Gear/Ammo TBM 5 Kinetic Kill

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Thunderbolt_TB5_Kinetic
Manufacturer: Generic
Kinetic Kill missiles use huge rocket motors to accelerate a heavy metal dart to high velocity. They penetrate armor well, but require time to reach full velocity. Damage increases at longer range. Because there is no high explosive warhead this ammo type deals reduced damage to user if the magazine is detonated. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	75000	All 	All
* No indirect fire.
* +100% Modifier to Through Armor Critical Chance, relative to base values for Damage and Type.
* Munitions Range: +0Min, +90Short, +120Med, +150Long, +240Ex.
* Deals 30% damage at Minimum range; Increasing to full damage at listed optimal range.
* +50% damage dealt to armor
* Weapon damage varies between +/-10 
* Ammo Bin has 50% reduced explosive potential.
* Missile has 15 HP.
* TBM5 Ammo - 12 Shots
* 225 Cbills Cost per Shot.
* Ammunition Box can explode for 7.5 damage, 3.8 heat and 1.9 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
12 	225 	7.5 	3.75 	1.875
=Used By Mechs=
Mechs 	Mechs	Mechs
YMN-6D	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2