Armor (spell)

The Armor spell allows the wizard to create a magical field that protects themself with a magical force field equivalent to wearing scale male.
==Description==
==Gameplay==
The wizard may cast this spell upon themself only.
For a specified duration (differs by game version), the caster's base Armor Class is set to 6.
Once the spell is applied, the combat log will display a text reading "Armor", and a 3D graphic effect will briefly render over the caster's sprite.
Additionally, a player character's portrait will display an icon (No. 12) titled "Magic Armour" for the duration of the spell.
When the spell's duration expires, a sound effect is audibled signifying the end of the protection.
This spell can be removed by various Dispel Magic effects or a Breach spell.
If the caster is wearing an item, such as a set of bracers, or a robe that furnishes a better base armor class, then this spell is probably unnecessary as it won't provide any additional benefit.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Baldur's Gate===
====Sold by====
*High Hedge Estate
*Sorcerous Sundries
===Shadows of Amn===
====Dropped by====
====Treasure====
*A barrel in Irenicus' Room at Irenicus's Dungeon 1st Floor.
====Sold by====
*Lady Yuth 
*Galoomp the Bookkeeper 
*Bernard
*Priestess of Sekolah 
*Reirra's Shop 
===Throne of Bhaal===
====Sold by====
*Arcana Archives 
*Sister Garlena 
*Book Merchant 
===The Black Pits II: Gladiators of Thay===
====Sold by====
*Book Merchant 
==Trivia==
The pen-and-paper version of this spell has the same effect of setting the target's armor class to 6 but can be cast on any creature the wizard would like to be the target. 
The spell's duration differs completely from the Baldur's Gate version: instead of lasting for a fixed amount of time – and a really high one –, the spell ends when the protected creature had to suffer from 8 + 1/caster level points of damage. 
See the Advanced D&D 2nd Edition Wiki - Armor (Wizard Spell).
==Bugs==
* Despite the description that reads "9 hours" as duration of the armor in all games, the original Baldur's Gate protects the caster for half a day – 12 hours.
* In the original's successor, Shadows of Amn, the duration is reduced to 10 hours.
:Only the Enhanced Editions adjust the duration to match the description. See also "Notes".
== See also ==
Compared to other spells that replace armor equipment:
Spell 	Spell level & type 	AC set to 	Duration 	Target 	Protect against magic missile	Saving throw bonus 	Other effects
Armor (spell) 	Level 1 wizard spell	6 	9 in-game hours (45 real minutes) 	self only	no 	 	
Shield (spell)	Level 1 wizard spell	4 (2 against missiles)	1 in-game hour (5 real minutes) 	self only	yes 	 	
Ghost Armor 	Level 3 wizard spell	2 	1 in-game hour (5 real minutes) 	self only	no 	 	
Spirit Armor 	Level 4 wizard spell	1 	2 in-game hours (10 real minutes) 	any 	no 	+3 vs. spell 	save vs. spell or take 2d4 damage when it ends
Barkskin 	Level 2 priest spell	level-dependent (min. 6, max. 1)
increases by 1 per 4 levels of caster	4 rounds + 1 round/level (1 round = 6 real seconds)	any 	no 	+1 vs. all except spell	
Only the best armor value of those will apply, and it is not cumulative with worn armor or other effects that set the base AC (see base AC article).
==Visuals==
==Gallery==
Armor SPWI102A00000 350% mix.PNG|Scroll icon resized, with desaturated background
===Videos===
SPWI102 Armor
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its title, effects and scaling. See below for description:
Mage Armor
Level: 1
School: Conjuration
Range: Personal
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
By means of this spell, the wizard creates a magical field of force that sets its base armor class to 6. This improves by 1 AC for every four levels of the caster, up to a minimum base armor class of 3 at 12th level. This armor does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out.
==External links==
* 
* 
Category:Bugs