Fallout primary statistics

==Overview==
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well. 
==List==
Primary statistic	Description 	Derived statistics and effects 	Associated skills
Strength 	Raw physical strength. 	Carry WeightHit PointsMelee Damage 	Melee Weapons, Unarmed
Perception 	The ability to see, hear and taste and notice unusual things.	Dialogue optionsDistance from enemies in random encountersRanged combat distance modifiersSequence	Doctor, First Aid, Lockpick, Traps
Endurance 	Stamina and physical toughness. 	Healing RateHit PointsPoison ResistanceRadiation Resistance 	Outdoorsman
Charisma 	A combination of appearance and charm. 	NPC reactionsPrices 	Barter, Speech
Intelligence 	Knowledge, wisdom and the ability to think quickly. 	Dialogue optionsskill points per level 	Doctor, First Aid, Outdoorsman, Repair, Science
Agility 	Coordination and the ability to move well. 	Action PointsArmor Class 	Big Guns, Energy Weapons, Lockpick, Melee Weapons, Small Guns, Sneak, Steal, Throwing, Traps, Unarmed
Luck 	Fate, Karma. 	Chances with the virtual dice of the gameCritical Chance 	Gambling
==Increasing attributes==
===Permanent===
* Lorri at Lost Hills can provide operations to raise each of your stats (except Luck and Charisma) by 1, although it incurs a significant cost in money and time. It's possible to receive two Intelligence upgrades, as if the player character has less than 4 intelligence, Lorri will offer an intelligence upgrade at a significantly lower cost. 
* Chuck in Adytum can raise Luck by 1. 
* Patrick the Celt's encounter can increase Charisma by 1.
===Temporary===
* Wearing power armor will increase Strength by 3 while it's equipped. 
==Behind the scenes==
As Fallout did not support #define commands, scripting relies on direct references. As such, scripts reference primary statistics in the following fashion: 
0 Strength
1 Perception
2 Endurance
3 Charisma
4 Intelligence
5 Agility
6 Luck 
Eg.: get_critter_stat(dude_obj,3) tells the game to check the player character's Charisma.
 
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