Apocalyptic

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==What is Apocalyptic?==
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Main Introduction=
 Apocalyptic is a High Class 6 humanly impossible difficulty, and has had many, many difficulties before and after this difficulty, due to it being one of the OG Class 6 difficulties. It is much harder than Does Not Compute, although slightly easier than Domestic.
 Apocalyptic has a sub-difficulty called Gar-Insane, from the dark depths of being lost due to the TooChain's removal. Oh, one more thing about the sub difficulties. The creator made a Low Budget icon for Low Budget Apocalyptic, which doesn’t exist yet. However, the icon is still here in case someone actually wanted to make a version of it. (which no). You can find the icon right here: . But the thing is, the creator forgot about all the plans to make Low Budget difficulties, due to the trend dying, but is still possible going to be made.
This difficulty is how its name also suggests, absolutely ludicrously impossible. There is literally no way you can actually attempt this legitimately. Try as you might, there is no point in attempting to tackle on this difficulty, as it features obstacles that you can only complete in your dreams, not even completable by TAS without hacks.
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History=
===History===
 Apocalyptic was originally harder than TooCALAMITY, however that got graved, along with the whole too chain. Then, it was harder than Malicious, before 30x30pxHellicious became before Apocalyptic. Somewhere in this mix, it was harder than Hat Kid, which got deleted as well. 
 Apocalyptic was easier than 30x30px Ifinite, which also got deleted, although this time in Armageddon VI. It was also harder than a horrible difficulty called Piss Pants, but that also got deleted, as you’d expect. Yet again, another difficulty called Corrupted Calmness came to become the new difficulty before this one, but obviously that got deleted in the difficulty purge. Afterwards, it was harder than Uncorrupted Displace.
Of course, Uncorrupted Displace IS GONE! That means more continuous updates on this thing, even though it should be kind of completely...dead. So then, it was harder than Does Not Compute, which was originally harder. But then, Uncorrupted Displace came back! Now you're harder than Uncorrupted Displace. I can't wait for something to happen to Uncorrupted Displace again!
Well, uhh.. now Unrebirth Destroiny is here, so now this difficulty is harder than it. Oh wait, that difficulty got buffed to class 7 to be a true Unrebirth difficulty, so now you're back to being harder than the other UD, which is Uncorrupted Displace. Well, as usual, there was another difficulty before this created. It is called ‘ Underestimating’.
This stayed for a while, until a very text-based specimen named Complete: Text came in and then proceeded to write a whole essay, that I didn't listen to. But, the essays got it deleted, and so did Underestimating, so now it’s back to being easier than Does Not Compute. It’s gone back to its roots, although not like that’ll last long though.
Well, it was also easier than Destructive, but a difficulty called 30x30pxTooBad went and made that false, but it rewrote itself to be true, since 30x30pxTooBad is gone. Now you're back to being easier than Destructive. However, not anymore, hence why it’s in the history section.
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Other Info=
===Rules to making an Apocalyptic floor===
So, you wanna make a tower or a floor in this difficulty? Well, follow these rules.
#Divide the floor into multiple sections (optional)
#Add rising lava (Choose whatever speed you want as long as it fits the difficulty) 
#Add an alarm sound effect, along with the regular music (If you want the music that is) (also optional)
#Add an alarm light (cc false) (optional)
#The floor must be dark, the only light source being the lava and the alarm light.
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==Icon Representation ==
===New Icon===
The newer icon was made by PilipinoG. It was made in pixel art and features two borders, one of brown and another of orange. The background is composed of orange and bright orange, reflecting lava like the nature of the difficulty. In the center, there are 3 exclamation marks representing the difficulty.
===Old Icon ===
 
The older icon features a background is a red to yellow gradient, representing lava and fire. The icon also includes 3 exclamation marks, representing the alarming and your screams of agony. 
== Rules to making an Apocalyptic floor==
So you wanna make a tower or a floor in this difficulty? Well, follow these rules.
# Divide the floor into multiple sections (optional)
#Add rising lava (Choose whatever speed you want as long as it fits the difficulty)
#Add an alarm sound effect, along with the regular music (If you want the music that is) (also optional)
#Add an alarm light (cc false) (optional)
#The floor must be dark, the only light source being the lava and the alarm light
#The entire floor must be 1,000 x 1,000 NO. Stop trying to give yourself attention. Like, literally nobody knows about your existence. Except for the fact that this page was edited a lot due to all the difficulty changes.
==Obstacles==
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Catches=
===Catches===
Wait, you thought that there was not going to be any catches? I mean, I know this was made in early 2022, but you still need to endure all of the catches of course.
*Red lava consumes the individual rooms, obviously insta-kill.
*There is an apocalypse, noob. All buttons are timed, since you don't have all day.
*The only source of light is the lava and the alarm light.
*You must complete 8 separate rooms, each room harder than the prior.
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Obstacles=
==Obstacles in Apocalyptic==
This difficulty is split into many, many parts. In fact, there are 16 parts to the spectrum.
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==Towers with this difficulty==
===Real===
*Youtube Tower
===Fictional=== 
* Tower of Foreign Invasions (Low Apocalyptic)
*Citadel of Apocalyptic Futures (Low-Mid Apocalyptic) (UoFTE)
*Steeple of Pursuit: MEGA BUFF (Mid Apocalyptic) (WIP)
*Obelisk of Perilous Pursuit (High Apocalyptic)
*Steeple of Hiding in Bunkers (Peak Apocalyptic)
*Deathly Extreme Apocalyptic Theoretical Helplessness Facility (Peripheral Apocalyptic)
==Towers Containing this difficulty==
*Many non-outdated DCs.
==Trivia ==
*This was originally after the TooChain.
*This difficulty was created around the start of the first class 6 difficulty boom.
*There was a sub-difficulty with this name between Catastrophic and Horrific 
*Sanjay2133 created this difficulty
* It was included in multiple difficulty charts, most of them being all inaccurate.
*It was the first difficulty to include UoFTE, it was made before it but CoAF was included in UoFTE, so I updated it to say that CoAF was from UoFTE
*Citadel of Apocalyptic Futures is probably one of the oldest fictional towers in UoFTE
*This difficulty contains many more higher spectrum parts than low spectrum
* Hat Kid was removed multiple times, but sanjay2133 undid all the edits made to remove Hat Kid. Eventually, I just made a message saying to stop removing Hat Kid
*This difficulty was randomly on the explore tab, in 5th or 6th.
*This difficulty has had 13 different previous difficulty placements, including the 3 times Uncorrupted Displace was before this difficulty, and 11 unique difficulty placements if you don't count the other 2 times.
*This difficulty's icon appears on 37 different pages, mostly in obstacles or difficulty crossings
*This difficulty appears in IoDD with its current icon, because Apocalyptic was originally a class 3 sub-difficulty that was put in IoDD
*This difficulty was the first difficulty to use autoplaying music, with Spontaneous being the second.
== Continuing on from this point==
Category:Difficulties
Category:Class 6
Category:TAS Impossible
Category:Difficulties made by Sanjay2133
Category:Undergoing Revamp
Category:Large Pages