117873-mystery-of-the-genesis-prime-feedback-page-2

Page 1, Page 2
== Content ==
			
One more really hated thing: since  Drop 3, I've been having Network Error, Connection Closed notifys...a LOT of them.  As I'm trying to complete, finally, Operation Guardian, this hits, and I MUST START OVER AGAIN.
 
Please, something that'll be persistant?  Or something that'll flag our progress and then get us to where it's at?  I dunno, just something....	
----
			
I have a complain about the OMNIcore: you can't skip the holocube's "final explanation of everything for realz no really". You can skip the cinematic mode, sure, but then the voice over and animations still play out. Until it finishes, you are stuck there with nothing to do. At least you can move, I guess, but there's no point. It feels like a pretty big waste of time. Even if it wasn't, there's no reason to not make it skippable on subsequent runs.
 
And to end my last feedback here on a good note, the dailies were very okay. They don't feel like an endless grinding slog (that was the problem with the previous daily areas), you are done with them quicklu and there seems to be enough variety for all PvE tastes. So kudos for that.	
----
			EDIT nvm o.o	
----
			
What I don't understand about Omnicore 1 is this: there are teleporters that take you back outside, but why are they in there if the instance just resets?  No, I didn't take one, I didn't want to reset the damned instance yet again.
 
I had the instance lost to me six times so far: once when I didn't realize that you reset if you leave by teleport out, and five times due to network connection.  I'm honestly twitchy about trying again.  I get as far as the core fight, which I loathe, and blam, lose connection.
 
But yah, what about those teleporters?  Do they allow you back in where you were?  I found one leading back to Nexus at the light bridge and another one elsewhere.	
----
			Are there no new "Mega Server Achievements"? Were those not promised?	
----
			
Omnicore-1:* NPC too slow needs to walk way faster
 
Siege of the Spire:
* Bombing is an annoying step - eggs need to respawn slower so it can be done with less people in the future once people are less interested / in less active times (getting to 10-5% is easy but killing it after that is very hard)
 
Shatterpaw menace quest:
* Seriously who made this ? - 6 Mobs inside the whole zone, slow respawn etc. This quest needs fixing.
 
Quest selection:
* Forcing people to do group quests to max a reputation is probably not the best step to repeat after blighthaven...
* R12 / Blighhaven / Defile reputations need - more soloable / sources of reputation for lower popilation times, people should not  be stoped from getting the rep just because they cant get a group at the time they play	
----
			
Ok now some feedback about OMNICore-1: The duration is appropriate, it was a 1h little adventure and my overall feeling is that it was good but there's of course some bad stuff.
 
So let's start with the bad things:
- jumping puzzles. I don't know what happened in the designer's mind honestly. I don't play MMOs to experience jumping puzzles because I find them very frustrating. It took me 15 minutes to do the one with the red blocks pushing characters back and I can say that it's quite frustrating. Usually other areas have simpler jumping puzzles or make them optional (with a jetpack to skip it), here it's mandatory and it's quite punishing. Note that I have no gripe about the little puzzle with the jetpack. Anyway I find movement clunky in this game so I don't think it's the right thing to focus on. And I hate 3D platform games with a passion.
 
Now the good stuff:
- the final boss fight is amazing. Encounters at the start of the area are very easy and could be buffed a bit as long as it doesn't get in the way of the narration but the encounters were really fun. Yes I died to the boss once and I'm glad it happened because it means I had to figure out how it works. It's not excessively hard but really engaging.
- I like the caretaker. Great character!
- varied gameplay, some breaks between fights. Yes it's important. It gives us time to think about what we're doing, where we are, the narration.
 
 
About the defile:
There's a daily quest which consists in playing hide and seek with the tasks objective thing to click. It's given by Ringo Hax. Most frustrating experience I had in this game. No skill involved, you can't get better at it (which is what MMOs are about, just as a reminder). People usually come to the box with npcs running after them and put telegraphs under my character, which means i either have to stop and the box disappears, or I die or whatever... This quest is quite painful. Fortunately we can play with Big Mama afterwards. That's the only good thing about it.
 
As a final note this is NOT the kind of content I'm looking for in MMOs because the multiplayer part is the most important to me but it's better than nothing. It would be great if we could have a couple of dungeons with every new drop, not just solo stuff for autists and hardcore loners. I'm okay with sharing stuff/fun/room with everyone but please don't forget people who enjoy group content. Open world doesn't count.Thanks.	
----
			
I'm not a frequent poster, but wanted to communicate my feedback. This is just my experience and opinion. As a customer of an entertainment product I am growing increasingly frustrated. I believe that different people have different levels of frustration tolerance, and one reason people leave a newly released game is that the issues in the game exceed their frustration tolerance. For some, any bug is seen as game breaking, and for others most bugs are tolerable. Most people fall somewhere in between. Did I expect bugs with a new game? Absolutely. I have read posts arguing over the severity of the bugs in this game, whether they qualify as game breaking or not. However, one aspect of this that I feel has been missed is at what point the number of smaller bugs adds up to "game breaking". People will define this differently. For me, it is that point at which I encounter enough bugs across enough areas that I no longer experience the game as fun. To clarify, I am repeatedly stymied in my efforts to accomplish something the way it was meant to work, but cannot. For me, this has occurred long enough and frequently enough in WS that I am on the threshold of my ability to tolerate the frustration I experience playing this game. In anticipation of the obvious, "don't play" or "this game isn't for you" responses, I would not be posting this or still playing if I didn't like the game enough to keep playing. My point is that for different people in different ways and at different time scales, the balance tips, and the fun no longer outweighs the negatives. Here are some issues that have bothered me and still do.
 
About a couple months back, an employee of Carbine posted or commented in response to the bug complaints that Carbine had already implemented over 3000 bug fixes. This came across as a statement of pride, or some might even say bragging, and was touted as a see how hard we are working to make things right? In my view that employee should have begging the community for forgiveness on Carbines behalf with the honest attitude or we are so sorry. We have fixed over 3000 bugs so far and there are large number that still need addressing.
 
The question for me is are they being addressed? There are a number of ways they can be. One would be a simple response that things reported are acknowledged. I don't mean individually, that would be ridiculous. Almost as ridiculous as the paucity of information and infrequency of updated information in your known issues thread. For example, I have reported in the forums on more than one occasion that tailor schematics in the sim cores are BoP, but armorer, weapon, and outfitter schematics are not. In addition, I am not the only one who has posted about this. I have seen others. I have not seen any indication at all that Carbine is even aware of this issue to date. The fact that is was not in the patch notes this last patch makes me doubt. This is not about, "you didn't fix this so I'll rage." It is about not knowing whether issues like these, that get no response from you will ever be fixed. This is not the be all end all issue with this, game, but I simply offer it as an example of your lack of response to issues that is a theme across multiple areas.
 
Pre patch, there were problems with various gathering nodes in housing plots. This was addressed at some point and improved. Post patch, my tier 4 mining node spawns platinum and titanium, and my tier 4 thicket only grows tree stumps.
 
In addition, postponing bug fixes the way you did for content release of patch 3 is a horrid approach. Don't keep us stuck with the large number of annoying bugs encountered daily for the promise of a fix that falls short, but hey, here's a lollipop of new content too, some of which is not new at all but just recycled from earlier quests done by the opposing faction.
 
In closing, one thing that can lessen the frustration of a player like myself and infuse us with some more patience is faith that you will successfully address the issues we have appealed to you to address. At this point, your performance has instilled little confidence in me, and if I cannot have confidence that you are capable of providing better quality then what you have, I have less reason to ignore my frustrations in favor of continued patronage. I do believe you could make some progress on this front with some tangible and transparent effort. Communication is one area, and improvement in your implementation is another that I see as needed.	
----
			
Shatterpaw menace quest
 
needs to be fixed asap:
 
6 mobs in the quest zone
4-6 minutes respawn timer
10 people fighting over spawns except off hours (Jabbit)
A simple quest like this takes 20-30 minutes
 
That is bad design right there. Please change the respawn timer to ~1 minute MAX.	
----
			
I just tried the new daily zone for the first time today.  I won't be going back.
 
I didn't do blighthaven either for the same reasons - although I'd much rather do blighthaven over the new zone.  The reason is two fold:
 
1) I HATE being dependent on other players.  If there are other ppl around then it's only mildly annoying.  Throw out a few quick group invites and hammer out the group content.  But half the time there is not enough people around and it will only get worse.  I want to do dailies on MY schedule and at MY own pace (which is very very fast).  I could solo the 5 man dailies in Crimson Badlands (rotter/queen)... I cannot in the new zone (in a reasonable amount of time anyway).  I don't know if I'm a minority in this but I would be much happier if you would limit future dailies to 5 man at the very least - although I would prefer even less.
 
2) It's freaking massive.  I don't mean massive as in a lot of content.  I mean there is so much space I feel like half the time I'm just driving my hoverboard to the next location.  Snooze.  Northern Wastes was AWESOME.  I loved that zone.  I could solo the whole thing and it was all so compact!  Not to mention the quests were all grouped up 2-4 together which made it very efficient.  I could knock out the zone in 15 minutes.  Amazing zone.  This new zone is the opposite.  Boo.
 
Well that's my two cents.  Some people may enjoy forced group dailies and don't mind spending the time waiting around for groups to form.  Some people don't care they there are only certain times during the day they can do dailies.  I'm not those people.  I realize I'm not your only demographic but I still wanted to be the squeeky wheel.
 
The rest of the patch is pretty sweet tho.  My only other complaint would be that SS still kinda suck (and I don't have an SS so this isn't biased).	
----
			
{| class="blockquote"
{| class="blockquote"
you need to reward failure in this game, not punish it. 
----
			
{| class="blockquote"
I could not disagree with that more. Because ramping up difficulty based on player skill is very difficult to do in MMORPGs (either because of combat mechanics like turn based/tab-targeting combat, or the dual reaction killer of genetics and/or network latency), sensory overload mechanics (or clusterf*ck as I call them) are a more "fair" way of creating challenge beyond just ramping up the hitpoints and damage output of the enemies. Sensory overload mechanics are meant to trigger stress reactions in order to make pattern recognition more difficult, and yes it does help to create a sense of accomplishment afterward, but the issue with it is that one of the most common reactions to stress is anger. That's why we see "ragequit" on the rise in so many encounters, in so many games, in so many genres: because the means used to create "challenge" are literally designed make many people angry. I don't know about you, but I have enough stress and anger in my real life, so whenever I encounter this type of design mechanics I walk away: I didn't care for the hurry up and wait aspect of the rest of the encounter, but the clusterf*ck boss fight is something I refuse to subject myself to. How does the story of Omnicore 1 end? I'll never know because I play games to relax and unwind, not to get upset, and thus I'm never playing through that encounter ever again.
 
I'm not asking for this encounter to be changed. I'm not asking for anything to be nerfed. I'm just hoping that there are enough people in the community who are willing to say "yeah this is fine for some content, but this is not acceptable for everything." But if this is what I can expect to see in Veteran shiphands, if this is what the community wants to see in them, I would just like to know now so I can say "it's been swell, but you're moving in a direction that isn't going to work for me; no hard feelings, and well wishes to you for your future."
----
			
{| class="blockquote"
I just tried the new daily zone for the first time today.  I won't be going back.
 
I didn't do blighthaven either for the same reasons - although I'd much rather do blighthaven over the new zone.  The reason is two fold:
 
1) I HATE being dependent on other players.  If there are other ppl around then it's only mildly annoying.  Throw out a few quick group invites and hammer out the group content.  But half the time there is not enough people around and it will only get worse.  I want to do dailies on MY schedule and at MY own pace (which is very very fast).  I could solo the 5 man dailies in Crimson Badlands (rotter/queen)... I cannot in the new zone (in a reasonable amount of time anyway).  I don't know if I'm a minority in this but I would be much happier if you would limit future dailies to 5 man at the very least - although I would prefer even less.
 
2) It's freaking massive.  I don't mean massive as in a lot of content.  I mean there is so much space I feel like half the time I'm just driving my hoverboard to the next location.  Snooze.  Northern Wastes was AWESOME.  I loved that zone.  I could solo the whole thing and it was all so compact!  Not to mention the quests were all grouped up 2-4 together which made it very efficient.  I could knock out the zone in 15 minutes.  Amazing zone.  This new zone is the opposite.  Boo.
 
Well that's my two cents.  Some people may enjoy forced group dailies and don't mind spending the time waiting around for groups to form.  Some people don't care they there are only certain times during the day they can do dailies.  I'm not those people.  I realize I'm not your only demographic but I still wanted to be the squeeky wheel.
 
The rest of the patch is pretty sweet tho.  My only other complaint would be that SS still kinda suck (and I don't have an SS so this isn't biased).
----
			
Oh yah, something else I wanted to give feedbak on: The Strain Maw.
 
I found a maw by the terraformers, and when I go in I see the map changes to The Strain Maw.  Okay, good...but...all I found was a Scientist path completion and a datacube.  Nothing else...oh, a heart.  But from what I've read on "Hey, this is coming!" is that there are supposed to be challenges, path quests, and a lot more.
 
Am I just not in the right area?  I've a completed map, I've been everywhere...or so I think.  AM I missing something?
 
Really, overall, I've been disappointed with Drop 3.  I'm glad things were bugged and fixed and such, as they needed to be.  But the end content...just not a real thumbs up for me, more like a sideways thumb.
 
I'm very very disappointed about Omnicore 1.  I've spent far too many days trying to complete that instance, Nov 11 to Nov 16.  I'm done.  I just can't complete it.  I get close, very damned close, but just not making it.
 
For those curious, I'm on a Spellslinger.  I've used various specs from the forums, from asking in chat, and just not able to complete.  I can do the solo overland and Drusera instances just fine, I even ran Lightspire and died only when I strayed a bit from the healers (about three times total, maybe four).  I don't run dungeons or adventures, I solo and duo with my spouse.
 
I can't help but think that those who tested PTR Drop 3 were geared far heavier than my SS is, perhaps in heroic, vet, and/or raid gear.  I noticed the L50 mobs in Omnicore hit harder and are harder to take down than the overland, which makes sense, but the mobs in the Drusera instances weren't this nasty.  Also, as I've said elsewhere, getting broken and having to go out to repair, the instance should be set to bring the player back in to the room they last completed.  There are two teleporters that I have seen, one in the very start room and one at the bridge, and it doesn't make sense to have them go out and not bring the player back to the same spot.
 
But yah, what kills it for me is Omnicore 1.  Mere mortals, such as myself, just get left out.	
----
			
May I ask which part of OMNIcore-1 is hard? I've done it several times, but haven't had much trouble although my Warrior might be very overgeared for the place. After reading some of the feedback here I've decided to get my Esper through OMNIcore-1 which is running in greens from levelling areas + some 50 items from adventures. 
 
My feedback: I haven't encountered any bugs yet in The Defile, so that's a thing. The Siege on Lightspire event is really cool and awesome, but the first phase aka killing those giant worms is really boring and takes too long to kill even with 20. Rest of it is cool and fun. Probably the best 20 man event to date imo. 
 
OMNIcore-1 needs to be cut down on RP. It completely shits on any replayability that is has. Otherwise really well done and I love it. There is some cool stuff like killing all 4 mobs at once in memory core to skip the long boring waves of mobs, which I love so very much. I really like setting my own pace for stuff like this whether it's fast or slow. 
 
There shouldn't have been as many bugs when drop 3 got through considering the 3 months you've been given. 
 
The Defile had a lot of nice 5 man quests. For once I didn't really mind them since they're a 1 time deal. The reward for destroying the Black Focus is a nice touch and I love cosmetic crap like decor and costumes so +1. 
The dailies I actually rather enjoy. It's a bit varied and they're not just kill 20 mobs and have your loot. The only daily that's horrendous is killing the bears as there is literally 1 bear and 1 prime bear mob in the designated area with horrible spawn time. I am actually rather impressed by drop 3 other than bugs. Definitely best drop by miles so far, but waiting 3 months may have been a bit of a overkill? Idk, but just keep bugs to a lower amount next time. 
 
Edit: Ok, so I completed it with my undergeared Esper. Now, I don't want to be some elitist prick, but honestly it's not a very difficult solo instance. I basically just brought 2 interrupts with me, dodged and killed stuff?  
http://i.imgur.com/Nil8qJH.png Just proof in case of accusations and such, but I see no problem with the difficulty what so ever. If I had to argue for anything, it would be that it's slightly too easy, but it's not supposed to be a super duper crazy hard instance, so I'm 100% fine with it. It's supposed to tell the lore and provide some fun. 	
----
			
For my Spellslinger, it's the mobs in general in Omnicore.  I've a piece of crafted gear, a few blues from rep vendors, and greens from quested through the Blight area to the Nursery.
 
It's just damage being done.  I have a L50 Esper, haven't run him through yet, but I know my Esper has two absorbs, a good heal, and has the Life Steal from the Geist and the healing of T4 in Psychic Frenzy.  I can get through things that ate my Spellslinger and I'm rather sure I'd be able to get through on him.
 
I finally asked for help over in the SS forum, so I'm going to try what's suggested because what I come up with just isn't doing it.  I'm mainly a dpser, I didn't have much in the way of CC, I also tend to back up a lot while fighting.  Can't do that much in the final fight, and when the guns appear and then the lasers, yah.  I'm having to work out an utterly different way of playing to do this.  I know I sound like an utter noob and someone who hasn't L2P with not being able to get thru Omnicore in a week's time.
 
Maybe I'm overthinking this, I dunno, but I know that I'm not the only one who's posted and commented here and in chat that it's been a struggle.	
----
			
AUGH!  Finished it finally!  NEVER EVER EVER will I do this instance again!  OMFG!
 
And yah, the two files The Caretaker deleted?  Omfg...I can see why for the second file deleted, need to keep the tension etc, but the first?  Bah. :)
 
Anyhow, seven day fighting an instance...this is an instance not a raid. >_<	
----
			I WOULD LIKE TO CHANGE MY TRADESKILL TO ANOTHER ONE, WHEN WILL WE BE ABLE TO DO THAT AGAIN??	
----
			
{| class="blockquote"
AUGH!  Finished it finally!  NEVER EVER EVER will I do this instance again!  OMFG!
 
And yah, the two files The Caretaker deleted?  Omfg...I can see why for the second file deleted, need to keep the tension etc, but the first?  Bah. :)
 
Anyhow, seven day fighting an instance...this is an instance not a raid. >_<
----
			In general I like what the Defile have brought to the game. I like how you have made new zone. Most of the quests was good or okay. I'm very happy with new rare monsters and mini bosses in Black Focus. Changes to rune system have made most GA and dungeons items more valuable.I really enjoyed OMNIcore-1 at first time. However it is not challenging enough for repeatable content. In my opinion you should increase telegraph damage of enemies and static telegraphs. Average player who reach this content is lvl 50 and have around 21-23k hp. Telegraphs hit you for 1.5-2.0k hp which make avoiding them not necessary. I think this dungeon should encourage people to use their interrupts and dodge static telegraphs to complete the dungeon. Maybe you should add veteran version of this dungeon and change last boss and all mini bosses in it to primes. Another aspect that I wish to be changed is time between dialogs on some events within the dungeon. Some times it take up to 5-10 seconds before Belle speak, nothing happening in this time as well(no monster attacking you, Belle not moving). This make it less enjoyable and more boring.I believe that doing this dungeon should be more rewarding as it is right now. I would be happy to see dye boxes and some housing decor for it as well as new costumes(this costume that you have added as a reward is not new, its painted version of already existing items).Changes to world drop boe items.In my opinion it is wrong decision. I playing since launch and have GA geared esper with beloved to all factions except Defile's. Before this patch I spend a lot of time in open world to hunt down rare monsters and killed monsters in daily zones for boe items which I gave to guild or sold. With this changes I see no point in participating in open world anymore. Right now there is nothing that open world can offer to me. With this changes you making game much more flatter which maybe be okay for linear progression model of the game but in same time you leave less options for players in the end game to play with. More or less there is nothing that you can sell on AH right now if you not a crafter.Casual content.With this patch you still have not delivered any kind of challenging casual content.You have very nice ideas like - expeditions, ship hands, discoveries.Discoveries in low level zones spawning mini bosses and granting access to hidden mini dungeons. Why there is no discoveries in daily zones and end game zones which do same? I would really like to see some kind of mini bosses from it which require you to get a group or at least 10-15 random people in the zone to kill it.Why you not releasing any new expeditions for level 50 characters anymore? I will never forget last boss in Elden lab. He was challenging and in same time very fun to kill.In my opinion game need much more hard, rewarding and engaging content for small groups and solo players. As it is right now I almost don't have anything to do out side of raiding time.	
----
			
{| class="blockquote"
I WOULD LIKE TO CHANGE MY TRADESKILL TO ANOTHER ONE, WHEN WILL WE BE ABLE TO DO THAT AGAIN??
----
			
Omnicore-1
I finally got around to unlocking Omnicore-1.  I just finished and here are my thoughts.
Why does Belle walk so slowly?
I'm not even close to being an uber player, but I finished it without breaking a sweat.  I haven't even finished a single vet dungeon.  I expected to have to make several attempts.
The reward?  Who's going to want an item with Brutality, Moxie, Insight and Focus Recovery?	
----
			
{| class="blockquote"
 
Omnicore-1
I finally got around to unlocking Omnicore-1.  I just finished and here are my thoughts.
Why does Belle walk so slowly?
I'm not even close to being an uber player, but I finished it without breaking a sweat.  I haven't even finished a single vet dungeon.  I expected to have to make several attempts.
The reward?  Who's going to want an item with Brutality, Moxie, Insight and Focus Recovery?
 
----
			
{| class="blockquote"
The reward is 10 EG after cap.
----
			Drop 3 killed Architecture.	
----
			
{| class="blockquote"
I expect if they are full runes, designed to be put into items right away, as Caydiem says (I'm guessing they are the new Weakened runes etc) then if they go into Tradeskill a lot of newer/less hardcore players will miss them. A lot of less-experienced players miss out on their trade items going into the bag.
 
Edit: The above is full on "my guess is..." FYI. :P
----
			
{| class="blockquote"
I don't like to cross post, but since i was pointed to this thread, i'd like to add this one:
 
 
These aren't weakened runes at all^^
----
			
{| class="blockquote"
Where did you get those?  I've not seen anything like those drop.  Those are what Weakened Runes looked like when I bought them.
 
Then again, my alt is L25, so may not see those until the levels you mentioned.  However, my L50 hasn't seen anything like that drop either.  I check my tradeskill bag every time I repair and sell off things in the main bag.
----
			
{| class="blockquote"
They don't drop, they're from salvaging.
----
			
So finally did Omnicore-1. Fun. Definitely a drag the second time around with all the waiting.
 
I outgeared the place so it wasn't that challenging, but still interesting to run and I'll keep doing it as time permits for EGs.
 
I don't understand anyone complaining about the final fight. It's consistent with all of the dungeon bosses in the game, just tuned for a single player. I assume that's the kind of love solo players have been looking for?	
----
			
{| class="blockquote"
...
I don't understand anyone complaining about the final fight. It's consistent with all of the dungeon bosses in the game, just tuned for a single player. I assume that's the kind of love solo players have been looking for?
----
			
{| class="blockquote"
I'm starting to wonder if some classes have a harder time than others. My Esper sailed thru the whole thing, but I know better geared players of other classes who have to work at it.
----
			
{| class="blockquote"
I'm still getting wrecked as a DPS stalker although I was bloody close the last time I pulled it.  The one time I finished it I used tank stance for the extra mitigation. 
 
Stalkers have a positional requirement, if I can't get behind the target I do crap DPS.  If there's no tank to be enough of a nuisance to afford me that, I'm heavily dependent on MoO's and boss casts that require them to sit still (sucker).
 
I was definitely undergeared on my first attempt.  Since the last attempt I replaced a few more pieces and have (mostly) runed out what I have.  Didn't quite hit the 1680 Brutality target but I did fully fill out a set bonus and half of another so ... *cracks knuckles*
----
			
{| class="blockquote"
It may be that we have to take solo play at this difficulty into consideration.  A soloing build for a dungeon can't be "tank", "healer", or "DPS" necessarily, you don't have anyone else to fill the rest of the trinity.  You're essentially on your own as far as both damage and support.  Have you tried a hybrid survival spec?
----
			
{| class="blockquote"
I'm starting to wonder if some classes have a harder time than others. My Esper sailed thru the whole thing, but I know better geared players of other classes who have to work at it.
----
			
It seemed fair on Warrior, if you ask me. Though I do have the best crafted gear I could buy (at least "best" before Drop 3). I have to jump over a couple of the health pickups to survive, though, but that's why they are there in the first place. 
 
I have an unrelated but tangentially related question: has anyone tried running the Omnicore as a group? Or is it like the Drusera forced solo missions?	
----
			My AP (unbuffed) is a little over 2.4k. Nothing spectacular but well above a starter L50.	
----
			
{| class="blockquote"
My AP (unbuffed) is a little over 2.4k. Nothing spectacular but well above a starter L50.
----
			Completed it on my under geared esper. Had just hit 50 a couple days before and mostly had level 45-50 blues and greens. Thinking my SS would get eaten though.	
----
			
Hello,
 
Having completed Omnicore-1 a few times now, I'm craving for an option to skip the Axis Phaedra dialog.  
 
Thanks,
-Zarrek.	
----