Wheat

is an Ingredient. It can be farmed from . Wheat is mostly important for Agencies, as by default 20 per day per agency must be sent to sustain the Charity Policy.
==Uses==
*Sent to Agencies on the Charity Policy or on Disaster Relief during a drought.
* Used as Cooking ingredient
*5 can be crafted into 10 with a , which can be used early game or in higher difficulties to sell for s to Merchants in the Food category of items.
*Gives +2 Protection, +1 Fat Nutrition values as a Common pet food, which can make it an option to raise Pet Fatness early on
==Obtainment==
===Farming===
By default, produces 9 \frac{38.48}{GrowthSpeed} days, or 11 with 112% Harvest Yield. This means 1 per \frac{3.5}{GrowthSpeed} days per plot
===Adventure===
Ratoon Village rewards 15 per adventure on average, for a maximum of 75 per adventurer per day. Assuming an adventurer on a loop to Ratoon Village, this means \frac{9000*AdventureSpeed}{4794 + 120*AdventureSpeed} \approx \frac{75 * AdventureSpeed}{40+AdventureSpeed} per day (see Adventure speed to determine its value).
===Agencies===
====Passive Income====
3 Agencies have possible wheat fields:
*Riverbank Plains has 4,
* Mt. South has 2,
*Central Plain has 1.
This means a passive income of 140 per day once all wheat fields are built.
====Manual Labour====
The Manual Labour policy event will produce between 334 and 500 per policy event per wheat field in the agency, multiplied by \frac{Farming}{14} or 1 (whichever is higher), where Farming is the agency skill level. Assuming a single Agency on the Manual Labour Policy, which means an average interval between events of 20 days, this represents on average 20.85 * Max(1, \frac{Farming}{14}) per wheat field per day.
===Others ===
*Camp: 
** 2 stacks in Galepeak Town
** 1 stack in Sunstop Town
**1 stack in Ratoon Village
*Torch Dragon (Spring Festival): 888 in exchange for 1 .
* Trading: Can randomly appear for sale.