Sciences

Sciences are investments in technology to improve a province. Sciences effects are increased by assigning books to a science type, books are generated by scientists. There are different science categories that affect a province's magic and thievery, military and economy. 
== Books ==
* Books can be allocated to any science type within the category they have been produced, for example economics books could be allocated to a type like production or alchemy.
* Allocated books go into effect instantly and provinces do not have to wait for a tick for effects.
* Once assigned books cannot be moved, they can be removed by learn attacks a province suffered. 
* Inactive provinces do not produce books.
* Provinces with over 5000 Books per acre outside war no longer decay each tick (since age 100).
==Scientists==
*Provinces have scientists which generate books. Each scientists is assigned to one of three science Categories (Economy, Military, Arcane Arts). 
*Each province starts with a number of scientists and develops more scientists over time (universities increase the rate of progress).
*Scientists start out as Recruits, they gain experience and ranks over time to produce more books per Utopian day (experience is based on how many books each scientist has produced). 
*Scientists can be re-assigned to a different category at any time, but revert to Recruit level when doing so.
*Scientists produce a set number of books each tick in the Category they are allocated (Economy, Military, Arcane Arts), based on their rank. 
*Universities increase the amount of books generated per tick and the amount of books received as a war bonus is based on a province's daily production. 
*Scientists have no networth value.
*Scientists are named after real life Utopia players.
=== Scientist Spawn Rate Formula ===
 Scientists Spawn Rate = 2 * Race Mod * Laboratories Effect * Revelation Mod
=== Scientist Ranks and Production ===
Rank 	Experience	Book Production
Recruit 	0-2399 	100
Novice 	2400-8159 	120
Graduate 	8160-18239	140
Professor	18240+ 	160
== Science Effects, Categories and Types ==
Each science type has a different effect and science effects are based on the amount of books assigned. Science effects have diminishing returns as more books are invested. 
Science effects can be modified by race and personality bonuses, spells and building effects. 
 
 Science Bonus = ( # of Books in Type )^(1/2.125) * Science Multiplier * Race Mod * Personality Mod * Amnesia Effect * Learn Effect * Scientific Insights Mod * Libraries Mod
 
Science Category	Type 	Effect 	Multiplier
Economy 	Alchemy 	Income 	~0.0724
 	Tools 	Building Effectiveness 	~0.0524
 	Housing 	Population Limits 	~0.0262
 	Production 	Food & Rune Production 	~0.2492
 	Bookkeeping	Wage Reduction 	~0.068
 	Artisan 	Construction Time Reduction, Construction & Raze Cost Reduction	~0.0478
Military 	Strategy 	Defensive Military Efficiency 	~0.0367
 	Siege 	Battle Gains 	~0.0262
 	Tactics 	Offensive Military Efficiency 	~0.0367
 	Valor 	Reduced Military Train Time & Increased Dragon Slaying Strength	~0.0582
 	Heroism 	Draft Speed & Draft Costs Reduction 	~0.0418
Arcane Arts 	Crime 	Thievery Effectiveness 	~0.1557
 	Channeling 	Magic Effectiveness 	~0.1875
 	Shielding 	Reduced Damage from Enemy Thievery and Magic Instant Operations	~0.0314
 	Cunning 	Increased Thievery and Magic Instant Operation Damage 	~0.0472
 	Invocation 	Ritual Rune Cost Reduction 	~0.0622
 
== Science and Personalities ==
Each personalities gains a bonus to book production in one category:
Personality	Type 	Bonus
Artisan 	Artisan 	+25%
Cleric 	Resillience	+25%
Merchant 	Income 	+25%
Tactician 	Siege 	+25%
War Hero 	Strategy 	+25%
Warrior 	Tactics 	+25%
Heretic 	Sorcery 	+25%
Mystic 	Channeling 	+25%
Rogue 	Crime 	+25%
== Science Networth ==
Books are worth [0.000007 * Current Land] points.
== Scientist names ==
When scientists were introduced they were initially named after notable players or MUGA staff. Since then each crown winner can select a name for additional scientists that are added each age (1 per crown). Scientist names so far include:
Abigor Boss-Brooks	Allanon 	AmrasArFeiniel	AquaSeaFoam
Arg0th 	Ari 	Atropine 	Auke
Azalon 	Bahamas Royz 	Barristan 	Benjamin
Benji 	Bijo 	Binar 	Birdie
Bishop 	Brian 	Caff 	Cato
CGG 	Chadbrochill17	Chadde 	Coco
Crescent 	Cyclops 	Cyrax 	DarthZejdr
DavidC 	Devolution 	Dhamon 	Disciple
Dorje 	Dread 	Dumnorix 	Elva
Emeritus 	EvilQueen 	Ezzerland 	Fear
Feyr 	FFW 	Flogger 	Flutterby
Furto 	Ghetto Vets 	Gims 	GM
Goldy 	Gringo 	Hawk 	Hayyie
hengz 	Hex 	Jackmanz 	Jannebananas
Jared 	JeffT 	JelloJen 	Jobo
JoRoSaR 	Kagge 	kax0 	Kench
Klapptress 	Lei 	Loke 	Luthlorian
MacLean 	Mad_Scottish 	Mansoor 	Maranda
Memster 	MiKer 	Mink 	MoRon
Mr187 	MrJingles 	Munk 	Ned Kelly
Neil 	Nora 	NoZ 	Nuck
Old Sam 	Optimus 	Owa 	Paladin
Paladin Butters 	Palem 	Palo 	Peetah
PersainCat 	Pestilence 	PioIsPro 	Protector
Rasor 	Regulate 	Retard 	Ryshad
Sabbot 	Sassy_Wolfie 	Sean 	SharkX
Shya 	Skraz 	Smiles 	Soah
Sonny 	Spyder 	StarCop 	SteelPenguin
Stripe 	Swagger 	Syntico 	Tadpole
Thalius 	TheMango 	Tom 	Universe
Unos 	Vengeance 	Vir 	Wuped
yourfather 	Yozz 	Zauper 	Zulu
== Historic information ==
Historical information on science systems and formulas can be found here: History of Science
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