Tile

A tile (called a "square" in the earliest games) is the basic unit of space in all of the games covered by this wiki. Each unit or city or colony occupies a single tile at any one time. Tiles are generally either land or water, but some games have undersea and stratosphere tiles too.
In most games tiles are square, but:
* Only the original Civilization, Civilization IV, the original Colonization, and portable/mobile versions of Civilization Revolution have a bird's eye view so that the squares appear square. Later games use isometric (slanting) views, where each tile looks like a diamond with 60-degree and 120-degree angles.
* Civilization V, Civilization: Beyond Earth, and Civilization VI use hexagons.
The "radius" of a city or colony is the set of tiles it can directly exploit (in addition to the tile it sits on): usually the nearest 20 in Civilization games and the nearest 8 in Colonization games.
Category:Game concepts