Incendiary Pistol Round

==Description==
s are used by the . Unlike arrows, javelins, and bolts this ammunition is destroyed on impact and cannot be recovered. Hitting a target will set it ablaze, dealing damage for approximately 20 seconds. Deals 8-11 damage a second to normal targets, and 16-22 damage a second to targets that are weak to fire. A list of Fauna that are weak to fire can be viewed here.
The talent has a chance to proc when crafting, giving prospectors a 5% chance to craft double ammo.
==Crafting ==
Amount	Resource
1 	
5 	
==Comparison==
In comparison to , s consistently deal more damage in every scenario. However, s require significantly more gunpowder per round when crafted in large batches. Obsidian ammunition can output more damage than Incendiary ammunition if the burning modifier procs; however, this is chance-based and cannot be relied on.
Damage dealt to Fauna without a weakness to Fire
Body 	Body 	Body 	Body 	Body 	Body 	Body
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	100 	160 - 220 	- 	260 - 320 	- 	260 - 320
 	50 	- 	50 	100 	350 - 450 	450 - 550
Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head) 	Major Weakpoint (Head)
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	400 	160 - 220 	- 	560 - 620 	- 	560 - 620
 	200 	- 	200 	400 	350 - 450 	750 - 850
Damage dealt to Fauna with a major weakness to Fire
Body 	Body 	Body 	Body 	Body 	Body 	Body
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	100 	320 - 440 	- 	420 - 540 	- 	420 - 540
 	50 	- 	75 	125 	700 - 900 	825 - 1,025
Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head) 	Major Weakpoint (Head)
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	400 	320 - 440 	- 	720 - 840 	- 	720 - 840
 	200 	- 	300 	500 	700 - 900 	1,100 - 1,400
Category:Ammo
Category:Ammunition