Food

Food is a Need common to all Cultivators and Mortals, and is a measure of how hungry they are. When a Character's Food bar falls to zero due to lack of items to eat, they begin starving, and will eventually die from lack of food. 
Mortals can only acquire Food by eating edible items or from certain Medicine items. Cultivators may be able to use Qi Absorption to automatically absorb Qi in lieu of consuming food and water. Their Qi Absorption Efficiency allows the cultivator to automatically gain food from the environment. This does not consume actual Qi from the cultivator or the surroundings, and the amount of Food gained through doing so does not depend on the levels of ambient Qi.
Food consumption rate, the rate at which Food is consumed by Cultivators and converted into stamina, depends on a character's Food Consumption Bonus as well as the current Food level. The higher this value, the larger the amount of Food consumed per unit time and converted into Stamina. Each point of Food consumed is multiplied by the Stamina Acquisition Rate and added to Stamina.
==Uses==
===Mortals===
*Staying alive
===Xiandao===
*Cultivating (using Stamina)
*Inner Cauldron filling (using Stamina)
===Physical===
*Remolding (using Stamina)
Note: Body Cultivators can only devour things of a certain Tier or below, based on their Comprehension and digestive system remolds. This can be seen by their Max Devour Item Tier property. They also don't get the [Elixir] part of medicines such as Pills for their effects, instead receiving a number of Immortal Essence. However, they still receive the [Food] property of any Medicines or Pills that they devour.
==Food Consumption==
The rate at which Food is consumed depends on a number of factorsXiaWorld.FoodNeed.GetSubValue.
*If a Character from the Player Sect is in another map by Entering it, Food does not drop below zero.
*If a Character is in an RPG map (move around using the WASD keys), Food does not decrease.
*If currently performing a Breakthrough, Food does not decrease.
*Otherwise, Food decreases based on the product of the following:
**The current Biome Food Multiplier, depending on the Character's Food levelSettings\Biomes\BiomeBase.xmlXiaWorld.NeedBase.GetLevel. This value is constant for all non-modded maps, but can be changed by Mods:
***>30 Food: 0.383/s
***20 < Food <= 30: 0.133/s
***0.01 < Food <= 20: 0.066/s
***<=0.01 Food: 0.04/s
**If the Character is sleeping, multiply by 0.33
**If Food is above 100 for non Physical Cultivators or if Food is above the maximum for Physical CultivatorsXiaWorld.FoodNeed.OnStep, multiply by 20
**The Character's Food Consumption Bonus.
*For example, a Character with 80 Food, is asleep, and has a Food Consumption Bonus of 200% will consume 0.383*0.33*2 = 0.253 points of Food per second.
==Equilibrium==
Qi Absorption allows Characters to regain Food passively, without the need to eat Food items. The Equilibrium value is a measure of this capabilityXiaWorld.Npc.GetFoodEquilibrium.
There are 5 possible states for EquilibriumPanel_ThingInfo.FoodF2, depending on the Qi Absorption and Food Consumption Bonus of the Character, as well as the Biome Food Multiplier. This notably does not necessarily correlate with the actual Food levels, which is governed by the above equation.
*State 0 (Qi Absorption >= 0.383*Food Consumption Bonus): 100% Equilibrium
*State 1 (Qi Absorption >= 0.133*Food Consumption Bonus): 30% Equilibrium
*State 2 (Qi Absorption >= 0.066*Food Consumption Bonus): 0% Equilibrium
*State 3 (Qi Absorption >= 0.04*Food Consumption Bonus): 200% Equilibrium (likely a bug)When Equilibrium shows as 200%, Food will usually end up decreasing to zero.
*State 4 (Qi Absorption < 0.04*Food Consumption Bonus): 0% Equilibrium
==Eating Food==
All Disciples automatically consume food when their Food Need is lowXiaWorld.CommandEatFood.CouldBeFind. The levels where they begin to eat depend on the type of Disciple:
*Outer Disciples eat food if Food is <= 70 during an Eat timeslot, or Food is <30 otherwise.
*Cultivators eat food if Food is <= 29.
When available, they will consume the highest preference food, based on the value of the Food tag in the item definitionsSettings\ThingDef\Item. 
If their Food level is <= 0.01, they may also consume food with negative values for Food tag, such as or .
==Restoration==
The amount of Food gained upon eating an item depends on the itemSettings\ThingDef\Item\Item_Consumable_Food.xml, as well as the character's Food Replenishment BonusXiaWorld.Npc.NormalEatItem. The bonus acts as a multiplier on the amount of Food gained per item eaten. It is helpful to place Spirit Relics with this property in a room containing a table accessible by a Physical Cultivator, since they tend to consume large amounts of Food. Overconsumption of Food by non Physical Cultivators may result in the Bloated Injury. 
== Foods List ==
In the table below, items with "None" Priority will never be eaten by Disciples on their own, and have to be eaten manually. 
Item 	Food 	Water	Leisure	Priority (Food Tag) 	Extra
 	40 	 	1 	15 	See page
 	85 	30 	 	14 	+25 "Exquisite Meal" Moodlet
 	85 	30 	 	12 	+15 "Gourmet Food" Moodlet
 	85 	 	 	10 	+8 "Home-cooked Meal" Moodlet / -4 "Not the Best of Meals" for Inner Disciples
 	85 	 	 	4 	
* +4 "Full Stomach" Moodlet / -8 "Crude Meal" for Inner Disciples
* Reduces Food Consumption Bonus by 35% for 12 hours
 	55 	 	 	4 	
 	40 	 	10 	4 	Reduces Food Consumption Bonus and Energy Consumption Bonus by 100% for 12 hours.
 	40 	 	5 	4 	
 	35 	 	 	4 	
* +4 "Full Stomach" Moodlet / -8 "Crude Meal" for Inner Disciples
* Reduces Food Consumption Bonus by 35% for 12 hours
 	50 	 	 	3 / 20For Inner Disciples only, if you have Auto-Eat and "Elixirs First" checked in their Cultivation window, Inedia Pill becomes the highest priority Food.	Increases Qi Absorption Efficiency by 0.4 for 2 days.
DLC 	50 	 	 	3 	Reduces Food Consumption Bonus and Water Consumption Bonus by 100% for 30 days.
 	50 	 	 	3 	Reduces Food Consumption Bonus and Water Consumption Bonus by 100% for 2 days.
 	50 	 	 	3 	Reduces Food Consumption Bonus and Energy Consumption Bonus by 50% for 2 days.
 	40 	 	25 	2 	Reduces Food Consumption Bonus and Energy Consumption Bonus by 100% for 12 hours.
DLC 	60 	 	25 	2 	
 	50 	 	 	2 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
*	35 or 70	 	 	2 	See detailed article: Meat
* 
* 
* DLC	25 	 	 	2 	
 	50 	 	 	0 	-15 "#$%^ Eater" Moodlet
 	40 	 	 	-1 	-8 "Tastes like Wax" Moodlet, 50% chance for Abdominal Injury
 	30 	 	 	-2 	-25 "Dirt Eating" Moodlet, Full Body Injury
 	150 	 	 	-20 	
 	150 	 	 	-20 	
 	70 	 	 	None 	Also recovers 100 Stamina
* 
* 
* 	70 	 	 	None 	
 	55 	 	 	None 	
 	25 	 	 	None 	
 	30 	30 	 	None 	
DLC 	25 	 	 	None 	
FishesDLC	25-50 	 	0-20 	None 	See Fishing
 	50 	 	 	None 	-15 "#$%^ Eater" Moodlet
 	40 	 	2 	NoneMay be a bug 	
==References==
Category:Game Mechanics
Category:Food
Category:Needs
Category:Unfixed Bugs 1.24