Unreliable

An Unreliable FX doesn't work all the time. Roll a die each round before you use or maintain the FX. On a roll of 10 or less, it doesn't work this turn, but you’ve still used the action the FX requires. You can check again on the following round to see if it works, although you must take the normal action needed to activate the FX again. Spending a hero die allows you to succeed automatically.
Alternately, instead of having a reliability roll, you can choose to have five uses where your FX works normally, then it stops working until you can “recover” it in some way (see the Fades flaw for more on this). The GM may allow you to spend a hero die to automatically recover a spent Unreliable FX.
FX that are only occasionally unreliable (less than about 50% of the time) are better handled as complications.
Category:Rulebook
Category:Characters
Category:FX
Category:Flaws