Super All-Star Mayhem

Super All-Star Mayhem is an FPS/RPG game made by various companies, like Nintendo, Valve, EA, Pigware Games, Hasbro, Etc., which serves as a Spinoff for the Super Smash Brothers games.
==Gameplay==
The game functions like an RPG/First Person shooter, although there are some 3rd person segments.
(TBA)
===Classes and Characters===
There are about 14 classes, including Warriors, Scouts, Snipers, Grenaders, Pyros, Titans, Medics, Tanks, Defenders, Ninjas, Spies, Summoners, Airstrikers, and Transformers. Each class has their own set of characters, each one from each included universe.
As of an update, Padalins are now playable, adding up to 15 classes.
Classes
Class name 	Description 	Pros	Cons
Warrior 	These brave warriors carry a will that keeps them alive in a battle. They focus on melee strikes and are well balanced in terms of stats. 	
*Easy to handle
*Not many major strengths or weaknesses
*Strong against Snipers	
*Melee based
*Can be easily picked off by Snipers.
Scout 	Quick, nimble, has a gun. These guys are strong in numbers but are also great with tactical fights. 	
*Fast
*Dodging goes farther
*Strong in packs	
*Low HP
*Has to resort to tactical fights.
*Defense is small.
Sniper 	Bang! Headshot. These snipers don't show themselves but instead shoot from afar. They provide a great mass of damage but suffer from poor reload speeds. 	
*High damage
*Can shoot really far
*Can take down warriors easily.
*Has a freaking scope	
*Can't go to the front lines.
*Warriors can beat them up easily.
*Target may have to stay still
Grenadier 	No matter where they go, they always carry their trusty bombs with them. May it be RPGs, Egg bombs, or even blue shells. They've got a stockpile of them 	
*High damage
*Can rocket jump or Grenade jump.
*Explosives can break things twice as fast, and deal area damage.	
*Slow
*Can inflict damage to self
*Loud and easy to spot
Pyro 	This class provides the true firepower in the team. They can use flamethrowers to roast the competitors and make Leeroy proud while they're at it. 	
*Immune to their own element, mostly fire.
*Doesn't need to reload much	
*Hard to master
*Cannot burn robots
Titan 	Slow, clunky, high on HP. This is the epitome of all battles. 	
*High on HP
*May carry a secondary class, and have their strengths and weaknesses.
**If they don't have a secondary class, they're likely to use heavy weapons.	
*Easy target
*Slow
Medic 	The medic class often runs around and heals others. What a generous fellow. 	
*Heals others
*Two medics Side-by-side are almost unstoppable.
*Rapid-fire weapons.	
*Fragile
*Easy to manipulate
Tank 	These giant guns of destruction can rampage through a whole army and are rivals to the Titan. 	
*MEGA-CONCUSSION CANNON!
*High armor
*High damage	
*Slow
*Easy target
*Armor peircing attacks
Defender 	These guys build a lot of things, like walls. Too bad the spy hates their builds. 	
*Can build various things, like walls, sentries, and robots.
*Has access to experimental weapons, like the legendary Dubstep gun	
*Spies
*Low defense
Spy 	The masters of discussion disguise, Spies can slip on through the enemy base... and then wreck all that they love. 	
*High speed
*Disguises can copy the stats and appearance of one of the opposing team's allies.
*Can sabotage the Defender's constructs using tactical items.	
*Low initial HP
*Evil laughter is loud
*Spychecks are needed.
Ninja 	Fast, agile, and annoying to the enemy. These guys can run around, cling on walls, and distract the enemy before the tank comes and gets them. 	
*Fast
*Agile
*High fire rate	
*Low damage
*Hard to master
Summoner 	Raise the dead, summon a familiar, or who knows what. These summoners use pets to their advantage. 	
*Can summon pets to back them up
*Solid HP	
*Low attack
Airstriker 	The airborne gunner can simply fly around and gun down the enemy. Enough said. 	
*Flies
*Decent fire rate	
*Low HP
Transformer	One shall stand, one shall fall. These legends have two forms to use in battle. 	
*Can have a secondary class.
*Has an attack node and a speed mode.	
*Transforming is loud
*Only has two abilities, not counting the transforming part.
Padalin 	Shields. Lots of shields, and light. These characters will carry a large shield to block frontal assaults, but will leave them vulnerable at all other angles.	
*Shield blocks frontal attacks
*Can be Melee or ranged.
*High defense	
*Slow
*Vulnerable from behind
*Weak to lightning
Unique 	Characters with this class stand out from the rest, as they normally have their own strategy. 	
*Depends on the character	
*Also depends on the character
Characters
Character	Class 	Description 	Abilities	Unlock conditions
 	Warrior 	Mario is the main Icon of the Mario series, and apparently is the star of other series, like Mario Kart and Smash bros.
Anyways, he's great to start off with, due to his balanced stats and easy grip. He doesn't do much gunning, which may be a good thing too.	
*Weapon: Fists(Melee)
*Skill 1: Fireball
*Skill 2: Speed
*Skill 3: Star spin	Unlocked at start
 	Airstrikers 	The lake guardians are the ones who inhabit Sinnoh's lakes. They typically keep Dialga and Palkia in line, along with Giratina and the human race. Although they risk being caught, it all changes today.
The player starts the game off with Mesprit, who is all balanced out. They can then switch between the other two, depending on the situation. Azelf has less armor but more firepower, and Uxie can inflict statuses on enemies using Extrasensory.	
*Weapon(Mesprit): Psychic(5 ammo, Area damage)
**Skill 1: Reflect
**Skill 2: Switch character
**Skill 3: Water Pulse
*Weapon(Azelf): Mind bolt(30 ammo, fully automatic)
**Skill 1: Punch(No recharge)
**Skill 2: Switch character
**Skill 3: Prismatic laser
*Weapon(Uxie): Extrasensory(6 ammo, area damage, may stun enemies)
**Skill 1: Confusion
**Skill 2: Switch character
**Skill 3: Toxic	Unlocked at start
 	Transformer/Tank 	Megatron is the leader of the Decepticons, and rules them with an iron fist. He will kill anyone just to restore Cybertron! HE WILL NOT BE DENIED!
Although he cannot summon other Transformers, he has a deadly Riot cannon on his arm that lets him blow stuff up, and a tank mode that lets him dash around and raise heck all around him.	
*Weapon: Riot cannon(5 ammo, explosive)/MEGA-CONCUSSION CANNON(1 ammo, highly explosive)
*Skill 1: Hover/180° turn
*Skill 2: Tank Mode/Robot mode
*Skill 3: Dimensional decimator/Boost	Unlocked at start
 	Defender 	Eggman has this nasty habit of destroying forests and robotifying animals. Heck, he's trying to shoot Sonic with a gun!
He's your average Defender: Build walls, Deploy sentries, and built bots. He will do anything to keep his allies safe from harm. His Nega Blaster is there for use as a shotgun against his foes.	
*Weapon: Nega blaster(6 ammo, shotgun, full-auto)
*Skill 1: Steel wall
*Skill 2: Sentry gun
*Skill 3: Robot deployment	Unlocked at start
 	Airstriker/Pyro/Warrior	Equonix is a strange genetic creation made from Void dimension-originating residue, which makes her stand out from the other Pokemon. Come to think of it, she may not be a real Pokemon at all!
She has three classes at once, which explains her role a lot. She flies around, slashes her sword at foes, and burns them with her fire breath(Not nessicarely in that order). Her HP may also be low, but her speed is wicked!	
*Weapon: Fire sword(Melee, inflicts burning)/ Fire breath(infinite ammo, flamethrower, overheats moderately)
*Passive: Unstable body(Body statuses don't affect her)
*Skill 1: Speed boost
*Skill 2: Weapon switch
*Skill 3: Void rend	Unlocked at start
 	Medic/Pyro 	Solar Flare is an agent of L.E.A.F who spends most of her time playing video games, chewing bubblegum, or all that gamer stuff. Apparently, she has this power to manipulate fire using her mind, which makes her a unique addition to the roster.
She can near a Titan and heal them while burning down the baddies with her flare burst, and when things get rough, switch to fire form to convert into an Airstriker for a bit for good measure.	
*Weapon: Flare burst(30 ammo, three round burst)
*Skill 1: Heal beam
*Skill 2: Supernova/Deflame
*Skill 3: Solar beam	Unlocked at start
 	Tank 	Sophia III is the alien tank Jason drives in Blaster Master. This vessel can gain a variety of abilities in the game, but it stands out from the other tanks by having a Ninja-like aspect to it.
Sophia is a flexible unit that can hover around, climb walls, and use the legendary Homing blast to knock out anyone, no matter where they are.	
*Weapon: Alien cannon(Infinite ammo, 3 shots in air at a time, area damage)
*Skill 1: Hover
*Skill 2: Homing missile
*Skill 3: Wall climb	Unlocked at start
 	Warrior, but can change	
Bubbly G., or Bubbly Guma, is cute! But she's more than a pink cutie; she's also pretty strong and can use some special berries to give her... POWERS!
She starts out as a warrior, but with Reclassify, she eats a berry which can change her classification and her second Skill. It takes a long time to master, but once you've got the hang of it, you're your enemy's worst nightmare.	
*Weapon: Gum Shot
*Skill 1: Reclassify
*Skill 2: Classification Attack
*Skill 3: Gummy Squirm	Unlocked at start
 	Warrior 	Elesis Sieghart is the leader of the Ruby Knights from Kanavan Kingdom. She is determined to find her father, Elscud. She uses a sword and fire magic. 	
*Weapon: Sword of the Ruby Knights
*Skill 1: Mega Slash
*Skill 2: Sword Fire
*Skill 3: Critical X	Unlocked at start
 	Grenadier 	Klaymen from the cult classic point and click adventure game the neverhood, joins the mayhem as a Grenadier utilizing his trusty invisible projectile gloves he is quite a force to be reckoned with.	
*Weapon: Projectile Gloves
*Skill 1: Phoenix Hand
*Skill 2: Shot Blast
*Skill 3: The Neverhood Klay Canon	Unlocked at start
 	Transformer/Warrior 	Optimus Prime is the leader of the Autobots, and leads them with the charisma and courage that lead the team on to winning against the Decepticons.
He's well balanced for a Transformer, having a pool of HP and armor that can withstand another warrior, and can turn into a truck that can drive into the action.	
*Weapon: Fists(Melee)
*Skill 1: Ion cannon/Ram
*Skill 2: Transform
*Skill 3: Energon Axe/Boost	Unlocked at start
 	Scout 	Pikachu is... What you'd expect. A small lightning mouse. These little rodents have been caught a LOT just to be a starter Pokemon for Pokemon Yellow, but this is going to be turned on it's head soon.
Pikachu doesn't have a lot of Hp, but instead can run like crazy, zapping the nearby enemies with his shockwave, or just thunderbolting away. He's suited for more tactical fights, much like a Pokemon battle.	
*Weapon: Pikavolt(15 ammo, quick reload, Electric damage)
*Skill 1: Shockwave
*Skill 2: Accelerate
*Skill 3: Discharge	Unlocked at start
 	Titan/Pyro 	Bowser is your typical Mario antagonist, who wants to take over the Mushroom Kingdom and all that. Heck, he's a dad, and he's got a job. So what if his job was villany? His kids are into the same thing!
He can take a lot of damage due to his high HP and large shell. Speaking of his shell, anyone who is unlucky enough to land on him will be damaged, so he functions as a giant Pyro AND a spike pit. Heck, he even has his Koopa Clown Car to use as his form of turning into an Airstriker for a certain amount of time! And yet, he has his army of Koopas and... wait. He's not a summoner. How can he summon koopas then? *Because he rules them as their king*	
*Weapon: Fire breath(Infinite ammo, flamethrower, Overheats slower than moderately, IT BURNS!)/Fireball(Scoped only, infinite ammo, overheats quickly, single shot, area damage)
*Skill 1: Claw attack
*Skill 2: Clown car
*Skill 3: Koopa army	Unlocked at start
 	Summoner/Defender 	he is sans. sans the skeleton. he serves as one of the inhabitants of the underground area where monsters dwell and, oh, gotta drink some ketchup.
Sans isn't your typical Defender, as he can summon Gaster Blasters to shoot down at what's coming. He may not have a lot of Hp, but at least it isn't one this time.	
*Weapon: Bone cannon(1 ammo, area damage, moderate reload)
*Skill 1: Bone wall
*Skill 2: Gaster Blaster
*Skill 3: Skeleton dispenser	Unlocked at start
 	Defender 	The Engineer is the great great grandfather of the Defender class. Ok, he wasn't involved in this, but he was the guy who led to that.
He plays exactly like a stock Engineer from his home game, being able to build and upgrade his defenses. However, he cannot build walls, so the player has to play him like if they were playing TF2... only more surreal and... Crossovery.	
*Weapon: Shotgun(6 ammo, shotgun)/Pistol(12 ammo, single shot)/Wrench(Reload)
*Skill 1: Sentry gun
*Skill 2: Dispenser
*Skill 3: Teleporter
*Special: X is mapped to switch weapons	Unlocked at start
 	Sniper 	Luigi is Mario's Brother, who according to King boo Bowser, is a small green coward who gets scared easily. He jumps high, wears green, and apparently had his own freaking year!
Luigi provides firepower at a distance, much like how he did in Mario + Rabbids: Kingdom battle. He can be perched ontop of anything, and shoot them down with a bolt of lightning with insane accuracy when scoped, so don't let his weapon's looks fool you.	
*Weapon: Poltergust(5 ammo, insanely long range, single shot, Electric)
*Skill 1: Lightning bolt
*Skill 2: Luigi Mine
*Skill 3: Fireball(Green)	Unlocked at start
 	Ninja 	Greninja is the final evolution for Froakie, but Pokemon fanatics should know this by now. He can convert into Ash Greninja when he defeats someone as long as he has Battle Bond as his ability.
Well, you're in luck, as he can turn into Ash Greninja when the time is right, and since he's a Ninja, he can climb walls and such. He's a great starter when it goes to sabotage. Oh wait...	
*Weapon: Water Shurikens(30 ammo, Full-auto, Inficts cursed)
*Skill 1: Cloak
*Skill 2: Agility
*Skill 3: Dark pulse	Unlocked at start
 	Summoner/Transformer 	INITATE OPERATION: ERADICATION. Soundwave is the Operations officer of the Decepticons, who is loyal to Megatron. He doesn't feel anything, but he does have a liking for pets.
Despite being a summoner, he has the stats of a Transformer due to his dense armor and role in the hierarchy. He can call out Laserbeak, Rumble, and frenzy into the battle, enabling him to focus on the more tougher enemies.	
*Weapon: Tachyon repeater(60 ammo, full-auto)/Truck missles(6 ammo, Repeater)
*Skill 1: Summon Minicon/Ram
*Skill 2: Transform
*Skill 3: Whirlwind/Boost	Unlocked at start
 	Defender/Transformer 	KA-BLAM! Warpath is the Defender of the Autobots, and... He prefers blowing stuff up. What part of "Ka-Blam" do you not understand?
Despite his role, he focuses more on firepower and less on his constructs, which are only limited to walls. He can turn into a tank to wreck the opponents, but he's small compared to the true tanks in the game.	
*Weapon: Scrapmaker X10(100 ammo, minigun)/Tank cannon(1 ammo, Highly explosive)
*Skill 1: Barrier/180° turn
*Skill 2: Transform
*Skill 3: Drone/Boost	Unlocked at start
 	Grenadier/Spy 	Creepers are silent, invisible, and will blow up when someone's near. They appear in minecraft as a typical hostile mob.
In this game, they're silent spies that (Supprise!) blow up when the time is right. They have no skills or weapons, only self destruction, so they're best used to kill off Snipers and Campers. Overall the best Anti-camper character in the game.	
*Weapon/Ability: Self Destruct(Highly explosive, suicide)
*Passive: Silent	Minecraft save file is present
 	Grenaider 	Vexes are part organic being, part weapon of death and destruction. These things are described as evil beings that are so dark, they despise other evil.
This specific one is a Minotaur, capable of using bombs and teleportation abilities. They're fitted to the brim with armor, and can take a serious fight against other opponents.
And don't worry if you lose your head, unless you still worry about death. You don't actually die from a headshot with this guy, just saying.	
*Weapon: Vex RPG(1 ammo, explosive, slow reload)
*Skill 1: Void shield
*Skill 2: Teleport
*Skill 3: C4	Destiny 2 save file is present
 	Warrior/Medic 	Midna is usually the ruler of the Twilight realm, but when Zant cursed her to be an imp, she was forced to team up with link to take him down and reclaim the throne.
Midna is the Yoshimitsu of All-star mayhem, who is best used with an unpredictable pattern. Maybe hard to control at first, but once you get to know how to use the Y button to switch abilities, you'll be able to master her easily.	
*Weapon: Wolf bite(Melee)/Dark bolt(20 ammo, full-auto)/Z Target(Targets enemy for Z moves)
*Skill 1: Heal beam/Spin attack/Z bite
*Skill 2: Switch loadout(Hold: Z moves)
*Skill 3: Dark edge/Riccochet blast/Z blast	
 	Warrior/Pyro 	Nightmare is the antagonist of the Soul Calibur series, wielding a giant soul-devouring weapon called Soul Edge. This monstrous blade has been told to control its user and provide them powers whule sucking the life out of them.
He's more of a Juggernaut than anything else, taking a lot of hits while slashing away at the enemy. He's mostly armor, so nobody can easily make short work of him. The only problem is that Equonix, another character, has a flaming sword and prefers protecting lives over hurting then. If the Pokemon was around, you have to be ready.	
*Weapon: Soul Edge(Melee, inflicts burning)
*Skill 1: Shockwave
*Skill 2: Grapple
*Skill 3: Spin attack	Unlocked at start
 	Airstriker/Pyro 	Bowser Jr is the son of Bowser(Obviously) who wants to grow up to be big as him. He likes most of the stuff Bowser does, although he pretends to be the hero sometimes. 
Bowser Jr can go on land, or fly around in the sky. Fireball barrages can come in handy when it comes to the icy types, and Bowser knows what else. Either way, he can be easy to use, hard to master.	
*Weapon: Fireballs(Infinte ammo, Single shot, overheats within three shots, Inflicts burning)
*Skill 1: Koopa shell
*Skill 2: Enter/Exit Clown car
*Skill 3: Teleporter	Unlocked at start
 	Airstriker/Padalin 	Souldier(formerly known as Lightie) is much like Equonix: She was made in a lab, and has DNA that traces back to a void-like dimension. However, she was created as a living weapon, capable of taking out a whole army. As of recent, she restrains her true power by using Military-grade equipment. 
Her riot shield isn't the largest shield, but it can definitely take a beating. Combined with use of light energy and her flight, she can take on the enemy as long as she doesn't mess up. Just... don't poke the horns, she hates that.	
*Weapon: Light orbs(10 ammo, single shot, inflicts smite)
*Shield: Riot shield
*Skill 1: Shield pound
*Skill 2: Light beam
*Skill 3: Telekinesis
*Passive: Berserker	Win 5 games as Equonix
 	Grenaider 	Waluigi had a history of being an assist trophy for a lot of the mainline smash games, and after a long time of being neglected, he finally becomes a playable character.
His Eggplanter is a grenade launcher, his punches are explosive, his leap is high and his stomp makes people blow up. What that actually means is that he focuses on a lot of splash damage, and he won't stop until he gets his money. I'm yer one up main!
...ok, maybe we need to stop with the jokes. His stats are a bit off, but he's rather fine.	
*Weapon: Eggplanter(5 ammo, slow reload, Affected by gravity, explosive)/Eggplanter N7(30 ammo, explosive, full-auto, Wah-nderful!)
*Skill 1: WAH!
*Skill 2: Punch/Tennis raquet
*Skill 3: Eggrenade
*Legendary meter: Rejection meter charges up when Waluigi performs a first strike. When full(5 first strikes), allows for the use of the Eggplanter N7 and Tennis raquet for a short time)	Defeat Mario 10 times as Bowser
 	Defender 	Eggman has this nasty habit of destroying forests and robotifying animals. Heck, he's trying to shoot Sonic with a gun! There's just one problem: Why does he look like he recently went on hiatus?
He's your average Defender: Build walls, Deploy sentries, and built bots. He will do anything to keep his allies safe from harm. His dual egg launchers will ensure that nobody gets close to him. Otherwise, he operates much like the modern eggman. Oh, he also has a Legendary meter that is filled up from defeating enemies. Once filled up, he will enter his Death Egg robot for a while to rain death on his foes.	
*Weapon: Egg launchers(6 ammo, repeater, explosive)
*Skill 1: Metal wall
*Skill 2: Sentry gun
*Skill 3: Robot deployment
*Legendary meter: Death Egg Robot assault. Requires 10 kills to become full. Switches control to the Death Egg Robot when full.
**Legendary weapon: Mega claw
**Skill 1: Stomp
**Skill 2: Ejector seat
**Skill 3: Egg ray	Find the hidden Sega Genesis in City Escape
 	Grenaider/Padalin 	Sledge brothers are rare enemies in the Mario games that will throw hammers, and iconically ground pound to stun our heroic Mario. They only came in one flavor, and it was Pistachio. Super Mario Maker 2 changed that by adding in a jalapeno flavor(Okay, so the ice cream jokes are getting old. Can we be reminded to be more original with our jokes?)
This brute serves as the Riot shield to every attack that Bowser has. Unlike the generic ones, this bad boy carrys a shield to protect him from frontal assault, so he can continue to strike the enemy with area-damaging hammers. His Hammerstorm can surprise his enemies by striking them from above, his ground pound can stun anyone who dares to attack at mid-range, and his football charge is sure to get him close for a final smackdown.	
*Weapon: Hammers(1 ammo, quick reload. Shots affected by gravity, area damage)
*Shield: Sledge wall
*Skill 1: Hammerstorm
*Skill 2: Football charge(Ground Pound when airborne)
*Skill 3: Melee(insanely fast recharge)	Defeat Bowser 10 times as Mario
 	Titan 	Heavy Weapons Guy, otherwise known as Heavy, is the biggest, strongest, and most russian person in Team Fortress, lest he serves as a bullet sponge with a minigun.
He has seen some changes while coming to this game. First off, he now has abilities. His Sandvich allows him to heal allies while aiming, and heal himself when he isn't. His grenade allows him to blow up corridors, and ultimately weaken the enemy to a sudden bullet swarm, and his rage is something that causes something unspeakable for the next minute.	
*Weapons: Minigun(Minigun, 200 ammo, no need to reload), Panic attack(Shotgun, 10 ammo, more inaccurate when fired continuously), Fist(Melee)
*Skill 1: Sandvich(Throws a sandwich to be used as a heal kit when aiming, restore 50 HP ehen not aiming)
*Skill 2: Rage(Becomes ubercharged for the next minute, takes 5 minutes to recharge)
*Skill 3: Grenade(Throws a grenade that does 75 explosive damage.)	Win 25 matches as Engineer
 	Titan/Defender 	All-star was the Heavy Weapons guy of Garden Warfare, as he was the tankiest of all the other in-game classes... until Torchwood and Imp's Z-mech came. Either way, he still contributed to the Plants vs Zombies war nontheless. One question remains: Why is he working with a plant now? Solar Flare and the all-star co-existing in one game, both fighing off zombies in Apocalypse mode. It doesn't feel right, but the logic that flows around Super All-star Mayhem can make anything happen, including Zombies fighting off zombies with plants. 
He remains unchanged from his Garden Warfare incarnation, with his famous football minigun, his imp punt, the Tackle, and his dummy barriers. Nothing special except that Heavy Weapons guy is a thing.	
*Weapon: Football minigun(Infinite ammo, overheats quickly, minigun)
*Skill 1: Imp punt(Short-range grenade that does 75 explosive damage)
*Skill 2: Tackle(forwards dash that does 25 damage to anyone who gets hit by it)
*Skill 3: Football dummy(Wall)	Unlocked at start
 	Unique 	"I'm Omochao" would most likely be the first thing you'd hear from him. He would often appear to give you advice on what to do next. That would often become blatantly obvious, and would make you think he's the worst character in the franchise. This has happened to nearly everyone who has played Sonic before.
However, he hides some potential underneath hus metal shell. He can boost an ally's damage output with his damage beam, heal anyone nearby with his heal aura, and can create teleporters to allow allies to either evade complications or get to a tactical location. Just a warning: He can't attack on his own, so good luck with attacking the enemy	
*Unarmed
*Skill 1: Damage beam(Multiplys the affected target's attack multiplier by 1.5)
*Skill 2: Teleporter(Builds a two-point teleporter)
*Skill 3: Heal aura(Heals any nearby allies)	Sonic Forces Save File is present, or defeat Classic Eggman 8 times as Pikachu.
 	Unique 	Kirby is one of the many inhabitants of Dreamland, an unknown planet from... Uhhh, We really don't know. Either way, he saved the world of Dreamland on numerous occasions due to how protective he is of his home.
He doesn't have any abilities, and he can hover around and inhale enemies to eat them alive. Here's the catch: He becomes what he eats. If you manage to eat someone as Kirby, you gain access to the victim's abilities and load out. To top it all off, he looks adorable with Eggman's moustache and glasses. Does he not? Unfortunately, when he gets killed, he doesn't carry over the copied abilities and weapons, and has to find someone else to snack on.	
*Weapon: Inhale(Insta-kill melee attack, gains access to killed target's abilities and weapons)
*Skill 1: (Empty)
*Skill 2: (Empty)
*Skill 3: (Empty)	Unlocked at start
 	Titan 	Palkia is the being of space and reality, merely breathing to keep it balanced. However, it gets hostile near Dialga, and as such, the lake guardians have to stop the both of them.
Today is different. Palkia is on a relentless rampage, and not even the lake trio can stop it. This time, Palkia is destroying everything on sight. There's no way to stop this beast, and if there is, there's no way of guaranteeing that he's going to stay down. Its Spacial rend acts much like a flamethrower, doing cosmic damage to whoever comes in contact with it. Reality stomp is a strong melee attack that can open the victim to a stronger attack, and Outrage will cause Palkia to charge forward, devastating anyone who gets in the way. Keep in mind that all of his abilities share the same cooldown.	
*Passive 1: Only one Palkia in a match.
*Passive 2: Skills all share the same cooldown, and take 20 seconds to recharge.
*Weapon: Dragon claw(Melee)
*Skill 1: Spacial rend(Temporary weapon, 100 ammo, flamethrower, Cosmic damage, drains ammo quickly)
*Skill 2: Reality stomp(Melee, does 100 damage)
*Skill 3: Outrage(Forward dash, does 75 cosmic damage)	Complete story mode
 	Warrior 	Sonic's the name, speed's the gane. He's a rebellious Hedgehog that can run at insanely high speeds, hence his name. He's harnessed the chaos emeralds, stopped Eggman a countless amount of times, and was famous for the games that were named after him.
His melee attack is the spin jump, which allows him to damage foes by simply jumping on them. With this methood, he's great against tanky enemies, but really bad against the more faster enemies. He retains his spin dash and speed boost from the older games, and can access his super form if he can manage to fill up his super bar.	
*Weapon: Spin jump(Tied to jump)
*Skill 1:Spin dash(Forwards dash)
*Skill 2: Super Sonic(Requires Super meter to be filled up to 50, huge Stat-enhancing buff, slowly drains the Super meter)
**Super Meter(Increases by 1-5 points from defeating an enemy. Maximum capacity is 50)
*Skill 3: Speed boost(Forwards dash, active as long as the button is held down, drains boost meter moderately)
**Boost meter(Full upon spawning, recharges slowly)	Punch Eggman
 	Warrior/Titan 	King Dedede is Kirby's nemesis, and is the ruler of Dreamland(or so he says). He's lazy, gluttonous, and carrys a giant mechanical mallet that would make you want to run back to your mother.
He serves as the melee tank of the game, due to his massive HP pool and melee capabilities. His hammer is already a threat to everyone, but if you're willing to do so, you can summon an army of Waddle Dees to overwhelm your enemy, or even use that hammer to hover in mid-air!	
*Weapon: Hammer(Melee)
*Skill 1: Waddle Dee army(Summons 20 friendly Waddle dees that wander about, some have weapons to attack enemies)
*Skill 2: Hammer spin(Glide, can only be triggered in mid-air)
*Skill 3: Jet grinder(Melee, does 125 damage)	Crush Kirby with any means possible
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
===Stages and game modes===
Stages are the areas used to fight in. Each one has their own game mode and gimmicks, most of them sharing the same game mode.
Game modes
Name 	Description 	Goal
Brawl 	Everyone fights for themselves. 	The first player to reach × Vanquishes wins.
Team brawl 	Two teams fight against each other. 	The first team to get × Vanquishes wins
Wisp-alomania 	Wisps from Planet Wisp are scattered all over the map, and kills will only count if the wisps are used to do it. No guns or offensive abilities, just the wisps.	The first team to get × Vanquishes from the wisps scattered around the map wins.
CTF 	Two teams, two flags. What's not to love? 	Capture × flags to win.
Payload 	One big bomb on a minecart. Now what to do with it... 	Be the first to bring the payload into the enemy base before it enters the friendly base.
Overkill 	One player is a buffed Titan or Tank, and the others have to defeat it. Everyone gets a turn as the boss. 	Defeat the only enemy player, who is the boss.
Brain's favorite game mode	Brain likes this game mode, and he set it on this exact map. All you need to do is survive. 	Survive an endless onslaught of zombies. Plays similarly to Call of Duty: Zombies, but you use your own guns. Moreso, plant turrets can be deployed to provide extra defense.
Apocalypse 	Zombies come at every corner. No more fun and games, we have to survive. 	Survive an endless onslaught of zombies. Plays similarly to Call of Duty: Zombies, but you use your own guns.
Maps
Map	Description 	Goal	Hazards
 	The first world from the classic SM64, this is an easy map for beginners. The threats here are also familiar to old-time Mario players. 	
*CTF
*Brawl
*Team Brawl	The area has Bob-ombs, Goombas, and Water bombs. Not much of a big deal, really.
 	The Stadium may seem like a clean environment at first, but it's actually different each time it's played. There's a lot to shoot here. Heck, shoot the TV on the wall there, we really don't care.	
*Brawl
*Team Brawl
*wisp-alomania	The random environment will change every time it's played.
 	Hyrule is a massive map, and I mean MASSIVE! Anything can be done here, actually. 	
*Brawl
*Team Brawl
*CTF
*Overkill
*Wisp-alomania	All the threats of a traditional Zelda game.
 	This is where Midna's kingdom is, as it's... utter darkness. Hard to see here, and suitable for Ninjas to annoy the others. 	
*Brawl
*Team Brawl
*Overkill
*Apocalypse	Darkness
 	Mario Kart gone wrong. This place has been known to be a tough track when on foot, having threats like Monty moles and all that. One specific spot has been known to be used for paintball matches.	
*Brawl
*Team Brawl
*Wisp-alomania	
*Mostly all the threats the MK7 version has.
 	Dovahkiin, welcome to skyrim. This place hasn't seen much war lately, and OK. WHO SAID IT WAS ACCEPTABLE TO PUT BOWSER HERE? 	
*Brawl
*Team Brawl
*Overkill
*Apocalypse	The angry townsfolk, the guards. and the occasional dragon.
 	This lake is where Uxie rests. As of recent, an all-out war has prevented the pokemon from sleeping, and the trio is trying their best to stop it. 	
*Brawl
*Overkill	
If nobody is playing as the lake trio, Uxie will be flying around, attacking everyone else. Uxie will show no mercy here.
 	You'll be rolling around at the speed of sound once you enter this map. High speed chases are what this map is all about. 	
*Brawl
*Team Brawl
*Overkill(Modified)
*Wisp-alomania	The cars on the streets, the GUN robots that shoot you, and a huge truck with buzz saws and jet engines that drives around the map.
 	A special 2D version of City Escape. Gameplay is drasticlaly different from its normal counterpart, as the gameplay is reminiscent of 2D platformers. 	
*Brawl
*Team Brawl
*Wisp-alomania	
 	A city that's been torn apart and left in ruins. Wait a second, this was erased form Sonic Canon. How does it exist in All-star Mayhem then? 	
*Brawl
*Team Brawl
*Overkill(Modified)
*Wisp-alomania
*Apocalypse(No fire tornado)	
Fire tornado that's smack dab in the middle of the map, plus all the fire and magma that surrounds the area. Feels like a Bowser level, doesn't it?
 	An alien planet that's inhabited by, guess what, wisps. They're not evil, they just want to help out the first person they run into. 	
*Brawl
*Team Brawl
*Wisp-alomania
*Overkill	Wisps aren't threats, but this is the only map where wisps can be found outside of Wisp-alomania.
 	Basic lawn area where zombies are abundant. No questions asked. 	
*Brawl
*CTF
*Overkill(Roof only)
*Brian's favorite game mode	Zombies randomly spawn in the graveyard and the ocean, and will approach the house. They will switch to target the players when they see them. Alas, they're the same zombies from Garden Warfare 2.
 	Ever played Minecraft? If yes, then you're gonna love this map. 	
*Team Brawl
*Brawl
*CTF
*Overkill
*Apocalypse	Day-night cycle and all of the traditional Minecraft mobs.
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Soundtrack==
'Main article: Super All-Star Mayhem/Soundtrack
==(TBA)==
==Trivia==
*This may be the first Smash Bros. game in the series to not be a fighting game.
*Some gameplay features were borrowed from other games.
**The ability slots were borrowed from Garden Warfare.
**The Transformer class was from the franchise of the same name.
*Brian's favorite game mode and Apocalypse was based off of Call of Duty: Zombies.
**Seeing as Brian's favorite game mode is exclusive to the Player's house map, this is a direct reference to the endless modes in Plants vs Zombies. 
**The name "Brian's favorite game mode" is meant to be a joke, as there is a zombie named Brian(Flag Zombie) in PvZ2, and the game mode itself is an onslaught of PvZ zombies.
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