Modifiers

Modifiers are special effects found on sacred weapon parts in the Sacred Weapons of the Old Continent mode.
== Overview ==
Parts of weapons have modifiers. In general, they will grant the weapon or the user buffs. However, there are cases where a modifier gives a negative effect along with a stronger positive effect.
== Rarity ==
Modifiers have rarities as well as parts. The maximum rarity a modifier can have is the rarity of its part. A part can have 1-4 modifiers, with each limit corresponding to its rarity. A legendary part has only one legendary modifier. A common part has none. When found, the rarity of the modifiers is random, only limited by the part's rarity.
=== Obtaining Modifiers ===
Obtaining more modifiers on a part is achieved by upgrading the part, resulting in one more modifier on the part. It can be any rarity up to the rarity of the part.
=== Upgrading Modifiers ===
When in between levels, the Summoner can upgrade the rarity of a modifier, making the effects more potent. The rarity of a modifier is capped by the rarity of its part. They cannot be upgraded to legendary rarity, being only obtainable through getting a legendary part, which has a single legendary modifier. It costs 10 gold to upgrade a common modifier, 15 an uncommon modifier, and then 10 more for each level of rarity.
=== Reforging Modifiers ===
The Summoner can also reforge modifiers to change them into different ones, with the changed modifier keeping the rarity of the reforged modifier, which cannot be currently on the part.
== List Of Modifiers ==
* The letters "x" and "y" refers to variable values shown in the right as "x / y" respectively. Some modifiers do not show the values in the description.
* Some modifiers can only appear above specified rarity.
Modifier 	Common	Uncommon	Rare 	Very Rare	Epic
Hp +x 	1 	2 	3 	4 	5
Armor +x and Hp +y 	N/A 	1 / 0 	1 / 1 	1 / 2 	2 / 2
Movement speed +x% 	15 	17 	19 	21 	23
Atk damage +xCrit hit rate +y% 	1 / 0 	 	 	 	3 / 4
Chance to gainextra (x) coins bykilling enemies 	 	 	 	 	7
Grants x energy when youscore a crit hit 	N/A 	1 	2 	3 	4
Damage taken +xattack damage +y 	 	1 / 2 	 	2 / 4 	2 / 5
Max energy +x 	30 	40 	50 	60 	70
Grants x energy whenarmor restores 	 	2 	3 	 	5
Damage taken -1Movement speed +x% 	N/A 	N/A 	0 	 	15
Wrath energy replenishes x%per enemy killedwith crit hit 	 	 	4 	6 	8
Shoots out extra poisonarrows when you attack 	N/A 	1 bullet	2 bullets	3 bullets	4 bullets
Size of projectiles +x% 	10 	14 	18 	22 	25
Chance to restore 1 HPwhen an enemy is killed 	N/A 	Basic 	Chance+ 	Chance+ 	Chance+
Chance to restore 2 HPwhen you lose HP 	 	 	Chance+ 	Chance+ 	Chance+
Movement speed -x%attack damage +y 	 	 	20 / 3 	 	35 / 5
Attack damage -1crit hit rate +y% 	5 	8 	11 	15 	20
Movement speed +1% forx seconds per enemy hit 	 	 	 	7 	10
After a fight starts, forx seconds, attack damage +1per armor you own 	 	 	 	 	16
Shoots out magic bulletswhen you take hits 	 	1 bullet	2 bullets	3 bullets	
Attack damage +x perboss killed 	 	 	3 	4 	5
Fire rate +x% 	 	15 	18 	21 	25
Armor +x, but itsregeneration slows by 40% 	 	 	 	5 	6
Number of extramagic bullets +x 	N/A 	N/A 	1 	2 	3
Armor regeneration speed +x%when energy is higher than 50% 	 	 	 	40 	50
Speed of enemies'projectiles -x% 	 	15 	19 	24 	30
When you inflict a critical hit,your movement speedincreases for a short duration	 	(exist) 	 	(exist) 	
Crit hit rate +1 per x energyyou have 	 	 	20 	16 	12
Max energy +x if you clear aroom without taking hit 	 	 	6 	8 	10
Immune to all damage for x secsafter you lose HP. 	 	 	 	2 	3
Attack damage -1fire rate +x% 	 	 	 	 	35
Damage taken +xcrit hit rate +y% 	 	1 / 8 	1 / 15 	2 / 22 	2 / 30
Crit hit rate +x% 	 	3 	6 	9 	12
Guarenteed critical hit for ashort duration when HP reduces 	 	 	 	 	
Armor +1 if you clear a room in x secs. 	 	 	 	30 	35
Grants 24 extra coins if youclear a room in x secs. 	 	 	 	30 	35
Wrath Energy replenishes speed +x% 	 	 	 	20 	25
Shoots out magic bulletswhen you score a crit hit 	N/A 	1 bullet	2 bullets	3 bullets	
Wrath Energy replenish speed slows by 40%God's Wrath increases by x% 	 	 	 	60 	80
Movement speed +x% for 6 secsafter armor restores. 	 	 	16 	20 	24
Energy consumed +xattack damage +y 	 	 	1 / 2 	2 / 3 	2 / 4
Shoots out magic bulletswhen an enemy dies. 	N/A 	1 bullet	2 bullets	3 bullets	4 bullets
Hp becomes 1,Armor +x 	 	 	 	 	7
Energy automatically restoreswhen it's lower than x. 	 	 	 	50 	80
After a fight starts, for 10 seconds,movement speed +x% per 10 coins you have. 	 	 	 	1.4 	1.8
Wrath Energy replenishes automaticallyif it is below x%. 	 	 	 	20 	30
Wrath Energy auto-replenisheswhen energy is lower than x%. 	 	 	 	20 	
Higher chance that SacredParts have rare effects. 	 	 	 	Chance+ 	Chance+
Every x coins you get increasesmax armor by 1. 	 	 	 	 	160
Crit hit rate +1 everytimemovement speed increases x%. 	 	 	 	 	2
Movement speed +5% for x secs if youinflict crit hits in succession. 	 	 	12 	16 	20
Pick up energy orbs, and your weaponsconsume 0 energy for x secs. 	 	 	 	 	5
When you take deadly damage, savesyour life by consuming x coins. 	 	 	 	300 	200
Restores 1 HP perx energy restored. 	 	 	 	 	150
Restores x energy in 3 secsafter you take a hit. 	 	 	 	12 	18
Wrath Energy replenishes 10% perx energy consumed. 	 	 	 	30 	25
Grants x energy per enemy killed 	 	 	8 	 	12
Replenishes X% of Wrath Energy
when you take a hit. 	 	 	 	12 	15
=== Buff Modifiers ===
A buff may appear as an Orange/Epic or Red/Legendary modifier, but not any lower rarity. Below buffs can appear as Orange/Epic modifiers:
* Bounce Buff
* Poison Buff
* Fire Buff
* Trap Buff
* Freeze Buff
* Monster Explode Buff
=== Legendary Modifiers ===
Some modifiers can only appear on specified weapon types.
==== General ====
* Chance to summon a modern weapon.
** A random weapon (from a list) will appear and fight as if it were being driven by Taoist's Passive Buff for a few seconds.
* Chance to cause explosions when the player attacks.
* Chance to freeze non-boss enemies on hit.
==== Sword ====
* Reflect Buff.
* Attack damage +4 for 5 secs if the player attacks different enemies, can be stacked.
* Attack becomes super attacks.
** Using the sword will also make a flurry of slashes along with the normal attack. It deals 10 damage but cannot block projectiles.
* Attack range is greatly increased.
** Does not affect any non-melee attacks.
==== Staff ====
* Energy cost +1, can attack up to 4 enemies at the same time.
** Adds a blue flame attack on nearby enemies along with the normal attack.
* Energy cost +1, shoots out magic arrows upon attack.
** Each attack also shoots blue arrows in 14 directions.
** Since they are magic "arrows," it is not affected by the modifier of magic "bullets."
* Fire rate increases by 100% when there are multiple enemies near the player.
==== Bow ====
* The player can't move when their weapon is being charged. Armor regeneration increases by 200%.
* Damage dealt +50% to enemies hit by arrows.
** Does not work with Arrow of Night Wanderer which will disappear upon hit.
* Charge speeds up by 200% for 6 secs if the player kills enemies in melee range.
* Arrows drag nearby enemies towards their flying direction.
** Each arrow will emit pulse a few times. Each pulse will pull enemies toward their center and deal 1 damage. Does not pull bosses.
* Fully charged arrows reflect projectiles from enemies.
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Category:Gameplay
Category:Seasonal