Rayman (SSBUDE)

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Rayman () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #106 
Archivial recordings of Douglas Rend, who voiced the character from Rayman Origins ownwards where reporpoused in Ultimate.
==How to unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Yoshi, being the last character to unlock in her order.
*Have Rayman join the player's party in World of Light: Requiem.
With the exception of the third method, Rayman must then be defeated in the Jibberish Jungle stage.
==Attributes==
As a lightweight athletic fighter, Rayman has decent jumping mobility, large dash speed, and fast attacks on disposal, but due to his lack of limbs, he has the lowest defense in the game, almost as close as Fox's.
==Moveset==
*Rayman has the ability to run through walls by pressing up while close. This is the ability he uses in both Rayman Origins and Legends.
*Rayman can crawl.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	Throws a left punch, then a right one before ending with a side kick, similar to Mario's standard attack, except the two hits can be jab locked. 	3.3%, 2%, 5%
Forward tilt 	 	A quick headbutt attack. The tip of his hair can instantly bury opponents....somehow. 	8%
Up tilt 	 	A spinning jumping uppercut, similar to Mario's. 	9.2%
Down tilt 	 	A breakdance kick, similar to Mario's Down Smash. 	6.5%
Dash attack 	 	Rayman dives to the ground to perform a slide kick. If he hits his enemy, he will do a solmersault kick. 	8%, 6% (solmersault)
Forward smash 	 	Holds his head upward, then uses his haircopter to do a propeller spin straightforward. It can be angled upward. Resembles his scrapped ability intended for Rayman Origins. It has a vaccuum effect.	(hits 1-5), (final hit)
Up smash 	 	Places both hands on the ground while upside down, then performs a foot clap. 	
Down smash 	 	Similar to his Up Smash, except not upside down, and seperates both legs to kick forward and backward at the same time. 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Spins his body around, similar to Kirby. 	11%
Forward aerial	 	A hammerfist attack. Meteor Smashes his enemy when hit clean. 	13.2% (clean), 9.3% (late)
Back aerial 	 	Turns around to perform an uppercut attack. 	9.6%
Up aerial 	 	Turns upside down to kick upwards with both legs. 	12%
Down aerial 	 	Leans his body down to crash into the ground. It similar to his bodyshot ability from the Game Boy Advance version of Rayman 3.	14% (clean), 7% (late)
=== Grab and Throws ===
Attack 	Name 	Description 	Damage
Grab 	LockJaw	Grabs the opponent with a bear trap-shaped weapon. It can also grab ledges.	-
Pummel 	 	A super quick jab. 	0.9%
Forward throw	 	Swings once to throw forward. 	7%
Back throw 	 	Swings his LockJaw backward to slam his opponent. 	10%
Up throw 	 	Swings it upward. 	9%
Down throw 	 	Swings it down to slam the opponent. 	11%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Performs a sweepkick as he gets up 	7%
Floor attack (back) 	 	Performs a reverse sweepkick before getting up 	6.4%
Floor attack (trip) 	 	Sends both his left arm forward and right foot backward simultaneously before getting up	7.2%
Edge attack 	 	Lunges his right foot to trip his opponent. 	11.3%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Telescopic Fist	Rayman quickly swings his left hand multiple times before throwing a fist with long range before it retracts back to him. Keep holding the move down to increase power and range. The charged up move can KO an opponent at 80% and deals high knockback. The appearance of the move changes depending on the charge, non-charge is his normal hand, half-charge is the Blue Punch from Rayman Origins, and full-charge is the Golden Fist from the original game. The launched fist can also grab items and give it to him.	4% (non-charged), 10% (half-charged), 18% (fully charged)
Side special 	Swing Kick 	A Swingman appears in mid-air and Rayman grabs it with his hand, which makes him swing forward while kicking his opponent. It has large horizontal recovery, but he can have a vertical one is up is pressed, though this leaves him helpless. If the opponent hits the Swingman, the move gets cancelled. If down is left held, Rayman will just stay here and pressing it again will make him fall, but he can regain the swing by pressing right, then left, rinse and repeat. 	11%, 8% (up kick), 4% (stationary kick)
Up special 	Haircopter 	Rayman hops in the air and uses his hair like a helicopter to slow his landing, similar to Peach Parasol, except the hair can hit opponents during the descent, but he only moves straightforward. It can be cancelled by pressing down, leaving him helpless. 	2% (per hit)
Down special 	Shock Rocket 	Rayman throws a remote rocket missile from his hand. During the move, the player can control the missile via the joystick while Rayman stands still, controlling with his hand he launched, but this will make him open to be attacked, cancelling the move. The missile deals fire damage if it hits the opponent, or Rayman himself to perform a rocket dash attack forward. 	12% (missile), 23% (rocket dash)
Final Smash 	Limbless Legend	Rayman uses his Vortex ability to throw a tornado at the opponent. If the move caughts the opponent or two, Globox will jump in with a slam, Barbara will then swing her axe downward to hit them, Rayman comes in riding Bzzit as the mosquito dives down with its proboscis. After landing, Rayman uses his Heavy Metal Fists to finish it off with a powerful uppercut. 	44%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Rayman lands down to the ground from Bzzit as he waves. 	Rayman lands down to the ground from Bzzit as he waves. 	Rayman lands down to the ground from Bzzit as he waves.
Idle Poses 	Winds up his left hand very slowly. 	Winds up his left hand very slowly. 	
Idle Poses 	Spins his hair while standing, just for fun. 	Spins his hair while standing, just for fun. 	
Taunts 	Standard 	Rayman makes a grimace, taunting his opponent. 	
Taunts 	Side 	Spins once and makes a pose while smiling at the camera. It is based on his victory pose in the first game.	
Taunts 	Down/Up 	Strikes a pose with a thumbs up. 	
Victory theme 	The victory theme when Rayman clears a level, taking straight from the first game. 	The victory theme when Rayman clears a level, taking straight from the first game. 	The victory theme when Rayman clears a level, taking straight from the first game.
Victory Standard 	Rayman bounces his head like a basketball and jumps before chucking it, bouncing back to his hand.	Rayman bounces his head like a basketball and jumps before chucking it, bouncing back to his hand. 	Rayman bounces his head like a basketball and jumps before chucking it, bouncing back to his hand.
Victory Side 	Frees the Electoons from the cage with a ground pound before making a thumbs up pose. 	Frees the Electoons from the cage with a ground pound before making a thumbs up pose. 	Frees the Electoons from the cage with a ground pound before making a thumbs up pose.
Victory Up/Down 	Rayman relaxes on a hammock carried by Electoons and eats a fruit. 	Rayman relaxes on a hammock carried by Electoons and eats a fruit. 	Rayman relaxes on a hammock carried by Electoons and eats a fruit.
==Classic Mode: Hero of Dreams==
Rayman's opponents are based on the enemies thoughout the series, with some rounds having King K. Rool as a CPU ally, referencing his friend Globox.
Round 	Opponent 	Stage 	Music 	Notes
1 	Mii Brawler (x3) 	Jibberish Jungle 	The Lum King 	Mii Brawler has Wild West Hat and Protective Gear. Represents the LividStones, the most common enemies in both the original and Origins.
2 	Giant R.O.B. 	Norfair 	Axel - Guardian of the Sanctuary of Water and Ice	Represents Foutch. Has King K. Rool on your side.
3 	Captain Falcon 	Luigi's Mansion 	Lavomatrixes 2 	Represents Count Razoff
4 	Kirby (x8) 	Jibberish Jungle (Battlefield)	The Saxophone's Song 	Horde Battle. Represents the Electoons
5 	Charizard, then Zero Suit Samus, then Giant Bowser	Dracula's Castle (Omega) 	Cloak of Darkness 	Represents Mr Dark's three forms.
6 	Giant Ridley 	Brinstar Depths 	Shooter (Swarm) 	Represents Big Mama. Has King K. Rool on your side.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galleom 	? 	The Final Battle (Rayman 2 - The Great Escape) 	Galleom represents Razorbeard's robot mech, Grolgoth.
Credits roll after completing Classic Mode. Completing it as Rayman has "Escaping the Dance" accompany the credits.
==Alternate Costumes==
Purple 	Based on his morden appearance from Rayman Origins onwards.
Red 	Resembles his appearance when using the Heavy Metal Fist in Rayman 3.
Blue 	Resembles his appearance when using the LockJaw in Rayman 3.
Green 	Resembles his appearance when using the Vortex in Rayman 3.
Yellow 	Resembles his appearance when using the Throttle Copter in Rayman 3.
Dark Green	Resembles the color scheme of Betilla, as she appears in Rayman Origins.
Gray 	Resembles Bad Rayman from Rayman, as well as Raymesis from Rayman Origins.
Black 	Based on Dark Rayman as he appears in Rayman Arena.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
106	 	 	Rayman (Fighter)	Rayman (Artwork: Rayman Legends)	•Complete Classic Mode with Rayman•Purchase from the Vault Shop for 300G (after unlocking Rayman)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Rayman (series)
Category:Super Smash Bros. Ultimate: Definitive Edition