Shinobi

The Shinobi is the infiltration infantry of the Empire of the Rising Sun in Red Alert 3 and Uprising.
==Background==
The black-cowled Shinobi are ninja-like operatives of the Empire of the Rising Sun. Shinobi can not only infiltrate structures to cause all sorts of mayhem, but can also swim and are able to run as fast as cheetahs. These shadow warriors are armed with traditional Japanese ninjatō swords and razor-sharp shurikens that can take down any organic units and small robotic units such as terror drones.
==Deployment history==
During the Third World War, the Shinobi, especially in the Imperial perspective, were proven to be powerful infantry killers especially in The Death of Father Frost and Barbarians at the Bay. Thanks to their ninjutsu training, the Shinobis are able to pop up in front of enemy infantry and rapidly cut them down to size with their sword.
In the Soviet and Allied perspectives of the war, the Shinobi proved to be a real troublemaker and menace against the two powers, seeing enemy infantry as weeds to be cut with their ninja-to and shuriken.
During Yuriko's perspective of the Uprising, a number of Shinobi was among the interior guards of the Shiro Sanitarium during her breakout and her subsequent return. Obviously, their lightning-fast speed, razor-sharp ninja-to and even sharper shuriken made them perfect "Psi-goons" for Izumi, Yuriko's sister.
==Game unit==
===Abilities===
===Infiltration effects===
* Construction yard and expansion structure: Temporarily disables enemy radar and reveals the enemy's vision. Permanently grants vision of the infiltrated structure.
* Power plant: Disables enemy power for a short time. The effect lasts longer when infiltrating a super reactor.
* Ore refinery: Steals 2000 credits from the enemy. If that player has less, you still gain the full amount.
* Production building: Temporarily disables production of all structures of that type owned by the infiltrated player, and temporarily grants vision of that player's units produced by the type of structure infiltrated. Aircraft cannot land at infiltrated airfields.
* Technology building: Temporarily disables all units that need a tech building to be produced (primarily tier 3 units). Instantly destroys tier 3 aircraft (including landed Century bombers).
* Superweapon: Resets the timer.
*Crusher crane: No adverse effects.
==Changelog==
* Red Alert 3 patch 1.11: smoke bombs now correctly cause all enemy units who are actively targeting the shinobi to lose their target
==Quotes==
===Created===
*Shinobi, at your service!
*You require my services?
*I am your servant!
===Select===
*What troubles you?
*My blade is yours!
*Yes?
*Ready!
*I await you command!
===Select in water===
**breathing*
===Moving===
*As you wish!
*I'll go!
*Quickly!
*I obey!
*With haste!
*Yes!
*At once!
*Hai!
*I see!
===Garrisoning Structure===
*Well chosen!
*Going in!
*I'll be in there!
===Attacking===
*Pests!
*Allow me!
*For you!
*Extinguish them!
*Another task!
*Of course!
===Infiltrating===
*An easy one!
*With pleasure!
*Fools! Watch this!
===Move to Attack===
*That one, yes!
*A weed to be cut!
*I'll dispose of them!
*One cut!
*Not a concern!
*I'll put them down!
===In combat===
*This won't be long!
*He will bother you no more!
*They fall like wheat…
*A day's work!
*Who will be next?
===Under fire===
*It is but a scratch!
*They strike back!
*I am besieged!
==Gallery==
RA3_Shinobi_Concept_Art_1.jpg|Concept art
RA3_Shinobi_Concept_Art_2.jpg|Ditto
RA3 Shinobi2.jpg|Scrapped concept
Shinobi.png|Shinobi in-game
==Videos==
==See also==
* Spy, Allied counterpart
Category:Red Alert 3 infantry