Scip

Scip is the currency used to buy stuff at Checkpoint-Shops. They can be obtained through various ways. People can lose them through dying, and gain them by killing other people or picking them up.
== Functionality ==
Every player starts with 50 Scip at the start of a round. They can see how many Scip they have at a Checkpoint-Shop's menu in the bottom left corner or using the !scip command.
When a player dies to anything that was not another player, they will drop 10 of their Scip (if they have less than 10 Scip they will only drop the amount they had), and turns them into "Loose Scip". These are scattered across the fields where they died and any player that walks across them will pick them up. However, if a player dies to another player, they will instantly transfer 25 (or their amount they had if they had under 25) of their Scip to the killer.
Players are also able to gain Scip from selling items at a Checkpoint-Shop. The amount of Scip gained is based on the item's rarity.
* x3 from Common Items.
* x8 from Uncommon Items.
* x16 from Rare Items.
* x30 from Epic Items.
* x55 from Legendary Items.
* x82 from Mythical Items.
* x? from Celestial Items.
The player is also able to gain Scip from a Scip Bag. These give the player anywhere from ? Scip to ? Scip.
A player may also have a Scip multiplier. This will grant them extra Scip matching their multiplier, however, won't cause other victims to drop more Scip even though the player will gain more from the kill. It also will not affect their amount dropped from death. The Scip picked up with a multiplier may have decimal points on them.
When using Scip at a Checkpoint-Shop, the player needs to have the required amount of Scip to purchase an item. If they don't, they will not be able to purchase it. After purchase the Scip amount will be removed from the player.
==Flavour Text==
*Gaining Scip:
**"Player gained x Scip!"
==Trivia==
*This is the only value that is able to have a decimal point outside of glitches.
==History==
*CBU 20 - Implemented.