Report 124

Report #124
Skillset: Necroscream Skill: Sobbingdread
 Org: Cacophony Status: Completed Jan 2009
Furies' Decision:
Solution 1.
Problem: SobbingDread in its current state slows the movement of enemies that
are able to hear the song, by 1 second. The issue is, this effect is ignored if
rubble (from tarot/demense) are up and a 1 second slow down is fairly weak to
begin with.
[A: 0 R: 0] Solution #1: Increase the stall of movement up to 2 seconds, but
 keep it the same where it does not stack with other
 effects
[A: 0 R: 0] Solution #2: Allow SobbingDread to stack with other effects,
 keeping its own stall at 1 second
[A: 0 R: 0] Solution #3: Change SobbingDread to instead of stalling movement,
 it has a chance to negate movement, similiar to that
 of the Spirits negating or Carcer
Player Comments:
---[Xiel on 1/23 @ 08:25 writes]:
In regards to the third solution, don't forget that our amount of Carcer effect
is spirit dependent - which fade when we move around. So some other limitation
would best be applied to this third solution as well, though I don't know
exactly how admin feel about mimicked abilities anyways. Otherwise, I don't
think there's a problem with either one or two at this point in time until I
poke at it some more later.
---[Ethelon on 1/25 @ 22:14 writes]:
We were looking for option one to be used, but wanted to put up the other two
for consideration also
---[Nejii on 1/29 @ 07:38 writes]:
You could make it just stack with rubble, which doesn't make it any stronger in
solo.