Twilight Forest Progression

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In version 2.1.0 of , a configurable option was added to toggle a linear progression in the mod, which can be enabled by toggling the gamerule tfEnforcedProgression to true/false. Bosses and dungeons will be in a set order. Attempting to visit areas and dungeons out of order will be prevented by barriers or detrimental effects. In version 2.3.4 the /tfprogress command was added which can skip certain progressions however it will not grant certain items associated with bosses which might still be needed. As of 3.0.0, the /tfprogress command was removed in favour of using Advancements to track progress.
Not all dungeons and bosses follow progression. , , , , , and small areas are not included in the progression. These areas can be completed and looted on sight, rather than having to complete other dungeons before.
== Avoiding progression == 
Getting out of the progression system can have several effects that help to push players back into the system.
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* <translate> Area Protection: Dungeons and other areas that are locked will be protected. Blocks will be unbreakable, chests will be locked, and monsters will not take damage.</translate>
* <translate> Biome Protection: Biomes may be completely protected as well as areas or dungeons. When the player is in a protected biome, a weather event will hinder the player in some way. There is more information on each individual biome further below in the guide.</translate>
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== Progression == 
The first part of progressing through the mod is creating the Twilight Forest portal. Creating a base in the dimension is suggested, but not required. and minimap mods are useful for locating dungeons and biomes.
=== Forest === 
The first bosses in the progression are spawned randomly in the forest. There can be more than one of these bosses on a single map, and killing more than one will not affect the progression.
Forest bosses are typically in the center of biomes. 
==== Naga ==== 
The can be found in the . When killed it drops and a along with some other loot; touching a scale will allow the player to enter the .
==== Twilight Lich ==== 
The can be found in the . Killing it and getting a scepter will allow the player to enter the Swamp, Dark Forest, and Snowy Forest as well as the dungeons in each area.
=== Swamp === 
The next stage in Twilight Forest progression is the Twilight Swamp. The Twilight Lich must be defeated and its Scepter taken before entering this phase. Entering this stage before the Twilight Lich is defeated will inflict Hunger on the player.
==== Minoshroom ==== 
The Minoshroom can be found in , which are found in the Twilight Swamp biome. Natural entrances can be found through caves or the small hills found in the surface that lead directly to the center. The goal of this dungeon is to kill the Minoshroom. Killing it and eating one of the dropped will allow the player to enter the .
==== Hydra ==== 
The can be found in the in the middle of a . Killing it and obtaining from it will complete one step to unlocking the Highlands.
=== Dark Forest === 
The next stage in Twilight Forest progression is the biome. Added to its already extreme darkness, players will have Blindness inflicted on them unless they have defeated the Twilight Lich first. This can be circumvented if the player is wearing a helmet enchanted with .
==== Knight Phantom ==== 
The Knight Phantom can be found in the underneath . Before being able to enter the stronghold, the player must find a room with a . On the pedestal, they must place any trophy. When placed down the shield around the stronghold will be removed.
The player then needs to go through the stronghold until the is found. When killed it will allow access to the .
==== Ur-Ghast ==== 
The Ur-Ghast can be found in the Dark Tower found in the middle of the Dark Forest. It is found at the top of the tower, along with many other monsters, such as , , and . Killing it and taking the will complete one step to unlocking the Highlands.
=== Snowy Forest and Glacier === 
The next stage in Twilight Forest progression is in the and biomes. If entered before defeating the Twilight Lich, the player will freeze and move much slower than in other biomes.
==== Alpha Yeti ==== 
The Alpha Yeti is found in the , in the center of biomes. There are four natural entrances. Inside the lair are many packs. Killing the Alpha Yeti and obtaining the will unlock the Glacier biome.
==== Snow Queen ==== 
The Snow Queen is found in the , located in biomes. When conquered, the player will complete one step to unlocking the Highlands.
=== Highlands and Final Plateau === 
When the Hydra, Ur-Ghast and Snow Queen have been defeated, the will unlock, revealing the final stages in progression. If entered before defeating all three bosses, the player will be damaged by acid rain.
==== Troll Cave ==== 
Unlike previous stages, the Highlands does not have a boss to defeat, rather an item to obtain to get to the center. This area is split into two: the and the . To complete this achievement, the player must obtain the from inside an Obsidian vault, requiring a to break in. Once the Lamp is acquired, the player can move on to the next stage.
==== Thornlands ==== 
The Thornlands stage is the final functioning stage in Twilight Forest. It is completed by simply burning through the dense bushes of with a . This allows the player to move onto the final stage of progression.
==== Final Castle ==== 
The Final Castle is the final stage of the Twilight Forest mod. It is currently unfinished.
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Category:Twilight Forest
Category:Mod guides