Nubian (Civ6)

The Nubian people represent a civilization in Civilization VI. They are led by Amanitore, under whom their default colors are light yellow and brown. They are available with the Nubia Civilization & Scenario Pack, which was released on July 27, 2017.
The Nubians' civilization ability is Ta-Seti, which provides them with +30% toward and extra combat experience for ranged units, +1 from Mines over strategic resources, and +2 from Mines over bonus and luxury resources. Their unique unit is the Pítati Archer (which replaces the Archer), and their unique tile improvement is the Nubian Pyramid.
== Strategy ==
Starting bias: Tier 2 towards Desert and Desert (Hills); tier 5 towards , , , , , , , , , and 
Nubia is one of the most powerful and newbie-friendly civilizations in the game, as their abilities allow flexible yet easily executed strategies. In war, their army of fast-moving, hard-hitting Pítati Archers will quickly take care of the enemies. In peace, their expertise at city planning allows efficient construction.
=== Ta-Seti ===
Nubia's civilization ability lends itself toward a focus on and military (and especially ranged units).
==== Extra Production and Gold from Mines over resources ====
To take full advantage of their unique improvement and this aspect of their unique ability, Nubia should found cities near Deserts, Floodplains, and resources that can be improved with Mines: , , , , , , and land-based sources of (and, as they research the technologies needed to reveal them, , , , , and ). 
As their empire grows, the Nubians should build Industrial Zones adjacent to their Mines and Encampments in the cities they plan to use as unit training centers. This will allow them to keep their army large and strong as they push forth to conquer new lands, and the XP bonuses from Encampment buildings and their civilization ability will allow their ranged units to catch up to their veteran units in short order.
==== Boosts to ranged units ====
By discovering Craftsmanship and getting the Agoge policy card early on, they can rapidly raise an army of Pítati Archers that can be used to stage lightning raids on their neighbors' cities. They should try to keep their Pítati Archers alive for as long as possible - if they do, the quick s that they earn will allow them to form the core of an extremely deadly assault force as they upgrade to Crossbowmen and beyond. In all but the final eras of the game, three or four ranged units with Incendiaries, Expert Marksman, and melee or cavalry support mitigate the need for siege units.
Nubia should have little trouble founding a pantheon thanks to the Nubian Pyramid's bonus, but may have difficulty founding a religion without cutting back on its military. Desert Folklore, Religious Idols, and God of Craftsmen are all good choices for pantheons, and beliefs that strengthen military units or boost or all play to the Nubians' strengths.
In the Secret Societies game mode, Nubia can benefit from the Sanguine Pact, which gives them strong immortal melee units to help take cities, something ranged units can't do alone; the Vampire Castle also synergizes well with Nubia's bonuses towards Mines. The Heroes in the Heroes & Legends game mode can also help take cities.
=== Kandake of Meroë ===
Under Amanitore, the Nubians have an increased incentive to build multiple s in each city. Industrial Zones and Encampments, as mentioned above, should be high priorities when pursuing the fast, aggressive playstyle that their civilization ability supports; other cities should have Campuses, Theater Squares, and either Commercial Hubs or Harbors to increase their limit and pay the maintenance cost of their growing army.
If the Nubians have empty tiles around one of their cities, they can benefit from building the Pyramids, Petra, and Ruhr Valley.
=== Nubian Pyramid ===
The Nubian Pyramid can be extremely useful when used correctly. Because of Kandake of Meroë, Nubia already gets 20% extra towards s, and that rises to 40% when a Nubian Pyramid is adjacent to the City Center.
Nubian Pyramids provide +2 and +2 (+3 if built adjacent to a City Center), allowing these tiles to actually contribute to Nubian Population growth. As +2 on each tile is still not amazing, Nubia should still look to settle on the edge of deserts and not deep within them, unless the city has many Desert Floodplains which can be improved with Farms.
Nubian Pyramids can be placed only on Desert, Desert Hills, and Desert Floodplains tiles. As already mentioned, Desert Floodplains should be improved with Farms instead; this will protect any Nubian Pyramids from flooding damage and simply provide more . The price of settling near these unfavorable tiles is slightly offset by both the extra and from Mines provided by Nubia's civilization ability.
It would be remiss to not mention the other part of the Nubian Pyramids' ability, which is gaining +1 yield from all adjacent districts (based on their respective yields). Think of this as a Government Plaza in reverse: instead of granting a +1 bonus to all the s around it, it gets bonuses based on the s around it. However, due to the general lack of adjacency bonus opportunities in deserts, Nubian Pyramids should be used as a fallback plan. Nubia's s should still aim for their individual highest possible adjacency rather than creating huge clusters of s like Japan.
Nubian Pyramids can be placed next to one another, and there's no limit on the number a city can have. Quantity is more important than quality for Nubian Pyramids, so instead of trying to place every unique around a single Nubian Pyramid, place several of them around each to get the specific yield you care about (e.g., surround a Campus with Nubian Pyramids for extra ). In fact, in a situation where you're in need of but have no Mountains or Reefs, it's better to build a Campus with no adjacency bonus and build Nubian Pyramids on the 6 tiles adjacent to it, which translates to a +6 bonus. The same goes for Theater Squares and Holy Sites.
Desert tiles without any adjacent s are probably better left unimproved; the build charges spent on improving tiles with Nubian Pyramids are better spent elsewhere. Furthermore, any invaders who pillage Nubian Pyramids will gain much more in one turn than Nubia will probably gain from an individual Nubian Pyramid over the course of an entire era.
=== Pítati Archer ===
The Pítati Archer is a superb replacement for the Archer: it's stronger, quicker, and earns s 50% faster thanks to the Nubians' civilization ability. Its one drawback is its higher cost, though the Nubians' bonus toward training ranged units more than offsets this.
All things considered, the Pítati Archer is hands down the best ranged unit until the Medieval Era:
* It becomes available at the same time as the Maryannu Chariot Archer of the Egyptians (which is nominally the strongest early ranged unit), but it has only a slightly weaker ranged attack and just over half the cost.
* It is much stronger than and almost as mobile as the Saka Horse Archer of the Scythians, though it may get outnumbered by them.
* It becomes available much earlier than the Immortal of the Persians, so may be used in battle much earlier. Besides, it is still stronger at a distance and cheaper than the Immortal.
The Nubians can gain a military advantage early on by training several Pítati Archers, which they can use to launch lightning raids on barbarian outposts and unsuspecting neighbors.
Pítati Archers become obsolete with Ballistics, though they'll be replaced by Crossbowmen long before this technology is discovered.
=== Victory Types ===
Thanks to the Nubian Pyramid's flexible bonuses and the bonus towards s, Nubia can pursue any victory type by focusing on Campuses (and Spaceports), Theater Squares, or Holy Sites. However, a Domination Victory is the most logical choice for them: their Pítati Archer is extremely strong in the early eras, and their ranged unit and XP bonuses aren't restricted by available terrain and apply throughout the game.
=== Counter Strategy ===
Being anywhere near Nubia is very dangerous in the early game. Pítati Archers can handily defeat pretty much any other unit that becomes available before the Medieval Era, and Nubia's various bonuses let them get infrastructure up quickly. Try to satisfy Amanitore's agenda and stay in her good graces, but if it comes to war, the best strategy is to build Walls in all your cities and keep normal Archers garrisoned in them. Pítati Archers can shred units, but they're a lot worse at directly assaulting cities, and enough bombardment will eat through their modest HP.
Even once Pítati Archers are irrelevant, Nubia can still be a threat, since they keep their bonuses to ranged units. Always watch out for them and, when possible, produce some naval ranged unit/naval raiders to fight them, as ranged units suffer a heavy penalty attacking naval units. 
== Civilopedia entry ==
== Cities ==
== Citizens ==
Males 	Females 	Modern males	Modern females
Alara 	Amanikhatashan	Barschanbu 	Aideosa
Amanislo 	Amanirenas 	Douddil 	Anthelia
Apedemak 	Amanishakheto 	Eirpanome 	Damasti
Arensnuphis	Amenirdis 	Mashshouda 	Eikkir
Arqamani 	Amesemi 	Orinourta 	Eitou
Dedun 	Kadimalo 	Qalidurut 	Genseoua
Mandulis 	Khalese 	Semamun 	Iesousyko
Mut 	Nasala 	Shekanda 	Kel
Piye 	Shanakdakheto 	Siti 	Ouareno
Sebiumeker 	Tabiry 	Tapara 	Pongita
== Trivia ==
* When the Nubians were first added to the game, their colors were light gray and dark brown. In Gathering Storm, they were later changed to light yellow (cream) and brown, which now applies to all rulesets.
* The Nubian civilization's symbol is a disk with three sets of concentric rings at its bottom, inspired by the patterns found on Nubian baskets and other craftwork.
* The Nubian civilization ability is the name given to a region of Upper Egypt that bordered Nubia, and often used for Nubia itself by the Egyptians, which meant "Land of the Bow".
* Nubia is also playable in the Gifts of the Nile scenario.
==Soundtrack==
== Gallery ==
File:Pitati Archer in-game (Civ6).jpg|The Pítati Archer, Nubia's unique unit
File:Nubian Pyramid in-game (Civ6).jpg|The Nubian Pyramid, Nubia's unique improvement
File:Nubian capital.JPG|Nubian capital in Medieval Era
== Videos ==
thumb|center|300px|First Look: Nubia
== Related achievements ==
== See also ==
* Nubian in other games
== External links ==
* https://civilization.com/news/entries/civilization-vi-nubia-dlc-amanitore-first-look-new-civ/
ru:Нубия (Civ6)
Category:Nubian