Mechs/PNT-12A

==Description==
The 12A Panther is an upgrade of the Panther that attempts to alleviate the heat problems for which the 10K became infamous. In order to do this, three of the heat sinks were removed and the rest upgraded to double strength versions, the ER PPC was replaced with an ER Large Laser and a Medium Pulse Laser, while the missile launcher has also been upgraded to a streak version. It also utilizes a Targeting Computer and additional armor.
Drop Cost Multiplier: 1.05
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Shocktrooper: +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery (Quirk)
40 	Aerial Assault 	Airtrooper: +15% Jump Distance (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=45/45S=16 	A=60/60S=30
Arms/Head	HardPoints	 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double 	
FCS Adv TC
Sensor Sniper	
2x Heat Sink Double
ER Large Laser
Torso 	Health 	FA=65/80 RA=25/40S=40	FA=80/110 RA=35/55S=40	FA=65/80 RA=25/40S=40
Torso 	HardPoints	 	[ 1E 1M ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Streak SRM
C.A.S.E. (1)
Heat Sink Double	
Engine Core 145
Heat Sink Kit (D)
Endo-Steel (1)
Medium Pulse Laser
Streak SRM-4	
Heat Sink Double
BC Multi-Trac
BC Tactics
Legs 	Health 	A=80/80S=40 	 	A=80/80S=40
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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