Level 1

:This article is about the recurring . For similar subjects, see Level 1 (Disambiguation).
, also known as Level-1, and Eagle, is a recurring in .
==Overview==
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====Entrance to ====
In both quests, is located on an island in the middle of a lake. can get to the by crossing the bridge to the island and does not need any to get there. must enter the mouth of the dead tree on the island to enter .
====Themes and Navigation====
In the , appears in the shape of a bird, with the tip of its right wing being the room containing the . Like all in , the interior of this appears to be made of stone bricks. Its walls and flooring are teal in color. The main items of are the , guarded by a room full of , and the . The will not come equipped with , forcing to purchase some from one of the in the . The of is , a green who guards one of the .
In the , the entrance to is in the same location as it is in the . Like most in the of , 's layout greatly differs in size and difficulty. 's walls and flooring are again teal in color. The in the only has one main item, the , which is again guarded by a room of . In the , the is instead located in . Like in the , is the of and guards one of the . The most notable difference in is the shape of , changing from an eagle to the shape of the letter "E".
=====Minor Enemies and Traps=====
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 appears in the Realm of Memories as a part of the .
==Other Appearances==
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====Entrance to ====
The Dungeon's entrance is identical to that of the first Labyrinth in .
====Themes and Navigation====
The Dungeon's layout forms an "S". The Bow is in an underground room within the Dungeon. The Dungeon is infested with Gels, Goriyas, and Keese. Aquamentus guards the Triforce Fragment and a Heart Container.
=====Minor Enemies and Traps=====
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=== (Valiant Comics)===
In the , Princess Zelda enters the Eagle Labyrinth to practice fighting in Ganon's Underworld. Link reminds her that if she needs help at one point, she can just blow the Magic Whistle and he will be there to assist her. The princess heads in, confident in that nothing could go wrong with all of the lessons Link has taught her. After Zelda vanishes into the Underworld, a Wizzrobe commands several of Ganon's minions to tie Link up so that he can teleport both of them into the final room of the Labyrinth, revealing to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.
Meanwhile, just as Zelda is telling herself that she will not call for Link's help at the first sign of danger, a Gohma appears behind her. Surprised that a Gohma has appeared in such an early level, the princess tries to fire a Sword Beam at the foe's eye, but she is pushed back by the force of the beam, blaming Link for not having told her about the "kick." She is successful in defeating a group of incoming Patras, although she admits to herself that the current situation is too tough for her and decides to call Link by blowing the Magic Whistle. When Link does not appear, Zelda realizes that something must have happened and tries to stay calm since she can still get out by remembering everything that the young hero taught her. The princess then reaches for her magic pouch and gets out a bomb, recalling Link's advice in that she can find an exit by blowing up one of room's walls. The opening reveals even more of Ganon's minions, but still the princess manages to get into the next room since the foes are busy fighting amongst themselves. Zelda then prepares another bomb since she hears someone approaching her, which just turns out to be Miff. 
Before Miff can say anything else, she warns Zelda about the Dodongo behind her, allowing Zelda to defeat it with her last bomb. Miff realizes that the princess is hurt, and as the fairy heals her wounds, the princess explains to her the recent strange events. Astonished, Miff explains that Zelda cannot hope to fight through the Underworld's Labyrinths using Link's way since she considers that the young hero only survives because of his "dumb luck and brute force." Zelda realizes this and wishes she had a bow with her since she is unable to fire a sword beam correctly.
Soon after, Miff and Zelda stumble into the treasure of the Eagle Labyrinth, a magic bow, which allows the princess to defeat the Gohma with a single shot and make her way into the final chamber of the maze. With her bow in hand, Zelda eventually defeats the Wizzrobe and rescues Link in the process.
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In , is one of the three first that can play. The consists of three , including , , and . If gets a total of over 20,000 points in all three , he will earn a bronze . If he gets 40,000 or more points, he will earn a silver . If he gets 60,000 or more points, he will earn a gold . If he gets 80,000 or more points, he will earn a platinum .
==Trivia==
*Level-1 and the Gnarled Root Dungeon from have several similarities. The exterior of both dungeons is what appears to be a dead tree in a small island within a lake, and both dungeons have Aquamentus as the main boss.
*In Norse mythology, there is a dragon named Níðhöggr that gnaws on a root of Yggdrasil; similarly, this tree-based dungeon has a dragon as its boss.
*Level-1 is suspected of inspiring the design for the Great Deku Tree, as both of them resemble anthropomorphic trees and contain dungeons inside their trunks. Both dungeons also serve as a variety of "firsts" within the franchise, with Eagle being the very first dungeon of the very first Zelda game; while Inside the Deku Tree was the first dungeon of the first game in the 3D generation, .
==Nomenclature==
==Gallery==
File:TLoZ Old Man Level-1 Quote.png|The giving a hint in of the 
File:TLoZ Level-1 Map.png|The Map from 
File:TLoZ Level-1 Second Quest Map.png|The Map from 
File:Bszeldadungeon1.jpg|The entrance of from 
de:Level 1
es:Nivel 1
fr:Donjon Aigle
pt-br:Nível 1 (Primeira Aventura)
zh-tw:Level-1_(薩爾達傳說)