Magic Beast

A refers to creatures wandering the continent in neutral areas between the Four Kingdoms. They vary in size, species, and abilities.
They are classified by ranks, from E-Rank to S-Rank.
== Overview ==
The Magic Beasts were originally found in Dungeons that have been opening throughout the continent. Over the course of several decades, the Clover Kingdom has found a way to classify these beasts, not only giving them names but by also giving them ranks that quantify their strength. 
F-Rank creatures refer to non-Magic Beasts, such as cattle, dogs, rabbits. Essentially all normal animals fall under this rank.
E-Rank creatures are the most common of Magic Beasts. These sorts of creatures tend to possess a single sense that is amplified beyond a normal human’s, and have a greater physicality than even a trained fighter. This means that they possess superhuman strength, speed, and durability. These creatures show little to no intelligence, and are easily captured. Certain rogue mages and even in Clover’s mines, E-Rank creatures are used as slaves by subjugating them with a greater magical power or through other means. 
D-Rank creatures are scattered throughout common Dungeon’s, and tend to be on the level of a Fourth Class Junior Magic Knight. Creatures of this rank commonly have two or three enhanced senses that are beyond that of a common human, while their physicality is comparable to the aforementioned level of a Magic Knight. They possess a semblance of intelligence, and can be capture for slightly more complicated tasks. However, it is illegal to own a D-Rank creature in any part of the Clover Kingdom as because of the little intelligence they possess, there is a chance that they cause damage while within populated areas.
C-Rank creatures tend to be within large treasure rooms as its guardian, possessing enough intelligence that is able to take on multiple Magic Knights at once. Because of this, these creatures tend to be around the rank of a Fourth Class Intermediate Magic Knight, an immense jump in strength when compared to the previous rank. These creatures possess four enhanced senses that humans can never hope to naturally match, and their physicality is often superior to the typical Intermediate Magic Knight in almost all physical aspects. These creatures seldom see the outside of a Dungeon as they must be killed to successfully search the treasure room of a dungeon. These creatures possess one common feature, a single blue scale by the base of their neck.
B-Rank creatures are occasionally referred as “secret bosses”. They are known to ambush players with their more developed intelligence, and some are able to utter out noises that occasionally sound like singled out words. Their presence can usually be snuffed out if a C-Rank creature is found dead somewhere through the Dungeon or within the treasure room. These creatures are typically on the level of a Third Class Senior Magic Knight, possessing the physicality to match one in combat. Despite this, as with most Magic Beasts in general, it is recommended to take one on with multiple Knights. 
A-Rank creatures are meant to be avoided. Absolute monstrosities, these creatures are said to be able to contest against a Magic Knight Captain directly. As such, it is mandatory to bring a sizeable squad to take on an A-rank Magic Beast. These creatures possess unnervingly high senses, and can easily take on multiple Magic Knights if no preparation is made. These creatures are hypothesized to only appear in Dungeons that have been left unexplored for several years, making these creatures extremely rare to encounter. If such a dungeon is found, it is scouted out for days before a squad is sent in. These creatures possess enough intelligence to utter full sentences, making them all the more terrifying.
An S-Rank creature is not meant to be fought against by Magic Knights below the rank of a Captain. Unlike the previous rankings, there are not multiple of species in this rank. There are four documented S-Rank creatures, all of a different species. They require two Magic Knight Captains to fight against it, as their physicality is beyond what most can ever hope to match. To make it all the more terrifying, they are essentially massive storage units of mana. Because of this, S-Rank creatures possess tremendous magic power and are the only type of Magic Beast to be able to cast magic. The S-Rank creatures have elemental affinities, each one seeming to be different than the last. These creatures are only found in Dungeons that appear in a Grand Magic Zone, the reason for their extreme rarity.
== Bestiary ==
*S-Rank
**Nemean Lion
*A-Rank
**Griffins
*B-Rank
*C-Rank
*D-Rank
*E-Rank
**Hobgoblins
== Trivia ==
*Users are permitted to make their own Magic Beasts, under the following conditions:
**Users are only able to make creatures that range from E to C-rank freely.
**Users must apply to make a Magic Beast that is B-rank or above.
**S-Rank Magic Beasts' application process will be much more strict than for a B-rank or an A-rank.
Category:Terminologies