Frank Kutz

Frank Kurtz was practically raise to be a marine. He got disgusted with the corps and quit once the civilian government was reestablished, and joined up with his former General, Donald Lundee, in going over to Militech. Lundee made him the corporations chief of training, in the view of his talents as a former drill instructor. Kutz took to it immediately, to the point of accompanying his troops on training and real exercises. This brought out a flair for leadership and an unexpected knack for strategy A short stint at the Katzadoulos Military and Strategic Studies Foundation refined these skills, and Lundee began grooming him as the direct commander of Militech's combined military forces.
Kutz is still a Marine through and through: big, overly healthy, combative, and decisive. He's still got the top kick/drill instructor's mannerisms views, and is noted for his tenacity. He doesn't back down, and he won't take lip from anybody, not even his boss and commanding officer, Lundee. Still, he's bright enough to realize that he's still a subordinate, so he's practiced at being able to persuade Lundee into abandoning stupid plans. Strategically, Kutz isn't a brilliant mind, but he's dogged and relentless on attack, and wary on defense. His plans tend toward the "blunt instrument" school of attack, with large mobile reserve forces to compensate for the inevitable multiple-force battle plans that Arasaka favors (he still thinks like a soldier, and has trouble coping with the intricacies of classic Japanese strategies).ACKERMAN GREY, D. Firestorm Shockwave. 1st ed. Berkeley CA; R.Talsorian Games Inc, 1997. (pg.21)
== Stats ==
INT 6, REF 8, TECH 5, COOL 7, ATTR 4, LUCK 6, MA 7, BODY 8/10, EMP 6/5. 
== Skills ==
Combat Sense +5, Athletics 8, Awareness 6, Brawling 5, Driving 2, Education 5, Endurance 7, Strategy 7, Tactics 6, First Aid 8, Pistol 5, Heavy Weapons 5, Human Perception 3, Intimidate 6, Interrogate 2, Interview 2, Karate 6, Leadership 7, Melee 4, Persuasion 5, Rifle 5, Strength Feat 6, Swimming 6, Teaching 5.
== Cyberware ==
Neural Processor with chip socket, Interface Plugs, Smartgun Link, Muscle & Bone Lace and nanosurgeons, Cyberaudio with amplified hearing, radio, tight-beam radio, and cellular links, scrambler, and level dampers.
== Reference ==
Category:Cyberpunk 2020 Characters
Category:Cyberpunk V3.0 Characters