Golemancy (Thaumcraft 6)

Golemancy is a mechanic added by Thaumcraft 6, in which Golems are created and used. The Golemancy tab can only be opened after a Snow Golem or an Iron Golem is scanned.
==Creating Golems==
Golems are created in the Golem Press. They, minimally, will require 8 Machina, 3 of the selected material, 2 Simple Arcane Mechanisms and one mind (default being a Clockwork Mind).
Five components of the Golem can be adjusted or added- the material, the addon module (or lack of one), the head, the arm and the leg. They will each change various factors about the Golem.
===Materials===
Material 	HP 	Armor	Damage	Added Traits 	Base Component
Greatwood 	3.0 	1.0 	0.5 	Light Frame 	
Iron 	10.0	4.0 	1.5 	Blastproof, Heavy Frame, Fireproof	
Clay 	5.0 	2.0 	1.0 	Fireproof 	
Brass 	8.0 	3.0 	1.5 	Light Frame 	
Thaumium 	12.0	5.0 	2.0 	Blastproof, Heavy Frame, Fireproof	
Void Metal	10.0	3.0 	2.0 	Improved Self Repair 	
===Addon Modules===
Addon Module 	Added Traits 	Components
None 	 	
Armor plating 	Armored, Heavy Frame	
Aggression module	Fighter 	
Carry Frame 	Hauler 	
===Heads===
Head 	Added Traits 	Components
Clockwork head 	 	
Smart head 	Fragile, Smart 	
Armored smart head	Smart 	
Perceptive head 	Scout, Fragile 	
Biothaumic head 	Scout, Fragile, Smart	
===Arms===
Arm 	Added Traits 	Components
Basic arms 	 	
Fine manipulators	Deft, Fragile 	
Claw arms 	Fighter, Clumsy, Brutal 	
Breaker arms 	Clumsy, Fragile 	
Dart launchers 	Fighter, Clumsy, Ranged, Fragile	
===Legs===
Leg 	Added Traits 	Components
Basic legs 	 	
Uni-wheel 	Wheeled 	
Climbing legs 	Climber 	
Levitation module	Flyer, Fragile	
===Traits===
Traits are what allows a Golem to gain (or lose) certain specialized features. Traits are somewhat color-coded: red traits are considered negative traits, and blue traits are considered positive traits. Green traits affect how the Golem moves, and yellow traits affect how the Golem behaves.
Opposite traits will cancel each other out if combined. For example, if one component adds an Armored trait and one component adds a Fragile trait, the Golem will neither Armored nor Fragile.
Trait 	In-Game Description 	Advanced Description 	Opposite
Armored 	The golem is reinforced with additional material which increases its armor rating. Counters and countered by Fragile. 	Armor will be 150% as effective or 1 point will be added, whichever is larger. 	Fragile
Blastproof 	The golem is highly resistant to explosion damage. 	Blast damage is multiplied by 3/10 or becomes half of the max health, whatever is less.	
Breaker 	This golem is capable of destroying most blocks with ease. 	 	
Brutal 	This golem inflicts greater melee damage in combat. 	The Golem's damage is increased or 50% or 1 is added, whatever is more. 	
Climber 	Sheer cliffs to not deter this golem. It can easily scale them to get to its destination. 	 	
Clumsy 	This golem has almost no manual dexterity and cannot perform tasks requiring more than the most basic kind of interaction. Counters and countered by Deft.	 	Deft
Deft 	This golem has a great deal of manual dexterity and can perform tasks requiring precision and a delicate touch. Counters and countered by Clumsy. 	 	Clumsy
Fighter 	The golem is capable of taking hostile action against other entities. 	 	
Fireproof 	The golem is immune to fire damage. 	 	
Flyer 	The golem is capable of flight, giving it greater mobility at the cost of speed. 	 	
Fragile 	The golem is contructed from delicate components or weak materials which reduces its life total and armor rating. Counters and countered by Armored. 	Armor will be 75% as effective. 	Armored
Hauler 	Allows the golem to carry two stack of items instead of one. 	 	
Heavy Frame 	The golem is heavier than average which reduces its speed and agility. Counters and countered by Light. 	 	Light
Improved Self Repair	The golem repairs any damage suffered at more than double the normal rate. 	 	
Light Frame 	The golem is lighter than average which gives it increased speed and agility. Counters and countered by Heavy. 	 	Heavy
Ranged 	The golem can attack targets at range. 	 	
Scout 	The golem has a greater visual range and can operate in a much greater area (32 blocks range from home location instead of 16). 	 	
Smart 	This golem is nearly sentient with greater reasoning and decision making capabilities. 	 	
Wheeled 	The golem propels itself using wheels. This gives it greater speed, but it is unable to jump or navigate steep slopes. 	 	
==Commanding Golems==
Control Seals are items used to direct Golems, and the Golemancer's Bell is a tool used to modify the settings of a Control Seal.
When placed in the world, Control Seals are invisible. They will only be visible when a Golemancer's Bell or a Control Seal is held in hand. Shift right-clicking a placed Control Seal with the Golemancer's Bell will drop the seal.
Golems will automatically obey Control Seals in the area when applicable. 
===The Control Seals===
Control Seal	Has Advanced version	Brief description
 	No 	Allows the breaking of blocks.
 	No 	Kills adult animals.
 	Yes 	Collects dropped items.
 	Yes 	Empties items from inventories.
 	Yes 	Attacks hostile creatures.
 	No 	Harvests plants.
 	No 	Harvests trees.
 	No 	Provides items from inventories when needed.
 	Yes 	Puts items in an inventory.
 	No 	Left and right clicks on things.
 	No 	Restocks items.
===Settings===
Right-clicking a Control Seal in the world will allow the modification of the Control Seal's settings. There are six categories of settings: Area, Filter, Options, Priority/Locking, Requirements and Redstone. However, not all settings may be used in all seals.
====Area====
The Area setting affects the region in which a Golem can work. It has three settings: Up/Down, East/West and North/South. The max size is 8-8-8, or 8 in each direction.
Visual cubes will appear in the world to display the size of the area, as seen below.
====Filter====
Items may be added to the Filter to prevent them from being picked up. At the bottom, the Filter can be toggled between whitelist or blacklist.
The basic Control Seals can only have one item filtered, but Advanced Seals can have up to 9 items.
====Options====
The Options group of settings adds many simple on or off options. The options available depend largely on the seal being used.
====Priority/Locking====
The Priority/Locking settings adjust the priority and privacy of the seal. The Task Priority can be any number in between -5 and 5. Higher priorities will be taken care of first by Golems before lower priorities.
The lock in the GUI is a toggle that can configure only the seal's owner's golems to do the task listed. To the right of that is a configuration that makes only Golems of a certain dye color do the listed task; Golems can dyed by being right-clicked. Picking up a Golem erases its color and it will need to be re-dyed.
====Requirements====
The requirements category does not contain any settings, but lists what Traits are required and/or forbidden to do the task.
====Redstone====
The last "category" is not a category at all, but rather a simple toggle. When toggled, the Control Seal will require a Redstone signal in order to operate.
===Miscellaneous interactions===
Shift-right clicking a Golem with a Wand will drop that Golem and whatever it is holding.
==Thaumonomicon entry==
Category:Thaumcraft 6