Magnetic Personality (Fallout 2)

Magnetic Personality is a perk in Fallout 2.
==Effects==
With this perk, the player character can recruit one additional companion, up to a maximum of five. This effectively lowers the Charisma requirement for recruiting purposes by two points. With this perk and 8 points in Charisma, one can get the maximum of five companions at once.
==Notes==
In the Fallout 2 manual, this perk is erroneously described as a Level 3 perk.
Category:Fallout 2 perks
de:Anziehende Persönlichkeit
es:Personalidad carismática
ru:Магнетическая личность