105208-my-not-so-subtle-way-of-telling-carbine-what-they-need-to-do

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I've been hoping Carbine would take the reigns with this one, but I haven't seen it happening and the population even on Hazak is starting to dwindle. Visibly fewer players. I care about this game and I want it to thrive, so I'm going to make a (most probably futile) attempt at highlighting what Carbine needs to do. I sincerely hope they do find this post in the murky depths of the forum complaints.
 
A game thrives on hype nowadays. Hype is good = big player base. Once the hype starts dying, people start quitting. Once people start quitting, the floodgates open and more people start quitting. Do players tend to come back once they've quit a game? No they don't. They look for the next hype. WildStar needs to grab the bull by the horns NOW before it runs away, and stay on top.
 
How can they do this? Communicate fast, act fast, hire more people if need be. It will pay off.
 
Fix the main problems now. Honestly, I appreciate you want to take time with your patches, releases, carefully test everything. Fine, do that.. when your game is thriving. Currently it's close to panic time and I'm not sure you're aware of it. It's time to work overtime, go into overdrive and start power-pushing that playerbase back into playing. Why are people quitting en-masse? Major MAJOR things are broken, and people are running out of stuff to do that isn't related to those broken things. I'm emphasizing PvP here, Warplots and other content. You can hold off on that next drop's content if you can fix PvP. It's possible. Blighthaven simply didn't give the playerbase enough content to devour whilst PvP is in this current state and the delayed PvP patch HAS NOT FIXED ENOUGH.
 
If you take anything from this, take these points:
 
Communicate loads. Don't let panic spread. Re-assure the playerbase exactly what you're working on, how long it's taking, say what you're fixing. Communicate, communicate, communicate. Don't assume people will go to the Nexus Report to find nuggets of information. You can sneak teasers in when you're thriving. Say what you're aware of. Say you're fixing it. Give your best ETA timeframe. Hire more people if necessary. Do it, do it now. Act now. Please. Fix super broken stuff FAST, give players something to work with, then hit them with the next content patch. Look at what happened to Guild Wars 2. Look at what happened to FFXIV. Look at any other big MMO that was hype, then died. Do not be that MMO. Be the new MMO. Please. Please. Please.	
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			So another "server merge" thread?  If so, ... no!	
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			This isn't another server merge thread. A server merge is only a temporary solution and a prolonging of a deeper problem, and not one that everyone would be willing to engage with.	
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.	
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They do communicate a lot. I agree. However, it can always be improved. There is information lacking and that transparent up front attitude they so often show needs to be rolled out across the board.
 
I do believe they need to balance who is doing that communication. I do not think as much pressure should be put on lead developers to be writing forum posts. Not only does this take them away from their work but it leads to large inconsitencys some area leads are very vocal, others are not. That is not the fault of the leads it is the fault of an inconsitent communication approach and needs to be addressed. We need clear official communication who ever that comes from. If it is coming from the CM team (who lets be honest are gorgeous people, still have a bit of a crush on Mark shush don't tell him) then I am fine with that as long as it is posted in an official manner. Often they chime in when they do not know the answers but just wnat to reassure which is fab, but regular concrete communication is required along side this.	
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.
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			Communication is definitely key. I'm not sure what's stopping the community manager from posting at least 3-4 times daily on the issues that are concerning the most people. Seems to me something like that would promote longevity and allow the customer to really appreciate and trust carbine.	
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What communication channels are they using though? Are they using these forums as much as they could or are they focusing on social media? I for one don't touch Twitter, Facebook or any of that shit, so whatever they're communicating through such channels is unlikely to reach me.
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What communication channels are they using though? Are they using these forums as much as they could or are they focusing on social media? I for one don't touch Twitter, Facebook or any of that shit, so whatever they're communicating through such channels is unlikely to reach me.
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I think a balance is needed on this front too. Lets be honest, if they communicate here and not on social media it is likely that it will reach even fewer people as even official forums have a lower user base than social media. I do think that cross posting important information is helpful but I do not think everything should be restircted to one place and Twitter/Reddit do not require you to register in order to view the information that is posted there.
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I think the best action would be to make a post on the public forum, then use social media to link to the public forum. The public forum should be the go-to resource for information. Not streams on twitch or posts on twitter. Devs should be most active on their own forum, constantly talking to players, ensuring them fixes are in the works, providing timeframes, all that stuff. 
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What communication channels are they using though? Are they using these forums as much as they could or are they focusing on social media? I for one don't touch Twitter, Facebook or any of that shit, so whatever they're communicating through such channels is unlikely to reach me.
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What communication channels are they using though? Are they using these forums as much as they could or are they focusing on social media? I for one don't touch Twitter, Facebook or any of that shit, so whatever they're communicating through such channels is unlikely to reach me.
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 Communicate loads. Don't let panic spread. Re-assure the playerbase exactly what you're working on, how long it's taking, say what you're fixing. Communicate, communicate, communicate. Don't assume people will go to the Nexus Report to find nuggets of information. You can sneak teasers in when you're thriving. Say what you're aware of. Say you're fixing it. Give your best ETA timeframe. Hire more people if necessary. Do it, do it now. Act now. Please. Fix super broken stuff FAST, give players something to work with, then hit them with the next content patch. Look at what happened to Guild Wars 2. Look at what happened to FFXIV. Look at any other big MMO that was hype, then died. Do not be that MMO. Be the new MMO. Please. Please. Please. 
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Chua care not if rude, but is your problem.
basic info is on site, many other info found online.
Maybe can increase info on site, yes.
But info is there.
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"Well... I knew he has rose-tinted blinders on but apparently he's testier than I thought."
 
If I was attacking anyone or anything it'd be social media. I was merely wondering whether Carbine was possibly neglecting any 'platform' when releasing info. If for example they post something on Twitter, they should make sure that info is also posted on the forums and whatever other places they post stuff. Chua might need a chill pill or two.
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Or at least have a Twitter/Reddit post tracker on the front page.
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.
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Because that's worked so well up until this point.
 
Outright fanboyism is nothing but harmful Olivar. In a way, you are one of the worst people in the community as all you do is go from thread to thread acting intentionally obtuse pretending everything is perfect when it's anything but.
 
I've always found it ironic that people who love a game to the point of absurdity fight so hard to keep it from improving.
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Or maybe Chua just not care about making soo much Drama about things.
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Or maybe Chua just not care about making soo much Drama about things.
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.
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Fundamentally I agree with you, however: Carbine communicates, but they spread it out over so many channels that many users can completely miss it. Spreading it out over reddit/twitter/forums/interviews is an inevitability, but they could do a better job of making a centralized location where users can find info that the devs have talked about recently. Or simply disseminate as much information across all channels as possible.
 
The dev tracker on this forum is great, but unfortunately it doesn't catch stuff from Twitter/Reddit etc which can be pretty important.
 
Ignoring user complaints and suggestions is a guaranteed road to destruction. I agree with you that certain posts like OMG FIX GAME NOW OR I QUIT CARBON PLS!!!!!!!!!!!!!! should be ignored, but well-written complaint/suggestion threads are worth their weight in gold to Carbine.
 
The people who come to the forums and complain are the people who care about the game the most. People who don't care will quit the game in silence and never post anything, and then Carbine will never know why they quit (especially since there is no feedback box on the unsubscribe page apparently lol).
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Fundamentally I agree with you, however: Carbine communicates, but they spread it out over so many channels that many users can completely miss it. Spreading it out over reddit/twitter/forums/interviews is an inevitability, but they could do a better job of making a centralized location where users can find info that the devs have talked about recently. Or simply disseminate as much information across all channels as possible.
 
The dev tracker on this forum is great, but unfortunately it doesn't catch stuff from Twitter/Reddit etc which can be pretty important.
 
Ignoring user complaints and suggestions is a guaranteed road to destruction. I agree with you that certain posts like OMG FIX GAME NOW OR I QUIT CARBON PLS!!!!!!!!!!!!!! should be ignored, but well-written complaint/suggestion threads are worth their weight in gold to Carbine.
 
The people who come to the forums and complain are the people who care about the game the most. People who don't care will quit the game in silence and never post anything, and then Carbine will never know why they quit (especially since there is no feedback box on the unsubscribe page apparently lol).
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Chua ask question then, why so sure is being ignored?
Maybe devs not respond in every topic, but Chua in good faith believes topics being read by devs. Many changes in game already reflect this.
Chua definitly agree: Whine and QQ threads to be ignored 100%.
 
Chua not agree with last statement 100%.
Definitly have humans who care about game and make valued posts. Chua also like and bump/recommend posts.
But large part of drivel on board is nothing but bashing and crying. No constructive feedback = useless feedback
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My challenge to you is to say 1 thing critical about WildStar. Just one. Nothing comical. Something you view as a potential Detriment to the game. There are at this time quite a few. I don't want to hear community either because that's a copout. Go.
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Chua not able to select alternative paths in Crimelords, preventing loot being collected, due NPCs being bugged
Human happy now or keep whining?
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Chua not able to select alternative paths in Crimelords, preventing loot being collected, due NPCs being bugged
Human happy now or keep whining?
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But large part of drivel on board is nothing but bashing and crying. No constructive feedback = useless feedback
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Balf's having a bad week, it seems.  He forgets that you've brought this stuff up before.
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How would you clasify the majority of your posts, Olivar
 
I have to agree with other posters that all you do is join threads and try to derail them from their original constructive feedback purpose.
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Balf's having a bad week, it seems.  He forgets that you've brought this stuff up before.
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That was a major cop out on his part. That's the best he could come up with? A bug in the easiest adventure? I don't think that's why we are seeing population drops. *shrugs*
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How would you clasify the majority of your posts, Olivar
 
I have to agree with other posters that all you do is join threads and try to derail them from their original constructive feedback purpose.
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You said what I find the most critical.
I don't have any issues running adventures and dungeons, doing scorchwing and other 20man content. 
Population problem is not one of my problems.
If you ask a subjective question, learn to deal with a subjective answer.
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"Everything's fine! The water is only up to our knees and rising! Yea it's rising but it's not over our *gurgle gurgle gurgle*.."
 
Hahaha
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That was a major cop out on his part. That's the best he could come up with? A bug in the easiest adventure? I don't think that's why we are seeing population drops. *shrugs*
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			One thing I can honestly say, I have never, ever seen an advertisement for this game. I only found about about it in a thread on player housing on the WoW forums. Word of mouth is good, and cheap, but maybe if they put some money in promotion, or if there are ads, widened target, they might get more players. 	
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I guess his derail was successful, good night sweet thread about dev-player communications or "state of X press releases"
 
half a page on topic, two pages off topic bickering	
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One thing I can honestly say, I have never, ever seen an advertisement for this game. I only found about about it in a thread on player housing on the WoW forums. Word of mouth is good, and cheap, but maybe if they put some money in promotion, or if there are ads, widened target, they might get more players. 
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you make sense when you drop the horse-shit roleplaying crap.
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How does advertising fix the inaccessible nature of the game? This game is from 2004 fundamentally. The Chua is correct. My sub will be up soon. I'm not investing money in a game for 10 people. I'll be back when it "Sunsets" lol
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Since I started playing (on release), I've loved every minute of it up until this latest drop.  It completely ruined it for me and my entire guild (only 40ish people).  I'm giving Carbine about a month to fix the horrible pvp problems.  I'm really surprised they didn't initiate a rollback the same day the released the patch. 
 
Here's to hoping they get some more employees or start making it known that they are actually working on issues.  I for one, like the OP, don't use Twitter or Facebook to go hunting for game updates.	
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Just be prepared for no "catch up" system and probably another huge grind to make up for time lost. In its current state it's not earth shattering bad just give it another month it's only 15 bucks.
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I may farm a CREDD at some point but I can't even bother to log in. So great, is my disappointment. This was supposed to be the True WoW killer. The Combat is great. The look was there. A team of Veteran MMORPG makers were at the helm. Everyone showed up! Streamers Hardcore guilds! All of that just on Word of Mouth from kickass  YouTube vids. They showed up and were met with gate after gate. People decided they wanted to actually have fun when they login. So they left.
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I wouldn't be so mean about it, since it doesn't annoy me much. But, I will admit that I do just scroll past "chua" posts because they're just annoying enough that I don't want to deal with them. It's not what's being said, I don't even know what's being said in them anymore, it's just how it's said. Problem's probably on my end, but I just can't stand first person. 
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Your points are all correct. However the problem is that their publisher NCSoft pushed it out the door much, much too early. Lots of stuff in this game is just outright unfinished (no Mechari emote voices or houses, no Mordesh or Granok houses etc, class/race combinations are limited because of time constraints, all kinds of other stuff).
 
So, if this game fails, and that is IF, it is NCSoft's fault and not Carbine's. Because NCSoft was in a rush to push it out the door before it was ready.
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You didn't really buy into that "true wow killer" thing did you I mean cmon man wildstsr is good for sure but it's got a long way to go to be wow good in terms of playerbase. MMO vets came back for hardcore not grindcore with silly gates that don't really make sense, those guys are all gone by now I'm sure. 
 
Personally I was looking for something fresh while I waited for WoD and I might even stay past WoD release if I can get myself into a guild who wants to raid with a purpose.
 
Combat is nice and medics just do it for me.	
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IMO the RP should stop on serious forum posts. Sure, you're entitled to it but it also causes trash-talk like this when people disagree with what you're saying. IMO you are white-knighting Olvar and I see you do it frequently. That's fine, and again it's your right to freedom of expression but likewise it's going to be received badly if you're denying the presence of fundamental problems in the game. Yes, there are bugs and you have criticised those but ultimately I think you're one of the players who doesn't actually care about a popular playerbase and is fine with a niche game. A lot of people don't want that, and I don't think a company wants that. Niche games die out because there's not enough of a playerbase to sustain them.
 
WildStar is built like WoW. It needs lots of players to fulfil its content. It's an MMO, not an offline group RPG. Warplots are 40v40. BGs are 10v10, and 15v15. Raids are 20man and 40man. There are 5+ quests in zones. The economy is vastly important in this game. If players leave, and we lose all of the casual players (most importantly) there is no structure to hold the game up. Furthermore, Carbine isn't going to be getting enough money to continually produce better quality content. All of it is interlinked, so with respect I disagree with your standpoint.
 
Taking the communication issue head-on. Yes, the information is out there. It's very easy to say *the information is there, you just have to look hard enough*. Well, sure. I use twitter, facebook, forums etc. but I'd rather have a clear pinned Carbine summary post/Carbine icons on threads where I can see exactly what the status is in one go. I don't want to spend hours trawling the internet to get a tweet here, a small snippet of information there. There are big issues which I have stated and it would take 1 hour for a dedicated Carbine Community Manager to ask around in the office, make a clear post and re-assure everyone. That's the best way forward. Transparency and communication.	
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Honestly, I can't see why people have this issue with this game having been rushed out the door.  We've no proof of that, and this game would have come out with issues if they'd taken a further five years.
 
People have to realize there's a gulf of difference between how a game operates at your worst case scenario, and how much worse the real world is in design.  A few months ago, we had a column wrap (concrete shell) explode and trigger a huge investigation.  What happened was that one contractor forgot to drill weep holes as directed on the column wrap and nobody caught it.  The column filled with condensed water and, in winter, it was like putting a soda can in the freezer.  You'd think, "they've taken six years to design this!  A year to build JUST THIS PHASE!  How the Hell could you screw something up when you've taken that long?
 
You just don't catch everything in projects this large and intricate, especially requiring this many people from this many different disciplines.  Most of the time, it's something small you can fix, like a piece of casework needing to have a notch you didn't account for needing because the existing drawings neglected to mention a support lintel in a chase.  Sometimes it's something you never even notice and it can be ignored.  And sometimes, the only time you notice something wrong is when it's exploded.
 
MMORPGs are like that.  It doesn't matter how long you check things, over and over again, there's no testing substitute for real-life physical conditions.	
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Everything about this thread is a large reason of why I have lost my enthusiasmThe OP, I agree with - I find pre-release communication levels much more respectable
 
However, the way people communicate with each other on this forum is atrocious
 
It is no wonder the devs have stopped coming here as often	
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You didn't really buy into that "true wow killer" thing did you I mean cmon man wildstsr is good for sure but it's got a long way to go to be wow good in terms of playerbase. MMO vets came back for hardcore not grindcore with silly gates that don't really make sense, those guys are all gone by now I'm sure.
 
Personally I was looking for something fresh while I waited for WoD and I might even stay past WoD release if I can get myself into a guild who wants to raid with a purpose.
 
Combat is nice and medics just do it for me.
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Fundamentally I agree with you, however: Carbine communicates, but they spread it out over so many channels that many users can completely miss it. Spreading it out over reddit/twitter/forums/interviews is an inevitability, but they could do a better job of making a centralized location where users can find info that the devs have talked about recently. Or simply disseminate as much information across all channels as possible.
 
The dev tracker on this forum is great, but unfortunately it doesn't catch stuff from Twitter/Reddit etc which can be pretty important.
 
Ignoring user complaints and suggestions is a guaranteed road to destruction. I agree with you that certain posts like OMG FIX GAME NOW OR I QUIT CARBON PLS!!!!!!!!!!!!!! should be ignored, but well-written complaint/suggestion threads are worth their weight in gold to Carbine.
 
The people who come to the forums and complain are the people who care about the game the most. People who don't care will quit the game in silence and never post anything, and then Carbine will never know why they quit (especially since there is no feedback box on the unsubscribe page apparently lol).
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			How nice of Carbine to take the weekend off while their game mechanics are so messed up	
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A game thrives on hype nowadays. Hype is good = big player base. Once the hype starts dying, people start quitting. Once people start quitting, the floodgates open and more people start quitting. Do players tend to come back once they've quit a game? No they don't. They look for the next hype. WildStar needs to grab the bull by the horns NOW before it runs away, and stay on top.
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How nice of Carbine to take the weekend off while their game mechanics are so messed up
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			Way too many high quality games are sub free (notice i did not say free to play - because they are not.  They get their money - if not more going the route) to ask for a sub.  This game has everything it needs to make money.  There are tons of different ways to get that money.  Simply asking for a sub chases players away before they even try it.  Most of us did wow - and we quit.  Wow now gets no money from us and we won't go back.  They wanted a sub but gave you nothing for years - milking every dime they can out of you.   Sub free is win win.  First - players win because the company if forced to put out new material on a regular basis (unlike wow who charges a fee, sees the profits, and then says they don't need to do anything until those subs start leaving - bad, very bad business plan).  Second - the company wins - if they do the pay to play part right.  Wizards 101 charged to unlock zones - no one realized how much they were really paying - hint - way more than 15 per mo (or you could opt to get a sub - notice the choice here?).  The bottom line is that the servers will not fill up with a sub based game (as players leave wow - they aren't going back).  No matter what you do.  I have tons of guild mates who quit wow with me and refuse to even try a game that has a sub.  No matter how much fun they hear this game is - they will go no where near it as long as there is a sub.	
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Way too many high quality games are sub free (notice i did not say free to play - because they are not.  They get their money - if not more going the route) to ask for a sub.  This game has everything it needs to make money.  There are tons of different ways to get that money.  Simply asking for a sub chases players away before they even try it.  Most of us did wow - and we quit.  Wow now gets no money from us and we won't go back.  They wanted a sub but gave you nothing for years - milking every dime they can out of you.   Sub free is win win.  First - players win because the company if forced to put out new material on a regular basis (unlike wow who charges a fee, sees the profits, and then says they don't need to do anything until those subs start leaving - bad, very bad business plan).  Second - the company wins - if they do the pay to play part right.  Wizards 101 charged to unlock zones - no one realized how much they were really paying - hint - way more than 15 per mo (or you could opt to get a sub - notice the choice here?).  The bottom line is that the servers will not fill up with a sub based game (as players leave wow - they aren't going back).  No matter what you do.  I have tons of guild mates who quit wow with me and refuse to even try a game that has a sub.  No matter how much fun they hear this game is - they will go no where near it as long as there is a sub.
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			Agreed, I prefer to pay for my content and know exactly how much I'm paying up front whilst receiving constant quality updates for the continued sub. With F2P you end up paying uncapped amounts which is extremely dangerous/usually the in-game rewards go beyond *just* cosmetics. Even cosmetics IMO are things I want but don't like the F2P model for. Paying hard up front without sub means there's no incentive for continued quality content, so this is bad too. Subscription method is right, and Carbine did get that right.	
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I'm pretty sure I already pointed this out in this thread, but it mysteriously disappeared.
 
But I'm not sure this is the kind of communication strategy "Team Wildstar" will find effective.
 
https://forums.wildstar-online.com/forums/index.php?/topic/105108-pvp-me-leaving/
 
So basically the answer to this customer's concern is "Thanks for your money, sorry you dont find our unplayable game enjoyable anymore."  Not, "we hear you, we are on it."  
 
Too bad the thread got locked, would have been interesting to hear the response to Chillia.	
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			It's a shame because the dungeons/raids are amazing. Everything else is just complete and utter s.hit. 	
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How nice of Carbine to take the weekend off while their game mechanics are so messed up
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+1
 
If I could somehow re-do life to have the opportunity to launch a game like this, I'd totally micro everything. I'd be there and have people there all weekend working the enormous list of bugs and server problems we introduced or we failed to fix in the "drop." Not to mention actually participating with and responding to players in every way imaginable. It's your baby, you don't ditch it at 5pm. Maybe these guys think they get to do this again or it's somebody else's problem. They won't, it isn't.
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Your points are all correct. However the problem is that their publisher NCSoft pushed it out the door much, much too early. Lots of stuff in this game is just outright unfinished (no Mechari emote voices or houses, no Mordesh or Granok houses etc, class/race combinations are limited because of time constraints, all kinds of other stuff).
 
So, if this game fails, and that is IF, it is NCSoft's fault and not Carbine's. Because NCSoft was in a rush to push it out the door before it was ready.
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Every dev team out there has a vision of what their games must feel and play like, some are willing to bend such vision to make it more mainstream and some, like carbine, don't. But thats OK, I for one love to see unique games that maybe dont apeal to every single one of my wishes for a game. As Olivar said, it seems like some players make overdramatic statements about the current gameplay, It feels like they make a effort to not enjoy any kind of gameplay.
 
IMO tho, server mergers are a must.	
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Really curious to see how long your team is going to be sticking around then.
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Kennkra,
 
I liked for your first paragraph.
 
I disagree on the server merges for now.  Still too new.  I think people are having a "knee jerk reaction" and I don't wish WS to go the way of SWTOR.
 
What I would like to see is a game developer get rid of "servers" and go to a "shard environment" where servers are transparent and everyone doesn't actually know "what server" they are on because there is some way to virtually interact with everyone "hardware independent".  So all the game load stuff is transparent and not an issue for the user. ;)	
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.
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Kennkra,
 
I liked for your first paragraph.
 
I disagree on the server merges for now.  Still too new.  I think people are having a "knee jerk reaction" and I don't wish WS to go the way of SWTOR.
 
What I would like to see is a game developer get rid of "servers" and go to a "shard environment" where servers are transparent and everyone doesn't actually know "what server" they are on because there is some way to virtually interact with everyone "hardware independent".  So all the game load stuff is transparent and not an issue for the user. ;)
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Hooee,
 
Well your name says volumes but, I feel the need to add:
 
You mad, bro?
 
Just sayin' ;)	
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			You think Wildstar going for just a niche of players and that's the Hardcore . LOL They built the game for the Hardcore but they based everything around hey we are going to do this Old School and make things hard but their goal is to be a WOW Killer and the game to be for everyone . That's why they worked so hard on Housing and Professions and other parts of the game and from day one they kept saying oh there is tons of content for the casuals and they push the market . What they didn't expect was that 1% is just that 1% and no way will the causals be happy with out never having a shot at raiding . Even though a lot of casual players in WOW don't raid doesn't mean they not working toward raiding by gearing and hoping to raid one day. In Wildstar there is no working toward raiding unless your high skilled . A average player cant get out of the starting blocks even .Carbine failed and they will change Developer Frost and them might sit there and say , No we wont nerf or No we wont go F2P and I will bet anyone anything that one of them two will happen and it will happen soon .The hardcore niche group can't generate enough revenue to pay the bills .	
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Communicate loads.........
Chua pretty sure already communicating loads and more then any other company out there....
 
What Carbine need to do?
Stop listening to whine posts asking for answers or offering "advice" and work on their game.
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What they really need is less of this:  White Knights.
 
You poison the community almost as much as the ones who are not constructive... oh wait... 90% of your posts aren't constructive because they are chastising anybody with a dissenting opinion.
 
I won't miss seeing your posts, because they are beyond annoying.  People (including you) are allowed to have their opinions and voice their concern.  It's what makes the game better regardless of what you think.
 
If nobody was ever able to say anything about a product and its performance nothing would ever improve.
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Why is that?
 
Working weekends is a reality for a vast number of people, myself frequently included. Pay me, it's cool.
 
No Dev post from the 1st to the 4th suggests Carbine dones't do that. And that's not the first time it has come to my attention. The bot enforcement, for example, seemed to end each weekend, and when the problem was much worse. How many did we lose with that?
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 their goal is to be a WOW Killer
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And where exactly did they make such claim?
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And where exactly did they make such claim?
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			I said it before and have to repeat it here - They need to mark threads that have a reply from Carbine staff which allows us to see official responses to issues.  I agree there needs to be more communication from Carbine on the forums, I don't use Twitter or Facebook.  When I want to know whats going on in Wildstar, I go to Wildstar-Online.	
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Or maybe Chua just not care about making soo much Drama about things.
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This is a problem. I love this game just as much as the next person and I want nothing more than to have it succeed and be able to call it home for awhile. However, being critical of what needs to be addressed is a part of helping it bloom to its potential, not looking through rose tinted glasses pretending everything is paradise when there is room for improvement. 
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Oh, please.  Get over yourself.  This game is not so important that Carbine's employees have to sacrifice every waking moment of their lives just to appease angry customers.
 
You're not that important.
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No one is saying they should. Just hire enough people or arrange schedules in such a way that the house doesn't burn down over the weekend. And stop doing giant patches on a Friday while ya at it. Lights on, nobody home hasn't flown as a business practice since like the 50's.
 
This has nothing to do with me except I don't want to see the thing fail; trying to be constructive, fanboy.
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			Right Thursday. Point is, that's still the tail end of the week when we found out just how much stuff blew up or doesn't work right.	
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