Reach

Reach is how far away you can reach a target with a melee weapon, including unarmed combat. Reach is measured in yards. Reach "C" means reach is less than a yard, effectively within the creature's own "personal space"--for instance
== Common Reaches ==
Most weapons (such a club, broadsword, or axe) have a Reach of 1. For unarmed combat, such as punches or grabs, use Reach C. 
Only massive characters of SM+2 (or those with stretching limbs or disproportionate limbs) gain a full bonus to Reach.
== Size Modifier and Reach ==
Size Modifier can give a bonus to reach.Basic Set: Campaigns, p.402
==readying in 4e==
B382:
:If you stand still, a single Ready maneuver also lets you ready an item from a table, wall rack, etc., provided it is within your reach (normally one yard).
B382:
:He must be close enough to reach you (one yard, for a human)
B383
:You must be kneeling, crawling, sitting, or lying down to do so, unless you have arms with a two-yard reach!
B385:
:You can pick up an item that is in your own hex or any hex within your reach (usually one hex).
==Classic==
In GURPS Classic edition, human arms had reach 1 and only short arms had reach 0 for close combat. For example:
*B101 "A punch is an attack with a Reach (see p. 102) of C or 1"
*B102 "The reach of a bare-handed fighter is close and 1 yard."
June 1990 from Roleplayer 20 http://www.sjgames.com/gurps/Roleplayer/Roleplayer20/Gimme-a-Hand.html
:Arms may be made longer or shorter, relative to human arms. For game purposes, human arms have a reach of 1.
Pyramid 20 http://www.sjgames.com/pyramid/sample.html?id=19
:Unless otherwise specified, all bare-handed attacks (including the special maneuvers in GURPS Martial Arts) have a Reach of "C, 1." That means that they can be used on targets who are in close combat or who are one hex away.
==see also==
*picking something up from the ground
*Size Modifier and Reach
Category:Rules