Noel (Final Fantasy XIII-2 party member)/Crystarium

Noel is a playable character in Final Fantasy XIII-2 who is developed through the Crystarium system. Each paradigm role can attain level 99 and and there are twenty-two stages at each where a bonus is selected. Noel has the superior HP and Strength growth compared to Serah. There are two types of node spheres: small and large. Small spheres in the same positions tend to give similar stat bonuses on each playthrough, while the large are role-sensitive.
== Commando ==
Ability	Level 	Description 	ATB Cost
 	Default	The basic physical assault move of the Commando. The Strength stat determines the level of damage inflicted. 	1
 	Default	Inflicts non-elemental magic damage on a single target. 	1
 	4 	Inflicts physical damage on all adversaries in range. Best used against targets at or near the center of tightly packed groups of enemies. 	2
 	8 	Almost doubles the damage dealt by normal attacks when a non-Staggered adversary is not targeting a party member who has this skill. Working alongside a Sentinel increases the likelihood of obtaining a regular Blindside bonus.	Auto
 	12 	Modifier of normal Attack increases to 5.0 when an enemy is poised to recover from a Stagger. 	Auto
Ravage 	15 	Bolster Blitz or Ruinga at head of attack queue when Ravager is present 	Auto
 	18 	Used automatically when the Attack command is selected against a Staggered enemy. By chaining moves on an opponent while they are airborne, it is possible to "juggle" them with further hits. 	Auto
 	22 	Modifier of normal Attack increases to 5.0 when a Launched enemy is poised to recover from a Stagger. 	Auto
 	28 	Recharges one ATB gauge segment after slaying a target. 	Auto
 	33 	Same effects as Ruin, but acts as a more powerful area-effect upgrade. 	3
 	38 	If the enemy's Chain Gauge is empty when the Commando's attack lands, Powerchain strengthens the blow, granting almost double damage. 	Auto
 	50 	Instantly slays a target with low HP. 	Auto
 	60 	Boosts Strength and Magic by 20% when HP is above 70%. You can enhance this effect with equipment that provides the High HP: Power Surge synthesized ability. 	Auto
== Ravager ==
Ability	Level 	Description 	ATB Cost
 	Default	Deals Ice damage to target. 	1
 	5 	Physically attacks a target with a blow infused with the Ice element. 	1
 	9 	Deals Wind damage to target and temporarily stun it. 	1
 	13 	Physically attacks a target with a blow infused with the Wind element. 	1
 	18 	Deals Ice damage to targets in range, staggered targets take more damage. 	2
 	23 	Deals Wind damage to targets in range, tossing them up and drawing them in. 	2
 	29 	Deals Fire damage to target. 	1
 	35 	Deals Lightning damage to target. 	1
 	40 	Physically attacks a target with a blow infused with the Fire element. 	1
 	45 	Physically attacks a target with a blow infused with the Lightning element. 	1
 	50 	Deals Ice damage to targets within a wide radius. 	3
 	55 	Deals Wind damage to targets within a wide radius, drawing them up into a tornado.	3
== Sentinel ==
Ability	Level 	Description 	ATB Cost
 	Default	Attracts the attention of all enemies in range during 50 seconds, with a 45% base chance of success against each one. 	1
 	3 	Reduces damage by 20% while gradually recovering HP. 	1
 	6 	Reduces damage to nearby allies by 35% when the Sentinel is the target of an area-effect attack. 	Auto
 	10 	Boosts physical and magic resistance by 25% when HP is low. Can be improved by equipping accessories that have critical triggers (such as casting buffs), the Low HP: Power Surge synthesized ability, and equipment with the Improved Ward passive ability.	Auto
 	14 	Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance. 	1
 	18 	Reduces damage by 20%, and increases resistance to elemental damage by 33% for all allies. 	1
 	40 	If HP is above 30%, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO. 	Auto
== Saboteur ==
Ability	Level 	Description 	ATB Cost
 	Initial	Reduce a target's magic resistance by 30% and deals magic damage. 	1
 	8 	Reduce a target's physical resistance by 30% and deals magic damage. 	1
 	18 	Deal wound damage to a target, reducing its maximum HP. 	1
 	28 	Poison target and deal magic damage (0.75% of max HP per second). 	1
 	38 	Remove a target's most recent status enhancements and deals magic damage.	2
 	48 	Reduces a target's elemental resistance and deals magic damage. 	1
== Synergist ==
Ability	Level 	Description 	ATB Cost
 	Default	Raises the target's resistance to magic attacks by 25%. 	2
 	3 	Raises the target's resistance to physical attacks by 25%. 	2
 	7 	Raises the target's status ailment resistance by 50%. 	2
 	11 	Decreases a target's odds of being interrupted, and reduces Wound damage sustained. 	2
 	18 	Raises resistance to physical attacks for all allies by 25%. 	3
 	21 	Raises resistance to magic attacks for all allies by 25%. 	3
 	26 	Raises the resistance to status ailments for all allies by 25%. 	3
 	28 	Decreases the odds of being interrupted, and reduces Wound damage taken for all allies. 	3
 	50 	Extends the duration of a target's existing status enhancements by 5 seconds once new buffs are bestowed. Tactically vital, this enables you to "top-up" status enhancements regularly.	Auto
== Medic ==
Ability	Level 	Description 	ATB Cost
 	Default	Restores the target's HP. Cure's actual restorative value is dependent on the Bonus Boost and Magic stat of the Medic. 	1
 	8 	Removes the two most recently inflicted status ailments from an ally. 	2
 	15 	Curasa restores more HP when a character is heavily injured, with its effects reduced as they approach full health (when Cure becomes more efficient in terms of ATB cost per HP points replenished).	1
 	22 	Revives an ally from KO. Health restoration is relatively low, so you must be ready to follow up with curative spells. 	3
 	29 	Restores HP to all allied targets in range. 	2
 	35 	Same as Curasa, but used on all allied targets in range. 	2
Category:Crystarium
Category:Player character gameplay in Final Fantasy XIII-2