Plants vs. Zombies: Wanderlust/Arrow of Time

Arrow of Time is a game mode in Plants vs. Zombies: Wanderlust, is a mode similar to from both International & Chinese version of PvZ2, and from the Chinese version of PvZ2 and features level gimmicks and maps based on the second game both & .
There are two difficulty modes: Normal and Hard. There are 8 levels per week in Normal mode and 16 levels per every major game update in Hard mode, with every 4th level in both modes being an Elite Zombie Battle. To unlock Hard mode, the player must beat Normal mode first with every season, upon unlocking Hard Mode, it stays open for the remainder of the season. In Hard mode have you battle against Zombots from the respective PvZ2 world expect at the very end of the map. In Normal Mode, all of the levels must be completed WITH their level objectives in order to fight Zomboss, which has its own objectives, gimmicks and conditions. 
Players cannot purchase Sun (Hard Mode only), Plant Food, or Power Ups. All plants from both first & second game are unlocked for the player. All plants are locked at level 5. In Hard mode the player can only use two plants from Wanderlust as well as not having any lawnmowers except during Elite Zombie and Zomboss levels. 
Several plants can't be used in Arrow of Time at all: 
Spring Bean HD.png|Spring Bean
Hdpowerlili.png|Power Lily
Laser Bea.png|Laser Bean
Spore-shroom HD.png|Spore-shroom
PokraHD.png|Pokra
HD Headbutter Lettuce.png|Headbutter Lettuce
RhubarbarianHD.png|Rhubarbarian
Mega_Gatling_Pea_HD.png|Mega Gatling Pea
Horsebean HD.png|Board Beans
Kiwifruit HD.png|Kiwifruit
EggplantninjaNewHD.png|Eggplant Ninja
Impatiensshooter HD.png|Impatiens Shooter
Ketchup Mechanic HD.png|Ketchup Mechanic
Sonic_Bloom2-.png|Sonic Bloom
Bud'uh Boom.png|Bud'uh Boom
Gluttonous_Snapdragon.png|Gluttonous Snapdragon
Inkberry Blaster.png|Inkberry Blaster
Paviona Powerhouse.png|Paviona Powerhouse
In Normal mode, the player can pick up to to three additional objectives (e.g. "Produce at least 5555 sun", "Don't lose any lawn mowers", etc) for additional rewards, failing them results in losing a level similar to failing objectives in the international version of the game since the 1.7 update. In Hard mode all objectives are obligatory.
Rewards for beating levels are gems, money, "Clock medals" in Normal Mode and "Rainbow clock medals" in Hard Mode, which can be used in Arrow of Time's shop to buy plant's Seed Packets, artifacts and materials for their upgrade, and money. Products bought with Clock medals restock every day while products bought with Rainbow clock medals stay the same and doesn't restock until the season changes.
Each level can either be world for the respective games. Some day levels are standard. During night levels sun doesn't fall from the sky. Big Wave Beach levels' are fully covered in water.
==Time stability system==
All levels have a time stability clock, which starts at 100 ticks. As level goes on, the timer ticks down. Each time Plant Food is used, the timer's time increases by 5.
As the timer ticks down, new anomalies are introduced to the level:
*Worm-holes: At 85 ticks worm-holes start to appear over the lawn. They teleport plants and zombies that are standing over them and transport them to a random tile on the lawn.
*Portals: At 50, 40, or 30 ticks Portals start to appear. They appear once in lanes 1 and 5 and spawn zombies.
*Black holes: At either 20, 15 or 10 ticks a Black hole will pull all plants one tile to the right.
*Destabilization: At 0 ticks the player loses the level.
==Level "gimmicks" and "conditions"==
Arrow of Time features "gimmicks", which are applied to levels in groups of four, and weekly "conditions", which are applied to all levels in both modes.
===Gimmicks===
All known gimmicks are:
Name 	Notes
Sandstorms 	Identical to the ones in Ancient Egypt, except in Hard Mode, where they also bounce bullets back, similar to Hammer Zombie.
Buff Tiles 	Several Zomboss tiles are spawned at the start of the level. Zomboss tiles are environment modifiers that cannot be destroyed or be planted on, and boost zombies that walk over them in different ways depending on the type of tile. Shield tiles give zombies 1-tile shield of Shield Zombie in front of them, speed tiles boost the speed of zombies and damage tiles increase the damage dealt by zombies.
Dark Alchemy 	Potions are spawned throughout the level. Purple ones increase damage resistance, orange ones increase speed, blue ones turn zombie invisible (invisibility is identical to one of Bandit Zombie), green ones leave a cloud of poison (similar to perfume from Perfume Zombie) and red ones increase health.
Lightning Strike 	Identical to the gimmick from Sky City. Player also starts with several Anthurium on the lawn and one in their loadout.
Barrel Crisis 	Barrels are spawned throughout the level. They roll from the left side of the lawn at different speeds. Some are identical to one of Barrel Roller Zombie. Some are empty and don't contain any imps inside, but are identical to previous one elsewhere. Some are explosive, dealing damage to all surrounding plants and zombies on destruction; they can be destroyed by taking enough damage or by contacting a plant.
Bubble Rain 	Bubbles identical to the ones created by Bubble Gun Imp are spawned throughout of the level. Bubbles steal plants they land on after a short while and can be destroyed or blown away by Blover.
Electromagnetic Shield Generators	E.M Shield Generators are spawned throughout the level. They have a lot of health and spawn shield in front of them, that slowly moves to the left, tossing plants it touched off the lawn. Player starts with E.M.Peach in their loadout.
Firecrackers 	Firecrackers are spawned throughout the level in the specific lawn, plants on the same tile as a firecracker will be tossed off the lawn when they initially spawn. They cannot be destroyed by most attacks but are ignited by fire attacks, which causes them to explode, dealing heavy damage to all surrounding plants and zombies.
Snowstorms 	Identical to the ones in Frostbite Caves, except they also instantly freeze all plants they pass by.
Zombie Tents 	Tents similar to the ones carried by Imp Porters are spawned in the lawn throughout of level. Unlike the regular ones, these tents can summon all kinds of zombies.
Toxic Water 	Disinfection Zombies appear throughout the level, polluting the water in pool until they leave. Plants planted in the toxic water will get poisoned. If a plant is planted on Lily Pad, the Lily Pad will gradually take damage until it is defeated, drowning the plant on top of it. Zombies eating a poisoned plant will gradually take damage themselves. Only appears in Big Wave Beach
Magical Fog 	Fog from Fairytale Forest appears and disappears throughout the level.
Springboards 	Springboards will bounce all zombies that step on them to the left, damaging any plants that they land on, zombies launched from springboards can be blown away by plants such as Blover while airborne. After bouncing, zombie springboards will then need to cooldown. Plants cannot be planted on springboards.
Modification Devices 	Zombie that pass through the device will be transformed into a random Gargantuar, and sometimes into a Chicken or Ice Weasel.
Magic Mirrors 	Identical to the ones in Fairytale Forest part 2, similarly to the Portal Combat from the first game.
Mummy Memory 	Based on the minigame from the second game, taking place in Ancient Egypt
Cannons Away! 	Based on the minigame from the second game, taking place in Pirate Seas
Not-OK Corral 	Based on the minigame from the second game, taking place in Wild West
All by Oneself 	Based on the minigame from the Chinese version of second game, taking place in Far Future
Oak Archery 	Based on the minigame from the Chinese version of second game, taking place in Dark Ages
Hungry Hungry Guacodiles 	Based on the minigame from the Chinese version of second game, taking place in Big Wave Beach
Puzzles & Plantz 	Based on the minigame from the Chinese version of second game, taking place in Frostbite Caves
Unsodded 	Based of the unused minigame from the first game & from the Chinese version of second game, taking place in Lost City. Player starts with Sod in their loadout.
Retrieve the Eggs 	A new minigame that starts with Egg Stealer Imp to retrieve the eggs from their mothers. Takes place in Jurassic Marsh
Beghouled 	Based of the minigame from the first game & both international & Chinese version, taking place in Modern Day
Whack-a-Zombie 	Based of the minigame from the first game & the Chinese version, taking place in Steam Ages
Statue-shuffling 	Based on the minigame from the Chinese version of second game, taking place in Renaissance Ages
Ninjimp Adventures 	Based on the minigame from the Chinese version of second game, taking place in Heian Period
==Conditions==
In the Season 1, a level will have only one debuff. Starting from the Season 2, a level usually has two conditions: one debuff and one buff, or only one neutral condition. Condition not be applied to Brain Buster levels.
All known conditions are:
Name 	Notes
Debuff 	Debuff
Sun Drain 	Player loses 25/50 sun every minute.
Dark Stormy Night 	Identical to Dark Stormy Night from the first game in terms of visuals. Can be Choose Your Seeds or Conveyor Belt
Zombie Explodes 	All zombies explode after death.
Fully Armed 	All basic zombies will get a Buckethead or Brickhead when they passes first lawn.
No Defense 	All defensive plants have only one third of their original life.
Gravitation 	All lobber plants have shorter range.
Tombs of the Dead 	All zombies leave behind Tombstones when they die.
Acid Rain 	All plants and zombies take slight percentage based damage over time. Player starts with Healing Cherry in their loadout.
Thunderstorm 	A Thunderstorm rages thought the level. Every once in a while, lightning strikes in random tiles, sending two X-shaped currants, each affecting a 5x5 area. Random plants and zombies within the area will be instantly defeated, others will take percentile-based damage. If lightning strikes a water tile, all plants and zombies within a 3x3 area will take damage first, then currant will run on land. Electric plants are immune to lightning strikes.
Energy Drain 	The timer ticks faster when each plant planted.
Buff 	Buff
Cheap Explosives 	All explosive plants cost half as much and damage is doubled.
Faster Defense 	All defensive plants recharge twice as fast.
Melee Power Up 	All melee plants damage is doubled.
Explosive Death 	All plants explode after death.
It's Raining Seeds	Plant seeds fall from the sky, similar to It's Raining Seeds. Only works in Normal mode.
Neutral 	Neutral
Snow Festival 	In extremely cold weather, snowstorms are hung on the court every once in a while to freeze plants and transform zombies into snowmen like the ones created by Crystal Orchid.
Balloons 	Balloons identical to the ones created by Boom Balloon Flower are spawned throughout of the level.
Piggy Banks 	When a zombie dies, it will drop a piggy bank in its tile. There are three types of piggy bank: gold, silver and copper. If you break the piggy bank, coins will pop out, copper piggy banks drop several silver coins, silver piggy banks drop a couple of gold coins and gold piggy banks drop a singular giant gold coin. Different piggy banks have different health. At most one piggy bank can exist in each tile. After a certain amount of piggy banks have been destroyed, they will stop dropping coins. This will only appear in Lunar Zoo Year season.
Legacy Seeds 	After plant dies, a seed is left behind, which will grow into a random plant.
==Achievements==
There are 12 achievements in Memory Lane, each rewarding 2～10 achievement coins upon completion with contributes towards the achievement road. Some rewards can be received in achievement shop when the achievement coins reach the stipulate quantity. These do not reset between seasons and all progress on any achievements are kept through seasons
===List of Achievements===
== Gallery ==
===General===
Memory Lane main menu.png|Arrow of Time main menu
===Lawns===
Credit to DMdarkmatter for the few PvZCCard Backgrounds
Ancient EgyptPvZ2.webp|Ancient Egypt
PirateSeas.jpg|Pirate Seas
Wild West Full Lawn.webp|Wild West
Kongfu World PvZCCard Background.png|Kongfu World
Far Future PvZCCard Background.png|Far Future
DarkAgesLawn.png|Dark Ages
Big Wave Beach Lawn (High Tide).png|Big Wave Beach
Frostbite Caves PvZCCard Background.png|Frostbite Caves
Sky City Lawn.png|Sky City
Lost City Lawn.PNG|Lost City
Neon Mixtape Tour Lawn.png|Neon Mixtape Tour
Jurassicmarshlawn.png|Jurassic Marsh
Steam Age PvZCCard Background.png|Steam Ages
Renaissance Age PvZCCard Background.png|Renaissance Age
Heian Age PvZCCard Background.png|Heian Age
PvZ2 Modern Day Lawn.webp|Modern Day
== Shop ==
The player, as mentioned earlier, can obtain Clock and Rainbow Clock medals by clearing Normal mode and Hard mode levels, respectively, which can be redeemed in the shop for other prizes such as plant puzzle pieces, artifacts, coins, etc.
Items that are bought with Clock medals will restock everyday, whereas items that are bought with Rainbow Clock medals can only be bought once in the active season. The content of the shop resets every season.
<tabber>
Season 1=
x1 - 0/10100 CM	x1 - 0/1060 CM 	
x1 - 0/1040 CM 	x1 - 0/1020 CM 	x1 - 0/1050 CM
x1 - 0/30150 CM	x20000 - 0/104 CM	0/16 RCM
x1 0/16 RCM 	x1 - 0/12 RCM 	
|-| Season 2=
x1 - 0/10100 CM	x1 - 0/1060 CM 	
x1 - 0/1040 CM 	x1 - 0/1020 CM 	x1 - 0/1050 CM
x1 - 0/30150 CM	x20000 - 0/104 CM	0/16 RCM
x1 0/16 RCM 	x1 - 0/12 RCM 	
</tabber>
==Trivia==
*Some content is different when announced than in the game.
**Leftover Plant Food from Normal mode levels was supposed to be transformed into extra fuel.
**Players could use all their plants in Hard mode and plants were supposed to be locked at level 10.
**Lawn Mowers were not supposed to appear in this mode's levels.
**Potions of Poison were supposed to be purple.
**Potions of Invisibility were supposed to be white.
**Moving Platforms gimmick were supposed to be wooden boxes.
*Some things were changed after the game was released.
**Normal mode levels would consume fuel, similarly to Penny's Pursuit.
*Pool and Fog lawns have Beach Flag Zombies during huge waves instead of regular Flag Zombies.
*Although there will only be one gimmick in a level, springboards usually appears at the same time as the Zomboss tiles.
Category:Game modes