Tiering system

Introduction
This Standard of Measurement, commonly known as a tiering system, is used to quantify the strength of characters. 
To determine "how strong is your favorite character," we evaluate the scale of their feats and the varying scopes they can affect or create/destroy. While Destructive Capacity and Area of Effect are primary metrics for qualifying for a particular tier, they are not the only criteria. For instance, being able to harm a character with a certain level of Durability also qualifies one for the corresponding tier.
It's important to note that lowertiered characters can sometimes defeat or even solo highertiered characters due to having "overpowered" abilities that bypass the opponent's durability or other defenses.
Additionally, the difference between the lowest and highest bounds of a given tier can be extremely variable and massive in scale. Therefore, being much stronger than a character within a certain tier does not necessarily qualify one for a higher tier.
== Explanation of the Tiering System ==
This system is based on the principles of projective geometry and Hausdorff dimensions, where each higher spatial dimension is inaccessibly greater than the preceding one. For example, it would take more than an infinite number of 2dimensional squares to fill a true 3dimensional cube.
According to Brane Cosmology, a universe consists of a 4dimensional brane in a higherdimensional structure, with our multiverse containing an extremely large number of such universes. The MTheory defines a complete multiverse as a 10 to 11dimensional structure. We assume a complete multiverse is 11dimensional unless stated otherwise.
Characters or objects with extra spatial dimensions or those stated to be of a specific dimensionality will correspond to higher tiers.
The Scale
Tier 11: Infinitesimal
No joule value available. This tier pertains to characters or objects that can create/destroy or affect the whole structure of a lowerdimensional universe or lower layers/levels of reality. Note that beings existing as drawings or data/information are still 3dimensional and not ranked at this tier.
SubTiers:
11-C: Low Hypoverse level
  Characters or objects with power equivalent to destroying/creating a 0D level construct of any size or three levels of infinity/degrees of reality/fiction transcendence beneath a 3D reality.
11-B: Hypoverse level
  Power equivalent to destroying/creating an existentially inferior 1D level construct of any size or two levels of infinity/degrees of reality/fiction transcendence beneath a 3D reality.
11-A: High Hypoverse level
Power equivalent to destroying/creating existentially inferior 2D level constructs of any size or 1 level of infinity/degree of reality/fiction transcendence beneath a 3D reality.
Tier 10: Human
10-C: Below Average Human level
  Characters or objects comparable to small children, infirm people, or smaller animals like cats and dogs.
10-B: Human level
  Comparable to regular humans, such as teenagers or nonathletic adults.
10-A: Athlete level
  Comparable to more athletic humans, such as trained fighters or physically fit individuals.
Tier 9: Superhuman
9-C: Street level
  Threshold of human strength, represented by Olympiclevel athletes or rigorously trained martial artists, and larger animals. Despite the name, it does not involve affecting an entire street.
9-B: Wall level
  Can destroy or significantly damage resistant materials like stone, metal, or steel, as well as structural boulders and walls.
9-A: Small Building level
  Capable of destroying rooms or entire small constructions like houses or modest buildings.
Tier 8: Urban
8-C: Building level
  Can destroy medium-sized buildings and constructions, such as large factories or complexes like supermarkets.
High 8-C: Large Building level
  Can destroy large buildings like skyscrapers.
8-B: City Block level
  Can destroy urban city blocks or equivalent areas of space.
8-A: Multi-city Block level
  Can destroy multiple urban city blocks or equivalent areas of space.
Tier 7: Nuclear
Low 7-C: Small Town level
  Can destroy a small town or settlement, or easily harm characters with small town level durability.
7-C: Town level
  Can destroy a town or harm characters with town level durability.
High 7-C: Large Town level
  Can destroy a large town or harm characters with large town level durability.
Low 7-B: Small City level
  Can destroy a small city or harm characters with small city level durability.
7-B: City level
  Can destroy a city or harm characters with city level durability.
7-A: Mountain level
  Can destroy a mountain or harm characters with mountain level durability.
High 7-A: Large Mountain level
  Can destroy a large mountain or harm characters with large mountain level durability.
Tier 6: Tectonic
6-C: Island level
  Can destroy an island or harm characters with island level durability.
High 6-C: Large Island level
  Can destroy a large island or harm characters with large island level durability.
Low 6-B: Small Country level
  Can destroy a small country or harm characters with small country level durability.
6-B: Country level
  Can destroy a country or harm characters with country level durability.
High 6-B: Large Country level
  Can destroy a large country or harm characters with large country level durability.
6-A: Continent level
  Can destroy a continent or harm characters with continent level durability.
High 6-A: Multi Continent level
  Can destroy multiple continents or harm characters with multi continent level durability.
Tier 5: Planetary
5-C: Moon level
  Can destroy a moon or an astrological object of similar proportion.
Low 5-B: Small Planet level
  Can destroy a small planet or harm characters with small planet level durability.
5-B: Planet level
  Can create/destroy a planet.
5-A: Large Planet level
  Can create/destroy large ice giants like Uranus and Neptune.
High 5-A: Dwarf Star level
  Can create/destroy very small stars.
Tier 4: Stellar
Low 4-C: Small Star level
  Can create/destroy small stars.
4-C: Star level
  Can create/destroy a star.
High 4-C: Large Star level
  Can create/destroy a large star.
4-B: Solar System level
  Can create/destroy a solar system.
4-A: MultiSolar System level
  Can create/destroy multiple solar systems.
Tier 3: Cosmic
3-C: Galaxy level
  Can create/destroy a galaxy, considering the space between celestial bodies.
3-B: MultiGalaxy level
  Can create/destroy multiple galaxies, considering the space between celestial objects.
3-A: Universe level
Characters or entities classified as "Universe Level" possess the ability to create, destroy, or otherwise manipulate all celestial bodies and phenomena within a finite three-dimensional space equivalent to the observable universe. This includes the entirety of a universe's galaxies, stars, planets, and any other cosmic structures. The influence extends to an area the size of the observable universe, which is approximately 93 billion light-years in diameter. These are smaller, self-contained universes or dimensions that exist within a larger multiversal framework. A 3-A character can fully manipulate these spaces as well, creating or destroying them as easily as a full-sized universe.
High 3-A: High Universe level
Characters classified as "High Universe Level" exhibit the capability to wield or manipulate infinite energy within a three-dimensional space. This includes the ability to create or destroy infinite mass, as well as to affect or manipulate an infinite volume of three-dimensional space. These characters can handle and exert an infinite amount of energy, far beyond any measurable limit. This energy can be used to perform feats such as creating or obliterating entire cosmos, or manipulating universal constants on an infinite scale. 
Tier 2: Multiversal
Low 2-C: Universe level+
At this level, characters have the power to significantly affect, create, or destroy regions of space that are inherently more complex than an infinitely-sized three-dimensional (3D) space. This typically involves manipulating four-dimensional structures or entities, such as a four-dimensional spacetime continuum. Low 2-C entities can interact with and alter spaces that extend beyond the typical 3D infinity. They operate within or affect four-dimensional constructs or realms. This level involves working with spaces that incorporate an additional dimension beyond the standard three, allowing for manipulation of structures that are more intricate and expansive than just infinite 3D spaces.
2-C: Low Multiverse level
At the Low Multiverse level, characters possess the capability to significantly affect, create, or destroy multiple universes within a broader multiverse framework. Specifically, this includes small multiverses that consist of a range from two to a thousand separate spacetime continuums or universes. These multiverses are composed of various spacetime continuums, which are distinct structures of space and time. The character's abilities extend across these continuums, allowing for manipulation on a grand scale.
2-B: Multiverse level
At the Multiverse level (2-B), characters have the capability to significantly affect, create, or destroy extensive multiverses. These multiverses consist of a larger number of separate spacetime continuums, ranging from 1,001 to any higher finite number.
2-A: Multiverse level+
Possesses the capability to significantly affect, create, or destroy a countably infinite number of separate spacetime continuums. This level indicates a power that extends to managing, altering, or annihilating an infinite, yet countable, array of distinct multiverses.
Tier 1: Extradimensional
Characters whose degree of power extends to cosmological constructs beyond those above. This varies from higher-dimensional constructs infinitely exceeding those of 4 dimensions, to characters who transcend the conventional notion of numerical dimensions, both countably and uncountably infinite, up to characters who wholly surpass quantitative differences in size. (stolen from vsbw!)
Low 1-C: Low Complex Multiverse Level
Capable of affecting, creating, or destroying spaces that correspond to one or two higher levels of infinity beyond a standard universal model. This includes managing, manipulating, or annihilating 5-dimensional or 6-dimensional spaces. Such entities can operate in multidimensional realms far beyond typical universal scales, engaging with spaces that significantly exceed common three-dimensional or even four-dimensional constructs.
1-C: Complex Multiverse Level
Possesses the ability to affect, create, or destroy spaces corresponding to three to five higher levels of infinity greater than a standard universal model. This includes interacting with or altering 7-dimensional to 9-dimensional spaces. At this level, entities can engage with complex multidimensional environments that transcend conventional understandings of spatial dimensions, encompassing a vast range of higher-dimensional realms.
High 1-C: High Complex Multiverse Level
Can affect, create, or destroy spaces corresponding to six to seven higher levels of infinity beyond a standard universal model. This includes manipulating or annihilating 10-dimensional or 11-dimensional spaces. Entities at this level operate in extraordinarily high-dimensional spaces, with capabilities that extend to managing realms of complexity and scale far beyond typical multidimensional constructs.
Hyperverse Level
Low 1-B: Low Hyperverse Level
Definition Capable of affecting, creating, or destroying spaces corresponding to 8 higher levels of infinity beyond a standard universal model, which includes 12-dimensional spaces. Entities at this level engage with extremely complex multidimensional realms, managing spaces that surpass the typical bounds of standard universes by a significant margin.
1-B: Hyperverse Level
Possesses the ability to affect, create, or destroy spaces corresponding to 9 or any higher finite number of levels of infinity beyond a standard universal model. This includes 13-dimensional spaces and beyond. Entities at this level can interact with extraordinarily high-dimensional realms, encompassing a vast range of higher-dimensional constructs with considerable complexity.
High 1-B: High Hyperverse Level
-Definition Can affect, create, or destroy spaces corresponding to an infinite number of higher levels of infinity beyond a standard universal model, but which are still countably infinite. This includes managing, manipulating, or annihilating realms with an infinite hierarchy of dimensions, each surpassing standard universal and hyperverse models.
High 1-B+ Apex Hyperverse Level+
Can affect, create, or destroy spaces corresponding to dimensions beyond aleph-2, encompassing an apex level of complexity and infinity. Entities at this level operate within or can influence dimensions of an extraordinarily high order, beyond countable infinities and into the realm of the most abstract and advanced conceptual frameworks. This tier represents the pinnacle of dimensional manipulation, including those tied to cardinals beyond aleph-2.
Low 1-A: Low Outerverse Level
Characters or entities at this level possess power to or surpassing the Von Neumann Universe, encompassing or affecting structures that include all conceivable dimensional spaces. This tier is characterized by the ability to operate beyond the limits of all known and theorized dimensions, interacting with or dominating the ultimate scope of reality itself. 
In certain contexts, transcending the concept of space and time, meaning to surpass and operate beyond the conventional understanding of dimensions, is indicative of this tier. It involves a complete detachment from dimensional constraints, effectively reaching or influencing a state that includes or supersedes all forms of dimensionality.
True metaphysical constructs, such as Carl Jung's archetypes or Plato's Theory of Forms, also fall into this tier. These concepts represent fundamental and abstract elements that exist beyond physical dimensions and conventional reality, aligning with the abilities and nature of entities at the Low Outerverse Level.
1-A: Outerverse Level
Definition Characters or objects at the Outerverse Level exist in higher states of existence that transcend material composition entirely. They are completely unreachable and inaccessible by any structures or entities within lower tiers. Their superiority is purely qualitative, based on the inherent ontological nature of their existence, rather than any quantitative or numerical principles. (see this page for more info)
Unlike lower levels that can be expressed as unions of constructs from preceding tiers (e.g., a 4-dimensional spacetime continuum at most being Low 2-C, while an inaccessible cardinal's worth of such spacetimes is in High 1-B+), the Outerverse Level surpasses such concepts. Entities at this level cannot be expressed as sums, unions, or permutations of lower states. Their existence fundamentally surpasses these realms, rendering them qualitatively distinct and unquantifiable by lower-dimensional metrics.
The superiority of a 1-A character or realm is based on its ontological quality, not merely on the scale or quantity of its domain. For instance, even extremely large constructs like the Von Neumann Universe are still compositions of smaller elements, but entities at the Outerverse Level transcend this notion entirely. They operate beyond any numerical or spatial constructs, fundamentally existing in a realm where lower states vanish into insignificance.
Another way to achieve 1-A status is by transcending the fundamental totality of a Low 1-A structure—where that structure becomes entirely meaningless and unreachable—is a key criterion. This rule specifically applies to structures or characters beyond dimensions, not those merely encompassing the totality of space-time. Achieving higher status within 1-A requires replicating the demonstrated superiority of transcending existing higher-dimensional constructs and further demonstrating the total irrelevance of these constructs(aka doing the yap session at the start of this tier.) 
The 1-A tier can be extended into higher levels similar to 1-C and 1-B. Should a character or object affect entities or realms equivalent to infinitely many of such higher levels, they may be designated with an "Outerverse Level+" modifier in their Attack Potency section. This reflects their capability to influence or encompass multiple Outerverse-level constructs, enhancing their qualitative dominance.
High 1-A: High Outerverse Level
Characters or objects at the High Outerverse Level transcend 1-A characters in the same manner that 1-A characters surpass all lower tiers in the hierarchy. If there is a hierarchy of 1-A layers, each operating within the same framework and governed by the same "algorithm," a High 1-A character would transcend this entire framework. They operate within a different, higher hierarchy, governed by a distinct and superior algorithm. This tier represents a "meta"-qualitative superiority, exceeding even the qualitative distinctions of 1-A.
High 1-A characters are not only superior within the 1-A framework but operate on a higher tier of existence. Whereas 1-A involves a qualitative hierarchy, High 1-A represents a meta-qualitative hierarchy, meaning that it exists above and beyond the previous qualitative distinctions. This tier encompasses higher levels of meta-qualitative hierarchies and can extend into "meta"-meta-qualitative superiors, and so on, indefinitely.
Characters at the apex of High 1-A, denoted by a "+" modifier (High Outerverse Level+), possess the ability to influence or embody the space of all logically possible worlds ("Logical space"), governed by the three laws of thought. They can actualize arbitrarily large worlds or represent the framework of such worlds. This apex represents the ultimate extension of the High 1-A tier, encompassing meta-qualities, meta-meta-qualities, and all conceivable extensions of this process.
For a character or structure to achieve High 1-A+, the verse must already contain a High 1-A entity or structure beforehand. This prerequisite ensures that the context of higher-dimensional or meta-qualitative hierarchies is established and recognized before adding the "+" modifier, reflecting the character's ability to transcend even the highest known meta-qualitative levels.
The highest expression of High 1-A+ involves characters embodying the framework of all possible worlds, which may be considered more potent than those who can only create arbitrarily large worlds while existing within a single world. This distinction highlights the superior capability of embodying or defining the very structure of reality itself.
== Notes==
Note 1:
Because the distance between any given number of universes embedded in higherdimensional / higherorder spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in Tier 2. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a Low 2C character would still be Low 2C, and someone infinitely more powerful than a 2C would not be 2A. This does not mean that the difference between these tiers is greater than infinite, merely that the difference is unknown.
Note 2:
The term "Hyperverse" comes from two words: "hyper," which is used in mathematics to designate higherdimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior existence beyond conventional reality.
Similarly, "Hypoverse" is derived from "hypo", which is used as a suffix to mean being "under", "lesser than", or "below" something. Furthermore, it is the literary inverse of "hyper", which makes it a fitting complement to the existing terminology.
Note 3:
Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.
Here is a list of the tiers in question:
*9A: Small Building level (0.005 tons0.25 tons) 
*8C: Building level (0.25 tons2 tons)
*High 8C: Large Building level (2 tons11 tons)
*8B: City Block level (11 tons100 tons)
*8A: MultiCity Block level (100 tons1 kiloton)
*Low 7C: Small Town level (1 kiloton5.8 kilotons)
*7C: Town level (5.8 kilotons100 kilotons)
*High 7C: Large Town level (100 kilotons1 megatons)
* Low 7B: Small City level (1 megatons6.3 megatons)
*7A: Mountain level (100 megatons1 gigaton)
*High 7A: Large Mountain level (1 gigaton4.3 gigatons)
*High 6C: Large Island level (100 gigatons1 teraton)
*Low 6B: Small Country level (1 teraton7 teratons)
* High 6B: Large Country level (100 teratons760 teratons)
Tiers between 9A and 3B, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, multipliers, and/or reliably stated precise Joule values that correspond with those ratings, as many verses can have their own context result in these feats being above or below their namesakes. The exceptions are that the lower borders of 5B, 4C, 4B, 4A, 3C, and 3B can be considered standard calculations for destroying a planet, a star, a solar system, two or more solar systems, a galaxy, and two or more galaxies respectively, and adding those tiers based on those specific feats is allowed.
Note 4:
Note that merging universes/realms does not necessarily warrant a Tier 2 rating, unless said universes/realms are provably separate spacetimes.
Note 5: 
* Implication of Uncountable: If a multiverse is described as "uncountable," it means it consists of an extremely large but still finite number of universes. This fits within the 2-B category, as it implies a vast, but countable (finite) set of spacetime continuums.
* Example: A multiverse with an uncountable number of continuums could be one with, for example, a million or even a billion universes. This scale is incredibly large but still falls under the definition of 2-B because it's finite.