No Expert Co-Victory Format (Freeciv-Web)

This article defines the No Expert Co-Victory game format for longturn multiplayer games at Freeciv-web. 
Expert collusion makes games harder for non-experts to compete, and expert players often wish more challenge in games with non-experts. The NO-XCV format loosely diminishes cooperation between experts without hard restrictions that may cause unrealistic or unnatural situations. 
The NO-XCV format does not achieve parity. It intends to lessen potential diplomatic imbalances for a more enjoyable game. 
==The Format==
👉🏻 No two experts can be deemed as game winners.
* The above is the only rule. The rest of this page is for preventing exploitative play, ambiguities, disputes, and loopholes.
==Clarifications==
Clarifications ensure the format rules are interpreted by all players the same.
👉🏻 All in-game mechanics and out-of-game diplomatic agreements are allowed.
👉🏻 Alliance between experts is allowed but understood to be temporary, as no joint victory is possible on the final turn. 
* This allows natural game-play in the forming of temporary alliances against common enemies.
* It is understood that an expert can, should, and will leave a temporary alliance at any time, possibly by surprise. Beware, and be prepared. A smart departure from a temporary alliance is considered skilled play and not betrayal, nor any damage to player reputation!
👉🏻 Experts are to inform the GM of their participation when they join the game.