Melf's Acid Arrow

Melf's Acid Arrow gives the wizard the ability to create a magical arrow of acid.
==Description==
==Gameplay==
The caster selects a single target creature to aim this spell toward with the targeting cursor.
When the spell casting is complete, a fast-moving projectile speeds to the target and strikes the victim.
The initial missile inflicts 2d4 Acid damage on the target, and as the caster's level increases, the missile's effects linger and will apply additional acid on subsequent rounds, as determined by the caster's Mage experience level. See below:
===Spell Effect by Level===
* Level 1-2: Lasts 1 round
*Level 3-5: Lasts 2 rounds
* Level 6-8: Lasts 3 rounds
* Level 9-11: Lasts 4 rounds
* Level 12-14: Lasts 5 rounds
* Level 15-17: Lasts 6 rounds
* Level 18-20: Lasts 7 rounds
* Level 21 and above: Lasts 8 rounds (Maximum limit)
The acid arrow can be blocked by Magic resistance, and any Spell protections type such as Minor Spell Deflection or Minor Globe of Invulnerability.
The arrow can also be negated with a Spell Immunity: Conjuration, or the Cloak of Mirroring.
Spell Turning or Physical Mirror will reflect it back at the attacker.
If the spell hits a player character, their portrait will display an icon (No. 102) titled "Acid" on their portrait for the duration of the spell.
A creature struck by an acid arrow lingering effect can remove it using any Dispel Magic option.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*Cloakwood Mine level 4 in one of the chests guarded by an ooze
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Mae'Var's Guildhall { If it is your stronghold }
*City of Caverns
*Suldanessellar
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Melf's Acid Arrow doesn't automatically hit a target but launches from the caster as if fired from the bow of a fighter of the same level as the wizard. No modifiers for range, nonproficiency, or specialization are used. See the External links for further reading.
==Gallery==
Melf's Acid Arrow Screencap.png|Spell in action
Melf's Acid Arrow SPWI211A00000 350% contr.PNG|Scroll icon resized 350%
Melf's Acid Arrow SPWI211A00000 350% mix.PNG|Scroll icon resized, with desaturated background
Melf's Acid Arrow SPWI211A x5.PNG|Scroll icon resized 500%
OG Melf's Acid Arrow 1.png|Gorion's Ward, a level 15 Fighter / Mage spars with Aerie, who reflected his Melf's Acid Arrow spell with a Minor Spell Deflection. The Ward suffers the lingering acid damage effects over several rounds, as shown on this screenshot.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its damage effects and duration. See below for description:
Melf’s Acid Arrow
Level: 2
School: Conjuration
Range: Long
Duration: 1 round/3 levels
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
By means of this spell, the wizard creates a magical arrow that speeds to its target unerringly. The arrow inflicts 1d6 points of missile damage, and 2d4 points of acid damage. For every three levels that the caster has achieved, the acid lasts for another round, unless somehow dispelled, inflicting another 2d4 points of damage each round. So, at 3rd-5th level, the acid lasts for two rounds, at 6th-8th level, the acid lasts for three rounds, and so on (up to a maximum of six rounds at 15th level).
==External links==
* 
* 
* Advanced D&D 2nd Edition Wiki - Melf's Acid Arrow (Wizard Spell)
Category:Random treasure
Category:Acid damage