Idea:Warding

The Idea behind Warding is to have a kind of paint ball sensor within the area, it will allow players to place such a ward. Placing a Ward will make any big monster that enters the area visible. It will also show if the monster is able to be captured or not. It was also function as a repell for smaller monsters forcing them either to run away into a corner or leave the area. Wards can also be filled with meat so that it can lure any large monsters that are hungry.
There are 7 ward kinds, each placed into an element typ to lure out differnt kind of monsters.
5 are elemental wards and are aimed for monster of the same element, and then there is one honey ward and one plant/herbal ward. The honey ward is made for monsters/insects that feed on honey rather than on anything else and then there is a plant/herbal Ward which is aimed for the palnt eating monsters.
Most Wards are cheap but are rather more expensive than other tools due to their advantages in hunts. They also don't last forever and break after a while or lose their function. Wards can be restored by sharpening them and placing new food in it as also 1-3 paintballs.
Wards can be upgraded and there is a variety available. The better the ward the more functions it can get and the longer the effect lasts.
Category:Idea