News

List of things planned to work on:
Add in skills for enhanting and maybe other stuff, maybe change crafting skills to things like Smithing/Metalsmithing rather than craft (metal)
redesign character sheet to reflect new magic system (mana pools/schools of magic/removal of arcane vs divine)
Magic schools
Magic system redesign
Magic user class redesigns
four corners cross-classes redesign
redesign prestige classes based on four corners (one uber version of each class first, then and only then do the special different classes like pyromancer, dragon rider, dragon slayer, swordsman/swordmaster, etc.)
Finish up existing races
List potential new races to design and place in the world
List variant subraces to design and place in the world
Finish up feats (redesign metamagic/item creation feats to work with new magic system, maybe call them something else)
Redesign/add spells for new magic system
Change listing of feats to:
General
Martial
Magical
Skill
Training
Add new magic feats, based on the idea that you can weave magic into a ward/enchantment that is self sustaining, or to make free, low damage signature spells, maybe come up with more ideas in this vein. Then make wizard like fighter, gaining a bonus magical feat every 2nd level.
Add new martial feats, like special attacks, stances, tactics (such as flanking, back-to-back, charge, etc.) , etc. Restrict fighter bonus feats to martial feats. Think about removing feats like the weapon focus tree.
Add Shield specialization feats. In fact, look over making a line/tree of feats for every fighting style (listed as: SnS, Heavy, DW, Fencing, Polearm, Archery, Throwing Weapons).
Think about re-adding arcane blood, perhaps under a more appropriate name, with a redesign for the new magic system. Mostly to allow non casters to gain access to magic feats without having to crossclass.