Dissonant

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==What is Dissonant?==
Dissonant is a High Class 6 difficulty, transcending beyond 25px Debatable (or Destructive if you aren't counting sub difficulties) and sitting below Mischievous. In Dissonant, obstacles you will encounter are unfathomably hard, to the point that they are infeasible to attempt in the first place. These jumps incorporate severe RNG into them, along with inhuman levels of skill and precision. Just one microscopic mistake could cost you tons of progress. This difficulty shall not be beaten by any human, let alone attempted for that matter.
Dissonant is estimated to be Tier 47-48 in tiers, far surpassing the human limit, and putting infamously hard towers such as Chaotic Tower to shame. Even beating one obstacle of this difficulty is a great achievement that most would consider as being impossible, due to this difficulty neutralizing any TAS, forcing the usage of multiple external tools along with TAS.
Before attempting a tower/obby of this difficulty, you should equip yourself with several helpful tools (like extra speed/jumppower,) and prepare by clearing some 25px Debatable difficulty towers/obbies.
==Icon Representation==
<tabber>
|-|
New=
Dissonant's new icon consists of an extremely modified error screen, a translucent blue-black gradient, and a ">=D" emoticon in the center.
|-|
Old=
Dissonant's old icon is rather simple. It consists of four shades of blue and purple surrounding a singular, white "=)" in the middle.
</tabber>
==Obstacles==
* 16.8 stud jumps
===Recommended Attributes===
It is recommended to use at least 75 JP and 24 WS to stand a chance at beating this difficulty, as the obstacles are far beyond human capability.
==Towers in Dissonant==
*Tower of Never Desisting Torment and Agony (ToNDTaA) (Fictional)
*Obelisk of Godlike Skill (OoGS) (Fictional)
*Tower of Murderous Chaotic Obstacles (ToMCO) (Fictional)
==Trivia==
*Dissonant was planned to be added to MoDDA
*Dissonant was made on the 28th of May 2022.
*Some scrapped/deleted catches (before catches were removed) for this difficulty were:
**Dying would send you back to CALAMITY. (Deleted because it was bad.)
**Lava would engulf each floor every minute. (Scrapped because it was too hard.)
*For a brief period of time, it was moved to the finale of Class 6.
*This difficulty's obstacles used to be exponentially harder than other Class 6 difficulties.
==On from Dissonant==
"How?", you think to yourself as you reach the winpad. How did you make it out alive? How did you not give up? This was said to be an impossible feat. Then, you remember. Your journey isn't over just yet. In fact, it's nowhere close to finished. The next difficulty that awaits you is Mischievous. Things are getting worse and worse as you near the border of physical possibility...