Neo Cyberscape

Neo Cyberscape is a Mecha First-person shooter and Role-playing game developed for the Anima 2 by DECA USA and published by NINE100 Studios. Serving as a sequel to the renowned Cyberscape, the game propels players a century into the future, unfolding an intriguing narrative in the increasingly cyberizing world of Atlas.
==Singleplayer==
In the aftermath of Earth's expansion into Atlasian territory, a precarious truce was established to avert the looming threat of mutual destruction. This division of the planet birthed the Fault Line, effectively segregating the territories between Earth and Atlas. Initially, both nations managed to coexist harmoniously, but internal conflicts gradually eroded their unity. Radical Atlasians, yearning to reclaim their lost territories, clashed with peacekeeping forces, resulting in the fragmentation of Atlas into various political factions. Meanwhile on the side of Earth, the hatred for Atlas continued to fester within.
Amid escalating tensions between the two nations, rapid advancements in cyberization ensued, ushering in a new era of technological breakthroughs. Both Earth and Atlas invested heavily in neuro-integration, Mechs for military and construction purposes, and other cutting-edge armaments. Consequently, cities expanded, populations swelled, and living standards rose exponentially. However, this era of progress also exacerbated the wealth disparity, leading to megalopolises teeming with a diverse array of individuals.
The story of Neo Cyberscape follows Talon-1, a graduate of the esteemed Atlas Royal Academy — a boarding school established to foster the next generation of dedicated soldiers, a crucial element previously absent during the war with Earth. As an elite operative, Talon-1 engages in a wide range of activities, spanning from proxy wars and counterterrorism to corporate espionage and clandestine sabotage. However, along this warpath, Talon-1 begins to grasp the true essence of the war machine and the profound implications of becoming entangled within its web.
Players have the freedom to fully customize their playable character, allowing for personalized appearances, backstories, and personalities. Dialogue options offer a range of choices, enabling players to shape the narrative according to their preferences. As the campaign progresses, players can enhance their abilities and equip themselves with new gear. The missions are non-linear, divided into chapters that can be unlocked in different orders based on the player's progression. While an overarching storyline exists, it is presented in a non-linear fashion, largely conveyed through immersive worldbuilding.
==Multiplayer==
The multiplayer of Neo Cyberscape takes place within a persistent world, providing an expansive playground for its battles. Matches are conducted in vast lobbies accommodating over 1000 players, taking place within specific Regions. Each region is composed of what would traditionally be 12 to 16 separate maps in the previous game. Players enjoy the freedom to seamlessly join or exit lobbies, which operate 24/7, creating an engaging experience with ever evolving battlegrounds.
Multiplayer engagements center around territorial control, achieved through capturing side objectives and depleting resources, such as soldier respawns and vehicles. Various side objectives are available, ranging from capturing zones and gathering intel to eliminating high-value targets and more.
Once again, players are afforded the opportunity to embody both an Atlasian and an Earthling character, each with their own distinct progression. In this iteration, players have access to different equipment and strategic options, depending on the side they’re on, further diversifying the gameplay experience. Through play, players accumulate reputation points, which can be utilized to upgrade their characters, acquire new equipment, and call forth formidable Mechs onto the battlefield.
Mechs are a new addition to Neo Cyberscape, providing players access to an extensive arsenal of customizable war machines. Each Mech can be upgraded and personalized to suit individual playstyles. Operating Mechs from a first-person perspective, players acquire them using in-game credits obtained through objective completion to limit deployment rate. Mechs are powerful but slow, adding a dynamic element to battles. The game offers various Mech designs, including traditional behemoths, agile models capable of flight, and experimental options.
==Technology==
The Royal Academy, where Talon-1 and other operatives hail from, is based in one of Atlas’ flying fortresses. These fortresses gracefully hover several hundred meters above the planet's surface, leveraging the peculiar magnetic fields to sustain their ethereal levitation. However, there are still grounded cities, such as Neo Syrinx and Calliste.
The weaponry featured in Neo Cyberscape showcases a remarkable leap in technological advancement compared to its predecessor. A diverse and high-tech array of weapons is available, some with more out-there designs and gameplay.
The operation of Mechs revolves around a neural link established through the optical nerve, commonly referred to as Eye Needle technology. Pilots forge a biological connection between their own genetics and the mechanical constructs of their Mechs, effectively integrating man and machine. In some cases, Mechs adapt their physical form to mirror that of their pilots. This symbiotic union enables even the least physically adept soldiers to contribute meaningfully to the war effort. While some find exhilaration in the immense stature and power afforded by their Mechs, others experience a detachment from the horrors of war.
Another feature in the game is the Mouse-Link system, where players can establish a neural interface with small rodents, controlling them from their perspective. Within the game's lore, it is presented as a more efficient alternative to using scarce natural metals for small drones, instead using primitive neural technology embedded in genetically engineered rodents.