Arkhan the Black

is a Legendary Lord unit introduced in Total War: Warhammer II with Rise of the Tomb Kings. In the campaign, he leads the faction.
== Description ==
Arkhan the Black, known now and forever as the Liche King, was the first and most loyal of the evil Nagash's followers. He helped lead the coup which brought the arch-necromancer to power, and he was the first, after his Lord, to imbibe the Elixir of Life. Arkhan was the most adept of Nagash's pupils in the study of dark sorcery, and he quickly rose to become the necromancer's trusted vizier and principal lieutenant. He led many armies against Nagash's enemies and was never defeated in open combat. In the end, however, the sheer numbers of the Priest Kings' soldiers forced Nagash to retreat. It was Arkhan who led the suicidal counter-attack that gave Nagash the opportunity to escape. For over an hour he held back the Army of the Seven Kings through feats of martial prowess and powerful sorcery. Arkhan finally fell, not to a hero's sword, but to a single spear hurled by an unknown soldier. He stared in horror at the shaft protruding from his chest, knowing that it had pierced his heart. With his dying breath, he threatened that a terrible curse would befall any who touched his corpse, and with that, he slumped to the ground. Within seconds, dark flames had consumed Arkhan's flesh leaving behind only a blackened skeleton. Whilst the rest of Nagash's followers were beheaded and burnt, none dared risk desecrating Arkhan's remains, and so they covered them under a cairn of stones instead. Nagash did not forget his most able lieutenant, and when he returned to wreak vengeance on Nehekhara, Arkhan was reborn as the Liche King - the first of Nagash's nine Dark Lords. These foul beings were the foremost of Nagash's captains, and they brought despair and destruction to his foes.
== Attributes ==
== Spells ==
*Lore of Death
== Unit Abilities ==
=== Active Abilities ===
* The Liber Mortis
==== Campaign only ====
* Reanimate
* Reanimate Upgraded
* Tombstrike
* Necrostrike
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Life Leeching
* My Will Be Done
* The Curse
* Wounds
==== Campaign only ====
* Befalling Curse
* Greater Arcane Conduit
* Evasion
* The Curse of Undeath
==== Previous abilities (WH2) ====
* Arcane Conduit
=== Item Abilities ===
* Staff of Nagash
* The Tomb Blade of Arkhan
== Unique Items ==
*The Tomb Blade of Arkhan
*Staff of Nagash
== Mounts ==
*Skeletal Steed
*Skeleton Chariot
== Campaign starting units ==
=== Eye of the Vortex & Mortal Empires ===
=== Immortal Empires ===
== Lord Effects ==
* Winds of Magic power reserve capacity: +10
* Melee attack: +5 (Lord's army)
=== WH2 ===
* Melee attack: +5 for embedded Heroes (Lord's army)
* Melee defence: +5 for embedded Heroes (Lord's army)
== Character Traits ==
=== Personal Trait ===
 The Liche King: The monarch of the Undead, the liege of the Unliving.
* Winds of Magic power reserve capacity: +10
* Melee attack: +5 (Lord's army)
=== Defeat Trait ===
 Arkhan the Blackened: The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.
* Diplomatic relations: +20 with Tomb Kings
* Weapon strength: +25% when fighting against Vampire Counts
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner (WH3)
*Skill Tree on TWWH Characters (WH2)
== Chapter Objectives ==
=== Chapter 1 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Shadowed Realm 	 	 	Arkhan spies the parched lands in need of taming - he shall bring them into shadow. It is a desert of the dead that should answer not to a Tomb King, but a Liche King, and on the horizon is Khemri itself, where Settra sits smug on the throne. His time will come.
Bonus objective I 	Shadow of the Necromancer	 	 	Once a lieutenant to the Arch-Necromancer, but now a king in his own right. He is the Liche King, and one as mighty as he is worthy of a greater rank.
Bonus objective II 	Red Clay 	 	 	The red clay will come, but for now it shall be fashioned into pots, and on the surface will stories, legends and warnings of doom be inscribed.
Bonus objective III	The Master's Aura 	 	 	Rumours reach Arkhan that relics of Nagash have been discovered in Al Haikk. Arkhan should take this realm and purge it if he must, for his master might be close.
Bonus objective IV 	Never Lost 	 	 	Arkhan has always been more than a mere Liche - in his mortal days he was a general and soldier first, and never lost a battle!
Bonus objective V 	Prove Your Worth 	 	 	Arkhan has never totally trusted the advisors sent by the Mortuary Cult, suspecting they serve their own agenda. Let them prove their worth!
=== Chapter 2 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Kingdom of Arkhan	 	 	As Arkhan's shadow realm expands, he will inevitably encounter the borders of hostiles. Those Tomb Kings are too blind - their rotting eyes lost - to see what gifts Nagash shall bring unto the world. It is the Liche King's task to prepare the way, to coat the land in shadow for the Arch-Necromancer's resurrection!
Bonus objective I 	A Few Dozen More 	 	 	The Liche King is one of the most powerful creatures that walks this world. And so he must exude such power by attaining the twelfth rank.
Bonus objective II 	Needs More Salt 	 	 	The rituals and incantations of the Liche King require base minerals such as salt and lime. Arkhan must send minions forth to locate these resources.
Bonus objective III	Old Dynasties 	 	 	Uncover the past and the future will be secured - a wise mantra of the Liche Priests, so the Liche King should set them to researching the lost dynasties of old.
Bonus objective IV 	Don't Question Fate 	 	 	Like his master, much of Arkhan's power resides in the relics and items imbued with power. Needs must that he leave his capital and in search of such a relic.
Bonus objective V 	They Serve 	 	 	It is right that the Liche Priests serve the Liche King. Arkhan shall have them tame the relics of old and craft new tools for the travails to come.
=== Chapter 3 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	In Sight of the Black Tower	 	 	The Liche King's empire will rise from the bones of his enemies. Even mighty Settra shall kneel - if he hasn't done so already - or be destroyed. Continue the conquest - raze what is useless, hunt what is needed, make ready the lands for the Mortarch's call. The kingdom of Arkhan is all.
Bonus objective I 	Outranked 	 	 	Arkhan is feared throughout the lands - even Tomb Kings will think twice before engaging him in battle. But fear is transient - Arkhan must maintain his power, and increase his rank to ensure compliance.
Bonus objective II 	Leverage 	 	 	Control of the world is not only about causing death. Dominance of resources, both natural and crafted, is another form of leverage.
Bonus objective III	Return to the Tower 	 	 	The Black Tower of Arkhan belongs to no one but the Liche King himself. It is time for him to return.
Bonus objective IV 	Search the Scrolls 	 	 	Hidden in the scrolls, deep in the meanings of the hieroglyphics, will be clues to ancient dynasties. Seek them out and Arkhan will have access to allies from the age of antiquity.
Bonus objective V 	Craft the World 	 	 	Let the conniving Liches begin their work. Have them fashion an item that will allow Arkhan to invade his many enemies.
=== Chapter 4 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	All Will Suffer 	 	 	The living and the dead will suffer at the hands of the Liche King. For countless generations, Arkhan the Black has vented his rage at many foes, but now, on the eve of great change, the Liche King tempers his anger into domination. He prepares the way for the only possible arrival.
Bonus objective I 	Ranking Monarch 	 	 	A great burden, it will cost much for Arkhan to enact his scheme and put events into motion that may bring back his master. He must be prepared and at the apex of his power.
Bonus objective II 	Deprive Them 	 	 	To the long-dead, the resources that the living crave are mere trinkets. But depriving the enemy - living or corpse - of them, does indeed give these resources value.
Bonus objective III	Unleash the Necrosphinx 	 	 	Even the statuary of Nehekhara fear the Liche King and bend to his cruel will. Even the Necrosphinx shall surrender to Arkhan.
Bonus objective IV 	Family Tree 	 	 	We have no time for family trees, they are consigned to history. No, Arkhan must seek out the lost dynasties using his Liches.
Bonus objective V 	Ancient Legions of Lybaras	 	 	Over millennia, many great legions have been lost in the sands. Let the Liche Priests chant, and hopefully they will find what was once lost - or at the very least fashion some relic to help this cause.
=== Chapter 5 ===
Rank 	Name 	Objective(s)	Reward(s)	In-game description
Primary objective 	The Black King 	 	 	Finally, after countless centuries, Arkhan the Black, the Liche King, shall raise and destroy and take what is rightfully his - the world! Bequeathed to him by the Supreme Lord of the Undead himself. All shall bow before the Black King, they will have no choice for their souls shall belong to Arkhan.
Bonus objective I 	Worthy of Nagash 	 	 	To rule the world in his master's stead, the Liche King must be worthy of Nagash himself. Arkhan must attain rank 30.
Bonus objective II 	Relics of the World 	 	 	All the world's treasures and relics should be reaped by the Liche King, but not for any mundane accumulation of wealth. A few rare specimens may hide a faction of his master's dark spirit.
Bonus objective III	Control the Black Pyramid	 	 	The Pyramid of the Arch-Necromancer is no one's right but his most loyal servant - Arkhan. Destroy any usurpers who dare try.
Bonus objective IV 	Nehekhara's Mine 	 	 	The Land of Nehekhara: greatest of all civilisations and birthplace of both Arkhan and Nagash in the distant past. It must become the Liche King's possession!
Bonus objective V 	Death Cult 	 	 	The Liche Priests offer obsequious bows to their Liche King. All he asks to prove their loyalty is a tool of ultimate power he can use against Nagash's enemies.
== Strategy ==
*Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.
== Gallery ==
Rinehart-appiah-arkan-useeeee-2.jpg|Concept Art
wh2_dlc09_tmb_arkhan.png
Category:Tomb Kings spellcasters
Category:Rise of the Tomb Kings units
Category:Total War: Warhammer II legendary lords