Ghostmaker (Watership)

The Ghostmaker is, a mysterious ship that brings the bodies of the dead to it once they have died in the Pelagic. Once on the ship, they work to pay their keep and are then sent back to their ship on the Pelagic as zombies.
== History ==
The Ghostmaker was created to prevent skeletification and ghostification of the dead, in order to limit the propagation of Craniums in the pelagic realm. The skeletons still want to propagate, so they sometimes raid the ferry for the Nemesis flame then return to the world in skeleton ships to "recruit" (kill) people.
== Nemesis ==
The Nemesis is the captain of the Ghostmaker vessel. The Nemesis is at war with the skeletons, to deny them skeletons, he zombifies dead people in his ship. He offers those on his ship a choice, work and return to the pelagic as zombies, or become ghosts. Some choose to follow his lead in order to become ghosts. Returning from the ferry manifests as a thunderstrike.
== Ghosts ==
It is believed that ghosts power the vessel once they are captured in the cages on the lower decks. They ensure the Nemesis flames of the ship stay alight, they also sometimes return to the pelagic to alight the nemesis flames. 
== Mechanics ==
The ferry keeps functioning so long as it has a captain, and that there are still nemesis flames present in the world. The Craniums are well aware of this and periodically try to steal these flames where they appear on the realm. The dead appear on his ship, and must work until the cabin door opens into a portal back to the pelagic. 
The ship has the lighthouse of the dead, which contains the Nemesis flame and guides anima to the ship, in order to return them to the living. Returns are limited, after a certain number, the portal no longer opens, and the ghost joins the ghostmakers crew.
=== Nemesis flame ===
The invaders noticed that fire made from thunder strikes attract anima of the dead. Should the anima not fall to the sea, it will not undergo feralism and remain sane aboard the ship. The ship can then be used as a portal, where the anima will return to its place of death, and return to its body, albeit severely wounded and its harm preventer stores nearly depleted.
While not a solution for infinite life, the number of returns is limited (the exact number is unknown), the watership was a solution to avoid the proliferation of skeletons and ghosts in the pelagic.
This however did not sit well with skeletons who disapproved of their numbers being unnaturally limited. Before long raids on the ferry from ghosts and skeletons alike took place, skeletons stealing the Nemesis flame, the power source of the ferry to attract anima for the sole purpose of denying resurrection and a potential new skeleton. When the ghosts learned of the skeletons antics they declared war on them, building ships for the zombies in the mires and bogs of the sea of the damned, and sending raids to destroy as many skeletons and invaders as possible while their ephemeral forms could be maintained in the pelagic realm. Recently, ghost raiding parties have returned to the Pelagic to fight skeletons.
=== Fated ===
The Fated are ghosts who helped design the Ghostmaker. They required someone physical to create the ghostmaker and the Lighterhouse to guide anima to the ship and not the sea of the damned. The ship must be piloted by a person poisoned and wielding the lantern. 
=== Book of the dead ===
Explains how to build the Ghostmaker and the Lighterhouse
Category:Pelagic Realm
Category:Waterships
Category:Pages with red links