Extra Legs

Cost: Variable
Extra Legs is an exotic physical advantage.
*Three or four legs: [5]
*Five or six legs: [10]
*Seven or more legs: [15]
The enhancements and limitations count as Advantage/Disadvantage at 1/10 of the percentage for Beings With Two Legs. Also those with one leg can only apply these modifiers once, but also get the points for One Leg.
== Losing Legs ==
Legs 	Effect
3 or 4 legs	If you lose a leg, you can continue to move at half Move (round down). Losing another leg causes you to fall.Basic Set, p.54-55
5 or 6 legs	Each leg lost removes 20% Move, until only three legs are left, where you have 40% Move. After that, loss of a leg results in a fall.
7 or more 	Each leg lost removes 10%. At three legs, you're at 40%. Beyond that, you fall.
==Special Enhancements==
*Extra Flexible (+50); [5]
*Long, all legs (+100% per +1 to SM); [+10]
*Prehensile Feet (+20%): [+2]
==Special Limitations==
*Cannot Kick, all legs (-50%); [-5]
http://forums.sjgames.com/showthread.php?t=10110 PK mentions that B55's "Modifying Beings with Two Legs" rules ought to use 1/20 off% in points instead of 1/10. Such as coming up with a Long Legs advantage or Cannot Kick disadvantage.
==References==
*Basic Set, p.54
*Technical Grappling, p.28
Category:Advantages
Category:Exotic Traits
Category:Physical Traits
Category:Special Modifiers