Recruit

Recruit
Social
Proficiency [Personality]
200 hours
You know how to attract people to join your organisation. This could be: a mercenary captain hiring new spearmen, a sheriff rounding up a posse, a cult drawing in new members, a ship's captain hiring new crewmembers, a reeve gathering up a peasant levy to defend their lands, or a charismatic swashbuckler attracting followers for her next expedition. A successful skill check gains a new member. The time involved depends on the nature of what you are recruiting for, and the circumstances. For example, our sheriff may only spend a few seconds deputising someone into the posse, but a secret cabal of Elven witches might spend months drawing in a new member. A pirate captain in a rough port might draw crew at about one an hour in a bar, but could spend years wandering through the desert just looking for someone who has their sea legs. Repeat checks can be made at the standard -2 penalty. Results above twenty can mean that you have found an exceptional hireling. If you are hiring for a large organisation, attracting new colonists, or otherwise recruiting for a powerful dominion then the scale of that dominion can increase the number of new recruits by an order of magnitude less. A successful recruitment check by a scale 3 dominion gathers three people. A scale 4 dominion hires ten at a time. Scale 5 can recruit thirty people at once, and so on. This skill is a subset of management focusing on just the enrolling of new affiliates.
Category:War
Category:Skills
Category:Social
Category:Proficiencies