Warp Charge

Though the technology behind a Warp Charge remains unclear and has evolved to accommodate the diverse requirements of their creators, the basic mechanics are simple enough to understand and tend to remain constant: In a given situation, once danger has been detected by the dalmer and it must use equipment it does not have on it, the Dalmer can use a Warp Charge to summon what it needs.
= Usage =
When a Warp Charge is activated, as long as it is not deflected, the Warp Charge will open, convert the targeted item in an inventory to a form of energy, pull it through the warp channel opened by the charge, and releases the desired item at the users location.
Warp Charges are specifically constructed for storage, transport, and deployment of entities. As well as being physically difficult to use by the other races (as they seal tightly shut as soon as a non dalmer touches the device) the environment of a Warp Charge tunnel is designed to attract the energy converted entity to the user.
As mentioned, the generic Warp Charge design is not constant and has been remodeled and altered innumerable times in order to create new Warp Charges that are adapted for specific uses. For example, normal Warp Charges have difficulty catching items or entitys which are extremely large or extremely heavy. The Dalmer overcame this issue by constructing immense Warp Charges many times the size of the standard model known today, and made from stone instead. Other technologies that more closely resembled modern Warp Charge technology, such as the Dark Device and the Unearthly Urn, which were also adapted for the transport of massive Pokémon but in small containers. However, devices like these became lost to the ages and their roles were subsequently supplanted by Heavy Charges in the modern world.
When an object is sent out from a Warp Charge, it will be accompanied by a distinctive sound effect and a bright light as it returns from its energy form and materialize where required (armor on the user, a weapon in the hand, a robot nearby the user). This bright light has been shown to vary depending on the type of Charge or entity warped.
== Time limit ==
Entities are recalled when their Warp Charge has run out, this is mainly for Dalmer who aren’t cleared with permanent warp privileges, or don’t want to be overencumbered with warped items for too long. The entity will be reconverted back into energy and returned to its original storage facility. Banish Warp Charges can also be broken, which will release its contents from ownership.
== Cooldown ==
The warp technology enters a cooldown before another unit may be warped in. The interval is generally any time from ten seconds upwards.
== Tablet Synchronization ==
Warp Charges are able to communicate with the users Tablet, as the system updates itself with information on newly available objects entities and technologies, and keeps track of the inventory the user has with them. If a user has too much inventory on its person, the Tablet will automatically send the excess items to the users inventory in the Public Storage System that the Dalmer is using. Items sent to the PSS are "marked" by it, to avoid property issues, and stealing another Dalmers property will result in the item being marked as stolen in the inventory, along with the original owners identity.
Wireless capabilities of Warp Charges exist, and are dependent on the electric system of settlements. When the electricity of a city is down, the Warp Charge Management System no longer works without power. The system is little used as it is extremely taxing on the power grid, in fact private warping of objects in cities is discouraged, preferring the use of Public Warp Stations or Fabricators for the publics need.
Nowadays, the warp charges technology is directly implanted into dalmer clothing (most often gloves) and powered by soul gems.
== Banish Warp Charge ==
Main article: Banish Warp Charge
Banish Warp charges are a prolific type of warp technology used by Dalmer on the field in order to neutralize a target.
The opposite of warping, is banishing, to send a target from point A to point B. A Banish Warp Charge (BWC), is a warp charge that is thrown at a target in order to capture it. Generally the target destination is a holding cell. Items are sent to the users storage system. Banishing is not an offensive ability in any sense, as sending hostile or dangerous entities to the storage system can cause havoc.
The entity during the conversion state can struggle to attempt to break free from the charge and escape, being instantly re-converted from energy into matter. Should an entity escape a Banish Warp Charge, the device will be destroyed. Furthermore, the device is said to replicate a capture net as being in the net captures, secures and physically stores the entity.
===Stasis Warping===
Stasis warping is the act of sending a criminal to stasis holding cell to await judgment. Stasis warping is a specific setting of Banish Warp Charges.
Category:Dalmer Technology
Category:Warp Technology
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