Fantendo Smash Bros. Remix (Ragtag Refusal)/Microwave

Microwave	Microwave
 	
Franchise	Monster Industries
Homestage	Monster Industries
Credit To	
A demonic microwave. Questionable for a fighter as this microwave may be, it's one of the specimens that appear in Monster Industries and My Monster Industry, classified as a Deilos monster. As demonstrated in Monster Industries, it is capable of producing a powerful toxin, and in My Monster Industry, it can literally explode.
It's possessed. Enough said. It's a possessed microwave that wants to kill you. It likely poisoned its owners. Considering that it was static, Microwave was given wheels to move around on. Oh, and it's too boring for it to just shoot out food. Why not take some specimens and some security features and base its attacks off of it? This is how this Microwave came to be, and its nickname is "MW Model 1". Not to be used as an appliance.
== Playstyle ==
Microwave has physics of that of a microwave on wheels; it's decent at speed, it's heavy, and it doesn't have a very good jump. If you thought this microwave can't fight back with anything but food shot out from it, you'd be absolutely wrong as it just got equipped for battle. The only thing bad about it? Water-based attacks do 1.5x more damage to it. It also can't swim and can't grab ledges because while it does have a claw to grab opponents, it's only one claw and it won't be very good for it. That being said, if it picks an item up, it stores it inside of itself, and dispenses it when it needs to. This is purely cosmetic.
Its gimmick is Preheat, which makes healing items heal slightly more (by 5%), rounded to the ceiling. This means that if you were to take a restoration item that restores 50% damage, you'd restore 53% damage, and for a 4% healing item, you'd restore 5% damage. That being said, this also means that if it happens to eat something that has a negative effect on them, rather than taking damage, it'll make the healing item heal by 10% more rather than 5%.
== Moveset ==
Neutral Technique: Toxin Dispense	Neutral Technique: Toxin Dispense
Toxin Dispense 	Dispenses toxins that can poison a food badly, thus damaging anyone who eats it. Can only poison otherwise.
Magic Blast 	Dispenses a dark fiery blast that destroys food, but does damage and flies forward.
Radiation Beam 	Leaves itself vulnerable but if it manages to do this, it'll dispense a radioactive beam that does heavy damage.
Side Technique: Slowdown Dart 	Side Technique: Slowdown Dart
Slowdown Dart 	A dart that can be shot to have the target move 50% slower than usual.
Hypnosis Dart 	The dart doesn't go as far, but it does invert movement controls.
Slowdown Gas 	Spreads out but doesn't do damage and doesn't slow as much. Good for crowd control!
Up Technique: Web Trap 	Up Technique: Web Trap
Web Trap 	Fire a web downwards that can be landed on to gain height. Just don't land on it too hard.
Sabotage 	Doesn't go as high as jumping on a web. Makes up for this by launching a projectile that can make shooting items run out of ammo automatically.
Translucent 	Leaves Microwave in a helpless state after used and still doesn't go as high, but it can be used as a dodge during the trip up.
Down Technique: Blackout 	Down Technique: Blackout
Blackout 	Fires two literal lightning bolts in two directions. Electrifies anyone hit by it.
Sonic Screech 	A... screech from Microwave that stuns foes on ground, but pushes them back otherwise.
This 	Simply shoots confetti to make up for the lack of acrobatic tricks. What's so harmful about it?
Block Technique: Self-Destruct 	Block Technique: Self-Destruct
Self-Destruct 	Blows itself up. Anyone who's near experiences very heavy knockback and damage. Careful.
Auto Explode 	Automatically explodes but doesn't do much knockback or damage. Too bad if you did this on accident.
Gear Leftovers 	The explosion is smaller and weaker, but it does have the leftovers of it bounce around for quite a time, damaging foes that hit it.
Super Moves 	Super Moves
KD Model 347 	Microwave fuses with Robot, or KD Model 6.5, to become KD Model 347. It becomes effectively bigger; pressing the Attack button causes it to fire a lot of food that's inedible, pressing the Technique button causes it to launch a fast fire laser, ducking with it causes it to do a hard stomp, it's basically like the Landmaster. Don't get run over by it if anything! Lasts for 12 seconds.
Insomnia 	Microwave opens up and releases Nightmare which proceeds to cause various effects and actually distort the screen. This causes a lot of weird things to happen and just like the Negative Zone, such as uncontrollable taunting and weight reduction. This lasts for twelve seconds, or unless someone gets lucky enough to damage Nightmare enough (30% damage is required to take it out). Good luck though! Nightmare teleports every one second.
Unleash The Beef 	Microwave blows up, the first explosion being like a weaker Self-Destruct, but in reality all it does is enter its true form. In gains a completely new moveset that focuses on two things: toxins, and fire. See below for more info. After finishing this move, Microwave explodes automatically and gets itself back inside a new microwave. Lasts for fifteen seconds. If you were holding an item while using this move, you destroy it automatically.
True Form Moves 	True Form Moves
Petro Belch 	Breathes a stream of poison in front of it. This leaves behind poison puddles that linger for five seconds but can be cleared with some water. Note that if any food gets hit by it, it becomes heavily intoxicated and eating it will cause the fighter to take up to 20% damage.
Death Rushdown 	A mix between Space Pirate Rush and Flame Choke, except much more intimidating. Microwave will dash forward, leaving fire in its wake; if it grabs an opponent, it will immediately drop them to the ground and drag them along while leaving a trail of fire in its wake that does damage. If it reaches an edge, that's where it does the Flame Choke part. You have to mash at least fifteen times if you want to escape this; every second use, it takes one less button to mash out of it, until it reaches one for the rest of the duration. Oh, it also can damage others during the Space Pirate Rush part.
Flaming Upper Cut 	Literally a flaming upper cut, first comes a real uppercut, then it's proceeded by an even harsher cut that is pointed upwards. If anyone is hit by both the uppercut and the upper cut, they can take 30% damage. Great recovery move and pressing B at any time before the upper cut prematurely ends this with a fiery spin that ends with an explosion.
Acid Eruption 	Fires out four balls of fire that bounce in an arc, and really they're poison balls engulfed in fire, so they leave behind blazing poison puddles that linger for two seconds. Stepping in them does rapid damage and getting hit by one of the burning poison balls causes you to be coated in it for two seconds, which rapidly damages you. Luckily, the poison balls themselves are slow, and it can't be used again if there's still some burning poison balls. It is, however, unpredictable.
Finishing Touch 	Prematurely ends the Astro Rix, doing a whopping 150% damage, and has an explosion the size of of the Smart Bomb's maximum explosion size, times 2 (though with each second passing, it gets to the size of a normal Smart Bomb); regardless, anyone can and will be KO'd as long as there's no walls or ceilings in the way, and even then the 150% damage can be serious. However, like the Smart Bomb itself, it grows, so if you're lucky enough while trying to survive against this you can outrun the blast.
=== Master Gear Effects ===
Its Master Gear is the Exokatastrofos Larva. It gives Microwave not only a cosmetic effect of it having the larva inside a compartment on its side, it also improves its Techniques and unlocks its Master Technique. And don't worry. The larva can't harm it.
Master Technique 	Master Technique
Ice Blade 	Fires out an ice blade in front of it that moves forward and freezes. If it hits a wall, it'll embed itself and serve as a hazard that lasts for a few seconds.
Technique Reduxes	Technique Reduxes
Toxin Dispense 	Can now also intoxicate healing items, not just food. Depending on how much health is restored, that is how much damage they take from eating it.
Magic Blast 	Fires another blast, either upwards on ground or downwards in air.
Radiation Beam 	Charging up takes less time and leaves a lingering three-second poison effect.
Slowdown Dart 	Dart moves faster and slows down by 75% instead.
Hypnosis Dart 	While hypnotized, the fighter will also be able to damage their own teammates, and now have their Attack/Technique button inverted.
Slowdown Gas 	Will spread out further and slows down others by 50%.
Web Trap 	If anyone else touches the web Microwave generated, they will be encased in it rather than bounce off of it. Also allows for a second bounce.
Sabotage 	There is a 10% chance that anyone hit by this will have their held item automatically disappear.
Translucent 	Can do 2% damage to anyone it passes and causes them to flinch.
Blackout 	Lightning bolts move faster and do more damage.
Sonic Screech 	Anyone hit by this will be briefly paralyzed before being pushed back by it.
This 	Confetti is spread out much further than usual.
Self-Destruct 	The explosion hits harder, being able to KO much more early on. Also takes less time to prepare.
Auto Explode 	Gives you a cancel option before exploding (press B a second time). Explosion also is slightly stronger, though not as strong as Self-Destruct.
Gear Leftovers 	Increases leftover damage from 2% to 3%. The leftovers also linger for two extra seconds.
== Trivia ==
*Web Trap has a secondary effect; if someone falls onto this at a quick enough speed (such as being meteor smashed into it), they get trapped in it, and must mash out of it or wait for five seconds to pass.
*Web Trap actually recovers the least amount of height compared to Sabotage and Translucent if you don't count the web, as truthfully, it is the web that propels Microwave upwards the most, not it shooting the web.
*This (the Technique) actually has a KO percent of 250% and can be rapidly used.
**Oh, and credit to for said move, along with Slowdown Gas.
*This is the first character page posted for Fantendo Smash Bros. Remix, but not the first one made. This is the fourth one made overall; beforehand Alcatraz and Merrin were done but were put back due to complications, for Alcatraz how it would work and for Merrin the complex Flavor Sprites system she has.
*It was challenging to not make it too overpowered with its customs.
*Unleash the Beef was specifically meant to take advantage of the fact that according to it description, it might actually be possessed.
*Microwave was mainly picked due to how absurd of a fighter it would be, being even more absurd than Piranha Plant from SSBU; it is just a microwave that can only poison food and explode, and doesn't look as if it can harm anyone.
*One of its customs was Rotting Toxin, that allows its own attack to poison foes at the cost of automatically destroying food. It was scrapped, since Mr. Yokai forgot about it.
Category:Fantendo Smash Bros. Remix (Ragtag Refusal)
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