Major

Majors are the leaders of the Kawaru Militia, often working in close proximity to the Arisen in order to assist with matters of the military and law enforcement. They also act as judge and jury for those arrested for criminal behavior.
Majors are a limited rank and are subject to SA's Monthly Activity Checks
=== Overview ===
Like the militia they lead, Majors are a new rank officially instated in autumn 1701 (following chapter 8). Chosen by the Arcanist for their dedication to the Kawaru cause and their leadership ability, Majors are the heads of the Kawaru Militia. They are in charge of training new recruits, advising the Arisen, and judging criminals. They work together in order to keep each other in check, as well as provide a sense of well rounded leadership to all under their command.
=== Appointment and Requirements ===
Majors are hoof picked by the Arcanist. They are individuals proven to be loyal to the Kawaru, dedicated to the cause, with strong leadership qualities. Majors serve until they resign, or are dismissed by the Arcanist.
The requirements for becoming a Major are as follows:
* Must be 25 or older
* No major or recent criminal history
* Must be Kawaru from birth
* Should have some combat experience
=== Current Majors ===
* Mei-Xing
* N/A
* N/A
== Rank Rewards ==
* 25 AP| Of the few Kawaru that know formal combat, you are among the best of the best. As such receive a rank 1 talent early.
* 50 AP| Your skills are formidable and you are truly one to be reckoned with. Receive a helmet and breast plate for free.
* 75 AP| You have garnered the respect of your peers as well as the Arisen! +15 SP to strength or vitality.
* 100 AP| The Arcanist has acknowledged all of your effort and hard work. Receive one Breimian Mythical Familiar from the shop with an open familiar slot.
Category:Ranks
Category:Breim
Category:Kawaru