S - The Forsaken Lands

== The Forsaken Lands ==
The Forsaken Lands, a realm of dark magic and endless torment, occupies the central southern continent of Sethrophos. A place of unrelenting darkness and danger where necromancers and demons vie for power amidst a landscape of necrotic swamps, ominous cities, and haunted waters - only the bravest or most foolhardy dare to venture here, drawn by the promise of forbidden knowledge or the desire to confront their deepest fears. This land, steeped in necromancy and demonology, is dominated by the imposing Abbadon Citadel and the mysterious Necromancer Villages. The land is a dangerous blend of demonic power and necrotic energy, making it one of the most feared and avoided regions.
=== Abbadon Citadel: The Heart of Darkness ===
Abbadon Citadel, a sprawling metropolis of windowless black basalt monoliths, is a labyrinth of shadowy alleys, towering buildings, and a constant sense of danger. Inhabitants must navigate threats like demon attacks, spectral fires, and lurking monsters. The city has no public transportation, forcing residents to travel through perilous streets filled with supernatural hazards. The monolithic buildings of smooth black basalt rise ominously, their windowless surfaces absorbing all light. The city is plagued by demonic predators, from winged fiends to shadowy stalkers, and natural threats like brain-eating parasites and sudden supernatural quakes. This air of lawlessness has made it a hub for the Underground party scene, but it is very dangerous. With no safe public spaces, the nightlife is a chaotic mix of hidden enclaves and risky gatherings. Any semblance of normality is shattered by the ever-present threat of demonic violence and enslavement.
==== The Bay of Fog: A Shrouded Harbor ====
To the northeast lies the Bay of Fog, a warm bay that remains cloaked in thick fog year-round due to an underwater heat source. This bay is notoriously difficult to navigate but serves as a crucial port for those daring enough to venture into the Forsaken Lands. The bay's perpetual fog creates an eerie and disorienting environment, perfect for hiding ships and smuggling operations. Situated in the Bay of Fog, the Necropolis is a bustling port city. Despite its grim name, the city is well-maintained by an army of civil service zombies who handle all menial labor. The living coexist uneasily with the undead, benefiting from their tireless work. The same people populate Necropolis as the Swamp Villages, these are simply... civilized.
=== The Cathedral of Ynq: A Place of Corruption ===
Overlooking the Necropolis from a precipice, the Cathedral of Ynq is a vast, decaying church that exudes malevolent power. Even the dead avoid this cursed place, where dark rituals and forbidden ceremonies are said to take place. The cathedral's ancient stone walls are covered in moss and dark stains, giving it an air of ancient malevolence. The grounds are overrun with twisted vegetation and haunted by restless spirits. Few dare to approach, fearing the powerful curses that linger there.
=== The Blackwater River: Lifeline of the Forsaken ===
The Blackwater River flows from the mountains of the Forsaken Lands near Abbadon Citadel down to the Bay of Fog. Its slow, strong current is home to bizarre creatures and spectral paddleboats manned by the dead. The river is known for its eerie calmness and the strange, otherworldly catfish that leap from its depths. Undead ferrymen navigate the river, offering passage to those brave enough to seek their services. 
=== The Necromancer Villages: Swamps of the Dead ===
The swamps surrounding the Bay of fog house the Necromancer Swamp Villages, really just encampments in the bayou, scattered across the swampy, necrotic landscape. These villages are shrouded in perpetual fog and infused with dark magic, creating an eerie and foreboding atmosphere. The villages are built on stilts above murky waters, with wooden boardwalks connecting the homes. The air is thick with the scent of decay and the sounds of nocturnal creatures. The very soil is infused with necrotic energies, causing plants to wither and the dead to rise. Zombies, skeletons, and other undead creatures roam freely, serving the necromancers. The villagers maintain a unique culture blending dark magic with traditional Meridian influences. They practice rituals to control the undead and protect their homes from demonic incursions. Some clans are pretty normal, and just like to be left alone.  Others are vicious, mean, inbred, crazies who will rape you, kill you, rape you, feast on your flesh, and rape you again.  You just never know what you're going to run into out there.
=== Ol’ MacDonald’s Farm: A Site of Dark Experimentation ===
In the foothills of the Forsaken Lands' mountains, alongside the Blackwater River, lies Ol’ MacDonald’s Farm, a place of wild magic and grotesque transmutation. The farm is infamous for its bizarre creatures and the rumored origin of the Tiefling race. The farm is home to twisted animals and plants, products of uncontrolled magical experiments. Legends tell of unholy pairings and dark rituals that led to the birth of both the Tieflings and the Vampires, making the farm a place of both fascination and fear.