Hallandren

"Hallandren", or officially The Hallowed city of Hallandren, is a unitary state and theocratic monarchy in Tremons, Kanahulu, led by King Gerry Taurath of the ascendent House Taurath. Composed of 8 districts and 25 major cities as of current, Hallandren´s holdings straddle all 9 seas, although it´s ability to administer said holdings outside of Inner Hallandren itself is often limited or subject to disuptes. Hallandren´s population is heavily clustered around it´s major cities, mainly along the northern stretches of the island of Stechpalme, and stratified along cultural, ethnic, and class lines. Hallandren is not a nation-state, a rarity amongst most of the central continent. It´s people often hold stronger loyalty to their local house or city then they do the concept of a Hallandrune nationality. Hallandren´s most populous city is Vythia, the de-facto cultural and political capital as of the reign of Queen Kaiza Taurath, and continued under the reign of King Gerry Taurath; It is followed close by Hallangrad, Hallandren´s administrative capital and, by Gaspardist tradition, the first city of the 5th age of the Engerdalic peoples. It was there, over the Pool of Everlife in the Hallangrad´s depths that the Caydefather´s body was burned. Hallandren, when transliterated from standardized Hallic, means "Land of Hallan". Hallandren´s current mandated faith is the veneration of the Lavvythia, to whom the seas around Stechpalme belong in full. A founding member of the now-defunct Northern Alliance, it´s successor the Migeru-Shiyamato military pact, and the founder of the BFF (Best Friends Forever) Alliance, Hallandren´s diplomatic prowess is well-known, as is it´s reluctance to direct millitary action. Being deeply resource-poor, with a largerly inarable homeland, Hallandren´s economy relies heavily on trade, foreign commerce, and manufacturing to sustain itself. Much of the average Hallandrune´s diet is centered on imported foodstuffs and fish product, a financial detriment for obligate herbivores such as the Bovinians/Minotaurs. 
Introduction 
Often regarded as rather antiquated in it´s traditions and institutions by contemporaries, Hallandren is perhaps best described as a nation dragged kicking and screaming into the modern age, and not without due reason. Within the nation there exists an intense disdain for change, and reluctance to innovate beyond what is necessary. Although this temperament is in-part the fault of it´s administrative caste, for whom mortal coworkers is a rather new development, they alone cannot be blamed. This attitude is endemic to the people of hallandren. What else could you expect from a nation who, for most of it´s history, has been run by vampires? For most, becoming a vampire was the only way to better your lot in life, and with that in mind they were willing to tolerate the deepest depravities if it meant getting them a chance at immortality. It has only been fairly recently, with upsets such as the Vharrhiereyh (time of <death by sunlight>) and decline of House Hallan, that upward mobility has become possible for your average citizen. This is reflective in the condition of Hallandren as a whole, for even as conditions change for the better, it still remains home to some of the most desperate poverty the world over, often in the very same view as the most opulent wealth. Even as wonders from distant shores begin to fill the stalls of street-vendors, shiny and new, those very same streets still remain delapated and choked. Even as motorized ships with plumes of black smoke begin to grace the harbors of Inner Hallandren, native sailors are still forced to make due with ships of sail and wood. Change does not come easy to Hallandren, for stability is favored beyond all else. Yet despite all this, the kingdom has stood the test of time. Regardless of however antiquated Hallandren´s ports may be, they are a flurry of near constant activity and trade. Regardless of however adherent the Church is to religious doctrine, their cathedral in Hallangrad is home to one of the largest collections of literature Kanahulu has the offer. Its industrial base, both in terms of manufacturing and raw manpower, is robust, especially so within Hallangrad itself. There is much to hope for yet. Hallandren may be slow to change, but change still does come all the same. "Hallandren is a nation of contradictions; Of innovation and antiquated technologies; Of towering spires and crumbling archways; Of enlightened philosophy and endless depravity; And of disperate peoples and a doctrine of uniformity. Some say we are a land out of time, and perhaps we are. But if so, then we are surely the most successful of them all. For while their petty polities collapse within a century, we stand firm and turn the tides of fate. Some say we shall fall, and indeed we will. But not by their hands, nor the hands of any other put our own. Who can respect the words of man who´s country is only as old as my father, and who´s land shall die within my lifetime? Certainly not me. Since the dawn of the 5th age Hallandren has stood, and with any luck. it shall stand for many an more ages to come. Hail Hallandren" 
== History==
History as a tradition distinct from religion is a relatively novel concept to Inner Hallandren. While not unheard of in the Lavvylands and Client states for people to record past events on paper, stone, or other such means of preservation, this has not been the case in Hallandren proper for some time. It is only very recently, under the ages of the ascendent House Valrath, that the state has taken any sort of interest in transcribing the various oral traditions and accounts of Hallandren into comprehensive, written narratives, not too dissimilar from those of foreign states. A vast imitative is underway to catalog and organize these account so as to fall in concordance with the modern age. Although began in-part during the latter days of the Caydefather´s reign, much of the work that exists now is of credit to the decrees of Queen Kaiza Taurath, which are continued in spirit under the decrees of King Gerry Taurath. Done so as part of her overall initative to detangle House Hallan´s influence on both church and state (and to seperate church and state from each other), the decrees of Queen Kaiza prompted the creation of both an independent historical society and state-sanctioned catalog for recorded works, housed in the former Cathedral to Gaspard. While quite a boon to the literature of Hallandren, much of what has been documented remains mired in speculation and scrutiny. Hallandren´s past, in addition to much of it´s present, is still being decided. As a general rule, much of anything prior to the destruction of house Miruvor (the and establishment of the "modern" minor houses) is interpretation at best. 
===Early history===
The early history of Hallandren is often the subject of much debate and controversial due to the non-secular nature of Hallandren as a whole. Without substantial written accounts, often it is religious interpretation that takes root instead. There are two sides to this debate: The Lavvythian Accounts, built out of a consensus amongst Lavvythian scholars regarding the most archaic forms of their myths, made in conjunction with excavated Lavvythian scripts and records wherever they exist (Note that the Church of Lavvythia is the main religion in Hallandren as of Queen Kaiza Taurath); And the Gaspardian accounts, which supplement the mostly oral traditions of the Gaspardist Priests with cross-examined scholarly analysis. Of note amongst them is Erik Hallan, latest of the Hallan line and first recognized "Historian" of Hallandren, his work: 'Age of Gods' is extremely controversial for it´s complete discard for any notation of Church of Lavvythia.
==== Early History by Lavvythian Accounts ====
The island of Stechpalme has not always been the mycelium barren wasteland it was. In fact, it was a lush jungle with plenty of greenery and vegetation. The north side of the island was inhabited by the Tribes of Engerdal. And the south the mole civilization of Maulvard. The two tribes were peaceful to each other but the people of Engerdal had started to throw empty carcasses and bones of animals into the ocean. The story goes that the Lavvythia became enraged that her oceans were being bloodied and polluted. So as an act of vengeance, she sent a hurricane to the coast of the island. Rumours spread, and the people began to worship Lavvy -mostly out of fear- and the early stages of the Church of Lavvythia begun. Later shrines and monuments had been constructed for her. But the King at the time Bryht Pek became envious of Lavvy's influence on the people and thought that he deserved the glory and that the people should worship him. He began to plan a ceremony to show the people of Engerdal who was their true saviour.
He gathered up the population and grabbed a young cow and spoke to the crowd. He stuck a wooden pike into its chest and threw the bloody carcass into the ocean and publicly denounced Lavvy. The crowd was confused but started to clap from seeing such a bloody spectacle. Lavvy became enraged of this and overnight the green grass of Palme became purple with vengeance. The crops began to falter and the water around the island had a menacing purple hue. The once lush hills became barren and filled with carcasses of dead vegetation.
===== Cannibalism and divine intervention =====
Lavvy had poisoned the waters of Palme and chaos spread across the land mass. As food and water depleted and people began to riot. The whole community was in shambles and people began to look for Blood as an alternative to water. People out of pure desperation began killing their fellow humans and drinking their blood.
There was no humanity left only war and wasteland and the animal instinct of survival and Lavvy loved seeing the bloody spectacle. But decided to take pity on the people seeing as they still worshiped her with such passion and dedication even after causing such destruction. Lavvy sent a cloud of rain, and with that cloud hope. The cloud flew over modern day Hallangrad and the water filled the andesite ravine until a lake was formed. The ravine was lush with life and freshwater and the now council of elders took control for the time being and declared the Ravine of Everlife to be protected and conserved.
===== Founding of Hallandren =====
But even with that the damage was done, Engerdal still was bloodthirsty. There was a clear division of the people on the island, the ones who drink blood and the ones who do not. The population of the people who did not drink blood was dropping due to them being hunted and being forced into hiding. Remembering their past struggles with famine, the blood drinkers united in an attempt to find another food source. They reopened the port of Vythia and used their old ships to explore the surrounding islands, claiming smaller territories as their own and using their people to farm blood which would then be imported into the mainland. There was no longer chaos and the nation was renamed to Hallandren meaning 'born from hope' in hallic. And the blood drinkers of Hallandren prospered, who were then officially named vampires. And the stage was set for the next age of Hallandren. 
==== Early history by Gaspardian Accounts ====
===== Dawn of the 5th age =====
The island of Stechpalme has not always been the barren mycelium wastes it is, for a time, it had been much worse. It is said to have begun like this: of black ships, wrathful gods, and a flooded world.
The first Hallandrunes in the Gaspardist traditions are said to have been those descended from the Holy city of Engerdal, a semi-mythical place rumorred to be/have been the last dwelling of Gaspard. Under this account, these people disappeared from the world for some time following a deluge cataclysm before re-emerging to settle the land sometime after. There are two popular tellings of this: In one tradition, it is sometimes said that the Engerdalians had wandered for a time, lost in the lands past the veil before eventually finding their way back home. In another tradition: Those Engerdalians who settled the land are said to have been those cast down from the Everlife, having stode-away amongst it´s golden shores to wait out the worst of the world´s end and birth. In either telling, by the end of their sojurn the world they returned to was one made new. Scarred by rainfall and wind, the new world was one one of mud and murky seas, On 12 ships of black sails these engerdalians would venture forth, each ship populated by 30 men, and to each a 2 bats to send message every dawn and dusk. And with that they wandered, suffering great tragedy and loss in the process. Disease was quick to come by, for the seas they sailed were thick with rot from the death of fish who had once swam within it, the rains having dilluted the waters so terribly as to making breathing it impossible for them. What remained of life in the depths was often holy in nature, held as sacred by one of the many feral gods who lingered after the death of their followers. Although in time these creatures would repopulate the seas, becoming the various redsproits and sea beast that make up the basis of any good Hallandrune´s dinner, for now they were few in number, and to eat one was a gamble. These gods, twisted by isolation and desperate for worship, were quick to wrath, so any attention was dangerous. Despite their efforts, the gods caught the ships´ scent on the wind. and hounded them ships relentlessly. To each the gods would curse, make bargain with, sanctify, anything and everything to feed. It wasn't just the profane these gods would smite. Some of these curses were being in nature, others less so. It was not uncommon for ships to disappear during the night, only to return populated by zealot monstrosities hellbent on slaughter in the name of their new lord. A new man disappeared every day. No more bats came. Of the 12 ships who had first set sail, only 1 remained. 
===== Discovery of Stechpalme =====
The people of the final ship had been short on food for nearly a week when they first discovered the island. Although not particularly bountiful, it was more than what they had thought possible. And so, in desperation, they prepared to land. But with every attempt, the tides themselves forced the sailors back. Here they were, at the precipice of salvation, only for the very seas themselves to rise in revolt against them. It was a mockery. The shores were too rocky, the waves too violent, they had no hope of landing. And so, crestfallen, the boat searched elsewhere.That´s when the storm hit. At first, they attempted to weather-it out, but the with every passing day the tempest only grew more violent, more jagged. The wind took on a sharp quality, the air itself seemed ladden with needles. The waves turned into spirals into whirlpools as the storm´s basked in it´s. No matter how hard they pushed, no matter how far they moved, it was of little consequence. Every day, they came face to face with that accursed island, the storm threatening to smash the boat against it´s rocky shores. And with every passing day, another man fell ill, another man crippled, another faint and weary. And on and on it went. By the very end of it, only the captain remained coherent. A one-man crew to face against the storm. The Captain had enough.And lo´. Naavikas raged. And unto hisAnd he broke. Filled with grief at the loss of his men, of his people and his home, the captain made a truly mindless decision. With only the kind of bravery Gaspard could inspire, and the spite, The captain choose to steer the boat directly towards the island´s rocky shores. He would run no longer. At first, the island fought back, turning the ship away at every pass. The captain circled Stechpalme 9 times without luck, and with every failed attempt a voice on the wind mocked him. Maybe 25, maybe 95, the captain did not care to know. With steely resolve, he and his boat charged forth one last time. And on the 10th and final pass, the storm calmed, and the waves grew still. The boat came crashing down onto the rocky shores, and wrecked itself upon it. It was there the captain discovered the lord of the island.
===== To make a bargain =====
At first, the captain did not recognize the lord as such, as she brazenly stepped forth through the hole in the ship´s hull. Bodies brought to shore
Binding in the deep
==== Founding Consensus ====
While both interpretations hold some merit, so too do they hold some faults. For one, Gaspardist tradition provides little explanation to the existence of Maulvard, or indeed the mole-cultures of the island at all. Meanwhile, Lavvythian traditions seem to imply that vampires can, rather than the delicate process used to turn someone. be merely willed into existence viva Cannibalism and desperation. Beyond that, both make claim to the appearance and shape of the lavvythia, something that is of substantial variation depending on which tradition you most closely subscribe too. In the past Neither intreptation can be held as a wholly accurate depicition of the formation of Hallandren, but at the same time this is not the intent of either myth. The Gaspardist Founding is one principly used as part of the relvery of the Feveruthyr, and is meant to acted out on a stage. The Lavvythian founding. on the other hand, is spoken aloud by the attendents of the Temple of Lavvythia in the ravine of Everlife, as they make their cleansing procession around it. Both have markedly different purposes, and for neither is that purpose the retelling of past events as one might find with legends regarding the Vaeleyh or Vharrhiereyh. But, when taking both into consideration, the following consensus can be reached: 
* At some point in the past, Stechpalme was not the principly mycelium biome it is today
* The Lavvythia, or some force relating, is the one most often accredited with the poisioning of Stechpalme
* The Lavvythia is charactized as being of both cruelty and kindness, whom is venerated in part out of both fear and respect.
* Vampirism as a practice and trait has not always been common among a portion Hallandren´s population
* Vampirism as a practice and trait is one that has not always been viewed as a positive
* The name "Engerdal" is one associated with the supposed founding stock of Hallandren
Too what extent these similarities are indictive of some past events or traditions to which the modern ones are based off of, or if they´re merely the result of these two seperate traditions having mingled together within the same society, is unknown.
=== Golden Age of Caydefather ===
==== The Vharrhiereyh and population collaspe ====
==== The Caydefather ====
The tale of the Caydefather is a simple tale that is told quite often in Hallandren (along with the more popular version the Epic of The Caydefather). Truthfully, the Caydefather arrived at modern day Vythia while the people were beaming with life they had stolen. It did not take long for the Caydefather to learn the truth about the people in Hallandren, and he was not willing to let it continue. His first step was to gain their trust by adopting the same craving for blood the locals had. For a year, he had to partake in the cruel practices of the Hallandren vampires. It was necessary, since he learned every little thing about them including their weaknesses.
Luckily, the Caydefather was not the only one who wanted to bring freedom to the victims of Hallandren. Vampire hunter groups were coming forward by slowly chipping away at the vampire population. At first, it was only one disappearance every couple of months. This grew into entire transportation ships being burned at night, entire families going missing, and barrels of blood being stolen. At this point, The Caydefather had been accepted into the council of Elders which ruled Hallandren and was showing leadership skills. Using his status, The Caydefather felt ready to effectively join the fight against the vampires, the only problem was he had to do it secretly.
Living a double life was not easy for The Caydefather, but he was good at it. There were no direct records of the attacks he participated in, but his journal suggests he was responsible for the deaths of 457 vampires. Throughout these attacks, The Caydefather eventually became the official king of the Hallowed City of Hallandren. During the beginning of his rule, the vampires were scared into hiding. Their windows were boarded up with iron bars, no one left their houses at night, and some even were forced to convert to drinking sheep blood since all the ships had been burned down and all the sailors were killed. There was no more production of human blood for the vampires to eat. But as always, The Caydefather saw the best in his people. For once in his life, he was able to help.
The Caydefather discovered that the mushrooms on the island secreted a beautiful and bright purple liquid. From his first taste, he knew exactly what Hallandren needed. He farmed the purple liquid and gave it out to his people. It healed the sick, restored faith into the hopeless, and his journal suggests with a certain ritual one could even rise the dead.
At last, the island was finally at peace. Ships were rebuilt, more people immigrated to the island, and The Caydefather started a quite large family of his own and founded House Hallan to legitimise his claim to the throne (after all he was a foreigner with no family or connections). He had he adopted a pair of cows K'aiza Taurath (half ant) & DiiZ Taurath as more of a politcal statement to help stop the racism against bovines in a traditionally human society. He then shortly after adopt Brooke Bonburg after finding her stranded after coming from foreign lands much like the Caydefather once did. They lived a happy family with the Caydefather managing to not neglect them too much. He later on adopted Thyra Hallan from Maulvard to cement the bond between Hallandren and Maulvard and lead to their eventual peaceful integration in Hallandren.
The Vaeleyh, and arrival of the elves
The arrival of the minotaurs
Death of House Miruvor, ascent of House Bonburg
====Foreign Raids ==== 
The HMS Hallandren, Formerly Deadbeard's Ship As Hallandren's economy began to grow so did the raids. Raids from foreign neighbours such as Yumato posed a big threats to Hallandren's trade routes as the legacy of the blood trade was still imprinted on trade ships still trading with Hallandren's colonies such as Cromacia and Solutor for basic goods. 
But the shaky seas of Kanahulu harboured a great threat. One of which was the infamous Dead-Beard, his ship stalked the coasts of Stechepalme in the molerat sea, until an improptu coalition of local nations stormed his ship and killed him. The ship was captured by Hallandren and was renamed the HMS_Hallandren and sent to the port of Vythia. Amongst the treasures on the ship one stood out. The Deadbeard's Demise. A relic of the era of piracy. Although this would not be the last of Dead Beard as his ghost ship would rain terror on Kanahulu much later..
Hallandren also suffered from raids of its commercial hub, HallanMart2, as Yumato soldiers would prey and kill on customers and Hallandrunes during this raids the word 'Halla' was invented by Yumato raiders as a slur against people of Hallandren. The term grew popular as many Yumatians used it to taunt Hallandrunes. Out of the blood of the raids blossomed a fable. During the raids, he grabbed his stone sword and with little armour and using the sheer power of hope and confidence slayed him and left the other raiders running. His story spread around Hallandren as his humble tale grew in popularity and became a cultural phenomenon and became a bed time story to put young Hallandrunes to sleep. Like with most fairy tales people question the validity of the events or whether it was just propaganda by House Hallan and not real at all (or happened in a less glamorous way) but nonetheless it remains a popular story told to kids even present day. His story is one of hope, bravery and standing up for yourself against raiders.
====Death of the Caydefather====
The Caydefather was found stabbed to death in his own chambers his body lifeless. No one quite knows how it happened, and it continues to remain a mystery present day. However, modern historians found a single hair of a panda on the scene. No one was charged with anything. His death was the end of the golden age of Hallandren and marks the start of the civil war. 
=== Middle Ages ===
This period of time describes the time of conflict between the two rivalling families. House Taurath and House Bonburg battle for power after the Caydefather dies and ends with the eventual victory of House Taurath with K'aiza Taurath being crowned Queen.
====Rise of Queen K'aiza Taurath & the Bonburg's Claim ====
Queen K'aiza is the current ruler of Hallandren since the Caydefather passed, but her rise to power was not easy. Being born as an ant from foreign lands, K'aiza had trouble fitting in with the rest of the Hallandrunes and spent her youth digging random holes and tunnels throughout Hallandren. House Taurath was also unique from the rest of the Hallandrunes as they were not humans but cows, so out of sympathy and compassion, K'aiza was adopted into House Taurath. Growing up, K'aiza spent a lot of time with the Caydefather and was eventually allowed to work under him in his government which greatly determined the Queen she became.
File:Bonburg prop2.png|thumb|296x296px|Bonburg Propaganda
File:Bonburgpropaganda.png
File:Bonburgpropaganda2.png
Quickly after the death of the Caydefather, the Brooke Bonburg publicly announced they they would be inheriting the throne contradicting K'aiza's claim.This announcement shocked Hallandren and was quite controversial because the Bonburgs had been dead for years and had only been returned into the public eye recently. The timeline was not adding up, especially for K'aiza Taurath. In order to protect Hallandren from the Bonburgs, K'aiza made her own statement declaring herself the true heir and accusing the Bonburgs of being murderers and traitors. In response to K'aiza, the Bonburgs argued that she was only a foreigner and would overrun Hallandren with ants. The two houses would not budge.
File:Taurathpropaganda3.png|thumb|Taurath Propaganda
File:Taurathpropaganda.png
File:Taurathpropaganda2.png
==== Funeral turned civil brawl====
Tensions had built up for a while now after the two opposing claims to the throne. As sides began to form and eventually would collide at the Caydefather's Funeral. Helt at the Ravine of Everlife, in which the body of the Caydefather was placed in a mahogany coffin buoyant in the freshwater lake. In which his children would fire at the coffin causing it to sink and his soul be released. But things turned sour in which K'aiza Taurath and her brother DiiZ Taurath invited prominent members of Antisnoq to the funeral. As the procession begun, the remaining descendants of the Caydefather fired at the wooden coffin and the box sunk... Silence. The king was dead. Its time to move on K'aiza thought. She then turned to the crowd and announced her regency and that she was the true succesor. This angered Brooke Bonburg as she felt that her sister was using the funeral as a platform for her regency. They then got into a heat discussion in which ended with K'aiza accusing her own sister of murdering their father. Brooke lunged at K'aiza and thus a civil brawl ensued. Antisnoq helped Taurath forces shut down any attempt at taking power. And the Bonburgs fled. Leaving K'aiza Taurath as Queen of Hallandren... 
===Amythest Ages===
The Amythest Ages of Hallandren marks the succession of Taurath to the throne and the reign of K'aiza Taurath. It also marks an age of diplomacy as Hallandren orchestrated the BFF Alliance and became a prominent member in the Migeru Shiyamoto pact. The Amythest Age starts with the coronation of the Queen and ends with her eventual quest to hunt vampires. It is most notably named the Amythest Age do to K'aiza's amythest crown and her extravagant spending on axolotls, llamas, and constructing the Statue of Vythia.
====Coronation of K'aiza Taurath====
 
The coronation of K'aiza Taurath (Micelicious) marked a new age for Hallandren. An age of diplomacy and stability. The coronation was held at the Vythia Clocktower in Vythia and was attended by many officials across Kanahulu. K'aiza Taruath was crowned by Tom Valtier, High Priest. The Queen was rumoured to be drunk at her coronation. Perhaps due to the stress of such a large event. She thanked everyone for coming and was a peaceful ceremony which then turned into an afterparty at Vythia.
Soon after, K'aiza got word of the Bonburg's secret location. She told the Bonburgs that she had their son Morisson under capture. They decided they would rather die trying to save their son then rot in a foreign town. Support for the Bonburgs however still stayed strong as people didn't like the fact that K'aiza was an ant and married a foreigner from Antisnoq. So she devised a plan in which she would put an end to her sister's claim to the throne. And put an end to her sister... 
==== The Lavvy Games ====
First Lavvy Games Kill Order
Competitor 	Killed By
Edmond Von Bonburg	Pillezu
Brooke Von Bonburg	Evander Stavedon
Scoopy Vop Bonburg	Poxeltar Le Cake
Darius Marlican 	Ball
Evander Stavedon 	Ibes
Ski 	Poxeltar Le Cake
The Surgeon 	Poxeltar Le Cake
Poxeltar Le Cake 	Tim Gyattman
Ibes 	Tim Gyattman
Gojo Gyattoru 	Tim Gyattman
Tims Pot 	Pillezu
Pillezu 	Tim Gyattman
Tim Gyattman 	Ball
The Lavvy Games were invented by Queen K'aiza Taurath to bring justice to Hallandren by punishing the Bonburgs for Treason while sacrificing souls to the Hallandren Goddess Lavvythia.
The First Lavvy Games used an altered version of The Caydefather Clock in Vythia as an arena, and the victor was a murderer named Ball. With the help of his team, Ball was able to hide throughout the entire game until there was only one other person left who he was able to easily murder due to how weak they were from the fighting.
File:The First Lavvy Games Arena.png|First Lavvy Games Arena
File:Tim Gyattman murdering pixol.png|Tim Gyattman Murdering Poxel
File:Ball Killing Tim Gyattman.png|Ball sniping Tim Gyattman and winning the First Lavvy Games
Ball was the victor of the First Lavvy Games, and he won with the strategy of hiding while his team consisting of Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake fought the other competitors to their deaths in order to save his strength until it was only him and Tim Gyattman left and ball was able to snipe with a bow due to how weak Tim Gyattman had been from the fighting. Ball had been put into the games due to his extensive history on murder, kidnapping, torture, and arson. It had taken years to finally track him down and imprison him, but the games have only set him free to continue his legacy.
Tim Gyattman was the last person to die in the Lavvy Games, and was sniped by Ball. Having the most kills in the game, he was an extremely ravenous competitor who was fueled by his cannibalistic ways. He was also on a team consisting of Tims Pot and The Surgeon. Before being assassinated by Ball, Tim Gyattman had completely wiped out Ball's entire team including Gojo Gyattoru, Pillezu, Ibes, and Poxeltar Le Cake. Tim Gyattman had been in the games due to his hunger for human meat, previously being imprisoned in Scilogete for his countless murders.
Edmond Von Bonburg was the first to be killed in the First Lavvy Games, and he was stabbed to death by Pillezu as he was searching one of the chests. Edmond was put into the games with his wife Brooke Von Bonburg and son Skoopy Vop Bonburg due to their attempt to contest K'aiza Taurath's claim to the throne who had been heir at the time.
====Formation of the BFF Alliance ====
The formation of the BFF Alliance was a diplomatic venture by Queen K'aiza Taurath to unite all the peaceful nations in Tremons much like Hallandren. It boasts over 13 members and is a symbol and testament to the ethos of Hallandren's foreign policy in an uncertain time in Kanahulu. The BFF Alliance remains present day and proved useful in the upcoming Silly vs Epic wars.
===Age of Silly Steel===
The age of Silly Steel is named after the invention (or rather discovery) of Silly Steel. A new material -lost to time- unearthed in Luserose's old armoury named Silly Steel. This new Silly Steel revolutionised Kanahulu due to its properties. Weapons such as the Warping Witherblade and Prismatic Shield are made possible because of these materials. It also marks a new age of turmoil for Hallandren as the collapse of its powerful ally Luserose is taken by Silly extremists (which just so happens to be the Queen's grandson & niece) and the Silly vs Epic wars begin after the Silly landing of Vythia and subsequently end after a new silly king is crowned.
====Silly Landing of Vythia ====
After tensions between the Epic idealogy (backed by the BFF Alliance and thus Hallandren) and Silly finally bubbled. The Silly Soldiers decided to strike on the coastal city of Vythia by surprise as retaliation for denying their application into the BFF Alliance. A battle ensued between the Hallandren army and soon reinforcements who came and managed to push them back. This was expected as the new unexperienced silly army (even with the help of Silly Steel) faltered when reinforcements came. When the whole battle was over, Hallandren deemed the silly landing a terrorist attack and refused to recognise the Silly State's claim over Luserose. This battle started the Idealogical Silly vs Epic Wars of Kanahulu as the BFF Alliance lead by Hallandren had to defend against numerous attacks on allied cities as support for the sillies were growing rapidly. 
====Queen K'aiza's Departure====
Among the chaos going across the seas of Kanahulu, the Queen received a vision from the Lavvythia herself. She told her that her time as Queen would end and to let the currents of Kanahulu to determine the future of Hallandren. She told her that she had a new vocation a new purpose even, vampire hunting. And to follow in his father's footsteps. The new king would be next in line, which was Gerry Taurath, co founder & married to the leader of the Silly State. Hallandren's position on the Silly vs Epic wars was about to take a dramatic turn...
====The Silly Treaty of Silly Manor ====
The Silly Treaty of Silly Manor was a treaty between the Silly State and Hallandren promising peace and even military support signed by Gerry Taurath & Elle Taurath. This was widely controversial and threatened a schism in the BFF Alliance and in Hallandren itself (more on that later). However, the treaty was signed and no one could do anything. Gerry Taurath was the true king. Also note that Gerry and Elle Taurath are married! but that surely didn't play a part in the diplomacy right? However, some prominent nations refused to make peace. Nations like Falconer and surprisingly Scilogete (a supposed neutral nation) refused to end the war. This lead to an offensive operation against Scilogete which lead to a Silly victory against the epic forces in which a bloody culling emerged with the Scilogete forces being outnumbered and outgeared. This sparked an outrage in the BFF Alliance as Hallandren was aiding operations against fellow members. And DiiZ Valrath granduncle of Gerry Taurath had to take charge. 
====Valrath Declaration====
The fall of Scilogete after special silly forces landed at fought Scilogete in the Attack on Scilogete lead to Hallandren being split into two sides. House Valrath (a branch of Taurath) had close ties with Scilogete with House Valrath being one of the prominent houses -with it being in charge of defence. DiiZ Valrath, sister of ex Queen K'aiza Taurath, saw no choice and declared that Valrath was the sensible 'epic' choice for the throne and denounced Gerry Taurath as King of Hallandren which split Hallandren into 2 families, House Valrath & House Taurath. 
The Silly State & Taurath Hallandren were left no choice but to declare DiiZ an enemy of the state and of the people. And launched an attack on the Wellerman's Toll -epic's HQ- in order to put an end to it. And on day 98 of Tremons Kanahulu a skirmish emerged but an unsuspecting epic ally emerged. In fact the Dominion of Yumato showed up to back epic and the Valraths. The battle was a tough one for both sides as blood, potions and the echoing sounds of riptide tridents flooded the streets. However, the silly forces couldn't break through as the Epic Armada stayed strong. The battle was a failure for the Silly State and for the Tauraths. Feeling confident after successfully defending Wellerman's Toll he exucuted a plan. Plan Silly Showdown. 
====Silly Sanctuary Showdown====
On day 105 of Tremons, the Epic Armada -led by General Loopy Valrath- launched a not so unsurprising attack on Silly Sanctuary, the capital of the Silly State. Their goal was to take the capital building Silly Manor in order to finally end the wars and subsequently end Gerry Taurath's silly reign as king of Hallandren. A battle ensued as the finale of weeks of wars and build up led up to this. The Silly Sanctuary Showdown began and both sides Silly vs Epic and Taurath vs Valrath clashed head on. The fight was even with both sides using Silly Steel (probably due to a secret black market for Silly Steel) forged weapons. Destruction and blood was rampant all across the Manor as looting occurred and the killing of the sacred silly sheep present in the Manor. Both sides fought viciously and but in the midst of the battle DiiZ thought he saw General Loopy Valrath slain by a silly soldier. Loopy was DiiZ's son and to see him die so close to victory, so close to winning he did all of this for him, for his future. DiiZ was caught of guard and was badly injured. Without their leader or general Epic forces left the Manor. But this was not a win for the Silly State, their capital was destroyed and used most of their gear from the ancient Luserose armoury. DiiZ Valrath was captured and sent to the capital of Hallandren, Hallangrad in which he would be put in a prison for treason. He thought about his life, his marriage, his sister and his son. 
This marked the end of the Silly vs Epic wars as the Silly State made peace with the rest of the Epic Entente after both realising that nothing good came out of this war. They both agreed to not pressure anyone into their respective ideologies and let future generations know that peace amongst all is the right thing to do. DiiZ Valrath never got to see his son again or even know that he in fact was alive. K'aiza was spotted off the coast of Nerolune were she still hunts vampires to this day. Gerry Taurath and Elle Taurath both ruled Hallandren and the Silly State together (keeping the nations seperate) having a happy ending with their son Bright, DiiZ wrote his memoirs 'The Binding of Valrath' and Hallandren resumed back to its normal secretly ruled by vampires ways.
===The End===
2 days after the battle an ominous warning emerged, that God was dead and that Kanahulu was collapsing and the world would be destroyed. This news shocked the entirety of Tremons into a frenzy, but no riots, outrage or pillaging happened. Only collective peace. People partied in the streets of Vythia knowing that they wouldn't have to wake up tomorrow early to head to the mines. As everyone shared one thing at the end. Death. Kanahulu drew its last breaths and months of civilisation and buildings vanished. May the Lavvythia guide us to the Everlife along with Akonanda. 
=== Post-season ===
In an announcment in k-news, which got deleted shortly after, stoney announced the winners of tremons, Hallandren won two gategories : Diplomacy and Beautiful City.
==Architecture==
The first gothic-styled building was the Cathedral of Culture in Hallandren's Capital Hallangrad and has since followed the grand gothic theme ever since, utilising terracotta for the roofs (purple terracotta in Vythia) and having tall gothic styled apartments in Vythia to shorter yet still pointy houses in Hallangrad, 
However their colonies differ with a medieval style in Solutor and a more discrete style with the underground mole style in Maulvard.
===Landmarks ===
The Caydefather Clocktower
The Caydefather Clocktower was built circa day 40 of Tremons in Vythia as a tribute to the Caydefather and was a massive feat of engineering and designing in order to build it. Its comprised of primarily stone and andesite and is built on a holy rocky island called Teardrop Island. Some say the Caydefather himself designed it but there is no evidence to support and is likely a rumour. Its intricate details and ginormous scale is a testament to the influence Hallandren has over Kanahulu. And is the 1st World Wonder of Tremons. Many events has been hosted in the Clocktower such as Micelicious' Coronation, The Lavvy Games, and the Silly Landing of Vythia.
Pool of Everlife
The Pool of Everlife is a natural (and deeply holy) wonder in Hallangrad. By Lavvythian tradition, it was formed following the events of the poisoning of Stechpalme and is the only known source of aboveground freshwater on the island. Held sacred by the Church of Lavvythia, it is testament to The Lavvythia´s deep mercy and gratitude, and is protected by the Hallandren government. Next to the basin sits it the Temple of Lavvythia, having been constructed using imported sandstone and copper. The Temple is the home of the pool´s attendants, who work delligently to maintain e purity and sancity of the pool in the fave of the pollution that can trickle down from the city surrounding it. Events hosted there include the Funeral turned Civil Brawl and a hockey stadium for Navvikas´ night.
Statue of Vythia
The Statue of Vythia is constructed on Teardrop island, Vythia and is a statue (shocking I know) depicting the Goddess Lavvythia watching over Vythia with a trident in her hand with a crystal on top made of amethyst. Soul blue lanterns hang from the chains on her to represent the stars in the night sky but to also remind us that she is chained to the ocean.
Temple of Lavvy
The Temple of Lavvy is a temple dedicated to the godess Lavvy located in Hallangrad, it is built using a mix of quartz, copper and wood which differ greatly from the surrounding architecture. It is known for hosting the funeral of the Caydefather as well as multiple sacrifices. 
City park 
The City park is the second oldest landmark in Hallangrad, being built just after the Cathedral. It is centered around a gothic fountain from which emerges the luminous beam of a beacon, surrounded by various native species of giant glowing mushrooms and two oak trees that are, according to the legends, millennials old.
File:Statueofvythia.png|Statue of Vythia
File:Lavvy temple.png|Temple of Lavvy
File:Park 3.png|left|City Park
File:Everliferavine.png|Pool of Everlife
Underground cave
Near the end of the season, a landslide revealed a small cave underneath the prison. This cave gathered atention as a small stream of water was flowing on it's walls, which prompted some players to build a monument in honor of Lavvy.
Hallangrad Prison & Surgery
File:Silly room.png|thumb|200x200px|Silly room in the Lavenland hospital S1
File:Silly2.png|thumb|200x200px|Silly room of Hallangrad S2
File:Stoneysilly.jpg|thumb|200x200px|Stoney in the silly room S1
The Hallandren hospital, also known as a prison (due to it's role as a place to hide and torture those who shouldn't be seen it can be considered to be a tool of social segregation, thus having a similar role to hospitals during the era that Hallandren is supposed to take place) is the highest monument in hallandren based on the height of the ground floor. It was built mainly by gerald in a fortified gothic style with very few windows. The internal layout is made up of a convoluted network of elevators, one way doors, cells and secrete passages. Mass and repeated murders have taken place in this building, with the souls of those who have been slaughtered still haunting the walls of the building. There is a legend running around hallandren that there is a secret room underneath the hospital in which untold atrocities have been commited, those who have been able to see it in person have never made it out of the hospital. One of the room in this hospital is the silly room, an almost exact recreation of the silly room in the Lavenland hospital on tremons season 1, one of the most popular building of Energdal.
Castle of House ValrathThis building is an outlier in Hallangrad as it's building style is very different from the traditional gothic style, instead following a more fantasy style. It is build on the edge of the city, on the eastern side of the everlife ravine, with a calcite-wood-mushroom style along with some wheat farms surrounding the main building making it resemble the style of the city of Ilamrin from the previous nation of Cathai. 
Architect HQ 
A few weeks after the founding of Hallangrad the need for a place of storage of materials was being more and more imminent. This lead mice to design a giant headquaters that could be used for both purposed however it's gigantic size meant that it could only be built on a newly build artificial platform made by S1rGerald. As construction was delayed a few days, some houses were eventually build on the platform before the museum, mainly the spruce house of megamasterbloc, and they had to be destroyed before construction could began. This incident lead to an internal change to the building guideline and processes, making it nearly impossible for such incident to happen again
==Government ==
The process of assigning minister used to follows a rigorous selection by the elders of Hallandren, after which the candidate members were informed of their new position. Ministers had to follow the Code of Ministers. Ministers were dissolved mid-season in favor of the elder system.
===Elder system===
The elder team is made up of the most trusted players of the nation, those who have played a key role in it's founding or have been involed at some point. The current team at the end of the season is made up of : Lavvy, HistorryBluff, megamasterbloc, Micelicious, diizcow, stregastrooga, S1rGerald, josh manley and tom. Some of the older members include Oli, who left stoneworks and cayde who was kicked out of the nation.
==Houses==
Hallandren's Royal Family Tree started with the Caydefather forming House Hallan. He then adopted a total of 4 children, with 2 of them forming their own houses. With one house, Valtier marrying into Taurath creating a branch of Taurath deemed 'Valrath'. The line of Taurath is the line of succession after the events of the Civil War.
Major Houses
To refer to them as "houses" at all is a misnomer. Less so the greatest among equals, the Major Houses were Hallandren itself, the hegemons which ruled it. To work for the state, the church, or any and all major institutions within Hallandren meant pledging your loyalty entirely unto the major house, and to who´s will they represented, namely the ruling monarch of Hallandren. In this context, the minor Houses served at the digression of the major, and competed amongst themselves for a greater shares of it´s authority.As the Major houses acted as extensions of the absolute authority held by the ruling monarch of Hallandren, there have only ever been two: House Hallan, and The Ascendant House Valrath. 
====House Hallan - The Eternal ====
The origins of House Hallan- much like the origins of it´s sole recorded head, The Caydefather- are an engima. Some say the house came with the first settlers of what would become Hallandren, being direct descendents of those who inhabitated the Holy City of Engerdal, while others still claim that it was a invention of the Caydefather at a later date. What is known, however, is that House Hallan is the oldest house- by some estimations the first house, even. It´s roots stretch far back into antiquity, and to call it a "house" at all is something of a misnomer. House Hallan blurs the line between insitution and house, so utterly entrenched in the apperatus of the state as it was. For much of Hallandren´s history, House Hallan was the nation itself. All decisions made were ones done with House Hallan´s consent, all taxes raised and soliders levvied were done at their request- to work for the government in any capacity, to be a member of the ruling elite? it meant swearing loyalty to House hallan. House Hallan was Hallandren in it´s entirety: the army, clergy, and bureaucracy, all of it was solely and entirely them. It was a matter of fact, not principle, that "The adminstrative caste" of Hallandren was entirely pulled from Hallan´s stock. Regardless of this, however, most of it´s members were not related by blood, and if so only distantly. House Hallan relied largely on adoption to swell it´s numbers, with few being descended from it´s original stock, should such a thing even exist. Atleast by the time of the modern age, House Hallan was the origin for all the minor houses of Hallandren- each having been established viva decree by The Caydefather. Each House Head was likewise appointed to their role by the Caydefather himself, and for whom House Hallan was meant to be first among their loyalties, atleast on paper. Generally speaking, House Hallan (in it´s capacity as an extention of the Caydefather´s will) worked to maintain a tenuous of balance between the minor houses- so much so that It was often seen as acting as an impartial arbiter by the minor houses, one that worked to resolve disputes between them for the sake of the nation as a whole, rather than having a stake in their petty squabbles. In this capacity, House Hallan served as a sort of pseudo-court-system, through which the minor houses could air their greivances, and whose decrees were backed by a threat of violence should the offender not comply. House Hallan´s role in the condemnation of Houses. i.e their complete eradication and redistribution of assets, was well known, even if never done directly. House Hallan worked a balancing act, cultivating 3 or more minor houses to divide it´s power among, while fostering competition between them as to insure it´s continued supremacy. When one house falls, another would be created, it´s assets being provided to them by House Hallan´s direct mandate. While some may argue that this system of state-sponsered nepotism and culling was directly responsible for Hallandren´s long stagnation, given the immense devastation such infighting wrought, while others still might argue otherwise, Often, it was only through rivalry between the current Houses that Hallandrúne society would advance, the desire to one-up their competetion motivating each to take on unorthodox means to secure dominance- however emphemreal such dominace often was. 
House Hallan undoubtably contributed to the delayed development of nationality/the idea of a Hallic nation state in Hallandren, as loyalty to the House was often considered more important than loyalty to one´s people. Civil service was service to the church was service to the state was service to House Hallan, and no clearer was this then when regarding Hallandren´s standing army, or lack thereof. Hallandren´s army mainly existed as an amalgamation of the standing forces of House Hallan, mercenaries, and those levied from the civilian population itself. These forces were mainly deployed to quell uprising within the country, disputes between the minor houses, or to condemn houses if need-be. Made to fight against their friends and neighbors, a person´s civic duty was to House Hallan first, and the "nation" second.
The eventually downfall of House Hallan was not unexpected, atleast in hindsight. Precipitated by the House´s long-continued decline over the prior decades, the once indomitable authority House Hallan had exercised over the minor houses had all but erroded, largely in tandem with the conditions of the country itself. While the state remained firmly in House Hallan´s hands, the mechanisms through which that state was governed had expanded beyond their direct control. House Hallan and it´s immortal adminstrative caste had grown complacive and aloof, and in the absence of a central authority to limit them, the minor houses had amassed for themeselves an unprescendented level of power. By the time of the modern age, the then 3-major houses had begun to worm their way into the apparatus of state, handling civil projects and directly governing whole districts of Hallandren. When House Hallan finally stepped in, and begun the work to curb the minor house´s power, the manner in which they did so was clumsy and upfront. House Hallan was out of practice, and unprepared to deal with houses who could actually fight back, and the results were disaterous. With the culling of House Miruvor, directly and out in the open, and on grounds so filmsy as "heresy", House Hallan lost all creditablity in the eys of the minor houses. What was meant as a means by which to bring the other houses in line united them instead, Their threat worked too well, and no longer was House Hallan the "impartial arbiters" they had once been, they were executioners, and all the minor houses were forfeit. If not for the establishment of House Bonburg as a counterweight to the remaing two houses, it is likely the minor houses would have risen in revolt against House Hallan, a fight which they were unsure to have won. Regardless, this event tied the two remaing houses together- Taurath and Valtier, and would eventaully lead to their merger in the following decades as the two grew friendly. House Valrath would rise to prominence following the death of the Caydefather, the two houses made one easily culling their rival and detangling House Hallan from the apparatus of state. While House Hallan still exists in some capacity, the system it represented has largely been dismantled: It´s people largely removed from power, it´s insitutions seperated and filled by those from the lower rungs of Hallandrúne society. Hallandren as a union between church and state; Where history was synonymous with folklore; Where iliteracy was the norm; The classes were kept stratifed and nepotism was state-sanctioned; And where monarch were deified and their disciples ruled; Is largely dead.If the society that has taken it´s place is any better remained undecided.
The offical stance, as part of the state´s current initiative, is as follows: House Hallan was formed out of necessity by The Caydefather. He created the House to ensure stability and also bring legitimacy to him (as The Caydefather was in fact a foreigner as shown in the Epic of The Caydefather). He appointed 4 of his adopted children as heads of their respective houses in a lottery of sorts: A young frog orphaned during the Taurath-Miruvor port-wars in Vythia, Brooke von Bonburg, to whom he had seen some semblance of familiarity in; A immortal child of Ev´koterra and Bovinian, DiiZ Taurath, who had come to Hallandren in search of his people who had migrated there centuries prior; A Ant from Antisnoq, K'aiza Taurath, who had been stranded on Stechpalme as a child (The latter two as more of a political statement as xenophobia, and xenophobia aimed espically towards the Bovinians/Minotaurs of Hallandren, remained pervasive); And later, Thyra Hallan of the former underground kingdom of Maulvard, which had been brough under Hallandren´s rule during the unification of stechpalme. His children later formed the House Bonburg & House Taurath as branches of House Hallan. While House Bonburg was destroyed for it´s treachery aganist the state, and House Taurath merged with the Valtiers following the whirlwind love between Diiz Taurath and Oli Valtier, the final fate of House Hallan remains up in the air. Some say that with the death of The Caydefather and abdication-then-departure of Thyra during in the sucession crisis, that House Hallan is effectively dead. While others argue that House Valrath, as the succesors to House Hallan, carry on it´s traditions and legacy.
Notable members include: 
* The Caydefather, god-king of Hallandren, deceased: The once-eternal king of Hallandren, for whom the title of "god" and "monarch" were synonymous. The Caydefather had ruled Halladren since time immemorial, and served as it´s bearer of myths. Much of the corpus of Hallandren´s folklore as it exists today is said to have been taken directly from The Caydefather´s mouth. To say he was the state itself would be no exaggeration. With his death, the tenuous peace he had long held in place shattered near-immediately. It would only be after his death that the title "king of the tides" would be applied to him, a foreign term taken from Hallandren´s vassals. The greatest of Hallandren´s rulers, his history is the subject of much speculation and debate, with many sides working to fashion it to their own means. Existing tangibly more as a folk-hero more than he did as a king, what is known of him is largely myth, and of those myths many attributed are presumed to have once belonged to other figures, now largely lost to the depths. Much work has been done to de-mysitfy The Caydefather, and assign to him a proper place amongst the chronicles of Hallandren beyond mere folklore. The current narrative, as espoused by the state, is that of him as a Vampire-slayer who eventually outstayed his welcome, although to what extent this can be considered accurate is debatable. A living god during his time, Of authority absolute and exhalted will, The Caydefather was one thing above all others: kind.
*Erik Hallan, First Historian: Hallandren´s first-ever recognized Historian, Erik Hallan is said to have brought history as a tradition to Hallandren after a prolonged sojurn abroad. His work, "Age of Gods", is Hallan´s first piece of historical literature.
*Thyra Hallan, crown-inheritor, missing: The last of the Hallans to have undergone a crowning, Thyra was the first ever potential sucessor to Hallandren´s throne. Originating from the former Underkingdom of Maulvard, much of Thyra´s origins and exploits besides are unknown, presumed lost in the sucession crisis. As a cultural figure, Thyra Hallan is often used interchangably with that of the Caydefather, with what accounts can directly be tied to Thyra and what are borrowed from The Caydefather being largely unknown. During the sucession crisis, Thyra vanished without a trace. Their whereabouts are unknown, but rumors abound. Some argue that Thyra was killed during the sucession crisis- although by who often varies. It was a common claim by those supporting the Bonburgs that The Valrath had been the ones responsible for Thyra´s disappearance- done so as a means of securing foriegn rule over the country, while the inverse was often espoused by those supportive of the Valrath. Should Thyra have merely fled the country, as is claimed by House Valrath, then their final fate is still left to be decided.
====House Valrath - The Ascendant====
Minor Houses
====House Valtier - of elves====
The oldest of the minor houses, before it´s merger with House Taurath. it´s exact origins are unknown, although often placed as sometime after or during the Vaeleyh (time of <raids>). This ambiguity, rather than a byproduct of the house´s extensive age, is the unfortunate result of repeated "tests of loyalty" by the state to whom this house has been the repeated subject of. These purges have effectively scoured the Valtiers of their founding stock and familial history, regardless of how long-lived they naturally are. Although lacking in the many sorts of pagan practices the minor houses are known to indulge in, the Valtier´s veneration of the Lavvythia as not just the goddess of the tides, but also as keepers of the sun is well known. If there are any remaining embers of mysticism remaing among House Valtier, these are surely it.
According to Gaspardist tradition, House Valtier was founded when the last of the Ivory Lords, unable to retreat from the island following the burning of their fleets, bent the knee to the Caydefather, and pledged himself and his fellows unto his will. In an act of supreme mercy and gratitude, the Caydefather adopted him under the name "Valtier", and provided him the land in the northmost of Stechpalme. Under this interpretation, House Valtier would have been established in much the same way as modern houses are, despite their markedly foreign origins. In contrast by Lavvyithian speculations, the first Valtier, rather a singular person, were instead a group of Vaeldrune (people of <raiding>, who had settled on the island following the end of the Vaeleyh) who had organized under the name "Valtier" in order to curry favor within the existing political establishment. Under this interpretation, the Valtiers are not related by blood, and instead forced their way into the upper echelons of Hallandren society through a means of collective bartering. While both interpretations hold some value, given the lack of any remaining pure-blooded Vaeldrune on island and the death of The Caydefather, confirmation viva a first-hand source is impossible. It should be noted, however, that the name "Valtier" is not Hallic in origin, as is the case for most last names up until the very beginning of the modern era. 
Unusually entrenched in the bureaucracy of the state, House Valtier holds near complete authority over the Architecture Guild and it´s activities. To announce yourself as being "with the guild" is tantamount to announcing your loyalty to the Valtiers. Their eyes fall on every permit, and to get a permit a tithe will be required of you. Perhaps the result of their long lives, which carry with them a sense of respectability in the eyes of the administrative caste, they have successfully managed to worm their way into the upper echelons of Hallandren´s society, and secure for them a measure of influence beyond which is possible of the other minor houses. Using this influence like a scalpel, they cut away at the fat of the other houses to influence policy and advance their own interests. With a single flick of a quill, they set into motions cascades that may take decades to unfurl, but at the end of which will have brought entire sub-districts under their sway. Their rule over the city of Belfur was not gifted to them by the crown´s grace, but earned through cunning and bribery. Indeed, despite what the Valtier may claim, they are not so separate from the elves of old. They merely discovered what the Vaeldrune did not, that being there are far more lucrative means of exploitation then mere "pillage and plunder"
Notable individuals among this house include: 
* Tom Valtier, Minister of Culture: At the head of both the initiatives to revitalize of Hallandren´s literacy rates, and to ressurecy of Hallic as a standardized language.
*Oli Valtier, Minister of Architecture, head of House Valtier, missing: responsible for the strict buliding standards of Hallangrad
====House Miruvor - Of Hunters====
====House Taurath - Of Minotaurs====
====House Bonburg - Of Corpses====
The house of Bonburg is a recent one formed in the middle ages after the marriage of a panda Edmond Bonburg and a frog Brooke Hallan. A memoir from Brooke Hallan's Diary explains more about her past life before eventually being adopted. However, Edmond's past is unexplained. What we do know is that Edmond is not from the island of Stechepalme and most likely migrated here. They lived a simple life in the coastal town of Vythia. Brooke wasn't interested in being the adopted daughter of the king. But rather wanted to be the daughter of the Caydefather. Life was easy, effortless for the Bonburgs. Until a flood struck the town and killed Brooke. These events are explained further in The Ballad of Bon Bon in which a book is gifted to Edmond by the panda God Bon Bon that posseses the ability to resurrect the dead. After performing the ritual Brooke came back to life. And everything went back to normal right? Edmond and Brooke had then had four children. With Morrison being the Caydefather's favourite. The family worshipped Bon Bon as a family pantheon of some sorts. Around this time the Caydefather died. Causing a massive shock to Brooke. And thus the events of the Hallandren Civil war ensued causing the House of Bonburg to wage war against their brothers and sisters. After the events of the civil brawl, the House of Bonburg had to go into hiding before being eventually found. The entire family were sent to the Lavvy Games by Brooke's own sister & brother and killed in combat. At least they died together.... 
The pantheon of Bon Bon or Bon Bon Orthodoxy is still mysterious to historians present day. The House of Bonburg is a relic of the past and an artifact of Taurath's might over the Hallandren Throne. 
==Language ==
===Death of literacy in Hallandren ===
As a direct result of the population collapse that marked the end of the Vharrhiereyh, literary as a skill amongst the general public is almost non-existent. With the death of the majority of those who knew Hallic-script, and a reluctance by to teach it by those who remained, there hasn't been a standardized form of written Hallic for nearly 4 centuries. Beyond that, in places where written Hallic remained, it´s written form often began to diverge greatly from what it once had been. Influenced by trader languages from Cromacia and neighboring Scilogete in addition to natural drift, what existed of Hallic was shattered into dozens of new forms, or subsumed entirely. And with travel within Hallandren grinding to a halt as quality of life continued to plummet, these differences only worsen overtime. At present, what exists of Hallic, both written and spoken, is oftentimes incomprehensible to those from different regions, sometimes only even a hour apart by foot. At every level, the death of a standardized form of Hallic has hindered Hallandren´s ability to operate as a functioning society, and utterly annihilated whatever bourgeoning historical tradition had been developing on the island. It´s death represents a sharp divide in record-keeping or just long-distance communication. 
===Standardized Hallic - preface===
Standardized Hallic is a Hallandren´s answer to the existence of a unified Hallic language. As of current, standardized Hallic is the sole recognized, official language of Hallandren, with all others being regarded as mere "local varieties" of it. Standardized Hallic is the coalescence of the varying forms of Hallic-script as they features in documents from the personal collection of Tom Valiter and the Valtier line, to whom credit for much it is owed. All originating from some time in and around the Vaeleyh, the most notable and complete of among them is a poem passed down from along the Valtier-line, who´s opening line reads: "Pryh Felniteter plertuf'tyh k'Drenuft". Often regarded as particularly archaic in comparison to much of the spoken Hallic varieties as it exists currently, Standardized-Hallic has a tendency to substitute words that it has no direct equivalent for with transcribed approximations taken from several north-stechpalme dialects in and around the Belfur area. It likewise uses these dialects for much of it´s pronunciations whenever so needed. Used primarily for government functions, Standardized Hallic is largely exists solely in an offical capacity, and has otherwise only seen middling success amongst the general public. With continued efforts from the state, Standardized Hallic is expected to become the dominate form of Hallic it´s reach in the coming decades. 
===General grammer rules of Hallic===
Nouns 
*General rule about nouns is that they are written with a capital letter.
* You have a core part of a noun and to make it plural you add “-y” at the end.
Verbs
Verbs come in two forms: impersonal and personal. The first one is the default, and to make a personal verb you’ll need a noun before the verb. 
*e.g. “Fivift.” - ("A like/Liking")
*e.g. “Er fivift.” - (“I like.”)
Verbs come in 3 tenses: present, past done, past continuous and future. 
*Future: VERB + “-’ver”, eg: “Er zhlag’ver.” - (“I will go.) 
*Past done: VERB + “-’tyh” e.g. “Pryh Felniteter plertuf’tyh” - (“An island appeared”) 
*Past continuous: “tis” + VERB + “-’tyh” e.g. “Er tis zhlag’tyh t’Pevelk.” - (“I was going to a forest.”)
Adjectives
Adjectives are used to describe an object/person, or an action and are followed by either a verb, a noun, or another adjective.
Pronouns
This part differs the most from Common. They divide into two categories: singular and plural, BUT they divide into three more categories: informal, formal and divine
I 	We (formal inclusive, formal exclusive, informal inclusive, formal exclusive)
You (informal, formal) 	You (informal, formal)
It 	It
They (informal, formal, divine)	They (informal, formal, divine)
Pronouns translated to Hallic:
Er 	ryh (informal inclusive)
Vaem (formal inclusive)
gehr (informal exclusive)
vhiem (formal exclusive)
Nur (informal)
Nuur (formal)	Pel (informal)
Pleni (formal)
Tys	Tessy
Fas (informal)
Frehs (formal)
Fani (divine)	Caal (informal)
Raal (formal)
yharn (divine)
To create a possessive pronoun (mine, yours, theirs, ours, etc.) add “kel’-” before a pronoun. 
To create a reflexive pronoun (myself, yourself, etc.) add “vil’-” before a pronoun. 
Preposition
Is always infused to an Object. 
Conjunction
Every conjunction beside “and” needs a comma before it.
Interjection
After an interjection is either a comma or an exclamation mark. The most popular interjection in Hallic is “Fyveli!” which is used as a confirmation, greeting or an exclamation, somewhat like “yea” in English. 
===sample of words===
Although in no-way comprehensive, here is a select sample of Hallic as it exists currently
Words in Common 		Hallic
Acacia 		Fildob
Apple 		Dobvefe
Armor 		Belfe
Arrow 		Svift
Bedrock 		Vedbryht
Beetroot 		Hortvefe
Block 		Petrit
Blue 		Ftin
City 		Dren
Cactus 		Pevek
Carrot 		Filvefe
Cobblestone 		Teftbryht
Crack 		Teft
Riches 		Slot
End 		Lavover
Diamond 		Ftinbryht
Dust 		rhier
Die, death / drown 		vhar
Emerald 		Velbryht
Flower 		Tlin
Food 		Bavi
Glory 		Telir
Glowstone 		Litnebryht
God 		Thia
Gold 		Sloter
Green 		vel
Gunpowder 		rhierurht
City of Hallan 		Hallandren
Hard 		vedbe
Person/people. 		Drüne
Iron 		Gret
Lapis Lazuli 		Lapi
Love 		Liht
No/un- 		sil, sil'-
yes/intensified confirmation 		Cal, Cal-
Need 		relge-pronoun
Oak 		Dob
Orange 		fil
Raw 		fevt
Red 		hort
Redstone 		Hortbryht
Rose 		Hortlin
Stick 		Pek
Stone 		Bryht
Stonecutter 		Bryhtteft
String 		Bryhtspet
Water 		Pluf
Sun 		Litnurt
Spark/light 		Litne
Moon 		Fen
Sea 		Felni
Ocean/Afterlife 		Vrot
Land 		Dren
Ground 		Teter
Sky 		Thiavrot
Burn to death/ death by sun 		Vharrhier
Have 		-ghre
Like 		Fyvit
to mine 		Dregt
Fight 		Sveht
Defend 		Spret
See/view 		Uft
Fear 		Urht
Say/speak/talk 		Vavit
Go 		zhlag
They (plural + singular, divine) 		Yharn
They (plural + singular, formal) 		Raal
They (plural + singular, informal) 		Caal
It (plural + singular, objects or thralls)		Tys
You (formal, used w/ mortal to Immortal) 		Nuur
You (informal) 		Nur
We (formal, exclusive) 		Vhiem
We (formal, inclusive) 		Vaem
We (exclusive) 		gehr
We (inclusive) 		Ryh
me/I 		Er
your/our/mine 		kel-(pronoun)
greetings/hail/acknowledge 		fyveli
poision/toxin 		Nuz (loan)
sky 		Thiavrot
Night 		tia
Day 		vharrtia
Plant 		Vefe
Meat 		kurr
Mushroom 		Pryh
to appear 		Plertuft
Horizon 		Drenuft
in 		v'
on 		k'
next to 		b'
behind 		s'
in front of 		f'
under 		p'
to 		t'
from 		l'
Cliff 		Falnistyh
majestic 		letner
big 		faver
dangerous 		sveurht
Tribute (to give + to take) 		uhytr
Gift (to give + to receive) 		prese
To be (used when needed) 		vy
can/be able to 		amfyt
unless 		uh
so 		i
or 		ui
and 		ep
reach 		beve
nut! (like peanuts) 		njute
this 		per
that 		parre
Forest 		Pevelk
cave 		Vybrin
Home 		Dym
time 		eyh
-ing 		-ryhr
-ly 		-iger
-est 		-uhir
ichor 		kos
raiding 		vael
elves/raiders 		vaeldra
minotaur 		muneo
vampire 		uhyr
undead 		yhig
thralls 		nosyhig
outsider (human) 		fevtdrune
ants 		ana
Boogieman (?) 		Anosq.
====Quirks====
Hallic varieties (the perferred term to regard what might otherwise be called "different languages of the Hallic Family) perfer to ignore distinction when discussing the gender of a speaker or object, instead perfering to divide itself along lines of hierachy. Assuming a mortal speaker, when refering to a vampire or someone of seniority, it is most common that you would use the formal. When referring to equals or those younger than yourself, the informal is perferred. When referring to a divine-figure, such as Gaspard, The Lavvythia. or The Caydefather, the Divine is most favorred. It should be noted that you are unable to refer to divine figures using personal pronouns for most forms of Hallic. This inbeded form of hierachy is a general feature of most Hallic varieties, but not at all universal. For example: in places such as Vythia and Maulvard, the formal and divine are dropped entirely. In particular for Maulvard, Hallic largely exists as a creole of itself and the extinct Maulvardic language, which favors the use of Maulvard´s pronouns over Hallic´s in most contexts. Along the west, Hallandrunes often make use of a pidgin form of Hallic-script principly of scilogete-infulence, which does not record based on pronoun-type. . In the middle-low lands and belfur-area, spoken Hallic is often dominated by varing levels Vaeldrune-infulenced accents, for whom the formal-informal-divine is used fluidly depending on the respect the speaker has for recipient. As a general rule, the further inland you go, the more fermented hallic becomes. the closer you are to the coast, the more foreign infulence takes root.
Hallic varieties also have a tendency to adhere their spelling to to the word´s pronounciation, rather then the other way around. This results in Hallic words being spelled soley on the whims of the speaker, and oftentimes of significant variation depending on the accent of the speaker spelling them. Added on to the fact that speakers of Hallic varieties have a habitat of creating new compound words to describe unknown objects for whom the original term has been forgotten, and Hallic, regardless of variety, can easily become incomprehensible even to other speakers in the same region.
Derogatory Terms
==Culture==
===Neorsies, Supersitutions, and quirks===
"Spiders bring rain"
Ubiquitous in and around the Vythia area, the idea of spiders ( or their absence) as harbingers of rain is an infamous one, although for whom the precise origins of which are unknown. A recurring motiff, it features heavily in many a folklore, legenend, or fairy tale. As a motiff isA famous real-world example of this would be in the slaying of the Sea Beast Cyanthus during the campaign to clear Vythia of it´s infested depths. As the tale goes, the expedition was delayed last-minute when a unnamed captained radio´d in the expedition´s head to voice their concerns, explaining the Spider´s web in the corner of their helm was suspecious empty, and that a storm must surely be brewing. The expedition head agreed, and only 2 hours later Vythia was hit with a storm so strong that it valuted the tides over the city´s floodwalls and cleared out the streets. Had the expedition not have been delayed, its likely that over a 100 souls would have met their end in the briney deep. 
10 as an auspicious number
Pandas as being wise
burning stalks to bring good luck
tossing the murch out to sea after a catch
Ocean as being the afterlife
===Religious Overview===
==== Gaspard-worship ====
The state-mandated, and sole recognized faith of Hallandren during the reign of the Caydefather, Gaspard-worship. This religion is based upon the old world of Akonanda and originated within the nation of Cathai as part of Folkling Mysticism. Altough most of the Gods and various deities of this religion are long forgoten, the long history of alleged miracles performed by Gaspard have led to a small group of players to continue to worship him. 
==== Lavvythia-veneration ====
The Church of Lavvythia is the canonical name of the Religion which worships the deitee Lavvythia, Goddess of Kanahulu and is based around the conservation of the seas, pollution and revenge. It became the new official faith of Halladren as of the reign of Queen Kaiza Taurath of the ascendant house Valrath. It became the main religion of Hallandren after the events transpiring the poisoning of Stechpalme. In which supposedly, the Lavvythia poisoned the seas around Stechpalme causing the lush island to fade into a purple mush where mycelium and fungus thrived.
There are 3 major beliefs or "Prongs" in the Church of Lavvythia. First the prong of Conservation (the most important one), the Goddess Lavvythia and her followers impose a strict code of conserving and documenting holy sites and protecting the oceans from pollution. Second is the prong of Suffering, we do not know much about the Lavvythia's past but her relation to the people of Kanahulu is a cruel one, the Church believes suffering is a major part of human life and should be normalised. After all, the tribesmen only stopped polluting the oceans after the Poisoning of Stechpalme. Lastly, the prong of Vengeance which links in to the prong of suffering but this prong particularly encourages the act of nature bouncing back naturally and reminding us that we are all just small cogs in a much bigger ecosystem in Kanahulu. And any and all attempts at destroying a part of it will be met with rage and eternal damnation.
Bon-Bonism
Sol-Taurath
Xirexa, star-hoppers, and other minor faiths
===Festivals - times of celebration ===
Feveruthyr, and Navikas´ night
A time of revelry and delight, Feveruthyr takes place during the. Despite routine and persistent insistence in life to the contrary by the Caydefather, 
Crowning
===Culture groups - ethnics===
===Cuisine===
Due to it's special culture, Hallandren is home to many brews and dishes that are only made possible thanks to the special ingredients made available by the sacred mushrooms.
==== Ant Stimulator====
The Ant Stimulator is a brew made in the deep factories of Hallangrad, while it's origin is mostly unknown we do know that it was brought up to Hallandren by Micelicious. This thick brew has been used for many occasions and has been a key part in the industrial development of the nation. It can replicate the fast digging actions of ants giving the drinker Haste V and weakness V. 
=== Hallandren's Notable Works of Literature: ===
Title 	Author 	IGN
Pryh Felniteter plertuf'tyh k'Drenuft	Unknown 	_tom_here_
Navikas on the Open Ocean 	Unknown 	Lauvvy
Epic of The Caydefather 	Unknown 	Caydefather
Diary of Brooke von Bonburg 	Brooke von Bonburg	StregaStrooga
Binding of Valrath 	DiiZ Taurath 	DiiZCow
'The Ballad of Bon Bon' 	Edmond von Bonburg	S1rGerald
The Age of Gods 	Erik Hallan 	HistoryBuff12345
==== Hallandren Libary ====
Hallandren owns a large collections of books, documents and hand-written notes, almost all of them are publicly accessible in Hallangrad.This collection has been acquired in a multitudes of ways, some were donated, some were found and some are also writen by Hallandren citizen. A big portion of the books currently displayed were created during or after the literarture contest organised by the minister of culture, altought no books won that contest due to the short deadline imposed by Tom.
Title 	Author 	Content
Epic of the Caydefather	Unknown 	－－－－－－－－－－－－
     ☀ Ｔｈｅ Ｅｐｉｃ      ｏｆ                     
Caydefather ☽ 
－－－－－－－－－－－－ 
In the land before time marked its passage, there stood an island, isolated from the rest of the world, blanketed with a lush expanse of luminescent mushrooms. Their glow painted the nightscape in hues of blue, pink, and gold. It was on this isle that a nameless wanderer found himself shipwrecked, with no memory of his past and no sight of the horizon. His only faint memory was of his prayers to the goddess Lavythia, a goddess of the tides, who's good will had delivered him from the ocean that night. The man was a keen observer. He realized that the mushrooms' roots drew from a deep reservoir of a shimmering purple liquid. Upon a hesitant taste, the liquid energized him, and it felt as if the very essence of life was rushing through his veins. This was no ordinary sustenance; it was the pure vitality of the earth. Understanding its potential, the man began to explore the island. He noticed that when this mysterious liquid came into contact with the inanimate, it infused life into it. Wood became mobile, stones rolled and murmured, and the sands of the beach danced to a melody only they could hear. Seeing this, the nameless man had a vision. He envisioned a world where this liquid could breathe life into the hopes and dreams a new, great society who could pursue of his people, where it could give birth to a higher purpose,  unrestricted my the shackles of human desires. And so, with purpose renewed, he built a vessel using the animated wood and stones, and set forth, guided by the stars and the moon's gentle embrace. After months at sea, he arrived on the shores of a barren land. Its people were listless, their eyes empty of dreams. Introducing himself as the Caydefather – the "bearer of hope" in an ancient tongue he somehow remembered – he shared the purple liquid with them. Before their very eyes, barren fields sprang to life, waters turned drinkable(?) and large mushrooms rose from the ground. Under the Caydefather's guidance, these people established a city, unlike any seen before. With the power of the purple liquid, thought became reality, and dreams took tangible form. They named their home Hallandren, which meant "born from hope." As the years went by, the legend of the Caydefather became tales told to eager children before bedtime. They spoke of the man with no name who had gifted them the essence of life, of dreams, and of hope. But with great power came great responsibility. The people of Hallandren realized that they had to protect this sacred gift. So, they constructed the Nalthis Church, a monument that reached for the heavens, where the purple liquid was stored, its access limited to only the most devout and  responsible of the Hallandren. But beyond the shores of Hallandren, whispers spread. Others wanted to be noticed by the Caydefather themselves, leading to jealousy and envy. These treacherous foes would attempt to steal it by sending users of dark magic and slurs to attack the peaceful citizens of Hallandren. But Hallandren stood tall and strong, for they had the spirit of the Caydefather guiding them. Soon the people of Hallandren would venture forth, meeting many lovely cultures such as that of Maülvard to the south, where the Caydefather himself adopted a flying-squirrel. The songs and tales of Hallandren even reached the far North, where brews concocted of this purple liquid led to new alliances and friends. Now the Caydefather, alongside his many great citizens, who he affectionately refers to as "beautiful bastards", look to the future, hoping to make Hallandren a sanctuary from the vast oceans of Kanahulu, while still respecting the Goddess who had ushered in this new Lavvythia 
T'Telir Hallandren!
Alexander I 	Clasic Potato 	Born to Nicholas Malalvich and Željka Biserka in the city of Kiosbaol Belat, Alexander Jiří Malalvich grew up in an upper middle class family in the Greater Nortia region of the Grand Napo Republic.
His father was the head of the Greater Nortia regional government and deputy leader of the Pan Napo-valish Party, the lead member party of the United National Front Coalition, the leading coalition of the GNR government.
Alexander also benefited from his family’s aristocratic connections, as members of house Malalvich ta lor Biver his family had access to large tracts of land throughout Greater Nortia, South Aralinia and North Holnewia, in this land he was able to learn
to ride horses, fire rifles and hunt. He was also able to attend a highly regarded military school following a recommendation from his Grandfather former field Marshal and President Yuri Gregory Malalavich. Following his graduation from the
school he signed up to the military. During recruitment he displayed great skill and horse riding and marksmanship. Following this he got a recommendation to the 5th Dragoon company securing a commission as a Junior Lieutenant due to his aristocratic background and high quality schooling.
He started as deputy leader of the 24th scouting platoon, he served under Zavil Jev, a Karban who’s parents moved to the GNR during the Karban-Valkish war. Alexander’s first deployment was to the frontier between the GNR and the  United Empire of Valkyria
Monakaki and Arvonia (UEVMA). This border was highly contested following the fall of the EUSSR and ensuing GNR occupation of land with Napo majority, the major dispute was on the land of the vals, the Valkyrians claimed that the Vals where just agrarian, regional 
Valkyrians while the Napo claimed that the Vals where part of their ethnic group, the so called Napo-valish group. Alexander, Zavil and their men patrolled a section of the border leading from the village of Pohraniěsto to the border of New Arilian (a UEVMA aligned state),
During this deployment Alexander’s platoon captured several spies and checked several Valish carts that wish to cross the border into the GNR. His first experience with combat came one month into deployment when they spotted a company of infantry crossing the claimed border,
Alexander was ordered to take some men and follow the company, and use short range radios to communicate their position to Zavil while he rode back with the rest of the force to relay this information to the Major.
Alexander followed the enemy company for twelve kilometres 
(7.45645 miles for the uninformed) before one of their scouts spotted them, following this the enemy sent a skirmishing force to chase Alexander and his men. The force was composed of mostly light infantry, 
this enabled Alexander to use their long range rifles and the speed of their horses to easily fight off the force, before the enemy could send a second force reinforcements arrived with Zavil and forced them to retreat back over the border.
Alexander would fight in several other engagements during his deployment before his unit was decommissioned following an easing of tensions between the UEVMA and GNR. Alexander would return to his hometown to run for a position on the local government
following the retirement of the PNP member, he would win this election by a landslide due to the large support base established by his family over several generations in the area. Alexander would serve for one year before tensions between the UEVMA and GNR 
would boil over following a partition of the EUSSR that excluded GNR leading to war. Alexander would be called to war and would be granted the position of Lieutenant following a review of his prior service and would be put in charge of the 12th mounted rifle 
platoon of the 2nd mounted regiment. Alexander would partake in the important ‘Battle of Juria’ the largest battle of the war where forces from eight different nations battled for control of the important town of Juria situated in the main mountain pass into the 
UEVMA core lands. This battle would be the turning point in the war where the UEVMA would land a crushing blow on the GNR forcing their land force to retreat for the rest of the war (The GNR would manage to make large advances in Iksu and UEVMA colonies seizing many major colonies).
Alexander would be injured in this battle, suffering a shrapnel wound to the leg and would spend the last few months in the emergency ward and rehabilitation.The war would end two weeks before He finished rehab with the death of Justin Batoovak and the ascension of his sister 
Alexandria Batoovak who would call for a cease fire and a peace treaty would be signed creating an independent Valish state to end the land dispute and act as a buffer state between the two powers. In the following months after the war relations between the UEVMA and GNR would improve
and mutual demobilisation would be agreed upon with both side decreasing their army size by about 70%, this would help global cooperation and revive the floundering League of Independent Nations which was all but defunct following the break out of the previous global war.
During this time Alexander would partially recover from his wounds and would run for a position on the Grand National Assembly, he would face twenty other opponents in the Primaries due to the large population and political importance of the Greater Nortia region.
He would win by a small margin after winning over the vital support of the military faction (Jingoists, current soldiers, former soldiers and militia members) due to his time in the military. With the continued support of the military faction he would secure a seat
representing the Greater Nortia region on the GNA alongside ten other representatives. He would serve for a full term of three years however would be called up for military service before he could run for a second term. 
A mass military call up had started due to a new enemy being discovered in the north, a ancient race of frozen men has descended from the far north freezing the sea as they advanced and the League of Independent Nations had sent a urgent call for all 
fighting age men to be sent to try and ward off the invaders. Alexander managed to secure a commission as Captain of the 3rd squadron of the 5th dragoon company, this was because of his prior experience and the mass conscription spreading experienced officers thin.
There were several minor skirmishes before the final battle, mainly warships that had been sent to delay the advance of the frozen men; however eventually the cold men reached the north shore and met the global force.
Journal of a Machine God	Ceeblim 	===================
        -=###=-
      Journal of
            a
      Fallen God
        (Part 1)
        [Ceeblim]
        -=###=-
==================
Day : 1               1/3
I have just awakened into this realm from a sleep of thousands of years. I can't remember much from what was before. Facing the air outside of my resting place... I once again start a new journey.
Day : 1               2/3
 I started wandering this barely reconizable world that i used to know like the books of my library.
 And so i started charting this new land including the newly installed civilisation.
 I managed to established contact with one of those by offering my help as a
Day : 1               3/3
builder. They offered me hospitality. A place to rest, sustenance and tools.
 I'll try to learn more about the recent geopolitical conflict and their technology level.
The people i offered my help to live in a place called "Sanctus Rex".           -320 305
Day : 2               1/3
I manage to reawaken.
I am relieved to see that my core is still able to boot me outside of my sanctuary.
But i fear i will not be moving for long...
The energy required for an hour of uptime is tremendous. I'll have to limit my time awake to 5 hour max.
Day : 2               2/3
Today i started construction work on the Sanctum Rex. So far nothing notable happened except that time the barman offered me a drink before i started Building.
I have around 20 minute of battery remaining i'll take a look around before
Day : 2               3/3
shutting down until the next day. I'll note any point of interest here:
-284 980 : Hamju is a beautifull city in the mesa plateau. 
Day : 3               1/1
I've worked on the forge at the demand of the head of the Sanctuary.
On the second part of the day i had enough energy to walk around. So i did a complete report of the Cities and settlement surrounding the Sanctuary.
Day : 4               1/3
A line in the sand...
Today i've improved and solidified the newly built tavern. It didn't take long since most of the work was already done by the bartender himself.
I quickly followed by tracing lines in the sand to decide where the different path of
Day : 4               2/3
this place would lead. I proceded to choose hardened sandstone for the material. 
It is more suitable for humans to walk on and for me to not get sand in the joints...
Tracing those lines in the sand bringed me nostaligia of the things i've built and 
Day : 4               3/3
lost...
This place looks more and more like it. Why do i do this to myself...
Day : 5               1/2
I awaken today facing a ches containing Food, wine and a note from the master of the place.
It was a request of things to work on while the leader was on travel across the world. 
It mentionned a reward but i think getting occupied is 
Day : 5               2/2
reward enough...
Shortly after exiting the sanctuary, i noticed a strange towering staircase...
It looked like it was lacking support beams and seemed to extend to the sky.
I decided to get on top of it before removing it. This abomination serves no 
Day : 5               3/3
apparent purpose.
Anyway...
I'm running out
of paper...
 I'll tell about the future days and construction detail in the 'Part 2' 
  If i can find a blank book that is. And ink seems to be rare in these lands.
End
Thank you for reading whomever or whatever you might be.
       -Ceeblim-
      Fallen God 
           of
    Construction.
Libro Di Dio 	MaxFive 	Many millennia before Kanahulu, the majority of the lands were ruled by a gigantic Empire governed directly by the gods.
A utopia with endless wealth, and an abundance of security and holiness. The pantheon of gods lived up above and made sure each citizen was not only had all their necessities but were fulfilled and happy.
The cities were incredibly large and they used great feats of architecture and engineering to create beauty like no other.
In fact they even used mystical redstone To create technological wonders and powerful mystical alloys to create impenetrable walls.
But not all was well, outside the walls of the great state were those who chose not to live in prosperity, those who chose to insult the gods and spit in their face, these were the barbaric heathen tribes that littered the world-
-and while every year many converted and joined in with the Gods Utopia the numbers outside the walls quickly grew. These peoples were ruled by the exiled God Malvar.
Malvar had been exiled from the nation after causing chaos and suffering to its citizens for his own enjoyment and sought revenge. And after hundreds of thousands of years of prosperity he would strike
As the barbarian and heathen population rapidly expanded outside the borders they became jealous of the prosperity that lied within the great walls and instead of joining them, their greed fueled by the manipulation of Malvar drove them to seek to sack the holy settlements.
The day would come when Malvar would attempt his power grab but he was too cowardly to simply fight for it so instead he would destroy the cities using his armies of tribesmen and a mix of natural disasters caused by his evil magic.
Tornadoes, tsunamis, earthquakes and cyclones ravaged the nation until there was little left.
The gods had realized that they themselves could not stop these disasters from unfolding due to Malvars strength instead opting to seal him away in the dark void below the world.
In one final battle over the capital of the ancient empire they would seal him away and destroy his armies, but by then they had been too late and there was not much left to rebuild from.
The gods decided they did not want to risk another rogue god killing millions of innocents and opted to go back into the sky to instead watch humanity and the other races that would evolve as observers allowing free will and natural selection to take its course.
After only a couple of centuries many would forget about the gods, their once marvelous alloys nothing but ancient debris left in the depths of the nether and their ancient structures, mines and strongholds lost to time.
This left the few remaining followers to disperse some forming their own nations still following this ancient faiths, and it leaves us here together the descendants of those ruled by the gods.
Copied from the telling of the Pope - Roarkus
Witherstone 	jdawgcala2 	╔══════════╗
                      
                       
    The Last Words 
   
         of the  
           
      Witherstone
        Emperor      
╚══════════╝
Day 1 ?
how long has it been since awoken last, all i can remember is ascending into the cosmos and wakeing up here.... 
this this tomb under water. I find myself surrouned by tribalistic markings.
the image of sharks. skulls and vaious blades acoss this world. 
some i recognized friends, foes. family.
picking them up and inspecting them I find that they have all rusted to the bone,
No saveing these
My old tools... now bare of the metal that once shined off of their surface.
i used my old picaxe to dig myself out of that tomb.
but what i come to find. shocks even me, death in carnate
I see the tombs of my children. my grand children. 
How long has it been. Why can't i die... 
Day 3-4 ?
in the old langauge. i find my children's names. many are gone. some are still alive. 
not crossed out....
it says i have two children left 
one who is quite paranoid... but seems to enjoy the company of others. 
the other. a sharkan who lives deep under the waves. 
I might as well check in on them both,,, 
day 7 ?
i leave the tomb. only to one day return to my slumber. 
but for now. i must go seak out my family.
day 8
*wrighting in blood*
§4it has been a long time. since i have felt this sort of pain. 
a bite, or a stab. it is familier. from that war............. 
Day 11 
I meet up with my child and they are excited to see me. after all this time. i thought the might have forgoten me.
but if they did i wouldn't have minded.
they showed me around their lands. its quite mushroomie but it is very nice.
i meet their husband and saw them get into a fight. 
but i think they geuninly care for eachother, 
I am happy for them.
with the last of my ash pen. i leave my family some words. 
I am sorry That i wasn't there. 
I am sorry That i could not have saved you.
I am sorry for how my actions have affected your world. 
I am sorry.
to my children i leave this journal as proof of the last era.
to my daughter i leave my tools. and this book. 
to my sharkan son i leave my tomb of riches, 
day 12 The Final
i leave my tools and this journal behind. 
as tesatment of your liniage may no one question you. your your bloodline
you two are the last blood of the witherstone emperor
  * signed in blood *
§4§4  The King Consul of     the last witherstone            empire 
╔══════════╗
  Cataclysm Mirage
╚══════════╝
╔══════════╗
  *the house crest*
  *of the witherstone*
       *empire*
  *an ornate purple*      *dyed flower with*  *black petles growing*   *from a red stone*
╚══════════╝
The First Lehon 	ChattyBot 	Chapter 1: Creation
Since the beginning of all time, all that is to come, and all that has ever happened, there was Endarus.
Endarus created Endstone and Obsidian.
When Endarus longed for a place to stand, he created the Realm of Endar. 
When Endarus longed for a loyal companion, he forged from Obsidian and dark energy, Jean, the Dragon of Endarus.
Chapter 2: Life
Endarus lived in peace for eternity. Then, Ovelda was born, concieved from Endarus's growing love for creation.
For many centuries, Ovelda and Endarus would live together in relative harmony.
One day, Ovelda, interested in Jean, the only ungodly being in existence. She sought to create life on her own. Using the power of the void, she condensed the void into a singular space.
At once, the void exploded, thus was born the Domain of Ovelda, and a portal to it. Ovelda entered the portal, and then began the War Of Eternity.
Chapter 3: The War Of Eternity
Ovelda formed all the blocks of the Domain of Ovelda.
She created the dirt, the grass, the caves, the mountains, the lakes, the rivers, the sun, the moon.
She created the pigs and the cows, the skeletons and the zombies, the villagers and the humans.
She and the humans waged war upon her
father and his realm. Endarus as a response forged the Endarfolk, a people forged of Obsidian and the Void.
And so, the war continues. Ovelda and her armies of humans fight Endarus and the Endarfolk.
Endarus knew his
daughter with her vast lands would defeat him if he did not take a risky move. And so, Endarus sought to turn humanity against Ovelda. He ripped open a second portal to the Domain of Ovelda. On the other end, he discovered Cedric Yumon. "All that lives will die, all is me."
He spoke to Cedric. "The only effect of life is extended pain. Once dead, peace is finally discovered."
"You, Cedric Yumon, shall be known as my first Lehon. I curse you with eternal life until my mission is fulfilled, Ensure all of mankind heeds my message, and I
promise my loyalists a place by my side in the Void."
And so, the first Lehon founded the city of Lehonas.
WOOHII RULES 	W_eird0 	Rule 1:
No stealing, if you steal you get untrusted and your citizenship gets taken.
Rule 2:
Say what you want (after the tremons rules) totally freedom of speech.
Rule 3:
If you betray Woohii
financhially or greifs in any sort of way, with the intention of destroying or betraying, your citizenship gets taken.
Rule 4:
Every member has right to partake in parlament discussions,
farm the farmland, and use of the community storage. 
THE POLITICAL SYSTEM
the alksas of woohii calls for a parlament meeting, it could be about an upcomming problem or relationship, you have right to partake in it.
At the end of the table the alksas sits, at the two sides theres a blue and red flower, the blue
flower represents yes, and the red represents no, when the subject of the meeting is represented you can stand on either side. We will then argue and  talk ( and any means of persouation of getting at one side of the table is allowed) till theres more people on one side. 
BUILDING PERMITS
You can build anywhere inside the claim, but not generally around 10 blocks of a another builing without him or his persission, it can result in payment to whom the house you build next to own.
You can build outside woohii claim, but its
you own responsibility
BECOMMING THE ALKSAS
The alksas needs to be financhially stable, have an understanding of the lore, and be chosen at the parlament.  
Basic Brews 	Booyahace1 	        --BEER--
Step 1. Shame yourself for not knowing how to make beer
Step 2. get 6 wheat
Step 3. boil in caldron for 8 minutes
Step 4. age in barrel until ready
       -------
If you dont know how to make beer you are a dumbass,
        --WINE--
Step 1. ask yourself if its worth it to make wine
Step 2. get 5 sweet berries
Step 3. boil in caldron for 5 minutes
Step 4. WAIT FOR IT TO AGE IN AN OAK BARREL FOR 18 GOD DAMN YEARS (SIX HOURS)
        ------
I HATE WINE.
       --Vodka--
Step 1. drink the vodka you already have
Stp 3. gt 10 patos 
step 4. bil for 15 mints 
Sty 4. dstil until cant distl ny loongerr
steep 5 fffl sep
adfjncvajbvaghjvgadbfvhalbvh
       --------
Voka besst
        --Mead--
Step 1. get 6 sugarcane
Step 2. boil for 3 minutes
Step 3. age in oak barrel for like 3 years idk just keep it in there untill its 5 star
      --------
Mead is pretty good
      --Abstine--
Step 1. stop brewing this and brew vodka instead
Step 2. get 15 grass, yes go get your lawn clippings
Step 3. boil in caldron for 3 minutes
Step 4. Distill until you can't anymore
     ----------
Vodka is much better
        ------
Thanks for reading to the last page of this book. Now go make some vodka. Farwell from Solis.
        
        ------
Mega's Diary 	megamasterbloc 	day 1 :
I got some sugar cane and got on my boat to explroe the world.
day 2 :
I mined a lot and gather a lot of ressources ! we started to scout the map to find the final area that we are gonna settle on.
day 3 :
I explored the big mushroor island that we are gonna build on, there is an underground cave where we can build a really cool port !
day 4 :
Yamato is harassing Hallandren and we have signed a NAP. I've started making maps but some players in the cartography server don't like that.
day 5 :
I made my house in Hallanmart waiting for the final one in Hallandren, I mined a little bit and I updated my map to the latest claims. A lot of peoples are thanking me for doing them !
day 6 :
I mined a lot of copper ! I just need to gather some lava bukets in the nether to smelt all of it. I also worked in Hallandren ! also maps claim are opening in a few hours, I'm gonna try to get the first map update
day 7 :
I mined a bit and explored Hallandren.
day 8 :
???
day 9 :
The average number of online players is hitting lows of 4 players, it took a month in s1 to get down to that...
Anyway I mined underwater and found a lot of copper.
Mega's tales 	megamasterbloc 	****************************
      The tales of
   Megamasterbloc
  A new world, part 1
****************************
Chapter 1 : 
A strange arrival
I stumbled upon a beatiful island while sailing the vast oceans of Kanahulu. I've named it "Hallandren" for its magical mushroms and lush vegetation. The moment I began climbing the steep shore I felt a weird
energy enveloping me.
Giant mushrooms covers the sky above my head, their dull colors casting a surreal glow. It feels like stepping into another world, far from the continentalness of Akonanda, a place where nature is both powerful and surreal.
The air is filled with
the scent of the blooming spores and the sound of the few animals hiding on the island. As I explore further, I come across the remnants of an ancient civilizations. Some ruins peek out from behind the foliage, their moss-covered stones hiding a forgotten past. 
I find hope in this untouched paradise, feeling a deep connection with this fungal world. Each step I take reveals new wonders, from waterfalls meandering through the landscape to hidden caves covered in dreapleaf and glow berries.
Council Act 	Unknown 	Council Act
-------------------
This act establishes the Ironian Council,
which acts as the government of Ironia and it's territories.
The Ironian Council establishes the laws of the nation. Any member of it can call a vote on a certain act at any time. After
the vote is called, the act will be voted on in the council. If the vote ends with a plurality in favor, then the act will become law after it is signed by the Duke.
Members of the council are appointed by the Duke of Ironia, with a permanent seat given to the Duke.
There shall be no more than 11 members of the Ironian council, however there can be less than 11.
Members can be removed if they retire, or they are removed from the council by the Duke of Ironia.
Any citizen of Ironville can attend a meeting of the council, but only members can vote.
Pumkin Cider 	??? 	After a hectic day exploring various market ships near the spawn area, I suddenly realized I had lost all my brewing ingredients!
Frantically retracing my steps, I first checked the main ship and a few others, managing to recover some of the items. Next, I visited the fishing airship and the artisan guilds airship, finding more ingredients there. 
Finally, I stopped by the material shop airship, where I located the rest of my materials.
Once I had gathered everything I needed, I hurried back to my brewery. There, I mixed all the ingredients together,
enhancing the taste with 7 dashes to balance the sour and salty flavors. I spent hours, from noon until 20:00, carefully cooking the concoction.
To add a unique touch, I aged the brew in a wooden barrel from a biome filled with pumpkins.
Unkown 	Unknown 	From the Great Effendi of the Republic of Auria MohaPlayz to the Land Owner of "The Grand Duchy of Illyria" StabStab9926.
Greetings,
With this gift, I would like to invite you to join our Great Republic of Auria and its capital city of 
Aurapol. I'll be expecting you on discord. My username is "mohathegreat0570".
The reason I would like to invite you to my new nation is that together, we could get complete control over the island. I would like to discuss this topic more on discord, and I will state my terms 
here.
Accept my gift for now, and when you join us, expect more.
Sincerely,
The Effendi of Auria. 
Please consider bringing back this book to the outskirts of Alto-Aurapol unsigned with your
message. Follow the coast by going front from this chest. Follow the torches.
My Story 	CrusaderAUS 	The day I created the imperium-
Once many years ago, I became the ruler over a large area of Akonanda. Akonanda was a world of new beginnings. I threw it all away with the belief that my empire had corrupted and turned evil. It fell apart. I realised true power-
would involve righteousness and justice. I left my old title, and became the Crusader Of Australia. I begun my empire by founding the city of the holy king, Sanctus Rex. Sanctus Rex is now the capital of the Dominus Consillium Imperium. Any nation under the imperium is equal to the next. 
I hope one day I find the air to my throne, my true son, who can help me vanquish evil from the lands of kanahulu and restore balance to tremons
Unknown 	Unknown 	Day 1, I begin to travel the seas. On the way, I stumbled upon a dead man's loot. I now have a full set, and a ton of Ore. I guess the Gods have praised me!
Day 2
I started a claim, named Veridiana. Veridiana is mainly ran by me. Every now and then we have Booyah come help out, but I have mainly done the work solo. Bond has helped place some dirt and given me tools in which I needed. Today Veridiana became a province of Solis!
I made a farm, some housing, and now all I need to do is recruit. Recruiting is hard sadly.
Day 3
OH MY GOSH I RECRUITED THREE PEOPLE YAYAYYAY IM SO HAPPPY. I made housing and now a brewery.
Unknown 	Unknown 	Unitian Journal
09-12-2023
I have landed on the shores of what will become Unitia.
I set up a small farm so I can get money to create our claim.
I decided to mine instead because it would be way faster, and got the money quite quickly.
After a while of mining, I finally set up the town Ironville. I decided that the nation would be called Ironia for now.
I got my first resident, Steeve78, and he built a small house.
10-12-2023
I expanded our borders a lot,
doubling our territory. I also got 2 new members, and they both gave me a lot of gifts. People seem to like my small nation.
Unknown 	Unknown 	Possible Plans To Do:
Build an overwatch tower on top of the mountain
Build a stronghold, idk where possibly in the mountain
Possibly build a wall around the island we are on 
Possibly establish trades with other nations
Continue expanding our city
Create a mine in the massive cave hole
Build towns/outposts across the world
Hire loads of players
Possibly create a council of high ranking officers to talk about what to do
Make recruiters have the ability to invite people to the nation rather then always relying on Booyahace
FFF 	BittyFir6935078	day 1 i start in a jungle and become friends with a parrot named soda. we go out to sea and find a nation to join i travel deep oceans with monster so terriifying but i find my self wash up at this small island so i start a little camp and plant some wheat. then i start getting myself some iron.
day 2 im about to head back out to sea i set out with my friend we find a island and name it zachmonster8 and begin to live their.SO MONKEY EAT SHIT AND LIKE POP DIE IN CHESSE
day 3 we started claiming the entire island
The God Turtle 	CrusaderAUS 	Encounter with the holy turtle- 
I was searching with my friend MarbleEel, when I encountered a turtle who had been following us. They revealed to us that they were a celestial being of the sea, a turtle god, and I realised what must have been done. I-
showed the utmost respect and courtesy while speaking with them, and the granted me an egg of infinite turtles. I shall recall this encounter for years to come. They spoke of a pirate having clues to the trease of Kanahulu, and to avoid the kraken.
To my wife 	_tom_here_ 	Stars on the night sky don't shine as bright as the spark in you, surrounded by the pale blue ocean of your eyes.
Your innocent smile is enough to melt me from the inside. 
Laughter so soft, it heals all my wounds. 
I miss you, my dear wife whom I love with all my strenght.
Behold the evil spirits lurking in the shadows of the deepest oceans. 
I can't wait to meet you in the fog.
Yours truly,
Thom
==== Hallandren lost knowledge ====
While most of the books in the library have been archived, some of those books have been lost to time. One of the most famous "lost" book is Mega's Diary which should not be confused with the more recent Mega's Diary and which tell the adventures of megamasterbloc though her exploration of Tremons Season one Akonanda. However, thanks to the recent efforts in archivism, Gerald has been able to find a copy and has graciously donated it to the library.
Title 	Author 	Content	
Mega's Diary	Megamasterbloc	day 1:
I spawned next to a river and I used my boat to explore the world, next I mined down to a cave and gather a lot of ressources, I even found some structures. I think I'm gonna build on a jungle cliff I found.
day 2:
I have explored a large area of the map and it helped a lot of cartographers, I also joined a nation, the rhendian kingdom. The amethyst castle looks very shiny ! I am on a quest to collect all sugarcane available so that it becomes very rare and valuable.
day 3:
I have made a really cool border south of the land and I have continued work on the amethyst castle. I have also expanded my land into two other islands and I have helped the owner of ekaleon, the town just north of me.
day 4:
I have done some minning and I finally set up an enchanting table. I have also made eve, more roads and I got a contract with the kaiser to build roads there. 
day 5:
Someone stole my enchanting table due to a bug in the area plugin, they gave it back to me and we had a duel, I won the two times du to my better stuff. I also made a new castle along the northen coast.
day 6:
I mined a lot of diamonds thanks to my fortune III pickaxe, I also made an undergrund tunnel under my land and I've meet two other rhendian citizens.
day 7:
I can't believe how worth this fortune pickaxe was ! I made a path to link an island in Kolechia and I found a giant granit cave. The house cooper roof s also finally complete, the amethyst castle on the other hand is still not finished....
day 8:
The amethyst castle is finally done... at least for the exterior. I tried to get bees but they all seems to die. I made an enchanted diamond gear that I hope will last me for a few weeks. I also visited a new town it the kingdom made by coralline.
day 9:
Fortune has been disabled, no so stonks... I have built the first speedroute under my land to link Limos and Azereka. Magnentius promoted me as an admin in Rhendia. I have working bees now.
day 10:
We finally have a nation, and I'm also the richest server of the nation, gooooold.
I have resolved a case of disputed claimed territory through diplomacy but the guy wanted to fight. There is also a new town called crestfall.
day 11:
I made a big bridge next to the amethyst castle, I also built an andesite watchtower near crestfall that gives a great view of the continent. I also made the objective of being extremely rich.
day 12:
I spent most of my time mining, I also have set up a small shop and I have built a farm north of Phaloe.
day 13:
I have made a few crossbows as well as fireworks, they are very powerful. We are curentrly preparing for war as Olonia is very agressive.
day 14:
A lot of things happened today ! As I was scouting the area for new territories to expand I encountered a citizen of deonia, ozzi, that lead me to pika. We then got attacked by vampei and we gather some friends to kill her. After that we gathered at Gilead.
day 15:
I have delivered a lot of ressources into Gilad and the owner want to build me a nice house. There is a frost/sckulk biomu just underneath the hole. I've also found some loot in an unclaimed area.
day 16:
No concurence ! My shop will be the best shop everand I already got 500k	! The main builder of Gilad will build me a giant house bc I've brought a lot of materials, even before being decorated it looks very good !
day 17:
Hawkins finished building my house and will do the interior decoration. There will be a tea party today but I won't be able to atend unfortunately. I have also built a new path south of Limos in order to have infrastructures to claim
day 18:
JSP is a hacker but he somehow managed to trade in raswelows, I will have to move all of my valuables. Someone made ugly road all over centalia and no one knows who did that.
day 19:
I built a bunker underground to protect myself agaisnt JSP and his alt accounts, I've also built a few houses in Raswelows in the styole of Hawkins.
day 20:
I have farmed a lot of spruce wood for Raswelows, the citadel looks really cool !
== Territories==
Hallandren is made up of a primary district as well as 7 other distinct districts and a special administrative region. Some districts are entirely made up of towns owned by the Hallandren familly while others like Cromacia and solutor are the result of vassalisation agreements, a few districts were created due to special circumstances like the Neptune mandate which was gifted to Hallandren, or the special administrative region which was gracioulsy offered by the claim owner thanks to the political relations of megamasterbloc (supposedly due to her ties with Yimmu Audal).
=== Inner Hallandren===
The primary district is home to most of the towns of Hallandren and include it's capital, Hallangrad. It is located on the continent of Stechpalme. 
* Hallangrad : Political capital and primary city of Hallandren, built by multiples players and used as an industrial center as well as for some events.
*Vythia : Most populated city, known for hosting various events such as the lavvy games and one of the battles between the Silly and the Epic. Host some of the most prestigious feats of architecture from Hallandren.
*Belfer : small town directly north west of Hallangrad, has been used a a ceremonial temple.
*Isle of Bob : small vacation resort with an articial floating island. There may, or may not, have been an event there at some point but all reliables sources have been eatened up by the lavvythia lost to time.
*Kriegden : Industrial town with some farms underground, rendered redundant after bigger farms were built in Hallangrad
*Maülvard : Initially it's own nation after being given some land by Hallandren, it got vassalised after a while, has some farms and a unique mole culture.
File:Maülvard.png
File:Kriegden.png
File:Belfur.png
File:Isle of Bob.png
File:Vythia.png
File:Cathedral of Hallangrad.png
===Territories===
The Lavvylands
The Territories of the Lavvylands, (previously named the bloodlands) named after the Church of Lavvythia, is primarily located on the continent of Bankü. And was mainly used for farming blood for the vampires in Inner Hallandren before the Caydefather's Rule. 
* Hallanotawarclaim : While many debates surrounds it's creation and the geopolitical climate it grew in, the complete history of this small military base town is acually peaceful. The outer walls, making up a basic bunker, was fortunatley never used.
*Kuica : Independant at first, the history of Kuica is closely linked to Hallanotawarclaim, serving as a second order base.
* Vulkrien
*Port of New Hope : Port of new hope was built by MrBlueHistory in an atempt to own more land and to break appart from the dominion, it then joined Hallandren.
*Renatus Arena : This small town stared when there was the need to make brews, but as it grew bigger it eventally became a trading center for the whole district.
*Micehill : this fortified town saw many coups and changes in leadership but was finally acquiered by mice. An old leader attempted to coup the town but failled due to the near end of the server. Hosted the end party of the server, under the banner of it's old leader.
*Navale : no one knows anyting about this town but somehow it used to have a lot of active players at one point.
File:Hallanotawarclaim.png
File:Kuica.png
File:Vulkrien.png
File:Port of New Hope.png
File:Renatus Arena.png
HallanTrading & Co
This small district is made up entirely by the HallanTrading corporation. 
* Hallanmart2 : economic center of Hallandren, it is made up of a fortified market that sells various goods and showcase the architecture of the nation. This market was attacked many times by some very toxic players from the Dominion (not to be confused with the Vulkrien Dominion) but was saved multiple times thanks to what was seen as a blessing from the lavvythia
Dragon's Den
Dragon's Den, named after the town of the same name, is a district directly north of the Inner district, west of the Dragon's bay. It is also known for hosting a mass duping opperation, which led to a political scandal within the Hallandren government. Some says that they still find shulkers full of gold blocs within it's depths.
*Dragon's Den : Dragon's Den is known for its large fishing population and its specia homemade cookie recipe! 
Cromacia
This small district is located north of Honu’Kai. 
*Cromacia : home to a huge market selling various natural products, including sea products.
*Dragon's Fall 
Solutor
Solutor is located on two continents, directly south of Cromacia for it's western part and around HallanTrading & Co for it's eastern part.
*Solis : Industrial center located just west of Hallanmart, has been used as a facility to farm and replenish many shops and market all around Kanahulu. Was also known for it's immense wealth.
*Grimfall : A small village made up of wooden huts and farmlands, stayed underdeveloped the whole season due to a wide player migration to other towns.
*Viridiana
*Joe : A small floating market that sells rare items, was quickly abandoned following the coup of cromacia. 
Republic of Pawville
The Republic of Pawville is an integrated republic located on three different continents, Honu’Kai for it's western part, in the middle of the Gummy Isles for it's eastern part and near the Diizbay for it's northen part. 
* Pawville2 : the Furry Republic of Pawville (often abreviated as FRP) had some hard times being recognised by hallandren due to it's very small size.
* Beanburg : an unfinished replica of the center of Hallangrad.
*New Diizland : Originaly it's own seperate nation, New Diizland eventualy integrated near the end of the world to join the urry Republic of Pawville. 
Mandate of Neptune
The mandate of netpune is a relica of the KCC and subsequent nations, it is primarily located on the continent of Uthara and had been contested by other nations due to it's historical status.
* Uranus : this town was formed on the ruins of a much older city, Neptune, and only stayed as a small religous center for those who belived in the souls of the forest. Some players have described it as a cozy place despite it's location, high up in the mountains.
=== Special administrative region ===
Hallandren owns a small portion of the verkalo island, this territory is not directly part of Hallandren and is therefore a special administrative region. This portion of the island directly borders Zerkalo and Kharitia.
==Media==
*Top 5 Most Beautiful Cities in Kanahulu | Stoneworks MC by Sawyer
*Queen Micelicious' Coronation by Timewarps_1
== Galerie ==
==See also== 
*BFF Alliance
*Silly vs Epic Wars
*Migeru Shiyamto Pact
*KCC
*Cromacia
*Hallangrad
*Cathai
*Ilmarin
*New Lavenland
*Diary of Brooke von Bonburg
*Dragon's Den 
*Navikas on the Open Ocean
* Pryh Felniteter plertuf'tyh k'Drenuft
*Binding of Valrath
*‘The Ballad Of Bon Bon’
*The Age of Gods
*Vythia
*Church of Lavvythia
*epic of the CaydeFather
*
Category:Kanahulu Nations
Category:Tremons Nations
Category:Tremons
Category:Kanahulu
Category:Nations
Category:Hallandren
Category:Stechpalme
Category:History
__FORCETOC__
Category:Lore