Basilisks

The Basilisks are a secretive Chapter, who's arrival is often considered an ill omen by their fellow astartes, and as a sign of the end for many Imperial Citizens. Allegedly cursed, they specialise only in one form of combat; Scorched Earth. Utilising fire, rad weapons, and chem munitions, they salt the earth and slay any in their path. 
==Homeworld==
The Basilisks hail from the world of Cyrene. A cursory glance at Cyrene suggests that this planet is an ideal world for human habitation, with lush land, and a decent temperature, but closer inspection reveals a chemical ridden atmosphere, pockets of high-radiation, toxic seas, and acid rain. This world, so utterly lethal and toxic to human life, birthed the grim Basilisks. 
Their very environment seeps into them, gradually making their own bodies as grim, and as poisoned as their own world. 
==History==
==Gene-seed==
==Culture==
The Basilisks have taken the natural hazards of their homeworld, and absorbed it into every fibre of their being. Bringing their resistance to such hazards, they have ingrained it into every fibre of their being.
The Basilisks lack the pomp and bravado of other chapters, with no battle cry, no glorious charges, no heroic assaults. Instead they rely on cool heads, and professionalism over heroics. 
The Basiliks are actively avoided by most Imperial institutions, seeking to avoid the ill omens and miasma that cling to the Basilisks. The Basilisks have little care for such things, only for performing the Emperor's work. 
==Combat Doctrine==
The Basilisks fight with a grim fatalism, advancing into combat in total silence. Often, their only communication with one another is to confirm a kill, or relay an order, often in as few a words as possible.
When it comes to their combat doctrine, they focus on bringing their lethality of their home world with them. They bring chemical and rad weapons into battle, positioning their enemy with every shot. These weapons are deployed to maximise their potential, aiming to slay as many as they can, with an efficient amount of effort. Their weapons taint the very ground they walk upon, making them an incredibly difficult enemy to fight, with the only one capable of fighting them on equal grounds being other Astartes. They conduct bloody purges, poisoning their foes and letting them die a slow, sickly death, or melt them away with hazardous chems.
In combat, they differ little from a codex adherent Chapter, except in a few key areas. Any unit, whether they be tactical, assault, or devastators, all specialise in the use of their forbidden weaponry, including bio-alchem munitions, rad weapons, phospex grenades, and toxin throwers. They use this in an uncaring manner, with little respect held for collateral damage, or their environment.
This skill also lends to their other major tactic, Exterminatus. They are more than capable of laying waste to a planet, with chemicals in the water supply, virus bombs, or a blanketing of ordnance.
The Basilisks are often summoned as tools of last resort, to battle the most extreme infestations, such as Genestealer cults, Ork infestations, and the beginnings of daemonic incursions.
internal note: weapons to add: rad missiles, rad greandes, phosphex grenades, alchem munitions, Predator Venom, chem sprayer, chem cannon, balefire gun, venom blades, 
==Chapter Organisation==
===Headquarters===
Headquarters 	Headquarters	Headquarters 	Headquarters
Chapter Master	Honour Guard	Chaplaincy 	Logisticiam
 	 	 	
Armoury 	Apothecarion	Fleet Command	Librarius
 	 	 	
====Chapter Master====
====Apothecarion====
*MAster of the Apothecarion
*Apothecaries
====Reclusiam====
*High Chaplain Master of Sanctity
*Reclusiarch 
*Chaplain 
====Logisticiam====
*Warden
*Chapter Serfs
*Servitors
====Armoury====
*Master of the Forge
*Techmarines
*Servitors
====Fleet Command====
*Fleet Commander
====Librarius====
*Chief Librarian 
*Epistolaries
*Codiciers
*Lexicaniums
*Acolytum
Psyker Powers	Psyker Powers	Psyker Powers
Power 	Type 	Description
 	 	
===Companies===
1st Company	2nd Company	3rd Company	4th Company	5th Company
Regent
100 Veteran Space Marines	
Master of the Watch
6 Tactical squads
2 Devastator squads
2 Assault Squads	
Master of the Arsenal
6 Tactical squads
2 Devastator squads
2 Assault Squads	
Master of the Fleet
6 Tactical squads
2 Devastator squads
2 Assault Squads	
Master of Marches
6 Tactical squads
2 Devastator squads
2 Assault Squads
6th Company	7th Company	8th Company	9th Company	10th Company
Master of the Rites
10 Tactical Squads	
Chief Victualler
10 Tactical Squads	
Lord Executioner
10 Assault squads	
Master of Relics
10 Devastator squads	
Lord of Recruits
10 Scouts squads
====First Company====
====Second Company====
====Third Company====
====Fourth Company====
====Fifth Company====
====Sixth Company====
====Seventh Company====
====Eighth Company====
====Ninth Company====
====Tenth Company====
==Recruitment==
==Equipment==
==Armoury==
===Firearms===
Hand-held Weapons 	Hand-held Weapons 	Hand-held Weapons
Weapon Name 	Weapon Type 	Description
Bolt Pistol 	Bolter 	A standard issue side arm, utilised by both officers and Assault marines, it is widespread, and deadly in an Astartes; hands.
Bolter 	Bolter 	The standard issue weapon of the Chapter, is is accurate and deadly. Although the Chapter use several different models, most are uniform in accuracy and lethality.
Heavy Bolter 	Bolter 	A heavy weapon, utilised against squadrons of infantry, it is cumbersome, but deadly.
Storm Bolter 	Bolter 	Largely used by Terminators, but also by a few select officers, the Storm Bolter is perfect at clearing enemy positions.
Combi-Bolter 	Bolter/Weapon combination	Not referring to a single class of weapon, but a wide variety of relics, these weapons are bolters fitted with a single use secondary weapons. These include flamers, meltas, plasma weapons and grav-guns. Revered relics, only the most elite see them.
Stalker-pattern Bolter 	Bolter 	A specially manufactured pattern of bolter, fitted with an elongated barrel and a high power scope, it is extremely accurate. Preferred for long distance fire, its a lethal instrument.
Seeker-Pattern Bolter 	Bolter 	A model of ancient providence, it is fitted with high power sensors for precision target tracking. A weapon ideal for assassination, it is often utilised by Shades and veterans.
Angelus boltgun 	Bolter 	A unique bolter wielded by the Sanguinary guard, the weapon is mounted on the wrist, leaving their hands free. A variety of Bolter variants are utilised, but most are Godwyn, or Phobos models, though there are also a few Tigrus pattern bolters.
Plasma Pistol 	Plasma weapon 	The smallest issued plasma weapon, its used by veteran sergeants and assault troopers, and is excellent at taking down heavy infantry or light armour.
Plasma Gun 	Plasma Weapon 	Issued to weapon specialists, the plasma gun is a deadly, if unpredictable tool, excellent for attacking light armour and heavy infantry.
Plasma Cannon 	Plasma Weapon 	The largest plasma weapon at use by the Chapter, this cannon is equally adept at attacking infantry as it is at attacking armour.
Melta Gun 	Melta Weapon 	The preferred weapon of tank hunters, the Meltagun is a short range, lethal weapon, that vapourises flesh, bone and armour.
Multi-Melta 	Melta Weapon 	The largest kind of melta weapon carried by Marine, it produces fearsome results against armour, but is hampered by it's short range.
Flame Pistol 	Flamer 	A compact and lethal weapon, its used by assault troops to spray fire across battlements, clearing them of threats.
Flamer 	Flamer 	A standard weapon for close quarters fighting and breaching, it produces a gout of flame that can incinerate anything in it's path.
Heavy Flamer 	Flamer 	The largest and most lethal model of flamer, it is used for supporting infantry, and by veteran squads, allowing them to torch whole waves of enemies.
Balefire Flamer 	Flamer 	A modified version of the standard Flamet, the Balefire augments its incendiary fuel with radioactive isotopes. Anything that survives it's burning is afflicted with a rad taint.
Lascannon 	Laser weapon 	A heavy weapon, this accurate cannon is used to attack enemy armour. Often cutting right through armour, its often used in a supporting role, with the multi-melta and missile launcher preferred.
Lascutter 	Laser Weapon 	Not a weapon per say, more a tool, the Lascutter is used to cut through bulkheads. Used almost exclusively by the Tyrant Company, the weapon is used to make a mess of enemy siege works, cutting into fortified positions. Worse come to worse, they can be used to cut apart enemies in close rank, as adept at slicing through armour and flesh as they are at opening bunkers.
Graviton Gun 	Gravity Weapon 	An ancient relic, all but forgotten by the galaxy at large, the Graviton Gun, or Grav-Gun, uses dark age technology to afflict gravity at its target, making a target lighter, to set them off balance, to heavier, to pin them down. As a weapon, it can also be used to crush enemies, breaching armour and liquefying organs. Its also deadly against buildings and bunkers.
Grav Cannon 	Gravity Weapon 	A larger example of Graviton weaponry, mounted on Centurion suits, the cannon has a longer effective range, and is more devastating against a range of targets. It is teamed with a grav-amp to focus it in, to create a more devastating weapon.
Missile Launcher 	Missile Launcher 	An all-purpose weapon, it can be loaded with fragmentation, krakk or flakk warheads, ideal for attacking infantry, armour and air vehicles respectively.
Rad Missile Launcher 	Missile Launcher 	Though similar in function to the Missile Launcher, these ancient weapons feature differences in design, and differences in ammunition. These rad missiles are utterly lethal to infantry.
Cyclone Missile Launcher	Missile Launcher 	A model of misile launcher carried by Terminators, it is accurate and lethal, and can fire a heavy barrage in a short time.
Assault Cannon 	Auto Weapon 	Carried by terminators, this rapid fire weapon is prone to jamming, but can produce a tremendous hail of fire.
Shotgun 	Shotgun 	Normally reserved for scouts, the Shotgun is a sturdy weapon that reduces infantry to chunks in close quarters. The shotgun is a favourite for raids and close-quarters.
Sniper Rifle 	Long Rifle 	A high power weapon, used scouts, the Sniper Rifle allows a scout to eliminate a target far beyond the range of most other weapons. Its high power allows it to take down even hardened targets with ease.
===Munitions===
Munitions 	Munitions 	Munitions
Weapon Name 	Weapon Type 	Description
Bolter Round 	Bolter Round	Standard bolts comprise the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip. The round possesses a super-dense metallic core.
Dragonfire Round	Bolter Round	Used by Sternguard Veterans, it release a gout of superheated gas that makes a mockery of cover; the gas discharge ensuring that struck targets receive full damage, even if partially protected.
Hellfire Round 	Bolter Round	The Hellfire replaces the core and tip of the standard bolt round with a vial of mutagenic acid, and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed specially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets.
Inferno Round 	Bolter Round	Designed to immolate their targets and destroy them with superheated chemical fire. The deuterium core is replaced with an oxy-phosphorus gel, known as Promethium.
Kraken Round 	Bolter Round	Powerful armour-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry.
Metalstorm Round	Bolter Round	Best against multiple lightly-armoured targets, the Metalstorm round detonates before impact and sprays shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and deuterium core are replaced with an increased charge and fragmentation casing.
Stalker Round 	Bolter Round	Are rounds with low sound signatures, meant for covert fighting and used in conjunction with an M40 targeting system and an extended barrel and stock on a bolter to produce a sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at sub-sonic projectile speed. A gas cartridge also replaces both the propellant base and main charge for silent firing.
Tempest Round 	Bolter Round	The exotic Tempest round incorporatestiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. Produced only on Mars, Tempest shells are noted as particularly effective against machines and mechanical targets.
Vengeance Round 	Bolter Round	This round utilises an unstable flux technology which makes them slightly hazardous to use but makes them very good against armoured targets. Their effectiveness against power armour means they are highly sought after.
===Missiles===
Missiles 	Missiles 	Missiles
Weapon Name 	Weapon Type 	Description
Frag Missile 	Anti-Infantry Missile 	A standard purpose missile, the frag missile is designed for clearing scores of light infantry, and light armour. The missile explodes on impact, releasing a cloud of razor-sharp shrapnel. It can be used with standard shoulder-carried missile launchers,
Krak Missile 	Anti-Armour missile 	The Krak missile is an anti-vehicle weapon, that uses a shaped charged explosion to punch a hole through its target, causing lethal damage to its target. While normally used against vehicles, it is also deadly against heavy infantry, and bunkers. It can be used with standard shoulder-carried missile launchers,
Flakk Missile 	Anti-Air missile 	A lethal anti-air weapon, the Flakk missile is a high-speed, high-accuracy missile that explodes in close proximity to its target, spraying it with shrapnel. It can be used with standard shoulder-carried missile launchers,
Concussion Missile 	Anti-structure Missile 	Instead of a large explosion, the Concussion missile uses an explosive putty as its payload. On impact, it forms a pat against it's target, then detonates, creating an explosive shockwave. It is commonly used against enemy structures. It can be used with standard shoulder-carried missile launchers,
Cyclone Missile 	Multi-Missile Launcher 	Carried by Terminators, the Cyclone Missiles are usually Frag or Krak-type missiles, and can be rapidly fired with high accuracy, creating a mobile, and lethal, artillery barrage.
Hellfire Missile 	Dreadnought Missile 	Carried by Dreadnoughts, the Hellfire missile is designed to be rapidly vollied at a target, overcoming it with sheer numbers.
Aiolos Missiles 	Dreadnought Artillery Missile	Mounted on the mighty Deredeo, these missiles are fired like artillery. Using their advance sensors, they can be fired over terrain without losing accuracy.
Hunter-Killer Missile 	Vehicle Mounted 	A standard missile for vehicle mounting, the Hunter-Killer Missile is a large Krak missile, using a powerful guidance system to strike vehicles without fear for missing. It is mounted on a variety of vehicles, and on Ironclad Dreadnoughts.
Hyperios Missile 	Anti-Air Missile 	A high-speed anti-air missile, the Hyperios strikes down low flying aircraft with high-accuracy attacks. In a pinch, it can also be used to bombard ground positions. They are carried by the Whirlwind variant of the same name.
Skyspear Missile Launcher	Anti-Air Missile 	A high-power missile, the Skyspear is dedicated to shooting down any threat that enters the Chapter's airspace. The missile uses the interred remains of a Serf, whether they were alive or dead when it happened. These missiles are supremely accurate, and lethal, and they can even be used against ground targets, levelling all but the most powerful defences. The Skyspear is used by the Rhino variant of the same name.
Skyhammer Missile 	Air-Ground Missile 	Tank-busting missiles, the Skyhammer missiles fire off at hyper-velocity, and use their kinetic power to flatten their target. It is used by both the Stormhawk and Stormtalon.
Typhoon Missile 	Air-Ground Missile 	A mixture of Frag and Krak missiles, Typhoon missiles are designed to rapidly saturate an area, covering it in a hail of explosions. This is used on, Landspeeders, Stormhawks, and Stormtalon gunships.
Stormstrike Missile 	Air-Ground Missile 	The Stormstrike is designed to soften up a hostile landing zone, creating thunderous booms on impact. Those that survive the explosion are left flattened and confused in the aftermath. Storm Ravens use this to clear a landing ground.
Vengeance Rocket 	Air-Ground Rocket 	Unrelated to the Whirlwind's Vengeance Missile, the Vengeance Rocket is carried only on the Storm Eagle. The Vengeance Rockets are not guided, but are deadly, being fired en-masse to shred enemy positions with punishing fire. Each rocket releases a hail of fragmentation.
Firefury Missile 	Air-Ground Missile 	A micro-missile, it fires off in massed swarms, designed more saturation than individual lethality. The effect is undeniable, reducing defences, opening up for boarding action by the Caestus Assault Ram.
Hellstrike 	Air-Ground Missile 	One of the most heavy duty missiles carried by Astartes craft, the Hellstrike is a long range, high-power missile, that is fired on targets before ground forces arrived. It's power allows it to destroy large swathes of ground, clearing it for troops. The Storm Eagle, Fire Raptor, and Thunderhawk gunships all can carry it.
Xiphon Missile 	Air-Air Missile 	A multi-purpose missile, the Xiphone uses a cluster warhead for lethality against a variety of targets. While technically an air-air missile, it also works against ground positions. IT is carried on the Xiphon Fighter.
Vengeance Missile 	Artillery Missile 	An all-purpose artillery missile, the Vengeance Missile is used to bombard enemy positions from afar, reducing everything to ruin. IT is the typical armament of the Whirlwind.
Castellan Missile 	Artillery Missile 	A more insidious missile, the Castellan deploys a scattering of mines onto the battlefield. It creates a dangerous and unpredictable battlefield, allowing the Astartes to box in and massacre their foes.
===Melee Weapons===
Melee Weapons 	Melee Weapons	Melee Weapons
Weapon Name 	Weapon Type 	Description
Combat Knife 	Blade Weapon 	Used as a weapon of last resort, or a tool for silent execution, the combat knife is a monolithic blade, comparable to a sword for a normal human. The hardened blade can easily slip through the plates of hardened armour, and deliver a fatal blow.
Chainsword 	Chain Weapon 	The standard weapon of officers, boarding parties and assault squads, the Chainsword uses motorised mono-molecular teeth to eat it's way through armour, flesh, bone, and anything else between it and its prey. Gory and loud, they provide a suitable end for the Emperor's enemies.
Eviscerator 	Chain Weapon 	A two handed variant of the Chainsword, the Eviscerator is an incredibly powerfuly weapon, being capable of slicing through heavy armour, sealed bulkheads, even vehicles. Such weapons are exceedingly powerful, especially against other Astartes.
Power Weapon 	Power Weapon 	A catch all term for a type of weapon, Power Weapons use a disruptive force field to slice their way through armour, flesh, and bone. Lethal, especially against a singular opponent, the design of the Power weapon can vary widely, including swords, axes, spears, glaives, and halberds.
Relic Blade 	Power Weapon 	A two handed power weapon from the dawn of the Imperium, these treasured relics are carried by the greatest heroes in the Chapter. Such is their strength, they could cleave through a renegade astartes, and the wall behind him, without coming to a stop.
Power fist 	Power Weapon 	Covered in the same disruptive energy as other Power weapons, it offers tremendous power, at the cost of agility. While slow, the power fist allows the user to crush powers, tear off armour, and smash enemies.
Chain Fist 	Chain Weapon 	The Chainfist is the marriage of a Power Fist and Chainsword, keeping the strength and power field of the Power Fist, with the cutting power of the Chainsword. The disruptive field covers the Chainsword, allowing it to quickly chew through bulkheads, making it the perfect entry tool.
Lightning Claw 	Power Weapon 	A power Fist gifted with energised claws, the Lightning Claw can scissor through flesh and bone with ease, causing grevious injuries, or outright reducing its target to bloodied chunks.
Thunder Hammer 	Power Weapon 	A massive hammer, it utilises power fields in a novel way. Instead of being constantly on, it only activates at the moment of impact, with incredible force, resulting in a powerful crack, often throwing its prey back in disarray.
Crozius Arcanum	Power Weapon 	A symbol of office, and a powerful weapon in its own right, the Crozius Arcanum is a Chaplain's badge, and in a pinch, its power field allows it to crush a foe as a powerful bludgeon.
Force Weapon 	Force Weapon 	Carried by members of the Librarius, the Force weapon is a conduit of their power. The weapon seems to differ little from other weapons, but possesses a psi-connvector that channels the psyker's power. At the moment of impact with their foe, the Psyker's power is focused, and the weapon acts as a conduit, transferring that power into their foe. Like power weapons, these can take many forms, such as swords, axes, spears, and staffs.
===Explosives and Grenades===
Explosives and Grenades 	Explosives and Grenades	Explosives and Grenades
Weapon Name 	Weapon Type 	Description
Frag Grenade 	Anti-Personnel Grenade 	A plentiful pattern of grenade, it is set on a timer, and explodes in a hail of lethal shrapnel
Krak Grenade 	Anti-Armour Grenade 	The Krak grenade uses implosive force to crack open armour. Useful against light to medium armour, Krak grenades are unwieldy to follow, meaning they must be fixed in position.
Melta Bomb 	Anti-Armour Grenade 	Using the same technology as a melta weapon, the Melta Bomb is perfect for destroying heavy armour, or breaching enemy hard-points. Once placed, it melts a hole straight through it's target.
Concussion Grenade 	Anti-Personnel Grenade 	Using a concussive shockwave, rather than a fragmenting explosion, the Concussion grenade is lethal in close quarters, especially in ships.
Blind Grenade 	Support Grenade 	The Blind grenade uses smoke, chaff, and heat decoys to creating an obscuring cloud that blocks most sensor technology.
Breaching Charge 	Explosive Charge 	Used during sieges, the Breaching Charge is a heavy explosive, that must be placed with care. Once in position, it is detonated, creating a large and powerful explosion that is focused upon its target, usually a structure or fortification
Frag Assault Launcher 	Anti-Personnel Grenade 	Mounted on certain Land Raider variants, the Frag Assault Launcher is fired after breaching the enemy's defence, flooding the area with a hail of shrapnel intended to annihilate any enemy in the vicinity.
Ironclad Assault Launcher	Anti-Personnel Grenade 	Similar to the Frag Assault Launcher, the Ironclad is both offensive, and defensive, firing off grenades with the intention of pinning, blinding, or killing any defenders still in the vicinity of the unit.
===Armour===
Armour 	Armour 	Armour
Armour Name 	Armour Type 	'Description
Mark 2 "Crusade Armour" 	Power Armour 	One of the oldest patterns of Power Armour still in circulation, the Crusader armour is dated by modern standards, but still possesses incredible armour, and tough features. The suits are regarded more as a ceremonial item, and rarely sees battles.
Mark 3 "Iron Armour" 	Power Armour 	An improved variant of the Crusade Armour, the Iron features much heavier armour, and as a result is more cumbersome. these suits are still highly prized, especially by the Tyrants.
Mark 4 "Imperial Maximus Suit"	Power Armour 	Considered the pinnacle of Power Armour design at the time of its inception, the Maximus was superior in every regard to the Crusade Armour. Still kept in some numbers, they are even traded by their allies who can still manufacture the suits.
Mark 5 "Heresy Armour" 	Power Armour 	More a badge of honour, the Heresy Armour was originally an ad-hoc suit made by the Loyalists to make up for deficits in suit numbers and capabilities. The Heresy suit is resistant, but heavy and power hungry.
Mark 6 "Corvus Armour" 	Power Armour 	Precursor to modern suits, the Corvus features many components and technology that would be seen on later suits. The Corvus is a tough and reliable suit, with very powerful and accurate sensors. lighter, easier to manufacture, more reliable, and more stealthy than previous models, the Corvus is still manufactured.
Mark 7 "Aquila Armour" 	Power Armour 	Considered a standard amongst the Chapter, the Aquila armour is a well balanced armour, mixing armour, ease of manufacture, and mobility. Almost every battle-brother has worn one of these suits once.
Mark 8 "Errant Armour" 	Power Armour 	The most recent armour pattern, it improves on the Aquila with extra armour around the collar. Manufacturing delays have meant the suits are in short supply, so they often only go to veterans.
Cataphractii Pattern 	Tactical Dreadnought Armour	The most ancient pattern of armour referred to as 'Tactical Dreadnought Armour', the Cataphractii is a monolithic suit of armour, covered in slabs of armour, and potent shield generators. While slow moving, its possesses incredible protection. There are very few suits of these armour.
Tartaros Pattern 	Tactical Dreadnought Armour	Probably the most advanced suit made yet, the Tartaros is the greatest balance of strength, protection, and mobility. However, this comes at the cost of it being the most technically advanced, and most costly to build. With the information to build them having been lost, the Tartaros is becoming increasingly rare.
Indomitus Pattern 	Tactical Dreadnought Armour	The most common suit of Terminator Armour, the Indomitus is strong, and with incredible protection. Built like a tank, they are heavy duty suits meant for close quarters combat. They are used by only the most elite forces in the Chapter, who carry the Crux Terminus honour.
Centurion Armour 	Heavy Duty Power Armour 	A larger exoskeleton, not unlike the Terminator suits, the Centurion is a high power suit that allows for incredible strength and armour, at the cost of manoeuvrability. The Centurion is a massively armoured suit, designed for siege work. Its strength allows it to carry heavy weapons without a care, or smash defences.
Scout Armour 	Body Armour 	Compared to every other suit in use, the Scout Armour is probably the simplest. Using basic combat armour over a hardened fabric uniform, the suit is tough and resilient, but is nothing compared to Power Armour.
Combat Shield 	Shield 	The Combat Shield is a small plasteel shield, with a power generator inside of it. Light weight, and bolted to the wrist of the user, it is easy to use, and allows the operator to still carry a sidearm, or wield a two handed weapon
Boarding Shield 	Shield 	A heavy duty slab of armour, the Boarding Shield is used to ward off fire during incursions into enemy starships. Heavy armoured, and protected by an energy shield, it ties into the auto-senses of the user's power armour. It features a notched plate along the side that allows the user to fire a weapon, even while the shield is up.
Storm Shield 	Shield 	The most powerful shield used by Astartes, the Storm Shield is large, and cumbersome, and shielded in a field of shimmering energy, that snaps and crackles on impact. Capable of warding off the fire of anti-tank weapons, the Storm Shield is carried by Terminators when storming the enemy's position.
===Wargear===
Wargear 	Wargear 	Wargear
Weapon Name 	Weapon Type 	'Description
Auspex 	Scanner 	A hand held scanner, the auspex is a ubiquitous tool for tracking down and exterminating the foes of the Imperium.
Omniscope 	Scanner 	A sensor mounted on the Centurion, it is used to direct and guide the fire of Centurion Devastators.
Signum 	Scanner 	A sensor linked carried by a Devastator Sergeant, the Signum gathers a myriad of data and feeds it back into the auto senses of the squad, allowing for a unification of auto-senses and unifying them for a increase in accuracy.
Servo-Arm 	Techmarine Equipment	A third arm for the tech marine, it allows him to repair machinery with ease, since the limb contains a myriad of tools, and can be controlled with a deftness of an organic limb
Servo-Harness 	Techmarine Equipment	A mobile shrine to the Omnissiah, the Servo-Harness contains limbs, tools, weapons, everything a Techmarine would need. carried by seniors, and the master of the forge, each is unique in design and contruction.
Purity Seals 	Blessing 	A sign of Purity and morality, Purity Seals are an invocation from a Chaplain, bearing an inscription, and invocation, or a litany. They give focus through tasks, through callings, so that a battle-brother can focus their will into a single function.
Terminator Honours	Blessing 	The reach the First Company of veterans is no easy task, but to exceed even there, results in a new honour. The Crux Terminatus marks the user as not only being amongst the bravest in the Chapter, but being allowed to wear Terminator Armour into battle.
Teleporter Homer 	Teleporter 	A mobile teleporter node, it is used to provide a beacon, for Terminator-equipped Astartes to lock onto, and home in on.
Rosarius 	Conversion Field 	Both a protective icon, and a powerful Conversion Field, the Rosarius is used by Chaplains. An icon of their office, and belief, it carries a Conversion Field that turns any energy that hits it into light.
Iron Halo 	Conversion Field 	Awarded to Astartes heroes, the Iron Halo is a powerful Conversion Field, deflecting enemy fire and turning it into a bright light.
Jump Pack 	Jump Pack 	A powerful set of rockets strapped to the back of a Space Marine, it allows them to make great roaring leaps across the terrain, coming down on top of their foe. They can also be used to descend from low-flying craft.
Familiar 	Psyker Familiar 	Space Marine Psykers often use Familiars to enhance their abilities. These creatures enhance their psyker abilities, and extended their senses further, allowing them to see and speak through them. They take the form of Cherubims, animals, servo skulls, or other machines.
Psychic Hood 	Psychic Hood 	An artefact of Psykers, the Psychic Hood carries crystals that protect the user from warp attacks.
Narthecium 	Medical Tool 	The Narthecium is a vital tool of every Apothecary, used to treat injuries on the fallen. It includes medical salves, drugs, and surgical tools, in order to treat an array of injuries. It can also harvest the gene-seed of a fallen Astartes.
Carnifex 	Medical Tool 	A tool used for inflicting a painless death for those too wounded to recovery, the Carnifex fires a metal pin into their brain, that renders them dead instantly, and without pain.
===Relics and Artefacts===
Armour 	Armour 	Armour
Relic Name	Relic Type	'Description
 	 	
===Dreadnoughts and Dreadnought Weaponry===
Dreadnoughts 	Dreadnoughts 	Dreadnoughts
Dreadnought Name 	Dreadnought Type 	Description
Dreadnought 	Dreadnought 	An engine of destruction, every dreadnought contains the interred remains of a hero of the Chapter, close to death, but kept alive by the life support systems held within. Each is deadly at range with their cannons, and at short range, with their fearsome power fist. Despite their size and bulk, they are surprisingly agile and sure footed.
Hellfire Dreadnought 	Long-ranged Support Dreadnought	Each Hellfire Dreadnought exchanges its power fist for a missile pod, making it deadly at range, and a fearsome hunter of armour.
Ironclad Dreadnought 	Siege Dreadnought 	A heavily armoured dreadnought, the Ironclad is most commonly seen at the head of sieges, smashing its way through enemy blockades, and filling the air with frag and fire. It carries weapons specific to its role, and its plating is embedded with frag assault launchers, flushing the enemy out as it's assault hits home.
Contemptor pattern Dreadnought 	Heavy Dreadnought 	An ancient pattern to Dreadnought, lost to the Imperium at large, the Contemptor is still a frighteningly powerful monster. Clad in heavy armour, and protected even further by Atomantic shielding, the Contemptor strides forth, ignoring even the deadliest of weapons. It takes much of the same weaponry as the smaller Mk IV and Mk V dreadnoughts.
Deredeo pattern Dreadnought 	Long-ranged Support Dreadnought	Cousin of the Contemptor, the Deredeo is heavier in armour, and much stockier, and carries on its shoulders much more mighty weapons. Rather than the rampaging might of the Contemptor, the Deredereo specialising in precise, long distance fire, hitting the enemy with punishing accuracy.
Leviathan pattern Siege Dreadnought	Siege Dreadnought 	The largest, most powerful pattern of Dreadnought ever manufactured, these barely-understood machines contained unique technologies that have been lost to the onset of time. Armed with phospex launchers, hunter-killer missiles, and a chassis mounted Volkite Calivers or heavy flamers, it is a force on the battlefield. The machines take a toll on their occupants, sapping them of their little remaining life, and driving them mad.
Assault Cannon 	Auto Weaponry 	A multi-barrelled Autocannon, the Assault Cannon produces a devastating hail of fire that chews apart infantry. While it suffers from reliability issues, it's firepower is undisputed.
Twin Linked Lascannon 	Las Weapon 	The twin-linked Lascannon is a might beam weapon, meant for striking down armoured threats. It uses two Lascannons fired in sequence to shred targets.
Twin Linked Heavy Bolter 	Bolter Weapon 	A twin-linked Heavy Bolter, the weapon is used to lay down a tremendous hail of fire, capable of sundering light armour and infantry with frightening ease.
Twin Linked Autocannon 	Auto Weapon 	Using twin cannons, this weapon lays down fire on armour and entrenched infantry alike, devastating them in a thunderous call of fire.
Heavy Plasma Cannon 	Plasma Weapon 	A heavy plasma cannon mounted a Dreadnought, these weapons are difficult to manufacture and maintain, but are lethal in battle, firing an orb of sunfire that wrecks everything in it's path.
Multi-Melta 	Melta Weaponry 	A massive weapon, capable of firing a lance of fire that melts through armour, through flesh, without compromise. The multi-melta is used to torch armour at short range.
Powerfist 	Dreadnought Close Combat Weapon	a massive fist, it is covered in a crackling energy field that allows it to tear armour and crush infantrymen with ease. Power fists posses enough strength to crush almost anything. To augment the weapon, it packs a storm bolter, flamer, or melta, allowing it to augment fire power. Power fists come in a variety of patterns, including more-claw like designs, and large patterns on Contemptors, that pack plasma and graviton weapons.
Hellfire Missile Launcher 	Missile Launcher 	A high-power missile launcher, it uses the Dreadnought's auto-senses to fire off salvoes of frag and krak missiles. Considered top amongst ranged weapons, it is used by Hellfire dreadnoughts.
Hurricane Bolter 	Bolter Weapon 	Using six linked bolters, the Hurricane produces a hail of fire capable of cutting down whole squads in a screaming hail of bolts. Its mounted on the Ironclad dreadnought exclusively.
Flame Storm Cannon 	Flamer 	Larger than even the heavy flamer, the Flame Storm is used to sweep infantry from defensive locations, incinerating a dozen at a time.
Seismic Hammer 	Dreadnought Close Combat Weapon	When a structure must be brought down, the seismic hammer is used to do it. Similar to a power fist, it hits with a hammer blow against structures, smashing them down with thunderous blow, after thunderous blow.
Chainfist 	Dreadnought Close Combat Weapon	Combining a power fist and chainsword, it uses a mixture of power fields and cutting teeth to cut through solid structures, cutting open bulkheads, armoured vehicles, so on.
Conversion Beamer 	Beam Weapon 	Mounted on the powerful Contemptor, the Conversion Beamer is a rare weapon from another time. The beam is more effective at range, where the beam can focus in on its target. It has a certain sweet spot, where above, and beneath that, it is less effective.
Cyclone Missile Launcher 	Missile Launcher 	A precursor to the Terminator Cyclone Missile Launcher, the Cyclone uses the dreadnought's own sensors to fire off a salvo of guided frag and krak missiles with unnerving accuracy and lethality.
Anvilus-Pattern Autocannon Battery 	Autocannon 	The Anvilus pattern is a extremely accurate autocannon weapon. The twin linked cannons are linked to a large ammo reserve, and highly-accurate sensors, allowing it to fire salvoes that can strike down fast moving vehicles, or bring down infantry.
Hellfire Plasma Cannonade 	Plasma Cannon 	An exotic plasma weapon, the Hellfire carries a fast-charging plasma cannon, that allows for a rapid fire barrage of plasma fire, creating a hail of fire that slags armour.
Aiolos Missile Launcher 	Missile Launcher 	A supremely accurate missile launcher, it fires missiles over terrain, with each one coming down with unnerving accuracy, evade obstructions to deliver its punishing blow.
Leviathan Siege Drill 	Dreadnought Close Combat Weapon	A massive drill, it is designed to cut through the outer wall of fortifications, and then discharge a lance of melta fire into the breach.
Leviathan Siege Claw 	Dreadnought Close Combat Weapon	A massive power claw, the Siege Claw can easily swipe away infantry and tear through flesh, armour, and bone.
Cyclonic Melta Lance 	Melta Weapon 	One of the largest melta weapons ever mounted on a walker, the Cyclonic Melta Lance is a rapid-fire, high-power melta weapon, which can reduce a Leman Russ to slag in an instant.
Leviathan Storm Cannon 	Auto Weapon 	A punishing cannon, it is designed to rapidly sweep infantry away by their dozens. The cannon uses 4 autocannons linked together, creating a cacophony of fire with every burst.
Grav Flux Bombard 	Graviton Weapon 	A Grav weapon of unstoppable power, the Bombard fires a vortex of gravitational torsion that will bring down even the mightiest fortress in a hissing, screeching torrent of doom.
===Notable Dreadnoughts===
===Ground Vehicles===
Ground Vehicles 	Ground Vehicles 	Ground Vehicles 		 	 	
Vehicle Name 	Vehicle Type 	Description 		 	 	
Rhino 	Transport 	An all purpose transport, the Rhino is simple, sturdy, and reliable. 		 	 	
Razorback 	Transport 	A variant of the Rhino ,the Razorback sacrifices internal capacity to mount external weapons. These include twin linked lascannons, twin linked heavy bolters, twin linked assault cannons, and multi-meltas. Preferred for high-intensity warzones, the Razorback perfectly mixes weapons and transport. 		 	 	
Damocles Command Tank 	Command Tank 	Most Chapters have a few examples of the precious Damocles, each kept for guiding the chapter across large warzones. Using advanced technology, it can coordinate ground, air and space forces. It also has a high-power auspex that can intercept enemy communications, and a teleporter homer. As well as a command vehicle, it's also excellent at prosecuting electronic warfare attacks upon the enemy.		 	 	
Predator Annihilator 	Battle Tank 	A deadly tank hunter, the Annihilator mounts twin lascannons to take down well armoured prey. 		 	 	
Predator Destructor 	Battle Tank 	An all purpose battle tank, it carries a autocannon and a variety of secondary weapons. 		 	 	
Predator Venom 	Battle Tank 	An incredibly rare Predator variant, unique to the Basilisks, the Predator Venom exchanges its main gun for a Chem cannon. It uses a virulent chemical as its ammunition, and releases it across the battlefield. The noxious chemical melts away flesh with frightening ease. 		Predator Incinerator	Battle Tank	A relic of the Great Crusade, the Predator Incinerator mounts a deadly Volkite cannon on the turret. The focused beam can destroy waves of infantry, the heat ray cooking them in nanoseconds.
Predator Executioner 	Battle Tank 	Another rare relic of the Great Crusade, the Executioner exchanges the standard armament for a plasma destroyer, an exceedingly deadly plasma weapon. Deadly against heavy infantry and armour, the cannon sends balls of sun fire to take out large targets. 		 	 	
Vindicator 	Siege Tank 	A heavily armoured line breaker, the Vindicator mounts a deadly demolisher cannon, which it uses to destroy enemy strong points. Valued in urban combat and sieges, the Vindicator rains shells on the enemy with frightening accuracy. 		 	 	
Vindicator Laser Destroyer	Tank Hunter 	A relic of the Great Crusade, this variant exchanges the demolisher cannon for a laser destroyer, a potent las weapon used to destroy even the heaviest enemy armour. 		 	 	
Whirlwind 	Artillery 	A staple of the Chapter's armour, the whirlwind uses rockets to provide long distance support. It can fire the standard vengeance missile, or the more deadly castellan mine dispenser. 		 	 	
Whirlwind Hyperios 	Anti-Air Artillery	A deadly Whirlwind variant, it mounts short range anti-air missiles, capable of tracking and destroying multiple targets. 		 	 	
Stalker 	Anti-Air Artillery	A deadly short ranged artillery piece, it uses extremely precise sensors to fill the sky with shells, taking down all but the most agile of craft. 		 	 	
Hunter 	Anti-Air Artillery	An older model of anti-air vehicle, it is gradually being phased out, being too costly to maintain. Each precious missile, while accurate, is costly to make, and requires the sacrifice of a serf, or the remains of one recently deceased. 		 	 	
Land Raider 	Heavy Tank 	A mighty vehicle, it is equal parts transport and heavy tank. Armed with two pairs of twin linked lascannons, and twin linked heavy bolters, it has a large transport capacity and incredibly heavy armour allowing it to smash it's way through enemy squads, armour and barricades. 		 	 	
Land Raider Achilles 	Siege Tank 	An ancient variant of the Land Raider, it has incredibly heavy armour, sponson mounted multi-meltas, and a single Thunderfire cannon. This mighty cannon can put down bunkers, infantry and even armour. 		 	 	
Lander Raider Crusader 	Breacher Tank 	A specialised variant, it has a larger transport capacity, at the cost of armament. Instead of the usual weapons, it mounts sponson mounted hurricane bolters, and a pair of assault cannons, along with a multi-melta. It also has frag assault launchers, that fill the air with shrapnel before the crew disembark. 		 	 	
Land Raider Redeemer 	Breacher Tank 	The Redeemer is a variant of the Crusader that changes the hurricane bolters for massive flamestorm cannons. Preferred by the chapter for the fiery vengeance it brings, the Redeemer is often seen smashing through fortifications, and torching any survivors. 		 	 	
Land Raider Prometheus 	Command Tank 	The Prometheus exchanges the lethal weapons of the standard land raider, for a battery of advanced sensors and communication gear. It is used by commanders to lead from the front, storming positions, while still directing his troops. While it is technically retained by the armoury, is is almost singularly used by the Lord-Captain of the Ninth Company, the armoured Ironsides. 		 	 	
Bike 	Bike 	Simple, rugged and reliable, the study MArine Bike is used for everything, from scouting, skirmishing, courier tasks and rapid attack. 		 	 	
Attack Bike 	Attack Bike 	Fitted with a sidecar, the Attack Bike carries a heavy bolter or a multi-melta, allowing it to attack infantry ot even heavy armour, then rapidly disengage. 		 	 	
===Notable Ground Vehicles===
===Air Vehicles===
Air Vehicles 	Air Vehicles 	Air Vehicles
Weapon Name 	Weapon Type 	Description
Land Speeder 	Rapid Attack Speeder	An all purpose flyer, the land speeder is a moderately armoured, moderately armed vehicle. Specialising in fast attack, reconnaissance and scouting. Fielded in small squadrons, they usually press and push at the enemy's flanks. It is usually armed with a heavy bolter, but some variants are equipped with a multi-melta to hunt tanks.
Lander Speeder Tornado 	Rapid Attack Speeder	An up-gunned version of the Land Speeder, it carries a secondary gun. Usually equipped with an assault cannon to attack infantry formations from a distance, it can be exchanged for a heavy flamer to sweep infantry formations.
Land Speeder Typhoon 	Rapid Attack Speeder	Instead of a secondary gun, this variant fields twin missile pods, allowing it to specialise in long range tank hunting.
Stormtalon Gunship 	Gunship 	A ubiquitous gunship, it is used as an interceptor, ground attack craft, and even escort. Armed with a pair of assault cannons, it also carries secondary weapons in the form of twin heavy bolters, twin lascannons, twin typhoon missile pods, or twin skyhammer rocket pods.
Stormhawk Interceptor 	Interceptor 	A high-speed interceptor, the Stormhawk is dedicated to engaging enemy air power. Armed with powerful weapons, dedicated to striking down enemy air power. Carrying twin assault cannons, Skyhammer or Typhoon missile launchers, and a nose cannon carrying either a Las-Talon or Icarus Stormcannon.
Xiphon Interceptor 	Interceptor 	A relic of the Great Crusade, the Xiphon is fast, agile and utterly deadly. Armed with two twin linked lascannons, and a missile bay that is deadly against armour and infantry.
Stormraven Gunship 	Dropship 	An all purpose, heavily armed dropship, it carries twelve marines and a dreadnought into battle. It is armed with a variety of weapons, too numerous to mention in a short space. It is most often used as a rapid attack ship, quickly cutting through the enemy, deploying its cargo, then supporting them with fire.
Storm Eagle Gunship 	Dropship 	An older model of dropship, thought extinct following the Horus Heresy. Well armoured, and well armed, the Storm eagle carries more marines into the fray, descending with a fury few can compare. The Storm Eagle carries a pair of twin-linked lascannons, twin vegeance rocket pods, and a front weapon that can change between twin-linked multi-metlas, twin linked heavy bolters, or a typhoon missile pod.
Fire Raptor Gunship 	Gunship 	A relic of the Horus Heresy, the Fire Raptor exchanges the transport capacity of the Storm Eagle for a variety of weapons. First and foremost are the twin linked Avenger Bolt Cannons, lethal tank busting weapons. It has two waist-mounted ball turrets, carrying four heavy bolters, and finally four hellstrike missiles. A deadly tank hunter, it can quickly annihilate whole armoured columns before leaving.
Caestus Assault Ram 	Boarding Ship 	A sturdy warship, equipped for boarding actions, the twin armoured prows are designed to slam their way through the hull of a warship, and deliver a squad of marines into the fray. It is armed with a magna-melta to cut through the hulls of enemy warships, and twin batteries of firefury rocket pods, capable of rapidly firing on enemy targets. Despite its specialisation as a boarding craft, desperation has forced some Chapters into using is as a dropship for ground assaults, and even as a tank hunter, using its main gun to flash-melt enemy battle tanks.
Thunderhawk Gunship 	Dropship 	The largest dropship utilised by the Astartes, the Thunderhawk is common, lethal and incredibly dangerous. Armoured like a tank, and deceptively agile, the Thunderhawk descends in a screaming boom, delivering ordnance and death as it goes. Armed with four twin-linked heavy bolters, two lascannons, bundles of hellstrike missiles, and a single battle cannon, or laser destructor. Enormously versatile, it can marines, dreadnoughts and bikes, and can change from dropship, to gunship, to void interceptor, and even titan hunter.
Thunderhawk Transporter	Vehicle Transporter 	A variant of the Thunderhawk, it exchanges its weapons and transport capability to carry vehicles. Its mag clamps can carry two rhinos, or a single land raider.
Stormbird 	Heavy Dropship 	One of the largest combat flyers used by the Astartes, the Stormbird is a heavy-duty lander, carrying an arsenal of cannons, and a fully-armed strike force, including vehicles. Carrying four ball turrets, 6 missiles, and 4 twin linked heavy bolters, the Stormbird is armoured like a tank, and sheathed in void shields, like a Titan.
Tempest Falcon 	Landing Craft 	A large scale landing ship, it carries a substantial battery of weapons, mostly for self defence. It can carry a full company to the ground, along with several vehicles. It is the only ship in their arsenal that can carry the Spartan, Typhoon or mighty Fellblade.
Drop Pod 	Drop Pod 	Almost ubiquitous with the space marines, the drop pod is used to rapidly transport from orbit to the ground, evading ground defences and anti-air fire in the process. Deploying twelve marines into the heart of the enemy. Armed with an internal weapon point, carrying a storm bolter or a missile launcher,
Lucius-pattern Drop Pod	Drop Pod 	A larger pattern of drop pod, it can be used to deploy a dreadnought, or a weapon platform into the heart of the battle.
===Notable Air Vehicles===
==Chapter Fleet==
==Notable Members==
==Chapter Appearance==
===Chapter Colours===
===Chapter Badge===
Category:Chapters of Unknown Lineage