148700-reduce-crafting-fee-to-stimulate-resources-value

== Content ==
			
Since the crafting fee's have been applied in free 2 play (I still have no idea WHY we even need these fee's to make stuff that we already have bought the materials for...) most common crafting materials especially top tier are valued less than vendor now, making them worthless and less traded than things with value.
 
Some months after GW2 launched they had the same problem and fixed it promptly, but we're a year and half since launch now and still nothing has been done to address crafting resources being less than vendor value.
 
These fee's should be removed or reduced to give the crafting materials more value and stimulate growth and trade in our virtual economy, or come up with some other way to give them value.
 	
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			One idea to help this a little bit would be if they add trade-up and trade-down npc exchange for natural resources (ie, 1x galactium chunk for some xenocite), thus making all resource at all levels a wanted commodity as everyone has to level up crafting and will need things from all level ranges.	
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