106665-make-all-playstyles-affect-others

== Content ==
			
Had an idea. Let's say you got an awesome set drop from each playstyle, each good for pve/pvp/raids. Pve set is world drop, pvp from pvp, dungeonset from dungeons and raidset from raids. For each time any of the pieces drop, that specific set and all others, get increased droprate for the week; up to a certain point. Resets with Elder Points. So no matter your playstyle, you're part of the community.
 
What do you think?
 
Other ideas for bringing people together, instead of Hardcore vs Casual?	
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			I am not sure you idea is explained all that well. If you get an armour drop, you get an increased chance of more armour drops? I am not sure how this brings people together at all.	
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			I think it would mean if you get an armor drop, it increases the drop rate of all armor. Therefore if you are in a group you are like an armor magnet and increase the chances for others. Yes? Did I get that right?	
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			Curious explain a bit further? I think I am missing it....you get the armor bonus chance or the group....sounds interesting but need a bit more clarification on your idea.	
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Let's say 3 gear sets: Awesome Dungeon Cupcake set, Awesome Raid Cupcake set and Awesome PVE Cupcake set.
 
If ANY gear piece from ANY of the 3 sets drop on the server = 1% droprate increase to ALL of the 3 sets pieces.	
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First I thought you gona suggest PVPers to raid and vice-vera, which is a big NO. But still I'd have to say no, since there is cross server queue this would unbalance low pop vs high pop servers in PVP...
 
 
Not to mention the obvious faction inbalance would be even worse.	
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For easy math:
 
Server with 10 persons = For each ten kills = increase droprate 1%
Server with 1 person = For each kill = increase droprate 1%
 
And a cap at 5 % droprate increase, or whatever.	
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{| class="blockquote"
For easy math:
 
Server with 10 persons = For each ten kills = increase droprate 1%
Server with 1 person = For each kill = increase droprate 1%
 
And a cap at 5 % droprate increase, or whatever.
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{| class="blockquote"
For easy math:
 
Server with 10 persons = For each ten kills = increase droprate 1%
Server with 1 person = For each kill = increase droprate 1%
 
And a cap at 5 % droprate increase, or whatever.
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