Music in Super Smash Flash

The music in Super Smash Flash includes songs that are taken directly from and other sources while only one track is original to the game.
== series ==
Title 	Description 	Composition and arrangements 	Link
Menu 1 	The main menu theme of Super Smash Bros. Melee, taken directly from the original game. It plays as the main music track for the game's main menu. 	Source: Super Smash Bros. MeleeComposition: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami 	
Menu 2 	An upbeat remix of the opening theme from Super Smash Bros. Melee, taken directly from the original game. It plays as the alternate music track for the game's main menu and as 's music track. Additionally, it starts playing on the main menu after all secret characters are unlocked.	Source: Super Smash Bros. MeleeComposition: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami 	
Final Destination	A dramatic orchestral remix of the credits theme from , taken directly from Super Smash Bros. Melee. It plays on the stage of the same name and during the credits. 	Source: Super Smash Bros. MeleeArrangement: Hirokazu Ando, Shogo Sakai, Tadashi IkegamiComposition: Hirokazu Ando	
Targets! 	A minigame theme from Super Smash Bros. Melee, taken directly from the original game. It plays during Target Test. 	Source: Super Smash Bros. MeleeComposition: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami 	
All-Star Intro 	A soft piano tune that plays on All-Star Rest Area in Super Smash Bros. Melee. It plays on the . 	Source: Super Smash Bros. MeleeComposition: Hirokazu Ando, Shogo Sakai, Tadashi Ikegami 	
How to Play 	An original synthetic theme that plays in the How to Play tutorial. This is the only track that is made exclusively for the game. 	Source: Super Smash FlashComposition: Gregory Cleod9 McLeod 	
== series ==
Title 	Description 	Composition and arrangements 	Link
Princess Peach's Castle	An orchestral remix of the Ground Theme and Underground Theme from , taken directly from Super Smash Bros. Melee. It plays on Peach's Castle, , and the Adventure level, Super Mario World.	Source: Super Mario Bros.Arrangement: Shogo SakaiComposition: Koji Kondo	
== series ==
Title 	Description 	Composition and arrangements 	Link
Temple	An atmospheric remix of the Dungeon Theme from , taken directly from Super Smash Bros. Melee. It plays on the stage of same name.	Source: Zelda II: The Adventure of LinkArrangement: Shogo SakaiComposition: Akito Nakatsaka	
== series ==
Title 	Description 	Composition and arrangements 	Link
Green Greens	An orchestral remix of the theme that plays on the first level, Green Greens, in , taken directly from the Smashing... Live! album. It plays on .	Source: Kirby's Dream Land / Kirby Super StarArrangement: Hirokazu AndoComposition: Jun Ishikawa	
== series ==
Title 	Description 	Composition and arrangements 	Link
Battle Theme	A synthetic orchestral medley of three remixed battle themes from : Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion, taken directly from a portion of the Pokémon Medley in the Smashing... Live! album. It plays on Pokémon Stadium.	Source: Pokémon Gold / Pokémon SilverArrangement: Shogo SakaiComposition: Junichi Masuda, Go Ichinose, Morikazu Aoki	
== series ==
Title 	Description 	Composition and arrangements 	Link
Emerald Hill Zone	The theme of the first level, Emerald Hill Zone, in , taken directly from the original game. It plays on the stage of the same name and its Race to the Finish counterpart.	Source: Sonic The Hedgehog 2Composition: Masato Nakamura	
== Other series ==
Title 	Description 	Composition and arrangements 	Link
Burly Brawl	An original electronic theme from , taken directly from the film's soundtrack. It plays in the sub-mode Burly-Brawl Melee in Multi-Man Smash.	Source: The Matrix ReloadedComposition: Juno Reactor, Don Davis	
Category:Super Smash Flash
Category:Super Smash Flash series