Special-Event D20 System

== Specialized Characters ==
Here is a collected list of perks with the SSE D20 system and the official characters that can hold such abilities. If a character is not listed in the box below, they are unable to use said perks in the list for canon, casual, or regular hosted RPs. Some of the perks below can also be considered technological or biological powers to an extent and if a character receives said perk but has maxed perks, it will be added as an additional perk without sacrificing an existing one.
There are certain types of perks which categorize them via tech (based on abilities or skills acquired through technology), gene (based on mutations or alteration of DNA directly), and skill (based on learning, developing, or discovering a special trait/talent). Some of the perks are connected to certain SSE-unique lore which is referenced in other pages like Bio-Data Chips and SSE eldritch.
There is certain perks that are available to certain playable types of characters always. They are found at the very top and don't need to be listed on character sheets. 
SSE EVENT & SPECIAL PERKS
 	 	 	 	 	
====== Type ======	
====== PERK ====== 	
====== REQUIREMENT ======	
====== DESCRIPTION ====== 	
====== ROLL CHANGES ====== 	
====== APPROVED CHARACTERS ======
Gene 	Radiation Tolerance 	Be a full mutant character	Can breathe during radstorms and are tolerant against such radio-active based diseases. They can still be sick after a prolonged period of time being a few weeks and can still feel discomfort. 	 	All Mutant & Eldritch characters
Tech 	Droid Software 	Be a droid character 	As a droid, one can feel no pain if they do not have a system to mimic the sensation and ignore all pain-related reactive attempts from other characters. 	 	All Droid characters
Gene 	Regeneration 	Be a coil character 	As a coil, one is capable of a limited healing factor with small wounds recovering over a day fairly quickly. Larger or lethal wounds don't heal. 	 	All Coil characters
Tech 	Holo-Play 	Be a hologram character 	As a hologram, the user's HP solely relies on the device they are projected from and its durability. 	 	All Hologram characters
Type 	PERK 	REQUIREMENT 	DESCRIPTION 	ROLL CHANGES 	APPROVED CHARACTERS
Skill	Eldritch Whisperer 	Through Event 	Can easily interpret the social behaviour of eldritch and communicate with them. This does not mean the person can avoid being killed or endangered when facing these mutants. 	Can roll for charisma checks with stasis 1 eldritch while normally others cannot. Cannot communicate/convince stasis 2. 	None
Skill	Rifles Master 	Through Event 	Is exceptionally skilled in all rifle weapons of every type and has become naturally adept in such usage. 	+4 to all shooting rolls.
-2 to all counter rolls when being shot at. 	None
Skill	Aerial Pilot 	Through Event/Faction 	Efficiently trained to pilot specialized aerial vehicles like helicopters. 	+4 to driving helicopter movement rolls. 	None
Skill	Biological Gremlin 	Through Event 	Be capable of gene-engineering and biological alteration practices. 	Has access to gene-engineering rolls. 	None
Skill	God-Given Beauty 	Giveaway 	With this perk, the user is fantabulously and ferociously beautiful to the point where their presence is always known upon seeing thy beauty. 	+10 to attraction rolls and persuasion. 	Divina Tisdale
Skill	Wild Beast 	Giveaway 	With this perk, the user is ferocious on the battlefield and fights like a warring beast which in turn grants them the natural instincts as well as the aura of one. In a beast-like trance, the user can only be calmed by self-discipline or the comfort of someone close.	+3 to intimidation actions, +3 to counter rolls against two or more enemies, and +3 to NTR always when this is activated. -6 to charisma and intelligence while this is activated. Can be used once per day.	Kai Windhold
Skill	Syphon Sense 	Giveaway 	Efficiently in a talented-manner, the user is gifted with the tremendous instinct to sense danger at alarming rates. 	+3 to sensing danger with counter or perception rolls before entering a new area or during encounters/situations. +3 to counter rolls against melee attacks. -3 to charisma always. 	Freya Fairchild
Skill	Trajectory Trapeze 	Giveaway 	The user can utilize special-grade technology or any sort of projectile that can bounce/reflect/curve in a masterful and precise way. They can cover corners and predict line-up shots without having to directly see the position of an enemy, only guess. 	+6 to trajectory aiming with bounce-able projectiles. This can be combined with perception and other shooting perks. -6 to counter rolls for one turn after utilizing this perk. 	Axel Vuurmakyr
Skill	Mech-ton Surprise! 	Giveaway 	The user 	 	
Type 	PERK 	REQUIREMENT 	DESCRIPTION 	ROLL CHANGES 	APPROVED CHARACTERS
Tech 	Bio-Printed Key 	Story Arc 	A bio-Printed Key that vanishes when the person with it dies or uses it to open a bunker storing a relic or data chip. There is only one method to keeping this from vanishing. 	 	
* August West
* Katelyn Nevin
Tech 	Gorgon Bio-Data Chip 	Bunker in Indiana 	A bio-data chip was collected from an unknown bunker which grants the ability to override droids into a network directly interlinked with their mind. 	Controlling a droid requires an INT roll. Temporary control when done by hand. Permanent control when done through an advanced or super computer. 	None
Tech 	Resurrected Cyborg 	Story Arc 	On a rare occasion a character is resurrected with a second and final chance at life with repercussions to the mind + body dependent on the writer(s). 	-2 to intelligence always. 	Jacky Anderson
Tech 	Immortal's Skin 	Story Arc 	Through an experiment with the flesh of the great recovering eldritch, one can use its hide as an extra layer of skin which acts like an additional layer of armor against bullets and melee. 	+8 to counter rolls through blocking actions against normal bullets and melee strikes.
Relies on a device with battery for upkeep. It has a durability of 10 successful hits to depower this perk. 	Warlord Impervious
Tech 	Project Fae SPM Bio-Gene	Story Arc 	As a product of Project Fae, the user is capable of casting a hard-light shield with mental concentration. They have access to a set amount of commands that they can cast, marked with the program: SPM-1. Fae characters have access to SPM-2 and SPM-3. 	Gives the user access to casting Hard-Light from the SPM-1 Program. 
-3 to strength always for full fae only. 	
* Anastasia Clover
* August West
Type 	PERK 	REQUIREMENT 	DESCRIPTION 	ROLL CHANGES 	APPROVED CHARACTERS
Gene 	Increased Strength 	Story Arc 	With experimentation, one has reached an increased amount of strength and durability at the cost of reduced movement. 	+5 to strength always.
-3 to movement always. 	Warlord Impervious
Gene 	Eldritch Sense 	Story Arc 	Having experienced multiple submerges with a mind-controlling eldritch, Mark is capable of slightly sensing eldritch emotions nearby with a radius of 10m. 	+5 to perception rolls when detecting eldritch nearby. 	Mark De Mark
Gene 	Special Stasis: Moth 	Story Arc 	Having undergone drastic changes from a bio-tech device, the genetic print to become an eldritch altered. Has a keen sense of smell, ability to fly, and reflect sound with scales. 	+3 to movement rolls when flying. +2 to nature when smelling. Can only fly for three turns in encounter before needing another three turns or encounter to finish for rest.
-3 to strength always. 	Shun Peterson
Gene 	Special Stasis:
Deinocheirus	Story Arc 	Having undergone changes from stasis into a Freak-Type but with similarities to a Feral due to the collective influence of dinosaur DNA nearby, Griffin's body grew to have defensive blunt claws, a bulkier body, and hollow bones. 	+3 for defensive blocking with blunt claws and when attacking with them, can choose to stun the target for a turn if the roll is 15+ and to the head.
+5 HP always. 	Griffin Fernhalfe
Gene 	Monster Regeneration 	Story Arc 	Having extreme regeneration after consuming a large portion of The Mother's serum, Impervious has become near immortal, capable of recovering immediately from wounds. This is a temporary body-state that vanishes after over-exerting for an hour or more. 	Instantly heal lethal and non-lethal wounds. Can only be used once per week. Cell Degradation technology cancels this perk out. 	Warlord Impervious
Category:Dice System
Category:1E - First Edition