Super Mario World

Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo) subtitled Super Mario Bros. 4 in its original Japanese release, is a platform game in the Mario series, published by Nintendo for the Super Nintendo Entertainment System, as a launch title. It was released from 1990 to 1992 (depending on the region) and was one of the most popular games for the SNES (due to being bundled along with the console). It was later included in the compilation title, Super Mario All-Stars + Super Mario World. A remake of the game for the Game Boy Advance called Super Mario World: Super Mario Advance 2 was released from 2001 to 2002 (depending on the region) and included a mini-game called Mario Bros.. Mario rode and utilized Yoshi for the first time in this game, including special new power-ups and more.
In 1991, DIC Entertainment had created a cartoon series simply titled Super Mario World, following after both The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3.
==Plot==
After saving the Mushroom Kingdom, brothers Mario, Luigi and Princess Peach (Toadstool) agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. While resting on the beach, however, our favorite fungus princess disappears. When Mario and Luigi wake up they try to find her and, after hours of searching, the brothers hit a ? Block and come across a giant egg on top while they were wandering through the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who then tells them that his dinosaur friends have also been imprisoned in eggs by evil turtles. Mario and Luigi soon realize that it must be the work of the evil Bowser and his Koopalings. 
Going through many challenges along the way, Mario, Luigi and Yoshi set out to save Princess Peach and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser defeating the Koopalings in the process and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle in the Valley of Bowser, where they fight the big brute himself in a final anticlimactic battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land. And with that, the friends go back to their vacation.
==Gameplay==
Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective.
The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in the past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump. As with the tradition, Mario starts off in his Small form where touching an enemy or a hazard causes him to lose a life. Should he take damage while in a power-up form, he'll revert to his Small form. Mario can also lose a life if he either falls into a bottomless pit, touches lava or runs out of time. Upon losing all lives, the game is over, but the player can choose to either continue playing or go back to the title screen.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies, where the goal is to find the Giant Gate at the end. If Mario touches the vertically moving pole between the gate, he'll earn Bonus Stars depending on its position. If he gets 100 of them, he can play a bonus game that grants him extra lives. Some stages feature Midway Gates that not only turns Mario into Super Mario, but also activates a checkpoint, where should the plumber lose a life, he'll respawn from that point. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final castle tower with a boss to defeat; the first six worlds feature Castle towers controlled by one of the Koopalings, while the player battles Bowser in his castle in the seventh world after defeating Larry Koopa. The game is beatable however, without defeating all the Koopalings, by use of shortcuts.
In addition to special items from previous games like the Super Mushroom, Fire Flower, and the Starman, new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the Cape Feather, which gives Mario or Luigi a cape to be able to fly and float for a limited amount of time, similar to the Super Leaf.
Super Mario World includes a multiplayer option that allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi.
The game introduces Yoshi, a dinosaur companion whom Mario can ride and can eat most enemies. Yoshi can also eat certain Koopas to grant him certain powers; eating a yellow Koopa allows him to ground pound, eating a red Koopa allows him to shoot three Podoboo-like fireballs, and eating a blue Koopa allows him to fly. If Yoshi eats a flashing shell, he can use all three powers. If the player is already using Yoshi and finds another Yoshi egg, a 1-up Mushroom appears. If Mario takes damage, he'll automatically dismount off Yoshi's back and the dino companion will start running away, in which the player can jump on and ride Yoshi again before he disappears.
This game also introduces a new saving system in which Mario is not allowed to save at any time he wishes, but only at key points such as the end of a Ghost House, a fortress, a Koopaling battle, clearing a switch palace or completing the even number levels in the Special Zone.
==Protagonists==
SMWBigMario.png|Mario
SMWBigLuigi.png|Luigi
Princess Toadstool SMW sprite.png|Princess Toadstool
Yoshi SMW sprite.png|Yoshi
==Enemies==
==Bosses==
==Obstacles==
==Items==
==Objects==
==Worlds and levels==
The game takes place in the nine sections of Dinosaur Land:
===Yoshi's Island===
*Yoshi's House (bonus area)
*Yoshi's Island 1
*Yellow Switch Palace
*Yoshi's Island 2
*Yoshi's Island 3
*Yoshi's Island 4
*#1 Iggy's Castle
===Donut Plains===
*Donut Plains 1
*Donut Plains 2
*Donut Ghost House
*Donut Plains 3
*Donut Plains 4
*Green Switch Palace
*Top Secret Area (bonus area)
*Donut Secret 1
*Donut Secret House
*Donut Secret 2
*#2 Morton's Castle
===Vanilla Dome===
*Vanilla Dome 1
*Vanilla Dome 2
*Vanilla Ghost House
*Vanilla Dome 3
*Vanilla Dome 4
*Red Switch Palace
*Vanilla Secret 1
*Vanilla Secret 2
*Vanilla Secret 3
*Vanilla Fortress
*#3 Lemmy's Castle
===Twin Bridges===
*Butter Bridge 1
*Butter Bridge 2
*Cheese Bridge Area
*Soda Lake
*Cookie Mountain
*#4 Ludwig's Castle
===Forest of Illusion===
*Forest of Illusion 1
*Forest of Illusion 2
*Forest of Illusion 3
*Forest Ghost House
*Blue Switch Palace
*Forest of Illusion 4
*Forest Secret Area
*Forest Fortress
*#5 Roy's Castle
===Chocolate Island===
*Chocolate Island 1
*Choco-Ghost House
*Chocolate Island 2
*Chocolate Island 3
*Chocolate Fortress
*Chocolate Island 4
*Chocolate Island 5
*Chocolate Secret
*#6 Wendy's Castle
===Valley of Bowser===
*Sunken Ghost Ship
*Valley of Bowser 1
*Valley of Bowser 2
*Valley Ghost House
*Valley of Bowser 3
*Valley of Bowser 4
*Valley Fortress
*#7 Larry's Castle
*Front Door (part of Bowser's Castle)
*Back Door (part of Bowser's Castle)
===Star World===
*Star World 1
*Star World 2
*Star World 3
*Star World 4
*Star World 5
===Special World===
*Gnarly
*Tubular
*Way Cool
*Awesome
*Groovy
*Mondo
*Outrageous
*Funky
== Reception ==
Aggregate scores 	Aggregate scores 	Aggregate scores 	Aggregate scores
Aggregator 	Score 	Score 	Score
GameRankings 	SNES 	Wii 	Wii U
GameRankings 	94% 	N/A 	N/A
Review scores 	Review scores 	Review scores 	Review scores
Publication 	Score 	Score 	Score
Publication 	SNES 	Wii 	Wii U
AllGame 	5/5 stars 	4/5 stars"Super Mario World (Virtual Console)". AllGame. All Media Network. Archived from the original on 2 January 2010. Retrieved 15 September 2021.	N/A
Computer and Video Games 	96% 	N/A 	N/A
Electronic Gaming Monthly	9/10 	N/A 	N/A
Eurogamer 	N/A 	10/10 	N/A
Famitsu 	34/40"スーパーマリオワールド [スーパーファミコン]". Famitsu. No. 115. ASCII Corporation. 23 November 1990. p. 10. 	N/A 	N/A
Game Informer 	10/10Hilliard, Kyle (12 September 2015). "Here Are Our Review Scores For (Almost) All Of Mario's Core Releases". Game Informer. Gamestop Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017.	N/A 	N/A
GameSpot 	N/A 	8.5/10 	N/A
IGN 	N/A 	8.5/10 	N/A
Jeuxvideo.com 	18/20 	N/A 	N/A
Nintendo Life 	N/A 	N/A 	10/10
Super Play 	94%Brookes, Jason (December 1992). "Super Mario World review". Super Play (2). Bath: Future plc: 84. Retrieved 24 October 2017. 	N/A 	N/A
USgamer 	5/5 	N/A 	N/A
Cubed3 	9/10 	N/A 	N/A
Kotaku 	10/10 	N/A 	N/A
SNES Force 	96%"The Super League". SNES Force. No. 8 (January 1994). 23 December 1993. p. 30. 	N/A 	N/A
Nintendo has sold 20.61 million copies of the game worldwide, making it the best-selling game for the SNES.O'Malley, James (11 September 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Archived from the original on 28 February 2017. Retrieved 23 April 2017."The Nintendo Years: 1990". Edge. Future plc. 25 June 2007. p. 2. Archived from the original on 20 August 2012. Retrieved 27 June 2007. In the United States, Super Mario Advance 2 for the Game Boy Advance sold 2.5 million copies and earned $74 million in revenue by August 2006. During the period between January 2000 and August 2006, it became the second highest-selling portable game in the United States.Keiser, Joe (2 August 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on 10 October 2007.
Super Mario World received critical and commercial acclaim. In December 2019, review aggregator GameRankings ranked Super Mario World as the 78th highest-rated game of all time, with an aggregate score of 94% based on nine reviews."Super Mario World for SNES". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 11 April 2009.
The visuals and presentation were two of the most praised aspects of the game.Glancey, Paul (March 1991). "Super Mario World review". Computer and Video Games. Bath: Future plc (112): 48–50. Retrieved 12 September 2017.Navarro, Alex (6 February 2007). "Super Mario World review". GameSpot. Archived from the original on 9 February 2007. Retrieved 3 May 2022.Sleeper, Morgan (4 May 2013). "Review: Super Mario World (Wii U eShop / SNES)". Nintendo Life. Gamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017. After its release, Rob Swan of Computer and Video Games noted that the graphics were an excellent example of what the then-new SNES was capable of, while in the same review, Paul Glancey similarly remarked that the visuals were stunning, and he was grateful the game came free with the console. Four reviewers echoed this in Electronic Gaming Monthly, but commented that the game took little advantage of the SNES's capabilities compared to other games available for the system.Harris, Steve (August 1991). "Reviews crew: Super Mario Bros 4". Electronic Gaming Monthly. No. 25. Lombard: EGM Media. p. 18. Retrieved 12 September 2017. Retrospective reviewers agreed the game's visuals were still of a high quality. Karn Bianco from Cubed3 enjoyed the game's relaxed visual style, and praised Nintendo for keeping everything "nice and simple" designing a game perfect for children.Bianco, Karn (15 October 2003). "Super Mario World (Super Nintendo) review". Cubed3. Archived from the original on 12 September 2017. Retrieved 12 September 2017. IGN's Lucas Thomas heralded the game as a significant leap over the visuals of the 8-bit era, but in retrospect felt it did not distinguish itself from being a graphically-upgraded continuation of its predecessor, Super Mario Bros. 3.Thomas, Lucas (5 February 2007). "Super Mario World Virtual Console review". IGN. Ziff Davis. Archived from the original on 20 April 2010. Retrieved 14 April 2010. In contrast, Frédéric Goyon of Jeuxvideo.com thought the game brought out the full potential of the SNES (albeit less so than Donkey Kong Country),Goyon, Frédéric (30 April 2007). "Test Super Mario World sur SNES". Jeuxvideo.com (in French). Webedia. Archived from the original on 12 September 2017. Retrieved 12 September 2017. and Nadia Oxford from USGamer also felt the game was a less rigid version of its predecessor.Oxford, Nadia (7 July 2017). "Super NES Classic Reviews Game by Game #1: Super Mario World". USgamer. Eurogamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017. AllGame's Skyler Miller and Alex Navarro of GameSpot both praised the game's well-drawn characters, colourful visuals and pleasing animation.Miller, Skyler. "Super Mario World review". Allgame. All Media Network. Archived from the original on 16 February 2010. Retrieved 13 July 2009. Morgan Sleeper of Nintendo Life said Super Mario World was the "graphical holy grail" that retro-styled games aspire to, and he insisted that its design holds up well today.
Critics commended the game's replay value and unique gameplay in comparison to older Super Mario games.Whitehead, Dan (9 June 2007). "Virtual Console roundup". Eurogamer. Eurogamer Network. p. 2. Archived from the original on 12 September 2017. Retrieved 12 September 2017. Four reviewers in Electronic Gaming Monthly praised the game's number of secrets and diversity among its levels, expressing appreciation that Nintendo did not recycle assets from Super Mario Bros. 3. Swan and Glancey enjoyed the addictive gameplay and the vast number of levels,Glancey, Paul (March 1991). "Super Mario World review". Computer and Video Games. Bath: Future plc (112): 48–50. Retrieved 12 September 2017. while Dan Whitehead of Eurogamer lauded the game's divergence from linear platforming and asserted that Super Mario World was an evolutionary leap for gaming in general. Likewise, Goyon appreciated the option of being able to finish the game by using alternative routes. Bianco opined that the game was "one of the smoothest platformers in existence" while Thomas thought its "masterful" and innovative level design enhanced the overall experience. Navarro similarly felt the game featured some of the best and most challenging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous". Miller considered the game's overall length to be its strongest aspect, while Oxford thought Super Mario World's gameplay could be both straightforward and complex, owing to the myriad of secrets the game contained. In retrospect, Sleeper believed the game's biggest achievement was its level design, calling it an "unrivalled master class" with a constant sense of momentum.
The game's audio was also well received by critics.Schreier, Jason (5 September 2013). "Super Mario World: The Kotaku Review". Kotaku. Archived from the original on 12 September 2017. Retrieved 12 September 2017. Swan believed the game utilised the SNES' PCM chip to its fullest potential, and both he and Glancey agreed that the game's sound effects were "mindblowing". Thomas labelled the soundtrack "another one of Koji Kondo's classics," but in hindsight remarked that it was not as memorable as his earlier work. Goyon praised the originality of the game's soundtrack, and thought the technical contribution of the SNES allowed players to enjoy a "globally magnificent" composition. Both Goyon and Jason Schreier of Kotaku felt its rhythmic sound effects were important and helped to reinforce the game's atmosphere. Miller liked Super Mario World's upbeat music, and particularly enjoyed the echoing sound effects heard when Mario was underground – a sentiment shared by other reviewers. Both Sleeper and Navarro wrote that the game featured the best music in the entire Super Mario series, with Sleeper praising Kondo's "timeless" soundtrack and memorable melodies.
=== Fan Reception ===
WatchMojo ranked Super Mario World as the fourth best Super Mario game in their "Top 10 Mario Games of All Time" list countdown (following behind Super Mario Odyssey (#3), Super Mario 64 (#2), & Super Mario Bros. 3 (#1)).Richardson, T. (2019, May 21). Top 10 Mario Games of All Time. WatchMojo. WatchMojo also ranked it as the eighth most hardest game in the series in their "10 HARDEST Super Mario Games" list countdown over on MojoPlays.Kline, A. (2023, Feb 5). The 10 HARDEST Super Mario Games. MojoPlays (WatchMojo).
==Trivia==
*In the Japanese version, it is possible for Yoshi to eat the dolphins. This was scrapped in the American version, and also led to people blaming Nintendo for starting the abuse of dolphins.
*The instruction manual claims that the B Button is the only button to confirm selections on the title screen, in spite of the A Button also working that way.
*The 2D graphics with linear transformations in this game would later be reused for Super Mario World 2: Yoshi's Island and Wario Land 4. Additionally, the Mario, Luigi, and Yoshi sprites were reused in the NES and SNES versions of Mario is Missing! and Mario's Time Machine.
*The level themes have a similar melody despite others with a different tempo and minor keys.
*The item physics are similar to those of Super Mario Bros., where getting hit with any power up turns the player small.
*This is the second game in the series to use the Overworld map system, first game being Super Mario Bros. 3.
*There's an interesting glitch in the game. If it is performed correctly, you will receive a glitched "power-up" known in the game as "P.S. 38", (Power State Thirty-Eight,) or "Disco Mario"; a name affectionately given by fans.https://youtu.be/DqF4JZ7rvEc
* Despite this being the 6th entry in the Super Mario series overall, it was actually the 5th to be released in North America; following Super Mario Bros., Super Mario Bros. 2, Super Mario Land, & Super Mario Bros. 3.
==See also==
*Super Mario World: Super Mario Advance 2
*Super Mario All-Stars
== Gallery ==
==External links==
*Title at MobyGames
*Title at GameFAQs
*Super Mario World - Super Nintendo - Online Emulators
*Super Mario World - Super Famicom Emulator
==References==
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ja:スーパーマリオワールド
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Category:Super Mario series
Category:Super Nintendo Entertainment System games
Category:Virtual Console games
Category:1990 games
Category:1991 games
Category:1992 games