Gardevoir (Pokkén Tournament)

Gardevoir is a playable Technical-style Pokémon in both the Wii U and arcade versions of Pokkén Tournament and Pokkén Tournament DX.
==Move List==
Default Input 	Name 	Description 	Damage 	Move Type
Y (Field Phase) 	Ranged Attack 	Gardevoir throws a pink energy sphere forward. 	31 	Normal
Side+Y (Field Phase) 	Side Ranged Attack 	Gardevoir strafes around her opponent while throwing three multicolored energy discs that spread out and move forward. 	41 	Normal
Forward+Y (Field Phase) 	Forward Ranged Attack 	Gardevoir charges up pink energy before shooting it in the form of an arrow-like projectile. Diagonal inputs change the trajectory. Can be charged (in which it shoots 4 arrows) to bypass counterattacks. 	81 (Normal), 101 (Charged) 	Normal
Backward+Y (Field Phase) 	Backward Ranged Attack 	Gardevoir shoots a vertical arc of energy arrows. Diagonal inputs change the trajectory, and it can be charged to negate counters. 	104 (Normal), 116 (Charged) 	Normal
Y (Midair) (Field Phase) 	Jumping Ranged Attack 	Gardevoir shoots a horizontal arc of arrows diagonally downward. The trajectory can be changed with directional inputs. Causes a Phase Shift if it hits. 	81 	Normal
X, X (Field Phase) 	Homing Attack 	Gardevoir rushes towards her opponent and uppercuts them, a wave of multicolored energy trailing behind her pink-glowing hand on the first X press, and does a downward circular swipe (again with the multicolored energy and glowing hand) on the second. The second X press can be charged to ignore blocks and counters. 	92 (Normal), 122 (Charged) 	Normal
X (Midair) 	Jumping Attack (Field Phase), Midair Strong Attack (Duel Phase)	Gardevoir divekicks, a circle of energy at her feet. The descent direction can be altered with directional inputs. 	61 (Field Phase), 41 (Duel Phase) 	Normal
Y, Y, Y (Duel Phase) 	Weak Attack 	Gardevoir slaps her opponent (with energy effects similar to those of Homing Attack) on the first and second Y presses, then hip-checks them on the third. 	81 	Normal
Forward+Y (Duel Phase) 	Forward Weak Attack 	Gardevoirs hands glow pink and she spins forward into her opponent, 	63 	Normal
Backward+Y (Duel Phase) 	Backward Weak Attack 	Gardevoir crouches and shoots an energy arrow at her opponent. 	31 	Normal
Up+Y (Duel Phase) 	High Stance Weak Attack 	Similar to Backward Ranged Attack. Can be charged to ignore blocks and counters. 	86 (Normal), 106 (Charged) 	Normal
Down+Y (Duel Phase) 	Low Stance Weak Attack 	Gardevoir slide-kicks her opponent with energy surrounding her foot. 	61 	Normal
Y (Midair) (Duel Phase) 	Midair Weak Attack 	Gardevoir shoots an energy arrow diagonally downward. 	31 	Normal
X (Duel Phase) 	Strong Attack 	Gardevoir steps forward with her arms facing diagonally down and forwards, then emits a small, spherical flash of energy from her hands. 	61 	Normal
Forward+X (Duel Phase) 	Forward Strong Attack 	Gardevoir rushes forwards and uppercuts her opponent. 	81 	Normal
Backward+X (Duel Phase) 	Backward Strong Attack 	Gardevoir's hands glow and she spins towards and backhands her opponent. Ignores counters and can be charged to bypass blocks. 	101 (Normal), 181 (Charged) 	Normal
Up+X (Duel Phase) 	High Stance Strong Attack 	Gardevoir floats up a bit, gestures, and a flash of light appears a short distance from her hands. Effective against Grab-type moves. 	62 	Normal
Down+X (Duel Phase) 	Low Stance Strong Attack 	Gardevoir crouches and swipes, shooting a wave of energy forward. Negates counters. 	41 	Normal
Y+B 	Grab Attack 	In Field Phase, Gardevoir slaps her opponent then shoots them with an energy arrow. In Duel Phase, Gardevoir throws her opponent into the air before surrounding herself in an energy-infused tornado and rising up. 	80 (Field Phase), 120 (Duel Phase)	Grab
X+A 	Counter Attack 	Gardevoir raises her hand, then spins, a ribbon of energy emanating from her hand and spinning around her in a cone shape. The move can be charged to bypass counters. 	73 (Normal), 113 (Charged) 	Counter
X+A (Midair) 	Midair Counter Attack 	Gardevoir descends diagonally towards her opponent, the same energy ribbon cone from Counter Attack appearing in front of her. 	81 	Counter
R (Midair) 	Midair Float 	Gardevoir floats up a bit. Can transition into aerial moves and be used to avoid the opponent's attacks. 	N/A 	N/A
A 	Psyshock 	Gardevoir throws a ring of energy forward. Can stop an opponent. 	82 	Normal
Backward+A 	Calm Mind 	Gardevoir takes up a sort of meditative or prayer-like stance, forming a ring of energy that circles her midsection. Has a variety of follow-up moves and can be used to give Gardevoir up to three energy rings, which power up Stored Power if present. Grants two energy rings in Burst Mode. 	0 	N/A
A (During Calm Mind) 	Dazzling Gleam 	Gardevoir forms a protective energy dome. Hits multiple times. 	105 	Counter
Y (During Calm Mind) 	Energy Ball 	Gardevoir throws out a green energy sphere. If it gets hit by an opponent's projectile, it splits into several smaller particles that home in on the opponent. 	61 	Normal
Y (During Energy Ball) 	Energy Ball: Diffuse 	The energy ball splits into an arc of projectiles. The arc is horizontal in Field Phase and vertical in Duel Phase. 	106 	Normal
X (During Calm Mind) 	Psychic 	Gardevoir throws out an atom-like energy projectile that slowly homes in on the opponent, after a while exploding into an ellipsoid energy construct that stuns the opponent. 	72 	Normal
B (During Calm Mind) 	Teleport 	Gardevoir quickly teleports a little bit above the ground. The direction she teleports in can be changed with forward and backward input. 	0 	Normal
Forward+A 	Stored Power 	Gardevoir sends an energy wave forward. If she has Calm Mind charges, each charge becomes an additional wave that does extra damage 	76 	Normal
Charge and release A 	Moonblast 	Gardevoir forms a disc of energy in front of herself, which then shoots a laser from its center. The move is effective against Grab-type moves and, during a Synergy Burst, essentially performs a stronger version of Backward Ranged Attack in Field Phase and High Stance Weak Attack in Duel Phase. 	101 	Normal
A (Midair) 	Magical Leaf 	In Field Phase, Gardevoir spins and shoots out homing energy leaves, and in Duel Phase, she shoots a rapid helix of energy leaves. The trajectory can be adjusted with directional inputs, and the Field Phase version has follow-up moves and stops opponents. 	95 (Field Phase), 123 (Duel) 	Normal
Y (During Magical Leaf) (Field Phase)	Magical Leaf ~ Jumping Ranged Attack 	Gardevoir performs Jumping Ranged Attack after Magical Leaf. The trajectory can be adjusted. 	95 	Normal
X (During Magical Leaf) (Field Phase)	Magical Leaf ~ Close Combat 	Gardevoir performs Jumping Attack after Magical Leaf. The trajectory can be adjusted. 	95 	Normal
Up+A (Duel Phase) 	Future Sight: High 	Gardevoir gestures, spins back, and a delayed explosion of psychic energy appears in the air in front of her. 	81 	Normal
Down+A (Duel Phase) 	Future Sight: Low 	Gardevoir gestures, spins back, and a delayed explosion of psychic energy appears on the ground in front of her. 	94 	Normal
L+R (During Synergy Burst) 	Fairy Tempest 	Mega Gardevoir forms a black hole in her hands, then throws it at her opponent. If it lands, the opponent gets sucked in, and the scene transitions to space, where Gardevoir forms a set of pink energy rings in front of her, which she then moves to form a cannon-like structure. She then charges up the cannon, which shoots several energy beams that converge on her opponent and explode. Bypasses counters and does more damage at close range.	127 	Normal
===Poké Combos===
Default Input 	Name 	Description 	Damage	Move Type
Y, Y, Y, Y (Duel Phase)	Poké Combo 1	Weak Attack followed by Psyshock 	135 	Normal
X, X (Duel Phase) 	Poké Combo 2	Strong Attack followed by Stored Power	102 	Normal
== Trivia ==
* Gardevoir's use of a black hole in her Burst Attack alludes to its Pokédex entries in Sapphire, Platinum, the Generation V games, X, and Alpha Sapphire (Gardevoir's Shield entry also mentions black holes, but it came later and was reused).
==See also==
* Gardevoir
Category:Pokémon playable in Pokkén Tournament
Category:Technical Style Pokémon in Pokkén Tournament