Rubber (CotW)

Rubber is a Rare Element Class wielded by Purgamium E. Elastica, who dreamt of being a hero in this world, but was suddenly teleported into the new one to face her demise. She has survived for months and gathered new party members such as Sir Regallius XVIII and Princess Lilorum, and rescued Ardente Ignius and Cael Stellaris for many adventures to come. Eventually, she possessed Caucho, the Witch of Elasticity. Its color palette consists of pale red, light pale orange and light pale pink. Its medal depicts a rubber tire.
Rubber Elements are capable of long range attacks and devastating large scale effects with the caster's inflatable body. It can even deflect some pure solid projectiles with sharp points and resist most shocking attacks.
This Class costs 3500 Coins, but after completing Episode 2, it will automatically unlock. In order to buy the Class with Coins, you must fuse Nature and Petroleum together.
==Summary==
Rubber Element is all about catching up to your opponents with your stretching elasticity and your immobilizing stickiness, and buffing up your abilities with the Gomu's Gear Shift, to become a stretching elastic monster who could catch up to it's opponents for a deadly judgement, with it's crazily upgraded abilities and it's deadly electrical amplification and it's increasingly inflating punches. The Rubber Element is also very conductive against most of the shocking elemental attacks, because it acts as a good absorbing insulator against these attacks by charging some of the Gomu's spells, such as Elastic Barrage/Rubberband Friction, or Stretching Fist/Grappling Pull. It is also very good in Survival Mode, because you can catch items, blocks, cliff hangovers, foods, creeps, opponents and most importantly of all is meat.
==Strengths==
====Elemental====
*Electricity, Lightning, Plasma and Storm Element spells (Except Saibo) will deal no damage to the main caster and will only deal damage with their strongest spells, but even the damage of those can be reduced by 90% with Elastic Body.
*Wind, Cloud, Sky, Mist and Tornado Element spells can be absorbed upon impact by charging up from receiving 65% of damage from those Elements' spells, allowing this Class' Elements to expand their ability power and increase in size.
*Rubber and Gomu spells will blow away Toxic, Acid, Gas' clouds If any of them blows a gust from Wind, Cloud, Sky, Mist and Tornado Element spells.
====Tactical====
*Non-sharpened solid projectiles will be deflected at any cost due to the caster's elastic properties.
*Long/wide range attacks.
*Rubber Coat will extend your weapon attack range by stretching your arm's size.
*Has high jumping power.
*Can stretch wider and longer than other Classes, allowing the user to quickly grab foes with ease.
*Rubber Coat can provide some unique attacks for each melee weapon type.
*It's attacks are sometimes nearly impossible to escape once you're caught in the line.
*Chiclete's spells can help you slow down and immobilize your opponents, by using sticky gums to make catching up a lot more easier.
==Weaknesses==
====Elemental====
*Blade Element spells will deal double damage against Rubber Element users, while any spells/weapons with sharpened points will only deal an additional +1.25% damage.
*Elastic attacks/grabs can go no further than 140 studs; any further than that will cause the user's body to tear, dealing 3 damage per second.
*Rubber, Gomu and Rekken spells will be destroyed upon contact with Blade Elements' spells and automatically deal damage to the caster.
*Heat Element spells will melt Rubber's spells and defenses once their caster reaches Yellow Flame Aura, allowing them to melt rubbery spells within a few seconds and turn it into a lava puddle once completely melted.
====Tactical====
*Stronger blunt and pure gaseous spells and weapons will still damage the caster by 85%.
*Risk of vulnerability to combos due extended attacks; your own body has an increased hitbox, allowing your opponents to deal damage more easily.
*Some spells will lock you in place while charging, leaving you vulnerable.
*Some spells can be dodged sideways.
==Origins of Element==
Before the Rubber Elements were long discovered by mages of the old world, they were said to have originated in the tropical depths of the Emeria Forest, where they were originally harvested in a process of tapping a strange new tree called the "Hevea Brasiliensis", or what is to be called a rubber tree, to collect a strange liquid that gave people a new power called "Latex of Elasticity". This gave them the power to stretch their human bodies and limbs beyond the reach of any ordinary human. It was only practiced and harvested by an Emerian tribe called "The Caoutchoucs, masters of the first Rubber Elements. That was a long time ago before an explorer discovered this new variation of magic and learned they can coat his boots with a latex-like elastic substance, soaking the waterproof tiles with Latex of Elasticity to craft the deadliest long-range attacks and reach heights beyond human reach from afar. In order to harvest this power for himself, he had to obtain the Nature Element that could control all the tropical life in the forest and gather it's liquids by tapping into the latex and drinking it, obtaining it's magic, but having to bear it the side effects for days until he could fully mend himself to and control this Element. However, the earlier mages, who absorbed this power by using a Petroleum Element ("Naphtha" to be precise) as a solvent to the latex, would then only have to bear a few days only since they've been controlling the petrolic substance to reduce the consequences of drinking the Latex of Elasticity.
And when the Dawn of Exploration came, most of the people from the Old World had travelled to the New World and discovered these forest that the tribe of Caoutchoucs hold dear to these trees, until there are some the explorers from the Old World started to settle here for freedom and staring to chop their sacred trees and accidentally angered the emerian tribe and discovered it's powers of this strange elastical substance that also allows them to create new inventions and things but the tribe had announced these new people from the old world as enemies to the nature itself as the Cheiftain of the Caoutchouc Tribe declared that "This new mortals whom we don't know came and they said that they belong from the another world and they're here to destroy our sacred forest and steal our source of our glory, The Latex of Elasticity." and declared war against the settlers and explorers from the old world and fought a 2-decade long war against the settlers of explorers from kingdoms of Tempestia and Cloudfall and managed to drive out their new unknown invaders "as settlers and explorer" back to the sea leaving them to search for more. Because of it's elastic properties, it will allow the user to conduct and resist it's shocking powers and allowed to absorb air-like spells and expand it's body size, allowing it to do massive destruction upon their foes.
And when the explorers are about to flee and leave the continent, a general from Tempestia who goes by the name, "Elthoram Artemus", decided to settle the war, with a sport game of basketball not knowing that they will soon lose. As they face them in sports, none of the soldiers had either the knowledge to play the sport properly called "Rubberball", even if they use their storm-like magic to cheat the game, they will still lose, and decided to abandon their colonies in the Tropical Emerian Forest and return to their respective countries. Until however, they have and had encountered only one weakness of their own powers, when the Order of the Sacred Blade make a landfall on their continent to search and locate the missing settlers and explorers and made an encounter with the Caoutchoucs in the Tropical Emerian Forest. However, the tribe had already expected that the soldiers from the order will be aware of their weaknesses, because the Blade Element can cut through of it's long strecthing objects, with a sharper edge it can cut through it's rubbery flesh and pierces it's bouncy armor. Despite the disadvantage of the elemental's weaknesses had, The Order barely managed to fend off the tribe and managed to get hold of settlements just to rescue it's missing settlers and explorers, not because that they just currently acknowledged the Rubber Element's weaknesses, it is because the tribe had already experienced suffering the same weaknesses from other tribes for over 2 centuries before the arrival of the knightly order and the Order of the Sacred Blade decided to make a ceasefire against Caoutchouc tribe for 10 decades long in an exchange for a free trade of their resources with a few conditions to keep the trade in private from the rest of the world. During that time, the Order of the Sacred Blade had acquired the Rubber Element through trading and expirementing it's strengths and weaknesses to exploit it's powers and produce it's rubbery products (such as mattresses, hot water bottles, balloons, rubber boots, etc.) and items (such as rubber duck, springs, tires, shock insulators, etc.) or even their own weapons. However, as the Order made a ceasefire deal with a free trade went peacefully for 7 decades later of it's power between the two, more of their kingdom's colonial powers are also slowly becoming aware of this new mysterious strange element that no one else posseses other than the Order, so other colonial powers will even have to try to obtain it's powers by either stealing the resources, powers or products, settling a colony against their will, making a barter with it's citizens in the Order or they will have to destroy the Order completely to obtain the element, if all the other options failed.
However, The Rubber Element cannot only be found in the Tropical Forests of Emeria where the Caoutchoucs are watching their lands, but somewhere in the another continent where the other countries from their old continent such as Tempestia, Cloudfall, Poaceae and many other nations who could exploit their rubbery resources to the point of slavery. Tempestia and Cloudfall came to investigate their weakness against this power within the Latex of Elasticity, While the nation of Poaceae came for science and trading. While on the other hand, The nations of Kingdom of Atlanta, Royal Empire of Brittania and the Legion of Luciferio. came for exploitation without knowing the Order of the Sacred Blade and the Caoutchouc tribes about them coming but that would presume to break the 10 decade ceasefire-trade deal, if they let other nations knows their deals and expose the weaknesses and strengths of the Rubber Element but, since the Age of Industrialization has brought this Element to it's fullest extent of usage such as moving automobiles, ball sports, office supplies, and party balloons, but also to cultivation by farming, processing of coagulum, and the vulcanization of sulfur, and brought new military inventions to the Order of the Sacred Blade to exploit it's powers and use it against the Caoutchouc tribe such as the Rubber Sword, Stretching Pike, Bending Javelins, Rubber Boots, and Inflammable Explosive Balloons before the ceasefire treaty ends within 10-decades. As the order had finally studied their weaknesses, the order prepares to defend it's colony against the Caoutchoucs or decide to abandon it completely, because they already know that they are not the only ones who knew about their powers, but their old enemies and their allies from the old and the another continent does, such as the Legion of Luciferio, Tempestia, Cloudfall, Ramil Caliphate, Ishrela, and the Kingdom of Ifrilnaar. and they had to prepare for an another chaotic battle to come for the demonic armies of Superbius to declare war against the world.
But, as for the Order of the Sacred Blade however, their merchants had cheated the deal, without letting their general know. Because, even before the 10-Decade Ceasefire Treaty ends, the Order of the Sacred Blade was originally owned by the Papalic Kingdoms of Santo Roma and the Royal Empire of Brittania, their king, "King Regallius IX" wishes to obtain such powers and it's resources to expand it military might across the globe and to prepare a war against the demonic legions, so he made a visit to their colony, disguised as a rich merchant. As he arrives to the merchant guild, he ask the merchant guildmaster about their trade deal with the Caoutchoucs, and they tell that they don't want to make a deal with the other countries or kindgoms, no matter what to prevent the Caoutchoucs to continue the subjugation and the King sees that there is no other options to obtain it's powers and resources. So he made a deal, A duel that if the merchant guildmaster wins the duel, then he will abandon that thought completely and keep their deals but, if the king wins, the guildmaster had to obey the king's orders, no matter what or face complete subjugation. As the guildmaster accepts his deal, he lost the duel because of the King's overwhelming powers, forcing him to submit, as the king orders him to send all rubber tree seeds to Brittania and to allow him to teach a secret technique to obtain the element of Rubber and it's powers, and also to send most of it's rubber goods and products to the whole colonial empire before the end of the ceasefire treaty. As they trade it's products to the other countries, some of the tribe's spies sees this as a betrayal to their deal and must not go unpunished even without the general's notice.
Before the Treaty ends, the tribe's spies returned to the tribe's cheiftain, Amazonius Brasilinia and was reported for their betrayal to their treaty, because of their merchants and the real mastermind they served, he demanded the Order themselves will not go unpunished for their cheating ways, as the tribe's inventors had also made their own war inventions in secret: Tires of Death, Slingshot Crossbows, Rubberband Cannons, Stretchable Gloves, Pachinko Sling-Gun, Rubber Hose & Stretching Spears (just in case if the Order of the Sacred Blade had implemented their Inflammable Explosive Balloons as their defense lines) and brand new substance that none of the outsiders knew, even the Order themselves. As the general of the Order was to prepare his soldiers to resume the war and to subjugate the tribe, their king Regallius X, had ordered the main general of the order to return to their homeland and request their aid to repel the invading demonic armies of Superbius but, just as the general was notified for the aid in the right time where the Order of the Sacred Blade was about to mobilize, the Caoutchouc tribe had unleashed an deadly raid against their colony settlement, ravaging most of their cities and slaughtered most of their merchants and most of the soldiers, leaving their general shocked by this precedented attack, even with their newest military inventions, which caused their general to deny their King's request for aid and send a few of his army back to the kingdom to notify, that their settlement was under attacked by the Caoutchouc tribesmen, while mobilizing most of his remaining troops to launch a counter-defense, knowing that their Ceasefire-Trade Deal had just ended by 97 years (3 years before the treaty ends), just as the World War had already started in their continent, leaving their king in dismay. Now their war resumes, as the Order and Tribe the continue to battle to settle the war that began a hundred years ago, as the two sides began countering against each other in a fair and by it's weaknesses, starting with the Order of the Sacred Blade, they discovered that a Latex of Elasticity can be hardened by the improvised Iron Rubber Latex, so they had to pierce it through either with high amounts of heat, so that it could melt it into a lava puddle or by a strong cutting force by a blade or any sharp object, in order to pierce through it's hardened flesh, While the Caoutchouc Tribe, managed to counter such weaknesses, by placing a bubblegum on a ground to trap their foes and applying the gum on their own weapons to counter the long-close quarter attacks of their long-ranged weapons, and the could also counter their defense lines from the Inflammable Explosive Balloons using their Stretching Spears, to destroy the balloon without taking damage, and Rubber Hose (filled with water) to extinguish it's flames from the explosion and to march through their defense lines. As the battle continues, both sides had suffer fair amount of losses, but the Order themselves, had lost far too many of their soldiers, ever since the ambush started and the general can't keep up without any aid, as a result the general decided to call for a foreign aid and to hire a powerful mercenary who would definitely defeat the Caoutchouc tribe named Casillius, with the help of Kingdom of Wintrius.
Now with help of a foreign nation who came to colonize the area and mercenary who would ravage the Tropical Emerian Forest, and the tribe was badly damaged from both sides, with the Soldiers of Kingdom of Wintrius' freezing powers who could hinder much of their movement and with Casillius' insane Inferno-like powers, that ravage most of the tribe's warriors, with it's deadly heat, they've annexed and colonize the whole tribe under the rule of Wintrius and Casillius ravaged much of the Tropical Emerian Forest, much to Ifrit's notice. As the Order of the Sacred Blade, finally managed to become victorious and managed to maintain it's colonies from their attacks, but their victorious celebration was long short, as the Order of the Sacred Blade have managed to attract the attention of Silvaenus for being a sole perpetrator for invading the forest and eventually the notice of King's distress call for help. Just as the main general could finally had a chance to rest and recover his armies and reorganize themselves for a few days, before they could their armies back to the old continent to help the King and to save the Royal Empire but, much to the ruling witch's attention, from which she accidentally tramples her way into the Order's colonial settlement, which leaved the main general with almost no time to rest and recover from the previous battle, from which think that this colony was held responsible for the brutal oppression of emerians, from the colonialization of the Kingdom of Wintrius, the exploitation of the rubber tree source from the Caoutchouc tribe, the annexation of the Caoutchoucs, and Casillius the burning rampage of the Emerian Forest. so she eventually gave birth to a witch for the sake of the tribe's liberation from the wicked deeds of the colonizers and to create a heroine for the tribe itself, Hence to be introduced, the "Witch of Elasticity", Caucho. Born from the roots of a rubber tree, she holds the powers of the rubber tree forest from which it is the source of their own powers and their own living, Caucho was born to become the symbol of freedom from which that the tribe was longing for to counter the Order's colonialization, which may soon become the scourge of the empire. So that tribe continued to nourish her for 18 years under their colonial rule and under the judgement of Silvaenus for their crimes. Until Caucho became strong enough to challenge their colonial and purge the colonist for their wicked ways, but it won't be easy as it sounds. Because, the Order of the Sacred Blade had already defeated the whole tribe once but, Caucho herself learned from the mistakes of the Caoutchouc tribesmen when battling the soldiers of the Order, and an endless effort of training to reach this far, and few days later, Caucho decided to declare that their nation is now freed from their oppression and rebelled against their colonial masters in order to set it's citizens of the tribe, free from their tormenting labor and enslaving restlessness from their slavemasters, from which she launched 8 successive consecutive ambush attacks against the Order, managed to penetrate it's defenses, the main general, had no choice but, to stay and defend to face the witch alone. But he faced that witch alone, he exchanged powerful sharp attacks against the witch but was met with a highly-evasive stretching attacks, and it's deadly cunningness from the power of the Latex of Elasticity from Caucho herself, killing it's general and forcing all of his armies to submit and flee from their colonies, while others continued to fight until their death, under the hands of liberation, which lead into the downfall of the Order of the Sacred Blade and the forced abandonment of the colonial settlement itself for the rest of the time, granting the victory of the tribe, while the rest of the old world was destroyed under the hands of the ruler itself, leaving them unconquered for the rest the years to come, granting Caucho as the leader and the hero of the tribe itself.
==Spells==
<tabber>
|-|Normal=
{| class="fandom-table"
!Zone
!Response
|-
|Passive/Gimmick
|Elastic Body (エラスティックボディ/Erasutikkubodi)
|-
|Spell Type
|Passive
|-
|Spell Description
|"Allowing the player to unleash long range-melee attacks, deflect all weaker blunt projectile, and absorbs gaseous abilities"
|-
|Spell Info
|Allowing the players to gain a ranged melee attacks, by extending it's limbs and it's weapons to do multiple combo attacks that strecthes up to 75 studs, and will deflect to all gun attacks and most of the non-sharp solid projectiles attacks and have no damage against him if it's weaker than 90% of it Ability Resistance, and resist Electricity, Lightning, Plasma and Storm (except Saibo) spell damages by 75%, allowing it to conduct and amplify it's electricity attack to it's body, dealing additional shocking damages and it also allows it's user to absorb air spells while charging a spell "Such as Wind", expanding it's physical size by 1.25% each spell absorbed.
|-
|Spell 1
|Elastical Barrage (エラスティカルバラージ/Erasutikarubarāji)
|-
|Spell Type
|Multi-Projectile
|-
|Spell Description
|"Barrages the opponents with extended limbs"
|-
|Spell Info
|The caster leaps backwards and stretches both fists backwards for 3 seconds "Upon holding the spell button" before launching it forward and unleashes a barrage of his extended arms, stretching towards 25-40 studs, launching 15-30 fists to it's location, dealing 15-25 damages to all opponents each hit, causing a ministun and a tripdown cancelling most of the spells except Ultimates. If he/she was hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while charging then, it will absorb 90% of it's damages, conducting it with electricity, allowing it to create a huge blasts of shocking electricity, dealing additional 10 damages each fists. If absorbed by an air spell such as Wind, Cloud, Sky, Mist and Tornado spells then, it will cause it's own fists to expand it's size by 0.65 studs, Increasing it's damage by 0.65% each spell absorbed while charging and knockback by 1 stud each.
*This spell cost 120-150 Mana with 10 Mana per second charged
|-
|Spell 2
|Stretching Fist (ストレッチフィスト/Sutoretchifisuto)
|-
|Spell Type
|Projectile
|-
|Spell Description
|"Launches a fist that stratches towards on a long fast pace"
|-
|Spell Info
|The caster winds up his left arm and charges for up to 2.5 seconds before it stretches it's fist to towards the desired location for 20-45 studs, stunning anyone within 7 studs AoE, dealing 150 damages, Once it's fist hits the enemy player in a direct contact, it causes the player to be knocked back by 20 studs away from hit. If he/she was hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while charging, then it will cause it's fist to be electrified, allowing it to create an electric shock around the area, stunning all opponents affected for a second before knocking away from it with the second shock. If hit by a Wind, Cloud, Sky, Mist and Tornado spell, then it will absorb it's power and causes it fist to be expanded by 1% each spell absorbed, allowing it deal addition knockback by 1 stud each and damage by 5 each.
*This spell cost 100-125 Mana with 5 Mana per 0.5 seconds charged
|-
|Spell 3
|Rubberband Slingshot (ラバーバンドスリングショット/Rabābandosuringushotto)
|-
|Spell Type
|Transportation
|-
|Spell Description
|"Stretching backwards before launching itself towards a long distance with rubberband physics"
|-
|Spell Info
|The caster charges for 2.5 seconds, extending it's arms while leaning backwards before launching himself towards the desired location, going off for a long distance after being fully charged, hitting enemies along within it, dealing 75 damage each, and once it made contact to the ground or wall, it creates a ground shock, dealing 250 damage "150 if launching directly causing the leap to be shorter." to all opponents hit within 10-stud ground shock. If hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while charging, then it will send an electricity from it's arms into the entire body, electrifying them when they got too close, dealing 10 electrifying, shocking, plasmatic or stormy damage to all opponents each, and creates a devastating 17.5 stud electric shock upon impact, dealing +10 damage per spell absorbed to all enemies hit, paralyzing them for 2 seconds. If hit by Wind, Cloud, Sky, Mist and Tornado spell, then it will cause it's own body to expand by 0.5 studs, damage by 7.5, knockback effect by 1-stud, launch distance by 2-studs and damage resistance by 5% each spell absorbed, allowing it deal more destruction while being inflated, before deflating back into it's normal form after taking an impact or being hit by a spell.
*This spell cost 100-150 Mana with 10 Mana per 0.5 seconds charged
|-
|Spell 4
|Rubber Coat (ラバーコート/Rabākōto)
|-
|Spell Type
|Transformation
|-
|Spell Description
|"Elastifies your own body and your own equipment with Rubber properties"
|-
|Spell Info
|The caster covers his body and his weapons with elastical properties, extending his ranged physical attacks by 25%, and melee weapon attack width by 15 studs for 30 seconds. Giving some of your weapons and yourself some unique elastical movements:
* Right Click (Arms): Unleashes an elastical fist.
* Right Click (Legs): Unleashes an elastical kick.
* Right Click (Rapid/Arms): Launches a barrage of rubber punches.
* Right Click (Rapid/Legs): Launches a barrage of rubber kicks.
* Block (Q Key): Inflate youself like a balloon, deflecting all incoming blunt attacks.
* Left Click (Sword): Does do a Whipping Elasticity, that whips and slash all enemies in front of the caster for 6 studs.
* Left Click (Katana): Does do an Elastic Slash, that does a straigth line slash, stretching it's blade from the sky to afar for only 15 studs.
* Left Click (Axe): Does do a Helicopter Swinging Chop, does a spiral helicopter chopping slash while it's axe strecthing slowly in a spiral movement, for a second.
* Left Click (Knife): Does do a Stretching Stab, that strecthes towards the targeted opponent stabbing them or Whipping Slice to whip ans slice all enemies in a conical fashion.
* Left Click (Twinblade): Does do a Double Whipping Cross, that swings both blades in a cross form creating a stretching cross-whipping slash for 8.5 studs
* Left Click (Sickle): Does do a Strecthing Hook, that stretches it's handle up to 20 studs, if made contact with the enemy, then it will procedes to slash it. 
* Left Click (Scythe): Does do a Swirling Spiral Slash, that dashes forward and swings around it's scythe, spinning it's scythe in a spiral-like circular fashion for a 10-stud travel.
* Left Click (Twin Sickles): Does do an Elastic Claws, that sends off 2 stretching slashes from it's blade, slashing upwards for 9-studs.
* Left Click (Mace): Does do an Elastical Chain of Destruction, that does the same thing as scythe and axe but it knockbacks opponents out of the way.
* Left Click (Flail): Does do a Slamming Slingshot, that does a helicopter pose, knocking all opponents around you for 0.5 seconds, before launching it's roped weapon, stretching and slamming it down to ground for 7 studs straight, ministunning stem.
* Left Click (Hammer): Does do a Crushing Swing, that stretches it's hammer over 15-studs high and bashes anywhere that follows the cursor over 15-studs
* Left Click (Spear): Does do a Stretching Jab, that stretches it's spear towards the locked targeted opponent and stabs them.
* Left Click (Pike): Does do an Elastic Smash, extends his pike over 5 studs and bashes it towards the opponent.
* Left Click (Lance): Does do an Elastic Impaler, and does the same thing as Stretching Jab, but it will knock the opponent airborne before stabbing them.
* Left Click (Daggers): Does do a Strecthing Assassin, that stretches both knives forwardly for 5 studs, dealing +100% damage.
* Left Click (Nunchaku): Does do a Chain of Rubberbands, by extending it's chains for 5 studs wide, creating a series of low damage chain whips.
* Left Click (Claws): Does do a Long-Stretching Slashes, by extending it's claws and swing down 5 slashes travelling up to 7 studs.
* Left Click (Trident): Does do a Stretching Drill, that bends it's trident like a drill and stabs the opponent pinning them for a minisecond.
* Left Click (Whip): Does do a Rubberband Storm, that unleashinh a series rubberband-like whips, damaging multiple opponents in a single area
* Left Click (Katar): Does do a Stretching Grappler, that stretches it's blade from it's arms and grabbing one of the opponent of drags itself from the wall.
*This spell cost 400 Mana, and it has a 45 second cooldown
|-
|Spell 5
|Rubberband Slamdown (ラバーバンドスラムダウン/Rabābandosuramudaun)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Unleashes a very deadly swinging ride of rubberbands"
|-
|Spell Info
|The caster leaps into the air and summons 10 magical stretching rubberbands from all of it's fingers to 10 closest enemies within 30 studs before it's starts grabbing them and spin around the field wildly along with these rubberbands, dealing 2 damage per 0.01 seconds, spinning so fast that the trapped opponents have their screens blurred in motion, so they can't use their any damaging spell properly or hitting the main caster or being dragged down to the ground, preventing them using the spells befor launching them away after 2.5 seconds, dealing up to 500 initial damages knocking them away so far along with the rubberband that trapped them, slamming them to the ground dealing 250 final damages. If hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while casting an ultimate, it will absorb 90% of it's damages and conducts electricity to the magic rubberbands, allowing it electrify the opponents, effectively cancelling their casting spell during the electrification and dealing 2.5 damages instead, "However, It doesn't cancel out Electricity, Lightning, Plasma and Storm spell while being electrified" and creating a devastating electic shock, allowing it to deal damages to multiple opponents and creeps for 20 studs each.
*This ultimate cost 1000 Mana and it has a 90 second cooldown
|-|Gomu=
Gomu is the Imbalanced Element of Rubber itself, It focuses on shifting through gears, upgrading it's Rubber's abilities to make more use of his elasticity and deal more ability power effectively. It's color palette consists of light orange, black, and a little pit of pink. It's emblem would depict multiple punching limbs, stretching in all directions. Activated upon achieving 200% rage while using normal Rubber spells.
{| class="fandom-table"
|+
!Zone
!Response
|-
|Passive/Gimmick
|Gear Shift (ギアシフト/Giashifuto)
|-
|Spell Type
|Passive
|-
|Spell Description
|"Allowing the player to automically shift gears to upgrading your abilities and make an effective usage toward your surroundings and your opponents"
|-
|Spell Info
|It's own passive will automically change and upgrade your abilities while giving the main caster some incredible buffs by shifting it's gears based on it's own "Rage Meter Limit", allowing the player to gain more ability power and make use of his elastical abilities towards your opponents and your surroundings. And it may also to continue upgrading and shifting gears again by increasing your rage by another 100% and so on, until you reached the 5th Gear by at the maximum of 500% and therefore, the main caster will gains some of it's incredible buffs within 4 gears shifting although, it can be resetted upon death. So here are the list of it's following buffs.
*2nd Gear - The mains caster will gain additional 70% physical attack and 125% movement speed, and it's ability cooldown have been reduced by 60%.
*3rd Gear - The object and attack size of the Rubber and Rekken spells have been increased by 20% and it's charging time have been increased by 2 seconds.
*4th Gear - The defense has been increased by 45% and attack and ability damage has been increased by 20%, coating your body in steel allowing yourself to defend against powerful blunt attacks and sharp-pointed attacks. While being completely immune to almost Electricity, Lightning, Plasma and Storm (except Saibo) spells except Ultimates.
*5th Gear - Turns you into an iron muscular giant, It increases your HP by +2500, damage and armor by +200, attack speed by 40%, movement speed by 20%, ability power by 25% and size of your abilities by 15%, allowing you to deal the maximum amount of destruction, although it will be impossible to keep your Rage Meter up as it rapidly decraeses your rage as you soon entered that form, and you will only need to get yourself in extremely hard situations in order to keep up with your rage, as it will automically shifts you back into 4th Gear, once it decreases below 487.5%, slowly deflating your size.
|-
|Spell 1
|Rubberband Friction (ラバーバンドフリクテョン/Rabābandofurikushon)
|-
|Spell Type
|Multi-Projectile
|-
|Spell Description
|"Barrages the opponents with limbs of the long rubberband, carrying out high speed attacks"
|-
|Spell Info
|It is an 2nd Gear upgraded spell of Elastical Barrage. The caster locks himself in place and launches off a jet streaming rush of magical limbs that acts like rubberbands in a quick pace, stretching towards the same length, launching 30-45 fists to it's location, dealing 20-40 damages to all opponents each hit, with blinding speeds for 0.50 seconds each limb, it will causes them to absolutely tripped down for 1.5 seconds for those who got hit, cancelling most of the spells except Ultimates. If he was hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while charging then, it will absorb 90% of it's damages, conducting it with electricity, allowing it to create a blinding shock of thunderbolts, dealing additional 20 damages each fists and blinds them every split second. If absorbed by an air spell such as Wind, Cloud, Sky, Mist and Tornado spells then, it will cause it's own fists to increases it's speed by 0.01 each spell absorbed, unleashing a devastating blasting gusts of wind, knocking your opponents for 3 studs each gusts.
*This spell cost 150-300 Mana with 50 Mana per second charged 
*Once it reaches 3rd Gear, It's name will be changed into Rushing Balloon Fists (ラッシングバルーンフィスト/Rasshingubarūnfisuto), and will give a charging time up to 3 seconds, which will slowly expands his fists and arms until it reaches to it's maximum size at 15-studs, before firing off a wide destructive barrage of 27-45 magical balloons, dealing additional 15 damages to all opponents hit within it's magical balloon fists. Wind, Cloud, Sky, Mist and Tornado spells may help expanding it during charging time.
*Once it reaches 4th Gear, It's name will be changed into Steel Rubberball Smackdown (スティールラバーボールスマックダウン/Sutīrurabābōrusumakkudaun), and will now adds an armor coating from both arms from which it will now fully resists Electricity, Lightning, Plasma and Storm (except Saibo) spell attacks while charging and will not be interrupted by most of it's powerful spells and destroys weaker sharp-pointed spells within it's launching of 40 rubberball barrage, dealing +45 damage each opponent hit by it's armored fists on 10-studs each.
*Once it reaches into the final gear (5th Gear), It's final name will be changed into Rubberband Force (ラバーバンドフォース/Rabābandofōsu), As the main caster will jump higher into the sky in his gigantic form before unleashing a deadly raining for 25-50 Super-Sized Rubberbands around the area 40-studs, and each fists is at the size of 10-studs and deals +67.5 damage to all opponents hit, cancelling all kinds of channeling spells (except Ultimates) and stunning for 1.5 seconds each while destroying most of the spells. (except Stronger Elemental, Blunt and Sharp Attacks)
|-
|Spell 2
|Grappling Pull (グラップリングプル/Gurappuringupuru)
|-
|Spell Type
|Contact
|-
|Spell Description
|"Grab opponents from long distances with your elastic arms"
|-
|Spell Info
|It is an 2nd Gear upgraded spell of Stretching Fist. The user locks himself in place and shoots 2 magical limbs that stretches forwardly on 30-60 studs. If any limbs successfully hits an opponent, it will grab them, send them back to the main caster before punching them in the face, dealing 300 damages, knocking them away for 20-studs. If he/she was hit by an Electricity, Lightning, Plasma and Storm (except Saibo) spell while casting the spell then, it will be amplified with it's electrifying, shocking, plasmatic or stormy power before unleashing it's 15-stud electrifying, shocking, plasmatic or stormy blow upon impact, dealing +5 damage per spell absorbed to all opponents within it's explosion and stuns them for 3 seconds. If he/she was hit by an Wind, Cloud, Sky, Mist and Tornado spell while casting, then it's knockback effect will be increased by 5% and damage by +6 each spell absorbed.
*This spell cost 225 Mana, and it has a 20 second cooldown
*Once it reaches 3rd Gear, It's name will be changed into Rubberband Missile (ラバーバンドミサイル/Rabābandomisairu), from which it will choose the target area around 45-70-studs for an infinite amount of time (it can be cancelled earlier or interupted by other spells) before grabbing the enemy or object upon selecting it's location. Once successful, it will launch himself and crashes towards the location, creating a 27-stud shockwave around it, dealing 200 damage to all opponents hit and the effects after absorbing other spells will maintain the same effect and deals 400 damages to the main target. If no one was here then it's limbs will continue to extend either it reaches towards the wall or an another enemy and launches himself directly.
*Once it reaches 4th Gear, It's name will be changed into Twisting Rubberband (ツイストラバーバンド/Tsuisutorabābando), while he/she will pin itself to the ground, before spinning itself in a rapid pace, before charging up for 4 seconds, allowing the caster to choose it's opponent to grab any opponent around 60-80. Once successfully grabbed an opponent, then it will drag the target to the caster before unleashing an extremely fast-spinning cyclone that damages all opponents within 35 studs, dealing 15 damage to all opponents hit per spin and 75 damage to the grabbed opponent each spin. The spinning continues up to 3 seconds, before launching the opponents towards the desired location, crashing into a 10-stud shockwave, dealing final 150 damages to all opponents hit. If no one was grabbed, then it will automically spin himself for 4.5 seconds.
*Once it reaches into the final gear (5th Gear), It's final name will be changed into Rubberball Bell (ラバーボールベル/Rabābōruberu), from which in his giant form, it will use it's giant hands to grab the opponent around 100-140 studs, giving the opponent little to no time to escape. Once successfully grabbed, it's neck will expand backward while it's head enlarges until reaches it's maximum size before crashing it down to the opponent, dealing 550 damages to the main opponent.
|-
|Spell 3
|Rubberband Launcher (ラバーバンドランチャー/Rabābandoranchā)
|-
|Spell Type
|Transportation
|-
|Spell Description
|"Launch yourself from a slingshot like a missile"
|-
|Spell Info
|It is an 2nd Gear upgraded spell of Rubberband Slingshot. The user summons a Y-shaped structure before stretching their arms on its two upper ends of the Y-shapen structure, winding up to 6 seconds, allowing the player to take aim before launching launches themselves in the aimed direction, flying through the air before diving at the ground or it can fire directly without waiting if the player presses it directly or being stunned or cancelled. As it deals 300 (+30 per seconds charged) damage to all opponents within 20-studs and goes at the speed of 10-studs (+2 per second) per second. If the player absorbs Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging then it will amplify themselves with electricity, shocking everyone that touches them, dealing 20 electrifying, shocking, plasmatic or stormy damage each time that the enemy attacks, and lands up a 22.5-stud devastating electric shock upon impact, dealing (Main Damage + 10) damage per spells and attacks absorbed to all opponents hit within the lightning explosion. If being attacked by Wind, Cloud, Sky, Mist and Tornado spells or attacks while charging, then it will increase it's launching speed by 5% each spell or attack absorbed and landing up with a 25-stud gusting blow upon impact that knockback all opponents in the area away from it, dealing (Main Damage + 7.5) damage to all opponents hit within each spell absorbed.
*This spell cost 125-275 Mana with 25 Mana per second charged 
*Once it reaches 3rd Gear, It's name will be changed into Slingshot Rocket (スリングショットロケット/Suringushottoroketto), from which it will expands it body size by 2.5-stud per second for up to 15 studs for 6 seconds before launching off towards it's designated location, increasing it's blowingly shocking power from AoE by 3 studs per second, damage by (10 or 7.5 per spell absorbed + 5) per second, launching speed by +5% and will paralyze the opponent if being shocked by electrifying, shocking, plasmatic or stormy damage for 4 seconds.
*Once it reaches 4th Gear, It's name will be changed into Rubberball Cannon (ラバーボールキャノン/Rabābōrukyanon), from which the caster will just slowly expand itself by absorbing oxygen around him/her for 4.5 seconds, slowly sucking all opponents within 25 studs, slowly into his/her stomach before firing the sucked opponents towrds the designated location, flying at the speed for 15 to 30-studs before crashing upon impact for 22 studs, dealing 100 damages to all opponents hit within the impact and causes a mini-stun, while dealing 275 damage to the main caster and stunning it for up to 2 seconds before the main caster launches himself towards the opponent's location, slamming itself to the ground, dealing 400 damages to all opponents hit within it's ginormous body. The effects of absorbing the following elements are the same even on the 5th Gear
*Once it reaches into the final gear (5th Gear), It's final name will be changed into Caucho's Slinger (カウチョスリンガー/Kauchosuringā), from which the caster will summon Caucho and the caster turn's itself into a ginormous rubberball for Caucho to carry and swinging it up for 4.5 seconds, incresing it's launching speed by 5% and damage by +25 per half-second before launching it over towards it's designated location before slamming it's gigantic 30-stud rubberball through the ground, dealing 550 damages all opponents hit within thr ball.
|-
|Spell 4
|Caucho's Battleaxe (カウチョスバトルアックス/Kauchosubatoruakkusu)
|-
|Spell Type
|AoE
|-
|Spell Description
|"Slamming it's long extended legs towards it's designated area, creating a huge crater along with it."
|-
|Spell Info
|The caster strectches it's legs into the sky for up to 70-studs high, charging up to 7-seconds. While charging, it's AoE casting circle slowly expands by 1-stud per 0.1 seconds, allowing the user to aim whereever it goes, as the AoE effect circle slowly expands by (starts at 9-studs) 3 per second and follows it's cursors direction, by clicking it directly or finishing the charging time, will cause the leg to slam down towards the cursor target destination within the circle. Dealing 200 (+25 per seconds charged, for up to 375 damages) damage to all opponents hit within the AoE effect circle and slamming them into the air for 1.5 seconds, collapsing weaker structures and objects alike, and stunning them for another 1.5 seconds after being airborne. If the caster was hit by Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging then it will amplify it's electrifying, shocking, plasmatic or stormy powers to it's legs before unleashing a deadly thundershock that deals +15 (per spell absorbed) electrifying, shocking, plasmatic or stormy damage and paralyzes them for another 3 seconds instead of stunning them. If the player is absorbing Wind, Cloud, Sky, Mist and Tornado spells or attacks while charging, then it's own leg's size and AoE effect circle will increase by +1 stud per spell absorbed and damage by 7.5 each and this is the only spell that it only available at only 150% Rage, if not the 2nd Gear, because it is upgraded into Jet-Slamming Rubberband (ジェットスラミングラバーバンド/Jettosuramingurabābando), from which it decreases the charging time, to increase the slamming speed for 50%, and doubles the height, AoE casting and effect circle radius, and the base and absorption damage has been increased by 250%. If the caster had happened to use a flame-like buff, such as Burning Soul, Glory of Prometheus, Scorching Flames etc. then it will cause the groundshock to burn all opponents within the fiery explosion upon impact for 6 seconds, dealing 4 damage per second and deals +100 damage to all opponents within the explosion and will also leave the area on flames for 5 seconds after the explosion, dealing 5 damage per second.
*This spell cost 125-300 Mana with 25 Mana per second charged
*Once it reaches 3rd Gear, It's name will be changed into Rubberball Mace (ラバーボールメイス/Rabābōrumeisu), from which the caster corks it's fingers and stretches it's legs higher and slowly expanding it's feet for up to 8.75-seconds, until it reaches it's maximum size at 43.75 studs (+0.25 per 0.025 seconds) at the height of 87.5 studs (+0.5 per 0.05 seconds) at the end of the charging time, the caster charges for another 1.25 seconds to target anywhere within 87.5 studs while also allowing the caster to absorb shocking & air-like spells as well, giving off the same effects as the 1st and 2nd Gear upgrades, except that when absorbing Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks, it increases the damaging area studs by 1.5% each second, elemental damage by 7%, and paralyze stun duration by another 0.5 seconds per spell absorbed. If it absorbs Wind, Cloud, Sky, Mist and Tornado spells or attacks, it increases the damaging area studs by 2.25% each second, airborne time by 0.75 seconds and knockback power by +5 studs per spell absorbed. If it happens to use a flame-like buff, then it's burning duration will be extended by +2 seconds and burn damage by +1 and damage by +15.
*Once it reaches 4th Gear, It's name will be changed into Rubber Coat Halberd Axe (ラバーコートハルバードアックス/Rabākōtoharubādoakkusu), from which the caster bites it's thumbs while coating both legs with an armored rubber coat and stretching and expanding it's legs towards the sky for up to 100 studs high and up to 50 studs of Area of Damage, charging up to 5 seconds at it's fastest at 50% charge time reduction, from 10 seconds at it's slowest without any charging time reduction and it cannot be interrupted while charging. After charging the caster holds for another 2.5 seconds to choose it's target location before, fully slamming down it's gigantic armored feet to it's desired location within the selection area of 100-studs, dealing +150 damages and airbones/stuns them for another +1 seconds w/o any elemental absorption. During the charging time, if the caster was hit within 15 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks each, then it will cause to spawn +1 thunderbolts (per 15 spells absorbed) in random locations within the 25-stud electrifying, shocking, plasmatic and stormy explosion, each thunderbolt deals (Base Spell + 2nd + 75) damage to all opponents within the 25-stud thundershock, paralyzing them for up to +2.5 seconds and stunning them for up to +1 seconds If the caster was hit within 10 Wind, Cloud, Sky, Mist and Tornado spells or attacks, then it will cause it feet to leak +1 5-stud strong-deflating air blasts (per 10 spells absrobed) upon slamming, each air blasts will knock opponents away for a 12-stud trip, dealing (Base Spell + 4th + 25) damages to all opponents hit. If it happens to use a flame-like buff, then it will cause 12-15 4.5-stud volcanic rocks to erupt from the explosion upon impact, dealing 125 damages to all opponents hit within the volcanic rocks.
*Once it reaches into the final gear (5th Gear), It's final name will be changed into Rubber Giant's Hammer (ラバージャイアントハンマー/Rabājaiantohanmā), from which in it's gigantic form the caster will stretch and raise his right leg for up to 100 studs in 10 seconds, then charges up for another 2.5 seconds for choosing the next area of target within 150-studs, before slamming it's gigantic foot down to the ground, dealing (Base Spell + 4th Gear + 225) damage to all opponents within 62.5 studs, knocking them airborne for 2 seconds and stunning them for (Base + 2nd/3rd/4th Gear * 0.5) seconds, If the caster has absorbed +75 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging up, then it will cause a 50-stud thunderbolt to be slammed down to the target location, dealing electrifying, shocking, plasmatic and stormy (4th Gear Lightning Bolt Damage + 175) damage and stunning them for an appropriate amount of time and paralyzes them for up to 8.75 seconds. If the caster has absorbed +75 Wind, Cloud, Sky, Mist and Tornado spells or attacks, then it will cause a huge weak tornado to form within the target's location, slowly spinning them inside the tornado for 5 seconds, the rest of this elemental effects will remain the same as the 4th Gear. If it happens to use a flame-like buff, then it's fiery explosion size will be increased by +15 studs, damage by +45, Volcanic Rock Size by +5 studs, Quantity by +2-5 and Burn Damage per second by +2.5.
|-
|Spell 5
|Rubberball Shell Barrage (ラバーボールシェルバラジ/Rabābōrusherubaraji)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Transform yourself into a huge rubberball in the sky, coated with Rubber Latex to unleashes a deadly barrage of rubberball bouncing attacks".
|-
|Spell Info
|It is an 2nd Gear upgraded spell of Rubberband Slamdown. From which the caster leaps into the air and transforms itself into a huge 45-stud rubberball, coated with Rubber Latex, for up to 2.5 seconds before the caster starts slamming down itself into the ground before bouncing upwards and downwards at random locations for up to 20 times at the speed of 65-studs per second. Dealing 37.5 damage to all enemies hit within the each bouncing attack for the rubberball, mini-stunning opponents for 0.25 seconds and cancelling most of their channeling spells (except Ultimates), dealing up to 1000 damages at the end of the attack, before unleashing one more final attack, from which the caster expands itself for up to 60 studs for 2.5 seconds, dealing (Base + 125) damages to all enemies hit within the final slam. If the caster was hit by 15 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging up, then it will cause the caster to amplify it's electrifying, shocking, plasmatic and stormy static effects into the rubberball, allowing it to create a 30-stud (+1 stud per 10 spells or attacks absorbed) electrifying, shocking, plasmatic and stormy shock that deals +0.625 damage per spell or attack absorbed to all enemies hit within the shock. If the caster was by 15 Wind, Cloud, Sky, Mist and Tornado spells or attacks each while charging, then it will increase it's rubberball size by +1 stud each, damage by +0.75, and it's movement speed by 1-stud. 
*This ultimate costs 1000 Mana, and it has a 90-second cooldown
*Once it reaches 3rd Gear, It's name will be changed into Rubberball Shower (ラバーボールシャワー/Rabābōrushawā), from which the caster leaps into the air and coats it's arms with Rubber Latex before the caster slowly inflating both arms for up to 47.5 studs for 3.75 seconds, before he/she unleashes a deadly showering rush of rubber-coated fists towards it's designated location, dealing 50 damage to each opponent hit within each strike, at the speed of 75-studs per second for up to 43-strikes at the end of 8-second attack, mini-stunning opponents and has 50% chance of grounding the opponents. After the 8-second attack, it will unleash 2 more final strikes, expanding it up to 60-studs, before slamming it down towards it's final location, dealing +250 damages to all opponents hit and stunning them for up to 2.5 seconds. If the caster was hit by 2 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging up, then it will amplify it's attacks with it's deadly electrifying, shocking, plasmatic and stormy effects, before unleashing a ravaging thunderstorm to all opponents within it's targeted location or opponent in 60-studs, that creates a 10-stud thundershock within each fist, dealing +2.5 (per 2 spells absorbed) damages to all opponents hit within the shock and deals +10 damages to the main target, before ending it off with a 2 massive 20-stud thundershocks, dealing +3.75 (per 2 spells absorbed) damages to all opponents with the final thundershock, and +20 damages to the main target. If the caster was by 2 Wind, Cloud, Sky, Mist and Tornado spells or attacks each while charging, then it will cause it's fists to expand even further by +1.25 studs, damage by +2.5 damage, speed by +1.5 studs, and final damage hit by +12.5 per 2 spells absorbed.
*Once it reaches 4th Gear, It's name will be changed into Rubberband Storm (ラバーバンドストーム/Rabābandosutōmu), from which the caster leaps into the air and coats it's arms with Rubber Latex before the caster compresses both of it's fists before blowing up a large amount of air into his arms for up to 52.5 studs for 5 seconds, As the caster moves it's arms horizontally in a rapid fashion, with the afterimages giving the impression of two extra pairs of arms being materialized, before unleasing a deadly flurry of 65 continuous heavy punches at the speed of 75-studs per second at the end of the 10-second attack, dealing +75 damage to all opponents hit within each fist, stunning and tripping opponents for 1.75 seconds, destroying buildings, objects, and obstacles within a few hits, and knocking opponents for up to 15-studs each hit, before unleashing one final gigantic 75-stud fist to it's target location, dealing +375 damages to all opponents within it's gigantic fist, grounding the opponents for up to 3-seconds. The Elemental Effect remains the same effects as the 3rd Gear, except if the caster was hit by 2 or 3 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging up, it increases it's thunderbolt fist damage per hit by +1 per 2-3 spells absorbed and in the final hit after hitting all 65 attacks, The caster will unleash a 75-stud deadly thunderbolt fist towards the final destination. Dealing +375 (+ 2.75 per 2 to 3 spells absorbed) final damage within the thunderbolt's megashock, stunning them for up to 3 seconds and paralyzing them up to 15 seconds. If the caster was by 2 Wind, Cloud, Sky, Mist and Tornado spells or attacks each while charging, then in the final hit after all 65 attacks, multiple air gusts releases from it's 75-stud fist randomly for up to 5-second delay, knocking opponents away from 15-studs, when they get hit from it, before launching the gigantic rubber-latexed fist towards it's final location at the speed of 80-studs per second, dealing +375 + 2.75 per 2 to 3 spells absorbed) final damages and unleashes a 30-stud (+1.5-stud per 2-3 spells absorbed) cyclone on the crater, knocking them airbone from the cyclone for 3 seconds.
*Once it reaches into the final gear (5th Gear), It's final name will be changed into Caucho's Judgement (カウチョのジャッジメンド/Kaucho no jajjimendo), from which in it's gigantic form, the caster summons Caucho, as she infuses the caster's body with an automatic dialogue on the caster's head either "I won't forgive you for hurting my friends!/You won't become a ruler without the friends you've trust!", with it's sacred white-pink latex as the caster leaps into the sky and into the clouds towards it's targeted location, before enlarging both of it's fists for up to 100-studs in it's gigantic form and shouting out the spell's name, before launching it down to the ground, unleashing it's godly barrage of 100 fists to the ground within an AoE of 120-studs, dealing +125 damage to all opponents hit within each hit, mini-stunning, tripping, and knocking opponents to the ground, and by 75% chance, it will cause an opponent hit to be grounded by it's fist, dealing up to +2750 damages (up to 20 hits per opponent).The Elemental Effect remains the same effects as the 3rd Gear, except if the caster was hit by 2 or 3 Electricity, Lightning, Plasma and Storm (except Saibo) spells or attacks while charging up, then it will increase it's thunderbolt fists damage by +5, thundershock damage by +4, paralyze duration by +1.5 and stunning duration by +0.1 per second every 2-3 spells absorbed. If the caster was by 2 Wind, Cloud, Sky, Mist and Tornado spells or attacks each while charging, then it's attack speed by +1-stud per second, gust damage by +2.5 and knockback by +0.5 studs per second every 2 spells absorbed.
|-|Chiclete=
Chiclete is the Imbalanced Element of Gum, It makes use of it's stretching sticky substances of the gum to it's advantages, that will cause your opponent's to greatly slow down and catching up in an easier and trickier way. It's color palette consists of light pink, light oranage, and light blue. It's emblem would depict a bubblegum, sticking out of the hand. Activated upon achieving 200% rage while being immobilized other sticky elemental spells or attacks for up to 10 seconds, while taking 2000 damage per any attack against you.
{| class="fandom-table"
|+
!Zone
!Response
|-
|Passive/Gimmick
|Sticky Gums (スティッキーガム/Sutikkīgamu)
|-
|Spell Type
|Passive
|-
|Spell Description
|"Slows down your opponent's attack and movement speed, within each attack by sticking a gum on your opponent"
|-
|Spell Info
|Each attack, causes your opponent's attack and movement speed by 2.5% within each attack by stacking +1 "Sticky Gum" per attack (at the maximum of 50 stacks), once it reaches 50 stacks, it will fully cover the opponents with a sticky gums, causes the enemy to be stunned for up to 5 seconds, while stacks resets into 0 upon stunning the opponent, and cooling down it's passive or when the opponent is not attacked by you for 3 seconds. This passive can also be amplified by Ts’ebo's spells by +0.5% attack speed and movement speed slowdown within each "Sticky Gum" stack (at the maximum of 2.5% within 5 spells used or taken), giving off a slimy-gummy texture on your body and Ferrumino's spells by adding +6% attack resistance and +3% chance of sharp-pointed spell nullification (at the maximum of 60%/30% within 10 spells used or taken), giving off a hardened gum texture on your body.
*This spell has a 10 second cooldown
|-
|Spell 1
|Bubblegum Spit (バブルガムスピット/Baburugamusupitto)
|-
|Spell Type
|Projectile
|-
|Spell Description
|"Shoots up a large bubblegum, that sticks the opponents and dragging them into a stucking location"
|-
|Spell Info
|The caster shoots up a 25-stud bubblegum towards the targeted location, enemy opponents who are in they way and got hit by it, will be stuck inside the 25-stud bubblegum and dragged along with the projectile into it's desired location, unleashing a 30-stud gummy splash, that deals 275 damages to all opponents who got within the gummy splash, slowing them down for up to 4 seconds (Adding +3 "Sticky Gum" stack to all opponents) and deals 350 damages to those opponents who got stuck within the bubblegum projectile, stunning them for up to 2 seconds, leaving them stuck for another 1.5 seconds until the bubblegum disappears and slowing them down for another 3 seconds (Adding +7 "Sticky Gum" stack to all opponents). Ts’ebo's spells phases through it, leaving the projectile to become grayish in color as it increases it's stun and slowdown duration by +0.5 spells each, and it stickiness by +2 stacks and when colliding with a Ferrumino spell, it will cause the bubblegum to splash automically upon contact and made the gums a lot more harder to escape, to all opponents hit within the spell will get stuck immediately for up to 2 seconds, and increases the stun duration by +2 seconds.
*This spell costs 400 Mana and has a 8.75-second cooldown.
|-
|Spell 2
|Stretching Gum Trap (ガムトラップのストレッチ/Gamutorappu no sutoretchi)
|-
|Spell Type
|Summon
|-
|Spell Description
|"Drops a camouflauged bubblegum on the floor that traps the opponent with it's stickiness and drags them back to the middle, if they try to escape"
|-
|Spell Info
|The caster drops a bubblegum below itself, as the 3-stud bubblegum remained camouflaged towards the opponent's vision and surroundings and it stays there for up to 60 seconds (+1.2 seconds per +1 "Sticky Gum" stack), any opponents who steps onto the trap will have the camouflaged bubblegum stick onto the opponent's legs, which hinders their movement and slows them down as they slowly move away from the trap they stepped on, as they will be forced back to it's center as they leave the 20-stud area, dealing 100 damages each time they've been dragged into the center, as they've been tripped into. The opponents can only break free from the spell, if they could use a strong dashing spell or a flashing blink, or by teleporting out of the trap; Otherwise, they had to destroy the sticking gum completely by dealing 3 attacks (+1 if hit by a Ferrumino or Ts’ebo spell). If hit by +7 Ferrumino or Ts’ebo spells, while being trapped into it, then it will cause the opponent to be automically dragged back into the center for one final time, before doing a 15-stud splash, dealing 250 damages to the main target and 100 to all the other opponents within the splash, stunning the main target for up to 3 seconds, while slowing the other targets for 6 seconds by 60%. The trapped opponent can be stucked with the bubblegum for up to 15 seconds, before being dragged back again to center and being splashed by it, dealing 200 damages apparently.
*This spell costs 300 Mana and has a 15-second cooldown.
|-
|Spell 3
|Sticky Armaments (スティッキー・アーマメント/Sutikkī āmamento)
|-
|Spell Type
|Armament/Transportation
|-
|Spell Description
|"Applies a bubblegum on your weapon/armament that sticks into your opponent, allows you to dash towards your opponent."
|-
|Spell Info
|The caster applies a sticky gum to your own melee weapon, by applying a strange dark pink "Sticky Gum" to your own weapon that you currently have (it doesn't work on ranged weapons). When applied, The "Sticky Gum" coats on your whole weapon; while attacking your opponent, it does not apply the "Sticky Gum" effect on your opponent, instead it will be coat the entire opponent's body that you've just attacked with a strange dark pink bubblegum that will allows you to dash towards your opponent (by pressing the same spell button) every time that the opponent tries to go away from you, no matter how far you opponent tries to get away with and splashes the opponent within each dash, dealing 40 damages per 5-stud bubblegum explosion, slowing them down for 3 seconds by 5% (+5% per 10 studs away from you), and add +2 "Sticky Gum" per dash. As this Armament spell lasts for 30 seconds, while the effect on the opponent lasts for 15 seconds, before letting go of the opponent.
*This spell costs 350 Mana and has a 45-second cooldown.
|-
|Spell 4
|Popping Blowgum (ポッピングブローガム/Poppinguburōgamu)
|-
|Spell Type
|Contact/Multi-Projectile
|-
|Spell Description
|"Blows up a bubblegum that knocks the opponent upon contact and shoots multiple bubblegum ahead of the player."
|-
|Spell Info
|The caster corks it's hands and blows up a bubblegum from it's fingertips, as the bubblegum slowly expands up to 15 studs, allowing you walk, dash, and cast spells while blowing up a bubblegum, as it holds for up to 15 seconds. Once contact was made or attacking an opponent on melee, the bubblegum pops dealing 350 damages to the opponent who made contact with the bubblegum, knocking them away for up to 15 studs, coating it with +5 "Sticky Gums", stunning them for up to 3 seconds, while dealing 200 damages to all the other opponents, within the explosion, applying +2 or +3 "Sticky Gums" to all opponents hit by it. While the bubblegum is being popped, 17-35 3-stud bubblegum bullets are launched randomly in a conical position, dealing +100 damages to all opponents hit and add +1 "Sticky Gums" each projectile, slowing them down by 25%, for up to 3 seconds. If no one was hit at the end of the duration or being killed by an opponent or creep, the bubblegum will automically pop and the bullets will automically release upon the end of it or by death.
*This spell costs 300 Mana and has a 22.5-second cooldown.
|-
|Spell 5
|Bubblegum Party (バブルガムパーティー/Baburugamupātī)
|-
|Spell Type
|Ultimate
|-
|Spell Description
|"Blows up 5 ginormous bubblegums, that blows up for a party of sticky gums, raining down on them."
|-
|Spell Info
|The caster locks himself in position, and swallows up 5 bubblegums of random color into his mouth as he chews the gums before blowing up all 5 bubblegums random color into enormously 30-stud bubblegums each, sucking opponents into the middle of each bubblegum, for those who have been caught by the bubblegum, cancelling all sorts of movement and casting (except Ultimates). After blowing up all 5 bubblegums until it's maximum size, the 5 bubblegums come in contact, which caused all of them to blow up, shooting 6 small bubblegums at random directions for each of the 5 bubblegum (totalling up to 30 small bubblegums), and each bubblegum blown up deals 750 damage to all opponents trapped inside the bubblegum, and 625 damage to all opponent affected by the explosion and apllies +7 "Sticky Gums". The small bubblegums deals 100 damage, stacking +1 "Sticky Gums" to any opponent hit by it, as the bubblegum splash and the small projectiles, hinders their movement by 65%. Upon recasting, 3 seconds after the explosion, the caster will drags all opponents who were stuck in the bubblegum attack, back into the center of the explosion and unleashes another 45- stud gummy splash, that deals another +750 damages to all opponents trapped by it, while stacking +5 "Sticky Gums" and deals +375 damage to all the other opponents, who were just hit by the explosion, tripping them away for up to 7.5 studs and stuns them for 1.5 seconds.
*This ultimate costs 1000 Mana, and it has a 90-second cooldown
|-|Rekken=
Rekken is the Imbalanced Element of Elasticity, Unlike Rubber and Gomu from which it can stretch across the map and catch opponents down to their knees with their body, Rekken utilizes it elasticity on melee weapons, objects, structures, and some materials used by a player/caster itself for the flexibility of it's moves. It's color palette consists of pink and pale white. It's emblem would depict a rubberband being stretched out from both hands. Activated upon achieving 200% rage while currently using the Rubber Coat spell with any melee weapon or object used/brought.
Zone 	Response
Passive/Gimmick 	Stretchable Objects (ストレッチャブル オブジェクト/Sutoretchaburu obujekuto)
Spell Type 	Gimmick
Spell Description	"Stretches any types of object you wanted to stretch, whether be block, small objects, items, or weapons."
Spell Info 	This gimmick allows the player to stretch any small object the could possibly stretch, as long as it is not a large objects or an any kind of a whole large structure, because that would be impossible to stretch or extended with (except by pulling some of the stretchable objects that are attached in the structure such as roofs, walls, pillars, doors). whether be a blocks (such as wood planks, logs, or terrain blocks, rocks, etc.), objects (benches, postlight, stoplight, pots, levers, wires, etc.), items and weapons (bikes, hammers, swords, lances, maces, flails, etc), but at the cost of little mana or stamina. Once it is stretch, it remains in that position until you revert it back into it's original form by clicking the object you've just stretched again. However, as soon as you revert it back to it's normal, the object's knockback recoil, can be adjustified based on how much distanced that this object was pulled from.
*This gimmick costs 10 Mana per object stretched, and it has a 2-second cooldown
Spell 1 	Slingshot Force (スリングショットフォース/Suringushottofōsu)
Spell Type 	Projectile/Multi-Projectile
Spell Description	"Selects an minor destructible object of any kind to strectch it, and to launch it towards the direction at full force."
Spell Info 	The caster glows up a pinkish aura on his hands, before selecting any objects within the vicinity for up to 15 seconds, whether be one object or more (for up 10 objects), as the caster could only select destructible minor objects such as benches, fire hydrants, trashbins, small statues, furniture and even some transportations such as karts, and some of the minor structures such as postlight, doghouse, stoplights, and statues, before being stretched outwards towards the caster itself, and launches itself towards the direction that the object is facing after 15 seconds, dealing 150 (+10 per 15 studs stretched) to the opponents with each destructible minor object hit towards the opponent, while the minor structures deals 225 (+25 per 10 studs stretched) damages to all opponents hit, and destroys itself upon impact, The speed itself and the damages increases based on how much far than the object is standing.
*This spell costs 250 Mana and has a 20-second cooldown.
Spell 2 	Stretching Deflector (ストレッチディフレクター/Sutoretchidifurekutā)
Spell Type 	Defensive
Spell Description	"Grabs up an elasticized ground for flip it up like a table, to defend yourself from incoming attacks."
Spell Info 	The caster glows up a pinkish aura on his hands, before holding it's hands to the ground before, charging up to elasticize the ground and expand further for up to 30-studs for up to 3 seconds or up to 30 blocks (+1-stud or 1 block per 0.1 seconds). After charging up he/she will flip the ground and stretch upwards into a wall, knocking all players away from the wall and deflecting all incoming attacks from the enemies (except Ultimates), allowing the deflected attacks to deal +150% damage against the enemy caster from any spell used whether be projectile or a flying object, before stretching the ground any further and slamming it down towards the desired location like a towering arch that is crashing towards the desired location, dealing 100 (+10 damage per 0.1 seconds) to all opponents slammed by the wall, and stunning the opponents for up to 3 seconds. (The shield itself cannot be deflected if an spell hits the caster from behind the wall or being hit by a powerful sharp-pointed spells, that exceeds up to 750 damages.)
*This spell costs 325 Mana and has a 15-second cooldown.
Spell 3 	Elastic Trampoline (エラスティコ トランポリン/Erasutikotoranporin)
Spell Type 	Transportation
Spell Description	"Creates a trampoline beneath you to bounce high over the walls or cliffs to travel in high areas."
Spell Info 	The caster glows up a pinkish aura on his hands, before holding it's hands to the ground before, creating a 30-stud elasticized-ground trampoline beneath them, before he/she could jump himself/herself into the air, knocking enemies away from the trampoline for 15-studs and jumping allies into the air before jumping down towards their designated areas (during in that state, the caster can still cast spells in this state), leaving it for any players to jump anywhere on the map for 15 seconds, whether be enemy or an ally. The trampoline itself is not an attackable object, but rather act as a non-damageable terrain. However, it could be destroyed by other terrain effects that could ruin the trampoline's elasticity, such as the Pyramid of Wadjet. The trampoline will be destroyed instantly by a Blade spell.
*This spell costs 300 Mana and has a 25-second cooldown.
Spell 4 	Rubberband Rebound (ラバーバンドのリバウンド/Rabābando no ribaundo)
Spell Type 	Counter
Spell Description	"Turns the following object into a deflectable shield that rebounds all attacks back."
Spell Info 	The caster glows up a pinkish aura on his hands, allowing the player to deflect any incoming object that is coming towards the object, giving off a pinkish glow for up to 60 seconds before returning into a normal state, once a projectile hits an object then, it will hold any projectile that hits through it, as it stretches, charging for up to 15 seconds, allowing the caster to choose whenever destination to counter the attack, and these deflected projectiles could deal +160% damages to all opponents hit within the projectile's reach. The caster could stretch as long as they want, the faster the projectile it goes and the caster could also launch the projectile already by pressing the same spell button the last time you've used. However, when contacted with a stronger sharp spell or a Blade Element spell, the elasticized object will break up and the following projectiles that holds through the object will explode and deals damages to all players.
Spell 5 	Elastic World (エラスティックワールド/Erasutikkuwārudo)
Spell Type 	Ultimate
Spell Description	"Turns the whole area, absolutely everywhere and anything into an elastical, stretchable object."
Spell Info 	The caster glows up a pinkish aura on his hands, before slamming both of his palms to the ground, elasticizing the whole area under 100-studs around the caster, which includes all buildings, structures, terrain, objects, items and even players, which allow the caster to stretch everything inside the 100-stud area within the 60 second limit, as long up to 144 studs, as many for 24 objects, as the caster wanted. After the 60 second duration, the objects that were stretched by the player, will launch back into it's position with sheer force at the speed for 150-studs, destroying any object and knock any players that come contact with the stretched objected, dealing 250 (+5 damage per +10 studs of Object Speed) damage to all opponents within each hit, by the elasticized object, detaching it from it's connected structure, causing the structure to either weaken, collapsed, or destroyed, damaging any player that comes contact with the debris. As for the stretched opponents, if any of them try of leave the area that they were trapped in, they will be bounced to it's original from where the stretched limbs are, dealing 200 damage (+5 damage per +10 studs of Object Speed) at each extended limbs, cancelling any casting spells or attacks (Except Strong Spells and Ultimates). As all of the elasticized objects return to it's position, the caster releases 15 final slams with an elasticized weapon that you've used to attacks, slamming it at the random positions, dealing 400 (+100% Weapon Damage +100% Physical Damage) to all opponents hit by it, stunning them for 1.5 seconds, before finishing off with a ground shockwave that knocks all opponents away from the main caster, dealing 1000 final damage (+100% Weapon Damage +100% Physical Damage).
*This ultimate costs 1000 Mana, and it has a 90-second cooldown
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==Trivia==
*Rubber Element and Purgamium E. Elastica is inspired by the Captain of the Strawhat Gang himself, Monkey D. Luffy and his Gomu Gomu no Mi Fruit.
**Most of the whole Rubber's Moveset (Rubber, Gomu, and Rekken) were taken inspiration from Monkey D. Luffy's Gomu Gomu no Mi or the "Rubber Rubber Fruit".
***Elastic Body is inspired and loosely based on how Monkey D. Luffy was able to resist bullets and blunt-like projectiles with his rubbery powers from Gomu Gomu no Mi.
***Elastical Barrage is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Gatling.
***Stretching Fist is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Pistol.
***Rubberband Slingshot is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Rocket.
***Gear Shift is inspired and loosely based on how Monkey D. Luffy was able to power-up through shift it's gears from 2nd to 5th.
****Although, the inspiration of the Iron Muscular Rubber Giant in Gear 5th, was not originally taken from the original anime/manga, but rather on "Mastar's Media's Gear 5th" Version on the Anime War.
***Rubberband Friction is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Jet Gatling.
****Rushing Balloon Fists is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Gigant Gatling.
****Steel Rubberball Smackdown is inspired and loosely based at either from Monkey D. Luffy's Gomu Gomu no King Kong Gatling.
****Rubberball Force is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Kong Organ.
***Grappling Pull was originally inspired by Creation's Chain Pull by an idea from Fernandez7090, and the author's thought's that this spell should be inspired from Monkey D. Luffy's Gomu Gomu no Slingshot & Bazooka. But, it would very unlikely since it had a different function of the move, unlike the original one.
****Twisting Rubberband is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Pinwheel & Bowgun.
***Rubberband Launcher was also originally going to be inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Jet Rocket or Gomu Gomu no Slingshot apparently but, instead it was directly inspired from the slingshot in the "Angry Birds" Series, and the cannons or "Cannon-Box" from Super Mario 3D Land.
****Slingshot Rocket is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Gigant Rocket.
****Rubberball Cannon is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Cannonball.
***Caucho's Battleaxe is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Axe.
****Jet Slamming Rubberband is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Jet Axe, while the flame effects from those buffs was taken inspiration from Luffy's ability to use infuse flame-like abilities from his deceased brother or from Monkey D. Luffy's Gomu Gomu no Red Hawk Attack.
****Rubberball Mace is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Gigant Axe, while the flame effects from those buffs was taken inspiration from Luffy's ability to use infuse flame-like abilities from his deceased brother or from Monkey D. Luffy's Gomu Gomu no Red Roc Attack.
****Rubber Coat Halberd Axe is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no King Kong Gun/El-Thor.
****Rubber Giant's Hammer is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Bajrang Gun.
***Rubberball Shell Barrage is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Gigant Shell, except that it doesn't do a barrage attack.
****Rubberball Shower is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Elaphant Gatling.
****Rubberband Storm is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Kong Organ.
***Stretching Deflector is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Counterblow.
***Elastic World is inspired and loosely based from Monkey D. Luffy's Gomu Gomu no Rubber World, directly taken from Mastar's Media's Anime War Final Episode, where Luffy transformed the whole world into a Rubber, not from the real Gear 5 effect from the original anime.
*Rubber was originally a non-fusion element with only 600 Coins, until the author researched the element through a Wikipedia source, that it originally came from a rubber tree which it could be highly complicated to the Nature Element and the second one being Petroleum as being a part of a rubber latex or as a solvent of Rubber.
*Rubber Element is the first element to have an "Armament" spell in this game.
*Stretching Gum Trap and Sticky Armaments will be very useful at trolling your opponents, while you wait and ditch the heck out of them.
*Rubber Element is also one of the most wanted types in the Pokemon Series, demanded by much of the Pokemon Fanbase, most notably from Pokemon Wack.
*Rubber Element had already appeared in a few EB projects, such as Primordial Rubberus from IiNotPokii's APP: Adventurer's Garden, Rubber from VoiderReaper's Elemental Heroes, and Rubber from ConnorLegendscribe's upcoming Heroes of Enigma.
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Category:Elemental Wars: Crown of the Witch