Pokémon Adventures: World Tournament/Yellow

Yellow, also known as the Healer, is a playable character in Pokémon Adventures: World Tournament. She uses three Pokémon; Chuchu, a Pikachu, Ratty, a Raticate and Kitty, a Butterfree.__NOTOC__
==Overview==
Yellow's Pokémon are not particularly strong, but are fast, mobile and small, which makes them very annoying to hit. They also have a fairly long amount of longetivity, as Yellow is capable of healing her own Pokémon. Her playstyle is a hit-and-run one where she will prefer to occasionally poke the foe with combos and her stronger attacks rather than going all-out offensively.
Chuchu is more of a zoner compared to the other Pokémon on her team. Using long-ranged electric attacks, she can keep foes away. Many of her attacks also have high hitstun, making her capable of doing combos at low range. Of course, it's also a very fast and mobile Pokémon, both on land and on air, and it's a lightweight with a tiny hitbox, making it very hard to combo itself. However, its damage output is not very strong, especially up close, and its tiny size means most of its attacks are also small and therefore hard to land. Its Light attacks are very fast and are mainly used as part of combos, while her Heavy Attacks deal increased hitstun making them good combo starters. Its Special Attacks, as with most characters, has her projectiles and support moves in it.
Ratty, compared to Yellow's other Pokémon, is mainly used for close-range fighting, which is where her other two Pokémon suffer the most. As a matter of fact, Ratty has Yellow's highest damage output and is also her bulkiest Pokémon. As with her other Pokémon, it is fast and mobile, especially on land, and has a small hitbox. However, it's Yellow's heaviest and biggest Pokémon; while it's still much smaller and lighter than most fighters, it does make it easier to combo than Yellow's other Pokémon. It has fairly straightforward Light and Heavy attacks, with the Light being fast attacks that don't deal much damage but are useful for combos, while its Heavy attacks are slower but deal more damage and knockback. Most of the latter are also good combo starters. Its Special Attacks contain a surprisingly wide array of moves, ranging from mobility options to a counter.
Finally, Kitty plays the role of a support when compared to her other two Pokémon. Like Chuchu, it has zoning attacks, but it is capable of inflicting various status attacks on its foes as well, which is its main focus. Like Yellow's other two Pokémon, it's a mobile Pokémon, specializing in air mobility, where it is in fact able to basically fly around freely, although it does have a limit it can't go above in order to prevent camping. However, it is the frailest Pokémon in Yellow's team. Its size is between Chuchu and Ratty, but it is the lightest Pokémon, not just in Yellow's team, but in fact the whole game. This makes it particularly hard to combo. Unfortunately, it also suffers from underwhelming damage up close, even compared to Chuchu. Kitty is thus better off staying away from foes. Its Light Attacks are fast attacks with decent hitstun, while its Heavy Attacks deal good knockback in order to keep foes away. Its most useful moves are its Special Attacks, which includes a variety of support moves.
==Moveset==
===Trainer Skill===
Yellow's Trainer Skill is Viridian Power, in which she crouches down near her Pokémon and heals it by about 4% of their total health every second. However, she can only use this skill if the Pokémon is not being attacked or is attacking. This is still an extremely useful skill, though, as it patches up her team's otherwise low bulk.
===Chuchu (Pikachu)===
====Light Attacks====
Attack 	Description
Neutral Light 	Spins and slaps the foe with its tail.
Dashing Light 	Headbutts the foe while dashing.
Crouching Light 	Crouches and headbutts the foe. Launches the foe up a bit, making it good for combos.
Stretching Light	Performs an overhead tail swipe. A decent anti-air option and a good combo move.
Aerial Light 	Spins with its tail out, being able to hit the foe two or three times. Another good combo move.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Extends its arm and releases an electric orb in front of it, dealing high hitstun to foes.
Dashing Heavy 	Electrifies itself and dashes forward, dealing high hitstun and relatively strong damage.
Crouching Heavy 	Electrifies its tail, leaps and slams the ground, deling high hitstun and relatively strong damage.
Stretching Heavy	Raises its arm up and releases an electric orb above itself, dealing high hitstun to airborne foes.
Aerial Heavy 	Curls in a ball, electrifies itself and dashes at a diagonal angle, dealing high hitstun and relatively strong damage.
====Special Attacks====
Attack 	Description
Neutral Special - Thunder Shock 	Releases a relatively large orb of electricity that moves forward, dealing average damage and high hitstun to foes.
Dashing Special - Volt Tackle 	Charges up for as long as the dashing special is held, and then quickly dashes forwards, creating an electric explosion at the end. The general intensity of the move depends on how long it is charged.
Crouching Special - Thunder 	Raises its arm up and makes a thunderbolt fall in front of itself, dealing high hitstun and decent damage. By holding the Special Attack button, one can make the thunderbolt fall farther away from Chuchu.
Stretching Special - Thunder Wave	Creates lightning bolts forming a hollow orb in front of itself. If the foe is hit by this, they are stuck in hitstun for a second.
Aerial Special - Fly 	Balloons appear on Chuchu as it starts flying. This gives it three floaty midair jumps, and makes it even lighter than usual. This move can be cancelled at any time by using an attack.
===Ratty (Raticate)===
====Light Attacks====
Attack 	Description
Neutral Light 	Jabs forward twice before doing a combo of slashes which continues as long as the Neutral Light button is held. After it is released, Ratty ends the slash combo with a strong bite attack.
Dashing Light 	Hops forwards and performs a dual kick. Deals low knockback, making it a good combo starter.
Crouching Light 	Stretches its leg forward. Deals high damage to shields.
Stretching Light	Whips its tail diagonally above itself, dealing low damage to airborne foes.
Aerial Light 	Spins with its tail stretched. Has surprisingly long range and can hit the foe multiple times, making it a good combo tool.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Performs a powerful bite.
Dashing Heavy 	Dashes forward, ending the dash with a powerful bite.
Crouching Heavy 	Hops up and performs a kick that deals high knockback.
Stretching Heavy	Bites twice upward, dealing high damage to airborne foes.
Aerial Heavy 	Bites diagonally downward.
====Special Attacks====
Attack 	Description
Neutral Special - Super Fang 	Dashes a fair distance while biting. The move is chargeable, and unlike most moves, deals damage based on the foe's remaining health percentage instead of dealing a set amount of damage. At full charge, the move deals a whopping 50% damage, but it takes two seconds to get there; with no charge, it deals 10% damage.
Dashing Special - Quick Attack 	Dashes to the foe at an impressive speed and headbutts them.
Crouching Special - Scary Face 	Ratty will make a particularly menacing face, interrupting projectiles and other attacks and stunning the foe for a split second if close to them. Generally a good combo option.
Stretching Special - Sucker Punch	A counter move in which Ratty will take a defensive stance. If Ratty is hit while in this stance, Ratty will block the move and then perform an uppercut that deals damage based on the strength of the cancelled attack.
Aerial Special - Tail Whip 	Performs a backflip, slapping the foe with its tail doing so. This deals next to no damage, but increases the damage the foe takes from attacks.
===Kitty (Butterfree)===
====Light Attacks====
Attack 	Description
Neutral Light 	Quickly jabs forwards twice.
Dashing Light 	Dashes forwards while headbutting.
Crouching Light 	Performs a dual kick. This is slightly slower than Neutral Light but deals more damage and knockback.
Stretching Light	Performs an overhead kick.
Aerial Light 	Performs a dual kick at a diagonal angle.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Flies back and then deals a relatively strong kick.
Dashing Heavy 	Suddenly flies back while releasing a gust of wind that pushes the foe away.
Crouching Heavy 	Releases a wind tornado around itself, pushing foes away.
Stretching Heavy	Creates a small air current to push itself up. Also slightly pushes foes away.
Aerial Heavy 	Flies back and then headbutts the foe, dealing relatively high damage and knockback.
====Special Attacks====
Attack 	Description
Neutral Special - Mega Drain 	Dashes forwards. If it gets close enough to the foe, it will drain health from them, represented by energy orbs growing from the foe and moving to Kitty.
Dashing Special - Poison Powder	Flies back while releasing poisonous dust from its wings, dealing damage over time to the foe if it lands.
Crouching Special - String Shot	Releases a string web from its mouth. If it lands, Kitty has the choice of either binding the foe to the ground by pressing down, leaving them vulnerable to attacks, or launching them in any other direction. If Kitty does not do anything, the foe will get out of the web safely.
Stretching Special - Safeguard 	Creates a protective orb around Kitty that prevents it from being affected by status. This orb lasts for five seconds and the move has five seconds of cooldown after this. Notably, one can switch out Kitty, which will keep the protective orb.
Aerial Special - Supersonic 	Releases sound waves at a diagonal angle, which deal decent damage and surprisingly high hitstun.
==Alternate Costumes==
TBA
==Trivia==
*Chuchu actually borrows most of her moves from Pika, as the only move Chuchu is seen using in the manga is Volt Tackle (although it's strongly implied to know Fly too).
**Ratty and Kitty also use moves they are not shown using in the manga, as both have only been seen using two moves.
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