Region of Terror walkthrough/The Arena

The Arena is a district of Athkatla added by the Region of Terror mod.
Your party can come here at any time to fight duels and earn valuable prizes.
== How to get there ==
Four town-criers, at the following locations in Athkatla, announce the arena:
* Waukeen's Promenade ▸ at the bottom-left exit 
* Bridge District ▸ near the left end 
* Docks ▸ outside Mae'Var's guildhall 
* Government District ▸ by the pyres 
Talk to one of them, and they mark "The Arena" on your worldmap (in between the other Athkatla districts).
== Map ==
<tabber>
|-|outdoors=
|-|office interior=
|-|mages' arena=
</tabber>
== Stores ==
Shopkeeper 	Sells
"Merchant" outdoors by the bottom-left stalls	generic +1 to +3 weapons and armor
"Merchant" outdoors at the center-right stall	normal potions
== Fighter duels ==
Five fighter competitions are available, each of which consists of five duels that must be completed by a single party member (see the walkthrough below for details):
<tabber>
|-|Summary=
 	Requirement 	Opponents 	Prize
1	< 1 million exp 	fightersof level 7-11 	
* Judgement Blade +3 [JUDBLAD] (long sword; +5 electr. damage)
2	≥ 1 million exp,< 2.25 million exp 	fightersof level 12-16 	
* Ornate Full Plate Mail +3 [ORNATEF]
3	≥ 2.26 million exp,< 3 million exp	fightersof level 17-21 	
* Hammer of Moradin +4 [HAMOFMOR] (Prot. vs. Normal Weapons)
* Shield of Thor +4 [SHLDOTH] (+5 AC)
4	≥ 3 million exp,< 4 million exp 	fightersof level 22-26	
* Lionheart +6 [LIONH] (2H sword; immunity to charm, confusion, fear, etc.)
5	≥ 4 million exp 	fightersof level 27-31	
* Bracers of Defense AC 2 [ARBRAC]
* Amulet of the King [KINGAMUL] (+1 STR, DEX, CON, INT, WIS, CHA)
* Ring of Ultimate Protection [RINGOFUP] (+30% elemental resist., -2 saves, +2 non-missile AC)
* Katana of Power [KATOFPOW] (katana +4; +2 fire, cold, electr. damage)
|-|Opponent details=
Competition 1: 	Competition 1:	Competition 1:	Competition 1:	Competition 1:	Competition 1: 	Competition 1:
Opponent 	HP 	AC 	THAC0 	APR 	Damage 	Bonuses
Fighter (level 7) CG male human fighter (18/08 18 18 13 12 12) 	98 	-2 	5 	2.5 	11-18 slashing + 1 cold Varscona +2 (not dropped) 	-
Fighter (level 8) NE female elf fighter (18/08 18 18 13 12 12) 	112 	0 	4 	2.5 	12-18 slashing Bastard Sword +2 (not dropped) 	-
Fighter (level 9) CG female dwarf fighter (18/08 18 18 13 12 12) 	126 	-3 	3 	2.5 	11-18 slashing Battle Axe of Mauletar +2 (not dropped) 	-
Fighter (level 10) CG male elf fighter (18/08 18 18 13 12 12) 	129 	-2 	2/6 	3.5 	11-14 piercing 2× Heart of the Golem +2 (not dropped) 	-
Fighter (level 11) TN male human fighter (18/08 18 18 13 12 12) 	132 	-2 	1 	2.5 	11-20 slashing Two-Handed Sword +2 (not dropped) 	-
Competition 2: 	Competition 2:	Competition 2:	Competition 2:	Competition 2:	Competition 2: 	Competition 2:
Opponent 	HP 	AC 	THAC0 	APR 	Damage 	Bonuses
Fighter (level 12) CN male halfling fighter (18/08 18 18 13 12 12) 	135 	-1 	0 	2.5 	12-17 piercing The Shadow's Blade +3 (not dropped) 	-
Fighter (level 13) CG male elf fighter (18/08 18 18 13 12 12) 	138 	-2 	-1/-1 	5 	11-16 piercing Arbane's Sword +2 (not dropped) /13-18 piercing Cutthroat +4 (not dropped) 	free action; Haste ability; -2 death savesArmor of the Viper +5 (not dropped)
Fighter (level 14) CG male human fighter (18/08 18 18 13 12 12) 	141 	-3 	-2 	3 	12-19 piercing Wakizashi +3 (not dropped) 	-
Fighter (level 15) CG female human fighter (18/08 18 18 13 12 12) 	144 	-6 	-3 	3 	12-19 slashingWater's Edge +3 (not dropped) 	25% fire/cold/elec. resistDragon Scale Shield +2 (not dropped)
Fighter (level 16) CG female half-orc fighter (18/08 18 18 13 12 12)	147 	-5 	-2/-4 	4 	11-18 slashingProtective Long Sword +2 (not dropped) /3-18 piercing Sword of Certainty +4 (not dropped) 	20% fire/cold/elec. resistGift of Peace (not dropped); +3 saving throws
Competition 3: 	Competition 3:	Competition 3:	Competition 3:	Competition 3:	Competition 3: 	Competition 3:
Opponent 	HP 	AC 	THAC0 	APR 	Damage 	Bonuses
Fighter (level 17) CG male human fighter (18/08 18 18 13 12 12) 	150 	-8 	-3 	3 	13-19 slashing + 1 fire Blade of Searing +3 (not dropped)</small> 	25% fire/cold/elec. resistDragon Helm (not dropped); invisibility potion (used immediately)
Fighter (level 18) CG female halfling fighter (18/08 18 18 13 12 12)	153 	-7 	-4 	3 	12-19 slashing + 2 fire Stonefire +3 (not dropped) 	25% fire/cold/elec. resist; prot. from missiles; invisibility potion (used immediately)
Fighter (level 19) CG female human fighter (18/08 18 18 13 12 12) 	156 	-4 	-6 	3 	24-29 piercing Impaler +3 (not dropped) 	immune to panicKiel's Helmet (not dropped); invisibility potion (used immediately)
Fighter (level 20) CG female elf fighter (18/08 18 18 13 12 12) 	159 	-4 	-6/-7 	5 	12-15 piercing + sleep Pixie Prick +3 (not dropped) /13-16 piercing + 2-8 cold Dagger of Icestorm +4 (not dropped) 	25% fire/cold/elec. resist; invisibility potion (used immediately)
Fighter (level 21) CG male half-orc fighter (18/08 18 18 13 12 12) 	162 	-4 	-8 	3 	13-22 slashing Manfried's Blade +4 (not dropped) 	25% fire/cold/elec. resist; invisibility potion (used immediately)
Competition 4: 	Competition 4:	Competition 4:	Competition 4:	Competition 4:	Competition 4: 	Competition 4:
Opponent 	HP 	AC 	THAC0 	APR 	Damage 	Bonuses
Fighter (level 22) CG female human fighter (18/08 18 18 13 12 12) 	170 	-6 	-12 	3 	19-24 crushing + 2 magic Mace +3: The Life Stealer (not dropped) + Potion of Frost Giant Strength 	immune to fear/panicCloak of Bravery (not dropped); -1 savesHelm of Balduran (not dropped); 15% fire/acid resist.Gorgon Plate +4 (not dropped); strength potion (used immediately)Included in the THAC0 and damage stats shown here.; invisibility potion
Fighter (level 23) CG male dwarf fighter (18/08 18 18 13 12 12) 	173 	-6 	-12 	3 	18-27 piercing Blackmist +4 (not dropped) 	-1 saves; regeneration potion (used immediately)
Fighter (level 24) CG male dwarf fighter (18/08 18 18 13 12 12) 	176 	-12 	-11 	3 	18-21 crushing + 2 acid + 2 poison The Venom +3 (not dropped) 	-3 savesThe Spirit's Shield +2 (not dropped); 50% poison/acid resist.; regeneration potion (used immediately); strength potion
Fighter (level 25) CG male human fighter (18/08 18 18 13 12 12) 	174 	-6 	-11 	3 	18-27 slashing + 2 THAC0 dmgSoul Reaver +4 (not dropped) 	mind shieldHelm of Iron Mind (not dropped); 25% magic resist.Cloak of Balduran (not dropped); -1 saves; fire resist. potion (used immediately); Potion of Explosions
Fighter (level 26) CG male human fighter (22 18 18 13 12 12) 	194 	-6 	-10/-5 	5 	19-26 slashing Cheetah +3 (not dropped) / 16-23 slashing The Equalizer (not dropped) 	immune to charm/confusion; regeneration; Ghost ArmorArmor Cloak (not dropped); heroism potion (used immediately)Included in the HP and THAC0 stats show here.
Competition 5: 	Competition 5:	Competition 5:	Competition 5:	Competition 5:	Competition 5: 	Competition 5:
Opponent 	HP 	AC 	THAC0 	APR 	Damage 	Bonuses
Malwyn (level 27) CG male human fighter (19 20 19 17 11 11) 	189 	-9 	-13 	6 	17-28 slashing Warblade +4 (not dropped) 	hasteHelm of Quickness; non-detectionWhispers of Silence (not dropped); +7 savesThe Guard's Ring (not dropped); saves -5 potion (used immediately)
Eleanish (level 28) CG female elf fighter (23 18 18 13 12 12) 	193 	-10 	-15/-17 	6 	23-30 slashing Rakh's Scimitar +4 (not dropped) / 25-28 slashing + 2×10 poison Entreri's Dagger +6 (not dropped)	haste ; 30% magic resist.Talavan's Helm (not dropped); -3 saves; immune to backstab and petrificationFading Plate +5 (not dropped); STR 23 potion (used immediately)Included in the STR/THAC0/damage stats shown here.
Bel'alzamoth (level 29) CG male elf fighter (18/08 18 18 13 12 12) 	191 	-8 	-13 	3 	16-25 piercing + 50% chance of wing buffet Halberd +5 "The Wind" (not dropped) 	25% magic resist.; 75% cold resist.; -2 saves; regenerationRing of Regeneration (not dropped); saves -5 potion (used immediately)
Garenor (level 30) CE male dwarf barbarian (25 18 18 13 12 12) 	189 	-12 	-18/-16 	5 	26-32 crushing + 5 electr. Crom Faeyr +5 (not dropped)/ 25-32 slashing Twinkle +3 (not dropped) 	mind shield; 25% magic resist.; -2 saves; regeneration potion (used immediately)
Xerevan (level 31) CG male human fighter (24 18 18 13 12 12) 	202 	-10 	-15 	5 	22-31 slashing + 2 fire + 2 cold + 2 electr.2× Katana of Power (not dropped) 	mind shield; 10% magic resist.Ring of Gaxx (not dropped); regeneration; immune to disease/poison; -3 saves; STR 24 potion (used immediately); AC -10 potion (used at 50% HP)
</tabber>
== Mage duels ==
There is only one Mage competition, which (after some preliminary monster battles) consists of five mage duels that must be completed by a single party member (see the walkthrough below for details):
<tabber>
|-|Summary=
 	Requirement	Opponents 	Prize
1	level 15+ 	magesof level 15-25	
* 1 scroll of Monster Summoning VI
* 1 scroll of Ultima
* 1 scroll of Absolute Immunity
* 1 scroll of Golden Cloud
* Bracers of the Wizard Champion [BRACWC] (1 extra 5th to 8th level spell)
* Staff of Power
|-|Opponent details=
Opponent 	Spell usage	Stats & bonuses
Olath(level 15 necromancer) CE male human necromancer (14 12 16 18 16 14) [ARENAMA1]	
pre-buff: Stoneskin, Haste, Protection From Cold, Protection From Electricity, Improved Invisibility, Spell Turning
normal routine: Ice Storm, Chain Lightning, Fire Shield (Red), Greater Malison, Lightning Bolt, Fireball, Ice Exploder, Cone of Cold, Monster Summoning III, Sunfire, Melf's Acid Arrow×3, Agannazar's Scorcher×2, Magic Missile×5, weapon attacksBoomerang Dagger +2 (not dropped)
when needed: Vocalize, True Sight, Death Spell, Remove Magic, Breach	
* HP 75
* AC 3
* 10% fire/​cold/​electr./​acid resist.innate
* immune to imprisonment
Veldrin(level 17 conjurer) CG female elf conjurer (12 14 18 18 16 16) [ARENAMA2] 	
pre-buff: Stoneskin, Haste, Mirror Image, Improved Invisibility, Protection From Normal Weapons, Fire Shield (Blue), Spell Deflection
normal routine: Power Word, Stun, Protection From The Elements, Chain Lightning, Fireball, Lightning Bolt, Greater Malison, Emotion: Hopelessness, Abi-Dalzim's Horrid Wilting×2, Cone of Cold, Sunfire, Melf's Acid Arrow×2, Agannazar's Scorcher×2, Magic Missile×5, weapon attacksStaff of Air +2 (not dropped)
when needed: Spell Shield + Spell Turning, Vocalize×5, True Sight, Death Spell×2, Potion of Extra Healing×2, Remove Magic, Dispel Magic, Breach, Pierce Magic	
* HP 77
* AC 9
* 45% fire/​cold/​electr./​acid resist.innate + Robe of Lords (not dropped)
* 25% poison resist.
* -1 saves 
* immune to imprisonment
Mynor(level 19 enchanter) NE male human enchanter (10 15 17 18 18 10) [ARENAMA3] 	
pre-buff: Stoneskin, Haste, Mirror Image, Improved Invisibility, Spell Shield, Spell Turning
normal routine: Mislead, Time Stop, Greater Malison, Symbol, Stun, Finger of Death, Lower Resistance, Protection From The Elements, Fireball×2, Ice Storm×2, Sunfire, Cloudkill, Abi-Dalzim's Horrid Wilting, Incendiary Cloud, Melf's Acid Arrow×2, Agannazar's Scorcher×2, Magic Missile×5, weapon attacksStaff of Fire +2 (not dropped)
when needed: Vocalize, True Sight, Death Spell, Protection From Magic Energy, Potion of Extra Healing, Remove Magic, Dispel Magic, Breach, Pierce Magic	
* HP 79
* AC 1
* 30% magic/​fire/​cold/​electr./​missile resist.
* 100% acid resist.
* -4 savesThe Spirit's Shield +2 (not dropped)
* immune to imprisonment
Yvonne(level 21 conjurer) LG female human conjurer (14 12 18 18 14 12) [ARENAMA4] 	
pre-buff: Stoneskin, Haste, Mirror Image, Improved Invisibility, Protection From The Elements, Spell Shield, Spell Deflection
normal routine: Cone of Cold, Time Stop, Potion of Fortitude, Spell Trap, Abi-Dalzim's Horrid Wilting×2, Lightning Bolt×2, Lower Resistance×2, Fireball, Monster Summoning VI, Chain Lightning, Greater Malison, Power Word, Silence, Melf's Acid Arrow, Agannazar's Scorcher×3, Magic Missile×5, Potion of Invisibility, weapon attacksHeart of the Golem +2 (not dropped)
when needed: Vocalize, True Sight, Death Spell, Protection From Energy, Potion of Extra Healing×5, Spellstrike, Protection From Magic Energy, Remove Magic, Dispel Magic, Breach, Pierce Magic, Secret Word	
* HP 81
* AC 3
* 45% magic resist.Robe of the Good Archmagi (not dropped)
* 40% fire/​cold/​electr./​acid/​missile resist.
* -1 saves
* immune to imprisonment
Cedar(level 25 conjurer) NG male human conjurer (15 14 18 18 18 15) [ARENAMA5] 	
pre-buff: Stoneskin, Mirror Image, Improved Invisibility, Protection From The Elements, Spell Shield, Spell Turning
normal routine: Meteor Swarm, Lightning Bolt, Slow, Greater Malison×2, Lower Resistance×2, Time Stop, Energy Drain, Emotion: Hopelessness, Symbol, Stun, Time Stop, Potion of Agility+Potion of Defense, Spell Trap, Abi-Dalzim's Horrid Wilting×2, Project Image, Cone of Cold, Chain Lightning, Fireball, Finger of Death, Melf's Acid Arrow×2, Agannazar's Scorcher×3, Magic Missile×3, Larloch's Minor Drain×3, Potion of Invisibility, weapon attacksStaff of Power (not dropped)
when needed: Vocalize, True Sight×∞, Death Spell×5, Protection From Energy + Globe of Invulnerability, Elixir of Life×2, Potion of Extra Healing×5, Remove Magic, Dispel Magic, Ruby Ray of Reversal, Spell Deflection, Breach, Spellstrike, Pierce Shield, Remove Magic, Dispel Magic, Pierce Magic,	
* HP 95
* AC -1
* 45% magic resist.Robe of the Neutral Archmagi (not dropped)
* 60% fire/​cold/​electr./​acid. resist.
* 40% missile resist.
* 10% slashing/​crushing/​piercing resist.
* -5 saves
* free action Edventar's Gift (not dropped)
* immune to poisonPeriapt of Proof Against Poison (not dropped)
* immune to imprisonment
</tabber>
== Walkthrough ==
=== Fighter duels ===
Participate in a Fighter competition as follows:
* Enter the arena office, and talk to the bottom-right staff member to be taken to the Fighter registration room.
* Talk to the staff member in the registration room to register a contestant for 1000 .(It's best to use your desired contestant as the speaker for this conversation, to ensure that the option to pick them comes up.The experience requirement for the competitions is checked twice during the registration dialog: Once for your speaking party member (to decide which competition is offered), and then once for each possible contestant (to decide who you can register).Thus if your speaking party member and your desired contestant have different experience levels, the option to register them might not come up.)You can choose between:
** the protagonist, if he or she is a Fighter (single-, dual-, or multi-class)
** Korgan
** Mazzy
** Wulfgar
** Bruenor
** the secret 11th RoT NPC 
* Which competition you get depends purely on your characters' experience level, and not on the calendar. (The staffers talk about different competition "days", but that's just fluff.)The registration staff member tells you which pit to go to.
* Back outdoors, go to the pit you were assigned to (southern or northern), and talk to the staff member next to it.
* Your contestant is teleported into the pit, and has to beat a series of opponents.
** In between opponents, a Heal spell is cast on you – but you don't get time to rest.
** The opponents do not drop any loot.
** If you die, a Resurrection spell is cast on you, and you lose the competition.
** EXPLOIT: Your other party members can actually help in the duels (with missile weapons etc.), if they stand close enough to the pit.
* Once you've killed the last opponent of the competition, you are teleported back out of the pit. Enter the arena office again, and talk to the bottom-left staff member there to be taken to the prize chamber.
* Talk to the staff member in the prize chamber, and then click the wall statue that he points out to get your prize. (The chamber has one statue for each competition.)
You can return and do another competition once you fulfil its requirements (see the table above), but you cannot do the same competition twice.
=== Mage duels ===
* Enter the arena office, and talk to the top-right staff member to send one of your level 15+ mage party members to the mage competition. The possible choices are:
** the protagonist, if he or she is a mage (single-, dual-, or multi-class)
** Aerie
** Edwin
** Randall
The contestant is teleported to the mages arena, where another staff member greets them and explains that they must kill monsters to qualify for the competition.
The contestant, alone, must kill all monsters in the mages arena.
Creature type 	Count
Goblin (lvl7, w/axe)Weirdly, their race is coded as "Hobgoblin".	10
Goblin (lvl7, w/bow)Weirdly, their race is coded as "Kobold". 	5
Hobgoblin Warrior (lvl7, w/sword) 	4
Hobgoblin Captain (lvl10, w/sword) 	2
Hobgoblin Wizard (lvl10) 	5
Hobgoblin Shaman (lvl9) 	2
Orc (lvl10, w/sword) 	4
* When all monsters are dead, report back to the staff member at the mages arena entrance, to start the actual competition.
* The contestant must now beat a series of 5 powerful mage opponents.
** In between opponents, the contestant automatically rests, but you may not save the game.
** The opponents do not drop any loot.
** If you die, a Resurrection spell is cast on you, and you lose the competition.
* Once you've killed the last opponent of the competition, talk to the staff member again to exit the mages arena and receive your prize.
== Crossmod content ==
Some mods provide their fighter or mage NPCs with the feature to participate in the respective duels. Additional options are introduced to the choices by those mods. This detail is not part of this walkthrough but should be described on the corresponding mod pages. (Such content only appears in game if NPC mods are installed after RoT.)
Footnotes
Notes: 
Mini notes: 
Category:Walkthrough sections
Category:Mod content