Rad (Dungeons and Dragons)

==Summary==
Rad is a relatively new Immortal, only being a few hundred years old. However, unlike almost every other Immortal, Rad did not complete any of the five Petitions to Immortality. Instead, he used an ancient magically enhanced nuclear reactor to transcend his mortal form. Disliked by most of the other Immortals due to this reason, Rad eventually came to blows with some of the others until the Old Ones came to claim him as one of their own.
==Powers and Stats==
Tier: At least , possibly | | | 
Key: Stephen Amber | Restricted | Unrestricted | Old One
Name: Rad, Etienne d'Ambreville, Stephen Amber
Origin: Dungeons and Dragons
Gender: Male
Age: At least a few hundred years old
Classification: Human Wizard | Immortal, Empyreal of the Sphere of Energy, Human Wizard altered by magical radiation | Old One
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping, Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptual, and purely nonexistent entities with his magic), Healing (Can cure even lethal wounds), Purification (Capable of removing impurities and toxins from food, water, etc.), Extrasensory Perception (Capable of detecting magic, the presence of certain morals such as "good" and "evil", etc.), Resurrection (Can raise the dead), Summoning (Capable of summoning plagues of insects to attack his foes and invisible elementals to serve him), Clairvoyance (Can commune with higher powers to gain guidance), Creation (Capable of creating food and water for himself, created magic items for players who saved him), Curse Manipulation (Can bestow upon a target a Quest, which if not followed will harm and potentially even kill the target), Transmutation (Can convert sticks into snakes and turn people to stone), Plant Manipulation (Can communicate with plant life), Power Nullification (Can erase evil presences and manipulations, can destroy magic or reality warping based effects through abilities like Anti-Magic Shell), Water Manipulation (Capable of creating water), Light Manipulation (Can create a permanent light source), Size Manipulation (Can increase the size of animals and plants to become colossal), Animal Manipulation (Can speak with animals, too; can charm snakes to serve him), Paralysis Inducement (Can lock up the body of an opponent to hold them still), Sound Manipulation (Can silence all sounds within a short radius of himself), Blessed, Statistics Amplification (Can render himself resistant to fire and cold alike, can double his speed), Petrification (Can use a reversed Stone to Flesh, causing the target to petrify), Illusion Creation (Can project images that satisfy all expected senses to confuse his enemies- smells, sounds, and so on are included), Earth Manipulation (Can control the earth itself), Weather Manipulation (Can invoke freezing weather in the middle of summer, boiling heat in the arctic, and anything in between), Death Manipulation (Can instantly choose a target to die immediately), Matter Manipulation (Capable of disintegrating enemies), Teleportation, Soul Manipulation and Possession (Capable of placing an enemy's soul in a small container to possess their body and control their actions), Telekinesis, Mind Manipulation (Can reduce a target's intelligence to that of bare-sentience with a single spell), Poison Manipulation (Capable of generating clouds of poison that kills instantly), Necromancy (Can create powerful undead servants), Empathic Manipulation (Can control the wills of enemies and will them to his side through magic), Fire Manipulation and Ice Manipulation (Can create walls of ice and fire), Shapeshifting (Can force others and himself to take the form of many creatures, from a great dinosaur beast to a lowly toad), Sense Manipulation (Can create an eye that flies around that he can see through), Madness Manipulation (Type 2, can invoke madness in a creature causing them to act sporadically), Underwater Breathing (Type 2), Electricity Manipulation (Can generate bolts of lightning), Invisibility, Enhanced Senses (Can give himself infra-red vision), Flight, Thread Manipulation (Can generate webbing to hinder enemy movement), Duplication (Can create illusory duplicates of himself), Telepathy, Lock Manipulation (Can magically create or open locks), Platform Creation (Can create a floating disk), Sleep Manipulation (Immediately renders a target creature unconscious), Forcefield Creation (Can generate forcefields to deflect incoming attacks), Energy Projection and Homing Attack (Can attack enemies with magic missiles), Time Manipulation and Spatial Manipulation (His tomb he created was beyond the grasp of time and space), Causality Manipulation (Bears the capability to cast Wish, which bends time and space and alters past, present, and future to create the desired effect) | All previous abilities plus Higher-Dimensional Existence ([5-D] Exists in a higher dimensional state and is immune to lower dimensional attacks), Self-Sustenance (Types 1, 2, and 3), Immortality (1, 2, 3, 4, and 7. Avatars have Type 8), Enhanced Senses (Can also see in the infra-red spectrum. With probe Rad can read someone's health, powers, magic resistances), Omnilingualism, Fire Manipulation with Dragon Breath, Incorporeality in his energy form, Regeneration (At least Low-Godly, possibly Mid-Godly), Power Bestowal, Creation (Can create entire species, planes of existence, celestial objects, Immortal bodies, and items), Mind Manipulation (Can destroy or drive away undead creatures), Statistics Reduction and Status Effect Inducement (His Aura can weaken those within its range), Weapon Mastery (Immortals can use every weapon), Aura, Astral Projection, Poison Manipulation, Banishment, Elemental Manipulation (Fire, Air, Earth, Water, Ice Manipulation, and Weather Manipulation), Spell Drain, Perception Manipulation (Can block the senses of other beings, I:E: can block extrasensory perception), Demiplane, Status Effect Inducement and Broadway Force (Can cause "stunning", uncontrollable dancing, uncontrollable laughter, etc), Gravity Manipulation, Truesight (Lets him see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts), Lifeforce Absorption, Memory Manipulation, Imprisonment Spells allows you to put someone in eternal sleep, create a pocket reality warded against Multiversal+ range, trap them in a gemstone, lock them in a magical sphere that can't be teleported out of, or lock them in chains that block movement and all abilities, Portal Creation, Fear Manipulation, Dream Manipulation, Acausality (Types 1 and 4, possible type 2. Immortals are immune to changes in the past and are immune to temporal paradoxes), Dimensional Travel, and many others (see Note); Extreme Resistances to the following: Magic, Reality Warping, Holy Manipulation, Subjective Reality, Status Effect Inducement, Statistics Reduction, Mind Manipulation, Poison Manipulation, Disease Manipulation, BFR, and Sealing
Attack Potency: At least Small Country level+, possibly Country level (Listed as a 25th level spellcaster, making him considerably superior to the likes of Father Llymic) | Low Complex Multiverse level (Like all Immortals, Rad is capable of creating and changing 5-Dimensional spaces and exists as a 5th dimensional entity) | Hyperverse level (Without the Dimensional Vortex limiting them, Immortals would transcend all boundaries and constantly gain higher dimensional power without limits) | Outerverse level (Comparable to other Old Ones who created the Mystaraian multiverse which contains an infinite amount of geometric dimensions and who are described as being beyond the framework of their creation which is further described as a mere figment of their imagination)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability) | Immeasurable (Immortals can move through the Emerald River, the physically embodiment of time with extreme ease. Immortals are beyond time and are utterly immune to spells like timestop, even when cast by stronger beings. Immortal level combat takes place in no time at all) | Immeasurable (Infinitely superior to his previous forms)
Lifting Strength: Unknown | Unknown, likely Immeasurable (Capable of moving five dimensional objects) | Unknown, likely Immeasurable (Infinitely superior to his previous state) | Immeasurable (Exists in a state larger than the multiverse)
Striking Strength: At least Small Country level+, possibly Country level | Low Complex Multiverse level | Hyperverse level | Outerverse level
Durability: At least Small Country level+, possibly Country level | Low Complex Multiverse level | Hyperverse level | Outerverse level
Stamina: Above Average, capable of complex magic rituals requiring intense concentration and can maintain said concentration in spite of lethal wounds; even normal adventurers can go days without rest or sustenance | Infinite; does not require sleep, air, or rest | Infinite
Range: Varies, up to multiversal with certain spells | Extended melee range due to size, Low Complex Multiversal with magic | Extended melee range due to size. Hyperversal with magic | Outerversal
Standard Equipment: Ring of Four Wishes
Intelligence: Likely at least Extraordinary Genius (It is essentially unheard of for a wizard of his level to be anything less than beyond the typical peak of human intelligence; comparable mages are superior to the likes of Mind Flayers, who at their peak were capable of developing star-consuming technology, among other incredible technological achievements) | At least Supergenius (Even as a mortal wizard, he was incredibly intelligent and was capable of studying previously unknown forms of magic. His intelligence is rated at 72, dwarfing beings such as Gond , Wee Jas, and Vecna. Created a nuclear reactor that gave him his immortal powers. Immortals constantly strive to do research and define the multiverse as a whole)
Weaknesses: None notable
Note: As an Immortal/Old One, Rad is capable of casting every spell in existence an infinite number of times per day. Due to such a wide variety of powers, it would be improper to list them here, as such they've been ignored. A simplified list can be found here of the type of spells Rad could cast/use.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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