Prime capacitor (Fallout 76)

The prime capacitor is a weapon mod for several weapons .
==Effects==
This mod allows any energy-type weapon, laser, plasma, or gauss, to deal 25% additional damage, but an extra 60% against Scorched and Scorchbeasts. The drawback is the requirement of Ultracite ammo to use, which is very hard to come by with the stable flux needed to craft it.
<tabber>
|-|Physical=
* +25% 
* +35% vs. Scorched targets.
* Uses ultracite ammo.
* +10% value 
|-|Energy=
* +25% 
* +35% vs. Scorched targets.
* Uses ultracite ammo.
* +10% value 
|-|Hybrid=
* +25% 
* +35% vs. Scorched targets.
* Uses ultracite ammo.
* +10% value 
</tabber>
==Crafting==
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.
<tabber>
|-|Enclave plasma gun=
;Enclave plasma gun:
|-|Gauss minigun=
;Gauss minigun:
|-|Laser gun=
;Laser gun:
|-|Plasma caster=
;Plasma caster:
|-|Plasma gun=
;Plasma gun:
|-|Ultracite laser gun=
;Ultracite laser gun:
</tabber>
==Location==
Crafted at a weapons workbench.
==See also==
* Prime barrel
* Prime capacitors
* Prime frame
* Prime receiver
* Ultracite arrows
Category:Fallout 76 weapon mods