Game Currency

There are currently two forms of currency in Frontlines: Pacific, Gold and Credits. These currencies are a core part of player progression.
==Gold==
Gold is the premium form of currency in the game used to purchase weapons or cosmetics even when said item is rank locked. It can be obtained by purchasing it at the cost of a few Robux depending how large the purchase is.
===Gold purchase menu===
The Gold purchase menu can be accessed in the main menu. It contains several icons to purchase Gold at different amounts and a table that shows the transaction history of the buyer.
File:Gold_menu.png|The Gold menu seen in the menu tabber
File:Get_Gold.png|Different options of purchasing Gold
File:Transaction_history.png|Transaction history menu
==Credits==
Credits are the standard form of currency used to purchase unlocked weapons or cosmetics. It can be obtained after the end of a round as a reward. Joining the Development group will give 20% extra Credits.
==Daily Bonus==
Daily Bonus is a system that encourages players too regularly play the game by giving increasingly higher rewards for playing the game consecutively for one week. rewards will not be given and restarts if players does not play the game atleast once for one day. The daily bonus UI is only seen in the end of round menu.
==Currency Tweening==
The prices of items change to become more expensive or cheaper due to unknown reasons.
==Trivia==
*The Gold symbol is strangely square in the Daily Bonus UI
==Updates==
*6/14 (2019):
**Purchase Gold window
**New icons for Gold and Credits
*6/18 (2019): XP, Credits, and Gold values tween when changed
*6/20 (2019): New game end screen with XP/credits earned, scoreboard, and continue button
*6/27 (2019):
**Daily bonus awarded after playing one game
**Win bonus if won the game
**Game end credits earned shows breakdown of source
*7/2 (2019): Daily bonus not earned if player waited two days to play
*7/5 (2019):
**Transaction history table in the Purchase Gold window
**Currency icons in purchase buttons
**Open Purchase Gold window if clicked a gold purchase item button but can't afford
*5/3 (2020):
**Credits earned at end of game increased by 250% (temporary)
**Daily bonuses increased by 1000% (temporary)
**Weekend gold bonuses increased by 2500% (temporary)
*5/6 (2020):
**Credits earned at end of game increased by another 200% (temporary)
**Credits can also be earned by game duration (15 per minute of the game, as long as you get more than 0 XP)
*5/16 (2020): 
**Created development group. Members get 20% more credits from games and daily bonus
**Win bonus only received if the player hasn't switched teams in the 5 minutes before the game ended
Category:Game Mechanics