Spellhold Main Floor

This is Main floor of the Spellhold asylum. There are two methods of entry, and each changes the gameplay for the player.
== Area description ==
The Spellhold main floor consists of a large open hall with connecting study and bed chamber. The study door is sealed against any intrusion. A text message will display if the door is examined: "This door is completely covered in magical wards. Someone very powerful must want to keep this passage from being entered. There is no physical or magical way to open it at present." 
Further on is a cellblock and is accessed from the main hall and ascending a staircase. A corridor connects to a Cellblock area. The block has five small cells with barred iron doors. Within each cell is a simple bed platform. There is a sixth room, a sort of large cell that also doubles as a lockable meeting or dining room. A banquet table and highbacked chairs are within. This chamber has decorative wall ornamentation.
At the end of the cellblock is a less austere room, titled as the Inmate Commons. It has interesting wall decor, cushioned and bench style seating and a cozy fireplace.
=== On the map ===
There are three Auto map markers in this area viewable on the player's menu. Coordinates below:
* Exit (to AR1500 Spellhold) 
* Exit (to AR1516 Spellhold Basement) 
* Inmate Commons 
== Gameplay ==
=== Party arrives by being committed to the asylum ===
If the party managed to convince Pirate Lord Desharik that they needed to be committed to the asylum (see Getting inside the asylum) then the player will observe a cinematic cut scene of the exterior of Spellhold, and afterwards, the party will next appear in the cellblock. An official named Lonk the Sane addresses the party and announces:
:''Proceed to the recreation area. Enjoy your time out; you go back under key when night comes." 
Some questions can be asked directed at Lonk, of various types, including who he is, where are Imoen and Irenicus and that sort of thing. All given answers are a bit vague, but at least you know both are present somewhere in the asylum.
The party is free to explore the cellblock and the Inmate Commons area. All doors exiting the area are fastened shut and are magically sealed. There is an opportunity to converse with each of the six other inmates as well as Imoen. Core party members will have interjections and commentary depending on who is being spoken with. Gain some insight into the strange world of the mentally unstable mages undergoing "examinations" here.
After speaking with Imoen, who disappointingly seems not to remember any in the party, a short time after the dialogue is over (or when resting) then Jon Irenicus will dimension door into the cell block and start a series of remarks and conversation. There is no chance to take any action during this process, and at the end of it a sleep gas is delivered upon the party members. This leads to a cut scene cinematic taking place in the basement laboratory area. Gorion's Ward is trapped in a glass tube and various shadow thieves are also in similar tubes. A strange process is initiated that slays each thief, and the protagonist's bhaalspawn powers are removed, as well as the very essence of a soul.
The party reappears in The asylum maze, with Bodhi looking down upon the party from an elevated parapet and mocking all. Apparently, the party is to face the asylum maze with built-in challenges and tests, as well as being eventually hunted down for sport.
=== Party arrives using the Wardstone for Asylum ===
Entry by the party through the main door into the interior of spell hold is only possible if the wardstone is possessed. 
As soon as the party enters the facility, the Coordinator initiates contact. See his page for details of what transpires.
=== If Yoshimo is a party member ===
Yoshimo has some plot actions in this area. When the Coordinator or Jon Irenicus reveal that the party has actually been lured here with Imoen as bait - it will also be revealed that Yoshimo was not what he seemed, and for unknown reasons at this time, is seemingly allied to Irenicus. Much dialogue and party replies occur during this event. Eventually the party will be made helpless by a sleep gas - and Irenicus and Yoshimo are present in the Spellhold basement laboratory as Gorion's Ward soul essence is drained. From now on, Yoshimo will no longer be a party member. 
=== After the Battle with Irenicus ===
This area can later be fully explored after the Battle with Irenicus in Spellhold encounter, and after speaking with Saemon Havarian. If the party agrees to Saemon's plan to use his ship to pursue Irenicus, then the party is transported outside the Asylum and a future time agreed to meet in Brynnlaw's The Vulgar Monkey. Now free to move, the party can reenter the asylum and finish exploring the main floor.
The party can also delay speaking with Saemon by being invisible, and moving past him without initiating dialogue at this time - and can continue to the old Director's Study area and explore it. The door to the study will be unlocked now - When the door to the study in this area is opened, the party will face a Stone Golem guardian. 
Once that impediment is felled, there are containers in the office and bed chamber that can be examined for objects and items. Now go back and speak to Saemon in the corridor.
If the party killed Saemon earlier, then the only way out of Spellhold is by using Jon's Key and taking the portal back on the Spellhold Basement floor. The door leading out of the asylum can't be opened once Saemon is dead.
If the party accepts Saemon's offer to help the party get off the island of Brynnlaw, then Leaving the island questline is initiated.
== Creatures ==
=== NPCs ===
* Aphril
* Coordinator
* Dili
* Dradeel
* Naljier Skal
* Tiax
* Wanev
=== Enemies ===
* Stone Golem
== Treasure ==
=== T1 ===
* First Journal of Jon Irenicus
* Second Journal of Jon Irenicus
* Staff of Thunder and Lightning
=== T2 ===
=== Gallery ===
SpellholdImoen1.png|Inmate Imoen is found in the cellblock at the end of the Coordinator's tour. Gorion's Ward finally found her!
SaemonspottedinSHMainfloor.png|Party returns to the Main Floor after the Battle with Irenicus in the basement. Party is invisible and spots Saemon Havarian ahead.
Jan Jansen Saemon.png|Jan Jansen has typical interjectory comment to Saemon's proposal.
SpellholdMainFloorGolem.png|Third visit to this floor, Director's chambers now accessible - invisible PC spots guardian Stone Golem.
Edwin Saemon.png|Edwin Odesseiron takes a comment by Saemon and makes it all about himself, as per usual.
== Mod content ==
The Sword Coast Stratagems mod offers a component under the "Tactical Challenges for BG2" umbrella that is titled:
Party's items are taken from them in Spellhold
This component does essentially what it says: when the party are captured in chapter 4, their equipment is taken from them, and they have to survive the labyrinth beneath Spellhold without it. A small amount of nonmagical equipment is available relatively quickly in the Asylum. Players (even solo players) might want to note that Imoen does carry the Enchanted Weapon spell.
The taken equipment (including bags of holding, ammo cases, gem bags etc.) is stored within the Spellhold Main floor locked study area and can be accessed later in this questline. Party items provided by other mods, such as unique equipment and weapons with mod-only .ITM file identifiers will probably not be removed by SCS. Normal game provided items typically will be removed from the party.
=== Mod gallery ===
:Portraits from Portraits Portraits Everywhere
APHRIL.png|Aphril - "I see through the walls, for there are no walls when you are somewhere else! I walk through them all, and they walk through me!"
COORDI.png|Coordinator - I know why you have come; you have been observed since you arrived on the isle. No doubt you are brimming with concern for your "Imoen."
DILI.png|Dili - "Shouldn't walk away from people. Harder to give your face back if I take it. I should know your name, too. I should know..."
DRADEE.png|Dradeel - "Personally, I spend the time reconstituting culinary delights from my childhood. Would you like a recipe?"
Imoen NIMOEN Portrait BG2.png|Imoen - "Who is Imoen? I don't know that name. I don't know that name! She's not here!"
NJONM.png|Jon Irenicus - "A bit of treachery by Saemon and a spell component goes into a soup or some other dish. Undetectable, and nothing more than a seasoning until my casting."
PPWORKER.png|Lonk the Sane - "What is this place? Strange question coming from you. It was my understanding that you wanted to be confined here."
NALJ.png|Naljier Skal - "Hello... have ya come to play? I like to imagine stories of far away. Farther than you can see... or should."
TIAX.png|Tiax - "The heavens move because he waves his hand! The waters stir as he twiddles his toes! The wind blows as he passes! And on a whim, he can break them all."
WANEV.png|Wanev - "Hehehehehehe! It's all right. Tired of working here, wanted a holiday, was thinking of retiring, probably going to die! Time to move on under down... down down."
SaemonProposesPlan1.png|Saemon explains what he learned about Irenicus's plans while proposing a new partnership with the party.
Category:Dungeons