115652-this-news-makes-me-a-very-excited-player

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So, I just finished reading the PTR update patch notes (see link below), and I got to say I can't wait for it to hit live! So many bug fixes and improvements coming has got me so pumped for drop 3/4. From the looks at things, they are really working hard and implementing changes that community has requested.
 
https://forums.wildstar-online.com/forums/index.php?/topic/115585-mystery-of-the-genesis-prime-update-notes/&do=findComment&comment=1202805
 
 
Good job devs and keep up the good work!
 
Here are just a few things I am excited about and looking forward to hitting live:
 
In regards to Medic and Technologists (mainly for me since that's what I have):
 
◾Surgical
 
◾Now applies to all allies that enter Field Probes rather than just the Medic that placed the field.
 
All fields now apply a buff/debuff to allies/enemies that enter the field. These buffs/debuffs are refreshed each time the field ticks. These buffs/debuffs will now remain on targets that leave the field and can be cleansed. Additionally all fields that deal damage or heal now do so immediately when a target enters the field and each tick of the debuff including refreshed ticks.
 
◾'Expert Pharmacognosy II' and 'Expert Battleground Chemistry' no longer overlap in the Expert Technologist tech tree.
 
◾Technologists now have an Expert Research Tech Tree.
 
This listed is in general that is for everyone:
 
◾Class Rune Fragments and Fragment of the Gladiator can now be placed into the Tradeskill Satchel.
 
◾Augmented Rune Fragments will now appear in the Tradeskill Satchel. They have also been increased to Green-quality
 
◾Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.
 
 
The below is actually more of a concern then excited for, mainly because many of the addons I use now havenet been updated to the API 8! Because of no longer playing game I am guessing. Which means, we will need new people to either a) make new addons to replace our favorites b)someone get permission from previous creatures of those addons that havent been updated in ages but are still very popular to use and make those fixes themselves.
 
Major: The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.
 
 
 
 
This tidbit pertains to Malgrave Trail Adventure (and will help obtain gold now because these dudes were just to OP):
 
 
◾Made changes to the way Dregg / Marauders use leap based attacks (Furious Swings) on members of the Caravan.
 
 
◾A small grace period was added so that Dregg / Marauders can't use their leap attack (Furious Swings) immediately upon spawning.
 
 
◾The distance that Dregg / Marauders could leap from has been substantially reduced.
 
 
◾The damage of the leap attacks (Furious Swings) has been reduced.
 
◾The Siege of Tempest Refuge
 
◾Tank/Bunker Buster combination encounters will no longer occur during the fifth wave of the adventure
 
 
This is some PvP related:
 
◾The price of PvP Imbuement items has been adjusted. Imbuement Weapons will now cost 3600 Prestige, down from 4000. Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.
 
◾The Elo formula has been modified in order to decrease the amount of rating lost when defeated in a rated PvP match
 
Anyway, all that is just a very minor amount I've listed compared to the ton of work that is shown on main thread. I encourage everyone to read that thread, because there is so much listed there that is addressing current concerns now.
 
Enjoy :)
 
Edit: Added the Adventure ◾The Siege of Tempest Refuge update (which to those that haven't had this happen, it was a huge pain in the ass! I am so glad they fixed it)
 
Also, how about ya'll list some of your favorite changes that have you pumped for this to go live!
			
				
	Edited October 11, 2014 by Beckstir	
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			Great great changes... They just need to send it to live and stop adding things to it	
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Holy buckets dawg! I cant wait for this to go live!!!!! So much to read. Sometimes I think Carbine is trying to get everyone to nay-say and then be like, "PWNED LOOK AT THIS S$%^ CUPCAKE!!!! WHAT NOW???".
 
Nice job Carbine! :D :D :D :D :D :D :D :D :D	
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			I clicked on the link and my jaw dropped :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: wow	
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Great great changes... They just need to send it to live and stop adding things to it
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Wow, took me forever to read.  So excited about the changes.  Even some of the smaller stuff I thought people would not be impressed with seems like it is going to improve quality of life by so much.  So many little things getting fixed and tweaked the game really will play and function the way I have been wanting it to.  What are they talking about with displaying the binding for the mount flyout thing?  Could be the most important addition (or not), not sure what that is saying.  Can anyone give clarification on this?
The mount flyout keybinding is now correctly displayed at the bottom of the action bar shortcut. This might be the most significant change made this drop. (or not...)	
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			So much information... I might have to spend an entire nano-second to download this!  :P	
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This tidbit pertains to Malgrave Trail Adventure (and will help obtain gold now because these dudes were just to OP):
 
 
◾Made changes to the way Dregg / Marauders use leap based attacks (Furious Swings) on members of the Caravan.
 
 
◾A small grace period was added so that Dregg / Marauders can't use their leap attack (Furious Swings) immediately upon spawning.
 
 
◾The distance that Dregg / Marauders could leap from has been substantially reduced.
 
 
◾The damage of the leap attacks (Furious Swings) has been reduced.
 
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			Can't wait!  :)	
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This was known from a long time ago, a single QA run should've fixed this months ago.
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This was known from a long time ago, a single QA run should've fixed this months ago.
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I know I have never seen that many changes in any drop or update for any game I have ever played.
 
Made my eyes go cross reading all that...lol
 
If anyone had doubt's about the depth of the next Drop this should put a end that. It's definitely two Drops in one (3/4).
 
 
Of course there has to always be someone that will look on the negative of anything. I'm looking at you Tankanidis. Glass half empty for you? That's a sad way to go through life, always focusing on the negative.
 
 	
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Holy buckets dawg! I cant wait for this to go live!!!!! So much to read. Sometimes I think Carbine is trying to get everyone to nay-say and then be like, "PWNED LOOK AT THIS S$%^ CUPCAKE!!!! WHAT NOW???".
 
Nice job Carbine! :D :D :D :D :D :D :D :D :D
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Its great that there are many changes, but i prefer the way RIFT did it with weekly small hotfixes for some of the important matters instead of making people wait months for that one big patch to include everything when it could have been done separately at different times.
 
Its all fine to wait months for new content in Drop 3, but bug fixes should be a separate thing, when there is a solution to a bug it should be put in the weekly hotfix rather than the quarterly drops... There is no reason to hold on bug fixes that are ready because you want to have pages of bug fixes before releasing it.
 
For example as we speak there are some tuning issues in Datascape that are being put on hold because we have to wait for Drop 3. In RIFT those fixes would have been implemented on a weekly basis, even if not all of them at once.	
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Its great that there are many changes, but i prefer the way RIFT did it with weekly small hotfixes for some of the important matters instead of making people wait months for that one big patch to include everything when it could have been done separately at different times. Its all fine to wait months for new content in Drop 3, but there is no reason to hold on bug fixes that are ready because you want to have pages of bug fixes before releasing it.
 
For example as we speak there are some tuning issues in Datascape that are being put on hold because we have to wait for Drop 3. In RIFT they implemented necessary raid changes in the weekly hotfix instead.
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			Been waiting for the real release version since beta. This looks like a HUGE step in the right direction.	
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			My favorite part of the patch notes is where it's missing the most vital stuff.... class balance and AP/SP changes.	
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			reminds me of SWTORs Jesus patch.	
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It's fixed now (on PTR that is, but will be live), so harping on the past isn't going to make any difference. Ya'll need to remember, there were 3 very important people that influenced the way bugs, improvements, and updates were done. With those changes (the 3 important known people gone now) others have stepped up to get these changes, bug fixes, improvements done and done right (instead of rushing through it and just dropping it live without QA). IMO, the devs and leaders who have stepped up to do this, are doing a damn good job.
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