The 100 Class Difficulty Chart

A remastered version of my 30 class difficulty chart from April 2022. This uses HelloArt's difficulties, JTH difficulties, deleted difficulties, GCoCIaND difficulties, custom difficulties, joke difficulties and some other difficulties.
==Introduction==
Hello, ! Welcome to the Alternate Difficulty Chart! This is a list of every difficulty in the Difficulty Chart but also unofficial and uncanon difficulties on the JToH's Joke Towers (JJT) Wiki. They still include all the canon difficulties and are still divided into classes. The classes group difficulties that are in a similar difficulty range together, with the easier ones in the lower classes and the logically impossible ones being in the higher classes.
Some classes will still be locked, due to them being quite important. However, you can create difficulties in pretty much every other class. Difficulties will still be moderated here, but they will still be able to be created. This is the unofficial difficulty chart, and difficulties still here still require pages.
Please don't modify the Official Difficulty Chart or any other unrelated difficulty charts. This is the Alternate Difficulty Chart, so add your unofficial difficulties here.
=Unclassified=
==Class Standards==
Standard 	Description 	Classes
Locked without Exception	In a nutshell, these classes are locked, meaning you can’t add difficulties to them, unless you have explicit permission from admins+. A class will have this standard if too many people are adding difficulties to them or if they are important. 	
Locked 	Classes with the locked standard typically consist of 35 to 50 difficulties, and new difficulties in these classes must be quite high quality to stay. It is recommended to get feedback from content moderators+ before placing a difficulty in classes with this standard.	
High 	Classes with this standard usually consist of 15 - 35 difficulties, and therefore just have an average standard. Difficulties here must be average quality to stay. 	
Medium 	Classes with this standard consist of 1 to 15 difficulties, and therefore don’t require much standard. The page should still have some quality and uniqueness to it, but it is the least of all of the classes. 	
Low 	Classes with this standard are literaly free and there is almost no requirements to create a page in this difficulty. All it has to do is abide by the rules. 	
==Unclassified==
These are difficulties that don’t have any classification. These difficulties just don’t fit into anything. We don’t have much of an idea where they belong. So, they have their own separate section. If possible, the community is able to discuss where these difficulties class they should land in. In the event that this does happen, although it is unlikely, the difficulty will then promptly move out of its "Unclassified" state. Few difficulties have ever done this, such as THE CURSED DIFFICULTY. Please note this only lists the unclassified difficulties in the Alternate Difficulty Chart.
===Difficulties within this section:===
Difficulty Image	Difficulty Name	Class Range
 	Factorial 	-2 to 100
 	Construct 	-2 to 100
 	Randomization 	-2 to 100
 	Blank 	N/A
 	Walking 	-2 to 50
 	Difficulty Rush	-2 to 100
 	Reflectanceable	-2 to 85
 	JJTverse 	-2 to 50
 	Sketchy 	1 to 16
 	Puzzling 	1 to 25
 	Tetration 	Represents different gaps in difficulties.
 	Undefined 	-1 to 99
== Anonymous Placement(s) ==
Coming soon (I bet I will procrastinate again)
=Main Chart=
==Class -2 | Start==
Welcome to the absolute beginning of the Difficulty Chart. This class is so easy, that it's impossible to make accurate towers/obbies or even descriptions that fit within the difficulty range of Class -2. You will always win these difficulties, always.
===Belowground Class -2===
* The First Difficulty (-10^303)
== Class -1 | Lower Gap ==
Too EZ. Also, due to how little difficulties are in this class, it isn’t organized based off spectrums, rather categorized into primordials and the other difficulties.
* The Lower Gap (-10^200)
**The First Sub Difficulty (-10^100)
== Class 0 | Voidly Easy ==
So easy that your brain will collapse trying to comprehend how eazy this really is...
===Low Class 0===
* Negativity (-10^63)
**Close to True Beginning (-10^33)
**Omniversally Easy (-10^15)
**Free (-1,000,000,000,000)
**Loganboi2 (-1,000,000,000)
**The Easiest Construct (-1,000,000)
**Universally Easy (-100,000)
**Fake Hell (-10,000)
**A/N (-1000)
**N/A (-750)
**Unrebirth Fake Ease (-600)
**Infinite-Infinite-Infinite-Infinite-Easy-Disco-Null-Infinite-Phi-Infinite-Null-Easy-Infinite-Disco-Null-Phi-Easy-Easy-Infinite (-550)
**Nothingness (-500)
**Pure Possible (-450)
**Heavenlike (-400)
**Paradise (-350)
**Stupid Easiness (-325)
**The Middle of Ultimate Possibility! (-310)
===Mid Class 0===
*Ifnity (-300)
**Infinitely Easy (-290)
**Xest (-280)
**You're Done Yet (-260)
**System Not Error.avi (-240)
**Ogórki Konserwowe (-220)
**25 (-210)
===High Class 0===
* Unimpossible (-200)
**Almost Unimpossible (-175)
**True Happiness (-160)
**Ununpossible (-150)
**Just Nothingness (-140)
**Multiversally Unimpossible (-125)
**Dilly Unimpossible (-110)
**Before. (-105)
==Class 1 | Ifnitely Easy==
This class is infinitely easy.
=== Low Class 1 ===
*Friendly Possible (-100)
**You've Already Won. (-95)
**Lemon-Squeezy (-90)
*Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite (-75)
*Ifnite-Dot (-50)
===Mid Class 1===
* True Ease (-40)
**Never Negative (-35)
* A (-30)
**Rapid (-29)
*Ifnite-Ifnite-Ifnite (-28)
**Disco Ifnite-Easy (-26)
=== High Class 1 ===
*Ifnite-Easy (-25)
**Ancient (-22)
== Class 2 | Instant Win ==
The Difficulties here can be as easy as not even existing to having certain existence ranks to purely existing. Literally, and the easiest difficulties in this class don't even require you to exist. Right now, this second you are reading this, you are beating some of the easier difficulties in this class infinite times an attosecond. Only thing that could stop you is if you intentionally try to lose, and even that is hard. 
===Low Class 2===
* Felix the ДА (-20)
=== Mid Class 2 ===
* Exist (-15)
=== High Class 2 ===
* Relax (-13)
* Skip (-12)
**Shortcut (-11.5)
==Class 3 | Falling==
This is just falling.
=== Low Class 3 ===
* Instant Win (-11)
**Finite Win (-10.75)
=== Mid Class 3 ===
* Win (-10.5)
**Winful (-10.25)
* Winmist
* Do Nothing (-10)
**Rising (-9.9)
**Gliding (-9.8)
=== High Class 3 ===
* Just Air (-9.5)
*Automatic Joyful (-9.25)
== Class 4 | Automated ==
Haha conveyors go brrrrrrrrrr!
===Low Class 4===
* Unlosable (-9)
** Roll (-8.9)
** Mazeophobia (-8.8)
**Unrebirth Malicious (-8.7)
**Safe (-8.6)
** Shattered Babass (-8.5)
**TooTooEasy (-8.4)
**Contraption (-8.3)
**Unrebirth Supreme (-8.1)
=== High Class 4 ===
* Automatic (-8)
** Spontaneous (-7.8)
**Unrebirth Xi-Alpha (-7.6)
** Placid (-7.4)
**Slow Automatic (-7.3)
**Slide (-7.2)
**Automatic EX (-7.1)
==Class 5 | Jumpless==
Lol you don't even need to jump once here!
===Low Class 5===
* Joyful (-7)
** Do Something (-6.5)
**Tap a Key (-6.25)
* Press a Key (-6)
** Tap to Move (-5.8)
**Freedom (-5.7)
**Cannonify (-5.6)
===Mid Class 5===
* Climb A Truss (-5.5)
**Climb A Ladder (-5.4)
**Press A Button (-5.3)
* Walk A Slope (-5.25)
**Go Into A Hole (-5.1)
===High Class 5===
* Jumpless (-5)
**Unwalkable (-4.9)
**Overjoyed (-4.8)
* Starter (-4.75)
**The Easiest (-4.6)
* Cakewalk (-4.5)
**Serenely Calm (-4.4)
* Sweet (-4.25)
** Sugary (-4.2)
** Aesthetic (-4.1)
===Excavation Chain===
The excavation chain is a long-spanning chain spanning from Class 5 all the way to Class 69. Using it, you can skip all the way to class 70 by only completing 30 difficulties. More information can be found here.
==Class 6 | Tutorial==
Difficulties in this class are simple, in class 6 the first real obstacles start to appear meaning your journey to TFinD has really started. This class is so simple most, if not all roblox players, even if they're 2 days old can do an obby at this easiness. But if you do fail these somehow, just somehow many times unintentionally, then you're considered worse than the Mega Fun Obby player. If you even want to get a shot to class 100, let alone class 10 or even 5, then start practing because you are definitely not progressing if you can't even do a high class 2 obstacle.
===Low Class 6===
* Lovely (-4)
** Glee (-3.9)
**Survive the bullets (-3.8)
===Mid Class 6===
* Flowerness (-3.75)
*A Difficulty Named Difficulty (-3.6)
**There Is No Difficulty (-3.55)
* Piece o' Cake (-3.5)
**Rainbow Fun (-3.25)
* Pleasant (-3)
**? (-2.95)
**Laughable (-2.9)
**Heaven (-2.85)
===High Class 6===
* Tutorial (-2.8)
==Class 7 | Noob Zone==
This is the noob zone, where everything is really easy.
===Low Class 7===
*Mechanical (-2.79)
**Pixel Art The First Difficulty (-2.78)
**MiniBirth (-2.77)
*reealy easryy dfdifficulty (-2.76)
* Delightful (-2.75)
**Peace (-2.7)
* TooEasy (-2.5)
**SoEasy (-2.4)
** Playful (-2.25)
=== Mid Class 7 ===
* Peaceful (-2)
** Magnificent (-1.66)
**Babying (-1.33)
**Pixelated Madness (-1.25)
===High Class 7===
* Effortlessless (-1)
**Newbie (-0.75)
** Gravel (Sub Difficulty) (-0.5)
**Painless (-0.25)
== Class 8 | Simple ==
That was easy.
=== Class 8 ===
* Effortless (0)
**Agreeable (0.1)
** Playground (0.2)
**El Feliz (0.3)
**Initiate (0.4)
** Simple (0.5)
** Dirt (0.6)
*** Grass (0.7)
**** Plants (0.8)
*****Small Chain (0.85)
*** Enjoyment (0.9)
==Class 9 | Beginner==
Class 9, you're doing better! This is where the first obstacles start to form, where you start seeing actual jumps such as wraparounds, long jumps, high jumps, stickouts, and truss gameplay. But these jumps are at their most simple and easy form from 4 stud jumps to 0.5 stud stickouts to 2 stud wraps. This aswell is where a majority of roblox players rank at, some of the worst obbyists on roblox are at low class 9 (Basically, Roblox players who even have a hard time playing Mega Fun Obbies). Newbies on an Xbox controller of are new to roblox on PC or mobile can be high class 9.
===Low Class 9===
* Easy (1)
** Neat (Sub Difficulty) (1.1)
** Smore (Sub Difficulty) (1.2)
** Epic (Sub Difficulty) (1.3)
**frameless|25x25px Switch (Sub Difficulty) (1.4)
** Calmness (1.5)
** Terrific (Sub Difficulty) (1.75)
**Turtel (1.9)
===High Class 9===
* Medium (2)
**Moderate (2.1)
** Destiny (Sub-Par Canon Difficulty) (2.25)
** Normal (Sub Difficulty) (2.5) (Reserved)
**Mild (2.6)
** Rewardable (Sub Difficulty) (2.75)
== Class 10 | Intermediate ==
This is when traps and more advanced jumps show up. The low class 10's are where the more advanced newbies play at who normally play Tower of Hell or other "Tower of" games and/or beginner towers from Juke's Towers of Hell. Finally, the high class 10 gamers are basically developing obbyists who play some fair difficulty obbies from all game and play Flood Escape 2 or 1.
=== Low Class 10 ===
* Hard (3)
**frameless|25px Unhappy (Sub Difficulty) (3.1)
** Tricky (Sub Difficulty) (3.2)
** Easeful (3.3)
**Harder (3.4)
**Iconealizer (3.5)
**Deca Quitin (3.6)
** Onerous (3.7)
** Strenuous (Sub Difficulty) (3.8)
=== High Class 10 ===
* Difficult (4)
** Harming (Sub Difficulty) (4.083)
** Noob Babass (Sub Difficulty) (4.25)
** Agitation (Sub Difficulty) (4.41)
** TooMedium (4.5)
===Chains===
There are multiple paths you can alternatively take to skip up to Catastrophic or other difficulties. If you choose it, you’ll have a nice bonus challenge to take care of. Click on the links to learn more about the chains.
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==Class 11 | Advanced==
Some of JToH's main difficulties are found here, and this is where things start becoming hard, for humans. Really, we are far from actual hard and impossible difficulties, but going by Humanly Possible towers, then some difficulties of this class are definitely hard for the average roblox obbyist. But even though difficulties of this class aren't that difficult to many JToH players, a majority of Roblox users (~85%) are incapable of beating even an obstacle of this class. This is also where over-used popular obstacles start to appear like wraparounds. Glitches also start to appear like the dance clip, corner clip and truss flicks, ladder jumps, advanced wraparounds, head hitters, complicated stickouts and other weird obbstacles people have made throughout roblox's creation. Most glitches are intense difficulty but some can be struggle, challenging or even relentless! Good luck trying to do any of these because 80% of them are slightly RNG. The average Juke's Towers of Hell player is baseline-low Class 5, which can beat many hard, difficult and a few challenging towers. For example, an average Juke's Towers of Hell player may be able to beat Tower of Screen Punching, Tower of Pleasant Fantasies, and/or Tower of Impossible Expectations.
===Low Class 11===
* Challenging (5)
** Demanding (Sub Difficulty) (5.2)
**Excruciating (5.3)
** Irritating (Sub Difficulty) (5.4)
** Maniacal (5.5)
===High Class 11===
* Intense (6)
**frameless|25px Terrible (Sub Difficulty) (6.1)
** Devilish (Sub Difficulty) (6.3)
** Unforgiving (Sub Difficulty) (6.4)
** Severe (6.5)
** Desperate (Sub Difficulty) (6.8)
**Remorselessless (6.9)
== Class 12 | Psychologically Unsafe ==
These difficulties will make you suffer and you will fall and struggle. People in the Remorseless and Relentless range would also be considered a Class 12 obbyist and a near elite.
===Class 12===
* Remorseless (7)
** C0RrUpT (Sub Difficulty) (7.1)
** Icy (Sub Difficulty) (7.25)
** Destruction (Sub Difficulty) (7.33)
** Exploitness (Sub Difficulty) (7.41)
** Psycho (7.45)
** Relentless (7.5)
** Harsh (Sub Difficulty) (7.66)
** Angerable (Sub Difficulty) (7.75)
** Meshuga (7.9)
** File.png (Sub Difficulty) (7.95)
==Class 13 | Insanity Inducing==
Welcome to class 13 where the soul-crushing difficulties of JToH reside here not including the ones from PoM. Some people would be slightly insane to actually beat a tower of even a citadel at this difficulty.
===Low Class 13===
* Insane (8)
** Thanos (Sub Difficulty) (8.33)
** Madness (Sub Difficulty) (8.66)
===High Class 13===
* Extreme (9)
** Uneasy (Sub Difficulty) (9.2)
** Exterrifiance (Sub Difficulty) (9.4)
** Classical (Sub Difficulty) (9.6)
** Absurd (Sub Difficulty) (9.8)
== Class 14 | Mentally Traumatizing ==
The difficulty range for the towers of JToH caps at mid-high Class 14, the only few Mid-High Class 14 towers in JToH include Tower of Generation Failure, Tower of Elongated Runs, Tower of Champions Road and Tower of Cruel Punishment, the hardest canon tower in JToH. This is also the class where we reach the maximum difficulty of humanly possible obbies. As for obbyists, the best players of JToH are a High Class 14, as for the Tiered Obby community, the best are placed at Mid Class 14. All there is here are elite difficulties and barely verified difficulties or what people normally call borderline impossible.
===Class 14===
* Terrifying (10)
** Ghastly (Sub Difficulty) (10.2)
**frameless|25px Horrifying (Sub Difficulty) (10.4)
** Alarming (Sub Difficulty) (10.8)
== Class 15 | Life Ending ==
On Class 15 are the non-canon towers in JToH which include horrific and unreal, these towers in them are so hard they can barely be verified at only 2-3 actually have been beaten with TAS, cuts or none. 
===Class 15===
* Catastrophic (11)
** Eccentric (Sub Difficulty) (11.1)
** Detrimental (Sub Difficulty) (11.3)
** Champion's Road (Sub Difficulty) (11.4)
** Dorcelessness (11.5)
==Class 16 | Near-Humanly Impossible==
This is the human limit, and includes difficulties Horrific-Error.
===Low Class 16===
* Horrific (12)
** Cruel (Sub Difficulty) (12.1)
**Dystopia (12.2)
** Confident (Sub Difficulty) (12.3)
** Potential (Sub Difficulty) (12.4)
** Eternalized (12.5)
**T7 (12.7)
=== High Class 16 ===
* Unreal (13)
**Beanos (13.1)
** Treacherous (Sub Difficulty) (13.2)
**Monumental (13.3)
** HYPER (Sub Difficulty) (13.4)
**Pixel Art The Middleline (13.5)
** Reversed (Sub Difficulty) (13.6)
**Pentagon (13.8)
** The Human Limit (Sub Difficulty) (13.99)
== Class 17 | Borderline Impossible ==
These difficulties are humanly impossible, but possible with cuts. Doing 100 jumps in a row is impressive. Nil is in this class.
=== Low Class 17 ===
* Prodigious (14)
**Illusory (14.5)
* Anguish (15)
** Oblivious (Sub Difficulty) (15.16)
* Misanthrope (16)
**Torturous (16.33)
**Delirious (16.67)
===Mid Class 17===
* nil (17)
** Jank (Sub Difficulty) (17.1)
** The Heart of Void (Sub Difficulty) (17.2)
** Serene Babass (Sub Difficulty) (17.3)
**Pseudo (17.4)
**Ballwalk (17.5)
**Deprecating (17.6)
** Nightmare (17.7)
** Incognizant (Sub Difficulty) (17.8)
**No Mercy (17.9)
===High Class 17===
* eRRoR (18)
** Champion (Sub Difficulty) (18.25)
**Playerbase (18.4)
* Literal (18.5)
==Class 18 | Humanly Impossible==
This is where the JToH's Hardest Towers difficulties start to appear, and also where most Juke's Towers of Hell players begin to say "These difficulties are unnecessary and hard". It is mostly these types of difficulties that makes most JToH players hate this wiki, or perhaps some other reason. Currently one difficulty in this class originated from JToH, being Why. Another thing is that jumps in this class aren't impossible, the towers are, one obstacle of this class is already extreme enough, but including dozens of them is what makes the tower truly humanly impossible. But if given enough time, saying all jumps are possible in dozens, even hundreds are not doesn't mean its impossible, just its very hard and your skill to do just 20 in a row would be absurd.
===Low Class 8===
* WHY (19)
**Disambiguation (19.25)
** WayTooHard (Sub Difficulty) (19.33)
=== Mid Class 8 ===
* MAXIMUM OVERDRIVE (19.5)
**True Why (19.75)
===High Class 8===
* No (20)
**Ʀhotic (20.5)
== Class 19 | Chaos ==
Jumps in this class are possible to humanly verify, however anything beyond HELL's obstacles may never be verified due to how abstract and RNG they are. As well as this, if you want to continue, your only hope is hacks or TAS or noclip/god mode. TAS is the legit way beyond this point but even by class 21, it gets tricky to do it. By class 25 it turns impossible meaning that would be your true stopping point with out the help of doing some extremely complex maneuver which flings you 202 studs precisely.
=== Low Class 19 ===
* DEATH (21)
**True Hyper (21.5)
===Mid Class 19===
* Nullifying (22)
** Niflheim (Sub Difficulty) (22.33)
** Annoying (Sub Difficulty) (22.66)
=== High Class 19 ===
* HELL (23)
** Vortex (23.5)
**Malignant (23.75)
**Pixel Art The Final Difficulty. (23.9)
==Class 20 | Peak XD==
This class breaks all rules of roblox physics and has difficulties that even with the best skill gives a <0.0001% win rate. TAS is your only hope as the difficulties rise up, because this is beyond humanly impossible. Even by class 10 things become very hard for TAS. You can just say comparing TARTARUS to Solar is like comparing Easy to Remorseless. Quite crazy because this is 1 class, not 2 classes.
===Low Class 20===
* TARTARUS (24)
**Glitch Core (24.1)
**Conquest (24.3)
=== High Class 20 ===
* CALAMITY (24.5)
** The Extended XD Chain (Sub Difficulties) (24.5 - 25)
** Mosaic (24.75)
**Polandball Difficulty (24.99)
== Class 21 | The TAS Limits ==
This class concludes TAS possibility, and the JHT range. Good luck trying to beat one of these, even with TAS.
=== Low Class 21 ===
* Unimaginable (25)
** Dimension (Sub Difficulty (25.25)
** (25.5)
===Mid Class 21===
* Omega (26)
** Mythical (26.5) (Sub Difficulty) (Reserved)
===High Class 21===
* SUFFER (27)
** Massacre (Sub Difficulty) (27.05)
** Insufferable (Sub Difficulty) (27.10)
=== Peak Class 21 ===
* CHAOS (27.16)
* Incomprehensible (27.33)
**N/A (27.5)
* Reality (27.66)
** Solar (27.83)
==Class 22 | Impossible==
Past this, there are no difficulties from other wikis (except RoorXD, but that comes later on). This class used to be the old beginning of enigmatically impossible gameplay, which is now class 25. Malicious used to be the ultimate cap of difficulty and obstacles, but you know, class 25. Obstacles here can be a complicated as running 400 studs with a speeding wall 0.25 studs faster then you but you have a 10 stud headstart with 4 stud stickouts every 40 studs. Comparing Malicious to Destructive, which, by the way, used to be right next to each other, is like comparing Delightful to Extreme. That is even more insane the comparison I did in class 9. This used to be the point where this difficulty chart's classes shift from the Official Difficulty Chart’s classes.
===Low Class 22===
* Aleph-Null (28)
**One Final Repulse (28.5)
=== Mid Class 22 ===
* Immeasurable (29)
** Noxious (29.5)
===High Class 22===
* Malicious (30)
** Malicious-Zeta (Sub Difficulty) (30.2)
**Mayhem (30.4)
** Schizophrenia (Sub Difficulty) (30.6)
**Maliciofying (30.8)
**Reckoning (30.9)
== Class 23 | TAS Impossibility ==
This class marks the start of TAS impossibility, forcing you to couple other assists with TAS in order to progress.
=== Low Class 23 ===
* Tool Assisted Speedrun (31)
** Whitespace (Sub Difficulty) (31.08)
** Threatening (31.16)
** Building (31.33)
** Decimation (31.5)
**30px Hellicious (31.66)
**TooNullifying (31.8)
=== Mid Class 23 ===
* Galactic (32)
** (32.25)
** Artificial (32.5)
** Does Not Compute (32.75)
**TooHELL (32.9)
* Apocalyptic (33)
** Eternal Outrage: Remake (33.11)
** Domestic (33.33)
**TooTARTARUS (33.5)
**frameless|30x30px Plaintext (33.66)
**TooCALAMITY (33.8)
=== High Class 23 ===
* Destructive (34)
**frameless|25px Debatable (Sub Difficulty) (34.13)
** Dissonant (34.2)
** Mischievous (34.4)
** Vicious (34.6)
==Class 24 | The Red Zone==
If you're a Class 24 obbyist, there is now a high chance of your brain collapsing into a black hole. 99% of the difficulties here have at least some sort of red correlation. Probably because they were blasted into the volcano, and are now 150 times harder.
====Low Class 24====
* ᴇʟᴅʀɪᴛᴄʜ (34.8)
* Monstrous (35)
**25px Inimical (Sub Difficulty) (35.06)
** Nought (35.33)
** Horrendous (35.66)
===Mid Class 24===
* Ultimate (36)
** Undivulged (36.5) (Reserved) (36.5)
===High Class 24===
* System Error (37)
* Error.exe (37.5)
* Simply Beyond (38)
**frameless|25px Ultra (Sub Difficulty) (38.0625)
* Fatal Error (38.1)
* Critical (38.125)
== Class 24 | Devious ==
This class is completely TAS impossible unless you set your speed to 32 for the long jumps, jump power to 150 for the high jumps, or just do anything that can increase your 0% chances of beating this difficulty (Speed, gravity, health, jump power, etc.)
=== Low Class 24 ===
* Absolutism (38.375)
**30x30px Hexadecimal (38.25)
** Under Construction (38.5)
=== Mid Class 24 ===
* Blue Screen of Death (38.625)
*ULTRAHELL DIFFICULTY (38.7)
===High Class 24===
* U DED SON (39)
==Class 25 | Physical Possibilities End==
Starting at class 25, the jumps will get exponentially larger.
=== Low Class 25 ===
* REEE... !!! (39.125)
=== Mid Class 25 ===
* Nonexistent (39.25)
* D-I-E (39.375)
** Exigent (39.5)
===High Class 25===
* Desmos (39.625)
* Shocking (39.75)
* Gloomy (39.875)
* Winter (39.9)
*S U C C (39.95)
*Champion! (39.99)
=== The End of Physical Possibility (Peak Class 25) ===
* Supreme (40)
**Illusion (40.01)
**Pleasantlessly (40.02)
**MEGA SQUIDWARD (40.05)
** Phi (Sub Difficulty) (40.08)
** UNTHINKABLE (Sub Difficulty) (40.16)
** Dupreme (Sub Difficulty) (40.25)
** Hypreme (Sub Difficulty) (40.3)
**Omegreme (40.33)
**Middlereme (40.35)
**Ultreme (40.4)
**25px Cybreme (Sub Difficulty) (40.45)
**Leadreme (40.5)
** Victor (40.55)
** Empty (40.6)
** Empty Null (40.7)
** Empty Omega (40.8)
** True Empty (40.9)
**PRIME (40.95)
==Class 26 | Beyond Impossible==
These difficulties are humanly/physically impossible, and are designed to make people demotivated. If to decide to continue, buckle up, because it's not getting easier from here. At this point, the difficulty ratings also are now based off the Extended Difficulty Chart.
===Low Class 26===
* Oblivion (41)
=== Mid Class 26 ===
* QUANTUM (42)
** Losing (42.33)
** Trigger (42.66)
===High Class 26===
* Everdark (43)
== Class 27 | Astronomical ==
At this point, you shouldn't be doing any of this, only luck clips, tooprecise flings and years of super-precise momentum and moved can save you now.
=== Low Class 27 ===
* Hydration (44)
* Honking Insanity (45)
===Mid Class 27===
* DELETE (46)
** MOVE (Sub Difficulty) (46.33)
**Interruption (46.67)
=== High Class 27 ===
* Xi-Alpha (47)
**Xi-Beta (47.33)
**1 (47.67)
* D-E-L-T-A (48)
* ÿ (48.5)
* Theta-Void (49)
* Ultimaniac (50)
**2 (50.5)
==Class 28 | Ludicrous==
Past this point, difficulty starts to skyrocket. Comparing Ultra Instinct to Transfinite is like comparing Delightful to Supreme. This is nothing compared to later on, however.
===Low Class 28===
* Ultra Instinct (51)
* Null (51.5)
* Mortifying (52)
**3 (52.25)
=== Mid Class 28 ===
* Dreadful.exe (42.5)
* Aleph-Cow (53)
** Aleph-Moo (Sub Difficulty) (53.5)
===High Class 28===
* • (54)
**4 (54.5)
* STOP (55)
* Transfinite (56)
** Codified (56.5)
**5 (56.75)
==Class 29 | Super Impossible==
This class used to be the class of theoretical impossibility, which is now class 35. Once we reach these difficulties, the difficulty ramps up to ridiculous levels. Comparison between difficulties stops at RoorXD, where each jump seems physically impossible. For example, you have to wait until the heat death of the universe or walk forever while playing Roblox. You got the hang of it as you progress throughout class 29.
===Low Class 29===
* RoorXD (57)
* RoorHELL (57.5)
**6 (57.75)
=== Mid Class 29 ===
* Rebirth Unimpossible (58)
** Inevitable (Sub Difficulty) (58.33)
**Rebirth True Ease (58.67)
*Haha life go brr (59)
===High Class 29===
* Jesus Ballin (60)
** HyperViolent (60.25)
** Betafying (60.5)
** Polish Cow (60.75)
**7 (60.9)
== Class 30 | Inexistent Possibility ==
Obstacles in this class are beyond impossible, as only ridiculous jumps are demanding enough for this class, ranging from 30 stud jumps to gravity and god mode control. The size and ludicrosity of obstacles here start to ramp up VERY quickly, and you'd see most built joke towers are class 17 since it's very difficult to build ludicrously large obstacles (I'm looking at you, TFD difficulty Obby Creator towers.). Many classical tower-related creations start to become more and more loosely applied here. You can take ToAST, remove its winpad, and call it a class 17 difficulty tower since this class does not rely on floating-point limit size errors unlike classes 21-25. However, this example is still possible to be completed by exploiters by creating a new winpad, which fully qualifies for a class 10 difficulty obby. In order to do thieve jumps, you need 200 jump power, 50 speed, 3000 health, 30% gravity, and many more modifications other than TAS.
=== Low Class 30 ===
* Universal (61)
** Ringleader (61.5)
* Nullified Acrimony (62)
** Semieternity (62.5)
* El Vacio (63)
**8 (63.5)
=== Mid Class 30 ===
* Universe Disruption (64)
**Candyman (64.5)
** Autism (Sub Difficulty) (64.75)
===High Class 30===
* Hyperwave (65)
**9 (65.5)
== Class 31 | Lunatic ==
Even just clearing a single obstacle here is totally infeasible, due to the obstacle's nature. For example, a 55 stud jump would be a good obstacle for this class. Plus, they are impossible, even with cheats, so have fun with that!
=== Low Class 31 ===
* 60mmm (66)
** Spongebob (Sub Difficulty) (66.33)
** (66.67)
===Mid Class 31===
* Save File (67)
* zenith (68)
* John Cena Tycoon (69)
* Malicatious (70)
**10 (70.5)
=== High Class 31 ===
* Big Chungus (71)
* Illegal (72)
== Class 32 | Futile ==
There is no doing this.
===Low Class 32===
* Bad Request (73)
* Cry About It (74)
** Saturn (74.33)
** Multiversal (74.6)
===Mid Class 32===
* Universal Glitch (75)
* Cor (76)
* Multiversally Impossible (77)
**RAGELLY IMPOSSIBLE (77.5)
===High Class 32===
* Infinity (78)
** Eternity (Sub Difficulty) (78.25)
* Indestructible (78.5)
* FalseGanar (79)
*Troll Face Walking (79.5)
* Complete: Obstacles (80)
==Class 33 | True Impossibility==
This class contains obstacles that are huge. This is still easy to build for now.
=== Low Class 33 ===
* Void (81)
* Super-Void (82)
===Mid Class 33===
* Doog (82.5)
===High Class 33===
* Dissension (83)
* Agony (84)
== Class 34 | Near-Unbuildable ==
Building obstacles within this difficulty requires script inputs to position and size parts to ludicrous limits, and completing it... is just undoubtedly undoable. You might need to enter Roblox's floating-point to even have a chance. This class is the limit for exploiters, as exploiters cannot access points beyond the double limit of Roblox's physics and integer limit.
=== Low Class 34 ===
* Black Babass: Revamped (85)
===Mid Class 34===
* Abyssal (86)
===High Class 34===
* MegaDeath (87)
**100 (87.33)
** TooPrecise (Sub Difficulty) (87.67)
==Class 35 | The Borderline==
This is where difficulties get harder to build, and nearly impossible or even impossible to build in Obby Creator.
===Low Class 35===
* Hopeless (88)
* Rebirth Calmness (88.33)
*30x30px Improbable (88.67)
=== Mid Class 35 ===
* Unreasonable (89)
* Imperative (89.5)
** Encalades (Sub Difficulty) (89.75)
===High Class 35===
* Peculiar Wavestats (90)
** Peculiar (Sub Difficulty) (90.33)
**Million (90.5)
** Dynamix (Sub Difficulty) (90.66)
== Class 36 | The True Borderline ==
Building this within Obby Creator is laughable, considering that you've even thought it was possible. You absolutely cannot construct these difficulties within the studio client without editing the file's instance matrix, which would most likely crash the game upon launching without careful management. However, it is still possible to build these difficulties on Roblox studio.
=== Low Class 36 ===
* Meaningless (91)
*Oxygen (92)
**Thousand (92.25)
*30x30px Deprived (92.5)
* Distress (93)
=== Mid Class 36 ===
* COMMUNISM (94)
=== High Class 36 ===
* Vacant (95)
* Dilly Impossible (96)
**Billion (96.5)
==Class 37 | Unbuildable==
This is where difficulties get harder to build with roblox studio.
===Low Class 37===
* TORMENT (97)
* Satan Tartarus Lucifer Void (98)
=== Mid Class 37 ===
* J (98.5)
* QR Code (99)
** Bar Code (Sub Difficulty) (99.5)
=== High Class 37 ===
* Delusion (100)
** Zero (100.2)
** Distraction Zero (100.4)
** Below Zero (100.6)
** Absolute Zero (100.8)
== Class 38 | Incomprehensible ==
This is the point where most people would ask: Is this the limit for impossible? Well, most likely, yes, but theoretically no. On the client-side, obstacles don't exist due to pure rendering and GPU issues. However, on the server-side (a cloud on the internet web) it does exist, and by now, you might need a quantum computer to have a minuscule chance at visualizing these obstacles.
=== Low Class 38 ===
* How‽ (101)
* PingDeath (102)
** The Discord Limits (Sub Difficulty) (102.33)
**Factory Reset (102.67)
=== Mid Class 38 ===
*Imaginary (103)
* Malware (104)
===High Class 38===
*frameless|30x30px Godlike (105)
* Virtual (106)
== Class 39 | Insanity ==
This class barely passes the limits of the Roblox engine. Don't even consider obstacles. It's so incomprehensible that a single obstacle will crash the theoretical Roblox engine. This class is the border between realism and fiction. Obstacles here are too complex for even a computer to understand, so the computer implodes. Good luck beating one of these with a broken computer.
===Low Class 39===
* Errorisation (107)
* Zerofied Niflheim (108)
===Mid Class 39===
* Complete: Users (109)
* Asthenic (110)
*Antivoid (111)
===High Class 39===
* BobuxDeath (112)
*Limiting (113)
* The Final Accuracy (114)
== Class 40 | Uncomputable ==
This class transcends the limits of the theoretical Roblox engine. Here lies the limit of reality and the beginning of fiction. Obstacles cannot be coded within the client and probably never will. You would need to find some way to expand the client's capabilities or make a higher-performing replica of your own, which isn't feasible by any means. TooTooHard is comparable to Jesus Ballin', where both have nothing harder than themselves. They become too fictional that the Roblox engine is no longer the main usage of making the obstacles. It's your mind that's displaying the obstacles, and even then, our minds aren't built to comprehend their sheer scale and size. Anyways, your computer imploded in Class 38. How are you supposed to finish anyway?
=== Low Class 40 ===
*Imperceptible (115)
* Rush (115.5)
===Mid Class 40===
* Curation (116)
* Heisenberg (117)
===High Class 40 (Liminality Chain)===
* Mysterious (118)
* Undocumented (119)
* Denial (119.5) (Reserved)
* The Crystal Core (120)
**Trillion (120.5)
==Class 41 | Unrealistic==
The obstacles here are no longer realistic as they require you doing huge jumps.
===Low Class 41===
* The Sun (121)
* Deceivation (122)
*30px B (123)
=== Mid Class 41 ===
* Erratic (124)
*N/A (125)
* UNACCEPTABLE (126)
*N/A (127)
* PINK DEATH (128)
*N/A (129)
===High Class 41===
* Omniscient (130)
*X (131)
* Cataclysmic (132)
*Y (133)
*N/A (134)
*Z (135)
*N/A (136)
=== Peak Class 41 ===
* Disasterous (137)
*N/A (138)
* Enigmatic (139)
*Wicked (140)
== Class 42 | Fictional ==
All obstacles are no longer able to be done directly in ROBLOX. They must be done fictionally.
=== Low Class 42 ===
*N/A (141)
*35x35px Entsetzlich (142)
* Crillion (143)
* Aleph-Megumin (144)
*N/A (145)
=== Mid Class 42 ===
* Doom (146)
*N/A (147)
*N/A (148)
===High Class 42===
* Grievous (149)
* HELLWRATH (150)
== Class 43 | Transinfinite ==
The obstacles become beyond infinite and sometimes have real life obstacles.
=== Low Class 43 ===
*N/A (151)
* Aleph-VSC (152)
*N/A (153)
* Fallen (154)
*N/A (155)
=== Mid Class 43 ===
*N/A (156)
* True Core (157)
* Eɼɼosion (158)
=== High Class 43 ===
* Pinnacle (159)
* Confusion (160)
==Class 44 | Meaning of Life==
This is when you start questioning the meaning of life as things get more fictional. You can try to do some of the actions in real life but you might end up killing yourself. The JJT Wiki is not responsible for any deaths, losses, or mournings that may have occurred due to attempting to do these difficulties in real life (Just because you can, doesn’t mean you should).
===Low Class 44===
* Rebirth Hyper (161)
*N/A (162)
=== Mid Class 44 ===
* Eshinion (163)
*N/A (164)
* Forlornness (165)
=== High Class 44 ===
* Persistent (166)
* Caught (167)
* TooAbnormal (168)
*N/A (169)
* Maliciofied (170)
==Class 45 | Nihilist==
Doing things too fictional will affect things on an existential level, like waiting until your death to enter the "obby". You will have an existential crisis attempting one of these difficulties' actions. If you're trying to attempt a difficulty of this, even attempting one step will instantly set your existence rank to 0. You just pop out of reality, with nothing, or nobody to help you.
===Low Class 45===
*N/A (171)
* Eletrco (172)
*N/A (173)
* Termination (174)
*N/A (175)
=== Mid Class 45 ===
*N/A (176)
*N/A (177)
* Silver (178)
===High Class 45===
*N/A (179)
*N/A (180)
* Catch (181)
*N/A (182)
== Class 46 | Torturous ==
This is where you get tortured and demotivated as if earlier classes haven't made you rage yet.
=== Low Class 46 ===
* Paráfron (183)
=== Mid Class 46 ===
* N/A (184)
=== High Class 46 ===
*N/A (185)
* Elite (186)
== Class 47 | Absurd ==
This class is absurd and you shouldn't try any of this.
=== Low Class 47 ===
*N/A (187)
*Felix the HAMMER MegaXDeath Void-Zeta (188)
=== Mid Class 47 ===
*N/A (189)
* PaintDeath (190)
=== High Class 47 ===
*N/A (191)
* True Obama Prism (192)
== Class 48 | Jocular ==
This will become so fake that it's just plain... stupid. This class is stupid. Everything is stupid. Jokes arise from stupor. I mean that it fits perfection considering how fictional it is. Just enter the Archverse with an existing level in the complex domain, find the local SnackDonalds floating in the outer limits, order a king-size galaxy flavored BIG SNACK, and eat it in succession infinitely many times to rip out a paradox that requires you to beat all of Tubers93's banbrick obbies in an infinitesimal time to finally swap your nonexistent Slurpee with the winpad to beat an example obby in class 29.
=== Low Class 48 ===
* 52! (193)
=== Mid Class 48 ===
* N/A (194)
===High Class 48===
* Oh Noez! (195)
== Class 49 | Peak Reality ==
This is the end of reality. There is no more. Except for classes 50+ which you shouldn't try to comprehend.
=== Low Class 49 ===
*Hellfire (196)
* Viratical (197)
**Decillion (197.5)
=== Mid Class 49 ===
* Zenoian (198)
** Long Zenoian (198.33)
** Eternity Zenoian (198.67)
=== High Class 49 ===
* Vigorous (199)
== Class 50 | Middle ==
This is the barrier between the main and extended alternate chart. If you want to proceed, you will have to beat this difficulty, which will be so ungraspably hard that you can't even reach the end of the first obstacle, as you would probably have died. Anyways, here it is. The Middleline.
* The Middleline (200) (End of The Main Chart)
=Extended Chart=
==Class 51 | Oblivious==
These difficulties are below Supreme Null. Yeah, this section basically serves for the first difficulties past the middleline, and to not screw up the balance of the Aleph Chain.
===Low Class 51===
* Unbearable (201)
* Missing (202)
*Chomik (203)
=== Mid Class 51 ===
*Insanity (204)
* (205)
**Preeminent Cessation (205.5)
=== High Class 51 ===
* (206)
* (207)
**The Final Dust. (207.33)
**The boifjrcnrfilse difilcukly (207.67)
*Scary (208)
== Class 52 | The Aleph-Sequence ==
The Aleph Sequence is a chain mostly at Class 52. It is after and before 3rd Dimension. All of these difficulties have 1 thing in common: being Aleph-Null variations. They probably got fused with some other difficulty making them 16 classes harder.
=== Low Class 52 ===
*Aleph-LOL (208.25)
*Aleph-TI (208.5)
*Aleph-DIE (208.75)
* Supreme-Null (209)
=== Mid Class 52 ===
*N/A (209.5)
* Aleph-Aleph-Null (210)
*N/A (210.5)
* Aleph-Void (211)
*Aleph-Hold Cube (211.5)
=== High Class 52 ===
* Aleph-Virus (212)
*Pink Aleph (212.25)
*Black Aleph (212.5)
*White Aleph (212.75)
=== Peak Class 52 ===
* Aleph (213)
== Class 53 | Hellish ==
Welcome to Class 53, you are nearing the end, or so they say. Here, you will need to overcome stupidly impossible actions, such as "If you overcome this, do that. If you somehow beat that, do blah blah blah." An example is you have to beat ToNS an undefined amount of times, which is impossible by the laws of the universe. If you manage to do that (which you didn't), unbecome a child and touch grass (which is also impossible in all ways, every reality, and every existence level). Somehow do that, and you'll have to rinse and repeat until the end of time. Another example, of an obstacle in Class 53 is to literally manipulate physics and die IRL without dying, as well as collapsing the universe. Another example of an obstacle is to join crosswoods vigintillions of times without getting warned or banned.
===Low Class 53===
*Imposter (214)
* 3rd Dimension (215)
**Robotically Impossible (215.5)
* Uproarious (216)
=== Mid Class 53 ===
* DEATHfinite (217)
* Delirium (218)
* Infeasible (219)
**True After (219.5)
=== High Class 53 ===
*1700s sea shanties (220)
* Omega-Omega (221)
==Class 54 | Unfathomable==
These difficulties are just impossible to grasp in any way, due to their perplexing nature. Trying to build an obby of these difficulties is just impossible, as your computer would literally just explode on you.
===Low Class 54===
* Fatal Curation (221.5)
* Super-Supreme (222)
===Mid Class 54===
*N/A (222.5)
* Omnipresent (223)
*N/A (223.5)
===High Class 54===
* Heccy Impossible (224)
*The Infinity Transcends (224.5)
* THE BORDERLINE (225)
==Class 55 | Unpleasurable==
Even just thinking about beating one of these is impossible, as the obstacles here are so large that you could probably fit the whole Milky Way Galaxy in-between them. Plus, you will usually either get banned or die in real life if you're trying one of these.
===Low Class 55===
*Curiously Impossible (225.5)
* Milkocious (226)
*Deathupreme (226.5)
=== Mid Class 55 ===
* Cryptic (227)
*Cantyplex (228)
===High Class 55===
* Aleph-TS (229)
*RY'LEH (230)
== Class 56 | Tetration ==
You think class 55 was the end? This is where things get tetrationally harder, which means this is much harder than class 55.
=== Low Class 56 ===
* Obamium Ballin (231)
*N/A (232)
=== Mid Class 56 ===
*U will die (233)
*N/A (234)
===High Class 56 (Destroyed Destiny)===
* Destroiny (235)
** THE GREAT TRANASANIC COMBINATION (235)
** Destiny (Sub-Par Difficulty) (BREAK) (2.35)
==Class 57 | True Insanity==
This is when difficulties grow pentationally. Don't even try to render one obstacle.
===Low Class 57===
* Aleph-Something (236)
* Afflictive (237)
* Impenetrable (238)
=== Mid Class 57 ===
* TooAleph (239)
* BRAZIL (240)
===High Class 57===
*Spitting (241)
* MiceHELL (242)
*Demotivations (243)
* Audiolizer (244)
* Beanosception (245)
*Galaxy Collapse (246)
== Class 58 | Eternalized ==
After multiple levels of impossibility, "difficulty" rises at a circulatory rate. (Circulation is the infinite-th hyperpower. The addition has a hyperpower of 2, exponentiation has 3, tetration has 4, and so on until you approach the infinite hyperpower which barely even describes the difficulty gap between each Class 58+ difficulty.) Like Why, RoorXD, and The Middleline, these difficulties are now different levels of impossibility, not ordinality.
=== Low Class 58 ===
*N/A (246.5)
* Deathwrath (247)
* Vrery hawrfd rdifficutl!! (248)
* Trickery (249)
=== Mid Class 58 ===
*N/A (249.5)
* Why Would You Do This (250)
** You can't do this (Sub Difficulty) (250.5)
* Black DEATH (251)
=== High Class 58 ===
* (252)
* Psi (253)
** Reginald Copperbottom (Sub Difficulty) (253.5)
* Difficultypedia (254)
* Cookie (255)
* Googol (256)Anonymous Placement
*Anonymous (Reserved)
== Class 59 | Superior ==
These difficulties are just superior to anything you've seen so far. There will be double brackets in the notation.
===Low Class 59===
* Nerdiness (257)
* Perfect (258) (Reserved)
** Immaculate (258.5) (Reserved)
=== Mid Class 59 ===
* Broken (259)
* Amalgam (260)
===High Class 59===
* Shadow (261)
*KAPHTEEZ (262)
*frameless|30x30px Doggo (263)
**Yuri in France (263.5)
==Class 60 | Treachery==
These difficulties have properties that are never seen before in classes before. The difficulty rises even more. There are multiple brackets in the notation like 1010.
===Low Class 60===
* LOOP (264)
*Inverse Effortless (265)
=== Mid Class 60 ===
* Abysmal (266)
* RoorOmega (267)
===High Class 60===
* Engineer (268)
* Inhuman (269)
**TooMindBreaking (269.5)
* The Crystal HELL (270)
== Class 61 | Immortalizing ==
Difficulties at this point are so powerful, they transcend the limits of everything. Even inexistence wouldn't be able to compete with this. This is the beginning where logic begins to break down as this is near the peak of logically possible difficulties. Gaps at this point are ludicrous that even within difficulties the gaps are unimaginable. We are in Graham's Notation now, there will be numbers like G7 or G64.
=== Low Class 61 ===
* Particle Accelerator (271)
* Aleph-Ballistic Wistfully (272)
*El Octo Vacio (273)
**Absolute Zero (273.15)
===Mid Class 61===
*N/A (274)
* AZTEC (275)
*N/A (276)
=== High Class 61 ===
* SAD FACE D: (277)
*N/A (278)
* YOSHI HAMMER (279)
* Are you done yet? (280)
== Class 62 | Infinite Levels of Impossibility ==
Oh boy this is hard. There are more than 1 G in graham's notation.
===Low Class 62===
* Textify (281)
* Acceptance (282)
* 𝖀⅊‡𝖀ΛЖⅇΩЂ⟐ (283)
=== Mid Class 62 ===
*Reality distortion (284)
* Infinite Impossibley Octagoat Null (285)
**Centillion (285.5)
=== High Class 62 ===
*Realitykiller (286)
*Sinister (287)
*War Hammer Difficulty (288)
*N/A (289)
=== Peak Class 62 ===
* Omnipotent (290)
**The Signed 1024-bit Integer Limit (127.35)
==Class 63 | Illogical==
Difficulties at this point are illogical. They transcend logic itself and bend it in ways that would not be possible previously. Due to this, difficulties at this point are odd in ways as the laws of the universe can be disregarded and even the purest forms of knowledge, such as math, can be broken. 2+2 doesn't necessarily equal 4 here, it could equal 5 or even 420 + 69i. This makes these difficulties even harder, and accuracy starts to break down at around this point. There will be 4 entry linear arrays for example {10, 10, 10, 100}.
===Low Class 63===
* [REDACTED] (291) (Reserved)
*% (292)
* Deranged.txt (293)
===Mid Class 63===
* Silent (294)
*N/A (295)
* Alogical Fate (296)
=== High Class 63 ===
*THE HURDLE (297)
* Infini (298)
*Sanjay2133 (299)
*N/A (300)
== Class 64 | Nonsensical ==
Nothing makes sense here as things get too hard. There will be 5 entry linear arrays.
=== Low Class 64 ===
* Universal Reloaded (301)
*frameless|30x30px TRANASANIC (302)
*Zorloth1 (303)
=== Mid Class 64 ===
* Questionable (304)
*N/A (305)
* Dolorem Aeterna (306)
* Dullard (307)
=== High Clas 64 ===
* Ying (308)
*N/A (309)
* Fearfulness (310)
**Ten To The Billionth (310.5)
===Peak Class 64===
* ҆Divinity (311)
* Ostalute (312)
* Absolute (313)
== Class 65 | More Again ==
There is always more, there is always harder. There are will be 6-10 entry linear arrays.
=== Low Class 65 ===
* UserDeath (314)
* Misery (315)
=== Mid Class 65 ===
* Tediously Impossible (316) (Reserved)
*TBA (317)
===High Class 65===
* Deception (318)
*Some (319)
* PingHell (320)
* UNSCRIPTABLE (320.5)
*frameless|32x32px The Absolute Dilly Impossible (321)
**Googolplex (321.5)
==Class 66 | Metaphysical==
Attempting obstacles at such a level or even doing something as simple as breathing don't make sense. Concepts are broken here, as many difficulties use the broken logic against you. Comparing Inaccessible to SpaceERROR is like comparing Easy to Vigorous. Yikes. This means doing the jump between these 2 difficulties will take as long as it took for you to boost your skill from class 9 to class 50! There will be even longer linear arrays.
===Low Class 66===
* Inaccesible (322)
* Indisputable (323)
===Mid Class 66===
* Universal Destruction (324)
* SpaceERROR (325)
=== High Class 66 ===
*N/A (326)
* VANISH (327)
*N/A (328)
*N/A (329)
* True Pain (330)
== Class 67 | Cursed ==
When things get close to The Cursed Difficulty, they become even harder. There are 2 dimensional arrays.
===Low Class 67===
* Beyond. (331)
*Supernova (331.5)
*PoplexwelreoinzoopolinfinityDeath (332)
=== Mid Class 67 ===
* Purgatory (333)
*N/A (333.5)
=== High Class 67 ===
* Mystifying (334) (Reserved)
* THE CURSED DIFFICULTY (335)
**Poelajwnuixjaozooplexfirleimpossible.Exe (335.5)
==Class 68 | Stupidity==
There is no winning here, only losing. No one can understand a single obstacle here, as the difficulties use new concepts never discovered before. This is the start of 3+ dimensional arrays.
===Low Class 68===
*Illogical (Reserved) (336)
* Unhappy Slamo (337)
=== Mid Class 68 ===
*N/A (338)
* Hardest in the Room (339)
* Cataclysmic Absolute Insanity (Reserved) (340)
=== High Class 68 ===
*Kowntraditioblistosfilinal (341)
* French Fire (342)
*N/A (343)
== Class 69 | Unfunny ==
Nice. This class has 100 dimensional arrays.
=== Low Class 69 ===
* Devastating (344)
*N/A (345)
* Indiscernible (346)
* Vaporisation (347)
=== Mid Class 69 ===
*N/A (347.5)
* ΩmniΩmega (348)
* IMPOSSIBLE.EXE (349)
===High Class 69===
* Cataclysm (350)
**EnDlEsS hEcC (350.5)
==Class 70 | Crash==
The difficulties are so hard that they crash any device, and obstacle size go beyond the infinite numbers. Concepts such as winning are absolutely pulverized in difficulties at a range like these. This is where superdimensional arrays start.
===Low Class 71===
*N/A (351)
* CHAOS XD (352)
=== Mid Class 71 ===
*Cheeky (352.5)
* (353)
*N/A (354)
* Aleph-DEATH (355)
**Graham's Number (355.5)
===High Class 71===
* Unforgiving Destruction (356)
*N/A (357)
* Eternified Partyness (358)
*N/A (359)
===Peak Class 71===
* TAILS DIVINITY (360)
==Class 72 | Beyond Definition==
Not even Albert Einstein, YourNuglyguy, or any human, AI, supercomputer, etc. could define this. This is where hyperdimensional arrays start.
===Low Class 72===
*N/A (361)
* Maximum Misery (362)
=== Mid Class 72 ===
*N/A (363
* Reminiscence (364)
===High Class 72===
* Aleph-Eternity (365)
*30x30px Zerstörung (366)
*N/A (367)
* Eternal Universal Glitching (368)
*N/A (369)
=== Peak Class 72 ===
* N/AN/A (370)
== Class 73 | Tranasanic ==
These difficulties are beyond. There will be tetrational arrays.
=== Low Class 73 ===
* Far Reaches of Impossibility (371)
**Infinity-Infinity-Impossible-Infinity-Impossible-Die-Impossible-Monster-Infinity (371.5)
*N/A (372)
* Omega Brazil (373)
===Mid Class 73===
* Xist (374)
* P.O.S.S.I.B.L.E (375)
=== High Class 73 ===
* Dissonance (376)
* Hellgate (377)
* Rubik's Cube (378)
*N/A (379)
===Peak Class 73===
* Conflicting (380)
* TooRNG (381)
*N/A (382)
== Class 74 | Unimaginable ==
Once the penultimate class, the chart has now extended beyond to class 30. Difficulties in this class, however, have the abilities to know every single maneuver you will do at the beginning of time itself and have been plotting against you all this time. Is this entirely unfair? Absolutely. There will be pentational arrays.
===Low Class 74===
* CASTLE TIDES!!! (383)
*N/A (384)
=== Mid Class 74 ===
*The Branch's Core (385)
=== High Class 74 ===
*N/A (386)
* π (387)
**Rayo's Number (387.5)
*N/A (388)
*N/A (389)
=== Peak Class 74 ===
* 4th Dimension (390)
**%! (90.5)
==Class 75 | Absolute==
This used to be the end of the difficulty chart (this chart used to have 21, 25, 30, 35, 40, 50, 55, 58 and 75 classes), until 131073c was like "Why not expand the difficulty chart EVEN MORE?!". Difficulties in this class have no logic whatsoever, and establish their own rules. Difficulties at this range can establish their own universe and own timeline. This means they can establish a timeline where you never existed, or that Roblox never existed or even that the universe never existed. The arrays are (you guessed it) even harder to understand. Trying to understand all the obstacles here will collapse your brain and then the universe into a black hole.
===Low Class 75===
*Throwback (Reserved) (391)
* Average Babass (392)
===Mid Class 75===
* Burger Difficulty (393)
*N/A (394)
*Epilepsy Gameplay (395)
===High Class 75===
*N/A (396)
*N/A (397)
*N/A (398)
*N/A (399)
=== Peak Class 75 ===
* Still (400)
**Rebirth Yuri in France (400.5)
==Class 76 | Limitlessness==
"Blah blah blah" you already know what I'm about to say. This is the boundary of where obstacles transcend EVERYTHING. Transcendental Boundary is so hard, that comparing it to D is like comparing Automatic to Destroiny. There are hextational arrays.
===Low Class 76===
* Weyond (401)
*N/A (402)
* Golden Cookie (403)
* SourceCode (404)
**Error 404 (404.5)
*N/A (405)
===Mid Class 76===
* Pandemonium (406)
*Super Omega Ultra Mega Error Blood Mega Buffed Horrorfling Titan Impossible Aleph-Ten Impossible Googolplexianthen Impossible Deathly Hyper Vacio Impossible Omega Super Giga Titan Mega Mega Buffed UltraOmegaDeath Nullfling Impossible Infinity X X (407)
* Collaborative Chaos (408)
*N/A (409)
*25px Hellish (410)
*N/A (411)
===High Class 76===
* Choice (412)
*N/A (413)
*Felix the HET (414)
* D (415)
*N/A (416)
*The Absolute Infinity Impossible Giga Why OmegaDeath Nulling Megalicious The Core For All Possiblelly Impossible.Exe The Gods Ultra Mega Titan Giga Omega Hyper Impossible.Exe Huge GigaDeath The Final X D (417)
*Infinite (418)
== Class 77 | The True Boundary ==
Class 77 is reserved for Transcendental Boundary and IT TRANSCENDS ALL. GCoCIaND is class 77, but GCoCIaND:R might be class 100. This is where even crazier arrays start.
=== Low Class 77 ===
* Transcendental Boundary (419)
=== Mid Class 77 ===
* N/A (419.5)
=== High Class 77 ===
* IT TRANSCENDS ALL (420)
** Determination of Crashing (420)
==Class 78 | Transcendental==
This class contains difficulties that go beyond the limits. It can establish things that were neither existent nor nonexistent, and create new states of existence. New realities. You require knowledge that is beyond infinite to beat a difficulty like this, as you are required to outplay the difficulty in its mind games. For example, some of its mind games include linear array-arrays, which is a array of linear arrays, or dimensional array-arrays. It gets even more stupid as the arrays start piling on top of each other.
===Low Class 78===
*N/A (421)
* Its Just A Burning Memory (422)
*The Absolute Impossible Omega Ultra Speed of the light Omega Googolplexiantheninfinity on the Empty The Death of the Gods The Blood Impossible Possible Zoogolplexiantheninfinity the Omimpossibleplexiaxthen the End for the times and you on Real Life X X (423)
*N/A (424)
* KLJY (425)
=== Mid Class 78 ===
* Aleph-Math (426)
* Ungraspable (427)
=== High Class 78 ===
*N/A (428)
*Absolute Unity (429)
=== Peak Class 78 (Googology Chain II) ===
* Epsilon-Naught (430)
*Zeta-Naught (431)
*Eta-Naught (432)
*Gamma-Naught (433)
== Class 79 | The Endless Void ==
There is no more obstacles here as we start entering the legions. It's because your computer can't render them anymore and it explodes, as if it haven't in class 50 or before.
===Low Class 79===
*N/A (434)
* Psychotic Hell (435)
**OOF JUMPSCARE (435.5)
===Mid Class 79===
*N/A (436)
*N/A (437)
*Dignified Portent (438)
=== High Class 79 ===
*N/A (439)
* GLITCHED REALITY (440)
**TAIOUSotlOGotETDotGTBIPZtOtEfttayoRLXX: The Sequel (183.35)
== Class 80 | Tubular ==
At DEADLY TUBUAR DEATH, you've crashed your computer (again)! Congratulations! There are higher order legions.
=== Low Class 80 ===
*N/A (441)
*N/A (442)
*N/A (443)
=== Mid Class 80 ===
* Four (444)
**Four.exe (444.44)
*Ignominy (Reserved). (445)
* Fictional (446)
* TFN (447)
===High Class 80===
* RGB (448)
* TooTooHard (449)
=== Peak Class 80 ===
* DEADLY TUBULAR DEATH (450)
==Class 81 | Truly Terrifying==
You are nearing the end. This is the limit of notation, and also the limit in which obstacles are computable. There is no point in describing how these difficulties break literally everything imaginable and beyond, as you have heard that multiple times already. The gaps between these difficulties are unimaginable: comparing Mythic to Transcendental Deletion is like comparing Exist to TFN. How terrifying.
===Low Class 81===
*Remorseful (451)
*Obama Difficulty (452)
*Ƿ (Wynn) (453
*Surströmming (454)
* Mythic (455)
=== Mid Class 81 ===
* Transcendental Deletion (456)
*30px Endless Difficulty (457)
*N/A (458)
=== High Class 81 ===
*The Lavender (459)
*Eternal Perishing (460)
**Small Veblen Ordinal (460.5)
== Class 82 | Titanically Impossible ==
Even using titans as icons for the difficulties cannot describe them. Numbers are at the limit of computability,
=== Low Class 82 ===
*N/A (461)
*N/A (462)
*N/A (463)
*N/A (464)
=== Mid Class 82 ===
* Indefinite (465)
* Kenos (466)
=== High Class 82 ===
*frameless|30x30px Inconceivable: Stage 1 (467-467.5)
** Inconceivable: Stage 2 (467.5-468)
*N/A (468)
*N/A (469)
=== Peak Class 82 ===
*Eternal Ruinous (470)
**Large Veblen Ordinal (470.5)
==Class 83 | Incomparable==
Why are you still trying? You will die. As you can see, not much lies in between you and the end except for sheer pain and misery. Numbers are no longer computable. Uncomputable uses the busy beaver function, and it only gets harder.
===Low Class 83===
* Uncomputable (471)
* 11th Dimension (472)
**BHO (472.5)
*N/A (473)
*The Core of The Titans (474)
*N/A (475)
* Spinning Skull (476)
**I Just Don't Know Anymore (476.5)
===Mid Class 83 (Googology Chain III)===
*TFO (477)
*CK (478)
*Inaccessible Cardinal (479)
*Malho Cardinal (480)
*Weakly Compact Cardinal (481)
===High Class 83===
*N/A (482)
*N/A (483)
* ABSOLUTE INFINITY (484)
== Class 84 | Post-Absolutely Infinite ==
This class has obstacles that are really absurd and uses crazy mathematical terms like EXPAN#MIFTEEN. They also have many catches.
=== Low Class 84 ===
*N/A (485)
*MyDoom (486)
*0.002% (487)
=== Mid Class 84 ===
*N/A (488)
*N/A (489)
* Primal Babass (490)
** Sunt Vera Ultima (490.5)
===High Class 84===
*N/A (491)
*N/A (492)
*N/A (493)
*Gar-Hell (494)
==Class 85 | Penultimate==
The hardest class to have obstacles. Past this class lies the quintet bridging the gap between Penultimate and then the second quintet of ordinals preparing yourself for the finale of all the classes. This class uses infinite numbers, in contrast to the finite numbers in earlier classes.
=== Low Class 85 ===
*Final Stretch (495)
*Therapistification (496)
*N/A (497)
=== Mid Class 85 ===
*Patience (498)
*Ooo Above Catastrophic ooO (499)
===High Class 85===
* Effortful (500)
==Class 86 | Indescribable==
The difficulties are so hard that no obstacles can even exist. They are just purely conceptual because defraction makes it too hard to have any obstacles.
=== Low Class 86 ===
*The Absolute Limit of Obstacles (501)
=== High Class 86 (Penultimate and it's subs) ===
From now on the difficulty ratings can increase by more than 1 at a time and it becomes impossible to compare difficulties.
* Penultimate (505)
** Eternalized Penultimate (506)
** True Hell (Sub Difficulty) (510)
== Class 87 | Defractured ==
This class contains difficulties that are so absurd that their ratings increase VERY quickly.
=== Low Class 87 ===
*Anti-Penultimate (515)
*Gar-Gar-Easy (520)
*Gar-Gar-Medium (525)
*Gar-Gar-Hard (530)
=== Mid Class 87 ===
*NIGHTMARE PENULTIMATE (560)
=== High Class 87 ===
*Beyond Absolute Infinity (575)
==Class 88 | The Construct Quintet==
The first quintet lies beyond you and the ordinals. This quintet bridges the gap between Class 87 and Class 89. You must complete The Ultimate Construct and its 4 challenges. There is no spectrums in this class.
* The Ultimate Construct (600)
**NOWHERE TO GO (601)
**Zero.EXE (602)
**TRULY OOF JUMPSCARE (603)
**Incidently Impossible (604)
==Class 89 | Challenges==
These challenges exponentiate in difficulty so much it gets unrecognizable. This is when the numbers start to go CRAZY!
=== Low Class 89 ===
* Unreachable (625)
=== Mid Class 89 ===
*Interrelent (700)
*Ambigous (725)
*Immensus (750)
*Ressant (775)
=== High Class 89 ===
* Fragmentized (800)
==Class 90 | Cardinals==
If you've somehow made it this far, good luck. You will most definitely need it desperately.
=== Low Class 90 ===
*Unpassible (825)
*quixotic (850)
*The Nigh (875)
=== Mid Class 90 ===
*WAYTOOIMPOSSIBLE (900)
*Defractured (950)
== Class 92 | The Ultimate Construct Project ==
This class is reserved for The Ultimate Construct Project difficulties. Aetherial and Surprise Anschuluss: True Version
*Aetherial (980)
*Surprise Anschuluss: True Version (990)
*
== Class 93 | The Endless Demise ==
This class is so far empty, it is reserved for only one difficulty (the hardest difficulty in The Ultimate Construct Project) and it's subs 
sad noez
*
==Class 94 | The End of The World==
What on earth are these difficulties?
=== Low Class 94 ===
The ratings of difficulties don't grow at 5, 25, but at 500-1000 per difficulties. Good luck.
*Smile (2,000)
**OMORIDEATH (2,500)
=== High Class 94 ===
*NeverHowWhy (5,000)
==Class 95 | The Upper Gap==
Somehow figure a way to find your way around The Upper Gap, a gap of intensity as ridiculous as its antipode. This class is reserved for The Upper Gap and it's subs. This class has no spectrums.
* The Upper Gap (10,000)
**HIGHLINE (20,000)
**The (30,000)
==Class ??? | The Rebirth System==
If you somehow managed to beat every single difficulty up to this point (doubt), then you will now have two options to take. This will decide the fate of your journey and how far you've come. You may either take on The Final Difficulty and its Ordinals, or take the Rebirth path. Be aware that once you rebirth, you will not be able to go back. This is an entire chart.
* The Rebirth System (-A0 to A0 ) to (A0 to AA0)
Good luck, you will need it...
== Class 96 | Warmup ==
This class is a warmup for the ordinals and infinities. This may contain the Questionable Domain, the Scattered Intensity Range and some other crazy difficulties. This class is empty as of now.
* warmup
** Questionable domain
** the scattered intensity rage
* Challenge
==Class 97 | Ordinals==
To prepare you for the final challenge of The Final Difficulty, there are 3 ordinals or challenges to access it. Each of the ordinals represents a barrier you must overcome that somehow makes it endlessly unbeatable, and each ordinal has sub-difficulties.. However, none of these can truly compare to The Final Difficulty. These ordinals are infinite, but not in the same sense or timeline even as The Final Difficulty. Of course, The Final Difficulty has things surpassing it but on other wikis, and usually The Final Difficulty can get past it because the pages are low quality.
* Liminal (100,000)
**Endless Killbot (1,000,000,000)
* Transcendence (1,000,000,000,000)
**N/A (10^15)
**Super epical hard yes very hard yes super very impossible tooimpossible meta imposssibele very imposiddble very hard yes hard yes really very hard (10^18)
**The Ultimate Ultra Difficulty (10^21)
**The Beyond Border Of Impossible (10^24)
**N/A (10^27)
**INSANITYREVERSEMULTIVERSALDESTRUTCTION (10^30)
* Uber (10^33)
**The Final Sub-Difficulty. (10^63)
==Class 98 | Infinities==
There are two more difficulties before the finale. Good luck.
* (10^100)
*Inutilis (10^200)
== Class 99 | Ultimate ==
This class is empty, but it should have one difficulty with a rating of 10^302. It's standard is very high, which means the difficulty must be VERY good to get in. Good luck.
* ??? (10^302)
==Class 100 | Finale==
This class is reserved for The Final Difficulty, and nothing more. People say this has a rating of 200? No, that is Vigorous. 600? No, that is The Ultimate Construct, but this, my friend, is 10^303. The finale of this chart is located alone here because it simply cannot be overshadowed, at least on this wiki. Even if you have MIFTEEN^EXPAN^ITnumber seperate unique catches, none can go above THIS...
===Difficulties in this class:===
*150x150px The Final Difficulty.(10^303)
A Few Words of Advice
Kamb2010. Sincerely asking, what the hell is wrong with you? I am both impressed and disappointed in you. Somehow you have managed to overcome the best and the worst of this difficulty chart. Remember when you first started grinding this chart? of course you dont that was over 1e+999 (or 10^999) years ago. You have seen it all, the heat death of the entire universe, the end of the black hole era, the death of everyone you love and the big bang over a centillion times. I have not forgotten the first time you checked out this wiki and started. Even though  The First Difficulty was basically free, you still had trouble after class 2. Look where you have come now, overcoming the likes of...
 The First Difficulty. What started you on this journey.
 Ifinite-Easy. You finished your first Class! 
 Joyful. From here, you had to first start moving.
 Sweet. It took a while to get used to the controls, but you persevered nonetheless.
 Easy. You finally got past to the first JToH difficulty and beat Tower of Annoyingly Simple Trials for the first time.
 Insane. You finally got past your first soul-crushing difficulty, making you one of the elites!
 The Human Limit. You reached the limit of human possibility but somehow still continued onwards.
 Glitch Core. Not only did you get to the limit of TAS, but you somehow did it without TAS!
 Supreme. The physical limit was broken here, all by you, Kamb2010.
 MegaDeath. The first truly impossible difficulty was conquered right here in OoEDA, and the end of the official chart. 
 Dilly Impossible. A pure mess of reflectance, and you entered a realm beyond the official chart.
 The Crystal Core. A core with a lot of power and radiance, but you overpowered it and gained a ton of skill.
 The Middleline. You got to the second half of the difficulty chart, a half that would take you immeasurably longer.
 Vigorous. The end of the official chart, and the end of pre-theoretical possibility
 , where the start of theoretical impossibility, and the extended alternate chart began.
 THE BORDERLINE. You somehow made it to theoretical possibility and conquered your first class of the Extended Difficulty Chart!
 Destroiny. Another legendary, and you somehow made it through despite all hope seeming to be lost.
 THE CURSED DIFFICULTY. The old Effortful, and you still were not deterred and won.
 Sunt Vera Ultima. You finally made it past the finite numbers and entered the beginning of infinite numbers.
 KLJY. You beat yet another legendary against all odds and entered Class 29.
 ABSOLUTE INFINITY. Despite it being absolutely infinite, you made your way past it to face Class 31.
 Effortful. This caused you so much pain but gave so much joy when you finally conquered it. After this you even beat.
 The Ultimate Construct. Containing the cardinals and more difficulties, you learned even more about the various properties and ventured into the unknown.
 The Upper Gap. The final gap, the way to Penultimate.
 Penultimate. This was the second-to-last difficulty, and you were about to face The Final Difficulty. and its ordinals.
 Liminal. Something beyond your skills, yet you still broke that barrier and moved onto the second ordinal.
 Transcendence. An undefinable realm of pure static, and you found your way through it!
 Uber. An ordinal that had no rules and above all attempts.
 Ineffable. The penultimate ordinal, which had power was above anything else you had seen before.
 Inutilis. After an indeterminable amount of time and struggle, you made it past it. 
 The Final Difficulty. you beat the end, and conquered all of roblox!!!
 The Barrier. Took You Infinity Years, But you Finally Beat it And Got Here 
 You Are About To Enter the BEYOND Are u redy? Lets GO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
== Class 101 | BEYOND ==
Class 101.... There is no where for you to go. YOU CAN'T DO ANYTHING there is nothing for you to do anymore, but look into the great barrier.. you've passed the ability to lose, you can't lose or win. there is nothing for you anymore but the giant wall of the barrier, But you can see behind the barrier, You've reached passed infinity it's self and you become one with it... ... together...... .........endlessly........
Requires Approval from Jschirtzer to be added to the chart, Message him and show the placement or blog post.
=== The Barrier (Baseline Class 101) ===
=== The Barrier Is the only difficulty here, Only 5 Difficulty Subs can be added here. ===
To have your difficulty added to class 101, it must be high effort, (Lowest effort you can go to pass: Surprise Anschuluss: True Version)
* File:The Barrier.png The Barrier
** File:Impassable.jpg Impassable (Sub Difficulty)
** File:SMILE.png SMILE (Sub Difficulty)
** File:Laugher trulyrevamped.png Laugher (Sub Difficulty)
** Insolubly Impossible... (Sub Difficulty)
* File:BEYOND DIFFICULTY CHART.png Beyond Difficulty Chart
=== Low Class 101 ===
Max subs for per a difficulty is 1, more then that will be moved or deleted.
By the way Low Class 101 is full too, just the subs now.
* File:Dilly Impossible exe.gif Dilly Impossible.exe
* File:Triangle25.png The Fading Triangle of Chaos
* File:WHEN.png WHEN?!
** File:Eternified Partyness Revealed Background.png The Hidden Worlds
* File:GRANDFUL but better.png GRANDFUL
** File:OLDworld.jpg Depression (Sub Difficulty)
=== Mid Class 101 ===
Mid Class 101 is FULL (no subs too)
* File:Mmmmm.png GO BACK
** File:DONTGOFUTHER.jpg DON'T GO FURTHER (Sub Difficulty)
* File:NothingIsTrue.png Nothing is True
** File:Failure revamped.png FAILRUE (Sub Difficulty)
* File:BEYONDABSOULTEINFINITY.png Beyond Absolute Infinity
** File:Tooseizure.png Seizure Stage (STAGE 1)
* File:TooTofu.png TooTofu
** File:Touch Grass Difficulty.webp Touch Grass (Sub Difficulty)
* File:Dididididididi.jpg Acceptance
** File:Fatefull.webp Fateful (Sub-D)
** File:Declitance.png Declintance (Sub Difficulty)
=== High Class 101 ===
Max subs for per a difficulty is 1, more then that will be moved or deleted.
* File:Fear.jpg NOWHERE TO GO
* File:PRE-TTFD.jpg Zero.EXE
* File:TRULYOOFJUMPSCSARE.gif TRULY OOF JUMPSCARE
* File:Incidenytlyinmpossible.gif Incidently Impossible
* File:Fadedaway?.png Faded Away...?
** File:C7C549EF-207E-4C98-8CAD-CF3919035D73.jpegYou Must Not Die Yet (Sub Difficulty)
=== Peak Class 101 ===
Max subs for per a difficulty is 1, more then that will be moved or deleted.
* File:Unpassible.png Unpassible
** File:Aleph.png.png Aleph-Aleph-Aleph-Aleph-Aleph-Aleph... (Sub-Difficulty)
*** File:Aleph-GodMind.png Aleph-GodMind (Sub-Sub Difficulty)
* File:YOUCANTESCAPE.jpg DIEFOREVER
** File:Uuuuuuuuuuuuuh.png NO ESCAPE (Sub Difficulty)
* File:Dilly Impossible doom.jpg Dilly Impossible.doom
* File:TRULYTOOTOFU.gif TRULYTOOTOFU
=== Skyline Class 101 ===
=== Skyline Class 101 is FULL (no subs allowed too) ===
* File:YouNeedToTouchGrass.png The Outside
* File:The Solarity.jpg Presence
* File:Space.webp Space.
* File:HIGHLINE.png Overborderline
* File:Neverending.jpg Never Ending.
The END. (Peripheral Class 101)
THE END IS FULL.
* File:Stop.jpg The Boundary
** File:Circle.png Circles Of Time (Sub Difficulty)
* File:The Beyond Gap.png The Beyond Gap
* File:The true Final difficulty.png The True Final Difficulty
This is it, the end of the chart. You deserve to be here after what you have endured you the best at every job on this planet. Now you have two choices, Choice A, Retire and get any job at anywhere you want or Choice B, Move forward and set history and maybe move on to something outside of videogaming in general.
Thanks for reading!