Rebel (Generals 1)

Rebels were the GLA's basic soldiers during the GLA Conflict. Lacking the more advanced weapons of their counterparts, rebels were inexpensive and are quick to train. Armed with AK-47 assault rifles, these dedicated men made up for their lack of training with raw courage and numbers.
==Abilities==
	Capture Building	Orders the rebel to capture neutral and hostile structures.
	Booby Traps 	Orders the rebel to place booby traps on neutral structures and units. Zero Hour only.
==Upgrades==
	Capture Building 	Trains rebels to capture neutral and enemy buildings. 	Purchasable at any GLA barracks for a cost of $1000.
	Camouflage 	Rebels become stealthed, except when attacking or detected. 	Purchasable from any Palace for a cost of $2000.
	Armor-Piercing Bullets	Increases rebels' damage output by 25%. 	Purchasable at any Black Market for a cost of $2000.
	Booby Traps 	Rebels can place Booby Traps on neutral structures and units. Any enemy forces then attempting to command the structure/unit would get an explosive surprise.	Purchasable at a regular GLA barracks for a cost of $1000. Available in Zero Hour only.
==In-game==
Although outmatched by both the Ranger and the Red Guard, the rebel is expendable and works well when attracting enemy fire. His firepower can also be improved by purchasing the AP bullets upgrade at the black market, making the rebel more useful on the battlefield. However, given the GLA's production system, rebels are trained at a slower rate than even the Red Guard, making GLA less viable in the early game.
They are also arguably the weakest of the three basic infantry units. Rangers have superior durability, while the Red Guard have a single-burst weapon; by contrast, the rebels fire three shots (each with one third of the damage value), allowing a lone Red Guard to beat a rebel one-on-one. In addition, rebels have no way to increase their battle prowess at the early game - the only way to increase their direct battle power is by using AP bullets, a late-game upgrade, compared to the Rangers' flash-bang grenades and the Red Guard's horde bonus. Like all infantry units, rebels are easy targets for anti-infantry weaponry.
While GLA buildings do not require power plants, capturing a source of power doubles the training speed of GLA units.
Explosives Expert General Juhziz' rebels become deadly even at later stages of the game once the demolition upgrade is purchased. This is particularly useful for rebels spawned by Rebel Ambushes, as they can then be quickly deployed to destroy buildings.
==Variants==
===Dr. Thrax===
Dr. Thrax equipped his toxin rebels with chemical sprayers instead of AK-47s. They could clear garrisoned buildings and deal more damage to infantry and light vehicles, but were ineffective against buildings. They could not place booby traps but they could be upgraded with Anthrax Gamma.
In the mission Area Fifty-Two, they were cheaper ($150 instead of $200), could place booby traps, were immune to toxin weaponry and were, by mistake, referred to as regular rebels.
===Rodall 'Demo' Juhziz===
Juhziz's rebels are trained to place booby traps without special research required. They go into battle with explosive vests and will detonate if a vehicle runs them over or at the general's command, turning them into living bombs.
===Prince Kassad===
Prince Kassad's stealth rebels are stealthed by default and do not require the camouflage upgrade.
In the mission Hidden Agenda, their cost is reduced to $150.
==Changelog==
*Zero Hour patch 1.03:
**now displays upgrade cameo for booby traps (GLA only)
**fixed an issue that caused a GLA player's support powers to become un-clickable after he captured an opponent's command center
==Quotes==
===Cut Demo Rebel quotes===
== Gallery ==
CNCG Rebel concept art by Phil Robb.jpg|Concept art by Phil Robb
GLA_Rebels_concept_art.jpg|Concept art
===Cameos===
==Trivia==
* Residual Generals sound files reveal that rebels were originally meant to use tranquilizer darts that were to be an alternative weapon purchased through an upgrade. Like flash-bang grenades for Rangers and stun bullets for the Red Guard, they would have incapacitated hostile infantry and have made them capturable as POWs. This weapon is not present in the final version, however, as the POW logic system was entirely removed.
* Rodall Juhziz was supposed to get an exclusive variant of the rebel known as the demo rebel, which could have planted demolition charges (most likely similar to those of tank hunters). However, they were cut from the final release, although their voice set remains in the game files.
* The rebel seems to be holding an AKM assault rifle in the cameo, evident by slant muzzle compensator device and non-hooded front sights.  
* In contrast to the outfit from the cameo consisting of a Middle Eastern head scarf and bullet belts over gray uniforms, the in-game model sports an alternate balaclava and green beret headgear paired with tactical vests over black uniforms.
* Strangely, AK-47s used by rebels not only have a different firing sound, but also deal much less damage per shot compared to AK-47s used by angry mobs.
==See also==
*Toxin rebel, Dr. Thrax variant
*Stealth rebel, Prince Kassad variant
*Ranger (Generals), USA counterpart
*Red Guard (Generals 1), Chinese counterpart
*Rebel (Generals 2)
Category:Generals 1 infantry