Ghost

Ghosts are featured in most The Sims games after Sims die. Some lots will have pre-made ghosts, and after Sims die, they linger as ghosts. Ghosts appear as transparent color-varied Sims.
==The Sims==
Ghosts appear on residential lots that have the remains of a deceased Sim in the form of either an urn or tombstone. They can appear at any time between 12:00 am and daybreak but they don't always appear. When they appear, eerie music will play indicating their presence. They will usually hang around for a few hours doing nothing but just walking around while making windy noises. They take on the same appearance that they had when they died, except that they appear to be pale green-blue and transparent. Although playable Sims cannot interact with them, ghosts can "Spook" living Sims. When this happens, the ghost will sneak up on the Sim, vanish, and then jump up behind the Sim while moaning and laugh. This causes the Sim to scream frantically and run away, while some of their needs will be depleted. This "Be Spooked" interaction can be canceled. It will not override what is in the Sim's action queue, so it can be canceled before the Sim is spooked. One pre-made lot where Sims can see ghosts is the cemetery of the Goth family, which has the ghosts of dead relatives, i.e. Boy, Bratty, Uncle, Auntie, Grandma, Grandpa, Cousin, and Vegas.
In Makin' Magic, magical Sims can make the Shed Your Skin charm. When it's used at night, the Sim who used it will be transformed into a green, ghost-like figure and will be able to talk to ghosts, as well as walk through walls and objects. Also, drinking Magic Nectar (x2 Grapes, x1 Toad Sweat) has the same effect as Shed Your Skin - but can be used during the day, as well.
==The Sims: Bustin' Out (console)==
In The Sims: Bustin' Out, ghosts work mostly the same as they do in The Sims for PC. The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, Goth Manor, has pre-made ghosts. The ghosts on that lot can be exorcised by using the Séance Table. 
It's also possible for the maid to die to the mutant plant and continue working her role as ghost. She will not scare Sims, and she will be more efficient at her job thanks to her newfound ability to pass through walls and objects.
==The Sims 2==
Sims aged child and older can die and become ghosts. Dogs and cats will also become ghost pets when they die of old age. There is a different type of ghost for each type of death in The Sims 2. Most of these ghosts have their own unique color, though some death types share appearances. All adult male ghosts are voiced by Stephen Kearin, while all adult female ghosts are voiced by Gerri Lawlor, regardless of which voice the Sim had when they were alive.
One to three ghosts can haunt a lot from 8:00 PM-onwards, and will return to their graves after 6:00 AM to avoid sunriseWhile ghosts typically start to head back to their tombstones at 6:00 AM, on a large lot it may be possible for them to take over an hour to reach their tombstones, in which case the sun will already have risen.. They will corporealize next to their grave, or sometimes in a position their grave was previously located on a lot. An eerie ambiance will play when ghosts are haunting the lot, being emitted from the ghost themselves. Ghosts can also rarely appear during daylight hours. If a ghost's gravestone is struck by lightning, they will appear briefly before returning to their grave. If a Sim has collected 10 spiders in their bug hunting collection box and places it on the lot, ghosts will emerge at all hours and never return to their graves.
The presence of multiple ghosts will greatly deplete a Sim's Environment need. Seeing a ghost is a common want for Knowledge Sims, and they will get a positive memory when they see one. Other Sims will get a negative memory. Sims may also have wants to "See the Ghost" of Sims they are enemies with or furious at. 
Ghosts have unique abilities, with certain death types bestowing additional exclusive behavior. Ghosts can intentionally frighten living Sims, sometimes even to death. They can possess or use objects, for example: making a chair float or a teddy bear's head spin. Sims do not seem to notice or react to ghosts unless one chooses to make its presence known.
The only ways to exorcise ghosts from a lot are to either sell their gravesIn an unmodified game, deleting a Sim's grave will irreversibly delete the Sim's character file. This also prevents them from being resurrected., place them in inventory, or move them to a community lot. Due to an oversight, ghosts who have graves moved to a community lot will have their death type changed to Starvation, regardless of how they actually died. Ghosts on community lots will also never become angry, though they will express their displeasure if there is no fridge on the lot.
A number of other oversights affect ghosts. Saying goodbye to visitors on the lot can cause any ghosts actively haunting the lot to disappear, as they are also treated as visitors. Ghosts may also change their clothing to outerwear while going outside when the weather is cold, and can react to rain outside just as living Sims do despite their spectral form.
===Infants and Children===
Babies are unable to die, and so cannot become ghosts. Toddlers are not intended to be able to die, but due to an oversight they can die if they are on a tile that is on fire for a prolonged period. Deceased toddlers will become ghosts, but there are no animations for them in this state so they will not behave correctly. 
Although children can die and become ghosts, their locomotion animations are broken; due to this, they will teleport around the lot instead of floating, and they lack any facial animation whatsoever. Furthermore, child ghosts are not excluded from the child visitor curfew at night, so older NPCs may appear on the lot to remove them. As all ghosts are added to the "Default" household, these NPCs could potentially be Universal NPCs (such as the Witch Doctor) which can cause issues to occur.Mods such as this one can be used to prevent this issue. Moving a child's grave to a community lot is a workaround that can prevent this from happening.
===Behavior===
All ghosts exhibit unique behavior while haunting a lot, making use of several abilities that they did not possess in life. Ghosts will float through the air, instead of walking on the ground. They can also float through walls, fences, and furniture, but cannot cross ponds. Ghosts have a tendency to be attracted to their favorite object on the lot, oftentimes this will be their bed, but occasionally it can be a different object such as an easel.
Ghosts can cause mischief on lots. They can wither flowers, wake Sims, turn on electronics (even if the object is broken), fill bathtubs or make them filthy. They can also possess objects, such as chairs (even while living Sims are sitting on them), microwaves, teddy bears, toys, table lamps, the surgical dummy, and even graves. Most possessed objects will float in mid-air, but some objects exhibit unique possession behavior, such as the teddy bear's head spinning, or the toddler xylophone appearing to play by itself. Ghosts can also possess puddles and invisible objects, though when they do nothing will appear to happen. Ghost dogs can dig spectral holes in the ground outside. On the other hand, some ghosts may exhibit helpful behavior, such as cleaning counters, or picking up or emptying trash.
The first time a ghost comes out of their gravestone or urn, they will mourn their own death. They can also mourn over the deaths of other Sims who have recently died. Sim ghosts generally do not interact with other Sim ghosts, but they may play with the ghosts of pets. Ghost pets may also fight with one another if multiple are actively haunting a lot.
Some types of ghosts will have special abilities that other ghosts do not have, based on the manner of their death. The ghosts of Sims who died of electrocution, disease, or hail will periodically appear to reenact their death before dramatically collapsing to the ground. Ghosts of Sims who drowned will leave puddles on the lot. Ghosts who burned to death will seek moisture in pools, the sea, or bathtubs. The ghosts of Sims who starved to death will be compelled to seek food from fridges on the lot, and become angry if they are unable to find any. Cowplant victims will spend their afterlife obsessively taunting the plant with a chunk of meat.
In Apartment Life, Ghosts are unaffected by the Tempus Interruptus spell. Using Expello Simae on a ghost will compel them to immediately return to their grave.
===Fright===
Ghosts can frighten living Sims, potentially killing them. Calm and mildly angry ghosts can frighten Sims within 3 tiles of their position, while very angry ghosts can frighten Sims within 6 tiles. Ghosts cannot frighten living pets, but they can disturb them. 
Frightened Sims will lose 16 points from their Hunger, Comfort, Hygiene, Energy, and Bladder motives. If the Sim is a Teen or older, and four or more of their motives (including Environment) are at -40 or below then they will die. If the Sim does not die, but their bladder motive is -20 or below, they will experience bladder failure.
===Anger===
Ghosts on residential lots can become angry from several causes, and there are two levels of anger they can experience. Angry ghosts will haunt the lot more aggressively, and are more likely to break objects or make them dirty. They will also periodically stomp and wave angrily and emit a thought bubble indicating the cause of their anger. Ghosts with the highest intensity of anger can also frighten Sims within 6 tiles of their position instead of within 3 tiles.
Ghosts will become angry if any of the following conditions are met:
*The ghost died of starvation and there is no food in a fridge or no fridges on the lot.
*A different family resides on the lot to when the ghost was alive (based on the family's internal ID).
*The ghost's favorite object in life, the one they used most, is sold or destroyed.
*Ghosts are also supposed to become angry if their widowed spouse remarries, however due to an oversight, this will only affect pre-made ghosts with living pre-made spouses (e.g. Darleen Dreamer will become angry if her widowed husband Darren Dreamer marries another Sim). All other Sims will have any spousal relationship flags cleared when one partner dies, making the conditions necessary for this situation to occur impossible.
A ghost's anger will increase to a higher level of intensity if their tombstone is kicked, or their urn is smashed by a living Sim.
===Types of ghosts===
Most ghost types have a unique appearance, but there are no colors defined for coffin scare, sunlight, lightning, wishing well, and murphy bed ghosts, and so they reuse the colors of other ghost types. The coffin scare, sunlight, and murphy bed ghosts share the same light blue appearance as starvation ghosts. Wishing well ghosts have the same grey shade as old age ghosts, and lightning ghosts have the same yellow shade as electrocution ghosts.
The colors for ghosts of dogs and cats are all defined separately, but all of them use the default light blue color despite them only being able to die of old age, which for Sims will make their ghost appear grey.
Death Type 	Ghost	Color	Color 	Behavior 	Pack
Disease 	 	 	Greenrgba(0,255,30,0.8) 	These ghosts will occasionally re-enact their death by choking and collapsing to the ground. 	
Drowning 	 	 	Bluergba(0,30,255,0.8) 	These ghosts drip water, leaving puddles on the lot. 	
Electrocution	 	 	Yellowrgba(255,255,20,0.8) 	These ghosts will occasionally reenact their death by becoming shocked and collapsing to the ground. 	
Fire 	 	 	Redrgba(255,0,30,0.8) 	These ghosts are driven to take baths, or swim in pools or the sea. These ghosts are more likely to become angry. 	
Flies 	 	 	Purplergba(138,43,226,1) 	 	
Fright 	 	 	Pinkrgba(255,105,180,1) 	 	
Old age 	 	 	Greyrgba(150,150,150,0.8) 	Pets who die of old age will instead appear light blue. While these ghosts are not always peaceful, they are less likely to become angry. 	
Satellite 	 	 	Orangergba(255,160,122,1) 	 	
Starvation 	 	 	Light bluergba(100,120,255,0.8)	These ghosts will occasionally open any fridges on the lot, removing food points from them. The ghost will become angry if there is no fridge on the lot or if they open an empty fridge. 	
Cowplant 	 	 	Dark Greenrgba(0,128,0,1) 	These ghosts will taunt Cowplants on the lot with a slab of meat. Due to an oversight, they will do this repeatedly for the duration they haunt the lot. They will become angry if a Sim drinks their life essence.	
Coffin scare 	 	 	Light bluergba(100,120,255,0.8)	 	
Sunlight 	 	 	Light bluergba(100,120,255,0.8)	 	
Rally forth 	 	 	Goldrgba(255,162,0,1) 	These ghosts will continue to hold the megaphone that killed them, though they don't appear to actually use it. 	
Hail 	 	 	Magentargba(255,0,220,1) 	These ghosts will occasionally reenact their death by being bludgeoned by hail and collapsing to the ground. 	
Lightning 	 	 	Yellowrgba(255,255,20,0.8) 	 	
Wishing well 	 	 	Greyrgba(150,150,150,0.8) 	 	
Murphy bed 	 	 	Light bluergba(100,120,255,0.8)	 	
==The Sims 2 (console)==
In the home console versions of The Sims 2, all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possess and scare them. Their needs will be static in the middle. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Ghosts can also be revived by winning a fiddle challenge with the Grim Reaper or giving him §100. Dead Sims are never really lost forever (or at least for a long time) as they are in the PC version. 
In the PlayStation portable version, the main character can only die and be controlled. As playing with this life state, the player can move the character throughs walls or scare others. The Sim will stay as a ghost until the Grim Reaper himself resurrects the Sim or is asked by the player before the duration's expiration.
==The Sims 2 (DS)==
Although Sims will only pass out and wake up in the Manager's Suite Nintendo DS version of The Sims 2, there is one ghost that can haunt the hotel. When the Cute Ghost painting is placed in the hotel, Sims may start receiving phone calls and text messages from the guests and concierge complaining about the hotel being haunted. The players may find the cute cartoonish looking ghost (who dons the original look of a ghost opposed to looking like a Sim) floating around Strangetown, he appears mostly in the lobby. He attempts to scare guests but can be temporarily removed via vacuum cleaner; he will return as long as the painting remains in the hotel. Due to the ghost not looking like a Sim it is unknown who he actually is, guests will just refer to him as "Ghost". He makes child like noises, so he could be a child. The Concierge will ring the player saying the ghost visited and started crying, though the player will never see this. If the ghost is nearby while the player is socializing with another Sim it may reduce the amount of successful interactions needed to successfully perform an interaction.
==The Sims 3==
Ghosts also appear in The Sims 3, and are fairly similar to those in The Sims 2. They also appear in different colors depending on how they died, but are much richer in color and appear to have higher visual fidelity than those in The Sims 2. There are pre-made ghosts in each graveyard and also in some houses that ship with The Sims 3 and each of its expansions. Unlike in previous games, ghosts are treated like normal Sims and can be interacted with as soon as they appear on the lot by simply clicking on them. They can also be turned into playable characters and can do all of the things normal Sims can do. They are the only life state other than normal Sims in The Sims 3 base game. The ghost state can be combined with all other life states.
They are also seen briefly right after a Sim dies as the Grim Reaper comes to reap the ghost Sim from their mortal body. This also makes it possible for a Sim to fulfill a wish to see a ghost just after another Sim dies.
When talking to a ghost, they sound like a normal Sim with a little echo. Prior to patch 1.26, they would scream at random. Ghosts move by floating instead of walking. They can become invisible, as well as possessing and haunting furniture. Ghosts, including playable ones, have free will actions which tell them to scare other Sims, but they do not do this all the time, and scaring Sims cannot cause death. The most ghosts could do is make a cowardly Sim faint. As of patch 1.6, ghosts float rather than stand (but do walk up and down stairs), and autonomously go through objects, walls and even other Sims.
When a Sim's spouse dies (of any cause except for old age), it will still show the Sim as being in a relationship with their deceased partner. Therefore, if the ghost finds their living spouse (who will be shown as a fiancée instead) performing any strong romantic action with their new partner, the ghost will be angry, as he or she will think of it as cheating. If a Sim goes around town and performs romantic interactions with their new romantic interest, girl/boyfriend, fiancée, or spouse, he or she may get the cheater reputation. The player can stop this by having the surviving partner break up with the ghost when he or she is haunting. However, angry ghosts can be quite violent, so it would be easier to either put the grave in the graveyard, sell it, place it in a Sim's inventory, or hire a ghost exterminator.
Another unique thing about ghosts in The Sims 3 is that they can also go outside of the graveyard to go to other lots and haunt other Sims, but they will only target homes that are somehow related to them. If taken notice of at the graveyard when they are already floating around, some ghosts will be seen going out to the entrance and driving away in cars (either a Sloppy Jalopy or Big Lemon). However, the cars will look perfectly normal, not like ghost cars.
Note that, when a ghost goes back to its grave, their relationships will be reset to zero. Therefore, it is useless trying to have a Sim become friends with a ghost unless the ghost's urn or tombstone is placed in the Sim's inventory and taken into their house.
Sometimes, when using the cheat ResetSim [InsertNameHere] on a ghost, the ghost may return to the Netherworld.
===Types of ghosts===
As in The Sims 2, ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died.
Death type 	Ghost	Color 	Behavior/Notes 	Pack
Drowning 	 	Blue with rippling skin and dripping water 	Sims killed by the Door of Life And Death also have this type of ghost. NPC ghosts will avoid water and often complain of exhaustion. 	
Electrocution 	 	Yellow with electrical sparking skin and sometimes emitting blue electric sparks 	NPC ghosts will act scared if they encounter broken electrical objects. 	
Fire 	 	Orange with fiery skin and smoke 	NPC ghosts occasionally take showers and baths. 	
Old age 	 	Cloudy grey skin with sparkles 	NPC ghosts will occasionally nap in empty beds or complain that they're tired and bored. 	
Starvation 	 	Pink-purple with cloudy skin 	Sims killed by the Cowplant will also have this type of ghost. These ghosts will always be thin, no matter how fat they were when they were alive, and only make ghostly noises when they move. NPC ghosts will eat any food left lying around or prepare food for themselves. If The Sims 3: Supernatural is installed, when such a ghost starts out from Create a Sim, their hunger motive will be on the border between "Very Hungry" and "Starving".	
Mummy's curse 	 	Gold with cloudy skin and emitting a black hazePrior to Late Night and its subsequent patch, the ghost was dark grey or black.	These ghosts will only make ghostly noises if they move. 	
Meteor 	 	Dark orange with fiery skin 	 	
Thirst 	 	Dark crimson with rippling skin and emitting a pulsing red light accompanied by a heartbeat from the chest 	Vampires only. These ghosts will always be thin, no matter how fat they were when they were alive. If The Sims 3: Supernatural is installed, this type will not be available in Create a Sim. If given with NRaas Master Controller Cheats, their thirst motive will start out at "Thirsty" at a 2-hour countdown. 	
Buried alive (a.k.a. Human Statue)	 	Invisible with hints of black 	 	
Watery grave 	 	Dark bluePrior to patch 50, the ghost was the same color as that of a Sim who drowned. 	 	
Jelly bean 	 	Dark purple with electric blue hair and outlines, and floating jelly beans inside 	When selecting an interaction, the ghost's head will frequently flicker, even if the game is paused. 	
Haunting curse 	 	Dark green with light green hair and outlines, and surrounding sprites of skulls, tombstones, and crescent moons 	Witches only. 	
Transmutation 	 	Bright gold with gold stars and sparkles when moving 	 	
Freezing 	 	White with light blue hair and highlights 	Playable ghosts will have the "Teeth Chattering" moodlet regardless of actual temperature and roll unachievable wants to warm up. 	
Blunt force trauma 	 	Magenta with white hair and highlights, and feathers floating around 	 	
Ranting 	 	Green with lime green hair and highlights, and surrounding Grawlix symbols 	 	
Dehydration 	 	Golden yellow 	Mermaids only. If given with NRaas Master Controller Cheats, their hydration motive will start out at "Flakey" at a 6-hour countdown. 	
Running out of air 	 	Dark turquoise with water flowing in the body 	 	
Shark attack 	 	Purple with pink highlights and water flowing in the body 	When selecting an interaction, the ghost's head will frequently flicker, even if the game is paused. 	
Future urnstone hologram 	 	Blue with hologramic appearance 	The only ghost that is not tied to any death as it is used with futuristic gravestones. Sims will also have this appearance when summoned by plumbots with Holo Projector trait chip. If The Sims 3: Supernatural is installed, this type will be available in Create a Sim and these ghosts will even have their own gravestone in the inventory, even though this is not a true death. 	
Jetpack crash 	 	Red with orange hair and lava-like textures. 	 	
Time anomaly 	 	Light orange with light blue hair with almost invisible arms and legs and light shining through them 	 	
===Playable ghosts===
Ghosts can be resurrected to become playable using the Oh My Ghost! opportunity. The player can get this opportunity 2–3 days after the Sim dies. They can get married and have babies, including ghost babies. As a playable character, the ghost will be added to the household, like a family member. They can then be resurrected as normal Sims if they are fed with Ambrosia. Ghosts who have lost their gravestones cannot be resurrected. In The Sims 3 for console, a ghost can be brought back to life by using the Divine Intervention Karma Power.Electronic Theater: The Sims 3 Karma Powers Detailed (dead link) If a Sim in the player's household dies, that Sim will be playable as a ghost for 5 days. After which the ghost returns to the Netherworld and is never seen again.
There are multiple ways to revive a ghost. If a Sim has a death flower in their inventory when they die, the Grim Reaper will take the flower and bring the Sim back to life. Ghosts can attempt to travel back in time using the time machine for a chance of revival. Sims can also wish for a Sim to be resurrected using the genie.
Ghost Sims carry their own tombstones in their inventory which cannot be removed. If the player no longer wishes for the ghost to be around, the ghost can be dismissed by simply clicking on it and selecting the "Return to the Netherworld" option. This will revert the ghost to its remains, which will then need to be reburied or turned into an urn.
Ghosts act in many ways similar to normal Sims. They eat food, clean messes, and sleep. Ghost children even go to school, even though they are dead. A ghost child's grade always starts at C, no matter how high the grade was before death.
If the Generations expansion pack is installed, a Sim who is good with the chemistry table or has a Ghost Potion in their inventory can turn into a ghost for three hours. While under the effects of the Ghost Potion, the Sim has the appearance of a ghost who died of old age and has all of the abilities of a true ghost; however, as they are not actually dead they do not have an urn in their inventory and therefore cannot use the "Return to the Netherworld" interaction.
The console version of The Sims 3: Pets will have a karma power named "Ghostify" which will turn a Sim to a ghost and can be upgraded to choose a type of ghost.
If the Supernatural expansion is installed, playable ghosts can be created in Create a Sim, and their type of death can be chosen. Deaths from other expansions can also be chosen even though the player doesn't have the corresponding expansions installed. (This is because the codes for expansion-ghosts types are carried forward through the different patches for The Sims 3. In order to kill Sims to get these types of ghosts, however, still requires their corresponding expansions.) Playable ghosts of pre-existing Sims (as well as ghost pets and Plumbot ghosts) can also be added to a household by using the Philosopher's Stone.
At the initial release of The Sims 3, ghosts were unable to become partners in or buyout businesses. However, in fully-updated games, ghosts can now purchase properties (including businesses) by using the "Check Real Estate" interaction on their cell phone.
Oddly, ghosts that were made in CAS (including all playable ghosts from Moonlight Falls) will not age, but ghosts that were made playable in gameplay will age, and eventually die of old age (along with ghost babies made in gameplay). In addition, playable ghosts are immune from forms of death in the game (being already dead), such as fire and starvation, although with regards to the latter, they still have an active hunger motive, but they will not die again of starvation, but will only receive the very negative hunger moodlet.
====Exclusive things playable ghosts can do====
*Float through otherwise closed walls.
====Things playable ghosts cannot do====
*Successfully perform a High Five.
**This makes one of the Oasis Landing opportunities impossible to complete.
*Die, through any other means than selecting their inventory gravestone and selecting to return to the Netherworld.
===Related opportunities and wishes===
;Gold Digger lifetime wish
Sims with the Gold Digger lifetime wish want more than anything to see the ghost of their rich spouse. This can be easily achieved by marrying a young adult Sim to a wealthy elder.
;Indian Burial Ground
:When a family first moves in to a home, they may find their property is haunted by random ghosts. Sims can deal with the ghosts themselves or keep them. Sims will shortly be offered help from a repo-man in order to get rid of the urns.
*Sometimes, when given this scenario, some of the ghosts may appear with a death type from an expansion pack the player does not have installed. This is because the codes for ghost types are carried forward in the patches, and is not exclusive to the expansion pack. Killing Sims in certain ways requires the corresponding expansion pack, however.
;Miscellaneous wishes
*Sims with the Evil trait often wish to see the ghost of living Sims around them.
*Several of the Photography photo album in the skill journal include capturing the snapshot of a ghost, some ghosts, and a Mummy-Ghost.
===Ghost glitches===
In The Sims 3, a glitch might occur; when a ghost is haunting the lot, they may continue to haunt the lot forever and never return to their graves. In order to send the ghost back to its grave, the player must activate "Testingcheatsenabled", hold down shift and left-click on the ghost. The player will see an option titled Force Object; if it is selected, an option titled "Delete It" will become available. Select this and the ghost will disappear, as if it never came out to haunt the lot in the first place. This cheat is mostly harmless and can be used to send a ghost back to their grave if this glitch occurs. Another way is to send the ghost back to its grave is to use the ResetSim cheat (ctrl+shift+c, then type "ResetSim (first name) (surname)"). Type the name of the ghost into the ResetSim (without the brackets) and they will go back into their urns or graves.
Another bug in the game causes ghosts on community lots to leave the lot and drive to a random unoccupied lot instead. The ghost will move onto the unoccupied space and then vanish. If the player attempts to interact with the ghost or clicks any interaction on it the ghost will disappear. Because of this bug, ghosts will no longer haunt the lot even if they are in a graveyard. This will also happen on unselected households.
Prior to Patch 3, it was common for ghosts to lose their gravestone if the player switched families. That meant it could not be resurrected nor could it die.
If a ghost is asked to move in and join the active household, the urn or grave for that ghost can be deleted; however, the sparkles on the ghost that died of old age will be lost. If the ghost eats ambrosia, it cannot be brought back to life. Deleting its urn or grave will also cause the ghost state to be permanent.
==The Sims 3 (DS)==
Ghosts in The Sims 3 for Nintendo DS look much like regular Sims, but their features are greyed out slightly, and they are transparent. They don't "walk", so much as they "float", by lifting their legs up and moving. They cannot drive cars. They also appear prone to glitches, including getting stuck in the ground, and appear more frequently at night. They can be talked to, angered, and even flirted with, but a ghost has the extra ability to scare other Sims. They can go through walls, and when they move, ghostly Simlish can be heard.
It is known that when normal Sims (especially Sims with the coward trait) try to interact with ghosts, their hair turns white, and the normal Sim runs away. When this happens, the ghost that the normal Sim ran away from will usually reenact the normal Sim's fright. Most normal Sims will run to the stoplight beside the road outside the graveyard, scream, and faint; ghosts will run there (or float), and will do what the Sims did. They will scream, fan themselves if it is a female Sim/ghost, and faint, but instead of being transported to the hospital after fainting like normal Sims, they will get back up and float to back to the graveyard. This could be a sign that ghosts are offended when normal Sims get scared of them.
The three ghost characters are Sarah Abreu, Abrams Daigle, and Star Vega. Obviously, all three start out unemployed. None have lifetime wishes, but the players can give them one through the Mid-Life Crisis lifetime happiness reward. Strangely, Abrams and Sarah both have the insane trait, while Star Vega has the kleptomaniac trait. All three of these characters can be found at Pleasant Rest Graveyard, usually only at night. One can play as a ghost by befriending them, inviting them over and convincing them to move in. When played, ghosts act much like regular Sims, and can pursue careers. They can live indefinitely without food, and do not need to use the bathroom or clean themselves. They do, however, have a fun need, sleep need, and social need. When they get a job, or have a Magic Moment, the ghost will appear alive. This can also be seen if one attempts to edit the appearance of a ghost.
Ghosts are generally quite grumpy, and are hard to make friends with. Abrams will usually reject a proposal.
==The Sims 4==
Ghosts appeared in The Sims 4 base game after Patch 5. When Sims die they would return as ghosts that were unplayable until invited into the household from friends or partners, however, since Patch 170, players have the option to make a ghost Sim playable or unplayable upon death. Also players are able to make ghosts in Create a Sim by selecting a Sim's cause of death on the top left of the aspirations button. 
Newborns and infants cannot be ghosts, while all other life stages can be ghosts. However, toddler ghosts are not accessible without the use of cheats (by either using to equip.trait to give a toddler a death trait, or aging down a child-or-older ghost into a toddler) or mods, and they lack many animations.
Ghosts change to certain colors depending on their emotional state:
Fine 	Happy 	Confident	Playful 	Angry 	Bored
 	 	 	 	 	
Energized	Focused	Sad 	Embarrassed	Uncomfortable	Tense
 	 	 	 	 	
Flirty 	Dazed 	Inspired 	Scared 	Asleep 	Possessed
 	 	 	 	 	
With The Sims 4: Life & Death expansion installed, players are able to change a ghost's color independently from their emotional state.
Sims can interact with ghosts like they can with normal Sims. There is a friendly interaction for ghosts in which ghosts can pass through Sims. Sims can also "Ask Them What Happened" to figure out how they died. Ghosts can appear for every 2 days from 12:00 AM to 6:00 AM. Ghosts can also appear in some public venue lots for their visit (especially at night), such as on nightclubs, bars during the Ghost Night and onsen bathhouses. Having ghosts in a household is the requirements for two achievements.
Ghosts can possess objects and go through walls and objects, though the player can choose which objects to possess. Ghosts can also break and/or "Ghostly Repair" objects through this possession ability, which is useful for Sims with lower handiness skill.
If Spooky Stuff is installed, ghosts can wear any carved pumpkins on their heads, which will provide them with a happy moodlet.
With The Sims 4: Life & Death expansion, ghosts receive their own host of powers and interactions expanding their gameplay.
===Types of ghosts===
The known ghost types and their respective attributes are:
Death Type 	Icon	Effect 	Behavior 	Pack
Hunger 	 	 	Hunger motive will deplete twice as fast. (They will also get up in the middle of the night to eat, even if the hunger need is full) 	
Electrocution 	 	Emits sparks, which also visibly appear inside their body. 	Imbued with electricity, the ghost can give other Sims an electric shock. When the ghost is angry, they can possess electronics to break them. 	
Fire 	 	Emits smoke and has a visible flame inside their body 	Imbued with fire, the ghost of a Sim who burned to death can start fires at will, as well as set off continuous fires when they're angry on the lot they live on. 	
Old Age 	 	 	The ghost of a Sim who has reached the end of their lifespan will prefer to take it easy. 	
Overexertion 	 	 	As with ghosts of Sims who died of Old Age, these ghosts will also take it easy and spend their time relaxing. 	
Cowplant 	 	 	A Sim who is consumed by a Cowplant becomes one with nature. If the ghost is happy, they can help plants grow and mature faster. If the ghost is angry, the ghost can choke plants with weeds, and make them decay in quality. 	
Laughter 	 	 	Humor doesn't end at the grave. These ghosts will periodically become Playful, and can install a playful or Happy mood in nearby Sims too. 	
Anger 	 	Has visible smoke billowing inside their body 	Will periodically become Angry, and can negatively influence nearby Sims by making them angry too. 	
Embarrassment 	 	 	Shame follows the deceased to the afterlife. They will periodically become Embarrassed, and nearby Sims can also become embarrassed in the ghost's presence. 	
Drowning 	 	Emits drops of water that will leave puddles on the lot. 	Added in Patch 7. 	
Meteorite 	 	Has a visible glowing, orange metorite inside their body. 	Added in Patch 131. Occasionally these ghosts will reenact their death, which will cause the ground to become covered in soot. 	
Steam 	 	Emits steam and drops of vapor. 	Can "Sabotage" a sauna, causing it to break whenever a Sim next uses it. Can also absorb puddles of water for hydration. 	
Pufferfish 	 	Has a visible pufferfish swimming inside their body. 	 	
Sunlight 	 	Has a visible glowing sun inside their body. 	Can start fires when angry. Although they are ghost and cannot die again, they will still experience increased vampire energy motive decay when in sunlight. 	
Poison 	 	Emits a green stink cloud. 	Will periodically belch, which will make nearby Sims either react with disgust or pass out, and has a rare chance of poisoning them too. 	
Rabid Rodent Fever 	 	Wears an oversized hamster costume, and visibly foams at the mouth. 	Can use "Spread Rodent Fear" interaction, which causes all nearby Sims to panic and flee. Drinking a Rabid Innoculation Serum will remove the costume and foam effect, making the deceased Sim appear as a regular ghost. 	
Consumed By the Mother	 	Emits floating spores. 	Motives never decay. 	
Overheating 	 	 	Will seek out activities that cool them down, such as drinking, and swimming. Performs idle animations that will heat up nearby Sims, and can manually do so with the "Warm Up Sim" interaction. 	
Freezing 	 	Emits frost. 	 	
Lightning 	 	Emits sparks. 	 	
Flowers 	 	 	 	
Spellcaster Overload 	 	Emits sparkles and rays of light. 	 	
Murphy Bed 	 	Has visible "ZZZZ's" inside their body. 	These ghosts cannot sleep in beds or sleeping bags, but have no restriction on sleeping in a tent or napping on sofas and loungers. They also have unique interactions to "Warn about Bed Safety", and to "Wake Up and Warn!" Sims sleeping in a bed. 	
Flies 	 	Emits flies, and has a visible swarm of flies inside their body. 	Always successful when bonding with flies. 	
Beetles 	 	 	 	
Vending Machine 	 	Has a visible fizzing can of soda floating inside their body. 	Will always be crushed by a vending machine when interacting with one, and will become Scared of it. 	
Falling from Heights 	 	 	Periodically performs chalk hands idle animation. 	
Killer Chicken 	 	Emits ghostly shrieking chicken sounds. Has a visible chicken head floating inside their body.	Will autonomously scare chickens on the lot. 	
Killer Rabbit 	 	Emits ghostly shrieking rabbit sounds. Has a visible rabbit head floating inside their body. 	Will autonomously scare rabbits on the lot. 	
Urban Myth 	 	Emits a black aura. 	Will become scared when using mirrors, and will autonomously use "Defuse Prank" interaction on objects. 	
Stink Capsule 	 	Emits a green stink cloud. 	Will autonomously use "Defuse Prank" interaction on objects. 	
Mold 	 	Emits mold spores, and has a visible green, glowing mushroom inside their body. 	Has a unique hunched floating animation. These ghosts are unable to eat mushrooms, and will become Angry when witnessing other Sims eating them, drastically lowering relationship. They can also "Confide" with plants to increase their Social motive.	
Heartbreak 	 	Has a pink broken heart floating in their body. 	Will react angrily to any romantic interactions nearby them. 	
Murder of Crows 	 	Has a crow's head floating in their body. 	 	
====Special NPC Ghosts:====
*Elementals: Elementals are ghosts that can be summoned by Sims with the child of the islands trait. When summoned, they can provide buffs or debuffs depending on how the Sims treat the island and its culture. Elementals all have the Sulani mana trait which can be inherited by adding them to the household (which makes them mortal) and having them try for a baby with a member of the household. Alternatively, the trait can simply be added with the cheat traits.equip_trait trait_Hidden_IslandAncestor_Elemental. Elementals will eventually disappear after being summoned.
*Island Spirits: Island Spirits are ghosts akin to the ones from The Sims 3: Ambitions ghost hunting career where they are more ethereal than previous ghosts. Island Spirits can only be seen on lots with the "Island Spirits" lot trait, and will appear at random times. When they appear, Sims can commune with them or banish them. Communing with them will grant buffs and debuffs in a similar fashion to elementals.
*Forest Spirits: Forest Spirits are non-humanoid ghosts that are found in specific areas of Mt. Komorebi. A successful interaction with a Forest Spirit will give you a doll version of that spirit that can be hung up at the Sim's home.
*Claude René Duplantier Guidry: Guidry is a special ghost NPC that appears in haunted houses or can be summoned by skilled mediums. Guidry is mainly there to help Sims know more about living in haunted houses and also answer many questions for Sims about specters and the paranormal.
*Temperance: Temperance is a special ghost NPC who is eternally angry, she appears after a while when a Sim is living in a haunted house, she has a feud with Guidry and will appear to disrupt any interactions to be friendly with ghosts or seances. Sims can stop her if they summon Bonehilda or ask Guidry for a bizarre idol which will hold off Temperance from doing actions.
====Specters====
Specters are a special ghost type appearing in haunted houses introduced in The Sims 4: Paranormal Stuff. Specters can either be friendly, sad, or angry, and there are multiple advantages and disadvantages to having them in the house. Normal Sims can interact with them fine but Sims who have the medium skill will have a better time influencing their relationship and specters will behave differently depending on their moods: 
*Happy specters will be kind and often give out spooky candy for Sims on the lot, they mostly will float around and Sims can have successful chats with them.
*Sad specters have mixed results in interactions with Sims. They can be friendly or mischievous as they stay up during the night, and possibly drop cursed objects.
*Angry specters are very mischievous ghosts that are mostly playful but have a chance when really angry to attack Sims by setting fires on the lot. Almost all interactions with them will fail.
When specters appear, they will cause lights to flicker all about the house. Cursed Objects and not being friendly with the specters for a while will bring down the spiritual volatility of the house as well as make specters angrier.
Sims in the Freelance Paranormal Investigator career will often meet specters and will possibly need to exorcise them from the lot. Sims can get rid of specters in multiple ways: 
*Ask to Leave: Friendly specters most likely will accept this interaction and will leave peacefully.
*Present Offering: Sims can present offerings of food, drinks, craftables, etc. and the specter may leave afterwards.
*Offer Soul: Sims can offer a piece of their own soul to a specter, this will cause a Sim's lifespan to fill up a considerable amount. However Sims can eat soul scraps specters leave behind to counteract this.
*Perform Ceremony: Mediums can perform a ceremony to exorcise all the ghosts, however, if this fails, the specters will become angrier.
===Abilities===
Ghosts in The Sims 4 can manually access their abilities, unlike in previous installments where it was an autonomous interaction. All ghosts can do a variety of ghostly interactions, but they can also get extra interactions or effects based on how they died. 
*Possess objects making them float, such as microwaves, chairs, tables, computers etc.
*Float through objects and walls instead of going around them.
*Scare Sims. This interaction makes ghosts become completely invisible and reappear with a jump scare sound effect.
*Break objects such as sinks, toilets etc.
*Repair broken objects by possessing them.
*Pass through Sims, which is a more playful interaction that allows ghosts to float through Sims, to which the Sim will be amazed and encourage to pass through again.
*Wear carved pumpkins on their heads and float around with them.
*Level 4 or higher Mediums can perform a Ghastly Ritual that has a chance of temporarily turning them into a ghost. This even allows child Sims to temporarily become ghosts.
*Vampire ghosts who died by sunlight retain their vampiric abilities in death.
*Spellcaster ghosts who died by spellcaster overload retain their magical abilities in death.
====Abilities by Death ====
These are abilities unique to each death type
Death Type 	Ability 	Pack
Old Age 	Reflect on their long life which decreases the duration of negative moodlets 	
Hunger 	Grab a snack from the Netherworld that will appear in their inventory 	
Electrocution 	Can possess electronics such as TV's, computers etc. to break as well as repair them 	
Fire 	Can extinguish all flames on a lot. When Angry can start fires 	
Cowplant 	Can improve plants quality when happy and decay a plant when sad 	
Steam 	Can sabotage saunas 	
& Cats & DogsOld Age	Can fetch gifts from the netherworld 	
Overheating 	Can warm up Sims by passing through them 	
Freezing 	Can cool down Sims by passing through them and possess fires to extinguish them 	
Consumed by Mother 	Can possess plants to decay their quality as well as possess objects with vines on them to remove them 	
Murphy Bed 	Can possess Sims to steal their energy 	
Mold 	"Summon Allergenic Mold" can be used on the ground at will and "Fungal Overgrowth" can be used outside to spawn harvestable mushrooms. They can also "Spoil Food", and "Blow Fertilizing Spores" on plants to improve their quality.	
===Ghost Mastery===
With The Sims 4: Life & Death installed, ghosts have a section above their traits in the Simology panel that showcases their spiritual stamina, ghost ranking, and experience points. With this section they can access their ghost mastery powers and level up to gain more powerful abilities as well as ways to earn money in their afterlife.
==Gallery==
<tabber>
|-|The Sims=
Sims1 ghosts.jpg
|-|The Sims 2=
Sims2 ghosts.jpg
Sims2 fireghost.jpg
Sims2 pirateghost.jpg
Sims2 ghostsimpet.jpg
Fricorith as a ghost.jpg
Jennail as a ghost.jpg
Ghost Shocked.jpg|A deceased Lilith Pleasant scaring someone
Rally Forth ghost.jpg|The ghost of a Sim who died by Rally Forth
|-|The Sims 3=
Float.JPG
Riverview20.jpg|Jasper Remington hugging his daughter Kirsten Remington
Ghosts.JPG
Sims3map4.jpg
Vein Ghost.JPG|Anabelle Oinkslopes, a ghost who died of electrocution
Ghost 1.JPG|Milton Bachelor, a ghost who died of old age
Ghost3.JPG|Joel Astroman, a ghost who died of starvation
Criminal Ghost.JPG|Chester Landgraab, a ghost who died of old age
ElectricGhostReading.jpg|Lolita Goth reading a book
Ghost in Bed!.jpg|A sleeping ghost
140px-FireGhost.jpg|Fire
140px-DrowningGhost.jpg|Drowning
ElectrocutionGhost.jpg|Electrocution
140px-StarvationGhost.jpg|Starvation
Mummys Curse Ghost.jpg|The ghost of a Sim who died of the Mummy's Curse
Mummyscurseghost.jpg|A Sim who died of the Mummy's Curse shakes hands with the Grim Reaper
GhostMummy.jpg|A mummy-ghost WooHoo
Ghosts.jpg|A variety of ghosts enjoying a conversation around a table
Ghosts2.jpg|All the kinds of ghosts up to Ambitions sitting around a table
CrazyBabyDoll Screenshot-26.jpg|Agnes Crumplebottom's deceased husband, who died on the night of their honeymoon
Drowning ghost and sim.jpg|Drowning ghost and Sim
Dead relative ghost.jpg|Sim sees her deceased father
Mummy's Curse Ghost.jpg|Mummy's Curse host
Thirst ghost.png|A vampire ghost that died from thirst. The bright red light resembles a heart, the light pulses similar to a heart beat
Ghost-waffles.jpg|Ghost eating
TinaGhost.jpg|A Sim who died of the Mummy's Curse, after the Late Night patch is installed
Floating Ghost.jpg|A ghost floating over Sunset Valley, a possible glitch
Ghost haunting cushion.jpg|A ghost haunting a cushion
TSMPN Ghost Ethereal Potion.jpg|The ghost of a Sim that died from Hunger in The Sims Medieval: Pirates and Nobles, after drinking Ethereal Potion
Vampire-ghost kiss.jpg|A vampire-ghost kiss
Allghosts.jpg|All ghosts from The Sims 3 (with the ghosts from World Adventures, Late Night, and Ambitions)
Smrt trikem.jpg|Ghost that died from being buried alive from The Sims 3: Showtime
Greenghost.png|Haunting curse ghost seen in the trailer for The Sims 3: Supernatural
SupernaturalGhost3.jpg|Ghost of Jellybean
SupernaturalGhost2.jpg|Ghost of Haunting Curse
SupernaturalGhost.jpg|Ghost of Transmutation
Freeze Ghost.jpg|Ghost of Freezing
Ghost of brute force.jpg|Ghost of Blunt Force Trauma
Ghost of protesting.jpg|Ghost that died from Ranting about Death
Ghost Watery Grave (New).jpg|Ghost of Watery Grave from patch 1.50
Ghost of shark attack.png|Ghost of Shark Attack seen in the producer walkthrough for The Sims 3: Island Paradise
Ghost of dehydration.jpg|Ghost of Dehydration
Underwater Grim 3.jpg|Ghost of Running out of Air and the Grim Reaper
IP Deaths.jpg|The ghosts in The Sims 3: Island Paradise
Ghost Into The Future.jpg|Ghost of Falling from Jetpack In The Sims 3: Into the Future
Ghost Time Anomaly.jpg|Ghost of Time Anomaly
HologramGhost.jpg|Ghost of Future Urnstone Hologram
Plumbot green ghost.jpg|The ghost of Plumbot
Sims 3 Unused Ghost.png|An unused ghost color in the trailer from The Sims 3: Into the Future
|-|The Sims 4=
Marian.png|A mortified ghost
Sims4 ghost.jpg|All ghosts in the official trailer
Ghosts witnessing death TS4.png|Ghosts witnessing death
Sims4 ghostinteraction.jpg|Ghosts interacting with Sims
sims4 fineghost.jpg|A fine ghost
Sims4 playfulghost.jpg|A playful ghost
Child ghost TS4.png|A child ghost
ghost-guinea-pig.jpg|The ghost of a Sim that died of Rabid Rodent Fever
Jeffrey Bruce possesses an oven.png|A ghost possessing an object, in this case an oven
Angry ghost TS4.png|An angry ghost in The Sims 4
|-|Videos=
The Sims 4 Ghosts Official Trailer
Ghost from The Sims 2 to The Sims 4
</tabber>
==Audio==
Description 	Audio
Song that plays in The Sims when a ghost appears.	
==See also==
*Ghost Hunter
==Notes==
==References==
de:Geist
nl:Geest
es:Fantasma
fr:Fantôme
pl:Duch
pt-br:Fantasma
ru:Призрак
Category:Life states