Sensei (Shadow Fight)

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|-|Old Wounds=
|-|Shadow Fight 2=
|-|Shades=
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==Summary==
Sensei is one of the main characters that appears in the main story of Shadow Fight 2 and Shades, and is the protagonist of the Old Wounds story of Shadow Fight 2: Special Edition. He's a kind, peaceful and noble old man who stands for helping those in dire distress, regardless of them being a stranger to him or not, and even if helping them would put his own life at risk. As a teacher of the young generations of martial artists, he seeks to set a good example for his students through his strong sense of honor and dignity. He cares deeply for his apprentices and their safety, and strives to teach them to not give in to the temptation of dangerous things that taint the good heart, dirty the mind, cloud the focus and that in the wrong hands can bring destruction and despair. In spite of this, Sensei would later on get infected with Shadow Energy, which corrupts his mind with its power whenever he gives in to it in order to defeat his foes.
==Powers and Stats==
Tier: | 
Name: Sensei
Origin: Shadow Fight 2
Gender: Male
Age: In his mid-50's | Unknown, many years older.
Classification: Human, Hero, Teacher
Powers and Abilities:
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|-|Old Wounds=
* Superhuman Physical Characteristics
* Acrobatics
* Absorption (via Enchanted)
* Limited Cosmic Awareness (Sensei sees through time and space, but doesn't know it [1]Shadow Fight 3; Transformation: June's Plane; Her Smile. As a human, even if he doesn't realize it, he can remember events from all timelines [1]Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish that his counterparts took part in. As such, like other people [1]Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish, he is able to faintly remember individuals he has never met before due to his other selves from other timelines having met said people in his stead)
* Damage Boost (via Head Hit, Critical Hit, Cobra, Cobra 2, Helm Breaker, Furious, Disorientation, Counter-attack, Avenger, Fencing Master, Eagle Eye 2, Good Sharpening)
* Damage Reduction (via Block, Strong Head, Tough Body, Agility, Iron Hide, Diamond Skull, Magic Resistance, Flying Fortress, Crust)
* Damage Transferal (via Rock, Spike Block)
* Durability Negation (via Cobra, Helm Breaker, Grappler, Leg Breaker)
* Empathic Manipulation (via Shock)
* Enhanced Senses (via Eagle Eye, Eagle Eye 2, Accuracy)
* Fate Manipulation (via Historical Importance Index)
* Invulnerability (via Enlightenment 2, Ricochet, Careful, Solid Block)
* Magic (via Enchanted)
* Martial Arts (Sensei's martial arts training has granted him unique powers in the form of Perks that only some of the most talented fighters such as Shadow, Titan, Justice and others have access to)
* Power Nullification (via Critical Hit, Shock, Block Breaker, Concussion, Concussion 3, Concussion 2, Steel Foot)
* Probability Manipulation (via Master of Style, Tormentor, Accuracy, Steel Foot)
* Rage Power (via Furious, Bloodlust, Avenger, Pain Rage, Pain Rage 2, Pain Rage 3, Furious 2)
* Regeneration (Low-Mid, not combat applicable)
* Resurrection (via Enlightenment)
* Statistics Amplification (via Bloodlust, Shooting Range, Pain Rage, Pain Rage 2, Pain Rage 3, Mirror, Enchanted, Desperate, Furious 2, Eagle Eye, Cruelty, Duck Hunt, Close Combat, Point Blank)
* Statistics Reduction (via Grappler, Leg Breaker, Confusion)
* Status Effect Inducement (via Helm Breaker, Grappler, Leg Breaker, Confusion, Concussion, Concussion 3)
* Supernatural Willpower (Sensei has an extraordinary willpower roughly comparable to those of Shadow and Ancient, which allows them to withstand having their minds subjugated by others [1]Shadow Fight 2; Act VII (Revelation): Chapter 1)
* Transmutation (via Missile Thief)
* Weapon Creation (via Thrifty)
* Weapon Mastery (Skilled Sword wielder and Shuriken user)
Resistances
* Likely Empathic Manipulation (via Iron Grip; Was able to resist Widow's likely attempts at charming him, as he would later on in his life be able to [1, 2]Shadow Fight 2; Act V: Greatest Temptation)
* Magic as Darkness Manipulation, Electricity Manipulation, Energy Projection, Explosion Manipulation, Fire Manipulation, Forcefield Creation, Ice Manipulation, Light Manipulation, Poison Manipulation, Radiation Manipulation, Summoning, Telekinesis, Unholy Manipulation, Vibration Manipulation, Water Manipulation, Weapon Control (via Magic Resistance)
* Likely Mind Manipulation (Was unaffected by Haunter Prince's likely attempts at controlling his mind)
* Power Nullification (via Rock)
|-|Shades=
All previous powers and abilities,
* Damage Boost (via Fiery Temper)
* Empowerment (Sensei is infected with Shadow Energy [1]Shades; Act I; Chapter 1: Awakening. Giving in to Shadow Energy causes him to become reckless and agressive [1, 2, 3]Shades; Act I; Chapter 1: Awakening, and also unlock his Fiery Temper shade)
* Extrasensory Perception and limited Clairvoyance (Sensei can sense the power within people [1]Shadow Fight 2; Act I: Prelude; sense Widow's attempt at charming him [1, 2, 3]Shadow Fight 2; Act V: Greatest Temptation; sense that he is infected with Shadow Energy [1, 2]Shades; Act I; Chapter 1: Awakening; learn of potential future events that are soon to happen by sensing them at specific locations in the form of visions [1Shades; Act I; Chapter 2: On Point, 2Shades; Act I; Chapter 2: On Point, 3Shades; Act I; Chapter 1: Awakening]; learn of potential future events by sensing changes in energy currents [1]Shades; Act I; Chapter 1: Awakening)
* Fire Manipulation (via Fiery Temper)
* Magic and Unholy Manipulation (via Shades; Shadow Energy is magical [1Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 3. The Beast Within, 2Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 4. The Story of Revenge, 3Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster] and a demonic source of power)
* Non-Physical Interaction (Can harm and physically interact with Shadow [1]Shades; Act I; Chapter 1: Awakening, who lacks a (physical) body [1]Shadow Fight 2; Act I: Prelude and is nothing more than a shadow [1]Shadow Fight 2; Act I: Prelude, a capsule made of pure Shadow Energy [1, 2]Shadow Fight 2; Act VII (Revelation): Chapter 3)
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Attack Potency: Building level+ (Defeated Shogun, who harmed Sensei with his attacks after Sensei survived his Asteroid magic, which yields this much energy. Defeated Haunted Prince, who harmed Sensei with his attacks after Sensei survived his Minor Charge of Darkness magic, which is vastly superior in destructiveness compared to Shogun's Asteroid magic). Can ignore conventional durability with Cobra, Helm Breaker, Grappler and Leg Breaker | Building level+ (Stronger than before. Fought against Shadow, who previously defeated Titan). Can ignore conventional durability with Cobra, Helm Breaker, Grappler and Leg Breaker.
Speed: Hypersonic (Dodged Shogun's Asteroid magic, which is a projectile that travels at 10800 km/h) | Massively Hypersonic (Kept up with Shadow in combat, who dodged Hermit's cloud-to-ground lightning attacks)
Lifting Strength: At least Average Human (With little issue he can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before)
Striking Strength: Building level+ (Traded blows with Haunted Prince) | Building level+ (Traded blows with Shadow)
Durability: Building level+ (Survived Shogun's Asteroid magic attack, which yields this much energy. Survived Haunted Prince's Minor Charge of Darkness magic attack, which is vastly superior in destructiveness compared to the previously mentioned magic) | Building level+ (Took hits from Shadow)
Stamina: Peak Human (Did not show any signs of being tired or needing to rest throughout the events of Old Wounds after constant walking, fighting [every time being outnumbered] and sustaining painful battle wounds. His stamina is related to his health and thus as long as he doesn't lose all of it he can maximize the amount of time he can spend fighting) | Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health and thus as long as he doesn't lose all of it he can maximize the amount of time he can spend fighting)
Range: Standard Melee Range with Ninja Sword / Katana. Several Meters with Shurikens | Standard Melee Range with punches and kicks.
Standard Equipment: Ninja Sword (in-game) / Katana (promotional artwork), Shurikens | Unarmed.
Gear: 	 	
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Name 	Description 	Picture
Ninja Sword	Sensei's Sword. Used in-game, although promotional artwork portrays Sensei wielding a Katana instead, which has a slightly longer blade.	
Intelligence: Gifted (As a sensei he has a vast knowledge of martial arts, his combat skill being enough for him to defeat the young Shadow Demons, who Titan considered to be the most skilled warriors in the land [1]Sergey Sorokin blog, Description of Shadow Fight 2 for Nintendo Switch. He's learned a lot of fighting tricks in the form of Perks, and was Shadow's teacher. Even outside of combat Sensei shows to be wise and full of knowledge, often times offering his advice to Shadow whenever they come across difficult obstacles)
Weaknesses: None notable | Sensei has gained his Fiery Temper Shade due to him being infected with Shadow Energy [1]Shades; Act I; Chapter 1: Awakening, and thus in order to use it he has to give in to the corruption of Shadow Energy, which changes his behaviour and causes him to become reckless and agressive, to the point where he refuses to collaborate with his allies even though they wish to help him [1, 2]Shades; Act I; Chapter 1: Awakening.
Notable Attacks/Techniques:
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|-|Perks▾=
|-|Shades=
Shadow Energy. Unstable. Chaotic. And the type that can make a person stronger [1]Shades; Act I; Chapter 1: Awakening. These knots of energy are like shades. Shades of what a person was and what they can become [1]Shades; Act I; Chapter 1: Awakening. One can just stretch out their hand and any of these shades they encounter leaking from the inside of Shadow Rifts becomes theirs. And they become stronger [1]Shades; Act I; Chapter 1: Awakening. These Shades enhance a person, but each in its own way [1]Shades; Act I; Chapter 1: Awakening. It's as if they open up something that is already inside a person. And some of them combine together to make that person stronger [1]Shades; Act I; Chapter 1: Awakening. Shades are considered to be new magic that nobody else has ever seen prior to their appearance in the world [1]Shades; Act I; Chapter 2: On Point. Sensei is infected with Shadow Energy [1]Shades; Act I; Chapter 1: Awakening from a Shadow Rift opened above his dojo [1]Shades; Act I; Chapter 1: Awakening, and thus he has gained the Fiery Temper Shade [1]Shades; Act I; Chapter 1: Awakening.
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! style="width: 15%"Ability
! style="width: 50%"Effect
! style="width: 45%"Example
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Fiery Temper
After losing one round, Sensei activates his Fiery Temper Shade. When Sensei is struck by an attack, his fists ignite for 10 seconds. During this period of time his next unblocked punch deals more damage and consumes the effect. After losing two rounds, this ability will no longer activate through taking hits, but instead it will automatically activate after 5 seconds of it being unactive. In other instances such as cutscenes, Sensei is seen to activate this ability from the very beginning of a fight, without the need of losing a round.
FieryTemperShades.gif|Fiery Temper
FieryTemper2Shades.png|Sensei activating Fiery Temper
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|-|Historical Importance Index=
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes [1]Shadow Fight 3; Shadow Pass; Experiment with their wishes, thus being able to influence the world timeline [1]Shadow Fight 3; Shadow Pass; Experiment and change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try [1]Shadow Fight 3; Shadow Pass; Experiment harder than the more important people to make them reality, their wishes getting completely overridden by those of the more important individuals. Stranger explains how the index of importance works using a simple example [1, 2, 3, 4]Shadow Fight 3; Shadow Pass; Experiment. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
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Key: Old Wounds | Shades
Note: Credits to the Shadow Fight Wiki for the assets and information present on this profile.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Elders
Category:Good Characters
Category:Heroes
Category:Male Characters
Category:Fantasy Characters
Category:Fighting Game Characters
Category:Science Fantasy Characters
Category:Game Characters
Category:Video Game Characters
Category:Playable Characters
Category:Martial Artists
Category:Teachers
Category:Absorption Users
Category:Cosmic Awareness Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Durability Negation Users
Category:Empathic Manipulation Users
Category:Enhanced Senses Users
Category:Fate Users
Category:Invulnerability Users
Category:Magic Users
Category:Power Nullification Users
Category:Probability Users
Category:Rage Users
Category:Regeneration Users
Category:Resurrection Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Supernatural Willpower Users
Category:Transmutation Users
Category:Weapon Creation Users
Category:Weapon Masters
Category:Empowerment Users
Category:Extrasensory Perception Users
Category:Clairvoyance Users
Category:Fire Users
Category:Unholy Users
Category:Non-Physical Interaction Users
Category:Protagonists
Category:Humans
Category:Honorable Characters
Category:Wise Characters
Category:Shadow Fight (Verse)
Category:Cane Users
Category:Sword Users
Category:Thrown Weapon Users
Category:Weapon Users