Books of GURPS Egypt

Magic in Classic: Egypt is better served by the Path/Books set up then the awkwardly push everything into the "standard" GURPS Magic system the book uses.
==Concept==
"The basis of Egyptian spellcasting was the belief that every word had inherent power. By speaking or writing properly crafted sentences, one could bring about changes in the nature of things. (...) Magic words were symbolic keys to a deeper form of power. The true goal of sorcery was to attain a state of consciousness in which one saw the true nature of the universe and could change the universe through sheer will."
==Books==
*Book of Coming Forth By Day (Egyptian Book of the Dead)
**Coming Forth By DayHaving a spell that is also the name of the book is confusing.
**Not Allowing The Heart To Speak The Truth (1)
**Ushabti (15)
*Amduat (That Which is in the Underworld)
*Book of Gates
*Book of Overthrowing Apep
*Book of the Divine Cow (Book of the Heavenly Cow)
*Litany of Re
==Spells==
These are spells those book is unknown
*Know True Name (2) Aura and Trace
*Malefice (11)
*Steal The Heart (12)
==Amulets and Talismans==
These are so minor in power that detecting any fraud by the average person is next to impossible.
==References==
*GURPS Egypt pg 90, 93-99
Category:Books and Paths