2021 Spring Showcase/Ragtag Refusal

RAGTAG ⚡ REFUSAL
Warning: There's gonna be blood so please exit if you're sensitive to that. I'm not putting the "Mature" template just yet since nothing is graphic, but... please if you're sensitive to blood leave
Hey, what's up. It's Mr. Yokai. Here to showcase stuff related to my main projects at the moment. Except... it can be more of updates, but that's the point of this presentation, right? Anyways. This is the first Team Update that I'm doing. Wish me good luck on this one.
==DAY 1: Still Going Beyond!==
So, what's been going on with Kotomo Beyond? What's up with the hiatus and all? I lost interest in it, but since my focus is now re-focused back onto it, I'm working on the ideas again. And to be frank everything's been going fine, minus trying not to (unintentionally) retcon. So... yeah, it's not cancelled, it was just on a long hiatus, mainly because the lack of good descriptions for my Kotomo.
That being said, I'm going to revise descriptions I never saw good in the first place and all sometime soon. This long walk continues, and since I've barely, if ever, shown you any of the new Kutekina, I also wanna showcase some new Kutekina to you, but before we do so... it's revamped. Actually it's been revamped a long time. Giving credit to for this; without him, the revamp wouldn't've taken place. Now, what the heck did the revamp do?
*It cut down the Traits from 18 to 12. Ink? Merged with Pocket. Undead? Technically now Mystic. The only real new Traits to come out from it include Combat, which is basically for weapon users or weapon-based ones that don't cause a huge impact or anything.
*It made the Traits be a bit more simplified or whatever. Noise, for example, no longer allows you to wake up faster, nor does it have a 5% chance to silence a foe; rather, it just simply gives a boost to sound-based moves.
*It made the Traits basically like Yo-kai Watch Tribes (mostly). What I mean is that while there still are some bi-trait Kutekina, a lot of the Kutekina have only one Trait. Also, this means they (most of the time) have only one ability as to not make them ridiculously OP.
*Only specific Kutekina now have both Despair and Rage Vybs. The rest either have Despair or Rage.
Now anyways, like said since I feel as if I featured enough Kotomo and not enough Kutekina, let's introduce you to some of the new Kutekina!
*Devdus (Veil) is first up! These little devilish Kutekina reside in Dashash Mountain, shrouded in a dust cover to not just protect them from outer environments, but also shake off to cause uncontrollable sneezing! It evolves into Sifscul, which is capable of vacuuming up dust and converting it into a potent weapon for itself!
*The next Kutekina up is Iaradioh (Cosmic/Noise); this Kutekina of cosmic origins is often times communicating with its own species, relaying sound wave-like signals that have the ability to suddenly become drill-like. If Iaradioh wasn't enough, meet the motherboard of Iaradiohs: Moduenboa, who receives signals from Iaradioh and uses its own unique sound waves to pull in anything towards it!
* Constantly rolling throughout Laniakon, Raanjor (Impact), for a very small being, is surprisingly capable enough of making holes in walls three times its size! A force to reckon, it however is nothing comparable to Daanjor, who is... capable of sending Kotomo bigger than it flying and is capable of scaling walls.
*Last new Kutekina up, it's Lumiphalo (Mystic)! Based off of a literal firefly squid, Lumiphalos float around in parts of a forest deep in beaches. This mystical Kutekina is capable of flying around and can use their firefly wings to create mystical flames. It advances into Mistelusk!
That's all for the Kutekina! Hope you liked the first day of this Team Update, and I'll be seeing you tomorrow!
==DAY 2: DLC Pack 1/5==
Welcome to the DLC pack for Fantendo Smash Bros. Remix! I think you guys might be wondering why I'm doing this incredibly early. Let me be honest here: I was trying to go for describing how their play style would work, but... nah. I'll just reveal who they are to you. Don't expect usual stuff man.
Note that Floramite and Slimeta are NOT separate characters.
There's also Clamshell from Extremity, but due to lacking an image, she doesn't have an icon here.
And that's all... I know you might be asking what are these picks, but remember. Fantendo Smash Bros. Remix can no longer be described as just for obscure and random characters. It can only be described as the most unusual Fantendo Smash Bros. game out there. In terms of roster. Trust me.
note that if there happens to be a character confirmed not free-to-use in here, please tell me immediately.
==DAY 3: nothing==
There was literally nothing that day.
==DAY 4: ~London Falls~==
Welcome to the big spotlight or not: IT'S LONDON FALLS! 
So this is the EXACT main point of what the heck I wanted to showcase to y'all: London Falls! My jump into making actually good plots that aren't overly random or whatever. Like stated, this is a (currently non-canon) spin-off of KillGames, and instead of taking place in Neo York City, it takes place in, well, London.
===PLOT===
Unlike my previous games, this thing WILL have a plot, and if anything, it won't be very stupid or crazy. In fact, here it is!
21XX, sometime after the events of KillGames 2
We are now set in United Kingdom. Specifically, London.
The past has came to attack the present-day London. Most of London has been remade due to the wars. Despite that, the Big Ben remains standing tall. From the Big Ben, the past has came, to conquer the people of the present, and eventually make a new kingdom and set out to new lands unknown, taking interest in what they have made- and spread across the world, perhaps.
One of them has joined the war when she was not allowed to, out to torment everyone in her way in order to end the war. This includes her own allies, except Bitsune.
A faultline soon appears. Only one creates it, and they continue it.
===GAMEPLAY===
So, what's new? Well, the way the Light and Heavy attacks is different and you're not starting the game without learning how to even play. First off, the Light Attacks can now combo up into cool attacks with combos inspired of that by Digimon Rumble Arena 2; if you don't finish the combo, the game will not punish you for not completing the combos. The Heavy Attacks work more like Kirby Fighters 2 attacks, also, except there's no dashing input. Because of this, there won't really be any Edge System unless figure bout how to incorporate it without making it botch how the game works. The Special Attacks will stay the same.
Of course, assuming there was a new gameplay mechanic... well, there's a lot of characters at the moment and I'm not really good at implementing new mechanics into fangames of fangames, so stay tuned for more updates about what the heck is new and what's not. Finishers are still in this game, also.
===CHARACTERS===
Unlike the previous games, there is no Redge, neither is there any Storm; in fact, this game has an entirely new roster. "Wait, why are you dubbing this a KillGames spin-off when there's no returning KillGames characters?" There is, but I'm not spoiling to you which characters specifically return; also, I can't have most of the KillGames characters just appear in London for no reason, even if it's non-canon. Sorry for the inconvenience there. Now lemme just introduce you to the characters... Here's eight characters to showcase to you!
Verge 	"Just warming up!"Verge's first incentive for solving problems is to torment her victim until they can't handle it anymore; be it friends or foe (except Bitsune). Of course, this gave her the nickname "Backfire" due to how what she does only causes more problems. When the entire Past VS Present war broke out, Verge jumped into action, ready to stop the war by any means, even if it goes against everyone's wishes. Not for redemption, though. It's to go all-out and "fix up" everything.
Bitsune	"Shame befalls you for assuming I'm just a kitsune."One of Verge's most trusting friends, Bitsune lives in her shrine of the past, guarding it to the extreme. With her trusty drill-like tails, she drills holes into any trespassers and pins as much victims as she can onto her shrine; this serves as an (unintentional) warning for others except Verge to not go into her shrine. What does she do with the corpses once they're pinned onto the shrine? Nobody knows, not even Verge.
Jagger 	"And they say my most powerful weapon is just my kicks...!"Fighting for justice and peace, Jagger seeks to kick any criminals out of the land, and intercept every any punch that is made. What makes him do this? Well, Jagger was originally just a normal man, until he heard about creating a society where no one can hurt each other. He sought to support this plan and is still trying to support it... but he's kind of fighting for nothing at all nowadays.
Slide 	"Freeze and fire at me! Order matters! Oh, wait!"As Jagger's best friend, Slide's own ice-skating gear was designed by him, specifically capable of allowing her to manipulate ice and all- joining Jagger's quest to, well, support the now non-existent plan, Slide generally acts as a "quick transport" type of sidekick for him. And that was the plan actually. Slide's high speed has lead her to being a bit impatient, though.
Crier 	"Wild's my blood. Non-stop's my mind."Ever since she got the Epsilon 9 in her hands, her life completely changed. From being a basic bard to a boisterous entrepreneur, Crier has garnered herself up many fans. Perhaps the closest to modern compared to the present day, the Epsilon 9 strangely acts similarly to a microphone- minus the fact it allows her to transform into various animals. And with the war going on, she might as well just enter it with some of her biggest fans and use the Epsilon 9 for action! I guess cuteness and violence will be her tactic in battle, eh?
Trigor 	"This strike'll be true!"One of Crier's biggest fans, hailing from the depths of the ancient London of the past, Trigor's tail fin is capable of accumulating electricity and is pointed like that of a trident, allowing him to skew and zap things if he can. Outside of water, he mostly just floats with the help of some "wings" made of water. When Crier decided to go out to the present, Trigor followed her, not wanting for her to pit herself in any danger- and he got the luck of being one of her assistants, even!
Krake 	"You dare fight me? I'll go in-depth with you!"The leader of the Mute 8, being a squid Artant; that is, she has adapted some squid traits into her via Artigens. This grants her underwater breathing, ink, and tentacles for hands and feet. These tentacles, however, are more than just tentacles- they can allow her to stretch them up to one yard and can extend spikes out of nowhere when needed! And they don't call her Triply Deep without a reason... deep dives, deep pains, deep regrets, with all of them given to you!
Stungun	"Fare in agony."Ever since the KillGames shut down, Stun shown no more use, and was abandoned promptly. Taken in by an unknown person, Stungun was soon heavily repurposed into a sadistic murderer who's goal in life is to find a way to resurrect the KillGames, this time as a worldwide sport- and be the "perfect villain". And boy is he extremely sadistic. If even a millimeter of pity is shown by others, even if it's just saying "farewell", this will prompt him to go ballistic, and betray and kill his "sidekick", or the villain he's teaming up with- all because he believes you aren't a villain if you have even a single drop of pity or remorse.
That's only a few of the characters, though- a TON of new characters are in fact coming. Stay tuned for more characters!
==That's All!==
So, that sums up the showcase for now. What the heck is next up? Get ready for not just some fun facts about some of my games but also... well, a Q&A and a "My Q&A" about Kotomo Beyond.
===The Q&A Zone===
This is a Question & Answer; it's rather simple. You ask me a question, I answer it for you in some way. Note that I will not be answering every single question you ask me; I will only answer questions I feel obligated to answer; for example, I won't answer a question asking me if I play a game I have no knowledge about, and I won't answer a question related to the character's ages. Questions I will immediately answer:
*"About the Heiwana DLC..." That is now cancelled. It just felt out-of-place. That being said, I will be using some of the abandoned ideas I happened to like, and pick them up for later use in the future.
*"Is Crier based off of Shine's original concepts?" Yes! Yes she is, The fact she's capable of transforming into animals, her wand being called "Epsilon 9", and her being somewhat like a pop star is all based off of Crier.
*"Crier's a bit too modern for the past?" I'll agree with that.
*"What is the Mute 8?" You will have to find out for later. However...
*"What are Artigens?" Hard to describe, but at the best of my ability: these were designed to be superior mutagens. Basically, you dip something in an Artigen container (like, anything, such as fluff), and once you drink it you'll adapt the traits of the Artigen you just drank.
*"Wait, Stungun's literally Stun?" Yep. I talked to Crakabo about it. He said Stungun was cool and didn't really show any concern for it. Unless he did have any concerns. I don't know.
So, ask away.
===The My Q&A Zone===
So... I can't really pave the way for Kotomo Beyond since I really don't know your guys's criticisms. This is what the FAQ Zone is for. So, it's pretty simple- I ask you this one question, you answer me in the best of your ability. 
Should I remove Neutral Kotomo? Neutral Kotomo were based off of the Neutral Monsters from Mighty Monsters; they had Neutral at the start, but lost it once they evolved. However, I heard you guys were concerned about it. This is why I'm asking you guys if you want me to remove Neutral Kotomo from the game. If I do, I'll slot in new lines I wanted to slot in, and may as well free up some space for new advancements.
===Fun Facts===
Lastly, here's a few fun facts about each of these games, if they're not too spoiler-y.
*Kotomo Beyond
**Stachwet was originally an Earth/Psychic Kotomo for the now-scrapped Heiwana DLC, but it was changed to a Pocket Kutekina when I transferred it over to the base game. Yeah, that's another new Kutekina. Just wanted to mention that.
**The original plot was supposed to focus more on Valia, one of the plot points being an epic fight between Valia and Ybiol (the original antagonist of the story). This was scrapped because. Well. More of Kotomo's story came about and boom it's not really possible anymore without leaving retcons.
*London Falls
**Like I said, Crier is based off of Shine's original concepts. "Epsilon 9" is supposed to be named after the original name of the Soul Scratchers.
**The mascot of the game is NOT Verge. If you guess who the mascot of the game is, I'll give you a round of applause.
***
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