Devhorror

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==Locations==
==Characteristics==
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==Spells==
* Calamity: Applies a triggered effect to all enemy targets in a 1-cell Cross AoE from a cell within 1-6 range for 2 turns which reduces their Vitality equal to 50% of their current HP for 2 turns (3 during CH) when they are healed, stackable once. Requires 4 AP, 2 turns cooldown.
* Terror: Deals Neutral damage to a target within 1-2 range without LoS and applies a special effect to the target for 4 turns which gives Dodge penalty for 2 (?) turns under specific conditions (unknown and needs to be verified), stackable twice. Requires 2 AP, cast once per target, 4 times per turn.
* Torpor: Removes 4 MP (undodgable) from a target within 1-6 range for 1 turn and gives a special effect to the target which gives the target 1 MP for each hit received from the target's ally. On a Critical Hit, the effects will last 2 turns instead of 1. The effects are stackable 4 times. (Seems to be cast mainly on summons.) Requires 2 AP, 1 turn cooldown.
==Drops==
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==External Links==
Dofus.com - 
DoFensive -