Nymera

Nymera is a mysterious and enigmatic creature.
==History==
Little is known of Nymera's origins, or why she was waiting in the passages beneath Charn. A character resembling Nymera known as the Sphinx was once worshipped by sand elves and still appears in several sand elf stories - usually taking the role of an deceitful antagonist.
==Description==
Nymera takes the form of a beautiful creature, with an elegant feline body and two great feathered wings. She has a musical voice, mesmerising eyes and a long mane of golden hair. She possesses some strange mystical powers, and her size does not remain constant but seems to change with her mood. She enjoys riddles and games, and appears to be susceptible to flattery.
==In the Campaign==
Vantis and Lannus encountered Nymera in her labyrinth beneath Charn. At first they attempted to fight her, but eventually solved her three riddles and were able to continue on. Her first riddle was "a short tree with many branches, one straight trunk with a curved root, a flower that blooms in the rain, or in the heat of the oppressive sun". Her second riddle was "beaten by those he serves he hides his body from the blows, they strike his head but he is not afraid to show it, with the flesh of a sword he binds and holds, he never rests but was buried before his work began". Her third riddle was "I followed her across the world, loathsome beautiful and black, she ate my body stole my sons, and carried them upon her back, mightier than the strongest man, eleven arms that shape of death, weaker than the smallest child, name my children pass my test". During the encounter Nymera seemed fascinated by Vantis and Lannus, and was reluctant to harm them. Nymera later accompanied Vantis, Lannus and Rexxar on their journey to Godsfall.
== Unlocked Statistics Block ==
CR13 Nymera the Sphinx - Large Outworlder10(good)
HP125 Initiative+3 Speed30(6),F60(12) AC29(T13,FF26) Saves+13+12+10 2 claws+19(d6+9+rake) and bite+13(d8+4) Abilities28,17,22,18,20,18
SQ Pounce, rake+19/+19(d6+4), DR5/magic, darkvision, immunity to fire, SR15, immunity to sleep and paralysis, resistances (cold 10, shock 10, acid 10), blindfight, magic circle against evil (radius 20), greater invisibility 2/day, 1/day dimension door, smite+10(1/day), blinding light(1/day, 6d8 DC21), spontaneous healing
Skills - Concentration+19, Speech+19, Knowledges(arcana, the Outworld)+17, Perception+20, Search+17, Sense motive+18, Spellcraft+19, Survival+20
Cleric Spells (7/5/4/3,DC15+level)
1 - sanctuary, doom, bless, deathwatch, detect evil, comprehension, remove fear
2 - lesser restoration III, bull's strength, bear's endurance
3 - daylight, dispel magic, remove curse, searing light
4 - restoration, holy smite, sending
Category:Outworlders