Level 9 (Bikdip's Adventure 2)

This article is about the final dungeon in Bikdip's Adventure 2: Electric Boogaloo. For other dungeons known as Level 9, see Level 9 (disambiguation).
Level 9 (a.k.a. In the Belly of the Beast (or More Accurately, In the Hideout of Your Enemies)) is the final dungeon in Bikdip's Adventure 2: Electric Boogaloo.
==Overview==
==== Interactive Map====
====Entrance and Appearance====
Level 9 is accessed via a cave opening behind an Armos in the south-west corner of the overworld. The Gauntlet at the beginning has blue-gray walls and floors. The Electric Boogaloo set has light blue side walls, a yellow back wall, a gray floor, and an orange ceiling. The main part of the dungeon has light brown walls and floors. Certain minigame rooms have light gray walls and dark gray floors, while others appear to be outside. There are eight rooms that resemble each of the first eight levels. 
====Themes and Navigation====
Level 9 is divided into multiple sections. The first section, the Gauntlet, is in Part 1, and is played through as Bikdark. At the start of Part 2, Bargo follows Bikdark into the dungeon and they have a swordfight, which Bargo wins. Following this, the player gains control of Bargo, who steals several items from Bikdark. The second section is a game show, Electric Boogaloo, which Bikdark hosts to stall Bargo. After Bargo completes the game show, he reunites with Granpappy Bikdip, who was being held in the prize room. Granpappy gives Bargo the Silver Spoon (or the Golden Spoon in the enhanced version) before leaving. If the player returns to the main stage, they can obtain the Easter Egg. After exiting the game show set, the player cannot backtrack without restarting the Part 2 quest file. At this point, the path splits. If the player takes the door at the top of the room, they will enter a series of rooms based on the first eight dungeons and be told a poem that warns them not to proceed without collecting extra Keys from the other path. If, instead, the player takes the staircase, they will arrive at a four-way intersection. Each path takes a Key to enter and yields two Keys, increasing their total by one overall. As the player starts the dungeon with six Keys and eight total are needed for the other section, only two of the paths from the four-way intersection need to be completed. However, if all four sections are completed, leaving the player with two extra keys by the end, they will later gain access to an extra area. The four sections are as follows:
* 2-Floor Maze
** This section is a maze that spans across two floors. Falling through a hole on the upper floor will take you to a basement floor with staircases that take you back up to the upper floor through a one-way hatch.
* Timed Tasks
** This section is made up of a series of rooms that must be cleared within a time limit. Failing to do so results in being sent back one room and forced to complete that room again.
* Minigames
** This section is made up of a series of minigames:
*** Bikdip Bonk
**** The player must use the Hammer to hit a toy representation of Bargo within three seconds. There are ten stages. In each stage, an extra toy Bikdark is added, which fires at the player. Failing a stage takes the player one stage back.
*** Generic Goal-Making Game
**** The player must use the Mirror Shield to reflect fireballs shot by Zoras into one of two goals within ten seconds. There are five stages. Each stage has a different size and shape of pool in which the Zoras swim. Failing a stage takes the player one stage back.
*** Treasure Hunt
**** The player must open chests to find a warp to the next stage hidden in one of them within 10 seconds. There are three stages. In the final stage, the warps are instead in the corners of the room and one of the chests contains a Key. Failing a stage takes the player to the start of the minigame.
*** Shooting Gallery
**** The player must shoot targets using the Wand within 5 seconds. There are ten stages. In each stage, more blue Darknuts will be added that walk left and right, blocking the way. Failing a stage takes the player one stage back.
*** Fix the Picture
**** The player must push tiles around to complete a picture within 30 seconds. There are two stages: the first is a picture of Bargo with 7 pushable tiles, while the second is a picture of Bikdark with 10 pushable tiles.
*** Treasure Hunt II
**** This minigame is the same as Treasure Hunt, but with five stages, and the addition of blue Bubbles that push the player if touched.
* Block Puzzles
** This section is made up of a series of rooms containing block puzzles of various types.
After the rooms based on the first eight dungeons, the player reaches several rooms that used to be the start of the dungeon in Bikdip's Adventure. In one room, two floors buttons must be pressed simultaneously to open the door, which Bargo cannot do until he frees Gtanpappy from a cell in a nearby room by fighting some enemies. Afterwards, the path splits again. One branch is optional, taking extra keys if Bargo has collected them, containing several unique enemies, and leading to a room with a friendly Goriya that only allows passage if you give him the Easter Egg. After doing so, you reach a room with joke instructions to perform "Stop 'N' Swop" with a copy of Banjo-Tooie, followed by a fake error screen before another friendly Goriya gives a link to BikdipOnABus's commentated speedrun of Bikdip's Adventure 2.
The main path presents one final challenge in the form of moving platforms that must be followed to cross the room without falling into the room below (though you can climb back out). Afterwards, the player encounters Granpappy once more, who heals Bargo. The top wall of that room is Bombable, and leads into the boss room, where Bikdark kills Ganon before blocking the entrance and challenging Bargo. After defeating Bikdark, Bargo enters and exits Princess Zelda's room and inspects Bikdark's ashes to begin the final cutscene.
== Trivia ==
* As most of this dungeon is contained within a second quest file that was created in ZC version 1.92, it contains many features that would not have been possible to implement in the previous version, such as the timed tasks, minigames, and custom boss fight against Bikdark.
* Additionally, the separate quest file allowed for certain items and enemies to be given unique graphics for this dungeon that otherwise would have been used in the entire game, such as the Easter Egg being a reskinned Block of Cheese, several of Bikdark's forms being reskinned enemies, and a timer being the Magical Boomerang.
* The Medallion of Life disappears from the player's inventory (or, rather, is not given during the quest file initialization) in the main part of this dungeon. This was to allow Bikdark's lightning magic to damage the player, as they are damage tiles. This also means that most of the ice in the dungeon hurts the player.
* The 2-Floor Maze was inspired by a toy that BikdipOnABus owned.
Category:Locations
Category:Dungeons
Category:Dungeons in Bikdip's Adventure 2