Horroar

Name: Horroar
Species: Ghost
Homeworld: Ghost Zone
Appearance: Horroar's hair glows snow-white, becoming much longer and prone to movement. His eyes glow red and his irises disappear. His skin also becomes pale blue skin. He wears a black jumpsuit with a red collar, gloves, and boots, and sports his logo across his chest and he sports a cape which is black on the outside and red on the inside. His belt can be transformed into various utilities. When Budding, Horroar's hair can ignite into flames, and his logo glows red. His eyes also engulf entirely in a red glow. Horroar begins to experience an Awakening with his Ghost Form, giving him greenish-blue skin and long, pointed ears. His teeth now have fangs, while his hands start growing claws. His hair is now permanently ignited in white flames, and his eyes lose his pupils entirely, and begin to bulge as the skin around them turn black. His suit is almost much brighter and tinted black. After pushing his Awakening form further to Stage II, his suit transforms into a sleeker design, with longer boots and gloves, and switched to a black and red color. His hairline and eyebrows change shape, as well, and all of his teeth turn sharp. After absorbing dark matter and afflicted by past events, Horroar becomes enraged and transforms into Phantom Fury. In this form, Horroar's body appears white with his midsection and feet a bright red. His eyebrows and eyes glow red, with his ears and feet taking on more bat-like characteristics. His hair is engulfed in a light red flame. Due to receiving energy from Vlad, Horroar begins to change slightly yet again, with his eyes now glowing purple. Afterwards Horroar is torn between each side of the conflict, which causes him to burst with anger, transforming him into Phantom Frenzy. In this form, Danny's body becomes leaner and monstrous. His arms become longer and the logo on his chest becomes larger. His hair becomes engulfed in a chaotic black and red liquid. The Omnitrix is on his chest.
Powers and Abilities:
Ghost Physiology: Horroar possesses a variety of supernatural powers and abilities due to his unique physiology. The powers and abilities that Danny and his future self possess; although the former has comparatively lower intensity of these powers due to being young. However, as time progresses, Horroar becomes more powerful and stronger even gaining several powers such as the Ghostly Wail and Cryokinesis which are shown to be very effective against powerful enemies. Some of his strengths (augmented by his ghost powers) are given below: 
Supernatural Strength: Gravity doesn't affect Horroar's ghost body, so he can lift heavy objects with ease. He is strong enough to rip through reinforced titanium and can easily lift and throw hordes of enemy ghosts. Horroar possesses superhuman strength in his ghost form, although it is somewhat significantly lower as compared to Four Arms (whose assumed strength level is between 40-50 tons). He is strong enough to carry both Nightwing and Superboy with relative ease and hurl large objects at enemies easily. He is also strong enough to rip through reinforced titanium and can easily lift and throw hordes of enemy ghosts. He managed to intercept a punch from Jazz while she was using the Ecto-Skeleton (which amplifies the strength of the user 100 times). In addition, gravity does not affect Horroar's ghost body, so he can lift heavy objects with ease. Horroar has been shown to be able to lift a school bus (which weighs 12-15 tons) with ease. He has also displayed enough strength to punch a giant ghost dragon across an area as well as knock it down and hurl it in mid air (although the latter required effort). 
Supernatural Durability: Horroar can withstand many hits and blows that would cause injury to any normal being. His body is incredibly resistant to damage, and has demonstrated a high threshold for pain. Horroar is more resistant to injuries or damage than an ordinary human or ghost. He can withstand a variety of great impacts without taking much damage, such energy blasts, oil truck explosions, and multi-story buildings crumbling down or being hurled by enemies, although sometimes he gets slightly bruised as a result of the impact. Horroar can withstand many hits and blows that would cause injury to any normal teenager. His body is incredibly resistant to damage and has demonstrated a high threshold for pain. In his awakened form, Horroar could withstand hits from Pariah Dark, and even a massive pile-on of ghosts. 
Supernatural Speed: According to Alma, Horroar can fly at 112 miles per hour.
Supernatural Agility: Horroar's agility, balance, and bodily coordination are enhanced to levels beyond those of a normal human being. He can effectively dodge attacks, swing from things easily, and perform acrobatic feats such as backflips. Horroar's agility, balance, and bodily coordination are enhanced to levels beyond those of a normal human being. He can effectively dodge attacks, swing from things easily, and perform acrobatic feats such as backflips. Horroar is far more agile, due to his young age and somewhat short stature. He is able to stretch freely to dodge various projectiles such as swing blades, bullets or arrows.
Supernatural Flexibility: Horroar's flexability are pushed beyond the natural level; making him far more flexible than humans. Due to his ability to manipulate his body he is able to bend and twist his far beyond the normal limits of human physiology.
Supernatural Reflexes: Horroar has dramatically enhanced reflexes, being able to dodge attacks with ease. One of his best displays of reflexes and agility is when he dodges the pendulums traps inside Pariah Dark castle. He was able to catch an arrow shot at him with his bare hands. 
Supernatural Stamina: Horroar can exert himself at peak capacity for hours before fatigue begins to impair him. He was able to keep a Jet invisible for an entire night.
Supernatural Endurance: Like all ghosts and half-ghost, Horroar can endure attacks and pain far beyond what humans can handle. Horroar was shown to endure being shot by Valerie in her new suit and still use his Ghost Stinger.
Supernatural Equilibrium: Probably due to his flight and agility, he has the ability to achieve a state of perfect equilibrium in any position imaginable. He seemed able to adjust his position almost by instinct, which enables him to balance himself on a scythe, balanced on a rope at great high, and perfectly walk on a wall like if it's the floor. He was also able to use this to balance himself and a bus that he was carrying from behind.
Healing Factor: Horroar is capable of healing at much greater speeds than that of an ordinary human, likely due to his body's ecto-biological structure. He has proven capable of healing from slashes and puncture wounds within a short amount of time, and even his suit appears to regenerate sometimes. Although when he gets injured, Ectoplasm oozes out instead of blood which aids in his healing. In his human form, his healing rate is also enhanced, even though it is weaker than in his ghost form. The limits of his regeneration is unknown, so it unknown if he can regrow missing limbs.
Awakened Form: Awakening is a stage when a ghost will evolve at a much more rapid pace than normal which can greatly amplify their powers and abilities or grant new ones. "The Awakening Stage amplifies Horroar's emotions, which also factor into these rapid transformations, and can cause negative side effects if not handled correctly." All changes the ghost goes through in this stage will be permanent. Once Horroar evolved his ghost form to its awakened state, every single ghost ability he has is presumed to have evolved also, becoming much more powerful than ever before With presumably no limits. 
Eye/Semi-Transformation (Ghost Form's Eyes in Human Form): Horroar has occasionally, when feeling greatly angered or annoyed, to make his eyes glow red in human form. Horroar can transform any part of his body into ghost-mode while the rest stays human. 
Transformation Shock/Aural Projection: Horroar can call for a massive amount of spectral energy, sending out a wave of white light that repels any nearby enemy ghosts, sending them flying away from him. It takes the shape of his transformation rings, but does not transform him.
Intangibility: Horroar can turn his body intangible to pass through walls or other solid matter. This power was the hardest for Horroar to control at first, often activating at embarrassing times such as causing his pants to fall down while he was talking to Neo He can turn just a portion of his body intangible as well, and he can also turn other people or objects intangible when in contact with them. Humans may experience a slight tingling sensation when turned intangible.​​​​​​ as when he phases his dad when his stomach felt funny.
Intangibility Fusion: When his Half-ghost is separated from his human half, he can fuse back with his human half in order to become one again. He was able to fuse with Ken's Ghost. He can fuse an object inside someone in order to make it unreachable and untouchable, such as when he fused a bomb into a soldier.
Invisibility: Horroar can make his body invisible to both humans and ghosts.
Flight: Gravity doesn't affect Horroar's ghost body, so he can fly through air and space at considerable speeds and heights, and walk on vertical surfaces. While flying, his legs often become a ghostly tail. His top speed was measured to be 112 mph at first, and he almost certainly gotten faster since then. 
Wall Walking: Horroar, as well as many other ghosts, can manipulate their center of gravity; they can walk and run on up and down uneven and vertical surfaces as though they were horizontal. This either because of his ability to defy gravity (flying) or because of some unexplored ability to adhere/combine/interact to/with the molecular structure  of the surface of walls etc.
Back Slide: This allows him to zip along a surface in one direction without moving his legs. 
Paranormal Immunity: Horroar is resistant to many types of ghost powers that normally harm humans. 
Ghost Ray: Horroar can fire red blasts of ecto-energy from his hands or fingertips. These blasts often explode on contact and are powerful enough to melt steel. He tends to concentrate and release his ecto-energy, shaped like a sphere of different sizes from small-sized to large-sized energy balls/sphere, then he fires it at his opponents. During his first battle with Nocturne he blasted a ecto-energy wave to protect himself from a Elemental's attack. He can put his Ghost rays' energy into a concentrated ecto explosive disk. He first uses this power in the Elemental wars to draw a happy face in the sky. Later, he fires these explosive disks when fighting the ten headed crystal dragon. He seems to have learned it after some practice. He is seen shooting explosive energy rings. Even without using his full power, he can blow apart a good portion of a multi-story building or a side of a cliff.
Repulsion Field: He can send out a pulse of energy in all directions from his body to repel large groups of attackers. He always uses this power every time he is surrounded by too many enemies at once. 
Energy Strike: Horroar can channel ecto-energy through his fists to enhance the strength of his physical attacks. He only did this when he fought Islon Fist soldiers. He can concentrate his natural ecto-energy in his hands, which allows him to cut through objects as hard as steel, like he does when fighting Undergrowth and Nocturn.
Ecto-Energy Constructions: Horroar can create constructs made out of solid ecto-energy in a variety of forms, including concentrated ecto-energy balls, waves, and explosive discs and rings.
Ghost Shield: Horroar can generate shields made of solid ecto-energy that can nullify or even reflect attacks from other ghosts. Like his ghost rays, Horroar's shields are red in color. His shield can withstand blasts from powerful beings. He can create a planar shield with the ability to reflect any energy attack back to its user.  
Power Absorption: Horroar can absorb an opponent's powers in order to increase his power. He absorbed Bathory's powers to control the weather, but it was linked to his emotions. This power was only given to him briefly. Since then, Horroar has not been seen absorbing any other form of power from another ghost.
Reflective Shield: Performing a gesture with his hands, he is able to create a planar shield with the ability to reflect any energy attack back to its user. 
Energy Absorption: Energy absorption is similar to power absorption in that both powers are used to transfer an ecto-entity's power to another entity. The difference is that energy absorption only transfers ghost energy (which the receiving ghost can use against their enemies with their own powers), while power absorption transfers an actual arsenal of powers (the receiving ghost is granted the powers of the first ghost and can use powers they may not have otherwise). Horroar can absorb his opponents ghost ray and redirect back at his attackers.
Ghost Stinger: Horroar can send ecto-energy as electricity through an electric current, negating his enemies' electric attacks and sending them back at the attacker.
Photokinesis: Horroar can project light from his hand using ecto-energy when he and Jugo go into the Great ascarlin mines. He created an ecto-energy ball that explodes in front of Dark knights, releasing a great amount of light in order to distract and blind his enemies. Horroar generates light with his hand when he go into dark caves. Horroar generates light with his hand when he and his team go out into the woods at night to look for Josh. He uses this power again later before he's confronted by goons.
Ghostly Wail: Horroar can generate an extremely powerful sonic blast of pure ecto-energy that can destroy buildings and cause severe damage to both humans and ghosts. The ghostly wail is Horroar's most powerful ability, but it drains his energy extremely quickly, often forcing him to revert to his powerless human form after just one use. Although, he seems to have become powerful enough to overcome this after some practice. While he is capable of defeating almost any foe with this power, he only uses it as a last resort. It is also effective against multiple targets, or against a very powerful enemy, and almost nothing can withstand this attack. It appeared to finish off all of his enemies.
Telekinesis: Horroar can surround objects with his ecto-energy to make them move from a distance. It is visible in the form of red energy emanating from his hands and surrounding the subject of the telekinesis. He can use his telekinesis to render his enemies immobile.
Restoration: Horroar can use his ghostly power to restore both living and non-living things to full health and pristine condition.
Ghost Portal Creation: Horroar can create portals between Earth and the Ghost Zone by merely waving his hand. 
Overshadowing: Horroar can possess the mind and body of a person, ghost, or animal, allowing him to completely control his or her actions. While overshadowing, Horroar can still use his powers of flight, intangibility, invisibility, and ghost rays.
Voice Manipulation: When Horroar is overshadowing someone, he can disguise his voice. He used this only once, when he intimidated Rex and overshadowed him. On all other times when Horroar overshadowed someone, the subject's voice didn't change. Like other users of this power, Horroar can be marked by an effect, such as having the victims' eyes glow green, as his does in ghost form.
Software Fusion/Data Form: Horroar can introduce himself into computer software and overshadow his video game avatar to use his ghost powers in video games. 
Exorcism: Horroar can separate a possessed person from a ghost overshadowing them simply by grabbing them with his hand or using a ghost ray.
Dream Invasion: Horroar can overshadow a sleeping subject in order to get inside and influence his or her dreams.​​​​​ 
Fusion: This power, when activated, allows him to simultaneously merge with another ghosts at once, giving him access to the powers of both. To activate this effect, Horroar must overshadow the ghost whom he wishes to combine. Fusing with another ghost at a time requires Horroar to have the physical and mental resilience to handle the strain. It also comes with great risk, the ghost user could also potentially "overwhelmed you".
Cryokinesis: Horroar can fire blasts of icy energy from his hands or eyes that can freeze enemies on contact, radiate cold energy from his body, and create objects (tools, objects and weapons), out of/from ice out of thin air. He can generate a snowball that freezes everything it hits instantly. Before he learned to control this power Horroar cam freeze touch another person from the inside out. When using this power, his eyes turn icy blue instead of their usual glowing green. Horroar can combine cryokinesis with his other powers for enhanced effects, such as firing an icy explosive blast or generating an ice shield to block fire attacks. Horroar learned this power after some training.
Ghost Sense: When Horroar is near other ghosts, a cold blue mist comes out from his mouth and a chill goes down his spine. It was revealed that Horroar's ghost sense was a manifestation of his then-untapped potential to use cryokinesis.
Explosive Snowball: After weakening a natural elemental Horroar merge his Cryokinesis with his ghost rays in an Explosive Snowball, filled with ecto-energy to finish off natural elemental. He only used it against a natural elemental.
Pyrokinesis: Horroar can generate and throw balls of ectoplasmic fire. He create powerful torrents of red ghost fire that can break through the ground. Furthermore, his hair is made of white, ghostly flames, that can ignite flammable objects as usual.
Phantom Freeze: Horroar can engulf part of, or his entire body, in stable ecto-energy, resembling Ice. This can give Horroar a more destructive and powerful use of his powers when in desperate combat.
Freezing Howl: Horroar can combine his Ghostly Wail with his Phantom Freeze to create a powerful sonic stream consisting of ecto energy.
Phantom Flame: Horroar can engulf part of, or his entire body, in unstable ecto-energy, resembling flames. This can give Horroar a more destructive and powerful use of his powers when in desperate combat.
Flaming Howl: Horroar can combine his Ghostly Wail with his Phantom Flame to create a powerful sonic stream consisting of ecto energy. 
Ecto-Multitask: Horroar has been shown to be able to use several of his major ghost abilities at the same time. He was shown to use three different Ghost Howls, two of which fused with his Phantom Flame and Phantom Freeze.
Spectral Body Manipulation: Horroar can bend, twist, split, and otherwise contort his ghost body beyond the limits of normal human physiology. He can force his body to split in half along the midsection, the two halves remaining connected with a trail of spectral matter. He uses this ability mostly to dodge oncoming attacks. He can leave a trail of ghost matter that ties his body halves together forms a ring. It is not known if he was able to perform it before or not. Horroar can stretch his body, create holes in his body, turn his body into vapor, and turn his head around 180 degrees.
Duplication: Horroar can create duplicates of himself that all have his ghost powers and can fight alongside him.
Plasticity: Horroar has the ability to stretch certain or all parts of his body in an elastic fashion.
Size Alteration: One of Horroar's clones were able to alter their size. Horroar might also possibly possess this ability.
Ghost Tail: His lower body will revert into a typical ghost tail of intangible matter. He uses this ability most often to allow himself to move faster through the air. He ha known how to do this since he first learned how to fly. It is a fact that he keeps his legs' bones when he has his ghost tail.
Void: He can pull all light into himself in reversing his ectoplasmic energy and cause ultimate darkness to fill the room.
Ecto-vision: He would be the only one who could see in that darkness and win the battle that way he would have the advantage over his opponents.
X-Ray Vision: After Horroar regained his ghost DNA again he was able to see his own bones after coming out of the Ghost zone.
Reconstitution: In one instance, he completely reconstructed his body after Burzum reduced him to a puddle of goo. Horroar uses this power after turning into jelly. He reforms after a coaster car destroys him. Due to his spectral body manipulation ability, it is likely he can reform even without being reduced to goo. Horroar can possibly reconstitute himself in a different location from where he was blown apart, allowing him to escape from an attack as well as recover, or launch a surprise attack.
Teleportation: Horroar apparently obtained the power of teleportation. His act of teleportation is making his body become slightly disfigured then fading away and appearing in another place.
Vacuum Resistance: Twice, Horroar was in outer space without a spacesuit and was unaffected by the vacuum.
Underwater Breathing: Twice, Horroar has been seen breathing and talking underwater. 
Ghost Power Weakening: Horroar is able to nullifies spectral energies, completely cancelling a ghost's powers. Its effects only last for three hours. 
Portal Closing/Negation: Horroar was able to close the portal Wulf created in Claw of the Wild to prevent any ghost monster from getting out.
Banishing: Horroar is capable of banishing ghosts into the Ghost Zone; they need to escape through a portal if they want to return to the human realm. 
Container Imprisonment/Soul Trapping: Horroar is able to trap a ghost inside until he releases them back into the Ghost Zone.
Dream Manipulation/Sleep Manipulation: Horroar  can control people's sleep and dreams, giving him complete dominance over the slumber of others. He can also controls people's dreams in the dream world, including his own. While in a dream, he is virtually all powerful to alter it's reality, create hundreds of Sleepwalkers, and could keep his enemies from leaving his dream. If faced he is unbeatable, provided he still has his power source. 
Dream Energy Absorption: He can drain the dream energy from humans to make himself more powerful. He refers to this as "harvesting," believing the term "stealing" to be too ugly. The more people that are dreaming and producing oneiric energy, the stronger he becomes. He appears to absorb dream energy very slowly so he used special helmets that can sap the oneiric/dream energy out of a person when he or she is dreaming peacefully, to channel the energy into him or his capsule. His powers depended on this energy. Without it, all his powers decrease to the point of nonexistence. 
Omniscience of Dreams: He knows what everyone dreams of or has dreamed of.
Sleep Inducement: He is able to send people to sleep, by expelling a sort of blue light or mist from his hands. Since he used his sleep helmets to absorb dream energy and transfer it to him, it also possible the helmets keep a person from waking them up, continue making them asleep, and send the dream energy to him. This indicates his power doesn't last long and it easy for people to wake up, despite being the Ghost of Sleep and Dreams.
Chronokinesis: He can manipulate events that were or what will be. He can make time speed up, slow down, stop, or reverse. He can apply this effect to all of time and space at once or to a localized area.
Omniscience: He knows everything that has ever happened and everything that could happen in any possible future. He can also see any point in time, from only a few seconds or minutes into the future and/or past, up to events all throughout time, whether that be along with their own timelines or along with the timelines of others. He can view parallel timelines where different instances have occurred, looking forward in time to see how every possibility will play out and to predict all possible futures. He may have the ability to communicate cross-Universe. As he states he sees the parade from above of all the twist and turns
Clairvoyance: He is able to manipulate the screens in his realm and decide what they show, with thought. 
Time Travel: He can teleport to anywhere in time and/or space at will. This manifests as a clock hand appearing and sweeping in a circular motion, creating a portal that envelops him and then disappears.
Chronolock: He exists outside of time so he can't be affected by his own powers. 
Immortality: Though he is constantly switching between his child, adult, and elder form, he does not age in the traditional sense, mostly due to the fact that just like anything else in the Ghost Zone, he is a spirit, and spirits don't age. It is unknown if he can be injured or wounded to dead. He must have been overlooking time since the origin of the universe, meaning he will still do it until the end of time.
Age Shifting (passive): As the Ghost/Master of Time, he is immortal but his appearance constantly alters form. He turns from a child to an adult to an elderly man before the cycle repeats itself, or sometimes he does it in reverse. Since this ability does not provide any benefits or consequences to him, it is considered passive in nature.
Wish Granting: He has the ability to grant the wish of anyone as soon as they voice it. Most of the wishes he grants have dire consequences on the people who wished them. This is probably due to the wish not being specific, and therefore, he can grant it in any way he chooses (For example, if one were to wish for a monster truck, he could make a literal, monstrous truck). However, he is limited only to however he can interpret the wish and cannot grant it in a way completely unrelated to the wish. His ability is not under his control, as he is forced to grant every wish that he hears. These include wishes that would lead to his defeat. The more wishes he grants, the more powerful he becomes. Most of the wishes he grants have dire consequences for the people who made them. Though, he can use his powers at will.
Power Granting: The most common use of his power is to grant anybody supernatural powers.
Chlorokinesis: As the ghost of plants, He can completely control all types of botanical life. He can also manipulate them and speed up their aging process, causing, acorns to become fully grown trees in seconds, and a city to transform into a jungle in a few hours. These plants are shown to be directly linked to him, as when he was defeated, they die. His control is presumably on a global level. He can create and manipulate all types of different plants, to the point where he can create new types of plants, never seen before, like giant venus flytraps and giant cactus men.
Mind Control/Sentience Infusion: He can use Mind Vines to take control of humans, and also brainwash humans to join him, while retaining their personality, only becoming his minion. It may derived from his overshadowing. He can make plants sense, see and move on their own, although he can still control them, if the need arises. 
Atmokinesis: His signature power is to create/generate and manipulate/control any type of weather, be it maelstroms, droughts, rainstorms, etc. He can control the weather on a global level. However it seems he was unable to cause weather around the edge of Negav park. He can sense and influence weather patterns, creating effects such as rain, snow, wind, hail, lightning, fog, and temperature changes. This includes the ability to attack using elements such as air, lightning, ice, and heat. 
Aerokinesis: He can create powerful gusts of wind and destructive tornadoes, and use the wind to suspend his enemies in midair, similar to telekinesis. He uses this power multiple times and in a variety of ways, like when he creates his maelstrom. He can summon thunderclouds, conjure spiritual winds, and any kind of storm. In addition his lower body is a tornado tail which he can control to cause mass destruction with it touches the ground, even weakened and powerless. 
Electrokinesis: His signature weather attack is to summon and project very powerful bolts of blue electricity from his fingertips, hands, or eyes. He also creates an electric aura around him, fire his bolts as blue Ghost Rays that are exceptionally powerful, fire electric ectoplasmic energy balls that powerful enough to reduce an entire building to ruble, and summon a powerful lightning bolt directly from the sky. He can also use his electrical powers as a Ghost Stinger to deliver a painful shock to his enemies.
Thermokinesis: He can heat objects until they combust or melt and alter the temperature of any given environment. He can also engulf his body in heat and melted buildings as he passes by them. He can also manifest this power as heat vision.
Heat Vision: He can shoot beams of heat from his eyes that can easily melt ice.
Weakness: 
Anti-Ghost Weapons: Horroar is vulnerable to all anti-ghost devices.
Blood Blossoms: While in the presence of Blood Blossoms, Horroar is rendered powerless and suffers extreme physical agony to the point where he can only scream in pain. 
Ecto-ranium: Horroar is extremely vulnerable to ecto-ranium, as all ghosts are.
Infrared Vision: When invisible, Horroar can still be seen in infrared, as he still radiates heat.
Category:Omnitrix Transformations