CC NR Pastime

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==Favorite Pastime==
Everyone has a hobby, idle pursuit, or creative endeavor to relax or express themselves outside of work and responsibilities. These pastimes often teach lessons that can be applied in other tasks as well.
===Selection Methods===
There are four methods of picking a pastime:
*Intentional: Choose one.
*Creative: Make one of your own following the listed Effects (get GM approval).
*Comprehensive: Roll d12, then add the numbers from Social Class, Early Education, and Further Education. Add 3 if Overcame during Hardship or subtract 3 if Surrendered during Hardship.
*Random: Roll 2d20 and subtract 1.
===Effects===
To determine the Effects of your Pastime, take your Intellect and double it, then add your Willpower. Take this total and consult the table below to determine the Effect of your Pastime:
Pastime Effect	Pastime Effect
Total 	Effect
20 or lower 	
20-23 	
24-27 	
28-31 	
32-35 	
36-39 	
40 or higher 	
These effects can be applied to whichever of the three listed Skills per Pastime that you desire.
Pastimes	Pastimes 	Pastimes
Result 	Pastime 	Relevant Skills
1 	Substance Abuse 	Medicine, Stealth, and Aggression
2 	Rabble-rousing 	Assault, Leadership, and Aggression
3 	Trouble-making 	Resilience, Assault, and Discipline
4 	Carousing 	Resilience, Rapport, and Aggression
5 	Card Games 	Dexterity, Investigation, and Rapport
6 	Fishing 	Awareness, Bombardment, and Survival
7 	Sewing/Needlepoint	Dexterity, Handicraft, and Medicine
8 	Vermin Shooting 	Marksmanship, Awareness, and Survival
9 	Carpentry 	Labor, Dexterity, and Handicraft
10 	Gardening 	Labor, Awareness, and Survival
11 	Blacksmithing 	Assault, Labor, and Discipline
12 	Cooking 	Alchemistry, Investigation, and Survival
13 	Hunting 	Marksmanship, Investigation, and Stealth
14 	Football 	Athletics, Agility, and Bombardment
15 	Boxing 	Resilience, Assault, and Agility
16 	Hiking 	Athletics, Medicine, and Survival
17 	Camping 	Athletics, Awareness, and Survival
18 	Tinkering 	Handicraft, Scholarship, and Engineering
19 	Rock-climbing 	Athletics, Agility, and Survival
20 	Singing 	Awareness, Rapport, and Leadership
21 	Ice Hockey 	Resilience, Athletics, and Assault
22 	Playing Music 	Dexterity, Investigation, and Discipline
23 	Brewing 	Engineering, Medicine, and Investigation
24 	Dancing 	Athletics, Agility, and Rapport
25 	Teaching 	Medicine, Rapport, and Leadership
26 	Beekeeping 	Handicraft, Stealth, and Discipline
27 	Acting 	Stealth, Rapport, and Aggression
28 	Sailing/Rowing 	Resilience, Labor, and Survival
29 	Reading 	Scholarship, Investigation, and Discipline
30 	Insect Collecting 	Assault, Agility, and Awareness
31 	Target-shooting 	Assault, Marksmanship, and Rapport
32 	Gymnastics 	Athletics, Agility, and Stealth
33 	Charity 	Labor, Rapport, and Leadership
34 	Debate 	Investigation, Rapport, and Leadership
35 	Archery 	Marksmanship, Awareness, and Bombardment
36 	Art 	Dexterity, Investigation, and Awareness
37 	Chess 	Scholarship, Investigation, and Leadership
38 	Dueling 	Assault, Agility, and Discipline
39 	Astronomy 	Marksmanship, Scholarship, and Investigation
==Next Step==
With your Pastime selected and your hobby's effects added to your stats, move on to Most Important Relationship.