Manyjaws (Wizard Spell)

This spell brings into being one pair of clashing jaws per level of the caster, up to a total of 10 jaws, floating in midair. These are actually strings of disembodied teeth, without gums, lips, or gullets. These jaws attack one creature per round, and fly about at a movement rate of 15 (MC: A) in accordance with the caster's silent act of will. If other spellcasting is undertaken by the caster, the jaws either hang stationary or, if already attacking a crea­ture, continue until the caster resumes control over them.
The jaws are constructs of force and can penetrate any non-magical armor. The jaws automatically hit their target each round. Each jaw bites for 1d4 points of damage per round. Magical armor of any sort (not bracers or rings) provides some protection from the jaws. Their damage is reduced by 1 point per jaw for each magical plus of the armor worn (leather armor +2 reduces the damage by 2 points per jaw). A target creature that makes a successful saving throw vs. spell takes half damage from each jaw, with a minimum of 1 point of dam­age being inflicted per jaw.
The material component of this spell is at least two teeth. The teeth can be of any size, can be from any sort of creatures, and are con­sumed by the spell.
Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells