Guide to Surgery

== Surgery Speed and Failure ==
For every tool there are ghetto analogues. The percentages listed next to them show how efficient they are speed wise compared to the basic tools (on TG the percentages used to simply mean to success rate until Oct 2019). For example, if it says "50%" the step takes double the time to complete. These percentages stack with the percentage point bonus or malus from using different tables or chemicals (see Beginning of any Operation).
However, the slowness is capped to 2x the original time the step would have taken. A step that takes 10 seconds would cap at 20 seconds, for example. Every second after that cap will instead add 1 percentage point into the odds of a failure. Failing may cause extra damage or other effects.
So for example:
* Say a surgery step takes 10 seconds by default, but you use a pen (25%) instead of a hemostat and do it on the floor (50%) instead of a surgery table.
* Now the surgery is slowed to 40 seconds, but since it's capped at 20 seconds it takes 20 seconds.
* Those 20 extra seconds that were removed when we capped it to 20 seconds is now your chance to fail.
* Result: The step takes 20 seconds and has a 20% chance to fail.
= Beginning of any Operation =
Step 1:  Place the patient onto the operating table. Do this by selecting grab  intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to help  intent or your surgery will fail.
* If there is no operating table, you can use: Stasis bed (-10%), any table (-20%), any bed (-30%), ask them to lie on the floor (-50%). The speed of completing every step will be reduced.
Step 1.1  (Optional) Splash on, spray or apply a patch with Miner's Salve (+10%), Sterilizine (+20%), alcoholic drinks (up to +46%), or Honey (+60%) to faster surgery speed.
* The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% surgery speed, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 1.2:  (Optional) Use a tank of anesthetic and a breath mask to make your patient sleep. This has no surgical benefits however.
Step 2:   Place drapes or bedsheet over the part of body you are operating.
Step 3:  Switch to help intent. Pro tip: Disarm intent will fail every surgery step.
Step 4:  Aim at the appropriate body part (important!).
Step 5:  Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out. Failed steps will autorepeat.
To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.
= Procedures requiring no research or computer =
== Organ Manipulation ==
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.
The body part to target depends on which procedure you want to do.
See below for details about each procedure.
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3 (Head/Chest only):  Circular Saw: saw through bones.	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4:  Hemostat: clamp the bleeders. 	(60%)  (35%)  (15%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6 Remove:  Hemostat: remove something. 	(55%)
Step 6 Insert:  Hands: insert something. 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
=== Ordinary organs that require Organ Manipulation ===
These organs are present in every normal human, and can be removed or transferred through the Organ Manipulation surgery type.
==== Brain ====
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an MMI to allow it to speak, and to prepare it to be inserted into a Cyborg or an AI. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.
Changelings' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.
Target: Head
Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.
Note: There's also a non-surgery method to put a brain back in:
Step 1:  Place the patient onto the operating table.
Step 2:  Cram their brain back into their skull.
Step 3:  Usually, you take the body to be cloned.
==== Heart ====
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with epinephrine, if you need more time.
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.
Heart attacks can also be induced by Initropidril, and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
Target: Chest
==== Eyes ====
They're required for sight. Removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
Target: Eyes
==== Ears ====
Required for hearing. Removing them will make the patient deaf.
Target: Head
==== Liver ====
Required for processing reagents. Removing the liver will cause the patient to take heavy toxin damage.
Target: Chest
==== Lungs ====
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some species have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Target: Chest
==== Stomach ====
Required for digesting food.
Target: Chest
==== Tongue   ====
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. Abductors' tongues carry over their telepathy, but they prevent normal speech.
Target: Mouth
==== Appendix ====
Removing it cures appendicitis and prevents it in the future, too.
Target: Groin
=== Other organs that require Organ Manipulation ===
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
==== Cybernetic Implants ====
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the Organ Manipulation type surgery, even for arms. Cybernetic implants can be printed by Robotics or the medbay techfab after research.
Target: Chest/Head/Eyes/Arms
==== Cybernetic Organs     ====
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by Robotics or the medbay techfab after research.
Target: Chest/Eyes
==== Xenomorph Embryo ====
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous Xenomorph.
Target: Chest
==== Romerol Tumor ====
A latent infection in the patient's head, caused by Romerol. If the patient dies while affected by Romerol, he will eventually rise as an aggressive Zombie. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.
Target: Head
== Prosthesis Organ Manipulation ==
Augmented limbs have special surgery steps for Organ Manipulation that are completed with mechanical tools. Unlike all other procedures, this can be performed on yourself with self-surgery.
Target: Head, chest, groin, arms
Procedure 	Ghetto Analogues
Step 1:  Screwdriver: unscrew the shell. 	(75%)  (50%) Any other sharp item (30%)
Step 2:  Hands: open the hatch. 	
Step 3:  Wrench (chest and head only): unwrench the bolts.	(10%)
Step 4:  Multitool: prepare electronics. 	(10%)
Step 5:  Hemostat: manipulate organs/remove implant. 	(65%)
Step 6:  Wrench (chest and head only): wrench the bolts. 	(10%)
Step 7:  Screwdriver: screw the shell. 	(75%)  (50%) Any other sharp item (30%)
== Alien Organ Manipulation ==
Used to remove or add organs from Xenos.
Procedure 	Ghetto Analogues
Step 1:  Circular Saw: saw through the bone.	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 2:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4:  Circular Saw: saw through the bone.	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 5 Remove:  Hemostat: remove something. 	(55%)
Step 5 Insert:  Hands: Insert something. 	
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Lobectomy ==
This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the lungs. This restores health to the lungs, and makes them operable, if they weren't before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient's lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3  Circular Saw: saw through bones. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4:  Hemostat: clamp the bleeders. 	(60%)  (35%)  (15%)
Step 5:  Scalpel: excise the damage lung node. (95%)	(45%)  (45%)  (25%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Coronary Bypass ==
This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient's heart. This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3  Circular Saw: saw through bones. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4:  Hemostat: clamp the bleeders. 	(60%)  (35%)  (15%)
Step 5:  Scalpel: incise the heart. (90%) 	(45%)  (45%)  (25%)
Step 6  Hemostat: attach heart graft. (90%)	(35%)  (15%)  (5%)
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Hepatectomy ==
Removes damaged parts of the liver so that the liver may regenerate properly. A liver healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3  Circular Saw: saw through bones. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4:  Hemostat: clamp the bleeders. 	(60%)  (35%)  (15%)
Step 5:  Scalpel: incise. (90%) 	(45%)  (45%)  (25%)
Step 5:  Scalpel: remove damaged liver section. (95%)	(65%)  (45%)  (35%)
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
Failing the last scalpel step will deal damage to the liver.
== Amputation ==
Sever a limb from the torso. Tails are handled under Organ Manipulation (groin).
Target: Head, legs, or arms
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 5:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 6:  Scalpel or  Circular Saw: sever the limb.	(80%)  (50%)  (40%)  (25%)  (80%)
== Prosthetic Replacement ==
Replace a severed limb with either a normal or a robotic limb.
Target: Head, legs or arms
Procedure 	Ghetto Analogues
Step 0: Acquire the required limb. 	Step 0: Acquire the required limb.
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4: Limb/Cyborg limb: replace the limb. 	Step 4: Limb/Cyborg limb: replace the limb.
Step 4(Alternative): Chainsaw/Synthetic Arm Blade: replace the limb with the chosen weapon.	Step 4(Alternative): Chainsaw/Synthetic Arm Blade: replace the limb with the chosen weapon.
== Augmentation ==
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
Cyborg head
Cyborg torso
Cyborg arm
We can rebuild him. We have the technology.
Target: Head, chest, legs or arms
Procedure 	Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.	Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4:  Scalpel: sever the muscles. 	(55%)
Step 5:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 7: Cyborg limb: augment the limb. 	Step 7: Cyborg limb: augment the limb.
== Cavity Implant ==
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time.
Flashlight is commonly implanted
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Place an item in the cavity or use your hands to check for items in the cavity. Repeatable.	Step 5:  Place an item in the cavity or use your hands to check for items in the cavity. Repeatable.
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Implant Removal ==
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!
Removes this
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Retractor: retract the skin. 	(45%)  (35%)
Step 4:  Hemostat and Empty Implant Case: extract the implant.	(65%)
Step 5:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Dental Implant ==
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.
Target: Mouth
Procedure 	Ghetto Analogues
Step 1:  Surgical Drill: Drill a hole in a tooth.	(60%)  (60%)  (20%)
Step 2:  Pill/Patch: Insert a pill/patch. 	
== Brain Surgery ==
This procedure cures all severe and basic traumas and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  Hemostat: perform brain surgery. (85%)	(35%)  (15%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Eye Surgery ==
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.
Target: Eyes
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%) (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Hemostat: fix the patient's eyes.	(45%)  (25%)
Step 5:  Cautery: mend the incision. 	(90%) (70%)  (45%)  (20%)
== Removal of Embedded Objects ==
Extracts objects stuck in the body such as throwing stars or spears.
Target: Head, chest, legs, or arms
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2: Remove:  Hands: Remove object.	
== Plastic Surgery ==
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Scalpel: alter the patient's appearance.	(50%)  (35%)
Step 4:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Lipoplasty ==
Removes excess fat from the patient. Can only be selected if the patient is fat.
You get this
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 3:  Circular Saw: cut up the fat.	(35%)  (25%)
Step 4:  Retractor: remove the fat. 	(45%)  (35%)
Step 5:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Slime Core Removal ==
Remove core from slime. Step 2 must be repeated for every core if slime has several. Mostly obsolete with existence of slime grinder, but still possible.
A slime
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision.	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Hemostat: extract core. 	(60%)  (35%)  (15%)
= Upgradable Surgery =
These surgeries are available roundstart, but can be upgraded to better or different versions by researching certain nodes and then synching a connected operating computer.
== Tend Wounds ==
The tend wounds surgeries all share the same steps. They can be upgraded by researching certain nodes, and then synching the operating computer with research database. There are "bruises", "burn" and "Mixture" versions. By default only "bruises" and "burn" are available. The basic versions of this surgery can be performed anywhere, but the upgraded versions require an operating table (or Stasis bed) with an adjacent and synched operating computer.
The target is healed by this surgery, without any chemicals being involved. Useful for healing dead bodies for revival. This works on patients with clothes on, but it's only 55% as effective.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make a careful incision (does not cause damage or bleeding). 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Tend bruises: repair damage to the target (automatically repeats until fully healed).	(65%)  (55%)
Step 3:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
* Step 2 will heal at least 5 damage each time it's repeated, with an added bonus the more damaged the patient is. This the bonus healing becomes higher with higher tiers of research, ranging from (patient's damage / 75) to (patient's damage / 12.5). The bonus is much lower on dead patients.
* Without any research the heal is 5 damage plus a bonus from damage. ("bruises" and "burn" versions only).
* With Improved Wound-Tending Surgery researched and synched, it will heal 5 damage plus a higher bonus from damage ("bruises" and "burn" versions only).
* With Advanced Surgery researched and synched, it will heal 5 damage plus an even higher bonus from damage ("bruises" and "burn" versions only).
* With Advanced Surgery researched and synched, you'll be able to do the "mixture" version (tend physical wounds), which heals 3 brute and burn plus a bonus from damage, but the step takes much shorter time than the other two versions.
* With Experimental Surgery researched and synched, "tend physical wounds" will heal 3 brute and burn plus a better bonus from damage.
* With Alien Surgery researched and synched, "tend physical wounds" will heal 1 brute and burn plus a very high bonus from damage.
* Failing the hemostat step  will deal some of the damage it would have healed.
If research was completed in the middle of surgery, you must restart the surgery to get the upgraded version.
== Dissection ==
The dissection surgeries all share the same steps. They require an operating table (or Stasis bed) with an adjacent operating computer. They can be upgraded by researching certain nodes, and then synching the operating computer with research database. The procedure will deeply analyze the biology of a corpse (both humanoid and simple), and automatically add new findings to the research database. This generates research points for science. Does not work on living patients. Unlike other surgeries, even cyborgs can fail step 5.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: perform dissection (can fail, repeatable).	(100%)  (75%)  (60%)  (45%)  (20%)  (10%)
Step 5:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
=== Corpse Values ===
This is how many research points a successful dissection will generate without upgrades.
Corpse 	Base Points
Monkey 	250
Any simple mob	300
Human 	500
Jellyperson 	1000
Podperson 	1000
Golem 	1500
Zombie 	1500
Abductor 	2000
Xeno Adult 	2500
Xeno Queen 	5000
=== Dissection Upgrades ===
This is how much the above base points are multiplied by researching upgrades.
Research Node 	Surgery Name 	Point Multiplier
None 	Dissection 	1
Advanced Surgery 	Thorough Dissection 	2
Experimental Surgery	Experimental Dissection 	5
Alien Surgery 	Extraterrestrial Dissection	10
* If you fail step 5 you only get 1% of the points, but you can try again on the same corpse.
* If you dissect a corpse and later do an upgraded dissection on the same corpse, you will only get the point difference between the two versions.
* If no upgrades were made between dissections, you can't dissect the same corpse again for extra points.
= Advanced Surgery =
These surgeries require the Advanced Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table (or Stasis bed) with a connected operating computer.
== Revival ==
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.
If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying synthflesh or performing Tend Wounds beforehand. Requires the "Advanced Surgery" technology.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Revive: revive the target (repeatable).	(75%)  (60%)
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Lobotomy ==
Used to cure deep-rooted brain traumas. This can cause a random, permanent trauma, or if lucky, a random special trauma which gives you rare powers. Requires the "Advanced Surgery" technology.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  Lobotomize (85%): perform the lobotomy procedure.	(35%)  (25%)  (55%) Any other sharp item (20%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
= Experimental Surgery =
These surgeries require the Experimental Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table (or Stasis bed) with a connected operating computer.
== Pacification ==
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.
Requires the "Experimental Surgery" technology.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone.	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  Pacify: rewire the target's brain. 	(35%)  (15%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Vein Threading ==
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: thread the veins 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Muscled Veins ==
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: shape vein muscles 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Nerve Splicing ==
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: splice nerves 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Nerve Grounding ==
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: ground nerves 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Ligament Hook ==
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: reshape ligaments 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Ligament Reinforcement ==
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin.	(45%)  (35%)
Step 3:  Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 6:  Hands: reinforce ligaments 	
Step 7:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Viral Bonding ==
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .
Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of Virus Food, Formaldehyde, and Spaceacillin for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
Requires the "Experimental Surgery" technology.
Target: Chest
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 4:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 5:  Viral Bond: force a symbiotic relationship.	(50%)  (35%)  (30%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
= Alien Surgery =
These surgeries require the Alien Surgery research node, which requires the Alien Technology node, which can only be revealed from deconstructing certain abductor items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table (or Stasis bed) with a connected operating computer.
== Brainwashing ==
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the Syndicate Uplink, or researching the "Alien Surgery" technology.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  (85%) Brainwash: perform the brainwashing procedure. Failing will grant brain damage.	(50%)  (35%)  (15%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)
== Necrotic Revival ==
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of Zombie Powder or Rezadone for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.
Target: Head
Procedure 	Ghetto Analogues
Step 1:  Scalpel: make an incision. 	(65%)  (45%)  (75%) Any other sharp item (30%)
Step 2:  Retractor: retract the skin. 	(45%)  (35%)
Step 3:  Circular Saw: cut through the bone. 	(65%)  (50%)  (50%)  (35%)  (25%)  (75%)
Step 4: Hemostat: clamp bleeders. 	(60%)  (35%)  (15%)
Step 5:  Bionecrosize: perform the revival procedure.	(35%)  (15%)
Step 6:  Cautery: seal the wound. 	(90%)  (70%)  (45%)  (20%)