121662-feedback-game-update-03-feb-2015-the-protogames-initiative

== Content ==
			
Hello Everyone - 
 
At this time maintenance has been completed. Please leave us all your feedback regarding these notes, right here in this thread.
 
Cheers!	
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Well there is something ULTRA SWEET that I just noticed :
 
The dye outlines on thin linings don't do jaggyz anymore when zooming a bit out of your character : This is FANTASTIC  :lol: !!!	
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• Esper
     • Mirage
           • Heal has been reduced to 95.25% Support Power from 205% Support Power and 51 health per level down from 109 per level. The per tier bonus has been reduced to 8.75% Support Power down from 15.6% SP.
 
Why are you doing this to the poor Mirage?  A gorgeous animation just lies dead, and with this huge nerf to healing (more than 50% cut down) and reduced uptime while casted it won't EVER be used, even with lower cast time and recharge rate.
 
mirage.gif: https://31.media.tumblr.com/d2d67bb7def2a454a9246601d34f94e0/tumblr_inline_mqv93pYJGA1qz4rgp.gif	
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SpellslingerRunes of protection : Why is this made even more expensive? This was already a serious drain on our resouces in the first place.really like the quest changes for dailies.
and getting group credit as well. Good incentive to make people do them grouped up now.
 
YAY no more Swoop hunting !	
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			What happened to rune fragments on the CX/AH? I can't find any I need to rune my new gear. Don't tell me you can only buy them for renown now...? Because I need a LOT to rune my new pieces, and don't have the renown for it.	
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• Esper
     • Mirage
           • Heal has been reduced to 95.25% Support Power from 205% Support Power and 51 health per level down from 109 per level. The per tier bonus has been reduced to 8.75% Support Power down from 15.6% SP.
 
Why are you doing this to the poor Mirage?  A gorgeous animation just lies dead, and with this huge nerf to healing (more than 50% cut down) and reduced uptime while casted it won't EVER be used, even with lower cast time and recharge rate.
 
mirage.gif: https://31.media.tumblr.com/d2d67bb7def2a454a9246601d34f94e0/tumblr_inline_mqv93pYJGA1qz4rgp.gif
 
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Oh he he, the patch wasn't out for long and already I saw a realm first system daemons  :lol: !
 
Also drop 4 made me spend like 1.5 or was it 1.75 plat in the span of 2 minutes : my Spellslinger now has the Malgrave style ground in her plot, my Esper has Wilderrun ground, my Medic has Deradune... Still undecided for my Stalker...
 
Those new grounds for housing plots are FANTASTIC  :) !!!
 
Thanks so much !	
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InspirationNow increases all resistances by 8.5%.It was actually changed to reduce incoming damage by 8.5%
 
 
FortifyThe buff will now be granted whenever Shield is active and will increase in power depending on how full a players shield is.
While between 1 and 24% Shield Armor is increased by 13%
While between 25 and 49% Shield Armor is increased by 17%.
While between 50 and 75% Shield Armor is increased by 25%.
While between 75 and 100% Shield Armor is increased by 45%
 
lol? is this real life?	
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Lol. They buffed it pretty massively actually. Just log on and read the tooltip for it now. 
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Where's The Clean Hazmat Suit costume?
 
NVM, found it.  The Defile rep vendor.	
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			Not sure if it's only me, but I cannot sell CREDD. I click "Sell CREDD now" then a window appears, but the "confirm" button is disabled, can only press "back".	
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Not sure if it's only me, but I cannot sell CREDD. I click "Sell CREDD now" then a window appears, but the "confirm" button is disabled, can only press "back".
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Are you sure there is a buy order present in order for you to select "sell now" ? If there's no buy order, you can't sell now. 
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I'm trying to sell  for the exact amount as the current "Top buy order" . I even tried doing a manual sell order and putting it a few gold lower than the top buy order, but still cant accept the sale.
 
I just now tried to sell for 1p when top buy is 16p, still cant accept sell order, so something is fishy.
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What server are you on please? We're testing this at the moment but our results are not the same as yours so we're trying to help you figure it out :)
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Hey Valkyrie,
 
I'm on Jabbit right now looking at the C.R.E.D.D. Exchange and I am able to actually sell C.R.E.D.D. Out of curiosity, how much do you have right now in cash? Less than a plat by any chance?	
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Hey Valkyrie,
 
I'm on Jabbit right now looking at the C.R.E.D.D. Exchange and I am able to actually sell C.R.E.D.D. Out of curiosity, how much do you have right now in cash? Less than a plat by any chance?
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It should not no, but it seems that there is an issue right now preventing players to create a Sell Order for more currency than they currently own.
 
I'm escalating this now, thanks again for confirming and I'm really sorry for the inconvenience caused by this issue. I hope that we will be able to fix it quickly!	
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It should not no, but it seems that there is an issue right now preventing players to create a Sell Order for more currency than they currently own.
 
I'm escalating this now, thanks again for confirming and I'm really sorry for the inconvenience caused by this issue. I hope that we will be able to fix it quickly!
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Went window shopping before work this morning and noticed the Amp and Ability point upgrades in the EG vendor are messed up.
 
The AMP Power upgrade is telling me I've capped my Ability points so it won't let me buy it even though I need 3 more Amp points.  The tooltip then proceeds to say this will give me an extra Amp point up to 55, but then again tells me I've capped my ability points.
 
The Ability Power upgrade on the other hand is telling me it wants to upgrade my Amp Power, but my Ability points are capped (and they are).
 
So it obviously can't be both.
 
Soooo yeah.  Fix please.	
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I logged in to two issues already.
 
Issue 1:
A new Box appeared saying "Your Circle has been renamed to "Mining Circle#0" and prompts me with a box to change it ....  When i entered a new name it says "Your rank lacks sufficient permissions for that operation"So I tried clicking the other box "Remind me Later" and the Prompt still stays in the middle of my screen.
  I tried reloadui and I'm running only Carbine Addons, as all others have been removed.
 
Issue 2:
I opened Mailbox, again Carbine ONLY Addons. And I read a mail and take the items it came with.  I then click the delete button and the open mail window still stays on my screen.	
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Esper Psyblade has wrong stats on it, Insight on the Assault weapon instead of Moxie :
 
https://forums.wildstar-online.com/forums/index.php?/topic/121712-funny-itemization-changes/	
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			The new mechari textures are much too reflective. On the blue female mechari the new textures looks especially grainy, pale, distracting, and pretty much awful.	
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			Did they break the CX? The sell tabs have like a third of the options which stops you from being able to sell items associated with those missing tabs.	
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Someone messed up :(
 
So if I reply to someone, and try to talk in the WSRP chat a moment later, the person who I replied name pops up. Make it staaaaahp.	
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ISSUE :
 
The tales posters that used to not appear at the house plot vendor now "appear" (well so to speak) but are invisible and can't be placed anyway (lack of "place" button) see below for QUARANTINE, and it looks to be doing the same for OMNICORE-1 :
 
 
 	
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Did they break the House nodes again ? None of my houses has any nodes, while my mailboxes don't seem to have new mails with mats.
 
Also: Why are power cores still not part of crafting bags / not usable from bank.	
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ISSUE :
 
The tales posters that used to not appear at the house plot vendor now "appear" (well so to speak) but are invisible and can't be placed anyway (lack of "place" button) see below for QUARANTINE, and it looks to be doing the same for OMNICORE-1 :
 
 
 
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Just went to buy my last ability points from the elder gem vendor and they are bugged. They think they are amp points so I cannot buy them as I am full on amp points.
 	
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Just went to buy my last ability points from the elder gem vendor and they are bugged. They think they are amp points so I cannot buy them as I am full on amp points.
 
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			Hey, i recently got back into the game (a week ago) and i was still on my old pvp server (its basically dead), so i decided to transfer my characters to the pve server... Only problem is that my ping went from <40ms to 150 - 300ms and sometimes spikerocketing to 2000ms (in Illium). Is that's supposed to be or.. (my net is 100/10 connection)?	
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			Can you perhaps tell us what was nerfed? Little extra info goes a long way in this instance :)	
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			Why the warrior tanking stance nerf and the amp kinetic buffer nerf aren't in the patchnote ??	
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Under the "Names" tab on the Character form, there are areas for entering new names for pets and houses
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			Removed.	
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Most of the aspects of the new drop are about what I was expecting and seem to be quite good.
 
But the new idle animation for human women is an unexpected surprise and not a good one.
As an emote, it would be really funny. As a default that can't be shut off and happens several times during a 10 minute conversation, it's going to get really old for your roleplaying community really quickly.	
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Yes, the drop looks pretty great. A lot of neat additions that aren't exclusive to the HARDCORE! crowd. Specially that dyes are not soulbound anymore! At long last.
 
I still have complains, though. Because some decisions are still stupid. For instance, making certain decor items soulbound. I got a ship from one of the Veteran Shiphands and I can't transfer it to the thematically appropiate character because it's soulbound. 
And can we make Renown account wide one of these days, please? I'm not going to level up all those alts I have just to farm the renown I need to buy their (thematically appropiate) outfits from the new Renown vendor. I have my mains on top level already. Why don't you want me to use them to give cosmetics to my alts, Carbine?	
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			Well, where to start. Let's start with the simple things. How about the GA raid gun, the 4/6 gun for Spellslingers. I just obtained 5/6 this week so I guess you are taking my progression weapon away from me, oh and let's not forget about how your support team handles "tickets." It's enough to make me want to write Robert Garriott, CEO for NCsoft's North American business; a nice little letter. The stupid merchant said: I'd be rewarded for a progression kill; the gun is no longer there. Hmmm, I wonder where it went. . . tick-tock-tick-tock. Well, I guess I answered my own little question. If you hit 4/6 last week, say goodbye to your progression weapons, 5/6 say goodbye to any progression Elder Gem items, if any you were looking forward to. Your customer support really should stop treating its customers’ like crap, thanks and have a great day!  You had me ELDER GEM capped all freaking week, I do my daily quests every single day. It's your fault I couldn't afford my 4/6 gun, not mine. Oh, and just for kicks, I really do want that special mount. Awaiting it right now; sitting at my mailbox. . . moderator edit: language
			
				
	Edited February 4, 2015 by Chillia	
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Did they break the House nodes again ? None of my houses has any nodes, while my mailboxes don't seem to have new mails with mats.
 
Also: Why are power cores still not part of crafting bags / not usable from bank.
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I searched a few topics about the changes and I didn't see anybody mention this yet. (correct me if I'm wrong!)The raid dummies at housing plots are lvl 60 instead of lvl 50.This results in huge amounts of deflects and being unable to crit for long periods of time.Proper testing is now pretty much impossible on those dummies.
I've read in the patch notes that they removed the scaling for those dummies, so is this change "working as intended" or was it a mistake?I'm wondering this cause this issue has already been reported by people on the PTR forums (I know, cause I've been looking for other posts that mention this  ;)), so I assume you already knew about this, right?...In any case, I don't like it! The dummies are nothing like raidbosses at the moment, atleast...not the GA ones and I have a hard time believing they would be comparable to the Datascape ones.
Testing a rotation on these dummies is very impractical because of things not proccing when they normally would have.In general I would prefer not to mess around with those dummies too much, especially not if the values for resistances and deflect chance differs between raidinstances anyway.Just keep them the way they were, so we can compare better. They already had a boost last drop anyway, so why change the dummies again?Also short reply at Triostar:The convergence elder gem weapons might no longer be available, but I believe we had a weapon drop today on phage maw that had comparable or maybe even better stats and itemlevel.So just keep fighting those bosses! Loottables have changed significantly in GA and even trash drops items on a more regular basis, so just keep killing those bosses! 	
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Even without the Protogames, I am extremely happy with this update.
Vet Shiphands are very fun and a great solo experience or small group time killer/money maker
The streamlining of Daily quests and leveling is quickly felt and much appreciated
Character Chop Shops! Woo!
More housing options are always very good
The game in general feels on the up and up
WildStar had a rocky beginning, and still has its kinks, but the great community, awesome devs, and the changes make it seem like things are on the up and up.	
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Just went to buy my last ability points from the elder gem vendor and they are bugged. They think they are amp points so I cannot buy them as I am full on amp points.
 
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My 2 coppers.
How old is game now? 8 months? And yet I can't queue for random BG, dungeon, adventure and ship-hand same time. What the problem with kicking me out of PvP queue if I accepted dungeon queue pop up?
Bug reported 27, July still there. No response in bug reports forum, not on known issues list.
Aurin's ears clipping through some hats, which is plane ugly. Even thinking to wipe my space bunny and roll average human being. :-/	
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Seriously? Every kind of rune fragment got soulbound and not available in the commodity anymore? I cant find the info about it in the patch note.I also cant find the Veteran Gladiator's boosts in the commodity. Did they got soulbound too? 
  	
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Seriously? Every kind of rune fragment got soulbound and not available in the commodity anymore? I cant find the info about it in the patch note.
 
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So I just logged in this evening (some of us have to work), and my Thicket Lvl 4 have no trees.  Is this a know issue?m
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My 2 coppers.
How old is game now? 8 months? And yet I can't queue for random BG, dungeon, adventure and ship-hand same time. What the problem with kicking me out of PvP queue if I accepted dungeon queue pop up?
Bug reported 27, July still there. No response in bug reports forum, not on known issues list.
Aurin's ears clipping through some hats, which is plane ugly. Even thinking to wipe my space bunny and roll average human being. :-/
 
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			Some AMPs have become soulbound or untradeable, can't be put into the guild bank or mailed to other characters etc.	
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			I am not sure if it's a bug, but my datachron window no longer displays Path Missions even though I have a bunch of them available in Path Log.	
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I am not sure if it's a bug, but my datachron window no longer displays Path Missions even though I have a bunch of them available in Path Log.
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From patch notes. : "The renown vendor now sells four different titles."
 
But, uh . . . where? Checked both the old reknown vendor and the new one on housing. Not seeing these. Anyone found them yet?	
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			I've discovered some unintended behavior i think . When you open a mail and for example take your money and then press delete , it wont automatically close the window after its deleted . Before the patch it would delete that particular mail and close the window.	
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I've discovered some unintended behavior i think . When you open a mail and for example take your money and then press delete , it wont automatically close the window after its deleted . Before the patch it would delete that particular mail and close the window.
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Apparently Malgrave Trail has become even more unfun that it was before.
 
Other than that, looking forward to trying all the veteran shiphands with my wife and the new dungeon. I hear it's a LOT of fun!	
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Yep same here.
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I've discovered some unintended behavior i think . When you open a mail and for example take your money and then press delete , it wont automatically close the window after its deleted . Before the patch it would delete that particular mail and close the window.
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Apparently Malgrave Trail has become even more unfun that it was before.
 
Other than that, looking forward to trying all the veteran shiphands with my wife and the new dungeon. I hear it's a LOT of fun!
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			Something might be up with Scorchwing.  We had a decently sized group last night which should have tore her to pieces yet there was soooo much dying.  One thing to look at is her wing buffet.  I was taking crazy damage even though I was nowhere near the outer ring (of death!).	
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Something might be up with Scorchwing.  We had a decently sized group last night which should have tore her to pieces yet there was soooo much dying.  One thing to look at is her wing buffet.  I was taking crazy damage even though I was nowhere near the outer ring (of death!).
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We are aware of this issue and it's being looked into - thank you for your update! :)
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Where can we find the new shiphand Level 6 on the map ?
 
OK, found out myself, Groupfinder + don't look for other	
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I only had time to check out the Chop Shop last night, so I wanted to thank Carbine for such an awesome addition to the game. Besides only charging us in-game currency for the full range of creation options (a stark contrast to most MMOs, even subscription based ones), I was really impressed by how the system tracked our pending changes and itemized the total cost. I got quite the makeover last night! As mentioned, I was short on time, so I figured I'd have to return another day to input each facial slider by hand, but I was instead BLOWN OVER when offered the option to input a creation code. This was an awesome and well-appreciated touch!
 
In short, it's a good thing I don't have the gold to change my hair style for every costume or I'd be using this feature daily. Kudos to everyone that worked on it, including the folks that felt it was worth development time and supported its inclusion. =)	
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I was totally excited about this drop, and love the energy and excitement it has brought. I love the drop.
 
Things I don't like:
 
Rejuvenator- I do not like the change. It was highly underrated and not popular to use before, but its lost some versatility of placement, It was under rated for a number of functions.   It was great for teammates who are less then perfect, casual gamers, gave me a big picture tool, and a unique healing ability.
 
I get why you shortened its timer *sigh* but hate the lack of ability to place in highly mobile fights. It was buggy in Tempest Refuge or other places with very uneven terrain anyway, but you made it even less desirable to use now- and less functional, now my only choice for use is for the tank, unless I take my attention off the tank and reposition so my frail Esper and SS friends get a piece of the gold cube.  Medics Heals are static enough-now I feel like I am a zombie medic holding down Emmisions, moaning "Heeals, Heeeeeals!" while people sprint  or dodge away from it anyway. Also the blue placement square is always under my feet-Dude I know where I am, I need to see where its going to go.
 
Architecture- If you are going to ad décor to game, please gimme some new designs to learn. Otherwise you kill us as a craft-our only purpose will be warplots-and so few people have made there.
 
Health bars on enemy NPCs- I can't see my team in a heavy melee encounter because every creature's health bar is green like my groups and goes yellow then red as their health drops. Just like my groups. I need to be looking at the fight and the red on the floor and not at the upper left of my screen, (healer). I hate using addons, they are always buggy on me. Can we keep it simple?	
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Is the Haste rune set working as intended? It increases walk speed, yet does not seem to increase sprint speed. 
 
Whether its just going some where or in a multi-boss battle, no one  just walks in the game. To make the set worthwhile, the set needs to increase sprint speed. 
 
If the set is working as intended and is only used to increase walk speed, then the tool tip needs to be updated. 	
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			The Character Chop Shop is AMAZING!  Wow thank you so much guys!	
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Posted in 4 Feb, but just in case.
 
Stalker Nano Skin: Evasive no longer adds the 10% mitigation it states that it should.  Is this intentional? 
 
Thanks,
  Crit	
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Minor issue :
 
The checkbox to see or not see the new list of players around you : it doesn't stick.
(everytime I log I have to uncheck the box)	
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Here I wrote this on a forum somewhere to warn anyone considering your product. I'd like for you to see it. I think it has some value to you and your game. You know, to be able to see it from a different perspective. And that's all I'm here to offer you.
 
The game's progress up to this point since it has been bested by a group of raiders' called, "Enigma," is in a downward spiral from here on out it would seem. They are gearing up to take the nerf bat to their own creation.
 
Too bad it couldn't have gone over smoother with their Drop four content release. Their customer service team sucks and all the progression gear is vanishing and being replaced with welfare epics on the new Glory vendors.
 
If that sounds like your cup of tea, by all means have at it.
 
I wish you the best of luck.
 
I'll continue to play, but I'm not so lured in this time by the content/raiding so much as I use to be. Which really wasn't much, but I did some of that.
 
moderator edit: content
			
				
	Edited February 5, 2015 by Chillia	
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Here I wrote this on a forum somewhere to warn anyone considering your product. I'd like for you to see it. I think it has some value to you and your game. You know, to be able to see it from a different perspective. And that's all I'm here to offer you.
 
The game's progress up to this point since it has been bested by a group of raiders' called, "Enigma," is in a downward spiral from here on out it would seem. They are gearing up to take the nerf bat to their own creation.
 
Too bad it couldn't have gone over smoother with their Drop four content release. Their customer service team sucks and all the progression gear is vanishing and being replaced with welfare epics on the new Glory vendors.
 
If that sounds like your cup of tea, by all means have at it.
 
I wish you the best of luck.
 
I'll continue to play, but I'm not so lured in this time by the content/raiding so much as I use to be. Which really wasn't much, but I did some of that.
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 same level as 10 years World Of Warcraft is simply not possible.
 
 
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Did anyone else had issues with low level Crimson Isle zone. I had the following 2 issues which I notice in the PTR too:
 
1. Zone doesn't load at all when coming from The Destiny Arkship. Had to close game. Doesn't affect if you skip tutorial.
 
2. Some pitch black spots on the water area of the beach.
 
For the loading issue haven't checked if is an add-on missing with that, gonna check later tonight with a fresh char and I'm gonna take screenshots of the black water too.	
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Not to mention Warlords of Dreanar was bugged to hell on release. You couldn't even log into the game for periods of time.
 
So much for 10 years of content experience......
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MMOs are buggy.  That will never, ever, ever ever ever EVER change.  More people need to realize this.
 
 
That sounds like a video card issue, actually.  What's your hardware, by chance?
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And forgot another one that probably reported, but pretty sure only non level cap players may experience.  When you level up, the unit frame health bar keep marking your previous amount, instead of adjust to the new one.
 
Have to hit refresh in the addon screen to force a refresh for it to adjust.  In other words, there is no refresh on level change.
 
But if you mouseover your unit frame, the tool tip will report you have 100% health, is only the bar is not updating, and apparently only on a level up.
 
Like my previous post, it worked fine with the old unit frame, working fine with third party unit frames, but the new drop 4 ones do not refresh at level up.
 
PS.  Just included a photo of the level up, notice the black area on the unit frame that is not refreshed, until you go to the addon configuration screen and press Refresh, or force a zone change.	
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Feedback:
 
The sound deafening that happens when you're on low health is REALLY distracting. I'm a PvPer and rely a lot on sound in this game, and not being able to hear what's happening is annoying, especially if I'm at low health as I need to be especially careful then. Please give us an option to turn this off...	
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Humm clean config/addon folder.  And after 5 min, still on the loading screen between The Destiny Arkship and Crimson Isle.  Btw the game is not frozen, that loading animation keeps moving, and the music keeps playing on loop without any
skipping whatsoever.
 
 
PS:  Even the inactivity timeout kicked me out of the login screen, after 15 min waiting for the zone to load, lol.	
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Not to mention Warlords of Dreanar was bugged to hell on release. You couldn't even log into the game for periods of time.
 
So much for 10 years of content experience......
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first thanks for the chop shop carbine I was so pleased to be able to redo my Mordesh
the new ship hand is great, as most of them are. you guys really excel at these small group story instances and Its great to finally see veteran ship hands and the ability to queue for them instead of having to remember which zone and whereabouts the ship is. Now please give expeditions the same treatment. :D
 
have to say I am a bit puzzled over the introduction of glory???  why wasn't elder gems just expanded, cap removed whatever. so many currencies and so many different gear vendors seems redundant and it is confusing for new players
 
the ship hands give hardly any experience or drops. could be a nice way to farm xp for elder gems or stuff for salvage or to vendor for gold but it isn't because it so unrewarding that it just isn't worth doing. this is particularly true for the levelling ship hands and story instances. why no drops and very little to zero XP?
 
I would really like to be able to run ship hands/adventures/dungeons to level. I would especially like to be able to run them INSTEAD of setting foot in Galeras again. BUT the adventure queue never pops and a run through a ship hand gives around 4% of a level. the same amount of time spent questing gave over 60% of a level. that is a huge difference. I would happily run the two ship hands available to me until I levelled past Galeras but I would be insane too when the XP is so low. There is no alternate levelling path. instances are not an option, PVP isn't an option. you must quest. Questing is great. Variety and choices are better
 
Timers suck the fun out of the veteran ship hands, no you don't have to do it but you do have to do it for rewards. you create fantastic detailed and beautiful content and then you penalise anyone who doesn't rush through it.	
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Health bars on enemy NPCs- I can't see my team in a heavy melee encounter because every creature's health bar is green like my groups and goes yellow then red as their health drops. Just like my groups. I need to be looking at the fight and the red on the floor and not at the upper left of my screen, (healer). I hate using addons, they are always buggy on me. Can we keep it simple?
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Health bars on enemy NPCs- I can't see my team in a heavy melee encounter because every creature's health bar is green like my groups and goes yellow then red as their health drops. Just like my groups. I need to be looking at the fight and the red on the floor and not at the upper left of my screen, (healer). I hate using addons, they are always buggy on me. Can we keep it simple?
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			That's actually a pretty glaring flaw, I have to agree. And it also doesn't make sense: we already have the bar itself to let us know how hurt the creature is. Why change the colors based on that? At a glance, it's more important to know that the bar belong to an enemy or a friend.	
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Here's my feedback on Drop 4 so far:
 
Positives
+ A huge thank you for the Veteran Shiphands. They are wonderful and just what I've been hoping for where solo endgame content is concerned. I'm not allergic to group content (I've done progression raiding in other MMOs) but endgame raiding WS tends to feel intimidating and unattainable due to attunement and player attitudes. So the Veteran Shiphands give me a chance to hone my skills, challenge myself (to get Gold medals) and get some nice rewards while doing it.
 
+ Love the new Chop Shop. I haven't used it much yet because I tend to spend a lot of time getting characters how I want them in the first place, but it's a great feature to have and it's really appreciated that the changes cost in-game currency. It would be even better if you could enter a complete character generation code (from the character editor) for a fixed price (say 1 plat).
 
+ All the little changes around the game world. There's still some frustrating bugs, glitches and odd design decisions in the game, but it's good to see the devs are willing to return to older content and fix / adjust it, rather than just keep churning out new content with new bugs that never get fixed. Some of us do notice and appreciate these changes, so thanks.
 
+ Love the new costumes, especially the Roan Wrangler set. Keep them coming - would love to see some more of the outfits NPCs around the cities are wearing available to players, for example the hard hat and overalls Toric's Personal Mechanic wears.
 
Negatives
- The Nameplate change (with green mob health). Terrible. It's so counter-intuitive and confusing and I'm still not really getting used to it. I can't really understand the intent of it and how it is supposed to improve the game. On a lesser note, the right to left interaction progress bar on the character portrait is irritating. Convention for progress bars is left to right, so this just seems like change for the sake of it.
 
- Too many currencies and confusing gating. I felt there were already too many before Drop 4, but rather than simplify things, they added another in Glory. To compound this, even with the necessary amount of currency a lot of rewards are locked by other requirements such as reputation, gold medals, imbuements, achievements etc etc. Trying to work out what you might or might not be eligible for, or what you might viably be able to chase (given your available time and gameplay) is a nightmare. It's a huge confusing mess.
 
- I feel that the non-veteran Protogames Academy dungeon is pitched too low at level 10. Classes and roles are barely formed by then, players are still coming out of the starter zones with eyes blinking in the light. I don't think there's much stomach for diving into a full blown dungeon at this level, especially not one that requires set roles, tank, healer etc. This seems evidenced by the state of the queues. I have queued on Jabbit (both Exile and Dominion) with no pop for over an hour at prime time, so I've yet to actually experience this content despite wanting to (I've also asked in the relevant zone chat with no response). With every day that passes and the novelty wearing off this is just dead content, sadly.
 
- Likewise, I don't feel the new Fragment Zero shiphand is pitched correctly at level 6 either. It also teaches new players absolutely nothing about the game, because it seems to suggest you can just run wildly into huge packs of mobs aoe-ing everything with total abandon. Whilst the Veteran version is great fun at level 50 (if a little overlong) the normal version just doesn't present a compelling challenge. At level 6 it's just not relevant content and I doubt many are even aware it's there.
 
- The Roan Wrangler Hat doesn't work on Chua - unforgiveable! ;) 	
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- Too many currencies and confusing gating. I felt there were already too many before Drop 4, but rather than simplify things, they added another in Glory. To compound this, even with the necessary amount of currency a lot of rewards are locked by other requirements such as reputation, gold medals, imbuements, achievements etc etc. Trying to work out what you might or might not be eligible for, or what you might viably be able to chase (given your available time and gameplay) is a nightmare. It's a huge confusing mess.
 
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the thing with queues dont popping its because new players dont know where is it, i have to go to the starter zones and spam how to put protostar academy on the lfg and spam people queue on it
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absolutely correct. One major problem in W* generally is missing informations, where to find what.
 
Same with drop4. I logged in, expectant what would come up new ... and ... nothing !
 
Why are there no news notfications ? All the time you get annyoing "Level Up Explosions" blocking your screen while in combat, waste.
 
Why not such an animation with news, when you login with "New dungeon, look at .... !  New Adventure in ....." ? (of course with an option to disable).
 
I was even baffled, where those new events can be found, asked in forum and guild. Thats not the wanted accessibility, I think.
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That's actually a pretty glaring flaw, I have to agree. And it also doesn't make sense: we already have the bar itself to let us know how hurt the creature is. Why change the colors based on that? At a glance, it's more important to know that the bar belong to an enemy or a friend.
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Talking about how the bar color starts out green, then goes yellow then red as health gets reduced? yah i find it kinda annoying too.  Maybe its for classes that have an execute type power or powers that come active at a certain mob health % i dunno?  IMO have mob health display be current/max/percent.  Dont mess with health bar colors OR at least make it an option for the player to decide what (if any) they want health bar colors to signify.  Dont force it on players, but make it an option instead.  I think in most other games with no addons running they give players the option to have bar colors not mean anything at all, or change colors if the player has aggro.  Or if they have something currently targeted, but that is more of a transparency thing and not a color thing. Or as you mentioned if the target is in your faction, the enemy faction, an NPC or a player that is flagged for PVP.  If you wanted anything beyond those you would have to get addons.
 
Ever since launch i've always had a few complaints about health bars.  How enemy NPC bubble chat will sometimes cover up health bars.  Or how dead health bars dont immediately disappear.  Or how when there are multiple enemies on your screen the health bars are just all over the place. Default WoW interface actually gives you an option to have enemy health bars all stacked into one or an option to have every single health bar showing on its own, allowing you to click on them individually.  That means even if you had 50 whelp dragons in your face you would have 50 health bars all visible and none of them would stack on each other (unless you had that option enabled).  Yah for some fights like that it sucked, but on 99% of other fights where its just an enemy pack of like 3-5 NPCs in a group it works really well.
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			They could just make it similar to the telegraph color options and allow players to set custom colors for alignment, aggro, and health percent thresholds. In any other game the default colors tells you what alignment the target is.  Usually you have to rely on addons to do color changes based on threshold percentages.  But if they are going to make it a standard feature here make it an option, not mandatory.	
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ISSUE / BUG
 
Hmmm sorry if this has been posted already : 
 
Did we just loose LAS #3 ? I was unable to recreate the AMP part of it, it wouldn't save. Can't PvP right now  :unsure: !
 
EDIT : was able to the day after... Dunnow what happened...	
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			My LAS 3 is working fine.	
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ISSUE / BUG
 
Hmmm sorry if this has been posted already : 
 
Did we just loose LAS #3 ? I was unable to recreate the AMP part of it, it wouldn't save. Can't PvP right now  :unsure: !
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You always have to be the special snow flake don't ya Shoogs :P
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Well today it's working and the AMPs are sticking so I'm redoing my LAS 3 build but yesterday somehow when I was choosing AMPs and hitting the "use set" button it wouldn't : at all...
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Did you forget to take out the garbage when your LAS 3 asked you to?  I know that usually earns me a cold shoulder treatment...
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What  :blink: ?
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When you get round to LAS 4 that will definitely confuse you more then.  Ya wont know whether to pick the supporting one or the aggressive one!!   :D
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You know what they say, every guy wan't an SP build in the streets and an AP build in the sheets.
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Vic.....
Whatever you're eating or drinking....
throw it away, it's obviously spoiled.
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You know what they say, every guy wan't an SP build in the streets and an AP build in the sheets.
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You know what they say, every guy wan't an SP build in the streets and an AP build in the sheets.
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What is going on in this thread?!!?!?!
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What is going on in this thread?!!?!?!
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			This is creasing me up :)	
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I realized that maybe part of the issue with folks in lower levels not hitting up enough PvP BG is that you don't get a quest or flag etc that directs  you to try it.   In the beta I could have sworn I received a screen message saying I was now eligible for BGs, each time you hit a different level BG it could do the same, this could apply to Shiphands, Adventures etc.  
 
Shiphands has an exclamation point directing your attention now why not a launch point quest for PvP?
 
Thanks for listening	
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Dear Carbine, please add full Hazmat suit costume to Defile vendor. The existing one contain only a chest and it is useless without legs, boots and gloves : 
In different events this costume work fine on every character models with gloves, boots, helm and legs. Since you don't need to change weight paint on other parts and missing heads problem was fixed you can just add the whole model except helms to Defile vendor. Well, if you are planning to make separate parts to be wearable too and working on missing faces for that it would be nice too, but please do not leave things as they are.Another one problem with Engineer mortar strike tier 4 again ^-^. No, this is not a deflect issue now. Tier 4 :"Dealing direct damage with Energy Auger or Target Aqcuisition grants Overcharge for 5s.Overcharge: Mortar Strike costs 0 Volatility and the cooldown is reduced by 2s. " - according to this description it is true that mortar strike costs 0 Volatility when character get Overcharge buff, but cooldown reduction does not work. Pease fix it.	
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