Mechs/KDK-2

==Description==
A more mobile variant that first saw action during the Combine-Ghost Bear War on Richmond, the Kodiak 2 was an attempt to solve the original's heat problem and increase its mobility by mounting jump jets, enabling it to leap up to one hundred and twenty meters, in place of four medium lasers and one missile launcher.
Drop Cost Multiplier: 1.22
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Battle Fists 	Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=160/170S=85 	A=45/45S=16 	A=160/170S=85
Arms/Head	HardPoints	[ 2E ] 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double (C)
2x ER Medium Laser (C)	 	
2x ER Medium Laser (C)
Torso 	Health 	FA=160/210 RA=60/105S=105	FA=200/310 RA=75/155S=105	FA=160/210 RA=60/105S=105
Torso 	HardPoints	[ 1M ] 	[ 1E ] 	[ 1B 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Streak SRM (CLAN)
2x Ammo UAC20
Heat Sink Double (C)
2x Jump Jet (A)
Streak SRM-6 (C)	
Engine XL (C)
Engine HS +6
Engine Core 400
Heat Sink Kit (C)
Endo-Steel (C) (2)
ER Large Laser (C)	
2x Jump Jet (A)
Ultra AC20 (C)
Legs 	Health 	A=170/210S=105 	 	A=170/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink Double (C) 	 	
Heat Sink Double (C)
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