Path of Cunning

The Path of Cunning focuses on trickery and deception, fooling the senses and influencing the mind. It is also the name of a fanzine
==Path of Cunning (Hellboy)==
*Cloud Memory (Path of Cunning-7) Resisted
*Guise (Path of Cunning-1)
*Hallucination (Path of Cunning-6) Resisted
*Hand of Glory (Path of Cunning-7) Resisted
*Mist (Path of Cunning-4)
*Suggestion (Path of Cunning-6) Resisted
*Veil (Path of Cunning-4; Path of Protection-4; Path of Knowledge-3)
==Path of Cunning (GURPS Thaumatology)==
Name 	Default; casting time 	Energy Accumulating 	Page
Cloud Memory 	Path of Cunning-7; 1 hour 	12 points 	140
Guise 	Path of Cunning-1; 20 minutes 	4 points 	140
Hallucination	Path of Cunning-6; 1dx10 minutes 	10 points 	140
Hand of Glory	Path of Cunning-7; 1dx5 minutes 	11 points 	141
Liar’s Charm 	Path of Cunning+0; 20 minutes; grants -1 to opponents’ rolls, plus a further -1 per full 3 points in margin of success	3 points per -1 to opponents’ rolls 	141
Lust 	Path of Cunning-4 or Path of Health-5; 1 hour 	9 points 	141
Mist 	Path of Cunning-4, Path of the Elements-2, or Path of Nature-3; 10 minutes 	5 points 	144
Obscurity 	Path of Cunning-5; 10 minutes; gives points of skill modifier equal to margin of success (minimum 1) 	6 points, +1 per point of skill modifier	141
Slumber 	Path of Cunning-3, Path of Dreams-2, or Path of Health-2; 10 minutes 	4 points 	143
Suggestion 	Path of Cunning-6; 10 minutes 	8 points 	141
Veil 	Path of Cunning-4, Path of Knowledge-3, or Path of Protection-4; 20 minutes 	7 points 	152
==References==
*Hellboy Sourcebook and Roleplaying Game
*GURPS Thaumatology
Category:Books and Paths