Death's Wake

This is dated information. New project is a collab between Fanatik and ~classified~Softworks Game Labs. Look below what is the original pitch. 
Death's Wake is a third-person survival game developed by Fanatik Games infused with horror and action elements. While it departs from the first-person perspective, the game retains the characteristic deceptive story-telling present in previous titles made by the Fanatik Games team. 
==Premise ==
The player assumes the control of an amnesic man who wakes up stranded on a remote island, which the player has to explore and survive whilst unexplainable events happen on the island. 
==Gameplay==
The story drops you right into the game. You spawn at a beachside, from which point on you are free to explore the island. Like Blackbirds, the story features no linear narrative progression or objective indicators. Instead, the player searches the island for locations and collactibles to collect drops of the backstory and lore of the world.  Finding such locations or objectives may occassionally trigger hallucination- and memory sequences, causing the island to change and mysterious figures and images to appear randomly. Eventually, the sequence ends and everything turns back to 'normal'. 
The game features hidden quest lines in the form of sequentional item collections. Regaining a memory or learning something new causes other locations and objects to gain value as it were and they unlock, which in turns allows them to give backstory and trigger memories. This form of progression allows for completely player-determined events, as each quest line can be completed in whatever order, revealing different bits of the story. The game features a different type of endgame, depending on the order of regaining memories.
Besides the scavenger hunting, the game plays like a hardcore survival game. The player has to manage their health in order to stay alive, which includes keeping good tempature, eating enough, not getting sick and properly treating wounds. The island itself is very hostile towards the player, as it is able to rapidly change its climate to 'assault' the player, who needs to act quickly and accordingly by either crossing the island or adapting. Besides the environment, the island also has a collection of odd and horrific figures. They are a rare sight, but they are extremely violent and aggressive. Running away might be the best option if not well-armed.
To arm themselves, the player needs to craft weaponry from resources. The crafting is also used for creating other tools than just weaponry, meaning that the player has to wisely spend the rare resources he finds. Other tools include work tools, survival kits, campsite equipment and traps. However, resources which are commonly used for these items are very rare, meaning that most often the player won't be able to make any if not stumbling upon a fountain of resources and instead will be travelling light.