Russet Mold Shrieker

(Russet Mold cap, shrieker subvariant)
Small Plant (Russet Mold)
Initiative: +0
Senses: Blindsight 60ft, Perception +1
Light-sensitivity, Weakness to UVB (1D6 per turn), Vulnerability: Fire
Speed: 0ft
ACs: KAC: 14 EAC: 12 CMan: 22 (+3/1 Natural, +1 Size) Cannot be Tripped
HP: 13
Fort: +4 Ref: +0 Will: +1
Special Attack: Warning Shriek (Triggered by movement or light within 10ft. PbAoE 30ft, DC 11 Fortitude or 1D4 Sonic damage. Automatically alerts any nearby Russet Mold creatures) 
STR: -1 DEX: +0 CON: +1 INT: -- WIS: +1 CHA: +0
=== Description ===
An odd mutation of the typical russet mold, this type of mushroom cap is more common in areas with intense russet mold infestation. While russet mold normal mushroom caps are rather large, the smaller shriekers can be hidden within the larger ones or carefully placed by the vegepygmies in order to give the alert if anything comes close to the mold patches. As the name indicates, "shriekers" have a strong reaction to anything non-russet mold moving or shining light on it, releasing a lot of air through specialised ports on the cap. This lets the vegepygmies know that something is approaching and but the ear splitting noise was known to incapacitate some, feeding the mold even more. Being a derivative of russet mold, the shriekers are very sensitive to flame and UVB radiation, and can easily be destroyed that way.
Category:Monster
Category:Russet Mold