State games

Russia currently suffers from sanctions, and the gaming industry is not exempt. Developers are withdrawing their services and products from this market. Further, massive layoffs have brought this sector’s precarious situation into sharp focus.
The projected solution is a Russian plan to bolster the gaming industry. As reported by Kommersant, the Kremlin aims to establish a domestic developer and publisher, both of which will be state-controlled.
Expectations
The most optimistic plan involves an infusion of 50 billion dollars into the industry, which is hoped to culminate in the release of 65 games by 2030, including 25 AAA and 40 AA games. This represents the so-called "maximum plan". Other less ambitious models involve similar objectives but with smaller financial investments: namely, 20 billion dollars and 7 billion dollars by 2023. The overarching goal? Establishing a "Russian equivalent to Electronic Arts".
The most optimistic plan involves an infusion of 50 billion dollars into the industry, which is hoped to culminate in the release of 65 games by 2030, including 25 AAA and 40 AA games. This represents the so-called "maximum plan". Other less ambitious models involve similar objectives but with smaller financial investments: namely, 20 billion dollars and 7 billion dollars by 2023. The overarching goal? Establishing a "Russian equivalent to Electronic Arts".msn.com
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* state; games. state gaming; games industry; game development
* video games; statism; state owned; state produced; nationalist games; ethnocentric games; political games
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