Status Changes in Persona 5

These are the status changes in Persona 5 and Persona 5 Royal.
Generally, both ailments and battle conditions's expiration is determined by an internal timer, which goes down by 1 at the end of the user's turn. These effects are normally removed at the beginning of the user's turn after the timer has dropped to 0.
== Incapacitated ==
If a party member is incapacitated, they will be unable to participate in battle. If the protagonist loses all of his HP, the battle is immediately over, usually resulting in a Game Over.
If an enemy Shadow is slain, they are permanently removed from battle, although methods, such as being angered during negotiation, may cause them to restore any discarded enemies by "calling reinforcements," dependent on the fight's encounter arrangement. In boss fights, bosses may use special skills to revive incapacitated auxiliary units on their side.
Status 	Effect 	Inflict 	Remove
Incapacitated	Unable to participate in battle. Recovers with 1 HP after battle is over.	Lose all HP	RecarmSamarecarmHoly BenevolenceEmergency ShiftUltimate SupportBattle is over
== Status Ailments ==
Generally, in battle, the status ailments last either one or two turns and are healed at the start of the user's third turn at the latest. They can be healed with skills or items. Ailments are automatically removed from the user upon surviving an Insta-Kill (either through an Enduring effect, or with Homunculus). If the battle ends, all ailments are automatically healed. As such, it is recommended to only cure them during long and hard battles.
All status ailments prevent the afflicted from giving or receiving a Baton Pass, participating in Hold Ups and All-out Attacks, or being switched out. Various battle abilities are disabled while the user is afflicted. Combatants that guard will always be protected from being afflicted with ailments. Under normal circumstances, a combatant can only have one ailment at a time and can never be afflicted with another ailment during the same turn, even if it were to simultaneously remove the target's current affliction. When used against an afflicted target, Ailment Skills will always miss, and skills with secondary effects of afflicting ailments will simply deal damage.
Certain status ailments can be inflicted on random enemies in Mementos during certain special weather. In Persona 5 Royal, that can also be done by using the Chaînés Hook. This only occurs upon entering combat.
In Persona 5 Royal, Technical damage from certain ailments can be performed by more elements. Most of these weaknesses in particular can only be unlocked by reading the book "Knowing the Heart." Additionally, Technical damage now has the chance of downing enemies by default, which can also be increased and maximized.
All major bosses in the original version of Persona 5 are immune to status conditions. In Royal however, there are several exceptions (so the player can fully experience the new Technical Damage system and allowing easier fights by crippling the bosses):
* Ersatz Madarame might be summoned Sleeping after Ichiryusai "Azazel" Madarame uses True Fake for a certain amount of time.
* Junya "Bael" Kaneshiro (when out of the Piggytron), Hitman-for-Hire and Bodyguard-for-Hire - affected by all bar Brainwash, Fear and Despair. Bael also cannot be frozen.
* Corporobo units and Execurobo MDL-ED - affected by all bar Rage, Fear and Despair; Execurobo is also immune to Brainwash.
* Lavenza (HP 75% to 50%) - affected by all bar Despair, all status conditions are automatically removed at the start of turn thanks for her Insta-Heal.
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Persona 5=
Status 	Effect 	Technical 	Inflict 	Remove
Down 	Affected characters take increased damage (x1.25), and cannot evade.
Downed characters recover from it when they take their turn. 	- 	Critical hitExploit weaknessFollow UpDown Shot 	--
Burn 	Take damage (10% max HP) after every action.
Shadows instantly recover from Burn when negotiated with during a Hold Up. 	WindNuclear 	Fire Skills (rare chance)(Note: Titanomachia does not inflict Burn)Heat wave (Rare, Mementos enemies only) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesNohar-MExtinguish OrbCoolifier PadHarisen Recovery
Freeze 	Unable to take actions.
User's affinities to Physical and Gun skills are changed to neutral.
Status is removed if the target is attacked.
Frozen Shadows cannot be negotiated with in a Hold Up.	PhysicalGunNuclear	Ice Skills (rare chance) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesNohar-MThaw StoneHand WarmalizerHarisen Recovery
Shock 	Unable to take actions.
If the user melee attacks a shocked enemy, there is a slight chance the shock will be transferred and the enemy will be healed.
Shocked Shadows cannot be negotiated with in a Hold Up.	PhysicalGunNuclear	Electric Skills (rare chance) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesNohar-MDischarge CrystalNon-Static GumHarisen Recovery
Dizzy 	Attack accuracy greatly reduced.
Dizzy is automatically cured when negotiating in Hold Up. 	Any 	SledgehammerFlash BombDazzlerNocturnal Flash 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesAlert CapsuleWide Eye DropsHarisen Recovery
Forget 	Unable to use any Skill. Enemies will waste turns if they attempt to do so.
Forget is automatically cured when negotiating in Hold Up.	- 	HeadbuttMemory BlowMakajamaMakajamaon 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesAlert CapsuleMental FlossHarisen Recovery
Sleep 	Unable to take actions.
HP and SP will slowly restore each turn. (+10% max HP)
Attacking affected target will remove the ailment.
Sleeping Shadows cannot be negotiated with in a Hold Up.	Any 	Dream NeedleDormin RushDorminaLullaby 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesAlert CapsuleCreatureHot and Sour TeaHarisen Recovery
Confuse 	Throw away money, throw away an item. If an ally, can also use a healing item. If an enemy, can also do nothing.
Confused Shadows cannot be negotiated with in a Hold Up.	Psychic 	Skull CrackerMind SliceMagatsu MandalaPulinpaTentarafoo 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesRelax GelHarisen Recovery
Fear 	High chance of ignoring commands. Cannot evade.
Will sometimes run from battle. Will run if negotiated with in Hold Up. 	Psychic 	Terror ClawBloodbathTitanomachiaMagatsu MandalaEvil TouchEvil SmileFear GasTyrant's Fist 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesRelax GelDonut-WorryHarisen Recovery
Despair 	Unable to take actions.
SP will decrease by 5%, and the character becomes incapacitated after 3 turns while in despair.
Despair is automatically cured when negotiating in Hold Up.	Psychic 	Negative PileBad BeatMagatsu MandalaOminous WordsAbysmal SurgeDreadful ScreamFlu season (Rare, Mementos enemies only)	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesRelax GelHappy PopHarisen Recovery
Rage 	Attack power doubled, while defense, evasion, and accuracy are all halved.
The character will not listen to orders and will automatically perform basic melee attacks.
Rage is automatically cured when negotiating in Hold Up.	Psychic 	Hysterical SlapOni-KaguraTauntWage WarArm of DestructionReverse Rub 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesRelax GelHarisen Recovery
Brainwash 	Heal an enemy, attack an ally or use a support skill on an enemy.
In Hold Up, special dialogue options will be given while negotiating.	Psychic 	Brain ShakeBrain BusterMarin KarinBrain Jack 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesRelax GelHarisen Recovery
Hunger 	Greatly lowers damage of attacks from affected party members, independent from -Kaja and -Kunda skills. 	- 	Distorted AvariceStomach BlowFamine's BreathFamine's ScreamBig Bang Challenge (If target is not hungry) 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaRecover OilRefresh AromaRepentance AshesAlert CapsuleYakisoba PanTorimeshi RationFulfillerHarisen RecoveryBig Bang Challenge (If target is hungry)
Mouse 	Turns one party member into a mouse, unable to take actions. Takes more damage. 	- 	Trapped Rat (Enemy Only) 	--
Paint/Vanity	Inflict weaknesses to all affinities. Ignores guarding.
Lasts 2 turns. 	- 	The Artist's GraceDistorted Vanity 	--
Lust 	Affected targets may lose a turn. 	- 	Distorted Lust 	--
Wrath 	Affected targets have their attack raised sharply, but their defense decreased sharply for a turn. Allows free action. 	- 	Distorted Wrath 	--
Envy 	Affected targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.	- 	Distorted Envy 	--
Desperation 	Affected targets have their attack increased, but their defense decreased. Lasts for 3 turns. 	- 	Desperation 	--
|-|
Persona 5 Royal=
Status 	Effect 	Technical 	Inflict 	Remove
Down 	Affected characters take increased damage (x1.25), and cannot evade.
Downed characters recover from it when they take their turn. 	- 	Critical hitExploit weaknessFollow UpDown ShotTechnical (rare chance)Technical Rank 4 (100%)Guiding Tendril 	Ultimate Support
Burn 	Take damage (10% max HP) after every action.
Shadows instantly recover from Burn when negotiated with during a Hold Up. 	WindNuclear 	Fire Skills (rare chance)(Note: Titanomachia does not inflict Burn)Heat wave (Rare, Mementos enemies only) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaNohar-MExtinguish OrbNofeever SheetHarisen RecoveryDetox X/DX (chance, on protagonist only)
Freeze 	Unable to take actions.
User's affinities to Physical and Gun skills are changed to neutral.
Status is removed if the target is attacked.
Frozen Shadows cannot be negotiated with in a Hold Up.	PhysicalGunNuclear	Ice Skills (rare chance)Cold wave (Rare, Mementos enemies only) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaNohar-MThaw StoneHand WarmalizerHarisen RecoveryDetox X/DX (chance, on protagonist only)
Shock 	Unable to take actions.
If the user melee attacks a shocked enemy, there is a slight chance the shock will be transferred and the enemy will be healed.
Shocked Shadows cannot be negotiated with in a Hold Up.	PhysicalGunNuclear	Electric Skills (rare chance) 	BaisudiMabaisudiAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaNohar-MDischarge CrystalNon-Static GumHarisen RecoveryDetox X/DX (chance, on protagonist only)
Dizzy 	Attack accuracy greatly reduced.
Attacking affected target will remove the ailment.
Dizzy is automatically cured when negotiating in Hold Up.	Any 	SledgehammerFlash BombDazzlerNocturnal Flash 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaAlert CapsuleWide Eye DropsHarisen RecoveryDetox X/DX (chance, on protagonist only)
Forget 	Unable to use any Skill. Enemies will waste turns if they attempt to do so.
If attacked, the ailment will be removed.
Forget is automatically cured when negotiating in Hold Up.	PsychicElectric* 	HeadbuttMemory BlowMakajamaMakajamaon 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaAlert CapsuleHarisen RecoveryDetox X/DX (chance, on protagonist only)
Sleep 	Unable to take actions.
HP and SP will slowly restore each turn. (+10% max HP)
Attacking affected target will remove the ailment.
Sleeping Shadows cannot be negotiated with in a Hold Up.	Any 	Dream NeedleDormin RushDorminaLullabyPhantom Show 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaAlert CapsuleCreatureHot and Sour TeaHarisen RecoveryDetox X/DX (chance, on protagonist only)
Confuse 	Throw away money, throw away an item. If an ally, can also use a healing item. If an enemy, can also do nothing.
The ailment will be removed in 2 turns, or if the user is attacked.
Confused Shadows cannot be negotiated with in a Hold Up.	PsychicWind* 	Skull CrackerMind SliceMagatsu MandalaPulinpaTentarafoo 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaRelax GelHarisen RecoveryDetox X/DX (chance, on protagonist only)
Fear 	High chance of ignoring commands. Affected targets become vulnerable to Ghastly Wail.
Will sometimes run from battle. Will run if negotiated with in Hold Up.	PsychicIce* 	Terror ClawDeath ScytheBloodbathTitanomachiaMagatsu MandalaEvil TouchEvil SmileFear GasTyrant's Fist 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaRelax GelDonut-WorryHarisen RecoveryDetox X/DX (chance, on protagonist only)
Despair 	Unable to take actions.
SP will decrease by 5%, and the character becomes incapacitated after 3 turns while in despair.
Despair is automatically cured when negotiating in Hold Up.	PsychicCurse* 	Negative PileBad BeatMagatsu MandalaOminous WordsAbysmal SurgeDreadful ScreamFlu season (Rare, Mementos enemies only)	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaRelax GelHappy PopHarisen RecoveryDetox X/DX (chance, on protagonist only)
Rage 	Attack power doubled, while defense, evasion, and accuracy are all halved.
The character will not listen to orders and will automatically perform basic melee attacks.
Rage is automatically cured when negotiating in Hold Up.	PsychicFire* 	Hysterical SlapOni-KaguraTauntWage WarArm of DestructionReverse Rub 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaRelax GelHarisen RecoveryDetox X/DX (chance, on protagonist only)
Brainwash 	Heal an enemy, attack an ally or use a support skill on an enemy.
In Hold Up, special dialogue options will be given while negotiating.	PsychicBless* 	Brain ShakeBrain BusterMarin KarinBrain Jack 	Energy DropEnergy ShowerAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaRelax GelHarisen RecoveryDetox X/DX (chance, on protagonist only)
Hunger 	Greatly lowers damage of attacks from affected party members, independent from -Kaja and -Kunda skills. 	- 	Distorted AvariceStomach BlowFamine's BreathFamine's ScreamBig Bang Challenge (If target is not hungry) 	PatraMe PatraAmrita DropAmrita ShowerSalvationPhantom WafersHiranyaAwake IncenseRecover OilRefresh AromaRepentance AshesAwakening IncenseAmrita SodaAlert CapsuleYakisoba PanTorimeshi RationFulfillerHarisen RecoveryDetox X/DX (chance, on protagonist only)Big Bang Challenge (If target is hungry)
Mouse 	Turns one party member into a mouse, unable to take actions. Takes more damage. 	- 	Trapped Rat (Enemy only skill) 	--
Paint/Vanity	Inflict weaknesses to all affinities. Ignores guarding.
Lasts 2 turns. 	- 	The Artist's Grace, Fake Artist's Grace, Distorted Vanity. 	--
Lust 	Affected targets may lose a turn. 	- 	Distorted Lust 	--
Wrath 	Affected targets have their attack raised sharply, but their defense decreased for a turn. Allows free action. 	- 	Distorted Wrath 	--
Envy 	Affected targets may attack random party members with weapons when a support skill is used on anyone but the envied target for a turn.	- 	Distorted Envy 	--
Desperation 	Affected targets have their attack increased, but their defense decreased. Lasts indefinitely. 	- 	Desperation 	--
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== Battle Conditions ==
=== Stat Modifiers ===
By default, stat modifiers last for three turns, and at the end of each turn, their duration decreases by 1. Once the countdown reaches 0, the effect expires at the beginning of the combatant's following turn. If a combatant casts a buff on themselves, that turn is included in the countdown. Applying the same condition when it is already active will extend the duration by 3 turns, up to a maximum of 15, although Auto- skills like Attack Master and Auto-Mataru kick in at the same time at the beginning of the battle and their duration do not stack together. Applying positive and negative changes against each other will simply cancel out their condition, regardless of turn duration.
In the Battle Intel UI, stat modifiers are marked by an arrow icon, pointing upward for an Up change, and downward for a Down change. When the modifier's countdown reaches 1, the arrow icon starts to blink subtly, signifying that the effect is about to end.
Status 	Effect 	Methods
Attack Up 	Increases Attack powers by 40%. 	TarukajaMatarukajaAttack MasterAuto-MataruHeat RiserThermopylaeHyakka RyouranChampion's CupNeo CadenzaMoral SupportUltimate SupportHarder Core SKongou OfudaMuscle DrinkOdd MorselFruit RationOatmeal RationEmpowering OfudaSalvation S
Attack Down 	Decreases Attack powers by 40%. 	
Defense Up 	Increases Defense powers by 40%.	RakukajaMarakukajaDefense MasterAuto-MarakuHeat RiserThermopylaeHyakka RyouranVault GuardianNeo CadenzaMoral SupportUltimate SupportStronger Lift SRasetsu OfudaEmpowering OfudaSalvation S
Defense Down 	Decreases Defense powers by 40%.	
Agility Up 	Increases Accuracy/Evasion. 	
Agility Down 	Decreases Accuracy/Evasion. 	
Critical Rate Up	Increases Critical Rate. 	RebellionRevolutionBrave StepHustle SUltimate Support
=== Charged Effects ===
Charged effects do not expire until they are used with the appropriate conditions.
They are marked by a colored two-arrow icon in the ATK section in the Battle Intel UI, green for Charged and pink for Focused. If the user has both effects, the icon would flash between green and pink. If the user has an attack buff in succession, its arrow icon will be displayed under the respective Charge's icon in the UI.
Status 	Effect 	Methods
Charged	Multiplies next Physical attack damage by 2.5. Effect remains until use.	ChargeStrength Up OfudaEarth BeansActive SupportFlowTyrant's WillFighting Spirit
Focused	Multiplies next Magic attack damage by 2.5. Effect remains until use. 	ConcentrateMagic Up OfudaStar OnionActive SupportFlowWill of the SwordRing of EnvyPresident's InsightHigh Energy
=== Protective Effects ===
==== Reflecting Barriers ====
Reflecting Barriers do not expire until they are activated by a respective attack or removed by an appropriate Break skill.
They are marked by the RPL section in the Battle Intel UI, colored green for Physical and pink for Magic. If the user has both effects, it would flash between green and pink.
Status 	Effect 	Methods
Physical Barrier	Reflects one Physical attack. Effect remains until use. 	TetrakarnPhysical OintmentLife WallRing of Gluttony
Magic Barrier 	Reflects one Magic attack or Ailment skill, except Almighty. Effect remains until use.	MakarakarnMagic OintmentLife WallRing of Gluttony
==== Elemental Walls ====
Elemental Walls last for 3 turns and follow the same countdown rules as stat modifiers. The affected target's affinity towards a specific element is set to Resistant if they were Weak or Neutral, causing them to take reduced damage from attacks of that element. They take precedence over corresponding elemental Break skills.
Status 	Effect 	Methods
Fire Wall	Adds resistance against Fire Skills. 	Fire Wall
Ice Wall 	Adds resistance against Ice Skills. 	Ice Wall
Elec Wall	Adds resistance against Electricity Skills.	Elec Wall
Wind Wall	Adds resistance against Wind Skills. 	Wind Wall
Nuke Wall	Adds resistance against Nuclear Skills. 	Nuke Wall
Psy Wall 	Adds resistance against Psy Skills. 	Psy Wall
==== Other Barriers ====
Status 	Effect 	Methods
Insta-kill Barrier	Nullifies one Bless or Curse insta-kill attack. Effect remains until use.	TetrajaInvincible Ofuda
Painting Barrier 	Absorbs one attack, except Almighty. Effect remains until use. 	Bleeding Dry Brush
=== Elemental Breaks ===
Elemental Break effects last for 3 turns and follow the same countdown rules as stat modifiers. The afflicted target's affinity towards a specific element is set to Neutral if they were Resistant, Null, Repel or Drain, causing them to take normal damage from attacks of that element. Break skills are suppressed by corresponding Wall skills, and they have no effects on Magic Barrier or Painting Barrier.
Status 	Effect 	Methods
Fire Break	Removes resistance against Fire Skills. 	Fire Break
Ice Break 	Removes resistance against Ice Skills. 	Ice Break
Elec Break	Removes resistance against Electricity Skills.	Elec Break
Wind Break	Removes resistance against Wind Skills. 	Wind Break
Nuke Break	Removes resistance against Nuclear Skills. 	Nuke Break
Psy Break 	Removes resistance against Psy Skills. 	Psy Break
=== Others ===
Status 	Effect 	Methods
Ailment Susceptibility	Increases susceptibility to all ailments. Duration can stack up to 15 turns. 	Foul BreathStagnant Air
Decoy 	Increases the chance of being targeted by an enemy. Duration does not stack. Unlike other status conditions, this effect is not removed upon the user's death, but the countdown is halted for as long as the user is incapacitated. Once the user is revived, the effect would be active again and the countdown would resume. Can be overridden by "Concealment" status. Ineffective against enraged enemies.	Taunting AuraLimelightSpotlight
Concealment 	Decreases the chance of being targeted by an enemy. Duration does not stack. Can be overridden by "Decoy" status. Ineffective against enraged enemies. 	Concealment
Sent 	Becomes unavailable while doing a Special Order. Cannot be selected for or affected by any skills. Persona Traits and navigator dialogues still function as normal. 	Special Orders
Panicked 	Becomes idle for one turn. Use Emergency Escape on the next turn to escape. Can be overwritten by any ailment. 	Randomly to Shadows when a normal battle in Palaces drags on.
ATK Down 	Decreases attack to one-tenth. Independent from normal ATK buff/debuff. Persists even after K.O. 	Beast Weaver (self-inflict)
Category:Persona 5
Category:Status Effects