Spooky Scary Fantendo Showcase 2016/Presentations/Gear Games

Finally! Its about time! Welcome to Gear Games' presentation for the Spooky Scary Showcase. While there's no Halloween contents which is vexing, I will bring up ideas that are not often heard in the Nintendo series as well as two upcoming Fantendo games!
Well, prepare the five days of giant presentations, so don't expect just one game per day! By the way, I will also give out another surprise entry that is not seen in the Previews as, well, a surprise!
==Day 1: October 27==
===Mario Evo-Nations===
Okay, the game had already released, but it don't have too much details revealed so I will show something that isn't put on yet; DLC Ballot.
The DLC Ballot will be about putting two characters, similar or rivaled to each others, from the Mario series, and the most popular voted duo will be the new DLC characters for this game, as well as a randomly picked Lucky Winner, which makes four final DLC characters in all.
The condition is that each of the duo must have their own Super Support, Evo-Nation (the stages of the game), and Power-Ups. Anything don't need to be canon but if fanon, make sure that it exists in this wiki (and not elsewhere to avoid issues). Also, check the complete roster so there will be no confusion. Joke characters are not allowed.
Aside of Story Mode which we had shown, there will be Match Mode which is simply about a Vs Mode for singleplayer and multiplayer. Set the amount of players (up to 8), the frequency of Supports, set up the rules, the goal such as getting the most Supports, and the match begins. It have online support in this mode.
Another mode will be Campaign mode, which is one or two player mode that you had to compete to get the highest rank by winning multiple tournaments. The winner will be able to face Origix, who will become a copy of your character. He is also faced in Story Mode as a final boss of Story Mode to test all of your abilities.
As you know, the Rivalry is purely aesthetic but the rivals will give more special lines than general lines. For example, if Mario team up with Bowser, the latter one will say that he rather join with someone else, but cannot decide now that Mario did and tell him to watch out.
Last but not least, Free Mode is like Campaign mode, but is taken on an open-wide world with all Evo-Nation. There is no limited time nor end, so it is useful to either practice in any Evo-Nations or just to mess around. You can still lose by losing your Evo-Nation but you can restart once this happens. You can still win by capturing every Evo-Nations, which is very hard without any teammates, but the mode will restart anyway. It is also a way to unlock Locked characters such as Diddy Kong and Captain Syrup.
===Super Mario: Resort Delfino===
Before you ask, I will make sure those questions would be asked; "Is it a sequel?", "Is it a remake?", "Is it a reboot of Super Mario Sunshine?" Well, actually it is three-in-one; it does happens after Super Mario Sunshine, and is technically a sequel to Team-Mania, but also a remake since it take place in Delfino but even a reboot with multiple things fixed.
The plot will be far less stupid and forced than in Super Mario Sunshine too; the Ilse Delfino had undergoes into an urben city, but illegally so by a mysterious villain, and the Piantas and the Nokis must be able to deal with it while waiting for a solution.
As Mario, Peach, Toadsworth and others (including Wario and Waluigi, thinking that Ilse Delfino will have treasures under the sea) had boarded in the Delfino Airport, looking much more modern. Wario and Waluigi are impressed, but the rest of the crew are rather surprised of the change. When the plane is about to land, the plane stopped abrutly and the Airport is polluted once again by Goop. Professor E. Gad, who are with them in the place, will suggest Mario to get F.L.U.D.D. in the box on the box behind and clean the mess. 
But after Mario defeating the Polluted Piranha and collected the Shine Sprite, an holograph from a certain Monty Mole called Richard B. Mole had announced the problems in the Ilse Delfino everywhere, and that he will need help in order to restore cleaness of the Resort. While Mario and E. Gad are investigating who are behind this, but Luigi warned Mario that Peach and some others are missing, much to the former two's dismay.
Wario and Waluigi are checking the wanted cardboard with an image of Shadow Mario with a reward of 1,000,000 Coins, getting ready to solve the problem but only for those Coins. Donkey Kong and Diddy Kong doesn't know what to do but shurgged and are willing to help Mario and Luigi. Wario and Waluigi will also offer help, but only if they will get the reward. Professor E. Gad had concern about the latter two joining, but will reluncantly accept their help anyway.
Professor E. Gad had made replicas of F.L.U.D.D.s for Luigi, Donkey Kong, Diddy Kong, Wario and Waluigi, and the Pianta Polices are counting on them. They will go on a mission to restore the Shine Sprites, rescue Peach and others, as well as discover the culprit behind this scene.
*The levels of Super Mario Sunshines are reintroduced, as they take a more modern design and also got a lot of larger and easier to explore, thanks to smother controls. However, water sources become less frequent.
*The Solo Special and Team Specials returns, but also introduce a Fludd Special for each characters to do special watery trick. They don't need to get the correct Nuzzle to perform them, but it will take all of the Water after the use.
*There will be eight Nozzles in this game; the four classic Squirt, Hover, Turbo and Rocket Nozzles, as well as the additions of Cannon, Multispray, Bomb and Longrange Nuzzles.
*Along with Mario, Luigi, Donkey Kong, Diddy Kong, Wario and Waluigi, there are playable characters as Peach, Daisy, Toadsworth, Toadette, Rosalina and a new character Agent Pinato to unlock via various conditions.
*Power-Ups such as Fire Flower and Ice Flower will be in this game, as well as Delfino Yoshi and the new addition, Delfino Birdos.
*Bowser will not be the final boss, but will be believed to be behind the scene (which isn't) and caused problems once in a while in each stages.
*All Bosses in Super Mario Sunshine will returns as major bosses such as Petey Piranha himself, which all are transformed with a Power-Up item. Other bosses such as King Bob-Omb will also be in but are minor and easier to deal with.
*Shadow Mario returns in this game, and must be defeated in the same way; spraying water on him well enough. Nabbit will also be in this game, and the rule is as usual; catch him as he flee from you.
*Power characters will have better range and pressure with Fludd like they make better use from Power-Ups, but they still are not the fastest or jumpiest of the group to compensate.
This is all I can give. Tomorrow will be more revealed, so stay tuned!
==Day 2: October 28==
===Fantendo Solidarity===
My first Fantendo crossover since...a very long time. You see the deformed Fantendo logo up there? It signifies that things goes really wrong, and that instead of fighting each others to solve it, you have to work each others to solve the big problem. Unfortunately, not everyone are willing and cooperative enough to solve the great crisis, and rather cause more troubles than saving his or her own life.
This don't goes without a story; The Threat (assuming she is still alive, this game will not be canon does to the concerns about the big impacts) had gone increasingly insane year after year, and her hatred and insanity had reached their peak, and caused to make her, while far less powerful does to her stress, to influence all who she controls, such as her Top Ten.
It also slowly influence the universe that if anyone does not control its emotions, or even just one specific emotion, and get more intensified with those emotions, they will become as insane as the Threat will be.
It also permanently affected one of the already insane villains, and caused destruction en masse which shocked even other (at least sane) villains. It turns out that the insane villain wanted to kill other villains just to prove to be the greatest of them all and also to be the only one of the universe...and make everyone suffer beyond the bound. While Unten failed to stop him/her, the other villains had no choice but to dispatch the insane villain in order to save their own skin.
One of the heroes had grown apathetic but does to two reasons; the insane villain's senseless crime and destruction spree, as well as Unten's failure to stop him/her, as well as lack of support as anti-heroes are not helping at all, started to doubt about those "so-called heroes" and thought that the only true way to restore peace of Fantendoverse is to kill every heroes and villains so there will be no more conflicts.
The other reason is his/her doubt about the Fan and the Enemy's ways to reestablish the balance with no concerns of others lives; they actually ended up to kill more creatures than conserving them just so that the balance is reestablish, and even the heroes and villains doubted their method as the two gods' way to fix become too extreme as it made an insane amount of needless sacrifice.
As the influence spread out, several anti-heroes started to go rogue and attempt to destroy their own world, and ended up to be even more dangerous than their nemesis. The insane villains doesn't seems to care even a bit and join the party, but the most sane villains (one of them being KiloBot) find the situation going out of control and must stop them before they will be next. The real heroes are also the anti-heroes' targets, and so are the Fan and the Enemy. The two gods saw that the anti-heroes must be stopped before they goes more insane, but does not know what caused it all of this madness.
Soon, the true heroes and not-immoral villains must work together in order to resolve the problem on their own, but they must watch out for potentially traitorous allies among them, and also not to let their emotions or feelings get the best of them, lest they become insane for a while.
Now, for the details;
*It will be based on Team All-Stars; it will be an Action Platforming Multiplayer 20-vs-20 game. It obviously won't have a Star Snatch-type of a game mode.
*The character selection will be much larger than the above game, but the characters will have simpler moveset composing of a basic attack button, and modifiable four special moves, including changing its Element.
*A system not often seen in this genre of a game is Betrayal. You heard it, Betrayal. This allow one of the losing and unwilling players to kill on of its teammates at any time, but it will be under Pursuit of their former teammates, and if it happens again, the player will go solo for the rest of the match. It is disabled in Competition Mode to avoid problems with teamwork.
*There is no defined classes based on the characters' specialty, but the various gameplay and different attributes of the characters will decide if a character should be attacking, defending, a tank, or a supporting unit.
*It will only contain characters from Fantendoverse and its relative, so don't expect Fan characters to be in.
*While there is no definite Story Mode, it will be instead Career Mode; you will be on either side (two sides that is to determinate) and either aid your side to win the war, be a spy and betray your side to join the other side or even become a huge immoral troll and destroy the both sides (or just suffer them as much as possible). The Story serves as both as the backstory and then what is going on in Career Mode.
*Two more separate mechanics are the Endangered status and the Insanity Indicator (or Danger Gauge in PAL versions) that cause Complete Insanity (or Dangerous in PAL) if reached 100%.
**The Endangered Status will be given if the character have its HP to zero. Unlike other fighting games, characters cannot be defeated until they get hit by a strong move, a hazard, a dangerous item or by Dangerous Finishers.
**Insanity Indicator is a gauge that fill up when the player get hurt, defeated others, or when betrayed the others. At maximum, the character goes insane and goes under Complete Insanity. The character with Complete Insanity is capable to hurt their teammates which hinder their teamwork and can perform the Dangerous Finishers, but also actually nerf the player's stats if using only offensive or only defensive/supportive moves and become more susceptible to different statuses.
*Dangerous Finishers are the Fatalities of the game (albeit bloodless, thankfully). The player use a single button when Completely Insane, and can perform it on anyone, including allies, but preferably enemies. While powerful and inescapable against Endangered characters, it can also hurt those who are around it, and some of the Dangerous Finishers can also hurt the user.
*There is a mechanic that is inspired of the Butterfly Effect; Influence, which are actually two of them, namely the Global Influence and the Team Influence. Two of them have impact with the trust of the allied CPU and let the allies know how much they should trust you or not, and also to see if the enemies would see you as a threat or not. Even CPUs are affected by their own actions.
**Global: Increases when you put up big skills or do clean actions such as completing the objectives, or decrease when you performed a Dangerous Finisher or attacking the two sides. A high Global Influence will make you a threat for the enemies and also how much you are focusing on the objectives and make clean fights, while a low one show how much you don't care for the objectives and also using Dangerous Finishers, making you both a nuisance and a danger for both teams.
**Team: Only influence your teammates. Increases when you save them from enemies, heal them, give them support and help them to do the objectives, decreases when the opposites happened such as hurting your teammates and perform a Betrayal to prevent yourself to make positive interaction with the objectives. A high one will make you trustworthy while a low one make you traitorous and untrustworthy.
===Battle of Bracelets: Dignity or Dishonor===
Permitted by Yami no Tenshi
As you guessed it, it is my turn to make a Battle of Bracelet game while Tenshi focus on Battle of Bracelets: Beyond. I will say that it will take place around years after the latter game, with characters splinted into Attacking and Support. (The reason I added this is actually because Tenshi will also make the characters separate into two of those categories for his next game.)
Attacking Bracelets have more damaging powers, while Supportive Bracelets have more healing and buffing moves.
The Overlight Bracelets will returns, with all veterans returning and some newcomers, as well as, obviously, all Golden Bracelets. The two type of Bracelets are not really on the side until a mid-point of the story, but they do have a common foes; the fusioned Dark and Death Bracelets, now called the Void Bracelets. This happens when Hades are defeated by the Golden Bracelets, while Darkreon is killed by the Overlight Bracelets.
Because the two poor gods got beaten up (but Hades still commands the Void Bracelets), the new antagonist will be an unseen god called the God of Disgrace, Acharistos (his name is derived from the Greek word aχάριστος (acháristos) which mean ungrateful) and his Elements are Radium and Toxic. His ambition is to cause all Bracelets to fight each others and fight to the death.
An addition will be Beast Mode, a secret now discovered in certain Bracelet wielders; when you reach a certain level, and after enough Beast Training, you can become a Beast. They are generally more powerful, but not enough training will cause them to go wild and attack anyone on its way without thinking. Not all Bracelets can do this, but is available in all type of Bracelets.
New statuses introduced for the main games; Tiny, which make the character smaller and more frailing but also a bit faster, Giant, which make the character a giant and had doubled strength and endurance, but also a bit slower, Crazed, which make the character savage and mindless and attack anyone on his or her reach, and Disgraced, which is unable to use the Bracelet for the rest of the battle when committed a betrayal on its teammate.
The region had goes through several changes does to the war between the gods, and as a result, some places are actually got better, while others are obviously got damaged by even the well-intentioned gods.
Finally, it is now possible for a Bracelet to change side, but it will not affect the canon. It is all about the player's doing, and this will happens more frequently in the new mode, Endless Wars.
This is all I can give; stay tuned for tomorrow!
==Day 3: October 29==
===SNES Revenge===
Its not hard to admit that just the NES got all the attention as the classic console of Nintendo, right? Well, Nintendo do need to reintroduce it to newer Nintendo fans without making an overly complicated compromise, but instead remake the NES system as Nintendo Classic Mini and even the games, NES Remix 1 and 2.
Not that it is a bad thing, and is even a very good thing to deliver the nostalgia to newcomers...but what about the other classic consoles, like the Game Boy, or even the NES' successor, the SNES?
Speaking of SNES, no worries, this console will not only have ported games of Nintendo's popular and obscure SNES games...but each of those games also have a whole new mode called SNES Revenge, in the game collection of the same name.
The following SNES games will not only have a polished port, but also have an SNES Revenge version;
*Super Mario World
*Super Mario All-Stars (SNES Revenge version available for seperated ports)
*Wario's Woods (SNES Version)
*Donkey Kong Country 1, 2 and 3
*Super Mario World 2: Yoshi's Island
*The Legend of Zelda: A Link to the Past
*EarthBound
*Super Metroid
*F-Zero
*Kirby Super Star
*Kirby's Dream Land 3
*Mario Paint (SNES Revenge have instead a more modern version of Mario Paint)
*Super Mario Kart
*Super Mario RPG: Legend of Seven Stars (with license from Square Enix)
*Super Punch-Out
*SimCity
*Harvest Moon
*Kirby's Dream Course
*Star Fox
*And much more!
As I said, you can either play the (fixed up) port from those SNES games, or the "semi-remake" which act like a semi-sequel, with whole new levels, new enemies and characters from later games added, and more. Modern sound and/or voice acting also added as an option, but not required.
Most SNES Revenge have higher difficulty for most platforming games, but with little to no fake difficulty, or just as difficult as Donkey Kong Country 2: Diddy's Kong Quest.
There are other modes such as Arcade Mode, Non-Stop Mode, Global Arena, and Weekly SNES Remix. It will also be compatible with amiibo and the new and built-in card system, VirtuoCards, for more obscure characters.
And for a bonus game, available after beating either Super Mario World or its SNES Revenge version, Super Wario World will be unlocked with both its original and SNES Revenge version. It seems to have artstyle from Super Mario World, but Super Wario World, aside of Wario being the playable character and not Mario, also have Wario Land enemies, as well as multiple mechanics from Wario games such as Wario's Shoulder Attack.
===Pokemon: Neon Quest===
This is actually a TV Show, not a game, but you guess it, like Pyro had his own Pokemon anime which is a larger focus on the games' aspects (and lack of Pikachu), I also give focus to video game aspect of Pokemon, but instead the difference is that it explores the two fanon regions I made; Ironeo for Season 1, and Futumia for Season 2.
It will have a different plot too, unlike the real anime (which is the one that is polarizing...at best). Instead of going through all Gyms and take on the regional Pokemon League, the three protogonists will focus on searching the reason behind the Neon Pokemon as well as the recently discovered Ironean Forms of the Pokemon (and Futumian Forms at Season 2).
Here are the three protogonists and their first partner (starter) as well as other important characters;
*Protogonists will be Mighty & Nasty's Natasha, Ruby/Sapphire/Emerald/Omega Ruby/Alpha Sapphire's Brendan and Progression and Regression's Daulton.
**Natasha is an optimist (but not wide-eyed idealist) girl who deeply cares about her two companions and her Pokemon. She is a bit overconfident at times, and it often the cause of her losses but she don't get mad or sad if she lost, unless if dissed off by anyone. She is also a bit scatterbrained but not as much as Daulton is and can understand her lessons more quickly.
***Her partner, Leafloi, is very clever and love to pull pranks, but still deeply cares for her allies. She also love to eat Poke Puffins.
**Brendan is boy who is cool and competitive, but also quite secretive and tend do deny his soft side. He is also quite of a realist; he know that competition shall not be gone too far, but he also know that Trainers must train their own Pokemon, both physically and with heart, in order to be better. He is considerably the smartest of the trio, too.
***His partner, Mudkip, is quirky and boisterous, but also a bit foul tempered, cannot take a prank from Leafloi too easily.
**Daulton is shy and a bit cynical, but also scatterbrained and a bit dramatic. Daulton, however, is actually more empathetic than even Natasha and give out careful advices instead of giving out harsh and pushed comments like "give up", something you don't see often from cynical people.
***His partner, Flameleon, is just as shy as his Trainer but will not hesitate to take in action shall someone will pick on others, especially Ms. Leaf and Soilpaws.
*Main antagonist for season 1 will be Team Eclipse, which are the same antagonist from Mighty & Nasty, and season 2 will be Team Pause from Progress and Regress.
*The Gyms and Pokemon League have little to no focus, but there will be Power Statues (successor of Totem Pokemon) that will play a major part of the story.
*Some past Pokemon who aren't in Ironeo nor Futumia and does not have a Regional Form of either will be nevertheless be there, but mostly does to Trainers coming from other regions.
*Rival from Ironeo is Richelle, who is both mischievous and cunning but secretly in love with Daulton and like to flirt with him. Her first partner is Cavefure, who is much less mischievous and unlike what Ms. Leaf is thinking, he is no bully and is actually nice and honest.
*Rival from Futumia is Geraldo. Unlike Richelle, he is more friendly and comical, but also a bit clumsy on some parts. One that is not part of those parts are Pokemon battle skill, as he is actually exceptional on those. Unlike the others, he actually got two first partners; Treecko and Cafisquill.
**Treecko is curious and arrogant; when he discover something new, he tend to use it on his advantage which usually give troubles to him and sometimes to the others at the same time.
**Cafisquill, on his hand, is more careful and serious. He know his limits and try not to fight against tougher enemies. He also usually display dismay when Treecko gets too arrogant.
*The other Futumia Rival, which is also present in Season 1, and also very unfriendly unlike Geraldo, is Egosmo. He is selfish, impulsive, disdainful and full of contempt. All he wanted is to win all Gyms and Pokemon League in both Ironeo and Futumia, but often failed does to his lack of empathy toward his Pokemon. 
**His first partner is Rootsnor, who is lazy while not battling, but very clever. He know when not to attack, but the harshness of Egosmo caused Rootsnor to question his way to handle his own Pokemon.
*While the Trainers will focus on discovering the mystery of Neon Evolution and Regional Forms, the regional Gym Leaders will still be part of the stories, as well as the Elite Four and the Champion. Not all are helpful in the beginning, but all remains responsible. 
While popular Pokemon such as Pikachu and Charizard will be in this show, underdogs and lesser known Pokemon will also have their limelight, and not all additional Pokemon for the three protagonists would have to be popular. In fact, each of the additional Pokemon for the protagonist will have their focus time to time, unless if some of those Pokemon in question have a negative reception.
Here are the five first episodes;
#All New Adventure! Mysteries Await! (Debut)
#Leafloi, Mudkip and Flameleon! The Grand Trio!
#Power is Good, But Knowledge and Heart are Better!
#Bambomb's Explosive Exploration!
#Lost in Florian Woods! Dangerous Light-type Pokemon!?
Welp, this is all I can give. Watch for tomorrow's upcoming news!
==Day 4: October 30==
===Paper Mario: Drawing of Disaster===
Its Paper Mario back to its roots! And here we explore the roots of all existence of the universe (at least the Paper Mario universe); the Creation Island, all once made by a magical pencil able to create everything.
It is also with the Creation Crystals that let the island to stay stable, as well as the rest of the universe. The habitats are cheerful and live a good life, all thanks to the Creation Crystals.
Alas, a certain culprit had his hands on this powerful pencil, the Great Power Pencil. This culprit is under the name of Monsieur Masteurpiece, who is all about making masterpieces around the world. He will aim to weakened or even shatter the Creation Crystals in order to easily conquer the Creation Island, as well as the rest of the world, and even the entire universe.
Yes, this guy had a resemblance to Shake King, but its actually intentional. 
But Monsieur himself outright said that it is actually his new "assistant" who does the Great Power Pencil stealing. But who is this mysterious criminal?
The Giant Thief, that mysterious foe who Mario fought in the prologue but that the plumber had been defeated. We don't know much of him except of being polite and is Monsieur's second-in-command, and he also use black magic in order to make himself able to penetrate solid ground and objects and to be invisible...to make up for his giant size.
But at Chapter 5, his identity is revealed which turns out that he is...Slanito!?
The reason why he is with Monsieur is that Slanito wanted to change the Mushroom Kingdom (not into unlivable, he added) with his help. After discovering that Slanito is up to no good again, Mario and his partners must stop Monsieur and his sneaky second-in-command from messing with the rest of the Creation Crystals.
Did I said "partners"? Yes, unlike Paper Mario Sticker Star and Color Splash, the partners system returns, as well as the classic TTYD-styled battle, in various theaters. The first five partners are those fellas below;
Goombellatransparent.png|Goombella
Bloopelly.png|Bloopelly
Cloudine.png|Cloudine
83px-Red Yoshi TTYD.png|Mini-Yoshi
Ostralena.png|Ostralena
Not only that, but the fairy-companion of the week is Rainizia, the Pencil Fairy.
She does looks like a Kirby character. This is actually not intentional.
The evil force will not be black paint (sadly), nor darkness (its been used by Shadow Queen and the Chaos Heart), but water and poison. Real water will ruin most type of papers, and anything for art that is not safe for children tend to be poisonous in various extent.
Another type of attacks that Mario can use is Drawing Attacks. It costs Draw Points (which is comparatively much less numerous than the amount of paints you can carry on in Color Splash), and Super Drawing Attacks will not cost any, but the Super Meter must be filled by performing enough Stylish Moves.
Here are those minors but still important details;
*While optional (the player can decide to do them or not), there will be four interludes for each Chapters; Luigi doing Super Paper Mario-style gameplay, Bowser will do Super Mario Bros.-style gameplay with a different Power-Up for each stages, Peach will explore the lost ruins that is inaccessible for Mario (until the post-end), and Wario will do a Wario World gameplay, breaking out baddies on his and Waluigi's way for the hidden treasure.
*The Koopalings will there, but not as bosses or even enemies; after Bowser pass the blame on them for "unable to get the Great Power Pencil", and even threaten to burn them, the Koopalings ran away and become (temporary) allies of Mario. They won't be faced at all, at least until a post-end where you fight all of them at once with their Airship after they and Bowser (reluncantly) reconcile.
*Kammy Koopa and other classic Paper Mario original characters returns. In Kammy's case, she will share the high-ranking position with Kamek, much of the latter one's worries.
*Monsieur Masteurpiece actually tend to directly intercept Mario or others; one example is that he deliberatly break a bridge which gives access to the Deep-Deep Ruins.
*There are the Prologue and 8 Chapters, which each give an important place to go;
**Prologue is in Creation Island Plaza, which serves as the HUB world. This is where you came to the upgrading shop, upgrade your partners with Merleo (Merlon's brother), and other things.
**Deep-Deep Ruins, the water place. It is mostly inhabited with aquatic NPCs such as Cheep Cheeps. the boss of this chapter is Cheep-Tech.
**Sky-High Skies, the sky place. It is mostly inhabited with flying NPCs such as Lakitus. The boss of this chapter is Freaktail, a flying, cyan expy of the TTYD dragons.
**Bone-Dry Graveyard, the graveyard of the Island. It is mostly inhabited with undead NPCs such as Boos. The boss of this chapter is the guardian of the Bone-Dry Graveyard's guardian, Golegeist.
**Golden Palace, the ancient palace. It is inhabited by various species, but moreso greedy species or thieves such as Bandits. The boss is Badbuss Goldubba, a golden Clubba who is the one who hired Wario and Waluigi to chase and take down Mario.
**Snow-Low Land, the snow-covered mountain. It is inhabited by icy species, such as Mr. Blizzard. Boss of this chapter is Cave Bwario, Wario's most ancient of his ancestors, who is also more brutal and dumber than Wario himself.
**Dipsy Desert, the far-west territory. It is inhabited by various species, but moreso sandy creatures such as Pokeys. The bosses duo are Lumaloo the Kid, who is the most feared outlaw of the Dipsy Desert, and Aboomina Slim, a super large Boom-Boom who is usually silent and usually apologies before attacking his foes, unless when really, really dissed off.
**Bowser's Power Plant...pretty much self explainary, isn't it? The workers are various species, so don't expect that a certain species is dominent in term of number. As you would guess it, Bowser himself is the boss of this Chapter, using generators to power him up...but the story will not end just because you had defeated Bowser!
**Monsieur Masteurpiece's Mansion, also self-explainary. There is quite fewer friendly NPCs since you are in the enemy's territory, however poisonous enemies are more common to fits Slanito, and also much stronger enemies in general. The duo bosses are Monsieur and Slanito themselves, and they are no jokes. They have two more phrases, but I will not show you does to spoilers!
**The Post-End arena is the Arena of 100 Trials, which is the successor of the Pit of 100 Trials. You will face a hundred wave of enemies, with special bosses waiting for you. You never know what will comes to you!
*The player can level up to 200 Level, but no major bosses will have their level higher than 100 unless Hard Mode is turned on (which means that the very limit of Level 200 can be reached).
*As I said, the interludes are optional, so if you passed them, you can still play the Interludes of Luigi, Bowser, Peach and Wario by going to the Plaza's Library. There are even Bonus Interludes when you reached the Post-End!
===Donkey Kong Country: Time of Boom===
Before you ask, its not really time traveling, but the Kongs does become stuck in a video game (video-game-ception!) by the new antagnoist, Krazy von Krow . That video game is settled in an island with each section that represents different time places, such as prehistorical time, feudal Japan and feudal Rome. Each bosses will be based on highest leader in hierarchy or monarchy, such as Emperor, or simply King if not available.
The eight worlds will be Prehistory, Wild West, Feudal Japan and 1981, which the first three can be completed at any order before being able to go at the Space Age, and after the latter one is completed, four more worlds are Pirate Age, Disco Time, Old Egypt Kingdom and finally Present, which is like the first four worlds; the three first must be completed in any order to reach the last world.
There will be more than the four Kongs playable in Tropical Freeze (Donkey Kong, Diddy, Dixie and Cranky), there will be also Lanky, Tiny, Kiddy and Chunky to be rescued and unlocked at the four first worlds. The Kong Team-Up from DKC 2 and 3 also returns, and play a major part in most boss battles.
The Kongs will also have individual costumes (Cranky make them 8-Bit for sake of nostalgia) based on timeline they visited once they collect the Costume Boxes. Amiibos and Virtuo-Cards are also compatible to make special costumes for the Kongs!
This is not too much of what I gave, but I can make up for it by making the beginning scene;
It was a nice and calm day at Donkey Kong Island...all animals are lax and are having a peaceful day...but at Donkey Kong's hut, the titular gorilla seems to have difficult time to beat the NES port of the Donkey Kong arcade.
Donkey Kong: Oh no! Game over again! What am I supposed to do, find a walkthrough from sources?
Cranky Kong had entered the hut, sighing from Donkey Kong's inexperience.
Cranky Kong: Its no wizardry to even pass level 1, son! Watch me and let the classic expert show you how things should be done. Back in my day, we don't need those stupid fingle-founded Internet or even walkthrough magazines! All we need is experiences, flea-infested furball! Just give the controller, and watch and learn!
Donkey Kong mourned, but passed the NES controller to Cranky Kong anyway. As time passes, Cranky Kong had reached a high score, which is pretty high by today's players standard. Donkey Kong is even impressed with eyes wide open and a jawdrop.
Cranky Kong: See, son? Practice make perfect. I'm not a whiz of classic games for nothing! Well, this is despite all the pesky fake difficulty we see even on the same classic games, but I become used to those!
Doneky Kong: (Still astounished) Well-- eh-- yeah, you... you sure are a big expert, Cranky!
Diddy and Dixie Kong had arrived to Donkey Kong's hut, with an Evo-Gem console and the game called "Time Adventure". Cranky is not too pleased with the new machine he had just saw.
Cranky Kong: What in the world is this machinery?
Diddy Kong: Machinery? That is no machinery, Grumpy Kong! Its an Evo-Gem console!
Cranky Kong: Bah, and again, bah! Back in my day, we don't use such home-portable hybrid console with such hikey-dockery, hush-hush abilities!
Dixie Kong: Well, it doesn't matter for us! Lets play Time Adventure, Donkey Kong-fella!
Doneky Kong: Well, it sure sound fun! Here we go, everyone! Watch me single-handedly defeat the bad guys!
Diddy Kong: Not if I can do it before you, Donkey Kong!
Dixie Kong: Hey there boys, this is a cooperative game, remember?
Cranky Kong: If you really think that this game is fun, then let me watch your miserable game and see if I can find anything to complain!
The three other Kongs are rather disdainful, but decide to ignore him anyway.
Donkey Kong: If you said it, Cranky...
When the three kongs connected the Evo-Gem to Donkey Kong's television, and then insert the Time Adventure cartridge, the console open as usual, but then a harsh light is brightning up, blinding the four Kongs and cause them to cover their eyes.
Cranky Kong: What kind of sorcery is this!?
Diddy Kong: I don't know! It never do something like that before!
Donkey Kong: Well I'll turn it off before it will blow up-- Whoa!?
A wormhole emerge from the screen, and it caused to absorb the four Kongs, and they started to scream as they fall.
Cranky Kong: Admit that its a bit of a fault for you three, you wild children!
Donkey Kong: Well, maybe, but none of us saw that coming anyway! I hope it will not get any worse!!
To be continued...
Well that is a big show! Well, see you tomorrow for the final day!
==Day 5: October 31==
Well well, isn't it the final day of the event? Well, for the surprise, I'll be honest; we (Golem and I) had not only got one, but two surprises, along with the last planned thing. Buckle your belt, the thrill and hype will not stop yet!
===Surprise #1: Mario Kart Portal Boost===
As if I didn't made enough Mario games! Well, unlike Mario Kart games, it focuses on fixing what are broken and the new Portal mechanic, as well as putting back most veterans (most which means almost everybody except certain racers from Mario Kart 8 such as Pink Gold Peach).
The main gimmick are Racing Portals, concepted by Professor E. Gad. They will make new paths for retro and new courses, and thus make up to three possible passages (not the case in all courses but this is the potential). Items will be bounced off from the Portals, even the Spiny Shell, but the boost from Items such as Mega Mushroom and Bullet Bill will not go off when traversing the Portals.
The traditional Karts are obviously there, and the Bikes and ATVs will returns. The Bikes' wheelie trick is also back but the one who perform a wheelie will trip down if it make contact with heavier racers, which make the former one to lose times.
ATVs also have far better off-road speed and overall speed than the two others but have slightly lower drift in exchange. Bikes, on the other hand, have generally far less off-road speed.
For the racers, without the DLCs, all previous racers will returns (with the exception of Pink Gold Peach, Baby Rosalina, Tanooki Mario and Cat Peach, and both Metal Mario and Lakitu will be DLC) and will not introduces any "clones". Instead, the newcomers are no special guests either, and are ususally those who should be in Mario Kart...and the troublesome trio introduced from Super Mario Team-Mania, if we dared to say.
We will show them by weight;
*Feather: Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Lemmy, Paratroopa, Paper Mario
*Light: Toad, Toadette, Koopa, Shy Guy, Larry, Wendy, Diddy Kong, Ashley, Dry Bones
*Light-Medium: Peach, Daisy, Yoshi, Bowser Jr., Captain Syrup, Shur, Iken, Nabbit
*Medium: Mario, Luigi, Iggy, Ludwig, Birdo, Kamek
*Medium-Heavy: Slanito, Bandinero King, R.O.B.
*Cruiser: Rosalina, Waluigi, Honey Queen, King Boo
*Semi-Heavy: Metal Mario, Roy, Wart, Donkey Kong, Funky Kong, Wiggler
*Heavy: Bowser, Wario, Morton, Dry Bowser, Petey Piranha, Shake King
*K. Rool: (Heavy like the Heavyweights, but exchange off-road speed for better drift): King K. Rool
*The Miis can fit any of above except of K. Rool weight depended on the Mii's original weight.
Some of them are unlockable, although the way to unlock them are done in two ways; do the regular condition (this time its can be anything than the usual "win the gold trophy"), or invite them with enough Coins in the Shop. Some of them cannot be unlocked by the Coins way, though.
Another interesting introduction is Interactive Sponsors; this will allow you to choose one of them, and race to win Coins in order to promote them. Winning enough Cup Points will allow them more customizations, and enough Coins will unlock a new Battle Course from each of them (but only for the first ten available, not the future Sponsors to be added). The first ten available from the release are...
*Mario Motors
*Diddy Kong Energeny Supplies
*Octoomba Games Inc.
*Paper Craftconstruction
*Roy's Smooth Sounds
*Wario Kart Foundation
*Bowser's King Castle Emissary
*The Mushroom Moon
*Luigi Tires
*Slanito's Mechanic Champs
Here is a sample map of one of the new courses, Ludwig's Painted Wonderland.
(Black path are regular, blue lines are anti-gravity, purple paths are water sections, red lines are glider paths and green lines are Portal paths. Sorry that it is very small but Golem had drawn that map and I will tell him to make it bigger next time.)
Unlike previous Mario Kart games, there will be twelve Cups at the release, and five courses each, for more fun;
*Nitro: Mushroom Cup, Flower Cup, Cape Cup (New!), Star Cup, Special Cup and Universal Cup (New!)
*Retro: Shell Cup, Banana Cup, Ice Cup (New!), Leaf Cup, Lightning Cup, Wario Cup (New, and exclusive for this game does to that game take place in Year of Wario.)
===Surprise #2: Wario: Phantoms of Time===
Since Golem isn't here the time of putting my informations here, I can actually give out important details, and then he will give more if he is available.
*Playable characters will be Wario, Dr. Crygor, Dunk and 9-Volt, as well as Captain Syrup in her own special mode. Each of them will have a costume based on the TV Show, with Wario as the returning Purple Wind (aka Thief Wario).
*The main antagonists will be Baron von Krackpot, the antagonist of the same TV Show fleed with the help of the other antagonist, the returning Bandinero King.
*There will be six worlds, but both will have a Past and Present timeline, and each have two bosses, making a total of twelve bosses. Some impacts you made in the Past will make from small to really big inpacts to the Present.
*Dr. Crygor, Dunk and 9-Volt had to be rescued first (much of Wario's dismay), so the player have to rescue them first.
*Each worlds, instead of one-by-one stages, will take on Metroidvania-styled gameplay, but each have a Checkpoint which allow you to go from one to another in no time, saving time from backtracking.
(Golem, if you are here, please add other details that I haven't thought off yet. Now, for the biggest thing ever...)
===Gear Games' Year of Wario===
(This is written in Wario's POV, so do not get offended as it is for comedy purpose.)
Ladies and gentleman...we will present you the year of the embodiment of greed...the powerful and awesome anti-hero...the one who causes troubles since 1992...capable to hunt and found even the most secured treasures and make the craziest microgames...we will present you...
Wario: Wa, ha, ha, ha! Thank you Gear Games, and thanks to you, Samtendo! As you can see, at October 2022 to October 2023, my special event made by Gear Games, called Gear Games' Year of Wario, or just The Year of Wario if you prefered, and this is a community event, too, so everyone can participate!
(I would make it cost something, but eh, Gear Games said no as long as I would get money from the sales so...)
As you should know, the games made during this particular event will either have me as the star of that game, or have something special for me! I'm not kidding, and if so how could you explain Super Mario Maker D.I.Y. and all of those awesome Wario-contained games then?
That rubbish Mario better step back now, because I, Wario, will have his spotlight back for this event, and even beyond! Ever since of my success of Wario Land: Stellar Greed, not only I had won my fans back, but Gear Games also saw my true potential!
The conditions are simple, trust me! Now don't be a knucklehead and read those before asking any questions, stupid or not!
*The release date must be from October 21, 2022 (the 30th anniversary from Super Mario Land 2: 6 Golden Coins, my first awesome appearance!) to October 21, 2023. If you tend to release for this event but outside of the beginning or deadline, then well, I'm still happy but it will still not be part of the Year of Wario!
*You can also include my friends and foes in those games, but make sure that I, Wario, is in this game! In other words, if you wanted to put one of your future games for this event, put me in!
*Please no edgy nor bloody stuffs (unless its a certain Umbrella crossover), see? And no jokes articles either, because I find most of them annoying!
*Make sure that your games starring me must have good potentials or if it is made, good writing and not looking ugly.
*Just in case, any consoles that can run from October 21, 2022 to October 21, 2023 are free games, and doesn't have to be in the Evo-Gem. Gear Games will make the Year of Wario certified games for the Evo-Gem, anyway!
I can tell you that after all of these years of my decay, well despite my popularity is just slowing down just a tiny bit, I'm-a back and better than ever, and I'm-a gonna win even more!
Wario time...forever! That is my catchphrase during that event, and even beyond if it is successful enough!
So long, losers! And have a rotten-- I mean mighty day! Wa ha ha!
==Conclusion==
(This is now on my POV, so you can stop reading this with Wario's voice now.)
Well...this is particuliar. Anyway, the Showcase is over, but those ideas will not be forgotten. Be glad that those ideas are out-of-the-box, and do not expect to see their pages made yet, although they will come in the future, once Golem and I had made enough ideas on them.
Happy Halloween everyone, and happy Spooky Scary Fantendo Showcase to you all--
Wario: Boo!!
Wario, the showcase is over now. Stop it.
Wario: Really!? Oh wait...(disdainful) Sorry.
End of Gear Games' Spooky Scary Fantendo 2016 Showcase.
Category:Spooky Scary Fantendo Showcase
Category:Showcases
Category:Spooky Scary Fantendo Showcase 2016
Category:Gear Games