106441-using-sprint-for-combat

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I tried to post this in the Combat section but couldn't without picking a specific class, however this applies to everyone.
 
Anyway, I thinking if it was possible or viable to use sprint for more than just movement. My thought was that each class get an ability to use while sprinting and only after sprinting for a certain distance. Based on the ideas I came up with I figured this would be more for PvP but have uses for PvE content as well.
 
For example, for the Stalker I thought maybe get a slide that knocks down enemies. So to be specific after the Stalker sprints for say 10 yards, they can activate the ability which then makes them slide for say 20 more yards, knocking down up to 5 enemies.
 
Stalker - Slide that damages and knocks down.
Warrior - Shoulder charge that stuns and damages
Medic - Heal allies and damages enemies, leaving a field that does the same
Esper - Creates a giant illusion of the Psy-Blade and rides it, dealing damage and debuffing enemies.
Spellslinger - While sprinting starts a rapid fire on both sides of him. (Left arm shoots in a 180* cone on his left, the right arm doing the same on the right)
Engineer - Leaves a trail of mines that explode if walked on or after a few seconds
 
A few of the thoughts are a little uninspired mostly because I don't really know the classes that well. I would love to hear what you all think of this idea in general and also of your own thoughts for the abilities.	
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			I'm a Spellslinger main, just piping in to say that the idea for Spellslingers would be really, awesomely, cool.	
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While it would be somewhat fun to have sprint function differently in combat, it would probably be a nightmare to code. Also, giving some classes free CC while not giving it to others would be ridiculous.  The PvP effects of those effects alone would be staggering.
 
Honestly... just find a way to minimize the stagger effect in PvE.	
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			FleurDeMur, Im glad you like the idea I had for a class I don't play :)	
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			Xithian, I know and understand it would be a nightmare to code, and also that I know that the abilities I proposed were imbalanced compared to each other, I was merely putting forth the concept and looking for possible feedback, thank you for the input though :)	
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It sounds pretty cool.
 
I use sprint a lot in combat, but primarily for dodging. Being able to do a short sprint gets me out of a lot of telegraphs along with roll when my MoO is on cool down.	
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It sounds pretty cool.
 
I use sprint a lot in combat, but primarily for dodging. Being able to do a short sprint gets me out of a lot of telegraphs along with roll when my MoO is on cool down.
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Anyway, I thinking if it was possible or viable to use sprint for more than just movement. 
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I tried to post this in the Combat section but couldn't without picking a specific class, however this applies to everyone.
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			Thinking about it a bit more, and remembering an old idea I had in beta, I'd much rather they apply a system like this to Dash instead of monkeying with Sprint.We (players) were trying to solve issues with different movement abilities across all classes, and maybe coming up with a way to get them off the action bars.My idea was to make each class's Dash work more like their Movement ability, possibly less powerful to account for the 2 charges but since they'd have shorter range maybe it would balance out without a nerf.So for example, a Spellslinger Dash would work like Gate, and a Medic like Urgency. 	
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