Weapon of Enchantment (Enhancement)

These magical weapons possess a dweomer that allows them to penetrate the magical defenses of creatures that can be struck only by enchanted weapons. No bonuses for attacks or damage occur; such a weapon has the same chance to successfully attack a highly magical monster as an ordinary weapon has to strike a plain, flesh-and-blood creature, doing damage as a normal weapon.
Missile weapons are a bit different. While actual missiles of enchantment (bolts, arrows, sling bullets, etc.) are the same as combat weapons, bows, crossbows, and slings of enchantment cast a magical aura on any mundane ammunition with which they are loaded (no bonuses for using missiles and bows of enchantment together).
For all weapons of enchantment, the XP cost is that of a regular +1 version of that weapon type, or whatever other official magical weapon exists of that type that is of low value. These weapons do not lose their abilities when taken to other planes, and the missile launchers can provide their owners with a virtually unlimited supply of “magical” missiles. Just remember that the damage done is the same as for ordinary weapons. The magic doesn't add to the weapon's attack capabilities; it negates the monster's defensive capabilities.
Category:Encyclopedia Magica
Category:Encyclopedia Magica Enhancements
Category:Weapon Enhancements
Category:Enhancements