Mechs/GOL-6H

==Description==
This variant uses a Light Engine to power a design that is similar to the 3M, but with added anti-infantry capabilities. The pair of LRM-10s are still present, along with a two-ton, CASE-protected ammunition bin. Also for use at long range is the Heavy PPC that deals as much damage as the 3M's Gauss Rifle, albeit at reduced range. Up close, the 6H can call upon two Machine Gun Array-linked trios of Light Machine Guns. This variant also has a B-Pod in each of its legs to protect against attacks from battle armor.
Drop Cost Multiplier: 1.14
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Agile: +1 Defense & +1 Melee Defense (Quirk)
40 	Quad Mech 	Alacrity: +1 Evasion Generated (Quirk)
120 	Quad Turret 	Sieged: -3 Recoil with Ranged weapons and -10% Stability Damage taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=145/170S=85 	A=45/45S=16 	A=145/170S=85
Arms/Head	HardPoints	[ 1B ] 	 	[ 1B ]
Arms/Head	Fixed 	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Foot
Hip
Lower Leg
Upper Leg
HandHeld Slot
Arms/Head	Dynamic 	
MagShot 	
FCS MultiTrack 	
MagShot
Torso 	Health 	FA=100/170 RA=65/85S=85	FA=155/250 RA=95/125S=85	FA=100/170 RA=65/85S=85
Torso 	HardPoints	[ 1B 1E 1M ] 	[ 1S ] 	[ 1B 1E 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine
Quad Turret	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM (DBL)
Ammo LMG (Half)
C.A.S.E. (1)
LRM-10
MG Array Light	
Engine Light
Engine HS +2
Engine Core 320
Heat Sink Kit (D)	
LRM-10
MG Array Light
Heavy PPC
Legs 	Health 	A=145/170S=85 	 	A=145/170S=85
Legs 	HardPoints	[ 1B ] 	 	[ 1B ]
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Ammo MagShot
MagShot 	 	
Ammo MagShot
MagShot
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