126784-feedback-f2p-announcement-faq-page-11

Page 1, Page 2, Page 3, Page 4, Page 5, Page 6, Page 7, Page 8, Page 9, Page 10, Page 11, Page 12, Page 13
== Content ==
			
{| class="blockquote"
 
Again I'd say those players should get content specifically tailored to them that isn't raiding... that just isn't the right way to do this in WildStar. This is the chance WildStar has to distance itself from WoW, not make itself look and behave more like it.
----
			
{| class="blockquote"
Would you agree that there is an audience for the type of hardcore approach to raiding WildStar provides?
Would you also agree that millions of MMO players have yet to even try WIldStar? (Remember, we didn't even get a "1 million players announcement" from Carbine...)
Simply exposing WildStar's approach to an order of magnitude higher number of players means that they will capture a similar percentage of those gamers that prefer this hardcore style of play.
----
			
{| class="blockquote"
I don't understand.  There are multiple PUG Genetic Archive raids each week.  There's even a Datascape PUG that has killed System Daemons.  On the dungeon side, its absolutely possible to get golds now a days with the group finder.  So where's the need for easier difficulty?  Yes, it took some time for average power player to reach the point that these things are possible, but that palyer power creep has always been the design.
----
			Have you been in any of the PUG raids?  The ones I've seen don't have any mains carrying.  At best, you have experienced people on their alts providing strats, but they are there for gear just like everyone else.  Occasionally you get a ringer brought in late at night to finish things off, but thats the exception and not the rule.  The average power of players (reading back, leaving out the transposition of power and player is a typo that matters) being higher just means people are less likely to need to be carried.
			
				
	Edited June 3, 2015 by dinwitt	
----
			
{| class="blockquote"
Have you been in any of the PUG raids?  The ones I've seen don't have any mains carrying.  At best, you have experienced people on their alts providing strats, but they are there for gear just like everyone else.  Occasionally you get a ringer brought in late at night to finish things off, but thats the exception and not the rule.  The average power of players (reading back, leaving out the transposition of power and player is a typo that matters) being higher just means people are less likely to need to be carried.
----
			
{| class="blockquote"
Of course I haven't, dinwitt. I haven't got through attunement.
 
*snip*
----
			
{| class="blockquote"
Something else that just dawned on me, is the ironic clashing of game aesthetics in end-game.  No, I'm not suggesting one has to overtake and remove the other, but perhaps some sort of happy-medium.  What seems to be a terribly painful transition in this game, is everything is comically-slapstick and semi-casual, right up to attunement and end-game.  The transition, or "meshing" of the two, isn't exactly without lots of turbulence.  A player goes through the game, having a good time, enjoying the slapstick hilarity and comedy (albeit the process rather grindy, which will hopefully be smoothed, but that's also a different area of needing-improvement), then suddenly after reaching the end of questing and max-level, is suddenly smacked head-on with military-seriousness.  Pretty much no room for slack, for casual, no wiggle-room for anything short of being the best of the best and nothing less.  Kind of what it's like being ditched off the bus at boot-camp.
 
So hopefully come f2p, they can find a more happy-medium of meshing the transition to go more smoothly, and not so jarringly! :D
 
Most would probably be more receptive to even doing the hardcore-insane content, if the transition was more a series of steps to climb, or a medium-sloped hill to walk or even trudge up -- rather than being faced with a super straight-up steep mountain face they have to climb with nothing but a couple of tooth-picks and rubber-bands while praying for the best. :P
 
(I'd even be all for some of the big bosses both in attunement and in the raids being a bit slapstick comical, doing some silly things. making silly faces, or anything semi-silly or light-hearted or something  -- just something that doesn't vacuum the levity out of the situation, and make everything so overly dry, grindy, and military-hardcore.  Even Team Fortress 2 has its shares of hardcore, while still retaining the slapstick-nature.)
----
			
This is all so fascinating for me. I'm a casual raider in a casual guild who has gotten through GA. I raid once a week. I don't find it "Military-hardcore". I have done attunement twice. Yes, I had the help of capable players through dungeons, but I more than hold my own in any group. My guild stresses that we are a CASUAL guild that happens to raid. We don't expect perfection, we allow for mistakes, we encourage improvements, we help others if they are lacking. We do expect some level of commitment (ie. maintaining runes, running the right consumables), but we prefer to have fun most of all.
 
There is a serious disconnect between those that don't raid and the actual difficulty in raiding. Yes, you have to pay attention, and you have to react quickly (something that has been difficult for me as I learn the fights), but there's no reason that anyone with a simple grasp of their class and what it can do can't enjoy raiding on their terms, if it's something they want. And there's no reason to tell lies about a part of the game you don't even experience, and act like it's facts because you heard it was that way.	
----
			
 
{| class="blockquote"
And there's no reason to tell lies about a part of the game you don't even experience, and act like it's facts because you heard it was that way.
----
			
{| class="blockquote"
And there's no reason to tell lies about a part of the game you don't even experience, and act like it's facts because you heard it was that way.
----
			
{| class="blockquote"
Maybe they would. But I must confess, I have my doubts. I expect that there's a level of hardcoreness at which casual players simply cannot follow.
 
The sheer number of differences between casual and hardcore players is huge even if we set aside the obvious stuff like familiarity with game mechanics or time to spend repeatedly smacking against something until they get past it. Casual players don't have gaming-dedicated PCs and they're not overclocking what they do have. They're not joining tunneling services to improve their latency. They don't run out and install a bunch of add-ons to make up for holes in the UI or improve their ability to get past Raidboss Mechanic X. They don't have a special gaming mouse. They don't even all use VoIP.
 
Content that's tuned to someone with average reflexes who has all these things is simply never going to be accessible to someone with average reflexes who doesn't have them, no matter how gently you slope the progression. It may not even be accessible to someone with good reflexes who doesn't have those things.
 
It's why I think an easier and less-rewarding version of hardcore content that can be skipped by the hardcore is in fact important to have. There's a lot of players who simply aren't hardcore. They never will be, and they're OK with that. But they still want to see and play the game, and that's what an easy-mode version of content does for them.
 
Of course--and this probably deserves mention given some of the views that Carbine clearly has about casuals--it's possible to make content so unbelievably easy and unrewarding that it's completely pointless for anyone to run, ever. So if it's more important to make content that reinforces your own personal biases about what casuals really want than it is to make content that is appropriately tuned to your average customer,  you can certainly pursue that course of action. All it will cost is your game studio and your career.
----
			
Many months ago when Timetravel was asking about LFR I actually fancied the concept of what I like to call...
"Invasions". Basically, it's a mini-raid that takes place in an open world scene, i.e. Whitevale's Eldan complex, you have to fight the Ascendancy as they are resurging. It'd be like a normal raid, except maybe easier and maybe like an adventure where you get to pick a path (doesn't have to be this but if it is MAKE SURE THE PATHS ARE EQUALLY HARD). This'd severely cut back on the need for scene design and would let us see the world more often.
 
It's not GA/DS lite (recycling content is awful) but it's still a raid that has less stringent requirements.	
----
			
{| class="blockquote"
Many months ago when Timetravel was asking about LFR I actually fancied the concept of what I like to call...
"Invasions". Basically, it's a mini-raid that takes place in an open world scene, i.e. Whitevale's Eldan complex, you have to fight the Ascendancy as they are resurging. It'd be like a normal raid, except maybe easier and maybe like an adventure where you get to pick a path (doesn't have to be this but if it is MAKE SURE THE PATHS ARE EQUALLY HARD). This'd severely cut back on the need for scene design and would let us see the world more often.
 
It's not GA/DS lite (recycling content is awful) but it's still a raid that has less stringent requirements.
----
			
The problem you'll often encounter making easier versions of anything, or really any step in-between 5 man group content and raid content is that it feels innately necessary for raiders to get a leg up by getting that gear to help them in raids - an entry-level GA guild would easier deal with the Kuralak DPS check, for example. If that culminates in the form of basically GA/DS lite, that's going to cause some serious burn-out, which was a major complaint back in WoW's Wrath of the Lich King expansion. Running the same thing twice in a week just for gear is not that fun, it turns out.
 
But if you make the rewards equal to that of 5m content, there's no actual reason to do it, and progression often drives players even at a casual level, though not all of course. If it was an alternate path of progression, though, we would be speaking of a totally different and feasible scenario, but then it's a question of how to balance that against a raiding progression path, or dungeon, or anything else.
 
As far as recycling content: when it's in small packages it's usually far easier to swallow, and even then, you barely run through them when you are lower level. You don't have to take 3-6 hours to clear it out (and this is when we speak of a GA cleared, farmed up raid that knows exactly what it is doing), and rewards are very quick to be achieved and a higher percentage of players are rewarded, with FAR less effort on the group's part as well as organization.	
----
			Their were a few toon-trains early in the game that made quick work of zone mobs/resources.  I hate to pick more at account type restrictions, but disabling /follow for F2P would put a some entry barrier to throw-away accounts that could rampage across Nexus for some quick coin/C.R.E.D.D. before laundering it.	
----
			This could really help, but honestly the gold sellers are going to have a field day with this game no matter what is done and its not for the reason everypne thinks, "f2p". It's actually the games renewed popularity that will attract the sweat shops and botters. The buzz on the interwebz about the transition + the amazingly generous f2p structure is really, really high. Just take a look around the major gaming sites and blogs.	
----
			
{| class="blockquote"
This could really help, but honestly the gold sellers are going to have a field day with this game no matter what is done and its not for the reason everypne thinks, "f2p". It's actually the games renewed popularity that will attract the sweat shops and botters. The buzz on the interwebz about the transition + the amazingly generous f2p structure is really, really high. Just take a look around the major gaming sites and blogs.
----
			
{| class="blockquote"
The problem you'll often encounter making easier versions of anything, or really any step in-between 5 man group content and raid content is that it feels innately necessary for raiders to get a leg up by getting that gear to help them in raids - an entry-level GA guild would easier deal with the Kuralak DPS check, for example. If that culminates in the form of basically GA/DS lite, that's going to cause some serious burn-out, which was a major complaint back in WoW's Wrath of the Lich King expansion. Running the same thing twice in a week just for gear is not that fun, it turns out.
 
But if you make the rewards equal to that of 5m content, there's no actual reason to do it, and progression often drives players even at a casual level, though not all of course. If it was an alternate path of progression, though, we would be speaking of a totally different and feasible scenario, but then it's a question of how to balance that against a raiding progression path, or dungeon, or anything else.
 
As far as recycling content: when it's in small packages it's usually far easier to swallow, and even then, you barely run through them when you are lower level. You don't have to take 3-6 hours to clear it out (and this is when we speak of a GA cleared, farmed up raid that knows exactly what it is doing), and rewards are very quick to be achieved and a higher percentage of players are rewarded, with FAR less effort on the group's part as well as organization.
----
			
{| class="blockquote"
Of course I haven't, dinwitt. I haven't got through attunement.
----
			
 
 
{| class="blockquote"
The problem you'll often encounter making easier versions of anything, or really any step in-between 5 man group content and raid content is that it feels innately necessary for raiders to get a leg up by getting that gear to help them in raids - an entry-level GA guild would easier deal with the Kuralak DPS check, for example. If that culminates in the form of basically GA/DS lite, that's going to cause some serious burn-out, which was a major complaint back in WoW's Wrath of the Lich King expansion. Running the same thing twice in a week just for gear is not that fun, it turns out.But if you make the rewards equal to that of 5m content, there's no actual reason to do it, and progression often drives players even at a casual level, though not all of course. If it was an alternate path of progression, though, we would be speaking of a totally different and feasible scenario, but then it's a question of how to balance that against a raiding progression path, or dungeon, or anything else.
----
			
{| class="blockquote"
Except for one thing: you're treating Veteran Dungeons as if they're casual content and they aren't. They're part of the Glory rewards system for a reason--so that we all understand that Veteran Adventures are for the lesser quality team-sized groups who are casuals and should satisfy themselves with an Elder Game that stops at EGs, while Veteran Dungeons are the first step of Hardcore Glory.
 
Rewards for a GA-lite that are equal to Vet Dungeon progression provides a parallel progression path to the Veteran Dungeon step for casuals without ever forcing hardcore raiders into GA-lite because it's more efficient for them to do the dungeons anyway. After all, the dungeons, not GA-lite, are required for attunement. And we all know how much those hardcore raiders loooooove efficiency.
 
*shrug* It's not like the developers are going to do this anyway, TT's been pretty clear on that, so this is all kind of moot. But the reality is that the arguments against easy-mode versions of these raids that are tuned for casual play simply aren't reality-based. Raiders don't have to do an easy-mode version of these raids as part of progression for them to still have value for casual gamers and fill a niche that is currently absent from this game. It would not somehow make the hardcore raids suck to have such a thing because the hardcore raid gear would still be in the hardcore version of the raids. They'd still provide something new and interesting to players who aren't ever going to go into GA-normal no matter how much everyone thinks casuals could be hardcore if only they'd try harder and want it more because the whole point of being casual is that they're not hardcore.
 
It's just kind of sad to see a game refuse to provide options for no better reason than personal bias against a large subset of potential customers. The studio really had a shot at being great, and they used it to blow their own foot off instead. And now they're reloading and I find myself wondering why they seem to be aiming at their other foot.
 
----
			
{| class="blockquote"
Oh, I've experienced both Veteran Adventures and Veteran Dungeons. I just haven't completed all of them at the level of medal achievement required for attunement. So am I allowed to comment on their difficulty now? Is that OK with you?
----
			
{| class="blockquote"
That "efficiency" argument ignores a whole bunch of variables.  Content that requires more people drops a lot more loot.  Even if the gear quality were equivalent to vet gear, it may very well still be more "efficient" to do a GA-lite in 3 hours for something in excess of 20 drops (that are less likely to go to waste because multiple people can use "doubles"), than running vet dungeons with fewer people for a comparatively smaller number of drops with a higher chance of salvage.
 
It's not as clear cut or obvious as you think it is, otherwise some MMO would have solved that problem by now, instead of making the accelerated burn out problem worse (like every WoW expansion since WotLK).
----
			
{| class="blockquote"
Except that once you're attuned, even the trash mob drops in GA-normal are better than the drops in either Vet Dungeons OR their equivalent, making the trash in GA better than farming dungeons over and over OR doing anything else that drops dungeon-level loot. As soon as you can clear trash in GA--by getting attuned--you can do better than GA-lite.
 
Add to that the drops from contracts that are "raid quality".
Then add to that the fact that the first level of GA is already a done deal for thousands of raiders who are well past this part of progression already.
 
At some point one has to wonder if maybe the reason raiders are so insistent that they simply must enter raid-lite versions even if they have several alternatives to doing so is because they don't want those versions to exist in the first place.
----
			There is no date set yet, other than "In the Fall"	
----
			
{| class="blockquote"
That you are still trying to pass off the veteran group content as some incredible hurdle that only the hardest of the core can leap is mind boggling.  Does the italics on completed mean you didn't actual finish the dungeons?  Because that's basically what attunement requires now, finishing the dungeons.
----
			when is the release date of wildstar to F2P?	
----
			
I just want to say that while getting Gold on a vet dungeon may require the pirouette and leap maneuvers at times, getting Bronze is only a matter of completing side objectives as you go through the dungeons. Silver is typically limited by how fast you can run the dungeons. When I was attuning on the vet dungeons stage I think 3 out of 4 were wipe fests where we spent significant amounts of time on the last boss. By that point though we'd completed enough side objectives to get bronze so it was just a matter of completion.
 
Vet dungeons are HARD, yes. But if you put the time in and run them carefully you'll get the bronze. Of course Ultimate Protogames is the exception and is in fact the only dungeon I've run without getting a medal, but that's not part of attunement.
 
So how does this relate to F2P? Well we can reasonably assume that the QoL changes coming to vet dungeons will happen with the F2P transition, and these changes (not the nerfs coming to regular ones) will make them even more accessible and make completing them for attunement simpler.	
----
			
{| class="blockquote"
Lastly, unless my mind is playing tricks on me, I don't recall trash drops in GA being anything but world drop epics.
----
			
{| class="blockquote"
They actually recently patched out world drop epic drops in raids.  Howere, there are BoE raid epics that drop off trash, but they are incredibly rare.  Like, a dozen in the time to progress through GA completely.  Admittedly, the drop rate may have been increased since then, but its certainly not something anyone sane would depend on for gearing.
----
			
{| class="blockquote"
 
Yes, that's what it means. And actually, attunement requires a bronze medal in the dungeons and a silver medal in the adventures. Simple completion of the required objectives is not enough for either. And you know this.
 
And you're right, it's not an incredible hurdle that only the hardest of the core can leap. I'm sure that any group that put in some effort and had some commitment would work through it if they'd just keep at it and show some focus. Maybe they could study some videos or memorize a guide before they group up so that they're ready. You know, do their homework.
 
Or they could do something that sounds fun to them, which involves neither homework nor commitment nor being sneered at by you. By coincidence, this may explain why the game is so desperate for people to come play it that it is now asking people to come do so for free.
 
Because so very many people think that whether they could jump the hurdle doesn't matter nearly as much as whether the hurdle sounds particularly fun to jump.
----
			
{| class="blockquote"
Yes, that's what it means. And actually, attunement requires a bronze medal in the dungeons and a silver medal in the adventures. Simple completion of the required objectives is not enough for either. And you know this.
----
			
{| class="blockquote"
when is the release date of wildstar to F2P?
----
			
{| class="blockquote"
Obviously a literal GA-lite at this point would be meaningless for raiders, but we're not talking about existing content, we're talking about future content and how having all of them launch simultaneously would affect progression.
----
			
{| class="blockquote"
 
Yeah I remember the DS trash drops aren't awful, but I have yet to see one. I've heard of one dropping in a raid I wasn't a part of, but it was only that one time... at band camp.
----
			
{| class="blockquote"
Maybe I'm just not the pro that you are, Gungan. But I do know that the F2P launch is this game's last chance at getting a large group of players to come check the game out. And if "just play the damn game" is the game's response to casual players at endgame, it will just be The Fizzling, Part Two.
 
So my hope is that the devs are listening and thinking very carefully about what they need to do to be ready, regardless.
----
			It's also worth remembering that with the advent of contracts there is a large portion of the overgeared player base participating in veteran content. In addition to the obvious fact that they know the content already, there are other benefits depending on their role. A raid geared tank can simply eat instant kill mechanics to the face, while a healer can refill your bars in seconds and a dps can cause bosses to skip entire phases. While this obviously won't help a group of 5 friends running through dungeons on their own, it definitely benefits the random solo queue pug player who fills in these groups. Combined with the QoL changes coming to vets, this can make the process of medaling a dungeon very simple.	
----
			
I have a couple of questions...
 
Will items in the cash shop be capable of being sold on the AH/CX?
 
I've seen a fe games do this where people will just buy the item in highest demand and then sell it on the AH/CX. Essentially imagine if the fatcat mount were on the cash shop, it goes for 50+p, instead of buying CREDD , a person would jsutb buy the mount and sell it off.
 
Also will cash shop items and or other services be handled like CREDD in the sense of gifting them to other people?	
----
			
{| class="blockquote"
Or you could just play the damn game? I didn't do any research before running vets and pugged Bronze on my first try in each one (you see all the mechanics in normal mode already). Then, with practice I pugged Silvers (before the attunement nerf). It sounds like you literally haven't even tried.
----
			
{| class="blockquote"
Well they said fall. Last time Carbine said something was coming in fall, it was in November.
 
Soooo I'm placing my chips on November.
----
			
{| class="blockquote"
But that's not a move that I think will help actual casual players much. After all, Veteran Dungeons don't take 3-6 hours either but they're still an exercise in "step, left, pirouette, twirl, left, left--WRONG YOU LOSER ONE-SHOT DIE THEN TEAM WIPE RRRAAAGHHHH.". And it turns out that many of us just don't find that particular exercise to be particularly fun.
----
			
{| class="blockquote"
Wholeheartedly agree on this completely.  And whether they want to add any other difficulty-variety or not is on them; but they should know, with the gaming-market in a bit of a slump, people are getting more and more picky about the games they play -- much more.  I know I've got at least 25-50 f2p games on my system, and even lately when I can't figure out what I want to play between PC and my mountain of PS3 games -- when I want to hop into a f2p PC game for some quick fun, even with the ones I have, I constantly procrastinate.  Because games that don't have a smooth transition to get back into, figuring out where you left off, and quickly picking back up progress, tend to lose retension.  Some of those aforementioned f2p games are some of the much better ones out there too, but because it's been a bit since I've played some of them, not sure I want to take the time trying to figure everything out all over again, trying to figure out where I left off, what I was working on last, etc (or even as you stated in a later comment, the "homework involved").  Now figure into that the steep learning curve of anybody that hits attunement at the very least, or even just gets past attunement and is ready to start the raid-grind, sees the insanity, then takes a couple weeks or so off.  Or even the players that left at or post attunement awhile back.  They're going to log back in, instantly feel overwhelmed, and go, "on second thought, there is that other game that I can get into much easier that I've been wanting to check out".
----
			
{| class="blockquote"
Some of those aforementioned f2p games are some of the much better ones out there too, but because it's been a bit since I've played some of them, not sure I want to take the time trying to figure everything out all over again, trying to figure out where I left off, what I was working on last, etc (or even as you stated in a later comment, the "homework involved").  Now figure into that the steep learning curve of anybody that hits attunement at the very least, or even just gets past attunement and is ready to start the raid-grind, sees the insanity, then takes a couple weeks or so off.
----
			
I believe they said they wanted to get rid of the extra AMP/AP that you have to acquire (Can't source between all the information we've gotten, so not reliable comment)
 
I don't think time sinks are bad, but AMP and AP are so important to your characters power it made it super awkward having to spend months upon months acquiring them. Now it might take a month or less, but it still is a unnecessary time sink imo. If they want to make reputation vendors more important, add some fluff at beloved. 
 
Edit: Also personally I don't think the attunement in it's current state is anywhere near bad. But this is also coming from a person who defended the Silver dungeon part until the end. 
The only part I currently don't like is the Silver Adventures, but that's mainly due to the lack of queues. I don't mind the adventures themselves. I've seen a ton of world boss groups recently as a dominion player, but it might just be me. 	
----
			
On a side-note, one thing, as little as it might be, that would make this game shine brightly above the other f2p games on the market, and could very well even start a trend... is in the chat-settings, right above or below the option for profanity-filter, have a setting for spam-filter.  And by that I mean a system in place that can check for phrases like "cheap gold" or "buy plat now" or whatever other phrases would be pretty obvious of gold-farmer bots, and have it automatically report and ignore them.  Wildstar already had a HUGE problem with teleporting-bots in the early going, Carbine should keep that in mind and be prepared this time to strike them down at every opportunity.  Even though many would state that CREDD helps to curb their want to sell it, which it does some, it obviously didn't make that huge a difference, since there were still teleporting-bots everywhere back when I left some three months into the game.
 
Or if Carbine doesn't want to do that, for those in the addon-community, if you could get on making something like that and have it ready to go for f2p launch, much love and respect! :D
 
(Kind of got slammed in the face with this last night, when I went into a f2p game and the chat-box was just FILLED with gold-spam.  Spent a good 10-15 minutes just reporting spammers, then placing them on ignore, before I was even able to get into the game itself.  As was stated in other comments, the f2p forums aren't that bad with spam, it's the in-game that gets the biggest hit -- it's like the 21st Century Gold-Rush!)
 
EDIT: On a side-note; as has been stated, premium-sub games by no means, means that the riff-raff are kept out.  With about a half-dozen random "vulgar" chat-entries in about 30 minutes in WoW just recently within the past half-hour has proven that all too clearly.	
----
			
{| class="blockquote"
Now figure into that the steep learning curve of anybody that hits attunement at the very least, or even just gets past attunement and is ready to start the raid-grind, sees the insanity, then takes a couple weeks or so off.  Or even the players that left at or post attunement awhile back.  They're going to log back in, instantly feel overwhelmed, and go, "on second thought, there is that other game that I can get into much easier that I've been wanting to check out".
----
			
{| class="blockquote"
Will items in the cash shop be capable of being sold on the AH/CX?
 
I've seen a fe games do this where people will just buy the item in highest demand and then sell it on the AH/CX. Essentially imagine if the fatcat mount were on the cash shop, it goes for 50+p, instead of buying CREDD , a person would jsutb buy the mount and sell it off.
 
Also will cash shop items and or other services be handled like CREDD in the sense of gifting them to other people?
----
			
Maybe I turned you off with that statement, but I consider an hour total for the dungeon to be significant, and 15 minutes of that on the last boss (aside from SSM, which is getting speed boosts to cut down on run time). As for wipe fest, there was only one dungeon where we died more than 4 times on a boss, and it wasn't during attunement, it was just a random pug STL that I did on the daily contract where the tank was a fresh 50 in unruned gear. I do tend to use hyperbole from time to time.
 
It wasn't hours and hours, but I can still see why an hour might be considered not fun when you've already spend a long time in the queue.	
----
			
{| class="blockquote"
Maybe I turned you off with that statement, but I consider an hour total for the dungeon to be significant, and 15 minutes of that on the last boss. It wasn't hours and hours, but I can still see why an hour might be considered not fun when you've already spend a long time in the queue.
----
			
{| class="blockquote"
I think you're sort of missing the point. It's not that you only spent an hour each on 3 out of 4 dungeons for attunement as wipefests, it's that 3 out of 4 of the dungeons that you did for attunement were wipefests. That is not something that sounds like an experience that has high replay value, it sounds like the sort of thing you do once because you need to, then sigh in relief and never look back.
----
			
I think a lot of the prior perceived difficulty was really for three reasons:
 
The fact that the game was brand new. Interrupts were a mystery to a lot of people, and so were some of the other mechanics like tether, disorient, etc.
There was a hell of a lot less quality of life back in the day. Nowadays for example espers DO NOT HAVE TO stand still to DPS properly or suffer massive DPS loss. Power creep also assisted in this as by and large better gear is far easier to get than it used to be.
And then there's the lack of knowledge. Lack of knowledge of dungeons (barely any/hard to find guides) and lack of class knowledge. These were either outdated or just non-existent, and that matters a hell of a lot.
 
For the first one, Protogames Academy I think helps a lot in that sense. And now that the majority of the playerbase HAS learned it (for the most part), the knowledge is being shared and we get to learn about the game's mechanics easier. Class/dungeon guides help you to learn a dungeon before you even step in and also will make you do more than the measely 2-3k DPS we used to do back when we were progressing through Stormtalon and hitting that soft enrage.
 
I think the least we can expect is that Carbine uses the basic mechanics and tunes them up a little as content is more rewarding. How much can we really tone down dungeons before they become a complete joke? Learning the dungeons is pretty fun, for some it's still progression, and you don't need to put in THAT much effort anymore to get them done, you just need the practice like we all used to (took us a relatively long time to go through all the veteran dungeons and now we're raiding DS!) just like pretty much any skill in life. I still severely enjoy the dungeons today because despite our raiders' gear bypassing a lot of mechanics, we can't go in there and check our phone while we kill something, we have to pay attention.	
----
			
{| class="blockquote"
I think you're sort of missing the point. It's not that you only spent an hour each on 3 out of 4 dungeons for attunement as wipefests, it's that 3 out of 4 of the dungeons that you did for attunement were wipefests. That is not something that sounds like an experience that has high replay value, it sounds like the sort of thing you do once because you need to, then sigh in relief and never look back.
----
			
Had a look around but didn't find an answer to this question.
 
Will server transfers remain free after the game has gone F2P, or will it turn into a cash shop item?
 
I would like to know because I want to move to Luminai (EU PvP server) when F2P comes and would be nice to know beforehand if I can still get it for free before the F2P change. I know there are whole guilds who will move, and would really suck if they got torn apart by a cash shop barrier. You can't expect an entire guild to all pay real money for a transfer just to stay with their guildies.	
----
			
{| class="blockquote"
Had a look around but didn't find an answer to this question.
 
Will server transfers remain free after the game has gone F2P, or will it turn into a cash shop item?
 
I would like to know because I want to move to Luminai (EU PvP server) when F2P comes and would be nice to know beforehand if I can still get it for free before the F2P change. I know there are whole guilds who will move, and would really suck if they got torn apart by a cash shop barrier. You can't expect an entire guild to all pay real money for a transfer just to stay with their guildies.
----
			
Dear Carbine,
I understand why you've had to drop the subscription, you want more players. That's fair and I'll support you guys until the day the game goes offline.
But there's another thing that's preventing you from gaining even more players- these little things called Regions.  The official reasoning is ping, and while it may be a slight issue from US to EU, it doesn't make that much of a difference when playing. I know a fair few US players who actually raid on Eu servers and have very few issues. Back in Closed and Open beta days players were able to play with their US friends, most of us developed friendships overseas and when the game was launched we were told we'd be separated depending on what type of game we bought. Back in beta none of the EU population experienced ping issues. Why keep us separated? Why not allow your customers to play with who they want to?
 
I'm aware you have/had a once in a lifetime switch thing, we had a fair few US players join my guild through that. But will members in the US who join after the free to play comes live have to buy a copy from the EU to be able to play with their EU friends? This seems like a ridiculous restriction, and a hell of a lot of hoops to jump through just to play a game. What about those international guilds out there who have been playing for years together in other games? They probably won't join up even when the game goes free to play because they don't want to be split up.
 
I ask you to reconsider this decision before free to play comes live, lift the restrictions and let us play together.
 
Thank you,
Niliana.	
----
			Oh yeah ! Would be awesome to finally be able to play with all the people I talk to on Twitter and Reddit coming from US (like 90% of them) !	
----
			
Pretty sure even if they wanted to they don't have the financial resources or staffing to do this within the timeframe presented as it is a physical separation as opposed to a software only separation. This is of course if you're referring to Entity playing with Jabbit, meaning the two databases interacting as if they were the same region.
 
However if you're asking for the player to allow their client to switch between databases, that seems more of a feasible option. Unless the client is built in a way that there is something specific to their native regions I do not see why the client itself could not be given a switch. When I used to play on both regions I used the same client, so I doubt there being a reason for why you can't let people just pick their region regardless of key.	
----
			
{| class="blockquote"
Pretty sure even if they wanted to they don't have the financial resources or staffing to do this within the timeframe presented as it is a physical separation as opposed to a software only separation. This is of course if you're referring to Entity playing with Jabbit, meaning the two databases interacting as if they were the same region.
 
However if you're asking for the player to allow their client to switch between databases, that seems more of a feasible option. Unless the client is built in a way that there is something specific to their native regions I do not see why the client itself could not be given a switch.
----
			how big a deal is to have 2 accounts when its F2P??	
----
			
{| class="blockquote"
how big a deal is to have 2 accounts when its F2P??
----
			
The more, the merrier, says I.
 
I mean, if it's already gonna be packed, then a few of our buddies across the Pond won't hurt anything.	
----
			
oh dangit they merged it into the pool of..stuff...and things...
 
ANYWAY
 
That's actually a good question since NCsoft uses an auto-ip detection to determine what you inherently get for your account; Currently if you try to purchase via their site, hence people having to purchase via 3rd party or use a VPN/tunneling trick that not everyone is to savvy on. I imagine that if you made an account that it'd be the same thing as well unfortunately.	
----
			
{| class="blockquote"
oh dangit they merged it into the pool of..stuff...and things...
 
ANYWAY
 
That's actually a good question since NCsoft uses an auto-ip detection to determine what you inherently get for your account; Currently if you try to purchase via their site, hence people having to purchase via 3rd party or use a VPN/tunneling trick that not everyone is to savvy on. I imagine that if you made an account that it'd be the same thing as well unfortunately.
----
			
{| class="blockquote"
How would you get a free European account if you live in the US? Or a US account if you live in the EU?
----
			
{| class="blockquote"
Just like u do now, hide behind a vpn when u make a US account(if u EU native)
 
sure carbine might ease up and make it easier, but having to accounts should not be that big of a deal.
----
			
{| class="blockquote"
Or just ask Support to convert it.
----
			Or just ask Support to convert it.	
----
			
It's a small hoop compared to VPN, take it or leave it.
Granting EU purchase rights for the US or the US purchase rights for the EU is not possible, which has been explained several times before.
They can solve it technically most likely, but not legally.
 
Different laws apply to different countries inside the EU compared to the US, even for non-F2P games, hence why they have separated the regions in the first place.
Being able to do so over support is already a nice feature.
 
Speaking out of experience of playing on the US servers, the experience is far from ideal.
In best case scenario's you only have to deal with "only" 150ms of latency. Worst case scenario it creeps up to 600ms when it get's crowded.
 
Having a chat cross-region might be cool, but I honestly don't see them implementing it any time soon.	
----
			
{| class="blockquote"
Or just ask Support to convert it.
----
			
{| class="blockquote"
As I recall unless they changed their policy they won't convert you if you're already established without wiping your account and also it is a one-time thing. If I had one account I can only go one way or the other even with supports help so I'd have to have 2 accounts. What is being asked is a client side switch to allow players to connect to one database or the other and making the process of playing on both regions and managing account much easier(if it were done now, also it'd be cheaper), since you won't need to manage 2 accounts to freely go between regions. 
----
			
{| class="blockquote"
I know, but see my previous point.
The technical reasons given by Carbine are minimal at best, this is more a legal issue with sales laws as well.
Heck I"d prefer it as well to be able to swap my account between EU and US without issues, but had to buy a second one myself.
----
			
{| class="blockquote"
However this suggestion is for F2P not for current model in which you hav eto make an initial purchase that would determine your region. 
----
			
{| class="blockquote"
F2P rules in Europe are out of whack, not making it easier what is requested.
I don't know which country exactly, but it's one of the Scandinavian ones that simply forbids any transactions for virtual currencies.
Which would effectively rule them out from using any service comming up.
 
So yes, do want it, but very unlikely to see it, even in the f2p model.
----
			
{| class="blockquote"
I'll look that up later, unless you can find that law for me. However if that is roughly what it says doesn't that outright just ban Wildstar(and any other game really) from Scandanavia regardless of us having a switch, making it a specific problem with that particular country?
----
			
{| class="blockquote"
Not if the "seller" is in Europe with the correct license.
I think there was a similar issue with Blizzard some years ago for a specific competition that they had exclude some countries due legal reasons.
As I said, rules are out of whack in Europe. Sometimes it's allowed, sometimes it's not, and sometimes you have to jump through three hoops upsidedown, while holding a cake.
Don't ask me why....
----
			I had no idea all the other MMOs were breaking the law! Mind Blown!	
----
			
{| class="blockquote"
Sadly for the sake of discussion I must ask why...or rather where this is so I can read it. This is not to say you're wrong, but if it is written in a manner preventing such actions then it'd help to have the source for better understanding and possible solutions. At least to me anyway...
 
Prize contests always are strange with how those are legally handled, but do you recall which competition that raised this flag in particular if i did so I can narrow my search for which articles these may be under.
 
why am i doing this on a friday...
----
			
{| class="blockquote"
I believe they said they wanted to get rid of the extra AMP/AP that you have to acquire (Can't source between all the information we've gotten, so not reliable comment)
----
			Any chance in the proposed Item Mall you will offer anything we can buy to lower our Ping???? Like an account item that permently lowers our Ping by x amount?????????	
----
			
{| class="blockquote"
Just like u do now, hide behind a vpn when u make a US account(if u EU native)
 
sure carbine could ease up and make it easier, but having to accounts should not be that big of a deal.
----
			People shouldn't have to use workarounds to play a game, no matter how easy it is.	
----
			Wildstar doesn't seem to be the best game to play on EU servers from the US. Wouldn't latency be god awful and make it difficult to play with Wildstar's combat system?	
----
			
{| class="blockquote"
Wildstar doesn't seem to be the best game to play on EU servers from the US. Wouldn't latency be god awful and make it difficult to play with Wildstar's combat system?
----
			
New player here. 
 
Thank you for making the game F2P. I immediately went and bought a boxed copy when I heard the news.
 
I hope that you'll consider lifting the restriction for at least game purchasers ("box purchasers") for guild creation and invitation and the circles thing, also PTR. Other than that I think the system you described is great. 	
----
			
{| class="blockquote"
The change they will implement is that you will no longer need to find and consume specific AMP unlocks (eg. Trigger Fingers).  They've said nothing about the Ability/AMP Tier Unlocks that increase your pools to 48 and 55 respectively.
 
Other than some of the ones you can buy from the PvP vendors or pray for a lucky drop, it's a QoL change.
----
			
{| class="blockquote"
New player here. 
 
Thank you for making the game F2P. I immediately went and bought a boxed copy when I heard the news.
 
I hope that you'll consider lifting the restriction for at least game purchasers ("box purchasers") for guild creation and invitation and the circles thing, also PTR. Other than that I think the system you described is great. 
----
			
{| class="blockquote"
I wonder how many people actually dislike the amp/ability point grind but aren't saying anything because they think the change to unlock all amps is a change to unlock all amp POINTS.
----
			
{| class="blockquote"
I know, but see my previous point.
The technical reasons given by Carbine are minimal at best, this is more a legal issue with sales laws as well.
Heck I"d prefer it as well to be able to swap my account between EU and US without issues, but had to buy a second one myself.
----
			
{| class="blockquote"
Trion has no region lock on Rift and never has. Anybody can choose from the client to log in and play on EU or US servers or both. So thats at least one MMO that does it which kinda puts a dent in your  "legal issues"
----
			you stated it legally couldn't be done. thats not simplifying thats misrepresenting the facts. It clearly can be done. 	
----
			
{| class="blockquote"
you stated it legally couldn't be done. thats not simplifying thats misrepresenting the facts. It clearly can be done. 
----
			
{| class="blockquote"
Sorry, they didn't misrepresent anything with that statement.
 
Just because something can't be done legally, doesn't mean it can't be done. It means there will be possible legal consequences if you are caught doing it.
 
It's not legal to go over the speed limit, but it's not like your car will magically stop at the speed limit. Speeding is illegal, and people choose to do it all the time.
 
Also, there's varying degrees of "illegal". From "Go to jail", to "Pay this laughingly small fine while you're making a ton of money". Companies willingly break laws and regulations all the time because they have to get caught first, and then the "punishment" may be miniscule at worst.
 
That line, if you will, to cross is different with every company and every industry. Just because company X is willing to do it doesn't mean company Y is.
----
			
{| class="blockquote"
Let the record show that I dislike the AMP/AP point grind intensely, but that I also recognize that rep grinds in general have been nerfed to some degree by the contract system and I expect that they will be nerfed even further once there's enough PvPers to make which side wins a PvP match even remotely unpredictable.
 
Let the record also show that I fully expect to see AMP/AP point unlocks in the cash store since obtaining them currently is a completely unchallenging grind that is designed to be prolonged, unpleasant, and entirely without purpose. If that doesn't scream "buy me for the convenience!" I don't know what does.
----
			We've already had the CREDD debate a million times. I've stated why CREDD is different. That it's "beyond you" is not really something I can do anything about at this point.	
----
			
{| class="blockquote"
It also screams "We're selling power!" so I hope you're wrong. >_>
----
			
{| class="blockquote"
Available in game to anyone already, even casuals. It's not selling power, it's selling convenience. Put in the time or put in the money. Just like CREDD.
 
People who see it in the AP/AMP unlocks but not in CREDD baffle me. I understand the people who see it in neither even if I don't agree with them, and I clearly see it in both myself, but how you declare CREDD to be A-OK but not AP/AMP unlocks is beyond me, especially given that you can use the CREDD to buy the AP/AMP unlocks.
----
			
{| class="blockquote"
Available in game to anyone already, even casuals. It's not selling power, it's selling convenience. Put in the time or put in the money. Just like CREDD.
 
People who see it in the AP/AMP unlocks but not in CREDD baffle me. I understand the people who see it in neither even if I don't agree with them, and I clearly see it in both myself, but how you declare CREDD to be A-OK but not AP/AMP unlocks is beyond me, especially given that you can use the CREDD to buy the AP/AMP unlocks.
----
			
{| class="blockquote"
People will probably see it as Pay2Win. They think the XP bonus you get if you're a signature member is Pay2Win.
----
			
{| class="blockquote"
I have no doubt that they do, if they see P2W as something that can occur in a graded way from "a little P2W" to "extremely P2W". The EXP bonus is a little bit of power for sale, so it's a little P2W. Just not as P2W as other things the game could be doing.
 
Of course, a more restrictive "all-or-none" definition of P2W says the only thing that would be P2W is iLevel 90 artifacts for sale in the cash shop, so... *shrug*
----
			
{| class="blockquote"
Think another issue is that gamers are too quick to dismiss a game when it's labeled "Pay2Win" or "P2W".  Sure, some games that are Pay2Win are horrible, but there are also several that are still a blast.  So when Wildstar goes f2p, if there's a chance it could be seen as Pay2Win, that shouldn't halt the devs from doing what might be best for the game and the gameplay.
----