Super Smash Bros. Myriad/Items

This is a list of items that appear in battles. Since this is a lot smaller than others, this will be split into two lists: returning and new. Those marked with an italicized W are wearable, those marked with an italicized C are consumable, and those marked with an italicized H are heavy. Those with a new use are marked with an underlined N.
== Returning ==
Everything returns... well, almost. That depends on what counts as everything.
* Assist Trophy
* Back Shield W
* Banana Gun
* Banana Peel N
** When caught by the thrower, auto-heals C
* Barrel H
* Barrel Cannon H
* Beam Sword
* Beastball
* Beehive
* Beetle
* Black Hole
* Blast Box H
* Bob-omb
* Bombchu
* Bomber
* Boomerang
* Boss Galaga
* Bullet Bill
* Bumper
* Bunny Hood W
* Capsule
* Cloaking Device W
* Cracker Launcher
* Crate H
* Cucco
* Daybreak
* Death's Scythe
* Deku Nut
* Dragoon
* Drill
* Fairy Bottle C
* Fake Smash Ball
* Fan
* Fire Bar
* Fire Flower
* Flipper
* Food C
* Franklin Badge W
* Freezie
* Golden Hammer
* Gooey Bomb W
* Grass
* Green Shell
* Gust Bellows
* Hammer
* Healing Field
* Healing Sprout
* Heart Container C
* Hocotate Bomb
* Home-Run Bat
* Hothead
* Killer Eye
* Killing Edge
* Lightning Bolt
* Lip's Stick
* Master Ball
* Maxim Tomato C
* Metal Box W
* Motion-Sensor Bomb
* Mr. Saturn
* Ore Club
* Parasol
* Party Ball H
* Pitfall
* Poison Mushroom W
* Poké Ball
* POW Block
* Rage Blaster
* Ramblin' Evil Mushroom
* Ray Gun
* Red Shell
* Rocket Belt
* Rolling Crate H
* Sandbag
* Screw Attack W
* Smart Bomb
* Smash Ball
* Smoke Ball
* Soccer Ball
* Special Flag
* Spiny Shell
* Spring
* Staff
* Star Rod
* Steel Diver
* Super Launch Star
* Super Leaf W
* Super Mushroom W
* Super Scope
* Super Star W
* Superspicy Curry WC
* Team Healer 
* Timer
* Unira
* Warp Star
* X Bomb
* Bonsly H (Poké Ball only)
* Electrode (Poké Ball only)
* Golden Hammer
* Hammer
* Hammer Head
* Pyukumuku
* CD N
** Acts as a chakram when thrown
* Custom Part Bag N
**Changes a random attack to another fighter's (unlocked by completing story mode) C; rarely explodes upon collection
* Sticker N
** Changes a random stat C
*Trophy N
** Can be thrown to deal damage; damage is based on how big the trophy is (King Bob-Omb trophy deals more damage than Game & Watch trophy)
* Chest
==New==
Items from several different series (not in any order) appear for the first time in Smash. Same rules apply from previous list.
*Shrine Maiden's Bow W
**Shrinks hurtboxes
*Poltergust 3000
**Reverse gust bellows
*Kamek's Wand
**Applies a random effect to attacked opponent
*Frying Pan
**Literally G&W's neutral special
*Mallet
*Power Pellet C
**Lower's opponents' defense, attack, and speed
*Spawn Egg
**Works like an Assist and Ball; spawns the following mobs that can attack anyone:
***Spider
****Can climb walls
***Creeper
****Explodes when near fighter
***Zombie
****Walks and attacks slowly; can spawn with armor and/or weapons
***Skeleton
****Shoots arrows at nearest fighter; can spawn with armor
***Silverfish (1-3)
****Small hitbox and damage
***Enderman
****Teleports and is fast; targets a fighter who is close and facing them or a fighter who attacks it
***Wither (rare)
****Flies around stage and shoots exploding projectiles
***Villager
****Walking Sandbag; runs when attacked
***Iron Golem
****One of two mobs that protects summoner; strong and slow
***Snow Golem
****Other mob that protects summoner; slow and shoots snowballs that deal very little damage but a decent amount of knockback
*Lance
**Flies straight forward, up, or down; can be used as a constant running attack
*BFG H
**As a reward for the long startup, it shoots a massive beam that acts like Daybreak but a bit stronger with less knockback.
*Tetromino
**Small; can be thrown to deal damage; once landed, sticks to the ground for the rest of the match until a line is made (10 cubes horizontal)
*Portal Gun
**Fires portals; can be on any flat surface unlike the game; requires an entrance and exist to function; A+B to change color
*Cape W
**Manual reflector
*Alarm Clock
**Resets stock; must be attacked
*Thermal Drill H
**Must be placed on stage to work; deals damage and no knockback to any opponent who touches the drill bit
*NES Zapper
*Super Horn
**Produces a shockwave around the user
*Rocket Jumper
**Rocket launcher that not only generates a blast zone on the surfaced used, but also a good deal of knockback in the direction the user is going that doesn't affect their statuses
*Bullet Bill Gun
Category:Items