Theatrhythm Final Fantasy Curtain Call abilities

The following is a list of abilities in Theatrhythm Final Fantasy Curtain Call. Each character has a total of 21 abilities, gaining a new one every 5 levels up to level 95. In addition, characters can equip a total of 4 abilities, regardless if they are Reactive or Proactive, as long as they have enough CP to use them.
CP for all characters max out at 50. However, CP can be boosted even further through two functions. The first is by using the Collecta Crystarium, which can also boost other stats outside of abilities. The second, resetting a character's level upon reaching Level 99. Doing this will result in the character returning back to Level 1, but receives a boost in CP. This can be done a maximum of ten times, eventually reaching 99 CP.
*1st Reset: +10 CP (60 max at Lv 99)
*2nd Reset: +8 CP (68 max at Lv 99)
*3rd Reset: +8 CP (76 max at Lv 99)
*4th Reset: +6 CP (82 max at Lv 99)
*5th Reset: +6 CP (88 max at Lv 99)
*6th Reset: +4 CP (92 max at Lv 99)
*7th Reset: +2 CP (94 max at Lv 99)
*8th Reset: +2 CP (96 max at Lv 99)
*9th Reset: +2 CP (98 max at Lv 99)
*Last Reset: +1 CP (99 max at Lv 99)
==Reactive Abilities==
Ability	CP	Effect 	User 	Level
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Warrior of Light 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Cecil 	15
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Edgar 	10
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Cloud 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Laguna 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Auron 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Prishe 	30
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Benjamin 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Paine 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Zack 	Initial
 	4 	Activated in BMS each time you receive GOOD or better on 13 Hold Triggers. Deals physical damage. (Low strength) 	Noel 	15
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Warrior of Light 	30
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Cecil 	60
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Edgar 	45
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Cloud 	35
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Laguna 	30
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Auron 	40
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Auron #2 	65
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Prishe 	70
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Fran 	20
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Paine 	30
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Zack 	25
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Machina 	60
 	9 	Activated in BMS each time you receive GOOD or better on 14 Hold Triggers. Deals physical damage. (Medium strength) 	Noel 	50
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Warrior of Light 	70
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Cecil 	85
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Edgar 	85
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Cloud 	70
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Laguna 	80
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Auron 	75
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Auron #2 	95
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Prishe 	90
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Orlandeau 	50
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Paine 	75
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Zack 	55
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Chaos 	65
 	15	Activated in BMS each time you receive GOOD or better on 15 Hold Triggers. Deals physical damage. (Full strength) 	Noel 	85
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Firion 	Initial
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Kain 	25
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Edge 	20
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Galuf 	15
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Seifer 	Initial
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Prishe 	Initial
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Aphmau 	25
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Tifa #2 	Initial
 	5 	Activated when you have completed half of the song. Restores 7% of max HP. 	Machina 	10
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Firion 	30
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Kain 	75
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Edge 	65
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Galuf 	35
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Seifer 	35
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Prishe 	45
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Aphmau 	70
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Fran 	10
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Ramza 	5
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Tifa #2 	30
 	9 	Activated when you have completed half of the song. Restores 12% of max HP. 	Machina 	55
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Firion 	70
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Galuf 	85
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Seifer 	70
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Prishe 	85
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Fran 	80
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Tifa #2 	75
 	13	Activated when you have completed half of the song. Restores 18% of max HP. 	Machina 	90
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Cid 	15
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Galuf 	30
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Cloud 	20
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Tifa 	25
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Jecht 	10
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Prishe 	Initial
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Snow 	35
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Paine 	20
 	9 	Activated when you have completed 2/5 of the song in BMS. Deals physical damage. (Low strength) 	Brawler Scroll I 	N/A
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Cid 	55
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Galuf 	65
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Cloud 	55
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Tifa 	65
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Jecht 	45
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Prishe 	50
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Snow 	80
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Ramza 	55
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Paine 	60
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Tifa #2 	20
 	13	Activated when you have completed 3/5 of the song in BMS. Deals physical damage. (Medium strength) 	Brawler Scroll II 	N/A
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Galuf 	95
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Cloud 	80
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Jecht 	80
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Prishe 	80
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Tifa #2 	60
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Chaos 	10
 	17	Activated when you have completed 4/5 of the song in BMS. Deals physical damage. (Full strength) 	Brawler Scroll III	N/A
 	5 	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Low strength) 	Cloud 	20
 	5 	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Low strength) 	Barret 	Initial
 	5 	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Low strength) 	Laguna 	15
 	5 	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Low strength) 	Prishe 	20
 	5 	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Low strength) 	Aphmau 	30
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Cloud 	55
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Barret 	35
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Laguna 	55
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Prishe 	65
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Aphmau 	75
 	10	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Medium strength) 	Zack 	60
 	15	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Full strength) 	Cloud 	80
 	15	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Full strength) 	Barret 	75
 	15	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Full strength) 	Laguna 	95
 	15	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Full strength) 	Prishe 	95
 	15	Activated when you have completed 1/8 of the song in BMS. Deals physical damage. (Full strength) 	Zack 	90
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Firion 	10
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Kain 	30
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Edge 	25
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Tifa 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Sephiroth 	10
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Squall 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Seifer 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Rinoa 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Laguna 	25
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Auron 	10
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Prishe 	10
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Lightning 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Snow 	15
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Paine 	10
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Ciaran 	15
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Cloud #2 	Initial
 	5 	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Low strength) 	Serah 	20
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Firion 	50
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Edge 	70
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Tifa 	45
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Sephiroth 	40
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Squall 	45
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Seifer 	30
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Rinoa 	30
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Laguna 	65
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Auron 	50
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Auron #2 	25
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Prishe 	55
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Lilisette 	75
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Fran 	40
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Lightning 	50
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Snow 	55
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Paine 	50
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Ciaran 	50
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Cloud #2 	35
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Machina 	75
 	10	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Medium strength) 	Serah 	60
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Firion 	80
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Tifa 	80
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Sephiroth 	90
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Squall 	75
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Seifer 	65
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Rinoa 	70
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Auron 	80
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Auron #2 	55
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Lightning 	90
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Orlandeau 	25
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Paine 	90
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Ciaran 	90
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Cloud #2 	70
 	16	Activated in BMS when you receive MISS on 3 triggers. Deals physical damage up to 5 times per stage. (Full strength) 	Chaos 	35
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Edge 	45
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Galuf 	50
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Edgar 	25
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Rinoa 	50
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Laguna 	75
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Vaan 	45
 	15	Activated after second enemy appears in BMS and deals damage relative to current points. Total points will be decreased. 	Millionaire's Tome	N/A
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Warrior of Light 	75
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Edge 	75
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Cloud 	90
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Sephiroth 	55
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Auron 	90
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Auron #2 	60
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Lightning 	85
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Paine 	70
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Zack 	95
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Noel 	60
 	15	Activated during BMS each time you trigger 3 other reactive abilities. Deals physical damage. (Full strength) 	Lightning #2 	75
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Kain 	15
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Faris 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Edgar 	5
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Cloud 	15
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Tifa 	15
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Squall 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Jecht 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Auron #2 	5
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Balthier 	15
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Lightning 	5
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Benjamin 	10
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Agrias 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Cloud #2 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Noel 	Initial
 	3 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Low strength) 	Lightning #2 	10
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Kain 	65
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Faris 	25
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Edgar 	35
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Tifa 	55
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Sephiroth 	30
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Squall 	35
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Jecht 	25
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Auron #2 	40
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Lilisette 	90
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Balthier 	60
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Lightning 	55
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Benjamin 	50
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Ramza 	Initial
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Agrias 	30
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Cloud #2 	45
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Machina 	15
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Noel 	35
 	6 	Activated after second enemy appears in BMS. Reduces enemy's attack power. (Medium strength) 	Lightning #2 	65
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Kain 	95
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Faris 	65
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Edgar 	70
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Tifa 	90
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Squall 	70
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Jecht 	65
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Auron #2 	80
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Agrias 	75
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Cloud #2 	80
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Chaos 	20
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Noel 	70
 	10	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's attack power. (Full strength) 	Lightning #2 	95
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Warrior of Light 	20
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Cecil 	25
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Edge 	10
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Edgar 	Initial
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Cloud 	5
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Tifa 	20
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Squall 	15
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Auron 	Initial
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Balthier 	25
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Lightning 	20
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Snow 	10
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Benjamin 	20
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Agrias 	15
 	2 	Activated after second enemy appears in BMS and reduces the enemy's physical defense. (Low strength) 	Noel 	Initial
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Warrior of Light 	60
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Cecil 	70
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Edge 	55
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Edgar 	30
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Tifa 	60
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Sephiroth 	20
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Squall 	55
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Auron 	35
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Lilisette 	65
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Balthier 	75
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Lightning 	75
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Snow 	65
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Benjamin 	60
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Agrias 	55
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Paine 	25
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Machina 	25
 	7 	Activated after third enemy appears in BMS and reduces the enemy's physical defense. (Medium strength) 	Noel 	30
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Warrior of Light 	95
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Edgar 	65
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Tifa 	95
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Squall 	85
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Auron 	70
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Agrias 	95
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Paine 	65
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Chaos 	55
 	12	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical defense. (Full strength) 	Noel 	65
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Locke 	10
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Seifer 	25
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Auron 	30
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Auron #2 	20
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Prishe 	15
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Snow 	20
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Chaos 	45
 	6 	Activated after second enemy appears in BMS. Causes that enemy to flee and makes the next enemy appear. 	Scare Scroll 	N/A
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Rosa 	60
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Lenna 	40
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Aerith 	50
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Garnet 	40
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Aphmau 	60
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Lightning #2 	35
 	20	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, one of its possible dropped items will be revealed. 	Libra Scroll I 	N/A
 	15	Activated upon completing a stage in a Chaos Map quest. Details about one of the remaining stages will be revealed. 	Locke 	55
 	15	Activated upon completing a stage in a Chaos Map quest. Details about one of the remaining stages will be revealed. 	Vincent 	55
 	15	Activated upon completing a stage in a Chaos Map quest. Details about one of the remaining stages will be revealed. 	Lightning 	60
 	15	Activated upon completing a stage in a Chaos Map quest. Details about one of the remaining stages will be revealed. 	Ciaran 	60
 	15	Activated upon completing a stage in a Chaos Map quest. Details about one of the remaining stages will be revealed. 	Libra Scroll II 	N/A
 	10	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, two of its possible dropped items will be revealed. 	Cid 	40
 	10	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, two of its possible dropped items will be revealed. 	Orlandeau 	40
 	10	Activated upon completing a Chaos Map quest. When you obtain a new Chaos Map, two of its possible dropped items will be revealed. 	Libra Scroll III 	N/A
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Onion Knight 	65
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Cid 	10
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Edgar 	15
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Barret 	10
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Laguna 	Initial
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Tidus 	10
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Jecht 	5
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Vanille 	15
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Ramza 	Initial
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Ciaran 	10
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Tifa #2 	15
 	8 	Activated when HP gauge drops below 25%. Adds 32 to Strength for all party members. Remains active until the end of the stage. 	Cosmos 	5
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Princess Sarah 	35
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Cid 	50
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Edgar 	50
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Barret 	50
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Laguna 	35
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Tidus 	45
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Jecht 	35
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Aphmau 	55
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Vanille 	50
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Ramza 	25
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Ciaran 	45
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Tifa #2 	55
 	10	Activated when HP gauge drops below 20%. Adds 50 to Strength for all party members. Remains active until the end of the stage. 	Cosmos 	45
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Princess Sarah 	85
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Cid 	90
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Edgar 	90
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Laguna 	85
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Tidus 	80
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Jecht 	75
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Ramza 	50
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Ciaran 	85
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Tifa #2 	95
 	12	Activated when HP gauge drops below 15%. Adds 72 to Strength for all party members. Remains active until the end of the stage. 	Cosmos 	80
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Firion 	25
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Kain 	Initial
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Sephiroth 	Initial
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Seifer 	20
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Jecht 	Initial
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Cloud #2 	25
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Chaos 	5
 	5 	Activated when you have completed 1/4 of the song. Adds 50 to Strength, but blocks user's other abilities thereafter. 	Berserk Scroll I 	N/A
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Firion 	65
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Kain 	35
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Sephiroth 	35
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Seifer 	60
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Jecht 	30
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Fran 	90
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Cloud #2 	60
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Chaos 	30
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Machina 	35
 	10	Activated when you have completed 1/4 of the song. Adds 100 to Strength, but blocks user's other abilities thereafter. 	Berserk Scroll II 	N/A
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Firion 	95
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Kain 	80
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Sephiroth 	75
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Seifer 	95
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Jecht 	70
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Orlandeau 	70
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Cloud #2 	95
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Chaos 	75
 	15	Activated when you have completed 1/4 of the song. Adds 150 to Strength, but blocks user's other abilities thereafter. 	Berserk Scroll III	N/A
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Onion Knight 	55
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Rydia 	15
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Aerith 	10
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Yuffie 	Initial
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Rinoa 	5
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Shantotto 	10
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Aphmau 	5
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Cosmos 	20
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Rem 	25
 	4 	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Low strength) 	Cry Scroll I 	N/A
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Aerith 	35
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Yuffie 	40
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Rinoa 	45
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Shantotto 	35
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Aphmau 	40
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Cosmos 	55
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Rem 	65
 	14	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Medium strength) 	Cry Scroll II 	N/A
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Yuffie 	75
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Rinoa 	80
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Shantotto 	75
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Aphmau 	85
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Cosmos 	90
 	24	Activated just once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. (Full strength) 	Cry Scroll III 	N/A
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Rydia 	5
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Terra 	25
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Aerith 	15
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Garnet 	15
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Yuna 	Initial
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Aphmau 	10
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Cosmos 	15
 	8 	Activated in BMS with a successful summon to increase summon's attack power. (Low strength) 	Ace 	5
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Rydia 	30
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Terra 	60
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Aerith 	45
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Garnet 	65
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Eiko 	50
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Yuna 	35
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Aphmau 	45
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Hope 	75
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Cosmos 	50
 	14	Activated in BMS with a successful summon to increase summon's attack power. (Medium strength) 	Ace 	50
 	20	Activated in BMS with a successful summon to increase summon's attack power. (Full strength) 	Rydia 	60
 	20	Activated in BMS with a successful summon to increase summon's attack power. (Full strength) 	Eiko 	90
 	20	Activated in BMS with a successful summon to increase summon's attack power. (Full strength) 	Yuna 	75
 	20	Activated in BMS with a successful summon to increase summon's attack power. (Full strength) 	Aphmau 	90
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Rydia 	50
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Vivi 	20
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Garnet 	25
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Eiko 	20
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Shantotto 	15
 	8 	Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. 	Recall Scroll 	N/A
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Onion Knight 	95
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Cid 	75
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Bartz 	95
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Edgar 	80
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Laguna 	70
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Zidane 	85
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Vaan 	80
 	15	Restores 30% of the HP gauge with a Potion from your inventory when HP drops below 50%. Will only trigger once during a stage. 	Benjamin 	90
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Cid 	5
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Faris 	5
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Edgar 	Initial
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Zidane 	Initial
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Lilisette 	Initial
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Vaan 	5
 	2 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. 	Vanille 	10
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Cid 	45
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Edge 	30
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Faris 	20
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Yuffie 	55
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Zidane 	15
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Balthier 	20
 	3 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. 	Vanille 	45
 	4 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 85% success up to 3 times. 	Cid 	80
 	4 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 85% success up to 3 times. 	Yuffie 	90
 	4 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 85% success up to 3 times. 	Zidane 	35
 	4 	Activated in FMS when you receive a BAD or worse on a Trigger. Allows you to escape damage with 85% success up to 3 times. 	Balthier 	45
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Onion Knight 	15
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Edge 	Initial
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Faris 	Initial
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Tifa 	10
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Seifer 	5
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Vaan 	15
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Balthier 	Initial
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Benjamin 	35
 	3 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage. 	Tifa #2 	5
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Edge 	40
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Faris 	30
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Seifer 	40
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Vaan 	60
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Balthier 	35
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Benjamin 	65
 	5 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage. 	Tifa #2 	45
 	7 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage. 	Edge 	85
 	7 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage. 	Faris 	70
 	7 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage. 	Seifer 	75
 	7 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage. 	Balthier 	70
 	7 	Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage. 	Tifa #2 	85
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Onion Knight 	5
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Bartz 	5
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Galuf 	10
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Sephiroth 	5
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Vincent 	Initial
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Tidus 	Initial
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Vaan 	Initial
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Balthier 	5
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Rikku 	15
 	4 	Activated just once in FMS when a character is hurt. The character will not be switched out for the next party member like usual. 	Zack 	5
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Bartz 	Initial
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Locke 	Initial
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Tifa 	30
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Tidus 	10
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Lilisette 	15
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Vaan 	20
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Rikku 	Initial
 	8 	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Low strength) 	Runner's Tome 	N/A
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Bartz 	55
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Locke 	30
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Tifa 	70
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Zidane 	30
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Tidus 	50
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Vaan 	65
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Ramza 	70
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Rikku 	25
 	12	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Medium strength) 	Tifa #2 	25
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Bartz 	80
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Locke 	75
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Zidane 	75
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Tidus 	90
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Rikku 	60
 	16	Activated just once in FMS when you get GOOD or better on 50 Triggers. Character increases pace. (Full strength) 	Tifa #2 	65
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Edge 	15
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Locke 	25
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Yuffie 	10
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Zidane 	20
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Vaan 	30
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Rikku 	35
 	16	Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Thief's Tome 	N/A
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Edge 	60
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Locke 	70
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Yuffie 	45
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Zidane 	55
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Vaan 	75
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Balthier 	90
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Ramza 	90
 	20	Activated with 20% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Rikku 	70
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Edge 	95
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Locke 	95
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Yuffie 	80
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Zidane 	95
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Vaan 	95
 	24	Activated with 30% success after defeating any enemy in BMS. Works once per stage and guarantees you get the enemy's item. 	Rikku 	95
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Princess Sarah 	Initial
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Minwu 	15
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Cid 	20
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Rosa 	5
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Lenna 	20
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Aerith 	Initial
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Garnet 	20
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Ashe 	30
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Cosmos 	Initial
 	10	Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. 	Pray Scroll I 	N/A
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Princess Sarah 	45
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Minwu 	50
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Cid 	60
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Rosa 	45
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Lenna 	55
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Aerith 	20
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Garnet 	70
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Lilisette 	95
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Ashe 	70
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Cosmos 	35
 	18	Activated 60% of the time when you have completed three-quarters of the song. Restores 50% of max HP. 	Pray Scroll II 	N/A
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Princess Sarah 	90
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Minwu 	80
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Cid 	95
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Rosa 	85
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Lenna 	90
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Aerith 	80
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Orlandeau 	85
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Cosmos 	75
 	27	Activated 70% of the time when you have completed four-fifths of the song. Restores 70% of max HP. 	Pray Scroll III 	N/A
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Bartz 	15
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Krile 	5
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Yuffie 	15
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Tidus 	5
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Aphmau 	15
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Vanille 	5
 	2 	Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. 	Choco Cure Scroll 	N/A
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Bartz 	20
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Galuf 	25
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Krile 	Initial
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Rinoa 	10
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Tidus 	20
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Aphmau 	Initial
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Y'shtola 	5
 	7 	Activated just once in FMS when a chocobo is called. Summons a fast chocobo that can travel greater distances. 	Cloud #2 	75
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Kain 	10
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Bartz 	35
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Krile 	35
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Yuna 	Initial
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Aphmau 	Initial
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Rikku 	20
 	6 	Activated just once in FMS if you receive BAD or worse on a Trigger while riding a chocobo. Skirts damage and maintains speed. 	Ace 	Initial
 	10	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. 	Bartz 	10
 	10	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. 	Barret 	25
 	10	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. 	Yuna 	30
 	10	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. 	Aphmau 	20
 	10	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. 	Cloud #2 	10
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Bartz 	60
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Krile 	45
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Barret 	65
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Tidus 	55
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Yuna 	70
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Jecht 	60
 	15	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. 	Aphmau 	65
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Bartz 	85
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Krile 	90
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Barret 	95
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Tidus 	95
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Jecht 	95
 	20	Activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. 	Aphmau 	95
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Minwu 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Onion Knight 	20
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Cecil 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Rosa 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Lenna 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Terra 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Celes 	15
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Eiko 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Ashe 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Y'shtola 	Initial
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Benjamin 	25
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Agrias 	20
 	5 	Activated when HP gauge drops below 75%. Recovers 10% of the HP gauge. Will only trigger once during a stage. 	Rem 	Initial
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Minwu 	30
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Cecil 	30
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Rosa 	25
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Lenna 	25
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Terra 	45
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Celes 	55
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Eiko 	25
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Yuna 	20
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Ashe 	40
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Hope 	50
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Y'shtola 	20
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Ramza 	30
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Agrias 	60
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Rem 	35
 	10	Activated when HP gauge drops below 65%. Recovers 20% of the HP gauge. Will only trigger once during a stage. 	Cura Scroll 	N/A
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Minwu 	65
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Rosa 	65
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Garnet 	35
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Eiko 	60
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Yuna 	60
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Y'shtola 	70
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Orlandeau 	45
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Rem 	70
 	20	Activated when HP gauge drops below 50%. Recovers 40% of the HP gauge. Will only trigger once during a stage. 	Curaga Scroll 	N/A
 	50	Recovers HP by 90% one time if it drops below 10%. 	Rosa 	90
 	50	Recovers HP by 90% one time if it drops below 10%. 	Garnet 	95
 	50	Recovers HP by 90% one time if it drops below 10%. 	Yuna 	95
 	50	Recovers HP by 90% one time if it drops below 10%. 	Y'shtola 	95
 	50	Recovers HP by 90% one time if it drops below 10%. 	Chaos 	95
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Warrior of Light 	25
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Minwu 	10
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Cecil 	20
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Lenna 	Initial
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Squall 	25
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Garnet 	5
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Yuna 	5
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Ashe 	25
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Ciaran 	Initial
 	10	Activated when HP gauge drops below 80%. Reduces damage taken by the party until the end of the stage. (Low strength) 	Rem 	Initial
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Warrior of Light 	25
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Minwu 	10
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Cecil 	20
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Lenna 	Initial
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Squall 	25
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Garnet 	5
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Yuna 	45
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Ashe 	25
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Hope 	5
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Y'shtola 	5
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Ramza 	25
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Ciaran 	Initial
 	15	Activated when HP gauge drops below 65%. Reduces damage taken by the party until the end of the stage. (Medium strength) 	Rem 	Initial
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Minwu 	75
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Cecil 	90
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Lenna 	65
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Squall 	95
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Yuna 	80
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Y'shtola 	60
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Orlandeau 	90
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Ciaran 	75
 	20	Activated when HP gauge drops below 50%. Reduces damage taken by the party until the end of the stage. (Full strength) 	Rem 	75
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Rosa 	10
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Bartz 	45
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Edgar 	20
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Vincent 	Initial
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Vanille 	Initial
 	5 	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage but works only once per stage. 	Ace 	10
 	10	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works twice per stage. 	Rosa 	50
 	10	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works twice per stage. 	Edgar 	55
 	10	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works twice per stage. 	Vincent 	25
 	10	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works twice per stage. 	Vanille 	35
 	10	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works twice per stage. 	Ace 	55
 	15	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works 3 per stage. 	Edgar 	95
 	15	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works 3 per stage. 	Vincent 	65
 	15	Activated by receiving BAD or MISS on a Trigger. Guarantees that you will avoid any damage and works 3 per stage. 	Vanille 	70
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Warrior of Light 	5
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Firion 	5
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cid 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Kain 	45
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Galuf 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Celes 	5
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Barret 	15
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Auron #2 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Snow 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Agrias 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cloud #2 	15
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Zack 	Initial
 	3 	Activated with 75% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Brace Scroll I 	N/A
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Warrior of Light 	45
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Firion 	45
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cid 	30
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Kain 	70
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Galuf 	35
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Celes 	50
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Barret 	55
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Seifer 	55
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Auron #2 	30
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Snow 	45
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Agrias 	35
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cloud #2 	50
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Zack 	30
 	5 	Activated with 85% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Brace Scroll II 	N/A
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Warrior of Light 	80
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cid 	65
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Galuf 	70
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Celes 	95
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Barret 	90
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Seifer 	90
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Auron #2 	70
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Snow 	90
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Agrias 	80
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Orlandeau 	5
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Cloud #2 	85
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Zack 	65
 	7 	Activated with 95% success when you take a blow that would knock you out. Leaves you with 1% HP. Works only once per stage. 	Brace Scroll III 	N/A
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Cecil 	35
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Rosa 	20
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Terra 	10
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Celes 	10
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Fran 	Initial
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Vanille 	Initial
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Yuna #2 	5
 	6 	Activated when HP gauge drops below 55%. Increases damage evasion by 2%. Will only trigger once during a stage. 	Lightning #2 	Initial
 	9 	Activated when HP gauge drops below 50%. Increases damage evasion by 4%. Will only trigger once during a stage. 	Terra 	35
 	9 	Activated when HP gauge drops below 50%. Increases damage evasion by 4%. Will only trigger once during a stage. 	Fran 	85
 	9 	Activated when HP gauge drops below 50%. Increases damage evasion by 4%. Will only trigger once during a stage. 	Hope 	25
 	9 	Activated when HP gauge drops below 50%. Increases damage evasion by 4%. Will only trigger once during a stage. 	Vanille 	40
 	9 	Activated when HP gauge drops below 50%. Increases damage evasion by 4%. Will only trigger once during a stage. 	Lightning #2 	50
 	11	Activated when HP gauge drops below 45%. Increases damage evasion by 6%. Will only trigger once during a stage. 	Vanille 	35
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Onion Knight 	25
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Faris 	15
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Tidus 	Initial
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Vaan 	10
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Rikku 	10
 	6 	Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. 	Lightning #2 	25
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Onion Knight 	70
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Faris 	50
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Yuffie 	30
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Tidus 	25
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Vaan 	55
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Ramza 	10
 	11	Activated just once in FMS when you reach your maximum speed. Moderately increases the distance you cover. 	Rikku 	50
 	17	Activated just once in FMS when you reach your maximum speed. Greatly increases the distance you cover. 	Yuffie 	65
 	17	Activated just once in FMS when you reach your maximum speed. Greatly increases the distance you cover. 	Tidus 	70
 	17	Activated just once in FMS when you reach your maximum speed. Greatly increases the distance you cover. 	Rikku 	80
 	17	Activated just once in FMS when you reach your maximum speed. Greatly increases the distance you cover. 	Chaos 	80
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Onion Knight 	60
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Rydia 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Celes 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Vivi 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Shantotto 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Ashe 	15
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Lightning 	10
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Hope 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Benjamin 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Ciaran 	5
 	7 	Activated in BMS each time you receive GOOD or better on 30 Touch Triggers. Deals magic damage. (Low strength) 	Ace 	Initial
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Rydia 	20
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Krile 	15
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Terra 	Initial
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Celes 	40
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Vincent 	20
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Vivi 	10
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Shantotto 	25
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Ashe 	55
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Hope 	30
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Ramza 	20
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Yuna #2 	15
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Ciaran 	35
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Ace 	35
 	14	Activated in BMS each time you receive GOOD or better on 34 Touch Triggers. Deals magic damage. (Medium strength) 	Lightning #2 	30
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Rydia 	70
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Krile 	60
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Terra 	50
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Sephiroth 	60
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Vincent 	85
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Vivi 	50
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Shantotto 	70
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Yuna #2 	65
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Ciaran 	80
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Chaos 	50
 	25	Activated in BMS each time you receive GOOD or better on 38 Touch Triggers. Deals magic damage. (Full strength) 	Ace 	75
 	7 	Activated in BMS each time you receive GOOD or better on 12 Hold Triggers. Deals magic damage. (Low strength) 	Onion Knight 	10
 	7 	Activated in BMS each time you receive GOOD or better on 12 Hold Triggers. Deals magic damage. (Low strength) 	Lightning 	25
 	7 	Activated in BMS each time you receive GOOD or better on 12 Hold Triggers. Deals magic damage. (Low strength) 	Hope 	10
 	7 	Activated in BMS each time you receive GOOD or better on 12 Hold Triggers. Deals magic damage. (Low strength) 	Benjamin 	15
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Rydia 	40
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Krile 	20
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Terra 	15
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Celes 	45
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Vivi 	15
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Shantotto 	45
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Fran 	30
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Hope 	60
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Yuna #2 	20
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Ace 	45
 	14	Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength) 	Lightning #2 	20
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Rydia 	75
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Krile 	65
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Terra 	70
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Celes 	90
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Sephiroth 	80
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Vivi 	55
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Shantotto 	80
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Yuna #2 	70
 	25	Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength) 	Chaos 	15
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Onion Knight 	45
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Krile 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Ashe 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Lightning 	45
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Hope 	20
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Benjamin 	30
 	7 	Activated in BMS each time you receive GOOD or better on 20 Slide Triggers. Deals magic damage. (Medium strength) 	Serah 	Initial
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Rydia 	45
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Faris 	40
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Krile 	25
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Terra 	20
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Vivi 	25
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Shantotto 	Initial
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Ashe 	35
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Hope 	65
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Yuna #2 	45
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Serah 	35
 	14	Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength) 	Lightning #2 	70
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Rydia 	80
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Krile 	70
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Terra 	80
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Sephiroth 	70
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Vivi 	75
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Shantotto 	65
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Yuna #2 	90
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Chaos 	70
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Ace 	80
 	25	Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength) 	Serah 	75
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Onion Knight 	75
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Celes 	25
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Ashe 	20
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Lightning 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Hope 	Initial
 	7 	Activated in BMS each time you receive GOOD or better on 100 Touch or Slide Triggers. Deals magic damage. (Low strength) 	Serah 	15
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Faris 	55
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Krile 	30
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Celes 	65
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Vincent 	50
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Vivi 	30
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Shantotto 	20
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Ashe 	60
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Fran 	50
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Lightning 	70
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Hope 	35
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Y'shtola 	30
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Yuna #2 	50
 	14	Activated in BMS each time you receive GOOD or better on 125 Touch or Slide Triggers. Deals magic damage. (Medium strength) 	Serah 	55
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Krile 	75
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Vincent 	95
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Vivi 	80
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Shantotto 	85
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Ashe 	85
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Hope 	85
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Yuna #2 	95
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Chaos 	90
 	25	Activated in BMS each time you receive GOOD or better on 150 Touch or Slide Triggers. Deals magic damage. (Full strength) 	Serah 	90
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Rosa 	95
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Aerith 	95
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Eiko 	80
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Yuna 	65
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Y'shtola 	90
 	25	Activated just once in BMS when you make a chain of 40 hits. Deals magic damage. (Extra strength) 	Benjamin 	95
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Rydia 	90
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Krile 	95
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Sephiroth 	95
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Shantotto 	95
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Chaos 	Initial
 	28	Activated just once in BMS when you make a chain of 60 hits. Deals magic damage. (Extra strength) 	Meteor Scroll 	N/A
 	30	Activated just once in BMS when you face a boss-class foe. Deals magic damage. (Extra strength) 	Minwu 	95
 	30	Activated just once in BMS when you face a boss-class foe. Deals magic damage. (Extra strength) 	Terra 	90
 	30	Activated just once in BMS when you face a boss-class foe. Deals magic damage. (Extra strength) 	Ramza 	95
 	30	Activated just once in BMS when you face a boss-class foe. Deals magic damage. (Extra strength) 	Chaos 	Initial
 	30	Activated just once in BMS when you face a boss-class foe. Deals magic damage. (Extra strength) 	Ultima Scroll 	N/A
 	20	Activated just once in BMS when you make a chain of 20 hits. Deals magic damage. (Extra strength) 	Vivi 	90
 	20	Activated just once in BMS when you make a chain of 20 hits. Deals magic damage. (Extra strength) 	Ace 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Rydia 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Lenna 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Terra 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Vivi 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Vanille 	95
 	32	Activated just once in BMS when you make a chain of 55 hits. A fearsome blast that halves the enemy's life. 	Flare Scroll V 	N/A
 	17	Activated just once in BMS when you make a chain of 50 hits. Deals magic damage, but also reduces HP by 30%. (Extra strength) 	Celes 	80
 	17	Activated just once in BMS when you make a chain of 50 hits. Deals magic damage, but also reduces HP by 30%. (Extra strength) 	Vivi 	65
 	17	Activated just once in BMS when you make a chain of 50 hits. Deals magic damage, but also reduces HP by 30%. (Extra strength) 	Shantotto 	55
 	17	Activated just once in BMS when you make a chain of 50 hits. Deals magic damage, but also reduces HP by 30%. (Extra strength) 	Lightning #2 	90
 	17	Activated just once in BMS when you make a chain of 50 hits. Deals magic damage, but also reduces HP by 30%. (Extra strength) 	Doomsday Scroll 	N/A
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Faris 	80
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Lenna 	60
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Krile 	50
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Sephiroth 	45
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Vincent 	60
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Vivi 	40
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Ashe 	75
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Ace 	90
 	19	Activated just once in BMS when you make a chain of 35 hits. Reduces the enemy's remaining HP by half. 	Lightning #2 	85
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Bartz 	30
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Yuffie 	5
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Yuna 	25
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Vaan 	35
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Ramza 	45
 	8 	Activated by receiving GOOD or better 125 times. Mimics effects of last reactive ability. Cannot mimic probability-type abilities. 	Cosmos 	10
 	15	Applied after you clear a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.2. 	EXP Up Scroll I 	N/A
 	20	Applied after you clear a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.4. 	EXP Up Scroll II 	N/A
 	25	Applied after you clear a stage. Characters with this ability equipped will have the EXP they receive multiplied by 1.6. 	EXP Up Scroll III 	N/A
 	18	Activated just once in BMS when you make a chain of 70 hits. Decreases damage taken by the party till the stage ends. (Extra strength)	Warrior of Light 	40
 	18	After reaching a 50 Chain, massive HP recovery for any Good or better Trigger in Firion's lane for the rest of the stage. 	Firion 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Agility. 	Onion Knight 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Magic. 	Cecil 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Agility, and level. 	Kain 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Magic, and Luck. 	Bartz 	40
 	18	Activated just once in BMS when you make a chain of 30 hits. Triples effects of magic-type abilities for equipped character. 	Terra 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Agility. 	Locke 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength. 	Cloud 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Agility. 	Cloud #2 	40
 	25	Activated just once in BMS when a boss-class enemy appears. Restores HP gauge by 90%. 	Aerith 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Spirit. 	Tifa 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Spirit. 	Tifa #2 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic. 	Vincent 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Agility, and Luck. 	Squall 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Agility. 	Rinoa 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Stamina. 	Laguna 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and level. 	Zidane 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Agility. 	Tidus 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Spirit. 	Yuna 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Spirit. 	Jecht 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and level. 	Shantotto 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic, Agility, and Spirit. 	Prishe 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Magic, and level. 	Vaan 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength. 	Snow 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Spirit. 	Hope 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Luck 	Benjamin 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Spirit, and level. 	Agrias 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Spirit, and level. 	Orlandeau 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Agility, and Luck. 	Yuna #2 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Stamina. 	Rikku 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Agility, and Stamina. 	Paine 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Stamina and Spirit. 	Ciaran 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic. 	Zack 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Luck and Spirit. 	Cosmos 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and Magic. 	Chaos 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic, Spirit, and level. 	Ace 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and Luck. 	Serah 	40
 	18	Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength, Agility, and Stamina. 	Lightning #2 	40
==Proactive Abilities==
Ability	CP	Effect 	User 	Level
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Warrior of Light 	10
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Kain 	Initial
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Galuf 	Initial
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Cloud 	Initial
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Barret 	Initial
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Squall 	20
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Auron #2 	10
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Fran 	Initial
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Snow 	25
 	5 	Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. 	Zack 	20
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Warrior of Light 	50
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Kain 	50
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Galuf 	40
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Cloud 	45
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Barret 	40
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Squall 	60
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Auron #2 	45
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Lilisette 	40
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Fran 	60
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Snow 	70
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Ramza 	80
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Zack 	50
 	10	Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. 	Machina 	30
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Warrior of Light 	85
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Galuf 	75
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Cloud 	75
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Barret 	80
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Squall 	90
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Auron #2 	85
 	16	Active for the entire length of the stage. Adds 140 to Strength, but drops HP by 1200. 	Zack 	80
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Cecil 	Initial
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Sephiroth 	Initial
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Seifer 	10
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Auron 	15
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Fran 	5
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Paine 	Initial
 	2 	Active for the entire length of the stage. Increases Strength by 50, but increases the damage taken by whole party. (Very low strength) 	Machina 	20
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Cecil 	45
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Sephiroth 	25
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Seifer 	45
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Auron 	55
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Fran 	75
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Paine 	35
 	4 	Active for the entire length of the stage. Increases Strength by 90, but increases the damage taken by whole party. (Low strength) 	Machina 	65
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Cecil 	75
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Sephiroth 	65
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Seifer 	80
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Auron 	85
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Paine 	80
 	6 	Active for the entire length of the stage. Increases Strength by 150, but increases the damage taken by whole party. (Medium strength) 	Machina 	95
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Firion 	20
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Kain 	5
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Celes 	Initial
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Cloud 	25
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Laguna 	10
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Agrias 	10
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Paine 	5
 	8 	Active for the entire length of BMS. Character regains slight HP for every GOOD or better on a Trigger in his or her lane. 	Lightning #2 	Initial
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Firion 	60
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Kain 	60
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Celes 	35
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Cloud 	60
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Laguna 	50
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Balthier 	80
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Agrias 	50
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Paine 	45
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Machina 	70
 	14	Active for the entire length of BMS. Character regains some HP for every GOOD or better on a Trigger in his or her lane. 	Lightning #2 	45
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Firion 	90
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Kain 	90
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Celes 	85
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Cloud 	95
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Agrias 	90
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Paine 	85
 	20	Active for the entire length of BMS. Character regains significant HP for every GOOD or better on a Trigger in his or her lane. 	Lightning #2 	80
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Minwu 	25
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Onion Knight 	30
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Lenna 	10
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Rinoa 	20
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Garnet 	10
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Lightning 	35
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Ciaran 	20
 	12	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength) 	Rem 	20
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Minwu 	60
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Lenna 	45
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Rinoa 	60
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Garnet 	60
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Lightning 	80
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Hope 	95
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Y'shtola 	35
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Ciaran 	55
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Medium strength) 	Rem 	60
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Minwu 	90
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Lenna 	75
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Rinoa 	90
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Y'shtola 	75
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Ciaran 	95
 	18	Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Full strength) 	Rem 	95
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Rosa 	15
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Celes 	30
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Eiko 	15
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Yuna 	10
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Prishe 	25
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Lilisette 	10
 	10	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Low strength) 	Cosmos 	Initial
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Rosa 	55
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Celes 	70
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Eiko 	45
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Yuna 	50
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Prishe 	60
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Lilisette 	50
 	22	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Medium strength) 	Cosmos 	30
 	30	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Full strength) 	Eiko 	85
 	30	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Full strength) 	Yuna 	85
 	30	Active for the entire length of the stage. Slowly but constantly refills the HP gauge. (Full strength) 	Cosmos 	70
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Cecil 	95
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Faris 	90
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Vincent 	90
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Garnet 	75
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Fran 	95
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Snow 	85
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Agrias 	70
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Orlandeau 	65
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Noel 	90
 	40	Active for the entire length of the stage. Reduces damage taken by the party until the end of the stage. (Full strength) 	Mighty Guard Scroll	N/A
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Onion Knight 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Bartz 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Vincent 	15
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Lilisette 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Agrias 	5
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Agility during FMS. 	Rikku 	5
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Onion Knight 	50
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Bartz 	50
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Vincent 	45
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Tidus 	30
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Lilisette 	35
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Agrias 	45
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Agility during FMS. 	Rikku 	45
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Onion Knight 	90
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Bartz 	75
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Aerith 	60
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Vincent 	80
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Tidus 	60
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Lilisette 	70
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Agrias 	85
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Agility during FMS. 	Rikku 	75
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Zidane 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Lilisette 	25
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Balthier 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Snow 	5
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Benjamin 	5
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during BMS. 	Noel 	10
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Locke 	15
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Zidane 	25
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Lilisette 	60
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Balthier 	40
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Snow 	60
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Benjamin 	45
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during BMS. 	Noel 	45
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Locke 	60
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Aerith 	70
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Zidane 	65
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Lilisette 	85
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Balthier 	95
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Snow 	95
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Benjamin 	85
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during BMS. 	Noel 	80
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Firion 	15
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Squall 	5
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Lilisette 	5
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Ashe 	10
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Yuna #2 	Initial
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Cloud #2 	20
 	5 	Increases parameters while equipped. Adds 20 to Agility and then adds a further 40 to Luck during EMS. 	Machina 	Initial
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Firion 	55
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Locke 	5
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Squall 	30
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Lilisette 	45
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Ashe 	50
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Yuna #2 	25
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Cloud #2 	55
 	10	Increases parameters while equipped. Adds 30 to Agility and then adds a further 45 to Luck during EMS. 	Machina 	45
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Firion 	85
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Locke 	45
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Aerith 	65
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Lilisette 	80
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Ashe 	95
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Yuna #2 	75
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Cloud #2 	90
 	16	Increases parameters while equipped. Adds 40 to Agility and then adds a further 60 to Luck during EMS. 	Machina 	85
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Cloud 	30
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Rinoa 	Initial
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Laguna 	5
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Jecht 	15
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Balthier 	10
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Lightning 	15
 	7 	Active for the entire length of the stage. Increases the Strength of all of the party members by 15. 	Tifa #2 	10
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Princess Sarah 	5
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Cloud 	65
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Rinoa 	35
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Laguna 	45
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Jecht 	50
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Balthier 	55
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Vanille 	80
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Ramza 	15
 	10	Active for the entire length of the stage. Increases the Strength of all of the party members by 20. 	Tifa #2 	50
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Princess Sarah 	55
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Rinoa 	75
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Laguna 	90
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Jecht 	85
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Tifa #2 	90
 	15	Active for the entire length of the stage. Increases the Strength of all of the party members by 30. 	Chaos 	25
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Rydia 	Initial
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Lenna 	15
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Celes 	20
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Lightning 	30
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Yuna #2 	Initial
 	7 	Active for the entire length of the stage. Increases the Magic of all of the party members by 15. 	Serah 	10
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Princess Sarah 	10
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Rydia 	25
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Rosa 	35
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Lenna 	50
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Krile 	10
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Celes 	60
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Vanille 	25
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Yuna #2 	30
 	10	Active for the entire length of the stage. Increases the Magic of all of the party members by 20. 	Serah 	50
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Princess Sarah 	60
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Rydia 	55
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Rosa 	75
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Lenna 	85
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Yuna #2 	80
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Chaos 	60
 	15	Active for the entire length of the stage. Increases the Magic of all of the party members by 30. 	Serah 	85
 	7 	Active for the entire length of the stage. Increases the Agility of all of the party members by 10. 	Edge 	5
 	7 	Active for the entire length of the stage. Increases the Agility of all of the party members by 10. 	Tifa 	Initial
 	7 	Active for the entire length of the stage. Increases the Agility of all of the party members by 10. 	Zidane 	5
 	7 	Active for the entire length of the stage. Increases the Agility of all of the party members by 10. 	Lightning #2 	5
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Princess Sarah 	30
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Edge 	50
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Krile 	55
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Tifa 	35
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Zidane 	45
 	10	Active for the entire length of the stage. Increases the Agility of all of the party members by 15. 	Vanille 	55
 	15	Active for the entire length of the stage. Increases the Agility of all of the party members by 25. 	Princess Sarah 	80
 	15	Active for the entire length of the stage. Increases the Agility of all of the party members by 25. 	Edge 	90
 	15	Active for the entire length of the stage. Increases the Agility of all of the party members by 25. 	Tifa 	75
 	15	Active for the entire length of the stage. Increases the Agility of all of the party members by 25. 	Zidane 	80
 	7 	Active for the entire length of the stage. Increases the Luck of all of the party members by 15. 	Bartz 	25
 	7 	Active for the entire length of the stage. Increases the Luck of all of the party members by 15. 	Yuffie 	20
 	7 	Active for the entire length of the stage. Increases the Luck of all of the party members by 15. 	Rikku 	Initial
 	7 	Active for the entire length of the stage. Increases the Luck of all of the party members by 15. 	Rem 	15
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Princess Sarah 	15
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Bartz 	65
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Yuffie 	50
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Vanille 	60
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Rikku 	30
 	10	Active for the entire length of the stage. Increases the Luck of all of the party members by 20. 	Rem 	55
 	15	Active for the entire length of the stage. Increases the Luck of all of the party members by 30. 	Princess Sarah 	65
 	15	Active for the entire length of the stage. Increases the Luck of all of the party members by 30. 	Bartz 	90
 	15	Active for the entire length of the stage. Increases the Luck of all of the party members by 30. 	Yuffie 	85
 	15	Active for the entire length of the stage. Increases the Luck of all of the party members by 30. 	Rikku 	65
 	15	Active for the entire length of the stage. Increases the Luck of all of the party members by 30. 	Rem 	90
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Galuf 	5
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Cloud 	10
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Barret 	5
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Auron 	25
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Prishe 	35
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Snow 	30
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Paine 	15
 	7 	Active for the entire length of the stage. Increases the Stamina of all of the party members by 15. 	Zack 	15
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Princess Sarah 	20
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Galuf 	45
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Cloud 	50
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Barret 	45
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Auron 	65
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Prishe 	75
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Snow 	75
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Vanille 	85
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Ramza 	65
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Paine 	55
 	10	Active for the entire length of the stage. Increases the Stamina of all of the party members by 25. 	Zack 	45
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Princess Sarah 	70
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Galuf 	80
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Cloud 	85
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Barret 	85
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Auron 	95
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Paine 	95
 	15	Active for the entire length of the stage. Increases the Stamina of all of the party members by 40. 	Zack 	85
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Vincent 	5
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Vivi 	Initial
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Ashe 	5
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Hope 	15
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Ace 	15
 	7 	Active for the entire length of the stage. Increases the Spirit of all of the party members by 15. 	Lightning #2 	15
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Princess Sarah 	25
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Vincent 	30
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Vivi 	35
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Ashe 	45
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Hope 	70
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Vanille 	20
 	10	Active for the entire length of the stage. Increases the Spirit of all of the party members by 25. 	Ace 	60
 	15	Active for the entire length of the stage. Increases the Spirit of all of the party members by 40. 	Princess Sarah 	75
 	15	Active for the entire length of the stage. Increases the Spirit of all of the party members by 40. 	Vincent 	70
 	15	Active for the entire length of the stage. Increases the Spirit of all of the party members by 40. 	Vivi 	60
 	15	Active for the entire length of the stage. Increases the Spirit of all of the party members by 40. 	Ashe 	90
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Faris 	35
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Edgar 	40
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Rinoa 	25
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Garnet 	30
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Fran 	70
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Lightning 	65
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Vanille 	30
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Cosmos 	25
 	18	Active for the entire length of the stage. Adds 6 to every parameter for all party members. 	Noel 	25
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Faris 	75
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Edgar 	75
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Rinoa 	65
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Garnet 	85
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Lightning 	95
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Vanille 	65
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Ramza 	75
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Zack 	70
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Cosmos 	65
 	26	Active for the entire length of the stage. Adds 9 to every parameter for all party members. 	Lightning #2 	55
 	35	Active for the entire length of the stage. Adds 12 to every parameter for all party members. 	Faris 	95
 	35	Active for the entire length of the stage. Adds 12 to every parameter for all party members. 	Rinoa 	95
 	35	Active for the entire length of the stage. Adds 12 to every parameter for all party members. 	Orlandeau 	75
 	35	Active for the entire length of the stage. Adds 12 to every parameter for all party members. 	Cosmos 	95
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Princess Sarah 	Initial
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Aerith 	5
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Rinoa 	15
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Eiko 	5
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Lilisette 	20
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Agrias 	25
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Ace 	30
 	10	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Very low strength) 	Elegy Scroll I 	N/A
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Princess Sarah 	50
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Aerith 	30
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Rinoa 	55
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Eiko 	35
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Lilisette 	55
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Agrias 	65
 	15	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Low strength) 	Elegy Scroll II 	N/A
 	30	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Medium strength) 	Princess Sarah 	95
 	30	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Medium strength) 	Aerith 	90
 	30	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Medium strength) 	Rinoa 	85
 	30	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Medium strength) 	Eiko 	70
 	30	Active for the entire length of the stage. Reduces damage taken by the party until the very end of the stage. (Medium strength) 	Elegy Scroll III 	N/A
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Locke 	20
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Yuffie 	Initial
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Zidane 	10
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Lilisette 	30
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Vaan 	25
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Noel 	20
 	12	Active for the entire length of the stage. Slightly increases your chance of getting a rare item. (Very low strength) 	Pillager's Tome 	N/A
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Locke 	65
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Yuffie 	35
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Zidane 	50
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Vaan 	70
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Balthier 	50
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Benjamin 	75
 	16	Active for the entire length of the stage. Moderately increases your chance of getting a rare item. (Low strength) 	Noel 	55
 	20	Active for the entire length of the stage. Significantly increases your chance of getting a rare item. (Medium strength) 	Locke 	90
 	20	Active for the entire length of the stage. Significantly increases your chance of getting a rare item. (Medium strength) 	Yuffie 	70
 	20	Active for the entire length of the stage. Significantly increases your chance of getting a rare item. (Medium strength) 	Zidane 	90
 	20	Active for the entire length of the stage. Significantly increases your chance of getting a rare item. (Medium strength) 	Vaan 	90
 	20	Active for the entire length of the stage. Significantly increases your chance of getting a rare item. (Medium strength) 	Noel 	95
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Firion 	Initial
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Cecil 	10
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Galuf 	20
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Barret 	20
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Auron 	20
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Prishe 	5
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Balthier 	30
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Snow 	Initial
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Cloud #2 	5
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Machina 	Initial
 	4 	Increases parameters while equipped. Adds 800 to HP. 	Noel 	5
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Firion 	35
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Cecil 	55
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Galuf 	60
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Barret 	60
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Auron 	60
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Balthier 	65
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Snow 	50
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Benjamin 	55
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Cloud #2 	30
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Machina 	40
 	8 	Increases parameters while equipped. Adds 1600 to HP. 	Noel 	40
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Firion 	75
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Cecil 	80
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Galuf 	90
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Cloud #2 	65
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Machina 	80
 	14	Increases parameters while equipped. Adds 2400 to HP. 	Noel 	75
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Warrior of Light 	Initial
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Kain 	20
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Tifa 	5
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Auron 	5
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Auron #2 	Initial
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Orlandeau 	Initial
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Zack 	10
 	5 	Increases parameters while equipped. Adds 25 to Strength. 	Machina 	5
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Warrior of Light 	35
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Kain 	55
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Tifa 	50
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Auron 	45
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Auron #2 	35
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Fran 	25
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Benjamin 	70
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Zack 	35
 	10	Increases parameters while equipped. Adds 40 to Strength, but drops Agility by 30. 	Machina 	50
 	16	Increases parameters while equipped. Adds 70 to Strength, but drops Agility by 60. 	Kain 	85
 	16	Increases parameters while equipped. Adds 70 to Strength, but drops Agility by 60. 	Tifa 	85
 	16	Increases parameters while equipped. Adds 70 to Strength, but drops Agility by 60. 	Auron #2 	75
 	16	Increases parameters while equipped. Adds 70 to Strength, but drops Agility by 60. 	Orlandeau 	10
 	16	Increases parameters while equipped. Adds 70 to Strength, but drops Agility by 60. 	Zack 	75
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Minwu 	5
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Terra 	5
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Sephiroth 	15
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Vivi 	5
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Garnet 	Initial
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Shantotto 	5
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Hope 	5
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Y'shtola 	Initial
 	4 	Increases parameters while equipped. Adds 20 to Magic. 	Ace 	25
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Minwu 	40
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Terra 	30
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Sephiroth 	50
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Vivi 	45
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Garnet 	50
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Shantotto 	30
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Fran 	35
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Hope 	45
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Y'shtola 	45
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Benjamin 	80
 	8 	Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20. 	Ace 	70
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Terra 	55
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Sephiroth 	85
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Vivi 	70
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Garnet 	80
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Shantotto 	60
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Y'shtola 	80
 	14	Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30. 	Orlandeau 	15
 	4 	Increases parameters while equipped. Adds 40 to Agility. 	Onion Knight 	Initial
 	4 	Increases parameters while equipped. Adds 40 to Agility. 	Edge 	Initial
 	4 	Increases parameters while equipped. Adds 40 to Agility. 	Yuffie 	25
 	4 	Increases parameters while equipped. Adds 40 to Agility. 	Vincent 	10
 	4 	Increases parameters while equipped. Adds 40 to Agility. 	Tifa #2 	Initial
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Onion Knight 	30
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Edge 	35
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Yuffie 	60
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Vincent 	35
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Tidus 	35
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Fran 	55
 	8 	Increases parameters while equipped. Adds 70 to Agility, but drops Strength by 30. 	Tifa #2 	35
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Onion Knight 	85
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Edge 	80
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Yuffie 	95
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Vincent 	75
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Tidus 	75
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Orlandeau 	55
 	14	Increases parameters while equipped. Adds 100 to Agility, but drops Strength by 40. 	Tifa #2 	80
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Cid 	Initial
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Rydia 	10
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Locke 	Initial
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Vaan 	Initial
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Rem 	5
 	4 	Increases parameters while equipped. Adds 50 to Luck, but drops HP by 500. 	Serah 	Initial
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Cid 	35
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Rydia 	35
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Locke 	35
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Vaan 	50
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Fran 	65
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Y'shtola 	50
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Rem 	45
 	10	Increases parameters while equipped. Adds 80 to Luck, but drops HP by 1000. 	Serah 	30
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Cid 	70
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Rydia 	65
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Locke 	80
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Vaan 	85
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Orlandeau 	60
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Rem 	80
 	15	Increases parameters while equipped. Adds 110 to Luck, but drops HP by 1500. 	Serah 	70
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Warrior of Light 	15
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Squall 	10
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Seifer 	15
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Laguna 	20
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Jecht 	20
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Auron #2 	15
 	4 	Increases parameters while equipped. Adds 40 to Stamina. 	Ciaran 	Initial
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Warrior of Light 	55
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Squall 	50
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Seifer 	50
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Laguna 	60
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Jecht 	55
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Auron #2 	50
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Fran 	15
 	8 	Increases parameters while equipped. Adds 80 to Stamina. 	Ciaran 	25
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Warrior of Light 	90
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Squall 	80
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Seifer 	85
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Jecht 	90
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Auron #2 	90
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Orlandeau 	30
 	14	Increases parameters while equipped. Adds 140 to Stamina. 	Ciaran 	70
 	4 	Increases parameters while equipped. Adds 40 to Spirit. 	Minwu 	20
 	4 	Increases parameters while equipped. Adds 40 to Spirit. 	Rosa 	Initial
 	4 	Increases parameters while equipped. Adds 40 to Spirit. 	Lenna 	5
 	4 	Increases parameters while equipped. Adds 40 to Spirit. 	Eiko 	10
 	4 	Increases parameters while equipped. Adds 40 to Spirit. 	Yuna 	15
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Minwu 	55
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Rosa 	30
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Lenna 	35
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Eiko 	40
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Yuna 	55
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Fran 	45
 	8 	Increases parameters while equipped. Adds 80 to Spirit. 	Y'shtola 	25
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Minwu 	85
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Rosa 	70
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Lenna 	70
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Eiko 	75
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Yuna 	90
 	14	Increases parameters while equipped. Adds 140 to Spirit. 	Orlandeau 	35
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Cid 	25
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Faris 	60
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Barret 	30
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Tidus 	65
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Aphmau 	35
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Yuna #2 	60
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Rem 	30
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Serah 	25
 	16	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 7%. 	Kupo Nut Recipe 	N/A
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Krile 	40
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Locke 	50
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Barret 	70
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Tidus 	85
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Aphmau 	80
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Balthier 	85
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Y'shtola 	55
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Rikku 	55
 	24	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 15%. 	Serah 	65
 	34	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 25%. 	Krile 	80
 	34	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 25%. 	Locke 	85
 	34	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 25%. 	Y'shtola 	85
 	34	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 25%. 	Rikku 	90
 	34	Active for the entire length of FMS. Increases the chance of encountering moogles and Fat Chocobo by 25%. 	Serah 	95
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Onion Knight 	80
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Bartz 	70
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Zidane 	70
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Orlandeau 	Initial
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Rikku 	85
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Ciaran 	65
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Cosmos 	85
 	13	Active for the entire length of FMS. Character regains some HP for every GOOD or better. (Medium strength) 	Move-HP Up Scroll 	N/A
 	14	Active for the entire length of the stage. Doubles the potency of HP restoring items. 	Cid 	85
 	14	Active for the entire length of the stage. Doubles the potency of HP restoring items. 	Edgar 	60
 	14	Active for the entire length of the stage. Doubles the potency of HP restoring items. 	Zidane 	60
 	14	Active for the entire length of the stage. Doubles the potency of HP restoring items. 	Aphmau 	50
 	14	Active for the entire length of the stage. Doubles the potency of HP restoring items. 	Orlandeau 	20
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Minwu 	Initial
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Cecil 	5
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Faris 	10
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Aerith 	Initial
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Garnet 	Initial
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Eiko 	Initial
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Yuna #2 	10
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Ace 	20
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Rem 	10
 	8 	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Low strength) 	Serah 	5
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Minwu 	35
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Cecil 	50
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Rosa 	40
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Faris 	45
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Aerith 	25
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Garnet 	45
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Eiko 	30
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Hope 	90
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Y'shtola 	15
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Ramza 	60
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Yuna #2 	35
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Ace 	65
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Rem 	50
 	13	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Medium strength) 	Serah 	50
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Minwu 	70
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Rosa 	80
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Faris 	85
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Aerith 	85
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Eiko 	65
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Y'shtola 	85
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Orlandeau 	95
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Yuna #2 	85
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Rem 	85
 	23	Active for the entire length of BMS. Reduces damage taken from magic-type enemies. (Full strength) 	Serah 	85
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Terra 	75
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Aerith 	75
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Eiko 	95
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Ashe 	80
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Hope 	55
 	20	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.2. Affects the entire party. 	Ace 	85
 	25	Active for the entire length of the stage. Doubles effects of song-type abilities. Only applies to the character equipping it. 	Princess Sarah 	40
 	25	Active for the entire length of the stage. Doubles effects of song-type abilities. Only applies to the character equipping it. 	Aerith 	55
 	25	Active for the entire length of the stage. Doubles effects of song-type abilities. Only applies to the character equipping it. 	Vanille 	90
 	25	Active for the entire length of the stage. Doubles effects of song-type abilities. Only applies to the character equipping it. 	Cosmos 	60
 	15	Applied after you clear a stage. Characters with this ability equipped will receive all of the EXP after the stage ends. 	EXP Hound Scroll 	N/A
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Rydia 	85
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Krile 	85
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Celes 	75
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Eiko 	55
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Shantotto 	50
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Yuna #2 	55
 	15	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it.	Lightning #2 	60
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Lenna 	80
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Terra 	85
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Vivi 	85
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Garnet 	90
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Shantotto 	90
 	22	Active for the entire length of the stage. Multiplies effects of magic-type abilities by 2. Only applies to the character equipping it. 	Chaos 	85
 	20	Increases parameters while equipped. Adds 75 to Strength and 75 to Magic. 	Lightning 	40
 	20	Increases parameters while equipped. Adds 150 to Magic, but drops Spirit and Stamina by 50 each. 	Y'shtola 	40
 	20	Increases parameters while equipped. Increases Strength, Magic, and Agility by 50. 	Ramza 	40
==Gallery==
TFFCC Haste.png|Haste.
TFFCC Hellfire.png|Hellfire.
TFFCC Spirit's Hymn.png|Spirit's Hymn.
TFFCC Ultimate End.png|Ultimate End.
Category:Abilities in Theatrhythm Final Fantasy Curtain Call
Category:Ability lists