Melusine

Melusine is one of the nine currently playable heroes in the Ravenswatch beta. She's a support-based hero with powerful ranged attacks.
Melusine starts the game with 90 Maximum Health.
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== Abilities ==
=== TRAIT - Siren's Call: ===
*Switch between SING STANCE and MOVE STANCE
*SING STANCE cast a controllable WISP but immobilizes the hero
*MOVE STANCE revokes WISP and restores control to hero
*Using DASH also revokes control of WISP
*While exiting SING STANCE Melusine moves quickly for a brief moment
=== ATTACK - Wisp Attack: ===
*WISP suddenly dashes forward, dealing 21 damage to all enemies passed
*Automatically enter SING STANCE when casted
=== POWER - Splatter: ===
*WISP pulses a splash of water, dealing 50 damage to all enemies around
*Automatically enter SING STANCE when cast
=== SPECIAL - Torrent: ===
* Send waves of water forward, dealing up to 100 damage
* Torrent can still be used during SING STANCE and does not revoke control of WISP
=== DEFENSE - Dive: ===
*Dive into a pool of water, turning INTANGIBLE for a time
*Reemerge in MOVE STANCE
=== ULTIMATE 1 - Water Bomb: ===
*Melusine wraps herself in a water sphere and turns INVINCIBLE
*After a short time or if triggered, the sphere explodes and deals 400 damage to all nearby enemies
=== ULTIMATE 2 - Wisp Ballet: [Unlocks at Rank 6] ===
* Summon 6 autonomous WISPS that pursue and attack nearby enemies
* After 4 seconds, the WISPS cast Splatter and then disappear
* Melusine can still be damaged while channeling Wisp Ballet
* Wisp Ballet can be cancelled early and its cooldown is proportional to the time it has been used (with a minimum of 10s)
== TALENTS ==
Name: 	Upgrade type:	Unlocked at: 	Effects: 	Changes per rarity:
Deep Beat 	Starting 	Unlocked by default	For every 4 ATTACKS that hit an enemy, generate a blast all around that deals 100% of ATTACK’s damage
* Counter resets when exiting SING STANCE	+20% of ATTACK's damage
Bewitching Song 	Starting 	Unlocked by default	When entering SING STANCE, apply WEAK to all nearby enemies for 3 seconds 	+1 second
Sea Dance 	Starting 	Unlocked at Rank 2 	In SING STANCE, CONTEXTUAL ACTION allows for quick teleportation to the WISP (5 seconds cooldown)
* Performing this action in combat restores 8 Health to all nearby heroes	+2 Health
Spring Water 	Starting 	Unlocked at Rank 5 	Each wave from SPECIAL that hits an enemy restores 2 Health to all Heroes within the wave 	+0.5 Health
 	Standard 	Unlocked by default	DEFENSE triggers POWER’s effect with a +20% damage increase when Melusine dives underwater 	+5% damage
Protective Flow 	Standard 	Unlocked by default	Heroes passed by ATTACK gain 8 SHIELD for 6 seconds 	+3 SHIELD
Water Bubble 	Standard 	Unlocked by default	After DEFENSE is triggered, Melusine is surrounded by a bubble for 4 seconds, absorbing one instance of damage
* The bubble then explodes and deals 60 area damage	
Underwater Predation	Standard 	Unlocked by default	Hold DEFENSE to move underwater
* All enemies passed become VULNERABLE for 4 seconds 	+1 second
Aftershock 	Standard 	Unlocked by default	POWER leaves a water core at the casting location that triggers POWER again after 1.5 seconds for 40% of its damage 	+10% damage
Backwash 	Standard 	Unlocked by default	When SPECIAL ends, add 3 additional waves coming backwards that deal 50% damage each 	+15% damage
Freezing Splash 	Standard 	Unlocked at default	POWER applies CHILLED to hit enemies and gains +15% range 	+5% range
Tidal Wave 	Standard 	Unlocked by default	SPECIAL’s waves are 20% wider and longer 	+5% wider and longer
Submerging Attack 	Standard 	Unlocked at Rank 2 	ATTACK damage increases by 8% for each enemy hit (up to 6 hits, +48%)
* Resets if Melusine takes damage or exits SING STANCE 	+1% damage increase
Geyser 	Standard 	Unlocked at Rank 3 	POWER deals +50% damage at its center 	+10% damage
Water Communion 	Standard 	Unlocked at Rank 3 	DEFENSE clears SPECIAL’s cooldown and increases next SPECIAL’s damage within 3 seconds by +40% 	+10% damage
Soothing Presence 	Standard 	Unlocked at Rank 4 	When in combat, passively heal 4 Health for all Heroes in the area every 5 seconds 	+1 Health
Razor Tail 	Standard 	Unlocked at Rank 4 	DEFENSE makes Melusine strike with her tail, dealing 400% of ATTACK damage 	+100% of ATTACK damage
Wisp Surge 	Standard 	Unlocked at Rank 5 	After casting SPECIAL, gain +40% ATTACK SPEED for 3 seconds 	+10% ATTACK SPEED
Waterlogging 	Standard 	Unlocked at Rank 7 	WISP gains 2 growth charges for each wave of SPECIAL that hits it (up to a maximum of 12 charges)
* Each charge increase the damage of the ATTACK by 20%, with each ATTACK consuming one charge	+5% damage increase
Final Burst 	Standard 	Unlocked at Rank 7 	After 3 successful attacks, WISP explodes when it disappears, dealing 40 area damage 	
Shimmering Scales 	Standard 	Unlocked at Rank 8 	In SING STANCE, Melusine gains temporary +4 ARMOR every second, up to a maximum of 40 	+2 ARMOR
Enduring Wisp 	Standard 	Unlocked at Rank 8 	When Melusine leaves SING STANCE, WISP remains active and automatically attacks surrounding enemies up to 4 times before then disappearing	+1 more time(s)
Vortex Bomb 	Final 	ULTIMATE 1 	ULTIMATE's water sphere attracts nearby enemies and deals 40 damage per second to enemies hit 	
Crescendo 	Final 	ULTIMATE 2 	While ULTIMATE is channeled, Melusine gradually summons up to 3 additional WISPS 	+1 additional WISP
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