Hero

Hero is a DLC character in Dissidia Calamitas Infinita associated with the story Rule of Cool. He is a war veteran who was forcefully enlisted by a radical nation as a child soldier when he was very young in an attack on his residence. He grew very experienced with fighting in the war until his faction was destroyed by a stronger nation. He somehow avoided capture and death, joining up with the nation's military, due to a lack of other options for his life. In this new, much less corrupt nation, he found hope and comraderie with his new comrades. Deciding to rise above his killer instincts and live a somewhat happy life, he forcefully repressed all memories of his oppressive, violent origins and used his great skill in battle to protect his friends and nation. Due to various exploits, he became known by the codename of Hero, by which he goes to this day.
He fought on the side of Ragnarok with an optimistic and confident attitude that inspired his comrades to arms. Despite the odds, he rushes into battle with complete faith in himself and his abilities with no explicit reason other than to protect his friends. He tends to have a rebellious streak and often gets in over his head, but will never admit to doing so, at least not without a joke and a nudge.
==Appearance==
Hero is a short young man with noticeable muscle on his body. Despite his size, he remains somewhat agile, but this speed is dampened when he wears his armor and uniform, which he often does. His uniform is a slight personal deviation from that of his nation's mech pilot suit, which is a dark blue body suit with white accents. He dons a blue-tinged helmet when his mech is summoned. 
His mech, nicknamed by him Kresnick, is a light-frame and lightweight bipedal combat suit with a dark blue and white color scheme. It's frame is very lightweight and somewhat thin, emphasizing speed and agility with both the frame and the various thrusters installed on its frame. It is equipped with a singular blade made of the same material as its hull that clamps to its thigh when not in use. Besides its primary weapon, its torso is dominated by a central port that normally houses an EN Drive that provides enough energy to power the high speeds and fuel it requires to maintain its high speed and control, and above the EN Drive is the cockpit to the mech. When charged to maximum energy, the EN Drive converts to a laser cannon of sorts that lets out all of its accumulated energy. 
In his first alternate outfit, Celestial Being, Hero's uniform palette swaps to a purple and white scheme while Kresnick is painted almost entirely black with few white accents. His second alternate, Off Duty, portrays Hero in a black and turquoise suit.
File:Kresnik Concept.png|Kresnik
File:NeA-Kresnik.png|Alternate render
File:Hero Off Duty.png|Off Duty
==Story==
==Battle==
__NOTOC__
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HeroArgent Epoch – Defends himself with blinding speed.
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Hero is an Argent Epoch who fights with a very defensive, self-sufficient style. A trained soldier and war veteran despite his young age, Hero's normal moves are mostly dependent on close combat and light military weapons. He wears battle armor and moves cautiously, so his defense is very high while his movement speed is excessively slow. His mech, when summoned, contrasts him by moving extremely fast and having high strength, trading off with low defense. When his mech is in battle, Hero is immobile, but his personal bravery defense doubles. The mech acts like an extension of him and if it is hit by a Brave attack, his Brave pool decreases with the damage and the mech reacts to the hit. If hit by an HP attack, Hero loses HP and the mech is removed from battle until summoned again.
A mini-meter called "EN Meter" is divided into five cartridges and is found beneath Hero's health bar. It represents the Rocket Fuel of his mech. As it fills, the movement and attack speed of his mech increases, and the cooldown of its moves decrease. On the flipside, if the meter is low, the mech's stats decrease proportionately. If the meter is depleted while the mech is active, it is dismissed automatically. When the mech is summoned, the Meter slowly decreases, although this decreasing is sped up when the mech is hit by a Brave attack, and it fills up over time once the mech is dismissed. If the mech is hit with an HP attack, a cartridge of the meter dissipates, and it fills by a cartridge when the mech lands an HP attack.
===Brave Attacks===
<tabber>
Normal=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Shootout (ground) 	Ground 	20 (10) 	100 	Ranged Low 	Varies 	Physical 	Initial
Shootout (ground) 	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)	[Mid] Fires on the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↓ + (Wall Rush)
;Combo 3 - — ↑ + (Chase)
Tactical Bomb (ground)	Ground 	20 (10) 	90 	Ranged High 	Absorb 	Physical 	Level 5
Tactical Bomb (ground)	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.
Weapon Training 	Ground 	30 (15) 	100 	Melee Mid 	N/A 	Physical 	Level 20
Weapon Training 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range. 	[Close-Mid] Swings forward with the butt of rifle for 3 hits. The button can be held to extend the combo and range.
Shootout (midair) 	Aerial 	20 (10) 	100 	Ranged Low 	Varies 	Physical 	Initial
Shootout (midair) 	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)	[Mid] Fires the enemy with an assault rifle, which then chains into different attacks depending on button input. 
;Combo 1 - — — Magnum Shot (ground)
;Combo 2 - — ↑ + (Wall Rush)
;Combo 3 - — ↓ + (Chase)
CQC 	Aerial 	20 (10) 	90 	Ranged High 	Absorb 	Physical 	Level 10
CQC 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo. 	[Close] Slices forward with a knife before performing a three hit physical combo.
Tactical Bomb (midair)	Aerial 	20 (10) 	90 	Ranged High 	Absorb 	Physical 	Level 20
Tactical Bomb (midair)	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.	[Omni] Sets a bomb that sticks to the enemy for a period of time, which then explodes. Up to two bombs can be placed.
|-|
Mech=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Breakneck Corner 	Ground 	30 (15) 	90 	Melee Mid 	Wall Rush 	Physical 	Initial
Breakneck Corner 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab. 	[Close] Executes 3 swift blade slashes, ending with a downward stab.
Sonic Boom 	Ground 	20 (10) 	100 	Melee Mid 	Chase, Wall Rush 	Physical 	Level 5
Sonic Boom 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output. 	[Close] Delivers a swift uppercut with sword. Very fast output.
Guardian's Pledge 	Ground 	20 (10) 	100 	Block Mid 	Block 	Block 	Level 15
Guardian's Pledge 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output. 	[Close] Stabs the ground with sword directly in front of Hero, blocking attacks. Very fast output.
Nimble Drive (ground)	Ground 	20 (10) 	100 	Melee Mid 	Guard Crush, Wall Rush 	Physical 	Level 25
Nimble Drive (ground)	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting. 	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting.
Twin Fang 	Aerial 	20 (10) 	100 	Melee Mid 	Chase, Wall Rush 	Physical 	Initial
Twin Fang 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade. 	[Close] Rockets downwards slightly and delivers two swift slashes with the blade.
Nimble Drive (midair)	Aerial 	20 (10) 	100 	Melee Mid 	Guard Crush, Wall Rush 	Physical 	Level 10
Nimble Drive (midair)	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.	[Mid] Rocket-dashes forward and widely slices with blade four times. Can combo without hitting, direction of dash can be aimed.
</tabber>
===HP Attacks===
<tabber>
Normal=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Magnum Shot (ground)	Ground 	20 (10) 	100 	Ranged Mid 	Guard Crush 	Physical 	Initial
Magnum Shot (ground)	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle. 	[Mid] Fire at the opponent with a Desert Eagle.
Rebuttal (ground) 	Ground 	30 (15) 	100 	Block 	Block, Wall Rush 	Block, Ranged High 	Level 30
Rebuttal (ground) 	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.
Magnum Shot (midair)	Ground 	20 (10) 	100 	Ranged Mid 	Guard Crush 	Physical 	Initial
Magnum Shot (midair)	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle. 	[Mid]Fire the opponent with a Desert Eagle.
Rebuttal (midair) 	Ground 	30 (15) 	100 	Block 	Block, Wall Rush 	Block, Ranged High 	Level 30
Rebuttal (midair) 	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.	[Omni] Assumes a guarding stance. If the enemy attacks, counters with a gunshot followed up with a grenade toss. Will stagger if blocks attacks that normally crush guards.
|-|
Mech=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Cavalry Charge (ground)	Ground 	20 (10) 	90 	Melee High 	Guard Crush, Wall Rush 	Physical 	Initial
Cavalry Charge (ground)	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more.
Hypersonic 	Ground 	22 (10) 	100 	Melee High 	Guard Crush, Block 	Physical 	Level 20
Hypersonic 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks. 	[Close] Executes a swift, powerful forward dash and sword rend that negates all attacks.
Celestial Blade 	Ground/Aerial 	20 (10) 	100 	Melee High 	Guard Crush, Wall Rush 	, 	Level 25
Celestial Blade 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them. 	[Mid-Long] Rockets forward, then slashes the enemy into the air. If it hits, unleash a laser beam at them.
Cavalry Charge (Midair)	Aerial 	20 (10) 	90 	Melee High 	Guard Crush, Wall Rush 	Physical 	Initial
Cavalry Charge (Midair)	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed. 	[Close-Mid] Rams forwards with a blindingly quick sword slash. If it hits, then follow up with two more. Rocket dash can be aimed.
Velocious Dart 	Aerial 	30 (15) 	90 	Ranged High 	Guard Crush 	Magical 	Level 35
Velocious Dart 	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.	[Close~Long] Bend down and charge. When the button is released, a fast laser homes in on the enemy. Holding the button increases beam girth, tapping it releases multiple short range lasers.
|-|
Brave to HP=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chains From
Brisk Execution	Ground 	40 (20) 	180 	Melee High 	N/A 	Physical 	Guardian's Pledge
Brisk Execution	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.	[Close] While the enemy reels from the block, the mech flips around and delivers an uppercut launching the opponent airborne while repeatedly driving them above with sword slashes. The attack ends with one final blow that creates a large explosion.
Instant Release	Aerial 	40 (20) 	180 	Ranged High 	N/A 	Magical 	CQC
Instant Release	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage. 	[Mid] After the enemy is knifed, the mech is summoned and fires a laser beam from the ground into the enemy for HP damage.
</tabber>
==EX Mode==
Hero's EX Mode is Iron Avenger, where he gains a luminescence aura, while the mech's color scheme becomes accented with gold. Apart from the standard "Regen" for both forms, the additional buffs he receives depends on what form he is in; in his normal form, he gains the ability "Heroic Will", which makes him immune to flinching when hit with a Brave attack (though he will still take damage). His EN Meter also rises at twice the speed. His mech mode gains the effect "Aegis Heart", which halves the speed that the EN Meter decreases by. Its speed also increases by 15%.
His EX Burst is Monomyth. In his EX Burst, Hero personally pilots his mech and delivers a barrage of sword slashes at the enemy. The player has to input a series of buttons with each slash. A perfected EX Burst results in Hero executing two powerful slashes that resembles a cross at the opponent, and then firing an ultimate laser beam striking down. His failed EX Burst ends with him jumping from the cockpit and shooting the opponent with his Desert Eagle instead. 
==Equipment==
Hero can equip the following: Daggers, Guns, Swords, Greatswords, Shields, Bangles, Helms, Light Armor, Thrown
===Exclusive Weapons===
Name 	Level	Stats 	Effects 	Obtained
Trophonius	1 	ATK +8 	BRV Boost on Block +1% 	Default equipment.
Achilles 	25 	BRV +45ATK +30 	BRV Boost on Block +5% 	Trade: 4,444 gil, Freesia, Scarletite x1, Valor's Desire x5
Heracles 	50 	BRV +33ATK +55DEF +3	BRV Boost on Block +10% 	Trade: 166,666 gil, Achilles, Electrum x1, Valor's Dream x5
Perseus 	100 	BRV +40ATK +65DEF +5	BRV Boost on Block +20%Riposte Effect	Trade: 163,800 gil, Heracles, Silver Bullet x1, Valor's Hopes x5
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Silver Bullet 	He who is powerless cannot protect anyone. Let alone himself.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Dog-tag 	Identification tags worn by military personnel. 	LUK+4 	Battlegen from the Stanley Friend Card
Valor's Desire	N/A 	LUK+1 	Battlegen
Valor's Dream 	N/A 	LUK+2 	Battlegen
Valor's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme: 
:*Dungeon Theme: 
*Battle Theme: The Burning Past, originally You Get to Burning
:*Boss Theme: Prince of Darkness, originally Black Selena III
:*Final Battle Theme: The Overturned Future, originally Limit Over -Remix-
==Quotes==
===Attacks===
"Have some of this!"— when using Shootout<BR>
"Come along, now."— when using Tactical Bomb<BR>
"You don't stand a chance!" — when using Guardian's Pledge<BR>
"I'll knock you dead!"— when using Shock Attack<BR>
"See ya later!" — when using Sword Master<BR>	
"Bang bang, baby!"— when using Magnum Shot<BR>
"Chaaaarge!"— when using Cavalry Charge<BR>
"Not today!"— when using Highlander<BR>
"You're goin' down!"— when using Celestial Blade<BR>
"Check THIS out!"— when using Battleship Breaker<BR>
"The sun rises."— when using Dawn Execution<BR>
"You're through!"— when using Lightning Drive<BR>
"I'm feeling awesome!"— when activating Ex-mode<BR>
"Here comes the big one!"— when Ex-Burst begins<BR>
"I'm not fighting alone!"— when (perfected) Ex-Burst is performed<BR>
"There's no escape!"— when (failed) Ex-Burst is performed<BR>
"The good won't die young!"— when activating EX Revenge<BR>
"Need a hand there?"— when used as Assist
===Encounter===
*"Moving out."
*"Leave it to me."
*"I'll take care of it."
*"I got it!"
*"I'm not a machine here."— If HP is low
*"No guts, no glory."— when opponent is stronger
*"Stay strong, you can do it."— when opponent is stronger
*"Be a good target, huh?"— when opponent is weaker
*"You're making me yawn."— when opponent is weaker	
===Victory===
*"This is... my win."
*"Is that all you got? When do things get interesting?"
*"Piece of cake."
*"Tough crowd today."— If HP is low
*"I can handle this."— If HP is low
*"Heh heh. How did you like that?"— when opponent is stronger
*"I'm unstoppable!"— when opponent is stronger
*"Stop moping! You're alive!"— when opponent is weaker
*"It's all experience. Don't get discouraged!"— when opponent is weaker	
===Defeat===
*"I can't...yet." — final blow
*"I'm sorry I let you guys down..."
*"Forgive me, comrades..."
*"I need to toughen up."
*"I'm hit! Mayday...
*"Gah! Should have stayed with the squadron!"— when opponent is stronger
*"Ahhh, that's gonna leave a mark."— when opponent is stronger
*"The small fry took me down?!"— when opponent is weaker
*"Do I look as bad as I feel?"— when opponent is weaker
===Default Specific===
*Cynthia: "It's okay if you stop now."
*Rain: "You're making me feel bad..."
*Neydro: "A fight to the death! Too bad there aren't any spectators, huh?"
*Kayle: "Eh? You got wing implants? I thought those were illegal?"
*Alix: "You can save her! I believe in you, buddy!"
*Kasumi: "Not all humans are the same, you know."
*Deryk: "Isn't that some really prehistoric armor?"
*Crono: "You don't have to know her to protect her!"
*Jarkko: "Someone get this man a drink!"
*Vylinn: "I don't like men in suits. Too risky."	
*April: "Feels like the calm before the coming storm..."
*Akito: "I don't mind who is in charge, just tell me what to do."
*0: "This guy kind of gives me the creeps."
*Noelle: "Somethings you just can't change."
*Remus: "Everything in this world can be a sadist or a masochist!"
*Ryuu: "Those powers can help you protect her! Cheer up!"
*Coatl: "Y-yes sir, Drill Se-wait..!!"
*Gin: "I've dealt with psychos like you before. Eugh."
*Richter: "We don't go to space, but we do have mechs! Fair, huh?"
*Insiminy: "No place like home, no place like home, no place like home!"	
*Avec: "Let's have a toast after this!"
*Ike: "You're missing out a lot in life if you keep clinging to the past, man!"
*Nex: "For people like you, I won't pull my punches."
*Hale: "Nobody has seen my dark side..."
*Lili: "What makes you think I'm scared of you?!"
*Sokutei: "You guys haven't figured out EN Drives yet? So backwards..."
*Selena: "My mind is uploaded to Cen Bank, I'll just reup when dead!"
*Lance Knight: "S-Sanna? Gah, you two are insane!"
*Seike: "A probe drone? Are you malfunctioning?"
*Fick:
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu: "I can't fight this lady! I'm just a cook!"
===DLC specific===
===Story Specific===
Hero: "I may not be the strongest, but I know that I carry on the wills of my comrades and I can't afford to disappoint them! That is what keeps me going! Stand down and cease your weapons. Or else! "
Category:Characters