Tiger Scroll

The are in .
==Overview==
The are given to by five of the , after successfully learns a new . They allow to review the directions for a if he ever forgets how to perform it. The character stamped on the scroll reads .
Although the are treated as key items, only the is necessary to complete the game.
==List of ==
===Spin Attack===
The allows to charge his sword and then release, causing him to spin around in a circle. It is learned from once returns from . The charging time can be shortened by training with .
The guards will not allow to venture towards until he learns the .
===Rock Breaker===
The allows to break and throwable by striking them with his sword. It is learned from once obtains the .
===Roll Attack===
The allows to perform a forward thrust by using his sword just as he comes up at any point in a roll. If successfully strikes an enemy, he will execute a Spin Slash. It is learned from once obtains the . The move also appears in ; however, it does not need to be learned, and does not have a name.
===Dash Attack===
The allows to dash with his sword out by equipping both his sword and , and then using the boots. It is learned from once obtains the .
===Peril Beam===
The allows to fire a beam from his sword when at critical health. It is learned from once obtains the .
===Sword Beam===
The allows to fire a beam from his sword when at full health. It is learned from once obtains the .
===Down Thrust===
The allows to perform a downward thrust by using his sword just as he reaches the height of a jump with the . It is learned from once obtains the . It bears a resemblance to the Jump Attack.
===Great Spin Attack===
The allows to perform continuous by repeatedly using his sword while executing a . It is learned from once obtains all of the other seven . The timespan of the technique can be lengthened by training with .
==Nomenclature==
See here for the translations for each individual .