149402-my-two-cents-on-improving-ws-world-not-as-a-mmo

== Content ==
			
I'm a fresh 50, and there's a lot of things to do. If I want some solo content, I can do shiphands. If I want some group fun, I can do adventures. If I want some group challenges, I can do vet dungeons. And if I want to be hardcore, I can do raids.
 
The sad part, is that I do all of these in my capital, waiting for queues. All that "seamless open world" just becomes loading screen fest at end game. So here're my suggestions to make this world feel more... like a world, instead of loading screens.
 
1. Remove the spaceship quick travel (loading screens) to every zones, it's just unneccessary and makes other large distance transportation such as taxis useless. The only loading screens that should exist are instanced area such as dungeons, adventures etc and between continent, not to somewhere as close as Whitevale or Auroria from your capital.
 
2. Make the in game map more connected. Oh god the map, I understand this is actually an IMPROVED map from beta, but the map makes the world feel so isolated. If we can have a zone map where we can scroll over to the other zones instead of backing out to the continent map and choosing zones to look at, that would be a life improvements. 
 
3. fill out the continent with more zones. A no brainer since they're bound to make more zones, so I won't talk much about this one, but it would be best to have each new zone appropriate to a level range instead of having them all level 50. This gives new comer choices and reasons to explore the WORLD, instead of a linear level route. 
 
Well, that's enough for me to ramble about. What do you guys think? Comment your thoughts below!
 
 	
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I humbly disagree on all points. 
 
1. I like the ships - I'm happy to handle the loading screens, and the logic behind the travelling makes sense to me (and there is rapid transport now - not sure if it goes to the end-game zones, as I use the ships).
2. I found the map, while not perfect, relatively easy to navigate as a newbie.  I quickly got used to the structure, and the few times I need to refer to it I find it easy enough to scroll in and out.
3. I think there are tons of zones (and content in them) for the journey to 50.  I've levelled each of the classes on Dominion (as I'm sure many others have) and after the first couple of characters I declined most side quests as I had plenty to do with the regional and world quest arcs.  I think the existing players are screaming out for more end-game content, as they've done the current content to death.  If your point was directed at attracting new players, well, I think Carbine's got a lot more to do than new zones to make that a reality (for example, don't release a patch which seems to break the API and addons).	
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