Red Mage: Itikuo's way

THIS PAGE IS CURRENTLY BEING ADDED AND IS UNDER CONSTRUCTION. SHOULD BE UP BY JUNE 16 EST
 I am not the master of this job. I am not the know it all of this job. I am, however, well educated regarding this job and believe myself to be rather apt in the role of the job. Please use this guide as a means to an answer and a means to move forward. Enjoy...
 This guide is written with the race of Mithra in mind. However, any other Race will have no problem using the methods and equipment. 
Mithra: 
 Have the same HP/MP ratio as hume, best natural accurracy, slight less strength than humes but better than tarutaru, lacks in CHR but that doesn't effect RDM at all. High AGI for solo work, High DEX for both solo and party scenarios.
Red Mage My Definition: 
 Jack of All Trades Master of Enfeebles and Potential. Red Mages employ use of swords and daggers together with white and black magic and red specific abilities and spells to enhance what the job has to offer on the battlefield to protect friends and lay waste to enemies.
Weapon Choice:
 For the early levels I would say keep your sword and dagger skills capped as much as you can. Low level sword weapon skills are much stronger. Your first WS "Fast Blade" will help you do good amounts of extra damage until you either have "Spirits Within"/ "Savage Blade" but doing a little extra damage with swords isn't the goal IMO in the long run.
 When you reach the level to have "Dancing Edge" a nice 5 hit weapon skill you will be able to inflict a nice boost of damage to your foe. The only reason I would say to stay with swords is if you get your hands on a (Enhancing Sword) if this is the case then screw Daggers and stick to Swords only. 
 Daggers have the lowest delay, but less dmg than swords do. But with enpells and haste up you can inflict quick damage without getting hate in a short amount of time. Especially if your hitting <name> hits <foe> for 0 | Enthunder II does 24 dmg to foe
 But with an Enhancing Sword