Report 1713

Report #1713
Skillset: Illusions Skill: None
 Org: Gaudiguch Status: Approved Jun 2017
Furies' Decision:
To be reworked entirely in October.
Problem: With the advent of GMCP afflictions, Serverside curing making illusions
a gutted skillset as well as everyone's hatred of illusions, this report aims to
solve many issues on both sides.
[A: 7 R: 3] Solution #1: Change the 'illusion' skill itself to only work with
 masochism up, this leaves it there for roleplay
 purposes. Give the features that current improved
 illusions grant.
[A: 6 R: 3] Solution #2: As well as solution 1, change the 'Improved illusion'
 skill to no power cost, it puts out a random line
 (could be mad-libbed, or we can probably submit lines
 if needed), and throws a specified cure balance off
 on target, use the illusion balance except with a 5
 second time so it cannot be used every attack as
 current illusions can be. It is resisted in the same
 manner as current illusions are. syntax - "weave
 improved wobou dust" - Wobou sees something like "A
 butterfly drops a packet of amnesia dust on your head"
[A: 7 R: 2] Solution #3: As well as solution 1 and 2, Delete Programmed
 Illusion
Player Comments:
---[Wobou on 6/3 @ 04:44 writes]:
I've been thinking that illusions could do with a change like this for some time
now. The niche that illusions covers has grown smaller and smaller as systems
have progressed and with that the value of defenses/races that grant illusion
piercing has also gone down. Giving illusions a real effect will normalize
things from where they are now where most illusions do nothing to most of the
population and absolutely destroy the minority. Another plus side is that this
version of illusions fits with server-side curing and the old one does not.
---[Veyils on 6/3 @ 15:32 writes]:
Everything sounds good here in general. One question to the solution two about
throwing people off balance though. Would this work if they are off balance? Eg
if someone has just eatten dust would casting the dust knock illusion instantly
affter it either A do nothing or B double their dust balance?
---[Danquik on 6/3 @ 21:41 writes]:
I think it should add to balance, but necessarily double it.
---[Ciaran on 6/5 @ 12:18 writes]:
While I'm personally a fan of illusions, I understand the difficulty they cause.
This seems like a good solution, but I'm there are some issues: If this only
throws balance, but doesn't extend when target is already offbal, it will be
generally quite weak. If it extends a full balance, every 5s, it will probably
be too strong in groups. Imagine going against a monk or warriors with 40%
slower ice balance. I'd recommend making it a 1s balance extender/thrower on a
5s balance.
---[Veyils on 6/8 @ 20:05 writes]:
Could basically steal the ability from axelord of upset stomach. It acts as a
disrupt effect for dust but you know repurpose it for these other ones. Could
even make it scaling in a way. If you hit it on someone with balance it takes
their entire balance if you hit it on someone off balance it only takes a
shorter balance, 1/2 or 1/4 or what ever.
---[Falaeron on 6/11 @ 22:54 writes]:
I actually like illusions as they are now. While affliction illusions are
largely ineffective now, there are still many creative uses for illusions that
are quite effective. I think solution 1 would be a huge nerf to illusions and
solution 2 would be a huge buff. I don't think there is a balance concern right
now that would require us to go down either route.
---[Ciaran on 6/12 @ 19:30 writes]:
I'm also happy to leave illusions as is, but I got the feeling that admin would
like to move away from this.
---[Shedrin on 6/12 @ 23:55 writes]:
So I really like using illusions to trick systems. It was fun finding cool
tricks and understanding how different people would react. But repeated changes
have indirectly nerfed it, changes we can't realistically go back on. Something
like Solution 2 would be fine, but may need some finetuning.
---[Wobou on 6/29 @ 01:12 writes]:
Re: solution 2 I like the idea of it not being a full balance throw if the
target is already off balance because that makes it somewhat self limiting,
otherwise I could see a TK doing two breaks and an ice balance throw every 6s
which sounds pretty heinous. It may be best to start this off with a longer
balance time to start and then buff it closer to 5s. Even at 10s I think this
would be quite a bit of a buff versus most modern systems.