102390-how-to-win-at-wildstar

== Content ==
			
A quick guide on how to succeed in 5-man PvE.step 1: Take a look at your abilities. Now choose two of them and remove them from your bar.step 2: Start reading all those boring abilities that did not do any damage, so you never bothered to finish reading them, some of them will have the word "INTERRUPT ARMOR" and "STUN" on them.step 3: Put two of these terrible abilities in your bar.You are now ready to enter the dungeon!Once in the Dungeon and fighting mobs, look under the mobs' healthbar. There you will see another bar. This is what is called a "CASTBAR". This indicates when the mob is casting a spell.Now it's your time to shine! When you see this bar, mash those two terrible spells like their is no tomorrow.
When you do this you will notice that the mob gets stunned and that you are doing extra damge to it. Don't panic! this is normal.You will notice your party members praising you telling you how awesome you are.And that is it, you are now a professional wildstar player and any PUG will be lucky to have you. GL&HF 	
----
			
When I first started I had read about how interrupts are important and when doing dungeons they are a strong recommendation to use.  My very first dungeon took 27 tries just to get past the very first two mobs because no one other than myself would interrupt and one of the mobs just wouldn't stop healing so you can see how I feel ya on this.  And this was in Stormtalon btw.
 
Even after giving the other 4 people some friendly advice about interrupts it seemed like my quest to help others to learn fell on deaf ears because they never interrupted nor attempted to try.  They thought you could just steamroll through the mobs.	
----
			
{| class="blockquote"
When you do this you will notice that the mob gets stunned 
----
			And always remember, if you are part of the small portion of DPS that gets a little impatient and pulls before the tank, when you die be sure to tell your healer how bad he/she is and how much the tank sucks for not pre empting your stupidity ... er ... brave dash ... to keep people moving.	
----
			
I'm level 20 now, and I have one stun on my bar.  I'm not even really using the last 3 slots right now.  It's not because I don't want to make things easier on myself; it's simply that with all of the moving around required during any fight that could use support abilities, having them way over on the edge of my bar is quite literally out of reach.
 
I'm an old fogey (in gaming years) and I've never liked remapping keys.  I've always felt that if the controls are unmanageable in default configuration then that's bad on the devs.  I might have to make an exception and cave for Wildstar.  I'm already planning to move a couple things to E and Q.  I *might* move stealth off of R so I can use it as well.  I've tried using gaming mice and they just bug the hell out of me.
 
Anywho, there really should be a line of solo quests that find a way to require you to interrupt.  I can't think of any quests that I haven't just DPS blasted through.  How else do you expect people to act when they first get to that content?  Now, the ones that never learn...that's a different story.	
----
			Unless you're a DPS Medic, in which case you have one stun in your entire kit, your damage is already subpar so you don't even bother entering Veteran Dungeons. You're useless.	
----
			
{| class="blockquote"
And always remember, if you are part of the small portion of DPS that gets a little impatient and pulls before the tank, when you die be sure to tell your healer how bad he/she is and how much the tank sucks for not pre empting your stupidity ... er ... brave dash ... to keep people moving.
----
			
{| class="blockquote"
On the subject of general gameplay in dungeons, I play a stalker (as noted above, I'm only level 20) and I hear that later on it becomes imperative to stay between the healer and tank to get heals.  Combined with the fact that as a stalker I have to be behind the mob for many things, does this mean that tanks generally face mobs away, with DPS behind the mob and healers behind them?  I've only done the one group thing available to me, Riot whatsit, so my experience is still very very limited when it comes to coherent group tactics.
----
			
{| class="blockquote"
 The only time I get annoyed as a healer is when ranged take damage and start running around out of range.
----
			
{| class="blockquote"
Unless you're a DPS Medic, in which case you have one stun in your entire kit, your damage is already subpar so you don't even bother entering Veteran Dungeons. You're useless.
----
			Pssst if you want to win you buy cred and sell it to us :D	
----
			
{| class="blockquote"
A quick guide on how to succeed in 5-man PvE.
 
step 1: Take a look at your abilities. Now choose two of them and remove them from your bar.
step 2: Start reading all those boring abilities that did not do any damage, so you never bothered to finish reading them, some of them will have the word "INTERRUPT ARMOR" and "STUN" on them.
step 3: Put two of these terrible abilities in your bar.
 
You are now ready to enter the dungeon!
 
Once in the Dungeon and fighting mobs, look under the mobs' healthbar. There you will see another bar. This is what is called a "CASTBAR". This indicates when the mob is casting a spell.
Now it's your time to shine! When you see this bar, mash those two terrible spells like their is no tomorrow.
When you do this you will notice that the mob gets stunned and that you are doing extra damge to it. Don't panic! this is normal.
You will notice your party members praising you telling you how awesome you are.
 
And that is it, you are now a professional wildstar player and any PUG will be lucky to have you. GL&HF
 
----
			
{| class="blockquote"
I used to tank the non-raid stuff in WoW, which meant a lot of PuGs.  This has always gotten to me.  When the second a squishy gets aggro the first thing they do is run around like a chicken with its head cut off.  Wasn't so bad for healers in that game, but when tanking it makes you have to break focus on the main group of mobs, risking other peoples' necks.  Normally it works out ok for everyone...cept the flailing squishy.  I never got it personally.  In those kind of games, if the mob has you targetted, it lands hits.  Doesn't matter if you're running or not (unless you're kiting, but that isn't what happens).
 
"Why didn't you get him off me!?"
"Next time just stand next to me till he stops hitting you."
*same thing happens five minutes later...shakes head, ignores death screams of DPS*
----
			
{| class="blockquote"
Unless you're a DPS Medic, in which case you have one stun in your entire kit, your damage is already subpar so you don't even bother entering Veteran Dungeons. You're useless.
----
			
{| class="blockquote"
I know that a lot of people think everyone should be viable no matter what. But in some cases you kind of can't, I mean you rolled a Medic to do damage. That in itself, just doesn't sound like it's ever going to be a whole lot in comparison. I think the basis of the class is to be healer, and maybe on occasion switch specs when you're not needed as one. You can still do damage but expecting to top charts just seems unreasonable. That's just me though. 
----
			
{| class="blockquote"
But the basis of the class isn't to be a healer.
 
Every class has two functions and they should both be viable. There are three DPS/TANK classes and three DPS/HEAL classes. Medic is a DPS/HEAL and should be able to dps just as well as Esper or Spellslinger and have similar stun/interrupt skills. 
----
			I was surprise my fellow spellslingers though the only ability to stun/interrupt is to use gate so they have to get in close to use it and so they complain about it until I mention arcane shock.	
----
			
{| class="blockquote"
I know that a lot of people think everyone should be viable no matter what. But in some cases you kind of can't, I mean you rolled a Medic to do damage. That in itself, just doesn't sound like it's ever going to be a whole lot in comparison. I think the basis of the class is to be healer, and maybe on occasion switch specs when you're not needed as one. You can still do damage but expecting to top charts just seems unreasonable. That's just me though.
----
			
{| class="blockquote"
All classes are supposed to be dual spec. Just cause you're hung up on the name of the class doesn't mean it's right for one class to have crap dps.
 
It's just a name.
----
			
{| class="blockquote"
All classes are supposed to be dual spec. Just cause you're hung up on the name of the class doesn't mean it's right for one class to have crap dps.
 
It's just a name.
----
			
{| class="blockquote"
When the party expects everyone to have 3IA breaks worth of Interrupts/stuns and there's a DPS Medic in the party, it feels like this:
 
 
 
Their own class trailer 
 
http://www.youtube.com/watch?v=HJieCQEN5ko
 
 
"Don't let the name fool you, ...."
 
wait, where did that line go??
 
It's not on this video.
 
Which one has it... did they ret-con it 0.o
----
			
{| class="blockquote"
Yeah, a name that happens to be a healer. Look I don't care either way what DPS medics do, I'm just saying I find it kind of funny and ironic people not only rolled Medics to only DPS but are complaining about Medic damage.
----
			
{| class="blockquote"
And by the way medics in the field back in the day were soldiers just as much as the officers and knew how to shoot and kill with the rest of them. I don't know what modern warfare is like, maybe nowadays medics get to skip infantry training, but was not the case in ww1 or ww2.
----
			
{| class="blockquote"
All army jobs require combat training.
 
Even the chefs.
 
The saying is "you are a soldier first and your job choice second".
 
Fortunately I was a Para, all we are is soldiers ..... that jumped out of perfectly good planes instead of waiting for them to land like normal folk.
----
			
{| class="blockquote"
Maybe you did not bother watching a Dev speak or livestreams, but some of us did.
So some of us went with what the devs said that every class is dps and support and medics are very much dps and support.
 
You're the uninformed one judging based on a name.
WildStar Flick: Classes: http://youtu.be/hCaIxmffFWY
 
Inform yourself. There's also an entire medic livestream to munch on.
 
 
I get a priest in Tera having shit for dps. The devs there were clear that it was a healing class with enough dps to kill helpless buggers to level but would do nothing but tickle bosses.
 
WildStar and Carbine presented medic as a dps healer dual spec. Full fledged equal to an esper and spellslinger.
Not as the only class meant only to heal because it's called medic.
 
And by the way medics in the field back in the day were soldiers just as much as the officers and knew how to shoot and kill with the rest of them. I don't know what modern warfare is like, maybe nowadays medics get to skip infantry training, but was not the case in ww1 or ww2.
----
			
{| class="blockquote"
Again, I'm not saying they need to be less DPS. I'm just pointing at the irony of the complaints and the name. You're spending way too much effort to try and educate me when I'm just laughing at Medic DPS complaints. Because it's funny, and a game, and that's just it. No one is judging anyone, LoL. Calm down.
 
My Great Grandfather was a Medic in WW2, Omaha Beach.
 
I'm formerly a Sergeant in the U.S Army. I'm well aware it's Soldier first.
 
Edit: Sometimes I also say that girls can't be tanks, they have to heal. I also say all Paladins and Druids have to be healers too. Just adding those in, in case you want to take those comments seriously too. Feel free, I've got all night darlin'
----
			
{| class="blockquote"
I think your avatar fits you.
 
Good to know your posts are nothing worth paying any mind to. Also good to know you're superficial and have sexist tendencies to boot.
 
I think Deadpool would be proud.
----
			
{| class="blockquote"
Wow you take sarcasm way too seriously. Either way, I'll sleep just fine!
----
			
{| class="blockquote"
 So you can tell the difference between me making a joke out of it and me taking it seriously.
----
			
{| class="blockquote"
Does this mean you're breaking up with me?
----
			
{| class="blockquote"
I thought that was the whole appeal... I hate you, I love you, let's bang.
----
			
{| class="blockquote"
I thought that was the whole appeal... I hate you, I love you, let's bang.
----
			
{| class="blockquote"
All classes are supposed to be dual spec. Just cause you're hung up on the name of the class doesn't mean it's right for one class to have crap dps.
 
It's just a name.
----
			Even among the testers there will always be a favourite class so balancing is going to be messy as some players would rage quit the game if their class gets nerf too much.	
----
			
{| class="blockquote"
OMG LOOOOOOOOOOOL.honestly i fall on the ground laugh here.
 
i know your feeling man ! sadly most of the DPSer have not idea what they're doing during the dung/advan. i remeber one day we had this SS who kept on using quick draw ONLY the whole time. kinda the whole time we kicked him before the second boss lol 
----
			
{| class="blockquote"
OMG LOOOOOOOOOOOL.honestly i fall on the ground laugh here.
 
i know your feeling man ! sadly most of the DPSer have not idea what they're doing during the dung/advan. i remeber one day we had this SS who kept on using quick draw ONLY the whole time. kinda the whole time we kicked him before the second boss lol 
----
			
{| class="blockquote"
A quick guide on how to succeed in 5-man PvE.
----
			But, but, MAH ROTAYSHUNZ!	
----
			
{| class="blockquote"
If he was running ingite spec, thats pretty much his damage rotation.
 
Or any spec. T8 QD is our main spam. Instnat fireblast/assasinate are easy to miss, instant ignite DoT can be seen less as well.
 
Super fun class to play. Pewpewpew ignite, ssignite, as, fb when up, pewpew, pewpew, pewpew,pewpew,pewpewpepwepwepwpepwepwepwpepwepwepwpewpewpepwepw.
 
Then you fall asleep.
----
			
{| class="blockquote"
I know that a lot of people think everyone should be viable no matter what. But in some cases you kind of can't, I mean you rolled a Medic to do damage. That in itself, just doesn't sound like it's ever going to be a whole lot in comparison. I think the basis of the class is to be healer, and maybe on occasion switch specs when you're not needed as one. You can still do damage but expecting to top charts just seems unreasonable. That's just me though. 
----
			
Honestly I wouldnt take a Medic in any Dungeon party, healer or DPS.
Then having only 1 Interrupt on a long CD just gimps the group. The heals have a short range and the DPS is kind of bad.
 
Rather take an Esper or a Slinger that can both have 3-4 IA breaks as Healers and heal from a longer distance.
 
OT: Great guide, would read again 11/10.	
----
			
{| class="blockquote"
Honestly I wouldnt take a Medic in any Dungeon party, healer or DPS.
Then having only 1 Interrupt on a long CD just gimps the group. The heals have a short range and the DPS is kind of bad.
 
Rather take an Esper or a Slinger that can both have 3-4 IA breaks as Healers and heal from a longer distance.
 
OT: Great guide, would read again 11/10.
----
			
How to win at anything.
 
Step 1: Have tiger blood.
 
Interrupt abilities are useless in a dungeon unless you're in a pre-made team, possibly with voice communication. Since the interrupt armor of the target resets almost immediately the interrupts do jacksh*t if the team can't sync up them up to the second. Their long cooldown means that once people blown them but failed to sync up they can kiss goodbye to winning as the mob will undoubtedly cast some gimmicky spell that wipes half of the group. Genius!
 
Also, medics only get one interrupt ability while everyone else gets three. What gives?	
----
			
{| class="blockquote"
How to win at anything.
 
Step 1: Have tiger blood.
 
Interrupt abilities are useless in a dungeon unless you're in a pre-made team, possibly with voice communication. Since the interrupt armor of the target resets almost immediately the interrupts do jacksh*t if the team can't sync up them up to the second. Their long cooldown means that once people blown them but failed to sync up they can kiss goodbye to winning as the mob will undoubtedly cast some gimmicky spell that wipes half of the group. Genius!
 
Also, medics only get one interrupt ability while everyone else gets three. What gives?
----
			Well for SS only one interrupt is range and that one is not that reliable in a sticky situation, the other 2 has to get in close which is not ideal for a class that has light armour.	
----
			
{| class="blockquote"
Honestly I wouldnt take a Medic in any Dungeon party, healer or DPS.
Then having only 1 Interrupt on a long CD just gimps the group. The heals have a short range and the DPS is kind of bad.
 
Rather take an Esper or a Slinger that can both have 3-4 IA breaks as Healers and heal from a longer distance.
 
OT: Great guide, would read again 11/10.
----
			
{| class="blockquote"
And to say interrupt abilities are useless is...come on now just stop it. Have an opinion on boss mechanics and cry to the heavens about how hard it maybe but lets be real about the situation.
----
			Isn't medics suppose to be healers ?	
----
			
Ask this!
{| class="blockquote"
Since only half of all interrupt abilities actually interrupt casting, you can't have a single person locking down mobs throughout the entire dungeon which would have made pick up groups so much more viable. The skills that don't interrupt casting but are used only to dismantle the interrupt armor on a mob become useless if the mob remains unstunned with these skills now on cooldown because the team failed to sync up.
 
Would it have made the game less hardcore if out of five people one had ben enough to crowd control? Serious question. 
----
			
{| class="blockquote"
Why write this crap, you do realize people will actually believe you right ?
 
That's like saying I won't take a warrior because most people who play warriors are morons.
----
			
How do you win at Wildstar?
 
By making your own fun, being friendly and being willing to help ( and gracious when you receive it )!
 
;)	
----
			
{| class="blockquote"
How do you win at Wildstar?
 
By making your own fun, being friendly and being willing to help ( and gracious when you receive it )!
 
 ;)
----
			
Actually Tank ... I am playing on all three types of servers.  Mainly PvE, but I do have toons on a PvP and an RPG server.
 
The "mentality" I expressed works on all servers! ;)	
----
			
{| class="blockquote"
Isn't medics suppose to be healers ?
----
			
{| class="blockquote"
Are you sure about this one "Since only half of all interrupt abilities actually interrupt casting".
----
			OP, I think I love you.	
----
			
{| class="blockquote"
Actually Tank ... I am playing on all three types of servers.  Mainly PvE, but I do have toons on a PvP and an RPG server.
 
The "mentality" I expressed works on all servers! ;)
----
			
{| class="blockquote"
And by the way medics in the field back in the day were soldiers just as much as the officers and knew how to shoot and kill with the rest of them. I don't know what modern warfare is like, maybe nowadays medics get to skip infantry training, but was not the case in ww1 or ww2. 
----
			
On a thread that is trying to point out the main reason people are failing in veteran dungeons, we almost reached Godwin's law on page 2.
I'm impressed !	
----
			
As a tank, I approve this guide. Its too bad people who sorely need to read it, won't.
 
I had a random DPS once that wasn't interrupting when needed. When asked to, he replied:
 
"I was top DPS in my old guild and never needed to interrupt, I won't start doing it now".
 
Le sigh. 	
----