Desert Fist (Wizard Spell)

An existing parcel of sand can rise up, form a fist, and pummel an enemy when this spell is cast. The fist (or tentacle) smashes against only one indi­vidual, chosen at the time of casting. The blow inflicts 4d4 points of damage. Any items worn or carried by the target must make a successful saving throw vs. crushing blow or be destroyed. If the fist is aimed specifically at an object (for example, a door, a barred window, or a cart), the target suffers a -1 penalty when making the save.
The fist's THAC0 is 4. It does not cause any heaving or shifting of the surrounding sand, so it can't form a barrier or throw a charging foe off his feet. It can leap up from the sand to attack a flying, jumping, or high-perched target up to 20 yards from the fist's point of eruption.
To cast this spell, the wizard clenches his fist around a handful of sand, then brandishes it while uttering the incantation.
Notes: Common in Arabian settings; otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells