The Duke (AxeM)

===Basic Information===
 Name: Guy Ledo (The Duke)
 Race: Human
 Class: Inquisitor 
 Level: 2
Experience: 2938
 Alignment: True Neutral
 Languages: Common, Sylvan
 Deity: Sapo
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) +2 Human
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 14 +2 (05 pts)
CHA: 7 -2 (-4 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max -2) HP: 18 = [2d8 = 14] + 2 [CON] + 2 [FC] (Inquisitor) 
 AC: 18 = [10 + DEX (02) + Armor (05) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 12 = [10 + DEX (02) + Size (00) + Misc (00)]
 AC Flatfooted: 16 = [10 + Armor (03) + Shield (01) + Natural (00) + Size (00) + Misc (00)]
 INIT: +10 = [DEX (02) + WIS (02) + Reactionary (02) + Improved Initiative (04)]
 BAB: +1 = [Inquisitor (01)]
 CMB: +5 = [BAB (01) + STR (04) + Misc (00)]
 CMD: 17 = [10 + BAB (01) + STR (04) + DEX (02) + Misc (00)]
 Fortitude: +4 = [Inquisitor (03) + CON (01) + Misc (00)]
 Reflex: +2 = [Inquisitor (00) + DEX (02) + Misc (00)]
 Will: +5 = [Inquisitor (03) + WIS (02) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Meteor Hammer*: Attack: +7 = [BAB (01) + Ability (04) + Masterwork (01) + Heirloom Trait (01) + Magic (00)]
 Damage: 1d10+6, Crit: 19-20/x2, Special: Reach, Trip (Can drag 5ft instead of tripping), 
 Can lose reach and the +1 shield bonus to AC and make a double weapon.
 Longbow: Attack: +3 = [BAB (01) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d08+0, Crit: 20/x3
* Heirloom Weapon
===Racial Traits===
Ability Adjustments: +2 (Strength)
 Size: Medium
 Speed: 30'
 Favored Class: Inquisitor
 Name: Bonus Feat
 Name: Extra Skill Point every level
===Class Features===
Inquisitor
 Proficiences: Simple Weapons, Hand/Repeating Crossbow, Longbow, Short-
 bow, Deity's Favored Weapon
 Light/Medium Armor, Shields (not Tower Shields)
Domain Plant (Growth): 5 (3+Wis) times per day cast Enlarge Person (Self Only)
 as a swift action
 Monster Lore: Add Wis to knowledge checks made to identify creatures
 Stern Gaze: An inquisitor receives a morale bonus on all Intimidate
 and Sense Motive checks equal to 1/2 her inquisitor level
 (minimum +1).
 Judgement: 1/day as a swift action gain one of the following until
 the end of combat. (May swap between bonuses as a swift
 action) +1 Sacred bonus to weapon damage rolls, fast
 healing 1, +1 sacred bonus on all attack rolls, +1 sacred
 bonus on concentration checks and caster level checks made
 to overcome SR, +1 sacred bonus on
 saving throws, DR 1/magic, energy resistance 2, bypass DR
 magic.
 Cunning Initiative: Add Wisdom [2] to Initiative Bonus.
 Detect Alignment: At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. 
 She can only use one of these at any given time.
 Track: An inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
 Spellcasting: Spontaneous Divine Caster, Wisdom Based
===Feats===
 Combat Reflexes (Level 1): May take opportunity attacks while flat-footed and
 make 2 (DEX) additional opportunity attacks a round.
Improved Initiative (Human): +4 Initiative
===Traits===
Heirloom Weapon (Equipment): This heirloom weapon is of masterwork quality (but 
 you pay only the standard cost at character 
 creation). You gain a +1 trait bonus on attack 
 rolls with this specific weapon and are considered 
 proficient with that specific weapon (but not 
 other weapons of that type) even if you do not have 
 the required proficiencies.
 Reactionary (Combat): +2 Initiative
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 08 = [Base (6) + INT (1)/Level; FC (00), Human (1)] (Inquisitor)
 
Skills Total Rank CS Ability ACP Misc
Acrobatics 01 0 0 2 -1 +0
Appraise 01 0 0 1 +0
Bluff -2 0 0 -2 +0
Climb 03 0 0 4 -1 +0
Craft ( ) 01 0 0 1 +0
Diplomacy -2 0 0 -2 +0
Disable Device 0 0 2 -1 +0
Disguise -2 0 0 -2 +0
Escape Artist 01 0 0 2 -1 +0
Fly 01 0 0 2 -1 +0
Handle Animal 0 0 -2 +0
Heal 02 0 0 2 +0
Intimidate -1 0 0 -2 +1 (Stern Gaze)
Knowledge (Arcana) 06 2 3 1 +0 *
Knowledge (Dngnrng) 06 2 3 1 +0 *
Knowledge (Engnrng) 0 0 1 +0 
Knowledge (Geography) 0 0 1 +0 
Knowledge (History) 0 0 1 +0 
Knowledge (Local) 0 0 1 +0 *
Knowledge (Nature) 06 2 3 1 +0 *
Knowledge (Nobility) 0 0 1 +0 
Knowledge (Planes) 06 2 3 1 +0 *
Knowledge (Religion) 06 2 3 1 +0 *
Linguistics 0 0 1 +0
Perception 07 2 3 2 +0
Perform ( ) -2 0 0 -2 +0
Profession ( ) 0 0 2 +0
Ride -1 0 0 2 -1 +0
Sense Motive 08 2 3 2 +1 (Stern Gaze)
Sleight of Hand 0 0 2 -1 +0
Spellcraft 0 0 1 +0
Stealth 01 0 0 2 -1 +0
Survival 07 2 3 2 +0 &
Swim 03 0 0 4 -1 +0
Use Magic Device 0 0 0 +0
* +2 on Monster Identification Checks
& +1 to follow tracks
===Spell Lists (Known)===
0 Level Level 01 (3/day) 
* Disrupt Undead * Expeditious Retreat 
* Guidance * Command
* Light * Protection from Evil
* Read Magic
* Stabilize
 
===Equipment===
Equipment Cost Weight
Explorer's Outfit
Chain Shirt +1 1250 gp 25 lb
Heirloom Meteor Hammer 10 gp 10 lb
Longbow 75 gp 03 lb
 Ammo (18) 01 gp 03 lb
Backpack 02 gp 02 lb
 Alchemist's Fire 20 gp 01 lb
 Flint & Steel 01 gp 00 lb
 2x Trail Rations 01 gp 02 lb
 Hemp Rope 01 gp 10 lb
 Scroll of See Invisibility 150 gp
 Potion of Longstrider 50 gp
 Wand of Cure Light Wounds CL:1 750 gp
 Oil of Bless Weapon 50 gp
 Total Weight: 56 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
===Finances===
PP: 00
GP: 969
SP: 03
CP: 03
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 35
 Height: 6'4"
 Weight: 260 lb
Hair Color: Brown
 Eye Color: Brown
Skin Color: Leather
Appearance: Middle aged mountain man.
 Demeanor: Gruff
Background: The Duke has been a loner and mountain man for most of his life. 
 Recently when seeking a higher purpose in life joined a group of 
 Sapo Druids known as the Green Circle. While The Duke's gruff 
 demeanor hasn't endeared himself to many of the other druids they 
 have accepted him into their circle. The Duke is currently on 
 walkabout, trying to learn more about nature and himself.
===Adventure Log===
Soul Indiscretion
 XP Received: 2278
Treasure Received: 1295.33 GP
 1250 Chain Shirt +1
 50 Oil of Bless Weapon (USED)
 -25 SOLD Studded Leather Armor
Crab a la King
2 DM CREDITS @ Level 2
 XP Received: 660 XP
Treasure Received: 660 GP
Mystic Pearl
Purchased: 
Scroll of See Invisibility (150 gp)
Potion of Longstrider (50 gp)
Wand of Cure Light Wounds CL:1 (750gp)
Oil of Bless Weapon CL:1 (50 gp)
Total: 1000gp
===Level Ups===
 Level 2:
 Class: Inquisitor
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Features: Cunning initiative, detect alignment, track
 HP: 8 (6 [Max -2] + 1 [Con] +1 [FC] 
Skill Pts: +8 = +6 (Class) +1 (Race) +1 (Int) +08 (Old Total) = 16 (New Total)
 (Knowledge (Arcana), Knowledge (Dngnrng), Knowledge (Nature), Knowledge (Planes), Knowledge (Religion),
 Perception, Sense Motive, Survival)
 Spells: 0-level: Read Magic; 1-level: Protection from Evil
===Approvals===
*Approval (Dec. 21, 2010) (Aldern Foxglove) level 1
*Approval (Dec. 29, 2010) (Mowgli ) level 1
*Approval (March 22, 2011) (HolyMan) level 2
Category:Approved Characters