Kirby: Creepy Crusade

Kirby: Creepy Crusade is a Kirby game featuring some strange going-ons in the Creepy Realm, a plain where those that pass on go to. A being called Levid suddenly comes to Kirby's world, stating that something's been sucking up the souls of those present in the Creepy Realm, and spawning spooky ghosts in their place. Levid states she couldn't repel the force, so she needs someone else to enter and stop the Boogeyman.
==Story==
It's a normal day in Popstar, as usual, but that changes when a shooting star begins flying in. Many residents of Popstar gather to look at the star, which lands close to Kirby's home. Kirby rushes over, and discovers the star not to be a star, but to be a sprite with devilish wings and horns. The sprite introduce herself as Levid, a Spirit herder. She tells Kirby that she's looking for a mighty hero.
Upon hearing that, Dedede "humbly" offers himself to aid her, to which Levid brushes him off. Kirby waves around, offering to help her. Sighing, Levid accepts Kirby's help, and tells him about the Creepy Realm. It's where those that pass on go to. Recently, a terrible being called the Boogeyman has invaded the realm, is consuming souls, and is converting them into spooky ghosts to assault the mortal realm. She also tells Kirby that the entrance to the Creepy Realm is shielded by eight scrolls, and Kirby will need to travel to each of them to open the way.
Theses scrolls are scattered around the gate to the Creepy Realm, separated into "Worlds" to explore. Each world is full of ghosts! So Kirby has to watch himself if he's going to stop the Boogeyman!
#Scary Swamp - a swamp the size of a planet. It's dank and thick with malice, even without ghosts. Watch the waters and trees for ghosts. Legends tell of a grand tree deep in the woods.
#Macabre Mansion - a mansion the size of a planet. It'd be nice, if it weren't full of ghosts! Furniture will be floating, books will fly out towards Kirby, it even features a midboss fight with a Painful Piano! But the scroll is located in the ballroom, where a vampire guards the scroll.
#Chilling Crypt - a pyramid the size of a planet. It's plenty spooky even without the ghosts! Now, the dead rise again, sarcophagi fly out, traps will have to be avoided, and there may even be treasures to collect deep within! Beware of the Bandaged Cat guarding the scroll.
#Horrifying Heights - a set of mountains as large as a planet. They're to cold for people to live in, though ghosts never have to worry about the cold. Beware of fogs and ghosts hidden in the snow, and watch out for phantom snowballs. Beware the spooky snowman guarding the scroll.
#Frightful Funnies - a circus the size of a planet. All sorts of carnies and clowns hang around here to spread fun, but ghosts have invaded, and have made the circus frightful. Kirby must watch out for weird animatronics, startling noises, and a guardian that clowns around on the job.
#Creepy Realm - the final place for life. It is ruled by reapers, and the Boogeyman is turning all of its residents into ghosts. It's typically made of floating rocks in the middle of an ethereal void, but sometimes Kirby must traverse MC Esher-esque areas. Expect to travers bizarre mazes before you reach the Boogeyman.
After destroying each scroll in each Kingdom, the crack to the Creepy Realm spreads open, ghastly images seeming to pour out from the opening. When Kirby approaches, the barrier between mortal and spirit begins to separate, and now, a Reaper is visible to Kirby, even in his normal form. The Reaper is trying to close the crack, but is interrupted by Kirby. He then finally gets to battle a Reaper.
After defeating it, it is forced to retreat, allowing Kirby access to the Creepy Realm. Inside, he's greeted by a realm where the boundaries between mortality and spirits is nonexistent, and mortals can live in the same space as spirit kind. More Reapers are around, though they're nowhere near as strong as the Reaper Kirby encountered at the entrance.
Kirby proceeds through the Creepy Realm, encountering bizarre set pieces, such as rocks suspended over the depths to the realm, hallways into MC Esher-esque lands, and balls of ghosts throughout. Frequently throughout his journey in the Creepy Realm, he learns of a book called the Necronomicon, which houses a great power that is accessible only to spirit kind. Levid states that the Boogeyman is currently holding onto the Necronomicon, and is using its power to make the Reapers do as he wished. After enough traversal, Kirby eventually winds up in a vertical shaft lined by torches that flicker off when Kirby passes them. He eventually reaches the top, where he is greeted by the full, terrifying might of the Boogeyman.
After a tough battle, Kirby eventually beats the Necronomicon out of the Boogeyman, rendering the spiritual being to a tiny speck with a skull and bones levitating about it. Levid dashes towards the Necronomicon, and snatches it protectively. Kirby approaches the speck that was the Boogeyman, and glares him down. The Boogeyman scolds Kirby, declaring that the Creepy Realm will fall into chaos without him. Kirby makes noises at the Boogeyman, which the spirit seems to interpret as Kirby declaring that he believed the Boogeyman was turning spirits into ghosts. The Boogeyman says he'd banished one such being a while ago. Confused, Kirby turns behind him, seeing Levid absorbing the Necronomicon into herself.
After she succeeds, her body transforms, forming into a 10 foot being with cloven hooves, black scales all over her flesh, and a set of horns extending out of her forehead. A couple of Reapers fly towards Levid, but she sucks them up, and spits them out, the Reapers being rendered ghosts. Kirby is shocked. Sure enough, Levid confirms the Boogeyman's accusations. Before she met Kirby, she sought the Necronomicon from the Boogeyman, but knew they couldn't face his full power. So, they started to construct an army of ghosts. The Boogeyman quickly grew weary of her meddling with the afterlife, so he chased her down, and she broke free of the Creepy Realm.
Seeing Levid is messing with the laws of life, Kirby chooses to square off against the Necronomicon empowered Levid. During a tough battle, Kirby's spirit is stripped from his body. After defeating her, she takes Kirby's body and throws it into the depths of the Creepy Realm, leaving him unable to use his copy abilities. Seeing Kirby's weakened, Levid absorbs more of the Necronomicon's power, and transforms. Her spine bends more to that of a quadruped, her horns extend outwards more, and her limbs extend into canine-like limbs. With this new form, Levid flies off into the Creepy Realm, ready to continue her reign.
After that, the Boogeyman approaches Kirby. Realizing the puffball would be his only way to stop Levid, he fuses his being with Kirby's soul, giving Kirby a brand new, legendary power: Reaper Kirby. Kirby wears the Boogeyman's skull over his face, has six large, sharp bones trailing behind him, and levitates with power. With that, Kirby lifts off, and chases down the powered up Levid. After a long and intense fight, Reaper Kirby starts to inhale, the force of his pull beginning to pull Levid's soul out of her body. After successfully sucking it out, Kirby spits her soul at the body with enough force to shatter it, leaving behind the Necronomicon. The Boogeyman leaves Kirby's body and envelopes the book, transforming into his previous form.
In this form, he traps Levid in a cage of bones, and declares that, for her crimes against reality, she'll be sent to the deepest depths of the Creepy Realm for however long he sees fit. He opens up a rip in the fabric of reality leading to a redder portion of the Creepy Realm, a portion of the realm ordinary inaccessible to anyone without the Necronomicon. Levid is then thrust into the crack, which seals up behind her.
After that, the Boogeyman orders a few reapers to retrieve Kirby's body, and a few more to round up the ghosts so he can, hopefully, find a way to undo what Levid did to them. After the Boogerman leads Kirby's soul to the gate between the Creepy Realm and the outside world, a duo of reapers show up, carrying Kirby's fallen form.
(more to come)
===Waddle Dee Mode===
It turns out that Waddle Dees don't want to stand by and do nothing while Kirby's dealing with the well being of life after death. So, they rush to the gate to the Creepy Realm, and quickly find that the entrance is blocked. There, they also encounter Levid, where she claims that Kirby had fallen. So, the Waddle Dee agrees to help her out. As such, the gang have to travel to the worlds around the seal in order to break it.
Not much changes, story wise, besides the bosses being harder and gaining an additional phase to their fight. Soon, the seal to the Creepy Realm is open, and, after fighting a Reaper, Waddle Dee traverses the goat and enters the Creepy Realm. There, he too learns of the Necronomicon. He also hears about how a powerful, evil being is sealed deep within the realm. Bad souls are already buried deep into it, but the worst of them is put as deep into the realm as possible.
In the end, the Waddle Dee must face the Boogeyman. After defeating him, it's made clear that he isn't behind the ghosts. No, the true mastermind behind the ghosts is also the one now wielding the Necronomicon: Levid. After defeating her (first battle only), she casts his body to the depths of the Creepy Realm, before carving open a hole and dashing through it, the Waddle Dee following after. After descending and dodging a few obstacles on the way, the Waddle Dee finds himself on a ring-shaped structure with a star symbol over the hole in the center. A Reaper is at each point, channeling magic into it, while Levid is levitating above the surface. With a snap of her fingers, the Reapers are all surrounded in a dark energy before being zapped out of existence. With that, the emblem faded.
A large, white ball floats up out of the hole, a set of levitating structures forming wings on either side. The front of the ball has three holes on it, two on the upper half of the ball, one near the center and on the bottom half. The figure turns towards Levid, and red energy flows from her to the figure, into the bottommost hole. It then closes, and opens up, revealing a familiar red eye in it, the upper holes still empty. Indeed, Zero Three has unveiled itself. Levid seems confused and scared while Zero glares at her. After it focuses on her, she's surrounded by dark energy, before being destroyed.
==Gameplay==
Gameplay for this game calls back to the likes of Amazing Mirror with the ability to travel throughout a sprawling world in order to reach certain goals. The Creepy Realm is shielded by 8 scrolls, each guarded by a spook. Kirby will have to travel far and wide to reach them, however, he's gonna need more than his mortal bonds to defeat the Boogeyman and his underlings.
===Spook Mode===
Quickly, Kirby will realize the mortal world surrounding the Creepy Realm is too tough for him to move around. Levid offers Kirby a workaround. Being a Spirit herder, she can easily pull Kirby's spirit back into his own body. Similarly, she can pull his spirit out of his body for a moment. When his spirit is released, Kirby is able to float around freely, passing through obstacles and manipulating them to hopefully make the environment more traversable. While he's a spirit, he can't use abilities, enter doors, or pick up food. Furthermore, Kirby will repeatedly encounter Reapers, spooks that'll instantly wrench his soul out of Levid's grasp and out of the mortal realm, costing him a life.
===New Abilities===
What would a Kirby game be without abilities. This game will feature numerous types of abilities, each to hopefully aid our hero in his quest to stop the Boogeyman.
Image 	Name 	Description
In Progress	Mummy	Has Kirby gotten in an accident? Why is he covered in bandages? Well these bandages turn out to help Kirby, because they can whip wildly to attack foes. As opposed to the whip, the range is shorter but covers a lot more area.
In Progress	Bat 	Kirby now sports bat wings and fangs! He can fly with great ease, smack foes with his wings, but most importantly is the bite. If Kirby is near an enemy when they attack, he'll bite them, turning them into a bat. They'll follow Kirby and can be used to absorb damage or as an attack.
In Progress	Dummy	What happened to Kirby?! The light left his eyes, he just seems t stare of into space, and he moves really strangely now. He bobs and moves around, and clumsily tumbles and flails at opponents. He can also summon up strings that he can use to control foes from afar.
===Bosses===
Image	Name 	Description 	World
N/A 	Widowy Woods 	A ghostly tree with dark purple leaves and a spooky face. He hangs out on the right side of the screen, and throws skulls and worms towards Kirby. The puffball hero merely needs to avoid his attacks and strike the trunk itself. After taking out half its health, it'll lift from the ground and start to float towards Kirby, forcing him to run away as the screen starts to scroll. Kirby can still damage Widowy Woods by hitting the trunk. 	World 1
N/A 	Vicked Vampire 	A terrifying spook that stands extremely tall. It sends out bats to attack, will fly about in an attempt to bump into Kirby, and turning into a mass of bats. It is immune, unless it's in bat form. Kirby can attack the mass of bats to chip away at its health. After taking it down to half health, two suits of armor spawn in at the sides, who'll try to strike Kirby if he gets too close. The strategy is still the same. 	World 2
N/A 	Kitty Keeper 	A ghastly black cat slightly larger than Kirby. It is wrapped up in bandages and wears a regal tunic. It attacks by lashing out its bandages, kicking up wind tornadoes, and pouncing upon Kirby. After taking out half of its health, it'll have a new move in its arsenal. It'll fade into the wall like an hieroglyph, and run around, unable to be hit. It'll run around the stage before coming back into the fray. 	World 3
N/A 	Glacial Gal 	A mysterious ghost dressed in a kimono and seemingly permanently freezing. She is so blue one could feel her cold, she has long black hair, and a tongue that extends all the way down to her ghost tail. When initially encountered, she'll usually start by twirling around, kicking up a chilly gale as she spins. Then, she'll usually produce snowflakes that she throws like cutters, send waves of snow in either direction, and produce ice spikes to try and skewer the player. After taking out half of her health, an even harsher aura of freezing surrounds her, and she kicks up a fog, making it harder to see her. Occasionally, one can see her silhouette if they look hard enough. In this form, she'll travel from foreground to background, leaving behind a trail of frozen ground as she moves. She'll also try to get near Kirby and unleash a flurry of painful licks, which, at the end of, she'll get her tongue stuck and leave herself vulnerable. 	World 4
N/A 	Balloon Buffoon 	A ghostly clown that moves like he's made of inflated balloons, with how he squashes and stretches with each move. He bears orange and black stripe "clothing," white "facepaint," and a red "nose." In battle, he'll begin by inflating his arms to be bigger than he is. While in this phase, he'll deliver punches that stretch half way across the screen, deliver powerful slaps to the ground, and spin around with his arms outstretched. After taking out a third of his health, his arms deflate like they were balloons. For the next phase, his shoes inflate, and now he'll spring up to try and stomp down on Kirby, and try to deliver powerful kicks. After taking out that bit of his health, his shoes deflate, and then he'll inflate the rest of his body to resemble a scaled-down parade float, floating around the stage and trying to strike Kirby. In the end, he'll pop and fly off to the scroll, running into it and shattering it. 	World 5
N/A 	Reaper 	After opening the gateway to the Creepy Realm, Kirby will encounter a Reaper trying to seal up the opening. So, Kirby will have to do battle with one of the top enforcers of balance among Spirit-kind. They appear five times as large as Kirby, and are covered in a beige robe, a skeleton underneath. During this fight, it'll sprout thick bone-stakes that it'll try to drive into Kirby. It'll also fly to one side of the screen before flying to the other side. It'll also produce a dark lightning that it'll send across the screen. After losing half its health, the Reaper will split in half, and begin sending out attacks from each half. 	Gate to the Creepy Realm
N/A 	The Boogeyman 	This creature has been responsible for the sudden invasion of ghosts. He looks like the reapers Kirby keeps encountering, except he's as big as a mountain. In battle, Kirby is able to attack its skeletal hands and head. The field is very standard, a flat plane with him floating over it. He delivers quick swipes, blasts of necro-energy, and will order reapers to attack. After taking out a third of his health, he transforms the battlefield into an MC Esher-esque field, with a set of staircase leading to doorways from impossible angles. The Boogeyman will peer through one, and send a projectile down the staircase. When that happens, players will have an easier chance to find out where to fire a projectile to hit The Boogeyman. After taking his health down by two thirds, the arena changes again, now Kirby's forced to do battle upon the Boogeyman's body. 	Creepy Realm
N/A 	Levid (First Form)	Uh oh! Levid has been deceiving Kirby this whole time! Not only was she the one responsible for the ghosts, but she also initially used her ghosts to try and take the Boogeyman's power, and then used Kirby to steal that power from him! Now, she's taken a brand new, more powerful form. In it, she sucks up more souls and spews them out as terrible ghosts, she can wave her arms to summon up waves of ghosts, she can stomp down towards Kirby, and she can extend her torso to snake around the screen and try to run into Kirby! At half health, she snaps her fingers, and pulls out Kirby's soul, forcing him to fight her without his abilities. When she's knocked down to one more hit, she goes to one end of the stage, and begins inhaling. If Kirby is sucked in, he's turned into a ghost, and players lose a life. Instead, Kirby must outrun the current, avoid sucked up spirits, and wait for her to get tired before he can suck up another ghost and fire it at her.	Creepy Realm
 	 	 	
===SubGames===
*Peekaboo - A few ghosts drank a potion that makes them unbeatable! The only way they can be beaten is if you scare them! To do that, the hunters must dress up as reapers and sneak up on them, before pressing the B button to scare them and beat them. Match ups are 2 hunters vs 2 ghosts, each player wielding 3 lives. The two hunters are Kirbys, and the two ghosts are also Kirbys. If players play multiplayer, then some players can choose to be the ghosts or as the hunters. The hunters' goal is to travel the area like Link would travers a dungeon in a 2D game (overhead view, 8 directional movement, etc.), then, when they're close enough, they must press B to scare them. Ghosts can pass through walls, and their goal is to get behind the hunters and scare them with a press of the B button.
==Collectibles==
*Musical Sheets
*Costumes
==Gallery==
Zero3.jpg|03 when he's first encountered
Zero3phase2.jpg|03 after he appears in his second phase.
Category:Kirby (series)
Category:Kirby Games
Category:2D Platforming Games
Category:Ursa Division Games
Category:Games
Category:Fan Games