Orc Boyz

are a melee infantry unit introduced in Total War: Warhammer.
== Recruitment ==
*
** Unlocked with: Musta Fieldz
*
** Unlocked with: Deep Passageways
== Description ==
Orcs, often known as Orc Boyz or just "da boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".
== Attributes ==
== Scrap Upgrades ==
=== Reinforced Weapons ===
*Cost: 20
* Weapon strength: +25%
* Technology Required: 'Eavy Metal
=== Padded Shields ===
*Cost: 20
* Passive ability: "Padded Shields"
* Technology Required: 'Eavy Metal
=== Wizardly Weapons ===
* faction only
*Cost: 20
* Passive ability: "Wizardly Weapons"
== Strategy ==
Orc Boyz are the standard infantry for Greenskin armies. They deal slightly more damage compared to most standard infantry, but that is about it. They have low armor, but have a shield to block ranged fire. They will never carry a battle, but can do some solid krumpin' of weak units.