Fallout: The Board Game agendas

==General information==
Agendas are hidden objectives given to each of the player characters. Each player character begins the game with a single agenda card, but can obtain more through certain quests or by using the G.E.C.K. Completing the objectives of their agendas will reward the player with influence points which they must keep track of.
When a player reaches or exceeds the required amount of influence, the game will immediately end and that player will be made the winner. If multiple players should happen to reach the required influence at the same time, such as by having the same agendas, then they are all considered winners. A player character cannot have more than four agenda cards at any one time.
Number of players	Required influence
1 player 	11 influence
2 players 	10 influence
3 players 	9 influence
4 players 	8 influence
==Loyalty==
The Freedom and Security agendas listed below have the option of allowing the player character to declare loyalty to a specific faction. Depending on which scenario the players choose, the freedom faction is either the Brotherhood of Steel, The Railroad, or the Pitt slaves, while the security faction is either the Enclave, The Institute, or the Pitt raiders. Declaring loyalty to a faction will make it so enemies of that faction will no longer be hostile towards that player character.
==Agendas==
Name 	Conditions
Freedom 	+1 influence for each point of power the freedom faction has over the security factionCan reveal to declare loyalty to the freedom faction
Know-It-All 	+1 influence if there is exactly 1 unexplored tile+2 Influence if there are 0 unexplored tiles
Managing It 	+1 influence if the player character has 3 or more drug items+1 Influence if they are also Well-Rested.
One of a Kind	+1 influence if the player character has exactly 6 SPECIAL tokens+2 influence if they have all 7 SPECIAL tokens
Payday 	+1 influence if the player character has between 10 and 15 bottle caps+2 Influence if the player character has 16 or more bottle caps
People Person	+1 influence if the player character has the Idolized trait+1 influence if the player character has 3 or more companions
Puppet Master	+1 influence if the player character has at least 1 Freedom agenda and 1 Security agenda+1 influence if another player wins the game
Security 	+1 influence for each point of power the security faction has over the freedom factionCan reveal to declare loyalty to the security faction
Untouchable 	+1 influence if the armor value of the player character's equipped apparel is exactly 2+2 Influence if the armor value is 3 or higher
Agendas