Necromancer

The Necromancers explores the cosmic forces of Souls, and the ability to bend a creature’s own essence against their own will. As you venture deeper into this knowledge you learn to manipulate the energy that animates all living things, which is to say, souls. As you progress, you learn to sap the life force from a creature as your magic destroys its body, manipulating souls and puppeteering remains.
Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, however, pulling souls from their eternal rest and luxury provided by the Realm of Souls and meddling in the matters of the cycle of life and dead is considered taboo by many societies.
== Mortal ==
At Mortal attainment you gain Raise Undead. After performing a 1-minute ritual, expend any amount of Numen, and target a pile of bones or a corpse of a Medium or Small humanoid within 4-meters of you, for each Numen expended in this way. You infuse the targets with a foul mimicry of life, raising them as an undead servant under your control. Each target becomes a skeleton if you chose bones, or a zombie if you chose a corpse.
During your turn, you can mentally command any creature you made with this feature if the creature is within 20-meters of you, without needing to expend an action. If you control multiple creatures, you can command any number of them at the same time, issuing the same command to each one. You decide what actions the creatures will take, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature remains under your control indefinitely, but you can only control an amount of undead equal to your Kavana.
Additionally, whenever you take a feature from this attainment, add a Mortal Card bearing at least one Numen symbol to your Gambit.
Ordinary Perks
Harvester of Souls 
By reaping life you are able to claim a fraction of the escaped energy from the souls of creatures you kill. Whenever one of your spells kills one or more creatures, for the rest of your turn you can use an action to capture the soul of one of the creatures you killed using your spell. If you do so, you gain 1 temporary Numen, which lasts for 1 minute, or until you used it.
Instantaneous Animation 
Your understanding of necrotic and negative energies allows you to raise the dead with ease. Your Raise Undead feature can now be used as an action, instead of a 1-minute Ritual. However, Undead summoned in this way can only be mentally controlled on your next turn.
Power from Beyond 
Ability Cost. 1 Numen
Whenever you do an ability check or contest, instead of drawing a card from your deck, choose a card in your exhaust pile, the value of the draw becomes the value of the card chosen.
Undead Recruitment
You can more easily reassert control over undead you have already created, allowing you to expand your army overtime.
You can now control an amount of undead with your Raise Undead creature, equal to twice your Kavana instead.
== Exalted ==
At Hero you gain Undead Hoard. You can group undead together, you can target four zombies or Skeletons you control, grouping them together to form a more efficient formation. Instead of the four undead, you can control an Undead Formation, or Pile of Undead instead.
Additionally, whenever you take a feature from this attainment, add an Exalted Card bearing at least one Numen symbol to your Gambit.
Master Perks
The Scourge
Whenever you use your Raise Undead feature, you can now target two corpses or pile of bones for every Numen expended instead of only one, creating two zombies or skeletons for every Numen, as appropriate.
Greater Undead 
Undead you summon using your Raise Undead feature gain 1 Kavana that you can spend to give the undead a feature from any ability tree. The undead can all receive the same feature or gain different separate features, following the same rules as a player character.
Undead Ghoul
Your Raise Undead feature can now create a “Ghoul” instead of a zombie or skeleton. Ghouls are more complex and intelligent than other undead, being able to adapt and understand more complex orders, the Ghoul has a telepathic link with you as long as its within 1km of you, and on their turn they can be mentally controlled by you as a free action. Additionally, the Ghoul is also able to verbally command other undead under your control that are able to hear him, much like you would be able to control them. You can only possess a number of Ghouls up to your Intellect at a time, and if you try to create another one, one of the previous Ghouls returns to being a dead corpse.
Harvester of Souls II
Requirements: The Harvester of Souls feature. 
You’ve gained the knowledge to trap the souls you harvest, for later use. Whenever you use your Harvester of Souls feature to gain a temporary Numen, you can choose to trap the soul inside a magical gem that you can craft. If you choose to do so, the Numen is no longer temporary, remaining indefinitely stored inside the gem until you use it, or the gem is broken.
The gem can store a number of souls equal to half your Kavana (rounded down), and crafting the gem takes 10 hours and consumes 20 gold worth of resources. You can only have one gem active at a time, if you craft and active a gem while another one is already active, one of the gems seizes to function, and all the souls stored are released.
Necromantic Channeling 
You have learned to maintain connection to your necrotic magic, even if you are far away.
If an undead under your control that you can see is within 20-meters of you, you may, on your turn, cast a spell has if you were in the same spot has the undead.
Skeleton 	Skeleton	Skeleton	Skeleton	Skeleton
Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)
Condition	PHY 	AGI 	INT 	GLA
5 (or 1C)	1 	0 	 	
Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)
Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Zombie 	Zombie	Zombie	Zombie	Zombie
Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)
Condition	PHY 	AGI 	INT 	GLA
5 (or 1C)	2 	 	 	
Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)
Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
Ghoul 	Ghoul	Ghoul	Ghoul	Ghoul
Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)	Type. Medium Undead
Tier. F+ Class Threat (Mob)
Condition 	PHY 	AGI 	INT 	GLA
10 (or 5C)	1 	2 	1 	0
Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)
Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
Undead Formation	Undead Formation	Undead Formation	Undead Formation	Undead Formation
Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)
Condition 	PHY 	AGI 	INT 	GLA
20 (or 4C) 	4 	0 	1 	
Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 12-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)
Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Pile of Undead	Pile of Undead	Pile of Undead	Pile of Undead	Pile of Undead
Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)	Type. Large Undead
Tier. F+ Class Threat (Mob)
Condition 	PHY 	AGI 	INT 	GLA
20 (or 4C) 	4 	 	 	
0 	 	 	 	
Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)	Movement Speed. 10-meters
Senses. Darkvision 45-meters
Immunities. Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
Vulnerabilities. Radiant damage
Undead. Undead do not breathe, eat, or sleep.
Languages. Can understand any language it knew in life (Common by default)
Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.	Actions
Shortsword. Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Shortbow. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
Category:Ability Trees