Wizardry

Wizards are scientists and engineers who have codified the complex relationship between Animus and Mana into a set of rules for consistent and uniform behavior.  The Laws of Wizardry are in essence, the language of "Magic."  At least magic as it is viewed by the layman.  
Language in all forms, including written in the form of Runes, spoken Invocations and action in the form of Gestures are powerful tools to focus and concentrate the mind and thus manipulate the forces of nature.  Further, certain material objects and constructs have natural or man-made affinities to natural forces that helps in channeling these forces.  Taken all together, Runes, Invocations, Gestures and Catalysts are tools that allow Wizards to control the very world in which the live.
Wizards "cast" spells, which are actually complex formulas for the manipulation of the elemental forces of nature through the application of both Animus and Mana.  As discussed in the section on Mana, there is significant interplay between Mana and the elemental forces.  Properly trained, a mage can utilize his own Animus to accumulate, contain and manipulate Mana in order to control elemental forces.
== Notables Wizards ==
* Lenamare
* Jehenna Trumane
* Jenn Rean
* Gastrope
== Schools of Wizardry ==
There are 7 "Schools of Wizardry", each of which is affiliated with some type or element of magic.  Despite the name, the Schools of Wizardry are a classification system and are not particularly related to  “Wizard School” although most Wizard Schools specialize in only a few “Schools of Wizardry.”  Every wizard has a specific specialization, which allows him/her to cast spells of the same element/type with greater ease. The Schools of Wizardry and their elemental affiliation is as follows:
School 	Element	Description
Sorcerer 	Water 	Sorcery the element of water, is the magic of information and scrying from a distance. Sorcery also deals with any spells using water and liquids.
Enchanter 	Air 	Enchantment is the magic of illusions and charms, of beguiling the mind. Enchanters also specialize in any spells involving air and gases.
Thaumaturgist 	Earth 	Thaumaturgist deal with spells of a physical and earthly nature, healing, mending and spells dealing with the ground and earth itself.
Pyromancer 	Fire 	Pyromancy is the magic of fire, light and energy. Usually spells of a destructive nature, pyromancers channel fire and light.
Conjurer 	Spirit 	Spirit is animus, the element of life. Conjurers deal with spells that summon beings both magical and mundane. They also use spells that directly affect the spirit or soul of a living creature.  While conjurors conjure animals and spirits, they are most known/feared for conjuring demons.
Runic Wizardry	None 	Runic wizards are not associated with any particular element, but rather they work through runes and symbols inscribed upon things to channel the forces of the elements, thus they are neutral in their ability with respect to all elemental spells (no specialization bonuses), but by channeling these spells through runes they may gain great benefits.
Necromancy 	None 	Necromancy is the only exception to the rule allowing a wizard to specialize in only one element. Necromancy is a hybridization (some say abomination) of Conjury and Thaumaturgy. It combines Earth Magic and Spirit Magic to do vile and unspeakable things, such as animate the dead, control and converse with undead creatures and even occasionally do what only priests can do, bring the dead back to life (this is only done rarely, since it usually is contradictory to the nature of the Necromancer, unless he/she intends to try and enslave the one brought back).
Category:Magic