One More Turn (Civ6)

is the fifteenth and last challenge of the month in Civilization VI, running from January 15 to February 10, 2025.
== Intro ==
For Civilization VI's final Monthly Challenge, we're going all-out! As Victoria's Age of Steam persona, you'll need to make the English victorious fourfold by achieving Diplomacy, Culture, Science, and Domination victories. With no turn limit, you have all the time you need to build the greatest empire the world has ever known. Thanks to everyone who joined Civ VI's Monthly Challenges; we can't wait to take one more turn with you when Civilization VII launches on February 11!
== Game parameters ==
* Difficulty: Prince / Emperor
* Speed: Quick
* Player Leader: Victoria (Age of Steam)
* Map Type: Continents
* Map Size: Small
* RuleSet: Gathering Storm
* Start Era: Ancient
* Resources: Standard
* World Age: Standard
* Start Position: Standard
* Temperature: Standard
* Rainfall: Standard
* Sea Level: Standard
Challenge details:
* Achieve four victories
* No turn limit - build your dream Civ and go all out!
== Strategy ==
You have unlimited time to win a fourfold victory in this challenge. Your best bet is to lean into a Science Victory first, which will help you unlock miliary units and projects that will aid you in achieving the other victory conditions. You can forgo religion entirely, but you should found new cities early and often and build Campuses and Industrial Zones in as many of them as possible. For maximum bonuses, place your Industrial Zones next to Aqueducts, Dams, and/or Canals and improve strategic resources within your borders whenever you can. You should also make it a high priority to build Royal Navy Dockyards in your coastal cities, which will increase your limit and allow you to build a powerful navy. Scout your starting continent and conquer it as soon as you have the military strength to overwhelm your neighbors; on the other hand, you should form s with opponents on foreign continents so you can get Open Borders and start applying pressure to them. If one of them is on track to win a Culture Victory, wait for your with them to expire and then capture their key cities, which will likely be filled with wonders. Be sure to build Theater Squares in the cities you capture, placing them next to wonders when possible to earn adjacency bonuses.
While capturing your opponents' s and launching your Exoplanet Expedition are rather straightforward tasks, focusing on these goals initially means you'll have an easier time shifting your focus to Culture and Diplomatic Victories in the last two eras. Even if you've spent most of the game at war without becoming the Suzerain of any city-states or building any wonders that give you Diplomatic Victory points, you can run Carbon Recapture projects in every city with an Industrial Zone after discovering Global Warming Mitigation. In addition to curtailing climate change, this will provide you with vast amounts of that you can use to run the table at the World Congress. Additionally, if you manage to achieve cultural dominance over all but one of your opponents, you can simply capture all of their cities and remove them from the game to speed things up.
== Gallery ==
File:One More Turn challenge 2 (Civ6).jpg|One More Turn alternative promotional image
File:One More Turn challenge 3 (Civ6).jpg|One More Turn alternative promotional image
File:Victoria (One More Turn) loadscreen (Civ6).png|One More Turn loading screen
== External links ==
* https://civilization.2k.com/news/monthly-challenges/
Category:Challenges (Civ6)