Charisma

Charisma is one of the six ability scores. A minimum natural score of 15 or 17 is required for druid and shadowdancer dual-class combinations.
Charisma, alongside reputation, adjusts reaction – which influences interactions with NPCs, as well as modifying the purchase prices in stores. This score will also be checked (not shown in-game) during certain dialogues for various effects.
==Scores table==
Prices when buying from merchants are affected by the charisma of the character in the uppermost portrait position, the current "party leader", no matter who's talking. Charisma has no effect when the party is selling items.
The Charisma modifier is subtracted from a Reputation multiplier, and the result is multiplied by the store's sell markup and the item's base price. See shop prices for details.
Charisma	Reaction adjustment for the talking character	Buying adjustment
1 	-10 	0
2 	-9 	0
3 	-8 	0
4 	-7 	0
5 	-6 	0
6 	-5 	0
7 	-4 	0
8 	-2 	0
9 	-1 	0
10 	0 	0
11 	0 	0
12 	0 	0
13 	+1 	0
14 	+2 	0
15 	+3 	0
16 	+4 	-5%
17 	+4 	-10%
18 	+5 	-15%
19 	+8 	-20%
20 	+9 	-25%
21 	+10 	-25%
22 	+11 	-25%
23 	+12 	-25%
24 	+13 	-25%
25 	+14 	-25%
== Charisma score altering ==
=== Permanent boosts ===
* Tome of Leadership and Influence. In 
* In Hell, choosing "good path" during Test of Wrath raises charisma and Wisdom by one point. In 
* Machine of Lum the Mad - Watcher's Keep. In 
=== Permanent penalties ===
*Rod of Terror, 20% chance on hit to lose 1 point.
=== Temporary changes ===
==== Potions ====
*Potion of Persuasiveness 
==== Equipment ====
==== Spells ====
*Friends (+6)
*Contagion (-2)
*Cursed Scroll of Ugliness (Set to 3)
==External links==
* 
Category:Ability scores