Disasters (Civ1)

Disasters occur in your cities randomly, and can be prevented by certain buildings.
* Pirate attack: Some gold is stolen from your treasury. Prevented by Barracks. This can occur if your city is located next to an Ocean tile.
** Resets the food and shield stocks to 0.
* Flood: Some population is lost. Prevented by City Walls. This can occur if your city is located on or next to a River tile.
** 25% of the city population is lost.
* Fire: A random building is destroyed. Prevented by Aqueduct.
* Plague: Some population is lost. Prevented by Aqueduct or Medicine.
** 25% of the city population is lost.
* Famine: Some population is lost. Prevented by Granary.
** 33% of the city population is lost.
* Volcano: A random building is destroyed. Prevented by Temple. This can occur if your city is located on or next to a Mountain tile.
** 33% of the city population is lost.
* Earthquake: A random building is destroyed. Cannot be prevented. This can occur if your city is located next to a Hill tile.
* Meltdown: A random square around the city becomes polluted. This is triggered by a Nuclear Plant, usually when the city is in civil disorder.
== See also ==
* Disasters in other games
Category:Game concepts (Civ1)