Super Smash Clash/Palutena

"No one can hide from the light."
Palutena is a veteran support fighter in Super Smash Clash. She comes from the Kid Icarus series.
== Overview ==
== Abilities ==
=== Light Staff (Primary Weapon) ===
Palutena's primary weapon is the Light Staff, a divine staff that resonates with her healing and empowering abilities. This elegant golden staff, adorned with a glowing gem, serves as a conduit for her celestial energy, enabling her to channel her supportive powers onto her allies. When utilizing the Light Staff, Palutena can cast the Divine Healing Beam to restore her allies' health or apply the Light Amplification to boost their damage output. However, the staff lacks direct offensive capabilities, requiring her to switch to the Celestial Staff when the situation demands a more combat-oriented approach.
==== Divine Healing ====
Drawing on her divine powers as a goddess, Palutena channels a Healing Beam that revitalizes her allies in the heat of battle. By focusing her staff and energy towards a targeted ally, a beam of heavenly light lances out, gradually restoring their health over time. The rate of healing can be roughly estimated at 20 health points per second, making it a formidable tool in prolonged battles. It is important to remember that the Healing Beam requires a clear line of sight to the target, meaning Palutena cannot heal through walls or other obstructions.
==== Light Amplification ====
Palutena uses her staff to cast Light Amplification on her allies. This ability enhances the damage dealt by the targeted ally for a limited period, reflecting Palutena's role as a support and her ability to empower others. By enhancing their damage output by around 30%, Palutena can drastically sway the tide of the battle in her team's favor. However, this ability requires strategic use: it's crucial to choose the right ally who is in a position to maximize the damage boost, such as a Damage role character in the midst of the fray.
=== Celestial Staff (Secondary Weapon) ===
For times when she must directly engage in combat, Palutena can switch to carry the Celestial Staff, a divine weapon capable of unleashing radiant energy bolts. This staff functions as a semi-automatic energy weapon, firing a bolt of divine energy that deals about 45 damage per hit to enemies. It has a moderate fire rate, allowing Palutena to sustain her damage output while maintaining her supportive duties. However, this staff doesn't carry the healing or buffing capabilities of her primary staff, requiring Palutena to switch back for her supportive abilities. The Celestial Staff allows Palutena to maintain an offensive presence on the battlefield, holding her own against adversaries while aiding her team.
=== Divine Resurrection ===
Reflecting her divine authority over life and death, Palutena can call upon her power to revive a fallen ally, bringing them back into the heat of battle. Once an ally has been downed, Palutena can channel Divine Resurrection on their last location, reviving them with their maximum health after a brief casting period. The fallen ally reappears in a burst of divine light, ready to re-engage in the fight. However, this powerful ability has a long cooldown of approximately 30 seconds, demanding strategic use.
=== Angelic Descent ===
Angelic Descent allows her to embrace the skies with a graceful glide. When in mid-air, the player can hold the space bar to initiate a slow, gliding descent towards the ground. This glide significantly reduces her falling speed, allowing for increased aerial control and the opportunity to survey the battlefield from a higher vantage point. This passive ability, besides enhancing Palutena's mobility, provides a strategic advantage, allowing her to reach locations that may be challenging for others or to avoid or disengage from ground-based threats.
=== Goddess' Retribution (Final Smash) ===
Press Q on PC, or B without moving the control stick on Nintendo Switch to activate. Palutena calls upon the full extent of her celestial powers to unleash Goddess' Retribution. She ascends into the air and conjures a divine symbol above her, from which a massive column of sacred light descends upon the battlefield. This light heals all allies within its radius while dealing substantial damage to enemies caught in the blast. The healing effect restores up to 150 health points to each ally, while the damage inflicted to enemies can be roughly estimated around 200 points. Goddess' Retribution embodies Palutena's will to protect her allies and punish her adversaries, bringing a moment of divine intervention into the chaos of battle. Given its large impact, this ultimate requires careful timing and positioning to achieve the maximum effect.
== Strategy ==
Palutena is a Support role character with a focus on healing and damage amplification. She is a versatile goddess who can adapt to the needs of her team, providing crucial healing with her Divine Healing Beam, boosting damage with Light Amplification, or dealing her own damage with her Celestial Staff. Her greatest strength is her ability to greatly influence the state of her team and the battlefield, but this also makes her a high-value target that must be protected.
=== Weapons & Abilities ===
*Light Staff: Palutena's Light Staff is her primary tool for support, allowing her to heal allies or enhance their damage.
**The Divine Healing Beam is an invaluable asset for team survival. Use it to keep your frontline fighters healthy during skirmishes or to revive weakened allies.
**Light Amplification is most effective when used on Damage role characters who are actively engaging the enemy. Try to time the amplification with their offensive moves for maximum impact.
**Remember that both abilities require a clear line of sight to the target. Position yourself carefully to avoid obstructions and to stay safe from enemy attacks.
*Celestial Staff: When Palutena needs to take a more active role in combat, the Celestial Staff comes into play, where she can switch her weapon.
**With a semi-automatic fire rate, Palutena can sustain a moderate damage output while continuing her supportive duties.
**While the Celestial Staff lacks the support abilities of the Light Staff, it allows Palutena to maintain an offensive presence, particularly useful when the enemy is focusing too much on your allies.
*Divine Resurrection: This ability is a game-changer, but it requires strategic use due to its long cooldown.
**Use Divine Resurrection on high-value targets such as your team's Damage or Tank characters to quickly turn the tides of a losing battle.
**The casting time and the location of the fallen ally can make you vulnerable, so ensure you are in a safe position before attempting a resurrection.
*Angelic Descent: Angelic Descent is a mobility tool that also provides a strategic advantage.
**Use it to reach locations that are difficult for others, allowing you to support from unexpected angles or escape from threats.
**It can also be used to gain a higher vantage point for better battlefield awareness and more effective use of your abilities.
*Goddess' Retribution: Palutena's ultimate ability is a powerful tool that can turn the tide of a battle.
**As it heals allies and damages enemies simultaneously, its effectiveness is maximized when both your team and the enemy team are in its radius. Try to use it during key team fights.
**Given its large impact, Goddess' Retribution requires careful positioning and timing. Be wary of enemy abilities that could disrupt or displace you during its activation.
=== General Strategies ===
=== Matchups and Team Synergy ===
==== Tank ====
Fighter	Match-Up	Team Synergy
==== Damage ====
Fighter	Match-Up	Team Synergy
==== Support ====
Fighter	Match-Up	Team Synergy
== Cosmetics ==
Cosmetic Type 	Name	Description	Image
Skins 	 	 	
Victory Poses 	 	 	
Emotes 	 	 	
Highlight Intros	 	 	
== Quotes ==
=== Abilities ===
Ability 	Quote
Goddess' Retribution (Final Smash)	(self and allies)
Goddess' Retribution (Final Smash)	(hostile)
=== Chatter ===
Trigger 	Quote
Fighter Selected 	
During Set-Up 	
Match Start 	
Match StartWon Previous Round 	
Match StartLost Previous Round	
Match StartFinal Round 	
Respawn 	
RespawnTeam Kill 	
Pick Up Health Pack 	
On Fire 	
Fully Healed 	
Damage Boosted 	
Negative Status Effect 	
Enemy Sighted 	
Resurrected 	
Enemy Resurrected 	
=== Call-Outs ===
Trigger 	Quote
Fighter Change 	
Enemy Sighted 	
Enemy SightedDirectional 	
Outnumbered Against Enemy Team	
Sniper Sighted 	
Turret Sighted 	
Ally Damaged from Behind 	
Enemy Final Smash 	
Nano-Boosted 	
Time Running OutDefense 	
Time Running OutAttack 	
=== Mission Specific ===
Trigger 	Quote
ControlCapture in ProgressTeam 	
ControlCapture in ProgressEnemy 	
ControlCaptured ObjectiveTeam 	
ControlCaptured ObjectiveEnemy 	
EscortPayload MovingAttack 	
EscortPayload MovingDefence 	
EscortPayload StuckAttack 	
EscortPayload StuckDefence 	
PushRobot Walking to BarricadeTeam 	
PushRobot Walking to BarricadeEnemy 	
PushRobot Pushing BarricadeTeam 	
PushRobot Pushing BarricadeEnemy 	
PushAbout to Gain Lead 	
PushGained Lead 	
PushAbout to Lose Lead 	
PushLost Lead 	
PushPushing in OvertimeRobot with Team 	
PushPushing in OvertimeRobot with Enemy	
Capture the FlagFlag TakenSelf 	
Capture the FlagFlag TakenEnemy 	
Capture the FlagFlag CapturedSelf 	
Capture the FlagFlag CapturedEnemy 	
Capture the FlagFlag DroppedSelf 	
Capture the FlagFlag CapturedEnemy 	
Capture the FlagFlag Returned 	
=== Eliminations ===
Trigger 	Quote
Final Blow 	Bow down to the light.
Final Blow 	It's all right to fight seriously.
Final Blow 	Now, shall we recover?
Final Blow 	Too bad for you.
Final Blow 	You lacked divine intervention.
Forever a nuisance. (eliminating Dark Pit) 	
Poor little Pittoo! (eliminating Dark Pit) 	
Oh. So sorry about that, Pit.(eliminating Pit)	
Final BlowScenario 	
Kill Streak 	
Multi Kill 	Was that a bit immature?
Team Kill 	
Avenge 	
Revenge 	
Assist 	
Elimination with Ally on Low HP 	
Melee Final Blow 	
Environmental Final Blow 	
Turret Elimination 	
Ally Eliminates Enemy 	
=== Communication ===
Wheel Option 	Quote
Hello 	
Thank 	
Acknowledge 	
Need Healing 	
Need HealingNo Support in Team	
Need HealingNo Healers Nearby 	
Group Up 	
Ultimate Status0-89% 	
Ultimate Status90-99% 	
Ultimate Status100% 	
Ultimate Status100% to Ally 	
Attacking 	
Countdown 	
Defending 	
EnemyPing in World 	
EnemyLocked on Opponent 	
Fall Back 	
Go 	
Going In 	
Goodbye 	
Incoming 	
Need Help 	
No 	
On My Way 	
PingIn World 	
PingAttack Objective 	
PingDefend Objective 	
PingPush Payload 	
PingStop Payload 	
PingPush Robot 	
PingStop Robot 	
PingCapture Flag 	
PingDefend Flag 	
Press the Attack 	
Push Forward 	
Ready 	
Sorry 	
Watching Here 	
With You 	
Yes 	
You're Welcome 	
==== Voice Lines ====
Availability	Quote
Default 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
===Interactions===
Fighter	Quote
===Multi-Interactions===
Fighters	Quote
===Skin-Specific===
Skin	Trigger	Quote
===Map-Specific===
Map	Trigger	Quote
== Trivia ==
Category:Super Smash Clash
Category:Subpages
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