The Difficulty Chart - JToH Zone

== Class 1 (continued) ==
This Class is where you will start to do small jumps or techniques like wrap-arounds. The average newbies who can do at least Tower of Madness, or Tower of Traps are called Class 1 obbyists. This class is also the home to usually every click bait/easy flood escape 2 maps. 
== JBD Class 1: Difficulty Chart (Part 1/2) ==
Difficulties here are from Effortless to Remorseless. Exepct you know... its all bobux.
#Effortless/TDE's Simplistic (Borderline difficulty between JET and JToH) (0.9)
##Ducky (Epic's Sub Difficulty)
###Ducky Drawing
##Effortless Ball
##Playground
###Park
##Agradavelmente/Pleasantly
##Effortfull
##Simple
###Simple Ball
###HelloArt Pixel Art Chain (Sub sub difficulties)
##Simplistic
##Mentionably Medium
##Classic
##HelloArt Double Effortless
##Entertaining
##Serene
##Serene/Enjoyable
##Numberblock Easy
##Glare
##Robux
##Dirt
###Grass
####Plants/Plant
#####Stone
#####Leaves
######Fungi
#######Plant Cell
########Energy
#########Atom
#####Moss
##Checkpoint
##Bored Easy
##Peace!
##Double Effortlessless
##HelloArt Heart of Easiness
##Double Effortless
##Heart of Easiness
##HelloArt Peace!
##El Feliz
##Initiate
##Likable|Likeable
##Goodly
##Comforting
##Encouraging
##Maybe Pleasantfully
##Boringness
##Florizhness
#Extremely Low Effort
#TO Newbie
#Pleasantly
#Simple
#Mentionably Medium
#Classic
#Serene
#Serene/Enjoyable
#Dirt
#Grass
#Plants
#Leaves
#Fungi
#Plant Cell
#Energy
#Atom
#Very Simple
#TO Simple
#El Feliz
#Initiate
#Likeable
#Weakling
#Weak
#Noob Zone Core
#Likeable
#Comforting
#Playground
#Build a House
#Kill a Mob
#Gather Food
===Mid Class 1===
#Enjoyment
#Uncomplicated
#Calm
#Restful
#Easier
=== Normal Difficulties ===
#Easy/Peaceful (JToH Difficulty) (1)
##Do A Wrap
##Easy Ball (Ball Chain)
##HelloArt Neat
###Neat Ball
##Mat (Sub-Difficulty)
##Delightful Effortless (Emotion Chain)
##Blocky Medium
##Enjoyable
##Enjoyment (Sub-Difficulty)
##Neat (1.5)
###Mat
####Tat
##Sandwich
##Smore
##Switch
##Calming
##Panini
##Italian Herbs Bread from Subway
##Turtel
##Gar-Effortlessless
##Joking
##HelloArt R15-Effortless
##Beanos' Younger Brother
###Beanos' Younger Brothers' Younger Brother
##Moderate
##Bored Medium
##R15-Effortless
##Easy Cat
##Epic (Class 1) (not to be confused with official JToH Difficulty, epic (Class Unclassified))
###Epic Ball (Ball Chain)
##Beanos’ younger brother
##HelloArt Confident
##Actual Partyness
#Beginner (PMT)
#Nice
#Gleeful
#Cheerful
#Pretty Easy
#Kinda Easy
#Enjoyment
#Neat
#Sandwich
#Smore
#Panini 
#Switch
#Turtel
#Gar-Effortlessless
#R15-Effortless 
#Beanos's Younger Brother
#Epic
#Xylophonic
=== Ultra Hyper Giga Easy Difficulties / Mid-High Class 1 ===
#Average
#Moon
##Colon Hard
=== High Class 1 ===
#Calm/Calmness (JToH/JJT Unofficial)
#Calmness :]
##Terrific
##Rewardable
#BBCoTD Normal
#Typical
#TDE Serene
#Weak
#Terrific
#Average
#Rewardable
#Calamitous|Viable
#TO Normal
#Dilly Possible
#The Ball (Not Ball Chain)
== JAC Zone 2 - Mediocre ==
Difficulties here start to get substantially harder as you go, and most players will have 1-3 fails here on towers in this range. Medium - Hard.
#Medium/TDE's Pleasant / Intermediate (JToH Difficulty) (2)
##Boxed Effortless
##Medium Ball
##Destiny (Sub-Par Canon Difficulty)
##Pleasurement
##Abstract
##HelloArt Gradientilizer
##Neutrally
##Oof
##Corrupted Easy
##Gradientilizer
##Medium Boy
##Normal (2.33)
###Normal Ball
##IRL-Effortless
##Difficulty RPG
##Nostalgia
##Rebirth Sad Spungebob
##Henry Stickmin
##Mild
##Gar-Effortless
##Dull
###Dull Ball (Ball Chain)
##Eat
##Standard
##Mediocre (2.67)
###Mediocre Ball (Ball Chain)
##Unnerved
##Confused
##Stupid Medium
##Sand
##Average
##Medium Cat
##Fair
#Boxed Effortless 
#Abstract
#Nostalgia
#Normal
#Moderate
#Standard
#Nostalgia
#Mild
#Gar-Easy
#Meh
#Mediocre
#Regular (20 minutes beat time, any difficulties harder may be longer; also Hint)
#Intermediate (PMT)
#Average
#Reliable
##Semi-Hard
##Muidem
##Aleph-Bootleg
###Bootleph
#Dull
#Not Very Hard
#Barely Hard
#A Bit Hard
#Kinda Hard
=== Peak-Skyline Class 1 ===
#Ok
##Aleph-Bootleg
#Hard/TDE's Tricky</span> (JToH Difficulty) (3)
##Hard Ball (Ball Chain)
##Double Easy
##Unhappy
###Unhappy Ball (Ball Chain)
##Not That Peaceful
###HappyEpicBoi difficulty
##Badly 
##Musiclizer
##Boxed Easy
##Pumpkin Pie
##R15-Easy
##Steeple
##Copper Golem
##Firm
##Harder
###Harder Ball (Ball Chain)
##Everlight
##Hashtags
##Kind of Effortful
##3D Easy
##Interstellar
##Firm
##Everlight
##JJT Tricky (Sub-Difficulty) (3.5)
###Tricky Ball (Ball Chain)
##Frenzy
##Not Beanos
##Unrebirth D O R C L E S S N E S S
##Chug Jug
###Chug Jug with You
##Deca Quitin
##Mentionably Hard
##Mad Hard
##Salty
##Hard Cat
##Frenzy
##IRL-Easy
##Iconealizer
###Itemilizer
##Characterilizer
##Double Easy
##Unshattered Babass
##Annoying (JAC)
##Eternal norage
#R15-Easy
#Unhappy
#Firm
#Everlight
#Frenzy
#JJT Tricky (Sub-Difficulty)
#Advanced (PMT)
#Oneyitrixifier
#Create a Farm
#Pumpkin Pie
#Not Beanos
#Pixel Unhappy
#Hecc (JLD)
#Beanos' Younger Brother
#Deca Quitin
#Epic
##Colon Difficult
#Gar-Calmness
#Iconealizer
#Chug jug
=== Ultra Hyper Easy Difficulties / Skyline Class 1 ===
#A Bit Harder
#Slightly Harder
#Above Averge
#Harder
#Ease
#Easeful
##IRL-Switch
#Unrebirth Cor
#Unrebirth Universal Glitch
#Oops slip
#Almost Difficult
#BadgeHunterForWSIS
=== Borderline Class 1 ===
=== Minecraft Dungeon Difficulties (Class 1.5) ===
#Grass
#Cobblestone
#Iron
#Gold
#Bedrock
#Steve
#Creeper
=== Chains ===
There are multiple paths you can alternatively take to skip up to Catastrophic or other difficulties. If you choose it, you’ll have a nice bonus challenge to take care of. Click on the links to learn more about the chains.
<tabber> Pixel Art Chain=
==== Pixel Art Chain (Class 1.5 | Penultimate Borderline Class 1) ====
The pixel art chain is all a sub-difficulty of Effortless.
#Pixel Art The First Difficulty (Par Sub Difficulty)
#Pixel Art 4oxandsealion (Par Sub Difficulty)
#Pixel Art Effortless 
#Pixel Art Easy
##Pixel Art Neat
#Pixel Art Medium
#Pixel Art Hard
##Pixel Art Tricky
##Pixel Art Unhappy
##Pixel Art Pumpkin Pie
##Pixel Art Deca Quitin
##Pixel Art BadgeHunterForWSIS
#Pixel Art Difficult
#Pixel Art Challenging
#Pixel Art Intense
#Pixel Art Remorseless
#Pixel Art Insane
#Pixel Art Extreme
#Pixel Art Terrifying
#Pixel Art Catastrophic
#Pixel Art Horrific
#Pixel Art Unreal
#Pixel Art Nil
#Pixel Art Why
#Pixel Art MAXIMUM OVERDRIVE
#Pixel Art No
#Pixel Art DEATH
#Pixel Art Nullifying
#Pixel Art Hell
#Pixel Art Tartarus
#Pixel Art Unimaginable
#Pixel Art Omega
#Pixel Art Aleph-Null
#Pixel Art Malicious
#Pixel Art Fatal Error (Par Sub Difficulty)
#Pixel Art Honking Insanity (Par Sub Difficulty)
#Pixel Art Supreme
#Pixel Art MegaDeath (Par Sub Difficulty)
#Pixel Art YourNugly (Par Sub Difficulty)
#Pixel Art The Final Difficulty
|-| Gar Chain=
==== Gar Chain ====
#Gar-Effortlessless (Easy, Class 1)
#Gar-Effortless (Medium)
#Gar-Easy (Difficult, Class 2)
#Gar-Medium (Intense)
#Gar-Hard (Insane)
#Gar-Difficult (Catastrophic, Class 3)
#Gar-Challenging (TooHard; Why, Class 4)
#Gar-Intense (HELL)
#Gar-Remorseless (Omega, Class 5)
#Gar-Relentless
#Gar-Insane (TooNullifying, Class 6)
#Gar-Extreme (D-I-E, Class 7)
#Gar-Terrifying (Xi-Alpha, Class 8)
#Gar-Catastrophic (RoorHELL, Class 9)
#Gar-Horrific (Sadistic, Class 11)
#Gar-Unreal (Aleph-VSC, Class 13)
#Gar-Nil (TooRNG,Class 15)
#Gar-ERROR (Beanosception, Class 17)
#Gar-Why (Regret, Class 19)
#Gar-MAXIMUM OVERDRIVE
#Gar-No (TooSoon, Class 21)
#Gar-DEATH (Eternal Universe Glitching, Class 22)
#Gar-Nullifying (Class 23)
#Gar-HELL (Effortful, Class 24)
|-| R15 Chain=
==== R15 Chain ====
#R15-Effortless (Mid-High Class 1. Sub difficulty of Easy.)
#R15-Easy (Peak Class 1. Sub difficulty of Hard.)
#R15-Medium (Bottom Class 2. Sub difficulty of Difficult.)
#R15-Hard (Low Class 2. Sub difficulty of Challenging.)
#R15-Difficult (Mid Class 2. Sub difficulty of Remorseless.)
#R15-Intense (Bottom Class 3. Sub difficulty of Terrifying.)
#R15-Remorseless (Low-Mid Class 3, Sub difficulty of Horrific.)
#R15-Insane (High Class 3, Sub difficulty of HYPER, Which is a sub difficulty of Unreal.)
#R15-Extreme (Peak Class 3, Sub difficulty of eRRoR)
#R15-Terrifying (baseline Class 5, Sub difficulty of CALAMITY)
#R15-Catastrophic (low-mid Class 5, Sub difficulty of Omega)
#R15-Horrific (high Class 5, Sub difficulty of Aleph-Null)
#R15-Unreal (mid Class 6, Sub difficulty of TooNullifying)
#R15-Nil (Peak class 6, sub difficulty of Does Not Compute)
#R15-eRRoR (Mid Class 7, Sub difficulty of Monstrous)
#R15-Why (Low Class 8, Sub difficulty of Oblivion)
#R15-No (Class 9, Sub difficulty of El Vacio)
#R15-Death (Class 10, Sub difficulty of Infinity)
#R15-Hell (Class 11, Sub difficulty of Vacant)
#R15-Tartarus (Class 13, Sub difficulty of The Middleline)
#R15-Unimaginable (Class 14, Sub difficulty of NACKER)
#R15-Omega (Class 15, Sub difficulty of OoO above catastrophic, Which is a sub difficulty of 52!. )
#R15-Aleph-Null (Class 20, Sub difficulty of TCD)
#R15-Immeasurable (Class 23, Sub difficulty of Some)
#R15-Malicious (Class 23, Sub difficulty of True After.)
|-| Cat Chain=
==== Cat Chain ====
#Effortless Cat
#Easy Cat
#Medium Cat
#Hard Cat
#Difficult Cat
#Challenging Cat
#Intense Cat
#Remorseless Cat
#Insane Cat
#Extreme Cat
#Terrifying Cat
#CAT-ASTROPHIC
#Horrific Cat
#Unreal Cat
#Nil Cat
#Error Cat
#WHY Cat
#No Cat
#DEATH Cat
#Nullifying Cat
#HELL Cat
#TARTARUS CAT
#CALAMITY CAT
#Unimaginable Cat
#Mythical Cat
#SUFFER Cat
#Aleph-Null Cat
#Immeasurable Cat
#Malicious Cat
#Monstrous Cat
#Chaotic Cat
#Ultimate Cat
#System Error Cat
#Supreme Cat
|-| Reimagined Chain=
==== Reimagined Chain ====
#Soothing [Class 1] [Sub Difficulty of Easy] (Reimagined Effortless)
#Straightforward [Class 1] [Sub Difficulty of Medium] (Reimagined Easy)
#Fair [Class 1] [Sub Difficulty of Hard] (Reimagined Medium)
#Standard [Class 2] [Sub Difficulty of Difficult] (Reimagined Hard)
#Moderate [Class 2] [Sub Difficulty of Agitation] (Reimagined Jolly)
#Tough [Class 2] [Sub Difficulty of Challenging] (Reimagined Difficult)
#Harsh [Class 2] [Sub Difficulty of Intense] (Reimagined Challenging)
#Punishing [Class 2] [Sub Difficulty of Remorseless] (Reimagined Intense])
#Skilled [Class 3] [Sub Difficulty of Meshuga] (Reimagined Remorseless</span>)
#C0RrUPtiFieD [Class 3] [Sub Difficulty of 'Skilled] (Reimagined C0RrUpT|Corrupt)
#Unfortunate [Class 3 [Sub Difficulty of Insane] (Reimagined Relentless)
#Exigent [Class 3] [Sub Difficulty of Extreme] (Reimagined Insane)
#Ruthless [Class 3] [Sub Difficulty of Terrifying] (Reimagined Extreme)
##Oddity [Class 3] [Sub Difficulty of Ruthless] (Reimagined Absurd)
#Angered [Class 3] [Sub Difficulty of Catastrophic] (Reimagined Terrifying)
##Ghostly [Class 3] [Sub Difficulty of Angered] (Reimagined Ghastly)
#Confusion [Class 3] [Sub Difficulty of Horrific] (Reimagined Catastrophic)
#Horrified [Class 3] [Sub Difficulty of Unreal] (Reimagined Horrific)
#Violence [Class 3] [Sub Difficulty of Misanthrope] (Reimagined Eternalized)
#Hunter [Class 5] [Sub Difficulty of Glitch Core] (Reimagined Unreal)
##Prey [Class 5] [Sub Difficulty of Hunter] (Reimagined Treacherous)
#Fatal [Class 5] [Sub Difficulty of Conquest] (Reimagined Misanthrope)
#Mythical [Class 5] [Sub Difficulty of Malignant] (Reimagined Nil)
##The Void’s Core [Class 5] [Last official Difficulty in the chain.] [Sub Difficulty of Mythical] (Reimagined The Heart Of Void)
|-| Too Chain=
==== Too Chain ====
===== Class -3 =====
#TooInstant Win
#TooWin
#TooDo Nothing
===== Class -2 =====
#TooUnfailable
#TooAutomatic
#TooJoyful
#TooPress A Key
#TooJumpless
#TooLovely
#TooFlowerness
#TooPiece O’ Cake
#TooPleasant
#TooTutorial
===== Negative (Class -1) =====
#TooDelightful
#TooMechanical
===== Class 0 =====
#TooEffortlessless
#TooEffortless
#TooEasy
===== Class 1-3 =====
#TooMedium
#TooHard (JJT)
===== Class 4 =====
#TooHard (also known as WHY)
===== Beyond the JToH Class 4 - 17 =====
#TooDifficult
#TooChallenging
#TooIntense
#TooRemorseless
#TooInsane
#TooExtreme
#TooTerrifying
#TooCatastrophic
#TooHorrific
#TooUnreal
#TooNil (Zilch?) - Should be Nerf to Mid 15?
#TooERr0r - Should be Nerf to High 16?
#TooWhy/TooTooHard
===== Class 18-24 =====
#TooMaximum Overdrive - Low 18
#TooNo - Mid 19
#TooNullifying - High 20
#TooHell - Low 21
#TooTartarus - High 22
#TooCalamity - Peak 23
===== Class 24-25 =====
#TooUnimaginable - Low 24
#TooOmega - Mid 24
#TooSuffer - High 24
#TooCHAOS - Peak 24
#TooTooDifficult - Peripheral 24
#TooReality - Absolute Peripheral 24
#TooAleph-Null (4th Ordinal)
#TooImmesaurable (TFD’s Sub)
===== JTH =====
#TooNoxious (Class 26)
#TooMalicious (Class 27)
#TooINFILTRATION (Class 28)
#TooComplex (Class 29)
#TooHellicious (Class 30)
#TooGeneric (Class 31)
#TooGalactic Calmness (Class 32)
#TooDoes Not Compute (Class 33)
#TooUncorrupted Displace (Class 34)
#TooApocalyptic (Class 35)
#TooDestructive (Class 36)
#TooUndoable (Class 37)
#TooAnarchy (Class 38)
#TooDissonant (Class 39)
#TooTooScared (Class 40)
#TooMischevious (Class 41)
#TooVicious (Class 42)
#TooAnger Issues (Class 43)
#TooEldritch (Class 44)
#TooMonstrous (Class 45)
#TooNano Collection (Class 46)
#TooHeinous (Class 47)
#TooUltimate (Class 48)
#TooSystem Error (Class 49)
#TooSimply Beyond (Class 50)
#TooInsanely Flashing (Class 51)
#TooFatal Error (Class 52)
#TooU DEAD SON!! (Class 53)
#TooREEE!! (Class 54)
#TooNonexistent (Class 55)
#TooD-I-E (Class 56)
#TooD-E-A-T-H (Class 57)
#TooGloomy (Class 58)
</tabber>
==Class 2 / Power 2 | Hard / The Hard Difficulties==
This is where the difficulties are starting to get hard, there will be unmarked traps and also glitches within this Class.. We are close to reaching the ACTUAL Hard Difficulties. If you are going by the hard difficulties that are Humanly Possible, then this class is the maximum. Obbyists in this class are possibly able to do tiered obbies like Daydream Valley and towers like Citadel of Green Stuff from Zone 2 in JToH. 
Some of JToH's main difficulties are found here, and this is where things start becoming hard, for humans. Really, we are far from actual hard and impossible difficulties, but going by Humanly Possible towers, then some difficulties of this class are definitely hard for the average roblox obbyist. But even though difficulties of this class aren't that difficult to many JToH players, a majority of Roblox users (~85%) are incapable of beating even an obstacle of this class. This is also where over-used popular obstacles start to appear like wraparounds.
Glitches also start to appear like the dance clip, corner clip and truss flicks, ladder jumps, advanced wraparounds, head hitters, complicated stickouts and other weird obbstacles people have made throughout roblox's creation. Most glitches are intense difficulty but some can be struggle, challenging or even relentless! Good luck trying to do any of these because 80% of them are slightly RNG.
The average Juke's Towers of Hell player is baseline-low Class 2, which can beat many hard, difficult and a few challenging towers. For example, an average Juke's Towers of Hell player may be able to beat Tower of Screen Punching, Tower of Pleasant Fantasies, and/or Tower of Impossible Expectations. People in the Remorseless and Relentless range would also be considered a peak Class 2 obbyist and a near elite.
Things get a little hard here... This is where things gets to spike up, as the obstacles are getting harder. Losing is more likely than the previous classes.
===Baseline Class 2===
##You will exist (No main difficulty...)
#Intermediate
#Onerous/Jolly
##IRL Calmness
##Transformiced
##Unzany
== JAC Zone 3 - Formidable | Bottom Class 2 ==
This is the point where only experienced obbyists can manage to win without major struggle. Halfway through, new players will have little to no chance of victory.
#Difficult/Harsh (Finale JET/JToH Difficulty) (4)
##Difficult Ball (Ball Chain)
##R15-Medium
##Wait
##Crewmate
##Harming (4.5)
###Harming Ball (Ball Chain)
##Pixel Art Immeasurable
##Double Medium
##Untold
##Traumatizing
###Traumatizing Ball (Ball Chain)
##Noob Babass
##Random
##Mystery
##Gar-Easy
##IRL-Medium
##Rage
###Rage Ball (Ball Chain)
##Trap
##Happy Easy (Emotion Chain)
##Agitation
##Colon Challenging
##Advanced
##Pretty Hard
##Very Hard
#Random
#Really Hard
#Get Diamonds
#Make a Portal to the Nether
#Really Difficult
#IRL-Calmness
=== Ultra Easy Difficulties / Low Class 2 ===
#Super Hard
#Extremely Hard
##TooMedium
#Challenging (JToH Difficulty) (5)
##Challenging Ball (Ball Chain)
##R15-Hard
##3D Medium
##Demanding
##Rebarbative
##Excruciating
###Excruciating Ball
##Unnatural
##Middlepoint
##Flipper Spinny Lake Duck
##Irritating (5.5)
###Irritating Ball
##Mentionably Difficult
##Maniacal
###Maniacal Ball
##Traverse Through a Tight Maze With a Killbrick Spinner (TTaTMWaKS)
##Bruh...
#Tricky
#Tough (A Side)
#Harder
#Irritating
#Find a Fortress
#Advanced
#Gather Ender Eyes
=== Mid Difficulties | Heart Clenching Difficulties | Middle Class 2 ===
#Pure
#BBCoTD Annoying
#Maniacal
#Angering
#Tough (B Side)
#Pretty Challenging
#Not Very Easy
#Stressful
#Intense/Annoying (JToH Diffculty) (6)
##Gar-Medium
##Untormenting
##Corner Clip Before Patch
##Terrible
##Intense Ball (Ball Chain)
##Gar-Medium
##Devilish
##IRL-Hard
##Unforgiving (6.5)
###Unforgiving Ball (Ball Chain)
##Sadly Mad
##Remorselessless
##Intensifies
###Intensifies Ball (Ball Chain)
##Intenseifying
###Intensified (Sub Sub Difficulty)
##Intensified (Sub Difficulty)
##Ridiculous
##True Skill
##Among us
##Book Clip
##Minimally RNG
##Seriously Intense (seriously it is.)
##Struggle
##Desperate (Intense Sub Difficulty)
#TO Annoying
#Maniac
#Ridiculous
#Severe
##Desperate (Severe Sub Difficulty)
#Easily Hyper o_0
===Hard Difficulties / High Class 2===
#Manipulating
#Normally Hyper
#Un-Easy
#Create Netherite
#Craft a Full Set of Netherite Armour
#Remorse Loss
#Remorseless (JToH Difficulty) (7)
##
##Remorseless Ball (Ball Chain)
##C0RrUpT / C0RrUptI0n Z0Ne (OoEDA) (7.5)
##Dance Clip
##R15-Difficult
##Unfortunate
##Square
##Remorsael
##Angerable
##Normal Medium (Emotion Chain)
##Unrelenting
##IRL-Tricky
##Glitching and Healing
##Destruction (Borderline between Normal Difficulties and Soul-Crushing Difficulties.)
##Intricate
##The Border (Former Border between Normal and SCs)
#C0RrUpT / C0RrUptI0n Z0Ne
#Dirty
#Cruel
#Wacky Strategies
#Mediumly Hyper
#Arduous
#Hardly Hyper
== JBD Class 2: Difficulty Chart (Part 2/2) ==
#Relentless (8)
##Harsh (8.33)
##Angerable (8.67)
##Punishing
#Ornery
#Effort
#Almost Hellish
==Class 3 / Power 3 | Soul Crushing / The Borderline Difficulties (Old Class 2 Part 2) ==
Welcome to class 3 where the soul-crushing difficulties of JToH reside here including the ones from PoM. All there is here are elite difficulties and barely verified difficulties or what people normally call borderline impossible. Some people would be slightly insane to actually beat a tower of even a citadel at this diffiuclty. The diifficulty range for the towers of JToH caps at mid-high Class 3 or Peak Catastrophic, the only few Mid-High Class 3 towers in JToH include Tower of Generation Failure, Tower of Elongated Runs, Tower of Champions Road and Tower of Cruel Punishment, the hardest canon tower in JToH. On High Class 3 are the non-canon towers in JToH which include horrific and unreal, these towers in them are so hard they can barely be verified at only 2-3 actually have been beaten with TAS, cuts or none. This is also the class where we reach the maximum difficulty of humanly possible obbies.
As for obbyists, the best players of JToH are a Mid-High class 3, as for the Tiered Obby community, the best are placed at Mid Class 3. And then It becomes "humanly impossible" by High Class 3. (Around Eternalized)
Those obstacles are ramping up so hard that losing that this is the stopping point for most players. Beyond this class is all of the difficulties beyond impossibility.
Ok.. I Think it has come too hard. What the heck is a 12 stud wrap???
===Unclassified===
#Moonfulliersly
===SOUL CRUSHNG POINT / Baseline Class 3 (Old Skyline Class 2)===
#Meshuga
##Deranged.txt
##File.png
#Deadly
== Zone 4 - Soul Crushing ==
Difficulties here will begin to get hard to the point where experienced players will still have hassle, and only REALLY good obbyists can win, but definitely with terrible fails. Only 5% of JToH's obbyists can make it here. If you can, give yourself a pat on the back.
#Insane/Soul Crushing</span> (JToH Difficulty) (9)
##Impossible (Pre-form Difficulty)
##Thanos (JToH Sub Difficulty) (9.33)
##Double Hard
##Double Tricky
##IRL-Difficult
##Inane
##Madness (9.67)
##Difficulty Chart
##R15-Challenging
##Pencilmation
##Severe
##Savage (Sub-Difficulty)
##Laugh Clip
##Insanely Sus
##Gar-Hard
##Glitching and Healing (ToGAH)
##Uneasy (Insane Sub)
##Laugh Clip
##Happy/Satisfied Babass
##Gar-Hard
##The Belt
##Neutral Beanos
##Qwerty
#Inane
#Serious
#Savage
#Not Easy
#Inevitable Failure
#Difficultly Hyper
#Frightening (GCoHD version)
#Find a Stronghold
#Expert
#Open the End Portal
===Bottom-Low Class 3 (Old Class 3;Borderline Impossible - Low Humanly Impossible)===
#Extreme/Terrifying</span> (JToH Difficulty) (10)
##Raging
##Discord
##Questioning
##Painful medium
##Distrust
##Painful
##JavaScript
##Uneasy
##Unsettling
##Exterrifiance
##Absurd (Extreme Sub) (10.5)
##Arduos
#Crazy
#Bizzare
#Badger
##Colon Remorseless
#Arduous
#Dumb
#BBCoTD Horrifying
#Absurd (Post-Extreme Difficulty)
#Absolute (not to be confused with The Absolute)
#Dilly Hard
#Awful
#Challengingly Hyper
#Unrebirth Deadly Tubular Death
#Exterrifiance
#Loathing
#Kill the Ender Dragon
#Mechanical Calmness
== Class 3 (continued) | Old Class 3 - Borderline Impossible - Low Humanly Impossible ==
Welcome to the Borderline of the Human Impossibilities! Most of the difficulties in this class are not even close to being possible for almost 90% of the entire obbyists on Roblox. 
The best obbyists on Roblox are known to be only at Low Class 3, specifically Cruel Punishment. It becomes drastically harder by Mid Class 3.
===Borderline Impossible / Mid Class 3 / Low Old Class 3===
#Terrifying/Crazy (JToH Diffculty) (11)
##Double Difficult
##Pixel Art MegaDeath
##Fateful
##R15-Intense
##Gift Scam
###Trollege Scam
##Ghastly (11.25)
##Ultimate Destruction
##Dog :D
##Painfully Annoying
##IRL-Challenging
##Painful Easy
##Inception
###Truly Ghastly (Sub Sub Difficulty)
###Terrifyinging
##Truly Ghastly (Sub Difficulty)
##Zodiac
##Horrifying (11.5)
##Alarming (11.75)
##Frightful
#Ghastly
#Definitely Dislikable
#Hopeless
#Thanis
#Thanos (TO)
#Horrifying
#Maniacal (TO)
#Threatening (TO)
#Suffer
#Find an Elytra
#Dangerous
#Very Dangerous
#Soulless
#Get fling horizontally
#Get fling vertically
#Get crushed
=== Mid-High Class 3 ===
#Never Again
#Catastrophic (JToH/JHT Diffculty) (12)
##Generation Failure
##Eccentric
##Ruinous
##Detrimental
##Champions Road
##Non-Joke
##Dystopia
##Wallhop Around the Frame
##Unrealistic
##Elongated Runs
##Impressive
##Gar-Difficult
##Pleasantly Supreme
##Cruel Punishment
##Coding
##catastrophic failure
#Never EVER Again
#Totally Tubular
#Deadly
#GL1tcHy
#Eccentric
#Non-Joke
#Dystopia
#Kill the Wither
#Calmness OMEGA
#OooOOOoOOOOooo above catastrophic difficulty OoOOooOOoo (LEGENDARY)
===High Class 3===
== Old Class 3 Part 1 | Borderline Impossible ==
#Horrific/Terrifying</span> (Non-canon JToH/JHT Difficulty) (13)
##Unhorrific
##R15-Remorseless
##Spectacular
##Cruel
###Evil
####Demon
##Education
##Double Challenging
##Double Intense
##Strange
##Nightmarish
##100
##Weird (Horrific Sub)
##Quirky (Horrific Sub)
##Vacant Hindrances|Vacant Hinderances
##Eternalized
##Grand
##Potential
#Strange
#Merciless
#Weird (Post-Horrific Difficulty)
#Quirky (Post-Horrific Difficulty)
#???
#Tremendous (Post-Horrific Difficulty)
#Confident
#Demonic
===Impossible -1 difficulties / Peak Class 3===
#Confident
#Unreal/Tiring (JToH/JHT Difficulty) (14)
##Treacherous
##IRL-Intense
##Double Remorseless
##Beanos
##Hyper|HYPER
###R15-Insane
##Monumental
##Pentagon
##Reversed</>
##Legendary
##Limbo
#SomethingUnreal
#T7</span>
#Anguish (15)
##The Human Limit
# Die
#Misanthrope
#Treacherous
#Trauma
# Never
#Ridiculous
#-1 nil
# Infinity
===Mecha Chain===
#Mecha Effortlessless
#Mecha Effortless
#Mecha Easy
#Mecha Medium
#Mecha Hard
#Mecha Difficult
#Mecha Challenging
#Mecha Intense
#Mecha Remorseless
#Mecha Insane
#Mecha Extreme
#Mecha Terrifying
#Mecha Catastrophic
#Mecha Horrific
#Mecha Unreal
#Mecha Nil
==Class 4 / Power 4 | Humanly Impossible / The Human-Impossible Difficulties==
This is where JToH's Hardest Towers difficulties start to appear, and also where most Juke's Towers of Hell players begin to say "These difficulties are unnecessary and hard". It is mostly these types of difficulties that makes most JToH players hate this wiki, or perhaps some other reason.
Currently two difficulties in this class originated from JToH, being Nil and Why. Another thing is that jumps in this class aren't impossible, the towers are, one obstacle of this class is already extreme enough, but including dozens of them is what makes the tower truly humanly impossible. But if given enough time, saying all jumps are possible in dozens, even hundreds are not doesn't mean its impossible, just its very hard and your skill to do just 20 in a row would be absurd.
Jumps in this class are possible to humanly verify, however anything beyond HELL's obstacles may never be verified due to how abstract and RNG they are. As well as this, if you want to continue, your only hope is hacks or TAS or noclip/god mode. TAS is the legit way beyond this point but even by class 7, it gets tricky to do it. By class 9 it turns impossible meaning that would be your true stopping point with out the help of doing some extremely complex maneuver which flings you 202 studs precisely.
You are reaching the realm of impossibility, player. This may be your doom.
== JJT Baseline Class 4 | Old High Class 3 | Universe Crashing Difficulties | JAC Zone 4.5 - Maybe Humanly Impossible==
This is just a temporary zone for whatever difficulty lands between the final zone 4 difficulty and Why. Once both zones (4 and 5) are filled, this will be removed (Or maybe just made a stretch).
#Nil (JToH/JHT Difficulty) (16)
##Just Stop
##Explorer
##The Heart Of Void|Heart Of The Void
##Perception
##The red beam
##Heart Breaking
##Just Stop
##Scared
##HelloArt Explorer
##Soul Crushing Core
##Ballwalk
##Program
##Pseudo
##Commit Die
##Deceased
##Jank
##Serene Babass
##Hard-Mode Gerald
##Deprecating
##The Core.
##No Mercy
##Nuly
##Meta
##Obnoxious
#Heart Of Void
#Unbeatable
#Nightmare (Class 3) (16.25)
#Null
#nullerror
#nullesterror
===Low Class 4===
#eRRoR/ErRoR (16.5)
##Elbaectcelfenar
##Playerbase
##Mildly RNG
##Glitchy
##R15-Extreme
##Champion
##Blocky's Funny Doings
##THE HELP
##Fading
##Critical Error (Sub Difficulty)
##The Borderline of Possible or Not
##Crash
##EXE
#B1G 3Rr0r
#Nought
#dull
#unrebirth shikaku
#Cipherous
#sasaikaishi
#Galactic
##Galactus
<tabber> Mecha Chain=
===The Mecha Chain===
An alternate path to Omega, which is the Mecha-Chain. Choose it if you want.
These difficulties in this chain have the same premise and idea as the Pixel Art Chain. Except for this one, half of each difficulty is mechanical and is made out of blue diamond plate. Also, instead of skipping to catastrophic, you skip straight to Omega! Only consequence, though, is that it’s much harder than the Pixel Art Chain. Anyway, the difficulties from this chain are just like the pixel art chain. Each chain has its own unique quirk or chain to follow. Enjoy this chain.
#Mecha Effortless
#Mecha Easy
#Mecha Medium
#Mecha Hard
#Mecha Difficult
#Mecha Challenging
#Mecha Intense
#Mecha Remorseless
#Mecha Insane
#Mecha Extreme
#Mecha Terrifying
#Mecha Effortful</tabber>
== Old Class 4 | Above the Human Limits ==
This is where the difficulties in JToH's Hardest Towers Wiki began. This class used to only have 5 difficulties, without Literal and Maximum Overdrive. Though, Literal was added later on within 2022, and became an official difficulty in JHT.
The difficulties in this class are not possible to be done without TAS or exploits, even within the next few years. One of the notable towers in this class, Tower of Tedious and Stodgy is around No difficulty, even with repetitive 12.75 stud jumps only which is around Unreal-eRRoR difficulty, but you will see a 16 stud long jump at the end, which buffs it to around No.
===Mid Class 4===
#Literal (JHT Difficulty) (16.75)
##Really?
##TooLiteral
#Buffed Effortless
#the difficulty chart (JBG)
== Old Class 4 | Low Physically Impossible ==
===Unclassified/Unknown===
#Hecc and Hell
==Mid Humanly Impossible | JAC Zone 5 - Humanly Impossible | ==
Difficulties here are just straight up humanly impossible as of writing. While still doable with modifications such as TAS, it is so far deemed impossible to fully do these difficulties in vanilla Roblox. The end of this class will hold the final difficulties that are still possible with modifications to Roblox physics.
#Why|TooHard (JHT Difficulty) (17)
##TooHard
##Gar-Challenging
##WayTooHard
##Double Intense
##Disambiguation
##True Why
##LegitimatelyWhy|Legitimately Why
##Just Why
##True Why
##WHY CAT
##Demise
##SurprisinglyHard
#WHY
#TooHard
#The Borderline Of Possibility
#borderline of possibility
#waytoohard
===Mid Class 4===
#Buffed Easy
#Corrupt
#MAXIMUM OVERDRIVE
##Maximum Cringe
###Wind Up (Sub Sub Difficulty)
##Rentingless
##Wind Up (Sub Diffculty)
##The Border (Sub Difficulty)
#The Border
##The True Border (Sub difficulty)
##The Border-Borderline (Sub difficulty)
##The Limits (Sub difficulty)
##The Borderline (Sub difficulty)
##The True Borderline (Sub difficulty)
##The Truly Borderline (Sub Difficulty)
#Purgatory
#jumping madness
#QWERTY
#ToTAS
#404
#Vrerty CalMm Diff1culti!
=== Almost Impossible Difficulties ===
#What The Heck
##Chaotic
#No (JHT Difficulty) (18)
##Yes
##Holy
##Hell No
##Spam
##True Hyper
##IRL-Remorseless
----> The Difficulty Chart - Humanly Impossible
Category:Difficulty Chart