Sample Builds

OC Templates
This is the new, TACS-compatible version of the OC templates, which replaces Redshift's version. For more examples of TACS attacks, please see Sample Attacks.
The templates presented here are examples, and we invite you to modify it to suit your needs. For example, you can easily shuffle the stats around a bit, lowering one and raising another. You may like to have a special ability in one of your modes, so you could replace an attack with one of the many useful and fun abilities. You can also customize the attacks, either by just changing the name/types of the ones presented here, or by creating unique, new attacks. Can't quite afford that ability or fancy attack you like? You will have the opportunity to purchase more later on, by earning AP(Advancement Points)!
If you're having and difficulty, please feel free to ask for help on the MUSH, the official conversion staff and other knowledgeable players will be happy to help!
==Autobots==
====Deluxe Car====
Mode 1 Form: Robot
Mode 2 Form: Car (Any kind of car or car-like object! Modern car, futuristic car, Cybertronain hovercar, ect)
Core Stats:
Endurance - 6
Courage - 5
Intelligence - 5
Technical - 5
Leadership - 5
Total Core Stat cost: 26
Mode-Variable Stats: (M1/M2)
Strength - 5/5
Firepower - 6/5
Agility - 6/8
Accuracy - 6/5
Total Mode-Variable Stat cost: 23 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/5 (Costs 4.5)
Size - 5/5 (Costs 0)
Armor - 5/1 (Costs 1)
*Total Mode-Specific Stat cost: 5.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost:
Abilities for Mode 2 / total cost:
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Scoped Laser rifle
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Energy
- Effects: Accurate
- Ammo (Y/N): N
- Cost: 6
- Name: Shoulder Rocket
- Attack Type: Ranged
- Damage Level: 6
- Damage Type: Explosive
- Effects: 
- Ammo (Y/N): Y, full bin
- Cost: 6
Total Mode 1 Attack Costs: 12
Attacks for Mode 2:
- Name: Dual Lasers
- Attack Type: Ranged
- Damage Level: 6
- Damage Type: Energy
- Effects:
- Ammo (Y/N): N
- Cost: - 6
- Name: Trunk Rocket
- Attack Type: Ranged
- Damage Level: 6
 
- Damage Type: Explosive
 
- Effects:
 
- Ammo (Y/N): Y, empty bin
 
- Cost: 3
Total Mode 2 Attack Costs: 9
Total character cost: 80
====Deluxe Truck====
Mode 1 Form: Robot
Mode 2 Form: Truck (Any kind of truck or similarily sized vehicle! A pick-up, SUV, hover truck, small construction equipment, ect)
Core Stats:
Endurance - 6
Courage - 6
Intelligence - 5
Technical - 4
Leadership - 5
Total Core Stat cost: 26
Mode-Variable Stats: (M1/M2)
Strength - 7/7
Firepower - 4/3
Agility - 5/7
Accuracy - 6/5
Total Mode-Variable Stat cost: 22 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/5 (Costs 4.5)
Size - 6/6 (Costs 4)
Armor - 6/2 (costs 4)
*Total Mode-Specific Stat cost: 16.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost:
Abilities for Mode 2 / total cost:
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
 
- Name: Righteous Beatdown
 
- Attack Type: Melee
 
- Damage Level: 4
 
- Damage Type: Impact
 
- Effects:
 
- Ammo (Y/N): N
 
- Cost: 4
 
- Name: Plasma Blaster
 
- Attack Type: Ranged
 
- Damage Level: 4
 
- Damage Type: Plasma
- Effects: 
- Ammo (Y/N): n
- Cost: 4
Total Mode 1 Attack Costs: 8
Attacks for Mode 2:
- Name: Machine guns
- Attack Type: Ranged
- Damage Level: 3
- Damage Type: Ballistic
- Effects:
- Ammo (Y/N): N
- Cost: 3
- Name: Crash
- Attack Type: Velocity
- Damage Level: 4
- Damage Type: Impact
- Effects:
- Ammo (Y/N): N
- Cost: 4
Total Mode 2 Attack Costs: 7
Total character cost: 80
==Decepticons==
====Deluxe Insecticon====
One of the animal alt-modes that isn't restricted, Insecticons also feature a tiny, bug-sized 3rd mode and are well-known for their Feed attacks.
Mode 1 Form: Robot
Mode 2 Form: Insect (Wasp, Ant, Cockroach, Spider, ect)
Core Stats:
Endurance - 6
Courage - 6
Intelligence - 5
Technical - 5
Leadership - 4
Total Core Stat cost: 26
Mode-Variable Stats: (M1/M2/M3)
Strength - 4/6/4
Firepower - 5/4/4
Agility - 6/5/7
Accuracy - 6/6/6
Total Mode-Variable Stat cost: 21 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2/M3)
Velocity - 4/5/1 (Costs5)
Size - 6/6/1 (Costs 0)
Armor - 5/4/0 (Costs 4.5)
*Total Mode-Specific Stat cost: 9.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: Flight / Free
Abilities for Mode 2 / total cost: Flight / 2
Abilities for Mode 3 / total cost: Flight / 2
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Stinger Rifle
- Attack Type: Ranged
- Damage Level: 5
- Damage Type: Ballistic
- Effects: Overpowered
- Ammo (Y/N): N
- Cost: 4
Total Mode 1 Attack Costs: 4
Attacks for Mode 2:
- Name: Devour
- Attack Type: Melee
- Damage Level: 4
- Damage Type: Impact
- Effects: Feed
- Ammo (Y/N): N
- Cost: - 6
Total Mode 2 Attack Costs: 6
Attacks for Mode 3:
None
Total Mode 3 Attack Costs: 0
Total character cost: 80
====Seeker====
The rank and file of the Decepticon army, or the elite air warrior? The Seeker Package lets you create a standard Decepticon jet like Starscream and his repaints, with extra points to offset the costs of the mandatory velocity and sizes.
Mode 1 Form: Robot
Mode 2 Form: Jet (See the file on Seekers for details on which altmodes are suitable. Primarily fighter-oriented aircraft or Cybertronain Tetrajets)
Core Stats:
Endurance - 6
Courage - 7
Intelligence - 5
Technical - 5
Leadership - 4
Total Core Stat cost: 27
Mode-Variable Stats: (M1/M2)
Strength - 6/4
Firepower - 6/7
Agility - 7/8
Accuracy - 6/6
Total Mode-Variable Stat cost: 25 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/8 (Costs 6. This is the standard velocity for Seekers)
Size - 6/7 (Costs 6. This is the standard size for Seekers)
Armor - 5/2 (Costs 3.5. This is the standard armor for Seekers)
*Total Mode-Specific Stat cost: 15.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: Flight / Free
Abilities for Mode 2 / total cost: Flight / 2
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Arm-Mounted Lasers
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Energy
- Effects:
- Ammo (Y/N): N
- Cost: 4
Total Mode 1 Attack Costs: 4
Attacks for Mode 2:
- Name: Dual Lasers
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Energy
- Effects:
- Ammo (Y/N): N
- Cost: - 4
- Name: Missile
- Attack Type: Ranged
- Damage Level: 6
- Damage Type: Explosive
- Effects: 
- Ammo (Y/N): Y, full bin
- Cost: 6
Total Mode 2 Attack Costs: 10
Total character cost: 88 (Note, this is the proper total for a character using the Seeker Package)
====Sweep====
Sweeps are Scourge's Hunstmen, relentless Tracker/Terminators created by Unicron. They all appear identical, but there are variances in their behavior, weapons, and abilities. See more at the Sweep Package page.
Mode 1 Form: Robot
Mode 2 Form: Sweepcraft (The only altmode for a Sweep, a bullet-like vehicle with a tower towards the back end)
Core Stats:
Endurance - 7
Courage - 7
Intelligence - 5
Technical - 5
Leadership - 5
Total Core Stat cost: 29
Mode-Variable Stats: (M1/M2)
Strength - 6/5
Firepower - 6/6
Agility - 6/7
Accuracy - 8/8
Total Mode-Variable Stat cost: 26 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/8 (Costs 6) 
Size - 6/6 (Costs 4. This is the standard size for Sweeps)
Armor - 5/3 (Costs 4) 
*Total Mode-Specific Stat cost: 14 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: Flight / Free
Abilities for Mode 2 / total cost: Flight, Spaceflight / Free for Sweeps
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Bolt Pistol
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Ballistic
- Effects: Ammo
- Cost: - 4
Total Mode 1 Attack Costs: 4
Attacks for Mode 2:
- Name: Laser Lasso
- Attack Type: Ranged
- Damage Level: 0
- Damage Type: Energy
- Effects: Lockon, Risky, Overpowered
- Cost: - 2
Total Mode 2 Attack Costs: 2
Total character cost: 80
==Misc==
This covers templates that can work for either a Decepticon or Autobot character(or a Junkion if you look at the Junkcycle template)
====Junkcycle====
 Junkions have some special rules!
Mode 1 Form: Robot
Mode 2 Form: Junkcycle
Core Stats:
Endurance - 6
Courage - 5
Intelligence - 6
Technical - 6
Leadership - 5
Total Core Stat cost: 28
Mode-Variable Stats: (M1/M2)
Strength - 6/5
Firepower - 5/5
Agility - 6/8
Accuracy - 6/5
Total Mode-Variable Stat cost: 23 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/6 (Costs 5)
Size - 6/6 (Costs 4)
Armor - 2/1 (Costs 1.5)
*Total Mode-Specific Stat cost: 10.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: Repair / 5 (There are some minimums to use the Repair 
ability, see prerequistes)
Abilities for Mode 2 / total cost:
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Grappling Hook
- Attack Type: Melee
- Damage Level: 3
- Damage Type: Impact
- Effects: Cripple
- Ammo (Y/N): N
- Cost: 5
- Name: Welding Torch
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Fire
- Effects:
- Ammo (Y/N): N
- Cost: 4
Total Mode 1 Attack Costs: 9
Attacks for Mode 2:
none
Total Mode 2 Attack Costs: 0
Total character cost: 80
====Tank====
Mode 1 Form: Robot
Mode 2 Form: Tank (Could be an Earth-design tank, or a cybertronian tank or hovertank, or even construction equipment or other similarly-sized vehicle)
Core Stats:
Endurance - 8
Courage - 6
Intelligence - 4
Technical - 4
Leadership - 4
Total Core Stat cost: 26
Mode-Variable Stats: (M1/M2)
Strength - 7/6
Firepower - 6/7
Agility - 4/3
Accuracy - 6/7
Total Mode-Variable Stat cost: 23 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/3 (costs 3.5)
Size - 6/7 (Costs 6)
Armor - 5/6 (Costs 5.5)
*Total Mode-Specific Stat cost: 15 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: 
Abilities for Mode 2 / total cost: 
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Jawbraker
- Attack Type: Melee
- Damage Level: 4
- Damage Type: Impact
- Effects:
- Ammo (Y/N): N
- Cost: - 4
Total Mode 1 Attack Costs: 4
Attacks for Mode 2:
- Name: Tank Cannon
- Attack Type: Ranged
- Damage Level: 7
- Damage Type: Ballistic
- Effects: 
- Ammo (Y/N): N
- Cost: - 7
Total Mode 2 Attack Costs: 7
Total character cost: 80
====Technical Character====
The 'technical' character is suitable as a doctor, scientist, paramedic, rescue, ect. The Repair ability is useful both in and out of combat, and there are several other abilities that would make a good match as well. Perfect for someone to use in a 'support' role on the battlefield, backing up his damage-dealing allies.
Mode 1 Form: Robot
Mode 2 Form: Any (A car is used here for simplicity, adjust accordingly for any other altmode)
Core Stats:
Endurance - 5
Courage - 5
Intelligence - 7
Technical - 7
Leadership - 5
Total Core Stat cost: 29
Mode-Variable Stats: (M1/M2)
Strength - 5/4
Firepower - 5/5
Agility - 6/7
Accuracy - 7/7
Total Mode-Variable Stat cost: 23 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 4/5 (Costs 4.5)
Size - 5/5 (Costs 0)
Armor - 5/1 (Costs 3)
*Total Mode-Specific Stat cost: 7.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost: Repair, Construction / 10 (Construction could easily be replaced with any of the following:Scout, Refuel, Resupply, Jamming, Demolitions, Holograms, Forcefield. See Abilities for details! Some of them cost 4 or 6 CP, so you'd need to add or remove a point from elsewhere. There are some minimums to use the Repair ability, see prerequistes)
Abilities for Mode 2 / total cost:
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Electron Pistol
- Attack Type: Ranged
- Damage Level: 4
- Damage Type: Electric
- Effects: overpowered
- Ammo (Y/N): N
- Cost: 3
- Name: Scramble Ray
- Attack Type: Ranged
- Damage Level:0 
- Damage Type:Energy
- Effects: Stun OR Confuse
- Ammo (Y/N): N
- Cost: 5
Total Mode 1 Attack Costs: 8
Attacks for Mode 2:
none
Total Mode 2 Attack Costs: 0
Total character cost: 80
====Cassette Warrior====
Mode 1 Form: Robot (Can be either a mini-robot(like Rumble/Frenzy), or a robotic animal(Like Steeljaw or Laserbeak)
Mode 2 Form: Cassette 
Core Stats:
Endurance - 6
Courage - 7
Intelligence - 6
Technical - 5
Leadership - 5
Total Core Stat cost: 29
Mode-Variable Stats: (M1/M2)
Strength - 5/
Firepower - 7/
Agility - 6/
Accuracy - 7/
Total Mode-Variable Stat cost: 25 (Note that you only use one column's values for the total; The totals should be the same, though!)
Mode-Specific Stats: (M1/M2)
Velocity - 3/0 (Costs 1.5)
Size - 3/1 (Costs -6)
Armor - 4/0 (Costs 2)
*Total Mode-Specific Stat cost: -2.5 (Note, the totals for both columns are ADDED together. Velocity costs it's value, Armor and Sizes have special rules)
Protections: (Resistance/Weakness)
Abilities for Mode 1 / total cost:(none if autobot, or flight/free if Decepticon)
Abilities for Mode 2 / total cost:
Skills / Skill cost: (You can pick three skills for free!)
Attacks for Mode 1:
- Name: Pump up the Volume
- Attack Type: Area-Ranged
- Damage Level: 4
- Damage Type: Sonic
- Effects: Cripple
- Ammo (Y/N): N
- Cost: 8
Total Mode 1 Attack Costs: 8
none
Total Mode 2 Attack Costs: 0
Total character cost: 58 (The small sizes mean this template starts with only 58 CP instead of 80. This is because of the savings on size/vel/armor/attacks for mode 2. They typically have equal stats and attacks in mode 1 as a regular transformer, with slightly less size/vel/armor in mode 1)
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Category:Combat