Von'ith

Von'ith is a Yuan-Ti Conjurer and a member of a group of Planar Bounty Hunters lead by Aawil. She can only be encountered in the Planar Prison if Gorion's Ward and party follow the Sigil Theatre Group into the portal opened by Raelis Shai in the Five Flagons Theatre.
==Gameplay==
The Yuan-ti has a mostly different selection of scripted spells that make the memorized listing in the Infobox mostly of no consequence. At the opening of hostilities the mage will self buff with the following uninterruptible spells: Stoneskin, Minor Spell Turning, and Mislead. It can launch another stoneskin later if needed, as well as Shadow Door if threatened. 
The mage may attempt to cast Vocalize, True Sight, Secret Word, Animate Dead (wizard), Lightning Bolt, Chain Lightning, Domination and Chaos. There is low chance of a Magic Missile cast. This scripted sequence carries on until the mage is destroyed. It doesn't run out spells. Aside from the opening buffs, all other spell casts can be interrupted.
==Notable Loot==
*Cloak of the Shield (  1 or  50 charges)
*Death Spell scroll
*Chain Lightning scroll
==Related Quests==
*Rescue Raelis and Haer'Dalis from the Planar Prison
== Bugs ==
* In the classic game the class for Yuan-Ti in general is Long Sword. The enhanced game fixes class for Von'ith to Mage.
==Mod content==
The Sword Coast Stratagems mod revises this mage to a level 14 Invoker. With the "Smarter Mage" component the Yuan-ti will be able to initiate a series of uninterruptible opening pre-buff contingency spells to simulate preparation for hostilities. These include: Mirror Image, Shadow Door, Minor Globe of Invulnerability, Spell Immunity Divination, Non-Detection, Shield (spell), Protection From Normal Missiles, and Stoneskin.
After that an attempted spell cast on self with Mantle. Once the buffs are finished, then the AI will run through its threat vulnerability and targeting process, which determines its next spell casts and action, such as casting Vocalize, True Sight, additional buffs or offensive damage invoker spells at valid targets. The response is wide and predicated on the party's defenses and who's in range. Note that with the Spell Revisions mod installed these spells will be the SR versions, such as "Dispel Shield" instead of Spell Immunity and "Prismatic Mantle" instead of Mantle.
The mage has the following prepared for instant use:
*Minor Sequencer with Mirror Image and Invisibility
*Spell Sequencer with triple Flame Arrow
Category:Enemies in Shadows of Amn
Category:Enemies in Shadows of Amn (Enhanced Edition)