Report 1834

Report #1834
Skillset: Skill: Wonderpipe
 Org: Gaudiguch Status: Submitted Oct 2017
Problem: In my opinion Wonder Items sometimes carry to heavy an impact on combat
and balancing issues. The 20 crystal power Anamnesis for instance allows people
to effectively have full benefits of two races at all times, barring Demi+,
which arguably some races don't need to be effective.
[A: 0 R:11] Solution #1: Change the effect from an always on ability to a 1
 hour buff that can be used twice per Game Month. Keep
 the power cost as is, because even with the limited
 duration it is still a powerful buff for combat
 players to utilise.
Player Comments:
---[Danquik on 10/13 @ 21:44 sets as pending]
---[Xenthos on 10/13 @ 21:47 writes]:
Given that this power is the -entire- reason I spent real $ on this wonderpipe,
I'm (pretty obviously) not a fan of this change.
---[Aeldra on 10/13 @ 21:54 writes]:
I'm with xenthos on this one. My main reason for building the pipe that high in
the first place was this power. Changing this power would, in my personal
opinion, be something that devalues the pipe a lot. I won't support this one in
it's current form. I also do not see that amamneisis needs changing. Maybe some
racial powers do need a look, though.
---[Minkahmet on 10/14 @ 13:20 writes]:
Yeah.. definitely in agree with Xenthos in the same mindset of this, spending
money that could've went to bills and an extra car note payment. I dont feel it
is necessary to devaluate this. So, I pretty much agree and understand Aeldra
and Xenthos's point about this strongly.
---[Veyils on 10/14 @ 18:51 writes]:
I'm more of a mind if racial powers are too good. Nerf the racials.
---[Ixion on 10/21 @ 01:49 writes]:
No thank you. If specific racial abilities need to be toned down (like what
happened to dracnari and viscanti being nerfed, and probably another I'm
forgetting), then that's the better route to take on this topic.
---[Ejderha on 10/21 @ 04:47 writes]:
I am rejecting the solution presented, but I do agree there is a problem here.
Or maybe two problems. Racial powers seem to fall into 3 buckets - boring,
useless, and really really good. Many of the demi+ powers simply do not justify
the purchase of an expensive artifact (imo most of them need to be more
powerful) and some abilities, especially at 50/demi are so good as to be no-
brainers for pipe-20. Furrikin is often cited, but Nagasith will be high on the
list if the other report goes through allowing Amanuensis for promo races - the
level 50 power is good, the demi power is nothing special, and the demi+ is a
buff to the demi power that doesn't really make it any more usable. In short, I
agree with those who say racial powers might need attention, but direct nerfs to
pipe-20 are not a good idea IMO.
---[Danquik on 10/27 @ 21:20 writes]:
It seems many envoys are missing the point. While I agree that various
individual powers need adjusting, the point of the report is that the wonderpipe
impacts combat in a negative way by allowing someone to have the demigod powers
of two races. Something that makes balance issues and the eventual adjustment of
races a harder job. Perhaps limiting its use is not the way to go, as the impact
will only be felt by those who play more hours and not at all by those who play
less. A new solution will be in the comments below
---[Danquik on 10/27 @ 21:21 writes]:
NEW SOLUTION: Wonderpipe only grants up to the level 75 powers from another
race, therefore removing the aspect most imbalancing about it in the double demi
god powers.
---[Danquik on 10/27 @ 21:29 writes]:
Apparently there is no level 75 powers sooooo NEW SOLUTION: Wonderpipe only
grants up to the level 50 powers from another race, thereby removing the aspect
most imbalancing about it in the double demi god powers. (Remove the 2 levels
lower, the pipe just gives level 1, 25, and 50 without restriction on your
level)
---[Xenthos on 10/30 @ 23:50 writes]:
Still runs afoul the reason of why people paid money for wondercrystals to build
the pipe... if the issue is specific powers, let's address those powers instead
of breaking a promotion artifact.
---[Xenthos on 10/30 @ 23:52 writes]:
Basically, I (and it appears others) don't agree with your additional problem
statement written there. It's really not a problem on the whole, most
combinations aren't that bad. Demi powers are meant to be cool, it's the demi+
tier that is meant to be Very Strong (since you have to buy an artifact to
unlock it). And if you have the wonderpipe but not that artifact, you don't get
the second demi power anyways (so really you're trying to nerf -two- artifacts
here, not just one).