Calelen Dominion

Founded in 1789E, The Calaelen Dominion is a small nation in the Valley's south west. Put simply, it comprises of two cities and several large towns located along a valuable trade road. The actual truth is a bit more complicated, and involves the plane of air.
Shades is the lord of the area, after inheriting the deed to the region. He went on to settle the area, and it flourished as a haven for refugees over the years. At one point the various outposts were consolidated into the Dominion we know today under the guidance of High Lady Maya D'Larariel of the Dales. Maya later relinquished her governance of the region, and when Shades went missing after the defeat of Orcus, Lady Freydan took over governance of the region, and holds it to this day. 
The exact boundary of the Dominion is a little blurry - technically it covers all of the Mosswood and the Forest of Hope, as well as everything below. This would technically include places like Aberdeen and Greznek, so those parts of the deed are ignored. 
Two main roads run through the Dominion. The first is the Coast Road, which runs from Castle Grey, through Dejune, Tai-Yong, Nai-Chung, then into the goblin-controlled Mosswood, finally ending in Sandpoint. This road is very valuable, connecting the west and east coasts of the Valley, and allowing a lot of trade goods to move easily from the wealthy town of Sandpoint.
The second road is much shorter, and runs from Dejune to Zelkor's Ferry. "Zelkor's Way" is home to the farms that feed much of the Dominion, as well as The Barn, which is the largest church of Telephos in the Valley. The road is protected by Telephos's faithful and an octet of their golems.
In alphabetical order, the towns in the Dominion are:
=== Greyton and Castle Grey (LN City) ===
See More: Greyton
Once the personal stronghold of Mortimer Grey, this is now the largest urban center in the Dominion. It's populated mostly by laborers, and is the source of much of the raw stone in the Valley. It's also home to the Greyton Citadel, an outpost of hellknights in service to Balthazar - the Order of the Scythe. It's administered by the literal iron fist of Mistress Of Blades Tabitha Wolfsbane 
Greyton lives up to its name, a bustling city covered in a layer of dust at all times. The castle itself is something to behold, an imposing structure built entirely by hand, without the aid of magic. While the law in Greyton is strict, the work pays well and the city and its surrounds are kept safe year round. It's considered a fairly good place to live, and is home to over ten-thousand workers, masons, soldiers, and traders.
===Dejune and Castle Calaelen (CG City)===
See More: Dejune
Where it all began. Castle Calaelen was a holiday home built by an unwise but rich elven adventurer a millenia ago. It was the base for The Great Downward during their early days, and slowly expanded into a town under its own right. Early on its population by a group of Aberdeen deserters from House Jun, giving it it's name (Dejune being literally "Of House Jun") as a flipped-middle-finger to Aberdeen. It's personally overseen by Lady Freydan.
Dejune is likely the most cosmopolitan of all Valley cities, home to people of all sizes and races who've come together in the spirit of community to work together to better their lives. It's not as large or prosperous as Greyton, preferring to trade a little economy and safety for more personal freedom.
The city is rich and diverse, and home to the Fallen Sword Church, as well as two statues to the great heroes of the Valley: Bofred Aerim and Saint Kingsley
=== Dun Modan (TN Town) ===
Founded later than the other towns in 1794E, Dun Modan is a logical extension of Dejune, located a few hour's ride south of it. Led by a Doppelganger named Mercurial, it was set up as a haven to all those oppressed by the Valley as a whole. While Dejune's home to many political and economic refugees, Dun Modan is home to those who risk being killed on sight - aberrations, devils, demons, undead, and monsters of all kinds.
Built into an old dwarvern ruin, it gives its inhabitants a community, and legitimacy in the eyes of the outside world. It's not known exactly who or how many people live there, and with Lady Freydan's blessing the town is highly restrictive on who it allows to enter. The town is a boon to the Dominion as a whole, providing many exotic trade goods and cementing the Dominion's reputation as a place for all people. 
=== Nai-Chung (NG Town) ===
Nai-Chung and Tai-Yong were originally populated by Aberdeenian deserters, criminals and others who fled the nation, but didn't want to settle in Dejune for fear of creating a diplomatic incident. It was intended to be a small outpost meant to be a resting point for caravans heading down the Coast Road, Nai-Chung was repeatedly assaulted by goblins of the Meatchewer tribe, and destroyed multiple times. It was eventually rebuilt as a fort, and became a staging ground for diplomatic talks between different goblin tribes, trying to find allies to help repel the Meatchewers.
It was ultimately successful, and the meatchewers were driven off. These days it's home to the Black Blade Society, a group of mixed humanoids, comprising of many orcs, gnolls, hobgoblins and goblins. Their mission is both to ensure the safety of the area, but also to gain a greater understanding of the nearby tribes to prevent future conflicts. Nai-Chung itself is something of a training academy for people who wish to learn more about the various tribal socities, and the Mosswood as a whole.
=== Tai-Yong (LN Town) ===
While once the same as Nai-Chung, Tai-Yong has grown in a very different direction. Without the constant threat of raids it thrived and grew, and gained a reputation as a wealthy border-fort. The town's fortunes rose even higher when it was found that a crop called rivercane could be cultivated in a nearby floodplain. Rivercane has some value as a nutrient-rich grain that forms the basis for a lot of Aberdeenian luxury foods, and as an alchemical component in fertilizer. Previously Aberdeen had been the sole source of rivercane, and had carefully restricted its supply to keep prices high. While Tai-Yong cannot produce very much, it's more than enough to make the town's inhabitants quite wealthy.
Tai-Yong is now known as Aberdeen for people who don't want to live in Aberdeen. It has far more in common with them than with Dejune, and it's unclear whether the town will remain part of the dominion, or become it's own independent city.
=== Zelkor's Ferry (TN Town) ===
Originally the only settlement in the area, Zelkor's Ferry has spent decades as the last port of call before adventurers descended into Rappan Athuk. As part of the dominion it's grown from a town of 20 into something ten times the size, although its role in the Valley is drastically reduced. It now forms a hub at one end of Zelkor's Way, and is home to many who can help aid with the technical side of farming, such as alchemists, engineers and the assorted individuals with unusual talents the area has always attracted.
There's one last part of the Dominion that doesn't fit into any of the above categories. In 1790E, when it looked like Orcus might really destroy the Valley, a team headed by Shades and Mirrax established an outpost in the Plane of Air, near its border with the Plane of Earth. The Granite Isles are several immense boulders hurtling through the plane of air, and were meant as a last-ditch refuge if the Prime Material was destroyed. 
Fortunately the project was never needed, but it wasn't entirely abandoned. After all, the work had gone into it to make the rock habitable (by carving passages deep into the stone), and it still held some economic value. The rock is mined for precious metals (especially silver) and any gems valuable enough to make the planar travel worth it. Nearly 200 miners, gemcutters and support staff live on the rock, and while the work pays extremely well it's a cold and lonely existence.
Managing the outpost is the mist-drake Karlbotablepas, along with its friends Avale and Barrak.