Engineer

==Summary==
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
==Powers and Stats==
Tier: , higher with Sentries, via Optional Equipment, higher with Power Ups | At least , higher with Sentries, via Optional Equipment
Key: Gravel War | Robot War/Australium Chase
Name: Engineer, Dell Conagher
Origin: Team Fortress 2
Gender: Male
Age: 35
Classification: Human, Mercenary
Powers and Abilities:
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|-|Gravel War=
*Superhuman Physical Characteristics
**Cyborgization (Passively has Gunslinger and Short Circuit in right arm)
*Genius Intelligence
*Weapon Mastery (Skilled in Shotguns and Pistols)
*Construction and Preparation
**Explosion Manipulation (via Sentry Rockets)
**Teleportation (Via Teleporters)
***Durability Negation and Invulnerability Negation via telefragging (Can kill Ubercharged enemies)
**Healing and Metal Creation (via Dispensers)
|-|With additional weapons=
*Enhanced Teleportation (via Eureka Effect and Rescue Ranger)
*Forcefield Creation and Statistics Amplification (for his sentries via the Wrangler)
*Rage Power and Damage Boost (via the Frontier Justice, which can give Revenge Crits for each enemy killed by a sentry upon its destruction)
*Health Increase, Body Control and Construction (Gunslinger increases Engineer's health, allows him to spin his hand 180° and put smaller, faster building Mini-Sentries)
*Energy Projection (via the Pomson 6000, C.A.P.P.E.R and Short Circuit)
**Electricity Manipulation (Short Circuit can shoot balls of energy that can destroy projectiles)
**Energy Reduction (Pomson upon hit can reduce amount of Medic's Ubercharge or Spy's watch meter)
*Speed Amplification (via the Jag)
*Status Effect Inducement (via the Southern Hospitality)
*Restoration (Of building health on the distance with Rescue Ranger)
*Transmutation (via the Golden Frying Pan, the Saxxy and the Golden Wrench)
*Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (with Fireball and Meteor Shower)
**Teleportation (with Shadow Leap)
**Invisibility (with Stealth)
**Explosion Manipulation (with Pumpkin MIRV)
**Summoning (with Skeleton Horde and Summon Monoculus)
**Electricity Manipulation (with Ball O' Lightning)
**Statistics Amplification and Size Manipulation (with Power Up), Invulnerability and Healing (with Overheal)
**Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
**Regeneration (Unknown Type; with Regeneration, Vampire, and King)
*Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker)
*Disease Manipulation (Touching an enemy gives them the Plague)
*Regeneration Negation (Block's King powerups regeneration)
*Status Effect Inducement (Supernova stuns all nearby players)
*Damage Reduction
*Resistance to Disease Manipulation (with Resistance)
*Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enhanced, plus:
*Regeneration (Unknown Type)
*Self-Healing with Health on Kill
*Statistics Amplification (with Crits on Kill
*Resistance to Fire Manipulation and Explosion Manipulation'''
*Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Invulnerability with Become Ubercharged Canteen
*Statistics Amplification with Become Crit Boosted Canteen
*Immunity to Soul Manipulation (Due to the Medic surgically implanting himself with every other mercenary's soul)
</tabber>
Attack Potency: Small Building level (His shotgun is the same model as the one used by Soldier, who could down Demoman in a single hit with it. Capable of harming Scout, who while injured, survived this explosion. Can destroy Gray Mann's robots), higher with Sentries (In Meet the Engineer, a Level 1 sentry killed a Heavy in two shots, and both the Level 2 and Level 3 sentries should be far superior to the Level 1. A small sentry nest in Meet the Engineer was able to hold off an entire army of BLU mercs), Building level via Optional Equipment (Can utilize the Pomson 6000, C.A.P.P.E.R, and the Short Circuit, which can vaporize robots), higher with Power Ups | At least Small Building level (Stronger than before. Despite being called "the laughing stock in the mercenary world", becoming soulless allowed their team to defeat the Team Fortress Classic team, who defeated the Administrator's best echelon, Team Vanguard, which left her with "just the rejects"), higher with Sentries, Building level via Optional Equipment
Speed: Athletic Human movement with Subsonic to Subsonic+ reaction speed (Should be comparable to Sniper), Supersonic attack speed with Standard Equipment (Weapons and Sentries should be capable of firing at this speed)
Lifting Strength: Class 5 (Comparable to other mercenaries like the Scout, can haul any of his buildings from place to place)
Striking Strength: Small Building level (His wrench should at least be comparable to Soldier's shovel, which can knock out a Spy in a single blow), higher with Power Ups | At least Small Building level
Durability: Small Building level (Can survive Rockets and Pipe Grenades. Comparable to Scout, who while injured, survived this explosion. Can withstand Soldier's rockets), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding)
Stamina: Superhuman
Range: Standard Melee Range with Wrenches, at least Tens of Meters with most weaponry, Tens of Meters with his Sentry (A range of 1100 hammer units)
Standard Equipment: List of the Engineer's weapons
Intelligence: Extraordinary Genius (Has eleven hard science PhDs. Can easily build advanced teleporters and dispensers that can both heal and create ammunition at a constant rate. Replaced his right hand with a perfectly working robotic arm. Heavily implied to make the weapons given to him in the Engineer update, such as the Wrangler [which lets him control his Sentry and triples its durability with a shield and doubles its firing rate] and the Frontier Justice [which somehow gives him Crits for every Sentry kill]. Comparable to the Medic, as they worked together to experiment on the tumorous bread in "Expiration Date". Should be comparable to his Classic Counterpart. Was the only one who could understand his grandfather's blueprints, making him comparable to his grandfather, who build 2 machines that could extend one's life by at least a century via Australium [supported by how Blutarch Mann was confident that Engineer could read his blueprints and improve on his grandfather's machines]. He later built a similar life-extending machine to extend the life of the old and dying Administrator, even improving it later on to decrease its Australium consumption rate by 75%, and it was capable of extending the life-granting capabilities of Australium from no more than an hour to six months. Also seems to be very knowledgeable on the powerful and unnatural Australium, as he could immediately tell that the Administrator had no more than a month to live after using all the Australium at once instead of letting the machine grant her 6 more months of life. After Gray Mann seized control of Mann Co. he disappeared flawlessly and proceeded to work alongside the Administrator, keeping an eye on proceedings from the shadows and repairing her life extension machine)
Weaknesses: Not very adept in close combat compared to the other mercenaries.
==Gallery==
Mini_sentry_gun_large.png|The Mini Sentry, in comparison to its full sized counterpart, costs only 100 metal and is highly disposable, but this is at the cost of firepower, durability, and the ability to be upgraded.
Level_1_Sentry.png|A level 1 Sentry. Like other buildings, Sentries cost 200 metal to upgrade, but demand the highest cost to initially construct, at 130 metal.
Lvl_2_Sentry.gif|The level 2 Sentry has greater firepower than its predecessor, sporting two miniguns.
Level_3_sentry.gif|Finally, the level 3 sentry mounts a rocket launcher in addition to the two miniguns of the level 2.
Teleporter.gif|A teleporter. Both the entrance and the exit cost only 50 metal, and can ferry teammates from Point A to Point B. Upgrades decrease the cooldown before it can be used again.
Lvl3dispenser.png|A level 3 dispenser. Dispensers cost 100 metal to build initially, and provide a virtually endless supply of health and ammo, with each upgrade boosting its healing and the amount of metal dispensed for engineers at a time.
==Video==
thumb|center|335 px
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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Category:Engineers
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Category:Status Effect Users
Category:Transmutation Users
Category:Magic Users
Category:Fire Users
Category:Invisibility Users
Category:Explosion Users
Category:Summoners
Category:Electricity Users
Category:Size Users
Category:Invulnerability Users
Category:Healers
Category:Regeneration Users
Category:Damage Transferal Users
Category:Disease Users
Category:Power Nullification Users
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Category:Hammer Users
Category:Wrench Users
Category:Frying Pan Users
Category:Knife Users
Category:Construction Users