War Caster

Mages that choose to specialize into asserting magical and tactical dominance over the battlefield eventually become or graduate as War Mages. They are unparalleled in dishing out damage over an area, denying hostile magic-casters efforts and controlling the flow of battle. Some of these mages find employment in military forces, serving as artillery to blast enemy armies from afar or as field tacticians. War mages are usually individuals who sought, and still seek, to maximize their combat utility. One should remember that such ambition could come from a wish to protect just as well as a desire to destroy or dominate
== Mortal ==
At Mortal attainment you gain Battle Wand. You gain a special wand, or a similar equipment that allows you to infuse and cast a special spell you created. Craft a spell that deals damage using any Magical Effects you know, with a maximum cost of 1 resource, and a casting time of 1 action. You may then infuse the spell into your Battle Wand. On your turn you can use an action to cast the spell without expending any resources.
This spell cannot be Upcasted, and does not count against the maximum number of spells you know. During your long-rest you can replace the spell in your Battle Wand with a different spell you crafted, following the same rules.
Additionally, whenever you take a feature from this attainment, add a Mortal Card bearing at least one Might symbol to your Gambit.
Ordinary Perks
Arcane Ward
Whenever you cast a spell, you gain temporary Condition equal to the spell’s cost.
Sculpt Spells
When you cast an instantaneous spell that affects other creatures that you can see,
you can choose a number of them equal to 1 + the spell’s cost. The chosen
creatures take no damage from the spell.
Concentrated Resistance
While you maintain concentration on a spell, you gain +1 Physical and Agility Armor.
Winds of Mana 
Whenever you add a card to your Gambit by drawing it as part of dealing damage with a spell, the spell deals an extra 1C of damage.
Blasting Wand 
If your Battle Wand spell targets only one creature, you can instead target two creatures, if they are both in range, and within 2-meters of each other.
== Exalted ==
At Hero you gain Battle Wand II. The maximum cost of your Battle Wand spell increases to 2 Resources.
Additionally, whenever you take a feature from this attainment, add an Exalted Card bearing at least one Might symbol to your Gambit.
Master Perks
Projected Barrier
Whenever a creature that you can see, including yourself, within 10-meters of you takes damage, you can use a reaction to expend any amount of Might, reduce the damage the creature takes by your Intellect for every Might expended in this way.
Intelligent Warrior
Once per turn, when you cast a spell that deals damage, you can increase the damage dealt by the spell by an amount equal to your Intellect.
Turn Mind into Power 
Whenever you expend Might or Numen to cast a spell that deals damage, you may expend Might in the place of Numen, or Numen in the place of Might.
Greater Concentration 
You gain advantage on checks to maintain Concentration on spells you casted.
Category:Ability Trees