Light of the Allfather

*School Evocation [Cruor, Light]; Level Bard 3, Cleric/Oracle 3, Druid 3, Inquisitor 3, Magus 3, Paladin 3, Shaman 3, Sorcerer/Wizard 3; Subdomain Day 3, Light 3
===Casting===
*Infused from daylight
*Casting Time 1 standard action
*Components V, S, VIT 1, F (the symbol of a Hadean deity)
===Effect===
*Range Close (25 ft. + 5 ft./2 levels)
*Area 120-ft.-radius emanation
*Duration 10 minutes/level (D)
*Saving Throw Will (harmless); Spell Resistance No
===Description===
Red light shines down from the sky in an area of your choosing. This spell has no effect inside buildings, underground, or in other places with no access to the sky. This illumination raises the light level of that area by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). Creatures that worship Hadeus who are within the area of this light get a +1 sacred bonus to attack and damage rolls, and to saves vs fear effects; and creatures that take penalties in bright light take those penalties unless they worship Hadeus, although this light never damages or destroys creatures that are usually harmed by daylight.
If a daylight effect or area of magical darkness enters or is created in the area of Light of the Allfather, it is temporarily negated until it exits the area or either effect's duration ends.
Light of the Allfather counters or dispels daylight and any darkness spell of equal or lower level.
Category:Evocation Spells
Category:Cruor Spells
Category:Light Spells
Category:Bard Spells
Category:Cleric/Oracle Spells
Category:Druid Spells
Category:Inquisitor Spells
Category:Magus Spells
Category:Paladin Spells
Category:Shaman Spells
Category:Sorcerer/Wizard Spells