Space Race Rules

These are the rules used during the ongoing Nar Shaddaa Space Races. They could easily be modified for use on other planets.
A recent competition on Nar Shaddaa is being held, involving atmospheric fighter racing. Contestants and their fighters start in the Spire City Raceway. Once the race begins, contestants lift off into the atmosphere and start making laps around Nar Shaddaa. The race usually will run for three laps, with payouts for first, second, and third places, and a lesser payout for any competitiors.
The Race Official and the spectators congregate on a C3 Luxury Liner that follows the race, tractors in any disabled ships or escape pods, and destroys any violators of the very minimal race rules.
The race proceeds westerly, Spire City -> Residental Towers -> Nubian Shipyard -> Hutt Towers -> Spire City. During each phase of each lap, all players go in +turn order. Players will use +check to determine race placement and optional firing, as explained further below. Once all players have gone, everyone will move one room further on.
The rules to the races change from time to time, sometimes the contestants are limited to lasers, sometimes it is open season. Sometimes if the Race Official wants to do less math, all of the fighters are fitted with speed governors so the base speeds are equal.
+check ability=piloting,<difficulty> where difficulty is one of:
Very Easy
Grandma racing. Half the benefit rounded up, no penalties.
Easy
Straight up racing, no firing.
Moderate
Racing and shooting.
Difficult
Push the engines. Success bonuses are doubled, failure penalties unchanged.
Very Difficult
Two-fisted justice. On a success you can figure your weapons twice, on a faillure only once. No bonuses to speed.
The number of successes from +check determines the bonus to your ship's base speed.
Horrible Monstrous Botch
-5
Serious Failure
-3
Failure
-1
Marginal Success
+1
Solid Success
+2
Major Success
+3
Epic Success
+4
Legendary Success
+5
Rules and Page Created by Vordo the Hutt.
Category:Guides