Party/Haru Okumura

This article covers information about Haru Okumura as a party member, including uses and strategies in Persona 5 and its spinoffs.
==Overview==
===Persona 5===
Haru joins at Level 36 as early as September 19th, while the group is infiltrating Okumura's Palace, and is the final permanent member to join in Persona 5, as anyone after is to be a temporary ally. She specializes in Psy and Gun skills, single-target or situational support, exploiting most ailments via Technical damage, and overall freedom in variety.
Haru's stats in terms of offense and defense are evenly distributed towards one another (specifically between Strength and Magic, as well as Endurance and Agility), making Haru a versatile ally. Much of her playstyle revolves around switching between Psy and Gun skills, with a variety of emergency support: there isn't enough room to fit all of her abilities in one, or at least not to their fullest potential, suggesting that her playstyle needs to be personalized.
She can use Triple Down to slowly shred all of the opponents' HP, by striking them with Light damage 3 times. Haru's Luck stat is moderate, but as her attack has an emphasis on targeting all enemies, she is efficient in landing Critical hits easily, giving an opening for a 1 More! or even a Baton Pass. Later on, she can also learn One-shot Kill, a severe single-target attack that has a high Critical rate, which can help swiftly kill enemies.
Gun skills are a special affinity in the sense that although they share the core mechanics of Physical skills, meaning they utilize the Strength stat over Magic and focus on exploiting Criticals over Weaknesses, they have the properties and offensive utilities of Magic skills, in the sense that they emphasize on accuracy over damage and also include Boost and Amp passives. This hybrid between Physical and Magic has Haru rely on blind luck to build an edge over the enemy, especially when there is no opportunity for Technical exploitation.
Because of Haru's diverse offensive set-up, she is able to exploit almost all of the ailments in the game for Technical damage. As she uses Psy skills, it's possible for her to inflict Technical damage against enemies that have been inflicted with a mental ailment, a trait that is unique to her. Aside from Dizzy and Sleep, which can be exploited by all elements, Haru's Gun skills also allow her to induce Technical damage against Shock and Freeze. The only ailment she cannot exploit is Burn. Additionally, mental ailments don't have many opportunities to be afflicted by the party, as they either have less of a focus on using them or cannot inflict them to begin with, so it is recommended to have the protagonist open up on exploiting any remaining ailments to make the most out of Haru's role.
Aside from that, Haru has Boost and Amp skills for both her Psy and Gun skills, suggesting that her 2nd half of her movepool could be used for those, depending on one's preference.
Otherwise, it is recommended to improvise by reducing her variety of offense to give room for support: one extreme minimalistic example would be to preserve only a single-target Gun attack together with a multi-target Psy attack (specifically One-shot Kill and Mapsiodyne,) ensuring freedom in both affinity and range. Not only does One-Shot Kill guarantee raw damage with possibility of exploiting One More, Mapsiodyne gives room for dealing faction-wide damage while exploiting Technical damage from any afflicted enemies.
Although she has an emphasis on offense, Haru has a catalogue of support skills that serve to protect against certain abilities. She is able to cure her allies from any non-special status ailments with learning both Amrita Drop and Amrita Shower, helping them overcome numerous specific, but potentially dangerous disadvantages in battle, including vulnerability to Technical damage. This also protects from the ailments' effects of blocking users from performing various base combat abilities, such as being recipients of Baton Passes, participating in All-out Attacks or even switching out of battle.
Haru may otherwise use Fast Heal, a passive skill which helps her recover from her own ailments faster, which may act as a countermeasure when she is herself afflicted with an ailment, even worse if the entire party succumbs.
Haru is able to use Tetrakarn and Makarakarn to erect a shield on an ally, repelling a single physical or magical attack, respectively, which will remain on the field until activated. They can be used to protect allies and damage attackers, and can be especially effective against powerful attacks. Makarakarn also reflects ailments, further letting her protect the party from status changes. The ability can be useful if utilized properly, so it's recommended to analyze and strategize in advance. Although Makarakarn may be exploited as means to protect afflicted allies against Technical damage, and Tetrakarn can be used against enemies specifically afflicted with Rage, the shields cannot deal Criticals, Technicals and so on back at the attacker and only inflict pure damage, so the shields are primarily a strictly defensive maneuver.
However, using shields is generally costly when compared to simply healing allies with Amrita Shower or just attacking enemies, especially if it's against weak ones, so it is recommended to be wary of using them. These can be most effective against powerful enemies, especially ones that target everyone with their attacks, as the shields might be hit-or-miss otherwise.
The protective elements of the shields can be made use of in less complex battles, e.g. when against fewer enemies (and hence having to withstand fewer attacks), or when the affinity of enemies (between Phys and magical) match. In the case that attack types are divided between enemies, even though they won't be as accurate in protection, it is still possible to divide Haru's attention towards a specific group of enemies, depending on their attack types. However, these skills can be difficult to use against enemies with both attack types in their arsenal, especially if they're in a horde. Regardless, Almighty skills ignore shields.
From another perspective, Fast Heal and Makarakarn can both be used as a substitute to Amrita Shower if one is willing to endure having the party experience various ailments, as long as the movement of the entire party isn't disabled.
Haru is able to learn Climate Decorum, a passive skill which requires certain weather conditions, meaning it can only work under certain moments in the story. When active, Haru's evasiveness will be doubled.
Haru can also learn Heat Riser which allows her to buff one ally with attack, defense and agility for three turns. Compared to the buffs and debuffs of other party members, Haru's is concentrated, increasing all of a single party member's stats. Past the straightforward aspect of giving allies a party boost, buffs also give allies proper flexibility when it comes to their playstyle: as support skills in Persona 5 give party members the opportunity to switch gears from primary to emergency skills, or to delay said switch. The examples are as follows: 
* For Ryuji, his attack boost allows him to switch to using Electricity skills at the chance of afflicting the Shock ailment, while covering for the reduced damage that Ryuji would otherwise deal;
* For Morgana, his evasion boost gives him the excuse to stay on the defensive through attacking instead of healing, which is only reserved for emergencies;
* For Ann, she focuses on offense and afflicting Burn, and only protects herself in emergencies;
* For Yusuke, his agility boost is a necessity for him to switch gears to Physical skills;
* For Makoto, increasing her defense is necessary to have her withdraw from healing and emphasize on Nuclear skills, as well as giving her the opportunity to exploit Technical damage;
* For Akechi, maintaining his attack power lets him stick to damage-based attacks instead of having to resort to Insta-Kill spells.
* If Haru were to use the buff on herself, it would enforce her to default to an offensive stance via Gun and Psy skills.
Overall, Haru's playstyle, although exploits vital weaknesses and ensures freedom of movement to the most basic extent, it is heavily reliant on luck. Aside from augmented properties like the accuracy and Critical rate of her attacks, as well as the luck-based element of the mental ailments which allow for Technical hits, her support skills such as her shields are also a gamble, as although powerful, they can only be applied to a specific user and can be activated only once, especially when pit against an unpredictable set of foes. Amrita Shower in a sense can be interpreted as a countermeasure against bad luck involving ailments, granting the party a sense of clarity.
Haru is resistant to Psy, and is weak against Nuclear. Because Weakness and Technical multipliers don't stack, she cannot be dealt Technical damage from Burn, Freeze and Shock via Nuke, but she'll still be Downed.
If Haru uses her ranged weapon instead of a skill, she'll be able to hit all enemies with 1 round of ammunition, although she can only use it once, and her weapons' accuracy is lower than those of other members'.
If the protagonist maxes out Haru's Confidant, her Persona will evolve into Astarte, adding resistance to Ice, and completely block Psy. She can also learn Evade Nuke, making it easier for her to evade Nuclear attacks.
Haru's strongest melee weapon is Fleurs du Mal, which is created by performing an Electric Chair Execution on Beelzebub. It gives her Ma+5 and a high chance of inflicting Dizzy on her foes. Haru's strongest ranged weapon is Yagrush, which is created by itemizing on Baal, and has a medium chance of inflicting Shock.
Pool 	Pool 	Explanation
Amrita Shower 	Heat Riser 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Makarakarn 	Cripple 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
One-shot Kill 	Psy Amp 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Mapsiodyne 	Evade Nuke 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Celtis / Amazon Axe / Fleurs du Mal 	Celtis / Amazon Axe / Fleurs du Mal 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Magma Bucket (SP) / Pandemonium (SP) / Yagrush 	Magma Bucket (SP) / Pandemonium (SP) / Yagrush 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Haten Robe / Empathy Cape / Titanium Set+ / Lucifer Guard / Soul Vest+ / Haten Robe+	Haten Robe / Empathy Cape / Titanium Set+ / Lucifer Guard / Soul Vest+ / Haten Robe+	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
Any 	Any 	All-purpose combatant that doubles between offense, Technical exploitation as well as protection and purification.
====Persona 5 Royal====
In Persona 5 Royal, Haru learns Tentarafoo when joining the party. This skill gives her a medium chance of Confusing all enemies, and can also be used in succession with her Gun skills to perform Technical damage, only if Knowing the Heart has been read. However, the ailment now lasts 2 turns, and hitting the enemy wears off the ailment instantly. The ailment can be treated as a swift way to stall enemies (at least mid-battle when compared to Sleep), and also as a quick way to open a Baton Pass streak.
Haru has a Showtime with Morgana and Makoto Niijima. Her Showtime with Morgana is unlocked from September 20th, and Makoto's on October 30th.
Haru's special Persona Trait is Icy Glare, decreasing allies' chances of getting inflicted by status ailments. This indirectly reduces the need to use Amrita Shower, or makes it more likely not to use Amrita Drop excessively. Otherwise, this trait encourages not to have Haru rely on Amrita Shower and give room for other skills, if not gives freedom for Fast Heal.
If Haru's Confidant has been maxed out, starting from January 18th, a special Third Awakening scene will become available, where her Persona will merge into Lucy. This will give her the skill Life Wall, erecting a shield for the entire group that can repel 1 attack, regardless of type (excluding Almighty.) Additionally, her Persona Trait will change into Cool Customer, further increasing the chances of allies avoiding status ailments.
Also, on the properties of Heat Riser on new party members introduced during Maruki's Palace:
* Akechi with Loki functions the same way as his Robin Hood counterpart in terms of being defensive first and foremost, except that Akechi is an opportunist that tries to find the right moment to exploit the enemy's weakness through more powerful attacks. That being said, Akechi's preferences and aims do not align, so Haru's Heat Riser might not do much to support Akechi;
* Sumire, similar to Akechi, has conflicted preferences and aims, leaning towards Bless skills as a safety net but switching towards boosting her Critical rate to take a risk with Physical skills. Similarly to Akechi, Haru's Heat Riser doesn't have much use for Sumire past a power buff.
One unique thing about Haru's ranged weapons are that, although she can only fire once per battle, customizing her guns with elemental camo won't have her ammo halved unlike other party members, and will only cut down her attack power. This can be made use of in combat, considering her gun fires at all enemies. For most of the game, she can only upgrade her gun to afflict Burn, but her gun accessible during Maruki's Palace and her respective ultimate weapon both afflict Shock instead. Both variants can be used to exploit Technical combinations in battle, the latter of which Haru can make use of herself.
Her early electric chair weapons can afflict Confuse as well, which can serve as a great follow-up in the case that should an enemy or more have already been confused, allowing for Technical damage while potentially afflicting even more enemies, all the while conserving SP.
Haru's strongest weapons remain the same, though a fusion alarm must be active when creating them for the best results. Fleurs du Mal becomes Fleurs du Mal R which retains the high chance of inflicting Dizzy but has Ma+6 instead. Yagurush becomes Yagrush EX which has a high chance of inflicting Shock on her foes.
===Persona 5 Strikers===
Haru's stats and skills in Persona 5 Strikers are comparable to those in Persona 5, meaning she still plays the same in Strikers.
Haru now has Technical Adept, which increases damage inflicted by technical hits. She can make use of that with Hysterical Slap, Evil Touch, Evil Smile, and her Vertigo Slash Master Art, each having the chance to inflict the enemy with a Mental ailment (Rage, Fear, or Dizzy), with Evil Smile working in a wide range. She also possesses Gun attacks with high critical hit rates. However, Haru can no longer erect shields, as those aren't part of the game.
Haru's primary gimmick is her ability to extend combo finishers by holding down the heavy attack button (top button on PS4/Switch). While risky, and will also leave her open to retaliation, careful players who pay attention to the battlefield and enemy actions will be able to inflict massive damage across wide areas of the field; in particular, she can extend Psiodyne into a tornado capable of shredding the down gauges of anything weak to Psy or which currently has a Mental ailment. Overall, Haru is most effective against large crowds of weak enemies, or large bosses who cannot easily avoid the wide area her highly damaging attacks cover and who have large down gauges to wear down.
==Strategies==
===With Party Members===
====Haru & Morgana====
Haru and Morgana both put an emphasis on exploiting Technical damage, Morgana in particular excelling in exploiting Burn, with Haru being able to take care of the rest of the ailments.
Morgana and Haru have proper chemistry in controlling enemies according to their range, where Haru specializes in smaller groups of enemies due to her shields, whereas Morgana can take care of large hordes of enemies with Masukunda. On the offensive, Morgana can take care of small encounters with Miracle Punch, while Haru can take care of multiple enemies: Morgana's Masukunda also covers for the chaos that comes with her low accuracy.
In Persona 5 Royal, Haru can team up with Morgana to inflict Confuse on enemies, as they have Tentarafoo and Pulinpa respectively, which is especially potent should Knowing the Heart been read, allowing the two to deal Technical damage with Gun and Wind skills. As the effect now wears off in 2 turns or instantly upon being hit, it can primarily be used as a quick means to open up Baton Passes via Technical damage, letting each-other or other party members access Baton Pass with less difficulty.
Haru in particular can have her guns customized to inflict Burn on enemies, letting Morgana follow-up with Technical damage of his own. Otherwise, her early electric chair Grenade Launchers can inflict Confuse as well. This strategy may be ineffective during Maruki's Palace, however, as Haru's Yagrush inflicts Shock, which is more oriented towards Strength-based party-members.
During Maruki's Palace, should Morgana have his ultimate ranged weapon (either Sudarshana or Sudarshana EX), Haru may team up with him by having him inflict the enemy with Dizzy, while Haru protects the party with Life Wall, scoring a Technical hit in the process should the enemy try to attack.
Both Haru and Morgana have access to a Showtime attack that can be made use of when they're together in combat.
====Haru & Ryuji====
Ryuji's Electric skills may Shock enemies, allowing Haru to deal Techncial Damage via her Gun skills.
In Persona 5 only, Ryuji can inflict Despair, which Haru can use to exploit Technicals via her Psychic skills. 
In Persona 5 Royal, Ryuji is able to inflict Forget via Headbutt or Memory Blow, which Haru can use to exploit Technical Damage via Psychic skills.
If Haru's Grenade Launchers are customized to inflict Shock, or she is using the Yagrush, Ryuji can use his Physical skills to deal Technical damage. 
====Haru & Ann====
Haru's shield skills and Ann's single-target healing skills allows for proper protection between multiple (but not all) party members in need of healing, letting Haru stall for one while Ann heals another, instead of healing everyone at once and wasting SP. Ann's single-target healing in particular may open up flexibility for other party members with more powerful healing skills, giving them room for other roles.
Additionally, if against specifically enemies that use Wind or Nuclear attacks, Ann can rely on burning them and have Haru reflect their attacks with Makarakarn, having them deal damage on their own. In the scenario of Nuclear, this can serve as a major upset if Haru protects herself, as she's weak to Nuke.
In Persona 5 only, Ann can use Tentarafoo to inflict enemies with Confuse and have Haru deal Technical damage while they're stunned.
====Haru & Yusuke====
Yusuke may use Sukukaja or Masukukaja to support both Haru or himself in raising their attacks' accuracy, as they both work under reduced hit rates, whether from their stats or from their attacks.
In Persona 5 only, Yusuke's Mind Slice can inflict Confuse, which Haru can make use of to deal Technical damage.
In Persona 5 Royal, during Maruki's Palace, Haru may use a Grenade Launcher enhanced with Shock to let Yusuke deal Technical damage. 
====Haru & Makoto====
As both Haru and Makoto are efficient in different aspects of defense, their roles can be used in unison to support the party. Makoto emphasizes on general defense reduction, while Haru covers for ailments and exploiting weaknesses with shields.
In Persona 5 Royal only, almost all of Haru's Grenade Launchers can be customized to inflict Burn or Shock, which can be used to set-up enemies for Makoto deal Technical damage with her Nuclear attacks. Haru's Yagrush is able to inflict Shock without taking a penalty to damage.
Makoto is able to inflict Forget, which Haru can exploit for Technical damage with her Psychic skills. 
Additionally, Makoto and Haru can initiate a Showtime attack if they're paired in battle.
In Persona 5 Strikers only, Makoto's Sledgehammer, which can make enemies Dizzy, can be exploited by Haru further, by setting up a shield and having the enemy reflect the attack back at themselves. This can be useful against powerful enemies, though otherwise it is recommended to have Haru simply afflict Technical damage herself.
====Haru & the protagonist====
The protagonist is the only party member that can heal Haru from Burn, Shock and Freeze, as he's the only one that can learn Baisudi and Mabaisudi, and as Shock and Freeze prevent her from acting, he's the only other party member that can learn Amrita Drop and Amrita Shower.
For both games, the protagonist is the only party member that has access to most mental ailment skills: in Persona 5, the pool consists of Rage, Fear and Brainwash, where Persona 5 Royal also includes Despair.
====Haru, Morgana & Ryuji====
This set-up emphasizes on Technical damage as well as ensure the most is made out of it.
Haru and Morgana alone are able to cover Technical damage for every ailment, and even if Ryuji is unable to contribute to Burn and mental ailments, he can cast Tarukaja on either Haru or Morgana to ensure they make the most out of their incoming attacks.
====Haru, Ryuji & Makoto====
The set-up puts an emphasis on exploiting Technical damage via Shock. With Ryuji emphasizing on afflicting Shock, all three party members are able to join in and deal Technical damage, whether it's through Physical, Gun or Nuclear attacks.
==Base Stats==
===Persona 5 / Royal===
Note: These are the base stats for Level 99.
<tabber>
Persona 5=
|-|
Royal=
</tabber>
===Persona 5 Strikers===
====Combo Attacks====
Button input 	Effect
(S4) 	A chain of 4 axe slashes.
(hold to extend)(C1) 	Summon Milady for an explosive crossfire.
(hold to extend)(C2) 	Downward slice.
(hold to extend)(C3) 	Summon Milady to use a Psychokinesis skill.
(hold to extend)(C4) 	Giant spin attack.
Midair (hold to extend)(C1)	Vertical spin attack. Hold to link into the downward slice.
==Equipment==
===Persona 5 / Royal===
====Melee Weapons====
<tabber>
Persona 5=
Weapon 	Attack	Accuracy	Effect 	Price 	Location
Axe 	134 	90 	- 	¥19,200	DefaultUntouchable (Okumura's Palace)
Death Contract	140 	86 	+Despair (low) 	- 	Electric Chair Execution - Mitra
Bardiche 	166 	90 	- 	¥28,800	Untouchable, (Okumura's Palace)
Mega Axe 	188 	90 	- 	¥34,600	Untouchable, (Niijima's Palace)
Crescent Axe 	208 	90 	- 	¥36,600	Untouchable, (Niijima's Palace)
Lethe Axe 	216 	84 	+Forget (med) 	- 	Chest - Mementos, Path of Sheriruth
Ice Axe 	226 	84 	+Freeze (med) 	¥40,400	Untouchable, (Shido's Palace)
Gilgamesh Axe 	250 	92 	- 	¥45,200	Untouchable, (Shido's Palace)Locked chest - Shido's Palace, Entertainment Hall
Celtis 	256 	90 	- 	¥48,000	Untouchable (12/22)
Amazon Axe 	284 	92 	St+3 	¥53,600	Untouchable (12/22)
Fleurs du Mal 	308 	86 	Ma+5/+Dizzy (high)	- 	Electric Chair Execution - Beelzebub
|-|
Persona 5 Royal=
Weapon 	Attack	Accuracy	Effect 	Price 	Location
Axe 	159 	90 	- 	¥23,300	DefaultUntouchable (Okumura's Palace)
Bardiche 	175 	92 	- 	¥26,700	Untouchable (Okumura's Palace)
Big Bang Axe 	183 	92 	- 	- 	Locked chest – Okumura's Palace: Export Line
Mega Axe 	189 	90 	St+3 	¥30,500	Untouchable (Niijima's Palace)
Death Contract 	190 	80 	Low Despair 	- 	Electric Chair Execution - Mitra
Death Promise 	200 	80 	Med Despair 	- 	Electric Chair Execution - Mitra (fusion alarm)
Crescent Axe 	209 	92 	- 	¥33,500	Untouchable (Niijima's Palace)
Ice Axe 	223 	90 	Med Freeze 	¥38,100	Untouchable (Shido's Palace)
Kintaro Axe 	235 	92 	+30 HP 	- 	Trade 1 Moon Dango to Trader Sakai in Kichijoji (11/13 - 11/17)
Gilgamesh Axe 	243 	92 	- 	¥41,400	Untouchable (Shido's Palace)
Amazon Axe 	257 	90 	St+3 	¥46,200	Untouchable (12/22)
Celtis 	285 	92 	- 	¥50,100	Untouchable (12/22)
Death Axe 	293 	92 	Low Despair 	- 	Chest - Qliphoth World, Path to the Holy Grail
Taiji Axe 	301 	90 	En+5 	¥56,700	Untouchable (1/13)
Crusader 	321 	92 	- 	¥61,500	Untouchable (1/13)
Fleurs du Mal 	325 	86 	Ma+5 / High Dizzy	- 	Electric Chair Execution - Beelzebub
Fleurs du Mal R	345 	86 	Ma+6 / High Dizzy	- 	Electric Chair Execution - Beelzebub (fusion alarm)
</tabber>
====Ranged Weapons====
* ↳ (P5) - Ranged weapons marked with this symbol are a customization of unmarked weapon above.
<tabber>
Persona 5=
Weapon 	Attack	Accuracy	Rounds	Effect 	Price 	Location
GL Replica 	132 	86 	1 	- 	¥24,200	DefaultUntouchable, (Okumura's Palace)
↳GL Replica II 	182 	78 	1 	- 	¥21,000	Customize GL Replica
Pawzooka 	140 	89 	1 	+Confuse (med)	- 	Electric Chair Execution - Nekomata
Scorcher 	170 	82 	1 	- 	¥30,800	Untouchable, (Okumura's Palace)
↳Scorcher SP 	194 	72 	1 	+Confuse (med)	¥21,800	Customize Scorcher
Multiple GL 	196 	86 	1 	- 	¥38,000	Untouchable, (Niijima's Palace)
↳Multiple GL II 	268 	88 	1 	- 	¥30,200	Customize Multiple GL
Town Burner 	214 	86 	1 	- 	¥42,600	Untouchable, (Niijima's Palace)
↳Town Burner HP 	246 	78 	1 	- 	¥26,200	Customize Town Burner
↳Town Burner SP 	236 	76 	1 	+Burn (med) 	¥29,000	Customize Town Burner
Eraser 	222 	80 	1 	- 	¥43,200	Untouchable, (Shido's Palace)
↳Eraser SP 	244 	68 	1 	+Forget (med) 	¥29,200	Customize Eraser
Flame Ocean 	242 	84 	1 	+Burn (low) 	¥43,800	Untouchable, (Shido's Palace)
↳Flame Ocean II 	310 	88 	1 	- 	¥34,200	Customize Flame Ocean
Magma Bucket 	284 	84 	1 	+Burn (low) 	¥50,200	Untouchable (12/22)
↳Magma Bucket SP	290 	68 	1 	+Burn (high) 	¥33,200	Customize Magma Bucket
Pandemonium 	294 	88 	1 	- 	¥57,000	Untouchable (12/22)
↳Pandemonium SP 	310 	72 	1 	+Confuse (med)	¥33,200	Customize Pandemonium
Yagrush 	330 	80 	1 	+Shock (med) 	- 	Electric Chair Execution - Baal
|-|
Persona 5 Royal=
Weapon 	Attack	Accuracy	Rounds	Effect 	Price 	Location
GL Replica 	176 	70 	1 	- 	¥24,200	DefaultUntouchable, (Okumura's Palace)
Scorcher 	200 	70 	1 	- 	¥28,000	Untouchable, (Okumura's Palace)
Pawzooka 	200 	70 	1 	Med Confuse	- 	Electric Chair Execution - Nekomata
Paw-omber 	220 	70 	1 	Med Confuse	- 	Electric Chair Execution - Nekomata (fusion alarm)
Town Burner	230 	70 	1 	- 	¥35,400	Untouchable, (Niijima's Palace)
Eraser 	260 	70 	1 	- 	¥43,800	Untouchable, (Shido's Palace)
Pandemonium	300 	70 	1 	- 	¥53,400	Untouchable (12/22)
Milkor 	340 	70 	1 	- 	¥64,000	Untouchable, (1/13)
Yagrush 	345 	70 	1 	Med Shock 	- 	Electric Chair Execution - Baal
Yagrush EX 	360 	70 	1 	High Shock 	- 	Electric Chair Execution - Baal (fusion alarm)
</tabber>
====Armor====
List does not include dirty/sooty armor.
<tabber>
Persona 5=
Name 	Defense	Evasion	Effect 	For 	Price 	Location
Baseball Jacket 	23 	6 	- 	Females	- 	Ann Default
Padded Shirt 	27 	4 	En+2 	Unisex 	¥2,400 	Untouchable
Battle Camisole 	29 	7 	+10 HP 	Females	¥2,400 	Untouchable
Moonlight Robe 	30 	30 	Repel Physical dmg (high)	Females	- 	Electric Chair Execution -
Lynx Camo Vest 	36 	5 	+Resist Sleep 	Unisex 	¥4,400 	Untouchable
Magic Camisole 	38 	9 	Ma+2 	Females	¥4,600 	Untouchable
Ancient Shirt 	43 	8 	En+3 	Unisex 	- 	Wash Grimy Gear
Old Camisole 	45 	13 	- 	Females	- 	Wash Grimy Gear
Worn Chainmail 	50 	9 	- 	Unisex 	- 	Wash Soiled Armor
Retro Camisole 	52 	14 	Ma+3 	Females	- 	Wash Soiled Armor
Chain Vest 	57 	5 	- 	Unisex 	¥8,800 	Chest - Mementos, Path of QimranutUntouchable, (Madarame's Palace)
Robust Apron 	59 	9 	- 	Females	¥9,000 	Chest - Mementos, Path of QimranutChest - Mementos, Path of AiyatsbusUntouchable, (Madarame's Palace)
Silk Dress 	60 	10 	+Evade Magic (low) 	Females	- 	Electric Chair Execution - Silky
Austere Haori 	65 	6 	+Resist Dizzy 	Unisex 	¥12,200 	Untouchable, (Madarame's Palace)
Lady's Dress 	68 	10 	+Resist Confuse 	Females	¥12,600 	Untouchable, (Madarame's Palace)
Elegant Shirt 	72 	9 	- 	Unisex 	- 	Wash Acrylic-coated Gear
Courbet Apron 	75 	14 	- 	Females	- 	Wash Acrylic-coated Gear
Army Vest 	77 	6 	St+1 	Unisex 	¥12,400 	Locked chest - Mementos, Path of QimranutLocked chest - Mementos, Path of AiyatsbusChest - Mementos, Path of ChemdahUntouchable, (Kaneshiro's Palace)
Pollock Vest 	81 	10 	+Resist Fear 	Unisex 	- 	Wash Paint-flecked Armor
Power Camisole 	81 	10 	St+2 	Females	¥12,800 	Locked chest - Mementos, Path of QimranutChest - Mementos, Path of ChemdahUntouchable, (Kaneshiro's Palace)
Scream Dress 	85 	15 	+Resist Confuse 	Females	- 	Wash Paint-flecked Armor
Turtleneck 	88 	12 	- 	Females	- 	Makoto Default
Reckless Vest 	89 	7 	+Resist Fear 	Unisex 	¥17,000 	Untouchable, (Kaneshiro's Palace)
Glaring Cape 	93 	11 	+Resist Dizzy 	Females	¥17,200 	Untouchable, (Kaneshiro's Palace)
Gilded Vest 	94 	10 	St+2 	Unisex 	- 	Wash Tarnished Gear
Sponge Camisole 	99 	15 	St+5 	Females	- 	Wash Tarnished Gear
Papal Robes 	100 	7 	+Evade Bless (low) 	Unisex 	¥17,800 	Locked chest - Mementos, Path of ChemdahUntouchable, (Futaba's Palace)
Elysian Robe 	104 	11 	+Reduce Curse dmg (low) 	Females	¥18,200 	Locked chest - Mementos, Path of ChemdahChest - Kaneshiro's PalaceChest - Mementos, Path of KaitulUntouchable, (Futaba's Palace)
Bookkeeper Wrap 	108 	11 	Ag+3 	Unisex 	- 	Wash Gold-tainted Armor
Pink Top 	108 	12 	- 	Females	- 	Haru Default
Hope Shirt 	112 	8 	+Resist Despair 	Unisex 	¥23,200 	Untouchable, (Futaba's Palace)
Accountant Cape 	113 	17 	+Resist Dizzy 	Females	- 	Wash Gold-tainted Armor
Dogwatch Kimono 	117 	12 	+Resist Sleep 	Females	¥23,600 	Untouchable, (Futaba's Palace)Locked chest - Futaba's Palace, Chamber of Sanctuary
Pyramid Jacket 	119 	11 	+30 HP 	Unisex 	- 	Wash Dust-crusted Gear
Brigandine 	124 	8 	- 	Unisex 	¥23,800 	Locked chest - Mementos, Path of KaitulChest - Mementos, Path of AkzeriyyuthUntouchable (Okumura's Palace)
Rosetta Corset 	125 	17 	- 	Females	- 	Wash Dust-crusted Gear
Loose Cutsew 	128 	19 	- 	Females	- 	Futaba Default
Spiked Bra 	129 	12 	+Repel Physical (low) 	Females	¥24,600 	Chest - Mementos, Path of AkzeriyyuthUntouchable (Okumura's Palace)
Royal Haori 	132 	12 	+Resist Dizzy 	Unisex 	- 	Wash Timeworn Armor
Dieting Wrap 	137 	8 	+Resist Hunger 	Unisex 	¥29,400 	Untouchable, (Okumura's Palace)
Pyramid Shawl 	138 	19 	+Resist Sleep 	Females	- 	Wash Timeworn Armor
King Frost Cape 	140 	16 	+Reduce Ice dmg (high) 	Unisex 	- 	Electric Chair Execution - King Frost
Maillot 	144 	13 	Ag+3 	Females	¥30,000 	Untouchable, (Okumura's Palace)
Ghillie Vest 	149 	8 	+Evade Physical (low) 	Unisex 	¥32,000 	Locked chest - Mementos, Path of AkzeriyyuthUntouchable, (Niijima's Palace)Chest - Niijima's Palace, Slot Room main floor
Rune Dress 	156 	13 	Ma+3 	Females	¥32,800 	Locked chest - Mementos, Path of AkzeriyyuthChest - Mementos, Path of AdyeshachUntouchable, (Niijima's Palace)
Tapsuan 	160 	12 	+Evade Wind (high) 	Females	- 	Electric Chair Execution - Arahabaki
Weird Wrap 	160 	20 	+Null Fear 	Unisex 	- 	Complete the "Shady Deal in the Shadows" request
Akashic Shirt 	161 	13 	+Resist Forget 	Unisex 	- 	Wash Fragmented Armor
Space Suit 	162 	12 	- 	Unisex 	- 	Wash Spyware-laden Gear
Egoist Shirt 	167 	9 	+Resist Brainwash 	Unisex 	¥33,800 	Untouchable, (Niijima's Palace)
Zero-G Undies 	168 	20 	Ag+5 	Females	- 	Wash Fragmented Armor
Astro Bra 	170 	19 	- 	Females	- 	Wash Spyware-laden Gear
Unyielding Vest 	173 	13 	Lu+5 	Unisex 	- 	Wash Seedy Gear
Yama Dress 	174 	14 	+Evade Curse (med) 	Females	¥34,400 	Untouchable, (Niijima's Palace)
Life Jacket 	179 	9 	+20 HP 	Unisex 	- 	Locked chest - Shido's Palace, Pool DeckLocked chest - Mementos, Path of AdyeshachChest - Mementos, Path of SheriruthUntouchable, (Shido's Palace)
Tsubofuri Wrap 	182 	20 	En+5 	Females	- 	Wash Seedy Gear
Kotodama Cape 	187 	14 	+Resist Brainwash 	Females	¥36,200 	Locked chest - Mementos, Path of AdyeshachChest - Mementos, Path of SheriruthUntouchable, (Shido's Palace)
Gambler Shirt 	193 	14 	+Resist Despair 	Unisex 	- 	Wash Smokestained Armor
Best Vest 	194 	10 	- 	Unisex 	¥40,400 	Untouchable, (Shido's Palace)
Archangel Bra 	200 	18 	+Reduce Elec dmg (high) 	Females	- 	Electric Chair Execution - Sraosha
Gambler Dress 	202 	21 	+Evade Curse (high) 	Females	- 	Wash Smokestained Armor
Mizuha Doumaru 	203 	15 	+Reduce Fire dmg (med) 	Females	¥41,400 	Untouchable, (Shido's Palace)
Silver Vest 	206 	11 	- 	Unisex 	¥44,200 	Locked chest - Mementos, Path of SheriruthUntouchable (12/22)
Magellan Robe 	206 	14 	- 	Unisex 	- 	Wash Corrupt Gear
Titanium Set 	216 	17 	+Resist Hunger 	Females	¥45,200 	Locked chest - Mementos, Path of SheriruthUntouchable (12/22)
Aristocrat Cape 	216 	21 	+Evade Magic (low) 	Females	- 	Wash Corrupt Gear
Black Wing Robe 	220 	20 	+Reduce Nuke dmg (med) 	Unisex 	- 	Electric Chair Execution - Yatagarasu
Steel Chef Vest 	223 	15 	+Resist Burn 	Unisex 	- 	Wash Classified Armor
Soul Vest 	230 	12 	+20 SP 	Unisex 	10,000 points¥49,600	Reward at Ichigaya fishing pondUntouchable (12/22)
Millionaire Doumaru	234 	22 	- 	Females	- 	Wash Classified Armor
Silver Vest+ 	236 	16 	- 	Unisex 	- 	Wash Desecrated Gear
Haten Robe 	243 	18 	Ma+3 	Females	¥50,600 	Complete the request "Swindling Old Folk is Pretty Low."Untouchable (12/22)
Empathy Cape 	246 	12 	+50 SP 	Unisex 	- 	Chest - Qliphoth World, Path to the Holy Grail
Titanium Set+ 	247 	24 	+Resist Hunger 	Females	- 	Wash Desecrated Gear
Lucifer Guard 	250 	10 	+Reduce Magic dmg (high) 	Unisex 	- 	Electric Chair Execution - Messiah
Soul Vest+ 	263 	16 	+40 SP 	Unisex 	- 	Wash Unholy Armor
Haten Robe+ 	275 	25 	Ma+5 	Females	- 	Wash Unholy Armor
|-|
Persona 5 Royal=
Name 	Defense	Evasion	Effect 	For 	Price 	Location
Baseball Jacket 	23 	6 	- 	Females	- 	Ann default
Lynx Camo Vest 	28 	4 	+Resist Sleep 	Unisex 	¥2,400 	Untouchable (Kamoshida's Palace)
Confident Camisole 	38 	7 	+Resist Forget 	Females	¥4,500 	Untouchable (Kamoshida's Palace)
Moonlight Robe 	50 	30 	+Repel Physical dmg (high)	Females	- 	Electric Chair Execution -
Old Pajamas 	57 	15 	+Resist Sleep 	Unisex 	- 	Wash Sooty Ghastly Gear
Amulet Shirt 	58 	5 	+Evade Curse (low) 	Unisex 	¥8,400 	Untouchable (Madarame's Palace)
Robust Apron 	59 	9 	+Resist Freeze 	Females	¥9,300 	Untouchable (Madarame's Palace)
Old Angel's Cape 	60 	11 	+Evade Magic (low) 	Females	- 	Wash Sooty Ladies' Armor
Succubus Pajamas 	68 	15 	+Null Sleep 	Unisex 	- 	Wash Sooty Ghastly Gear
Lady's Dress 	68 	10 	- 	Females	¥10,300	Untouchable (Madarame's Palace)
Moonlight Robe R 	70 	30 	+Repel Physical dmg (high)	Females	- 	Electric Chair Execution - (fusion alarm)
Angel's Cape 	71 	11 	+Evade Magic (med) 	Females	- 	Wash Sooty Ladies' Armor
Night Shift Haori 	79 	6 	+Resist Sleep 	Unisex 	¥12,300	Untouchable (Kaneshiro's Palace)
Lightning Blouse 	81 	10 	+Resist Shock 	Females	¥13,600	Untouchable (Kaneshiro's Palace)
Zen Outfit 	86 	12 	Ag+3 	Unisex 	- 	Locked Chest - Madarame's Palace: Main Treasure Hall
Turtleneck 	88 	12 	- 	Females	- 	Makoto default
Old Cheongsam 	88 	12 	Ag+1 	Females	- 	Wash Sooty CheongsamClothing Grab Bag (Madarame's Palace post-deadline)
Silk Dress 	95 	10 	+Evade Magic (low) 	Females	- 	Electric Chair Execution - Silky
Power Camisole 	99 	11 	- 	Females	¥15,900	Untouchable (Kaneshiro's Palace)
Fine Silk Dress 	100 	14 	+Evade Magic (med) 	Females	- 	Electric Chair Execution - Silky (fusion alarm)
Papal Robes 	102 	7 	+Evade Bless (low) 	Unisex 	¥16,900	Untouchable (Futaba's Palace)
Elysian Robe 	104 	11 	+Resist Fear 	Females	¥18,700	Untouchable (Futaba's Palace)
Fairy Cheongsam 	104 	12 	Ag+3 	Females	- 	Wash Sooty Cheongsam
Heavensent Dress 	105 	14 	Ma+4 	Females	- 	Electric Chair Execution - Phoenix
Pink Top 	108 	12 	- 	Females	- 	Haru default
Godsent Dress 	110 	14 	Ma+6 	Females	- 	Electric Chair Execution - Phoenix (fusion alarm)
Old Fiery Apron 	111 	13 	+10 HP 	Females	- 	Wash Sooty Ogress' GearClothing Grab Bag (Kaneshiro's Palace)
Golden Vest 	114 	7 	En+3 	Unisex 	- 	Locked Chest - Kaneshiro's Palace: Vault: 2F
Hard Corset 	125 	12 	- 	Females	¥21,200	Untouchable (Futaba's Palace)
Hope Shirt 	126 	8 	+Resist Despair 	Unisex 	¥22,100	Untouchable (Futaba's Palace)
Loose Cutsew 	128 	19 	- 	Females	- 	Futaba default
Robe of Hatred 	129 	12 	Prevents Curse insta-kills	Females	- 	Locked Chest – Futaba's Palace: Chamber of Sanctuary 1F
Titanium Corset 	129 	12 	+Resist Hunger 	Females	¥24,500	Untouchable (Okumura's Palace)
Fiery Apron 	132 	13 	+30 HP 	Females	- 	Wash Sooty Ogress' Gear
Old Robe 	137 	15 	+10 SP 	Females	- 	Wash Sooty Divine ArmorClothing Grab Bag (Futaba's Palace)
Maillot 	153 	14 	Ag+2 	Females	¥29,100	Untouchable (Okumura's Palace)
Rune Vest 	153 	8 	+Evade Curse (low) 	Unisex 	¥28,100	Untouchable (Niijima's Palace)
Yama Dress 	156 	13 	+Resist Fear 	Females	¥31,100	Untouchable (Niijima's Palace)
Weird Wrap 	160 	20 	+Null Fear 	Unisex 	- 	Complete the request, "Shady Deal in the Shadows"
Arcane Robe 	161 	15 	+30 SP 	Females	- 	Wash Sooty Divine Armor
Old Undershirt 	164 	16 	+Resist Brainwash 	Females	- 	Wash Sooty Astro ArmorClothing Grab Bag (Okumura's Palace)
Tapsuan 	170 	12 	+Evade Wind (high) 	Females	- 	Electric Chair Execution - Arahabaki
Royal Holy Shroud 	171 	10 	+30 SP 	Unisex 	- 	Wash Sooty Wolf's Coat
Space Suit 	172 	8 	- 	Unisex 	- 	Locked Chest – Okumura's Palace: Weapon Production
Panzer Dress 	182 	15 	- 	Females	¥34,300	Untouchable (Niijima's Palace)
Egoist Shirt 	183 	9 	+Resist Brainwash 	Unisex 	¥35,000	Untouchable (Niijima's Palace)
Glaring Cape 	187 	14 	+Resist Dizzy 	Females	¥38,800	Untouchable (Kaneshiro's Palace)
Lil Devil Undershirt	193 	16 	+Null Brainwash 	Females	- 	Wash Sooty Astro Armor
Old Tights 	194 	17 	En+1 	Females	- 	Wash Sooty Grifter's GarbClothing Grab Bag (Niijima's Palace)
Fine Tapsuan 	195 	15 	+Evade Wind (high) 	Females	- 	Electric Chair Execution - Arahabaki (fusion alarm)
Lucky Robe 	210 	18 	Lu+5 	Females	- 	Electric Chair Execution - Fortuna
Akashic Shirt 	213 	11 	+Resist Forget 	Unisex 	¥42,500	Untouchable (12/22)
Tomoe's Doumaru 	216 	17 	- 	Females	¥42,400	Untouchable (Shido's Palace)
Cozy Dress 	218 	17 	+Resist Freeze 	Females	¥47,000	Untouchable (12/22)
Super Lucky Robe 	220 	18 	Lu+10 	Females	- 	Electric Chair Execution - Fortuna (fusion alarm)
Old Khamrai Tao 	226 	19 	+Reduce Fire dmg (low) 	Females	- 	Wash Sooty RegaliaClothing Grab Bag (Shido's Palace)
Divine Black Tights 	228 	17 	En+6 	Females	- 	Wash Sooty Grifter's Garb
Immovable Shirt 	240 	10 	+Repel Physical (low) 	Unisex 	- 	Locked Chest – Shido's Palace: Pool Deck
Light Undershirt 	241 	20 	- 	Females	- 	Sumire default
Black Wing Robe 	250 	20 	+Reduce Nuke dmg (med) 	Unisex 	- 	Electric Chair Execution - Yatagarasu
Haten Robe 	250 	19 	- 	Females	¥51,400	Complete the request, "Swindling Old Folk is Pretty Low."Untouchable (12/22)
Bodhi Haori 	251 	12 	+Resist Fear 	Unisex 	¥52,200	Untouchable (1/9)
Tao Robe 	257 	18 	+Resist Brainwash 	Females	¥57,800	Untouchable (1/13)
King Frost Cape 	260 	16 	+Reduce Ice dmg (high) 	Unisex 	- 	Electric Chair Execution - King Frost
Khamrai Tao 	265 	19 	+Reduce Fire dmg (high) 	Females	- 	Wash Sooty Regalia
Black Wing Robe R 	270 	20 	+Reduce Nuke dmg (high) 	Unisex 	- 	Electric Chair Execution - Yatagarasu (fusion alarm)
Vest of Life 	280 	12 	+50 HP 	Unisex 	- 	Chest - Qliphoth World, Path to the Holy Grail
King Frost Cape EX 	280 	16 	+Reduce Ice dmg (high) 	Unisex 	- 	Electric Chair Execution - King Frost (fusion alarm)
Unio Dress 	293 	20 	- 	Females	¥62,900	Untouchable (1/13)
Old Sinful Bikini 	298 	20 	+10 SP 	Females	- 	Sooty Rogue's Garb
Archangel Bra 	300 	18 	+Reduce Elec dmg (high) 	Females	- 	Electric Chair Execution - Sraosha
Sirius Armor 	10 	305 	+Reduce Magic dmg (high) 	Unisex 	- 	Electric Chair Execution - Messiah
Golden Dress 	306 	19 	Ag+5 	Females	- 	Locked Chest - Maruki's Palace: Research Ward
Old Witch's Robe 	307 	20 	Ma+1 	Females	- 	Wash Sooty Dark ArmorClothing Grab Bag (Maruki's Palace)
Sinful Bikini 	311 	20 	+50 SP 	Females	- 	Sooty Rogue's Garb
Lovely Witch's Robe 	324 	20 	Ma+8 	Females	- 	Wash Sooty Dark Armor
High Archangel Bra 	325 	20 	+Reduce Elec dmg (high) 	Females	- 	Electric Chair Execution - Sraosha (fusion alarm)
Sirius Armor EX 	330 	10 	+Reduce Magic dmg (high) 	Unisex 	- 	Electric Chair Execution - Messiah (fusion alarm)
</tabber>
===Persona 5 Strikers===
====Weapons====
Weapon 	Attack	Effect 	Price (¥)	Location
Axe 	48 	 	- 	Initial
Felling Axe 	60 	 	2,200 	Sophia's Shop
Battle Axe 	64 	 	2,600 	Sophia's Shop
Bardiche 	82 	 	4,000 	Sophia's Shop (8/2)
Halberd 	92 	 	5,200 	Sophia's Shop (8/2)
Enchanting Axe 	96 	+Dizzy (low) 	- 	Chest - Sendai Jail, Sendai World Center
Mega Axe 	106 	 	8,200 	Sophia's Shop
Complete the request, "Sophia's Weapon Shop"
Crescent Axe 	130 	 	10,600 	Sophia's Shop
Complete the request, "Sophia's Weapon Shop"
Death Contract S	134 	+Fear (low) 	- 	Complete the request, "Psychokinetic Siege"
Great Axe 	144 	St +2 	13,600 	Sophia's Shop (Okinawa)
Beheading Axe 	154 	 	15,400 	Sophia's Shop (Okinawa)
Ice Axe 	196 	+Freeze (low) 	29,600 	Sophia's Shop
Complete the request, "Sophia's Weapon Shop Redux"
Gilgamesh Axe 	224 	 	34,200 	Sophia's Shop
Complete the request, "Sophia's Weapon Shop Redux"
Tabar 	230 	Ag +2 	- 	Lock Lv 2 Chest - Osaka Jail, Mt. Chashiro
Celtis 	254 	 	36,400 	Sophia's Shop (Yokohama, 8/28)
Amazon Axe 	276 	St +2 	42,000 	Sophia's Shop (Yokohama, 8/28)
Fleurs du Mal S 	308 	Ma +5 	- 	Complete the request, "Painful Past+: Mariko Hyodo"
Parashu 	348 	Ma +5/+Fear (med)	- 	Defeat Dire Shadow in Osaka Jail on Merciless difficulty (NG+ only)
====Armor====
Name 	Defense	Price (¥)	Effect
Pink Dress 	24 	- 	
Padded Shirt 	34 	1,600 	En +3
Lynx Camo Vest 	44 	2,600 	+Null Sleep
Battle Camisole 	34 	1,800 	+10 HP
Magic Camisole 	44 	2,800 	Ma +3
Chain Vest 	56 	3,200 	
Reckless Vest 	68 	4,600 	+Null Fear
Robust Apron 	56 	3,600 	
Lady’s Dress 	68 	5,000 	+Null Rage
Army Vest 	82 	6,000 	St +3
Austere Haori 	96 	8,400 	+Null Dizzy
Power Camisole 	84 	6,600 	St +3
Glaring Cape 	98 	9,000 	+Null Dizzy
Papal Robes 	114 	12,200 	+Reduce Bless dmg (low)
Hope Shirt 	128 	15,800 	+Reduce Psy dmg (low)
Elysian Robe 	114 	13,200 	+Reduce Curse dmg (low)
Dogwatch Kimono 	128 	16,800 	+Null Sleep
Ghillie Vest 	150 	25,200 	+Reduce Phys dmg (low)
Egoist Shirt 	170 	28,400 	+Null Brainwash
Rune Dress 	152 	26,400 	Ma +3
Kotodama Cape 	172 	29,800 	+Null Brainwash
Silver Vest 	204 	33,600 	+20 HP
Soul Vest 	230 	38,600 	+20 SP
Titanium Corset 	206 	35,200 	+25 HP
Haten Robe 	232 	40,400 	Ma +3
Silver Vest+ 	258 	47,400 	+40 HP
Titanium Corset+	260 	49,200 	+50 HP
Category:Persona 5 Party Members