Hovercraft

Hovercraft are ground-effect vehicles (GEVs) with the ability to glide over terrain, and are invaluable assets in amphibious campaigns. Hovercraft are typically immune to the issues of ground pressure (such as struggling through muddy quagmires or kelp-laden waters). Piloting hovercraft is its own subtype of Driving, with defaults to other vehicles at -5. A hovercraft's lack of ground pressure also tends to limit their traction as well--they tend to have slightly poor Handling.Eidetic Memory: Describing Vehicles; Pyramid #3/120: Alternate GURPS V In Fantasy settings, the Hovercraft subskill may be used to pilot flying carpets! 
== Point Cost ==
As per Template Toolkit 2: Races: 
* Hovercraft: An air-cushion ground vehicle with skirts or stabilizers. Flight (Low Ceiling, 5 feet, -25%; Nuisance Effect, Noisy, -5%; Small Wings, -10%) [24]; No Legs (Aerial) [0]; No Manipulators [-50]; Numb [-20]. -46 points.
== Hovercraft of the Multiverse ==
*SEALS in Vietnam seems to be one of the few examples of a 4e hovercraft entry, outside of Pyramid.
*The world of OGRE has a handful of Paneuropean heavy hovercraft, such as the Galahad, the Cossack, the Napoleon, and the Renault.
*Some employees of Infinity Unlimited learn to to pilot hovercraft along the tourist routes of Johnson's Rome. A specific but useful skill elsewhere.
*Ultra-Tech equipment includes the Armored Hovercraft APC and the more lightweight Hover Jeep.
*Hovercrafts are particularly popular on the aquatic planet of Wisshard (Omega Caluburnus I), where they can be used to watch sail-whales and other marine wildlife.
== References and Notes ==
Category:Vehicles