Levanna (bluelotus)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Wizard
 Level: 2
 Experience: 1306 XP (3300 NL)
 Alignment: CN
 Languages: Common, Draconic, Dwarven, Elven, Middle Landellian, Sylvan
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Details===
 Size: M
 Gender: F
 Age: 22
 Height: 5'5"
 Weight: 135 lbs
Hair Color: Black
 Eye Color: Light blue
Skin Color: Tan
Appearance: See pic
 Demeanor: I am optimistic, upbeat, audacious, talkative and confident. However I am lazy and can be flighty and manipulative.
===Abilities===
STR: 08 -1 (-2 pts)
DEX: 14 +2 (5 pts)
CON: 12 +1 (2 pts)
INT: 18 +4 (10 pts) (16 base +2 racial)
WIS: 14 +2 (5 pts)
CHA: 10 +0 (0 pts)
===Combat Statistics===
(Max-2) HP: 12 = [2d6 (10) + CON (+2) + FC (0)] (Wizard 2)
 AC: 12 = [10 + DEX (+2) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (+2) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +6 = [DEX (2) + Misc (+4)] (Improved Initiative feat)
 BAB: +1 = [Wizard 2 (1)]
 CMB: +0 = [BAB (1) + STR (-1) + Misc (0)]
 CMD: 12 = [10 + BAB (1) + STR (-1) + DEX (+2) + Misc (0)]
 Fortitude: +1 = [Wizard 2 (0) + CON (+1) + Misc (0)]
 Reflex: +2 = [Wizard 2 (0) + DEX (+2) + Misc (0)]
 Will: +4 = [Wizard 2 (+3) + WIS (+2) + Misc (0)]
 Speed: 30'
Damage Reduction: -
Spell Resistance: -
 Spell Failure: -
===Weapon Statistics===
 Quarterstaff: Attack: +0 = [BAB (1) + Ability (-1) + Misc (0) + Magic (0)]
 Damage: 1d6-1, Crit: 20/x2, Special: -
 Crossbow, Light: Attack: +3 = [BAB (1) + Ability (+2) + Misc (0) + Magic (0)]
 Damage: 1d8+0, Crit: 19-20/x2, Special: -, Ammo: 20
 Dagger: Attack: +2 = [BAB (1) + Ability (-1) + Misc (0) + Magic (0)]
 Damage: 1d4-1, Crit: 19-20/x2, Special: -
===Racial Features===
Ability Adjustments: +2 (Int)
 Size: Medium
 Speed: 30'
 Favored Class: Favored Class (Wizard). Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
 Bonus Feat: Select one extra feat at 1st level (Improved Initiative)
 Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
===Class Features===
Wizard 1
Armor/Weapons: club, dagger, heavy crossbow, light crossbow, and quarterstaff
 Arcane Bond: (familiar, owl) 
Arcane School: (Conjuration). Opposing schools: Necromancy, Divination
 Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard
 under “Spells per Day.” These spells are cast like any other spell, but
 they are not expended when cast and may be used again. A wizard can 
prepare a cantrip from an opposition school, but it uses up two of his 
available slots (see below). 
Spell Focus: replaces Scribe Scroll
Conjuration Specialization: 
Summoner's Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart (Sp)
As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
===Feats===
Combat Casting (1st): You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Improved Initiative(Human bonus): You get a +4 bonus on initiative checks
Spell Focus (Conjuration): Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.
===Traits===
World Traveler (Race, Human): 
 
 Your family has taken the love of travel to an extreme, roaming the world 
 extensively. You've seen dozens of cultures and have learned to appreciate 
 the diversity of what the world has to offer. You gain a +1 trait bonus on 
 Diplomacy, and it is always a class skill for you.
 
Scholar of the Great Beyond: 
 
 Your great interests as a child did not lie with current events or the 
 mundane-- you have always felt out of place, as if you were born in the 
 wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge 
 (Planes) checks, and Knowledge (Planes) is always a class skill for you.
 
===Skills===
Skill Points: 14 = Class [2]x2 + INT [4]x2 + Human [1]x2 + FC [1]x?
Skills Total Rank CS Ability ACP Misc
Acrobatics 2 0 0 2 -0 +0
Appraise 4 0 0 4 +0
Bluff 0 0 0 0 +0
Climb -1 0 0 -1 -0 +0
Craft (Untrained) 4 0 0 4 +0
Diplomacy 6 2 3 0 +1 (World Traveler)
Disable Device 0 0 0 -0 +0
Disguise 0 0 0 0 +0
Escape Artist 2 0 0 2 -0 +0
Fly 2 0 0 2 -0 +0
Handle Animal 0 0 0 +0
Heal 2 0 0 2 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 9 2 3 4 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 10 2 3 4 +1 (Scholar Grt Bynd)
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 8 1 3 4 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 10 2 3 4 +1 (Scholar Grt Bynd)
Knowledge (Religion) 8 1 3 4 +0
Linguistics 0 0 0 +0
Perception 4 2 0 2 +0 
Perform (Untrained) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 2 0 0 2 -0 +0
Sense Motive 2 0 0 2 +0 
Sleight of Hand 0 0 0 -0 +0
Spellcraft 9 2 3 4 +0
Stealth 2 0 0 2 -0 +0
Survival 2 0 0 2 +0
Swim -1 0 0 -1 -0 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
Perception (sight) 6 1 0 2 +3 (owl familiar) Perception (fam. near) 5 1 0 2 +2 (familiar is near) Perception (sight, fam.) 8 1 0 2 +5 (familiar near, sight
Sense Motive (fam. near) 4 0 0 2 +2 (familiar is near)
===Spell Lists (Known)===
0 Level Level 1 Level 2
* All Cantrips except * Mage Armor * Spell Name
 from Necromancy and * Color Spray * Spell Name
 Divination schools * Silent Image * Spell Name
 * Charm Person * Spell Name
 * Identify * Spell Name
 * Feather Fall * Spell Name 
 * Protection from Evil * Spell Name
 * Unseen Servant * Spell Name
 * Comprehend Languages * Spell Name
 * Spell Name * Spell Name
Level 3 Level 4 Level 5
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
Level 6 Level 7 Level 8
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
Level 9
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Prestidigitation * Mage Armor * Spell Name
* Light * Color Spray * Spell Name
* Acid Splash * Color Spray * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
Level 3 Level 4 Level 5
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
Level 6 Level 7 Level 8
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
Level 9
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
* Spell Name
===Equipment===
Equipment Cost Weight
Scholar's Outfit -- -- lb Spellbook -- gp 3 lb 
Quarterstaff (Melee) 0 gp 4 lb
Crossbow, Light (Ranged) 35 gp 4 lb
 Ammo (20) 2 gp 2 lb
Backpack 2 gp 2 lb
 Bedroll 0.1 gp 5 lb
 Chalk x5 0.05 gp -- lb
 Flint and steel 1 gp -- lb
 Ink (1 oz. vial) 8 gp -- lb
 Inkpen 0.1 gp -- lb
 Book, journal 10 gp 1 lb
 Antitoxin (vial) 50 gp -- lb 
 Rations, trail (per day) x5 2.5 gp 5 lb
 Item 0.00 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 110.75 gp 26 lb
 Light Medium Heavy 
Max Weight: 0-26 27-53 54-80
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 Initial Character Money: +150 gp
 earned on first adventure: +0 gp
 ==========
 Career Earnings: 150 gp
 Carried Inventory: -110.75 gp
 consumed or destroyed items: -0 gp
 living accommodations: -0 gp
 ==========
 Coinage: 39.25 gp
===Background===
Levanna grew up in two villages, Elmvale and Green Fields. She spent much of her childhood in Elmvale, and an early encounter with pixies in the forest introduced her to the world of magic.
An orc attack forced her family from their home when she was twelve years old. She lost nearly everything in the attack, including her first love. The people of Green Fields, another village miles away, took Levanna and her family in. They fed and sheltered them, eventually integrating them into the rest of the community.
The attack put an end to her carefree days as a child. Levanna knew that she had to get a job and become an adult. She became an apprentice to a scribe, learning how to read and write in several languages and was exposed to many obscure books.
At the age of fifteen, Levanna left her job as a scribe, resolving to follow her dream to become a wizard. She wandered for a year before finding one willing to teach her the arcane arts.
Now she sets off to forge her own destiny, to learn more of the world and its mystical secrets. Though she dreams of exotic worlds and realities beyond this one, she remains forever grateful to the people of Green Fields, and will do nearly anything to protect them.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +1
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +2 to +3
 Feat: None
 Features: Additional level 1 spell slots
 Two new spells (Protection from Evil, Unseen Servant)
 Additional spell from Favored Class feature (Comprehend Languages)
 HP: Max -2,
Skill Pts: +14 = +2 (Class) +4 (INT) +1 (Race) +07 (Old Total) 
===Approvals===
*Approval (06 Jan 2016) (GlassEye - Judge) level 1
*Approval (09 Jan 2016) (Scott DeWar - non-Judge) level 1
Category:Approved Characters