Greenskins

== Chapter One: History ==
The Greenskins are a wild collection of races, toiling to make their way through the world. They are composed of orcs, goblins, hobgoblins, bugbears, and more. The greenskins spawned from the various primal forces that saturate the mountains of Koldor. Their strange and deep cultures developed in spite of savagery and war. The result are creatures that are often misunderstood as evil, but are not.
== Chapter Two: Geographic Origin and Distribution ==
Greenskins are found mostly in the Koldorian mountains, the Badlands, and along the coasts of the world. Those that are able to conform to other races can find themselves anywhere, although they are not accepted in many places. They are especially unwelcome in Isandar, a neighboring country in the North which has long warred with the Greenskins.
== Chapter Three: Types of Greenskin ==
=== Goblins ===
Goblins are creatures whose only real strength is a breeding ability beyond most other races. They reach maturity in just a year and can spawn several generations in a single span of 20 years. This makes goblin infestations common and dangerous. An adventurer amongst their kind is rare but often very impactful. Such goblins that are able to make a permanent impact on the world are often revered by goblin kind.
=== Hobgoblins ===
Hobgoblins are the most organized kind of the greenskins, forming societies that function more like a mercenary company than a traditional tribe. Hobgoblins put a lot of stock into reputation, and most would rather suffer death than dishonor. Hobgoblin adventurers tend to favor missions that can bring glory to their names and prestige to their reputations.
=== Orcs ===
Orcs are proud Greenskins that have long resided in the Badlands. The Badlands were once prosperous and productive Elven lands, seized during the waning years of their Empire. Following the fall however, the lands were corrupted and turned into a desolate waste. The Orcs thrived there due to their resistances, and they flourished and spawned into several tribes, and staked their own claim to the world.
== Chapter Four: Languages ==
The languages of the Greenskins are as fragmented as their people, with various clans and villages having their own distinct dialects. While many of those in the Blasted Lands are understandable to one another, albeit with difficulty, the dialects of those who have settled in the wider world are almost wholly unique languages in and of themselves.
=== Languages: ===
* Orclin - Orclin is the most universal language of the Greenskins, being spoken by the Orcs of the wider Blasted Lands.
* Peak - Peak is a dialect of Orclin spoken in the Greenskin settlements nearer Koldor Mountain. It has a rougher tone and is less nuanced than the primary Orclin tongue.
* Goblin - Goblin is, as its name suggests, a language spoken by the Goblins that have settled the world beyond the Blasted Lands. The Goblins only recently migrated en masse away from the Blasted Lands in the last 200 years, and as such most tribes speak nearly the same dialect still.
* Tribal - An umbrella term for the various variants of Orclin spoken by the Greenskin tribes across the world and along the Northern limits of the Blasted Lands. The tribes have very little contact with one another and as such have each developed their own language.
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