148616-taking-a-break-but-before-i-do-heres-my-suggestions-for-overall-improvement-of-the-w-experience-page-3

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Actually, your pet is tanking, so you are doing the trinity system.  
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Personally, I think tanking is way easier than DPS in this game (for most encounters), but it does carry more responsibility.
 
But because there are three DPS, it's easier to hide and get carried by others.
 
 
 
I really, really doubt this. A dungeon geared group is going to lose control of the add room, and if they made it to the second pillar phase, would have to deal with pillars upstairs and adds downstairs at the same time.
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don't be a solo player.  Don't be another individual in the raid.  fuse together with your fellow teammates and become the fearsome monstrosity you've always wanted to be.
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I keep trying, but my friends tell me I'm being too intrusive. D: Also apparently not everyone wants to upload their brains to a hivemind, much less remove body parts for more efficient arrangements.
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don't be a solo player.  Don't be another individual in the raid.  fuse together with your fellow teammates and become the fearsome monstrosity you've always wanted to be.
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Thoughts on this:
 
For dungeons - everyone wants to dps?  why is this?
 
I propose tanking/healing a dungeon is just straight up boring (unless you are going for gold).
 
Say i'm tanking a dungeon, i just hold the boss where he needs to be while everyone else does their thing.  The bosses attacks are either a) relatively easy to dodge or b) do so little damage that i frankly just don't care.  The fights where you can get rekt as a tank are few and far between (say mordechai) are just a matter of "dodge shit and don't be bad."  Hence tanking in dungeons is pretty easy once you learn it.
 
Let's say i'm healing a dungeon.  If my team is good, they dodge things and int things anyway, so honestly, I don't have anything to do.  I spend 80% of the time hopping around, tapping a few buttons, and trying to decide which costume is most appropriate for the current enviornment.  Ooohhh, need a summer dress and shorts for skullcano, or maybe SSM.  but Kel Voreth seems kind of cold, maybe i should put some more clothes on?  Ooops some dps actually made an obvious mistake - one heal every ten seconds, EVERYONE IS FINE.  Healing a good team in a dungeon is a snoozefest.
 
Say I'm healing a dungeon but the team is bad.  They lack gear or experince.  Stuff takes forever to die, players constantly make mistakes.  At some point, you can't heal stupid and you are in for a long, slow painful wipefest, that YOU COULD FIX IF YOU COULD DPS.
 
That's the thing, unless you in the PUG lottery, tanking/healing dungeons SUCKS.  It is either boring as all hell cause your team is good and they don't need you (probably should just DPS instead), or frustrating as all hell cause your team is incompetent (you could carry their sorry asses if you could DPS).  My esper, slinger, and medic can all heal dungeons easily, but i simply refuse to PUG as a healer cause nothing good can come of it.  Likewise, on warrior or engi, i'll just fricking stance tank if I pug.  If my healer is too bad to heal a stance tank, it's a dungeon run that will go so poorly i don't wanna be in it.  I don't mind stalker tanking dungeons but that's because i just intrinsically enjoy stalker tanking anything.
 
DPSing dungeons is play frickin fun.  It's really quite a blast.  In a dungeon the DPS are the impact players - you really do matter!
 
Raids are completely different, in Raids the responsibility is often on tanks/healers and NOT DPS.  DPS in raids (in easy fights) is simply stay out of bad and do rotation.  Maybe you have to int a few things here or there.  It's not very interesting.
 
Tanking in a raid means you run and coordinate the whole fight.  It's really fun!  You have a lot of responsibility!  You matter and you are important!  Hell, unless you have an awesome tank, a lot of the fights in raids are near impossible (especially in datascape).
 
Same thing with healing in raids, healers are amazingly important.  Certain pair fights, if you don't have four excellent healers - instant wipe.  Might as well not even try.
 
That's the thing, in dungeons, your DPS matters a ton in terms of how much fun and rewarding it is, but in raids, it's the opposite.
 
No wonder everyone wants to tank/heal a raid and DPS a dungeon...	
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			Guess I'm a freak cause I dislike dps regardless of the content and vastly prefer healing (or tanking). XD	
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No wonder everyone wants to tank/heal a raid and DPS a dungeon...
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Guess I'm a freak cause I dislike dps regardless of the content and vastly prefer healing (or tanking). XD
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In my group, everyone wants to heal or DPS. I spend more time tanking because few people want to, though that's starting to change now with some new members who prefer tanking (or maybe they are doing it so I stop complaining :lol: ). And now I suddenly forgot how to DPS. T_T
 
I don't mind tanking, I just hate leading and I feel like in this game, they kinda go hand-in-hand. So I prefer DPS over tanking. Have yet to try healing though and I'm a little scared because cat herding!
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Just be a cynical healer..... "You don't stand in my heals, you die plain and simple."
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In my group, everyone wants to heal or DPS. I spend more time tanking because few people want to, though that's starting to change now with some new members who prefer tanking (or maybe they are doing it so I stop complaining :lol: ). And now I suddenly forgot how to DPS. T_T
 
I don't mind tanking, I just hate leading and I feel like in this game, they kinda go hand-in-hand. So I prefer DPS over tanking. Have yet to try healing though and I'm a little scared because cat herding!
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Tanking in a raid means you run and coordinate the whole fight.  It's really fun!  You have a lot of responsibility!  You matter and you are important!  Hell, unless you have an awesome tank, a lot of the fights in raids are near impossible (especially in datascape).
 
Same thing with healing in raids, healers are amazingly important.  Certain pair fights, if you don't have four excellent healers - instant wipe.  Might as well not even try.
 
That's the thing, in dungeons, your DPS matters a ton in terms of how much fun and rewarding it is, but in raids, it's the opposite.
 
No wonder everyone wants to tank/heal a raid and DPS a dungeon...
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New tank on System Daemons.........Fun times when that happens.
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New tank on System Daemons.........Fun times when that happens.
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SD in DS40 was a really fun fight. in DS20 its.... push them to the pillar phase1 without a disconnect, keep on them while doing pillars. pillar phase 2 starts. go to pillar 1, go to pillar 2. (or just stay south/north
SD dead. zzzzzzzzzzzzzzzz
			
				
	Edited January 16, 2016 by furoflo	
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Don't know why, but somehow I've got an ominous feeling that you didn't have full BiS gear in DS40 ...
 
As for the "new tank on SD" part, I think it depends. If that guys has already seen the fight as a dps, there's not so much that can go wrong. The only real chance to screw up is in the pillar phase and there, one of the experienced tanks can simply take over. Besides, moving on the outer circle isn't that difficult anyway.	
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push them to the pillar phase1 without a disconnect
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New tank on System Daemons.........Fun times when that happens.
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