Colonist (Col)

A colonist is the main kind of productive "unit" (meaning "person"!) in Sid Meier's Colonization.
"Free Colonists" are the ordinary sort, with no special skills but no handicaps. They generally produce three units per turn in any activity in the central tile of a colony but increase that to 4 or 5 if the colony has production bonuses.
Any free colonist can acquire a specialist skill, which usually doubles his productive capacity in that field but makes no change for other kinds of work. Ways to acquire skills:
* Education
* Experience
* Living with natives for a turn, if they are willing to teach
* Training in the Royal University while still in Europe
	Unit	Requires	Cost	Attack	Moves
Category:Units (Col)