Soul Break/Final Fantasy IV

This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy IV.
==List of Soul Breaks==
===Cecil (Dark Knight)===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	160% physical damage(drain 25% of damage) 	None
 	Steal HP from one target. 	Steal HP from one target. 	Steal HP from one target. 	None
 	22.75s 	All 	320% physical damage(12.5% max HP self damage) 	(IV)
 	Deal damage to all enemies and user. 	Deal damage to all enemies and user. 	Deal damage to all enemies and user. 	(IV)
 	22.75s 	Single 	520% physical damage(12.5% max HP self damage) 	(IV)
 	Heavily damage one target and the user. 	Heavily damage one target and the user. 	Heavily damage one target and the user. 	(IV)
 	22.50s 	Single 	250% physical damage/hitParty ATK +35% (25s) 	(IV)
 	Deal two physical attacks to one target and raise the party's Attack a moderate amount. 	Deal two physical attacks to one target and raise the party's Attack a moderate amount. 	Deal two physical attacks to one target and raise the party's Attack a moderate amount. 	(IV)
 	22.50s 	Single 	155% physical damage/hit(30% max HP self damage) 	(IV)
 	Deal six physical attacks to one target and deal moderate damage to the user based on his max HP. 	Deal six physical attacks to one target and deal moderate damage to the user based on his max HP. 	Deal six physical attacks to one target and deal moderate damage to the user based on his max HP. 	(IV)
 	22.50s 	All 	98% ranged damage/hit (25% max HP self damage)Self ATK/RES +30% (25s), HasteBurst Mode (15s) 	(IV)
 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. 	(IV)
 	Onyx Wave: 4x 54% dark/NE physical (more damage with less HP) Nightfall: 2x 100% group dark/NE physical (12.5% max HP self damage) 	Onyx Wave: 4x 54% dark/NE physical (more damage with less HP) Nightfall: 2x 100% group dark/NE physical (12.5% max HP self damage) 	Onyx Wave: 4x 54% dark/NE physical (more damage with less HP) Nightfall: 2x 100% group dark/NE physical (12.5% max HP self damage) 	(IV)
* 	12.50s 	Single 	1075% physical damage(1150/1300/1500/1700% damage below 80/50/20/6% HP) 	(IV)
* 	Deal massive physical dark and non-elemental damage to one target. Deals more damage as the user's HP drops. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Deals more damage as the user's HP drops. Can break the damage cap. 	Deal massive physical dark and non-elemental damage to one target. Deals more damage as the user's HP drops. Can break the damage cap. 	(IV)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	Demon Slayer (IV)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Demon Slayer (IV)
 	2 (1 use)2.50s 	Single 	71% physical damage/hit, dark infusion (25s)Self Negate Damage Barrier (100%)99% current HP self damageEX Mode: Red Wings (active with Negate Damage Barrier) 	(IV)
 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. Red Wings EX Mode raises the user's Attack a moderate amount while the Negate Damage barrier is active, reduces delay of their darkness abilities, and cause their darkness abilities to trigger twice.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. Red Wings EX Mode raises the user's Attack a moderate amount while the Negate Damage barrier is active, reduces delay of their darkness abilities, and cause their darkness abilities to trigger twice.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. Red Wings EX Mode raises the user's Attack a moderate amount while the Negate Damage barrier is active, reduces delay of their darkness abilities, and cause their darkness abilities to trigger twice.	(IV)
 	Red Wings: ATK +30%, Darkness ability Dualcast + cast speed x3 	Red Wings: ATK +30%, Darkness ability Dualcast + cast speed x3 	Red Wings: ATK +30%, Darkness ability Dualcast + cast speed x3 	(IV)
 	1 (3 uses)0.01s 	Self 	Negate Damage Barrier (100%)Darkness ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(IV)
 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. 	(IV)
 	22.50s 	Single 	83% physical damage/hitDark infusion (25s), self HasteBurst Mode (15s) 	(IV)
 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(IV)
 	Shadow Slice: 4x 54% dark/NE physical Evil Drive: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	Shadow Slice: 4x 54% dark/NE physical Evil Drive: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	Shadow Slice: 4x 54% dark/NE physical Evil Drive: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) 	(IV)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, dark infusion (25s)Awoken Darkness, Cap Break +1 (15s)Follow 2 Darkness abilities with Evil Sword (15s) 	Claw of Darkness (IV)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. 	Claw of Darkness (IV)
 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesEvil Sword: 8x 52/54/56% dark/NE physical, 25% max HP self damage(critical = 0/30/75%, scales with uses) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesEvil Sword: 8x 52/54/56% dark/NE physical, 25% max HP self damage(critical = 0/30/75%, scales with uses) 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite honesEvil Sword: 8x 52/54/56% dark/NE physical, 25% max HP self damage(critical = 0/30/75%, scales with uses) 	Claw of Darkness (IV)
 	 	 	 	(IV)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. 	(IV)
 	 	 	 	(IV)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(IV)
===Cecil (Paladin)===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Party 	DEF/RES +20% (20s) 	None
 	Temporary increases party's Defense and Resistance. 	Temporary increases party's Defense and Resistance. 	Temporary increases party's Defense and Resistance. 	None
 	22.75s 	Self 	Sentinel: DEF +100%, draw PHY and BLK attacks to self (30s) 	(IV)
 	Temporarily attract single-target physical attacks. 	Temporarily attract single-target physical attacks. 	Temporarily attract single-target physical attacks. 	(IV)
 	22.75s 	Random 	160% physical damage/hit 	(IV)
 	Launch three successive attacks, dealing holy damage to random targets. 	Launch three successive attacks, dealing holy damage to random targets. 	Launch three successive attacks, dealing holy damage to random targets. 	(IV)
 	22.50s 	Single 	263% physical damage/hit 	(IV)
 	Deal three successive physical holy attacks to one target. 	Deal three successive physical holy attacks to one target. 	Deal three successive physical holy attacks to one target. 	(IV)
 	22.50s 	All 	102% ranged damage/hitHoly infusion (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal five ranged physical holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal five ranged physical holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	Deal five ranged physical holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. 	(IV)
 	Blessed Weapon: 230% holy physical, h60 self heal Sacred Circle: 2x 79% group holy physical 	Blessed Weapon: 230% holy physical, h60 self heal Sacred Circle: 2x 79% group holy physical 	Blessed Weapon: 230% holy physical, h60 self heal Sacred Circle: 2x 79% group holy physical 	(IV)
 	12.50s 	Single 	1200% physical damage 	(IV)
 	Deals massive holy and non-elemental rangd physical damage to one target. Can break the damage cap. 	Deals massive holy and non-elemental rangd physical damage to one target. Can break the damage cap. 	Deals massive holy and non-elemental rangd physical damage to one target. Can break the damage cap. 	(IV)
 	22.50s 	Single 	71% physical damage/hit, holy infusion (25s)EX Mode: Paladin (15s) 	(IV)
 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. 	(IV)
 	Paladin: Self DEF +100%, 6000 HP stock 	Paladin: Self DEF +100%, 6000 HP stock 	Paladin: Self DEF +100%, 6000 HP stock 	(IV)
 	22.50s 	Single 	96% physical damage/hitSentinel (25s), self HasteBurst Mode (15s) 	(IV)
 	Deal eight physical holy and non-elemental attacks to one target, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. 	(IV)
 	Paladin's Charge: 3x 58% holy/NE physical (4/5 hits with 3/7 hits taken) Light Slash: 4x 58% holy/NE physical, self RES +100% (20s) 	Paladin's Charge: 3x 58% holy/NE physical (4/5 hits with 3/7 hits taken) Light Slash: 4x 58% holy/NE physical, self RES +100% (20s) 	Paladin's Charge: 3x 58% holy/NE physical (4/5 hits with 3/7 hits taken) Light Slash: 4x 58% holy/NE physical, self RES +100% (20s) 	(IV)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(IV)
 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	(IV)
 	22.50s 	Party 	DEF/RES +200% (25s)EX Mode: Lunarian (15s) 	(IV)
 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. 	(IV)
 	Lunarian: self ATK/DEF +30%, follow Knight abilities with 1500 HP front row heal 	Lunarian: self ATK/DEF +30%, follow Knight abilities with 1500 HP front row heal 	Lunarian: self ATK/DEF +30%, follow Knight abilities with 1500 HP front row heal 	(IV)
 	1 (3 uses)0.01s 	Party 	Self holy infusion (25s)Party 2000 HP stock 	Paladin's Bracer (IV)
 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). 	Paladin's Bracer (IV)
 	22.50s 	Single 	72% physical damage/hit, party Last StandKnight ability damage +30% (15s)Brave Mode: Searchlight (15s) (starting at Lv 2) 	(IV)
 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. 	(IV)
 	Searchlight: (+1 level on Knight abilities)Lv 0: 192% holy physicalLv 1: 3x 80% holy physical, party 1000 HP stockLv 2: 5x 90% holy physical, party 2000 HP stockLv 3: 7x 100% holy physical, party 4000 HP stock 	Searchlight: (+1 level on Knight abilities)Lv 0: 192% holy physicalLv 1: 3x 80% holy physical, party 1000 HP stockLv 2: 5x 90% holy physical, party 2000 HP stockLv 3: 7x 100% holy physical, party 4000 HP stock 	Searchlight: (+1 level on Knight abilities)Lv 0: 192% holy physicalLv 1: 3x 80% holy physical, party 1000 HP stockLv 2: 5x 90% holy physical, party 2000 HP stockLv 3: 7x 100% holy physical, party 4000 HP stock 	(IV)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: holy (25s)Knight ability cast speed x3 (15s) 	(IV)
 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. 	(IV)
 	2 (1 use)2.50s 	Single 	60% physical or 160% white magic damage/hitHoly infusion (25s)Awoken Holy, Cap Break +1 (15s)Party Damage Reduction Barrier (75%) (3 attacks) 	Holy Fang (IV)
 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. 	Holy Fang (IV)
 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	Awoken Holy: holy ability rank boost, dualcast, infinite hones 	Holy Fang (IV)
 	22.50s 	Single 	71% physical or 180% white magic damage/hitParty Damage Reduction Barrier (50%) (2 attacks)Empowered Infusion: holy (25s)Follow holy abilities with Saintly Duel (15s) 	Ultima Blade (IV)
 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. 	Ultima Blade (IV)
 	Saintly Duel: 4x 45% (PHY) holy/NE or 161% (WHT) holy/NE 	Saintly Duel: 4x 45% (PHY) holy/NE or 161% (WHT) holy/NE 	Saintly Duel: 4x 45% (PHY) holy/NE or 161% (WHT) holy/NE 	Ultima Blade (IV)
 	22.50s 	Party 	99-hit holy chain (+20% field) (15s) 	Avenger (IV)
 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. 	Avenger (IV)
 	 	 	 	Ultima Weapon (IV)
 	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats.	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats.	Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats.	Ultima Weapon (IV)
 	 	 	 	Master Shield (IV)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. 	Master Shield (IV)
 	 	 	 	Guard of Avalon (IV)
 	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats. 	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats. 	Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats. 	Guard of Avalon (IV)
===Kain===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	140% jump damage 	None
 	Launch a jump attack on one target. 	Launch a jump attack on one target. 	Launch a jump attack on one target. 	None
 	12.75s 	Single 	400% physical damage (drain 50% of damage) 	(IV)
 	Steal HP from one target. 	Steal HP from one target. 	Steal HP from one target. 	(IV)
 	23.0s 	Single 	500% jump damageTarget DEF/RES -50% (25s) 	(IV)
 	Deal physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	(IV)
 	22.50s 	Single 	195% jump damage/hitNo jump air time (3 turns) 	(IV)
 	Deal four jump attacks to one target, and remove delay from the user's jump attacks for three turns. 	Deal four jump attacks to one target, and remove delay from the user's jump attacks for three turns. 	Deal four jump attacks to one target, and remove delay from the user's jump attacks for three turns. 	(IV)
* 	22.50s 	Single 	172% physical damage/hit (100% Paralyze) 	(IV)
* 	Deal three non-elemental physical attacks to a single target and Paralyze them. 	Deal three non-elemental physical attacks to a single target and Paralyze them. 	Deal three non-elemental physical attacks to a single target and Paralyze them. 	(IV)
 	22.50s 	All 	125% jump damage/hitLightning infusion (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal four lightning and non-elemental jump attacks to all targets, temporarily infuses the user with the power of lightning, and grants Haste and Burst Mode to the user. 	Deal four lightning and non-elemental jump attacks to all targets, temporarily infuses the user with the power of lightning, and grants Haste and Burst Mode to the user. 	Deal four lightning and non-elemental jump attacks to all targets, temporarily infuses the user with the power of lightning, and grants Haste and Burst Mode to the user. 	(IV)
 	Stormblood Dragoon: 2x 103% lightning ranged, no jump air time (2 turns) Triumphant Lancet: 2x 103% lightning ranged, refill 1 ability use 	Stormblood Dragoon: 2x 103% lightning ranged, no jump air time (2 turns) Triumphant Lancet: 2x 103% lightning ranged, refill 1 ability use 	Stormblood Dragoon: 2x 103% lightning ranged, no jump air time (2 turns) Triumphant Lancet: 2x 103% lightning ranged, refill 1 ability use 	(IV)
 	12.50s 	Single 	1050% jump damage(up to 1450% with Dragoon abilities used) 	(IV)
 	Deal massive jump lightning and non-elemental damage to one target. Deals more damage for each dragoon ability the user has used. Can break the damage cap. 	Deal massive jump lightning and non-elemental damage to one target. Deals more damage for each dragoon ability the user has used. Can break the damage cap. 	Deal massive jump lightning and non-elemental damage to one target. Deals more damage for each dragoon ability the user has used. Can break the damage cap. 	(IV)
 	22.50s 	Single 	71% jump damage/hitLightning infusion, self ATK/DEF +30% (25s)Instant jump abilities (15s) 	(IV)
 	Deal ten jump lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	Deal ten jump lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	Deal ten jump lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	(IV)
 	22.50s 	Single 	36% jump damage/hit99-hit lightning chain (+20% field) (15s) 	(IV)
 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount, and deal twenty-two jump lightning attacks to one enemy. 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount, and deal twenty-two jump lightning attacks to one enemy. 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount, and deal twenty-two jump lightning attacks to one enemy. 	(IV)
 	22.50s 	Single 	72% jump damage/hit, lightning infusion (25s)No jump air time (2 turns)Brave Mode: Soaring High (15s) (starting at Lv 2) 	(IV)
 	Deal ten lightning jump attacks to one enemy, temporarily infuse the user with the power of lightning, cause the user's jump attacks to land instantly for two turns, temporarily grant the user Brave Mode, and set the user's Bravery Level to 1. 	Deal ten lightning jump attacks to one enemy, temporarily infuse the user with the power of lightning, cause the user's jump attacks to land instantly for two turns, temporarily grant the user Brave Mode, and set the user's Bravery Level to 1. 	Deal ten lightning jump attacks to one enemy, temporarily infuse the user with the power of lightning, cause the user's jump attacks to land instantly for two turns, temporarily grant the user Brave Mode, and set the user's Bravery Level to 1. 	(IV)
 	Soaring High: (+1 level on Dragoon abilities)Lv 0: 192% lightning jumpLv 1: 325% lightning jump (99999 cap)Lv 2: 650% lightning jump (99999 cap)Lv 3: 1015% lightning jump (99999 cap) 	Soaring High: (+1 level on Dragoon abilities)Lv 0: 192% lightning jumpLv 1: 325% lightning jump (99999 cap)Lv 2: 650% lightning jump (99999 cap)Lv 3: 1015% lightning jump (99999 cap) 	Soaring High: (+1 level on Dragoon abilities)Lv 0: 192% lightning jumpLv 1: 325% lightning jump (99999 cap)Lv 2: 650% lightning jump (99999 cap)Lv 3: 1015% lightning jump (99999 cap) 	(IV)
 	3 (1 use)2.50s 	Single 	800% jump damage/hit 	(IV)
 	Deal three massive lightning jump attacks to one enemy. Can break the damage cap. 	Deal three massive lightning jump attacks to one enemy. Can break the damage cap. 	Deal three massive lightning jump attacks to one enemy. Can break the damage cap. 	(IV)
 	2 (1 use)2.50s 	Single 	60% jump damage/hit, lightning infusion (25s)Awoken Dragoon, Cap Break +2 (15s)Follow 3 Dragoon abilities with Boltstorm Spear (15s) 	(IV)
 	Deal fifteen jump lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and cause every third dragoon ability they use to trigger the follow-up ability Boltstorm Spear, dealing ranged physical lightning, wind, and non-elemental damage to one target. Boltstorm Spear can break the damage cap.	Deal fifteen jump lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and cause every third dragoon ability they use to trigger the follow-up ability Boltstorm Spear, dealing ranged physical lightning, wind, and non-elemental damage to one target. Boltstorm Spear can break the damage cap.	Deal fifteen jump lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and cause every third dragoon ability they use to trigger the follow-up ability Boltstorm Spear, dealing ranged physical lightning, wind, and non-elemental damage to one target. Boltstorm Spear can break the damage cap.	(IV)
 	Awoken Dragoon: Dragoon ability rank boost, infinite honesBoltstorm Spear: 520% lightning/wind/NE ranged (99999 cap) 	Awoken Dragoon: Dragoon ability rank boost, infinite honesBoltstorm Spear: 520% lightning/wind/NE ranged (99999 cap) 	Awoken Dragoon: Dragoon ability rank boost, infinite honesBoltstorm Spear: 520% lightning/wind/NE ranged (99999 cap) 	(IV)
 	0 (1 use)0.01s 	Self 	No jump air time (15s)Instant cast (1 turn) 	Light Seeker's Guise (IV)
 	Temporarily cause the user's jump attacks to land instantly, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily cause the user's jump attacks to land instantly, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily cause the user's jump attacks to land instantly, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Light Seeker's Guise (IV)
 	2 (1 use)2.50s 	Single 	60% jump damage/hit3x Empowered Infusion: lightning (25s)Sync Mode, Cap Break +1 (15s)Follow 3 lightning abilities with Spark Spear (15s) 	Gae Bolg (IV)
 	Deal fifteen jump lightning and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Spark Spear, dealing ranged physical lightning and non-elemental damage to one target. Spark Spear can break the damage cap. 	Deal fifteen jump lightning and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Spark Spear, dealing ranged physical lightning and non-elemental damage to one target. Spark Spear can break the damage cap. 	Deal fifteen jump lightning and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Spark Spear, dealing ranged physical lightning and non-elemental damage to one target. Spark Spear can break the damage cap. 	Gae Bolg (IV)
 	Sworn Lance: 640% lightning/NE jump (2.50s air time, 99999 cap) Dragoon Thunderbolt: 3x 90% lightning/NE ranged, jump ability cast speed x3 (2 turns)Spark Spear: 528% lightning/NE ranged (99999 cap) 	Sworn Lance: 640% lightning/NE jump (2.50s air time, 99999 cap) Dragoon Thunderbolt: 3x 90% lightning/NE ranged, jump ability cast speed x3 (2 turns)Spark Spear: 528% lightning/NE ranged (99999 cap) 	Sworn Lance: 640% lightning/NE jump (2.50s air time, 99999 cap) Dragoon Thunderbolt: 3x 90% lightning/NE ranged, jump ability cast speed x3 (2 turns)Spark Spear: 528% lightning/NE ranged (99999 cap) 	Gae Bolg (IV)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: lightning (25s)Cast speed x3 (2 turns) 	Hero's Shield (IV)
 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly. 	Hero's Shield (IV)
===Rydia===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	All 	98% summon damage 	None
 	Deal summoning magic non-elemental damage to all targets. 	Deal summoning magic non-elemental damage to all targets. 	Deal summoning magic non-elemental damage to all targets. 	None
 	23.0s 	All 	717% summon damage 	Ice Whip (IV)
 	Deal summoning magic ice damage to all targets. 	Deal summoning magic ice damage to all targets. 	Deal summoning magic ice damage to all targets. 	Ice Whip (IV)
 	23.0s 	All 	375% summon damage/hit, self Mirror Image x2 	(IV)
 	Deal two summoning magic holy attacks to all targets and blur the user's image, enabling them to avoid two physical attacks. 	Deal two summoning magic holy attacks to all targets and blur the user's image, enabling them to avoid two physical attacks. 	Deal two summoning magic holy attacks to all targets and blur the user's image, enabling them to avoid two physical attacks. 	(IV)
 	23.0s 	All 	237% summon damage/hit (100% Instant KO)Party DEF +50% (25s) 	(IV)
 	Deal six summoning magic non-elemental attacks to all targets with a high chance to instantly KO them, and temporarily raise the Defense of all allies a moderate amount. 	Deal six summoning magic non-elemental attacks to all targets with a high chance to instantly KO them, and temporarily raise the Defense of all allies a moderate amount. 	Deal six summoning magic non-elemental attacks to all targets with a high chance to instantly KO them, and temporarily raise the Defense of all allies a moderate amount. 	(IV)
 	22.50s 	All 	237% summon damage/hitEarth infusion (25s) 	(IV)
 	Deal five summon magic earth and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth.Burst Mode abilities: Gaia's Strike, Gaia's Fury. 	Deal five summon magic earth and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth.Burst Mode abilities: Gaia's Strike, Gaia's Fury. 	Deal five summon magic earth and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth.Burst Mode abilities: Gaia's Strike, Gaia's Fury. 	(IV)
 	Gaia's Strike: 4x 224% earth/NE summon Gaia's Fury: 2x 314% group earth/NE summon 	Gaia's Strike: 4x 224% earth/NE summon Gaia's Fury: 2x 314% group earth/NE summon 	Gaia's Strike: 4x 224% earth/NE summon Gaia's Fury: 2x 314% group earth/NE summon 	(IV)
 	22.50s 	Single 	3700% summon damage 	(IV)
 	Deal massive summon magic earth, water, and holy damage to one target. Can break the damage cap. 	Deal massive summon magic earth, water, and holy damage to one target. Can break the damage cap. 	Deal massive summon magic earth, water, and holy damage to one target. Can break the damage cap. 	(IV)
 	22.50s 	Single 	170% summon damage/hit, water infusion (25s)Party MAG/RES +30% (25s) 	(IV)
 	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and raise the Magic of all allies a moderate amount and Resistance a small amount. 	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and raise the Magic of all allies a moderate amount and Resistance a small amount. 	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and raise the Magic of all allies a moderate amount and Resistance a small amount. 	(IV)
 	22.50s 	All 	199% summon damage/hitTarget water weakness +20% (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal six summon magic water and holy attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal six summon magic water and holy attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal six summon magic water and holy attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	(IV)
 	Gift of the Eidolon King: 4x 195% water/holy summon, self magic cast speed x2 (2 turns) Gift of the Eidolon Queen: 2x 428% water/holy summon, refill 1 ability use 	Gift of the Eidolon King: 4x 195% water/holy summon, self magic cast speed x2 (2 turns) Gift of the Eidolon Queen: 2x 428% water/holy summon, refill 1 ability use 	Gift of the Eidolon King: 4x 195% water/holy summon, self magic cast speed x2 (2 turns) Gift of the Eidolon Queen: 2x 428% water/holy summon, refill 1 ability use 	(IV)
 	22.50s 	Single 	170% summon damage/hitWater infusion, self MAG/DEF +30% (25s)Follow water abilities with Tidal Flood (15s)Refill 2 ability uses (after Tidal Flood uptime) 	(IV)
 	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Magic a moderate amount and Defense a small amount, cause the user's water abilities to trigger the follow-up ability Tidal Flood, dealing five summon magic water and non-elemental attacks to one target, and restore two ability uses to one ability after a certain amount of time has passed.	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Magic a moderate amount and Defense a small amount, cause the user's water abilities to trigger the follow-up ability Tidal Flood, dealing five summon magic water and non-elemental attacks to one target, and restore two ability uses to one ability after a certain amount of time has passed.	Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Magic a moderate amount and Defense a small amount, cause the user's water abilities to trigger the follow-up ability Tidal Flood, dealing five summon magic water and non-elemental attacks to one target, and restore two ability uses to one ability after a certain amount of time has passed.	(IV)
 	Tidal Flood: 5x 157% water/NE summon 	Tidal Flood: 5x 157% water/NE summon 	Tidal Flood: 5x 157% water/NE summon 	(IV)
 	3 (1 use)2.50s 	Single 	2650% summon damage/hit 	Summoner Rydia (IV)
 	Deal three massive summon magic water, earth, and holy attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic water, earth, and holy attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic water, earth, and holy attacks to one enemy. Can break the damage cap. 	Summoner Rydia (IV)
 	22.50s 	Single 	173% summon damage/hit, earth infusion (25s)Self cast speed x2 (15s)Brave Mode: Giant's Howl (15s) (starting at Lv 2) 	Earth Bute (IV)
 	Deal ten summon magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten summon magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten summon magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Earth Bute (IV)
 	Giant's Howl: (+1 level on Summoning abilities)Lv 0: 792% earth summonLv 1: 1200% earth summon (99999 cap)Lv 2: 2080% earth summon (99999 cap), refill 1 Summoning ability useLv 3: 3500% earth summon (99999 cap), refill 1 Summoning ability use 	Giant's Howl: (+1 level on Summoning abilities)Lv 0: 792% earth summonLv 1: 1200% earth summon (99999 cap)Lv 2: 2080% earth summon (99999 cap), refill 1 Summoning ability useLv 3: 3500% earth summon (99999 cap), refill 1 Summoning ability use 	Giant's Howl: (+1 level on Summoning abilities)Lv 0: 792% earth summonLv 1: 1200% earth summon (99999 cap)Lv 2: 2080% earth summon (99999 cap), refill 1 Summoning ability useLv 3: 3500% earth summon (99999 cap), refill 1 Summoning ability use 	Earth Bute (IV)
 	1 (3 uses)0.01s 	Self 	Magic cast speed x3 (15s)Summoning ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(IV)
 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Summoning Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Summoning Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Summoning Ability Boost. Triggers instantly. 	(IV)
 	2 (1 use)2.50s 	Single 	150% summon damage/hitParty MAG/RES +30% (25s)Awoken Summoning, Cap Break +1 (15s)Follow 2 water, earth or holy abilities with Trinity Summon (15s) 	Rune Whip (IV)
 	Deal fifteen summon magic water, earth, holy, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second water, earth, or holy ability they use to trigger the follow-up ability Trinity Summon. 	Deal fifteen summon magic water, earth, holy, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second water, earth, or holy ability they use to trigger the follow-up ability Trinity Summon. 	Deal fifteen summon magic water, earth, holy, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second water, earth, or holy ability they use to trigger the follow-up ability Trinity Summon. 	Rune Whip (IV)
 	Awoken Summoning: Summoning ability rank boost, dualcast, infinite honesTrinity Summon: 8x 149% water/earth/holy/NE summon 	Awoken Summoning: Summoning ability rank boost, dualcast, infinite honesTrinity Summon: 8x 149% water/earth/holy/NE summon 	Awoken Summoning: Summoning ability rank boost, dualcast, infinite honesTrinity Summon: 8x 149% water/earth/holy/NE summon 	Rune Whip (IV)
 	 	 	 	Gaia Whip (IV)
 	Deal fifteen summon magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen summon magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen summon magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Gaia Whip (IV)
 	 	 	 	Chaperon (IV)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Chaperon (IV)
 	 	 	 	Aqua Bute (IV)
 	Deal fifteen summon magic water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, automatically heal additional damage the user takes (up to 10,000 HP in total), and while in Sync Mode grant the user Feymarch Form. 	Deal fifteen summon magic water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, automatically heal additional damage the user takes (up to 10,000 HP in total), and while in Sync Mode grant the user Feymarch Form. 	Deal fifteen summon magic water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, automatically heal additional damage the user takes (up to 10,000 HP in total), and while in Sync Mode grant the user Feymarch Form. 	Aqua Bute (IV)
 	 	 	 	Star Whip (IV)
 	Deal four massive summon magic water, holy, and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap 	Deal four massive summon magic water, holy, and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap 	Deal four massive summon magic water, holy, and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap 	Star Whip (IV)
 	 	 	 	Rainbow Robe (IV)
 	Instantly restore two summoning ability uses to one of the user's summoning abilities, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, earth, or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly restore two summoning ability uses to one of the user's summoning abilities, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, earth, or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly restore two summoning ability uses to one of the user's summoning abilities, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, earth, or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Rainbow Robe (IV)
===Rosa===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% ranged damage 	None
 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	None
 	23.0s 	Party 	Raise (30%), h50 heal 	(IV)
 	Raise all KO'd allies and restore a moderate amount of HP to all allies. 	Raise all KO'd allies and restore a moderate amount of HP to all allies. 	Raise all KO'd allies and restore a moderate amount of HP to all allies. 	(IV)
 	22.50s 	Party 	Protect, Shell 	(IV)
 	Grant Protect and Shell to all allies. 	Grant Protect and Shell to all allies. 	Grant Protect and Shell to all allies. 	(IV)
 	23.0s 	Party 	h85 heal, Magic Barrier 	(IV)
 	Restore a large amount of HP to all allies, and enable each to avoid one magic attack. 	Restore a large amount of HP to all allies, and enable each to avoid one magic attack. 	Restore a large amount of HP to all allies, and enable each to avoid one magic attack. 	(IV)
 	22.50s 	All 	190% white magic damage/hit, h85 party healSelf Haste, Burst Mode (15s) 	(IV)
 	Deal five holy white magic attacks to all enemies, heals a large amount of HP for all allies, and grants Haste and Burst Mode to the user. 	Deal five holy white magic attacks to all enemies, heals a large amount of HP for all allies, and grants Haste and Burst Mode to the user. 	Deal five holy white magic attacks to all enemies, heals a large amount of HP for all allies, and grants Haste and Burst Mode to the user. 	(IV)
 	Wall of Light: h105 ally heal + Magic Barrier Ripple of Life: h25 party heal 	Wall of Light: h105 ally heal + Magic Barrier Ripple of Life: h25 party heal 	Wall of Light: h105 ally heal + Magic Barrier Ripple of Life: h25 party heal 	(IV)
 	20.01s 	Party 	h85 heal, 2000 HP stock, Magic Barrier 	(IV)
 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and enable them to avoid one magic attack. Effective against most spells. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and enable them to avoid one magic attack. Effective against most spells. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and enable them to avoid one magic attack. Effective against most spells. 	(IV)
 	20.01s 	Party 	h85 heal, cast speed x3 (2 turns), Regenga 	Rosa's Guise (IV)
 	nstantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	nstantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	nstantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. 	Rosa's Guise (IV)
 	1 (3 uses)0.01s 	Party 	Magic Barrier, Haste 	(IV)
 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. 	(IV)
 	2 (1 use)0.01s 	Party 	h105 heal, Raise (100%)Last Stand, Haste, Magic Barrier x2Awoken Love (15s) 	(IV)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and two Magic Barriers, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and two Magic Barriers, and temporarily grant the user Awoken Love Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and two Magic Barriers, and temporarily grant the user Awoken Love Mode. 	(IV)
 	Awoken Love: White Magic ability cast speed x3, infinite hones, follow White Magic abilities with Wave of MendingWave of Mending: h10/15/25/35/45 party heal with ability rank 1/2/3/4/5 	Awoken Love: White Magic ability cast speed x3, infinite hones, follow White Magic abilities with Wave of MendingWave of Mending: h10/15/25/35/45 party heal with ability rank 1/2/3/4/5 	Awoken Love: White Magic ability cast speed x3, infinite hones, follow White Magic abilities with Wave of MendingWave of Mending: h10/15/25/35/45 party heal with ability rank 1/2/3/4/5 	(IV)
 	0 (1 use)0.01s 	Party 	Protect, Shell, Haste 	(IV)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(IV)
 	 	 	 	(IV)
 	Instantly restore a very large amount of HP to all allies, grant them a Magic Barrier, reduce the delay of their actions for two turns, grant them Last Stand, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	Instantly restore a very large amount of HP to all allies, grant them a Magic Barrier, reduce the delay of their actions for two turns, grant them Last Stand, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	Instantly restore a very large amount of HP to all allies, grant them a Magic Barrier, reduce the delay of their actions for two turns, grant them Last Stand, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.	(IV)
===Edward===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	h55 heal 	None
 	Restore HP to one target. 	Restore HP to one target. 	Restore HP to one target. 	None
 	23.0s 	Party 	Protect, Regen 	Fabled Harp (IV)
 	Grant Protect and heavy Regen to all allies. 	Grant Protect and heavy Regen to all allies. 	Grant Protect and heavy Regen to all allies. 	Fabled Harp (IV)
 	22.50s 	Party 	Haste, MAG +30% (25s) 	(IV)
 	Grant Haste to all allies, and temporarily raise their Magic a moderate amount. 	Grant Haste to all allies, and temporarily raise their Magic a moderate amount. 	Grant Haste to all allies, and temporarily raise their Magic a moderate amount. 	(IV)
 	22.50s 	Party 	MAG/MND +30%Magic cast speed x2 (3 turns) 	Soul Harp (IV)
 	Reduce the offensive magic casting time of all allies for three turns, and temporarily raise their Magic and Mind a moderate amount. 	Reduce the offensive magic casting time of all allies for three turns, and temporarily raise their Magic and Mind a moderate amount. 	Reduce the offensive magic casting time of all allies for three turns, and temporarily raise their Magic and Mind a moderate amount. 	Soul Harp (IV)
 	22.50s 	Party 	ATK +50% (25s)Enemy holy weakness +20% (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Lower the holy resistance of all targets, temporarily raise the Attack of all allies a large amount, and grant Haste and Burst Mode to the user. 	Lower the holy resistance of all targets, temporarily raise the Attack of all allies a large amount, and grant Haste and Burst Mode to the user. 	Lower the holy resistance of all targets, temporarily raise the Attack of all allies a large amount, and grant Haste and Burst Mode to the user. 	(IV)
 	Soothing Lullaby: 195% holy ranged, target ATK/MAG -20% (15s), self Sap Baneful Nocturne: 195% holy ranged, target DEF/RES -20% (15s), self Sap 	Soothing Lullaby: 195% holy ranged, target ATK/MAG -20% (15s), self Sap Baneful Nocturne: 195% holy ranged, target DEF/RES -20% (15s), self Sap 	Soothing Lullaby: 195% holy ranged, target ATK/MAG -20% (15s), self Sap Baneful Nocturne: 195% holy ranged, target DEF/RES -20% (15s), self Sap 	(IV)
 	22.50s 	Party 	MAG/RES/MND +30% (25s), HasteMagic cast speed x2 (2 turns) 	(IV)
 	Temporarily raise the Magic and Mind of all allies a moderate amount, Resistance a small amount, grant them Haste, and reduce their offensive magic casting time for two turns. 	Temporarily raise the Magic and Mind of all allies a moderate amount, Resistance a small amount, grant them Haste, and reduce their offensive magic casting time for two turns. 	Temporarily raise the Magic and Mind of all allies a moderate amount, Resistance a small amount, grant them Haste, and reduce their offensive magic casting time for two turns. 	(IV)
 	22.50s 	Party 	150-hit holy chain (+50% field) (15s)MAG/MND +30% (25s) 	(IV)
 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. 	(IV)
 	 	 	 	Chronos' Harp (IV)
 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily reduce the delay of all allies' actions, grant the user Awoken Bard Mode, and reduce ATB charge time once for all allies. Triggers instantly.	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily reduce the delay of all allies' actions, grant the user Awoken Bard Mode, and reduce ATB charge time once for all allies. Triggers instantly.	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily reduce the delay of all allies' actions, grant the user Awoken Bard Mode, and reduce ATB charge time once for all allies. Triggers instantly.	Chronos' Harp (IV)
 	 	 	 	Madhura Harp (IV)
 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Madhura Harp (IV)
===Palom===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	MAG +30% (25s) 	None
 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	Temporarily raise the user's Magic a moderate amount. 	None
 	23.0s 	Single 	220% magic damage/hit 	(IV)
 	Deal eight magic lightning and non-elemental attacks to one target. 	Deal eight magic lightning and non-elemental attacks to one target. 	Deal eight magic lightning and non-elemental attacks to one target. 	(IV)
 	22.50s 	All 	169% magic damage/hitTarget MAG/RES -50% (25s) 	(IV)
 	Deal eight magic holy and fire and lightning attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	Deal eight magic holy and fire and lightning attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	Deal eight magic holy and fire and lightning attacks to all targets, and temporarily lower their Magic and Resistance a large amount. 	(IV)
 	22.50s 	Single 	200% magic damage/hit(10 hits vs. elemental weakness)Self Haste, Burst Mode (15s) 	(IV)
 	Deal eight magic fire, lightning, and ice attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, lightning, or ice. Burst Mode Abilities: Bomb Thunder, Ice Thunder. 	Deal eight magic fire, lightning, and ice attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, lightning, or ice. Burst Mode Abilities: Bomb Thunder, Ice Thunder. 	Deal eight magic fire, lightning, and ice attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, lightning, or ice. Burst Mode Abilities: Bomb Thunder, Ice Thunder. 	(IV)
 	Bomb Thunder: 4x 230% fire/lightning magic (vs. weakness: self instant cast (1 turn)) Ice Thunder: 4x 230% ice/lightning magic (vs. weakness: self instant cast (1 turn)) 	Bomb Thunder: 4x 230% fire/lightning magic (vs. weakness: self instant cast (1 turn)) Ice Thunder: 4x 230% ice/lightning magic (vs. weakness: self instant cast (1 turn)) 	Bomb Thunder: 4x 230% fire/lightning magic (vs. weakness: self instant cast (1 turn)) Ice Thunder: 4x 230% ice/lightning magic (vs. weakness: self instant cast (1 turn)) 	(IV)
 	22.50s 	Single 	170% magic damage/hit, lightning infusion (25s)Self MAG/RES +30% (25s)Black Magic dualcast 	(IV)
 	Deal ten magic lightning and ice attacks to one enemy, temporarily infuse the user with the power of lightning, raise their Magic a moderate amount and Resistance a small amount, and cause their black magic abilities to double cast. 	Deal ten magic lightning and ice attacks to one enemy, temporarily infuse the user with the power of lightning, raise their Magic a moderate amount and Resistance a small amount, and cause their black magic abilities to double cast. 	Deal ten magic lightning and ice attacks to one enemy, temporarily infuse the user with the power of lightning, raise their Magic a moderate amount and Resistance a small amount, and cause their black magic abilities to double cast. 	(IV)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(IV)
 	Deal three massive magic fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive magic fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	Deal three massive magic fire, lightning, and ice attacks to one enemy. Can break the damage cap. 	(IV)
 	1 (1 use)0.01s 	Self 	Elemental weakness damage +30% (15s)Cast speed x3 (2 turns) 	(IV)
 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	(IV)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, lightning infusion (25s)Awoken Lightning, Cap Break +1 (15s)Rising Thunder Mode (15s) 	(IV)
 	Deal fifteen magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and enter Rising Thunder Mode. Rising Thunder Mode reduces delay of the user's actions, and causes the user's lightning abilities to raise the user's lightning attack level by 1.	Deal fifteen magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and enter Rising Thunder Mode. Rising Thunder Mode reduces delay of the user's actions, and causes the user's lightning abilities to raise the user's lightning attack level by 1.	Deal fifteen magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and enter Rising Thunder Mode. Rising Thunder Mode reduces delay of the user's actions, and causes the user's lightning abilities to raise the user's lightning attack level by 1.	(IV)
 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesRising Thunder: cast speed x2, lightning abilities grant self lightning damage +10% (15s) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesRising Thunder: cast speed x2, lightning abilities grant self lightning damage +10% (15s) 	Awoken Lightning: lightning ability rank boost, dualcast, infinite honesRising Thunder: cast speed x2, lightning abilities grant self lightning damage +10% (15s) 	(IV)
 	0 (1 use)0.01s 	Self 	Empowered infusion: lightning (25s)Instant cast (1 turn) 	(IV)
 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(IV)
(Palom) 	 	 	 	(IV)
(Palom) 	Temporarily infuse all allies with the power of lightning. Triggers instantly. 	Temporarily infuse all allies with the power of lightning. Triggers instantly. 	Temporarily infuse all allies with the power of lightning. Triggers instantly. 	(IV)
===Porom===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	100% Confuse 	None
 	High chance to Confuse one target. 	High chance to Confuse one target. 	High chance to Confuse one target. 	None
 	23.0s 	Party 	h85 heal, Haste 	(IV)
 	Restore a large amount of HP to all allies and grant them Haste. 	Restore a large amount of HP to all allies and grant them Haste. 	Restore a large amount of HP to all allies and grant them Haste. 	(IV)
 	22.50s 	Party 	ATK +30%, MND +15%, critical = 50% (25s) 	(IV)
 	Temporarily raise the Attack of all allies a moderate amount and Mind a small amount, and set their critical hit chance to 50%. 	Temporarily raise the Attack of all allies a moderate amount and Mind a small amount, and set their critical hit chance to 50%. 	Temporarily raise the Attack of all allies a moderate amount and Mind a small amount, and set their critical hit chance to 50%. 	(IV)
 	22.50s 	Party 	h55 heal, MAG/MND +30% (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	(IV)
 	Mysidia's Light: h80 heal, Raise (20%) Cure Wave: h25 party heal 	Mysidia's Light: h80 heal, Raise (20%) Cure Wave: h25 party heal 	Mysidia's Light: h80 heal, Raise (20%) Cure Wave: h25 party heal 	(IV)
 	20.01s 	Party 	h85 heal, Last Stand, Reraise (40%) 	(IV)
 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Reraise. Allies are raised with moderate HP. 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Reraise. Allies are raised with moderate HP. 	Instantly restore a large amount of HP to all allies, and grant them Last Stand and Reraise. Allies are raised with moderate HP. 	(IV)
 	20.01s 	Party 	h85 healMagic cast speed x2 (2 turns), Last StandFollow 2 White Magic abilities with Tiny Curaja (15s) 	(IV)
 	Instantly restore a large amount of HP to all allies, reduce delay of their magic attacks for two turns, grant them Last Stand, and temporarily cause every second white magic ability used by the user to trigger the follow-up ability Tiny Curaja, restoring a small amount of HP to all allies. The amount of HP restored increases if Palom is present.	Instantly restore a large amount of HP to all allies, reduce delay of their magic attacks for two turns, grant them Last Stand, and temporarily cause every second white magic ability used by the user to trigger the follow-up ability Tiny Curaja, restoring a small amount of HP to all allies. The amount of HP restored increases if Palom is present.	Instantly restore a large amount of HP to all allies, reduce delay of their magic attacks for two turns, grant them Last Stand, and temporarily cause every second white magic ability used by the user to trigger the follow-up ability Tiny Curaja, restoring a small amount of HP to all allies. The amount of HP restored increases if Palom is present.	(IV)
 	Tiny Curaja: h25 party heal (h27 with Palom in party) 	Tiny Curaja: h25 party heal (h27 with Palom in party) 	Tiny Curaja: h25 party heal (h27 with Palom in party) 	(IV)
 	1 (3 uses)0.01s 	Party 	Protect, Shell, Haste 	(IV)
 	Instantly grant Protect, Shell, and Haste to all allies. 	Instantly grant Protect, Shell, and Haste to all allies. 	Instantly grant Protect, Shell, and Haste to all allies. 	(IV)
 	 	 	 	(IV)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' magic attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Cry Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' magic attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Cry Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' magic attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Cry Mode. 	(IV)
 	 	 	 	(IV)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. 	(IV)
===Tellah===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	Fira, Blizzara or Thundara 	None
 	Cast a random black magic spell. 	Cast a random black magic spell. 	Cast a random black magic spell. 	None
 	22.50s 	Party 	Refill 1 ability use 	(IV)
 	Restore one ability use to each ally. 	Restore one ability use to each ally. 	Restore one ability use to each ally. 	(IV)
 	23.0s 	All 	330% magic damage/hit (50% max HP self damage) 	(IV)
 	Deal four magic non-elemental attacks to all targets, and deal heavy damage to the user based on his max HP. 	Deal four magic non-elemental attacks to all targets, and deal heavy damage to the user based on his max HP. 	Deal four magic non-elemental attacks to all targets, and deal heavy damage to the user based on his max HP. 	(IV)
 	22.50s 	Party 	ATK/MAG +30% (25s)Self instant cast (1 turn), Doom (45s) 	Bomb Core (IV)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for one turn, and Doom the user (Countdown 45). 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for one turn, and Doom the user (Countdown 45). 	Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for one turn, and Doom the user (Countdown 45). 	Bomb Core (IV)
 	22.50s 	Party 	MAG +30% (25s), HasteMagic cast speed x2 (3 turns)Burst Mode (15s) 	(IV)
 	Temporarily raise the Magic of all allies a moderate amount, grant them Haste, reduce their offensive magic casting time for three turns, and grant Haste and Burst Mode to the user. 	Temporarily raise the Magic of all allies a moderate amount, grant them Haste, reduce their offensive magic casting time for three turns, and grant Haste and Burst Mode to the user. 	Temporarily raise the Magic of all allies a moderate amount, grant them Haste, reduce their offensive magic casting time for three turns, and grant Haste and Burst Mode to the user. 	(IV)
 	Sage's Secrets: 4x 235% earth/NE magic (4x 265/300% at 650/1200 MAG) Forbidden Recollection: 2x 393% earth/NE magic, self MAG +30%/DEF +30% 	Sage's Secrets: 4x 235% earth/NE magic (4x 265/300% at 650/1200 MAG) Forbidden Recollection: 2x 393% earth/NE magic, self MAG +30%/DEF +30% 	Sage's Secrets: 4x 235% earth/NE magic (4x 265/300% at 650/1200 MAG) Forbidden Recollection: 2x 393% earth/NE magic, self MAG +30%/DEF +30% 	(IV)
 	22.50s 	Party 	Magic cast speed x2 (2 turns)Self earth infusion (25s)Desperate Meteor Mode (15s) 	Professor's Robe (IV)
 	Reduce delay of the magic attacks of all allies for two turns, temporarily infuse the user with the power of earth, and enter Desperate Meteor Mode. Desperate Meteor Mode temporarily causes the user's black magic abilities to trigger twice. When Desperate Meteor Mode ends, it triggers Legendary Magic, dealing magic damage to one target, and causing the user to be Instantly KO'd. Legendary Magic can break the damage cap.	Reduce delay of the magic attacks of all allies for two turns, temporarily infuse the user with the power of earth, and enter Desperate Meteor Mode. Desperate Meteor Mode temporarily causes the user's black magic abilities to trigger twice. When Desperate Meteor Mode ends, it triggers Legendary Magic, dealing magic damage to one target, and causing the user to be Instantly KO'd. Legendary Magic can break the damage cap.	Reduce delay of the magic attacks of all allies for two turns, temporarily infuse the user with the power of earth, and enter Desperate Meteor Mode. Desperate Meteor Mode temporarily causes the user's black magic abilities to trigger twice. When Desperate Meteor Mode ends, it triggers Legendary Magic, dealing magic damage to one target, and causing the user to be Instantly KO'd. Legendary Magic can break the damage cap.	Professor's Robe (IV)
 	Desperate Meteor: Black Magic dualcast, ends with Legendary MagicLegendary Magic: 35% of BLK damage dealt in Desperate Meteor (99999 cap), self Instant KO 	Desperate Meteor: Black Magic dualcast, ends with Legendary MagicLegendary Magic: 35% of BLK damage dealt in Desperate Meteor (99999 cap), self Instant KO 	Desperate Meteor: Black Magic dualcast, ends with Legendary MagicLegendary Magic: 35% of BLK damage dealt in Desperate Meteor (99999 cap), self Instant KO 	Professor's Robe (IV)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, earth infusion (25s)Awoken Earth, Cap Break +1 (15s)Unsealed Earth Mode (15s) 	Elder Staff (IV)
 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Unsealed Earth Mode, reducing delay of the user's earth abilities, and increasing the amount earth abilities charge the user's Soul Break gauge a moderate amount. 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Unsealed Earth Mode, reducing delay of the user's earth abilities, and increasing the amount earth abilities charge the user's Soul Break gauge a moderate amount. 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Unsealed Earth Mode, reducing delay of the user's earth abilities, and increasing the amount earth abilities charge the user's Soul Break gauge a moderate amount. 	Elder Staff (IV)
 	Awoken Earth: earth ability rank boost, dualcast, infinite honesUnsealed Earth: earth ability cast speed x2, Soul Break gain +25% 	Awoken Earth: earth ability rank boost, dualcast, infinite honesUnsealed Earth: earth ability cast speed x2, Soul Break gain +25% 	Awoken Earth: earth ability rank boost, dualcast, infinite honesUnsealed Earth: earth ability cast speed x2, Soul Break gain +25% 	Elder Staff (IV)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	Dragon Rod (IV)
 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Dragon Rod (IV)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: earth (25s)Instant cast (1 turn) 	Wizer Rod (IV)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Wizer Rod (IV)
 	 	 	 	Druid's Robes (IV)
 	Instantly activate an earth chain up to 99 hits long that increases the earth damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their earth attack level by 2. 	Instantly activate an earth chain up to 99 hits long that increases the earth damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their earth attack level by 2. 	Instantly activate an earth chain up to 99 hits long that increases the earth damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their earth attack level by 2. 	Druid's Robes (IV)
===Edge===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage (20% Paralyze) 	None
 	Deal physical damage to one target, with a small chance to Paralyze it. 	Deal physical damage to one target, with a small chance to Paralyze it. 	Deal physical damage to one target, with a small chance to Paralyze it. 	None
 	22.50s 	All 	115% ranged damage/hit (100% Interrupt) 	(IV)
 	Deal three physical water attacks to all targets, with a high chance to interrupt their pending actions. 	Deal three physical water attacks to all targets, with a high chance to interrupt their pending actions. 	Deal three physical water attacks to all targets, with a high chance to interrupt their pending actions. 	(IV)
 	22.50s 	Single 	66% physical damage/hit (100% Paralyze/Slow) 	(IV)
 	Deal eight physical lightning attacks to one target, with a high chance to Paralyze and Slow it. 	Deal eight physical lightning attacks to one target, with a high chance to Paralyze and Slow it. 	Deal eight physical lightning attacks to one target, with a high chance to Paralyze and Slow it. 	(IV)
 	20.01s 	All 	145% ranged damage/hit 	(IV)
 	Deal four instant ranged physical fire and non-elemental attacks to all targets. 	Deal four instant ranged physical fire and non-elemental attacks to all targets. 	Deal four instant ranged physical fire and non-elemental attacks to all targets. 	(IV)
 	22.50s 	Single 	83% physical damage/hitWater infusion (25s), self HasteBurst Mode (15s) 	(IV)
 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	(IV)
 	Water Barrage: 4x 47% water/NE physical (0.825s charge) Raging Seas: 2x 60% group water/NE physical (0.825 charge) 	Water Barrage: 4x 47% water/NE physical (0.825s charge) Raging Seas: 2x 60% group water/NE physical (0.825 charge) 	Water Barrage: 4x 47% water/NE physical (0.825s charge) Raging Seas: 2x 60% group water/NE physical (0.825 charge) 	(IV)
 	20.01s 	Party 	Haste, Last Stand, Mirror Image 	(IV)
 	Instantly blur the image of all allies, enabling them to avoid one physical attack, and grant them Last Stand and Haste. 	Instantly blur the image of all allies, enabling them to avoid one physical attack, and grant them Last Stand and Haste. 	Instantly blur the image of all allies, enabling them to avoid one physical attack, and grant them Last Stand and Haste. 	(IV)
 	22.50s 	Random 	71% physical damage/hitWater ⇨ self cast speed x3 (1 turn) (15s)Follow Ninja abilities with Lurking Shadow (15s) 	(IV)
 	Deal physical water and lightning attacks to ten random targets, temporarily cause the user's water attacks to reduce delay of the user's actions for one turn, and temporarily cause the user's ninja abilities to trigger the follow-up ability Lurking Shadow, dealing physical water, lightning, and non-elemental damage to one target if the user has Mirror Image. Lurking Shadow can trigger up to two times, once per stack of Mirror Image.	Deal physical water and lightning attacks to ten random targets, temporarily cause the user's water attacks to reduce delay of the user's actions for one turn, and temporarily cause the user's ninja abilities to trigger the follow-up ability Lurking Shadow, dealing physical water, lightning, and non-elemental damage to one target if the user has Mirror Image. Lurking Shadow can trigger up to two times, once per stack of Mirror Image.	Deal physical water and lightning attacks to ten random targets, temporarily cause the user's water attacks to reduce delay of the user's actions for one turn, and temporarily cause the user's ninja abilities to trigger the follow-up ability Lurking Shadow, dealing physical water, lightning, and non-elemental damage to one target if the user has Mirror Image. Lurking Shadow can trigger up to two times, once per stack of Mirror Image.	(IV)
 	Lurking Shadow: 216% water/lightning/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	Lurking Shadow: 216% water/lightning/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	Lurking Shadow: 216% water/lightning/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) 	(IV)
 	22.50s 	Single 	63% physical damage/hitParty Haste, Last Stand, Mirror Image 	(IV)
 	Instantly deal ten physical water and poison attacks to one enemy, and grant Mirror Image, Last Stand, and Haste to all allies. 	Instantly deal ten physical water and poison attacks to one enemy, and grant Mirror Image, Last Stand, and Haste to all allies. 	Instantly deal ten physical water and poison attacks to one enemy, and grant Mirror Image, Last Stand, and Haste to all allies. 	(IV)
 	2 (1 use)2.50s 	Single 	60% physical or 222.5% piercing ninjutsu damage/hitAwoken Ninja, Cap Break +1 (15s)Ninja ability cast speed x3 (15s)Follow Ninja abilities with Eblan Tactics (15s) 	(IV)
 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, reduce delay of the user's ninja abilities, and cause the user's ninja abilities to trigger the follow-up ability Eblan Tactics. Attack type depends on the stats of the user 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, reduce delay of the user's ninja abilities, and cause the user's ninja abilities to trigger the follow-up ability Eblan Tactics. Attack type depends on the stats of the user 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, reduce delay of the user's ninja abilities, and cause the user's ninja abilities to trigger the follow-up ability Eblan Tactics. Attack type depends on the stats of the user 	(IV)
 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesEblan Tactics: 4x 44% (PHY) or 2x 2200% (NIN piercing) fire/ice/lightning damage, self fire/ice/lightning damage +10% (15s) 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesEblan Tactics: 4x 44% (PHY) or 2x 2200% (NIN piercing) fire/ice/lightning damage, self fire/ice/lightning damage +10% (15s) 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesEblan Tactics: 4x 44% (PHY) or 2x 2200% (NIN piercing) fire/ice/lightning damage, self fire/ice/lightning damage +10% (15s) 	(IV)
 	3 (1 use)2.50s 	Single 	800% (PHY) or 397500% (NIN piercing) damage/hit 	(IV)
 	Deal three massive ranged physical or ninjutsu water, fire, and lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	Deal three massive ranged physical or ninjutsu water, fire, and lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	Deal three massive ranged physical or ninjutsu water, fire, and lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	(IV)
 	0 (1 use)0.01s 	Self 	Elemental weakness damage +30% (15s)Cast speed x3 (2 turns) 	(IV)
 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	(IV)
 	22.50s 	Party 	99-hit water chain (+20% field) (15s) 	(IV)
 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount. 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount. 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount. 	(IV)
 	 	 	 	(IV)
 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every third Sync Ability used by the user to temporarily refresh the user's elemental infusion. Attack type depends on the user's stats. 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every third Sync Ability used by the user to temporarily refresh the user's elemental infusion. Attack type depends on the user's stats. 	Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every third Sync Ability used by the user to temporarily refresh the user's elemental infusion. Attack type depends on the user's stats. 	(IV)
 	 	 	 	(IV)
 	Deal four massive physical water, fire, and lightning attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal four massive ninjutsu water, fire, and lightning attacks to one enemy, ignoring Resistance. Deals more damage depending on the amount of Limit Break Gauge consumed. Can break the damage cap. Attack type depends on the user's stats. 	Deal four massive physical water, fire, and lightning attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal four massive ninjutsu water, fire, and lightning attacks to one enemy, ignoring Resistance. Deals more damage depending on the amount of Limit Break Gauge consumed. Can break the damage cap. Attack type depends on the user's stats. 	Deal four massive physical water, fire, and lightning attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal four massive ninjutsu water, fire, and lightning attacks to one enemy, ignoring Resistance. Deals more damage depending on the amount of Limit Break Gauge consumed. Can break the damage cap. Attack type depends on the user's stats. 	(IV)
 	 	 	 	(IV)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, fire, or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, fire, or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, fire, or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	(IV)
===Fusoya===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Party 	Regen 	None
 	Grant Regen to all allies. 	Grant Regen to all allies. 	Grant Regen to all allies. 	None
 	23.0s 	All 	235% magic damage/hitParty MAG +20% (25s) 	(IV)
 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	(IV)
 	22.50s 	All 	Enemy dark weakness +20% (25s)Party MAG/MND +30% (25s) 	Radiant Robe (IV)
 	Temporarily lower the dark resistance of all targets, and raise the party's Magic and Mind a moderate amount. 	Temporarily lower the dark resistance of all targets, and raise the party's Magic and Mind a moderate amount. 	Temporarily lower the dark resistance of all targets, and raise the party's Magic and Mind a moderate amount. 	Radiant Robe (IV)
 	22.50s 	Single 	188% magic (BLK) damage/hitHoly infusion (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal eight magic holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Haste and Burst Mode. 	Deal eight magic holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Haste and Burst Mode. 	Deal eight magic holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Haste and Burst Mode. 	(IV)
 	Moonlight's Blessing: 2x 220% holy black magic Moonlight's Seal: 3x 230%/4x 235%/5x 240%/6x 300% holy black magic (scales with Moonlight's Blessing uses) 	Moonlight's Blessing: 2x 220% holy black magic Moonlight's Seal: 3x 230%/4x 235%/5x 240%/6x 300% holy black magic (scales with Moonlight's Blessing uses) 	Moonlight's Blessing: 2x 220% holy black magic Moonlight's Seal: 3x 230%/4x 235%/5x 240%/6x 300% holy black magic (scales with Moonlight's Blessing uses) 	(IV)
 	22.50s 	Single 	180% white magic damage/hitTarget holy weakness +20% (25s)Party holy reflection barrier (30s)Self cast speed x2 (3 turns) 	Moon Staff (IV)
 	Deal ten white magic holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and reduce delay of the user's actions for three turns.	Deal ten white magic holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and reduce delay of the user's actions for three turns.	Deal ten white magic holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and reduce delay of the user's actions for three turns.	Moon Staff (IV)
 	 	 	 	Hermit's Robes (IV)
 	Deal fifteen white magic holy and non-elemental attacks to one enemy, grant Regenga to all allies (restores 2,000 HP per tick), temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Highborn Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen white magic holy and non-elemental attacks to one enemy, grant Regenga to all allies (restores 2,000 HP per tick), temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Highborn Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen white magic holy and non-elemental attacks to one enemy, grant Regenga to all allies (restores 2,000 HP per tick), temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Highborn Mode, and increase the user's Cap Break Level by 1. 	Hermit's Robes (IV)
 	 	 	 	Lullaby Rod (IV)
 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	Lullaby Rod (IV)
 	 	 	 	Holy Rod (IV)
 	Activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste 	Activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste 	Activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste 	Holy Rod (IV)
 	 	 	 	Mystery Veil (IV)
 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Mystery Veil (IV)
===Golbez===
Soul Break 	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	All 	20% Paralyze 	None
 	Small chance to Paralyze all targets. 	Small chance to Paralyze all targets. 	Small chance to Paralyze all targets. 	None
 	23.0s 	Single 	280% magic damage/hit 	(IV)
 	Deal four non-elemental magic attacks. 	Deal four non-elemental magic attacks. 	Deal four non-elemental magic attacks. 	(IV)
 	23.0s 	All 	375% magic damage/hit (29% Sap) 	Ebon Armor (IV)
 	Deal two magic dark attacks to all targets, with a moderate chance to Sap them. 	Deal two magic dark attacks to all targets, with a moderate chance to Sap them. 	Deal two magic dark attacks to all targets, with a moderate chance to Sap them. 	Ebon Armor (IV)
 	23.0s 	Single 	223% magic damage/hitSelf MAG +30% (15s) 	Golbez's Gauntlets (IV)
 	Deal eight magic dark attacks to one target, and temporarily raise the user's Magic a moderate amount. 	Deal eight magic dark attacks to one target, and temporarily raise the user's Magic a moderate amount. 	Deal eight magic dark attacks to one target, and temporarily raise the user's Magic a moderate amount. 	Golbez's Gauntlets (IV)
 	22.50s 	Single 	249% magic damage/hitSelf MAG/DEF +30%, Sentinel (25s)Self Haste, Burst Mode (25s) 	Zeromus Shard (IV)
 	Deal seven magic dark and non-elemental attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Magic a moderate amount and Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal seven magic dark and non-elemental attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Magic a moderate amount and Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal seven magic dark and non-elemental attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Magic a moderate amount and Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Zeromus Shard (IV)
 	Shadow Dragon: self Negate Damage Barrier (30%), Summon Strike(w/ Summon Strike: 4x 430% dark summon, Summon Strike off) Glare Hand: 4x 255% dark black magic (w/ Summon Strike: drain 20% of damage) 	Shadow Dragon: self Negate Damage Barrier (30%), Summon Strike(w/ Summon Strike: 4x 430% dark summon, Summon Strike off) Glare Hand: 4x 255% dark black magic (w/ Summon Strike: drain 20% of damage) 	Shadow Dragon: self Negate Damage Barrier (30%), Summon Strike(w/ Summon Strike: 4x 430% dark summon, Summon Strike off) Glare Hand: 4x 255% dark black magic (w/ Summon Strike: drain 20% of damage) 	Zeromus Shard (IV)
 	22.50s 	All 	157% magic damage/hitDark infusion (25s) 	Golbez's Cloak (IV)
 	Deal six magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Deal six magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Deal six magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. 	Golbez's Cloak (IV)
 	22.50s 	Single 	170% magic damage/hit, dark infusion (25s)Self MAG/DEF +30% (25s)6000 HP stock 	(IV)
 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and automatically heal damage they take (up to 6000 HP in total). 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and automatically heal damage they take (up to 6000 HP in total). 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and automatically heal damage they take (up to 6000 HP in total). 	(IV)
 	22.50s 	Party 	150-hit dark chain (+50% field) (15s)MAG +50% (25s) 	(IV)
 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(IV)
 	22.50s 	Single 	188% magic damage/hitParty dark reflection barrier (30s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal eight magic dark and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of attack damage taken back to the attacker as dark damage, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of attack damage taken back to the attacker as dark damage, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of attack damage taken back to the attacker as dark damage, and grant Haste and Burst Mode to the user. 	(IV)
 	Rising Wave: 4x 262% dark/NE magic Attack System: 3x 265% dark/NE magic, self cast speed x2 (2 turns) 	Rising Wave: 4x 262% dark/NE magic Attack System: 3x 265% dark/NE magic, self cast speed x2 (2 turns) 	Rising Wave: 4x 262% dark/NE magic Attack System: 3x 265% dark/NE magic, self cast speed x2 (2 turns) 	(IV)
 	22.50s 	Single 	170% magic damage/hit, dark infusion (25s)Self Negate Damage Barrier (100%)Shadow Dragon Mode (active with Negate Damage Barrier) 	Master Rod (IV)
 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Shadow Dragon Mode. Shadow Dragon Mode causes the user's darkness abilities to trigger twice while the Negate Damage barrier is active, and triggers Dark Path when the Negate Damage barrier fades.	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Shadow Dragon Mode. Shadow Dragon Mode causes the user's darkness abilities to trigger twice while the Negate Damage barrier is active, and triggers Dark Path when the Negate Damage barrier fades.	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Shadow Dragon Mode. Shadow Dragon Mode causes the user's darkness abilities to trigger twice while the Negate Damage barrier is active, and triggers Dark Path when the Negate Damage barrier fades.	Master Rod (IV)
 	Shadow Dragon Mode: Darkness dualcast, cast Dark Path with Negate Damage barrier downDark Path: 1180% dark/NE magic (BLK) (99999 cap)(2050/3460% damage with 5/9 Darkness abilities used in Shadow Dragon Mode) 	Shadow Dragon Mode: Darkness dualcast, cast Dark Path with Negate Damage barrier downDark Path: 1180% dark/NE magic (BLK) (99999 cap)(2050/3460% damage with 5/9 Darkness abilities used in Shadow Dragon Mode) 	Shadow Dragon Mode: Darkness dualcast, cast Dark Path with Negate Damage barrier downDark Path: 1180% dark/NE magic (BLK) (99999 cap)(2050/3460% damage with 5/9 Darkness abilities used in Shadow Dragon Mode) 	Master Rod (IV)
 	1 (3 uses)0.01s 	Self 	Magic cast speed x2 (15s)Darkness ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(IV)
 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. 	(IV)
 	 	 	 	(IV)
 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to temporarily raise the dark attack level of the user by 2. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to temporarily raise the dark attack level of the user by 2. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to temporarily raise the dark attack level of the user by 2. 	(IV)
 	 	 	 	(IV)
 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that negates attack damage up to 100% of their max HP, and enter Dark Armor Mode. 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that negates attack damage up to 100% of their max HP, and enter Dark Armor Mode. 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that negates attack damage up to 100% of their max HP, and enter Dark Armor Mode. 	(IV)
 	 	 	 	(IV)
 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. 	(IV)
 	 	 	 	(IV)
 	Temporarily grant the user Empowered Infusion for dark, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for dark, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for dark, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly and does not deplete the Soul Break gauge 	(IV)
 	 	 	(IV) 	
Deal seven magic dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Dark Mode I: Golbez, and grant the user Record Resonance.	Deal seven magic dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Dark Mode I: Golbez, and grant the user Record Resonance. 	Deal seven magic dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Dark Mode I: Golbez, and grant the user Record Resonance. 	(IV) 	
 	 	 	 	
 	 	 	 	
===Yang===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	110% physical damage 	None
 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	None
 	22.50s 	All 	140% ranged damage/hitParty Mirror Image 	(IV)
 	Deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	(IV)
 	22.50s 	All 	103% ranged damage/hitEnemy earth weakness +20% (25s) 	(IV)
 	Deal six ranged physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	Deal six ranged physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	Deal six ranged physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	(IV)
 	22.50s 	Single 	95% physical damage/hitEarth infusion (25s)Haste, Burst Mode (15s) 	(IV)
 	Deal seven physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal seven physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal seven physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(IV)
 	Crushing-Rock Blow: 4x 47% earth/NE physical (5 hits with Unbound Fury) Explosive Fists: 4x 51% earth/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Crushing-Rock Blow: 4x 47% earth/NE physical (5 hits with Unbound Fury) Explosive Fists: 4x 51% earth/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Crushing-Rock Blow: 4x 47% earth/NE physical (5 hits with Unbound Fury) Explosive Fists: 4x 51% earth/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	(IV)
 	22.50s 	Single 	71% physical damage/hit, earth infusion (25s)Frying Pan Mode (15s) 	(IV)
 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and enter Frying Pan Mode. Frying Pan Mode temporarily causes the user's monk abilities to change the user's delay and critical hit chance (up to 3 ranks). When Frying Pan Mode ends, it triggers Furious Kick. Furious Kick can break the damage cap.	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and enter Frying Pan Mode. Frying Pan Mode temporarily causes the user's monk abilities to change the user's delay and critical hit chance (up to 3 ranks). When Frying Pan Mode ends, it triggers Furious Kick. Furious Kick can break the damage cap.	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and enter Frying Pan Mode. Frying Pan Mode temporarily causes the user's monk abilities to change the user's delay and critical hit chance (up to 3 ranks). When Frying Pan Mode ends, it triggers Furious Kick. Furious Kick can break the damage cap.	(IV)
 	Frying Pan: self critical = 30/50/75%, cast speed x2.0/2.5/3.0 (scales with Monk uses), ends with Furious KickFurious Kick: 35% of earth damage dealt in Frying Pan Mode 	Frying Pan: self critical = 30/50/75%, cast speed x2.0/2.5/3.0 (scales with Monk uses), ends with Furious KickFurious Kick: 35% of earth damage dealt in Frying Pan Mode 	Frying Pan: self critical = 30/50/75%, cast speed x2.0/2.5/3.0 (scales with Monk uses), ends with Furious KickFurious Kick: 35% of earth damage dealt in Frying Pan Mode 	(IV)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	Wolf Fang (IV)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Wolf Fang (IV)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: earth (25s)Cast speed x3 (2 turns) 	Yang's Gi (IV)
 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. 	Yang's Gi (IV)
 	 	 	 	Godhand (IV)
 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Bequeathed Knowledge. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Bequeathed Knowledge. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Bequeathed Knowledge. 	Godhand (IV)
===Cid (IV)===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	ATK/DEF +15% (25s) 	None
 	Temporarily raise the user's Attack and Defense a small amount. 	Temporarily raise the user's Attack and Defense a small amount. 	Temporarily raise the user's Attack and Defense a small amount. 	None
 	22.50s 	All 	98% ranged damage/hitEnemy ATK/MAG/DEF/RES/MND -30% (25s) 	Cid's Gloves (IV)
 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Cid's Gloves (IV)
 	22.50s 	Random 	156% ranged damage/hitTarget lightning weakness +20% (25s) 	(IV)
 	Deal five physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	Deal five physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	Deal five physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. 	(IV)
 	22.50s 	Random 	92% physical damage/hitTarget ATK/MAG/DEF/RES -40% (25s)Self Haste, Burst Mode (15s) 	(IV)
 	Deal physical lightning and non-elemental attacks to eight random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal physical lightning and non-elemental attacks to eight random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal physical lightning and non-elemental attacks to eight random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	(IV)
 	Lightning Hammer: 2x 110% lightning/NE physical, target MAG -50% (15s) Thunderbolt Wrench: 2x 110% lightning/NE physical, target DEF -40% (15s) 	Lightning Hammer: 2x 110% lightning/NE physical, target MAG -50% (15s) Thunderbolt Wrench: 2x 110% lightning/NE physical, target DEF -40% (15s) 	Lightning Hammer: 2x 110% lightning/NE physical, target MAG -50% (15s) Thunderbolt Wrench: 2x 110% lightning/NE physical, target DEF -40% (15s) 	(IV)
 	22.50s 	Single 	72% physical damage/hitTarget ATK/MAG -70% (8s)Self cast speed x2 (15s)Follow lightning abilities with Old Man's Hammer (15s) 	(IV)
 	Deal ten physical lightning attacks to one enemy, briefly lower its Attack and Magic a very large amount, temporarily reduce delay of the user's actions, and cause the user's lightning abilities to trigger the follow-up ability Old Man's Hammer, dealing four physical lightning and non-elemental attacks to one enemy.	Deal ten physical lightning attacks to one enemy, briefly lower its Attack and Magic a very large amount, temporarily reduce delay of the user's actions, and cause the user's lightning abilities to trigger the follow-up ability Old Man's Hammer, dealing four physical lightning and non-elemental attacks to one enemy.	Deal ten physical lightning attacks to one enemy, briefly lower its Attack and Magic a very large amount, temporarily reduce delay of the user's actions, and cause the user's lightning abilities to trigger the follow-up ability Old Man's Hammer, dealing four physical lightning and non-elemental attacks to one enemy.	(IV)
 	Old Man's Hammer: 4x 45% lightning/NE physical 	Old Man's Hammer: 4x 45% lightning/NE physical 	Old Man's Hammer: 4x 45% lightning/NE physical 	(IV)
===Ceodore===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	h55 heal 	None
 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	Restore a moderate amount of HP to one target. 	None
 	22.50s 	Single 	94% physical damage/hit40% max HP party healSelf Haste, Burst Mode (15s) 	(IV)
 	Deal eight physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and grant Haste and Burst Mode to the user. 	(IV)
 	Curing Cut: 4x 55% holy/NE physical, 25% max HP ally heal Esuna Blade: 2x 79% group holy/NE physical, ally Esuna 	Curing Cut: 4x 55% holy/NE physical, 25% max HP ally heal Esuna Blade: 2x 79% group holy/NE physical, ally Esuna 	Curing Cut: 4x 55% holy/NE physical, 25% max HP ally heal Esuna Blade: 2x 79% group holy/NE physical, ally Esuna 	(IV)
 	22.50s 	All 	101% physical damage/hitHoly infusion (25s) 	(IV)
 	Deal five physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal five physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal five physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. 	(IV)
 	22.50s 	Single 	72% physical damage/hit, holy infusion (25s)Self ATK/RES +30%, Sentinel (25s) 	Ceodore's Blade (IV)
 	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a very large amount, Attack a moderate amount, and Resistance a small amount, and temporarily attract single-target physical and black magic attacks. 	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a very large amount, Attack a moderate amount, and Resistance a small amount, and temporarily attract single-target physical and black magic attacks. 	Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a very large amount, Attack a moderate amount, and Resistance a small amount, and temporarily attract single-target physical and black magic attacks. 	Ceodore's Blade (IV)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, holy infusion (25s)Awoken Holy, Cap Break +1 (15s)New Red Wings Mode (3 turns) 	Sun Blade (IV)
 	Deal fifteen physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and enter New Red Wings Mode. New Red Wings Mode sets the user's critical hit chance to 100%, increases the user's holy damage a large amount, and removes delay from the user's actions for three turns.	Deal fifteen physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and enter New Red Wings Mode. New Red Wings Mode sets the user's critical hit chance to 100%, increases the user's holy damage a large amount, and removes delay from the user's actions for three turns.	Deal fifteen physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and enter New Red Wings Mode. New Red Wings Mode sets the user's critical hit chance to 100%, increases the user's holy damage a large amount, and removes delay from the user's actions for three turns.	Sun Blade (IV)
 	Awoken Holy: holy ability rank boost, dualcast, infinite honesNew Red Wings Mode: critical = 100%, holy damage +50%, instant cast 	Awoken Holy: holy ability rank boost, dualcast, infinite honesNew Red Wings Mode: critical = 100%, holy damage +50%, instant cast 	Awoken Holy: holy ability rank boost, dualcast, infinite honesNew Red Wings Mode: critical = 100%, holy damage +50%, instant cast 	Sun Blade (IV)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	Valiant Knife (IV)
 	Deal twenty massive physical holy attacks to one enemy, followed by an additional physical holy attack that can break the damage cap. 	Deal twenty massive physical holy attacks to one enemy, followed by an additional physical holy attack that can break the damage cap. 	Deal twenty massive physical holy attacks to one enemy, followed by an additional physical holy attack that can break the damage cap. 	Valiant Knife (IV)
 	22.50s 	Party 	150-hit holy chain (+50% field) (15s)ATK +50% (25s) 	Brave Blade(IV)
 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Brave Blade(IV)
 	22.50s 	Single 	71% physical damage/hit, self instant cast (1 turn)Holy infusion (25s)Holy ⇨ front row PHY cast speed x3 (1 turn) (15s) 	Braveheart (IV)
 	Deal ten physical holy and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily infuse the user with the power of holy light, and temporarily cause holy abilities used by the user to reduce delay of physical attacks of all allies in the front row on the next turn. 	Deal ten physical holy and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily infuse the user with the power of holy light, and temporarily cause holy abilities used by the user to reduce delay of physical attacks of all allies in the front row on the next turn. 	Deal ten physical holy and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily infuse the user with the power of holy light, and temporarily cause holy abilities used by the user to reduce delay of physical attacks of all allies in the front row on the next turn. 	Braveheart (IV)
 	0 (1 use)2.50s 	Self 	Soul Break +500 	Moon Blade (IV)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Moon Blade (IV)
===Rubicante===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	Raise (40%) 	None
 	Raise one KO'd ally and restore a moderate amount of their HP. 	Raise one KO'd ally and restore a moderate amount of their HP. 	Raise one KO'd ally and restore a moderate amount of their HP. 	None
 	22.50s 	All 	199% magic damage/hitFire infusion (25s)Self Haste, Burst Mode (15s) 	Trueflame Cloak (IV)
 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. Burst mode abilities: Avatar of Fire, Rain of Fire. 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. Burst mode abilities: Avatar of Fire, Rain of Fire. 	Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. Burst mode abilities: Avatar of Fire, Rain of Fire. 	Trueflame Cloak (IV)
 	Avatar of Flame: Self Magic Barrier, Fire Cloak (15s) (with Fire Cloak: 4x 221% fire/NE magic, remove Fire Cloak)Fire Cloak: 50%: counter PHY attacks with Fiery Retribution (485% group fire/NE magic) Rain of Fire: 2x 295% group fire/NE magic (3x 295% with Fire Cloak) 	Avatar of Flame: Self Magic Barrier, Fire Cloak (15s) (with Fire Cloak: 4x 221% fire/NE magic, remove Fire Cloak)Fire Cloak: 50%: counter PHY attacks with Fiery Retribution (485% group fire/NE magic) Rain of Fire: 2x 295% group fire/NE magic (3x 295% with Fire Cloak) 	Avatar of Flame: Self Magic Barrier, Fire Cloak (15s) (with Fire Cloak: 4x 221% fire/NE magic, remove Fire Cloak)Fire Cloak: 50%: counter PHY attacks with Fiery Retribution (485% group fire/NE magic) Rain of Fire: 2x 295% group fire/NE magic (3x 295% with Fire Cloak) 	Trueflame Cloak (IV)
 	22.50s 	Random 	221% magic damage/hitTarget fire weakness +20% (25s) 	Rubicante's Grasp (IV)
 	Deal magic fire and non-elemental attacks to eight random targets, and temporarily lower their fire resistance. 	Deal magic fire and non-elemental attacks to eight random targets, and temporarily lower their fire resistance. 	Deal magic fire and non-elemental attacks to eight random targets, and temporarily lower their fire resistance. 	Rubicante's Grasp (IV)
 	22.50s 	Single 	170% magic damage/hitTarget fire weakness +20% (25s)Fire infusion (25s)Party fire reflection barrier (30s) 	(IV)
 	Deal ten magic fire and dark attacks to one target, temporarily lower its fire resistance level by 2, infuse the user with the power of fire, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and reduce delay of the user's actions for three turns. 	Deal ten magic fire and dark attacks to one target, temporarily lower its fire resistance level by 2, infuse the user with the power of fire, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and reduce delay of the user's actions for three turns. 	Deal ten magic fire and dark attacks to one target, temporarily lower its fire resistance level by 2, infuse the user with the power of fire, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and reduce delay of the user's actions for three turns. 	(IV)
 	 	 	 	(IV)
 	Deal fifteen magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user a Magic Barrier that enables them to avoid two magic attacks, and cause every second fire ability the user uses to trigger the follow-up ability Flame Dance. Effective against most spells.	Deal fifteen magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user a Magic Barrier that enables them to avoid two magic attacks, and cause every second fire ability the user uses to trigger the follow-up ability Flame Dance. Effective against most spells.	Deal fifteen magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user a Magic Barrier that enables them to avoid two magic attacks, and cause every second fire ability the user uses to trigger the follow-up ability Flame Dance. Effective against most spells.	(IV)
 	 	 	 	(IV)
 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. 	(IV)
 	 	 	 	(IV)
 	Activate a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(IV)
 	 	 	 	(IV)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(IV)
===Ursula===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	20% Instant KO 	None
 	Small chance to Instantly KO one target. 	Small chance to Instantly KO one target. 	Small chance to Instantly KO one target. 	None
 	22.50s 	Party 	40% max HP heal, Last StandRES +100% (25s) 	(IV)
 	Restore a moderate amount of HP to all allies based on their max HP, grant them Last Stand, and temporarily raise their Resistance a large amount. 	Restore a moderate amount of HP to all allies based on their max HP, grant them Last Stand, and temporarily raise their Resistance a large amount. 	Restore a moderate amount of HP to all allies based on their max HP, grant them Last Stand, and temporarily raise their Resistance a large amount. 	(IV)
 	22.50s 	Single 	83% physical damage/hit, earth infusion (25s)Haste, Burst Mode (15s) 	(IV)
 	Deal eight physical earth and fire attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and fire attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and fire attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(IV)
 	Boulder Buster: 4x 47% earth/fire physical Explosive Barrage: 2x 54% earth/fire physical, self critical = 50% (15s) 	Boulder Buster: 4x 47% earth/fire physical Explosive Barrage: 2x 54% earth/fire physical, self critical = 50% (15s) 	Boulder Buster: 4x 47% earth/fire physical Explosive Barrage: 2x 54% earth/fire physical, self critical = 50% (15s) 	(IV)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	Strong Gloves (IV)
 	Deal three massive physical earth and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth and fire attacks to one enemy. Can break the damage cap. 	Strong Gloves (IV)
 	22.50s 	Single 	71% physical damage/hit, earth infusion (25s)Ladle of Love Mode (15s) 	(IV)
 	Deal ten physical earth and fire attacks to one enemy, temporarily infuse the user with the power of earth, and enter Ladle of Love Mode. Ladle of Love Mode temporarily reduces delay of the user's actions, and causes the user's critical hits to trigger the follow-up ability Ladle Lash, dealing five physical earth, fire, and non-elemental attacks to one enemy. 	Deal ten physical earth and fire attacks to one enemy, temporarily infuse the user with the power of earth, and enter Ladle of Love Mode. Ladle of Love Mode temporarily reduces delay of the user's actions, and causes the user's critical hits to trigger the follow-up ability Ladle Lash, dealing five physical earth, fire, and non-elemental attacks to one enemy. 	Deal ten physical earth and fire attacks to one enemy, temporarily infuse the user with the power of earth, and enter Ladle of Love Mode. Ladle of Love Mode temporarily reduces delay of the user's actions, and causes the user's critical hits to trigger the follow-up ability Ladle Lash, dealing five physical earth, fire, and non-elemental attacks to one enemy. 	(IV)
 	Ladle of Love: self cast speed x2, follow critical hits with Ladle LashLadle Lash: 5x 41% earth/fire/NE physical 	Ladle of Love: self cast speed x2, follow critical hits with Ladle LashLadle Lash: 5x 41% earth/fire/NE physical 	Ladle of Love: self cast speed x2, follow critical hits with Ladle LashLadle Lash: 5x 41% earth/fire/NE physical 	(IV)
 	1 (3 uses)0.01s 	Self 	Warlord Mode (15s)Cast speed x3 (2 turns) 	(IV)
 	Temporarily change the user's critical hit chance based on their Warlord Mode level (up to 3 ranks), grant them one level of Warlord Mode, and reduce delay of the user's actions for two turns. If the user already has Warlord Mode, increase its level by one. Triggers instantly. 	Temporarily change the user's critical hit chance based on their Warlord Mode level (up to 3 ranks), grant them one level of Warlord Mode, and reduce delay of the user's actions for two turns. If the user already has Warlord Mode, increase its level by one. Triggers instantly. 	Temporarily change the user's critical hit chance based on their Warlord Mode level (up to 3 ranks), grant them one level of Warlord Mode, and reduce delay of the user's actions for two turns. If the user already has Warlord Mode, increase its level by one. Triggers instantly. 	(IV)
 	Warlord Mode: critical = 50/75/100% (scales with Assert Dominance uses) 	Warlord Mode: critical = 50/75/100% (scales with Assert Dominance uses) 	Warlord Mode: critical = 50/75/100% (scales with Assert Dominance uses) 	(IV)
 	 	 	 	Oversoul (IV)
 	Deal fifteen physical earth, fire, and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Answer the Call.	Deal fifteen physical earth, fire, and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Answer the Call.	Deal fifteen physical earth, fire, and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Answer the Call.	Oversoul (IV)
 	 	 	 	Diamond Gauntlet (IV)
 	Instantly restore 3,000 HP to all allies, remove delay from their actions for one turn, grant them Last Stand, and temporarily grant the user Empowered Infusion for earth. 	Instantly restore 3,000 HP to all allies, remove delay from their actions for one turn, grant them Last Stand, and temporarily grant the user Empowered Infusion for earth. 	Instantly restore 3,000 HP to all allies, remove delay from their actions for one turn, grant them Last Stand, and temporarily grant the user Empowered Infusion for earth. 	Diamond Gauntlet (IV)
===Barbariccia===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	50% Petrify 	None
 	Moderate chance to Petrify one enemy. 	Moderate chance to Petrify one enemy. 	Moderate chance to Petrify one enemy. 	None
 	22.50s 	Single 	170% magic damage/hit, wind infusion (25s)Self MAG/RES +30% (25s)Follow wind abilities with Fair Wind (15s) 	Barbariccia's Dagger (IV)
 	Deal ten magic wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Magic a moderate amount and Resistance a small amount, and cause their wind abilities to trigger the follow-up ability Fair Wind, dealing five magic wind and non-elemental attacks to one enemy. 	Deal ten magic wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Magic a moderate amount and Resistance a small amount, and cause their wind abilities to trigger the follow-up ability Fair Wind, dealing five magic wind and non-elemental attacks to one enemy. 	Deal ten magic wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Magic a moderate amount and Resistance a small amount, and cause their wind abilities to trigger the follow-up ability Fair Wind, dealing five magic wind and non-elemental attacks to one enemy. 	Barbariccia's Dagger (IV)
 	Fair Wind: 5x 159% wind/NE magic 	Fair Wind: 5x 159% wind/NE magic 	Fair Wind: 5x 159% wind/NE magic 	Barbariccia's Dagger (IV)
 	22.50s 	Single 	188% magic damage/hitTarget wind weakness +20% (25s)Self Haste, Burst Mode (15s) 	Aerial (IV)
 	Deal eight magic wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and grant Haste and Burst Mode to the user. 	Deal eight magic wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and grant Haste and Burst Mode to the user. 	Aerial (IV)
 	Fast Winds: 4x 193% wind/NE magic, self cast speed x2 (2 turns) Aero Drive: 2x 309% group wind/NE magic, self MAG +30%/DEF -30% (20s) 	Fast Winds: 4x 193% wind/NE magic, self cast speed x2 (2 turns) Aero Drive: 2x 309% group wind/NE magic, self MAG +30%/DEF -30% (20s) 	Fast Winds: 4x 193% wind/NE magic, self cast speed x2 (2 turns) Aero Drive: 2x 309% group wind/NE magic, self MAG +30%/DEF -30% (20s) 	Aerial (IV)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, wind infusion (25s)Awoken Wind, Cap Break +1 (15s)Follow wind abilities with party Damage Reduction Barrier (40%) (1 attack) (15s) 	Wonder Wing (IV)
 	Deal fifteen magic wind, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen magic wind, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen magic wind, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Wonder Wing (IV)
 	Awoken Wind: wind ability rank boost, dualcast, infinite hones 	Awoken Wind: wind ability rank boost, dualcast, infinite hones 	Awoken Wind: wind ability rank boost, dualcast, infinite hones 	Wonder Wing (IV)
 	3 (1 use)2.50s 	Single 	182% magic damage/hit, then 2650% 	Wind Stick (IV)
 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Wind Stick (IV)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: wind (25s)Instant cast (1 turn) 	Air Knife (IV)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Air Knife (IV)
==Gallery==
FFRK Abyss Gate.png|Abyss Gate.
FFRK Abyssal Quasar.png|Abyssal Quasar.
FFRK Advance Crystal.png|Advance Crystal.
FFRK Benediction.png|Benediction.
FFRK Black Fang.png|Black Fang.
FFRK Black Prison.png|Black Prison.
FFRK Black Sense.png|Black Sense.
FFRK Blade Flash.png|Blade Flash.
FFRK Blessing.png|Blessing.
FFRK Blood Weapon.png|Blood Weapon.
ffrk bluff.png|Bluff.
FFRK Boundary of the Feymarch.png|Boundary of the Feymarch.
FFRK Burning Flame FFIV.png|Burning Flame.
FFRK Chakra FFIV.png|Chakra.
FFRK Chaos Barrier.png|Chaos Barrier.
FFRK Concentrate FFIV.png|Concentrate.
FFRK Cosmic Ray.png|Cosmic Ray.
FFRK Cross Charge.png|Cross Charge.
FFRK Cross Slash FFIV.png|Cross Slash.
ffrk cry.jpg|Cry.
FFRK Customize.png|Customize.
FFRK Cyclone SB.png|Cyclone.
FFRK Dark Cannon.png|Dark Cannon.
FFRK Dark Flame.png|Dark Flame.
FFRK Dark Meteor.png|Dark Meteor.
FFRK Darkness.png|Darkness.
FFRK Darkness FFIV SB.png|Darkness.
FFRK Darkness Storm.png|Darkness Storm.
FFRK Desperation Meteor.png|Desperation Meteor.
FFRK Divine Coat.png|Divine Coat.
FFRK Divine Guard.png|Divine Guard.
FFRK Divine Heal.png|Divine Heal.
FFRK Double Jump.png|Double Jump.
FFRK Dragonkin Dive.png|Dragonkin Dive.
FFRK Dragoon's Pride.png|Dragoon's Pride.
FFRK Dragoon Blood.png|Dragoon Blood.
FFRK Dragoon's Quick Landing.png|Dragoon's Quick Landing.
FFRK Eblan All Creation.png|Eblan All Creation.
FFRK Eblan Dual Wield.png|Eblan Dual Wield.
Eblan Flow Shadow Kick.png|Eblan Flow: Shadow Kick.
FFRK Eblan Flow Water Veil.png|Eblan Flow: Water Veil.
FFRK Eblana Style Blink.png|Eblana Style: Blink.
FFRK Eidolon Summon Odin.png|Eidolon Summon∙Odin.
FFRK Elite Dark.png|Elite Dark.
FFRK Evil Force.png|Evil Force.
FFRK Evil Zone.png|Evil Zone.
FFRK Exploding Lingshan Legs.png|Exploding Lingshan Legs.
FFRK Extreme Thunder.png|Extreme Thunder.
FFRK Fabled Song.png|Fabled Song.
FFRK Falcon Drill.png|Falcon Drill.
FFRK Fist Dance.png|Fist Dance.
FFRK Five Star Crimson Palm.png|Five Star Crimson Palm.
FFRK Font of Wisdom.png|Font of Wisdom.
FFRK Genesis Rock.png|Genesis Rock.
FFRK Girl's Heartbreaking Cry.png|Girl's Heartbreaking Cry.
FFRK Gungnir.png|Gungnir.
FFRK Hastemarch.png|Hastemarch.
FFRK Healing Wind FFIV.png|Healing Wind.
FFRK Hero's Rime.png|Hero's Rime.
FFRK Holy Band.png|Holy Band.
FFRK Holy Blade FFIV.png|Holy Blade.
FFRK Holy Cross.png|Holy Cross.
FFRK Holy Ray.png|Holy Ray.
FFRK Holy Thruster.png|Holy Thruster.
FFRK Hope Song.png|Hope Song.
FFRK Hymn of Reverbation.png|Hymn of Reverbation.
FFRK Impulse Drive.png|Impulse Drive.
FFRK Kain's Lance SB.png|Kain's Lance.
Ffrk kick.png|Kick.
FFRK Lancet.png|Lancet.
FFRK Legend of the Feymarch.png|Legend of the Feymarch.
FFRK Light Chain.png|Light Chain.
FFRK Light Thruster.png|Light Thruster.
FFRK Luminous Dragon.png|Luminous Dragon.
FFRK Lunar Magic.png|Lunar Magic.
FFRK Lunarian Anger.png|Lunarian Anger.
FFRK Lunarian's Prayer.png|Lunarian's Prayer.
FFRK Maelstrom FFIV SB.png|Maelstrom.
FFRK Master's Fierce Fists.png|Master's Fierce Fists.
FFRK Miracle.png|Miracle.
FFRK Moonlight.png|Moonlight.
FFRK Moonsault Magic.png|Moonsault Magic.
FFRK Mysidia Guard.png|Mysidia Guard.
FFRK Nightglow.png|Nightglow.
FFRK Nightmare Blade.png|Nightmare Blade.
FFRK Old Wise Man's Chanting Instructions.png|Old Wise Man's Chanting Instructions.
FFRK Old Sage's Revelation.png|Old Sage's Revelation.
FFRK Old Wise Man's Wisdom.png|Old Wise Man's Wisdom.
FFRK Onyx Dragon.png|Onyx Dragon.
FFRK Paladin Force.png|Paladin Force.
FFRK Paladin Wall.png|Paladin Wall.
FFRK Power of the Lunarians.png|Power of the Lunarians.
FFRK Glimpse of Pure White Magic.png|Glimpse of Pure White Magic.
FFRK Radiant Breath SB.png|Radiant Breath.
FFRK Radiant Wings.png|Radiant Wings.
FFRK Raging Zantetsuken.png|Raging Zantetsuken.
FFRK Rampart.png|Rampart.
FFRK Resist Force.png|Resist Force.
FFRK Rising Drive.png|Rising Drive.
FFRK Risk Strike.png|Risk Strike.
FFRK Ruler of Baron.png|Ruler of Baron.
FFRK Sacred Charge.png|Sacred Charge.
FFRK Sacred Cross.png|Sacred Cross.
FFRK Sacred Heal.png|Sacred Heal.
FFRK Sage's Mysterious Rock Wall.png|Sage's Mysterious Rock Wall.
FFRK Saint Force.png|Saint Force.
FFRK Saint's Fall.png|Saint's Fall.
FFRK Scorch SB.png|Scorch.
FFRK Secret of Feymarch.png|Secret of Feymarch.
FFRK Secret of Mist.png|Secret of Mist.
FFRK Sentinel.png|Sentinel.
FFRK Seven Star Epiphany.png|Seven Star Epiphany.
FFRK Shadow Blazer.png|Shadow Blazer.
FFRK Shadowbringer.png|Shadowbringer.
FFRK Shine Blast.png|Shine Blast.
FFRK Shine Braver.png|Shine Braver.
FFRK Soul Music.png|Soul Music.
FFRK Souleater SB.png|Souleater.
FFRK Summon Beast Bonds.png|Summon Beast: Bonds.
FFRK Sylph's Blessing.png|Sylph's Blessing.
FFRK Synchro.png|Synchro.
FFRK Three Warriors.png|Three Warriors.
FFRK Thunderstorm FFIV.png|Thunderstorm.
FFRK Thunder Syndrome.png|Thunder Syndrome.
FFRK Tornado Eye.png|Tornado Eye.
FFRK Tri-Disaster FFIV.png|Tri-Disaster.
FFRK Triad Maneuver.png|Triad Maneuver.
FFRK Trinity Slash.png|Trinity Slash.
FFRK True Scorch.png|True Scorch.
FFRK True Scorch 2.png|True Scorch (2nd).
FFRK Twin Moon.png|Twin Moon.
FFRK Twin Rush.png|Twin Rush.
FFRK Twin Star.png|Twin Star.
FFRK Twincast Full Cure.png|Twincast Full Cure.
FFRK Twincast Magic Disturbance.png|Twincast Magic Disturbance.
FFRK Twincast Mine.png|Twincast Mine.
FFRK Two-Star Prayer.png|Two-Star Prayer.
FFRK Valiant Force.png|Valiant Force.
FFRK Vibra Cross.png|Vibra Cross.
FFRK Water Arts Furious Water Wall.png|Water Arts・Furious Water Wall.
FFRK Water Chain.png|Water Chain.
FFRK Whisperweed Live.png|Whisperweed Live.
FFRK White Magic's Signpost.png|White Magic's Signpost.
FFRK White Mage's Wonder.png|White Mage's Wonder.
FFRK White Sense.png|White Sense.
FFRK Wild Moon.png|Wild Moon.
FFRK X Chaser.png|X Chaser.
FFRK Unknown Rubicante SB.png|炎術の手本.
FFRK Unknown Rubicante SB 2.png|零距離かえんりゅう.
FFRK Unknown Rubicante SB 3.png|うずまくかえん.
FFRK Unknown Rubicante SB 4.png|ごくえんりゅう.
FFRK Unknown Rydia SB.png|幻獣召喚・大海を制す王.
FFRK Unknown Rydia SB 2.png|幻獣召喚・宿命の邂逅.
FFRK Unknown Rydia SB 3.png|過去と未来が重なる刻.
FFRK Unknown Rydia SB 4.png|幻獣召喚・猛る巨人.
FFRK Unknown Rydia SB 5.png|運命に立ち向かう力.
FFRK Unknown Kain SB.png|轟竜爪牙.
FFRK Unknown Golbez SB.png|黒縛の瘴気.
FFRK Unknown Golbez SB 3.png|四天黒竜波.
FFRK Unknown Ursula SB.png|花月天地.
FFRK Unknown Ursula SB 2.png|砕岩ノ拳打.
FFRK Unknown Ursula SB 3.png|威武剛豪.
FFRK Unknown Tellah SB.png|老賢者の覚悟.
FFRK Unknown Tellah SB 2.png|老賢者の剛痕.
FFRK Unknown Tellah SB 3.png|回顧する地層.
FFRK Unknown Golbez SB 2.png|闇に染まりし魔人.
FFRK Unknown Kain SB 2.png|ランスオブドラゴン.
FFRK Unknown Kain SB 3.png|竜即雷衣.
FFRK Unknown Dark Knight Cecil SB.png|闇月.
FFRK Unknown Paladin Cecil SB.png|輝月.
FFRK Unknown Edge SB.png|乱れ毒牙.
FFRK Unknown Barbariccia SB.png|おおあらし.
FFRK Unknown Palom SB.png|サンダークロース.
FFRK Unknown Fusoya SB.png|月の民の神秘.
FFRK Unknown Ceodore SB.png|グリームスラスター.
FFRK Unknown Edward SB.png|みんな！ゆうきを！.
04