Micah Martins 4July's Strategy Guides/Clan Castle Combinations

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== Welcome ==
Hello, welcome to my new strategy guide for Clan Castle Combinations. Let's go!
=== Town Hall 8 – 25 Troop Space ===
At Town Hall 8, the priority for the defending Clan Castle troops is damage, especially against the common groups of troops commonly seen such as Hog Riders, Valkyries, and Balloons. 
==== 1x Dragon, 1x Balloon ====
Hog Riders, Valkyries, or Balloons can be common attacks at Town Hall 8 and the area of effect damage from a Dragon and a Balloon can quickly take out groups of attacking troops.
==== 1x Baby Dragon, 1x Witch, 3x Archers ====
The Baby Dragon can be very effective at taking out groups of troops. The skeletons spawned by the Witch can be effective at weakening Hog Riders or even slowing down a low level Archer Queen from a Town Hall 9 attacker.
=== Town Hall 9 – 30 Troop Space ===
At Town Hall 9, the priority is a combination of higher hit point troops and damage, especially combinations that can slow down or stop a Queen Walk.
==== 1x Lava Hound ====
A Lava Hound can be very effective at slowing down the enemy Archer Queen due to its high amount of hit points, and the Lava Pups spawned can do a substantial amount of damage to her. Great for slowing down Queen Walks or the Archer Queen in a group of troops.
==== 1x Baby Dragon, 1x Witch, 1x Valkyrie ====
The Baby Dragon can be very effective at taking out groups of troops, the Witch spawning Skeletons can distract single target troops or the Barbarian King/Archer Queen and the Valkyrie can take out groups of low HP troops/Skeletons spawned by Witches.
==== 1x Electro Dragon ====
The Electro Dragon can take a lot of damage due to its high hit points and can be very effective at taking out groups of troops such as Bowlers, Hog Riders, Valkyries and can even take out a medium level Archer Queen (level 23 or lower) from full health with a single hit.
=== Town Hall 10/11 – 35 Troop Space ===
==== 2x Super Minions, 1x Headhunter, 5x Goblins ====
Super Minions are very effective at putting an end to a Queen Walk due to their initial attack being out of the Queen's range and doing high damage. If your attacker isn't prepared with a Freeze spell, they will quickly overpower her. The Goblins will leave the Clan Castle first and distract the Queen, allowing the Headhunter to poison her.
==== 1x Baby Dragon, 1x Ice Golem, 1x Valkyrie, 2x Goblins ====
A Baby Dragon can be very effective at taking out groups of ground based attacking troops or Balloons. The Ice Golem can keep attacking troops occupied/frozen, providing the Valkyrie and Baby Dragon with additional time to damage the attacking force. Goblins may seem like a strange choice of troops, however their high movement speed and comparative DPS ensure they reach the attacking troops first, distracting them while the other Clan Castle troops move into range.
=== Town Hall 12 – 40 Troop Space ===
At Town Hall 12, a Queen Walk/Queen Charge can still commonly be seen at the start of an attack, so defending troops capable of slowing that part of the attack down can be effective. Troops with area of effect damage for taking out groups of Hogs, Bowlers, Witches, or Balloons can also be a sensible choice.
==== 1 Witch, 4x Headhunters, 4x Goblins ====
This can be a strong counter for a Queen or Warden walk. The Goblins will be the first troops out of the Clan Castle, followed by the Headhunters and finally the Witch. The Goblins can distract the Queen or Warden, allowing the Headhunters to poison them and can force early use of the ability or even take them out.
==== 2x Super Minions, 2x Headhunters, 4x Goblins ====
Super Minions are very effective at putting an end to a Queen Walk due to their initial attack being out of the Queen's range and doing high damage. If your attacker isn't prepared with a Freeze spell, they will quickly overpower her. The Goblins will leave the Clan Castle first and distract the Queen, allowing the Headhunters to poison her.
=== Town Hall 13 – 45 Troop Space ===
Town Hall 13 sees similar attacks as Town Hall 12 with groups of Hogs, Miners, and Yetis being common. Slowing these groups of troops down to allow the high damage defenses more time attacking them can be effective.
==== 1 x Baby Dragon, 1 x Ice Golem, 1 x Witch, 1 x Valkyrie ====
A Baby Dragon can be very effective at taking out groups of ground based attacking troops or Balloons. The Ice Golem can keep attacking troops occupied/frozen, providing the Witch, Valkyrie, and Baby Dragon with additional time to damage the attacking force.
==== 45x Archer ====
As with using mass Archers at TH12, this many Archers can make it difficult to lure all of them in a single group. This can result in the attacker using a Poison Spell prematurely, leaving a number of Archers in the Clan Castle still, ready to emerge later. A group of Archers this large can do a high amount of DPS, enabling them to take down Heroes and other troops effectively.
== More ==
If this guide helped, visit my other strategy guide on Clan Castle Troops. Feel free to comment below and message me on my Wall if you have questions.
Category:Strategy Guides