New Spells (CDH)

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Druids have major access to spells in the following spheres of influence: All, Animal, Elemental, Healing, Plant, Weather; they have minor access to the Divination sphere. (Note any sphere restrictions due to kit or branch.) As druids concern themselves with plants, animals, and natural phenomena more than most priests, they specialize in casting Nature-oriented spells.
Characters of any priest class have the potential to use these spells if they have access to the relevant spheres. However, DMs may make this magic available only to the druid class, on the grounds that these spells represent secret lore of the Order.
==Optional Sphere Expansions==
Some existing Nature-related spells remain unavailable to druids due to sphere restrictions. To offer these spells to druids, DMs may expand the selection of spells accessible through certain spheres of magic:
* Call woodland beings becomes part of the Animal sphere.
* Commune with nature becomes part of both the Animal and Plant spheres.
* Insect plague becomes part of the Animal sphere.
* Reincarnate becomes part of the Animal sphere.
An expansion does not remove a spell from a sphere that already contains it, but merely makes the spell accessible from an additional sphere or spheres.
Name 	Level
Beastmask 	Level 1
Puffball 	Level 1
Whisperward 	Level 1
Animal Spy 	Level 2
Beastspite 	Level 2
Fortifying Stew 	Level 2
Gift of Speech 	Level 2
Pass Without Trace, 10' Radius	Level 3
Shape Wood 	Level 3
Detect Animal Attacker 	Level 4
Earthmaw 	Level 4
Hunger 	Level 4
Knurl 	Level 4
Needlestorm 	Level 4
Cloudscape 	Level 5
Nature's Charm 	Level 5
Strengthen Stone 	Level 5
Thornwrack 	Level 5
Earthwrack 	Level 6
Ivy Siege 	Level 6
Tree Spirit 	Level 7
Unwilling Wood 	Level 7