Vlad von Carstein

==Summary==
Vlad von Carstein, known in his former life as Vashanesh of Nehekhara, was the first Vampire Count of Sylvania, and the founder of the Von Carstein bloodline. He was dreaded by many as the monster that brought darkness upon the lands of Sylvania after his marriage to Isabella von Drak, daughter of the late Imperial Count Otto von Drak. His bid for power, and the desire to rule the whole Empire as his own has ensured the total collapse of the Imperial province, as well as to herald the beginning of the first of the Vampire Wars from 2010 IC and onwards.
Though his death signalled the end of the gruelling conflict in 2051 IC, the lands of Sylvania have been forever cursed with the powers of the undead, becoming breeding grounds for a multitude of necromancers, vampires, and other dark creatures. As the years went by, the land was forever shunned by the other Imperial provinces, and every century or two another one of Vlad's own bloodline would rise up and challenge the Empire in hopes of achieving that which Vlad could not. (Credit to the Warhammer Fantasy Wiki for the summary)
== Powers and Stats==
Tier: 
Name: Vladimir von Carstein, Count of Sylvania, Vlad von Carstein, Vashanesh (formerly)
Origin: Warhammer Fantasy
Age: Unknown
Gender: Male
Classification: Vampire Count, Count of Sylvania
Powers and Abilities: Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery, Enhanced Senses (Vampiric senses are far beyond that of mortal creatures and can see perfectly in the dark, on top of having developed Witchsight), Immortality (Types 1, 3, 5 and 7. Vampires are Undead creatures and cannot die traditionally, instead when their body dies, they still live on and are fully aware of their surroundings, but unable to do anything. 3 and 4 w/ the Carstein Ring), Regeneration (Mid normally. Lesser vampires have survived and regenerated from nearly any of their weaknesses outside of heart destruction (albeit at an obviously slower rate). As a Vampire Count, Vlad's regeneration should scale above theirs) Self-Sustenance (Type 1, 2 and 3; via being undead), Accelerated Development (Vampires become faster and stronger as they age), Corruption (Type 2, via the Blood Kiss), Social Influencing (Convinced Otto, Von Drak Counts of Sylvania, into marrying his daughter and heir to him, which allowed Vlad to become the Count of Sylvania), Necromancy (Should be able to perform necromantic rituals), Aethyr Manipulation (Lore of Shadows, Lore of Vampires, Lord of Undeath, Lord of Death, Battle Magic and Petty Magic), Healing (Whenever someone casts spells from the Lore of Vampires and Undeath they passively heal themselves and undead under their control), Forcefield Creation, Regeneration (Mid-High) and Resurrection (With the Carstein Ring. If a Vampire of the Von Carstein bloodline were to wear this ring, they become magically armoured and able to quickly regenerate wounds dealt unto them. Vlad has regenerated from being ashes on a number of occasions and at one occasion, being turned into a blood mist. If the wearer is killed, he returns to un-life at dusk, completely healed), Blood and Life-Force Absorption, Healing and Necromancy (Via the Blood Drinker. Every time the bearer of this heinous sword kills a living creature the blood splattered on the blade is absorbed and the life force of the victim is used to revitalise its Undead bearer. Additionally, the sword not only drains the blood from his victim but also transforms them into a zombie that serves him), Weather Manipulation (Lesser vampires are capable of creating storms large enough to cover their armies, allowing them to travel during the daytime. Higher with Call Winds), Summoning (Can summon wolves and bats to aid him. With Necromancy, he can summon different types of Undead to serve him), Shapeshifting (With Bat Form, Mist Form and Wolf Form), Intangibility (With Mist Form), Empathic Manipulation (with Transfix), Mind Manipulation (With Beguile), Aura (With Unbending Willpower, Aura of Dark Majesty and Walking Death. Capable of inducing fear and awe). Resistance to Disease Manipulation (Undead are incapable of catching diseases), Fear, Soul and Perception Manipulation (Capable of fighting on par with, and eventually killing, Harald Hammerstorm despite the latter's weapons' abilities), Deconstruction (Was unaffected by daemon-possessed Isabella von Carstein's ability to unravel the undead) and Poison Manipulation. Limited Resistance to BFR. Immunity to Soul Manipulation (Vampire's souls are converted into Dhar which is what fuels their powers and transformation).
Attack Potency: Large Island level (Vlad has fought a great number of greater daemons, who should be comparable to Bloodthirsters who can generate powerful storms with just their wing beats. Dueled and killed Harald Hammerstorm, who was capable of one-shotting Daemon Princes. Nearly killed Mannfred von Carstein, only sparing him due to Nagash's intervention.)
Speed: Supersonic (Is comparable to Vampires who can outrun musket fire) with Massively Hypersonic Combat speeds and reactions (Scales to other characters that can react and keep up with Lightning. Swifter then Mannfred and daemon-possessed Isabella.)
Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Island level
Durability: Large Island level
Stamina: Infinite (Like other undead in Warhammer Fantasy, he is completely tireless)
Range: Standard Melee Range physically, Extended Melee Range with the Blood drinker, further with magic
Standard Equipment:
*Blood Drinker: When this sword draws blood, the life force of the victim is used to revitalise the blade's master.
*Carstein Ring: This ancient heirloom of the twisted house of Sylvania makes the Vampire carrying it almost impossible to kill.
Intelligence: Gifted (Has over more than a millennia's worth of life experience. Early in his life when he was still mortal, he was a prominent figure in Neferata's reign over Lahmia, capable of re-organizing it and bringing it under order. Learnt and mastered up to seven lores of magic throughout his immortal life, with him later teaching Necromancy to Balthasar Gelt, who later becoming Vlad's pupil. A skilled politician and tactician, he managed to seize control over Sylvania and bring in it under his complete control, later raising and leading a vast Undead army against The Empire in The First Vampire Wars, achieving many victories against The Empire up until his defeat at Altdorf. Was successful in creating an Undead kingdom within the borders of the The Empire)
Weaknesses: The inability to cross running water, the inability to cast a reflection or shadow (negated by Persistent Image), the urge to drink blood, vulnerability to sunlight (negated by Defy the Dawn), weakness to certain herbs, and a weakness towards silver.
Notable Attacks/Techniques:
Archetypical Powers:
The Courtly: Eternal life brings ample time to refine the practices and manners that are the trappings of many Vampires recruited from the noble houses of the Old World. The taint of the Undead also gifts a will as strong as steel that few mortal creatures can resist
*Aura of Dark Majesty: The very greatest of Vampires project an aura of utter supremacy and poise that induces fear and awe in even the proudest of beings. To be in the presence of this Vampire is to truly know your own lowly place in the world. As they are the most authoritative of the Vampires, this trait is especially common amongst the von Carsteins, the best generals among their kind, but can also be found in Necrarchs.
*Walking Death: So powerful is the unholy presence of the Vampire that mere mortals are forced to flee in dread and terror. This trait is especially common amongst Strigoi and von Carsteins.
Non-Archetypical Powers: Several powers are found amongst a variety of bloodlines, but are not directly associated with neither a particular archetype of vampire, nor a particular bloodlines .
*Bat Form: Wrapping the power of darkness around him, the Vampire metamorphises into a giant bat. This power is especially common amongst Strigoi and Von Carsteins.
*Defy the Dawn: Your will is so strong, you can overcome even the terrible power of the sun. This trait is especially common amongst Lahmians, Necrarchs, and Von Carsteins.
*Honour or Death: Many mortal champions regret their rash pride after the valiant challenge they issued is accepted by a creature whose eyes are the eyes of death itself. This power is especially common amongst Blood Dragons and Von Carsteins.
*Mist Form: Some Vampires can change their shape to a whirl of mist. The mist is entirely magical, under their control, and does not behave according to nature. This trait is especially well represented amongst Lahmians and Von Carsteins.
*Transfix: The Vampire is so beautiful that a mere mortal's will to fight immediately disappears before her. The eyes of the Vampire are two deep pits where a mortal can find his doom. The unfortunate victims can do nothing but stare entranced and helpless at the deadly hunter preparing to strike. This power is especially common amongst Lahmians and Von Carsteins.
*Unbending Willpower: Some of these immortal hunters have crossed the oceans of time, commanded armies and ruled kingdoms in their everlasting undeath. There are few creatures that can avoid being overcome with awe and falling to their knees before them and the obedience they obtain from their servants is absolute. This power is especially common in Necrarchs and Von Carsteins.
*Wolf Form: The Vampire can change his shape to that of a wolf. This trait is especially common in Blood Dragons and Von Carsteins.
Von Carstein Bloodline Abilities:
*Call Winds: The anger of a von Carstein is so powerful that even the sky reflects it. You may call forth a huge and terrible storm, even from a completely blue and quiet sky.
*Persistent Image: The light of the sun has not rejected you. Your image is reflected in mirrors and any other reflective surface. You also cast a normal shadow from the sun or any other light source.
*Pure Blood: The ring of Vlad von Carstein is the ancient inheritance of the noblest of the Vampire bloodlines. Only they have the right to wear this holy relic, which is charged with the power to restore and resurrect a destroyed Vampire's body.
*Summon Bats: The Vampire produces a bestial howl that awakens dark creatures and beckons them to his aid.
*Summon Wolves: These beasts are slaves to the implacable will of the von Carstein blood.
Aethyr Manipulation: Vlad specializes in Ulgu, The Lore of Shadows, in addition to Necromancy, the Lore of Vampires, Lore of Undeath, Shyish, The Lore of Death, Battle Magic and Petty Magic.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer Fantasy
Category:Vampires
Category:Male Characters
Category:Characters
Category:Undead
Category:Immortals
Category:Summoners
Category:Shapeshifters
Category:Aura Users
Category:Blood Users
Category:Life Users
Category:Absorption Users
Category:Healers
Category:Self-Sustenance Users
Category:Weather Users
Category:Empathic Manipulation Users
Category:Necromancers
Category:Social Influencers
Category:Forcefield Users
Category:Regeneration Users
Category:Resurrection Users
Category:Board Game Characters
Category:Corruption Users
Category:Mind Users
Category:Intangibility Users
Category:Fear Users
Category:Sword Users
Category:Fantasy Characters