Aqueduct of Dragons/Rooms

This is a list of all rooms inside the Aqueduct of Dragons from Castlevania: Harmony of Dissonance. There are 12 rooms total.
Each area within the castle is divided into multiple rooms (stages in the debug menu). As seen via the game's Debug Menu, all rooms are registered under a numerical index order. The list below will outline all available rooms within its respective area, in numerical index order. If any room bears a significant amount of details to explore, they may have a subpage linked to it within the list. All room names are currently unofficial, if any exist, unless otherwise stated or specified.
==Rooms list==
Room 	Connecting Rooms 	Description
1<tabber> 	 	
*Luminous Cavern room ?? (Bottom-left red door)
*Room ?? (above open North roof)	A tall shaft containing no enemies and four candles lined in the center of the walls save for one in the bottom-left corner of the shaft, next to a door leading into the Luminous Cavern.
;Castle A
A small third and fourth waterfall protrudes the backdrop in the center of the room.
;Castle B
An Earth Ring is located underneath the leftmost Candle next to the door to Luminous Cavern.	
2<tabber> 	 	
*Room 3 (right opening) 	
A long hall with a brick wall to the left. This brick wall is secretly hollow at the top and can be passed through to reach a small alcove west of the room.
;Castle A
A goddess statue is directly above the east doorway. A Hint Card references its gaze.
;Castle B
A HP Max Up is hidden Westward, with the wall being guarded by a single White Dragon.	
3<tabber> 	 	
*Room 4 (top-right opening)
*Room 2 (bottom-left opening)	 	
4<tabber> 	 	
*Room 2 (left opening) 	
A small two-square hall featuring a pipe from above the center and no visible enemies in sight.
;Castle A
The pipe produces a slime over time, up to 13 slime on one screen. Any tiny slime is considered to be part of a main slime spawned, meaning a slime will only spawn once all spawn of one slime is eliminated.
;Castle B
This small room appears corroded and worn down. A large pipe in the center simply hangs and does not produce nor contain anything, leaving the entire room an empty transit hall.	
5<tabber> 	 	
*Room 6(center roof)
*Room 8(top-right roof opening)
*Room 9(right opening)
*Room 4(bottom-right floor)	A long hall connecting to four different rooms. A single Candle in this room contains a Sacred Fist.
;Castle A
This room contains six Mermen.
;Castle B
This room contains four Melty Zombie.	
6<tabber> 	 	
 	A mid-sized hall containing a few enemies and candles. Doorways to other rooms are located above and below the surfaces of the hall.
;Castle A
This room contains four Mermen.
;Castle B
This room contains three Melty Zombie.	
7<tabber> 	 	
 	 	
8<tabber> 	 	
 	A short hall containing two candles on the East-side. Connects to multiple rooms.
;Castle A
A Blue Gate is situated on the right doorway, notifying of the next room containing a Boss.	
9<tabber> 	 	
 	An extremely long hall running Eastward into a dead end, with an item atop a pedestal by the East wall. A lone candle at the East-most end houses $250. 
;Castle A:
Four ceiling guillotine hang near the East-end and will lower when Juste is near, attempting to deliver strong damage to him. A Blue Stone resides at the end of the room on a pedestal. This room contains Mermen.
;Castle B:
Many Melty Zombie enter from the sewer pipes, except from three pipes, one of which is the East pipe. Arabaki fly near the end of the room. A Rare Ghost has a chance to spawn at the center portion of this dead-end room. Because of so many enemy placements, the game may blink Juste's sprites if too many are onscreen at one time. An HP up is on a pedestal at the end of the room. This room contains 4 Melty Zombie, 4 Arabaki, and one randomly spawning Rare Ghost.	
10<tabber> 	 	
 	 	
11<tabber> 	 	
Clock Tower room ?? (right red-doorway)	A mid-sized hall. A red doorway to the right leads into the Clock Tower, while the left doorway leads into more of the Aqueduct.
;Castle A
No enemies are present. The room contains a HP Max Up and Heart Max Up.
;Castle B
This room contains 2 slimes and 2 liquid skeleton.	
12<tabber> 	 	
*Room ?? (East doorway) 	The only Save Room inside the Aqueduct.