Mario Kart Wii/Beta elements/Graphics

== Unused Characters ==
Image	Filename 	Description
 	tt_boss_packun_64x64.tpl	An icon for Petey Piranha. Though he went unused in this game, he was playable in Mario Kart: Double Dash!!.
 	tt_pata_64x64.tpl 	An icon for the Paratroopa. However, instead of the one used in the final game of Mario Kart: Double Dash!!, it uses it's earlier design from that game. The icon was also seen in early screenshots of that game.
 	tt_hammer_64x64.tpl 	An icon for the Hammer Bro. The character was never made a playable character until Mario Kart Tour.
 	N/A 	At one point of development, there was going to be a Type C outfit for the Mii characters. An odd difference with the other two is that this graphic has a grey jacket with it's respective letter on the graphic while A and B have circles with the "Mii" icon on them.
== Unused Items ==
Image	Object Name 	Filename	Description
 	Chain Chomp 	N/A 	While Chain Chomps do appear in the game as obstacles (such as Mario Circuit or Chain Chomp Wheel), there is an icon for the Chain Chomp item as seen in Mario Kart: Double Dash!!. Next to the mouth is the kanji (仮), which translates to "temporary". This Chain Chomp icon can be seen in an early prototype of Mario Kart DS without the 仮 symbol, but it was replaced by the Bullet Bill in the final game.
 	Boo 	N/A 	In Volume 227 of the Nintendo Power Magazine, Page 42 mentions that a Boo item was among the items to be included in the game. The only trace of anything resembling it in the game files is the lack of any behavior for item 0x13. Normally, if the game tries to execute a behavior of an item that doesn't exist, it just gives a mushroom. But the fact that it does nothing implies that an item was present at slot 0x13 at some point during development to then subsequently be stripped from the game altogether.
 	Placeholder Items	tt_item_new1.tpl
tt_item_new2.tpl
tt_item_new3.tpl	Three placeholder item icons labeled which were used for testing purposes..
== Unused In-Game Elements ==
Image	Filename 	Description
 	N/A 	In the final game, only the number 2 graphic is used throughout the main game. Although numbers 3 and 4 were used in a couple tournaments (where the player must race with the babies in Cookie Land and around rooms of DS Twilight House with 5 laps), the flags indicating laps 5 through 9 go unused. Aside of hacking, it is possible to see this in-game with the use of glitches.
 	tt_america.tpl 	A very old American flag graphic.
 	flag_blank_00.tpl, 	This was probably meant to display when a player didn't have a region set. However, in the final game, the space where a flag would be is empty if there is no region set.
 	tt_coin_type1_000.tpl 	A coin graphic from Super Mario Bros.
 	tt_ma_kart.tpl 	An icon of Mario in the Classic Dragster. This graphic is referenced in nearly all layouts that are used to render the vehicle buttons in the vehicle selection screen. Since most of the vehicles seen in those buttons are 3D models instead of 2D icons, this implies that this Classic Dragster graphic is actually a placeholder for those models.
 	tt_mii_matuoka_64x64.tpl 	A Mii icon of Shuzo Matsuoka, which was sent out to Wii players for Japan in 2007. This graphic is referenced on nearly every layout where the Mii's head model appears, implying that it was used as a placeholder for those 3D models. In fact, its shadow can still be seen briefly when highlighting/clicking on a Mii icon in the Rankings screen.
 	tk_iconEvent_00 	An unused question mark icon exists within the banner for the Mario Kart Channel. This graphic was used in a prerelease trailer for the game.
 	(From left to right)
st_aka1_32x32.tpl
st_aka2_32x32.tpl
st_ao1_32x32.tpl
st_ao2_32x32.tpl
st_kojin1_32x32.tpl
st_kojin2_32x32.tpl	Given how the filenames follow the same structure as the characters' icons seen in the course's minimap (starting with "st_" and ending with "_32x32"), and also how these textures are listed by the layout file (character_map_icon_common.brlyt), it's likely that they were used as placeholders for those.
Note: "kojin" translates to "individual".
 	tt_level_icon_handol_star2.tpl 	An early icon for the Wii Wheel that was meant to be used for the user's icon when online. In the final game, the Wii Wheel icons are loaded from a font file instead.
 	tt_remocon_han_body_mini3.tpl 	An early icon of the Wii Wheel that was meant to be used for the user's icon when in the game's time trials.
 	tt_ghost_ranking_course 	An early version of the banners that display for each course when checking time trial rankings.
 	tt_race_chara_name_line_gray_map_ver00.tpl 	An unused name tagline, which does appear in the unused Player Number on the Minimap feature.
 	tt_race_chara_name_only_line_gray_ver02.tpl	An unused name tagline that's very similar to the final version (named tt_race_chara_name_line_white_ver00.tpl), albeit with the end of the line being opaque instead of semitransparent. This was used in prerelease footage of the game.
 	tt_start_line_32x32tga.tpl 	
 	N/A 	An unused version of the finish line graphic that appears on the course's minimap. The only difference between the two are the sizes (the unused one 32x32 vs it's final counterpart being a 22x4). Interestingly, the filename for the unused version lists its original image format (.tga).
 	N/A 	The bottom right area of the texture for the Honeycoupe has a Chain Chomp with a Prohibition symbol on top of it, along with half of a Chain Chomp eyeball. Southwest of the "W" emblem seems to be a Chain Chomp mouth, but with the red part of the mouth removed, and to the right of that are Chain Chomps teeth.
These are never used in game because of the texture mapping and these oddities are in every character's version of the Honeycoupe. It's could be possible that it can either relate to the scrapped Chain Chomp item or that the Honeycoupe was originally going to be a Chain Chomp version of the Piranha Prowler.
 	metal_3.tex0 (Early Mii Outfit) 	An early version of the Female Mii's body (which are used in the photo the player gets for completing all the cups in the game). There is also a placeholder head texture that it too is never seen in the final game.
 	tico.brres 	Two early graphics for the Luma (that hangs around Rosalina) of it's shading. The version of the model that is seen at the Award Ceremony actually uses this texture in an early version of the model's shading. In consequence, the main texture for the Luma is different compared to it's final counterpart. This early version of the Luma's shading can be seen in the video used for the true ending credits of the game.
 	Effect/RKRace.breff/rk_gasSmokeTest2 	Judging by this filename, it was most likely used for testing purposes.
 	tt_a_body.tpl
tt_a_light.tpl 	An image of the letter "A" (tt_a_body.tpl). It's likely the purpose for it was meant to alert players to press the A button to register their controller. This graphic is actually used in the Controller Registration screen in the Local Multiplayer mode where it appears in the squared frame when a controller is not assigned to a given player. However, it is invisible in-game since it uses the RGB5A3 image format (the image here that goes unused was converted to the RGB565 format so that it could be seen for that specific player). This texture also has a white outline variant, just like the other controllers (tt_a_light.tpl) and is also invisible. However, even so, this texture seems to be completely blank.
 	tt_hatena_body.tpl
tt_hatena_light.tpl 	An image with a question mark on it (tt_hatena_body.tpl). While the purpose of this graphic is exactly unknown, it's likely that it could have been used when the player tried to register an unsupported controller. In the final game, if this happens, the game shows the GameCube controller image instead. Interestingly, a similarly named animation file (common_w055_message_connect_hatena.brlan) contains references to the invisible A button graphic, which could mean it was originally meant to appear in the Controller Registration screen in the Local Multiplayer mode. This texture has a white outline variant, just like the other controllers (tt_hatena_light.tpl).
 	/./indicator_font.brfnt 	In the texture for the players' controller numbers, there is an unused black graphic with three red question marks.
Category:Beta elements
Category:Mario Kart Wii