Priest of Tyr

Priest of Tyr is one of five class kits to cleric. Characters choosing this kit option devote themselves to worshipping Tyr, the Lord of Justice. The alignments they are restricted to taking are either Lawful Good, Neutral Good, or Lawful Neutral. 
As general rule the cleric kits get two special abilities without penalties, making vanilla cleric of same alignment better only for (potentially) role-playing.
The Priest of Tyr is able to heal others and one of the four classes which can cast priest spells. They can wear all kinds of armor, just like warriors, except mages robes, but their ethos prohibits them from using weapons and missiles with sharp points & edges and start with two weapon skill points fewer.
== Ability Scores ==
Ability
Score	Min. requirement.	Max. requirement
Strength 	3 	18
Dexterity 	3 	18
Constitution	3 	18
Wisdom 	9 	18
Intelligence	3 	18
Charisma 	3 	18
Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Ability Scores for more information.
== Turn Undead ==
Priest and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Priests of Tempus are evil-aligned, they can use it to control the undead for a limited amount of time as temporary allies. After this runs out, the undead will become hostile to the party.
== Priest Spells ==
Clerics can use priest spells and only the following spells are available to clerics. Some spells are not available for priests, depending on the alignment the character started with, not the alignment the character currently has.
===Level 1===
*Sanctuary
*Doom
*Cure Light Wounds
*Remove Fear
*Shillelagh
*Bless
*Command
*Magical Stone
*Protection From Evil
===Level 2===
*Aid
*Barkskin
*Chant
*Draw Upon Holy Might
*Find Traps
*Flame Blade
*Hold Person
*Know Alignment
*Resist Fire/Cold
*Silence, 15' Radius
*Slow Poison
*Spiritual Hammer
===Level 3===
*Animate Dead
*Cure Disease
*Cure Medium Wounds
*Dispel Magic
*Glyph of Warding
*Holy Smite (Good or neutral alignment)
*Invisibility Purge
*Miscast Magic
*Protection From Fire
*Remove Curse
*Remove Paralysis
*Rigid Thinking
*Strength of One
*Unholy Blight (Evil and neutral alignment)
*Zone of Sweet Air
===Level 4===
*Animal Summoning I
*Cause Serious Wounds
*Cloak of Fear
*Cure Serious Wounds
*Death Ward
*Defensive Harmony
*Farsight
*Free Action
*Holy Power
*Lesser Restoration
*Mental Domination
*Negative Plane Protection
*Neutralize Poison
*Poison
*Protection From Evil, 10' Radius
*Protection From Lightning
===Level 5===
*Animal Summoning II
*Cause Critical Wounds
*Chaotic Commands
*Cure Critical Wounds
*Champion's Strength
*Flame Strike
*Greater Command
*Magic Resistance
*Mass Cure
*Raise Dead
*Repulse Undead
*Righteous Magic
*Slay Living
*True Seeing
===Level 6===
*Aerial Servant
*Animal Summoning III
*Blade Barrier
*Bolt of Glory
*Conjure Animals
*False Dawn
*Harm
*Heal
*Physical Mirror
*Sol's Searing Orb
*Wondrous Recall
===Level 7===
*Aura of Flaming Death (TOB)
*Confusion
*Earthquake
*Elemental Summoning (TOB)
*Energy Blades (TOB)
*Finger of Death
*Fire Storm
*Gate
*Globe of Blades (TOB)
*Greater Restoration
*Holy Word (Good or neutral alignment)
*Implosion (TOB)
*Mass Raise Dead (TOB)
*Resurrection
*Shield of the Archons
*Storm of Vengeance (TOB)
*Summon Deva (Good or neutral alignment TOB)
*Summon Fallen Deva (Evil or Neutral alignment TOB)
*Sunray
*Symbol, Stun
*Symbol, Death
*Symbol, Fear
*Unholy Word (Evil or neutral alignment)
== Bonus spells ==
Priests of Tyr gain ability to cast following spells as special abilities:
* Exaltation (one per five levels
* Divine Favor (one per ten levels)
They start with one usage of both abilities.
== Holy Symbol ==
After reaching level 24, priest gain the Holy Symbol of Tyr.
== Spell Progression ==
Spell lvl/
Cleric/Druid lvl	1	2	3	4	5	6+	7++	Total # of spellslots
1 	1	-	-	-	-	- 	- 	1
2 	2	-	-	-	-	- 	- 	2
3 	2	1	-	-	-	- 	- 	3
4 	3	2	-	-	-	- 	- 	5
5 	3	3	1	-	-	- 	- 	7
6 	3	3	2	-	-	- 	- 	8
7 	3	3	2	1	-	- 	- 	9
8 	3	3	3	2	-	- 	- 	11
9 	4	4	3	2	1	- 	- 	14
10	4	4	3	3	2	- 	- 	16
11	5	4	4	3	2	1 	- 	19
12	6	5	5	3	2	2 	- 	23
13	6	6	6	4	2	2 	- 	26
14	6	6	6	5	3	2 	1 	29
15	6	6	6	6	4	2 	1 	31
16	7	7	7	6	4	3 	1 	35
17	7	7	7	7	5	3 	2 	38
18	8	8	8	8	6	4 	2 	44
19	9	9	8	8	6	4 	2 	46
20	9	9	9	8	7	5 	2 	49
21	9	9	9	9	8	6 	2 	52
Notes: Priest gain additional spell slots for their wisdom. +Usable by priest whose wisdom is 17 or higher ++Usable by priest whose wisdom is 18 or higher.
Clerics whose wisdom is lower than 18, can use level 7 spells in Baldur's Gate II: Throne of Bhaal.
== Table for experience, hit points and weapon proficiency ==
Level	Experience required	Hit dice (d8)	Weapon proficiency
1 	0 	1 	2
2 	1,500 	2 	
3 	3,000 	3 	
4 	6,000 	4 	1
5 	13,000 	5 	
6 	27,500 	6 	
7 	55,000 	7 	
8 	110,000 	8 	1
9 	225,000 	9 	
10 	450,000 	9 + 2 	
11 	675,000 	9 + 4 	
12 	900,000 	9 + 6 	1
13 	1,125,000 	9 + 8 	
14 	1,350,000 	9 + 10 	
15 	1,575,000 	9 + 12 	
16 	1,800,000 	9 + 14 	1
17 	2,025,000 	9 + 16 	
18 	2,250,000 	9 + 18 	
19 	2,475,000 	9 + 20 	
20 	2,700,000 	9 + 22 	1
21 	2,925,000 	9 + 24 	
22 	3,150,000 	9 + 26 	
23 	3,375,000 	9 + 28 	
24 	3,600,000 	9 + 30 	1
25 	3,825,000 	9 + 32 	
26 	4,050,000 	9 + 34 	
27 	4,275,000 	9 + 36 	
28 	4,500,000 	9 + 38 	1
29 	4,725,000 	9 + 40 	
30 	4,950,000 	9 + 42 	
31 	5,175,000 	9 + 44 	
32 	5,400,000 	9 + 46 	1
33 	5,625,000 	9 + 48 	
34 	5,850,000 	9 + 50 	
35 	6,075,000 	9 + 52 	
36 	6,300,000 	9 + 54 	1
37 	6,525,000 	9 + 56 	
38 	6,750,000 	9 + 58 	
39 	6,975,000 	9 + 60 	
40 	8,000,000 	9 + 62 	1
Total	 	 	12
Category:Kits