Mechs/GST-10

==Description==
Developed as a complement to the Griffin in the later years of the Jihad, the Ghost is a medium strike 'Mech that saw considerable use in the years after the formation of the Republic of the Sphere. Developed by the Lyran Commonwealth and elements of the former Free Worlds League the Ghost carries an extensive array of electronic warfare equipment into combat. A Beagle Active Probe allows the Ghost to find enemy units, while Stealth Armor and a Guardian ECM Suite allows the 'Mech to live up to its name. With excellent land speed and formidable medium-range weaponry, the Ghost is ideal for hunter-killer and heavy raiding missions, especially when paired with Griffins.
Drop Cost Multiplier: 1.06
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Scout: +1 Probe, +15% Visions&Sensors (Quirk)
40 	Improved Sensors	I See You: +1 Adv. Sensors, +10% Sensors Range (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/80S=40 	A=45/45S=16 	A=80/80S=40
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Light PPC 	
Comms Suite Mk1
FCS Improved
Sensors Tracker	
ER Medium Laser
Light PPC
Torso 	Health 	FA=120/120 RA=55/60S=60	FA=150/160 RA=75/80S=60	FA=120/120 RA=55/60S=60
Torso 	HardPoints	[ 2M ] 	 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM L-K
Beagle Probe
MML-3	
Stealth Armor
Engine XL
Engine HS +2
Engine Core 300
Heat Sink Kit (D)	
Ammo SRM DF
Guardian ECM
MML-3
Legs 	Health 	A=110/120S=60 	 	A=110/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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