshall: Sev, how's it going on your side?
Case and Marshall are inside the utility room of the complex, approaching a gated elevator.
Sev: Still looking for a way in. The north doors are totally sealed. You?
Marshall: Case and I are in-south gate, utility entrance.
Marshall inspects the elevator gates.
Marshall: Looks like someone's been through here recently, used the freight elevator. Chain's broken.
Marshall puts on his gas mask.
Marshall: All right. Masks on.
Case puts on his mask. Marshall opens up the elevator gate and jumps down to the elevator car.
Marshall: Your turn.
Case enters the elevator shaft and jumps down to the car. The car shakes and starts to come loose.
Marshall: Case! Jump!
Case leaps up to grab the ladder and watches as the car plummets down the shaft. Marshall walks over to the ladder to help Case up.
Marshall: Hang on. I got you.
The ladder breaks off, causing Case to fall.
Marshall: Case!
Case falls into the water, causing his mask to break. The player must now swim up to the surface before he loses his breath. After reaching the surface, Case finds an open door in the shaft leading into another room. Marshall calls out to Case from below.
Marshall: Case, you hear me?
Case climbs up out of the shaft and into the room, before taking off his mask and coughing.
Marshall: Case!
Case inspects his broken mask and discards it. The player now has two dialogue options to choose from.
<tabber>
I'm okay. But, I may have inhaled something nasty.=
Marshall: Well, you're still alive, that's something.
|-|
My mask broke. I think I'm compromised.=
(Same response)
</tabber>
Marshall: Sev and I will look for another way down. I'll let you know once we're inside. Go ahead and see if you can find the Biotech entrance.
Case moves through the room towards the door until his vision and hearing start to distort.
Marshall: Be careful. Try to limit any more exposure. Whatever's in the air, we don't know how-[GARBLED].
Case hears a noise from behind him and searches the room for a tool to pry open the door, but he coughs and hacks for a moment. He finds several mannequins nearby, one of them on the ground with a hatchet in its side. Case grabs the hatchet, which briefly causes a hallucination of the mannequin turning into a zombie. Case notices several mannequins in various standing positions. Screams and banging noises are heard nearby. Case goes to the door and uses the hatchet to pry it open. He then moves through the door and walks down a hallway until he reaches the facility's main entrance.
Facility P.A. Voice: Attention, all staff and visitors. We are currently experiencing a hazardous material accident. This is not a drill.
Case moves up the stairs to the doors of the main lobby. He briefly notices a figure running wildly past the doors. Case enters the main lobby and reaches the elevator leading to the Biotechnology area. He pushes the button only to be denied access.
Facility P.A. Voice: Biotechnology restricted. Please see security for access.
Case turns around to find a mannequin mysteriously appear behind him. He uses the hatchet to fell the mannequin only to see it turn into a zombie-like figure. More zombie-like figures appear to attack Case, who dispatches them with the hatchet. The phone rings at the security desk, which Case goes to investigate. As Case reaches the phone at the desk, he hears a voice.
Voice: It's for you.
Case picks up the phone.
Scientist: It's fantastic to see you again, Case One. How have you been feeling? A friendly reminder that most of the facility is off-limits to patients. I hope you understand.
Voice: Welcome back, Case.
Case hangs up the phone and uses the computer nearby for access. The screen displays four accessible areas, "Cognitive Research, A.C.R., Administration, Joint Projects." The fifth area titled "Biotechnology" is labeled with a closed padlock. Case examines a console with four keycard slots.
Facility P.A. Voice: Biotechnology restricted by Security Access Four. Four Director Keycards required for entry.
Case picks up a map of the facility for reference. The player can now use the map to help determine the best route for completing his objectives. The first available area is A.C.R. (Advanced Combat Research), which Case makes his way to.
Voice: Bringing back memories yet? We thought we'd never see this place again.
Facility P.A. Voice: Please report suspicious behavior to your immediate supervisor.
Case reaches a set of stairs leading into the main A.C.R. chamber.
Voice: Those are the stairs we want.
Case moves up the stairs and enters the A.C.R. wing.
Facility P.A. Voice: Don't worry. The Cradle can't hurt us anymore. We're special. Special since we first experienced the Cradle. Ten years ago.
Case enters the main A.C.R. chamber and accesses a computer for which he must enter the correct code to progress further. After entering the correct passcode, the floor descends from the room into a sub level.
Facility P.A. Voice: Good morning. Welcome to Advanced Combat Research. ACR employees are reminded that authorized safety equipment must be worn on the testing floor at all times.
As the lift descends down to a level marked B2, Marshall's voice is heard over Case's distorted hearing.
Marshall: Case might be having comm issues. Radio silence for a while now.
Sev: Case, are you getting any of this?
Case enters the testing floor on B2 and encounters several zombies. He also finds a several weapons and items to help him survive.
Marshall: Clouds of this shit everywhere. Looks like the whole place is toxic.
Sev: You don't think it can get through skin, do you?
Marshall: Now, why you gotta go and say something like that?
Facility P.A. Voice: Lift malfunction detected. Please wait for technical support. Reminder that weapons should be unloaded and locked away at the end of every shift.
Case explores the room until he finds a mannequin on a platform with a yellow keycard clasped in its hand. Case also finds a recorder nearby and plays it.
Facility Staff: If you've made it to Advanced Combat Research, you must have friends in high places! And they probably got there using one of the most cutting edge tools in development: The grappling hook!
Case finds a corpse with a gripping hook attached to its limb. He takes the grappling hook of the corpse and inspects it, only to notice the corpse rise up with the keycard slung on its shoulder. The corpse reveals itself to be attached to a monstrous creature, which Case must now evade by using his hook to fly up to the nearby platform. Case must now defeat the monster by using any means necessary while fending off hordes of zombies in the room.
Eventually, Case defeats the monster and can now retrieve the keycard.
If Case hasn't yet retrieved the keycard:
Facility P.A. Voice: Don't leave without the keycard. We earned it.
Case picks up the yellow keycard.
Facility P.A. Voice: Excellent work, Case. Three more keycards to go.
Case reaches the main lift and tries to activate it, with no success.
Facility P.A. Voice: Try another way up. Look up.
Case uses the grappling hook to ascend up the shaft and reaches the A.C.R. wing once again as he makes his way to the main lobby.
Facility P.A. Voice: We're stronger and faster than the rest, Case. That's what the Cradle was originally designed to do.
Case exits out the A.C.R. wing and encounters more zombies that he eliminates. Marshall's voice rings over the radio.
Marshall: Case, sitrep. Haven't heard from you at all. Everything okay?
Sev: You hearing gunfire?
Marshall: Yeah. Sounds like it's coming from one of the lower floors.
Sev: Case, there someone else here?
Case hears the phone ringing nearby.
Sev: That you, Marshall?
Marshall: It's me. Finally. This place is a maze.
Sev: Thank God the backup power is running.
Marshall: Maybe, it triggered when we hit the interior.
Case reaches the ringing phone and picks it up.
Scientist: The staff was absolutely thrilled with the results of las week's Cradle trial. You're exceeding all of our expectations. In fact... we think you're ready for the next step.
Case hangs up the phone and makes his way back to the next objective.
Facility P.A. Voice: Upon evacuating the building, please remain in the parking lot. Staff and visitors should wait in the line corresponding to the first letter of their last name. 
Case reaches the Administration wing by grappling up to the balcony. He then hears another telephone ringing and picks it up.
Scientist: I think Springer mentioned this already, but we're moving you to 24 hour observation. Restraints may be necessary at times as well. I sincerely apologize. Just until we understand these recent behavioral changes. Safety is our top priority.
Case hangs up the phone and proceeds into the main Administration room. 
Voice: They documented the making of the Cradle here. They used to take their reports to the Director. Now it's up to us. Maybe, he'll give us his keycard in return.
Case searches the main room until he finds a lone red-painted mannequin with a green keycard inside a side room. He also inspects the empty file holders on the side.
Voice: We'l find the missing reports for him.
Case finds another recorder nearby that he uses to play back.
Facility Staff: Administration. The unsung heroes of Advanced Technologies and Applications. Welcome to the nerve center. Data collection, finance, resource management.
Case searches the area until he finds the first report folder.
Voice: We found the first report. They were all complicit.
Case notices several mannequins mysteriously appear out of nowhere. Then, he finds the second report folder.
Voice: Another report.
More mannequins mysteriously appear. For every time that Case turns his back on them, they animate and chase after him until Case shoots them.
Voice: They deserve this.
Case resumes his search and finds the third report folder.
Voice: Good job.
Case finds the fifth and final report folder.
Voice: That's the last report.
Case returns the report folders to the side room.
Each time Case returns a report folder:
Voice: One down, three to go.; That's two reports. Two left.; Three reports. One more to go.; There we are.
After returning the reports, Case suddenly finds himself attacked by the red mannequin who hurls him into the side room and runs away, protected by the other zombie-like mannequins.
Voice: I knew we couldn't trust him. He has the keycard. Don't let him get away.
Case must now hunt down and defeat the red mannequin to retrieve the keycard by using his grappling hook, while fighting off endless mannequins. When Case uses the trapping hook on the red mannequin one last time, the mannequin transforms into a monster.
Voice: See? He's a monster, like the rest of them.
Case must now use all his weapons to defeat the monster, which he does eventually. He retrieves the green keycard.
Voice: Another keycard. Two left to find.
Case makes his way out of the main room and back into the Administration wing.
Voice: Only a few know the origins of the Pantheon, Case. They were a CIA branch, unknown to even the other black ops divisions. They developed the Cradle.
Case exits the Administration wing and moves on to the next objective. He reaches the Joint Projects wing and notices some bursts of energy materialize briefly before disappearing.
Voice: We're not alone.
Facility P.A. Voice: If you suspect unauthorized access to Joint Operations, please report is immediately. Thank you.
Case hears a phone ring and goes to pick it up.
Scientist: I regret to inform you of this, but funding was pulled from the Cradle program last night. Don't worry. We're going to make sure you get the support you need after this. No one will know this took place, and you may not even remember much yourself- But regardless, I think you're going to make one hell of an operative, Case One.
Case hangs up the phone and enters the Joint Projects main chamber.
Voice: Track it down, Case. It has the keycard we need.
Case searches the area and notices a tentacle move inside one of the video cameras. Case investigates the camera and notices the blue keycard. Just as he goes to reach it, the camera instantly transforms into another monster which pushes back Case and climbs up the massive containment area. Case must now defeat the monster and any zombies he encounters.
After wounding the monster the first time, the creature disappears.
Voice: It's hiding again.
Case searches throughout the main chamber until he finds the creature and fights it again. The monster disappears after it takes enough damage.
Voice: Find it.
Case searches for the monster once again until he finds it and ultimately defeats it. After picking up the blue keycard, Case proceeds to leave the main chamber and exit out the Joint Projects wing.
Voice: Almost there. Only one Keycard left. They tried so hard to perfect the Cradle, Case, but the side effects couldn't be stopped. As we know. We were the first and last trial volunteer. So, its makers repurposed it into a biological weapon.
Case exits out the Joint Projects area and makes his way to the final objective marked "Cognitive Research."
Facility P.A. Voice: Evacuate.
Case enters the Cognitive Research wing and makes his way to the main chamber. If Case enters the locker room, he'll find yet another recorder that plays back.
Facility Staff: Gearing up is critical if you plan to tour the- Uh oh! Looks like we have unexpected visitors today!
Facility P.A. Voice: Reminder that loose items are prohibited inside the research pool.
Case enters the main chamber of Cognitive Research, which consists of a bathysphere inside the research pool.
Voice: Someone left something important inside that bathysphere, Case.
Case accesses the nearby computer and uses it to open the bathysphere, only to be denied access. Inside the bathysphere, a Juggernaut-like monster awakens while a red keycard dangles on the outside of the bathysphere.
Voice: There it is.
Facility P.A. Voice: Control room access gate opened.
Voice: We'll need to drain the water to get to it. An underwater tunnel leads to the control room.
Case enters the research pool and swims through the adjacent tunnel to access the other side where the control room is. After exiting the pool Case finds the last recorder inside.
Facility Staff: Hello, esteemed visitor! Welcome to the Cognitive Research lab.
Case enters the nearby control room and accesses the computer to unlock the pool drain switches.
Facility P.A. Voice: Drain Switches One, Two, and Three unlocked.
Case pulls down the first switch, activating the override timer.
Facility P.A. Voice: Override timer initiated.; 25 seconds remaining.
The player must now hurry to activate the switches before the timer runs out. After successfully pulling the third and final switch, the pool begins to drain.
Facility P.A. Voice: Override successful. Draining activated.
Voice: Do you remember the tests? In the bathysphere? After treating us with the Cradle, they tried to mold us into the perfect soldier. They planned to break down the walls of mind and body.
A gate opens after the pool drains completely.
Facility P.A. Voice: Draining complete.
A growling scream is heard back in the bathysphere room. Case returns to the main pool room to find the bathysphere broken from the inside out.
Facility P.A. Voice: Bathysphere structural integrity compromised. Please exit the bathysphere pool immediately. 
Case examines the bathysphere and spots the Juggernaut creature up top, howling at him.
Facility P.A. Voice: Warning: Power surge imminent. Five. Four. Three. Two. One.
The player must quickly use the grappling hook to exit the pool before he is electrocuted by the pool's power surge. After exiting the pool, Case must now use all his means to eliminate the zombies and defeat the juggernaut. Eventually, the player succeeds in this task and goes to retrieve the fourth and final keycard.
Voice: Excellent work. That's all the Keycards. The Cradle project failed us, Case. We were out of control, violent, maniacal. In our rage, we sabotaged this facility. Contaminated it with the same poison that runs in our veins. Remember?
Case makes his way out of the Cognitive Research wing and back into the main lobby. Marshall's voice rings over the radio.
Marshall: Case, I think we found another way into Biotech. Doubt if you'll be able to reach it from the lower levels. Hope you've found that elevator by now.
Sev: It's been a long time. Think Case is lost?
Case returns to the scrutiny desk in the main lobby and enters each of the keycards into their respective slots.
Each time a keycard is entered:
Facility P.A. Voice: Director Keycard accepted.
After entering all the keycards into their slots, the elevator to the Biotechnology lab is accessible.
Facility P.A. Voice: Access to Biotechnology granted.
After reaching the elevator, Case fights off a wave of zombies until he dispatches them. Case enters the elevator and pushes the button for Biotechnology. As the elevator ascends, a zombie levitates in the air before it disappears.
Voice: After the incident here, Livingstone shut the Cradle program down. And dissolved the Pantheon branch of the CIA. Livingstone was uncomfortable with their methods. Afterwards, we were rehabilitated. But not entirely.
The elevator comes to a stop just as the lights flicker off. The doors open, revealing a lone table with a telephone on top of it illuminated by a spotlight above. Case approaches the table and picks up the ringing telephone.
Scientist: Remember your training, Case One. You can never speak of the Cradle program.
Suddenly, the floor drops beneath Case's feet as he falls through a corridor.
Scientist: Or the Pantheon division. Never. Doing so could have unpredictable consequences.
Case finds himself in the Biotechnology main chamber where he encounters a menacing, flying creature. The creature summons an entire horde of zombies that attack Case. The player must now survive by killing the zombies and defeating the creature dubbed "Executive Director." Sev's voice can be heard amidst the fighting.
Sev: What's wrong with Case?
Marshall: It's some kind of seizure! Hold him down!
Sev: Is he dying?!
After Case manages to completely defeat the Executive Director, a few zombies start to overwhelm Case and attack him.
Marshall: Case!
Sev: Help him!
Marshall: Calm down, Case! You're okay!
The screen flashes to a bright light and then fades back to reveal Marshall and Sev with Case in the real world as the hallucinations end.
Marshall: Case! Case, it's me! It's Marshall! Think he's coming to. You're gonna be okay.
Marshall helps Case up to his feet and brings him to a stool for Case to sit on. Sev stands over the nearby computer terminal, which displays the amount of Pantheon substances.
Marshall: Whatever trip you've been on, glad I wasn't invited. Easy on your feet. Can't believe you even made it up here.
Sev: Case. We have something. Check it out. Someone took a large batch of... whatever this stuff is. Last summer by the looks of it.
Marshall: The Pantheon. This must be the Cradle.
Sev: What is it, a hallucinogen?
Marshall: Seems so. Case, you were ready to tear us both apart. Never seen that look in your eyes before. Hope we don't see it again. Let's get the hell out of here.
The screen briefly flashes to reveal Sev and Marshall as zombies before returning to normal. 
The screen fades to black and the mission ends.
Category:Call of Duty: Black Ops 6 Transcripts