Anchor

Anchor is a common relic that provides 10 Block at the start of each combat.
==Strategy==
This relic's ability makes your turn 1 easier, as you do not need to spend as much on defense. This means you could either attack right away, or, more effectively, play Power cards on your first turn safely. Because of this, decks that rely on (likely ) Powers find this relic very useful.
==Synergy==
 
* or : The additional 2 cards in your starting hand may be played safely.
*: Does 10 additional damage.
* and : You may play the bottled Attack or Power safely without worrying much about taking damage.
*, , : The initial 10 may now carry into other turns.
*, , : cards drawn on turn 1 may be for later turns, therefore not making them useless when coupled with Anchor.
 
*: Allows to play the bottled Skill safely, but the Skill may also be a card.
*: Mostly becomes redundant with this relic and takes one space on your first draw. However, together they can be useful against hard-hitters such as Taskmaster mob.
 
*: Will not work on first turn if any of the initial 10 remains at the end of your turn.
Category:Relic
Category:Common Relic