Mystic Rope (Wizard Spell)

This spell creates a magical rope that obeys the caster's verbal orders. The rope is 10 feet per caster level in length, up to a maximum of 100 feet, and appears in the caster's hand. The rope has two principal uses: climbing and entangle­ment. While the caster can switch freely between these, the rope can perform only one function at a time. The rope has a movement rate of 9 and an effective Strength of 19. The rope can snake upward, but cannot leap more than 10 feet, al­though it can be thrown farther.
A) Climbing. The rope can move up walls or cliffs and secure and knot itself. If the height scaled is less than half the rope's length, it can form a loop and hoist or lower weights up to 500 pounds each as ordered by the caster. Otherwise, those using the rope must ascend or descend under their own power. The caster can order the rope to return after the obstacle has been bypassed.
B) Entanglement. The rope can ensnare and bind a foe. The caster can throw it up to 30 feet to entangle a nearby enemy, or it can move and attack as directed. The rope can entangle only one creature each round (a successful saving throw vs. spell avoids the attack). The rope con­tinues to attack each round until the caster orders otherwise. See the table for the total number of creatures that can be entangled at one time.
Snared creatures can try to escape at the be­ginning of each round. A successful bend bars roll is required-use the table if Strength is un­known. Escape is automatic if the rope is de­stroyed. The rope cannot move a creature weighing 500 pounds or more, but can ensnare creatures that venture within reach of its remain­ing length.
The mystic rope is destroyed by a successful dispel magic spell, by the escape of a creature of Large size or greater, or by failing a saving throw against disintegration, magical fire, lightning, or acid (saving throw: 12). Also, the rope can be de­stroyed by 10+2d4 points of damage from slash­ing weapons.
The material component is a miniature rope of braided hairs from the mane of a nightmare.
Notes: Restricted to witches and those trained by them; rare. Optionally available to artificers; very rare.
CreatureSize	RopeRequired	Escape Chance ifno Strength Score
Tiny 	1 ft. 	1%
Small 	3 ft. 	2%
Man-sized 	6 ft. 	4%
Large 	20 ft. 	16%
Huge 	30 ft. 	50%
Gargantuan 	50 ft. 	70%
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells