Report 304

Report #304
Skillset: Aeromancy Skill: Twisters
 Org: Aeromancers Status: Rejected Jan 2010
Furies' Decision:
Please include along with other suggestions as part of Aeromancy/Pyromancy
report.
Problem: As it stands, when combining aeromancy raise staff with aeromancy
twisters, it is easy to cause a concussion for zero power. First: This is a
potentially spammable skill. Second: It doesn't fit in with our style of combat,
that being stacking mental afflictions, as opposed to salve afflictions. Third:
It is a powerful part of our offense, but totally negated by being indoors, this
is highly annoying to us aeromancers.
Solution #1: Replace twister with a paralysing effect (eletric shock of some
 sort)
Solution #2: Replace twister with a 1 second stun
Solution #3: Replace twister with a paralyzing effect (electric shock of some
 sort) OR a 1 second stun. In addition make it so that the
 aeromancy skill airnet holds people in the air (even if they have
 no wings) (a further nerf to raise staff and opens the potential
 for a flying based instakill, as much as I don't like the idea).
Player Comments:
---[Jael on 1/24 @ 03:21 writes]:
Why not make twister do multiple things if it is needed (stonerain, for example,
knocks down fliers and makes rubble)? Concussion can be cured by eating bog
myrtle. It is a relatively mild affliction, all things considered. It would be a
bit silly if the air mage demesne didn't knock people out of the air! As for the
effect, perhaps have it knock off balance for 1-2 seconds, as this would fit
more in line with the Twisters theme.
---[Xenthos on 1/24 @ 15:46 writes]:
Concussion... can be cured by eating bog myrtle? A mild affliction? Concussion
is a regeneration cure, and takes 2+ applications to cure, Jael. I'd be happy
to show it to you, but it's most definitely not "mild", heh.
---[Jael on 1/25 @ 01:28 writes]:
Concussion can be cured by bog myrtle - it always has been. If you opt to use
regeneration, you aren't doing yourself a favour. Likewise, the head damage that
remains after curing concussion doesn't do anything - it's a legacy affliction
from Achaea. Why not create a simple trigger that tries to eat bog myrtle twice
upon gaining a concussion?
---[Xenthos on 1/25 @ 02:49 writes]:
Interesting. Should probably be listed in HELP CURELIST. Thanks!
---[Ciaran on 1/28 @ 01:05 writes]:
Ok, bog myrtle cure duly noted. This makes this change less of a nerf, but
still something that takes us in a better direction. A simple herb cure that
takes 4s of balance to cause, and requires the target to be on balance is a
little silly. So I propose, as an alternative, make it so that raise staff
doesn't strip levitation, and an added effect (in addition to knocking them out
of the air) of stun or paralysis is added to twisters. (I know this may be
asking a bit much, but I don't think it's imba)
---[Ceren on 1/29 @ 23:11 writes]:
I personally like the offbal from twisters idea. For one, I think you're being a
bit shortsighted. Even if you're okay with this change, removing the anti-air
effect will make people who may use the demesne for different purposes than you,
despise this change. For two, the off bal adds some nice hindering to aero
demesne, but without really boosting the offensive potential. That's fair in my
opinion; if you want to add stun or paralyse to boost offense, then it should
replace say, the health/affliction or mana/affliction effect.
---[Ceren on 1/29 @ 23:12 writes]:
Er, meaning the effect that -heals- health and afflictions, and mana and
afflictions, in case that wasn't clear.
---[Ciaran on 1/30 @ 01:42 writes]:
I see your point Ceren. I think that stun would not make our demesne
overpowered, while paralysis is on the edge, as it could be used in conjunction
with other semi-masked mental afflictions to hugely stack up focus time.
Balance loss would be reasonable alternately, I agree. It is just difficult to
reconcile our passive healing abilities with what I would like to see as a meld
worth using offensively.
---[Jael on 1/30 @ 15:05 writes]:
I suggested off balance because it is unique, and it doesn't steal the thunder
of Aquamancy. Right now, the Aeromancy demesne is really a better version of the
Aquamancy demesne in every possible way, sans stun. I also do not see a small
twister giving you paralysis - it doesn't make much sense. I do agree though
that "defensive" demesnes are inferior to "offensive" demesnes, mostly because a
good offense provides better defense than random affliction curing and minor
health/mana/etc boosts.