125424-feedback-known-issues-game-update-05-may-2015

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== Content ==
			
Hello Everyone -  INVASION: Nexus is now live on all realms. We have a ton of new things for you to enjoy and would love your feedback which you can leave below. To read the expanded patch notes, clicking this link will take you to them.  Also, please take note of our known issues below before posting your feedback. Thanks! Team WildStarKnown Issues:
Adventures
Bay of BetrayalIt is possible to kill all of “Psycho” Tziti’s allies without him ever casting his special ability, resulting in the event not progressing as intended.This can occur when the characters completing the adventure are sufficiently skilled/geared to kill "Psycho" Tziti's teammates faster than he is able to cast his special ability in order to save them.
Malgrave Trail'Caravan Master Braithwait' sometimes has no interaction icon displayed over his model when an objective is to interact with him.
BattlegroundsDaggerstone PassInconsistent messages display when carrying a bomb toward the enemy's base during a two faction match.
Classes
MedicShield Surge T3 isn’t healing the caster if AMP: Reboot is active. We are working on a fix.
SpellslingersSpellslingers who Void Slip and die in Mordechai’s lava pit are being instantly killed upon resurrecting. This is unintended and we are working on a fix.
ContentBlighthaven
Quest: “A Study in Immunology” is missing its quest description.
“Psychic Rescue in Progress” has an incorrect location. It should instead say “Activate the Psionic Portal Dynamo in Perilous Annex.”
Contracts
The Entertainer Mount Flair Rewards from the final reward bag are currently tradable/auctionable (similarly to those being offered from boomboxes), but will be replaced with bind on pick up versions in a future update.
The Spellslinger items in the PvP Contract reward track are utilizing unintended stat allocations. Instead of providing Finesse and Insight-based groupings, they are providing Brutality and Tech-based ones. We’re fixing this very soon but please avoid doing anything to these items until after the incoming fix.
The currency rewards associated with contract reward bags do not have an associated salvage item but players are still in-fact, receiving currency.We will be adding a new, salvageable currently item and updating the tooltip descriptions to make these rewards much clearer and, in the case of prestige, it will allow players to receive the reward even if they are sitting at prestige cap.
For green/blue PvE bags, there is a chance to receive renown
For purple PvE bags, there is a chance to receive glory
For all PvP bags, there is a chance to receive prestige, so ideally players would not be sitting at prestige cap when they complete contracts.
PvE contract reward bags have a chance to provide Runic Bartering Fragments rather than gear (in a similar fashion to the PvP reward bags). All gear should be obtained from the contracts reward track itself.
ChallengeTrackerChallenge Tracker is not remembering which categories that have been hidden between sessions.
Holo-WardrobeThe model previewer on the 'Unlock Holo-Wardrobe Items' window does not function as intended, and can only be rotated using non-conventional key inputs from the mouse.
ItemsMounts
The Strain Hoverboard Mount and some Mount Flair items show that they are not purchasable when buying items from vendors, but they actually are.
Some mount flairs lack texture upon equipping them to a mount.
PvP
The 'Weekly Elder Gems PvP Bonus' quest does not reward the intended quest progression value when completing any Arena/Battleground match.
Bonuses acquired through the imbuement system do not scale down to the appropriate value based on item level in instanced PvP matches.
Item procs do not scale down to the appropriate value based on item level in instanced PvP matches.
RaidsInitialization Core Y-83:
Radiation BathThe spell is not targeting as intended.
Hard Mode DegenerationDegeneration is not currently promoting the counterplay we intended. It will be looked into for a future update.
UIAddons
A Lua error is sometime thrown while taking taxis.
A Lua error is sometimes thrown if the Holo-Wardrobe is open when the player uses a recall spell, teleporter, or enters an instance.
A Lua error is thrown if the player dies while certain patch mission filters are disabled in the objective tracker.	
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			contract board you use to accept contracts isnt working	
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contract board you use to accept contracts isnt working
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Aside from the obvious plusses (Holo-Wardrobe, Contracts, Pets), I'm very happy to see some of these improvements to life on Nexus, like the Material traders. No longer will I have to autosell my Xenocite, now I can upsell it to precious Galacitium! This was a fantastic idea, thank you.
 
There's also the changes to Haunt that I'm pleased with, freeing up those precious AP and giving it more entertaining and synergized bonuses.
 
There are also those improvements I'll probably never use, such as the Speed Boys (thank Weave) in that SUPER long questing zone in Grimvault, alongside all the new teleporters to get around Grimvault quickly. I think  a lot of the hate for the zone will diminish, thanks to these much needed improvements.
 
There are also those tiny additions like the Taxi Level Recommendations. As a player that loves playing MMOs "as they were intended," this makes me rather happy.
 
Now, here's to hoping those Rimehide Skeech Champions finally count towards Frostbitten Foes!
 
Edit: Oh, how can I forget? OMNI-CORE DIALOG SKIPPING! Thank you.	
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Whenever I got into a loading screen Im getting an Application Error
 
"The Instruction at 0x3ff9fca0 referenced memory at 0x0000001c.  The memory could not be read.  Click on OK to terminate the program"
 
When I relaunch wildstar, im where ever I was heading.  It happened trying to teleport from Farside to Illium, and from Illium to Star-Comm Basin
 
Also when I log back in, the text at the top on the character select screen says "You were last disconnected due to server lag."	
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The holo-wardrobe is everything I could ever want and MORE. I mean, I've missed the on-the-fly costume changing from beta ever since it was replaced by the NPC - but this? I have to say that compared to beta's costume system, this makes the beta system look silly by comparison! I can wear path reward gear on any character I want now!! HOLY COW this is a HUGE change for me. HUGE change! <3 <3 I'm just full of happy feels over this right now. I never expected that level of account-boundness. Tailoring my costume however I want is what I loved about beta and this amplifies that feeling by a ton. This is a reminder of why I love this game so much.
 
The new quest tracker is AWESOME as well. I immediately had a bunch of unclaimed challenge rewards brought to my attention, for example. Love it. :P
 
Possibly more feedback to come once I get over the huge amount of hype I'm feeling over my digital closet...  :wub:	
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Are you getting any errors or can you just not interact with it? Are you using any AddOns? Level 50? What server / faction? 
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Getting this error when interacting with contracts board (first time):
ui\Contracts\Contracts.lua:442: attempt to index local 'rtRewardTrack' (a nil value)
stack trace:
	ui\Contracts\Contracts.lua:442: in function 'DrawRewards'
	ui\Contracts\Contracts.lua:320: in function 'RedrawContract'
	ui\Contracts\Contracts.lua:309: in function 'RedrawAll'
	ui\Contracts\Contracts.lua:146: in function <ui\Contracts\Contracts.lua:91>
Happens everytime i try after reloading UI
 
EU/Jabbit/Exile/Lvl50
 
Happens when using the addons i use and when using no addons (i.e default addons)	
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OK thanks for the update about the LUA error guys, I'm passing this along to our team for investigation. 
 
- Team WildStar 	
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Dungeons disappeared from lfg:
 	
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Dungeons disappeared from lfg:
 
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Also they dont re-appear when you visit them again. Only way to enter is through the entrance with a group
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Patch notes state that all currently equipped costume gear will be mailed back to the owner, and it is. However costume gear is still equipped and accessible on the characters without having to recreate or re dye.
(omg though, LOVING the *cupcakes* outta the holo-wardrobe! EEEEEEEE )
 
 
Can confirm the LUA error and lack of contract board access ( NA - Entity - Exile )
 
Plot mailboxes initially disabled upon entering home plot. /Reloadui did not work, had to log out and back in. edit: Being told moving them around resets usability too.	
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			alot of stuff seem to be selling for massive prices to house vendor, though it seems to be only a visual error so far with the items i have tried  (example 200 augmented wood sells for 70 plat)	
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i just want my contracts so i can PvP already!!!!!! no contracts no PvP for me....cries a river for people to build a bridge for
 
ui\Contracts\Contracts.lua:442: attempt to index local 'rtRewardTrack' (a nil value)
stack trace:
ui\Contracts\Contracts.lua:442: in function 'DrawRewards'
ui\Contracts\Contracts.lua:320: in function 'RedrawContract'
ui\Contracts\Contracts.lua:309: in function 'RedrawAll'
ui\Contracts\Contracts.lua:146: in function <ui\Contracts\Contracts.lua:91>	
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alot of stuff seem to be selling for massive prices to house vendor, though it seems to be only a visual error so far with the items i have tried  (example 200 augmented wood sells for 70 plat)
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i just want my contracts so i can PvP already!!!!!! no contracts no PvP for me....cries a river for people to build a bridge for
 
ui\Contracts\Contracts.lua:442: attempt to index local 'rtRewardTrack' (a nil value)
stack trace:
ui\Contracts\Contracts.lua:442: in function 'DrawRewards'
ui\Contracts\Contracts.lua:320: in function 'RedrawContract'
ui\Contracts\Contracts.lua:309: in function 'RedrawAll'
ui\Contracts\Contracts.lua:146: in function 
 
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I also have this error (the memory cannot be read - 0x3fbac3e2). I've tried to log into the game, and whenever I click "Enter Game" button, this error appears. 
 
My character was in Illium but the same goes for other characters :(
 
No message like "You were disconnected due to..."
 
I could log in right after the maintaince. 
 
UPD: I've disabled all addons and everything is working. This addon conflict is very strange.	
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			ok went to basin, now is there a new basin instance adventure or how far in basin do i need to go? went there accepted the quests and went back but still no luck	
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Can you try the following please? Try unlocking the new adventure in Basin and return, and try the contract board again. This might solve your issue (unconfirmed at the moment). 
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ok went to basin, now is there a new basin instance adventure or how far in basin do i need to go? went there accepted the quests and went back but still no luck
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			idk where this instance is located...lol	
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			I like the new Contracts tracker being added to the quest tracker area :D	
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alot of stuff seem to be selling for massive prices to house vendor, though it seems to be only a visual error so far with the items i have tried  (example 200 augmented wood sells for 70 plat)
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			The red flashes everytime a new monster appears in a hold-out are very irritating! Did Lightspire Siege, and a lot of people were complaining during the bombing site hold-out phase, especially people with migraine and headache problems.	
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I got this random error too sometime, I got it just beside the Auctionner Kroma in Thyad
ui\Who\Who.lua:529: bad argument #1 to 'GetString' (number expected, got nil)
stack trace:
	[C]: in function 'GetString'
	ui\Who\Who.lua:529: in function 'HelperResetUI'
	ui\Who\Who.lua:335: in function <ui\Who\Who.lua:334> 	
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			When in a raid, the raid window disappears again and again. "/reloadui" makes it come back.	
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			ok nvm you were right i found it and entered now it works	
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			The scientist daily in Star-Comm Basin won't let you select the Construct bays to be able to scan it :(	
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OMNICore-1
Characters who have completed the instance at least once will now be given the option to skip some of the dialogue when playing through again.
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anyone else getting 
ui\Contracts\Contracts.lua:442: attempt to index local 'rtRewardTrack' (a nil value)
stack trace:
	ui\Contracts\Contracts.lua:442: in function 'DrawRewards'
	ui\Contracts\Contracts.lua:320: in function 'RedrawContract'
	ui\Contracts\Contracts.lua:309: in function 'RedrawAll'
	ui\Contracts\Contracts.lua:146: in function <ui\Contracts\Contracts.lua:91>
For their contracts? o.o	
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anyone else getting 
ui\Contracts\Contracts.lua:442: attempt to index local 'rtRewardTrack' (a nil value)
stack trace:
	ui\Contracts\Contracts.lua:442: in function 'DrawRewards'
	ui\Contracts\Contracts.lua:320: in function 'RedrawContract'
	ui\Contracts\Contracts.lua:309: in function 'RedrawAll'
	ui\Contracts\Contracts.lua:146: in function <ui\Contracts\Contracts.lua:91>
For their contracts? o.o 
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Mentioned in this thread and also mentioned in a post below - to fix it you'll need to do the following steps: 
 
Goto Star Comm Basin > Travel to the new adventure (Bay of Betrayal) 
Walk inside the instance (ie enter on Veteran) 
Travel back to your capital city
Contracts is now working!
 
 
If its still not working, then you didn't actually enter the instance, only the sim core... actually walk inside the instance and listen to the caretaker!
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			Thaaats what I forgot to do. Talk to the Caretaker... ah well. Will try again when home from work.	
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Feedback = only things that aren't working, or also stuff that seem out of balance between classes (despite PTR-testing)?
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			Feedback = only things that aren't working, or also stuff that seem out of balance between classes (despite PTR-testing)?	
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Temporary fix for Contracts -
 
solo q random shiphand
type /leave
type /reloadui
 
 
has worked for me a few times now (diff characters)	
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Can you try the following please? Try unlocking the new adventure in Basin and return, and try the contract board again. This might solve your issue (unconfirmed at the moment). 
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Bloodthirst
T8 now procs additional damage when your foe is below 50% health up from 25% health.
Now hits up to 19 allies up from 4 and the range has been increased to 25m up from 12m.
No longer grants lifesteal to party members.
Will now only affect party or raid members.
Now castable while casting
Lifesteal duration is now 4s + 1s per tier. Empower now grants 8% damage across all tiers. Empower duration is now 10s + 1.25s per tier.
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WOOHOOOO!  No more poo-shoe!!
 
*tearful*  I can play again!  Thank you guys so much!	
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There's a tiny bug that might freak a few people out.  It really only seems to occur if you had logged out in a costume where your weapon was skinned, and there's a workaround, but figured I"d mention it.
 
If you logged out last night in a costume that reskinned your weapon, and if you subsequently unequip that weapon this morning, you may find yourself unable to re-equip it.  This happened to me.  Doing a reloadui seems to have solved that.  I don't have any notion of what the underlying issue is, but just putting it out as a PSA.	
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			Starcomm Basin: So much chaos going on at the same time I love it :)	
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Mounts
 
Fixed an error caused by unlocking a piece of mount flair while the mount window was closed.
After much consideration, the majority of mounts and mount customization pieces will not be auctionable/tradable. Instead, a select group of mounts and mount customization pieces will be auctionable/tradable.
 
Most mounts and mount customization pieces are no longer soulbound on acquire. Moreover, most mounts and mount customization pieces may be placed on the auction house.
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Amp points reset if you log out
 
No contracts at contract board
 
Ty for looking into this :)
 
Edit: only the second slot that had reset amps (in support mainly) continues to reset	
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I've encountered something a bit odd and buggy in Crimson Badlands and Northern Wastes with daily quests. I have not Blighthaven yet. The Defile daily quests seem to work correctly.
 
I am only able to accept one daily quest at a time from each hub/quest giver(s) For example, Ludmil Borgos and Katya Brekarin offer four quests on the island: Supply Drop, BBQ Blast, Persistent Problems, and Burning Waters. Currently, I am only able to accept one at a time and must complete and turn it in before I can grab the others. Add-ons, no add-ons, and /reloadui do not address the issue.
 
Additionally, a reptutation reward boost to the old daily zones, similar to The Defile's recent change, would be a much appreciated.	
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After much consideration, the majority of mounts and mount customization pieces will not be auctionable/tradable. Instead, a select group of mounts and mount customization pieces will be auctionable/tradable.
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			In group finder , when looking at the dungeons section , it only shows STL and KV dungeons + random vet dungeon in the list . The rest are not visible and you can't queue for them .	
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In group finder , when looking at the dungeons section , it only shows STL and KV dungeons + random vet dungeon in the list . The rest are not visible and you can't queue for them .
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			Is there an option to disable the red screen flash whenever a wave starts\enemies spawn in a hold out mission?It bothers my head a good bit and would get really bad leveling a solider.	
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What's the point of holo-wardrobe if I can't dye my horns?	
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			Also , raid vendor gear doesn't list their respective requirements to unlock them in their tooltip .	
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			There's a report that the housing fall-through-the-floor bug is back.	
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Questui isn't buggy but it is not really thought through.
 
Why are we not allowed to scale it as we please? (Just like chat and minimap)
For some people it overlaps with the minimap or just eats up one third/one half of the screen, which is nasty.
 
 
Someone said that entering the new adventure would help with the contracts-issue. Dont know if that really works.	
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			you can minimize and toggle off sections to reduce the screen real estate it takes up, the bottom row of icons beneath the quest tracker are buttons	
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			I suspect the rallying down is not working as intended, as I lose about 500 AP in iLvl 65 epic pvp gear when I enter any battleground	
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WHY CANT I BIND HOLOWARDROBE?!I USE THAT TOO MUCH TO NOT BE ABLE TO DO SUCH A THING.
/flail	
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Holo-Wardrobe: On my Exile toons, I can use the Cryosuit of the Dominion:
 
 
But the Exile's Cryosuit isn't available for my Dom toons.  Not sure which is intended :P  
 
When servers are back, I will add a screen shot of her actually in the costume LOL  I was trying to multi-task, such fail :P
 
OK, so when I select the Dominion Cryosuit, it doesn't actually show up looking like the cryosuit, so I'm guessing not intended for it to be in my Exile's Holo-Wardrobe list:
 	
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The scientist daily in Star-Comm Basin won't let you select the Construct bays to be able to scan it :(
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I suspect the rallying down is not working as intended, as I lose about 500 AP in iLvl 65 epic pvp gear when I enter any battleground
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			I completed a tier III PvE contract (obtain bronze or higher in a vet dungeon) and collected my rewards. The loot bag did not contain a gear item, only elemental signs, despite the contract reward tooltip saying that it would contain a gear item.	
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			My only feedback at the moment is that I cannot pick up Contracts even after deactivating all of my addons. The Contract addon just spews an error log. Seems to work fine except for the fact that both the PvE and PvP lists are actually empty. I sent a bug report, naturally, and I'll think I'll wait until later today or possibly tomorrow before trying again.	
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Mentioned in this thread and also mentioned in a post below - to fix it you'll need to do the following steps: 
 
Goto Star Comm Basin > Travel to the new adventure (Bay of Betrayal) 
Walk inside the instance (ie enter on Veteran) 
Travel back to your capital city
Contracts is now working!
 
 
If its still not working, then you didn't actually enter the instance, only the sim core... actually walk inside the instance and listen to the caretaker!
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Servers explode?
 
Servers explode.
 
COUGAR!!! 	
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			Note that to fix the contract bug you don't need to go to Star Comm Basin. Entering a solo ship hand and reloading the UI fixed it for me, and is much quicker :)	
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Servers explode?
 
Servers explode.
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The team is on it. 
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			Downloaded patch, was enjoying it, had an issue with the contact board addon crashing, finally got it fixed, have been leveling an alt since then. Played for a few hours and then I could no longer accept quest for some reason. I was able to type into the guild chat, but could not accept quest at all. So I tried to log out. I could not log out. I was still able to read and send messages however. I decided to force close the game and re launched. All I get now is "NETWORK ERROR: Unable To Connect". Now I can't even play. This is severely disappointing.	
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Downloaded patch, was enjoying it, had an issue with the contact board addon crashing, finally got it fixed, have been leveling an alt since then. Played for a few hours and then I could no longer accept quest for some reason. I was able to type into the guild chat, but could not accept quest at all. So I tried to log out. I could not log out. I was still able to read and send messages however. I decided to force close the game and re launched. All I get now is "NETWORK ERROR: Unable To Connect". Now I can't even play. This is severely disappointing.
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Yea, perhaps I should start a list of things that are wrong with pvp, and update it accordingly.
 
List of things currently wrong with PvP:
 
PvP Gear can't be dyed completely	Losing a same faction BG rewards winning bags	Medic DPS is super OP (Tranagram strikes again!)	Rallying actually rallies down PvP gear for some reason? (Wtf carbon?)	FPS decreased dramatically	Masks in Tiki don't show up on the map	Stolen Masks can be dropped by the opponent, then picked up by your team, and then sometimes returned to your own base	No clear indicator whether you're blue or red team	Scoreboard doesn't always work (even tho medics are always on top duh)	Stalker damage waaaay over the top	Run speed is over the top	Super Rune Grind is ABSURDLY rng, and absolutely against everything we've been asking for	Game is less friendly to alts	AMPs aren't saving correctly	PvP Contracts crashing	Combat Log crashing	Who is crashing	Can't play 3s because classes broken etc imbalanced etc / rally is broken
 
Many of these were reported on PTR.  Not sure why players are encouraged to give feedback and report bugs if they still make it to the live build anyway.
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The server crashed. They are working on getting it back up.
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			Small request:  Any chance the Announcements section could reflect what's going on on the Wildstar Ops Twitter account?  Couldn't find hardly anything about the NA Auth server crapping out until I went to wsstatus.com and checked.	
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2. Under investigation
4. Known issue being worked on
5. Need more info
6. First I've heard of this one, does it always happen? Same faction BGs or cross faction? Both?
9. Known issue being worked on
15. Need more info
16. Need more info
17. Need more info
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 Notice you can not compare equipment to what vendors are selling currently but can only compare whats in your bag  
 	
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Instance chat was completely unusable after my first PBG match today.  We've won most games without it lol but I like chatting with my PvP buddies in a match.  :)  Party/raid frames seem to have vanished as well.
 
Otherwise contracts are looking pretty interesting.  One of them awards epic shoulders which is exactly what I need so I've got a lot of contracts to do!	
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Instance chat was completely unusable after my first PBG match today.  We've won most games without it lol but I like chatting with my PvP buddies in a match.   :)  Party/raid frames seem to have vanished as well.
 
Otherwise contracts are looking pretty interesting.  One of them awards epic shoulders which is exactly what I need so I've got a lot of contracts to do!
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Instance chat was completely unusable after my first PBG match today.  We've won most games without it lol but I like chatting with my PvP buddies in a match.   :)  Party/raid frames seem to have vanished as well.
 
Otherwise contracts are looking pretty interesting.  One of them awards epic shoulders which is exactly what I need so I've got a lot of contracts to do!
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2. Under investigation
4. Known issue being worked on
5. Need more info
6. First I've heard of this one, does it always happen? Same faction BGs or cross faction? Both?
9. Known issue being worked on
15. Need more info
16. Need more info
17. Need more info
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5.   FPS Issues :  Several instances of FPS drop issues.  Could be because of default nameplates, etc.  But I noticed a significant amount of stuttering (Memory->SSD), FPS drops (~20 loss in halls), Illium steady (~10 fps), other individual places.
6. Masks in Tiki do not show up in minimap, for sure on dominion vs dominion, confirmed on blue and red sides.
15. Contracts in general are crashing, and we've had to find workarounds (shiphands / adventure zone in).  I said PvP because it affects PvPers.
16. Combat Log crashes periodically in battles in pvp instances (not sure what triggers it)
17. The Carbine "Who" addon periodically crashes going through illium / housing / battlegrounds.  Sorry I don't have more specific details.
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			I completed a Level 3 Contract and right clicked the purple briefcase called "Contract Commision" and it gave me nothing...	
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When you say "unusable" were you getting errors? Or the chat box was just blank?
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  If I can reproduce these issues I'll screenshot them for you.
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			if you scroll over in an item at vendor, it doesn't show you stat difference anymore (no + or - stats)Was this intended ?	
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ui\Who\Who.lua:606: attempt to index field 'wndTrackerHeader' (a nil value)stack trace:
    ui\Who\Who.lua:606: in function 'HelperResetUI'
    ui\Who\Who.lua:256: in function <ui\Who\Who.lua:241>
 
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My raidframes had errored out once during the starcomm event I'll see if I can reproduce it.
Check to make sure your chat channels are checked, 'cause my /say /party and /yell channels were uncheckced after Killroy was removed.
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So by "crashing" you're getting LUA errors in contracts/combatlog/who addons?  If the contract one is the one already posted no need to mention it again as it is being fixed.  I haven't seen any addon issues posted from the other two yet so if you could provide the error details then that would be super useful.
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By the way, Killroy is in fact still working. It just no longer autoloads by default because it's on the old API. You can forceload it from the add-ons menu and it works fine. Which is great, because the ability to change the colors of custom channels is a must-have for people with several of them.
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			Please please please move our characters up in both the Holo-Wardrobe preview window and the Item Preview window. I can't see my boots!	
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			Huge issue everytime relog/load new zone or instance amp points are reset not if this is because i am a engineer and amp were move around getting annoyed pretty bad that i have set them each time i go somewhere	
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			I think the really annoying issue is that you can't compare items from vendor :(	
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Huge issue everytime relog/load new zone or instance amp points are reset not if this is because i am a engineer and amp were move around getting annoyed pretty bad that i have set them each time i go somewhere
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It's happening to me too, but only on my tank amp spec. My DPS amps save just fine.
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This the contract error.	
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			After the patch my AMPs were all removed, so I put them back in. I noticed my inlaid AMP, from a level 2 column, was missing though, unlearned.. It's gone from my AMP page, and not in my bag either. Pretty shitty. It was the "Onslaught" amp in the assault category on my stalker.	
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well it not seems that bad, the amps reset, contracts not working will fix if you enter a shiphand, and that we can say there is like a total of 15 bugs in a new patch and they are working on them its really good, keep the good work i hope you get all those fixed upon this week(prioritize the dungeon one its annoying).
 
PD: thanks a lot i can now check the runes when inspecting others	
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{| class="blockquote"
I completed a Level 3 Contract and right clicked the purple briefcase called "Contract Commision" and it gave me nothing...
----
			Maybe it's a good thing I can't log on today. I don't want to lose my amps.	
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{| class="blockquote"
You don't always receive an item.  It is very likely that you just got some currency.
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			Isn't the whole point of the contracts to build up the bar, earning smaller rewards along the way until it's maxxed out, then going for the giant "OMG its so fluffy im gonna die!" prize?	
----
			
Y'all so worried about gifs givin people seizures on the forum, but then you add this huge flashing red filter that blinks twice every wave of a hold out.
 
Is there any way to turn it off? :x	
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			O_o	
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{| class="blockquote"
 
16. Need more info
17. Need more info
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{| class="blockquote"
 
ChallengeTrackerChallenge Tracker is not remembering which categories that have been hidden between sessions.
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So this happened
 
And then this happened (or well it didn't)
 
 
 
/reloadui did nothing, but returning to character select and logging back in fixed it. '3'	
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{| class="blockquote"
what kind of info?
 
because my /who and combat log have been crashing intermittently in PVP pretty much since I started playing PVP a month or so ago. they will cause an error until they finally get disable by the system and I would love to see if fixed
----
			Yeah, it was only because of the new patch that I even turned combat log and /who back on.  The Zone does the nearby players thing way better anyway.	
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{| class="blockquote"
I completed a tier III PvE contract (obtain bronze or higher in a vet dungeon) and collected my rewards. The loot bag did not contain a gear item, only elemental signs, despite the contract reward tooltip saying that it would contain a gear item.
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{| class="blockquote"
Yea, perhaps I should start a list of things that are wrong with pvp, and update it accordingly.
 
List of things currently wrong with PvP:
 
PvP Gear can't be dyed completely	Losing a same faction BG rewards winning bags	Medic DPS is super OP (Tranagram strikes again!)	Rallying actually rallies down PvP gear for some reason? (Wtf carbon?)	FPS decreased dramatically	Masks in Tiki don't show up on the map	Stolen Masks can be dropped by the opponent, then picked up by your team, and then sometimes returned to your own base	No clear indicator whether you're blue or red team	Scoreboard doesn't always work (even tho medics are always on top duh)	Stalker damage waaaay over the top	Run speed is over the top	Super Rune Grind is ABSURDLY rng, and absolutely against everything we've been asking for	Game is less friendly to alts	AMPs aren't saving correctly	PvP Contracts crashing	Combat Log crashing	Who is crashing	Can't play 3s because classes broken etc imbalanced etc / rally is broken
 
Many of these were reported on PTR.  Not sure why players are encouraged to give feedback and report bugs if they still make it to the live build anyway.
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I love the costume changes, pets are fun and as a stalker my DPS has increased an incredibly small amount, but hey, at least it went up. We can't all be nerf-proof warriors.
 
Some of the broken/terrible things:
 
1) The scientist daily quest for the new zone, Star-Comm Basin, doesn't work. The items we're supposed to scan either aren't appearing, aren't targetable or aren't marked, either way, no idea. Quest arrow points at the floor, nothing you can scan updates it.
 
2) You didn't fix the field tech/boosts stacking issues. Aggro Momentum Focusers are still crafted like field tech (makes 5, does NOT proc herbalist talent) but still overwrites boosts. Please make it one or the other!
 
3) What did you do to holdouts? Who thought making everyone's screen flash red every time a mob spawned was a good idea? It's awful. It's distracting, annoying and mildly disorientating. It shouldn't be a surprise that players want to be able to SEE what's on their screen, and making it flash red when red screen dim generally means low health is extra confusing.
 
4) I like the new decor... but come on. Cassian floor arches? Draken floor arches? The original granok arches were wall (which makes sense) not floor textures. Why did we get floor texture arches instead of walls? Who puts doors in the floor? Cassian wall arches, please. WALL. Not floor.	
----
			Same LUA contracts error like other people. I actually did the Restore Defaults in the Addon screen and restarted the game. Still got the same error.	
----
			
I just want to add my voice to the chorus of "Please get rid of the red flashes in the holdouts" ... Sorry, whomever thought this was cool, but it's not. Please undo.
 
On the positive:
 
1. Love the Contracts. As a casual, solo player, this is EXACTLY the depth of play I needed. Something I can fiddle with while doing Dailies or the odd Shiphand, a reason to travel to older zones, whatever. It's been a lot of fun so far. I hope you continue to add new variations to the missions as the months go by.
 
2. The new Challenge/Holdout UI is a huge improvement. It took me a second to realize what had happened, but once I snapped, it seemed very elegant.
 
3. Savage Strike HIIIIII-YAAAAAAAAH!!! So much fun.	
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			i cant enter the game using tunneling programs, it  let me waiting in the loading screen  until disconnect me it says "reason 10", any help with this will be valuable those tunneling programs give me like 150 ms less	
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{| class="blockquote"
 
4) I like the new decor... but come on. Cassian floor arches? Draken floor arches? The original granok arches were wall (which makes sense) not floor textures. Why did we get floor texture arches instead of walls? Who puts doors in the floor? Cassian wall arches, please. WALL. Not floor.
----
			All I can say is that the update has been running even smoother than it was yesterday and all the new features are wins so far.  Also, I'd like to add that I hate Carbine for adding even more stuff to a game in which I already do not have enough time to do have the things I want to :D  I guess I could have worse complaints than too much content.	
----
			Way to absolutely *cupcake* up pvp this drop guys	
----
			Fix bugs in DS, specifically on Limbo	
----
			
I've discovered a performance issue playing in the Holo-Wardrobe. There are times where my frametime will suddenly increase to about 300 - 400 ms and the game results in dropping every other 10 frames for some reason. I'll get a screencap as soon as Prt Scr is able to capture my other monitors where my monitoring software is and not just the game screen.
 
 
Another bone I have to pick is the holo-wardrobe itself. Why can't I see the lower half of me boots? That's annoying when trying to match outfits. 
 	
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			all the loot ive seen in the basin is extremely lackluster compared to the other daily zones, also i shouldnt be able to moo the primes in the basin with only base OV and zap i should need at least a tier4 zap. The mobs are extremely weak in comparison to the other daily zones.	
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{| class="blockquote"
 
Allow me to clarify that while there's not always a physical item that is given, but players are still in-fact, receiving a form of currency:
For green/blue PvE bags, there is a chance to receive renown
For purple PvE bags, there is a chance to receive glory
For all PvP bags, there is a chance to receive prestige, so ideally players would not be sitting at prestige cap when they complete contracts.
We will be adding a new, salvageable currently item and updating the tooltip descriptions to make these rewards much clearer and, in the case of prestige, it will allow players to receive the reward even if they are sitting at prestige cap.
 
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{| class="blockquote"
RNG bags.  This is a recipe for win.
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So um... this happened
 
http://i.imgur.com/9zg96XV.jpg
 
Is there a reason why its capped at 350? Granted I have some duplicate stuff based on the model, but that's going to be a pain in the ass to sort through considering the Wardrobe has no advanced sorting system whatsoever. I want to see that go away because I'm pretty sure there's more than 350 gear models in the game for all three types. 	
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			^^ lol	
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Okay... the costumes are still in no way organized. I just lost some stuff because I thought what I already had equipped as costumes when logging into a character where already put in the wardrobe, but it wasn't. I don't get why our pre equipped costumes were mailed to use instead of being auto added to the wardrobe. 
 
 
Seriously, Carbine, get rid of the 350 cap. I can't log into my other characters now because I will get mailed their costumes and not have a place to put them, and I don't want them to vanish into the ether sitting in my mailbox. I've consolidated the costumes from 4 of my characters now, and its maxed out with unique models (to the best of my manual sorting ability). And that's just with level 30 character and 1 level 50. There's still so much more in the game. 
 
EDIT: Oops, I just realized the Wardrobe has been auto-adding. Sorry for jumping to conclusions. I forgot it wont auto-add if you log into a character with a maxed Wardrobe.	
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Hello --
 
We just deployed a hotfix to the live game servers that resolve a number of critical issues. Feel free to review the patch notes.
 
We're working to swiftly address additional concerns you've raised up, as well.	
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Please consider doing another balance patch soon. Since you've buffed pretty much every class (except warriors but they were already doing a lot of dps so np) everything has become so much easier. Yesterday I went with my guild to GA with a total 17 people and we melted Kuralak before she could spawn 8 eggs. I know that it may not sound an impressieve achievement for some of you but last week in 20 people we couldn't kill her before the 8 eggs phase. And by looking and the numbers of the DPS everyone does 1.5-3k more than before... that's huge...
 
Being able to skip boss phases with your dps is cool when you finish raiding but not when you are still progressing through it.For example I didn't mind skipping every phase in SSM's hammerguy boss when you were matchmaked with super equipped people but now I'm sure that every pug can.
 
I don't feel like the game was too much hard and needed to become easier. Maybe DS was hard and you wanted to change it a bit: that's ok.....so try to buff GA drops but don't buff every class bcause if you do all the other content become easy and dull.	
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ObjectiveTracker Addon can cause freezes or even insane freezes, like this(Tested without 3rd party addons enabled):
 
The only way I was able to reproduce it:
- Make sure challange tracker is active(showing), I had several unlooted challenges listed there.
- Open Inventory and move it over the challenge tracker window.
- Move mouse in inventory, you can do it fast.
- ObjectiveTracker will start eating frame time and the load will depend on how long you've been playing with your mouse.	
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Since the forums are back up, I'm going to post here that I am having the same bug as other people where vendor items will not compare stats with the gear I am wearing.
 
Aside from that, great job! I really like how you've implemented contracts. Actually gave me a reason to go out in the world! And the central location near the ports to the zones is a great idea.
 
Also. The ports to the zones are a great idea haha.	
----
			
A few bugs that we've found today.
{| class="blockquote"
Most housing plugs will no longer require repairs. Mineral Deposits, Thickets, Relic Digs, and Festivals still require repairs but the duration has been extended to 30 days. 
----
			
Engineer chain lightning effect on the T8 electrocute is cancelled by dodge, and we still need dodge to keep our volatily up using the BS/elec build. Any way we can get the chain lighting effect fixed so its not cancelled out by dodging which is required in our rotation? or maybe reduce the cost of elec by 1 volatility? or increase the volatility generated by VI?
 
 
ALSO Scientist quest "Station Optomization" is not able to be completed due to the item you scan not being targetable.	
----
			
FInally got a chance to play \o/
 
had a great time doing contracts and spending hours on wardrobe :D
had fun in star comm basin but the scientist path quest seems bugged and I couldn't complete it
pets pets pets yessssss
 
 
That red flash added to holdouts though.. OMG make it go away. what were you thinking. Please remove it or add an option to turn it off. 	
----
			RBGS Win or Lose rating isn't being given.	
----
			
{| class="blockquote"
FInally got a chance to play \o/
 
had a great time doing contracts and spending hours on wardrobe :D
had fun in star comm basin but the scientist path quest seems bugged and I couldn't complete it
pets pets pets yessssss
 
 
That red flash added to holdouts though.. OMG make it go away. what were you thinking. Please remove it or add an option to turn it off.
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I didnt read through this entire thread, but I did use search and didnt seem to come up with anything. None of my path missions are being tracked in the tracker. It just tells me the undiscovered amount. Even when I'm working on one, I have to keep chugging along until I get the completed message. Anyone else having this issue?
 
Edit: My issue on path missions is fixed. The scientist tracker was set to filter to a distance of 0, causing no missions to pop up for me. Why this was set to 0 by default is beyond my comprehension... I set it to not filter a distance at all and filter by zone im in and at most 3 missions at once. This resolved the issue for me.	
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Gday,
 
Is there a complete list of all the lua functions removed that wasn't posted in the patch notes?
 
I noticed that AbilityBook.ValidateEldanAugmentationSpec no longer exists because I get an error from it in my addon.  Is there anything else that has been removed?
 
Cheers,
V	
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{| class="blockquote"
So um... this happened
 
http://i.imgur.com/9zg96XV.jpg
 
Is there a reason why its capped at 350? Granted I have some duplicate stuff based on the model, but that's going to be a pain in the ass to sort through considering the Wardrobe has no advanced sorting system whatsoever. I want to see that go away because I'm pretty sure there's more than 350 gear models in the game for all three types. 
----
			
But that would use SO MUCH DATA SPACE!
 
If I have to guess, the reason we have a limit in the first place is because whomever made this system decided it was a good idea to duplicate the items instead of just making reference calls to the originals in the database. Otherwise, I cannot explain their concern for space.
 
I am already past 250 unlocked appareances. And that's after nuking the repeats. So I must congratulate the developer team for realizing that 250 wasn't nearly enough and increasing the limit. But I'm suspecting that in less than a week I'll reach the limit and I'll have to take away those congratulations.
 
Also, for some reason my Chua's outfit colors reset to the defaults after I logged out. Yes, I had saved them. I ran around his house after purchasing the changes and made some celebratory shots into the air, even.	
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			Should have charged a platinum per costume unlock.  That way these guys would make meaningful choices, and they'd still have some sort of collection / end-game.	
----
			
http://i.imgur.com/vk87P4s.jpg
 
Here's what I'm talking about regarding performance issues with the Holo-Wardrobe. The more things you try to preview, the more frame time ramps up for no reason. Current FPS in that state is around 30 - 35 and the frame times are over 200ms. The timings between each frame don't match the concurrent FPS (16.7ms = 60FPS; 33ms = 30FPS). The game literally drops every other batch of frame creating this simulated 5 FPS. 
 
EDIT: Okay, scratch that last bit. As it turns out the graph for MSI AB is showing double frame times on my system for some reason. Frame times are matching the frame rate, but its still dropping every other batch of frames after being in the wardrobe. 
 
{| class="blockquote"
 
Should have charged a platinum per costume unlock. That way these guys would make meaningful choices, and they'd still have some sort of collection / end-game.
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Limbo is hitting random people not in the temple with the debuff when it goes down and is also not resetting on a wipe.
 
Pets are awesome.
Wardrobe is cool, but will definitely need more space.
Contracts are meh.
 
Other than that... worst drop yet.
 
Same faction BGs are neat, but certain classes (Medic/Stalker) are ridiculously OP.
 
The new zone is the laziest thing I've seen out of Carbine ever.
 
Boss-in-a-Box is an excuse for "raid" content.
 
Power Creep is out of control; forget about WS being difficult anymore.
 
Not sure about other classes, but Esper changes are atrocious; just faceroll the keyboard and you're DPSing.
 
In addition to power creep, we essentially get to double our rune sets.
 
PvP runes just add more time and resources required to compete. GG knocking down a concrete wall and building a steel one.
 
Bay of Betrayal is incredibly linear and boring.
 
Very, very disappointed. (Except for pets!)	
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{| class="blockquote"
That kind of arbitrary price would be a great way to kill off the rest of this dying community. 1P per item would only give half of a whole set for most of the other roleplayers I know and including myself who've never had more than 2P at any given time.
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One of my level 50s (exile side) has not received the Sim Core quest for Bay of Betrayal, so I can't discover the new adventure! I just want to know if it's because this character hasn't completed some type of prerequisite story mission, or if it's a bug. 
 
Yes I've checked my missed calls and also done all the quests in the new zone.	
----
			I like the new changes, especialy holo-wardrobe except for a little detail... Were cross-faction and cross-class costiumes really necessary? I know that you still have to unlock them on your other characters to use them (both class pvp and class GA or DS) so you are getting rewarded for having alts but it kills the uniqueness of those items and makes them less prestigious IMO. Chua in warrior set or esper in "self made" engineer power armor just looks... off. You can unlock costiumes on your alts but you still need to grind rep and elder gems (or prestige for that matter) for AMP and Ability Upgrades. That's just silly...	
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{| class="blockquote"
One of my level 50s (exile side) has not received the Sim Core quest for Bay of Betrayal, so I can't discover the new adventure! I just want to know if it's because this character hasn't completed some type of prerequisite story mission, or if it's a bug. 
 
Yes I've checked my missed calls and also done all the quests in the new zone.
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{| class="blockquote"
Hi Vanicia, 
 
Just out of curiosity, has this character done Malgrave trail on Veteran? I'm wondering if this is related. You should still be able to enter the teleporter mentioned in the link, it's a bit tricky to find and not highlighted very well. 
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{| class="blockquote"
Thanks Chillia - I have completed Malgrave trail, but I will attempt to just find the teleporter. I tried to look this up earlier but couldn't find the exact location, so thank you for the link!
----
			
{| class="blockquote"
Should have charged a platinum per costume unlock.  That way these guys would make meaningful choices, and they'd still have some sort of collection / end-game.
----
			
The QC is nice but somewhat clunky rotation, may be my noobnes showing but i think it needs the option to start casting while other spells are online or interrupt them (like Atomize or like interrupt spells)
Also a toggle option for QC would be nice :D so i dont have to program it on KB/Mouse (dunno haveing one finger glued to KB without those option seems like a dumb mechanic)	
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I had this weird audio bug where I got spammed with accepted quest sounds and achievements and such. It carried on for about 5 minutes, although my sample is only about 1 minute long because portion of my stream was muted. -_- This was toward the end of about 3 hours worth of playing. I tried reloading UI just before this clip, but it didnt help.
 
http://youtu.be/UBl1ZrnLQYA
 
Edit: Please excuse my southern-ness.  :P	
----
			
While I appreciate the holo-wardrobe's 100 piece bump you guys are still being far too stingy about a limit that's applied account wide.  Given a healthy population (500k-2M) the data load should be on the order of single-digit Gigabytes which should be "statistical noise" when talking about data storage.  If that much data is a cause for concern then you have a serious problem on your hands that endangers the long term prospects of this game.
 
The second festering cyst is dye cost and the lack of persistent dye.  Before we could use an expensive dye on a piece and pick up a copy of that piece if we wanted a different color.  Swapping back to the expensive color was just a matter of swapping back to the old piece.  Now we need to pay.  And pay.  And pay.  And pay.  And pay. ...
 
I see a few ways to correct that: Remove or significantly reduce (a handful of silver at most) the dye application cost.  Give us significantly more (30+) costume slots.  Allow us to pre-dye pieces and store the dye assignments in the wardrobe.	
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Good update so far:
The new costume system is incredible, just missing dyes to be account bound (coming soon I hope!);
The pets were a good addition to the game;
 
The not so good:
The new daily zone is bland. Just another reputation grind. The event is a mess, it has so many people in it that my fps drops to 15-20, the boss drops in like 5 seconds.
The new contract system was a good idea, but could we please not be forced to return to the capital every time we need to drop a completed contract or get a new one? Please make it accessible anywhere like the new costume system;
Abilities and Amp points is still a long, long, long grind on PvE. Or just incredible amounts of RNG luck (I leveled 4 toons to 50, complete all the reputation to beloved with 2 of them, and only got 1 ability point.). PvP points acquisition just make a mess out of PvP;
 
Bugs I encountered  so far:
Level 3 PvE contract (Dungeon Delver, I think) does not complete if you gain a bronze medal in Ultimate Protogames. I dont know about silver medals;
Scientist quest on the new daily zone does not work;	
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Is anyone having issues harvesting their top tier festival??
I haven't been able to get a meal off of it since patch day, :x
(also mailboxes and gates are having interaction issues as well, but you can fix those by fiddling with the move arrows a bit)	
----
			
{| class="blockquote"
Is anyone having issues harvesting their top tier festival??
I haven't been able to get a meal off of it since patch day, :x
----
			
Our guild tried out Initialization Core Y-83 last night. We had a great time trying to science the mechanics (the trash was particularly fun!), but above all else, I was entranced by the music. I cannot claim to have heard every track in the game, so perhaps the music is simply recycled. Even so, several of us in the guild commented on how perfect the tracks fit the area.
 
I love the song playing when you first enter (LOVE IT!), and the boss music itself is somehow really intense without being overblown and full of fanfare. It was just so appropriately eerie while also being energetic in a rather unique way. So maybe it was eeriegetic? Well, whatever...it was awesome. Thank you!	
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{| class="blockquote"
We have a thread about the festival issue here if you could please post your info there as well. 
 
Thank you! 
- Team WildStar 
----
			
Ok so I've said it a few times before and posted a few threads, but now with thew new costume system in place, I feel like this has to be said AGAIN.
We do not have enough pages for costumes.
 
Last night I completed my 14th costume.
And again this does not include any of the pre-made costumes we've gotten so far.(highway man, medic, roan rancher, zombie bandage), Except for my Soldier path outfit.
 
Now this is where It really matters now that we have extra pages.
 
Before it didn't exactly matter that much because I could just grab items, and swap them out, and whatever, It was clogging up my bank but It was all I was using my bank slots for anyways.
 
However now, If I want to swap out some of my costumes, due to the system now not allowing duplicate models, I don't have any choice but to spend nearly 1 plat every single time I swap out a costume, and not only that I have to remember which dye color was which everytime. Because i can no longer use duplicate pieces to remember the dyes color scheme used.
 
This is remedied really easy, just give us more pages to use.
You can either just give us more pages total, or you can let each player just create as many pages as they'd like(say limit of 20?)
 
There is no reason to be against this now because we have no way to use the costume system in anyway as portable storage.
 
 
We really need access to more preset costume pages.
6 is not enough, not with all the possibilities that we keep getting. Now cross class gear is accessible, and as we get more and more costumes this issue will only become worse.
Arkship Advanced (F)	
----
			has there been any word of them fixing the scientist daily quest? it really sucks falling beind everyone in reputation because they cant fix a quest bug	
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OK, so my initial thoughts after messing around for a bit in the new content:
 
I love the new costume system and so does everyone else I play with--complaints linger about number of slots and organization, but hopefully those will come. The core system is a vast improvement over the way it was originally. Well done.
 
The pets are awesome. While I'm not terribly into them myself, most of the people I play with have literally gone nuts trying to find them and flailing excitedly when they do. They're more revved up about finding pet radishes than they were about pretty much anything in Drops 3 and 4. Glad to see that some of the challenges have been reitemized to include them, those are a really fun part of the game.
 
The new housing items are for the most part pretty cool and will help quite a bit in making even more complex and awe-inspiring housing plots. One quibble--could you please start using wall textures that match the preexisting wall textures and not the floor textures? 
 
The contract system is a great idea, but the need to go back to the capital every time you complete a contract to pick up a new one is a terrible idea, particularly for the Tier I contracts that most of us will be spending the most time on. Another clear problem is the ability to fulfill contracts even when you're simply mowing down stuff that's 30-40 levels lower than you are. It goes so much faster that way that the system actually disincentivizes seeking out content that's either appropriate for your level or that you rally down to. That's not a good idea. 
 
The missions in the new zone are fun and I like the event, but the zone itself is clearly much smaller and less developed than Blighthaven or the Defile. It really doesn't feel like an open world environment at all to me--more like an instance with a sky-colored texture for the ceiling. Is there any lore at all in there? Anything, whether related to the world story or not? If so, I didn't come across it. The world is a defining element of MMORPGs. Please don't skimp on it.
 
As for the new instanced content, I'll let others speak to it--I'll try it out later, but it simply hasn't been a priority to me yet.	
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Ok so the same problem with GW2 pets and many other game's with pets persists in this game as well.
Now that I have a pet to give them a test, the same issue arrises.
 
The pet trails way to far behind the owner, especially on yourself.
The pets follow some 30~50ft behind my character and that's pretty pointless of having a pet when it trails around too far behind.
 
Can we please have this problem looked at and fixed unlike how GW2 continued to ignore this?
A pet should trail only some 3~4meters behind their owner's character.
 
I think WoW is the one game where pets actually followed at a proper distance and reacted properly to the player character's movement.	
----
			I just tested that myself, Fran, and i don't see it going more than 12m behind, usually right around 10.	
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{| class="blockquote"
I just tested that myself, Fran, and i don't see it going more than 12m behind, usually right around 10.
----
			Oh, didn't notice you changed units in the middle of your post. Personally I think the follow distance is fine. I don't see why pets need to be right on my ass following my path.	
----
			
{| class="blockquote"
has there been any word of them fixing the scientist daily quest? it really sucks falling beind everyone in reputation because they cant fix a quest bug
----
			
{| class="blockquote"
Oh, didn't notice you changed units in the middle of your post. Personally I think the follow distance is fine. I don't see why pets need to be right on my ass following my path.
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There is legitimate concern about the red flashing screen during holdouts. It is grating to most, painful to those with migraines, and potentially seizure-inducing for epileptics. It needs to go.
 
Unless I'm playing my chua, I can't see my boots in the holo wardrobe. This makes it almost impossible to get the dye job right the first time around unless I memorize which dye slots match which parts of specific footwear. Just zoom out a little and this will work fine. Or better yet: allow us to zoom in/out to whatever level we like.
 
We definitely need more than 350 slots for the holo wardrobe. It fills up fast.	
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{| class="blockquote"
There is legitimate concern about the red flashing screen during holdouts. It is grating to most, painful to those with migraines, and potentially seizure-inducing for epileptics. It needs to go.
 
Unless I'm playing my chua, I can't see my boots in the holo wardrobe. This makes it almost impossible to get the dye job right the first time around unless I memorize which dye slots match which parts of specific footwear. Just zoom out a little and this will work fine. Or better yet: allow us to zoom in/out to whatever level we like.
 
We definitely need more than 350 slots for the holo wardrobe. It fills up fast.
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{| class="blockquote"
I disagree. This is way way too far.
 
 
I'm not saying bet at my heels, but at the same time, when a pet doesn't even appear to be mine it makes the pets feel less personal.
It's not as bad as guild wars 2, but still its too far.
It standing still next to you is great, way better than GW2, it actually is within a space that it looks you own it, but its follow distance and reaction time is too slow.
 
The pet doesn't react to your movements fast enough either. 3~4 seconds after I start moving away from it.
 
I way perfer the pets in WoW that stayed a good few feet around you and moved on a dime with you. It looked like a part of your cosmetic setup.
 
Look
You can't even tell I have a pet summoned on screen, just on my buff bar.
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			Female human stalker stealth sprinting animation is bugged. It looks like a goat hopping.	
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There is legitimate concern about the red flashing screen during holdouts. It is grating to most, painful to those with migraines, and potentially seizure-inducing for epileptics. It needs to go.
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This, it's been mentioned a few times and I haven't even seen a dev acknowledge that it's a thing they know about and are working on. Sad panda. :(
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The scientist issue in Star Comm is for sure known about, and being worked on. :) I'm sorry if you didn't see a reply to it, I've been trying to make sure everything has some notification but since that one was first brought to my attention on twitter I may have missed a reply. :)
 
- Team WildStar 
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Played a couple of holdouts last night and it's terrible! I don't suffer migraines/headaches or anything and it made me blink and was really horrible..it's also a double flicker which I'm sure doesn't help things.
 
What happened to listening to us when we said "when you put an option in give us a toggle to disable it". We asked for that because you borked the default health bars and made enemy health bars green and you've gone and done it again.
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Yeah the more holdouts I do the less I like it. I'm the same, never had a migraine in my life but I find myself involuntarily squinting when the screen flashes red like that.
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I was told by support to make this suggestion here.
 
*Ahem*
 
I would really love it if we could opt in to have our Warriors and or Engineers changed from their current race/sex to female human. This Drop featured a fix to a long standing aesthetic issue where the weapons were VERY small when sheathed as a human female and for some this was enough to keep hem away from it. I feel as tough it would be lovely if we had the option to have our character changed as a result.
 
Thank you for your time...
 
 
ALSO Holdout red flash crap has to go...seriously get that removed asap.	
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I was told by support to make this suggestion here.
 
*Ahem*
 
I would really love it if we could opt in to have our Warriors and or Engineers changed from their current race/sex to female human. This Drop featured a fix to a long standing aesthetic issue where the weapons were VERY small when sheathed as a human female and for some this was enough to keep hem away from it. I feel as tough it would be lovely if we had the option to have our character changed as a result.
 
Thank you for your time...
 
 
ALSO Holdout red flash crap has to go...seriously get that removed asap.
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			I did one of Star-com's events today, "Purewater Subversion". While I don't have any complains about the event itself, I do have a big gripe with it: there's an obnoxious, harmful 'red flashing' tint that covers everything except the chatbox. It flashes when you are extracting aquaplasm and...okay, what purpose does it serve? I found it distracting and hurtful enough that I decided to avoid the rest of the event altogether.	
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{| class="blockquote"
I did one of Star-com's events today, "Purewater Subversion". While I don't have any complains about the event itself, I do have a big gripe with it: there's an obnoxious, harmful 'red flashing' tint that covers everything except the chatbox. It flashes when you are extracting aquaplasm and...okay, what purpose does it serve? I found it distracting and hurtful enough that I decided to avoid the rest of the event altogether.
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{| class="blockquote"
I did one of Star-com's events today, "Purewater Subversion". While I don't have any complains about the event itself, I do have a big gripe with it: there's an obnoxious, harmful 'red flashing' tint that covers everything except the chatbox. It flashes when you are extracting aquaplasm and...okay, what purpose does it serve? I found it distracting and hurtful enough that I decided to avoid the rest of the event altogether.
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Can someone explain what Ildur means by "Star-comm's events"? Is this that scientist-tagged thing in the marauder area that puts you in some weird instance where you end up killing like three mobs and then nothing happens? o.o;
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			I think there's various events on a timer that cycle around. The one I took part of teleported everyone (or a whole bunch of people) back to the hub. Then a big ikthian base appeared in the center of the map and we had to do some objectives around it (holdouts as Phandaal says and also placing bombs in certain locations).	
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Please look at Star-Comm Vitality Drink in comparision to the other Star-Comm Drinks on the reputation vendor........ 310 health in comparision to increased movement speed and jump height, 175 Assault power, 175 support power.
 
314 health...... seriously who in the world is that gonna benefit? I used the item to make sure it wasnt grit and its not..... its just health.	
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			also the startcomm event for the ikthian when the tower explodes and shoots lighting everywhere drops your framerates to .5 fps. Id tell myself to upgrade my potato but i definately dont play on a potato.	
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It's the main event in the middle of the basin. You defend a holdout point and every single time a bad guy appears the screen flashes red.
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Really? I've only seen one event - the thing on the 100+ minute timer. It keeps popping right when we have dinner, so the one time I was able to attend, it was right as the last boss spawned, though. So I guess I don't really know what came before it.
 
Now I feel like I'm missing out on something. @.@
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you need to remove peoples pvp turning on when they buff someone not in a group. i shouldnt be mowed down because my VI accidentally hits someone who is not even in party and i have no clue is pvp flagged.
 
 
Sample Size Protostar Difference...... why can you not jump with this?
 
 
159 people tried to do starcomm event and a big portion of us didnt get contract credit but did get quest credit............. you need to fix this.	
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159 people tried to do starcomm event and a big portion of us didnt get contract credit but did get quest credit............. you need to fix this.
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			once again medics broken OP in PVP	
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once again medics broken OP in PVP
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thats a pretty good idea. Power of an attacked diffused by how big the area is which means engineer elec should get alot more power because of tiny tiny telegraph.
 
And Target aquisition should be off the wall with power because that telegraph is super skinny
 
 
broke the ikthian starcomm event by killing the Purewater Engineer before collecting the Primal Water Energy	
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broke the ikthian starcomm event by killing the Purewater Engineer before collecting the Primal Water Energy
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I'm not sure if this was a bug or me being stupid...
 
I finally managed to arrive at the Star-Comm event in time for the whole thing. Yay awesome, I thought! I'll finally see what it's like. Okay it wants us to kill these strain spawners, cool. Wait, what's this about techno-whatsits? I see a T-activated button, but no matter where I stand, it never lights up... I spent the entire time confused as all heck up until the last boss spawned (and proceeded to die in, no joke, the amount of time it took me to get off one and a half telekinetic strikes).
 
So what I'm not sure is a bug or not is the techno-whatsits that you're apparently supposed to use to kill the spawners... I could not get them to work!
 
Still don't know what this Ikthian event is. Never seen it. o.o	
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I'm not sure if this was a bug or me being stupid...
 
I finally managed to arrive at the Star-Comm event in time for the whole thing. Yay awesome, I thought! I'll finally see what it's like. Okay it wants us to kill these strain spawners, cool. Wait, what's this about techno-whatsits? I see a T-activated button, but no matter where I stand, it never lights up... I spent the entire time confused as all heck up until the last boss spawned (and proceeded to die in, no joke, the amount of time it took me to get off one and a half telekinetic strikes).
 
So what I'm not sure is a bug or not is the techno-whatsits that you're apparently supposed to use to kill the spawners... I could not get them to work!
 
Still don't know what this Ikthian event is. Never seen it. o.o
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I just wanted to add...
 
THANK YOU FOR FIXING EXIT GAME IN CITIES/HOUSES!!!!	
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I would like to add that the red flashing light on the holdouts is annoying - I know a number of people have mentioned it and I'm added to it as well. The first red flash isn't too bad, as it's saying the next wave is incoming, but the second one, once the next wave HAS appeared does make you go "oh *cupcake*" before realising that, No you're not dying it's just the lights *again*
 
Can we please have this fixed/removed/option to remove please. It's making me want to avoid doing holdouts (which are my fav.) on my solider which kinda sucks :/	
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			After some further thought, I've decided that I won't be doing the Star Comm basin event until some bug fixes are posted. Between the fact that the event won't count for contracts and the fact that it's apparently very easy to bug out, it may be a better idea to hold off on this until it's gotten a polish pass.	
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There will be trash mobs OFF the platform. Kill them and they drop the things that activate your T-skill. The mobs will look like various eldan constructs. Hope this helps :)
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			to get the event to count for the contract you have to contribute by doing one of the objectives like picking stuff off the ground and turning it in or making the bomb and blowing up the pipe. you should make 5 man groups to increase the likelyhood you get contribution for the event as well as still get credit for the daily quests.	
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Some Feedback
Something I'd like to see as further improvement for the game in general, and especially now that we have contracts:
 
Today I got, along with many others, the contract to kill Scorchwing, all well and good, but he was dead..
Now that's a minor thing and I don't mind waiting untill he respawns.
But the question is when does he respawn?!
 
Could we please get a display timer like the one for the Star Comm Basin event for Scorchwing and other special Daily mobs (such as Gargantua) so we don't need to stand in its spawn area for anything from 10 minutes to 2 hours just to find out when they're going to spawn?
 
The reason I'd like this is that I can then know when I need to be somewhere, it feels rather pointless to stand somewhere for God only knows how long just for one contract, the time could be so much better spent doing other contracts, dailies, adventures, dungeons or whatever it is that strikes you fancy rather than just standing in a field waiting for 1 mob to spawn.
			
				
	Edited June 26, 2015 by Thiefje	
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to get the event to count for the contract you have to contribute by doing one of the objectives like picking stuff off the ground and turning it in or making the bomb and blowing up the pipe. you should make 5 man groups to increase the likelyhood you get contribution for the event as well as still get credit for the daily quests.
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snip
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So I had a lot of free time finally and got to play more fo this drop.
 
First and foremost I genuinely can't do any events or quests with holdout mechanics until the red flash is removed. IT actually hurts my eye(i only have one...) and so I guess I will be avoiding those things until this is removed. If it's a toggle great, that's fine with me as I will turn it off. However seriously whoever thought this was a good idea should be smacked...
 
Some of the contract pop up notices don't seem o be very consistent. In particular there were two contracts I was doing and one seemed to give a notice every update while the other seemed to just be kind of random. The random contract was the 30 interrupts; When I would do an interrupt it didn't always give me a pop up and it didn't look like increments that were set either. Meanwhile the other contracts that I did always seemed to give a pop up notice every time i acquired an item or killed etc.
 
If it helps I was using kick and grapple on my warrior. 
 
Warrior tanking seems to be in an awesome place right now and I'm very much enjoying it. Though I think plasma wall still needs some UMPH to make it an option worth taking I feel that overall the changes have been lovely.
 
The star-comm event(I've only don't ikthian so far) felt a bit confusing to me at first until i asked around what was going on. With that said though the last boss needs to be much beefier, as it is now he just flat out drops before i even jump off the platform to get to him. I haven't gotten the contract for this, but from what I've heard form people who haven't gotten credit in some  cases they were never able to actually hit the boss.
 
Overall I think Drop 5 is great, but sadly I can not play some of the content because of the red flashing. It's too much for me..
Are there any plans to remove this? I'd like to know sooner than later, because I may look into trying to remove it myself via an addon or disabling part of the UI	
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			Love the new challenge progress meter but the warning that you've gone out of range must draw more attention to itself.	
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			I've gotten a gold reward on the Star Comm basin event without getting contract completion. Also, I mentioned this elsewhere and here earlier in the thread, but I'm going to add again that I seriously dislike the red flash, red screen border for holdouts.	
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Completion seems to be dodgy on the "Complete the Lighspire event!" contract, too. I just got that one today and was in there since the second phase, but never got credit. Though I -did- die at the very end...I hope that's wasn't it and if it was, I hope it's not a design choice. To override all your progress with a big "nope!" if you dare to die when the last boss is dead, I mean.
 
In hindsight, I should have checked if I was in the event list.	
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			As far as Lightspire goes, I think in order to get full credit you need to kill at least one mob in each of the phases? At least that's what I was told. Dying seems to mess with the credit somehow, but I'm not sure exactly how.	
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As far as Lightspire goes, I think in order to get full credit you need to kill at least one mob in each of the phases? At least that's what I was told. Dying seems to mess with the credit somehow, but I'm not sure exactly how.
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			might be time for the pvpers to go back to their own servers	
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O and I don't think this has been said yet, but boy golly do I appreciate the voice-over commentary of Rhoda Wellspring every time I do an endgame thing. :P
 
It's super nice that the VO matches what the datachron says. :)	
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might be time for the pvpers to go back to their own servers
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			Or they should allow cross server Ah, raids, warplots and guilds.	
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Or they should allow cross server Ah, raids, warplots and guilds.
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any clue when the fix to the scientist daily bugged quest is gonna get fixed? its been 7 days since it was reported. thats a lot of lost rep that we should have.
 
Also you need to at lease add some kind of popup screen flash when your pvp flag gets turned on. *cupcake*ing tired of getting mowed down by dommies because my volatile injection hits someone that is pvp flagged during a large scale event. During these large scale events i have nameplates and stuff turned off to reduce the ridiculous quantities of lag.
 
You know what would be a better idea? make buffs only affect people your in a party/raid with......
 
I PLAY ON A PVE SERVER MY PVP FLAG SHOULD ONLY TURN ON WHEN I SPECIFICALLY WANT IT TO TURN ON. NOT BECAUSE SOME SMALL EPEEN PVP PLAYER IS IN RANGE OF MY BUFFS AND RECIEVES THEM.
 
ALSO, the platform the strain overlord is standing on in starcomm basin my pdu falls through it...
 
It also falls through the platform that SCS Prime stands on	
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			I found a new problem today: the Freebot scouts in the TAINTED GARDENS area in THE DEFILE are leaving an object behind after their deaths called a FREEBOT WARHEAD. These are piling up in massive quantities around theri spawns, causing massive slowdown wherever I vaguely look in their direction. The game just hung up when I alt-tabbed to post this, in fact.	
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			The warhead infestation is actually pretty hilarious.	
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The warhead infestation is actually pretty hilarious.
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			I was wondering why there were dozens of freebot warheads laying around...	
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I found a new problem today: the Freebot scouts in the TAINTED GARDENS area in THE DEFILE are leaving an object behind after their deaths called a FREEBOT WARHEAD. These are piling up in massive quantities around theri spawns, causing massive slowdown wherever I vaguely look in their direction. The game just hung up when I alt-tabbed to post this, in fact.
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Thank you for reporting this, I've gone ahead and let our team know so they can investigate. :) 
 
- Team WildStar
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In northern Wastes when doing the Extraction quest (collect 8 samples from dead augmented exiles), when the ones' that explode into body parts die, they're disappearing so fast now it's super hard to click on a part to target for the sample.
They never disappeared this fast before the patch, now it's very hard to get a lock on the mob if it dies too fast.	
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{| class="blockquote"
In northern Wastes when doing the Extraction quest (collect 8 samples from dead augmented exiles), when the ones' that explode into body parts die, they're disappearing so fast now it's super hard to click on a part to target for the sample.
They never disappeared this fast before the patch, now it's very hard to get a lock on the mob if it dies too fast.
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No, this has been going on at least since the last patch before this one. It's annoying, for sure. The blow-ups seem to happen when the deathblow is a crit?
 
BTW, if you are really fast after the blow-up you can select a chunk of meat or bone and still do the interaction.
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The blow-ups seem to happen when the deathblow is a crit?
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blow up doesnt matter, its the damn near instadisappear.
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Sure. That's why I said "if you are really fast". If I'm try-hard-ing with one of the packs of two I blow one apart, select one of the chunks, then blow the other one up, hit my interact key and select a piece from the second corpse before it disappears. That way I still get two quest ticks.
 
But I wish CRB would revert to pre-drop 4, where the pieces would stay around as long as a whole corpse would.
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			If you mouse around after picking up loot, you can sometimes see it pop up as a tool tip, if you click right there, you'll target. It helps if you have Perspective to show you the general area of the corpse.	
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Path abilities are going missing.
 	
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So.......
 
At the StarComm event i had a raid of 40 people. While everyone was doing the objectives myself and a group of other people camped the spawn site of the boss. The people IN MY 40 MAN RAID that were not camping the boss and were still up on the platform doing the objectives DID NOT get contract credit. The people that were in my raid and camped the boss spawn site and got a hit on the boss DID get contract credit.
 
SO even though people were in a group/raid that did over 1% of the damage to the final boss they still didnt get contract credit for the event. Whomever said that you/your group will get credit for doing 1% or more damage to the boss needs to revise what they said to include at least getting 1 hit off on the boss. Which by the way... unless your camping the bosses spawn site is damn *cupcake*ing near impossible because the boss has too few HP in comparision to the quantity of players/lag during the event.
 
ALSO! *complaint about buffs hitting people not in your group that are pvp flagged and it causing you to flag you. Its still bullshit, please at least change it to only happen to people you are grouped with so then at least i can yell at that person and kick them.	
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