Heavy

==Summary==
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; He's not your big friend and he generally wishes that you would just shut up before he has to make you shut up.
He is one of the defense classes in Team Fortress 2, his job is to mow down as many attackers as he can while taking fire.
==Powers and Stats==
Tier: , higher with Power Ups | At least 
Key: Gravel War | Robot War/Australium Chase
Name: Mikhail "Misha", Heavy Weapons Guy
Origin: Team Fortress 2
Gender: Male
Age: 57
Classification: Human, Mercenary.
Powers and Abilities:
<tabber>
|-|Gravel War=
*Superhuman Physical Characteristics
*Weapon Mastery (Expert with miniguns and shotguns)
*Martial Arts (Skilled Boxer)
*Danmaku (His Minigun is capable of firing 10,000 rounds per minute, or almost 167 rounds per second)
*Damage Boost (Can deal Critical Hits at random)
*Can shoot an invisible bullet by pointing with his fingers
|-|Optional Equipment=
*Statistics Amplification and Statistics Reduction (Via various weaponry)
*Regeneration and Healing (Mid-Low; Via Sandvich and other consumables)
*Status Effect Inducement and Speed Reduction (Via Natascha)
*Statistics Amplification and Damage Boost (Via Dalokohs Bar and Buffalo Steak Sandvich)
*Damage Reduction (via Fists of Steel)
*Empathic Manipulation (via the Holiday Punch)
*Fire Manipulation (via the Huo-Long Heater)
*Transmutation (via the Saxxy and Golden Frying Pan)
*Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (with Fireball and Meteor Shower)
**Teleportation (with Shadow Leap)
**Invisibility (with Stealth)
**Explosion Manipulation (with Pumpkin MIRV)
**Summoning (with Skeleton Horde and Summon Monoculus)
**Electricity Manipulation (with Ball O' Lightning)
**Statistics Amplification and Size Manipulation (with Power Up)
**Limited Invulnerability and Healing (with Overheal)
**Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
*Regeneration (Unknown type; With Regeneration, Vampire, and King)
*Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker)
*Disease Manipulation (Touching an enemy gives them the Plague)
*Regeneration Negation (Block's King powerups regeneration)
*Status Effect Inducement (Supernova stuns all nearby players)
*Damage Reduction
*Resistance to Disease Manipulation (with Resistance)
*Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enchanced, plus:
*Regeneration (Unknown Type)
*Status Effect Inducement (Heavy can use his minigun to stun enemies on charge)
*Self-Healing with Health on Kill
*Statistics Amplification (with Crits on Kill)
*Resistance to Fire Manipulation and Explosion Manipulation
*Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Invulnerability with Become Ubercharged Canteen
*Statistics Amplification with Become Crit Boosted Canteen
*Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul
</tabber>
Attack Potency: Small Building level (His Minigun is able to mow down an entire horde of Soldiers. Punched out all of Scout 's blood, who while injured, survived this explosion, albeit barely. Can destroy Gray Mann's robots), higher with Power Ups | At least Small Building level (Stronger than before. Can mow down dozens of robots, destroy tanks and defeat bosses like Sir Nukesalot when his minigun is upgraded. Despite being called "the laughing stock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects")
Speed: Athletic Human movement with Subsonic to Subsonic+ reaction speed (While the slowest of the mercenaries he is still capable of combating them and tracking their movements, such as with Sniper), Supersonic attack speed with Standard Equipment 
Lifting Strength: Class 5 (He can lift a brown bear that is of much greater size than himself, and could briefly tug of war with a held back Saxton Hale who was past his prime)
Striking Strength: Small Building level (He and his family can wrestle bears so casually that they complain about having to eat bear meat too often. His fists should be able to strike as hard as the melee weaponry of the other mercenaries, such as Soldier's shovel), higher with Power Ups | At least Small Building level (Stronger than before)
Durability: Small Building level (Can take multiple grenades head on and survive. Much more durable than Scout, who while injured, survived this explosion, albeit barely. Can survive Soldier's rockets), higher with Power Ups | At least Small Building level (More durable than before. More durable than Pyro, who possibly survived a building exploding. Endured a beatdown from Australium-amped Classic Heavy, higher with the Dalokohs Bar.
Stamina: Superhuman (Wrestled bears in the harsh snow mountain environment and constantly won)
Range: Standard Melee Range with fists, up to Tens of Meters with Minigun and shotguns
Standard Equipment: A full list of his weapons can be found here.
Intelligence: Surprisingly Above Average (Possesses a Ph.D. in Russian literature and claims that "it has more uses in his line of work than you would think". It's been implied that the only reason the Heavy comes off as dimwitted is because he is not very proficient in English)
Weaknesses: He is short-tempered, and notably slow when his minigun is spun up | The upgrades make his minigun consumes much more ammunition than normal, making it run out faster, although he also has ammo capacity upgrades
Notable Attacks/Techniques: 
*Nomming: The Heavy consumes an item from his lunchbox, be it a sandvich, a steak, chocolate or a banana, the sandvich, banana, and the chocolate heal heavy, the chocolate also increases his durability while the steak increases his attack potency but makes him more vulnerable to damage.
*Showdown: The Heavy mimics a quick-draw pistol showdown, resulting in instant death for any enemy in his "line of fire".
==Gallery==
Meet the Heavy
==Notable Matchups==
Victories:
Shrek (Dreamworks) Shrek's Profile (Reaction Speed Was Equalized, Heavy Was Restricted to Melee and Lunchbox Items Only, Battle Took Place in Mossrock) 
Isaac (The Binding of Isaac) Isaac's Profile (Both were 9-A and had prior knowledge of each other, Heavy was in his Gravel War key and equipped with the Tomislav, Sandvich and G.R.U., and Isaac was equipped with Cricket's Body, Soy Milk, Rubber Cement, Yum Heart and 2 Soul Hearts) 
Losses:
Pyro (Team Fortress) Pyro's Profile
Peter Griffin (Family Guy) Peter's Profile (Speed was equalized and both were a few meters apart. Heavy was in his Robot War key and only had his melee weapons and upgrades/canteens. Peter's death powers and standard equipment were restricted)
Inconclusive:
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