Adam Edwards

Adam Edwards, codename Afterthought, is a part-time detective and vigilante who works in the city of Neo Metroville. On his journey to investigate the disappearance of his mother, a gang interception led to him undergoing a surgery which gave him telepathic abilities. This led to him joining the Project Cape Initiative in order to continue his investigation.
Afterthought hails from the Project Cape franchise, making his debut in its inaugural game.
==Appearance==
Adam is a somewhat slender young adult who stands at 5 foot 9 inches. He has black hair and green eyes, with a notable scar being prominent on the right side of his face. 
His usual attire consists of a brown trenchcoat and fedora, a purple shirt, and black pants and shoes. Unlike most of the other heroes in the Project Cape Initiative, his appearance does not change between being on and off-duty, usually wearing similar clothes between the two.
==Personality==
Adam is a reserved individual who usually prefers the company of himself above others. He usually undergoes most things himself, using his intellect to solve his problems in most cases. This has led to him being somewhat awkward in conversation, but by no means unpleasant. While his eccentricities (such as his occasional usage of verbose language) are obvious, he is still able to hold general conversations with people.
Adam is also very observant, being able to notice details that many might miss. This, combined with his high IQ, makes him a very clever person, and he is usually able to come to a solid conclusion after some investigation and research. However, his near-obsession with details can make him rather slow to act, as he would rather gather all the facts and make an educated plan before doing something. He can also lack empathy at times; While he isn't outright mean to his allies, he is usually too focused on the facts of their situation to really address their feelings.
==Abilities==
The majority of Adam's mental abilities are the result of a surgery he underwent earlier in his life.
*Enhanced Intelligence: Adam boasts a rather high IQ. While it isn't genius-level, it is still high for someone of his age, allowing him to deduce and solve most problems with relative ease.
**Photographic Memory: Adam has a photographic memory, allowing him to recall details from long ago.
*Telepathy: Adam can make use of a number of telepathic abilities.
**Mental Pain Inducement: With enough concentration, Adam can cause a target great mental pain, being strong enough to knock them out if exerted to its fullest capacity. When under the effect of this ability, a target's vision is usually given a purple tint.
**Mental Shield: Adam's mind is immune to most psychic attacks, such as hypnosis or mind-reading.
**Mind-Reading: Adam can read the mind of the average person as long as he can keep focus on them. The exact range of this ability is unknown, but it is theorized that it only extends to a few feet around Adam.
***Lie Detection: As a side-effect of his mind-reading, Adam can also tell when someone is lying.
**Telepathic Interception: Adam can "hear" nearby telepathic messages which are not his own.
*Telekinesis: Adam can control and manipulate objects with his mind, allowing him to pick up and throw objects many times his size. This power also extends to living beings, although Adam finds it harder to control them when compared to inanimate objects. In addition, he also has a limit of what he can control; Using telekinesis on too many objects can cause him exhaustion.
==History==
Adam had a normal childhood living in England with his parents, where he excelled in school. However, he was also a somewhat lonely boy, not being able to find many friends in his classes. As a result, Adam had to rely on himself for company and entertainment, which led to an interest in puzzles and studying abstract concepts. Adam was content with this lifestyle for most of his life, and up until midway through college, he was happy.
However, when Adam was studying in college, he heard distressing news; His mother had gone missing. Quickly returning home to investigate her disappearance and hopefully find her, he was intercepted by a gang which beat him to near-death. Luckily, an ambulance was called in time to rush Adam to the hospital, where surgery was performed on his head wounds. However, this surgery would also give Adam telepathic abilities, which he resolved to use in the search for his mother.
One day, Adam was approached by an offer; If he were to join a team of heroes in order to defend the world, the Project Cape Initiative would help him find his mother. While initially skeptical of the idea, Adam eventually agreed to join the team, adopting the codename Afterthought.
==Appearances==
===Canon===
====Project Cape====
Afterthought appears in Project Cape as one of its many base game heroes.
Afterthought 	Afterthought 	Afterthought 	
 	
Real Name: Adam Edwards
Power Description: Capable of various telepathic and telekinetic abilities.
Health: 9/10 | Speed: 2/10 | Strength: 4/10 	
Real Name: Adam Edwards
Power Description: Capable of various telepathic and telekinetic abilities.
Health: 9/10 | Speed: 2/10 | Strength: 4/10 	
Real Name: Adam Edwards
Power Description: Capable of various telepathic and telekinetic abilities.
Health: 9/10 | Speed: 2/10 | Strength: 4/10
Passive Ability (Clear Mind): Debuffs have less effect on Afterthought. 	Passive Ability (Clear Mind): Debuffs have less effect on Afterthought. 	Passive Ability (Clear Mind): Debuffs have less effect on Afterthought. 	
Standard Weapon (Knife): Afterthought swings a knife. Despite the attack's low damage and range, it can be spammed, allowing Afterthought to land multiple hits in a short time.	Standard Weapon (Knife): Afterthought swings a knife. Despite the attack's low damage and range, it can be spammed, allowing Afterthought to land multiple hits in a short time.	Standard Weapon (Knife): Afterthought swings a knife. Despite the attack's low damage and range, it can be spammed, allowing Afterthought to land multiple hits in a short time.	
Powers: 	Powers: 	Powers: 	
Power 1: Psycho Blast
Afterthought conjures a psychic projectile which flies forwards for a fair distance, damaging opponents who come in contact with it. The move has an average cooldown time.	Power 2: Telekinesis
Afterthought uses a psychic wave to hold opponents in range still for a short time, though the caught opponent(s) can escape via button mashing). The move has a lengthy cooldown time.	Power 3: Hijack
Afterthought emits a spark of energy from his eyes which flies a fair distance. Opponents hit by the spark have their vision temporarily distorted, giving it a purple tint. The move has an average cooldown time.	
Super Power: Psychic Shield
Afterthought gives allies within range a psychic shield which increases their attack resistance until they are killed. 	Super Power: Psychic Shield
Afterthought gives allies within range a psychic shield which increases their attack resistance until they are killed. 	Super Power: Psychic Shield
Afterthought gives allies within range a psychic shield which increases their attack resistance until they are killed. 	
====Project Cape Rumble====
Afterthought appears in Project Cape Rumble as a starter hero.
Afterthought 	Afterthought 	Afterthought
 	Real Name: Adam Edwards
A brilliant private investigator, Afterthought originally dedicated his life to his search for his missing mother. After a head injury led to him developing psychic powers, however, he now works alongside the Project Cape team in order to defend the world.	Real Name: Adam Edwards
A brilliant private investigator, Afterthought originally dedicated his life to his search for his missing mother. After a head injury led to him developing psychic powers, however, he now works alongside the Project Cape team in order to defend the world.
Health: 4/5 | Speed: 2/5 | Power: 3/5 	Health: 4/5 | Speed: 2/5 | Power: 3/5 	Health: 4/5 | Speed: 2/5 | Power: 3/5
Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.	Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.	Passive (Detection): Afterthought can detect invisible opponents and those hiding behind barriers.
Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.	Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.	Attacks
*Basic Attack (Knife): Knife is a Melee-type attack, allowing Afterthought to swing his knife up to two times. His swings deal average damage and are of average speed.
*Power 1 (Psycho Blast): Afterthought conjures a projectile comprised of psychic energy. Opponents hit by the projectile are temporarily stunned.
*Power 2 (Telekinetic Lift): Afterthought uses telekinesis to lift nearby opponents before launching them away from him.
*Power 3 (Mind Reading): Afterthought focuses in on an opponent, indicated by a purple icon appearing over their head. While this icon is active, they suffer from increased start lag on their powers.
==Gallery==
===Game Appearances===
AfterthoughtPC.png|Afterthought as he appears in Project Cape.
===Fan Art===
Afterthought (Detective).PNG|Afterthought as drawn by CoolDetective123.
==Trivia==
*Afterthought's personality was somewhat inspired by the various Doctors throughout the Doctor Who franchise.
**Coincidentally, an early concept of Afterthought greatly resembled the Doctors, leading to some changes, most notably his fedora.
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Category:Males
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