Graf Wilhelm Josef Von Herrman

== Summary ==
Graf Wilhelm Josef Von Herrman is a demon that was hired to destroy the home village of Negi Springfield and turned almost all of its residents into stone. He was defeated by Nagi Springfield and sealed away but released years later to gather information on Negi and his allies before being defeated for good at Negi's hands.
==Powers and Stats==
Tier: 
Name: Graf Wilhelm Josef Von Herrman
Origin: Mahou Sensei Negima!
Gender: Male
Age: Unknown
Classification: Demon
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 4), Longevity, Transformation (Can shift between his demon form and a human form), Flight (In his demon form), Magic, Telepathy, Petrification, Energy Projection, Teleportation, Water Manipulation, Sleep Inducement, Skilled Martial Artist
Attack Potency: Building level (Dominated both Negi Springfield and Kotarou for most of their fight), can negate conventional durability with petrification beam
Speed: At least Subsonic (Fought multiple clones of Kotarou simultaneously; Kotarou is fast enough to create afterimages)
Lifting Strength: Superhuman
Striking Strength: Building level
Durability: Building level (Unharmed by multiple hits from Negi and Kotarou, and tanked Negi's strongest lighting spell)
Stamina: Superhuman
Range: Tens of Metres with magic, Standard Melee Range otherwise
Standard Equipment: None notable.
Intelligence: Average; displays no notable intelligence feats but is a skilled fighter and practitioner of magic.
Weaknesses: None notable.
Notable Attacks/Techniques:
Magic: As a demon, Herrman has knowledge of various forms of magic which he combines with his close-quarters fighting style.
*Water Teleportation: Herrman can teleport through puddles of water he summons at his feet.
*Petrification Beam: Herrman can shoot a beam from his mouth to petrify his enemies. The petrification is such a high-level that ordinary mages cannot undo it.
*Demon Punch: A magically charged punch he can use in melee or for a ranged attack by shooting an energy beam from his punches.
*Sleep Spell: Herrman has an unnamed spell which he used to put an ordinary human to sleep.
*Telepathic Communication: Herrman can communicate with his subordinates from a far distance telepathically.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Negima
Category:Manga Characters
Category:Male Characters
Category:Demons
Category:Immortals
Category:Transformation Users
Category:Flight Users
Category:Magic Users
Category:Telepaths
Category:Petrification Users
Category:Energy Users
Category:Teleportation Users
Category:Water Users
Category:Sleep Users
Category:Martial Artists