Enchant

The enchanter can weave a spell effect directly into the fabric of a physical object. He must cast this spell on the target, and then cast the spell to be enchanted into it. The magician is completely free to choose the trigger mechanism that will cause the effect to take place, such as the bearer of the item saying a certain word. The result of the roll doesn't indicate the strength of the spell that will be enchanted into the target (that will be dictated by the success rank of that spell when he casts it on the object), but how difficult it will be to break the enchantment. The spell cast on the object will always be the same every time the spell is released as it was when the spell was first cast into the object. A series of spell effects can be cast into the object, and each can have their own trigger, or the series of spells may all have one trigger that releases them as a spell effect at once (such as waving it like a wand to release a Create Element (fire), and then a Control Element to make the fire shoot out of the wand). 
The only spell requirement of the Enchant spell is for the frequency of how often the object can cast the spell. If it can be released once per game session, the enchant spell will cost the same amount of energy as the total spell energy the spell being programmed into it will require. If it is to be used once per day, double that amount. If it is to be used once per 12 hours, triple that amount. If it is to be used once every 6 hours, quadruple that amount. If it is to be used every 3 hours, multiply that amount by five. If it is to be every hour, multiply that amount by 6. If it is to be every half hour, multiply that amount by 7. If it is to be used every ten minutes, multiply by 8. If it is to be used every 5 minutes, multiply by 9. If it will be able to be used once per round, multiply by 10.
Conversely, you can multiply that amount by the number of times the spell can be used every day.
Category:Spells
Category:ESPER