Interruptible Light (Priest Spell)

Created by the ee'aar, this spell creates a round spot that radiates a beam of bright light. The spell must be cast on a person or item. The beam created is about four inches in diameter and illuminates an area in a direct line from the place it originates, to a range of 60 feet. (of course, the light can be seen by others for a much greater distance.) The light is as bright as full daylight and lasts until negated by magical darkness or dispel magic. In addition, the caster, or another person named at the time of cast­ing, has mental control over the light, and can order it to turn off or come back on, at will.
In a somber ceremony, the spell is cast by elders on young ee'aar when they reach maturity. It is placed on the chest of the recipient, who is named by the caster as the controller of the light. The ee'aar use the spell to light their way or to confuse or frighten enemies. Creatures who suffer penalties in bright light suffer them if the beam is directed at their eyes. A creatures that tries to avoid looking at the light is allowed a saving throw vs. paralyzation; success indicates the beam missed.
Notes: Common in the Red Steel setting; otherwise, virtually unknown.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells