Player.dat format/Maps

** : The map number.
** : Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.
** : 1 or 0 (true/false) - true if the map should be locked after being taken out of the cartography table. Only internally used when locking a map, after that directly removed.
** : A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.
*** An individual decoration.
**** : An arbitrary unique string identifying the decoration.
**** : The ID of the map icon to display.
**** : The world X position of the decoration.
**** : The world Z position of the decoration.
**** : The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
** : The display tag.
*** : The color of the markings on the item's texture.
Category:Top-level data pages
zh:Player.dat格式/地图