Faylieoncica

Faylieoncica is an RPG puzzle game created by Hoola-Z Productions. Starring protagonists of a new type of species called Faylieons, this new original game tells the adventure of three young creatures who have lost the memory of their past. Faylieoncica combines different puzzles and character movesets for a unique Storymode gameplay.
== Background ==
Faylieoncica occurs in an isolated part of the earth in the future. The exact point on the earth corresponding to modern times is unknown. Humans are still existing at this time, but they are one of the three dominant species at this time. Technology, lifestyle, and food vary between the three species, and they usually inhabit different parts of the earth.
This world is inhabited by three main species – humans, Faylieons, and Sharlels. Faylieons and Sharlels mainly inhabit the northern and southern hemispheres of the earth, respectively, while humans still live worldwide. Faylieons are tall cat-like humanoid creatures. They are highly advanced in terms of technology, and have much different fashion choices than humans and Sharlels. Sharlels are the polar opposite of Faylieons, having a short and small gremlin-esque stature. Sharlels appear to have the same style as medieval time – castles, king and queens, knights, etc. Sharlels seem to never change their ways and have been living the same way for over three-hundred years. Both species are completely literate, and they can talk and speak just like humans, but they do have separate languages.
Faylieons and Sharlels have existed for a few hundred years. The former was created by a chemical accident, and the species slowly multiplied into one of the three dominating species. No one truly knows where the latter came from. Some say they came from Hell, while others say they also came from a chemical accident. But they too have become one of the dominant earth species.
Both Faylieons and Sharlels rarely leave their respective hemispheres, and they seldom interact with each other. Humans carry on much economic trade with the two species, but humans do not usually have much social contact with either species.
== Gameplay ==
As an RPG puzzle game, Faylieoncica heavily revolves around just completing various puzzling challenges. However, each character does have a list of "moves" that they can perform, such as picking up especially heavy objects or opening secret exits. All playable characters have a few basic moves shared between them. Additionally, there are special moves that only a certain group of character, and each character has their own minor special move.
Each move requires a certain amount of stamina points. Stamina points are charged when standing idle, and charges especially quickly in illuminated green "stamina zones." Some characters will begin with more stamina than others as well. The amount of stamina that a character begins with is the maximum they can have at any time.
Enemies are uncommon in this game, but they are still able to kill you. If you die, whether it be from enemies or another way (getting crushed, falling off the map, etc.), you will receive a game over and have to restart from the last checkpoint, which is usually just the beginning of that puzzle. There are various types of enemies, and they all have different levels of health: light, medium, heavy, very heavy, intense, and grand. They can be killed by kicking, spin dashing, bashing, or some other special moves.
The following table lists all of the basic moves.
Stats 	Move 	Description
Stamina Point Cost: 0.5/secondAttack Power: LightCharacter Exclusivity: All Characters 	Walking 	Characters can walk in any direction by tilting the joystick. Walking speed is the same for most characters, though some walk slightly slower or faster. If a character walks into an enemy while walking, they will deal very light damage to that enemy.
Stamina Point Cost: 2/secondAttack Power: MediumCharacter Exclusivity: All Characters 	Running 	Running functions very similar to walking, though the character will move faster. Running takes up drastically more stamina than walking, so it is best to preserve running until it is necessary. However, when running into enemies, more damage is dealt with this move.
Stamina Point Cost: 1/jumpAttack Power: MediumCharacter Exclusivity: All Characters 	Jumping 	Jumping allows the character to reach higher places. If a jump is used to reach higher ground, and thus does not make a full completion, it will only use 0.5 stamina points rather than one full stamina point. By jumping on enemies, damage will be dealt to them.
Stamina Point Cost: NoneAttack Power: NoneCharacter Exclusivity: All Characters 	Picking Up 	Picking up serves numerous purposes in this game. Almost any action involving an item, such as picking up an item, rolling an item, using an item, and placing an item, are done through this move. This move cannot deal damage to enemies, but does not cost any stamina points.
Stamina Point Cost: VaryingAttack Power: VaryingCharacter Exclusivity: All Characters 	Tossing 	Tossing can only be used when an object has been picked up. Tossing only works with certain items, but it can deal various damage to enemies depending on the size of the thrown item. The stamina points also slightly vary according to the item magnitude.
Stamina Point Cost: 1.5/secAttack Power: NoneCharacter Exclusivity: All Characters 	Climbing 	Climbing is a helpful move that allows the character to climb up certain obstacles. The speed of climbing, similar to walking and running, varies depending on the character. No damage can be done to enemies through this move.
Stamina Point Cost: 2.5/kickAttack Power: HeavyCharacter Exclusivity: All Characters 	Kicking 	Kicking is a move that can be used when the character is idle standing on flat ground. Kicking extends to a longer range than picking up, and it is more useful for rolling certain items, as this move is more powerful. This move, while it does deal more damage to enemies than picking up and tossing items, costs more stamina.
Stamina Point Cost: 4/spin dashAttack Power: Very Heavy}Character Exclusivity: Faylieons	Spin Dashing	Spin dashing, a move exclusive to Faylieons, is an agile move that propels the character forward. The Faylieon will spin rapidly while moving themself forward, and they will deal very heavy damage to any enemies that encounter along the way. This move cannot be used continuously, and it requires a great amount of stamina points to use.
Stamina Point Cost: 2/bashAttack Power: Very HeavyCharacter Exclusivity: Humans 	Bashing 	Each human playable character in this game will take some type of item for use of this move, but only humans can use this move. The move slightly propels the character backward, but it can deal good damage to enemies, the specific damage depending on the character.
Stamina Point Cost: 0.5/secAttack Power: Very HeavyCharacter Exclusivity: Sharlels 	Squeezing 	This move, exclusive to Sharlels, allows them to squeeze their way into small and tight places. By approaching a designated tight place, Sharlels can fit into the space. This move is commonly used to find secret paths that are not necessary to continue the story, but it does not require much stamina to perform.
In addition to all these moves, each character has a special move unique to them. Some special moves may allow for a unique type of item to be used, while others may allow for a new way of attacking enemies. The special moves vary in stamina point cost.
=== Storymode Gameplay ===
This section describes gameplay that is exclusive to the Storymode.
The Storymode progresses slowly at first, but there are plenty of puzzles along the way. Usually puzzles will begin automatically after speaking to someone or being wandered into. Once a puzzle is entered, the player will be able to use the moveset listed in the above section in order to obtain the stated goal.
A puzzle is a room/area that the player is trapped in where they most meet a goal, such as "escape" or "collect...". There are several different goals throughout the game, but each puzzle requires more intellectual capabilities as the Storymode progresses. Outside of doing puzzles, players can usually wander around, conversing with other characters. Players will be able to perform similar actions as in puzzles when they are just performing puzzles.
Each puzzle contains one secret item, though they are difficult to find and obtain. Secret items are collectibles. They serve no purpose other than unlocking secret levels and otherwise looking fancy. All your collectibles can be viewed through the pause screen. Due to the complicated nature of finding secret items, the details of finding each secret item in each level will not be described.
Certain parts of the story outside of puzzles allow for free-roaming capabilities as well. Commonly, in these free-roaming sections, players can find secrets leading to exclusive characters and rewards. These rewards can include clothing changes for unlocked characters, exclusive collectibles, and hints to find optional playable characters.
Chatting with other characters around the game can be accessed through approaching them and clicking the "pick up" button. The player will receive a prompt when they approach that character informing them whether they can talk to them or not. Chatting is not usually necessary to the Storymode itself, though it can contribute helpful information to solving puzzles. But sometimes chatting with other characters just provides small talk.
Players can change their own character whenever they want. The playable characters are whoever is in their "party" at the time. Characters who are in their party expand throughout the game. Some playable characters are hidden and not necessary to obtain to complete the game, while others are optional, not necessary to complete the game.
Enemies function the same as in all other modes, but the Storymode is the only mode to contain bosses. Bosses are extremely difficult puzzles that involving fighting someone/something. Bosses are usually encountered at the end of the world, and they are always necessary to fight before advancing.
Worlds, also called just "places," are destinations throughout the game. The most notable two aspects differing worlds from each other are environment and bosses. Each world usually has only one environment differing from all the other worlds. Each world also has one, and only one, boss (with the exceptions of the Introduction and Epilogue). Once a world is completed, the player can return to any part of that world at any time. If a world is not completed, the player must return to the point of the world where they left off.
== Modes ==
Storymode - The Storymode for Faylieoncica takes the player on a mystical adventure across the Earth several hundred years in the future. The story focuses on a trio of Faylieons who are locked up in a prison with a forgotten memory, Dethora, Rivvus, and Ania. They do not know each other, and none of them remember their pasts. However, renewal of one of their memories sparks a new adventure.
Puzzle Mode - Puzzle mode is an exclusive mode that is unlocked after completing parts of the story. Puzzle mode allows the player to solve fun puzzles that are intensified puzzles from the Storymode. After a world is completed in Storymode, the puzzle mode levels of the respective world are unlocked. Furthermore, there are a bundle of exclusive puzzles unlocked after completing the Storymode.
Multiplayer - In multiplayer, two to four players can compete together in the same challenge to see who can solve it first. Each player is in a separate room and independent from all their opponents, but the puzzles are all exactly the same. There are plenty of puzzles to solve in this mode, with new added monthly.
Journal - The journal, viewable through the home screen of the game or the pause menu of the Storymode, allows the player to view information of the story. This information includes description of destinations, characters, puzzles, collectibles, and enemies.
== Storymode ==
The Storymode is a complete and continuous story designed for single player. However, it is broken up into worlds and checkpoints. The story is in an RPG-format where the player can converse with other characters, roam freely, and solve puzzles. There are __ worlds in Faylieoncica, counting the Introduction and Epilogue. The Introduction and Epilogue take place in their own environments, but they're just not specifically titled after their destination. The specific gameplay for the Storymode can be viewed in a previous section. Below is the full plot for the story, if you do not wish to see it, you can skip past it.
Introduction - The Imprisonment Escape	Introduction - The Imprisonment Escape	Introduction - The Imprisonment Escape	Introduction - The Imprisonment Escape	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
After the completion of the Introduction, the following entries will be added to the journal:
{| width=100%	After the completion of the Introduction, the following entries will be added to the journal:
{| width=100%	After the completion of the Introduction, the following entries will be added to the journal:
{| width=100%	 	
<U>Destinations</U> 	<U>Characters</U> 	<U>Puzzles</U> 	<U>Collectibles</U> 	<U>Enemies</U>
The Prison 	Dethora (Post-Introduction) 	Escape the Cell 	Broken Glasses 	Vuumu
Dusty Plains 	Rivvus (Post-Introduction) 	Find Some Food 	Crystalized Stone 	Macanis
Sharlel City 	Ania (Post-Introduction) 	Find the Map Pieces 	Rusty Mining Pan 	Pisci
 	Bebaan (Post-Introduction) 	 	Deck of Cards 	Slimbauve
Chapter 1 - Bloomvale Forest	Chapter 1 - Bloomvale Forest	Chapter 1 - Bloomvale Forest	Chapter 1 - Bloomvale Forest	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
After the completion of Chapter 1, the following entries will be added to the journal:
{| width=100%	After the completion of Chapter 1, the following entries will be added to the journal:
{| width=100%	After the completion of Chapter 1, the following entries will be added to the journal:
{| width=100%	 	
<U>Destinations</U> 	<U>Characters</U> 	<U>Puzzles</U> 	<U>Collectibles</U> 	<U>Enemies</U>
=== Journal ===
The journal is an informative tool used for looking through various data in the Storymode. It updates as the player progresses through the story. The journal usually only presents information that has only been learned previously in the story. It's main purpose is to summarize what has happened in the story. Players have five categories to look through in the journal: destinations, characters, puzzles, collectibles, and enemies.
Below is the full list of all journal articles pertaining to characters. By selecting the tab for each character, you can view what each journal entry looks like after the completion of each chapter. Note that certain characters may not have journal information that will change after every chapter. If you would like to see the rest of the journal entries (for the destinations, puzzles, collectibles, and enemies), proceed to this page.
Dethora 	Dethora 	 	 	
Image TBA	
<tabber>Post Introduction=<U>Species</U>
{| align=center cellspacing="1" cellpadding="4" border=1px style="width:80%; color: black; font-size:9pt; border: 1px solid black;"	 	 	
 	 	 	 	
Human 	Faylieon	Sharlel	Other	Unknown
 
Rivvus 	Rivvus 	 	 	
Image TBA	
<tabber>Post Introduction=<U>Species</U>
{| align=center cellspacing="1" cellpadding="4" border=1px style="width:80%; color: black; font-size:9pt; border: 1px solid black;"	 	 	
 	 	 	 	
Human 	Faylieon	Sharlel	Other	Unknown
 
Ania 	Ania 	 	 	
 	
<tabber>Post Introduction=<U>Species</U>
{| align=center cellspacing="1" cellpadding="4" border=1px style="width:80%; color: black; font-size:9pt; border: 1px solid black;"	 	 	
 	 	 	 	
Human	Faylieon	Sharlel	Other	Unknown
Bebaan 	Bebaan 	 	 	
Image TBA	
<tabber>Post Introduction=<U>Species</U>
{| align=center cellspacing="1" cellpadding="4" border=1px style="width:80%; color: black; font-size:9pt; border: 1px solid black;"	 	 	
 	 	 	 	
Human 	Faylieon	Sharlel	Other	Unknown
== Puzzle Mode ==
The puzzle mode is an unlockable mode that can be unlocked by completing parts of the story. In this mode, players can solve hardened versions of the puzzles in the story. Once a world is completed, all the puzzles in that world will gain a playable hardened version in this mode. Special unique puzzles also become available after completing the Storymode. Any characters who have been unlocked in the story can be used for this mode. Finally, there are occasionally limited-time puzzles that can unlock special rewards and characters.
== Multiplayer ==
Multiplayer is a collection of unique puzzles in which two to four players compete to solve the puzzle the fastest. Each player is in a separate room, though each room is fully identical. There are plenty of new puzzles to play, and they are all exclusive to this mode. New puzzles are added to this mode monthly.
Each player can choose any playable character who has been unlocked in the Storymode. Multiplayer players can choose the same character. The first player to solve the puzzle wins the match. There is also an option for players to play multiple continuous matches, with the player solving the majority first winning the puzzle. Additionally, this continuous match format allows for points with three or four players where the quicker the puzzle is solved, the more points the players will get. The player who has received the most points by the end of the set wins the game.
== Characters ==
This game, as an RPG, features a bundle of original characters. Descriptions of characters (and species) from this game can be read below.
=== Species ===
Faylieoncica features a wide variety of species. Most of these species, however, are enemies or non-aggressive animals. The three most notable species are listed below. 
Species 	Description
Humans 	Humans are still the predominant species at the time of Faylieoncica, having the greatest amount of members in terms of population. They are the only species that still spreads across the whole earth rather than just a particular hemisphere. Humans are normally friendly toward both of the other species with some exceptional situations. Commonly, however, humans only trade with Sharlels rather than interact with them otherwise.
Humans are very similar to the species today. The biggest advancements have been in technology, but otherwise, there are no notable major changes in human culture. Technology has enabled advancements in many fields. One of these fields once allowed Faylieons (and possible Sharlels) to be created accidentally through lab mutation mistakes.
Humans play a major role throughout this game, as this species contributes many characters to the Storymode. ___<U>TBA</U>___
Faylieons	Faylieons are a tall and slender species of cat-like humanoids. Their fur can come in a large variety of colors, with males usually having darker fur and females having more vibrant and colorful fur. Faylieons have several attributes of cats, including whiskers and a long tail, but they have the stature of a human being. A Faylieon's tail, about three feet in length, curves upward toward its head from its lower back. They also have triangular ears that poke straight up.
Faylieons are notorious for having been created in a lab accident several hundreds of years before the events of Faylieoncica. Faylieons, rational and literate, grew to become a dominant species on earth, along with humans and Sharlels.
Faylieons have a very different culture to both humans and Sharlels. The culture of Faylieons is much more refined, elegant, and classical. Faylieons commonly wear colorful clothing that covers them from neck to toe. These clothes are primarily long dresses with collars. The technology and lifestyle of Faylieons are fairly close to humans, with Faylieon technology being a bit more simplistic and Faylieon lifestyle being more unique. Faylieons dwell in houses that appear to have impractical shapes to humans, but the cat-like creatures have become quite fond of their odd houses. Faylieons mainly live in the northern hemisphere and are a peaceful species. They do not commonly interact with Sharlels, but they are friendly with the human species.
Faylieons are rather agile. The majority of the members of this species are capable of performing gymnastic techniques that humans would call advanced. Faylieons, however, can also act clumsy if their tails hinder them. Furthermore, Faylieons have vision improved from humans, and they can view objects farther away more easily.
Faylieons, the main species of Faylieoncica, contribute the most amount of characters of the three main species in this game. In fact, the main protagonists of this game are all Faylieons. ___<U>TBA</U>___
Sharlels 	Sharlels are small creatures with hunched back. If they were to stand straight up, they would be about five feet tall, but they only stand at about three and a half feet normally. They have dark green and blue scaly, slimy skin. Sharlels have very minimal hair, but there is some on their heads. Their eyes and mouth are very small, while their diamond-shaped ears are larger. Their hands and feet are completely scaled on the backs.
The history of Sharlels is much more mysterious than that of the Faylieons. Sharlels are said to have come from a laboratory mistake, but rumors also claim that they came from hell. Extermination of this species before it became widespread was attempted by humans, but their tries eventually failed. Sharlels soon grew to become the third dominant species of the earth.
Sharlels have reverted to a way of life similar to the Middle Ages. Their culture is highly unadvanced as compared to the other two main species of the earth. Sharlels occupy houses built of natural materials, and they mainly live in the southern hemisphere. They have slightly more advanced technology than the technology in the Middle Ages, but they still only use simple weapons such as clubs and slingshots.
Sharlels are capable of living off of very limited resources and food. Mainly, they eat 1000-1500 calories in a day. Sharlels are certainly not a hyperactive species, and they overall are a lazy species. Sharlels sleep for only a few hours in the evenings, but they can almost always be found awake. Sharlels are not hostile to humans or Faylieons, but they do not interact with either of them much.
Sharlels contribute the least amount of characters of the three species to the Storymode. Most of the Sharlels in the story are supporting protagonists or supporting antagonists.___<U>TBA</U>___
=== Protagonists ===
The story of Faylieoncica contains three main protagonists. The protagonists of each world change depending on the story that the specific section of the story describes. Information concerning these three main protagonists can be viewed below.
Character 	Description
Dethora 	Dethora is a tall female Faylieon with aqua fur and a light blue-colored tail. Her fur is rather short and glossy. Her tall stature and long arms and legs provide her with a grand appearance. Additionally, she wears a large white dress with magenta wool around the edge of the garment. She has a deep voice with large dark blue eyes.
Dethora has a rougher personality overall, but she tends to act more outgoing when around others. While this kindness usually fails, as her patience is short, Dethora spends much of her time alone in thought to try and recuperate her peaceful feelings. Dethora is not too social, but she is very friendly around those that she knows the best. She also has a fantastic memory, thus leading to her special move.
Like the other two main protagonists of the story, Dethora's past, before the events of Faylieoncica, is very mysterious, as she was not able to share any of it after gaining back her memory.
Rivvus 	Rivvus, notably the only male of the three main protagonists, has light red fur (though the fur on his tail is a lighter orange). He is quite muscular, but he is noticeably shorter than Dethora, about the same height as Ania. His longer hair covers his forehead, and his dark brown eyes pop in contrast to his lighter fur color. He wears navy clothes with a black collar.
Rivvus is quieter and tends not to talk too much, and, like Ania, tends to have a less likeable personality when he does interact. He has a rather subdued personality, preferring to go along with whatever happens to him. But he also thinks pessimistically, much to Ania's annoyance. Despite his more mellow attitude, he is quite intelligent and thinks logically when he must make decisions.
Like the other two main protagonists of the story, Rivvus's past, before the events of Faylieoncica, is currently unknown.
AniaArtwork by	Ania is the youngest of the three protagonists. She has light pink fur with a magenta tail. She is the same height as Rivvus, and she has long fur. She has abnormally large eyes, which have a dark green color. In Faylieoncica, she wears a yellow dress with a golden-colored collar. However, the dress gradually becomes noticeably dirtier throughout the story.
Ania is the most outgoing of the three, and she is always willing to talk to others. However, she does tend to have sass from time to time, making sarcastic remarks. She has strong confidence and is always willing to stand up to those more overbearing than her. Ania also seems to have a personality clash with Rivvus, probably due to their very differing personalities.
Like the other two main protagonists of the story, Ania's past, before the events of Faylieoncica, is currently unknown.
=== Supporting Protagonists ===
There is a large variety of supporting protagonists who aid the three main protagonists in many different ways. They can help in large or small ways, but in the end, if they helped these three at all, their detailed information will be listed below.
Character	Description
Bebaan 	Bebaan is a character unlocked in the free-roaming area of the introduction. He is also the only playable character to be not be a Faylieon in the introduction. While he is only thirteen years old, he is rather tall for a Sharlel of his age. He has deep blue scaly skin and small facial features. He has a little bit of hair on his head, like most Sharlels. Bebaan has a small tunic, dark green in color, around his waist.
Bebaan is very enthusiastic and adventurous, which is unlike the stereotypical personality of Sharlels. He always enjoys discovering new things and creating small machines. Since he has been living alone, as his parents were killed when he was only eight, Bebaan has made a meager living, but he very much loves his life anyway. Bebaan is also very friendly to strangers, especially when he greeted Rivvus and Ania when all of the other Sharlels were terrified of the two Faylieons.
While Bebaan's past is not completely unknown, the two Faylieons do discover that he was orphaned at an early age, as stated above. Rivvus and Ania realize that he has been living alonge for several years, but he does not really seem to mind at all. In fact, it appears to the two Faylieons that Bebaan strongly enjoys his life, exploring and adventuring without any responsibilities.
=== Antagonists ===
TBA
=== Supporting Characters ===
The following characters do not support the protagonist. They may support the antagonists, or they may be neutral to the storyline.
== Enemies ==
Enemies can be found in puzzles and free-roaming sections in the story. Enemies are able to harm the player, and usually can be defeated. There are numerous types of enemies founds in the story, and they all have different ways of attacking. Some are more offensive as well, while some are more defensive. The complete list of enemies can be found below. However, the journal articles for enemies can be viewed here.
Enemy 	Description
Vuumu 	Vuumu (plural: Vuumus) are very odd creatures that appear as cows from a distance, but they actually have no eyes and their back curves inward like a concave lens. These mutants have incredibly powerful hind legs that are capable of, and have, killed many in the past. They are usually friendly, however, and they normally inhabit plains and grassy areas. The player can always find them grazing, but if they near the rears of the Vuumus, they may be attacked.
Macanis 	Macanis (plural: Macanises) have dog-like qualities, but they are actually rather hostile. They are a sign in Sharlel culture for good luck, and so they are commonly kept outside of Sharlel houses. Macanises release a barking sound that also tends to have a small hissing aspect to it. They usually come in dark shades of warm colors, such as dark red or dark yellow. Macanises are normally tied up near their respective houses, but if the player approaches one of these creatures too closely, they may be attacked.
Pisci 	Pisci (plural: Pisca) are wondrous creatures with no legs, slightly resembling fish. They have spherical bodies with a small head that pokes out from the top. Pisca hop around most of the time because they are not able to stop. Unless they are being held, they are bouncing, bouncing in their sleep, bouncing while eating vegetation, their main diet, bouncing while removing waste from their body, etc. However, the player may fall for a Pisci's cute looks, and they may be attacked by this rather hostile creature. Pisca barely do any damage, but they can be a hassle if players get too close.
Slimbauve	Slimbauve (plural: Slimbauves) are light green creatures with short stubby legs. They have a rubbery skin that protects them from predators. While they are carnivores themselves, they tend to eat smaller animals, like bugs. Slimbauves live together in packs and tend to make themselves homes in dark areas of civilized places, such as alleyways. Slimbauves only become hostile if they are housing young, in which case they attack anyone foreign who comes near.
== Collectibles ==
Collectibles are special items that can be found in puzzles. Each puzzle has a collectible. Collectibles are rather difficult to find and to obtain. Once obtained, collectibles go into your inventory to view. They serve no purpose in the story, but they do have journal articles that can be viewed here.
== Trivia ==
*This is the second original project created by Hoola-Z Productions, following Stone Quest.
*Faylieoncica's main gameplay was heavily inspired by Good Job!
*The overall color teal scheme of the page is derived from Dethora's main fur colors, while the pink font references Ania's main fur colors.
== Credits ==
*Huge thanks to for making Ania's render.
Category:Games
Category:Original Games
Category:Puzzle Games
Category:Hoola's Stuff
Category:Hoola-Z Productions Games
Category:Hoola-Z Productions
Category:Faylieoncica