Satyr (Dungeons and Dragons)

==Summary==
Half man and half goat in appearance, the Satyr is an all male fey creature that roams the Forgotten Lands. They are more concerned with courting women than anything else, with them most of the time not even having weapons on.
Some rare Satyrs have a magical panpipes that they accidentally created, with it having magic utterly beyond regular ilk.
==Powers and Stats==
Tier: At least , likely | At least , likely 
Key: Regular | Panpipe/Piper
Name: Satyr
Origin: Dungeons and Dragons
Gender: Male
Age: Varies
Classification: Medium Fey
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Longevity (Can live over Dragon Magazine Issue 155 Page 45 years), Bodily Weaponry (Slam into enemies with their Monster Manual 3.5e Page 219), Enhanced Senses (Have ), Weapon Mastery (Are adept in using Monster Manual 5e Page 267 and all Monster Manual 3.5e Page 309), Stealth Mastery (Shown ), Social Influencing (Are naturally skilled in Mordenkainen Presents: Monsters of the Multiverse Page 29), Resistance to Magic which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic), Limited Resistance to Empathic Manipulation (Due to their psychology when they are charmed they ), some Satyrs have Monster Manual 1e Page 85 giving them Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible, and incorporeal beings. Creatures that require magical weapons to hit exist on The Dragon Magazine 8 Page 4)
|-|Panpipe/Piper=Same as before plus Magic, Empathic Manipulation (Via ), Fear Manipulation (Via ), Sleep Manipulation (Via ), Status Effect Inducement (Via Monster Manual 4e Page 228), Statistics Amplification (Via )
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Attack Potency: At least Wall level, likely Small Building level (As a monster in 3.5e they're on par with the Rothé) | At least Wall level, likely Small Building level (As a monster in 3.5e they're superior to the Rothé) 
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | Subsonic
Lifting Strength: Peak Human (Due to having a strength score of they can at max push 453.592 kg) | Peak Human (Are equal to their regular counterparts)
Striking Strength: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level'''
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on) | Superhuman
Range: Standard Melee Range, Extended Melee Range via sword and dagger, Tens of Meters via shortbow | Standard Melee Range, Extended Melee Range via sword and dagger, Tens of Meters via shortbow and magic
Standard Equipment: A shortsword, shortbow, daggers, and | Same as before plus 
Intelligence: Gifted (Are highly skilled in fighting, stealth, . They are . Have an intelligence score of making them above Player's Handbook 3.5e Page 9) | Gifted (Are equal to their regular counterparts)
Weaknesses: None notable | None notable
Notable Attacks/Techniques:
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|-|Regular=
* When without weapons a Satyr is able to slam its head at enemies, using their horns and skull to bludgeon whoever is unlucky enough to be hit.
* As part animal, Satyrs are rather good at jumping, being able to jump fa further than a regular human could.
|-|Panpipe/Piper=Alongside the Satyr's regular abilities, this variant of them possesses a magical panpipes that they can use to play various magical tunes, the range of which is 60 feet, and they include:
*Charming Melody: This tune allows the Satyr to charm an enemy up to an entire minute. They also use this music to woo females.
*Frightening Strain: This tune induces fear into creatures that hear it up one minute.
*Gentle Lullaby: This tune puts enemies to sleep for one minute.
*Dazzing Melody: This music is a charm, but unlike Charming Melody it dazes creatures that hear it instead of charming them.
*Feral Overturn: This music empowers allies of the Satyr, increasing their accuracy and damage.
*Leaping Stag Dance: This music makes so allies of the Satyr have extra movement when they hear it, letting them immediately dart around.
*Song of Freedom: With this tune any ally of the Satyr that's under an effect can try to resist it again if possible.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Neutral Characters
Category:Species
Category:Monsters
Category:Fairies
Category:Longevity Users
Category:Bodily Weaponry Users
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Bow Users
Category:Knife Users
Category:Stealth Masters
Category:Social Influencers
Category:Non-Physical Interaction Users
Category:Magic Users
Category:Empathic Manipulation Users
Category:Fear Users
Category:Sleep Users
Category:Status Effect Users
Category:Statistics Amplification Users