Elephantfolk

== History ==
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== Description ==
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=== Lifecycle ===
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== Culture ==
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=== Society ===
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=== Religion & Faith ===
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== Gameplay ==
=== Base Traits ===
* Reach: Elephantfolk have a reach of 10 feet.
* Sprinter: Elephantfolk gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
* Gatecrasher: Elephantfolk gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.
* Tusks: Elephantfolk possess a gore attack dealing 1d8 Bashing damage.
* Powerful Charge: Elephantfolk using a gore attack on a charge deal double damage plus 1-1/2 strength bonus.
* Natural Armor: Elephantfolk gain a +1 natural armor bonus to their Armor Class.
* Savanna Walker: Elephantfolk are immune to environmental heat as if they were under the effect of a constant ‘endure element’ spell but limited only to heat. This is not a magical effect and cannot be dispelled or negated.
=== Alternate Traits ===
* Tundra Walker: Vorjskan mammothfolk are immune to environmental cold as if they were under the effect of a constant ‘endure element’ spell but limited only to cold. This is not a magical effect and cannot be dispelled or negated. This replaces the 'Savanna Walker' racial trait.