Gear/HMG (C)

BOT PAGE || RTVer: HHR 1.0.0.3
=Description=
ID: Weapon_MachineGun_Heavy_Clan
Manufacturer: CLAN
As its name implies, the Heavy Machine Gun is less a Machine Gun and more like an automated Grenade Launcher. The HMG does more damage and has a better chance of penetrating and destroying critical components, but weighs twice as much, and suffers from recoil.
Uses HMG Ammo.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	11250	All 	All
* Machine guns can be set to fire between 1 and 6 shots but have recoil and can jam.
* +100% critical hit chance with this weapon
* +10 Accuracy against Battle Armor & Protomech units.
* +300% damage against Battle Armor & Protomech units.
* This weapon has a recoil of +1 per shot above 3.
* Weapon has a 10% jam chance per shot above 3.
=Weapon Stats=
Category: Ballistic
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	x1 	HMG 	3 	0 	0.3 	1 	1 	4 	1 	-1 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
 	x2 	HMG 	3 	0 	0.3 	2 	1 	4.5 	1 	0 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
✔	x3 	HMG 	3 	0 	0.3 	3 	1 	5 	1 	0 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
 	x4 	HMG 	3 	0 	0.3 	4 	1 	5.5 	2 	0 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
 	x5 	HMG 	3 	0 	0.3 	5 	1 	6 	3 	0 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
 	x6 	HMG 	3 	0 	0.3 	6 	1 	6.5 	4 	0 	0 	0.5 	0.1 	6 	0 	90 	120 	150 	240 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACH-SH 	ACW-BK 	COU-BA
CRD-10S 	CRS-C 	FS9-KH
IFR-J 	IFR-RC 	INC-SA
JR7-IIC-FY	JR7-IICV 	LCT-1KH
LOKI-II FF	MCII-A 	MLN-C
MLX-G 	PIR-B 	RVN-G aka GRIP
SNS-D 	SSR2-1 	VGL-RI
VPR-F 	WMR-IIC-ML	
= Item Salvage Rules =
Item can be salvaged by player: Yes