Parley Time

Parley Time is an overseer quest and the first part of the Horsemen of the Post-Apocalypse Part 2 multi-stage questline .
==Walkthrough==
After arriving at the location, the player's dwellers will encounter groups of raiders. After killing the raiders, they will come across a reporter who is undercover for the weekly exposition. Using the code word "eagle" will let them know the player's dwellers are on their side. The dwellers will then find War, who wants to make an alliance with them.
==Dialogue==
Opening dialogue	Dweller response 	Character response
Hi, there. I'm supposed to fight you, but you've caught me all alone.
That's not really fair, is it? So I'll just let you by.
War, may he enjoy Nuka-Cola forever, is around here somewhere.
Is that okay with you?	That's fine, but you should reconsider your warring ways. 	Absolutely. Whatever you say. I'll get right on that.
Hi, there. I'm supposed to fight you, but you've caught me all alone.
That's not really fair, is it? So I'll just let you by.
War, may he enjoy Nuka-Cola forever, is around here somewhere.
Is that okay with you?	The eagle has landed. Now what does War want with us? 	The codeword! Well he really just wants to talk, believe it or not, and set up a truce.
Hi, there. I'm supposed to fight you, but you've caught me all alone.
That's not really fair, is it? So I'll just let you by.
War, may he enjoy Nuka-Cola forever, is around here somewhere.
Is that okay with you?	The eagle soars on the wind. How did War get that name in the first place? 	The codeword! Some Raiders just started using it one day, but I think someone gave them the idea.
Hi, there. I'm supposed to fight you, but you've caught me all alone.
That's not really fair, is it? So I'll just let you by.
War, may he enjoy Nuka-Cola forever, is around here somewhere.
Is that okay with you?	The beagle runs after the ball. Does War have any weaknesses we can take advantage of?	Beagle? Eh, close enough. His confidence is easily shaken, so make him doubt himself.
I AM WAR, HORSEMAN OF THE APOCALYPSE, AND YOU ARE PUNY.
I PROPOSE AN ALLIANCE UNTIL THE OTHER HORSEMEN ARE DEFEATED.
I NEED YOU TO FIND DEATH. HIS CULTISTS ATTACKED VAULT 672. START THERE.
*cough cough* I'm sorry. Talking like that is murder on the throat. Do we have a deal?	Sure, but keep your Warshippers away from innocent Settlers. 	I DON'T TAKE ORDERS FROM Y... Sorry, I got caught up. No problem, we'll leave 'em alone.
I AM WAR, HORSEMAN OF THE APOCALYPSE, AND YOU ARE PUNY.
I PROPOSE AN ALLIANCE UNTIL THE OTHER HORSEMEN ARE DEFEATED.
I NEED YOU TO FIND DEATH. HIS CULTISTS ATTACKED VAULT 672. START THERE.
*cough cough* I'm sorry. Talking like that is murder on the throat. Do we have a deal?	Absolutely. You are, after all, the most powerful Horseman. 	Thank you. I try really hard, and it's nice to know the effort isn't wasted.
I AM WAR, HORSEMAN OF THE APOCALYPSE, AND YOU ARE PUNY.
I PROPOSE AN ALLIANCE UNTIL THE OTHER HORSEMEN ARE DEFEATED.
I NEED YOU TO FIND DEATH. HIS CULTISTS ATTACKED VAULT 672. START THERE.
*cough cough* I'm sorry. Talking like that is murder on the throat. Do we have a deal?	Okay, but are you *really* War? We were expecting more intimidation. 	Drat. I try, I really do. Here, I'll give you this if you tell the Warshippers I awed you.
I AM WAR, HORSEMAN OF THE APOCALYPSE, AND YOU ARE PUNY.
I PROPOSE AN ALLIANCE UNTIL THE OTHER HORSEMEN ARE DEFEATED.
I NEED YOU TO FIND DEATH. HIS CULTISTS ATTACKED VAULT 672. START THERE.
*cough cough* I'm sorry. Talking like that is murder on the throat. Do we have a deal?	Yes, it's a deal. What else can you tell us about Death? 	Only that... Sorry... ONLY THAT I WILL KILL HIM AND REIGN SUPREME.
==Quest stages==
==Gallery==
Parley Time Report.png|Talking to a reporter in disguise
Parley Time Raider.png|First raider group
Parley Time FOS.png|Quest description
FoS Parley Time rewards.jpg|Rewards
Category:Fallout Shelter quests
es:Hora de negociar
ru:Время переговоров
uk:Час переговорів