114484-costume-gear-appearances

== Content ==
			I'm sorry, but, some of the costume/gear drops on quests below level 50 could use a little bit more work, I think. Im at 29, and it's kinda bland... I'm hoping the costume/gear/armor starts getting better after 30, which is what Ive been kinda seeing in some of these pictures, but, for people below that... we need start having somewhat epic costumes/gear/armor to have. I think alot of these could go back to the drawing board and use a little bit more creative attention and not be so BLAND! Could this be possible for a future drop/update?	
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Edited the title of this post to better show what you're talking about at a glance. :) 
 
- Team WildStar 	
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Question about costumes and dyes.
 
Is it intended that dyed costume pieces only show in game and not on the character select screen?	
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			have to agree with Tad on this one i just run around in the augmented costume set pre lvl 30 :P	
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			Can you tell/show us what less "bland" armor would look like?  Do you mean more detail or texture, or more sticky-outy bits, or lights, or SPIKES AND SKULLS?  It'd be awesome if you could post a pic of the armor you think is "bland" side by side with a shot of something you consider to be "not bland" from another game or concept art or something.  Then your feedback would be specific and useful.	
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Question about costumes and dyes.
 
Is it intended that dyed costume pieces only show in game and not on the character select screen?
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			It's pretty much a trope of RPGs for armors to look pretty mundane and uninteresting until you level up a fair bit. I'd say the problem isn't that they are boring, it's that many of the models feel samey. And a lot of them have loincloths.	
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It's pretty much a trope of RPGs for armors to look pretty mundane and uninteresting until you level up a fair bit. I'd say the problem isn't that they are boring, it's that many of the models feel samey. And a lot of them have loincloths.
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It's pretty much a trope of RPGs for armors to look pretty mundane and uninteresting until you level up a fair bit. I'd say the problem isn't that they are boring, it's that many of the models feel samey. And a lot of them have loincloths.
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I'm actually quite fond of my trench coat and gas mask :P
 
EDIT: Well not so much any more, seen the R~something set plummet in price so I snagged it!	
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Except in TERA! Had pretty consistently epic armors all the way through level cap.
 
At least WildStar isn't as bad as Final Potatosack XIV... XD But there are a great deal of repeated models and those gods damned loincloths...
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Here is my suggestion for improving crafted gear appearance:
 
For tailored items, at least on light and maybe medium armor, possible some pieces of heavy armor, have a check box on the craft screen that creates a binary option for the item's appearance, and put a little window up with the preview of that option.  The one that I think is most important would be for the shorts vs. long pants, because it is a little annoying if not worrying that many of the pants or trousers are actually very short shorts for the ladies, but are long pants for the men. I think it should be an option, so the men could have some shorts and the women could have some dignity. Similarly, you could have long sleeves vs. short sleeves, and for heavy armor maybe some sleeveless options (just a big bulky vest), or decide which shoulder gets the one big shoulder pad, or have a one shoulder pad or two option, one horn or two on a helmet, etc.	
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