List of wonders in Civ5

A Wonder is a mega-building, which may be unique in the world, and provides exceptional bonuses. All Wonders are inspired by real-world buildings and landmarks. Note that the effect of each wonder only applies to the civilization controlling the city where it is built; also, many Wonders have on-build effects which won't activate again if another civilization captures their city. 
Besides their main unique bonuses, most Wonders produce additional benefits such as or , and all of them produce at least 1 . All of these yield bonuses apply directly to the city where the Wonder is built (if applicable). Also, most Wonders produce Points of some kind - check their info blocks for the details.
This page lists all World and National Wonders available in Civilization V, as well as Projects.
In Brave New World, some of the wonders can now be built only after adopting a certain policy tree or ideology. For example, to build the Forbidden Palace, the Patronage policy tree must have been started.
== World Wonders ==
Only one of these can exist in the world. If multiple civilizations would complete it on the same turn, whichever civilization takes its turn first will build that wonder.
=== Ancient Era ===
Wonder 	Requirements 	 	Effects
 	 	185	
* +3 
* 1 free Technology
* Provides a free Library in the City where the Wonder was built;
* +1 GPP towards Great Scientist
* Has 2 slots for Great Works of Writing
Added in Wonders of the Ancient World	 	185	
* +2 for each source of or worked by this City
* 100 for each Great Person expended
* +1 GPP towards Great Merchant
 	Liberty tree unlocked	185	
* Tile improvement construction speed increased by 25%
* 2 Workers appear near the City
* +1 GPP towards Great Engineers
 	Honor tree unlocked 	185	
* All units gain +15% Combat Strength when attacking cities
 	 	185	
* Vanilla +6 
* and +5 
* +1 GPP towards Great Engineers
 	 	185	
* +10% Growth in all cities
* +15% of ranged units
* +1 GPP towards Great Engineer
=== Classical Era ===
Wonder	Requirements 	 	Effects
 	Vanilla 
 & Must be built on a coastal city	185	
* Vanilla +1 from water tiles worked by this City
* +5 
* Provides an additional Trade route slot
* A free Cargo Ship appears in the City
* Trade routes other players make to this city will generate an extra 2 for the city owner and the trade route owner gains an additional 1 for the trade route
* +1 GPP towards Great Merchant
 	Must be built on a coastal city 	185	
* All military naval units receive +1 and +1 Sight
* Provides a free Lighthouse in the City where the Wonder was built
* +1 GPP towards Great Merchant.
 	Vanilla 
 & 	250	
* Enemy land units must spend 1 extra movement point when inside your territory;
* Provides a free Walls in the City where the Wonder was built;
* +1 GPP towards Great Engineer
 	Tradition tree unlocked 	250	
* Vanilla +10 
* and +6 
* and Provides a free Garden in the City where the Wonder was built
 	 	250	
* +3 
* 1 free Social Policy
* +1 GPP towards Great Scientist
 	 	250	
* Contains a Great Work slot, filled with a pre-built Great Work of Art.  
* +4
 	City must be built on or adjacent to desert	250	
* +1 , , and for each desert tile worked by this city ( Only and )
* Provides a free Amphitheater in the City where the Wonder was built ( No longer applies)
* +6 once Archaeology is discovered
* Provides an additional Trade route slot
* A free Caravan appears in the City
* +1 GPP towards Great Engineers
 	 	250	
* +6 ( +1) 
* Creates a copy of each type of military land unit the civilization currently owns
=== Medieval Era ===
Wonder	Requirements 	 	Effects
 	 	400	
* Provides newly trained non-air units built in the city the Drill I promotion
* Provides a free Castle in the City where the Wonder was built
* +20% in the City where the Wonder was built
* +1 GPP towards Great Artists ( No longer applies)
 	Vanilla 
 & 	400	
* and cost of acquiring new tiles reduced by 25% in all cities
* +1 GPP towards Great Engineer
 	Must be built in a Holy City	300	
* +5 
* 3 free Missionaries appear in the City where the Wonder was built
 	 	300	
* +4 
* Length of s increased by 50%
* +1 GPP towards Great Engineers
 	Piety tree unlocked 	300	
* +5 
* All Missionaries from this city may spread a religion 3 times instead of 2
* Provides a free Mosque in the City where the Wonder was built
* +1 GPP towards Great Engineer
 	 	300	
* Vanilla +25% generation of Great People in all cities
* +3 
* Generates a Great Prophet
* Provides a free Temple in the City where the Wonder was built
 	Vanilla 
 & City must be built within 2 tiles of a mountain that is inside your territory	300	
* +25% from City Connections
* +5 
* +2 
* +1 GPP towards Great Merchants
 	Vanilla 
 & 	400	
* +10 
* Vanilla +3 
*  +4 
* +1 GPP towards Great Merchants
=== Renaissance Era ===
Wonder	Requirements 	 	Effects
 	Patronage tree unlocked 	500	
* from number of citizens in non-occupied cities reduced by 10%
* Grants 2 additional Delegates for the World Congress
 	 	500	
* A Great Writer appears near the City where the Wonder was built
* Contains 2 slots for Great Works of Writing
 	Vanilla 
 & 	500	
* +15% Combat Strength for units fighting in friendly territory
* Provides a free Castle in the City where the Wonder was built
* +2 GPP towards Great Engineers
 	 	500	
* +25% boost to Great People generation in all cities
* A free Great Person of your choice appears near the
 	Vanilla 
 & Rationalism tree unlocked	625	
* A free Great Scientist appears near the City where the Wonder was built
* 50% more from research agreements
* +2 GPP towards Great Scientists
 	 	625	
* Provides +12 Defense to the City where the Wonder was built
* Defensive Buildings in all Cities are 25% more effective
* +1 GPP towards Great Scientists
 	 	500	
* +25% in all Cities
* Also has 2 slots for Great Works of Art
 	Vanilla 
 & 	625	
* +4 
* Starts a
 	Aesthetics tree unlocked	625	
* A free Great Artist appears near the City where the Wonder was built
* Contains 3 slots for Great Works of Art
=== Industrial Era ===
Wonder	Requirements 	 	Effects
 	Commerce tree unlocked 	750	
* +4 
* Cost of purchasing in all cities reduced by 15%
* +2 GPP towards Great Merchants
 	 	750	
* A Great General appears near the 
* +15 experience for all new units built in the City this wonder was built
* +2 GPP towards Great Scientists
 	Exploration tree unlocked	750	
* Vanilla 2 Great Artists appear near the 
* A free Great Artist appears near the City where the Wonder was built
* Contains 4 slots for Great Works of Art
=== Modern Era ===
Wonder	Requirements 	 	Effects
 	 	1060 	
* A free Great Musician appears near the City where the Wonder was built
* Contains 3 slots for Great Works of Music
 	 	1060 	
* +5 
* Vanilla +1 for every two policies unlocked
* +12 
* +2 GPP towards Great Merchant
 	Vanilla 
 
 Railroad Order 	500 (Vanilla)625 ()1060 ()	
* Vanilla and Provides +12 Defense to the City where the Wonder was built
* Vanilla and Defensive Buildings in all Cities are 25% more effective
* +50% when constructing Armor units
* 1 free Social Policy
* +1 GPP towards Great Scientist ( No longer applies)
 	RailroadCity must be built within 2 tiles of a mountain that is inside your territory	1060 	
* +6 
* +4 
* +3 , +2 , and +1 per Castle
* +1 GPP towards Great Merchant
 	AutocracyMust be built on a coastal city 	1060 	
* +2 
* +1 for every 2 Social Policies you have adopted
* 1 free Social Policy
 	Freedom 	1060 	
* +1 from every (including ) in all Cities
* 1 free Social Policy
 	 	1250 	
* +5 
* cost of adopting new Policies reduced by 10%
=== Atomic Era ===
Wonder	Requirements 	 	Effects
 	 	1250	
* 99.9% reduction in enemy spy effectiveness in the City where the Wonder was built
* 25% reduction in enemy spy effectiveness for all other cities
* Negates the bonus other civilizations receive from The Internet technology
 	 	1250	
* cost of upgrading military units reduced by 33%
* +2 GPP towards Great Merchants
 	Must be built on a coastal city	1250	
* +50% in the City where the Wonder was built
* 1 free Social Policy
* Contains 2 slots for Great Work of Music
=== Information Era ===
Wonder	Requirements	 	Effects
 	 	1250	
* +1 in every city
* +1 per city
* Free Broadcast Tower in all cities
* +1 GPP towards Great Merchant
 	 	1250	
* 2 free Great Scientists appear near the City where the Wonder was built
* +25% when building Spaceship Parts
* Provides a free Spaceship Factory in the City where the Wonder was built
* +1 GPP towards Great Scientist
=== Other ===
Wonder	Requirements	 	Effects
 	 	Varies	
* +1 from every 
* +1 from every 
* Great Scientists provide 33% more when used to discover new technology
* Cannot be built, only given to the Civilization that has contributed the most to its construction, after its construction has been voted for in the World Congress
 	 	1000 	
* Triggers voting for a Diplomatic Victory (Cannot be built in )
== National Wonders ==
These are special wonders which can only be built once a certain building (or its unique replacement) has been built in all cities the civilization controls directly (that is, excluding Puppet cities). Only one of these can exist in a single civilization, but each civilization can build one for itself (so, there is no competition here). Note that the Palace cannot be built - it is automatically built when a civilization's first city is founded - and the Grand Temple must be built in a Holy City.
Wonder	Required building	Effect
 	 	+5
() 	 	Trade routes sent to this city generate +4 and the owners of the trade routes gain +2
() 	 	+8 . Doubles religious pressure emanating from this city. Must be built in holy city
 	 	+50% gain ( Also has 3 slots for Great Works of Art)
 	 	Provides +15% greater Combat Strength to all units built in this city ( Also has 1 slot for Great Work of Writing)
 	 	+8
 	 	+3 and +50%
 	 	+25% Great Person generation rate in this city ( Also has 1 slot for Great Work of Writing)
() 	 	Promotes all existing spies and grants an extra spy. Reduces the effectiveness of enemy spies by 15%
 	 	+8 ( Replaced by East India Company)
() 	 	100% from World Wonders, National Wonders, and -generating Improvements is added to the output of this city. +100% output from Great Works in this city
 	 	+3 and 1 free Technology ( Also has 2 slots for Great Works of Writing)
 	- 	+3 , , and . Provides +2 City Combat Strength. Marks ( Also has 1 slot for Great Work of Art)
== Guilds ==
In Brave New World, three guilds were introduced. They are actually a mix between a building and a national wonder, in that they don't need a prerequisite building in every city, but only one of each can exist in a single civilization. Since they're the only means for producing Great Writers, Great Artists, and Great Musicians, the urgency of their building will depend on a civilization's victory strategy.
* : 2 GPP towards Great Artist; 2 slots.
* : 3 GPP towards Great Musician; 2 slots.
* : 1 GPP towards Great Writer; 2 slots.
== Projects ==
These late-game projects grant a civilization a powerful ability once finished. They cannot be rushed using Great Engineers (except for spaceship parts if a civilization is using the Order Ideology).
* : Begins the race to construct the parts listed below.
** : One of the parts required to trigger a Science Victory. Unlike other parts, 3 of these are required. Multiple cities can produce one at once, but no more than 3 can be built.
** : One of the parts required to trigger a Science Victory.
** : One of the parts required to trigger a Science Victory.
** : One of the parts required to trigger a Science Victory.
* : Grants the civilization finishing it the ability to construct nuclear warheads.
* : Grants the civilization finishing it a Cultural Victory (Cannot be built in BNW).
== International Projects ==
These projects are a new feature in Brave New World. Unlike normal projects, they may only be proposed during the World Congress. If the proposition passes, the projects can be undertaken by all civilizations simultaneously. Each International Project grants prizes depending on how much the civilization was involved, based upon the contributed towards the project. Only the civilization that contributed the highest amount of will get the first prize, whereas every civilization that contributed the stated amount or above will get second and third prizes. Each project may be undertaken/completed only once.
* International Games:
*# increases by 100% for 20 turns and free Social Policy
*# +3 and one-time increase of 30 Influence with City-States
*# +3  Happiness
* :
*# +1 from Scientists and +1 from Engineers, and Great Scientists provide 33% more when used to discover new technology
*# Free Great Scientist
*# One-time Research boost
* World's Fair:
*# increases by 100% for 20 turns
*# Free Social Policy
*# 500 points towards next 
== Unused Wonders ==
* : The painting and the icon remain. The painting can randomly appear as the initial loading screen in vanilla.
* : The painting and the icon remain. Possibly because if it were to be included in game, like Machu Picchu and Neuschwanstein, it would have required a certain tile. In this case, it might have been a lake with a river connected to it, making it rather difficult to obtain. Its quote was going to be:
:
* Large Hadron Collider: A placeholder image and the music file remain.
* Motherland Calls: Cut from Brave New World because of copyright issues. It had the painting and a music file with the following quote:
:
zh:奇跡 (文明5)
 
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Category:Wonder lists