Angry mob (Generals 1)

Angry mobs were GLA-affiliated groups of enraged common folk, seen during the GLA Conflict.
==Game Unit==
Angry Mobs start in small groups, but could grow in size over time if not at maximum capacity (10), able to regain lost units in the squad regardless of unit veterancy. Because of their size, Angry Mobs cannot enter Tunnel Networks, structures, or transport units, nor could they benefit from the GPS Scrambler power.
Angry Mobs are extremely powerful against all ground-based targets. They are more than capable of defeating even the mighty Overlord tank. With the "Arm The Mob" upgrade, they can quickly cut down most ground units and structures, although they still suffer when faced with equal numbers of anti-infantry units.
Rangers with flash-bang grenades can disperse the mobs with relative ease. Pathfinders and the GLA marksman Jarmen Kell can cut down mob members individually from a safe distance. Despite their firepower, angry mobs are still vulnerable to anti-infantry weapons such as flames, toxins, radiations, and Gatling weaponry, and are relatively slow and potential targets for artillery. They have no defense against aircraft. 
===Upgrades===
==Quotes==
All of the angry mob's quotes consist of various hails, chants and cheers, probably in Arabic, except the following:
==Trivia==
* The Angry Mob was to switch between guns and molotovs before their weapon switch ability was cut..
* Despite the icon, Angry Mobs do not utilize Uzis.
* One member of the mob will often randomly die when the mob is ordered to move a long distance.
* A rebel's voice can be heard among the crowds.
* If different infantry units (including American and Chinese ones) are selected with the mob and a member of the mob dies and gets replaced, one can hear the former's voice set.
* The angry mob's squad-based nature influenced the squad-oriented infantry systems in the Battle for Middle-earth series and, by transition, Tiberium Wars.
==See also==
* Rabble squad
* Angry mob (Generals 2)
Category:Generals 1 infantry