Hydra

==/// SUMMARY==
The Hydra is a Summoner whip that deals water-element damage and is able to split into three whips, alongside firing a water-based projectile. It is unlocked at Wave 25 and is purchasable for 20,000 Cash.
==/// MECHANICS==
The Hydra swings in the direction of the user's cursor when [LMB] is pressed, uniquely unleashing three heads at once. Enemies that are hit by the tip of the whip will automatically be marked, causing the user's summons to target them. Hitting marked enemies will add 30 tag damage to this whip.
Like the Chained Gladiator, the Hydra can hit enemies more than once per swing, having a 0.5 second hit interval time. 
Additionally, upon retracting, Hydra unleashes a waterbolt projectile that aims toward the marked enemy or the mouse's cursor. The projectile deals mage-class damage based on 60% of the Hydra's base damage, and ignores enemy resistances. 
Hitting marked enemies will provide the user with the Dragon Slayer buff, increasing water-element Summoner damage.
Killing marked enemies will create a Water Pillar that bypasses enemy resistances. The pillar seeks out and follows nearby enemies, continuously dealing water-element mage-class damage to enemies within based off of 50% of the initial hit's damage. Each hit has a 20% chance of inflicting the Dualitist Ronin's Soaked debuff for three (3) seconds.
=== // MULTIPLIERS ===
Critical hits deal x1.5 damage.
*Structure, Armored: [x1.5]
*Boss, MiniBoss: [x1.25]
===// EFFECT STATS===
====Dragon Slayer====
"Increased Water damage"
+10% Water Damage
====Soaked====
"Reduced elemental resistance"
-25% Light, Electric, Dark, Wind, Ice, Earth, Fire, Water Resistance 
==/// STRATEGY==
#N/A
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==/// TRIVIA==
#N/A
Category:Inventory
Category:Summoner