Krusha (SSS)

Krusha is a playable character on Super Smash Stadium. He debuted on the Season 22 premiere, alongside Kremkroc Industries.
==In his own universe==
In DK Country 1, Krusha was one of K. Rool's minions, and notable for being the toughest one, vulnerable only to DK's jump. In Platform Perils, there was a darker-colored Krusha that was immune even to that, and vulnerable only to barrels! While he took the rest of the Trilogy off, enemies that functioned much like him took his place, such as Kruncha and Krumple.
In Donkey Kong 64 he was elevated to a kinda-sorta playable character, but only in a roundabout way: he could be a character in the game's multiplayer mode after you had captured 15 Banana Fairies. You further had to push to turn him on. In the St. Clair Publications-produced Donkey Kong 64 DS, however, he was elevated to a full playable character, and an extra 40 bananas, plus 10 Silver Bananas, were added to the game to account for him.
==Attributes==
Krusha rolls into SSS virtually unchanged from DK64DS. He has about the same stats that DK has in SSS; however, his access to a projectile as well as a counter sets him apart quite a bit. Unfortunately, another thing that sets him apart from DK is his inability to swim; he drowns instantly should you put him in water!
===Changes===
...Yes.
===Moveset===
Entrance: Breaks out of a TNT Barrel.
Move Name	Description
Neutral Special:
Orange Gun Shot	Krusha pulls out his orange gun and shoots precisely that at opponents, inflicting huge damage and knockback. Keep pressing to spam the move, but after five shots, you're forced to drop the move for 15 seconds. He'll also put the gun away if you don't use the move for five seconds.
Kills at 80%.
Side Special:
Fire Blast	Krusha spews out a powerful but slow burst of fire. Has a 5-second cooldown period. As in DK64DS, the move references the Pokémon franchise by making "the symbol" on impact with any opponent hit, which will actually elicit some commentary from either Pokémon Trainer if they're an opponent. ("Wait, how'd HE learn Fire Blast!?!")
Kills at 65%.
Up Special:
Twisted Twister	Another move from DK64DS, Krusha boosts himself in the air with precisely that. It travels in a circle about half the length of Final Destination, hitting opponents both in front of and behind him, but is pretty weak.
Kills at 200%.
Down Special:
Rage Rampage	A counter. If Krusha is hit in the one second this move is active, he intercepts the opponent's attack and pays it back double. Also, à la Kruncha in DK Country 2, he gets angry and runs around with boosted speed for 15 seconds.
His ability to kill with this move depends on what he countered.
Final Smash:
Battleship Blast	Krusha summons the Gangplank Galleon, which proceeds to spew cannonballs all over the battlefield from left to right and back again, just like one of K. Rool's attacks in DKC1. Multiple Kritters also fling TNT Barrels all over the battlefield, doing huge damage and knockback to anyone hit.
Kills at 50%.
===Taunts===
*Up Taunt: Flexes one muscle.
*Side Taunt: Flips his gun in the air.
*Down Taunt: Does his "laugh" from DKC1.
===Victory===
*Pose: Flexes multiple times.
*Theme: Team DK's victory theme.
*"No Contest"/Loss Theme: Team DK's loss theme.
==Costumes==
*Default
*Dark blue/orange
*Red
*Green
*Yellow
*Pink
*Black
*White
Category:Villains
Category:Kremlings