Commander Zombie

This is the page of the boss of Plants vs Zombies: Seeds Showdown created by RandomShroom. Not the page that got deleted.
Commander Zombie is the thirty-seventh zombie encountered in Plants vs Zombies: Seeds Showdown. He is the boss of Star Hill - Level 12. He has two phases and absorbs 29000 damage per shot (1450 nds). He also can't be damaged in his first phase.
== Origins ==
Commander Zombie is inspired in the Commander Shroob of Mario & Luigi: Partners in TIme. Who is also the boss of Star Hill.
==Boss Battle==
In the phase 1, he will guide 3 buckethead zombies holding a giant bomb to the left of the lawn, when the zombies get to the third tile (counting from right to left), he will retreat and wait for the zombies to cross the entire lawn, if this happens, the zombies will throw the giant bomb, killing all the plants in the lawn, however this can be avoided by killing the right and middle zombie, which will make the bomb crush the left zombie and then roll backwards exploding and dealing 300 nds to the commander zombie, after this phase he will go into the lawn and summon multiple browncoat zombies to throw them at the plants in different ways, occasionally normal zombies going in their own way will also appear.
==Overview==
Commander Zombie abrosbs 29000 damage per shot (1450 nds). He can't be damaged during the first phase, he degrades for the first time at 10000 (500 nds) where his armor is damaged and degrades for the second time at 17000 (850 nds) where his armor is more damaged and his whistle falls off before finally dying and losing his arm at 29000 damage per shot (1450 nds).
==Phases==
At the start of each phase, Commander Zombie will summon one flag zombie.
3 Means only 3 zombies of that type will appear.
A means the zombie only appears during an attack of the boss.
+ Means the zombie is summoned by another zombie.
Phase	Zombies	Attacks 	Damage per shot
1 	3A 	Guide the bomb 	0 (0 nds)
2 	A 	Throw browncoat zombies foward (up or down) or to the air	6000 (300 nds)
3 	A + 	Throw browncoat zombies foward (up or down) or to the air	14500 (725 nds)
==Almanac Entry==
== Strategies ==
Commander Zombie is the second hardest boss, only surpassed by the Zombot Aerostatic Gondola. The first phase isn't an easy start, since you only have a limited amount of time before you lose and you need to kill two bucketheads, on top most normal damage plants won't work as they are the medium and right buckethead, so your main attack plants should be Coconult and Cold Snapdragon, Place coconult in the back so he attacks the most far right zombie and place Cold Snapdragon in the lane above or below the middle buckethead to damage the two targets, however, this zombies won't go slower if they are attacked by ice plants, and can't be stunned, this is not a bug and is intended in the code of the game. During this phase avoid using any other attacking plants in the middle lane, as if the left buckethead is killed the bomb will roll towards the plants. It's recommended to deal with the flag zombie at the start of the phase with a Potato Mine.
Phase 1 is tough enough, but phase 2 and 3 are worse, as he will constantly be throwing zombies into your defenses so you will have to constantly move the plants, making you lose time and concentration, on top of that the meteors and the shooting stars start falling, that can either benefit you or destroy your defenses, fast and dangerous zombies will also appear so you will have to actually use the other attackers in this phase, and the shaking effect of the screen helps for the fight to be more difficult as it makes you lose concentration. If the other zombies appear in the middle lane use coconult to deal with them and some insta kills, Bronze-Lettuce is a bless for this fight, as in phases 2 and 3 he will give you a 4 second break of the shaking screen effect, the browncoat zombie attack and will stun all the zombies in the lawn. So he should definitely be used.
== Gallery ==
== Trivia ==
# He is somehow immune to the freezing and stunning effect in phase 1, but he is not immune to the stunning effect in phases 2 and 3.
# Like all the other bosses, he is not affected by the green shooting star, but unlike the rest he is also not affected by the blue shooting star.
# This is probably because that would make his attacks way too fast, as they are already fast.
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