119887-steal-this-idea-from-another-game-please

== Content ==
			In between my Wildstar sessions, I've been playing some Marvel Heroes lately. One feature I noticed and really really appreciated was the way they handled timed buffs. When you're in a base (hub) the timers stop. Only when you're out in the world doing things do they run down. I think a feature like this for Sanctuary areas or Housing would be fantastic if it could be done. Right now Wildstar has a lot of really short duration buffs, and some hugely long duration ones, it would be nice to see some highly efficient middle ground ones, or at least be able to have some control over how long your shorter duration ones lasted.	
----
			seconded, no reason they should run out when you can't use them	
----
			
/agree 
 
 
If this is a thread for listing steal worthy ideas from other games I would like to add Neverwinter's Foundry system and GuildWars 2's Dynamic level adjustment.
 
Foundry: By this time in gameverse both sides should have been able to steal some of the technology from the caretakers adventure system to throw together a prototype of their own for testing. Would be awesome to see what the community can come up with.
 
Dynamic level adjustment: Really more mmo's should do this. It allows you to go back and add more quests into older zones, revisiting older zones still feel worthwhile, allows all levels to enjoy holiday content, and makes open world pvp more approachable for lower level players.	
----
			
{| class="blockquote"
In between my Wildstar sessions, I've been playing some Marvel Heroes lately. One feature I noticed and really really appreciated was the way they handled timed buffs. When you're in a base (hub) the timers stop. Only when you're out in the world doing things do they run down. I think a feature like this for Sanctuary areas or Housing would be fantastic if it could be done. Right now Wildstar has a lot of really short duration buffs, and some hugely long duration ones, it would be nice to see some highly efficient middle ground ones, or at least be able to have some control over how long your shorter duration ones lasted.
----
			
{| class="blockquote"
Remembering and choosing to maintain buffs is an element of gameplay.
----
			Neat idea. Get for it CRB.	
----