My links made

https://www.desmos.com/calculator/xyuyldyi5u
This is a number incremental game. The endgame in the game is currently \approx 10^{5 \times 10^{17}} (approximately 105 × 10¹⁷, followed by 5 × 1017 zeros = 10^(5 × 10^17), a very big number). It is bigger than trialogue (10^(10^10)) and much bigger than googol or 21024 (21024 is the limit in double precision floating point), but much smaller than googolplex (10^(10^100)).
Because the game has so many upgrades and has number of prestige layers, it takes little patience to reach googol after buying only some upgrades and getting some variable p and PP.
The number limit in the game is currently 101.797693 × 10308 which is bigger than the number googolplex (1010100 or 10googol, followed by googol zeros that is so big that it can’t be written in full) and much, much bigger than 1.797693 × 10308 and googol (10100, which is followed by 100 zeros and does not take lot of time to write this number in full, googol), and if game tries to handle number larger than this, it will show Infinity in the game. The game is because it uses logarithmic scale, where 10309 is displayed as 1.000e309
Current content:
#PP (variable c), resets number and multiplies number
# Variable p, resets PP and multiplies number formula exponent
#Upgrades, they boost your progression
# Variable g, resets variable p and multiplies variable p effect and raises PP effect
#Challenges, they give nerfs when entered, but they also give bonuses to your progression with no completion limit (they increase with OoMs of best number in challenge), with own goals
#Variable h, resets variable g as well as challenges and multiplies variable g effect and raises number softcap starting
#Point layers (points: unlocked at h of 2, they raise number by a exponent, operators: unlocked at h of 3, they multiply points, diagnolizers: unlocked at h of 5, they multiply operators)
#Point layer upgrades: They boost the your progression as well as boosting point layers
#Dilation: When dilated, it forces variable h reset, and square roots number exponent, but it gives anti-number multiplier in the end that will give a multiplier to number
# Dilation upgrades: They give your progression boost to the game as well as boosting anti-number, allowing to reach even bigger numbers
# Condensers: They create self-synergies, making they boost themselves. Time condenser boosts it’s timespeed, point condenser boosts all point layer resources (points, operators, diagnolizers) themselves by product of point layer resources, var-P (variable p) condenser reduces variable p requirement scaling themselves by variable p, number condenser makes number raised to a exponent themselves, they all give progression boost to your game.
#Endgame: Reached after e5.000e17. If this happens, you have to start over. This is made because it will not much any content-adding updates after this.
Each point layer effect formula is \log_{2}(x + 1) + 1.
https://www.desmos.com/calculator/ni5nznwdkl — Money incremental II.
Category:Games
Category:Numbers