Alcohol

=== Alcohol ===
Drug (alcohol), common
Alcohol is a very common drug, consumed by many in taverns or social settings to liven up the place. Despite its commonplace nature, some people become addicted to the substance and spend all their time and money consuming it.
Addiction: After the effects of the drug wear off, you must make a Wisdom saving throw DC 8 or become poisoned for 1d3 days or until you take another dose of alcohol. If you are immune to the poisoned condition but you willingly took this drug, this drug ignores your condition immunity. Additionally, you have disadvantage on saving throws to resist the addiction and overdose effects of this drug in the future. You can remove this addiction by going three (3) months without consuming the drug.
Overdose: If a suitable amount determined by the DM and the player is consumed in one sitting, you must make a Constitution saving throw (base DC 10, adjusted for amount consumed and type of alcohol consumed) or become hungover. After completing a long rest, you gain one level of exhaustion and are considered hungover.
Recipe. Tools: Brewer's Supplies (proficiency required). The creation of alcohol can come from just about any plant material, fruit, or vegetable. The value and type of the material effects the alcohol created. Making alcohol takes between 3-5 days, but only requires one (1) day of downtime activity to start any volume of the drug you'd like to make.
Price. based on cost of materials used