Warp Limitations

Warp limitations are failsafes built into Warp Technology by the Imperial Warp Network Administration intended to limit the realization of Warp Risks. These limitations are based on the actual development on the technology in order to minimize the dangerous nature of Warping.
===Location===
Warping doesn’t work while in the air (with the exception of being in zero gravity), underwater, or while in combat, fast warping is an exception to these situations. Warp gates are unaffected by these limitations. Fast warping bypasses this limitation
===Marking===
Warping only works by going to areas marked as clear by warper class robots or other warp technicians. This often isn’t the case as there are many areas unmarked by globe cameras or location markers. Marking is one limitation that cannot be bypassed by fast warping, it isn't possible to warp in areas not marked by warp location marker. 
===Combat===
Warping out is impossible when in hostile situations. Dalmer cannot warp away safely while there are aggressive HP levels in their immediate (25 meters) vicinity. This is because even if warping is a relatively stable technology, it is not foolproof. It must be carefully used or the user can be warped into a wall or other feature in the target destination. The same applies for hotspots, to avoid further loss of life from stray projectiles warping is not possible when hostile HP emissions are detected. Again, fast warping bypasses this limitation.
Category:Warp Technology
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