Chahir

==Summary==
Chahir is a vampire sorcerer buried in the Dordrien Crypts of the Underdark. There, he wallows in his tomb, occasionally slaying creatures who would interfere with his dormancy. He does little else due to the death of his wife in Daggerdale, where she was destroyed- her sarcophagus, a great stone thing bearing her likeness sitting opposite to his, now houses two vampire spawn Chahir made from grave robbers.
==Powers and Stats==
Tier: 
Name: Chahir
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, described as "ancient"
Classification: Vampire Sorcerer
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 2, 3, and 7), Regeneration (Mid-High, Vampires can regenerate from being reduced to vapor so long as they can reach their sarcophagusCity of the Spider Queen, page 134), Blood Manipulation (Vampires heal by draining the blood from enemies supernaturally), Natural Weaponry (Vampires gain pronounced fangs after becoming undead), Mind Manipulation (Vampires take control of enemies via sight alone), Statistics Reduction (Being harmed by a vampire causes massive lowering of statistics- a single hit is enough to drop tiers and speed significantly), Shapeshifting (Vampires can shapeshift into a wolf or bat at will), Animal Manipulation (Can call on hordes of animals to come and aid him; when in such a group, these animals can fairly easily harm opponents on his level), Biological Manipulation (Dying at the hands of a vampire causes the deceased to become a vampire spawn, permanently under the control of the vampire), Intangibility (Chahir can become gaseous at-will), Surface Scaling (He can walk up walls and across ceilings), Self-Sustenance (Types 1, 2, and 3), Enhanced Senses (Can see in total darkness), Social Influencing (Adept at the usage of bluffsCity of the Spider Queen, page 131), Stealth Mastery (Expert in hiding and moving silently), Invisibility (Capable of rendering himself invisible for extended periods of time), Electricity Manipulation (Can fire bolts of lightning), Statistics Amplification (Can cast Haste, which wildly increases his speed), Illusion Creation and Duplication (Mirror Image creates four replicas of the user that mimic their movements, making it difficult to discern which is the real one), Acid Manipulation (Can create arrows made of acid), Darkness Manipulation (Chahir can generate a cloud of darkness that normal Enhanced Senses cannot pierce), Sleep Manipulation (Self-explanatory), Homing Attack, Energy Projection (Magic Missile is a spell that is guaranteed to hit and pierces through heavy armor or thick hide alike), Forcefield Creation (Mage Armor creates a forcefield that covers the user's entire body), Magic, Reality Warping, Non-Physical Interaction (Capable of interacting with intangible, incorporeal, abstract, conceptual, and nonexistent enemies and items), Text Manipulation (Can place his arcane mark upon things, with little mechanical effect), Perception Manipulation (Daze temporarily distracts an individual), Extrasensory Perception (Capable of detecting magic and arcane auras near him), Telekinesis (Can make use of a small, invisible spectral hand to manipulate and carry things in the environment), Ice Manipulation (Ray of Frost fires an extremely small bolt of ice to damage and slow enemies), Absorption (Undead can absorb Positive Energy around them passively, which can alter heat and kill enemiesLibris Mortis, page 7), Healing (Soul-rending attacks heal undead creaturesLibris Mortis, page 10), Extreme Resistance to Ice Manipulation, Electricity Manipulation, Soul Manipulation, Death Manipulation, Mind Manipulation, Paralysis Inducement, Poison Manipulation, Sleep Manipulation, Disease Manipulation, and Statistics Reduction
Attack Potency: Building level (Somewhat superior to mages capable of casting Cone of Cold)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to individuals capable of dodging short-ranged lightning)
Lifting Strength: Class 1 (Capable of pushing almost 800 kg)
Striking Strength: Building level
Durability: Building level
Stamina: Infinite, undead do not tire nor require food or oxygen to survive
Range: Melee, up to hundreds of meters with spells
Standard Equipment: Bracers of Armor, Ring of Protection, Wand of Magic Missiles, Cloak of Resistance
Intelligence: Average
Weaknesses: Sunlight can kill vampires rather easily, as can running water; while more resistant to it than his kin, he still bears a striking weakness to holy objects
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Immortals
Category:Regeneration Users
Category:Blood Users
Category:Bodily Weaponry Users
Category:Mind Users
Category:Statistics Reduction Users
Category:Shapeshifters
Category:Animal Users
Category:Biology Users
Category:Intangibility Users
Category:Surface Scalers
Category:Self-Sustenance Users
Category:Enhanced Senses Users
Category:Social Influencers
Category:Stealth Masters
Category:Invisibility Users
Category:Electricity Users
Category:Statistics Amplification Users
Category:Illusionists
Category:Duplication Users
Category:Acid Users
Category:Darkness Users
Category:Sleep Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Forcefield Users
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Text Users
Category:Perception Users
Category:Extrasensory Perception Users
Category:Telekinesis Users
Category:Ice Users
Category:Absorption Users
Category:Healers
Category:Dungeons and Dragons