Training and single missions (Cold Waters)

We recommend undertaking the Training missions.
Training and Single missions are played as follows:
# Select Training or Single Mission from the main menu.
== Mission List ==
Select a mission from the list. A brief summary of what the mission entails is provided in the lower left.
# Start will begin the mission.
# Back returns to the main menu.
===Select Vessel===
If only one playable submarine class is available for the mission, it will be automatically assigned.
Otherwise, use D and A to cycle through various submarine classes available for the mission.
Camera controls can be used to view the submarine. See UNIT REFERENCE section below for camera controls.
Use Accept to choose your vessel.
Random will have a submarine assigned to you by naval command.
Back returns to the main menu.
After receiving a message assigning you command of a vessel, Accept enters the mission briefing, or Back returns to the main menu.
== Mission Briefing ==
Prior to any combat, you are presented with a briefing of the current situation. Details on the current state of your submarine and local conditions are displayed.
Use XO: Status Report to examine your weapons, change weapon loadout, and view the damage report prior to entering combat. Or use F7 (LeftShift 7) and F8 (Shift F8) to open stores or damage control panel respectively. These panels are explained during the tutorial series or see WEAPONS and DAMAGE sections for more information.
Use Battlestations to begin combat.
OR
Select Close To: to begin combat.
In actual combat (not training missions), this can be used to close in and start combat at about the range indicated. LEFT CLICK on the range value to change it.
However, closure is not always successful as your starting range might already be below the range specified, or you may be detected while closing. Depending on the circumstances, you may want to start combat at long range for missile attacks and shorter range for torpedo attacks.
== Combat ==
Combat enters you into the 3D game world where you take command of your submarine. During tutorial missions, follow the on-screen prompts Shift F1 (LeftControl H) to learn more about commanding your submarine in Cold Waters.
== Ending Combat ==
To end combat, use Escape to enter the mission menu. Alternatively, sailing to the limits of the map (red boundary) will immediately open the mission menu where your only option will be to leave the combat area.
Entering the mission menu pauses combat.
Once here you may select one of the following:
# Abandon Ship: May be attempted if your submarine is still intact and is currently above escape depth. If below escape depth, this option is not available.
# Options: Bring in the game options to edit game settings.
# Exit Mission: End combat and go to the After Action Report. This option is available when reaching the map boundary or if the following criteria are met:
::- No enemy vessel can detect you and you have no contacts
::- No torpedo or missile is within 15,000 yards
::- No enemy aircraft is within 15,000 yards
::- Your submarine has no significant flooding
The briefing indicates which of these criteria may be preventing you from leaving combat.
# Back: Return to combat
If your submarine is ever destroyed, the combat interface will immediately be disabled.
Camera controls and moving the camera between objects are still allowed; however, you can no longer command your submarine.
Use Escape to enter the mission menu and end the mission, either through Abandon Ship (if possible) or Quit.
== After Action Report ==
Immediately after any combat, you are presented with a summary of the engagement containing the vessels encountered and whether they were sunk, damaged, or not detected. Your remaining weapons and a summary of any subsystems damaged are also provided.
Use Continue or Space to close the After Action Report and return to the list of missions or to continue playing a campaign.