Soothsayer (Civ6)

The Soothsayer is a support unit in Civilization VI. It is exclusive to the Apocalypse game mode, introduced in the Maya & Gran Colombia Pack. It can only be purchased with .
* Abilities:
** Can trigger random natural disasters (Forest Fires, Volcanic Eruptions, Dust Storms, Blizzards, and Floods) on tiles near the unit. Natural disasters triggered by Soothsayers cannot fertilize affected tiles (except Forest Fires).
** Can sacrifice friendly units to an active Volcano to earn score for the Appease the Gods competition.
** Produces 50 CO2 when causing a disaster.
** Produces 30 CO2 when sacrificing a unit.
=== Promotions ===
Soothsayers get one random promotion by getting a Gold or Silver Tier reward from the Appease the Gods competition.
Promotion 	Effect
Incantation 	+1 Charge. Adjacent units gain +5 Combat Strength.
Inquisitor 	+1 Charge, gains Stealth (only adjacent enemy units can reveal this unit).
Messenger 	+1 Charge, +2 .
Plague Bearer	+1 Charge. Adjacent enemy cities are automatically Besieged.
Zealot 	+2 Charges.
== Strategy ==
Soothsayers are quite handy for creating misfortune for rival nations without the action being traced back to you, and without a single Soothsayer even having to cross their borders. For example, placing a Soothsayer beside a River (ideally on a Floodplains tile) that one or more rivals have cities on or near, and triggering its ability will create a flood that will generally devastate the area around those cities. The flood will also damage City Centers that don't have defenses or other protection against such disasters, making those cities easier to capture. However, the flood will also damage your cities, so you may want to reconsider causing a flood if you have many valuable cities on the River you are attempting to flood.
Additionally, a less offensive possible use for this ability lies in the unexpected synergy it has with the Great Bath, thanks to being able to more or less create floods on demand for whichever of your cities hosts this wonder. However, it should be noted that the floods caused by Soothsayers will not fertilize tiles.
Forest Fires caused by Soothsayers are the only disasters that can fertilize the land. Use them in heavily forested areas that you plan to settle later on. Be wary of starting a fire that will spread to your cities as you will lose 1 Population for every affected tile. Cities with Preserves and National Parks are especially vulnerable. Under the right circumstances, Forest Fires can easily be used to your advantage. For example, when playing on an Earth map with a civilization that starts in South America, Soothsayers can start fires in the Amazon rainforest that will quickly burn through the whole thing, leaving great bonus yields. Natural fires are even better, as they only have a 50% chance of spreading to an adjacent tile, and if one gets lucky enough, fires will loop through the Amazon and return to where it started just as the Rainforest tiles regrow, forming a near-infinite fire that gives near-infinite yields.
If you have a lot of coastal cities with lowland tiles you might want to avoid overusing Soothsayers due to their climate change impact, at least until you have access to Flood Barriers.
While is it tempting to keep 1 charge Soothsayer units around to receive more promotions from the Appease the Gods competition, their high maintenance cost might become a burden to your economy.
=== Bugs ===
Soothsayers are missing their support unit classification. For this reason, they are unaffected by modifiers that affect support units, such as the Norwegian and Māori civilization abilities.
== Civilopedia entry ==
== Gallery ==
File:Civ6 Soothsayer In-Game.webp|Soothsayer in game
== Related achievements ==
Category:Units (New Frontier Pass)
Category:Apocalypse (Civ6)