Super Paper Mario Maker

Super Paper Mario Maker is a DLC edition to Super Mario Maker 2. It is an additional gameplay style based off of Super Paper Mario, featuring unique enemies and gameplay mechanics.
==Gameplay==
Like in other styles, the player can choose to play as Mario, Luigi, Blue Toad, or Toadette. Their sprites and movements resemble those of Super Paper Mario, but there are notable differences from said game:
*Mario does not have his 3D flipping ability.
*Luigi cannot High Jump.
*There is no HP system. The player's health depends on whether they have a Power-Up.
*Just as well, Mario and co. have big forms and small forms.
===Enemies===
The Super Paper Mario style contains a unique collection of enemies that is only available to this style. Except for bosses, enemies can be defeated in one hit and don't have HP like their origin. The main enemies from other styles, from Goombas, Boos, Bullet Bills, etc., also appear, but some have unique behaviors akin to Paper Mario; for example, you can jump on Boos without taking damage. Bosses take three hits to defeat, unless they are crushed by a solid object.
Below is a list of unique enemies:
*Boomboxer - shoots soundwaves toward the player when near. Their soundwaves can set off Bob-ombs.
*Crazee Dayzee
*Eeligon
*Tileoid - pixel creatures that travel along surfaces, similar to Spike Tops.
*Eeligon
*Floro Sapien - flower creatures that launch their heads at the player. Their heads can be destroyed separate from their bodies.
*Ruff Puff
*Skellobit
*Spiny Tromp - spiked stones with faces, they fulfill the purpose of spikeballs from other styles.
*Sproing-Oing - spring creatures that jump very high left and right.
*Swoop - bats that hang on the ceiling, but flap down at the player when near.
*Bowser (boss; behaves like his Super Paper Mario self)
*Dimentio (boss)
===Items and Pixls===
This style contains unique Power-Ups having to do with the Pixls from Super Paper Mario. The player characters also come with default skills that originally came from Pixls in said game.
*Super Mushroom - makes the player character bigger, allowing them to break brick blocks.
*Thoreau - allows the player to grab enemies or objects and throw them, similar to the SMB2 Mushroom in the Mario Bros. style.
*Boomer - allows the player to place bombs and destroy blocks or enemies, similar to Link's bombs in the Mario Bros. style.
*Slim - allows the player to stand still and become invisible, allowing hazards to pass through.
Below is a list of default skills:
*Ground Pound - resembling Thudley's ability, the player can crush targets below them.
*Dash - resembling Dashell's ability, the player can run faster by holding the Y button.
==Level Styles==
All the level themes from other styles appear in this style, resembling levels from Super Paper Mario.
*Grassland - Lineland Road
*Underground - Bitlands (underground section)
*Underwater - Tile Pool
**Night Theme plays River Twygs music
*Ghost House - Merlee's Mansion
**Night Theme plays Underwhere Road music
*Castle - Castle Bleck
*Desert - Yold Desert
*Snow - original theme, but plays Shiver City's music from Paper Mario
*Forest - Dotwood Tree
*Sky - Overthere Stair
**Night Theme resembles Planet Blobule
Category:Mario Games
Category:Work in progress